WebCore config: library(D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\te4-web.dll) spawn(D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 12 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Creating save thread
Loading discord rpc: library(D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\discord-rpc.dll) => loaded
===top 0
Booting T-Engine from: D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\t-engine-debug.exe
SelfExe gave us app directory of:	D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 3
Creating particles thread 4
Creating particles thread 5
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 6
Creating particles thread 7
Creating particles thread 8
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 9
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 10
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
[GAMMA] Getting desktop gamma of 1.000000
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.7.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=7.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.7.0.teae" , } , } __byname={["te4-1.7.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\shock\\T-Engine\4.0
	D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\\game\thirdparty
	D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\\game
[ENGINE LOADER] sorted:	te4	1	7	0
[ENGINE LOADER] loading engine:	1	7	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.7.0.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1400x1050x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1280x600x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 640x480x16
Available resolutions: 640x400x16
Available resolutions: 512x384x16
Available resolutions: 400x300x16
Available resolutions: 320x240x16
Available resolutions: 320x200x16
0==WRITEPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\addons\
1==WRITEPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\modules\
2==WRITEPATH==allowed== C:\Users\shock\T-Engine\4.0\
3==WRITEPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\addons\
4==WRITEPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\modules\
0==READPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\
1==READPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\engines\
2==READPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\thirdparty\
3==READPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\addons\
4==READPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\modules\
5==READPATH==allowed== C:\Users\shock\T-Engine\4.0\
6==READPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\addons\
7==READPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\modules\
8==READPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\engines\te4-1.7.0.teae\
9==READPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\thirdparty\
10==READPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to	1920x1017 Windowed	1920	1017	false	false	(forced)
Setting resolution to 1920x1017 (windowed, with borders)
[DO RESIZE] Requested: 1920x1017 (0, 0); zoom 100%
[DO RESIZE] Got: 1920x1017 (0, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1017	from	nil	nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
LuaVM:	LuaJIT 2.0.2	x86
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PlayerProfile] eventDisconnected
[PROFILE] waiting cancelled, got disconnect event
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.7.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.7.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.7.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.7.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.7.0 using engine te4-1.7.0
* Module: tome
 ** 1.7.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\\game\engines\te4-1.7.0.teae
}
[MODULE] booting module version	boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 0x1084096512 (0, 1083164672)
Upgrading black texture to size 1048576
Upgrading black texture to size 16777216
table: 0x13d614d0	normal
table: 0x0b6aa5e8	normal
Post-processing hooks.
[MODULE] All hashes validation: 	nil	no online profile active
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
table: 0x0b6aa5e8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0b6ab000	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x13d66d40	normal
[ActorResource] Defined Resource:	power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
table: 0x0b6aa5e8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0b6aa5e8	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[Discord] updating state: "Main Menu" / "Thinking about which character to die with!" / default / --
Loading savefile 	/save/player/
table: 0x13d67830	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 5: 1406 blur
*p 1: Uniform: 6: 8B52 colorize
*p 1: Uniform: 7: 1406 hp_warning
*p 1: Uniform: 1: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 0: 8B5E tex
*p 1: Uniform: 2: 8B50 texSize
*p 1: Uniform: 3: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 1: 1406 gamma
*p 3: Uniform: 0: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
Creating level	dungeon	1
[Zone:newLevel]	dungeon	beginning level generation, count:	1
C Map size 40:21 :: 840
C Map seens texture: 43 (60x60)
[Forest] generating map:	0	rooms
End Room:	nil
[Forest] placed	0	rooms
Loading tile	terrain/tree.png
Loading tile	terrain/grass.png
Loading tile	terrain/flower.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/canine_fox.png
Loading tile	npc/troll_s.png
Loading tile	npc/troll_f.png
Loading tile	npc/troll_m.png
Loading tile	npc/canine_w.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/troll_mt.png
Loading tile	npc/canine_ww.png
Loading tile	npc/troll_c.png
Loading tile	invis.png
Loading tile	terrain/trees/light_pine_shadow.png
Loading tile	terrain/trees/light_pine_trunk.png
Loading tile	terrain/trees/light_small_wider_pine_shadow.png
Loading tile	terrain/trees/light_small_wider_pine_trunk.png
Loading tile	terrain/trees/light_pine_foliage_01.png
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tree.frag
*p 5: Uniform: 3: 1406 attenuation
*p 5: Uniform: 2: 8B50 mapCoord
*p 5: Uniform: 4: 8B5E tex
*p 5: Uniform: 1: 8B52 texCoord
*p 5: Uniform: 0: 1406 tick
Loading tile	terrain/trees/light_small_wider_pine_foliage_02.png
Loading tile	terrain/trees/light_pine_foliage_04.png
Loading tile	terrain/trees/tiny_cypress_shadow.png
Loading tile	terrain/trees/tiny_cypress_trunk.png
Loading tile	terrain/trees/small_elm_shadow.png
Loading tile	terrain/trees/small_elm_trunk.png
Loading tile	terrain/trees/tiny_cypress_foliage_04.png
Loading tile	terrain/trees/small_elm_foliage_summer.png
Loading tile	terrain/trees/oak_shadow.png
Loading tile	terrain/trees/oak_trunk_02.png
Loading tile	terrain/trees/oak_foliage_summer_04.png
Loading tile	terrain/trees/oak_trunk_01.png
Loading tile	terrain/trees/oak_foliage_summer_01.png
Loading tile	terrain/trees/elm_shadow.png
Loading tile	terrain/trees/elm_trunk.png
Loading tile	terrain/trees/elm_foliage_summer.png
Loading tile	terrain/trees/oak_foliage_summer_02.png
Loading tile	terrain/trees/cypress_shadow.png
Loading tile	terrain/trees/cypress_trunk.png
Loading tile	terrain/trees/cypress_foliage_03.png
Loading tile	terrain/grass/grass_main_09.png
Loading tile	terrain/grass/grass_main_03.png
Loading tile	terrain/trees/light_pine_foliage_03.png
Loading tile	terrain/grass/grass_main_02.png
Loading tile	terrain/grass/grass_main_05.png
Loading tile	terrain/trees/small_oak_shadow.png
Loading tile	terrain/trees/small_oak_trunk_01.png
Loading tile	terrain/trees/small_oak_trunk_02.png
Loading tile	terrain/trees/small_oak_foliage_summer_02.png
Loading tile	terrain/trees/small_oak_foliage_summer_03.png
Loading tile	terrain/trees/tiny_cypress_foliage_02.png
Loading tile	terrain/grass/grass_main_01.png
Loading tile	terrain/grass/grass_main_14.png
Loading tile	terrain/grass/grass_main_07.png
Loading tile	terrain/grass/grass_main_11.png
Loading tile	terrain/grass/grass_main_06.png
Loading tile	terrain/grass.png
Loading tile	terrain/mushroom_07.png
Loading tile	terrain/grass/grass_main_04.png
Loading tile	terrain/grass/grass_main_10.png
Loading tile	terrain/trees/cypress_foliage_01.png
Loading tile	terrain/trees/light_small_narrow_pine_shadow.png
Loading tile	terrain/trees/light_small_narrow_pine_trunk.png
Loading tile	terrain/trees/light_small_narrow_pine_foliage_02.png
Loading tile	terrain/grass/grass_main_08.png
Loading tile	terrain/grass/grass_main_13.png
Loading tile	terrain/grass/grass_main_12.png
Loading tile	terrain/trees/small_cypress_shadow.png
Loading tile	terrain/trees/small_cypress_trunk.png
Loading tile	terrain/trees/small_cypress_foliage_02.png
Loading tile	terrain/flower_06.png
Loading tile	terrain/trees/light_small_narrow_pine_foliage_03.png
Loading tile	terrain/trees/light_small_narrow_pine_foliage_01.png
Loading tile	terrain/trees/oak_foliage_summer_03.png
Loading tile	terrain/mushroom_01.png
Loading tile	terrain/mushroom_03.png
Loading tile	terrain/trees/small_oak_foliage_summer_01.png
Loading tile	terrain/trees/small_oak_foliage_summer_04.png
Loading tile	terrain/flower_05.png
Loading tile	terrain/flower_01.png
Loading tile	terrain/mushroom_04.png
Loading tile	terrain/flower_02.png
Loading tile	terrain/trees/light_small_narrow_pine_foliage_04.png
Loading tile	terrain/mushroom_05.png
Loading tile	terrain/flower_03.png
Loading tile	terrain/mushroom_02.png
Loading tile	terrain/trees/small_cypress_foliage_01.png
Loading tile	terrain/mushroom_06.png
Loading tile	terrain/trees/tiny_cypress_foliage_01.png
Loading tile	terrain/flower_04.png
Loading tile	player/humanoid_dwarf_dwarven_summoner.png
table: 0x0b6aa5e8	normal
table: 0x0b6aa5e8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x13e7c850
Discord: ready
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] waiting for first auth
[PROFILE] waiting cancelled, connected = false
Wait finished, counted 1421, 925 ticks
[ONLINE PROFILE] get news
Selecting waypoint	4	40	::	skeleton warrior
[PROFILE] Thread connecting to profiles.te4.org on ports 	2257	2258
[PROFILE] Thread connected to profiles.te4.org
[PROFILE] logged in!	eyeoftheoverseer
[PROFILE] Main thread got authed	eyeoftheoverseer
Joining selected channels
table: 0x0b6aa5e8	normal
Using cached font	/data/font/Salsa-Regular.ttf	10
table: 0x0b6aa5e8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[PROFILE] Pull socket connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
[PlayerProfile] eventConnected
Creating WebView with url	https://te4.org/tooltip-ingame?steam=0&vM=1&vm=7&vp=0&_te4ah=6204ccf6-e912-4cd9-b57a-bacb4ed1476a&_te4ad=246200&_te4
table: 0x0b6aa5e8	normal
Using cached font	/data/font/Salsa-Regular.ttf	10
table: 0x0b6aa5e8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[WEBCORE] Browser count 1
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[COROUTINE] dead	getnews
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4-1.7.0.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.7.0-gfx.team	:: (as dir)	false	:: (as team)	15	
[ONLINE PROFILE] connected to channel	global
[ONLINE PROFILE] connected to channel	mainmenu
[ONLINE PROFILE] connected to channel	tome
Creating module	tome-1.7.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.7.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.7.0 using engine te4-1.7.0
* Module: tome
 ** 1.7.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\\game\engines\te4-1.7.0.teae
}
table: 0x0b6aa5e8	normal
Using cached font	/data/font/Salsa-Regular.ttf	10
table: 0x0b6aa5e8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.7.0	tome-1.7.0	player	true
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[ENGINE] Switching to turn based
Deleting shader 5 (is clone 0)
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 0
Booting T-Engine from: D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\t-engine-debug.exe
SelfExe gave us app directory of:	D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 47c78b0)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 47c7bd8)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 47c8008)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Destroying particle thread 3 (waiting for mutex)
Destroying particle thread 3
Destroying particle thread 3 (waiting for thread 47c8398)
Cleaning up particle thread 3
Cleaned up particle thread 3
Destroyed particle thread 3 (0)
Destroying particle thread 4 (waiting for mutex)
Destroying particle thread 4
Destroying particle thread 4 (waiting for thread 47c87c8)
Cleaning up particle thread 4
Cleaned up particle thread 4
Destroyed particle thread 4 (0)
Destroying particle thread 5 (waiting for mutex)
Destroying particle thread 5
Destroying particle thread 5 (waiting for thread 47c8b58)
Cleaning up particle thread 5
Cleaned up particle thread 5
Destroyed particle thread 5 (0)
Destroying particle thread 6 (waiting for mutex)
Destroying particle thread 6
Destroying particle thread 6 (waiting for thread 47c9e88)
Cleaning up particle thread 6
Cleaned up particle thread 6
Destroyed particle thread 6 (0)
Destroying particle thread 7 (waiting for mutex)
Destroying particle thread 7
Destroying particle thread 7 (waiting for thread 47ce1b8)
Cleaning up particle thread 7
Cleaned up particle thread 7
Destroyed particle thread 7 (0)
Destroying particle thread 8 (waiting for mutex)
Destroying particle thread 8
Destroying particle thread 8 (waiting for thread 47ce548)
Cleaning up particle thread 8
Cleaned up particle thread 8
Destroyed particle thread 8 (0)
Destroying particle thread 9 (waiting for mutex)
Destroying particle thread 9
Destroying particle thread 9 (waiting for thread 47ce8d8)
Cleaning up particle thread 9
Cleaned up particle thread 9
Destroyed particle thread 9 (0)
Destroying particle thread 10 (waiting for mutex)
Destroying particle thread 10
Destroying particle thread 10 (waiting for thread 47cf070)
Cleaning up particle thread 10
Cleaned up particle thread 10
Destroyed particle thread 10 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
Creating particles thread 5
Creating particles thread 6
Creating particles thread 7
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 8
Creating particles thread 9
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 10
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	1.7.0	tome-1.7.0	player	true
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[ENGINE LOADER] available from teae: 	te4-1.7.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=7.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.7.0.teae" , } , } __byname={["te4-1.7.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\shock\\T-Engine\4.0
	D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\\game\thirdparty
	D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\\game
[ENGINE LOADER] loading engine:	1	7	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.7.0.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1400x1050x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1280x600x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 640x480x16
Available resolutions: 640x400x16
Available resolutions: 512x384x16
Available resolutions: 400x300x16
Available resolutions: 320x240x16
Available resolutions: 320x200x16
0==WRITEPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\addons\
1==WRITEPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\modules\
2==WRITEPATH==allowed== C:\Users\shock\T-Engine\4.0\
3==WRITEPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\addons\
4==WRITEPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\modules\
0==READPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\
1==READPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\engines\
2==READPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\thirdparty\
3==READPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\addons\
4==READPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\modules\
5==READPATH==allowed== C:\Users\shock\T-Engine\4.0\
6==READPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\addons\
7==READPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\modules\
8==READPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\engines\te4-1.7.0.teae\
9==READPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\thirdparty\
10==READPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to	1920x1017 Windowed	1920	1017	false	false	(forced)
Setting resolution to 1920x1017 (windowed, with borders)
[DO RESIZE] Requested: 1920x1017 (0, 0); zoom 100%
[DO RESIZE] Got: 1920x1017 (0, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1017	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[WEBCORE] Browser count 0
[PROFILE] reusing login	eyeoftheoverseer
[ONLINE PROFILE] forwarding friends to client
[PlayerProfile] eventConnected
[PROFILE] Main thread got authed	eyeoftheoverseer
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.7.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.7.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.7.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.7.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.7.0 using engine te4-1.7.0
* Module: tome
 ** 1.7.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\\game\engines\te4-1.7.0.teae
}
[MODULE] booting module version	tome-1.7.0
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-1.7.0-music.team
Mounting additional team file:	/modules/tome-1.7.0-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 0x1084096512 (0, 1083164672)
table: 0x13bfc310	normal
table: 0x13bfc3a0	normal
Computing fun facts
true
[MODULE LOADER] module MD5	bb3792c1464cb2a90dc9e0bbd75fc21d	computed in 	861
Post-processing hooks.
[MODULE] All hashes validation: 	nil	invalid module hash
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE THREAD] batching CSETs
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[TOME] Loaded default settings
table: 0x13bfc3a0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x13bfc430	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x13bfc4c0	normal
[INVENTORY] define slot	1	In inventory
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[KEYBINDER] Loaded keybinds: mtxn
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
[Talents] Defined	50	ActorObjectUse Talents base_name:	Activate Object
===	magical	LIGHT_BURST
===	magical	GLYPH_OF_MOONLIGHT
===	magical	NECROTIC_AURA
===	magical	FROST_CUT
===	physical	SKIRMISHER_STUN_INCREASE
===	physical	STONE_VINE
===	physical	MAIM
===	physical	ELDORAL
===	mental	MALIGNED
===	other	AEONS_STASIS
===	other	FLARE
[PROFILE THREAD] batching CSETs
[Resources] Defining Actor Resources
[ActorResource] Defined Resource:	air
[ActorResource] Defined Resource:	stamina
[ActorResource] Defined Resource:	mana
[ActorResource] Defined Resource:	equilibrium
[ActorResource] Defined Resource:	vim
[ActorResource] Defined Resource:	positive
[ActorResource] Defined Resource:	negative
[ActorResource] Defined Resource:	hate
[ActorResource] Defined Resource:	paradox
[ActorResource] Defined Resource:	psi
[ActorResource] Defined Resource:	soul
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
[FACTION] added	horrors	Horrors
Loading entities file from file	/data/general/stores/basic.lua
[AI_InitializeData] updating talent definitions and data for AIs
[aiParseTalent] FAILED TO PARSE tactical table function for	T_THERMAL_AURA	nil	nil
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_SHADOWS	nil	nil
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_VENOMOUS_STRIKE	nil	nil
   => because of error	/data/talents/cunning/poisons.lua:300: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_ROLL_WITH_IT	nil	nil
   => because of error	/data/talents/uber/dex.lua:188: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	nil	nil
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIDDEN_RESOURCES	nil	nil
   => because of error	/data/talents/uber/wil.lua:184: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_FRENZIED_FOCUS	nil	nil
   => because of error	/data/talents/psionic/projection.lua:554: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_CHARGED_AURA	nil	nil
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_KINETIC_AURA	nil	nil
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_SUN_BEAM	nil	nil
   => because of error	/data/talents/celestial/sun.lua:36: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIGHBORN_S_BLOOM	nil	nil
   => because of error	/data/talents/misc/races.lua:142: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_PERSEVERANCE	nil	nil
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[AI_InitializeData] DETECTED TALENT TACTICS:
	TACTIC			BENEFIT		WANT CALCULATION
	* cure           	1		AI auto
	* mana           	1		AI auto
	* heal           	1		AI auto
	* special        	1		AI auto
	* paradox        	1		AI auto
	* protect        	1		AI auto
	* hate           	1		AI auto
	* ammo           	1		AI auto
	* positive       	1		AI auto
	* stamina        	1		AI auto
	* closein        	-1		AI auto
	* negative       	1		AI auto
	* attack         	-1		AI auto
	* escape         	-1		AI auto
	* feedback       	1		AI auto
	* psi            	1		AI auto
	* soul           	1		AI auto
	* defend         	1		AI auto
	* disable        	-1		AI auto
	* vim            	1		AI auto
	* surrounded     	-1		AI auto
	* buff           	1		AI auto
	* equilibrium    	1		AI auto
	* __wt_cache_turns	false		AI auto
	* attackarea     	-1		AI auto
[Tome:load] Updated AI tactics list:
[cure] = 1
[mana] = 1
[heal] = 1
[special] = 1
[feedback] = 1
[protect] = 1
[none] = 0
[areaattack] = -1
[ammo] = 1
[_no_tp_cache] = false
[psi] = 1
[positive] = 1
[stamina] = 1
[paradox] = 1
[closein] = -1
[hate] = 1
[negative] = 1
[attack] = -1
[escape] = -1
[vim] = 1
[equilibrium] = 1
[soul] = 1
[defend] = 1
[disable] = -1
[air] = 1
[surrounded] = -1
[buff] = 1
[attackarea] = -1
[__wt_cache_turns] = false
[attackall] = -1
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
table: 0x13bd6f80	normal
table: 0x13bde0c8	normal
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 4: 1406 air_warning
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 3: 1406 hp_warning
*p 1: Uniform: 2: 8B52 intensify
*p 1: Uniform: 5: 1406 solipsism_warning
*p 1: Uniform: 0: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
*p 3: Uniform: 2: 8B5E tex
*p 3: Uniform: 1: 8B50 texSize
*p 3: Uniform: 0: 1406 tick
*p 3: Uniform: 3: 1406 wobbling
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
*p 5: Uniform: 2: 8B50 mapCoord
*p 5: Uniform: 1: 8B5E tex
*p 5: Uniform: 3: 8B50 texSize
*p 5: Uniform: 0: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
*p 7: Uniform: 1: 1406 motionblur
*p 7: Uniform: 4: 8B5E noisevol
*p 7: Uniform: 0: 8B5E tex
*p 7: Uniform: 2: 8B50 texSize
*p 7: Uniform: 3: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 9: Uniform: 0: 1406 blur
*p 9: Uniform: 2: 8B5E tex
*p 9: Uniform: 1: 8B50 texSize
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
New GL Shader program 11
New GL Shader 12 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
*p 11: Uniform: 2: 1406 growSpeed
*p 11: Uniform: 3: 1406 innerRadius
*p 11: Uniform: 4: 1406 outerRadius
*p 11: Uniform: 5: 8B50 playerPos
*p 11: Uniform: 7: 8B5E tex
*p 11: Uniform: 6: 8B50 texSize
*p 11: Uniform: 0: 1406 tick_real
*p 11: Uniform: 1: 1406 tick_start
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
*p 13: Uniform: 0: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
*p 15: Uniform: 2: 1406 fade
*p 15: Uniform: 1: 1406 intensity
*p 15: Uniform: 0: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/sharpen.lua
[SHADER] Loaded shader with totalname	main_fbo/sharpen[]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/sharpen.frag
*p 17: Uniform: 1: 1406 sharpen_power
*p 17: Uniform: 2: 8B5E tex
*p 17: Uniform: 0: 8B50 texSize
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 19
New GL Shader 20 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 19: Uniform: 1: 1406 gamma
*p 19: Uniform: 0: 8B5E sceneBuffer
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 21: Uniform: 2: 8B5E fboTex
*p 21: Uniform: 0: 8B50 mapCoord
*p 21: Uniform: 3: 8B50 scrollOffset
*p 21: Uniform: 4: 8B5E targetSkin
*p 21: Uniform: 1: 8B50 tileSize
[GAMMA] Setting gamma correction using fullscreen shader	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
[GAME] Creating FBOs
Loading savefile 	/save//
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.6,flame_scale=0.6,time_factor=3500]
New GL Shader program 23
New GL Shader 24 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/awesomeaura.frag
*p 23: Uniform: 5: 1406 alpha
*p 23: Uniform: 2: 1406 flameScale
*p 23: Uniform: 0: 8B5E flames
*p 23: Uniform: 1: 8B5E tex
*p 23: Uniform: 3: 1406 tick
*p 23: Uniform: 4: 1406 time_factor
Lua Error: /engine/interface/ActorAI.lua:70: bad argument #1 to 'setmetatable' (table expected, got nil)
	At [C]:-1 
	At [C]:-1 setmetatable
	At /engine/interface/ActorAI.lua:70 autoLoadedAI
	At /engine/Entity.lua:223 loaded
	At /mod/class/Actor.lua:333 loaded
	At /engine/class.lua:511 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:2884 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:255 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:71 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:137 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:38 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:137 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:179 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:139 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:1709 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:143 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:158 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:111 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:106 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:163 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:51 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:44 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:202 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:79 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:140 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:176 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:244 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:269 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:58 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:162 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:158 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:57 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:234 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:266 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:79 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:192 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:97 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:103 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:87 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:46 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:99 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:1309 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:536 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:39 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:108 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:59 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:349 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:188 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:204 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:193 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:127 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:178 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:173 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:52 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:655 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:282 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:131 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:86 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:156 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:282 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:894 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:130 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:223 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:156 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:1606 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:161 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:106 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:84 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:61 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:43 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:77 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:328 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:134 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:130 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:62 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:121 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:53 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:54 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:60 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:77 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:89 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:130 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:99 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:63 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:301 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:106 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:149 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:113 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:70 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:204 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:202 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:271 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:129 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:196 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:183 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:175 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:115 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:116 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:216 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:101 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:119 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:182 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:135 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:168 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:255 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:295 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:113 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:205 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:159 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:90 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:377 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:195 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:169 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:215 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:64 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:105 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:226 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:879 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:86 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:159 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:452 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:3692 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:7 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:201 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:169 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:58 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:129 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:275 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:284 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:58 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:60 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:199 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:177 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:103 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:149 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:88 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:135 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:235 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:72 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:568 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:151 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:710 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:216 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:454 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:90 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:819 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:126 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:128 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:130 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:246 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:76 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:87 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:771 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:396 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:159 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:64 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:260 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:198 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:251 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:134 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:152 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:141 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:63 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:419 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:111 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:241 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:98 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:188 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:221 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:186 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:78 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:1870 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:2187 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadReal
	At /engine/Savefile.lua:503 loadWorld
	At /engine/Module.lua:1078 instanciate
	At /engine/utils.lua:2907 showMainMenu
	At /engine/init.lua:207 
	At [C]:-1 dofile
	At /loader/init.lua:217 
[GAMMA] Setting gamma correction using SDL	1.2
[USERCHAT] channel achievement	freerobots2	tome	The Arena	false	false
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[MAIN] rebooting lua state: 	nil	nil	nil	nil	nil
[ENGINE] Switching to turn based
Deleting shader 23 (is clone 0)
Deleting shader 21 (is clone 0)
Deleting shader 19 (is clone 0)
Deleting shader 17 (is clone 0)
Deleting shader 15 (is clone 0)
Deleting shader 13 (is clone 0)
Deleting shader 11 (is clone 0)
Deleting shader 9 (is clone 0)
Deleting shader 7 (is clone 0)
Deleting shader 5 (is clone 0)
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 0
Booting T-Engine from: D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\t-engine-debug.exe
SelfExe gave us app directory of:	D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 47c9e88)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 18d456a8)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 47cf008)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Destroying particle thread 3 (waiting for mutex)
Destroying particle thread 3
Destroying particle thread 3 (waiting for thread 17514df8)
Cleaning up particle thread 3
Cleaned up particle thread 3
Destroyed particle thread 3 (0)
Destroying particle thread 4 (waiting for mutex)
Destroying particle thread 4
Destroying particle thread 4 (waiting for thread 18db2b78)
Cleaning up particle thread 4
Cleaned up particle thread 4
Destroyed particle thread 4 (0)
Destroying particle thread 5 (waiting for mutex)
Destroying particle thread 5
Destroying particle thread 5 (waiting for thread 4841fb0)
Cleaning up particle thread 5
Cleaned up particle thread 5
Destroyed particle thread 5 (0)
Destroying particle thread 6 (waiting for mutex)
Destroying particle thread 6
Destroying particle thread 6 (waiting for thread 4846fb0)
Cleaning up particle thread 6
Cleaned up particle thread 6
Destroyed particle thread 6 (0)
Destroying particle thread 7 (waiting for mutex)
Destroying particle thread 7
Destroying particle thread 7 (waiting for thread 481bbd8)
Cleaning up particle thread 7
Cleaned up particle thread 7
Destroyed particle thread 7 (0)
Destroying particle thread 8 (waiting for mutex)
Destroying particle thread 8
Destroying particle thread 8 (waiting for thread 47d5cf8)
Cleaning up particle thread 8
Cleaned up particle thread 8
Destroyed particle thread 8 (0)
Destroying particle thread 9 (waiting for mutex)
Destroying particle thread 9
Destroying particle thread 9 (waiting for thread 17512008)
Cleaning up particle thread 9
Cleaned up particle thread 9
Destroyed particle thread 9 (0)
Destroying particle thread 10 (waiting for mutex)
Destroying particle thread 10
Destroying particle thread 10 (waiting for thread 17512330)
Cleaning up particle thread 10
Cleaned up particle thread 10
Destroyed particle thread 10 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
Creating particles thread 5
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 6
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 7
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 8
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 9
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 10
LuaVM:	LuaJIT 2.0.2	x86
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.7.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=7.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.7.0.teae" , } , } __byname={["te4-1.7.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\shock\\T-Engine\4.0
	D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\\game\thirdparty
	D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\\game
[ENGINE LOADER] sorted:	te4	1	7	0
[ENGINE LOADER] loading engine:	1	7	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.7.0.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1400x1050x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1280x600x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 640x480x16
Available resolutions: 640x400x16
Available resolutions: 512x384x16
Available resolutions: 400x300x16
Available resolutions: 320x240x16
Available resolutions: 320x200x16
0==WRITEPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\addons\
1==WRITEPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\modules\
2==WRITEPATH==allowed== C:\Users\shock\T-Engine\4.0\
3==WRITEPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\addons\
4==WRITEPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\modules\
0==READPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\
1==READPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\engines\
2==READPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\thirdparty\
3==READPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\addons\
4==READPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\modules\
5==READPATH==allowed== C:\Users\shock\T-Engine\4.0\
6==READPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\addons\
7==READPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\modules\
8==READPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\engines\te4-1.7.0.teae\
9==READPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\thirdparty\
10==READPATH==allowed== D:\My Games\TOME4\t-engine4-windows-1.7.0-beta4\game\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to	1920x1017 Windowed	1920	1017	false	false	(forced)
Setting resolution to 1920x1017 (windowed, with borders)
[DO RESIZE] Requested: 1920x1017 (0, 0); zoom 100%
[DO RESIZE] Got: 1920x1017 (0, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1017	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
Lua Error: attempt to call a nil value
	At [C]:-1 
	At [C]:-1 forceRedraw
	At /engine/PlayerProfile.lua:537 waitFirstAuth
	At /engine/PlayerProfile.lua:112 start
	At /engine/init.lua:194 
	At [C]:-1 dofile
	At /loader/init.lua:217 
[PROFILE] reusing login	eyeoftheoverseer
