[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	2608	Tempest	move from	38	27	to	37	28
[Actor:move]	2608	Tempest	move from	37	28	to	36	28
[Actor:move]	2608	Tempest	move from	36	28	to	35	28
[Actor:move]	2608	Tempest	move from	35	28	to	34	28
[Actor:move]	2608	Tempest	move from	34	28	to	33	29
[Actor:move]	2608	Tempest	move from	33	29	to	32	29
[Actor:move]	2608	Tempest	move from	32	29	to	31	29
[Actor:move]	2608	Tempest	move from	31	29	to	30	30
[Actor:move]	2608	Tempest	move from	30	30	to	30	31
[Actor:move]	2608	Tempest	move from	30	31	to	30	32
[Actor:move]	2608	Tempest	move from	30	32	to	30	33
[Actor:move]	2608	Tempest	move from	30	33	to	30	34
[Actor:move]	2608	Tempest	move from	30	34	to	29	35
[Actor:move]	2608	Tempest	move from	29	35	to	28	36
[Actor:move]	2608	Tempest	move from	28	36	to	28	37
[Actor:move]	2608	Tempest	move from	28	37	to	28	38
[Actor:move]	2608	Tempest	move from	28	38	to	27	39
[Actor:move]	2608	Tempest	move from	27	39	to	26	40
[Actor:move]	2608	Tempest	move from	26	40	to	25	41
[Actor:move]	2608	Tempest	move from	25	41	to	24	41
[Actor:move]	2608	Tempest	move from	24	41	to	23	41
[Actor:move]	2608	Tempest	move from	23	41	to	22	41
[Actor:move]	2608	Tempest	move from	22	41	to	21	41
[Actor:move]	2608	Tempest	move from	21	41	to	20	41
[Actor:move]	2608	Tempest	move from	20	41	to	19	41
[Actor:move]	2608	Tempest	move from	19	41	to	18	41
[Actor:move]	2608	Tempest	move from	18	41	to	17	41
[Actor:move]	2608	Tempest	move from	17	41	to	16	41
[Actor:move]	2608	Tempest	move from	16	41	to	15	41
[Actor:move]	2608	Tempest	move from	15	41	to	14	41
[Actor:move]	2608	Tempest	move from	14	41	to	13	41
[Actor:move]	2608	Tempest	move from	13	41	to	12	41
[Actor:move]	2608	Tempest	move from	12	41	to	11	41
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 34 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	2608	Tempest	move from	11	41	to	12	41
[Actor:move]	2608	Tempest	move from	12	41	to	13	41
[Actor:move]	2608	Tempest	move from	13	41	to	14	41
[Actor:move]	2608	Tempest	move from	14	41	to	15	41
[Actor:move]	2608	Tempest	move from	15	41	to	16	41
[Actor:move]	2608	Tempest	move from	16	41	to	17	40
[Actor:move]	2608	Tempest	move from	17	40	to	18	39
[Actor:move]	2608	Tempest	move from	18	39	to	19	39
[Actor:move]	2608	Tempest	move from	19	39	to	20	39
[Actor:move]	2608	Tempest	move from	20	39	to	21	39
[Actor:move]	2608	Tempest	move from	21	39	to	22	39
[Actor:move]	2608	Tempest	move from	22	39	to	23	39
[Actor:move]	2608	Tempest	move from	23	39	to	24	39
[Actor:move]	2608	Tempest	move from	24	39	to	25	39
[Actor:move]	2608	Tempest	move from	25	39	to	26	39
[Actor:move]	2608	Tempest	move from	26	39	to	27	39
[Actor:move]	2608	Tempest	move from	27	39	to	28	38
[Actor:move]	2608	Tempest	move from	28	38	to	28	37
[Actor:move]	2608	Tempest	move from	28	37	to	29	36
[Actor:move]	2608	Tempest	move from	29	36	to	30	35
[Actor:move]	2608	Tempest	move from	30	35	to	30	34
[Actor:move]	2608	Tempest	move from	30	34	to	30	33
[Actor:move]	2608	Tempest	move from	30	33	to	30	32
[Actor:move]	2608	Tempest	move from	30	32	to	30	31
[Actor:move]	2608	Tempest	move from	30	31	to	30	30
[Actor:move]	2608	Tempest	move from	30	30	to	31	29
[Actor:move]	2608	Tempest	move from	31	29	to	32	28
[Actor:move]	2608	Tempest	move from	32	28	to	33	28
[Actor:move]	2608	Tempest	move from	33	28	to	34	28
[Actor:move]	2608	Tempest	move from	34	28	to	35	28
[Actor:move]	2608	Tempest	move from	35	28	to	36	28
[Actor:move]	2608	Tempest	move from	36	28	to	37	28
[LORE] learnt	dreadfell-note-2
[LOG]	Ran for 33 turns (stop reason: learnt lore).
[Actor:move]	2608	Tempest	move from	37	28	to	38	27
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	2608	Tempest	move from	38	27	to	39	26
[Actor:move]	2608	Tempest	move from	39	26	to	40	25
[Actor:move]	2608	Tempest	move from	40	25	to	41	24
[Actor:move]	2608	Tempest	move from	41	24	to	41	23
[Actor:move]	2608	Tempest	move from	41	23	to	42	22
[Actor:move]	2608	Tempest	move from	42	22	to	42	21
[Actor:move]	2608	Tempest	move from	42	21	to	42	20
[Actor:move]	2608	Tempest	move from	42	20	to	42	19
[Actor:move]	2608	Tempest	move from	42	19	to	42	18
[Actor:move]	2608	Tempest	move from	42	18	to	42	17
[Actor:move]	2608	Tempest	move from	42	17	to	42	16
[Actor:move]	2608	Tempest	move from	42	16	to	42	15
[Actor:move]	2608	Tempest	move from	42	15	to	42	14
[Actor:move]	2608	Tempest	move from	42	14	to	42	13
[Actor:move]	2608	Tempest	move from	42	13	to	42	12
[Actor:move]	2608	Tempest	move from	42	12	to	41	11
[Actor:move]	2608	Tempest	move from	41	11	to	40	12
[Actor:move]	2608	Tempest	move from	40	12	to	39	12
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 19 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	2608	Tempest	move from	39	12	to	40	11
[Actor:move]	2608	Tempest	move from	40	11	to	41	11
[Actor:move]	2608	Tempest	move from	41	11	to	42	12
[Actor:move]	2608	Tempest	move from	42	12	to	42	13
[Actor:move]	2608	Tempest	move from	42	13	to	42	14
[Actor:move]	2608	Tempest	move from	42	14	to	42	15
[Actor:move]	2608	Tempest	move from	42	15	to	42	16
[Actor:move]	2608	Tempest	move from	42	16	to	42	17
[Actor:move]	2608	Tempest	move from	42	17	to	42	18
[Actor:move]	2608	Tempest	move from	42	18	to	42	19
[Actor:move]	2608	Tempest	move from	42	19	to	42	20
[Actor:move]	2608	Tempest	move from	42	20	to	41	21
[Actor:move]	2608	Tempest	move from	41	21	to	40	22
[Actor:move]	2608	Tempest	move from	40	22	to	39	23
[Actor:move]	2608	Tempest	move from	39	23	to	39	24
[Actor:move]	2608	Tempest	move from	39	24	to	38	25
[Actor:move]	2608	Tempest	move from	38	25	to	38	26
[LORE] learnt	dreadfell-note-2
[LOG]	Ran for 18 turns (stop reason: learnt lore).
[Actor:move]	2608	Tempest	move from	38	26	to	38	27
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	2608	Tempest	move from	38	27	to	37	28
[Actor:move]	2608	Tempest	move from	37	28	to	36	28
[Actor:move]	2608	Tempest	move from	36	28	to	35	28
[Actor:move]	2608	Tempest	move from	35	28	to	34	28
[Actor:move]	2608	Tempest	move from	34	28	to	33	29
[Actor:move]	2608	Tempest	move from	33	29	to	32	29
[Actor:move]	2608	Tempest	move from	32	29	to	31	29
[Actor:move]	2608	Tempest	move from	31	29	to	30	30
[Actor:move]	2608	Tempest	move from	30	30	to	30	31
[Actor:move]	2608	Tempest	move from	30	31	to	30	32
[Actor:move]	2608	Tempest	move from	30	32	to	30	33
[Actor:move]	2608	Tempest	move from	30	33	to	30	34
[Actor:move]	2608	Tempest	move from	30	34	to	29	35
[Actor:move]	2608	Tempest	move from	29	35	to	28	36
[Actor:move]	2608	Tempest	move from	28	36	to	28	37
[Actor:move]	2608	Tempest	move from	28	37	to	28	38
[Actor:move]	2608	Tempest	move from	28	38	to	27	39
[Actor:move]	2608	Tempest	move from	27	39	to	26	40
[Actor:move]	2608	Tempest	move from	26	40	to	25	41
[Actor:move]	2608	Tempest	move from	25	41	to	24	41
[Actor:move]	2608	Tempest	move from	24	41	to	23	41
[Actor:move]	2608	Tempest	move from	23	41	to	22	41
[Actor:move]	2608	Tempest	move from	22	41	to	21	41
[Actor:move]	2608	Tempest	move from	21	41	to	20	41
[Actor:move]	2608	Tempest	move from	20	41	to	19	41
[Actor:move]	2608	Tempest	move from	19	41	to	18	41
[Actor:move]	2608	Tempest	move from	18	41	to	17	41
[Actor:move]	2608	Tempest	move from	17	41	to	16	41
[Actor:move]	2608	Tempest	move from	16	41	to	15	41
[Actor:move]	2608	Tempest	move from	15	41	to	14	41
[Actor:move]	2608	Tempest	move from	14	41	to	13	41
[Actor:move]	2608	Tempest	move from	13	41	to	12	41
[Actor:move]	2608	Tempest	move from	12	41	to	11	41
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 34 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	2608	Tempest	move from	11	41	to	12	41
[Actor:move]	2608	Tempest	move from	12	41	to	13	41
[Actor:move]	2608	Tempest	move from	13	41	to	14	41
[Actor:move]	2608	Tempest	move from	14	41	to	15	41
[Actor:move]	2608	Tempest	move from	15	41	to	16	41
[Actor:move]	2608	Tempest	move from	16	41	to	17	40
[Actor:move]	2608	Tempest	move from	17	40	to	18	39
[Actor:move]	2608	Tempest	move from	18	39	to	19	39
[Actor:move]	2608	Tempest	move from	19	39	to	20	39
[Actor:move]	2608	Tempest	move from	20	39	to	21	39
[Actor:move]	2608	Tempest	move from	21	39	to	22	39
[Actor:move]	2608	Tempest	move from	22	39	to	23	39
[Actor:move]	2608	Tempest	move from	23	39	to	24	39
[Actor:move]	2608	Tempest	move from	24	39	to	25	39
[Actor:move]	2608	Tempest	move from	25	39	to	26	39
[Actor:move]	2608	Tempest	move from	26	39	to	27	39
[Actor:move]	2608	Tempest	move from	27	39	to	28	38
[Actor:move]	2608	Tempest	move from	28	38	to	28	37
[Actor:move]	2608	Tempest	move from	28	37	to	29	36
[Actor:move]	2608	Tempest	move from	29	36	to	30	35
[Actor:move]	2608	Tempest	move from	30	35	to	30	34
[Actor:move]	2608	Tempest	move from	30	34	to	30	33
[Actor:move]	2608	Tempest	move from	30	33	to	30	32
[Actor:move]	2608	Tempest	move from	30	32	to	30	31
[Actor:move]	2608	Tempest	move from	30	31	to	30	30
[Actor:move]	2608	Tempest	move from	30	30	to	31	29
[Actor:move]	2608	Tempest	move from	31	29	to	32	28
[Actor:move]	2608	Tempest	move from	32	28	to	33	28
[Actor:move]	2608	Tempest	move from	33	28	to	34	28
[Actor:move]	2608	Tempest	move from	34	28	to	35	28
[Actor:move]	2608	Tempest	move from	35	28	to	36	28
[Actor:move]	2608	Tempest	move from	36	28	to	37	28
[LORE] learnt	dreadfell-note-2
[LOG]	Ran for 33 turns (stop reason: learnt lore).
[Actor:move]	2608	Tempest	move from	37	28	to	38	27
[LOG]	
[Actor:move]	2608	Tempest	move from	38	27	to	38	26
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	2608	Tempest	move from	38	26	to	39	25
[Actor:move]	2608	Tempest	move from	39	25	to	40	24
[Actor:move]	2608	Tempest	move from	40	24	to	41	23
[Actor:move]	2608	Tempest	move from	41	23	to	42	22
[Actor:move]	2608	Tempest	move from	42	22	to	42	21
[Actor:move]	2608	Tempest	move from	42	21	to	42	20
[Actor:move]	2608	Tempest	move from	42	20	to	42	19
[Actor:move]	2608	Tempest	move from	42	19	to	42	18
[Actor:move]	2608	Tempest	move from	42	18	to	42	17
[Actor:move]	2608	Tempest	move from	42	17	to	42	16
[Actor:move]	2608	Tempest	move from	42	16	to	42	15
[Actor:move]	2608	Tempest	move from	42	15	to	42	14
[Actor:move]	2608	Tempest	move from	42	14	to	42	13
[Actor:move]	2608	Tempest	move from	42	13	to	42	12
[Actor:move]	2608	Tempest	move from	42	12	to	41	11
[Actor:move]	2608	Tempest	move from	41	11	to	40	12
[Actor:move]	2608	Tempest	move from	40	12	to	39	12
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 18 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	2608	Tempest	move from	39	12	to	40	11
[Actor:move]	2608	Tempest	move from	40	11	to	41	11
[Actor:move]	2608	Tempest	move from	41	11	to	42	12
[Actor:move]	2608	Tempest	move from	42	12	to	42	13
[Actor:move]	2608	Tempest	move from	42	13	to	42	14
[Actor:move]	2608	Tempest	move from	42	14	to	42	15
[Actor:move]	2608	Tempest	move from	42	15	to	42	16
[Actor:move]	2608	Tempest	move from	42	16	to	42	17
[Actor:move]	2608	Tempest	move from	42	17	to	42	18
[Actor:move]	2608	Tempest	move from	42	18	to	42	19
[Actor:move]	2608	Tempest	move from	42	19	to	42	20
[Actor:move]	2608	Tempest	move from	42	20	to	41	21
[Actor:move]	2608	Tempest	move from	41	21	to	40	22
[Actor:move]	2608	Tempest	move from	40	22	to	39	23
[Actor:move]	2608	Tempest	move from	39	23	to	39	24
[Actor:move]	2608	Tempest	move from	39	24	to	38	25
[Actor:move]	2608	Tempest	move from	38	25	to	38	26
[LORE] learnt	dreadfell-note-2
[LOG]	Ran for 18 turns (stop reason: learnt lore).
[Actor:move]	2608	Tempest	move from	38	26	to	38	27
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	2608	Tempest	move from	38	27	to	37	28
[Actor:move]	2608	Tempest	move from	37	28	to	36	28
[Actor:move]	2608	Tempest	move from	36	28	to	35	28
[Actor:move]	2608	Tempest	move from	35	28	to	34	28
[Actor:move]	2608	Tempest	move from	34	28	to	33	29
[Actor:move]	2608	Tempest	move from	33	29	to	32	29
[Actor:move]	2608	Tempest	move from	32	29	to	31	29
[Actor:move]	2608	Tempest	move from	31	29	to	30	30
[Actor:move]	2608	Tempest	move from	30	30	to	30	31
[Actor:move]	2608	Tempest	move from	30	31	to	30	32
[Actor:move]	2608	Tempest	move from	30	32	to	30	33
[Actor:move]	2608	Tempest	move from	30	33	to	30	34
[Actor:move]	2608	Tempest	move from	30	34	to	29	35
[Actor:move]	2608	Tempest	move from	29	35	to	28	36
[Actor:move]	2608	Tempest	move from	28	36	to	28	37
[Actor:move]	2608	Tempest	move from	28	37	to	28	38
[Actor:move]	2608	Tempest	move from	28	38	to	27	39
[Actor:move]	2608	Tempest	move from	27	39	to	26	40
[Actor:move]	2608	Tempest	move from	26	40	to	25	41
[Actor:move]	2608	Tempest	move from	25	41	to	24	41
[Actor:move]	2608	Tempest	move from	24	41	to	23	41
[Actor:move]	2608	Tempest	move from	23	41	to	22	41
[Actor:move]	2608	Tempest	move from	22	41	to	21	41
[Actor:move]	2608	Tempest	move from	21	41	to	20	41
[Actor:move]	2608	Tempest	move from	20	41	to	19	41
[Actor:move]	2608	Tempest	move from	19	41	to	18	41
[Actor:move]	2608	Tempest	move from	18	41	to	17	41
[Actor:move]	2608	Tempest	move from	17	41	to	16	41
[Actor:move]	2608	Tempest	move from	16	41	to	15	41
[Actor:move]	2608	Tempest	move from	15	41	to	14	41
[Actor:move]	2608	Tempest	move from	14	41	to	13	41
[Actor:move]	2608	Tempest	move from	13	41	to	12	41
[Actor:move]	2608	Tempest	move from	12	41	to	11	41
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 34 turns (stop reason: at exit).
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Aluromigen	The Jolt	::	nil	HEAD
fight: 	Aluromigen	Branizilazor the yew starstaff	::	OFFHAND	HEAD
fight: 	Aluromigen	Merath the Lightningravage	::	nil	HEAD
fight: 	Aluromigen	Porilaith the Cracklenull	::	nil	HEAD
fight: 	Aluromigen	linen wizard hat 'Samethad'	::	nil	HEAD
fight: 	Aluromigen	Shocksweeper the linen cloak	::	nil	HEAD
fight: 	Aluromigen	Gleamwinter	::	nil	HEAD
fight: 	Aluromigen	brass lantern 'Islasedhethra'	::	nil	HEAD
fight: 	Aluromigen	gold amulet 'Viperreek'	::	nil	HEAD
fight: 	Aluromigen	copper zircon ring	::	nil	HEAD
fight: 	Aluromigen	gold garnet ring	::	nil	HEAD
fight: 	Aluromigen	Frost Treads	::	nil	HEAD
fight: 	Aluromigen	The Jolt	::	nil	HEAD
fight: 	Aluromigen	Branizilazor the yew starstaff	::	OFFHAND	HEAD
fight: 	Aluromigen	Merath the Lightningravage	::	nil	HEAD
fight: 	Aluromigen	Porilaith the Cracklenull	::	nil	HEAD
fight: 	Aluromigen	linen wizard hat 'Samethad'	::	nil	HEAD
fight: 	Aluromigen	Shocksweeper the linen cloak	::	nil	HEAD
fight: 	Aluromigen	Gleamwinter	::	nil	HEAD
fight: 	Aluromigen	brass lantern 'Islasedhethra'	::	nil	HEAD
fight: 	Aluromigen	gold amulet 'Viperreek'	::	nil	HEAD
fight: 	Aluromigen	copper zircon ring	::	nil	HEAD
fight: 	Aluromigen	gold garnet ring	::	nil	HEAD
fight: 	Aluromigen	Frost Treads	::	nil	HEAD
fight: 	Aluromigen	The Jolt	::	nil	HEAD
fight: 	Aluromigen	Branizilazor the yew starstaff	::	OFFHAND	HEAD
fight: 	Aluromigen	Merath the Lightningravage	::	nil	HEAD
fight: 	Aluromigen	Porilaith the Cracklenull	::	nil	HEAD
fight: 	Aluromigen	Shocksweeper the linen cloak	::	nil	HEAD
fight: 	Aluromigen	Gleamwinter	::	nil	HEAD
fight: 	Aluromigen	brass lantern 'Islasedhethra'	::	nil	HEAD
fight: 	Aluromigen	gold amulet 'Viperreek'	::	nil	HEAD
fight: 	Aluromigen	copper zircon ring	::	nil	HEAD
fight: 	Aluromigen	gold garnet ring	::	nil	HEAD
fight: 	Aluromigen	Frost Treads	::	nil	HEAD
Loading tile	player/human_male/head_22.png
[LOG]	Tempest wears (replacing #SALMON##UID:2584:0#linen wizard hat 'Samethad' (1 def, 0 armour)#LAST#): #SALMON##UID:543404:0#Aluromigen (2 def, 4 armour)#LAST#.
[LOG]	
[LOG]	You gain 25.00 gold from the transmogrification of #SALMON##UID:543578:0#ash totem of healing 'Flashcrypt' [power 206]  (15 cooldown)#LAST#.
[LOG]	You gain 25.00 gold from the transmogrification of #SALMON##UID:543976:0#Shiverpain the yew totem of healing [power 260]  (15 cooldown)#LAST#.
[LOG]	You gain 15.25 gold from the transmogrification of #0080FF##UID:542392:0#evasive dwarven-steel torque of clear mind [power 2]  (25 cooldown)#LAST#.
[LOG]	You gain 2.34 gold from the transmogrification of #0080FF##UID:543779:0#psychokinetic pouch of dwarven-steel shots of erosion (20/20, 35-42 power, 3 apr)#LAST#.
[LOG]	You gain 4.52 gold from the transmogrification of #0080FF##UID:542148:0#manaburning pouch of dwarven-steel shots of torment (21/21, 28-33 power, 3 apr)#LAST#.
[LOG]	You gain 2.45 gold from the transmogrification of #0080FF##UID:542764:0#deadly pouch of stralite shots of grasping (20/20, 55-66 power, 5 apr)#LAST#.
[LOG]	You gain 6.25 gold from the transmogrification of #0080FF##UID:542589:0#dreamer's alchemist's lamp of clarity#LAST#.
[LOG]	You gain 1.64 gold from the transmogrification of #0080FF##UID:542959:0#soldier's dwarven-steel pickaxe (dig speed 16 turns)#LAST#.
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:543742:0#quiver of yew arrows (17/17, 30-42 power, 10 apr)#LAST#.
[LOG]	You gain 2.05 gold from the transmogrification of #0080FF##UID:542743:0#quiver of elven-wood arrows of annihilation (19/19, 52-72 power, 17 apr)#LAST#.
[LOG]	You gain 3.80 gold from the transmogrification of #00FF80##UID:541347:0#blazing quiver of yew arrows of wind (14/14, 31-44 power, 10 apr)#LAST#.
[LOG]	You gain 4.36 gold from the transmogrification of #0080FF##UID:542760:0#stralite shield of the stars (0 def, 8 armour, 50-60 power, 141 block)#LAST#.
[LOG]	You gain 3.19 gold from the transmogrification of #00FF80##UID:541875:0#shocking stralite shield of purity (0 def, 8 armour, 43-51 power, 133 block)#LAST#.
[LOG]	You gain 1.86 gold from the transmogrification of #00FF80##UID:543733:0#icy dwarven-steel shield (0 def, 6 armour, 28-34 power, 82.5 block)#LAST#.
[LOG]	You gain 12.35 gold from the transmogrification of #00FF80##UID:542362:0#rejuvenating reinforced leather armour of lightning resistance (12 def, 7 armour)#LAST#.
[LOG]	You gain 10.22 gold from the transmogrification of #0080FF##UID:541372:0#rejuvenating hardened leather armour of Eyal (9 def, 6 armour)#LAST#.
[LOG]	You gain 2.06 gold from the transmogrification of #00FF80##UID:542750:0#prismatic hardened leather armour of fire resistance (9 def, 6 armour)#LAST#.
[LOG]	You gain 9.47 gold from the transmogrification of #8d55ff##UID:542348:0#marauder's hardened leather armour of delving (14 def, 6 armour)#LAST#.
[LOG]	You gain 12.50 gold from the transmogrification of #FFD700##UID:542747:0#Behemoth Hide (4 def, 6 armour)#LAST#.
[LOG]	You gain 4.73 gold from the transmogrification of #0080FF##UID:541881:0#stralite mail armour of the deep (4 def, 10 armour)#LAST#.
[LOG]	You gain 1.25 gold from the transmogrification of #FFFFFF##UID:543738:0#steel mail armour (2 def, 6 armour)#LAST#.
[LOG]	You gain 3.48 gold from the transmogrification of #0080FF##UID:541892:0#searing dwarven-steel mail armour (3 def, 8 armour)#LAST#.
[LOG]	You gain 7.71 gold from the transmogrification of #8d55ff##UID:541410:0#starseer's cashmere wizard hat of the Brotherhood (2 def, 0 armour)#LAST#.
[LOG]	You gain 0.74 gold from the transmogrification of #00FF80##UID:541430:0#miner's hardened leather cap (0 def, 6 armour)#LAST#.
[LOG]	You gain 0.20 gold from the transmogrification of #FFFFFF##UID:543741:0#cashmere wizard hat (2 def, 0 armour)#LAST#.
[LOG]	You gain 2.55 gold from the transmogrification of #00FF80##UID:541682:0#storm dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour)#LAST#.
[LOG]	You gain 5.34 gold from the transmogrification of #0080FF##UID:543196:0#spellstreaming hardened leather gloves of magic (+3) (0 def, 2 armour)#LAST#.
[LOG]	You gain 3.99 gold from the transmogrification of #0080FF##UID:541906:0#scouring hardened leather gloves (0 def, 2 armour)#LAST#.
[LOG]	You gain 0.35 gold from the transmogrification of #FFFFFF##UID:543739:0#pair of dwarven-steel boots (0 def, 4 armour)#LAST#.
[LOG]	You gain 23.54 gold from the transmogrification of #SALMON##UID:542418:0#cashmere cloak 'Silalle' (2 def, 0 armour)#LAST#.
[LOG]	You gain 5.88 gold from the transmogrification of #0080FF##UID:542142:0#blurring hardened leather belt of magery#LAST#.
[LOG]	You gain 4.42 gold from the transmogrification of #0080FF##UID:541678:0#dwarven-steel waraxe of rage (18-25 power, 4 apr)#LAST#.
[LOG]	You gain 20.07 gold from the transmogrification of #SALMON##UID:541918:0#Eradan the Blastbrace (14-20 power, 3 apr)#LAST#.
[LOG]	You gain 14.63 gold from the transmogrification of #FF7700##UID:541689:0#Dourrupture the stralite waraxe (39-55 power, 5 apr)#LAST#.
[LOG]	You gain 22.91 gold from the transmogrification of #SALMON##UID:543787:0#yew vilestaff 'Hanothel' (20-24 power, 4 apr, fire element)#LAST#.
[LOG]	You gain 0.75 gold from the transmogrification of #FFFFFF##UID:543731:0#yew magestaff (20-24 power, 4 apr, arcane element)#LAST#.
[LOG]	You gain 0.75 gold from the transmogrification of #FFFFFF##UID:543737:0#yew magestaff (20-24 power, 4 apr, arcane element)#LAST#.
[LOG]	You gain 4.63 gold from the transmogrification of #0080FF##UID:542583:0#ash magestaff of channeling (15-18 power, 3 apr, fire element)#LAST#.
[LOG]	You gain 21.60 gold from the transmogrification of #SALMON##UID:541456:0#ash magestaff 'Tyldil' (15-18 power, 3 apr, arcane element)#LAST#.
[LOG]	You gain 24.90 gold from the transmogrification of #SALMON##UID:542773:0#ash magestaff 'Layeyath' (15-18 power, 3 apr, fire element)#LAST#.
[LOG]	You gain 3.25 gold from the transmogrification of #0080FF##UID:542756:0#reinforced leather sling of recursion#LAST#.
[LOG]	You gain 25.00 gold from the transmogrification of #SALMON##UID:542972:0#Sparkbait (5-5 power, 18 apr, nature damage)#LAST#.
[LOG]	You gain 13.36 gold from the transmogrification of #FF7700##UID:542155:0#Blackcutter (8-9 power, 24 apr, nature damage)#LAST#.
[LOG]	You gain 4.85 gold from the transmogrification of #0080FF##UID:541869:0#balanced dwarven-steel mace of corruption (29-41 power, 4 apr)#LAST#.
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:543732:0#steel longsword (14-20 power, 3 apr)#LAST#.
[LOG]	You gain 1.77 gold from the transmogrification of #00FF80##UID:543951:0#chilling dwarven-steel longsword (20-28 power, 4 apr)#LAST#.
[LOG]	You gain 5.22 gold from the transmogrification of #0080FF##UID:542739:0#elven-wood longbow of piercing#LAST#.
[LOG]	You gain 5.46 gold from the transmogrification of #0080FF##UID:542342:0#chilling dwarven-steel greatsword of rage (37-59 power, 2 apr)#LAST#.
[LOG]	You gain 1.45 gold from the transmogrification of #00FF80##UID:542358:0#stralite dagger of massacre (38-49 power, 9 apr)#LAST#.
[LOG]	You gain 4.90 gold from the transmogrification of #0080FF##UID:542354:0#plaguebringer's dwarven-steel dagger (16-21 power, 7 apr)#LAST#.
[LOG]	You gain 4.30 gold from the transmogrification of #0080FF##UID:542964:0#hateful dwarven-steel dagger of corruption (19-25 power, 7 apr)#LAST#.
[LOG]	You gain 0.75 gold from the transmogrification of #FFFFFF##UID:543740:0#dwarven-steel dagger (17-22 power, 7 apr)#LAST#.
[LOG]	You gain 3.96 gold from the transmogrification of #00FF80##UID:541886:0#acidic stralite battleaxe of daylight (43-65 power, 3 apr)#LAST#.
[LOG]	You gain 19.14 gold from the transmogrification of #SALMON##UID:543229:0#steel amulet 'Getygodetir'#LAST#.
Loading zone persistance level	dreadfell	5
Creating level	dreadfell	5
[Zone:newLevel]	dreadfell	beginning level generation, count:	1
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[RoomsLoader:init] loaded room:	random_room	function: 0x4f6d79e0
[RoomsLoader:init] loaded room:	money_vault	function: 0x4f6ce3f8	chance:	5
[RoomsLoader:init] loaded room:	pit	function: 0x4f8bc428	chance:	7
[RoomsLoader:init] loaded room:	greater_vault	function: 0x4de328a0	chance:	8
[roomGen] room generator	function: 0x4f6d79e0	is making a room
[roomGen] generated room	sideways_s
placed room	sideways_s	at	17	4	with center	22	8
[roomGen] room generator	function: 0x4f6d79e0	is making a room
[roomGen] generated room	simple12x7
placed room	simple12x7	at	16	14	with center	21	17
[roomGen] room generator	function: 0x4f6d79e0	is making a room
[roomGen] generated room	cells4
placed room	cells4	at	7	34	with center	11	38
[roomGen] room generator	function: 0x4f6d79e0	is making a room
loaded room	side_passages_4	10	9
[roomGen] generated room	side_passages_4
placed room	side_passages_4	at	28	33	with center	32	37
[roomGen] room generator	function: 0x4f6d79e0	is making a room
[roomGen] generated room	five_walls
placed room	five_walls	at	3	23	with center	11	26
[roomGen] room generator	function: 0x4f6d79e0	is making a room
loaded room	four_blocks	10	10
[roomGen] generated room	four_blocks
placed room	four_blocks	at	31	7	with center	35	11
[roomGen] room generator	function: 0x4f6d79e0	is making a room
loaded room	long_hall2	8	14
[roomGen] generated room	long_hall2
placed room	long_hall2	at	19	31	with center	22	37
[roomGen] room generator	function: 0x4f6d79e0	is making a room
[roomGen] generated room	simple7x6
placed room	simple7x6	at	1	2	with center	4	4
[roomGen] room generator	function: 0x4f6d79e0	is making a room
[roomGen] generated room	four_blocks
placed room	four_blocks	at	27	21	with center	31	25
[roomGen] room generator	function: 0x4f6d79e0	is making a room
[roomGen] generated room	simple5x7
placed room	simple5x7	at	1	30	with center	3	33
checkHitOld	34.460121880226	33
=> chance to hit	53.139053308754
[Actor:move]	545044	dreadmaster	(forced) move from	nil	nil	to	12	16
Random boss generating
[createRandomBoss] Creating random boss 	Neryma the bloated horror	31	level	2	classes
[applyRandomClass]	545045	Neryma the bloated horror	Adding class	Cursed	Afflicted
   power types: not_power_source =	antimagic	power_source =	technique,psionic
Adding 2 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree cursed/gloom to boss
 Talent choices for cursed/gloom:
		1	T_GLOOM	Gloom
		2	T_WEAKNESS	Weakness
		3	T_MINDROT	Mindrot
		4	T_SANCTUARY	Sanctuary
Adding primary tree cursed/gloom to boss with 4 talents
1	 * talent:	T_GLOOM	4
1	 * talent:	T_WEAKNESS	3
1	 * talent:	T_MINDROT	4
1	 * talent:	T_SANCTUARY	3
[applyRandomClass] Attempting to add tree cursed/endless-hunt to boss
 Talent choices for cursed/endless-hunt:
		1	T_STALK	Stalk
		2	T_HARASS_PREY	Harass Prey
		3	T_BECKON	Beckon
		4	T_SURGE	Surge
Adding primary tree cursed/endless-hunt to boss with 4 talents
2	 * talent:	T_STALK	3
2	 * talent:	T_HARASS_PREY	3
2	 * talent:	T_BECKON	4
2	 * talent:	T_SURGE	4
[applyRandomClass] Attempting to add tree cursed/fears to boss
 Talent choices for cursed/fears:
		1	T_INSTILL_FEAR	Instill Fear
		2	T_HEIGHTEN_FEAR	Heighten Fear
		3	T_TYRANT	Tyrant
		4	T_PANIC	Panic
Adding secondary tree cursed/fears to boss with 2 talents
1	 * talent:	T_INSTILL_FEAR	4
1	 * talent:	T_HEIGHTEN_FEAR	4
[applyRandomClass] Attempting to add tree cursed/strife to boss
 Talent choices for cursed/strife:
		1	T_DOMINATE	Dominate
		2	T_PRETERNATURAL_SENSES	Preternatural Senses
		3	T_BLINDSIDE	Blindside
		4	T_REPEL	Repel
Adding secondary tree cursed/strife to boss with 1 talents
2	 * talent:	T_DOMINATE	4
 ** Finished adding	2	of	2	primary class trees
	 * 	cursed/gloom
	 * 	cursed/endless-hunt
 ** Finished adding	2	of	2	secondary class trees
	 * 	cursed/fears
	 * 	cursed/strife
[applyRandomClass]	545045	Neryma the bloated horror	Adding class	Mindslayer	Psionic
   power types: not_power_source =	antimagic	power_source =	technique,psionic
Adding 2 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree psionic/augmented-mobility to boss
 Talent choices for psionic/augmented-mobility:
		1	T_SKATE	Skate
		2	T_QUICK_AS_THOUGHT	Quick as Thought
		3	T_MINDHOOK	Mindhook
		4	T_TELEKINETIC_LEAP	Telekinetic Leap
Adding primary tree psionic/augmented-mobility to boss with 3 talents
1	 * talent:	T_SKATE	3
1	 * talent:	T_QUICK_AS_THOUGHT	4
1	 * talent:	T_MINDHOOK	5
[applyRandomClass] Attempting to add tree psionic/absorption to boss
 Talent choices for psionic/absorption:
		1	T_KINETIC_SHIELD	Kinetic Shield
		2	T_THERMAL_SHIELD	Thermal Shield
		3	T_CHARGED_SHIELD	Charged Shield
		4	T_FORCEFIELD	Forcefield
Adding primary tree psionic/absorption to boss with 3 talents
2	 * talent:	T_KINETIC_SHIELD	4
2	 * talent:	T_THERMAL_SHIELD	5
2	 * talent:	T_CHARGED_SHIELD	3
[applyRandomClass] Attempting to add tree psionic/focus to boss
 Talent choices for psionic/focus:
		1	T_MINDLASH	Mindlash
		2	T_PYROKINESIS	Pyrokinesis
		3	T_BRAIN_STORM	Brain Storm
		4	T_IRON_WILL	Iron Will
Adding secondary tree psionic/focus to boss with 1 talents
1	 * talent:	T_MINDLASH	4
[applyRandomClass] Attempting to add tree psionic/thermal-mastery to boss
 Talent choices for psionic/thermal-mastery:
		1	T_TRANSCENDENT_PYROKINESIS	Transcendent Pyrokinesis
		2	T_BRAINFREEZE	Brainfreeze
		3	T_HEAT_SHIFT	Heat Shift
		4	T_THERMAL_BALANCE	Thermal Balance
Adding secondary tree psionic/thermal-mastery to boss with 2 talents
2	 * talent:	T_TRANSCENDENT_PYROKINESIS	4
2	 * talent:	T_BRAINFREEZE	5
 ** Finished adding	2	of	2	primary class trees
	 * 	psionic/augmented-mobility
	 * 	psionic/absorption
 ** Finished adding	2	of	2	secondary class trees
	 * 	psionic/focus
	 * 	psionic/thermal-mastery
[resolveObject] CREATE FOR	545047	Neryma the bloated horror	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	116.91536140091	121
[resolveObject] CREATED OBJECT:	545048	survivor's alchemist's lamp of health	tries left:	1
[resolveObject] adding to main inventory:	545048	survivor's alchemist's lamp of health
[resolveObject] CREATE FOR	545047	Neryma the bloated horror	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Greater	36.901786873793	46
[resolveObject] CREATED OBJECT:	545054	murderer's cashmere cloak of implacability	tries left:	1
[resolveObject] adding to main inventory:	545054	murderer's cashmere cloak of implacability
[resolveObject] CREATE FOR	545047	Neryma the bloated horror	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Greater	38.758501826962	46
[resolveObject] CREATED OBJECT:	545060	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	545060	huge pile of gold pieces
[resolvers.drop_randart]	545047	Neryma the bloated horror	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	545047	Neryma the bloated horror	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x494ed050, ego_filter=table: 0x494ecff0}
[resolveObject] CREATED OBJECT:	545061	hardened leather cap	tries left:	4
[resolvers.drop_randart]	545047	Neryma the bloated horror	using data:	{lev=31, base={"table: 0x44d13de8, __CLASSname=_tmod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	5
 * using themes	mind,spell
 * forbid power sources:	antimagic
Creating randart Manydig the %s(crackling hardened leather cap) with no themename
 ** selected ego	 of constitution (#STATBONUS#)	(normal)	technique
 ** selected ego	werebeast's 	(greater)	nature
 ** selected ego	 of might	(greater)	technique
 * adding power: generic phasing(1 points), 6 remaining
 * adding power: generic resists pen mind(1 points), 5 remaining
 * adding power: generic inc damage mind(1 points), 4 remaining
 * adding power: generic spellsurge(1 points), 3 remaining
 * adding power: generic vim on crit(1 points), 2 remaining
 * adding power: generic phasing(1.5 points), 1 remaining
 * adding bias power: generic phasing(2.25 points), 6 remaining
 * adding bias power: generic vim on crit(1.5 points), 3.75 remaining
 * adding bias power: generic spellsurge(1.5 points), 2.25 remaining
 * adding bias power: generic inc damage mind(1.5 points), 0.75 remaining
Added unique	mod.class.Object/Manydig the hardened leather cap	::	1
[resolveObject] CREATE FOR	545047	Neryma the bloated horror	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x43b1bdc8, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	102.55614615641	121
[resolveObject] CREATED OBJECT:	545201	flaming stralite battleaxe of daylight	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	9
[resolveObject]	545201	flaming stralite battleaxe of daylight	added to inventory	MAINHAND
[resolveObject] CREATE FOR	545047	Neryma the bloated horror	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x47c10948, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	57.069679392751	76
[resolveObject] CREATED OBJECT:	545207	rejuvenating stralite mail armour of implacability	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	3
fight: 	rejuvenating stralite mail armour of implacability	flaming stralite battleaxe of daylight	::	OFFHAND	BODY
[resolveObject]	545207	rejuvenating stralite mail armour of implacability	added to inventory	BODY
[resolveObject] CREATE FOR	545047	Neryma the bloated horror	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x43de6310, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	65.845023523282	76
[resolveObject] CREATED OBJECT:	545213	spellwoven woollen robe of alchemy	tries left:	4
[General Object resolver]	545213	spellwoven woollen robe of alchemy	COULD NOT BE WORN
[resolveObject] adding to main inventory:	545213	spellwoven woollen robe of alchemy
[resolveObject] CREATE FOR	545047	Neryma the bloated horror	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x43de6480, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	62.846168945275	76
[resolveObject] CREATED OBJECT:	545219	arcing stralite greatsword of crippling	tries left:	4
fight: 	arcing stralite greatsword of crippling	flaming stralite battleaxe of daylight	::	OFFHAND	MAINHAND
fight: 	arcing stralite greatsword of crippling	rejuvenating stralite mail armour of implacability	::	nil	MAINHAND
fight: 	arcing stralite greatsword of crippling	rejuvenating stralite mail armour of implacability	::	nil	MAINHAND
[resolveObject]	545219	arcing stralite greatsword of crippling	added to inventory	MAINHAND
		 moved replaced object to main inventory:	545201	flaming stralite battleaxe of daylight
[resolveObject] CREATE FOR	545047	Neryma the bloated horror	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x49cfffe0, force_drop=true, subtype="greatsword", force_inven="PSIONIC_FOCUS", type="weapon", autoreq=true, tome_drops="boss", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	27.086953179465	46
[resolveObject] CREATED OBJECT:	545225	elemental stralite greatsword of shearing	tries left:	4
[resolveObject]	545225	elemental stralite greatsword of shearing	FORCING INVENTORY	PSIONIC_FOCUS	4	slot
[resolveObject] CREATE FOR	545047	Neryma the bloated horror	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	545231	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	545231	mossy mindstar	inventory:	nil	keep:
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	545047	Neryma the bloated horror	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	545232	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	545232	mossy mindstar	inventory:	nil	keep:
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	545047	Neryma the bloated horror	do_wear/tries:	false	2	filter:
	{type="gem", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	36.812526550137	51.1
[resolveObject] CREATED OBJECT:	545233	turquoise	tries left:	1
[resolvers.inventory] created object:	545233	turquoise	inventory:	nil	keep:
[Identify]	turquoise	true
[CALLBACK] upgrading to prioritized	talents_on_act_end
[Actor:move]	545047	Neryma the bloated horror	(forced) move from	nil	nil	to	20	40
Added unique	mod.class.NPC/Neryma the bloated horror	::	1
[Actor:wearAllInventory]	545047	Neryma the bloated horror	wearing main inventory
fight: 	Manydig the hardened leather cap	arcing stralite greatsword of crippling	::	OFFHAND	HEAD
fight: 	Manydig the hardened leather cap	rejuvenating stralite mail armour of implacability	::	nil	HEAD
[Actor:wearAllInventory]	Neryma the bloated horror	545047	545062	Manydig the hardened leather cap	WORN IN	HEAD	1
fight: 	murderer's cashmere cloak of implacability	arcing stralite greatsword of crippling	::	OFFHAND	CLOAK
fight: 	murderer's cashmere cloak of implacability	rejuvenating stralite mail armour of implacability	::	nil	CLOAK
fight: 	murderer's cashmere cloak of implacability	Manydig the hardened leather cap	::	nil	CLOAK
[Actor:wearAllInventory]	Neryma the bloated horror	545047	545054	murderer's cashmere cloak of implacability	WORN IN	CLOAK	1
fight: 	survivor's alchemist's lamp of health	arcing stralite greatsword of crippling	::	OFFHAND	LITE
fight: 	survivor's alchemist's lamp of health	rejuvenating stralite mail armour of implacability	::	nil	LITE
fight: 	survivor's alchemist's lamp of health	murderer's cashmere cloak of implacability	::	nil	LITE
fight: 	survivor's alchemist's lamp of health	Manydig the hardened leather cap	::	nil	LITE
[Actor:wearAllInventory]	Neryma the bloated horror	545047	545048	survivor's alchemist's lamp of health	WORN IN	LITE	1
running talented_ai_tactic resolver on_added_to_level function for	545047	Neryma the bloated horror
   #- checking tactical table for talent	T_DOMINATE	level	6	range:	2.5	radius:	0	effective:	2.5
   #- checking tactical table for talent	T_HEIGHTEN_FEAR	level	6	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_TRANSCENDENT_PYROKINESIS	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_INSTILL_FEAR	level	6	range:	8	radius:	2	effective:	9.3333333333333
   #- checking tactical table for talent	T_MINDLASH	level	6	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_KINETIC_AURA	level	6	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_MIND_DISRUPTION	level	10	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_KINETIC_SHIELD	level	6	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_GLOOM	level	6	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_RUNE:_SHIELDING_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BECKON	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_MIND_SEAR	level	10	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_CHARGED_SHIELD	level	5	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_QUICK_AS_THOUGHT	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MINDHOOK	level	8	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_BEYOND_THE_FLESH	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_THERMAL_SHIELD	level	8	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_STALK	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TELEKINETIC_SMASH	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BRAINFREEZE	level	8	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_SLASH	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKATE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TELEKINETIC_BLAST	level	10	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_PHASE_DOOR	level	3	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_HARASS_PREY	level	5	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_act_base
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
[SHADER] setting reset param	tick_start	15567190
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(0.8,1,0.2),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
[SHADER] setting reset param	tick_start	15567190
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_wear
[useTalent] TALENT FAILED:	T_THERMAL_SHIELD	for	Neryma the bloated horror	545047	true
[resolveObject] CREATE FOR	545234	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x44947f58, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	15.559890099045	16.1
[resolveObject] CREATED OBJECT:	545235	elemental dwarven-steel greatsword of rage	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	545235	elemental dwarven-steel greatsword of rage	added to inventory	MAINHAND
[Actor:move]	545234	skeleton warrior	(forced) move from	nil	nil	to	21	4
[Actor:move]	545241	treant	(forced) move from	nil	nil	to	13	37
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[CALLBACK] upgrading to prioritized	talents_on_act
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:move]	545242	vampire	(forced) move from	nil	nil	to	22	12
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=2,time_factor=6000,verticalIntensityAdjust=-3]
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=1,time_factor=6000,verticalIntensityAdjust=-3]
[CALLBACK] upgrading to prioritized	talents_on_act_base
Random elite generating
[createRandomBoss] Creating random boss 	Cyroldabrenn the skeleton mage	31	level	1	classes
[applyRandomClass]	545244	Cyroldabrenn the skeleton mage	Adding class	Skirmisher	Rogue
   power types: not_power_source =	antimagic,nature	power_source =	technique_ranged,technique
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/buckler-training to boss
 Talent choices for technique/buckler-training:
		1	T_SKIRMISHER_BUCKLER_EXPERTISE	Buckler Expertise
		2	T_SKIRMISHER_BASH_AND_SMASH	Bash and Smash
		3	T_SKIRMISHER_BUCKLER_MASTERY	Buckler Mastery
		4	T_SKIRMISHER_COUNTER_SHOT	Counter Shot
Adding primary tree technique/buckler-training to boss with 4 talents
1	 * talent:	T_SKIRMISHER_BUCKLER_EXPERTISE	4
1	 * talent:	T_SKIRMISHER_BASH_AND_SMASH	4
1	 * talent:	T_SKIRMISHER_BUCKLER_MASTERY	4
1	 * talent:	T_SKIRMISHER_COUNTER_SHOT	5
[applyRandomClass] Attempting to add tree technique/mobility to boss
 Talent choices for technique/mobility:
		1	T_DISENGAGE	Disengage
		2	T_EVASION	Evasion
		3	T_TUMBLE	Tumble
		4	T_TRAINED_REACTIONS	Trained Reactions
Adding secondary tree technique/mobility to boss with 2 talents
1	 * talent:	T_DISENGAGE	4
1	 * talent:	T_EVASION	4
[applyRandomClass] Attempting to add tree technique/tireless-combatant to boss
 Talent choices for technique/tireless-combatant:
		1	T_SKIRMISHER_BREATHING_ROOM	Breathing Room
		2	T_SKIRMISHER_PACE_YOURSELF	Pace Yourself
		3	T_SKIRMISHER_DAUNTLESS_CHALLENGER	Dauntless Challenger
		4	T_SKIRMISHER_THE_ETERNAL_WARRIOR	The Eternal Warrior
Adding secondary tree technique/tireless-combatant to boss with 2 talents
2	 * talent:	T_SKIRMISHER_BREATHING_ROOM	5
2	 * talent:	T_SKIRMISHER_PACE_YOURSELF	4
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/buckler-training
 ** Finished adding	2	of	2	secondary class trees
	 * 	technique/mobility
	 * 	technique/tireless-combatant
Loading entities file from memory	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	1	gr egos =	0	rand themes = 	3	points = 	36	nb_powers = 	8
 * using themes	cold,mind,defense
 * forbid power sources:	antimagic,nature
Creating randart %s 'Winterfist'(immaculate ash starstaff) with cold
 ** selected ego	shimmering 	(normal)	arcane
 * adding power: stave inc damage mind(1 points), 18 remaining
 * adding power: generic life regeneration(1 points), 17 remaining
 * adding power: generic increased life(1 points), 16 remaining
 * adding power: generic resist blight(2 points), 15 remaining
 * adding power: generic resist cold(1 points), 13 remaining
 * adding power: generic resist acid(1 points), 12 remaining
 * adding power: generic resist blight(2 points), 11 remaining
 * adding power: stave inc damage mind(1 points), 9 remaining
 * adding power: stave inc damage mind(1.5 points), 8 remaining
 * adding power: generic life regeneration(1.5 points), 6.5 remaining
 * adding power: generic increased life(1.5 points), 5 remaining
 * adding power: generic resist blight(3 points), 3.5 remaining
 * adding bias power: generic resist blight(4.5 points), 18 remaining
 * adding bias power: stave inc damage mind(2.25 points), 13.5 remaining
 * adding bias power: generic resist blight(5.4 points), 11.25 remaining
 * adding bias power: generic life regeneration(2.25 points), 5.85 remaining
Removing power from bias list , 	generic life regeneration
 * adding bias power: generic resist blight(6.48 points), 3.6 remaining
[resolveObject] CREATE FOR	545414	Cyroldabrenn the skeleton mage	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	58.478973981981	76.1
[resolveObject] CREATED OBJECT:	545415	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	545415	gold pieces
[resolveObject] CREATE FOR	545414	Cyroldabrenn the skeleton mage	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x493d5b30, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Uniques	0.4028086853265	1.1
[resolveObject] CREATED OBJECT:	545416	yew magestaff 'Betylaith'	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	10
[General Object resolver]	545416	yew magestaff 'Betylaith'	COULD NOT BE WORN
[resolveObject] adding to main inventory:	545416	yew magestaff 'Betylaith'
[ActorObjectUse] useObjectEnable: 	yew magestaff 'Betylaith'	by	Cyroldabrenn the skeleton mage	inven/slot	1
[ActorObjectUse] Object	yew magestaff 'Betylaith'	545416	is ineligible for talent interface
Added unique	mod.class.Object/yew magestaff 'Betylaith'	::	1
[resolveObject] CREATE FOR	545414	Cyroldabrenn the skeleton mage	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x445131c0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	65.26028730284	70.5
[resolveObject] CREATED OBJECT:	545417	prismatic cured leather armour of command	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[resolveObject]	545417	prismatic cured leather armour of command	added to inventory	BODY
[resolveObject] CREATE FOR	545414	Cyroldabrenn the skeleton mage	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x52d3ccd8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="sling", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	25.330535404578	40.5
[resolveObject] CREATED OBJECT:	545423	swiftstrike reinforced leather sling of enduring	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	19
fight: 	swiftstrike reinforced leather sling of enduring	prismatic cured leather armour of command	::	nil	MAINHAND
[resolveObject]	545423	swiftstrike reinforced leather sling of enduring	added to inventory	MAINHAND
[resolveObject] CREATE FOR	545414	Cyroldabrenn the skeleton mage	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x50dd8d70, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	115.85614222238	119.5
[resolveObject] CREATED OBJECT:	545429	shocking dwarven-steel shield	tries left:	4
[resolveObject] autoreq: GAINING STAT	cun	3
fight: 	shocking dwarven-steel shield	swiftstrike reinforced leather sling of enduring	::	nil	OFFHAND
fight: 	shocking dwarven-steel shield	prismatic cured leather armour of command	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	545429	shocking dwarven-steel shield	added to inventory	OFFHAND
[resolveObject] CREATE FOR	545414	Cyroldabrenn the skeleton mage	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x48fd6690, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	116.46758080087	119.5
[resolveObject] CREATED OBJECT:	545433	pouch of stralite shots of paradox	tries left:	4
fight: 	pouch of stralite shots of paradox	swiftstrike reinforced leather sling of enduring	::	nil	QUIVER
fight: 	pouch of stralite shots of paradox	shocking dwarven-steel shield	::	nil	QUIVER
fight: 	pouch of stralite shots of paradox	prismatic cured leather armour of command	::	nil	QUIVER
[resolveObject]	545433	pouch of stralite shots of paradox	added to inventory	QUIVER
[Actor:move]	545414	Cyroldabrenn the skeleton mage	(forced) move from	nil	nil	to	38	15
Added unique	mod.class.NPC/Cyroldabrenn the skeleton mage	::	1
[Actor:wearAllInventory]	545414	Cyroldabrenn the skeleton mage	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	545414	Cyroldabrenn the skeleton mage
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKIRMISHER_BASH_AND_SMASH	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKIRMISHER_KNEECAPPER	level	6	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_SHOOT	level	2	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKIRMISHER_COUNTER_SHOT	level	8	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKIRMISHER_PACE_YOURSELF	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MANATHRUST	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_DISENGAGE	level	6	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_EVASION	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FLAME	level	5	range:	10	radius:	0	effective:	10
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2,time_factor=2500]
[SHADER] setting reset param	tick_start	15567190
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1,time_factor=2500]
[SHADER] setting reset param	tick_start	15567190
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	545437	skeleton archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	68.413222944097	76.1
[resolveObject] CREATED OBJECT:	545438	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	545438	huge pile of gold pieces
[resolveObject] CREATE FOR	545437	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x4a7d4138, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Ego	97.267671405599	101.1
[resolveObject] CREATED OBJECT:	545439	mighty yew longbow	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	545439	mighty yew longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	545437	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x44588d60, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	1.9042474959936	16.1
[resolveObject] CREATED OBJECT:	545443	psychokinetic quiver of yew arrows of crippling	tries left:	4
fight: 	psychokinetic quiver of yew arrows of crippling	mighty yew longbow	::	OFFHAND	QUIVER
[resolveObject]	545443	psychokinetic quiver of yew arrows of crippling	added to inventory	QUIVER
[Actor:move]	545437	skeleton archer	(forced) move from	nil	nil	to	32	46
[Actor:wearAllInventory]	545437	skeleton archer	wearing main inventory
[Actor:move]	545449	ghast	(forced) move from	nil	nil	to	6	3
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[CALLBACK] upgrading to prioritized	talents_on_act
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:move]	545450	master vampire	(forced) move from	nil	nil	to	24	33
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_act_base
Random elite generating
[createRandomBoss] Creating random boss 	Beludhema the skeleton warrior	31	level	1	classes
  * class	Wyrmic	 rejected due to power source
[applyRandomClass]	545452	Beludhema the skeleton warrior	Adding class	Sun Paladin	Celestial
   power types: not_power_source =	antimagic,nature	power_source =	arcane,technique
Adding 1 primary trees to boss
Adding 3 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree celestial/radiance to boss
 Talent choices for celestial/radiance:
		1	T_RADIANCE	Radiance
		2	T_ILLUMINATION	Illumination
		3	T_SEARING_SIGHT	Searing Sight
		4	T_JUDGEMENT	Judgement
Adding primary tree celestial/radiance to boss with 4 talents
1	 * talent:	T_RADIANCE	5
1	 * talent:	T_ILLUMINATION	3
1	 * talent:	T_SEARING_SIGHT	3
1	 * talent:	T_JUDGEMENT	4
[applyRandomClass] Attempting to add tree celestial/combat to boss
 * Random boss forbade talent because of special talent restriction	Weapon of Wrath	T_WEAPON_OF_WRATH	31
 Talent choices for celestial/combat:
		1	T_WEAPON_OF_LIGHT	Weapon of Light
		2	T_WAVE_OF_POWER	Wave of Power
		3	T_SECOND_LIFE	Second Life
Adding secondary tree celestial/combat to boss with 2 talents
1	 * talent:	T_WEAPON_OF_LIGHT	4
1	 * talent:	T_WAVE_OF_POWER	4
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 Talent choices for technique/combat-techniques-active:
		1	T_RUSH	Rush
		2	T_PRECISE_STRIKES	Precise Strikes
		3	T_PERFECT_STRIKE	Perfect Strike
		4	T_BLINDING_SPEED	Blinding Speed
Adding secondary tree technique/combat-techniques-active to boss with 2 talents
2	 * talent:	T_RUSH	4
2	 * talent:	T_PRECISE_STRIKES	4
[applyRandomClass] Attempting to add tree celestial/sun to boss
 Talent choices for celestial/sun:
		1	T_SUN_BEAM	Sun Ray
		2	T_PATH_OF_THE_SUN	Path of the Sun
		3	T_SUN_VENGEANCE	Sun's Vengeance
		4	T_SUNCLOAK	Suncloak
Adding secondary tree celestial/sun to boss with 2 talents
3	 * talent:	T_SUN_BEAM	4
3	 * talent:	T_PATH_OF_THE_SUN	4
 ** Finished adding	1	of	1	primary class trees
	 * 	celestial/radiance
 ** Finished adding	3	of	3	secondary class trees
	 * 	celestial/combat
	 * 	technique/combat-techniques-active
	 * 	celestial/sun
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	1	gr egos =	0	rand themes = 	3	points = 	36	nb_powers = 	8
 * using themes	spell,defense,misc
 * forbid power sources:	antimagic,nature
Creating randart %s 'Anurodokan'(gleaming dwarven-steel waraxe) with no themename
 ** selected ego	acidic 	(normal)	arcane
 * adding power: generic stat wil(1 points), 18 remaining
 * adding power: generic resist fire(1 points), 17 remaining
 * adding power: generic die at(1 points), 16 remaining
 * adding power: generic def(1 points), 15 remaining
 * adding power: generic spellcrit(1 points), 14 remaining
 * adding power: generic inc damage blight(1 points), 13 remaining
 * adding power: generic immune teleport(2 points), 12 remaining
 * adding power: generic resist arcane(1 points), 10 remaining
 * adding power: generic stat wil(1.5 points), 9 remaining
 * adding power: generic resist fire(1.5 points), 7.5 remaining
 * adding power: generic die at(1.5 points), 6 remaining
 * adding power: generic def(1.5 points), 4.5 remaining
 * adding power: generic spellcrit(1.5 points), 3 remaining
 * adding power: generic inc damage blight(1.5 points), 1.5 remaining
 * adding bias power: generic def(2.25 points), 18 remaining
 * adding bias power: generic def(2.7 points), 15.75 remaining
 * adding bias power: generic stat wil(2.25 points), 13.05 remaining
 * adding bias power: generic spellcrit(2.25 points), 10.8 remaining
 * adding bias power: generic stat wil(2.7 points), 8.55 remaining
 * adding bias power: generic die at(2.25 points), 5.85 remaining
 * adding bias power: generic stat wil(3.24 points), 3.6 remaining
[resolveObject] CREATE FOR	545648	Beludhema the skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x4e6cfd68, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	45.76382095735	51.1
[resolveObject] CREATED OBJECT:	545649	blazebringer's dwarven-steel greatsword of erosion	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	5
[General Object resolver]	545649	blazebringer's dwarven-steel greatsword of erosion	COULD NOT BE WORN
[resolveObject] adding to main inventory:	545649	blazebringer's dwarven-steel greatsword of erosion
[resolveObject] CREATE FOR	545648	Beludhema the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x40433f48, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mace", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	117.36366478746	119.5
[resolveObject] CREATED OBJECT:	545655	arcing dwarven-steel mace	tries left:	4
[resolveObject]	545655	arcing dwarven-steel mace	added to inventory	MAINHAND
[resolveObject] CREATE FOR	545648	Beludhema the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x42445b28, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	101.14974175944	115.5
[resolveObject] CREATED OBJECT:	545659	flaming stralite shield of lightning resistance (#RESIST#)	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	11
fight: 	flaming stralite shield of lightning resistance (#RESIST#)	arcing dwarven-steel mace	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	545659	flaming stralite shield of lightning resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	545648	Beludhema the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x44234938, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	1.4469505726469	40.5
[resolveObject] CREATED OBJECT:	545665	radiant dwarven-steel mail armour of the deep	tries left:	4
fight: 	radiant dwarven-steel mail armour of the deep	arcing dwarven-steel mace	::	nil	BODY
fight: 	radiant dwarven-steel mail armour of the deep	flaming stralite shield of lightning resistance (#RESIST#)	::	nil	BODY
[resolveObject]	545665	radiant dwarven-steel mail armour of the deep	added to inventory	BODY
[resolveObject] CREATE FOR	545648	Beludhema the skeleton warrior	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="greatsword", type="weapon", ego_chance=-1000, name="iron greatsword", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	545671	iron greatsword	tries left:	1
[resolvers.inventory] created object:	545671	iron greatsword	inventory:	nil	keep:
[Identify]	iron greatsword	true
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	545648	Beludhema the skeleton warrior	(forced) move from	nil	nil	to	18	38
Added unique	mod.class.NPC/Beludhema the skeleton warrior	::	1
[Actor:wearAllInventory]	545648	Beludhema the skeleton warrior	wearing main inventory
fight: 	dwarven-steel waraxe 'Anurodokan'	arcing dwarven-steel mace	::	nil	MAINHAND
fight: 	dwarven-steel waraxe 'Anurodokan'	flaming stralite shield of lightning resistance (#RESIST#)	::	nil	MAINHAND
fight: 	dwarven-steel waraxe 'Anurodokan'	radiant dwarven-steel mail armour of the deep	::	nil	MAINHAND
fight: 	dwarven-steel waraxe 'Anurodokan'	flaming stralite shield of lightning resistance (#RESIST#)	::	nil	MAINHAND
fight: 	dwarven-steel waraxe 'Anurodokan'	radiant dwarven-steel mail armour of the deep	::	nil	MAINHAND
[Actor:wearAllInventory]	Beludhema the skeleton warrior	545648	545454	dwarven-steel waraxe 'Anurodokan'	WORN IN	MAINHAND	1
    --- replaced:	545655	arcing dwarven-steel mace
running talented_ai_tactic resolver on_added_to_level function for	545648	Beludhema the skeleton warrior
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHANT_OF_FORTITUDE	level	8	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_CHANT_OF_FORTRESS	level	8	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_WEAPON_OF_LIGHT	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SEARING_SIGHT	level	5	range:	11.536689306878	radius:	0	effective:	11.536689306878
   #- checking tactical table for talent	T_RUSH	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_STUNNING_BLOW	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHANT_OF_RESISTANCE	level	8	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_JUDGEMENT	level	6	range:	11.536689306878	radius:	11.536689306878	effective:	19.227815511463
   #- checking tactical table for talent	T_WAVE_OF_POWER	level	6	range:	9.2351331960403	radius:	0	effective:	9.2351331960403
   #- checking tactical table for talent	T_PATH_OF_THE_SUN	level	6	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_SUN_BEAM	level	6	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	6	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[resolveObject] CREATE FOR	545672	ghast	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	82.349959142284	96.1
[resolveObject] CREATED OBJECT:	545673	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	545673	gold pieces
[Actor:move]	545672	ghast	(forced) move from	nil	nil	to	4	10
[Actor:wearAllInventory]	545672	ghast	wearing main inventory
[Actor:move]	545674	grave wight	(forced) move from	nil	nil	to	29	20
Random elite generating
[createRandomBoss] Creating random boss 	Yvynne the vampire	31	level	1	classes
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[CALLBACK] upgrading to prioritized	talents_on_act
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[applyRandomClass]	545675	Yvynne the vampire	Adding class	Mindslayer	Psionic
   power types: not_power_source =	antimagic,nature	power_source =	technique,psionic
Adding 1 primary trees to boss
Adding 3 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree psionic/augmented-mobility to boss
 Talent choices for psionic/augmented-mobility:
		1	T_SKATE	Skate
		2	T_QUICK_AS_THOUGHT	Quick as Thought
		3	T_MINDHOOK	Mindhook
		4	T_TELEKINETIC_LEAP	Telekinetic Leap
Adding primary tree psionic/augmented-mobility to boss with 3 talents
1	 * talent:	T_SKATE	4
1	 * talent:	T_QUICK_AS_THOUGHT	5
1	 * talent:	T_MINDHOOK	3
[applyRandomClass] Attempting to add tree psionic/finer-energy-manipulations to boss
 * Random boss forbade talent because talent not allowed on random bosses	Form and Function	T_FORM_AND_FUNCTION	31
 * Random boss forbade talent because talent not allowed on random bosses	Matter is Energy	T_MATTER_IS_ENERGY	31
 Talent choices for psionic/finer-energy-manipulations:
		1	T_REALIGN	Realign
		2	T_RESONANT_FOCUS	Resonant Focus
Adding secondary tree psionic/finer-energy-manipulations to boss with 2 talents
1	 * talent:	T_REALIGN	4
1	 * talent:	T_RESONANT_FOCUS	4
[applyRandomClass] Attempting to add tree psionic/psi-fighting to boss
 Talent choices for psionic/psi-fighting:
		1	T_TELEKINETIC_SMASH	Telekinetic Smash
		2	T_AUGMENTATION	Augmentation
		3	T_WARDING_WEAPON	Warding Weapon
		4	T_IMPALE	Impale
Adding secondary tree psionic/psi-fighting to boss with 1 talents
2	 * talent:	T_TELEKINETIC_SMASH	3
[applyRandomClass] Attempting to add tree psionic/projection to boss
 Talent choices for psionic/projection:
		1	T_KINETIC_AURA	Kinetic Aura
		2	T_THERMAL_AURA	Thermal Aura
		3	T_CHARGED_AURA	Charged Aura
		4	T_FRENZIED_FOCUS	Frenzied Focus
Adding secondary tree psionic/projection to boss with 2 talents
3	 * talent:	T_KINETIC_AURA	3
3	 * talent:	T_THERMAL_AURA	3
 ** Finished adding	1	of	1	primary class trees
	 * 	psionic/augmented-mobility
 ** Finished adding	3	of	3	secondary class trees
	 * 	psionic/finer-energy-manipulations
	 * 	psionic/psi-fighting
	 * 	psionic/projection
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	1	gr egos =	0	rand themes = 	3	points = 	33	nb_powers = 	7
 * using themes	acid,light,arcane
 * forbid power sources:	antimagic,nature
Creating randart Bethydhewyn the %s(sigiled dwarven-steel battleaxe) with no themename
 ** selected ego	quick 	(greater)	technique
 * adding power: arcane melee(1 points), 17 remaining
 * adding power: generic inc damage acid(1 points), 16 remaining
 * adding power: generic resist acid(1 points), 15 remaining
 * adding power: generic resist acid(1 points), 14 remaining
 * adding power: arcane melee(1 points), 13 remaining
 * adding power: generic resist acid(1 points), 12 remaining
 * adding power: acid melee(1 points), 11 remaining
 * adding power: arcane melee(1.5 points), 10 remaining
 * adding power: generic inc damage acid(1.5 points), 8.5 remaining
 * adding power: generic resist acid(1.5 points), 7 remaining
 * adding power: generic resist acid(1.5 points), 5.5 remaining
 * adding power: arcane melee(1.5 points), 4 remaining
 * adding power: generic resist acid(1.5 points), 2.5 remaining
 * adding power: acid melee(1.5 points), 1 remaining
 * adding bias power: arcane melee(2.25 points), 17 remaining
 * adding bias power: arcane melee(2.7 points), 14.75 remaining
Removing power from bias list , 	arcane melee
 * adding bias power: generic resist acid(2.25 points), 12.05 remaining
 * adding bias power: generic resist acid(2.7 points), 9.8 remaining
 * adding bias power: generic resist acid(3.24 points), 7.1 remaining
 * adding bias power: generic resist acid(3.888 points), 3.86 remaining
[resolveObject] CREATE FOR	545859	Yvynne the vampire	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x49415d10, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	107.85671352568	115.5
[resolveObject] CREATED OBJECT:	545860	mindwoven cashmere robe of the mind (#RESIST#)	tries left:	4
[resolveObject]	545860	mindwoven cashmere robe of the mind (#RESIST#)	added to inventory	BODY
[resolveObject] CREATE FOR	545859	Yvynne the vampire	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x4a46a0c0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	75.622552680346	95.5
[resolveObject] CREATED OBJECT:	545866	stralite greatsword of shearing	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	22
fight: 	stralite greatsword of shearing	mindwoven cashmere robe of the mind (#RESIST#)	::	nil	MAINHAND
[resolveObject]	545866	stralite greatsword of shearing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	545859	Yvynne the vampire	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x4040b7b0, force_drop=false, subtype="greatsword", force_inven="PSIONIC_FOCUS", type="weapon", autoreq=true, tome_drops="store", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	70.046765565417	70.5
[resolveObject] CREATED OBJECT:	545870	plaguebringer's stralite greatsword of phasing	tries left:	4
[resolveObject]	545870	plaguebringer's stralite greatsword of phasing	FORCING INVENTORY	PSIONIC_FOCUS	4	slot
[resolveObject] CREATE FOR	545859	Yvynne the vampire	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	545876	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	545876	mossy mindstar	inventory:	nil	keep:
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	545859	Yvynne the vampire	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	545877	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	545877	mossy mindstar	inventory:	nil	keep:
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	545859	Yvynne the vampire	do_wear/tries:	false	2	filter:
	{type="gem", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	94.583090175842	96.1
[resolveObject] CREATED OBJECT:	545878	emerald	tries left:	1
[resolvers.inventory] created object:	545878	emerald	inventory:	nil	keep:
[Identify]	emerald	true
[Actor:move]	545859	Yvynne the vampire	(forced) move from	nil	nil	to	28	11
Added unique	mod.class.NPC/Yvynne the vampire	::	1
[Actor:wearAllInventory]	545859	Yvynne the vampire	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	545859	Yvynne the vampire
   #- checking tactical table for talent	T_ETERNAL_NIGHT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLUR_SIGHT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUN	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MINDHOOK	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_BEYOND_THE_FLESH	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_QUICK_AS_THOUGHT	level	8	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_THERMAL_AURA	level	5	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_ROTTING_DISEASE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_REALIGN	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KINETIC_SHIELD	level	6	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_TELEKINETIC_SMASH	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKATE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KINETIC_AURA	level	6	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_CIRCLE_OF_DEATH	level	5	range:	6	radius:	3	effective:	8
   #- checking tactical table for talent	T_RUNE:_MANASURGE_1	level	1	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_wear
[SHADER] setting reset param	tick_start	15567190
[resolveObject] CREATE FOR	545879	orc master wyrmic	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	84.501119718101	96.1
[resolveObject] CREATED OBJECT:	545883	blurring hardened leather belt of the mystic	tries left:	1
[resolveObject] adding to main inventory:	545883	blurring hardened leather belt of the mystic
[resolveObject] CREATE FOR	545879	orc master wyrmic	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	26.173671149457	51.1
[resolveObject] CREATED OBJECT:	545889	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	545889	gold pieces
[resolveObject] CREATE FOR	545879	orc master wyrmic	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="battleaxe"}
[TOME ENTITY FILTER] selected basic	102.12478381422	106.1
[resolveObject] CREATED OBJECT:	545890	dwarven-steel battleaxe	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[resolveObject]	545890	dwarven-steel battleaxe	added to inventory	MAINHAND
[resolveObject] CREATE FOR	545879	orc master wyrmic	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Double Greater	4.1910069759517	16.1
[resolveObject] CREATED OBJECT:	545891	marauder's hardened leather armour of the void	tries left:	4
fight: 	marauder's hardened leather armour of the void	dwarven-steel battleaxe	::	OFFHAND	BODY
[ActorObjectUse] useObjectEnable: 	marauder's hardened leather armour of the void	by	orc master wyrmic	inven/slot	table: 0x43c141d0
[resolveObject]	545891	marauder's hardened leather armour of the void	added to inventory	BODY
[resolveObject] CREATE FOR	545879	orc master wyrmic	do_wear/tries:	true	5	filter:
	{type="charm", subtype="totem"}
[TOME ENTITY FILTER] selected Greater	72.518381596052	76.1
[resolveObject] CREATED OBJECT:	545897	innervating yew totem of stinging	tries left:	4
fight: 	innervating yew totem of stinging	dwarven-steel battleaxe	::	OFFHAND	TOOL
fight: 	innervating yew totem of stinging	marauder's hardened leather armour of the void	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	innervating yew totem of stinging	by	orc master wyrmic	inven/slot	table: 0x4cc33ec0
[resolveObject]	545897	innervating yew totem of stinging	added to inventory	TOOL
[CALLBACK] upgrading to prioritized	talents_on_kill
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_master_wyrmic.png
[Actor:move]	545879	orc master wyrmic	(forced) move from	nil	nil	to	11	21
[Actor:wearAllInventory]	545879	orc master wyrmic	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Ce'Nuna the umber hulk	31	level	1	classes
[applyRandomClass]	545903	Ce'Nuna the umber hulk	Adding class	Doomed	Afflicted
   power types: not_power_source =	antimagic,arcane	power_source =	psionic
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree cursed/dark-sustenance to boss
 Talent choices for cursed/dark-sustenance:
		1	T_FEED	Feed
		2	T_DEVOUR_LIFE	Devour Life
		3	T_FEED_POWER	Feed Power
		4	T_FEED_STRENGTHS	Feed Strengths
Adding primary tree cursed/dark-sustenance to boss with 3 talents
1	 * talent:	T_FEED	4
1	 * talent:	T_DEVOUR_LIFE	5
1	 * talent:	T_FEED_POWER	5
[applyRandomClass] Attempting to add tree cursed/punishments to boss
 Talent choices for cursed/punishments:
		1	T_REPROACH	Reproach
		2	T_HATEFUL_WHISPER	Hateful Whisper
		3	T_AGONY	Agony
		4	T_MADNESS	Madness
Adding secondary tree cursed/punishments to boss with 2 talents
1	 * talent:	T_REPROACH	4
1	 * talent:	T_HATEFUL_WHISPER	3
[applyRandomClass] Attempting to add tree cursed/darkness to boss
 Talent choices for cursed/darkness:
		1	T_CREEPING_DARKNESS	Creeping Darkness
		2	T_DARK_VISION	Dark Vision
		3	T_DARK_TORRENT	Dark Torrent
		4	T_DARK_TENDRILS	Dark Tendrils
Adding secondary tree cursed/darkness to boss with 1 talents
2	 * talent:	T_CREEPING_DARKNESS	4
 ** Finished adding	1	of	1	primary class trees
	 * 	cursed/dark-sustenance
 ** Finished adding	2	of	2	secondary class trees
	 * 	cursed/punishments
	 * 	cursed/darkness
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	1	gr egos =	0	rand themes = 	3	points = 	33	nb_powers = 	6
 * using themes	dark,mental,defense
 * forbid power sources:	antimagic,arcane
Creating randart Murkgore the %s(humming steel ring) with dark
 ** selected ego	mule's 	(normal)	technique
 * adding power: generic increased life(1 points), 17 remaining
 * adding power: generic die at(1 points), 16 remaining
 * adding power: generic immune pin(2 points), 15 remaining
 * adding power: generic inc damage darkness(1 points), 13 remaining
 * adding power: generic mindpower(1 points), 12 remaining
 * adding power: generic resist fire(1 points), 11 remaining
 * adding power: generic increased life(1.5 points), 10 remaining
 * adding power: generic die at(1.5 points), 8.5 remaining
 * adding power: generic immune pin(3 points), 7 remaining
 * adding power: generic inc damage darkness(1.5 points), 4 remaining
 * adding power: generic mindpower(1.5 points), 2.5 remaining
 * adding power: generic resist fire(1.5 points), 1 remaining
 * adding bias power: generic resist fire(2.25 points), 17 remaining
 * adding bias power: generic die at(2.25 points), 14.75 remaining
 * adding bias power: generic immune pin(4.5 points), 12.5 remaining
Removing power from bias list , 	generic immune pin
 * adding bias power: generic resist fire(2.7 points), 8 remaining
 * adding bias power: generic die at(2.7 points), 5.3 remaining
 * adding bias power: generic mindpower(2.25 points), 2.6 remaining
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	546044	Ce'Nuna the umber hulk	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	16.775283680111	51.1
[resolveObject] CREATED OBJECT:	546045	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	546045	gold pieces
[resolveObject] CREATE FOR	546044	Ce'Nuna the umber hulk	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	83.340953791497	96.1
[resolveObject] CREATED OBJECT:	546046	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	546046	gold pieces
[resolveObject] CREATE FOR	546044	Ce'Nuna the umber hulk	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	62.498256617504	76.1
[resolveObject] CREATED OBJECT:	546047	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	546047	gold pieces
[resolveObject] CREATE FOR	546044	Ce'Nuna the umber hulk	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x4c5eacc0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	43.702976881457	70.5
[resolveObject] CREATED OBJECT:	546048	epiphanous vined mindstar of balance	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	2
[resolveObject]	546048	epiphanous vined mindstar of balance	added to inventory	MAINHAND
[resolveObject] CREATE FOR	546044	Ce'Nuna the umber hulk	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x42a70190, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	85.482314783843	95.5
[resolveObject] CREATED OBJECT:	546054	thorny mindstar of flames	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	8
fight: 	thorny mindstar of flames	epiphanous vined mindstar of balance	::	nil	OFFHAND
[resolveObject]	546054	thorny mindstar of flames	added to inventory	OFFHAND
[resolveObject] CREATE FOR	546044	Ce'Nuna the umber hulk	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x418a04b8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	11.285515551871	40.5
[resolveObject] CREATED OBJECT:	546058	verdant silk robe of life	tries left:	4
fight: 	verdant silk robe of life	epiphanous vined mindstar of balance	::	nil	BODY
fight: 	verdant silk robe of life	thorny mindstar of flames	::	nil	BODY
[resolveObject]	546058	verdant silk robe of life	added to inventory	BODY
[Actor:move]	546044	Ce'Nuna the umber hulk	(forced) move from	nil	nil	to	43	37
Added unique	mod.class.NPC/Ce'Nuna the umber hulk	::	1
[Actor:wearAllInventory]	546044	Ce'Nuna the umber hulk	wearing main inventory
fight: 	Murkgore the steel ring	epiphanous vined mindstar of balance	::	nil	FINGER
fight: 	Murkgore the steel ring	thorny mindstar of flames	::	nil	FINGER
fight: 	Murkgore the steel ring	verdant silk robe of life	::	nil	FINGER
[Actor:wearAllInventory]	Ce'Nuna the umber hulk	546044	545905	Murkgore the steel ring	WORN IN	FINGER	1
running talented_ai_tactic resolver on_added_to_level function for	546044	Ce'Nuna the umber hulk
   #- checking tactical table for talent	T_FEED	level	6	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_REPROACH	level	6	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_MIND_DISRUPTION	level	10	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_GESTURE_OF_PAIN	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WILLFUL_STRIKE	level	6	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_CALL_SHADOWS	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CREEPING_DARKNESS	level	6	range:	5	radius:	3	effective:	7
   #- checking tactical table for talent	T_HATEFUL_WHISPER	level	5	range:	5	radius:	0	effective:	5
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
[SHADER] setting reset param	tick_start	15567190
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
[SHADER] setting reset param	tick_start	15567190
Random elite generating
[createRandomBoss] Creating random boss 	Zubyta the grave wight	31	level	1	classes
[applyRandomClass]	546064	Zubyta the grave wight	Adding class	Berserker	Warrior
   power types: not_power_source =	antimagic,nature	power_source =	technique
Adding 1 primary trees to boss
Adding 3 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/strength-of-the-berserker to boss
 * Random boss forbade talent because talent not allowed on random bosses	Berserker Rage	T_BERSERKER_RAGE	31
 Talent choices for technique/strength-of-the-berserker:
		1	T_WARSHOUT_BERSERKER	Warshout
		2	T_SHATTERING_BLOW	Shattering Blow
		3	T_RELENTLESS_FURY	Relentless Fury
Adding primary tree technique/strength-of-the-berserker to boss with 3 talents
1	 * talent:	T_WARSHOUT_BERSERKER	4
1	 * talent:	T_SHATTERING_BLOW	4
1	 * talent:	T_RELENTLESS_FURY	4
[applyRandomClass] Attempting to add tree cunning/dirty to boss
 * Random boss forbade talent because talent not allowed on random bosses	Dirty Fighting	T_DIRTY_FIGHTING	31
 Talent choices for cunning/dirty:
		1	T_BACKSTAB	Backstab
		2	T_BLINDING_POWDER	Blinding Powder
		3	T_TWIST_THE_KNIFE	Twist the Knife
Adding secondary tree cunning/dirty to boss with 2 talents
1	 * talent:	T_BACKSTAB	4
1	 * talent:	T_BLINDING_POWDER	4
[applyRandomClass] Attempting to add tree technique/bloodthirst to boss
 Talent choices for technique/bloodthirst:
		1	T_MORTAL_TERROR	Mortal Terror
		2	T_BLOODBATH	Bloodbath
		3	T_BLOODY_BUTCHER	Bloody Butcher
		4	T_UNSTOPPABLE	Unstoppable
Adding secondary tree technique/bloodthirst to boss with 2 talents
2	 * talent:	T_MORTAL_TERROR	4
2	 * talent:	T_BLOODBATH	5
[applyRandomClass] Attempting to add tree technique/superiority to boss
 Talent choices for technique/superiority:
		1	T_JUGGERNAUT	Juggernaut
		2	T_ONSLAUGHT	Onslaught
		3	T_BATTLE_CALL	Battle Call
		4	T_SHATTERING_IMPACT	Shattering Impact
Adding secondary tree technique/superiority to boss with 2 talents
3	 * talent:	T_JUGGERNAUT	5
3	 * talent:	T_ONSLAUGHT	4
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/strength-of-the-berserker
 ** Finished adding	3	of	3	secondary class trees
	 * 	cunning/dirty
	 * 	technique/bloodthirst
	 * 	technique/superiority
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	1	gr egos =	0	rand themes = 	3	points = 	54	nb_powers = 	6
 * using themes	acid,cold,misc
 * forbid power sources:	antimagic,nature
Creating randart Bahir the Snowbrace(plated cashmere wizard hat) with cold
 ** selected ego	 of the sentry	(normal)	arcane
 * adding power: generic acid retribution(1 points), 27 remaining
 * adding power: generic resists pen acid(1 points), 26 remaining
 * adding power: generic acid corrode melee(2 points), 25 remaining
 * adding power: generic inc damage cold(1 points), 23 remaining
 * adding power: generic stat str(1 points), 22 remaining
 * adding power: generic cold retribution(1 points), 21 remaining
 * adding power: generic acid retribution(1.5 points), 20 remaining
 * adding power: generic resists pen acid(1.5 points), 18.5 remaining
 * adding power: generic acid corrode melee(3 points), 17 remaining
 * adding power: generic inc damage cold(1.5 points), 14 remaining
 * adding power: generic stat str(1.5 points), 12.5 remaining
 * adding power: generic cold retribution(1.5 points), 11 remaining
 * adding power: generic acid retribution(2.25 points), 9.5 remaining
 * adding power: generic resists pen acid(2.25 points), 7.25 remaining
 * adding power: generic acid corrode melee(4.5 points), 5 remaining
Removing power from the list, 	generic acid corrode melee	==	table: 0x4425ed28	remaining:
 * adding bias power: generic inc damage cold(2.25 points), 27 remaining
 * adding bias power: generic cold retribution(2.25 points), 24.75 remaining
 * adding bias power: generic stat str(2.25 points), 22.5 remaining
 * adding bias power: generic resists pen acid(3.375 points), 20.25 remaining
 * adding bias power: generic inc damage cold(2.7 points), 16.875 remaining
 * adding bias power: generic cold retribution(2.7 points), 14.175 remaining
 * adding bias power: generic stat str(2.7 points), 11.475 remaining
 * adding bias power: generic resists pen acid(4.05 points), 8.775 remaining
 * adding bias power: generic inc damage cold(3.24 points), 4.725 remaining
[ActorObjectUse] useObjectEnable: 	Bahir the Snowbrace	by	Zubyta the grave wight	inven/slot	1
[ActorObjectUse] Object	Bahir the Snowbrace	546066	is ineligible for talent interface
[resolveObject] CREATE FOR	546205	Zubyta the grave wight	do_wear/tries:	nil	2	filter:
	{ego_chance=20}
[resolveObject] CREATED OBJECT:	546206	hardened leather armour	tries left:	1
[resolveObject] adding to main inventory:	546206	hardened leather armour
[resolveObject] CREATE FOR	546205	Zubyta the grave wight	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x4bb0d2c0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	40.616054778014	70.5
[resolveObject] CREATED OBJECT:	546207	chilling stralite greatsword of crippling	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	19
[resolveObject]	546207	chilling stralite greatsword of crippling	added to inventory	MAINHAND
[resolveObject] CREATE FOR	546205	Zubyta the grave wight	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x4a721768, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	56.895805195299	70.5
[resolveObject] CREATED OBJECT:	546213	enlightening dwarven-steel mail armour of lightning resistance	tries left:	4
fight: 	enlightening dwarven-steel mail armour of lightning resistance	chilling stralite greatsword of crippling	::	OFFHAND	BODY
[resolveObject]	546213	enlightening dwarven-steel mail armour of lightning resistance	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[Actor:move]	546205	Zubyta the grave wight	(forced) move from	nil	nil	to	24	38
Added unique	mod.class.NPC/Zubyta the grave wight	::	1
[Actor:wearAllInventory]	546205	Zubyta the grave wight	wearing main inventory
[ActorObjectUse] useObjectDisable: 	Bahir the Snowbrace	inven/slot	1	1	tid
fight: 	Bahir the Snowbrace	chilling stralite greatsword of crippling	::	OFFHAND	HEAD
fight: 	Bahir the Snowbrace	enlightening dwarven-steel mail armour of lightning resistance	::	nil	HEAD
[ActorObjectUse] useObjectEnable: 	Bahir the Snowbrace	by	Zubyta the grave wight	inven/slot	table: 0x4ef58f60
[Actor:wearAllInventory]	Zubyta the grave wight	546205	546066	Bahir the Snowbrace	WORN IN	HEAD	1
running talented_ai_tactic resolver on_added_to_level function for	546205	Zubyta the grave wight
   #- checking tactical table for talent	T_SHATTERING_BLOW	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_JUGGERNAUT	level	8	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLINDING_POWDER	level	6	range:	0	radius:	2	effective:	1.3333333333333
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	3	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_STUNNING_BLOW_ASSAULT	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_LIGHTNING	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WARSHOUT_BERSERKER	level	6	range:	0	radius:	9	effective:	6
   #- checking tactical table for talent	T_RELENTLESS_FURY	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_MIND_DISRUPTION	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FLAMESHOCK	level	6	range:	0	radius:	8	effective:	5.3333333333333
   #- checking tactical table for talent	T_ONSLAUGHT	level	6	range:	5	radius:	0	effective:	5
   #- checking tactical table for talent	T_GLACIAL_VAPOUR	level	6	range:	8	radius:	3	effective:	10
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[CALLBACK] upgrading to prioritized	talents_on_act
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:move]	546219	vampire lord	(forced) move from	nil	nil	to	7	26
[CALLBACK] upgrading to prioritized	talents_on_act_base
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.9,0.9,1),ellipsoidalFactor=1,shieldIntensity=0.4]
[SHADER] setting reset param	tick_start	15567190
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_combat
Random elite generating
[createRandomBoss] Creating random boss 	Vorima the skeleton warrior	31	level	1	classes
[applyRandomClass]	546222	Vorima the skeleton warrior	Adding class	Alchemist	Mage
   power types: not_power_source =	antimagic,nature	power_source =	arcane
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree spell/explosives to boss
 Talent choices for spell/explosives:
		1	T_THROW_BOMB	Throw Bomb
		2	T_ALCHEMIST_PROTECTION	Alchemist Protection
		3	T_EXPLOSION_EXPERT	Explosion Expert
		4	T_SHOCKWAVE_BOMB	Shockwave Bomb
Adding primary tree spell/explosives to boss with 4 talents
1	 * talent:	T_THROW_BOMB	5
1	 * talent:	T_ALCHEMIST_PROTECTION	5
1	 * talent:	T_EXPLOSION_EXPERT	3
1	 * talent:	T_SHOCKWAVE_BOMB	4
[applyRandomClass] Attempting to add tree spell/staff-combat to boss
 Talent choices for spell/staff-combat:
		1	T_CHANNEL_STAFF	Channel Staff
		2	T_STAFF_MASTERY	Staff Mastery
		3	T_DEFENSIVE_POSTURE	Defensive Posture
		4	T_BLUNT_THRUST	Blunt Thrust
Adding secondary tree spell/staff-combat to boss with 2 talents
1	 * talent:	T_CHANNEL_STAFF	4
1	 * talent:	T_STAFF_MASTERY	4
[applyRandomClass] Attempting to add tree spell/energy-alchemy to boss
 Talent choices for spell/energy-alchemy:
		1	T_LIGHTNING_INFUSION	Lightning Infusion
		2	T_DYNAMIC_RECHARGE	Dynamic Recharge
		3	T_THUNDERCLAP	Thunderclap
		4	T_LIVING_LIGHTNING	Living Lightning
Adding secondary tree spell/energy-alchemy to boss with 2 talents
2	 * talent:	T_LIGHTNING_INFUSION	4
2	 * talent:	T_DYNAMIC_RECHARGE	3
 ** Finished adding	1	of	1	primary class trees
	 * 	spell/explosives
 ** Finished adding	2	of	2	secondary class trees
	 * 	spell/staff-combat
	 * 	spell/energy-alchemy
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	1	gr egos =	0	rand themes = 	3	points = 	40	nb_powers = 	8
 * using themes	arcane,physical,defense
 * forbid power sources:	antimagic,nature
Creating randart Halukhad(jewel-encrusted dwarven-steel pickaxe) with no themename
 ** selected ego	soldier's 	(greater)	technique
 * adding power: generic resist mind(2 points), 20 remaining
 * adding power: generic resist arcane(1 points), 18 remaining
 * adding power: generic arcane retribution(2 points), 17 remaining
 * adding power: generic phys crit magnitude(2 points), 15 remaining
 * adding power: generic phys atk(1 points), 13 remaining
 * adding power: generic resists pen physical(1 points), 12 remaining
 * adding power: generic life regeneration(1 points), 11 remaining
 * adding power: generic resist fire(1 points), 10 remaining
 * adding power: generic resist mind(3 points), 9 remaining
 * adding power: generic resist arcane(1.5 points), 6 remaining
Removing power from the list, 	generic resist arcane	==	table: 0x482963f8	remaining:
 * adding power: generic phys crit magnitude(3 points), 4.5 remaining
 * adding power: generic phys atk(1.5 points), 1.5 remaining
 * adding bias power: generic life regeneration(1.5 points), 20 remaining
 * adding bias power: generic resist fire(1.5 points), 18.5 remaining
 * adding bias power: generic phys atk(2.25 points), 17 remaining
 * adding bias power: generic resist fire(1.8 points), 14.75 remaining
 * adding bias power: generic resists pen physical(1.5 points), 12.95 remaining
 * adding bias power: generic resist fire(2.16 points), 11.45 remaining
 * adding bias power: generic phys atk(2.7 points), 9.29 remaining
 * adding bias power: generic life regeneration(1.8 points), 6.59 remaining
Removing power from bias list , 	generic life regeneration
 * adding bias power: generic phys atk(3.24 points), 4.79 remaining
 * adding bias power: generic resist fire(2.592 points), 1.55 remaining
[resolveObject] CREATE FOR	546371	Vorima the skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x4809ee38, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	18.460642569252	51.1
[resolveObject] CREATED OBJECT:	546372	elemental dwarven-steel greatsword of phasing	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[General Object resolver]	546372	elemental dwarven-steel greatsword of phasing	COULD NOT BE WORN
[resolveObject] adding to main inventory:	546372	elemental dwarven-steel greatsword of phasing
[resolveObject] CREATE FOR	546371	Vorima the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x4c2c09a0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	53.791987193467	70.5
[resolveObject] CREATED OBJECT:	546378	lifebinding yew starstaff of illumination	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	9
[ActorObjectUse] useObjectEnable: 	lifebinding yew starstaff of illumination	by	Vorima the skeleton warrior	inven/slot	table: 0x4de970c8
[resolveObject]	546378	lifebinding yew starstaff of illumination	added to inventory	MAINHAND
[resolveObject] CREATE FOR	546371	Vorima the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x4fd380a0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	56.930699071482	70.5
[resolveObject] CREATED OBJECT:	546384	mindwoven silk robe of life	tries left:	4
fight: 	mindwoven silk robe of life	lifebinding yew starstaff of illumination	::	OFFHAND	BODY
[resolveObject]	546384	mindwoven silk robe of life	added to inventory	BODY
[resolveObject] CREATE FOR	546371	Vorima the skeleton warrior	do_wear/tries:	false	2	filter:
	{type="gem"}
[TOME ENTITY FILTER] selected Greater + Ego	23.519795147224	51.1
[resolveObject] CREATED OBJECT:	546390	lapis lazuli	tries left:	1
[resolvers.inventory] created object:	546390	lapis lazuli	inventory:	nil	keep:
[Identify]	lapis lazuli	true
[resolveObject] CREATE FOR	546371	Vorima the skeleton warrior	do_wear/tries:	false	2	filter:
	{type="gem"}
[TOME ENTITY FILTER] selected Double Ego	82.578567274696	96.1
[resolveObject] CREATED OBJECT:	546391	emerald	tries left:	1
[resolvers.inventory] created object:	546391	emerald	inventory:	nil	keep:
[Identify]	emerald	true
[resolveObject] CREATE FOR	546371	Vorima the skeleton warrior	do_wear/tries:	false	2	filter:
	{type="gem"}
[TOME ENTITY FILTER] selected Greater + Ego	37.697987013255	51.1
[resolveObject] CREATED OBJECT:	546392	emerald	tries left:	1
[resolvers.inventory] created object:	546392	emerald	inventory:	nil	keep:
[Identify]	emerald	true
[Actor:move]	546371	Vorima the skeleton warrior	(forced) move from	nil	nil	to	21	18
Added unique	mod.class.NPC/Vorima the skeleton warrior	::	1
[Actor:wearAllInventory]	546371	Vorima the skeleton warrior	wearing main inventory
fight: 	Halukhad	lifebinding yew starstaff of illumination	::	OFFHAND	TOOL
fight: 	Halukhad	mindwoven silk robe of life	::	nil	TOOL
[Actor:wearAllInventory]	Vorima the skeleton warrior	546371	546224	Halukhad	WORN IN	TOOL	1
running talented_ai_tactic resolver on_added_to_level function for	546371	Vorima the skeleton warrior
fight: 	alchemist agate	lifebinding yew starstaff of illumination	::	OFFHAND	QUIVER
fight: 	alchemist agate	mindwoven silk robe of life	::	nil	QUIVER
fight: 	alchemist agate	Halukhad	::	nil	QUIVER
[resolveObject] CREATE FOR	546475	golem	do_wear/tries:	true	5	filter:
	{not_properties=table: 0x46df2b00, id=true, type="weapon", autoreq=true, subtype="battleaxe", ego_chance=-1000}
[resolveObject] CREATED OBJECT:	546476	dwarven-steel battleaxe	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	546476	dwarven-steel battleaxe	added to inventory	MAINHAND
[Identify]	dwarven-steel battleaxe	true
[resolveObject] CREATE FOR	546475	golem	do_wear/tries:	true	5	filter:
	{not_properties=table: 0x48e20d50, id=true, type="armor", autoreq=true, subtype="heavy", ego_chance=-1000}
[resolveObject] CREATED OBJECT:	546477	dwarven-steel mail armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	dwarven-steel mail armour	dwarven-steel battleaxe	::	OFFHAND	BODY
[resolveObject]	546477	dwarven-steel mail armour	added to inventory	BODY
[Identify]	dwarven-steel mail armour	true
Loading tile	player/runic_golem/base_05.png
[Actor:move]	546475	golem (servant of Vorima the skeleton warrior)	(forced) move from	nil	nil	to	20	18
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHANNEL_STAFF	level	6	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	2	range:	0	radius:	7	effective:	4.6666666666667
   #- checking tactical table for talent	T_STUNNING_BLOW	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FIRE_INFUSION	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_LIGHTNING_INFUSION	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_THROW_BOMB	level	8	range:	10	radius:	6	effective:	14
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHOCKWAVE_BOMB	level	6	range:	9	radius:	2	effective:	10.333333333333
[resolveObject] CREATE FOR	546478	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x47ab2e30, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	56.441247027314	76.1
[resolveObject] CREATED OBJECT:	546479	dwarven-steel greatsword of ruin	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	546479	dwarven-steel greatsword of ruin	added to inventory	MAINHAND
[Actor:move]	546478	skeleton warrior	(forced) move from	nil	nil	to	27	46
Random elite generating
[createRandomBoss] Creating random boss 	Emubeth the armoured skeleton warrior	31	level	1	classes
[applyRandomClass]	546483	Emubeth the armoured skeleton warrior	Adding class	Archmage	Mage
   power types: not_power_source =	antimagic,nature	power_source =	arcane
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree spell/ice to boss
 Talent choices for spell/ice:
		1	T_FREEZE	Freeze
		2	T_FROZEN_GROUND	Frozen Ground
		3	T_SHATTER	Shatter
		4	T_UTTERCOLD	Uttercold
Adding primary tree spell/ice to boss with 3 talents
1	 * talent:	T_FREEZE	4
1	 * talent:	T_FROZEN_GROUND	3
1	 * talent:	T_SHATTER	3
[applyRandomClass] Attempting to add tree spell/arcane to boss
 Talent choices for spell/arcane:
		1	T_MANATHRUST	Manathrust
		2	T_ARCANE_POWER	Arcane Power
		3	T_ARCANE_VORTEX	Arcane Vortex
		4	T_DISRUPTION_SHIELD	Disruption Shield
Adding secondary tree spell/arcane to boss with 2 talents
1	 * talent:	T_MANATHRUST	3
1	 * talent:	T_ARCANE_POWER	3
[applyRandomClass] Attempting to add tree spell/divination to boss
 * Random boss forbade talent because talent not allowed on random bosses	Arcane Eye	T_ARCANE_EYE	31
 * Random boss forbade talent because talent not allowed on random bosses	Vision	T_VISION	31
 Talent choices for spell/divination:
		1	T_KEEN_SENSES	Keen Senses
		2	T_PREMONITION	Premonition
Adding secondary tree spell/divination to boss with 2 talents
2	 * talent:	T_KEEN_SENSES	4
2	 * talent:	T_PREMONITION	3
 ** Finished adding	1	of	1	primary class trees
	 * 	spell/ice
 ** Finished adding	2	of	2	secondary class trees
	 * 	spell/arcane
	 * 	spell/divination
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	1	gr egos =	0	rand themes = 	3	points = 	51	nb_powers = 	8
 * using themes	fire,light,defense
 * forbid power sources:	antimagic,nature
Creating randart Furnacewoe the %s(jewel-encrusted pouch of steel shots) with fire
 ** selected ego	 of daylight	(normal)	arcane
 * adding power: light burst(1 points), 26 remaining
 * adding power: light melee(1 points), 25 remaining
 * adding power: fire burst (crit)(1 points), 24 remaining
 * adding power: fire melee(1 points), 23 remaining
 * adding power: light melee(1 points), 22 remaining
 * adding power: fire melee(1 points), 21 remaining
 * adding power: light burst (crit)(1 points), 20 remaining
 * adding power: fire burst(1 points), 19 remaining
 * adding power: light burst(1.5 points), 18 remaining
 * adding power: light melee(1.5 points), 16.5 remaining
 * adding power: fire burst (crit)(1.5 points), 15 remaining
 * adding power: fire melee(1.5 points), 13.5 remaining
 * adding power: light melee(1.5 points), 12 remaining
 * adding power: fire melee(1.5 points), 10.5 remaining
 * adding power: light burst (crit)(1.5 points), 9 remaining
 * adding power: fire burst(1.5 points), 7.5 remaining
 * adding power: light burst(2.25 points), 6 remaining
 * adding power: light melee(2.25 points), 3.75 remaining
 * adding power: fire burst (crit)(2.25 points), 1.5 remaining
 * adding bias power: light melee(3.375 points), 26 remaining
Removing power from bias list , 	light melee
 * adding bias power: light burst (crit)(2.25 points), 22.625 remaining
 * adding bias power: fire burst (crit)(3.375 points), 20.375 remaining
 * adding bias power: light burst(3.375 points), 17 remaining
 * adding bias power: fire burst(2.25 points), 13.625 remaining
 * adding bias power: fire melee(2.25 points), 11.375 remaining
 * adding bias power: light burst (crit)(2.7 points), 9.125 remaining
 * adding bias power: fire burst (crit)(4.05 points), 6.425 remaining
 * adding bias power: light burst(4.05 points), 2.375 remaining
[resolveObject] CREATE FOR	546676	Emubeth the armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x4354c408, subtype="longsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	35.627045318487	51.1
[resolveObject] CREATED OBJECT:	546677	hateful dwarven-steel longsword of evisceration	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[General Object resolver]	546677	hateful dwarven-steel longsword of evisceration	COULD NOT BE WORN
[resolveObject] adding to main inventory:	546677	hateful dwarven-steel longsword of evisceration
[resolveObject] CREATE FOR	546676	Emubeth the armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x4a6b8dc0, subtype="shield", autoreq=true}
[TOME ENTITY FILTER] selected Greater	61.753709265297	76.1
[resolveObject] CREATED OBJECT:	546683	dwarven-steel shield of earthen fury	tries left:	4
[General Object resolver]	546683	dwarven-steel shield of earthen fury	COULD NOT BE WORN
[resolveObject] adding to main inventory:	546683	dwarven-steel shield of earthen fury
[resolveObject] CREATE FOR	546676	Emubeth the armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x49f93498, subtype="heavy", autoreq=true}
[TOME ENTITY FILTER] selected basic	101.34041370441	106.1
[resolveObject] CREATED OBJECT:	546687	dwarven-steel mail armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[resolveObject]	546687	dwarven-steel mail armour	added to inventory	BODY
[resolveObject] CREATE FOR	546676	Emubeth the armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x46532580, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	4.7272388652729	40.5
[resolveObject] CREATED OBJECT:	546688	lifebinding elven-wood magestaff of channeling	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	20
fight: 	lifebinding elven-wood magestaff of channeling	dwarven-steel mail armour	::	nil	MAINHAND
[ActorObjectUse] useObjectEnable: 	lifebinding elven-wood magestaff of channeling	by	Emubeth the armoured skeleton warrior	inven/slot	table: 0x4affbf40
[resolveObject]	546688	lifebinding elven-wood magestaff of channeling	added to inventory	MAINHAND
[resolveObject] CREATE FOR	546676	Emubeth the armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x4eb664e0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	18.959675097363	40.5
[resolveObject] CREATED OBJECT:	546694	verdant silk robe of life	tries left:	4
[General Object resolver]	546694	verdant silk robe of life	COULD NOT BE WORN
[resolveObject] adding to main inventory:	546694	verdant silk robe of life
[Actor:move]	546676	Emubeth the armoured skeleton warrior	(forced) move from	nil	nil	to	30	28
Added unique	mod.class.NPC/Emubeth the armoured skeleton warrior	::	1
[Actor:wearAllInventory]	546676	Emubeth the armoured skeleton warrior	wearing main inventory
fight: 	Furnacewoe the pouch of steel shots	lifebinding elven-wood magestaff of channeling	::	OFFHAND	QUIVER
fight: 	Furnacewoe the pouch of steel shots	dwarven-steel mail armour	::	nil	QUIVER
[Actor:wearAllInventory]	Emubeth the armoured skeleton warrior	546676	546486	Furnacewoe the pouch of steel shots	WORN IN	QUIVER	1
running talented_ai_tactic resolver but aborting due to existing tactics
[resolveObject] CREATE FOR	546700	slimy ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater	69.323915371334	76.1
[resolveObject] CREATED OBJECT:	546701	alchemist's lamp of the zealot	tries left:	1
[resolveObject] adding to main inventory:	546701	alchemist's lamp of the zealot
[Actor:move]	546700	slimy ooze	(forced) move from	nil	nil	to	28	31
[Actor:wearAllInventory]	546700	slimy ooze	wearing main inventory
[resolveObject] CREATE FOR	546705	ghoulking	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Greater	12.39396413077	16.1
[resolveObject] CREATED OBJECT:	546706	stormshield rune	tries left:	1
[resolveObject] adding to main inventory:	546706	stormshield rune
[ActorObjectUse] useObjectEnable: 	stormshield rune	by	ghoulking	inven/slot	1
[Actor:move]	546705	ghoulking	(forced) move from	nil	nil	to	18	28
[Actor:wearAllInventory]	546705	ghoulking	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[CALLBACK] upgrading to prioritized	talents_on_act
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:move]	546707	elder vampire	(forced) move from	nil	nil	to	20	6
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	546710	sand-drake	(forced) move from	nil	nil	to	18	21
Random elite generating
[createRandomBoss] Creating random boss 	Betabreth the snow giant	31	level	1	classes
[applyRandomClass]	546711	Betabreth the snow giant	Adding class	Mindslayer	Psionic
   power types: not_power_source =	antimagic	power_source =	technique,psionic
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree psionic/charged-mastery to boss
 Talent choices for psionic/charged-mastery:
		1	T_TRANSCENDENT_ELECTROKINESIS	Transcendent Electrokinesis
		2	T_THOUGHT_SENSE	Thought Sense
		3	T_STATIC_NET	Static Net
		4	T_HEARTSTART	Heartstart
Adding primary tree psionic/charged-mastery to boss with 3 talents
1	 * talent:	T_TRANSCENDENT_ELECTROKINESIS	3
1	 * talent:	T_THOUGHT_SENSE	4
1	 * talent:	T_STATIC_NET	4
[applyRandomClass] Attempting to add tree psionic/augmented-striking to boss
 Talent choices for psionic/augmented-striking:
		1	T_KINETIC_STRIKE	Kinetic Strike
		2	T_THERMAL_STRIKE	Thermal Strike
		3	T_CHARGED_STRIKE	Charged Strike
		4	T_PSI_TAP	Psi Tap
Adding secondary tree psionic/augmented-striking to boss with 2 talents
1	 * talent:	T_KINETIC_STRIKE	4
1	 * talent:	T_THERMAL_STRIKE	4
[applyRandomClass] Attempting to add tree psionic/thermal-mastery to boss
 Talent choices for psionic/thermal-mastery:
		1	T_TRANSCENDENT_PYROKINESIS	Transcendent Pyrokinesis
		2	T_BRAINFREEZE	Brainfreeze
		3	T_HEAT_SHIFT	Heat Shift
		4	T_THERMAL_BALANCE	Thermal Balance
Adding secondary tree psionic/thermal-mastery to boss with 2 talents
2	 * talent:	T_TRANSCENDENT_PYROKINESIS	4
2	 * talent:	T_BRAINFREEZE	4
 ** Finished adding	1	of	1	primary class trees
	 * 	psionic/charged-mastery
 ** Finished adding	2	of	2	secondary class trees
	 * 	psionic/augmented-striking
	 * 	psionic/thermal-mastery
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	1	gr egos =	0	rand themes = 	3	points = 	47	nb_powers = 	8
 * using themes	blight,lightning,spell
 * forbid power sources:	antimagic
Creating randart %s 'Stormradiance'(faded dwarven-steel plate armour) with lightning
 ** selected ego	 of the deep	(greater)	nature
 * adding power: generic mana regeneration(1 points), 24 remaining
 * adding power: generic spellsurge(1 points), 23 remaining
 * adding power: generic resists pen blight(1 points), 22 remaining
 * adding power: generic phasing(1 points), 21 remaining
 * adding power: generic phasing(1 points), 20 remaining
 * adding power: generic spellsurge(1 points), 19 remaining
 * adding power: generic spellsurge(1 points), 18 remaining
 * adding power: generic inc damage lightning(1 points), 17 remaining
 * adding power: generic mana regeneration(1.5 points), 16 remaining
 * adding power: generic spellsurge(1.5 points), 14.5 remaining
 * adding power: generic resists pen blight(1.5 points), 13 remaining
 * adding power: generic phasing(1.5 points), 11.5 remaining
 * adding power: generic phasing(1.5 points), 10 remaining
Removing power from the list, 	generic phasing	==	table: 0x4b6f11f0	remaining:
 * adding power: generic inc damage lightning(1.5 points), 8.5 remaining
 * adding power: generic mana regeneration(2.25 points), 7 remaining
 * adding power: generic spellsurge(2.25 points), 4.75 remaining
 * adding power: generic resists pen blight(2.25 points), 2.5 remaining
 * adding bias power: generic spellsurge(3.375 points), 24 remaining
Removing power from bias list , 	generic spellsurge
 * adding bias power: generic mana regeneration(3.375 points), 20.625 remaining
 * adding bias power: generic mana regeneration(4.05 points), 17.25 remaining
 * adding bias power: generic mana regeneration(4.86 points), 13.2 remaining
 * adding bias power: generic mana regeneration(5.832 points), 8.34 remaining
[resolveObject] CREATE FOR	546852	Betabreth the snow giant	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	99.518000537571	101.1
[resolveObject] CREATED OBJECT:	546853	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	546853	gold pieces
[resolveObject] CREATE FOR	546852	Betabreth the snow giant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x4499dca0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	76.898029074049	95.5
[resolveObject] CREATED OBJECT:	546854	woollen robe of alchemy	tries left:	4
[resolveObject]	546854	woollen robe of alchemy	added to inventory	BODY
[resolveObject] CREATE FOR	546852	Betabreth the snow giant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x4f3c1c68, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	10.100038590515	40.5
[resolveObject] CREATED OBJECT:	546858	quick dwarven-steel greatsword of torment	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	3
fight: 	quick dwarven-steel greatsword of torment	woollen robe of alchemy	::	nil	MAINHAND
[resolveObject]	546858	quick dwarven-steel greatsword of torment	added to inventory	MAINHAND
[resolveObject] CREATE FOR	546852	Betabreth the snow giant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x4dc30940, force_drop=false, subtype="greatsword", force_inven="PSIONIC_FOCUS", type="weapon", autoreq=true, tome_drops="store", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	114.58029961891	115.5
[resolveObject] CREATED OBJECT:	546864	arcing dwarven-steel greatsword of massacre	tries left:	4
[resolveObject]	546864	arcing dwarven-steel greatsword of massacre	FORCING INVENTORY	PSIONIC_FOCUS	4	slot
[resolveObject] CREATE FOR	546852	Betabreth the snow giant	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	546870	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	546870	mossy mindstar	inventory:	nil	keep:
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	546852	Betabreth the snow giant	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	546871	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	546871	mossy mindstar	inventory:	nil	keep:
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	546852	Betabreth the snow giant	do_wear/tries:	false	2	filter:
	{type="gem", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	85.383374329636	96.1
[resolveObject] CREATED OBJECT:	546872	sapphire	tries left:	1
[resolvers.inventory] created object:	546872	sapphire	inventory:	nil	keep:
[Identify]	sapphire	true
[Actor:move]	546852	Betabreth the snow giant	(forced) move from	nil	nil	to	28	28
Added unique	mod.class.NPC/Betabreth the snow giant	::	1
[Actor:wearAllInventory]	546852	Betabreth the snow giant	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	546852	Betabreth the snow giant
   #- checking tactical table for talent	T_TRANSCENDENT_PYROKINESIS	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KINETIC_STRIKE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STATIC_NET	level	6	range:	8	radius:	4	effective:	10.666666666667
   #- checking tactical table for talent	T_KINETIC_AURA	level	6	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_TRANSCENDENT_ELECTROKINESIS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BRAINFREEZE	level	6	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_KINETIC_SHIELD	level	6	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_INFUSION:_MOVEMENT_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_THOUGHT_SENSE	level	6	range:	1	radius:	15	effective:	11
   #- checking tactical table for talent	T_BEYOND_THE_FLESH	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKATE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MIND_DISRUPTION	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_THERMAL_STRIKE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TELEKINETIC_SMASH	level	6	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_act_base
[SHADER] setting reset param	tick_start	15567190
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_wear
Placed lore	paper scrap	27	17
[Identify]	paper scrap	true
[STARTEVENTS] Assigned events list:
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.1,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
[EVENT] fell-aura centered at 	6	6
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.1,color1=vec4(0.8,0.8,0,6),color2=vec4(0.9,0.9,0.7,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
[EVENT] protective-aura centered at 	14	17
Not gone east, no backup guardian
Running on level loads	dreadfell-5
[Actor:move]	2608	Tempest	(forced) move from	11	41	to	14	28
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Tempest	Tempest
Adding entity	2608	after	2608
[ONLINE PROFILE] current character 	Tempest the level 30 Cornac Archmage
[Actor:move]	546705	ghoulking	(forced) move from	18	28	to	41	14
Updating zone name	Dreadfell (5)
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.7,noup=0,time_factor=1200]
[SHADER] setting reset param	tick_start	15569167
[resolveObject] CREATE FOR	546977	skeleton warrior	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater + Ego	36.46314648629	51.1
[resolveObject] CREATED OBJECT:	546978	duelist's hardened leather armour of cold resistance	tries left:	1
[resolveObject] adding to main inventory:	546978	duelist's hardened leather armour of cold resistance
[resolveObject] CREATE FOR	546977	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	75.67453476442	76.1
[resolveObject] CREATED OBJECT:	546984	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	546984	huge pile of gold pieces
[resolveObject] CREATE FOR	546977	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x4a6cfcb8, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	8.5740154039517	16.1
[resolveObject] CREATED OBJECT:	546985	truestriking dwarven-steel greatsword of evisceration	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	546985	truestriking dwarven-steel greatsword of evisceration	added to inventory	MAINHAND
[Actor:move]	546977	skeleton warrior	(forced) move from	nil	nil	to	7	27
[Actor:wearAllInventory]	546977	skeleton warrior	wearing main inventory
fight: 	duelist's hardened leather armour of cold resistance	truestriking dwarven-steel greatsword of evisceration	::	OFFHAND	BODY
[Actor:wearAllInventory]	skeleton warrior	546977	546978	duelist's hardened leather armour of cold resistance	WORN IN	BODY	1
[resolveObject] CREATE FOR	546991	ghast	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Greater	5.660474331064	16.1
[resolveObject] CREATED OBJECT:	546992	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	546992	gold pieces
[Actor:move]	546991	ghast	(forced) move from	nil	nil	to	6	26
[Actor:wearAllInventory]	546991	ghast	wearing main inventory
[resolveObject] CREATE FOR	546993	skeleton warrior	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Greater	1.1278763768508	16.1
[resolveObject] CREATED OBJECT:	546994	undeterred pair of dwarven-steel boots of evasion	tries left:	1
[resolveObject] adding to main inventory:	546994	undeterred pair of dwarven-steel boots of evasion
[ActorObjectUse] useObjectEnable: 	undeterred pair of dwarven-steel boots of evasion	by	skeleton warrior	inven/slot	1
[ActorObjectUse] Object	undeterred pair of dwarven-steel boots of evasion	546994	is ineligible for talent interface
[resolveObject] CREATE FOR	546993	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x4913dca8, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	87.337665734638	96.1
[resolveObject] CREATED OBJECT:	547000	chilling dwarven-steel greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	547000	chilling dwarven-steel greatsword of massacre	added to inventory	MAINHAND
[Actor:move]	546993	skeleton warrior	(forced) move from	nil	nil	to	6	27
[Actor:wearAllInventory]	546993	skeleton warrior	wearing main inventory
[LOG]	Tempest casts #{bold}##PURPLE#Chain Lightning.#{normal}##LAST#
[Chain lightning] targetting	7	27	from	14	28
[Chain lightning] looking for more targets	8	 at 	7	27	radius 	10	from	skeleton warrior
[Chain lightning] found possible actor	ghast	6	26	distance	1
[Chain lightning] found possible actor	skeleton warrior	6	27	distance	1
[Chain lightning] found possible actor	vampire lord	7	26	distance	1
[Chain lightning] Found targets:	3
[Chain lightning] jumping from	14	28	to	7	27
[SPELL CRIT %]	19.5
[Chain lightning] jumping from	7	27	to	6	27
[SPELL CRIT %]	19.5
[LOG]	#{bold}#Tempest's spell attains critical power!#{normal}#
[ActorObjectUse] useObjectDisable: 	undeterred pair of dwarven-steel boots of evasion	inven/slot	1	1	tid
[Chain lightning] jumping from	6	27	to	6	26
[SPELL CRIT %]	19.5
[Chain lightning] jumping from	6	26	to	7	26
[SPELL CRIT %]	19.5
Adding entity	547006	after	546219
[SPELL CRIT %]	1
[CALLBACK] upgrading to prioritized	talents_on_death
checkHit	37	vs	44	=> chance to hit	33
[LOG]	#ORANGE#Tempest shrugs off the effect 'Dazzled'!
[ActorObjectUse]	Zubyta the grave wight	Cleaning up: 	Bahir the Snowbrace	546066
[LOG]	Phantasmal Shield hits #fbd578#Tempest#LAST# for #SLATE#(163 absorbed)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Something for #SLATE#(286 absorbed)#LAST#, #ROYAL_BLUE#143 lightning#LAST# (#RED##{bold}#144#LAST##{normal}# total damage).
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Skeleton warrior for #ROYAL_BLUE#411 lightning#LAST# damage.
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Skeleton warrior for #{bold}##ROYAL_BLUE#570 lightning#{normal}##LAST# damage.
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Something for #ROYAL_BLUE#344 lightning#LAST# damage.
[LOG]	#{bold}##UID:2608:0##fbd578#Tempest#LAST# killed Skeleton warrior!#{normal}#
[use_tactical AI] === Action Selected:	545044	dreadmaster	closein	 AI:move_complex
[Actor:move]	545044	dreadmaster	move from	12	16	to	12	17
[use_tactical AI] === Action Selected:	546219	vampire lord	closein	 AI:move_complex
[Actor:move]	546219	vampire lord	move from	7	26	to	7	25
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	19.5
checkHit	39	vs	50	=> chance to hit	23
[LOG]	#ORANGE#Ghast shrugs off #fbd578#Tempest#LAST#'s 'Dazed'!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
Adding entity	547007	after	546219
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Skeleton warrior for #ROYAL_BLUE#402 lightning#LAST# damage.
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Something for #LIGHT_GREY#(36 resilience)#LAST#, #ROYAL_BLUE#365 lightning#LAST# (#RED##{bold}#366#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:2608:0##fbd578#Tempest#LAST# killed Skeleton warrior!#{normal}#
[LOG]	Tempest regains balance.
[use_tactical AI] === Action Selected:	545044	dreadmaster	closein	 AI:move_complex
checkHitOld	34.460121880226	33
=> chance to hit	53.139053308754
[Actor:move]	545044	dreadmaster	move from	12	17	to	12	18
[use_tactical AI] === Action Selected:	546219	vampire lord	closein	 AI:move_complex
[Actor:move]	546219	vampire lord	move from	7	25	to	8	24
[LOG]	
[LOG]	Resting starts...
[use_tactical AI] === Action Selected:	545044	dreadmaster	closein	 AI:move_complex
checkHitOld	34.460121880226	33
=> chance to hit	53.139053308754
[Actor:move]	545044	dreadmaster	move from	12	18	to	12	19
[use_tactical AI] === Action Selected:	546219	vampire lord	closein	 AI:move_complex
[Actor:move]	546219	vampire lord	move from	8	24	to	9	25
[LOG]	#00ff00##UID:784:0#Talent Lightning is ready to use.
checkHitOld	34.460121880226	33
=> chance to hit	53.139053308754
[Actor:move]	545044	dreadmaster	move from	12	19	to	12	20
[use_tactical AI] === Action Selected:	546219	vampire lord	closein	 AI:move_complex
[Actor:move]	546219	vampire lord	move from	9	25	to	10	24
[use_tactical AI] === Action Selected:	545044	dreadmaster	closein	 AI:move_complex
checkHitOld	34.460121880226	33
=> chance to hit	53.139053308754
[Actor:move]	545044	dreadmaster	move from	12	20	to	12	21
[use_tactical AI] === Action Selected:	546219	vampire lord	closein	 AI:move_complex
[Actor:move]	546219	vampire lord	move from	10	24	to	9	24
[use_tactical AI] === Action Selected:	545044	dreadmaster	closein	 AI:move_complex
checkHitOld	34.460121880226	33
=> chance to hit	53.139053308754
[Actor:move]	545044	dreadmaster	move from	12	21	to	12	22
[use_tactical AI] === Action Selected:	546219	vampire lord	closein	 AI:move_complex
[Actor:move]	546219	vampire lord	move from	9	24	to	9	25
[use_tactical AI] === Action Selected:	545044	dreadmaster	closein	 AI:move_complex
checkHitOld	34.460121880226	33
=> chance to hit	53.139053308754
[Actor:move]	545044	dreadmaster	move from	12	22	to	12	23
[use_tactical AI] === Action Selected:	546219	vampire lord	closein	 AI:move_complex
[Actor:move]	546219	vampire lord	move from	9	25	to	10	25
checkHitOld	34.460121880226	33
=> chance to hit	53.139053308754
[LOG]	#00ff00##UID:785:0#Talent Chain Lightning is ready to use.
[Actor:move]	545044	dreadmaster	move from	12	23	to	12	24
[use_tactical AI] === Action Selected:	546219	vampire lord	closein	 AI:move_complex
[Actor:move]	546219	vampire lord	move from	10	25	to	11	24
checkHitOld	34.460121880226	33
=> chance to hit	53.139053308754
[LOG]	Rested for 6 turns (stop reason: hostile spotted to the north (dreadmaster)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (dreadmaster)).
[Actor:move]	2608	Tempest	move from	14	28	to	13	28
checkHitOld	34.460121880226	33
=> chance to hit	53.139053308754
[LOG]	
[LOG]	Resting starts...
[Actor:move]	545044	dreadmaster	move from	12	24	to	12	25
[use_tactical AI] === Action Selected:	546219	vampire lord	closein	 AI:move_complex
[Actor:move]	546219	vampire lord	move from	11	24	to	12	24
checkHitOld	34.460121880226	33
=> chance to hit	53.139053308754
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the north (vampire lord)).
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Chain Lightning.#{normal}##LAST#
[Chain lightning] targetting	12	24	from	13	28
[Chain lightning] looking for more targets	8	 at 	12	24	radius 	10	from	vampire lord
[Chain lightning] found possible actor	dreadmaster	12	25	distance	1
[Chain lightning] Found targets:	1
[Chain lightning] jumping from	13	28	to	12	24
[SPELL CRIT %]	19.5
[SPELL CRIT %]	1
[CALLBACK] upgrading to prioritized	talents_on_death
checkHit	38	vs	44	=> chance to hit	35
[LOG]	#ORANGE#Dreadmaster shrugs off the effect 'Dazzled'!
checkHit	37	vs	44	=> chance to hit	33
[LOG]	#ORANGE#Tempest shrugs off the effect 'Dazzled'!
[LOG]	Vampire lord is caught inside a Hurricane.
[Chain lightning] jumping from	12	24	to	12	25
[SPELL CRIT %]	19.5
checkHit	15	vs	50	=> chance to hit	0
[LOG]	Vampire lord is dazed!
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Something for #ROYAL_BLUE#431 lightning#LAST# damage.
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Vampire lord for #ROYAL_BLUE#307 lightning#LAST# damage.
[LOG]	Phantasmal Shield hits #fbd578#Tempest#LAST# for #SLATE#(163 absorbed)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Vampire lord is not dazed anymore.
[Actor:move]	546219	vampire lord	move from	12	24	to	13	25
[LOG]	Vampire lord receives #LIGHT_GREEN#4 healing#LAST# from Eternal Night.
[LOG]	Hurricane from Tempest hits Vampire lord for #ROYAL_BLUE#166 lightning#LAST# damage.
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	19.5
[LOG]	Vampire lord deactivates #{bold}##ORANGE#Blur Sight#LAST#.#{normal}#
[LOG]	The Hurricane around Vampire lord dissipates.
[LOG]	Vampire lord deactivates #{bold}##ORANGE#Phantasmal Shield#LAST#.#{normal}#
[LOG]	Vampire lord deactivates #{bold}##ORANGE#Eternal Night#LAST#.#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:34:0#vampire lord fang (1)#WHITE#.
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Vampire lord for #ROYAL_BLUE#245 lightning#LAST# damage.
[LOG]	#{bold}##UID:2608:0##fbd578#Tempest#LAST# killed Vampire lord!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:784:0#Talent Lightning is ready to use.
[LOG]	Tempest regains balance.
[LOG]	#00ff00##UID:785:0#Talent Chain Lightning is ready to use.
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	2608	Tempest	move from	13	28	to	12	28
[Actor:move]	2608	Tempest	move from	12	28	to	11	28
[Actor:move]	2608	Tempest	move from	11	28	to	10	28
[Actor:move]	2608	Tempest	move from	10	28	to	9	28
[Actor:move]	2608	Tempest	move from	9	28	to	8	28
[Actor:move]	2608	Tempest	move from	8	28	to	7	27
[LOG]	You pickup 1.85 gold pieces.
[Identify]	duelist's hardened leather armour of cold resistance	true
[LOG]	Tempest picks up (N.): #0080FF##UID:546978:0#duelist's hardened leather armour of cold resistance (13 def, 12 armour)#LAST#.
[Actor:move]	2608	Tempest	move from	7	27	to	6	27
[ActorObjectUse] useObjectEnable: 	undeterred pair of dwarven-steel boots of evasion	by	Tempest	inven/slot	1
[ActorObjectUse] Object	undeterred pair of dwarven-steel boots of evasion	546994	is ineligible for talent interface
[Identify]	undeterred pair of dwarven-steel boots of evasion	true
[LOG]	Tempest picks up (I.): #8d55ff##UID:546994:0#undeterred pair of dwarven-steel boots of evasion (5 def, 4 armour)#LAST#.
[Actor:move]	2608	Tempest	move from	6	27	to	6	26
[LOG]	You pickup 0.75 gold pieces.
[Actor:move]	2608	Tempest	move from	6	26	to	6	25
[Actor:move]	2608	Tempest	move from	6	25	to	6	24
[Actor:move]	2608	Tempest	move from	6	24	to	5	24
[Actor:move]	2608	Tempest	move from	5	24	to	6	24
[Actor:move]	2608	Tempest	move from	6	24	to	7	24
[Actor:move]	2608	Tempest	move from	7	24	to	8	24
[Actor:move]	2608	Tempest	move from	8	24	to	9	24
[Actor:move]	2608	Tempest	move from	9	24	to	10	24
[Actor:move]	2608	Tempest	move from	10	24	to	11	24
[Actor:move]	2608	Tempest	move from	11	24	to	12	24
[Actor:move]	2608	Tempest	move from	12	24	to	13	24
[Actor:move]	2608	Tempest	move from	13	24	to	14	24
[Actor:move]	2608	Tempest	move from	14	24	to	15	24
[Actor:move]	2608	Tempest	move from	15	24	to	16	24
[Actor:move]	2608	Tempest	move from	16	24	to	17	24
[target_simple AI]	546710	sand-drake	selecting NEW TARGET	17	24	2608	Tempest
[use_tactical AI] === Action Selected:	546710	sand-drake	disable	 talent:T_SAND_BREATH
[LOG]	#YELLOW##{bold}#Sand-drake breathes sand!#{normal}##LAST#
[MIND CRIT %]	1
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	26	vs	44	=> chance to hit	5
[LOG]	Tempest loses sight!
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[deploy_factor=14]
[SHADER] setting reset param	tick_start	15581298
[LOG]	#UID:546710:0#Sand-drake hits #fbd578#Tempest#LAST# for #SLATE#(205 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Tempest casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Tempest recovers sight.
[LOG]	A shield forms around Tempest.
[SHADER] setting reset param	tick_start	15583226
[LOG]	Tempest casts #{bold}##PURPLE#Chain Lightning.#{normal}##LAST#
[Chain lightning] targetting	18	17	from	17	24
[Chain lightning] looking for more targets	8	 at 	18	21	radius 	10	from	sand-drake
[Chain lightning] found possible actor	golem (servant of Vorima the skeleton warrior)	20	18	distance	4
[Chain lightning] Found targets:	1
[Chain lightning] jumping from	17	24	to	18	21
[SPELL CRIT %]	19.5
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[Chain lightning] jumping from	18	21	to	20	18
[SPELL CRIT %]	19.5
[LOG]	#{bold}#Tempest's spell attains critical power!#{normal}#
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Something for #{bold}##ROYAL_BLUE#612 lightning#{normal}##LAST# damage.
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Sand-drake for #ROYAL_BLUE#400 lightning#LAST# damage.
[LOG]	#{bold}##UID:2608:0##fbd578#Tempest#LAST# killed Sand-drake!#{normal}#
[use_tactical AI] === Action Selected:	546475	golem (servant of Vorima the skeleton warrior)	defend	 talent:T_RUNE:_SHIELDING_1
[SHADER] setting reset param	tick_start	15584317
[use_tactical AI] === Action Selected:	546475	golem (servant of Vorima the skeleton warrior)	closein	 AI:move_astar
[Actor:move]	546475	golem (servant of Vorima the skeleton warrior)	move from	20	18	to	19	19
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL] friendly fire chance	100
[LOG]	Tempest casts #{bold}##PURPLE#Arcane Eye.#{normal}##LAST#
[Actor:move]	2608	Tempest	move from	17	24	to	16	24
[LOG]	
[LOG]	Resting starts...
[use_tactical AI] === Action Selected:	546475	golem (servant of Vorima the skeleton warrior)	closein	 AI:move_astar
[Actor:move]	546475	golem (servant of Vorima the skeleton warrior)	move from	19	19	to	18	20
[use_tactical AI] === Action Selected:	546475	golem (servant of Vorima the skeleton warrior)	closein	 AI:move_astar
[Actor:move]	546475	golem (servant of Vorima the skeleton warrior)	move from	18	20	to	18	21
[use_tactical AI] === Action Selected:	546475	golem (servant of Vorima the skeleton warrior)	closein	 AI:move_astar
[Actor:move]	546475	golem (servant of Vorima the skeleton warrior)	move from	18	21	to	18	22
[LOG]	The shield around Tempest crumbles.
[Actor:move]	546475	golem (servant of Vorima the skeleton warrior)	move from	18	22	to	18	23
[LOG]	Rested for 4 turns (stop reason: hostile spotted to the northeast (golem (servant of Vorima the skeleton warrior))).
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	19.5
[LOG]	The shield around golem (servant of Vorima the skeleton warrior) crumbles.
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Golem (servant of Vorima the skeleton warrior) for #SLATE#(100 absorbed)#LAST#, #ROYAL_BLUE#324 lightning#LAST# (#RED##{bold}#325#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:2608:0##fbd578#Tempest#LAST# killed Golem (servant of Vorima the skeleton warrior)!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Tempest regains balance.
[LOG]	#00ff00##UID:784:0#Talent Lightning is ready to use.
[LOG]	#00ff00##UID:785:0#Talent Chain Lightning is ready to use.
[SOUND] loading from	/data/sound/creatures/skeletons/skell_2.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_2.ogg" : <static>
[LOG]	#00ff00##UID:804:0#Talent Arcane Eye is ready to use.
[LOG]	#00ff00##UID:222:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
[LOG]	
table: 0x403c8278	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x40193170	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x40193170	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x40193170	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x40193170	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[Actor:move]	2608	Tempest	move from	16	24	to	17	24
[Actor:move]	2608	Tempest	move from	17	24	to	18	23
[Actor:move]	2608	Tempest	move from	18	23	to	18	22
[Actor:move]	2608	Tempest	move from	18	22	to	18	21
[Actor:move]	2608	Tempest	move from	18	21	to	18	20
[LOG]	Tempest casts #{bold}##PURPLE#Chain Lightning.#{normal}##LAST#
[Chain lightning] targetting	21	18	from	18	20
[Chain lightning] looking for more targets	8	 at 	21	18	radius 	10	from	Vorima the skeleton warrior
[Chain lightning] Found targets:	0
[Chain lightning] jumping from	18	20	to	21	18
[SPELL CRIT %]	19.5
checkHit	35	vs	50	=> chance to hit	13
[LOG]	Vorima the skeleton warrior is dazed!
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Vorima the skeleton warrior for #ROYAL_BLUE#355 lightning#LAST# damage.
[use_tactical AI] === Action Selected:	546371	Vorima the skeleton warrior	disable	 talent:T_SHOCKWAVE_BOMB
[LOG]	Vorima the skeleton warrior casts #{bold}##PURPLE#Shockwave Bomb.#{normal}##LAST#
[SPELL CRIT %]	4
checkHit	32	vs	26	=> chance to hit	65
[LOG]	Tempest resists the punch!
[SHADER] Loading from /data/gfx/shaders/shockwave2.lua
[SHADER] Loaded shader with totalname	shockwave2[shockwaveSpeed=5.6]
[SHADER] setting reset param	tick_start	15597578
Loading tile from tileset	/data/gfx/talents/shockwave_bomb.png
[LOG]	#UID:546371:0#Vorima the skeleton warrior hits #fbd578#Tempest#LAST# for #SLATE#(27 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	19.5
[LOG]	Vorima the skeleton warrior is not dazed anymore.
[LOG]	Vorima the skeleton warrior is caught inside a Hurricane.
checkHit	35	vs	50	=> chance to hit	13
[LOG]	Vorima the skeleton warrior is dazed!
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Vorima the skeleton warrior for #ROYAL_BLUE#261 lightning#LAST# damage.
[LOG]	Vorima the skeleton warrior is not dazed anymore.
[use_tactical AI] === Action Selected:	546371	Vorima the skeleton warrior	attack	 talent:T_CHANNEL_STAFF
[LOG]	Vorima the skeleton warrior casts #{bold}##PURPLE#Channel Staff.#{normal}##LAST#
[SPELL CRIT %]	4
[LOG]	#{bold}#Vorima the skeleton warrior's spell attains critical power!#{normal}#
Adding entity	547018	after	546371
[LOG]	Hurricane from Tempest hits Vorima the skeleton warrior for #ROYAL_BLUE#96 lightning#LAST# damage.
[LOG]	Vorima the skeleton warrior's Channel Staff hits #fbd578#Tempest#LAST# for #SLATE#(165 absorbed)#LAST#, #{bold}##WHITE#0 physical#{normal}##LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Shock.#{normal}##LAST#
[SPELL CRIT %]	19.5
[LOG]	#{bold}#Tempest's spell attains critical power!#{normal}#
Adding entity	547019	after	2608
[use_tactical AI] === Action Selected:	546371	Vorima the skeleton warrior	attack	 talent:T_CHANNEL_STAFF
[LOG]	Vorima the skeleton warrior casts #{bold}##PURPLE#Channel Staff.#{normal}##LAST#
[SPELL CRIT %]	4
Adding entity	547020	after	546371
[LOG]	Hurricane from Tempest hits Vorima the skeleton warrior for #{bold}##ROYAL_BLUE#151 lightning#{normal}##LAST# damage.
[LOG]	Tempest's Shock hits Vorima the skeleton warrior for #ROYAL_BLUE#364 lightning#LAST# damage.
checkHit	35	vs	50	=> chance to hit	13
[LOG]	Vorima the skeleton warrior is dazed!
[LOG]	Vorima the skeleton warrior's Channel Staff hits #fbd578#Tempest#LAST# for #SLATE#(52 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	2608	Tempest	move from	18	20	to	18	21
[LOG]	#00ff00##UID:784:0#Talent Lightning is ready to use.
[LOG]	Vorima the skeleton warrior is not dazed anymore.
[LOG]	The Hurricane around Vorima the skeleton warrior dissipates.
[LOG]	Vorima the skeleton warrior deactivates #{bold}##ORANGE#Lightning Infusion#LAST#.#{normal}#
[LOG]	Hurricane from Tempest hits Vorima the skeleton warrior for #ROYAL_BLUE#109 lightning#LAST# damage.
[LOG]	#{bold}#Hurricane from Tempest killed Vorima the skeleton warrior!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:789:0#Talent Shock is ready to use.
[LOG]	#00ff00##UID:785:0#Talent Chain Lightning is ready to use.
[LOG]	Tempest regains balance.
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	2608	Tempest	move from	18	21	to	18	20
[Actor:move]	2608	Tempest	move from	18	20	to	18	19
[Actor:move]	2608	Tempest	move from	18	19	to	19	19
[Actor:move]	2608	Tempest	move from	19	19	to	20	18
[Actor:move]	2608	Tempest	move from	20	18	to	21	18
[Identify]	alchemist agate	true
[LOG]	Tempest picks up (Q.): 79 #FFFFFF##UID:546393:0#alchemist agate#LAST#.
[Identify]	Halukhad	true
[LOG]	Tempest picks up (W.): #SALMON##UID:546224:0#Halukhad (dig speed 17 turns)#LAST#.
[Actor:move]	2608	Tempest	move from	21	18	to	22	17
[Actor:move]	2608	Tempest	move from	22	17	to	23	17
[Actor:move]	2608	Tempest	move from	23	17	to	24	17
[Actor:move]	2608	Tempest	move from	24	17	to	25	17
[Actor:move]	2608	Tempest	move from	25	17	to	26	17
[LOG]	#00ff00##UID:48:0#Talent Dig is ready to use.
[Actor:move]	2608	Tempest	move from	26	17	to	27	17
[LOG]	Lore found: #0080FF#A poem written in scribbled, child-like writing
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	dreadfell-poem-level-5
[LOG]	Ran for 6 turns (stop reason: learnt lore).
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Chain Lightning.#{normal}##LAST#
[Chain lightning] targetting	28	11	from	27	17
[Chain lightning] looking for more targets	8	 at 	28	11	radius 	10	from	Yvynne the vampire
[Chain lightning] found possible actor	vampire	22	12	distance	6
[Chain lightning] found possible actor	grave wight	29	20	distance	9
[Chain lightning] Found targets:	2
[Chain lightning] jumping from	27	17	to	28	11
[SPELL CRIT %]	19.5
[LOG]	Yvynne the vampire is caught inside a Hurricane.
[Chain lightning] jumping from	28	11	to	29	20
[SPELL CRIT %]	19.5
[LOG]	#{bold}#Tempest's spell attains critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
[Chain lightning] jumping from	29	20	to	22	12
[SPELL CRIT %]	19.5
checkHit	26	vs	50	=> chance to hit	0
[LOG]	Yvynne the vampire is dazed!
[LOG]	Yvynne the vampire is not dazed anymore.
[LOG]	Hurricane from Tempest hits Yvynne the vampire for #ROYAL_BLUE#119 lightning#LAST# damage.
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Grave wight for #{bold}##ROYAL_BLUE#586 lightning#{normal}##LAST# damage.
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Yvynne the vampire for #ROYAL_BLUE#435 lightning#LAST# damage.
[use_tactical AI] === Action Selected:	545859	Yvynne the vampire	heal	 talent:T_REALIGN
[LOG]	Yvynne the vampire uses #{bold}##YELLOW#Realign.#{normal}##LAST#
[MIND CRIT %]	17.2
[LOG]	Yvynne the vampire is cured!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,time_factor=2000]
[SHADER] setting reset param	tick_start	15603489
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,time_factor=2000]
[SHADER] setting reset param	tick_start	15603489
[LOG]	#{bold}##UID:2608:0##fbd578#Tempest#LAST# killed Grave wight!#{normal}#
[LOG]	#UID:545859:0#Yvynne the vampire receives #LIGHT_GREEN#267 healing#LAST#.
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Shock.#{normal}##LAST#
[SPELL CRIT %]	19.5
Adding entity	547022	after	2608
[LOG]	Hurricane from Tempest hits Yvynne the vampire for #ROYAL_BLUE#162 lightning#LAST# damage.
[use_tactical AI] === Action Selected:	545859	Yvynne the vampire	buff	 talent:T_QUICK_AS_THOUGHT
[LOG]	Yvynne the vampire uses #{bold}##YELLOW#Quick as Thought.#{normal}##LAST#
[LOG]	Yvynne the vampire speeds up.
[use_tactical AI] === Action Selected:	545859	Yvynne the vampire	closein	 AI:move_astar_advanced
[Actor:move]	545859	Yvynne the vampire	move from	28	11	to	28	12
[LOG]	Tempest's Shock hits Yvynne the vampire for #ROYAL_BLUE#260 lightning#LAST# damage.
checkHit	26	vs	50	=> chance to hit	0
[LOG]	Yvynne the vampire is dazed!
[use_tactical AI] === Action Selected:	545859	Yvynne the vampire	attack	 talent:T_THERMAL_AURA
[LOG]	Yvynne the vampire deactivates #{bold}##ORANGE#Thermal Aura#LAST#.#{normal}#
[MIND CRIT %]	17.2
[CALLBACK] upgrading to prioritized	talents_on_death
[LOG]	Tempest is on fire!
[LOG]	#UID:545859:0#Yvynne the vampire hits #fbd578#Tempest#LAST# for #SLATE#(26 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Burning from Yvynne the vampire hits #fbd578#Tempest#LAST# for #SLATE#(8 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Tempest casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	19.5
[LOG]	Yvynne the vampire is not dazed anymore.
checkHit	26	vs	50	=> chance to hit	0
[LOG]	Yvynne the vampire is dazed!
[LOG]	Yvynne the vampire is not dazed anymore.
[LOG]	Hurricane from Tempest hits Yvynne the vampire for #ROYAL_BLUE#134 lightning#LAST# damage.
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Yvynne the vampire for #ROYAL_BLUE#312 lightning#LAST# damage.
[use_tactical AI] === Action Selected:	545859	Yvynne the vampire	closein	 AI:move_astar_advanced
[Actor:move]	545859	Yvynne the vampire	move from	28	12	to	28	13
[use_tactical AI] === Action Selected:	545859	Yvynne the vampire	closein	 AI:move_astar_advanced
[Actor:move]	545859	Yvynne the vampire	move from	28	13	to	28	14
[LOG]	
[LOG]	Burning from Yvynne the vampire hits #fbd578#Tempest#LAST# for #SLATE#(17 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	2608	Tempest	move from	27	17	to	26	18
[use_tactical AI] === Action Selected:	545859	Yvynne the vampire	closein	 AI:move_astar_advanced
[Actor:move]	545859	Yvynne the vampire	move from	28	14	to	28	15
[LOG]	Hurricane from Tempest hits Yvynne the vampire for #ROYAL_BLUE#138 lightning#LAST# damage.
[use_tactical AI] === Action Selected:	545859	Yvynne the vampire	closein	 AI:move_astar_advanced
[Actor:move]	545859	Yvynne the vampire	move from	28	15	to	28	16
[LOG]	
[Actor:move]	2608	Tempest	move from	26	18	to	25	18
[use_tactical AI] === Action Selected:	545859	Yvynne the vampire	disable	 talent:T_CIRCLE_OF_DEATH
[LOG]	Yvynne the vampire casts #{bold}##PURPLE#Night Sphere.#{normal}##LAST#
[SPELL CRIT %]	14.2
Loading tile from tileset	/data/gfx/talents/circle_of_death.png
[LOG]	Burning from Yvynne the vampire hits #fbd578#Tempest#LAST# for #SLATE#(21 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Yvynne the vampire deactivates #{bold}##ORANGE#Eternal Night#LAST#.#{normal}#
[LOG]	The Hurricane around Yvynne the vampire dissipates.
[LOG]	Yvynne the vampire deactivates #{bold}##ORANGE#Kinetic Shield#LAST#.#{normal}#
[LOG]	Yvynne the vampire deactivates #{bold}##ORANGE#Blur Sight#LAST#.#{normal}#
[LOG]	Yvynne the vampire deactivates #{bold}##ORANGE#Skate#LAST#.#{normal}#
[LOG]	Yvynne the vampire deactivates #{bold}##ORANGE#Beyond the Flesh#LAST#.#{normal}#
[LOG]	Yvynne the vampire slows down.
[LOG]	Yvynne the vampire deactivates #{bold}##ORANGE#Kinetic Aura#LAST#.#{normal}#
[MIND CRIT %]	17.2
checkHit	32.8	vs	26	=> chance to hit	68
[LOG]	Tempest resists the punch!
[LOG]	Hurricane from Tempest hits Yvynne the vampire for #ROYAL_BLUE#119 lightning#LAST# damage.
[LOG]	#UID:545859:0#Yvynne the vampire hits #fbd578#Tempest#LAST# for #SLATE#(150 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	#{bold}#Hurricane from Tempest killed Yvynne the vampire!#{normal}#
[Actor:move]	2608	Tempest	move from	25	18	to	24	19
checkHit	37	vs	12	=> chance to hit	95
[LOG]	#LIGHT_UMBER#Tempest resists Yvynne the vampire's 'Bane of Blindness'!
[LOG]	
[Actor:move]	2608	Tempest	move from	24	19	to	23	19
[LOG]	Tempest stops burning.
[LOG]	#00ff00##UID:784:0#Talent Lightning is ready to use.
[LOG]	#00ff00##UID:789:0#Talent Shock is ready to use.
[LOG]	
[Actor:move]	2608	Tempest	move from	23	19	to	22	20
[LOG]	Resting starts...
[LOG]	#00ff00##UID:785:0#Talent Chain Lightning is ready to use.
[LOG]	Tempest regains balance.
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	2608	Tempest	move from	22	20	to	23	19
[Actor:move]	2608	Tempest	move from	23	19	to	24	18
[Actor:move]	2608	Tempest	move from	24	18	to	25	17
[Actor:move]	2608	Tempest	move from	25	17	to	26	17
[Actor:move]	2608	Tempest	move from	26	17	to	27	17
[Actor:move]	2608	Tempest	move from	27	17	to	28	16
[Identify]	Bethydhewyn the dwarven-steel battleaxe	true
[LOG]	Tempest picks up (p.): #SALMON##UID:545678:0#Bethydhewyn the dwarven-steel battleaxe (32-48 power, 2 apr)#LAST#.
[Actor:move]	2608	Tempest	move from	28	16	to	29	15
[Actor:move]	2608	Tempest	move from	29	15	to	30	15
[Actor:move]	2608	Tempest	move from	30	15	to	31	15
[Actor:move]	2608	Tempest	move from	31	15	to	30	15
[Actor:move]	2608	Tempest	move from	30	15	to	29	14
[Actor:move]	2608	Tempest	move from	29	14	to	28	13
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the west (vampire)).
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Shock.#{normal}##LAST#
[SPELL CRIT %]	19.5
Adding entity	547024	after	2608
[target_simple AI]	545242	vampire	selecting NEW TARGET	28	13	2608	Tempest
[Actor:move]	545242	vampire	move from	22	12	to	23	12
[LOG]	Tempest's Shock hits Vampire for #ROYAL_BLUE#251 lightning#LAST# damage.
checkHit	14	vs	50	=> chance to hit	0
[LOG]	Vampire is dazed!
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	19.5
[LOG]	Vampire is not dazed anymore.
[Actor:move]	545242	vampire	move from	23	12	to	24	12
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Vampire for #ROYAL_BLUE#242 lightning#LAST# damage.
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Chain Lightning.#{normal}##LAST#
[Chain lightning] targetting	21	11	from	28	13
[Chain lightning] looking for more targets	8	 at 	24	12	radius 	10	from	vampire
[Chain lightning] Found targets:	0
[Chain lightning] jumping from	28	13	to	24	12
[SPELL CRIT %]	19.5
[LOG]	Vampire deactivates #{bold}##ORANGE#Blur Sight#LAST#.#{normal}#
[LOG]	Vampire deactivates #{bold}##ORANGE#Eternal Night#LAST#.#{normal}#
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Vampire for #ROYAL_BLUE#308 lightning#LAST# damage.
[LOG]	#{bold}##UID:2608:0##fbd578#Tempest#LAST# killed Vampire!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:784:0#Talent Lightning is ready to use.
[LOG]	#00ff00##UID:789:0#Talent Shock is ready to use.
[LOG]	Tempest regains balance.
[LOG]	#00ff00##UID:785:0#Talent Chain Lightning is ready to use.
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	2608	Tempest	move from	28	13	to	28	12
[Actor:move]	2608	Tempest	move from	28	12	to	27	12
[Actor:move]	2608	Tempest	move from	27	12	to	26	11
[Actor:move]	2608	Tempest	move from	26	11	to	25	12
[Actor:move]	2608	Tempest	move from	25	12	to	24	12
[Actor:move]	2608	Tempest	move from	24	12	to	23	12
[Actor:move]	2608	Tempest	move from	23	12	to	22	12
[Actor:move]	2608	Tempest	move from	22	12	to	21	12
[Actor:move]	2608	Tempest	move from	21	12	to	20	12
[Actor:move]	2608	Tempest	move from	20	12	to	19	12
[Actor:move]	2608	Tempest	move from	19	12	to	18	12
[Actor:move]	2608	Tempest	move from	18	12	to	17	12
[Actor:move]	2608	Tempest	move from	17	12	to	18	11
[Actor:move]	2608	Tempest	move from	18	11	to	18	10
[Actor:move]	2608	Tempest	move from	18	10	to	18	9
[Actor:move]	2608	Tempest	move from	18	9	to	18	8
[Actor:move]	2608	Tempest	move from	18	8	to	18	7
[Actor:move]	2608	Tempest	move from	18	7	to	18	6
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the northeast (skeleton warrior)).
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Chain Lightning.#{normal}##LAST#
[Chain lightning] targetting	22	4	from	18	6
[Chain lightning] looking for more targets	8	 at 	21	4	radius 	10	from	skeleton warrior
[Chain lightning] found possible actor	elder vampire	20	6	distance	2
[Chain lightning] Found targets:	1
[Chain lightning] jumping from	18	6	to	21	4
[SPELL CRIT %]	19.5
[LOG]	Skeleton warrior is caught inside a Hurricane.
[Chain lightning] jumping from	21	4	to	20	6
[SPELL CRIT %]	19.5
checkHit	32	vs	50	=> chance to hit	5
[LOG]	Skeleton warrior is dazed!
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Skeleton warrior for #ROYAL_BLUE#368 lightning#LAST# damage.
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Something for #YELLOW#(312 ignored)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Skeleton warrior is not dazed anymore.
[SPELL CRIT %]	1
[CALLBACK] upgrading to prioritized	talents_on_death
checkHit	37	vs	44	=> chance to hit	33
[Actor:move]	545234	skeleton warrior	move from	21	4	to	20	5
[use_tactical AI] === Action Selected:	546707	elder vampire	closein	 AI:move_complex
[Actor:move]	546707	elder vampire	move from	20	6	to	19	5
[LOG]	Phantasmal Shield hits #fbd578#Tempest#LAST# for #SLATE#(130 absorbed)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Hurricane from Tempest hits Skeleton warrior for #ROYAL_BLUE#98 lightning#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the northeast (elder vampire)).
[LOG]	Tempest casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	19.5
[LOG]	The Hurricane around Skeleton warrior dissipates.
checkHit	15	vs	50	=> chance to hit	0
[LOG]	Elder vampire is dazed!
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Skeleton warrior for #ROYAL_BLUE#256 lightning#LAST# damage.
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Elder vampire for #YELLOW#(256 ignored)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:2608:0##fbd578#Tempest#LAST# killed Skeleton warrior!#{normal}#
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Shock.#{normal}##LAST#
[SPELL CRIT %]	19.5
Adding entity	547026	after	2608
[LOG]	Elder vampire is not dazed anymore.
[LOG]	Tempest's Shock hits Elder vampire for #ROYAL_BLUE#211 lightning#LAST# damage.
checkHit	15	vs	50	=> chance to hit	0
[LOG]	Elder vampire is dazed!
[LOG]	
[Actor:move]	2608	Tempest	move from	18	6	to	18	7
[LOG]	#00ff00##UID:784:0#Talent Lightning is ready to use.
[use_tactical AI] === Action Selected:	546707	elder vampire	attackarea	 talent:T_DIRE_PLAGUE
[LOG]	Elder vampire casts #{bold}##PURPLE#Dire Plague.#{normal}##LAST#
checkHit	37	vs	28	=> chance to hit	73
[LOG]	#ORANGE#Tempest shrugs off Elder vampire's 'Dire Plague'!
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	19.5
[LOG]	Elder vampire is not dazed anymore.
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Elder vampire for #YELLOW#(291 ignored)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	546707	elder vampire	closein	 AI:move_complex
[Actor:move]	546707	elder vampire	move from	19	5	to	18	6
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Nova.#{normal}##LAST#
[SPELL CRIT %]	19.5
[LOG]	Elder vampire is caught inside a Hurricane.
[SHADER] Loading from /data/gfx/shaders/sparks.lua
[SHADER] Loaded shader with totalname	sparks[]
checkHit	15	vs	50	=> chance to hit	0
[LOG]	Elder vampire is dazed!
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Elder vampire for #ROYAL_BLUE#77 lightning#LAST# damage.
[LOG]	#ORCHID#Tempest has recovered!#LAST#
[LOG]	#00ff00##UID:789:0#Talent Shock is ready to use.
[LOG]	Elder vampire is not dazed anymore.
[target_simple AI]	546707	elder vampire	selecting NEW TARGET	18	7	2608	Tempest
[use_tactical AI] === Action Selected:	546707	elder vampire	disable	 talent:T_STUN
[LOG]	Elder vampire uses #{bold}##RED#Stun.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Tempest	dam/apr/atk/mult ::	19.00462532752	9	17	1	vs. armor/def	24	34
[ATTACK] after melee attack bonus hooks & callbacks::	19.00462532752	9	17	1	vs. armor/def	24	34
checkHit	17	vs	34	=> chance to hit	8
[LOG]	#UID:546707:0#Elder vampire misses #fbd578#Tempest#LAST#.
[LOG]	Hurricane from Tempest hits Elder vampire for #ROYAL_BLUE#177 lightning#LAST# damage.
[LOG]	
[Actor:move]	2608	Tempest	move from	18	7	to	18	8
[LOG]	Tempest casts #{bold}##PURPLE#Shock.#{normal}##LAST#
[SPELL CRIT %]	19.5
Adding entity	547027	after	2608
[LOG]	#00ff00##UID:784:0#Talent Lightning is ready to use.
[LOG]	Tempest's Shock hits Elder vampire for #ROYAL_BLUE#214 lightning#LAST# damage.
checkHit	15	vs	50	=> chance to hit	0
[LOG]	Elder vampire is dazed!
[LOG]	Elder vampire is not dazed anymore.
[target_simple AI]	546707	elder vampire	selecting NEW TARGET	18	8	2608	Tempest
[use_tactical AI] === Action Selected:	546707	elder vampire	escape	 AI:flee_dmap_keep_los
[Actor:move]	546707	elder vampire	move from	18	6	to	17	5
[LOG]	Hurricane from Tempest hits Elder vampire for #YELLOW#(147 ignored)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	19.5
[LOG]	Elder vampire deactivates #{bold}##ORANGE#Eternal Night#LAST#.#{normal}#
[LOG]	Elder vampire deactivates #{bold}##ORANGE#Blur Sight#LAST#.#{normal}#
[LOG]	The Hurricane around Elder vampire dissipates.
[LOG]	Elder vampire deactivates #{bold}##ORANGE#Phantasmal Shield#LAST#.#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:10:0#vial of elder vampire blood (1)#WHITE#.
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Elder vampire for #ROYAL_BLUE#359 lightning#LAST# damage.
[LOG]	#00ff00##UID:785:0#Talent Chain Lightning is ready to use.
[LOG]	#{bold}##UID:2608:0##fbd578#Tempest#LAST# killed Elder vampire!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:784:0#Talent Lightning is ready to use.
[LOG]	#00ff00##UID:789:0#Talent Shock is ready to use.
[LOG]	Tempest regains balance.
[LOG]	#00ff00##UID:788:0#Talent Nova is ready to use.
[LOG]	Rested for 18 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	2608	Tempest	move from	18	8	to	18	7
[Actor:move]	2608	Tempest	move from	18	7	to	18	6
[Actor:move]	2608	Tempest	move from	18	6	to	18	5
[Actor:move]	2608	Tempest	move from	18	5	to	19	5
[Actor:move]	2608	Tempest	move from	19	5	to	20	5
[Actor:move]	2608	Tempest	move from	20	5	to	21	5
[Actor:move]	2608	Tempest	move from	21	5	to	22	5
[ActorObjectUse] useObjectEnable: 	healing infusion	by	Tempest	inven/slot	1
[Identify]	healing infusion	true
[LOG]	Tempest picks up (b.): #FFFFFF##UID:546892:0#healing infusion (heal 79; cd 11)#LAST#.
[Actor:move]	2608	Tempest	move from	22	5	to	21	4
[Actor:move]	2608	Tempest	move from	21	4	to	20	5
[Actor:move]	2608	Tempest	move from	20	5	to	19	5
[Actor:move]	2608	Tempest	move from	19	5	to	18	5
[Actor:move]	2608	Tempest	move from	18	5	to	17	5
[Actor:move]	2608	Tempest	move from	17	5	to	16	5
[Actor:move]	2608	Tempest	move from	16	5	to	15	5
[Actor:move]	2608	Tempest	move from	15	5	to	14	5
[Actor:move]	2608	Tempest	move from	14	5	to	13	5
[Actor:move]	2608	Tempest	move from	13	5	to	12	6
[Actor:move]	2608	Tempest	move from	12	6	to	11	6
[Actor:move]	2608	Tempest	move from	11	6	to	10	6
[Actor:move]	2608	Tempest	move from	10	6	to	10	7
[Actor:move]	2608	Tempest	move from	10	7	to	10	8
[Actor:move]	2608	Tempest	move from	10	8	to	10	9
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the west (ghast)).
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Chain Lightning.#{normal}##LAST#
[Chain lightning] targetting	4	10	from	10	9
[Chain lightning] looking for more targets	8	 at 	4	10	radius 	10	from	ghast
[Chain lightning] Found targets:	0
[Chain lightning] jumping from	10	9	to	4	10
[SPELL CRIT %]	19.5
[LOG]	#{bold}#Tempest's spell attains critical power!#{normal}#
[LOG]	Ghast is caught inside a Hurricane.
checkHit	39	vs	50	=> chance to hit	23
[LOG]	Ghast is dazed!
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Ghast for #LIGHT_GREY#(307 resilience)#LAST#, #{bold}##ROYAL_BLUE#352 lightning#{normal}##LAST# (#RED##{bold}#353#LAST##{normal}# total damage).
[LOG]	Ghast is not dazed anymore.
[Actor:move]	545672	ghast	move from	4	10	to	5	10
[LOG]	Hurricane from Tempest hits Ghast for #ROYAL_BLUE#144 lightning#LAST# damage.
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	19.5
[LOG]	The Hurricane around Ghast dissipates.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Ghast for #LIGHT_GREY#(49 resilience)#LAST#, #ROYAL_BLUE#352 lightning#LAST# (#RED##{bold}#353#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:2608:0##fbd578#Tempest#LAST# killed Ghast!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:784:0#Talent Lightning is ready to use.
[LOG]	Tempest regains balance.
[LOG]	#00ff00##UID:785:0#Talent Chain Lightning is ready to use.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	2608	Tempest	move from	10	9	to	10	10
[Actor:move]	2608	Tempest	move from	10	10	to	9	10
[Actor:move]	2608	Tempest	move from	9	10	to	8	10
[Actor:move]	2608	Tempest	move from	8	10	to	7	10
[Actor:move]	2608	Tempest	move from	7	10	to	6	10
[Actor:move]	2608	Tempest	move from	6	10	to	5	10
[LOG]	You pickup 0.45 gold pieces.
[Actor:move]	2608	Tempest	move from	5	10	to	4	10
[Actor:move]	2608	Tempest	move from	4	10	to	3	10
[Actor:move]	2608	Tempest	move from	3	10	to	2	10
[Actor:move]	2608	Tempest	move from	2	10	to	1	10
[Identify]	dwarven-steel longsword	true
[LOG]	Tempest picks up (r.): #FFFFFF##UID:546873:0#dwarven-steel longsword (21-29 power, 4 apr)#LAST#.
[Actor:move]	2608	Tempest	move from	1	10	to	0	10
[Actor:move]	2608	Tempest	move from	0	10	to	0	11
[Actor:move]	2608	Tempest	move from	0	11	to	0	12
[Actor:move]	2608	Tempest	move from	0	12	to	0	13
[Actor:move]	2608	Tempest	move from	0	13	to	0	14
[Actor:move]	2608	Tempest	move from	0	14	to	0	15
[Actor:move]	2608	Tempest	move from	0	15	to	0	16
[Actor:move]	2608	Tempest	move from	0	16	to	0	17
[Actor:move]	2608	Tempest	move from	0	17	to	0	18
[Actor:move]	2608	Tempest	move from	0	18	to	0	19
[Actor:move]	2608	Tempest	move from	0	19	to	1	19
[Actor:move]	2608	Tempest	move from	1	19	to	2	19
[Actor:move]	2608	Tempest	move from	2	19	to	3	19
[Actor:move]	2608	Tempest	move from	3	19	to	4	19
[Actor:move]	2608	Tempest	move from	4	19	to	5	19
[Actor:move]	2608	Tempest	move from	5	19	to	6	19
[Actor:move]	2608	Tempest	move from	6	19	to	7	19
[Actor:move]	2608	Tempest	move from	7	19	to	8	19
[Actor:move]	2608	Tempest	move from	8	19	to	9	19
[Actor:move]	2608	Tempest	move from	9	19	to	10	19
[target_simple AI]	545879	orc master wyrmic	selecting NEW TARGET	10	19	2608	Tempest
[use_tactical AI] === Action Selected:	545879	orc master wyrmic	disable	 talent:T_SAND_BREATH
[LOG]	#YELLOW##{bold}#Orc master wyrmic breathes sand!#{normal}##LAST#
[MIND CRIT %]	1
[LOG]	Ran for 11 turns (stop reason: taken damage).
checkHit	26	vs	54	=> chance to hit	0
[LOG]	Tempest loses sight!
[SHADER] setting reset param	tick_start	15637108
[LOG]	#UID:545879:0#Orc master wyrmic hits #fbd578#Tempest#LAST# for #SLATE#(164 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Tempest casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Tempest recovers sight.
[LOG]	A shield forms around Tempest.
[SHADER] setting reset param	tick_start	15638902
[LOG]	Tempest casts #{bold}##PURPLE#Chain Lightning.#{normal}##LAST#
[Chain lightning] targetting	11	22	from	10	19
[Chain lightning] looking for more targets	8	 at 	11	21	radius 	10	from	orc master wyrmic
[Chain lightning] Found targets:	0
[Chain lightning] jumping from	10	19	to	11	21
[SPELL CRIT %]	19.5
[LOG]	#{bold}#Tempest's spell attains critical power!#{normal}#
checkHit	42	vs	50	=> chance to hit	30
[LOG]	Orc master wyrmic is dazed!
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Orc master wyrmic for #{bold}##ROYAL_BLUE#579 lightning#{normal}##LAST# damage.
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	19.5
[LOG]	Orc master wyrmic is not dazed anymore.
[LOG]	Orc master wyrmic deactivates #{bold}##ORANGE#Icy Skin#LAST#.#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart (1)#WHITE#.
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Orc master wyrmic for #ROYAL_BLUE#409 lightning#LAST# damage.
[LOG]	#{bold}##UID:2608:0##fbd578#Tempest#LAST# killed Orc master wyrmic!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:784:0#Talent Lightning is ready to use.
[LOG]	The shield around Tempest crumbles.
[LOG]	Tempest regains balance.
[LOG]	#00ff00##UID:785:0#Talent Chain Lightning is ready to use.
[LOG]	#00ff00##UID:222:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	2608	Tempest	move from	10	19	to	11	19
[Actor:move]	2608	Tempest	move from	11	19	to	11	20
[Actor:move]	2608	Tempest	move from	11	20	to	11	21
[Identify]	blurring hardened leather belt of the mystic	true
[LOG]	Tempest picks up (B.): #00FF80##UID:545883:0#blurring hardened leather belt of the mystic#LAST#.
[LOG]	You pickup 0.70 gold pieces.
[Actor:move]	2608	Tempest	move from	11	21	to	11	20
[Actor:move]	2608	Tempest	move from	11	20	to	11	19
[Actor:move]	2608	Tempest	move from	11	19	to	11	18
[Actor:move]	2608	Tempest	move from	11	18	to	12	19
[Actor:move]	2608	Tempest	move from	12	19	to	13	19
[Actor:move]	2608	Tempest	move from	13	19	to	14	19
[Actor:move]	2608	Tempest	move from	14	19	to	15	19
[Actor:move]	2608	Tempest	move from	15	19	to	16	19
[Actor:move]	2608	Tempest	move from	16	19	to	17	19
[Actor:move]	2608	Tempest	move from	17	19	to	18	19
[Actor:move]	2608	Tempest	move from	18	19	to	19	19
[Actor:move]	2608	Tempest	move from	19	19	to	20	19
[Actor:move]	2608	Tempest	move from	20	19	to	21	19
[Actor:move]	2608	Tempest	move from	21	19	to	22	20
[Actor:move]	2608	Tempest	move from	22	20	to	22	21
[Actor:move]	2608	Tempest	move from	22	21	to	22	22
[Actor:move]	2608	Tempest	move from	22	22	to	22	23
[target_simple AI]	545450	master vampire	selecting NEW TARGET	22	23	2608	Tempest
[Actor:move]	545450	master vampire	move from	24	33	to	24	32
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (master vampire - offscreen)).
[LOG]	
Deleting temp shader	shield[color=vec3(0.5,1,0.2),horizontalScrollingSpeed=-1.2,shieldIntensity=0.08,time_factor=6000]
[LOG]	Tempest casts #{bold}##PURPLE#Chain Lightning.#{normal}##LAST#
[Chain lightning] targetting	24	32	from	22	23
[Chain lightning] looking for more targets	8	 at 	24	32	radius 	10	from	master vampire
[Chain lightning] found possible actor	Beludhema the skeleton warrior	18	38	distance	8
[Chain lightning] found possible actor	Neryma the bloated horror	20	40	distance	9
[Chain lightning] Found targets:	2
[Chain lightning] jumping from	22	23	to	24	32
[SPELL CRIT %]	19.5
[SPELL CRIT %]	1
[CALLBACK] upgrading to prioritized	talents_on_death
checkHit	37	vs	44	=> chance to hit	33
[LOG]	Master vampire is caught inside a Hurricane.
[Chain lightning] jumping from	24	32	to	18	38
[SPELL CRIT %]	19.5
[PROJECTOR] Chant of Resistance (source) dam	213.7696619066
[Chain lightning] jumping from	18	38	to	20	40
[SPELL CRIT %]	19.5
checkHit	14	vs	50	=> chance to hit	0
[LOG]	Master vampire is dazed!
checkHit	35	vs	50	=> chance to hit	13
[LOG]	Phantasmal Shield hits #fbd578#Tempest#LAST# for #SLATE#(103 absorbed)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Master vampire for #ROYAL_BLUE#423 lightning#LAST# damage.
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Something for #ROYAL_BLUE#213 lightning#LAST# damage.
[LOG]	Master vampire is not dazed anymore.
[Actor:move]	545450	master vampire	move from	24	32	to	23	31
[PROJECTOR] Chant of Resistance (source) dam	73.149844050165
[LOG]	Hurricane from Tempest hits Master vampire for #ROYAL_BLUE#130 lightning#LAST# damage.
[use_tactical AI] === Action Selected:	545648	Beludhema the skeleton warrior	defend	 talent:T_CHANT_OF_FORTITUDE
[use_tactical AI] === Action Selected:	545648	Beludhema the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	545648	Beludhema the skeleton warrior	move from	18	38	to	18	37
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	19.5
[LOG]	#{bold}#Tempest's spell attains critical power!#{normal}#
[LOG]	Master vampire deactivates #{bold}##ORANGE#Blur Sight#LAST#.#{normal}#
[LOG]	Master vampire deactivates #{bold}##ORANGE#Phantasmal Shield#LAST#.#{normal}#
[LOG]	Master vampire deactivates #{bold}##ORANGE#Eternal Night#LAST#.#{normal}#
[LOG]	The Hurricane around Master vampire dissipates.
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Master vampire for #{bold}##ROYAL_BLUE#524 lightning#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2608:0##fbd578#Tempest#LAST# killed Master vampire!#{normal}#
[use_tactical AI] === Action Selected:	545648	Beludhema the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	545648	Beludhema the skeleton warrior	move from	18	37	to	17	36
[LOG]	
[LOG]	Resting starts...
[use_tactical AI] === Action Selected:	545648	Beludhema the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	545648	Beludhema the skeleton warrior	move from	17	36	to	17	35
[LOG]	#00ff00##UID:784:0#Talent Lightning is ready to use.
[use_tactical AI] === Action Selected:	545648	Beludhema the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	545648	Beludhema the skeleton warrior	move from	17	35	to	17	34
[use_tactical AI] === Action Selected:	545648	Beludhema the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	545648	Beludhema the skeleton warrior	move from	17	34	to	17	33
[use_tactical AI] === Action Selected:	545648	Beludhema the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	545648	Beludhema the skeleton warrior	move from	17	33	to	18	32
[LOG]	Tempest regains balance.
[use_tactical AI] === Action Selected:	545648	Beludhema the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	545648	Beludhema the skeleton warrior	move from	18	32	to	19	33
[LOG]	#00ff00##UID:785:0#Talent Chain Lightning is ready to use.
[use_tactical AI] === Action Selected:	545648	Beludhema the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	545648	Beludhema the skeleton warrior	move from	19	33	to	18	32
[use_tactical AI] === Action Selected:	545648	Beludhema the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	545648	Beludhema the skeleton warrior	move from	18	32	to	19	33
[use_tactical AI] === Action Selected:	545648	Beludhema the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	545648	Beludhema the skeleton warrior	move from	19	33	to	20	33
[use_tactical AI] === Action Selected:	545648	Beludhema the skeleton warrior	heal	 talent:T_JUDGEMENT
[SPELL CRIT %]	4
[SPELL CRIT %]	4
[use_tactical AI] === Action Selected:	545648	Beludhema the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	545648	Beludhema the skeleton warrior	move from	20	33	to	21	32
[use_tactical AI] === Action Selected:	545648	Beludhema the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	545648	Beludhema the skeleton warrior	move from	21	32	to	20	31
[use_tactical AI] === Action Selected:	545648	Beludhema the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	545648	Beludhema the skeleton warrior	move from	20	31	to	19	30
[use_tactical AI] === Action Selected:	545648	Beludhema the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	545648	Beludhema the skeleton warrior	move from	19	30	to	20	30
[use_tactical AI] === Action Selected:	545648	Beludhema the skeleton warrior	closein	 AI:move_astar_advanced
[Actor:move]	545648	Beludhema the skeleton warrior	move from	20	30	to	21	30
[LOG]	Rested for 14 turns (stop reason: hostile spotted to the south (Beludhema the skeleton warrior)).
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Chain Lightning.#{normal}##LAST#
[Chain lightning] targetting	21	30	from	22	23
[Chain lightning] looking for more targets	8	 at 	21	30	radius 	10	from	Beludhema the skeleton warrior
[Chain lightning] Found targets:	0
[Chain lightning] jumping from	22	23	to	21	30
[SPELL CRIT %]	19.5
[LOG]	Beludhema the skeleton warrior deactivates #{bold}##ORANGE#Chant of Fortitude#LAST#.#{normal}#
[LOG]	Beludhema the skeleton warrior deactivates #{bold}##ORANGE#Weapon of Light#LAST#.#{normal}#
[LOG]	Beludhema the skeleton warrior deactivates #{bold}##ORANGE#Precise Strikes#LAST#.#{normal}#
[LOG]	Beludhema the skeleton warrior deactivates #{bold}##ORANGE#Searing Sight#LAST#.#{normal}#
Loading tile from tileset	/data/gfx/talents/searing_sight.png
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Beludhema the skeleton warrior for #ROYAL_BLUE#441 lightning#LAST# damage.
[LOG]	#{bold}##UID:2608:0##fbd578#Tempest#LAST# killed Beludhema the skeleton warrior!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:785:0#Talent Chain Lightning is ready to use.
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	2608	Tempest	move from	22	23	to	22	24
[Actor:move]	2608	Tempest	move from	22	24	to	22	25
[Actor:move]	2608	Tempest	move from	22	25	to	22	26
[Actor:move]	2608	Tempest	move from	22	26	to	22	27
[Actor:move]	2608	Tempest	move from	22	27	to	22	28
[target_simple AI]	546205	Zubyta the grave wight	selecting NEW TARGET	22	28	2608	Tempest
[use_tactical AI] === Action Selected:	546205	Zubyta the grave wight	disable	 talent:T_MIND_DISRUPTION
[LOG]	Zubyta the grave wight casts #{bold}##PURPLE#Mind Disruption.#{normal}##LAST#
[LOG]	Tempest resists!
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the south (Zubyta the grave wight - offscreen)).
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Chain Lightning.#{normal}##LAST#
[Chain lightning] targetting	24	38	from	22	28
[Chain lightning] looking for more targets	8	 at 	24	38	radius 	10	from	Zubyta the grave wight
[Chain lightning] found possible actor	Neryma the bloated horror	20	40	distance	4
[Chain lightning] Found targets:	1
[Chain lightning] jumping from	22	28	to	24	38
[SPELL CRIT %]	19.5
[Chain lightning] jumping from	24	38	to	20	40
[SPELL CRIT %]	19.5
checkHit	46	vs	50	=> chance to hit	40
[LOG]	#ORANGE#Neryma the bloated horror shrugs off #fbd578#Tempest#LAST#'s 'Dazed'!
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Zubyta the grave wight for #ROYAL_BLUE#278 lightning#LAST# damage.
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Something for #ROYAL_BLUE#(92 to psi shield)#LAST#, #ROYAL_BLUE#192 lightning#LAST# (#RED##{bold}#193#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060495	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060495	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	buff	 talent:T_TRANSCENDENT_PYROKINESIS
[use_tactical AI] === Action Selected:	546205	Zubyta the grave wight	defend	 talent:T_JUGGERNAUT
[LOG]	Zubyta the grave wight uses #{bold}##ORCHID#Juggernaut.#{normal}##LAST#
[LOG]	Zubyta the grave wight hardens its skin.
[use_tactical AI] === Action Selected:	546205	Zubyta the grave wight	attackarea	 talent:T_GLACIAL_VAPOUR
[LOG]	Zubyta the grave wight casts #{bold}##PURPLE#Glacial Vapour.#{normal}##LAST#
[SPELL CRIT %]	2.5
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Shock.#{normal}##LAST#
[SPELL CRIT %]	19.5
Adding entity	547032	after	2608
[LOG]	Zubyta the grave wight's glacial vapour area effect hits #fbd578#Tempest#LAST# for #SLATE#(17 absorbed)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060505	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060505	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	defend	 talent:T_RUNE:_SHIELDING_1
[SHADER] setting reset param	tick_start	15657861
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060506	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060506	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	buff	 talent:T_QUICK_AS_THOUGHT
[use_tactical AI] === Action Selected:	546205	Zubyta the grave wight	attack	 talent:T_LIGHTNING
[LOG]	Zubyta the grave wight casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	2.5
[LOG]	
[LOG]	#UID:546205:0#Zubyta the grave wight hits #fbd578#Tempest#LAST# for #SLATE#(40 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Tempest casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	19.5
[LOG]	Tempest's Shock hits Zubyta the grave wight for #ROYAL_BLUE#130 lightning#LAST# damage.
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Zubyta the grave wight for #ROYAL_BLUE#355 lightning#LAST# damage.
checkHit	43	vs	50	=> chance to hit	33
[LOG]	Zubyta the grave wight is dazed!
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060508	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060508	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	Zubyta the grave wight's glacial vapour area effect hits #fbd578#Tempest#LAST# for #SLATE#(8 absorbed)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060515	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060515	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	
[LOG]	Zubyta the grave wight's glacial vapour area effect hits #fbd578#Tempest#LAST# for #SLATE#(8 absorbed)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060522	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060522	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[LOG]	
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060528	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060528	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[LOG]	Zubyta the grave wight's glacial vapour area effect hits #fbd578#Tempest#LAST# for #SLATE#(8 absorbed)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:784:0#Talent Lightning is ready to use.
[LOG]	#00ff00##UID:789:0#Talent Shock is ready to use.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060535	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060535	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Shock.#{normal}##LAST#
[SPELL CRIT %]	19.5
Adding entity	547033	after	2608
[LOG]	Zubyta the grave wight's glacial vapour area effect hits #fbd578#Tempest#LAST# for #SLATE#(8 absorbed)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060541	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060541	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[LOG]	Zubyta the grave wight is not dazed anymore.
[use_tactical AI] === Action Selected:	546205	Zubyta the grave wight	attack	 talent:T_LIGHTNING
[LOG]	Zubyta the grave wight casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	2.5
[LOG]	
[LOG]	#UID:546205:0#Zubyta the grave wight hits #fbd578#Tempest#LAST# for #SLATE#(37 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Tempest casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	19.5
[LOG]	Zubyta the grave wight is caught inside a Hurricane.
checkHit	43	vs	50	=> chance to hit	33
[LOG]	#ORANGE#Zubyta the grave wight shrugs off #fbd578#Tempest#LAST#'s 'Dazed'!
[LOG]	Zubyta the grave wight deactivates #{bold}##ORANGE#Onslaught#LAST#.#{normal}#
[LOG]	Zubyta the grave wight's skin returns to normal.
[LOG]	The Hurricane around Zubyta the grave wight dissipates.
[ActorObjectUse] useObjectDisable: 	Bahir the Snowbrace	inven/slot	10	1	tid
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
[LOG]	Tempest's Shock hits Zubyta the grave wight for #ROYAL_BLUE#199 lightning#LAST# damage.
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Zubyta the grave wight for #ROYAL_BLUE#318 lightning#LAST# damage.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060549	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060549	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[LOG]	#{bold}##UID:2608:0##fbd578#Tempest#LAST# killed Zubyta the grave wight!#{normal}#
[LOG]	Zubyta the grave wight's glacial vapour area effect hits #fbd578#Tempest#LAST# for #SLATE#(14 absorbed)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060555	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060555	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	Tempest regains balance.
[LOG]	
[Actor:move]	2608	Tempest	move from	22	28	to	22	27
[LOG]	Zubyta the grave wight's glacial vapour area effect hits #fbd578#Tempest#LAST# for #SLATE#(14 absorbed)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060562	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060562	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	
[Actor:move]	2608	Tempest	move from	22	27	to	22	26
[LOG]	#00ff00##UID:785:0#Talent Chain Lightning is ready to use.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060568	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060568	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	
[LOG]	Resting starts...
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060575	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060575	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[LOG]	#00ff00##UID:784:0#Talent Lightning is ready to use.
[LOG]	#00ff00##UID:789:0#Talent Shock is ready to use.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060584	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060584	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060594	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060594	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060604	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060604	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060614	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060614	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060624	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060624	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060634	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060634	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	Tempest regains balance.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060644	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060644	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060654	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060654	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060664	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060664	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060674	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060674	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060684	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060684	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060694	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060694	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060704	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060704	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060714	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060714	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	buff	 talent:T_QUICK_AS_THOUGHT
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060721	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060721	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060727	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060727	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060734	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060734	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060740	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060740	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	2608	Tempest	move from	22	26	to	22	27
[Actor:move]	2608	Tempest	move from	22	27	to	22	28
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060747	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060747	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[Actor:move]	2608	Tempest	move from	22	28	to	22	29
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060753	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060753	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[Actor:move]	2608	Tempest	move from	22	29	to	21	30
[Identify]	dwarven-steel waraxe 'Anurodokan'	true
[LOG]	Tempest picks up (z.): #SALMON##UID:545454:0#dwarven-steel waraxe 'Anurodokan' (19-27 power, 4 apr)#LAST#.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060760	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060760	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[Actor:move]	2608	Tempest	move from	21	30	to	20	30
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060766	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060766	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[Actor:move]	2608	Tempest	move from	20	30	to	20	31
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060773	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060773	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[Actor:move]	2608	Tempest	move from	20	31	to	21	32
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060782	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060782	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[Actor:move]	2608	Tempest	move from	21	32	to	22	33
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the south (Neryma the bloated horror)).
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Chain Lightning.#{normal}##LAST#
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	runicshield[auraColor=vec4(0.4,1,0.2,1),bubbleColor=vec4(0.5,1,0.2,1),ellipsoidalFactor=1.2,shieldIntensity=0.14,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[Chain lightning] targetting	20	40	from	22	33
[Chain lightning] looking for more targets	8	 at 	20	40	radius 	10	from	Neryma the bloated horror
[Chain lightning] Found targets:	0
[Chain lightning] jumping from	22	33	to	20	40
[SPELL CRIT %]	19.5
[LOG]	Neryma the bloated horror is caught inside a Hurricane.
checkHit	46	vs	50	=> chance to hit	40
[LOG]	Neryma the bloated horror is dazed!
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Neryma the bloated horror for #ROYAL_BLUE#(92 to psi shield)#LAST#, #ROYAL_BLUE#167 lightning#LAST# (#RED##{bold}#168#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	closein	 talent:T_MINDHOOK
[LOG]	Neryma the bloated horror uses #{bold}##YELLOW#Mindhook.#{normal}##LAST#
[PULL] from	22	22	towards	20	40	over	8
[PULL] try	22	34	7
[PULL] try	22	35	6	::
[PULL] try	21	36	5	::
[PULL] try	21	37	4	::
[PULL] try	21	38	3	::
[PULL] try	20	39	2	::
[PULL] try	20	40	1	::	true
[PULL] failsafe pulled to	20	39	::
[Actor:move]	2608	Tempest	(forced) move from	22	33	to	20	39
checkHit	26	vs	42	=> chance to hit	10
[LOG]	Tempest is dazed!
Loading tile from tileset	/data/gfx/talents/mindhook.png
[MIND CRIT %]	18.7
checkHit	42	vs	26	=> chance to hit	90
[LOG]	Tempest is not dazed anymore.
[LOG]	Mindrot hits #fbd578#Tempest#LAST# for #SLATE#(5 absorbed)#LAST#, #ORANGE#0 mind#LAST#, #SLATE#(4 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Neryma the bloated horror is not dazed anymore.
[PSI ATTACK] attacking with	elemental stralite greatsword of shearing
[ATTACK] to 	Tempest	dam/apr/atk/mult ::	113.88707419541	21	64	1	vs. armor/def	24	34
[ATTACK] after melee attack bonus hooks & callbacks::	113.88707419541	21	64	1	vs. armor/def	24	34
checkHit	64	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	173	21	vs. armor/hardiness	24	0.45
[ATTACK] after armor	170
[PHYS CRIT %]	29.2
[PHYS CRIT %] sword accuracy bonus	64	34	=	0.12
[ATTACK] after crit	275.4
[ATTACK] after mult	275.4
[LOG]	#{bold}#Neryma the bloated horror's Beyond the Flesh performs a melee critical strike against #fbd578#Tempest#LAST#!#{normal}#
[SPELL CRIT %]	18.7
[LOG]	Neryma the bloated horror's Beyond the Flesh hits #fbd578#Tempest#LAST# for #SLATE#(214 absorbed)#LAST#, #{bold}##WHITE#0 physical#{normal}##LAST#, #SLATE#(31 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(33 absorbed)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Hurricane from Tempest hits Neryma the bloated horror for #ROYAL_BLUE#(60 to psi shield)#LAST#, #ROYAL_BLUE#90 lightning#LAST# (#RED##{bold}#90#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	2608	Tempest	move from	20	39	to	21	38
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	defend	 talent:T_RUNE:_SHIELDING_1
[LOG]	Neryma the bloated horror casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Neryma the bloated horror.
[SHADER] setting reset param	tick_start	15676103
[MIND CRIT %]	18.7
checkHit	63	vs	41	=> chance to hit	95
[LOG]	Mindrot hits #fbd578#Tempest#LAST# for #SLATE#(15 absorbed)#LAST#, #ORANGE#0 mind#LAST#, #SLATE#(14 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	attack	 talent:T_BRAINFREEZE
[LOG]	Neryma the bloated horror uses #{bold}##YELLOW#Brainfreeze.#{normal}##LAST#
[MIND CRIT %]	18.7
[LOG]	#{bold}#Neryma the bloated horror's mind surges with critical power!#{normal}#
[LOG]	Tempest is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
checkHit	41	vs	63	=> chance to hit	0
Loading tile from tileset	/data/gfx/talents/brainfreeze.png
[MIND CRIT %]	18.7
checkHit	63	vs	41	=> chance to hit	95
[LOG]	
[LOG]	#UID:545047:0#Neryma the bloated horror hits #fbd578#Tempest#LAST# for #SLATE#(264 absorbed)#LAST#, #{bold}##1133F3#0 cold#{normal}##LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Mindrot hits #fbd578#Tempest#LAST# for #SLATE#(15 absorbed)#LAST#, #ORANGE#0 mind#LAST#, #SLATE#(14 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Tempest casts #{bold}##PURPLE#Shock.#{normal}##LAST#
[SPELL CRIT %]	19.5
[LOG]	#{bold}#Tempest's spell attains critical power!#{normal}#
Adding entity	547037	after	2608
[LOG]	Tempest's Shock hits Neryma the bloated horror for #ROYAL_BLUE#(80 to psi shield)#LAST#, #SLATE#(120 absorbed)#LAST#, #{bold}##ROYAL_BLUE#0 lightning#{normal}##LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHit	46	vs	50	=> chance to hit	40
[LOG]	#ORANGE#Neryma the bloated horror shrugs off #fbd578#Tempest#LAST#'s 'Dazed'!
[LOG]	Hurricane from Tempest hits Neryma the bloated horror for #ROYAL_BLUE#(34 to psi shield)#LAST#, #SLATE#(52 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	attackarea	 talent:T_MIND_SEAR
[LOG]	Neryma the bloated horror uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	18.7
checkHit	63	vs	41	=> chance to hit	95
[MIND CRIT %]	18.7
checkHit	63	vs	41	=> chance to hit	95
[LOG]	
[LOG]	#UID:545047:0#Neryma the bloated horror hits #fbd578#Tempest#LAST# for #SLATE#(332 absorbed)#LAST#, #PURPLE#(318 mana)#LAST#, #ORANGE#0 mind#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Mindrot hits #fbd578#Tempest#LAST# for #SLATE#(15 absorbed)#LAST#, #PURPLE#(15 mana)#LAST#, #ORANGE#0 mind#LAST#, #SLATE#(14 absorbed)#LAST#, #PURPLE#(14 mana)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	The Jolt hits Neryma the bloated horror for #ROYAL_BLUE#(77 to psi shield)#LAST#, #SLATE#(115 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHit	46	vs	50	=> chance to hit	40
[LOG]	#ORANGE#Neryma the bloated horror shrugs off #fbd578#Tempest#LAST#'s 'Dazed'!
[Actor:move]	2608	Tempest	move from	21	38	to	21	37
[LOG]	#00ff00##UID:179:0#Talent Rune: Manasurge is ready to use.
[LOG]	#00ff00##UID:796:0#Talent Arcane Reconstruction is ready to use.
[LOG]	Hurricane from Tempest hits Neryma the bloated horror for #ROYAL_BLUE#(35 to psi shield)#LAST#, #SLATE#(53 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	2608	Tempest	move from	21	37	to	22	36
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	buff	 talent:T_TRANSCENDENT_PYROKINESIS
[LOG]	Neryma the bloated horror uses #{bold}##YELLOW#Transcendent Pyrokinesis.#{normal}##LAST#
[MIND CRIT %]	18.7
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Displacement Shield.#{normal}##LAST#
[LOG]	The very fabric of space alters around Tempest.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.5,1,0.2),horizontalScrollingSpeed=-1.2,shieldIntensity=0.08,time_factor=6000]
[SHADER] setting reset param	tick_start	15686523
[LOG]	Hurricane from Tempest hits Neryma the bloated horror for #ROYAL_BLUE#(53 to psi shield)#LAST#, #SLATE#(58 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	attackarea	 talent:T_MIND_SEAR
[LOG]	Neryma the bloated horror uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	18.7
checkHit	63	vs	41	=> chance to hit	95
[LOG]	The shield around Neryma the bloated horror crumbles.
[MIND CRIT %]	18.7
[LOG]	#CRIMSON##UID:2608:0##fbd578#Tempest#LAST# teleports some damage to Neryma the bloated horror!
[LOG]	#UID:545047:0#Neryma the bloated horror hits Neryma the bloated horror for #CRIMSON#332 teleported#LAST# damage.
[LOG]	#UID:545047:0#Neryma the bloated horror hits #fbd578#Tempest#LAST# for #CRIMSON#(332 teleported)#LAST#, #ORANGE#0 mind#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	The Jolt hits Neryma the bloated horror for #ROYAL_BLUE#(77 to psi shield)#LAST#, #SLATE#(24 absorbed)#LAST#, #ROYAL_BLUE#58 lightning#LAST# (#RED##{bold}#59#LAST##{normal}# total damage).
[LOG]	
[LOG]	Tempest casts #{bold}##GREEN#Rune: Manasurge.#{normal}##LAST#
[LOG]	Tempest starts to surge mana.
[LOG]	Hurricane from Tempest hits Neryma the bloated horror for #ROYAL_BLUE#(53 to psi shield)#LAST#, #ROYAL_BLUE#58 lightning#LAST# (#RED##{bold}#58#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	attack	 talent:T_TELEKINETIC_BLAST
[LOG]	Neryma the bloated horror uses #{bold}##ORCHID#Telekinetic Blast.#{normal}##LAST#
[MIND CRIT %]	18.7
checkHit	50.4	vs	26	=> chance to hit	95
[LOG]	Tempest resists the punch!
Loading tile from tileset	/data/gfx/talents/telekinetic_blast.png
[MIND CRIT %]	18.7
[LOG]	#{bold}#Neryma the bloated horror's mind surges with critical power!#{normal}#
[LOG]	#CRIMSON##UID:2608:0##fbd578#Tempest#LAST# teleports some damage to Neryma the bloated horror!
[LOG]	#UID:545047:0#Neryma the bloated horror hits Neryma the bloated horror for #CRIMSON#158 teleported#LAST# damage.
[LOG]	#UID:545047:0#Neryma the bloated horror hits #fbd578#Tempest#LAST# for #CRIMSON#(158 teleported)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Aegis.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/runicshield.lua
[SHADER] Loaded shader with totalname	runicshield[auraColor=vec4(0.4,1,0.2,1),bubbleColor=vec4(0.5,1,0.2,1),ellipsoidalFactor=1.2,shieldIntensity=0.14,time_factor=4000]
[SHADER] setting reset param	tick_start	15691953
[LOG]	Tempest restores Disruption Shield (+174) with Aegis!
[LOG]	Tempest casts #{bold}##PURPLE#Orb of Thaumaturgy.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[CALLBACK] upgrading to prioritized	talents_on_change_level
[LOG]	Tempest casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	19.5
checkHit	46	vs	50	=> chance to hit	40
[LOG]	Neryma the bloated horror is dazed!
[LOG]	Tempest casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	19.5
[LOG]	Neryma the bloated horror is not dazed anymore.
[LOG]	Hurricane from Tempest hits Neryma the bloated horror for #ROYAL_BLUE#(51 to psi shield)#LAST#, #ROYAL_BLUE#55 lightning#LAST# (#RED##{bold}#55#LAST##{normal}# total damage).
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Neryma the bloated horror for #ROYAL_BLUE#(92 to psi shield)#LAST#, #ROYAL_BLUE#124 lightning#LAST#, #ROYAL_BLUE#(66 to psi shield)#LAST#, #ROYAL_BLUE#71 lightning#LAST# (#RED##{bold}#196#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[LOG]	Neryma the bloated horror uses #{bold}##YELLOW#Beckon.#{normal}##LAST#
[LOG]	Tempest has been beckoned.
[MIND CRIT %]	18.7
[LOG]	#00ff00##UID:789:0#Talent Shock is ready to use.
checkHit	63	vs	41	=> chance to hit	95
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Shock.#{normal}##LAST#
[SPELL CRIT %]	19.5
Sanctuary marking reduced damage on projectile:	-28.04460732476
Adding entity	547038	after	2608
[LOG]	Hurricane from Tempest hits Neryma the bloated horror for #ROYAL_BLUE#(54 to psi shield)#LAST#, #ROYAL_BLUE#58 lightning#LAST# (#RED##{bold}#58#LAST##{normal}# total damage).
[LOG]	Tempest's Shock hits Neryma the bloated horror for #ROYAL_BLUE#(69 to psi shield)#LAST#, #ROYAL_BLUE#75 lightning#LAST# (#RED##{bold}#75#LAST##{normal}# total damage).
checkHit	46	vs	43	=> chance to hit	58
[LOG]	#ORANGE#Neryma the bloated horror shrugs off #fbd578#Tempest#LAST#'s 'Dazed'!
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_INSTILL_FEAR
[LOG]	Neryma the bloated horror uses #{bold}##YELLOW#Instill Fear.#{normal}##LAST#
[MIND CRIT %]	18.7
checkHit	63	vs	41	=> chance to hit	95
checkHit	63	vs	41	=> chance to hit	100
[MIND CRIT %]	18.7
[LOG]	#{bold}#Neryma the bloated horror's mind surges with critical power!#{normal}#
[LOG]	#F53CBE#Tempest becomes haunted!
[MIND CRIT %]	18.7
[LOG]	#CRIMSON##UID:2608:0##fbd578#Tempest#LAST# teleports some damage to Neryma the bloated horror!
[LOG]	#UID:545047:0#Neryma the bloated horror hits Neryma the bloated horror for #CRIMSON#15 teleported#LAST#, #CRIMSON#28 teleported#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[LOG]	#UID:545047:0#Neryma the bloated horror hits #fbd578#Tempest#LAST# for #CRIMSON#(15 teleported)#LAST#, #ORANGE#0 mind#LAST#, #CRIMSON#(28 teleported)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHit	63	vs	41	=> chance to hit	95
[Actor:move]	2608	Tempest	move from	22	36	to	21	37
[LOG]	#CRIMSON##UID:2608:0##fbd578#Tempest#LAST# teleports some damage to Neryma the bloated horror!
[LOG]	Haunted from Neryma the bloated horror hits Neryma the bloated horror for #CRIMSON#35 teleported#LAST# damage.
[LOG]	Haunted from Neryma the bloated horror hits #fbd578#Tempest#LAST# for #CRIMSON#(35 teleported)#LAST#, #ORANGE#0 mind#LAST#, #SLATE#(33 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHit	63	vs	41	=> chance to hit	95
[LOG]	#F53CBE#Tempest is weakened by the gloom.
[LOG]	Hurricane from Tempest hits Neryma the bloated horror for #ROYAL_BLUE#(53 to psi shield)#LAST#, #ROYAL_BLUE#79 lightning#LAST# (#RED##{bold}#80#LAST##{normal}# total damage).
checkHit	63	vs	41	=> chance to hit	95
[LOG]	
Loading tile from tileset	/data/gfx/effects/haunted.png
Loading tile from tileset	/data/gfx/effects/gloom_weakness.png
Deleting temp shader	runicshield[auraColor=vec4(0.85,0.3,1,0.8),bubbleColor=vec4(0.8,0.1,1,0.8),ellipsoidalFactor=1,scrollingSpeed=-1,shieldIntensity=0.1,time_factor=12000]
Deleting temp shader	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
[LOG]	Tempest activates his #FFD700##UID:542596:0#Gwai's Burninator#LAST#!
[SHADER] setting reset param	tick_start	15705326
[SHADER] setting reset param	tick_start	15705326
[SHADER] setting reset param	tick_start	15705326
[SHADER] setting reset param	tick_start	15705326
[SHADER] setting reset param	tick_start	15705326
[SHADER] setting reset param	tick_start	15705326
[SHADER] setting reset param	tick_start	15705326
[SHADER] setting reset param	tick_start	15705326
[SHADER] setting reset param	tick_start	15705326
[SHADER] setting reset param	tick_start	15705326
[SHADER] setting reset param	tick_start	15705326
[SHADER] setting reset param	tick_start	15705326
[SHADER] setting reset param	tick_start	15705326
[SHADER] setting reset param	tick_start	15705326
[SHADER] setting reset param	tick_start	15705326
[SHADER] setting reset param	tick_start	15705326
[SHADER] setting reset param	tick_start	15705326
[SHADER] setting reset param	tick_start	15705326
[Identify]	Gwai's Burninator	true
[LORE] learnt	Gwai's Burninator
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Neryma the bloated horror for #LIGHT_RED#210 fire#LAST# damage.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060873	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	attackarea	 talent:T_MIND_SEAR
[LOG]	Neryma the bloated horror uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	18.7
checkHit	63	vs	41	=> chance to hit	95
[MIND CRIT %]	18.7
[LOG]	#{bold}#Neryma the bloated horror's mind surges with critical power!#{normal}#
checkHit	63	vs	41	=> chance to hit	95
[LOG]	#CRIMSON##UID:2608:0##fbd578#Tempest#LAST# teleports some damage to Neryma the bloated horror!
[LOG]	#UID:545047:0#Neryma the bloated horror hits Neryma the bloated horror for #CRIMSON#332 teleported#LAST# damage.
[LOG]	#UID:545047:0#Neryma the bloated horror hits #fbd578#Tempest#LAST# for #CRIMSON#(332 teleported)#LAST#, #ORANGE#0 mind#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Mindrot hits #fbd578#Tempest#LAST# for #SLATE#(21 absorbed)#LAST#, #{bold}##ORANGE#0 mind#{normal}##LAST#, #SLATE#(21 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	The Jolt hits Neryma the bloated horror for #ROYAL_BLUE#(-9223372036854775808 to psi shield)#LAST#, #ROYAL_BLUE#-9223372036854775808 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:784:0#Talent Lightning is ready to use.
[LOG]	#CRIMSON##UID:2608:0##fbd578#Tempest#LAST# teleports some damage to Neryma the bloated horror!
[LOG]	Haunted from Neryma the bloated horror hits Neryma the bloated horror for #CRIMSON#50 teleported#LAST# damage.
[LOG]	Haunted from Neryma the bloated horror hits #fbd578#Tempest#LAST# for #SLATE#(53 absorbed)#LAST#, #ORANGE#0 mind#LAST#, #CRIMSON#(50 teleported)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Hurricane from Tempest hits Neryma the bloated horror for #ROYAL_BLUE#(44 to psi shield)#LAST#, #ROYAL_BLUE#66 lightning#LAST# (#RED##{bold}#66#LAST##{normal}# total damage).
checkHit	63	vs	41	=> chance to hit	95
[LOG]	#F53CBE#Tempest struggles against the beckoning.
[LOG]	
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1,time_factor=2500]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2,time_factor=2500]
Deleting temp shader	shield[aadjust=3,color=vec3(0.8,1,0.2),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=1,time_factor=6000,verticalIntensityAdjust=-3]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
Deleting temp shader	shield[color=vec3(0.9,0.9,1),ellipsoidalFactor=1,shieldIntensity=0.4]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=2,time_factor=6000,verticalIntensityAdjust=-3]
Deleting temp shader	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
Deleting temp shader	tentacles[appearTime=0.7,noup=0,time_factor=1200]
Deleting temp shader	flames[aam=0.1,color1=vec4(0.8,0.8,0,6),color2=vec4(0.9,0.9,0.7,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
Deleting temp shader	flames[aam=0.1,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
Deleting temp shader	shockwave2[shockwaveSpeed=5.6]
Deleting temp shader	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,time_factor=2000]
Deleting temp shader	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,time_factor=2000]
[Actor:move]	2608	Tempest	move from	21	37	to	22	36
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	attack	 talent:T_BRAINFREEZE
[LOG]	Neryma the bloated horror uses #{bold}##YELLOW#Brainfreeze.#{normal}##LAST#
[MIND CRIT %]	18.7
[LOG]	Tempest deactivates #{bold}##ORANGE#Disruption Shield#LAST#.#{normal}#
[LOG]	#VIOLET#Tempest's disruption shield collapses and then explodes in a powerful manastorm!
[SPELL CRIT %]	19.5
checkHit	41	vs	63	=> chance to hit	0
[MIND CRIT %]	18.7
[LOG]	#UID:545047:0#Neryma the bloated horror hits #fbd578#Tempest#LAST# for #SLATE#(376 absorbed)#LAST#, #PURPLE#(332 mana)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	The fabric of space around Tempest stabilizes to normal.
[LOG]	#F53CBE#Tempest is jolted to attention by the damage and is no longer being beckoned.
[LOG]	Tempest is no longer beckoned.
[LOG]	Tempest has finished recovering.
[LOG]	#CRIMSON##UID:2608:0##fbd578#Tempest#LAST# teleports some damage to Neryma the bloated horror!
[LOG]	Haunted from Neryma the bloated horror hits Neryma the bloated horror for #CRIMSON#30 teleported#LAST# damage.
[LOG]	Haunted from Neryma the bloated horror hits #fbd578#Tempest#LAST# for #CRIMSON#(30 teleported)#LAST#, #ORANGE#41 mind#LAST#, #GREY#66 darkness#LAST# (#RED##{bold}#108#LAST##{normal}# total damage).
[LOG]	The Jolt hits Neryma the bloated horror for #ROYAL_BLUE#(-9223372036854775808 to psi shield)#LAST#, #ROYAL_BLUE#-9223372036854775808 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Hurricane from Tempest hits Neryma the bloated horror for #ROYAL_BLUE#(43 to psi shield)#LAST#, #ROYAL_BLUE#46 lightning#LAST# (#RED##{bold}#47#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	2608	Tempest	move from	22	36	to	23	36
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060893	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	#00ff00##UID:40:0#Talent Command Staff is ready to use.
[LOG]	#00ff00##UID:785:0#Talent Chain Lightning is ready to use.
[LOG]	#00ff00##UID:1167:0#Talent Curse of Death is ready to use.
[LOG]	Haunted from Neryma the bloated horror hits #fbd578#Tempest#LAST# for #ORANGE#53 mind#LAST#, #GREY#50 darkness#LAST# (#RED##{bold}#104#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060903	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	
[LOG]	#F53CBE#Tempest is no longer weakened.
[LOG]	Haunted from Neryma the bloated horror hits #fbd578#Tempest#LAST# for #ORANGE#53 mind#LAST#, #GREY#50 darkness#LAST# (#RED##{bold}#104#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060913	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	buff	 talent:T_QUICK_AS_THOUGHT
[LOG]	
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060914	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	#00ff00##UID:789:0#Talent Shock is ready to use.
[LOG]	Haunted from Neryma the bloated horror hits #fbd578#Tempest#LAST# for #ORANGE#35 mind#LAST#, #GREY#33 darkness#LAST# (#RED##{bold}#69#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060920	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	
[LOG]	Tempest uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
[LOG]	#fbd578#Tempest#LAST# receives #LIGHT_GREEN#245 healing#LAST# from Infusion: Healing.
Deleting temp shader	sparks[]
[LOG]	Haunted from Neryma the bloated horror hits #fbd578#Tempest#LAST# for #ORANGE#35 mind#LAST#, #GREY#33 darkness#LAST# (#RED##{bold}#69#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060927	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060933	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	
[LOG]	Haunted from Neryma the bloated horror hits #fbd578#Tempest#LAST# for #ORANGE#17 mind#LAST#, #GREY#16 darkness#LAST# (#RED##{bold}#35#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060940	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	
[LOG]	Tempest is no longer haunted
[LOG]	Tempest stops surging mana.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060946	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060946	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060953	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060953	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	
[LOG]	Resting starts...
[LOG]	Tempest regains balance.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060959	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060959	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060966	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060966	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060973	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060973	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060981	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060981	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	#00ff00##UID:665:0#Talent Vitality is ready to use.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2060991	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2060991	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[LOG]	#00ff00##UID:179:0#Talent Rune: Manasurge is ready to use.
[LOG]	Today is the 29th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061001	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061001	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061011	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061011	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061021	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061021	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061031	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061031	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061041	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061041	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[LOG]	#00ff00##UID:111:0#Talent Infusion: Healing is ready to use.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061051	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061051	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061061	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061061	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[LOG]	#00ff00##UID:816:0#Talent Orb of Thaumaturgy is ready to use.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061071	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061071	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061081	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061081	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061091	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061091	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	defend	 talent:T_RUNE:_SHIELDING_1
[SHADER] setting reset param	tick_start	15875524
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061092	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061092	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061102	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061102	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061112	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061112	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	buff	 talent:T_QUICK_AS_THOUGHT
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061113	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061113	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	#00ff00##UID:799:0#Talent Aegis is ready to use.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061120	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061120	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	buff	 talent:T_TRANSCENDENT_PYROKINESIS
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061126	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061126	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061133	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061133	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061139	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061139	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061146	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061146	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061152	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061152	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061159	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061159	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061165	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061165	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061172	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061172	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061180	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061180	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061190	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061190	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[LOG]	#00ff00##UID:754:0#Talent Disruption Shield is ready to use.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061200	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061200	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[LOG]	Tempest activates #{bold}##ORANGE#Disruption Shield#LAST#.#{normal}#
[SHADER] Loading from /data/gfx/shaders/runicshield.lua
[SHADER] Loaded shader with totalname	runicshield[auraColor=vec4(0.85,0.3,1,0.8),bubbleColor=vec4(0.8,0.1,1,0.8),ellipsoidalFactor=1,scrollingSpeed=-1,shieldIntensity=0.1,time_factor=12000]
[SHADER] setting reset param	tick_start	15875657
[CALLBACK] upgrading to prioritized	talents_on_act
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_rest
[LOG]	#00ff00##UID:794:0#Talent Displacement Shield is ready to use.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061210	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061210	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061220	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061220	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061230	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061230	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061240	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061240	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061250	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061250	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061260	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061260	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[LOG]	Rested for 31 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061270	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061270	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061280	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061280	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061290	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061290	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061300	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061300	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061310	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061310	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	buff	 talent:T_QUICK_AS_THOUGHT
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061311	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061311	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061318	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061318	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061324	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061324	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061331	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061331	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061337	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061337	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061344	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061344	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061350	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061350	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061357	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061357	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061363	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061363	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061370	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061370	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
Deleting temp shader	flamewings[deploy_factor=14]
[Actor:move]	2608	Tempest	move from	23	36	to	22	35
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	attackarea	 talent:T_MIND_SEAR
[MIND CRIT %]	18.7
checkHit	63	vs	41	=> chance to hit	95
[LOG]	Tempest is recovering from the damage!
[LOG]	Something hits #fbd578#Tempest#LAST# for #SLATE#(332 absorbed)#LAST#, #ORANGE#0 mind#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Shock.#{normal}##LAST#
[SPELL CRIT %]	19.5
[LOG]	#{bold}#Tempest's spell attains critical power!#{normal}#
Sanctuary marking reduced damage on projectile:	-28.04460732476
Adding entity	547040	after	2608
[LOG]	Tempest's Shock hits Neryma the bloated horror for #ROYAL_BLUE#(92 to psi shield)#LAST#, #{bold}##ROYAL_BLUE#175 lightning#{normal}##LAST# (#RED##{bold}#175#LAST##{normal}# total damage).
checkHit	46	vs	50	=> chance to hit	40
[LOG]	#ORANGE#Neryma the bloated horror shrugs off #fbd578#Tempest#LAST#'s 'Dazed'!
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	attack	 talent:T_BRAINFREEZE
[LOG]	Neryma the bloated horror uses #{bold}##YELLOW#Brainfreeze.#{normal}##LAST#
[MIND CRIT %]	18.7
checkHit	41	vs	63	=> chance to hit	0
[MIND CRIT %]	18.7
[LOG]	#UID:545047:0#Neryma the bloated horror hits #fbd578#Tempest#LAST# for #SLATE#(220 absorbed)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
Deleting temp shader	shield[color=vec3(0.5,1,0.2),horizontalScrollingSpeed=-1.2,shieldIntensity=0.08,time_factor=6000]
Deleting temp shader	runicshield[auraColor=vec4(0.4,1,0.2,1),bubbleColor=vec4(0.5,1,0.2,1),ellipsoidalFactor=1.2,shieldIntensity=0.14,time_factor=4000]
[LOG]	Tempest casts #{bold}##PURPLE#Orb of Thaumaturgy.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[CALLBACK] upgrading to prioritized	talents_on_change_level
[LOG]	Tempest casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	19.5
[LOG]	Tempest casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	19.5
[LOG]	#{bold}#Tempest's spell attains critical power!#{normal}#
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Neryma the bloated horror for #ROYAL_BLUE#(92 to psi shield)#LAST#, #ROYAL_BLUE#111 lightning#LAST#, #ROYAL_BLUE#(92 to psi shield)#LAST#, #{bold}##ROYAL_BLUE#233 lightning#{normal}##LAST# (#RED##{bold}#345#LAST##{normal}# total damage).
checkHit	46	vs	50	=> chance to hit	40
[LOG]	Neryma the bloated horror is dazed!
[target_simple AI]	545047	Neryma the bloated horror	selecting NEW TARGET	22	35	2608	Tempest
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	defend	 talent:T_RUNE:_SHIELDING_1
[LOG]	Neryma the bloated horror casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Neryma the bloated horror.
[SHADER] setting reset param	tick_start	15934636
[MIND CRIT %]	18.7
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061397	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_INSTILL_FEAR
[LOG]	Neryma the bloated horror uses #{bold}##YELLOW#Instill Fear.#{normal}##LAST#
[MIND CRIT %]	18.7
checkHit	42	vs	41	=> chance to hit	53
checkHit	42	vs	41	=> chance to hit	53
[LOG]	#F53CBE#Tempest becomes paranoid!
[MIND CRIT %]	18.7
[LOG]	#UID:545047:0#Neryma the bloated horror hits #fbd578#Tempest#LAST# for #SLATE#(10 absorbed)#LAST#, #ORANGE#0 mind#LAST#, #SLATE#(10 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHit	42	vs	41	=> chance to hit	53
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Chain Lightning.#{normal}##LAST#
[Chain lightning] targetting	20	40	from	22	35
[Chain lightning] looking for more targets	8	 at 	20	40	radius 	10	from	Neryma the bloated horror
[Chain lightning] Found targets:	0
[Chain lightning] jumping from	22	35	to	20	40
[SPELL CRIT %]	19.5
[LOG]	Neryma the bloated horror is not dazed anymore.
checkHit	46	vs	50	=> chance to hit	40
[LOG]	#ORANGE#Neryma the bloated horror shrugs off #fbd578#Tempest#LAST#'s 'Dazed'!
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Neryma the bloated horror for #ROYAL_BLUE#(68 to psi shield)#LAST#, #SLATE#(222 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:40:0#Talent Command Staff is ready to use.
[LOG]	#00ff00##UID:751:0#Talent Manathrust is ready to use.
[target_simple AI]	545047	Neryma the bloated horror	selecting NEW TARGET	22	35	2608	Tempest
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	attackarea	 talent:T_MIND_SEAR
[LOG]	Neryma the bloated horror uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	18.7
checkHit	63	vs	41	=> chance to hit	95
[MIND CRIT %]	18.7
[LOG]	#UID:545047:0#Neryma the bloated horror hits #fbd578#Tempest#LAST# for #SLATE#(332 absorbed)#LAST#, #PURPLE#(280 mana)#LAST#, #ORANGE#0 mind#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	The Jolt hits Neryma the bloated horror for #ROYAL_BLUE#(77 to psi shield)#LAST#, #SLATE#(83 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHit	63	vs	41	=> chance to hit	95
[LOG]	
[MOUSE] pre starting drag'n'drop
[LOG]	Tempest casts #{bold}##PURPLE#Displacement Shield.#{normal}##LAST#
Deleting temp shader	fireflash[]
[LOG]	Tempest casts #{bold}##PURPLE#Displacement Shield.#{normal}##LAST#
[LOG]	The very fabric of space alters around Tempest.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.5,1,0.2),horizontalScrollingSpeed=-1.2,shieldIntensity=0.08,time_factor=6000]
[SHADER] setting reset param	tick_start	15947153
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	buff	 talent:T_TRANSCENDENT_PYROKINESIS
[LOG]	Neryma the bloated horror uses #{bold}##YELLOW#Transcendent Pyrokinesis.#{normal}##LAST#
[MIND CRIT %]	18.7
checkHit	63	vs	41	=> chance to hit	95
[LOG]	
[LOG]	Tempest casts #{bold}##GREEN#Rune: Manasurge.#{normal}##LAST#
[LOG]	Tempest starts to surge mana.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	attackarea	 talent:T_MIND_SEAR
[LOG]	Neryma the bloated horror uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	18.7
checkHit	63	vs	41	=> chance to hit	95
[LOG]	Neryma the bloated horror is caught inside a Hurricane.
[LOG]	Tempest deactivates #{bold}##ORANGE#Disruption Shield#LAST#.#{normal}#
[LOG]	#VIOLET#Tempest's disruption shield collapses and then explodes in a powerful manastorm!
[SPELL CRIT %]	19.5
[MIND CRIT %]	18.7
[LOG]	#UID:545047:0#Neryma the bloated horror hits #fbd578#Tempest#LAST# for #SLATE#(492 absorbed)#LAST#, #PURPLE#(492 mana)#LAST#, #ORANGE#0 mind#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	The Jolt hits Neryma the bloated horror for #ROYAL_BLUE#(77 to psi shield)#LAST#, #SLATE#(83 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHit	46	vs	50	=> chance to hit	40
[LOG]	#ORANGE#Neryma the bloated horror shrugs off #fbd578#Tempest#LAST#'s 'Dazed'!
checkHit	63	vs	41	=> chance to hit	95
[LOG]	
[LOG]	The shield around Neryma the bloated horror crumbles.
[LOG]	Tempest's arcane area effect hits Neryma the bloated horror for #SLATE#(35 absorbed)#LAST#, #PURPLE#43 arcane#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[Actor:move]	2608	Tempest	move from	22	35	to	23	36
[LOG]	#00ff00##UID:784:0#Talent Lightning is ready to use.
[LOG]	#00ff00##UID:789:0#Talent Shock is ready to use.
checkHit	63	vs	41	=> chance to hit	95
[LOG]	
[LOG]	Resting starts...
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061437	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061437	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
checkHit	63	vs	41	=> chance to hit	95
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061447	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061447	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
checkHit	63	vs	41	=> chance to hit	95
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061457	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061457	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	Tempest has finished recovering.
checkHit	63	vs	41	=> chance to hit	95
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061467	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061467	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
checkHit	63	vs	41	=> chance to hit	95
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061477	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061477	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[LOG]	Tempest is no longer paranoid
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061487	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061487	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	#00ff00##UID:785:0#Talent Chain Lightning is ready to use.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061497	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061497	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	Tempest regains balance.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061507	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061507	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	buff	 talent:T_QUICK_AS_THOUGHT
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061508	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061508	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061515	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061515	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061522	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061522	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	Tempest stops surging mana.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061528	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061528	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061535	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061535	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061541	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061541	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[LOG]	#00ff00##UID:665:0#Talent Vitality is ready to use.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061548	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061548	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061554	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061554	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061561	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061561	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[LOG]	#00ff00##UID:179:0#Talent Rune: Manasurge is ready to use.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061567	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061567	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061574	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061574	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061583	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061583	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061593	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061593	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061603	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061603	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[LOG]	#00ff00##UID:816:0#Talent Orb of Thaumaturgy is ready to use.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061613	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061613	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061623	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061623	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061633	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061633	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061643	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061643	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061653	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061653	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061663	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061663	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061673	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061673	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[LOG]	The fabric of space around Tempest stabilizes to normal.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061683	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061683	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	defend	 talent:T_RUNE:_SHIELDING_1
[SHADER] setting reset param	tick_start	15971668
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061694	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061694	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061704	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061704	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061714	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061714	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	buff	 talent:T_QUICK_AS_THOUGHT
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061715	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061715	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061721	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061721	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	buff	 talent:T_TRANSCENDENT_PYROKINESIS
[LOG]	#00ff00##UID:754:0#Talent Disruption Shield is ready to use.
[LOG]	Tempest activates #{bold}##ORANGE#Disruption Shield#LAST#.#{normal}#
[SHADER] setting reset param	tick_start	15971706
[CALLBACK] upgrading to prioritized	talents_on_act
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_rest
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061728	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061728	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061734	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061734	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061741	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061741	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	Rested for 31 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	2608	Tempest	move from	23	36	to	22	35
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	attack	 talent:T_BRAINFREEZE
[LOG]	Neryma the bloated horror uses #{bold}##YELLOW#Brainfreeze.#{normal}##LAST#
[MIND CRIT %]	18.7
[LOG]	Tempest is recovering from the damage!
checkHit	41	vs	63	=> chance to hit	0
[MIND CRIT %]	18.7
[LOG]	#UID:545047:0#Neryma the bloated horror hits #fbd578#Tempest#LAST# for #SLATE#(301 absorbed)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Shock.#{normal}##LAST#
[SPELL CRIT %]	19.5
Sanctuary marking reduced damage on projectile:	-28.04460732476
Adding entity	547043	after	2608
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061754	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[LOG]	Neryma the bloated horror uses #{bold}##YELLOW#Beckon.#{normal}##LAST#
[LOG]	Tempest has been beckoned.
[MIND CRIT %]	18.7
[LOG]	Tempest's Shock hits Neryma the bloated horror for #ROYAL_BLUE#(71 to psi shield)#LAST#, #ROYAL_BLUE#77 lightning#LAST# (#RED##{bold}#77#LAST##{normal}# total damage).
checkHit	46	vs	43	=> chance to hit	58
[LOG]	Neryma the bloated horror is dazed!
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061761	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_INSTILL_FEAR
[LOG]	Neryma the bloated horror uses #{bold}##YELLOW#Instill Fear.#{normal}##LAST#
[MIND CRIT %]	18.7
checkHit	42	vs	41	=> chance to hit	53
checkHit	42	vs	41	=> chance to hit	53
[LOG]	#F53CBE#Tempest becomes paranoid!
[MIND CRIT %]	18.7
checkHit	42	vs	41	=> chance to hit	53
[LOG]	#F53CBE#Tempest struggles against the beckoning.
checkHit	42	vs	41	=> chance to hit	53
[LOG]	
[LOG]	#UID:545047:0#Neryma the bloated horror hits #fbd578#Tempest#LAST# for #SLATE#(5 absorbed)#LAST#, #ORANGE#0 mind#LAST#, #SLATE#(10 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Tempest casts #{bold}##PURPLE#Orb of Thaumaturgy.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[CALLBACK] upgrading to prioritized	talents_on_change_level
[LOG]	Tempest casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	19.5
[LOG]	Neryma the bloated horror is not dazed anymore.
[LOG]	Tempest casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	19.5
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Neryma the bloated horror for #ROYAL_BLUE#(68 to psi shield)#LAST#, #ROYAL_BLUE#163 lightning#LAST#, #ROYAL_BLUE#(81 to psi shield)#LAST#, #ROYAL_BLUE#88 lightning#LAST# (#RED##{bold}#252#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:48:0#Talent Dig is ready to use.
[LOG]	#00ff00##UID:796:0#Talent Arcane Reconstruction is ready to use.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061767	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_MIND_DISRUPTION
[LOG]	Neryma the bloated horror casts #{bold}##PURPLE#Mind Disruption.#{normal}##LAST#
[LOG]	Tempest resists!
[MIND CRIT %]	18.7
checkHit	63	vs	41	=> chance to hit	95
[Actor:move]	2608	Tempest	move from	22	35	to	22	36
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061774	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	attackarea	 talent:T_MIND_SEAR
[LOG]	Neryma the bloated horror uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	18.7
[LOG]	#{bold}#Neryma the bloated horror's mind surges with critical power!#{normal}#
checkHit	63	vs	41	=> chance to hit	95
[LOG]	#F53CBE#Tempest is jolted to attention by the damage and is no longer being beckoned.
[LOG]	Tempest is no longer beckoned.
[MIND CRIT %]	18.7
[LOG]	#UID:545047:0#Neryma the bloated horror hits #fbd578#Tempest#LAST# for #SLATE#(470 absorbed)#LAST#, #PURPLE#(161 mana)#LAST#, #{bold}##ORANGE#0 mind#{normal}##LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	The Jolt hits Neryma the bloated horror for #ROYAL_BLUE#(-9223372036854775808 to psi shield)#LAST#, #ROYAL_BLUE#-9223372036854775808 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Neryma the bloated horror slows down.
checkHit	63	vs	41	=> chance to hit	95
[LOG]	
[Actor:move]	2608	Tempest	move from	22	36	to	23	36
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061783	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
checkHit	63	vs	41	=> chance to hit	95
[LOG]	Resting starts...
[LOG]	#00ff00##UID:794:0#Talent Displacement Shield is ready to use.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061793	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
checkHit	63	vs	41	=> chance to hit	95
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061803	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
checkHit	63	vs	41	=> chance to hit	95
[LOG]	#00ff00##UID:784:0#Talent Lightning is ready to use.
[LOG]	#00ff00##UID:789:0#Talent Shock is ready to use.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061813	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
checkHit	63	vs	41	=> chance to hit	95
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061823	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
checkHit	63	vs	41	=> chance to hit	95
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061833	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
checkHit	63	vs	41	=> chance to hit	95
[LOG]	Tempest has finished recovering.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061843	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
checkHit	63	vs	41	=> chance to hit	95
[LOG]	Tempest regains balance.
[LOG]	Tempest is no longer paranoid
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061853	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2061853	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_INSTILL_FEAR
[MIND CRIT %]	18.7
checkHit	63	vs	41	=> chance to hit	95
[LOG]	Rested for 7 turns (stop reason: taken damage).
checkHit	63	vs	41	=> chance to hit	100
[MIND CRIT %]	18.7
[LOG]	#F53CBE#Tempest becomes haunted!
[LOG]	
[LOG]	Something hits #fbd578#Tempest#LAST# for #SLATE#(30 absorbed)#LAST#, #PURPLE#(30 mana)#LAST#, #ORANGE#0 mind#LAST#, #SLATE#(28 absorbed)#LAST#, #PURPLE#(28 mana)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Haunted from Neryma the bloated horror hits #fbd578#Tempest#LAST# for #SLATE#(16 absorbed)#LAST#, #PURPLE#(16 mana)#LAST#, #{bold}##ORANGE#0 mind#{normal}##LAST#, #SLATE#(16 absorbed)#LAST#, #PURPLE#(16 mana)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061863	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Haunted from Neryma the bloated horror hits #fbd578#Tempest#LAST# for #SLATE#(17 absorbed)#LAST#, #PURPLE#(17 mana)#LAST#, #ORANGE#0 mind#LAST#, #SLATE#(16 absorbed)#LAST#, #PURPLE#(16 mana)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061873	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Haunted from Neryma the bloated horror hits #fbd578#Tempest#LAST# for #SLATE#(17 absorbed)#LAST#, #PURPLE#(17 mana)#LAST#, #ORANGE#0 mind#LAST#, #SLATE#(16 absorbed)#LAST#, #PURPLE#(16 mana)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061883	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Haunted from Neryma the bloated horror hits #fbd578#Tempest#LAST# for #SLATE#(17 absorbed)#LAST#, #PURPLE#(17 mana)#LAST#, #ORANGE#0 mind#LAST#, #SLATE#(16 absorbed)#LAST#, #PURPLE#(16 mana)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061893	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	
[LOG]	Tempest casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Tempest is no longer haunted
[LOG]	A shield forms around Tempest.
[SHADER] setting reset param	tick_start	16004775
[LOG]	Tempest uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Tempest lessens the pain.
[LOG]	Resting starts...
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061903	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061913	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	buff	 talent:T_QUICK_AS_THOUGHT
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061914	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	#00ff00##UID:665:0#Talent Vitality is ready to use.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061920	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061927	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061933	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	The shield around Tempest crumbles.
[LOG]	Tempest feels pain again.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061940	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061946	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061953	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061959	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061966	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061972	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	#00ff00##UID:816:0#Talent Orb of Thaumaturgy is ready to use.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061981	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	defend	 talent:T_RUNE:_SHIELDING_1
[SHADER] setting reset param	tick_start	16006361
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061982	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2061992	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062002	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062012	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062022	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	buff	 talent:T_TRANSCENDENT_PYROKINESIS
[LOG]	#00ff00##UID:222:0#Talent Rune: Shatter Afflictions is ready to use.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062032	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062042	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	#00ff00##UID:118:0#Talent Infusion: Wild is ready to use.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062052	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062062	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062072	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062082	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062092	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062102	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062112	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	buff	 talent:T_QUICK_AS_THOUGHT
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062113	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062120	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062126	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062133	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062139	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	Rested for 25 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	2608	Tempest	move from	23	36	to	22	36
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	attackarea	 talent:T_MIND_SEAR
[MIND CRIT %]	18.7
checkHit	63	vs	41	=> chance to hit	95
[LOG]	Tempest is recovering from the damage!
[LOG]	Something hits #fbd578#Tempest#LAST# for #SLATE#(332 absorbed)#LAST#, #ORANGE#0 mind#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Displacement Shield.#{normal}##LAST#
[LOG]	The very fabric of space alters around Tempest.
[SHADER] setting reset param	tick_start	16010636
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	attack	 talent:T_TELEKINETIC_BLAST
[LOG]	Neryma the bloated horror uses #{bold}##ORCHID#Telekinetic Blast.#{normal}##LAST#
[MIND CRIT %]	18.7
checkHit	50.4	vs	26	=> chance to hit	95
[LOG]	Tempest resists the punch!
[MIND CRIT %]	18.7
[LOG]	#CRIMSON##UID:2608:0##fbd578#Tempest#LAST# teleports some damage to Neryma the bloated horror!
[LOG]	#UID:545047:0#Neryma the bloated horror hits Neryma the bloated horror for #CRIMSON#158 teleported#LAST# damage.
[LOG]	#UID:545047:0#Neryma the bloated horror hits #fbd578#Tempest#LAST# for #CRIMSON#(158 teleported)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Shock.#{normal}##LAST#
[SPELL CRIT %]	19.5
Sanctuary marking reduced damage on projectile:	-28.04460732476
Adding entity	547045	after	2608
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	attack	 talent:T_BRAINFREEZE
[LOG]	Neryma the bloated horror uses #{bold}##YELLOW#Brainfreeze.#{normal}##LAST#
[MIND CRIT %]	18.7
checkHit	41	vs	63	=> chance to hit	0
[MIND CRIT %]	18.7
[LOG]	#CRIMSON##UID:2608:0##fbd578#Tempest#LAST# teleports some damage to Neryma the bloated horror!
[LOG]	#UID:545047:0#Neryma the bloated horror hits Neryma the bloated horror for #CRIMSON#193 teleported#LAST# damage.
[LOG]	#UID:545047:0#Neryma the bloated horror hits #fbd578#Tempest#LAST# for #CRIMSON#(193 teleported)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Neryma the bloated horror is caught inside a Hurricane.
[LOG]	Tempest's Shock hits Neryma the bloated horror for #ROYAL_BLUE#(75 to psi shield)#LAST#, #ROYAL_BLUE#81 lightning#LAST# (#RED##{bold}#81#LAST##{normal}# total damage).
checkHit	46	vs	50	=> chance to hit	40
[LOG]	Neryma the bloated horror is dazed!
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062165	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_MIND_DISRUPTION
[LOG]	Neryma the bloated horror casts #{bold}##PURPLE#Mind Disruption.#{normal}##LAST#
checkHit	41	vs	10	=> chance to hit	95
[LOG]	#LIGHT_UMBER#Tempest resists the effect 'Confused'!
[MIND CRIT %]	18.7
[LOG]	Neryma the bloated horror is not dazed anymore.
[LOG]	Hurricane from Tempest hits Neryma the bloated horror for #ROYAL_BLUE#(48 to psi shield)#LAST#, #ROYAL_BLUE#52 lightning#LAST# (#RED##{bold}#52#LAST##{normal}# total damage).
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Orb of Thaumaturgy.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[CALLBACK] upgrading to prioritized	talents_on_change_level
[LOG]	Lightning is still on cooldown for 0 turns.
[LOG]	Lightning is still on cooldown for 0 turns.
[LOG]	Tempest casts #{bold}##PURPLE#Chain Lightning.#{normal}##LAST#
[LOG]	Tempest casts #{bold}##PURPLE#Aegis.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/runicshield.lua
[SHADER] Loaded shader with totalname	runicshield[auraColor=vec4(0.4,1,0.2,1),bubbleColor=vec4(0.5,1,0.2,1),ellipsoidalFactor=1.2,shieldIntensity=0.14,time_factor=4000]
[SHADER] setting reset param	tick_start	16026154
[LOG]	Tempest restores Disruption Shield (+0) with Aegis!
[LOG]	Tempest casts #{bold}##PURPLE#Chain Lightning.#{normal}##LAST#
[Chain lightning] targetting	20	40	from	22	36
[Chain lightning] looking for more targets	8	 at 	20	40	radius 	10	from	Neryma the bloated horror
[Chain lightning] Found targets:	0
[Chain lightning] jumping from	22	36	to	20	40
[SPELL CRIT %]	19.5
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Neryma the bloated horror for #ROYAL_BLUE#(92 to psi shield)#LAST#, #ROYAL_BLUE#207 lightning#LAST# (#RED##{bold}#207#LAST##{normal}# total damage).
[target_simple AI]	545047	Neryma the bloated horror	selecting NEW TARGET	22	36	2608	Tempest
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	attack	 talent:T_TELEKINETIC_BLAST
[LOG]	Neryma the bloated horror uses #{bold}##ORCHID#Telekinetic Blast.#{normal}##LAST#
[MIND CRIT %]	18.7
checkHit	50.4	vs	26	=> chance to hit	95
[KNOCKBACK] from	20	20	over	3
[KNOCKBACK] try	22	35	2
[KNOCKBACK] try	23	34	1	::
[KNOCKBACK] try	23	33	0	::
[KNOCKBACK] ok knocked to	23	33	::
[Actor:move]	2608	Tempest	(forced) move from	22	36	to	23	33
[LOG]	Tempest is knocked back!
[MIND CRIT %]	18.7
[LOG]	#CRIMSON##UID:2608:0##fbd578#Tempest#LAST# teleports some damage to Neryma the bloated horror!
[LOG]	#UID:545047:0#Neryma the bloated horror hits Neryma the bloated horror for #CRIMSON#158 teleported#LAST# damage.
[LOG]	#UID:545047:0#Neryma the bloated horror hits #fbd578#Tempest#LAST# for #CRIMSON#(158 teleported)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:784:0#Talent Lightning is ready to use.
[LOG]	#00ff00##UID:753:0#Talent Arcane Vortex is ready to use.
[LOG]	Neryma the bloated horror slows down.
[LOG]	Hurricane from Tempest hits Neryma the bloated horror for #ROYAL_BLUE#(42 to psi shield)#LAST#, #ROYAL_BLUE#45 lightning#LAST# (#RED##{bold}#46#LAST##{normal}# total damage).
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	19.5
checkHit	46	vs	50	=> chance to hit	40
[LOG]	#ORANGE#Neryma the bloated horror shrugs off #fbd578#Tempest#LAST#'s 'Dazed'!
[LOG]	Tempest casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	19.5
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Neryma the bloated horror for #ROYAL_BLUE#(92 to psi shield)#LAST#, #ROYAL_BLUE#131 lightning#LAST#, #ROYAL_BLUE#(73 to psi shield)#LAST#, #ROYAL_BLUE#78 lightning#LAST# (#RED##{bold}#211#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062180	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	closein	 talent:T_MINDHOOK
[LOG]	Neryma the bloated horror uses #{bold}##YELLOW#Mindhook.#{normal}##LAST#
[PULL] from	23	23	towards	20	40	over	8
[PULL] try	23	34	7
[PULL] try	22	35	6	::
[PULL] try	22	36	5	::
[PULL] try	21	37	4	::
[PULL] try	21	38	3	::
[PULL] try	20	39	2	::
[PULL] try	20	40	1	::	true
[PULL] failsafe pulled to	20	39	::
[Actor:move]	2608	Tempest	(forced) move from	23	33	to	20	39
checkHit	26	vs	63	=> chance to hit	0
[LOG]	Tempest is dazed!
[MIND CRIT %]	18.7
checkHit	63	vs	26	=> chance to hit	95
[LOG]	Tempest is not dazed anymore.
[LOG]	#CRIMSON##UID:2608:0##fbd578#Tempest#LAST# teleports some damage to Neryma the bloated horror!
[LOG]	Mindrot hits Neryma the bloated horror for #CRIMSON#15 teleported#LAST# damage.
[LOG]	Mindrot hits #fbd578#Tempest#LAST# for #CRIMSON#(15 teleported)#LAST#, #ORANGE#0 mind#LAST#, #SLATE#(14 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[PSI ATTACK] attacking with	elemental stralite greatsword of shearing
[ATTACK] to 	Tempest	dam/apr/atk/mult ::	113.88707419541	21	64	1	vs. armor/def	24	34
[ATTACK] after melee attack bonus hooks & callbacks::	113.88707419541	21	64	1	vs. armor/def	24	34
checkHit	64	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	182	21	vs. armor/hardiness	24	0.45
[ATTACK] after armor	179
[PHYS CRIT %]	29.2
[PHYS CRIT %] sword accuracy bonus	64	34	=	0.12
[ATTACK] after crit	289.98
[ATTACK] after mult	289.98
[LOG]	#{bold}#Neryma the bloated horror's Beyond the Flesh performs a melee critical strike against #fbd578#Tempest#LAST#!#{normal}#
[SPELL CRIT %]	18.7
[LOG]	#CRIMSON##UID:2608:0##fbd578#Tempest#LAST# teleports some damage to Neryma the bloated horror!
[LOG]	Neryma the bloated horror's Beyond the Flesh hits Neryma the bloated horror for #CRIMSON#31 teleported#LAST# damage.
[LOG]	Neryma the bloated horror's Beyond the Flesh hits #fbd578#Tempest#LAST# for #SLATE#(225 absorbed)#LAST#, #{bold}##WHITE#0 physical#{normal}##LAST#, #CRIMSON#(31 teleported)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(33 absorbed)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Hurricane from Tempest hits Neryma the bloated horror for #ROYAL_BLUE#(39 to psi shield)#LAST#, #ROYAL_BLUE#58 lightning#LAST# (#RED##{bold}#59#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	2608	Tempest	move from	20	39	to	21	38
[target_simple AI]	545047	Neryma the bloated horror	selecting NEW TARGET	21	38	2608	Tempest
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062190	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	attackarea	 talent:T_MIND_SEAR
[LOG]	Neryma the bloated horror uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	18.7
checkHit	63	vs	41	=> chance to hit	95
[LOG]	Tempest deactivates #{bold}##ORANGE#Disruption Shield#LAST#.#{normal}#
[LOG]	#VIOLET#Tempest's disruption shield collapses and then explodes in a powerful manastorm!
[SPELL CRIT %]	19.5
[MIND CRIT %]	18.7
checkHit	63	vs	41	=> chance to hit	95
[LOG]	#UID:545047:0#Neryma the bloated horror hits #fbd578#Tempest#LAST# for #SLATE#(489 absorbed)#LAST#, #PURPLE#(469 mana)#LAST#, #ORANGE#0 mind#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Mindrot hits #fbd578#Tempest#LAST# for #ORANGE#15 mind#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[LOG]	The Jolt hits Neryma the bloated horror for #ROYAL_BLUE#(65 to psi shield)#LAST#, #ROYAL_BLUE#98 lightning#LAST# (#RED##{bold}#98#LAST##{normal}# total damage).
checkHit	46	vs	50	=> chance to hit	40
[LOG]	Neryma the bloated horror is dazed!
[LOG]	
[Actor:move]	2608	Tempest	move from	21	38	to	21	37
[LOG]	Neryma the bloated horror is not dazed anymore.
[LOG]	Hurricane from Tempest hits Neryma the bloated horror for #ROYAL_BLUE#(28 to psi shield)#LAST#, #ROYAL_BLUE#42 lightning#LAST# (#RED##{bold}#42#LAST##{normal}# total damage).
[LOG]	Tempest's arcane area effect hits Neryma the bloated horror for #PURPLE#56 arcane#LAST# damage.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062200	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	attack	 talent:T_TELEKINETIC_BLAST
[LOG]	Neryma the bloated horror uses #{bold}##ORCHID#Telekinetic Blast.#{normal}##LAST#
[MIND CRIT %]	18.7
checkHit	50.4	vs	26	=> chance to hit	95
[KNOCKBACK] from	20	20	over	3
[KNOCKBACK] try	21	36	2
[KNOCKBACK] try	22	35	1	::
[KNOCKBACK] try	22	34	0	::
[KNOCKBACK] ok knocked to	22	34	::
[Actor:move]	2608	Tempest	(forced) move from	21	37	to	22	34
[LOG]	Tempest is knocked back!
[MIND CRIT %]	18.7
[LOG]	
[LOG]	#CRIMSON##UID:2608:0##fbd578#Tempest#LAST# teleports some damage to Neryma the bloated horror!
[LOG]	#UID:545047:0#Neryma the bloated horror hits Neryma the bloated horror for #CRIMSON#158 teleported#LAST# damage.
[LOG]	#UID:545047:0#Neryma the bloated horror hits #fbd578#Tempest#LAST# for #CRIMSON#(158 teleported)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	2608	Tempest	move from	22	34	to	23	35
[LOG]	
[LOG]	Hurricane from Tempest hits Neryma the bloated horror for #ROYAL_BLUE#(46 to psi shield)#LAST#, #ROYAL_BLUE#50 lightning#LAST# (#RED##{bold}#51#LAST##{normal}# total damage).
[LOG]	Tempest casts #{bold}##GREEN#Rune: Manasurge.#{normal}##LAST#
[LOG]	Tempest starts to surge mana.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062210	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062210	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	#00ff00##UID:784:0#Talent Lightning is ready to use.
[LOG]	#00ff00##UID:789:0#Talent Shock is ready to use.
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL] friendly fire chance	100
[LOG]	Resting starts...
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062220	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062220	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062230	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062230	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	Tempest has finished recovering.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062240	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062240	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062250	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062250	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062260	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062260	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[LOG]	#00ff00##UID:785:0#Talent Chain Lightning is ready to use.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	defend	 talent:T_RUNE:_SHIELDING_1
[SHADER] setting reset param	tick_start	16051372
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062271	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062271	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[LOG]	Tempest regains balance.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062281	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062281	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062291	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062291	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062301	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062301	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062311	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062311	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	buff	 talent:T_QUICK_AS_THOUGHT
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062312	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062312	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[LOG]	Tempest stops surging mana.
[LOG]	#00ff00##UID:665:0#Talent Vitality is ready to use.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062318	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062318	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	buff	 talent:T_TRANSCENDENT_PYROKINESIS
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062325	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062325	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062332	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062332	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062338	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062338	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062345	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062345	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[LOG]	#00ff00##UID:179:0#Talent Rune: Manasurge is ready to use.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062351	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062351	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062358	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062358	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062364	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062364	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062371	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062371	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062378	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062378	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	#00ff00##UID:816:0#Talent Orb of Thaumaturgy is ready to use.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062388	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062388	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062398	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062398	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062408	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062408	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[LOG]	The fabric of space around Tempest stabilizes to normal.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062418	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062418	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062428	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062428	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	#00ff00##UID:799:0#Talent Aegis is ready to use.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062438	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062438	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062448	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062448	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062458	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062458	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062468	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062468	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062478	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062478	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	Rested for 27 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062488	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062488	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	#00ff00##UID:754:0#Talent Disruption Shield is ready to use.
[LOG]	Tempest activates #{bold}##ORANGE#Disruption Shield#LAST#.#{normal}#
[SHADER] setting reset param	tick_start	16052862
[CALLBACK] upgrading to prioritized	talents_on_act
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_rest
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062498	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062498	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062508	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062508	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	buff	 talent:T_QUICK_AS_THOUGHT
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062509	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062509	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[LOG]	#00ff00##UID:794:0#Talent Displacement Shield is ready to use.
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062516	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Neryma the bloated horror	545047	true
[use_tactical AI] turn	2062516	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_BECKON	false
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	2608	Tempest	move from	23	35	to	22	35
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062522	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_BECKON
[LOG]	Neryma the bloated horror uses #{bold}##YELLOW#Beckon.#{normal}##LAST#
[LOG]	Tempest has been beckoned.
[MIND CRIT %]	18.7
checkHit	63	vs	41	=> chance to hit	95
[LOG]	
[LOG]	Tempest casts #{bold}##PURPLE#Orb of Thaumaturgy.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[CALLBACK] upgrading to prioritized	talents_on_change_level
[LOG]	Tempest casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	19.5
[LOG]	Neryma the bloated horror is caught inside a Hurricane.
checkHit	46	vs	43	=> chance to hit	58
[LOG]	#ORANGE#Neryma the bloated horror shrugs off #fbd578#Tempest#LAST#'s 'Dazed'!
[LOG]	Tempest casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	19.5
[LOG]	#UID:2608:0##fbd578#Tempest#LAST# hits Neryma the bloated horror for #ROYAL_BLUE#(92 to psi shield)#LAST#, #ROYAL_BLUE#133 lightning#LAST#, #ROYAL_BLUE#(62 to psi shield)#LAST#, #ROYAL_BLUE#67 lightning#LAST# (#RED##{bold}#201#LAST##{normal}# total damage).
checkHit	46	vs	43	=> chance to hit	58
[LOG]	#ORANGE#Neryma the bloated horror shrugs off #fbd578#Tempest#LAST#'s 'Dazed'!
[LOG]	Hurricane from Tempest hits Neryma the bloated horror for #ROYAL_BLUE#(39 to psi shield)#LAST#, #ROYAL_BLUE#43 lightning#LAST# (#RED##{bold}#43#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062529	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_MIND_DISRUPTION
[LOG]	Neryma the bloated horror casts #{bold}##PURPLE#Mind Disruption.#{normal}##LAST#
checkHit	41	vs	20	=> chance to hit	95
[LOG]	#LIGHT_UMBER#Tempest resists the effect 'Confused'!
[MIND CRIT %]	18.7
checkHit	63	vs	41	=> chance to hit	95
[Actor:move]	2608	Tempest	move from	22	35	to	22	36
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	2062535	545047	Neryma the bloated horror	### FAILED ACTION returned:	T_HEIGHTEN_FEAR
[use_tactical AI] === Action Selected:	545047	Neryma the bloated horror	attackarea	 talent:T_MIND_SEAR
[LOG]	Neryma the bloated horror uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	18.7
checkHit	63	vs	41	=> chance to hit	95
[LOG]	#F53CBE#Tempest is jolted to attention by the damage and is no longer being beckoned.
[LOG]	Tempest is no longer beckoned.
[LOG]	Tempest is recovering from the damage!
[MIND CRIT %]	18.7
[LOG]	#UID:545047:0#Neryma the bloated horror hits #fbd578#Tempest#LAST# for #SLATE#(332 absorbed)#LAST#, #ORANGE#0 mind#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	The Jolt hits Neryma the bloated horror for #ROYAL_BLUE#(-9223372036854775808 to psi shield)#LAST#, #ROYAL_BLUE#-9223372036854775808 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Hurricane from Tempest hits Neryma the bloated horror for #ROYAL_BLUE#(42 to psi shield)#LAST#, #ROYAL_BLUE#45 lightning#LAST# (#RED##{bold}#46#LAST##{normal}# total damage).
[LOG]	
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x48d6dc50
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Tempest	game	::	game.teag	::	table: 0x41a84ec8	=>	table: 0x4e13e380	(17155)
Loading savefile 	/save/tempest/
