WebCore config: library(C:\Games\t-engine4-windows-1.7.0-beta4\te4-web.dll) spawn(C:\Games\t-engine4-windows-1.7.0-beta4\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 4 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Creating save thread
Loading discord rpc: library(C:\Games\t-engine4-windows-1.7.0-beta4\discord-rpc.dll) => loaded
===top 0
Booting T-Engine from: C:\Games\t-engine4-windows-1.7.0-beta4\t-engine.exe
SelfExe gave us app directory of:	C:\Games\t-engine4-windows-1.7.0-beta4\
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
[GAMMA] Getting desktop gamma of 1.000000
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 32768
OpenGL max texture size: 32768
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.7.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=7.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.7.0.teae" , } , } __byname={["te4-1.7.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Zeno of Elea\\T-Engine\4.0
	C:\Games\t-engine4-windows-1.7.0-beta4\\game\thirdparty
	C:\Games\t-engine4-windows-1.7.0-beta4\\game
[ENGINE LOADER] sorted:	te4	1	7	0
[ENGINE LOADER] loading engine:	1	7	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.7.0.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1400x1050x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
0==WRITEPATH==allowed== C:\Games\t-engine4-windows-1.7.0-beta4\game\addons\
1==WRITEPATH==allowed== C:\Games\t-engine4-windows-1.7.0-beta4\game\modules\
2==WRITEPATH==allowed== C:\Users\Zeno of Elea\T-Engine\4.0\
3==WRITEPATH==allowed== C:\Games\t-engine4-windows-1.7.0-beta4\game\addons\
4==WRITEPATH==allowed== C:\Games\t-engine4-windows-1.7.0-beta4\game\modules\
0==READPATH==allowed== C:\Games\t-engine4-windows-1.7.0-beta4\game\
1==READPATH==allowed== C:\Games\t-engine4-windows-1.7.0-beta4\game\engines\
2==READPATH==allowed== C:\Games\t-engine4-windows-1.7.0-beta4\game\thirdparty\
3==READPATH==allowed== C:\Games\t-engine4-windows-1.7.0-beta4\game\addons\
4==READPATH==allowed== C:\Games\t-engine4-windows-1.7.0-beta4\game\modules\
5==READPATH==allowed== C:\Users\Zeno of Elea\T-Engine\4.0\
6==READPATH==allowed== C:\Games\t-engine4-windows-1.7.0-beta4\game\addons\
7==READPATH==allowed== C:\Games\t-engine4-windows-1.7.0-beta4\game\modules\
8==READPATH==allowed== C:\Games\t-engine4-windows-1.7.0-beta4\game\engines\te4-1.7.0.teae\
9==READPATH==allowed== C:\Games\t-engine4-windows-1.7.0-beta4\game\thirdparty\
10==READPATH==allowed== C:\Games\t-engine4-windows-1.7.0-beta4\game\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_FIFTH_10	table: 0x05984a50
Remapping	HOTKEY_FIFTH_7	table: 0x0564ac20
Remapping	SWITCH_PARTY_7	table: 0x056326d8
Remapping	ORDER_PARTY_3	table: 0x0564aca8
Remapping	ORDER_PARTY_8	table: 0x0564acf0
Remapping	HOTKEY_FIFTH_6	table: 0x0564ae38
Remapping	ORDER_PARTY_5	table: 0x0564ae88
Remapping	HOTKEY_FIFTH_11	table: 0x0563fa90
Remapping	HOTKEY_FIFTH_12	table: 0x0563fae0
Remapping	HOTKEY_FIFTH_1	table: 0x04e9e4b0
Remapping	HOTKEY_FIFTH_2	table: 0x04e9e408
Remapping	SWITCH_PARTY_3	table: 0x0563fb30
Remapping	SWITCH_PARTY_8	table: 0x0564ad70
Remapping	SWITCH_PARTY_5	table: 0x0564adf0
Remapping	ORDER_PARTY_1	table: 0x0563fbf8
Remapping	SWITCH_PARTY_4	table: 0x04e9e2f0
Remapping	HOTKEY_FIFTH_4	table: 0x04e9e870
Remapping	HOTKEY_FIFTH_5	table: 0x04e9e600
Remapping	SWITCH_PARTY_1	table: 0x04e9e7f0
Remapping	SWITCH_PARTY_2	table: 0x04e9e6d0
Remapping	HOTKEY_FIFTH_9	table: 0x04e9e750
Remapping	HOTKEY_FIFTH_3	table: 0x04e9e7a0
Remapping	SWITCH_PARTY_6	table: 0x04e9e650
Remapping	ORDER_PARTY_2	table: 0x04e9e580
Remapping	ORDER_PARTY_6	table: 0x04e9e500
Remapping	ORDER_PARTY_7	table: 0x04e9e338
Remapping	HOTKEY_FIFTH_8	table: 0x04e9e3b8
Remapping	ORDER_PARTY_4	table: 0x0563fb78
setResolution: switching resolution to	1920x1018 Windowed	1920	1018	false	false	(forced)
Setting resolution to 1920x1018 (windowed, with borders)
[DO RESIZE] Requested: 1920x1018 (0, 0); zoom 100%
[DO RESIZE] Got: 1920x1018 (0, 0)
OpenGL max texture size: 32768
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1018	from	nil	nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
LuaVM:	LuaJIT 2.0.2	x86
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PlayerProfile] eventDisconnected
[PROFILE] waiting cancelled, got disconnect event
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.7.0-nomusic.team	:: (as dir)	false	:: (as team)	23	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.7.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.7.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.7.0 using engine te4-1.7.0
* Module: tome
 ** 1.7.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = C:\Games\t-engine4-windows-1.7.0-beta4\\game\engines\te4-1.7.0.teae
}
[MODULE] booting module version	boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 0x1084096512 (0, 1083166720)
Upgrading black texture to size 1048576
Upgrading black texture to size 16777216
table: 0x040116a0	normal
table: 0x04011730	normal
Post-processing hooks.
[MODULE] All hashes validation: 	nil	no online profile active
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
table: 0x04011730	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x040117c0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x04011850	normal
[ActorResource] Defined Resource:	power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
table: 0x04011730	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x04011730	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
[ENGINE] Switching to turn based
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[Discord] updating state: "Main Menu" / "Thinking about which character to die with!" / default / --
Loading savefile 	/save/player/
table: 0x05987250	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
Creating level	dungeon	3
[Zone:newLevel]	dungeon	beginning level generation, count:	1
C Map size 40:21 :: 840
C Map seens texture: 41 (60x60)
Generating cavern
Floodfill group	1	25
Floodfill group	5	1100
Floodfill group	10	55
Floodfill group	53	13
Floodfill group	156	1
Floodfill group	182	12
Floodfill group	473	42
Floodfill group	1109	4
Floodfill group	1110	1
Floodfill group	1228	4
Floodfill group	1234	4
Ok floodfill
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/crystal_alpha3.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	terrain/crystal_alpha4.png
Loading tile	terrain/crystal_floor1.png
Loading tile	npc/troll_f.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/troll_s.png
Loading tile	npc/canine_w.png
Loading tile	npc/canine_fox.png
Loading tile	npc/troll_c.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/canine_ww.png
Loading tile	npc/troll_m.png
Loading tile	npc/canine_warg.png
Loading tile	npc/skeleton_mage.png
Loading tile	terrain/crystal_floor6.png
Loading tile	terrain/crystal_floor5.png
Loading tile	terrain/crystal_floor8.png
Loading tile	terrain/crystal_floor2.png
Loading tile	terrain/crystal_floor4.png
Loading tile	terrain/crystal_floor3.png
Loading tile	terrain/crystal_floor7.png
Loading tile	player/humanoid_human_riala_shalarak.png
table: 0x04011730	normal
table: 0x04011730	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	Error loading sound "/data/music/The saga begins.ogg": The system cannot find the file specified.
[COROUTINE] registering	getnews	thread: 0x07a3f128
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] waiting for first auth
[PROFILE] waiting cancelled, connected = false
Wait finished, counted 842, 339 ticks
[ONLINE PROFILE] get news
[PROFILE] Thread connecting to profiles.te4.org on ports 	2257	2258
[PROFILE] Thread connected to profiles.te4.org
[PROFILE] logged in!	FreePaperclips
[PROFILE] Main thread got authed	freepaperclips
Joining selected channels
table: 0x04011730	normal
Using cached font	/data/font/Salsa-Regular.ttf	10
table: 0x04011730	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[PROFILE] Pull socket connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
[PlayerProfile] eventConnected
Creating WebView with url	https://te4.org/tooltip-ingame?steam=0&vM=1&vm=7&vp=0&_te4ah=0fe5a11b-4f3a-404d-99d0-558a9277a682&_te4ad=112278&_te4
table: 0x04011730	normal
Using cached font	/data/font/Salsa-Regular.ttf	10
table: 0x04011730	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[WEBCORE] Browser count 1
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[COROUTINE] dead	getnews
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4-1.7.0-nomusic.team	:: (as dir)	false	:: (as team)	23	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.7.0-gfx.team	:: (as dir)	false	:: (as team)	15	
[ONLINE PROFILE] connected to channel	mainmenu
Creating module	tome-1.7.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.7.0 using engine te4-1.7.0
* Module: tome
 ** 1.7.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = C:\Games\t-engine4-windows-1.7.0-beta4\\game\engines\te4-1.7.0.teae
}
table: 0x04011730	normal
Using cached font	/data/font/Salsa-Regular.ttf	10
table: 0x04011730	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.7.0	tome-1.7.0	player	true
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 0
Booting T-Engine from: C:\Games\t-engine4-windows-1.7.0-beta4\t-engine.exe
SelfExe gave us app directory of:	C:\Games\t-engine4-windows-1.7.0-beta4\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread ce9110)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread ce9438)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread ce9760)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	1.7.0	tome-1.7.0	player	true
LuaVM:	LuaJIT 2.0.2	x86
[ENGINE LOADER] available from teae: 	te4-1.7.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=7.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.7.0.teae" , } , } __byname={["te4-1.7.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Zeno of Elea\\T-Engine\4.0
	C:\Games\t-engine4-windows-1.7.0-beta4\\game\thirdparty
	C:\Games\t-engine4-windows-1.7.0-beta4\\game
[ENGINE LOADER] loading engine:	1	7	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.7.0.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1400x1050x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
0==WRITEPATH==allowed== C:\Games\t-engine4-windows-1.7.0-beta4\game\addons\
1==WRITEPATH==allowed== C:\Games\t-engine4-windows-1.7.0-beta4\game\modules\
2==WRITEPATH==allowed== C:\Users\Zeno of Elea\T-Engine\4.0\
3==WRITEPATH==allowed== C:\Games\t-engine4-windows-1.7.0-beta4\game\addons\
4==WRITEPATH==allowed== C:\Games\t-engine4-windows-1.7.0-beta4\game\modules\
0==READPATH==allowed== C:\Games\t-engine4-windows-1.7.0-beta4\game\
1==READPATH==allowed== C:\Games\t-engine4-windows-1.7.0-beta4\game\engines\
2==READPATH==allowed== C:\Games\t-engine4-windows-1.7.0-beta4\game\thirdparty\
3==READPATH==allowed== C:\Games\t-engine4-windows-1.7.0-beta4\game\addons\
4==READPATH==allowed== C:\Games\t-engine4-windows-1.7.0-beta4\game\modules\
5==READPATH==allowed== C:\Users\Zeno of Elea\T-Engine\4.0\
6==READPATH==allowed== C:\Games\t-engine4-windows-1.7.0-beta4\game\addons\
7==READPATH==allowed== C:\Games\t-engine4-windows-1.7.0-beta4\game\modules\
8==READPATH==allowed== C:\Games\t-engine4-windows-1.7.0-beta4\game\engines\te4-1.7.0.teae\
9==READPATH==allowed== C:\Games\t-engine4-windows-1.7.0-beta4\game\thirdparty\
10==READPATH==allowed== C:\Games\t-engine4-windows-1.7.0-beta4\game\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_FIFTH_10	table: 0x04ea0440
Remapping	HOTKEY_FIFTH_7	table: 0x04ea04c8
Remapping	SWITCH_PARTY_7	table: 0x04b09448
Remapping	ORDER_PARTY_3	table: 0x04b08848
Remapping	ORDER_PARTY_8	table: 0x04ea05b8
Remapping	HOTKEY_FIFTH_6	table: 0x04ea0700
Remapping	ORDER_PARTY_5	table: 0x04ea0750
Remapping	HOTKEY_FIFTH_11	table: 0x04ea07d0
Remapping	HOTKEY_FIFTH_12	table: 0x04ea0820
Remapping	HOTKEY_FIFTH_1	table: 0x04ea0af0
Remapping	HOTKEY_FIFTH_2	table: 0x04ea1050
Remapping	SWITCH_PARTY_3	table: 0x04ea0870
Remapping	SWITCH_PARTY_8	table: 0x04ea09f0
Remapping	SWITCH_PARTY_5	table: 0x04ea0a70
Remapping	ORDER_PARTY_1	table: 0x04ea0970
Remapping	SWITCH_PARTY_4	table: 0x04ea0f00
Remapping	HOTKEY_FIFTH_4	table: 0x04ea0eb0
Remapping	HOTKEY_FIFTH_5	table: 0x04ea0c40
Remapping	SWITCH_PARTY_1	table: 0x04ea0e30
Remapping	SWITCH_PARTY_2	table: 0x04ea0d10
Remapping	HOTKEY_FIFTH_9	table: 0x04ea0d90
Remapping	HOTKEY_FIFTH_3	table: 0x04ea0de0
Remapping	SWITCH_PARTY_6	table: 0x04ea0c90
Remapping	ORDER_PARTY_2	table: 0x04ea0bc0
Remapping	ORDER_PARTY_6	table: 0x04ea0b40
Remapping	ORDER_PARTY_7	table: 0x04ea0f80
Remapping	HOTKEY_FIFTH_8	table: 0x04ea1000
Remapping	ORDER_PARTY_4	table: 0x04ea08f0
setResolution: switching resolution to	1920x1018 Windowed	1920	1018	false	false	(forced)
Setting resolution to 1920x1018 (windowed, with borders)
[DO RESIZE] Requested: 1920x1018 (0, 0); zoom 100%
[DO RESIZE] Got: 1920x1018 (0, 0)
OpenGL max texture size: 32768
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1018	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[WEBCORE] Browser count 0
[ONLINE PROFILE] connected to channel	global
[ONLINE PROFILE] connected to channel	tome-spoiler
[ONLINE PROFILE] connected to channel	tome
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE] Main thread got authed	freepaperclips
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.7.0-nomusic.team	:: (as dir)	false	:: (as team)	23	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.7.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.7.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.7.0 using engine te4-1.7.0
* Module: tome
 ** 1.7.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = C:\Games\t-engine4-windows-1.7.0-beta4\\game\engines\te4-1.7.0.teae
}
[MODULE] booting module version	tome-1.7.0
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-1.7.0-gfx.team
[USERCHAT] channel achievement	Ghulium	tome	That was close (Madness (Adventure) difficulty)	true	false
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 0x1084096512 (0, 1083166720)
table: 0x05984f38	normal
table: 0x05985158	normal
Computing fun facts
true
[MODULE LOADER] module MD5	bb3792c1464cb2a90dc9e0bbd75fc21d	computed in 	648
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Removing addon addon-dev: cheat mode required
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.7.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Games\t-engine4-windows-1.7.0-beta4\game\addons\tome-items-vault.teaa
[1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:6dd209b4bcea94d3525f2260b1008f23
[2] = /loaded-addons/items-vault/hooks/load.lua:d5acb6a3cbbed32d51bccc56d383b391
[3] = /loaded-addons/items-vault/init.lua:9b1972a594e1759ddbdfd48674172294
[4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb-offline.lua:0313ddd47e72d9c51dbfbcca797961d3
[5] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:2a335389b7d9136222feff23b012d013
[6] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:50a632d86dbd53d51dab49e3967ae873
[7] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:cd5eadfe2a736f7679501d87fe51d93d
[8] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:1bfecd3ee0f46103b015734e53a0dae0
[9] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:db0baebd5e68acbe334399fd3d90c160
[10] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVaultOffline.lua:e840b0f5b0d22e85f2321c015184cc2f
[MODULE LOADER] addon 	items-vault	 MD5	1718d41d158979d83b889cd8aa9f1eae	computed in 	4	nil
Binding addon	Possessor Bonus Class	/addons/tome-possessors.teaa	tome-possessors-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Games\t-engine4-windows-1.7.0-beta4\game\addons\tome-possessors.teaa
[1] = /loaded-addons/possessors/data/achievements/possessors.lua:1a0bb85cffbc36d59c21677af006b80b
[2] = /loaded-addons/possessors/data/birth/psionic.lua:fef0b494a341b05b3aef2ec59d5894e1
[3] = /loaded-addons/possessors/data/talents/psionic/battle-psionics.lua:10d934f04a44ff488979996a7a425fa8
[4] = /loaded-addons/possessors/data/talents/psionic/body-snatcher.lua:c86f40a69c758b1bde97c8ffd3b72111
[5] = /loaded-addons/possessors/data/talents/psionic/deep-horror.lua:a78a3631c170bb242779eaa66e9a2107
[6] = /loaded-addons/possessors/data/talents/psionic/possession.lua:9d98a187800eef7a6b8f64ab0e216621
[7] = /loaded-addons/possessors/data/talents/psionic/psionic-menace.lua:95748bb4f9c8a757c1e101603e45c98b
[8] = /loaded-addons/possessors/data/talents/psionic/psionic.lua:2e3ad0c9175126cb12acdcbb5e68c0ca
[9] = /loaded-addons/possessors/data/talents/psionic/psychic-blows.lua:0e23cc0eb86e326f74f38617701ae3c7
[10] = /loaded-addons/possessors/data/talents/psionic/ravenous-mind.lua:54b92e173b7f1baa698444024c4bac1d
[11] = /loaded-addons/possessors/data/timed_effects.lua:c397f78abf0767ec54f960b4dc073506
[12] = /loaded-addons/possessors/hooks/load.lua:43eb0a5771369f2a8914f24d478dbd19
[13] = /loaded-addons/possessors/init.lua:b239f0ff2f08a2217c6fb1c7864f81d6
[14] = /loaded-addons/possessors/overload/data/gfx/particles/mind_steal.lua:4e451ae3f8f55672f8fa5290ec6db35c
[15] = /loaded-addons/possessors/overload/data/gfx/particles/psionic_block.lua:c23ab34841759d65a067ed52d06398d0
[16] = /loaded-addons/possessors/overload/data/gfx/particles/psionicbeam.lua:05858e8c17f2e2262074cac8cf895a85
[17] = /loaded-addons/possessors/overload/data/gfx/particles/psionicflash.lua:8c1a7a38fcb241eafaff8ae25ea2aa3d
[18] = /loaded-addons/possessors/overload/data/gfx/particles/psychic_blow.lua:5897e4a7a073f341c74e40a9464719f5
[19] = /loaded-addons/possessors/overload/mod/class/PossessorsDLC.lua:d443469235b13d7486245fd26f40a0db
[20] = /loaded-addons/possessors/overload/mod/dialogs/AssumeForm.lua:b35c33285689ef96dd47b934386e7377
[21] = /loaded-addons/possessors/overload/mod/dialogs/AssumeFormSelectTalents.lua:0f7af77f7da7ade3c1774f6906ff883e
[22] = /loaded-addons/possessors/superload/mod/class/Actor.lua:75d72a698e5c0595a4fcdbc12dcf6aac
[MODULE LOADER] addon 	possessors	 MD5	25107c085a01c9e547c266de0906d0fc	computed in 	16	nil
Post-processing hooks.
[MODULE] All hashes validation: 	nil	invalid addon hash (tome-items-vault-1.7.0)
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE THREAD] batching CSETs
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[TOME] Loaded default settings
table: 0x05985158	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x059851e8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x05985590	normal
[INVENTORY] define slot	1	In inventory
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[KEYBINDER] Loaded keybinds: mtxn
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
[Talents] Defined	50	ActorObjectUse Talents base_name:	Activate Object
===	magical	LIGHT_BURST
===	magical	GLYPH_OF_MOONLIGHT
===	magical	NECROTIC_AURA
===	magical	FROST_CUT
===	physical	SKIRMISHER_STUN_INCREASE
===	physical	STONE_VINE
===	physical	MAIM
===	physical	ELDORAL
===	mental	MALIGNED
===	other	AEONS_STASIS
===	other	FLARE
[Resources] Defining Actor Resources
[ActorResource] Defined Resource:	air
[ActorResource] Defined Resource:	stamina
[ActorResource] Defined Resource:	mana
[ActorResource] Defined Resource:	equilibrium
[ActorResource] Defined Resource:	vim
[ActorResource] Defined Resource:	positive
[ActorResource] Defined Resource:	negative
[ActorResource] Defined Resource:	hate
[ActorResource] Defined Resource:	paradox
[ActorResource] Defined Resource:	psi
[ActorResource] Defined Resource:	soul
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
[FACTION] added	horrors	Horrors
Loading entities file from file	/data/general/stores/basic.lua
===	other	POSSESS
[AI_InitializeData] updating talent definitions and data for AIs
[aiParseTalent] FAILED TO PARSE tactical table function for	T_THERMAL_AURA	nil	nil
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_SHADOWS	nil	nil
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_VENOMOUS_STRIKE	nil	nil
   => because of error	/data/talents/cunning/poisons.lua:300: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_ROLL_WITH_IT	nil	nil
   => because of error	/data/talents/uber/dex.lua:188: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	nil	nil
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIDDEN_RESOURCES	nil	nil
   => because of error	/data/talents/uber/wil.lua:184: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_FRENZIED_FOCUS	nil	nil
   => because of error	/data/talents/psionic/projection.lua:554: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_CHARGED_AURA	nil	nil
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_KINETIC_AURA	nil	nil
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_SUN_BEAM	nil	nil
   => because of error	/data/talents/celestial/sun.lua:36: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIGHBORN_S_BLOOM	nil	nil
   => because of error	/data/talents/misc/races.lua:142: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_PERSEVERANCE	nil	nil
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[AI_InitializeData] DETECTED TALENT TACTICS:
	TACTIC			BENEFIT		WANT CALCULATION
	* cure           	1		AI auto
	* mana           	1		AI auto
	* heal           	1		AI auto
	* special        	1		AI auto
	* paradox        	1		AI auto
	* protect        	1		AI auto
	* hate           	1		AI auto
	* ammo           	1		AI auto
	* positive       	1		AI auto
	* stamina        	1		AI auto
	* close_in       	-1		AI auto
	* closein        	-1		AI auto
	* disable        	-1		AI auto
	* negative       	1		AI auto
	* attack         	-1		AI auto
	* escape         	-1		AI auto
	* feedback       	1		AI auto
	* psi            	1		AI auto
	* soul           	1		AI auto
	* defend         	1		AI auto
	* annoy          	-1		AI auto
	* vim            	1		AI auto
	* surrounded     	-1		AI auto
	* buff           	1		AI auto
	* equilibrium    	1		AI auto
	* __wt_cache_turns	false		AI auto
	* attackarea     	-1		AI auto
[Tome:load] Updated AI tactics list:
[cure] = 1
[mana] = 1
[disable] = -1
[heal] = 1
[close_in] = -1
[special] = 1
[feedback] = 1
[protect] = 1
[none] = 0
[areaattack] = -1
[ammo] = 1
[_no_tp_cache] = false
[psi] = 1
[positive] = 1
[stamina] = 1
[paradox] = 1
[closein] = -1
[hate] = 1
[negative] = 1
[attack] = -1
[escape] = -1
[vim] = 1
[equilibrium] = 1
[soul] = 1
[defend] = 1
[annoy] = -1
[air] = 1
[surrounded] = -1
[buff] = 1
[attackarea] = -1
[__wt_cache_turns] = false
[attackall] = -1
FROM 	/mod/addons/possessors/superload/mod/class/Actor.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
table: 0x05640b08	normal
table: 0x05640c98	normal
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 50x50
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 air_warning
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 8B52 intensify
*p 1: Uniform: 4: 1406 solipsism_warning
*p 1: Uniform: 5: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
*p 3: Uniform: 0: 8B5E tex
*p 3: Uniform: 1: 8B50 texSize
*p 3: Uniform: 2: 1406 tick
*p 3: Uniform: 3: 1406 wobbling
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
*p 5: Uniform: 0: 8B50 mapCoord
*p 5: Uniform: 1: 8B5E tex
*p 5: Uniform: 2: 8B50 texSize
*p 5: Uniform: 3: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
*p 7: Uniform: 0: 1406 motionblur
*p 7: Uniform: 1: 8B5E noisevol
*p 7: Uniform: 2: 8B5E tex
*p 7: Uniform: 3: 8B50 texSize
*p 7: Uniform: 4: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 9: Uniform: 0: 1406 blur
*p 9: Uniform: 1: 8B5E tex
*p 9: Uniform: 2: 8B50 texSize
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
New GL Shader program 11
New GL Shader 12 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
*p 11: Uniform: 0: 1406 growSpeed
*p 11: Uniform: 1: 1406 innerRadius
*p 11: Uniform: 2: 1406 outerRadius
*p 11: Uniform: 3: 8B50 playerPos
*p 11: Uniform: 4: 8B5E tex
*p 11: Uniform: 5: 8B50 texSize
*p 11: Uniform: 6: 1406 tick_real
*p 11: Uniform: 7: 1406 tick_start
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
*p 13: Uniform: 0: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
*p 15: Uniform: 0: 1406 fade
*p 15: Uniform: 1: 1406 intensity
*p 15: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/sharpen.lua
[SHADER] Loaded shader with totalname	main_fbo/sharpen[]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/sharpen.frag
*p 17: Uniform: 0: 1406 sharpen_power
*p 17: Uniform: 1: 8B5E tex
*p 17: Uniform: 2: 8B50 texSize
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 19
New GL Shader 20 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 19: Uniform: 0: 1406 gamma
*p 19: Uniform: 1: 8B5E sceneBuffer
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 21: Uniform: 0: 8B5E fboTex
*p 21: Uniform: 1: 8B50 mapCoord
*p 21: Uniform: 2: 8B50 scrollOffset
*p 21: Uniform: 3: 8B5E targetSkin
*p 21: Uniform: 4: 8B50 tileSize
[GAMMA] Setting gamma correction using fullscreen shader	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 50x50
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
[GAME] Creating FBOs
Loading savefile 	/save//
[PROFILE THREAD] batching CSETs
[USERCHAT] channel achievement	9deathweaver6	mainmenu	Unstoppable (Roguelike)	false	true
[SHADER] Loading from /data/gfx/shaders/crystalineaura.lua
[SHADER] Loaded shader with totalname	crystalineaura[color=vec3(0.58823529411765,0.58823529411765,0.19607843137255),growthSpeed=2,spikeLength=0.6,spikeOffset=0.123123,spikeWidth=4,time_factor=1000]
New GL Shader program 23
New GL Shader 24 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/crystalineaura.frag
*p 23: Uniform: 0: 8B51 color
*p 23: Uniform: 1: 8B5E displMapTex
*p 23: Uniform: 2: 1406 growthSpeed
*p 23: Uniform: 3: 8B5E normalMapTex
*p 23: Uniform: 4: 1406 spikeLength
*p 23: Uniform: 5: 1406 spikeOffset
*p 23: Uniform: 6: 1406 spikeWidth
*p 23: Uniform: 7: 1406 tick
*p 23: Uniform: 8: 1406 tick_start
*p 23: Uniform: 9: 1406 time_factor
[SHADER] setting reset param	tick_start	12734
Lua Error: /engine/interface/ActorAI.lua:70: bad argument #1 to 'setmetatable' (table expected, got nil)
	At [C]:-1 
	At [C]:-1 setmetatable
	At /engine/interface/ActorAI.lua:70 autoLoadedAI
	At /engine/Entity.lua:223 loaded
	At /mod/class/Actor.lua:333 loaded
	At /engine/class.lua:511 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:295 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:239 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:114 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:2539 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:4757 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadReal
	At /engine/Savefile.lua:503 loadWorld
	At /engine/Module.lua:1078 instanciate
	At /engine/utils.lua:2907 showMainMenu
	At /engine/init.lua:207 
	At [C]:-1 dofile
	At /loader/init.lua:217 
