===	
Reboot using	te4	1.7.0	tome-1.7.0	player	true
[ENGINE LOADER] available from teae: 	te4-1.7.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=7.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.7.0.teae" , } , } __byname={["te4-1.7.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Jon\\T-Engine\4.0
	K:\games\ToME\\game\thirdparty
	K:\games\ToME\\game
[ENGINE LOADER] loading engine:	1	7	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.7.0.teae
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	USE_ITEM	table: 0x0502ba28
Remapping	DROP_FLOOR	table: 0x04c94db0
Remapping	TAKEOFF_ITEM	table: 0x04c94e30
Remapping	WEAR_ITEM	table: 0x04c94eb0
Remapping	SHOW_EQUIPMENT	table: 0x04c94ef8
setResolution: switching resolution to	1920x1200 Fullscreen	1920	1200	true	nil	(forced)
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1200	from
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PlayerProfile] eventConnected
[PROFILE] Main thread got authed	Mischief and Mayhem
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.7.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.7.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.7.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.7.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.7.0 using engine te4-1.7.0
* Module: tome
 ** 1.7.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[MODULE] booting module version	tome-1.7.0
Mounting additional team file:	/modules/tome-1.7.0-music.team
Mounting additional team file:	/modules/tome-1.7.0-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/player/
table: 0x057d42e0	normal
table: 0x057d4308	normal
Computing fun facts
true
[MODULE LOADER] module MD5	bc094cfa20f281020a367dfbab56e717	computed in 	989
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	tome-Better-sounds-mod-.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-PlenumTooltipCustom-.teaa	:: (as dir)	false	:: (as teaa)	26	
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-bil_fix-.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-classic_berzerker-.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-compare-.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-convenient-digging-.teaa	:: (as dir)	false	:: (as teaa)	25	
Checking addon	tome-crusaderclass-.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-easy_map_v2-.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-genuine-veteran-.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-haunted-.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-highguard.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-invorder-.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-maggot_cross-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-nalorenrace-.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-qlass-pack-.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-race-undeadpack-.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-tinkering-.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-tooltip_away-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-turn_separators_v2-.teaa	:: (as dir)	false	:: (as teaa)	25	
Checking addon	tome-whitemonk-.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-wield_replace-.teaa	:: (as dir)	false	:: (as teaa)	20	
Removing addon qlass-pack: not allowed by config
Removing addon highguard: not allowed by config
Removing addon nalorenrace: not allowed by config
Removing addon Better-sounds-mod: not allowed by config
Removing addon crusaderclass: not allowed by config
Removing addon bil_fix: not allowed by config
Removing addon classic_berzerker: not allowed by config
Removing addon wield_replace: not allowed by config
Removing addon tinkering: not allowed by config
Removing addon maggot_cross: not allowed by config
Removing addon addon-dev: cheat mode required
Removing addon haunted: not allowed by config
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.7.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-items-vault.teaa
[MODULE LOADER] addon 	items-vault	 MD5	50b20ab8150821613cbef2f4da8adad7	computed in 	7
Binding addon	Possessor Bonus Class	/addons/tome-possessors.teaa	tome-possessors-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-possessors.teaa
[MODULE LOADER] addon 	possessors	 MD5	b5daf3d8d72ee2d922a37d2fc9db91dc	computed in 	28
Binding addon	Ashes of Urh'Rok	/addons/ashes-urhrok.teaac	tome-ashes-urhrok-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\ashes-urhrok.teaac
[MODULE LOADER] addon 	ashes-urhrok	 MD5	118d5461ef2900fcb0001230b2b113d0	computed in 	174
Binding addon	Forbidden Cults	/addons/cults.teaac	tome-cults-1.6.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\cults.teaac
[MODULE LOADER] addon 	cults	 MD5	938927a653b1d95247d3a3e601e8c7bf	computed in 	354
Binding addon	Embers of Rage	/addons/orcs.teaac	tome-orcs-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\orcs.teaac
[MODULE LOADER] addon 	orcs	 MD5	7ba872a062d78a5c88895fd4eb90bbca	computed in 	1054
Binding addon	Tooltip Cleanup	/addons/tome-tooltip_away-.teaa	tome-tooltip_away-1.7.0
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-tooltip_away-.teaa
[MODULE LOADER] addon 	tooltip_away	 MD5	ae1384cba2616185dadf159e634f51d2	computed in 	3
Binding addon	Inventory Sort Order	/addons/tome-invorder-.teaa	tome-invorder-1.7.0
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-invorder-.teaa
[MODULE LOADER] addon 	invorder	 MD5	ba9d1766629afda94f60efd05e01f07f	computed in 	2
Binding addon	Enhanced Object Compare	/addons/tome-compare-.teaa	tome-compare-1.7.0
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-compare-.teaa
[MODULE LOADER] addon 	compare	 MD5	12eb4fc142200b18d818d38d586b4873	computed in 	5
Binding addon	Genuine Veteran	/addons/tome-genuine-veteran-.teaa	tome-genuine-veteran-1.6.6
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-genuine-veteran-.teaa
[MODULE LOADER] addon 	genuine-veteran	 MD5	8fb5d74a96c303b86af6053dd5d7dd56	computed in 	3
Binding addon	Turn Separators v2	/addons/tome-turn_separators_v2-.teaa	tome-turn_separators_v2-1.6.0
 * with data
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-turn_separators_v2-.teaa
[MODULE LOADER] addon 	turn_separators_v2	 MD5	42bf7db394eab332b547a48de7d9b62a	computed in 	8
Binding addon	Easy Map v2	/addons/tome-easy_map_v2-.teaa	tome-easy_map_v2-1.6.0
 * with data
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-easy_map_v2-.teaa
[MODULE LOADER] addon 	easy_map_v2	 MD5	4f31afdebc58a460d59e82b66d91fe5d	computed in 	11
Binding addon	Plenum Tooltip Custom Edit	/addons/tome-PlenumTooltipCustom-.teaa	tome-PlenumTooltipCustom-1.7.0
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-PlenumTooltipCustom-.teaa
[MODULE LOADER] addon 	PlenumTooltipCustom	 MD5	8f5ef416ffdf7c6505744d219052f4ae	computed in 	6
Binding addon	White Monk	/addons/tome-whitemonk-.teaa	tome-whitemonk-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-whitemonk-.teaa
[MODULE LOADER] addon 	whitemonk	 MD5	3f2e1204e4db88c046684a2dd745a6c7	computed in 	18
Binding addon	Recaiden's Undead Racepack	/addons/tome-race-undeadpack-.teaa	tome-race-undeadpack-1.6.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-race-undeadpack-.teaa
[MODULE LOADER] addon 	race-undeadpack	 MD5	194209f49c086a16b18ba51eb0125224	computed in 	40
Binding addon	Convenient Digging	/addons/tome-convenient-digging-.teaa	tome-convenient-digging-1.5.5
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-convenient-digging-.teaa
[MODULE LOADER] addon 	convenient-digging	 MD5	b373229080632746465532dbfa8c9c64	computed in 	2
Post-processing hooks.
FROM 	/mod/addons/cults/superload/engine/Map.lua	loading previous!
FROM 	/mod/addons/cults/superload/engine/Birther.lua	loading previous!
[ONLINE PROFILE] all hashes are valid
[MODULE] All hashes validation: 	true
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[TOME] Loaded default settings
table: 0x057d4308	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x057d4398	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x057d4428	normal
FROM 	/mod/addons/compare/superload/mod/dialogs/ShowInventory.lua	loading previous!
FROM 	/mod/addons/tooltip_away/superload/engine/ui/EquipDoll.lua	loading previous!
FROM 	/mod/addons/compare/superload/mod/dialogs/ShowEquipInven.lua	loading previous!
FROM 	/mod/addons/compare/superload/mod/dialogs/ShowPickupFloor.lua	loading previous!
[INVENTORY] define slot	1	In inventory
FROM 	/mod/addons/invorder/superload/mod/class/Store.lua	loading previous!
FROM 	/mod/addons/compare/superload/mod/dialogs/ShowStore.lua	loading previous!
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[KEYBINDER] Loaded keybinds: mtxn
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
[INVENTORY] define slot	21	Swift Hands
FROM 	/mod/addons/orcs/superload/mod/class/interface/Archery.lua	loading previous!
[Talents] Defined	50	ActorObjectUse Talents base_name:	Activate Object
FROM 	/mod/addons/compare/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/whitemonk/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/PlenumTooltipCustom/superload/mod/class/Grid.lua	loading previous!
===	magical	LIGHT_BURST
===	magical	GLYPH_OF_MOONLIGHT
===	magical	NECROTIC_AURA
===	magical	FROST_CUT
===	physical	SKIRMISHER_STUN_INCREASE
===	physical	STONE_VINE
===	physical	MAIM
===	mental	MALIGNED
===	other	AEONS_STASIS
===	other	FLARE
[Resources] Defining Actor Resources
[ActorResource] Defined Resource:	air
[ActorResource] Defined Resource:	stamina
[ActorResource] Defined Resource:	mana
[ActorResource] Defined Resource:	equilibrium
[ActorResource] Defined Resource:	vim
[ActorResource] Defined Resource:	positive
[ActorResource] Defined Resource:	negative
[ActorResource] Defined Resource:	hate
[ActorResource] Defined Resource:	paradox
[ActorResource] Defined Resource:	psi
[ActorResource] Defined Resource:	soul
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
[FACTION] added	horrors	Horrors
Loading entities file from file	/data/general/stores/basic.lua
===	other	POSSESS
===	magical	FIERY_TORMENT
===	magical	BLACKICE
===	magical	BLACKICE_DET
[ActorResource] Defined Resource:	insanity
===	mental	PERSISTANT_WILL
Loading entities file from file	/data-cults/general/stores/cults.lua
Loading entities file from file	/data-orcs/general/stores/orcs.lua
===	physical	IRON_GRIP
===	physical	SCORCHED
===	magical	STARSCAPE
===	other	OUTSIDE_THE_STARSCAPE
===	other	UPGRADE
[ActorResource] Defined Resource:	steam
[INVENTORY] define slot	22	Tail
===	magical	REK_DREAD_MALEDICTION
[AI_InitializeData] updating talent definitions and data for AIs
[aiParseTalent] FAILED TO PARSE tactical table function for	T_KINETIC_AURA
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_SHADOWS
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_CHARGED_AURA
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIDDEN_RESOURCES
   => because of error	/data/talents/uber/wil.lua:184: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_ROLL_WITH_IT
   => because of error	/data/talents/uber/dex.lua:231: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_PERSEVERANCE
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_THERMAL_AURA
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_SUN_BEAM
   => because of error	/data/talents/celestial/sun.lua:36: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_VENOMOUS_STRIKE
   => because of error	/data/talents/cunning/poisons.lua:305: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_FRENZIED_FOCUS
   => because of error	/data/talents/psionic/projection.lua:554: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIGHBORN_S_BLOOM
   => because of error	/data/talents/misc/races.lua:142: attempt to index local 'self' (a nil value)
[AI_InitializeData] DETECTED TALENT TACTICS:
	TACTIC			BENEFIT		WANT CALCULATION
	* cure           	1		AI auto
	* mana           	1		AI auto
	* heal           	1		AI auto
	* debuff         	-1		AI auto
	* special        	1		AI auto
	* paradox        	1		AI auto
	* protect        	1		AI auto
	* steam          	1		AI auto
	* hate           	1		AI auto
	* ammo           	1		AI auto
	* areaattack     	-1		AI auto
	* close_in       	-1		AI auto
	* positive       	1		AI auto
	* stamina        	1		AI auto
	* vim            	1		AI auto
	* closein        	-1		AI auto
	* feedback       	1		AI auto
	* negative       	1		AI auto
	* attack         	-1		AI auto
	* escape         	-1		AI auto
	* psi            	1		AI auto
	* disable        	-1		AI auto
	* soul           	1		AI auto
	* defend         	1		AI auto
	* annoy          	-1		AI auto
	* equilibrium    	1		AI auto
	* surrounded     	-1		AI auto
	* buff           	1		AI auto
	* attackarea     	-1		AI auto
	* __wt_cache_turns	false		AI auto
	* defense        	-1		AI auto
[Tome:load] Updated AI tactics list:
FROM 	/mod/addons/easy_map_v2/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/turn_separators_v2/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/compare/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/race-undeadpack/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/PlenumTooltipCustom/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/invorder/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/possessors/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/race-undeadpack/superload/mod/class/interface/ActorInscriptions.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Party.lua	loading previous!
FROM 	/mod/addons/race-undeadpack/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/easy_map_v2/superload/engine/interface/PlayerRun.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
FROM 	/mod/addons/turn_separators_v2/superload/engine/LogDisplay.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/interface/TooltipsData.lua	loading previous!
table: 0x057d4600	normal
table: 0x057d4660	normal
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[SHADER] Loading from /data/gfx/shaders/cults_book.lua
[SHADER] Loaded shader with totalname	cults_book[]
[SHADER] created fragment shader from /data/gfx/shaders/cults_book.frag
[SHADER] Loading from /data/gfx/shaders/cults_book_seens.lua
[SHADER] Loaded shader with totalname	cults_book_seens[]
[SHADER] created fragment shader from /data/gfx/shaders/cults_book_seens.frag
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/sharpen.lua
[SHADER] Loaded shader with totalname	main_fbo/sharpen[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/sharpen.frag
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
[GAMMA] Setting gamma correction using fullscreen shader	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Loading savefile 	/save//
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
[SHADER] created fragment shader from /data/gfx/shaders/volumetric_aura.frag
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Loading savefile 	/save/player/
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
table: 0x057d4308	normal
table: 0x057d44b8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x057d4548	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x057d45d8	normal
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
[SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
[SORTING HOTKEYS] actor = "player"
[SORTING HOTKEYS] actor = "player" - pairing	T_ATTACK
[LOG]	#MOCCASIN#Character control switched to player.
Using cached font	/data/font/DroidSansMono.ttf	14
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Loading entities file from file	/data-orcs/general/objects/generic-world-artifacts.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from file	/data-cults/general/objects/world-artifacts.lua
Loading entities file from file	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
[BIRTHER] checking allowance for 	Maj'Eyal	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Infinite	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Arena	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Orcs	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Tutorial	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Easy	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Normal	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Nightmare	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Insane	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Madness	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] set descriptor	base	base
Missing 	world
[BIRTHER] set descriptor	world	Maj'Eyal
Missing 	difficulty
[BIRTHER] set descriptor	difficulty	Normal
Missing 	permadeath
[BIRTHER] set descriptor	permadeath	Adventure
Missing 	race
[BIRTHER] set descriptor	sex	Female
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Giant	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Orc	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	Yeti	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	MinotaurUndead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	White Monk	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	White Monk	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	Demented	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Writhing One	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Writhing One	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Cultist of Entropy	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Tinker	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Annihilator	subclass	::	class=true subclass=true 
Loading tile	class-icons/berserker_32_bg.png
Loading tile	class-icons/bulwark_32_bg.png
Loading tile	class-icons/archer_32_bg.png
Loading tile	class-icons/arcane_blade_32_bg.png
Loading tile	class-icons/brawler_32_bg.png
Loading tile	class-icons/white_monk_32_bg.png
Loading tile	class-icons/rogue_32_bg.png
Loading tile	class-icons/shadowblade_32_bg.png
Loading tile	class-icons/skirmisher_32_bg.png
Loading tile	class-icons/alchemist_32_bg.png
Loading tile	class-icons/archmage_32_bg.png
Loading tile	class-icons/summoner_32_bg.png
Loading tile	class-icons/wyrmic_32_bg.png
Loading tile	class-icons/anorithil_32_bg.png
Loading tile	class-icons/reaver_32_bg.png
Loading tile	class-icons/doombringer_32_bg.png
Loading tile	class-icons/cursed_32_bg.png
Loading tile	class-icons/paradox_mage_32_bg.png
Loading tile	class-icons/temporal_warden_32_bg.png
Loading tile	class-icons/mindslayer_32_bg.png
Loading tile	class-icons/possessor_32_bg.png
Loading tile	class-icons/writhing_one_32_bg.png
Loading tile	class-icons/sawbutcher_32_bg.png
Loading tile	class-icons/gunslinger_32_bg.png
Loading tile	class-icons/psyshot_32_bg.png
[BIRTHER] set descriptor	sex	Male
Missing 	race
table: 0x057d45d8	normal
table: 0x057d4308	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading tile	player/human_male/base_shadow_01.png
Loading tile	player/human_male/base_01.png
Loading tile	player/human_male/lower_body_16.png
Loading tile	player/human_male/upper_body_25.png
Loading tile	player/human_male/right_2hsword_01.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tileset	/data/gfx/ts-gfx-terrain2.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	player the level 1 nil 
[ONLINE PROFILE] current character 	player the level 1 nil 
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[BIRTHER] set descriptor	race	Giant
Missing 	subrace
[BIRTHER] set descriptor	subrace	Ogre
Missing 	class
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	White Monk	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	White Monk	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	Demented	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Writhing One	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Writhing One	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Cultist of Entropy	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Tinker	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Annihilator	subclass	::	class=true subclass=true 
[BIRTHER] set descriptor	class
Missing 	class
[BIRTHER] set descriptor	subclass
Missing 	class
Loading tile	player/ogre_male/base_shadow_01.png
Loading tile	player/ogre_male/base_01.png
Loading tile	player/ogre_male/lower_body_16.png
Loading tile	player/ogre_male/upper_body_25.png
Loading tile	player/ogre_male/hair_01.png
Loading tile	player/ogre_male/right_2hsword_01.png
[BIRTHER] set descriptor	class	Defiler
Missing 	subclass
[BIRTHER] set descriptor	subclass	Reaver
[SHADER] Loading from /data/gfx/shaders/boneshield.lua
[SHADER] Loaded shader with totalname	boneshield[chargesCount=4]
[SHADER] created fragment shader from /data/gfx/shaders/boneshield.frag
[SHADER] setting reset param	chargesCount	4
Loading tile	player/ogre_male/right_hand_06_01.png
Loading tile	class-icons/reaver_128_bg.png
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[BIRTHER] Applying descriptor base.base
[BIRTHER] Applying descriptor world.Maj'Eyal
[BIRTHER] Applying descriptor difficulty.Normal
[BIRTHER] Applying descriptor permadeath.Adventure
[BIRTHER] Applying descriptor sex.Male
[BIRTHER] Applying descriptor race.Giant
[BIRTHER] Applying descriptor subrace.Ogre
[BIRTHER} learning talent	T_OGRE_WRATH	1
[BIRTHER] Applying descriptor class.Defiler
[BIRTHER] Applying descriptor subclass.Reaver
[BIRTHER} learning talent	T_ARMOUR_TRAINING	1
[BIRTHER} learning talent	T_WEAPON_COMBAT	1
[BIRTHER} learning talent	T_DRAIN	1
[BIRTHER} learning talent	T_CORRUPTED_STRENGTH	1
[BIRTHER} learning talent	T_WEAPONS_MASTERY	1
Loading savefile 	/save/okar/
Registering on level load	wilderness-1	function: 0x0eb38658
Loading savefile 	/save/okar/
[ZONE] Alternate layout computing for
Loading entities file from file	/data/zones/scintillating-caves/npcs.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data-orcs/general/npcs/snake-add.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/crystal.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data-cults/general/npcs/horror.lua
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=500,wobblingType=1]
[SHADER] created fragment shader from /data/gfx/shaders/tentacles.frag
[SHADER] setting reset param	tick_start	131882
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=2500,wobblingType=1]
[SHADER] setting reset param	tick_start	131882
Loading entities file from file	/data-orcs/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data-cults/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/scintillating-caves/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/general/grids/underground_gloomy.lua
Loading entities file from file	/data/general/grids/crystal.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/scintillating-caves/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data-orcs/general/objects/generic-world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data-cults/general/objects/lore/eyal.lua
Loading entities file from file	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/scintillating-caves/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
Initiated zone	Scintillating Caves	with base_level	1
[ZONE] persisting to persist_last_zones	scintillating-caves
Loading level persistance level	scintillating-caves	1
Loading savefile 	/save/okar/
Creating level	scintillating-caves	1
[Zone:newLevel]	scintillating-caves	beginning level generation, count:	1
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
loaded room generator	random_room	function: 0x0dfff5f0
[RoomsLoader:init] loaded room:	random_room	function: 0x0dfff5f0
loaded room generator	money_vault	function: 0x0dfff6d8
[RoomsLoader:init] loaded room:	money_vault	function: 0x0dfff6d8	chance:	5
[lesser_vault] initializing auto list:
loaded room generator	lesser_vault	function: 0x0e004550
[RoomsLoader:init] loaded room:	lesser_vault	function: 0x0e004550	chance:	8
[roomGen] room generator	function: 0x0dfff5f0	is making a room
loaded room	big_cross	13	11
[roomGen] generated room	big_cross
placed room	big_cross	at	1	18	with center	7	23
[roomGen] room generator	function: 0x0dfff5f0	is making a room
loaded room	side_passages_2	12	12
[roomGen] generated room	side_passages_2
placed room	side_passages_2	at	13	16	with center	18	21
[roomGen] room generator	function: 0x0dfff5f0	is making a room
loaded room	s	10	10
[roomGen] generated room	s
placed room	s	at	1	9	with center	5	13
[roomGen] room generator	function: 0x0dfff5f0	is making a room
loaded room	sideways_s	11	10
[roomGen] generated room	sideways_s
placed room	sideways_s	at	16	1	with center	21	5
[roomGen] room generator	function: 0x0dfff5f0	is making a room
loaded room	equal	9	7
[roomGen] generated room	equal
placed room	equal	at	3	3	with center	7	6
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor1.png
Loading tileset	/data/gfx/ts-gfx-terrain1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_ladder_up.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_ladder_down.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_rabbit.png
Loading tileset	/data/gfx/ts-gfx-npc1.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
[Actor:move]	6406	giant rabbit	(forced) move from	nil	nil	to	19	7
Loading tile from tileset	/data/gfx/shockbolt/npc/white-snake.png
[Actor:move]	6407	large white snake	(forced) move from	nil	nil	to	11	26
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_white_mouse.png
[Actor:move]	6408	giant white mouse	(forced) move from	nil	nil	to	4	26
Loading tile from tileset	/data/gfx/shockbolt/npc/salmon-snake.png
[Actor:move]	6409	copperhead snake	(forced) move from	nil	nil	to	25	8
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_red.png
[Actor:move]	6410	red crystal	(forced) move from	nil	nil	to	2	14
[Actor:move]	6411	giant rabbit	(forced) move from	nil	nil	to	22	8
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_grey_rat.png
[Actor:move]	6412	giant grey rat	(forced) move from	nil	nil	to	19	5
Loading tile from tileset	/data/gfx/shockbolt/npc/umber-snake.png
[Actor:move]	6413	large brown snake	(forced) move from	nil	nil	to	12	24
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_darkred.png
[Actor:move]	6414	crimson crystal	(forced) move from	nil	nil	to	10	24
[Actor:move]	6415	red crystal	(forced) move from	nil	nil	to	22	4
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_grey_mouse.png
[Actor:move]	6416	giant grey mouse	(forced) move from	nil	nil	to	14	19
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_npc.png
[Actor:move]	6417	white crystal	(forced) move from	nil	nil	to	12	6
[Actor:move]	6418	crimson crystal	(forced) move from	nil	nil	to	12	26
[Actor:move]	6419	white crystal	(forced) move from	nil	nil	to	2	24
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_black.png
[Actor:move]	6420	black crystal	(forced) move from	nil	nil	to	16	5
[resolveObject] CREATE FOR	6421	blue jelly	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	50.578842326319	65.5
[resolveObject] CREATED OBJECT:	6422	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	6422	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-blue.png
[Actor:move]	6421	blue jelly	(forced) move from	nil	nil	to	17	23
[Actor:wearAllInventory]	6421	blue jelly	wearing main inventory
[TOME ENTITY FILTER] selected Double Ego	16.138020554473	20.5
Loading tile from tileset	/data/gfx/shockbolt/object/staff_elm.png
Loading tileset	/data/gfx/ts-gfx-object1.png
[TOME ENTITY FILTER] selected Ego	44.254200965342	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/rune_red.png
[TOME ENTITY FILTER] selected Ego	29.874168983631	65.5
[TOME ENTITY FILTER] selected Ego	61.165122574001	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/knife_iron.png
[TOME ENTITY FILTER] selected Ego	29.450077870151	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/torque_iron.png
[TOME ENTITY FILTER] selected basic	79.190881100178	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/rune_green.png
[STARTEVENTS] Zone compiled events list: one_per_level=	true
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor7.png
[STARTEVENTS] Assigned events list:
Loading entities file from file	/data/general/grids/lava.lua
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava_floor.png
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
[SHADER] created fragment shader from /data/gfx/shaders/lava.frag
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_07.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_07.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_7_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_9_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_1_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_3_01.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,hide_center=0,npow=4,time_factor=1000,zoom=3]
[SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
Loading entities file from memory	/data/general/grids/lava.lua
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_07.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_8_08.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_7_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_9_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_3_03.png
[EVENT] spellblaze-scar centered at 	20	9
Not gone east, no backup guardian
Running on level loads	scintillating-caves-1
Loading tile	npc/humanoid_player_player.png
[Actor:move]	3433	Okar	(forced) move from	nil	nil	to	6	24
[PARTY] New member, add after	Okar	Okar
Adding entity	3433	after	3433
Entering tier1 zone for escort	tier1.1	1	0
[ONLINE PROFILE] current character 	Okar the level 1 Ogre Reaver
[MUSIC] loading	Mystery.ogg	sound "/data/music/Mystery.ogg" : <static>
[MUSIC] playing	Mystery.ogg	sound "/data/music/Mystery.ogg" : <static>
[Actor:move]	6419	white crystal	(forced) move from	2	24	to	12	9
[Actor:move]	6408	giant white mouse	(forced) move from	4	26	to	5	12
[PLAYER BIRTH] resolve...
[resolveObject] CREATE FOR	3433	Okar	do_wear/tries:	true	5	filter:
	{subtype="lite", type="lite", ego_chance=-1000, name="brass lantern", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	6593	brass lantern	tries left:	4
Loading tile	player/ogre_male/base_shadow_01.png
Loading tile	player/ogre_male/base_01.png
Loading tile	player/ogre_male/lower_body_01.png
Loading tile	player/ogre_male/upper_body_01.png
Loading tile	player/ogre_male/hair_01.png
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[resolveObject]	6593	brass lantern	added to inventory	LITE
[Identify]	brass lantern	true
[resolveObject] CREATE FOR	3433	Okar	do_wear/tries:	false	2	filter:
	{defined="ORB_SCRYING"}
[resolveObject] CREATED OBJECT:	6594	Scrying Orb	tries left:	1
[resolvers.inventory] created object:	6594	orb of scrying	inventory:	nil	keep:
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Added unique	mod.class.Object/Scrying Orb	::	1
[Identify]	Scrying Orb	true
[resolveObject] CREATE FOR	3433	Okar	do_wear/tries:	true	5	filter:
	{ego_chance=-1000, name="iron waraxe", type="weapon", autoreq=true, subtype="waraxe", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	6595	iron waraxe	tries left:	4
fight: 	iron waraxe	brass lantern	::	nil	MAINHAND
Loading tile	player/ogre_male/right_hand_06_01.png
[resolveObject]	6595	iron waraxe	added to inventory	MAINHAND
[Identify]	iron waraxe	true
[resolveObject] CREATE FOR	3433	Okar	do_wear/tries:	true	5	filter:
	{ego_chance=-1000, name="iron waraxe", type="weapon", autoreq=true, subtype="waraxe", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	6596	iron waraxe	tries left:	4
fight: 	iron waraxe	iron waraxe	::	nil	OFFHAND
fight: 	iron waraxe	brass lantern	::	nil	OFFHAND
Loading tile	player/ogre_male/left_hand_06_01.png
[resolveObject]	6596	iron waraxe	added to inventory	OFFHAND
[Identify]	iron waraxe	true
[resolveObject] CREATE FOR	3433	Okar	do_wear/tries:	true	5	filter:
	{ego_chance=-1000, name="iron mail armour", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	6597	iron mail armour	tries left:	4
fight: 	iron mail armour	iron waraxe	::	nil	BODY
fight: 	iron mail armour	iron waraxe	::	nil	BODY
fight: 	iron mail armour	brass lantern	::	nil	BODY
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[resolveObject]	6597	iron mail armour	added to inventory	BODY
[Identify]	iron mail armour	true
[PLAYER BIRTH] resolved!
FROM 	/mod/addons/orcs/superload/mod/dialogs/LevelupDialog.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/dialogs/LevelupDialog.lua	loading previous!
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Updating zone name	Scintillating Caves (1)
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Random escort on	tier1.2	2
Random escort on	tier1.1	2
Random escort on	daikara	2
Random escort on	tier1.1	1
Random escort on	dreadfell	5
Random escort on	old-forest	3
Random escort on	dreadfell	3
Random escort on	reknor	2
Random escort on	old-forest	4
[COROUTINE] registering	savefilepipe	thread: 0x0f9413f0
===
[QUEST] given to	table: 0x109b8168	start-shaloren
[LOG]	--------------------------------
[LOG]	#LIGHT_GREEN#Accepted quest 'Echoes of the Spellblaze'! #WHITE#(Press 'j' to see the quest log)
Added unique	mod.class.Object/Transmogrification Chest	::	1
[ActorObjectUse] useObjectEnable: 	Transmogrification Chest	by	Okar	inven/slot	table: 0x0ecc4568
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	47	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	5
 * using themes	mental,light
Creating randart %s 'Morningcrypt'(twisted torque) with light
 ** selected ego	overpowered 	(normal)
 ** selected ego	innervating 	(greater)
 ** selected ego	powerful 	(greater)
 * adding power: generic inc damage light(1 points), 9 remaining
 * adding power: generic mind retribution(1 points), 8 remaining
 * adding power: generic mindpower(1 points), 7 remaining
 * adding power: generic mindcrit(1 points), 6 remaining
 * adding power: generic resist light(2 points), 5 remaining
 * adding power: generic inc damage light(1.5 points), 3 remaining
 * adding power: generic mind retribution(1.5 points), 1.5 remaining
 * adding bias power: generic mindpower(1.5 points), 9 remaining
 * adding bias power: generic inc damage light(2.25 points), 7.5 remaining
 * adding bias power: generic mind retribution(2.25 points), 5.25 remaining
 * adding bias power: generic mindpower(1.8 points), 3 remaining
 * adding bias power: generic mindpower(2.16 points), 1.2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	35	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	5
 * using themes	acid,temporal
 * forbid power sources:	antimagic
Creating randart %s 'Mayywen'(laminated reinforced leather armour) with no themename
 ** selected ego	 of clarity	(normal)	psionic
 ** selected ego	marauder's 	(greater)	technique
 ** selected ego	marauder's 	(greater)	technique
 * adding power: generic resist acid(1 points), 7 remaining
 * adding power: generic acid corrode melee(2 points), 6 remaining
 * adding power: generic void(1 points), 4 remaining
 * adding power: generic void(1 points), 3 remaining
 * adding power: generic void(1 points), 2 remaining
 * adding power: generic resist acid(1.5 points), 1 remaining
 * adding bias power: generic acid corrode melee(3 points), 7 remaining
 * adding bias power: generic resist acid(2.25 points), 4 remaining
 * adding bias power: generic resist acid(2.7 points), 1.75 remaining
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	5
 * using themes	fire,dark
Creating randart %s 'Pyrejeer'(rune-covered dwarven-steel greatsword) with fire
 ** selected ego	flaming 	(normal)	arcane
 ** selected ego	truestriking 	(greater)	technique
 ** selected ego	 of daylight	(normal)	arcane
 * adding power: fire burst(1 points), 6 remaining
 * adding power: generic inc damage darkness(1 points), 5 remaining
 * adding power: dark melee(1 points), 4 remaining
 * adding power: generic inc damage fire(1 points), 3 remaining
 * adding power: fire melee(1 points), 2 remaining
 * adding power: fire burst(1.5 points), 1 remaining
 * adding bias power: dark melee(1.5 points), 6 remaining
 * adding bias power: generic inc damage fire(1.5 points), 4.5 remaining
 * adding bias power: fire melee(1.5 points), 3 remaining
 * adding bias power: fire burst(2.25 points), 1.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	33	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	4
 * using themes	blight,arcane
 * forbid power sources:	antimagic
Creating randart Relgasazor the %s(glistening silk robe) with no themename
 ** selected ego	timebroken 	(greater)	arcane
 ** selected ego	spellwoven 	(normal)	arcane
 ** selected ego	stormwoven 	(greater)	nature
 * adding power: generic inc damage arcane(1 points), 8 remaining
 * adding power: generic resist arcane(1 points), 7 remaining
 * adding power: generic resists pen arcane(1 points), 6 remaining
 * adding power: generic resists pen blight(1 points), 5 remaining
 * adding power: generic inc damage arcane(1.5 points), 4 remaining
 * adding power: generic resist arcane(1.5 points), 2.5 remaining
Removing power from the list, 	generic resist arcane	==	table: 0x0ded2a20	remaining:
 * adding power: generic resists pen blight(1.5 points), 1 remaining
 * adding bias power: generic resists pen arcane(1.5 points), 8 remaining
 * adding bias power: generic resists pen blight(2.25 points), 6.5 remaining
 * adding bias power: generic inc damage arcane(2.25 points), 4.25 remaining
 * adding bias power: generic inc damage arcane(2.7 points), 2 remaining
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	43	egos =	3	gr egos =	2	rand themes = 	2	points = 	21	nb_powers = 	6
 * using themes	light,nature
Creating randart %s 'Brightumbra'(silvered quiver of dragonbone arrows) with light
 ** selected ego	deadly 	(normal)	technique
 ** selected ego	self-loading 	(normal)	arcane
 ** selected ego	 of torment	(greater)	psionic
 * adding power: light burst(1 points), 11 remaining
 * adding power: light melee(1 points), 10 remaining
 * adding power: light burst(1 points), 9 remaining
 * adding power: light burst(1 points), 8 remaining
 * adding power: nature burst (crit)(1 points), 7 remaining
 * adding power: nature burst(1 points), 6 remaining
 * adding power: light burst(1.5 points), 5 remaining
 * adding power: light melee(1.5 points), 3.5 remaining
 * adding power: light burst(1.5 points), 2 remaining
 * adding bias power: light burst(2.25 points), 11 remaining
Removing power from bias list , 	light burst
 * adding bias power: light melee(2.25 points), 8.75 remaining
 * adding bias power: nature burst(1.5 points), 6.5 remaining
 * adding bias power: light melee(2.7 points), 5 remaining
 * adding bias power: light melee(3.24 points), 2.3 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	34	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	6
 * using themes	arcane,defense
 * forbid power sources:	antimagic
Creating randart %s 'Isseromirim'(immaculate dwarven-steel plate armour) with no themename
 ** selected ego	 of command	(greater)	psionic
 ** selected ego	 of temporal resistance	(normal)	arcane
 ** selected ego	 of temporal resistance	(normal)	arcane
 * adding power: generic immune disease(2 points), 9 remaining
 * adding power: generic immune stun(2 points), 7 remaining
 * adding power: generic resist darkness(2 points), 5 remaining
 * adding power: generic resist acid(1 points), 3 remaining
 * adding power: generic improve heal(1 points), 2 remaining
 * adding power: generic resist lightning(1 points), 1 remaining
 * adding bias power: generic resist lightning(1.5 points), 9 remaining
 * adding bias power: generic immune stun(3 points), 7.5 remaining
 * adding bias power: generic resist lightning(1.8 points), 4.5 remaining
 * adding bias power: generic resist lightning(2.16 points), 2.7 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	6
 * using themes	cold,antimagic
 * forbid power sources:	arcane
Creating randart Erelederechak(twisted dwarven-steel waraxe) with no themename
 ** selected ego	 of shearing	(greater)	technique
 ** selected ego	warbringer's 	(greater)	technique
 ** selected ego	 of shearing	(greater)	technique
 * adding power: generic resist fire(1 points), 8 remaining
 * adding power: generic resist fire(1 points), 7 remaining
 * adding power: manaburn melee(2 points), 6 remaining
 * adding power: generic resist arcane(1 points), 4 remaining
 * adding power: generic resist fire(1 points), 3 remaining
 * adding power: generic slime melee(2 points), 2 remaining
 * adding bias power: generic slime melee(3 points), 8 remaining
 * adding bias power: generic resist fire(1.5 points), 5 remaining
 * adding bias power: generic resist fire(1.5 points), 3.5 remaining
 * adding bias power: generic slime melee(3.6 points), 2 remaining
Removing power from bias list , 	generic slime melee
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	20	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	5
 * using themes	physical,dark
Creating randart Branizilatar the %s(twisted dwarven-steel longsword) with no themename
 ** selected ego	flaming 	(normal)	arcane
 ** selected ego	 of the mystic	(normal)	arcane
 ** selected ego	 of massacre	(normal)	technique
 * adding power: generic die at(1 points), 8 remaining
 * adding power: generic stat str(1 points), 7 remaining
 * adding power: physical burst (crit)(1 points), 6 remaining
 * adding power: apr(1 points), 5 remaining
 * adding power: generic phys atk(1 points), 4 remaining
 * adding power: generic die at(1.5 points), 3 remaining
 * adding power: generic stat str(1.5 points), 1.5 remaining
 * adding bias power: generic die at(2.25 points), 8 remaining
 * adding bias power: generic die at(2.7 points), 5.75 remaining
 * adding bias power: generic stat str(2.25 points), 3.05 remaining
 * adding bias power: generic phys atk(1.5 points), 0.8 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	35	egos =	3	gr egos =	2	rand themes = 	2	points = 	22	nb_powers = 	6
 * using themes	physical,dark
Creating randart Voidfury the %s(crackling drakeskin leather gloves) with dark
 ** selected ego	naturalist's 	(normal)	nature
 ** selected ego	 of the verdant	(greater)	antimagic
 ** selected ego	cinder 	(normal)	nature
 * adding power: generic stat str(1 points), 11 remaining
 * adding power: generic stat str(1 points), 10 remaining
 * adding power: generic def(1 points), 9 remaining
 * adding power: generic dark numbing melee(2 points), 8 remaining
 * adding power: generic resists pen physical(1 points), 6 remaining
 * adding power: generic resist darkness(2 points), 5 remaining
 * adding power: generic stat str(1.5 points), 3 remaining
 * adding power: generic stat str(1.5 points), 1.5 remaining
 * adding bias power: generic stat str(2.25 points), 11 remaining
 * adding bias power: generic def(1.5 points), 8.75 remaining
 * adding bias power: generic stat str(2.25 points), 7.25 remaining
 * adding bias power: generic stat str(2.7 points), 5 remaining
 * adding bias power: generic stat str(2.7 points), 2.3 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	4
 * using themes	defense,dark
Creating randart Lisoldabrena the %s(silvered steel mail armour) with no themename
 ** selected ego	 of implacability	(greater)	technique
 ** selected ego	enlightening 	(greater)	psionic
 ** selected ego	 of lightning resistance	(normal)	technique
 * adding power: generic void(1 points), 5 remaining
 * adding power: generic armor(1 points), 4 remaining
 * adding power: generic resist temporal(2 points), 3 remaining
 * adding power: generic immune disease(2 points), 1 remaining
 * adding bias power: generic immune disease(3 points), 5 remaining
 * adding bias power: generic resist temporal(3 points), 2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	7
 * using themes	defense,arcane
 * forbid power sources:	antimagic
Creating randart Nuzilarim the %s(crackling gold amulet) with no themename
 ** selected ego	 of mastery (#MASTERY#)	(normal)	technique
 ** selected ego	 of magic (#STATBONUS#)	(normal)	arcane
 ** selected ego	mindweaver's 	(greater)	psionic
 * adding power: generic die at(1 points), 9 remaining
 * adding power: generic resist darkness(2 points), 8 remaining
 * adding power: generic resist acid(1 points), 6 remaining
 * adding power: generic save spell(1 points), 5 remaining
 * adding power: generic resist mind(2 points), 4 remaining
 * adding power: generic immune knockback(2 points), 2 remaining
 * adding bias power: generic resist mind(3 points), 9 remaining
 * adding bias power: generic die at(1.5 points), 6 remaining
 * adding bias power: generic immune knockback(3 points), 4.5 remaining
 * adding bias power: generic resist acid(1.5 points), 1.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	50	egos =	3	gr egos =	2	rand themes = 	3	points = 	23	nb_powers = 	6
 * using themes	physical,light,cold
Creating randart Emydarinne(crackling voratun mace) with no themename
 ** selected ego	 of corruption	(greater)	arcane
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	chilling 	(normal)	arcane
 * adding power: generic die at(1 points), 12 remaining
 * adding power: generic resist physical(2 points), 11 remaining
 * adding power: generic resists pen physical(1 points), 9 remaining
 * adding power: generic resists pen physical(1 points), 8 remaining
 * adding power: generic inc damage physical(1 points), 7 remaining
 * adding power: generic stat dex(1 points), 6 remaining
 * adding power: generic die at(1.5 points), 5 remaining
 * adding power: generic resist physical(3 points), 3.5 remaining
 * adding bias power: generic die at(2.25 points), 12 remaining
 * adding bias power: generic die at(2.7 points), 9.75 remaining
 * adding bias power: generic resists pen physical(1.5 points), 7.05 remaining
 * adding bias power: generic die at(3.24 points), 5.55 remaining
Removing power from bias list , 	generic die at
 * adding bias power: generic resists pen physical(1.8 points), 2.31 remaining
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	47	egos =	3	gr egos =	2	rand themes = 	2	points = 	24	nb_powers = 	5
 * using themes	antimagic,dark
 * forbid power sources:	arcane
Creating randart Zinik(twisted drakeskin leather sling) with no themename
 ** selected ego	 of cunning (#STATBONUS#)	(normal)	technique
 ** selected ego	 of cunning (#STATBONUS#)	(normal)	technique
 ** selected ego	mighty 	(normal)	technique
 * adding power: generic resist blight(2 points), 12 remaining
 * adding power: generic resist temporal(2 points), 10 remaining
 * adding power: generic save spell(1 points), 8 remaining
 * adding power: generic resist fire(1 points), 7 remaining
 * adding power: generic resist fire(1 points), 6 remaining
 * adding power: generic resist blight(3 points), 5 remaining
 * adding power: generic resist temporal(3 points), 2 remaining
 * adding bias power: generic resist blight(4.5 points), 12 remaining
 * adding bias power: generic save spell(1.5 points), 7.5 remaining
 * adding bias power: generic resist temporal(4.5 points), 6 remaining
 * adding bias power: generic resist fire(1.5 points), 1.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	4
 * using themes	cold,arcane
 * forbid power sources:	antimagic
Creating randart Mayatira the Shiverspawn(gleaming drakeskin leather gloves) with cold
 ** selected ego	 of the starseeker	(greater)	arcane
 ** selected ego	 of the nighthunter	(greater)	psionic
 ** selected ego	 of magic (#STATBONUS#)	(normal)	arcane
 * adding power: generic resist arcane(1 points), 6 remaining
 * adding power: generic resists pen arcane(1 points), 5 remaining
 * adding power: generic resist cold(1 points), 4 remaining
 * adding power: generic inc damage cold(1 points), 3 remaining
 * adding power: generic resist arcane(1.5 points), 2 remaining
Removing power from the list, 	generic resist arcane	==	table: 0x0e6283a8	remaining:
 * adding bias power: generic inc damage cold(1.5 points), 6 remaining
 * adding bias power: generic inc damage cold(1.8 points), 4.5 remaining
 * adding bias power: generic inc damage cold(2.16 points), 2.7 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	18	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	5
 * using themes	misc,acid
Creating randart %s 'Bregyroddalin'(crackling dwarven-steel plate armour) with no themename
 ** selected ego	rejuvenating 	(normal)	nature
 ** selected ego	enlightening 	(greater)	psionic
 ** selected ego	prismatic 	(normal)	arcane
 * adding power: generic stat con(1 points), 4 remaining
 * adding power: generic stat con(1 points), 3 remaining
 * adding power: generic infravision radius(1 points), 2 remaining
 * adding power: generic ignore crit(1 points), 1 remaining
 * adding bias power: generic see invisible(1 points), 4 remaining
 * adding bias power: generic infravision radius(1.5 points), 3 remaining
 * adding bias power: generic see invisible(1.2 points), 1.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	47	egos =	3	gr egos =	2	rand themes = 	2	points = 	27	nb_powers = 	5
 * using themes	spell,misc
 * forbid power sources:	antimagic
Creating randart %s 'Gluta'(crackling stralite waraxe) with no themename
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	 of corruption	(greater)	arcane
 ** selected ego	thought-forged 	(normal)	psionic
 * adding power: generic stat mag(1 points), 14 remaining
 * adding power: generic stat mag(1 points), 13 remaining
 * adding power: generic stat str(1 points), 12 remaining
 * adding power: generic stat cun(1 points), 11 remaining
 * adding power: generic resists pen blight(1 points), 10 remaining
 * adding power: generic stat mag(1.5 points), 9 remaining
 * adding power: generic stat mag(1.5 points), 7.5 remaining
 * adding power: generic stat str(1.5 points), 6 remaining
 * adding power: generic stat cun(1.5 points), 4.5 remaining
 * adding power: generic resists pen blight(1.5 points), 3 remaining
 * adding power: generic stat mag(2.25 points), 1.5 remaining
 * adding bias power: generic stat mag(2.25 points), 14 remaining
 * adding bias power: generic resists pen blight(2.25 points), 11.75 remaining
 * adding bias power: generic stat mag(2.7 points), 9.5 remaining
 * adding bias power: generic stat mag(3.24 points), 6.8 remaining
 * adding bias power: generic resists pen blight(2.7 points), 3.56 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	42	egos =	3	gr egos =	2	rand themes = 	3	points = 	17	nb_powers = 	6
 * using themes	acid,mind,arcane
 * forbid power sources:	antimagic
Creating randart %s 'Relgurak'(immaculate stralite ring) with no themename
 ** selected ego	painweaver's 	(greater)	technique
 ** selected ego	mule's 	(normal)	technique
 ** selected ego	 of fire (#RESIST#)	(normal)	nature
 * adding power: generic resist acid(1 points), 9 remaining
 * adding power: generic resists pen arcane(1 points), 8 remaining
 * adding power: generic resist mind(2 points), 7 remaining
 * adding power: generic resist mind(2 points), 5 remaining
 * adding power: generic inc damage acid(1 points), 3 remaining
 * adding power: generic arcane retribution(2 points), 2 remaining
 * adding bias power: generic resist acid(1.5 points), 9 remaining
 * adding bias power: generic arcane retribution(3 points), 7.5 remaining
 * adding bias power: generic resist mind(3 points), 4.5 remaining
 * adding bias power: generic resist acid(1.8 points), 1.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	16	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	5
 * using themes	light,antimagic
 * forbid power sources:	arcane
Creating randart Kindledredge the %s(glowing stralite greatmaul) with light
 ** selected ego	truestriking 	(greater)	technique
 ** selected ego	 of projection	(greater)	psionic
 ** selected ego	thought-forged 	(normal)	psionic
 * adding power: generic resist light(2 points), 6 remaining
 * adding power: generic resist light(2 points), 4 remaining
 * adding power: generic resist cold(1 points), 2 remaining
 * adding power: slime melee(2 points), 1 remaining
 * adding bias power: generic resist cold(1.5 points), 6 remaining
 * adding bias power: slime melee(3 points), 4.5 remaining
 * adding bias power: generic resist light(3 points), 1.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	30	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	7
 * using themes	blight,lightning
 * forbid power sources:	antimagic
Creating randart Glissra the Blasttrail(glistening stralite plate armour) with lightning
 ** selected ego	 of fire resistance	(normal)	technique
 ** selected ego	 of resilience	(normal)	nature
 ** selected ego	 of clarity	(normal)	psionic
 * adding power: generic inc damage lightning(1 points), 9 remaining
 * adding power: generic inc damage blight(1 points), 8 remaining
 * adding power: generic inc damage blight(1 points), 7 remaining
 * adding power: generic blight retribution(1 points), 6 remaining
 * adding power: generic inc damage lightning(1 points), 5 remaining
 * adding power: generic resists pen blight(1 points), 4 remaining
 * adding power: generic resists pen blight(1 points), 3 remaining
 * adding power: generic inc damage lightning(1.5 points), 2 remaining
 * adding bias power: generic resists pen blight(1.5 points), 9 remaining
 * adding bias power: generic inc damage lightning(1.5 points), 7.5 remaining
 * adding bias power: generic inc damage lightning(2.25 points), 6 remaining
 * adding bias power: generic inc damage lightning(1.8 points), 3.75 remaining
 * adding bias power: generic resists pen blight(1.8 points), 1.95 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	45	egos =	3	gr egos =	2	rand themes = 	2	points = 	21	nb_powers = 	7
 * using themes	blight,arcane
 * forbid power sources:	antimagic
Creating randart %s 'Lorisalin'(gleaming living mindstar) with no themename
 ** selected ego	hateful 	(greater)	psionic
 ** selected ego	hungering 	(greater)	psionic
 ** selected ego	resonating 	(greater)	psionic
 * adding power: generic inc damage arcane(1 points), 11 remaining
 * adding power: generic inc damage blight(1 points), 10 remaining
 * adding power: blight burst(1 points), 9 remaining
 * adding power: generic resist arcane(1 points), 8 remaining
 * adding power: generic resists pen blight(1 points), 7 remaining
 * adding power: corrupted blood melee(2 points), 6 remaining
 * adding power: arcane melee(1 points), 4 remaining
 * adding power: generic inc damage arcane(1.5 points), 3 remaining
 * adding power: generic inc damage blight(1.5 points), 1.5 remaining
 * adding bias power: blight burst(1.5 points), 11 remaining
 * adding bias power: blight burst(1.8 points), 9.5 remaining
 * adding bias power: generic inc damage arcane(2.25 points), 7.7 remaining
 * adding bias power: generic inc damage blight(2.25 points), 5.45 remaining
 * adding bias power: blight burst(2.16 points), 3.2 remaining
 * adding bias power: generic resists pen blight(1.5 points), 1.04 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	15	egos =	3	gr egos =	2	rand themes = 	2	points = 	7	nb_powers = 	4
 * using themes	light,physical
Creating randart %s 'Gloralrarewyn'(immaculate pouch of steel shots) with no themename
 ** selected ego	arcing 	(normal)	arcane
 ** selected ego	 of accuracy	(normal)	technique
 ** selected ego	psychokinetic 	(greater)	psionic
 * adding power: travel speed(1 points), 4 remaining
 * adding power: physical burst(1 points), 3 remaining
 * adding power: phasing(1 points), 2 remaining
 * adding power: travel speed(1 points), 1 remaining
 * adding bias power: physical burst(1.5 points), 4 remaining
 * adding bias power: travel speed(1.5 points), 2.5 remaining
Removing power from bias list , 	travel speed
 * adding bias power: physical burst(1.8 points), 1 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	4
 * using themes	defense,acid
Creating randart %s 'Glivena'(gleaming pair of hardened leather boots) with no themename
 ** selected ego	wanderer's 	(greater)	technique
 ** selected ego	miner's 	(normal)	technique
 ** selected ego	traveler's 	(normal)	technique
 * adding power: generic resist nature(2 points), 8 remaining
 * adding power: generic def(1 points), 6 remaining
 * adding power: generic save spell(1 points), 5 remaining
 * adding power: generic acid retribution(1 points), 4 remaining
 * adding power: generic resist nature(3 points), 3 remaining
 * adding bias power: generic resist nature(4.5 points), 8 remaining
 * adding bias power: generic resist nature(5.4 points), 3.5 remaining
Loading entities file from file	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	44	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	5
 * using themes	dark,misc
Creating randart Deepsbloom(glistening dragonbone vilestaff) with dark
 ** selected ego	 of power	(normal)	arcane
 ** selected ego	shimmering 	(normal)	arcane
 ** selected ego	surging 	(normal)	arcane
 * adding power: generic inc damage darkness(1 points), 8 remaining
 * adding power: generic dark numbing melee(2 points), 7 remaining
 * adding power: generic stat con(1 points), 5 remaining
 * adding power: generic ignore crit(1 points), 4 remaining
 * adding power: generic stat wil(1 points), 3 remaining
 * adding power: generic inc damage darkness(1.5 points), 2 remaining
 * adding bias power: generic stat wil(1.5 points), 8 remaining
 * adding bias power: generic stat con(1.5 points), 6.5 remaining
 * adding bias power: generic ignore crit(1.5 points), 5 remaining
 * adding bias power: generic ignore crit(1.8 points), 3.5 remaining
 * adding bias power: generic dark numbing melee(3 points), 1.7 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	20	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	4
 * using themes	nature,acid
Creating randart %s 'Murkroar'(humming yew vilestaff) with nature
 ** selected ego	magewarrior's short 	(greater)	technique
 ** selected ego	 of might	(normal)	arcane
 ** selected ego	cruel 	(normal)	technique
 * adding power: stave resists pen acid(1 points), 7 remaining
 * adding power: generic resist acid(1 points), 6 remaining
 * adding power: generic resists pen nature(1 points), 5 remaining
 * adding power: stave resists pen nature(1 points), 4 remaining
 * adding power: stave resists pen acid(1.5 points), 3 remaining
 * adding power: generic resist acid(1.5 points), 1.5 remaining
 * adding bias power: stave resists pen nature(1.5 points), 7 remaining
 * adding bias power: generic resist acid(2.25 points), 5.5 remaining
 * adding bias power: stave resists pen acid(2.25 points), 3.25 remaining
 * adding bias power: stave resists pen nature(1.8 points), 1 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	38	egos =	3	gr egos =	2	rand themes = 	3	points = 	19	nb_powers = 	5
 * using themes	physical,mind,cold
Creating randart %s 'Hazewell'(laminated stralite mail armour) with cold
 ** selected ego	 of delving	(greater)	technique
 ** selected ego	 of Eyal	(greater)	nature
 ** selected ego	rejuvenating 	(normal)	nature
 * adding power: generic def(1 points), 10 remaining
 * adding power: generic phys dam(1 points), 9 remaining
 * adding power: generic inc damage mind(1 points), 8 remaining
 * adding power: generic resists pen physical(1 points), 7 remaining
 * adding power: generic inc damage cold(1 points), 6 remaining
 * adding power: generic def(1.5 points), 5 remaining
 * adding power: generic phys dam(1.5 points), 3.5 remaining
 * adding power: generic inc damage mind(1.5 points), 2 remaining
 * adding bias power: generic phys dam(2.25 points), 10 remaining
 * adding bias power: generic phys dam(2.7 points), 7.75 remaining
 * adding bias power: generic def(2.25 points), 5.05 remaining
 * adding bias power: generic def(2.7 points), 2.8 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	15	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	4
 * using themes	nature,acid
Creating randart Treeobsidian the %s(unblemished steel dagger) with nature
 ** selected ego	flaming 	(normal)	arcane
 ** selected ego	arcing 	(normal)	arcane
 ** selected ego	 of crippling	(greater)	technique
 * adding power: nature burst(1 points), 5 remaining
 * adding power: generic nature retribution(1 points), 4 remaining
 * adding power: generic inc damage nature(1 points), 3 remaining
 * adding power: generic resist acid(1 points), 2 remaining
 * adding power: nature burst(1.5 points), 1 remaining
 * adding bias power: generic nature retribution(1.5 points), 5 remaining
 * adding bias power: generic inc damage nature(1.5 points), 3.5 remaining
 * adding bias power: generic inc damage nature(1.8 points), 2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	33	egos =	3	gr egos =	2	rand themes = 	2	points = 	21	nb_powers = 	6
 * using themes	antimagic,nature
 * forbid power sources:	arcane
Creating randart %s 'Rootmoon'(laminated stralite greatsword) with nature
 ** selected ego	hateful 	(normal)	psionic
 ** selected ego	slime-covered 	(normal)	antimagic
 ** selected ego	quick 	(greater)	technique
 * adding power: generic resist blight(2 points), 11 remaining
 * adding power: generic resist light(2 points), 9 remaining
 * adding power: generic resist darkness(2 points), 7 remaining
 * adding power: generic inc damage nature(1 points), 5 remaining
 * adding power: nature burst(1 points), 4 remaining
 * adding power: generic resists pen nature(1 points), 3 remaining
 * adding power: generic resist blight(3 points), 2 remaining
 * adding bias power: generic inc damage nature(1.5 points), 11 remaining
 * adding bias power: generic resist light(3 points), 9.5 remaining
 * adding bias power: generic resist blight(4.5 points), 6.5 remaining
 * adding bias power: generic resist darkness(3 points), 2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	21	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	5
 * using themes	antimagic,misc
 * forbid power sources:	arcane
Creating randart Camyhad(gleaming hardened leather gloves) with no themename
 ** selected ego	restful 	(normal)	psionic
 ** selected ego	restful 	(normal)	psionic
 ** selected ego	 of sorrow	(greater)	psionic
 * adding power: generic resist light(2 points), 6 remaining
 * adding power: generic ignore crit(1 points), 4 remaining
 * adding power: generic slime melee(2 points), 3 remaining
 * adding power: generic stat cun(1 points), 1 remaining
 * adding bias power: generic resist light(3 points), 6 remaining
 * adding bias power: generic ignore crit(1.5 points), 3 remaining
 * adding bias power: generic ignore crit(1.8 points), 1.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	5
 * using themes	defense,nature
Creating randart Velolrawyn the Corruptionsweeper(crackling stralite battleaxe) with nature
 ** selected ego	balanced 	(normal)	technique
 ** selected ego	 of projection	(greater)	psionic
 ** selected ego	acidic 	(normal)	arcane
 * adding power: nature burst (crit)(1 points), 8 remaining
 * adding power: generic resist light(2 points), 7 remaining
 * adding power: generic resist blight(2 points), 5 remaining
 * adding power: generic resist lightning(1 points), 3 remaining
 * adding power: generic immune confusion(2 points), 2 remaining
 * adding bias power: generic resist light(3 points), 8 remaining
 * adding bias power: generic resist blight(3 points), 5 remaining
 * adding bias power: generic resist blight(3.6 points), 2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	14	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	4
 * using themes	light,dark
Creating randart %s 'Shadowstalker'(twisted cured leather sling) with dark
 ** selected ego	 of cold	(normal)	arcane
 ** selected ego	 of acid	(normal)	arcane
 ** selected ego	mighty 	(normal)	technique
 * adding power: generic resists pen darkness(1 points), 4 remaining
 * adding power: generic dark retribution(1 points), 3 remaining
 * adding power: light burst(1 points), 2 remaining
 * adding power: dark burst (crit)(1 points), 1 remaining
 * adding bias power: light burst(1.5 points), 4 remaining
 * adding bias power: generic resists pen darkness(1.5 points), 2.5 remaining
 * adding bias power: light burst(1.8 points), 1 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	49	egos =	3	gr egos =	2	rand themes = 	3	points = 	26	nb_powers = 	5
 * using themes	spell,mind,mental
 * forbid power sources:	antimagic
Creating randart Isynor the %s(unblemished voratun waraxe) with no themename
 ** selected ego	 of enduring	(greater)	nature
 ** selected ego	 of ruin	(greater)	technique
 ** selected ego	 of massacre	(normal)	technique
 * adding power: mind melee(1 points), 13 remaining
 * adding power: generic hate on crit(1 points), 12 remaining
 * adding power: generic save spell(1 points), 11 remaining
 * adding power: generic arcane retribution(2 points), 10 remaining
 * adding power: generic save spell(1 points), 8 remaining
 * adding power: mind melee(1.5 points), 7 remaining
 * adding power: generic hate on crit(1.5 points), 5.5 remaining
 * adding power: generic save spell(1.5 points), 4 remaining
 * adding power: generic arcane retribution(3 points), 2.5 remaining
 * adding bias power: generic save spell(1.5 points), 13 remaining
 * adding bias power: generic save spell(1.8 points), 11.5 remaining
 * adding bias power: generic arcane retribution(4.5 points), 9.7 remaining
 * adding bias power: generic save spell(2.16 points), 5.2 remaining
 * adding bias power: generic save spell(2.25 points), 3.04 remaining
Removing power from bias list , 	generic save spell
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	13	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	3
 * using themes	mental,arcane
 * forbid power sources:	antimagic
Creating randart Zithad the %s(jewel-encrusted woollen robe) with no themename
 ** selected ego	 of lightning (#RESIST#)	(normal)	nature
 ** selected ego	 of lightning (#RESIST#)	(normal)	nature
 ** selected ego	 of protection	(normal)	technique
 * adding power: generic resist arcane(1 points), 6 remaining
 * adding power: generic mindpower(1 points), 5 remaining
 * adding power: generic arcane retribution(2 points), 4 remaining
 * adding power: generic resist arcane(1.5 points), 2 remaining
Removing power from the list, 	generic resist arcane	==	table: 0x0e1a1bb0	remaining:
 * adding bias power: generic arcane retribution(3 points), 6 remaining
 * adding bias power: generic mindpower(1.5 points), 3 remaining
 * adding bias power: generic mindpower(1.8 points), 1.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	40	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	5
 * using themes	physical,lightning
Creating randart Stormkin the %s(flawless stralite mace) with lightning
 ** selected ego	 of daylight	(normal)	arcane
 ** selected ego	acidic 	(normal)	arcane
 ** selected ego	balanced 	(normal)	technique
 * adding power: generic phys crit(1 points), 8 remaining
 * adding power: generic phys crit magnitude(2 points), 7 remaining
 * adding power: generic stat str(1 points), 5 remaining
 * adding power: generic resist lightning(1 points), 4 remaining
 * adding power: generic inc damage lightning(1 points), 3 remaining
 * adding power: generic phys crit(1.5 points), 2 remaining
 * adding bias power: generic stat str(1.5 points), 8 remaining
 * adding bias power: generic phys crit(2.25 points), 6.5 remaining
 * adding bias power: generic inc damage lightning(1.5 points), 4.25 remaining
 * adding bias power: generic resist lightning(1.5 points), 2.75 remaining
 * adding bias power: generic stat str(1.8 points), 1.25 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	25	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	3
 * using themes	cold,mind
Creating randart Hazebane the %s(gleaming pouch of dwarven-steel shots) with cold
 ** selected ego	 of daylight	(normal)	arcane
 ** selected ego	acidic 	(normal)	arcane
 ** selected ego	deadly 	(normal)	technique
 * adding power: cold burst (crit)(1 points), 8 remaining
 * adding power: cold burst (crit)(1 points), 7 remaining
 * adding power: mind burst(1 points), 6 remaining
 * adding power: cold burst (crit)(1.5 points), 5 remaining
 * adding power: cold burst (crit)(1.5 points), 3.5 remaining
 * adding power: mind burst(1.5 points), 2 remaining
 * adding bias power: cold burst (crit)(2.25 points), 8 remaining
 * adding bias power: mind burst(2.25 points), 5.75 remaining
 * adding bias power: cold burst (crit)(2.25 points), 3.5 remaining
Removing power from bias list , 	cold burst (crit)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	25	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	4
 * using themes	fire,acid
Creating randart Mayeleda the Flashpain(immaculate dwarven-steel greatmaul) with fire
 ** selected ego	 of rage	(greater)	technique
 ** selected ego	 of rage	(greater)	technique
 ** selected ego	 of corruption	(greater)	arcane
 * adding power: acid burst(1 points), 8 remaining
 * adding power: generic acid corrode melee(2 points), 7 remaining
 * adding power: generic inc damage acid(1 points), 5 remaining
 * adding power: fire melee(1 points), 4 remaining
 * adding power: acid burst(1.5 points), 3 remaining
 * adding power: generic acid corrode melee(3 points), 1.5 remaining
 * adding bias power: generic acid corrode melee(4.5 points), 8 remaining
Removing power from bias list , 	generic acid corrode melee
 * adding bias power: acid burst(2.25 points), 3.5 remaining
 * adding bias power: generic inc damage acid(1.5 points), 1.25 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	5
 * using themes	fire,dark
Creating randart Searwilder the %s(unblemished yew magestaff) with fire
 ** selected ego	 of might	(normal)	arcane
 ** selected ego	greater 	(greater)	arcane
 ** selected ego	 of might	(normal)	arcane
 * adding power: generic inc damage fire(1 points), 7 remaining
 * adding power: generic resist fire(1 points), 6 remaining
 * adding power: stave inc damage fire(1 points), 5 remaining
 * adding power: generic resists pen fire(1 points), 4 remaining
 * adding power: generic inc damage darkness(1 points), 3 remaining
 * adding power: generic inc damage fire(1.5 points), 2 remaining
 * adding bias power: generic resist fire(1.5 points), 7 remaining
 * adding bias power: generic inc damage fire(2.25 points), 5.5 remaining
 * adding bias power: generic inc damage fire(2.7 points), 3.25 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12	egos =	3	gr egos =	2	rand themes = 	2	points = 	7	nb_powers = 	3
 * using themes	temporal,physical
 * forbid power sources:	antimagic
Creating randart Belurethra(faceted ash magestaff) with no themename
 ** selected ego	cruel 	(normal)	technique
 ** selected ego	 of illumination	(normal)	nature
 ** selected ego	cruel 	(normal)	technique
 * adding power: generic phys dam(1 points), 4 remaining
 * adding power: generic stat str(1 points), 3 remaining
 * adding power: generic def(1 points), 2 remaining
 * adding power: generic phys dam(1.5 points), 1 remaining
 * adding bias power: generic stat str(1.5 points), 4 remaining
 * adding bias power: generic stat str(1.8 points), 2.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	36	egos =	3	gr egos =	2	rand themes = 	3	points = 	14	nb_powers = 	5
 * using themes	acid,light,temporal
 * forbid power sources:	antimagic
Creating randart Salyselaith the Radianceoblivion(humming hardened leather cap) with light
 ** selected ego	dragonslayer's 	(greater)	nature
 ** selected ego	 of trickery	(greater)	technique
 ** selected ego	miner's 	(normal)	technique
 * adding power: generic resist light(2 points), 7 remaining
 * adding power: generic resists pen light(1 points), 5 remaining
 * adding power: generic resists pen acid(1 points), 4 remaining
 * adding power: generic inc damage light(1 points), 3 remaining
 * adding power: generic resist temporal(2 points), 2 remaining
 * adding bias power: generic resist temporal(3 points), 7 remaining
 * adding bias power: generic resist light(3 points), 4 remaining
 * adding bias power: generic resists pen light(1.5 points), 1 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	3	gr egos =	2	rand themes = 	2	points = 	19	nb_powers = 	6
 * using themes	lightning,acid
Creating randart Liselrawe the Thunderraze(unblemished reinforced leather armour) with lightning
 ** selected ego	 of temporal resistance	(normal)	arcane
 ** selected ego	marauder's 	(greater)	technique
 ** selected ego	 of clarity	(normal)	psionic
 * adding power: generic resists pen acid(1 points), 10 remaining
 * adding power: generic inc damage acid(1 points), 9 remaining
 * adding power: generic inc damage lightning(1 points), 8 remaining
 * adding power: generic resists pen acid(1 points), 7 remaining
 * adding power: generic resist lightning(1 points), 6 remaining
 * adding power: generic inc damage lightning(1 points), 5 remaining
 * adding power: generic resists pen acid(1.5 points), 4 remaining
 * adding power: generic inc damage acid(1.5 points), 2.5 remaining
 * adding power: generic inc damage lightning(1.5 points), 1 remaining
 * adding bias power: generic inc damage lightning(1.5 points), 10 remaining
 * adding bias power: generic inc damage lightning(2.25 points), 8.5 remaining
 * adding bias power: generic inc damage lightning(2.7 points), 6.25 remaining
 * adding bias power: generic resists pen acid(1.5 points), 3.55 remaining
 * adding bias power: generic inc damage lightning(1.8 points), 2.05 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	3	gr egos =	2	rand themes = 	2	points = 	19	nb_powers = 	6
 * using themes	antimagic,physical
 * forbid power sources:	arcane
Creating randart Earuzor the %s(unblemished dwarven-steel greatsword) with no themename
 ** selected ego	 of erosion	(normal)	nature
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	enhanced 	(greater)	nature
 * adding power: crit(1 points), 10 remaining
 * adding power: generic armor(1 points), 9 remaining
 * adding power: generic resist light(2 points), 8 remaining
 * adding power: generic physical retribution(1 points), 6 remaining
 * adding power: generic def(1 points), 5 remaining
 * adding power: generic save spell(1 points), 4 remaining
 * adding power: crit(1.5 points), 3 remaining
 * adding power: generic armor(1.5 points), 1.5 remaining
 * adding bias power: crit(2.25 points), 10 remaining
 * adding bias power: generic save spell(1.5 points), 7.75 remaining
 * adding bias power: generic save spell(1.8 points), 6.25 remaining
 * adding bias power: generic physical retribution(1.5 points), 4.45 remaining
 * adding bias power: crit(2.7 points), 2.95 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	14	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	4
 * using themes	light,mental
Creating randart Gunilestir(silvered cashmere robe) with no themename
 ** selected ego	 of corrosion (#RESIST#)	(normal)	nature
 ** selected ego	 of blight (#RESIST#)	(normal)	arcane
 ** selected ego	 of protection	(normal)	technique
 * adding power: generic stat cun(1 points), 4 remaining
 * adding power: generic stat wil(1 points), 3 remaining
 * adding power: generic hate on crit(1 points), 2 remaining
 * adding power: generic save mental(1 points), 1 remaining
 * adding bias power: generic stat wil(1.5 points), 4 remaining
 * adding bias power: generic stat cun(1.5 points), 2.5 remaining
 * adding bias power: generic hate on crit(1.5 points), 1 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	49	egos =	3	gr egos =	2	rand themes = 	3	points = 	17	nb_powers = 	4
 * using themes	cold,mental,defense
Creating randart %s 'Isemida'(sigiled dwarven lantern) with no themename
 ** selected ego	 of the zealot	(greater)	antimagic
 ** selected ego	watchleader's 	(greater)	technique
 ** selected ego	 of health	(normal)	nature
 * adding power: generic def(1 points), 9 remaining
 * adding power: generic mind crit magnitude(2 points), 8 remaining
 * adding power: generic save mental(1 points), 6 remaining
 * adding power: generic immune poison(2 points), 5 remaining
 * adding power: generic def(1.5 points), 3 remaining
 * adding power: generic mind crit magnitude(3 points), 1.5 remaining
 * adding bias power: generic mind crit magnitude(4.5 points), 9 remaining
 * adding bias power: generic immune poison(3 points), 4.5 remaining
 * adding bias power: generic save mental(1.5 points), 1.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	14	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	3
 * using themes	fire,antimagic
 * forbid power sources:	arcane
Creating randart Burnriver(faded steel amulet) with fire
 ** selected ego	 of strength (#STATBONUS#)	(normal)	nature
 ** selected ego	 of murder	(greater)	technique
 ** selected ego	 of mastery (#MASTERY#)	(normal)	technique
 * adding power: generic resist light(2 points), 4 remaining
 * adding power: generic resist arcane(1 points), 2 remaining
 * adding power: generic inc damage fire(1 points), 1 remaining
 * adding bias power: generic resist light(3 points), 4 remaining
Loading entities file from file	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	34	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	6
 * using themes	acid,physical
Creating randart Neruwe the %s(scintillating stralite shield) with no themename
 ** selected ego	acidic 	(normal)	nature
 ** selected ego	swashbuckler's 	(greater)	technique
 ** selected ego	 of cold resistance (#RESIST#)	(normal)	technique
 * adding power: generic phys crit(1 points), 8 remaining
 * adding power: crit(1 points), 7 remaining
 * adding power: shield block(1 points), 6 remaining
 * adding power: generic stat str(1 points), 5 remaining
 * adding power: generic die at(1 points), 4 remaining
 * adding power: generic stamina regeneration(1 points), 3 remaining
 * adding power: generic phys crit(1.5 points), 2 remaining
 * adding bias power: generic stat str(1.5 points), 8 remaining
 * adding bias power: crit(1.5 points), 6.5 remaining
 * adding bias power: generic stamina regeneration(1.5 points), 5 remaining
 * adding bias power: generic stat str(1.8 points), 3.5 remaining
 * adding bias power: generic die at(1.5 points), 1.7 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	4
 * using themes	mind,light
Creating randart Lightripper(unblemished hardened leather gloves) with light
 ** selected ego	scouring 	(greater)	antimagic
 ** selected ego	scouring 	(greater)	antimagic
 ** selected ego	corrosive 	(normal)	nature
 * adding power: generic resist mind(2 points), 6 remaining
 * adding power: generic inc damage mind(1 points), 4 remaining
 * adding power: generic resist light(2 points), 3 remaining
 * adding power: generic inc damage light(1 points), 1 remaining
 * adding bias power: generic resist light(3 points), 6 remaining
 * adding bias power: generic inc damage light(1.5 points), 3 remaining
 * adding bias power: generic inc damage light(1.8 points), 1.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	42	egos =	3	gr egos =	2	rand themes = 	2	points = 	20	nb_powers = 	5
 * using themes	mental,misc
Creating randart %s 'Polama'(immaculate voratun waraxe) with no themename
 ** selected ego	arcing 	(normal)	arcane
 ** selected ego	 of torment	(greater)	psionic
 ** selected ego	thought-forged 	(normal)	psionic
 * adding power: generic stat mag(1 points), 10 remaining
 * adding power: generic stat dex(1 points), 9 remaining
 * adding power: generic psi on hit(1 points), 8 remaining
 * adding power: generic lite radius(1 points), 7 remaining
 * adding power: generic stat wil(1 points), 6 remaining
 * adding power: generic stat mag(1.5 points), 5 remaining
 * adding power: generic stat dex(1.5 points), 3.5 remaining
 * adding power: generic psi on hit(1.5 points), 2 remaining
 * adding bias power: generic stat wil(1.5 points), 10 remaining
 * adding bias power: generic stat mag(2.25 points), 8.5 remaining
 * adding bias power: generic stat wil(1.8 points), 6.25 remaining
 * adding bias power: generic stat wil(2.16 points), 4.45 remaining
 * adding bias power: generic stat mag(2.7 points), 2.29 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	29	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	5
 * using themes	fire,temporal
 * forbid power sources:	antimagic
Creating randart %s 'Scaldglamour'(scintillating dwarven-steel shield) with fire
 ** selected ego	 of resilience	(normal)	nature
 ** selected ego	 of physical resistance (#RESIST#)	(normal)	technique
 ** selected ego	swashbuckler's 	(greater)	technique
 * adding power: generic inc damage temporal(1 points), 9 remaining
 * adding power: temporal melee(1 points), 8 remaining
 * adding power: fire melee(1 points), 7 remaining
 * adding power: temporal melee(1 points), 6 remaining
 * adding power: generic resists pen fire(1 points), 5 remaining
 * adding power: generic inc damage temporal(1.5 points), 4 remaining
 * adding power: temporal melee(1.5 points), 2.5 remaining
 * adding power: fire melee(1.5 points), 1 remaining
 * adding bias power: generic resists pen fire(1.5 points), 9 remaining
 * adding bias power: generic resists pen fire(1.8 points), 7.5 remaining
 * adding bias power: temporal melee(2.25 points), 5.7 remaining
 * adding bias power: temporal melee(1.5 points), 3.45 remaining
 * adding bias power: generic resists pen fire(2.16 points), 1.95 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	4
 * using themes	mental,cold
Creating randart %s 'Rimesorrow'(crackling dwarven-steel greatmaul) with cold
 ** selected ego	 of shearing	(greater)	technique
 ** selected ego	plaguebringer's 	(greater)	arcane
 ** selected ego	hateful 	(normal)	psionic
 * adding power: generic mind crit magnitude(2 points), 8 remaining
 * adding power: generic inc damage cold(1 points), 6 remaining
 * adding power: generic cold retribution(1 points), 5 remaining
 * adding power: generic stat wil(1 points), 4 remaining
 * adding power: generic mind crit magnitude(3 points), 3 remaining
 * adding bias power: generic stat wil(1.5 points), 8 remaining
 * adding bias power: generic stat wil(1.8 points), 6.5 remaining
 * adding bias power: generic stat wil(2.16 points), 4.7 remaining
 * adding bias power: generic stat wil(2.592 points), 2.54 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	29	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	6
 * using themes	dark,acid
Creating randart Dimrend(unblemished hardened leather belt) with dark
 ** selected ego	monstrous 	(greater)	nature
 ** selected ego	cleansing 	(normal)	antimagic
 ** selected ego	blurring 	(normal)	technique
 * adding power: generic inc damage acid(1 points), 7 remaining
 * adding power: generic inc damage acid(1 points), 6 remaining
 * adding power: generic acid corrode melee(2 points), 5 remaining
 * adding power: generic inc damage darkness(1 points), 3 remaining
 * adding power: generic resist acid(1 points), 2 remaining
 * adding power: generic resists pen darkness(1 points), 1 remaining
 * adding bias power: generic inc damage acid(1.5 points), 7 remaining
 * adding bias power: generic inc damage acid(1.8 points), 5.5 remaining
 * adding bias power: generic inc damage acid(1.5 points), 3.7 remaining
 * adding bias power: generic acid corrode melee(3 points), 2.2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	38	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	6
 * using themes	physical,lightning
 * forbid power sources:	antimagic
Creating randart Lightningwither(plated wand) with lightning
 ** selected ego	extending 	(greater)
 ** selected ego	quick 	(normal)
 ** selected ego	warded 	(greater)
 * adding power: generic phys crit(1 points), 9 remaining
 * adding power: generic lightning retribution(1 points), 8 remaining
 * adding power: generic armor(1 points), 7 remaining
 * adding power: generic stat str(1 points), 6 remaining
 * adding power: generic stat str(1 points), 5 remaining
 * adding power: generic increased stamina(1 points), 4 remaining
 * adding power: generic phys crit(1.5 points), 3 remaining
 * adding power: generic lightning retribution(1.5 points), 1.5 remaining
 * adding bias power: generic armor(1.5 points), 9 remaining
 * adding bias power: generic armor(1.8 points), 7.5 remaining
 * adding bias power: generic increased stamina(1.5 points), 5.7 remaining
 * adding bias power: generic lightning retribution(2.25 points), 4.2 remaining
 * adding bias power: generic increased stamina(1.8 points), 1.95 remaining
[SORTING HOTKEYS] actor = "Okar"
[SORTING HOTKEYS] actor = "Okar" - pairing	T_ATTACK
[SORTING HOTKEYS] actor = "Okar" - pairing	T_DRAIN
[SORTING HOTKEYS] actor = "Okar" - pairing	T_OGRE_WRATH
[SORTING HOTKEYS] actor = "Okar" - pairing	T_RUNE:_SHATTER_AFFLICTIONS_2
[SORTING HOTKEYS] actor = "Okar" - pairing	T_RUNE:_BLINK_3
[SORTING HOTKEYS] actor = "Okar" - pairing	T_RUNE:_SHIELDING_1
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
Loading tile from tileset	/data/gfx/talents/warp_mine_away.png
Loading tile from tileset	/data/gfx/talents/rune__shielding.png
Loading tile from tileset	/data/gfx/talents/rune__controlled_phase_door.png
Loading tile from tileset	/data/gfx/talents/attack.png
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] new character UUID 	34a63752-120f-4876-a894-f0945af3091c
[ONLINE PROFILE] current character 	Okar the level 1 Ogre Reaver
[LOG]	Showing healthbars only.
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] new save running in the pipe:	Okar	entity	::	character.teac	::	table: 0x109efb90	=>	table: 0x0f939360	(24)
Loading savefile 	/save/okar/
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Okar	entity	/vault/Okar/character.teac.tmp
Loading savefile 	/save/okar/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveEntity_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[COROUTINE] registering	savefilepipe	thread: 0x0e0868a8
[ZONE] Left zone	Scintillating Caves
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-scintillating-caves-1.teal	?=?	zone-wilderness.teaz
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-scintillating-caves.teaz	?=?	zone-wilderness.teaz
Loading savefile 	/save/okar/
Loading entities file from file	/data/zones/wilderness/npcs.lua
Loading entities file from file	/data/zones/wilderness/grids.lua
Loading entities file from file	/data-race-undeadpack/wilderness-overlay-grids.lua
Loading entities file from file	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Voidfury the drakeskin leather gloves into world artifacts
Importing dwarven-steel plate armour 'Isseromirim' into world artifacts
Importing Zithad the woollen robe into world artifacts
Importing pair of hardened leather boots 'Glivena' into world artifacts
Importing Stormkin the stralite mace into world artifacts
Importing Emydarinne into world artifacts
Importing Deepsbloom into world artifacts
Importing Mayatira the Shiverspawn into world artifacts
Importing reinforced leather armour 'Mayywen' into world artifacts
Importing Erelederechak into world artifacts
Importing Mayeleda the Flashpain into world artifacts
Importing dwarven-steel greatsword 'Pyrejeer' into world artifacts
Importing dwarven-steel greatmaul 'Rimesorrow' into world artifacts
Importing stralite waraxe 'Gluta' into world artifacts
Importing Relgasazor the silk robe into world artifacts
Importing dwarven-steel shield 'Scaldglamour' into world artifacts
Importing Nuzilarim the gold amulet into world artifacts
Importing Lisoldabrena the steel mail armour into world artifacts
Importing Liselrawe the Thunderraze into world artifacts
Importing Lightningwither into world artifacts
Importing Neruwe the stralite shield into world artifacts
Importing stralite torque of gale force 'Morningcrypt' into world artifacts
Importing voratun waraxe 'Polama' into world artifacts
Importing Lightripper into world artifacts
Importing Dimrend into world artifacts
Importing Branizilatar the dwarven-steel longsword into world artifacts
Importing cured leather sling 'Shadowstalker' into world artifacts
Importing Zinik into world artifacts
Importing dwarven lantern 'Isemida' into world artifacts
Importing Gunilestir into world artifacts
Importing quiver of dragonbone arrows 'Brightumbra' into world artifacts
Importing Searwilder the yew magestaff into world artifacts
Importing Kindledredge the stralite greatmaul into world artifacts
Importing dwarven-steel plate armour 'Bregyroddalin' into world artifacts
Importing Salyselaith the Radianceoblivion into world artifacts
Importing Hazebane the pouch of dwarven-steel shots into world artifacts
Importing Camyhad into world artifacts
Importing Treeobsidian the steel dagger into world artifacts
Importing Earuzor the dwarven-steel greatsword into world artifacts
Importing Isynor the voratun waraxe into world artifacts
Importing Velolrawyn the Corruptionsweeper into world artifacts
Importing living mindstar 'Lorisalin' into world artifacts
Importing yew vilestaff 'Murkroar' into world artifacts
Importing Burnriver into world artifacts
Importing Glissra the Blasttrail into world artifacts
Importing stralite ring 'Relgurak' into world artifacts
Importing stralite mail armour 'Hazewell' into world artifacts
Importing pouch of steel shots 'Gloralrarewyn' into world artifacts
Importing Belurethra into world artifacts
Importing stralite greatsword 'Rootmoon' into world artifacts
Loading entities file from memory	/data-orcs/general/objects/generic-world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from file	/data/zones/wilderness/traps.lua	which does not exists!
Initiated zone	World of Eyal	with base_level	1
[ZONE] persisting to persist_last_zones	wilderness
Loading level persistance level	wilderness	1
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-scintillating-caves-1.teal	?=?	level-wilderness-1.teal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-scintillating-caves.teaz	?=?	level-wilderness-1.teal
Loading savefile 	/save/okar/
Creating level	wilderness	1
[Zone:newLevel]	wilderness	beginning level generation, count:	1
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/wilderness/eyal.lua
Loading entities file from file	/data/general/encounters/maj-eyal.lua
Loading entities file from file	/data-cults/general/encounters/maj-eyal.lua
Loading entities file from file	/data-orcs/general/encounters/maj-eyal.lua
Loading entities file from file	/data/general/encounters/maj-eyal-npcs.lua
Loading entities file from file	/data/general/encounters/fareast.lua
Loading entities file from file	/data/general/encounters/fareast-npcs.lua
[STATIC MAP] size	170	100	rotate:	default
Static generator using file	/data-race-undeadpack/maps/banshee-tomb-overlay.lua
[STATIC MAP] size	1	1	rotate:	default
Static generator using file	/data-race-undeadpack/maps/mummy-tomb-overlay.lua
[STATIC MAP] size	1	1	rotate:	default
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/mummy_pyramid.png
Static generator using file	/data-race-undeadpack/maps/battleground-overlay.lua
[STATIC MAP] size	1	1	rotate:	default
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sandfloor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sandfloor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ladder_down.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/tree.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/rocky_mountain.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/frozen_ground.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave_entrance02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cultivation.png
Loading tile	terrain/palmtree.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/dungeon_entrance02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/village_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ruin_tower01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_going_right_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_floor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_floor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_cave_entrance_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_floor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ruin_entrance01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_going_left_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/town1.png
Loading tile	terrain/burnt_tree.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave_entrance_closed01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/tower_entrance02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/tower_entrance_up02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/volcano_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/volcano_02_up.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_upwards_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/last_hope.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/last_hope_up.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave_entrance01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_cave_entrance02.png
[STARTEVENTS] Zone compiled events list: one_per_level=
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_5_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_5_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_5_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_14.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_hill_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_10.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_07.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_13.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_12.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_09.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_11.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_hill_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_5_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_10.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_08.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_07.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_hill_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_5_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_5_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/frozen_ground.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_5_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_5_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_5_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_08.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_12.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_11.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_hill_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_5_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_5_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_5_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_hill_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_hill_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_5_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cultivation03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cultivation02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sandfloor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_palms_5_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cultivation04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_09.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_palms_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_palms_5_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_palms_5_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_palms_5_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cultivation01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_oldforest_5_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_oldforest_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_oldforest_5_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_oldforest_5_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_oldforest_5_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_jungle_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_jungle_5_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_jungle_5_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_3_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_4_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_10_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_2_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_plant_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_8_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_3_192_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_dirt_var_3_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_elvenwood_5_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_green_elvenwood_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_11_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_6_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_elvenwood_5_07.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_elvenwood_5_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_6_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_dirt_var_4_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_4_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_elvenwood_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_elvenwood_5_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_elvenwood_5_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_5_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_snow_elvenwood_5_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_plant_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_burnttrees_5_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_burnttrees_5_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_burnttrees_5_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_burnttrees_5_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor11.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor10.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor14.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_burnttrees_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor13.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor15.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor12.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor16.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain5_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain5_6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain5_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain5_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain5_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_2_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_6_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_inner_7_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_inner_1_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_8_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_6_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_inner_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_inner_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_4_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_2_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_inner_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_6_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_9_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_2_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_4_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_inner_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_7_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_8_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_inner_3_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_3_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_4_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_2_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_6_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_7_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_6_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_6_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_6_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_8_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_1_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_1_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_3_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_9_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_2_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_8_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_6_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_inner_7_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_inner_1_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_3_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_8_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_2_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_inner_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_8_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_73d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_inner_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_2_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_8_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_inner_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_8_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_8_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_37d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_19d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/rocky_mountain.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain1.png
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[Actor:move]	37978	Novice mage	(forced) move from	nil	nil	to	14	26
Added unique	mod.class.Encounter/Novice mage	::	1
[Encounter] Immediate set	Novice mage	14	25
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[WORLDMAP] Elven ruins at	71	9
Added unique	mod.class.Encounter/Ancient Elven Ruins	::	1
[Encounter] Immediate set	Ancient Elven Ruins	70	8
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[WORLDMAP] Ruined dungeon at	24	40
Added unique	mod.class.Encounter/Ruined Dungeon	::	1
[Encounter] Immediate set	Ruined Dungeon	23	40
Loading tile from tileset	/data/gfx/shockbolt/terrain/floor_pentagram.png
[WORLDMAP] Mark of the spellblaze at	47	44
Added unique	mod.class.Encounter/Mark of the Spellblaze	::	1
[Encounter] Immediate set	Mark of the Spellblaze	46	44
Loading tile from tileset	/data/gfx/shockbolt/npc/alchemist_golem.png
[WORLDMAP] Golem Graveyard at	63	46
Added unique	mod.class.Encounter/Golem Graveyard	::	1
[Encounter] Immediate set	Golem Graveyard	62	46
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_halfling_agrimley_the_hermit.png
[Actor:move]	38010	Agrimley the Hermit	(forced) move from	nil	nil	to	36	27
[WORLDMAP] Agrimley at	36	27
Added unique	mod.class.Encounter/Agrimley the Hermit	::	1
[Encounter] Immediate set	Agrimley the Hermit	35	28
Loading tile from tileset	/data/gfx/shockbolt/terrain/frozen_ground.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave_entrance_closed02.png
[WORLDMAP] Hidden compound at	25	7
Added unique	mod.class.Encounter/Ring of Blood	::	1
[Encounter] Immediate set	Ring of Blood	24	6
[WORLDMAP] Occult Egress at	10	22
Added unique	mod.class.Encounter/Occult Egress	::	1
[Encounter] Immediate set	Occult Egress	11	21
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Added unique	mod.class.Encounter/Shadow Crypt	::	1
[Encounter] Immediate set	Shadow Crypt	136	33
[STARTEVENTS] Assigned events list:
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	3433	Okar	(forced) move from	6	24	to	17	42
[LOG]	#YELLOW_GREEN#There is a Entrance to the Scintillating Caves here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Okar	Okar
Adding entity	3433	after	3433
[ONLINE PROFILE] current character 	Okar the level 1 Ogre Reaver
[MUSIC] stoping	Mystery.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
Updating zone name	Maj'Eyal
[SAVEFILE PIPE] new save running in the pipe:	Okar	level	::	level-scintillating-caves-1.teal	::	table: 0x0df99138	=>	table: 0x1098fba0	(1657)
Loading savefile 	/save/okar/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Saving game...
[SAVEFILE PIPE] Already saving data	game	Okar	waiting for finish before piping...
[SAVEFILE PIPE] force waiting
[SAVEFILE PIPE] new save running in the pipe:	Okar	zone	::	zone-scintillating-caves.teaz	::	table: 0x0ed5c3e0	=>	table: 0x0e04ace0	(2110)
Loading savefile 	/save/okar/
[SAVEFILE PIPE] new save running in the pipe:	Okar	game	::	game.teag	::	table: 0x13d33ee0	=>	table: 0x17e92e90	(9237)
Loading savefile 	/save/okar/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x140ccfe0	=>	table: 0x1cde3608	(76)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Okar	level	/save/okar/level-scintillating-caves-1.teal.tmp
Loading savefile 	/save/okar/
[SAVEFILE] checked validity of type	level	 => 	all fine
[SAVEFILE PIPE] Checking save	Okar	zone	/save/okar/zone-scintillating-caves.teaz.tmp
Loading savefile 	/save/okar/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[SAVEFILE PIPE] Checking save	Okar	game	/save/okar/game.teag.tmp
Loading savefile 	/save/okar/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveLevel_md5
Save MD5	34a63752-120f-4876-a894-f0945af3091c	10e70cf3e03490ca72ef76c39c95887f	level	/save/okar/level-scintillating-caves-1.teal
[ONLINE PROFILE] saved character md5	34a63752-120f-4876-a894-f0945af3091c	level-scintillating-caves-1.teal	10e70cf3e03490ca72ef76c39c95887f
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	34a63752-120f-4876-a894-f0945af3091c	98f551d3b74f05c8939ac28e35339485	zone	/save/okar/zone-scintillating-caves.teaz
[ONLINE PROFILE] saved character md5	34a63752-120f-4876-a894-f0945af3091c	zone-scintillating-caves.teaz	98f551d3b74f05c8939ac28e35339485
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	34a63752-120f-4876-a894-f0945af3091c	745ccad86711a3ba4cd1cdeebef28cdb	game	/save/okar/game.teag
[ONLINE PROFILE] saved character md5	34a63752-120f-4876-a894-f0945af3091c	game.teag	745ccad86711a3ba4cd1cdeebef28cdb
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 4 seconds
[SAVEFILE PIPE] All pipe saving emptied, resuming next save
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x0684c2c8
[LOG]	Saving game...
[Actor:move]	3433	Okar	move from	17	42	to	16	43
Spawned allied kingdom patrol	24	17	Allied Kingdoms human patrol
Loading tile from tileset	/data/gfx/shockbolt/npc/patrol_allied_kingdoms_allied_kingdoms_human_patrol.png
[Actor:move]	38028	Allied Kingdoms human patrol	(forced) move from	nil	nil	to	24	17
[SAVEFILE PIPE] new save running in the pipe:	Okar	game	::	game.teag	::	table: 0x13d33ee0	=>	table: 0x1d1bfec0	(9220)
Loading savefile 	/save/okar/
[LOG]	
[LOG]	Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 13:48.
[Actor:move]	3433	Okar	move from	16	43	to	15	44
[LOG]	--------------------------------
[LOG]	#YELLOW_GREEN#There is a Elvala (Town) here (press '<', '>' or right click to use).
Spawned allied kingdom patrol	33	40	Allied Kingdoms human patrol
[Actor:move]	38029	Allied Kingdoms human patrol	(forced) move from	nil	nil	to	33	40
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x140ccfe0	=>	table: 0x04bf3030	(76)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Okar	game	/save/okar/game.teag.tmp
Loading savefile 	/save/okar/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	--------------------------------
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	34a63752-120f-4876-a894-f0945af3091c	b51cb755818df0430ced60ce4e7c3b3e	game	/save/okar/game.teag
[ONLINE PROFILE] saved character md5	34a63752-120f-4876-a894-f0945af3091c	game.teag	b51cb755818df0430ced60ce4e7c3b3e
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[COROUTINE] registering	savefilepipe	thread: 0x16286fc0
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-wilderness-1.teal	?=?	zone-town-elvala.teaz
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-town-elvala.teaz
Loading savefile 	/save/okar/
Loading entities file from file	/data/zones/town-elvala/npcs.lua
Loading entities file from file	/data/general/npcs/gwelgoroth.lua
Loading entities file from file	/data/zones/town-elvala/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/zones/town-elvala/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Voidfury the drakeskin leather gloves into world artifacts
Importing dwarven-steel plate armour 'Isseromirim' into world artifacts
Importing Zithad the woollen robe into world artifacts
Importing pair of hardened leather boots 'Glivena' into world artifacts
Importing Stormkin the stralite mace into world artifacts
Importing Emydarinne into world artifacts
Importing Deepsbloom into world artifacts
Importing Mayatira the Shiverspawn into world artifacts
Importing reinforced leather armour 'Mayywen' into world artifacts
Importing Erelederechak into world artifacts
Importing Mayeleda the Flashpain into world artifacts
Importing dwarven-steel greatsword 'Pyrejeer' into world artifacts
Importing dwarven-steel greatmaul 'Rimesorrow' into world artifacts
Importing stralite waraxe 'Gluta' into world artifacts
Importing Relgasazor the silk robe into world artifacts
Importing dwarven-steel shield 'Scaldglamour' into world artifacts
Importing Nuzilarim the gold amulet into world artifacts
Importing Lisoldabrena the steel mail armour into world artifacts
Importing Liselrawe the Thunderraze into world artifacts
Importing Lightningwither into world artifacts
Importing Neruwe the stralite shield into world artifacts
Importing stralite torque of gale force 'Morningcrypt' into world artifacts
Importing voratun waraxe 'Polama' into world artifacts
Importing Lightripper into world artifacts
Importing Dimrend into world artifacts
Importing Branizilatar the dwarven-steel longsword into world artifacts
Importing cured leather sling 'Shadowstalker' into world artifacts
Importing Zinik into world artifacts
Importing dwarven lantern 'Isemida' into world artifacts
Importing Gunilestir into world artifacts
Importing quiver of dragonbone arrows 'Brightumbra' into world artifacts
Importing Searwilder the yew magestaff into world artifacts
Importing Kindledredge the stralite greatmaul into world artifacts
Importing dwarven-steel plate armour 'Bregyroddalin' into world artifacts
Importing Salyselaith the Radianceoblivion into world artifacts
Importing Hazebane the pouch of dwarven-steel shots into world artifacts
Importing Camyhad into world artifacts
Importing Treeobsidian the steel dagger into world artifacts
Importing Earuzor the dwarven-steel greatsword into world artifacts
Importing Isynor the voratun waraxe into world artifacts
Importing Velolrawyn the Corruptionsweeper into world artifacts
Importing living mindstar 'Lorisalin' into world artifacts
Importing yew vilestaff 'Murkroar' into world artifacts
Importing Burnriver into world artifacts
Importing Glissra the Blasttrail into world artifacts
Importing stralite ring 'Relgurak' into world artifacts
Importing stralite mail armour 'Hazewell' into world artifacts
Importing pouch of steel shots 'Gloralrarewyn' into world artifacts
Importing Belurethra into world artifacts
Importing stralite greatsword 'Rootmoon' into world artifacts
Loading entities file from memory	/data-orcs/general/objects/generic-world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data-cults/general/zones-alters/elvala.lua
Loading entities file from file	/data/zones/town-elvala/traps.lua
Loading entities file from file	/data/general/traps/store.lua
Initiated zone	Elvala	with base_level	1
[ZONE] persisting to persist_last_zones	town-elvala
Loading level persistance level	town-elvala	1
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-wilderness-1.teal	?=?	level-town-elvala-1.teal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	level-town-elvala-1.teal
Loading savefile 	/save/okar/
Creating level	town-elvala	1
[Zone:newLevel]	town-elvala	beginning level generation, count:	1
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/towns/elvala.lua
[STATIC MAP] size	50	50	rotate:	default
[STORE] Grabbing	LIGHT_ARMOR
[STORE] Grabbing	SCROLL
[STORE] Grabbing	SWORD_WEAPON
[STORE] Grabbing	CLOTH_ARMOR
[STORE] Grabbing	ELVALA_LIBRARY
[STORE] Grabbing	STAFF_WEAPON
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/oldstone_floor.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_tanner.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_alchemist.png
Loading tile	store/shop_door_barred.png
Loading tile	store/shop_sign_swordsmith.png
Loading tile	store/shop_sign_tailor.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_library.png
Loading tile	store/shop_sign_staves.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_shalore_shalore_rune_master.png
[Actor:move]	40537	shalore rune master	(forced) move from	nil	nil	to	41	14
[resolveObject] CREATE FOR	40539	ogre rune-spinner	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword", not_properties=table: 0x189b8440}
[TOME ENTITY FILTER] selected Ego	62.724724226567	65.5
[resolveObject] CREATED OBJECT:	40542	iron longsword of massacre	tries left:	4
[resolveObject]	40542	iron longsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	40539	ogre rune-spinner	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield", not_properties=table: 0x165caf80}
[TOME ENTITY FILTER] selected Ego	24.251921684191	65.5
[resolveObject] CREATED OBJECT:	40546	iron shield of lightning resistance (#RESIST#)	tries left:	4
[resolveObject]	40546	iron shield of lightning resistance (#RESIST#)	NOT WORN in
[General Object resolver]	40546	iron shield of lightning resistance (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	40546	iron shield of lightning resistance (#RESIST#)
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/giant_ogre_ogre_rune_spinner.png
[Actor:move]	40539	ogre rune-spinner	(forced) move from	nil	nil	to	4	36
[Actor:wearAllInventory]	40539	ogre rune-spinner	wearing main inventory
[Actor:move]	40550	shalore rune master	(forced) move from	nil	nil	to	46	25
[resolveObject] CREATE FOR	40552	ogre rune-spinner	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword", not_properties=table: 0x0e632a90}
[TOME ENTITY FILTER] selected Double Ego	7.3955794855476	20.5
[resolveObject] CREATED OBJECT:	40556	hateful iron longsword of massacre	tries left:	4
[resolveObject]	40556	hateful iron longsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	40552	ogre rune-spinner	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield", not_properties=table: 0x0e632b90}
[TOME ENTITY FILTER] selected Ego	56.828532391654	65.5
[resolveObject] CREATED OBJECT:	40562	iron shield of fire resistance (#RESIST#)	tries left:	4
[resolveObject]	40562	iron shield of fire resistance (#RESIST#)	NOT WORN in
[General Object resolver]	40562	iron shield of fire resistance (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	40562	iron shield of fire resistance (#RESIST#)
[Actor:move]	40552	ogre rune-spinner	(forced) move from	nil	nil	to	12	23
[Actor:wearAllInventory]	40552	ogre rune-spinner	wearing main inventory
[resolveObject] CREATE FOR	40566	elvala guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword", not_properties=table: 0x1d142900}
[TOME ENTITY FILTER] selected Double Ego	6.8067134745202	20.5
[resolveObject] CREATED OBJECT:	40568	balanced iron longsword of massacre	tries left:	4
[resolveObject]	40568	balanced iron longsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	40566	elvala guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield", not_properties=table: 0x18667448}
[TOME ENTITY FILTER] selected Ego	53.213743485327	65.5
[resolveObject] CREATED OBJECT:	40574	iron shield of lightning resistance (#RESIST#)	tries left:	4
[resolveObject]	40574	iron shield of lightning resistance (#RESIST#)	NOT WORN in
[General Object resolver]	40574	iron shield of lightning resistance (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	40574	iron shield of lightning resistance (#RESIST#)
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_shalore_elvala_guard.png
[Actor:move]	40566	elvala guard	(forced) move from	nil	nil	to	26	12
[Actor:wearAllInventory]	40566	elvala guard	wearing main inventory
[Actor:move]	40578	shalore rune master	(forced) move from	nil	nil	to	20	24
[Actor:move]	40581	shalore rune master	(forced) move from	nil	nil	to	30	19
[Actor:move]	40583	shalore rune master	(forced) move from	nil	nil	to	14	32
[Actor:move]	40585	shalore rune master	(forced) move from	nil	nil	to	30	18
[Actor:move]	40588	shalore rune master	(forced) move from	nil	nil	to	21	26
[STARTEVENTS] No zone events loaded
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_trunk_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_elm_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_elm_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_foliage_03.png
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
[SHADER] created fragment shader from /data/gfx/shaders/tree.frag
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_foliage_summer_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_elm_foliage_summer.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/elm_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/elm_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/elm_foliage_summer.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oak_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oak_trunk_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/tiny_cypress_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/tiny_cypress_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oak_foliage_summer_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/tiny_cypress_foliage_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_foliage_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_narrow_pine_shadow.png
Loading tile	terrain/trees/light_small_narrow_pine_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_narrow_pine_foliage_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/tiny_cypress_foliage_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_foliage_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_foliage_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_pine_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_pine_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_pine_foliage_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_narrow_pine_foliage_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/dungeonwalls_grass/grass_granite_wall_pillar_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oak_foliage_summer_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_pine_foliage_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/tiny_cypress_foliage_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/dungeonwalls_grass/grass_granite_wall2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_wider_pine_shadow.png
Loading tile	terrain/trees/light_small_wider_pine_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_narrow_pine_foliage_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_wider_pine_foliage_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_foliage_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_foliage_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oak_trunk_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oak_foliage_summer_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_trunk_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_pine_foliage_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_foliage_summer_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_14.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/dungeonwalls_grass/grass_granite_wall_pillar_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_inner_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_inner_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_4_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_inner_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_inner_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_inner_3_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_inner_9_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_8_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_2_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_inner_7_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_6_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_inner_1_02.png
Not gone east, no backup guardian
Running on level loads	town-elvala-1
[Actor:move]	3433	Okar	(forced) move from	15	44	to	0	40
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Okar	Okar
Adding entity	3433	after	3433
[ONLINE PROFILE] current character 	Okar the level 1 Ogre Reaver
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] playing	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] loading	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
[MUSIC] playing	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/town/town_large1.ogg	:=:	sound "/data/sound/ambient/town/town_large1.ogg" : <static>
Updating zone name	Elvala
[SAVEFILE PIPE] new save running in the pipe:	Okar	level	::	level-wilderness-1.teal	::	table: 0x133a0be0	=>	table: 0x17ce3130	(7490)
Loading savefile 	/save/okar/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Saving game...
[SAVEFILE PIPE] Already saving data	game	Okar	waiting for finish before piping...
[SAVEFILE PIPE] force waiting
[SAVEFILE PIPE] new save running in the pipe:	Okar	zone	::	zone-wilderness.teaz	::	table: 0x0f7d3de0	=>	table: 0x14540f00	(1416)
Loading savefile 	/save/okar/
[SAVEFILE PIPE] new save running in the pipe:	Okar	game	::	game.teag	::	table: 0x13d33ee0	=>	table: 0x0e196ad8	(4314)
Loading savefile 	/save/okar/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x140ccfe0	=>	table: 0x1d3c4978	(76)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Okar	level	/save/okar/level-wilderness-1.teal.tmp
Loading savefile 	/save/okar/
[SAVEFILE] checked validity of type	level	 => 	all fine
[SAVEFILE PIPE] Checking save	Okar	zone	/save/okar/zone-wilderness.teaz.tmp
Loading savefile 	/save/okar/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[SAVEFILE PIPE] Checking save	Okar	game	/save/okar/game.teag.tmp
Loading savefile 	/save/okar/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveLevel_md5
Save MD5	34a63752-120f-4876-a894-f0945af3091c	447c283916ca1548af36e2656e015a1d	level	/save/okar/level-wilderness-1.teal
[ONLINE PROFILE] saved character md5	34a63752-120f-4876-a894-f0945af3091c	level-wilderness-1.teal	447c283916ca1548af36e2656e015a1d
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	34a63752-120f-4876-a894-f0945af3091c	9f2b617c49c35349f2322dc725a20785	zone	/save/okar/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	34a63752-120f-4876-a894-f0945af3091c	zone-wilderness.teaz	9f2b617c49c35349f2322dc725a20785
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	34a63752-120f-4876-a894-f0945af3091c	ae4b3fb32e127cadf6cf1fcc6de178a9	game	/save/okar/game.teag
[ONLINE PROFILE] saved character md5	34a63752-120f-4876-a894-f0945af3091c	game.teag	ae4b3fb32e127cadf6cf1fcc6de178a9
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 3 seconds
[SAVEFILE PIPE] All pipe saving emptied, resuming next save
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x185bb2f0
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Okar	game	::	game.teag	::	table: 0x13d33ee0	=>	table: 0x166c2008	(4314)
Loading savefile 	/save/okar/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x140ccfe0	=>	table: 0x185bb408	(76)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Okar	game	/save/okar/game.teag.tmp
Loading savefile 	/save/okar/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	34a63752-120f-4876-a894-f0945af3091c	954478ee753244e3e09f7a50ffec84d1	game	/save/okar/game.teag
[ONLINE PROFILE] saved character md5	34a63752-120f-4876-a894-f0945af3091c	game.teag	954478ee753244e3e09f7a50ffec84d1
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 0 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	3433	Okar	move from	0	40	to	1	39
[Actor:move]	3433	Okar	move from	1	39	to	2	38
[Actor:move]	3433	Okar	move from	2	38	to	3	37
[Actor:move]	40539	ogre rune-spinner	(forced) move from	4	36	to	3	37
[Actor:move]	3433	Okar	(forced) move from	3	37	to	4	36
[Actor:move]	3433	Okar	move from	3	37	to	4	36
[Actor:move]	3433	Okar	move from	4	36	to	4	35
[Actor:move]	3433	Okar	move from	4	35	to	4	34
[Actor:move]	3433	Okar	move from	4	34	to	4	33
[Actor:move]	3433	Okar	move from	4	33	to	4	32
[Actor:move]	3433	Okar	move from	4	32	to	5	31
[Actor:move]	3433	Okar	move from	5	31	to	6	30
[Actor:move]	3433	Okar	move from	6	30	to	7	29
[Actor:move]	3433	Okar	move from	7	29	to	7	28
[Actor:move]	3433	Okar	move from	7	28	to	6	27
[Actor:move]	3433	Okar	move from	6	27	to	5	26
[Actor:move]	3433	Okar	move from	5	26	to	4	25
[Actor:move]	3433	Okar	move from	4	25	to	5	24
[Actor:move]	3433	Okar	move from	5	24	to	6	24
[Actor:move]	3433	Okar	move from	6	24	to	7	25
[Actor:move]	3433	Okar	move from	7	25	to	8	26
[Actor:move]	3433	Okar	move from	8	26	to	9	26
[Actor:move]	3433	Okar	move from	9	26	to	10	27
[Actor:move]	3433	Okar	move from	10	27	to	11	27
[Actor:move]	3433	Okar	move from	11	27	to	12	27
[Actor:move]	3433	Okar	move from	12	27	to	13	28
[Actor:move]	3433	Okar	move from	13	28	to	14	28
[Actor:move]	3433	Okar	move from	14	28	to	15	28
[Actor:move]	3433	Okar	move from	15	28	to	16	28
[Actor:move]	3433	Okar	move from	16	28	to	17	28
[Actor:move]	3433	Okar	move from	17	28	to	18	29
[Actor:move]	3433	Okar	move from	18	29	to	18	30
[Actor:move]	3433	Okar	move from	18	30	to	19	31
[Actor:move]	3433	Okar	move from	19	31	to	20	32
[Actor:move]	3433	Okar	move from	20	32	to	21	33
[Actor:move]	3433	Okar	move from	21	33	to	20	34
[Actor:move]	3433	Okar	move from	20	34	to	19	35
[LOG]	
[Actor:move]	3433	Okar	move from	19	35	to	19	34
[Actor:move]	3433	Okar	move from	19	34	to	19	33
[Actor:move]	3433	Okar	move from	19	33	to	19	32
[Actor:move]	3433	Okar	move from	19	32	to	19	31
[Actor:move]	3433	Okar	move from	19	31	to	19	31
[Actor:move]	3433	Okar	move from	19	31	to	18	30
[Actor:move]	3433	Okar	move from	18	30	to	19	29
[Actor:move]	3433	Okar	move from	19	29	to	20	28
[Actor:move]	3433	Okar	move from	20	28	to	21	27
[Actor:move]	3433	Okar	move from	21	27	to	22	26
[Actor:move]	3433	Okar	move from	22	26	to	21	25
[Actor:move]	3433	Okar	move from	21	25	to	21	24
[Actor:move]	3433	Okar	move from	21	24	to	21	23
[Actor:move]	3433	Okar	move from	21	23	to	21	22
[Actor:move]	3433	Okar	move from	21	22	to	21	21
[Actor:move]	3433	Okar	move from	21	21	to	21	20
[Identify]	shatter afflictions rune of the warrior	true
[STORE] stocking up: 	shatter afflictions rune of the warrior
[Identify]	blink rune of the sneak	true
[STORE] stocking up: 	blink rune of the sneak
[Identify]	shielding rune of the wizard	true
[STORE] stocking up: 	shielding rune of the wizard
[SOUND] loading from	/data/sound/ambient/town/town_large2.ogg	:=:	sound "/data/sound/ambient/town/town_large2.ogg" : <static>
FROM 	/mod/addons/cults/superload/engine/dialogs/ShowErrorStack.lua	loading previous!


ERROR:
Game version: tome-1.7.0
Addons: convenient-digging-1.5.5[X!], items-vault-1.7.0[O], race-undeadpack-1.6.0[X!], whitemonk-1.7.0[X], tooltip_away-1.7.0[X], turn_separators_v2-1.6.0[X!], easy_map_v2-1.6.0[X!], PlenumTooltipCustom-1.7.0[X], ashes-urhrok-1.7.0[O], genuine-veteran-1.6.6[X!], invorder-1.7.0[X], cults-1.6.0[O!], orcs-1.7.0[O], possessors-1.7.0[O], compare-1.7.0[X]

Game version (character creation): tome-1.7.0
Lua Error: /hooks/compare/load.lua:242: attempt to call field 'getRange' (a nil value)
  At [C]:-1 getRange
  At /hooks/compare/load.lua:242 info_cmp
  At /mod/addons/compare/superload/mod/class/Object.lua:114 getDesc
  At /mod/dialogs/ShowStore.lua:145 on_select
  At /mod/dialogs/ShowStore.lua:189 select
  At /mod/dialogs/ShowStore.lua:94 on_select
  At /engine/ui/ListColumns.lua:437 onSelect
  At /engine/ui/ListColumns.lua:658 display
  At /engine/ui/Inventory.lua:308 display
  At /engine/ui/Dialog.lua:965 toScreen
  At /engine/Game.lua:187 display
  At /mod/class/Game.lua:1940 
