WebCore config: library(/private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/MacOS/libte4-web.dylib) spawn(--)
Loading WebCore: loaded!
[CPU] Detected 4 CPUs
OpenAL device available: Built-in Output (default Built-in Output)
Available video driver: cocoa
Available video driver: dummy
Creating save thread
===top 0
Booting T-Engine from: /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/MacOS/
SelfExe gave us app directory of:	/private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents//Resources/
LuaVM:	LuaJIT 2.0.2	x64
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
LuaVM:	LuaJIT 2.0.2	x64
LuaVM:	LuaJIT 2.0.2	x64
LuaVM:	LuaJIT 2.0.2	x64
[GAMMA] Getting desktop gamma of 1.000000
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.7.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=7.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.7.0.teae" , } , } __byname={["te4-1.7.0"]=true , } 
[ENGINE LOADER] looked in:
	/Users/jacobbarth///Library/Application Support/T-Engine//4.0
	/private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/MacOS/
	/private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents//Resources//game/thirdparty
	/private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents//Resources//game
[ENGINE LOADER] sorted:	te4	1	7	0
[ENGINE LOADER] loading engine:	1	7	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.7.0.teae
Available resolutions: 2560x1600x32
Available resolutions: 2048x1280x32
Available resolutions: 1650x1050x32
Available resolutions: 1440x900x32
Available resolutions: 1280x800x32
Available resolutions: 1152x720x32
Available resolutions: 1024x768x32
Available resolutions: 840x524x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
0==WRITEPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/Resources/game/addons/
1==WRITEPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/Resources/game/modules/
2==WRITEPATH==allowed== /Users/jacobbarth/Library/Application Support/T-Engine/4.0/
3==WRITEPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/Resources/game/addons/
4==WRITEPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/Resources/game/modules/
0==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/Resources/game/engines/
1==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/Resources/game/thirdparty/
2==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/Resources/game/addons/
3==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/Resources/game/modules/
4==READPATH==allowed== /Users/jacobbarth/Library/Application Support/T-Engine/4.0/
5==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/Resources/game/addons/
6==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/Resources/game/modules/
7==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/Resources/game/engines/te4-1.7.0.teae/
8==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/MacOS/
9==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/Resources/game/thirdparty/
10==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/Resources/game/
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	RUN	table: 0x0ace0040
Remapping	USERCHAT_SWITCH_CHANNEL	table: 0x0acf15a0
Remapping	MOVE_LEFT_DOWN	table: 0x0acf15f0
Remapping	MOVE_LEFT	table: 0x0ace0090
Remapping	MOVE_STAY	table: 0x0ad15348
Remapping	MOVE_UP	table: 0x0ad15460
Remapping	PICKUP_FLOOR	table: 0x0ad154b0
Remapping	MOVE_RIGHT_DOWN	table: 0x0ad15500
Remapping	MOVE_RIGHT	table: 0x0ad15550
Remapping	USERCHAT_SHOW_TALK	table: 0x0ad155a0
Remapping	LOOK_AROUND	table: 0x0acdfcf8
Remapping	MOVE_DOWN	table: 0x0acf1640
Remapping	MOVE_LEFT_UP	table: 0x0acdfca8
Remapping	SHOW_QUESTS	table: 0x0ad153e8
Remapping	SHOW_MESSAGE_LOG	table: 0x0acdf8b0
Remapping	MOVE_RIGHT_UP	table: 0x0acdf900
Remapping	USERCHAT_TALK	table: 0x0acdf950
Remapping	USE_ITEM	table: 0x0ad15398
Remapping	RUN_LEFT	table: 0x0ad155f0
setResolution: switching resolution to	1280x755 Windowed	1280	755	false	false	(forced)
Setting resolution to 1280x755 (windowed, with borders)
[DO RESIZE] Requested: 1280x755 (0, 0); zoom 100%
[DO RESIZE] Got: 1280x755 (0, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1280	755	from	nil	nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
LuaVM:	LuaJIT 2.0.2	x64
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
TE4Online starting...
[PROFILE] waiting for first auth
[PlayerProfile] eventDisconnected
[PROFILE] waiting cancelled, got disconnect event
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.7.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.7.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.7.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.7.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.7.0 using engine te4-1.7.0
* Module: tome
 ** 1.7.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents//Resources//game/engines/te4-1.7.0.teae
}
[MODULE] booting module version	boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 2048x1024 (1224963112, 0)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = cults1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = orcs1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
Upgrading black texture to size 4194304
Upgrading black texture to size 16777216
table: 0x0ad2eb60	normal
table: 0x0ad2ede8	normal
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Binding addon	Embers of Rage: Bootmenu	/addons/orcs.teaac	boot-orcs-1.0.0
 * with overload
 * with hooks
Binding addon	Forbidden Cults DLC - boot menu	/addons/cults.teaac	boot-cults-1.0.0
 * with data
 * with overload
 * with hooks
Binding addon	Ashes of Urh'Rok DLC - boot menu	/addons/ashes-urhrok.teaac	boot-ashes-urhrok-1.0.0
 * with data
 * with overload
 * with hooks
Post-processing hooks.
[MODULE] All hashes validation: 	nil	no online profile active
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
table: 0x0ad2ede8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0ad2ee78	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0ad39550	normal
[ActorResource] Defined Resource:	power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
table: 0x0ad2ede8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0ad2ede8	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
[ENGINE] Switching to turn based
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
Loading savefile 	/save/player/
table: 0x0ad39670	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 motionblur
*p 1: Uniform: 1: 8B50 texSize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 blur
*p 1: Uniform: 4: 8B5E tex
*p 1: Uniform: 5: 8B5E noisevol
*p 1: Uniform: 6: 8B52 colorize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
Creating level	dungeon	3
[Zone:newLevel]	dungeon	beginning level generation, count:	1
C Map size 26:15 :: 390
C Map seens texture: 43 (60x60)
Generating cavern
Floodfill group	1	51
Floodfill group	8	8
Floodfill group	13	252
Floodfill group	28	3
Floodfill group	138	555
Floodfill group	300	4
Floodfill group	339	40
Floodfill group	449	77
Floodfill group	469	4
Floodfill group	572	115
Floodfill group	700	24
Floodfill group	714	86
Floodfill group	921	12
Floodfill group	1140	3
Ok floodfill
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	terrain/crystal_alpha3.png
Loading tile	terrain/crystal_alpha4.png
Loading tile	terrain/crystal_floor1.png
Loading tile	npc/troll_s.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/troll_f.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/troll_c.png
Loading tile	npc/canine_w.png
Loading tile	npc/canine_fox.png
Loading tile	terrain/crystal_floor5.png
Loading tile	terrain/crystal_floor7.png
Loading tile	terrain/crystal_floor4.png
Loading tile	terrain/crystal_floor3.png
Loading tile	terrain/crystal_floor6.png
Loading tile	terrain/crystal_floor2.png
Loading tile	terrain/crystal_floor8.png
Loading tile	player/humanoid_halfling_protector_myssil.png
table: 0x0ad2ede8	normal
table: 0x0ad2ede8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x0e6475d0
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] waiting for first auth
[PROFILE] waiting cancelled, connected = false
Wait finished, counted 1163, 2330 ticks
[ENGINE] Setting requested FPS to 2 (500 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 2 (500 ms)
[ONLINE PROFILE] get news
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROFILE] Thread connecting to profiles.te4.org on ports 	2257	2258
[PROFILE] Thread connected to profiles.te4.org
[PROFILE] logged in!	pisastrish
[PROFILE] Main thread got authed	pisastrish
Joining selected channels
table: 0x0ad2ede8	normal
Using cached font	/data/font/Salsa-Regular.ttf	10
table: 0x0ad2ede8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[PROFILE] Pull socket connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
[PlayerProfile] eventConnected
Creating WebView with url	https://te4.org/tooltip-ingame?steam=0&vM=1&vm=7&vp=0&_te4ah=728c9772-f4da-4298-a43b-bd9e646b6545&_te4ad=187689&_te4
table: 0x0ad2ede8	normal
Using cached font	/data/font/Salsa-Regular.ttf	10
table: 0x0ad2ede8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[WEBCORE] Browser count 1
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] dead	getnews
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4-1.7.0.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.7.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.7.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.7.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.7.0 using engine te4-1.7.0
* Module: tome
 ** 1.7.0
After fs.reset
[1] = {
  [path] = /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents//Resources//game/engines/te4-1.7.0.teae
}
Listing saves for module	tome
 * save	/tmp/listsaves/tome/save/0_
 * save	/tmp/listsaves/tome/save/1__
 * save	/tmp/listsaves/tome/save/__
 * save	/tmp/listsaves/tome/save/___
 * save	/tmp/listsaves/tome/save/addtest
 * save	/tmp/listsaves/tome/save/devourer
 * save	/tmp/listsaves/tome/save/ee
 * save	/tmp/listsaves/tome/save/fe
 * save	/tmp/listsaves/tome/save/frc
 * save	/tmp/listsaves/tome/save/ij_
 * save	/tmp/listsaves/tome/save/ijj
 * save	/tmp/listsaves/tome/save/il
 * save	/tmp/listsaves/tome/save/ios
 * save	/tmp/listsaves/tome/save/ivv
 * save	/tmp/listsaves/tome/save/kmd
 * save	/tmp/listsaves/tome/save/knl
 * save	/tmp/listsaves/tome/save/lkcl
 * save	/tmp/listsaves/tome/save/lkdm
 * save	/tmp/listsaves/tome/save/lkdsj
 * save	/tmp/listsaves/tome/save/mind
 * save	/tmp/listsaves/tome/save/mk_
 * save	/tmp/listsaves/tome/save/mlkml
 * save	/tmp/listsaves/tome/save/n__
 * save	/tmp/listsaves/tome/save/noiol
 * save	/tmp/listsaves/tome/save/ohiij
 * save	/tmp/listsaves/tome/save/ooi
 * save	/tmp/listsaves/tome/save/oou
 * save	/tmp/listsaves/tome/save/oscn
 * save	/tmp/listsaves/tome/save/player
 * save	/tmp/listsaves/tome/save/sdknvsld
 * save	/tmp/listsaves/tome/save/skdl
 * save	/tmp/listsaves/tome/save/test
 * save	/tmp/listsaves/tome/save/test1
 * save	/tmp/listsaves/tome/save/testdi
 * save	/tmp/listsaves/tome/save/testksdmf
 * save	/tmp/listsaves/tome/save/torm
 * save	/tmp/listsaves/tome/save/uy
 * save	/tmp/listsaves/tome/save/zc
After fs.reset
[1] = {
  [path] = /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents//Resources//game/engines/te4-1.7.0.teae
}
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-every_tree-	:: (as dir)	true	:: (as teaa)	nil	
Checking addon	tome-evolve_adven1	:: (as dir)	true	:: (as teaa)	nil	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-select-first-escort-.teaa	:: (as dir)	false	:: (as teaa)	26	
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.7.0	tome-1.7.0	player	false
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
===top 0
Booting T-Engine from: /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/MacOS/
SelfExe gave us app directory of:	/private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents//Resources/
LuaVM:	LuaJIT 2.0.2	x64
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 4740d000)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 4751db80)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 4762b2c0)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
LuaVM:	LuaJIT 2.0.2	x64
LuaVM:	LuaJIT 2.0.2	x64
LuaVM:	LuaJIT 2.0.2	x64
Running lua loader code...
===	
Reboot using	te4	1.7.0	tome-1.7.0	player	false
[ENGINE LOADER] available from teae: 	te4-1.7.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=7.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.7.0.teae" , } , } __byname={["te4-1.7.0"]=true , } 
[ENGINE LOADER] looked in:
	/Users/jacobbarth///Library/Application Support/T-Engine//4.0
	/private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/MacOS/
	/private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents//Resources//game/thirdparty
	/private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents//Resources//game
[ENGINE LOADER] loading engine:	1	7	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.7.0.teae
Available resolutions: 2560x1600x32
Available resolutions: 2048x1280x32
Available resolutions: 1650x1050x32
Available resolutions: 1440x900x32
Available resolutions: 1280x800x32
Available resolutions: 1152x720x32
Available resolutions: 1024x768x32
Available resolutions: 840x524x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
0==WRITEPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/Resources/game/addons/
1==WRITEPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/Resources/game/modules/
2==WRITEPATH==allowed== /Users/jacobbarth/Library/Application Support/T-Engine/4.0/
3==WRITEPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/Resources/game/addons/
4==WRITEPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/Resources/game/modules/
0==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/Resources/game/engines/
1==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/Resources/game/thirdparty/
2==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/Resources/game/addons/
3==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/Resources/game/modules/
4==READPATH==allowed== /Users/jacobbarth/Library/Application Support/T-Engine/4.0/
5==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/Resources/game/addons/
6==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/Resources/game/modules/
7==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/Resources/game/engines/te4-1.7.0.teae/
8==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/MacOS/
9==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/Resources/game/thirdparty/
10==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents/Resources/game/
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	RUN	table: 0x0ea30408
Remapping	USERCHAT_SWITCH_CHANNEL	table: 0x0ea30490
Remapping	MOVE_LEFT_DOWN	table: 0x0ea304e0
Remapping	MOVE_LEFT	table: 0x0ea30530
Remapping	MOVE_STAY	table: 0x0ea30580
Remapping	MOVE_UP	table: 0x0ea30698
Remapping	PICKUP_FLOOR	table: 0x0ea306e8
Remapping	MOVE_RIGHT_DOWN	table: 0x0ea30738
Remapping	MOVE_RIGHT	table: 0x0ea1c7a8
Remapping	USERCHAT_SHOW_TALK	table: 0x0e8ccfa8
Remapping	LOOK_AROUND	table: 0x0e8cce70
Remapping	MOVE_DOWN	table: 0x0ea30620
Remapping	MOVE_LEFT_UP	table: 0x0e8cce20
Remapping	SHOW_QUESTS	table: 0x0ea313f0
Remapping	SHOW_MESSAGE_LOG	table: 0x0ea31440
Remapping	MOVE_RIGHT_UP	table: 0x0ea31490
Remapping	USERCHAT_TALK	table: 0x0ea314e0
Remapping	USE_ITEM	table: 0x0ea313a0
Remapping	RUN_LEFT	table: 0x0ea305d0
setResolution: switching resolution to	1280x755 Windowed	1280	755	false	false	(forced)
Setting resolution to 1280x755 (windowed, with borders)
[DO RESIZE] Requested: 1280x755 (0, 0); zoom 100%
[DO RESIZE] Got: 1280x755 (0, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1280	755	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[WEBCORE] Browser count 0
[PROFILE] reusing login	pisastrish
[ONLINE PROFILE] forwarding friends to client
[PlayerProfile] eventConnected
[PROFILE] Main thread got authed	pisastrish
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.7.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.7.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.7.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.7.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.7.0 using engine te4-1.7.0
* Module: tome
 ** 1.7.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/F67371A9-BEC5-4CD4-83B2-AD16BA801DF7/d/T-Engine.app/Contents//Resources//game/engines/te4-1.7.0.teae
}
[MODULE] booting module version	tome-1.7.0
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-1.7.0-music.team
Mounting additional team file:	/modules/tome-1.7.0-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/player/
 * save	/save/player/
Make wait background texture 2 : 2048x1024 (1216415784, 0)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = cults1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = orcs1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
table: 0x0ea52568	normal
table: 0x0ea525f8	normal
Computing fun facts
true
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-every_tree-	:: (as dir)	true	:: (as teaa)	nil	
Checking addon	tome-evolve_adven1	:: (as dir)	true	:: (as teaa)	nil	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-select-first-escort-.teaa	:: (as dir)	false	:: (as teaa)	26	
Removing addon every_tree: not allowed by savefile
Removing addon evolve_adven1: not allowed by savefile
Removing addon orcs: not allowed by savefile
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.7.0
 * with data
 * with overload
 * with hooks
Binding addon	Possessor Bonus Class	/addons/tome-possessors.teaa	tome-possessors-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
Binding addon	ToME Addon's Development Tools	/addons/tome-addon-dev.teaa	tome-addon-dev-1.7.0
 * with data
 * with superload
Binding addon	Ashes of Urh'Rok	/addons/ashes-urhrok.teaac	tome-ashes-urhrok-1.6.7
 * with data
 * with superload
 * with overload
 * with hooks
Binding addon	Forbidden Cults	/addons/cults.teaac	tome-cults-1.6.7
 * with data
 * with superload
 * with overload
 * with hooks
Binding addon	Select First Escort	/addons/tome-select-first-escort-.teaa	tome-select-first-escort-1.6.7
 * with hooks
Post-processing hooks.
FROM 	/mod/addons/cults/superload/engine/Map.lua	loading previous!
[MODULE] All hashes validation: 	nil	cheat mode active
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for artifacts: discarding
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for characters: discarding
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE THREAD] batching CSETs
[PROFILE] Old non incremental data for deaths: discarding
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for escorts: discarding
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for uniques: discarding
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[TOME] Loaded default settings
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0ea52688	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0ea52718	normal
[INVENTORY] define slot	1	In inventory
FROM 	/mod/addons/cults/superload/engine/Birther.lua	loading previous!
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[KEYBINDER] Loaded keybinds: mtxn
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
[Talents] Defined	50	ActorObjectUse Talents base_name:	Activate Object
FROM 	/mod/addons/cults/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/interface/Combat.lua	loading previous!
===	magical	LIGHT_BURST
===	magical	GLYPH_OF_MOONLIGHT
===	magical	NECROTIC_AURA
===	magical	FROST_CUT
===	physical	SKIRMISHER_STUN_INCREASE
===	physical	STONE_VINE
===	physical	MAIM
===	physical	ELDORAL
===	mental	MALIGNED
===	other	AEONS_STASIS
===	other	FLARE
[Resources] Defining Actor Resources
[ActorResource] Defined Resource:	air
[ActorResource] Defined Resource:	stamina
[ActorResource] Defined Resource:	mana
[ActorResource] Defined Resource:	equilibrium
[ActorResource] Defined Resource:	vim
[ActorResource] Defined Resource:	positive
[ActorResource] Defined Resource:	negative
[ActorResource] Defined Resource:	hate
[ActorResource] Defined Resource:	paradox
[ActorResource] Defined Resource:	psi
[ActorResource] Defined Resource:	soul
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
[FACTION] added	horrors	Horrors
FROM 	/mod/addons/cults/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/possessors/superload/mod/class/Actor.lua	loading previous!
Loading entities file from file	/data/general/stores/basic.lua
===	other	POSSESS
===	magical	FIERY_TORMENT
===	magical	ACIDIC_BATH
===	magical	BLACKICE
===	magical	BLACKICE_DET
[PROFILE THREAD] batching CSETs
[ActorResource] Defined Resource:	insanity
===	mental	PERSISTANT_WILL
Loading entities file from file	/data-cults/general/stores/cults.lua
[AI_InitializeData] updating talent definitions and data for AIs
[aiParseTalent] FAILED TO PARSE tactical table function for	T_THERMAL_AURA	nil	nil
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_SHADOWS	nil	nil
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_FRENZIED_FOCUS	nil	nil
   => because of error	/data/talents/psionic/projection.lua:554: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_VENOMOUS_STRIKE	nil	nil
   => because of error	/data/talents/cunning/poisons.lua:300: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_ROLL_WITH_IT	nil	nil
   => because of error	/data/talents/uber/dex.lua:188: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	nil	nil
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIDDEN_RESOURCES	nil	nil
   => because of error	/data/talents/uber/wil.lua:184: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_CHARGED_AURA	nil	nil
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_KINETIC_AURA	nil	nil
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_SUN_BEAM	nil	nil
   => because of error	/data/talents/celestial/sun.lua:36: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIGHBORN_S_BLOOM	nil	nil
   => because of error	/data/talents/misc/races.lua:142: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_PERSEVERANCE	nil	nil
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[AI_InitializeData] DETECTED TALENT TACTICS:
	TACTIC			BENEFIT		WANT CALCULATION
	* cure           	1		AI auto
	* mana           	1		AI auto
	* heal           	1		AI auto
	* special        	1		AI auto
	* paradox        	1		AI auto
	* protect        	1		AI auto
	* hate           	1		AI auto
	* ammo           	1		AI auto
	* areaattack     	-1		AI auto
	* positive       	1		AI auto
	* stamina        	1		AI auto
	* close_in       	-1		AI auto
	* closein        	-1		AI auto
	* disable        	-1		AI auto
	* negative       	1		AI auto
	* attack         	-1		AI auto
	* escape         	-1		AI auto
	* feedback       	1		AI auto
	* psi            	1		AI auto
	* soul           	1		AI auto
	* defend         	1		AI auto
	* annoy          	-1		AI auto
	* vim            	1		AI auto
	* surrounded     	-1		AI auto
	* buff           	1		AI auto
	* equilibrium    	1		AI auto
	* __wt_cache_turns	false		AI auto
	* attackarea     	-1		AI auto
[Tome:load] Updated AI tactics list:
[cure] = 1
[mana] = 1
[paradox] = 1
[attackarea] = -1
[none] = 0
[areaattack] = -1
[psi] = 1
[negative] = 1
[insanity] = 1
[close_in] = -1
[attackall] = -1
[disable] = -1
[heal] = 1
[special] = 1
[feedback] = 1
[protect] = 1
[ammo] = 1
[positive] = 1
[stamina] = 1
[closein] = -1
[attack] = -1
[escape] = -1
[annoy] = -1
[hate] = 1
[soul] = 1
[defend] = 1
[equilibrium] = 1
[air] = 1
[surrounded] = -1
[buff] = 1
[vim] = 1
[__wt_cache_turns] = false
[_no_tp_cache] = false
FROM 	/mod/addons/cults/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
table: 0x0ea528f0	normal
table: 0x0ea52950	normal
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: ascii_full
[DISPLAY MODE] Size: 32x32
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
[SHADER] Loading from /data/gfx/shaders/cults_book.lua
[SHADER] Loaded shader with totalname	cults_book[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/cults_book.frag
*p 1: Uniform: 0: 8B5E tex
*p 1: Uniform: 1: 8B5E booktex
[SHADER] Loading from /data/gfx/shaders/cults_book_seens.lua
[SHADER] Loaded shader with totalname	cults_book_seens[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/cults_book_seens.frag
*p 3: Uniform: 0: 8B5E tex
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 5: Uniform: 0: 1406 hp_warning
*p 5: Uniform: 1: 1406 solipsism_warning
*p 5: Uniform: 2: 8B5E tex
*p 5: Uniform: 3: 8B52 colorize
*p 5: Uniform: 4: 1406 air_warning
*p 5: Uniform: 5: 8B52 intensify
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
*p 7: Uniform: 0: 8B50 texSize
*p 7: Uniform: 1: 1406 wobbling
*p 7: Uniform: 2: 8B5E tex
*p 7: Uniform: 3: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
*p 9: Uniform: 0: 8B50 texSize
*p 9: Uniform: 1: 8B5E tex
*p 9: Uniform: 2: 1406 tick
*p 9: Uniform: 3: 8B50 mapCoord
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
New GL Shader program 11
New GL Shader 12 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
*p 11: Uniform: 0: 1406 motionblur
*p 11: Uniform: 1: 8B50 texSize
*p 11: Uniform: 2: 8B5E tex
*p 11: Uniform: 3: 8B5E noisevol
*p 11: Uniform: 4: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 13: Uniform: 0: 8B50 texSize
*p 13: Uniform: 1: 1406 blur
*p 13: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
*p 15: Uniform: 0: 8B50 playerPos
*p 15: Uniform: 1: 1406 outerRadius
*p 15: Uniform: 2: 8B50 texSize
*p 15: Uniform: 3: 1406 tick_start
*p 15: Uniform: 4: 1406 growSpeed
*p 15: Uniform: 5: 8B5E tex
*p 15: Uniform: 6: 1406 innerRadius
*p 15: Uniform: 7: 1406 tick_real
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
*p 17: Uniform: 0: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
New GL Shader program 19
New GL Shader 20 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
*p 19: Uniform: 0: 1406 intensity
*p 19: Uniform: 1: 8B5E tex
*p 19: Uniform: 2: 1406 fade
[SHADER] Loading from /data/gfx/shaders/main_fbo/sharpen.lua
[SHADER] Loaded shader with totalname	main_fbo/sharpen[]
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/sharpen.frag
*p 21: Uniform: 0: 8B50 texSize
*p 21: Uniform: 1: 1406 sharpen_power
*p 21: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 23
New GL Shader 24 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 23: Uniform: 0: 1406 gamma
*p 23: Uniform: 1: 8B5E sceneBuffer
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 25
New GL Shader 26 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 25: Uniform: 0: 8B5E fboTex
*p 25: Uniform: 1: 8B50 mapCoord
*p 25: Uniform: 2: 8B50 tileSize
*p 25: Uniform: 3: 8B50 scrollOffset
*p 25: Uniform: 4: 8B5E targetSkin
[GAMMA] Setting gamma correction using fullscreen shader	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
[DISPLAY MODE] Tileset: ascii_full
[DISPLAY MODE] Size: 32x32
[GAME] Creating FBOs
Loading savefile 	/save//
[SHADER] Loading from /data/gfx/shaders/circular_flames.lua
[SHADER] Loaded shader with totalname	circular_flames[ellipsoidalFactor=vec2(1,2),noup=1,time_factor=22000,verticalIntensityAdjust=-3]
New GL Shader program 27
New GL Shader 28 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/circular_flames.frag
*p 27: Uniform: 0: 8B50 ellipsoidalFactor
*p 27: Uniform: 1: 1406 verticalIntensityAdjust
*p 27: Uniform: 2: 8B5E tex
*p 27: Uniform: 3: 1406 tick
*p 27: Uniform: 4: 1406 time_factor
*p 27: Uniform: 5: 1406 noup
[SHADER] Loading from /data/gfx/shaders/lightningshield.lua
[SHADER] Loaded shader with totalname	lightningshield[ellipsoidalFactor=vec2(1.7,1.4),time_factor=4000]
New GL Shader program 29
New GL Shader 30 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lightningshield.frag
*p 29: Uniform: 0: 8B50 ellipsoidalFactor
*p 29: Uniform: 1: 8B5E tex
*p 29: Uniform: 2: 1406 tick
*p 29: Uniform: 3: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/circular_flames.lua
[SHADER] Loaded shader with totalname	circular_flames[ellipsoidalFactor=vec2(1,2),noup=2,time_factor=22000,verticalIntensityAdjust=-3]
New GL Shader program 31
*p 31: Uniform: 0: 8B50 ellipsoidalFactor
*p 31: Uniform: 1: 1406 verticalIntensityAdjust
*p 31: Uniform: 2: 8B5E tex
*p 31: Uniform: 3: 1406 tick
*p 31: Uniform: 4: 1406 time_factor
*p 31: Uniform: 5: 1406 noup
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Loading savefile 	/save/player/
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
[DISPLAY MODE] Tileset: ascii_full
[DISPLAY MODE] Size: 32x32
[GAME] Creating FBOs
C Map size 40:2 :: 80
C Map seens texture: 190 (75x50)
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(0.2,0.7,0,1),color2=vec4(0,1,0.3,1),hide_center=0,npow=4,time_factor=4000,zoom=3]
New GL Shader program 32
New GL Shader 33 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
*p 32: Uniform: 0: 8B52 color2
*p 32: Uniform: 1: 1406 zoom
*p 32: Uniform: 2: 1406 npow
*p 32: Uniform: 3: 8B52 color1
*p 32: Uniform: 4: 8B5E tex
*p 32: Uniform: 5: 8B50 xy
*p 32: Uniform: 6: 1406 tick
*p 32: Uniform: 7: 1406 time_factor
*p 32: Uniform: 8: 1406 hide_center
*p 32: Uniform: 9: 1406 aam
Loading entities file from file	/data/zones/trollmire/npcs.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/aquatic_critter.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data-cults/general/npcs/horror.lua
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=500,wobblingType=1]
New GL Shader program 34
New GL Shader 35 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tentacles.frag
*p 34: Uniform: 0: 1406 wobblingType
*p 34: Uniform: 1: 1406 tick_start
*p 34: Uniform: 2: 8B5E tex
*p 34: Uniform: 3: 1406 backgroundLayersCount
*p 34: Uniform: 4: 1406 tick
*p 34: Uniform: 5: 1406 time_factor
*p 34: Uniform: 6: 1406 appearTime
*p 34: Uniform: 7: 1406 noup
[SHADER] setting reset param	tick_start	18490
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=2500,wobblingType=1]
New GL Shader program 36
*p 36: Uniform: 0: 1406 wobblingType
*p 36: Uniform: 1: 1406 tick_start
*p 36: Uniform: 2: 8B5E tex
*p 36: Uniform: 3: 1406 backgroundLayersCount
*p 36: Uniform: 4: 1406 tick
*p 36: Uniform: 5: 1406 time_factor
*p 36: Uniform: 6: 1406 appearTime
*p 36: Uniform: 7: 1406 noup
[SHADER] setting reset param	tick_start	18490
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data-cults/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/trollmire/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/autumn_forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/trollmire/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Importing Chargezeal into world artifacts
Importing Aruzor the thorny mindstar into world artifacts
Importing Shadespar into world artifacts
Importing Umbrabolt into world artifacts
Importing Coalmark the yew starstaff into world artifacts
Importing Daysteel the living mindstar into world artifacts
Importing Cyremina the stralite waraxe into world artifacts
Importing Xavea the steel greatmaul into world artifacts
Importing Layasemira into world artifacts
Importing Shivertitan the steel amulet into world artifacts
Importing Healseam the dwarven-steel waraxe into world artifacts
Importing Growthbliss the voratun gauntlets into world artifacts
Importing Zanyromirab into world artifacts
Importing Glittermonster into world artifacts
Importing Deepsgrind the cashmere cloak into world artifacts
Importing stralite greatsword 'Frigidorder' into world artifacts
Importing Unlightnull into world artifacts
Importing drakeskin leather cap 'Willowpulverizer' into world artifacts
Importing cashmere robe 'Cyrikira' into world artifacts
Importing Nimbussage into world artifacts
Importing Chutir the voratun torque of gale force into world artifacts
Importing Fuliharachak the steel longsword into world artifacts
Importing Uryfang into world artifacts
Importing Starcutter into world artifacts
Importing Xerudawe the hardened leather belt into world artifacts
Importing Belevena the Rootnight into world artifacts
Importing Zubekira the Treesever into world artifacts
Importing Korydobers into world artifacts
Importing steel mail armour 'Cracklefear' into world artifacts
Importing Beluwe into world artifacts
Importing Willowhacker the cured leather armour into world artifacts
Importing Silana the elven-silk robe into world artifacts
Importing Strikeslice the dwarven-steel pickaxe into world artifacts
Importing stralite longsword 'Xanita' into world artifacts
Importing steel dagger 'Mardakalthothad' into world artifacts
Importing steel battleaxe 'Velyyanne' into world artifacts
Importing Glintwish the steel greatsword into world artifacts
Importing cashmere cloak 'Serpentwyrd' into world artifacts
Importing Isithra into world artifacts
Importing Samotar into world artifacts
Importing Hurichik the dwarven-steel dagger into world artifacts
Importing yew longbow 'Pyreraze' into world artifacts
Importing dwarven-steel dagger 'Dawnsmash' into world artifacts
Importing Hetturuitar the dwarven-steel greatsword into world artifacts
Importing Grinirin the dwarven-steel gauntlets into world artifacts
Importing Hurarim into world artifacts
Importing Yarudraleg into world artifacts
Importing dwarven-steel pickaxe 'Manistir' into world artifacts
Importing dwarven-steel battleaxe 'Isawe' into world artifacts
Importing Singecut into world artifacts
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from file	/data-cults/general/objects/world-artifacts.lua
Loading entities file from file	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data-cults/general/objects/lore/eyal.lua
Loading entities file from file	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/trollmire/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 37
New GL Shader 38 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 37: Uniform: 4: 8B52 outlineColor
*p 37: Uniform: 1: 1406 intensity
*p 37: Uniform: 2: 8B50 textSize
*p 37: Uniform: 3: 8B5E tex
*p 37: Uniform: 0: 8B50 outlineSize
table: 0x0ea525f8	normal
table: 0x0ea527a8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0ea52838	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0ea528c8	normal
[DISPLAY MODE] Tileset: ascii_full
[DISPLAY MODE] Size: 32x32
C Map size 40:23 :: 920
C Map seens texture: 191 (75x50)
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 39
New GL Shader 40 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
*p 39: Uniform: 5: 8B52 outlineColor
*p 39: Uniform: 1: 1406 intensity
*p 39: Uniform: 2: 8B50 textSize
*p 39: Uniform: 3: 8B5E tex
*p 39: Uniform: 4: 8B52 texCoord
*p 39: Uniform: 0: 8B50 outlineSize
table: 0x0ea528c8	normal
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[LOG]	#LIGHT_RED#Online profile disabled(switching to offline profile) due to cheat mode active.
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 1531, 3995 ticks
Updating zone name	Trollmire (2)
C Map minimap texture: 256 (50x50; 64x64)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 41
New GL Shader 42 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 41: Uniform: 0: 8B5E tex
*p 41: Uniform: 1: 8B51 color
*p 41: Uniform: 2: 1406 a
*p 41: Uniform: 3: 1406 amp
*p 41: Uniform: 4: 8B50 p2
*p 41: Uniform: 5: 1406 tick
*p 41: Uniform: 6: 1406 speed
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.96078431372549,0.23529411764706,0.74509803921569),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
New GL Shader program 43
*p 43: Uniform: 0: 8B5E tex
*p 43: Uniform: 1: 8B51 color
*p 43: Uniform: 2: 1406 a
*p 43: Uniform: 3: 1406 amp
*p 43: Uniform: 4: 8B50 p2
*p 43: Uniform: 5: 1406 tick
*p 43: Uniform: 6: 1406 speed
Loading tile from tileset	/data/gfx/talents/stalk.png
[ONLINE PROFILE] connected to channel	tome
Upgrading black texture to size 33554432
Loading tileset	/data/gfx/ts-gfx-talents-effects1.png
Loading tile from tileset	/data/gfx/talents/gloom.png
Loading tile from tileset	/data/gfx/talents/frenzy.png
Loading tile from tileset	/data/gfx/talents/harass_prey.png
Loading tile from tileset	/data/gfx/talents/dominate.png
Loading tile	talents/krog_wrath.png
Loading tile from tileset	/data/gfx/talents/slash.png
Loading tile from tileset	/data/gfx/talents/infusion__regeneration.png
Loading tile from tileset	/data/gfx/talents/infusion__healing.png
Loading tile from tileset	/data/gfx/talents/infusion__wild.png
Loading tile from tileset	/data/gfx/talents/attack.png
Loading tile	object/artifact/rod_of_recall.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] current character 	player the level 6 Krog Cursed
[ONLINE PROFILE] connected to channel	tome-spoiler
[MUSIC] loading	Rainy Day.ogg	sound "/data/music/Rainy Day.ogg" : <static>
[MUSIC] playing	Rainy Day.ogg	sound "/data/music/Rainy Day.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/forest/bird2.ogg	:=:	sound "/data/sound/ambient/forest/bird2.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/forest/wind4.ogg	:=:	sound "/data/sound/ambient/forest/wind4.ogg" : <static>
[ONLINE PROFILE] connected to channel	global
[ONLINE PROFILE] connected to channel	mainmenu
[SOUND] loading from	/data/sound/ambient/forest/cricket1.ogg	:=:	sound "/data/sound/ambient/forest/cricket1.ogg" : <static>
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[USERCHAT] channel achievement	Kaitte	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[Actor:move]	3539	player	move from	27	18	to	26	17
[Actor:move]	3539	player	move from	26	17	to	26	16
[LOG]	Today is the 79th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 08:21.
[Actor:move]	3539	player	move from	26	16	to	25	15
[Actor:move]	3539	player	move from	25	15	to	24	14
[Actor:move]	3539	player	move from	24	14	to	24	13
[Actor:move]	3539	player	move from	24	13	to	24	12
[Actor:move]	3539	player	move from	24	12	to	23	11
[Actor:move]	3539	player	move from	23	11	to	22	10
[Actor:move]	3539	player	move from	22	10	to	21	9
[Actor:move]	3539	player	move from	21	9	to	20	8
[Actor:move]	3539	player	move from	20	8	to	20	7
[Actor:move]	3539	player	move from	20	7	to	21	6
[Actor:move]	3539	player	move from	21	6	to	21	5
[Actor:move]	3539	player	move from	21	5	to	20	6
[Actor:move]	3539	player	move from	20	6	to	19	7
[Actor:move]	3539	player	move from	19	7	to	18	7
[Actor:move]	3539	player	move from	18	7	to	17	6
[Actor:move]	3539	player	move from	17	6	to	16	5
[Actor:move]	3539	player	move from	16	5	to	16	4
[Actor:move]	3539	player	move from	16	4	to	16	3
[Actor:move]	3539	player	move from	16	3	to	16	2
[Actor:move]	3539	player	move from	16	2	to	16	1
[Actor:move]	3539	player	move from	16	1	to	15	1
[Actor:move]	3539	player	move from	15	1	to	14	0
[Actor:move]	3539	player	move from	14	0	to	13	0
[Actor:move]	3539	player	move from	13	0	to	12	0
[Actor:move]	3539	player	move from	12	0	to	11	0
[Identify]	rough leather cap	true
[LOG]	Player picks up (i.): #FFFFFF##UID:3542:0#rough leather cap (0 def, 1 armour)#LAST#.
[Actor:move]	3539	player	move from	11	0	to	10	1
[Actor:move]	3539	player	move from	10	1	to	9	2
[Actor:move]	3539	player	move from	9	2	to	8	3
[Actor:move]	3539	player	move from	8	3	to	7	2
[Actor:move]	3539	player	move from	7	2	to	6	1
[Actor:move]	3539	player	move from	6	1	to	5	1
[Actor:move]	3539	player	move from	5	1	to	4	2
[Actor:move]	3539	player	move from	4	2	to	3	3
[Identify]	impenetrable iron plate armour	true
[LOG]	Player picks up (j.): #00FF80##UID:3547:0#impenetrable iron plate armour (0 def, 14 armour)#LAST#.
[Actor:move]	3539	player	move from	3	3	to	2	4
[Actor:move]	3539	player	move from	2	4	to	1	5
[Actor:move]	3539	player	move from	1	5	to	0	6
[Actor:move]	3539	player	move from	0	6	to	0	7
[Actor:move]	3539	player	move from	0	7	to	0	8
[SOUND] loading from	/data/sound/creatures/rats/rat_3.ogg	:=:	sound "/data/sound/creatures/rats/rat_3.ogg" : <static>
[target_simple AI]	3461	giant white rat	selecting NEW TARGET	0	8	3539	player
[Actor:move]	3461	giant white rat	move from	2	10	to	1	9
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the southeast (giant white rat)).
[LOG]	
[USERCHAT] channel achievement	arkdelta	tome	Level 20	false	false
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	giant white rat	dam/apr/atk/mult ::	56.309651137142	4	48.783619356046	1	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	48.783619356046	1	vs. armor/def	1	6
checkHit	48.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	74	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	48.783619356046	6	=	1.0855672387121
[ATTACK] after armor	80.331975664695
[PHYS CRIT %]	3.5
[ATTACK] after crit	80.331975664695
[ATTACK] after mult	80.331975664695
[PROJECTOR] starting dam	PHYSICAL	80.331975664695
[PROJECTOR] after difficulty dam	80.331975664695
[PROJECTOR] res	0	1	 on dam	80.331975664695
[PROJECTOR] after resists dam	80.331975664695
[PROJECTOR] after flat damage armor	80.331975664695
[PROJECTOR] final dam after static checks	80.331975664695
[PROJECTOR] final dam after hooks and callbacks	80.331975664695
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
[Actor:move]	3539	player	move from	0	8	to	0	8
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant white rat for #WHITE#80 physical#LAST# damage.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Giant white rat!#{normal}#
[LOG]	
[Actor:move]	3539	player	move from	0	8	to	1	9
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Unnatural Body.
[Actor:move]	3539	player	move from	1	9	to	2	10
[Actor:move]	3539	player	move from	2	10	to	1	9
[Actor:move]	3539	player	move from	1	9	to	2	8
[Actor:move]	3539	player	move from	2	8	to	3	7
[Actor:move]	3539	player	move from	3	7	to	4	7
[Actor:move]	3539	player	move from	4	7	to	5	7
[Actor:move]	3539	player	move from	5	7	to	6	7
[Actor:move]	3539	player	move from	6	7	to	7	7
[Actor:move]	3539	player	move from	7	7	to	8	7
[Actor:move]	3539	player	move from	8	7	to	9	7
[Actor:move]	3539	player	move from	9	7	to	10	7
[Actor:move]	3539	player	move from	10	7	to	11	6
[Actor:move]	3539	player	move from	11	6	to	12	7
[Actor:move]	3539	player	move from	12	7	to	13	7
[Actor:move]	3539	player	move from	13	7	to	14	7
[Actor:move]	3539	player	move from	14	7	to	15	7
[Actor:move]	3539	player	move from	15	7	to	16	6
[Actor:move]	3539	player	move from	16	6	to	16	5
[Actor:move]	3539	player	move from	16	5	to	16	4
[Actor:move]	3539	player	move from	16	4	to	16	3
[Actor:move]	3539	player	move from	16	3	to	16	2
[Actor:move]	3539	player	move from	16	2	to	17	1
[Actor:move]	3539	player	move from	17	1	to	18	1
[Actor:move]	3539	player	move from	18	1	to	19	1
[Actor:move]	3539	player	move from	19	1	to	20	2
[Actor:move]	3539	player	move from	20	2	to	21	1
[Actor:move]	3539	player	move from	21	1	to	22	1
[Actor:move]	3539	player	move from	22	1	to	23	2
[Actor:move]	3539	player	move from	23	2	to	24	3
[Actor:move]	3539	player	move from	24	3	to	25	2
[Actor:move]	3539	player	move from	25	2	to	26	1
[Actor:move]	3539	player	move from	26	1	to	27	2
[Actor:move]	3539	player	move from	27	2	to	28	3
[Actor:move]	3539	player	move from	28	3	to	28	4
[target_simple AI]	3420	king cobra	selecting NEW TARGET	28	4	3539	player
[Actor:move]	3420	king cobra	move from	33	3	to	33	4
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the east (king cobra)).
[LOG]	
[Actor:move]	3539	player	move from	28	4	to	29	4
[Actor:move]	3420	king cobra	move from	33	4	to	32	5
[Actor:move]	3539	player	move from	29	4	to	30	4
[Actor:move]	3420	king cobra	move from	32	5	to	31	5
checkHit	24	vs	7	=> chance to hit	93
[LOG]	#F53CBE#King cobra is stunned with fear!
[improved_talented AI] chooses for	3420	king cobra	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	12.020501701582	10	22	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	12.020501701582	10	22	1	vs. armor/def	11.335093952971	14
checkHit	22	vs	14	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	13	10	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	11.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	11.664906047029
[ATTACK] after mult	11.664906047029
[PROJECTOR] starting dam	PHYSICAL	11.664906047029
[PROJECTOR] after difficulty dam	11.664906047029
[PROJECTOR] stunned dam	5.8324530235147
[PROJECTOR] res	2	0.98	 on dam	5.8324530235147
[PROJECTOR] after resists dam	5.7158039630444
[PROJECTOR] after flat damage armor	5.7158039630444
[PROJECTOR] final dam after static checks	5.7158039630444
[PROJECTOR] final dam after hooks and callbacks	5.7158039630444
[SOUND] loading from	/data/sound/creatures/snakes/snake_attack.ogg	:=:	sound "/data/sound/creatures/snakes/snake_attack.ogg" : <static>
[SOUND] loading from	/data/sound/creatures/snakes/snake_1.ogg	:=:	sound "/data/sound/creatures/snakes/snake_1.ogg" : <static>
[LOG]	#UID:3420:0#King cobra hits #fbd578#player#LAST# for #WHITE#5 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	king cobra	dam/apr/atk/mult ::	56.309651137142	4	39.026430581056	1	vs. armor/def	3	22
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	39.026430581056	1	vs. armor/def	3	22
checkHit	39.026430581056	vs	22	=> chance to hit	93
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	83	4	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	39.026430581056	22	=	1.0340528611621
[ATTACK] after armor	85.826387476455
[PHYS CRIT %]	3.5
[ATTACK] after crit	85.826387476455
[ATTACK] after mult	85.826387476455
[PROJECTOR] starting dam	PHYSICAL	85.826387476455
[PROJECTOR] after difficulty dam	85.826387476455
[PROJECTOR] res	0	1	 on dam	85.826387476455
[PROJECTOR] after resists dam	85.826387476455
[PROJECTOR] after flat damage armor	85.826387476455
[PROJECTOR] final dam after static checks	85.826387476455
[PROJECTOR] final dam after hooks and callbacks	85.826387476455
[Actor:move]	3539	player	move from	30	4	to	30	4
checkHit	24	vs	7	=> chance to hit	93
[LOG]	#F53CBE#King cobra is weakened by the gloom.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits King cobra for #WHITE#85 physical#LAST# damage.
[SOUND] loading from	/data/sound/creatures/snakes/snake_2.ogg	:=:	sound "/data/sound/creatures/snakes/snake_2.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	12.020501701582	10	22	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	12.020501701582	10	22	1	vs. armor/def	11.335093952971	14
checkHit	22	vs	14	=> chance to hit	70
[LOG]	#UID:3420:0#King cobra misses #fbd578#player#LAST#.
[Actor:move]	3420	king cobra	move from	31	5	to	31	5
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	king cobra	dam/apr/atk/mult ::	56.309651137142	4	39.026430581056	1	vs. armor/def	3	22
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	39.026430581056	1	vs. armor/def	3	22
checkHit	39.026430581056	vs	22	=> chance to hit	93
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	61	4	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	39.026430581056	22	=	1.0340528611621
[ATTACK] after armor	63.077224530889
[PHYS CRIT %]	3.5
[ATTACK] after crit	63.077224530889
[ATTACK] after mult	63.077224530889
[PROJECTOR] starting dam	PHYSICAL	63.077224530889
[PROJECTOR] after difficulty dam	63.077224530889
[PROJECTOR] res	0	1	 on dam	63.077224530889
[PROJECTOR] after resists dam	63.077224530889
[PROJECTOR] after flat damage armor	63.077224530889
[PROJECTOR] final dam after static checks	63.077224530889
[PROJECTOR] final dam after hooks and callbacks	63.077224530889
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[Actor:move]	3539	player	move from	30	4	to	30	4
[LOG]	#UID:3539:0##fbd578#player#LAST# hits King cobra for #WHITE#63 physical#LAST# damage.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed King cobra!#{normal}#
[LOG]	
[Actor:move]	3539	player	move from	30	4	to	31	5
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Unnatural Body.
[Actor:move]	3539	player	move from	31	5	to	32	4
[Actor:move]	3539	player	move from	32	4	to	33	3
[Actor:move]	3539	player	move from	33	3	to	34	2
[Actor:move]	3539	player	move from	34	2	to	35	2
[Actor:move]	3539	player	move from	35	2	to	36	3
[Actor:move]	3539	player	move from	36	3	to	35	4
[Actor:move]	3539	player	move from	35	4	to	36	3
[Actor:move]	3539	player	move from	36	3	to	37	2
[Actor:move]	3539	player	move from	37	2	to	38	2
[Actor:move]	3539	player	move from	38	2	to	39	3
[Actor:move]	3539	player	move from	39	3	to	40	4
[Actor:move]	3539	player	move from	40	4	to	41	3
[Actor:move]	3539	player	move from	41	3	to	41	2
[Actor:move]	3539	player	move from	41	2	to	42	1
[Actor:move]	3539	player	move from	42	1	to	41	2
[Actor:move]	3539	player	move from	41	2	to	42	3
[Actor:move]	3539	player	move from	42	3	to	43	4
[Actor:move]	3539	player	move from	43	4	to	44	4
[Actor:move]	3539	player	move from	44	4	to	44	5
[Actor:move]	3539	player	move from	44	5	to	44	6
[Actor:move]	3539	player	move from	44	6	to	44	7
[target_simple AI]	3441	stone troll	selecting NEW TARGET	44	7	3539	player
[Actor:move]	3441	stone troll	move from	39	10	to	40	9
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the southwest (stone troll)).
[LOG]	
[Actor:move]	3539	player	move from	44	7	to	43	8
[Actor:move]	3441	stone troll	move from	40	9	to	41	9
[Actor:move]	3441	stone troll	move from	41	9	to	42	9
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	56.309651137142	4	37.843741032572	1	vs. armor/def	7	2
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	37.843741032572	1	vs. armor/def	7	2
checkHit	37.843741032572	vs	2	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	75	4	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	37.843741032572	2	=	1.0716874820651
[ATTACK] after armor	79.298431671172
[PHYS CRIT %]	3.5
[ATTACK] after crit	79.298431671172
[ATTACK] after mult	79.298431671172
[PROJECTOR] starting dam	PHYSICAL	79.298431671172
[PROJECTOR] after difficulty dam	79.298431671172
[PROJECTOR] res	0	1	 on dam	79.298431671172
[PROJECTOR] after resists dam	79.298431671172
[PROJECTOR] after flat damage armor	79.298431671172
[PROJECTOR] final dam after static checks	79.298431671172
[PROJECTOR] final dam after hooks and callbacks	79.298431671172
[Actor:move]	3539	player	move from	43	8	to	43	8
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	25.787563926274	6	10	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	25.787563926274	6	10	1	vs. armor/def	11.335093952971	14
checkHit	10	vs	14	=> chance to hit	40
[LOG]	#UID:3441:0#Stone troll misses #fbd578#player#LAST#.
[Actor:move]	3441	stone troll	move from	42	9	to	42	9
checkHit	24	vs	7	=> chance to hit	93
[LOG]	#F53CBE#Stone troll is lost in despair!
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Stone troll for #WHITE#79 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	56.309651137142	4	37.843741032572	1	vs. armor/def	7	2
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	37.843741032572	1	vs. armor/def	7	2
checkHit	37.843741032572	vs	2	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	68	4	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	37.843741032572	2	=	1.0716874820651
[ATTACK] after armor	71.796619296716
[PHYS CRIT %]	3.5
[ATTACK] after crit	71.796619296716
[ATTACK] after mult	71.796619296716
[PROJECTOR] starting dam	PHYSICAL	71.796619296716
[PROJECTOR] after difficulty dam	71.796619296716
[PROJECTOR] res	0	1	 on dam	71.796619296716
[PROJECTOR] after resists dam	71.796619296716
[PROJECTOR] after flat damage armor	71.796619296716
[PROJECTOR] final dam after static checks	71.796619296716
[PROJECTOR] final dam after hooks and callbacks	71.796619296716
[LOG]	#F53CBE#Stone troll is being stalked by #UID:3539:0##fbd578#player#LAST#!
[Actor:move]	3539	player	move from	43	8	to	43	8
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Stone troll for #WHITE#71 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	56.309651137142	4	41.843741032572	1.0574397716503	vs. armor/def	7	2
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	41.843741032572	1.0574397716503	vs. armor/def	7	2
checkHit	41.843741032572	vs	2	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	83	4	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	41.843741032572	2	=	1.0796874820651
[ATTACK] after armor	88.535931527693
[PHYS CRIT %]	3.5
[ATTACK] after crit	88.535931527693
[ATTACK] after mult	93.621415217493
[PROJECTOR] starting dam	PHYSICAL	93.621415217493
[PROJECTOR] after difficulty dam	93.621415217493
[PROJECTOR] res	0	1	 on dam	93.621415217493
[PROJECTOR] after resists dam	93.621415217493
[PROJECTOR] after flat damage armor	93.621415217493
[PROJECTOR] final dam after static checks	93.621415217493
[PROJECTOR] final dam after hooks and callbacks	93.621415217493
[LOG]	#F53CBE#Stone troll is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[Actor:move]	3539	player	move from	43	8	to	43	8
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Stone troll for #WHITE#93 physical#LAST# damage.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Stone troll!#{normal}#
[LOG]	
[Actor:move]	3539	player	move from	43	8	to	42	9
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You pickup 0.75 gold pieces.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Unnatural Body.
[Actor:move]	3539	player	move from	42	9	to	43	10
[Actor:move]	3539	player	move from	43	10	to	44	11
[Actor:move]	3539	player	move from	44	11	to	44	12
[Actor:move]	3539	player	move from	44	12	to	43	13
[Actor:move]	3539	player	move from	43	13	to	43	14
[Actor:move]	3539	player	move from	43	14	to	43	15
[Actor:move]	3539	player	move from	43	15	to	44	16
[Actor:move]	3539	player	move from	44	16	to	45	16
[Actor:move]	3539	player	move from	45	16	to	46	16
[Identify]	iron dagger of erosion	true
[LOG]	Player picks up (c.): #00FF80##UID:3555:0#iron dagger of erosion (97% power, 5 apr)#LAST#.
[Actor:move]	3539	player	move from	46	16	to	45	16
[Actor:move]	3539	player	move from	45	16	to	44	16
[Actor:move]	3539	player	move from	44	16	to	43	17
[Actor:move]	3539	player	move from	43	17	to	42	17
[Actor:move]	3539	player	move from	42	17	to	41	16
[Actor:move]	3539	player	move from	41	16	to	40	15
[Actor:move]	3539	player	move from	40	15	to	39	14
[Actor:move]	3539	player	move from	39	14	to	38	13
[Actor:move]	3539	player	move from	38	13	to	37	13
[Actor:move]	3539	player	move from	37	13	to	36	13
[Actor:move]	3539	player	move from	36	13	to	35	13
[Actor:move]	3539	player	move from	35	13	to	35	14
[Actor:move]	3539	player	move from	35	14	to	34	15
[Actor:move]	3539	player	move from	34	15	to	33	16
[Actor:move]	3539	player	move from	33	16	to	32	15
[Actor:move]	3539	player	move from	32	15	to	32	14
[Actor:move]	3539	player	move from	32	14	to	32	13
[Actor:move]	3539	player	move from	32	13	to	32	12
[Actor:move]	3539	player	move from	32	12	to	31	11
[Actor:move]	3539	player	move from	31	11	to	30	10
[Actor:move]	3539	player	move from	30	10	to	29	10
[Actor:move]	3539	player	move from	29	10	to	28	10
[Actor:move]	3539	player	move from	28	10	to	27	9
[Actor:move]	3539	player	move from	27	9	to	26	8
[Actor:move]	3539	player	move from	26	8	to	26	7
[Actor:move]	3539	player	move from	26	7	to	27	6
[Actor:move]	3539	player	move from	27	6	to	26	7
[Actor:move]	3539	player	move from	26	7	to	26	8
[Actor:move]	3539	player	move from	26	8	to	27	9
[Actor:move]	3539	player	move from	27	9	to	28	10
[Actor:move]	3539	player	move from	28	10	to	29	11
[Actor:move]	3539	player	move from	29	11	to	29	12
[Actor:move]	3539	player	move from	29	12	to	30	13
[Actor:move]	3539	player	move from	30	13	to	31	14
[Actor:move]	3539	player	move from	31	14	to	32	15
[Actor:move]	3539	player	move from	32	15	to	33	16
[Actor:move]	3539	player	move from	33	16	to	34	17
[Actor:move]	3539	player	move from	34	17	to	35	18
[Actor:move]	3539	player	move from	35	18	to	36	19
[Actor:move]	3539	player	move from	36	19	to	37	19
[Actor:move]	3539	player	move from	37	19	to	36	19
[Actor:move]	3539	player	move from	36	19	to	35	20
[Actor:move]	3539	player	move from	35	20	to	35	21
[Actor:move]	3539	player	move from	35	21	to	35	22
[Actor:move]	3539	player	move from	35	22	to	35	23
[Actor:move]	3539	player	move from	35	23	to	36	24
[Actor:move]	3539	player	move from	36	24	to	35	23
[Actor:move]	3539	player	move from	35	23	to	34	23
[Actor:move]	3539	player	move from	34	23	to	33	24
[Actor:move]	3539	player	move from	33	24	to	33	25
[Actor:move]	3539	player	move from	33	25	to	32	26
[Actor:move]	3539	player	move from	32	26	to	31	25
[Actor:move]	3539	player	move from	31	25	to	30	26
[Actor:move]	3539	player	move from	30	26	to	29	27
[Actor:move]	3539	player	move from	29	27	to	30	28
[Actor:move]	3539	player	move from	30	28	to	30	29
[Actor:move]	3539	player	move from	30	29	to	31	30
[Actor:move]	3539	player	move from	31	30	to	32	29
[Actor:move]	3539	player	move from	32	29	to	33	30
[Actor:move]	3539	player	move from	33	30	to	34	29
[Actor:move]	3539	player	move from	34	29	to	35	29
[Actor:move]	3539	player	move from	35	29	to	36	28
[target_simple AI]	3439	Ce'Nora the giant eel	selecting NEW TARGET	36	28	3539	player
[use_tactical AI] === Action Selected:	3439	Ce'Nora the giant eel	closein	 talent:T_RUSH
[LOG]	#RED##{bold}#Ce'Nora the giant eel rushes out!#{normal}##LAST#
[Actor:move]	3439	Ce'Nora the giant eel	(forced) move from	41	31	to	37	29
[ATTACK] attacking with (mainhand)	truestriking iron greatsword of crippling
[ATTACK] to 	player	dam/apr/atk/mult ::	49.741507523714	10	44	1.2	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	49.741507523714	10	44	1.2	vs. armor/def	11.335093952971	14
checkHit	44	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	69	10	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	67.664906047029
[PHYS CRIT %]	11.54549557299
[ATTACK] after crit	67.664906047029
[ATTACK] after mult	81.197887256435
[PROJECTOR] starting dam	PHYSICAL	81.197887256435
[PROJECTOR] after difficulty dam	81.197887256435
[PROJECTOR] after DamageType increase dam	30.043218284881
[PROJECTOR] res	1.86	0.9814	 on dam	30.043218284881
[PROJECTOR] after resists dam	29.484414424782
[PROJECTOR] after flat damage armor	29.484414424782
[PROJECTOR] final dam after static checks	29.484414424782
[PROJECTOR] final dam after hooks and callbacks	29.484414424782
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Player is dazed!
[LOG]	#UID:3439:0#Ce'Nora the giant eel hits #fbd578#player#LAST# for #WHITE#29 physical#LAST# damage.
Loading tile	npc/boss_indicators/rare_circle_back.png
Loading tile	npc/boss_indicators/rare_circle_front.png
Loading tile from tileset	/data/gfx/effects/dazed.png
[LOG]	
[SOUND] loading from	/data/sound/ambient/forest/bird6.ogg	:=:	sound "/data/sound/ambient/forest/bird6.ogg" : <static>
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Ce'Nora the giant eel	dam/apr/atk/mult ::	44.948979855631	4	25.843741032572	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	44.948979855631	4	25.843741032572	1	vs. armor/def	8	5
checkHit	25.843741032572	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	59	4	vs. armor/hardiness	8	0.72903125182002
[ATTACK] mace accuracy bonus	25.843741032572	5	=	1.0416874820651
[ATTACK] after armor	59.381431958129
[PHYS CRIT %]	0
[ATTACK] after crit	59.381431958129
[ATTACK] after mult	59.381431958129
[PROJECTOR] starting dam	PHYSICAL	59.381431958129
[PROJECTOR] after difficulty dam	59.381431958129
[PROJECTOR] res	0	1	 on dam	29.690715979065
[PROJECTOR] after resists dam	29.690715979065
[PROJECTOR] after flat damage armor	29.690715979065
[PROJECTOR] final dam after static checks	29.690715979065
[PROJECTOR] final dam after hooks and callbacks	29.690715979065
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Ce'Nora the giant eel for #WHITE#29 physical#LAST# damage.
[target_simple AI]	3439	Ce'Nora the giant eel	selecting NEW TARGET	36	28	3539	player
[use_tactical AI] === Action Selected:	3439	Ce'Nora the giant eel	disable	 talent:T_WARSHOUT_BERSERKER
[LOG]	#ORCHID##{bold}#Ce'Nora the giant eel uses Warshout.#{normal}##LAST#
checkHit	6	vs	41	=> chance to hit	0
[LOG]	Player wanders around!
[SHADER] Loading from /data/gfx/shaders/distort.lua
[SHADER] Loaded shader with totalname	distort[blacken=30,power=0.06,power_time=1000000]
New GL Shader program 44
New GL Shader 45 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/distort.frag
*p 44: Uniform: 0: 8B50 texSize
*p 44: Uniform: 1: 8B5E mainfbo
*p 44: Uniform: 2: 1406 power_amp
*p 44: Uniform: 3: 8B5E tex
*p 44: Uniform: 4: 1406 blacken
*p 44: Uniform: 5: 1406 tick
*p 44: Uniform: 6: 1406 power
*p 44: Uniform: 7: 1406 power_time
Loading tile from tileset	/data/gfx/effects/confused.png
Loading tile from tileset	/data/gfx/effects/brainlocked.png
[LOG]	
[LOG]	You are unable to move!
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Ce'Nora the giant eel	dam/apr/atk/mult ::	44.948979855631	4	25.843741032572	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	44.948979855631	4	25.843741032572	1	vs. armor/def	8	5
checkHit	25.843741032572	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	46	4	vs. armor/hardiness	8	0.72903125182002
[ATTACK] mace accuracy bonus	25.843741032572	5	=	1.0416874820651
[ATTACK] after armor	45.839494691283
[PHYS CRIT %]	0
[ATTACK] after crit	45.839494691283
[ATTACK] after mult	45.839494691283
[PROJECTOR] starting dam	PHYSICAL	45.839494691283
[PROJECTOR] after difficulty dam	45.839494691283
[PROJECTOR] res	0	1	 on dam	22.919747345641
[PROJECTOR] after resists dam	22.919747345641
[PROJECTOR] after flat damage armor	22.919747345641
[PROJECTOR] final dam after static checks	22.919747345641
[PROJECTOR] final dam after hooks and callbacks	22.919747345641
[LOG]	#F53CBE#Ce'Nora the giant eel is being stalked by #UID:3539:0##fbd578#player#LAST#!
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Ce'Nora the giant eel for #WHITE#22 physical#LAST# damage.
[use_tactical AI] === Action Selected:	3439	Ce'Nora the giant eel	disable	 talent:T_STUNNING_BLOW_ASSAULT
[LOG]	Ce'Nora the giant eel uses #{bold}##ORCHID#Stunning Blow.#{normal}##LAST#
[ATTACK] to 	player	dam/apr/atk/mult ::	49.741507523714	10	44	0.60198039027186	vs. armor/def	11.335093952971	7
[ATTACK] after melee attack bonus hooks & callbacks::	49.741507523714	10	44	0.60198039027186	vs. armor/def	11.335093952971	7
checkHit	44	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	58	10	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	56.664906047029
[PHYS CRIT %]	11.54549557299
[PHYS CRIT %] sword accuracy bonus	44	7	=	0.148
[ATTACK] after crit	93.383765165504
[ATTACK] after mult	56.215195399386
[LOG]	#{bold}##UID:3439:0#Ce'Nora the giant eel performs a melee critical strike against #fbd578#player#LAST#!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	56.215195399386
[PROJECTOR] crit power reduce dam	56.016259101103
[PROJECTOR] after difficulty dam	56.016259101103
[PROJECTOR] after DamageType increase dam	20.726015867408
[PROJECTOR] res	1.86	0.9814	 on dam	20.726015867408
[PROJECTOR] after resists dam	20.340511972274
[PROJECTOR] after flat damage armor	20.340511972274
[PROJECTOR] final dam after static checks	20.340511972274
[PROJECTOR] final dam after hooks and callbacks	20.340511972274
[LOG]	Player is not dazed anymore.
checkHit	15	vs	44	=> chance to hit	0
[LOG]	Player is crippled.
checkHit	15	vs	41	=> chance to hit	0
[LOG]	Player is stunned!
[ATTACK] to 	player	dam/apr/atk/mult ::	49.741507523714	10	44	0.60198039027186	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	49.741507523714	10	44	0.60198039027186	vs. armor/def	11.335093952971	14
checkHit	44	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	56	10	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	54.664906047029
[PHYS CRIT %]	11.54549557299
[ATTACK] after crit	54.664906047029
[ATTACK] after mult	32.907201476365
[PROJECTOR] starting dam	PHYSICAL	32.907201476365
[PROJECTOR] after difficulty dam	32.907201476365
[PROJECTOR] after DamageType increase dam	12.175664546255
[PROJECTOR] res	1.86	0.9814	 on dam	12.175664546255
[PROJECTOR] after resists dam	11.949197185695
[PROJECTOR] after flat damage armor	11.949197185695
[PROJECTOR] final dam after static checks	11.949197185695
[PROJECTOR] final dam after hooks and callbacks	11.949197185695
checkHit	15	vs	41	=> chance to hit	0
[LOG]	#UID:3439:0#Ce'Nora the giant eel hits #fbd578#player#LAST# for #{bold}##WHITE#20 physical#{normal}##LAST#, #WHITE#11 physical#LAST# (#RED##{bold}#32#LAST##{normal}# total damage).
[LOG]	
Loading tile from tileset	/data/gfx/talents/cripple.png
Loading tile from tileset	/data/gfx/effects/stunned.png
Loading tile from tileset	/data/gfx/effects/offbalance.png
[USERCHAT] channel achievement	pizza87760	tome	The Arena	false	false
[LOG]	Player uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Player is not crippled anymore.
[LOG]	Player is cured!
[LOG]	Player lessens the pain.
Loading tile from tileset	/data/gfx/effects/infusion_cooldown.png
[LOG]	Player uses #{bold}##ORCHID#Wrath of the Wilds.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 46
New GL Shader 47 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/volumetric_aura.frag
*p 46: Uniform: 0: 8B5E tex
*p 46: Uniform: 1: 1406 tick
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	3539	player	move from	36	28	to	36	27
[LOG]	#00ff00##UID:1213:0#Talent Frenzy is ready to use.
[use_tactical AI] === Action Selected:	3439	Ce'Nora the giant eel	closein	 AI:move_astar_advanced
[Actor:move]	3439	Ce'Nora the giant eel	move from	37	29	to	36	28
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:1220:0#Talent Dominate is ready to use.
[LOG]	#00ff00##UID:1212:0#Talent Slash is ready to use.
[LOG]	#00ff00##UID:1217:0#Talent Harass Prey is ready to use.
[use_tactical AI] === Action Selected:	3439	Ce'Nora the giant eel	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	truestriking iron greatsword of crippling
[ATTACK] to 	player	dam/apr/atk/mult ::	49.741507523714	10	44	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	49.741507523714	10	44	1	vs. armor/def	11.335093952971	14
checkHit	44	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	73	10	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	71.664906047029
[PHYS CRIT %]	11.54549557299
[ATTACK] after crit	71.664906047029
[ATTACK] after mult	71.664906047029
[PROJECTOR] starting dam	PHYSICAL	71.664906047029
[PROJECTOR] after difficulty dam	71.664906047029
[PROJECTOR] after DamageType increase dam	26.516015237401
[PROJECTOR] res	14.6196	0.853804	 on dam	26.516015237401
[PROJECTOR] after resists dam	22.639479873754
[PROJECTOR] after flat damage armor	22.639479873754
[PROJECTOR] final dam after static checks	22.639479873754
[PROJECTOR] final dam after hooks and callbacks	22.639479873754
[LOG]	#UID:3439:0#Ce'Nora the giant eel hits #fbd578#player#LAST# for #WHITE#22 physical#LAST# damage.
[LOG]	
[Actor:move]	3539	player	move from	36	27	to	36	27
[Actor:move]	3539	player	move from	36	27	to	36	27
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Ce'Nora the giant eel	dam/apr/atk/mult ::	56.309651137142	4	41.843741032572	1.0574397716503	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	41.843741032572	1.0574397716503	vs. armor/def	8	5
checkHit	41.843741032572	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	64	4	vs. armor/hardiness	8	0.72903125182002
[ATTACK] mace accuracy bonus	41.843741032572	5	=	1.0736874820651
[ATTACK] after armor	66.637869368455
[PHYS CRIT %]	0
[ATTACK] after crit	66.637869368455
[ATTACK] after mult	70.465533368244
[PROJECTOR] starting dam	PHYSICAL	70.465533368244
[PROJECTOR] after difficulty dam	70.465533368244
[PROJECTOR] stunned dam	35.232766684122
[PROJECTOR] res	0	1	 on dam	35.232766684122
[PROJECTOR] after resists dam	35.232766684122
[PROJECTOR] after flat damage armor	35.232766684122
[PROJECTOR] final dam after static checks	35.232766684122
[PROJECTOR] final dam after hooks and callbacks	35.232766684122
checkHit	21	vs	40	=> chance to hit	3
[LOG]	Ce'Nora the giant eel is stunned!
[Actor:move]	3539	player	move from	36	27	to	36	27
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Ce'Nora the giant eel for #WHITE#35 physical#LAST# damage.
[use_tactical AI] === Action Selected:	3439	Ce'Nora the giant eel	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	truestriking iron greatsword of crippling
[ATTACK] to 	player	dam/apr/atk/mult ::	49.741507523714	10	44	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	49.741507523714	10	44	1	vs. armor/def	11.335093952971	14
checkHit	44	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	53	10	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	51.664906047029
[PHYS CRIT %]	11.54549557299
[ATTACK] after crit	51.664906047029
[ATTACK] after mult	51.664906047029
[PROJECTOR] starting dam	PHYSICAL	51.664906047029
[PROJECTOR] after difficulty dam	51.664906047029
[PROJECTOR] stunned dam	25.832453023515
[PROJECTOR] after DamageType increase dam	9.5580076187004
[PROJECTOR] res	14.6196	0.853804	 on dam	9.5580076187004
[PROJECTOR] after resists dam	8.1606651368769
[PROJECTOR] after flat damage armor	8.1606651368769
[PROJECTOR] final dam after static checks	8.1606651368769
[PROJECTOR] final dam after hooks and callbacks	8.1606651368769
[LOG]	#UID:3439:0#Ce'Nora the giant eel hits #fbd578#player#LAST# for #WHITE#8 physical#LAST# damage.
[LOG]	
[Actor:move]	3539	player	move from	36	27	to	35	27
[LOG]	Player is not stunned anymore.
[LOG]	Player seems more focused.
[target_simple AI]	3439	Ce'Nora the giant eel	selecting NEW TARGET	35	27	3539	player
[use_tactical AI] === Action Selected:	3439	Ce'Nora the giant eel	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	truestriking iron greatsword of crippling
[ATTACK] to 	player	dam/apr/atk/mult ::	49.741507523714	10	44	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	49.741507523714	10	44	1	vs. armor/def	11.335093952971	14
checkHit	44	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	62	10	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	60.664906047029
[PHYS CRIT %]	11.54549557299
[ATTACK] after crit	60.664906047029
[ATTACK] after mult	60.664906047029
[PROJECTOR] starting dam	PHYSICAL	60.664906047029
[PROJECTOR] after difficulty dam	60.664906047029
[PROJECTOR] stunned dam	30.332453023515
[PROJECTOR] after DamageType increase dam	11.2230076187
[PROJECTOR] res	14.6196	0.853804	 on dam	11.2230076187
[PROJECTOR] after resists dam	9.5822487968769
[PROJECTOR] after flat damage armor	9.5822487968769
[PROJECTOR] final dam after static checks	9.5822487968769
[PROJECTOR] final dam after hooks and callbacks	9.5822487968769
[LOG]	#UID:3439:0#Ce'Nora the giant eel hits #fbd578#player#LAST# for #WHITE#9 physical#LAST# damage.
[LOG]	Player feels pain again.
[use_tactical AI] === Action Selected:	3439	Ce'Nora the giant eel	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	truestriking iron greatsword of crippling
[ATTACK] to 	player	dam/apr/atk/mult ::	49.741507523714	10	44	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	49.741507523714	10	44	1	vs. armor/def	11.335093952971	14
checkHit	44	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	66	10	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	64.664906047029
[PHYS CRIT %]	11.54549557299
[ATTACK] after crit	64.664906047029
[ATTACK] after mult	64.664906047029
[PROJECTOR] starting dam	PHYSICAL	64.664906047029
[PROJECTOR] after difficulty dam	64.664906047029
[PROJECTOR] stunned dam	32.332453023515
[PROJECTOR] after DamageType increase dam	11.9630076187
[PROJECTOR] res	1.86	0.9814	 on dam	11.9630076187
[PROJECTOR] after resists dam	11.740495676993
[PROJECTOR] after flat damage armor	11.740495676993
[PROJECTOR] final dam after static checks	11.740495676993
[PROJECTOR] final dam after hooks and callbacks	11.740495676993
[LOG]	Player is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 48
New GL Shader 49 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/healing.frag
*p 48: Uniform: 0: 1406 circleDescendSpeed
*p 48: Uniform: 1: 1406 circleRotationSpeed
*p 48: Uniform: 2: 8B52 beamColor2
*p 48: Uniform: 3: 1406 tick_start
*p 48: Uniform: 4: 8B5E tex
*p 48: Uniform: 5: 1406 tick
*p 48: Uniform: 6: 1406 time_factor
*p 48: Uniform: 7: 8B52 circleColor
*p 48: Uniform: 8: 1406 beamsCount
*p 48: Uniform: 9: 8B52 beamColor1
*p 48: Uniform: 10: 1406 noup
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 50
*p 50: Uniform: 0: 1406 circleDescendSpeed
*p 50: Uniform: 1: 1406 circleRotationSpeed
*p 50: Uniform: 2: 8B52 beamColor2
*p 50: Uniform: 3: 1406 tick_start
*p 50: Uniform: 4: 8B5E tex
*p 50: Uniform: 5: 1406 tick
*p 50: Uniform: 6: 1406 time_factor
*p 50: Uniform: 7: 8B52 circleColor
*p 50: Uniform: 8: 1406 beamsCount
*p 50: Uniform: 9: 8B52 beamColor1
*p 50: Uniform: 10: 1406 noup
[LOG]	#UID:3439:0#Ce'Nora the giant eel hits #fbd578#player#LAST# for #WHITE#11 physical#LAST# damage.
Loading tile from tileset	/data/gfx/effects/recovery.png
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Ce'Nora the giant eel	dam/apr/atk/mult ::	56.309651137142	4	41.843741032572	1.0574397716503	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	41.843741032572	1.0574397716503	vs. armor/def	8	5
checkHit	41.843741032572	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	83	4	vs. armor/hardiness	8	0.72903125182002
[ATTACK] mace accuracy bonus	41.843741032572	5	=	1.0736874820651
[ATTACK] after armor	87.037931527693
[PHYS CRIT %]	0
[ATTACK] after crit	87.037931527693
[ATTACK] after mult	92.037370439561
[PROJECTOR] starting dam	PHYSICAL	92.037370439561
[PROJECTOR] after difficulty dam	92.037370439561
[PROJECTOR] res	0	1	 on dam	92.037370439561
[PROJECTOR] after resists dam	92.037370439561
[PROJECTOR] after flat damage armor	92.037370439561
[PROJECTOR] final dam after static checks	92.037370439561
[PROJECTOR] final dam after hooks and callbacks	92.037370439561
checkHit	21	vs	40	=> chance to hit	3
[Actor:move]	3539	player	move from	35	27	to	35	27
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Ce'Nora the giant eel for #WHITE#92 physical#LAST# damage.
[use_tactical AI] === Action Selected:	3439	Ce'Nora the giant eel	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	truestriking iron greatsword of crippling
[ATTACK] to 	player	dam/apr/atk/mult ::	49.741507523714	10	44	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	49.741507523714	10	44	1	vs. armor/def	11.335093952971	14
checkHit	44	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	73	10	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	71.664906047029
[PHYS CRIT %]	11.54549557299
[ATTACK] after crit	71.664906047029
[ATTACK] after mult	71.664906047029
[PROJECTOR] starting dam	PHYSICAL	71.664906047029
[PROJECTOR] after difficulty dam	71.664906047029
[PROJECTOR] stunned dam	35.832453023515
[PROJECTOR] after DamageType increase dam	13.2580076187
[PROJECTOR] res	1.86	0.9814	 on dam	13.2580076187
[PROJECTOR] after resists dam	13.011408676993
[PROJECTOR] after flat damage armor	13.011408676993
[PROJECTOR] final dam after static checks	13.011408676993
[PROJECTOR] final dam after hooks and callbacks	13.011408676993
[LOG]	
[LOG]	#UID:3439:0#Ce'Nora the giant eel hits #fbd578#player#LAST# for #WHITE#13 physical#LAST# damage.
[LOG]	Player uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Player starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 51
*p 51: Uniform: 0: 1406 circleDescendSpeed
*p 51: Uniform: 1: 1406 circleRotationSpeed
*p 51: Uniform: 2: 8B52 beamColor2
*p 51: Uniform: 3: 1406 tick_start
*p 51: Uniform: 4: 8B5E tex
*p 51: Uniform: 5: 1406 tick
*p 51: Uniform: 6: 1406 time_factor
*p 51: Uniform: 7: 8B52 circleColor
*p 51: Uniform: 8: 1406 beamsCount
*p 51: Uniform: 9: 8B52 beamColor1
*p 51: Uniform: 10: 1406 noup
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 52
*p 52: Uniform: 0: 1406 circleDescendSpeed
*p 52: Uniform: 1: 1406 circleRotationSpeed
*p 52: Uniform: 2: 8B52 beamColor2
*p 52: Uniform: 3: 1406 tick_start
*p 52: Uniform: 4: 8B5E tex
*p 52: Uniform: 5: 1406 tick
*p 52: Uniform: 6: 1406 time_factor
*p 52: Uniform: 7: 8B52 circleColor
*p 52: Uniform: 8: 1406 beamsCount
*p 52: Uniform: 9: 8B52 beamColor1
*p 52: Uniform: 10: 1406 noup
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Ce'Nora the giant eel	dam/apr/atk/mult ::	56.309651137142	4	41.843741032572	1.0574397716503	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	41.843741032572	1.0574397716503	vs. armor/def	8	5
checkHit	41.843741032572	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	84	4	vs. armor/hardiness	8	0.72903125182002
[ATTACK] mace accuracy bonus	41.843741032572	5	=	1.0736874820651
[ATTACK] after armor	88.111619009758
[PHYS CRIT %]	0
[ATTACK] after crit	88.111619009758
[ATTACK] after mult	93.17273028542
[PROJECTOR] starting dam	PHYSICAL	93.17273028542
[PROJECTOR] after difficulty dam	93.17273028542
[PROJECTOR] res	0	1	 on dam	93.17273028542
[PROJECTOR] after resists dam	93.17273028542
[PROJECTOR] after flat damage armor	93.17273028542
[PROJECTOR] final dam after static checks	93.17273028542
[PROJECTOR] final dam after hooks and callbacks	93.17273028542
[LOG]	#F53CBE#Ce'Nora the giant eel is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[Actor:move]	3539	player	move from	35	27	to	35	27
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Ce'Nora the giant eel for #WHITE#93 physical#LAST# damage.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Ce'Nora the giant eel!#{normal}#
[LOG]	
[Actor:move]	3539	player	move from	35	27	to	36	28
[Identify]	Icevault the elm longbow	true
[LOG]	Player picks up (d.): #SALMON##UID:3431:0#Icevault the elm longbow#LAST#.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 2 turns (stop reason: all resources and life at maximum).
[LOG]	
Server latency	163
[LOG]	Resting starts...
[LOG]	Player stops regenerating health quickly.
[LOG]	Player has finished recovering.
[LOG]	#00ff00##UID:118:0#Talent Infusion: Wild is ready to use.
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:665:0#Talent Vitality is ready to use.
[LOG]	#00ff00##UID:2469:0#Talent Wrath of the Wilds is ready to use.
[LOG]	Rested for 40 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3539	player	move from	36	28	to	37	29
[Actor:move]	3539	player	move from	37	29	to	37	30
[Actor:move]	3539	player	move from	37	30	to	37	31
[Actor:move]	3539	player	move from	37	31	to	36	32
[Actor:move]	3539	player	move from	36	32	to	36	33
[Actor:move]	3539	player	move from	36	33	to	37	32
[Actor:move]	3539	player	move from	37	32	to	38	31
[Actor:move]	3539	player	move from	38	31	to	37	32
[Actor:move]	3539	player	move from	37	32	to	37	33
[Actor:move]	3539	player	move from	37	33	to	37	34
[Actor:move]	3539	player	move from	37	34	to	37	35
[Actor:move]	3539	player	move from	37	35	to	37	36
[Actor:move]	3539	player	move from	37	36	to	36	36
[Actor:move]	3539	player	move from	36	36	to	35	37
[Actor:move]	3539	player	move from	35	37	to	35	38
[Actor:move]	3539	player	move from	35	38	to	35	39
[Identify]	linen wizard hat of nature (#RESIST#)	true
[LOG]	Player picks up (k.): #00FF80##UID:3578:0#linen wizard hat of nature (+16%) (1 def, 0 armour)#LAST#.
[Actor:move]	3539	player	move from	35	39	to	34	39
[Actor:move]	3539	player	move from	34	39	to	33	38
[Actor:move]	3539	player	move from	33	38	to	32	39
[Actor:move]	3539	player	move from	32	39	to	33	38
[Actor:move]	3539	player	move from	33	38	to	33	37
[Actor:move]	3539	player	move from	33	37	to	32	36
[Actor:move]	3539	player	move from	32	36	to	31	35
[Actor:move]	3539	player	move from	31	35	to	30	36
[Actor:move]	3539	player	move from	30	36	to	29	36
[Actor:move]	3539	player	move from	29	36	to	28	36
[Actor:move]	3539	player	move from	28	36	to	28	37
[Actor:move]	3539	player	move from	28	37	to	29	38
[Actor:move]	3539	player	move from	29	38	to	28	37
[Actor:move]	3539	player	move from	28	37	to	29	36
[Actor:move]	3539	player	move from	29	36	to	30	35
[Actor:move]	3539	player	move from	30	35	to	31	35
[Actor:move]	3539	player	move from	31	35	to	32	36
[Actor:move]	3539	player	move from	32	36	to	33	36
[Actor:move]	3539	player	move from	33	36	to	34	36
[Actor:move]	3539	player	move from	34	36	to	35	36
[Actor:move]	3539	player	move from	35	36	to	36	36
[Actor:move]	3539	player	move from	36	36	to	37	35
[Actor:move]	3539	player	move from	37	35	to	37	34
[Actor:move]	3539	player	move from	37	34	to	36	33
[Actor:move]	3539	player	move from	36	33	to	35	33
[Actor:move]	3539	player	move from	35	33	to	34	32
[Actor:move]	3539	player	move from	34	32	to	35	33
[Actor:move]	3539	player	move from	35	33	to	36	33
[Actor:move]	3539	player	move from	36	33	to	37	34
[Actor:move]	3539	player	move from	37	34	to	38	35
[Actor:move]	3539	player	move from	38	35	to	39	36
[Actor:move]	3539	player	move from	39	36	to	40	37
[Actor:move]	3539	player	move from	40	37	to	41	38
[Actor:move]	3539	player	move from	41	38	to	42	39
[Actor:move]	3539	player	move from	42	39	to	43	39
[Actor:move]	3539	player	move from	43	39	to	44	39
[Actor:move]	3539	player	move from	44	39	to	45	39
[Actor:move]	3539	player	move from	45	39	to	46	39
[Actor:move]	3539	player	move from	46	39	to	46	38
[Actor:move]	3539	player	move from	46	38	to	46	37
[Actor:move]	3539	player	move from	46	37	to	47	36
[Actor:move]	3539	player	move from	47	36	to	48	36
[Actor:move]	3539	player	move from	48	36	to	47	35
[Actor:move]	3539	player	move from	47	35	to	47	34
[Actor:move]	3539	player	move from	47	34	to	47	33
[Actor:move]	3539	player	move from	47	33	to	47	32
[Actor:move]	3539	player	move from	47	32	to	47	31
[Actor:move]	3539	player	move from	47	31	to	47	30
[Actor:move]	3539	player	move from	47	30	to	48	29
[Actor:move]	3539	player	move from	48	29	to	49	28
[Actor:move]	3539	player	move from	49	28	to	50	28
[target_simple AI]	3419	poison ivy	selecting NEW TARGET	50	28	3539	player
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (poison ivy)).
[LOG]	
[SOUND] loading from	/data/sound/ambient/forest/bird5.ogg	:=:	sound "/data/sound/ambient/forest/bird5.ogg" : <static>
[USERCHAT] channel achievement	Box of Hats	tome	Exterminator (Roguelike)	false	false
[Actor:move]	3539	player	move from	50	28	to	51	29
[Actor:move]	3539	player	move from	51	29	to	52	30
[Actor:move]	3539	player	move from	52	30	to	53	31
[Actor:move]	3539	player	move from	53	31	to	54	32
[target_simple AI]	3419	poison ivy	selecting NEW TARGET	54	32	3539	player
[Actor:move]	3539	player	move from	54	32	to	55	33
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	56.309651137142	4	39.322102968176	1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	39.322102968176	1	vs. armor/def	1	3
checkHit	39.322102968176	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	60	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	39.322102968176	3	=	1.0726442059364
[ATTACK] after armor	64.358652356181
[PHYS CRIT %]	3.5
[ATTACK] after crit	64.358652356181
[ATTACK] after mult	64.358652356181
[PROJECTOR] starting dam	PHYSICAL	64.358652356181
[PROJECTOR] after difficulty dam	64.358652356181
[PROJECTOR] res	0	1	 on dam	64.358652356181
[PROJECTOR] after resists dam	64.358652356181
[PROJECTOR] after flat damage armor	64.358652356181
[PROJECTOR] final dam after static checks	64.358652356181
[PROJECTOR] final dam after hooks and callbacks	64.358652356181
[Actor:move]	3539	player	move from	55	33	to	55	33
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Poison ivy for #WHITE#64 physical#LAST# damage.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Poison ivy!#{normal}#
[LOG]	
[Actor:move]	3539	player	move from	55	33	to	54	32
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Unnatural Body.
[Actor:move]	3539	player	move from	54	32	to	53	31
[Actor:move]	3539	player	move from	53	31	to	53	30
[Actor:move]	3539	player	move from	53	30	to	53	29
[Actor:move]	3539	player	move from	53	29	to	53	28
[Actor:move]	3539	player	move from	53	28	to	53	27
[target_simple AI]	3422	forest troll	selecting NEW TARGET	53	27	3539	player
[Actor:move]	3422	forest troll	move from	61	25	to	60	25
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the east (forest troll)).
[LOG]	
[Actor:move]	3539	player	move from	53	27	to	54	26
[Actor:move]	3422	forest troll	move from	60	25	to	59	25
[Actor:move]	3539	player	move from	54	26	to	54	26
[Actor:move]	3539	player	move from	54	26	to	55	26
[Actor:move]	3422	forest troll	move from	59	25	to	58	25
[Actor:move]	3539	player	move from	55	26	to	56	26
[target_simple AI]	3423	giant venus flytrap	selecting NEW TARGET	56	26	3539	player
[improved_talented AI] chooses for	3423	giant venus flytrap	T_SPIT_POISON
[PROJECTOR] starting dam	NATURE	17.317451308935
[PROJECTOR] after difficulty dam	17.317451308935
[PROJECTOR] res	11	0.89	 on dam	17.317451308935
[PROJECTOR] after resists dam	15.412531664952
[PROJECTOR] after flat damage armor	15.412531664952
[PROJECTOR] final dam after static checks	15.412531664952
[PROJECTOR] final dam after hooks and callbacks	15.412531664952
[target_simple AI]	3422	forest troll	selecting NEW TARGET	56	26	3539	player
[Actor:move]	3422	forest troll	move from	58	25	to	57	25
[LOG]	Something hits #fbd578#player#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[LOG]	
[Actor:move]	3539	player	move from	56	26	to	57	26
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	23.074956284489	6	10	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	23.074956284489	6	10	1	vs. armor/def	11.335093952971	14
checkHit	10	vs	14	=> chance to hit	40
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	24	6	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	18.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	18.664906047029
[ATTACK] after mult	18.664906047029
[PROJECTOR] starting dam	PHYSICAL	18.664906047029
[PROJECTOR] after difficulty dam	18.664906047029
[PROJECTOR] res	2	0.98	 on dam	18.664906047029
[PROJECTOR] after resists dam	18.291607926089
[PROJECTOR] after flat damage armor	18.291607926089
[PROJECTOR] final dam after static checks	18.291607926089
[PROJECTOR] final dam after hooks and callbacks	18.291607926089
[SOUND] loading from	/data/sound/creatures/trolls/stomp.ogg	:=:	sound "/data/sound/creatures/trolls/stomp.ogg" : <static>
[Actor:move]	3422	forest troll	move from	57	25	to	57	25
checkHit	24	vs	7	=> chance to hit	93
[LOG]	#F53CBE#Giant venus flytrap is lost in despair!
[LOG]	#UID:3422:0#Forest troll hits #fbd578#player#LAST# for #WHITE#18 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	forest troll	dam/apr/atk/mult ::	56.309651137142	4	38.139413419693	1	vs. armor/def	4	2
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	38.139413419693	1	vs. armor/def	4	2
checkHit	38.139413419693	vs	2	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	84	4	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	38.139413419693	2	=	1.0722788268394
[ATTACK] after armor	90.071421454508
[PHYS CRIT %]	3.5
[ATTACK] after crit	90.071421454508
[ATTACK] after mult	90.071421454508
[PROJECTOR] starting dam	PHYSICAL	90.071421454508
[PROJECTOR] after difficulty dam	90.071421454508
[PROJECTOR] res	0	1	 on dam	90.071421454508
[PROJECTOR] after resists dam	90.071421454508
[PROJECTOR] after flat damage armor	90.071421454508
[PROJECTOR] final dam after static checks	90.071421454508
[PROJECTOR] final dam after hooks and callbacks	90.071421454508
[Actor:move]	3539	player	move from	57	26	to	57	26
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Forest troll for #WHITE#90 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	forest troll	dam/apr/atk/mult ::	56.309651137142	4	38.139413419693	1	vs. armor/def	4	2
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	38.139413419693	1	vs. armor/def	4	2
checkHit	38.139413419693	vs	2	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	78	4	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	38.139413419693	2	=	1.0722788268394
[ATTACK] after armor	83.637748493472
[PHYS CRIT %]	3.5
[ATTACK] after crit	83.637748493472
[ATTACK] after mult	83.637748493472
[PROJECTOR] starting dam	PHYSICAL	83.637748493472
[PROJECTOR] after difficulty dam	83.637748493472
[PROJECTOR] res	0	1	 on dam	83.637748493472
[PROJECTOR] after resists dam	83.637748493472
[PROJECTOR] after flat damage armor	83.637748493472
[PROJECTOR] final dam after static checks	83.637748493472
[PROJECTOR] final dam after hooks and callbacks	83.637748493472
[LOG]	#F53CBE#Forest troll is being stalked by #UID:3539:0##fbd578#player#LAST#!
[Actor:move]	3539	player	move from	57	26	to	57	26
[improved_talented AI] chooses for	3422	forest troll	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	23.074956284489	6	10	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	23.074956284489	6	10	1	vs. armor/def	11.335093952971	14
checkHit	10	vs	14	=> chance to hit	40
[LOG]	#UID:3422:0#Forest troll misses #fbd578#player#LAST#.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Forest troll for #WHITE#83 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	forest troll	dam/apr/atk/mult ::	56.309651137142	4	42.139413419693	1.0574397716503	vs. armor/def	4	2
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	42.139413419693	1.0574397716503	vs. armor/def	4	2
checkHit	42.139413419693	vs	2	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	61	4	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	42.139413419693	2	=	1.0802788268394
[ATTACK] after armor	65.897008437203
[PHYS CRIT %]	3.5
[ATTACK] after crit	65.897008437203
[ATTACK] after mult	69.682117554275
[PROJECTOR] starting dam	PHYSICAL	69.682117554275
[PROJECTOR] after difficulty dam	69.682117554275
[PROJECTOR] res	0	1	 on dam	69.682117554275
[PROJECTOR] after resists dam	69.682117554275
[PROJECTOR] after flat damage armor	69.682117554275
[PROJECTOR] final dam after static checks	69.682117554275
[PROJECTOR] final dam after hooks and callbacks	69.682117554275
[LOG]	#F53CBE#Forest troll is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[Actor:move]	3539	player	move from	57	26	to	57	26
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Forest troll for #WHITE#69 physical#LAST# damage.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Forest troll!#{normal}#
[LOG]	
[Actor:move]	3539	player	move from	57	26	to	57	27
[LOG]	Giant venus flytrap overcomes the gloom
[target_simple AI]	3423	giant venus flytrap	selecting NEW TARGET	57	27	3539	player
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	57	27	to	58	28
[improved_talented AI] chooses for	3423	giant venus flytrap	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	12.119737629177	10	21	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	12.119737629177	10	21	1	vs. armor/def	11.335093952971	14
checkHit	21	vs	14	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	13	10	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	11.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	11.664906047029
[ATTACK] after mult	11.664906047029
[PROJECTOR] starting dam	PHYSICAL	11.664906047029
[PROJECTOR] after difficulty dam	11.664906047029
[PROJECTOR] res	2	0.98	 on dam	11.664906047029
[PROJECTOR] after resists dam	11.431607926089
[PROJECTOR] after flat damage armor	11.431607926089
[PROJECTOR] final dam after static checks	11.431607926089
[PROJECTOR] final dam after hooks and callbacks	11.431607926089
[LOG]	#UID:3423:0#Giant venus flytrap hits #fbd578#player#LAST# for #WHITE#11 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	giant venus flytrap	dam/apr/atk/mult ::	56.309651137142	4	39.617775355297	1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	39.617775355297	1	vs. armor/def	1	3
checkHit	39.617775355297	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	76	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	39.617775355297	3	=	1.0732355507106
[ATTACK] after armor	81.565901854005
[PHYS CRIT %]	3.5
[ATTACK] after crit	81.565901854005
[ATTACK] after mult	81.565901854005
[PROJECTOR] starting dam	PHYSICAL	81.565901854005
[PROJECTOR] after difficulty dam	81.565901854005
[PROJECTOR] res	0	1	 on dam	81.565901854005
[PROJECTOR] after resists dam	81.565901854005
[PROJECTOR] after flat damage armor	81.565901854005
[PROJECTOR] final dam after static checks	81.565901854005
[PROJECTOR] final dam after hooks and callbacks	81.565901854005
[Actor:move]	3539	player	move from	58	28	to	58	28
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant venus flytrap for #WHITE#81 physical#LAST# damage.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Giant venus flytrap!#{normal}#
[LOG]	
[Actor:move]	3539	player	move from	58	28	to	57	27
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Unnatural Body.
[Actor:move]	3539	player	move from	57	27	to	57	26
[Actor:move]	3539	player	move from	57	26	to	57	25
[LOG]	You pickup 0.60 gold pieces.
[Actor:move]	3539	player	move from	57	25	to	58	25
[target_simple AI]	3418	Xatira the giant eel	selecting NEW TARGET	58	25	3539	player
[use_tactical AI] === Action Selected:	3418	Xatira the giant eel	attack	 talent:T_RITCH_FLAMESPITTER
[LOG]	#YELLOW##{bold}#Xatira the giant eel summons a Ritch Flamespitter!#{normal}##LAST#
[MIND CRIT %]	6.6
[MIND CRIT %]	6.6
[LOG]	#{bold}#Xatira the giant eel's mind surges with critical power!#{normal}#
[Actor:move]	5947	ritch flamespitter	(forced) move from	nil	nil	to	59	20
[SOUND] loading from	/data/sound/talents/spell_generic.ogg	:=:	sound "/data/sound/talents/spell_generic.ogg" : <static>
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (ritch flamespitter)).
[LOG]	
[Actor:move]	3539	player	move from	58	25	to	57	24
[use_tactical AI] === Action Selected:	5947	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[LOG]	#ORCHID##{bold}#Ritch flamespitter spits flames!#{normal}##LAST#
[MIND CRIT %]	20.063589477815
[PROJECTOR] starting dam	FIRE	53.690459681577
[PROJECTOR] after difficulty dam	53.690459681577
[PROJECTOR] after DamageType increase dam	19.865470082184
[PROJECTOR] res	22	0.78	 on dam	19.865470082184
[PROJECTOR] after resists dam	15.495066664103
[PROJECTOR] after flat damage armor	15.495066664103
[PROJECTOR] final dam after static checks	15.495066664103
[PROJECTOR] final dam after hooks and callbacks	15.495066664103
[SHADER] Loading from /data/gfx/shaders/fireflash.lua
[SHADER] Loaded shader with totalname	fireflash[]
New GL Shader program 53
New GL Shader 54 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/fireball.frag
*p 53: Uniform: 0: 1406 trail_length
*p 53: Uniform: 1: 1406 is_exploding
*p 53: Uniform: 2: 1406 explosion_time_factor
*p 53: Uniform: 3: 1406 tick_start
*p 53: Uniform: 4: 1406 projectile_time_factor
*p 53: Uniform: 5: 8B5E tex
*p 53: Uniform: 6: 1406 tick
[SHADER] setting reset param	tick_start	75777
[SOUND] loading from	/data/sound/talents/fire.ogg	:=:	sound "/data/sound/talents/fire.ogg" : <static>
[LOG]	#UID:5947:0#Ritch flamespitter hits #fbd578#player#LAST# for #LIGHT_RED#15 fire#LAST# damage.
[use_tactical AI] === Action Selected:	3418	Xatira the giant eel	closein	 AI:move_astar_advanced
[Actor:move]	3418	Xatira the giant eel	move from	59	15	to	59	16
[LOG]	
[Actor:move]	3539	player	move from	57	24	to	56	23
[Actor:move]	5947	ritch flamespitter	move from	59	20	to	59	21
[use_tactical AI] === Action Selected:	3418	Xatira the giant eel	closein	 AI:move_astar_advanced
[Actor:move]	3418	Xatira the giant eel	move from	59	16	to	58	17
[Actor:move]	3539	player	move from	56	23	to	55	22
[use_tactical AI] === Action Selected:	5947	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[LOG]	#ORCHID##{bold}#Ritch flamespitter spits flames!#{normal}##LAST#
[MIND CRIT %]	20.063589477815
[LOG]	#{bold}#Ritch flamespitter's mind surges with critical power!#{normal}#
[PROJECTOR] starting dam	FIRE	80.535689522366
[PROJECTOR] crit power reduce dam	80.294082453799
[PROJECTOR] after difficulty dam	80.294082453799
[PROJECTOR] after DamageType increase dam	29.708810507906
[PROJECTOR] res	22	0.78	 on dam	29.708810507906
[PROJECTOR] after resists dam	23.172872196166
[PROJECTOR] after flat damage armor	23.172872196166
[PROJECTOR] final dam after static checks	23.172872196166
[PROJECTOR] final dam after hooks and callbacks	23.172872196166
Cloned shader 53
[SHADER] setting reset param	tick_start	78031
[LOG]	#UID:5947:0#Ritch flamespitter hits #fbd578#player#LAST# for #{bold}##LIGHT_RED#23 fire#{normal}##LAST# damage.
[use_tactical AI] === Action Selected:	3418	Xatira the giant eel	closein	 AI:move_astar_advanced
[Actor:move]	3418	Xatira the giant eel	move from	58	17	to	59	18
[LOG]	
[Actor:move]	3539	player	move from	55	22	to	55	21
[Actor:move]	5947	ritch flamespitter	move from	59	21	to	58	22
[use_tactical AI] === Action Selected:	3418	Xatira the giant eel	attack	 talent:T_WAR_HOUND
[MIND CRIT %]	6.6
[MIND CRIT %]	6.6
[Actor:move]	5948	war hound	(forced) move from	nil	nil	to	58	23
[Actor:move]	3539	player	move from	55	21	to	55	20
[improved_talented AI] chooses for	5948	war hound	T_ATTACK
[T_ATTACK]	5948	war hound	attacks empty space:	58	24
[LOG]	#UID:5948:0#War hound attacks empty space.
[Actor:move]	5947	ritch flamespitter	move from	58	22	to	57	22
[use_tactical AI] === Action Selected:	3418	Xatira the giant eel	closein	 AI:move_astar_advanced
[Actor:move]	3418	Xatira the giant eel	move from	59	18	to	59	17
[Actor:move]	5948	war hound	move from	58	23	to	58	24
[LOG]	
Deleting shader 53 (is clone 1)
[LOG]	Player uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Player starts regenerating health quickly.
[Actor:move]	5947	ritch flamespitter	move from	57	22	to	56	22
[use_tactical AI] === Action Selected:	3418	Xatira the giant eel	closein	 AI:move_astar_advanced
[Actor:move]	3418	Xatira the giant eel	move from	59	17	to	59	18
[Actor:move]	5948	war hound	move from	58	24	to	58	25
[LOG]	
[SOUND] loading from	/data/sound/ambient/forest/wind2.ogg	:=:	sound "/data/sound/ambient/forest/wind2.ogg" : <static>
[Actor:move]	3539	player	move from	55	20	to	55	21
[use_tactical AI] === Action Selected:	5947	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[LOG]	#ORCHID##{bold}#Ritch flamespitter spits flames!#{normal}##LAST#
[MIND CRIT %]	20.063589477815
[PROJECTOR] starting dam	FIRE	53.690459681577
[PROJECTOR] after difficulty dam	53.690459681577
[PROJECTOR] after DamageType increase dam	19.865470082184
[PROJECTOR] res	22	0.78	 on dam	19.865470082184
[PROJECTOR] after resists dam	15.495066664103
[PROJECTOR] after flat damage armor	15.495066664103
[PROJECTOR] final dam after static checks	15.495066664103
[PROJECTOR] final dam after hooks and callbacks	15.495066664103
Cloned shader 53
[SHADER] setting reset param	tick_start	82691
[LOG]	#UID:5947:0#Ritch flamespitter hits #fbd578#player#LAST# for #LIGHT_RED#15 fire#LAST# damage.
[use_tactical AI] === Action Selected:	3418	Xatira the giant eel	closein	 AI:move_astar_advanced
[Actor:move]	3418	Xatira the giant eel	move from	59	18	to	58	19
[Actor:move]	5948	war hound	move from	58	25	to	57	24
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	ritch flamespitter	dam/apr/atk/mult ::	56.309651137142	4	35.182689548484	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	35.182689548484	1	vs. armor/def	0	0
checkHit	35.182689548484	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	66	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	35.182689548484	0	=	1.070365379097
[ATTACK] after armor	70.6441150204
[PHYS CRIT %]	3.5
[ATTACK] after crit	105.9661725306
[ATTACK] after mult	105.9661725306
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against Ritch flamespitter!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	105.9661725306
[PROJECTOR] crit power reduce dam	105.9661725306
[PROJECTOR] after difficulty dam	105.9661725306
[PROJECTOR] res	0	1	 on dam	105.9661725306
[PROJECTOR] after resists dam	105.9661725306
[PROJECTOR] after flat damage armor	105.9661725306
[PROJECTOR] final dam after static checks	105.9661725306
[PROJECTOR] final dam after hooks and callbacks	105.9661725306
[Actor:move]	3539	player	move from	55	21	to	55	21
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Ritch flamespitter for #{bold}##WHITE#105 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Ritch flamespitter!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	3418	Xatira the giant eel	closein	 AI:move_astar_advanced
[Actor:move]	3418	Xatira the giant eel	move from	58	19	to	57	20
[target_simple AI]	5948	war hound	selecting NEW TARGET	55	21	3539	player
[Actor:move]	5948	war hound	move from	57	24	to	56	23
[LOG]	
[Actor:move]	3539	player	move from	55	21	to	55	20
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Unnatural Body.
[Actor:move]	5948	war hound	move from	56	23	to	56	22
[use_tactical AI] === Action Selected:	3418	Xatira the giant eel	closein	 AI:move_astar_advanced
[Actor:move]	3418	Xatira the giant eel	move from	57	20	to	57	21
[LOG]	
[Actor:move]	5948	war hound	move from	56	22	to	55	21
[use_tactical AI] === Action Selected:	3418	Xatira the giant eel	closein	 AI:move_astar_advanced
[Actor:move]	3418	Xatira the giant eel	move from	57	21	to	58	22
[target_simple AI]	5948	war hound	selecting NEW TARGET	55	20	3539	player
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	57.087435215206	10	35	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	57.087435215206	10	35	1	vs. armor/def	11.335093952971	14
checkHit	35	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	57	10	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	55.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	55.664906047029
[ATTACK] after mult	55.664906047029
[PROJECTOR] starting dam	PHYSICAL	55.664906047029
[PROJECTOR] after difficulty dam	55.664906047029
[PROJECTOR] after DamageType increase dam	20.596015237401
[PROJECTOR] res	2	0.98	 on dam	20.596015237401
[PROJECTOR] after resists dam	20.184094932653
[PROJECTOR] after flat damage armor	20.184094932653
[PROJECTOR] final dam after static checks	20.184094932653
[PROJECTOR] final dam after hooks and callbacks	20.184094932653
[Actor:move]	5948	war hound	move from	55	21	to	55	21
[LOG]	#UID:5948:0#War hound hits #fbd578#player#LAST# for #WHITE#20 physical#LAST# damage.
[LOG]	
Deleting shader 53 (is clone 1)
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	war hound	dam/apr/atk/mult ::	56.309651137142	4	39.322102968176	1	vs. armor/def	2	24
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	39.322102968176	1	vs. armor/def	2	24
checkHit	39.322102968176	vs	24	=> chance to hit	89
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	81	4	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	39.322102968176	24	=	1.0306442059364
[ATTACK] after armor	83.482180680845
[PHYS CRIT %]	3.5
[ATTACK] after crit	83.482180680845
[ATTACK] after mult	83.482180680845
[PROJECTOR] starting dam	PHYSICAL	83.482180680845
[PROJECTOR] after difficulty dam	83.482180680845
[PROJECTOR] res	0	1	 on dam	83.482180680845
[PROJECTOR] after resists dam	83.482180680845
[PROJECTOR] after flat damage armor	83.482180680845
[PROJECTOR] final dam after static checks	83.482180680845
[PROJECTOR] final dam after hooks and callbacks	83.482180680845
[Actor:move]	3539	player	move from	55	20	to	55	20
[LOG]	#UID:3539:0##fbd578#player#LAST# hits War hound for #WHITE#83 physical#LAST# damage.
[LOG]	Player stops regenerating health quickly.
[use_tactical AI] === Action Selected:	3418	Xatira the giant eel	closein	 AI:move_astar_advanced
[Actor:move]	3418	Xatira the giant eel	move from	58	22	to	57	22
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	57.087435215206	10	35	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	57.087435215206	10	35	1	vs. armor/def	11.335093952971	14
checkHit	35	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	62	10	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	60.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	60.664906047029
[ATTACK] after mult	60.664906047029
[PROJECTOR] starting dam	PHYSICAL	60.664906047029
[PROJECTOR] after difficulty dam	60.664906047029
[PROJECTOR] after DamageType increase dam	22.446015237401
[PROJECTOR] res	2	0.98	 on dam	22.446015237401
[PROJECTOR] after resists dam	21.997094932653
[PROJECTOR] after flat damage armor	21.997094932653
[PROJECTOR] final dam after static checks	21.997094932653
[PROJECTOR] final dam after hooks and callbacks	21.997094932653
[Actor:move]	5948	war hound	move from	55	21	to	55	21
[LOG]	#UID:5948:0#War hound hits #fbd578#player#LAST# for #WHITE#21 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	war hound	dam/apr/atk/mult ::	56.309651137142	4	39.322102968176	1	vs. armor/def	2	24
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	39.322102968176	1	vs. armor/def	2	24
checkHit	39.322102968176	vs	24	=> chance to hit	89
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	77	4	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	39.322102968176	24	=	1.0306442059364
[ATTACK] after armor	79.359603857099
[PHYS CRIT %]	3.5
[ATTACK] after crit	79.359603857099
[ATTACK] after mult	79.359603857099
[PROJECTOR] starting dam	PHYSICAL	79.359603857099
[PROJECTOR] after difficulty dam	79.359603857099
[PROJECTOR] res	0	1	 on dam	79.359603857099
[PROJECTOR] after resists dam	79.359603857099
[PROJECTOR] after flat damage armor	79.359603857099
[PROJECTOR] final dam after static checks	79.359603857099
[PROJECTOR] final dam after hooks and callbacks	79.359603857099
[Actor:move]	3539	player	move from	55	20	to	55	20
[LOG]	#UID:3539:0##fbd578#player#LAST# hits War hound for #WHITE#79 physical#LAST# damage.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed War hound!#{normal}#
[use_tactical AI] === Action Selected:	3418	Xatira the giant eel	closein	 AI:move_astar_advanced
[Actor:move]	3418	Xatira the giant eel	move from	57	22	to	56	22
[LOG]	
[Actor:move]	3539	player	move from	55	20	to	55	21
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	3418	Xatira the giant eel	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	wyrm's mossy mindstar of balance
[ATTACK] to 	player	dam/apr/atk/mult ::	21.014745421417	14.777873601607	27	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	21.014745421417	14.777873601607	27	1	vs. armor/def	11.335093952971	14
checkHit	27	vs	14	=> chance to hit	83
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	22	14.777873601607	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	22
[PHYS CRIT %] axe accuracy bonus	27	14	=	3.25
[PHYS CRIT %]	11.11265998494
[ATTACK] after crit	22
[ATTACK] after mult	22
checkHit	28	vs	12	=> chance to hit	90
[PROJECTOR] starting dam	MIND	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] after DamageType increase dam	9.46
[PROJECTOR] res	0	1	 on dam	9.46
[PROJECTOR] after resists dam	9.46
[PROJECTOR] after flat damage armor	9.46
[PROJECTOR] final dam after static checks	9.46
[PROJECTOR] final dam after hooks and callbacks	9.46
[PROJECTOR] starting dam	LIGHTNING	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] after DamageType increase dam	1.11
[PROJECTOR] res	0	1	 on dam	1.11
[PROJECTOR] after resists dam	1.11
[PROJECTOR] after flat damage armor	1.11
[PROJECTOR] final dam after static checks	1.11
[PROJECTOR] final dam after hooks and callbacks	1.11
[PROJECTOR] starting dam	PHYSICAL	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] after DamageType increase dam	1.11
[PROJECTOR] res	2	0.98	 on dam	1.11
[PROJECTOR] after resists dam	1.0878
[PROJECTOR] after flat damage armor	1.0878
[PROJECTOR] final dam after static checks	1.0878
[PROJECTOR] final dam after hooks and callbacks	1.0878
[PROJECTOR] starting dam	COLD	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	0.74
[PROJECTOR] res	0	1	 on dam	0.74
[PROJECTOR] after resists dam	0.74
[PROJECTOR] after flat damage armor	0.74
[PROJECTOR] final dam after static checks	0.74
[PROJECTOR] final dam after hooks and callbacks	0.74
[PROJECTOR] starting dam	ACID	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] after DamageType increase dam	1.11
[PROJECTOR] res	0	1	 on dam	1.11
[PROJECTOR] after resists dam	1.11
[PROJECTOR] after flat damage armor	1.11
[PROJECTOR] final dam after static checks	1.11
[PROJECTOR] final dam after hooks and callbacks	1.11
[PROJECTOR] starting dam	FIRE	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] after DamageType increase dam	1.11
[PROJECTOR] res	22	0.78	 on dam	1.11
[PROJECTOR] after resists dam	0.8658
[PROJECTOR] after flat damage armor	0.8658
[PROJECTOR] final dam after static checks	0.8658
[PROJECTOR] final dam after hooks and callbacks	0.8658
[ATTACK] attacking with (offhand)	mossy mindstar of clarity
[ATTACK] to 	player	dam/apr/atk/mult ::	21.014745421417	14.777873601607	27	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	21.014745421417	14.777873601607	27	1	vs. armor/def	11.335093952971	14
checkHit	27	vs	14	=> chance to hit	83
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	23	14.777873601607	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	23
[PHYS CRIT %] axe accuracy bonus	27	14	=	3.25
[PHYS CRIT %]	11.11265998494
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	NATURE	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] after DamageType increase dam	8.51
[PROJECTOR] res	11	0.89	 on dam	8.51
[PROJECTOR] after resists dam	7.5739
[PROJECTOR] after flat damage armor	7.5739
[PROJECTOR] final dam after static checks	7.5739
[PROJECTOR] final dam after hooks and callbacks	7.5739
[PROJECTOR] starting dam	LIGHTNING	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] after DamageType increase dam	1.11
[PROJECTOR] res	0	1	 on dam	1.11
[PROJECTOR] after resists dam	1.11
[PROJECTOR] after flat damage armor	1.11
[PROJECTOR] final dam after static checks	1.11
[PROJECTOR] final dam after hooks and callbacks	1.11
[PROJECTOR] starting dam	PHYSICAL	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] after DamageType increase dam	1.11
[PROJECTOR] res	2	0.98	 on dam	1.11
[PROJECTOR] after resists dam	1.0878
[PROJECTOR] after flat damage armor	1.0878
[PROJECTOR] final dam after static checks	1.0878
[PROJECTOR] final dam after hooks and callbacks	1.0878
[PROJECTOR] starting dam	COLD	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	0.74
[PROJECTOR] res	0	1	 on dam	0.74
[PROJECTOR] after resists dam	0.74
[PROJECTOR] after flat damage armor	0.74
[PROJECTOR] final dam after static checks	0.74
[PROJECTOR] final dam after hooks and callbacks	0.74
[PROJECTOR] starting dam	ACID	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] after DamageType increase dam	1.11
[PROJECTOR] res	0	1	 on dam	1.11
[PROJECTOR] after resists dam	1.11
[PROJECTOR] after flat damage armor	1.11
[PROJECTOR] final dam after static checks	1.11
[PROJECTOR] final dam after hooks and callbacks	1.11
[PROJECTOR] starting dam	FIRE	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] after DamageType increase dam	1.11
[PROJECTOR] res	22	0.78	 on dam	1.11
[PROJECTOR] after resists dam	0.8658
[PROJECTOR] after flat damage armor	0.8658
[PROJECTOR] final dam after static checks	0.8658
[PROJECTOR] final dam after hooks and callbacks	0.8658
[LOG]	#UID:3418:0#Xatira the giant eel hits #fbd578#player#LAST# for #ORANGE#9 mind#LAST#, #ROYAL_BLUE#1 lightning#LAST#, #WHITE#1 physical#LAST#, #1133F3#0 cold#LAST#, #GREEN#1 acid#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_GREEN#7 nature#LAST#, #ROYAL_BLUE#1 lightning#LAST#, #WHITE#1 physical#LAST#, #1133F3#0 cold#LAST#, #GREEN#1 acid#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel achievement	Tegu	tome	Level 10	false	false
[SOUND] loading from	/data/sound/ambient/forest/cricket2.ogg	:=:	sound "/data/sound/ambient/forest/cricket2.ogg" : <static>
[USERCHAT] channel achievement	Its Tintin!	tome	The secret city (Roguelike)	false	true
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Xatira the giant eel	dam/apr/atk/mult ::	56.309651137142	4	38.139413419693	1	vs. armor/def	4	6
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	38.139413419693	1	vs. armor/def	4	6
checkHit	38.139413419693	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	59	4	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	38.139413419693	6	=	1.0642788268394
[ATTACK] after armor	62.792450783524
[PHYS CRIT %]	3.5
[ATTACK] after crit	62.792450783524
[ATTACK] after mult	62.792450783524
[PROJECTOR] starting dam	PHYSICAL	62.792450783524
[PROJECTOR] after difficulty dam	62.792450783524
[PROJECTOR] res	2	0.98	 on dam	62.792450783524
[PROJECTOR] after resists dam	61.536601767853
[PROJECTOR] after flat damage armor	61.536601767853
[PROJECTOR] final dam after static checks	61.536601767853
[PROJECTOR] final dam after hooks and callbacks	61.536601767853
[Actor:move]	3539	player	move from	55	21	to	55	21
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Xatira the giant eel for #WHITE#61 physical#LAST# damage.
[use_tactical AI] === Action Selected:	3418	Xatira the giant eel	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	wyrm's mossy mindstar of balance
[ATTACK] to 	player	dam/apr/atk/mult ::	21.014745421417	14.777873601607	27	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	21.014745421417	14.777873601607	27	1	vs. armor/def	11.335093952971	14
checkHit	27	vs	14	=> chance to hit	83
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	22	14.777873601607	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	22
[PHYS CRIT %] axe accuracy bonus	27	14	=	3.25
[PHYS CRIT %]	11.11265998494
[ATTACK] after crit	33
[ATTACK] after mult	33
[LOG]	#{bold}##UID:3418:0#Xatira the giant eel performs a melee critical strike against #fbd578#player#LAST#!#{normal}#
checkHit	28	vs	12	=> chance to hit	90
[PROJECTOR] starting dam	MIND	33
[PROJECTOR] crit power reduce dam	32.901
[PROJECTOR] after difficulty dam	32.901
[PROJECTOR] after DamageType increase dam	14.14743
[PROJECTOR] res	0	1	 on dam	14.14743
[PROJECTOR] after resists dam	14.14743
[PROJECTOR] after flat damage armor	14.14743
[PROJECTOR] final dam after static checks	14.14743
[PROJECTOR] final dam after hooks and callbacks	14.14743
[PROJECTOR] starting dam	LIGHTNING	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] after DamageType increase dam	1.11
[PROJECTOR] res	0	1	 on dam	1.11
[PROJECTOR] after resists dam	1.11
[PROJECTOR] after flat damage armor	1.11
[PROJECTOR] final dam after static checks	1.11
[PROJECTOR] final dam after hooks and callbacks	1.11
[PROJECTOR] starting dam	PHYSICAL	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] after DamageType increase dam	1.11
[PROJECTOR] res	2	0.98	 on dam	1.11
[PROJECTOR] after resists dam	1.0878
[PROJECTOR] after flat damage armor	1.0878
[PROJECTOR] final dam after static checks	1.0878
[PROJECTOR] final dam after hooks and callbacks	1.0878
[PROJECTOR] starting dam	COLD	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	0.74
[PROJECTOR] res	0	1	 on dam	0.74
[PROJECTOR] after resists dam	0.74
[PROJECTOR] after flat damage armor	0.74
[PROJECTOR] final dam after static checks	0.74
[PROJECTOR] final dam after hooks and callbacks	0.74
[PROJECTOR] starting dam	ACID	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] after DamageType increase dam	1.11
[PROJECTOR] res	0	1	 on dam	1.11
[PROJECTOR] after resists dam	1.11
[PROJECTOR] after flat damage armor	1.11
[PROJECTOR] final dam after static checks	1.11
[PROJECTOR] final dam after hooks and callbacks	1.11
[PROJECTOR] starting dam	FIRE	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] after DamageType increase dam	1.11
[PROJECTOR] res	22	0.78	 on dam	1.11
[PROJECTOR] after resists dam	0.8658
[PROJECTOR] after flat damage armor	0.8658
[PROJECTOR] final dam after static checks	0.8658
[PROJECTOR] final dam after hooks and callbacks	0.8658
[ATTACK] attacking with (offhand)	mossy mindstar of clarity
[ATTACK] to 	player	dam/apr/atk/mult ::	21.014745421417	14.777873601607	27	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	21.014745421417	14.777873601607	27	1	vs. armor/def	11.335093952971	14
checkHit	27	vs	14	=> chance to hit	83
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	21	14.777873601607	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	21
[PHYS CRIT %] axe accuracy bonus	27	14	=	3.25
[PHYS CRIT %]	11.11265998494
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	NATURE	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] after DamageType increase dam	7.77
[PROJECTOR] res	11	0.89	 on dam	7.77
[PROJECTOR] after resists dam	6.9153
[PROJECTOR] after flat damage armor	6.9153
[PROJECTOR] final dam after static checks	6.9153
[PROJECTOR] final dam after hooks and callbacks	6.9153
[PROJECTOR] starting dam	LIGHTNING	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] after DamageType increase dam	1.11
[PROJECTOR] res	0	1	 on dam	1.11
[PROJECTOR] after resists dam	1.11
[PROJECTOR] after flat damage armor	1.11
[PROJECTOR] final dam after static checks	1.11
[PROJECTOR] final dam after hooks and callbacks	1.11
[PROJECTOR] starting dam	PHYSICAL	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] after DamageType increase dam	1.11
[PROJECTOR] res	2	0.98	 on dam	1.11
[PROJECTOR] after resists dam	1.0878
[PROJECTOR] after flat damage armor	1.0878
[PROJECTOR] final dam after static checks	1.0878
[PROJECTOR] final dam after hooks and callbacks	1.0878
[PROJECTOR] starting dam	COLD	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	0.74
[PROJECTOR] res	0	1	 on dam	0.74
[PROJECTOR] after resists dam	0.74
[PROJECTOR] after flat damage armor	0.74
[PROJECTOR] final dam after static checks	0.74
[PROJECTOR] final dam after hooks and callbacks	0.74
[PROJECTOR] starting dam	ACID	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] after DamageType increase dam	1.11
[PROJECTOR] res	0	1	 on dam	1.11
[PROJECTOR] after resists dam	1.11
[PROJECTOR] after flat damage armor	1.11
[PROJECTOR] final dam after static checks	1.11
[PROJECTOR] final dam after hooks and callbacks	1.11
[PROJECTOR] starting dam	FIRE	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] after DamageType increase dam	1.11
[PROJECTOR] res	22	0.78	 on dam	1.11
[PROJECTOR] after resists dam	0.8658
[PROJECTOR] after flat damage armor	0.8658
[PROJECTOR] final dam after static checks	0.8658
[PROJECTOR] final dam after hooks and callbacks	0.8658
[LOG]	#UID:3418:0#Xatira the giant eel hits #fbd578#player#LAST# for #{bold}##ORANGE#14 mind#{normal}##LAST#, #ROYAL_BLUE#1 lightning#LAST#, #WHITE#1 physical#LAST#, #1133F3#0 cold#LAST#, #GREEN#1 acid#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_GREEN#6 nature#LAST#, #ROYAL_BLUE#1 lightning#LAST#, #WHITE#1 physical#LAST#, #1133F3#0 cold#LAST#, #GREEN#1 acid#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Xatira the giant eel	dam/apr/atk/mult ::	56.309651137142	4	38.139413419693	1	vs. armor/def	4	6
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	38.139413419693	1	vs. armor/def	4	6
checkHit	38.139413419693	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	80	4	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	38.139413419693	6	=	1.0642788268394
[ATTACK] after armor	85.142306147151
[PHYS CRIT %]	3.5
[ATTACK] after crit	85.142306147151
[ATTACK] after mult	85.142306147151
[PROJECTOR] starting dam	PHYSICAL	85.142306147151
[PROJECTOR] after difficulty dam	85.142306147151
[PROJECTOR] res	2	0.98	 on dam	85.142306147151
[PROJECTOR] after resists dam	83.439460024208
[PROJECTOR] after flat damage armor	83.439460024208
[PROJECTOR] final dam after static checks	83.439460024208
[PROJECTOR] final dam after hooks and callbacks	83.439460024208
[LOG]	#F53CBE#Xatira the giant eel is being stalked by #UID:3539:0##fbd578#player#LAST#!
[Actor:move]	3539	player	move from	55	21	to	55	21
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Xatira the giant eel for #WHITE#83 physical#LAST# damage.
[use_tactical AI] === Action Selected:	3418	Xatira the giant eel	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	wyrm's mossy mindstar of balance
[ATTACK] to 	player	dam/apr/atk/mult ::	21.014745421417	14.777873601607	27	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	21.014745421417	14.777873601607	27	1	vs. armor/def	11.335093952971	14
checkHit	27	vs	14	=> chance to hit	83
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	21	14.777873601607	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	21
[PHYS CRIT %] axe accuracy bonus	27	14	=	3.25
[PHYS CRIT %]	11.11265998494
[ATTACK] after crit	21
[ATTACK] after mult	21
checkHit	28	vs	12	=> chance to hit	90
[PROJECTOR] starting dam	MIND	10.5
[PROJECTOR] after difficulty dam	10.5
[PROJECTOR] after DamageType increase dam	4.515
[PROJECTOR] res	0	1	 on dam	4.515
[PROJECTOR] after resists dam	4.515
[PROJECTOR] after flat damage armor	4.515
[PROJECTOR] final dam after static checks	4.515
[PROJECTOR] final dam after hooks and callbacks	4.515
[PROJECTOR] starting dam	LIGHTNING	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] after DamageType increase dam	1.11
[PROJECTOR] res	0	1	 on dam	1.11
[PROJECTOR] after resists dam	1.11
[PROJECTOR] after flat damage armor	1.11
[PROJECTOR] final dam after static checks	1.11
[PROJECTOR] final dam after hooks and callbacks	1.11
[PROJECTOR] starting dam	PHYSICAL	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] after DamageType increase dam	1.11
[PROJECTOR] res	2	0.98	 on dam	1.11
[PROJECTOR] after resists dam	1.0878
[PROJECTOR] after flat damage armor	1.0878
[PROJECTOR] final dam after static checks	1.0878
[PROJECTOR] final dam after hooks and callbacks	1.0878
[PROJECTOR] starting dam	COLD	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	0.74
[PROJECTOR] res	0	1	 on dam	0.74
[PROJECTOR] after resists dam	0.74
[PROJECTOR] after flat damage armor	0.74
[PROJECTOR] final dam after static checks	0.74
[PROJECTOR] final dam after hooks and callbacks	0.74
[PROJECTOR] starting dam	ACID	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] after DamageType increase dam	1.11
[PROJECTOR] res	0	1	 on dam	1.11
[PROJECTOR] after resists dam	1.11
[PROJECTOR] after flat damage armor	1.11
[PROJECTOR] final dam after static checks	1.11
[PROJECTOR] final dam after hooks and callbacks	1.11
[PROJECTOR] starting dam	FIRE	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] after DamageType increase dam	1.11
[PROJECTOR] res	22	0.78	 on dam	1.11
[PROJECTOR] after resists dam	0.8658
[PROJECTOR] after flat damage armor	0.8658
[PROJECTOR] final dam after static checks	0.8658
[PROJECTOR] final dam after hooks and callbacks	0.8658
[ATTACK] attacking with (offhand)	mossy mindstar of clarity
[ATTACK] to 	player	dam/apr/atk/mult ::	21.014745421417	14.777873601607	27	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	21.014745421417	14.777873601607	27	1	vs. armor/def	11.335093952971	14
checkHit	27	vs	14	=> chance to hit	83
[LOG]	#UID:3418:0#Xatira the giant eel misses #fbd578#player#LAST#.
[LOG]	#UID:3418:0#Xatira the giant eel hits #fbd578#player#LAST# for #ORANGE#4 mind#LAST#, #ROYAL_BLUE#1 lightning#LAST#, #WHITE#1 physical#LAST#, #1133F3#0 cold#LAST#, #GREEN#1 acid#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Xatira the giant eel	dam/apr/atk/mult ::	56.309651137142	4	42.139413419693	1.0574397716503	vs. armor/def	4	6
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	42.139413419693	1.0574397716503	vs. armor/def	4	6
checkHit	42.139413419693	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	79	4	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	42.139413419693	6	=	1.0722788268394
[ATTACK] after armor	84.710027320311
[PHYS CRIT %]	3.5
[ATTACK] after crit	84.710027320311
[ATTACK] after mult	89.575751946084
[PROJECTOR] starting dam	PHYSICAL	89.575751946084
[PROJECTOR] after difficulty dam	89.575751946084
[PROJECTOR] res	2	0.98	 on dam	89.575751946084
[PROJECTOR] after resists dam	87.784236907162
[PROJECTOR] after flat damage armor	87.784236907162
[PROJECTOR] final dam after static checks	87.784236907162
[PROJECTOR] final dam after hooks and callbacks	87.784236907162
[LOG]	#F53CBE#Xatira the giant eel is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[Actor:move]	3539	player	move from	55	21	to	55	21
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Xatira the giant eel for #WHITE#87 physical#LAST# damage.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Xatira the giant eel!#{normal}#
[LOG]	
[Actor:move]	3539	player	move from	55	21	to	56	22
[Identify]	Ivilerin the rough leather gloves	true
[LOG]	Player picks up (j.): #SALMON##UID:3417:0#Ivilerin the rough leather gloves (0 def, 1 armour)#LAST#.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Player uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Player starts regenerating health quickly.
[LOG]	
[Actor:move]	3539	player	move from	56	22	to	57	21
[Actor:move]	3539	player	move from	57	21	to	57	20
[Actor:move]	3539	player	move from	57	20	to	57	19
[Actor:move]	3539	player	move from	57	19	to	56	18
[Actor:move]	3539	player	move from	56	18	to	55	18
[LOG]	Player stops regenerating health quickly.
[Actor:move]	3539	player	move from	55	18	to	54	17
[Actor:move]	3539	player	move from	54	17	to	55	17
[Actor:move]	3539	player	move from	55	17	to	56	16
[Actor:move]	3539	player	move from	56	16	to	57	16
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[Actor:move]	3539	player	move from	57	16	to	58	17
[Actor:move]	3539	player	move from	58	17	to	59	16
[Actor:move]	3539	player	move from	59	16	to	59	15
[Actor:move]	3539	player	move from	59	15	to	59	14
[Identify]	rough leather gloves	true
[LOG]	Player picks up (l.): #FFFFFF##UID:3551:0#rough leather gloves (0 def, 1 armour)#LAST#.
[Actor:move]	3539	player	move from	59	14	to	60	15
[Actor:move]	3539	player	move from	60	15	to	61	15
[Actor:move]	3539	player	move from	61	15	to	62	16
[target_simple AI]	3460	giant venus flytrap	selecting NEW TARGET	62	16	3539	player
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the northeast (giant venus flytrap)).
[LOG]	
[Actor:move]	3539	player	move from	62	16	to	63	16
[improved_talented AI] chooses for	3460	giant venus flytrap	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	12.119737629177	10	21	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	12.119737629177	10	21	1	vs. armor/def	11.335093952971	14
checkHit	21	vs	14	=> chance to hit	68
[LOG]	#UID:3460:0#Giant venus flytrap misses #fbd578#player#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	giant venus flytrap	dam/apr/atk/mult ::	56.309651137142	4	39.913447742418	1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	39.913447742418	1	vs. armor/def	1	3
checkHit	39.913447742418	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	64	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	39.913447742418	3	=	1.0738268954848
[ATTACK] after armor	68.72492131103
[PHYS CRIT %]	3.5
[ATTACK] after crit	68.72492131103
[ATTACK] after mult	68.72492131103
[PROJECTOR] starting dam	PHYSICAL	68.72492131103
[PROJECTOR] after difficulty dam	68.72492131103
[PROJECTOR] res	0	1	 on dam	68.72492131103
[PROJECTOR] after resists dam	68.72492131103
[PROJECTOR] after flat damage armor	68.72492131103
[PROJECTOR] final dam after static checks	68.72492131103
[PROJECTOR] final dam after hooks and callbacks	68.72492131103
[Actor:move]	3539	player	move from	63	16	to	63	16
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant venus flytrap for #WHITE#68 physical#LAST# damage.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Giant venus flytrap!#{normal}#
[LOG]	
[Actor:move]	3539	player	move from	63	16	to	62	15
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Unnatural Body.
[Actor:move]	3539	player	move from	62	15	to	63	14
[SOUND] loading from	/data/sound/creatures/trolls/troll_growl_4.ogg	:=:	sound "/data/sound/creatures/trolls/troll_growl_4.ogg" : <static>
[target_simple AI]	3459	Ivalevena the stone troll	selecting NEW TARGET	63	14	3539	player
[use_tactical AI] === Action Selected:	3459	Ivalevena the stone troll	closein	 talent:T_WRAITHFORM
[LOG]	Ivalevena the stone troll casts #{bold}##PURPLE#Wraithform.#{normal}##LAST#
[LOG]	Ivalevena the stone troll turns into a wraith.
[use_tactical AI] === Action Selected:	3459	Ivalevena the stone troll	attack	 talent:T_SOUL_ROT
[LOG]	Ivalevena the stone troll casts #{bold}##PURPLE#Soul Rot.#{normal}##LAST#
[SPELL CRIT %]	22.63402256073
Adding entity	5949	after	3459
[SOUND] loading from	/data/sound/talents/slime.ogg	:=:	sound "/data/sound/talents/slime.ogg" : <static>
[PROJECTOR] starting dam	BLIGHT	109.43862067002
[PROJECTOR] after difficulty dam	109.43862067002
[PROJECTOR] after DamageType increase dam	60.191241368511
[PROJECTOR] res	10	0.9	 on dam	60.191241368511
[PROJECTOR] after resists dam	54.17211723166
[PROJECTOR] after flat damage armor	54.17211723166
[PROJECTOR] final dam after static checks	54.17211723166
[PROJECTOR] final dam after hooks and callbacks	54.17211723166
[LOG]	Ran for 3 turns (stop reason: taken damage).
[LOG]	Ivalevena the stone troll's Soul Rot hits #fbd578#player#LAST# for #DARK_GREEN#54 blight#LAST# damage.
[LOG]	
[LOG]	Player uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Player starts regenerating health quickly.
[use_tactical AI] === Action Selected:	3459	Ivalevena the stone troll	attack	 talent:T_DRAIN
[LOG]	Ivalevena the stone troll casts #{bold}##PURPLE#Drain.#{normal}##LAST#
[SPELL CRIT %]	2
[PROJECTOR] starting dam	BLIGHT	92.009329635767
[PROJECTOR] after difficulty dam	92.009329635767
[PROJECTOR] after DamageType increase dam	50.605131299672
[PROJECTOR] res	10	0.9	 on dam	50.605131299672
[PROJECTOR] after resists dam	45.544618169705
[PROJECTOR] after flat damage armor	45.544618169705
[PROJECTOR] final dam after static checks	45.544618169705
[PROJECTOR] final dam after hooks and callbacks	45.544618169705
[LOG]	#UID:3459:0#Ivalevena the stone troll hits #fbd578#player#LAST# for #DARK_GREEN#45 blight#LAST# damage.
[LOG]	
[Actor:move]	3539	player	move from	63	14	to	62	13
[use_tactical AI] === Action Selected:	3459	Ivalevena the stone troll	disable	 talent:T_KNOCKBACK
[LOG]	Ivalevena the stone troll uses #{bold}##RED#Knockback.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	potent elm vilestaff of illumination
[ATTACK] to 	player	dam/apr/atk/mult ::	13.189769060401	2	2	1.72360679775	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	13.189769060401	2	2	1.72360679775	vs. armor/def	11.335093952971	14
checkHit	2	vs	14	=> chance to hit	20
[LOG]	#UID:3459:0#Ivalevena the stone troll misses #fbd578#player#LAST#.
[ATTACK] staff accuracy bonus	2	14	=	1
[LOG]	
[LOG]	Player uses #{bold}##ORCHID#Wrath of the Wilds.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[LOG]	Player uses #{bold}##RED#Dominate.#{normal}##LAST#
Loading tile	side_tactical_self.png
Loading tile	side_tactical_powerful.png
Loading tile	side_tactical_danger.png
Loading tile	side_tactical_enemy_strong.png
Loading tile	side_tactical_friend.png
Loading tile	side_tactical_enemy.png
Loading tile	side_tactical_neutral.png
checkHit	26	vs	24	=> chance to hit	55
[LOG]	#ORANGE#Ivalevena the stone troll shrugs off #fbd578#player#LAST#'s 'Dominated'!
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Ivalevena the stone troll	dam/apr/atk/mult ::	56.309651137142	4	38.435085806814	1	vs. armor/def	13.247447312088	11
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	38.435085806814	1	vs. armor/def	13.247447312088	11
checkHit	38.435085806814	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	59	4	vs. armor/hardiness	13.247447312088	0.3
[ATTACK] mace accuracy bonus	38.435085806814	11	=	1.0548701716136
[ATTACK] after armor	55.207435716523
[PHYS CRIT %]	3.5
[ATTACK] after crit	55.207435716523
[ATTACK] after mult	55.207435716523
[PROJECTOR] starting dam	PHYSICAL	55.207435716523
[PROJECTOR] after difficulty dam	55.207435716523
[PROJECTOR] res	11	0.89	 on dam	55.207435716523
[PROJECTOR] after resists dam	49.134617787705
[PROJECTOR] after flat damage armor	49.134617787705
[PROJECTOR] final dam after static checks	49.134617787705
[PROJECTOR] final dam after hooks and callbacks	49.134617787705
checkHit	17	vs	40	=> chance to hit	0
[LOG]	Ivalevena the stone troll is stunned!
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Ivalevena the stone troll for #WHITE#49 physical#LAST# damage.
[use_tactical AI] === Action Selected:	3459	Ivalevena the stone troll	disable	 talent:T_STUN
[LOG]	Ivalevena the stone troll uses #{bold}##RED#Stun.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	potent elm vilestaff of illumination
[ATTACK] to 	player	dam/apr/atk/mult ::	13.189769060401	2	2	0.72360679774998	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	13.189769060401	2	2	0.72360679774998	vs. armor/def	11.335093952971	14
checkHit	2	vs	14	=> chance to hit	20
[LOG]	#UID:3459:0#Ivalevena the stone troll misses #fbd578#player#LAST#.
[ATTACK] staff accuracy bonus	2	14	=	1
[SOUND] loading from	/data/sound/creatures/trolls/troll_moan_2.ogg	:=:	sound "/data/sound/creatures/trolls/troll_moan_2.ogg" : <static>
[LOG]	
[LOG]	Player uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Ivalevena the stone troll	dam/apr/atk/mult ::	56.309651137142	4	38.435085806814	0.35982452080016	vs. armor/def	13.247447312088	11
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	38.435085806814	0.35982452080016	vs. armor/def	13.247447312088	11
checkHit	38.435085806814	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	58	4	vs. armor/hardiness	13.247447312088	0.3
[ATTACK] mace accuracy bonus	38.435085806814	11	=	1.0548701716136
[ATTACK] after armor	54.152565544909
[PHYS CRIT %]	3.5
[ATTACK] after crit	54.152565544909
[ATTACK] after mult	19.485420947296
[PROJECTOR] starting dam	PHYSICAL	19.485420947296
[PROJECTOR] after difficulty dam	19.485420947296
[PROJECTOR] res	11	0.89	 on dam	19.485420947296
[PROJECTOR] after resists dam	17.342024643094
[PROJECTOR] after flat damage armor	17.342024643094
[PROJECTOR] final dam after static checks	17.342024643094
[PROJECTOR] final dam after hooks and callbacks	17.342024643094
checkHit	17	vs	40	=> chance to hit	0
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Ivalevena the stone troll	dam/apr/atk/mult ::	56.309651137142	4	38.435085806814	0.35982452080016	vs. armor/def	13.247447312088	11
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	38.435085806814	0.35982452080016	vs. armor/def	13.247447312088	11
checkHit	38.435085806814	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	76	4	vs. armor/hardiness	13.247447312088	0.3
[ATTACK] mace accuracy bonus	38.435085806814	11	=	1.0548701716136
[ATTACK] after armor	73.140228633954
[PHYS CRIT %]	3.5
[ATTACK] after crit	73.140228633954
[ATTACK] after mult	26.317647719427
[PROJECTOR] starting dam	PHYSICAL	26.317647719427
[PROJECTOR] after difficulty dam	26.317647719427
[PROJECTOR] res	11	0.89	 on dam	26.317647719427
[PROJECTOR] after resists dam	23.42270647029
[PROJECTOR] after flat damage armor	23.42270647029
[PROJECTOR] final dam after static checks	23.42270647029
[PROJECTOR] final dam after hooks and callbacks	23.42270647029
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Ivalevena the stone troll	dam/apr/atk/mult ::	56.309651137142	4	38.435085806814	0.35982452080016	vs. armor/def	13.247447312088	11
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	38.435085806814	0.35982452080016	vs. armor/def	13.247447312088	11
checkHit	38.435085806814	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	71	4	vs. armor/hardiness	13.247447312088	0.3
[ATTACK] mace accuracy bonus	38.435085806814	11	=	1.0548701716136
[ATTACK] after armor	67.865877775886
[PHYS CRIT %]	3.5
[ATTACK] after crit	67.865877775886
[ATTACK] after mult	24.419806949391
[PROJECTOR] starting dam	PHYSICAL	24.419806949391
[PROJECTOR] after difficulty dam	24.419806949391
[PROJECTOR] res	11	0.89	 on dam	24.419806949391
[PROJECTOR] after resists dam	21.733628184958
[PROJECTOR] after flat damage armor	21.733628184958
[PROJECTOR] final dam after static checks	21.733628184958
[PROJECTOR] final dam after hooks and callbacks	21.733628184958
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Ivalevena the stone troll	dam/apr/atk/mult ::	56.309651137142	4	38.435085806814	0.35982452080016	vs. armor/def	13.247447312088	11
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	38.435085806814	0.35982452080016	vs. armor/def	13.247447312088	11
checkHit	38.435085806814	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	62	4	vs. armor/hardiness	13.247447312088	0.3
[ATTACK] mace accuracy bonus	38.435085806814	11	=	1.0548701716136
[ATTACK] after armor	58.372046231363
[PHYS CRIT %]	3.5
[ATTACK] after crit	58.372046231363
[ATTACK] after mult	21.003693563325
[PROJECTOR] starting dam	PHYSICAL	21.003693563325
[PROJECTOR] after difficulty dam	21.003693563325
[PROJECTOR] res	11	0.89	 on dam	21.003693563325
[PROJECTOR] after resists dam	18.693287271359
[PROJECTOR] after flat damage armor	18.693287271359
[PROJECTOR] final dam after static checks	18.693287271359
[PROJECTOR] final dam after hooks and callbacks	18.693287271359
[LOG]	#F53CBE#Ivalevena the stone troll is being stalked by #UID:3539:0##fbd578#player#LAST#!
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Ivalevena the stone troll for #WHITE#17 physical#LAST#, #WHITE#23 physical#LAST#, #WHITE#21 physical#LAST#, #WHITE#18 physical#LAST# (#RED##{bold}#81#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	3459	Ivalevena the stone troll	disable	 talent:T_PACIFICATION_HEX
[LOG]	Ivalevena the stone troll casts #{bold}##PURPLE#Pacification Hex.#{normal}##LAST#
checkHit	11	vs	29	=> chance to hit	5
[LOG]	Player is hexed!
[LOG]	Player is dazed!
Loading tile from tileset	/data/gfx/talents/pacification_hex.png
Loading tile from tileset	/data/gfx/effects/spellshocked.png
[LOG]	
[LOG]	Player uses #{bold}##RED#Harass Prey.#{normal}##LAST#
[LOG]	Ivalevena the stone troll has been harassed.
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Ivalevena the stone troll	dam/apr/atk/mult ::	44.948979855631	4	30.435085806814	0.64567901465008	vs. armor/def	13.247447312088	11
[ATTACK] after melee attack bonus hooks & callbacks::	44.948979855631	4	30.435085806814	0.64567901465008	vs. armor/def	13.247447312088	11
checkHit	30.435085806814	vs	11	=> chance to hit	99
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	59	4	vs. armor/hardiness	13.247447312088	0.3
[ATTACK] mace accuracy bonus	30.435085806814	11	=	1.0388701716136
[ATTACK] after armor	54.263435716523
[PHYS CRIT %]	3.5
[ATTACK] after crit	54.263435716523
[ATTACK] after mult	35.036761704972
[PROJECTOR] starting dam	PHYSICAL	35.036761704972
[PROJECTOR] after difficulty dam	35.036761704972
[PROJECTOR] res	11	0.89	 on dam	17.518380852486
[PROJECTOR] after resists dam	15.591358958713
[PROJECTOR] after flat damage armor	15.591358958713
[PROJECTOR] final dam after static checks	15.591358958713
[PROJECTOR] final dam after hooks and callbacks	15.591358958713
checkHit	17	vs	25	=> chance to hit	30
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Ivalevena the stone troll	dam/apr/atk/mult ::	44.948979855631	4	30.435085806814	0.64567901465008	vs. armor/def	13.247447312088	11
[ATTACK] after melee attack bonus hooks & callbacks::	44.948979855631	4	30.435085806814	0.64567901465008	vs. armor/def	13.247447312088	11
checkHit	30.435085806814	vs	11	=> chance to hit	99
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	56	4	vs. armor/hardiness	13.247447312088	0.3
[ATTACK] mace accuracy bonus	30.435085806814	11	=	1.0388701716136
[ATTACK] after armor	51.146825201682
[PHYS CRIT %]	3.5
[ATTACK] after crit	51.146825201682
[ATTACK] after mult	33.024431698701
[PROJECTOR] starting dam	PHYSICAL	33.024431698701
[PROJECTOR] after difficulty dam	33.024431698701
[PROJECTOR] res	11	0.89	 on dam	16.512215849351
[PROJECTOR] after resists dam	14.695872105922
[PROJECTOR] after flat damage armor	14.695872105922
[PROJECTOR] final dam after static checks	14.695872105922
[PROJECTOR] final dam after hooks and callbacks	14.695872105922
[LOG]	Ivalevena the stone troll returns to normal.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Ivalevena the stone troll for #WHITE#15 physical#LAST#, #WHITE#14 physical#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	potent elm vilestaff of illumination
[ATTACK] to 	player	dam/apr/atk/mult ::	13.189769060401	2	2	1	vs. armor/def	11.335093952971	7
[ATTACK] after melee attack bonus hooks & callbacks::	13.189769060401	2	2	1	vs. armor/def	11.335093952971	7
checkHit	2	vs	7	=> chance to hit	38
[LOG]	#UID:3459:0#Ivalevena the stone troll misses #fbd578#player#LAST#.
[ATTACK] staff accuracy bonus	2	7	=	1
[Actor:move]	3459	Ivalevena the stone troll	move from	61	12	to	61	12
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Ivalevena the stone troll	dam/apr/atk/mult ::	44.948979855631	4	32.435085806814	1.1148795433007	vs. armor/def	7	4
[ATTACK] after melee attack bonus hooks & callbacks::	44.948979855631	4	32.435085806814	1.1148795433007	vs. armor/def	7	4
checkHit	32.435085806814	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	67	4	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	32.435085806814	4	=	1.0568701716136
[ATTACK] after armor	70.02784440152
[PHYS CRIT %]	3.5
[ATTACK] after crit	70.02784440152
[ATTACK] after mult	78.072611184696
[PROJECTOR] starting dam	PHYSICAL	78.072611184696
[PROJECTOR] after difficulty dam	78.072611184696
[PROJECTOR] res	11	0.89	 on dam	39.036305592348
[PROJECTOR] after resists dam	34.74231197719
[PROJECTOR] after flat damage armor	34.74231197719
[PROJECTOR] final dam after static checks	34.74231197719
[PROJECTOR] final dam after hooks and callbacks	34.74231197719
checkHit	17	vs	25	=> chance to hit	30
[LOG]	#ORANGE#Ivalevena the stone troll shrugs off the effect 'Stunned'!
[LOG]	Player stops regenerating health quickly.
checkHit	14	vs	26	=> chance to hit	20
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Ivalevena the stone troll for #WHITE#34 physical#LAST# damage.
[use_tactical AI] === Action Selected:	3459	Ivalevena the stone troll	disable	 talent:T_BLOOD_SPRAY
[LOG]	Ivalevena the stone troll casts #{bold}##PURPLE#Blood Spray.#{normal}##LAST#
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[PROJECTOR] starting dam	BLIGHT	43.553334970761
[PROJECTOR] after difficulty dam	43.553334970761
[PROJECTOR] stunned dam	21.776667485381
[PROJECTOR] numbed dam	18.510167362574
[PROJECTOR] after DamageType increase dam	1.7584658994445
[PROJECTOR] res	10	0.9	 on dam	1.7584658994445
[PROJECTOR] after resists dam	1.5826193095
[PROJECTOR] after flat damage armor	1.5826193095
[PROJECTOR] final dam after static checks	1.5826193095
[PROJECTOR] final dam after hooks and callbacks	1.5826193095
[LOG]	Player is not dazed anymore.
[LOG]	#UID:3459:0#Ivalevena the stone troll hits #fbd578#player#LAST# for #DARK_GREEN#1 blight#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Ivalevena the stone troll	dam/apr/atk/mult ::	56.309651137142	4	46.435085806814	1.172319314951	vs. armor/def	7	4
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	46.435085806814	1.172319314951	vs. armor/def	7	4
checkHit	46.435085806814	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	80	4	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	46.435085806814	4	=	1.0848701716136
[ATTACK] after armor	86.007156632497
[PHYS CRIT %]	3.5
[ATTACK] after crit	86.007156632497
[ATTACK] after mult	100.82785094429
[PROJECTOR] starting dam	PHYSICAL	100.82785094429
[PROJECTOR] after difficulty dam	100.82785094429
[PROJECTOR] res	11	0.89	 on dam	100.82785094429
[PROJECTOR] after resists dam	89.73678734042
[PROJECTOR] after flat damage armor	89.73678734042
[PROJECTOR] final dam after static checks	89.73678734042
[PROJECTOR] final dam after hooks and callbacks	89.73678734042
checkHit	17	vs	40	=> chance to hit	0
[Actor:move]	3539	player	move from	62	13	to	62	13
[LOG]	Ivalevena the stone troll is no longer harassed.
checkHit	24	vs	26	=> chance to hit	45
[LOG]	#F53CBE#Ivalevena the stone troll moves reluctantly!
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Ivalevena the stone troll for #WHITE#89 physical#LAST# damage.
[use_tactical AI] === Action Selected:	3459	Ivalevena the stone troll	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	potent elm vilestaff of illumination
[ATTACK] to 	player	dam/apr/atk/mult ::	13.189769060401	2	2	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	13.189769060401	2	2	1	vs. armor/def	11.335093952971	14
checkHit	2	vs	14	=> chance to hit	20
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	13	2	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	6.7784847648298
[PHYS CRIT %]	0
[ATTACK] after crit	6.7784847648298
[ATTACK] after mult	6.7784847648298
[PROJECTOR] starting dam	PHYSICAL	6.7784847648298
[PROJECTOR] after difficulty dam	6.7784847648298
[PROJECTOR] stunned dam	3.3892423824149
[PROJECTOR] numbed dam	2.8808560250527
[PROJECTOR] after DamageType increase dam	1.2387680907727
[PROJECTOR] res	2	0.98	 on dam	1.2387680907727
[PROJECTOR] after resists dam	1.2139927289572
[PROJECTOR] after flat damage armor	1.2139927289572
[PROJECTOR] final dam after static checks	1.2139927289572
[PROJECTOR] final dam after hooks and callbacks	1.2139927289572
[ATTACK] staff accuracy bonus	2	14	=	1
[LOG]	#UID:3459:0#Ivalevena the stone troll hits #fbd578#player#LAST# for #WHITE#1 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Ivalevena the stone troll	dam/apr/atk/mult ::	56.309651137142	4	46.435085806814	1.172319314951	vs. armor/def	7	4
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	46.435085806814	1.172319314951	vs. armor/def	7	4
checkHit	46.435085806814	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	67	4	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	46.435085806814	4	=	1.0848701716136
[ATTACK] after armor	71.90384440152
[PHYS CRIT %]	3.5
[ATTACK] after crit	71.90384440152
[ATTACK] after mult	84.294265611133
[PROJECTOR] starting dam	PHYSICAL	84.294265611133
[PROJECTOR] after difficulty dam	84.294265611133
[PROJECTOR] res	11	0.89	 on dam	84.294265611133
[PROJECTOR] after resists dam	75.021896393908
[PROJECTOR] after flat damage armor	75.021896393908
[PROJECTOR] final dam after static checks	75.021896393908
[PROJECTOR] final dam after hooks and callbacks	75.021896393908
checkHit	17	vs	40	=> chance to hit	0
[Actor:move]	3539	player	move from	62	13	to	62	13
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Ivalevena the stone troll for #WHITE#75 physical#LAST# damage.
[use_tactical AI] === Action Selected:	3459	Ivalevena the stone troll	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	potent elm vilestaff of illumination
[ATTACK] to 	player	dam/apr/atk/mult ::	13.189769060401	2	2	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	13.189769060401	2	2	1	vs. armor/def	11.335093952971	14
checkHit	2	vs	14	=> chance to hit	20
[LOG]	#UID:3459:0#Ivalevena the stone troll misses #fbd578#player#LAST#.
[ATTACK] staff accuracy bonus	2	14	=	1
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Ivalevena the stone troll	dam/apr/atk/mult ::	56.309651137142	4	46.435085806814	1.172319314951	vs. armor/def	7	4
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	46.435085806814	1.172319314951	vs. armor/def	7	4
checkHit	46.435085806814	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	57	4	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	46.435085806814	4	=	1.0848701716136
[ATTACK] after armor	61.055142685384
[PHYS CRIT %]	3.5
[ATTACK] after crit	61.055142685384
[ATTACK] after mult	71.576123047164
[PROJECTOR] starting dam	PHYSICAL	71.576123047164
[PROJECTOR] after difficulty dam	71.576123047164
[PROJECTOR] res	11	0.89	 on dam	71.576123047164
[PROJECTOR] after resists dam	63.702749511976
[PROJECTOR] after flat damage armor	63.702749511976
[PROJECTOR] final dam after static checks	63.702749511976
[PROJECTOR] final dam after hooks and callbacks	63.702749511976
[LOG]	#F53CBE#Ivalevena the stone troll is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/trolls/troll_die_2.ogg	:=:	sound "/data/sound/creatures/trolls/troll_die_2.ogg" : <static>
[Actor:move]	3539	player	move from	62	13	to	62	13
[LOG]	Player is dazed!
checkHit	29	vs	5	=> chance to hit	95
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Ivalevena the stone troll for #WHITE#63 physical#LAST# damage.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Ivalevena the stone troll!#{normal}#
[LOG]	
[LOG]	You are unable to move!
[LOG]	You are unable to move!
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:1220:0#Talent Dominate is ready to use.
[LOG]	#00ff00##UID:1217:0#Talent Harass Prey is ready to use.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Player is not dazed anymore.
[LOG]	
Server latency	164
[LOG]	#00ff00##UID:1213:0#Talent Frenzy is ready to use.
[LOG]	
[LOG]	Player is free from the hex.
[LOG]	
[Actor:move]	3539	player	move from	62	13	to	61	12
[Identify]	Duvadukan the iron dagger	true
[LOG]	Player picks up (c.): #SALMON##UID:3449:0#Duvadukan the iron dagger (101% power, 5 apr)#LAST#.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	
[Actor:move]	3539	player	move from	61	12	to	62	12
[Actor:move]	3539	player	move from	62	12	to	63	11
[Actor:move]	3539	player	move from	63	11	to	62	10
[Actor:move]	3539	player	move from	62	10	to	62	9
[Actor:move]	3539	player	move from	62	9	to	62	8
[Actor:move]	3539	player	move from	62	8	to	61	7
[Actor:move]	3539	player	move from	61	7	to	60	6
[Actor:move]	3539	player	move from	60	6	to	59	6
[Actor:move]	3539	player	move from	59	6	to	58	6
[Actor:move]	3539	player	move from	58	6	to	57	5
[Actor:move]	3539	player	move from	57	5	to	56	4
[Actor:move]	3539	player	move from	56	4	to	55	3
[Actor:move]	3539	player	move from	55	3	to	54	3
[Actor:move]	3539	player	move from	54	3	to	53	4
[Actor:move]	3539	player	move from	53	4	to	52	5
[Actor:move]	3539	player	move from	52	5	to	53	4
[Actor:move]	3539	player	move from	53	4	to	54	3
[Actor:move]	3539	player	move from	54	3	to	55	2
[Actor:move]	3539	player	move from	55	2	to	54	3
[Actor:move]	3539	player	move from	54	3	to	53	4
[Actor:move]	3539	player	move from	53	4	to	54	5
[Actor:move]	3539	player	move from	54	5	to	53	4
[Actor:move]	3539	player	move from	53	4	to	52	3
[Actor:move]	3539	player	move from	52	3	to	51	2
[LOG]	#00ff00##UID:2469:0#Talent Wrath of the Wilds is ready to use.
[Actor:move]	3539	player	move from	51	2	to	50	2
[Actor:move]	3539	player	move from	50	2	to	49	1
[Actor:move]	3539	player	move from	49	1	to	50	2
[Actor:move]	3539	player	move from	50	2	to	51	2
[Actor:move]	3539	player	move from	51	2	to	52	3
[Actor:move]	3539	player	move from	52	3	to	53	4
[Actor:move]	3539	player	move from	53	4	to	54	5
[Actor:move]	3539	player	move from	54	5	to	54	6
[Actor:move]	3539	player	move from	54	6	to	55	7
[Actor:move]	3539	player	move from	55	7	to	54	8
[Actor:move]	3539	player	move from	54	8	to	53	8
[Actor:move]	3539	player	move from	53	8	to	52	9
[Actor:move]	3539	player	move from	52	9	to	51	10
[Actor:move]	3539	player	move from	51	10	to	50	11
[Actor:move]	3539	player	move from	50	11	to	50	12
[Actor:move]	3539	player	move from	50	12	to	49	13
[Actor:move]	3539	player	move from	49	13	to	48	14
[Actor:move]	3539	player	move from	48	14	to	48	15
[Actor:move]	3539	player	move from	48	15	to	48	16
[Actor:move]	3539	player	move from	48	16	to	47	17
[Actor:move]	3539	player	move from	47	17	to	48	18
[Actor:move]	3539	player	move from	48	18	to	49	19
[Actor:move]	3539	player	move from	49	19	to	48	20
[Actor:move]	3539	player	move from	48	20	to	47	21
[Actor:move]	3539	player	move from	47	21	to	46	21
[Actor:move]	3539	player	move from	46	21	to	45	22
[Actor:move]	3539	player	move from	45	22	to	44	23
[Actor:move]	3539	player	move from	44	23	to	43	24
[Actor:move]	3539	player	move from	43	24	to	42	23
[Actor:move]	3539	player	move from	42	23	to	41	22
[Actor:move]	3539	player	move from	41	22	to	40	23
[Actor:move]	3539	player	move from	40	23	to	41	24
[Actor:move]	3539	player	move from	41	24	to	42	24
[Actor:move]	3539	player	move from	42	24	to	43	24
[Actor:move]	3539	player	move from	43	24	to	44	23
[Actor:move]	3539	player	move from	44	23	to	45	22
[Actor:move]	3539	player	move from	45	22	to	45	21
[Actor:move]	3539	player	move from	45	21	to	45	20
[Actor:move]	3539	player	move from	45	20	to	45	19
[Actor:move]	3539	player	move from	45	19	to	44	19
[Actor:move]	3539	player	move from	44	19	to	43	20
[Actor:move]	3539	player	move from	43	20	to	44	19
[Actor:move]	3539	player	move from	44	19	to	45	20
[Actor:move]	3539	player	move from	45	20	to	46	21
[Actor:move]	3539	player	move from	46	21	to	47	22
[Actor:move]	3539	player	move from	47	22	to	48	23
[Actor:move]	3539	player	move from	48	23	to	49	24
[Actor:move]	3539	player	move from	49	24	to	49	25
[Actor:move]	3539	player	move from	49	25	to	49	26
[Actor:move]	3539	player	move from	49	26	to	50	27
[Actor:move]	3539	player	move from	50	27	to	50	28
[Actor:move]	3539	player	move from	50	28	to	51	29
[Actor:move]	3539	player	move from	51	29	to	52	30
[Actor:move]	3539	player	move from	52	30	to	53	31
[Actor:move]	3539	player	move from	53	31	to	54	32
[Actor:move]	3539	player	move from	54	32	to	55	33
[Actor:move]	3539	player	move from	55	33	to	56	34
[Actor:move]	3539	player	move from	56	34	to	57	34
[Actor:move]	3539	player	move from	57	34	to	58	34
[Actor:move]	3539	player	move from	58	34	to	59	35
[Actor:move]	3539	player	move from	59	35	to	60	35
[Actor:move]	3539	player	move from	60	35	to	61	35
[Actor:move]	3539	player	move from	61	35	to	62	35
[Actor:move]	3539	player	move from	62	35	to	63	35
[Actor:move]	3539	player	move from	63	35	to	64	36
[Actor:move]	3539	player	move from	64	36	to	63	35
[Actor:move]	3539	player	move from	63	35	to	62	35
[Actor:move]	3539	player	move from	62	35	to	61	36
[Actor:move]	3539	player	move from	61	36	to	61	37
[Actor:move]	3539	player	move from	61	37	to	61	36
[Actor:move]	3539	player	move from	61	36	to	62	35
[Actor:move]	3539	player	move from	62	35	to	63	34
[Actor:move]	3539	player	move from	63	34	to	64	33
[Actor:move]	3539	player	move from	64	33	to	63	32
[Actor:move]	3539	player	move from	63	32	to	63	31
[Actor:move]	3539	player	move from	63	31	to	63	30
[Actor:move]	3539	player	move from	63	30	to	63	29
[Actor:move]	3539	player	move from	63	29	to	63	28
[Actor:move]	3539	player	move from	63	28	to	63	27
[Actor:move]	3539	player	move from	63	27	to	63	26
[Actor:move]	3539	player	move from	63	26	to	63	25
[Actor:move]	3539	player	move from	63	25	to	63	24
[Actor:move]	3539	player	move from	63	24	to	64	23
[Actor:move]	3539	player	move from	64	23	to	63	24
[Actor:move]	3539	player	move from	63	24	to	62	25
[Actor:move]	3539	player	move from	62	25	to	61	24
[Actor:move]	3539	player	move from	61	24	to	60	23
[Actor:move]	3539	player	move from	60	23	to	59	22
[Actor:move]	3539	player	move from	59	22	to	59	21
[Actor:move]	3539	player	move from	59	21	to	59	20
[Actor:move]	3539	player	move from	59	20	to	59	19
[Actor:move]	3539	player	move from	59	19	to	59	18
[Actor:move]	3539	player	move from	59	18	to	59	17
[Actor:move]	3539	player	move from	59	17	to	59	16
[Actor:move]	3539	player	move from	59	16	to	60	15
[Actor:move]	3539	player	move from	60	15	to	61	15
[Actor:move]	3539	player	move from	61	15	to	62	16
[Actor:move]	3539	player	move from	62	16	to	63	17
[Actor:move]	3539	player	move from	63	17	to	62	18
[Actor:move]	3539	player	move from	62	18	to	63	17
[Actor:move]	3539	player	move from	63	17	to	62	16
[Actor:move]	3539	player	move from	62	16	to	62	15
[Actor:move]	3539	player	move from	62	15	to	63	14
[Actor:move]	3539	player	move from	63	14	to	62	13
[Actor:move]	3539	player	move from	62	13	to	61	12
[Actor:move]	3539	player	move from	61	12	to	61	11
[Actor:move]	3539	player	move from	61	11	to	62	10
[Actor:move]	3539	player	move from	62	10	to	62	9
[Actor:move]	3539	player	move from	62	9	to	62	8
[Actor:move]	3539	player	move from	62	8	to	62	7
[Actor:move]	3539	player	move from	62	7	to	63	6
[Actor:move]	3539	player	move from	63	6	to	62	7
[Actor:move]	3539	player	move from	62	7	to	61	8
[Actor:move]	3539	player	move from	61	8	to	60	9
[Actor:move]	3539	player	move from	60	9	to	60	10
[Actor:move]	3539	player	move from	60	10	to	59	11
[Actor:move]	3539	player	move from	59	11	to	59	12
[Actor:move]	3539	player	move from	59	12	to	59	13
[Actor:move]	3539	player	move from	59	13	to	59	14
[Actor:move]	3539	player	move from	59	14	to	59	15
[Actor:move]	3539	player	move from	59	15	to	59	16
[Actor:move]	3539	player	move from	59	16	to	58	17
[Actor:move]	3539	player	move from	58	17	to	57	16
[Actor:move]	3539	player	move from	57	16	to	56	16
[Actor:move]	3539	player	move from	56	16	to	55	17
[Actor:move]	3539	player	move from	55	17	to	54	18
[Actor:move]	3539	player	move from	54	18	to	53	18
[Actor:move]	3539	player	move from	53	18	to	52	19
[Actor:move]	3539	player	move from	52	19	to	51	19
[Actor:move]	3539	player	move from	51	19	to	50	19
[Actor:move]	3539	player	move from	50	19	to	49	20
[Actor:move]	3539	player	move from	49	20	to	48	21
[Actor:move]	3539	player	move from	48	21	to	47	22
[Actor:move]	3539	player	move from	47	22	to	46	23
[Actor:move]	3539	player	move from	46	23	to	45	24
[Actor:move]	3539	player	move from	45	24	to	44	25
[Actor:move]	3539	player	move from	44	25	to	43	26
[Actor:move]	3539	player	move from	43	26	to	42	27
[Actor:move]	3539	player	move from	42	27	to	41	28
[Actor:move]	3539	player	move from	41	28	to	40	28
[Actor:move]	3539	player	move from	40	28	to	39	28
[Actor:move]	3539	player	move from	39	28	to	38	28
[Actor:move]	3539	player	move from	38	28	to	37	28
[Actor:move]	3539	player	move from	37	28	to	36	28
[Actor:move]	3539	player	move from	36	28	to	35	29
[Actor:move]	3539	player	move from	35	29	to	34	29
[Actor:move]	3539	player	move from	34	29	to	33	30
[Actor:move]	3539	player	move from	33	30	to	32	29
[Actor:move]	3539	player	move from	32	29	to	31	30
[LOG]	Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	3539	player	move from	31	30	to	30	31
[Actor:move]	3539	player	move from	30	31	to	29	32
[Actor:move]	3539	player	move from	29	32	to	28	33
[Actor:move]	3539	player	move from	28	33	to	27	34
[Actor:move]	3539	player	move from	27	34	to	26	35
[Actor:move]	3539	player	move from	26	35	to	25	36
[Actor:move]	3539	player	move from	25	36	to	24	37
[Actor:move]	3539	player	move from	24	37	to	23	37
[Actor:move]	3539	player	move from	23	37	to	22	38
[Actor:move]	3539	player	move from	22	38	to	23	37
[Actor:move]	3539	player	move from	23	37	to	24	36
[Actor:move]	3539	player	move from	24	36	to	25	35
[Actor:move]	3539	player	move from	25	35	to	26	35
[Actor:move]	3539	player	move from	26	35	to	27	34
[Actor:move]	3539	player	move from	27	34	to	28	33
[Actor:move]	3539	player	move from	28	33	to	29	32
[Actor:move]	3539	player	move from	29	32	to	30	31
[Actor:move]	3539	player	move from	30	31	to	31	30
[Actor:move]	3539	player	move from	31	30	to	32	29
[Actor:move]	3539	player	move from	32	29	to	33	30
[Actor:move]	3539	player	move from	33	30	to	34	29
[Actor:move]	3539	player	move from	34	29	to	35	29
[Actor:move]	3539	player	move from	35	29	to	36	28
[Actor:move]	3539	player	move from	36	28	to	37	28
[Actor:move]	3539	player	move from	37	28	to	38	27
[Actor:move]	3539	player	move from	38	27	to	39	26
[Actor:move]	3539	player	move from	39	26	to	40	25
[Actor:move]	3539	player	move from	40	25	to	41	24
[Actor:move]	3539	player	move from	41	24	to	42	24
[Actor:move]	3539	player	move from	42	24	to	43	24
[Actor:move]	3539	player	move from	43	24	to	44	23
[Actor:move]	3539	player	move from	44	23	to	45	22
[Actor:move]	3539	player	move from	45	22	to	46	21
[Actor:move]	3539	player	move from	46	21	to	47	21
[Actor:move]	3539	player	move from	47	21	to	48	20
[Actor:move]	3539	player	move from	48	20	to	49	19
[Actor:move]	3539	player	move from	49	19	to	50	18
[Actor:move]	3539	player	move from	50	18	to	51	18
[Actor:move]	3539	player	move from	51	18	to	52	18
[Actor:move]	3539	player	move from	52	18	to	53	17
[Actor:move]	3539	player	move from	53	17	to	54	17
[Actor:move]	3539	player	move from	54	17	to	55	17
[Actor:move]	3539	player	move from	55	17	to	56	16
[Actor:move]	3539	player	move from	56	16	to	57	16
[Actor:move]	3539	player	move from	57	16	to	58	17
[Actor:move]	3539	player	move from	58	17	to	59	16
[Actor:move]	3539	player	move from	59	16	to	59	15
[Actor:move]	3539	player	move from	59	15	to	59	14
[Actor:move]	3539	player	move from	59	14	to	59	13
[Actor:move]	3539	player	move from	59	13	to	60	12
[Actor:move]	3539	player	move from	60	12	to	61	11
[Actor:move]	3539	player	move from	61	11	to	62	10
[Actor:move]	3539	player	move from	62	10	to	63	9
[Actor:move]	3539	player	move from	63	9	to	64	8
[Actor:move]	3539	player	move from	64	8	to	64	7
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 47 turns (stop reason: at exit).
[LOG]	
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3464
  [3] = 0
}
[5] = movement infusion of the wizard (speed 424%; cd 15)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3464
  [3] = 0
}
[5] = movement infusion of the wizard (speed 424%; cd 15)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3464
  [3] = 0
}
[5] = movement infusion of the wizard (speed 424%; cd 15)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3464
  [3] = 0
}
[5] = movement infusion of the wizard (speed 424%; cd 15)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3464
  [3] = 0
}
[5] = movement infusion of the wizard (speed 424%; cd 15)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3464
  [3] = 0
}
[5] = movement infusion of the wizard (speed 424%; cd 15)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3464
  [3] = 0
}
[5] = movement infusion of the wizard (speed 424%; cd 15)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3464
  [3] = 0
}
[5] = movement infusion of the wizard (speed 424%; cd 15)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3495
  [3] = 0
}
[11] = Isabremina the Shivernight (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3495
  [3] = 0
}
[11] = Isabremina the Shivernight (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3488
  [3] = 0
}
[5] = flaming steel waraxe of daylight (112% power, 3 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 16
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3488
  [3] = 0
}
[5] = flaming steel waraxe of daylight (112% power, 3 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 16
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Powered by 
[19] = {
  [1] = color
  [2] = VIOLET
}
[20] = arcane forces
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Infused by 
[19] = {
  [1] = color
  [2] = ORCHID
}
[20] = arcane disrupting forces
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3477
  [3] = 0
}
[11] = acidic iron mace (108% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3477
  [3] = 0
}
[11] = acidic iron mace (108% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3449
  [3] = 0
}
[11] = Duvadukan the iron dagger (101% power, 5 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3449
  [3] = 0
}
[11] = Duvadukan the iron dagger (101% power, 5 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3474
  [3] = 0
}
[11] = Baralakor (109% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3474
  [3] = 0
}
[11] = Baralakor (109% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3464
  [3] = 0
}
[5] = movement infusion of the wizard (speed 424%; cd 15)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3464
  [3] = 0
}
[5] = movement infusion of the wizard (speed 424%; cd 15)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3474
  [3] = 0
}
[11] = Baralakor (109% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3474
  [3] = 0
}
[11] = Baralakor (109% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3474
  [3] = 0
}
[11] = Baralakor (109% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3474
  [3] = 0
}
[11] = Baralakor (109% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3449
  [3] = 0
}
[11] = Duvadukan the iron dagger (101% power, 5 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3449
  [3] = 0
}
[11] = Duvadukan the iron dagger (101% power, 5 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3555
  [3] = 0
}
[11] = iron dagger of erosion (97% power, 5 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3555
  [3] = 0
}
[11] = iron dagger of erosion (97% power, 5 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3431
  [3] = 0
}
[11] = Icevault the elm longbow
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[24] = - 
[25] = Talent Shoot
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3431
  [3] = 0
}
[11] = Icevault the elm longbow
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[24] = - 
[25] = Talent Shoot
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[29] = Crafted by 
[30] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[31] = a master
[32] = {
  [1] = color
  [2] = LAST
}
[33] = 
[34] = true
[35] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3477
  [3] = 0
}
[11] = acidic iron mace (108% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3477
  [3] = 0
}
[11] = acidic iron mace (108% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3489
  [3] = 0
}
[11] = linen robe (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3489
  [3] = 0
}
[11] = linen robe (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3495
  [3] = 0
}
[11] = Isabremina the Shivernight (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3495
  [3] = 0
}
[11] = Isabremina the Shivernight (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[11] = Ivilerin the rough leather gloves (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[11] = Ivilerin the rough leather gloves (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[SOUND] loading from	/data/sound/ambient/forest/bird3.ogg	:=:	sound "/data/sound/ambient/forest/bird3.ogg" : <static>
[USERCHAT] channel achievement	lantorax	tome	Earth Master	false	false
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3502
  [3] = 0
}
[11] = iron gauntlets 'Balydrakath' (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3502
  [3] = 0
}
[11] = iron gauntlets 'Balydrakath' (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[11] = Ivilerin the rough leather gloves (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[11] = Ivilerin the rough leather gloves (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3502
  [3] = 0
}
[11] = iron gauntlets 'Balydrakath' (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3502
  [3] = 0
}
[11] = iron gauntlets 'Balydrakath' (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[USERCHAT] channel achievement	benly	tome	Treasure Hunter	false	false
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[11] = Ivilerin the rough leather gloves (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[11] = Ivilerin the rough leather gloves (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
fight: 	Ivilerin the rough leather gloves	Poratta	::	OFFHAND	HANDS
fight: 	Ivilerin the rough leather gloves	miner's iron helm	::	nil	HANDS
fight: 	Ivilerin the rough leather gloves	iron mail armour	::	nil	HANDS
fight: 	Ivilerin the rough leather gloves	Hanuleg	::	nil	HANDS
fight: 	Ivilerin the rough leather gloves	cleansing copper amulet of mastery (#MASTERY#)	::	nil	HANDS
fight: 	Ivilerin the rough leather gloves	marksman's steel ring of fire (#RESIST#)	::	nil	HANDS
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[LOG]	Player wears: #SALMON##UID:3417:0#Ivilerin the rough leather gloves (0 def, 1 armour)#LAST#.
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3502
  [3] = 0
}
[11] = iron gauntlets 'Balydrakath' (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3502
  [3] = 0
}
[11] = iron gauntlets 'Balydrakath' (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[LOG]	
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3495
  [3] = 0
}
[11] = Isabremina the Shivernight (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3495
  [3] = 0
}
[11] = Isabremina the Shivernight (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3502
  [3] = 0
}
[11] = iron gauntlets 'Balydrakath' (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3502
  [3] = 0
}
[11] = iron gauntlets 'Balydrakath' (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3551
  [3] = 0
}
[11] = rough leather gloves (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3551
  [3] = 0
}
[11] = rough leather gloves (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3578
  [3] = 0
}
[11] = linen wizard hat of nature (+16%) (1 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3578
  [3] = 0
}
[11] = linen wizard hat of nature (+16%) (1 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3542
  [3] = 0
}
[11] = rough leather cap (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3542
  [3] = 0
}
[11] = rough leather cap (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3547
  [3] = 0
}
[11] = impenetrable iron plate armour (0 def, 14 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Massive armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[24] = - 
[25] = Strength 22
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3547
  [3] = 0
}
[11] = impenetrable iron plate armour (0 def, 14 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Massive armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[24] = - 
[25] = Strength 22
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[29] = Crafted by 
[30] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[31] = a master
[32] = {
  [1] = color
  [2] = LAST
}
[33] = 
[34] = true
[35] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3511
  [3] = 0
}
[11] = brass lantern 'Xetta'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3511
  [3] = 0
}
[11] = brass lantern 'Xetta'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
Server latency	164
[SOUND] loading from	/data/sound/ambient/forest/wind1.ogg	:=:	sound "/data/sound/ambient/forest/wind1.ogg" : <static>
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3534
  [3] = 0
}
[5] = Hanuleg
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3534
  [3] = 0
}
[5] = Hanuleg
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Crafted by 
[11] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[12] = a master
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3534
  [3] = 0
}
[5] = Hanuleg
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3534
  [3] = 0
}
[5] = Hanuleg
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Crafted by 
[11] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[12] = a master
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3534
  [3] = 0
}
[5] = Hanuleg
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3534
  [3] = 0
}
[5] = Hanuleg
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Crafted by 
[11] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[12] = a master
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[USERCHAT] channel achievement	pizza87760	tome	Level 10	false	false
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3534
  [3] = 0
}
[5] = Hanuleg
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3534
  [3] = 0
}
[5] = Hanuleg
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Crafted by 
[11] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[12] = a master
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3511
  [3] = 0
}
[11] = brass lantern 'Xetta'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3511
  [3] = 0
}
[11] = brass lantern 'Xetta'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
fight: 	brass lantern 'Xetta'	Poratta	::	OFFHAND	LITE
fight: 	brass lantern 'Xetta'	Ivilerin the rough leather gloves	::	nil	LITE
fight: 	brass lantern 'Xetta'	miner's iron helm	::	nil	LITE
fight: 	brass lantern 'Xetta'	iron mail armour	::	nil	LITE
fight: 	brass lantern 'Xetta'	Hanuleg	::	nil	LITE
fight: 	brass lantern 'Xetta'	cleansing copper amulet of mastery (#MASTERY#)	::	nil	LITE
fight: 	brass lantern 'Xetta'	marksman's steel ring of fire (#RESIST#)	::	nil	LITE
[SOUND] loading from	/data/sound/actions/takeoff.ogg	:=:	sound "/data/sound/actions/takeoff.ogg" : <static>
fight: 	brass lantern 'Xetta'	Poratta	::	OFFHAND	LITE
fight: 	brass lantern 'Xetta'	Ivilerin the rough leather gloves	::	nil	LITE
fight: 	brass lantern 'Xetta'	miner's iron helm	::	nil	LITE
fight: 	brass lantern 'Xetta'	iron mail armour	::	nil	LITE
fight: 	brass lantern 'Xetta'	cleansing copper amulet of mastery (#MASTERY#)	::	nil	LITE
fight: 	brass lantern 'Xetta'	marksman's steel ring of fire (#RESIST#)	::	nil	LITE
[LOG]	Player wears (replacing #SALMON##UID:3534:0#Hanuleg#LAST#): #SALMON##UID:3511:0#brass lantern 'Xetta'#LAST#.
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3547
  [3] = 0
}
[11] = impenetrable iron plate armour (0 def, 14 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Massive armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[24] = - 
[25] = Strength 22
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3547
  [3] = 0
}
[11] = impenetrable iron plate armour (0 def, 14 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Massive armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[24] = - 
[25] = Strength 22
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[29] = Crafted by 
[30] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[31] = a master
[32] = {
  [1] = color
  [2] = LAST
}
[33] = 
[34] = true
[35] = 
[LOG]	
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3495
  [3] = 0
}
[11] = Isabremina the Shivernight (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3495
  [3] = 0
}
[11] = Isabremina the Shivernight (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3489
  [3] = 0
}
[11] = linen robe (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3489
  [3] = 0
}
[11] = linen robe (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3449
  [3] = 0
}
[11] = Duvadukan the iron dagger (101% power, 5 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3449
  [3] = 0
}
[11] = Duvadukan the iron dagger (101% power, 5 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3400
  [3] = 0
}
[5] = Rod of Recall (1/1)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3400
  [3] = 0
}
[5] = Rod of Recall (1/1)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = CRIMSON
}
[12] = unknown forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[LOG]	Player uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Player starts regenerating health quickly.
[LOG]	
[LOG]	Player stops regenerating health quickly.
[LOG]	
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3512
  [3] = 0
}
[5] = Scrying Orb
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3512
  [3] = 0
}
[5] = Scrying Orb
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = CRIMSON
}
[12] = unknown forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3512
  [3] = 0
}
[5] = Scrying Orb
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3512
  [3] = 0
}
[5] = Scrying Orb
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = CRIMSON
}
[12] = unknown forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3474
  [3] = 0
}
[11] = Baralakor (109% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3474
  [3] = 0
}
[11] = Baralakor (109% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3474
  [3] = 0
}
[11] = Baralakor (109% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3474
  [3] = 0
}
[11] = Baralakor (109% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3474
  [3] = 0
}
[11] = Baralakor (109% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 3474
  [3] = 0
}
[11] = Baralakor (109% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[LOG]	You gain 0.95 gold from the transmogrification of #00FF80##UID:3547:0#impenetrable iron plate armour (0 def, 14 armour)#LAST#.
[LOG]	You gain 0.10 gold from the transmogrification of #FFFFFF##UID:3542:0#rough leather cap (0 def, 1 armour)#LAST#.
[LOG]	You gain 0.81 gold from the transmogrification of #00FF80##UID:3578:0#linen wizard hat of nature (+16%) (1 def, 0 armour)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:3551:0#rough leather gloves (0 def, 1 armour)#LAST#.
[LOG]	You gain 5.76 gold from the transmogrification of #SALMON##UID:3502:0#iron gauntlets 'Balydrakath' (0 def, 1 armour)#LAST#.
[LOG]	You gain 4.64 gold from the transmogrification of #SALMON##UID:3495:0#Isabremina the Shivernight (0 def, 1 armour)#LAST#.
[LOG]	You gain 0.02 gold from the transmogrification of #FFFFFF##UID:3489:0#linen robe (0 def, 0 armour)#LAST#.
[LOG]	You gain 0.75 gold from the transmogrification of #00FF80##UID:3477:0#acidic iron mace (108% power, 2 apr)#LAST#.
[LOG]	You gain 5.90 gold from the transmogrification of #SALMON##UID:3431:0#Icevault the elm longbow#LAST#.
[LOG]	You gain 1.21 gold from the transmogrification of #00FF80##UID:3555:0#iron dagger of erosion (97% power, 5 apr)#LAST#.
[LOG]	You gain 7.33 gold from the transmogrification of #SALMON##UID:3449:0#Duvadukan the iron dagger (101% power, 5 apr)#LAST#.
[LOG]	You gain 4.19 gold from the transmogrification of #SALMON##UID:3474:0#Baralakor (109% power, 1 apr)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x16aaf398
Loading level persistance level	trollmire	3
Make wait background texture 485 : 2048x1024 (1282041896, 0)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-trollmire-2.teal	?=?	level-trollmire-3.teal
Loading savefile 	/save/player/
Wait finished, counted 0, 46 ticks
Creating level	trollmire	3
Make wait background texture 562 : 2048x1024 (1211786792, 0)
[Zone:newLevel]	trollmire	beginning level generation, count:	1
C Map size 40:23 :: 920
C Map seens texture: 685 (75x50)
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
[lesser_vault] initializing auto list:
---[1] = bandit-fortress
---[2] = circle
---[3] = crystal-cabal
---[4] = loot-vault
---[5] = mage-hideout
---[6] = perilous-cliffs
---[7] = rat-nest
---[8] = skeleton-mage-cabal
---[9] = snow-giant-camp
---[10] = thief-hideout
---[11] = worms
---[12] = xorn-trap
loaded room generator	lesser_vault	function: 0x17b0d180
[RoomsLoader:init] loaded room:	lesser_vault	function: 0x17b0d180
[Forest] generating map:	1	rooms
End Room:	zones/prox
Trying to load	zones/prox
loaded room generator	zones/prox	function: 0x18b06f20
[roomGen] room generator	function: 0x18b06f20	is making a room
[roomGen] generated room	prox3x3
Prox stew at	53	20
placed room	prox3x3	at	53	20	with center	54	21
Successfully loaded the end room
[roomGen] room generator	function: 0x17b0d180	is making a room
C Map size 40:23 :: 920
C Map seens texture: 219 (60x60)
Static generator using file	/data/maps/vaults/snake-pit.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/feline.lua
Loading entities file from memory	/data/general/npcs/ant.lua
Loading entities file from file	/data/zones/ritch-tunnels/npcs.lua
Loading entities file from file	/data/general/npcs/ritch.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/ant.lua
Loading entities file from memory	/data/general/npcs/jelly.lua
Loading entities file from memory	/data/general/npcs/sandworm.lua
Loading entities file from memory	/data/general/npcs/spider.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
[STATIC MAP] size	8	7	rotate:	flipy
generated lesser_vault	snake-pit
[LOG]	#GOLD#PLACED LESSER VAULT: snake-pit
[roomGen] generated room	lesser_vault-snake-pit-8x7
placed room	lesser_vault-snake-pit-8x7	at	47	6	with center	50	9
[Forest] placed	2	rooms
Axis : 	x	 from 	0	 to 	65
Possible waypoint	1	4	20
Waypoint	1	4	20	accepted
Possible waypoint	2	6	31
Waypoint	2	6	31	rejected: 	not enough progress from previous waypoint
Possible waypoint	3	6	15
Waypoint	3	6	15	rejected: 	not enough progress from previous waypoint
Possible waypoint	4	14	13
Waypoint	4	14	13	accepted
Possible waypoint	5	15	34
Waypoint	5	15	34	rejected: 	not enough progress from previous waypoint
Possible waypoint	6	16	8
Waypoint	6	16	8	rejected: 	not enough progress from previous waypoint
Possible waypoint	7	18	29
Waypoint	7	18	29	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	8	19	26
Waypoint	8	19	26	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	9	19	9
Waypoint	9	19	9	accepted
Possible waypoint	10	20	11
Waypoint	10	20	11	rejected: 	not enough progress from previous waypoint
Possible waypoint	11	20	24
Waypoint	11	20	24	rejected: 	not enough progress from previous waypoint
Possible waypoint	12	21	20
Waypoint	12	21	20	rejected: 	not enough progress from previous waypoint
Possible waypoint	13	24	26
Waypoint	13	24	26	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	14	25	7
Waypoint	14	25	7	accepted
Possible waypoint	15	26	19
Waypoint	15	26	19	rejected: 	not enough progress from previous waypoint
Possible waypoint	16	29	5
Waypoint	16	29	5	accepted
Possible waypoint	17	30	20
Waypoint	17	30	20	rejected: 	not enough progress from previous waypoint
Possible waypoint	18	33	6
Waypoint	18	33	6	accepted
Possible waypoint	19	37	6
Waypoint	19	37	6	accepted
Possible waypoint	20	39	2
Waypoint	20	39	2	rejected: 	not enough progress from previous waypoint
Possible waypoint	21	39	1
Waypoint	21	39	1	rejected: 	not enough progress from previous waypoint
Possible waypoint	22	41	30
Waypoint	22	41	30	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	23	41	19
Waypoint	23	41	19	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	24	49	36
Waypoint	24	49	36	rejected: 	measure too close to finish
Possible waypoint	25	52	18
Waypoint	25	52	18	rejected: 	measure too close to finish
Possible waypoint	26	53	9
Waypoint	26	53	9	rejected: 	measure too close to finish
Possible waypoint	27	58	28
Waypoint	27	58	28	rejected: 	measure too close to finish
Possible waypoint	28	59	39
Waypoint	28	59	39	rejected: 	measure too close to finish
Possible waypoint	29	61	0
Waypoint	29	61	0	rejected: 	measure too close to finish
Possible waypoint	30	64	32
Waypoint	30	64	32	rejected: 	measure too close to finish
tunnel waypoint 	1	 from 	0	21	 to 	4	20
tunnel waypoint 	2	 from 	4	20	 to 	14	13
tunnel waypoint 	3	 from 	14	13	 to 	19	9
tunnel waypoint 	4	 from 	19	9	 to 	25	7
tunnel waypoint 	5	 from 	25	7	 to 	29	5
tunnel waypoint 	6	 from 	29	5	 to 	33	6
tunnel waypoint 	7	 from 	33	6	 to 	37	6
tunnel waypoint 	8	 from 	37	6	 to 	53	20
[Actor:move]	6786	giant spider	(forced) move from	nil	nil	to	49	8
[Actor:move]	6793	giant spider	(forced) move from	nil	nil	to	49	9
[Actor:move]	6800	giant spider	(forced) move from	nil	nil	to	49	10
[Actor:move]	6804	giant spider	(forced) move from	nil	nil	to	50	8
[Actor:move]	6808	giant spider	(forced) move from	nil	nil	to	50	9
[Actor:move]	6812	giant spider	(forced) move from	nil	nil	to	50	10
[Actor:move]	6816	giant spider	(forced) move from	nil	nil	to	51	8
[Actor:move]	6826	giant spider	(forced) move from	nil	nil	to	51	9
[Actor:move]	6836	giant spider	(forced) move from	nil	nil	to	51	10
Spawning 	electric eel	 near 	clearing	clearing	 at 	4	6
[Actor:move]	6840	electric eel	(forced) move from	nil	nil	to	4	6
Spawning 	giant blue ant	 near 	clearing	clearing	 at 	0	8
[Actor:move]	6841	giant blue ant	(forced) move from	nil	nil	to	0	8
Random elite generating
[createRandomBoss] Creating random boss 	Ivewen the large white snake	7	level	1	classes
  * class	Alchemist	 rejected due to power source
  * class	Shadowblade	 rejected due to power source
[applyRandomClass]	6842	Ivewen the large white snake	Adding class	Wyrmic	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,nature
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree wild-gift/call to boss
 * Random boss forbade talent because talent not allowed on random bosses	Meditation	T_MEDITATION	7
 * Random boss forbade talent because talent not allowed on random bosses	Earth's Eyes	T_EARTH_S_EYES	7
 * Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	7
 Talent choices for wild-gift/call:
		1	T_NATURE_TOUCH	Nature's Touch
Adding secondary tree wild-gift/call to boss with 1 talents
1	 * talent:	T_NATURE_TOUCH	1
[applyRandomClass] Attempting to add tree wild-gift/fire-drake to boss
 * Random boss forbade talent because of level	Devouring Flame	T_DEVOURING_FLAME	7
 * Random boss forbade talent because of level	Fire Breath	T_FIRE_BREATH	7
 Talent choices for wild-gift/fire-drake:
		1	T_WING_BUFFET	Wing Buffet
		2	T_BELLOWING_ROAR	Bellowing Roar
Adding secondary tree wild-gift/fire-drake to boss with 2 talents
2	 * talent:	T_WING_BUFFET	1
2	 * talent:	T_BELLOWING_ROAR	1
[applyRandomClass] Attempting to add tree wild-gift/storm-drake to boss
 * Random boss forbade talent because of level	Tornado	T_TORNADO	7
 * Random boss forbade talent because of level	Lightning Breath	T_LIGHTNING_BREATH	7
 Talent choices for wild-gift/storm-drake:
		1	T_LIGHTNING_SPEED	Lightning Speed
		2	T_STATIC_FIELD	Static Field
Tree wild-gift/storm-drake rejected
[applyRandomClass] Attempting to add tree wild-gift/sand-drake to boss
 * Random boss forbade talent because talent not allowed on random bosses	Swallow	T_SWALLOW	7
 * Random boss forbade talent because talent not allowed on random bosses	Quake	T_QUAKE	7
 * Random boss forbade talent because of level	Burrow	T_BURROW	7
 * Random boss forbade talent because of level	Sand Breath	T_SAND_BREATH	7
 Talent choices for wild-gift/sand-drake:
Tree wild-gift/sand-drake rejected
[applyRandomClass] Attempting to add tree wild-gift/fungus to boss
 * Random boss forbade talent because of level	Ancestral Life	T_ANCESTRAL_LIFE	7
 * Random boss forbade talent because of level	Sudden Growth	T_SUDDEN_GROWTH	7
 Talent choices for wild-gift/fungus:
		1	T_WILD_GROWTH	Wild Growth
		2	T_FUNGAL_GROWTH	Fungal Growth
Tree wild-gift/fungus rejected
[applyRandomClass] Attempting to add tree wild-gift/harmony to boss
 * Random boss forbade talent because of level	One with Nature	T_ONE_WITH_NATURE	7
 * Random boss forbade talent because of level	Healing Nexus	T_HEALING_NEXUS	7
 Talent choices for wild-gift/harmony:
		1	T_WATERS_OF_LIFE	Waters of Life
		2	T_ELEMENTAL_HARMONY	Elemental Harmony
Tree wild-gift/harmony rejected
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	7
 * Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	7
 Talent choices for technique/combat-techniques-active:
		1	T_RUSH	Rush
		2	T_PRECISE_STRIKES	Precise Strikes
Tree technique/combat-techniques-active rejected
[applyRandomClass] Attempting to add tree technique/shield-offense to boss
 * Random boss forbade talent because of level	Shield Slam	T_SHIELD_SLAM	7
 * Random boss forbade talent because of level	Assault	T_ASSAULT	7
 Talent choices for technique/shield-offense:
		1	T_SHIELD_PUMMEL	Shield Pummel
		2	T_RIPOSTE	Riposte
Tree technique/shield-offense rejected
[applyRandomClass] Attempting to add tree demented/scourge-drake to boss
 * Random boss forbade talent because of level	Augment Despair	T_AUGMENT_DESPAIR	7
 * Random boss forbade talent because of level	Maggot Breath	T_MAGGOT_BREATH	7
 Talent choices for demented/scourge-drake:
		1	T_TENTACLED_WINGS	Tentacled Wings
		2	T_DECAYING_GROUNDS	Decaying Grounds
Tree demented/scourge-drake rejected
[applyRandomClass] Attempting to add tree wild-gift/cold-drake to boss
 * Random boss forbade talent because of level	Ice Wall	T_ICE_WALL	7
 * Random boss forbade talent because of level	Ice Breath	T_ICE_BREATH	7
 Talent choices for wild-gift/cold-drake:
		1	T_ICE_CLAW	Ice Claw
		2	T_ICY_SKIN	Icy Skin
Tree wild-gift/cold-drake rejected
[applyRandomClass] Attempting to add tree wild-gift/venom-drake to boss
 * Random boss forbade talent because of level	Dissolve	T_DISSOLVE	7
 * Random boss forbade talent because of level	Corrosive Breath	T_CORROSIVE_BREATH	7
 Talent choices for wild-gift/venom-drake:
		1	T_ACIDIC_SPRAY	Acidic Spray
		2	T_CORROSIVE_MIST	Corrosive Mist
Tree wild-gift/venom-drake rejected
[applyRandomClass] Attempting to add tree technique/2hweapon-assault to boss
 * Random boss forbade talent because of level	Death Dance	T_DEATH_DANCE_ASSAULT	7
 * Random boss forbade talent because of level	Execution	T_EXECUTION	7
 Talent choices for technique/2hweapon-assault:
		1	T_STUNNING_BLOW_ASSAULT	Stunning Blow
		2	T_FEARLESS_CLEAVE	Fearless Cleave
Tree technique/2hweapon-assault rejected
[applyRandomClass] Attempting to add tree wild-gift/higher-draconic to boss
 * Random boss forbade talent because of level	Prismatic Slash	T_PRISMATIC_SLASH	7
 * Random boss forbade talent because of level	Venomous Breath	T_VENOMOUS_BREATH	7
 * Random boss forbade talent because of level	Wyrmic Guile	T_WYRMIC_GUILE	7
 * Random boss forbade talent because talent not allowed on random bosses	Chromatic Fury	T_CHROMATIC_FURY	7
 Talent choices for wild-gift/higher-draconic:
Tree wild-gift/higher-draconic rejected
 ** Finished adding	0	of	1	primary class trees
 ** Finished adding	2	of	2	secondary class trees
	 * 	wild-gift/call
	 * 	wild-gift/fire-drake
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	7	egos =	1	gr egos =	0	rand themes = 	3	points = 	12	nb_powers = 	4
 * using themes	dark,light,mind
 * forbid power sources:	arcane,technique_ranged
Creating randart Nighttickler(silvered iron greatmaul) with dark
 ** selected ego	 of massacre	(normal)	technique
 * adding power: generic resists pen darkness(1 points), 6 remaining
 * adding power: light burst(1 points), 5 remaining
 * adding power: generic dark numbing melee(2 points), 4 remaining
 * adding power: generic dark numbing melee(2 points), 2 remaining
 * adding bias power: generic dark numbing melee(3 points), 6 remaining
Removing power from bias list , 	generic dark numbing melee
[resolveObject] CREATE FOR	7019	Ivewen the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19def250, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	48.500732512446	50.5
[resolveObject] CREATED OBJECT:	7020	stralite battleaxe of evisceration	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	16
[resolveObject]	7020	stralite battleaxe of evisceration	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7019	Ivewen the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19df02a8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	12.21994189248	25.5
[resolveObject] CREATED OBJECT:	7024	fortifying iron mail armour of acid resistance	tries left:	4
fight: 	fortifying iron mail armour of acid resistance	stralite battleaxe of evisceration	::	OFFHAND	BODY
[resolveObject]	7024	fortifying iron mail armour of acid resistance	added to inventory	BODY
[Actor:move]	7019	Ivewen the large white snake	(forced) move from	nil	nil	to	0	27
Added unique	mod.class.NPC/Ivewen the large white snake	::	1
[Actor:wearAllInventory]	7019	Ivewen the large white snake	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	7019	Ivewen the large white snake
   #- checking tactical table for talent	T_WING_BUFFET	level	1	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BELLOWING_ROAR	level	1	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_ICE_CLAW	level	3	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_NATURE_TOUCH	level	1	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Nerekira the large brown snake	7	level	1	classes
  * class	Skirmisher	 rejected due to power source
  * class	Corruptor	 rejected due to power source
[applyRandomClass]	7030	Nerekira the large brown snake	Adding class	Wyrmic	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,nature
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree wild-gift/cold-drake to boss
 * Random boss forbade talent because of level	Ice Wall	T_ICE_WALL	7
 * Random boss forbade talent because of level	Ice Breath	T_ICE_BREATH	7
 Talent choices for wild-gift/cold-drake:
		1	T_ICE_CLAW	Ice Claw
		2	T_ICY_SKIN	Icy Skin
Adding secondary tree wild-gift/cold-drake to boss with 1 talents
1	 * talent:	T_ICE_CLAW	1
[applyRandomClass] Attempting to add tree wild-gift/harmony to boss
 * Random boss forbade talent because of level	One with Nature	T_ONE_WITH_NATURE	7
 * Random boss forbade talent because of level	Healing Nexus	T_HEALING_NEXUS	7
 Talent choices for wild-gift/harmony:
		1	T_WATERS_OF_LIFE	Waters of Life
		2	T_ELEMENTAL_HARMONY	Elemental Harmony
Adding secondary tree wild-gift/harmony to boss with 2 talents
2	 * talent:	T_WATERS_OF_LIFE	1
2	 * talent:	T_ELEMENTAL_HARMONY	1
[applyRandomClass] Attempting to add tree demented/scourge-drake to boss
 * Random boss forbade talent because of level	Augment Despair	T_AUGMENT_DESPAIR	7
 * Random boss forbade talent because of level	Maggot Breath	T_MAGGOT_BREATH	7
 Talent choices for demented/scourge-drake:
		1	T_TENTACLED_WINGS	Tentacled Wings
		2	T_DECAYING_GROUNDS	Decaying Grounds
Tree demented/scourge-drake rejected
[applyRandomClass] Attempting to add tree wild-gift/fire-drake to boss
 * Random boss forbade talent because of level	Devouring Flame	T_DEVOURING_FLAME	7
 * Random boss forbade talent because of level	Fire Breath	T_FIRE_BREATH	7
 Talent choices for wild-gift/fire-drake:
		1	T_WING_BUFFET	Wing Buffet
		2	T_BELLOWING_ROAR	Bellowing Roar
Tree wild-gift/fire-drake rejected
[applyRandomClass] Attempting to add tree wild-gift/call to boss
 * Random boss forbade talent because talent not allowed on random bosses	Meditation	T_MEDITATION	7
 * Random boss forbade talent because talent not allowed on random bosses	Earth's Eyes	T_EARTH_S_EYES	7
 * Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	7
 Talent choices for wild-gift/call:
		1	T_NATURE_TOUCH	Nature's Touch
Tree wild-gift/call rejected
[applyRandomClass] Attempting to add tree technique/shield-offense to boss
 * Random boss forbade talent because of level	Shield Slam	T_SHIELD_SLAM	7
 * Random boss forbade talent because of level	Assault	T_ASSAULT	7
 Talent choices for technique/shield-offense:
		1	T_SHIELD_PUMMEL	Shield Pummel
		2	T_RIPOSTE	Riposte
Tree technique/shield-offense rejected
[applyRandomClass] Attempting to add tree wild-gift/higher-draconic to boss
 * Random boss forbade talent because of level	Prismatic Slash	T_PRISMATIC_SLASH	7
 * Random boss forbade talent because of level	Venomous Breath	T_VENOMOUS_BREATH	7
 * Random boss forbade talent because of level	Wyrmic Guile	T_WYRMIC_GUILE	7
 * Random boss forbade talent because talent not allowed on random bosses	Chromatic Fury	T_CHROMATIC_FURY	7
 Talent choices for wild-gift/higher-draconic:
Tree wild-gift/higher-draconic rejected
[applyRandomClass] Attempting to add tree wild-gift/venom-drake to boss
 * Random boss forbade talent because of level	Dissolve	T_DISSOLVE	7
 * Random boss forbade talent because of level	Corrosive Breath	T_CORROSIVE_BREATH	7
 Talent choices for wild-gift/venom-drake:
		1	T_ACIDIC_SPRAY	Acidic Spray
		2	T_CORROSIVE_MIST	Corrosive Mist
Tree wild-gift/venom-drake rejected
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	7
 * Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	7
 Talent choices for technique/combat-techniques-active:
		1	T_RUSH	Rush
		2	T_PRECISE_STRIKES	Precise Strikes
Tree technique/combat-techniques-active rejected
[applyRandomClass] Attempting to add tree technique/2hweapon-assault to boss
 * Random boss forbade talent because of level	Death Dance	T_DEATH_DANCE_ASSAULT	7
 * Random boss forbade talent because of level	Execution	T_EXECUTION	7
 Talent choices for technique/2hweapon-assault:
		1	T_STUNNING_BLOW_ASSAULT	Stunning Blow
		2	T_FEARLESS_CLEAVE	Fearless Cleave
Tree technique/2hweapon-assault rejected
[applyRandomClass] Attempting to add tree wild-gift/storm-drake to boss
 * Random boss forbade talent because of level	Tornado	T_TORNADO	7
 * Random boss forbade talent because of level	Lightning Breath	T_LIGHTNING_BREATH	7
 Talent choices for wild-gift/storm-drake:
		1	T_LIGHTNING_SPEED	Lightning Speed
		2	T_STATIC_FIELD	Static Field
Tree wild-gift/storm-drake rejected
[applyRandomClass] Attempting to add tree wild-gift/fungus to boss
 * Random boss forbade talent because of level	Ancestral Life	T_ANCESTRAL_LIFE	7
 * Random boss forbade talent because of level	Sudden Growth	T_SUDDEN_GROWTH	7
 Talent choices for wild-gift/fungus:
		1	T_WILD_GROWTH	Wild Growth
		2	T_FUNGAL_GROWTH	Fungal Growth
Tree wild-gift/fungus rejected
[applyRandomClass] Attempting to add tree wild-gift/sand-drake to boss
 * Random boss forbade talent because talent not allowed on random bosses	Swallow	T_SWALLOW	7
 * Random boss forbade talent because talent not allowed on random bosses	Quake	T_QUAKE	7
 * Random boss forbade talent because of level	Burrow	T_BURROW	7
 * Random boss forbade talent because of level	Sand Breath	T_SAND_BREATH	7
 Talent choices for wild-gift/sand-drake:
Tree wild-gift/sand-drake rejected
 ** Finished adding	0	of	1	primary class trees
 ** Finished adding	2	of	2	secondary class trees
	 * 	wild-gift/cold-drake
	 * 	wild-gift/harmony
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	7	egos =	1	gr egos =	0	rand themes = 	3	points = 	12	nb_powers = 	4
 * using themes	mind,fire,mental
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Ividaba'(faded rough leather gloves) with no themename
 ** selected ego	restful 	(normal)	psionic
 * adding power: generic mindcrit(1 points), 6 remaining
 * adding power: generic hate on crit(1 points), 5 remaining
 * adding power: generic stat wil(1 points), 4 remaining
 * adding power: generic mindpower(1 points), 3 remaining
 * adding power: generic mindcrit(1.5 points), 2 remaining
 * adding bias power: generic stat wil(1.5 points), 6 remaining
 * adding bias power: generic mindpower(1.5 points), 4.5 remaining
 * adding bias power: generic stat wil(1.8 points), 3 remaining
 * adding bias power: generic mindpower(1.8 points), 1.2 remaining
[resolveObject] CREATE FOR	7163	Nerekira the large brown snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19d2e390, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	94.226295476017	95.5
[resolveObject] CREATED OBJECT:	7164	balanced iron battleaxe of massacre	tries left:	4
[resolveObject]	7164	balanced iron battleaxe of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7163	Nerekira the large brown snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19d2f500, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	39.180715863635	50.5
[resolveObject] CREATED OBJECT:	7170	fortifying iron mail armour	tries left:	4
fight: 	fortifying iron mail armour	balanced iron battleaxe of massacre	::	OFFHAND	BODY
[resolveObject]	7170	fortifying iron mail armour	added to inventory	BODY
[Actor:move]	7163	Nerekira the large brown snake	(forced) move from	nil	nil	to	6	28
Added unique	mod.class.NPC/Nerekira the large brown snake	::	1
[Actor:wearAllInventory]	7163	Nerekira the large brown snake	wearing main inventory
fight: 	rough leather gloves 'Ividaba'	balanced iron battleaxe of massacre	::	OFFHAND	HANDS
fight: 	rough leather gloves 'Ividaba'	fortifying iron mail armour	::	nil	HANDS
[Actor:wearAllInventory]	Nerekira the large brown snake	7163	7032	rough leather gloves 'Ividaba'	WORN IN	HANDS	1
running talented_ai_tactic resolver on_added_to_level function for	7163	Nerekira the large brown snake
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ELEMENTAL_HARMONY	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WATERS_OF_LIFE	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ICE_CLAW	level	3	range:	0	radius:	3	effective:	2
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	7174	large white snake	(forced) move from	nil	nil	to	64	3
[Actor:move]	7175	forest troll	(forced) move from	nil	nil	to	9	35
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	7176	rogue	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	30.353551691248	65.5
[resolveObject] CREATED OBJECT:	7178	slime-covered iron dagger	tries left:	4
[resolveObject]	7178	slime-covered iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7176	rogue	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	7.0567185076784	20.5
[resolveObject] CREATED OBJECT:	7182	arcing iron dagger of erosion	tries left:	4
fight: 	arcing iron dagger of erosion	slime-covered iron dagger	::	nil	OFFHAND
[resolveObject]	7182	arcing iron dagger of erosion	added to inventory	OFFHAND
[resolveObject] CREATE FOR	7176	rogue	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected basic	66.139184188596	103.5
[resolveObject] CREATED OBJECT:	7188	rough leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rough leather armour	slime-covered iron dagger	::	nil	BODY
fight: 	rough leather armour	arcing iron dagger of erosion	::	nil	BODY
[resolveObject]	7188	rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	7176	rogue	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	92.302592695179	103.5
[resolveObject] CREATED OBJECT:	7189	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	7189	gold pieces
[resolveObject] CREATE FOR	7176	rogue	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	19.308426433431	20.5
[resolveObject] CREATED OBJECT:	7190	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	7190	gold pieces
[Actor:move]	7176	rogue	(forced) move from	nil	nil	to	34	9
[Actor:wearAllInventory]	7176	rogue	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
Random elite generating
[createRandomBoss] Creating random boss 	Xanyminn the giant venus flytrap	7	level	1	classes
  * class	Shadowblade	 rejected due to power source
[applyRandomClass]	7191	Xanyminn the giant venus flytrap	Adding class	Summoner	Wilder
   power types: not_power_source =	technique,arcane	power_source =	nature
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree wild-gift/call to boss
 * Random boss forbade talent because talent not allowed on random bosses	Meditation	T_MEDITATION	7
 * Random boss forbade talent because talent not allowed on random bosses	Earth's Eyes	T_EARTH_S_EYES	7
 * Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	7
 Talent choices for wild-gift/call:
		1	T_NATURE_TOUCH	Nature's Touch
Adding secondary tree wild-gift/call to boss with 1 talents
1	 * talent:	T_NATURE_TOUCH	1
[applyRandomClass] Attempting to add tree wild-gift/mindstar-mastery to boss
 * Random boss forbade talent because of level	Leaves Tide	T_LEAVES_TIDE	7
 * Random boss forbade talent because of level	Nature's Equilibrium	T_NATURE_S_EQUILIBRIUM	7
 Talent choices for wild-gift/mindstar-mastery:
		1	T_PSIBLADES	Psiblades
		2	T_THORN_GRAB	Thorn Grab
Adding secondary tree wild-gift/mindstar-mastery to boss with 2 talents
2	 * talent:	T_PSIBLADES	1
2	 * talent:	T_THORN_GRAB	1
[applyRandomClass] Attempting to add tree wild-gift/summon-distance to boss
 * Random boss forbade talent because of level	Rimebark	T_RIMEBARK	7
 * Random boss forbade talent because of level	Fire Drake	T_FIRE_DRAKE	7
 Talent choices for wild-gift/summon-distance:
		1	T_RITCH_FLAMESPITTER	Ritch Flamespitter
		2	T_HYDRA	Hydra
Tree wild-gift/summon-distance rejected
[applyRandomClass] Attempting to add tree wild-gift/summon-advanced to boss
 * Random boss forbade talent because of level	Master Summoner	T_MASTER_SUMMONER	7
 * Random boss forbade talent because of level	Grand Arrival	T_GRAND_ARRIVAL	7
 * Random boss forbade talent because of level	Nature's Cycle	T_NATURE_CYCLE	7
 * Random boss forbade talent because of level	Wild Summon	T_WILD_SUMMON	7
 Talent choices for wild-gift/summon-advanced:
Tree wild-gift/summon-advanced rejected
[applyRandomClass] Attempting to add tree wild-gift/summon-melee to boss
 * Random boss forbade talent because of level	Minotaur	T_MINOTAUR	7
 * Random boss forbade talent because of level	Stone Golem	T_STONE_GOLEM	7
 Talent choices for wild-gift/summon-melee:
		1	T_WAR_HOUND	War Hound
		2	T_JELLY	Jelly
Tree wild-gift/summon-melee rejected
[applyRandomClass] Attempting to add tree wild-gift/harmony to boss
 * Random boss forbade talent because of level	One with Nature	T_ONE_WITH_NATURE	7
 * Random boss forbade talent because of level	Healing Nexus	T_HEALING_NEXUS	7
 Talent choices for wild-gift/harmony:
		1	T_WATERS_OF_LIFE	Waters of Life
		2	T_ELEMENTAL_HARMONY	Elemental Harmony
Tree wild-gift/harmony rejected
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	7
 * Random boss forbade talent because of random boss rarity random chance	Blinding Speed	T_BLINDING_SPEED	7
 Talent choices for technique/combat-techniques-active:
		1	T_RUSH	Rush
		2	T_PRECISE_STRIKES	Precise Strikes
Tree technique/combat-techniques-active rejected
[applyRandomClass] Attempting to add tree wild-gift/summon-utility to boss
 * Random boss forbade talent because of level	Frantic Summoning	T_FRANTIC_SUMMONING	7
 * Random boss forbade talent because of level	Pheromones	T_SUMMON_CONTROL	7
 Talent choices for wild-gift/summon-utility:
		1	T_TURTLE	Turtle
		2	T_SPIDER	Spider
Tree wild-gift/summon-utility rejected
[applyRandomClass] Attempting to add tree wild-gift/summon-augmentation to boss
 * Random boss forbade talent because talent not allowed on random bosses	Detonate	T_DETONATE	7
 * Random boss forbade talent because of level	Resilience	T_RESILIENCE	7
 * Random boss forbade talent because talent not allowed on random bosses	Phase Summon	T_PHASE_SUMMON	7
 Talent choices for wild-gift/summon-augmentation:
		1	T_RAGE	Rage
Tree wild-gift/summon-augmentation rejected
 ** Finished adding	0	of	1	primary class trees
 ** Finished adding	2	of	2	secondary class trees
	 * 	wild-gift/call
	 * 	wild-gift/mindstar-mastery
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	7	egos =	1	gr egos =	0	rand themes = 	3	points = 	12	nb_powers = 	4
 * using themes	physical,light,cold
 * forbid power sources:	arcane,technique
Creating randart Sleetkiss the %s(glistening linen wizard hat) with cold
 ** selected ego	 of frost (#RESIST#)	(normal)	nature
 * adding power: generic resists pen cold(1 points), 6 remaining
 * adding power: generic armor(1 points), 5 remaining
 * adding power: generic increased stamina(1 points), 4 remaining
 * adding power: generic stat str(1 points), 3 remaining
 * adding power: generic resists pen cold(1.5 points), 2 remaining
 * adding bias power: generic increased stamina(1.5 points), 6 remaining
 * adding bias power: generic resists pen cold(2.25 points), 4.5 remaining
 * adding bias power: generic increased stamina(1.8 points), 2.25 remaining
[resolveObject] CREATE FOR	7324	Xanyminn the giant venus flytrap	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x17d41be0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	21.366770633232	25.5
[resolveObject] CREATED OBJECT:	7325	resonating thorny mindstar of clarity	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	9
[resolveObject]	7325	resonating thorny mindstar of clarity	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7324	Xanyminn the giant venus flytrap	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1830ddd8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	38.113122505395	50.5
[resolveObject] CREATED OBJECT:	7331	projecting mossy mindstar	tries left:	4
fight: 	projecting mossy mindstar	resonating thorny mindstar of clarity	::	nil	OFFHAND
[resolveObject]	7331	projecting mossy mindstar	added to inventory	OFFHAND
[resolveObject] CREATE FOR	7324	Xanyminn the giant venus flytrap	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x17f5f878, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	78.404326364259	95.5
[resolveObject] CREATED OBJECT:	7335	cleansing rough leather armour of clarity	tries left:	4
fight: 	cleansing rough leather armour of clarity	resonating thorny mindstar of clarity	::	nil	BODY
fight: 	cleansing rough leather armour of clarity	projecting mossy mindstar	::	nil	BODY
[resolveObject]	7335	cleansing rough leather armour of clarity	added to inventory	BODY
[Actor:move]	7324	Xanyminn the giant venus flytrap	(forced) move from	nil	nil	to	32	4
Added unique	mod.class.NPC/Xanyminn the giant venus flytrap	::	1
[Actor:wearAllInventory]	7324	Xanyminn the giant venus flytrap	wearing main inventory
fight: 	Sleetkiss the linen wizard hat	resonating thorny mindstar of clarity	::	nil	HEAD
fight: 	Sleetkiss the linen wizard hat	projecting mossy mindstar	::	nil	HEAD
fight: 	Sleetkiss the linen wizard hat	cleansing rough leather armour of clarity	::	nil	HEAD
[Actor:wearAllInventory]	Xanyminn the giant venus flytrap	7324	7193	Sleetkiss the linen wizard hat	WORN IN	HEAD	1
running talented_ai_tactic resolver on_added_to_level function for	7324	Xanyminn the giant venus flytrap
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RITCH_FLAMESPITTER	level	3	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_WAR_HOUND	level	3	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_THORN_GRAB	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CONSTRICT	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PSIBLADES	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SPIT_POISON	level	1	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_NATURE_TOUCH	level	1	range:	1	radius:	0	effective:	1
Activating psiblade	resonating thorny mindstar of clarity
Activating psiblade	projecting mossy mindstar
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	7341	forest troll	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	25.905147291465	65.5
[resolveObject] CREATED OBJECT:	7342	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	7342	gold pieces
[Actor:move]	7341	forest troll	(forced) move from	nil	nil	to	43	21
[Actor:wearAllInventory]	7341	forest troll	wearing main inventory
[Actor:move]	7343	cave bear	(forced) move from	nil	nil	to	40	25
Random elite generating
[createRandomBoss] Creating random boss 	Zubuldavea the giant eel	7	level	1	classes
[applyRandomClass]	7344	Zubuldavea the giant eel	Adding class	Marauder	Rogue
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 0 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree technique/conditioning to boss
 * Random boss forbade talent because of level	Daunting Presence	T_DAUNTING_PRESENCE	7
 * Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	7
 Talent choices for technique/conditioning:
		1	T_VITALITY	Vitality
		2	T_UNFLINCHING_RESOLVE	Unflinching Resolve
Adding secondary tree technique/conditioning to boss with 1 talents
1	 * talent:	T_VITALITY	1
[applyRandomClass] Attempting to add tree technique/throwing-knives to boss
 * Random boss forbade talent because of level	Precise Aim	T_PRECISE_AIM	7
 * Random boss forbade talent because of level	Quickdraw	T_QUICKDRAW	7
 Talent choices for technique/throwing-knives:
		1	T_THROWING_KNIVES	Throwing Knives
		2	T_FAN_OF_KNIVES	Fan of Knives
Adding secondary tree technique/throwing-knives to boss with 2 talents
2	 * talent:	T_THROWING_KNIVES	1
2	 * talent:	T_FAN_OF_KNIVES	1
 ** Finished adding	0	of	0	primary class trees
 ** Finished adding	2	of	2	secondary class trees
	 * 	technique/conditioning
	 * 	technique/throwing-knives
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	7	egos =	1	gr egos =	0	rand themes = 	3	points = 	12	nb_powers = 	5
 * using themes	physical,cold,defense
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Khelukath'(jewel-encrusted copper ring) with no themename
 ** selected ego	savage's 	(greater)	technique
 * adding power: generic resist light(2 points), 6 remaining
 * adding power: generic ignore crit(1 points), 4 remaining
 * adding power: generic resist darkness(2 points), 3 remaining
 * adding power: generic immune confusion(2 points), 1 remaining
 * adding bias power: generic immune confusion(3 points), 6 remaining
 * adding bias power: generic resist light(3 points), 3 remaining
[resolveObject] CREATE FOR	7478	Zubuldavea the giant eel	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x16d8df48, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	80.395772276888	95.5
[resolveObject] CREATED OBJECT:	7479	hateful iron dagger of massacre	tries left:	4
[resolveObject]	7479	hateful iron dagger of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7478	Zubuldavea the giant eel	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x17dca7b0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	71.489164910626	95.5
[resolveObject] CREATED OBJECT:	7485	balanced iron dagger of massacre	tries left:	4
fight: 	balanced iron dagger of massacre	hateful iron dagger of massacre	::	nil	OFFHAND
[resolveObject]	7485	balanced iron dagger of massacre	added to inventory	OFFHAND
[resolveObject] CREATE FOR	7478	Zubuldavea the giant eel	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x17d62eb0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	20.811198440919	25.5
[resolveObject] CREATED OBJECT:	7491	cleansing cured leather armour of natural resilience	tries left:	4
fight: 	cleansing cured leather armour of natural resilience	hateful iron dagger of massacre	::	nil	BODY
fight: 	cleansing cured leather armour of natural resilience	balanced iron dagger of massacre	::	nil	BODY
[resolveObject]	7491	cleansing cured leather armour of natural resilience	added to inventory	BODY
[resolveObject] CREATE FOR	7478	Zubuldavea the giant eel	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x17606e30, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	56.039344638362	95.5
[resolveObject] CREATED OBJECT:	7497	miner's rough leather cap of strength (#STATBONUS#)	tries left:	4
fight: 	miner's rough leather cap of strength (#STATBONUS#)	hateful iron dagger of massacre	::	nil	HEAD
fight: 	miner's rough leather cap of strength (#STATBONUS#)	balanced iron dagger of massacre	::	nil	HEAD
fight: 	miner's rough leather cap of strength (#STATBONUS#)	cleansing cured leather armour of natural resilience	::	nil	HEAD
[resolveObject]	7497	miner's rough leather cap of strength (#STATBONUS#)	added to inventory	HEAD
[Actor:move]	7478	Zubuldavea the giant eel	(forced) move from	nil	nil	to	64	35
Added unique	mod.class.NPC/Zubuldavea the giant eel	::	1
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
[CALLBACK] upgrading to prioritized	talents_on_move
[Actor:wearAllInventory]	7478	Zubuldavea the giant eel	wearing main inventory
fight: 	copper ring 'Khelukath'	hateful iron dagger of massacre	::	nil	FINGER
fight: 	copper ring 'Khelukath'	balanced iron dagger of massacre	::	nil	FINGER
fight: 	copper ring 'Khelukath'	cleansing cured leather armour of natural resilience	::	nil	FINGER
fight: 	copper ring 'Khelukath'	miner's rough leather cap of strength (#STATBONUS#)	::	nil	FINGER
[Actor:wearAllInventory]	Zubuldavea the giant eel	7478	7346	copper ring 'Khelukath'	WORN IN	FINGER	1
running talented_ai_tactic resolver on_added_to_level function for	7478	Zubuldavea the giant eel
   #- checking tactical table for talent	T_THROWING_KNIVES	level	1	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FAN_OF_KNIVES	level	1	range:	0	radius:	5	effective:	3.3333333333333
   #- checking tactical table for talent	T_SKULLCRACKER	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	3	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
Spawning 	stone troll	 near 	clearing	clearing	 at 	62	10
[Actor:move]	7503	stone troll	(forced) move from	nil	nil	to	62	10
Random elite generating
[createRandomBoss] Creating random boss 	Aerumina the cave troll	7	level	1	classes
[applyRandomClass]	7504	Aerumina the cave troll	Adding class	Wyrmic	Wilder
   power types: not_power_source =		power_source =	nature,technique
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree demented/scourge-drake to boss
 * Random boss forbade talent because of level	Augment Despair	T_AUGMENT_DESPAIR	7
 * Random boss forbade talent because of level	Maggot Breath	T_MAGGOT_BREATH	7
 Talent choices for demented/scourge-drake:
		1	T_TENTACLED_WINGS	Tentacled Wings
		2	T_DECAYING_GROUNDS	Decaying Grounds
Adding secondary tree demented/scourge-drake to boss with 2 talents
1	 * talent:	T_TENTACLED_WINGS	1
1	 * talent:	T_DECAYING_GROUNDS	1
[applyRandomClass] Attempting to add tree wild-gift/fire-drake to boss
 * Random boss forbade talent because of level	Devouring Flame	T_DEVOURING_FLAME	7
 * Random boss forbade talent because of level	Fire Breath	T_FIRE_BREATH	7
 Talent choices for wild-gift/fire-drake:
		1	T_WING_BUFFET	Wing Buffet
		2	T_BELLOWING_ROAR	Bellowing Roar
Adding secondary tree wild-gift/fire-drake to boss with 2 talents
2	 * talent:	T_WING_BUFFET	1
2	 * talent:	T_BELLOWING_ROAR	1
[applyRandomClass] Attempting to add tree wild-gift/fungus to boss
 * Random boss forbade talent because of level	Ancestral Life	T_ANCESTRAL_LIFE	7
 * Random boss forbade talent because of level	Sudden Growth	T_SUDDEN_GROWTH	7
 Talent choices for wild-gift/fungus:
		1	T_WILD_GROWTH	Wild Growth
		2	T_FUNGAL_GROWTH	Fungal Growth
Tree wild-gift/fungus rejected
[applyRandomClass] Attempting to add tree wild-gift/call to boss
 * Random boss forbade talent because talent not allowed on random bosses	Meditation	T_MEDITATION	7
 * Random boss forbade talent because talent not allowed on random bosses	Earth's Eyes	T_EARTH_S_EYES	7
 * Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	7
 Talent choices for wild-gift/call:
		1	T_NATURE_TOUCH	Nature's Touch
Tree wild-gift/call rejected
[applyRandomClass] Attempting to add tree technique/shield-offense to boss
 * Random boss forbade talent because of level	Shield Slam	T_SHIELD_SLAM	7
 * Random boss forbade talent because of level	Assault	T_ASSAULT	7
 Talent choices for technique/shield-offense:
		1	T_SHIELD_PUMMEL	Shield Pummel
		2	T_RIPOSTE	Riposte
Tree technique/shield-offense rejected
[applyRandomClass] Attempting to add tree wild-gift/higher-draconic to boss
 * Random boss forbade talent because of level	Prismatic Slash	T_PRISMATIC_SLASH	7
 * Random boss forbade talent because of level	Venomous Breath	T_VENOMOUS_BREATH	7
 * Random boss forbade talent because of level	Wyrmic Guile	T_WYRMIC_GUILE	7
 * Random boss forbade talent because talent not allowed on random bosses	Chromatic Fury	T_CHROMATIC_FURY	7
 Talent choices for wild-gift/higher-draconic:
Tree wild-gift/higher-draconic rejected
[applyRandomClass] Attempting to add tree wild-gift/storm-drake to boss
 * Random boss forbade talent because of level	Tornado	T_TORNADO	7
 * Random boss forbade talent because of level	Lightning Breath	T_LIGHTNING_BREATH	7
 Talent choices for wild-gift/storm-drake:
		1	T_LIGHTNING_SPEED	Lightning Speed
		2	T_STATIC_FIELD	Static Field
Tree wild-gift/storm-drake rejected
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	7
 * Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	7
 Talent choices for technique/combat-techniques-active:
		1	T_RUSH	Rush
		2	T_PRECISE_STRIKES	Precise Strikes
Tree technique/combat-techniques-active rejected
[applyRandomClass] Attempting to add tree wild-gift/sand-drake to boss
 * Random boss forbade talent because talent not allowed on random bosses	Swallow	T_SWALLOW	7
 * Random boss forbade talent because talent not allowed on random bosses	Quake	T_QUAKE	7
 * Random boss forbade talent because of level	Burrow	T_BURROW	7
 * Random boss forbade talent because of level	Sand Breath	T_SAND_BREATH	7
 Talent choices for wild-gift/sand-drake:
Tree wild-gift/sand-drake rejected
[applyRandomClass] Attempting to add tree wild-gift/venom-drake to boss
 * Random boss forbade talent because of level	Dissolve	T_DISSOLVE	7
 * Random boss forbade talent because of level	Corrosive Breath	T_CORROSIVE_BREATH	7
 Talent choices for wild-gift/venom-drake:
		1	T_ACIDIC_SPRAY	Acidic Spray
		2	T_CORROSIVE_MIST	Corrosive Mist
Tree wild-gift/venom-drake rejected
[applyRandomClass] Attempting to add tree wild-gift/cold-drake to boss
 * Random boss forbade talent because of level	Ice Wall	T_ICE_WALL	7
 * Random boss forbade talent because of level	Ice Breath	T_ICE_BREATH	7
 Talent choices for wild-gift/cold-drake:
		1	T_ICE_CLAW	Ice Claw
		2	T_ICY_SKIN	Icy Skin
Tree wild-gift/cold-drake rejected
[applyRandomClass] Attempting to add tree technique/2hweapon-assault to boss
 * Random boss forbade talent because of level	Death Dance	T_DEATH_DANCE_ASSAULT	7
 * Random boss forbade talent because of level	Execution	T_EXECUTION	7
 Talent choices for technique/2hweapon-assault:
		1	T_STUNNING_BLOW_ASSAULT	Stunning Blow
		2	T_FEARLESS_CLEAVE	Fearless Cleave
Tree technique/2hweapon-assault rejected
[applyRandomClass] Attempting to add tree wild-gift/harmony to boss
 * Random boss forbade talent because of level	One with Nature	T_ONE_WITH_NATURE	7
 * Random boss forbade talent because of level	Healing Nexus	T_HEALING_NEXUS	7
 Talent choices for wild-gift/harmony:
		1	T_WATERS_OF_LIFE	Waters of Life
		2	T_ELEMENTAL_HARMONY	Elemental Harmony
Tree wild-gift/harmony rejected
 ** Finished adding	0	of	1	primary class trees
 ** Finished adding	2	of	2	secondary class trees
	 * 	demented/scourge-drake
	 * 	wild-gift/fire-drake
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	7	egos =	1	gr egos =	0	rand themes = 	3	points = 	10	nb_powers = 	5
 * using themes	blight,physical,temporal
 * forbid power sources:	antimagic
Creating randart Earadig(twisted iron mail armour) with no themename
 ** selected ego	 of acid resistance	(normal)	technique
 * adding power: generic resists pen blight(1 points), 5 remaining
 * adding power: generic resist blight(2 points), 4 remaining
 * adding power: generic def(1 points), 2 remaining
 * adding power: generic die at(1 points), 1 remaining
 * adding bias power: generic phys crit(1 points), 5 remaining
 * adding bias power: generic resist blight(3 points), 4 remaining
 * adding bias power: generic resists pen blight(1.5 points), 1 remaining
[resolveObject] CREATE FOR	7641	Aerumina the cave troll	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	16.533817621305	20.5
[resolveObject] CREATED OBJECT:	7642	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	7642	gold pieces
[resolveObject] CREATE FOR	7641	Aerumina the cave troll	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1793e468, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	92.078091876367	95.5
[resolveObject] CREATED OBJECT:	7643	thought-forged iron battleaxe of massacre	tries left:	4
[resolveObject]	7643	thought-forged iron battleaxe of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7641	Aerumina the cave troll	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x17215768, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	45.494498665793	50.5
[resolveObject] CREATED OBJECT:	7649	radiant iron mail armour	tries left:	4
fight: 	radiant iron mail armour	thought-forged iron battleaxe of massacre	::	OFFHAND	BODY
[resolveObject]	7649	radiant iron mail armour	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_change_level
[Actor:move]	7641	Aerumina the cave troll	(forced) move from	nil	nil	to	31	38
Added unique	mod.class.NPC/Aerumina the cave troll	::	1
[Actor:wearAllInventory]	7641	Aerumina the cave troll	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	7641	Aerumina the cave troll
   #- checking tactical table for talent	T_WING_BUFFET	level	1	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUN	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BELLOWING_ROAR	level	1	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_TENTACLED_WINGS	level	1	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_DECAYING_GROUNDS	level	1	range:	6	radius:	3	effective:	8
   #- checking tactical table for talent	T_ICE_CLAW	level	3	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_KNOCKBACK	level	3	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	7653	blue ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	80.136714096911	112.5
[resolveObject] CREATED OBJECT:	7654	iron greatsword	tries left:	1
[resolveObject] adding to main inventory:	7654	iron greatsword
[resolveObject] CREATE FOR	7653	blue ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	54.721000665967	65.5
[resolveObject] CREATED OBJECT:	7655	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	7655	gold pieces
[Actor:move]	7653	blue ooze	(forced) move from	nil	nil	to	35	8
[Actor:wearAllInventory]	7653	blue ooze	wearing main inventory
[Actor:move]	7656	giant venus flytrap	(forced) move from	nil	nil	to	39	13
[resolveObject] CREATE FOR	7657	green ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	32.54440183112	65.5
[resolveObject] CREATED OBJECT:	7658	blurring rough leather belt	tries left:	1
[resolveObject] adding to main inventory:	7658	blurring rough leather belt
[Actor:move]	7657	green ooze	(forced) move from	nil	nil	to	32	6
[Actor:wearAllInventory]	7657	green ooze	wearing main inventory
Spawning 	hornet swarm	 near 	clearing	clearing	 at 	5	9
[Actor:move]	7662	hornet swarm	(forced) move from	nil	nil	to	5	9
[resolveObject] CREATE FOR	7663	stone troll	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	29.264708859675	65.5
[resolveObject] CREATED OBJECT:	7664	flaming iron mace	tries left:	1
[resolveObject] adding to main inventory:	7664	flaming iron mace
[resolveObject] CREATE FOR	7663	stone troll	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	75.102441120684	103.5
[resolveObject] CREATED OBJECT:	7668	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	7668	gold pieces
[Actor:move]	7663	stone troll	(forced) move from	nil	nil	to	18	32
[Actor:wearAllInventory]	7663	stone troll	wearing main inventory
[Actor:wearAllInventory]	stone troll	7663	7664	flaming iron mace	WORN IN	MAINHAND	1
Spawning 	black bear	 near 	clearing	clearing	 at 	1	12
[Actor:move]	7669	black bear	(forced) move from	nil	nil	to	1	12
Random elite generating
[createRandomBoss] Creating random boss 	Voruba the poison ivy	7	level	1	classes
[applyRandomClass]	7670	Voruba the poison ivy	Adding class	Solipsist	Psionic
   power types: not_power_source =	technique,arcane	power_source =	psionic
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree psionic/psychic-assault to boss
 * Random boss forbade talent because of level	Synaptic Static	T_SYNAPTIC_STATIC	7
 * Random boss forbade talent because of level	Sunder Mind	T_SUNDER_MIND	7
 Talent choices for psionic/psychic-assault:
		1	T_MIND_SEAR	Mind Sear
		2	T_PSYCHIC_LOBOTOMY	Psychic Lobotomy
Adding secondary tree psionic/psychic-assault to boss with 1 talents
1	 * talent:	T_MIND_SEAR	1
[applyRandomClass] Attempting to add tree psionic/slumber to boss
 * Random boss forbade talent because of level	Sandman	T_SANDMAN	7
 * Random boss forbade talent because talent not allowed on random bosses	Dreamscape	T_DREAMSCAPE	7
 Talent choices for psionic/slumber:
		1	T_SLUMBER	Slumber
		2	T_RESTLESS_NIGHT	Restless Night
Adding secondary tree psionic/slumber to boss with 2 talents
2	 * talent:	T_SLUMBER	1
2	 * talent:	T_RESTLESS_NIGHT	1
[applyRandomClass] Attempting to add tree psionic/dream-forge to boss
 * Random boss forbade talent because of level	Forge Shield	T_FORGE_SHIELD	7
 * Random boss forbade talent because of level	Forge Bellows	T_FORGE_BELLOWS	7
 * Random boss forbade talent because of level	Forge Armor	T_FORGE_ARMOR	7
 * Random boss forbade talent because of level	Dreamforge	T_DREAMFORGE	7
 Talent choices for psionic/dream-forge:
Tree psionic/dream-forge rejected
[applyRandomClass] Attempting to add tree psionic/dreaming to boss
 * Random boss forbade talent because of level	Dream Walk	T_DREAM_WALK	7
 * Random boss forbade talent because of level	Dream Prison	T_DREAM_PRISON	7
 Talent choices for psionic/dreaming:
		1	T_SLEEP	Sleep
		2	T_LUCID_DREAMER	Lucid Dreamer
Tree psionic/dreaming rejected
[applyRandomClass] Attempting to add tree psionic/mentalism to boss
 * Random boss forbade talent because talent not allowed on random bosses	Projection	T_PROJECTION	7
 * Random boss forbade talent because of level	Mind Link	T_MIND_LINK	7
 Talent choices for psionic/mentalism:
		1	T_PSYCHOMETRY	Psychometry
		2	T_MENTAL_SHIELDING	Mental Shielding
Tree psionic/mentalism rejected
[applyRandomClass] Attempting to add tree psionic/dream-smith to boss
 * Random boss forbade talent because of level	Dream Crusher	T_DREAM_CRUSHER	7
 * Random boss forbade talent because of level	Forge Echoes	T_FORGE_ECHOES	7
 Talent choices for psionic/dream-smith:
		1	T_DREAM_HAMMER	Dream Smith's Hammer
		2	T_HAMMER_TOSS	Hammer Toss
Tree psionic/dream-smith rejected
[applyRandomClass] Attempting to add tree psionic/thought-forms to boss
 * Random boss forbade talent because talent not allowed on random bosses	Over Mind	T_OVER_MIND	7
 * Random boss forbade talent because of level	Thought-Form Unity	T_TF_UNITY	7
 Talent choices for psionic/thought-forms:
		1	T_THOUGHT_FORMS	Thought-Forms
		2	T_TRANSCENDENT_THOUGHT_FORMS	Transcendent Thought-Forms
Tree psionic/thought-forms rejected
[applyRandomClass] Attempting to add tree psionic/solipsism to boss
 * Random boss forbade talent because of level	Clarity	T_CLARITY	7
 * Random boss forbade talent because of level	Dismissal	T_DISMISSAL	7
 Talent choices for psionic/solipsism:
		1	T_SOLIPSISM	Solipsism
		2	T_BALANCE	Balance
Tree psionic/solipsism rejected
[applyRandomClass] Attempting to add tree psionic/discharge to boss
 * Random boss forbade talent because of level	Mind Storm	T_MIND_STORM	7
 * Random boss forbade talent because of level	Feedback Loop	T_FEEDBACK_LOOP	7
 * Random boss forbade talent because of level	Backlash	T_BACKLASH	7
 * Random boss forbade talent because of level	Focused Wrath	T_FOCUSED_WRATH	7
 Talent choices for psionic/discharge:
Tree psionic/discharge rejected
[applyRandomClass] Attempting to add tree psionic/distortion to boss
 * Random boss forbade talent because of level	Ravage	T_RAVAGE	7
 * Random boss forbade talent because of level	Maelstrom	T_MAELSTROM	7
 Talent choices for psionic/distortion:
		1	T_DISTORTION_BOLT	Distortion Bolt
		2	T_DISTORTION_WAVE	Distortion Wave
Tree psionic/distortion rejected
[applyRandomClass] Attempting to add tree psionic/feedback to boss
 * Random boss forbade talent because of level	Amplification	T_AMPLIFICATION	7
 * Random boss forbade talent because of level	Conversion	T_CONVERSION	7
 Talent choices for psionic/feedback:
		1	T_BIOFEEDBACK	Biofeedback
		2	T_RESONANCE_FIELD	Resonance Field
Tree psionic/feedback rejected
[applyRandomClass] Attempting to add tree psionic/nightmare to boss
 * Random boss forbade talent because of level	Nightmare	T_NIGHTMARE	7
 * Random boss forbade talent because of level	Inner Demons	T_INNER_DEMONS	7
 * Random boss forbade talent because of level	Waking Nightmare	T_WAKING_NIGHTMARE	7
 * Random boss forbade talent because of level	Night Terror	T_NIGHT_TERROR	7
 Talent choices for psionic/nightmare:
Tree psionic/nightmare rejected
 ** Finished adding	0	of	1	primary class trees
 ** Finished adding	2	of	2	secondary class trees
	 * 	psionic/psychic-assault
	 * 	psionic/slumber
Loading entities file from file	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	7	egos =	1	gr egos =	0	rand themes = 	3	points = 	9	nb_powers = 	4
 * using themes	acid,fire,dark
 * forbid power sources:	arcane,technique
Creating randart Issiroddasus the Infernobliss(crackling elm vilestaff) with fire
 ** selected ego	 of illumination	(normal)	nature
 * adding power: generic resist fire(1 points), 5 remaining
 * adding power: stave inc damage acid(1 points), 4 remaining
 * adding power: stave inc damage fire(1 points), 3 remaining
 * adding power: generic resist darkness(2 points), 2 remaining
 * adding bias power: stave inc damage acid(1.5 points), 5 remaining
 * adding bias power: stave inc damage acid(1.8 points), 3.5 remaining
 * adding bias power: stave inc damage acid(2.16 points), 1.7 remaining
[ActorObjectUse] useObjectEnable: 	Issiroddasus the Infernobliss	by	Voruba the poison ivy	inven/slot	1	nil
[ActorObjectUse] Object	Issiroddasus the Infernobliss	7672	is ineligible for talent interface
[resolveObject] CREATE FOR	7830	Voruba the poison ivy	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19e05220, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	62.697799989767	95.5
[resolveObject] CREATED OBJECT:	7831	mindwoven linen robe of the mountain (#RESIST#)	tries left:	4
[resolveObject]	7831	mindwoven linen robe of the mountain (#RESIST#)	added to inventory	BODY
[resolveObject] CREATE FOR	7830	Voruba the poison ivy	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19ddd920, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	28.666897959813	50.5
[resolveObject] CREATED OBJECT:	7837	wrathful mossy mindstar	tries left:	4
fight: 	wrathful mossy mindstar	mindwoven linen robe of the mountain (#RESIST#)	::	nil	MAINHAND
[resolveObject]	7837	wrathful mossy mindstar	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7830	Voruba the poison ivy	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19dddb08, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	78.011838247187	95.5
[resolveObject] CREATED OBJECT:	7841	blooming mossy mindstar of balance	tries left:	4
fight: 	blooming mossy mindstar of balance	wrathful mossy mindstar	::	nil	OFFHAND
fight: 	blooming mossy mindstar of balance	mindwoven linen robe of the mountain (#RESIST#)	::	nil	OFFHAND
[resolveObject]	7841	blooming mossy mindstar of balance	added to inventory	OFFHAND
Spawning 	Voruba the poison ivy	 near 	clearing	clearing	 at 	62	11
[Actor:move]	7830	Voruba the poison ivy	(forced) move from	nil	nil	to	62	11
Added unique	mod.class.NPC/Voruba the poison ivy	::	1
[Actor:wearAllInventory]	7830	Voruba the poison ivy	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	7830	Voruba the poison ivy
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SLEEP	level	3	range:	7	radius:	2	effective:	8.3333333333333
   #- checking tactical table for talent	T_MIND_SEAR	level	3	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_CONSTRICT	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SLUMBER	level	1	range:	7	radius:	0	effective:	7
[MIND CRIT %]	11.8
[resolveObject] CREATE FOR	7847	thought-forged warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x16c53e80, not_properties=table: 0x16e39398, type="weapon", autoreq=true, subtype="battleaxe"}
[TOME ENTITY FILTER] selected Ego	47.341068210276	65.5
[resolveObject] CREATED OBJECT:	7848	iron battleaxe of erosion	tries left:	4
[resolveObject]	7848	iron battleaxe of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7847	thought-forged warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x17a771f0, not_properties=table: 0x17a77190, type="armor", autoreq=true, subtype="heavy"}
[TOME ENTITY FILTER] selected Ego	60.353997346562	65.5
[resolveObject] CREATED OBJECT:	7852	impenetrable iron mail armour	tries left:	4
fight: 	impenetrable iron mail armour	iron battleaxe of erosion	::	OFFHAND	BODY
[resolveObject]	7852	impenetrable iron mail armour	added to inventory	BODY
[resolveObject] CREATE FOR	7847	thought-forged warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x174b2050, not_properties=table: 0x19be7d48, type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Ego	20.745640497945	65.5
[resolveObject] CREATED OBJECT:	7856	polar rough leather gloves	tries left:	4
fight: 	polar rough leather gloves	iron battleaxe of erosion	::	OFFHAND	HANDS
fight: 	polar rough leather gloves	impenetrable iron mail armour	::	nil	HANDS
[resolveObject]	7856	polar rough leather gloves	added to inventory	HANDS
[resolveObject] CREATE FOR	7847	thought-forged warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x17139920, not_properties=table: 0x16f663c8, type="armor", autoreq=true, subtype="feet"}
[TOME ENTITY FILTER] selected Double Ego	1.4108359910107	20.5
[resolveObject] CREATED OBJECT:	7860	miner's pair of iron boots of tirelessness	tries left:	4
fight: 	miner's pair of iron boots of tirelessness	iron battleaxe of erosion	::	OFFHAND	FEET
fight: 	miner's pair of iron boots of tirelessness	impenetrable iron mail armour	::	nil	FEET
fight: 	miner's pair of iron boots of tirelessness	polar rough leather gloves	::	nil	FEET
[resolveObject]	7860	miner's pair of iron boots of tirelessness	added to inventory	FEET
[Actor:move]	7847	thought-forged warrior	(forced) move from	nil	nil	to	61	11
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Beluthra the giant venus flytrap	7	level	1	classes
  * class	Mindslayer	 rejected due to power source
  * class	Corruptor	 rejected due to power source
  * class	Arcane Blade	 rejected due to power source
  * class	Archer	 rejected due to power source
  * class	Wyrmic	 rejected due to power source
  * class	Brawler	 rejected due to power source
[applyRandomClass]	7866	Beluthra the giant venus flytrap	Adding class	Summoner	Wilder
   power types: not_power_source =	technique,arcane	power_source =	nature
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree wild-gift/call to boss
 * Random boss forbade talent because talent not allowed on random bosses	Meditation	T_MEDITATION	7
 * Random boss forbade talent because talent not allowed on random bosses	Earth's Eyes	T_EARTH_S_EYES	7
 * Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	7
 Talent choices for wild-gift/call:
		1	T_NATURE_TOUCH	Nature's Touch
Adding secondary tree wild-gift/call to boss with 1 talents
1	 * talent:	T_NATURE_TOUCH	1
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	7
 * Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	7
 Talent choices for technique/combat-techniques-active:
		1	T_RUSH	Rush
		2	T_PRECISE_STRIKES	Precise Strikes
Adding secondary tree technique/combat-techniques-active to boss with 2 talents
2	 * talent:	T_RUSH	1
2	 * talent:	T_PRECISE_STRIKES	1
[applyRandomClass] Attempting to add tree wild-gift/harmony to boss
 * Random boss forbade talent because of level	One with Nature	T_ONE_WITH_NATURE	7
 * Random boss forbade talent because of level	Healing Nexus	T_HEALING_NEXUS	7
 Talent choices for wild-gift/harmony:
		1	T_WATERS_OF_LIFE	Waters of Life
		2	T_ELEMENTAL_HARMONY	Elemental Harmony
Tree wild-gift/harmony rejected
[applyRandomClass] Attempting to add tree wild-gift/summon-distance to boss
 * Random boss forbade talent because of level	Rimebark	T_RIMEBARK	7
 * Random boss forbade talent because of level	Fire Drake	T_FIRE_DRAKE	7
 Talent choices for wild-gift/summon-distance:
		1	T_RITCH_FLAMESPITTER	Ritch Flamespitter
		2	T_HYDRA	Hydra
Tree wild-gift/summon-distance rejected
[applyRandomClass] Attempting to add tree wild-gift/summon-utility to boss
 * Random boss forbade talent because of level	Frantic Summoning	T_FRANTIC_SUMMONING	7
 * Random boss forbade talent because of level	Pheromones	T_SUMMON_CONTROL	7
 Talent choices for wild-gift/summon-utility:
		1	T_TURTLE	Turtle
		2	T_SPIDER	Spider
Tree wild-gift/summon-utility rejected
[applyRandomClass] Attempting to add tree wild-gift/summon-melee to boss
 * Random boss forbade talent because of level	Minotaur	T_MINOTAUR	7
 * Random boss forbade talent because of level	Stone Golem	T_STONE_GOLEM	7
 Talent choices for wild-gift/summon-melee:
		1	T_WAR_HOUND	War Hound
		2	T_JELLY	Jelly
Tree wild-gift/summon-melee rejected
[applyRandomClass] Attempting to add tree wild-gift/mindstar-mastery to boss
 * Random boss forbade talent because of level	Leaves Tide	T_LEAVES_TIDE	7
 * Random boss forbade talent because of level	Nature's Equilibrium	T_NATURE_S_EQUILIBRIUM	7
 Talent choices for wild-gift/mindstar-mastery:
		1	T_PSIBLADES	Psiblades
		2	T_THORN_GRAB	Thorn Grab
Tree wild-gift/mindstar-mastery rejected
[applyRandomClass] Attempting to add tree wild-gift/summon-advanced to boss
 * Random boss forbade talent because of level	Master Summoner	T_MASTER_SUMMONER	7
 * Random boss forbade talent because of level	Grand Arrival	T_GRAND_ARRIVAL	7
 * Random boss forbade talent because of level	Nature's Cycle	T_NATURE_CYCLE	7
 * Random boss forbade talent because of level	Wild Summon	T_WILD_SUMMON	7
 Talent choices for wild-gift/summon-advanced:
Tree wild-gift/summon-advanced rejected
[applyRandomClass] Attempting to add tree wild-gift/summon-augmentation to boss
 * Random boss forbade talent because talent not allowed on random bosses	Detonate	T_DETONATE	7
 * Random boss forbade talent because of level	Resilience	T_RESILIENCE	7
 * Random boss forbade talent because talent not allowed on random bosses	Phase Summon	T_PHASE_SUMMON	7
 Talent choices for wild-gift/summon-augmentation:
		1	T_RAGE	Rage
Tree wild-gift/summon-augmentation rejected
 ** Finished adding	0	of	1	primary class trees
 ** Finished adding	2	of	2	secondary class trees
	 * 	wild-gift/call
	 * 	technique/combat-techniques-active
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	7	egos =	1	gr egos =	0	rand themes = 	3	points = 	10	nb_powers = 	5
 * using themes	physical,light,misc
 * forbid power sources:	arcane,technique
Creating randart Mayuba(humming rough leather belt) with no themename
 ** selected ego	 of life	(normal)	nature
 * adding power: generic phys dam(1 points), 5 remaining
 * adding power: generic infravision radius(1 points), 4 remaining
 * adding power: generic def(1 points), 3 remaining
 * adding power: generic infravision radius(1 points), 2 remaining
 * adding power: generic stat con(1 points), 1 remaining
 * adding bias power: generic infravision radius(1.5 points), 5 remaining
 * adding bias power: generic infravision radius(1.5 points), 3.5 remaining
Removing power from bias list , 	generic infravision radius
[resolveObject] CREATE FOR	8000	Beluthra the giant venus flytrap	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x183c0ca0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	41.802155242372	50.5
[resolveObject] CREATED OBJECT:	8001	epiphanous mossy mindstar	tries left:	4
[resolveObject]	8001	epiphanous mossy mindstar	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8000	Beluthra the giant venus flytrap	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1772c3f0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	14.216488369791	25.5
[resolveObject] CREATED OBJECT:	8005	creative mossy mindstar of sand	tries left:	4
fight: 	creative mossy mindstar of sand	epiphanous mossy mindstar	::	nil	OFFHAND
[resolveObject]	8005	creative mossy mindstar of sand	added to inventory	OFFHAND
[resolveObject] CREATE FOR	8000	Beluthra the giant venus flytrap	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x18573940, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	37.529200097902	50.5
[resolveObject] CREATED OBJECT:	8011	enlightening rough leather armour	tries left:	4
fight: 	enlightening rough leather armour	epiphanous mossy mindstar	::	nil	BODY
fight: 	enlightening rough leather armour	creative mossy mindstar of sand	::	nil	BODY
[resolveObject]	8011	enlightening rough leather armour	added to inventory	BODY
[Actor:move]	8000	Beluthra the giant venus flytrap	(forced) move from	nil	nil	to	12	7
Added unique	mod.class.NPC/Beluthra the giant venus flytrap	::	1
[Actor:wearAllInventory]	8000	Beluthra the giant venus flytrap	wearing main inventory
fight: 	Mayuba	epiphanous mossy mindstar	::	nil	BELT
fight: 	Mayuba	creative mossy mindstar of sand	::	nil	BELT
fight: 	Mayuba	enlightening rough leather armour	::	nil	BELT
[Actor:wearAllInventory]	Beluthra the giant venus flytrap	8000	7868	Mayuba	WORN IN	BELT	1
running talented_ai_tactic resolver on_added_to_level function for	8000	Beluthra the giant venus flytrap
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RITCH_FLAMESPITTER	level	3	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_WAR_HOUND	level	3	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_CONSTRICT	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_NATURE_TOUCH	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SPIT_POISON	level	1	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_RUSH	level	1	range:	6	radius:	0	effective:	6
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	8015	forest troll	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	88.96671272441	103.5
[resolveObject] CREATED OBJECT:	8016	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	8016	gold pieces
Spawning 	forest troll	 near 	clearing	clearing	 at 	5	7
[Actor:move]	8015	forest troll	(forced) move from	nil	nil	to	5	7
[Actor:wearAllInventory]	8015	forest troll	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Emelylrata the green worm mass	7	level	1	classes
  * class	Reaver	 rejected due to power source
[applyRandomClass]	8017	Emelylrata the green worm mass	Adding class	Marauder	Rogue
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree cunning/poisons to boss
 * Random boss forbade talent because of level	Vile Poisons	T_VILE_POISONS	7
 * Random boss forbade talent because of level	Venomous Strike	T_VENOMOUS_STRIKE	7
 Talent choices for cunning/poisons:
		1	T_APPLY_POISON	Apply Poison
		2	T_TOXIC_DEATH	Toxic Death
Adding secondary tree cunning/poisons to boss with 1 talents
1	 * talent:	T_APPLY_POISON	1
[applyRandomClass] Attempting to add tree technique/dualweapon-attack to boss
 * Random boss forbade talent because of level	Heartseeker	T_HEARTSEEKER	7
 * Random boss forbade talent because of level	Whirlwind	T_WHIRLWIND	7
 Talent choices for technique/dualweapon-attack:
		1	T_DUAL_STRIKE	Dual Strike
		2	T_FLURRY	Flurry
Adding secondary tree technique/dualweapon-attack to boss with 2 talents
2	 * talent:	T_DUAL_STRIKE	1
2	 * talent:	T_FLURRY	1
[applyRandomClass] Attempting to add tree technique/thuggery to boss
 * Random boss forbade talent because of level	Vicious Strikes	T_VICIOUS_STRIKES	7
 * Random boss forbade talent because of level	Total Thuggery	T_TOTAL_THUGGERY	7
 Talent choices for technique/thuggery:
		1	T_SKULLCRACKER	Skullcracker
		2	T_RIOT-BORN	Riot-born
Tree technique/thuggery rejected
[applyRandomClass] Attempting to add tree cunning/tactical to boss
 * Random boss forbade talent because of level	Set Up	T_SET_UP	7
 * Random boss forbade talent because of level	Exploit Weakness	T_EXPLOIT_WEAKNESS	7
 Talent choices for cunning/tactical:
		1	T_TACTICAL_EXPERT	Tactical Expert
		2	T_COUNTER_ATTACK	Counter Attack
Tree cunning/tactical rejected
[applyRandomClass] Attempting to add tree technique/conditioning to boss
 * Random boss forbade talent because of level	Daunting Presence	T_DAUNTING_PRESENCE	7
 * Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	7
 Talent choices for technique/conditioning:
		1	T_VITALITY	Vitality
		2	T_UNFLINCHING_RESOLVE	Unflinching Resolve
Tree technique/conditioning rejected
[applyRandomClass] Attempting to add tree technique/mobility to boss
 * Random boss forbade talent because of level	Tumble	T_TUMBLE	7
 * Random boss forbade talent because of level	Trained Reactions	T_TRAINED_REACTIONS	7
 Talent choices for technique/mobility:
		1	T_DISENGAGE	Disengage
		2	T_EVASION	Evasion
Tree technique/mobility rejected
[applyRandomClass] Attempting to add tree technique/bloodthirst to boss
 * Random boss forbade talent because of level	Mortal Terror	T_MORTAL_TERROR	7
 * Random boss forbade talent because of level	Bloodbath	T_BLOODBATH	7
 * Random boss forbade talent because of level	Bloody Butcher	T_BLOODY_BUTCHER	7
 * Random boss forbade talent because of level	Unstoppable	T_UNSTOPPABLE	7
 Talent choices for technique/bloodthirst:
Tree technique/bloodthirst rejected
[applyRandomClass] Attempting to add tree technique/throwing-knives to boss
 * Random boss forbade talent because of level	Precise Aim	T_PRECISE_AIM	7
 * Random boss forbade talent because of level	Quickdraw	T_QUICKDRAW	7
 Talent choices for technique/throwing-knives:
		1	T_THROWING_KNIVES	Throwing Knives
		2	T_FAN_OF_KNIVES	Fan of Knives
Tree technique/throwing-knives rejected
[applyRandomClass] Attempting to add tree technique/combat-techniques-passive to boss
 * Random boss forbade talent because of level	Spell Shield	T_SPELL_SHIELD	7
 * Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	7
 Talent choices for technique/combat-techniques-passive:
		1	T_QUICK_RECOVERY	Quick Recovery
		2	T_FAST_METABOLISM	Fast Metabolism
Tree technique/combat-techniques-passive rejected
[applyRandomClass] Attempting to add tree technique/battle-tactics to boss
 * Random boss forbade talent because of level	Greater Weapon Focus	T_GREATER_WEAPON_FOCUS	7
 * Random boss forbade talent because of level	Step Up	T_STEP_UP	7
 * Random boss forbade talent because of level	Bleeding Edge	T_BLEEDING_EDGE	7
 * Random boss forbade talent because of level	True Grit	T_TRUE_GRIT	7
 Talent choices for technique/battle-tactics:
Tree technique/battle-tactics rejected
[applyRandomClass] Attempting to add tree cunning/dirty to boss
 * Random boss forbade talent because talent not allowed on random bosses	Dirty Fighting	T_DIRTY_FIGHTING	7
 * Random boss forbade talent because of level	Blinding Powder	T_BLINDING_POWDER	7
 * Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	7
 Talent choices for cunning/dirty:
		1	T_BACKSTAB	Backstab
Tree cunning/dirty rejected
[applyRandomClass] Attempting to add tree technique/duelist to boss
 * Random boss forbade talent because of level	Feint	T_FEINT	7
 * Random boss forbade talent because of level	Lunge	T_LUNGE	7
 Talent choices for technique/duelist:
		1	T_DUAL_WEAPON_MASTERY	Dual Weapon Mastery
		2	T_TEMPO	Tempo
Tree technique/duelist rejected
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	7
 * Random boss forbade talent because of random boss rarity random chance	Blinding Speed	T_BLINDING_SPEED	7
 Talent choices for technique/combat-techniques-active:
		1	T_RUSH	Rush
		2	T_PRECISE_STRIKES	Precise Strikes
Tree technique/combat-techniques-active rejected
 ** Finished adding	0	of	1	primary class trees
 ** Finished adding	2	of	2	secondary class trees
	 * 	cunning/poisons
	 * 	technique/dualweapon-attack
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	7	egos =	1	gr egos =	0	rand themes = 	3	points = 	7	nb_powers = 	5
 * using themes	lightning,fire,mind
 * forbid power sources:	technique_ranged,arcane
Creating randart Camokath the Sunward(humming torque) with fire
 ** selected ego	quick 	(normal)	nil
 * adding power: generic inc damage fire(1 points), 4 remaining
 * adding power: generic mind expose melee(2 points), 3 remaining
 * adding power: generic resists pen mind(1 points), 1 remaining
 * adding bias power: generic fire retribution(1 points), 4 remaining
 * adding bias power: generic resists pen lightning(1 points), 3 remaining
 * adding bias power: generic inc damage fire(1.5 points), 2 remaining
[ActorObjectUse] useObjectEnable: 	Camokath the Sunward	by	Emelylrata the green worm mass	inven/slot	1	nil
[ActorObjectUse] Object	Camokath the Sunward	8024	is ineligible for talent interface
[resolveObject] CREATE FOR	8158	Emelylrata the green worm mass	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x17ff06a0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	2.2904159805715	10.5
[resolveObject] CREATED OBJECT:	8159	truestriking iron dagger of projection	tries left:	4
[resolveObject]	8159	truestriking iron dagger of projection	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8158	Emelylrata the green worm mass	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x181b2970, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	18.906281486947	25.5
[resolveObject] CREATED OBJECT:	8165	quick dwarven-steel dagger of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	5
fight: 	quick dwarven-steel dagger of massacre	truestriking iron dagger of projection	::	nil	OFFHAND
[resolveObject]	8165	quick dwarven-steel dagger of massacre	added to inventory	OFFHAND
[resolveObject] CREATE FOR	8158	Emelylrata the green worm mass	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x17a62518, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	101.60947197876	105.5
[resolveObject] CREATED OBJECT:	8171	rough leather armour of fire resistance	tries left:	4
fight: 	rough leather armour of fire resistance	truestriking iron dagger of projection	::	nil	BODY
fight: 	rough leather armour of fire resistance	quick dwarven-steel dagger of massacre	::	nil	BODY
[resolveObject]	8171	rough leather armour of fire resistance	added to inventory	BODY
[resolveObject] CREATE FOR	8158	Emelylrata the green worm mass	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x178bb488, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	67.92649754787	95.5
[resolveObject] CREATED OBJECT:	8175	miner's iron helm of strength (#STATBONUS#)	tries left:	4
fight: 	miner's iron helm of strength (#STATBONUS#)	truestriking iron dagger of projection	::	nil	HEAD
fight: 	miner's iron helm of strength (#STATBONUS#)	quick dwarven-steel dagger of massacre	::	nil	HEAD
fight: 	miner's iron helm of strength (#STATBONUS#)	rough leather armour of fire resistance	::	nil	HEAD
[resolveObject]	8175	miner's iron helm of strength (#STATBONUS#)	added to inventory	HEAD
Spawning 	Emelylrata the green worm mass	 near 	clearing	clearing	 at 	2	12
[Actor:move]	8158	Emelylrata the green worm mass	(forced) move from	nil	nil	to	2	12
Added unique	mod.class.NPC/Emelylrata the green worm mass	::	1
[Actor:wearAllInventory]	8158	Emelylrata the green worm mass	wearing main inventory
[ActorObjectUse] useObjectDisable: 	Camokath the Sunward	inven/slot	1	1	tid	nil
fight: 	Camokath the Sunward	truestriking iron dagger of projection	::	nil	TOOL
fight: 	Camokath the Sunward	quick dwarven-steel dagger of massacre	::	nil	TOOL
fight: 	Camokath the Sunward	rough leather armour of fire resistance	::	nil	TOOL
fight: 	Camokath the Sunward	miner's iron helm of strength (#STATBONUS#)	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	Camokath the Sunward	by	Emelylrata the green worm mass	inven/slot	table: 0x17fa6c58	nil
[Actor:wearAllInventory]	Emelylrata the green worm mass	8158	8024	Camokath the Sunward	WORN IN	TOOL	1
running talented_ai_tactic resolver on_added_to_level function for	8158	Emelylrata the green worm mass
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MULTIPLY	level	1	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SKULLCRACKER	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CRAWL_ACID	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FLURRY	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_APPLY_POISON	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	3	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	8181	forest troll	(forced) move from	nil	nil	to	62	30
Random elite generating
[createRandomBoss] Creating random boss 	Islildawyn the cave troll	7	level	1	classes
[applyRandomClass]	8182	Islildawyn the cave troll	Adding class	Alchemist	Mage
   power types: not_power_source =	antimagic	power_source =	arcane
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree spell/stone-alchemy to boss
 * Random boss forbade talent because talent not allowed on random bosses	Extract Gems	T_EXTRACT_GEMS	7
 * Random boss forbade talent because talent not allowed on random bosses	Imbue Item	T_IMBUE_ITEM	7
 * Random boss forbade talent because talent not allowed on random bosses	Gem Portal	T_GEM_PORTAL	7
 * Random boss forbade talent because of level	Stone Touch	T_STONE_TOUCH	7
 Talent choices for spell/stone-alchemy:
Tree spell/stone-alchemy rejected
[applyRandomClass] Attempting to add tree spell/frost-alchemy to boss
 * Random boss forbade talent because of level	Flash Freeze	T_FLASH_FREEZE	7
 * Random boss forbade talent because of level	Ice Core	T_BODY_OF_ICE	7
 Talent choices for spell/frost-alchemy:
		1	T_FROST_INFUSION	Frost Infusion
		2	T_ICE_ARMOUR	Ice Armour
Adding secondary tree spell/frost-alchemy to boss with 1 talents
1	 * talent:	T_FROST_INFUSION	1
[applyRandomClass] Attempting to add tree spell/acid-alchemy to boss
 * Random boss forbade talent because of level	Caustic Mire	T_CAUSTIC_MIRE	7
 * Random boss forbade talent because of level	Dissolving Acid	T_DISSOLVING_ACID	7
 Talent choices for spell/acid-alchemy:
		1	T_ACID_INFUSION	Acid Infusion
		2	T_CAUSTIC_GOLEM	Caustic Golem
Adding secondary tree spell/acid-alchemy to boss with 1 talents
2	 * talent:	T_ACID_INFUSION	1
[applyRandomClass] Attempting to add tree spell/fire-alchemy to boss
 * Random boss forbade talent because of level	Fire Storm	T_FIRE_STORM	7
 * Random boss forbade talent because of level	Body of Fire	T_BODY_OF_FIRE	7
 Talent choices for spell/fire-alchemy:
		1	T_FIRE_INFUSION	Flame Infusion
		2	T_SMOKE_BOMB	Smoke Bomb
Tree spell/fire-alchemy rejected
[applyRandomClass] Attempting to add tree spell/energy-alchemy to boss
 * Random boss forbade talent because of level	Lightning Infusion	T_LIGHTNING_INFUSION	7
 * Random boss forbade talent because of level	Dynamic Recharge	T_DYNAMIC_RECHARGE	7
 * Random boss forbade talent because of level	Thunderclap	T_THUNDERCLAP	7
 * Random boss forbade talent because of level	Living Lightning	T_LIVING_LIGHTNING	7
 Talent choices for spell/energy-alchemy:
Tree spell/energy-alchemy rejected
[applyRandomClass] Attempting to add tree spell/staff-combat to boss
 * Random boss forbade talent because of level	Defensive Posture	T_DEFENSIVE_POSTURE	7
 * Random boss forbade talent because of level	Blunt Thrust	T_BLUNT_THRUST	7
 Talent choices for spell/staff-combat:
		1	T_CHANNEL_STAFF	Channel Staff
		2	T_STAFF_MASTERY	Staff Mastery
Tree spell/staff-combat rejected
[applyRandomClass] Attempting to add tree spell/golemancy to boss
 * Random boss forbade talent because talent not allowed on random bosses	Invoke Golem	T_INVOKE_GOLEM	7
 * Random boss forbade talent because of level	Golem Portal	T_GOLEM_PORTAL	7
 Talent choices for spell/golemancy:
		1	T_GOLEM_POWER	Golem Power
		2	T_GOLEM_RESILIENCE	Golem Resilience
Tree spell/golemancy rejected
[applyRandomClass] Attempting to add tree spell/advanced-golemancy to boss
 * Random boss forbade talent because of level	Life Tap	T_GOLEMANCY_LIFE_TAP	7
 * Random boss forbade talent because of level	Gem Golem	T_GEM_GOLEM	7
 * Random boss forbade talent because of level	Supercharge Golem	T_SUPERCHARGE_GOLEM	7
 * Random boss forbade talent because of level	Runic Golem	T_RUNIC_GOLEM	7
 Talent choices for spell/advanced-golemancy:
Tree spell/advanced-golemancy rejected
[applyRandomClass] Attempting to add tree spell/explosives to boss
 * Random boss forbade talent because of level	Explosion Expert	T_EXPLOSION_EXPERT	7
 * Random boss forbade talent because of level	Shockwave Bomb	T_SHOCKWAVE_BOMB	7
 Talent choices for spell/explosives:
		1	T_THROW_BOMB	Throw Bomb
		2	T_ALCHEMIST_PROTECTION	Alchemist Protection
Tree spell/explosives rejected
 ** Finished adding	0	of	1	primary class trees
 ** Finished adding	2	of	2	secondary class trees
	 * 	spell/frost-alchemy
	 * 	spell/acid-alchemy
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	7	egos =	1	gr egos =	0	rand themes = 	3	points = 	8	nb_powers = 	5
 * using themes	acid,temporal,defense
 * forbid power sources:	antimagic
Creating randart %s 'Betureba'(humming iron battleaxe) with no themename
 ** selected ego	hateful 	(normal)	psionic
 * adding power: generic immune silence(2 points), 4 remaining
 * adding power: temporal burst (crit)(1 points), 2 remaining
 * adding power: generic resist temporal(2 points), 1 remaining
 * adding bias power: generic immune blind(2 points), 4 remaining
 * adding bias power: generic resist temporal(3 points), 2 remaining
[resolveObject] CREATE FOR	8363	Islildawyn the cave troll	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	71.085479262188	103.5
[resolveObject] CREATED OBJECT:	8364	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	8364	gold pieces
[resolveObject] CREATE FOR	8363	Islildawyn the cave troll	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x17fe5d38, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	26.274968614982	50.5
[resolveObject] CREATED OBJECT:	8365	elm vilestaff of wizardry	tries left:	4
[resolveObject]	8365	elm vilestaff of wizardry	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8363	Islildawyn the cave troll	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1855ddb8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	87.591242487214	95.5
[resolveObject] CREATED OBJECT:	8369	spellwoven linen robe of light (#RESIST#)	tries left:	4
fight: 	spellwoven linen robe of light (#RESIST#)	elm vilestaff of wizardry	::	OFFHAND	BODY
[resolveObject]	8369	spellwoven linen robe of light (#RESIST#)	added to inventory	BODY
[resolveObject] CREATE FOR	8363	Islildawyn the cave troll	do_wear/tries:	false	2	filter:
	{type="gem"}
[TOME ENTITY FILTER] selected Ego	34.412258273203	65.5
[resolveObject] CREATED OBJECT:	8375	citrine	tries left:	1
[resolvers.inventory] created object:	8375	citrine	inventory:	nil	keep:	nil
[Identify]	citrine	true
[resolveObject] CREATE FOR	8363	Islildawyn the cave troll	do_wear/tries:	false	2	filter:
	{type="gem"}
[TOME ENTITY FILTER] selected Ego	51.908966233933	65.5
[resolveObject] CREATED OBJECT:	8376	citrine	tries left:	1
[resolvers.inventory] created object:	8376	citrine	inventory:	nil	keep:	nil
[Identify]	citrine	true
[resolveObject] CREATE FOR	8363	Islildawyn the cave troll	do_wear/tries:	false	2	filter:
	{type="gem"}
[TOME ENTITY FILTER] selected Ego	28.726705627452	65.5
[resolveObject] CREATED OBJECT:	8377	agate	tries left:	1
[resolvers.inventory] created object:	8377	agate	inventory:	nil	keep:	nil
[Identify]	agate	true
[Actor:move]	8363	Islildawyn the cave troll	(forced) move from	nil	nil	to	30	1
Added unique	mod.class.NPC/Islildawyn the cave troll	::	1
[Actor:wearAllInventory]	8363	Islildawyn the cave troll	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	8363	Islildawyn the cave troll
fight: 	alchemist agate	elm starstaff of wizardry	::	OFFHAND	QUIVER
fight: 	alchemist agate	spellwoven linen robe of light (#RESIST#)	::	nil	QUIVER
[resolveObject] CREATE FOR	8449	golem	do_wear/tries:	true	5	filter:
	{not_properties=table: 0x18379e28, id=true, type="weapon", autoreq=true, subtype="battleaxe", ego_chance=-1000}
[resolveObject] CREATED OBJECT:	8450	iron battleaxe	tries left:	4
[resolveObject]	8450	iron battleaxe	added to inventory	MAINHAND
[Identify]	iron battleaxe	true
[resolveObject] CREATE FOR	8449	golem	do_wear/tries:	true	5	filter:
	{not_properties=table: 0x181a9738, id=true, type="armor", autoreq=true, subtype="heavy", ego_chance=-1000}
[resolveObject] CREATED OBJECT:	8451	iron mail armour	tries left:	4
fight: 	iron mail armour	iron battleaxe	::	OFFHAND	BODY
[resolveObject]	8451	iron mail armour	added to inventory	BODY
[Identify]	iron mail armour	true
[Actor:move]	8449	golem (servant of Islildawyn the cave troll)	(forced) move from	nil	nil	to	29	2
   #- checking tactical table for talent	T_FIRE_INFUSION	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUN	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACID_INFUSION	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FROST_INFUSION	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHANNEL_STAFF	level	3	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_THROW_BOMB	level	3	range:	7	radius:	1	effective:	7.6666666666667
   #- checking tactical table for talent	T_KNOCKBACK	level	3	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Ce'Nosemina the copperhead snake	7	level	1	classes
  * class	Skirmisher	 rejected due to power source
  * class	Arcane Blade	 rejected due to power source
  * class	Writhing One	 rejected due to power source
[applyRandomClass]	8452	Ce'Nosemina the copperhead snake	Adding class	Marauder	Rogue
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree technique/mobility to boss
 * Random boss forbade talent because of level	Tumble	T_TUMBLE	7
 * Random boss forbade talent because of level	Trained Reactions	T_TRAINED_REACTIONS	7
 Talent choices for technique/mobility:
		1	T_DISENGAGE	Disengage
		2	T_EVASION	Evasion
Adding secondary tree technique/mobility to boss with 1 talents
1	 * talent:	T_DISENGAGE	1
[applyRandomClass] Attempting to add tree technique/combat-techniques-passive to boss
 * Random boss forbade talent because of random boss rarity random chance	Spell Shield	T_SPELL_SHIELD	7
 * Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	7
 Talent choices for technique/combat-techniques-passive:
		1	T_QUICK_RECOVERY	Quick Recovery
		2	T_FAST_METABOLISM	Fast Metabolism
Adding secondary tree technique/combat-techniques-passive to boss with 2 talents
2	 * talent:	T_QUICK_RECOVERY	1
2	 * talent:	T_FAST_METABOLISM	1
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	7
 * Random boss forbade talent because of random boss rarity random chance	Blinding Speed	T_BLINDING_SPEED	7
 Talent choices for technique/combat-techniques-active:
		1	T_RUSH	Rush
		2	T_PRECISE_STRIKES	Precise Strikes
Tree technique/combat-techniques-active rejected
[applyRandomClass] Attempting to add tree technique/conditioning to boss
 * Random boss forbade talent because of level	Daunting Presence	T_DAUNTING_PRESENCE	7
 * Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	7
 Talent choices for technique/conditioning:
		1	T_VITALITY	Vitality
		2	T_UNFLINCHING_RESOLVE	Unflinching Resolve
Tree technique/conditioning rejected
[applyRandomClass] Attempting to add tree technique/duelist to boss
 * Random boss forbade talent because of level	Feint	T_FEINT	7
 * Random boss forbade talent because of level	Lunge	T_LUNGE	7
 Talent choices for technique/duelist:
		1	T_DUAL_WEAPON_MASTERY	Dual Weapon Mastery
		2	T_TEMPO	Tempo
Tree technique/duelist rejected
[applyRandomClass] Attempting to add tree technique/battle-tactics to boss
 * Random boss forbade talent because of level	Greater Weapon Focus	T_GREATER_WEAPON_FOCUS	7
 * Random boss forbade talent because of level	Step Up	T_STEP_UP	7
 * Random boss forbade talent because of level	Bleeding Edge	T_BLEEDING_EDGE	7
 * Random boss forbade talent because of level	True Grit	T_TRUE_GRIT	7
 Talent choices for technique/battle-tactics:
Tree technique/battle-tactics rejected
[applyRandomClass] Attempting to add tree technique/thuggery to boss
 * Random boss forbade talent because of level	Vicious Strikes	T_VICIOUS_STRIKES	7
 * Random boss forbade talent because of level	Total Thuggery	T_TOTAL_THUGGERY	7
 Talent choices for technique/thuggery:
		1	T_SKULLCRACKER	Skullcracker
		2	T_RIOT-BORN	Riot-born
Tree technique/thuggery rejected
[applyRandomClass] Attempting to add tree cunning/dirty to boss
 * Random boss forbade talent because talent not allowed on random bosses	Dirty Fighting	T_DIRTY_FIGHTING	7
 * Random boss forbade talent because of level	Blinding Powder	T_BLINDING_POWDER	7
 * Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	7
 Talent choices for cunning/dirty:
		1	T_BACKSTAB	Backstab
Tree cunning/dirty rejected
[applyRandomClass] Attempting to add tree cunning/tactical to boss
 * Random boss forbade talent because of level	Set Up	T_SET_UP	7
 * Random boss forbade talent because of level	Exploit Weakness	T_EXPLOIT_WEAKNESS	7
 Talent choices for cunning/tactical:
		1	T_TACTICAL_EXPERT	Tactical Expert
		2	T_COUNTER_ATTACK	Counter Attack
Tree cunning/tactical rejected
[applyRandomClass] Attempting to add tree technique/throwing-knives to boss
 * Random boss forbade talent because of level	Precise Aim	T_PRECISE_AIM	7
 * Random boss forbade talent because of level	Quickdraw	T_QUICKDRAW	7
 Talent choices for technique/throwing-knives:
		1	T_THROWING_KNIVES	Throwing Knives
		2	T_FAN_OF_KNIVES	Fan of Knives
Tree technique/throwing-knives rejected
[applyRandomClass] Attempting to add tree cunning/poisons to boss
 * Random boss forbade talent because of level	Vile Poisons	T_VILE_POISONS	7
 * Random boss forbade talent because of level	Venomous Strike	T_VENOMOUS_STRIKE	7
 Talent choices for cunning/poisons:
		1	T_APPLY_POISON	Apply Poison
		2	T_TOXIC_DEATH	Toxic Death
Tree cunning/poisons rejected
[applyRandomClass] Attempting to add tree technique/bloodthirst to boss
 * Random boss forbade talent because of level	Mortal Terror	T_MORTAL_TERROR	7
 * Random boss forbade talent because of level	Bloodbath	T_BLOODBATH	7
 * Random boss forbade talent because of level	Bloody Butcher	T_BLOODY_BUTCHER	7
 * Random boss forbade talent because of level	Unstoppable	T_UNSTOPPABLE	7
 Talent choices for technique/bloodthirst:
Tree technique/bloodthirst rejected
[applyRandomClass] Attempting to add tree technique/dualweapon-attack to boss
 * Random boss forbade talent because of level	Heartseeker	T_HEARTSEEKER	7
 * Random boss forbade talent because of level	Whirlwind	T_WHIRLWIND	7
 Talent choices for technique/dualweapon-attack:
		1	T_DUAL_STRIKE	Dual Strike
		2	T_FLURRY	Flurry
Tree technique/dualweapon-attack rejected
 ** Finished adding	0	of	1	primary class trees
 ** Finished adding	2	of	2	secondary class trees
	 * 	technique/mobility
	 * 	technique/combat-techniques-passive
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	7	egos =	1	gr egos =	0	rand themes = 	3	points = 	10	nb_powers = 	5
 * using themes	antimagic,light,nature
 * forbid power sources:	arcane,technique_ranged
Creating randart Glitterspar(flawless iron waraxe) with light
 ** selected ego	 of massacre	(normal)	technique
 * adding power: generic resist temporal(2 points), 5 remaining
 * adding power: generic resist lightning(1 points), 3 remaining
 * adding power: generic light retribution(1 points), 2 remaining
 * adding power: generic resist cold(1 points), 1 remaining
 * adding bias power: generic light retribution(1.5 points), 5 remaining
 * adding bias power: generic resist cold(1.5 points), 3.5 remaining
 * adding bias power: generic light retribution(1.8 points), 2 remaining
[resolveObject] CREATE FOR	8633	Ce'Nosemina the copperhead snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x190b8db8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	75.877721547121	95.5
[resolveObject] CREATED OBJECT:	8634	hateful iron dagger of massacre	tries left:	4
[resolveObject]	8634	hateful iron dagger of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8633	Ce'Nosemina the copperhead snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x181afca0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	75.058547749547	95.5
[resolveObject] CREATED OBJECT:	8640	balanced iron dagger of massacre	tries left:	4
fight: 	balanced iron dagger of massacre	hateful iron dagger of massacre	::	nil	OFFHAND
[resolveObject]	8640	balanced iron dagger of massacre	added to inventory	OFFHAND
[resolveObject] CREATE FOR	8633	Ce'Nosemina the copperhead snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x180d4f30, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	95.100053424155	95.5
[resolveObject] CREATED OBJECT:	8646	cleansing rough leather armour of fire resistance	tries left:	4
fight: 	cleansing rough leather armour of fire resistance	hateful iron dagger of massacre	::	nil	BODY
fight: 	cleansing rough leather armour of fire resistance	balanced iron dagger of massacre	::	nil	BODY
[resolveObject]	8646	cleansing rough leather armour of fire resistance	added to inventory	BODY
[resolveObject] CREATE FOR	8633	Ce'Nosemina the copperhead snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x180d4fb8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	40.226144080336	50.5
[resolveObject] CREATED OBJECT:	8652	linen wizard hat of madness	tries left:	4
fight: 	linen wizard hat of madness	hateful iron dagger of massacre	::	nil	HEAD
fight: 	linen wizard hat of madness	balanced iron dagger of massacre	::	nil	HEAD
fight: 	linen wizard hat of madness	cleansing rough leather armour of fire resistance	::	nil	HEAD
[ActorObjectUse] useObjectEnable: 	linen wizard hat of madness	by	Ce'Nosemina the copperhead snake	inven/slot	table: 0x19bed800	nil
[resolveObject]	8652	linen wizard hat of madness	added to inventory	HEAD
Spawning 	Ce'Nosemina the copperhead snake	 near 	clearing	clearing	 at 	1	9
[Actor:move]	8633	Ce'Nosemina the copperhead snake	(forced) move from	nil	nil	to	1	9
Added unique	mod.class.NPC/Ce'Nosemina the copperhead snake	::	1
[Actor:wearAllInventory]	8633	Ce'Nosemina the copperhead snake	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	8633	Ce'Nosemina the copperhead snake
   #- checking tactical table for talent	T_BITE_POISON	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISENGAGE	level	1	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_SKULLCRACKER	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	4	range:	5	radius:	0	effective:	5
   #- checking tactical table for talent	T_DUAL_STRIKE	level	3	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	8656	green worm mass	(forced) move from	nil	nil	to	19	18
[resolveObject] CREATE FOR	8657	Shax the Slimy	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="greatmaul"}
[TOME ENTITY FILTER] selected Ego	61.481312990068	65.5
[resolveObject] CREATED OBJECT:	8659	arcing iron greatmaul	tries left:	4
[resolveObject]	8659	arcing iron greatmaul	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8657	Shax the Slimy	do_wear/tries:	true	5	filter:
	{type="tool", random_art_replace=table: 0x182959d0, autoreq=true, subtype="misc", defined="LUCKY_FOOT"}
[resolveObject] CREATED OBJECT:	8663	Prox's Lucky Halfling Foot	tries left:	4
fight: 	Prox's Lucky Halfling Foot	arcing iron greatmaul	::	OFFHAND	TOOL
[ActorObjectUse] useObjectEnable: 	Prox's Lucky Halfling Foot	by	Shax the Slimy	inven/slot	table: 0x1784ecd0	nil
[resolveObject]	8663	Prox's Lucky Halfling Foot	added to inventory	TOOL
Added unique	mod.class.Object/Prox's Lucky Halfling Foot	::	1
[resolveObject] CREATE FOR	8657	Shax the Slimy	do_wear/tries:	nil	2	filter:
	{unique=true, not_properties=table: 0x19d2d430}
[resolveObject] CREATED OBJECT:	8664	Kor's Fall	tries left:	1
[resolveObject] adding to main inventory:	8664	Kor's Fall
[ActorObjectUse] useObjectEnable: 	Kor's Fall	by	Shax the Slimy	inven/slot	1	nil
[ActorObjectUse] Object	Kor's Fall	8664	is ineligible for talent interface
Added unique	mod.class.Object/Kor's Fall	::	1
[resolveObject] CREATE FOR	8657	Shax the Slimy	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	59.23884056584	98
[resolveObject] CREATED OBJECT:	8665	elm magestaff of fate	tries left:	1
[resolveObject] adding to main inventory:	8665	elm magestaff of fate
[resolveObject] CREATE FOR	8657	Shax the Slimy	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	42.777106180968	53
[resolveObject] CREATED OBJECT:	8669	restful rough leather gloves of dexterity (#STATBONUS#)	tries left:	1
[resolveObject] adding to main inventory:	8669	restful rough leather gloves of dexterity (#STATBONUS#)
[resolveObject] CREATE FOR	8657	Shax the Slimy	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	49.528501944041	53
[resolveObject] CREATED OBJECT:	8675	flaming iron shield of mind resistance (#RESIST#)	tries left:	1
[resolveObject] adding to main inventory:	8675	flaming iron shield of mind resistance (#RESIST#)
Selecting guardian spot	53	22	from	53	22
[Actor:move]	8657	Shax the Slimy	(forced) move from	nil	nil	to	53	22
Added unique	mod.class.NPC/Shax the Slimy	::	1
[Actor:wearAllInventory]	8657	Shax the Slimy	wearing main inventory
Guardian allocated: 	TROLL_SHAX	8657	Shax the Slimy
[TOME ENTITY FILTER] selected basic	96.606456039382	112.5
[TOME ENTITY FILTER] selected Ego	47.023555449448	65.5
	 Applying supercharged ego changes.
Spawning 	supercharged iron torque of clear mind	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected basic	101.50884646317	112.5
Spawning 	elm magestaff	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected Double Ego	0.78516854573627	20.5
[TOME ENTITY FILTER] selected Double Ego	7.076589732798	20.5
[TOME ENTITY FILTER] selected Ego	59.068795755522	65.5
[TOME ENTITY FILTER] selected Ego	34.030780463137	65.5
Spawning 	miner's pair of iron boots	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected Ego	30.480507451105	65.5
[TOME ENTITY FILTER] selected basic	98.226352154912	112.5
Wait finished, counted 3192, 1119 ticks
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
}
[3] = {
  [params] = {
  }
}
Not gone east, no backup guardian
Running on level loads	trollmire-3
[Actor:move]	3539	player	(forced) move from	64	7	to	0	21
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	player	player
Adding entity	3539	after	3539
Entering tier1 zone for escort	tier1.2	1	2
[2] = true
===	nil	nil
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
[resolveObject] CREATE FOR	8711	player, temporal explorer	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected Double Ego	10.344194304627	20.5
[resolveObject] CREATED OBJECT:	8712	surging elm magestaff of might	tries left:	4
[resolveObject]	8712	surging elm magestaff of might	added to inventory	MAINHAND
Placing portal at 	48	6
[Actor:move]	8711	player, temporal explorer	(forced) move from	nil	nil	to	1	21
[CHAT] loaded	welcome	table: 0x18281bf0
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[QUEST] given to	table: 0x16dfd400	escort-duty-trollmire-3
[LOG]	#LIGHT_GREEN#Accepted quest ''! #WHITE#(Press 'j' to see the quest log)
[onEnterLevel] Terminating player created entity 	8711	player, temporal explorer	actor
[ONLINE PROFILE] current character 	player the level 6 Krog Cursed
Updating zone name	Trollmire (3)
C Map minimap texture: 339 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	player	level	::	level-trollmire-2.teal	::	table: 0x16d83078	=>	table: 0x18af5e08	(115)
Loading savefile 	/save/player/
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
New GL Shader program 55
*p 55: Uniform: 0: 8B5E tex
*p 55: Uniform: 1: 8B51 color
*p 55: Uniform: 2: 1406 a
*p 55: Uniform: 3: 1406 amp
*p 55: Uniform: 4: 8B50 p2
*p 55: Uniform: 5: 1406 tick
*p 55: Uniform: 6: 1406 speed
table: 0x0ea52688	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0ea528c8	normal
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/player/level-trollmire-2.teal.tmp
Saved zipname /save/player/level-trollmire-2.teal.tmp
[SAVEFILE PIPE] Checking save	player	level	/save/player/level-trollmire-2.teal.tmp
Loading savefile 	/save/player/
[SAVEFILE] checked validity of type	level	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[SOUND] loading from	/data/sound/ambient/forest/wind3.ogg	:=:	sound "/data/sound/ambient/forest/wind3.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/forest/bird4.ogg	:=:	sound "/data/sound/ambient/forest/bird4.ogg" : <static>
[CHAT] selected	#LIGHT_GREEN#[Pretend to help but when it is time you will use a Ziguranth technique to make the portal fizzle. @npcname@ will be sent to Zigur to be 'dealt with' properly.]#WHITE#
Lead on; I will protect you.	function: 0x16b40480	nil
[USERCHAT] channel achievement	ReploidArmada	tome	The Arena	false	false
table: 0x0ea52688	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[LOG]	Player, temporal explorer says: 'The portal is still far away, to the east.'
[EMOTE] added	The portal is still far away, to the east.	1	21
[Actor:move]	8711	player, temporal explorer	(forced) move from	1	21	to	0	21
[Actor:move]	3539	player	(forced) move from	0	21	to	1	21
[Actor:move]	3539	player	move from	0	21	to	1	21
[use_tactical AI] === Action Selected:	8363	Islildawyn the cave troll	mana	 talent:T_RUNE:_MANASURGE_3
[LOG]	
[Actor:move]	3539	player	move from	1	21	to	2	21
[Actor:move]	3539	player	move from	2	21	to	3	21
[Actor:move]	8711	player, temporal explorer	move from	0	21	to	1	21
[target_simple AI]	7163	Nerekira the large brown snake	selecting NEW TARGET	3	21	3539	player
[use_tactical AI] === Action Selected:	7163	Nerekira the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	7163	Nerekira the large brown snake	move from	6	28	to	6	27
[Actor:move]	3539	player	move from	3	21	to	4	22
[target_simple AI]	7019	Ivewen the large white snake	selecting NEW TARGET	4	22	3539	player
[use_tactical AI] === Action Selected:	7019	Ivewen the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	7019	Ivewen the large white snake	move from	0	27	to	1	26
[use_tactical AI] === Action Selected:	7163	Nerekira the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	7163	Nerekira the large brown snake	move from	6	27	to	6	26
[use_tactical AI] === Action Selected:	7019	Ivewen the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	7019	Ivewen the large white snake	move from	1	26	to	2	25
[use_tactical AI] === Action Selected:	7163	Nerekira the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	7163	Nerekira the large brown snake	move from	6	26	to	6	25
[Actor:move]	3539	player	move from	4	22	to	4	23
[Actor:move]	8711	player, temporal explorer	move from	1	21	to	2	20
[target_simple AI]	7019	Ivewen the large white snake	selecting NEW TARGET	4	23	3539	player
[use_tactical AI] === Action Selected:	7019	Ivewen the large white snake	disable	 talent:T_BELLOWING_ROAR
[LOG]	#YELLOW##{bold}#Ivewen the large white snake roars!#{normal}##LAST#
[MIND CRIT %]	1
[PROJECTOR] starting dam	PHYSICAL	80.743806858266
[PROJECTOR] after difficulty dam	80.743806858266
[PROJECTOR] after DamageType increase dam	33.104960811889
[PROJECTOR] res	2	0.98	 on dam	33.104960811889
[PROJECTOR] after resists dam	32.442861595651
[PROJECTOR] after flat damage armor	32.442861595651
[PROJECTOR] final dam after static checks	32.442861595651
[PROJECTOR] final dam after hooks and callbacks	32.442861595651
[LOG]	Player resists!
[use_tactical AI] === Action Selected:	7163	Nerekira the large brown snake	attackarea	 talent:T_ICE_CLAW
[LOG]	Nerekira the large brown snake uses #{bold}##YELLOW#Ice Claw.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced iron battleaxe of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	59.976121277099	1	44	1.6299056519797	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	59.976121277099	1	44	1.6299056519797	vs. armor/def	12.335093952971	4
checkHit	44	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	87	1	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	75.664906047029
[PHYS CRIT %] axe accuracy bonus	44	4	=	10
[PHYS CRIT %]	11.639148386813
[ATTACK] after crit	75.664906047029
[ATTACK] after mult	123.32665802256
[PROJECTOR] starting dam	COLD	123.32665802256
[PROJECTOR] after difficulty dam	123.32665802256
[PROJECTOR] after DamageType increase dam	50.563929789251
[PROJECTOR] res	0	1	 on dam	50.563929789251
[PROJECTOR] after resists dam	50.563929789251
[PROJECTOR] after flat damage armor	50.563929789251
[PROJECTOR] final dam after static checks	50.563929789251
[PROJECTOR] final dam after hooks and callbacks	50.563929789251
[SOUND] loading from	/data/sound/talents/breath.lua	:=:	/data/sound/talents/breath.ogg	:>
[SOUND] :=>	sound "/data/sound/talents/breath.ogg" : <static>
[LOG]	#UID:7019:0#Ivewen the large white snake hits #fbd578#player#LAST# for #WHITE#32 physical#LAST# damage.
[LOG]	#UID:7163:0#Nerekira the large brown snake hits #fbd578#player#LAST# for #1133F3#50 cold#LAST# damage.
[LOG]	
[LOG]	Player uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Player starts regenerating health quickly.
[target_simple AI]	8711	player, temporal explorer	selecting NEW TARGET	6	25	7163	Nerekira the large brown snake
[Actor:move]	8711	player, temporal explorer	move from	2	20	to	1	21
table: 0x0ea52688	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[LOG]	Player, temporal explorer says: 'Help! Nerekira the large brown snake to the southeast!'
[EMOTE] added	Help! Nerekira the large brown snake to the southeast!	1	21
[use_tactical AI] === Action Selected:	7019	Ivewen the large white snake	attackarea	 talent:T_ICE_CLAW
[LOG]	Ivewen the large white snake uses #{bold}##YELLOW#Ice Claw.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	stralite battleaxe of evisceration
[ATTACK] to 	player	dam/apr/atk/mult ::	90.923828788756	3	41	1.6299056519797	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	90.923828788756	3	41	1.6299056519797	vs. armor/def	12.335093952971	4
checkHit	41	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	101	3	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	91.664906047029
[PHYS CRIT %] axe accuracy bonus	41	4	=	9.25
[PHYS CRIT %]	20.889148386813
[ATTACK] after crit	137.49735907054
[ATTACK] after mult	224.10772268136
[LOG]	#{bold}##UID:7019:0#Ivewen the large white snake performs a melee critical strike against #fbd578#player#LAST#!#{normal}#
[PROJECTOR] starting dam	COLD	224.10772268136
[PROJECTOR] crit power reduce dam	219.70027080196
[PROJECTOR] after difficulty dam	219.70027080196
[PROJECTOR] after DamageType increase dam	90.077111028803
[PROJECTOR] res	0	1	 on dam	90.077111028803
[PROJECTOR] after resists dam	90.077111028803
[PROJECTOR] after flat damage armor	90.077111028803
[PROJECTOR] final dam after static checks	90.077111028803
[PROJECTOR] final dam after hooks and callbacks	90.077111028803
[LOG]	Player is recovering from the damage!
[PHYS CRIT %]	8
checkHit	15	vs	41	=> chance to hit	0
[LOG]	Player is cut deeply.
[use_tactical AI] === Action Selected:	7163	Nerekira the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	7163	Nerekira the large brown snake	move from	6	25	to	5	24
[LOG]	#UID:7019:0#Ivewen the large white snake hits #fbd578#player#LAST# for #{bold}##1133F3#90 cold#{normal}##LAST# damage.
Loading tile from tileset	/data/gfx/talents/bleeding_edge.png
[LOG]	
[LOG]	Player uses #{bold}##ORCHID#Wrath of the Wilds.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Nerekira the large brown snake	dam/apr/atk/mult ::	56.309651137142	4	39.617775355297	1	vs. armor/def	9	11
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	39.617775355297	1	vs. armor/def	9	11
checkHit	39.617775355297	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	62	4	vs. armor/hardiness	9	0.72903125182002
[ATTACK] mace accuracy bonus	39.617775355297	11	=	1.0572355507106
[ATTACK] after armor	63.357491821706
[PHYS CRIT %]	0
[ATTACK] after crit	63.357491821706
[ATTACK] after mult	63.357491821706
[PROJECTOR] starting dam	PHYSICAL	63.357491821706
[PROJECTOR] after difficulty dam	63.357491821706
[PROJECTOR] numbed dam	53.85386804845
[PROJECTOR] res	0	1	 on dam	53.85386804845
[PROJECTOR] after resists dam	53.85386804845
[PROJECTOR] after flat damage armor	53.85386804845
[PROJECTOR] final dam after static checks	53.85386804845
[PROJECTOR] final dam after hooks and callbacks	53.85386804845
checkHit	22	vs	40	=> chance to hit	5
[LOG]	Nerekira the large brown snake is stunned!
[Actor:move]	3539	player	move from	4	23	to	4	23
[Spacetime Tuning]	8711	player, temporal explorer	setting preferred_paradox:	230
[dumb_talented AI] chooses for	8711	player, temporal explorer	T_COMMAND_STAFF
[LOG]	#ORCHID##{bold}#Player, temporal explorer refocuses the energies of her staff.#{normal}##LAST#
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Nerekira the large brown snake for #WHITE#53 physical#LAST# damage.
[PROJECTOR] starting dam	PHYSICAL	40.8
[PROJECTOR] after difficulty dam	40.8
[PROJECTOR] after DamageType increase dam	16.728
[PROJECTOR] res	2	0.98	 on dam	16.728
[PROJECTOR] after resists dam	16.39344
[PROJECTOR] after flat damage armor	16.39344
[PROJECTOR] final dam after static checks	16.39344
[PROJECTOR] final dam after hooks and callbacks	16.39344
[LOG]	Deep Wound from Ivewen the large white snake hits #fbd578#player#LAST# for #WHITE#16 physical#LAST# damage.
[use_tactical AI] === Action Selected:	7019	Ivewen the large white snake	defend	 talent:T_WING_BUFFET
[LOG]	Ivewen the large white snake uses #{bold}##YELLOW#Wing Buffet.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	stralite battleaxe of evisceration
[ATTACK] to 	player	dam/apr/atk/mult ::	90.923828788756	3	41	1.4059411708156	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	90.923828788756	3	41	1.4059411708156	vs. armor/def	12.335093952971	4
checkHit	41	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	91	3	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	81.664906047029
[PHYS CRIT %] axe accuracy bonus	41	4	=	9.25
[PHYS CRIT %]	20.889148386813
[ATTACK] after crit	122.49735907054
[ATTACK] after mult	172.22408043346
[LOG]	#{bold}##UID:7019:0#Ivewen the large white snake performs a melee critical strike against #fbd578#player#LAST#!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	172.22408043346
[PROJECTOR] crit power reduce dam	168.8370068516
[PROJECTOR] after difficulty dam	168.8370068516
[PROJECTOR] after DamageType increase dam	69.223172809155
[PROJECTOR] res	2	0.98	 on dam	69.223172809155
[PROJECTOR] after resists dam	67.838709352972
[PROJECTOR] after flat damage armor	67.838709352972
[PROJECTOR] final dam after static checks	67.838709352972
[PROJECTOR] final dam after hooks and callbacks	67.838709352972
checkHit	51	vs	15	=> chance to hit	95
[KNOCKBACK] from	2	2	over	3
[KNOCKBACK] try	5	22	2
[KNOCKBACK] try	6	21	1	::
[KNOCKBACK] try	7	20	0	::
[KNOCKBACK] ok knocked to	7	20	::
[Actor:move]	3539	player	(forced) move from	4	23	to	7	20
[LOG]	Player is knocked back!
[PHYS CRIT %]	8
checkHit	15	vs	41	=> chance to hit	0
[ATTACK] attacking with (mainhand)	stralite battleaxe of evisceration
[ATTACK] to 	Nerekira the large brown snake	dam/apr/atk/mult ::	90.923828788756	3	41	1.4059411708156	vs. armor/def	9	11
[ATTACK] after melee attack bonus hooks & callbacks::	90.923828788756	3	41	1.4059411708156	vs. armor/def	9	11
checkHit	41	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	122	3	vs. armor/hardiness	9	0.72903125182002
[ATTACK] after armor	116
[PHYS CRIT %] axe accuracy bonus	41	11	=	7.5
[PHYS CRIT %]	11.036037335568
[ATTACK] after crit	116
[ATTACK] after mult	163.08917581461
[PROJECTOR] starting dam	PHYSICAL	163.08917581461
[PROJECTOR] crit power reduce dam	160.96901652902
[PROJECTOR] after difficulty dam	160.96901652902
[PROJECTOR] after DamageType increase dam	65.997296776897
[PROJECTOR] res	0	1	 on dam	65.997296776897
[PROJECTOR] after resists dam	65.997296776897
[PROJECTOR] after flat damage armor	65.997296776897
[PROJECTOR] final dam after static checks	65.997296776897
[PROJECTOR] final dam after hooks and callbacks	65.997296776897
checkHit	51	vs	22	=> chance to hit	95
[KNOCKBACK] from	2	2	over	3
[KNOCKBACK] try	6	24	2
[KNOCKBACK] try	7	23	1	::
[KNOCKBACK] try	8	23	0	::
[KNOCKBACK] ok knocked to	8	23	::
[Actor:move]	7163	Nerekira the large brown snake	(forced) move from	5	24	to	8	23
[LOG]	Nerekira the large brown snake is knocked back!
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[deploy_factor=14]
New GL Shader program 56
New GL Shader 57 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/flamewings.frag
*p 56: Uniform: 0: 1406 ellipsoidalFactor
*p 56: Uniform: 1: 1406 tick_start
*p 56: Uniform: 2: 8B5E tex
*p 56: Uniform: 3: 1406 tick
*p 56: Uniform: 4: 1406 time_factor
*p 56: Uniform: 5: 1406 deploy_factor
*p 56: Uniform: 6: 1406 flap
[SHADER] setting reset param	tick_start	234926
[use_tactical AI] === Action Selected:	7163	Nerekira the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	7163	Nerekira the large brown snake	move from	8	23	to	7	22
[LOG]	#UID:7019:0#Ivewen the large white snake hits #fbd578#player#LAST# for #{bold}##WHITE#67 physical#{normal}##LAST# damage.
[LOG]	#UID:7019:0#Ivewen the large white snake hits Nerekira the large brown snake for #{bold}##WHITE#65 physical#{normal}##LAST# damage.
[use_tactical AI] === Action Selected:	7019	Ivewen the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	7019	Ivewen the large white snake	move from	2	25	to	3	24
[LOG]	
[LOG]	Player uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	Player's deep wound closes.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 58
*p 58: Uniform: 0: 1406 circleDescendSpeed
*p 58: Uniform: 1: 1406 circleRotationSpeed
*p 58: Uniform: 2: 8B52 beamColor2
*p 58: Uniform: 3: 1406 tick_start
*p 58: Uniform: 4: 8B5E tex
*p 58: Uniform: 5: 1406 tick
*p 58: Uniform: 6: 1406 time_factor
*p 58: Uniform: 7: 8B52 circleColor
*p 58: Uniform: 8: 1406 beamsCount
*p 58: Uniform: 9: 8B52 beamColor1
*p 58: Uniform: 10: 1406 noup
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 59
*p 59: Uniform: 0: 1406 circleDescendSpeed
*p 59: Uniform: 1: 1406 circleRotationSpeed
*p 59: Uniform: 2: 8B52 beamColor2
*p 59: Uniform: 3: 1406 tick_start
*p 59: Uniform: 4: 8B5E tex
*p 59: Uniform: 5: 1406 tick
*p 59: Uniform: 6: 1406 time_factor
*p 59: Uniform: 7: 8B52 circleColor
*p 59: Uniform: 8: 1406 beamsCount
*p 59: Uniform: 9: 8B52 beamColor1
*p 59: Uniform: 10: 1406 noup
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#22 healing#LAST# from Infusion: Healing.
[dumb_talented AI] chooses for	8711	player, temporal explorer	T_DUST_TO_DUST
[LOG]	Player, temporal explorer casts #{bold}##PURPLE#Dust to Dust.#{normal}##LAST#
[SPELL CRIT %]	7
[PROJECTOR] starting dam	TEMPORAL	25.212294200255
[PROJECTOR] after difficulty dam	25.212294200255
[PROJECTOR] after DamageType increase dam	15.127376520153
[PROJECTOR] res	0	1	 on dam	15.127376520153
[PROJECTOR] after resists dam	15.127376520153
[PROJECTOR] after flat damage armor	15.127376520153
[PROJECTOR] final dam after static checks	15.127376520153
[PROJECTOR] final dam after hooks and callbacks	15.127376520153
[PROJECTOR] starting dam	PHYSICAL	25.212294200255
[PROJECTOR] after difficulty dam	25.212294200255
[PROJECTOR] after DamageType increase dam	12.606147100128
[PROJECTOR] res	0	1	 on dam	12.606147100128
[PROJECTOR] after resists dam	12.606147100128
[PROJECTOR] after flat damage armor	12.606147100128
[PROJECTOR] final dam after static checks	12.606147100128
[PROJECTOR] final dam after hooks and callbacks	12.606147100128
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 60
New GL Shader 61 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lightning.frag
*p 60: Uniform: 0: 8B51 color2
*p 60: Uniform: 1: 8B51 color1
*p 60: Uniform: 2: 8B5E tex
[SOUND] loading from	/data/sound/talents/arcane.ogg	:=:	sound "/data/sound/talents/arcane.ogg" : <static>
[LOG]	#UID:8711:0#Player, temporal explorer hits Nerekira the large brown snake for #LIGHT_STEEL_BLUE#15 temporal#LAST#, #WHITE#12 physical#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	7019	Ivewen the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	7019	Ivewen the large white snake	move from	3	24	to	4	23
[use_tactical AI] === Action Selected:	7163	Nerekira the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	7163	Nerekira the large brown snake	move from	7	22	to	7	21
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Nerekira the large brown snake	dam/apr/atk/mult ::	56.309651137142	4	39.617775355297	1	vs. armor/def	9	11
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	39.617775355297	1	vs. armor/def	9	11
checkHit	39.617775355297	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	60	4	vs. armor/hardiness	9	0.72903125182002
[ATTACK] mace accuracy bonus	39.617775355297	11	=	1.0572355507106
[ATTACK] after armor	61.243020720284
[PHYS CRIT %]	0
[ATTACK] after crit	61.243020720284
[ATTACK] after mult	61.243020720284
[PROJECTOR] starting dam	PHYSICAL	61.243020720284
[PROJECTOR] after difficulty dam	61.243020720284
[PROJECTOR] numbed dam	52.056567612242
[PROJECTOR] res	0	1	 on dam	52.056567612242
[PROJECTOR] after resists dam	52.056567612242
[PROJECTOR] after flat damage armor	52.056567612242
[PROJECTOR] final dam after static checks	52.056567612242
[PROJECTOR] final dam after hooks and callbacks	52.056567612242
checkHit	22	vs	40	=> chance to hit	5
[Actor:move]	3539	player	move from	7	20	to	7	20
[Actor:move]	8711	player, temporal explorer	move from	1	21	to	2	21
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Nerekira the large brown snake for #WHITE#52 physical#LAST# damage.
[use_tactical AI] === Action Selected:	7019	Ivewen the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	7019	Ivewen the large white snake	move from	4	23	to	5	22
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Nerekira the large brown snake	dam/apr/atk/mult ::	56.309651137142	4	39.617775355297	1	vs. armor/def	9	11
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	39.617775355297	1	vs. armor/def	9	11
checkHit	39.617775355297	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	63	4	vs. armor/hardiness	9	0.72903125182002
[ATTACK] mace accuracy bonus	39.617775355297	11	=	1.0572355507106
[ATTACK] after armor	64.414727372416
[PHYS CRIT %]	0
[ATTACK] after crit	64.414727372416
[ATTACK] after mult	64.414727372416
[PROJECTOR] starting dam	PHYSICAL	64.414727372416
[PROJECTOR] after difficulty dam	64.414727372416
[PROJECTOR] numbed dam	54.752518266554
[PROJECTOR] res	0	1	 on dam	54.752518266554
[PROJECTOR] after resists dam	54.752518266554
[PROJECTOR] after flat damage armor	54.752518266554
[PROJECTOR] final dam after static checks	54.752518266554
[PROJECTOR] final dam after hooks and callbacks	54.752518266554
checkHit	22	vs	40	=> chance to hit	5
[LOG]	#F53CBE#Nerekira the large brown snake is being stalked by #UID:3539:0##fbd578#player#LAST#!
[Actor:move]	3539	player	move from	7	20	to	7	20
[dumb_talented AI] chooses for	8711	player, temporal explorer	T_SPACETIME_TUNING
[LOG]	Player, temporal explorer retunes the fabric of spacetime.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=2,time_factor=3000]
New GL Shader program 62
*p 62: Uniform: 0: 1406 circleDescendSpeed
*p 62: Uniform: 1: 1406 circleRotationSpeed
*p 62: Uniform: 2: 8B52 beamColor2
*p 62: Uniform: 3: 1406 tick_start
*p 62: Uniform: 4: 8B5E tex
*p 62: Uniform: 5: 1406 tick
*p 62: Uniform: 6: 1406 time_factor
*p 62: Uniform: 7: 8B52 circleColor
*p 62: Uniform: 8: 1406 beamsCount
*p 62: Uniform: 9: 8B52 beamColor1
*p 62: Uniform: 10: 1406 noup
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=1,time_factor=3000]
New GL Shader program 63
*p 63: Uniform: 0: 1406 circleDescendSpeed
*p 63: Uniform: 1: 1406 circleRotationSpeed
*p 63: Uniform: 2: 8B52 beamColor2
*p 63: Uniform: 3: 1406 tick_start
*p 63: Uniform: 4: 8B5E tex
*p 63: Uniform: 5: 1406 tick
*p 63: Uniform: 6: 1406 time_factor
*p 63: Uniform: 7: 8B52 circleColor
*p 63: Uniform: 8: 1406 beamsCount
*p 63: Uniform: 9: 8B52 beamColor1
*p 63: Uniform: 10: 1406 noup
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Nerekira the large brown snake for #WHITE#54 physical#LAST# damage.
[use_tactical AI] === Action Selected:	7019	Ivewen the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	7019	Ivewen the large white snake	move from	5	22	to	6	21
[target_simple AI]	7163	Nerekira the large brown snake	selecting NEW TARGET	7	20	3539	player
[use_tactical AI] === Action Selected:	7163	Nerekira the large brown snake	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	balanced iron battleaxe of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	59.976121277099	1	44	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	59.976121277099	1	44	1	vs. armor/def	12.335093952971	4
checkHit	44	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	61	1	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	49.664906047029
[PHYS CRIT %] axe accuracy bonus	44	4	=	10
[PHYS CRIT %]	11.639148386813
[ATTACK] after crit	49.664906047029
[ATTACK] after mult	49.664906047029
[PROJECTOR] starting dam	PHYSICAL	49.664906047029
[PROJECTOR] after difficulty dam	49.664906047029
[PROJECTOR] stunned dam	24.832453023515
[PROJECTOR] after DamageType increase dam	10.181305739641
[PROJECTOR] res	2	0.98	 on dam	10.181305739641
[PROJECTOR] after resists dam	9.9776796248482
[PROJECTOR] after flat damage armor	9.9776796248482
[PROJECTOR] final dam after static checks	9.9776796248482
[PROJECTOR] final dam after hooks and callbacks	9.9776796248482
[LOG]	#UID:7163:0#Nerekira the large brown snake hits #fbd578#player#LAST# for #WHITE#9 physical#LAST# damage.
[use_tactical AI] === Action Selected:	7019	Ivewen the large white snake	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	stralite battleaxe of evisceration
[ATTACK] to 	player	dam/apr/atk/mult ::	90.923828788756	3	41	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	90.923828788756	3	41	1	vs. armor/def	12.335093952971	4
checkHit	41	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	123	3	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	113.66490604703
[PHYS CRIT %] axe accuracy bonus	41	4	=	9.25
[PHYS CRIT %]	20.889148386813
[ATTACK] after crit	113.66490604703
[ATTACK] after mult	113.66490604703
[PROJECTOR] starting dam	PHYSICAL	113.66490604703
[PROJECTOR] after difficulty dam	113.66490604703
[PROJECTOR] after DamageType increase dam	46.602611479282
[PROJECTOR] res	2	0.98	 on dam	46.602611479282
[PROJECTOR] after resists dam	45.670559249696
[PROJECTOR] after flat damage armor	45.670559249696
[PROJECTOR] final dam after static checks	45.670559249696
[PROJECTOR] final dam after hooks and callbacks	45.670559249696
[use_tactical AI] === Action Selected:	7163	Nerekira the large brown snake	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	balanced iron battleaxe of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	59.976121277099	1	44	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	59.976121277099	1	44	1	vs. armor/def	12.335093952971	4
checkHit	44	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	76	1	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	64.664906047029
[PHYS CRIT %] axe accuracy bonus	44	4	=	10
[PHYS CRIT %]	11.639148386813
[ATTACK] after crit	64.664906047029
[ATTACK] after mult	64.664906047029
[PROJECTOR] starting dam	PHYSICAL	64.664906047029
[PROJECTOR] after difficulty dam	64.664906047029
[PROJECTOR] stunned dam	32.332453023515
[PROJECTOR] after DamageType increase dam	13.256305739641
[PROJECTOR] res	2	0.98	 on dam	13.256305739641
[PROJECTOR] after resists dam	12.991179624848
[PROJECTOR] after flat damage armor	12.991179624848
[PROJECTOR] final dam after static checks	12.991179624848
[PROJECTOR] final dam after hooks and callbacks	12.991179624848
[LOG]	
[LOG]	#UID:7019:0#Ivewen the large white snake hits #fbd578#player#LAST# for #WHITE#45 physical#LAST# damage.
[LOG]	#UID:7163:0#Nerekira the large brown snake hits #fbd578#player#LAST# for #WHITE#12 physical#LAST# damage.
Server latency	163
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Nerekira the large brown snake	dam/apr/atk/mult ::	56.309651137142	4	43.617775355297	1.0574397716503	vs. armor/def	9	11
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	43.617775355297	1.0574397716503	vs. armor/def	9	11
checkHit	43.617775355297	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	77	4	vs. armor/hardiness	9	0.72903125182002
[ATTACK] mace accuracy bonus	43.617775355297	11	=	1.0652355507106
[ATTACK] after armor	79.832025082364
[PHYS CRIT %]	0
[ATTACK] after crit	79.832025082364
[ATTACK] after mult	84.417558373479
[PROJECTOR] starting dam	PHYSICAL	84.417558373479
[PROJECTOR] after difficulty dam	84.417558373479
[PROJECTOR] res	0	1	 on dam	84.417558373479
[PROJECTOR] after resists dam	84.417558373479
[PROJECTOR] after flat damage armor	84.417558373479
[PROJECTOR] final dam after static checks	84.417558373479
[PROJECTOR] final dam after hooks and callbacks	84.417558373479
[LOG]	#F53CBE#Nerekira the large brown snake is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[SOUND] loading from	/data/sound/creatures/snakes/snake_die_1.ogg	:=:	sound "/data/sound/creatures/snakes/snake_die_1.ogg" : <static>
[Actor:move]	3539	player	move from	7	20	to	7	20
[target_simple AI]	8711	player, temporal explorer	selecting NEW TARGET	6	21	7019	Ivewen the large white snake
[Actor:move]	8711	player, temporal explorer	move from	2	21	to	1	21
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Nerekira the large brown snake for #WHITE#84 physical#LAST# damage.
[LOG]	Player stops regenerating health quickly.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Nerekira the large brown snake!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	7019	Ivewen the large white snake	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	stralite battleaxe of evisceration
[ATTACK] to 	player	dam/apr/atk/mult ::	90.923828788756	3	41	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	90.923828788756	3	41	1	vs. armor/def	12.335093952971	4
checkHit	41	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	90	3	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	80.664906047029
[PHYS CRIT %] axe accuracy bonus	41	4	=	9.25
[PHYS CRIT %]	20.889148386813
[ATTACK] after crit	80.664906047029
[ATTACK] after mult	80.664906047029
[PROJECTOR] starting dam	PHYSICAL	80.664906047029
[PROJECTOR] after difficulty dam	80.664906047029
[PROJECTOR] after DamageType increase dam	33.072611479282
[PROJECTOR] res	2	0.98	 on dam	33.072611479282
[PROJECTOR] after resists dam	32.411159249696
[PROJECTOR] after flat damage armor	32.411159249696
[PROJECTOR] final dam after static checks	32.411159249696
[PROJECTOR] final dam after hooks and callbacks	32.411159249696
[LOG]	#UID:7019:0#Ivewen the large white snake hits #fbd578#player#LAST# for #WHITE#32 physical#LAST# damage.
[LOG]	
[LOG]	Player uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	11	vs	24	=> chance to hit	18
[LOG]	#F53CBE#Ivewen the large white snake has been dominated!
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Ivewen the large white snake	dam/apr/atk/mult ::	56.309651137142	4	39.913447742418	1	vs. armor/def	3.5475576587112	3
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	39.913447742418	1	vs. armor/def	3.5475576587112	3
checkHit	39.913447742418	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	61	4	vs. armor/hardiness	3.5475576587112	0.72903125182002
[ATTACK] mace accuracy bonus	39.913447742418	3	=	1.0738268954848
[ATTACK] after armor	65.503440624575
[PHYS CRIT %]	0
[ATTACK] after crit	65.503440624575
[ATTACK] after mult	65.503440624575
[PROJECTOR] starting dam	PHYSICAL	65.503440624575
[PROJECTOR] after difficulty dam	65.503440624575
[PROJECTOR] res	0	1	 on dam	65.503440624575
[PROJECTOR] after resists dam	65.503440624575
[PROJECTOR] after flat damage armor	65.503440624575
[PROJECTOR] final dam after static checks	65.503440624575
[PROJECTOR] final dam after hooks and callbacks	65.503440624575
checkHit	24	vs	40	=> chance to hit	10
[LOG]	Ivewen the large white snake is stunned!
[Actor:move]	8711	player, temporal explorer	move from	1	21	to	0	22
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Ivewen the large white snake for #WHITE#65 physical#LAST# damage.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	7019	Ivewen the large white snake	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	stralite battleaxe of evisceration
[ATTACK] to 	player	dam/apr/atk/mult ::	90.923828788756	3	41	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	90.923828788756	3	41	1	vs. armor/def	12.335093952971	4
checkHit	41	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	123	3	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	113.66490604703
[PHYS CRIT %] axe accuracy bonus	41	4	=	9.25
[PHYS CRIT %]	20.889148386813
[ATTACK] after crit	113.66490604703
[ATTACK] after mult	113.66490604703
[PROJECTOR] starting dam	PHYSICAL	113.66490604703
[PROJECTOR] after difficulty dam	113.66490604703
[PROJECTOR] stunned dam	56.832453023515
[PROJECTOR] after DamageType increase dam	23.301305739641
[PROJECTOR] res	2	0.98	 on dam	23.301305739641
[PROJECTOR] after resists dam	22.835279624848
[PROJECTOR] after flat damage armor	22.835279624848
[PROJECTOR] final dam after static checks	22.835279624848
[PROJECTOR] final dam after hooks and callbacks	22.835279624848
[LOG]	#UID:7019:0#Ivewen the large white snake hits #fbd578#player#LAST# for #WHITE#22 physical#LAST# damage.
[LOG]	
[LOG]	Player uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Ivewen the large white snake	dam/apr/atk/mult ::	56.309651137142	4	39.913447742418	0.3593432728573	vs. armor/def	3.5475576587112	3
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	39.913447742418	0.3593432728573	vs. armor/def	3.5475576587112	3
checkHit	39.913447742418	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	69	4	vs. armor/hardiness	3.5475576587112	0.72903125182002
[ATTACK] mace accuracy bonus	39.913447742418	3	=	1.0738268954848
[ATTACK] after armor	74.094055788454
[PHYS CRIT %]	0
[ATTACK] after crit	74.094055788454
[ATTACK] after mult	26.625200506295
[PROJECTOR] starting dam	PHYSICAL	26.625200506295
[PROJECTOR] after difficulty dam	26.625200506295
[PROJECTOR] res	0	1	 on dam	26.625200506295
[PROJECTOR] after resists dam	26.625200506295
[PROJECTOR] after flat damage armor	26.625200506295
[PROJECTOR] final dam after static checks	26.625200506295
[PROJECTOR] final dam after hooks and callbacks	26.625200506295
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Ivewen the large white snake	dam/apr/atk/mult ::	56.309651137142	4	39.913447742418	0.3593432728573	vs. armor/def	3.5475576587112	3
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	39.913447742418	0.3593432728573	vs. armor/def	3.5475576587112	3
checkHit	39.913447742418	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	58	4	vs. armor/hardiness	3.5475576587112	0.72903125182002
[ATTACK] mace accuracy bonus	39.913447742418	3	=	1.0738268954848
[ATTACK] after armor	62.281959938121
[PHYS CRIT %]	0
[ATTACK] after crit	62.281959938121
[ATTACK] after mult	22.380603324132
[PROJECTOR] starting dam	PHYSICAL	22.380603324132
[PROJECTOR] after difficulty dam	22.380603324132
[PROJECTOR] res	0	1	 on dam	22.380603324132
[PROJECTOR] after resists dam	22.380603324132
[PROJECTOR] after flat damage armor	22.380603324132
[PROJECTOR] final dam after static checks	22.380603324132
[PROJECTOR] final dam after hooks and callbacks	22.380603324132
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Ivewen the large white snake	dam/apr/atk/mult ::	56.309651137142	4	39.913447742418	0.3593432728573	vs. armor/def	3.5475576587112	3
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	39.913447742418	0.3593432728573	vs. armor/def	3.5475576587112	3
checkHit	39.913447742418	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	72	4	vs. armor/hardiness	3.5475576587112	0.72903125182002
[ATTACK] mace accuracy bonus	39.913447742418	3	=	1.0738268954848
[ATTACK] after armor	77.315536474908
[PHYS CRIT %]	0
[ATTACK] after crit	77.315536474908
[ATTACK] after mult	27.782817919612
[PROJECTOR] starting dam	PHYSICAL	27.782817919612
[PROJECTOR] after difficulty dam	27.782817919612
[PROJECTOR] res	0	1	 on dam	27.782817919612
[PROJECTOR] after resists dam	27.782817919612
[PROJECTOR] after flat damage armor	27.782817919612
[PROJECTOR] final dam after static checks	27.782817919612
[PROJECTOR] final dam after hooks and callbacks	27.782817919612
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Ivewen the large white snake	dam/apr/atk/mult ::	56.309651137142	4	39.913447742418	0.3593432728573	vs. armor/def	3.5475576587112	3
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	39.913447742418	0.3593432728573	vs. armor/def	3.5475576587112	3
checkHit	39.913447742418	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	62	4	vs. armor/hardiness	3.5475576587112	0.72903125182002
[ATTACK] mace accuracy bonus	39.913447742418	3	=	1.0738268954848
[ATTACK] after armor	66.57726752006
[PHYS CRIT %]	0
[ATTACK] after crit	66.57726752006
[ATTACK] after mult	23.924093208555
[PROJECTOR] starting dam	PHYSICAL	23.924093208555
[PROJECTOR] after difficulty dam	23.924093208555
[PROJECTOR] res	0	1	 on dam	23.924093208555
[PROJECTOR] after resists dam	23.924093208555
[PROJECTOR] after flat damage armor	23.924093208555
[PROJECTOR] final dam after static checks	23.924093208555
[PROJECTOR] final dam after hooks and callbacks	23.924093208555
[LOG]	#F53CBE#Ivewen the large white snake is being stalked by #UID:3539:0##fbd578#player#LAST#!
[target_simple AI]	8711	player, temporal explorer	selecting NEW TARGET	6	21	7019	Ivewen the large white snake
[dumb_talented AI] chooses for	8711	player, temporal explorer	T_SPACETIME_TUNING
[LOG]	Player, temporal explorer retunes the fabric of spacetime.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Ivewen the large white snake for #WHITE#26 physical#LAST#, #WHITE#22 physical#LAST#, #WHITE#27 physical#LAST#, #WHITE#23 physical#LAST# (#RED##{bold}#101#LAST##{normal}# total damage).
[target_simple AI]	7019	Ivewen the large white snake	selecting NEW TARGET	7	20	3539	player
[use_tactical AI] === Action Selected:	7019	Ivewen the large white snake	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	stralite battleaxe of evisceration
[ATTACK] to 	player	dam/apr/atk/mult ::	90.923828788756	3	41	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	90.923828788756	3	41	1	vs. armor/def	12.335093952971	4
checkHit	41	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	136	3	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	126.66490604703
[PHYS CRIT %] axe accuracy bonus	41	4	=	9.25
[PHYS CRIT %]	20.889148386813
[ATTACK] after crit	126.66490604703
[ATTACK] after mult	126.66490604703
[PROJECTOR] starting dam	PHYSICAL	126.66490604703
[PROJECTOR] after difficulty dam	126.66490604703
[PROJECTOR] stunned dam	63.332453023515
[PROJECTOR] after DamageType increase dam	25.966305739641
[PROJECTOR] res	2	0.98	 on dam	25.966305739641
[PROJECTOR] after resists dam	25.446979624848
[PROJECTOR] after flat damage armor	25.446979624848
[PROJECTOR] final dam after static checks	25.446979624848
[PROJECTOR] final dam after hooks and callbacks	25.446979624848
[LOG]	#UID:7019:0#Ivewen the large white snake hits #fbd578#player#LAST# for #WHITE#25 physical#LAST# damage.
[LOG]	
[LOG]	Player uses #{bold}##RED#Harass Prey.#{normal}##LAST#
[LOG]	Ivewen the large white snake has been harassed.
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Ivewen the large white snake	dam/apr/atk/mult ::	56.309651137142	4	43.913447742418	0.64485286025466	vs. armor/def	3.5475576587112	3
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	43.913447742418	0.64485286025466	vs. armor/def	3.5475576587112	3
checkHit	43.913447742418	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	70	4	vs. armor/hardiness	3.5475576587112	0.72903125182002
[ATTACK] mace accuracy bonus	43.913447742418	3	=	1.0818268954848
[ATTACK] after armor	75.727882683939
[PHYS CRIT %]	0
[ATTACK] after crit	75.727882683939
[ATTACK] after mult	48.833341749767
[PROJECTOR] starting dam	PHYSICAL	48.833341749767
[PROJECTOR] after difficulty dam	48.833341749767
[PROJECTOR] res	0	1	 on dam	48.833341749767
[PROJECTOR] after resists dam	48.833341749767
[PROJECTOR] after flat damage armor	48.833341749767
[PROJECTOR] final dam after static checks	48.833341749767
[PROJECTOR] final dam after hooks and callbacks	48.833341749767
[LOG]	#F53CBE#Ivewen the large white snake's Nature's Touch is disrupted!
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Ivewen the large white snake	dam/apr/atk/mult ::	56.309651137142	4	43.913447742418	0.64485286025466	vs. armor/def	3.5475576587112	3
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	43.913447742418	0.64485286025466	vs. armor/def	3.5475576587112	3
checkHit	43.913447742418	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	65	4	vs. armor/hardiness	3.5475576587112	0.72903125182002
[ATTACK] mace accuracy bonus	43.913447742418	3	=	1.0818268954848
[ATTACK] after armor	70.318748206514
[PHYS CRIT %]	0
[ATTACK] after crit	70.318748206514
[ATTACK] after mult	45.345245910498
[PROJECTOR] starting dam	PHYSICAL	45.345245910498
[PROJECTOR] after difficulty dam	45.345245910498
[PROJECTOR] res	0	1	 on dam	45.345245910498
[PROJECTOR] after resists dam	45.345245910498
[PROJECTOR] after flat damage armor	45.345245910498
[PROJECTOR] final dam after static checks	45.345245910498
[PROJECTOR] final dam after hooks and callbacks	45.345245910498
[LOG]	#00ffff#Welcome to level 7 [Player].
[LOG]	Player has 3 stat point(s), 2 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[LOG]	#AQUAMARINE#You have gained one more life (4 remaining).
[ONLINE PROFILE] current character 	player the level 7 Krog Cursed
[LOG]	#F53CBE#Ivewen the large white snake is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[SOUND] loading from	/data/sound/actions/levelup.ogg	:=:	sound "/data/sound/actions/levelup.ogg" : <static>
[Actor:move]	8711	player, temporal explorer	move from	0	22	to	1	21
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Ivewen the large white snake for #WHITE#48 physical#LAST#, #WHITE#45 physical#LAST# (#RED##{bold}#94#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Ivewen the large white snake!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	7	20	to	6	21
[Identify]	Nighttickler	true
[LOG]	Player picks up (b.): #SALMON##UID:6844:0#Nighttickler (132% power, 1 apr)#LAST#.
[Actor:move]	8711	player, temporal explorer	move from	1	21	to	2	21
[LOG]	Player has finished recovering.
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	6	21	to	5	21
[Actor:move]	8711	player, temporal explorer	move from	2	21	to	3	21
[Actor:move]	3539	player	move from	5	21	to	4	21
[Actor:move]	8711	player, temporal explorer	move from	3	21	to	3	21
[LOG]	Player, temporal explorer retunes the fabric of spacetime.
[LOG]	
[Actor:move]	8711	player, temporal explorer	move from	3	21	to	3	21
[Actor:move]	8711	player, temporal explorer	move from	3	21	to	3	21
[LOG]	#00ff00##UID:1220:0#Talent Dominate is ready to use.
[LOG]	#00ff00##UID:1217:0#Talent Harass Prey is ready to use.
[LOG]	
[Actor:move]	8711	player, temporal explorer	move from	3	21	to	3	21
[LOG]	#00ff00##UID:113:0#Talent Infusion: Healing is ready to use.
[LOG]	
[LOG]	#00ff00##UID:665:0#Talent Vitality is ready to use.
[LOG]	
[Actor:move]	8711	player, temporal explorer	move from	3	21	to	3	21
[Actor:move]	8711	player, temporal explorer	move from	3	21	to	3	21
[LOG]	#00ff00##UID:1213:0#Talent Frenzy is ready to use.
[LOG]	
[Actor:move]	8711	player, temporal explorer	move from	3	21	to	3	21
[Actor:move]	8711	player, temporal explorer	move from	3	21	to	3	21
[Actor:move]	8711	player, temporal explorer	move from	3	21	to	3	21
[Actor:move]	8711	player, temporal explorer	move from	3	21	to	3	21
[Actor:move]	8711	player, temporal explorer	move from	3	21	to	3	21
[Actor:move]	8711	player, temporal explorer	move from	3	21	to	3	21
[Actor:move]	8711	player, temporal explorer	move from	3	21	to	3	21
[Actor:move]	8711	player, temporal explorer	move from	3	21	to	3	21
[Actor:move]	8711	player, temporal explorer	move from	3	21	to	3	21
[Actor:move]	8711	player, temporal explorer	move from	3	21	to	3	21
[Actor:move]	8711	player, temporal explorer	move from	3	21	to	3	21
Deleting temp shader	main_fbo/wobbling[]
Deleting temp shader	main_fbo/sharpen[]
Deleting temp shader	full_fbo[]
Deleting temp shader	main_fbo/gestures[]
Deleting temp shader	cults_book_seens[]
Deleting temp shader	main_fbo/blur[]
Deleting temp shader	cults_book[]
Deleting temp shader	main_fbo/line_grids[]
Deleting temp shader	target_fbo[]
Deleting temp shader	main_fbo/motionblur[]
Deleting temp shader	main_fbo/timestop[]
Deleting temp shader	main_fbo/underwater[]
Deleting temp shader	main_fbo[]
[Actor:move]	8711	player, temporal explorer	move from	3	21	to	3	21
[Actor:move]	8711	player, temporal explorer	move from	3	21	to	3	21
Deleting temp shader	circular_flames[ellipsoidalFactor=vec2(1,2),noup=1,time_factor=22000,verticalIntensityAdjust=-3]
Deleting temp shader	tentacles[time_factor=2500,wobblingType=1]
Deleting temp shader	circular_flames[ellipsoidalFactor=vec2(1,2),noup=2,time_factor=22000,verticalIntensityAdjust=-3]
Deleting temp shader	tentacles[time_factor=500,wobblingType=1]
Deleting temp shader	lightningshield[ellipsoidalFactor=vec2(1.7,1.4),time_factor=4000]
Deleting temp shader	flames[aam=0.5,color1=vec4(0.2,0.7,0,1),color2=vec4(0,1,0.3,1),hide_center=0,npow=4,time_factor=4000,zoom=3]
[Actor:move]	8711	player, temporal explorer	move from	3	21	to	3	21
[Actor:move]	8711	player, temporal explorer	move from	3	21	to	3	21
[Actor:move]	8711	player, temporal explorer	move from	3	21	to	3	21
Deleting temp shader	resources[color=vec3(0.96078431372549,0.23529411764706,0.74509803921569),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
Deleting temp shader	objectsoutline[]
Deleting temp shader	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
Deleting temp shader	textoutline[]
[Actor:move]	8711	player, temporal explorer	move from	3	21	to	3	21
Deleting shader 32 (is clone 0)
[Actor:move]	8711	player, temporal explorer	move from	3	21	to	3	21
[LOG]	#00ff00##UID:2469:0#Talent Wrath of the Wilds is ready to use.
[LOG]	
[Actor:move]	8711	player, temporal explorer	move from	3	21	to	3	21
[Actor:move]	3539	player	move from	4	21	to	5	21
[Actor:move]	8711	player, temporal explorer	move from	3	21	to	4	21
[Actor:move]	3539	player	move from	5	21	to	6	21
[Actor:move]	8711	player, temporal explorer	move from	4	21	to	5	20
[Actor:move]	3539	player	move from	6	21	to	7	21
[Identify]	rough leather gloves 'Ividaba'	true
[LOG]	Player picks up (e.): #SALMON##UID:7032:0#rough leather gloves 'Ividaba' (0 def, 1 armour)#LAST#.
[Actor:move]	8711	player, temporal explorer	move from	5	20	to	6	20
[LOG]	
[Actor:move]	3539	player	move from	7	21	to	8	20
[Actor:move]	8711	player, temporal explorer	move from	6	20	to	7	20
[Actor:move]	3539	player	move from	8	20	to	9	19
[Actor:move]	8711	player, temporal explorer	move from	7	20	to	8	19
[Actor:move]	3539	player	move from	9	19	to	9	18
[Actor:move]	8711	player, temporal explorer	move from	8	19	to	8	19
[Actor:move]	8711	player, temporal explorer	move from	8	19	to	8	19
[Actor:move]	8711	player, temporal explorer	move from	8	19	to	8	19
[Actor:move]	8711	player, temporal explorer	move from	8	19	to	8	19
[Actor:move]	8711	player, temporal explorer	move from	8	19	to	8	19
[Actor:move]	3539	player	move from	9	18	to	10	17
[Actor:move]	3539	player	move from	10	17	to	11	16
[Actor:move]	8711	player, temporal explorer	move from	8	19	to	9	18
[Actor:move]	3539	player	move from	11	16	to	12	15
[Actor:move]	8711	player, temporal explorer	move from	9	18	to	10	17
[Actor:move]	8711	player, temporal explorer	move from	10	17	to	11	16
[Actor:move]	8711	player, temporal explorer	move from	11	16	to	11	16
[Actor:move]	8711	player, temporal explorer	move from	11	16	to	11	16
[Actor:move]	8711	player, temporal explorer	move from	11	16	to	11	16
[Actor:move]	8711	player, temporal explorer	move from	11	16	to	11	16
[Actor:move]	3539	player	move from	12	15	to	13	14
[Actor:move]	8711	player, temporal explorer	move from	11	16	to	12	15
[Actor:move]	3539	player	move from	13	14	to	14	13
[Actor:move]	8711	player, temporal explorer	move from	12	15	to	13	14
[target_simple AI]	8000	Beluthra the giant venus flytrap	selecting NEW TARGET	14	13	3539	player
[use_tactical AI] === Action Selected:	8000	Beluthra the giant venus flytrap	attack	 talent:T_WAR_HOUND
[LOG]	#YELLOW##{bold}#Beluthra the giant venus flytrap summons a War Hound!#{normal}##LAST#
[MIND CRIT %]	9.7
[LOG]	#{bold}#Beluthra the giant venus flytrap's mind surges with critical power!#{normal}#
[MIND CRIT %]	9.7
[Actor:move]	8721	war hound	(forced) move from	nil	nil	to	13	12
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	war hound	dam/apr/atk/mult ::	56.309651137142	4	40.209120129539	1	vs. armor/def	2	25
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	40.209120129539	1	vs. armor/def	2	25
checkHit	40.209120129539	vs	25	=> chance to hit	89
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	60	4	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	40.209120129539	25	=	1.0304182402591
[ATTACK] after armor	61.825094415545
[PHYS CRIT %]	0.5
[ATTACK] after crit	61.825094415545
[ATTACK] after mult	61.825094415545
[PROJECTOR] starting dam	PHYSICAL	61.825094415545
[PROJECTOR] after difficulty dam	61.825094415545
[PROJECTOR] res	3.3477238455898	0.9665227615441	 on dam	61.825094415545
[PROJECTOR] after resists dam	59.755360987237
[PROJECTOR] after flat damage armor	59.755360987237
[PROJECTOR] final dam after static checks	59.755360987237
[PROJECTOR] final dam after hooks and callbacks	59.755360987237
[Actor:move]	3539	player	move from	14	13	to	14	13
[target_simple AI]	8711	player, temporal explorer	selecting NEW TARGET	13	12	8721	war hound
[Actor:move]	8711	player, temporal explorer	move from	13	14	to	12	15
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	75.457082176485	10	36	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	75.457082176485	10	36	1	vs. armor/def	12.335093952971	4
checkHit	36	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	79	10	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	76.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	76.664906047029
[ATTACK] after mult	76.664906047029
[PROJECTOR] starting dam	PHYSICAL	76.664906047029
[PROJECTOR] after difficulty dam	76.664906047029
[PROJECTOR] after DamageType increase dam	35.265856781634
[PROJECTOR] res	1.9	0.981	 on dam	35.265856781634
[PROJECTOR] after resists dam	34.595805502782
[PROJECTOR] after flat damage armor	34.595805502782
[PROJECTOR] final dam after static checks	34.595805502782
[PROJECTOR] final dam after hooks and callbacks	34.595805502782
[Actor:move]	8721	war hound	move from	13	12	to	13	12
[LOG]	#UID:3539:0##fbd578#player#LAST# hits War hound for #WHITE#59 physical#LAST# damage.
[LOG]	#UID:8721:0#War hound hits #fbd578#player#LAST# for #WHITE#34 physical#LAST# damage.
[use_tactical AI] === Action Selected:	8000	Beluthra the giant venus flytrap	attack	 talent:T_RITCH_FLAMESPITTER
[LOG]	#YELLOW##{bold}#Beluthra the giant venus flytrap summons a Ritch Flamespitter!#{normal}##LAST#
[MIND CRIT %]	9.7
[MIND CRIT %]	9.7
[Actor:move]	8722	ritch flamespitter	(forced) move from	nil	nil	to	14	11
[USERCHAT] channel achievement	TehOtakuNinja	tome	Curse Lifter (Roguelike)	false	true
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	75.457082176485	10	36	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	75.457082176485	10	36	1	vs. armor/def	12.335093952971	4
checkHit	36	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	77	10	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	74.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	74.664906047029
[ATTACK] after mult	74.664906047029
[PROJECTOR] starting dam	PHYSICAL	74.664906047029
[PROJECTOR] after difficulty dam	74.664906047029
[PROJECTOR] after DamageType increase dam	34.345856781634
[PROJECTOR] res	1.9	0.981	 on dam	34.345856781634
[PROJECTOR] after resists dam	33.693285502782
[PROJECTOR] after flat damage armor	33.693285502782
[PROJECTOR] final dam after static checks	33.693285502782
[PROJECTOR] final dam after hooks and callbacks	33.693285502782
[Actor:move]	8721	war hound	move from	13	12	to	13	12
[LOG]	#UID:8721:0#War hound hits #fbd578#player#LAST# for #WHITE#33 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	war hound	dam/apr/atk/mult ::	56.309651137142	4	40.209120129539	1	vs. armor/def	2	25
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	40.209120129539	1	vs. armor/def	2	25
checkHit	40.209120129539	vs	25	=> chance to hit	89
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	66	4	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	40.209120129539	25	=	1.0304182402591
[ATTACK] after armor	68.007603857099
[PHYS CRIT %]	0.5
[ATTACK] after crit	68.007603857099
[ATTACK] after mult	68.007603857099
[PROJECTOR] starting dam	PHYSICAL	68.007603857099
[PROJECTOR] after difficulty dam	68.007603857099
[PROJECTOR] res	3.3477238455898	0.9665227615441	 on dam	68.007603857099
[PROJECTOR] after resists dam	65.730897085961
[PROJECTOR] after flat damage armor	65.730897085961
[PROJECTOR] final dam after static checks	65.730897085961
[PROJECTOR] final dam after hooks and callbacks	65.730897085961
[Actor:move]	3539	player	move from	14	13	to	14	13
[LOG]	#UID:3539:0##fbd578#player#LAST# hits War hound for #WHITE#65 physical#LAST# damage.
[Actor:move]	8722	ritch flamespitter	move from	14	11	to	14	10
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed War hound!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	8000	Beluthra the giant venus flytrap	attack	 talent:T_SPIT_POISON
[LOG]	Beluthra the giant venus flytrap uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[PROJECTOR] starting dam	NATURE	14.488800353788
[PROJECTOR] after difficulty dam	14.488800353788
[PROJECTOR] after DamageType increase dam	5.9404081450529
[PROJECTOR] res	11	0.89	 on dam	5.9404081450529
[PROJECTOR] after resists dam	5.2869632490971
[PROJECTOR] after flat damage armor	5.2869632490971
[PROJECTOR] final dam after static checks	5.2869632490971
[PROJECTOR] final dam after hooks and callbacks	5.2869632490971
[LOG]	Player is poisoned!
[LOG]	#UID:8000:0#Beluthra the giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	
Loading tile from tileset	/data/gfx/effects/poisoned.png
[LOG]	Player uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Player starts regenerating health quickly.
[target_simple AI]	8711	player, temporal explorer	selecting NEW TARGET	14	10	8722	ritch flamespitter
[dumb_talented AI] chooses for	8711	player, temporal explorer	T_DUST_TO_DUST
[LOG]	Player, temporal explorer casts #{bold}##PURPLE#Dust to Dust.#{normal}##LAST#
[SPELL CRIT %]	7
[PROJECTOR] starting dam	TEMPORAL	21.822506336461
[PROJECTOR] after difficulty dam	21.822506336461
[PROJECTOR] after DamageType increase dam	13.093503801877
[PROJECTOR] res	0	1	 on dam	13.093503801877
[PROJECTOR] after resists dam	13.093503801877
[PROJECTOR] after flat damage armor	13.093503801877
[PROJECTOR] final dam after static checks	13.093503801877
[PROJECTOR] final dam after hooks and callbacks	13.093503801877
[PROJECTOR] starting dam	PHYSICAL	21.822506336461
[PROJECTOR] after difficulty dam	21.822506336461
[PROJECTOR] after DamageType increase dam	10.911253168231
[PROJECTOR] res	0	1	 on dam	10.911253168231
[PROJECTOR] after resists dam	10.911253168231
[PROJECTOR] after flat damage armor	10.911253168231
[PROJECTOR] final dam after static checks	10.911253168231
[PROJECTOR] final dam after hooks and callbacks	10.911253168231
[LOG]	#UID:8711:0#Player, temporal explorer hits Something for #LIGHT_STEEL_BLUE#13 temporal#LAST#, #WHITE#10 physical#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[PROJECTOR] starting dam	NATURE	14.488800353788
[PROJECTOR] after difficulty dam	14.488800353788
[PROJECTOR] after DamageType increase dam	5.9404081450529
[PROJECTOR] res	11	0.89	 on dam	5.9404081450529
[PROJECTOR] after resists dam	5.2869632490971
[PROJECTOR] after flat damage armor	5.2869632490971
[PROJECTOR] final dam after static checks	5.2869632490971
[PROJECTOR] final dam after hooks and callbacks	5.2869632490971
[Actor:move]	8722	ritch flamespitter	move from	14	10	to	14	11
[LOG]	Poison from Beluthra the giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	14	13	to	13	12
[Actor:move]	8711	player, temporal explorer	move from	12	15	to	13	14
[PROJECTOR] starting dam	NATURE	14.488800353788
[PROJECTOR] after difficulty dam	14.488800353788
[PROJECTOR] after DamageType increase dam	5.9404081450529
[PROJECTOR] res	11	0.89	 on dam	5.9404081450529
[PROJECTOR] after resists dam	5.2869632490971
[PROJECTOR] after flat damage armor	5.2869632490971
[PROJECTOR] final dam after static checks	5.2869632490971
[PROJECTOR] final dam after hooks and callbacks	5.2869632490971
[target_simple AI]	8722	ritch flamespitter	selecting NEW TARGET	13	12	3539	player
[use_tactical AI] === Action Selected:	8722	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[MIND CRIT %]	15.953211030716
[PROJECTOR] starting dam	FIRE	52.617066057268
[PROJECTOR] after difficulty dam	52.617066057268
[PROJECTOR] after DamageType increase dam	21.57299708348
[PROJECTOR] res	22	0.78	 on dam	21.57299708348
[PROJECTOR] after resists dam	16.826937725114
[PROJECTOR] after flat damage armor	16.826937725114
[PROJECTOR] final dam after static checks	16.826937725114
[PROJECTOR] final dam after hooks and callbacks	16.826937725114
Cloned shader 53
[SHADER] setting reset param	tick_start	282728
[LOG]	Poison from Beluthra the giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	Something hits #fbd578#player#LAST# for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	ritch flamespitter	dam/apr/atk/mult ::	56.309651137142	4	35.478361935605	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	35.478361935605	1	vs. armor/def	0	0
checkHit	35.478361935605	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	71	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	35.478361935605	0	=	1.0709567238712
[ATTACK] after armor	76.037927394856
[PHYS CRIT %]	0.5
[ATTACK] after crit	76.037927394856
[ATTACK] after mult	76.037927394856
[PROJECTOR] starting dam	PHYSICAL	76.037927394856
[PROJECTOR] after difficulty dam	76.037927394856
[PROJECTOR] res	0	1	 on dam	76.037927394856
[PROJECTOR] after resists dam	76.037927394856
[PROJECTOR] after flat damage armor	76.037927394856
[PROJECTOR] final dam after static checks	76.037927394856
[PROJECTOR] final dam after hooks and callbacks	76.037927394856
[Actor:move]	3539	player	move from	13	12	to	13	12
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Ritch flamespitter for #WHITE#76 physical#LAST# damage.
[PROJECTOR] starting dam	NATURE	14.488800353788
[PROJECTOR] after difficulty dam	14.488800353788
[PROJECTOR] after DamageType increase dam	5.9404081450529
[PROJECTOR] res	11	0.89	 on dam	5.9404081450529
[PROJECTOR] after resists dam	5.2869632490971
[PROJECTOR] after flat damage armor	5.2869632490971
[PROJECTOR] final dam after static checks	5.2869632490971
[PROJECTOR] final dam after hooks and callbacks	5.2869632490971
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Ritch flamespitter!#{normal}#
[LOG]	Poison from Beluthra the giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
[LOG]	
Deleting shader 53 (is clone 1)
[Actor:move]	3539	player	move from	13	12	to	13	11
Deleting temp shader	distort[blacken=30,power=0.06,power_time=1000000]
[PROJECTOR] starting dam	NATURE	14.488800353788
[PROJECTOR] after difficulty dam	14.488800353788
[PROJECTOR] after DamageType increase dam	5.9404081450529
[PROJECTOR] res	11	0.89	 on dam	5.9404081450529
[PROJECTOR] after resists dam	5.2869632490971
[PROJECTOR] after flat damage armor	5.2869632490971
[PROJECTOR] final dam after static checks	5.2869632490971
[PROJECTOR] final dam after hooks and callbacks	5.2869632490971
[LOG]	Poison from Beluthra the giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	13	11	to	13	10
[Actor:move]	8711	player, temporal explorer	move from	13	14	to	14	13
[PROJECTOR] starting dam	NATURE	14.488800353788
[PROJECTOR] after difficulty dam	14.488800353788
[PROJECTOR] after DamageType increase dam	5.9404081450529
[PROJECTOR] res	11	0.89	 on dam	5.9404081450529
[PROJECTOR] after resists dam	5.2869632490971
[PROJECTOR] after flat damage armor	5.2869632490971
[PROJECTOR] final dam after static checks	5.2869632490971
[PROJECTOR] final dam after hooks and callbacks	5.2869632490971
checkHit	24	vs	28	=> chance to hit	40
[LOG]	#F53CBE#Beluthra the giant venus flytrap is weakened by the gloom.
[LOG]	Poison from Beluthra the giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	
[Actor:move]	3539	player	move from	13	10	to	13	9
[dumb_talented AI] chooses for	8711	player, temporal explorer	T_DUST_TO_DUST
[LOG]	Player, temporal explorer casts #{bold}##PURPLE#Dust to Dust.#{normal}##LAST#
[SPELL CRIT %]	7
[PROJECTOR] starting dam	TEMPORAL	22.192835248315
[PROJECTOR] after difficulty dam	22.192835248315
[PROJECTOR] after DamageType increase dam	13.315701148989
[PROJECTOR] res	0	1	 on dam	13.315701148989
[PROJECTOR] after resists dam	13.315701148989
[PROJECTOR] after flat damage armor	13.315701148989
[PROJECTOR] final dam after static checks	13.315701148989
[PROJECTOR] final dam after hooks and callbacks	13.315701148989
[PROJECTOR] starting dam	PHYSICAL	22.192835248315
[PROJECTOR] after difficulty dam	22.192835248315
[PROJECTOR] after DamageType increase dam	11.096417624158
[PROJECTOR] res	12.508076030452	0.87491923969548	 on dam	11.096417624158
[PROJECTOR] after resists dam	9.7084692710714
[PROJECTOR] after flat damage armor	9.7084692710714
[PROJECTOR] final dam after static checks	9.7084692710714
[PROJECTOR] final dam after hooks and callbacks	9.7084692710714
[PROJECTOR] starting dam	TEMPORAL	22.192835248315
[PROJECTOR] after difficulty dam	22.192835248315
[PROJECTOR] after DamageType increase dam	13.315701148989
[PROJECTOR] res	0	1	 on dam	13.315701148989
[PROJECTOR] after resists dam	13.315701148989
[PROJECTOR] after flat damage armor	13.315701148989
[PROJECTOR] final dam after static checks	13.315701148989
[PROJECTOR] final dam after hooks and callbacks	13.315701148989
[PROJECTOR] starting dam	PHYSICAL	22.192835248315
[PROJECTOR] after difficulty dam	22.192835248315
[PROJECTOR] after DamageType increase dam	11.096417624158
[PROJECTOR] res	2	0.98	 on dam	11.096417624158
[PROJECTOR] after resists dam	10.874489271674
[PROJECTOR] after flat damage armor	10.874489271674
[PROJECTOR] final dam after static checks	10.874489271674
[PROJECTOR] final dam after hooks and callbacks	10.874489271674
[LOG]	#UID:8711:0#Player, temporal explorer hits Beluthra the giant venus flytrap for #LIGHT_STEEL_BLUE#13 temporal#LAST#, #WHITE#9 physical#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	#UID:8711:0#Player, temporal explorer hits #fbd578#player#LAST# for #LIGHT_STEEL_BLUE#13 temporal#LAST#, #WHITE#10 physical#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[LOG]	Player stops being poisoned.
[LOG]	Player stops regenerating health quickly.
[use_tactical AI] === Action Selected:	8000	Beluthra the giant venus flytrap	heal	 talent:T_NATURE_TOUCH
[LOG]	Beluthra the giant venus flytrap uses #{bold}##YELLOW#Nature's Touch.#{normal}##LAST#
[MIND CRIT %]	9.7
[SOUND] loading from	/data/sound/talents/heal.ogg	:=:	sound "/data/sound/talents/heal.ogg" : <static>
[LOG]	#UID:8000:0#Beluthra the giant venus flytrap receives #LIGHT_GREEN#185 healing#LAST#.
[LOG]	
[Actor:move]	3539	player	move from	13	9	to	12	8
[Actor:move]	8711	player, temporal explorer	move from	14	13	to	15	14
[use_tactical AI] === Action Selected:	8000	Beluthra the giant venus flytrap	attack	 talent:T_CONSTRICT
[LOG]	Beluthra the giant venus flytrap uses #{bold}##ORCHID#Constrict.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	epiphanous mossy mindstar
[ATTACK] to 	player	dam/apr/atk/mult ::	10.338298817923	12	30	0.72360679774998	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	10.338298817923	12	30	0.72360679774998	vs. armor/def	12.335093952971	4
checkHit	30	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	11	12	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	10.664906047029
[PHYS CRIT %] axe accuracy bonus	30	4	=	6.5
[PHYS CRIT %]	16.46265998494
[ATTACK] after crit	10.664906047029
[ATTACK] after mult	7.7171985129953
checkHit	32	vs	22	=> chance to hit	75
[PROJECTOR] starting dam	MIND	7.7171985129953
[PROJECTOR] after difficulty dam	7.7171985129953
[PROJECTOR] after DamageType increase dam	2.4593708914766
[PROJECTOR] res	0	1	 on dam	2.4593708914766
[PROJECTOR] after resists dam	2.4593708914766
[PROJECTOR] after flat damage armor	2.4593708914766
[PROJECTOR] final dam after static checks	2.4593708914766
[PROJECTOR] final dam after hooks and callbacks	2.4593708914766
[PROJECTOR] starting dam	PHYSICAL	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] after DamageType increase dam	1.27474802538
[PROJECTOR] res	1.9	0.981	 on dam	1.27474802538
[PROJECTOR] after resists dam	1.2505278128978
[PROJECTOR] after flat damage armor	1.2505278128978
[PROJECTOR] final dam after static checks	1.2505278128978
[PROJECTOR] final dam after hooks and callbacks	1.2505278128978
[ATTACK] attacking with (offhand)	creative mossy mindstar of sand
[ATTACK] to 	player	dam/apr/atk/mult ::	10.680584203386	12	30	0.72360679774998	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	10.680584203386	12	30	0.72360679774998	vs. armor/def	12.335093952971	4
checkHit	30	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	10	12	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	9.6649060470294
[PHYS CRIT %] axe accuracy bonus	30	4	=	6.5
[PHYS CRIT %]	16.46265998494
[ATTACK] after crit	9.6649060470294
[ATTACK] after mult	6.9935917152453
[PROJECTOR] starting dam	NATURE	6.9935917152453
[PROJECTOR] after difficulty dam	6.9935917152453
[PROJECTOR] after DamageType increase dam	1.8790872215685
[PROJECTOR] res	11	0.89	 on dam	1.8790872215685
[PROJECTOR] after resists dam	1.672387627196
[PROJECTOR] after flat damage armor	1.672387627196
[PROJECTOR] final dam after static checks	1.672387627196
[PROJECTOR] final dam after hooks and callbacks	1.672387627196
[PROJECTOR] starting dam	PHYSICAL	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] after DamageType increase dam	1.27474802538
[PROJECTOR] res	1.9	0.981	 on dam	1.27474802538
[PROJECTOR] after resists dam	1.2505278128978
[PROJECTOR] after flat damage armor	1.2505278128978
[PROJECTOR] final dam after static checks	1.2505278128978
[PROJECTOR] final dam after hooks and callbacks	1.2505278128978
checkHit	15	vs	15	=> chance to hit	50
[LOG]	Player is constricted!
[LOG]	#UID:8000:0#Beluthra the giant venus flytrap hits #fbd578#player#LAST# for #ORANGE#2 mind#LAST#, #WHITE#1 physical#LAST#, #LIGHT_GREEN#1 nature#LAST#, #WHITE#1 physical#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/constrict.png
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Beluthra the giant venus flytrap	dam/apr/atk/mult ::	56.309651137142	4	40.209120129539	1	vs. armor/def	3	9
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	40.209120129539	1	vs. armor/def	3	9
checkHit	40.209120129539	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	73	4	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	40.209120129539	9	=	1.0624182402591
[ATTACK] after armor	77.556531538913
[PHYS CRIT %]	0.5
[ATTACK] after crit	77.556531538913
[ATTACK] after mult	77.556531538913
[PROJECTOR] starting dam	PHYSICAL	77.556531538913
[PROJECTOR] after difficulty dam	77.556531538913
[PROJECTOR] res	12.508076030452	0.87491923969548	 on dam	77.556531538913
[PROJECTOR] after resists dam	67.855701607444
[PROJECTOR] after flat damage armor	67.855701607444
[PROJECTOR] final dam after static checks	67.855701607444
[PROJECTOR] final dam after hooks and callbacks	67.855701607444
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Beluthra the giant venus flytrap for #WHITE#67 physical#LAST# damage.
checkHit	24	vs	28	=> chance to hit	40
[use_tactical AI] === Action Selected:	8000	Beluthra the giant venus flytrap	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	epiphanous mossy mindstar
[ATTACK] to 	player	dam/apr/atk/mult ::	10.338298817923	12	30	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	10.338298817923	12	30	1	vs. armor/def	12.335093952971	4
checkHit	30	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	11	12	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	10.664906047029
[PHYS CRIT %] axe accuracy bonus	30	4	=	6.5
[PHYS CRIT %]	16.46265998494
[ATTACK] after crit	10.664906047029
[ATTACK] after mult	10.664906047029
checkHit	32	vs	22	=> chance to hit	75
[PROJECTOR] starting dam	MIND	10.664906047029
[PROJECTOR] after difficulty dam	10.664906047029
[PROJECTOR] after DamageType increase dam	3.3987669810785
[PROJECTOR] res	0	1	 on dam	3.3987669810785
[PROJECTOR] after resists dam	3.3987669810785
[PROJECTOR] after flat damage armor	3.3987669810785
[PROJECTOR] final dam after static checks	3.3987669810785
[PROJECTOR] final dam after hooks and callbacks	3.3987669810785
[PROJECTOR] starting dam	PHYSICAL	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] after DamageType increase dam	1.27474802538
[PROJECTOR] res	1.9	0.981	 on dam	1.27474802538
[PROJECTOR] after resists dam	1.2505278128978
[PROJECTOR] after flat damage armor	1.2505278128978
[PROJECTOR] final dam after static checks	1.2505278128978
[PROJECTOR] final dam after hooks and callbacks	1.2505278128978
[ATTACK] attacking with (offhand)	creative mossy mindstar of sand
[ATTACK] to 	player	dam/apr/atk/mult ::	10.680584203386	12	30	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	10.680584203386	12	30	1	vs. armor/def	12.335093952971	4
checkHit	30	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	10	12	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	9.6649060470294
[PHYS CRIT %] axe accuracy bonus	30	4	=	6.5
[PHYS CRIT %]	16.46265998494
[ATTACK] after crit	9.6649060470294
[ATTACK] after mult	9.6649060470294
[PROJECTOR] starting dam	NATURE	9.6649060470294
[PROJECTOR] after difficulty dam	9.6649060470294
[PROJECTOR] after DamageType increase dam	2.5968346723821
[PROJECTOR] res	11	0.89	 on dam	2.5968346723821
[PROJECTOR] after resists dam	2.31118285842
[PROJECTOR] after flat damage armor	2.31118285842
[PROJECTOR] final dam after static checks	2.31118285842
[PROJECTOR] final dam after hooks and callbacks	2.31118285842
[PROJECTOR] starting dam	PHYSICAL	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] after DamageType increase dam	1.27474802538
[PROJECTOR] res	1.9	0.981	 on dam	1.27474802538
[PROJECTOR] after resists dam	1.2505278128978
[PROJECTOR] after flat damage armor	1.2505278128978
[PROJECTOR] final dam after static checks	1.2505278128978
[PROJECTOR] final dam after hooks and callbacks	1.2505278128978
[LOG]	#UID:8000:0#Beluthra the giant venus flytrap hits #fbd578#player#LAST# for #ORANGE#3 mind#LAST#, #WHITE#1 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #WHITE#1 physical#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#F53CBE#Beluthra the giant venus flytrap is no longer weakened.
[LOG]	
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[amp=0.8,color=vec3(0.57254901960784,229,232),distort=vec2(2,2.5),require_shader=4,speed=100]
New GL Shader program 32
*p 32: Uniform: 0: 8B5E tex
*p 32: Uniform: 1: 8B51 color
*p 32: Uniform: 2: 1406 a
*p 32: Uniform: 3: 1406 amp
*p 32: Uniform: 4: 8B50 p2
*p 32: Uniform: 5: 1406 tick
*p 32: Uniform: 6: 1406 speed
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Beluthra the giant venus flytrap	dam/apr/atk/mult ::	56.309651137142	4	40.209120129539	1	vs. armor/def	3	9
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	40.209120129539	1	vs. armor/def	3	9
checkHit	40.209120129539	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	70	4	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	40.209120129539	9	=	1.0624182402591
[ATTACK] after armor	74.369276818135
[PHYS CRIT %]	0.5
[ATTACK] after crit	74.369276818135
[ATTACK] after mult	74.369276818135
[PROJECTOR] starting dam	PHYSICAL	74.369276818135
[PROJECTOR] after difficulty dam	74.369276818135
[PROJECTOR] res	12.508076030452	0.87491923969548	 on dam	74.369276818135
[PROJECTOR] after resists dam	65.067111130426
[PROJECTOR] after flat damage armor	65.067111130426
[PROJECTOR] final dam after static checks	65.067111130426
[PROJECTOR] final dam after hooks and callbacks	65.067111130426
[LOG]	#F53CBE#Beluthra the giant venus flytrap is being stalked by #UID:3539:0##fbd578#player#LAST#!
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Beluthra the giant venus flytrap for #WHITE#65 physical#LAST# damage.
[use_tactical AI] === Action Selected:	8000	Beluthra the giant venus flytrap	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	epiphanous mossy mindstar
[ATTACK] to 	player	dam/apr/atk/mult ::	10.338298817923	12	30	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	10.338298817923	12	30	1	vs. armor/def	12.335093952971	4
checkHit	30	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	11	12	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	10.664906047029
[PHYS CRIT %] axe accuracy bonus	30	4	=	6.5
[PHYS CRIT %]	16.46265998494
[ATTACK] after crit	10.664906047029
[ATTACK] after mult	10.664906047029
checkHit	32	vs	22	=> chance to hit	75
[PROJECTOR] starting dam	MIND	5.3324530235147
[PROJECTOR] after difficulty dam	5.3324530235147
[PROJECTOR] after DamageType increase dam	2.4529283908168
[PROJECTOR] res	0	1	 on dam	2.4529283908168
[PROJECTOR] after resists dam	2.4529283908168
[PROJECTOR] after flat damage armor	2.4529283908168
[PROJECTOR] final dam after static checks	2.4529283908168
[PROJECTOR] final dam after hooks and callbacks	2.4529283908168
[PROJECTOR] starting dam	PHYSICAL	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] after DamageType increase dam	1.84
[PROJECTOR] res	1.9	0.981	 on dam	1.84
[PROJECTOR] after resists dam	1.80504
[PROJECTOR] after flat damage armor	1.80504
[PROJECTOR] final dam after static checks	1.80504
[PROJECTOR] final dam after hooks and callbacks	1.80504
[ATTACK] attacking with (offhand)	creative mossy mindstar of sand
[ATTACK] to 	player	dam/apr/atk/mult ::	10.680584203386	12	30	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	10.680584203386	12	30	1	vs. armor/def	12.335093952971	4
checkHit	30	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	10	12	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	9.6649060470294
[PHYS CRIT %] axe accuracy bonus	30	4	=	6.5
[PHYS CRIT %]	16.46265998494
[ATTACK] after crit	9.6649060470294
[ATTACK] after mult	9.6649060470294
[PROJECTOR] starting dam	NATURE	9.6649060470294
[PROJECTOR] after difficulty dam	9.6649060470294
[PROJECTOR] after DamageType increase dam	3.962611479282
[PROJECTOR] res	11	0.89	 on dam	3.962611479282
[PROJECTOR] after resists dam	3.526724216561
[PROJECTOR] after flat damage armor	3.526724216561
[PROJECTOR] final dam after static checks	3.526724216561
[PROJECTOR] final dam after hooks and callbacks	3.526724216561
[PROJECTOR] starting dam	PHYSICAL	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] after DamageType increase dam	1.84
[PROJECTOR] res	1.9	0.981	 on dam	1.84
[PROJECTOR] after resists dam	1.80504
[PROJECTOR] after flat damage armor	1.80504
[PROJECTOR] final dam after static checks	1.80504
[PROJECTOR] final dam after hooks and callbacks	1.80504
[LOG]	#UID:8000:0#Beluthra the giant venus flytrap hits #fbd578#player#LAST# for #ORANGE#2 mind#LAST#, #WHITE#1 physical#LAST#, #LIGHT_GREEN#3 nature#LAST#, #WHITE#1 physical#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Beluthra the giant venus flytrap	dam/apr/atk/mult ::	56.309651137142	4	44.209120129539	1.0574397716503	vs. armor/def	3	9
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	44.209120129539	1.0574397716503	vs. armor/def	3	9
checkHit	44.209120129539	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	64	4	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	44.209120129539	9	=	1.0704182402591
[ATTACK] after armor	68.506767376581
[PHYS CRIT %]	0.5
[ATTACK] after crit	68.506767376581
[ATTACK] after mult	72.441780451194
[PROJECTOR] starting dam	PHYSICAL	72.441780451194
[PROJECTOR] after difficulty dam	72.441780451194
[PROJECTOR] res	12.508076030452	0.87491923969548	 on dam	72.441780451194
[PROJECTOR] after resists dam	63.380707474545
[PROJECTOR] after flat damage armor	63.380707474545
[PROJECTOR] final dam after static checks	63.380707474545
[PROJECTOR] final dam after hooks and callbacks	63.380707474545
[LOG]	#F53CBE#Beluthra the giant venus flytrap is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Beluthra the giant venus flytrap for #WHITE#63 physical#LAST# damage.
[LOG]	Player is free to breathe.
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Beluthra the giant venus flytrap!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
Deleting shader 44 (is clone 0)
[LOG]	
[Actor:move]	3539	player	move from	12	8	to	13	9
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	13	9	to	14	10
[Actor:move]	3539	player	move from	14	10	to	15	11
[Actor:move]	3539	player	move from	15	11	to	16	12
[Actor:move]	8711	player, temporal explorer	move from	15	14	to	16	13
[Actor:move]	3539	player	move from	16	12	to	17	12
[Actor:move]	3539	player	move from	17	12	to	17	13
[target_simple AI]	8656	green worm mass	selecting NEW TARGET	17	13	3539	player
[improved_talented AI] chooses for	8656	green worm mass	T_MULTIPLY
[LOG]	Green worm mass uses #{bold}##ORCHID#Multiply.#{normal}##LAST#
[MULTIPLY]	20	19	::	nil
[MULTIPLY]	2	uids	8656	=>	8724	::	nil	nil
[Actor:move]	8724	green worm mass	(forced) move from	nil	nil	to	20	19
[LOG]	
[Actor:move]	8656	green worm mass	move from	19	18	to	19	17
[Actor:move]	8724	green worm mass	move from	20	19	to	20	18
[Actor:move]	8711	player, temporal explorer	move from	16	13	to	16	13
[LOG]	Player, temporal explorer retunes the fabric of spacetime.
[Actor:move]	8656	green worm mass	move from	19	17	to	19	16
[Actor:move]	8724	green worm mass	move from	20	18	to	19	17
[LOG]	
[Actor:move]	8711	player, temporal explorer	move from	16	13	to	16	13
[improved_talented AI] chooses for	8656	green worm mass	T_MULTIPLY
[LOG]	Green worm mass uses #{bold}##ORCHID#Multiply.#{normal}##LAST#
[MULTIPLY]	18	15	::	nil
[MULTIPLY]	1	uids	8656	=>	8726	::	nil	nil
[Actor:move]	8726	green worm mass	(forced) move from	nil	nil	to	18	15
[Actor:move]	8724	green worm mass	move from	19	17	to	18	16
[LOG]	
[Actor:move]	8656	green worm mass	move from	19	16	to	19	15
[target_simple AI]	8724	green worm mass	selecting NEW TARGET	17	13	3539	player
[Actor:move]	8724	green worm mass	move from	18	16	to	19	16
[Actor:move]	8726	green worm mass	move from	18	15	to	18	14
[target_simple AI]	8711	player, temporal explorer	selecting NEW TARGET	18	14	8726	green worm mass
[Actor:move]	8656	green worm mass	move from	19	15	to	19	14
[Actor:move]	8724	green worm mass	move from	19	16	to	18	15
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	7.2439805093416	100	15	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	7.2439805093416	100	15	1	vs. armor/def	12.335093952971	4
checkHit	15	vs	4	=> chance to hit	78
[LOG]	#UID:8726:0#Green worm mass misses #fbd578#player#LAST#.
[Actor:move]	8726	green worm mass	move from	18	14	to	18	14
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	green worm mass	dam/apr/atk/mult ::	56.309651137142	4	48.783619356046	1	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	48.783619356046	1	vs. armor/def	1	6
checkHit	48.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	57	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	48.783619356046	6	=	1.0855672387121
[ATTACK] after armor	61.877332606589
[PHYS CRIT %]	0.5
[ATTACK] after crit	61.877332606589
[ATTACK] after mult	61.877332606589
[PROJECTOR] starting dam	PHYSICAL	61.877332606589
[PROJECTOR] after difficulty dam	61.877332606589
[PROJECTOR] res	2.1993982750348	0.97800601724965	 on dam	61.877332606589
[PROJECTOR] after resists dam	60.516403620602
[PROJECTOR] after flat damage armor	60.516403620602
[PROJECTOR] final dam after static checks	60.516403620602
[PROJECTOR] final dam after hooks and callbacks	60.516403620602
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[Actor:move]	3539	player	move from	17	13	to	17	13
[target_simple AI]	8711	player, temporal explorer	selecting NEW TARGET	19	14	8656	green worm mass
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Green worm mass for #WHITE#60 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Green worm mass!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
[Actor:move]	8656	green worm mass	move from	19	14	to	18	14
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	green worm mass	dam/apr/atk/mult ::	56.309651137142	4	48.783619356046	1	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	48.783619356046	1	vs. armor/def	1	6
checkHit	48.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	81	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	48.783619356046	6	=	1.0855672387121
[ATTACK] after armor	87.930946335679
[PHYS CRIT %]	0.5
[ATTACK] after crit	87.930946335679
[ATTACK] after mult	87.930946335679
[PROJECTOR] starting dam	PHYSICAL	87.930946335679
[PROJECTOR] after difficulty dam	87.930946335679
[PROJECTOR] res	2.1993982750348	0.97800601724965	 on dam	87.930946335679
[PROJECTOR] after resists dam	85.996994618751
[PROJECTOR] after flat damage armor	85.996994618751
[PROJECTOR] final dam after static checks	85.996994618751
[PROJECTOR] final dam after hooks and callbacks	85.996994618751
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[Actor:move]	3539	player	move from	17	13	to	17	13
[Actor:move]	8724	green worm mass	move from	18	15	to	18	14
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Green worm mass for #WHITE#85 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Green worm mass!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	green worm mass	dam/apr/atk/mult ::	56.309651137142	4	48.783619356046	1	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	48.783619356046	1	vs. armor/def	1	6
checkHit	48.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	75	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	48.783619356046	6	=	1.0855672387121
[ATTACK] after armor	81.417542903407
[PHYS CRIT %]	0.5
[ATTACK] after crit	81.417542903407
[ATTACK] after mult	81.417542903407
[PROJECTOR] starting dam	PHYSICAL	81.417542903407
[PROJECTOR] after difficulty dam	81.417542903407
[PROJECTOR] res	2.1993982750348	0.97800601724965	 on dam	81.417542903407
[PROJECTOR] after resists dam	79.626846869214
[PROJECTOR] after flat damage armor	79.626846869214
[PROJECTOR] final dam after static checks	79.626846869214
[PROJECTOR] final dam after hooks and callbacks	79.626846869214
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[Actor:move]	3539	player	move from	17	13	to	17	13
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Green worm mass for #WHITE#79 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Green worm mass!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	8711	player, temporal explorer	move from	16	13	to	16	13
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#1 healing#LAST# from Unnatural Body.
[LOG]	
[USERCHAT] channel achievement	arkdelta	tome	Exterminator	false	false
[Actor:move]	8711	player, temporal explorer	move from	16	13	to	16	13
[Actor:move]	8711	player, temporal explorer	move from	16	13	to	16	13
[USERCHAT] channel achievement	Hops88	tome	The Arena (Roguelike)	false	true
table: 0x0ea52688	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[LOG]	Player, temporal explorer says: 'The portal is still far away, to the east.'
[EMOTE] added	The portal is still far away, to the east.	16	13
[Actor:move]	3539	player	move from	17	13	to	18	14
[Actor:move]	8711	player, temporal explorer	move from	16	13	to	17	13
[LOG]	
[Actor:move]	3539	player	move from	18	14	to	19	14
[Actor:move]	8711	player, temporal explorer	move from	17	13	to	18	12
[Actor:move]	3539	player	move from	19	14	to	20	14
[Actor:move]	8711	player, temporal explorer	move from	18	12	to	19	12
[Actor:move]	3539	player	move from	20	14	to	21	13
[Actor:move]	8711	player, temporal explorer	move from	19	12	to	20	12
[Actor:move]	3539	player	move from	21	13	to	22	13
[Actor:move]	3539	player	move from	22	13	to	23	13
[Actor:move]	3539	player	move from	23	13	to	24	13
[Actor:move]	3539	player	move from	24	13	to	25	13
[Actor:move]	8711	player, temporal explorer	move from	20	12	to	21	13
Server latency	166
[Actor:move]	3539	player	move from	25	13	to	26	13
[Actor:move]	3539	player	move from	26	13	to	27	13
[Actor:move]	8711	player, temporal explorer	move from	21	13	to	22	12
[Actor:move]	3539	player	move from	27	13	to	28	13
[Actor:move]	8711	player, temporal explorer	move from	22	12	to	23	12
[Actor:move]	3539	player	move from	28	13	to	29	12
[Actor:move]	3539	player	move from	29	12	to	29	12
[Actor:move]	3539	player	move from	29	12	to	30	13
[Actor:move]	8711	player, temporal explorer	move from	23	12	to	24	11
[target_simple AI]	7176	rogue	selecting NEW TARGET	30	13	3539	player
checkHitOld	17.320508075689	35.290037928187
=> chance to hit	20.025444309243
[Actor:move]	7176	rogue	move from	34	9	to	33	10
checkHitOld	17.320508075689	35.290037928187
=> chance to hit	20.025444309243
[Actor:move]	8711	player, temporal explorer	move from	24	11	to	25	11
[Actor:move]	7176	rogue	move from	33	10	to	32	11
[SOUND] loading from	/data/sound/creatures/jelly/jelly_2.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_2.ogg" : <static>
[target_simple AI]	7653	blue ooze	selecting NEW TARGET	30	13	3539	player
[Actor:move]	7653	blue ooze	move from	35	8	to	34	9
checkHitOld	17.320508075689	35.290037928187
=> chance to hit	20.025444309243
[Actor:move]	8711	player, temporal explorer	move from	25	11	to	26	12
[Actor:move]	7176	rogue	move from	32	11	to	31	12
[Actor:move]	7653	blue ooze	move from	34	9	to	33	10
checkHitOld	17.320508075689	35.290037928187
=> chance to hit	20.025444309243
[Actor:move]	8711	player, temporal explorer	move from	26	12	to	27	11
[NPC:seen_by] Passing target	player	from	7176	rogue	to	8449	golem (servant of Islildawyn the cave troll)
[ATTACK] attacking with (mainhand)	slime-covered iron dagger
[ATTACK] to 	player	dam/apr/atk/mult ::	23.133834597241	5	25	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	23.133834597241	5	25	1	vs. armor/def	12.335093952971	4
checkHit	25	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	27	5	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	19.664906047029
[PHYS CRIT %] axe accuracy bonus	25	4	=	5.25
[PHYS CRIT %]	18.247195344936
[ATTACK] after crit	19.664906047029
[ATTACK] after mult	19.664906047029
[PROJECTOR] starting dam	PHYSICAL	19.664906047029
[PROJECTOR] after difficulty dam	19.664906047029
[PROJECTOR] res	2	0.98	 on dam	19.664906047029
[PROJECTOR] after resists dam	19.271607926089
[PROJECTOR] after flat damage armor	19.271607926089
[PROJECTOR] final dam after static checks	19.271607926089
[PROJECTOR] final dam after hooks and callbacks	19.271607926089
[ATTACK] attacking with (offhand)	arcing iron dagger of erosion
[ATTACK] to 	player	dam/apr/atk/mult ::	22.840458081832	5	25	0.5	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	22.840458081832	5	25	0.5	vs. armor/def	12.335093952971	4
checkHit	25	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	26	5	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	18.664906047029
[PHYS CRIT %] axe accuracy bonus	25	4	=	5.25
[PHYS CRIT %]	18.247195344936
[ATTACK] after crit	18.664906047029
[ATTACK] after mult	9.3324530235147
[PROJECTOR] starting dam	PHYSICAL	9.3324530235147
[PROJECTOR] after difficulty dam	9.3324530235147
[PROJECTOR] res	2	0.98	 on dam	9.3324530235147
[PROJECTOR] after resists dam	9.1458039630444
[PROJECTOR] after flat damage armor	9.1458039630444
[PROJECTOR] final dam after static checks	9.1458039630444
[PROJECTOR] final dam after hooks and callbacks	9.1458039630444
[PROJECTOR] starting dam	NATURE	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	11	0.89	 on dam	6
[PROJECTOR] after resists dam	5.34
[PROJECTOR] after flat damage armor	5.34
[PROJECTOR] final dam after static checks	5.34
[PROJECTOR] final dam after hooks and callbacks	5.34
[SPELL CRIT %]	6.1
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam after static checks	15
[PROJECTOR] final dam after hooks and callbacks	15
[SOUND] loading from	/data/sound/talents/lightning.ogg	:=:	sound "/data/sound/talents/lightning.ogg" : <static>
[Actor:move]	7176	rogue	move from	31	12	to	31	12
[LOG]	Something hits #fbd578#player#LAST# for #WHITE#19 physical#LAST#, #WHITE#9 physical#LAST#, #LIGHT_GREEN#5 nature#LAST#, #ROYAL_BLUE#15 lightning#LAST# (#RED##{bold}#49#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	8449	golem (servant of Islildawyn the cave troll)	defend	 talent:T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 44
New GL Shader 64 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shield.frag
*p 44: Uniform: 0: 1406 wobblingSpeed
*p 44: Uniform: 1: 1406 oscillationSpeed
*p 44: Uniform: 2: 8B5E tex
*p 44: Uniform: 3: 1406 horizontalScrollingSpeed
*p 44: Uniform: 4: 1406 tick_start
*p 44: Uniform: 5: 8B51 impact_color
*p 44: Uniform: 6: 1406 wobblingPower
*p 44: Uniform: 7: 8B51 color
*p 44: Uniform: 8: 1406 tick
*p 44: Uniform: 9: 1406 ellipsoidalFactor
*p 44: Uniform: 10: 1406 antialiasingRadius
*p 44: Uniform: 11: 1406 impact_time
*p 44: Uniform: 12: 8B50 impact
*p 44: Uniform: 13: 1406 time_factor
*p 44: Uniform: 14: 1406 shieldIntensity
*p 44: Uniform: 15: 1406 impact_tick
*p 44: Uniform: 16: 1406 verticalScrollingSpeed
*p 44: Uniform: 17: 1406 aadjust
[SHADER] setting reset param	tick_start	311851
[LOG]	
[target_simple AI]	8711	player, temporal explorer	selecting NEW TARGET	29	2	8449	golem (servant of Islildawyn the cave troll)
[Actor:move]	8711	player, temporal explorer	move from	27	11	to	27	10
table: 0x0ea52688	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[EMOTE] added	Help! Golem (servant of Islildawyn the cave troll) to the north!	27	10
[target_simple AI]	7176	rogue	selecting NEW TARGET	30	13	3539	player
[improved_talented AI] chooses for	7176	rogue	T_INFUSION:_WILD_1
[LOG]	Rogue uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Rogue lessens the pain.
[use_tactical AI] === Action Selected:	8449	golem (servant of Islildawyn the cave troll)	closein	 AI:move_astar
[Actor:move]	8449	golem (servant of Islildawyn the cave troll)	move from	29	2	to	29	3
checkHit	24	vs	14	=> chance to hit	75
[LOG]	#F53CBE#Rogue is weakened by the gloom.
[ATTACK] attacking with (mainhand)	slime-covered iron dagger
[ATTACK] to 	player	dam/apr/atk/mult ::	23.133834597241	5	25	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	23.133834597241	5	25	1	vs. armor/def	12.335093952971	4
checkHit	25	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	29	5	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	21.664906047029
[PHYS CRIT %] axe accuracy bonus	25	4	=	5.25
[PHYS CRIT %]	18.247195344936
[ATTACK] after crit	21.664906047029
[ATTACK] after mult	21.664906047029
[PROJECTOR] starting dam	PHYSICAL	21.664906047029
[PROJECTOR] after difficulty dam	21.664906047029
[PROJECTOR] after DamageType increase dam	18.603373316269
[PROJECTOR] res	2	0.98	 on dam	18.603373316269
[PROJECTOR] after resists dam	18.231305849944
[PROJECTOR] after flat damage armor	18.231305849944
[PROJECTOR] final dam after static checks	18.231305849944
[PROJECTOR] final dam after hooks and callbacks	18.231305849944
[ATTACK] attacking with (offhand)	arcing iron dagger of erosion
[ATTACK] to 	player	dam/apr/atk/mult ::	22.840458081832	5	25	0.5	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	22.840458081832	5	25	0.5	vs. armor/def	12.335093952971	4
checkHit	25	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	25	5	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	17.664906047029
[PHYS CRIT %] axe accuracy bonus	25	4	=	5.25
[PHYS CRIT %]	18.247195344936
[ATTACK] after crit	29.290642279395
[ATTACK] after mult	14.645321139698
[LOG]	#{bold}##UID:7176:0#Rogue performs a melee critical strike against #fbd578#player#LAST#!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	14.645321139698
[PROJECTOR] crit power reduce dam	14.302361920843
[PROJECTOR] after difficulty dam	14.302361920843
[PROJECTOR] after DamageType increase dam	12.281252341471
[PROJECTOR] res	2	0.98	 on dam	12.281252341471
[PROJECTOR] after resists dam	12.035627294642
[PROJECTOR] after flat damage armor	12.035627294642
[PROJECTOR] final dam after static checks	12.035627294642
[PROJECTOR] final dam after hooks and callbacks	12.035627294642
[PROJECTOR] starting dam	NATURE	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	5.15212203807
[PROJECTOR] res	11	0.89	 on dam	5.15212203807
[PROJECTOR] after resists dam	4.5853886138823
[PROJECTOR] after flat damage armor	4.5853886138823
[PROJECTOR] final dam after static checks	4.5853886138823
[PROJECTOR] final dam after hooks and callbacks	4.5853886138823
[SPELL CRIT %]	6.1
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	12.880305095175
[PROJECTOR] res	0	1	 on dam	12.880305095175
[PROJECTOR] after resists dam	12.880305095175
[PROJECTOR] after flat damage armor	12.880305095175
[PROJECTOR] final dam after static checks	12.880305095175
[PROJECTOR] final dam after hooks and callbacks	12.880305095175
[Actor:move]	7176	rogue	move from	31	12	to	31	12
[LOG]	#UID:7176:0#Rogue hits #fbd578#player#LAST# for #WHITE#18 physical#LAST#, #{bold}##WHITE#12 physical#{normal}##LAST#, #LIGHT_GREEN#4 nature#LAST#, #ROYAL_BLUE#12 lightning#LAST# (#RED##{bold}#48#LAST##{normal}# total damage).
[Actor:move]	7653	blue ooze	move from	33	10	to	32	11
[target_simple AI]	8363	Islildawyn the cave troll	selecting NEW TARGET	27	10	8711	player, temporal explorer
[use_tactical AI] === Action Selected:	8363	Islildawyn the cave troll	buff	 talent:T_FIRE_INFUSION
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	rogue	dam/apr/atk/mult ::	56.309651137142	4	39.322102968176	1	vs. armor/def	4	16
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	39.322102968176	1	vs. armor/def	4	16
checkHit	39.322102968176	vs	16	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	73	4	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	39.322102968176	16	=	1.0466442059364
[ATTACK] after armor	76.405027033354
[PHYS CRIT %]	0.5
[ATTACK] after crit	76.405027033354
[ATTACK] after mult	76.405027033354
[PROJECTOR] starting dam	PHYSICAL	76.405027033354
[PROJECTOR] after difficulty dam	76.405027033354
[PROJECTOR] res	24.719087570178	0.75280912429822	 on dam	76.405027033354
[PROJECTOR] after resists dam	57.518401492961
[PROJECTOR] after flat damage armor	57.518401492961
[PROJECTOR] final dam after static checks	57.518401492961
[PROJECTOR] final dam after hooks and callbacks	57.518401492961
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[Actor:move]	3539	player	move from	30	13	to	30	13
[Actor:move]	8711	player, temporal explorer	move from	27	10	to	26	9
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Rogue for #WHITE#57 physical#LAST# damage.
[use_tactical AI] === Action Selected:	8449	golem (servant of Islildawyn the cave troll)	closein	 AI:move_astar
[Actor:move]	8449	golem (servant of Islildawyn the cave troll)	move from	29	3	to	29	4
[ATTACK] attacking with (mainhand)	slime-covered iron dagger
[ATTACK] to 	player	dam/apr/atk/mult ::	23.133834597241	5	25	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	23.133834597241	5	25	1	vs. armor/def	12.335093952971	4
checkHit	25	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	28	5	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	20.664906047029
[PHYS CRIT %] axe accuracy bonus	25	4	=	5.25
[PHYS CRIT %]	18.247195344936
[ATTACK] after crit	20.664906047029
[ATTACK] after mult	20.664906047029
[PROJECTOR] starting dam	PHYSICAL	20.664906047029
[PROJECTOR] after difficulty dam	20.664906047029
[PROJECTOR] after DamageType increase dam	17.744686309924
[PROJECTOR] res	2	0.98	 on dam	17.744686309924
[PROJECTOR] after resists dam	17.389792583726
[PROJECTOR] after flat damage armor	17.389792583726
[PROJECTOR] final dam after static checks	17.389792583726
[PROJECTOR] final dam after hooks and callbacks	17.389792583726
[ATTACK] attacking with (offhand)	arcing iron dagger of erosion
[ATTACK] to 	player	dam/apr/atk/mult ::	22.840458081832	5	25	0.5	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	22.840458081832	5	25	0.5	vs. armor/def	12.335093952971	4
checkHit	25	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	25	5	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	17.664906047029
[PHYS CRIT %] axe accuracy bonus	25	4	=	5.25
[PHYS CRIT %]	18.247195344936
[ATTACK] after crit	29.290642279395
[ATTACK] after mult	14.645321139698
[LOG]	#{bold}##UID:7176:0#Rogue performs a melee critical strike against #fbd578#player#LAST#!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	14.645321139698
[PROJECTOR] crit power reduce dam	14.302361920843
[PROJECTOR] after difficulty dam	14.302361920843
[PROJECTOR] after DamageType increase dam	12.281252341471
[PROJECTOR] res	2	0.98	 on dam	12.281252341471
[PROJECTOR] after resists dam	12.035627294642
[PROJECTOR] after flat damage armor	12.035627294642
[PROJECTOR] final dam after static checks	12.035627294642
[PROJECTOR] final dam after hooks and callbacks	12.035627294642
[PROJECTOR] starting dam	NATURE	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	5.15212203807
[PROJECTOR] res	11	0.89	 on dam	5.15212203807
[PROJECTOR] after resists dam	4.5853886138823
[PROJECTOR] after flat damage armor	4.5853886138823
[PROJECTOR] final dam after static checks	4.5853886138823
[PROJECTOR] final dam after hooks and callbacks	4.5853886138823
[SPELL CRIT %]	6.1
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	12.880305095175
[PROJECTOR] res	0	1	 on dam	12.880305095175
[PROJECTOR] after resists dam	12.880305095175
[PROJECTOR] after flat damage armor	12.880305095175
[PROJECTOR] final dam after static checks	12.880305095175
[PROJECTOR] final dam after hooks and callbacks	12.880305095175
[LOG]	Player is recovering from the damage!
[Actor:move]	7176	rogue	move from	31	12	to	31	12
[LOG]	#UID:7176:0#Rogue hits #fbd578#player#LAST# for #WHITE#17 physical#LAST#, #{bold}##WHITE#12 physical#{normal}##LAST#, #LIGHT_GREEN#4 nature#LAST#, #ROYAL_BLUE#12 lightning#LAST# (#RED##{bold}#47#LAST##{normal}# total damage).
[Actor:move]	7653	blue ooze	move from	32	11	to	32	12
[use_tactical AI] === Action Selected:	8363	Islildawyn the cave troll	closein	 AI:move_astar_advanced
[Actor:move]	8363	Islildawyn the cave troll	move from	30	1	to	29	2
[LOG]	
[LOG]	Player uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Player starts regenerating health quickly.
[Actor:move]	8711	player, temporal explorer	move from	26	9	to	27	10
[use_tactical AI] === Action Selected:	8449	golem (servant of Islildawyn the cave troll)	closein	 AI:move_astar
[Actor:move]	8449	golem (servant of Islildawyn the cave troll)	move from	29	4	to	29	5
[ATTACK] attacking with (mainhand)	slime-covered iron dagger
[ATTACK] to 	player	dam/apr/atk/mult ::	23.133834597241	5	25	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	23.133834597241	5	25	1	vs. armor/def	12.335093952971	4
checkHit	25	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	25	5	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	17.664906047029
[PHYS CRIT %] axe accuracy bonus	25	4	=	5.25
[PHYS CRIT %]	18.247195344936
[ATTACK] after crit	17.664906047029
[ATTACK] after mult	17.664906047029
[PROJECTOR] starting dam	PHYSICAL	17.664906047029
[PROJECTOR] after difficulty dam	17.664906047029
[PROJECTOR] after DamageType increase dam	15.168625290889
[PROJECTOR] res	2	0.98	 on dam	15.168625290889
[PROJECTOR] after resists dam	14.865252785072
[PROJECTOR] after flat damage armor	14.865252785072
[PROJECTOR] final dam after static checks	14.865252785072
[PROJECTOR] final dam after hooks and callbacks	14.865252785072
[ATTACK] attacking with (offhand)	arcing iron dagger of erosion
[ATTACK] to 	player	dam/apr/atk/mult ::	22.840458081832	5	25	0.5	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	22.840458081832	5	25	0.5	vs. armor/def	12.335093952971	4
checkHit	25	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	22	5	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	14.664906047029
[PHYS CRIT %] axe accuracy bonus	25	4	=	5.25
[PHYS CRIT %]	18.247195344936
[ATTACK] after crit	14.664906047029
[ATTACK] after mult	7.3324530235147
[PROJECTOR] starting dam	PHYSICAL	7.3324530235147
[PROJECTOR] after difficulty dam	7.3324530235147
[PROJECTOR] after DamageType increase dam	6.2962821359272
[PROJECTOR] res	2	0.98	 on dam	6.2962821359272
[PROJECTOR] after resists dam	6.1703564932087
[PROJECTOR] after flat damage armor	6.1703564932087
[PROJECTOR] final dam after static checks	6.1703564932087
[PROJECTOR] final dam after hooks and callbacks	6.1703564932087
[PROJECTOR] starting dam	NATURE	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	5.15212203807
[PROJECTOR] res	11	0.89	 on dam	5.15212203807
[PROJECTOR] after resists dam	4.5853886138823
[PROJECTOR] after flat damage armor	4.5853886138823
[PROJECTOR] final dam after static checks	4.5853886138823
[PROJECTOR] final dam after hooks and callbacks	4.5853886138823
[SPELL CRIT %]	6.1
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	12.880305095175
[PROJECTOR] res	0	1	 on dam	12.880305095175
[PROJECTOR] after resists dam	12.880305095175
[PROJECTOR] after flat damage armor	12.880305095175
[PROJECTOR] final dam after static checks	12.880305095175
[PROJECTOR] final dam after hooks and callbacks	12.880305095175
[Actor:move]	7176	rogue	move from	31	12	to	31	12
[LOG]	#UID:7176:0#Rogue hits #fbd578#player#LAST# for #WHITE#14 physical#LAST#, #WHITE#6 physical#LAST#, #LIGHT_GREEN#4 nature#LAST#, #ROYAL_BLUE#12 lightning#LAST# (#RED##{bold}#39#LAST##{normal}# total damage).
[LOG]	Rogue feels pain again.
[use_tactical AI] === Action Selected:	8363	Islildawyn the cave troll	attackarea	 talent:T_THROW_BOMB
[SPELL CRIT %]	5
[PROJECTOR] starting dam	FIRE	28.21545204978
[PROJECTOR] after difficulty dam	28.21545204978
[PROJECTOR] after DamageType increase dam	17.429607688885
[PROJECTOR] res	0	1	 on dam	17.429607688885
[PROJECTOR] after resists dam	17.429607688885
[PROJECTOR] after flat damage armor	17.429607688885
[PROJECTOR] final dam after static checks	17.429607688885
[PROJECTOR] final dam after hooks and callbacks	17.429607688885
Cloned shader 53
[SHADER] setting reset param	tick_start	314852
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	rogue	dam/apr/atk/mult ::	56.309651137142	4	39.322102968176	1	vs. armor/def	4	16
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	39.322102968176	1	vs. armor/def	4	16
checkHit	39.322102968176	vs	16	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	83	4	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	39.322102968176	16	=	1.0466442059364
[ATTACK] after armor	86.871469092717
[PHYS CRIT %]	0.5
[ATTACK] after crit	86.871469092717
[ATTACK] after mult	86.871469092717
[PROJECTOR] starting dam	PHYSICAL	86.871469092717
[PROJECTOR] after difficulty dam	86.871469092717
[PROJECTOR] res	7.4035517468358	0.92596448253164	 on dam	86.871469092717
[PROJECTOR] after resists dam	80.439894925201
[PROJECTOR] after flat damage armor	80.439894925201
[PROJECTOR] final dam after static checks	80.439894925201
[PROJECTOR] final dam after hooks and callbacks	80.439894925201
[Actor:move]	3539	player	move from	30	13	to	30	13
[PROJECTOR] starting dam	FIRE	9.40515068326
[PROJECTOR] after difficulty dam	9.40515068326
[PROJECTOR] after DamageType increase dam	5.8098692296284
[PROJECTOR] res	0	1	 on dam	5.8098692296284
[PROJECTOR] after resists dam	5.8098692296284
[PROJECTOR] after flat damage armor	5.8098692296284
[PROJECTOR] final dam after static checks	5.8098692296284
[PROJECTOR] final dam after hooks and callbacks	5.8098692296284
[Spacetime Tuning]	8711	player, temporal explorer	setting preferred_paradox:	230
[dumb_talented AI] chooses for	8711	player, temporal explorer	T_DUST_TO_DUST
[SPELL CRIT %]	7
[PROJECTOR] starting dam	TEMPORAL	21.822506336461
[PROJECTOR] after difficulty dam	21.822506336461
[PROJECTOR] after DamageType increase dam	13.093503801877
[PROJECTOR] res	0	1	 on dam	13.093503801877
[PROJECTOR] after resists dam	13.093503801877
[PROJECTOR] after flat damage armor	13.093503801877
[PROJECTOR] final dam after static checks	13.093503801877
[PROJECTOR] final dam after hooks and callbacks	13.093503801877
[PROJECTOR] starting dam	PHYSICAL	21.822506336461
[PROJECTOR] after difficulty dam	21.822506336461
[PROJECTOR] after DamageType increase dam	10.911253168231
[PROJECTOR] res	0	1	 on dam	10.911253168231
[PROJECTOR] after resists dam	10.911253168231
[PROJECTOR] after flat damage armor	10.911253168231
[PROJECTOR] final dam after static checks	10.911253168231
[PROJECTOR] final dam after hooks and callbacks	10.911253168231
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Rogue for #WHITE#80 physical#LAST# damage.
[use_tactical AI] === Action Selected:	8449	golem (servant of Islildawyn the cave troll)	closein	 AI:move_astar
[Actor:move]	8449	golem (servant of Islildawyn the cave troll)	move from	29	5	to	28	6
[ATTACK] attacking with (mainhand)	slime-covered iron dagger
[ATTACK] to 	player	dam/apr/atk/mult ::	23.133834597241	5	25	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	23.133834597241	5	25	1	vs. armor/def	12.335093952971	4
checkHit	25	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	27	5	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	19.664906047029
[PHYS CRIT %] axe accuracy bonus	25	4	=	5.25
[PHYS CRIT %]	18.247195344936
[ATTACK] after crit	32.606894536997
[ATTACK] after mult	32.606894536997
[LOG]	#{bold}##UID:7176:0#Rogue performs a melee critical strike against #fbd578#player#LAST#!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	32.606894536997
[PROJECTOR] crit power reduce dam	31.843317216089
[PROJECTOR] after difficulty dam	31.843317216089
[PROJECTOR] after DamageType increase dam	27.343442732378
[PROJECTOR] res	2	0.98	 on dam	27.343442732378
[PROJECTOR] after resists dam	26.79657387773
[PROJECTOR] after flat damage armor	26.79657387773
[PROJECTOR] final dam after static checks	26.79657387773
[PROJECTOR] final dam after hooks and callbacks	26.79657387773
[ATTACK] attacking with (offhand)	arcing iron dagger of erosion
[ATTACK] to 	player	dam/apr/atk/mult ::	22.840458081832	5	25	0.5	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	22.840458081832	5	25	0.5	vs. armor/def	12.335093952971	4
checkHit	25	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	24	5	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	16.664906047029
[PHYS CRIT %] axe accuracy bonus	25	4	=	5.25
[PHYS CRIT %]	18.247195344936
[ATTACK] after crit	16.664906047029
[ATTACK] after mult	8.3324530235147
[PROJECTOR] starting dam	PHYSICAL	8.3324530235147
[PROJECTOR] after difficulty dam	8.3324530235147
[PROJECTOR] after DamageType increase dam	7.1549691422722
[PROJECTOR] res	2	0.98	 on dam	7.1549691422722
[PROJECTOR] after resists dam	7.0118697594268
[PROJECTOR] after flat damage armor	7.0118697594268
[PROJECTOR] final dam after static checks	7.0118697594268
[PROJECTOR] final dam after hooks and callbacks	7.0118697594268
[PROJECTOR] starting dam	NATURE	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	5.15212203807
[PROJECTOR] res	11	0.89	 on dam	5.15212203807
[PROJECTOR] after resists dam	4.5853886138823
[PROJECTOR] after flat damage armor	4.5853886138823
[PROJECTOR] final dam after static checks	4.5853886138823
[PROJECTOR] final dam after hooks and callbacks	4.5853886138823
[Actor:move]	7176	rogue	move from	31	12	to	31	12
[Actor:move]	7653	blue ooze	move from	32	12	to	31	11
[LOG]	#UID:7176:0#Rogue hits #fbd578#player#LAST# for #{bold}##WHITE#26 physical#{normal}##LAST#, #WHITE#7 physical#LAST#, #LIGHT_GREEN#4 nature#LAST# (#RED##{bold}#38#LAST##{normal}# total damage).
[LOG]	#F53CBE#Rogue is no longer weakened.
[target_simple AI]	8363	Islildawyn the cave troll	selecting NEW TARGET	27	10	8711	player, temporal explorer
[use_tactical AI] === Action Selected:	8363	Islildawyn the cave troll	attack	 talent:T_CHANNEL_STAFF
[SPELL CRIT %]	5
Adding entity	8727	after	8363
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	rogue	dam/apr/atk/mult ::	56.309651137142	4	39.322102968176	1	vs. armor/def	4	16
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	39.322102968176	1	vs. armor/def	4	16
checkHit	39.322102968176	vs	16	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	56	4	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	39.322102968176	16	=	1.0466442059364
[ATTACK] after armor	58.612075532436
[PHYS CRIT %]	0.5
[ATTACK] after crit	58.612075532436
[ATTACK] after mult	58.612075532436
[PROJECTOR] starting dam	PHYSICAL	58.612075532436
[PROJECTOR] after difficulty dam	58.612075532436
[PROJECTOR] res	7.4035517468358	0.92596448253164	 on dam	58.612075532436
[PROJECTOR] after resists dam	54.272700190497
[PROJECTOR] after flat damage armor	54.272700190497
[PROJECTOR] final dam after static checks	54.272700190497
[PROJECTOR] final dam after hooks and callbacks	54.272700190497
[Actor:move]	3539	player	move from	30	13	to	30	13
[PROJECTOR] starting dam	FIRE	9.40515068326
[PROJECTOR] after difficulty dam	9.40515068326
[PROJECTOR] after DamageType increase dam	5.8098692296284
[PROJECTOR] res	0	1	 on dam	5.8098692296284
[PROJECTOR] after resists dam	5.8098692296284
[PROJECTOR] after flat damage armor	5.8098692296284
[PROJECTOR] final dam after static checks	5.8098692296284
[PROJECTOR] final dam after hooks and callbacks	5.8098692296284
[Actor:move]	8711	player, temporal explorer	move from	27	10	to	26	9
table: 0x0ea52688	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[EMOTE] added	Help! Golem (servant of Islildawyn the cave troll) to the northeast!	26	9
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Rogue for #WHITE#54 physical#LAST# damage.
[use_tactical AI] === Action Selected:	8449	golem (servant of Islildawyn the cave troll)	closein	 AI:move_astar
[Actor:move]	8449	golem (servant of Islildawyn the cave troll)	move from	28	6	to	28	7
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Rogue!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
[Actor:move]	7653	blue ooze	move from	31	11	to	31	12
[NPC:seen_by] Passing target	player, temporal explorer	from	8363	Islildawyn the cave troll	to	7657	green ooze
[use_tactical AI] === Action Selected:	8363	Islildawyn the cave troll	closein	 AI:move_astar_advanced
[Actor:move]	8363	Islildawyn the cave troll	move from	29	2	to	28	3
[LOG]	
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7190
  [3] = 0
}
[5] = gold pieces (worth 0.95)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7190
  [3] = 0
}
[5] = gold pieces (worth 0.95)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	blue ooze	dam/apr/atk/mult ::	56.309651137142	4	48.783619356046	1	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	48.783619356046	1	vs. armor/def	1	6
checkHit	48.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	70	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	48.783619356046	6	=	1.0855672387121
[ATTACK] after armor	75.989706709846
[PHYS CRIT %]	0.5
[ATTACK] after crit	75.989706709846
[ATTACK] after mult	75.989706709846
[PROJECTOR] starting dam	PHYSICAL	75.989706709846
[PROJECTOR] after difficulty dam	75.989706709846
[PROJECTOR] res	0	1	 on dam	75.989706709846
[PROJECTOR] after resists dam	75.989706709846
[PROJECTOR] after flat damage armor	75.989706709846
[PROJECTOR] final dam after static checks	75.989706709846
[PROJECTOR] final dam after hooks and callbacks	75.989706709846
[Actor:move]	8728	blue ooze	(forced) move from	nil	nil	to	32	12
[LOG]	Blue ooze splits in two!
[Actor:move]	3539	player	move from	30	13	to	30	13
[PROJECTOR] starting dam	FIRE	9.40515068326
[PROJECTOR] after difficulty dam	9.40515068326
[PROJECTOR] after DamageType increase dam	5.8098692296284
[PROJECTOR] res	0	1	 on dam	5.8098692296284
[PROJECTOR] after resists dam	5.8098692296284
[PROJECTOR] after flat damage armor	5.8098692296284
[PROJECTOR] final dam after static checks	5.8098692296284
[PROJECTOR] final dam after hooks and callbacks	5.8098692296284
[Actor:move]	8711	player, temporal explorer	move from	26	9	to	27	10
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Blue ooze for #WHITE#37 physical#LAST# damage.
[use_tactical AI] === Action Selected:	8449	golem (servant of Islildawyn the cave troll)	closein	 AI:move_astar
[Actor:move]	8449	golem (servant of Islildawyn the cave troll)	move from	28	7	to	28	8
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Unnatural Body.
[improved_talented AI] chooses for	7653	blue ooze	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	9.4934506721614	5	12	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	9.4934506721614	5	12	1	vs. armor/def	12.335093952971	4
checkHit	12	vs	4	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	9	5	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	4.6927971448822
[PHYS CRIT %]	0
[ATTACK] after crit	4.6927971448822
[ATTACK] after mult	4.6927971448822
[PROJECTOR] starting dam	COLD	4.6927971448822
[PROJECTOR] after difficulty dam	4.6927971448822
[PROJECTOR] res	0	1	 on dam	4.6927971448822
[PROJECTOR] after resists dam	4.6927971448822
[PROJECTOR] after flat damage armor	4.6927971448822
[PROJECTOR] final dam after static checks	4.6927971448822
[PROJECTOR] final dam after hooks and callbacks	4.6927971448822
[SOUND] loading from	/data/sound/creatures/jelly/jelly_hit.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_hit.ogg" : <static>
[SOUND] loading from	/data/sound/creatures/jelly/jelly_1.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_1.ogg" : <static>
[Actor:move]	7657	green ooze	move from	32	6	to	31	6
[use_tactical AI] === Action Selected:	8363	Islildawyn the cave troll	attack	 talent:T_CHANNEL_STAFF
[SPELL CRIT %]	5
Adding entity	8729	after	8363
[LOG]	The shield around golem (servant of Islildawyn the cave troll) crumbles.
[LOG]	
[LOG]	#UID:7653:0#Blue ooze hits #fbd578#player#LAST# for #1133F3#4 cold#LAST# damage.
Deleting shader 53 (is clone 1)
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7190
  [3] = 0
}
[5] = gold pieces (worth 0.95)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7190
  [3] = 0
}
[5] = gold pieces (worth 0.95)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	blue ooze	dam/apr/atk/mult ::	56.309651137142	4	48.783619356046	1	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	48.783619356046	1	vs. armor/def	1	6
checkHit	48.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	81	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	48.783619356046	6	=	1.0855672387121
[ATTACK] after armor	87.930946335679
[PHYS CRIT %]	0.5
[ATTACK] after crit	87.930946335679
[ATTACK] after mult	87.930946335679
[PROJECTOR] starting dam	PHYSICAL	87.930946335679
[PROJECTOR] after difficulty dam	87.930946335679
[PROJECTOR] res	0	1	 on dam	87.930946335679
[PROJECTOR] after resists dam	87.930946335679
[PROJECTOR] after flat damage armor	87.930946335679
[PROJECTOR] final dam after static checks	87.930946335679
[PROJECTOR] final dam after hooks and callbacks	87.930946335679
[Actor:move]	3539	player	move from	30	13	to	30	13
[Actor:move]	8711	player, temporal explorer	move from	27	10	to	26	9
table: 0x0ea52688	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[EMOTE] added	Help! Golem (servant of Islildawyn the cave troll) to the northeast!	26	9
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Blue ooze for #WHITE#87 physical#LAST# damage.
[use_tactical AI] === Action Selected:	8449	golem (servant of Islildawyn the cave troll)	attack	 talent:T_GOLEM_KNOCKBACK
[LOG]	Golem (servant of Islildawyn the cave troll) uses #{bold}##RED#Knockback.#{normal}##LAST#
[Actor:move]	8449	golem (servant of Islildawyn the cave troll)	(forced) move from	28	8	to	29	12
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	player	dam/apr/atk/mult ::	10.764691275061	1	22	1.2079215610874	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	10.764691275061	1	22	1.2079215610874	vs. armor/def	12.335093952971	4
checkHit	22	vs	4	=> chance to hit	95
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	16	1	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	8.3427504797906
[PHYS CRIT %] axe accuracy bonus	22	4	=	4.5
[PHYS CRIT %]	6.1391483868128
[ATTACK] after crit	8.3427504797906
[ATTACK] after mult	10.077388183311
[PROJECTOR] starting dam	PHYSICAL	10.077388183311
[PROJECTOR] after difficulty dam	10.077388183311
[PROJECTOR] res	2	0.98	 on dam	10.077388183311
[PROJECTOR] after resists dam	9.8758404196453
[PROJECTOR] after flat damage armor	9.8758404196453
[PROJECTOR] final dam after static checks	9.8758404196453
[PROJECTOR] final dam after hooks and callbacks	9.8758404196453
checkHit	14	vs	15	=> chance to hit	48
[KNOCKBACK] from	29	29	over	3
[KNOCKBACK] try	31	14	2
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Blue ooze!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
[LOG]	#UID:8449:0#Golem (servant of Islildawyn the cave troll) hits #fbd578#player#LAST# for #WHITE#9 physical#LAST# damage.
[Actor:move]	8728	blue ooze	move from	32	12	to	31	12
[use_tactical AI] === Action Selected:	8363	Islildawyn the cave troll	closein	 AI:move_astar_advanced
[Actor:move]	8363	Islildawyn the cave troll	move from	28	3	to	28	4
[LOG]	
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7190
  [3] = 0
}
[5] = gold pieces (worth 0.95)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7190
  [3] = 0
}
[5] = gold pieces (worth 0.95)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	blue ooze	dam/apr/atk/mult ::	56.309651137142	4	48.783619356046	1	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	48.783619356046	1	vs. armor/def	1	6
checkHit	48.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	79	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	48.783619356046	6	=	1.0855672387121
[ATTACK] after armor	85.759811858255
[PHYS CRIT %]	0.5
[ATTACK] after crit	85.759811858255
[ATTACK] after mult	85.759811858255
[PROJECTOR] starting dam	PHYSICAL	85.759811858255
[PROJECTOR] after difficulty dam	85.759811858255
[PROJECTOR] res	0	1	 on dam	85.759811858255
[PROJECTOR] after resists dam	85.759811858255
[PROJECTOR] after flat damage armor	85.759811858255
[PROJECTOR] final dam after static checks	85.759811858255
[PROJECTOR] final dam after hooks and callbacks	85.759811858255
[Actor:move]	8730	blue ooze	(forced) move from	nil	nil	to	32	12
[LOG]	Blue ooze splits in two!
[Actor:move]	3539	player	move from	30	13	to	30	13
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Blue ooze for #WHITE#42 physical#LAST# damage.
[use_tactical AI] === Action Selected:	8449	golem (servant of Islildawyn the cave troll)	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	player	dam/apr/atk/mult ::	10.764691275061	1	22	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	10.764691275061	1	22	1	vs. armor/def	12.335093952971	4
checkHit	22	vs	4	=> chance to hit	95
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	16	1	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	8.3427504797906
[PHYS CRIT %] axe accuracy bonus	22	4	=	4.5
[PHYS CRIT %]	6.1391483868128
[ATTACK] after crit	8.3427504797906
[ATTACK] after mult	8.3427504797906
[PROJECTOR] starting dam	PHYSICAL	8.3427504797906
[PROJECTOR] after difficulty dam	8.3427504797906
[PROJECTOR] res	2	0.98	 on dam	8.3427504797906
[PROJECTOR] after resists dam	8.1758954701948
[PROJECTOR] after flat damage armor	8.1758954701948
[PROJECTOR] final dam after static checks	8.1758954701948
[PROJECTOR] final dam after hooks and callbacks	8.1758954701948
[LOG]	Player stops regenerating health quickly.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Blue ooze!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
[LOG]	#UID:8449:0#Golem (servant of Islildawyn the cave troll) hits #fbd578#player#LAST# for #WHITE#8 physical#LAST# damage.
[Actor:move]	7657	green ooze	move from	31	6	to	30	7
[use_tactical AI] === Action Selected:	8363	Islildawyn the cave troll	closein	 AI:move_astar_advanced
[Actor:move]	8363	Islildawyn the cave troll	move from	28	4	to	28	5
[LOG]	
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7190
  [3] = 0
}
[5] = gold pieces (worth 0.95)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7190
  [3] = 0
}
[5] = gold pieces (worth 0.95)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[Actor:move]	3539	player	move from	30	13	to	31	12
[Identify]	iron greatsword	true
[LOG]	Player picks up (c.): #FFFFFF##UID:7654:0#iron greatsword (111% power, 1 apr)#LAST#.
[LOG]	You pickup 0.55 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.95 gold pieces.
[Actor:move]	8711	player, temporal explorer	move from	26	9	to	27	10
[Actor:move]	8449	golem (servant of Islildawyn the cave troll)	move from	29	12	to	30	13
checkHit	24	vs	7	=> chance to hit	93
[LOG]	#F53CBE#Blue ooze is lost in despair!
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#7 healing#LAST# from Unnatural Body.
[improved_talented AI] chooses for	8730	blue ooze	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	9.4934506721614	5	12	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	9.4934506721614	5	12	1	vs. armor/def	12.335093952971	4
checkHit	12	vs	4	=> chance to hit	70
[LOG]	#UID:8730:0#Blue ooze misses #fbd578#player#LAST#.
[Actor:move]	7657	green ooze	move from	30	7	to	31	8
[target_simple AI]	8363	Islildawyn the cave troll	selecting NEW TARGET	27	10	8711	player, temporal explorer
[use_tactical AI] === Action Selected:	8363	Islildawyn the cave troll	attack	 talent:T_CHANNEL_STAFF
[SPELL CRIT %]	5
Adding entity	8731	after	8363
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	blue ooze	dam/apr/atk/mult ::	56.309651137142	4	48.783619356046	1	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	48.783619356046	1	vs. armor/def	1	6
checkHit	48.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	59	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	48.783619356046	6	=	1.0855672387121
[ATTACK] after armor	64.048467084013
[PHYS CRIT %]	0.5
[ATTACK] after crit	64.048467084013
[ATTACK] after mult	64.048467084013
[PROJECTOR] starting dam	PHYSICAL	64.048467084013
[PROJECTOR] after difficulty dam	64.048467084013
[PROJECTOR] res	0	1	 on dam	64.048467084013
[PROJECTOR] after resists dam	64.048467084013
[PROJECTOR] after flat damage armor	64.048467084013
[PROJECTOR] final dam after static checks	64.048467084013
[PROJECTOR] final dam after hooks and callbacks	64.048467084013
[Actor:move]	3539	player	move from	31	12	to	31	12
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Blue ooze for #WHITE#64 physical#LAST# damage.
[use_tactical AI] === Action Selected:	8449	golem (servant of Islildawyn the cave troll)	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	player	dam/apr/atk/mult ::	10.764691275061	1	22	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	10.764691275061	1	22	1	vs. armor/def	12.335093952971	4
checkHit	22	vs	4	=> chance to hit	95
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	16	1	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	8.3427504797906
[PHYS CRIT %] axe accuracy bonus	22	4	=	4.5
[PHYS CRIT %]	6.1391483868128
[ATTACK] after crit	8.3427504797906
[ATTACK] after mult	8.3427504797906
[PROJECTOR] starting dam	PHYSICAL	8.3427504797906
[PROJECTOR] after difficulty dam	8.3427504797906
[PROJECTOR] res	2	0.98	 on dam	8.3427504797906
[PROJECTOR] after resists dam	8.1758954701948
[PROJECTOR] after flat damage armor	8.1758954701948
[PROJECTOR] final dam after static checks	8.1758954701948
[PROJECTOR] final dam after hooks and callbacks	8.1758954701948
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Blue ooze!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
[LOG]	#UID:8449:0#Golem (servant of Islildawyn the cave troll) hits #fbd578#player#LAST# for #WHITE#8 physical#LAST# damage.
[PROJECTOR] starting dam	PHYSICAL	17.30979543093
[PROJECTOR] after difficulty dam	17.30979543093
[PROJECTOR] after DamageType increase dam	8.8279956697744
[PROJECTOR] res	3.4076221626968	0.96592377837303	 on dam	8.8279956697744
[PROJECTOR] after resists dam	8.5271709328092
[PROJECTOR] after flat damage armor	8.5271709328092
[PROJECTOR] final dam after static checks	8.5271709328092
[PROJECTOR] final dam after hooks and callbacks	8.5271709328092
[LOG]	Islildawyn the cave troll's Channel Staff hits Player, temporal explorer for #WHITE#8 physical#LAST# damage.
[use_tactical AI] === Action Selected:	8363	Islildawyn the cave troll	attack	 talent:T_CHANNEL_STAFF
[SPELL CRIT %]	5
Adding entity	8732	after	8363
[LOG]	
[Actor:move]	3539	player	move from	31	12	to	30	11
[Actor:move]	8449	golem (servant of Islildawyn the cave troll)	move from	30	13	to	29	12
[LOG]	Player has finished recovering.
checkHit	24	vs	7	=> chance to hit	93
[LOG]	#F53CBE#Green ooze is weakened by the gloom.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Unnatural Body.
[Actor:move]	7657	green ooze	move from	31	8	to	30	8
[PROJECTOR] starting dam	PHYSICAL	27.49202803736
[PROJECTOR] crit power reduce dam	27.49202803736
[PROJECTOR] after difficulty dam	27.49202803736
[PROJECTOR] after DamageType increase dam	14.020934299053
[PROJECTOR] res	3.4076221626968	0.96592377837303	 on dam	14.020934299053
[PROJECTOR] after resists dam	13.543153834462
[PROJECTOR] after flat damage armor	13.543153834462
[PROJECTOR] final dam after static checks	13.543153834462
[PROJECTOR] final dam after hooks and callbacks	13.543153834462
[LOG]	Islildawyn the cave troll's Channel Staff hits Player, temporal explorer for #{bold}##WHITE#13 physical#{normal}##LAST# damage.
[use_tactical AI] === Action Selected:	8363	Islildawyn the cave troll	attack	 talent:T_CHANNEL_STAFF
[SPELL CRIT %]	5
Adding entity	8733	after	8363
[LOG]	
[Actor:move]	3539	player	move from	30	11	to	29	11
[target_simple AI]	8711	player, temporal explorer	selecting NEW TARGET	30	8	7657	green ooze
[Actor:move]	8711	player, temporal explorer	move from	27	10	to	26	9
table: 0x0ea52688	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[LOG]	Player, temporal explorer says: 'Help! Green ooze to the east!'
[EMOTE] added	Help! Green ooze to the east!	26	9
[use_tactical AI] === Action Selected:	8449	golem (servant of Islildawyn the cave troll)	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	player	dam/apr/atk/mult ::	10.764691275061	1	22	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	10.764691275061	1	22	1	vs. armor/def	12.335093952971	4
checkHit	22	vs	4	=> chance to hit	95
[LOG]	#UID:8449:0#Golem (servant of Islildawyn the cave troll) misses #fbd578#player#LAST#.
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[Actor:move]	7657	green ooze	move from	30	8	to	29	9
[use_tactical AI] === Action Selected:	8363	Islildawyn the cave troll	closein	 AI:move_astar_advanced
[Actor:move]	8363	Islildawyn the cave troll	move from	28	5	to	27	6
[LOG]	
[Actor:move]	3539	player	move from	29	11	to	28	10
[dumb_talented AI] chooses for	8711	player, temporal explorer	T_SPACETIME_TUNING
[LOG]	Player, temporal explorer retunes the fabric of spacetime.
[Actor:move]	8449	golem (servant of Islildawyn the cave troll)	move from	29	12	to	29	11
[use_tactical AI] === Action Selected:	8363	Islildawyn the cave troll	closein	 AI:move_astar_advanced
[Actor:move]	8363	Islildawyn the cave troll	move from	27	6	to	27	7
[LOG]	
[Actor:move]	3539	player	move from	28	10	to	27	10
[Actor:move]	8711	player, temporal explorer	move from	26	9	to	26	9
[Actor:move]	8449	golem (servant of Islildawyn the cave troll)	move from	29	11	to	28	10
checkHit	24	vs	7	=> chance to hit	93
[LOG]	#F53CBE#Green ooze is stunned with fear!
[Actor:move]	7657	green ooze	move from	29	9	to	28	9
[LOG]	#F53CBE#Green ooze is no longer weakened.
[use_tactical AI] === Action Selected:	8363	Islildawyn the cave troll	closein	 AI:move_astar_advanced
[Actor:move]	8363	Islildawyn the cave troll	move from	27	7	to	28	8
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	green ooze	dam/apr/atk/mult ::	56.309651137142	4	48.783619356046	1	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	48.783619356046	1	vs. armor/def	1	6
checkHit	48.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	59	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	48.783619356046	6	=	1.0855672387121
[ATTACK] after armor	64.048467084013
[PHYS CRIT %]	0.5
[ATTACK] after crit	64.048467084013
[ATTACK] after mult	64.048467084013
[PROJECTOR] starting dam	PHYSICAL	64.048467084013
[PROJECTOR] after difficulty dam	64.048467084013
[PROJECTOR] res	0	1	 on dam	64.048467084013
[PROJECTOR] after resists dam	64.048467084013
[PROJECTOR] after flat damage armor	64.048467084013
[PROJECTOR] final dam after static checks	64.048467084013
[PROJECTOR] final dam after hooks and callbacks	64.048467084013
[SOUND] loading from	/data/sound/creatures/jelly/jelly_die_1.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_die_1.ogg" : <static>
[Actor:move]	3539	player	move from	27	10	to	27	10
[target_simple AI]	8711	player, temporal explorer	selecting NEW TARGET	28	10	8449	golem (servant of Islildawyn the cave troll)
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Green ooze for #WHITE#64 physical#LAST# damage.
[use_tactical AI] === Action Selected:	8449	golem (servant of Islildawyn the cave troll)	defend	 talent:T_RUNE:_SHIELDING_1
[LOG]	Golem (servant of Islildawyn the cave troll) casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around golem (servant of Islildawyn the cave troll).
Cloned shader 44
[SHADER] setting reset param	tick_start	328879
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Green ooze!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
[target_simple AI]	8449	golem (servant of Islildawyn the cave troll)	selecting NEW TARGET	27	10	3539	player
[use_tactical AI] === Action Selected:	8449	golem (servant of Islildawyn the cave troll)	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	player	dam/apr/atk/mult ::	10.764691275061	1	22	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	10.764691275061	1	22	1	vs. armor/def	12.335093952971	4
checkHit	22	vs	4	=> chance to hit	95
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	15	1	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	7.8213285748037
[PHYS CRIT %] axe accuracy bonus	22	4	=	4.5
[PHYS CRIT %]	6.1391483868128
[ATTACK] after crit	7.8213285748037
[ATTACK] after mult	7.8213285748037
[PROJECTOR] starting dam	PHYSICAL	7.8213285748037
[PROJECTOR] after difficulty dam	7.8213285748037
[PROJECTOR] res	2	0.98	 on dam	7.8213285748037
[PROJECTOR] after resists dam	7.6649020033076
[PROJECTOR] after flat damage armor	7.6649020033076
[PROJECTOR] final dam after static checks	7.6649020033076
[PROJECTOR] final dam after hooks and callbacks	7.6649020033076
[LOG]	#UID:8449:0#Golem (servant of Islildawyn the cave troll) hits #fbd578#player#LAST# for #WHITE#7 physical#LAST# damage.
[use_tactical AI] === Action Selected:	8363	Islildawyn the cave troll	closein	 AI:move_astar_advanced
[Actor:move]	8363	Islildawyn the cave troll	move from	28	8	to	27	7
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	golem (servant of Islildawyn the cave troll)	dam/apr/atk/mult ::	56.309651137142	4	34	1	vs. armor/def	8.6770112803651	3
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	34	1	vs. armor/def	8.6770112803651	3
checkHit	34	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	63	4	vs. armor/hardiness	8.6770112803651	0.59903125182002
[ATTACK] mace accuracy bonus	34	3	=	1.062
[ATTACK] after armor	62.228988719635
[PHYS CRIT %]	0
[ATTACK] after crit	62.228988719635
[ATTACK] after mult	62.228988719635
[PROJECTOR] starting dam	PHYSICAL	62.228988719635
[PROJECTOR] after difficulty dam	62.228988719635
[PROJECTOR] res	0	1	 on dam	62.228988719635
[PROJECTOR] after resists dam	62.228988719635
[PROJECTOR] after flat damage armor	62.228988719635
[PROJECTOR] final dam after static checks	62.228988719635
[PROJECTOR] final dam after hooks and callbacks	62.228988719635
[Actor:move]	3539	player	move from	27	10	to	27	10
[dumb_talented AI] chooses for	8711	player, temporal explorer	T_DUST_TO_DUST
[LOG]	Player, temporal explorer casts #{bold}##PURPLE#Dust to Dust.#{normal}##LAST#
[SPELL CRIT %]	7
[PROJECTOR] starting dam	TEMPORAL	21.822506336461
[PROJECTOR] after difficulty dam	21.822506336461
[PROJECTOR] after DamageType increase dam	13.093503801877
[PROJECTOR] res	0	1	 on dam	13.093503801877
[PROJECTOR] after resists dam	13.093503801877
[PROJECTOR] after flat damage armor	13.093503801877
[PROJECTOR] final dam after static checks	13.093503801877
[PROJECTOR] final dam after hooks and callbacks	13.093503801877
[PROJECTOR] starting dam	PHYSICAL	21.822506336461
[PROJECTOR] after difficulty dam	21.822506336461
[PROJECTOR] after DamageType increase dam	10.911253168231
[PROJECTOR] res	0	1	 on dam	10.911253168231
[PROJECTOR] after resists dam	10.911253168231
[PROJECTOR] after flat damage armor	10.911253168231
[PROJECTOR] final dam after static checks	10.911253168231
[PROJECTOR] final dam after hooks and callbacks	10.911253168231
[PROJECTOR] starting dam	TEMPORAL	21.822506336461
[PROJECTOR] after difficulty dam	21.822506336461
[PROJECTOR] after DamageType increase dam	13.093503801877
[PROJECTOR] res	0	1	 on dam	13.093503801877
[PROJECTOR] after resists dam	13.093503801877
[PROJECTOR] after flat damage armor	13.093503801877
[PROJECTOR] final dam after static checks	13.093503801877
[PROJECTOR] final dam after hooks and callbacks	13.093503801877
[PROJECTOR] starting dam	PHYSICAL	21.822506336461
[PROJECTOR] after difficulty dam	21.822506336461
[PROJECTOR] after DamageType increase dam	10.911253168231
[PROJECTOR] res	2	0.98	 on dam	10.911253168231
[PROJECTOR] after resists dam	10.693028104866
[PROJECTOR] after flat damage armor	10.693028104866
[PROJECTOR] final dam after static checks	10.693028104866
[PROJECTOR] final dam after hooks and callbacks	10.693028104866
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Golem (servant of Islildawyn the cave troll) for #SLATE#(62 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:8711:0#Player, temporal explorer hits #fbd578#player#LAST# for #LIGHT_STEEL_BLUE#13 temporal#LAST#, #WHITE#10 physical#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[LOG]	#UID:8711:0#Player, temporal explorer hits Golem (servant of Islildawyn the cave troll) for #SLATE#(13 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #SLATE#(10 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	8449	golem (servant of Islildawyn the cave troll)	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	player	dam/apr/atk/mult ::	10.764691275061	1	22	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	10.764691275061	1	22	1	vs. armor/def	12.335093952971	4
checkHit	22	vs	4	=> chance to hit	95
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	14	1	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	7.2999066698168
[PHYS CRIT %] axe accuracy bonus	22	4	=	4.5
[PHYS CRIT %]	6.1391483868128
[ATTACK] after crit	7.2999066698168
[ATTACK] after mult	7.2999066698168
[PROJECTOR] starting dam	PHYSICAL	7.2999066698168
[PROJECTOR] after difficulty dam	7.2999066698168
[PROJECTOR] res	2	0.98	 on dam	7.2999066698168
[PROJECTOR] after resists dam	7.1539085364204
[PROJECTOR] after flat damage armor	7.1539085364204
[PROJECTOR] final dam after static checks	7.1539085364204
[PROJECTOR] final dam after hooks and callbacks	7.1539085364204
[LOG]	#UID:8449:0#Golem (servant of Islildawyn the cave troll) hits #fbd578#player#LAST# for #WHITE#7 physical#LAST# damage.
[use_tactical AI] === Action Selected:	8363	Islildawyn the cave troll	closein	 AI:move_astar_advanced
[Actor:move]	8363	Islildawyn the cave troll	move from	27	7	to	27	6
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	golem (servant of Islildawyn the cave troll)	dam/apr/atk/mult ::	56.309651137142	4	34	1	vs. armor/def	8.6770112803651	3
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	34	1	vs. armor/def	8.6770112803651	3
checkHit	34	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	63	4	vs. armor/hardiness	8.6770112803651	0.59903125182002
[ATTACK] mace accuracy bonus	34	3	=	1.062
[ATTACK] after armor	62.228988719635
[PHYS CRIT %]	0
[ATTACK] after crit	62.228988719635
[ATTACK] after mult	62.228988719635
[PROJECTOR] starting dam	PHYSICAL	62.228988719635
[PROJECTOR] after difficulty dam	62.228988719635
[PROJECTOR] res	0	1	 on dam	62.228988719635
[PROJECTOR] after resists dam	62.228988719635
[PROJECTOR] after flat damage armor	62.228988719635
[PROJECTOR] final dam after static checks	62.228988719635
[PROJECTOR] final dam after hooks and callbacks	62.228988719635
[LOG]	The shield around golem (servant of Islildawyn the cave troll) crumbles.
[LOG]	#F53CBE#Golem (servant of Islildawyn the cave troll) is being stalked by #UID:3539:0##fbd578#player#LAST#!
[Actor:move]	3539	player	move from	27	10	to	27	10
[Actor:move]	8711	player, temporal explorer	move from	26	9	to	26	9
[LOG]	Player, temporal explorer retunes the fabric of spacetime.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Golem (servant of Islildawyn the cave troll) for #SLATE#(13 absorbed)#LAST#, #WHITE#48 physical#LAST# (#RED##{bold}#48#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:665:0#Talent Vitality is ready to use.
[target_simple AI]	8449	golem (servant of Islildawyn the cave troll)	selecting NEW TARGET	27	10	3539	player
[use_tactical AI] === Action Selected:	8449	golem (servant of Islildawyn the cave troll)	disable	 talent:T_GOLEM_KNOCKBACK
[LOG]	Golem (servant of Islildawyn the cave troll) uses #{bold}##RED#Knockback.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	player	dam/apr/atk/mult ::	10.764691275061	1	22	1.2079215610874	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	10.764691275061	1	22	1.2079215610874	vs. armor/def	12.335093952971	4
checkHit	22	vs	4	=> chance to hit	95
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	11	1	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	5.735640954856
[PHYS CRIT %] axe accuracy bonus	22	4	=	4.5
[PHYS CRIT %]	6.1391483868128
[ATTACK] after crit	5.735640954856
[ATTACK] after mult	6.9282043760266
[PROJECTOR] starting dam	PHYSICAL	6.9282043760266
[PROJECTOR] after difficulty dam	6.9282043760266
[PROJECTOR] res	2	0.98	 on dam	6.9282043760266
[PROJECTOR] after resists dam	6.7896402885061
[PROJECTOR] after flat damage armor	6.7896402885061
[PROJECTOR] final dam after static checks	6.7896402885061
[PROJECTOR] final dam after hooks and callbacks	6.7896402885061
checkHit	14	vs	15	=> chance to hit	48
[LOG]	Player resists the knockback!
[LOG]	#UID:8449:0#Golem (servant of Islildawyn the cave troll) hits #fbd578#player#LAST# for #WHITE#6 physical#LAST# damage.
[use_tactical AI] === Action Selected:	8363	Islildawyn the cave troll	closein	 AI:move_astar_advanced
[Actor:move]	8363	Islildawyn the cave troll	move from	27	6	to	26	7
[LOG]	
[USERCHAT] channel achievement	Kaitte	tome	Curse Lifter (Nightmare (Roguelike) difficulty)	false	false
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	golem (servant of Islildawyn the cave troll)	dam/apr/atk/mult ::	56.309651137142	4	38	1.0574397716503	vs. armor/def	8.6770112803651	3
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	38	1.0574397716503	vs. armor/def	8.6770112803651	3
checkHit	38	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	81	4	vs. armor/hardiness	8.6770112803651	0.59903125182002
[ATTACK] mace accuracy bonus	38	3	=	1.07
[ATTACK] after armor	81.992988719635
[PHYS CRIT %]	0
[ATTACK] after crit	81.992988719635
[ATTACK] after mult	86.702647268619
[PROJECTOR] starting dam	PHYSICAL	86.702647268619
[PROJECTOR] after difficulty dam	86.702647268619
[PROJECTOR] res	0	1	 on dam	86.702647268619
[PROJECTOR] after resists dam	86.702647268619
[PROJECTOR] after flat damage armor	86.702647268619
[PROJECTOR] final dam after static checks	86.702647268619
[PROJECTOR] final dam after hooks and callbacks	86.702647268619
[Actor:move]	3539	player	move from	27	10	to	27	10
[Actor:move]	8711	player, temporal explorer	move from	26	9	to	26	9
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Golem (servant of Islildawyn the cave troll) for #WHITE#86 physical#LAST# damage.
[use_tactical AI] === Action Selected:	8449	golem (servant of Islildawyn the cave troll)	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	player	dam/apr/atk/mult ::	10.764691275061	1	22	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	10.764691275061	1	22	1	vs. armor/def	12.335093952971	4
checkHit	22	vs	4	=> chance to hit	95
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	16	1	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	8.3427504797906
[PHYS CRIT %] axe accuracy bonus	22	4	=	4.5
[PHYS CRIT %]	6.1391483868128
[ATTACK] after crit	12.514125719686
[ATTACK] after mult	12.514125719686
[LOG]	#{bold}##UID:8449:0#Golem (servant of Islildawyn the cave troll) performs a melee critical strike against #fbd578#player#LAST#!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	12.514125719686
[PROJECTOR] crit power reduce dam	12.268014580532
[PROJECTOR] after difficulty dam	12.268014580532
[PROJECTOR] res	2	0.98	 on dam	12.268014580532
[PROJECTOR] after resists dam	12.022654288921
[PROJECTOR] after flat damage armor	12.022654288921
[PROJECTOR] final dam after static checks	12.022654288921
[PROJECTOR] final dam after hooks and callbacks	12.022654288921
[LOG]	#UID:8449:0#Golem (servant of Islildawyn the cave troll) hits #fbd578#player#LAST# for #{bold}##WHITE#12 physical#{normal}##LAST# damage.
[use_tactical AI] === Action Selected:	8363	Islildawyn the cave troll	closein	 AI:move_astar_advanced
[Actor:move]	8363	Islildawyn the cave troll	move from	26	7	to	27	7
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	golem (servant of Islildawyn the cave troll)	dam/apr/atk/mult ::	56.309651137142	4	40	1.1148795433007	vs. armor/def	8.6770112803651	3
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	40	1.1148795433007	vs. armor/def	8.6770112803651	3
checkHit	40	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	76	4	vs. armor/hardiness	8.6770112803651	0.59903125182002
[ATTACK] mace accuracy bonus	40	3	=	1.074
[ATTACK] after armor	76.946988719635
[PHYS CRIT %]	0
[ATTACK] after crit	76.946988719635
[ATTACK] after mult	85.786623642108
[PROJECTOR] starting dam	PHYSICAL	85.786623642108
[PROJECTOR] after difficulty dam	85.786623642108
[PROJECTOR] res	0	1	 on dam	85.786623642108
[PROJECTOR] after resists dam	85.786623642108
[PROJECTOR] after flat damage armor	85.786623642108
[PROJECTOR] final dam after static checks	85.786623642108
[PROJECTOR] final dam after hooks and callbacks	85.786623642108
[LOG]	#F53CBE#Golem (servant of Islildawyn the cave troll) is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[Actor:move]	3539	player	move from	27	10	to	27	10
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Golem (servant of Islildawyn the cave troll) for #WHITE#85 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Golem (servant of Islildawyn the cave troll)!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	8363	Islildawyn the cave troll	closein	 AI:move_astar_advanced
[Actor:move]	8363	Islildawyn the cave troll	move from	27	7	to	28	8
[LOG]	
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
Deleting shader 44 (is clone 1)
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7658
  [3] = 0
}
[5] = rough leather belt
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7658
  [3] = 0
}
[5] = rough leather belt
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Crafted by 
[11] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[12] = a master
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[Actor:move]	8711	player, temporal explorer	move from	26	9	to	26	9
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	8363	Islildawyn the cave troll	closein	 AI:move_astar_advanced
[Actor:move]	8363	Islildawyn the cave troll	move from	28	8	to	29	9
[LOG]	
[Actor:move]	8711	player, temporal explorer	move from	26	9	to	26	9
[use_tactical AI] === Action Selected:	8363	Islildawyn the cave troll	closein	 AI:move_astar_advanced
[Actor:move]	8363	Islildawyn the cave troll	move from	29	9	to	28	10
[USERCHAT] channel serial data	uronatureswrath	tome	805
[LOG]	Player uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	10	vs	24	=> chance to hit	15
[LOG]	#F53CBE#Islildawyn the cave troll has been dominated!
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Islildawyn the cave troll	dam/apr/atk/mult ::	56.309651137142	4	38.730758193935	1	vs. armor/def	3.5475576587112	0
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	38.730758193935	1	vs. armor/def	3.5475576587112	0
checkHit	38.730758193935	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	81	4	vs. armor/hardiness	3.5475576587112	0.3
[ATTACK] mace accuracy bonus	38.730758193935	0	=	1.0774615163879
[ATTACK] after armor	87.274382827417
[PHYS CRIT %]	0.5
[ATTACK] after crit	87.274382827417
[ATTACK] after mult	87.274382827417
[PROJECTOR] starting dam	PHYSICAL	87.274382827417
[PROJECTOR] after difficulty dam	87.274382827417
[PROJECTOR] res	6.0031499901311	0.93996850009869	 on dam	87.274382827417
[PROJECTOR] after resists dam	82.035170723326
[PROJECTOR] after flat damage armor	82.035170723326
[PROJECTOR] final dam after static checks	82.035170723326
[PROJECTOR] final dam after hooks and callbacks	82.035170723326
[Actor:move]	8711	player, temporal explorer	move from	26	9	to	26	9
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Islildawyn the cave troll for #WHITE#82 physical#LAST# damage.
[use_tactical AI] === Action Selected:	8363	Islildawyn the cave troll	attack	 talent:T_CHANNEL_STAFF
[LOG]	Islildawyn the cave troll casts #{bold}##PURPLE#Channel Staff.#{normal}##LAST#
[SPELL CRIT %]	5
Adding entity	8734	after	8363
[LOG]	
[LOG]	Player uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Islildawyn the cave troll	dam/apr/atk/mult ::	56.309651137142	4	38.730758193935	0.37605463141888	vs. armor/def	3.5475576587112	0
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	38.730758193935	0.37605463141888	vs. armor/def	3.5475576587112	0
checkHit	38.730758193935	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	82	4	vs. armor/hardiness	3.5475576587112	0.3
[ATTACK] mace accuracy bonus	38.730758193935	0	=	1.0774615163879
[ATTACK] after armor	88.351844343805
[PHYS CRIT %]	0.5
[ATTACK] after crit	88.351844343805
[ATTACK] after mult	33.225120259888
[PROJECTOR] starting dam	PHYSICAL	33.225120259888
[PROJECTOR] after difficulty dam	33.225120259888
[PROJECTOR] res	6.0031499901311	0.93996850009869	 on dam	33.225120259888
[PROJECTOR] after resists dam	31.230566456285
[PROJECTOR] after flat damage armor	31.230566456285
[PROJECTOR] final dam after static checks	31.230566456285
[PROJECTOR] final dam after hooks and callbacks	31.230566456285
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Islildawyn the cave troll	dam/apr/atk/mult ::	56.309651137142	4	38.730758193935	0.37605463141888	vs. armor/def	3.5475576587112	0
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	38.730758193935	0.37605463141888	vs. armor/def	3.5475576587112	0
checkHit	38.730758193935	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	83	4	vs. armor/hardiness	3.5475576587112	0.3
[ATTACK] mace accuracy bonus	38.730758193935	0	=	1.0774615163879
[ATTACK] after armor	89.429305860193
[PHYS CRIT %]	0.5
[ATTACK] after crit	89.429305860193
[ATTACK] after mult	33.630304653301
[PROJECTOR] starting dam	PHYSICAL	33.630304653301
[PROJECTOR] after difficulty dam	33.630304653301
[PROJECTOR] res	6.0031499901311	0.93996850009869	 on dam	33.630304653301
[PROJECTOR] after resists dam	31.611427022825
[PROJECTOR] after flat damage armor	31.611427022825
[PROJECTOR] final dam after static checks	31.611427022825
[PROJECTOR] final dam after hooks and callbacks	31.611427022825
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Islildawyn the cave troll	dam/apr/atk/mult ::	56.309651137142	4	38.730758193935	0.37605463141888	vs. armor/def	3.5475576587112	0
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	38.730758193935	0.37605463141888	vs. armor/def	3.5475576587112	0
checkHit	38.730758193935	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	80	4	vs. armor/hardiness	3.5475576587112	0.3
[ATTACK] mace accuracy bonus	38.730758193935	0	=	1.0774615163879
[ATTACK] after armor	86.19692131103
[PHYS CRIT %]	0.5
[ATTACK] after crit	86.19692131103
[ATTACK] after mult	32.414751473061
[PROJECTOR] starting dam	PHYSICAL	32.414751473061
[PROJECTOR] after difficulty dam	32.414751473061
[PROJECTOR] res	6.0031499901311	0.93996850009869	 on dam	32.414751473061
[PROJECTOR] after resists dam	30.468845323205
[PROJECTOR] after flat damage armor	30.468845323205
[PROJECTOR] final dam after static checks	30.468845323205
[PROJECTOR] final dam after hooks and callbacks	30.468845323205
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Islildawyn the cave troll	dam/apr/atk/mult ::	56.309651137142	4	38.730758193935	0.37605463141888	vs. armor/def	3.5475576587112	0
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	38.730758193935	0.37605463141888	vs. armor/def	3.5475576587112	0
checkHit	38.730758193935	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	58	4	vs. armor/hardiness	3.5475576587112	0.3
[ATTACK] mace accuracy bonus	38.730758193935	0	=	1.0774615163879
[ATTACK] after armor	62.492767950496
[PHYS CRIT %]	0.5
[ATTACK] after crit	62.492767950496
[ATTACK] after mult	23.500694817969
[PROJECTOR] starting dam	PHYSICAL	23.500694817969
[PROJECTOR] after difficulty dam	23.500694817969
[PROJECTOR] res	6.0031499901311	0.93996850009869	 on dam	23.500694817969
[PROJECTOR] after resists dam	22.089912859324
[PROJECTOR] after flat damage armor	22.089912859324
[PROJECTOR] final dam after static checks	22.089912859324
[PROJECTOR] final dam after hooks and callbacks	22.089912859324
[LOG]	#F53CBE#Islildawyn the cave troll is being stalked by #UID:3539:0##fbd578#player#LAST#!
[Actor:move]	8711	player, temporal explorer	move from	26	9	to	26	9
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Islildawyn the cave troll for #WHITE#31 physical#LAST#, #WHITE#31 physical#LAST#, #WHITE#30 physical#LAST#, #WHITE#22 physical#LAST# (#RED##{bold}#115#LAST##{normal}# total damage).
[PROJECTOR] starting dam	PHYSICAL	18.328018691573
[PROJECTOR] after difficulty dam	18.328018691573
[PROJECTOR] after DamageType increase dam	9.3472895327023
[PROJECTOR] res	2	0.98	 on dam	9.3472895327023
[PROJECTOR] after resists dam	9.1603437420482
[PROJECTOR] after flat damage armor	9.1603437420482
[PROJECTOR] final dam after static checks	9.1603437420482
[PROJECTOR] final dam after hooks and callbacks	9.1603437420482
[LOG]	Islildawyn the cave troll's Channel Staff hits #fbd578#player#LAST# for #WHITE#9 physical#LAST# damage.
[use_tactical AI] === Action Selected:	8363	Islildawyn the cave troll	attackarea	 talent:T_THROW_BOMB
[LOG]	Islildawyn the cave troll casts #{bold}##PURPLE#Throw Bomb.#{normal}##LAST#
[SPELL CRIT %]	5
[PROJECTOR] starting dam	FIRE	28.21545204978
[PROJECTOR] after difficulty dam	28.21545204978
[PROJECTOR] after DamageType increase dam	17.429607688885
[PROJECTOR] res	0	1	 on dam	17.429607688885
[PROJECTOR] after resists dam	17.429607688885
[PROJECTOR] after flat damage armor	17.429607688885
[PROJECTOR] final dam after static checks	17.429607688885
[PROJECTOR] final dam after hooks and callbacks	17.429607688885
[LOG]	Player, temporal explorer is on fire!
[PROJECTOR] starting dam	FIRE	28.21545204978
[PROJECTOR] after difficulty dam	28.21545204978
[PROJECTOR] after DamageType increase dam	17.429607688885
[PROJECTOR] res	22	0.78	 on dam	17.429607688885
[PROJECTOR] after resists dam	13.59509399733
[PROJECTOR] after flat damage armor	13.59509399733
[PROJECTOR] final dam after static checks	13.59509399733
[PROJECTOR] final dam after hooks and callbacks	13.59509399733
[LOG]	Player is on fire!
Cloned shader 53
[SHADER] setting reset param	tick_start	341318
[LOG]	
[LOG]	#UID:8363:0#Islildawyn the cave troll hits Player, temporal explorer for #LIGHT_RED#17 fire#LAST# damage.
[LOG]	#UID:8363:0#Islildawyn the cave troll hits #fbd578#player#LAST# for #LIGHT_RED#13 fire#LAST# damage.
Loading tile from tileset	/data/gfx/talents/flame.png
[LOG]	Player uses #{bold}##RED#Harass Prey.#{normal}##LAST#
[LOG]	Islildawyn the cave troll has been harassed.
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Islildawyn the cave troll	dam/apr/atk/mult ::	56.309651137142	4	42.730758193935	0.67353424150628	vs. armor/def	3.5475576587112	0
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	42.730758193935	0.67353424150628	vs. armor/def	3.5475576587112	0
checkHit	42.730758193935	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	67	4	vs. armor/hardiness	3.5475576587112	0.3
[ATTACK] mace accuracy bonus	42.730758193935	0	=	1.0854615163879
[ATTACK] after armor	72.725921597987
[PHYS CRIT %]	0.5
[ATTACK] after crit	72.725921597987
[ATTACK] after mult	48.983398441346
[PROJECTOR] starting dam	PHYSICAL	48.983398441346
[PROJECTOR] after difficulty dam	48.983398441346
[PROJECTOR] res	6.0031499901311	0.93996850009869	 on dam	48.983398441346
[PROJECTOR] after resists dam	46.042851562648
[PROJECTOR] after flat damage armor	46.042851562648
[PROJECTOR] final dam after static checks	46.042851562648
[PROJECTOR] final dam after hooks and callbacks	46.042851562648
[LOG]	#F53CBE#Islildawyn the cave troll's Stun is disrupted!
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Islildawyn the cave troll	dam/apr/atk/mult ::	56.309651137142	4	42.730758193935	0.67353424150628	vs. armor/def	3.5475576587112	0
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	42.730758193935	0.67353424150628	vs. armor/def	3.5475576587112	0
checkHit	42.730758193935	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	73	4	vs. armor/hardiness	3.5475576587112	0.3
[ATTACK] mace accuracy bonus	42.730758193935	0	=	1.0854615163879
[ATTACK] after armor	79.238690696314
[PHYS CRIT %]	0.5
[ATTACK] after crit	79.238690696314
[ATTACK] after mult	53.369971436093
[PROJECTOR] starting dam	PHYSICAL	53.369971436093
[PROJECTOR] after difficulty dam	53.369971436093
[PROJECTOR] res	6.0031499901311	0.93996850009869	 on dam	53.369971436093
[PROJECTOR] after resists dam	50.166092001094
[PROJECTOR] after flat damage armor	50.166092001094
[PROJECTOR] final dam after static checks	50.166092001094
[PROJECTOR] final dam after hooks and callbacks	50.166092001094
[LOG]	#F53CBE#Islildawyn the cave troll's Channel Staff is disrupted!
[PROJECTOR] starting dam	FIRE	9.40515068326
[PROJECTOR] after difficulty dam	9.40515068326
[PROJECTOR] after DamageType increase dam	1.5305256687451
[PROJECTOR] res	0	1	 on dam	1.5305256687451
[PROJECTOR] after resists dam	1.5305256687451
[PROJECTOR] after flat damage armor	1.5305256687451
[PROJECTOR] final dam after static checks	1.5305256687451
[PROJECTOR] final dam after hooks and callbacks	1.5305256687451
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Islildawyn the cave troll for #WHITE#46 physical#LAST#, #WHITE#50 physical#LAST# (#RED##{bold}#96#LAST##{normal}# total damage).
[LOG]	Burning from Islildawyn the cave troll hits Player, temporal explorer for #LIGHT_RED#1 fire#LAST# damage.
[PROJECTOR] starting dam	FIRE	9.40515068326
[PROJECTOR] after difficulty dam	9.40515068326
[PROJECTOR] after DamageType increase dam	1.5305256687451
[PROJECTOR] res	22	0.78	 on dam	1.5305256687451
[PROJECTOR] after resists dam	1.1938100216212
[PROJECTOR] after flat damage armor	1.1938100216212
[PROJECTOR] final dam after static checks	1.1938100216212
[PROJECTOR] final dam after hooks and callbacks	1.1938100216212
[LOG]	Burning from Islildawyn the cave troll hits #fbd578#player#LAST# for #LIGHT_RED#1 fire#LAST# damage.
[use_tactical AI] === Action Selected:	8363	Islildawyn the cave troll	attack	 talent:T_CHANNEL_STAFF
[LOG]	Islildawyn the cave troll casts #{bold}##PURPLE#Channel Staff.#{normal}##LAST#
[SPELL CRIT %]	5
Adding entity	8735	after	8363
[LOG]	
[USERCHAT] channel serial data	Taldarus2	tome	619
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Islildawyn the cave troll	dam/apr/atk/mult ::	56.309651137142	4	44.730758193935	1.1148795433007	vs. armor/def	3.5475576587112	0
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	44.730758193935	1.1148795433007	vs. armor/def	3.5475576587112	0
checkHit	44.730758193935	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	64	4	vs. armor/hardiness	3.5475576587112	0.3
[ATTACK] mace accuracy bonus	44.730758193935	0	=	1.0894615163879
[ATTACK] after armor	69.725537048824
[PHYS CRIT %]	0.5
[ATTACK] after crit	69.725537048824
[ATTACK] after mult	77.735574901386
[PROJECTOR] starting dam	PHYSICAL	77.735574901386
[PROJECTOR] after difficulty dam	77.735574901386
[PROJECTOR] res	6.0031499901311	0.93996850009869	 on dam	77.735574901386
[PROJECTOR] after resists dam	73.068991744365
[PROJECTOR] after flat damage armor	73.068991744365
[PROJECTOR] final dam after static checks	73.068991744365
[PROJECTOR] final dam after hooks and callbacks	73.068991744365
[Actor:move]	3539	player	move from	27	10	to	27	10
[PROJECTOR] starting dam	FIRE	9.40515068326
[PROJECTOR] after difficulty dam	9.40515068326
[PROJECTOR] after DamageType increase dam	1.5305256687451
[PROJECTOR] res	0	1	 on dam	1.5305256687451
[PROJECTOR] after resists dam	1.5305256687451
[PROJECTOR] after flat damage armor	1.5305256687451
[PROJECTOR] final dam after static checks	1.5305256687451
[PROJECTOR] final dam after hooks and callbacks	1.5305256687451
[Actor:move]	8711	player, temporal explorer	move from	26	9	to	26	9
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Islildawyn the cave troll for #WHITE#73 physical#LAST# damage.
[LOG]	Burning from Islildawyn the cave troll hits Player, temporal explorer for #LIGHT_RED#1 fire#LAST# damage.
[PROJECTOR] starting dam	PHYSICAL	20.364465212859
[PROJECTOR] after difficulty dam	20.364465212859
[PROJECTOR] after DamageType increase dam	1.1200455867072
[PROJECTOR] res	2	0.98	 on dam	1.1200455867072
[PROJECTOR] after resists dam	1.0976446749731
[PROJECTOR] after flat damage armor	1.0976446749731
[PROJECTOR] final dam after static checks	1.0976446749731
[PROJECTOR] final dam after hooks and callbacks	1.0976446749731
[PROJECTOR] starting dam	FIRE	9.40515068326
[PROJECTOR] after difficulty dam	9.40515068326
[PROJECTOR] after DamageType increase dam	1.5305256687451
[PROJECTOR] res	22	0.78	 on dam	1.5305256687451
[PROJECTOR] after resists dam	1.1938100216212
[PROJECTOR] after flat damage armor	1.1938100216212
[PROJECTOR] final dam after static checks	1.1938100216212
[PROJECTOR] final dam after hooks and callbacks	1.1938100216212
[LOG]	Burning from Islildawyn the cave troll hits #fbd578#player#LAST# for #LIGHT_RED#1 fire#LAST# damage.
[LOG]	Islildawyn the cave troll's Channel Staff hits #fbd578#player#LAST# for #WHITE#1 physical#LAST# damage.
[use_tactical AI] === Action Selected:	8363	Islildawyn the cave troll	attack	 talent:T_CHANNEL_STAFF
[LOG]	Islildawyn the cave troll casts #{bold}##PURPLE#Channel Staff.#{normal}##LAST#
[SPELL CRIT %]	5
Adding entity	8736	after	8363
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Islildawyn the cave troll	dam/apr/atk/mult ::	56.309651137142	4	46.730758193935	1.172319314951	vs. armor/def	3.5475576587112	0
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	46.730758193935	1.172319314951	vs. armor/def	3.5475576587112	0
checkHit	46.730758193935	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	71	4	vs. armor/hardiness	3.5475576587112	0.3
[ATTACK] mace accuracy bonus	46.730758193935	0	=	1.0934615163879
[ATTACK] after armor	77.635767663539
[PHYS CRIT %]	0.5
[ATTACK] after crit	77.635767663539
[ATTACK] after mult	91.013909963014
[PROJECTOR] starting dam	PHYSICAL	91.013909963014
[PROJECTOR] after difficulty dam	91.013909963014
[PROJECTOR] res	6.0031499901311	0.93996850009869	 on dam	91.013909963014
[PROJECTOR] after resists dam	85.550208436052
[PROJECTOR] after flat damage armor	85.550208436052
[PROJECTOR] final dam after static checks	85.550208436052
[PROJECTOR] final dam after hooks and callbacks	85.550208436052
[Actor:move]	3539	player	move from	27	10	to	27	10
[PROJECTOR] starting dam	FIRE	9.40515068326
[PROJECTOR] after difficulty dam	9.40515068326
[PROJECTOR] after DamageType increase dam	1.5305256687451
[PROJECTOR] res	0	1	 on dam	1.5305256687451
[PROJECTOR] after resists dam	1.5305256687451
[PROJECTOR] after flat damage armor	1.5305256687451
[PROJECTOR] final dam after static checks	1.5305256687451
[PROJECTOR] final dam after hooks and callbacks	1.5305256687451
[Actor:move]	8711	player, temporal explorer	move from	26	9	to	26	9
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Islildawyn the cave troll for #WHITE#85 physical#LAST# damage.
[LOG]	Burning from Islildawyn the cave troll hits Player, temporal explorer for #LIGHT_RED#1 fire#LAST# damage.
[PROJECTOR] starting dam	PHYSICAL	20.364465212859
[PROJECTOR] after difficulty dam	20.364465212859
[PROJECTOR] after DamageType increase dam	1.1200455867072
[PROJECTOR] res	2	0.98	 on dam	1.1200455867072
[PROJECTOR] after resists dam	1.0976446749731
[PROJECTOR] after flat damage armor	1.0976446749731
[PROJECTOR] final dam after static checks	1.0976446749731
[PROJECTOR] final dam after hooks and callbacks	1.0976446749731
[PROJECTOR] starting dam	FIRE	9.40515068326
[PROJECTOR] after difficulty dam	9.40515068326
[PROJECTOR] after DamageType increase dam	1.5305256687451
[PROJECTOR] res	22	0.78	 on dam	1.5305256687451
[PROJECTOR] after resists dam	1.1938100216212
[PROJECTOR] after flat damage armor	1.1938100216212
[PROJECTOR] final dam after static checks	1.1938100216212
[PROJECTOR] final dam after hooks and callbacks	1.1938100216212
checkHit	24	vs	10	=> chance to hit	85
[LOG]	Burning from Islildawyn the cave troll hits #fbd578#player#LAST# for #LIGHT_RED#1 fire#LAST# damage.
[LOG]	Islildawyn the cave troll's Channel Staff hits #fbd578#player#LAST# for #WHITE#1 physical#LAST# damage.
[LOG]	#F53CBE#Islildawyn the cave troll is no longer dominated.
[LOG]	Islildawyn the cave troll is no longer harassed.
[use_tactical AI] === Action Selected:	8363	Islildawyn the cave troll	attack	 talent:T_CHANNEL_STAFF
[LOG]	Islildawyn the cave troll casts #{bold}##PURPLE#Channel Staff.#{normal}##LAST#
[SPELL CRIT %]	5
Adding entity	8737	after	8363
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Islildawyn the cave troll	dam/apr/atk/mult ::	56.309651137142	4	46.730758193935	1.172319314951	vs. armor/def	9	1
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	46.730758193935	1.172319314951	vs. armor/def	9	1
checkHit	46.730758193935	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	76	4	vs. armor/hardiness	9	0.3
[ATTACK] mace accuracy bonus	46.730758193935	1	=	1.0914615163879
[ATTACK] after armor	80.316454342445
[PHYS CRIT %]	0.5
[ATTACK] after crit	80.316454342445
[ATTACK] after mult	94.156530734028
[PROJECTOR] starting dam	PHYSICAL	94.156530734028
[PROJECTOR] after difficulty dam	94.156530734028
[PROJECTOR] res	7	0.93	 on dam	94.156530734028
[PROJECTOR] after resists dam	87.565573582646
[PROJECTOR] after flat damage armor	87.565573582646
[PROJECTOR] final dam after static checks	87.565573582646
[PROJECTOR] final dam after hooks and callbacks	87.565573582646
[LOG]	#F53CBE#Islildawyn the cave troll is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/trolls/troll_die_1.ogg	:=:	sound "/data/sound/creatures/trolls/troll_die_1.ogg" : <static>
[Actor:move]	3539	player	move from	27	10	to	27	10
[LOG]	Player, temporal explorer stops burning.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Islildawyn the cave troll for #WHITE#87 physical#LAST# damage.
[PROJECTOR] starting dam	PHYSICAL	20.364465212859
[PROJECTOR] after difficulty dam	20.364465212859
[PROJECTOR] after DamageType increase dam	10.385877258558
[PROJECTOR] res	2	0.98	 on dam	10.385877258558
[PROJECTOR] after resists dam	10.178159713387
[PROJECTOR] after flat damage armor	10.178159713387
[PROJECTOR] final dam after static checks	10.178159713387
[PROJECTOR] final dam after hooks and callbacks	10.178159713387
[LOG]	Player stops burning.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Islildawyn the cave troll!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
[LOG]	Islildawyn the cave troll's Channel Staff hits #fbd578#player#LAST# for #WHITE#10 physical#LAST# damage.
[LOG]	
Deleting shader 53 (is clone 1)
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	8711	player, temporal explorer	move from	26	9	to	26	9
[LOG]	#00ff00##UID:1220:0#Talent Dominate is ready to use.
[LOG]	#00ff00##UID:1217:0#Talent Harass Prey is ready to use.
[LOG]	
[Actor:move]	8711	player, temporal explorer	move from	26	9	to	26	9
[Actor:move]	8711	player, temporal explorer	move from	26	9	to	26	9
[LOG]	Resting starts...
[Actor:move]	8711	player, temporal explorer	move from	26	9	to	26	9
[Actor:move]	8711	player, temporal explorer	move from	26	9	to	26	9
[LOG]	#00ff00##UID:1213:0#Talent Frenzy is ready to use.
[Actor:move]	8711	player, temporal explorer	move from	26	9	to	26	9
[Actor:move]	8711	player, temporal explorer	move from	26	9	to	26	9
[Actor:move]	8711	player, temporal explorer	move from	26	9	to	26	9
[Actor:move]	8711	player, temporal explorer	move from	26	9	to	26	9
[Actor:move]	8711	player, temporal explorer	move from	26	9	to	26	9
[Actor:move]	8711	player, temporal explorer	move from	26	9	to	26	9
[Actor:move]	8711	player, temporal explorer	move from	26	9	to	26	9
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[SOUND] loading from	/data/sound/ambient/forest/bird7.ogg	:=:	sound "/data/sound/ambient/forest/bird7.ogg" : <static>
table: 0x0ea52688	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[LOG]	Player, temporal explorer says: 'The portal is still far away, to the east.'
[EMOTE] added	The portal is still far away, to the east.	26	9
[Actor:move]	3539	player	move from	27	10	to	28	10
[Identify]	iron battleaxe 'Betureba'	true
[LOG]	Player picks up (b.): #SALMON##UID:8184:0#iron battleaxe 'Betureba' (113% power, 1 apr)#LAST#.
[LOG]	You pickup 0.55 gold pieces.
[Identify]	alchemist agate	true
[SOUND] loading from	/data/sound/actions/gem.ogg	:=:	sound "/data/sound/actions/gem.ogg" : <static>
[LOG]	Player picks up (i.): 68 #FFFFFF##UID:8378:0#alchemist agate#LAST#.
[Actor:move]	8711	player, temporal explorer	move from	26	9	to	27	10
[LOG]	
[Actor:move]	3539	player	move from	28	10	to	29	11
[Actor:move]	8711	player, temporal explorer	move from	27	10	to	28	9
[Actor:move]	3539	player	move from	29	11	to	30	10
[Actor:move]	8711	player, temporal explorer	move from	28	9	to	29	9
[Actor:move]	3539	player	move from	30	10	to	30	9
[target_simple AI]	8711	player, temporal explorer	selecting NEW TARGET	32	4	7324	Xanyminn the giant venus flytrap
[Actor:move]	8711	player, temporal explorer	move from	29	9	to	28	8
table: 0x0ea52688	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[LOG]	Player, temporal explorer says: 'Help! Xanyminn the giant venus flytrap to the northeast!'
[EMOTE] added	Help! Xanyminn the giant venus flytrap to the northeast!	28	8
[LOG]	
[Actor:move]	3539	player	move from	30	9	to	31	8
[Actor:move]	8711	player, temporal explorer	move from	28	8	to	29	9
table: 0x0ea52688	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[LOG]	Player, temporal explorer says: 'Ok, but not for long.'
[EMOTE] added	Ok, but not for long.	29	9
[Actor:move]	3539	player	move from	31	8	to	32	7
[target_simple AI]	7324	Xanyminn the giant venus flytrap	selecting NEW TARGET	32	7	3539	player
[use_tactical AI] === Action Selected:	7324	Xanyminn the giant venus flytrap	attack	 talent:T_SPIT_POISON
[LOG]	Xanyminn the giant venus flytrap uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[PROJECTOR] starting dam	NATURE	14.083010331065
[PROJECTOR] after difficulty dam	14.083010331065
[PROJECTOR] after DamageType increase dam	5.7740342357365
[PROJECTOR] res	11	0.89	 on dam	5.7740342357365
[PROJECTOR] after resists dam	5.1388904698055
[PROJECTOR] after flat damage armor	5.1388904698055
[PROJECTOR] final dam after static checks	5.1388904698055
[PROJECTOR] final dam after hooks and callbacks	5.1388904698055
[LOG]	
[LOG]	#UID:7324:0#Xanyminn the giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
Server latency	163
[Actor:move]	3539	player	move from	32	7	to	32	6
[use_tactical AI] === Action Selected:	7324	Xanyminn the giant venus flytrap	attack	 talent:T_WAR_HOUND
[LOG]	#YELLOW##{bold}#Xanyminn the giant venus flytrap summons a War Hound!#{normal}##LAST#
[MIND CRIT %]	7.7
[MIND CRIT %]	7.7
[LOG]	#{bold}#Xanyminn the giant venus flytrap's mind surges with critical power!#{normal}#
[Actor:move]	8738	war hound	(forced) move from	nil	nil	to	32	5
[LOG]	
[Actor:move]	3539	player	move from	32	6	to	31	5
checkHit	24	vs	27	=> chance to hit	43
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	62.152686337179	10	42	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	62.152686337179	10	42	1	vs. armor/def	12.335093952971	4
checkHit	42	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	64	10	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	61.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	61.664906047029
[ATTACK] after mult	61.664906047029
[PROJECTOR] starting dam	PHYSICAL	61.664906047029
[PROJECTOR] after difficulty dam	61.664906047029
[PROJECTOR] after DamageType increase dam	25.282611479282
[PROJECTOR] res	2	0.98	 on dam	25.282611479282
[PROJECTOR] after resists dam	24.776959249696
[PROJECTOR] after flat damage armor	24.776959249696
[PROJECTOR] final dam after static checks	24.776959249696
[PROJECTOR] final dam after hooks and callbacks	24.776959249696
[Actor:move]	8738	war hound	move from	32	5	to	32	5
[LOG]	#UID:8738:0#War hound hits #fbd578#player#LAST# for #WHITE#24 physical#LAST# damage.
[use_tactical AI] === Action Selected:	7324	Xanyminn the giant venus flytrap	attack	 talent:T_THORN_GRAB
[LOG]	Xanyminn the giant venus flytrap uses #{bold}##YELLOW#Thorn Grab.#{normal}##LAST#
[MIND CRIT %]	7.7
[LOG]	#{bold}#Xanyminn the giant venus flytrap's mind surges with critical power!#{normal}#
[use_tactical AI] === Action Selected:	7324	Xanyminn the giant venus flytrap	attack	 talent:T_CONSTRICT
[LOG]	Xanyminn the giant venus flytrap uses #{bold}##ORCHID#Constrict.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	resonating thorny mindstar of clarity
[ATTACK] to 	player	dam/apr/atk/mult ::	28.139008647882	29.555747203213	26	0.72360679774998	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	28.139008647882	29.555747203213	26	0.72360679774998	vs. armor/def	12.335093952971	4
checkHit	26	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	29	29.555747203213	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	29
[PHYS CRIT %] axe accuracy bonus	26	4	=	5.5
[PHYS CRIT %]	8.8391483868128
[ATTACK] after crit	29
[ATTACK] after mult	20.984597134749
checkHit	32	vs	22	=> chance to hit	75
[PROJECTOR] starting dam	MIND	20.984597134749
[PROJECTOR] after difficulty dam	20.984597134749
[PROJECTOR] after DamageType increase dam	9.0233767679422
[PROJECTOR] res	0	1	 on dam	9.0233767679422
[PROJECTOR] after resists dam	9.0233767679422
[PROJECTOR] after flat damage armor	9.0233767679422
[PROJECTOR] final dam after static checks	9.0233767679422
[PROJECTOR] final dam after hooks and callbacks	9.0233767679422
[ATTACK] attacking with (offhand)	projecting mossy mindstar
[ATTACK] to 	player	dam/apr/atk/mult ::	21.265994475281	14.777873601607	26	0.72360679774998	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	21.265994475281	14.777873601607	26	0.72360679774998	vs. armor/def	12.335093952971	4
checkHit	26	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	23	14.777873601607	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	23
[PHYS CRIT %] axe accuracy bonus	26	4	=	5.5
[PHYS CRIT %]	7.8391483868128
[ATTACK] after crit	23
[ATTACK] after mult	16.64295634825
[PROJECTOR] starting dam	NATURE	16.64295634825
[PROJECTOR] after difficulty dam	16.64295634825
[PROJECTOR] after DamageType increase dam	6.8236121027823
[PROJECTOR] res	11	0.89	 on dam	6.8236121027823
[PROJECTOR] after resists dam	6.0730147714762
[PROJECTOR] after flat damage armor	6.0730147714762
[PROJECTOR] final dam after static checks	6.0730147714762
[PROJECTOR] final dam after hooks and callbacks	6.0730147714762
checkHit	15	vs	30	=> chance to hit	13
[LOG]	Player is constricted!
[PROJECTOR] starting dam	NATURE	12.09052067772
[PROJECTOR] after difficulty dam	12.09052067772
[PROJECTOR] after DamageType increase dam	4.9571134778652
[PROJECTOR] res	11	0.89	 on dam	4.9571134778652
[PROJECTOR] after resists dam	4.4118309953
[PROJECTOR] after flat damage armor	4.4118309953
[PROJECTOR] final dam after static checks	4.4118309953
[PROJECTOR] final dam after hooks and callbacks	4.4118309953
[LOG]	
[LOG]	#UID:7324:0#Xanyminn the giant venus flytrap hits #fbd578#player#LAST# for #ORANGE#9 mind#LAST#, #LIGHT_GREEN#6 nature#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	Thorn Grab from Xanyminn the giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#4 nature#LAST# damage.
Loading tile from tileset	/data/gfx/talents/thorn_grab.png
[LOG]	Player uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	27	vs	24	=> chance to hit	58
[LOG]	#F53CBE#Xanyminn the giant venus flytrap has been dominated!
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Xanyminn the giant venus flytrap	dam/apr/atk/mult ::	56.309651137142	4	40.50479251666	1	vs. armor/def	-0.45244234128876	1
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	40.50479251666	1	vs. armor/def	-0.45244234128876	1
checkHit	40.50479251666	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	68	4	vs. armor/hardiness	-0.45244234128876	0.3
[ATTACK] mace accuracy bonus	40.50479251666	1	=	1.0790095850333
[ATTACK] after armor	73.372651782266
[PHYS CRIT %]	0.5
[ATTACK] after crit	73.372651782266
[ATTACK] after mult	73.372651782266
[PROJECTOR] starting dam	PHYSICAL	73.372651782266
[PROJECTOR] after difficulty dam	73.372651782266
[PROJECTOR] numbed dam	62.366754014926
[PROJECTOR] res	0	1	 on dam	62.366754014926
[PROJECTOR] after resists dam	62.366754014926
[PROJECTOR] after flat damage armor	62.366754014926
[PROJECTOR] final dam after static checks	62.366754014926
[PROJECTOR] final dam after hooks and callbacks	62.366754014926
[LOG]	Xanyminn the giant venus flytrap resonates with the damage.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Xanyminn the giant venus flytrap for #WHITE#62 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	62.152686337179	10	42	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	62.152686337179	10	42	1	vs. armor/def	12.335093952971	4
checkHit	42	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	66	10	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	63.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	63.664906047029
[ATTACK] after mult	63.664906047029
[PROJECTOR] starting dam	PHYSICAL	63.664906047029
[PROJECTOR] after difficulty dam	63.664906047029
[PROJECTOR] after DamageType increase dam	26.102611479282
[PROJECTOR] res	2	0.98	 on dam	26.102611479282
[PROJECTOR] after resists dam	25.580559249696
[PROJECTOR] after flat damage armor	25.580559249696
[PROJECTOR] final dam after static checks	25.580559249696
[PROJECTOR] final dam after hooks and callbacks	25.580559249696
[Actor:move]	8738	war hound	move from	32	5	to	32	5
[LOG]	#UID:8738:0#War hound hits #fbd578#player#LAST# for #WHITE#25 physical#LAST# damage.
[use_tactical AI] === Action Selected:	7324	Xanyminn the giant venus flytrap	heal	 talent:T_NATURE_TOUCH
[LOG]	Xanyminn the giant venus flytrap uses #{bold}##YELLOW#Nature's Touch.#{normal}##LAST#
[MIND CRIT %]	7.7
[PROJECTOR] starting dam	NATURE	12.09052067772
[PROJECTOR] after difficulty dam	12.09052067772
[PROJECTOR] after DamageType increase dam	4.9571134778652
[PROJECTOR] res	11	0.89	 on dam	4.9571134778652
[PROJECTOR] after resists dam	4.4118309953
[PROJECTOR] after flat damage armor	4.4118309953
[PROJECTOR] final dam after static checks	4.4118309953
[PROJECTOR] final dam after hooks and callbacks	4.4118309953
[LOG]	#UID:7324:0#Xanyminn the giant venus flytrap receives #LIGHT_GREEN#166 healing#LAST#.
[LOG]	Thorn Grab from Xanyminn the giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#4 nature#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Xanyminn the giant venus flytrap	dam/apr/atk/mult ::	56.309651137142	4	40.50479251666	1	vs. armor/def	-0.45244234128876	1
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	40.50479251666	1	vs. armor/def	-0.45244234128876	1
checkHit	40.50479251666	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	77	4	vs. armor/hardiness	-0.45244234128876	0.3
[ATTACK] mace accuracy bonus	40.50479251666	1	=	1.0790095850333
[ATTACK] after armor	83.083738047566
[PHYS CRIT %]	0.5
[ATTACK] after crit	83.083738047566
[ATTACK] after mult	83.083738047566
[PROJECTOR] starting dam	PHYSICAL	83.083738047566
[PROJECTOR] after difficulty dam	83.083738047566
[PROJECTOR] res	0	1	 on dam	83.083738047566
[PROJECTOR] after resists dam	83.083738047566
[PROJECTOR] after flat damage armor	83.083738047566
[PROJECTOR] final dam after static checks	83.083738047566
[PROJECTOR] final dam after hooks and callbacks	83.083738047566
[LOG]	#F53CBE#Xanyminn the giant venus flytrap is being stalked by #UID:3539:0##fbd578#player#LAST#!
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Xanyminn the giant venus flytrap for #WHITE#83 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	62.152686337179	10	42	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	62.152686337179	10	42	1	vs. armor/def	12.335093952971	4
checkHit	42	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	68	10	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	65.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	65.664906047029
[ATTACK] after mult	65.664906047029
[PROJECTOR] starting dam	PHYSICAL	65.664906047029
[PROJECTOR] after difficulty dam	65.664906047029
[PROJECTOR] after DamageType increase dam	26.922611479282
[PROJECTOR] res	2	0.98	 on dam	26.922611479282
[PROJECTOR] after resists dam	26.384159249696
[PROJECTOR] after flat damage armor	26.384159249696
[PROJECTOR] final dam after static checks	26.384159249696
[PROJECTOR] final dam after hooks and callbacks	26.384159249696
[Actor:move]	8738	war hound	move from	32	5	to	32	5
[LOG]	#UID:8738:0#War hound hits #fbd578#player#LAST# for #WHITE#26 physical#LAST# damage.
[use_tactical AI] === Action Selected:	7324	Xanyminn the giant venus flytrap	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	resonating thorny mindstar of clarity
[ATTACK] to 	player	dam/apr/atk/mult ::	28.139008647882	29.555747203213	26	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	28.139008647882	29.555747203213	26	1	vs. armor/def	12.335093952971	4
checkHit	26	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	28	29.555747203213	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	28
[PHYS CRIT %] axe accuracy bonus	26	4	=	5.5
[PHYS CRIT %]	8.8391483868128
[ATTACK] after crit	42
[ATTACK] after mult	42
[LOG]	#{bold}##UID:7324:0#Xanyminn the giant venus flytrap performs a melee critical strike against #fbd578#player#LAST#!#{normal}#
checkHit	32	vs	22	=> chance to hit	75
[PROJECTOR] starting dam	MIND	42
[PROJECTOR] crit power reduce dam	41.174
[PROJECTOR] after difficulty dam	41.174
[PROJECTOR] after DamageType increase dam	17.70482
[PROJECTOR] res	0	1	 on dam	17.70482
[PROJECTOR] after resists dam	17.70482
[PROJECTOR] after flat damage armor	17.70482
[PROJECTOR] final dam after static checks	17.70482
[PROJECTOR] final dam after hooks and callbacks	17.70482
[ATTACK] attacking with (offhand)	projecting mossy mindstar
[ATTACK] to 	player	dam/apr/atk/mult ::	21.265994475281	14.777873601607	26	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	21.265994475281	14.777873601607	26	1	vs. armor/def	12.335093952971	4
checkHit	26	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	23	14.777873601607	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	23
[PHYS CRIT %] axe accuracy bonus	26	4	=	5.5
[PHYS CRIT %]	7.8391483868128
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	NATURE	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] after DamageType increase dam	9.43
[PROJECTOR] res	11	0.89	 on dam	9.43
[PROJECTOR] after resists dam	8.3927
[PROJECTOR] after flat damage armor	8.3927
[PROJECTOR] final dam after static checks	8.3927
[PROJECTOR] final dam after hooks and callbacks	8.3927
[PROJECTOR] starting dam	NATURE	12.09052067772
[PROJECTOR] after difficulty dam	12.09052067772
[PROJECTOR] after DamageType increase dam	4.9571134778652
[PROJECTOR] res	11	0.89	 on dam	4.9571134778652
[PROJECTOR] after resists dam	4.4118309953
[PROJECTOR] after flat damage armor	4.4118309953
[PROJECTOR] final dam after static checks	4.4118309953
[PROJECTOR] final dam after hooks and callbacks	4.4118309953
[LOG]	#UID:7324:0#Xanyminn the giant venus flytrap hits #fbd578#player#LAST# for #{bold}##ORANGE#17 mind#{normal}##LAST#, #LIGHT_GREEN#8 nature#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	Thorn Grab from Xanyminn the giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#4 nature#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	62.152686337179	10	42	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	62.152686337179	10	42	1	vs. armor/def	12.335093952971	4
checkHit	42	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	62	10	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	59.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	59.664906047029
[ATTACK] after mult	59.664906047029
[PROJECTOR] starting dam	PHYSICAL	59.664906047029
[PROJECTOR] after difficulty dam	59.664906047029
[PROJECTOR] after DamageType increase dam	24.462611479282
[PROJECTOR] res	2	0.98	 on dam	24.462611479282
[PROJECTOR] after resists dam	23.973359249696
[PROJECTOR] after flat damage armor	23.973359249696
[PROJECTOR] final dam after static checks	23.973359249696
[PROJECTOR] final dam after hooks and callbacks	23.973359249696
[LOG]	Player is recovering from the damage!
[Actor:move]	8738	war hound	move from	32	5	to	32	5
[LOG]	#UID:8738:0#War hound hits #fbd578#player#LAST# for #WHITE#23 physical#LAST# damage.
[LOG]	
[LOG]	Player uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Player starts regenerating health quickly.
[use_tactical AI] === Action Selected:	7324	Xanyminn the giant venus flytrap	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	resonating thorny mindstar of clarity
[ATTACK] to 	player	dam/apr/atk/mult ::	28.139008647882	29.555747203213	26	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	28.139008647882	29.555747203213	26	1	vs. armor/def	12.335093952971	4
checkHit	26	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	30	29.555747203213	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	30
[PHYS CRIT %] axe accuracy bonus	26	4	=	5.5
[PHYS CRIT %]	8.8391483868128
[ATTACK] after crit	30
[ATTACK] after mult	30
checkHit	32	vs	22	=> chance to hit	75
[PROJECTOR] starting dam	MIND	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] after DamageType increase dam	12.9
[PROJECTOR] res	0	1	 on dam	12.9
[PROJECTOR] after resists dam	12.9
[PROJECTOR] after flat damage armor	12.9
[PROJECTOR] final dam after static checks	12.9
[PROJECTOR] final dam after hooks and callbacks	12.9
[ATTACK] attacking with (offhand)	projecting mossy mindstar
[ATTACK] to 	player	dam/apr/atk/mult ::	21.265994475281	14.777873601607	26	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	21.265994475281	14.777873601607	26	1	vs. armor/def	12.335093952971	4
checkHit	26	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	21	14.777873601607	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	21
[PHYS CRIT %] axe accuracy bonus	26	4	=	5.5
[PHYS CRIT %]	7.8391483868128
[ATTACK] after crit	31.5
[ATTACK] after mult	31.5
[LOG]	#{bold}##UID:7324:0#Xanyminn the giant venus flytrap performs a melee critical strike against #fbd578#player#LAST#!#{normal}#
[PROJECTOR] starting dam	NATURE	31.5
[PROJECTOR] crit power reduce dam	30.8805
[PROJECTOR] after difficulty dam	30.8805
[PROJECTOR] after DamageType increase dam	12.661005
[PROJECTOR] res	11	0.89	 on dam	12.661005
[PROJECTOR] after resists dam	11.26829445
[PROJECTOR] after flat damage armor	11.26829445
[PROJECTOR] final dam after static checks	11.26829445
[PROJECTOR] final dam after hooks and callbacks	11.26829445
[PROJECTOR] starting dam	NATURE	12.09052067772
[PROJECTOR] after difficulty dam	12.09052067772
[PROJECTOR] after DamageType increase dam	4.9571134778652
[PROJECTOR] res	11	0.89	 on dam	4.9571134778652
[PROJECTOR] after resists dam	4.4118309953
[PROJECTOR] after flat damage armor	4.4118309953
[PROJECTOR] final dam after static checks	4.4118309953
[PROJECTOR] final dam after hooks and callbacks	4.4118309953
checkHit	24	vs	27	=> chance to hit	43
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	62.152686337179	10	42	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	62.152686337179	10	42	1	vs. armor/def	12.335093952971	4
checkHit	42	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	66	10	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	63.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	63.664906047029
[ATTACK] after mult	63.664906047029
[PROJECTOR] starting dam	PHYSICAL	63.664906047029
[PROJECTOR] after difficulty dam	63.664906047029
[PROJECTOR] after DamageType increase dam	26.102611479282
[PROJECTOR] res	2	0.98	 on dam	26.102611479282
[PROJECTOR] after resists dam	25.580559249696
[PROJECTOR] after flat damage armor	25.580559249696
[PROJECTOR] final dam after static checks	25.580559249696
[PROJECTOR] final dam after hooks and callbacks	25.580559249696
[Actor:move]	8738	war hound	move from	32	5	to	32	5
[LOG]	#UID:7324:0#Xanyminn the giant venus flytrap hits #fbd578#player#LAST# for #ORANGE#12 mind#LAST#, #{bold}##LIGHT_GREEN#11 nature#{normal}##LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[LOG]	Thorn Grab from Xanyminn the giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#4 nature#LAST# damage.
[LOG]	#UID:8738:0#War hound hits #fbd578#player#LAST# for #WHITE#25 physical#LAST# damage.
[LOG]	
[LOG]	Player uses #{bold}##RED#Harass Prey.#{normal}##LAST#
[LOG]	Xanyminn the giant venus flytrap has been harassed.
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Xanyminn the giant venus flytrap	dam/apr/atk/mult ::	56.309651137142	4	44.50479251666	0.63694046062437	vs. armor/def	-0.45244234128876	1
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	44.50479251666	0.63694046062437	vs. armor/def	-0.45244234128876	1
checkHit	44.50479251666	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	79	4	vs. armor/hardiness	-0.45244234128876	0.3
[ATTACK] mace accuracy bonus	44.50479251666	1	=	1.0870095850333
[ATTACK] after armor	85.873757217632
[PHYS CRIT %]	0.5
[ATTACK] after crit	85.873757217632
[ATTACK] after mult	54.696470477744
[PROJECTOR] starting dam	PHYSICAL	54.696470477744
[PROJECTOR] after difficulty dam	54.696470477744
[PROJECTOR] res	0	1	 on dam	54.696470477744
[PROJECTOR] after resists dam	54.696470477744
[PROJECTOR] after flat damage armor	54.696470477744
[PROJECTOR] final dam after static checks	54.696470477744
[PROJECTOR] final dam after hooks and callbacks	54.696470477744
[LOG]	#F53CBE#Xanyminn the giant venus flytrap's Attune Mindstar is disrupted!
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Xanyminn the giant venus flytrap	dam/apr/atk/mult ::	56.309651137142	4	44.50479251666	0.63694046062437	vs. armor/def	-0.45244234128876	1
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	44.50479251666	0.63694046062437	vs. armor/def	-0.45244234128876	1
checkHit	44.50479251666	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	82	4	vs. armor/hardiness	-0.45244234128876	0.3
[ATTACK] mace accuracy bonus	44.50479251666	1	=	1.0870095850333
[ATTACK] after armor	89.134785972732
[PHYS CRIT %]	0.5
[ATTACK] after crit	89.134785972732
[ATTACK] after mult	56.773551635127
[PROJECTOR] starting dam	PHYSICAL	56.773551635127
[PROJECTOR] after difficulty dam	56.773551635127
[PROJECTOR] res	0	1	 on dam	56.773551635127
[PROJECTOR] after resists dam	56.773551635127
[PROJECTOR] after flat damage armor	56.773551635127
[PROJECTOR] final dam after static checks	56.773551635127
[PROJECTOR] final dam after hooks and callbacks	56.773551635127
[LOG]	#F53CBE#Xanyminn the giant venus flytrap is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Xanyminn the giant venus flytrap for #WHITE#54 physical#LAST#, #WHITE#56 physical#LAST# (#RED##{bold}#111#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Xanyminn the giant venus flytrap!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	62.152686337179	10	42	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	62.152686337179	10	42	1	vs. armor/def	12.335093952971	4
checkHit	42	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	67	10	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	64.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	64.664906047029
[ATTACK] after mult	64.664906047029
[PROJECTOR] starting dam	PHYSICAL	64.664906047029
[PROJECTOR] after difficulty dam	64.664906047029
[PROJECTOR] after DamageType increase dam	26.512611479282
[PROJECTOR] res	2	0.98	 on dam	26.512611479282
[PROJECTOR] after resists dam	25.982359249696
[PROJECTOR] after flat damage armor	25.982359249696
[PROJECTOR] final dam after static checks	25.982359249696
[PROJECTOR] final dam after hooks and callbacks	25.982359249696
[Actor:move]	8738	war hound	move from	32	5	to	32	5
[LOG]	#UID:8738:0#War hound hits #fbd578#player#LAST# for #WHITE#25 physical#LAST# damage.
[PROJECTOR] starting dam	NATURE	12.09052067772
[PROJECTOR] after difficulty dam	12.09052067772
[PROJECTOR] after DamageType increase dam	-0.5440734304974
[PROJECTOR] res	11	0.89	 on dam	-0.5440734304974
[PROJECTOR] after resists dam	-0.48422535314269
[PROJECTOR] final dam after static checks	-0.48422535314269
[PROJECTOR] final dam after hooks and callbacks	-0.48422535314269
[LOG]	Player is free to breathe.
[LOG]	Thorn Grab from Xanyminn the giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#0 nature#LAST# damage.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	31	5	to	32	4
[Identify]	Sleetkiss the linen wizard hat	true
[LOG]	Player picks up (h.): #SALMON##UID:7193:0#Sleetkiss the linen wizard hat (1 def, 2 armour)#LAST#.
[improved_talented AI] chooses for	8738	war hound	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	62.152686337179	10	42	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	62.152686337179	10	42	1	vs. armor/def	12.335093952971	4
checkHit	42	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	66	10	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	63.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	63.664906047029
[ATTACK] after mult	63.664906047029
[PROJECTOR] starting dam	PHYSICAL	63.664906047029
[PROJECTOR] after difficulty dam	63.664906047029
[PROJECTOR] after DamageType increase dam	26.102611479282
[PROJECTOR] res	2	0.98	 on dam	26.102611479282
[PROJECTOR] after resists dam	25.580559249696
[PROJECTOR] after flat damage armor	25.580559249696
[PROJECTOR] final dam after static checks	25.580559249696
[PROJECTOR] final dam after hooks and callbacks	25.580559249696
[LOG]	#UID:8738:0#War hound hits #fbd578#player#LAST# for #WHITE#25 physical#LAST# damage.
[Actor:move]	8711	player, temporal explorer	move from	29	9	to	30	8
[PROJECTOR] starting dam	NATURE	12.09052067772
[PROJECTOR] after difficulty dam	12.09052067772
[PROJECTOR] after DamageType increase dam	-0.5440734304974
[PROJECTOR] res	11	0.89	 on dam	-0.5440734304974
[PROJECTOR] after resists dam	-0.48422535314269
[PROJECTOR] final dam after static checks	-0.48422535314269
[PROJECTOR] final dam after hooks and callbacks	-0.48422535314269
[LOG]	Thorn Grab from Xanyminn the giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#0 nature#LAST# damage.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Unnatural Body.
[target_simple AI]	8738	war hound	selecting NEW TARGET	32	4	3539	player
[Actor:move]	8738	war hound	move from	32	5	to	31	5
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	war hound	dam/apr/atk/mult ::	56.309651137142	4	40.50479251666	1	vs. armor/def	2	30
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	40.50479251666	1	vs. armor/def	2	30
checkHit	40.50479251666	vs	30	=> chance to hit	77
[LOG]	#UID:3539:0##fbd578#player#LAST# misses War hound.
[Actor:move]	3539	player	move from	32	4	to	32	4
[target_simple AI]	8711	player, temporal explorer	selecting NEW TARGET	31	5	8738	war hound
[Actor:move]	8711	player, temporal explorer	move from	30	8	to	30	9
table: 0x0ea52688	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[EMOTE] added	Help! War hound to the north!	30	9
[PROJECTOR] starting dam	NATURE	12.09052067772
[PROJECTOR] after difficulty dam	12.09052067772
[PROJECTOR] after DamageType increase dam	-0.5440734304974
[PROJECTOR] res	11	0.89	 on dam	-0.5440734304974
[PROJECTOR] after resists dam	-0.48422535314269
[PROJECTOR] final dam after static checks	-0.48422535314269
[PROJECTOR] final dam after hooks and callbacks	-0.48422535314269
[LOG]	Thorn Grab from Xanyminn the giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#0 nature#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	62.152686337179	10	42	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	62.152686337179	10	42	1	vs. armor/def	12.335093952971	4
checkHit	42	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	66	10	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	63.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	63.664906047029
[ATTACK] after mult	63.664906047029
[PROJECTOR] starting dam	PHYSICAL	63.664906047029
[PROJECTOR] after difficulty dam	63.664906047029
[PROJECTOR] after DamageType increase dam	26.102611479282
[PROJECTOR] res	2	0.98	 on dam	26.102611479282
[PROJECTOR] after resists dam	25.580559249696
[PROJECTOR] after flat damage armor	25.580559249696
[PROJECTOR] final dam after static checks	25.580559249696
[PROJECTOR] final dam after hooks and callbacks	25.580559249696
[Actor:move]	8738	war hound	move from	31	5	to	31	5
[LOG]	#UID:8738:0#War hound hits #fbd578#player#LAST# for #WHITE#25 physical#LAST# damage.
[target_simple AI]	8711	player, temporal explorer	selecting NEW TARGET	31	5	8738	war hound
[Actor:move]	8711	player, temporal explorer	move from	30	9	to	31	8
[PROJECTOR] starting dam	NATURE	12.09052067772
[PROJECTOR] after difficulty dam	12.09052067772
[PROJECTOR] after DamageType increase dam	-0.5440734304974
[PROJECTOR] res	11	0.89	 on dam	-0.5440734304974
[PROJECTOR] after resists dam	-0.48422535314269
[PROJECTOR] final dam after static checks	-0.48422535314269
[PROJECTOR] final dam after hooks and callbacks	-0.48422535314269
[LOG]	
[LOG]	Thorn Grab from Xanyminn the giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#0 nature#LAST# damage.
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	war hound	dam/apr/atk/mult ::	56.309651137142	4	40.50479251666	1	vs. armor/def	2	30
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	40.50479251666	1	vs. armor/def	2	30
checkHit	40.50479251666	vs	30	=> chance to hit	77
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	77	4	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	40.50479251666	30	=	1.0210095850333
[ATTACK] after armor	78.617738047566
[PHYS CRIT %]	0.5
[ATTACK] after crit	78.617738047566
[ATTACK] after mult	78.617738047566
[PROJECTOR] starting dam	PHYSICAL	78.617738047566
[PROJECTOR] after difficulty dam	78.617738047566
[PROJECTOR] res	0	1	 on dam	78.617738047566
[PROJECTOR] after resists dam	78.617738047566
[PROJECTOR] after flat damage armor	78.617738047566
[PROJECTOR] final dam after static checks	78.617738047566
[PROJECTOR] final dam after hooks and callbacks	78.617738047566
[Actor:move]	3539	player	move from	32	4	to	32	4
[LOG]	#UID:3539:0##fbd578#player#LAST# hits War hound for #WHITE#78 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	62.152686337179	10	42	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	62.152686337179	10	42	1	vs. armor/def	12.335093952971	4
checkHit	42	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	66	10	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	63.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	63.664906047029
[ATTACK] after mult	63.664906047029
[PROJECTOR] starting dam	PHYSICAL	63.664906047029
[PROJECTOR] after difficulty dam	63.664906047029
[PROJECTOR] after DamageType increase dam	26.102611479282
[PROJECTOR] res	2	0.98	 on dam	26.102611479282
[PROJECTOR] after resists dam	25.580559249696
[PROJECTOR] after flat damage armor	25.580559249696
[PROJECTOR] final dam after static checks	25.580559249696
[PROJECTOR] final dam after hooks and callbacks	25.580559249696
[Actor:move]	8738	war hound	move from	31	5	to	31	5
[LOG]	#UID:8738:0#War hound hits #fbd578#player#LAST# for #WHITE#25 physical#LAST# damage.
[Actor:move]	8711	player, temporal explorer	move from	31	8	to	31	8
[PROJECTOR] starting dam	NATURE	12.09052067772
[PROJECTOR] after difficulty dam	12.09052067772
[PROJECTOR] after DamageType increase dam	-0.5440734304974
[PROJECTOR] res	11	0.89	 on dam	-0.5440734304974
[PROJECTOR] after resists dam	-0.48422535314269
[PROJECTOR] final dam after static checks	-0.48422535314269
[PROJECTOR] final dam after hooks and callbacks	-0.48422535314269
[LOG]	Player stops regenerating health quickly.
[LOG]	#00ff00##UID:1220:0#Talent Dominate is ready to use.
[LOG]	Thorn Grab from Xanyminn the giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#0 nature#LAST# damage.
[LOG]	
[Actor:move]	3539	player	move from	32	4	to	32	5
[Actor:move]	8711	player, temporal explorer	move from	31	8	to	32	8
[PROJECTOR] starting dam	NATURE	12.09052067772
[PROJECTOR] after difficulty dam	12.09052067772
[PROJECTOR] after DamageType increase dam	-0.5440734304974
[PROJECTOR] res	11	0.89	 on dam	-0.5440734304974
[PROJECTOR] after resists dam	-0.48422535314269
[PROJECTOR] final dam after static checks	-0.48422535314269
[PROJECTOR] final dam after hooks and callbacks	-0.48422535314269
[LOG]	#00ff00##UID:1217:0#Talent Harass Prey is ready to use.
[LOG]	Thorn Grab from Xanyminn the giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#0 nature#LAST# damage.
[LOG]	
[Actor:move]	3539	player	move from	32	5	to	32	6
[Actor:move]	8711	player, temporal explorer	move from	32	8	to	33	8
[Actor:move]	3539	player	move from	32	6	to	33	7
[LOG]	Player has finished recovering.
[LOG]	
[Actor:move]	3539	player	move from	33	7	to	34	8
[Actor:move]	8711	player, temporal explorer	move from	33	8	to	33	8
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	
[Actor:move]	3539	player	move from	34	8	to	35	8
[Actor:move]	8711	player, temporal explorer	move from	33	8	to	34	8
[Actor:move]	8711	player, temporal explorer	move from	34	8	to	34	8
[Actor:move]	8711	player, temporal explorer	move from	34	8	to	34	8
[Actor:move]	8711	player, temporal explorer	move from	34	8	to	34	8
[LOG]	#00ff00##UID:665:0#Talent Vitality is ready to use.
[LOG]	
[Actor:move]	8711	player, temporal explorer	move from	34	8	to	34	8
[Actor:move]	8711	player, temporal explorer	move from	34	8	to	34	8
[Actor:move]	8711	player, temporal explorer	move from	34	8	to	34	8
[Actor:move]	3539	player	move from	35	8	to	36	9
[Actor:move]	8711	player, temporal explorer	move from	34	8	to	35	8
[Actor:move]	3539	player	move from	36	9	to	37	9
[Actor:move]	3539	player	move from	37	9	to	38	9
[Actor:move]	8711	player, temporal explorer	move from	35	8	to	36	8
[Actor:move]	3539	player	move from	38	9	to	39	9
[target_simple AI]	7656	giant venus flytrap	selecting NEW TARGET	39	9	3539	player
[improved_talented AI] chooses for	7656	giant venus flytrap	T_SPIT_POISON
[LOG]	Giant venus flytrap uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[PROJECTOR] starting dam	NATURE	17.317451308935
[PROJECTOR] after difficulty dam	17.317451308935
[PROJECTOR] res	11	0.89	 on dam	17.317451308935
[PROJECTOR] after resists dam	15.412531664952
[PROJECTOR] after flat damage armor	15.412531664952
[PROJECTOR] final dam after static checks	15.412531664952
[PROJECTOR] final dam after hooks and callbacks	15.412531664952
[LOG]	Player is poisoned!
[Actor:move]	8711	player, temporal explorer	move from	36	8	to	37	7
[LOG]	#UID:7656:0#Giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[PROJECTOR] starting dam	NATURE	17.317451308935
[PROJECTOR] after difficulty dam	17.317451308935
[PROJECTOR] res	11	0.89	 on dam	17.317451308935
[PROJECTOR] after resists dam	15.412531664952
[PROJECTOR] after flat damage armor	15.412531664952
[PROJECTOR] final dam after static checks	15.412531664952
[PROJECTOR] final dam after hooks and callbacks	15.412531664952
[LOG]	Poison from Giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[LOG]	
[Actor:move]	3539	player	move from	39	9	to	40	9
[PROJECTOR] starting dam	NATURE	17.317451308935
[PROJECTOR] after difficulty dam	17.317451308935
[PROJECTOR] res	11	0.89	 on dam	17.317451308935
[PROJECTOR] after resists dam	15.412531664952
[PROJECTOR] after flat damage armor	15.412531664952
[PROJECTOR] final dam after static checks	15.412531664952
[PROJECTOR] final dam after hooks and callbacks	15.412531664952
[LOG]	Poison from Giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[LOG]	
[Actor:move]	3539	player	move from	40	9	to	39	10
[Actor:move]	8711	player, temporal explorer	move from	37	7	to	38	6
[PROJECTOR] starting dam	NATURE	17.317451308935
[PROJECTOR] after difficulty dam	17.317451308935
[PROJECTOR] res	11	0.89	 on dam	17.317451308935
[PROJECTOR] after resists dam	15.412531664952
[PROJECTOR] after flat damage armor	15.412531664952
[PROJECTOR] final dam after static checks	15.412531664952
[PROJECTOR] final dam after hooks and callbacks	15.412531664952
checkHit	24	vs	7	=> chance to hit	93
[LOG]	#F53CBE#Giant venus flytrap moves reluctantly!
[LOG]	Poison from Giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[LOG]	
[Actor:move]	3539	player	move from	39	10	to	39	10
[Actor:move]	3539	player	move from	39	10	to	39	11
[target_simple AI]	8711	player, temporal explorer	selecting NEW TARGET	39	13	7656	giant venus flytrap
[Actor:move]	8711	player, temporal explorer	move from	38	6	to	39	6
[PROJECTOR] starting dam	NATURE	17.317451308935
[PROJECTOR] after difficulty dam	17.317451308935
[PROJECTOR] res	11	0.89	 on dam	17.317451308935
[PROJECTOR] after resists dam	15.412531664952
[PROJECTOR] after flat damage armor	15.412531664952
[PROJECTOR] final dam after static checks	15.412531664952
[PROJECTOR] final dam after hooks and callbacks	15.412531664952
[LOG]	Poison from Giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	Tegu	tome	The Arena	false	false
[Actor:move]	3539	player	move from	39	11	to	39	12
[Actor:move]	8711	player, temporal explorer	move from	39	6	to	40	6
[PROJECTOR] starting dam	NATURE	17.317451308935
[PROJECTOR] after difficulty dam	17.317451308935
[PROJECTOR] res	11	0.89	 on dam	17.317451308935
[PROJECTOR] after resists dam	15.412531664952
[PROJECTOR] after flat damage armor	15.412531664952
[PROJECTOR] final dam after static checks	15.412531664952
[PROJECTOR] final dam after hooks and callbacks	15.412531664952
[LOG]	Poison from Giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	giant venus flytrap	dam/apr/atk/mult ::	56.309651137142	4	40.800464903781	1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	40.800464903781	1	vs. armor/def	1	3
checkHit	40.800464903781	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	74	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	40.800464903781	3	=	1.0756009298076
[ATTACK] after armor	79.59446880576
[PHYS CRIT %]	0.5
[ATTACK] after crit	79.59446880576
[ATTACK] after mult	79.59446880576
[PROJECTOR] starting dam	PHYSICAL	79.59446880576
[PROJECTOR] after difficulty dam	79.59446880576
[PROJECTOR] res	0	1	 on dam	79.59446880576
[PROJECTOR] after resists dam	79.59446880576
[PROJECTOR] after flat damage armor	79.59446880576
[PROJECTOR] final dam after static checks	79.59446880576
[PROJECTOR] final dam after hooks and callbacks	79.59446880576
[Actor:move]	3539	player	move from	39	12	to	39	12
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant venus flytrap for #WHITE#79 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Giant venus flytrap!#{normal}#
[LOG]	Player stops being poisoned.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	39	12	to	40	11
[target_simple AI]	7341	forest troll	selecting NEW TARGET	40	11	3539	player
[Actor:move]	7341	forest troll	move from	43	21	to	43	20
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#3 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	40	11	to	41	10
[Actor:move]	7341	forest troll	move from	43	20	to	43	19
[USERCHAT] channel achievement	arkdelta	tome	Treasure Hunter	false	false
[Actor:move]	3539	player	move from	41	10	to	42	9
[Actor:move]	7341	forest troll	move from	43	19	to	43	18
[Actor:move]	3539	player	move from	42	9	to	43	8
[Actor:move]	7341	forest troll	move from	43	18	to	43	17
[Actor:move]	8711	player, temporal explorer	move from	40	6	to	41	6
[Actor:move]	3539	player	move from	43	8	to	44	7
[Actor:move]	7341	forest troll	move from	43	17	to	42	16
[target_simple AI]	8711	player, temporal explorer	selecting NEW TARGET	42	16	7341	forest troll
[Actor:move]	8711	player, temporal explorer	move from	41	6	to	42	6
[Actor:move]	3539	player	move from	44	7	to	45	6
[Actor:move]	7341	forest troll	move from	42	16	to	42	15
[Actor:move]	3539	player	move from	45	6	to	46	6
[Actor:move]	7341	forest troll	move from	42	15	to	42	14
[Actor:move]	8711	player, temporal explorer	move from	42	6	to	43	6
[Actor:move]	3539	player	move from	46	6	to	47	6
Vault id	1	opens:	47	6	8	7
[Actor:move]	7341	forest troll	move from	42	14	to	41	13
[Actor:move]	8711	player, temporal explorer	move from	43	6	to	43	5
table: 0x0ea52688	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[LOG]	Player, temporal explorer says: 'Help! Forest troll to the south!'
[EMOTE] added	Help! Forest troll to the south!	43	5
[LOG]	
[Actor:move]	3539	player	move from	47	6	to	48	6
Vault id	1	opens:	47	6	8	7
[Actor:move]	7341	forest troll	move from	41	13	to	42	12
[Actor:move]	8711	player, temporal explorer	move from	43	5	to	44	6
[Actor:move]	3539	player	move from	48	6	to	49	6
Vault id	1	opens:	47	6	8	7
[Actor:move]	7341	forest troll	move from	42	12	to	43	11
[Actor:move]	8711	player, temporal explorer	move from	44	6	to	45	6
[Actor:move]	7341	forest troll	move from	43	11	to	44	10
[dumb_talented AI] chooses for	8711	player, temporal explorer	T_DUST_TO_DUST
[LOG]	Player, temporal explorer casts #{bold}##PURPLE#Dust to Dust.#{normal}##LAST#
[SPELL CRIT %]	7
[PROJECTOR] starting dam	TEMPORAL	21.822506336461
[PROJECTOR] after difficulty dam	21.822506336461
[PROJECTOR] after DamageType increase dam	13.093503801877
[PROJECTOR] res	2.0687760120651	0.97931223987935	 on dam	13.093503801877
[PROJECTOR] after resists dam	12.822628536085
[PROJECTOR] after flat damage armor	12.822628536085
[PROJECTOR] final dam after static checks	12.822628536085
[PROJECTOR] final dam after hooks and callbacks	12.822628536085
[PROJECTOR] starting dam	PHYSICAL	21.822506336461
[PROJECTOR] after difficulty dam	21.822506336461
[PROJECTOR] after DamageType increase dam	10.911253168231
[PROJECTOR] res	0	1	 on dam	10.911253168231
[PROJECTOR] after resists dam	10.911253168231
[PROJECTOR] after flat damage armor	10.911253168231
[PROJECTOR] final dam after static checks	10.911253168231
[PROJECTOR] final dam after hooks and callbacks	10.911253168231
[LOG]	#UID:8711:0#Player, temporal explorer hits Something for #LIGHT_STEEL_BLUE#12 temporal#LAST#, #WHITE#10 physical#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	7341	forest troll	move from	44	10	to	45	9
[Actor:move]	8711	player, temporal explorer	move from	45	6	to	46	6
[Actor:move]	7341	forest troll	move from	45	9	to	46	8
[target_simple AI]	8711	player, temporal explorer	selecting NEW TARGET	46	8	7341	forest troll
[target_simple AI]	7341	forest troll	selecting NEW TARGET	46	6	8711	player, temporal explorer
[Actor:move]	7341	forest troll	move from	46	8	to	46	7
[dumb_talented AI] chooses for	8711	player, temporal explorer	T_SPACETIME_TUNING
[LOG]	Player, temporal explorer retunes the fabric of spacetime.
checkHit	24	vs	7	=> chance to hit	93
[LOG]	#F53CBE#Forest troll is weakened by the gloom.
[LOG]	
[Actor:move]	3539	player	move from	49	6	to	48	6
Vault id	1	opens:	47	6	8	7
[ATTACK] attacking with innate combat
[ATTACK] to 	player, temporal explorer	dam/apr/atk/mult ::	23.610666046117	6	11	1	vs. armor/def	3	0
[ATTACK] after melee attack bonus hooks & callbacks::	23.610666046117	6	11	1	vs. armor/def	3	0
checkHit	11	vs	0	=> chance to hit	78
[LOG]	#UID:7341:0#Forest troll misses Player, temporal explorer.
[SOUND] loading from	/data/sound/creatures/trolls/troll_moan_1.ogg	:=:	sound "/data/sound/creatures/trolls/troll_moan_1.ogg" : <static>
[Actor:move]	7341	forest troll	move from	46	7	to	46	7
[Actor:move]	8711	player, temporal explorer	move from	46	6	to	47	6
[LOG]	
[Actor:move]	3539	player	move from	48	6	to	47	7
Vault id	1	opens:	47	6	8	7
[target_simple AI]	8711	player, temporal explorer	selecting NEW TARGET	46	7	7341	forest troll
[QUEST] try update status on	player	escort-duty-trollmire-3	100	nil
[LOG]	#LIGHT_GREEN#Quest 'Escort: temporal explorer (level 3 of Trollmire)' is done! #WHITE#(Press 'j' to see the quest log)
[PROFILE] data in incr only mode but called with saveModuleProfile	escorts
[CHAT] loaded	welcome	table: 0x181782d0
[CHAT] loaded	done	table: 0x17f3ad08
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[Actor:move]	8711	player, temporal explorer	move from	47	6	to	48	6
table: 0x0ea52688	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0ea528c8	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[LOG]	
[CHAT] selected	[Improve Willpower by +5]	function: 0x19b88e70	done
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Thank you.	nil	nil
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	forest troll	dam/apr/atk/mult ::	56.309651137142	4	39.026430581056	1	vs. armor/def	4	3
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	39.026430581056	1	vs. armor/def	4	3
checkHit	39.026430581056	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	74	4	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	39.026430581056	3	=	1.0720528611621
[ATTACK] after armor	79.331911725996
[PHYS CRIT %]	0.5
[ATTACK] after crit	79.331911725996
[ATTACK] after mult	79.331911725996
[PROJECTOR] starting dam	PHYSICAL	79.331911725996
[PROJECTOR] after difficulty dam	79.331911725996
[PROJECTOR] res	0	1	 on dam	79.331911725996
[PROJECTOR] after resists dam	79.331911725996
[PROJECTOR] after flat damage armor	79.331911725996
[PROJECTOR] final dam after static checks	79.331911725996
[PROJECTOR] final dam after hooks and callbacks	79.331911725996
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[Actor:move]	3539	player	move from	47	7	to	47	7
Vault id	1	opens:	47	6	8	7
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Forest troll for #WHITE#79 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	23.610666046117	6	11	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	23.610666046117	6	11	1	vs. armor/def	12.335093952971	4
checkHit	11	vs	4	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	23	6	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	16.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	16.664906047029
[ATTACK] after mult	16.664906047029
[PROJECTOR] starting dam	PHYSICAL	16.664906047029
[PROJECTOR] after difficulty dam	16.664906047029
[PROJECTOR] after DamageType increase dam	14.309938284544
[PROJECTOR] res	2	0.98	 on dam	14.309938284544
[PROJECTOR] after resists dam	14.023739518854
[PROJECTOR] after flat damage armor	14.023739518854
[PROJECTOR] final dam after static checks	14.023739518854
[PROJECTOR] final dam after hooks and callbacks	14.023739518854
[Actor:move]	7341	forest troll	move from	46	7	to	46	7
[LOG]	#UID:7341:0#Forest troll hits #fbd578#player#LAST# for #WHITE#14 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	forest troll	dam/apr/atk/mult ::	56.309651137142	4	39.026430581056	1	vs. armor/def	4	3
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	39.026430581056	1	vs. armor/def	4	3
checkHit	39.026430581056	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	68	4	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	39.026430581056	3	=	1.0720528611621
[ATTACK] after armor	72.899594559024
[PHYS CRIT %]	0.5
[ATTACK] after crit	72.899594559024
[ATTACK] after mult	72.899594559024
[PROJECTOR] starting dam	PHYSICAL	72.899594559024
[PROJECTOR] after difficulty dam	72.899594559024
[PROJECTOR] res	0	1	 on dam	72.899594559024
[PROJECTOR] after resists dam	72.899594559024
[PROJECTOR] after flat damage armor	72.899594559024
[PROJECTOR] final dam after static checks	72.899594559024
[PROJECTOR] final dam after hooks and callbacks	72.899594559024
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[Actor:move]	3539	player	move from	47	7	to	47	7
Vault id	1	opens:	47	6	8	7
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Forest troll for #WHITE#72 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Forest troll!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3539	player	move from	47	7	to	46	7
[LOG]	You pickup 0.65 gold pieces.
[LOG]	
[Actor:move]	3539	player	move from	46	7	to	47	6
Vault id	1	opens:	47	6	8	7
[Actor:move]	3539	player	move from	47	6	to	48	5
[Actor:move]	3539	player	move from	48	5	to	48	4
[Actor:move]	3539	player	move from	48	4	to	48	3
[Actor:move]	3539	player	move from	48	3	to	47	2
[Actor:move]	3539	player	move from	47	2	to	48	3
[Actor:move]	3539	player	move from	48	3	to	49	3
[Actor:move]	3539	player	move from	49	3	to	50	3
[Actor:move]	3539	player	move from	50	3	to	51	2
[Actor:move]	3539	player	move from	51	2	to	52	3
[Actor:move]	3539	player	move from	52	3	to	53	3
[Actor:move]	3539	player	move from	53	3	to	54	3
[Actor:move]	3539	player	move from	54	3	to	55	2
[Actor:move]	3539	player	move from	55	2	to	56	1
[Actor:move]	3539	player	move from	56	1	to	57	0
[Identify]	spellwoven linen wizard hat of blight (#RESIST#)	true
[LOG]	Player picks up (i.): #00FF80##UID:8695:0#spellwoven linen wizard hat of blight (+11%) (1 def, 0 armour)#LAST#.
[Actor:move]	3539	player	move from	57	0	to	56	1
[Actor:move]	3539	player	move from	56	1	to	55	2
[Actor:move]	3539	player	move from	55	2	to	54	3
[Actor:move]	3539	player	move from	54	3	to	54	4
[target_simple AI]	7174	large white snake	selecting NEW TARGET	54	4	3539	player
[Actor:move]	7174	large white snake	move from	64	3	to	63	3
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the east (large white snake)).
[LOG]	
[Actor:move]	3539	player	move from	54	4	to	55	4
[Actor:move]	7174	large white snake	move from	63	3	to	63	4
[Actor:move]	3539	player	move from	55	4	to	56	4
[SOUND] loading from	/data/sound/creatures/snakes/snake_3.ogg	:=:	sound "/data/sound/creatures/snakes/snake_3.ogg" : <static>
[Actor:move]	7174	large white snake	move from	63	4	to	63	3
[Actor:move]	3539	player	move from	56	4	to	57	4
[Actor:move]	7174	large white snake	move from	63	3	to	62	4
[target_simple AI]	7503	stone troll	selecting NEW TARGET	57	4	3539	player
[Actor:move]	7503	stone troll	move from	62	10	to	61	9
[target_simple AI]	7847	thought-forged warrior	selecting NEW TARGET	57	4	3539	player
[target_simple AI]	7847	thought-forged warrior	selecting NEW TARGET	57	4	3539	player
[use_tactical AI] === Action Selected:	7847	thought-forged warrior	closein	 AI:move_complex
[Actor:move]	7847	thought-forged warrior	move from	61	11	to	61	10
[target_simple AI]	7830	Voruba the poison ivy	selecting NEW TARGET	57	4	3539	player
[Actor:move]	7174	large white snake	move from	62	4	to	61	4
[Actor:move]	3539	player	move from	57	4	to	58	4
[Actor:move]	7503	stone troll	move from	61	9	to	60	8
[use_tactical AI] === Action Selected:	7847	thought-forged warrior	closein	 AI:move_complex
[Actor:move]	7847	thought-forged warrior	move from	61	10	to	61	9
[use_tactical AI] === Action Selected:	7830	Voruba the poison ivy	disable	 talent:T_SLEEP
[LOG]	Voruba the poison ivy uses #{bold}##YELLOW#Sleep.#{normal}##LAST#
[MIND CRIT %]	11.8
checkHit	23	vs	30	=> chance to hit	33
[LOG]	#ORANGE#Player shrugs off Voruba the poison ivy's 'Sleep'!
[SOUND] loading from	/data/sound/talents/dispel.ogg	:=:	sound "/data/sound/talents/dispel.ogg" : <static>
[Actor:move]	7174	large white snake	move from	61	4	to	60	3
[LOG]	
[Actor:move]	3539	player	move from	58	4	to	59	4
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	12.088986403566	10	21	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	12.088986403566	10	21	1	vs. armor/def	12.335093952971	4
checkHit	21	vs	4	=> chance to hit	93
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	12	10	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	9.6649060470294
[PHYS CRIT %]	0
[ATTACK] after crit	9.6649060470294
[ATTACK] after mult	9.6649060470294
[PROJECTOR] starting dam	PHYSICAL	9.6649060470294
[PROJECTOR] after difficulty dam	9.6649060470294
[PROJECTOR] res	2	0.98	 on dam	9.6649060470294
[PROJECTOR] after resists dam	9.4716079260888
[PROJECTOR] after flat damage armor	9.4716079260888
[PROJECTOR] final dam after static checks	9.4716079260888
[PROJECTOR] final dam after hooks and callbacks	9.4716079260888
[Actor:move]	7174	large white snake	move from	60	3	to	60	3
[Actor:move]	7503	stone troll	move from	60	8	to	60	7
[use_tactical AI] === Action Selected:	7847	thought-forged warrior	closein	 AI:move_complex
[Actor:move]	7847	thought-forged warrior	move from	61	9	to	60	8
[LOG]	#UID:7174:0#Large white snake hits #fbd578#player#LAST# for #WHITE#9 physical#LAST# damage.
checkHit	25	vs	7	=> chance to hit	95
[LOG]	#F53CBE#Stone troll is weakened by the gloom.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	large white snake	dam/apr/atk/mult ::	56.309651137142	4	40.50479251666	1	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	40.50479251666	1	vs. armor/def	1	17
checkHit	40.50479251666	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	58	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	40.50479251666	17	=	1.0470095850333
[ATTACK] after armor	60.726555931933
[PHYS CRIT %]	0.5
[ATTACK] after crit	60.726555931933
[ATTACK] after mult	60.726555931933
[PROJECTOR] starting dam	PHYSICAL	60.726555931933
[PROJECTOR] after difficulty dam	60.726555931933
[PROJECTOR] res	0	1	 on dam	60.726555931933
[PROJECTOR] after resists dam	60.726555931933
[PROJECTOR] after flat damage armor	60.726555931933
[PROJECTOR] final dam after static checks	60.726555931933
[PROJECTOR] final dam after hooks and callbacks	60.726555931933
[Actor:move]	3539	player	move from	59	4	to	59	4
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	12.088986403566	10	21	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	12.088986403566	10	21	1	vs. armor/def	12.335093952971	4
checkHit	21	vs	4	=> chance to hit	93
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	13	10	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	10.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	10.664906047029
[ATTACK] after mult	10.664906047029
[PROJECTOR] starting dam	PHYSICAL	10.664906047029
[PROJECTOR] after difficulty dam	10.664906047029
[PROJECTOR] res	2	0.98	 on dam	10.664906047029
[PROJECTOR] after resists dam	10.451607926089
[PROJECTOR] after flat damage armor	10.451607926089
[PROJECTOR] final dam after static checks	10.451607926089
[PROJECTOR] final dam after hooks and callbacks	10.451607926089
[Actor:move]	7174	large white snake	move from	60	3	to	60	3
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Large white snake for #WHITE#60 physical#LAST# damage.
[LOG]	#UID:7174:0#Large white snake hits #fbd578#player#LAST# for #WHITE#10 physical#LAST# damage.
[SOUND] loading from	/data/sound/creatures/trolls/troll_growl_3.ogg	:=:	sound "/data/sound/creatures/trolls/troll_growl_3.ogg" : <static>
[Actor:move]	7503	stone troll	move from	60	7	to	60	6
[use_tactical AI] === Action Selected:	7847	thought-forged warrior	closein	 AI:move_complex
[Actor:move]	7847	thought-forged warrior	move from	60	8	to	60	7
checkHit	25	vs	22	=> chance to hit	58
[LOG]	#F53CBE#Thought-forged warrior is weakened by the gloom.
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	12.088986403566	10	21	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	12.088986403566	10	21	1	vs. armor/def	12.335093952971	4
checkHit	21	vs	4	=> chance to hit	93
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	13	10	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	10.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	10.664906047029
[ATTACK] after mult	10.664906047029
[PROJECTOR] starting dam	PHYSICAL	10.664906047029
[PROJECTOR] after difficulty dam	10.664906047029
[PROJECTOR] res	2	0.98	 on dam	10.664906047029
[PROJECTOR] after resists dam	10.451607926089
[PROJECTOR] after flat damage armor	10.451607926089
[PROJECTOR] final dam after static checks	10.451607926089
[PROJECTOR] final dam after hooks and callbacks	10.451607926089
[SOUND] loading from	/data/sound/creatures/snakes/snake_4.ogg	:=:	sound "/data/sound/creatures/snakes/snake_4.ogg" : <static>
[Actor:move]	7174	large white snake	move from	60	3	to	60	3
[LOG]	#UID:7174:0#Large white snake hits #fbd578#player#LAST# for #WHITE#10 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	large white snake	dam/apr/atk/mult ::	56.309651137142	4	40.50479251666	1	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	40.50479251666	1	vs. armor/def	1	17
checkHit	40.50479251666	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	60	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	40.50479251666	17	=	1.0470095850333
[ATTACK] after armor	62.820575101999
[PHYS CRIT %]	0.5
[ATTACK] after crit	62.820575101999
[ATTACK] after mult	62.820575101999
[PROJECTOR] starting dam	PHYSICAL	62.820575101999
[PROJECTOR] after difficulty dam	62.820575101999
[PROJECTOR] res	0	1	 on dam	62.820575101999
[PROJECTOR] after resists dam	62.820575101999
[PROJECTOR] after flat damage armor	62.820575101999
[PROJECTOR] final dam after static checks	62.820575101999
[PROJECTOR] final dam after hooks and callbacks	62.820575101999
[Actor:move]	3539	player	move from	59	4	to	59	4
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Large white snake for #WHITE#62 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Large white snake!#{normal}#
[Actor:move]	7503	stone troll	move from	60	6	to	60	5
[use_tactical AI] === Action Selected:	7847	thought-forged warrior	closein	 AI:move_complex
[Actor:move]	7847	thought-forged warrior	move from	60	7	to	60	6
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	56.309651137142	4	39.322102968176	1	vs. armor/def	7	3
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	39.322102968176	1	vs. armor/def	7	3
checkHit	39.322102968176	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	60	4	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	39.322102968176	3	=	1.0726442059364
[ATTACK] after armor	64.019703840269
[PHYS CRIT %]	0.5
[ATTACK] after crit	64.019703840269
[ATTACK] after mult	64.019703840269
[PROJECTOR] starting dam	PHYSICAL	64.019703840269
[PROJECTOR] after difficulty dam	64.019703840269
[PROJECTOR] res	0	1	 on dam	64.019703840269
[PROJECTOR] after resists dam	64.019703840269
[PROJECTOR] after flat damage armor	64.019703840269
[PROJECTOR] final dam after static checks	64.019703840269
[PROJECTOR] final dam after hooks and callbacks	64.019703840269
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[Actor:move]	3539	player	move from	59	4	to	59	4
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Stone troll for #WHITE#64 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	22.356208258688	6	11	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	22.356208258688	6	11	1	vs. armor/def	12.335093952971	4
checkHit	11	vs	4	=> chance to hit	68
[LOG]	#UID:7503:0#Stone troll misses #fbd578#player#LAST#.
[Actor:move]	7503	stone troll	move from	60	5	to	60	5
[use_tactical AI] === Action Selected:	7847	thought-forged warrior	closein	 AI:move_complex
[Actor:move]	7847	thought-forged warrior	move from	60	6	to	59	6
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#4 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	56.309651137142	4	39.322102968176	1	vs. armor/def	7	3
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	39.322102968176	1	vs. armor/def	7	3
checkHit	39.322102968176	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	58	4	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	39.322102968176	3	=	1.0726442059364
[ATTACK] after armor	61.874415428397
[PHYS CRIT %]	0.5
[ATTACK] after crit	61.874415428397
[ATTACK] after mult	61.874415428397
[PROJECTOR] starting dam	PHYSICAL	61.874415428397
[PROJECTOR] after difficulty dam	61.874415428397
[PROJECTOR] res	0	1	 on dam	61.874415428397
[PROJECTOR] after resists dam	61.874415428397
[PROJECTOR] after flat damage armor	61.874415428397
[PROJECTOR] final dam after static checks	61.874415428397
[PROJECTOR] final dam after hooks and callbacks	61.874415428397
[LOG]	#F53CBE#Stone troll is being stalked by #UID:3539:0##fbd578#player#LAST#!
[Actor:move]	3539	player	move from	59	4	to	59	4
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Stone troll for #WHITE#61 physical#LAST# damage.
[LOG]	#F53CBE#Stone troll is no longer weakened.
[use_tactical AI] === Action Selected:	7847	thought-forged warrior	closein	 AI:move_complex
[Actor:move]	7847	thought-forged warrior	move from	59	6	to	58	5
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	56.309651137142	4	44.322102968176	1.0574397716503	vs. armor/def	7	3
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	44.322102968176	1.0574397716503	vs. armor/def	7	3
checkHit	44.322102968176	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	60	4	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	44.322102968176	3	=	1.0826442059364
[ATTACK] after armor	64.619703840269
[PHYS CRIT %]	0.5
[ATTACK] after crit	64.619703840269
[ATTACK] after mult	68.331444872967
[PROJECTOR] starting dam	PHYSICAL	68.331444872967
[PROJECTOR] after difficulty dam	68.331444872967
[PROJECTOR] res	0	1	 on dam	68.331444872967
[PROJECTOR] after resists dam	68.331444872967
[PROJECTOR] after flat damage armor	68.331444872967
[PROJECTOR] final dam after static checks	68.331444872967
[PROJECTOR] final dam after hooks and callbacks	68.331444872967
[Actor:move]	3539	player	move from	59	4	to	59	4
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Stone troll for #WHITE#68 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	22.356208258688	6	11	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	22.356208258688	6	11	1	vs. armor/def	12.335093952971	4
checkHit	11	vs	4	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	22	6	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	15.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	15.664906047029
[ATTACK] after mult	15.664906047029
[PROJECTOR] starting dam	PHYSICAL	15.664906047029
[PROJECTOR] after difficulty dam	15.664906047029
[PROJECTOR] res	2	0.98	 on dam	15.664906047029
[PROJECTOR] after resists dam	15.351607926089
[PROJECTOR] after flat damage armor	15.351607926089
[PROJECTOR] final dam after static checks	15.351607926089
[PROJECTOR] final dam after hooks and callbacks	15.351607926089
[Actor:move]	7503	stone troll	move from	60	5	to	60	5
[LOG]	#F53CBE#Thought-forged warrior is no longer weakened.
[ATTACK] attacking with (mainhand)	iron battleaxe of erosion
[ATTACK] to 	player	dam/apr/atk/mult ::	43.464181477703	1	31	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	43.464181477703	1	31	1	vs. armor/def	12.335093952971	4
checkHit	31	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	47	1	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	35.664906047029
[PHYS CRIT %] axe accuracy bonus	31	4	=	6.75
[PHYS CRIT %]	13.189148386813
[ATTACK] after crit	35.664906047029
[ATTACK] after mult	35.664906047029
[PROJECTOR] starting dam	PHYSICAL	35.664906047029
[PROJECTOR] after difficulty dam	35.664906047029
[PROJECTOR] res	2	0.98	 on dam	35.664906047029
[PROJECTOR] after resists dam	34.951607926089
[PROJECTOR] after flat damage armor	34.951607926089
[PROJECTOR] final dam after static checks	34.951607926089
[PROJECTOR] final dam after hooks and callbacks	34.951607926089
[PROJECTOR] starting dam	NATURE	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	11	0.89	 on dam	7
[PROJECTOR] after resists dam	6.23
[PROJECTOR] after flat damage armor	6.23
[PROJECTOR] final dam after static checks	6.23
[PROJECTOR] final dam after hooks and callbacks	6.23
[PROJECTOR] starting dam	COLD	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[Actor:move]	7847	thought-forged warrior	move from	58	5	to	58	5
[LOG]	#UID:7847:0#Thought-forged warrior hits #fbd578#player#LAST# for #WHITE#34 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #1133F3#6 cold#LAST# (#RED##{bold}#47#LAST##{normal}# total damage).
[LOG]	#UID:7503:0#Stone troll hits #fbd578#player#LAST# for #WHITE#15 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	56.309651137142	4	46.322102968176	1.1148795433007	vs. armor/def	7	3
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	46.322102968176	1.1148795433007	vs. armor/def	7	3
checkHit	46.322102968176	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	56	4	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	46.322102968176	3	=	1.0866442059364
[ATTACK] after armor	60.513127016524
[PHYS CRIT %]	0.5
[ATTACK] after crit	60.513127016524
[ATTACK] after mult	67.464847411877
[PROJECTOR] starting dam	PHYSICAL	67.464847411877
[PROJECTOR] after difficulty dam	67.464847411877
[PROJECTOR] res	0	1	 on dam	67.464847411877
[PROJECTOR] after resists dam	67.464847411877
[PROJECTOR] after flat damage armor	67.464847411877
[PROJECTOR] final dam after static checks	67.464847411877
[PROJECTOR] final dam after hooks and callbacks	67.464847411877
[LOG]	#F53CBE#Stone troll is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[Actor:move]	3539	player	move from	59	4	to	59	4
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Stone troll for #WHITE#67 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Stone troll!#{normal}#
[target_simple AI]	7847	thought-forged warrior	selecting NEW TARGET	59	4	3539	player
[ATTACK] attacking with (mainhand)	iron battleaxe of erosion
[ATTACK] to 	player	dam/apr/atk/mult ::	43.464181477703	1	31	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	43.464181477703	1	31	1	vs. armor/def	12.335093952971	4
checkHit	31	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	44	1	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	32.664906047029
[PHYS CRIT %] axe accuracy bonus	31	4	=	6.75
[PHYS CRIT %]	13.189148386813
[ATTACK] after crit	32.664906047029
[ATTACK] after mult	32.664906047029
[PROJECTOR] starting dam	PHYSICAL	32.664906047029
[PROJECTOR] after difficulty dam	32.664906047029
[PROJECTOR] res	2	0.98	 on dam	32.664906047029
[PROJECTOR] after resists dam	32.011607926089
[PROJECTOR] after flat damage armor	32.011607926089
[PROJECTOR] final dam after static checks	32.011607926089
[PROJECTOR] final dam after hooks and callbacks	32.011607926089
[PROJECTOR] starting dam	NATURE	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	11	0.89	 on dam	7
[PROJECTOR] after resists dam	6.23
[PROJECTOR] after flat damage armor	6.23
[PROJECTOR] final dam after static checks	6.23
[PROJECTOR] final dam after hooks and callbacks	6.23
[PROJECTOR] starting dam	COLD	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[Actor:move]	7847	thought-forged warrior	move from	58	5	to	58	5
[LOG]	#UID:7847:0#Thought-forged warrior hits #fbd578#player#LAST# for #WHITE#32 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #1133F3#6 cold#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Player uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Player starts regenerating health quickly.
[target_simple AI]	7847	thought-forged warrior	selecting NEW TARGET	59	4	3539	player
[ATTACK] attacking with (mainhand)	iron battleaxe of erosion
[ATTACK] to 	player	dam/apr/atk/mult ::	43.464181477703	1	31	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	43.464181477703	1	31	1	vs. armor/def	12.335093952971	4
checkHit	31	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	62	1	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	50.664906047029
[PHYS CRIT %] axe accuracy bonus	31	4	=	6.75
[PHYS CRIT %]	13.189148386813
[ATTACK] after crit	50.664906047029
[ATTACK] after mult	50.664906047029
[PROJECTOR] starting dam	PHYSICAL	50.664906047029
[PROJECTOR] after difficulty dam	50.664906047029
[PROJECTOR] res	2	0.98	 on dam	50.664906047029
[PROJECTOR] after resists dam	49.651607926089
[PROJECTOR] after flat damage armor	49.651607926089
[PROJECTOR] final dam after static checks	49.651607926089
[PROJECTOR] final dam after hooks and callbacks	49.651607926089
[LOG]	Player is recovering from the damage!
[PROJECTOR] starting dam	NATURE	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	11	0.89	 on dam	7
[PROJECTOR] after resists dam	6.23
[PROJECTOR] after flat damage armor	6.23
[PROJECTOR] final dam after static checks	6.23
[PROJECTOR] final dam after hooks and callbacks	6.23
[PROJECTOR] starting dam	COLD	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[Actor:move]	7847	thought-forged warrior	move from	58	5	to	58	5
[LOG]	#UID:7847:0#Thought-forged warrior hits #fbd578#player#LAST# for #WHITE#49 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #1133F3#6 cold#LAST# (#RED##{bold}#62#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#4 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	thought-forged warrior	dam/apr/atk/mult ::	56.309651137142	4	34	1	vs. armor/def	9.1181386193686	0
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	34	1	vs. armor/def	9.1181386193686	0
checkHit	34	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	78	4	vs. armor/hardiness	9.1181386193686	0.56297102139833
[ATTACK] mace accuracy bonus	34	0	=	1.068
[ATTACK] after armor	78.185861380631
[PHYS CRIT %]	0
[ATTACK] after crit	78.185861380631
[ATTACK] after mult	78.185861380631
[PROJECTOR] starting dam	PHYSICAL	78.185861380631
[PROJECTOR] after difficulty dam	78.185861380631
[PROJECTOR] res	0	1	 on dam	78.185861380631
[PROJECTOR] after resists dam	78.185861380631
[PROJECTOR] after flat damage armor	78.185861380631
[PROJECTOR] final dam after static checks	78.185861380631
[PROJECTOR] final dam after hooks and callbacks	78.185861380631
[Actor:move]	3539	player	move from	59	4	to	59	4
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Thought-forged warrior for #WHITE#78 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	iron battleaxe of erosion
[ATTACK] to 	player	dam/apr/atk/mult ::	43.464181477703	1	31	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	43.464181477703	1	31	1	vs. armor/def	12.335093952971	4
checkHit	31	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	52	1	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	40.664906047029
[PHYS CRIT %] axe accuracy bonus	31	4	=	6.75
[PHYS CRIT %]	13.189148386813
[ATTACK] after crit	40.664906047029
[ATTACK] after mult	40.664906047029
[PROJECTOR] starting dam	PHYSICAL	40.664906047029
[PROJECTOR] after difficulty dam	40.664906047029
[PROJECTOR] res	2	0.98	 on dam	40.664906047029
[PROJECTOR] after resists dam	39.851607926089
[PROJECTOR] after flat damage armor	39.851607926089
[PROJECTOR] final dam after static checks	39.851607926089
[PROJECTOR] final dam after hooks and callbacks	39.851607926089
[PROJECTOR] starting dam	NATURE	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	11	0.89	 on dam	7
[PROJECTOR] after resists dam	6.23
[PROJECTOR] after flat damage armor	6.23
[PROJECTOR] final dam after static checks	6.23
[PROJECTOR] final dam after hooks and callbacks	6.23
[PROJECTOR] starting dam	COLD	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[Actor:move]	7847	thought-forged warrior	move from	58	5	to	58	5
[LOG]	#UID:7847:0#Thought-forged warrior hits #fbd578#player#LAST# for #WHITE#39 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #1133F3#6 cold#LAST# (#RED##{bold}#52#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	thought-forged warrior	dam/apr/atk/mult ::	56.309651137142	4	34	1	vs. armor/def	9.1181386193686	0
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	34	1	vs. armor/def	9.1181386193686	0
checkHit	34	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	66	4	vs. armor/hardiness	9.1181386193686	0.56297102139833
[ATTACK] mace accuracy bonus	34	0	=	1.068
[ATTACK] after armor	65.369861380631
[PHYS CRIT %]	0
[ATTACK] after crit	65.369861380631
[ATTACK] after mult	65.369861380631
[PROJECTOR] starting dam	PHYSICAL	65.369861380631
[PROJECTOR] after difficulty dam	65.369861380631
[PROJECTOR] res	0	1	 on dam	65.369861380631
[PROJECTOR] after resists dam	65.369861380631
[PROJECTOR] after flat damage armor	65.369861380631
[PROJECTOR] final dam after static checks	65.369861380631
[PROJECTOR] final dam after hooks and callbacks	65.369861380631
[LOG]	#F53CBE#Thought-forged warrior is being stalked by #UID:3539:0##fbd578#player#LAST#!
[Actor:move]	3539	player	move from	59	4	to	59	4
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Thought-forged warrior for #WHITE#65 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	iron battleaxe of erosion
[ATTACK] to 	player	dam/apr/atk/mult ::	43.464181477703	1	31	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	43.464181477703	1	31	1	vs. armor/def	12.335093952971	4
checkHit	31	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	47	1	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	35.664906047029
[PHYS CRIT %] axe accuracy bonus	31	4	=	6.75
[PHYS CRIT %]	13.189148386813
[ATTACK] after crit	35.664906047029
[ATTACK] after mult	35.664906047029
[PROJECTOR] starting dam	PHYSICAL	35.664906047029
[PROJECTOR] after difficulty dam	35.664906047029
[PROJECTOR] res	2	0.98	 on dam	35.664906047029
[PROJECTOR] after resists dam	34.951607926089
[PROJECTOR] after flat damage armor	34.951607926089
[PROJECTOR] final dam after static checks	34.951607926089
[PROJECTOR] final dam after hooks and callbacks	34.951607926089
[PROJECTOR] starting dam	NATURE	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	11	0.89	 on dam	7
[PROJECTOR] after resists dam	6.23
[PROJECTOR] after flat damage armor	6.23
[PROJECTOR] final dam after static checks	6.23
[PROJECTOR] final dam after hooks and callbacks	6.23
[PROJECTOR] starting dam	COLD	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[Actor:move]	7847	thought-forged warrior	move from	58	5	to	58	5
[LOG]	#UID:7847:0#Thought-forged warrior hits #fbd578#player#LAST# for #WHITE#34 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #1133F3#6 cold#LAST# (#RED##{bold}#47#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	thought-forged warrior	dam/apr/atk/mult ::	56.309651137142	4	39	1.0574397716503	vs. armor/def	9.1181386193686	0
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	39	1.0574397716503	vs. armor/def	9.1181386193686	0
checkHit	39	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	71	4	vs. armor/hardiness	9.1181386193686	0.56297102139833
[ATTACK] mace accuracy bonus	39	0	=	1.078
[ATTACK] after armor	71.419861380631
[PHYS CRIT %]	0
[ATTACK] after crit	71.419861380631
[ATTACK] after mult	75.522201909633
[PROJECTOR] starting dam	PHYSICAL	75.522201909633
[PROJECTOR] after difficulty dam	75.522201909633
[PROJECTOR] res	0	1	 on dam	75.522201909633
[PROJECTOR] after resists dam	75.522201909633
[PROJECTOR] after flat damage armor	75.522201909633
[PROJECTOR] final dam after static checks	75.522201909633
[PROJECTOR] final dam after hooks and callbacks	75.522201909633
[Actor:move]	3539	player	move from	59	4	to	59	4
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Thought-forged warrior for #WHITE#75 physical#LAST# damage.
[use_tactical AI] === Action Selected:	7847	thought-forged warrior	attackarea	 talent:T_DEATH_DANCE
[LOG]	Thought-forged warrior uses #{bold}##RED#Death Dance.#{normal}##LAST#
[ATTACK] to 	player	dam/apr/atk/mult ::	43.464181477703	1	31	1.71304951685	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	43.464181477703	1	31	1.71304951685	vs. armor/def	12.335093952971	4
checkHit	31	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	48	1	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	36.664906047029
[PHYS CRIT %] axe accuracy bonus	31	4	=	6.75
[PHYS CRIT %]	13.189148386813
[ATTACK] after crit	36.664906047029
[ATTACK] after mult	62.808799589213
[PROJECTOR] starting dam	PHYSICAL	62.808799589213
[PROJECTOR] after difficulty dam	62.808799589213
[PROJECTOR] res	2	0.98	 on dam	62.808799589213
[PROJECTOR] after resists dam	61.552623597429
[PROJECTOR] after flat damage armor	61.552623597429
[PROJECTOR] final dam after static checks	61.552623597429
[PROJECTOR] final dam after hooks and callbacks	61.552623597429
[PROJECTOR] starting dam	NATURE	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	11	0.89	 on dam	7
[PROJECTOR] after resists dam	6.23
[PROJECTOR] after flat damage armor	6.23
[PROJECTOR] final dam after static checks	6.23
[PROJECTOR] final dam after hooks and callbacks	6.23
[PROJECTOR] starting dam	COLD	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=2000,verticalIntensityAdjust=-3]
New GL Shader program 65
New GL Shader 66 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/spinningwinds.frag
*p 65: Uniform: 0: 8B50 ellipsoidalFactor
*p 65: Uniform: 1: 8B5E tex
*p 65: Uniform: 2: 1406 tick
*p 65: Uniform: 3: 1406 time_factor
*p 65: Uniform: 4: 1406 noup
[LOG]	#UID:7847:0#Thought-forged warrior hits #fbd578#player#LAST# for #WHITE#61 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #1133F3#6 cold#LAST# (#RED##{bold}#74#LAST##{normal}# total damage).
[LOG]	
Server latency	164
[LOG]	Player uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#57 healing#LAST# from Infusion: Healing.
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	thought-forged warrior	dam/apr/atk/mult ::	56.309651137142	4	41	1.1148795433007	vs. armor/def	9.1181386193686	0
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	41	1.1148795433007	vs. armor/def	9.1181386193686	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	83	4	vs. armor/hardiness	9.1181386193686	0.56297102139833
[ATTACK] mace accuracy bonus	41	0	=	1.082
[ATTACK] after armor	84.687861380631
[PHYS CRIT %]	0
[ATTACK] after crit	84.687861380631
[ATTACK] after mult	94.416764219148
[PROJECTOR] starting dam	PHYSICAL	94.416764219148
[PROJECTOR] after difficulty dam	94.416764219148
[PROJECTOR] res	0	1	 on dam	94.416764219148
[PROJECTOR] after resists dam	94.416764219148
[PROJECTOR] after flat damage armor	94.416764219148
[PROJECTOR] final dam after static checks	94.416764219148
[PROJECTOR] final dam after hooks and callbacks	94.416764219148
[LOG]	#F53CBE#Thought-forged warrior is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[Actor:move]	3539	player	move from	59	4	to	59	4
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Thought-forged warrior for #WHITE#94 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Thought-forged warrior!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	59	4	to	60	5
[LOG]	Player stops regenerating health quickly.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#4 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	60	5	to	60	6
[use_tactical AI] === Action Selected:	7830	Voruba the poison ivy	disable	 talent:T_SLUMBER
[MIND CRIT %]	11.8
checkHit	23	vs	30	=> chance to hit	33
[LOG]	Player is in a deep sleep.
[LOG]	Player is suffering from insomnia.
[LOG]	
Loading tile from tileset	/data/gfx/effects/insomnia.png
Loading tile from tileset	/data/gfx/talents/slumber.png
[LOG]	You are asleep and unable to move!
[target_simple AI]	7830	Voruba the poison ivy	selecting NEW TARGET	60	6	3539	player
[use_tactical AI] === Action Selected:	7830	Voruba the poison ivy	attackarea	 talent:T_MIND_SEAR
[LOG]	Voruba the poison ivy uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	11.8
checkHit	30	vs	23	=> chance to hit	68
[PROJECTOR] starting dam	MIND	117.2621027381
[PROJECTOR] after difficulty dam	117.2621027381
[PROJECTOR] after DamageType increase dam	48.077462122622
[PROJECTOR] res	0	1	 on dam	48.077462122622
[PROJECTOR] after resists dam	48.077462122622
[PROJECTOR] after flat damage armor	48.077462122622
[PROJECTOR] final dam after static checks	48.077462122622
[PROJECTOR] final dam after hooks and callbacks	48.077462122622
[LOG]	Player is no longer sleeping.
[MIND CRIT %]	11.8
[LOG]	Player had a restless night.
[LOG]	#UID:7830:0#Voruba the poison ivy hits #fbd578#player#LAST# for #ORANGE#48 mind#LAST# damage.
[SOUND] loading from	/data/sound/ambient/forest/bird1.ogg	:=:	sound "/data/sound/ambient/forest/bird1.ogg" : <static>
Loading tile from tileset	/data/gfx/talents/restless_night.png
[LOG]	
[Actor:move]	3539	player	move from	60	6	to	60	7
checkHit	30	vs	23	=> chance to hit	68
[PROJECTOR] starting dam	MIND	8.0796985511129
[PROJECTOR] after difficulty dam	8.0796985511129
[PROJECTOR] after DamageType increase dam	3.3126764059563
[PROJECTOR] res	0	1	 on dam	3.3126764059563
[PROJECTOR] after resists dam	3.3126764059563
[PROJECTOR] after flat damage armor	3.3126764059563
[PROJECTOR] final dam after static checks	3.3126764059563
[PROJECTOR] final dam after hooks and callbacks	3.3126764059563
[LOG]	Player has finished recovering.
[LOG]	Restless Night from Voruba the poison ivy hits #fbd578#player#LAST# for #ORANGE#3 mind#LAST# damage.
[LOG]	
[Actor:move]	3539	player	move from	60	7	to	60	8
[target_simple AI]	7830	Voruba the poison ivy	selecting NEW TARGET	60	8	3539	player
checkHit	30	vs	23	=> chance to hit	68
[PROJECTOR] starting dam	MIND	8.0796985511129
[PROJECTOR] after difficulty dam	8.0796985511129
[PROJECTOR] after DamageType increase dam	3.3126764059563
[PROJECTOR] res	0	1	 on dam	3.3126764059563
[PROJECTOR] after resists dam	3.3126764059563
[PROJECTOR] after flat damage armor	3.3126764059563
[PROJECTOR] final dam after static checks	3.3126764059563
[PROJECTOR] final dam after hooks and callbacks	3.3126764059563
[LOG]	Player is no longer suffering from insomnia.
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Restless Night from Voruba the poison ivy hits #fbd578#player#LAST# for #ORANGE#3 mind#LAST# damage.
[LOG]	
[Actor:move]	3539	player	move from	60	8	to	61	9
[target_simple AI]	7830	Voruba the poison ivy	selecting NEW TARGET	61	9	3539	player
checkHit	30	vs	23	=> chance to hit	68
[PROJECTOR] starting dam	MIND	8.0796985511129
[PROJECTOR] after difficulty dam	8.0796985511129
[PROJECTOR] after DamageType increase dam	3.3126764059563
[PROJECTOR] res	0	1	 on dam	3.3126764059563
[PROJECTOR] after resists dam	3.3126764059563
[PROJECTOR] after flat damage armor	3.3126764059563
[PROJECTOR] final dam after static checks	3.3126764059563
[PROJECTOR] final dam after hooks and callbacks	3.3126764059563
[LOG]	Restless Night from Voruba the poison ivy hits #fbd578#player#LAST# for #ORANGE#3 mind#LAST# damage.
[LOG]	
[Actor:move]	3539	player	move from	61	9	to	62	10
[use_tactical AI] === Action Selected:	7830	Voruba the poison ivy	disable	 talent:T_CONSTRICT
[LOG]	Voruba the poison ivy uses #{bold}##ORCHID#Constrict.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	wrathful mossy mindstar
[ATTACK] to 	player	dam/apr/atk/mult ::	7.9951556354801	12	24	0.72360679774998	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	7.9951556354801	12	24	0.72360679774998	vs. armor/def	12.335093952971	4
checkHit	24	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	7	12	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	6.6649060470294
[PHYS CRIT %] axe accuracy bonus	24	4	=	5
[PHYS CRIT %]	9.4391483868128
[ATTACK] after crit	6.6649060470294
[ATTACK] after mult	4.8227713219954
checkHit	30	vs	23	=> chance to hit	68
[PROJECTOR] starting dam	MIND	2.4113856609977
[PROJECTOR] after difficulty dam	2.4113856609977
[PROJECTOR] after DamageType increase dam	0.98866812100906
[PROJECTOR] res	0	1	 on dam	0.98866812100906
[PROJECTOR] after resists dam	0.98866812100906
[PROJECTOR] after flat damage armor	0.98866812100906
[PROJECTOR] final dam after static checks	0.98866812100906
[PROJECTOR] final dam after hooks and callbacks	0.98866812100906
[ATTACK] attacking with (offhand)	blooming mossy mindstar of balance
[ATTACK] to 	player	dam/apr/atk/mult ::	8.2986584877049	12	24	0.72360679774998	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	8.2986584877049	12	24	0.72360679774998	vs. armor/def	12.335093952971	4
checkHit	24	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	9	12	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	8.6649060470294
[PHYS CRIT %] axe accuracy bonus	24	4	=	5
[PHYS CRIT %]	9.4391483868128
[ATTACK] after crit	8.6649060470294
[ATTACK] after mult	6.2699849174953
[PROJECTOR] starting dam	NATURE	6.2699849174953
[PROJECTOR] after difficulty dam	6.2699849174953
[PROJECTOR] after DamageType increase dam	2.5706938161731
[PROJECTOR] res	11	0.89	 on dam	2.5706938161731
[PROJECTOR] after resists dam	2.2879174963941
[PROJECTOR] after flat damage armor	2.2879174963941
[PROJECTOR] final dam after static checks	2.2879174963941
[PROJECTOR] final dam after hooks and callbacks	2.2879174963941
checkHit	15	vs	10	=> chance to hit	63
[LOG]	Player is constricted!
checkHit	30	vs	23	=> chance to hit	68
[PROJECTOR] starting dam	MIND	8.0796985511129
[PROJECTOR] after difficulty dam	8.0796985511129
[PROJECTOR] after DamageType increase dam	3.3126764059563
[PROJECTOR] res	0	1	 on dam	3.3126764059563
[PROJECTOR] after resists dam	3.3126764059563
[PROJECTOR] after flat damage armor	3.3126764059563
[PROJECTOR] final dam after static checks	3.3126764059563
[PROJECTOR] final dam after hooks and callbacks	3.3126764059563
[LOG]	#UID:7830:0#Voruba the poison ivy hits #fbd578#player#LAST# for #ORANGE#0 mind#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[LOG]	Restless Night from Voruba the poison ivy hits #fbd578#player#LAST# for #ORANGE#3 mind#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	banchuu	tome	Home sweet home (Roguelike)	false	false
[LOG]	Player uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	31	vs	25	=> chance to hit	65
[LOG]	#ORANGE#Voruba the poison ivy shrugs off #fbd578#player#LAST#'s 'Dominated'!
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Voruba the poison ivy	dam/apr/atk/mult ::	56.309651137142	4	41.096137290902	1	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	41.096137290902	1	vs. armor/def	1	1
checkHit	41.096137290902	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	63	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	41.096137290902	1	=	1.0801922745818
[ATTACK] after armor	68.052113298654
[PHYS CRIT %]	0.5
[ATTACK] after crit	68.052113298654
[ATTACK] after mult	68.052113298654
[PROJECTOR] starting dam	PHYSICAL	68.052113298654
[PROJECTOR] after difficulty dam	68.052113298654
[PROJECTOR] res	17.23	0.8277	 on dam	68.052113298654
[PROJECTOR] after resists dam	56.326734177296
[PROJECTOR] after flat damage armor	56.326734177296
[PROJECTOR] final dam after static checks	56.326734177296
[PROJECTOR] final dam after hooks and callbacks	56.326734177296
[LOG]	#ORANGE##UID:7830:0#Voruba the poison ivy converts some damage to Psi!
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Voruba the poison ivy for #ORANGE#17 to psi#LAST#, #WHITE#34 physical#LAST# (#RED##{bold}#53#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	7830	Voruba the poison ivy	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	wrathful mossy mindstar
[ATTACK] to 	player	dam/apr/atk/mult ::	7.9951556354801	12	24	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	7.9951556354801	12	24	1	vs. armor/def	12.335093952971	4
checkHit	24	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	8	12	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	7.6649060470294
[PHYS CRIT %] axe accuracy bonus	24	4	=	5
[PHYS CRIT %]	9.4391483868128
[ATTACK] after crit	7.6649060470294
[ATTACK] after mult	7.6649060470294
checkHit	30	vs	23	=> chance to hit	68
[PROJECTOR] starting dam	MIND	7.6649060470294
[PROJECTOR] after difficulty dam	7.6649060470294
[PROJECTOR] after DamageType increase dam	3.142611479282
[PROJECTOR] res	0	1	 on dam	3.142611479282
[PROJECTOR] after resists dam	3.142611479282
[PROJECTOR] after flat damage armor	3.142611479282
[PROJECTOR] final dam after static checks	3.142611479282
[PROJECTOR] final dam after hooks and callbacks	3.142611479282
[ATTACK] attacking with (offhand)	blooming mossy mindstar of balance
[ATTACK] to 	player	dam/apr/atk/mult ::	8.2986584877049	12	24	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	8.2986584877049	12	24	1	vs. armor/def	12.335093952971	4
checkHit	24	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	9	12	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	8.6649060470294
[PHYS CRIT %] axe accuracy bonus	24	4	=	5
[PHYS CRIT %]	9.4391483868128
[ATTACK] after crit	8.6649060470294
[ATTACK] after mult	8.6649060470294
[PROJECTOR] starting dam	NATURE	8.6649060470294
[PROJECTOR] after difficulty dam	8.6649060470294
[PROJECTOR] after DamageType increase dam	3.552611479282
[PROJECTOR] res	11	0.89	 on dam	3.552611479282
[PROJECTOR] after resists dam	3.161824216561
[PROJECTOR] after flat damage armor	3.161824216561
[PROJECTOR] final dam after static checks	3.161824216561
[PROJECTOR] final dam after hooks and callbacks	3.161824216561
checkHit	30	vs	23	=> chance to hit	68
[PROJECTOR] starting dam	MIND	4.0398492755564
[PROJECTOR] after difficulty dam	4.0398492755564
[PROJECTOR] after DamageType increase dam	1.6563382029781
[PROJECTOR] res	0	1	 on dam	1.6563382029781
[PROJECTOR] after resists dam	1.6563382029781
[PROJECTOR] after flat damage armor	1.6563382029781
[PROJECTOR] final dam after static checks	1.6563382029781
[PROJECTOR] final dam after hooks and callbacks	1.6563382029781
[LOG]	#UID:7830:0#Voruba the poison ivy hits #fbd578#player#LAST# for #ORANGE#3 mind#LAST#, #LIGHT_GREEN#3 nature#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	Restless Night from Voruba the poison ivy hits #fbd578#player#LAST# for #ORANGE#1 mind#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Voruba the poison ivy	dam/apr/atk/mult ::	56.309651137142	4	41.096137290902	1	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	41.096137290902	1	vs. armor/def	1	1
checkHit	41.096137290902	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	64	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	41.096137290902	1	=	1.0801922745818
[ATTACK] after armor	69.132305573235
[PHYS CRIT %]	0.5
[ATTACK] after crit	69.132305573235
[ATTACK] after mult	69.132305573235
[PROJECTOR] starting dam	PHYSICAL	69.132305573235
[PROJECTOR] after difficulty dam	69.132305573235
[PROJECTOR] res	17.23	0.8277	 on dam	69.132305573235
[PROJECTOR] after resists dam	57.220809322967
[PROJECTOR] after flat damage armor	57.220809322967
[PROJECTOR] final dam after static checks	57.220809322967
[PROJECTOR] final dam after hooks and callbacks	57.220809322967
[LOG]	#F53CBE#Voruba the poison ivy is being stalked by #UID:3539:0##fbd578#player#LAST#!
[LOG]	#ORANGE##UID:7830:0#Voruba the poison ivy converts some damage to Psi!
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Voruba the poison ivy for #ORANGE#17 to psi#LAST#, #WHITE#35 physical#LAST# (#RED##{bold}#53#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	7830	Voruba the poison ivy	attackarea	 talent:T_MIND_SEAR
[LOG]	Voruba the poison ivy uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	11.8
checkHit	30	vs	23	=> chance to hit	68
[PROJECTOR] starting dam	MIND	117.2621027381
[PROJECTOR] after difficulty dam	117.2621027381
[PROJECTOR] after DamageType increase dam	48.077462122622
[PROJECTOR] res	0	1	 on dam	48.077462122622
[PROJECTOR] after resists dam	48.077462122622
[PROJECTOR] after flat damage armor	48.077462122622
[PROJECTOR] final dam after static checks	48.077462122622
[PROJECTOR] final dam after hooks and callbacks	48.077462122622
[LOG]	Player has recovered from poor sleep.
[LOG]	#UID:7830:0#Voruba the poison ivy hits #fbd578#player#LAST# for #ORANGE#48 mind#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Voruba the poison ivy	dam/apr/atk/mult ::	56.309651137142	4	46.096137290902	1.0574397716503	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	46.096137290902	1.0574397716503	vs. armor/def	1	1
checkHit	46.096137290902	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	57	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	46.096137290902	1	=	1.0901922745818
[ATTACK] after armor	62.140959651163
[PHYS CRIT %]	0.5
[ATTACK] after crit	62.140959651163
[ATTACK] after mult	65.710322183658
[PROJECTOR] starting dam	PHYSICAL	65.710322183658
[PROJECTOR] after difficulty dam	65.710322183658
[PROJECTOR] res	17.23	0.8277	 on dam	65.710322183658
[PROJECTOR] after resists dam	54.388433671414
[PROJECTOR] after flat damage armor	54.388433671414
[PROJECTOR] final dam after static checks	54.388433671414
[PROJECTOR] final dam after hooks and callbacks	54.388433671414
[ActorObjectUse] useObjectDisable: 	Issiroddasus the Infernobliss	inven/slot	1	1	tid	nil
[LOG]	#F53CBE#Voruba the poison ivy is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[LOG]	#ORANGE##UID:7830:0#Voruba the poison ivy converts some damage to Psi!
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Voruba the poison ivy for #ORANGE#17 to psi#LAST#, #WHITE#33 physical#LAST# (#RED##{bold}#51#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Voruba the poison ivy!#{normal}#
[LOG]	Player is free to breathe.
[LOG]	#00ff00##UID:665:0#Talent Vitality is ready to use.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[USERCHAT] channel achievement	Kaitte	tome	The secret city (Nightmare (Roguelike) difficulty)	false	false
[Actor:move]	3539	player	move from	62	10	to	62	11
[ActorObjectUse] useObjectEnable: 	Issiroddasus the Infernobliss	by	player	inven/slot	1	nil
[ActorObjectUse] Object	Issiroddasus the Infernobliss	7672	is ineligible for talent interface
[Identify]	Issiroddasus the Infernobliss	true
[LOG]	Player picks up (f.): #SALMON##UID:7672:0#Issiroddasus the Infernobliss (100% power, 2 apr, fire element)#LAST#.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#4 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	#00ff00##UID:113:0#Talent Infusion: Healing is ready to use.
[LOG]	
[LOG]	#00ff00##UID:1220:0#Talent Dominate is ready to use.
[LOG]	
[LOG]	Player uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Player starts regenerating health quickly.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 2 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3539	player	move from	62	11	to	63	12
[Actor:move]	3539	player	move from	63	12	to	62	11
[Actor:move]	3539	player	move from	62	11	to	61	11
[LOG]	Player stops regenerating health quickly.
[Actor:move]	3539	player	move from	61	11	to	60	11
[Actor:move]	3539	player	move from	60	11	to	59	12
[Actor:move]	3539	player	move from	59	12	to	58	13
[target_simple AI]	8657	Shax the Slimy	selecting NEW TARGET	58	13	3539	player
[use_tactical AI] === Action Selected:	8657	Shax the Slimy	closein	 talent:T_INFUSION:_MOVEMENT_1
[LOG]	Shax the Slimy uses #{bold}##GREEN#Infusion: Movement.#{normal}##LAST#
Loading tile	npc/boss_indicators/boss_circle_back.png
Loading tile	npc/boss_indicators/boss_circle_front.png
[LOG]	Shax the Slimy is moving at extreme speed!
[use_tactical AI] === Action Selected:	8657	Shax the Slimy	closein	 AI:move_astar
[Actor:move]	8657	Shax the Slimy	move from	53	22	to	54	21
[target_simple AI]	8657	Shax the Slimy	selecting NEW TARGET	58	13	3539	player
[use_tactical AI] === Action Selected:	8657	Shax the Slimy	closein	 AI:move_astar
[Actor:move]	8657	Shax the Slimy	move from	54	21	to	55	20
[use_tactical AI] === Action Selected:	8657	Shax the Slimy	closein	 AI:move_astar
[Actor:move]	8657	Shax the Slimy	move from	55	20	to	55	19
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (Shax the Slimy)).
[LOG]	
[Actor:move]	3539	player	move from	58	13	to	57	14
[use_tactical AI] === Action Selected:	8657	Shax the Slimy	closein	 AI:move_astar
[Actor:move]	8657	Shax the Slimy	move from	55	19	to	55	18
[use_tactical AI] === Action Selected:	8657	Shax the Slimy	closein	 AI:move_astar
[Actor:move]	8657	Shax the Slimy	move from	55	18	to	56	17
[target_simple AI]	8657	Shax the Slimy	selecting NEW TARGET	57	14	3539	player
[use_tactical AI] === Action Selected:	8657	Shax the Slimy	closein	 AI:move_astar
[Actor:move]	8657	Shax the Slimy	move from	56	17	to	56	16
[LOG]	#F53CBE#Your heart hardens as a powerful foe enters your gloom! (+20 hate)
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[use_tactical AI] === Action Selected:	8657	Shax the Slimy	closein	 AI:move_astar
[Actor:move]	8657	Shax the Slimy	move from	56	16	to	57	15
[target_simple AI]	8657	Shax the Slimy	selecting NEW TARGET	57	14	3539	player
[LOG]	Shax the Slimy slows down.
[ATTACK] attacking with (mainhand)	arcing iron greatmaul
[ATTACK] to 	player	dam/apr/atk/mult ::	31.113000000961	1	16	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	31.113000000961	1	16	1	vs. armor/def	12.335093952971	4
checkHit	16	vs	4	=> chance to hit	80
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	44	1	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] mace accuracy bonus	16	4	=	1.024
[ATTACK] after armor	33.720906047029
[PHYS CRIT %]	0
[ATTACK] after crit	33.720906047029
[ATTACK] after mult	33.720906047029
[PROJECTOR] starting dam	PHYSICAL	33.720906047029
[PROJECTOR] after difficulty dam	33.720906047029
[PROJECTOR] after DamageType increase dam	20.232543628218
[PROJECTOR] res	2	0.98	 on dam	20.232543628218
[PROJECTOR] after resists dam	19.827892755653
[PROJECTOR] after flat damage armor	19.827892755653
[PROJECTOR] final dam after static checks	19.827892755653
[PROJECTOR] final dam after hooks and callbacks	19.827892755653
[SPELL CRIT %]	1.9
[PROJECTOR] starting dam	LIGHTNING	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] after DamageType increase dam	20.4
[PROJECTOR] res	0	1	 on dam	20.4
[PROJECTOR] after resists dam	20.4
[PROJECTOR] after flat damage armor	20.4
[PROJECTOR] final dam after static checks	20.4
[PROJECTOR] final dam after hooks and callbacks	20.4
[Actor:move]	8657	Shax the Slimy	move from	57	15	to	57	15
[LOG]	#UID:8657:0#Shax the Slimy hits #fbd578#player#LAST# for #WHITE#19 physical#LAST#, #ROYAL_BLUE#20 lightning#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	
[LOG]	Player uses #{bold}##ORCHID#Wrath of the Wilds.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[LOG]	Player uses #{bold}##RED#Dominate.#{normal}##LAST#
Deleting temp shader	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
checkHit	8	vs	25	=> chance to hit	8
[LOG]	#F53CBE#Shax the Slimy has been dominated!
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Shax the Slimy	dam/apr/atk/mult ::	56.309651137142	4	39.617775355297	1	vs. armor/def	-6.2888458704013	7
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	39.617775355297	1	vs. armor/def	-6.2888458704013	7
checkHit	39.617775355297	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	60	4	vs. armor/hardiness	-6.2888458704013	0.3
[ATTACK] mace accuracy bonus	39.617775355297	7	=	1.0652355507106
[ATTACK] after armor	63.914133042636
[PHYS CRIT %]	0.5
[ATTACK] after crit	63.914133042636
[ATTACK] after mult	63.914133042636
[PROJECTOR] starting dam	PHYSICAL	63.914133042636
[PROJECTOR] after difficulty dam	63.914133042636
[PROJECTOR] res	3.484114002617	0.96515885997383	 on dam	63.914133042636
[PROJECTOR] after resists dam	61.687291783646
[PROJECTOR] after flat damage armor	61.687291783646
[PROJECTOR] final dam after static checks	61.687291783646
[PROJECTOR] final dam after hooks and callbacks	61.687291783646
checkHit	23	vs	40	=> chance to hit	8
[LOG]	Shax the Slimy is stunned!
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Shax the Slimy for #WHITE#61 physical#LAST# damage.
[target_simple AI]	8657	Shax the Slimy	selecting NEW TARGET	57	14	3539	player
[LOG]	
[LOG]	Player uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Shax the Slimy	dam/apr/atk/mult ::	56.309651137142	4	39.617775355297	0.38007052733127	vs. armor/def	-6.2888458704013	7
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	39.617775355297	0.38007052733127	vs. armor/def	-6.2888458704013	7
checkHit	39.617775355297	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	64	4	vs. armor/hardiness	-6.2888458704013	0.3
[ATTACK] mace accuracy bonus	39.617775355297	7	=	1.0652355507106
[ATTACK] after armor	68.175075245478
[PHYS CRIT %]	0.5
[ATTACK] after crit	68.175075245478
[ATTACK] after mult	25.911336799398
[PROJECTOR] starting dam	PHYSICAL	25.911336799398
[PROJECTOR] after difficulty dam	25.911336799398
[PROJECTOR] res	3.484114002617	0.96515885997383	 on dam	25.911336799398
[PROJECTOR] after resists dam	25.008556285704
[PROJECTOR] after flat damage armor	25.008556285704
[PROJECTOR] final dam after static checks	25.008556285704
[PROJECTOR] final dam after hooks and callbacks	25.008556285704
checkHit	23	vs	40	=> chance to hit	8
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Shax the Slimy	dam/apr/atk/mult ::	56.309651137142	4	39.617775355297	0.38007052733127	vs. armor/def	-6.2888458704013	7
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	39.617775355297	0.38007052733127	vs. armor/def	-6.2888458704013	7
checkHit	39.617775355297	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	68	4	vs. armor/hardiness	-6.2888458704013	0.3
[ATTACK] mace accuracy bonus	39.617775355297	7	=	1.0652355507106
[ATTACK] after armor	72.43601744832
[PHYS CRIT %]	0.5
[ATTACK] after crit	72.43601744832
[ATTACK] after mult	27.53079534936
[PROJECTOR] starting dam	PHYSICAL	27.53079534936
[PROJECTOR] after difficulty dam	27.53079534936
[PROJECTOR] res	3.484114002617	0.96515885997383	 on dam	27.53079534936
[PROJECTOR] after resists dam	26.571591053561
[PROJECTOR] after flat damage armor	26.571591053561
[PROJECTOR] final dam after static checks	26.571591053561
[PROJECTOR] final dam after hooks and callbacks	26.571591053561
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Shax the Slimy	dam/apr/atk/mult ::	56.309651137142	4	39.617775355297	0.38007052733127	vs. armor/def	-6.2888458704013	7
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	39.617775355297	0.38007052733127	vs. armor/def	-6.2888458704013	7
checkHit	39.617775355297	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	81	4	vs. armor/hardiness	-6.2888458704013	0.3
[ATTACK] mace accuracy bonus	39.617775355297	7	=	1.0652355507106
[ATTACK] after armor	86.284079607558
[PHYS CRIT %]	0.5
[ATTACK] after crit	86.284079607558
[ATTACK] after mult	32.794035636738
[PROJECTOR] starting dam	PHYSICAL	32.794035636738
[PROJECTOR] after difficulty dam	32.794035636738
[PROJECTOR] res	3.484114002617	0.96515885997383	 on dam	32.794035636738
[PROJECTOR] after resists dam	31.651454049095
[PROJECTOR] after flat damage armor	31.651454049095
[PROJECTOR] final dam after static checks	31.651454049095
[PROJECTOR] final dam after hooks and callbacks	31.651454049095
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Shax the Slimy	dam/apr/atk/mult ::	56.309651137142	4	39.617775355297	0.38007052733127	vs. armor/def	-6.2888458704013	7
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	39.617775355297	0.38007052733127	vs. armor/def	-6.2888458704013	7
checkHit	39.617775355297	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	59	4	vs. armor/hardiness	-6.2888458704013	0.3
[ATTACK] mace accuracy bonus	39.617775355297	7	=	1.0652355507106
[ATTACK] after armor	62.848897491925
[PHYS CRIT %]	0.5
[ATTACK] after crit	62.848897491925
[ATTACK] after mult	23.887013611945
[PROJECTOR] starting dam	PHYSICAL	23.887013611945
[PROJECTOR] after difficulty dam	23.887013611945
[PROJECTOR] res	3.484114002617	0.96515885997383	 on dam	23.887013611945
[PROJECTOR] after resists dam	23.054762825884
[PROJECTOR] after flat damage armor	23.054762825884
[PROJECTOR] final dam after static checks	23.054762825884
[PROJECTOR] final dam after hooks and callbacks	23.054762825884
[LOG]	#F53CBE#Shax the Slimy is being stalked by #UID:3539:0##fbd578#player#LAST#!
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Shax the Slimy for #WHITE#25 physical#LAST#, #WHITE#26 physical#LAST#, #WHITE#31 physical#LAST#, #WHITE#23 physical#LAST# (#RED##{bold}#106#LAST##{normal}# total damage).
[LOG]	
[LOG]	Player uses #{bold}##RED#Harass Prey.#{normal}##LAST#
[LOG]	Shax the Slimy has been harassed.
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Shax the Slimy	dam/apr/atk/mult ::	56.309651137142	4	44.617775355297	0.68042457895295	vs. armor/def	-6.2888458704013	7
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	44.617775355297	0.68042457895295	vs. armor/def	-6.2888458704013	7
checkHit	44.617775355297	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	65	4	vs. armor/hardiness	-6.2888458704013	0.3
[ATTACK] mace accuracy bonus	44.617775355297	7	=	1.0752355507106
[ATTACK] after armor	69.890310796189
[PHYS CRIT %]	0.5
[ATTACK] after crit	69.890310796189
[ATTACK] after mult	47.555085296387
[PROJECTOR] starting dam	PHYSICAL	47.555085296387
[PROJECTOR] after difficulty dam	47.555085296387
[PROJECTOR] res	3.484114002617	0.96515885997383	 on dam	47.555085296387
[PROJECTOR] after resists dam	45.89821191062
[PROJECTOR] after flat damage armor	45.89821191062
[PROJECTOR] final dam after static checks	45.89821191062
[PROJECTOR] final dam after hooks and callbacks	45.89821191062
checkHit	23	vs	40	=> chance to hit	8
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Shax the Slimy	dam/apr/atk/mult ::	56.309651137142	4	44.617775355297	0.68042457895295	vs. armor/def	-6.2888458704013	7
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	44.617775355297	0.68042457895295	vs. armor/def	-6.2888458704013	7
checkHit	44.617775355297	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	71	4	vs. armor/hardiness	-6.2888458704013	0.3
[ATTACK] mace accuracy bonus	44.617775355297	7	=	1.0752355507106
[ATTACK] after armor	76.341724100452
[PHYS CRIT %]	0.5
[ATTACK] after crit	76.341724100452
[ATTACK] after mult	51.944785477592
[PROJECTOR] starting dam	PHYSICAL	51.944785477592
[PROJECTOR] after difficulty dam	51.944785477592
[PROJECTOR] res	3.484114002617	0.96515885997383	 on dam	51.944785477592
[PROJECTOR] after resists dam	50.134969933138
[PROJECTOR] after flat damage armor	50.134969933138
[PROJECTOR] final dam after static checks	50.134969933138
[PROJECTOR] final dam after hooks and callbacks	50.134969933138
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Shax the Slimy for #WHITE#45 physical#LAST#, #WHITE#50 physical#LAST# (#RED##{bold}#96#LAST##{normal}# total damage).
[LOG]	
[LOG]	Player uses #{bold}##RED#Slash.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Shax the Slimy	dam/apr/atk/mult ::	56.309651137142	4	46.617775355297	1.7037804060593	vs. armor/def	-6.2888458704013	7
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	46.617775355297	1.7037804060593	vs. armor/def	-6.2888458704013	7
checkHit	46.617775355297	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	78	4	vs. armor/hardiness	-6.2888458704013	0.3
[ATTACK] mace accuracy bonus	46.617775355297	7	=	1.0792355507106
[ATTACK] after armor	84.180372955426
[PHYS CRIT %]	0.5
[ATTACK] after crit	84.180372955426
[ATTACK] after mult	143.42487001622
[PROJECTOR] starting dam	PHYSICAL	143.42487001622
[PROJECTOR] after difficulty dam	143.42487001622
[PROJECTOR] res	3.484114002617	0.96515885997383	 on dam	143.42487001622
[PROJECTOR] after resists dam	138.42778403675
[PROJECTOR] after flat damage armor	138.42778403675
[PROJECTOR] final dam after static checks	138.42778403675
[PROJECTOR] final dam after hooks and callbacks	138.42778403675
[LOG]	Shax staggers for a moment. A note seems to drop at his feet.
checkHit	23	vs	40	=> chance to hit	8
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Shax the Slimy for #WHITE#138 physical#LAST# damage.
[use_tactical AI] === Action Selected:	8657	Shax the Slimy	attack	 talent:T_WATER_BOLT
[LOG]	Shax the Slimy casts #{bold}##PURPLE#Water Bolt.#{normal}##LAST#
[SPELL CRIT %]	1.9
[PROJECTOR] starting dam	COLD	48.757354443044
[PROJECTOR] after difficulty dam	48.757354443044
[PROJECTOR] stunned dam	24.378677221522
[PROJECTOR] after DamageType increase dam	3.5349081971207
[PROJECTOR] res	0	1	 on dam	3.5349081971207
[PROJECTOR] after resists dam	3.5349081971207
[PROJECTOR] after flat damage armor	3.5349081971207
[PROJECTOR] final dam after static checks	3.5349081971207
[PROJECTOR] final dam after hooks and callbacks	3.5349081971207
[SOUND] loading from	/data/sound/talents/ice.ogg	:=:	sound "/data/sound/talents/ice.ogg" : <static>
[LOG]	#UID:8657:0#Shax the Slimy hits #fbd578#player#LAST# for #1133F3#3 cold#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Shax the Slimy	dam/apr/atk/mult ::	56.309651137142	4	48.617775355297	1.172319314951	vs. armor/def	-6.2888458704013	7
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	48.617775355297	1.172319314951	vs. armor/def	-6.2888458704013	7
checkHit	48.617775355297	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	73	4	vs. armor/hardiness	-6.2888458704013	0.3
[ATTACK] mace accuracy bonus	48.617775355297	7	=	1.0832355507106
[ATTACK] after armor	79.076195201873
[PHYS CRIT %]	0.5
[ATTACK] after crit	79.076195201873
[ATTACK] after mult	92.702550987991
[PROJECTOR] starting dam	PHYSICAL	92.702550987991
[PROJECTOR] after difficulty dam	92.702550987991
[PROJECTOR] res	3.484114002617	0.96515885997383	 on dam	92.702550987991
[PROJECTOR] after resists dam	89.472688428236
[PROJECTOR] after flat damage armor	89.472688428236
[PROJECTOR] final dam after static checks	89.472688428236
[PROJECTOR] final dam after hooks and callbacks	89.472688428236
checkHit	23	vs	40	=> chance to hit	8
[Actor:move]	3539	player	move from	57	14	to	57	14
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Shax the Slimy for #WHITE#89 physical#LAST# damage.
[LOG]	Shax the Slimy is no longer harassed.
[LOG]	#F53CBE#Shax the Slimy is no longer dominated.
[LOG]	Shax the Slimy shrugs off some effects!
[LOG]	Shax the Slimy is not stunned anymore.
checkHit	25	vs	8	=> chance to hit	93
[LOG]	#F53CBE#Shax the Slimy is weakened by the gloom.
[ATTACK] attacking with (mainhand)	arcing iron greatmaul
[ATTACK] to 	player	dam/apr/atk/mult ::	31.113000000961	1	16	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	31.113000000961	1	16	1	vs. armor/def	12.335093952971	4
checkHit	16	vs	4	=> chance to hit	80
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	36	1	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] mace accuracy bonus	16	4	=	1.024
[ATTACK] after armor	25.528906047029
[PHYS CRIT %]	0
[ATTACK] after crit	25.528906047029
[ATTACK] after mult	25.528906047029
[PROJECTOR] starting dam	PHYSICAL	25.528906047029
[PROJECTOR] after difficulty dam	25.528906047029
[PROJECTOR] after DamageType increase dam	11.709777489975
[PROJECTOR] res	2	0.98	 on dam	11.709777489975
[PROJECTOR] after resists dam	11.475581940175
[PROJECTOR] after flat damage armor	11.475581940175
[PROJECTOR] final dam after static checks	11.475581940175
[PROJECTOR] final dam after hooks and callbacks	11.475581940175
[SPELL CRIT %]	1.9
[PROJECTOR] starting dam	LIGHTNING	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] after DamageType increase dam	15.59535821573
[PROJECTOR] res	0	1	 on dam	15.59535821573
[PROJECTOR] after resists dam	15.59535821573
[PROJECTOR] after flat damage armor	15.59535821573
[PROJECTOR] final dam after static checks	15.59535821573
[PROJECTOR] final dam after hooks and callbacks	15.59535821573
[Actor:move]	8657	Shax the Slimy	move from	57	15	to	57	15
[LOG]	#UID:8657:0#Shax the Slimy hits #fbd578#player#LAST# for #WHITE#11 physical#LAST#, #ROYAL_BLUE#15 lightning#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Shax the Slimy	dam/apr/atk/mult ::	56.309651137142	4	48.617775355297	1.172319314951	vs. armor/def	0	14
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	48.617775355297	1.172319314951	vs. armor/def	0	14
checkHit	48.617775355297	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	62	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	48.617775355297	14	=	1.0692355507106
[ATTACK] after armor	66.292604144057
[PHYS CRIT %]	0.5
[ATTACK] after crit	66.292604144057
[ATTACK] after mult	77.716100276478
[PROJECTOR] starting dam	PHYSICAL	77.716100276478
[PROJECTOR] after difficulty dam	77.716100276478
[PROJECTOR] res	4.1241887188639	0.95875811281136	 on dam	77.716100276478
[PROJECTOR] after resists dam	74.510941636135
[PROJECTOR] after flat damage armor	74.510941636135
[PROJECTOR] final dam after static checks	74.510941636135
[PROJECTOR] final dam after hooks and callbacks	74.510941636135
checkHit	23	vs	40	=> chance to hit	8
[LOG]	Shax the Slimy is stunned!
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[Actor:move]	3539	player	move from	57	14	to	57	14
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Shax the Slimy for #WHITE#74 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	arcing iron greatmaul
[ATTACK] to 	player	dam/apr/atk/mult ::	31.113000000961	1	16	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	31.113000000961	1	16	1	vs. armor/def	12.335093952971	4
checkHit	16	vs	4	=> chance to hit	80
[LOG]	#UID:8657:0#Shax the Slimy misses #fbd578#player#LAST#.
[Actor:move]	8657	Shax the Slimy	move from	57	15	to	57	15
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Shax the Slimy	dam/apr/atk/mult ::	56.309651137142	4	48.617775355297	1.172319314951	vs. armor/def	0	14
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	48.617775355297	1.172319314951	vs. armor/def	0	14
checkHit	48.617775355297	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	58	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	48.617775355297	14	=	1.0692355507106
[ATTACK] after armor	62.015661941214
[PHYS CRIT %]	0.5
[ATTACK] after crit	62.015661941214
[ATTACK] after mult	72.702158323157
[PROJECTOR] starting dam	PHYSICAL	72.702158323157
[PROJECTOR] after difficulty dam	72.702158323157
[PROJECTOR] res	4.1241887188639	0.95875811281136	 on dam	72.702158323157
[PROJECTOR] after resists dam	69.703784111223
[PROJECTOR] after flat damage armor	69.703784111223
[PROJECTOR] final dam after static checks	69.703784111223
[PROJECTOR] final dam after hooks and callbacks	69.703784111223
[Actor:move]	3539	player	move from	57	14	to	57	14
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Shax the Slimy for #WHITE#69 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	arcing iron greatmaul
[ATTACK] to 	player	dam/apr/atk/mult ::	31.113000000961	1	16	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	31.113000000961	1	16	1	vs. armor/def	12.335093952971	4
checkHit	16	vs	4	=> chance to hit	80
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	40	1	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] mace accuracy bonus	16	4	=	1.024
[ATTACK] after armor	29.624906047029
[PHYS CRIT %]	0
[ATTACK] after crit	29.624906047029
[ATTACK] after mult	29.624906047029
[PROJECTOR] starting dam	PHYSICAL	29.624906047029
[PROJECTOR] after difficulty dam	29.624906047029
[PROJECTOR] stunned dam	14.812453023515
[PROJECTOR] after DamageType increase dam	6.794279733982
[PROJECTOR] res	2	0.98	 on dam	6.794279733982
[PROJECTOR] after resists dam	6.6583941393023
[PROJECTOR] after flat damage armor	6.6583941393023
[PROJECTOR] final dam after static checks	6.6583941393023
[PROJECTOR] final dam after hooks and callbacks	6.6583941393023
[Actor:move]	8657	Shax the Slimy	move from	57	15	to	57	15
[LOG]	#UID:8657:0#Shax the Slimy hits #fbd578#player#LAST# for #WHITE#6 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Shax the Slimy	dam/apr/atk/mult ::	56.309651137142	4	48.617775355297	1.172319314951	vs. armor/def	0	14
[ATTACK] after melee attack bonus hooks & callbacks::	56.309651137142	4	48.617775355297	1.172319314951	vs. armor/def	0	14
checkHit	48.617775355297	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	65	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	48.617775355297	14	=	1.0692355507106
[ATTACK] after armor	69.500310796189
[PHYS CRIT %]	0.5
[ATTACK] after crit	69.500310796189
[ATTACK] after mult	81.476556741469
[PROJECTOR] starting dam	PHYSICAL	81.476556741469
[PROJECTOR] after difficulty dam	81.476556741469
[PROJECTOR] res	4.1241887188639	0.95875811281136	 on dam	81.476556741469
[PROJECTOR] after resists dam	78.116309779819
[PROJECTOR] after flat damage armor	78.116309779819
[PROJECTOR] final dam after static checks	78.116309779819
[PROJECTOR] final dam after hooks and callbacks	78.116309779819
Zone guardian dead, setting up backup guardian	ALUIN	35
[QUEST] try update status on	player	start-allied	1	trollmire
[QUEST] try update status on	player	start-allied	100	nil
[LOG]	#LIGHT_GREEN#Quest 'Of trolls and damp caves' is done! #WHITE#(Press 'j' to see the quest log)
===	nil	nil
[QUEST] given to	table: 0x16dfd400	starter-zones
[LOG]	#LIGHT_GREEN#Accepted quest 'Into the darkness'! #WHITE#(Press 'j' to see the quest log)
[LOG]	#LIGHT_GREEN#Quest 'Of trolls and damp caves' status updated! #WHITE#(Press 'j' to see the quest log)
[QUEST] try update status on	player	start-allied	1	trollmire-flooded
[QUEST] try update status on	player	start-allied	100	nil
===	nil	nil
[LOG]	#LIGHT_GREEN#Quest 'Of trolls and damp caves' status updated! #WHITE#(Press 'j' to see the quest log)
[LOG]	#00ffff#Welcome to level 8 [Player].
[LOG]	Player has 6 stat point(s), 3 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	player the level 8 Krog Cursed
Refusing to drop Shax the Slimy artifact Prox's Lucky Halfling Foot with chance 70
Added unique	mod.class.Object/Withering Orbs	::	1
Removed unique	mod.class.Object/Prox's Lucky Halfling Foot	::	nil
[ActorObjectUse] useObjectDisable: 	Kor's Fall	inven/slot	1	1	tid	nil
[LOG]	#F53CBE#Shax the Slimy is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Actor:move]	3539	player	move from	57	14	to	57	14
table: 0x0ea52688	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0ea528c8	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
table: 0x0ea52688	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0ea528c8	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Shax the Slimy for #WHITE#78 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Shax the Slimy!#{normal}#
[LOG]	#00ff00##UID:1220:0#Talent Dominate is ready to use.
[LOG]	#00ff00##UID:1217:0#Talent Harass Prey is ready to use.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Actor:move]	3539	player	move from	57	14	to	57	15
[ActorObjectUse] useObjectEnable: 	Kor's Fall	by	player	inven/slot	1	nil
[ActorObjectUse] Object	Kor's Fall	8664	is ineligible for talent interface
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Kor's Fall	true
[LOG]	Player picks up (g.): #FFD700##UID:8664:0#Kor's Fall (100% power, 0 apr, darkness element)#LAST#.
[Identify]	elm magestaff of fate	true
[LOG]	Player picks up (h.): #00FF80##UID:8665:0#elm magestaff of fate (100% power, 2 apr, fire element)#LAST#.
[Identify]	restful rough leather gloves of dexterity (#STATBONUS#)	true
[LOG]	Player picks up (j.): #00FF80##UID:8669:0#restful rough leather gloves of dexterity (+2) (0 def, 1 armour)#LAST#.
[Identify]	flaming iron shield of mind resistance (#RESIST#)	true
[LOG]	Player picks up (n.): #00FF80##UID:8675:0#flaming iron shield of mind resistance (+11%) (0 def, 2 armour, 100% power, 24.5 block)#LAST#.
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Withering Orbs	true
[LOG]	Player picks up (b.): #FFD700##UID:8740:0#Withering Orbs#LAST#.
[LOG]	Lore found: #0080FF#tattered paper scrap (trollmire)
[SOUND] loading from	/data/sound/actions/read.ogg	:=:	sound "/data/sound/actions/read.ogg" : <static>
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	trollmire-note-3
===	nil	nil
[QUEST] given to	table: 0x16dfd400	trollmire-treasure
[LOG]	#LIGHT_GREEN#Accepted quest 'Hidden treasure'! #WHITE#(Press 'j' to see the quest log)
[LOG]	Lore found: #0080FF#Kor's Fall
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Kor's Fall
[LOG]	Lore found: #0080FF#Withering Orbs
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Withering Orbs
table: 0x0ea52688	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0ea528c8	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#4 healing#LAST# from Unnatural Body.
[LOG]	
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3512
  [3] = 0
}
[5] = Scrying Orb
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3512
  [3] = 0
}
[5] = Scrying Orb
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = CRIMSON
}
[12] = unknown forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3512
  [3] = 0
}
[5] = Scrying Orb
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3512
  [3] = 0
}
[5] = Scrying Orb
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = CRIMSON
}
[12] = unknown forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3512
  [3] = 0
}
[5] = Scrying Orb
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3512
  [3] = 0
}
[5] = Scrying Orb
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = CRIMSON
}
[12] = unknown forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3512
  [3] = 0
}
[5] = Scrying Orb
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3512
  [3] = 0
}
[5] = Scrying Orb
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = CRIMSON
}
[12] = unknown forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3512
  [3] = 0
}
[5] = Scrying Orb
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3512
  [3] = 0
}
[5] = Scrying Orb
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = CRIMSON
}
[12] = unknown forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3512
  [3] = 0
}
[5] = Scrying Orb
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3512
  [3] = 0
}
[5] = Scrying Orb
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = CRIMSON
}
[12] = unknown forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
Deleting temp shader	flamewings[deploy_factor=14]
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3512
  [3] = 0
}
[5] = Scrying Orb
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3512
  [3] = 0
}
[5] = Scrying Orb
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = CRIMSON
}
[12] = unknown forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3399
  [3] = 0
}
[5] = Transmogrification Chest
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3399
  [3] = 0
}
[5] = Transmogrification Chest
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = CRIMSON
}
[12] = unknown forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3400
  [3] = 0
}
[5] = Rod of Recall (1/1)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3400
  [3] = 0
}
[5] = Rod of Recall (1/1)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = CRIMSON
}
[12] = unknown forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3512
  [3] = 0
}
[5] = Scrying Orb
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3512
  [3] = 0
}
[5] = Scrying Orb
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = CRIMSON
}
[12] = unknown forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8740
  [3] = 0
}
[11] = Withering Orbs
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8740
  [3] = 0
}
[11] = Withering Orbs
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
Deleting shader 56 (is clone 0)
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8740
  [3] = 0
}
[11] = Withering Orbs
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8740
  [3] = 0
}
[11] = Withering Orbs
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8184
  [3] = 0
}
[11] = iron battleaxe 'Betureba' (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8184
  [3] = 0
}
[11] = iron battleaxe 'Betureba' (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = YELLOW
}
[26] = psionic forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3528
  [3] = 0
}
[5] = cleansing copper amulet of mastery (0.11 Cursed / Rampage)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3528
  [3] = 0
}
[5] = cleansing copper amulet of mastery (0.11 Cursed / Rampage)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = ORCHID
}
[12] = arcane disrupting forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[17] = Crafted by 
[18] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[19] = a master
[20] = {
  [1] = color
  [2] = LAST
}
[21] = 
[22] = true
[23] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8184
  [3] = 0
}
[11] = iron battleaxe 'Betureba' (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8184
  [3] = 0
}
[11] = iron battleaxe 'Betureba' (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = YELLOW
}
[26] = psionic forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8740
  [3] = 0
}
[11] = Withering Orbs
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8740
  [3] = 0
}
[11] = Withering Orbs
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8184
  [3] = 0
}
[11] = iron battleaxe 'Betureba' (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8184
  [3] = 0
}
[11] = iron battleaxe 'Betureba' (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = YELLOW
}
[26] = psionic forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
Server latency	163
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6844
  [3] = 0
}
[11] = Nighttickler (132% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6844
  [3] = 0
}
[11] = Nighttickler (132% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7654
  [3] = 0
}
[11] = iron greatsword (111% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7654
  [3] = 0
}
[11] = iron greatsword (111% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7672
  [3] = 0
}
[11] = Issiroddasus the Infernobliss (100% power, 2 apr, fire element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7672
  [3] = 0
}
[11] = Issiroddasus the Infernobliss (100% power, 2 apr, fire element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8664
  [3] = 0
}
[11] = Kor's Fall (100% power, 0 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 25
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8664
  [3] = 0
}
[11] = Kor's Fall (100% power, 0 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 25
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8665
  [3] = 0
}
[11] = elm magestaff of fate (100% power, 2 apr, fire element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8665
  [3] = 0
}
[11] = elm magestaff of fate (100% power, 2 apr, fire element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8669
  [3] = 0
}
[11] = restful rough leather gloves of dexterity (+2) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8669
  [3] = 0
}
[11] = restful rough leather gloves of dexterity (+2) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[23] = Infused by 
[24] = {
  [1] = color
  [2] = YELLOW
}
[25] = psionic forces
[26] = {
  [1] = color
  [2] = LAST
}
[27] = 
[28] = true
[29] = 
[USERCHAT] channel serial data	ShadowTheCoyote	tome	543
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7032
  [3] = 0
}
[11] = rough leather gloves 'Ividaba' (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7032
  [3] = 0
}
[11] = rough leather gloves 'Ividaba' (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7193
  [3] = 0
}
[11] = Sleetkiss the linen wizard hat (1 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7193
  [3] = 0
}
[11] = Sleetkiss the linen wizard hat (1 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8695
  [3] = 0
}
[11] = spellwoven linen wizard hat of blight (+11%) (1 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8695
  [3] = 0
}
[11] = spellwoven linen wizard hat of blight (+11%) (1 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[USERCHAT] channel achievement	Setsuna04	tome	A Fistful of Gold (Exploration mode)	false	true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7032
  [3] = 0
}
[11] = rough leather gloves 'Ividaba' (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7032
  [3] = 0
}
[11] = rough leather gloves 'Ividaba' (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7672
  [3] = 0
}
[11] = Issiroddasus the Infernobliss (100% power, 2 apr, fire element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7672
  [3] = 0
}
[11] = Issiroddasus the Infernobliss (100% power, 2 apr, fire element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6844
  [3] = 0
}
[11] = Nighttickler (132% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6844
  [3] = 0
}
[11] = Nighttickler (132% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8184
  [3] = 0
}
[11] = iron battleaxe 'Betureba' (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8184
  [3] = 0
}
[11] = iron battleaxe 'Betureba' (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = YELLOW
}
[26] = psionic forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8740
  [3] = 0
}
[11] = Withering Orbs
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8740
  [3] = 0
}
[11] = Withering Orbs
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Infused by 
[19] = {
  [1] = color
  [2] = ORCHID
}
[20] = arcane disrupting forces
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Infused by 
[19] = {
  [1] = color
  [2] = ORCHID
}
[20] = arcane disrupting forces
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3488
  [3] = 0
}
[5] = flaming steel waraxe of daylight (112% power, 3 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 16
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3488
  [3] = 0
}
[5] = flaming steel waraxe of daylight (112% power, 3 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 16
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Powered by 
[19] = {
  [1] = color
  [2] = VIOLET
}
[20] = arcane forces
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Infused by 
[19] = {
  [1] = color
  [2] = ORCHID
}
[20] = arcane disrupting forces
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3488
  [3] = 0
}
[5] = flaming steel waraxe of daylight (112% power, 3 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 16
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3488
  [3] = 0
}
[5] = flaming steel waraxe of daylight (112% power, 3 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 16
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Powered by 
[19] = {
  [1] = color
  [2] = VIOLET
}
[20] = arcane forces
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[USERCHAT] channel achievement	Hoop and Stick	tome	The Arena (Nightmare (Adventure) difficulty)	false	false
Deleting temp shader	resources[amp=0.8,color=vec3(0.57254901960784,229,232),distort=vec2(2,2.5),require_shader=4,speed=100]
[LOG]	You gain 2.73 gold from the transmogrification of #00FF80##UID:3488:0#flaming steel waraxe of daylight (112% power, 3 apr)#LAST#.
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Infused by 
[19] = {
  [1] = color
  [2] = ORCHID
}
[20] = arcane disrupting forces
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3528
  [3] = 0
}
[5] = cleansing copper amulet of mastery (0.11 Cursed / Rampage)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3528
  [3] = 0
}
[5] = cleansing copper amulet of mastery (0.11 Cursed / Rampage)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = ORCHID
}
[12] = arcane disrupting forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[17] = Crafted by 
[18] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[19] = a master
[20] = {
  [1] = color
  [2] = LAST
}
[21] = 
[22] = true
[23] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3528
  [3] = 0
}
[5] = cleansing copper amulet of mastery (0.11 Cursed / Rampage)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3528
  [3] = 0
}
[5] = cleansing copper amulet of mastery (0.11 Cursed / Rampage)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = ORCHID
}
[12] = arcane disrupting forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[17] = Crafted by 
[18] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[19] = a master
[20] = {
  [1] = color
  [2] = LAST
}
[21] = 
[22] = true
[23] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[5] = Ivilerin the rough leather gloves (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[5] = Ivilerin the rough leather gloves (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = YELLOW
}
[12] = psionic forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Infused by 
[19] = {
  [1] = color
  [2] = ORCHID
}
[20] = arcane disrupting forces
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8740
  [3] = 0
}
[11] = Withering Orbs
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8740
  [3] = 0
}
[11] = Withering Orbs
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[USERCHAT] channel achievement	banchuu	tome	Curse Lifter (Roguelike)	false	false
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8740
  [3] = 0
}
[11] = Withering Orbs
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8740
  [3] = 0
}
[11] = Withering Orbs
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8184
  [3] = 0
}
[11] = iron battleaxe 'Betureba' (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8184
  [3] = 0
}
[11] = iron battleaxe 'Betureba' (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = YELLOW
}
[26] = psionic forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6844
  [3] = 0
}
[11] = Nighttickler (132% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6844
  [3] = 0
}
[11] = Nighttickler (132% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1212:0#Talent Slash is ready to use.
[LOG]	#00ff00##UID:1213:0#Talent Frenzy is ready to use.
[LOG]	#00ff00##UID:2469:0#Talent Wrath of the Wilds is ready to use.
[LOG]	Rested for 40 turns (stop reason: all resources and life at maximum).
[LOG]	
FROM 	/mod/addons/cults/superload/mod/dialogs/LevelupDialog.lua	loading previous!
table: 0x0ea527a8	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Loading tile from tileset	/data/gfx/talents/thick_skin.png
Loading tile from tileset	/data/gfx/talents/armour_training.png
Loading tile from tileset	/data/gfx/talents/light_armour_training.png
Loading tile from tileset	/data/gfx/talents/weapon_combat.png
Loading tile from tileset	/data/gfx/talents/weapons_mastery.png
Loading tile from tileset	/data/gfx/talents/knife_mastery.png
Loading tile from tileset	/data/gfx/talents/heightened_senses.png
Loading tile from tileset	/data/gfx/talents/device_mastery.png
Loading tile from tileset	/data/gfx/talents/track.png
Loading tile from tileset	/data/gfx/talents/danger_sense.png
Loading tile from tileset	/data/gfx/talents/resolve.png
Loading tile from tileset	/data/gfx/talents/aura_of_silence.png
Loading tile from tileset	/data/gfx/talents/antimagic_shield.png
Loading tile from tileset	/data/gfx/talents/mana_clash.png
Loading tile from tileset	/data/gfx/talents/reckless_charge.png
Loading tile from tileset	/data/gfx/talents/cleave.png
Loading tile from tileset	/data/gfx/talents/beckon.png
Loading tile from tileset	/data/gfx/talents/surge.png
Loading tile from tileset	/data/gfx/talents/preternatural_senses.png
Loading tile from tileset	/data/gfx/talents/blindside.png
Loading tile from tileset	/data/gfx/talents/repel.png
Loading tile from tileset	/data/gfx/talents/weakness.png
Loading tile from tileset	/data/gfx/talents/dismay.png
Loading tile from tileset	/data/gfx/talents/sanctuary.png
Loading tile from tileset	/data/gfx/talents/rampage.png
Loading tile from tileset	/data/gfx/talents/brutality.png
Loading tile from tileset	/data/gfx/talents/tenacity.png
Loading tile from tileset	/data/gfx/talents/slam.png
Loading tile from tileset	/data/gfx/talents/predator.png
Loading tile from tileset	/data/gfx/talents/savage_hunter.png
Loading tile from tileset	/data/gfx/talents/shrouded_hunter.png
Loading tile from tileset	/data/gfx/talents/mark_prey.png
Loading tile from tileset	/data/gfx/talents/unnatural_body.png
Loading tile from tileset	/data/gfx/talents/relentless.png
Loading tile from tileset	/data/gfx/talents/seethe.png
Loading tile from tileset	/data/gfx/talents/grim_resolve.png
Loading tile from tileset	/data/gfx/talents/instill_fear.png
Loading tile from tileset	/data/gfx/talents/heighten_fear.png
Loading tile from tileset	/data/gfx/talents/tyrant.png
Loading tile from tileset	/data/gfx/talents/panic.png
Loading tile	talents/drake_infused_blood.png
Loading tile	talents/fuel_pain.png
Loading tile	talents/warborn.png
Loading tile from tileset	/data/gfx/stats/strength.png
Loading tile from tileset	/data/gfx/stats/dexterity.png
Loading tile from tileset	/data/gfx/stats/constitution.png
Loading tile from tileset	/data/gfx/stats/magic.png
Loading tile from tileset	/data/gfx/stats/willpower.png
Loading tile from tileset	/data/gfx/stats/cunning.png
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[USERCHAT] channel achievement	djones0823	tome	The secret city (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Neoseek	tome	The Arena	false	true
Server latency	165
[USERCHAT] channel achievement	IceCreamGod	tome	Race through fire	false	true
[USERCHAT] channel achievement	chalace	tome	Level 20 (Nightmare (Adventure) difficulty)	false	false
Deleting temp shader	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
Deleting shader 44 (is clone 0)
Deleting temp shader	fireflash[]
Deleting shader 53 (is clone 0)
table: 0x0ea527a8	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Loading tile from tileset	/data/gfx/talents/giant_leap.png
Loading tile from tileset	/data/gfx/talents/no_fatigue.png
Loading tile from tileset	/data/gfx/talents/irresistible_sun.png
Loading tile from tileset	/data/gfx/talents/legacy_of_the_naloren.png
Loading tile from tileset	/data/gfx/talents/massive_blow.png
Loading tile from tileset	/data/gfx/talents/steamroller.png
Loading tile from tileset	/data/gfx/talents/superpower.png
Loading tile from tileset	/data/gfx/talents/titan_s_smash.png
Loading tile from tileset	/data/gfx/talents/crafty_hands.png
Loading tile from tileset	/data/gfx/talents/flexible_combat.png
Loading tile from tileset	/data/gfx/talents/roll_with_it.png
Loading tile from tileset	/data/gfx/talents/swift_hands.png
Loading tile from tileset	/data/gfx/talents/through_the_crowd.png
Loading tile from tileset	/data/gfx/talents/vital_shot.png
Loading tile from tileset	/data/gfx/talents/windblade.png
Loading tile from tileset	/data/gfx/talents/windtouched_speed.png
Loading tile from tileset	/data/gfx/talents/armour_of_shadows.png
Loading tile from tileset	/data/gfx/talents/bloodspring.png
Loading tile from tileset	/data/gfx/talents/corrupted_shell.png
Loading tile from tileset	/data/gfx/talents/draconic_body.png
Loading tile from tileset	/data/gfx/talents/eternal_guard.png
Loading tile from tileset	/data/gfx/talents/fungal_blood.png
Loading tile from tileset	/data/gfx/talents/never_stop_running.png
Loading tile from tileset	/data/gfx/talents/spine_of_the_world.png
Loading tile from tileset	/data/gfx/talents/aether_permeation.png
Loading tile from tileset	/data/gfx/talents/arcane_might.png
Loading tile from tileset	/data/gfx/talents/blighted_summoning.png
Loading tile from tileset	/data/gfx/talents/cauterize.png
Loading tile from tileset	/data/gfx/talents/displace_damage.png
Loading tile from tileset	/data/gfx/talents/vulnerability_poison.png
Loading tile from tileset	/data/gfx/talents/revisionist_history.png
Loading tile from tileset	/data/gfx/talents/temporal_form.png
Loading tile from tileset	/data/gfx/talents/draconic_will.png
Loading tile from tileset	/data/gfx/talents/garkul_s_revenge.png
Loading tile from tileset	/data/gfx/talents/hidden_resources.png
Loading tile from tileset	/data/gfx/talents/lucky_day.png
Loading tile from tileset	/data/gfx/talents/mental_tyranny.png
Loading tile from tileset	/data/gfx/talents/meteoric_crash.png
Loading tile from tileset	/data/gfx/talents/spell_feedback.png
Loading tile from tileset	/data/gfx/talents/unbreakable_will.png
Loading tile from tileset	/data/gfx/talents/meditation.png
Loading tile from tileset	/data/gfx/talents/elemental_surge.png
Loading tile from tileset	/data/gfx/talents/endless_woes.png
Loading tile from tileset	/data/gfx/talents/eye_of_the_tiger.png
Loading tile from tileset	/data/gfx/talents/secrets_of_telos.png
Loading tile from tileset	/data/gfx/talents/tricks_of_the_trade.png
Loading tile from tileset	/data/gfx/talents/tricky_defenses.png
Loading tile from tileset	/data/gfx/talents/worldly_knowledge.png
[USERCHAT] channel achievement	cra7658	tome	Level 20 (Insane (Roguelike) difficulty)	false	false
Server latency	162
[USERCHAT] channel achievement	SiriusAn	tome	Overpowered!	true	true
[USERCHAT] channel achievement	battleviii	tome	Vampire crusher (Insane (Roguelike) difficulty)	true	false
Deleting temp shader	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=2,time_factor=3000]
Deleting temp shader	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=1,time_factor=3000]
Deleting temp shader	lightning[]
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_stat_change
Deleting shader 63 (is clone 0)
Deleting shader 62 (is clone 0)
Deleting shader 60 (is clone 0)
[USERCHAT] channel achievement	djones0823	tome	Level 10 (Nightmare (Adventure) difficulty)	false	false
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=2000,verticalIntensityAdjust=-3]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
Server latency	165
[USERCHAT] channel achievement	fervidusletum	tome	The bigger the better!	true	false
Deleting shader 65 (is clone 0)
Deleting shader 59 (is clone 0)
Deleting shader 58 (is clone 0)
Deleting shader 50 (is clone 0)
Deleting shader 48 (is clone 0)
[USERCHAT] channel achievement	SiriusAn	tome	Tactical master	true	false
[USERCHAT] channel achievement	Box of Hats	tome	Level 20 (Roguelike)	false	false
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting shader 52 (is clone 0)
Deleting shader 51 (is clone 0)
[USERCHAT] channel talk	ReploidArmada	tome	Grats SiriusAn!
Deleting temp shader	volumetric_aura[]
Deleting shader 46 (is clone 0)
[USERCHAT] channel achievement	SiriusAn	tome	Evil denied	true	true
[USERCHAT] channel achievement	SiriusAn	tome	The Sun Still Shines	true	false
[USERCHAT] channel serial data	Taldarus2	tome	541
Server latency	164
[LOG]	Player deactivates #{bold}##ORANGE#Stalk#LAST#.#{normal}#
[LOG]	Player activates #{bold}##ORANGE#Stalk#LAST#.#{normal}#
[LOG]	Player deactivates #{bold}##ORANGE#Gloom#LAST#.#{normal}#
[LOG]	Player activates #{bold}##ORANGE#Gloom#LAST#.#{normal}#
[CALLBACK] upgrading to prioritized	talents_on_act_base
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1222:0#Talent Blindside is ready to use.
[LOG]	#00ff00##UID:1214:0#Talent Reckless Charge is ready to use.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You must kill more enemies before you can use this talent!
[useTalent] TALENT FAILED:	T_DRAKE-INFUSED_BLOOD	for	player	3539	true
table: 0x0ea527a8	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[Actor:move]	3539	player	move from	57	15	to	57	14
[Actor:move]	3539	player	move from	57	14	to	56	13
[Actor:move]	3539	player	move from	56	13	to	55	12
[Actor:move]	3539	player	move from	55	12	to	54	11
Vault id	1	opens:	47	6	8	7
[Actor:move]	3539	player	move from	54	11	to	54	10
Vault id	1	opens:	47	6	8	7
[Actor:move]	3539	player	move from	54	10	to	53	9
[Identify]	iron pickaxe	true
[LOG]	Player picks up (q.): #FFFFFF##UID:6839:0#iron pickaxe (dig speed 38 turns)#LAST#.
Vault id	1	opens:	47	6	8	7
[Actor:move]	3539	player	move from	53	9	to	54	8
Vault id	1	opens:	47	6	8	7
Loading tile from tileset	/data/gfx/talents/dig_object.png
[Actor:move]	3539	player	move from	54	8	to	55	8
[Actor:move]	3539	player	move from	55	8	to	56	7
[LOG]	#00ff00##UID:48:0#Talent Dig is ready to use.
[Actor:move]	3539	player	move from	56	7	to	57	6
[Actor:move]	3539	player	move from	57	6	to	58	5
[Actor:move]	3539	player	move from	58	5	to	59	4
[Actor:move]	3539	player	move from	59	4	to	60	3
[Actor:move]	3539	player	move from	60	3	to	61	2
[Actor:move]	3539	player	move from	61	2	to	61	3
[Actor:move]	3539	player	move from	61	3	to	62	4
[Actor:move]	3539	player	move from	62	4	to	62	5
[Actor:move]	3539	player	move from	62	5	to	63	6
[Actor:move]	3539	player	move from	63	6	to	63	7
[Actor:move]	3539	player	move from	63	7	to	63	8
[Actor:move]	3539	player	move from	63	8	to	63	9
[Actor:move]	3539	player	move from	63	9	to	63	10
[Actor:move]	3539	player	move from	63	10	to	64	11
[Actor:move]	3539	player	move from	64	11	to	64	12
[Actor:move]	3539	player	move from	64	12	to	64	13
[Actor:move]	3539	player	move from	64	13	to	63	14
[Actor:move]	3539	player	move from	63	14	to	63	15
[Actor:move]	3539	player	move from	63	15	to	64	16
[Actor:move]	3539	player	move from	64	16	to	63	17
[Actor:move]	3539	player	move from	63	17	to	64	18
[Actor:move]	3539	player	move from	64	18	to	64	19
[Actor:move]	3539	player	move from	64	19	to	64	20
[Actor:move]	3539	player	move from	64	20	to	64	21
[Actor:move]	3539	player	move from	64	21	to	64	22
[Actor:move]	3539	player	move from	64	22	to	64	23
[Actor:move]	3539	player	move from	64	23	to	64	24
[Actor:move]	3539	player	move from	64	24	to	63	25
[Actor:move]	3539	player	move from	63	25	to	62	25
[Actor:move]	3539	player	move from	62	25	to	62	26
[Actor:move]	3539	player	move from	62	26	to	62	27
[Actor:move]	3539	player	move from	62	27	to	63	28
[target_simple AI]	8181	forest troll	selecting NEW TARGET	63	28	3539	player
[Actor:move]	8181	forest troll	move from	62	30	to	62	29
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the southwest (forest troll)).
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	forest troll	dam/apr/atk/mult ::	60.879867505575	4	39.913447742418	1	vs. armor/def	4	3
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	39.913447742418	1	vs. armor/def	4	3
checkHit	39.913447742418	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	73	4	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	39.913447742418	3	=	1.0738268954848
[ATTACK] after armor	78.389363370393
[PHYS CRIT %]	0.5
[ATTACK] after crit	78.389363370393
[ATTACK] after mult	78.389363370393
[PROJECTOR] starting dam	PHYSICAL	78.389363370393
[PROJECTOR] after difficulty dam	78.389363370393
[PROJECTOR] res	0	1	 on dam	78.389363370393
[PROJECTOR] after resists dam	78.389363370393
[PROJECTOR] after flat damage armor	78.389363370393
[PROJECTOR] final dam after static checks	78.389363370393
[PROJECTOR] final dam after hooks and callbacks	78.389363370393
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	34.226374020582
[PROJECTOR] res	-50	1.5	 on dam	34.226374020582
[PROJECTOR] after resists dam	51.339561030873
[PROJECTOR] after flat damage armor	51.339561030873
[PROJECTOR] final dam after static checks	51.339561030873
[PROJECTOR] final dam after hooks and callbacks	51.339561030873
[Actor:move]	3539	player	move from	63	28	to	63	28
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Forest troll for #WHITE#78 physical#LAST#, #LIGHT_RED#51 fire#LAST# (#RED##{bold}#130#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	20.978523608488	6	11	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	20.978523608488	6	11	1	vs. armor/def	12.335093952971	4
checkHit	11	vs	4	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	23	6	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	16.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	16.664906047029
[ATTACK] after mult	16.664906047029
[PROJECTOR] starting dam	PHYSICAL	16.664906047029
[PROJECTOR] after difficulty dam	16.664906047029
[PROJECTOR] res	2	0.98	 on dam	16.664906047029
[PROJECTOR] after resists dam	16.331607926089
[PROJECTOR] after flat damage armor	16.331607926089
[PROJECTOR] final dam after static checks	16.331607926089
[PROJECTOR] final dam after hooks and callbacks	16.331607926089
[Actor:move]	8181	forest troll	move from	62	29	to	62	29
[LOG]	#UID:8181:0#Forest troll hits #fbd578#player#LAST# for #WHITE#16 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	forest troll	dam/apr/atk/mult ::	60.879867505575	4	39.913447742418	1	vs. armor/def	4	3
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	39.913447742418	1	vs. armor/def	4	3
checkHit	39.913447742418	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	66	4	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	39.913447742418	3	=	1.0738268954848
[ATTACK] after armor	70.872575101999
[PHYS CRIT %]	0.5
[ATTACK] after crit	70.872575101999
[ATTACK] after mult	70.872575101999
[PROJECTOR] starting dam	PHYSICAL	70.872575101999
[PROJECTOR] after difficulty dam	70.872575101999
[PROJECTOR] res	0	1	 on dam	70.872575101999
[PROJECTOR] after resists dam	70.872575101999
[PROJECTOR] after flat damage armor	70.872575101999
[PROJECTOR] final dam after static checks	70.872575101999
[PROJECTOR] final dam after hooks and callbacks	70.872575101999
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[Actor:move]	3539	player	move from	63	28	to	63	28
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Forest troll for #WHITE#70 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Forest troll!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
Server latency	164
[Actor:move]	3539	player	move from	63	28	to	62	27
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[Actor:move]	3539	player	move from	62	27	to	61	27
[target_simple AI]	7478	Zubuldavea the giant eel	selecting NEW TARGET	61	27	3539	player
[use_tactical AI] === Action Selected:	7478	Zubuldavea the giant eel	closein	 AI:move_astar_advanced
[Actor:move]	7478	Zubuldavea the giant eel	move from	64	35	to	63	34
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (Zubuldavea the giant eel)).
[LOG]	
[Actor:move]	3539	player	move from	61	27	to	61	28
[use_tactical AI] === Action Selected:	7478	Zubuldavea the giant eel	closein	 AI:move_astar_advanced
[Actor:move]	7478	Zubuldavea the giant eel	move from	63	34	to	63	33
[Actor:move]	3539	player	move from	61	28	to	61	29
[target_simple AI]	7478	Zubuldavea the giant eel	selecting NEW TARGET	61	29	3539	player
[use_tactical AI] === Action Selected:	7478	Zubuldavea the giant eel	closein	 AI:move_astar_advanced
[Actor:move]	7478	Zubuldavea the giant eel	move from	63	33	to	62	32
checkHit	26	vs	9	=> chance to hit	93
[LOG]	#F53CBE#Zubuldavea the giant eel is weakened by the gloom.
[LOG]	
[Actor:move]	3539	player	move from	61	29	to	61	30
[use_tactical AI] === Action Selected:	7478	Zubuldavea the giant eel	attackarea	 talent:T_FAN_OF_KNIVES
[LOG]	Zubuldavea the giant eel uses #{bold}##ORCHID#Fan of Knives.#{normal}##LAST#
[SOUND] loading from	/data/sound/actions/knife_throw.ogg	:=:	sound "/data/sound/actions/knife_throw.ogg" : <static>
Adding entity	8760	after	7478
Fan of Knives #8: target:player (61, 30) = 1
Adding entity	8761	after	7478
Fan of Knives #7: target:player (61, 30) = 2
Adding entity	8762	after	7478
Fan of Knives #6: target:player (61, 30) = 3
Adding entity	8763	after	7478
Fan of Knives #5: target:player (61, 30) = 4
Adding entity	8764	after	7478
Fan of Knives #4: target:player (61, 30) = 5
3	knives untargeted.
checkHit	26	vs	9	=> chance to hit	93
[ATTACK] to 	player	dam/apr/atk/mult ::	18.160283036408	2	40	0.22451511039696	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	18.160283036408	2	40	0.22451511039696	vs. armor/def	12.335093952971	4
checkHit	40	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	24	2	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] dagger accuracy bonus	40	4	=	1.18	apr ==>	2.36
[ATTACK] after armor	14.024906047029
[PHYS CRIT %]	0.33914838681278
[ATTACK] after crit	14.024906047029
[ATTACK] after mult	3.1488033294557
[PROJECTOR] starting dam	PHYSICAL	3.1488033294557
[PROJECTOR] after difficulty dam	3.1488033294557
[PROJECTOR] after DamageType increase dam	0.84604254016064
[PROJECTOR] res	2	0.98	 on dam	0.84604254016064
[PROJECTOR] after resists dam	0.82912168935743
[PROJECTOR] after flat damage armor	0.82912168935743
[PROJECTOR] final dam after static checks	0.82912168935743
[PROJECTOR] final dam after hooks and callbacks	0.82912168935743
[ATTACK] to 	player	dam/apr/atk/mult ::	18.160283036408	2	40	0.22451511039696	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	18.160283036408	2	40	0.22451511039696	vs. armor/def	12.335093952971	4
checkHit	40	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	18	2	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] dagger accuracy bonus	40	4	=	1.18	apr ==>	2.36
[ATTACK] after armor	9.3855942897644
[PHYS CRIT %]	0.33914838681278
[ATTACK] after crit	9.3855942897644
[ATTACK] after mult	2.1072077381075
[PROJECTOR] starting dam	PHYSICAL	2.1072077381075
[PROJECTOR] after difficulty dam	2.1072077381075
[PROJECTOR] after DamageType increase dam	0.56617933889913
[PROJECTOR] res	2	0.98	 on dam	0.56617933889913
[PROJECTOR] after resists dam	0.55485575212115
[PROJECTOR] after flat damage armor	0.55485575212115
[PROJECTOR] final dam after static checks	0.55485575212115
[PROJECTOR] final dam after hooks and callbacks	0.55485575212115
[ATTACK] to 	player	dam/apr/atk/mult ::	18.160283036408	2	40	0.22451511039696	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	18.160283036408	2	40	0.22451511039696	vs. armor/def	12.335093952971	4
checkHit	40	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	24	2	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] dagger accuracy bonus	40	4	=	1.18	apr ==>	2.36
[ATTACK] after armor	14.024906047029
[PHYS CRIT %]	0.33914838681278
[ATTACK] after crit	14.024906047029
[ATTACK] after mult	3.1488033294557
[PROJECTOR] starting dam	PHYSICAL	3.1488033294557
[PROJECTOR] after difficulty dam	3.1488033294557
[PROJECTOR] after DamageType increase dam	0.84604254016064
[PROJECTOR] res	2	0.98	 on dam	0.84604254016064
[PROJECTOR] after resists dam	0.82912168935743
[PROJECTOR] after flat damage armor	0.82912168935743
[PROJECTOR] final dam after static checks	0.82912168935743
[PROJECTOR] final dam after hooks and callbacks	0.82912168935743
[ATTACK] to 	player	dam/apr/atk/mult ::	18.160283036408	2	40	0.22451511039696	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	18.160283036408	2	40	0.22451511039696	vs. armor/def	12.335093952971	4
checkHit	40	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	20	2	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] dagger accuracy bonus	40	4	=	1.18	apr ==>	2.36
[ATTACK] after armor	10.428438099738
[PHYS CRIT %]	0.33914838681278
[ATTACK] after crit	10.428438099738
[ATTACK] after mult	2.3413419312305
[PROJECTOR] starting dam	PHYSICAL	2.3413419312305
[PROJECTOR] after difficulty dam	2.3413419312305
[PROJECTOR] after DamageType increase dam	0.62908815433237
[PROJECTOR] res	2	0.98	 on dam	0.62908815433237
[PROJECTOR] after resists dam	0.61650639124572
[PROJECTOR] after flat damage armor	0.61650639124572
[PROJECTOR] final dam after static checks	0.61650639124572
[PROJECTOR] final dam after hooks and callbacks	0.61650639124572
[ATTACK] to 	player	dam/apr/atk/mult ::	18.160283036408	2	40	0.22451511039696	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	18.160283036408	2	40	0.22451511039696	vs. armor/def	12.335093952971	4
checkHit	40	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	24	2	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] dagger accuracy bonus	40	4	=	1.18	apr ==>	2.36
[ATTACK] after armor	14.024906047029
[PHYS CRIT %]	0.33914838681278
[ATTACK] after crit	14.024906047029
[ATTACK] after mult	3.1488033294557
[PROJECTOR] starting dam	PHYSICAL	3.1488033294557
[PROJECTOR] after difficulty dam	3.1488033294557
[PROJECTOR] after DamageType increase dam	0.84604254016064
[PROJECTOR] res	2	0.98	 on dam	0.84604254016064
[PROJECTOR] after resists dam	0.82912168935743
[PROJECTOR] after flat damage armor	0.82912168935743
[PROJECTOR] final dam after static checks	0.82912168935743
[PROJECTOR] final dam after hooks and callbacks	0.82912168935743
[LOG]	Zubuldavea the giant eel's Fan of Knives hits #fbd578#player#LAST# for #WHITE#0 physical#LAST# damage.
[LOG]	Zubuldavea the giant eel's Fan of Knives hits #fbd578#player#LAST# for #WHITE#0 physical#LAST# damage.
[LOG]	Zubuldavea the giant eel's Fan of Knives hits #fbd578#player#LAST# for #WHITE#0 physical#LAST# damage.
[LOG]	Zubuldavea the giant eel's Fan of Knives hits #fbd578#player#LAST# for #WHITE#0 physical#LAST# damage.
[LOG]	Zubuldavea the giant eel's Fan of Knives hits #fbd578#player#LAST# for #WHITE#0 physical#LAST# damage.
[LOG]	
[Actor:move]	3539	player	move from	61	30	to	61	31
[use_tactical AI] === Action Selected:	7478	Zubuldavea the giant eel	disable	 talent:T_SKULLCRACKER
[LOG]	Zubuldavea the giant eel uses #{bold}##ORCHID#Skullcracker.#{normal}##LAST#
[ATTACK] to 	player	dam/apr/atk/mult ::	50.411308177802	7	35	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	50.411308177802	7	35	1	vs. armor/def	12.335093952971	4
checkHit	35	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	55	7	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	49.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	49.664906047029
[ATTACK] after mult	49.664906047029
[PROJECTOR] starting dam	PHYSICAL	49.664906047029
[PROJECTOR] after difficulty dam	49.664906047029
[PROJECTOR] after DamageType increase dam	13.344314926182
[PROJECTOR] res	2	0.98	 on dam	13.344314926182
[PROJECTOR] after resists dam	13.077428627659
[PROJECTOR] after flat damage armor	13.077428627659
[PROJECTOR] final dam after static checks	13.077428627659
[PROJECTOR] final dam after hooks and callbacks	13.077428627659
checkHit	23	vs	35	=> chance to hit	20
[LOG]	Player wanders around!
[LOG]	#UID:7478:0#Zubuldavea the giant eel hits #fbd578#player#LAST# for #WHITE#13 physical#LAST# damage.
[LOG]	
[Actor:move]	3539	player	move from	61	31	to	62	31
[use_tactical AI] === Action Selected:	7478	Zubuldavea the giant eel	disable	 talent:T_DUAL_STRIKE
[LOG]	Zubuldavea the giant eel uses #{bold}##RED#Dual Strike.#{normal}##LAST#
[ATTACK] to 	player	dam/apr/atk/mult ::	20.229998123597	5	23	0.55396078054371	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	20.229998123597	5	23	0.55396078054371	vs. armor/def	12.335093952971	4
checkHit	23	vs	4	=> chance to hit	98
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	22	5	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	14.664906047029
[PHYS CRIT %] axe accuracy bonus	23	4	=	4.75
[PHYS CRIT %]	7.0891483868128
[ATTACK] after crit	14.664906047029
[ATTACK] after mult	8.1237828004126
[PROJECTOR] starting dam	PHYSICAL	8.1237828004126
[PROJECTOR] after difficulty dam	8.1237828004126
[PROJECTOR] after DamageType increase dam	2.1827548808399
[PROJECTOR] res	2	0.98	 on dam	2.1827548808399
[PROJECTOR] after resists dam	2.1390997832231
[PROJECTOR] after flat damage armor	2.1390997832231
[PROJECTOR] final dam after static checks	2.1390997832231
[PROJECTOR] final dam after hooks and callbacks	2.1390997832231
[LOG]	Player resists the stunning strike!
[ATTACK] to 	player	dam/apr/atk/mult ::	20.609982312689	5	23	1.1079215610874	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	20.609982312689	5	23	1.1079215610874	vs. armor/def	12.335093952971	4
checkHit	23	vs	4	=> chance to hit	98
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	23	5	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	15.664906047029
[PHYS CRIT %] axe accuracy bonus	23	4	=	4.75
[PHYS CRIT %]	7.0891483868128
[ATTACK] after crit	15.664906047029
[ATTACK] after mult	17.355487161913
[ATTACK] after inc by type	18.223261520008
[PROJECTOR] starting dam	PHYSICAL	18.223261520008
[PROJECTOR] after difficulty dam	18.223261520008
[PROJECTOR] after DamageType increase dam	4.8963535836531
[PROJECTOR] res	2	0.98	 on dam	4.8963535836531
[PROJECTOR] after resists dam	4.7984265119801
[PROJECTOR] after flat damage armor	4.7984265119801
[PROJECTOR] final dam after static checks	4.7984265119801
[PROJECTOR] final dam after hooks and callbacks	4.7984265119801
[PROJECTOR] starting dam	DARKNESS	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] after DamageType increase dam	1.343435031725
[PROJECTOR] res	0	1	 on dam	1.343435031725
[PROJECTOR] after resists dam	1.343435031725
[PROJECTOR] after flat damage armor	1.343435031725
[PROJECTOR] final dam after static checks	1.343435031725
[PROJECTOR] final dam after hooks and callbacks	1.343435031725
[LOG]	#UID:7478:0#Zubuldavea the giant eel hits #fbd578#player#LAST# for #WHITE#2 physical#LAST#, #WHITE#4 physical#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3539	player	move from	62	31	to	63	32
[LOG]	#F53CBE#Zubuldavea the giant eel is no longer weakened.
[use_tactical AI] === Action Selected:	7478	Zubuldavea the giant eel	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	hateful iron dagger of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	20.609982312689	5	23	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	20.609982312689	5	23	1	vs. armor/def	12.335093952971	4
checkHit	23	vs	4	=> chance to hit	98
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	25	5	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	17.664906047029
[PHYS CRIT %] axe accuracy bonus	23	4	=	4.75
[PHYS CRIT %]	7.0891483868128
[ATTACK] after crit	17.664906047029
[ATTACK] after mult	17.664906047029
[ATTACK] after inc by type	18.548151349381
[PROJECTOR] starting dam	PHYSICAL	18.548151349381
[PROJECTOR] after difficulty dam	18.548151349381
[PROJECTOR] after DamageType increase dam	7.6047420532461
[PROJECTOR] res	2	0.98	 on dam	7.6047420532461
[PROJECTOR] after resists dam	7.4526472121812
[PROJECTOR] after flat damage armor	7.4526472121812
[PROJECTOR] final dam after static checks	7.4526472121812
[PROJECTOR] final dam after hooks and callbacks	7.4526472121812
[PROJECTOR] starting dam	DARKNESS	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] after DamageType increase dam	2.05
[PROJECTOR] res	0	1	 on dam	2.05
[PROJECTOR] after resists dam	2.05
[PROJECTOR] after flat damage armor	2.05
[PROJECTOR] final dam after static checks	2.05
[PROJECTOR] final dam after hooks and callbacks	2.05
[ATTACK] attacking with (offhand)	balanced iron dagger of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	20.229998123597	5	23	0.5	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	20.229998123597	5	23	0.5	vs. armor/def	12.335093952971	4
checkHit	23	vs	4	=> chance to hit	98
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	21	5	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	13.664906047029
[PHYS CRIT %] axe accuracy bonus	23	4	=	4.75
[PHYS CRIT %]	7.0891483868128
[ATTACK] after crit	13.664906047029
[ATTACK] after mult	6.8324530235147
[PROJECTOR] starting dam	PHYSICAL	6.8324530235147
[PROJECTOR] after difficulty dam	6.8324530235147
[PROJECTOR] after DamageType increase dam	2.801305739641
[PROJECTOR] res	2	0.98	 on dam	2.801305739641
[PROJECTOR] after resists dam	2.7452796248482
[PROJECTOR] after flat damage armor	2.7452796248482
[PROJECTOR] final dam after static checks	2.7452796248482
[PROJECTOR] final dam after hooks and callbacks	2.7452796248482
[LOG]	#UID:7478:0#Zubuldavea the giant eel hits #fbd578#player#LAST# for #WHITE#7 physical#LAST#, #GREY#2 darkness#LAST#, #WHITE#2 physical#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3539	player	move from	63	32	to	64	31
[use_tactical AI] === Action Selected:	7478	Zubuldavea the giant eel	closein	 AI:move_astar_advanced
[Actor:move]	7478	Zubuldavea the giant eel	move from	62	32	to	63	31
[ATTACK] attacking with (mainhand)	hateful iron dagger of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	20.609982312689	5	23	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	20.609982312689	5	23	1	vs. armor/def	12.335093952971	4
checkHit	23	vs	4	=> chance to hit	98
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	26	5	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	18.664906047029
[PHYS CRIT %] axe accuracy bonus	23	4	=	4.75
[PHYS CRIT %]	7.0891483868128
[ATTACK] after crit	18.664906047029
[ATTACK] after mult	18.664906047029
[ATTACK] after inc by type	19.598151349381
[PROJECTOR] starting dam	PHYSICAL	19.598151349381
[PROJECTOR] after difficulty dam	19.598151349381
[PROJECTOR] after DamageType increase dam	8.0352420532461
[PROJECTOR] res	2	0.98	 on dam	8.0352420532461
[PROJECTOR] after resists dam	7.8745372121812
[PROJECTOR] after flat damage armor	7.8745372121812
[PROJECTOR] final dam after static checks	7.8745372121812
[PROJECTOR] final dam after hooks and callbacks	7.8745372121812
[PROJECTOR] starting dam	DARKNESS	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] after DamageType increase dam	2.05
[PROJECTOR] res	0	1	 on dam	2.05
[PROJECTOR] after resists dam	2.05
[PROJECTOR] after flat damage armor	2.05
[PROJECTOR] final dam after static checks	2.05
[PROJECTOR] final dam after hooks and callbacks	2.05
[ATTACK] attacking with (offhand)	balanced iron dagger of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	20.229998123597	5	23	0.5	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	20.229998123597	5	23	0.5	vs. armor/def	12.335093952971	4
checkHit	23	vs	4	=> chance to hit	98
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	20	5	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	12.664906047029
[PHYS CRIT %] axe accuracy bonus	23	4	=	4.75
[PHYS CRIT %]	7.0891483868128
[ATTACK] after crit	12.664906047029
[ATTACK] after mult	6.3324530235147
[PROJECTOR] starting dam	PHYSICAL	6.3324530235147
[PROJECTOR] after difficulty dam	6.3324530235147
[PROJECTOR] after DamageType increase dam	2.596305739641
[PROJECTOR] res	2	0.98	 on dam	2.596305739641
[PROJECTOR] after resists dam	2.5443796248482
[PROJECTOR] after flat damage armor	2.5443796248482
[PROJECTOR] final dam after static checks	2.5443796248482
[PROJECTOR] final dam after hooks and callbacks	2.5443796248482
[Actor:move]	7478	Zubuldavea the giant eel	move from	63	31	to	63	31
[LOG]	#UID:7478:0#Zubuldavea the giant eel hits #fbd578#player#LAST# for #WHITE#7 physical#LAST#, #GREY#2 darkness#LAST#, #WHITE#2 physical#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3539	player	move from	64	31	to	63	30
[use_tactical AI] === Action Selected:	7478	Zubuldavea the giant eel	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	hateful iron dagger of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	20.609982312689	5	23	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	20.609982312689	5	23	1	vs. armor/def	12.335093952971	4
checkHit	23	vs	4	=> chance to hit	98
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	20	5	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	12.664906047029
[PHYS CRIT %] axe accuracy bonus	23	4	=	4.75
[PHYS CRIT %]	7.0891483868128
[ATTACK] after crit	12.664906047029
[ATTACK] after mult	12.664906047029
[ATTACK] after inc by type	13.298151349381
[PROJECTOR] starting dam	PHYSICAL	13.298151349381
[PROJECTOR] after difficulty dam	13.298151349381
[PROJECTOR] after DamageType increase dam	5.4522420532461
[PROJECTOR] res	2	0.98	 on dam	5.4522420532461
[PROJECTOR] after resists dam	5.3431972121812
[PROJECTOR] after flat damage armor	5.3431972121812
[PROJECTOR] final dam after static checks	5.3431972121812
[PROJECTOR] final dam after hooks and callbacks	5.3431972121812
[PROJECTOR] starting dam	DARKNESS	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] after DamageType increase dam	2.05
[PROJECTOR] res	0	1	 on dam	2.05
[PROJECTOR] after resists dam	2.05
[PROJECTOR] after flat damage armor	2.05
[PROJECTOR] final dam after static checks	2.05
[PROJECTOR] final dam after hooks and callbacks	2.05
[ATTACK] attacking with (offhand)	balanced iron dagger of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	20.229998123597	5	23	0.5	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	20.229998123597	5	23	0.5	vs. armor/def	12.335093952971	4
checkHit	23	vs	4	=> chance to hit	98
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	22	5	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	14.664906047029
[PHYS CRIT %] axe accuracy bonus	23	4	=	4.75
[PHYS CRIT %]	7.0891483868128
[ATTACK] after crit	14.664906047029
[ATTACK] after mult	7.3324530235147
[PROJECTOR] starting dam	PHYSICAL	7.3324530235147
[PROJECTOR] after difficulty dam	7.3324530235147
[PROJECTOR] after DamageType increase dam	3.006305739641
[PROJECTOR] res	2	0.98	 on dam	3.006305739641
[PROJECTOR] after resists dam	2.9461796248482
[PROJECTOR] after flat damage armor	2.9461796248482
[PROJECTOR] final dam after static checks	2.9461796248482
[PROJECTOR] final dam after hooks and callbacks	2.9461796248482
[LOG]	#UID:7478:0#Zubuldavea the giant eel hits #fbd578#player#LAST# for #WHITE#5 physical#LAST#, #GREY#2 darkness#LAST#, #WHITE#2 physical#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Player seems more focused.
[LOG]	
[LOG]	Player uses #{bold}##ORCHID#Wrath of the Wilds.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 44
*p 44: Uniform: 0: 8B5E tex
*p 44: Uniform: 1: 1406 tick
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Zubuldavea the giant eel	dam/apr/atk/mult ::	60.879867505575	4	38.435085806814	1	vs. armor/def	7	11
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	38.435085806814	1	vs. armor/def	7	11
checkHit	38.435085806814	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	84	4	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	38.435085806814	11	=	1.0548701716136
[ATTACK] after armor	87.826637318952
[PHYS CRIT %]	0.5
[ATTACK] after crit	87.826637318952
[ATTACK] after mult	87.826637318952
[PROJECTOR] starting dam	PHYSICAL	87.826637318952
[PROJECTOR] after difficulty dam	87.826637318952
[PROJECTOR] res	0	1	 on dam	87.826637318952
[PROJECTOR] after resists dam	87.826637318952
[PROJECTOR] after flat damage armor	87.826637318952
[PROJECTOR] final dam after static checks	87.826637318952
[PROJECTOR] final dam after hooks and callbacks	87.826637318952
checkHit	19	vs	41	=> chance to hit	0
[LOG]	Zubuldavea the giant eel is stunned!
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	34.226374020582
[PROJECTOR] res	0	1	 on dam	34.226374020582
[PROJECTOR] after resists dam	34.226374020582
[PROJECTOR] after flat damage armor	34.226374020582
[PROJECTOR] final dam after static checks	34.226374020582
[PROJECTOR] final dam after hooks and callbacks	34.226374020582
[LOG]	Zubuldavea the giant eel is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 46
*p 46: Uniform: 0: 1406 circleDescendSpeed
*p 46: Uniform: 1: 1406 circleRotationSpeed
*p 46: Uniform: 2: 8B52 beamColor2
*p 46: Uniform: 3: 1406 tick_start
*p 46: Uniform: 4: 8B5E tex
*p 46: Uniform: 5: 1406 tick
*p 46: Uniform: 6: 1406 time_factor
*p 46: Uniform: 7: 8B52 circleColor
*p 46: Uniform: 8: 1406 beamsCount
*p 46: Uniform: 9: 8B52 beamColor1
*p 46: Uniform: 10: 1406 noup
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 48
*p 48: Uniform: 0: 1406 circleDescendSpeed
*p 48: Uniform: 1: 1406 circleRotationSpeed
*p 48: Uniform: 2: 8B52 beamColor2
*p 48: Uniform: 3: 1406 tick_start
*p 48: Uniform: 4: 8B5E tex
*p 48: Uniform: 5: 1406 tick
*p 48: Uniform: 6: 1406 time_factor
*p 48: Uniform: 7: 8B52 circleColor
*p 48: Uniform: 8: 1406 beamsCount
*p 48: Uniform: 9: 8B52 beamColor1
*p 48: Uniform: 10: 1406 noup
[Actor:move]	3539	player	move from	63	30	to	63	30
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Zubuldavea the giant eel for #WHITE#87 physical#LAST#, #LIGHT_RED#34 fire#LAST# (#RED##{bold}#122#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	7478	Zubuldavea the giant eel	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	hateful iron dagger of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	20.609982312689	5	23	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	20.609982312689	5	23	1	vs. armor/def	12.335093952971	4
checkHit	23	vs	4	=> chance to hit	98
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	22	5	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	14.664906047029
[PHYS CRIT %] axe accuracy bonus	23	4	=	4.75
[PHYS CRIT %]	7.0891483868128
[ATTACK] after crit	14.664906047029
[ATTACK] after mult	14.664906047029
[ATTACK] after inc by type	15.398151349381
[PROJECTOR] starting dam	PHYSICAL	15.398151349381
[PROJECTOR] after difficulty dam	15.398151349381
[PROJECTOR] stunned dam	7.6990756746904
[PROJECTOR] numbed dam	6.5442143234869
[PROJECTOR] after DamageType increase dam	2.6831278726296
[PROJECTOR] res	2	0.98	 on dam	2.6831278726296
[PROJECTOR] after resists dam	2.629465315177
[PROJECTOR] after flat damage armor	2.629465315177
[PROJECTOR] final dam after static checks	2.629465315177
[PROJECTOR] final dam after hooks and callbacks	2.629465315177
[PROJECTOR] starting dam	DARKNESS	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] stunned dam	2.5
[PROJECTOR] numbed dam	2.125
[PROJECTOR] after DamageType increase dam	0.87125
[PROJECTOR] res	0	1	 on dam	0.87125
[PROJECTOR] after resists dam	0.87125
[PROJECTOR] after flat damage armor	0.87125
[PROJECTOR] final dam after static checks	0.87125
[PROJECTOR] final dam after hooks and callbacks	0.87125
[ATTACK] attacking with (offhand)	balanced iron dagger of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	20.229998123597	5	23	0.5	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	20.229998123597	5	23	0.5	vs. armor/def	12.335093952971	4
checkHit	23	vs	4	=> chance to hit	98
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	22	5	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	14.664906047029
[PHYS CRIT %] axe accuracy bonus	23	4	=	4.75
[PHYS CRIT %]	7.0891483868128
[ATTACK] after crit	14.664906047029
[ATTACK] after mult	7.3324530235147
[PROJECTOR] starting dam	PHYSICAL	7.3324530235147
[PROJECTOR] after difficulty dam	7.3324530235147
[PROJECTOR] stunned dam	3.6662265117573
[PROJECTOR] numbed dam	3.1162925349937
[PROJECTOR] after DamageType increase dam	1.2776799393474
[PROJECTOR] res	2	0.98	 on dam	1.2776799393474
[PROJECTOR] after resists dam	1.2521263405605
[PROJECTOR] after flat damage armor	1.2521263405605
[PROJECTOR] final dam after static checks	1.2521263405605
[PROJECTOR] final dam after hooks and callbacks	1.2521263405605
[LOG]	#UID:7478:0#Zubuldavea the giant eel hits #fbd578#player#LAST# for #WHITE#2 physical#LAST#, #GREY#0 darkness#LAST#, #WHITE#1 physical#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Zubuldavea the giant eel	dam/apr/atk/mult ::	60.879867505575	4	38.435085806814	1	vs. armor/def	7	11
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	38.435085806814	1	vs. armor/def	7	11
checkHit	38.435085806814	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	82	4	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	38.435085806814	11	=	1.0548701716136
[ATTACK] after armor	85.716896975724
[PHYS CRIT %]	0.5
[ATTACK] after crit	85.716896975724
[ATTACK] after mult	85.716896975724
[PROJECTOR] starting dam	PHYSICAL	85.716896975724
[PROJECTOR] after difficulty dam	85.716896975724
[PROJECTOR] res	0	1	 on dam	85.716896975724
[PROJECTOR] after resists dam	85.716896975724
[PROJECTOR] after flat damage armor	85.716896975724
[PROJECTOR] final dam after static checks	85.716896975724
[PROJECTOR] final dam after hooks and callbacks	85.716896975724
checkHit	19	vs	41	=> chance to hit	0
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	34.226374020582
[PROJECTOR] res	0	1	 on dam	34.226374020582
[PROJECTOR] after resists dam	34.226374020582
[PROJECTOR] after flat damage armor	34.226374020582
[PROJECTOR] final dam after static checks	34.226374020582
[PROJECTOR] final dam after hooks and callbacks	34.226374020582
[Actor:move]	3539	player	move from	63	30	to	63	30
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Zubuldavea the giant eel for #WHITE#85 physical#LAST#, #LIGHT_RED#34 fire#LAST# (#RED##{bold}#120#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Zubuldavea the giant eel!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	63	30	to	63	31
[Identify]	copper ring 'Khelukath'	true
[LOG]	Player picks up (c.): #SALMON##UID:7346:0#copper ring 'Khelukath'#LAST#.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 14 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3539	player	move from	63	31	to	62	30
[Actor:move]	3539	player	move from	62	30	to	61	29
[Actor:move]	3539	player	move from	61	29	to	60	28
[Actor:move]	3539	player	move from	60	28	to	59	27
[Identify]	potent elm magestaff of warding	true
[LOG]	Player picks up (k.): #00FF80##UID:8689:0#potent elm magestaff of warding (107% power, 2 apr, cold element)#LAST#.
[Actor:move]	3539	player	move from	59	27	to	59	26
[Actor:move]	3539	player	move from	59	26	to	60	25
[Actor:move]	3539	player	move from	60	25	to	59	26
[Actor:move]	3539	player	move from	59	26	to	58	26
[Actor:move]	3539	player	move from	58	26	to	57	27
[Actor:move]	3539	player	move from	57	27	to	56	28
[Actor:move]	3539	player	move from	56	28	to	55	29
[Actor:move]	3539	player	move from	55	29	to	54	30
[Actor:move]	3539	player	move from	54	30	to	54	31
[Actor:move]	3539	player	move from	54	31	to	54	32
[Actor:move]	3539	player	move from	54	32	to	55	33
[Actor:move]	3539	player	move from	55	33	to	55	34
[Actor:move]	3539	player	move from	55	34	to	54	35
[Actor:move]	3539	player	move from	54	35	to	53	36
[Actor:move]	3539	player	move from	53	36	to	52	35
[Actor:move]	3539	player	move from	52	35	to	52	34
[Actor:move]	3539	player	move from	52	34	to	51	35
[Actor:move]	3539	player	move from	51	35	to	50	36
[Actor:move]	3539	player	move from	50	36	to	50	37
[Actor:move]	3539	player	move from	50	37	to	49	37
[Actor:move]	3539	player	move from	49	37	to	48	38
[Actor:move]	3539	player	move from	48	38	to	49	37
[Actor:move]	3539	player	move from	49	37	to	50	36
[Actor:move]	3539	player	move from	50	36	to	51	35
[Actor:move]	3539	player	move from	51	35	to	50	34
[Actor:move]	3539	player	move from	50	34	to	49	34
[Actor:move]	3539	player	move from	49	34	to	48	34
[Actor:move]	3539	player	move from	48	34	to	48	33
[LOG]	#00ff00##UID:2469:0#Talent Wrath of the Wilds is ready to use.
[Actor:move]	3539	player	move from	48	33	to	47	33
[Actor:move]	3539	player	move from	47	33	to	46	34
[Actor:move]	3539	player	move from	46	34	to	45	35
[Actor:move]	3539	player	move from	45	35	to	44	35
[Actor:move]	3539	player	move from	44	35	to	43	36
[Actor:move]	3539	player	move from	43	36	to	42	35
[Actor:move]	3539	player	move from	42	35	to	43	36
[Actor:move]	3539	player	move from	43	36	to	44	35
[Actor:move]	3539	player	move from	44	35	to	45	34
[Actor:move]	3539	player	move from	45	34	to	46	33
[Actor:move]	3539	player	move from	46	33	to	47	32
[Actor:move]	3539	player	move from	47	32	to	48	31
[Actor:move]	3539	player	move from	48	31	to	48	30
[Actor:move]	3539	player	move from	48	30	to	48	29
[Actor:move]	3539	player	move from	48	29	to	47	28
[Actor:move]	3539	player	move from	47	28	to	46	27
[Actor:move]	3539	player	move from	46	27	to	47	26
[target_simple AI]	7343	cave bear	selecting NEW TARGET	47	26	3539	player
[Actor:move]	7343	cave bear	move from	40	25	to	41	25
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (cave bear)).
[LOG]	
[Actor:move]	3539	player	move from	47	26	to	46	26
[Actor:move]	7343	cave bear	move from	41	25	to	42	25
[Actor:move]	3539	player	move from	46	26	to	45	26
[SOUND] loading from	/data/sound/creatures/bears/bear_growl_3.ogg	:=:	sound "/data/sound/creatures/bears/bear_growl_3.ogg" : <static>
[Actor:move]	7343	cave bear	move from	42	25	to	43	25
[Actor:move]	3539	player	move from	45	26	to	44	25
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	18.879071136999	2	14	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	18.879071136999	2	14	1	vs. armor/def	12.335093952971	4
checkHit	14	vs	4	=> chance to hit	75
[LOG]	#UID:7343:0#Cave bear misses #fbd578#player#LAST#.
[Actor:move]	7343	cave bear	move from	43	25	to	43	25
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	cave bear	dam/apr/atk/mult ::	60.879867505575	4	40.800464903781	1	vs. armor/def	9	6
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	40.800464903781	1	vs. armor/def	9	6
checkHit	40.800464903781	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	77	4	vs. armor/hardiness	9	0.3
[ATTACK] mace accuracy bonus	40.800464903781	6	=	1.0696009298076
[ATTACK] after armor	80.759504047073
[PHYS CRIT %]	0.5
[ATTACK] after crit	80.759504047073
[ATTACK] after mult	80.759504047073
[PROJECTOR] starting dam	PHYSICAL	80.759504047073
[PROJECTOR] after difficulty dam	80.759504047073
[PROJECTOR] res	0	1	 on dam	80.759504047073
[PROJECTOR] after resists dam	80.759504047073
[PROJECTOR] after flat damage armor	80.759504047073
[PROJECTOR] final dam after static checks	80.759504047073
[PROJECTOR] final dam after hooks and callbacks	80.759504047073
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	34.226374020582
[PROJECTOR] res	20	0.8	 on dam	34.226374020582
[PROJECTOR] after resists dam	27.381099216466
[PROJECTOR] after flat damage armor	27.381099216466
[PROJECTOR] final dam after static checks	27.381099216466
[PROJECTOR] final dam after hooks and callbacks	27.381099216466
[Actor:move]	3539	player	move from	44	25	to	44	25
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Cave bear for #WHITE#80 physical#LAST#, #LIGHT_RED#27 fire#LAST# (#RED##{bold}#108#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	cave bear	dam/apr/atk/mult ::	60.879867505575	4	40.800464903781	1	vs. armor/def	9	6
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	40.800464903781	1	vs. armor/def	9	6
checkHit	40.800464903781	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	76	4	vs. armor/hardiness	9	0.3
[ATTACK] mace accuracy bonus	40.800464903781	6	=	1.0696009298076
[ATTACK] after armor	79.689903117265
[PHYS CRIT %]	0.5
[ATTACK] after crit	79.689903117265
[ATTACK] after mult	79.689903117265
[PROJECTOR] starting dam	PHYSICAL	79.689903117265
[PROJECTOR] after difficulty dam	79.689903117265
[PROJECTOR] res	0	1	 on dam	79.689903117265
[PROJECTOR] after resists dam	79.689903117265
[PROJECTOR] after flat damage armor	79.689903117265
[PROJECTOR] final dam after static checks	79.689903117265
[PROJECTOR] final dam after hooks and callbacks	79.689903117265
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	34.226374020582
[PROJECTOR] res	20	0.8	 on dam	34.226374020582
[PROJECTOR] after resists dam	27.381099216466
[PROJECTOR] after flat damage armor	27.381099216466
[PROJECTOR] final dam after static checks	27.381099216466
[PROJECTOR] final dam after hooks and callbacks	27.381099216466
[LOG]	#F53CBE#Cave bear is being stalked by #UID:3539:0##fbd578#player#LAST#!
[Actor:move]	3539	player	move from	44	25	to	44	25
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Cave bear for #WHITE#79 physical#LAST#, #LIGHT_RED#27 fire#LAST# (#RED##{bold}#107#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	18.879071136999	2	14	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	18.879071136999	2	14	1	vs. armor/def	12.335093952971	4
checkHit	14	vs	4	=> chance to hit	75
[LOG]	#UID:7343:0#Cave bear misses #fbd578#player#LAST#.
[Actor:move]	7343	cave bear	move from	43	25	to	43	25
[LOG]	
[LOG]	You may not auto-explore with enemies in sight (cave bear to the west)!
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	cave bear	dam/apr/atk/mult ::	60.879867505575	4	45.800464903781	1.0587831047581	vs. armor/def	9	6
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	45.800464903781	1.0587831047581	vs. armor/def	9	6
checkHit	45.800464903781	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	81	4	vs. armor/hardiness	9	0.3
[ATTACK] mace accuracy bonus	45.800464903781	6	=	1.0796009298076
[ATTACK] after armor	85.847907766303
[PHYS CRIT %]	0.5
[ATTACK] after crit	85.847907766303
[ATTACK] after mult	90.894314321794
[PROJECTOR] starting dam	PHYSICAL	90.894314321794
[PROJECTOR] after difficulty dam	90.894314321794
[PROJECTOR] res	0	1	 on dam	90.894314321794
[PROJECTOR] after resists dam	90.894314321794
[PROJECTOR] after flat damage armor	90.894314321794
[PROJECTOR] final dam after static checks	90.894314321794
[PROJECTOR] final dam after hooks and callbacks	90.894314321794
[LOG]	#F53CBE#Cave bear is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[Actor:move]	3539	player	move from	44	25	to	44	25
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Cave bear for #WHITE#90 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Cave bear!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	44	25	to	43	24
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[Actor:move]	3539	player	move from	43	24	to	44	23
[Actor:move]	3539	player	move from	44	23	to	45	22
[Actor:move]	3539	player	move from	45	22	to	46	22
[Actor:move]	3539	player	move from	46	22	to	47	22
[Actor:move]	3539	player	move from	47	22	to	48	21
[Actor:move]	3539	player	move from	48	21	to	49	21
[Actor:move]	3539	player	move from	49	21	to	50	20
[Actor:move]	3539	player	move from	50	20	to	51	21
[Actor:move]	3539	player	move from	51	21	to	52	22
[Actor:move]	3539	player	move from	52	22	to	53	23
[Actor:move]	3539	player	move from	53	23	to	53	24
[Actor:move]	3539	player	move from	53	24	to	53	23
[Actor:move]	3539	player	move from	53	23	to	52	22
[Actor:move]	3539	player	move from	52	22	to	51	23
[Actor:move]	3539	player	move from	51	23	to	50	22
[Actor:move]	3539	player	move from	50	22	to	49	23
[Actor:move]	3539	player	move from	49	23	to	48	23
[Actor:move]	3539	player	move from	48	23	to	47	23
[Actor:move]	3539	player	move from	47	23	to	46	24
[Actor:move]	3539	player	move from	46	24	to	45	24
[Actor:move]	3539	player	move from	45	24	to	44	25
[Actor:move]	3539	player	move from	44	25	to	43	26
[Actor:move]	3539	player	move from	43	26	to	42	27
[Actor:move]	3539	player	move from	42	27	to	41	28
[Actor:move]	3539	player	move from	41	28	to	40	29
[Actor:move]	3539	player	move from	40	29	to	39	29
[Actor:move]	3539	player	move from	39	29	to	38	28
[Actor:move]	3539	player	move from	38	28	to	37	28
[Actor:move]	3539	player	move from	37	28	to	36	27
[Actor:move]	3539	player	move from	36	27	to	36	26
[Actor:move]	3539	player	move from	36	26	to	36	25
[Actor:move]	3539	player	move from	36	25	to	36	24
[Actor:move]	3539	player	move from	36	24	to	36	23
[Actor:move]	3539	player	move from	36	23	to	35	23
[Actor:move]	3539	player	move from	35	23	to	34	22
[Actor:move]	3539	player	move from	34	22	to	33	22
[Actor:move]	3539	player	move from	33	22	to	32	22
[Actor:move]	3539	player	move from	32	22	to	31	22
[Actor:move]	3539	player	move from	31	22	to	30	22
[Actor:move]	3539	player	move from	30	22	to	29	22
[Actor:move]	3539	player	move from	29	22	to	29	21
[Identify]	iron shield	true
[LOG]	Player picks up (q.): #FFFFFF##UID:8681:0#iron shield (0 def, 2 armour, 100% power, 23.5 block)#LAST#.
[Actor:move]	3539	player	move from	29	21	to	28	22
[Actor:move]	3539	player	move from	28	22	to	28	23
[Actor:move]	3539	player	move from	28	23	to	27	23
[Actor:move]	3539	player	move from	27	23	to	26	24
[Actor:move]	3539	player	move from	26	24	to	25	24
[Actor:move]	3539	player	move from	25	24	to	24	24
[Actor:move]	3539	player	move from	24	24	to	23	24
[Actor:move]	3539	player	move from	23	24	to	22	24
[Actor:move]	3539	player	move from	22	24	to	21	24
[Identify]	cleansing rough leather belt	true
[LOG]	Player picks up (l.): #00FF80##UID:8706:0#cleansing rough leather belt#LAST#.
[target_simple AI]	7663	stone troll	selecting NEW TARGET	21	24	3539	player
[Actor:move]	7663	stone troll	move from	18	32	to	18	31
[LOG]	Ran for 10 turns (stop reason: hostile spotted to the south (stone troll)).
[LOG]	
[Actor:move]	3539	player	move from	21	24	to	20	25
[Actor:move]	7663	stone troll	move from	18	31	to	18	30
[Actor:move]	3539	player	move from	20	25	to	19	26
[Actor:move]	7663	stone troll	move from	18	30	to	18	29
[Actor:move]	3539	player	move from	19	26	to	18	27
[Actor:move]	7663	stone troll	move from	18	29	to	18	28
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	60.879867505575	4	40.209120129539	1	vs. armor/def	7	3
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	40.209120129539	1	vs. armor/def	7	3
checkHit	40.209120129539	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	68	4	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	40.209120129539	3	=	1.0744182402591
[ATTACK] after armor	73.060440337617
[PHYS CRIT %]	0.5
[ATTACK] after crit	73.060440337617
[ATTACK] after mult	73.060440337617
[PROJECTOR] starting dam	PHYSICAL	73.060440337617
[PROJECTOR] after difficulty dam	73.060440337617
[PROJECTOR] res	0	1	 on dam	73.060440337617
[PROJECTOR] after resists dam	73.060440337617
[PROJECTOR] after flat damage armor	73.060440337617
[PROJECTOR] final dam after static checks	73.060440337617
[PROJECTOR] final dam after hooks and callbacks	73.060440337617
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	34.226374020582
[PROJECTOR] res	-50	1.5	 on dam	34.226374020582
[PROJECTOR] after resists dam	51.339561030873
[PROJECTOR] after flat damage armor	51.339561030873
[PROJECTOR] final dam after static checks	51.339561030873
[PROJECTOR] final dam after hooks and callbacks	51.339561030873
[Actor:move]	3539	player	move from	18	27	to	18	27
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Stone troll for #WHITE#73 physical#LAST#, #LIGHT_RED#51 fire#LAST# (#RED##{bold}#124#LAST##{normal}# total damage).
[improved_talented AI] chooses for	7663	stone troll	T_STUN
[LOG]	Stone troll uses #{bold}##RED#Stun.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	flaming iron mace
[ATTACK] to 	player	dam/apr/atk/mult ::	21.819670094079	2	9	0.72360679774998	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	21.819670094079	2	9	0.72360679774998	vs. armor/def	12.335093952971	4
checkHit	9	vs	4	=> chance to hit	63
[LOG]	#UID:7663:0#Stone troll misses #fbd578#player#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	60.879867505575	4	40.209120129539	1	vs. armor/def	7	3
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	40.209120129539	1	vs. armor/def	7	3
checkHit	40.209120129539	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	63	4	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	40.209120129539	3	=	1.0744182402591
[ATTACK] after armor	67.688349136322
[PHYS CRIT %]	0.5
[ATTACK] after crit	67.688349136322
[ATTACK] after mult	67.688349136322
[PROJECTOR] starting dam	PHYSICAL	67.688349136322
[PROJECTOR] after difficulty dam	67.688349136322
[PROJECTOR] res	0	1	 on dam	67.688349136322
[PROJECTOR] after resists dam	67.688349136322
[PROJECTOR] after flat damage armor	67.688349136322
[PROJECTOR] final dam after static checks	67.688349136322
[PROJECTOR] final dam after hooks and callbacks	67.688349136322
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	34.226374020582
[PROJECTOR] res	-50	1.5	 on dam	34.226374020582
[PROJECTOR] after resists dam	51.339561030873
[PROJECTOR] after flat damage armor	51.339561030873
[PROJECTOR] final dam after static checks	51.339561030873
[PROJECTOR] final dam after hooks and callbacks	51.339561030873
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[Actor:move]	3539	player	move from	18	27	to	18	27
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Stone troll for #WHITE#67 physical#LAST#, #LIGHT_RED#51 fire#LAST# (#RED##{bold}#119#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Stone troll!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	18	27	to	18	28
[LOG]	You pickup 0.95 gold pieces.
[Identify]	flaming iron mace	true
[LOG]	Player picks up (g.): #00FF80##UID:7664:0#flaming iron mace (105% power, 2 apr)#LAST#.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	18	28	to	17	29
[Actor:move]	3539	player	move from	17	29	to	17	30
[LOG]	You pickup 0.60 gold pieces.
[Actor:move]	3539	player	move from	17	30	to	16	31
[Actor:move]	3539	player	move from	16	31	to	16	32
[Actor:move]	3539	player	move from	16	32	to	15	33
[Actor:move]	3539	player	move from	15	33	to	14	34
[Actor:move]	3539	player	move from	14	34	to	13	34
[Actor:move]	3539	player	move from	13	34	to	14	33
[Actor:move]	3539	player	move from	14	33	to	14	32
[Actor:move]	3539	player	move from	14	32	to	15	31
[Actor:move]	3539	player	move from	15	31	to	15	30
[Actor:move]	3539	player	move from	15	30	to	15	29
[Actor:move]	3539	player	move from	15	29	to	14	28
[Actor:move]	3539	player	move from	14	28	to	14	27
[Actor:move]	3539	player	move from	14	27	to	13	26
[Actor:move]	3539	player	move from	13	26	to	12	25
[Actor:move]	3539	player	move from	12	25	to	12	24
[Actor:move]	3539	player	move from	12	24	to	13	23
[Actor:move]	3539	player	move from	13	23	to	13	22
[Actor:move]	3539	player	move from	13	22	to	14	21
[Actor:move]	3539	player	move from	14	21	to	13	22
[Actor:move]	3539	player	move from	13	22	to	13	23
[Actor:move]	3539	player	move from	13	23	to	12	24
[Actor:move]	3539	player	move from	12	24	to	11	23
[Actor:move]	3539	player	move from	11	23	to	10	24
[Actor:move]	3539	player	move from	10	24	to	9	25
[Actor:move]	3539	player	move from	9	25	to	9	26
[Actor:move]	3539	player	move from	9	26	to	9	27
[Actor:move]	3539	player	move from	9	27	to	8	28
[Actor:move]	3539	player	move from	8	28	to	8	29
[Actor:move]	3539	player	move from	8	29	to	7	30
[Actor:move]	3539	player	move from	7	30	to	6	30
[Actor:move]	3539	player	move from	6	30	to	5	31
[Actor:move]	3539	player	move from	5	31	to	4	31
[Actor:move]	3539	player	move from	4	31	to	3	31
[Actor:move]	3539	player	move from	3	31	to	2	31
[Actor:move]	3539	player	move from	2	31	to	2	32
[Actor:move]	3539	player	move from	2	32	to	3	31
[Actor:move]	3539	player	move from	3	31	to	4	31
[Actor:move]	3539	player	move from	4	31	to	5	31
[Actor:move]	3539	player	move from	5	31	to	6	32
[Actor:move]	3539	player	move from	6	32	to	5	33
[Actor:move]	3539	player	move from	5	33	to	5	34
[Actor:move]	3539	player	move from	5	34	to	4	35
[Actor:move]	3539	player	move from	4	35	to	3	34
[Actor:move]	3539	player	move from	3	34	to	2	34
[Actor:move]	3539	player	move from	2	34	to	1	35
[Actor:move]	3539	player	move from	1	35	to	2	34
[Actor:move]	3539	player	move from	2	34	to	3	34
[Actor:move]	3539	player	move from	3	34	to	4	33
[Actor:move]	3539	player	move from	4	33	to	5	33
[Actor:move]	3539	player	move from	5	33	to	6	33
[Actor:move]	3539	player	move from	6	33	to	7	34
[target_simple AI]	7175	forest troll	selecting NEW TARGET	7	34	3539	player
[Actor:move]	7175	forest troll	move from	9	35	to	8	35
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the southeast (forest troll)).
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	forest troll	dam/apr/atk/mult ::	60.879867505575	4	40.50479251666	1	vs. armor/def	4	3
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	40.50479251666	1	vs. armor/def	4	3
checkHit	40.50479251666	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	76	4	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	40.50479251666	3	=	1.0750095850333
[ATTACK] after armor	81.700728462532
[PHYS CRIT %]	0.5
[ATTACK] after crit	81.700728462532
[ATTACK] after mult	81.700728462532
[PROJECTOR] starting dam	PHYSICAL	81.700728462532
[PROJECTOR] after difficulty dam	81.700728462532
[PROJECTOR] res	6.2421907815715	0.93757809218429	 on dam	81.700728462532
[PROJECTOR] after resists dam	76.600813121967
[PROJECTOR] after flat damage armor	76.600813121967
[PROJECTOR] final dam after static checks	76.600813121967
[PROJECTOR] final dam after hooks and callbacks	76.600813121967
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	34.226374020582
[PROJECTOR] res	-50	1.5	 on dam	34.226374020582
[PROJECTOR] after resists dam	51.339561030873
[PROJECTOR] after flat damage armor	51.339561030873
[PROJECTOR] final dam after static checks	51.339561030873
[PROJECTOR] final dam after hooks and callbacks	51.339561030873
[Actor:move]	3539	player	move from	7	34	to	7	34
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Forest troll for #WHITE#76 physical#LAST#, #LIGHT_RED#51 fire#LAST# (#RED##{bold}#128#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	22.356208258688	6	11	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	22.356208258688	6	11	1	vs. armor/def	12.335093952971	4
checkHit	11	vs	4	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	24	6	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	17.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	17.664906047029
[ATTACK] after mult	17.664906047029
[PROJECTOR] starting dam	PHYSICAL	17.664906047029
[PROJECTOR] after difficulty dam	17.664906047029
[PROJECTOR] res	2	0.98	 on dam	17.664906047029
[PROJECTOR] after resists dam	17.311607926089
[PROJECTOR] after flat damage armor	17.311607926089
[PROJECTOR] final dam after static checks	17.311607926089
[PROJECTOR] final dam after hooks and callbacks	17.311607926089
[Actor:move]	7175	forest troll	move from	8	35	to	8	35
[LOG]	#UID:7175:0#Forest troll hits #fbd578#player#LAST# for #WHITE#17 physical#LAST# damage.
checkHit	26	vs	7	=> chance to hit	95
[LOG]	#F53CBE#Forest troll moves reluctantly!
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	forest troll	dam/apr/atk/mult ::	60.879867505575	4	40.50479251666	1	vs. armor/def	4	3
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	40.50479251666	1	vs. armor/def	4	3
checkHit	40.50479251666	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	61	4	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	40.50479251666	3	=	1.0750095850333
[ATTACK] after armor	65.575584687033
[PHYS CRIT %]	0.5
[ATTACK] after crit	65.575584687033
[ATTACK] after mult	65.575584687033
[PROJECTOR] starting dam	PHYSICAL	65.575584687033
[PROJECTOR] after difficulty dam	65.575584687033
[PROJECTOR] res	6.2421907815715	0.93757809218429	 on dam	65.575584687033
[PROJECTOR] after resists dam	61.482231584737
[PROJECTOR] after flat damage armor	61.482231584737
[PROJECTOR] final dam after static checks	61.482231584737
[PROJECTOR] final dam after hooks and callbacks	61.482231584737
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	34.226374020582
[PROJECTOR] res	-50	1.5	 on dam	34.226374020582
[PROJECTOR] after resists dam	51.339561030873
[PROJECTOR] after flat damage armor	51.339561030873
[PROJECTOR] final dam after static checks	51.339561030873
[PROJECTOR] final dam after hooks and callbacks	51.339561030873
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[Actor:move]	3539	player	move from	7	34	to	7	34
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Forest troll for #WHITE#61 physical#LAST#, #LIGHT_RED#51 fire#LAST# (#RED##{bold}#113#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Forest troll!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	7	34	to	8	35
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[Actor:move]	3539	player	move from	8	35	to	9	36
[Actor:move]	3539	player	move from	9	36	to	8	36
[Actor:move]	3539	player	move from	8	36	to	7	37
[Actor:move]	3539	player	move from	7	37	to	6	37
[Actor:move]	3539	player	move from	6	37	to	7	37
[Actor:move]	3539	player	move from	7	37	to	8	36
[Actor:move]	3539	player	move from	8	36	to	9	37
[Actor:move]	3539	player	move from	9	37	to	8	36
[Actor:move]	3539	player	move from	8	36	to	7	37
[Actor:move]	3539	player	move from	7	37	to	6	38
[Actor:move]	3539	player	move from	6	38	to	7	37
[Actor:move]	3539	player	move from	7	37	to	8	36
[Actor:move]	3539	player	move from	8	36	to	9	37
[Actor:move]	3539	player	move from	9	37	to	10	38
[Actor:move]	3539	player	move from	10	38	to	11	39
[Actor:move]	3539	player	move from	11	39	to	12	39
[Actor:move]	3539	player	move from	12	39	to	13	39
[Actor:move]	3539	player	move from	13	39	to	14	39
[Actor:move]	3539	player	move from	14	39	to	15	39
[Actor:move]	3539	player	move from	15	39	to	16	39
[Actor:move]	3539	player	move from	16	39	to	17	38
[Actor:move]	3539	player	move from	17	38	to	18	37
[Actor:move]	3539	player	move from	18	37	to	18	36
[Actor:move]	3539	player	move from	18	36	to	19	36
[Actor:move]	3539	player	move from	19	36	to	20	35
[Actor:move]	3539	player	move from	20	35	to	21	35
[Actor:move]	3539	player	move from	21	35	to	22	35
[Actor:move]	3539	player	move from	22	35	to	23	36
[Actor:move]	3539	player	move from	23	36	to	22	37
[Actor:move]	3539	player	move from	22	37	to	23	38
[Actor:move]	3539	player	move from	23	38	to	24	38
[Actor:move]	3539	player	move from	24	38	to	25	37
[Actor:move]	3539	player	move from	25	37	to	26	36
[Actor:move]	3539	player	move from	26	36	to	27	35
[Actor:move]	3539	player	move from	27	35	to	28	35
[target_simple AI]	7641	Aerumina the cave troll	selecting NEW TARGET	28	35	3539	player
[use_tactical AI] === Action Selected:	7641	Aerumina the cave troll	disable	 talent:T_DECAYING_GROUNDS
[LOG]	Aerumina the cave troll casts #{bold}##PURPLE#Decaying Grounds.#{normal}##LAST#
[SPELL CRIT %]	1.9
[SOUND] loading from	/data/sound/talents/decayed_ground.ogg	:=:	sound "/data/sound/talents/decayed_ground.ogg" : <static>
Map z-callback error: Z 6: /engine/Map.lua:1224: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (Aerumina the cave troll)).
[LOG]	
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
[Actor:move]	3539	player	move from	28	35	to	29	36
[PROJECTOR] starting dam	BLIGHT	7.7876298620057
[PROJECTOR] after difficulty dam	7.8655061606258
[PROJECTOR] after DamageType increase dam	3.2248575258566
[PROJECTOR] res	10	0.9	 on dam	3.2248575258566
[PROJECTOR] after resists dam	2.9023717732709
[PROJECTOR] after flat damage armor	2.9023717732709
[PROJECTOR] final dam after static checks	2.9023717732709
[PROJECTOR] final dam after hooks and callbacks	2.9023717732709
[LOG]	Player is caught in decaying ground.
[LOG]	Aerumina the cave troll's decaying ground area effect hits #fbd578#player#LAST# for #DARK_GREEN#2 blight#LAST# damage.
[use_tactical AI] === Action Selected:	7641	Aerumina the cave troll	disable	 talent:T_BELLOWING_ROAR
[LOG]	#YELLOW##{bold}#Aerumina the cave troll roars!#{normal}##LAST#
[MIND CRIT %]	1.9
[PROJECTOR] starting dam	PHYSICAL	76.83209795071
[PROJECTOR] after difficulty dam	76.063776971203
[PROJECTOR] after DamageType increase dam	31.186148558193
[PROJECTOR] res	2	0.98	 on dam	31.186148558193
[PROJECTOR] after resists dam	30.562425587029
[PROJECTOR] after flat damage armor	30.562425587029
[PROJECTOR] final dam after static checks	30.562425587029
[PROJECTOR] final dam after hooks and callbacks	30.562425587029
checkHit	23	vs	44	=> chance to hit	0
[LOG]	Player wanders around!
[LOG]	#UID:7641:0#Aerumina the cave troll hits #fbd578#player#LAST# for #WHITE#30 physical#LAST# damage.
checkHit	26	vs	16	=> chance to hit	75
[LOG]	
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Loading tile	talents/decaying_grounds.png
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
[Actor:move]	3539	player	move from	29	36	to	30	37
[PROJECTOR] starting dam	BLIGHT	7.7876298620057
[PROJECTOR] after difficulty dam	7.7097535633857
[PROJECTOR] after DamageType increase dam	3.1609989609881
[PROJECTOR] res	10	0.9	 on dam	3.1609989609881
[PROJECTOR] after resists dam	2.8448990648893
[PROJECTOR] after flat damage armor	2.8448990648893
[PROJECTOR] final dam after static checks	2.8448990648893
[PROJECTOR] final dam after hooks and callbacks	2.8448990648893
[LOG]	Aerumina the cave troll's decaying ground area effect hits #fbd578#player#LAST# for #DARK_GREEN#2 blight#LAST# damage.
[use_tactical AI] === Action Selected:	7641	Aerumina the cave troll	disable	 talent:T_KNOCKBACK
[LOG]	Aerumina the cave troll uses #{bold}##RED#Knockback.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	thought-forged iron battleaxe of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	64.777473773153	1	35	1.72360679775	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	64.777473773153	1	35	1.72360679775	vs. armor/def	12.335093952971	4
checkHit	35	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	94	1	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	82.664906047029
[PHYS CRIT %] axe accuracy bonus	35	4	=	7.75
[PHYS CRIT %]	10.289148386813
[ATTACK] after crit	82.664906047029
[ATTACK] after mult	142.48179399802
[PROJECTOR] starting dam	PHYSICAL	142.48179399802
[PROJECTOR] after difficulty dam	142.48179399802
[PROJECTOR] after DamageType increase dam	58.417535539189
[PROJECTOR] res	2	0.98	 on dam	58.417535539189
[PROJECTOR] after resists dam	57.249184828406
[PROJECTOR] after flat damage armor	57.249184828406
[PROJECTOR] final dam after static checks	57.249184828406
[PROJECTOR] final dam after hooks and callbacks	57.249184828406
checkHit	22	vs	23	=> chance to hit	48
[PROJECTOR] starting dam	MIND	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] after DamageType increase dam	4.1
[PROJECTOR] res	0	1	 on dam	4.1
[PROJECTOR] after resists dam	4.1
[PROJECTOR] after flat damage armor	4.1
[PROJECTOR] final dam after static checks	4.1
[PROJECTOR] final dam after hooks and callbacks	4.1
checkHit	44	vs	16	=> chance to hit	95
[KNOCKBACK] from	31	31	over	4
[KNOCKBACK] try	29	36	3
[KNOCKBACK] try	28	35	2	::
[KNOCKBACK] try	27	34	1	::	true
[KNOCKBACK] failsafe knocked to	28	35	::
[Actor:move]	3539	player	(forced) move from	30	37	to	28	35
[LOG]	#UID:7641:0#Aerumina the cave troll hits #fbd578#player#LAST# for #WHITE#57 physical#LAST#, #ORANGE#4 mind#LAST# (#RED##{bold}#61#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1217:0#Talent Harass Prey is ready to use.
[LOG]	
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
[Actor:move]	3539	player	move from	28	35	to	29	36
[PROJECTOR] starting dam	BLIGHT	7.7876298620057
[PROJECTOR] after difficulty dam	7.7876298620057
[PROJECTOR] after DamageType increase dam	3.1929282434223
[PROJECTOR] res	10	0.9	 on dam	3.1929282434223
[PROJECTOR] after resists dam	2.8736354190801
[PROJECTOR] after flat damage armor	2.8736354190801
[PROJECTOR] final dam after static checks	2.8736354190801
[PROJECTOR] final dam after hooks and callbacks	2.8736354190801
[LOG]	Aerumina the cave troll's decaying ground area effect hits #fbd578#player#LAST# for #DARK_GREEN#2 blight#LAST# damage.
[SOUND] loading from	/data/sound/creatures/trolls/troll_growl_2.ogg	:=:	sound "/data/sound/creatures/trolls/troll_growl_2.ogg" : <static>
[use_tactical AI] === Action Selected:	7641	Aerumina the cave troll	closein	 talent:T_TENTACLED_WINGS
[LOG]	Aerumina the cave troll casts #{bold}##PURPLE#Tentacled Wings.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	thought-forged iron battleaxe of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	64.777473773153	1	35	1.1059411708156	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	64.777473773153	1	35	1.1059411708156	vs. armor/def	12.335093952971	4
checkHit	35	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	77	1	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	65.664906047029
[PHYS CRIT %] axe accuracy bonus	35	4	=	7.75
[PHYS CRIT %]	10.289148386813
[ATTACK] after crit	65.664906047029
[ATTACK] after mult	72.621523075146
[PROJECTOR] starting dam	BLIGHT	72.621523075146
[PROJECTOR] after difficulty dam	72.621523075146
[PROJECTOR] after DamageType increase dam	29.77482446081
[PROJECTOR] res	10	0.9	 on dam	29.77482446081
[PROJECTOR] after resists dam	26.797342014729
[PROJECTOR] after flat damage armor	26.797342014729
[PROJECTOR] final dam after static checks	26.797342014729
[PROJECTOR] final dam after hooks and callbacks	26.797342014729
checkHit	22	vs	23	=> chance to hit	48
[PROJECTOR] starting dam	MIND	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] after DamageType increase dam	4.1
[PROJECTOR] res	0	1	 on dam	4.1
[PROJECTOR] after resists dam	4.1
[PROJECTOR] after flat damage armor	4.1
[PROJECTOR] final dam after static checks	4.1
[PROJECTOR] final dam after hooks and callbacks	4.1
[PULL] from	29	29	towards	31	38	over	3
[PULL] try	30	37	2
[PULL] try	31	38	1	::	true
[PULL] failsafe pulled to	30	37	::
[Actor:move]	3539	player	(forced) move from	29	36	to	30	37
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[deploy_factor=14]
New GL Shader program 50
*p 50: Uniform: 0: 1406 ellipsoidalFactor
*p 50: Uniform: 1: 1406 tick_start
*p 50: Uniform: 2: 8B5E tex
*p 50: Uniform: 3: 1406 tick
*p 50: Uniform: 4: 1406 time_factor
*p 50: Uniform: 5: 1406 deploy_factor
*p 50: Uniform: 6: 1406 flap
[SHADER] setting reset param	tick_start	821374
[LOG]	#UID:7641:0#Aerumina the cave troll hits #fbd578#player#LAST# for #DARK_GREEN#26 blight#LAST#, #ORANGE#4 mind#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
[LOG]	
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
[LOG]	Player uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Player starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 51
*p 51: Uniform: 0: 1406 circleDescendSpeed
*p 51: Uniform: 1: 1406 circleRotationSpeed
*p 51: Uniform: 2: 8B52 beamColor2
*p 51: Uniform: 3: 1406 tick_start
*p 51: Uniform: 4: 8B5E tex
*p 51: Uniform: 5: 1406 tick
*p 51: Uniform: 6: 1406 time_factor
*p 51: Uniform: 7: 8B52 circleColor
*p 51: Uniform: 8: 1406 beamsCount
*p 51: Uniform: 9: 8B52 beamColor1
*p 51: Uniform: 10: 1406 noup
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 52
*p 52: Uniform: 0: 1406 circleDescendSpeed
*p 52: Uniform: 1: 1406 circleRotationSpeed
*p 52: Uniform: 2: 8B52 beamColor2
*p 52: Uniform: 3: 1406 tick_start
*p 52: Uniform: 4: 8B5E tex
*p 52: Uniform: 5: 1406 tick
*p 52: Uniform: 6: 1406 time_factor
*p 52: Uniform: 7: 8B52 circleColor
*p 52: Uniform: 8: 1406 beamsCount
*p 52: Uniform: 9: 8B52 beamColor1
*p 52: Uniform: 10: 1406 noup
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
[PROJECTOR] starting dam	BLIGHT	7.7876298620057
[PROJECTOR] after difficulty dam	7.8655061606258
[PROJECTOR] after DamageType increase dam	3.2248575258566
[PROJECTOR] res	10	0.9	 on dam	3.2248575258566
[PROJECTOR] after resists dam	2.9023717732709
[PROJECTOR] after flat damage armor	2.9023717732709
[PROJECTOR] final dam after static checks	2.9023717732709
[PROJECTOR] final dam after hooks and callbacks	2.9023717732709
[LOG]	Aerumina the cave troll's decaying ground area effect hits #fbd578#player#LAST# for #DARK_GREEN#2 blight#LAST# damage.
[target_simple AI]	7641	Aerumina the cave troll	selecting NEW TARGET	30	37	3539	player
[use_tactical AI] === Action Selected:	7641	Aerumina the cave troll	attackarea	 talent:T_ICE_CLAW
[LOG]	Aerumina the cave troll uses #{bold}##YELLOW#Ice Claw.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	thought-forged iron battleaxe of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	64.777473773153	1	35	1.6299056519797	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	64.777473773153	1	35	1.6299056519797	vs. armor/def	12.335093952971	4
checkHit	35	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	87	1	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	75.664906047029
[PHYS CRIT %] axe accuracy bonus	35	4	=	7.75
[PHYS CRIT %]	10.289148386813
[ATTACK] after crit	75.664906047029
[ATTACK] after mult	123.32665802256
[PROJECTOR] starting dam	COLD	123.32665802256
[PROJECTOR] after difficulty dam	120.86012486211
[PROJECTOR] after DamageType increase dam	49.552651193466
[PROJECTOR] res	0	1	 on dam	49.552651193466
[PROJECTOR] after resists dam	49.552651193466
[PROJECTOR] after flat damage armor	49.552651193466
[PROJECTOR] final dam after static checks	49.552651193466
[PROJECTOR] final dam after hooks and callbacks	49.552651193466
[LOG]	Player is recovering from the damage!
checkHit	22	vs	23	=> chance to hit	48
[PROJECTOR] starting dam	MIND	5
[PROJECTOR] after difficulty dam	4.85
[PROJECTOR] after DamageType increase dam	1.9885
[PROJECTOR] res	0	1	 on dam	1.9885
[PROJECTOR] after resists dam	1.9885
[PROJECTOR] after flat damage armor	1.9885
[PROJECTOR] final dam after static checks	1.9885
[PROJECTOR] final dam after hooks and callbacks	1.9885
checkHit	23	vs	36	=> chance to hit	18
[LOG]	#ORANGE#Player shrugs off the effect 'Exposed'!
[LOG]	#UID:7641:0#Aerumina the cave troll hits #fbd578#player#LAST# for #1133F3#49 cold#LAST#, #ORANGE#1 mind#LAST# (#RED##{bold}#52#LAST##{normal}# total damage).
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
[LOG]	Player seems more focused.
[LOG]	
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
[LOG]	Player uses #{bold}##ORCHID#Wrath of the Wilds.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 6: /engine/Map.lua:1239: attempt to index a nil value
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Aerumina the cave troll	dam/apr/atk/mult ::	60.879867505575	4	40.800464903781	1	vs. armor/def	9	3
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	40.800464903781	1	vs. armor/def	9	3
checkHit	40.800464903781	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	79	4	vs. armor/hardiness	9	0.72903125182002
[ATTACK] mace accuracy bonus	40.800464903781	3	=	1.0756009298076
[ATTACK] after armor	83.372705906688
[PHYS CRIT %]	0
[ATTACK] after crit	83.372705906688
[ATTACK] after mult	83.372705906688
[PROJECTOR] starting dam	PHYSICAL	83.372705906688
[PROJECTOR] after difficulty dam	83.372705906688
[PROJECTOR] res	0	1	 on dam	83.372705906688
[PROJECTOR] after resists dam	83.372705906688
[PROJECTOR] after flat damage armor	83.372705906688
[PROJECTOR] final dam after static checks	83.372705906688
[PROJECTOR] final dam after hooks and callbacks	83.372705906688
checkHit	25	vs	41	=> chance to hit	10
[LOG]	#ORANGE#Aerumina the cave troll shrugs off the effect 'Stunned'!
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	34.226374020582
[PROJECTOR] res	-48	1.48	 on dam	34.226374020582
[PROJECTOR] after resists dam	50.655033550462
[PROJECTOR] after flat damage armor	50.655033550462
[PROJECTOR] final dam after static checks	50.655033550462
[PROJECTOR] final dam after hooks and callbacks	50.655033550462
[Actor:move]	3539	player	move from	30	37	to	30	37
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Aerumina the cave troll for #WHITE#83 physical#LAST#, #LIGHT_RED#50 fire#LAST# (#RED##{bold}#134#LAST##{normal}# total damage).
[PROJECTOR] starting dam	BLIGHT	7.7876298620057
[PROJECTOR] after difficulty dam	7.8655061606258
[PROJECTOR] numbed dam	6.6856802365319
[PROJECTOR] after DamageType increase dam	2.7411288969781
[PROJECTOR] res	10	0.9	 on dam	2.7411288969781
[PROJECTOR] after resists dam	2.4670160072803
[PROJECTOR] after flat damage armor	2.4670160072803
[PROJECTOR] final dam after static checks	2.4670160072803
[PROJECTOR] final dam after hooks and callbacks	2.4670160072803
[LOG]	Aerumina the cave troll's decaying ground area effect hits #fbd578#player#LAST# for #DARK_GREEN#2 blight#LAST# damage.
[use_tactical AI] === Action Selected:	7641	Aerumina the cave troll	disable	 talent:T_STUN
[LOG]	Aerumina the cave troll uses #{bold}##RED#Stun.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	thought-forged iron battleaxe of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	64.777473773153	1	35	0.72360679774998	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	64.777473773153	1	35	0.72360679774998	vs. armor/def	12.335093952971	4
checkHit	35	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	73	1	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	61.664906047029
[PHYS CRIT %] axe accuracy bonus	35	4	=	7.75
[PHYS CRIT %]	10.289148386813
[ATTACK] after crit	92.497359070544
[ATTACK] after mult	66.931717797366
[LOG]	#{bold}##UID:7641:0#Aerumina the cave troll performs a melee critical strike against #fbd578#player#LAST#!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	66.931717797366
[PROJECTOR] crit power reduce dam	65.615394014018
[PROJECTOR] after difficulty dam	66.927701894298
[PROJECTOR] numbed dam	56.888546610154
[PROJECTOR] after DamageType increase dam	23.324304110163
[PROJECTOR] res	2	0.98	 on dam	23.324304110163
[PROJECTOR] after resists dam	22.85781802796
[PROJECTOR] after flat damage armor	22.85781802796
[PROJECTOR] final dam after static checks	22.85781802796
[PROJECTOR] final dam after hooks and callbacks	22.85781802796
checkHit	22	vs	23	=> chance to hit	48
[PROJECTOR] starting dam	MIND	10
[PROJECTOR] after difficulty dam	9.8
[PROJECTOR] numbed dam	8.33
[PROJECTOR] after DamageType increase dam	3.4153
[PROJECTOR] res	0	1	 on dam	3.4153
[PROJECTOR] after resists dam	3.4153
[PROJECTOR] after flat damage armor	3.4153
[PROJECTOR] final dam after static checks	3.4153
[PROJECTOR] final dam after hooks and callbacks	3.4153
[LOG]	Player resists the stunning blow!
[LOG]	#UID:7641:0#Aerumina the cave troll hits #fbd578#player#LAST# for #{bold}##WHITE#22 physical#{normal}##LAST#, #ORANGE#3 mind#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Aerumina the cave troll	dam/apr/atk/mult ::	60.879867505575	4	40.800464903781	1	vs. armor/def	9	3
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	40.800464903781	1	vs. armor/def	9	3
checkHit	40.800464903781	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	90	4	vs. armor/hardiness	9	0.72903125182002
[ATTACK] mace accuracy bonus	40.800464903781	3	=	1.0756009298076
[ATTACK] after armor	95.204316134571
[PHYS CRIT %]	0
[ATTACK] after crit	95.204316134571
[ATTACK] after mult	95.204316134571
[PROJECTOR] starting dam	PHYSICAL	95.204316134571
[PROJECTOR] after difficulty dam	95.204316134571
[PROJECTOR] res	0	1	 on dam	95.204316134571
[PROJECTOR] after resists dam	95.204316134571
[PROJECTOR] after flat damage armor	95.204316134571
[PROJECTOR] final dam after static checks	95.204316134571
[PROJECTOR] final dam after hooks and callbacks	95.204316134571
checkHit	25	vs	41	=> chance to hit	10
[LOG]	Aerumina the cave troll is stunned!
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	34.226374020582
[PROJECTOR] res	-48	1.48	 on dam	34.226374020582
[PROJECTOR] after resists dam	50.655033550462
[PROJECTOR] after flat damage armor	50.655033550462
[PROJECTOR] final dam after static checks	50.655033550462
[PROJECTOR] final dam after hooks and callbacks	50.655033550462
[LOG]	#F53CBE#Aerumina the cave troll is being stalked by #UID:3539:0##fbd578#player#LAST#!
[Actor:move]	3539	player	move from	30	37	to	30	37
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Aerumina the cave troll for #WHITE#95 physical#LAST#, #LIGHT_RED#50 fire#LAST# (#RED##{bold}#146#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	7641	Aerumina the cave troll	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	thought-forged iron battleaxe of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	64.777473773153	1	35	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	64.777473773153	1	35	1	vs. armor/def	12.335093952971	4
checkHit	35	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	79	1	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	67.664906047029
[PHYS CRIT %] axe accuracy bonus	35	4	=	7.75
[PHYS CRIT %]	10.289148386813
[ATTACK] after crit	67.664906047029
[ATTACK] after mult	67.664906047029
[PROJECTOR] starting dam	PHYSICAL	67.664906047029
[PROJECTOR] after difficulty dam	66.988256986559
[PROJECTOR] stunned dam	33.49412849328
[PROJECTOR] numbed dam	28.470009219288
[PROJECTOR] after DamageType increase dam	11.672703779908
[PROJECTOR] res	2	0.98	 on dam	11.672703779908
[PROJECTOR] after resists dam	11.43924970431
[PROJECTOR] after flat damage armor	11.43924970431
[PROJECTOR] final dam after static checks	11.43924970431
[PROJECTOR] final dam after hooks and callbacks	11.43924970431
checkHit	22	vs	23	=> chance to hit	48
[PROJECTOR] starting dam	MIND	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] stunned dam	5
[PROJECTOR] numbed dam	4.25
[PROJECTOR] after DamageType increase dam	1.7425
[PROJECTOR] res	0	1	 on dam	1.7425
[PROJECTOR] after resists dam	1.7425
[PROJECTOR] after flat damage armor	1.7425
[PROJECTOR] final dam after static checks	1.7425
[PROJECTOR] final dam after hooks and callbacks	1.7425
[LOG]	#UID:7641:0#Aerumina the cave troll hits #fbd578#player#LAST# for #WHITE#11 physical#LAST#, #ORANGE#1 mind#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Aerumina the cave troll	dam/apr/atk/mult ::	60.879867505575	4	45.800464903781	1.0587831047581	vs. armor/def	9	3
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	45.800464903781	1.0587831047581	vs. armor/def	9	3
checkHit	45.800464903781	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	70	4	vs. armor/hardiness	9	0.72903125182002
[ATTACK] mace accuracy bonus	45.800464903781	3	=	1.0856009298076
[ATTACK] after armor	74.39229753842
[PHYS CRIT %]	0
[ATTACK] after crit	74.39229753842
[ATTACK] after mult	78.765307757817
[PROJECTOR] starting dam	PHYSICAL	78.765307757817
[PROJECTOR] after difficulty dam	78.765307757817
[PROJECTOR] res	0	1	 on dam	78.765307757817
[PROJECTOR] after resists dam	78.765307757817
[PROJECTOR] after flat damage armor	78.765307757817
[PROJECTOR] final dam after static checks	78.765307757817
[PROJECTOR] final dam after hooks and callbacks	78.765307757817
checkHit	25	vs	41	=> chance to hit	10
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	34.226374020582
[PROJECTOR] res	-48	1.48	 on dam	34.226374020582
[PROJECTOR] after resists dam	50.655033550462
[PROJECTOR] after flat damage armor	50.655033550462
[PROJECTOR] final dam after static checks	50.655033550462
[PROJECTOR] final dam after hooks and callbacks	50.655033550462
[Actor:move]	3539	player	move from	30	37	to	30	37
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Aerumina the cave troll for #WHITE#78 physical#LAST#, #LIGHT_RED#50 fire#LAST# (#RED##{bold}#129#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	7641	Aerumina the cave troll	defend	 talent:T_WING_BUFFET
[LOG]	Aerumina the cave troll uses #{bold}##YELLOW#Wing Buffet.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	thought-forged iron battleaxe of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	64.777473773153	1	35	1.4059411708156	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	64.777473773153	1	35	1.4059411708156	vs. armor/def	12.335093952971	4
checkHit	35	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	93	1	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	81.664906047029
[PHYS CRIT %] axe accuracy bonus	35	4	=	7.75
[PHYS CRIT %]	10.289148386813
[ATTACK] after crit	81.664906047029
[ATTACK] after mult	114.8160536223
[PROJECTOR] starting dam	PHYSICAL	114.8160536223
[PROJECTOR] after difficulty dam	111.37157201363
[PROJECTOR] stunned dam	55.685786006817
[PROJECTOR] numbed dam	47.332918105795
[PROJECTOR] after DamageType increase dam	19.406496423376
[PROJECTOR] res	2	0.98	 on dam	19.406496423376
[PROJECTOR] after resists dam	19.018366494908
[PROJECTOR] after flat damage armor	19.018366494908
[PROJECTOR] final dam after static checks	19.018366494908
[PROJECTOR] final dam after hooks and callbacks	19.018366494908
checkHit	44	vs	16	=> chance to hit	95
[KNOCKBACK] from	31	31	over	3
[KNOCKBACK] try	29	36	2
[KNOCKBACK] try	28	35	1	::
[KNOCKBACK] try	27	34	0	::	true
[KNOCKBACK] failsafe knocked to	28	35	::
[Actor:move]	3539	player	(forced) move from	30	37	to	28	35
[LOG]	Player is knocked back!
checkHit	22	vs	23	=> chance to hit	48
[PROJECTOR] starting dam	MIND	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] stunned dam	5
[PROJECTOR] numbed dam	4.25
[PROJECTOR] after DamageType increase dam	1.7425
[PROJECTOR] res	0	1	 on dam	1.7425
[PROJECTOR] after resists dam	1.7425
[PROJECTOR] after flat damage armor	1.7425
[PROJECTOR] final dam after static checks	1.7425
[PROJECTOR] final dam after hooks and callbacks	1.7425
Cloned shader 50
[SHADER] setting reset param	tick_start	829501
[LOG]	#UID:7641:0#Aerumina the cave troll hits #fbd578#player#LAST# for #WHITE#19 physical#LAST#, #ORANGE#1 mind#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	
[LOG]	Player uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	3539	player	(forced) move from	28	35	to	31	39
[LOG]	Player is out of phase.
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Aerumina the cave troll	dam/apr/atk/mult ::	60.879867505575	4	47.800464903781	0.92158513728675	vs. armor/def	9	3
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	47.800464903781	0.92158513728675	vs. armor/def	9	3
checkHit	47.800464903781	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	66	4	vs. armor/hardiness	9	0.72903125182002
[ATTACK] mace accuracy bonus	47.800464903781	3	=	1.0896009298076
[ATTACK] after armor	70.31389381919
[PHYS CRIT %]	0
[ATTACK] after crit	70.31389381919
[ATTACK] after mult	64.800239488524
[PROJECTOR] starting dam	PHYSICAL	64.800239488524
[PROJECTOR] after difficulty dam	64.800239488524
[PROJECTOR] numbed dam	55.080203565245
[PROJECTOR] res	0	1	 on dam	55.080203565245
[PROJECTOR] after resists dam	55.080203565245
[PROJECTOR] after flat damage armor	55.080203565245
[PROJECTOR] final dam after static checks	55.080203565245
[PROJECTOR] final dam after hooks and callbacks	55.080203565245
[LOG]	#F53CBE#Aerumina the cave troll is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Aerumina the cave troll for #WHITE#55 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Aerumina the cave troll!#{normal}#
[LOG]	Player is free from the decaying ground.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
Loading tile from tileset	/data/gfx/talents/phase_door.png
[Actor:move]	3539	player	move from	31	39	to	31	38
[Identify]	Earadig	true
[LOG]	Player picks up (r.): #SALMON##UID:7506:0#Earadig (7 def, 4 armour)#LAST#.
[LOG]	You pickup 0.70 gold pieces.
Deleting shader 50 (is clone 1)
[LOG]	Player stops regenerating health quickly.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[USERCHAT] channel serial data	banchuu	tome	639
[Actor:move]	3539	player	move from	31	38	to	32	37
[Actor:move]	3539	player	move from	32	37	to	33	36
[Actor:move]	3539	player	move from	33	36	to	34	35
[LOG]	Player has finished recovering.
[Actor:move]	3539	player	move from	34	35	to	35	34
[LOG]	Player is no longer out of phase.
[Actor:move]	3539	player	move from	35	34	to	36	33
[Actor:move]	3539	player	move from	36	33	to	37	33
[Actor:move]	3539	player	move from	37	33	to	38	32
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[Actor:move]	3539	player	move from	38	32	to	37	31
[Actor:move]	3539	player	move from	37	31	to	36	31
[Actor:move]	3539	player	move from	36	31	to	37	31
[Actor:move]	3539	player	move from	37	31	to	38	30
[Actor:move]	3539	player	move from	38	30	to	37	29
[Actor:move]	3539	player	move from	37	29	to	37	28
[Actor:move]	3539	player	move from	37	28	to	36	27
[LOG]	#00ff00##UID:1222:0#Talent Blindside is ready to use.
[LOG]	#00ff00##UID:665:0#Talent Vitality is ready to use.
[Actor:move]	3539	player	move from	36	27	to	35	27
[Actor:move]	3539	player	move from	35	27	to	34	27
[Actor:move]	3539	player	move from	34	27	to	35	27
[Actor:move]	3539	player	move from	35	27	to	36	26
[Actor:move]	3539	player	move from	36	26	to	37	25
[Actor:move]	3539	player	move from	37	25	to	38	24
[Actor:move]	3539	player	move from	38	24	to	39	23
[Actor:move]	3539	player	move from	39	23	to	40	22
[Actor:move]	3539	player	move from	40	22	to	41	21
[Actor:move]	3539	player	move from	41	21	to	42	20
[Actor:move]	3539	player	move from	42	20	to	42	19
[Actor:move]	3539	player	move from	42	19	to	42	18
[Actor:move]	3539	player	move from	42	18	to	42	17
[Actor:move]	3539	player	move from	42	17	to	42	16
[Actor:move]	3539	player	move from	42	16	to	41	16
[Actor:move]	3539	player	move from	41	16	to	40	15
[Actor:move]	3539	player	move from	40	15	to	39	16
[Actor:move]	3539	player	move from	39	16	to	38	16
[Actor:move]	3539	player	move from	38	16	to	38	17
[Actor:move]	3539	player	move from	38	17	to	37	17
[Actor:move]	3539	player	move from	37	17	to	36	17
[Actor:move]	3539	player	move from	36	17	to	35	17
[Actor:move]	3539	player	move from	35	17	to	34	18
[Actor:move]	3539	player	move from	34	18	to	34	19
[Actor:move]	3539	player	move from	34	19	to	33	19
[Actor:move]	3539	player	move from	33	19	to	32	20
[Actor:move]	3539	player	move from	32	20	to	31	19
[Actor:move]	3539	player	move from	31	19	to	30	18
[Actor:move]	3539	player	move from	30	18	to	31	19
[Actor:move]	3539	player	move from	31	19	to	32	20
[Actor:move]	3539	player	move from	32	20	to	32	21
[Actor:move]	3539	player	move from	32	21	to	31	22
[Actor:move]	3539	player	move from	31	22	to	30	22
[Actor:move]	3539	player	move from	30	22	to	29	21
[Actor:move]	3539	player	move from	29	21	to	28	20
[Actor:move]	3539	player	move from	28	20	to	28	19
[Actor:move]	3539	player	move from	28	19	to	27	18
[Actor:move]	3539	player	move from	27	18	to	26	17
[Actor:move]	3539	player	move from	26	17	to	27	16
[Actor:move]	3539	player	move from	27	16	to	27	15
[Actor:move]	3539	player	move from	27	15	to	27	14
[Actor:move]	3539	player	move from	27	14	to	27	13
[Actor:move]	3539	player	move from	27	13	to	27	12
[Actor:move]	3539	player	move from	27	12	to	27	11
[LOG]	#00ff00##UID:2469:0#Talent Wrath of the Wilds is ready to use.
[Actor:move]	3539	player	move from	27	11	to	28	10
[Actor:move]	3539	player	move from	28	10	to	28	9
[Identify]	blurring rough leather belt	true
[LOG]	Player picks up (m.): #00FF80##UID:7658:0#blurring rough leather belt#LAST#.
[Actor:move]	3539	player	move from	28	9	to	27	10
[Actor:move]	3539	player	move from	27	10	to	26	9
[Actor:move]	3539	player	move from	26	9	to	25	9
[Actor:move]	3539	player	move from	25	9	to	24	9
[Actor:move]	3539	player	move from	24	9	to	24	8
[Actor:move]	3539	player	move from	24	8	to	23	8
[Actor:move]	3539	player	move from	23	8	to	22	8
[Actor:move]	3539	player	move from	22	8	to	21	8
[Actor:move]	3539	player	move from	21	8	to	20	8
[Actor:move]	3539	player	move from	20	8	to	20	7
[Actor:move]	3539	player	move from	20	7	to	19	7
[Actor:move]	3539	player	move from	19	7	to	18	6
[Identify]	iron greatmaul	true
[LOG]	Player picks up (f.): #FFFFFF##UID:8710:0#iron greatmaul (118% power, 1 apr)#LAST#.
[Actor:move]	3539	player	move from	18	6	to	17	7
[Actor:move]	3539	player	move from	17	7	to	16	6
[Actor:move]	3539	player	move from	16	6	to	15	6
[Actor:move]	3539	player	move from	15	6	to	14	6
[Actor:move]	3539	player	move from	14	6	to	13	7
[Actor:move]	3539	player	move from	13	7	to	12	7
[Identify]	Mayuba	true
[LOG]	Player picks up (n.): #SALMON##UID:7868:0#Mayuba#LAST#.
[Actor:move]	3539	player	move from	12	7	to	11	7
[Actor:move]	3539	player	move from	11	7	to	12	6
[Actor:move]	3539	player	move from	12	6	to	13	5
[Actor:move]	3539	player	move from	13	5	to	14	5
[Actor:move]	3539	player	move from	14	5	to	15	5
[Actor:move]	3539	player	move from	15	5	to	16	4
[Actor:move]	3539	player	move from	16	4	to	17	3
[Actor:move]	3539	player	move from	17	3	to	16	2
[Actor:move]	3539	player	move from	16	2	to	17	3
[Actor:move]	3539	player	move from	17	3	to	18	4
[Actor:move]	3539	player	move from	18	4	to	19	4
[Actor:move]	3539	player	move from	19	4	to	20	4
[Actor:move]	3539	player	move from	20	4	to	21	4
[Actor:move]	3539	player	move from	21	4	to	22	4
[Actor:move]	3539	player	move from	22	4	to	23	4
[Actor:move]	3539	player	move from	23	4	to	24	3
[Actor:move]	3539	player	move from	24	3	to	25	2
[Actor:move]	3539	player	move from	25	2	to	25	1
[Actor:move]	3539	player	move from	25	1	to	26	0
[Actor:move]	3539	player	move from	26	0	to	27	1
[Actor:move]	3539	player	move from	27	1	to	28	2
[Actor:move]	3539	player	move from	28	2	to	27	1
[Actor:move]	3539	player	move from	27	1	to	26	0
[Actor:move]	3539	player	move from	26	0	to	25	1
[Actor:move]	3539	player	move from	25	1	to	24	1
[Actor:move]	3539	player	move from	24	1	to	23	0
[Actor:move]	3539	player	move from	23	0	to	24	1
[Actor:move]	3539	player	move from	24	1	to	25	0
[Actor:move]	3539	player	move from	25	0	to	26	0
[Actor:move]	3539	player	move from	26	0	to	27	1
[Actor:move]	3539	player	move from	27	1	to	28	1
[Actor:move]	3539	player	move from	28	1	to	29	1
[Actor:move]	3539	player	move from	29	1	to	30	1
[Actor:move]	3539	player	move from	30	1	to	31	1
[Actor:move]	3539	player	move from	31	1	to	32	1
[Actor:move]	3539	player	move from	32	1	to	33	0
[Actor:move]	3539	player	move from	33	0	to	34	0
[Actor:move]	3539	player	move from	34	0	to	35	1
[LOG]	Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	3539	player	move from	35	1	to	36	2
[Actor:move]	3539	player	move from	36	2	to	37	3
[Actor:move]	3539	player	move from	37	3	to	38	3
[Actor:move]	3539	player	move from	38	3	to	39	3
[Actor:move]	3539	player	move from	39	3	to	40	2
[Actor:move]	3539	player	move from	40	2	to	41	2
[Actor:move]	3539	player	move from	41	2	to	42	1
[Actor:move]	3539	player	move from	42	1	to	41	2
[Actor:move]	3539	player	move from	41	2	to	40	2
[Actor:move]	3539	player	move from	40	2	to	39	3
[Actor:move]	3539	player	move from	39	3	to	38	3
[Actor:move]	3539	player	move from	38	3	to	37	3
[Actor:move]	3539	player	move from	37	3	to	36	4
[Actor:move]	3539	player	move from	36	4	to	35	4
[Actor:move]	3539	player	move from	35	4	to	34	5
[Actor:move]	3539	player	move from	34	5	to	33	6
[Actor:move]	3539	player	move from	33	6	to	32	7
[Actor:move]	3539	player	move from	32	7	to	31	8
[Actor:move]	3539	player	move from	31	8	to	30	9
[Actor:move]	3539	player	move from	30	9	to	29	9
[Actor:move]	3539	player	move from	29	9	to	28	10
[Actor:move]	3539	player	move from	28	10	to	27	11
[Actor:move]	3539	player	move from	27	11	to	26	12
[Actor:move]	3539	player	move from	26	12	to	25	13
[Actor:move]	3539	player	move from	25	13	to	24	14
[Actor:move]	3539	player	move from	24	14	to	23	15
[Actor:move]	3539	player	move from	23	15	to	22	16
[Actor:move]	3539	player	move from	22	16	to	21	17
[Actor:move]	3539	player	move from	21	17	to	20	18
[Actor:move]	3539	player	move from	20	18	to	19	19
[Actor:move]	3539	player	move from	19	19	to	18	20
[Actor:move]	3539	player	move from	18	20	to	17	21
[Actor:move]	3539	player	move from	17	21	to	18	22
[Actor:move]	3539	player	move from	18	22	to	17	21
[Actor:move]	3539	player	move from	17	21	to	17	20
[Actor:move]	3539	player	move from	17	20	to	17	19
[Actor:move]	3539	player	move from	17	19	to	17	18
[Actor:move]	3539	player	move from	17	18	to	17	17
[Actor:move]	3539	player	move from	17	17	to	18	16
[Actor:move]	3539	player	move from	18	16	to	18	15
[Actor:move]	3539	player	move from	18	15	to	18	14
[Actor:move]	3539	player	move from	18	14	to	17	13
[Actor:move]	3539	player	move from	17	13	to	16	13
[Actor:move]	3539	player	move from	16	13	to	15	14
[Actor:move]	3539	player	move from	15	14	to	15	15
[Actor:move]	3539	player	move from	15	15	to	14	16
[Actor:move]	3539	player	move from	14	16	to	15	17
[Actor:move]	3539	player	move from	15	17	to	14	16
[Actor:move]	3539	player	move from	14	16	to	13	16
[Actor:move]	3539	player	move from	13	16	to	12	16
[Actor:move]	3539	player	move from	12	16	to	11	16
[Actor:move]	3539	player	move from	11	16	to	10	16
[Actor:move]	3539	player	move from	10	16	to	9	16
[Actor:move]	3539	player	move from	9	16	to	8	15
[Actor:move]	3539	player	move from	8	15	to	7	15
[Actor:move]	3539	player	move from	7	15	to	6	15
[Actor:move]	3539	player	move from	6	15	to	5	16
[Actor:move]	3539	player	move from	5	16	to	4	17
[Actor:move]	3539	player	move from	4	17	to	3	16
[target_simple AI]	6841	giant blue ant	selecting NEW TARGET	3	16	3539	player
[Actor:move]	6841	giant blue ant	move from	0	8	to	0	9
[target_simple AI]	8633	Ce'Nosemina the copperhead snake	selecting NEW TARGET	3	16	3539	player
[use_tactical AI] === Action Selected:	8633	Ce'Nosemina the copperhead snake	closein	 AI:move_astar_advanced
[Actor:move]	8633	Ce'Nosemina the copperhead snake	move from	1	9	to	1	10
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (Emelylrata the green worm mass)).
[LOG]	
[Actor:move]	3539	player	move from	3	16	to	4	17
[Actor:move]	6841	giant blue ant	move from	0	9	to	0	10
[NPC:seen_by] Passing target	player	from	8633	Ce'Nosemina the copperhead snake	to	7662	hornet swarm
[use_tactical AI] === Action Selected:	8633	Ce'Nosemina the copperhead snake	closein	 AI:move_astar_advanced
[Actor:move]	8633	Ce'Nosemina the copperhead snake	move from	1	10	to	1	11
[NPC:seen_by] Passing target	player	from	8633	Ce'Nosemina the copperhead snake	to	7669	black bear
[use_tactical AI] === Action Selected:	8633	Ce'Nosemina the copperhead snake	closein	 AI:move_astar_advanced
[Actor:move]	7669	black bear	(forced) move from	1	12	to	0	13
[moveDirection]	8633	Ce'Nosemina the copperhead snake	moved (shove)	7669	black bear	to	0	13
[LOG]	Something shoves Black bear aside.
[Actor:move]	8633	Ce'Nosemina the copperhead snake	move from	1	11	to	1	12
[Actor:move]	7669	black bear	move from	0	13	to	1	14
[Actor:move]	6841	giant blue ant	move from	0	10	to	0	11
[use_tactical AI] === Action Selected:	8633	Ce'Nosemina the copperhead snake	closein	 AI:move_astar_advanced
[Actor:move]	8633	Ce'Nosemina the copperhead snake	move from	1	12	to	2	13
[LOG]	
[Actor:move]	7669	black bear	move from	1	14	to	2	15
[Actor:move]	6841	giant blue ant	move from	0	11	to	1	12
[use_tactical AI] === Action Selected:	8633	Ce'Nosemina the copperhead snake	closein	 AI:move_astar_advanced
[Actor:move]	8633	Ce'Nosemina the copperhead snake	move from	2	13	to	2	14
[Actor:move]	6841	giant blue ant	move from	1	12	to	1	13
[Actor:move]	7662	hornet swarm	move from	5	9	to	4	9
[Actor:move]	7669	black bear	move from	2	15	to	3	16
[NPC:seen_by] Passing target	player	from	8633	Ce'Nosemina the copperhead snake	to	8158	Emelylrata the green worm mass
[use_tactical AI] === Action Selected:	8633	Ce'Nosemina the copperhead snake	closein	 AI:move_astar_advanced
[Actor:move]	8633	Ce'Nosemina the copperhead snake	move from	2	14	to	2	15
checkHit	26	vs	7	=> chance to hit	95
[LOG]	#F53CBE#Black bear is weakened by the gloom.
[Actor:move]	7662	hornet swarm	move from	4	9	to	5	9
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	black bear	dam/apr/atk/mult ::	60.879867505575	4	41.096137290902	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	41.096137290902	1	vs. armor/def	8	5
checkHit	41.096137290902	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	82	4	vs. armor/hardiness	8	0.3
[ATTACK] mace accuracy bonus	41.096137290902	5	=	1.0721922745818
[ATTACK] after armor	87.467835161159
[PHYS CRIT %]	0.5
[ATTACK] after crit	87.467835161159
[ATTACK] after mult	87.467835161159
[PROJECTOR] starting dam	PHYSICAL	87.467835161159
[PROJECTOR] after difficulty dam	87.467835161159
[PROJECTOR] res	0	1	 on dam	87.467835161159
[PROJECTOR] after resists dam	87.467835161159
[PROJECTOR] after flat damage armor	87.467835161159
[PROJECTOR] final dam after static checks	87.467835161159
[PROJECTOR] final dam after hooks and callbacks	87.467835161159
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	34.226374020582
[PROJECTOR] res	20	0.8	 on dam	34.226374020582
[PROJECTOR] after resists dam	27.381099216466
[PROJECTOR] after flat damage armor	27.381099216466
[PROJECTOR] final dam after static checks	27.381099216466
[PROJECTOR] final dam after hooks and callbacks	27.381099216466
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[Actor:move]	3539	player	move from	4	17	to	4	17
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Black bear for #WHITE#87 physical#LAST#, #LIGHT_RED#27 fire#LAST# (#RED##{bold}#115#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	8633	Ce'Nosemina the copperhead snake	closein	 AI:move_astar_advanced
[Actor:move]	7669	black bear	(forced) move from	3	16	to	2	15
[Actor:move]	8633	Ce'Nosemina the copperhead snake	(forced) move from	2	15	to	3	16
[Actor:move]	8633	Ce'Nosemina the copperhead snake	move from	2	15	to	3	16
[Actor:move]	6841	giant blue ant	move from	1	13	to	2	14
[target_simple AI]	7669	black bear	selecting NEW TARGET	4	17	3539	player
[ActorObjectUse]	Emelylrata the green worm mass	Cleaning up: 	Camokath the Sunward	8024
[use_tactical AI] === Action Selected:	8158	Emelylrata the green worm mass	closein	 AI:move_astar_advanced
[Actor:move]	8158	Emelylrata the green worm mass	move from	2	12	to	3	13
[use_tactical AI] === Action Selected:	8633	Ce'Nosemina the copperhead snake	attack	 talent:T_ACTIVATE_OBJECT_1
[LOG]	Ce'Nosemina the copperhead snake activates his #B4B4B4##UID:8652:0#linen wizard hat#LAST#!
[MIND CRIT %]	7.8
[LOG]	Player has heard the hateful whisper!
checkHit	14	vs	23	=> chance to hit	28
[PROJECTOR] starting dam	MIND	43.96585885294
[PROJECTOR] after difficulty dam	43.96585885294
[PROJECTOR] after DamageType increase dam	18.026002129706
[PROJECTOR] res	0	1	 on dam	18.026002129706
[PROJECTOR] after resists dam	18.026002129706
[PROJECTOR] after flat damage armor	18.026002129706
[PROJECTOR] final dam after static checks	18.026002129706
[PROJECTOR] final dam after hooks and callbacks	18.026002129706
[LOG]	
[LOG]	#UID:8633:0#Ce'Nosemina the copperhead snake hits #fbd578#player#LAST# for #ORANGE#18 mind#LAST# damage.
Loading tile from tileset	/data/gfx/talents/hateful_whisper.png
Server latency	163
[LOG]	Player uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	21	vs	26	=> chance to hit	38
[LOG]	#ORANGE#Ce'Nosemina the copperhead snake shrugs off #fbd578#player#LAST#'s 'Dominated'!
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Ce'Nosemina the copperhead snake	dam/apr/atk/mult ::	60.879867505575	4	41.096137290902	1	vs. armor/def	4	16
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	41.096137290902	1	vs. armor/def	4	16
checkHit	41.096137290902	vs	16	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	61	4	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	41.096137290902	16	=	1.0501922745818
[ATTACK] after armor	64.06172874949
[PHYS CRIT %]	0.5
[ATTACK] after crit	64.06172874949
[ATTACK] after mult	64.06172874949
[PROJECTOR] starting dam	PHYSICAL	64.06172874949
[PROJECTOR] after difficulty dam	64.06172874949
[PROJECTOR] res	0	1	 on dam	64.06172874949
[PROJECTOR] after resists dam	64.06172874949
[PROJECTOR] after flat damage armor	64.06172874949
[PROJECTOR] final dam after static checks	64.06172874949
[PROJECTOR] final dam after hooks and callbacks	64.06172874949
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	34.226374020582
[PROJECTOR] res	15	0.85	 on dam	34.226374020582
[PROJECTOR] after resists dam	29.092417917495
[PROJECTOR] after flat damage armor	29.092417917495
[PROJECTOR] final dam after static checks	29.092417917495
[PROJECTOR] final dam after hooks and callbacks	29.092417917495
[LOG]	#F53CBE#Ce'Nosemina the copperhead snake is being stalked by #UID:3539:0##fbd578#player#LAST#!
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Ce'Nosemina the copperhead snake for #WHITE#64 physical#LAST#, #LIGHT_RED#29 fire#LAST# (#RED##{bold}#93#LAST##{normal}# total damage).
[Actor:move]	6841	giant blue ant	move from	2	14	to	1	14
[use_tactical AI] === Action Selected:	8158	Emelylrata the green worm mass	closein	 AI:move_astar_advanced
[Actor:move]	8158	Emelylrata the green worm mass	move from	3	13	to	4	14
[use_tactical AI] === Action Selected:	8633	Ce'Nosemina the copperhead snake	disable	 talent:T_SKULLCRACKER
[LOG]	Ce'Nosemina the copperhead snake uses #{bold}##ORCHID#Skullcracker.#{normal}##LAST#
[ATTACK] to 	player	dam/apr/atk/mult ::	50.586579139538	10	29	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	50.586579139538	10	29	1	vs. armor/def	12.335093952971	4
checkHit	29	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	55	10	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	52.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	52.664906047029
[ATTACK] after mult	52.664906047029
[PROJECTOR] starting dam	PHYSICAL	52.664906047029
[PROJECTOR] after difficulty dam	52.664906047029
[PROJECTOR] after DamageType increase dam	21.592611479282
[PROJECTOR] res	2	0.98	 on dam	21.592611479282
[PROJECTOR] after resists dam	21.160759249696
[PROJECTOR] after flat damage armor	21.160759249696
[PROJECTOR] final dam after static checks	21.160759249696
[PROJECTOR] final dam after hooks and callbacks	21.160759249696
checkHit	23	vs	29	=> chance to hit	35
[LOG]	Player wanders around!
[LOG]	#UID:8633:0#Ce'Nosemina the copperhead snake hits #fbd578#player#LAST# for #WHITE#21 physical#LAST# damage.
[LOG]	
[Actor:move]	3539	player	move from	4	17	to	4	17
[LOG]	Player is confused and fails to use Attack.
[useTalent] TALENT FAILED:	T_ATTACK	for	player	3539	true
[Actor:move]	3539	player	move from	4	17	to	4	17
[Actor:move]	6841	giant blue ant	move from	1	14	to	2	13
[use_tactical AI] === Action Selected:	8633	Ce'Nosemina the copperhead snake	disable	 talent:T_DUAL_STRIKE
[LOG]	Ce'Nosemina the copperhead snake uses #{bold}##RED#Dual Strike.#{normal}##LAST#
[ATTACK] to 	player	dam/apr/atk/mult ::	21.751117087401	5	29	0.55396078054371	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	21.751117087401	5	29	0.55396078054371	vs. armor/def	12.335093952971	4
checkHit	29	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	26	5	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	18.664906047029
[PHYS CRIT %] axe accuracy bonus	29	4	=	6.25
[PHYS CRIT %]	9.1891483868128
[ATTACK] after crit	18.664906047029
[ATTACK] after mult	10.339625922587
[PROJECTOR] starting dam	PHYSICAL	10.339625922587
[PROJECTOR] after difficulty dam	10.339625922587
[PROJECTOR] after DamageType increase dam	4.2392466282608
[PROJECTOR] res	2	0.98	 on dam	4.2392466282608
[PROJECTOR] after resists dam	4.1544616956956
[PROJECTOR] after flat damage armor	4.1544616956956
[PROJECTOR] final dam after static checks	4.1544616956956
[PROJECTOR] final dam after hooks and callbacks	4.1544616956956
[LOG]	Player resists the stunning strike!
[ATTACK] to 	player	dam/apr/atk/mult ::	22.391540880463	5	29	1.1079215610874	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	22.391540880463	5	29	1.1079215610874	vs. armor/def	12.335093952971	4
checkHit	29	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	28	5	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	20.664906047029
[PHYS CRIT %] axe accuracy bonus	29	4	=	6.25
[PHYS CRIT %]	9.1891483868128
[ATTACK] after crit	20.664906047029
[ATTACK] after mult	22.89509496735
[ATTACK] after inc by type	24.268800665391
[PROJECTOR] starting dam	PHYSICAL	24.268800665391
[PROJECTOR] after difficulty dam	24.268800665391
[PROJECTOR] after DamageType increase dam	9.9502082728102
[PROJECTOR] res	2	0.98	 on dam	9.9502082728102
[PROJECTOR] after resists dam	9.751204107354
[PROJECTOR] after flat damage armor	9.751204107354
[PROJECTOR] final dam after static checks	9.751204107354
[PROJECTOR] final dam after hooks and callbacks	9.751204107354
[PROJECTOR] starting dam	DARKNESS	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] after DamageType increase dam	2.05
[PROJECTOR] res	0	1	 on dam	2.05
[PROJECTOR] after resists dam	2.05
[PROJECTOR] after flat damage armor	2.05
[PROJECTOR] final dam after static checks	2.05
[PROJECTOR] final dam after hooks and callbacks	2.05
checkHit	26	vs	7	=> chance to hit	95
[LOG]	#UID:8633:0#Ce'Nosemina the copperhead snake hits #fbd578#player#LAST# for #WHITE#4 physical#LAST#, #WHITE#9 physical#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	8158	Emelylrata the green worm mass	closein	 AI:move_astar_advanced
[Actor:move]	8158	Emelylrata the green worm mass	move from	4	14	to	5	13
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Ce'Nosemina the copperhead snake	dam/apr/atk/mult ::	60.879867505575	4	46.096137290902	1.0587831047581	vs. armor/def	4	16
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	46.096137290902	1.0587831047581	vs. armor/def	4	16
checkHit	46.096137290902	vs	16	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	89	4	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	46.096137290902	16	=	1.0601922745818
[ATTACK] after armor	94.357112437781
[PHYS CRIT %]	0.5
[ATTACK] after crit	94.357112437781
[ATTACK] after mult	99.903716462883
[PROJECTOR] starting dam	PHYSICAL	99.903716462883
[PROJECTOR] after difficulty dam	99.903716462883
[PROJECTOR] res	0	1	 on dam	99.903716462883
[PROJECTOR] after resists dam	99.903716462883
[PROJECTOR] after flat damage armor	99.903716462883
[PROJECTOR] final dam after static checks	99.903716462883
[PROJECTOR] final dam after hooks and callbacks	99.903716462883
[LOG]	Ce'Nosemina the copperhead snake is recovering from the damage!
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	34.226374020582
[PROJECTOR] res	15	0.85	 on dam	34.226374020582
[PROJECTOR] after resists dam	29.092417917495
[PROJECTOR] after flat damage armor	29.092417917495
[PROJECTOR] final dam after static checks	29.092417917495
[PROJECTOR] final dam after hooks and callbacks	29.092417917495
[LOG]	#F53CBE#Ce'Nosemina the copperhead snake is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[SOUND] loading from	/data/sound/creatures/snakes/snake_die_2.ogg	:=:	sound "/data/sound/creatures/snakes/snake_die_2.ogg" : <static>
[Actor:move]	3539	player	move from	4	17	to	4	17
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Ce'Nosemina the copperhead snake for #WHITE#99 physical#LAST#, #LIGHT_RED#29 fire#LAST# (#RED##{bold}#129#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Ce'Nosemina the copperhead snake!#{normal}#
[Actor:move]	6841	giant blue ant	move from	2	13	to	2	14
[LOG]	#F53CBE#Black bear is no longer weakened.
checkHit	26	vs	7	=> chance to hit	95
[LOG]	#F53CBE#Black bear is lost in despair!
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[Actor:move]	7669	black bear	move from	2	15	to	3	16
[use_tactical AI] === Action Selected:	8158	Emelylrata the green worm mass	closein	 AI:move_astar_advanced
[Actor:move]	8158	Emelylrata the green worm mass	move from	5	13	to	6	14
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	black bear	dam/apr/atk/mult ::	60.879867505575	4	41.391809678023	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	41.391809678023	1	vs. armor/def	8	5
checkHit	41.391809678023	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	63	4	vs. armor/hardiness	8	0.3
[ATTACK] mace accuracy bonus	41.391809678023	5	=	1.072783619356
[ATTACK] after armor	67.281272858442
[PHYS CRIT %]	0.5
[ATTACK] after crit	67.281272858442
[ATTACK] after mult	67.281272858442
[PROJECTOR] starting dam	PHYSICAL	67.281272858442
[PROJECTOR] after difficulty dam	67.281272858442
[PROJECTOR] res	0	1	 on dam	67.281272858442
[PROJECTOR] after resists dam	67.281272858442
[PROJECTOR] after flat damage armor	67.281272858442
[PROJECTOR] final dam after static checks	67.281272858442
[PROJECTOR] final dam after hooks and callbacks	67.281272858442
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	34.226374020582
[PROJECTOR] res	20	0.8	 on dam	34.226374020582
[PROJECTOR] after resists dam	27.381099216466
[PROJECTOR] after flat damage armor	27.381099216466
[PROJECTOR] final dam after static checks	27.381099216466
[PROJECTOR] final dam after hooks and callbacks	27.381099216466
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_4.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_4.ogg" : <static>
[Actor:move]	3539	player	move from	4	17	to	4	17
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Black bear for #WHITE#67 physical#LAST#, #LIGHT_RED#27 fire#LAST# (#RED##{bold}#95#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Black bear!#{normal}#
[Actor:move]	6841	giant blue ant	move from	2	14	to	2	15
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[Actor:move]	7662	hornet swarm	move from	5	9	to	4	9
[use_tactical AI] === Action Selected:	8158	Emelylrata the green worm mass	closein	 AI:move_astar_advanced
[Actor:move]	8158	Emelylrata the green worm mass	move from	6	14	to	6	15
[LOG]	
[target_simple AI]	6841	giant blue ant	selecting NEW TARGET	4	17	3539	player
[Actor:move]	6841	giant blue ant	move from	2	15	to	3	16
[Actor:move]	7662	hornet swarm	move from	4	9	to	5	9
[LOG]	Player no longer hears the hateful whisper.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[Actor:move]	7662	hornet swarm	move from	5	9	to	4	9
[LOG]	
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8454
  [3] = 0
}
[5] = flawless iron waraxe
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8454
  [3] = 0
}
[5] = flawless iron waraxe
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Crafted by 
[19] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[20] = a master
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	giant blue ant	dam/apr/atk/mult ::	60.879867505575	4	35.774034322725	1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	35.774034322725	1	vs. armor/def	1	3
checkHit	35.774034322725	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	61	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	35.774034322725	3	=	1.0655480686455
[ATTACK] after armor	64.998432187373
[PHYS CRIT %]	0.5
[ATTACK] after crit	64.998432187373
[ATTACK] after mult	64.998432187373
[PROJECTOR] starting dam	PHYSICAL	64.998432187373
[PROJECTOR] after difficulty dam	64.998432187373
[PROJECTOR] res	0	1	 on dam	64.998432187373
[PROJECTOR] after resists dam	64.998432187373
[PROJECTOR] after flat damage armor	64.998432187373
[PROJECTOR] final dam after static checks	64.998432187373
[PROJECTOR] final dam after hooks and callbacks	64.998432187373
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	34.226374020582
[PROJECTOR] res	0	1	 on dam	34.226374020582
[PROJECTOR] after resists dam	34.226374020582
[PROJECTOR] after flat damage armor	34.226374020582
[PROJECTOR] final dam after static checks	34.226374020582
[PROJECTOR] final dam after hooks and callbacks	34.226374020582
[Actor:move]	3539	player	move from	4	17	to	4	17
[use_tactical AI] === Action Selected:	8158	Emelylrata the green worm mass	closein	 AI:move_astar_advanced
[Actor:move]	8158	Emelylrata the green worm mass	move from	6	15	to	5	16
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant blue ant for #WHITE#64 physical#LAST#, #LIGHT_RED#34 fire#LAST# (#RED##{bold}#99#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Giant blue ant!#{normal}#
[Actor:move]	7662	hornet swarm	move from	4	9	to	5	9
[LOG]	Player seems more focused.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8454
  [3] = 0
}
[5] = flawless iron waraxe
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8454
  [3] = 0
}
[5] = flawless iron waraxe
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Crafted by 
[19] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[20] = a master
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Emelylrata the green worm mass	dam/apr/atk/mult ::	60.879867505575	4	48.783619356046	1	vs. armor/def	8	10
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	48.783619356046	1	vs. armor/def	8	10
checkHit	48.783619356046	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	70	4	vs. armor/hardiness	8	0.3
[ATTACK] mace accuracy bonus	48.783619356046	10	=	1.0775672387121
[ATTACK] after armor	75.429706709846
[PHYS CRIT %]	0.5
[ATTACK] after crit	75.429706709846
[ATTACK] after mult	75.429706709846
[PROJECTOR] starting dam	PHYSICAL	75.429706709846
[PROJECTOR] after difficulty dam	75.429706709846
[PROJECTOR] res	0	1	 on dam	75.429706709846
[PROJECTOR] after resists dam	75.429706709846
[PROJECTOR] after flat damage armor	75.429706709846
[PROJECTOR] final dam after static checks	75.429706709846
[PROJECTOR] final dam after hooks and callbacks	75.429706709846
[LOG]	Emelylrata the green worm mass is recovering from the damage!
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	34.226374020582
[PROJECTOR] res	17	0.83	 on dam	34.226374020582
[PROJECTOR] after resists dam	28.407890437083
[PROJECTOR] after flat damage armor	28.407890437083
[PROJECTOR] final dam after static checks	28.407890437083
[PROJECTOR] final dam after hooks and callbacks	28.407890437083
[Actor:move]	3539	player	move from	4	17	to	4	17
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Emelylrata the green worm mass for #WHITE#75 physical#LAST#, #LIGHT_RED#28 fire#LAST# (#RED##{bold}#104#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	8158	Emelylrata the green worm mass	attack	 talent:T_FLURRY
[LOG]	Emelylrata the green worm mass uses #{bold}##RED#Flurry.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	truestriking iron dagger of projection
[ATTACK] to 	player	dam/apr/atk/mult ::	17.526624456266	11	31	0.70594117081557	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	17.526624456266	11	31	0.70594117081557	vs. armor/def	12.335093952971	4
checkHit	31	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	20	11	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	18.664906047029
[PHYS CRIT %] axe accuracy bonus	31	4	=	6.75
[PHYS CRIT %]	9.0891483868128
[ATTACK] after crit	18.664906047029
[ATTACK] after mult	13.176325628002
[PROJECTOR] starting dam	PHYSICAL	13.176325628002
[PROJECTOR] after difficulty dam	13.176325628002
[PROJECTOR] after DamageType increase dam	5.402293507481
[PROJECTOR] res	1.9	0.981	 on dam	5.402293507481
[PROJECTOR] after resists dam	5.2996499308389
[PROJECTOR] after flat damage armor	5.2996499308389
[PROJECTOR] final dam after static checks	5.2996499308389
[PROJECTOR] final dam after hooks and callbacks	5.2996499308389
[ATTACK] attacking with (offhand)	quick dwarven-steel dagger of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	23.00786246398	13	31	0.35297058540778	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	23.00786246398	13	31	0.35297058540778	vs. armor/def	12.335093952971	4
checkHit	31	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	28	13	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	28
[PHYS CRIT %] axe accuracy bonus	31	4	=	6.75
[PHYS CRIT %]	11.089148386813
[ATTACK] after crit	28
[ATTACK] after mult	9.8831763914179
[PROJECTOR] starting dam	PHYSICAL	9.8831763914179
[PROJECTOR] after difficulty dam	9.8831763914179
[PROJECTOR] after DamageType increase dam	4.0521023204814
[PROJECTOR] res	1.9	0.981	 on dam	4.0521023204814
[PROJECTOR] after resists dam	3.9751123763922
[PROJECTOR] after flat damage armor	3.9751123763922
[PROJECTOR] final dam after static checks	3.9751123763922
[PROJECTOR] final dam after hooks and callbacks	3.9751123763922
[LOG]	Player is poisoned!
[ATTACK] attacking with (mainhand)	truestriking iron dagger of projection
[ATTACK] to 	player	dam/apr/atk/mult ::	17.526624456266	11	31	0.70594117081557	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	17.526624456266	11	31	0.70594117081557	vs. armor/def	12.335093952971	4
checkHit	31	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	22	11	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	20.664906047029
[PHYS CRIT %] axe accuracy bonus	31	4	=	6.75
[PHYS CRIT %]	9.0891483868128
[ATTACK] after crit	20.664906047029
[ATTACK] after mult	14.588207969634
[PROJECTOR] starting dam	PHYSICAL	14.588207969634
[PROJECTOR] after difficulty dam	14.588207969634
[PROJECTOR] after DamageType increase dam	5.9811652675498
[PROJECTOR] res	1.9	0.981	 on dam	5.9811652675498
[PROJECTOR] after resists dam	5.8675231274663
[PROJECTOR] after flat damage armor	5.8675231274663
[PROJECTOR] final dam after static checks	5.8675231274663
[PROJECTOR] final dam after hooks and callbacks	5.8675231274663
[ATTACK] attacking with (offhand)	quick dwarven-steel dagger of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	23.00786246398	13	31	0.35297058540778	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	23.00786246398	13	31	0.35297058540778	vs. armor/def	12.335093952971	4
checkHit	31	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	27	13	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	27
[PHYS CRIT %] axe accuracy bonus	31	4	=	6.75
[PHYS CRIT %]	11.089148386813
[ATTACK] after crit	27
[ATTACK] after mult	9.5302058060102
[PROJECTOR] starting dam	PHYSICAL	9.5302058060102
[PROJECTOR] after difficulty dam	9.5302058060102
[PROJECTOR] after DamageType increase dam	3.9073843804642
[PROJECTOR] res	1.9	0.981	 on dam	3.9073843804642
[PROJECTOR] after resists dam	3.8331440772353
[PROJECTOR] after flat damage armor	3.8331440772353
[PROJECTOR] final dam after static checks	3.8331440772353
[PROJECTOR] final dam after hooks and callbacks	3.8331440772353
[ATTACK] attacking with (mainhand)	truestriking iron dagger of projection
[ATTACK] to 	player	dam/apr/atk/mult ::	17.526624456266	11	31	0.70594117081557	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	17.526624456266	11	31	0.70594117081557	vs. armor/def	12.335093952971	4
checkHit	31	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	19	11	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	17.664906047029
[PHYS CRIT %] axe accuracy bonus	31	4	=	6.75
[PHYS CRIT %]	9.0891483868128
[ATTACK] after crit	17.664906047029
[ATTACK] after mult	12.470384457187
[PROJECTOR] starting dam	PHYSICAL	12.470384457187
[PROJECTOR] after difficulty dam	12.470384457187
[PROJECTOR] after DamageType increase dam	5.1128576274466
[PROJECTOR] res	1.9	0.981	 on dam	5.1128576274466
[PROJECTOR] after resists dam	5.0157133325251
[PROJECTOR] after flat damage armor	5.0157133325251
[PROJECTOR] final dam after static checks	5.0157133325251
[PROJECTOR] final dam after hooks and callbacks	5.0157133325251
[ATTACK] attacking with (offhand)	quick dwarven-steel dagger of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	23.00786246398	13	31	0.35297058540778	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	23.00786246398	13	31	0.35297058540778	vs. armor/def	12.335093952971	4
checkHit	31	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	28	13	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	28
[PHYS CRIT %] axe accuracy bonus	31	4	=	6.75
[PHYS CRIT %]	11.089148386813
[ATTACK] after crit	28
[ATTACK] after mult	9.8831763914179
[PROJECTOR] starting dam	PHYSICAL	9.8831763914179
[PROJECTOR] after difficulty dam	9.8831763914179
[PROJECTOR] after DamageType increase dam	4.0521023204814
[PROJECTOR] res	1.9	0.981	 on dam	4.0521023204814
[PROJECTOR] after resists dam	3.9751123763922
[PROJECTOR] after flat damage armor	3.9751123763922
[PROJECTOR] final dam after static checks	3.9751123763922
[PROJECTOR] final dam after hooks and callbacks	3.9751123763922
checkHit	23	vs	33	=> chance to hit	25
[LOG]	Player's is vulnerable to attacks and effects!
[LOG]	#UID:8158:0#Emelylrata the green worm mass hits #fbd578#player#LAST# for #WHITE#5 physical#LAST#, #WHITE#3 physical#LAST#, #WHITE#5 physical#LAST#, #WHITE#3 physical#LAST#, #WHITE#5 physical#LAST#, #WHITE#3 physical#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/apply_poison.png
Loading tile from tileset	/data/gfx/talents/curse_of_the_meek.png
[PROJECTOR] starting dam	NATURE	22.635473226112
[PROJECTOR] after difficulty dam	22.635473226112
[PROJECTOR] after DamageType increase dam	9.2805440227059
[PROJECTOR] res	11	0.89	 on dam	9.2805440227059
[PROJECTOR] after resists dam	8.2596841802082
[PROJECTOR] after flat damage armor	8.2596841802082
[PROJECTOR] final dam after static checks	8.2596841802082
[PROJECTOR] final dam after hooks and callbacks	8.2596841802082
[LOG]	Deadly Poison from Emelylrata the green worm mass hits #fbd578#player#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8454
  [3] = 0
}
[5] = flawless iron waraxe
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8454
  [3] = 0
}
[5] = flawless iron waraxe
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Crafted by 
[19] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[20] = a master
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	Emelylrata the green worm mass	dam/apr/atk/mult ::	60.879867505575	4	48.783619356046	1	vs. armor/def	8	10
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	48.783619356046	1	vs. armor/def	8	10
checkHit	48.783619356046	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	85	4	vs. armor/hardiness	8	0.3
[ATTACK] mace accuracy bonus	48.783619356046	10	=	1.0775672387121
[ATTACK] after armor	91.593215290528
[PHYS CRIT %]	0.5
[ATTACK] after crit	91.593215290528
[ATTACK] after mult	91.593215290528
[PROJECTOR] starting dam	PHYSICAL	91.593215290528
[PROJECTOR] after difficulty dam	91.593215290528
[PROJECTOR] res	0	1	 on dam	91.593215290528
[PROJECTOR] after resists dam	91.593215290528
[PROJECTOR] after flat damage armor	91.593215290528
[PROJECTOR] final dam after static checks	91.593215290528
[PROJECTOR] final dam after hooks and callbacks	91.593215290528
[ONLINE PROFILE] sending error
[ActorObjectUse] useObjectDisable: 	Camokath the Sunward	inven/slot	14	1	tid	nil
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/worms/worm_die_1.ogg	:=:	sound "/data/sound/creatures/worms/worm_die_1.ogg" : <static>
[Actor:move]	3539	player	move from	4	17	to	4	17
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Emelylrata the green worm mass for #WHITE#91 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Emelylrata the green worm mass!#{normal}#
[Actor:move]	7662	hornet swarm	move from	5	9	to	4	9
[PROJECTOR] starting dam	NATURE	22.635473226112
[PROJECTOR] after difficulty dam	22.635473226112
[PROJECTOR] after DamageType increase dam	9.2805440227059
[PROJECTOR] res	11	0.89	 on dam	9.2805440227059
[PROJECTOR] after resists dam	8.2596841802082
[PROJECTOR] after flat damage armor	8.2596841802082
[PROJECTOR] final dam after static checks	8.2596841802082
[PROJECTOR] final dam after hooks and callbacks	8.2596841802082
[LOG]	#00ff00##UID:1220:0#Talent Dominate is ready to use.
[LOG]	Deadly Poison from Emelylrata the green worm mass hits #fbd578#player#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[Actor:move]	7662	hornet swarm	move from	4	9	to	5	9
[LOG]	
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8454
  [3] = 0
}
[5] = flawless iron waraxe
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8454
  [3] = 0
}
[5] = flawless iron waraxe
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Crafted by 
[19] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[20] = a master
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[Actor:move]	7662	hornet swarm	move from	5	9	to	4	9
[PROJECTOR] starting dam	NATURE	22.635473226112
[PROJECTOR] after difficulty dam	22.635473226112
[PROJECTOR] after DamageType increase dam	9.2805440227059
[PROJECTOR] res	11	0.89	 on dam	9.2805440227059
[PROJECTOR] after resists dam	8.2596841802082
[PROJECTOR] after flat damage armor	8.2596841802082
[PROJECTOR] final dam after static checks	8.2596841802082
[PROJECTOR] final dam after hooks and callbacks	8.2596841802082
[LOG]	Deadly Poison from Emelylrata the green worm mass hits #fbd578#player#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[Actor:move]	7662	hornet swarm	move from	4	9	to	5	9
[LOG]	
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8454
  [3] = 0
}
[5] = flawless iron waraxe
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8454
  [3] = 0
}
[5] = flawless iron waraxe
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Crafted by 
[19] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[20] = a master
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[Actor:move]	7662	hornet swarm	move from	5	9	to	4	9
[PROJECTOR] starting dam	NATURE	22.635473226112
[PROJECTOR] after difficulty dam	22.635473226112
[PROJECTOR] after DamageType increase dam	9.2805440227059
[PROJECTOR] res	11	0.89	 on dam	9.2805440227059
[PROJECTOR] after resists dam	8.2596841802082
[PROJECTOR] after flat damage armor	8.2596841802082
[PROJECTOR] final dam after static checks	8.2596841802082
[PROJECTOR] final dam after hooks and callbacks	8.2596841802082
[LOG]	Player is less vulnerable.
[LOG]	Deadly Poison from Emelylrata the green worm mass hits #fbd578#player#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
[Actor:move]	7662	hornet swarm	move from	4	9	to	5	9
[LOG]	
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8454
  [3] = 0
}
[5] = flawless iron waraxe
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8454
  [3] = 0
}
[5] = flawless iron waraxe
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Crafted by 
[19] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[20] = a master
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[Actor:move]	3539	player	move from	4	17	to	3	16
[Identify]	Glitterspar	true
[LOG]	Player picks up (n.): #SALMON##UID:8454:0#Glitterspar (113% power, 2 apr)#LAST#.
[Actor:move]	7662	hornet swarm	move from	5	9	to	4	9
[LOG]	Player is no longer poisoned.
[Actor:move]	7662	hornet swarm	move from	4	9	to	5	9
[LOG]	
[Actor:move]	3539	player	move from	3	16	to	4	17
[Actor:move]	3539	player	move from	4	17	to	5	16
[ActorObjectUse] useObjectEnable: 	Camokath the Sunward	by	player	inven/slot	1	nil
[ActorObjectUse] Object	Camokath the Sunward	8024	is ineligible for talent interface
[Identify]	Camokath the Sunward	true
[LOG]	Player picks up (G.): #SALMON##UID:8024:0#Camokath the Sunward [power 100]  (15 cooldown)#LAST#.
[Actor:move]	7662	hornet swarm	move from	5	9	to	4	9
[Actor:move]	7662	hornet swarm	move from	4	9	to	5	9
[LOG]	
[Actor:move]	3539	player	move from	5	16	to	4	17
[Actor:move]	7662	hornet swarm	move from	5	9	to	4	9
[Actor:move]	7662	hornet swarm	move from	4	9	to	5	9
[Actor:move]	3539	player	move from	4	17	to	3	16
[Actor:move]	7662	hornet swarm	move from	5	9	to	4	9
[Actor:move]	7662	hornet swarm	move from	4	9	to	5	9
[Actor:move]	3539	player	move from	3	16	to	2	15
[Actor:move]	7662	hornet swarm	move from	5	9	to	4	9
[Actor:move]	7662	hornet swarm	move from	4	9	to	5	9
[Actor:move]	3539	player	move from	2	15	to	1	14
[target_simple AI]	6840	electric eel	selecting NEW TARGET	1	14	3539	player
[improved_talented AI] chooses for	6840	electric eel	T_CHAIN_LIGHTNING
[LOG]	Electric eel casts #{bold}##PURPLE#Chain Lightning.#{normal}##LAST#
[Chain lightning] targetting	1	14	from	4	6
[Chain lightning] looking for more targets	4	 at 	1	14	radius 	10	from	player
[Chain lightning] Found targets:	0
[Chain lightning] jumping from	4	6	to	1	14
[SPELL CRIT %]	1
[PROJECTOR] starting dam	LIGHTNING	56
[PROJECTOR] after difficulty dam	56
[PROJECTOR] res	0	1	 on dam	56
[PROJECTOR] after resists dam	56
[PROJECTOR] after flat damage armor	56
[PROJECTOR] final dam after static checks	56
[PROJECTOR] final dam after hooks and callbacks	56
[LOG]	Ran for 2 turns (stop reason: taken damage).
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 53
*p 53: Uniform: 0: 8B51 color2
*p 53: Uniform: 1: 8B51 color1
*p 53: Uniform: 2: 8B5E tex
[Actor:move]	7662	hornet swarm	move from	5	9	to	4	9
[LOG]	#UID:6840:0#Electric eel hits #fbd578#player#LAST# for #ROYAL_BLUE#56 lightning#LAST# damage.
[Actor:move]	7662	hornet swarm	move from	4	9	to	4	8
[LOG]	
[Actor:move]	3539	player	move from	1	14	to	2	13
[improved_talented AI] chooses for	6840	electric eel	T_LIGHTNING
[LOG]	Electric eel casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	1
[PROJECTOR] starting dam	LIGHTNING	47
[PROJECTOR] after difficulty dam	47
[PROJECTOR] res	0	1	 on dam	47
[PROJECTOR] after resists dam	47
[PROJECTOR] after flat damage armor	47
[PROJECTOR] final dam after static checks	47
[PROJECTOR] final dam after hooks and callbacks	47
[Actor:move]	7662	hornet swarm	move from	4	8	to	5	9
[LOG]	#UID:6840:0#Electric eel hits #fbd578#player#LAST# for #ROYAL_BLUE#47 lightning#LAST# damage.
[Actor:move]	7662	hornet swarm	move from	5	9	to	4	9
[LOG]	
[Actor:move]	3539	player	move from	2	13	to	3	12
[Actor:move]	6840	electric eel	move from	4	6	to	3	7
[Actor:move]	7662	hornet swarm	move from	4	9	to	3	8
[Actor:move]	7662	hornet swarm	move from	3	8	to	2	9
[USERCHAT] channel achievement	fervidusletum	tome	Race through fire	false	true
[LOG]	Player uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Player starts regenerating health quickly.
[Actor:move]	6840	electric eel	move from	3	7	to	3	8
[Actor:move]	7662	hornet swarm	move from	2	9	to	2	10
[Actor:move]	7662	hornet swarm	move from	2	10	to	2	11
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	hornet swarm	dam/apr/atk/mult ::	60.879867505575	4	36.069706709846	1	vs. armor/def	1	19
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	36.069706709846	1	vs. armor/def	1	19
checkHit	36.069706709846	vs	19	=> chance to hit	93
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	70	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	36.069706709846	19	=	1.0341394134197
[ATTACK] after armor	72.389758939378
[PHYS CRIT %]	0.5
[ATTACK] after crit	72.389758939378
[ATTACK] after mult	72.389758939378
[PROJECTOR] starting dam	PHYSICAL	72.389758939378
[PROJECTOR] after difficulty dam	72.389758939378
[PROJECTOR] res	0	1	 on dam	72.389758939378
[PROJECTOR] after resists dam	72.389758939378
[PROJECTOR] after flat damage armor	72.389758939378
[PROJECTOR] final dam after static checks	72.389758939378
[PROJECTOR] final dam after hooks and callbacks	72.389758939378
[Actor:move]	3539	player	move from	3	12	to	3	12
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Hornet swarm for #WHITE#72 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Hornet swarm!#{normal}#
[improved_talented AI] chooses for	6840	electric eel	T_LIGHTNING
[SPELL CRIT %]	1
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	3	12	to	3	11
[Actor:move]	6840	electric eel	move from	3	8	to	3	9
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6840	electric eel	move from	3	9	to	2	10
checkHit	26	vs	7	=> chance to hit	95
[LOG]	#F53CBE#Electric eel is weakened by the gloom.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	electric eel	dam/apr/atk/mult ::	60.879867505575	4	38.730758193935	1	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	38.730758193935	1	vs. armor/def	1	1
checkHit	38.730758193935	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	89	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	38.730758193935	1	=	1.0754615163879
[ATTACK] after armor	95.71607495852
[PHYS CRIT %]	0.5
[ATTACK] after crit	95.71607495852
[ATTACK] after mult	95.71607495852
[PROJECTOR] starting dam	PHYSICAL	95.71607495852
[PROJECTOR] after difficulty dam	95.71607495852
[PROJECTOR] res	0	1	 on dam	95.71607495852
[PROJECTOR] after resists dam	95.71607495852
[PROJECTOR] after flat damage armor	95.71607495852
[PROJECTOR] final dam after static checks	95.71607495852
[PROJECTOR] final dam after hooks and callbacks	95.71607495852
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:15:0#electric eel tail (1)#WHITE#.
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[Actor:move]	3539	player	move from	3	11	to	3	11
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Electric eel for #WHITE#95 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Electric eel!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	3	11	to	2	10
[LOG]	Player stops regenerating health quickly.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	2	10	to	3	9
[target_simple AI]	8015	forest troll	selecting NEW TARGET	3	9	3539	player
[Actor:move]	8015	forest troll	move from	5	7	to	4	8
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	forest troll	dam/apr/atk/mult ::	60.879867505575	4	41.096137290902	1	vs. armor/def	4	3
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	41.096137290902	1	vs. armor/def	4	3
checkHit	41.096137290902	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	82	4	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	41.096137290902	3	=	1.0761922745818
[ATTACK] after armor	88.247766515708
[PHYS CRIT %]	0.5
[ATTACK] after crit	88.247766515708
[ATTACK] after mult	88.247766515708
[PROJECTOR] starting dam	PHYSICAL	88.247766515708
[PROJECTOR] after difficulty dam	88.247766515708
[PROJECTOR] res	0	1	 on dam	88.247766515708
[PROJECTOR] after resists dam	88.247766515708
[PROJECTOR] after flat damage armor	88.247766515708
[PROJECTOR] final dam after static checks	88.247766515708
[PROJECTOR] final dam after hooks and callbacks	88.247766515708
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	34.226374020582
[PROJECTOR] res	-50	1.5	 on dam	34.226374020582
[PROJECTOR] after resists dam	51.339561030873
[PROJECTOR] after flat damage armor	51.339561030873
[PROJECTOR] final dam after static checks	51.339561030873
[PROJECTOR] final dam after hooks and callbacks	51.339561030873
[Actor:move]	3539	player	move from	3	9	to	3	9
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Forest troll for #WHITE#88 physical#LAST#, #LIGHT_RED#51 fire#LAST# (#RED##{bold}#140#LAST##{normal}# total damage).
[improved_talented AI] chooses for	8015	forest troll	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	23.90862466632	6	11	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	23.90862466632	6	11	1	vs. armor/def	12.335093952971	4
checkHit	11	vs	4	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	25	6	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	18.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	18.664906047029
[ATTACK] after mult	18.664906047029
[PROJECTOR] starting dam	PHYSICAL	18.664906047029
[PROJECTOR] after difficulty dam	18.664906047029
[PROJECTOR] res	2	0.98	 on dam	18.664906047029
[PROJECTOR] after resists dam	18.291607926089
[PROJECTOR] after flat damage armor	18.291607926089
[PROJECTOR] final dam after static checks	18.291607926089
[PROJECTOR] final dam after hooks and callbacks	18.291607926089
[LOG]	#UID:8015:0#Forest troll hits #fbd578#player#LAST# for #WHITE#18 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	forest troll	dam/apr/atk/mult ::	60.879867505575	4	41.096137290902	1	vs. armor/def	4	3
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	41.096137290902	1	vs. armor/def	4	3
checkHit	41.096137290902	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	72	4	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	41.096137290902	3	=	1.0761922745818
[ATTACK] after armor	77.48584376989
[PHYS CRIT %]	0.5
[ATTACK] after crit	77.48584376989
[ATTACK] after mult	77.48584376989
[PROJECTOR] starting dam	PHYSICAL	77.48584376989
[PROJECTOR] after difficulty dam	77.48584376989
[PROJECTOR] res	0	1	 on dam	77.48584376989
[PROJECTOR] after resists dam	77.48584376989
[PROJECTOR] after flat damage armor	77.48584376989
[PROJECTOR] final dam after static checks	77.48584376989
[PROJECTOR] final dam after hooks and callbacks	77.48584376989
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[Actor:move]	3539	player	move from	3	9	to	3	9
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Forest troll for #WHITE#77 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Forest troll!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	3	9	to	4	8
[LOG]	You pickup 0.95 gold pieces.
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	4	8	to	3	7
[Actor:move]	3539	player	move from	3	7	to	2	6
[Actor:move]	3539	player	move from	2	6	to	3	5
[Actor:move]	3539	player	move from	3	5	to	4	5
[Actor:move]	3539	player	move from	4	5	to	5	5
[Actor:move]	3539	player	move from	5	5	to	5	4
[Actor:move]	3539	player	move from	5	4	to	6	3
[Actor:move]	3539	player	move from	6	3	to	7	3
[Actor:move]	3539	player	move from	7	3	to	8	4
[Actor:move]	3539	player	move from	8	4	to	9	3
[Actor:move]	3539	player	move from	9	3	to	10	2
[Actor:move]	3539	player	move from	10	2	to	11	3
[Actor:move]	3539	player	move from	11	3	to	12	4
[Actor:move]	3539	player	move from	12	4	to	12	5
[Actor:move]	3539	player	move from	12	5	to	12	6
[Actor:move]	3539	player	move from	12	6	to	12	7
[Actor:move]	3539	player	move from	12	7	to	12	8
[Actor:move]	3539	player	move from	12	8	to	13	9
[Actor:move]	3539	player	move from	13	9	to	14	10
[Actor:move]	3539	player	move from	14	10	to	15	11
[Actor:move]	3539	player	move from	15	11	to	16	12
[Actor:move]	3539	player	move from	16	12	to	17	13
[Actor:move]	3539	player	move from	17	13	to	18	14
[Actor:move]	3539	player	move from	18	14	to	19	15
[Actor:move]	3539	player	move from	19	15	to	20	16
[Actor:move]	3539	player	move from	20	16	to	21	17
[Actor:move]	3539	player	move from	21	17	to	22	18
[Actor:move]	3539	player	move from	22	18	to	23	19
[Actor:move]	3539	player	move from	23	19	to	24	20
[Actor:move]	3539	player	move from	24	20	to	24	21
[Actor:move]	3539	player	move from	24	21	to	25	22
[Actor:move]	3539	player	move from	25	22	to	26	23
[Actor:move]	3539	player	move from	26	23	to	27	24
[Actor:move]	3539	player	move from	27	24	to	28	25
[Actor:move]	3539	player	move from	28	25	to	29	26
[Actor:move]	3539	player	move from	29	26	to	29	27
[Actor:move]	3539	player	move from	29	27	to	29	28
[Actor:move]	3539	player	move from	29	28	to	30	29
[Actor:move]	3539	player	move from	30	29	to	30	30
[Actor:move]	3539	player	move from	30	30	to	31	31
[Actor:move]	3539	player	move from	31	31	to	32	32
[Actor:move]	3539	player	move from	32	32	to	33	33
[Actor:move]	3539	player	move from	33	33	to	34	33
[Actor:move]	3539	player	move from	34	33	to	35	34
[Actor:move]	3539	player	move from	35	34	to	36	35
[Actor:move]	3539	player	move from	36	35	to	37	36
[Actor:move]	3539	player	move from	37	36	to	38	36
[Actor:move]	3539	player	move from	38	36	to	39	36
[Actor:move]	3539	player	move from	39	36	to	40	37
[Actor:move]	3539	player	move from	40	37	to	41	38
[Actor:move]	3539	player	move from	41	38	to	42	39
[Actor:move]	3539	player	move from	42	39	to	43	39
[Actor:move]	3539	player	move from	43	39	to	44	39
[Actor:move]	3539	player	move from	44	39	to	45	39
[Actor:move]	3539	player	move from	45	39	to	46	39
[Actor:move]	3539	player	move from	46	39	to	47	38
[Actor:move]	3539	player	move from	47	38	to	48	38
[Actor:move]	3539	player	move from	48	38	to	49	39
[Actor:move]	3539	player	move from	49	39	to	50	38
[Actor:move]	3539	player	move from	50	38	to	51	38
[Actor:move]	3539	player	move from	51	38	to	52	38
[Actor:move]	3539	player	move from	52	38	to	53	38
[Actor:move]	3539	player	move from	53	38	to	54	39
[Actor:move]	3539	player	move from	54	39	to	53	38
[Actor:move]	3539	player	move from	53	38	to	54	37
[Actor:move]	3539	player	move from	54	37	to	55	36
[Actor:move]	3539	player	move from	55	36	to	56	35
[Actor:move]	3539	player	move from	56	35	to	57	34
[Actor:move]	3539	player	move from	57	34	to	58	34
[Actor:move]	3539	player	move from	58	34	to	59	35
[Actor:move]	3539	player	move from	59	35	to	60	35
[Actor:move]	3539	player	move from	60	35	to	61	36
[Actor:move]	3539	player	move from	61	36	to	62	36
[Actor:move]	3539	player	move from	62	36	to	63	36
[Actor:move]	3539	player	move from	63	36	to	64	37
[Actor:move]	3539	player	move from	64	37	to	63	36
[Actor:move]	3539	player	move from	63	36	to	62	35
[Actor:move]	3539	player	move from	62	35	to	61	34
[Actor:move]	3539	player	move from	61	34	to	60	33
[Actor:move]	3539	player	move from	60	33	to	59	32
[Actor:move]	3539	player	move from	59	32	to	59	31
[Actor:move]	3539	player	move from	59	31	to	58	30
[Actor:move]	3539	player	move from	58	30	to	58	29
[Actor:move]	3539	player	move from	58	29	to	57	28
[Actor:move]	3539	player	move from	57	28	to	56	27
[Actor:move]	3539	player	move from	56	27	to	55	26
[Actor:move]	3539	player	move from	55	26	to	54	25
[Actor:move]	3539	player	move from	54	25	to	53	24
[Actor:move]	3539	player	move from	53	24	to	53	23
[Actor:move]	3539	player	move from	53	23	to	53	22
[Actor:move]	3539	player	move from	53	22	to	53	21
[Actor:move]	3539	player	move from	53	21	to	53	20
[Actor:move]	3539	player	move from	53	20	to	53	19
[Actor:move]	3539	player	move from	53	19	to	53	18
[Actor:move]	3539	player	move from	53	18	to	53	17
[Actor:move]	3539	player	move from	53	17	to	53	16
[Actor:move]	3539	player	move from	53	16	to	53	15
[Actor:move]	3539	player	move from	53	15	to	53	14
[Actor:move]	3539	player	move from	53	14	to	53	13
[Actor:move]	3539	player	move from	53	13	to	54	12
Vault id	1	opens:	47	6	8	7
[Actor:move]	3539	player	move from	54	12	to	54	11
Vault id	1	opens:	47	6	8	7
[Actor:move]	3539	player	move from	54	11	to	54	10
Vault id	1	opens:	47	6	8	7
[Actor:move]	3539	player	move from	54	10	to	53	9
Vault id	1	opens:	47	6	8	7
[LOG]	Ran for 29 turns (stop reason: at door).
[LOG]	
[Actor:move]	3539	player	move from	53	9	to	53	9
Vault id	1	opens:	47	6	8	7
[LOG]	Ran for 1 turns (stop reason: dialog is displayed).
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_4.lua	:=:	/data/sound/ambient/door_creaks/creak_4.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/door_creaks/creak_4.ogg" : <static>
Vault id	1	opens:	47	6	8	7
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6811
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6811
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = VIOLET
}
[12] = arcane forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6832
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6832
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = VIOLET
}
[12] = arcane forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = VIOLET
}
[12] = arcane forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = VIOLET
}
[12] = arcane forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[target_simple AI]	6786	giant spider	selecting NEW TARGET	53	9	3539	player
[target_simple AI]	6793	giant spider	selecting NEW TARGET	53	9	3539	player
[improved_talented AI] chooses for	6793	giant spider	T_INFUSION:_WILD_2
[LOG]	Giant spider uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Giant spider lessens the pain.
[target_simple AI]	6800	giant spider	selecting NEW TARGET	53	9	3539	player
[improved_talented AI] chooses for	6800	giant spider	T_INFUSION:_MOVEMENT_1
[LOG]	Giant spider uses #{bold}##GREEN#Infusion: Movement.#{normal}##LAST#
[target_simple AI]	6804	giant spider	selecting NEW TARGET	53	9	3539	player
[target_simple AI]	6808	giant spider	selecting NEW TARGET	53	9	3539	player
[improved_talented AI] chooses for	6808	giant spider	T_INFUSION:_HEALING_1
[LOG]	Giant spider uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 56
*p 56: Uniform: 0: 1406 circleDescendSpeed
*p 56: Uniform: 1: 1406 circleRotationSpeed
*p 56: Uniform: 2: 8B52 beamColor2
*p 56: Uniform: 3: 1406 tick_start
*p 56: Uniform: 4: 8B5E tex
*p 56: Uniform: 5: 1406 tick
*p 56: Uniform: 6: 1406 time_factor
*p 56: Uniform: 7: 8B52 circleColor
*p 56: Uniform: 8: 1406 beamsCount
*p 56: Uniform: 9: 8B52 beamColor1
*p 56: Uniform: 10: 1406 noup
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 58
*p 58: Uniform: 0: 1406 circleDescendSpeed
*p 58: Uniform: 1: 1406 circleRotationSpeed
*p 58: Uniform: 2: 8B52 beamColor2
*p 58: Uniform: 3: 1406 tick_start
*p 58: Uniform: 4: 8B5E tex
*p 58: Uniform: 5: 1406 tick
*p 58: Uniform: 6: 1406 time_factor
*p 58: Uniform: 7: 8B52 circleColor
*p 58: Uniform: 8: 1406 beamsCount
*p 58: Uniform: 9: 8B52 beamColor1
*p 58: Uniform: 10: 1406 noup
[target_simple AI]	6812	giant spider	selecting NEW TARGET	53	9	3539	player
[target_simple AI]	6816	giant spider	selecting NEW TARGET	53	9	3539	player
[Actor:move]	6816	giant spider	move from	51	8	to	52	9
[target_simple AI]	6826	giant spider	selecting NEW TARGET	53	9	3539	player
[improved_talented AI] chooses for	6826	giant spider	T_INFUSION:_WILD_2
[LOG]	Giant spider uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Giant spider lessens the pain.
[target_simple AI]	6836	giant spider	selecting NEW TARGET	53	9	3539	player
[LOG]	Giant spider receives #LIGHT_GREEN#59 healing#LAST# from Infusion: Healing.
[LOG]	Giant spider is moving at extreme speed!
[target_simple AI]	6793	giant spider	selecting NEW TARGET	53	9	3539	player
[Actor:move]	6808	giant spider	move from	50	9	to	51	8
checkHit	26	vs	11	=> chance to hit	88
[LOG]	#F53CBE#Giant spider moves reluctantly!
[LOG]	
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = VIOLET
}
[12] = arcane forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	giant spider	dam/apr/atk/mult ::	60.879867505575	4	34	1	vs. armor/def	5	9
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	34	1	vs. armor/def	5	9
checkHit	34	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	64	4	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	34	9	=	1.05
[ATTACK] after armor	66.2
[PHYS CRIT %]	0.5
[ATTACK] after crit	66.2
[ATTACK] after mult	66.2
[PROJECTOR] starting dam	PHYSICAL	66.2
[PROJECTOR] after difficulty dam	66.2
[PROJECTOR] res	0	1	 on dam	66.2
[PROJECTOR] after resists dam	66.2
[PROJECTOR] after flat damage armor	66.2
[PROJECTOR] final dam after static checks	66.2
[PROJECTOR] final dam after hooks and callbacks	66.2
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	34.226374020582
[PROJECTOR] res	0	1	 on dam	34.226374020582
[PROJECTOR] after resists dam	34.226374020582
[PROJECTOR] after flat damage armor	34.226374020582
[PROJECTOR] final dam after static checks	34.226374020582
[PROJECTOR] final dam after hooks and callbacks	34.226374020582
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:12:0#giant spider spinneret (1)#WHITE#.
[Actor:move]	3539	player	move from	53	9	to	53	9
Vault id	1	opens:	47	6	8	7
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant spider for #WHITE#66 physical#LAST#, #LIGHT_RED#34 fire#LAST# (#RED##{bold}#100#LAST##{normal}# total damage).
[Actor:move]	6786	giant spider	move from	49	8	to	50	9
[improved_talented AI] chooses for	6804	giant spider	T_INFUSION:_REGENERATION_1
[LOG]	Giant spider uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Giant spider starts regenerating health quickly.
[target_simple AI]	6812	giant spider	selecting NEW TARGET	53	9	3539	player
[improved_talented AI] chooses for	6812	giant spider	T_INFUSION:_REGENERATION_1
[LOG]	Giant spider uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Giant spider starts regenerating health quickly.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Giant spider!#{normal}#
[Actor:move]	6793	giant spider	move from	49	9	to	49	8
[Actor:move]	6800	giant spider	move from	49	10	to	49	9
[Actor:move]	6808	giant spider	move from	51	8	to	52	9
[Actor:move]	6826	giant spider	move from	51	9	to	51	8
[LOG]	Giant spider slows down.
[improved_talented AI] chooses for	6800	giant spider	T_INFUSION:_WILD_2
[LOG]	Giant spider uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Giant spider lessens the pain.
[improved_talented AI] chooses for	6836	giant spider	T_INFUSION:_WILD_2
[LOG]	Giant spider uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Giant spider lessens the pain.
[Actor:move]	6800	giant spider	move from	49	9	to	49	10
[improved_talented AI] chooses for	6836	giant spider	T_INFUSION:_MOVEMENT_1
[LOG]	Giant spider uses #{bold}##GREEN#Infusion: Movement.#{normal}##LAST#
checkHit	26	vs	11	=> chance to hit	88
[LOG]	#F53CBE#Giant spider is lost in despair!
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	Giant spider is moving at extreme speed!
[Actor:move]	6836	giant spider	move from	51	10	to	51	9
[Actor:move]	6836	giant spider	move from	51	9	to	51	10
[Actor:move]	6786	giant spider	move from	50	9	to	51	9
[Actor:move]	6804	giant spider	move from	50	8	to	50	9
[LOG]	
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = VIOLET
}
[12] = arcane forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	giant spider	dam/apr/atk/mult ::	60.879867505575	4	34.295672387121	1	vs. armor/def	5	9
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	34.295672387121	1	vs. armor/def	5	9
checkHit	34.295672387121	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	90	4	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	34.295672387121	9	=	1.0505913447742
[ATTACK] after armor	93.701057223242
[PHYS CRIT %]	0.5
[ATTACK] after crit	93.701057223242
[ATTACK] after mult	93.701057223242
[PROJECTOR] starting dam	PHYSICAL	93.701057223242
[PROJECTOR] after difficulty dam	93.701057223242
[PROJECTOR] res	0	1	 on dam	93.701057223242
[PROJECTOR] after resists dam	93.701057223242
[PROJECTOR] after flat damage armor	93.701057223242
[PROJECTOR] final dam after static checks	93.701057223242
[PROJECTOR] final dam after hooks and callbacks	93.701057223242
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	34.226374020582
[PROJECTOR] res	0	1	 on dam	34.226374020582
[PROJECTOR] after resists dam	34.226374020582
[PROJECTOR] after flat damage armor	34.226374020582
[PROJECTOR] final dam after static checks	34.226374020582
[PROJECTOR] final dam after hooks and callbacks	34.226374020582
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:12:0#giant spider spinneret (1)#WHITE#.
[Actor:move]	3539	player	move from	53	9	to	53	9
Vault id	1	opens:	47	6	8	7
[Actor:move]	6793	giant spider	move from	49	8	to	50	8
[improved_talented AI] chooses for	6826	giant spider	T_LAY_WEB
[LOG]	#ORCHID##{bold}#Giant spider seems to search the ground...#{normal}##LAST#
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant spider for #WHITE#93 physical#LAST#, #LIGHT_RED#34 fire#LAST# (#RED##{bold}#128#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Giant spider!#{normal}#
[Actor:move]	6800	giant spider	move from	49	10	to	49	9
checkHit	26	vs	11	=> chance to hit	88
[LOG]	#F53CBE#Giant spider is weakened by the gloom.
checkHit	26	vs	11	=> chance to hit	88
[LOG]	#F53CBE#Giant spider is weakened by the gloom.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[Actor:move]	6786	giant spider	move from	51	9	to	52	9
[Actor:move]	6804	giant spider	move from	50	9	to	51	9
[Actor:move]	6812	giant spider	move from	50	10	to	50	9
[LOG]	
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = VIOLET
}
[12] = arcane forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	giant spider	dam/apr/atk/mult ::	60.879867505575	4	34.591344774242	1	vs. armor/def	5	9
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	34.591344774242	1	vs. armor/def	5	9
checkHit	34.591344774242	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	67	4	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	34.591344774242	9	=	1.0511826895485
[ATTACK] after armor	69.724912586869
[PHYS CRIT %]	0.5
[ATTACK] after crit	69.724912586869
[ATTACK] after mult	69.724912586869
[PROJECTOR] starting dam	PHYSICAL	69.724912586869
[PROJECTOR] after difficulty dam	69.724912586869
[PROJECTOR] res	0	1	 on dam	69.724912586869
[PROJECTOR] after resists dam	69.724912586869
[PROJECTOR] after flat damage armor	69.724912586869
[PROJECTOR] final dam after static checks	69.724912586869
[PROJECTOR] final dam after hooks and callbacks	69.724912586869
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	34.226374020582
[PROJECTOR] res	0	1	 on dam	34.226374020582
[PROJECTOR] after resists dam	34.226374020582
[PROJECTOR] after flat damage armor	34.226374020582
[PROJECTOR] final dam after static checks	34.226374020582
[PROJECTOR] final dam after hooks and callbacks	34.226374020582
[Actor:move]	3539	player	move from	53	9	to	53	9
Vault id	1	opens:	47	6	8	7
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant spider for #WHITE#69 physical#LAST#, #LIGHT_RED#34 fire#LAST# (#RED##{bold}#104#LAST##{normal}# total damage).
[Actor:move]	6800	giant spider	move from	49	9	to	50	10
[LOG]	Giant spider feels pain again.
[LOG]	Giant spider feels pain again.
[LOG]	Giant spider slows down.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	22.857285604248	9	23	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	22.857285604248	9	23	1	vs. armor/def	12.335093952971	4
checkHit	23	vs	4	=> chance to hit	98
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	22	9	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	18.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	18.664906047029
[ATTACK] after mult	18.664906047029
[PROJECTOR] starting dam	NATURE	18.664906047029
[PROJECTOR] after difficulty dam	18.664906047029
[PROJECTOR] res	11	0.89	 on dam	18.664906047029
[PROJECTOR] after resists dam	16.611766381856
[PROJECTOR] after flat damage armor	16.611766381856
[PROJECTOR] final dam after static checks	16.611766381856
[PROJECTOR] final dam after hooks and callbacks	16.611766381856
[Actor:move]	6786	giant spider	move from	52	9	to	52	9
[LOG]	#UID:6786:0#Giant spider hits #fbd578#player#LAST# for #LIGHT_GREEN#16 nature#LAST# damage.
[improved_talented AI] chooses for	6826	giant spider	T_INFUSION:_REGENERATION_1
[LOG]	Giant spider uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Giant spider starts regenerating health quickly.
[LOG]	
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = VIOLET
}
[12] = arcane forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	giant spider	dam/apr/atk/mult ::	60.879867505575	4	34.591344774242	1	vs. armor/def	5	9
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	34.591344774242	1	vs. armor/def	5	9
checkHit	34.591344774242	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	78	4	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	34.591344774242	9	=	1.0511826895485
[ATTACK] after armor	81.287922171903
[PHYS CRIT %]	0.5
[ATTACK] after crit	81.287922171903
[ATTACK] after mult	81.287922171903
[PROJECTOR] starting dam	PHYSICAL	81.287922171903
[PROJECTOR] after difficulty dam	81.287922171903
[PROJECTOR] res	0	1	 on dam	81.287922171903
[PROJECTOR] after resists dam	81.287922171903
[PROJECTOR] after flat damage armor	81.287922171903
[PROJECTOR] final dam after static checks	81.287922171903
[PROJECTOR] final dam after hooks and callbacks	81.287922171903
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:12:0#giant spider spinneret (1)#WHITE#.
[Actor:move]	3539	player	move from	53	9	to	53	9
Vault id	1	opens:	47	6	8	7
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant spider for #WHITE#81 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Giant spider!#{normal}#
[Actor:move]	6836	giant spider	move from	51	10	to	52	9
[LOG]	Giant spider overcomes the gloom.
[Actor:move]	6804	giant spider	move from	51	9	to	51	10
[Actor:move]	6812	giant spider	move from	50	9	to	51	9
checkHit	26	vs	11	=> chance to hit	88
[LOG]	#F53CBE#Giant spider is stunned with fear!
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[target_simple AI]	6793	giant spider	selecting NEW TARGET	53	9	3539	player
[improved_talented AI] chooses for	6793	giant spider	T_INFUSION:_HEALING_1
[LOG]	Giant spider uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	Giant spider receives #LIGHT_GREEN#59 healing#LAST# from Infusion: Healing.
[Actor:move]	6793	giant spider	move from	50	8	to	50	9
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	22.531377174095	9	23	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	22.531377174095	9	23	1	vs. armor/def	12.335093952971	4
checkHit	23	vs	4	=> chance to hit	98
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	24	9	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	20.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	20.664906047029
[ATTACK] after mult	20.664906047029
[PROJECTOR] starting dam	NATURE	20.664906047029
[PROJECTOR] after difficulty dam	20.664906047029
[PROJECTOR] after DamageType increase dam	17.744686309924
[PROJECTOR] res	11	0.89	 on dam	17.744686309924
[PROJECTOR] after resists dam	15.792770815833
[PROJECTOR] after flat damage armor	15.792770815833
[PROJECTOR] final dam after static checks	15.792770815833
[PROJECTOR] final dam after hooks and callbacks	15.792770815833
[Actor:move]	6836	giant spider	move from	52	9	to	52	9
[LOG]	
[LOG]	#UID:6836:0#Giant spider hits #fbd578#player#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = VIOLET
}
[12] = arcane forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	giant spider	dam/apr/atk/mult ::	60.879867505575	4	34.887017161363	1	vs. armor/def	5	9
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	34.887017161363	1	vs. armor/def	5	9
checkHit	34.887017161363	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	71	4	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	34.887017161363	9	=	1.0517740343227
[ATTACK] after armor	74.119465017595
[PHYS CRIT %]	0.5
[ATTACK] after crit	74.119465017595
[ATTACK] after mult	74.119465017595
[PROJECTOR] starting dam	PHYSICAL	74.119465017595
[PROJECTOR] after difficulty dam	74.119465017595
[PROJECTOR] res	16.7	0.833	 on dam	74.119465017595
[PROJECTOR] after resists dam	61.741514359657
[PROJECTOR] after flat damage armor	61.741514359657
[PROJECTOR] final dam after static checks	61.741514359657
[PROJECTOR] final dam after hooks and callbacks	61.741514359657
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	34.226374020582
[PROJECTOR] res	16.7	0.833	 on dam	34.226374020582
[PROJECTOR] after resists dam	28.510569559145
[PROJECTOR] after flat damage armor	28.510569559145
[PROJECTOR] final dam after static checks	28.510569559145
[PROJECTOR] final dam after hooks and callbacks	28.510569559145
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[Actor:move]	3539	player	move from	53	9	to	53	9
Vault id	1	opens:	47	6	8	7
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant spider for #WHITE#61 physical#LAST#, #LIGHT_RED#28 fire#LAST# (#RED##{bold}#90#LAST##{normal}# total damage).
[LOG]	Giant spider feels pain again.
[LOG]	Giant spider overcomes the gloom
[target_simple AI]	6826	giant spider	selecting NEW TARGET	53	9	3539	player
[Actor:move]	6793	giant spider	move from	50	9	to	50	8
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[Actor:move]	6800	giant spider	move from	50	10	to	50	9
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	22.531377174095	9	23	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	22.531377174095	9	23	1	vs. armor/def	12.335093952971	4
checkHit	23	vs	4	=> chance to hit	98
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	24	9	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	20.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	20.664906047029
[ATTACK] after mult	20.664906047029
[PROJECTOR] starting dam	NATURE	20.664906047029
[PROJECTOR] after difficulty dam	20.664906047029
[PROJECTOR] after DamageType increase dam	17.744686309924
[PROJECTOR] res	11	0.89	 on dam	17.744686309924
[PROJECTOR] after resists dam	15.792770815833
[PROJECTOR] after flat damage armor	15.792770815833
[PROJECTOR] final dam after static checks	15.792770815833
[PROJECTOR] final dam after hooks and callbacks	15.792770815833
[Actor:move]	6836	giant spider	move from	52	9	to	52	9
[LOG]	#UID:6836:0#Giant spider hits #fbd578#player#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[LOG]	
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = VIOLET
}
[12] = arcane forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	giant spider	dam/apr/atk/mult ::	60.879867505575	4	34.887017161363	1	vs. armor/def	5	9
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	34.887017161363	1	vs. armor/def	5	9
checkHit	34.887017161363	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	66	4	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	34.887017161363	9	=	1.0517740343227
[ATTACK] after armor	68.860594845981
[PHYS CRIT %]	0.5
[ATTACK] after crit	68.860594845981
[ATTACK] after mult	68.860594845981
[PROJECTOR] starting dam	PHYSICAL	68.860594845981
[PROJECTOR] after difficulty dam	68.860594845981
[PROJECTOR] res	16.7	0.833	 on dam	68.860594845981
[PROJECTOR] after resists dam	57.360875506702
[PROJECTOR] after flat damage armor	57.360875506702
[PROJECTOR] final dam after static checks	57.360875506702
[PROJECTOR] final dam after hooks and callbacks	57.360875506702
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:12:0#giant spider spinneret (1)#WHITE#.
[Actor:move]	3539	player	move from	53	9	to	53	9
Vault id	1	opens:	47	6	8	7
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant spider for #WHITE#57 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Giant spider!#{normal}#
[improved_talented AI] chooses for	6804	giant spider	T_LAY_WEB
[LOG]	#ORCHID##{bold}#Giant spider seems to search the ground...#{normal}##LAST#
[improved_talented AI] chooses for	6812	giant spider	T_INFUSION:_MOVEMENT_2
[LOG]	Giant spider uses #{bold}##GREEN#Infusion: Movement.#{normal}##LAST#
[LOG]	Giant spider is moving at extreme speed!
[Actor:move]	6812	giant spider	move from	51	9	to	52	9
[Actor:move]	6826	giant spider	move from	51	8	to	51	9
[Actor:move]	6793	giant spider	move from	50	8	to	51	8
[LOG]	Giant spider stops regenerating health quickly.
[LOG]	#F53CBE#Giant spider is no longer weakened.
[LOG]	Giant spider stops regenerating health quickly.
[Actor:move]	6800	giant spider	move from	50	9	to	50	8
[LOG]	Giant spider slows down.
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	21.746653909445	9	23	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	21.746653909445	9	23	1	vs. armor/def	12.335093952971	4
checkHit	23	vs	4	=> chance to hit	98
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	22	9	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	18.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	18.664906047029
[ATTACK] after mult	18.664906047029
[PROJECTOR] starting dam	NATURE	18.664906047029
[PROJECTOR] after difficulty dam	18.664906047029
[PROJECTOR] stunned dam	9.3324530235147
[PROJECTOR] res	11	0.89	 on dam	9.3324530235147
[PROJECTOR] after resists dam	8.3058831909281
[PROJECTOR] after flat damage armor	8.3058831909281
[PROJECTOR] final dam after static checks	8.3058831909281
[PROJECTOR] final dam after hooks and callbacks	8.3058831909281
[Actor:move]	6812	giant spider	move from	52	9	to	52	9
checkHit	26	vs	11	=> chance to hit	88
[LOG]	#F53CBE#Giant spider is lost in despair!
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	#UID:6812:0#Giant spider hits #fbd578#player#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = VIOLET
}
[12] = arcane forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	giant spider	dam/apr/atk/mult ::	60.879867505575	4	35.182689548484	1	vs. armor/def	5	9
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	35.182689548484	1	vs. armor/def	5	9
checkHit	35.182689548484	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	83	4	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	35.182689548484	9	=	1.052365379097
[ATTACK] after armor	86.93767123929
[PHYS CRIT %]	0.5
[ATTACK] after crit	86.93767123929
[ATTACK] after mult	86.93767123929
[PROJECTOR] starting dam	PHYSICAL	86.93767123929
[PROJECTOR] after difficulty dam	86.93767123929
[PROJECTOR] res	2.2211090195033	0.97778890980497	 on dam	86.93767123929
[PROJECTOR] after resists dam	85.006690782048
[PROJECTOR] after flat damage armor	85.006690782048
[PROJECTOR] final dam after static checks	85.006690782048
[PROJECTOR] final dam after hooks and callbacks	85.006690782048
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	34.226374020582
[PROJECTOR] res	0	1	 on dam	34.226374020582
[PROJECTOR] after resists dam	34.226374020582
[PROJECTOR] after flat damage armor	34.226374020582
[PROJECTOR] final dam after static checks	34.226374020582
[PROJECTOR] final dam after hooks and callbacks	34.226374020582
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:12:0#giant spider spinneret (1)#WHITE#.
[Actor:move]	3539	player	move from	53	9	to	53	9
Vault id	1	opens:	47	6	8	7
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant spider for #WHITE#85 physical#LAST#, #LIGHT_RED#34 fire#LAST# (#RED##{bold}#119#LAST##{normal}# total damage).
[Actor:move]	6826	giant spider	move from	51	9	to	52	9
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Giant spider!#{normal}#
[Actor:move]	6793	giant spider	move from	51	8	to	51	9
[Actor:move]	6800	giant spider	move from	50	8	to	51	8
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	21.746653909445	9	23	1	vs. armor/def	12.335093952971	4
[ATTACK] after melee attack bonus hooks & callbacks::	21.746653909445	9	23	1	vs. armor/def	12.335093952971	4
checkHit	23	vs	4	=> chance to hit	98
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	22	9	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	18.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	18.664906047029
[ATTACK] after mult	18.664906047029
[PROJECTOR] starting dam	NATURE	18.664906047029
[PROJECTOR] after difficulty dam	18.664906047029
[PROJECTOR] res	11	0.89	 on dam	18.664906047029
[PROJECTOR] after resists dam	16.611766381856
[PROJECTOR] after flat damage armor	16.611766381856
[PROJECTOR] final dam after static checks	16.611766381856
[PROJECTOR] final dam after hooks and callbacks	16.611766381856
[Actor:move]	6826	giant spider	move from	52	9	to	52	9
[LOG]	#UID:6826:0#Giant spider hits #fbd578#player#LAST# for #LIGHT_GREEN#16 nature#LAST# damage.
[LOG]	
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = VIOLET
}
[12] = arcane forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	giant spider	dam/apr/atk/mult ::	60.879867505575	4	35.478361935605	1	vs. armor/def	5	9
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	35.478361935605	1	vs. armor/def	5	9
checkHit	35.478361935605	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	71	4	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	35.478361935605	9	=	1.0529567238712
[ATTACK] after armor	74.499108362658
[PHYS CRIT %]	0.5
[ATTACK] after crit	74.499108362658
[ATTACK] after mult	74.499108362658
[PROJECTOR] starting dam	PHYSICAL	74.499108362658
[PROJECTOR] after difficulty dam	74.499108362658
[PROJECTOR] res	0	1	 on dam	74.499108362658
[PROJECTOR] after resists dam	74.499108362658
[PROJECTOR] after flat damage armor	74.499108362658
[PROJECTOR] final dam after static checks	74.499108362658
[PROJECTOR] final dam after hooks and callbacks	74.499108362658
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	34.226374020582
[PROJECTOR] res	0	1	 on dam	34.226374020582
[PROJECTOR] after resists dam	34.226374020582
[PROJECTOR] after flat damage armor	34.226374020582
[PROJECTOR] final dam after static checks	34.226374020582
[PROJECTOR] final dam after hooks and callbacks	34.226374020582
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:12:0#giant spider spinneret (1)#WHITE#.
[Actor:move]	3539	player	move from	53	9	to	53	9
Vault id	1	opens:	47	6	8	7
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant spider for #WHITE#74 physical#LAST#, #LIGHT_RED#34 fire#LAST# (#RED##{bold}#109#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Giant spider!#{normal}#
[improved_talented AI] chooses for	6800	giant spider	T_SPIDER_WEB
[LOG]	Giant spider uses #{bold}##ORCHID#Web.#{normal}##LAST#
checkHit	16	vs	15	=> chance to hit	53
[LOG]	#ORANGE#Player shrugs off the effect 'Pinned to the ground'!
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[Actor:move]	6804	giant spider	move from	51	10	to	52	9
[Actor:move]	6793	giant spider	move from	51	9	to	51	9
[LOG]	
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = VIOLET
}
[12] = arcane forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	giant spider	dam/apr/atk/mult ::	60.879867505575	4	35.774034322725	1	vs. armor/def	5	9
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	35.774034322725	1	vs. armor/def	5	9
checkHit	35.774034322725	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	76	4	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	35.774034322725	9	=	1.0535480686455
[ATTACK] after armor	79.956670378417
[PHYS CRIT %]	0.5
[ATTACK] after crit	79.956670378417
[ATTACK] after mult	79.956670378417
[PROJECTOR] starting dam	PHYSICAL	79.956670378417
[PROJECTOR] after difficulty dam	79.956670378417
[PROJECTOR] res	0	1	 on dam	79.956670378417
[PROJECTOR] after resists dam	79.956670378417
[PROJECTOR] after flat damage armor	79.956670378417
[PROJECTOR] final dam after static checks	79.956670378417
[PROJECTOR] final dam after hooks and callbacks	79.956670378417
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	34.226374020582
[PROJECTOR] res	0	1	 on dam	34.226374020582
[PROJECTOR] after resists dam	34.226374020582
[PROJECTOR] after flat damage armor	34.226374020582
[PROJECTOR] final dam after static checks	34.226374020582
[PROJECTOR] final dam after hooks and callbacks	34.226374020582
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:12:0#giant spider spinneret (1)#WHITE#.
[Actor:move]	3539	player	move from	53	9	to	53	9
Vault id	1	opens:	47	6	8	7
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant spider for #WHITE#79 physical#LAST#, #LIGHT_RED#34 fire#LAST# (#RED##{bold}#114#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Giant spider!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[improved_talented AI] chooses for	6793	giant spider	T_SPIDER_WEB
[LOG]	Giant spider uses #{bold}##ORCHID#Web.#{normal}##LAST#
checkHit	16	vs	15	=> chance to hit	53
[LOG]	#ORANGE#Player shrugs off the effect 'Pinned to the ground'!
[Actor:move]	6800	giant spider	move from	51	8	to	52	9
[LOG]	
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = VIOLET
}
[12] = arcane forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	giant spider	dam/apr/atk/mult ::	60.879867505575	4	36.069706709846	1	vs. armor/def	5	9
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	36.069706709846	1	vs. armor/def	5	9
checkHit	36.069706709846	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	74	4	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	36.069706709846	9	=	1.0541394134197
[ATTACK] after armor	78.006316593057
[PHYS CRIT %]	0.5
[ATTACK] after crit	78.006316593057
[ATTACK] after mult	78.006316593057
[PROJECTOR] starting dam	PHYSICAL	78.006316593057
[PROJECTOR] after difficulty dam	78.006316593057
[PROJECTOR] res	0	1	 on dam	78.006316593057
[PROJECTOR] after resists dam	78.006316593057
[PROJECTOR] after flat damage armor	78.006316593057
[PROJECTOR] final dam after static checks	78.006316593057
[PROJECTOR] final dam after hooks and callbacks	78.006316593057
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	34.226374020582
[PROJECTOR] res	0	1	 on dam	34.226374020582
[PROJECTOR] after resists dam	34.226374020582
[PROJECTOR] after flat damage armor	34.226374020582
[PROJECTOR] final dam after static checks	34.226374020582
[PROJECTOR] final dam after hooks and callbacks	34.226374020582
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:12:0#giant spider spinneret (1)#WHITE#.
[Actor:move]	3539	player	move from	53	9	to	53	9
Vault id	1	opens:	47	6	8	7
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant spider for #WHITE#78 physical#LAST#, #LIGHT_RED#34 fire#LAST# (#RED##{bold}#112#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Giant spider!#{normal}#
[LOG]	Giant spider overcomes the gloom
[Actor:move]	6793	giant spider	move from	51	9	to	52	9
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = VIOLET
}
[12] = arcane forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[ATTACK] attacking with (mainhand)	Poratta
[ATTACK] to 	giant spider	dam/apr/atk/mult ::	60.879867505575	4	36.365379096967	1	vs. armor/def	5	9
[ATTACK] after melee attack bonus hooks & callbacks::	60.879867505575	4	36.365379096967	1	vs. armor/def	5	9
checkHit	36.365379096967	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	71	4	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	36.365379096967	9	=	1.0547307581939
[ATTACK] after armor	74.885883831769
[PHYS CRIT %]	0.5
[ATTACK] after crit	74.885883831769
[ATTACK] after mult	74.885883831769
[PROJECTOR] starting dam	PHYSICAL	74.885883831769
[PROJECTOR] after difficulty dam	74.885883831769
[PROJECTOR] res	0	1	 on dam	74.885883831769
[PROJECTOR] after resists dam	74.885883831769
[PROJECTOR] after flat damage armor	74.885883831769
[PROJECTOR] final dam after static checks	74.885883831769
[PROJECTOR] final dam after hooks and callbacks	74.885883831769
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	34.226374020582
[PROJECTOR] res	0	1	 on dam	34.226374020582
[PROJECTOR] after resists dam	34.226374020582
[PROJECTOR] after flat damage armor	34.226374020582
[PROJECTOR] final dam after static checks	34.226374020582
[PROJECTOR] final dam after hooks and callbacks	34.226374020582
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:12:0#giant spider spinneret (1)#WHITE#.
[Actor:move]	3539	player	move from	53	9	to	53	9
Vault id	1	opens:	47	6	8	7
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant spider for #WHITE#74 physical#LAST#, #LIGHT_RED#34 fire#LAST# (#RED##{bold}#109#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Giant spider!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = VIOLET
}
[12] = arcane forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[Actor:move]	3539	player	move from	53	9	to	52	9
Vault id	1	opens:	47	6	8	7
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6807
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6807
  [3] = 0
}
[5] = rune
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = VIOLET
}
[12] = arcane forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[Actor:move]	3539	player	move from	52	9	to	51	9
[ActorObjectUse] useObjectEnable: 	shatter afflictions rune of the warrior	by	player	inven/slot	1	nil
[Identify]	shatter afflictions rune of the warrior	true
[LOG]	Player picks up (b.): #00FF80##UID:6822:0#shatter afflictions rune of the warrior (absorb 57; cd 12)#LAST#.
Vault id	1	opens:	47	6	8	7
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6789
  [3] = 0
}
[5] = infusion
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 6789
  [3] = 0
}
[5] = infusion
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[LOG]	Player is caught in a web!
[LOG]	Player resists!
[LOG]	#CADET_BLUE#You somehow avoid a trap (Giant spider's sticky web).
[Actor:move]	3539	player	move from	51	9	to	51	8
[ActorObjectUse] useObjectEnable: 	manasurge rune	by	player	inven/slot	1	nil
[Identify]	manasurge rune	true
[LOG]	Player picks up (b.): #FFFFFF##UID:6815:0#manasurge rune (regen 617% over 10 turns; mana 30; cd 12)#LAST#.
Vault id	1	opens:	47	6	8	7
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#1 healing#LAST# from Unnatural Body.
[Actor:move]	3539	player	move from	51	8	to	50	8
[ActorObjectUse] useObjectEnable: 	healing infusion	by	player	inven/slot	1	nil
[Identify]	healing infusion	true
[LOG]	Player picks up (a.): #FFFFFF##UID:6803:0#healing infusion (heal 41; cd 12)#LAST#.
Vault id	1	opens:	47	6	8	7
[Actor:move]	3539	player	move from	50	8	to	49	8
[ActorObjectUse] useObjectEnable: 	blink rune	by	player	inven/slot	1	nil
[Identify]	blink rune	true
[LOG]	Player picks up (c.): #FFFFFF##UID:6785:0#blink rune (range 3; phase 11; cd 10)#LAST#.
Vault id	1	opens:	47	6	8	7
[Actor:move]	3539	player	move from	49	8	to	50	9
[ActorObjectUse] useObjectEnable: 	blink rune	by	player	inven/slot	1	nil
[Identify]	blink rune	true
[LOG]	Player picks up (d.): #FFFFFF##UID:6807:0#blink rune (range 3; phase 10; cd 11)#LAST#.
Vault id	1	opens:	47	6	8	7
[LOG]	Player is caught in a web!
checkHit	16	vs	9.6875	=> chance to hit	66
[LOG]	#ORANGE#Player shrugs off the effect 'Pinned to the ground'!
[LOG]	Ran for 1 turns (stop reason: detrimental status effect).
[Actor:move]	3539	player	move from	50	9	to	51	10
[ActorObjectUse] useObjectEnable: 	blink rune of the psychic	by	player	inven/slot	1	nil
[Identify]	blink rune of the psychic	true
[LOG]	Player picks up (e.): #00FF80##UID:6832:0#blink rune of the psychic (range 5; phase 14; cd 20)#LAST#.
Vault id	1	opens:	47	6	8	7
[LOG]	
[Actor:move]	3539	player	move from	51	10	to	50	10
[ActorObjectUse] useObjectEnable: 	blink rune	by	player	inven/slot	1	nil
[Identify]	blink rune	true
[LOG]	Player picks up (d.): #FFFFFF##UID:6811:0#blink rune (range 3; phase 13; cd 20)#LAST#.
Vault id	1	opens:	47	6	8	7
[Actor:move]	3539	player	move from	50	10	to	49	9
[ActorObjectUse] useObjectEnable: 	regeneration infusion of the sneak	by	player	inven/slot	1	nil
[Identify]	regeneration infusion of the sneak	true
[LOG]	Player picks up (c.): #00FF80##UID:6789:0#regeneration infusion of the sneak (heal 135; 12 cd)#LAST#.
Vault id	1	opens:	47	6	8	7
[Actor:move]	3539	player	move from	49	9	to	49	10
[ActorObjectUse] useObjectEnable: 	regeneration infusion of the wizard	by	player	inven/slot	1	nil
[Identify]	regeneration infusion of the wizard	true
[LOG]	Player picks up (d.): #00FF80##UID:6796:0#regeneration infusion of the wizard (heal 87; 14 cd)#LAST#.
Vault id	1	opens:	47	6	8	7
[Actor:move]	3539	player	move from	49	10	to	50	9
Vault id	1	opens:	47	6	8	7
[Actor:move]	3539	player	move from	50	9	to	51	9
Vault id	1	opens:	47	6	8	7
[Actor:move]	3539	player	move from	51	9	to	52	9
Vault id	1	opens:	47	6	8	7
[Actor:move]	3539	player	move from	52	9	to	53	9
Vault id	1	opens:	47	6	8	7
[Actor:move]	3539	player	move from	53	9	to	54	10
Vault id	1	opens:	47	6	8	7
[Actor:move]	3539	player	move from	54	10	to	55	11
[Actor:move]	3539	player	move from	55	11	to	56	12
[Actor:move]	3539	player	move from	56	12	to	57	13
[Actor:move]	3539	player	move from	57	13	to	58	14
[Actor:move]	3539	player	move from	58	14	to	59	15
[Actor:move]	3539	player	move from	59	15	to	60	16
[Actor:move]	3539	player	move from	60	16	to	61	17
[Actor:move]	3539	player	move from	61	17	to	62	18
[Actor:move]	3539	player	move from	62	18	to	63	19
[Actor:move]	3539	player	move from	63	19	to	64	20
[Actor:move]	3539	player	move from	64	20	to	64	21
[Actor:move]	3539	player	move from	64	21	to	64	22
[Actor:move]	3539	player	move from	64	22	to	64	23
[Actor:move]	3539	player	move from	64	23	to	64	24
[Actor:move]	3539	player	move from	64	24	to	63	25
[Actor:move]	3539	player	move from	63	25	to	62	26
[Actor:move]	3539	player	move from	62	26	to	61	27
[Actor:move]	3539	player	move from	61	27	to	61	28
[Actor:move]	3539	player	move from	61	28	to	62	29
[Actor:move]	3539	player	move from	62	29	to	63	30
[Actor:move]	3539	player	move from	63	30	to	63	31
[Actor:move]	3539	player	move from	63	31	to	63	32
[Actor:move]	3539	player	move from	63	32	to	63	33
[Actor:move]	3539	player	move from	63	33	to	63	34
[Actor:move]	3539	player	move from	63	34	to	63	35
[Actor:move]	3539	player	move from	63	35	to	63	36
[Actor:move]	3539	player	move from	63	36	to	64	37
[Actor:move]	3539	player	move from	64	37	to	64	38
[LOG]	#YELLOW_GREEN#There is a way to the hidden trollmire treasure here (press '<', '>' or right click to use).
[LOG]	Ran for 34 turns (stop reason: at exit).
[LOG]	
Server latency	162
[Actor:move]	3539	player	move from	64	38	to	64	37
[Actor:move]	3539	player	move from	64	37	to	63	36
[Actor:move]	3539	player	move from	63	36	to	62	35
[Actor:move]	3539	player	move from	62	35	to	61	35
[Actor:move]	3539	player	move from	61	35	to	60	35
[Actor:move]	3539	player	move from	60	35	to	59	35
[Actor:move]	3539	player	move from	59	35	to	58	34
[Actor:move]	3539	player	move from	58	34	to	57	33
[Actor:move]	3539	player	move from	57	33	to	56	33
[Actor:move]	3539	player	move from	56	33	to	55	33
[Actor:move]	3539	player	move from	55	33	to	54	32
[Actor:move]	3539	player	move from	54	32	to	53	32
[Actor:move]	3539	player	move from	53	32	to	52	32
[Actor:move]	3539	player	move from	52	32	to	51	31
[Actor:move]	3539	player	move from	51	31	to	50	30
[Actor:move]	3539	player	move from	50	30	to	49	29
[Actor:move]	3539	player	move from	49	29	to	48	28
[Actor:move]	3539	player	move from	48	28	to	47	27
[Actor:move]	3539	player	move from	47	27	to	46	26
[Actor:move]	3539	player	move from	46	26	to	45	26
[Actor:move]	3539	player	move from	45	26	to	44	25
[Actor:move]	3539	player	move from	44	25	to	43	24
[Actor:move]	3539	player	move from	43	24	to	42	24
[Actor:move]	3539	player	move from	42	24	to	41	24
[Actor:move]	3539	player	move from	41	24	to	40	23
[Actor:move]	3539	player	move from	40	23	to	39	23
[Actor:move]	3539	player	move from	39	23	to	38	23
[Actor:move]	3539	player	move from	38	23	to	37	23
[Actor:move]	3539	player	move from	37	23	to	36	23
[Actor:move]	3539	player	move from	36	23	to	35	23
[Actor:move]	3539	player	move from	35	23	to	34	22
[Actor:move]	3539	player	move from	34	22	to	33	22
[Actor:move]	3539	player	move from	33	22	to	32	22
[Actor:move]	3539	player	move from	32	22	to	31	22
[Actor:move]	3539	player	move from	31	22	to	30	22
[Actor:move]	3539	player	move from	30	22	to	29	21
[Actor:move]	3539	player	move from	29	21	to	28	20
[Actor:move]	3539	player	move from	28	20	to	27	20
[Actor:move]	3539	player	move from	27	20	to	26	19
[Actor:move]	3539	player	move from	26	19	to	25	18
[Actor:move]	3539	player	move from	25	18	to	24	17
[Actor:move]	3539	player	move from	24	17	to	23	16
[Actor:move]	3539	player	move from	23	16	to	22	15
[Actor:move]	3539	player	move from	22	15	to	21	14
[Actor:move]	3539	player	move from	21	14	to	20	14
[Actor:move]	3539	player	move from	20	14	to	19	14
[Actor:move]	3539	player	move from	19	14	to	18	14
[Actor:move]	3539	player	move from	18	14	to	17	13
[Actor:move]	3539	player	move from	17	13	to	16	13
[Actor:move]	3539	player	move from	16	13	to	15	13
[Actor:move]	3539	player	move from	15	13	to	14	13
[Actor:move]	3539	player	move from	14	13	to	13	14
[Actor:move]	3539	player	move from	13	14	to	12	15
[Actor:move]	3539	player	move from	12	15	to	11	16
[Actor:move]	3539	player	move from	11	16	to	10	17
[Actor:move]	3539	player	move from	10	17	to	9	18
[Actor:move]	3539	player	move from	9	18	to	8	19
[Actor:move]	3539	player	move from	8	19	to	7	20
[Actor:move]	3539	player	move from	7	20	to	6	21
[Actor:move]	3539	player	move from	6	21	to	5	21
[Actor:move]	3539	player	move from	5	21	to	4	21
[Actor:move]	3539	player	move from	4	21	to	3	21
[Actor:move]	3539	player	move from	3	21	to	2	21
[Actor:move]	3539	player	move from	2	21	to	1	21
[Actor:move]	3539	player	move from	1	21	to	0	21
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 66 turns (stop reason: at exit).
[LOG]	
[Actor:move]	3539	player	move from	0	21	to	1	20
[Actor:move]	3539	player	move from	1	20	to	2	19
[Actor:move]	3539	player	move from	2	19	to	3	18
[Actor:move]	3539	player	move from	3	18	to	4	17
[Actor:move]	3539	player	move from	4	17	to	5	16
[Actor:move]	3539	player	move from	5	16	to	6	15
[Actor:move]	3539	player	move from	6	15	to	7	15
[Actor:move]	3539	player	move from	7	15	to	8	14
[Actor:move]	3539	player	move from	8	14	to	9	14
[Actor:move]	3539	player	move from	9	14	to	10	13
[Actor:move]	3539	player	move from	10	13	to	11	13
[Actor:move]	3539	player	move from	11	13	to	12	13
[Actor:move]	3539	player	move from	12	13	to	13	13
[Actor:move]	3539	player	move from	13	13	to	14	13
[Actor:move]	3539	player	move from	14	13	to	15	13
[Actor:move]	3539	player	move from	15	13	to	16	13
[Actor:move]	3539	player	move from	16	13	to	17	13
[Actor:move]	3539	player	move from	17	13	to	18	14
[Actor:move]	3539	player	move from	18	14	to	19	15
[Actor:move]	3539	player	move from	19	15	to	20	16
[Actor:move]	3539	player	move from	20	16	to	21	17
[Actor:move]	3539	player	move from	21	17	to	22	18
[Actor:move]	3539	player	move from	22	18	to	23	19
[Actor:move]	3539	player	move from	23	19	to	24	19
[Actor:move]	3539	player	move from	24	19	to	25	19
[Actor:move]	3539	player	move from	25	19	to	26	19
[Actor:move]	3539	player	move from	26	19	to	27	20
[Actor:move]	3539	player	move from	27	20	to	28	21
[Actor:move]	3539	player	move from	28	21	to	29	22
[Actor:move]	3539	player	move from	29	22	to	30	23
[Actor:move]	3539	player	move from	30	23	to	31	24
[Actor:move]	3539	player	move from	31	24	to	32	24
[Actor:move]	3539	player	move from	32	24	to	33	24
[Actor:move]	3539	player	move from	33	24	to	34	24
[Actor:move]	3539	player	move from	34	24	to	35	23
[Actor:move]	3539	player	move from	35	23	to	36	24
[Actor:move]	3539	player	move from	36	24	to	37	25
[Actor:move]	3539	player	move from	37	25	to	38	25
[Actor:move]	3539	player	move from	38	25	to	39	25
[Actor:move]	3539	player	move from	39	25	to	40	26
[Actor:move]	3539	player	move from	40	26	to	41	26
[Actor:move]	3539	player	move from	41	26	to	42	27
[Actor:move]	3539	player	move from	42	27	to	43	27
[Actor:move]	3539	player	move from	43	27	to	44	28
[Actor:move]	3539	player	move from	44	28	to	45	28
[Actor:move]	3539	player	move from	45	28	to	46	28
[Actor:move]	3539	player	move from	46	28	to	47	29
[Actor:move]	3539	player	move from	47	29	to	48	30
[Actor:move]	3539	player	move from	48	30	to	49	30
[Actor:move]	3539	player	move from	49	30	to	50	31
[Actor:move]	3539	player	move from	50	31	to	51	31
[Actor:move]	3539	player	move from	51	31	to	52	32
[Actor:move]	3539	player	move from	52	32	to	53	32
[Actor:move]	3539	player	move from	53	32	to	54	32
[Actor:move]	3539	player	move from	54	32	to	55	33
[Actor:move]	3539	player	move from	55	33	to	56	33
[Actor:move]	3539	player	move from	56	33	to	57	34
[Actor:move]	3539	player	move from	57	34	to	58	34
[Actor:move]	3539	player	move from	58	34	to	59	35
[Actor:move]	3539	player	move from	59	35	to	60	35
[Actor:move]	3539	player	move from	60	35	to	61	36
[Actor:move]	3539	player	move from	61	36	to	62	36
[Actor:move]	3539	player	move from	62	36	to	63	36
[Actor:move]	3539	player	move from	63	36	to	64	37
[Actor:move]	3539	player	move from	64	37	to	64	38
[LOG]	#YELLOW_GREEN#There is a way to the hidden trollmire treasure here (press '<', '>' or right click to use).
[LOG]	Ran for 66 turns (stop reason: at exit).
[LOG]	
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6811
  [3] = 0
}
[11] = blink rune (range 3; phase 13; cd 20)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6811
  [3] = 0
}
[11] = blink rune (range 3; phase 13; cd 20)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6796
  [3] = 0
}
[11] = regeneration infusion of the wizard (heal 87; 14 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6796
  [3] = 0
}
[11] = regeneration infusion of the wizard (heal 87; 14 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6789
  [3] = 0
}
[11] = regeneration infusion of the sneak (heal 135; 12 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6789
  [3] = 0
}
[11] = regeneration infusion of the sneak (heal 135; 12 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6796
  [3] = 0
}
[11] = regeneration infusion of the wizard (heal 87; 14 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6796
  [3] = 0
}
[11] = regeneration infusion of the wizard (heal 87; 14 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6789
  [3] = 0
}
[11] = regeneration infusion of the sneak (heal 135; 12 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6789
  [3] = 0
}
[11] = regeneration infusion of the sneak (heal 135; 12 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6796
  [3] = 0
}
[11] = regeneration infusion of the wizard (heal 87; 14 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6796
  [3] = 0
}
[11] = regeneration infusion of the wizard (heal 87; 14 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6789
  [3] = 0
}
[11] = regeneration infusion of the sneak (heal 135; 12 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6789
  [3] = 0
}
[11] = regeneration infusion of the sneak (heal 135; 12 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7346
  [3] = 0
}
[11] = copper ring 'Khelukath'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7346
  [3] = 0
}
[11] = copper ring 'Khelukath'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6815
  [3] = 0
}
[11] = manasurge rune (regen 617% over 10 turns; mana 30; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6815
  [3] = 0
}
[11] = manasurge rune (regen 617% over 10 turns; mana 30; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6832
  [3] = 0
}
[11] = blink rune of the psychic (range 5; phase 14; cd 20)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6832
  [3] = 0
}
[11] = blink rune of the psychic (range 5; phase 14; cd 20)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6811
  [3] = 0
}
[11] = blink rune (range 3; phase 13; cd 20)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6811
  [3] = 0
}
[11] = blink rune (range 3; phase 13; cd 20)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6807
  [3] = 0
}
[11] = blink rune (range 3; phase 10; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6807
  [3] = 0
}
[11] = blink rune (range 3; phase 10; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6785
  [3] = 0
}
[11] = blink rune (range 3; phase 11; cd 10)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6785
  [3] = 0
}
[11] = blink rune (range 3; phase 11; cd 10)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6796
  [3] = 0
}
[11] = regeneration infusion of the wizard (heal 87; 14 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6796
  [3] = 0
}
[11] = regeneration infusion of the wizard (heal 87; 14 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6789
  [3] = 0
}
[11] = regeneration infusion of the sneak (heal 135; 12 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6789
  [3] = 0
}
[11] = regeneration infusion of the sneak (heal 135; 12 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6796
  [3] = 0
}
[11] = regeneration infusion of the wizard (heal 87; 14 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6796
  [3] = 0
}
[11] = regeneration infusion of the wizard (heal 87; 14 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6785
  [3] = 0
}
[11] = blink rune (range 3; phase 11; cd 10)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6785
  [3] = 0
}
[11] = blink rune (range 3; phase 11; cd 10)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6807
  [3] = 0
}
[11] = blink rune (range 3; phase 10; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6807
  [3] = 0
}
[11] = blink rune (range 3; phase 10; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6811
  [3] = 0
}
[11] = blink rune (range 3; phase 13; cd 20)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6811
  [3] = 0
}
[11] = blink rune (range 3; phase 13; cd 20)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6832
  [3] = 0
}
[11] = blink rune of the psychic (range 5; phase 14; cd 20)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6832
  [3] = 0
}
[11] = blink rune of the psychic (range 5; phase 14; cd 20)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6815
  [3] = 0
}
[11] = manasurge rune (regen 617% over 10 turns; mana 30; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6815
  [3] = 0
}
[11] = manasurge rune (regen 617% over 10 turns; mana 30; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[11] = shatter afflictions rune of the warrior (absorb 57; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[11] = shatter afflictions rune of the warrior (absorb 57; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[USERCHAT] channel achievement	Hoop and Stick	tome	Level 10 (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	battleviii	tome	Against all odds (Insane (Roguelike) difficulty)	true	false
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6815
  [3] = 0
}
[11] = manasurge rune (regen 617% over 10 turns; mana 30; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6815
  [3] = 0
}
[11] = manasurge rune (regen 617% over 10 turns; mana 30; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6832
  [3] = 0
}
[11] = blink rune of the psychic (range 5; phase 14; cd 20)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6832
  [3] = 0
}
[11] = blink rune of the psychic (range 5; phase 14; cd 20)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6807
  [3] = 0
}
[11] = blink rune (range 3; phase 10; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6807
  [3] = 0
}
[11] = blink rune (range 3; phase 10; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6785
  [3] = 0
}
[11] = blink rune (range 3; phase 11; cd 10)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6785
  [3] = 0
}
[11] = blink rune (range 3; phase 11; cd 10)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6796
  [3] = 0
}
[11] = regeneration infusion of the wizard (heal 87; 14 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6796
  [3] = 0
}
[11] = regeneration infusion of the wizard (heal 87; 14 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6789
  [3] = 0
}
[11] = regeneration infusion of the sneak (heal 135; 12 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6789
  [3] = 0
}
[11] = regeneration infusion of the sneak (heal 135; 12 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6796
  [3] = 0
}
[11] = regeneration infusion of the wizard (heal 87; 14 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6796
  [3] = 0
}
[11] = regeneration infusion of the wizard (heal 87; 14 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6811
  [3] = 0
}
[11] = blink rune (range 3; phase 13; cd 20)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6811
  [3] = 0
}
[11] = blink rune (range 3; phase 13; cd 20)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[11] = shatter afflictions rune of the warrior (absorb 57; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[11] = shatter afflictions rune of the warrior (absorb 57; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7346
  [3] = 0
}
[11] = copper ring 'Khelukath'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7346
  [3] = 0
}
[11] = copper ring 'Khelukath'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8710
  [3] = 0
}
[11] = iron greatmaul (118% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8710
  [3] = 0
}
[11] = iron greatmaul (118% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6844
  [3] = 0
}
[11] = Nighttickler (132% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6844
  [3] = 0
}
[11] = Nighttickler (132% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7346
  [3] = 0
}
[11] = copper ring 'Khelukath'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7346
  [3] = 0
}
[11] = copper ring 'Khelukath'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8740
  [3] = 0
}
[11] = Withering Orbs
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8740
  [3] = 0
}
[11] = Withering Orbs
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7346
  [3] = 0
}
[11] = copper ring 'Khelukath'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7346
  [3] = 0
}
[11] = copper ring 'Khelukath'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8184
  [3] = 0
}
[11] = iron battleaxe 'Betureba' (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8184
  [3] = 0
}
[11] = iron battleaxe 'Betureba' (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = YELLOW
}
[26] = psionic forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3511
  [3] = 0
}
[5] = brass lantern 'Xetta'
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3511
  [3] = 0
}
[5] = brass lantern 'Xetta'
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3511
  [3] = 0
}
[5] = brass lantern 'Xetta'
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3511
  [3] = 0
}
[5] = brass lantern 'Xetta'
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8184
  [3] = 0
}
[11] = iron battleaxe 'Betureba' (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8184
  [3] = 0
}
[11] = iron battleaxe 'Betureba' (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = YELLOW
}
[26] = psionic forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7346
  [3] = 0
}
[11] = copper ring 'Khelukath'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7346
  [3] = 0
}
[11] = copper ring 'Khelukath'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
fight: 	copper ring 'Khelukath'	Poratta	::	OFFHAND	FINGER
fight: 	copper ring 'Khelukath'	Ivilerin the rough leather gloves	::	nil	FINGER
fight: 	copper ring 'Khelukath'	miner's iron helm	::	nil	FINGER
fight: 	copper ring 'Khelukath'	iron mail armour	::	nil	FINGER
fight: 	copper ring 'Khelukath'	brass lantern 'Xetta'	::	nil	FINGER
fight: 	copper ring 'Khelukath'	cleansing copper amulet of mastery (#MASTERY#)	::	nil	FINGER
fight: 	copper ring 'Khelukath'	marksman's steel ring of fire (#RESIST#)	::	nil	FINGER
[LOG]	Player wears: #SALMON##UID:7346:0#copper ring 'Khelukath'#LAST#.
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8184
  [3] = 0
}
[11] = iron battleaxe 'Betureba' (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8184
  [3] = 0
}
[11] = iron battleaxe 'Betureba' (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = YELLOW
}
[26] = psionic forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[LOG]	
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6832
  [3] = 0
}
[11] = blink rune of the psychic (range 5; phase 14; cd 20)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6832
  [3] = 0
}
[11] = blink rune of the psychic (range 5; phase 14; cd 20)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6815
  [3] = 0
}
[11] = manasurge rune (regen 617% over 10 turns; mana 30; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6815
  [3] = 0
}
[11] = manasurge rune (regen 617% over 10 turns; mana 30; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[11] = shatter afflictions rune of the warrior (absorb 57; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[11] = shatter afflictions rune of the warrior (absorb 57; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8740
  [3] = 0
}
[11] = Withering Orbs
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8740
  [3] = 0
}
[11] = Withering Orbs
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8184
  [3] = 0
}
[11] = iron battleaxe 'Betureba' (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8184
  [3] = 0
}
[11] = iron battleaxe 'Betureba' (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = YELLOW
}
[26] = psionic forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6844
  [3] = 0
}
[11] = Nighttickler (132% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6844
  [3] = 0
}
[11] = Nighttickler (132% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8710
  [3] = 0
}
[11] = iron greatmaul (118% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8710
  [3] = 0
}
[11] = iron greatmaul (118% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7654
  [3] = 0
}
[11] = iron greatsword (111% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7654
  [3] = 0
}
[11] = iron greatsword (111% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7664
  [3] = 0
}
[11] = flaming iron mace (105% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7664
  [3] = 0
}
[11] = flaming iron mace (105% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7672
  [3] = 0
}
[11] = Issiroddasus the Infernobliss (100% power, 2 apr, fire element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7672
  [3] = 0
}
[11] = Issiroddasus the Infernobliss (100% power, 2 apr, fire element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8664
  [3] = 0
}
[11] = Kor's Fall (100% power, 0 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 25
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8664
  [3] = 0
}
[11] = Kor's Fall (100% power, 0 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 25
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8665
  [3] = 0
}
[11] = elm magestaff of fate (100% power, 2 apr, fire element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8665
  [3] = 0
}
[11] = elm magestaff of fate (100% power, 2 apr, fire element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8689
  [3] = 0
}
[11] = potent elm magestaff of warding (107% power, 2 apr, cold element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8689
  [3] = 0
}
[11] = potent elm magestaff of warding (107% power, 2 apr, cold element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8454
  [3] = 0
}
[11] = Glitterspar (113% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8454
  [3] = 0
}
[11] = Glitterspar (113% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[USERCHAT] channel achievement	Box of Hats	tome	Rescuer of the lost (Roguelike)	false	false
[USERCHAT] channel serial data	SiriusAn	tome	926
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7672
  [3] = 0
}
[11] = Issiroddasus the Infernobliss (100% power, 2 apr, fire element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7672
  [3] = 0
}
[11] = Issiroddasus the Infernobliss (100% power, 2 apr, fire element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7868
  [3] = 0
}
[11] = Mayuba
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7868
  [3] = 0
}
[11] = Mayuba
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8740
  [3] = 0
}
[11] = Withering Orbs
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8740
  [3] = 0
}
[11] = Withering Orbs
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6844
  [3] = 0
}
[11] = Nighttickler (132% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6844
  [3] = 0
}
[11] = Nighttickler (132% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7672
  [3] = 0
}
[11] = Issiroddasus the Infernobliss (100% power, 2 apr, fire element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7672
  [3] = 0
}
[11] = Issiroddasus the Infernobliss (100% power, 2 apr, fire element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8664
  [3] = 0
}
[11] = Kor's Fall (100% power, 0 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 25
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8664
  [3] = 0
}
[11] = Kor's Fall (100% power, 0 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 25
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8665
  [3] = 0
}
[11] = elm magestaff of fate (100% power, 2 apr, fire element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8665
  [3] = 0
}
[11] = elm magestaff of fate (100% power, 2 apr, fire element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8689
  [3] = 0
}
[11] = potent elm magestaff of warding (107% power, 2 apr, cold element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8689
  [3] = 0
}
[11] = potent elm magestaff of warding (107% power, 2 apr, cold element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7868
  [3] = 0
}
[11] = Mayuba
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7868
  [3] = 0
}
[11] = Mayuba
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7658
  [3] = 0
}
[11] = blurring rough leather belt
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7658
  [3] = 0
}
[11] = blurring rough leather belt
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8706
  [3] = 0
}
[11] = cleansing rough leather belt
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8706
  [3] = 0
}
[11] = cleansing rough leather belt
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = ORCHID
}
[18] = arcane disrupting forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7658
  [3] = 0
}
[11] = blurring rough leather belt
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7658
  [3] = 0
}
[11] = blurring rough leather belt
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7868
  [3] = 0
}
[11] = Mayuba
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7868
  [3] = 0
}
[11] = Mayuba
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8689
  [3] = 0
}
[11] = potent elm magestaff of warding (107% power, 2 apr, cold element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8689
  [3] = 0
}
[11] = potent elm magestaff of warding (107% power, 2 apr, cold element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7868
  [3] = 0
}
[11] = Mayuba
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7868
  [3] = 0
}
[11] = Mayuba
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
fight: 	Mayuba	Poratta	::	OFFHAND	BELT
fight: 	Mayuba	Ivilerin the rough leather gloves	::	nil	BELT
fight: 	Mayuba	miner's iron helm	::	nil	BELT
fight: 	Mayuba	iron mail armour	::	nil	BELT
fight: 	Mayuba	brass lantern 'Xetta'	::	nil	BELT
fight: 	Mayuba	cleansing copper amulet of mastery (#MASTERY#)	::	nil	BELT
fight: 	Mayuba	marksman's steel ring of fire (#RESIST#)	::	nil	BELT
fight: 	Mayuba	copper ring 'Khelukath'	::	nil	BELT
[LOG]	Player wears: #SALMON##UID:7868:0#Mayuba#LAST#.
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7664
  [3] = 0
}
[11] = flaming iron mace (105% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7664
  [3] = 0
}
[11] = flaming iron mace (105% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7658
  [3] = 0
}
[11] = blurring rough leather belt
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7658
  [3] = 0
}
[11] = blurring rough leather belt
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[LOG]	
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6844
  [3] = 0
}
[11] = Nighttickler (132% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6844
  [3] = 0
}
[11] = Nighttickler (132% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8710
  [3] = 0
}
[11] = iron greatmaul (118% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8710
  [3] = 0
}
[11] = iron greatmaul (118% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7654
  [3] = 0
}
[11] = iron greatsword (111% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7654
  [3] = 0
}
[11] = iron greatsword (111% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8664
  [3] = 0
}
[11] = Kor's Fall (100% power, 0 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 25
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8664
  [3] = 0
}
[11] = Kor's Fall (100% power, 0 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 25
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8665
  [3] = 0
}
[11] = elm magestaff of fate (100% power, 2 apr, fire element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8665
  [3] = 0
}
[11] = elm magestaff of fate (100% power, 2 apr, fire element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8689
  [3] = 0
}
[11] = potent elm magestaff of warding (107% power, 2 apr, cold element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8689
  [3] = 0
}
[11] = potent elm magestaff of warding (107% power, 2 apr, cold element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7658
  [3] = 0
}
[11] = blurring rough leather belt
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7658
  [3] = 0
}
[11] = blurring rough leather belt
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
Server latency	163
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8706
  [3] = 0
}
[11] = cleansing rough leather belt
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8706
  [3] = 0
}
[11] = cleansing rough leather belt
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = ORCHID
}
[18] = arcane disrupting forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8669
  [3] = 0
}
[11] = restful rough leather gloves of dexterity (+2) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8669
  [3] = 0
}
[11] = restful rough leather gloves of dexterity (+2) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[23] = Infused by 
[24] = {
  [1] = color
  [2] = YELLOW
}
[25] = psionic forces
[26] = {
  [1] = color
  [2] = LAST
}
[27] = 
[28] = true
[29] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8706
  [3] = 0
}
[11] = cleansing rough leather belt
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8706
  [3] = 0
}
[11] = cleansing rough leather belt
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = ORCHID
}
[18] = arcane disrupting forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8689
  [3] = 0
}
[11] = potent elm magestaff of warding (107% power, 2 apr, cold element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8689
  [3] = 0
}
[11] = potent elm magestaff of warding (107% power, 2 apr, cold element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8665
  [3] = 0
}
[11] = elm magestaff of fate (100% power, 2 apr, fire element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8665
  [3] = 0
}
[11] = elm magestaff of fate (100% power, 2 apr, fire element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8664
  [3] = 0
}
[11] = Kor's Fall (100% power, 0 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 25
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8664
  [3] = 0
}
[11] = Kor's Fall (100% power, 0 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 25
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[5] = Ivilerin the rough leather gloves (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[5] = Ivilerin the rough leather gloves (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = YELLOW
}
[12] = psionic forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8664
  [3] = 0
}
[11] = Kor's Fall (100% power, 0 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 25
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8664
  [3] = 0
}
[11] = Kor's Fall (100% power, 0 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 25
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7658
  [3] = 0
}
[11] = blurring rough leather belt
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7658
  [3] = 0
}
[11] = blurring rough leather belt
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8669
  [3] = 0
}
[11] = restful rough leather gloves of dexterity (+2) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8669
  [3] = 0
}
[11] = restful rough leather gloves of dexterity (+2) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[23] = Infused by 
[24] = {
  [1] = color
  [2] = YELLOW
}
[25] = psionic forces
[26] = {
  [1] = color
  [2] = LAST
}
[27] = 
[28] = true
[29] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7032
  [3] = 0
}
[11] = rough leather gloves 'Ividaba' (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7032
  [3] = 0
}
[11] = rough leather gloves 'Ividaba' (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7193
  [3] = 0
}
[11] = Sleetkiss the linen wizard hat (1 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7193
  [3] = 0
}
[11] = Sleetkiss the linen wizard hat (1 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8695
  [3] = 0
}
[11] = spellwoven linen wizard hat of blight (+11%) (1 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8695
  [3] = 0
}
[11] = spellwoven linen wizard hat of blight (+11%) (1 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7506
  [3] = 0
}
[11] = Earadig (7 def, 4 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[24] = - 
[25] = Strength 14
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7506
  [3] = 0
}
[11] = Earadig (7 def, 4 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[24] = - 
[25] = Strength 14
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[29] = Crafted by 
[30] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[31] = a master
[32] = {
  [1] = color
  [2] = LAST
}
[33] = 
[34] = true
[35] = 
fight: 	Earadig	Poratta	::	OFFHAND	BODY
fight: 	Earadig	Ivilerin the rough leather gloves	::	nil	BODY
fight: 	Earadig	Mayuba	::	nil	BODY
fight: 	Earadig	miner's iron helm	::	nil	BODY
fight: 	Earadig	iron mail armour	::	nil	BODY
fight: 	Earadig	brass lantern 'Xetta'	::	nil	BODY
fight: 	Earadig	cleansing copper amulet of mastery (#MASTERY#)	::	nil	BODY
fight: 	Earadig	marksman's steel ring of fire (#RESIST#)	::	nil	BODY
fight: 	Earadig	copper ring 'Khelukath'	::	nil	BODY
fight: 	Earadig	Poratta	::	OFFHAND	BODY
fight: 	Earadig	Ivilerin the rough leather gloves	::	nil	BODY
fight: 	Earadig	Mayuba	::	nil	BODY
fight: 	Earadig	miner's iron helm	::	nil	BODY
fight: 	Earadig	brass lantern 'Xetta'	::	nil	BODY
fight: 	Earadig	cleansing copper amulet of mastery (#MASTERY#)	::	nil	BODY
fight: 	Earadig	marksman's steel ring of fire (#RESIST#)	::	nil	BODY
fight: 	Earadig	copper ring 'Khelukath'	::	nil	BODY
[LOG]	Player wears (replacing #FFFFFF##UID:3535:0#iron mail armour (2 def, 4 armour)#LAST#): #SALMON##UID:7506:0#Earadig (7 def, 4 armour)#LAST#.
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8664
  [3] = 0
}
[11] = Kor's Fall (100% power, 0 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 25
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8664
  [3] = 0
}
[11] = Kor's Fall (100% power, 0 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 25
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8675
  [3] = 0
}
[11] = flaming iron shield of mind resistance (+11%) (0 def, 2 armour, 100% power, 24.5 block)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Shield usage training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[24] = - 
[25] = Strength 11
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8675
  [3] = 0
}
[11] = flaming iron shield of mind resistance (+11%) (0 def, 2 armour, 100% power, 24.5 block)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Shield usage training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[24] = - 
[25] = Strength 11
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[29] = Infused by 
[30] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[31] = nature
[32] = {
  [1] = color
  [2] = LAST
}
[33] = 
[34] = true
[35] = 
[36] = Infused by 
[37] = {
  [1] = color
  [2] = YELLOW
}
[38] = psionic forces
[39] = {
  [1] = color
  [2] = LAST
}
[40] = 
[41] = true
[42] = 
[LOG]	
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7672
  [3] = 0
}
[11] = Issiroddasus the Infernobliss (100% power, 2 apr, fire element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7672
  [3] = 0
}
[11] = Issiroddasus the Infernobliss (100% power, 2 apr, fire element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8664
  [3] = 0
}
[11] = Kor's Fall (100% power, 0 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 25
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8664
  [3] = 0
}
[11] = Kor's Fall (100% power, 0 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 25
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7658
  [3] = 0
}
[11] = blurring rough leather belt
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7658
  [3] = 0
}
[11] = blurring rough leather belt
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8669
  [3] = 0
}
[11] = restful rough leather gloves of dexterity (+2) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8669
  [3] = 0
}
[11] = restful rough leather gloves of dexterity (+2) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[23] = Infused by 
[24] = {
  [1] = color
  [2] = YELLOW
}
[25] = psionic forces
[26] = {
  [1] = color
  [2] = LAST
}
[27] = 
[28] = true
[29] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7032
  [3] = 0
}
[11] = rough leather gloves 'Ividaba' (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7032
  [3] = 0
}
[11] = rough leather gloves 'Ividaba' (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7193
  [3] = 0
}
[11] = Sleetkiss the linen wizard hat (1 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7193
  [3] = 0
}
[11] = Sleetkiss the linen wizard hat (1 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8695
  [3] = 0
}
[11] = spellwoven linen wizard hat of blight (+11%) (1 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8695
  [3] = 0
}
[11] = spellwoven linen wizard hat of blight (+11%) (1 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8675
  [3] = 0
}
[11] = flaming iron shield of mind resistance (+11%) (0 def, 2 armour, 100% power, 24.5 block)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Shield usage training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[24] = - 
[25] = Strength 11
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8675
  [3] = 0
}
[11] = flaming iron shield of mind resistance (+11%) (0 def, 2 armour, 100% power, 24.5 block)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Shield usage training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[24] = - 
[25] = Strength 11
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[29] = Infused by 
[30] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[31] = nature
[32] = {
  [1] = color
  [2] = LAST
}
[33] = 
[34] = true
[35] = 
[36] = Infused by 
[37] = {
  [1] = color
  [2] = YELLOW
}
[38] = psionic forces
[39] = {
  [1] = color
  [2] = LAST
}
[40] = 
[41] = true
[42] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8681
  [3] = 0
}
[11] = iron shield (0 def, 2 armour, 100% power, 23.5 block)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Shield usage training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[24] = - 
[25] = Strength 11
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8681
  [3] = 0
}
[11] = iron shield (0 def, 2 armour, 100% power, 23.5 block)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Shield usage training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[24] = - 
[25] = Strength 11
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6839
  [3] = 0
}
[11] = iron pickaxe (dig speed 38 turns)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6839
  [3] = 0
}
[11] = iron pickaxe (dig speed 38 turns)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8024
  [3] = 0
}
[11] = Camokath the Sunward [power 100]  (15 cooldown)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8024
  [3] = 0
}
[11] = Camokath the Sunward [power 100]  (15 cooldown)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[USERCHAT] channel achievement	battleviii	tome	A dangerous secret (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	rtm907	tome	Level 10 (Roguelike)	false	false
Server latency	162
fight: 	Camokath the Sunward	Poratta	::	OFFHAND	TOOL
fight: 	Camokath the Sunward	Ivilerin the rough leather gloves	::	nil	TOOL
fight: 	Camokath the Sunward	Mayuba	::	nil	TOOL
fight: 	Camokath the Sunward	miner's iron helm	::	nil	TOOL
fight: 	Camokath the Sunward	Earadig	::	nil	TOOL
fight: 	Camokath the Sunward	brass lantern 'Xetta'	::	nil	TOOL
fight: 	Camokath the Sunward	cleansing copper amulet of mastery (#MASTERY#)	::	nil	TOOL
fight: 	Camokath the Sunward	marksman's steel ring of fire (#RESIST#)	::	nil	TOOL
fight: 	Camokath the Sunward	copper ring 'Khelukath'	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	Camokath the Sunward	by	player	inven/slot	14	nil
[LOG]	Player wears: #SALMON##UID:8024:0#Camokath the Sunward [power 100]  (15 cooldown)#LAST#.
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8689
  [3] = 0
}
[11] = potent elm magestaff of warding (107% power, 2 apr, cold element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8689
  [3] = 0
}
[11] = potent elm magestaff of warding (107% power, 2 apr, cold element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6839
  [3] = 0
}
[11] = iron pickaxe (dig speed 38 turns)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6839
  [3] = 0
}
[11] = iron pickaxe (dig speed 38 turns)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[LOG]	
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8664
  [3] = 0
}
[11] = Kor's Fall (100% power, 0 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 25
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8664
  [3] = 0
}
[11] = Kor's Fall (100% power, 0 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 25
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8706
  [3] = 0
}
[11] = cleansing rough leather belt
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8706
  [3] = 0
}
[11] = cleansing rough leather belt
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = ORCHID
}
[18] = arcane disrupting forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7193
  [3] = 0
}
[11] = Sleetkiss the linen wizard hat (1 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7193
  [3] = 0
}
[11] = Sleetkiss the linen wizard hat (1 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8675
  [3] = 0
}
[11] = flaming iron shield of mind resistance (+11%) (0 def, 2 armour, 100% power, 24.5 block)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Shield usage training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[24] = - 
[25] = Strength 11
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8675
  [3] = 0
}
[11] = flaming iron shield of mind resistance (+11%) (0 def, 2 armour, 100% power, 24.5 block)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Shield usage training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[24] = - 
[25] = Strength 11
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[29] = Infused by 
[30] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[31] = nature
[32] = {
  [1] = color
  [2] = LAST
}
[33] = 
[34] = true
[35] = 
[36] = Infused by 
[37] = {
  [1] = color
  [2] = YELLOW
}
[38] = psionic forces
[39] = {
  [1] = color
  [2] = LAST
}
[40] = 
[41] = true
[42] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8681
  [3] = 0
}
[11] = iron shield (0 def, 2 armour, 100% power, 23.5 block)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Shield usage training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[24] = - 
[25] = Strength 11
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8681
  [3] = 0
}
[11] = iron shield (0 def, 2 armour, 100% power, 23.5 block)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Shield usage training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[24] = - 
[25] = Strength 11
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8675
  [3] = 0
}
[11] = flaming iron shield of mind resistance (+11%) (0 def, 2 armour, 100% power, 24.5 block)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Shield usage training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[24] = - 
[25] = Strength 11
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8675
  [3] = 0
}
[11] = flaming iron shield of mind resistance (+11%) (0 def, 2 armour, 100% power, 24.5 block)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Shield usage training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[24] = - 
[25] = Strength 11
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[29] = Infused by 
[30] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[31] = nature
[32] = {
  [1] = color
  [2] = LAST
}
[33] = 
[34] = true
[35] = 
[36] = Infused by 
[37] = {
  [1] = color
  [2] = YELLOW
}
[38] = psionic forces
[39] = {
  [1] = color
  [2] = LAST
}
[40] = 
[41] = true
[42] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7193
  [3] = 0
}
[11] = Sleetkiss the linen wizard hat (1 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7193
  [3] = 0
}
[11] = Sleetkiss the linen wizard hat (1 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8669
  [3] = 0
}
[11] = restful rough leather gloves of dexterity (+2) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8669
  [3] = 0
}
[11] = restful rough leather gloves of dexterity (+2) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[23] = Infused by 
[24] = {
  [1] = color
  [2] = YELLOW
}
[25] = psionic forces
[26] = {
  [1] = color
  [2] = LAST
}
[27] = 
[28] = true
[29] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7658
  [3] = 0
}
[11] = blurring rough leather belt
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7658
  [3] = 0
}
[11] = blurring rough leather belt
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8665
  [3] = 0
}
[11] = elm magestaff of fate (100% power, 2 apr, fire element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8665
  [3] = 0
}
[11] = elm magestaff of fate (100% power, 2 apr, fire element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8664
  [3] = 0
}
[11] = Kor's Fall (100% power, 0 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 25
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8664
  [3] = 0
}
[11] = Kor's Fall (100% power, 0 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 25
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7672
  [3] = 0
}
[11] = Issiroddasus the Infernobliss (100% power, 2 apr, fire element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7672
  [3] = 0
}
[11] = Issiroddasus the Infernobliss (100% power, 2 apr, fire element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7654
  [3] = 0
}
[11] = iron greatsword (111% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7654
  [3] = 0
}
[11] = iron greatsword (111% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8710
  [3] = 0
}
[11] = iron greatmaul (118% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8710
  [3] = 0
}
[11] = iron greatmaul (118% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8740
  [3] = 0
}
[11] = Withering Orbs
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8740
  [3] = 0
}
[11] = Withering Orbs
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[11] = shatter afflictions rune of the warrior (absorb 57; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[11] = shatter afflictions rune of the warrior (absorb 57; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6832
  [3] = 0
}
[11] = blink rune of the psychic (range 5; phase 14; cd 20)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6832
  [3] = 0
}
[11] = blink rune of the psychic (range 5; phase 14; cd 20)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6807
  [3] = 0
}
[11] = blink rune (range 3; phase 10; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6807
  [3] = 0
}
[11] = blink rune (range 3; phase 10; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6796
  [3] = 0
}
[11] = regeneration infusion of the wizard (heal 87; 14 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6796
  [3] = 0
}
[11] = regeneration infusion of the wizard (heal 87; 14 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6789
  [3] = 0
}
[11] = regeneration infusion of the sneak (heal 135; 12 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6789
  [3] = 0
}
[11] = regeneration infusion of the sneak (heal 135; 12 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6789
  [3] = 0
}
[11] = regeneration infusion of the sneak (heal 135; 12 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6789
  [3] = 0
}
[11] = regeneration infusion of the sneak (heal 135; 12 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3464
  [3] = 0
}
[5] = movement infusion of the wizard (speed 424%; cd 15)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3464
  [3] = 0
}
[5] = movement infusion of the wizard (speed 424%; cd 15)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3464
  [3] = 0
}
[5] = movement infusion of the wizard (speed 424%; cd 15)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3464
  [3] = 0
}
[5] = movement infusion of the wizard (speed 424%; cd 15)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3535
  [3] = 0
}
[5] = iron mail armour (2 def, 4 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Heavy armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[18] = - 
[19] = Strength 14
[20] = {
  [1] = color
  [2] = LAST
}
[21] = true
[22] = true
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3535
  [3] = 0
}
[5] = iron mail armour (2 def, 4 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Heavy armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[18] = - 
[19] = Strength 14
[20] = {
  [1] = color
  [2] = LAST
}
[21] = true
[22] = true
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Infused by 
[19] = {
  [1] = color
  [2] = ORCHID
}
[20] = arcane disrupting forces
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Infused by 
[19] = {
  [1] = color
  [2] = ORCHID
}
[20] = arcane disrupting forces
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8454
  [3] = 0
}
[5] = Glitterspar (113% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8454
  [3] = 0
}
[5] = Glitterspar (113% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Crafted by 
[19] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[20] = a master
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Infused by 
[19] = {
  [1] = color
  [2] = ORCHID
}
[20] = arcane disrupting forces
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8454
  [3] = 0
}
[5] = Glitterspar (113% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8454
  [3] = 0
}
[5] = Glitterspar (113% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Crafted by 
[19] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[20] = a master
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Infused by 
[19] = {
  [1] = color
  [2] = ORCHID
}
[20] = arcane disrupting forces
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8454
  [3] = 0
}
[5] = Glitterspar (113% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8454
  [3] = 0
}
[5] = Glitterspar (113% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Crafted by 
[19] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[20] = a master
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Infused by 
[19] = {
  [1] = color
  [2] = ORCHID
}
[20] = arcane disrupting forces
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[5] = Ivilerin the rough leather gloves (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[5] = Ivilerin the rough leather gloves (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = YELLOW
}
[12] = psionic forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[5] = Ivilerin the rough leather gloves (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[5] = Ivilerin the rough leather gloves (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = YELLOW
}
[12] = psionic forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3528
  [3] = 0
}
[5] = cleansing copper amulet of mastery (0.11 Cursed / Rampage)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3528
  [3] = 0
}
[5] = cleansing copper amulet of mastery (0.11 Cursed / Rampage)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = ORCHID
}
[12] = arcane disrupting forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[17] = Crafted by 
[18] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[19] = a master
[20] = {
  [1] = color
  [2] = LAST
}
[21] = 
[22] = true
[23] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3528
  [3] = 0
}
[5] = cleansing copper amulet of mastery (0.11 Cursed / Rampage)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3528
  [3] = 0
}
[5] = cleansing copper amulet of mastery (0.11 Cursed / Rampage)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = ORCHID
}
[12] = arcane disrupting forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[17] = Crafted by 
[18] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[19] = a master
[20] = {
  [1] = color
  [2] = LAST
}
[21] = 
[22] = true
[23] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3538
  [3] = 0
}
[5] = miner's iron helm (0 def, 5 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Heavy armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3538
  [3] = 0
}
[5] = miner's iron helm (0 def, 5 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Heavy armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Crafted by 
[19] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[20] = a master
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3538
  [3] = 0
}
[5] = miner's iron helm (0 def, 5 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Heavy armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3538
  [3] = 0
}
[5] = miner's iron helm (0 def, 5 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Heavy armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Crafted by 
[19] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[20] = a master
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3520
  [3] = 0
}
[5] = Poratta (131% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3520
  [3] = 0
}
[5] = Poratta (131% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Crafted by 
[19] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[20] = a master
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
Deleting temp shader	volumetric_aura[]
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3520
  [3] = 0
}
[5] = Poratta (131% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3520
  [3] = 0
}
[5] = Poratta (131% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Crafted by 
[19] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[20] = a master
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Infused by 
[19] = {
  [1] = color
  [2] = ORCHID
}
[20] = arcane disrupting forces
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8454
  [3] = 0
}
[5] = Glitterspar (113% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8454
  [3] = 0
}
[5] = Glitterspar (113% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Crafted by 
[19] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[20] = a master
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
Deleting temp shader	flamewings[deploy_factor=14]
fight: 	Glitterspar	Camokath the Sunward	::	nil	MAINHAND
fight: 	Glitterspar	Poratta	::	OFFHAND	MAINHAND
fight: 	Glitterspar	Ivilerin the rough leather gloves	::	nil	MAINHAND
fight: 	Glitterspar	Mayuba	::	nil	MAINHAND
fight: 	Glitterspar	miner's iron helm	::	nil	MAINHAND
fight: 	Glitterspar	Earadig	::	nil	MAINHAND
fight: 	Glitterspar	brass lantern 'Xetta'	::	nil	MAINHAND
fight: 	Glitterspar	cleansing copper amulet of mastery (#MASTERY#)	::	nil	MAINHAND
fight: 	Glitterspar	marksman's steel ring of fire (#RESIST#)	::	nil	MAINHAND
fight: 	Glitterspar	copper ring 'Khelukath'	::	nil	MAINHAND
fight: 	Glitterspar	Camokath the Sunward	::	nil	OFFHAND
fight: 	Glitterspar	Poratta	::	OFFHAND	OFFHAND
 impossible => 	Glitterspar	Poratta	::	OFFHAND	OFFHAND
fight: 	Glitterspar	Camokath the Sunward	::	nil	MAINHAND
fight: 	Glitterspar	Ivilerin the rough leather gloves	::	nil	MAINHAND
fight: 	Glitterspar	Mayuba	::	nil	MAINHAND
fight: 	Glitterspar	miner's iron helm	::	nil	MAINHAND
fight: 	Glitterspar	Earadig	::	nil	MAINHAND
fight: 	Glitterspar	brass lantern 'Xetta'	::	nil	MAINHAND
fight: 	Glitterspar	cleansing copper amulet of mastery (#MASTERY#)	::	nil	MAINHAND
fight: 	Glitterspar	marksman's steel ring of fire (#RESIST#)	::	nil	MAINHAND
fight: 	Glitterspar	copper ring 'Khelukath'	::	nil	MAINHAND
[LOG]	Player wears (replacing #SALMON##UID:3520:0#Poratta (131% power, 2 apr)#LAST#): #SALMON##UID:8454:0#Glitterspar (113% power, 2 apr)#LAST#.
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Infused by 
[19] = {
  [1] = color
  [2] = ORCHID
}
[20] = arcane disrupting forces
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[LOG]	
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3520
  [3] = 0
}
[5] = Poratta (131% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3520
  [3] = 0
}
[5] = Poratta (131% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Crafted by 
[19] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[20] = a master
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Infused by 
[19] = {
  [1] = color
  [2] = ORCHID
}
[20] = arcane disrupting forces
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
fight: 	iron mace 'Rimewrest'	Camokath the Sunward	::	nil	MAINHAND
fight: 	iron mace 'Rimewrest'	Glitterspar	::	nil	MAINHAND
fight: 	iron mace 'Rimewrest'	Ivilerin the rough leather gloves	::	nil	MAINHAND
fight: 	iron mace 'Rimewrest'	Mayuba	::	nil	MAINHAND
fight: 	iron mace 'Rimewrest'	miner's iron helm	::	nil	MAINHAND
fight: 	iron mace 'Rimewrest'	Earadig	::	nil	MAINHAND
fight: 	iron mace 'Rimewrest'	brass lantern 'Xetta'	::	nil	MAINHAND
fight: 	iron mace 'Rimewrest'	cleansing copper amulet of mastery (#MASTERY#)	::	nil	MAINHAND
fight: 	iron mace 'Rimewrest'	marksman's steel ring of fire (#RESIST#)	::	nil	MAINHAND
fight: 	iron mace 'Rimewrest'	copper ring 'Khelukath'	::	nil	MAINHAND
fight: 	iron mace 'Rimewrest'	Camokath the Sunward	::	nil	OFFHAND
fight: 	iron mace 'Rimewrest'	Glitterspar	::	nil	OFFHAND
fight: 	iron mace 'Rimewrest'	Ivilerin the rough leather gloves	::	nil	OFFHAND
fight: 	iron mace 'Rimewrest'	Mayuba	::	nil	OFFHAND
fight: 	iron mace 'Rimewrest'	miner's iron helm	::	nil	OFFHAND
fight: 	iron mace 'Rimewrest'	Earadig	::	nil	OFFHAND
fight: 	iron mace 'Rimewrest'	brass lantern 'Xetta'	::	nil	OFFHAND
fight: 	iron mace 'Rimewrest'	cleansing copper amulet of mastery (#MASTERY#)	::	nil	OFFHAND
fight: 	iron mace 'Rimewrest'	marksman's steel ring of fire (#RESIST#)	::	nil	OFFHAND
fight: 	iron mace 'Rimewrest'	copper ring 'Khelukath'	::	nil	OFFHAND
[LOG]	Player wears (offslot): #SALMON##UID:3484:0#iron mace 'Rimewrest' (107% power, 2 apr)#LAST#.
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3520
  [3] = 0
}
[5] = Poratta (131% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
Deleting shader 50 (is clone 0)
Deleting shader 44 (is clone 0)
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3520
  [3] = 0
}
[5] = Poratta (131% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Crafted by 
[19] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[20] = a master
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[LOG]	
[LOG]	You gain 2.59 gold from the transmogrification of #SALMON##UID:3520:0#Poratta (131% power, 2 apr)#LAST#.
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7868
  [3] = 0
}
[5] = Mayuba
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7868
  [3] = 0
}
[5] = Mayuba
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6789
  [3] = 0
}
[11] = regeneration infusion of the sneak (heal 135; 12 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6789
  [3] = 0
}
[11] = regeneration infusion of the sneak (heal 135; 12 cd)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6807
  [3] = 0
}
[11] = blink rune (range 3; phase 10; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6807
  [3] = 0
}
[11] = blink rune (range 3; phase 10; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6811
  [3] = 0
}
[11] = blink rune (range 3; phase 13; cd 20)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6811
  [3] = 0
}
[11] = blink rune (range 3; phase 13; cd 20)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6785
  [3] = 0
}
[11] = blink rune (range 3; phase 11; cd 10)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6785
  [3] = 0
}
[11] = blink rune (range 3; phase 11; cd 10)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6832
  [3] = 0
}
[11] = blink rune of the psychic (range 5; phase 14; cd 20)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6832
  [3] = 0
}
[11] = blink rune of the psychic (range 5; phase 14; cd 20)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[11] = shatter afflictions rune of the warrior (absorb 57; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[11] = shatter afflictions rune of the warrior (absorb 57; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8184
  [3] = 0
}
[11] = iron battleaxe 'Betureba' (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8184
  [3] = 0
}
[11] = iron battleaxe 'Betureba' (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = YELLOW
}
[26] = psionic forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[USERCHAT] channel achievement	cknappiowa	tome	Rescuer of the lost	false	false
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8710
  [3] = 0
}
[11] = iron greatmaul (118% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8710
  [3] = 0
}
[11] = iron greatmaul (118% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
table: 0x0ea527a8	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[USERCHAT] channel achievement	cra7658	tome	Treasure Hoarder (Insane (Roguelike) difficulty)	false	false
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
Server latency	162
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6803
  [3] = 0
}
[11] = healing infusion (heal 41; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[11] = shatter afflictions rune of the warrior (absorb 57; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 6822
  [3] = 0
}
[11] = shatter afflictions rune of the warrior (absorb 57; cd 12)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8740
  [3] = 0
}
[11] = Withering Orbs
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8740
  [3] = 0
}
[11] = Withering Orbs
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8184
  [3] = 0
}
[11] = iron battleaxe 'Betureba' (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8184
  [3] = 0
}
[11] = iron battleaxe 'Betureba' (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = YELLOW
}
[26] = psionic forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8710
  [3] = 0
}
[11] = iron greatmaul (118% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8710
  [3] = 0
}
[11] = iron greatmaul (118% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7654
  [3] = 0
}
[11] = iron greatsword (111% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7654
  [3] = 0
}
[11] = iron greatsword (111% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7672
  [3] = 0
}
[11] = Issiroddasus the Infernobliss (100% power, 2 apr, fire element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7672
  [3] = 0
}
[11] = Issiroddasus the Infernobliss (100% power, 2 apr, fire element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8665
  [3] = 0
}
[11] = elm magestaff of fate (100% power, 2 apr, fire element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8665
  [3] = 0
}
[11] = elm magestaff of fate (100% power, 2 apr, fire element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8689
  [3] = 0
}
[11] = potent elm magestaff of warding (107% power, 2 apr, cold element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8689
  [3] = 0
}
[11] = potent elm magestaff of warding (107% power, 2 apr, cold element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8706
  [3] = 0
}
[11] = cleansing rough leather belt
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8706
  [3] = 0
}
[11] = cleansing rough leather belt
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = ORCHID
}
[18] = arcane disrupting forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8669
  [3] = 0
}
[11] = restful rough leather gloves of dexterity (+2) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 8669
  [3] = 0
}
[11] = restful rough leather gloves of dexterity (+2) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[23] = Infused by 
[24] = {
  [1] = color
  [2] = YELLOW
}
[25] = psionic forces
[26] = {
  [1] = color
  [2] = LAST
}
[27] = 
[28] = true
[29] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7032
  [3] = 0
}
[11] = rough leather gloves 'Ividaba' (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7032
  [3] = 0
}
[11] = rough leather gloves 'Ividaba' (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7193
  [3] = 0
}
[11] = Sleetkiss the linen wizard hat (1 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7193
  [3] = 0
}
[11] = Sleetkiss the linen wizard hat (1 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[USERCHAT] channel serial data	uronatureswrath	tome	803
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7032
  [3] = 0
}
[11] = rough leather gloves 'Ividaba' (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7032
  [3] = 0
}
[11] = rough leather gloves 'Ividaba' (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7193
  [3] = 0
}
[11] = Sleetkiss the linen wizard hat (1 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 7193
  [3] = 0
}
[11] = Sleetkiss the linen wizard hat (1 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[LOG]	You gain 0.15 gold from the transmogrification of #FFFFFF##UID:6839:0#iron pickaxe (dig speed 38 turns)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:8681:0#iron shield (0 def, 2 armour, 100% power, 23.5 block)#LAST#.
[LOG]	You gain 0.87 gold from the transmogrification of #00FF80##UID:8675:0#flaming iron shield of mind resistance (+11%) (0 def, 2 armour, 100% power, 24.5 block)#LAST#.
[LOG]	You gain 1.59 gold from the transmogrification of #00FF80##UID:8695:0#spellwoven linen wizard hat of blight (+11%) (1 def, 0 armour)#LAST#.
[LOG]	You gain 6.11 gold from the transmogrification of #SALMON##UID:7193:0#Sleetkiss the linen wizard hat (1 def, 2 armour)#LAST#.
[LOG]	You gain 9.35 gold from the transmogrification of #SALMON##UID:7032:0#rough leather gloves 'Ividaba' (0 def, 1 armour)#LAST#.
[LOG]	You gain 5.05 gold from the transmogrification of #00FF80##UID:8669:0#restful rough leather gloves of dexterity (+2) (0 def, 1 armour)#LAST#.
[LOG]	You gain 0.58 gold from the transmogrification of #00FF80##UID:8706:0#cleansing rough leather belt#LAST#.
[LOG]	You gain 1.25 gold from the transmogrification of #00FF80##UID:7658:0#blurring rough leather belt#LAST#.
[LOG]	You gain 2.64 gold from the transmogrification of #00FF80##UID:8689:0#potent elm magestaff of warding (107% power, 2 apr, cold element)#LAST#.
[LOG]	You gain 1.47 gold from the transmogrification of #00FF80##UID:8665:0#elm magestaff of fate (100% power, 2 apr, fire element)#LAST#.
[LOG]	You gain 3.00 gold from the transmogrification of #FFD700##UID:8664:0#Kor's Fall (100% power, 0 apr, darkness element)#LAST#.
[LOG]	You gain 6.58 gold from the transmogrification of #SALMON##UID:7672:0#Issiroddasus the Infernobliss (100% power, 2 apr, fire element)#LAST#.
[LOG]	You gain 0.95 gold from the transmogrification of #00FF80##UID:7664:0#flaming iron mace (105% power, 2 apr)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:7654:0#iron greatsword (111% power, 1 apr)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:8710:0#iron greatmaul (118% power, 1 apr)#LAST#.
[LOG]	You gain 5.76 gold from the transmogrification of #SALMON##UID:6844:0#Nighttickler (132% power, 1 apr)#LAST#.
[LOG]	You gain 5.66 gold from the transmogrification of #SALMON##UID:8184:0#iron battleaxe 'Betureba' (113% power, 1 apr)#LAST#.
[LOG]	You gain 5.00 gold from the transmogrification of #FFD700##UID:8740:0#Withering Orbs#LAST#.
[LOG]	You gain 1.06 gold from the transmogrification of #00FF80##UID:6822:0#shatter afflictions rune of the warrior (absorb 57; cd 12)#LAST#.
[LOG]	You gain 0.59 gold from the transmogrification of #FFFFFF##UID:6815:0#manasurge rune (regen 617% over 10 turns; mana 30; cd 12)#LAST#.
[LOG]	You gain 2.06 gold from the transmogrification of #00FF80##UID:6832:0#blink rune of the psychic (range 5; phase 14; cd 20)#LAST#.
[LOG]	You gain 1.50 gold from the transmogrification of #FFFFFF##UID:6807:0#blink rune (range 3; phase 10; cd 11)#LAST#.
[LOG]	You gain 1.55 gold from the transmogrification of #FFFFFF##UID:6785:0#blink rune (range 3; phase 11; cd 10)#LAST#.
[LOG]	You gain 1.65 gold from the transmogrification of #FFFFFF##UID:6811:0#blink rune (range 3; phase 13; cd 20)#LAST#.
[LOG]	You gain 1.18 gold from the transmogrification of #00FF80##UID:6796:0#regeneration infusion of the wizard (heal 87; 14 cd)#LAST#.
[LOG]	You gain 1.30 gold from the transmogrification of #00FF80##UID:6789:0#regeneration infusion of the sneak (heal 135; 12 cd)#LAST#.
[LOG]	You gain 0.62 gold from the transmogrification of #FFFFFF##UID:6803:0#healing infusion (heal 41; cd 12)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x16da7848
Loading level persistance level	trollmire	4
Make wait background texture 729 : 2048x1024 (1225695784, 0)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-trollmire-3.teal	?=?	level-trollmire-4.teal
Loading savefile 	/save/player/
Wait finished, counted 0, 44 ticks
Creating level	trollmire	4
Make wait background texture 811 : 2048x1024 (1210901032, 0)
[Zone:newLevel]	trollmire	beginning level generation, count:	1
C Map size 40:23 :: 920
C Map seens texture: 850 (75x50)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/zones/trollmire-treasure.lua
[STATIC MAP] size	20	20	rotate:	default
[resolveObject] CREATE FOR	9509	stone troll	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	107.38750931513	112.5
[resolveObject] CREATED OBJECT:	9510	iron plate armour	tries left:	1
[resolveObject] adding to main inventory:	9510	iron plate armour
[resolveObject] CREATE FOR	9509	stone troll	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	92.419746646988	103.5
[resolveObject] CREATED OBJECT:	9511	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	9511	gold pieces
[TOME ENTITY FILTER] selected basic	66.963319708701	103.5
[TOME ENTITY FILTER] selected Double Ego	3.8651324677898	20.5
[TOME ENTITY FILTER] selected Ego	23.041214238745	65.5
[TOME ENTITY FILTER] selected Double Ego	13.833321470263	20.5
[TOME ENTITY FILTER] selected basic	100.72856033622	103.5
[TOME ENTITY FILTER] selected basic	101.07038013534	103.5
[resolveObject] CREATE FOR	9518	Bill the Stone Troll	do_wear/tries:	true	5	filter:
	{type="weapon", random_art_replace=table: 0x1dc26168, autoreq=true, subtype="greatmaul", defined="GREATMAUL_BILL_TRUNK"}
[resolveObject] CREATED OBJECT:	9520	Bill's Tree Trunk	tries left:	4
[ActorObjectUse] useObjectEnable: 	Bill's Tree Trunk	by	Bill the Stone Troll	inven/slot	table: 0x1dc26b88	nil
[resolveObject]	9520	Bill's Tree Trunk	added to inventory	MAINHAND
Added unique	mod.class.Object/Bill's Tree Trunk	::	1
[resolveObject] CREATE FOR	9518	Bill the Stone Troll	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	82.053205623769	98
[resolveObject] CREATED OBJECT:	9521	bright brass lantern	tries left:	1
[resolveObject] adding to main inventory:	9521	bright brass lantern
[resolveObject] CREATE FOR	9518	Bill the Stone Troll	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	12.961844359283	53
[resolveObject] CREATED OBJECT:	9525	insulating rough leather cap of strength (#STATBONUS#)	tries left:	1
[resolveObject] adding to main inventory:	9525	insulating rough leather cap of strength (#STATBONUS#)
[resolveObject] CREATE FOR	9518	Bill the Stone Troll	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	25.881818504045	53
[resolveObject] CREATED OBJECT:	9531	hateful iron greatsword of erosion	tries left:	1
[resolveObject] adding to main inventory:	9531	hateful iron greatsword of erosion
[resolveObject] CREATE FOR	9518	Bill the Stone Troll	do_wear/tries:	nil	2	filter:
	{defined="TRANSMO_CHEST"}
Refused unique by name	Transmogrification Chest	mod.class.Object/Transmogrification Chest
[resolveObject] **FAILED** for	9518	Bill the Stone Troll	filter:	{defined="TRANSMO_CHEST"}
Added unique	mod.class.NPC/Bill the Stone Troll	::	1
[TOME ENTITY FILTER] selected basic	80.598990194057	103.5
[TOME ENTITY FILTER] selected Double Ego	16.221371128974	20.5
[TOME ENTITY FILTER] selected basic	68.335723820803	103.5
[TOME ENTITY FILTER] selected basic	95.741246466465	103.5
[TOME ENTITY FILTER] selected basic	68.298922314262	103.5
[TOME ENTITY FILTER] selected basic	82.569201339402	103.5
[resolveObject] CREATE FOR	9543	stone troll	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	107.09901018001	112.5
[resolveObject] CREATED OBJECT:	9544	pouch of iron shots	tries left:	1
[resolveObject] adding to main inventory:	9544	pouch of iron shots
[resolveObject] CREATE FOR	9545	stone troll	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	68.881398097468	103.5
[resolveObject] CREATED OBJECT:	9546	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	9546	gold pieces
[resolveObject] CREATE FOR	9547	forest troll	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	93.887066472994	112.5
[resolveObject] CREATED OBJECT:	9548	pair of rough leather boots	tries left:	1
[resolveObject] adding to main inventory:	9548	pair of rough leather boots
[resolveObject] CREATE FOR	9547	forest troll	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	46.830171379221	65.5
[resolveObject] CREATED OBJECT:	9549	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	9549	gold pieces
[resolveObject] CREATE FOR	9550	forest troll	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	100.7923715723	103.5
[resolveObject] CREATED OBJECT:	9551	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	9551	gold pieces
[Actor:move]	9509	stone troll	(forced) move from	nil	nil	to	3	14
[Actor:wearAllInventory]	9509	stone troll	wearing main inventory
[Actor:move]	9518	Bill the Stone Troll	(forced) move from	nil	nil	to	6	8
[Actor:wearAllInventory]	9518	Bill the Stone Troll	wearing main inventory
[Actor:move]	9543	stone troll	(forced) move from	nil	nil	to	9	17
[Actor:wearAllInventory]	9543	stone troll	wearing main inventory
[Actor:move]	9545	stone troll	(forced) move from	nil	nil	to	11	5
[Actor:wearAllInventory]	9545	stone troll	wearing main inventory
[Actor:move]	9547	forest troll	(forced) move from	nil	nil	to	16	9
[Actor:wearAllInventory]	9547	forest troll	wearing main inventory
[Actor:move]	9550	forest troll	(forced) move from	nil	nil	to	16	13
[Actor:wearAllInventory]	9550	forest troll	wearing main inventory
No spots for spawning
[Actor:move]	9552	white worm mass	(forced) move from	nil	nil	to	14	9
[Actor:move]	9553	giant venus flytrap	(forced) move from	nil	nil	to	10	13
[TOME ENTITY FILTER] selected Money	67.945569478428	72.5
[TOME ENTITY FILTER] selected basic	110.69852066534	112.5
[TOME ENTITY FILTER] selected basic	101.95674713223	112.5
No spots for spawning
Wait finished, counted 653, 232 ticks
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
}
[3] = {
}
Not gone east, no backup guardian
Running on level loads	trollmire-4
[Actor:move]	3539	player	(forced) move from	64	38	to	0	9
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	player	player
Adding entity	3539	after	3539
Entering tier1 zone for escort	tier1.2	1	3
[2] = true
[ONLINE PROFILE] current character 	player the level 8 Krog Cursed
[MUSIC] loading	weather/rain.ogg	sound "/data/music/weather/rain.ogg" : <static>
[MUSIC] playing	weather/rain.ogg	sound "/data/music/weather/rain.ogg" : <static>
Updating zone name	Trollmire (4)
C Map minimap texture: 350 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	player	level	::	level-trollmire-3.teal	::	table: 0x17b11920	=>	table: 0x192338b8	(3292)
Loading savefile 	/save/player/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/player/level-trollmire-3.teal.tmp
Saved zipname /save/player/level-trollmire-3.teal.tmp
[SAVEFILE PIPE] Checking save	player	level	/save/player/level-trollmire-3.teal.tmp
Loading savefile 	/save/player/
[SAVEFILE] checked validity of type	level	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	3539	player	move from	0	9	to	1	9
[Actor:move]	3539	player	move from	1	9	to	2	9
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (stone troll)).
[LOG]	
[Actor:move]	3539	player	move from	2	9	to	3	10
[target_simple AI]	9509	stone troll	selecting NEW TARGET	3	10	3539	player
[Actor:move]	9509	stone troll	move from	3	14	to	3	13
[Actor:move]	3539	player	move from	3	10	to	3	11
[Identify]	iron longsword	true
[LOG]	Player picks up (b.): #FFFFFF##UID:9555:0#iron longsword (105% power, 2 apr)#LAST#.
[Actor:move]	9509	stone troll	move from	3	13	to	3	12
[LOG]	
[SOUND] loading from	/data/sound/ambient/horror/ambient_horror_sound_03.ogg	:=:	sound "/data/sound/ambient/horror/ambient_horror_sound_03.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/horror/ambient_horror_sound_04.ogg	:=:	sound "/data/sound/ambient/horror/ambient_horror_sound_04.ogg" : <static>
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	48.896071085967	2	41.391809678023	1	vs. armor/def	7	3
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	41.391809678023	1	vs. armor/def	7	3
checkHit	41.391809678023	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	66	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	64.695904839011
[PHYS CRIT %] axe accuracy bonus	41.391809678023	3	=	9.5979524195057
[PHYS CRIT %]	14.097952419506
[ATTACK] after crit	64.695904839011
[ATTACK] after mult	64.695904839011
[PROJECTOR] starting dam	PHYSICAL	64.695904839011
[PROJECTOR] after difficulty dam	64.695904839011
[PROJECTOR] res	0	1	 on dam	64.695904839011
[PROJECTOR] after resists dam	64.695904839011
[PROJECTOR] after flat damage armor	64.695904839011
[PROJECTOR] final dam after static checks	64.695904839011
[PROJECTOR] final dam after hooks and callbacks	64.695904839011
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	-45.935319831929	1.4593531983193	 on dam	36.076448291965
[PROJECTOR] after resists dam	52.64828019888
[PROJECTOR] after flat damage armor	52.64828019888
[PROJECTOR] final dam after static checks	52.64828019888
[PROJECTOR] final dam after hooks and callbacks	52.64828019888
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	46.098639923215	2	41.391809678023	0.5	vs. armor/def	7	3
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	41.391809678023	0.5	vs. armor/def	7	3
checkHit	41.391809678023	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	51	2	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	41.391809678023	3	=	1.076783619356
[ATTACK] after armor	53.61186942617
[PHYS CRIT %]	1.5
[ATTACK] after crit	53.61186942617
[ATTACK] after mult	26.805934713085
[PROJECTOR] starting dam	PHYSICAL	26.805934713085
[PROJECTOR] after difficulty dam	26.805934713085
[PROJECTOR] res	0	1	 on dam	26.805934713085
[PROJECTOR] after resists dam	26.805934713085
[PROJECTOR] after flat damage armor	26.805934713085
[PROJECTOR] final dam after static checks	26.805934713085
[PROJECTOR] final dam after hooks and callbacks	26.805934713085
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	-45.935319831929	1.4593531983193	 on dam	36.076448291965
[PROJECTOR] after resists dam	52.64828019888
[PROJECTOR] after flat damage armor	52.64828019888
[PROJECTOR] final dam after static checks	52.64828019888
[PROJECTOR] final dam after hooks and callbacks	52.64828019888
[Actor:move]	3539	player	move from	3	11	to	3	11
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Stone troll for #WHITE#64 physical#LAST#, #LIGHT_RED#52 fire#LAST#, #WHITE#26 physical#LAST#, #LIGHT_RED#52 fire#LAST# (#RED##{bold}#197#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	24.205237229956	6	11	1	vs. armor/def	12.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	24.205237229956	6	11	1	vs. armor/def	12.335093952971	14
checkHit	11	vs	14	=> chance to hit	43
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	25	6	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] after armor	18.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	18.664906047029
[ATTACK] after mult	18.664906047029
[PROJECTOR] starting dam	PHYSICAL	18.664906047029
[PROJECTOR] after difficulty dam	18.664906047029
[PROJECTOR] res	0	1	 on dam	18.664906047029
[PROJECTOR] after resists dam	18.664906047029
[PROJECTOR] after flat damage armor	18.664906047029
[PROJECTOR] final dam after static checks	18.664906047029
[PROJECTOR] final dam after hooks and callbacks	18.664906047029
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	-45.935319831929	1.4593531983193	 on dam	2.34
[PROJECTOR] after resists dam	3.4148864840671
[PROJECTOR] after flat damage armor	3.4148864840671
[PROJECTOR] final dam after static checks	3.4148864840671
[PROJECTOR] final dam after hooks and callbacks	3.4148864840671
[Actor:move]	9509	stone troll	move from	3	12	to	3	12
[LOG]	
[LOG]	#UID:9509:0#Stone troll hits #fbd578#player#LAST# for #WHITE#18 physical#LAST# damage.
[LOG]	Melee retaliation hits Stone troll for #YELLOW#6 light#LAST#, #LIGHT_RED#3 fire#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	48.896071085967	2	41.391809678023	1	vs. armor/def	7	3
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	41.391809678023	1	vs. armor/def	7	3
checkHit	41.391809678023	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	52	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	50.695904839011
[PHYS CRIT %] axe accuracy bonus	41.391809678023	3	=	9.5979524195057
[PHYS CRIT %]	14.097952419506
[ATTACK] after crit	50.695904839011
[ATTACK] after mult	50.695904839011
[PROJECTOR] starting dam	PHYSICAL	50.695904839011
[PROJECTOR] after difficulty dam	50.695904839011
[PROJECTOR] res	0	1	 on dam	50.695904839011
[PROJECTOR] after resists dam	50.695904839011
[PROJECTOR] after flat damage armor	50.695904839011
[PROJECTOR] final dam after static checks	50.695904839011
[PROJECTOR] final dam after hooks and callbacks	50.695904839011
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	46.098639923215	2	41.687482065144	0.5	vs. armor/def	7	3
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	41.687482065144	0.5	vs. armor/def	7	3
checkHit	41.687482065144	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	47	2	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	41.687482065144	3	=	1.0773749641303
[ATTACK] after armor	49.480364346695
[PHYS CRIT %]	1.5
[ATTACK] after crit	49.480364346695
[ATTACK] after mult	24.740182173348
[Actor:move]	3539	player	move from	3	11	to	3	11
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Stone troll for #WHITE#50 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Stone troll!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 9510
  [3] = 0
}
[5] = iron plate armour
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[13] = - 
[14] = Massive armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[18] = - 
[19] = Strength 22
[20] = {
  [1] = color
  [2] = LAST
}
[21] = true
[22] = true
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 9510
  [3] = 0
}
[5] = iron plate armour
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[13] = - 
[14] = Massive armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[18] = - 
[19] = Strength 22
[20] = {
  [1] = color
  [2] = LAST
}
[21] = true
[22] = true
[Actor:move]	3539	player	move from	3	11	to	3	12
[LOG]	You pickup 0.50 gold pieces.
[Identify]	iron plate armour	true
[LOG]	Player picks up (d.): #FFFFFF##UID:9510:0#iron plate armour (0 def, 7 armour)#LAST#.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[Actor:move]	3539	player	move from	3	12	to	3	13
[Actor:move]	3539	player	move from	3	13	to	3	14
[Actor:move]	3539	player	move from	3	14	to	3	15
[Actor:move]	3539	player	move from	3	15	to	3	16
[Actor:move]	3539	player	move from	3	16	to	3	17
[Actor:move]	3539	player	move from	3	17	to	4	17
[Actor:move]	3539	player	move from	4	17	to	5	17
[Actor:move]	3539	player	move from	5	17	to	6	17
[Actor:move]	3539	player	move from	6	17	to	7	17
[LOG]	Ran for 2 turns (stop reason: at door).
[LOG]	
[USERCHAT] channel serial data	SiriusAn	tome	935
[Actor:move]	3539	player	move from	7	17	to	7	17
[LOG]	Ran for 1 turns (stop reason: dialog is displayed).
[target_simple AI]	9543	stone troll	selecting NEW TARGET	7	17	3539	player
[Actor:move]	9543	stone troll	move from	9	17	to	8	17
[target_simple AI]	9550	forest troll	selecting NEW TARGET	7	17	3539	player
[Actor:move]	9550	forest troll	move from	16	13	to	15	13
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	48.896071085967	2	41.687482065144	1	vs. armor/def	7	3
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	41.687482065144	1	vs. armor/def	7	3
checkHit	41.687482065144	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	48	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	46.843741032572
[PHYS CRIT %] axe accuracy bonus	41.687482065144	3	=	9.6718705162859
[PHYS CRIT %]	14.171870516286
[ATTACK] after crit	46.843741032572
[ATTACK] after mult	46.843741032572
[PROJECTOR] starting dam	PHYSICAL	46.843741032572
[PROJECTOR] after difficulty dam	46.843741032572
[PROJECTOR] res	0	1	 on dam	46.843741032572
[PROJECTOR] after resists dam	46.843741032572
[PROJECTOR] after flat damage armor	46.843741032572
[PROJECTOR] final dam after static checks	46.843741032572
[PROJECTOR] final dam after hooks and callbacks	46.843741032572
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	-50	1.5	 on dam	36.076448291965
[PROJECTOR] after resists dam	54.114672437948
[PROJECTOR] after flat damage armor	54.114672437948
[PROJECTOR] final dam after static checks	54.114672437948
[PROJECTOR] final dam after hooks and callbacks	54.114672437948
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	46.098639923215	2	41.687482065144	0.5	vs. armor/def	7	3
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	41.687482065144	0.5	vs. armor/def	7	3
checkHit	41.687482065144	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	61	2	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	41.687482065144	3	=	1.0773749641303
[ATTACK] after armor	64.563613844519
[PHYS CRIT %]	1.5
[ATTACK] after crit	64.563613844519
[ATTACK] after mult	32.28180692226
[PROJECTOR] starting dam	PHYSICAL	32.28180692226
[PROJECTOR] after difficulty dam	32.28180692226
[PROJECTOR] res	0	1	 on dam	32.28180692226
[PROJECTOR] after resists dam	32.28180692226
[PROJECTOR] after flat damage armor	32.28180692226
[PROJECTOR] final dam after static checks	32.28180692226
[PROJECTOR] final dam after hooks and callbacks	32.28180692226
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	-50	1.5	 on dam	36.076448291965
[PROJECTOR] after resists dam	54.114672437948
[PROJECTOR] after flat damage armor	54.114672437948
[PROJECTOR] final dam after static checks	54.114672437948
[PROJECTOR] final dam after hooks and callbacks	54.114672437948
[Actor:move]	3539	player	move from	7	17	to	7	17
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Stone troll for #WHITE#46 physical#LAST#, #LIGHT_RED#54 fire#LAST#, #WHITE#32 physical#LAST#, #LIGHT_RED#54 fire#LAST# (#RED##{bold}#187#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	23.554280657713	6	11	1	vs. armor/def	12.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	23.554280657713	6	11	1	vs. armor/def	12.335093952971	14
checkHit	11	vs	14	=> chance to hit	43
[LOG]	#UID:9543:0#Stone troll misses #fbd578#player#LAST#.
[Actor:move]	9543	stone troll	move from	8	17	to	8	17
[Actor:move]	9550	forest troll	move from	15	13	to	14	13
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	48.896071085967	2	41.687482065144	1	vs. armor/def	7	3
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	41.687482065144	1	vs. armor/def	7	3
checkHit	41.687482065144	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	48	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	46.843741032572
[PHYS CRIT %] axe accuracy bonus	41.687482065144	3	=	9.6718705162859
[PHYS CRIT %]	14.171870516286
[ATTACK] after crit	70.265611548858
[ATTACK] after mult	70.265611548858
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against Stone troll!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	70.265611548858
[PROJECTOR] crit power reduce dam	69.914283491114
[PROJECTOR] after difficulty dam	69.914283491114
[PROJECTOR] res	0	1	 on dam	69.914283491114
[PROJECTOR] after resists dam	69.914283491114
[PROJECTOR] after flat damage armor	69.914283491114
[PROJECTOR] final dam after static checks	69.914283491114
[PROJECTOR] final dam after hooks and callbacks	69.914283491114
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	46.098639923215	2	41.983154452265	0.5	vs. armor/def	7	3
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	41.983154452265	0.5	vs. armor/def	7	3
checkHit	41.983154452265	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	59	2	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	41.983154452265	3	=	1.0779663089045
[ATTACK] after armor	62.5915894515
[PHYS CRIT %]	1.5
[ATTACK] after crit	62.5915894515
[ATTACK] after mult	31.29579472575
[Actor:move]	3539	player	move from	7	17	to	7	17
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Stone troll for #{bold}##WHITE#69 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Stone troll!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[NPC:seen_by] Passing target	player	from	9550	forest troll	to	9552	white worm mass
[Actor:move]	9550	forest troll	move from	14	13	to	13	14
[LOG]	
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[NPC:seen_by] Passing target	player	from	9550	forest troll	to	9553	giant venus flytrap
[Actor:move]	9550	forest troll	move from	13	14	to	12	14
[Actor:move]	9552	white worm mass	move from	14	9	to	13	10
[LOG]	
[USERCHAT] channel achievement	Something Personel	tome	Size matters (Nightmare (Adventure) difficulty)	false	false
[Actor:move]	9550	forest troll	move from	12	14	to	11	15
[target_simple AI]	9550	forest troll	selecting NEW TARGET	7	17	3539	player
[Actor:move]	9550	forest troll	move from	11	15	to	10	15
[Actor:move]	9550	forest troll	move from	10	15	to	9	16
[SOUND] loading from	/data/sound/ambient/horror/ambient_horror_sound_06.ogg	:=:	sound "/data/sound/ambient/horror/ambient_horror_sound_06.ogg" : <static>
[Actor:move]	9550	forest troll	move from	9	16	to	8	17
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	forest troll	dam/apr/atk/mult ::	48.896071085967	2	41.983154452265	1	vs. armor/def	4	3
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	41.983154452265	1	vs. armor/def	4	3
checkHit	41.983154452265	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	67	2	vs. armor/hardiness	4	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	41.983154452265	3	=	9.7457886130662
[PHYS CRIT %]	14.245788613066
[ATTACK] after crit	67
[ATTACK] after mult	67
[PROJECTOR] starting dam	PHYSICAL	67
[PROJECTOR] after difficulty dam	67
[PROJECTOR] res	0	1	 on dam	67
[PROJECTOR] after resists dam	67
[PROJECTOR] after flat damage armor	67
[PROJECTOR] final dam after static checks	67
[PROJECTOR] final dam after hooks and callbacks	67
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	-50	1.5	 on dam	36.076448291965
[PROJECTOR] after resists dam	54.114672437948
[PROJECTOR] after flat damage armor	54.114672437948
[PROJECTOR] final dam after static checks	54.114672437948
[PROJECTOR] final dam after hooks and callbacks	54.114672437948
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	forest troll	dam/apr/atk/mult ::	46.098639923215	2	41.983154452265	0.5	vs. armor/def	4	3
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	41.983154452265	0.5	vs. armor/def	4	3
checkHit	41.983154452265	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	54	2	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	41.983154452265	3	=	1.0779663089045
[ATTACK] after armor	58.210180680845
[PHYS CRIT %]	1.5
[ATTACK] after crit	58.210180680845
[ATTACK] after mult	29.105090340422
[PROJECTOR] starting dam	PHYSICAL	29.105090340422
[PROJECTOR] after difficulty dam	29.105090340422
[PROJECTOR] res	0	1	 on dam	29.105090340422
[PROJECTOR] after resists dam	29.105090340422
[PROJECTOR] after flat damage armor	29.105090340422
[PROJECTOR] final dam after static checks	29.105090340422
[PROJECTOR] final dam after hooks and callbacks	29.105090340422
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	-50	1.5	 on dam	36.076448291965
[PROJECTOR] after resists dam	54.114672437948
[PROJECTOR] after flat damage armor	54.114672437948
[PROJECTOR] final dam after static checks	54.114672437948
[PROJECTOR] final dam after hooks and callbacks	54.114672437948
[Actor:move]	3539	player	move from	7	17	to	7	17
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Forest troll for #WHITE#67 physical#LAST#, #LIGHT_RED#54 fire#LAST#, #WHITE#29 physical#LAST#, #LIGHT_RED#54 fire#LAST# (#RED##{bold}#204#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	22.159070665535	6	11	1	vs. armor/def	12.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	22.159070665535	6	11	1	vs. armor/def	12.335093952971	14
checkHit	11	vs	14	=> chance to hit	43
[LOG]	#UID:9550:0#Forest troll misses #fbd578#player#LAST#.
[Actor:move]	9550	forest troll	move from	8	17	to	8	17
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	forest troll	dam/apr/atk/mult ::	48.896071085967	2	41.983154452265	1	vs. armor/def	4	3
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	41.983154452265	1	vs. armor/def	4	3
checkHit	41.983154452265	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	53	2	vs. armor/hardiness	4	0.3
[ATTACK] after armor	53
[PHYS CRIT %] axe accuracy bonus	41.983154452265	3	=	9.7457886130662
[PHYS CRIT %]	14.245788613066
[ATTACK] after crit	53
[ATTACK] after mult	53
[PROJECTOR] starting dam	PHYSICAL	53
[PROJECTOR] after difficulty dam	53
[PROJECTOR] res	0	1	 on dam	53
[PROJECTOR] after resists dam	53
[PROJECTOR] after flat damage armor	53
[PROJECTOR] final dam after static checks	53
[PROJECTOR] final dam after hooks and callbacks	53
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	forest troll	dam/apr/atk/mult ::	46.098639923215	2	42.278826839386	0.5	vs. armor/def	4	3
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	42.278826839386	0.5	vs. armor/def	4	3
checkHit	42.278826839386	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	62	2	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	42.278826839386	3	=	1.0785576536788
[ATTACK] after armor	66.870574528084
[PHYS CRIT %]	1.5
[ATTACK] after crit	66.870574528084
[ATTACK] after mult	33.435287264042
[Actor:move]	3539	player	move from	7	17	to	7	17
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Forest troll for #WHITE#52 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Forest troll!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[Actor:move]	9552	white worm mass	move from	13	10	to	12	11
[LOG]	
[Actor:move]	9552	white worm mass	move from	12	11	to	13	10
[Actor:move]	9552	white worm mass	move from	13	10	to	12	11
[improved_talented AI] chooses for	9553	giant venus flytrap	T_SPIT_POISON
[Actor:move]	9552	white worm mass	move from	12	11	to	11	12
[Actor:move]	9552	white worm mass	move from	11	12	to	12	13
[Actor:move]	9552	white worm mass	move from	12	13	to	12	14
[improved_talented AI] chooses for	9552	white worm mass	T_MULTIPLY
[LOG]	White worm mass uses #{bold}##ORCHID#Multiply.#{normal}##LAST#
[MULTIPLY]	12	13	::	nil
[MULTIPLY]	2	uids	9552	=>	9558	::	nil	nil
[Actor:move]	9558	white worm mass	(forced) move from	nil	nil	to	12	13
[LOG]	
[Actor:move]	9552	white worm mass	move from	12	14	to	11	15
[Actor:move]	9558	white worm mass	move from	12	13	to	12	14
Deleting shader 48 (is clone 0)
Deleting shader 46 (is clone 0)
[Actor:move]	9552	white worm mass	move from	11	15	to	10	15
[Actor:move]	9558	white worm mass	move from	12	14	to	11	15
[Actor:move]	9552	white worm mass	move from	10	15	to	9	16
[Actor:move]	9558	white worm mass	move from	11	15	to	10	15
[target_simple AI]	9552	white worm mass	selecting NEW TARGET	7	17	3539	player
[Actor:move]	9552	white worm mass	move from	9	16	to	8	17
[Actor:move]	9558	white worm mass	move from	10	15	to	9	16
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	white worm mass	dam/apr/atk/mult ::	48.896071085967	2	48.783619356046	1	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	48.783619356046	1	vs. armor/def	1	6
checkHit	48.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	64	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	64
[PHYS CRIT %] axe accuracy bonus	48.783619356046	6	=	10.695904839011
[PHYS CRIT %]	15.195904839011
[ATTACK] after crit	64
[ATTACK] after mult	64
[PROJECTOR] starting dam	PHYSICAL	64
[PROJECTOR] after difficulty dam	64
[PROJECTOR] res	0	1	 on dam	64
[PROJECTOR] after resists dam	64
[PROJECTOR] after flat damage armor	64
[PROJECTOR] final dam after static checks	64
[PROJECTOR] final dam after hooks and callbacks	64
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	white worm mass	dam/apr/atk/mult ::	46.098639923215	2	48.783619356046	0.5	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	48.783619356046	0.5	vs. armor/def	1	6
checkHit	48.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	62	2	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	48.783619356046	6	=	1.0855672387121
[ATTACK] after armor	67.30516880015
[PHYS CRIT %]	1.5
[ATTACK] after crit	67.30516880015
[ATTACK] after mult	33.652584400075
[Actor:move]	3539	player	move from	7	17	to	7	17
[LOG]	#UID:3539:0##fbd578#player#LAST# hits White worm mass for #WHITE#64 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed White worm mass!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[Actor:move]	9558	white worm mass	move from	9	16	to	8	17
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	white worm mass	dam/apr/atk/mult ::	48.896071085967	2	48.783619356046	1	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	48.783619356046	1	vs. armor/def	1	6
checkHit	48.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	48	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	48
[PHYS CRIT %] axe accuracy bonus	48.783619356046	6	=	10.695904839011
[PHYS CRIT %]	15.195904839011
[ATTACK] after crit	48
[ATTACK] after mult	48
[PROJECTOR] starting dam	PHYSICAL	48
[PROJECTOR] after difficulty dam	48
[PROJECTOR] res	0	1	 on dam	48
[PROJECTOR] after resists dam	48
[PROJECTOR] after flat damage armor	48
[PROJECTOR] final dam after static checks	48
[PROJECTOR] final dam after hooks and callbacks	48
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	white worm mass	dam/apr/atk/mult ::	46.098639923215	2	48.783619356046	0.5	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	48.783619356046	0.5	vs. armor/def	1	6
checkHit	48.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	53	2	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	48.783619356046	6	=	1.0855672387121
[ATTACK] after armor	57.535063651741
[PHYS CRIT %]	1.5
[ATTACK] after crit	57.535063651741
[ATTACK] after mult	28.76753182587
[Actor:move]	3539	player	move from	7	17	to	7	17
[LOG]	#UID:3539:0##fbd578#player#LAST# hits White worm mass for #WHITE#47 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed White worm mass!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	7	17	to	8	17
[LOG]	You pickup 0.55 gold pieces.
[Identify]	pouch of iron shots	true
[LOG]	Player picks up (l.): #FFFFFF##UID:9544:0#pouch of iron shots (12/12, 112% power, 1 apr)#LAST#.
[improved_talented AI] chooses for	9553	giant venus flytrap	T_SPIT_POISON
[LOG]	Giant venus flytrap uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[PROJECTOR] starting dam	NATURE	17.939268200138
[PROJECTOR] after difficulty dam	17.939268200138
[PROJECTOR] res	11	0.89	 on dam	17.939268200138
[PROJECTOR] after resists dam	15.965948698123
[PROJECTOR] after flat damage armor	15.965948698123
[PROJECTOR] final dam after static checks	15.965948698123
[PROJECTOR] final dam after hooks and callbacks	15.965948698123
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	
[LOG]	#UID:9553:0#Giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[SOUND] loading from	/data/sound/ambient/horror/ambient_horror_sound_05.ogg	:=:	sound "/data/sound/ambient/horror/ambient_horror_sound_05.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/horror/ambient_horror_sound_02.ogg	:=:	sound "/data/sound/ambient/horror/ambient_horror_sound_02.ogg" : <static>
[Actor:move]	3539	player	move from	8	17	to	9	16
[target_simple AI]	9547	forest troll	selecting NEW TARGET	9	16	3539	player
[Actor:move]	9547	forest troll	move from	16	9	to	15	10
[LOG]	
[Actor:move]	3539	player	move from	9	16	to	10	15
[Actor:move]	9547	forest troll	move from	15	10	to	14	11
[Actor:move]	3539	player	move from	10	15	to	10	14
[target_simple AI]	9518	Bill the Stone Troll	selecting NEW TARGET	10	14	3539	player
[use_tactical AI] === Action Selected:	9518	Bill the Stone Troll	closein	 AI:move_astar
[Actor:move]	9518	Bill the Stone Troll	move from	6	8	to	7	9
[target_simple AI]	9545	stone troll	selecting NEW TARGET	10	14	3539	player
[Actor:move]	9545	stone troll	move from	11	5	to	11	6
[Actor:move]	9547	forest troll	move from	14	11	to	13	12
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	giant venus flytrap	dam/apr/atk/mult ::	48.896071085967	2	41.391809678023	1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	41.391809678023	1	vs. armor/def	1	3
checkHit	41.391809678023	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	64	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	64
[PHYS CRIT %] axe accuracy bonus	41.391809678023	3	=	9.5979524195057
[PHYS CRIT %]	14.097952419506
[ATTACK] after crit	64
[ATTACK] after mult	64
[PROJECTOR] starting dam	PHYSICAL	64
[PROJECTOR] after difficulty dam	64
[PROJECTOR] res	1.6403598823138	0.98359640117686	 on dam	64
[PROJECTOR] after resists dam	62.950169675319
[PROJECTOR] after flat damage armor	62.950169675319
[PROJECTOR] final dam after static checks	62.950169675319
[PROJECTOR] final dam after hooks and callbacks	62.950169675319
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	0	1	 on dam	36.076448291965
[PROJECTOR] after resists dam	36.076448291965
[PROJECTOR] after flat damage armor	36.076448291965
[PROJECTOR] final dam after static checks	36.076448291965
[PROJECTOR] final dam after hooks and callbacks	36.076448291965
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	giant venus flytrap	dam/apr/atk/mult ::	46.098639923215	2	41.687482065144	0.5	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	41.687482065144	0.5	vs. armor/def	1	3
checkHit	41.687482065144	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	57	2	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	41.687482065144	3	=	1.0773749641303
[ATTACK] after armor	61.410372955426
[PHYS CRIT %]	1.5
[ATTACK] after crit	61.410372955426
[ATTACK] after mult	30.705186477713
[Actor:move]	3539	player	move from	10	14	to	10	14
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant venus flytrap for #WHITE#62 physical#LAST#, #LIGHT_RED#36 fire#LAST# (#RED##{bold}#99#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Giant venus flytrap!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	9518	Bill the Stone Troll	closein	 AI:move_astar
[Actor:move]	9518	Bill the Stone Troll	move from	7	9	to	8	10
[Actor:move]	9545	stone troll	move from	11	6	to	11	7
[Actor:move]	9547	forest troll	move from	13	12	to	12	13
[LOG]	
[Actor:move]	3539	player	move from	10	14	to	9	15
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	9518	Bill the Stone Troll	closein	 AI:move_astar
[Actor:move]	9518	Bill the Stone Troll	move from	8	10	to	8	11
[Actor:move]	9545	stone troll	move from	11	7	to	11	8
[Actor:move]	9547	forest troll	move from	12	13	to	11	14
[LOG]	
[SOUND] loading from	/data/sound/ambient/horror/ambient_horror_sound_01.ogg	:=:	sound "/data/sound/ambient/horror/ambient_horror_sound_01.ogg" : <static>
[Actor:move]	3539	player	move from	9	15	to	9	16
Deleting temp shader	lightning[]
checkHit	26	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Forest troll is weakened by the gloom.
[use_tactical AI] === Action Selected:	9518	Bill the Stone Troll	closein	 AI:move_astar
[Actor:move]	9518	Bill the Stone Troll	move from	8	11	to	9	12
[Actor:move]	9545	stone troll	move from	11	8	to	11	9
[Actor:move]	9547	forest troll	move from	11	14	to	10	15
[LOG]	
[Actor:move]	3539	player	move from	9	16	to	8	17
[use_tactical AI] === Action Selected:	9518	Bill the Stone Troll	closein	 AI:move_astar
[Actor:move]	9518	Bill the Stone Troll	move from	9	12	to	10	13
[Actor:move]	9545	stone troll	move from	11	9	to	11	10
[target_simple AI]	9547	forest troll	selecting NEW TARGET	8	17	3539	player
[Actor:move]	9547	forest troll	move from	10	15	to	9	16
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	forest troll	dam/apr/atk/mult ::	48.896071085967	2	42.278826839386	1	vs. armor/def	4	3
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	42.278826839386	1	vs. armor/def	4	3
checkHit	42.278826839386	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	62	2	vs. armor/hardiness	4	0.3
[ATTACK] after armor	62
[PHYS CRIT %] axe accuracy bonus	42.278826839386	3	=	9.8197067098464
[PHYS CRIT %]	14.319706709846
[ATTACK] after crit	62
[ATTACK] after mult	62
[PROJECTOR] starting dam	PHYSICAL	62
[PROJECTOR] after difficulty dam	62
[PROJECTOR] res	0	1	 on dam	62
[PROJECTOR] after resists dam	62
[PROJECTOR] after flat damage armor	62
[PROJECTOR] final dam after static checks	62
[PROJECTOR] final dam after hooks and callbacks	62
checkHit	8	vs	35	=> chance to hit	0
[LOG]	Forest troll's is vulnerable to attacks and effects!
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	-46.176042794873	1.4617604279487	 on dam	36.076448291965
[PROJECTOR] after resists dam	52.735124494133
[PROJECTOR] after flat damage armor	52.735124494133
[PROJECTOR] final dam after static checks	52.735124494133
[PROJECTOR] final dam after hooks and callbacks	52.735124494133
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	forest troll	dam/apr/atk/mult ::	46.098639923215	2	42.278826839386	0.5	vs. armor/def	4	0
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	42.278826839386	0.5	vs. armor/def	4	0
checkHit	42.278826839386	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	62	2	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	42.278826839386	0	=	1.0845576536788
[ATTACK] after armor	67.242574528084
[PHYS CRIT %]	1.5
[ATTACK] after crit	67.242574528084
[ATTACK] after mult	33.621287264042
[PROJECTOR] starting dam	PHYSICAL	33.621287264042
[PROJECTOR] after difficulty dam	33.621287264042
[PROJECTOR] res	0	1	 on dam	33.621287264042
[PROJECTOR] after resists dam	33.621287264042
[PROJECTOR] after flat damage armor	33.621287264042
[PROJECTOR] final dam after static checks	33.621287264042
[PROJECTOR] final dam after hooks and callbacks	33.621287264042
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	-46.176042794873	1.4617604279487	 on dam	36.076448291965
[PROJECTOR] after resists dam	52.735124494133
[PROJECTOR] after flat damage armor	52.735124494133
[PROJECTOR] final dam after static checks	52.735124494133
[PROJECTOR] final dam after hooks and callbacks	52.735124494133
[Actor:move]	3539	player	move from	8	17	to	8	17
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Forest troll for #WHITE#62 physical#LAST#, #LIGHT_RED#52 fire#LAST#, #WHITE#33 physical#LAST#, #LIGHT_RED#52 fire#LAST# (#RED##{bold}#201#LAST##{normal}# total damage).
[target_simple AI]	9518	Bill the Stone Troll	selecting NEW TARGET	8	17	3539	player
[use_tactical AI] === Action Selected:	9518	Bill the Stone Troll	closein	 AI:move_astar
[Actor:move]	9518	Bill the Stone Troll	move from	10	13	to	10	14
[Actor:move]	9545	stone troll	move from	11	10	to	11	11
[improved_talented AI] chooses for	9547	forest troll	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	22.159070665535	6	11	1	vs. armor/def	12.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	22.159070665535	6	11	1	vs. armor/def	12.335093952971	14
checkHit	11	vs	14	=> chance to hit	43
[LOG]	#UID:9547:0#Forest troll misses #fbd578#player#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	forest troll	dam/apr/atk/mult ::	48.896071085967	2	42.278826839386	1	vs. armor/def	4	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	42.278826839386	1	vs. armor/def	4	0
checkHit	42.278826839386	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	51	2	vs. armor/hardiness	4	0.3
[ATTACK] after armor	51
[PHYS CRIT %] axe accuracy bonus	42.278826839386	0	=	10.569706709846
[PHYS CRIT %]	15.069706709846
[ATTACK] after crit	51
[ATTACK] after mult	51
[PROJECTOR] starting dam	PHYSICAL	51
[PROJECTOR] after difficulty dam	51
[PROJECTOR] res	0	1	 on dam	51
[PROJECTOR] after resists dam	51
[PROJECTOR] after flat damage armor	51
[PROJECTOR] final dam after static checks	51
[PROJECTOR] final dam after hooks and callbacks	51
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	forest troll	dam/apr/atk/mult ::	46.098639923215	2	42.574499226507	0.5	vs. armor/def	4	0
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	42.574499226507	0.5	vs. armor/def	4	0
checkHit	42.574499226507	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	46	2	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	42.574499226507	0	=	1.085148998453
[ATTACK] after armor	49.916853928839
[PHYS CRIT %]	1.5
[ATTACK] after crit	49.916853928839
[ATTACK] after mult	24.958426964419
[Actor:move]	3539	player	move from	8	17	to	8	17
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Forest troll for #WHITE#50 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Forest troll!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	9518	Bill the Stone Troll	closein	 AI:move_astar
[Actor:move]	9518	Bill the Stone Troll	move from	10	14	to	9	15
[Actor:move]	9545	stone troll	move from	11	11	to	11	12
[LOG]	
Deleting shader 53 (is clone 0)
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8024
  [3] = 0
}
[5] = Camokath the Sunward [power 100]  (15 cooldown)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8024
  [3] = 0
}
[5] = Camokath the Sunward [power 100]  (15 cooldown)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = YELLOW
}
[12] = psionic forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[USERCHAT] channel achievement	DLord	tome-spoiler	The Arena	false	false
[LOG]	Player uses #{bold}##ORCHID#Wrath of the Wilds.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 44
*p 44: Uniform: 0: 8B5E tex
*p 44: Uniform: 1: 1406 tick
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[LOG]	Player uses #{bold}##RED#Blindside.#{normal}##LAST#
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[Actor:move]	3539	player	(forced) move from	8	17	to	9	16
[Identify]	pair of rough leather boots	true
[LOG]	Player picks up (c.): #FFFFFF##UID:9548:0#pair of rough leather boots (0 def, 1 armour)#LAST#.
[LOG]	You pickup 0.60 gold pieces.
[LOG]	Player is out of phase.
[SOUND] loading from	/data/sound/talents/teleport.ogg	:=:	sound "/data/sound/talents/teleport.ogg" : <static>
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Bill the Stone Troll	dam/apr/atk/mult ::	48.896071085967	2	42.574499226507	1.2166044239272	vs. armor/def	0	7
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	42.574499226507	1.2166044239272	vs. armor/def	0	7
checkHit	42.574499226507	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	49	2	vs. armor/hardiness	0	0.3
[ATTACK] after armor	49
[PHYS CRIT %] axe accuracy bonus	42.574499226507	7	=	8.8936248066266
[PHYS CRIT %]	13.393624806627
[ATTACK] after crit	49
[ATTACK] after mult	59.613616772431
[PROJECTOR] starting dam	PHYSICAL	59.613616772431
[PROJECTOR] after difficulty dam	59.613616772431
[PROJECTOR] res	4.2241414404422	0.95775858559558	 on dam	59.613616772431
[PROJECTOR] after resists dam	57.095453282201
[PROJECTOR] after flat damage armor	57.095453282201
[PROJECTOR] final dam after static checks	57.095453282201
[PROJECTOR] final dam after hooks and callbacks	57.095453282201
checkHit	24	vs	43	=> chance to hit	3
[LOG]	Bill the Stone Troll is stunned!
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	4.2241414404422	0.95775858559558	 on dam	36.076448291965
[PROJECTOR] after resists dam	34.552528089424
[PROJECTOR] after flat damage armor	34.552528089424
[PROJECTOR] final dam after static checks	34.552528089424
[PROJECTOR] final dam after hooks and callbacks	34.552528089424
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Bill the Stone Troll	dam/apr/atk/mult ::	46.098639923215	2	42.574499226507	0.60830221196359	vs. armor/def	0	7
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	42.574499226507	0.60830221196359	vs. armor/def	0	7
checkHit	42.574499226507	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	57	2	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	42.574499226507	7	=	1.071148998453
[ATTACK] after armor	61.055492911822
[PHYS CRIT %]	1.5
[ATTACK] after crit	61.055492911822
[ATTACK] after mult	37.140191390788
[PROJECTOR] starting dam	PHYSICAL	37.140191390788
[PROJECTOR] after difficulty dam	37.140191390788
[PROJECTOR] res	4.2241414404422	0.95775858559558	 on dam	37.140191390788
[PROJECTOR] after resists dam	35.57133717519
[PROJECTOR] after flat damage armor	35.57133717519
[PROJECTOR] final dam after static checks	35.57133717519
[PROJECTOR] final dam after hooks and callbacks	35.57133717519
checkHit	8	vs	35	=> chance to hit	0
[LOG]	Bill the Stone Troll's is vulnerable to attacks and effects!
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	4.2241414404422	0.95775858559558	 on dam	36.076448291965
[PROJECTOR] after resists dam	34.552528089424
[PROJECTOR] after flat damage armor	34.552528089424
[PROJECTOR] final dam after static checks	34.552528089424
[PROJECTOR] final dam after hooks and callbacks	34.552528089424
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Bill the Stone Troll for #WHITE#57 physical#LAST#, #LIGHT_RED#34 fire#LAST#, #WHITE#35 physical#LAST#, #LIGHT_RED#34 fire#LAST# (#RED##{bold}#162#LAST##{normal}# total damage).
[LOG]	#F53CBE#Your heart hardens as a powerful foe enters your gloom! (+20 hate)
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[target_simple AI]	9518	Bill the Stone Troll	selecting NEW TARGET	9	16	3539	player
[ATTACK] attacking with (mainhand)	Bill's Tree Trunk
[ATTACK] to 	player	dam/apr/atk/mult ::	42.608421143075	7	15	1	vs. armor/def	12.335093952971	24
[ATTACK] after melee attack bonus hooks & callbacks::	42.608421143075	7	15	1	vs. armor/def	12.335093952971	24
checkHit	15	vs	24	=> chance to hit	28
[ATTACK] HIT:: damrange	1.7	==> dam/apr::	48	7	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] mace accuracy bonus	15	24	=	1
[ATTACK] after armor	42.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	42.664906047029
[ATTACK] after mult	42.664906047029
[PROJECTOR] starting dam	PHYSICAL	42.664906047029
[PROJECTOR] after difficulty dam	42.664906047029
[PROJECTOR] stunned dam	21.332453023515
[PROJECTOR] numbed dam	18.132585069987
[PROJECTOR] res	5	0.95	 on dam	18.132585069987
[PROJECTOR] after resists dam	17.225955816488
[PROJECTOR] after flat damage armor	17.225955816488
[PROJECTOR] final dam after static checks	17.225955816488
[PROJECTOR] final dam after hooks and callbacks	17.225955816488
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	17.703433869306	0.82296566130694	 on dam	6.18
[PROJECTOR] after resists dam	5.0859277868769
[PROJECTOR] after flat damage armor	5.0859277868769
[PROJECTOR] final dam after static checks	5.0859277868769
[PROJECTOR] final dam after hooks and callbacks	5.0859277868769
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	4.2241414404422	0.95775858559558	 on dam	2.34
[PROJECTOR] after resists dam	2.2411550902937
[PROJECTOR] after flat damage armor	2.2411550902937
[PROJECTOR] final dam after static checks	2.2411550902937
[PROJECTOR] final dam after hooks and callbacks	2.2411550902937
[Actor:move]	9518	Bill the Stone Troll	move from	9	15	to	9	15
[Actor:move]	9545	stone troll	move from	11	12	to	11	13
[LOG]	
[LOG]	#UID:9518:0#Bill the Stone Troll hits #fbd578#player#LAST# for #WHITE#17 physical#LAST# damage.
[LOG]	Melee retaliation hits Bill the Stone Troll for #YELLOW#5 light#LAST#, #LIGHT_RED#2 fire#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Player uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	0	vs	26	=> chance to hit	0
[LOG]	#F53CBE#Bill the Stone Troll has been dominated!
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Bill the Stone Troll	dam/apr/atk/mult ::	48.896071085967	2	42.574499226507	1	vs. armor/def	-5.0500887884906	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	42.574499226507	1	vs. armor/def	-5.0500887884906	0
checkHit	42.574499226507	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	55	2	vs. armor/hardiness	-5.0500887884906	0.3
[ATTACK] after armor	55
[PHYS CRIT %] axe accuracy bonus	42.574499226507	0	=	10.643624806627
[PHYS CRIT %]	15.143624806627
[ATTACK] after crit	55
[ATTACK] after mult	55
[PROJECTOR] starting dam	PHYSICAL	55
[PROJECTOR] after difficulty dam	55
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	55
[PROJECTOR] after resists dam	52.961249440368
[PROJECTOR] after flat damage armor	52.961249440368
[PROJECTOR] final dam after static checks	52.961249440368
[PROJECTOR] final dam after hooks and callbacks	52.961249440368
checkHit	11	vs	43	=> chance to hit	0
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	36.076448291965
[PROJECTOR] after resists dam	34.739159580242
[PROJECTOR] after flat damage armor	34.739159580242
[PROJECTOR] final dam after static checks	34.739159580242
[PROJECTOR] final dam after hooks and callbacks	34.739159580242
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Bill the Stone Troll	dam/apr/atk/mult ::	46.098639923215	2	42.574499226507	0.5	vs. armor/def	-5.0500887884906	0
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	42.574499226507	0.5	vs. armor/def	-5.0500887884906	0
checkHit	42.574499226507	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	64	2	vs. armor/hardiness	-5.0500887884906	0.3
[ATTACK] mace accuracy bonus	42.574499226507	0	=	1.085148998453
[ATTACK] after armor	69.449535900993
[PHYS CRIT %]	1.5
[ATTACK] after crit	69.449535900993
[ATTACK] after mult	34.724767950496
[PROJECTOR] starting dam	PHYSICAL	34.724767950496
[PROJECTOR] after difficulty dam	34.724767950496
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	34.724767950496
[PROJECTOR] after resists dam	33.437583585184
[PROJECTOR] after flat damage armor	33.437583585184
[PROJECTOR] final dam after static checks	33.437583585184
[PROJECTOR] final dam after hooks and callbacks	33.437583585184
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	36.076448291965
[PROJECTOR] after resists dam	34.739159580242
[PROJECTOR] after flat damage armor	34.739159580242
[PROJECTOR] final dam after static checks	34.739159580242
[PROJECTOR] final dam after hooks and callbacks	34.739159580242
[LOG]	#F53CBE#Bill the Stone Troll is being stalked by #UID:3539:0##fbd578#player#LAST#!
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Bill the Stone Troll for #WHITE#52 physical#LAST#, #LIGHT_RED#34 fire#LAST#, #WHITE#33 physical#LAST#, #LIGHT_RED#34 fire#LAST# (#RED##{bold}#156#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	9518	Bill the Stone Troll	defend	 talent:T_INFUSION:_HEROISM_1
[LOG]	Bill the Stone Troll uses #{bold}##GREEN#Infusion: Heroism.#{normal}##LAST#
[Actor:move]	9545	stone troll	move from	11	13	to	10	14
[LOG]	
[LOG]	Player uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Bill the Stone Troll	dam/apr/atk/mult ::	48.896071085967	2	47.574499226507	0.41106035027367	vs. armor/def	-5.0500887884906	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	47.574499226507	0.41106035027367	vs. armor/def	-5.0500887884906	0
checkHit	47.574499226507	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	51	2	vs. armor/hardiness	-5.0500887884906	0.3
[ATTACK] after armor	51
[PHYS CRIT %] axe accuracy bonus	47.574499226507	0	=	11.893624806627
[PHYS CRIT %]	16.393624806627
[ATTACK] after crit	51
[ATTACK] after mult	20.964077863957
[PROJECTOR] starting dam	PHYSICAL	20.964077863957
[PROJECTOR] after difficulty dam	20.964077863957
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	20.964077863957
[PROJECTOR] after resists dam	20.186977400733
[PROJECTOR] after flat damage armor	20.186977400733
[PROJECTOR] final dam after static checks	20.186977400733
[PROJECTOR] final dam after hooks and callbacks	20.186977400733
checkHit	11	vs	43	=> chance to hit	0
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	36.076448291965
[PROJECTOR] after resists dam	34.739159580242
[PROJECTOR] after flat damage armor	34.739159580242
[PROJECTOR] final dam after static checks	34.739159580242
[PROJECTOR] final dam after hooks and callbacks	34.739159580242
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Bill the Stone Troll	dam/apr/atk/mult ::	46.098639923215	2	47.574499226507	0.20553017513683	vs. armor/def	-5.0500887884906	0
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	47.574499226507	0.20553017513683	vs. armor/def	-5.0500887884906	0
checkHit	47.574499226507	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	55	2	vs. armor/hardiness	-5.0500887884906	0.3
[ATTACK] mace accuracy bonus	47.574499226507	0	=	1.095148998453
[ATTACK] after armor	60.233194914916
[PHYS CRIT %]	1.5
[ATTACK] after crit	60.233194914916
[ATTACK] after mult	12.379739099914
[PROJECTOR] starting dam	PHYSICAL	12.379739099914
[PROJECTOR] after difficulty dam	12.379739099914
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	12.379739099914
[PROJECTOR] after resists dam	11.920844554131
[PROJECTOR] after flat damage armor	11.920844554131
[PROJECTOR] final dam after static checks	11.920844554131
[PROJECTOR] final dam after hooks and callbacks	11.920844554131
checkHit	0	vs	35	=> chance to hit	0
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	36.076448291965
[PROJECTOR] after resists dam	34.739159580242
[PROJECTOR] after flat damage armor	34.739159580242
[PROJECTOR] final dam after static checks	34.739159580242
[PROJECTOR] final dam after hooks and callbacks	34.739159580242
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Bill the Stone Troll	dam/apr/atk/mult ::	48.896071085967	2	47.574499226507	0.41106035027367	vs. armor/def	-5.0500887884906	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	47.574499226507	0.41106035027367	vs. armor/def	-5.0500887884906	0
checkHit	47.574499226507	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	65	2	vs. armor/hardiness	-5.0500887884906	0.3
[ATTACK] after armor	65
[PHYS CRIT %] axe accuracy bonus	47.574499226507	0	=	11.893624806627
[PHYS CRIT %]	16.393624806627
[ATTACK] after crit	65
[ATTACK] after mult	26.718922767788
[PROJECTOR] starting dam	PHYSICAL	26.718922767788
[PROJECTOR] after difficulty dam	26.718922767788
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	26.718922767788
[PROJECTOR] after resists dam	25.728500608778
[PROJECTOR] after flat damage armor	25.728500608778
[PROJECTOR] final dam after static checks	25.728500608778
[PROJECTOR] final dam after hooks and callbacks	25.728500608778
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	36.076448291965
[PROJECTOR] after resists dam	34.739159580242
[PROJECTOR] after flat damage armor	34.739159580242
[PROJECTOR] final dam after static checks	34.739159580242
[PROJECTOR] final dam after hooks and callbacks	34.739159580242
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Bill the Stone Troll	dam/apr/atk/mult ::	46.098639923215	2	47.574499226507	0.20553017513683	vs. armor/def	-5.0500887884906	0
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	47.574499226507	0.20553017513683	vs. armor/def	-5.0500887884906	0
checkHit	47.574499226507	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	54	2	vs. armor/hardiness	-5.0500887884906	0.3
[ATTACK] mace accuracy bonus	47.574499226507	0	=	1.095148998453
[ATTACK] after armor	59.138045916463
[PHYS CRIT %]	1.5
[ATTACK] after crit	59.138045916463
[ATTACK] after mult	12.154652934461
[PROJECTOR] starting dam	PHYSICAL	12.154652934461
[PROJECTOR] after difficulty dam	12.154652934461
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	12.154652934461
[PROJECTOR] after resists dam	11.704101925874
[PROJECTOR] after flat damage armor	11.704101925874
[PROJECTOR] final dam after static checks	11.704101925874
[PROJECTOR] final dam after hooks and callbacks	11.704101925874
[LOG]	Bill the Stone Troll slows down.
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	36.076448291965
[PROJECTOR] after resists dam	34.739159580242
[PROJECTOR] after flat damage armor	34.739159580242
[PROJECTOR] final dam after static checks	34.739159580242
[PROJECTOR] final dam after hooks and callbacks	34.739159580242
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Bill the Stone Troll	dam/apr/atk/mult ::	48.896071085967	2	47.574499226507	0.41106035027367	vs. armor/def	-5.0500887884906	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	47.574499226507	0.41106035027367	vs. armor/def	-5.0500887884906	0
checkHit	47.574499226507	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	65	2	vs. armor/hardiness	-5.0500887884906	0.3
[ATTACK] after armor	65
[PHYS CRIT %] axe accuracy bonus	47.574499226507	0	=	11.893624806627
[PHYS CRIT %]	16.393624806627
[ATTACK] after crit	65
[ATTACK] after mult	26.718922767788
[PROJECTOR] starting dam	PHYSICAL	26.718922767788
[PROJECTOR] after difficulty dam	26.718922767788
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	26.718922767788
[PROJECTOR] after resists dam	25.728500608778
[PROJECTOR] after flat damage armor	25.728500608778
[PROJECTOR] final dam after static checks	25.728500608778
[PROJECTOR] final dam after hooks and callbacks	25.728500608778
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	36.076448291965
[PROJECTOR] after resists dam	34.739159580242
[PROJECTOR] after flat damage armor	34.739159580242
[PROJECTOR] final dam after static checks	34.739159580242
[PROJECTOR] final dam after hooks and callbacks	34.739159580242
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Bill the Stone Troll	dam/apr/atk/mult ::	46.098639923215	2	47.574499226507	0.20553017513683	vs. armor/def	-5.0500887884906	0
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	47.574499226507	0.20553017513683	vs. armor/def	-5.0500887884906	0
checkHit	47.574499226507	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	50	2	vs. armor/hardiness	-5.0500887884906	0.3
[ATTACK] mace accuracy bonus	47.574499226507	0	=	1.095148998453
[ATTACK] after armor	54.757449922651
[PHYS CRIT %]	1.5
[ATTACK] after crit	54.757449922651
[ATTACK] after mult	11.254308272649
[PROJECTOR] starting dam	PHYSICAL	11.254308272649
[PROJECTOR] after difficulty dam	11.254308272649
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	11.254308272649
[PROJECTOR] after resists dam	10.837131412846
[PROJECTOR] after flat damage armor	10.837131412846
[PROJECTOR] final dam after static checks	10.837131412846
[PROJECTOR] final dam after hooks and callbacks	10.837131412846
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	36.076448291965
[PROJECTOR] after resists dam	34.739159580242
[PROJECTOR] after flat damage armor	34.739159580242
[PROJECTOR] final dam after static checks	34.739159580242
[PROJECTOR] final dam after hooks and callbacks	34.739159580242
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Bill the Stone Troll	dam/apr/atk/mult ::	48.896071085967	2	47.574499226507	0.41106035027367	vs. armor/def	-5.0500887884906	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	47.574499226507	0.41106035027367	vs. armor/def	-5.0500887884906	0
checkHit	47.574499226507	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	63	2	vs. armor/hardiness	-5.0500887884906	0.3
[ATTACK] after armor	63
[PHYS CRIT %] axe accuracy bonus	47.574499226507	0	=	11.893624806627
[PHYS CRIT %]	16.393624806627
[ATTACK] after crit	63
[ATTACK] after mult	25.896802067241
[PROJECTOR] starting dam	PHYSICAL	25.896802067241
[PROJECTOR] after difficulty dam	25.896802067241
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	25.896802067241
[PROJECTOR] after resists dam	24.9368544362
[PROJECTOR] after flat damage armor	24.9368544362
[PROJECTOR] final dam after static checks	24.9368544362
[PROJECTOR] final dam after hooks and callbacks	24.9368544362
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	36.076448291965
[PROJECTOR] after resists dam	34.739159580242
[PROJECTOR] after flat damage armor	34.739159580242
[PROJECTOR] final dam after static checks	34.739159580242
[PROJECTOR] final dam after hooks and callbacks	34.739159580242
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Bill the Stone Troll	dam/apr/atk/mult ::	46.098639923215	2	47.574499226507	0.20553017513683	vs. armor/def	-5.0500887884906	0
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	47.574499226507	0.20553017513683	vs. armor/def	-5.0500887884906	0
checkHit	47.574499226507	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	58	2	vs. armor/hardiness	-5.0500887884906	0.3
[ATTACK] mace accuracy bonus	47.574499226507	0	=	1.095148998453
[ATTACK] after armor	63.518641910275
[PHYS CRIT %]	1.5
[ATTACK] after crit	63.518641910275
[ATTACK] after mult	13.054997596273
[PROJECTOR] starting dam	PHYSICAL	13.054997596273
[PROJECTOR] after difficulty dam	13.054997596273
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	13.054997596273
[PROJECTOR] after resists dam	12.571072438902
[PROJECTOR] after flat damage armor	12.571072438902
[PROJECTOR] final dam after static checks	12.571072438902
[PROJECTOR] final dam after hooks and callbacks	12.571072438902
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	36.076448291965
[PROJECTOR] after resists dam	34.739159580242
[PROJECTOR] after flat damage armor	34.739159580242
[PROJECTOR] final dam after static checks	34.739159580242
[PROJECTOR] final dam after hooks and callbacks	34.739159580242
[use_tactical AI] === Action Selected:	9518	Bill the Stone Troll	disable	 talent:T_ACTIVATE_OBJECT_1
[LOG]	Bill the Stone Troll activates his #B4B4B4##UID:9520:0#tree trunk#LAST#!
[ATTACK] to 	player	dam/apr/atk/mult ::	42.608421143075	7	15	1.2427188724236	vs. armor/def	12.335093952971	19
[ATTACK] after melee attack bonus hooks & callbacks::	42.608421143075	7	15	1.2427188724236	vs. armor/def	12.335093952971	19
checkHit	15	vs	19	=> chance to hit	40
[ATTACK] HIT:: damrange	1.7	==> dam/apr::	50	7	vs. armor/hardiness	12.335093952971	0.47857809501309
[ATTACK] mace accuracy bonus	15	19	=	1
[ATTACK] after armor	44.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	44.664906047029
[ATTACK] after mult	55.505921679669
[PROJECTOR] starting dam	PHYSICAL	55.505921679669
[PROJECTOR] after difficulty dam	55.505921679669
[PROJECTOR] stunned dam	27.752960839835
[PROJECTOR] numbed dam	23.590016713859
[PROJECTOR] res	5	0.95	 on dam	23.590016713859
[PROJECTOR] after resists dam	22.410515878166
[PROJECTOR] after flat damage armor	22.410515878166
[PROJECTOR] final dam after static checks	22.410515878166
[PROJECTOR] final dam after hooks and callbacks	22.410515878166
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	15.535329364813	0.84464670635187	 on dam	6.18
[PROJECTOR] after resists dam	5.2199166452546
[PROJECTOR] after flat damage armor	5.2199166452546
[PROJECTOR] final dam after static checks	5.2199166452546
[PROJECTOR] final dam after hooks and callbacks	5.2199166452546
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	2.34
[PROJECTOR] after resists dam	2.2532604307357
[PROJECTOR] after flat damage armor	2.2532604307357
[PROJECTOR] final dam after static checks	2.2532604307357
[PROJECTOR] final dam after hooks and callbacks	2.2532604307357
checkHit	17	vs	33	=> chance to hit	10
[LOG]	Player's armour is damaged!
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Bill the Stone Troll for #WHITE#20 physical#LAST#, #LIGHT_RED#34 fire#LAST#, #WHITE#11 physical#LAST#, #LIGHT_RED#34 fire#LAST#, #WHITE#25 physical#LAST#, #LIGHT_RED#34 fire#LAST#, #WHITE#11 physical#LAST#, #LIGHT_RED#34 fire#LAST#, #WHITE#25 physical#LAST#, #LIGHT_RED#34 fire#LAST#, #WHITE#10 physical#LAST#, #LIGHT_RED#34 fire#LAST#, #WHITE#24 physical#LAST#, #LIGHT_RED#34 fire#LAST#, #WHITE#12 physical#LAST#, #LIGHT_RED#34 fire#LAST# (#RED##{bold}#422#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Bill the Stone Troll for #YELLOW#5 light#LAST#, #LIGHT_RED#2 fire#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	#UID:9518:0#Bill the Stone Troll hits #fbd578#player#LAST# for #WHITE#22 physical#LAST# damage.
[Actor:move]	9545	stone troll	move from	10	14	to	10	15
[LOG]	
Loading tile from tileset	/data/gfx/talents/sunder_armour.png
Deleting shader 58 (is clone 0)
Deleting shader 56 (is clone 0)
Deleting shader 52 (is clone 0)
Deleting shader 51 (is clone 0)
[LOG]	Player uses #{bold}##RED#Harass Prey.#{normal}##LAST#
[LOG]	Bill the Stone Troll has been harassed.
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Bill the Stone Troll	dam/apr/atk/mult ::	48.896071085967	2	49.574499226507	0.72088382685836	vs. armor/def	-5.0500887884906	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	49.574499226507	0.72088382685836	vs. armor/def	-5.0500887884906	0
checkHit	49.574499226507	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	57	2	vs. armor/hardiness	-5.0500887884906	0.3
[ATTACK] after armor	57
[PHYS CRIT %] axe accuracy bonus	49.574499226507	0	=	12.393624806627
[PHYS CRIT %]	16.893624806627
[ATTACK] after crit	57
[ATTACK] after mult	41.090378130926
[PROJECTOR] starting dam	PHYSICAL	41.090378130926
[PROJECTOR] after difficulty dam	41.090378130926
[PROJECTOR] numbed dam	34.926821411287
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	34.926821411287
[PROJECTOR] after resists dam	33.632147289498
[PROJECTOR] after flat damage armor	33.632147289498
[PROJECTOR] final dam after static checks	33.632147289498
[PROJECTOR] final dam after hooks and callbacks	33.632147289498
checkHit	11	vs	43	=> chance to hit	0
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] numbed dam	26.209385511257
[PROJECTOR] after DamageType increase dam	30.66498104817
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	30.66498104817
[PROJECTOR] after resists dam	29.528285643206
[PROJECTOR] after flat damage armor	29.528285643206
[PROJECTOR] final dam after static checks	29.528285643206
[PROJECTOR] final dam after hooks and callbacks	29.528285643206
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Bill the Stone Troll	dam/apr/atk/mult ::	46.098639923215	2	49.574499226507	0.36044191342918	vs. armor/def	-5.0500887884906	0
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	49.574499226507	0.36044191342918	vs. armor/def	-5.0500887884906	0
checkHit	49.574499226507	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	58	2	vs. armor/hardiness	-5.0500887884906	0.3
[ATTACK] mace accuracy bonus	49.574499226507	0	=	1.099148998453
[ATTACK] after armor	63.750641910275
[PHYS CRIT %]	1.5
[ATTACK] after crit	63.750641910275
[ATTACK] after mult	22.978403352478
[PROJECTOR] starting dam	PHYSICAL	22.978403352478
[PROJECTOR] after difficulty dam	22.978403352478
[PROJECTOR] numbed dam	19.531642849606
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	19.531642849606
[PROJECTOR] after resists dam	18.807640162512
[PROJECTOR] after flat damage armor	18.807640162512
[PROJECTOR] final dam after static checks	18.807640162512
[PROJECTOR] final dam after hooks and callbacks	18.807640162512
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] numbed dam	26.209385511257
[PROJECTOR] after DamageType increase dam	30.66498104817
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	30.66498104817
[PROJECTOR] after resists dam	29.528285643206
[PROJECTOR] after flat damage armor	29.528285643206
[PROJECTOR] final dam after static checks	29.528285643206
[PROJECTOR] final dam after hooks and callbacks	29.528285643206
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Bill the Stone Troll	dam/apr/atk/mult ::	48.896071085967	2	49.574499226507	0.72088382685836	vs. armor/def	-5.0500887884906	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	49.574499226507	0.72088382685836	vs. armor/def	-5.0500887884906	0
checkHit	49.574499226507	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	61	2	vs. armor/hardiness	-5.0500887884906	0.3
[ATTACK] after armor	61
[PHYS CRIT %] axe accuracy bonus	49.574499226507	0	=	12.393624806627
[PHYS CRIT %]	16.893624806627
[ATTACK] after crit	91.5
[ATTACK] after mult	65.96087015754
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against Bill the Stone Troll!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	65.96087015754
[PROJECTOR] crit power reduce dam	65.235300585807
[PROJECTOR] after difficulty dam	65.235300585807
[PROJECTOR] numbed dam	55.450005497936
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	55.450005497936
[PROJECTOR] after resists dam	53.394574048108
[PROJECTOR] after flat damage armor	53.394574048108
[PROJECTOR] final dam after static checks	53.394574048108
[PROJECTOR] final dam after hooks and callbacks	53.394574048108
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] numbed dam	26.209385511257
[PROJECTOR] after DamageType increase dam	30.66498104817
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	30.66498104817
[PROJECTOR] after resists dam	29.528285643206
[PROJECTOR] after flat damage armor	29.528285643206
[PROJECTOR] final dam after static checks	29.528285643206
[PROJECTOR] final dam after hooks and callbacks	29.528285643206
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Bill the Stone Troll	dam/apr/atk/mult ::	46.098639923215	2	49.574499226507	0.36044191342918	vs. armor/def	-5.0500887884906	0
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	49.574499226507	0.36044191342918	vs. armor/def	-5.0500887884906	0
checkHit	49.574499226507	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	55	2	vs. armor/hardiness	-5.0500887884906	0.3
[ATTACK] mace accuracy bonus	49.574499226507	0	=	1.099148998453
[ATTACK] after armor	60.453194914916
[PHYS CRIT %]	1.5
[ATTACK] after crit	60.453194914916
[ATTACK] after mult	21.789865248039
[PROJECTOR] starting dam	PHYSICAL	21.789865248039
[PROJECTOR] after difficulty dam	21.789865248039
[PROJECTOR] numbed dam	18.521385460833
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	18.521385460833
[PROJECTOR] after resists dam	17.834831188589
[PROJECTOR] after flat damage armor	17.834831188589
[PROJECTOR] final dam after static checks	17.834831188589
[PROJECTOR] final dam after hooks and callbacks	17.834831188589
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] numbed dam	26.209385511257
[PROJECTOR] after DamageType increase dam	30.66498104817
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	30.66498104817
[PROJECTOR] after resists dam	29.528285643206
[PROJECTOR] after flat damage armor	29.528285643206
[PROJECTOR] final dam after static checks	29.528285643206
[PROJECTOR] final dam after hooks and callbacks	29.528285643206
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Bill the Stone Troll for #WHITE#33 physical#LAST#, #LIGHT_RED#29 fire#LAST#, #WHITE#18 physical#LAST#, #LIGHT_RED#29 fire#LAST#, #{bold}##WHITE#53 physical#{normal}##LAST#, #LIGHT_RED#29 fire#LAST#, #WHITE#17 physical#LAST#, #LIGHT_RED#29 fire#LAST# (#RED##{bold}#242#LAST##{normal}# total damage).
checkHit	26	vs	0	=> chance to hit	95
[LOG]	#F53CBE#Bill the Stone Troll is weakened by the gloom.
[improved_talented AI] chooses for	9545	stone troll	T_KNOCKBACK
[LOG]	Stone troll uses #{bold}##RED#Knockback.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	24.520779746161	6	11	1.72360679775	vs. armor/def	1.5170081321516	19
[ATTACK] after melee attack bonus hooks & callbacks::	24.520779746161	6	11	1.72360679775	vs. armor/def	1.5170081321516	19
checkHit	11	vs	19	=> chance to hit	30
[LOG]	#UID:9545:0#Stone troll misses #fbd578#player#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Bill the Stone Troll	dam/apr/atk/mult ::	48.896071085967	2	51.574499226507	1.1763493142743	vs. armor/def	-5.0500887884906	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	51.574499226507	1.1763493142743	vs. armor/def	-5.0500887884906	0
checkHit	51.574499226507	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	64	2	vs. armor/hardiness	-5.0500887884906	0.3
[ATTACK] after armor	64
[PHYS CRIT %] axe accuracy bonus	51.574499226507	0	=	12.893624806627
[PHYS CRIT %]	17.393624806627
[ATTACK] after crit	64
[ATTACK] after mult	75.286356113556
[PROJECTOR] starting dam	PHYSICAL	75.286356113556
[PROJECTOR] after difficulty dam	75.286356113556
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	75.286356113556
[PROJECTOR] after resists dam	72.495627010662
[PROJECTOR] after flat damage armor	72.495627010662
[PROJECTOR] final dam after static checks	72.495627010662
[PROJECTOR] final dam after hooks and callbacks	72.495627010662
checkHit	11	vs	43	=> chance to hit	0
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	36.076448291965
[PROJECTOR] after resists dam	34.739159580242
[PROJECTOR] after flat damage armor	34.739159580242
[PROJECTOR] final dam after static checks	34.739159580242
[PROJECTOR] final dam after hooks and callbacks	34.739159580242
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Bill the Stone Troll	dam/apr/atk/mult ::	46.098639923215	2	51.574499226507	0.58817465713715	vs. armor/def	-5.0500887884906	0
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	51.574499226507	0.58817465713715	vs. armor/def	-5.0500887884906	0
checkHit	51.574499226507	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	48	2	vs. armor/hardiness	-5.0500887884906	0.3
[ATTACK] mace accuracy bonus	51.574499226507	0	=	1.103148998453
[ATTACK] after armor	52.951151925745
[PHYS CRIT %]	1.5
[ATTACK] after crit	79.426727888617
[ATTACK] after mult	46.716788443413
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against Bill the Stone Troll!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	46.716788443413
[PROJECTOR] crit power reduce dam	46.202903770536
[PROJECTOR] after difficulty dam	46.202903770536
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	46.202903770536
[PROJECTOR] after resists dam	44.490245662921
[PROJECTOR] after flat damage armor	44.490245662921
[PROJECTOR] final dam after static checks	44.490245662921
[PROJECTOR] final dam after hooks and callbacks	44.490245662921
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	3.7068191993306	0.96293180800669	 on dam	36.076448291965
[PROJECTOR] after resists dam	34.739159580242
[PROJECTOR] after flat damage armor	34.739159580242
[PROJECTOR] final dam after static checks	34.739159580242
[PROJECTOR] final dam after hooks and callbacks	34.739159580242
[Actor:move]	3539	player	move from	9	16	to	9	16
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Bill the Stone Troll for #WHITE#72 physical#LAST#, #LIGHT_RED#34 fire#LAST#, #{bold}##WHITE#44 physical#{normal}##LAST#, #LIGHT_RED#34 fire#LAST# (#RED##{bold}#186#LAST##{normal}# total damage).
[LOG]	#F53CBE#Bill the Stone Troll is no longer dominated.
[ATTACK] attacking with (mainhand)	Bill's Tree Trunk
[ATTACK] to 	player	dam/apr/atk/mult ::	42.608421143075	7	15	1	vs. armor/def	1.5170081321516	19
[ATTACK] after melee attack bonus hooks & callbacks::	42.608421143075	7	15	1	vs. armor/def	1.5170081321516	19
checkHit	15	vs	19	=> chance to hit	40
[LOG]	#UID:9518:0#Bill the Stone Troll misses #fbd578#player#LAST#.
[Actor:move]	9518	Bill the Stone Troll	move from	9	15	to	9	15
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Bill the Stone Troll	dam/apr/atk/mult ::	48.896071085967	2	51.574499226507	1.1763493142743	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	51.574499226507	1.1763493142743	vs. armor/def	0	0
checkHit	51.574499226507	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	52	2	vs. armor/hardiness	0	0.3
[ATTACK] after armor	52
[PHYS CRIT %] axe accuracy bonus	51.574499226507	0	=	12.893624806627
[PHYS CRIT %]	17.393624806627
[ATTACK] after crit	78
[ATTACK] after mult	91.755246513396
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against Bill the Stone Troll!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	91.755246513396
[PROJECTOR] crit power reduce dam	90.745938801749
[PROJECTOR] after difficulty dam	90.745938801749
[PROJECTOR] res	4.2241414404422	0.95775858559558	 on dam	90.745938801749
[PROJECTOR] after resists dam	86.912701995306
[PROJECTOR] after flat damage armor	86.912701995306
[PROJECTOR] final dam after static checks	86.912701995306
[PROJECTOR] final dam after hooks and callbacks	86.912701995306
[QUEST] try update status on	player	trollmire-treasure	1	nil
[QUEST] try update status on	player	trollmire-treasure	100	nil
[LOG]	#LIGHT_GREEN#Quest 'Hidden treasure' is done! #WHITE#(Press 'j' to see the quest log)
[LOG]	#LIGHT_GREEN#Quest 'Hidden treasure' completed! #WHITE#(Press 'j' to see the quest log)
[LOG]	#00ffff#Welcome to level 9 [Player].
[LOG]	Player has 3 stat point(s), 2 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	player the level 9 Krog Cursed
Refusing to drop Bill the Stone Troll artifact Bill's Tree Trunk with chance 75
Added unique	mod.class.Object/Cloud Caller	::	1
Removed unique	mod.class.Object/Bill's Tree Trunk	::	nil
[LOG]	#F53CBE#Bill the Stone Troll is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Bill the Stone Troll	dam/apr/atk/mult ::	46.098639923215	2	42.870171613627	0.5	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	42.870171613627	0.5	vs. armor/def	0	0
checkHit	42.870171613627	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	61	2	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	42.870171613627	0	=	1.0857403432273
[ATTACK] after armor	66.230160936863
[PHYS CRIT %]	1.5
[ATTACK] after crit	66.230160936863
[ATTACK] after mult	33.115080468431
[Actor:move]	3539	player	move from	9	16	to	9	16
table: 0x0ea52688	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0ea528c8	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Bill the Stone Troll for #{bold}##WHITE#86 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Bill the Stone Troll!#{normal}#
[LOG]	Player is no longer out of phase.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[improved_talented AI] chooses for	9545	stone troll	T_STUN
[LOG]	Stone troll uses #{bold}##RED#Stun.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	24.520779746161	6	11	0.72360679774998	vs. armor/def	1.5170081321516	14
[ATTACK] after melee attack bonus hooks & callbacks::	24.520779746161	6	11	0.72360679774998	vs. armor/def	1.5170081321516	14
checkHit	11	vs	14	=> chance to hit	43
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	24	6	vs. armor/hardiness	1.5170081321516	0.47857809501309
[ATTACK] after armor	24
[PHYS CRIT %]	0
[ATTACK] after crit	24
[ATTACK] after mult	17.366563145999
[PROJECTOR] starting dam	PHYSICAL	17.366563145999
[PROJECTOR] after difficulty dam	17.366563145999
[PROJECTOR] res	0	1	 on dam	17.366563145999
[PROJECTOR] after resists dam	17.366563145999
[PROJECTOR] after flat damage armor	17.366563145999
[PROJECTOR] final dam after static checks	17.366563145999
[PROJECTOR] final dam after hooks and callbacks	17.366563145999
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	-43.052123277926	1.4305212327793	 on dam	2.34
[PROJECTOR] after resists dam	3.3474196847035
[PROJECTOR] after flat damage armor	3.3474196847035
[PROJECTOR] final dam after static checks	3.3474196847035
[PROJECTOR] final dam after hooks and callbacks	3.3474196847035
[LOG]	Player resists the stunning blow!
[LOG]	
[LOG]	#UID:9545:0#Stone troll hits #fbd578#player#LAST# for #WHITE#17 physical#LAST# damage.
[LOG]	Melee retaliation hits Stone troll for #YELLOW#6 light#LAST#, #LIGHT_RED#3 fire#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Server latency	163
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	48.896071085967	2	42.870171613627	1	vs. armor/def	7	3
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	42.870171613627	1	vs. armor/def	7	3
checkHit	42.870171613627	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	57	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	56.435085806814
[PHYS CRIT %] axe accuracy bonus	42.870171613627	3	=	9.9675429034069
[PHYS CRIT %]	14.467542903407
[ATTACK] after crit	56.435085806814
[ATTACK] after mult	56.435085806814
[PROJECTOR] starting dam	PHYSICAL	56.435085806814
[PROJECTOR] after difficulty dam	56.435085806814
[PROJECTOR] res	0	1	 on dam	56.435085806814
[PROJECTOR] after resists dam	56.435085806814
[PROJECTOR] after flat damage armor	56.435085806814
[PROJECTOR] final dam after static checks	56.435085806814
[PROJECTOR] final dam after hooks and callbacks	56.435085806814
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	-43.052123277926	1.4305212327793	 on dam	36.076448291965
[PROJECTOR] after resists dam	51.608125284919
[PROJECTOR] after flat damage armor	51.608125284919
[PROJECTOR] final dam after static checks	51.608125284919
[PROJECTOR] final dam after hooks and callbacks	51.608125284919
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	46.098639923215	2	42.870171613627	0.5	vs. armor/def	7	3
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	42.870171613627	0.5	vs. armor/def	7	3
checkHit	42.870171613627	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	55	2	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	42.870171613627	3	=	1.0797403432273
[ATTACK] after armor	58.820804684313
[PHYS CRIT %]	1.5
[ATTACK] after crit	58.820804684313
[ATTACK] after mult	29.410402342156
[PROJECTOR] starting dam	PHYSICAL	29.410402342156
[PROJECTOR] after difficulty dam	29.410402342156
[PROJECTOR] res	0	1	 on dam	29.410402342156
[PROJECTOR] after resists dam	29.410402342156
[PROJECTOR] after flat damage armor	29.410402342156
[PROJECTOR] final dam after static checks	29.410402342156
[PROJECTOR] final dam after hooks and callbacks	29.410402342156
checkHit	7	vs	35	=> chance to hit	0
[LOG]	Stone troll's is vulnerable to attacks and effects!
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	-43.052123277926	1.4305212327793	 on dam	36.076448291965
[PROJECTOR] after resists dam	51.608125284919
[PROJECTOR] after flat damage armor	51.608125284919
[PROJECTOR] final dam after static checks	51.608125284919
[PROJECTOR] final dam after hooks and callbacks	51.608125284919
[Actor:move]	3539	player	move from	9	16	to	9	16
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Stone troll for #WHITE#56 physical#LAST#, #LIGHT_RED#51 fire#LAST#, #WHITE#29 physical#LAST#, #LIGHT_RED#51 fire#LAST# (#RED##{bold}#189#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	48.896071085967	2	42.870171613627	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	42.870171613627	1	vs. armor/def	7	0
checkHit	42.870171613627	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	61	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	60.435085806814
[PHYS CRIT %] axe accuracy bonus	42.870171613627	0	=	10.717542903407
[PHYS CRIT %]	15.217542903407
[ATTACK] after crit	60.435085806814
[ATTACK] after mult	60.435085806814
[PROJECTOR] starting dam	PHYSICAL	60.435085806814
[PROJECTOR] after difficulty dam	60.435085806814
[PROJECTOR] res	0	1	 on dam	60.435085806814
[PROJECTOR] after resists dam	60.435085806814
[PROJECTOR] after flat damage armor	60.435085806814
[PROJECTOR] final dam after static checks	60.435085806814
[PROJECTOR] final dam after hooks and callbacks	60.435085806814
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	46.098639923215	2	43.165844000748	0.5	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	43.165844000748	0.5	vs. armor/def	7	0
checkHit	43.165844000748	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	63	2	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	43.165844000748	0	=	1.0863316880015
[ATTACK] after armor	68.021818344468
[PHYS CRIT %]	1.5
[ATTACK] after crit	68.021818344468
[ATTACK] after mult	34.010909172234
[Actor:move]	3539	player	move from	9	16	to	9	16
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Stone troll for #WHITE#60 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Stone troll!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	9	16	to	9	15
[Identify]	bright brass lantern	true
[LOG]	Player picks up (j.): #00FF80##UID:9521:0#bright brass lantern#LAST#.
[Identify]	insulating rough leather cap of strength (#STATBONUS#)	true
[LOG]	Player picks up (d.): #00FF80##UID:9525:0#insulating rough leather cap of strength (+3) (0 def, 1 armour)#LAST#.
[Identify]	hateful iron greatsword of erosion	true
[LOG]	Player picks up (b.): #00FF80##UID:9531:0#hateful iron greatsword of erosion (114% power, 1 apr)#LAST#.
[ActorObjectUse] useObjectEnable: 	Cloud Caller	by	player	inven/slot	1	nil
[ActorObjectUse] Object	Cloud Caller	9559	is ineligible for talent interface
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Cloud Caller	true
[LOG]	Player picks up (e.): #FFD700##UID:9559:0#Cloud Caller (0 def, 0 armour)#LAST#.
[LOG]	Lore found: #0080FF#Cloud Caller
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Cloud Caller
[LOG]	Player's armour is more intact.
[LOG]	#00ff00##UID:1220:0#Talent Dominate is ready to use.
[LOG]	#00ff00##UID:1217:0#Talent Harass Prey is ready to use.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Actor:move]	3539	player	move from	9	15	to	10	15
[LOG]	You pickup 0.55 gold pieces.
[LOG]	
[Actor:move]	3539	player	move from	10	15	to	10	14
[Actor:move]	3539	player	move from	10	14	to	10	13
[LOG]	#00ff00##UID:1222:0#Talent Blindside is ready to use.
[LOG]	
[Actor:move]	3539	player	move from	10	13	to	10	12
[Actor:move]	3539	player	move from	10	12	to	9	11
[LOG]	#00ff00##UID:1213:0#Talent Frenzy is ready to use.
[Actor:move]	3539	player	move from	9	11	to	8	10
[Actor:move]	3539	player	move from	8	10	to	7	9
[Identify]	zircon	true
[LOG]	Player picks up (s.): #FFFFFF##UID:9541:0#zircon#LAST#.
[Actor:move]	3539	player	move from	7	9	to	6	9
[Identify]	ametrine	true
[LOG]	Player picks up (r.): #FFFFFF##UID:9537:0#ametrine#LAST#.
[Actor:move]	3539	player	move from	6	9	to	5	9
[Identify]	agate	true
[LOG]	Player picks up (i.): #FFFFFF##UID:9514:0#agate#LAST#.
[Actor:move]	3539	player	move from	5	9	to	5	10
[Identify]	spinel	true
[LOG]	Player picks up (k.): #FFFFFF##UID:9515:0#spinel#LAST#.
[Actor:move]	3539	player	move from	5	10	to	6	10
[Identify]	agate	true
[LOG]	Player picks up (i.): #FFFFFF##UID:9538:0#agate#LAST#.
[Actor:move]	3539	player	move from	6	10	to	7	10
[Identify]	zircon	true
[LOG]	Player picks up (u.): #FFFFFF##UID:9542:0#zircon#LAST#.
[Actor:move]	3539	player	move from	7	10	to	6	9
[Actor:move]	3539	player	move from	6	9	to	5	8
[Actor:move]	3539	player	move from	5	8	to	5	7
[LOG]	You pickup 0.70 gold pieces.
[Actor:move]	3539	player	move from	5	7	to	5	6
[LOG]	You pickup 0.80 gold pieces.
[Actor:move]	3539	player	move from	5	6	to	6	6
[LOG]	You pickup 0.65 gold pieces.
[Actor:move]	3539	player	move from	6	6	to	6	7
[LOG]	You pickup 0.55 gold pieces.
[Actor:move]	3539	player	move from	6	7	to	7	6
[LOG]	You pickup 0.80 gold pieces.
[Actor:move]	3539	player	move from	7	6	to	7	7
[LOG]	You pickup 0.80 gold pieces.
[Actor:move]	3539	player	move from	7	7	to	8	6
[Actor:move]	3539	player	move from	8	6	to	9	6
[Actor:move]	3539	player	move from	9	6	to	10	6
[Actor:move]	3539	player	move from	10	6	to	11	6
[Actor:move]	3539	player	move from	11	6	to	11	5
[Actor:move]	3539	player	move from	11	5	to	12	5
[Identify]	agate	true
[LOG]	Player picks up (i.): #FFFFFF##UID:9554:0#agate#LAST#.
[Actor:move]	3539	player	move from	12	5	to	13	6
[Actor:move]	3539	player	move from	13	6	to	13	7
[Actor:move]	3539	player	move from	13	7	to	12	8
[Actor:move]	3539	player	move from	12	8	to	11	9
[Actor:move]	3539	player	move from	11	9	to	10	10
[Actor:move]	3539	player	move from	10	10	to	10	11
[Actor:move]	3539	player	move from	10	11	to	10	12
[Actor:move]	3539	player	move from	10	12	to	10	13
[Actor:move]	3539	player	move from	10	13	to	10	14
[Actor:move]	3539	player	move from	10	14	to	9	15
[Actor:move]	3539	player	move from	9	15	to	9	16
[Actor:move]	3539	player	move from	9	16	to	8	17
[Actor:move]	3539	player	move from	8	17	to	7	17
[Actor:move]	3539	player	move from	7	17	to	6	17
[LOG]	#00ff00##UID:2469:0#Talent Wrath of the Wilds is ready to use.
[Actor:move]	3539	player	move from	6	17	to	5	17
[Actor:move]	3539	player	move from	5	17	to	4	17
[Actor:move]	3539	player	move from	4	17	to	3	16
[Actor:move]	3539	player	move from	3	16	to	3	15
[Actor:move]	3539	player	move from	3	15	to	3	14
[Actor:move]	3539	player	move from	3	14	to	3	13
[Actor:move]	3539	player	move from	3	13	to	3	12
[Actor:move]	3539	player	move from	3	12	to	3	11
[Actor:move]	3539	player	move from	3	11	to	3	10
[Actor:move]	3539	player	move from	3	10	to	2	9
[Actor:move]	3539	player	move from	2	9	to	1	9
[Actor:move]	3539	player	move from	1	9	to	0	9
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 25 turns (stop reason: at exit).
[LOG]	
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9531
  [3] = 0
}
[11] = hateful iron greatsword of erosion (114% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9531
  [3] = 0
}
[11] = hateful iron greatsword of erosion (114% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = YELLOW
}
[33] = psionic forces
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9531
  [3] = 0
}
[11] = hateful iron greatsword of erosion (114% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9531
  [3] = 0
}
[11] = hateful iron greatsword of erosion (114% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = YELLOW
}
[33] = psionic forces
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9531
  [3] = 0
}
[11] = hateful iron greatsword of erosion (114% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9531
  [3] = 0
}
[11] = hateful iron greatsword of erosion (114% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = YELLOW
}
[33] = psionic forces
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8024
  [3] = 0
}
[5] = Camokath the Sunward [power 100]  (15 cooldown)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8024
  [3] = 0
}
[5] = Camokath the Sunward [power 100]  (15 cooldown)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = YELLOW
}
[12] = psionic forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9531
  [3] = 0
}
[11] = hateful iron greatsword of erosion (114% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9531
  [3] = 0
}
[11] = hateful iron greatsword of erosion (114% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = YELLOW
}
[33] = psionic forces
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9544
  [3] = 0
}
[11] = pouch of iron shots (12/12, 112% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9544
  [3] = 0
}
[11] = pouch of iron shots (12/12, 112% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9521
  [3] = 0
}
[11] = bright brass lantern
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9521
  [3] = 0
}
[11] = bright brass lantern
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9525
  [3] = 0
}
[11] = insulating rough leather cap of strength (+3) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9525
  [3] = 0
}
[11] = insulating rough leather cap of strength (+3) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9559
  [3] = 0
}
[11] = Cloud Caller (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9559
  [3] = 0
}
[11] = Cloud Caller (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
fight: 	Cloud Caller	Camokath the Sunward	::	nil	HEAD
fight: 	Cloud Caller	Glitterspar	::	nil	HEAD
fight: 	Cloud Caller	Ivilerin the rough leather gloves	::	nil	HEAD
fight: 	Cloud Caller	Mayuba	::	nil	HEAD
fight: 	Cloud Caller	miner's iron helm	::	nil	HEAD
fight: 	Cloud Caller	Earadig	::	nil	HEAD
fight: 	Cloud Caller	brass lantern 'Xetta'	::	nil	HEAD
fight: 	Cloud Caller	cleansing copper amulet of mastery (#MASTERY#)	::	nil	HEAD
fight: 	Cloud Caller	marksman's steel ring of fire (#RESIST#)	::	nil	HEAD
fight: 	Cloud Caller	copper ring 'Khelukath'	::	nil	HEAD
fight: 	Cloud Caller	iron mace 'Rimewrest'	::	nil	HEAD
fight: 	Cloud Caller	Camokath the Sunward	::	nil	HEAD
fight: 	Cloud Caller	Glitterspar	::	nil	HEAD
fight: 	Cloud Caller	Ivilerin the rough leather gloves	::	nil	HEAD
fight: 	Cloud Caller	Mayuba	::	nil	HEAD
fight: 	Cloud Caller	Earadig	::	nil	HEAD
fight: 	Cloud Caller	brass lantern 'Xetta'	::	nil	HEAD
fight: 	Cloud Caller	cleansing copper amulet of mastery (#MASTERY#)	::	nil	HEAD
fight: 	Cloud Caller	marksman's steel ring of fire (#RESIST#)	::	nil	HEAD
fight: 	Cloud Caller	copper ring 'Khelukath'	::	nil	HEAD
fight: 	Cloud Caller	iron mace 'Rimewrest'	::	nil	HEAD
[ActorObjectUse] useObjectEnable: 	Cloud Caller	by	player	inven/slot	10	nil
[LOG]	Player wears (replacing #00FF80##UID:3538:0#miner's iron helm (0 def, 5 armour)#LAST#): #FFD700##UID:9559:0#Cloud Caller (0 def, 0 armour)#LAST#.
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9525
  [3] = 0
}
[11] = insulating rough leather cap of strength (+3) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9525
  [3] = 0
}
[11] = insulating rough leather cap of strength (+3) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
Loading tile from tileset	/data/gfx/talents/lightning.png
[LOG]	
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9544
  [3] = 0
}
[11] = pouch of iron shots (12/12, 112% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9544
  [3] = 0
}
[11] = pouch of iron shots (12/12, 112% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9521
  [3] = 0
}
[11] = bright brass lantern
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9521
  [3] = 0
}
[11] = bright brass lantern
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9525
  [3] = 0
}
[11] = insulating rough leather cap of strength (+3) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9525
  [3] = 0
}
[11] = insulating rough leather cap of strength (+3) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9548
  [3] = 0
}
[11] = pair of rough leather boots (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9548
  [3] = 0
}
[11] = pair of rough leather boots (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9555
  [3] = 0
}
[11] = iron longsword (105% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9555
  [3] = 0
}
[11] = iron longsword (105% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9531
  [3] = 0
}
[11] = hateful iron greatsword of erosion (114% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9531
  [3] = 0
}
[11] = hateful iron greatsword of erosion (114% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = YELLOW
}
[33] = psionic forces
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9555
  [3] = 0
}
[11] = iron longsword (105% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9555
  [3] = 0
}
[11] = iron longsword (105% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9548
  [3] = 0
}
[11] = pair of rough leather boots (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9548
  [3] = 0
}
[11] = pair of rough leather boots (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9525
  [3] = 0
}
[11] = insulating rough leather cap of strength (+3) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9525
  [3] = 0
}
[11] = insulating rough leather cap of strength (+3) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9510
  [3] = 0
}
[11] = iron plate armour (0 def, 7 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Massive armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[24] = - 
[25] = Strength 22
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9510
  [3] = 0
}
[11] = iron plate armour (0 def, 7 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Massive armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[24] = - 
[25] = Strength 22
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9521
  [3] = 0
}
[11] = bright brass lantern
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9521
  [3] = 0
}
[11] = bright brass lantern
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9510
  [3] = 0
}
[11] = iron plate armour (0 def, 7 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Massive armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[24] = - 
[25] = Strength 22
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9510
  [3] = 0
}
[11] = iron plate armour (0 def, 7 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Massive armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[24] = - 
[25] = Strength 22
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9525
  [3] = 0
}
[11] = insulating rough leather cap of strength (+3) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9525
  [3] = 0
}
[11] = insulating rough leather cap of strength (+3) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9555
  [3] = 0
}
[11] = iron longsword (105% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9555
  [3] = 0
}
[11] = iron longsword (105% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9531
  [3] = 0
}
[11] = hateful iron greatsword of erosion (114% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9531
  [3] = 0
}
[11] = hateful iron greatsword of erosion (114% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = YELLOW
}
[33] = psionic forces
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9531
  [3] = 0
}
[11] = hateful iron greatsword of erosion (114% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9531
  [3] = 0
}
[11] = hateful iron greatsword of erosion (114% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = YELLOW
}
[33] = psionic forces
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9555
  [3] = 0
}
[11] = iron longsword (105% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9555
  [3] = 0
}
[11] = iron longsword (105% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 9559
  [3] = 0
}
[5] = Cloud Caller (0 def, 0 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 9559
  [3] = 0
}
[5] = Cloud Caller (0 def, 0 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8024
  [3] = 0
}
[5] = Camokath the Sunward [power 100]  (15 cooldown)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8024
  [3] = 0
}
[5] = Camokath the Sunward [power 100]  (15 cooldown)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = YELLOW
}
[12] = psionic forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[USERCHAT] channel achievement	pizza87760	tome	The secret city	false	false
[LOG]	Resting starts...
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
table: 0x0ea527a8	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3400
  [3] = 0
}
[5] = Rod of Recall (1/1)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3400
  [3] = 0
}
[5] = Rod of Recall (1/1)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = CRIMSON
}
[12] = unknown forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[LOG]	Space around you starts to dissolve...
[Identify]	Rod of Recall	true
[LORE] learnt	Rod of Recall
[LOG]	
Loading tile from tileset	/data/gfx/effects/recall.png
[LOG]	Resting starts...
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	You are yanked out of this place!
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9531
  [3] = 0
}
[11] = hateful iron greatsword of erosion (114% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9531
  [3] = 0
}
[11] = hateful iron greatsword of erosion (114% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = YELLOW
}
[33] = psionic forces
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9531
  [3] = 0
}
[11] = hateful iron greatsword of erosion (114% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9531
  [3] = 0
}
[11] = hateful iron greatsword of erosion (114% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = YELLOW
}
[33] = psionic forces
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9531
  [3] = 0
}
[11] = hateful iron greatsword of erosion (114% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9531
  [3] = 0
}
[11] = hateful iron greatsword of erosion (114% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = YELLOW
}
[33] = psionic forces
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9531
  [3] = 0
}
[11] = hateful iron greatsword of erosion (114% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9531
  [3] = 0
}
[11] = hateful iron greatsword of erosion (114% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = YELLOW
}
[33] = psionic forces
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9531
  [3] = 0
}
[11] = hateful iron greatsword of erosion (114% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 9531
  [3] = 0
}
[11] = hateful iron greatsword of erosion (114% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = YELLOW
}
[33] = psionic forces
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[LOG]	Rested for 37 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	You gain 0.10 gold from the transmogrification of #FFFFFF##UID:9544:0#pouch of iron shots (12/12, 112% power, 1 apr)#LAST#.
[LOG]	You gain 2.57 gold from the transmogrification of #00FF80##UID:9521:0#bright brass lantern#LAST#.
[LOG]	You gain 1.00 gold from the transmogrification of #FFFFFF##UID:9510:0#iron plate armour (0 def, 7 armour)#LAST#.
[LOG]	You gain 1.08 gold from the transmogrification of #00FF80##UID:9525:0#insulating rough leather cap of strength (+3) (0 def, 1 armour)#LAST#.
[LOG]	You gain 0.10 gold from the transmogrification of #FFFFFF##UID:9548:0#pair of rough leather boots (0 def, 1 armour)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:9555:0#iron longsword (105% power, 2 apr)#LAST#.
[LOG]	You gain 2.99 gold from the transmogrification of #00FF80##UID:9531:0#hateful iron greatsword of erosion (114% power, 1 apr)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x1db859a8
[ZONE] Left zone	Trollmire
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-trollmire-4.teal	?=?	zone-wilderness.teaz
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-trollmire.teaz	?=?	zone-wilderness.teaz
Loading savefile 	/save/player/
Make wait background texture 464 : 2048x1024 (1211413032, 0)
Loading entities file from file	/data/zones/wilderness/npcs.lua
Loading entities file from file	/data/zones/wilderness/grids.lua
Loading entities file from file	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Chargezeal into world artifacts
Importing Aruzor the thorny mindstar into world artifacts
Importing Shadespar into world artifacts
Importing Umbrabolt into world artifacts
Importing Coalmark the yew starstaff into world artifacts
Importing Daysteel the living mindstar into world artifacts
Importing Cyremina the stralite waraxe into world artifacts
Importing Xavea the steel greatmaul into world artifacts
Importing Layasemira into world artifacts
Importing Shivertitan the steel amulet into world artifacts
Importing Healseam the dwarven-steel waraxe into world artifacts
Importing Growthbliss the voratun gauntlets into world artifacts
Importing Zanyromirab into world artifacts
Importing Glittermonster into world artifacts
Importing Deepsgrind the cashmere cloak into world artifacts
Importing stralite greatsword 'Frigidorder' into world artifacts
Importing Unlightnull into world artifacts
Importing drakeskin leather cap 'Willowpulverizer' into world artifacts
Importing cashmere robe 'Cyrikira' into world artifacts
Importing Nimbussage into world artifacts
Importing Chutir the voratun torque of gale force into world artifacts
Importing Fuliharachak the steel longsword into world artifacts
Importing Uryfang into world artifacts
Importing Starcutter into world artifacts
Importing Xerudawe the hardened leather belt into world artifacts
Importing Belevena the Rootnight into world artifacts
Importing Zubekira the Treesever into world artifacts
Importing Korydobers into world artifacts
Importing steel mail armour 'Cracklefear' into world artifacts
Importing Beluwe into world artifacts
Importing Willowhacker the cured leather armour into world artifacts
Importing Silana the elven-silk robe into world artifacts
Importing Strikeslice the dwarven-steel pickaxe into world artifacts
Importing stralite longsword 'Xanita' into world artifacts
Importing steel dagger 'Mardakalthothad' into world artifacts
Importing steel battleaxe 'Velyyanne' into world artifacts
Importing Glintwish the steel greatsword into world artifacts
Importing cashmere cloak 'Serpentwyrd' into world artifacts
Importing Isithra into world artifacts
Importing Samotar into world artifacts
Importing Hurichik the dwarven-steel dagger into world artifacts
Importing yew longbow 'Pyreraze' into world artifacts
Importing dwarven-steel dagger 'Dawnsmash' into world artifacts
Importing Hetturuitar the dwarven-steel greatsword into world artifacts
Importing Grinirin the dwarven-steel gauntlets into world artifacts
Importing Hurarim into world artifacts
Importing Yarudraleg into world artifacts
Importing dwarven-steel pickaxe 'Manistir' into world artifacts
Importing dwarven-steel battleaxe 'Isawe' into world artifacts
Importing Singecut into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from file	/data/zones/wilderness/traps.lua	which does not exists!
Wait finished, counted 1, 140 ticks
Loaded zone	World of Eyal	with base_level	1.75
[ZONE] persisting to persist_last_zones	wilderness
Loading level persistance level	wilderness	1
Make wait background texture 662 : 2048x1024 (1211424296, 0)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-trollmire-4.teal	?=?	level-wilderness-1.teal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-trollmire.teaz	?=?	level-wilderness-1.teal
Loading savefile 	/save/player/
C Map size 40:23 :: 920
C Map seens texture: 2 (180x110)
Wait finished, counted 1573, 574 ticks
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	3539	player	(forced) move from	0	9	to	28	13
[LOG]	#YELLOW_GREEN#There is a Passageway into the Trollmire here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	player	player
Adding entity	3539	after	3539
[ONLINE PROFILE] current character 	player the level 9 Krog Cursed
[MUSIC] stoping	weather/rain.ogg
[MUSIC] stoping	Rainy Day.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 341 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	player	level	::	level-trollmire-4.teal	::	table: 0x1d8c6110	=>	table: 0x18574c38	(1841)
Loading savefile 	/save/player/
[SAVEFILE PIPE] new save running in the pipe:	player	zone	::	zone-trollmire.teaz	::	table: 0x16a3a6b0	=>	table: 0x1db64ad8	(2368)
Loading savefile 	/save/player/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/player/level-trollmire-4.teal.tmp
Saved zipname /save/player/level-trollmire-4.teal.tmp
[SAVEFILE PIPE] Checking save	player	level	/save/player/level-trollmire-4.teal.tmp
Loading savefile 	/save/player/
Saved zipname /save/player/zone-trollmire.teaz.tmp
[SAVEFILE] checked validity of type	level	 => 	all fine
[SAVEFILE PIPE] Checking save	player	zone	/save/player/zone-trollmire.teaz.tmp
Loading savefile 	/save/player/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel achievement	Zero22	tome	Level 10	false	false
[Actor:move]	3539	player	move from	28	13	to	27	14
Spawned allied kingdom patrol	65	11	Allied Kingdoms human patrol
[Actor:move]	10976	Allied Kingdoms human patrol	(forced) move from	nil	nil	to	65	11
[Actor:move]	10868	Allied Kingdoms halfling patrol	move from	33	40	to	34	39
[LOG]	
[Actor:move]	3539	player	move from	27	14	to	26	15
[Actor:move]	10866	Allied Kingdoms human patrol	move from	64	12	to	63	13
[Actor:move]	3539	player	move from	26	15	to	25	16
[Actor:move]	10976	Allied Kingdoms human patrol	move from	65	11	to	65	11
[LOG]	Today is the 3rd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:21.
[Actor:move]	10868	Allied Kingdoms halfling patrol	move from	34	39	to	35	38
[LOG]	
[Actor:move]	3539	player	move from	25	16	to	25	17
[LOG]	#YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right click to use).
[Actor:move]	10866	Allied Kingdoms human patrol	move from	63	13	to	62	14
[LOG]	
[USERCHAT] channel achievement	Hops88	tome	Level 10 (Roguelike)	false	true
Deleting shader 36 (is clone 0)
Deleting shader 34 (is clone 0)
[COROUTINE] registering	savefilepipe	thread: 0x17aba0e8
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-wilderness-1.teal	?=?	zone-town-derth.teaz
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-town-derth.teaz
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/town-derth/npcs.lua
Loading entities file from file	/data/general/npcs/gwelgoroth.lua
Loading entities file from file	/data/zones/town-derth/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/zones/town-derth/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Chargezeal into world artifacts
Importing Aruzor the thorny mindstar into world artifacts
Importing Shadespar into world artifacts
Importing Umbrabolt into world artifacts
Importing Coalmark the yew starstaff into world artifacts
Importing Daysteel the living mindstar into world artifacts
Importing Cyremina the stralite waraxe into world artifacts
Importing Xavea the steel greatmaul into world artifacts
Importing Layasemira into world artifacts
Importing Shivertitan the steel amulet into world artifacts
Importing Healseam the dwarven-steel waraxe into world artifacts
Importing Growthbliss the voratun gauntlets into world artifacts
Importing Zanyromirab into world artifacts
Importing Glittermonster into world artifacts
Importing Deepsgrind the cashmere cloak into world artifacts
Importing stralite greatsword 'Frigidorder' into world artifacts
Importing Unlightnull into world artifacts
Importing drakeskin leather cap 'Willowpulverizer' into world artifacts
Importing cashmere robe 'Cyrikira' into world artifacts
Importing Nimbussage into world artifacts
Importing Chutir the voratun torque of gale force into world artifacts
Importing Fuliharachak the steel longsword into world artifacts
Importing Uryfang into world artifacts
Importing Starcutter into world artifacts
Importing Xerudawe the hardened leather belt into world artifacts
Importing Belevena the Rootnight into world artifacts
Importing Zubekira the Treesever into world artifacts
Importing Korydobers into world artifacts
Importing steel mail armour 'Cracklefear' into world artifacts
Importing Beluwe into world artifacts
Importing Willowhacker the cured leather armour into world artifacts
Importing Silana the elven-silk robe into world artifacts
Importing Strikeslice the dwarven-steel pickaxe into world artifacts
Importing stralite longsword 'Xanita' into world artifacts
Importing steel dagger 'Mardakalthothad' into world artifacts
Importing steel battleaxe 'Velyyanne' into world artifacts
Importing Glintwish the steel greatsword into world artifacts
Importing cashmere cloak 'Serpentwyrd' into world artifacts
Importing Isithra into world artifacts
Importing Samotar into world artifacts
Importing Hurichik the dwarven-steel dagger into world artifacts
Importing yew longbow 'Pyreraze' into world artifacts
Importing dwarven-steel dagger 'Dawnsmash' into world artifacts
Importing Hetturuitar the dwarven-steel greatsword into world artifacts
Importing Grinirin the dwarven-steel gauntlets into world artifacts
Importing Hurarim into world artifacts
Importing Yarudraleg into world artifacts
Importing dwarven-steel pickaxe 'Manistir' into world artifacts
Importing dwarven-steel battleaxe 'Isawe' into world artifacts
Importing Singecut into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/town-derth/traps.lua
Loading entities file from file	/data/general/traps/store.lua
Initiated zone	Derth	with base_level	9
[ZONE] persisting to persist_last_zones	town-derth
Loading level persistance level	town-derth	1
Make wait background texture 234 : 2048x1024 (1275394600, 0)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-wilderness-1.teal	?=?	level-town-derth-1.teal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	level-town-derth-1.teal
Loading savefile 	/save/player/
Wait finished, counted 0, 44 ticks
Creating level	town-derth	1
Make wait background texture 493 : 2048x1024 (1208869928, 0)
[Zone:newLevel]	town-derth	beginning level generation, count:	1
C Map size 40:23 :: 920
C Map seens texture: 3 (206x90)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/towns/derth.lua
[STATIC MAP] size	50	50	rotate:	default
[STORE] Grabbing	KNIFE_WEAPON
[STORE] Grabbing	SWORD_WEAPON
[STORE] Grabbing	POTION
[STORE] Grabbing	LIGHT_ARMOR
[STORE] Grabbing	HEAVY_ARMOR
[STORE] Grabbing	LITEDIGSTORE
[STORE] Grabbing	GEMSTORE
[STORE] Grabbing	ARCHER_WEAPON
[Actor:move]	13447	halfling gardener	(forced) move from	nil	nil	to	10	20
[Actor:move]	13449	human farmer	(forced) move from	nil	nil	to	16	21
[Actor:move]	13451	human farmer	(forced) move from	nil	nil	to	23	25
[Actor:move]	13453	halfling gardener	(forced) move from	nil	nil	to	18	33
[Actor:move]	13455	human farmer	(forced) move from	nil	nil	to	16	17
[resolveObject] CREATE FOR	13457	derth guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword", not_properties=table: 0x1a4d1618}
[TOME ENTITY FILTER] selected Double Ego	12.627715107549	20.5
[resolveObject] CREATED OBJECT:	13459	balanced steel longsword of erosion	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[resolveObject]	13459	balanced steel longsword of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13457	derth guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield", not_properties=table: 0x1a4d1710}
[TOME ENTITY FILTER] selected basic	79.47068540111	103.5
[resolveObject] CREATED OBJECT:	13465	steel shield	tries left:	4
[resolveObject]	13465	steel shield	NOT WORN in	nil	nil
[General Object resolver]	13465	steel shield	COULD NOT BE WORN
[resolveObject] adding to main inventory:	13465	steel shield
[Actor:move]	13457	derth guard	(forced) move from	nil	nil	to	17	21
[Actor:wearAllInventory]	13457	derth guard	wearing main inventory
[resolveObject] CREATE FOR	13466	derth guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword", not_properties=table: 0x174e0288}
[TOME ENTITY FILTER] selected basic	66.612256072255	103.5
[resolveObject] CREATED OBJECT:	13468	steel longsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[resolveObject]	13468	steel longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13466	derth guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield", not_properties=table: 0x172a06b8}
[TOME ENTITY FILTER] selected Ego	25.347485743893	65.5
[resolveObject] CREATED OBJECT:	13469	exposing steel shield	tries left:	4
[resolveObject]	13469	exposing steel shield	NOT WORN in	nil	nil
[General Object resolver]	13469	exposing steel shield	COULD NOT BE WORN
[resolveObject] adding to main inventory:	13469	exposing steel shield
[Actor:move]	13466	derth guard	(forced) move from	nil	nil	to	20	35
[Actor:wearAllInventory]	13466	derth guard	wearing main inventory
[Actor:move]	13473	human farmer	(forced) move from	nil	nil	to	14	18
[Actor:move]	13475	human farmer	(forced) move from	nil	nil	to	21	37
[Actor:move]	13477	human farmer	(forced) move from	nil	nil	to	17	16
Wait finished, counted 2079, 401 ticks
[STARTEVENTS] No zone events loaded
Not gone east, no backup guardian
Running on level loads	town-derth-1
[Actor:move]	3539	player	(forced) move from	25	17	to	0	20
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	player	player
Adding entity	3539	after	3539
[Actor:move]	13479	Shady cornac man	(forced) move from	nil	nil	to	28	12
Added unique	mod.class.NPC/Shady cornac man	::	1
[ONLINE PROFILE] current character 	player the level 9 Krog Cursed
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] playing	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] loading	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
[MUSIC] playing	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
Updating zone name	Derth
C Map minimap texture: 352 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	player	level	::	level-wilderness-1.teal	::	table: 0x1e8354d8	=>	table: 0x17668478	(316)
Loading savefile 	/save/player/
[SAVEFILE PIPE] new save running in the pipe:	player	zone	::	zone-wilderness.teaz	::	table: 0x16c53d30	=>	table: 0x19b9d598	(1299)
Loading savefile 	/save/player/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/player/level-wilderness-1.teal.tmp
Saved zipname /save/player/level-wilderness-1.teal.tmp
Saved zipname /save/player/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	player	level	/save/player/level-wilderness-1.teal.tmp
Loading savefile 	/save/player/
[SAVEFILE] checked validity of type	level	 => 	all fine
[SAVEFILE PIPE] Checking save	player	zone	/save/player/zone-wilderness.teaz.tmp
Loading savefile 	/save/player/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[SOUND] loading from	/data/sound/ambient/town/town_small1.lua	:=:	/data/sound/ambient/town/town_small1.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/town/town_small1.ogg" : <static>
[Actor:move]	3539	player	move from	0	20	to	1	20
[LOG]	
[Actor:move]	3539	player	move from	1	20	to	2	20
[Actor:move]	3539	player	move from	2	20	to	3	20
[Actor:move]	3539	player	move from	3	20	to	4	20
[Actor:move]	3539	player	move from	4	20	to	5	20
[Actor:move]	3539	player	move from	5	20	to	6	20
[Actor:move]	3539	player	move from	6	20	to	7	20
[Actor:move]	3539	player	move from	7	20	to	8	20
[Actor:move]	3539	player	move from	8	20	to	9	20
[Actor:move]	13447	halfling gardener	(forced) move from	10	20	to	9	20
[Actor:move]	3539	player	(forced) move from	9	20	to	10	20
[Actor:move]	3539	player	move from	9	20	to	10	20
[Actor:move]	3539	player	move from	10	20	to	11	20
[Actor:move]	3539	player	move from	11	20	to	12	20
[Actor:move]	3539	player	move from	12	20	to	13	20
[Actor:move]	3539	player	move from	13	20	to	14	20
[Actor:move]	3539	player	move from	14	20	to	15	20
[Actor:move]	3539	player	move from	15	20	to	16	20
[Actor:move]	3539	player	move from	16	20	to	17	20
[Actor:move]	3539	player	move from	17	20	to	18	20
[Actor:move]	3539	player	move from	18	20	to	19	20
[Actor:move]	3539	player	move from	19	20	to	20	20
[Actor:move]	3539	player	move from	20	20	to	21	20
[Actor:move]	3539	player	move from	21	20	to	22	19
table: 0x0ea52688	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[LOG]	Shady cornac man says: 'Hey you. Come here.'
[EMOTE] added	Hey you. Come here.	28	12
Loading tile	speak_bubble.png
[Actor:move]	3539	player	move from	22	19	to	23	18
[LOG]	
[Actor:move]	3539	player	move from	23	18	to	24	17
[Actor:move]	3539	player	move from	24	17	to	25	16
[Actor:move]	3539	player	move from	25	16	to	26	15
[Actor:move]	3539	player	move from	26	15	to	27	14
[Actor:move]	3539	player	move from	27	14	to	28	13
[CHAT] loaded	welcome	table: 0x18a2e430
[CHAT] loaded	more	table: 0x19bfb980
[CHAT] loaded	more_ex	table: 0x1d9bfd78
[CHAT] loaded	refuse	table: 0x1a3ac318
[CHAT] loaded	accept	table: 0x1a3aa668
[CHAT] loaded	go	table: 0x1a21fdd0
[CHAT] loaded	win	table: 0x1a21f640
[CHAT] loaded	ok	table: 0x18273168
[CHAT] loaded	back	table: 0x19eb3238
[CHAT] loaded	back2	table: 0x19eaabf8
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[Actor:move]	3539	player	move from	28	13	to	28	13
[CHAT] selected	I am strong! What do you have to offer?	function: 0x1d9e3f90	more
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	I am ready for battle. Let's go!	function: 0x1d9bd820	accept
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Sounds like fun. I'm ready!	nil	go
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Follow him]	function: 0x1a21fb28	nil
===	nil	nil
[QUEST] given to	table: 0x16dfd400	arena-unlock
[LOG]	#LIGHT_GREEN#Accepted quest 'The agent of the arena'! #WHITE#(Press 'j' to see the quest log)
table: 0x0ea52688	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0ea528c8	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[COROUTINE] registering	savefilepipe	thread: 0x1e16d9c0
[ZONE] Left zone	Derth
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-town-derth-1.teal	?=?	zone-arena-unlock.teaz
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-town-derth.teaz	?=?	zone-arena-unlock.teaz
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/arena-unlock/npcs.lua
Loading entities file from file	/data/zones/arena-unlock/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/sand.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from file	/data/zones/arena-unlock/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Chargezeal into world artifacts
Importing Aruzor the thorny mindstar into world artifacts
Importing Shadespar into world artifacts
Importing Umbrabolt into world artifacts
Importing Coalmark the yew starstaff into world artifacts
Importing Daysteel the living mindstar into world artifacts
Importing Cyremina the stralite waraxe into world artifacts
Importing Xavea the steel greatmaul into world artifacts
Importing Layasemira into world artifacts
Importing Shivertitan the steel amulet into world artifacts
Importing Healseam the dwarven-steel waraxe into world artifacts
Importing Growthbliss the voratun gauntlets into world artifacts
Importing Zanyromirab into world artifacts
Importing Glittermonster into world artifacts
Importing Deepsgrind the cashmere cloak into world artifacts
Importing stralite greatsword 'Frigidorder' into world artifacts
Importing Unlightnull into world artifacts
Importing drakeskin leather cap 'Willowpulverizer' into world artifacts
Importing cashmere robe 'Cyrikira' into world artifacts
Importing Nimbussage into world artifacts
Importing Chutir the voratun torque of gale force into world artifacts
Importing Fuliharachak the steel longsword into world artifacts
Importing Uryfang into world artifacts
Importing Starcutter into world artifacts
Importing Xerudawe the hardened leather belt into world artifacts
Importing Belevena the Rootnight into world artifacts
Importing Zubekira the Treesever into world artifacts
Importing Korydobers into world artifacts
Importing steel mail armour 'Cracklefear' into world artifacts
Importing Beluwe into world artifacts
Importing Willowhacker the cured leather armour into world artifacts
Importing Silana the elven-silk robe into world artifacts
Importing Strikeslice the dwarven-steel pickaxe into world artifacts
Importing stralite longsword 'Xanita' into world artifacts
Importing steel dagger 'Mardakalthothad' into world artifacts
Importing steel battleaxe 'Velyyanne' into world artifacts
Importing Glintwish the steel greatsword into world artifacts
Importing cashmere cloak 'Serpentwyrd' into world artifacts
Importing Isithra into world artifacts
Importing Samotar into world artifacts
Importing Hurichik the dwarven-steel dagger into world artifacts
Importing yew longbow 'Pyreraze' into world artifacts
Importing dwarven-steel dagger 'Dawnsmash' into world artifacts
Importing Hetturuitar the dwarven-steel greatsword into world artifacts
Importing Grinirin the dwarven-steel gauntlets into world artifacts
Importing Hurarim into world artifacts
Importing Yarudraleg into world artifacts
Importing dwarven-steel pickaxe 'Manistir' into world artifacts
Importing dwarven-steel battleaxe 'Isawe' into world artifacts
Importing Singecut into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/arena-unlock/traps.lua
Loading entities file from file	/data/general/traps/elemental.lua
Initiated zone	Derth (Southeast)	with base_level	9
[ZONE] persisting to persist_last_zones	arena-unlock
Creating level	arena-unlock	1
Make wait background texture 293 : 2048x1024 (1278864424, 0)
[Zone:newLevel]	arena-unlock	beginning level generation, count:	1
C Map size 40:23 :: 920
C Map seens texture: 310 (27x26)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/zones/arena-unlock.lua
[STATIC MAP] size	17	15	rotate:	default
[resolveObject] CREATE FOR	15970	halfling slinger	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	71.519865539395	103.5
[resolveObject] CREATED OBJECT:	15971	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15971	gold pieces
[resolveObject] CREATE FOR	15970	halfling slinger	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="sling"}
[TOME ENTITY FILTER] selected Double Ego	1.3821355477865	20.5
[resolveObject] CREATED OBJECT:	15972	mighty rough leather sling of acid	tries left:	4
[resolveObject]	15972	mighty rough leather sling of acid	added to inventory	MAINHAND
[resolveObject] CREATE FOR	15970	halfling slinger	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="shot"}
[TOME ENTITY FILTER] selected Ego	57.333492759693	65.5
[resolveObject] CREATED OBJECT:	15978	pouch of iron shots of accuracy	tries left:	4
fight: 	pouch of iron shots of accuracy	mighty rough leather sling of acid	::	nil	QUIVER
[resolveObject]	15978	pouch of iron shots of accuracy	added to inventory	QUIVER
[resolveObject] CREATE FOR	15970	halfling slinger	do_wear/tries:	true	5	filter:
	{type="ammo", subtype="shot"}
[TOME ENTITY FILTER] selected basic	86.618058839375	103.5
[resolveObject] CREATED OBJECT:	15982	pouch of steel shots	tries left:	4
[General Object resolver]	15982	pouch of steel shots	COULD NOT BE WORN
[resolveObject] adding to main inventory:	15982	pouch of steel shots
[resolveObject] CREATE FOR	15970	halfling slinger	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected basic	93.434339039944	103.5
[resolveObject] CREATED OBJECT:	15983	steel shield	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	5
[resolveObject]	15983	steel shield	NOT WORN in	nil	nil
[General Object resolver]	15983	steel shield	COULD NOT BE WORN
[resolveObject] adding to main inventory:	15983	steel shield
[Actor:move]	15970	halfling slinger	(forced) move from	nil	nil	to	8	2
[Actor:wearAllInventory]	15970	halfling slinger	wearing main inventory
Wait finished, counted 318, 119 ticks
Server latency	184
[STARTEVENTS] No zone events loaded
Not gone east, no backup guardian
Running on level loads	arena-unlock-1
[Actor:move]	3539	player	(forced) move from	28	13	to	8	12
[PARTY] New member, add after	player	player
Adding entity	3539	after	3539
[ONLINE PROFILE] current character 	player the level 9 Krog Cursed
[MUSIC] stoping	Virtue lost.ogg
[MUSIC] stoping	weather/town_small_base.ogg
[MUSIC] loading	a_lomos_del_dragon_blanco.ogg	sound "/data/music/a_lomos_del_dragon_blanco.ogg" : <static>
[MUSIC] playing	a_lomos_del_dragon_blanco.ogg	sound "/data/music/a_lomos_del_dragon_blanco.ogg" : <static>
Updating zone name	Derth (Southeast)
C Map minimap texture: 293 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	player	level	::	level-town-derth-1.teal	::	table: 0x180cec00	=>	table: 0x1a21e058	(1673)
Loading savefile 	/save/player/
[SAVEFILE PIPE] new save running in the pipe:	player	zone	::	zone-town-derth.teaz	::	table: 0x180453b8	=>	table: 0x1e16fe90	(1711)
Loading savefile 	/save/player/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/player/level-town-derth-1.teal.tmp
Saved zipname /save/player/level-town-derth-1.teal.tmp
[SAVEFILE PIPE] Checking save	player	level	/save/player/level-town-derth-1.teal.tmp
Loading savefile 	/save/player/
[SAVEFILE] checked validity of type	level	 => 	all fine
Saved zipname /save/player/zone-town-derth.teaz.tmp
[SAVEFILE PIPE] Checking save	player	zone	/save/player/zone-town-derth.teaz.tmp
Loading savefile 	/save/player/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	3539	player	move from	8	12	to	7	11
[target_simple AI]	15970	halfling slinger	selecting NEW TARGET	7	11	3539	player
[use_tactical AI] === Action Selected:	15970	halfling slinger	buff	 talent:T_RAPID_SHOT
[LOG]	Halfling slinger activates #{bold}##ORANGE#Rapid Shot#LAST#.#{normal}#
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.4,backgroundLayersCount=-4,noup=2,time_factor=600,wobblingType=0]
New GL Shader program 34
*p 34: Uniform: 0: 1406 wobblingType
*p 34: Uniform: 1: 1406 tick_start
*p 34: Uniform: 2: 8B5E tex
*p 34: Uniform: 3: 1406 backgroundLayersCount
*p 34: Uniform: 4: 1406 tick
*p 34: Uniform: 5: 1406 time_factor
*p 34: Uniform: 6: 1406 appearTime
*p 34: Uniform: 7: 1406 noup
[SHADER] setting reset param	tick_start	1223961
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.4,backgroundLayersCount=-4,noup=1,time_factor=600,wobblingType=0]
New GL Shader program 36
*p 36: Uniform: 0: 1406 wobblingType
*p 36: Uniform: 1: 1406 tick_start
*p 36: Uniform: 2: 8B5E tex
*p 36: Uniform: 3: 1406 backgroundLayersCount
*p 36: Uniform: 4: 1406 tick
*p 36: Uniform: 5: 1406 time_factor
*p 36: Uniform: 6: 1406 appearTime
*p 36: Uniform: 7: 1406 noup
[SHADER] setting reset param	tick_start	1223961
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[LOG]	
[Actor:move]	3539	player	move from	7	11	to	6	11
[use_tactical AI] === Action Selected:	15970	halfling slinger	closein	 AI:move_complex
[Actor:move]	15970	halfling slinger	move from	8	2	to	8	3
[Actor:move]	3539	player	move from	6	11	to	5	10
[use_tactical AI] === Action Selected:	15970	halfling slinger	closein	 AI:move_complex
[Actor:move]	15970	halfling slinger	move from	8	3	to	8	4
[Actor:move]	3539	player	move from	5	10	to	4	9
[use_tactical AI] === Action Selected:	15970	halfling slinger	attack	 talent:T_INERTIAL_SHOT
[LOG]	Halfling slinger uses #{bold}##ORCHID#Inertial Shot.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	mighty rough leather sling of acid	pouch of iron shots of accuracy	nil	nil
[SHOOT] speed	0.81967213114754	=>	819.67213114754
[SOUND] loading from	/data/sound/actions/sling.ogg	:=:	sound "/data/sound/actions/sling.ogg" : <static>
[ARCHERY SHOOT]	halfling slinger	15970	using weapon:	mighty rough leather sling of acid	ammo:	pouch of iron shots of accuracy	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	mighty rough leather sling of acid	to:	4	9
Adding entity	15984	after	15970
[ATTACK ARCHERY]	15984	 to 	player	 :: 	19.816711474983	1	7.3350939529706	::	1.3872983346207
checkHit	42	vs	14	=> chance to hit	100
[ATTACK ARCHERY] raw dam	19.816711474983	versus	7.3350939529706	with APR	1
[ATTACK ARCHERY] after armor	13.481617522013
[ATTACK ARCHERY] after range	15
[PHYS CRIT %]	4.7391483868128
[ATTACK ARCHERY] after crit	15
[ATTACK ARCHERY] after mult	20.809475019311
[ATTACK] mace accuracy bonus	42	14	=	1.056
[ATTACK ARCHERY] after hook	21.974805620393
[PROJECTOR] starting dam	PHYSICAL	21.974805620393
[PROJECTOR] after difficulty dam	21.974805620393
[PROJECTOR] res	0	1	 on dam	21.974805620393
[PROJECTOR] after resists dam	21.974805620393
[PROJECTOR] after flat damage armor	21.974805620393
[PROJECTOR] final dam after static checks	21.974805620393
[PROJECTOR] final dam after hooks and callbacks	21.974805620393
checkHit	41	vs	17	=> chance to hit	95
[LOG]	Player stands firm!
[PROJECTOR] starting dam	ACID	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] after DamageType increase dam	5.45
[PROJECTOR] res	16	0.84	 on dam	5.45
[PROJECTOR] after resists dam	4.578
[PROJECTOR] after flat damage armor	4.578
[PROJECTOR] final dam after static checks	4.578
[PROJECTOR] final dam after hooks and callbacks	4.578
[LOG]	Halfling slinger's Inertial Shot hits #fbd578#player#LAST# for #WHITE#21 physical#LAST#, #GREEN#4 acid#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	15970	halfling slinger	attack	 talent:T_SHOOT
[LOG]	#ORCHID##{bold}#Halfling slinger shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	mighty rough leather sling of acid	pouch of iron shots of accuracy	nil	nil
[SHOOT] speed	0.81967213114754	=>	819.67213114754
[ARCHERY SHOOT]	halfling slinger	15970	using weapon:	mighty rough leather sling of acid	ammo:	pouch of iron shots of accuracy	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	mighty rough leather sling of acid	to:	4	9
Adding entity	15985	after	15970
[LOG]	
[Actor:move]	3539	player	move from	4	9	to	3	8
[use_tactical AI] === Action Selected:	15970	halfling slinger	attack	 talent:T_SHOOT
[LOG]	#ORCHID##{bold}#Halfling slinger shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	mighty rough leather sling of acid	pouch of iron shots of accuracy	nil	nil
[SHOOT] speed	0.81967213114754	=>	819.67213114754
[ARCHERY SHOOT]	halfling slinger	15970	using weapon:	mighty rough leather sling of acid	ammo:	pouch of iron shots of accuracy	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	mighty rough leather sling of acid	to:	3	8
Adding entity	15986	after	15970
[LOG]	
[Actor:move]	3539	player	move from	3	8	to	4	8
[use_tactical AI] === Action Selected:	15970	halfling slinger	closein	 AI:move_complex
[Actor:move]	15970	halfling slinger	move from	8	4	to	7	5
[use_tactical AI] === Action Selected:	15970	halfling slinger	closein	 AI:move_complex
[Actor:move]	15970	halfling slinger	move from	7	5	to	6	6
[use_tactical AI] === Action Selected:	15970	halfling slinger	closein	 AI:move_complex
[Actor:move]	15970	halfling slinger	move from	6	6	to	5	6
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Halfling slinger for #ROYAL_BLUE#16 lightning#LAST# damage.
[Actor:move]	3539	player	move from	4	8	to	4	7
[use_tactical AI] === Action Selected:	15970	halfling slinger	disable	 talent:T_HEAVE
[LOG]	Halfling slinger uses #{bold}##ORCHID#Heave.#{normal}##LAST#
checkHit	41	vs	17	=> chance to hit	95
[LOG]	Player resists the knockback!
[LOG]	
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Halfling slinger for #ROYAL_BLUE#16 lightning#LAST# damage.
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	halfling slinger	dam/apr/atk/mult ::	48.896071085967	2	39.617775355297	1	vs. armor/def	0	14
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	39.617775355297	1	vs. armor/def	0	14
checkHit	39.617775355297	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	52	2	vs. armor/hardiness	0	0.3
[ATTACK] after armor	52
[PHYS CRIT %] axe accuracy bonus	39.617775355297	14	=	6.4044438388243
[PHYS CRIT %]	10.904443838824
[ATTACK] after crit	52
[ATTACK] after mult	52
[PROJECTOR] starting dam	PHYSICAL	52
[PROJECTOR] after difficulty dam	52
[PROJECTOR] res	0	1	 on dam	52
[PROJECTOR] after resists dam	52
[PROJECTOR] after flat damage armor	52
[PROJECTOR] final dam after static checks	52
[PROJECTOR] final dam after hooks and callbacks	52
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	0	1	 on dam	36.076448291965
[PROJECTOR] after resists dam	36.076448291965
[PROJECTOR] after flat damage armor	36.076448291965
[PROJECTOR] final dam after static checks	36.076448291965
[PROJECTOR] final dam after hooks and callbacks	36.076448291965
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	halfling slinger	dam/apr/atk/mult ::	46.098639923215	2	39.617775355297	0.5	vs. armor/def	0	14
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	39.617775355297	0.5	vs. armor/def	0	14
checkHit	39.617775355297	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	55	2	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	39.617775355297	14	=	1.0512355507106
[ATTACK] after armor	57.817955289083
[PHYS CRIT %]	1.5
[ATTACK] after crit	57.817955289083
[ATTACK] after mult	28.908977644541
[PROJECTOR] starting dam	PHYSICAL	28.908977644541
[PROJECTOR] after difficulty dam	28.908977644541
[PROJECTOR] res	0	1	 on dam	28.908977644541
[PROJECTOR] after resists dam	28.908977644541
[PROJECTOR] after flat damage armor	28.908977644541
[PROJECTOR] final dam after static checks	28.908977644541
[PROJECTOR] final dam after hooks and callbacks	28.908977644541
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	0	1	 on dam	36.076448291965
[PROJECTOR] after resists dam	36.076448291965
[PROJECTOR] after flat damage armor	36.076448291965
[PROJECTOR] final dam after static checks	36.076448291965
[PROJECTOR] final dam after hooks and callbacks	36.076448291965
[resolveObject] CREATE FOR	15987	gladiator	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Money	71.569151322839	72.5
[resolveObject] CREATED OBJECT:	15988	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15988	gold pieces
[resolveObject] CREATE FOR	15987	gladiator	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	23.81984893275	65.5
[resolveObject] CREATED OBJECT:	15989	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15989	gold pieces
[resolveObject] CREATE FOR	15987	gladiator	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="mace"}
[TOME ENTITY FILTER] selected Double Ego	18.003283784493	20.5
[resolveObject] CREATED OBJECT:	15990	hateful steel mace of erosion	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
[resolveObject]	15990	hateful steel mace of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	15987	gladiator	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected basic	92.701355953049	103.5
[resolveObject] CREATED OBJECT:	15996	steel shield	tries left:	4
fight: 	steel shield	hateful steel mace of erosion	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	15996	steel shield	added to inventory	OFFHAND
[resolveObject] CREATE FOR	15987	gladiator	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="heavy"}
[TOME ENTITY FILTER] selected Ego	33.910128163735	65.5
[resolveObject] CREATED OBJECT:	15997	steel mail armour of cold resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	steel mail armour of cold resistance	hateful steel mace of erosion	::	nil	BODY
fight: 	steel mail armour of cold resistance	steel shield	::	nil	BODY
[resolveObject]	15997	steel mail armour of cold resistance	added to inventory	BODY
[resolveObject] CREATE FOR	15987	gladiator	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="feet"}
[TOME ENTITY FILTER] selected basic	68.459837917462	103.5
[resolveObject] CREATED OBJECT:	16001	pair of iron boots	tries left:	4
[General Object resolver]	16001	pair of iron boots	COULD NOT BE WORN
[resolveObject] adding to main inventory:	16001	pair of iron boots
[Actor:move]	15987	gladiator	(forced) move from	nil	nil	to	8	2
[Actor:wearAllInventory]	15987	gladiator	wearing main inventory
[Actor:move]	3539	player	move from	4	7	to	4	7
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Halfling slinger for #WHITE#52 physical#LAST#, #LIGHT_RED#36 fire#LAST#, #WHITE#28 physical#LAST#, #LIGHT_RED#36 fire#LAST# (#RED##{bold}#153#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Halfling slinger!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	4	7	to	5	6
[LOG]	You pickup 0.70 gold pieces.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	5	6	to	5	5
[USERCHAT] channel achievement	diee3240	tome	Level 10	false	false
[USERCHAT] channel achievement	Rougheredge	tome	Level 30	false	false
[Actor:move]	3539	player	move from	5	5	to	5	5
[Actor:move]	3539	player	move from	5	5	to	5	4
[Actor:move]	3539	player	move from	5	4	to	6	3
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Gladiator for #ROYAL_BLUE#16 lightning#LAST# damage.
[use_tactical AI] === Action Selected:	15987	gladiator	closein	 talent:T_RUSH
[LOG]	#RED##{bold}#Gladiator rushes out!#{normal}##LAST#
[Actor:move]	15987	gladiator	(forced) move from	8	2	to	7	2
[ATTACK] attacking with (mainhand)	hateful steel mace of erosion
[ATTACK] to 	player	dam/apr/atk/mult ::	24.764398249054	3	25	1.2	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	24.764398249054	3	25	1.2	vs. armor/def	7.3350939529706	14
checkHit	25	vs	14	=> chance to hit	78
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	26	3	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] mace accuracy bonus	25	14	=	1.022
[ATTACK] after armor	22.236906047029
[PHYS CRIT %]	0
[ATTACK] after crit	22.236906047029
[ATTACK] after mult	26.684287256435
[ATTACK] after inc by type	28.285344491821
[PROJECTOR] starting dam	PHYSICAL	28.285344491821
[PROJECTOR] after difficulty dam	28.285344491821
[PROJECTOR] res	0	1	 on dam	28.285344491821
[PROJECTOR] after resists dam	28.285344491821
[PROJECTOR] after flat damage armor	28.285344491821
[PROJECTOR] final dam after static checks	28.285344491821
[PROJECTOR] final dam after hooks and callbacks	28.285344491821
[PROJECTOR] starting dam	NATURE	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	11	0.89	 on dam	5
[PROJECTOR] after resists dam	4.45
[PROJECTOR] after flat damage armor	4.45
[PROJECTOR] final dam after static checks	4.45
[PROJECTOR] final dam after hooks and callbacks	4.45
[PROJECTOR] starting dam	DARKNESS	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	3	0.97	 on dam	8
[PROJECTOR] after resists dam	7.76
[PROJECTOR] after flat damage armor	7.76
[PROJECTOR] final dam after static checks	7.76
[PROJECTOR] final dam after hooks and callbacks	7.76
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[LOG]	Player is dazed!
[LOG]	Melee retaliation hits Gladiator for #YELLOW#6 light#LAST#, #LIGHT_RED#2 fire#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#UID:15987:0#Gladiator hits #fbd578#player#LAST# for #WHITE#28 physical#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	8.25
[PROJECTOR] res	0	1	 on dam	8.25
[PROJECTOR] after resists dam	8.25
[PROJECTOR] after flat damage armor	8.25
[PROJECTOR] final dam after static checks	8.25
[PROJECTOR] final dam after hooks and callbacks	8.25
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Gladiator for #ROYAL_BLUE#8 lightning#LAST# damage.
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	gladiator	dam/apr/atk/mult ::	38.510834914538	2	27.913447742418	1	vs. armor/def	16.413408721348	11
[ATTACK] after melee attack bonus hooks & callbacks::	38.510834914538	2	27.913447742418	1	vs. armor/def	16.413408721348	11
checkHit	27.913447742418	vs	11	=> chance to hit	93
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	40	2	vs. armor/hardiness	16.413408721348	0.65897138898113
[ATTACK] after armor	28.543315149861
[PHYS CRIT %] axe accuracy bonus	27.913447742418	11	=	4.2283619356046
[PHYS CRIT %]	0.12146340677506
[ATTACK] after crit	28.543315149861
[ATTACK] after mult	28.543315149861
[PROJECTOR] starting dam	PHYSICAL	28.543315149861
[PROJECTOR] after difficulty dam	28.543315149861
[PROJECTOR] res	0	1	 on dam	14.27165757493
[PROJECTOR] after resists dam	14.27165757493
[PROJECTOR] after flat damage armor	14.27165757493
[PROJECTOR] final dam after static checks	14.27165757493
[PROJECTOR] final dam after hooks and callbacks	14.27165757493
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	18.038224145983
[PROJECTOR] res	0	1	 on dam	18.038224145983
[PROJECTOR] after resists dam	18.038224145983
[PROJECTOR] after flat damage armor	18.038224145983
[PROJECTOR] final dam after static checks	18.038224145983
[PROJECTOR] final dam after hooks and callbacks	18.038224145983
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	gladiator	dam/apr/atk/mult ::	36.307561577828	2	27.913447742418	0.5	vs. armor/def	16.413408721348	11
[ATTACK] after melee attack bonus hooks & callbacks::	36.307561577828	2	27.913447742418	0.5	vs. armor/def	16.413408721348	11
checkHit	27.913447742418	vs	11	=> chance to hit	93
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	47	2	vs. armor/hardiness	16.413408721348	0.65897138898113
[ATTACK] mace accuracy bonus	27.913447742418	11	=	1.0338268954848
[ATTACK] after armor	37.133179237648
[PHYS CRIT %]	0
[ATTACK] after crit	37.133179237648
[ATTACK] after mult	18.566589618824
[PROJECTOR] starting dam	PHYSICAL	18.566589618824
[PROJECTOR] after difficulty dam	18.566589618824
[PROJECTOR] res	0	1	 on dam	9.283294809412
[PROJECTOR] after resists dam	9.283294809412
[PROJECTOR] after flat damage armor	9.283294809412
[PROJECTOR] final dam after static checks	9.283294809412
[PROJECTOR] final dam after hooks and callbacks	9.283294809412
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	18.038224145983
[PROJECTOR] res	0	1	 on dam	18.038224145983
[PROJECTOR] after resists dam	18.038224145983
[PROJECTOR] after flat damage armor	18.038224145983
[PROJECTOR] final dam after static checks	18.038224145983
[PROJECTOR] final dam after hooks and callbacks	18.038224145983
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Gladiator for #WHITE#14 physical#LAST#, #LIGHT_RED#18 fire#LAST#, #WHITE#9 physical#LAST#, #LIGHT_RED#18 fire#LAST# (#RED##{bold}#60#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	15987	gladiator	defend	 talent:T_BLOCK
[LOG]	Gladiator uses #{bold}##ORCHID#Block.#{normal}##LAST#
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	8.25
[PROJECTOR] res	0	1	 on dam	8.25
[PROJECTOR] after resists dam	8.25
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Gladiator for #ROYAL_BLUE#(8 blocked)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
Loading tile from tileset	/data/gfx/effects/counterstrike.png
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	gladiator	dam/apr/atk/mult ::	38.510834914538	2	27.913447742418	1	vs. armor/def	16.413408721348	11
[ATTACK] after melee attack bonus hooks & callbacks::	38.510834914538	2	27.913447742418	1	vs. armor/def	16.413408721348	11
checkHit	27.913447742418	vs	11	=> chance to hit	93
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	39	2	vs. armor/hardiness	16.413408721348	0.65897138898113
[ATTACK] after armor	27.543315149861
[PHYS CRIT %] axe accuracy bonus	27.913447742418	11	=	4.2283619356046
[PHYS CRIT %]	0.12146340677506
[ATTACK] after crit	27.543315149861
[ATTACK] after mult	27.543315149861
[PROJECTOR] starting dam	PHYSICAL	27.543315149861
[PROJECTOR] after difficulty dam	27.543315149861
[PROJECTOR] res	0	1	 on dam	13.77165757493
[PROJECTOR] after resists dam	13.77165757493
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	18.038224145983
[PROJECTOR] res	0	1	 on dam	18.038224145983
[PROJECTOR] after resists dam	18.038224145983
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	gladiator	dam/apr/atk/mult ::	36.307561577828	2	27.913447742418	0.5	vs. armor/def	16.413408721348	11
[ATTACK] after melee attack bonus hooks & callbacks::	36.307561577828	2	27.913447742418	0.5	vs. armor/def	16.413408721348	11
checkHit	27.913447742418	vs	11	=> chance to hit	93
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	39	2	vs. armor/hardiness	16.413408721348	0.65897138898113
[ATTACK] mace accuracy bonus	27.913447742418	11	=	1.0338268954848
[ATTACK] after armor	28.86256407377
[PHYS CRIT %]	0
[ATTACK] after crit	28.86256407377
[ATTACK] after mult	14.431282036885
[PROJECTOR] starting dam	PHYSICAL	14.431282036885
[PROJECTOR] after difficulty dam	14.431282036885
[PROJECTOR] res	0	1	 on dam	7.2156410184424
[PROJECTOR] after resists dam	7.2156410184424
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	18.038224145983
[PROJECTOR] res	0	1	 on dam	18.038224145983
[PROJECTOR] after resists dam	18.038224145983
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#F53CBE#Gladiator is being stalked by #UID:3539:0##fbd578#player#LAST#!
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Gladiator for #WHITE#(13 blocked)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_RED#(18 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(7 blocked)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_RED#(18 blocked)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	8.25
[PROJECTOR] res	0	1	 on dam	8.25
[PROJECTOR] after resists dam	8.25
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Gladiator for #ROYAL_BLUE#(8 blocked)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	15987	gladiator	disable	 talent:T_SHIELD_PUMMEL
[LOG]	Gladiator uses #{bold}##ORCHID#Shield Pummel.#{normal}##LAST#
[ATTACK] to 	player	dam/apr/atk/mult ::	25.218090995821	0	25	1.542217668469	vs. armor/def	7.3350939529706	0
[ATTACK] after melee attack bonus hooks & callbacks::	25.218090995821	0	25	1.542217668469	vs. armor/def	7.3350939529706	0
checkHit	25	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	25	0	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	17.664906047029
[PHYS CRIT %]	0.13914838681278
[ATTACK] after crit	17.664906047029
[ATTACK] after mult	27.243130217574
[ATTACK] after counterstrike	54.486260435149
[PROJECTOR] starting dam	PHYSICAL	54.486260435149
[PROJECTOR] after difficulty dam	54.486260435149
[PROJECTOR] res	0	1	 on dam	54.486260435149
[PROJECTOR] after resists dam	54.486260435149
[PROJECTOR] after flat damage armor	54.486260435149
[PROJECTOR] final dam after static checks	54.486260435149
[PROJECTOR] final dam after hooks and callbacks	54.486260435149
[LOG]	Player is not dazed anymore.
[ATTACK] staff accuracy bonus	25	0	=	1.5
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK] to 	player	dam/apr/atk/mult ::	25.218090995821	0	25	1.8971370023173	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	25.218090995821	0	25	1.8971370023173	vs. armor/def	7.3350939529706	14
checkHit	25	vs	14	=> chance to hit	78
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	26	0	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	18.664906047029
[PHYS CRIT %]	0.13914838681278
[ATTACK] after crit	18.664906047029
[ATTACK] after mult	35.409883906596
[PROJECTOR] starting dam	PHYSICAL	35.409883906596
[PROJECTOR] after difficulty dam	35.409883906596
[PROJECTOR] res	0	1	 on dam	35.409883906596
[PROJECTOR] after resists dam	35.409883906596
[PROJECTOR] after flat damage armor	35.409883906596
[PROJECTOR] final dam after static checks	35.409883906596
[PROJECTOR] final dam after hooks and callbacks	35.409883906596
[ATTACK] staff accuracy bonus	25	14	=	1.22
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[LOG]	Player resists the shield bash!
[LOG]	Melee retaliation hits Gladiator for #YELLOW#6 light#LAST#, #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_RED#2 fire#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#UID:15987:0#Gladiator hits #fbd578#player#LAST# for #WHITE#54 physical#LAST#, #WHITE#35 physical#LAST# (#RED##{bold}#90#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	gladiator	dam/apr/atk/mult ::	48.896071085967	2	44.913447742418	1.0587831047581	vs. armor/def	16.413408721348	11
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	44.913447742418	1.0587831047581	vs. armor/def	16.413408721348	11
checkHit	44.913447742418	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	49	2	vs. armor/hardiness	16.413408721348	0.65897138898113
[ATTACK] after armor	37.543315149861
[PHYS CRIT %] axe accuracy bonus	44.913447742418	11	=	8.4783619356046
[PHYS CRIT %]	4.3714634067751
[ATTACK] after crit	37.543315149861
[ATTACK] after mult	39.750227777282
[PROJECTOR] starting dam	PHYSICAL	39.750227777282
[PROJECTOR] after difficulty dam	39.750227777282
[PROJECTOR] res	0	1	 on dam	39.750227777282
[PROJECTOR] after resists dam	39.750227777282
[PROJECTOR] after flat damage armor	39.750227777282
[PROJECTOR] final dam after static checks	39.750227777282
[PROJECTOR] final dam after hooks and callbacks	39.750227777282
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	0	1	 on dam	36.076448291965
[PROJECTOR] after resists dam	36.076448291965
[PROJECTOR] after flat damage armor	36.076448291965
[PROJECTOR] final dam after static checks	36.076448291965
[PROJECTOR] final dam after hooks and callbacks	36.076448291965
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	gladiator	dam/apr/atk/mult ::	46.098639923215	2	44.913447742418	0.52939155237905	vs. armor/def	16.413408721348	11
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	44.913447742418	0.52939155237905	vs. armor/def	16.413408721348	11
checkHit	44.913447742418	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	54	2	vs. armor/hardiness	16.413408721348	0.65897138898113
[ATTACK] mace accuracy bonus	44.913447742418	11	=	1.0678268954848
[ATTACK] after armor	46.205967506042
[PHYS CRIT %]	0
[ATTACK] after crit	46.205967506042
[ATTACK] after mult	24.4610488672
[PROJECTOR] starting dam	PHYSICAL	24.4610488672
[PROJECTOR] after difficulty dam	24.4610488672
[PROJECTOR] res	0	1	 on dam	24.4610488672
[PROJECTOR] after resists dam	24.4610488672
[PROJECTOR] after flat damage armor	24.4610488672
[PROJECTOR] final dam after static checks	24.4610488672
[PROJECTOR] final dam after hooks and callbacks	24.4610488672
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	0	1	 on dam	36.076448291965
[PROJECTOR] after resists dam	36.076448291965
[PROJECTOR] after flat damage armor	36.076448291965
[PROJECTOR] final dam after static checks	36.076448291965
[PROJECTOR] final dam after hooks and callbacks	36.076448291965
[Actor:move]	3539	player	move from	6	3	to	6	3
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Gladiator for #WHITE#39 physical#LAST#, #LIGHT_RED#36 fire#LAST#, #WHITE#24 physical#LAST#, #LIGHT_RED#36 fire#LAST# (#RED##{bold}#136#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Gladiator for #ROYAL_BLUE#16 lightning#LAST# damage.
[use_tactical AI] === Action Selected:	15987	gladiator	escape	 talent:T_REPULSION
[LOG]	Gladiator uses #{bold}##ORCHID#Repulsion.#{normal}##LAST#
[ATTACK] to 	player	dam/apr/atk/mult ::	25.218090995821	0	25	2.1618950038622	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	25.218090995821	0	25	2.1618950038622	vs. armor/def	7.3350939529706	14
checkHit	25	vs	14	=> chance to hit	78
[LOG]	#UID:15987:0#Gladiator misses #fbd578#player#LAST#.
[ATTACK] staff accuracy bonus	25	14	=	1.22
checkHit	25	vs	17	=> chance to hit	70
[LOG]	Player resists the knockback!
[SHADER] Loading from /data/gfx/shaders/spinningwinds2.lua
[SHADER] Loaded shader with totalname	spinningwinds2[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=2000,verticalIntensityAdjust=-3]
New GL Shader program 46
*p 46: Uniform: 0: 8B50 ellipsoidalFactor
*p 46: Uniform: 1: 8B5E tex
*p 46: Uniform: 2: 1406 tick
*p 46: Uniform: 3: 1406 time_factor
*p 46: Uniform: 4: 1406 noup
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	gladiator	dam/apr/atk/mult ::	48.896071085967	2	46.913447742418	1.1175662095162	vs. armor/def	16.413408721348	11
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	46.913447742418	1.1175662095162	vs. armor/def	16.413408721348	11
checkHit	46.913447742418	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	51	2	vs. armor/hardiness	16.413408721348	0.65897138898113
[ATTACK] after armor	39.543315149861
[PHYS CRIT %] axe accuracy bonus	46.913447742418	11	=	8.9783619356046
[PHYS CRIT %]	4.8714634067751
[ATTACK] after crit	39.543315149861
[ATTACK] after mult	44.192272823735
[PROJECTOR] starting dam	PHYSICAL	44.192272823735
[PROJECTOR] after difficulty dam	44.192272823735
[PROJECTOR] res	0	1	 on dam	44.192272823735
[PROJECTOR] after resists dam	44.192272823735
[PROJECTOR] after flat damage armor	44.192272823735
[PROJECTOR] final dam after static checks	44.192272823735
[PROJECTOR] final dam after hooks and callbacks	44.192272823735
[resolveObject] CREATE FOR	16002	arcane blade	do_wear/tries:	nil	2	filter:
	{type="weapon", tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	25.838522765282	53
[resolveObject] CREATED OBJECT:	16003	mighty cured leather sling of cold	tries left:	1
[resolveObject] adding to main inventory:	16003	mighty cured leather sling of cold
[resolveObject] CREATE FOR	16002	arcane blade	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	73.165998005114	103.5
[resolveObject] CREATED OBJECT:	16009	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16009	gold pieces
[resolveObject] CREATE FOR	16002	arcane blade	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	93.486080734638	103.5
[resolveObject] CREATED OBJECT:	16010	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16010	gold pieces
[resolveObject] CREATE FOR	16002	arcane blade	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x16dd3ea8, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Ego	29.970369169714	65.5
[resolveObject] CREATED OBJECT:	16011	iron greatsword of massacre	tries left:	4
[resolveObject]	16011	iron greatsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	16002	arcane blade	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x1764a9e0, subtype="heavy", autoreq=true}
[TOME ENTITY FILTER] selected Ego	61.768360822757	65.5
[resolveObject] CREATED OBJECT:	16015	impenetrable iron mail armour	tries left:	4
fight: 	impenetrable iron mail armour	iron greatsword of massacre	::	OFFHAND	BODY
[resolveObject]	16015	impenetrable iron mail armour	added to inventory	BODY
[resolveObject] CREATE FOR	16002	arcane blade	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x171d9e18, subtype="feet", autoreq=true}
[TOME ENTITY FILTER] selected Ego	38.379496569834	65.5
[resolveObject] CREATED OBJECT:	16019	pair of rough leather boots of speed	tries left:	4
[General Object resolver]	16019	pair of rough leather boots of speed	COULD NOT BE WORN
[resolveObject] adding to main inventory:	16019	pair of rough leather boots of speed
[Actor:move]	16002	arcane blade	(forced) move from	nil	nil	to	8	2
[Actor:wearAllInventory]	16002	arcane blade	wearing main inventory
[LOG]	#F53CBE#Gladiator is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	gladiator	dam/apr/atk/mult ::	46.098639923215	2	40.209120129539	0.5	vs. armor/def	10	11
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	40.209120129539	0.5	vs. armor/def	10	11
checkHit	40.209120129539	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	47	2	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	40.209120129539	11	=	1.0584182402591
[ATTACK] after armor	44.850217356946
[PHYS CRIT %]	1.5
[ATTACK] after crit	44.850217356946
[ATTACK] after mult	22.425108678473
[Actor:move]	3539	player	move from	6	3	to	6	3
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Gladiator for #WHITE#44 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Gladiator!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	11.204676753504	0.88795323246496	 on dam	16.5
[PROJECTOR] after resists dam	14.651228335672
[PROJECTOR] after flat damage armor	14.651228335672
[PROJECTOR] final dam after static checks	14.651228335672
[PROJECTOR] final dam after hooks and callbacks	14.651228335672
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Arcane blade for #ROYAL_BLUE#14 lightning#LAST# damage.
[use_tactical AI] === Action Selected:	16002	arcane blade	buff	 talent:T_ARCANE_COMBAT
[LOG]	Arcane blade activates #{bold}##ORANGE#Arcane Combat#LAST#.#{normal}#
[LOG]	
[LOG]	Player uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Player starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 48
*p 48: Uniform: 0: 1406 circleDescendSpeed
*p 48: Uniform: 1: 1406 circleRotationSpeed
*p 48: Uniform: 2: 8B52 beamColor2
*p 48: Uniform: 3: 1406 tick_start
*p 48: Uniform: 4: 8B5E tex
*p 48: Uniform: 5: 1406 tick
*p 48: Uniform: 6: 1406 time_factor
*p 48: Uniform: 7: 8B52 circleColor
*p 48: Uniform: 8: 1406 beamsCount
*p 48: Uniform: 9: 8B52 beamColor1
*p 48: Uniform: 10: 1406 noup
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 50
*p 50: Uniform: 0: 1406 circleDescendSpeed
*p 50: Uniform: 1: 1406 circleRotationSpeed
*p 50: Uniform: 2: 8B52 beamColor2
*p 50: Uniform: 3: 1406 tick_start
*p 50: Uniform: 4: 8B5E tex
*p 50: Uniform: 5: 1406 tick
*p 50: Uniform: 6: 1406 time_factor
*p 50: Uniform: 7: 8B52 circleColor
*p 50: Uniform: 8: 1406 beamsCount
*p 50: Uniform: 9: 8B52 beamColor1
*p 50: Uniform: 10: 1406 noup
[use_tactical AI] === Action Selected:	16002	arcane blade	closein	 AI:move_complex
[Actor:move]	16002	arcane blade	move from	8	2	to	7	2
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	11.204676753504	0.88795323246496	 on dam	16.5
[PROJECTOR] after resists dam	14.651228335672
[PROJECTOR] after flat damage armor	14.651228335672
[PROJECTOR] final dam after static checks	14.651228335672
[PROJECTOR] final dam after hooks and callbacks	14.651228335672
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Arcane blade for #ROYAL_BLUE#14 lightning#LAST# damage.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	arcane blade	dam/apr/atk/mult ::	48.896071085967	2	40.209120129539	1	vs. armor/def	10.5	16
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	40.209120129539	1	vs. armor/def	10.5	16
checkHit	40.209120129539	vs	16	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	55	2	vs. armor/hardiness	10.5	0.43579428603723
[ATTACK] after armor	49.60456006477
[PHYS CRIT %] axe accuracy bonus	40.209120129539	16	=	6.0522800323848
[PHYS CRIT %]	9.0522800323848
[ATTACK] after crit	74.406840097154
[ATTACK] after mult	74.406840097154
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against Arcane blade!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	74.406840097154
[PROJECTOR] crit power reduce dam	72.844296455114
[PROJECTOR] after difficulty dam	72.844296455114
[PROJECTOR] res	0	1	 on dam	72.844296455114
[PROJECTOR] after resists dam	72.844296455114
[PROJECTOR] after flat damage armor	72.844296455114
[PROJECTOR] final dam after static checks	72.844296455114
[PROJECTOR] final dam after hooks and callbacks	72.844296455114
checkHit	8	vs	35	=> chance to hit	0
[LOG]	Arcane blade's is vulnerable to attacks and effects!
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	0	1	 on dam	36.076448291965
[PROJECTOR] after resists dam	36.076448291965
[PROJECTOR] after flat damage armor	36.076448291965
[PROJECTOR] final dam after static checks	36.076448291965
[PROJECTOR] final dam after hooks and callbacks	36.076448291965
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	arcane blade	dam/apr/atk/mult ::	46.098639923215	2	40.209120129539	0.5	vs. armor/def	10.5	0
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	40.209120129539	0.5	vs. armor/def	10.5	0
checkHit	40.209120129539	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	59	2	vs. armor/hardiness	10.5	0.43579428603723
[ATTACK] mace accuracy bonus	40.209120129539	0	=	1.0804182402591
[ATTACK] after armor	58.349236240055
[PHYS CRIT %]	0
[ATTACK] after crit	58.349236240055
[ATTACK] after mult	29.174618120028
[PROJECTOR] starting dam	PHYSICAL	29.174618120028
[PROJECTOR] after difficulty dam	29.174618120028
[PROJECTOR] res	0	1	 on dam	29.174618120028
[PROJECTOR] after resists dam	29.174618120028
[PROJECTOR] after flat damage armor	29.174618120028
[PROJECTOR] final dam after static checks	29.174618120028
[PROJECTOR] final dam after hooks and callbacks	29.174618120028
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	0	1	 on dam	36.076448291965
[PROJECTOR] after resists dam	36.076448291965
[PROJECTOR] after flat damage armor	36.076448291965
[PROJECTOR] final dam after static checks	36.076448291965
[PROJECTOR] final dam after hooks and callbacks	36.076448291965
[Actor:move]	3539	player	move from	6	3	to	6	3
[use_tactical AI] === Action Selected:	16002	arcane blade	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	iron greatsword of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	33.890190194919	1	41	1	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	33.890190194919	1	41	1	vs. armor/def	7.3350939529706	14
checkHit	41	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	44	1	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	37.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	37.664906047029
[ATTACK] after mult	37.664906047029
[PROJECTOR] starting dam	PHYSICAL	37.664906047029
[PROJECTOR] after difficulty dam	37.664906047029
[PROJECTOR] res	0	1	 on dam	37.664906047029
[PROJECTOR] after resists dam	37.664906047029
[PROJECTOR] after flat damage armor	37.664906047029
[PROJECTOR] final dam after static checks	37.664906047029
[PROJECTOR] final dam after hooks and callbacks	37.664906047029
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Arcane blade for #{bold}##WHITE#72 physical#{normal}##LAST#, #LIGHT_RED#36 fire#LAST#, #WHITE#29 physical#LAST#, #LIGHT_RED#36 fire#LAST# (#RED##{bold}#174#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Arcane blade for #YELLOW#6 light#LAST#, #LIGHT_RED#2 fire#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#UID:16002:0#Arcane blade hits #fbd578#player#LAST# for #WHITE#37 physical#LAST# damage.
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	11.204676753504	0.88795323246496	 on dam	16.5
[PROJECTOR] after resists dam	14.651228335672
[PROJECTOR] after flat damage armor	14.651228335672
[PROJECTOR] final dam after static checks	14.651228335672
[PROJECTOR] final dam after hooks and callbacks	14.651228335672
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Arcane blade for #ROYAL_BLUE#14 lightning#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	Miyamasa	tome	Arachnophobia	false	true
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	arcane blade	dam/apr/atk/mult ::	48.896071085967	2	40.209120129539	1	vs. armor/def	10.5	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	40.209120129539	1	vs. armor/def	10.5	0
checkHit	40.209120129539	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	60	2	vs. armor/hardiness	10.5	0.43579428603723
[ATTACK] after armor	54.60456006477
[PHYS CRIT %] axe accuracy bonus	40.209120129539	0	=	10.052280032385
[PHYS CRIT %]	13.052280032385
[ATTACK] after crit	54.60456006477
[ATTACK] after mult	54.60456006477
[PROJECTOR] starting dam	PHYSICAL	54.60456006477
[PROJECTOR] after difficulty dam	54.60456006477
[PROJECTOR] res	0	1	 on dam	54.60456006477
[PROJECTOR] after resists dam	54.60456006477
[PROJECTOR] after flat damage armor	54.60456006477
[PROJECTOR] final dam after static checks	54.60456006477
[PROJECTOR] final dam after hooks and callbacks	54.60456006477
checkHit	0	vs	35	=> chance to hit	0
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	0	1	 on dam	36.076448291965
[PROJECTOR] after resists dam	36.076448291965
[PROJECTOR] after flat damage armor	36.076448291965
[PROJECTOR] final dam after static checks	36.076448291965
[PROJECTOR] final dam after hooks and callbacks	36.076448291965
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	arcane blade	dam/apr/atk/mult ::	46.098639923215	2	40.209120129539	0.5	vs. armor/def	10.5	0
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	40.209120129539	0.5	vs. armor/def	10.5	0
checkHit	40.209120129539	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	62	2	vs. armor/hardiness	10.5	0.43579428603723
[ATTACK] mace accuracy bonus	40.209120129539	0	=	1.0804182402591
[ATTACK] after armor	61.590490960832
[PHYS CRIT %]	0
[ATTACK] after crit	61.590490960832
[ATTACK] after mult	30.795245480416
[PROJECTOR] starting dam	PHYSICAL	30.795245480416
[PROJECTOR] after difficulty dam	30.795245480416
[PROJECTOR] res	0	1	 on dam	30.795245480416
[PROJECTOR] after resists dam	30.795245480416
[PROJECTOR] after flat damage armor	30.795245480416
[PROJECTOR] final dam after static checks	30.795245480416
[PROJECTOR] final dam after hooks and callbacks	30.795245480416
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	0	1	 on dam	36.076448291965
[PROJECTOR] after resists dam	36.076448291965
[PROJECTOR] after flat damage armor	36.076448291965
[PROJECTOR] final dam after static checks	36.076448291965
[PROJECTOR] final dam after hooks and callbacks	36.076448291965
[CHAT] loaded	welcome	table: 0x1822ca90
[CHAT] loaded	more	table: 0x1822c880
[CHAT] loaded	more_ex	table: 0x1811bdf8
[CHAT] loaded	refuse	table: 0x1811bc90
[CHAT] loaded	accept	table: 0x1a03fdd8
[CHAT] loaded	go	table: 0x1daff138
[CHAT] loaded	win	table: 0x1daff380
[CHAT] loaded	ok	table: 0x1d9e5d20
[CHAT] loaded	back	table: 0x1a4bbee0
[CHAT] loaded	back2	table: 0x178831b8
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[Actor:move]	3539	player	move from	6	3	to	6	3
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Arcane blade for #WHITE#54 physical#LAST#, #LIGHT_RED#36 fire#LAST#, #WHITE#30 physical#LAST#, #LIGHT_RED#36 fire#LAST# (#RED##{bold}#158#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Arcane blade!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[CHAT] selected	I will. Farewell for now.	function: 0x1823f1f8	nil
Direct execute of on level load	arena-unlock-1	function: 0x175bfbf0	nil
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[QUEST] try update status on	player	arena-unlock	1	nil
[QUEST] try update status on	player	arena-unlock	100	nil
[LOG]	#LIGHT_GREEN#Quest 'The agent of the arena' is done! #WHITE#(Press 'j' to see the quest log)
[LOG]	#LIGHT_GREEN#Quest 'The agent of the arena' completed! #WHITE#(Press 'j' to see the quest log)
[LOG]	#LIGHT_GREEN#Personal New Achievement: The Arena (Insane (Adventure) difficulty)!
Donation check: too soon (donator)
[ACHIEVEMENT] forcing 	The Arena (Nightmare (Adventure) difficulty)
[ACHIEVEMENT] forcing 	The Arena
[ACHIEVEMENT] forcing 	The Arena (Exploration mode)
table: 0x0ea52688	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0ea528c8	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[SOUND] loading from	/data/sound/actions/achievement.ogg	:=:	sound "/data/sound/actions/achievement.ogg" : <static>
[Actor:move]	3539	player	move from	6	3	to	7	2
[Identify]	mighty cured leather sling of cold	true
[LOG]	Player picks up (b.): #00FF80##UID:16003:0#mighty cured leather sling of cold#LAST#.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	7	2	to	6	3
[LOG]	#YELLOW_GREEN#There is an exit to Derth here (press '<', '>' or right click to use).
[LOG]	
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 16003
  [3] = 0
}
[11] = mighty cured leather sling of cold
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Dexterity 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[24] = - 
[25] = Talent Shoot
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 16003
  [3] = 0
}
[11] = mighty cured leather sling of cold
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Dexterity 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[24] = - 
[25] = Talent Shoot
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[29] = Powered by 
[30] = {
  [1] = color
  [2] = VIOLET
}
[31] = arcane forces
[32] = {
  [1] = color
  [2] = LAST
}
[33] = 
[34] = true
[35] = 
[36] = Crafted by 
[37] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[38] = a master
[39] = {
  [1] = color
  [2] = LAST
}
[40] = 
[41] = true
[42] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 16003
  [3] = 0
}
[11] = mighty cured leather sling of cold
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Dexterity 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[24] = - 
[25] = Talent Shoot
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 16003
  [3] = 0
}
[11] = mighty cured leather sling of cold
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Dexterity 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[24] = - 
[25] = Talent Shoot
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[29] = Powered by 
[30] = {
  [1] = color
  [2] = VIOLET
}
[31] = arcane forces
[32] = {
  [1] = color
  [2] = LAST
}
[33] = 
[34] = true
[35] = 
[36] = Crafted by 
[37] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[38] = a master
[39] = {
  [1] = color
  [2] = LAST
}
[40] = 
[41] = true
[42] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 16003
  [3] = 0
}
[11] = mighty cured leather sling of cold
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Dexterity 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[24] = - 
[25] = Talent Shoot
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 16003
  [3] = 0
}
[11] = mighty cured leather sling of cold
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Dexterity 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[24] = - 
[25] = Talent Shoot
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[29] = Powered by 
[30] = {
  [1] = color
  [2] = VIOLET
}
[31] = arcane forces
[32] = {
  [1] = color
  [2] = LAST
}
[33] = 
[34] = true
[35] = 
[36] = Crafted by 
[37] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[38] = a master
[39] = {
  [1] = color
  [2] = LAST
}
[40] = 
[41] = true
[42] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 16003
  [3] = 0
}
[11] = mighty cured leather sling of cold
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Dexterity 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[24] = - 
[25] = Talent Shoot
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 16003
  [3] = 0
}
[11] = mighty cured leather sling of cold
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Dexterity 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[24] = - 
[25] = Talent Shoot
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[29] = Powered by 
[30] = {
  [1] = color
  [2] = VIOLET
}
[31] = arcane forces
[32] = {
  [1] = color
  [2] = LAST
}
[33] = 
[34] = true
[35] = 
[36] = Crafted by 
[37] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[38] = a master
[39] = {
  [1] = color
  [2] = LAST
}
[40] = 
[41] = true
[42] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 16003
  [3] = 0
}
[11] = mighty cured leather sling of cold
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Dexterity 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[24] = - 
[25] = Talent Shoot
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 16003
  [3] = 0
}
[11] = mighty cured leather sling of cold
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Dexterity 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[24] = - 
[25] = Talent Shoot
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[29] = Powered by 
[30] = {
  [1] = color
  [2] = VIOLET
}
[31] = arcane forces
[32] = {
  [1] = color
  [2] = LAST
}
[33] = 
[34] = true
[35] = 
[36] = Crafted by 
[37] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[38] = a master
[39] = {
  [1] = color
  [2] = LAST
}
[40] = 
[41] = true
[42] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 16003
  [3] = 0
}
[11] = mighty cured leather sling of cold
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Dexterity 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[24] = - 
[25] = Talent Shoot
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 16003
  [3] = 0
}
[11] = mighty cured leather sling of cold
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Dexterity 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[24] = - 
[25] = Talent Shoot
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[29] = Powered by 
[30] = {
  [1] = color
  [2] = VIOLET
}
[31] = arcane forces
[32] = {
  [1] = color
  [2] = LAST
}
[33] = 
[34] = true
[35] = 
[36] = Crafted by 
[37] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[38] = a master
[39] = {
  [1] = color
  [2] = LAST
}
[40] = 
[41] = true
[42] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 16003
  [3] = 0
}
[11] = mighty cured leather sling of cold
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Dexterity 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[24] = - 
[25] = Talent Shoot
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 16003
  [3] = 0
}
[11] = mighty cured leather sling of cold
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Dexterity 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[24] = - 
[25] = Talent Shoot
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[29] = Powered by 
[30] = {
  [1] = color
  [2] = VIOLET
}
[31] = arcane forces
[32] = {
  [1] = color
  [2] = LAST
}
[33] = 
[34] = true
[35] = 
[36] = Crafted by 
[37] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[38] = a master
[39] = {
  [1] = color
  [2] = LAST
}
[40] = 
[41] = true
[42] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 16003
  [3] = 0
}
[11] = mighty cured leather sling of cold
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Dexterity 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[24] = - 
[25] = Talent Shoot
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 16003
  [3] = 0
}
[11] = mighty cured leather sling of cold
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Dexterity 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[24] = - 
[25] = Talent Shoot
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[29] = Powered by 
[30] = {
  [1] = color
  [2] = VIOLET
}
[31] = arcane forces
[32] = {
  [1] = color
  [2] = LAST
}
[33] = 
[34] = true
[35] = 
[36] = Crafted by 
[37] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[38] = a master
[39] = {
  [1] = color
  [2] = LAST
}
[40] = 
[41] = true
[42] = 
[LOG]	You gain 2.69 gold from the transmogrification of #00FF80##UID:16003:0#mighty cured leather sling of cold#LAST#.
[ZONE] Left zone	Derth (Southeast)
[ZONE] loading from last persistent	town-derth	table: 0x180453b8
[ZONE] using old zone	town-derth
Loading level persistance level	town-derth	1
Make wait background texture 399 : 2048x1024 (1283244584, 0)
Loading savefile 	/save/player/
C Map size 40:23 :: 920
C Map seens texture: 3 (60x60)
Wait finished, counted 350, 321 ticks
Not gone east, no backup guardian
Running on level loads	town-derth-1
[Actor:move]	3539	player	(forced) move from	6	3	to	0	20
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	player	player
Adding entity	3539	after	3539
[ONLINE PROFILE] current character 	player the level 9 Krog Cursed
[MUSIC] stoping	a_lomos_del_dragon_blanco.ogg
[MUSIC] loading	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] playing	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] loading	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
[MUSIC] playing	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
Updating zone name	Derth
C Map minimap texture: 346 (50x50; 64x64)
[SOUND] loading from	/data/sound/ambient/town/town_small2.lua	:=:	/data/sound/ambient/town/town_small2.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/town/town_small2.ogg" : <static>
table: 0x0ea527a8	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[SOUND] loading from	/data/sound/actions/eagle_scream.lua	:=:	/data/sound/actions/eagle_scream.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/eagle_scream.ogg" : <static>
Server latency	164
[USERCHAT] channel achievement	shinyespeon41	tome	Level 30 (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Chaneg	tome	Fool of a Took!	false	true
Shader delayed load running for	resources2
[SHADER] Loading from /data/gfx/shaders/resources2.lua
[SHADER] Loaded shader with totalname	resources2[amp=0.8,color1=vec3(0,1,0.45490196078431),color2=vec3(0.50196078431373,0.62352941176471,0.26666666666667),color=vec3(0,1,0.45490196078431),distort=vec2(0.3,0.25),require_shader=4,speed=20000]
New GL Shader program 51
New GL Shader 52 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources2.frag
*p 51: Uniform: 0: 8B51 color2
*p 51: Uniform: 1: 8B51 color1
*p 51: Uniform: 2: 8B5E tex
*p 51: Uniform: 3: 1406 amp
*p 51: Uniform: 4: 1406 a
*p 51: Uniform: 5: 1406 tick
*p 51: Uniform: 6: 8B50 p2
*p 51: Uniform: 7: 1406 speed
*p 51: Uniform: 8: 1406 pivot
[USERCHAT] channel achievement	Chaneg	tome	Utterly Destroyed	false	false
[LOG]	Player deactivates #{bold}##ORANGE#Stalk#LAST#.#{normal}#
[LOG]	Player activates #{bold}##ORANGE#Stalk#LAST#.#{normal}#
[LOG]	Player deactivates #{bold}##ORANGE#Gloom#LAST#.#{normal}#
[LOG]	Player activates #{bold}##ORANGE#Gloom#LAST#.#{normal}#
[CALLBACK] upgrading to prioritized	talents_on_act_base
[LOG]	Resting starts...
[LOG]	Player stops regenerating health quickly.
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:950:0#Talent Antimagic Shield is ready to use.
[LOG]	#00ff00##UID:949:0#Talent Antimagic Zone is ready to use.
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Player activates #{bold}##ORANGE#Antimagic Shield#LAST#.#{normal}#
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
New GL Shader program 53
New GL Shader 56 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/rotatingshield.frag
*p 53: Uniform: 0: 1406 cylinderHeight
*p 53: Uniform: 1: 1406 repeatTimes
*p 53: Uniform: 2: 1406 unbalancedSize
*p 53: Uniform: 3: 1406 tick_start
*p 53: Uniform: 4: 1406 cylinderRadius
*p 53: Uniform: 5: 1406 cylinderRotationSpeed
*p 53: Uniform: 6: 1406 cylinderVerticalPos
*p 53: Uniform: 7: 8B5E tex
*p 53: Uniform: 8: 1406 tick
*p 53: Uniform: 9: 1406 time_factor
*p 53: Uniform: 10: 1406 appearTime
*p 53: Uniform: 11: 1406 noup
[SHADER] setting reset param	tick_start	1303042
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
New GL Shader program 58
*p 58: Uniform: 0: 1406 cylinderHeight
*p 58: Uniform: 1: 1406 repeatTimes
*p 58: Uniform: 2: 1406 unbalancedSize
*p 58: Uniform: 3: 1406 tick_start
*p 58: Uniform: 4: 1406 cylinderRadius
*p 58: Uniform: 5: 1406 cylinderRotationSpeed
*p 58: Uniform: 6: 1406 cylinderVerticalPos
*p 58: Uniform: 7: 8B5E tex
*p 58: Uniform: 8: 1406 tick
*p 58: Uniform: 9: 1406 time_factor
*p 58: Uniform: 10: 1406 appearTime
*p 58: Uniform: 11: 1406 noup
[SHADER] setting reset param	tick_start	1303042
[LOG]	
Loading tile from tileset	/data/gfx/talents/charm_mastery.png
[USERCHAT] channel achievement	Box of Hats	tome	Eye of the storm (Roguelike)	false	false
[USERCHAT] channel achievement	cra7658	tome	Size matters (Insane (Roguelike) difficulty)	false	false
[COROUTINE] registering	savefilepipe	thread: 0x1a5ff780
[ZONE] Left zone	Derth
[ZONE] loading from last persistent	wilderness	table: 0x16c53d30
[ZONE] using old zone	wilderness
Loading level persistance level	wilderness	1
Make wait background texture 429 : 2048x1024 (1275437608, 0)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-town-derth-1.teal	?=?	level-wilderness-1.teal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-town-derth.teaz	?=?	level-wilderness-1.teal
Loading savefile 	/save/player/
C Map size 40:23 :: 920
C Map seens texture: 130 (180x110)
Wait finished, counted 1569, 543 ticks
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	3539	player	(forced) move from	0	20	to	25	17
[LOG]	#YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	player	player
Adding entity	3539	after	3539
[ONLINE PROFILE] current character 	player the level 9 Krog Cursed
[MUSIC] stoping	Virtue lost.ogg
[MUSIC] stoping	weather/town_small_base.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 312 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	player	level	::	level-town-derth-1.teal	::	table: 0x1e221c40	=>	table: 0x1d8e1340	(250)
Loading savefile 	/save/player/
[SAVEFILE PIPE] new save running in the pipe:	player	zone	::	zone-town-derth.teaz	::	table: 0x172a5f20	=>	table: 0x19d77520	(1711)
Loading savefile 	/save/player/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/player/level-town-derth-1.teal.tmp
Saved zipname /save/player/level-town-derth-1.teal.tmp
[SAVEFILE PIPE] Checking save	player	level	/save/player/level-town-derth-1.teal.tmp
Loading savefile 	/save/player/
[SAVEFILE] checked validity of type	level	 => 	all fine
Saved zipname /save/player/zone-town-derth.teaz.tmp
[SAVEFILE PIPE] Checking save	player	zone	/save/player/zone-town-derth.teaz.tmp
Loading savefile 	/save/player/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = HIDEOUT
  [2] = 2
}
[Actor:move]	3539	player	move from	25	17	to	25	16
[Actor:move]	16262	Allied Kingdoms halfling patrol	move from	35	38	to	36	37
[Actor:move]	3539	player	move from	25	16	to	24	15
[Actor:move]	16259	Allied Kingdoms human patrol	move from	65	11	to	65	11
[Actor:move]	16260	Allied Kingdoms human patrol	move from	62	14	to	61	15
[Actor:move]	3539	player	move from	24	15	to	24	14
[LOG]	#YELLOW_GREEN#There is a Ruins of Kor'Pul here (press '<', '>' or right click to use).
[Actor:move]	16262	Allied Kingdoms halfling patrol	move from	36	37	to	37	36
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x1dea6258
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-wilderness-1.teal	?=?	zone-ruins-kor-pul.teaz
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-ruins-kor-pul.teaz
Loading savefile 	/save/player/
Make wait background texture 323 : 2048x1024 (1212538408, 0)
Loading entities file from file	/data/zones/ruins-kor-pul/npcs.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/thieve.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/general/npcs/all.lua
Loading entities file from memory	/data/general/npcs/ant.lua
Loading entities file from memory	/data/general/npcs/bear.lua
Loading entities file from memory	/data/general/npcs/bird.lua
Loading entities file from memory	/data/general/npcs/canine.lua
Loading entities file from memory	/data/general/npcs/cold-drake.lua
Loading entities file from memory	/data/general/npcs/fire-drake.lua
Loading entities file from memory	/data/general/npcs/ghost.lua
Loading entities file from memory	/data/general/npcs/ghoul.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from memory	/data-cults/general/npcs/horror.lua
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=500,wobblingType=1]
New GL Shader program 59
*p 59: Uniform: 0: 1406 wobblingType
*p 59: Uniform: 1: 1406 tick_start
*p 59: Uniform: 2: 8B5E tex
*p 59: Uniform: 3: 1406 backgroundLayersCount
*p 59: Uniform: 4: 1406 tick
*p 59: Uniform: 5: 1406 time_factor
*p 59: Uniform: 6: 1406 appearTime
*p 59: Uniform: 7: 1406 noup
[SHADER] setting reset param	tick_start	1329497
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=2500,wobblingType=1]
New GL Shader program 60
*p 60: Uniform: 0: 1406 wobblingType
*p 60: Uniform: 1: 1406 tick_start
*p 60: Uniform: 2: 8B5E tex
*p 60: Uniform: 3: 1406 backgroundLayersCount
*p 60: Uniform: 4: 1406 tick
*p 60: Uniform: 5: 1406 time_factor
*p 60: Uniform: 6: 1406 appearTime
*p 60: Uniform: 7: 1406 noup
[SHADER] setting reset param	tick_start	1329497
Loading entities file from memory	/data/general/npcs/horror_temporal.lua
Loading entities file from memory	/data/general/npcs/jelly.lua
Loading entities file from memory	/data/general/npcs/lich.lua
Loading entities file from memory	/data/general/npcs/minor-demon.lua
Loading entities file from memory	/data/general/npcs/major-demon.lua
Loading entities file from memory	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from memory	/data/general/npcs/minotaur.lua
Loading entities file from memory	/data/general/npcs/multihued-drake.lua
Loading entities file from memory	/data/general/npcs/naga.lua
Loading entities file from memory	/data/general/npcs/ooze.lua
Loading entities file from memory	/data/general/npcs/orc-grushnak.lua
Loading entities file from memory	/data/general/npcs/orc-gorbat.lua
Loading entities file from memory	/data/general/npcs/orc.lua
Loading entities file from memory	/data/general/npcs/orc-rak-shor.lua
Loading entities file from memory	/data/general/npcs/orc-vor.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from memory	/data/general/npcs/sandworm.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snow-giant.lua
Loading entities file from memory	/data/general/npcs/spider.lua
Loading entities file from memory	/data/general/npcs/storm-drake.lua
Loading entities file from memory	/data/general/npcs/swarm.lua
Loading entities file from memory	/data/general/npcs/troll.lua
Loading entities file from memory	/data/general/npcs/vampire.lua
Loading entities file from memory	/data/general/npcs/venom-drake.lua
Loading entities file from memory	/data/general/npcs/wight.lua
Loading entities file from memory	/data/general/npcs/wild-drake.lua
Loading entities file from memory	/data/general/npcs/xorn.lua
Loading entities file from memory	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from memory	/data-cults/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/ruins-kor-pul/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/zones/ruins-kor-pul/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Chargezeal into world artifacts
Importing Aruzor the thorny mindstar into world artifacts
Importing Shadespar into world artifacts
Importing Umbrabolt into world artifacts
Importing Coalmark the yew starstaff into world artifacts
Importing Daysteel the living mindstar into world artifacts
Importing Cyremina the stralite waraxe into world artifacts
Importing Xavea the steel greatmaul into world artifacts
Importing Layasemira into world artifacts
Importing Shivertitan the steel amulet into world artifacts
Importing Healseam the dwarven-steel waraxe into world artifacts
Importing Growthbliss the voratun gauntlets into world artifacts
Importing Zanyromirab into world artifacts
Importing Glittermonster into world artifacts
Importing Deepsgrind the cashmere cloak into world artifacts
Importing stralite greatsword 'Frigidorder' into world artifacts
Importing Unlightnull into world artifacts
Importing drakeskin leather cap 'Willowpulverizer' into world artifacts
Importing cashmere robe 'Cyrikira' into world artifacts
Importing Nimbussage into world artifacts
Importing Chutir the voratun torque of gale force into world artifacts
Importing Fuliharachak the steel longsword into world artifacts
Importing Uryfang into world artifacts
Importing Starcutter into world artifacts
Importing Xerudawe the hardened leather belt into world artifacts
Importing Belevena the Rootnight into world artifacts
Importing Zubekira the Treesever into world artifacts
Importing Korydobers into world artifacts
Importing steel mail armour 'Cracklefear' into world artifacts
Importing Beluwe into world artifacts
Importing Willowhacker the cured leather armour into world artifacts
Importing Silana the elven-silk robe into world artifacts
Importing Strikeslice the dwarven-steel pickaxe into world artifacts
Importing stralite longsword 'Xanita' into world artifacts
Importing steel dagger 'Mardakalthothad' into world artifacts
Importing steel battleaxe 'Velyyanne' into world artifacts
Importing Glintwish the steel greatsword into world artifacts
Importing cashmere cloak 'Serpentwyrd' into world artifacts
Importing Isithra into world artifacts
Importing Samotar into world artifacts
Importing Hurichik the dwarven-steel dagger into world artifacts
Importing yew longbow 'Pyreraze' into world artifacts
Importing dwarven-steel dagger 'Dawnsmash' into world artifacts
Importing Hetturuitar the dwarven-steel greatsword into world artifacts
Importing Grinirin the dwarven-steel gauntlets into world artifacts
Importing Hurarim into world artifacts
Importing Yarudraleg into world artifacts
Importing dwarven-steel pickaxe 'Manistir' into world artifacts
Importing dwarven-steel battleaxe 'Isawe' into world artifacts
Importing Singecut into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/ruins-kor-pul/traps.lua
Loading entities file from file	/data/general/traps/complex.lua
Wait finished, counted 1, 1014 ticks
Loaded zone	Ruins of Kor'Pul	with base_level	7.45
[ZONE] persisting to persist_last_zones	ruins-kor-pul
Loading level persistance level	ruins-kor-pul	1
Make wait background texture 439 : 2048x1024 (1277160488, 0)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-wilderness-1.teal	?=?	level-ruins-kor-pul-1.teal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	level-ruins-kor-pul-1.teal
Loading savefile 	/save/player/
C Map size 40:23 :: 920
C Map seens texture: 332 (60x60)
checkHitOld	50.06362436127	52.78797776805
=> chance to hit	44.533370188789
checkHitOld	50.06362436127	53.158907556861
=> chance to hit	43.811379943111
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.2,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=8,time_factor=6000,zoom=1]
New GL Shader program 62
*p 62: Uniform: 0: 8B52 color2
*p 62: Uniform: 1: 1406 zoom
*p 62: Uniform: 2: 1406 npow
*p 62: Uniform: 3: 8B52 color1
*p 62: Uniform: 4: 8B5E tex
*p 62: Uniform: 5: 8B50 xy
*p 62: Uniform: 6: 1406 tick
*p 62: Uniform: 7: 1406 time_factor
*p 62: Uniform: 8: 1406 hide_center
*p 62: Uniform: 9: 1406 aam
Wait finished, counted 264, 283 ticks
Not gone east, no backup guardian
Running on level loads	ruins-kor-pul-1
[Actor:move]	3539	player	(forced) move from	24	14	to	13	11
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	player	player
Adding entity	3539	after	3539
Entering tier1 zone for escort	tier1.1	0	1
[2] = true
[1] = true
===	nil	nil
[ONLINE PROFILE] current character 	player the level 9 Krog Cursed
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Swashing the buck.ogg	sound "/data/music/Swashing the buck.ogg" : <static>
[MUSIC] playing	Swashing the buck.ogg	sound "/data/music/Swashing the buck.ogg" : <static>
Updating zone name	Ruins of Kor'Pul (1)
C Map minimap texture: 448 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	player	level	::	level-wilderness-1.teal	::	table: 0x16fc33e8	=>	table: 0x23757088	(340)
Loading savefile 	/save/player/
[SAVEFILE PIPE] new save running in the pipe:	player	zone	::	zone-wilderness.teaz	::	table: 0x16ec3f98	=>	table: 0x1865f050	(1299)
Loading savefile 	/save/player/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/player/level-wilderness-1.teal.tmp
Saved zipname /save/player/level-wilderness-1.teal.tmp
[SAVEFILE PIPE] Checking save	player	level	/save/player/level-wilderness-1.teal.tmp
Loading savefile 	/save/player/
[SAVEFILE] checked validity of type	level	 => 	all fine
Saved zipname /save/player/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	player	zone	/save/player/zone-wilderness.teaz.tmp
Loading savefile 	/save/player/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	3539	player	move from	13	11	to	13	10
[Actor:move]	3539	player	move from	13	10	to	13	9
[Actor:move]	3539	player	move from	13	9	to	13	8
[Actor:move]	3539	player	move from	13	8	to	13	7
[Actor:move]	3539	player	move from	13	7	to	13	6
[Actor:move]	3539	player	move from	13	6	to	14	5
[Actor:move]	3539	player	move from	14	5	to	15	6
[Actor:move]	3539	player	move from	15	6	to	16	5
[Actor:move]	3539	player	move from	16	5	to	17	5
[Actor:move]	3539	player	move from	17	5	to	18	5
[Actor:move]	3539	player	move from	18	5	to	19	5
[Actor:move]	3539	player	move from	19	5	to	20	5
[Actor:move]	3539	player	move from	20	5	to	21	5
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 14 turns (stop reason: at exit).
[LOG]	
[Actor:move]	3539	player	move from	21	5	to	21	5
[Actor:move]	3539	player	move from	21	5	to	22	5
[Actor:move]	3539	player	move from	22	5	to	23	6
[Actor:move]	3539	player	move from	23	6	to	24	5
[Actor:move]	3539	player	move from	24	5	to	25	6
[Actor:move]	3539	player	move from	25	6	to	26	7
[Actor:move]	3539	player	move from	26	7	to	27	8
[Actor:move]	3539	player	move from	27	8	to	27	9
[Actor:move]	3539	player	move from	27	9	to	27	10
[Actor:move]	3539	player	move from	27	10	to	28	11
[Actor:move]	3539	player	move from	28	11	to	29	10
[Actor:move]	3539	player	move from	29	10	to	30	11
[Actor:move]	3539	player	move from	30	11	to	31	11
[Actor:move]	3539	player	move from	31	11	to	32	11
[Actor:move]	3539	player	move from	32	11	to	33	11
[Actor:move]	3539	player	move from	33	11	to	34	11
[Actor:move]	3539	player	move from	34	11	to	35	11
[Actor:move]	3539	player	move from	35	11	to	36	11
[Actor:move]	3539	player	move from	36	11	to	37	11
[Actor:move]	3539	player	move from	37	11	to	38	12
[Actor:move]	3539	player	move from	38	12	to	38	13
[Actor:move]	3539	player	move from	38	13	to	38	14
[Actor:move]	3539	player	move from	38	14	to	38	15
[Actor:move]	3539	player	move from	38	15	to	39	16
[Actor:move]	3539	player	move from	39	16	to	40	17
[Actor:move]	3539	player	move from	40	17	to	41	18
[Actor:move]	3539	player	move from	41	18	to	42	18
[Actor:move]	3539	player	move from	42	18	to	43	18
[Actor:move]	3539	player	move from	43	18	to	43	18
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_3.lua	:=:	/data/sound/ambient/door_creaks/creak_3.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/door_creaks/creak_3.ogg" : <static>
Vault id	1	opens:	38	3	11	16
[Actor:move]	3539	player	move from	43	18	to	43	17
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	5.0481916647838	0.94951808335216	 on dam	16.5
[PROJECTOR] after resists dam	15.667048375311
[PROJECTOR] after flat damage armor	15.667048375311
[PROJECTOR] final dam after static checks	15.667048375311
[PROJECTOR] final dam after hooks and callbacks	15.667048375311
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Grey mold for #ROYAL_BLUE#15 lightning#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	grey mold	dam/apr/atk/mult ::	48.896071085967	2	41.687482065144	1	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	41.687482065144	1	vs. armor/def	1	6
checkHit	41.687482065144	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	55	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	55
[PHYS CRIT %] axe accuracy bonus	41.687482065144	6	=	8.9218705162859
[PHYS CRIT %]	13.421870516286
[ATTACK] after crit	55
[ATTACK] after mult	55
[PROJECTOR] starting dam	PHYSICAL	55
[PROJECTOR] after difficulty dam	55
[PROJECTOR] res	3.1241894210297	0.9687581057897	 on dam	55
[PROJECTOR] after resists dam	53.281695818434
[PROJECTOR] after flat damage armor	53.281695818434
[PROJECTOR] final dam after static checks	53.281695818434
[PROJECTOR] final dam after hooks and callbacks	53.281695818434
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	0	1	 on dam	36.076448291965
[PROJECTOR] after resists dam	36.076448291965
[PROJECTOR] after flat damage armor	36.076448291965
[PROJECTOR] final dam after static checks	36.076448291965
[PROJECTOR] final dam after hooks and callbacks	36.076448291965
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	grey mold	dam/apr/atk/mult ::	46.098639923215	2	41.687482065144	0.5	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	41.687482065144	0.5	vs. armor/def	1	6
checkHit	41.687482065144	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	49	2	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	41.687482065144	6	=	1.0713749641303
[ATTACK] after armor	52.497373242384
[PHYS CRIT %]	1.5
[ATTACK] after crit	52.497373242384
[ATTACK] after mult	26.248686621192
[PROJECTOR] starting dam	PHYSICAL	26.248686621192
[PROJECTOR] after difficulty dam	26.248686621192
[PROJECTOR] res	3.1241894210297	0.9687581057897	 on dam	26.248686621192
[PROJECTOR] after resists dam	25.428627930614
[PROJECTOR] after flat damage armor	25.428627930614
[PROJECTOR] final dam after static checks	25.428627930614
[PROJECTOR] final dam after hooks and callbacks	25.428627930614
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	0	1	 on dam	36.076448291965
[PROJECTOR] after resists dam	36.076448291965
[PROJECTOR] after flat damage armor	36.076448291965
[PROJECTOR] final dam after static checks	36.076448291965
[PROJECTOR] final dam after hooks and callbacks	36.076448291965
[Actor:move]	3539	player	move from	43	17	to	43	17
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Grey mold for #WHITE#53 physical#LAST#, #LIGHT_RED#36 fire#LAST#, #WHITE#25 physical#LAST#, #LIGHT_RED#36 fire#LAST# (#RED##{bold}#151#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Grey mold!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	43	17	to	43	16
[Identify]	prismatic cured leather armour of acid resistance	true
[LOG]	Player picks up (d.): #00FF80##UID:18121:0#prismatic cured leather armour of acid resistance (6 def, 4 armour)#LAST#.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
Vault id	1	opens:	38	3	11	16
[Actor:move]	3539	player	move from	43	16	to	43	16
[Actor:move]	3539	player	move from	43	16	to	42	15
[Actor:move]	3539	player	move from	42	15	to	41	15
[Identify]	zircon	true
[LOG]	Player picks up (o.): #FFFFFF##UID:18104:0#zircon#LAST#.
[LOG]	
Vault id	1	opens:	38	3	11	16
[Actor:move]	3539	player	move from	41	15	to	41	15
[Actor:move]	3539	player	move from	41	15	to	41	14
[Actor:move]	3539	player	move from	41	14	to	42	13
[Identify]	pair of rough leather boots	true
[LOG]	Player picks up (b.): #FFFFFF##UID:18105:0#pair of rough leather boots (0 def, 1 armour)#LAST#.
[LOG]	
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_2.lua	:=:	/data/sound/ambient/door_creaks/creak_2.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/door_creaks/creak_2.ogg" : <static>
Vault id	1	opens:	38	3	11	16
[Actor:move]	3539	player	move from	42	13	to	42	13
[Actor:move]	3539	player	move from	42	13	to	41	12
Server latency	163
Vault id	1	opens:	38	3	11	16
[Actor:move]	3539	player	move from	41	12	to	41	12
[Actor:move]	3539	player	move from	41	12	to	42	11
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
checkHitOld	50.06362436127	53.158907556861
=> chance to hit	43.811379943111
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Something for #ROYAL_BLUE#16 lightning#LAST# damage.
[ATTACK] attacking with (mainhand)	thought-forged iron dagger of vileness
[ATTACK] to 	player	dam/apr/atk/mult ::	35.275060433849	5	42	1	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	35.275060433849	5	42	1	vs. armor/def	7.3350939529706	14
checkHit	42	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	45	5	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	42.664906047029
[PHYS CRIT %] axe accuracy bonus	42	14	=	7
[PHYS CRIT %]	27.439148386813
[ATTACK] after crit	42.664906047029
[ATTACK] after mult	42.664906047029
[PROJECTOR] starting dam	PHYSICAL	42.664906047029
[PROJECTOR] after difficulty dam	42.664906047029
[PROJECTOR] res	0	1	 on dam	42.664906047029
[PROJECTOR] after resists dam	42.664906047029
[PROJECTOR] after flat damage armor	42.664906047029
[PROJECTOR] final dam after static checks	42.664906047029
[PROJECTOR] final dam after hooks and callbacks	42.664906047029
[PROJECTOR] starting dam	BLIGHT	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	16	0.84	 on dam	5
[PROJECTOR] after resists dam	4.2
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
checkHit	23	vs	23	=> chance to hit	50
[PROJECTOR] starting dam	MIND	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam after static checks	3
[PROJECTOR] final dam after hooks and callbacks	3
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[LOG]	Player resists the vile poison!
[ATTACK] attacking with (offhand)	iron dagger
[ATTACK] to 	player	dam/apr/atk/mult ::	33.948667686619	5	42	0.5	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	33.948667686619	5	42	0.5	vs. armor/def	7.3350939529706	14
checkHit	42	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	38	5	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	35.664906047029
[PHYS CRIT %] axe accuracy bonus	42	14	=	7
[PHYS CRIT %]	27.439148386813
[ATTACK] after crit	35.664906047029
[ATTACK] after mult	17.832453023515
[PROJECTOR] starting dam	PHYSICAL	17.832453023515
[PROJECTOR] after difficulty dam	17.832453023515
[PROJECTOR] res	0	1	 on dam	17.832453023515
[PROJECTOR] after resists dam	17.832453023515
[PROJECTOR] after flat damage armor	17.832453023515
[PROJECTOR] final dam after static checks	17.832453023515
[PROJECTOR] final dam after hooks and callbacks	17.832453023515
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[LOG]	Player resists the vile poison!
[Actor:move]	18056	thief	move from	43	11	to	43	11
[LOG]	
[LOG]	Something hits #fbd578#player#LAST# for #WHITE#42 physical#LAST#, #DARK_GREEN#(4 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST#, #ORANGE#3 mind#LAST#, #WHITE#17 physical#LAST# (#RED##{bold}#63#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	thief	dam/apr/atk/mult ::	48.896071085967	2	40.50479251666	1	vs. armor/def	5	22
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	40.50479251666	1	vs. armor/def	5	22
checkHit	40.50479251666	vs	22	=> chance to hit	97
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	51	2	vs. armor/hardiness	5	0.3
[ATTACK] after armor	51
[PHYS CRIT %] axe accuracy bonus	40.50479251666	22	=	4.626198129165
[PHYS CRIT %]	9.126198129165
[ATTACK] after crit	51
[ATTACK] after mult	51
[PROJECTOR] starting dam	PHYSICAL	51
[PROJECTOR] after difficulty dam	51
[PROJECTOR] res	0	1	 on dam	51
[PROJECTOR] after resists dam	51
[PROJECTOR] after flat damage armor	51
[PROJECTOR] final dam after static checks	51
[PROJECTOR] final dam after hooks and callbacks	51
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	0	1	 on dam	36.076448291965
[PROJECTOR] after resists dam	36.076448291965
[PROJECTOR] after flat damage armor	36.076448291965
[PROJECTOR] final dam after static checks	36.076448291965
[PROJECTOR] final dam after hooks and callbacks	36.076448291965
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	thief	dam/apr/atk/mult ::	46.098639923215	2	40.50479251666	0.5	vs. armor/def	5	22
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	40.50479251666	0.5	vs. armor/def	5	22
checkHit	40.50479251666	vs	22	=> chance to hit	97
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	50	2	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	40.50479251666	22	=	1.0370095850333
[ATTACK] after armor	51.850479251666
[PHYS CRIT %]	1.5
[ATTACK] after crit	51.850479251666
[ATTACK] after mult	25.925239625833
[PROJECTOR] starting dam	PHYSICAL	25.925239625833
[PROJECTOR] after difficulty dam	25.925239625833
[PROJECTOR] res	0	1	 on dam	25.925239625833
[PROJECTOR] after resists dam	25.925239625833
[PROJECTOR] after flat damage armor	25.925239625833
[PROJECTOR] final dam after static checks	25.925239625833
[PROJECTOR] final dam after hooks and callbacks	25.925239625833
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	0	1	 on dam	36.076448291965
[PROJECTOR] after resists dam	36.076448291965
[PROJECTOR] after flat damage armor	36.076448291965
[PROJECTOR] final dam after static checks	36.076448291965
[PROJECTOR] final dam after hooks and callbacks	36.076448291965
[Actor:move]	3539	player	move from	42	11	to	42	11
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Thief for #WHITE#50 physical#LAST#, #LIGHT_RED#36 fire#LAST#, #WHITE#25 physical#LAST#, #LIGHT_RED#36 fire#LAST# (#RED##{bold}#149#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Thief for #ROYAL_BLUE#16 lightning#LAST# damage.
[ATTACK] attacking with (mainhand)	thought-forged iron dagger of vileness
[ATTACK] to 	player	dam/apr/atk/mult ::	35.275060433849	5	42	1	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	35.275060433849	5	42	1	vs. armor/def	7.3350939529706	14
checkHit	42	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	38	5	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	35.664906047029
[PHYS CRIT %] axe accuracy bonus	42	14	=	7
[PHYS CRIT %]	27.439148386813
[ATTACK] after crit	35.664906047029
[ATTACK] after mult	35.664906047029
[PROJECTOR] starting dam	PHYSICAL	35.664906047029
[PROJECTOR] after difficulty dam	35.664906047029
[PROJECTOR] res	0	1	 on dam	35.664906047029
[PROJECTOR] after resists dam	35.664906047029
[PROJECTOR] after flat damage armor	35.664906047029
[PROJECTOR] final dam after static checks	35.664906047029
[PROJECTOR] final dam after hooks and callbacks	35.664906047029
[PROJECTOR] starting dam	BLIGHT	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	29.907022930393	0.70092977069607	 on dam	5
[PROJECTOR] after resists dam	3.5046488534803
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	23	vs	23	=> chance to hit	50
[PROJECTOR] starting dam	MIND	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam after static checks	6
[PROJECTOR] final dam after hooks and callbacks	6
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK] attacking with (offhand)	iron dagger
[ATTACK] to 	player	dam/apr/atk/mult ::	33.948667686619	5	42	0.5	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	33.948667686619	5	42	0.5	vs. armor/def	7.3350939529706	14
checkHit	42	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	36	5	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	33.664906047029
[PHYS CRIT %] axe accuracy bonus	42	14	=	7
[PHYS CRIT %]	27.439148386813
[ATTACK] after crit	57.23034027995
[ATTACK] after mult	28.615170139975
[LOG]	#{bold}##UID:18056:0#Thief performs a melee critical strike against #fbd578#player#LAST#!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	28.615170139975
[PROJECTOR] crit power reduce dam	27.330853974281
[PROJECTOR] after difficulty dam	27.330853974281
[PROJECTOR] res	0	1	 on dam	27.330853974281
[PROJECTOR] after resists dam	27.330853974281
[PROJECTOR] after flat damage armor	27.330853974281
[PROJECTOR] final dam after static checks	27.330853974281
[PROJECTOR] final dam after hooks and callbacks	27.330853974281
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[Actor:move]	18056	thief	move from	43	11	to	43	11
[LOG]	
[LOG]	#UID:18056:0#Thief hits #fbd578#player#LAST# for #WHITE#35 physical#LAST#, #DARK_GREEN#(3 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST#, #ORANGE#6 mind#LAST#, #{bold}##WHITE#27 physical#{normal}##LAST# (#RED##{bold}#69#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Thief for #YELLOW#6 light#LAST#, #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_RED#2 fire#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	thief	dam/apr/atk/mult ::	48.896071085967	2	40.50479251666	1	vs. armor/def	5	22
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	40.50479251666	1	vs. armor/def	5	22
checkHit	40.50479251666	vs	22	=> chance to hit	97
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	57	2	vs. armor/hardiness	5	0.3
[ATTACK] after armor	57
[PHYS CRIT %] axe accuracy bonus	40.50479251666	22	=	4.626198129165
[PHYS CRIT %]	9.126198129165
[ATTACK] after crit	57
[ATTACK] after mult	57
[PROJECTOR] starting dam	PHYSICAL	57
[PROJECTOR] after difficulty dam	57
[PROJECTOR] res	0	1	 on dam	57
[PROJECTOR] after resists dam	57
[PROJECTOR] after flat damage armor	57
[PROJECTOR] final dam after static checks	57
[PROJECTOR] final dam after hooks and callbacks	57
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	0	1	 on dam	36.076448291965
[PROJECTOR] after resists dam	36.076448291965
[PROJECTOR] after flat damage armor	36.076448291965
[PROJECTOR] final dam after static checks	36.076448291965
[PROJECTOR] final dam after hooks and callbacks	36.076448291965
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	thief	dam/apr/atk/mult ::	46.098639923215	2	40.800464903781	0.5	vs. armor/def	5	22
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	40.800464903781	0.5	vs. armor/def	5	22
checkHit	40.800464903781	vs	22	=> chance to hit	98
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	55	2	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	40.800464903781	22	=	1.0376009298076
[ATTACK] after armor	57.068051139416
[PHYS CRIT %]	1.5
[ATTACK] after crit	57.068051139416
[ATTACK] after mult	28.534025569708
[Actor:move]	3539	player	move from	42	11	to	42	11
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Thief for #WHITE#57 physical#LAST#, #LIGHT_RED#36 fire#LAST# (#RED##{bold}#93#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Thief!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Player uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Player starts regenerating health quickly.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Player is no longer attuned.
[LOG]	Player stops regenerating health quickly.
[LOG]	
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_1.lua	:=:	/data/sound/ambient/door_creaks/creak_1.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/door_creaks/creak_1.ogg" : <static>
Vault id	1	opens:	38	3	11	16
[Actor:move]	3539	player	move from	42	11	to	42	11
[Actor:move]	3539	player	move from	42	11	to	43	10
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Cutpurse for #ROYAL_BLUE#16 lightning#LAST# damage.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HIGHBORN_S_BLOOM	cutpurse
[improved_talented AI] chooses for	18044	cutpurse	T_ATTACK
[ATTACK] attacking with (mainhand)	flaming iron dagger of daylight
[ATTACK] to 	player	dam/apr/atk/mult ::	37.355856241749	5	47	1	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	37.355856241749	5	47	1	vs. armor/def	7.3350939529706	14
checkHit	47	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	44	5	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	41.664906047029
[PHYS CRIT %] axe accuracy bonus	47	14	=	8.25
[PHYS CRIT %]	29.032742535201
[ATTACK] after crit	41.664906047029
[ATTACK] after mult	41.664906047029
[ATTACK] after inc by type	41.664906047029
[PROJECTOR] starting dam	PHYSICAL	41.664906047029
[PROJECTOR] after difficulty dam	41.664906047029
[PROJECTOR] res	0	1	 on dam	41.664906047029
[PROJECTOR] after resists dam	41.664906047029
[PROJECTOR] after flat damage armor	41.664906047029
[PROJECTOR] final dam after static checks	41.664906047029
[PROJECTOR] final dam after hooks and callbacks	41.664906047029
[PROJECTOR] starting dam	LIGHT	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	9	0.91	 on dam	7
[PROJECTOR] after resists dam	6.37
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[PROJECTOR] starting dam	FIRE	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	57.106111994792	0.42893888005208	 on dam	5
[PROJECTOR] after resists dam	2.1446944002604
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK] attacking with (offhand)	iron dagger of daylight
[ATTACK] to 	player	dam/apr/atk/mult ::	37.835677219729	5	47	0.5	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	37.835677219729	5	47	0.5	vs. armor/def	7.3350939529706	14
checkHit	47	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	38	5	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	35.664906047029
[PHYS CRIT %] axe accuracy bonus	47	14	=	8.25
[PHYS CRIT %]	29.032742535201
[ATTACK] after crit	35.664906047029
[ATTACK] after mult	17.832453023515
[ATTACK] after inc by type	17.832453023515
[PROJECTOR] starting dam	PHYSICAL	17.832453023515
[PROJECTOR] after difficulty dam	17.832453023515
[PROJECTOR] res	0	1	 on dam	17.832453023515
[PROJECTOR] after resists dam	17.832453023515
[PROJECTOR] after flat damage armor	17.832453023515
[PROJECTOR] final dam after static checks	17.832453023515
[PROJECTOR] final dam after hooks and callbacks	17.832453023515
[PROJECTOR] starting dam	LIGHT	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	22.907022930393	0.77092977069607	 on dam	5
[PROJECTOR] after resists dam	3.8546488534803
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[LOG]	
[LOG]	#UID:18044:0#Cutpurse hits #fbd578#player#LAST# for #WHITE#41 physical#LAST#, #YELLOW#(6 antimagic)#LAST#, #YELLOW#0 light#LAST#, #LIGHT_RED#(2 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#17 physical#LAST#, #YELLOW#(3 antimagic)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#59#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Cutpurse for #YELLOW#6 light#LAST#, #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_RED#2 fire#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	cutpurse	dam/apr/atk/mult ::	48.896071085967	2	40.800464903781	1	vs. armor/def	3	22
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	40.800464903781	1	vs. armor/def	3	22
checkHit	40.800464903781	vs	22	=> chance to hit	98
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	56	2	vs. armor/hardiness	3	0.3
[ATTACK] after armor	56
[PHYS CRIT %] axe accuracy bonus	40.800464903781	22	=	4.7001162259453
[PHYS CRIT %]	9.2001162259453
[ATTACK] after crit	56
[ATTACK] after mult	56
[PROJECTOR] starting dam	PHYSICAL	56
[PROJECTOR] after difficulty dam	56
[PROJECTOR] res	6.2766228839235	0.93723377116077	 on dam	56
[PROJECTOR] after resists dam	52.485091185003
[PROJECTOR] after flat damage armor	52.485091185003
[PROJECTOR] final dam after static checks	52.485091185003
[PROJECTOR] final dam after hooks and callbacks	52.485091185003
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	0	1	 on dam	36.076448291965
[PROJECTOR] after resists dam	36.076448291965
[PROJECTOR] after flat damage armor	36.076448291965
[PROJECTOR] final dam after static checks	36.076448291965
[PROJECTOR] final dam after hooks and callbacks	36.076448291965
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	cutpurse	dam/apr/atk/mult ::	46.098639923215	2	40.800464903781	0.5	vs. armor/def	3	22
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	40.800464903781	0.5	vs. armor/def	3	22
checkHit	40.800464903781	vs	22	=> chance to hit	98
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	50	2	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	40.800464903781	22	=	1.0376009298076
[ATTACK] after armor	51.880046490378
[PHYS CRIT %]	1.5
[ATTACK] after crit	51.880046490378
[ATTACK] after mult	25.940023245189
[PROJECTOR] starting dam	PHYSICAL	25.940023245189
[PROJECTOR] after difficulty dam	25.940023245189
[PROJECTOR] res	6.2766228839235	0.93723377116077	 on dam	25.940023245189
[PROJECTOR] after resists dam	24.311865810086
[PROJECTOR] after flat damage armor	24.311865810086
[PROJECTOR] final dam after static checks	24.311865810086
[PROJECTOR] final dam after hooks and callbacks	24.311865810086
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	0	1	 on dam	36.076448291965
[PROJECTOR] after resists dam	36.076448291965
[PROJECTOR] after flat damage armor	36.076448291965
[PROJECTOR] final dam after static checks	36.076448291965
[PROJECTOR] final dam after hooks and callbacks	36.076448291965
[Actor:move]	3539	player	move from	43	10	to	43	10
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Cutpurse for #WHITE#52 physical#LAST#, #LIGHT_RED#36 fire#LAST#, #WHITE#24 physical#LAST#, #LIGHT_RED#36 fire#LAST# (#RED##{bold}#149#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Cutpurse for #ROYAL_BLUE#16 lightning#LAST# damage.
[improved_talented AI] chooses for	18044	cutpurse	T_INFUSION:_REGENERATION_1
[LOG]	Cutpurse uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Cutpurse starts regenerating health quickly.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	cutpurse	dam/apr/atk/mult ::	48.896071085967	2	40.800464903781	1	vs. armor/def	3	22
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	40.800464903781	1	vs. armor/def	3	22
checkHit	40.800464903781	vs	22	=> chance to hit	98
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	60	2	vs. armor/hardiness	3	0.3
[ATTACK] after armor	60
[PHYS CRIT %] axe accuracy bonus	40.800464903781	22	=	4.7001162259453
[PHYS CRIT %]	9.2001162259453
[ATTACK] after crit	60
[ATTACK] after mult	60
[PROJECTOR] starting dam	PHYSICAL	60
[PROJECTOR] after difficulty dam	60
[PROJECTOR] res	6.2766228839235	0.93723377116077	 on dam	60
[PROJECTOR] after resists dam	56.234026269646
[PROJECTOR] after flat damage armor	56.234026269646
[PROJECTOR] final dam after static checks	56.234026269646
[PROJECTOR] final dam after hooks and callbacks	56.234026269646
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	0	1	 on dam	36.076448291965
[PROJECTOR] after resists dam	36.076448291965
[PROJECTOR] after flat damage armor	36.076448291965
[PROJECTOR] final dam after static checks	36.076448291965
[PROJECTOR] final dam after hooks and callbacks	36.076448291965
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	cutpurse	dam/apr/atk/mult ::	46.098639923215	2	40.800464903781	0.5	vs. armor/def	3	22
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	40.800464903781	0.5	vs. armor/def	3	22
checkHit	40.800464903781	vs	22	=> chance to hit	98
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	46	2	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	40.800464903781	22	=	1.0376009298076
[ATTACK] after armor	47.729642771148
[PHYS CRIT %]	1.5
[ATTACK] after crit	47.729642771148
[ATTACK] after mult	23.864821385574
[PROJECTOR] starting dam	PHYSICAL	23.864821385574
[PROJECTOR] after difficulty dam	23.864821385574
[PROJECTOR] res	6.2766228839235	0.93723377116077	 on dam	23.864821385574
[PROJECTOR] after resists dam	22.36691654528
[PROJECTOR] after flat damage armor	22.36691654528
[PROJECTOR] final dam after static checks	22.36691654528
[PROJECTOR] final dam after hooks and callbacks	22.36691654528
[Actor:move]	3539	player	move from	43	10	to	43	10
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Cutpurse for #WHITE#56 physical#LAST#, #LIGHT_RED#36 fire#LAST#, #WHITE#22 physical#LAST# (#RED##{bold}#115#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Cutpurse!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	43	10	to	43	9
[LOG]	You pickup 0.50 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
[ActorObjectUse] useObjectEnable: 	extending ash wand of clairvoyance	by	player	inven/slot	1	nil
[ActorObjectUse] Object	extending ash wand of clairvoyance	18113	is ineligible for talent interface
[Identify]	extending ash wand of clairvoyance	true
[LOG]	Player picks up (n.): #00FF80##UID:18113:0#extending ash wand of clairvoyance [power 10]  (15 cooldown)#LAST#.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
Vault id	1	opens:	38	3	11	16
[Actor:move]	3539	player	move from	43	9	to	43	9
[Actor:move]	3539	player	move from	43	9	to	43	8
[Actor:move]	3539	player	move from	43	8	to	42	7
[Actor:move]	3539	player	move from	42	7	to	41	7
[Actor:move]	3539	player	move from	41	7	to	40	7
[Identify]	ametrine	true
[LOG]	Player picks up (o.): #FFFFFF##UID:18096:0#ametrine#LAST#.
[LOG]	
Vault id	1	opens:	38	3	11	16
[Actor:move]	3539	player	move from	40	7	to	40	7
[Actor:move]	3539	player	move from	40	7	to	41	8
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	14.25	0.8575	 on dam	16.5
[PROJECTOR] after resists dam	14.14875
[PROJECTOR] after flat damage armor	14.14875
[PROJECTOR] final dam after static checks	14.14875
[PROJECTOR] final dam after hooks and callbacks	14.14875
checkHitOld	50.06362436127	52.78797776805
=> chance to hit	44.533370188789
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Thief for #ROYAL_BLUE#14 lightning#LAST# damage.
[LOG]	Player is no longer attuned.
[LOG]	Thief deactivates #{bold}##ORANGE#Stealth#LAST#.#{normal}#
[ATTACK] attacking with (mainhand)	iron dagger of erosion
[ATTACK] to 	player	dam/apr/atk/mult ::	33.859587365342	5	44	1	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	33.859587365342	5	44	1	vs. armor/def	7.3350939529706	14
checkHit	44	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	41	5	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	38.664906047029
[PHYS CRIT %] axe accuracy bonus	44	14	=	7.5
[PHYS CRIT %]	27.639148386813
[ATTACK] after crit	65.73034027995
[ATTACK] after mult	65.73034027995
[LOG]	#{bold}##UID:18032:0#Thief performs a melee critical strike against #fbd578#player#LAST#!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	65.73034027995
[PROJECTOR] crit power reduce dam	62.780207948562
[PROJECTOR] after difficulty dam	62.780207948562
[PROJECTOR] res	0	1	 on dam	62.780207948562
[PROJECTOR] after resists dam	62.780207948562
[PROJECTOR] after flat damage armor	62.780207948562
[PROJECTOR] final dam after static checks	62.780207948562
[PROJECTOR] final dam after hooks and callbacks	62.780207948562
[PROJECTOR] starting dam	NATURE	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	11	0.89	 on dam	7
[PROJECTOR] after resists dam	6.23
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK] attacking with (offhand)	balanced iron dagger of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	37.825257095941	5	44	0.5	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	37.825257095941	5	44	0.5	vs. armor/def	7.3350939529706	14
checkHit	44	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	48	5	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	45.664906047029
[PHYS CRIT %] axe accuracy bonus	44	14	=	7.5
[PHYS CRIT %]	27.639148386813
[ATTACK] after crit	45.664906047029
[ATTACK] after mult	22.832453023515
[PROJECTOR] starting dam	PHYSICAL	22.832453023515
[PROJECTOR] after difficulty dam	22.832453023515
[PROJECTOR] res	0	1	 on dam	22.832453023515
[PROJECTOR] after resists dam	22.832453023515
[PROJECTOR] after flat damage armor	22.832453023515
[PROJECTOR] final dam after static checks	22.832453023515
[PROJECTOR] final dam after hooks and callbacks	22.832453023515
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[Actor:move]	18032	thief	move from	41	9	to	41	9
[LOG]	
[LOG]	Melee retaliation hits Thief for #YELLOW#6 light#LAST#, #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_RED#2 fire#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#UID:18032:0#Thief hits #fbd578#player#LAST# for #{bold}##WHITE#62 physical#{normal}##LAST#, #LIGHT_GREEN#(6 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #WHITE#22 physical#LAST# (#RED##{bold}#86#LAST##{normal}# total damage).
[LOG]	Player uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Player starts regenerating health quickly.
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	14.25	0.8575	 on dam	16.5
[PROJECTOR] after resists dam	14.14875
[PROJECTOR] after flat damage armor	14.14875
[PROJECTOR] final dam after static checks	14.14875
[PROJECTOR] final dam after hooks and callbacks	14.14875
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Thief for #ROYAL_BLUE#14 lightning#LAST# damage.
[improved_talented AI] chooses for	18032	thief	T_INFUSION:_WILD_1
[LOG]	Thief uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Thief lessens the pain.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	thief	dam/apr/atk/mult ::	48.896071085967	2	41.096137290902	1	vs. armor/def	5	24
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	41.096137290902	1	vs. armor/def	5	24
checkHit	41.096137290902	vs	24	=> chance to hit	93
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	67	2	vs. armor/hardiness	5	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	41.096137290902	24	=	4.2740343227255
[PHYS CRIT %]	8.7740343227255
[ATTACK] after crit	67
[ATTACK] after mult	67
[PROJECTOR] starting dam	PHYSICAL	67
[PROJECTOR] after difficulty dam	67
[PROJECTOR] res	19.5	0.805	 on dam	67
[PROJECTOR] after resists dam	53.935
[PROJECTOR] after flat damage armor	53.935
[PROJECTOR] final dam after static checks	53.935
[PROJECTOR] final dam after hooks and callbacks	53.935
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	19.5	0.805	 on dam	36.076448291965
[PROJECTOR] after resists dam	29.041540875032
[PROJECTOR] after flat damage armor	29.041540875032
[PROJECTOR] final dam after static checks	29.041540875032
[PROJECTOR] final dam after hooks and callbacks	29.041540875032
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	thief	dam/apr/atk/mult ::	46.098639923215	2	41.096137290902	0.5	vs. armor/def	5	24
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	41.096137290902	0.5	vs. armor/def	5	24
checkHit	41.096137290902	vs	24	=> chance to hit	93
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	52	2	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	41.096137290902	24	=	1.0341922745818
[ATTACK] after armor	53.777998278254
[PHYS CRIT %]	1.5
[ATTACK] after crit	53.777998278254
[ATTACK] after mult	26.888999139127
[PROJECTOR] starting dam	PHYSICAL	26.888999139127
[PROJECTOR] after difficulty dam	26.888999139127
[PROJECTOR] res	19.5	0.805	 on dam	26.888999139127
[PROJECTOR] after resists dam	21.645644306997
[PROJECTOR] after flat damage armor	21.645644306997
[PROJECTOR] final dam after static checks	21.645644306997
[PROJECTOR] final dam after hooks and callbacks	21.645644306997
checkHit	22	vs	35	=> chance to hit	18
[LOG]	Thief's is vulnerable to attacks and effects!
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	19.5	0.805	 on dam	36.076448291965
[PROJECTOR] after resists dam	29.041540875032
[PROJECTOR] after flat damage armor	29.041540875032
[PROJECTOR] final dam after static checks	29.041540875032
[PROJECTOR] final dam after hooks and callbacks	29.041540875032
[Actor:move]	3539	player	move from	41	8	to	41	8
[ATTACK] attacking with (mainhand)	iron dagger of erosion
[ATTACK] to 	player	dam/apr/atk/mult ::	33.859587365342	5	44	1	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	33.859587365342	5	44	1	vs. armor/def	7.3350939529706	14
checkHit	44	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	40	5	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	37.664906047029
[PHYS CRIT %] axe accuracy bonus	44	14	=	7.5
[PHYS CRIT %]	27.639148386813
[ATTACK] after crit	37.664906047029
[ATTACK] after mult	37.664906047029
[PROJECTOR] starting dam	PHYSICAL	37.664906047029
[PROJECTOR] after difficulty dam	37.664906047029
[PROJECTOR] res	0	1	 on dam	37.664906047029
[PROJECTOR] after resists dam	37.664906047029
[PROJECTOR] after flat damage armor	37.664906047029
[PROJECTOR] final dam after static checks	37.664906047029
[PROJECTOR] final dam after hooks and callbacks	37.664906047029
[PROJECTOR] starting dam	NATURE	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	24.907022930393	0.75092977069607	 on dam	7
[PROJECTOR] after resists dam	5.2565083948725
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	19.5	0.805	 on dam	6.18
[PROJECTOR] after resists dam	4.9749
[PROJECTOR] after flat damage armor	4.9749
[PROJECTOR] final dam after static checks	4.9749
[PROJECTOR] final dam after hooks and callbacks	4.9749
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	19.5	0.805	 on dam	2.34
[PROJECTOR] after resists dam	1.8837
[PROJECTOR] after flat damage armor	1.8837
[PROJECTOR] final dam after static checks	1.8837
[PROJECTOR] final dam after hooks and callbacks	1.8837
[ATTACK] attacking with (offhand)	balanced iron dagger of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	37.825257095941	5	44	0.5	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	37.825257095941	5	44	0.5	vs. armor/def	7.3350939529706	14
checkHit	44	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	46	5	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	43.664906047029
[PHYS CRIT %] axe accuracy bonus	44	14	=	7.5
[PHYS CRIT %]	27.639148386813
[ATTACK] after crit	43.664906047029
[ATTACK] after mult	21.832453023515
[PROJECTOR] starting dam	PHYSICAL	21.832453023515
[PROJECTOR] after difficulty dam	21.832453023515
[PROJECTOR] res	0	1	 on dam	21.832453023515
[PROJECTOR] after resists dam	21.832453023515
[PROJECTOR] after flat damage armor	21.832453023515
[PROJECTOR] final dam after static checks	21.832453023515
[PROJECTOR] final dam after hooks and callbacks	21.832453023515
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	19.5	0.805	 on dam	6.18
[PROJECTOR] after resists dam	4.9749
[PROJECTOR] after flat damage armor	4.9749
[PROJECTOR] final dam after static checks	4.9749
[PROJECTOR] final dam after hooks and callbacks	4.9749
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	19.5	0.805	 on dam	2.34
[PROJECTOR] after resists dam	1.8837
[PROJECTOR] after flat damage armor	1.8837
[PROJECTOR] final dam after static checks	1.8837
[PROJECTOR] final dam after hooks and callbacks	1.8837
[LOG]	Player is poisoned!
[Actor:move]	18032	thief	move from	41	9	to	41	9
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Thief for #WHITE#53 physical#LAST#, #LIGHT_RED#29 fire#LAST#, #WHITE#21 physical#LAST#, #LIGHT_RED#29 fire#LAST# (#RED##{bold}#134#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Thief for #YELLOW#4 light#LAST#, #LIGHT_RED#1 fire#LAST#, #YELLOW#4 light#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	#UID:18032:0#Thief hits #fbd578#player#LAST# for #WHITE#37 physical#LAST#, #LIGHT_GREEN#(5 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #WHITE#21 physical#LAST# (#RED##{bold}#59#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	29.99625	0.7000375	 on dam	16.5
[PROJECTOR] after resists dam	11.55061875
[PROJECTOR] after flat damage armor	11.55061875
[PROJECTOR] final dam after static checks	11.55061875
[PROJECTOR] final dam after hooks and callbacks	11.55061875
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Thief for #ROYAL_BLUE#11 lightning#LAST# damage.
[PROJECTOR] starting dam	NATURE	18.907068513929
[PROJECTOR] after difficulty dam	18.907068513929
[PROJECTOR] res	24.907022930393	0.75092977069607	 on dam	18.907068513929
[PROJECTOR] after resists dam	14.197880623699
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	26	vs	6	=> chance to hit	95
[LOG]	#F53CBE#Thief is stunned with fear!
[LOG]	Deadly Poison from Thief hits #fbd578#player#LAST# for #LIGHT_GREEN#(14 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	thief	dam/apr/atk/mult ::	48.896071085967	2	41.096137290902	1	vs. armor/def	5	11
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	41.096137290902	1	vs. armor/def	5	11
checkHit	41.096137290902	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	51	2	vs. armor/hardiness	5	0.3
[ATTACK] after armor	51
[PHYS CRIT %] axe accuracy bonus	41.096137290902	11	=	7.5240343227255
[PHYS CRIT %]	12.024034322725
[ATTACK] after crit	51
[ATTACK] after mult	51
[PROJECTOR] starting dam	PHYSICAL	51
[PROJECTOR] after difficulty dam	51
[PROJECTOR] res	19.5	0.805	 on dam	51
[PROJECTOR] after resists dam	41.055
[PROJECTOR] after flat damage armor	41.055
[PROJECTOR] final dam after static checks	41.055
[PROJECTOR] final dam after hooks and callbacks	41.055
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	19.5	0.805	 on dam	36.076448291965
[PROJECTOR] after resists dam	29.041540875032
[PROJECTOR] after flat damage armor	29.041540875032
[PROJECTOR] final dam after static checks	29.041540875032
[PROJECTOR] final dam after hooks and callbacks	29.041540875032
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	thief	dam/apr/atk/mult ::	46.098639923215	2	41.096137290902	0.5	vs. armor/def	5	11
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	41.096137290902	0.5	vs. armor/def	5	11
checkHit	41.096137290902	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	50	2	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	41.096137290902	11	=	1.0601922745818
[ATTACK] after armor	53.00961372909
[PHYS CRIT %]	1.5
[ATTACK] after crit	53.00961372909
[ATTACK] after mult	26.504806864545
[PROJECTOR] starting dam	PHYSICAL	26.504806864545
[PROJECTOR] after difficulty dam	26.504806864545
[PROJECTOR] res	19.5	0.805	 on dam	26.504806864545
[PROJECTOR] after resists dam	21.336369525959
[PROJECTOR] after flat damage armor	21.336369525959
[PROJECTOR] final dam after static checks	21.336369525959
[PROJECTOR] final dam after hooks and callbacks	21.336369525959
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	19.5	0.805	 on dam	36.076448291965
[PROJECTOR] after resists dam	29.041540875032
[PROJECTOR] after flat damage armor	29.041540875032
[PROJECTOR] final dam after static checks	29.041540875032
[PROJECTOR] final dam after hooks and callbacks	29.041540875032
[Actor:move]	3539	player	move from	41	8	to	41	8
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Thief for #WHITE#41 physical#LAST#, #LIGHT_RED#29 fire#LAST#, #WHITE#21 physical#LAST#, #LIGHT_RED#29 fire#LAST# (#RED##{bold}#120#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Thief!#{normal}#
[PROJECTOR] starting dam	NATURE	18.907068513929
[PROJECTOR] after difficulty dam	18.907068513929
[PROJECTOR] stunned dam	9.4535342569644
[PROJECTOR] res	24.907022930393	0.75092977069607	 on dam	9.4535342569644
[PROJECTOR] after resists dam	7.0989403118497
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Deadly Poison from Thief hits #fbd578#player#LAST# for #LIGHT_GREEN#(7 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	41	8	to	41	9
[LOG]	You pickup 0.80 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[Identify]	cleansing rough leather belt of transcendence	true
[LOG]	Player picks up (b.): #00FF80##UID:18103:0#cleansing rough leather belt of transcendence#LAST#.
[PROJECTOR] starting dam	NATURE	18.907068513929
[PROJECTOR] after difficulty dam	18.907068513929
[PROJECTOR] stunned dam	9.4535342569644
[PROJECTOR] res	24.907022930393	0.75092977069607	 on dam	9.4535342569644
[PROJECTOR] after resists dam	7.0989403118497
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Deadly Poison from Thief hits #fbd578#player#LAST# for #LIGHT_GREEN#(7 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	41	9	to	40	9
[Identify]	linen robe of darkness (#RESIST#)	true
[LOG]	Player picks up (c.): #00FF80##UID:18099:0#linen robe of darkness (+15%) (0 def, 0 armour)#LAST#.
[PROJECTOR] starting dam	NATURE	18.907068513929
[PROJECTOR] after difficulty dam	18.907068513929
[PROJECTOR] stunned dam	9.4535342569644
[PROJECTOR] res	24.907022930393	0.75092977069607	 on dam	9.4535342569644
[PROJECTOR] after resists dam	7.0989403118497
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Deadly Poison from Thief hits #fbd578#player#LAST# for #LIGHT_GREEN#(7 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3539	player	move from	40	9	to	41	8
[PROJECTOR] starting dam	NATURE	18.907068513929
[PROJECTOR] after difficulty dam	18.907068513929
[PROJECTOR] stunned dam	9.4535342569644
[PROJECTOR] res	24.907022930393	0.75092977069607	 on dam	9.4535342569644
[PROJECTOR] after resists dam	7.0989403118497
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Player stops regenerating health quickly.
[LOG]	Deadly Poison from Thief hits #fbd578#player#LAST# for #LIGHT_GREEN#(7 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3539	player	move from	41	8	to	42	7
[LOG]	Player is no longer poisoned.
[LOG]	
Vault id	1	opens:	38	3	11	16
[Actor:move]	3539	player	move from	42	7	to	42	7
[Actor:move]	3539	player	move from	42	7	to	43	6
[target_simple AI]	18033	large white snake	selecting NEW TARGET	43	6	3539	player
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	28.90154817518	10	24	1	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	28.90154817518	10	24	1	vs. armor/def	7.3350939529706	14
checkHit	24	vs	14	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	28	10	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	28
[PHYS CRIT %]	0
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	PHYSICAL	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] after flat damage armor	28
[PROJECTOR] final dam after static checks	28
[PROJECTOR] final dam after hooks and callbacks	28
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[Actor:move]	18033	large white snake	move from	43	5	to	43	5
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:18033:0#Large white snake hits #fbd578#player#LAST# for #WHITE#28 physical#LAST# damage.
[LOG]	Melee retaliation hits Large white snake for #YELLOW#6 light#LAST#, #LIGHT_RED#2 fire#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Large white snake for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	Player is no longer attuned.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	large white snake	dam/apr/atk/mult ::	48.896071085967	2	41.687482065144	1	vs. armor/def	1	20
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	41.687482065144	1	vs. armor/def	1	20
checkHit	41.687482065144	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	66	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	66
[PHYS CRIT %] axe accuracy bonus	41.687482065144	20	=	5.4218705162859
[PHYS CRIT %]	9.9218705162859
[ATTACK] after crit	99
[ATTACK] after mult	99
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against Large white snake!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	99
[PROJECTOR] crit power reduce dam	96.327
[PROJECTOR] after difficulty dam	96.327
[PROJECTOR] res	0	1	 on dam	96.327
[PROJECTOR] after resists dam	96.327
[PROJECTOR] after flat damage armor	96.327
[PROJECTOR] final dam after static checks	96.327
[PROJECTOR] final dam after hooks and callbacks	96.327
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	0	1	 on dam	36.076448291965
[PROJECTOR] after resists dam	36.076448291965
[PROJECTOR] after flat damage armor	36.076448291965
[PROJECTOR] final dam after static checks	36.076448291965
[PROJECTOR] final dam after hooks and callbacks	36.076448291965
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	large white snake	dam/apr/atk/mult ::	46.098639923215	2	41.687482065144	0.5	vs. armor/def	1	20
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	41.687482065144	0.5	vs. armor/def	1	20
checkHit	41.687482065144	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	49	2	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	41.687482065144	20	=	1.0433749641303
[ATTACK] after armor	51.125373242384
[PHYS CRIT %]	1.5
[ATTACK] after crit	51.125373242384
[ATTACK] after mult	25.562686621192
[PROJECTOR] starting dam	PHYSICAL	25.562686621192
[PROJECTOR] after difficulty dam	25.562686621192
[PROJECTOR] res	0	1	 on dam	25.562686621192
[PROJECTOR] after resists dam	25.562686621192
[PROJECTOR] after flat damage armor	25.562686621192
[PROJECTOR] final dam after static checks	25.562686621192
[PROJECTOR] final dam after hooks and callbacks	25.562686621192
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	0	1	 on dam	36.076448291965
[PROJECTOR] after resists dam	36.076448291965
[PROJECTOR] after flat damage armor	36.076448291965
[PROJECTOR] final dam after static checks	36.076448291965
[PROJECTOR] final dam after hooks and callbacks	36.076448291965
[Actor:move]	3539	player	move from	43	6	to	43	6
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Large white snake for #{bold}##WHITE#96 physical#{normal}##LAST#, #LIGHT_RED#36 fire#LAST#, #WHITE#25 physical#LAST#, #LIGHT_RED#36 fire#LAST# (#RED##{bold}#194#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	28.90154817518	10	24	1	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	28.90154817518	10	24	1	vs. armor/def	7.3350939529706	14
checkHit	24	vs	14	=> chance to hit	75
[LOG]	#UID:18033:0#Large white snake misses #fbd578#player#LAST#.
[Actor:move]	18033	large white snake	move from	43	5	to	43	5
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Large white snake for #ROYAL_BLUE#16 lightning#LAST# damage.
[improved_talented AI] chooses for	18033	large white snake	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	28.90154817518	10	24	1	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	28.90154817518	10	24	1	vs. armor/def	7.3350939529706	14
checkHit	24	vs	14	=> chance to hit	75
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	28	10	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	28
[PHYS CRIT %]	0
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	PHYSICAL	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] after flat damage armor	28
[PROJECTOR] final dam after static checks	28
[PROJECTOR] final dam after hooks and callbacks	28
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[LOG]	
[LOG]	#UID:18033:0#Large white snake hits #fbd578#player#LAST# for #WHITE#28 physical#LAST# damage.
[LOG]	Melee retaliation hits Large white snake for #YELLOW#6 light#LAST#, #LIGHT_RED#2 fire#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	large white snake	dam/apr/atk/mult ::	48.896071085967	2	41.687482065144	1	vs. armor/def	1	20
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	41.687482065144	1	vs. armor/def	1	20
checkHit	41.687482065144	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	63	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	63
[PHYS CRIT %] axe accuracy bonus	41.687482065144	20	=	5.4218705162859
[PHYS CRIT %]	9.9218705162859
[ATTACK] after crit	63
[ATTACK] after mult	63
[PROJECTOR] starting dam	PHYSICAL	63
[PROJECTOR] after difficulty dam	63
[PROJECTOR] res	0	1	 on dam	63
[PROJECTOR] after resists dam	63
[PROJECTOR] after flat damage armor	63
[PROJECTOR] final dam after static checks	63
[PROJECTOR] final dam after hooks and callbacks	63
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	large white snake	dam/apr/atk/mult ::	46.098639923215	2	41.983154452265	0.5	vs. armor/def	1	20
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	41.983154452265	0.5	vs. armor/def	1	20
checkHit	41.983154452265	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	59	2	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	41.983154452265	20	=	1.0439663089045
[ATTACK] after armor	61.594012225367
[PHYS CRIT %]	1.5
[ATTACK] after crit	61.594012225367
[ATTACK] after mult	30.797006112684
[Actor:move]	3539	player	move from	43	6	to	43	6
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Large white snake for #WHITE#62 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Large white snake!#{normal}#
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	43	6	to	44	7
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
Vault id	1	opens:	38	3	11	16
[Actor:move]	3539	player	move from	44	7	to	44	7
[Actor:move]	3539	player	move from	44	7	to	45	8
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Green jelly for #ROYAL_BLUE#16 lightning#LAST# damage.
[improved_talented AI] chooses for	18059	green jelly	T_SLIME_SPIT
[LOG]	Green jelly uses #{bold}##YELLOW#Slime Spit.#{normal}##LAST#
[MIND CRIT %]	6.7
Adding entity	18165	after	18059
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	green jelly	dam/apr/atk/mult ::	48.896071085967	2	41.983154452265	1	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	41.983154452265	1	vs. armor/def	1	4
checkHit	41.983154452265	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	55	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	55
[PHYS CRIT %] axe accuracy bonus	41.983154452265	4	=	9.4957886130662
[PHYS CRIT %]	13.995788613066
[ATTACK] after crit	55
[ATTACK] after mult	55
[PROJECTOR] starting dam	PHYSICAL	55
[PROJECTOR] after difficulty dam	55
[PROJECTOR] res	0	1	 on dam	55
[PROJECTOR] after resists dam	55
[PROJECTOR] after flat damage armor	55
[PROJECTOR] final dam after static checks	55
[PROJECTOR] final dam after hooks and callbacks	55
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	19.548376132978	0.80451623867022	 on dam	36.076448291965
[PROJECTOR] after resists dam	29.024088484432
[PROJECTOR] after flat damage armor	29.024088484432
[PROJECTOR] final dam after static checks	29.024088484432
[PROJECTOR] final dam after hooks and callbacks	29.024088484432
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	green jelly	dam/apr/atk/mult ::	46.098639923215	2	41.983154452265	0.5	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	41.983154452265	0.5	vs. armor/def	1	4
checkHit	41.983154452265	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	49	2	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	41.983154452265	4	=	1.0759663089045
[ATTACK] after armor	52.722349136322
[PHYS CRIT %]	1.5
[ATTACK] after crit	52.722349136322
[ATTACK] after mult	26.361174568161
[PROJECTOR] starting dam	PHYSICAL	26.361174568161
[PROJECTOR] after difficulty dam	26.361174568161
[PROJECTOR] res	0	1	 on dam	26.361174568161
[PROJECTOR] after resists dam	26.361174568161
[PROJECTOR] after flat damage armor	26.361174568161
[PROJECTOR] final dam after static checks	26.361174568161
[PROJECTOR] final dam after hooks and callbacks	26.361174568161
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	19.548376132978	0.80451623867022	 on dam	36.076448291965
[PROJECTOR] after resists dam	29.024088484432
[PROJECTOR] after flat damage armor	29.024088484432
[PROJECTOR] final dam after static checks	29.024088484432
[PROJECTOR] final dam after hooks and callbacks	29.024088484432
[Actor:move]	3539	player	move from	45	8	to	45	8
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Green jelly for #WHITE#55 physical#LAST#, #LIGHT_RED#29 fire#LAST#, #WHITE#26 physical#LAST#, #LIGHT_RED#29 fire#LAST# (#RED##{bold}#139#LAST##{normal}# total damage).
[PROJECTOR] starting dam	NATURE	127.44820397739
[PROJECTOR] after difficulty dam	127.44820397739
[PROJECTOR] res	11	0.89	 on dam	127.44820397739
[PROJECTOR] after resists dam	113.42890153987
[PROJECTOR] after flat damage armor	85.997470500693
[PROJECTOR] final dam after static checks	85.997470500693
[PROJECTOR] final dam after hooks and callbacks	85.997470500693
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[LOG]	Player slows down.
[LOG]	Green jelly's Slime Spit hits #fbd578#player#LAST# for #LIGHT_GREEN#(27 antimagic)#LAST#, #LIGHT_GREEN#85 nature#LAST# (#RED##{bold}#86#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Green jelly for #ROYAL_BLUE#16 lightning#LAST# damage.
[improved_talented AI] chooses for	18059	green jelly	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	4.8305516122015	5	9	1	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	4.8305516122015	5	9	1	vs. armor/def	7.3350939529706	14
checkHit	9	vs	14	=> chance to hit	38
[LOG]	#UID:18059:0#Green jelly misses #fbd578#player#LAST#.
[LOG]	
Loading tile from tileset	/data/gfx/talents/slow.png
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	green jelly	dam/apr/atk/mult ::	48.896071085967	2	41.983154452265	1	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	41.983154452265	1	vs. armor/def	1	4
checkHit	41.983154452265	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	56	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	56
[PHYS CRIT %] axe accuracy bonus	41.983154452265	4	=	9.4957886130662
[PHYS CRIT %]	13.995788613066
[ATTACK] after crit	56
[ATTACK] after mult	56
[PROJECTOR] starting dam	PHYSICAL	56
[PROJECTOR] after difficulty dam	56
[PROJECTOR] res	0	1	 on dam	56
[PROJECTOR] after resists dam	56
[PROJECTOR] after flat damage armor	56
[PROJECTOR] final dam after static checks	56
[PROJECTOR] final dam after hooks and callbacks	56
[SOUND] loading from	/data/sound/creatures/jelly/jelly_die_2.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_die_2.ogg" : <static>
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	green jelly	dam/apr/atk/mult ::	46.098639923215	2	42.278826839386	0.5	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	42.278826839386	0.5	vs. armor/def	1	4
checkHit	42.278826839386	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	57	2	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	42.278826839386	4	=	1.0765576536788
[ATTACK] after armor	61.36378625969
[PHYS CRIT %]	1.5
[ATTACK] after crit	61.36378625969
[ATTACK] after mult	30.681893129845
[Actor:move]	3539	player	move from	45	8	to	45	8
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Green jelly for #WHITE#56 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Green jelly!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[Actor:move]	3539	player	move from	45	8	to	45	9
[LOG]	You pickup 0.60 gold pieces.
[Identify]	cleansing cured leather armour of fire resistance	true
[LOG]	Player picks up (g.): #00FF80##UID:18128:0#cleansing cured leather armour of fire resistance (6 def, 4 armour)#LAST#.
[LOG]	Player speeds up.
[LOG]	
[Actor:move]	3539	player	move from	45	9	to	46	9
[Identify]	arcing iron greatsword	true
[LOG]	Player picks up (b.): #00FF80##UID:18138:0#arcing iron greatsword (113% power, 1 apr)#LAST#.
[LOG]	
[Actor:move]	3539	player	move from	46	9	to	45	8
[Actor:move]	3539	player	move from	45	8	to	46	7
[Identify]	prismatic iron plate armour of fire resistance	true
[LOG]	Player picks up (j.): #00FF80##UID:18135:0#prismatic iron plate armour of fire resistance (0 def, 7 armour)#LAST#.
[LOG]	
[Actor:move]	3539	player	move from	46	7	to	45	7
[LOG]	Player is no longer attuned.
[LOG]	
[Actor:move]	3539	player	move from	45	7	to	44	7
[Actor:move]	3539	player	move from	44	7	to	43	6
[Actor:move]	3539	player	move from	43	6	to	43	5
[Identify]	traveler's pair of rough leather boots of tirelessness	true
[LOG]	Player picks up (f.): #00FF80##UID:18109:0#traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)#LAST#.
[LOG]	
[Actor:move]	3539	player	move from	43	5	to	43	6
[Actor:move]	3539	player	move from	43	6	to	43	7
[Actor:move]	3539	player	move from	43	7	to	43	8
[Actor:move]	3539	player	move from	43	8	to	43	9
[Actor:move]	3539	player	move from	43	9	to	43	10
[Actor:move]	3539	player	move from	43	10	to	43	11
[LOG]	You pickup 0.50 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
[ActorObjectUse] useObjectEnable: 	cleansing ash totem of stinging	by	player	inven/slot	1	nil
[ActorObjectUse] Object	cleansing ash totem of stinging	18117	is ineligible for talent interface
[Identify]	cleansing ash totem of stinging	true
[LOG]	Player picks up (t.): #00FF80##UID:18117:0#cleansing ash totem of stinging [power 176]  (15 cooldown)#LAST#.
[LOG]	
Vault id	1	opens:	38	3	11	16
[Actor:move]	3539	player	move from	43	11	to	43	11
[Actor:move]	3539	player	move from	43	11	to	44	11
Vault id	1	opens:	38	3	11	16
[Actor:move]	3539	player	move from	44	11	to	44	11
[Actor:move]	3539	player	move from	44	11	to	45	12
[Actor:move]	3539	player	move from	45	12	to	44	13
[Identify]	rogue's copper ring	true
[LOG]	Player picks up (b.): #00FF80##UID:18124:0#rogue's copper ring#LAST#.
[LOG]	
[USERCHAT] channel achievement	Hey Gravy	tome	Rescuer of the lost	false	false
Vault id	1	opens:	38	3	11	16
[Actor:move]	3539	player	move from	44	13	to	44	13
[Actor:move]	3539	player	move from	44	13	to	45	14
[Actor:move]	3539	player	move from	45	14	to	45	15
[Identify]	arcing iron mace	true
[LOG]	Player picks up (d.): #00FF80##UID:18131:0#arcing iron mace (105% power, 2 apr)#LAST#.
[LOG]	
Vault id	1	opens:	38	3	11	16
[Actor:move]	3539	player	move from	45	15	to	45	15
[Actor:move]	3539	player	move from	45	15	to	44	15
[Actor:move]	3539	player	move from	44	15	to	43	16
[Actor:move]	3539	player	move from	43	16	to	43	17
[Actor:move]	3539	player	move from	43	17	to	42	18
[Actor:move]	3539	player	move from	42	18	to	41	18
[Actor:move]	3539	player	move from	41	18	to	40	17
[Actor:move]	3539	player	move from	40	17	to	39	16
[Actor:move]	3539	player	move from	39	16	to	38	15
[Actor:move]	3539	player	move from	38	15	to	38	14
[Actor:move]	3539	player	move from	38	14	to	38	13
[Actor:move]	3539	player	move from	38	13	to	38	12
[Actor:move]	3539	player	move from	38	12	to	37	11
[Actor:move]	3539	player	move from	37	11	to	36	11
[Actor:move]	3539	player	move from	36	11	to	35	11
[Actor:move]	3539	player	move from	35	11	to	34	11
[Actor:move]	3539	player	move from	34	11	to	33	11
[Actor:move]	3539	player	move from	33	11	to	32	11
[Actor:move]	3539	player	move from	32	11	to	31	11
[Actor:move]	3539	player	move from	31	11	to	30	11
[Actor:move]	3539	player	move from	30	11	to	29	11
[Actor:move]	3539	player	move from	29	11	to	28	11
[Actor:move]	3539	player	move from	28	11	to	27	10
[Actor:move]	3539	player	move from	27	10	to	26	9
[Actor:move]	3539	player	move from	26	9	to	25	8
[Actor:move]	3539	player	move from	25	8	to	25	7
[Actor:move]	3539	player	move from	25	7	to	25	6
[Actor:move]	3539	player	move from	25	6	to	24	5
[Actor:move]	3539	player	move from	24	5	to	23	5
[Actor:move]	3539	player	move from	23	5	to	22	5
[Actor:move]	3539	player	move from	22	5	to	21	5
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 29 turns (stop reason: at exit).
[LOG]	
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18124
  [3] = 0
}
[11] = rogue's copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18124
  [3] = 0
}
[11] = rogue's copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18124
  [3] = 0
}
[11] = rogue's copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18124
  [3] = 0
}
[11] = rogue's copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18124
  [3] = 0
}
[11] = rogue's copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18124
  [3] = 0
}
[11] = rogue's copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18124
  [3] = 0
}
[11] = rogue's copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18124
  [3] = 0
}
[11] = rogue's copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18124
  [3] = 0
}
[11] = rogue's copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18124
  [3] = 0
}
[11] = rogue's copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18124
  [3] = 0
}
[11] = rogue's copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18124
  [3] = 0
}
[11] = rogue's copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18121
  [3] = 0
}
[11] = prismatic cured leather armour of acid resistance (6 def, 4 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 14
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18121
  [3] = 0
}
[11] = prismatic cured leather armour of acid resistance (6 def, 4 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 14
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Crafted by 
[32] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[33] = a master
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18099
  [3] = 0
}
[11] = linen robe of darkness (+15%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18099
  [3] = 0
}
[11] = linen robe of darkness (+15%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18131
  [3] = 0
}
[11] = arcing iron mace (105% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18131
  [3] = 0
}
[11] = arcing iron mace (105% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18124
  [3] = 0
}
[11] = rogue's copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18124
  [3] = 0
}
[11] = rogue's copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18138
  [3] = 0
}
[11] = arcing iron greatsword (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18138
  [3] = 0
}
[11] = arcing iron greatsword (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18128
  [3] = 0
}
[11] = cleansing cured leather armour of fire resistance (6 def, 4 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 14
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18128
  [3] = 0
}
[11] = cleansing cured leather armour of fire resistance (6 def, 4 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 14
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = ORCHID
}
[26] = arcane disrupting forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Crafted by 
[32] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[33] = a master
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3511
  [3] = 0
}
[5] = brass lantern 'Xetta'
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3511
  [3] = 0
}
[5] = brass lantern 'Xetta'
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3511
  [3] = 0
}
[5] = brass lantern 'Xetta'
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3511
  [3] = 0
}
[5] = brass lantern 'Xetta'
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7346
  [3] = 0
}
[5] = copper ring 'Khelukath'
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7346
  [3] = 0
}
[5] = copper ring 'Khelukath'
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Crafted by 
[11] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[12] = a master
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7346
  [3] = 0
}
[5] = copper ring 'Khelukath'
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7346
  [3] = 0
}
[5] = copper ring 'Khelukath'
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Crafted by 
[11] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[12] = a master
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3524
  [3] = 0
}
[5] = marksman's steel ring of fire (+22%)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3524
  [3] = 0
}
[5] = marksman's steel ring of fire (+22%)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[17] = Crafted by 
[18] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[19] = a master
[20] = {
  [1] = color
  [2] = LAST
}
[21] = 
[22] = true
[23] = 
[USERCHAT] channel achievement	Cafe888	tome	Curse Lifter (Insane (Adventure) difficulty)	false	false
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3524
  [3] = 0
}
[5] = marksman's steel ring of fire (+22%)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3524
  [3] = 0
}
[5] = marksman's steel ring of fire (+22%)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[17] = Crafted by 
[18] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[19] = a master
[20] = {
  [1] = color
  [2] = LAST
}
[21] = 
[22] = true
[23] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7868
  [3] = 0
}
[5] = Mayuba
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7868
  [3] = 0
}
[5] = Mayuba
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18128
  [3] = 0
}
[11] = cleansing cured leather armour of fire resistance (6 def, 4 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 14
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18128
  [3] = 0
}
[11] = cleansing cured leather armour of fire resistance (6 def, 4 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 14
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = ORCHID
}
[26] = arcane disrupting forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Crafted by 
[32] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[33] = a master
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18105
  [3] = 0
}
[11] = pair of rough leather boots (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18105
  [3] = 0
}
[11] = pair of rough leather boots (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18138
  [3] = 0
}
[11] = arcing iron greatsword (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18138
  [3] = 0
}
[11] = arcing iron greatsword (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18124
  [3] = 0
}
[11] = rogue's copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18124
  [3] = 0
}
[11] = rogue's copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18124
  [3] = 0
}
[11] = rogue's copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18124
  [3] = 0
}
[11] = rogue's copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18138
  [3] = 0
}
[11] = arcing iron greatsword (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18138
  [3] = 0
}
[11] = arcing iron greatsword (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18131
  [3] = 0
}
[11] = arcing iron mace (105% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18131
  [3] = 0
}
[11] = arcing iron mace (105% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18103
  [3] = 0
}
[11] = cleansing rough leather belt of transcendence
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18103
  [3] = 0
}
[11] = cleansing rough leather belt of transcendence
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = ORCHID
}
[18] = arcane disrupting forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[23] = Infused by 
[24] = {
  [1] = color
  [2] = YELLOW
}
[25] = psionic forces
[26] = {
  [1] = color
  [2] = LAST
}
[27] = 
[28] = true
[29] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18131
  [3] = 0
}
[11] = arcing iron mace (105% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18131
  [3] = 0
}
[11] = arcing iron mace (105% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
Deleting temp shader	volumetric_aura[]
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18103
  [3] = 0
}
[11] = cleansing rough leather belt of transcendence
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18103
  [3] = 0
}
[11] = cleansing rough leather belt of transcendence
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = ORCHID
}
[18] = arcane disrupting forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[23] = Infused by 
[24] = {
  [1] = color
  [2] = YELLOW
}
[25] = psionic forces
[26] = {
  [1] = color
  [2] = LAST
}
[27] = 
[28] = true
[29] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18099
  [3] = 0
}
[11] = linen robe of darkness (+15%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18099
  [3] = 0
}
[11] = linen robe of darkness (+15%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18105
  [3] = 0
}
[11] = pair of rough leather boots (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18105
  [3] = 0
}
[11] = pair of rough leather boots (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18109
  [3] = 0
}
[11] = traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18109
  [3] = 0
}
[11] = traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
Deleting shader 44 (is clone 0)
[USERCHAT] channel achievement	Tactical Lizard	tome	A dangerous secret (Exploration mode)	false	false
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18128
  [3] = 0
}
[11] = cleansing cured leather armour of fire resistance (6 def, 4 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 14
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18128
  [3] = 0
}
[11] = cleansing cured leather armour of fire resistance (6 def, 4 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 14
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = ORCHID
}
[26] = arcane disrupting forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Crafted by 
[32] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[33] = a master
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18121
  [3] = 0
}
[11] = prismatic cured leather armour of acid resistance (6 def, 4 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 14
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18121
  [3] = 0
}
[11] = prismatic cured leather armour of acid resistance (6 def, 4 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 14
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Crafted by 
[32] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[33] = a master
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18135
  [3] = 0
}
[11] = prismatic iron plate armour of fire resistance (0 def, 7 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Massive armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[24] = - 
[25] = Strength 22
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18135
  [3] = 0
}
[11] = prismatic iron plate armour of fire resistance (0 def, 7 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Massive armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[24] = - 
[25] = Strength 22
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[29] = Powered by 
[30] = {
  [1] = color
  [2] = VIOLET
}
[31] = arcane forces
[32] = {
  [1] = color
  [2] = LAST
}
[33] = 
[34] = true
[35] = 
[36] = Crafted by 
[37] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[38] = a master
[39] = {
  [1] = color
  [2] = LAST
}
[40] = 
[41] = true
[42] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18117
  [3] = 0
}
[11] = cleansing ash totem of stinging [power 176]  (15 cooldown)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18117
  [3] = 0
}
[11] = cleansing ash totem of stinging [power 176]  (15 cooldown)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18113
  [3] = 0
}
[11] = extending ash wand of clairvoyance [power 10]  (15 cooldown)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18113
  [3] = 0
}
[11] = extending ash wand of clairvoyance [power 10]  (15 cooldown)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Powered by 
[17] = {
  [1] = color
  [2] = VIOLET
}
[18] = arcane forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[LOG]	You gain 10.25 gold from the transmogrification of #00FF80##UID:18113:0#extending ash wand of clairvoyance [power 10]  (15 cooldown)#LAST#.
[LOG]	You gain 10.25 gold from the transmogrification of #00FF80##UID:18117:0#cleansing ash totem of stinging [power 176]  (15 cooldown)#LAST#.
[LOG]	You gain 1.17 gold from the transmogrification of #00FF80##UID:18135:0#prismatic iron plate armour of fire resistance (0 def, 7 armour)#LAST#.
[LOG]	You gain 1.66 gold from the transmogrification of #00FF80##UID:18121:0#prismatic cured leather armour of acid resistance (6 def, 4 armour)#LAST#.
[LOG]	You gain 1.66 gold from the transmogrification of #00FF80##UID:18128:0#cleansing cured leather armour of fire resistance (6 def, 4 armour)#LAST#.
[LOG]	You gain 3.53 gold from the transmogrification of #00FF80##UID:18109:0#traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)#LAST#.
[LOG]	You gain 0.10 gold from the transmogrification of #FFFFFF##UID:18105:0#pair of rough leather boots (0 def, 1 armour)#LAST#.
[LOG]	You gain 0.69 gold from the transmogrification of #00FF80##UID:18099:0#linen robe of darkness (+15%) (0 def, 0 armour)#LAST#.
[LOG]	You gain 0.92 gold from the transmogrification of #00FF80##UID:18103:0#cleansing rough leather belt of transcendence#LAST#.
[LOG]	You gain 0.75 gold from the transmogrification of #00FF80##UID:18131:0#arcing iron mace (105% power, 2 apr)#LAST#.
[LOG]	You gain 0.75 gold from the transmogrification of #00FF80##UID:18138:0#arcing iron greatsword (113% power, 1 apr)#LAST#.
[LOG]	You gain 1.10 gold from the transmogrification of #00FF80##UID:18124:0#rogue's copper ring#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x1dc0fbd0
Loading level persistance level	ruins-kor-pul	2
Make wait background texture 969 : 2048x1024 (1281290792, 0)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-ruins-kor-pul-1.teal	?=?	level-ruins-kor-pul-2.teal
Loading savefile 	/save/player/
C Map size 40:23 :: 920
C Map seens texture: 362 (60x60)
Wait finished, counted 247, 212 ticks
Not gone east, no backup guardian
Running on level loads	ruins-kor-pul-2
[Actor:move]	3539	player	(forced) move from	21	5	to	13	13
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	player	player
Adding entity	3539	after	3539
Entering tier1 zone for escort	tier1.1	0	2
[2] = true
[1] = true
===	nil	nil
[ONLINE PROFILE] current character 	player the level 9 Krog Cursed
Updating zone name	Ruins of Kor'Pul (2)
C Map minimap texture: 310 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	player	level	::	level-ruins-kor-pul-1.teal	::	table: 0x23a57c10	=>	table: 0x17e15a68	(349)
Loading savefile 	/save/player/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/player/level-ruins-kor-pul-1.teal.tmp
Saved zipname /save/player/level-ruins-kor-pul-1.teal.tmp
[SAVEFILE PIPE] Checking save	player	level	/save/player/level-ruins-kor-pul-1.teal.tmp
Loading savefile 	/save/player/
[SAVEFILE] checked validity of type	level	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
Server latency	163
[Actor:move]	3539	player	move from	13	13	to	13	14
[Actor:move]	3539	player	move from	13	14	to	13	15
[Actor:move]	3539	player	move from	13	15	to	13	16
[Actor:move]	3539	player	move from	13	16	to	12	17
[Actor:move]	3539	player	move from	12	17	to	11	18
[Actor:move]	3539	player	move from	11	18	to	12	19
[Actor:move]	3539	player	move from	12	19	to	13	20
[Actor:move]	3539	player	move from	13	20	to	14	21
[Actor:move]	3539	player	move from	14	21	to	15	21
[LOG]	
[Actor:move]	3539	player	move from	15	21	to	16	22
[Actor:move]	3539	player	move from	16	22	to	16	23
[Actor:move]	3539	player	move from	16	23	to	17	24
[Actor:move]	3539	player	move from	17	24	to	18	25
[LOG]	Ran for 5 turns (stop reason: interesting terrain).
[LOG]	
[Actor:move]	3539	player	move from	18	25	to	18	25
[Actor:move]	3539	player	move from	18	25	to	19	26
[Actor:move]	3539	player	move from	19	26	to	20	26
[Actor:move]	3539	player	move from	20	26	to	21	26
[Actor:move]	3539	player	move from	21	26	to	22	26
[Actor:move]	3539	player	move from	22	26	to	23	26
[Actor:move]	3539	player	move from	23	26	to	24	26
[Actor:move]	3539	player	move from	24	26	to	25	26
[Actor:move]	3539	player	move from	25	26	to	26	26
[Actor:move]	3539	player	move from	26	26	to	27	25
[Actor:move]	3539	player	move from	27	25	to	28	26
[Actor:move]	3539	player	move from	28	26	to	28	27
[Actor:move]	3539	player	move from	28	27	to	29	28
[Actor:move]	3539	player	move from	29	28	to	30	28
[Actor:move]	3539	player	move from	30	28	to	31	28
[Actor:move]	3539	player	move from	31	28	to	32	28
[Actor:move]	3539	player	move from	32	28	to	33	29
[Actor:move]	3539	player	move from	33	29	to	33	30
[Actor:move]	3539	player	move from	33	30	to	33	31
[Actor:move]	3539	player	move from	33	31	to	33	32
[Actor:move]	3539	player	move from	33	32	to	33	33
[Actor:move]	3539	player	move from	33	33	to	33	34
[Actor:move]	3539	player	move from	33	34	to	33	35
[Actor:move]	3539	player	move from	33	35	to	34	36
[Actor:move]	3539	player	move from	34	36	to	35	36
[Actor:move]	3539	player	move from	35	36	to	36	36
[Actor:move]	3539	player	move from	36	36	to	37	36
[Actor:move]	3539	player	move from	37	36	to	38	36
[Actor:move]	3539	player	move from	38	36	to	39	36
[Actor:move]	3539	player	move from	39	36	to	40	36
[Actor:move]	3539	player	move from	40	36	to	41	36
[Actor:move]	3539	player	move from	41	36	to	42	36
[Actor:move]	3539	player	move from	42	36	to	43	36
[Actor:move]	3539	player	move from	43	36	to	44	36
[Actor:move]	3539	player	move from	44	36	to	45	35
[Actor:move]	3539	player	move from	45	35	to	46	35
[Actor:move]	3539	player	move from	46	35	to	47	35
[Actor:move]	3539	player	move from	47	35	to	48	34
[Actor:move]	3539	player	move from	48	34	to	49	34
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 26 turns (stop reason: at exit).
[LOG]	
[Actor:move]	3539	player	move from	49	34	to	48	33
[Actor:move]	3539	player	move from	48	33	to	48	32
[Actor:move]	3539	player	move from	48	32	to	48	31
[Actor:move]	3539	player	move from	48	31	to	48	30
[Actor:move]	3539	player	move from	48	30	to	48	29
[Actor:move]	3539	player	move from	48	29	to	48	28
[Actor:move]	3539	player	move from	48	28	to	48	27
[Actor:move]	3539	player	move from	48	27	to	47	26
[Actor:move]	3539	player	move from	47	26	to	46	26
[Actor:move]	3539	player	move from	46	26	to	45	26
[Actor:move]	3539	player	move from	45	26	to	44	26
[Actor:move]	3539	player	move from	44	26	to	43	26
[Actor:move]	3539	player	move from	43	26	to	42	26
[Actor:move]	3539	player	move from	42	26	to	41	26
[Actor:move]	3539	player	move from	41	26	to	40	26
[Actor:move]	3539	player	move from	40	26	to	39	26
[Actor:move]	3539	player	move from	39	26	to	38	26
[Actor:move]	3539	player	move from	38	26	to	37	26
[Actor:move]	3539	player	move from	37	26	to	36	26
[Actor:move]	3539	player	move from	36	26	to	35	26
[Actor:move]	3539	player	move from	35	26	to	34	26
[Actor:move]	3539	player	move from	34	26	to	33	26
[Actor:move]	3539	player	move from	33	26	to	32	25
[Actor:move]	3539	player	move from	32	25	to	31	26
[Actor:move]	3539	player	move from	31	26	to	30	26
[Actor:move]	3539	player	move from	30	26	to	29	26
[Actor:move]	3539	player	move from	29	26	to	28	26
[Actor:move]	3539	player	move from	28	26	to	27	25
[Actor:move]	3539	player	move from	27	25	to	26	26
[Actor:move]	3539	player	move from	26	26	to	25	26
[Actor:move]	3539	player	move from	25	26	to	24	27
[Actor:move]	3539	player	move from	24	27	to	24	28
[Actor:move]	3539	player	move from	24	28	to	24	29
[Actor:move]	3539	player	move from	24	29	to	24	30
[Actor:move]	3539	player	move from	24	30	to	24	31
[Actor:move]	3539	player	move from	24	31	to	25	32
[Actor:move]	3539	player	move from	25	32	to	26	32
[Actor:move]	3539	player	move from	26	32	to	27	32
[Actor:move]	3539	player	move from	27	32	to	28	32
[Actor:move]	3539	player	move from	28	32	to	29	33
[Actor:move]	3539	player	move from	29	33	to	30	34
[Actor:move]	3539	player	move from	30	34	to	31	35
[Actor:move]	3539	player	move from	31	35	to	30	36
[Actor:move]	3539	player	move from	30	36	to	29	37
[Actor:move]	3539	player	move from	29	37	to	29	38
[Actor:move]	3539	player	move from	29	38	to	30	39
[Actor:move]	3539	player	move from	30	39	to	29	38
[Actor:move]	3539	player	move from	29	38	to	29	37
[Actor:move]	3539	player	move from	29	37	to	29	36
[Actor:move]	3539	player	move from	29	36	to	29	35
[Actor:move]	3539	player	move from	29	35	to	29	34
[Actor:move]	3539	player	move from	29	34	to	29	33
[Actor:move]	3539	player	move from	29	33	to	28	32
[Actor:move]	3539	player	move from	28	32	to	27	32
[Actor:move]	3539	player	move from	27	32	to	26	32
[Actor:move]	3539	player	move from	26	32	to	25	32
[Actor:move]	3539	player	move from	25	32	to	24	31
[Actor:move]	3539	player	move from	24	31	to	24	30
[Actor:move]	3539	player	move from	24	30	to	24	29
[Actor:move]	3539	player	move from	24	29	to	24	28
[Actor:move]	3539	player	move from	24	28	to	24	27
[Actor:move]	3539	player	move from	24	27	to	25	26
[Actor:move]	3539	player	move from	25	26	to	26	25
[Actor:move]	3539	player	move from	26	25	to	27	25
[Actor:move]	3539	player	move from	27	25	to	28	25
[Actor:move]	3539	player	move from	28	25	to	29	25
[Actor:move]	3539	player	move from	29	25	to	30	25
[Actor:move]	3539	player	move from	30	25	to	31	25
[Actor:move]	3539	player	move from	31	25	to	32	25
[Actor:move]	3539	player	move from	32	25	to	33	26
[Actor:move]	3539	player	move from	33	26	to	34	26
[Actor:move]	3539	player	move from	34	26	to	35	26
[Actor:move]	3539	player	move from	35	26	to	36	26
[Actor:move]	3539	player	move from	36	26	to	37	26
[Actor:move]	3539	player	move from	37	26	to	38	26
[Actor:move]	3539	player	move from	38	26	to	39	26
[Actor:move]	3539	player	move from	39	26	to	40	26
[Actor:move]	3539	player	move from	40	26	to	41	26
[Actor:move]	3539	player	move from	41	26	to	42	26
[Actor:move]	3539	player	move from	42	26	to	43	26
[Actor:move]	3539	player	move from	43	26	to	44	26
[Actor:move]	3539	player	move from	44	26	to	45	26
[Actor:move]	3539	player	move from	45	26	to	46	26
[Actor:move]	3539	player	move from	46	26	to	47	26
[Actor:move]	3539	player	move from	47	26	to	48	27
[Actor:move]	3539	player	move from	48	27	to	48	28
[Actor:move]	3539	player	move from	48	28	to	48	29
[Actor:move]	3539	player	move from	48	29	to	48	30
[Actor:move]	3539	player	move from	48	30	to	48	31
[Actor:move]	3539	player	move from	48	31	to	48	32
[Actor:move]	3539	player	move from	48	32	to	48	33
[Actor:move]	3539	player	move from	48	33	to	49	34
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 47 turns (stop reason: at exit).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x1a647fb8
Loading level persistance level	ruins-kor-pul	3
Make wait background texture 535 : 2048x1024 (1208208424, 0)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-ruins-kor-pul-2.teal	?=?	level-ruins-kor-pul-3.teal
Loading savefile 	/save/player/
C Map size 40:23 :: 920
C Map seens texture: 550 (60x60)
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.1,color1=vec4(0.8,0.8,0,6),color2=vec4(0.9,0.9,0.7,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
New GL Shader program 44
*p 44: Uniform: 0: 8B52 color2
*p 44: Uniform: 1: 1406 zoom
*p 44: Uniform: 2: 1406 npow
*p 44: Uniform: 3: 8B52 color1
*p 44: Uniform: 4: 8B5E tex
*p 44: Uniform: 5: 8B50 xy
*p 44: Uniform: 6: 1406 tick
*p 44: Uniform: 7: 1406 time_factor
*p 44: Uniform: 8: 1406 hide_center
*p 44: Uniform: 9: 1406 aam
Wait finished, counted 251, 241 ticks
Not gone east, no backup guardian
Running on level loads	ruins-kor-pul-3
[Actor:move]	3539	player	(forced) move from	49	34	to	37	16
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	player	player
Adding entity	3539	after	3539
Entering tier1 zone for escort	tier1.1	0	3
[2] = true
[1] = true
[ONLINE PROFILE] current character 	player the level 9 Krog Cursed
Updating zone name	Ruins of Kor'Pul (3)
C Map minimap texture: 297 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	player	level	::	level-ruins-kor-pul-2.teal	::	table: 0x17867d78	=>	table: 0x18198f98	(331)
Loading savefile 	/save/player/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/player/level-ruins-kor-pul-2.teal.tmp
Saved zipname /save/player/level-ruins-kor-pul-2.teal.tmp
[SAVEFILE PIPE] Checking save	player	level	/save/player/level-ruins-kor-pul-2.teal.tmp
Loading savefile 	/save/player/
[SAVEFILE] checked validity of type	level	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] saving took 0 seconds
[COROUTINE] dead	savefilepipe
[LOG]	There is nowhere left to explore.
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	3539	player	move from	37	16	to	37	17
[Actor:move]	3539	player	move from	37	17	to	37	18
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
[Actor:move]	3539	player	move from	37	18	to	36	19
[Actor:move]	3539	player	move from	36	19	to	37	20
[Actor:move]	3539	player	move from	37	20	to	37	21
[Actor:move]	3539	player	move from	37	21	to	37	22
[Actor:move]	3539	player	move from	37	22	to	37	23
[Actor:move]	3539	player	move from	37	23	to	37	24
[Actor:move]	3539	player	move from	37	24	to	37	25
[LOG]	
[Actor:move]	3539	player	move from	37	25	to	37	26
[Actor:move]	3539	player	move from	37	26	to	37	27
[Actor:move]	3539	player	move from	37	27	to	36	28
[Actor:move]	3539	player	move from	36	28	to	35	28
[Actor:move]	3539	player	move from	35	28	to	34	27
[Actor:move]	3539	player	move from	34	27	to	33	28
[LOG]	Ran for 7 turns (stop reason: interesting terrain).
[LOG]	
[Actor:move]	3539	player	move from	33	28	to	33	29
[Actor:move]	3539	player	move from	33	29	to	33	30
[Actor:move]	3539	player	move from	33	30	to	33	31
[Actor:move]	3539	player	move from	33	31	to	33	32
[Actor:move]	3539	player	move from	33	32	to	33	33
[Actor:move]	3539	player	move from	33	33	to	33	34
[Actor:move]	3539	player	move from	33	34	to	32	34
[LOG]	#DARK_SEA_GREEN#An object rolls from the sack!
[Actor:move]	18312	corrupted giant white rat	(forced) move from	nil	nil	to	31	34
Added unique	mod.class.NPC/corrupted giant white rat	::	1
[Actor:wearAllInventory]	18312	corrupted giant white rat	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	18312	corrupted giant white rat
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISSOLVE	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STATIC_NET	level	1	range:	8	radius:	2	effective:	9.3333333333333
   #- checking tactical table for talent	T_NIMBLE_MOVEMENTS	level	1	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_KINETIC_AURA	level	3	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_BLOOD_SPRAY	level	3	range:	0	radius:	7	effective:	4.6666666666667
   #- checking tactical table for talent	T_PACIFICATION_HEX	level	3	range:	10	radius:	2	effective:	11.333333333333
   #- checking tactical table for talent	T_DRAIN	level	3	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_BLOOD_BOIL	level	1	range:	0	radius:	10	effective:	6.6666666666667
   #- checking tactical table for talent	T_SOUL_ROT	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_BLOOD_FURY	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACIDIC_SPRAY	level	1	range:	5	radius:	0	effective:	5
   #- checking tactical table for talent	T_ABSORB_LIFE	level	1	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_CORROSIVE_MIST	level	1	range:	0	radius:	2	effective:	1.3333333333333
   #- checking tactical table for talent	T_BEYOND_THE_FLESH	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOOD_GRASP	level	1	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TELEKINETIC_SMASH	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CORROSIVE_BREATH	level	1	range:	0	radius:	5	effective:	3.3333333333333
   #- checking tactical table for talent	T_THOUGHT_SENSE	level	1	range:	1	radius:	11	effective:	8.3333333333333
   #- checking tactical table for talent	T_ICE_CLAW	level	3	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_HEARTSTART	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TRANSCENDENT_ELECTROKINESIS	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKATE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	1	range:	0	radius:	6	effective:	4
[Actor:preUseTalent] PARSING TALENT for AI info	T_KINETIC_AURA	corrupted giant white rat
[CALLBACK] upgrading to prioritized	talents_on_act_base
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.4,noup=2]
New GL Shader program 63
*p 63: Uniform: 0: 1406 cylinderHeight
*p 63: Uniform: 1: 1406 repeatTimes
*p 63: Uniform: 2: 1406 unbalancedSize
*p 63: Uniform: 3: 1406 tick_start
*p 63: Uniform: 4: 1406 cylinderRadius
*p 63: Uniform: 5: 1406 cylinderRotationSpeed
*p 63: Uniform: 6: 1406 cylinderVerticalPos
*p 63: Uniform: 7: 8B5E tex
*p 63: Uniform: 8: 1406 tick
*p 63: Uniform: 9: 1406 time_factor
*p 63: Uniform: 10: 1406 appearTime
*p 63: Uniform: 11: 1406 noup
[SHADER] setting reset param	tick_start	1451450
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.4,noup=1]
New GL Shader program 65
*p 65: Uniform: 0: 1406 cylinderHeight
*p 65: Uniform: 1: 1406 repeatTimes
*p 65: Uniform: 2: 1406 unbalancedSize
*p 65: Uniform: 3: 1406 tick_start
*p 65: Uniform: 4: 1406 cylinderRadius
*p 65: Uniform: 5: 1406 cylinderRotationSpeed
*p 65: Uniform: 6: 1406 cylinderVerticalPos
*p 65: Uniform: 7: 8B5E tex
*p 65: Uniform: 8: 1406 tick
*p 65: Uniform: 9: 1406 time_factor
*p 65: Uniform: 10: 1406 appearTime
*p 65: Uniform: 11: 1406 noup
[SHADER] setting reset param	tick_start	1451450
[SOUND] loading from	/data/sound/talents/spell_generic2.ogg	:=:	sound "/data/sound/talents/spell_generic2.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.6,noup=0,time_factor=1000]
New GL Shader program 67
*p 67: Uniform: 0: 1406 wobblingType
*p 67: Uniform: 1: 1406 tick_start
*p 67: Uniform: 2: 8B5E tex
*p 67: Uniform: 3: 1406 backgroundLayersCount
*p 67: Uniform: 4: 1406 tick
*p 67: Uniform: 5: 1406 time_factor
*p 67: Uniform: 6: 1406 appearTime
*p 67: Uniform: 7: 1406 noup
[SHADER] setting reset param	tick_start	1451450
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_wear
[entityFilterPost]:  Done nerfing randboss
[LOG]	#DARK_SEA_GREEN#A not yet digested foe burst out from the sack!
Loading tile	npc/boss_indicators/unique_circle_back.png
Loading tile	npc/boss_indicators/unique_circle_front.png
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 18271
  [3] = 0
}
[5] = iron waraxe
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 18271
  [3] = 0
}
[5] = iron waraxe
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Crafted by 
[19] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[20] = a master
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[25] = Infused by 
[26] = {
  [1] = color
  [2] = YELLOW
}
[27] = psionic forces
[28] = {
  [1] = color
  [2] = LAST
}
[29] = 
[30] = true
[31] = 
[PARTY] error trying to set player, not a member of party: 	18312	corrupted giant white rat
[PARTY] error trying to order, not a member of party: 	18312	corrupted giant white rat
[PARTY] error trying to set player, not a member of party: 	18312	corrupted giant white rat
[PARTY] error trying to order, not a member of party: 	18312	corrupted giant white rat
table: 0x0ea527a8	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	12
table: 0x0ea52688	normal
Using cached font	/data/font/Salsa-Regular.ttf	12
Deleting temp shader	tentacles[appearTime=0.4,backgroundLayersCount=-4,noup=2,time_factor=600,wobblingType=0]
Deleting temp shader	tentacles[appearTime=0.4,backgroundLayersCount=-4,noup=1,time_factor=600,wobblingType=0]
Server latency	163
Deleting shader 36 (is clone 0)
Deleting shader 34 (is clone 0)
[LOG]	Player uses #{bold}##YELLOW#Antimagic Zone.#{normal}##LAST#
checkHit	25	vs	43	=> chance to hit	5
[LOG]	Corrupted giant white rat is silenced!
[MIND CRIT %]	1
[target_simple AI]	18312	corrupted giant white rat	selecting NEW TARGET	32	34	3539	player
[use_tactical AI] === Action Selected:	18312	corrupted giant white rat	disable	 talent:T_DISSOLVE
[LOG]	Corrupted giant white rat uses #{bold}##YELLOW#Dissolve.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	cruel elm vilestaff of illumination
[ATTACK] to 	player	dam/apr/atk/mult ::	8.4679519846348	2	36	0.35495097567964	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	8.4679519846348	2	36	0.35495097567964	vs. armor/def	7.3350939529706	14
checkHit	36	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	10	2	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	5.2142190498691
[PHYS CRIT %]	0.83914838681278
[ATTACK] after crit	5.2142190498691
[ATTACK] after mult	1.8507921391584
[PROJECTOR] starting dam	ACID	1.8507921391584
[PROJECTOR] after difficulty dam	1.8507921391584
[PROJECTOR] after DamageType increase dam	0.38866634922326
[PROJECTOR] res	16	0.84	 on dam	0.38866634922326
[PROJECTOR] after resists dam	0.32647973334754
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[ATTACK] staff accuracy bonus	36	14	=	1.44
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	7	0.93	 on dam	6.18
[PROJECTOR] after resists dam	5.7474
[PROJECTOR] after flat damage armor	5.7474
[PROJECTOR] final dam after static checks	5.7474
[PROJECTOR] final dam after hooks and callbacks	5.7474
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	7	0.93	 on dam	2.34
[PROJECTOR] after resists dam	2.1762
[PROJECTOR] after flat damage armor	2.1762
[PROJECTOR] final dam after static checks	2.1762
[PROJECTOR] final dam after hooks and callbacks	2.1762
[PROJECTOR] starting dam	PHYSICAL	12.5540062024
[PROJECTOR] after difficulty dam	12.5540062024
[PROJECTOR] after staff accuracy damage bonus	18.077768931456
[PROJECTOR] after DamageType increase dam	3.7963314756057
[PROJECTOR] res	0	1	 on dam	3.7963314756057
[PROJECTOR] after resists dam	3.7963314756057
[PROJECTOR] after flat damage armor	3.7963314756057
[PROJECTOR] final dam after static checks	3.7963314756057
[PROJECTOR] final dam after hooks and callbacks	3.7963314756057
[ATTACK] attacking with (mainhand)	cruel elm vilestaff of illumination
[ATTACK] to 	player	dam/apr/atk/mult ::	8.4679519846348	2	36	0.35495097567964	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	8.4679519846348	2	36	0.35495097567964	vs. armor/def	7.3350939529706	14
checkHit	36	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	9	2	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	4.6927971448822
[PHYS CRIT %]	0.83914838681278
[ATTACK] after crit	4.6927971448822
[ATTACK] after mult	1.6657129252426
[PROJECTOR] starting dam	ACID	1.6657129252426
[PROJECTOR] after difficulty dam	1.6657129252426
[PROJECTOR] after DamageType increase dam	0.34979971430094
[PROJECTOR] res	29.907022930393	0.70092977069607	 on dam	0.34979971430094
[PROJECTOR] after resists dam	0.24518503353451
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] staff accuracy bonus	36	14	=	1.44
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	7	0.93	 on dam	6.18
[PROJECTOR] after resists dam	5.7474
[PROJECTOR] after flat damage armor	5.7474
[PROJECTOR] final dam after static checks	5.7474
[PROJECTOR] final dam after hooks and callbacks	5.7474
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	7	0.93	 on dam	2.34
[PROJECTOR] after resists dam	2.1762
[PROJECTOR] after flat damage armor	2.1762
[PROJECTOR] final dam after static checks	2.1762
[PROJECTOR] final dam after hooks and callbacks	2.1762
[PROJECTOR] starting dam	PHYSICAL	12.5540062024
[PROJECTOR] after difficulty dam	12.5540062024
[PROJECTOR] after staff accuracy damage bonus	18.077768931456
[PROJECTOR] after DamageType increase dam	3.7963314756057
[PROJECTOR] res	0	1	 on dam	3.7963314756057
[PROJECTOR] after resists dam	3.7963314756057
[PROJECTOR] after flat damage armor	3.7963314756057
[PROJECTOR] final dam after static checks	3.7963314756057
[PROJECTOR] final dam after hooks and callbacks	3.7963314756057
[ATTACK] attacking with (mainhand)	cruel elm vilestaff of illumination
[ATTACK] to 	player	dam/apr/atk/mult ::	8.4679519846348	2	36	0.35495097567964	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	8.4679519846348	2	36	0.35495097567964	vs. armor/def	7.3350939529706	14
checkHit	36	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	9	2	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	4.6927971448822
[PHYS CRIT %]	0.83914838681278
[ATTACK] after crit	4.6927971448822
[ATTACK] after mult	1.6657129252426
[PROJECTOR] starting dam	ACID	1.6657129252426
[PROJECTOR] after difficulty dam	1.6657129252426
[PROJECTOR] after DamageType increase dam	0.34979971430094
[PROJECTOR] res	29.907022930393	0.70092977069607	 on dam	0.34979971430094
[PROJECTOR] after resists dam	0.24518503353451
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] staff accuracy bonus	36	14	=	1.44
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	7	0.93	 on dam	6.18
[PROJECTOR] after resists dam	5.7474
[PROJECTOR] after flat damage armor	5.7474
[PROJECTOR] final dam after static checks	5.7474
[PROJECTOR] final dam after hooks and callbacks	5.7474
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	7	0.93	 on dam	2.34
[PROJECTOR] after resists dam	2.1762
[PROJECTOR] after flat damage armor	2.1762
[PROJECTOR] final dam after static checks	2.1762
[PROJECTOR] final dam after hooks and callbacks	2.1762
[PROJECTOR] starting dam	PHYSICAL	12.5540062024
[PROJECTOR] after difficulty dam	12.5540062024
[PROJECTOR] after staff accuracy damage bonus	18.077768931456
[PROJECTOR] after DamageType increase dam	3.7963314756057
[PROJECTOR] res	0	1	 on dam	3.7963314756057
[PROJECTOR] after resists dam	3.7963314756057
[PROJECTOR] after flat damage armor	3.7963314756057
[PROJECTOR] final dam after static checks	3.7963314756057
[PROJECTOR] final dam after hooks and callbacks	3.7963314756057
[ATTACK] attacking with (mainhand)	cruel elm vilestaff of illumination
[ATTACK] to 	player	dam/apr/atk/mult ::	8.4679519846348	2	36	0.35495097567964	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	8.4679519846348	2	36	0.35495097567964	vs. armor/def	7.3350939529706	14
checkHit	36	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	9	2	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	4.6927971448822
[PHYS CRIT %]	0.83914838681278
[ATTACK] after crit	4.6927971448822
[ATTACK] after mult	1.6657129252426
[PROJECTOR] starting dam	ACID	1.6657129252426
[PROJECTOR] after difficulty dam	1.6657129252426
[PROJECTOR] after DamageType increase dam	0.34979971430094
[PROJECTOR] res	29.907022930393	0.70092977069607	 on dam	0.34979971430094
[PROJECTOR] after resists dam	0.24518503353451
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] staff accuracy bonus	36	14	=	1.44
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	7	0.93	 on dam	6.18
[PROJECTOR] after resists dam	5.7474
[PROJECTOR] after flat damage armor	5.7474
[PROJECTOR] final dam after static checks	5.7474
[PROJECTOR] final dam after hooks and callbacks	5.7474
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	7	0.93	 on dam	2.34
[PROJECTOR] after resists dam	2.1762
[PROJECTOR] after flat damage armor	2.1762
[PROJECTOR] final dam after static checks	2.1762
[PROJECTOR] final dam after hooks and callbacks	2.1762
[PROJECTOR] starting dam	PHYSICAL	12.5540062024
[PROJECTOR] after difficulty dam	12.5540062024
[PROJECTOR] after staff accuracy damage bonus	18.077768931456
[PROJECTOR] after DamageType increase dam	3.7963314756057
[PROJECTOR] res	0	1	 on dam	3.7963314756057
[PROJECTOR] after resists dam	3.7963314756057
[PROJECTOR] after flat damage armor	3.7963314756057
[PROJECTOR] final dam after static checks	3.7963314756057
[PROJECTOR] final dam after hooks and callbacks	3.7963314756057
[PROJECTOR] starting dam	ARCANE	29.541466684179
[PROJECTOR] after difficulty dam	29.541466684179
[PROJECTOR] res	7	0.93	 on dam	29.541466684179
[PROJECTOR] after resists dam	27.473564016287
[PROJECTOR] after flat damage armor	27.473564016287
[PROJECTOR] final dam after static checks	27.473564016287
[PROJECTOR] final dam after hooks and callbacks	27.473564016287
[LOG]	#UID:18312:0#Corrupted giant white rat hits #fbd578#player#LAST# for #GREEN#(0 antimagic)#LAST#, #GREEN#0 acid#LAST#, #WHITE#3 physical#LAST#, #GREEN#(0 antimagic)#LAST#, #GREEN#0 acid#LAST#, #WHITE#3 physical#LAST#, #GREEN#(0 antimagic)#LAST#, #GREEN#0 acid#LAST#, #WHITE#3 physical#LAST#, #GREEN#(0 antimagic)#LAST#, #GREEN#0 acid#LAST#, #WHITE#3 physical#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Corrupted giant white rat for #YELLOW#5 light#LAST#, #LIGHT_RED#2 fire#LAST#, #YELLOW#5 light#LAST#, #LIGHT_RED#2 fire#LAST#, #YELLOW#5 light#LAST#, #LIGHT_RED#2 fire#LAST#, #YELLOW#5 light#LAST#, #LIGHT_RED#2 fire#LAST# (#RED##{bold}#32#LAST##{normal}# total damage).
[LOG]	Player's manaburn arcane area effect hits Corrupted giant white rat for #PURPLE#27 arcane#LAST# damage.
Map z-callback error: Z 19: /engine/Map.lua:1224: attempt to index a nil value
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	6.65	0.9335	 on dam	16.5
[PROJECTOR] after resists dam	15.40275
[PROJECTOR] after flat damage armor	15.40275
[PROJECTOR] final dam after static checks	15.40275
[PROJECTOR] final dam after hooks and callbacks	15.40275
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Corrupted giant white rat for #ROYAL_BLUE#15 lightning#LAST# damage.
[LOG]	#F53CBE#Your heart hardens as a powerful foe enters your gloom! (+10 hate)
[PSI ATTACK] attacking with	iron greatsword of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	35.719169843708	1	36	1	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	35.719169843708	1	36	1	vs. armor/def	7.3350939529706	14
checkHit	36	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	40	1	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	33.664906047029
[PHYS CRIT %]	0.83914838681278
[ATTACK] after crit	33.664906047029
[ATTACK] after mult	33.664906047029
[PROJECTOR] starting dam	PHYSICAL	33.664906047029
[PROJECTOR] after difficulty dam	33.664906047029
[PROJECTOR] after DamageType increase dam	7.0696302698762
[PROJECTOR] res	0	1	 on dam	7.0696302698762
[PROJECTOR] after resists dam	7.0696302698762
[PROJECTOR] after flat damage armor	7.0696302698762
[PROJECTOR] final dam after static checks	7.0696302698762
[PROJECTOR] final dam after hooks and callbacks	7.0696302698762
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	7	0.93	 on dam	6.18
[PROJECTOR] after resists dam	5.7474
[PROJECTOR] after flat damage armor	5.7474
[PROJECTOR] final dam after static checks	5.7474
[PROJECTOR] final dam after hooks and callbacks	5.7474
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	7	0.93	 on dam	2.34
[PROJECTOR] after resists dam	2.1762
[PROJECTOR] after flat damage armor	2.1762
[PROJECTOR] final dam after static checks	2.1762
[PROJECTOR] final dam after hooks and callbacks	2.1762
[PROJECTOR] starting dam	PHYSICAL	12.5540062024
[PROJECTOR] after difficulty dam	12.5540062024
[PROJECTOR] after DamageType increase dam	2.6363413025039
[PROJECTOR] res	0	1	 on dam	2.6363413025039
[PROJECTOR] after resists dam	2.6363413025039
[PROJECTOR] after flat damage armor	2.6363413025039
[PROJECTOR] final dam after static checks	2.6363413025039
[PROJECTOR] final dam after hooks and callbacks	2.6363413025039
[LOG]	Corrupted giant white rat's Beyond the Flesh hits #fbd578#player#LAST# for #WHITE#7 physical#LAST#, #WHITE#2 physical#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Corrupted giant white rat for #YELLOW#5 light#LAST#, #LIGHT_RED#2 fire#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	
[PROJECTOR] starting dam	ARCANE	29.541466684179
[PROJECTOR] after difficulty dam	29.541466684179
[PROJECTOR] res	7	0.93	 on dam	29.541466684179
[PROJECTOR] after resists dam	27.473564016287
[PROJECTOR] after flat damage armor	27.473564016287
[PROJECTOR] final dam after static checks	27.473564016287
[PROJECTOR] final dam after hooks and callbacks	27.473564016287
[LOG]	Player's manaburn arcane area effect hits Corrupted giant white rat for #PURPLE#27 arcane#LAST# damage.
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	corrupted giant white rat	dam/apr/atk/mult ::	48.896071085967	2	48.783619356046	1	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	48.783619356046	1	vs. armor/def	1	4
checkHit	48.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	49	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	49
[PHYS CRIT %] axe accuracy bonus	48.783619356046	4	=	11.195904839011
[PHYS CRIT %]	15.695904839011
[ATTACK] after crit	49
[ATTACK] after mult	49
[PROJECTOR] starting dam	PHYSICAL	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] res	7	0.93	 on dam	49
[PROJECTOR] after resists dam	45.57
[PROJECTOR] after flat damage armor	45.57
[PROJECTOR] final dam after static checks	45.57
[PROJECTOR] final dam after hooks and callbacks	45.57
[LOG]	Corrupted giant white rat deactivates #{bold}##ORANGE#Heartstart#LAST#.#{normal}#
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	7	0.93	 on dam	36.076448291965
[PROJECTOR] after resists dam	33.551096911527
[PROJECTOR] after flat damage armor	33.551096911527
[PROJECTOR] final dam after static checks	33.551096911527
[PROJECTOR] final dam after hooks and callbacks	33.551096911527
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	corrupted giant white rat	dam/apr/atk/mult ::	46.098639923215	2	48.783619356046	0.5	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	48.783619356046	0.5	vs. armor/def	1	4
checkHit	48.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	56	2	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	48.783619356046	4	=	1.0895672387121
[ATTACK] after armor	61.015765367877
[PHYS CRIT %]	1.5
[ATTACK] after crit	61.015765367877
[ATTACK] after mult	30.507882683939
[PROJECTOR] starting dam	PHYSICAL	30.507882683939
[PROJECTOR] after difficulty dam	30.507882683939
[PROJECTOR] res	7	0.93	 on dam	30.507882683939
[PROJECTOR] after resists dam	28.372330896063
[PROJECTOR] after flat damage armor	28.372330896063
[PROJECTOR] final dam after static checks	28.372330896063
[PROJECTOR] final dam after hooks and callbacks	28.372330896063
[ActorObjectUse] useObjectDisable: 	cruel elm vilestaff of illumination	inven/slot	2	1	tid	nil
[ActorObjectUse] useObjectDisable: 	elm magestaff of illumination	inven/slot	1	1	tid	nil
[SOUND] loading from	/data/sound/creatures/rats/rat_die_1.ogg	:=:	sound "/data/sound/creatures/rats/rat_die_1.ogg" : <static>
[Actor:move]	3539	player	move from	32	34	to	32	34
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Corrupted giant white rat for #WHITE#45 physical#LAST#, #LIGHT_RED#33 fire#LAST#, #WHITE#28 physical#LAST# (#RED##{bold}#107#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Corrupted giant white rat!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[Actor:move]	3539	player	move from	32	34	to	31	34
[ActorObjectUse] useObjectEnable: 	elm magestaff of illumination	by	player	inven/slot	1	nil
[ActorObjectUse] Object	elm magestaff of illumination	18274	is ineligible for talent interface
[Identify]	elm magestaff of illumination	true
[LOG]	Player picks up (b.): #00FF80##UID:18274:0#elm magestaff of illumination (100% power, 2 apr, arcane element)#LAST#.
[Identify]	acidic iron longsword	true
[LOG]	Player picks up (b.): #00FF80##UID:18277:0#acidic iron longsword (102% power, 2 apr)#LAST#.
[LOG]	You pickup 0.65 gold pieces.
[Identify]	Bilekiller the cured leather armour	true
[LOG]	Player picks up (f.): #FF7700##UID:18285:0#Bilekiller the cured leather armour (6 def, 4 armour)#LAST#.
[Identify]	mindwoven linen robe	true
[LOG]	Player picks up (d.): #00FF80##UID:18288:0#mindwoven linen robe (0 def, 0 armour)#LAST#.
[Identify]	hateful iron greatsword	true
[LOG]	Player picks up (b.): #00FF80##UID:18291:0#hateful iron greatsword (113% power, 1 apr)#LAST#.
[Identify]	balanced iron battleaxe	true
[LOG]	Player picks up (b.): #00FF80##UID:18297:0#balanced iron battleaxe (107% power, 1 apr)#LAST#.
[Identify]	iron mail armour of resilience	true
[LOG]	Player picks up (i.): #00FF80##UID:18300:0#iron mail armour of resilience (2 def, 4 armour)#LAST#.
[Identify]	mindwoven linen robe of frost (#RESIST#)	true
[LOG]	Player picks up (g.): #00FF80##UID:18311:0#mindwoven linen robe of frost (+7%) (0 def, 0 armour)#LAST#.
[Identify]	iron greatsword of massacre	true
[LOG]	Player picks up (d.): #00FF80##UID:18307:0#iron greatsword of massacre (130% power, 1 apr)#LAST#.
[ActorObjectUse] useObjectEnable: 	cruel elm vilestaff of illumination	by	player	inven/slot	1	nil
[ActorObjectUse] Object	cruel elm vilestaff of illumination	18304	is ineligible for talent interface
[Identify]	cruel elm vilestaff of illumination	true
[LOG]	Player picks up (f.): #00FF80##UID:18304:0#cruel elm vilestaff of illumination (100% power, 2 apr, blight element)#LAST#.
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[PROJECTOR] starting dam	ARCANE	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Player's manaburn arcane area effect hits #fbd578#player#LAST# for #PURPLE#0 arcane#LAST# damage.
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[Actor:move]	3539	player	move from	31	34	to	32	34
[Identify]	hateful iron waraxe of crippling	true
[LOG]	Player picks up (h.): #0080FF##UID:18271:0#hateful iron waraxe of crippling (102% power, 2 apr)#LAST#.
[LOG]	
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18297
  [3] = 0
}
[11] = balanced iron battleaxe (107% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18297
  [3] = 0
}
[11] = balanced iron battleaxe (107% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18297
  [3] = 0
}
[11] = balanced iron battleaxe (107% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18297
  [3] = 0
}
[11] = balanced iron battleaxe (107% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18297
  [3] = 0
}
[11] = balanced iron battleaxe (107% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18297
  [3] = 0
}
[11] = balanced iron battleaxe (107% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18297
  [3] = 0
}
[11] = balanced iron battleaxe (107% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18297
  [3] = 0
}
[11] = balanced iron battleaxe (107% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18285
  [3] = 0
}
[11] = Bilekiller the cured leather armour (6 def, 4 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 14
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18285
  [3] = 0
}
[11] = Bilekiller the cured leather armour (6 def, 4 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 14
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Crafted by 
[32] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[33] = a master
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18311
  [3] = 0
}
[11] = mindwoven linen robe of frost (+7%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18311
  [3] = 0
}
[11] = mindwoven linen robe of frost (+7%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[23] = Infused by 
[24] = {
  [1] = color
  [2] = YELLOW
}
[25] = psionic forces
[26] = {
  [1] = color
  [2] = LAST
}
[27] = 
[28] = true
[29] = 
Deleting temp shader	spinningwinds2[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=2000,verticalIntensityAdjust=-3]
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18304
  [3] = 0
}
[11] = cruel elm vilestaff of illumination (100% power, 2 apr, blight element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18304
  [3] = 0
}
[11] = cruel elm vilestaff of illumination (100% power, 2 apr, blight element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Crafted by 
[32] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[33] = a master
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18307
  [3] = 0
}
[11] = iron greatsword of massacre (130% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18307
  [3] = 0
}
[11] = iron greatsword of massacre (130% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18291
  [3] = 0
}
[11] = hateful iron greatsword (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18291
  [3] = 0
}
[11] = hateful iron greatsword (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = YELLOW
}
[26] = psionic forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18297
  [3] = 0
}
[11] = balanced iron battleaxe (107% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18297
  [3] = 0
}
[11] = balanced iron battleaxe (107% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18291
  [3] = 0
}
[11] = hateful iron greatsword (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18291
  [3] = 0
}
[11] = hateful iron greatsword (113% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = YELLOW
}
[26] = psionic forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18307
  [3] = 0
}
[11] = iron greatsword of massacre (130% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18307
  [3] = 0
}
[11] = iron greatsword of massacre (130% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18277
  [3] = 0
}
[11] = acidic iron longsword (102% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18277
  [3] = 0
}
[11] = acidic iron longsword (102% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Deleting shader 46 (is clone 0)
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18304
  [3] = 0
}
[11] = cruel elm vilestaff of illumination (100% power, 2 apr, blight element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18304
  [3] = 0
}
[11] = cruel elm vilestaff of illumination (100% power, 2 apr, blight element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Crafted by 
[32] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[33] = a master
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18274
  [3] = 0
}
[11] = elm magestaff of illumination (100% power, 2 apr, arcane element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18274
  [3] = 0
}
[11] = elm magestaff of illumination (100% power, 2 apr, arcane element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 128
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18271
  [3] = 0
}
[11] = hateful iron waraxe of crippling (102% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 128
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18271
  [3] = 0
}
[11] = hateful iron waraxe of crippling (102% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = YELLOW
}
[33] = psionic forces
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18274
  [3] = 0
}
[11] = elm magestaff of illumination (100% power, 2 apr, arcane element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18274
  [3] = 0
}
[11] = elm magestaff of illumination (100% power, 2 apr, arcane element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 128
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18271
  [3] = 0
}
[11] = hateful iron waraxe of crippling (102% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 128
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18271
  [3] = 0
}
[11] = hateful iron waraxe of crippling (102% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = YELLOW
}
[33] = psionic forces
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[5] = Ivilerin the rough leather gloves (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[5] = Ivilerin the rough leather gloves (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = YELLOW
}
[12] = psionic forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[5] = Ivilerin the rough leather gloves (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[5] = Ivilerin the rough leather gloves (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = YELLOW
}
[12] = psionic forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Infused by 
[19] = {
  [1] = color
  [2] = ORCHID
}
[20] = arcane disrupting forces
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Infused by 
[19] = {
  [1] = color
  [2] = ORCHID
}
[20] = arcane disrupting forces
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 128
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18271
  [3] = 0
}
[11] = hateful iron waraxe of crippling (102% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 128
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18271
  [3] = 0
}
[11] = hateful iron waraxe of crippling (102% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = YELLOW
}
[33] = psionic forces
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18304
  [3] = 0
}
[11] = cruel elm vilestaff of illumination (100% power, 2 apr, blight element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18304
  [3] = 0
}
[11] = cruel elm vilestaff of illumination (100% power, 2 apr, blight element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Crafted by 
[32] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[33] = a master
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18274
  [3] = 0
}
[11] = elm magestaff of illumination (100% power, 2 apr, arcane element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18274
  [3] = 0
}
[11] = elm magestaff of illumination (100% power, 2 apr, arcane element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 128
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18271
  [3] = 0
}
[11] = hateful iron waraxe of crippling (102% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 128
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18271
  [3] = 0
}
[11] = hateful iron waraxe of crippling (102% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = YELLOW
}
[33] = psionic forces
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18288
  [3] = 0
}
[11] = mindwoven linen robe (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18288
  [3] = 0
}
[11] = mindwoven linen robe (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18311
  [3] = 0
}
[11] = mindwoven linen robe of frost (+7%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18311
  [3] = 0
}
[11] = mindwoven linen robe of frost (+7%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[23] = Infused by 
[24] = {
  [1] = color
  [2] = YELLOW
}
[25] = psionic forces
[26] = {
  [1] = color
  [2] = LAST
}
[27] = 
[28] = true
[29] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18300
  [3] = 0
}
[11] = iron mail armour of resilience (2 def, 4 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[24] = - 
[25] = Strength 14
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18300
  [3] = 0
}
[11] = iron mail armour of resilience (2 def, 4 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[24] = - 
[25] = Strength 14
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[29] = Infused by 
[30] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[31] = nature
[32] = {
  [1] = color
  [2] = LAST
}
[33] = 
[34] = true
[35] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18285
  [3] = 0
}
[11] = Bilekiller the cured leather armour (6 def, 4 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 14
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18285
  [3] = 0
}
[11] = Bilekiller the cured leather armour (6 def, 4 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 14
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Crafted by 
[32] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[33] = a master
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7506
  [3] = 0
}
[5] = Earadig (7 def, 4 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Heavy armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[18] = - 
[19] = Strength 14
[20] = {
  [1] = color
  [2] = LAST
}
[21] = true
[22] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7506
  [3] = 0
}
[5] = Earadig (7 def, 4 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Heavy armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[18] = - 
[19] = Strength 14
[20] = {
  [1] = color
  [2] = LAST
}
[21] = true
[22] = true
[23] = Crafted by 
[24] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[25] = a master
[26] = {
  [1] = color
  [2] = LAST
}
[27] = 
[28] = true
[29] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18285
  [3] = 0
}
[11] = Bilekiller the cured leather armour (6 def, 4 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 14
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18285
  [3] = 0
}
[11] = Bilekiller the cured leather armour (6 def, 4 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 14
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Crafted by 
[32] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[33] = a master
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18288
  [3] = 0
}
[11] = mindwoven linen robe (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18288
  [3] = 0
}
[11] = mindwoven linen robe (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 128
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18271
  [3] = 0
}
[11] = hateful iron waraxe of crippling (102% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 128
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18271
  [3] = 0
}
[11] = hateful iron waraxe of crippling (102% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = YELLOW
}
[33] = psionic forces
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18288
  [3] = 0
}
[11] = mindwoven linen robe (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18288
  [3] = 0
}
[11] = mindwoven linen robe (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18311
  [3] = 0
}
[11] = mindwoven linen robe of frost (+7%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18311
  [3] = 0
}
[11] = mindwoven linen robe of frost (+7%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[23] = Infused by 
[24] = {
  [1] = color
  [2] = YELLOW
}
[25] = psionic forces
[26] = {
  [1] = color
  [2] = LAST
}
[27] = 
[28] = true
[29] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18300
  [3] = 0
}
[11] = iron mail armour of resilience (2 def, 4 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[24] = - 
[25] = Strength 14
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18300
  [3] = 0
}
[11] = iron mail armour of resilience (2 def, 4 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[24] = - 
[25] = Strength 14
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[29] = Infused by 
[30] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[31] = nature
[32] = {
  [1] = color
  [2] = LAST
}
[33] = 
[34] = true
[35] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18285
  [3] = 0
}
[11] = Bilekiller the cured leather armour (6 def, 4 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 14
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18285
  [3] = 0
}
[11] = Bilekiller the cured leather armour (6 def, 4 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 14
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Crafted by 
[32] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[33] = a master
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3400
  [3] = 0
}
[5] = Rod of Recall (1/1)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3400
  [3] = 0
}
[5] = Rod of Recall (1/1)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Powered by 
[11] = {
  [1] = color
  [2] = CRIMSON
}
[12] = unknown forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[LOG]	Space around you starts to dissolve...
[Identify]	Rod of Recall	true
[LORE] learnt	Rod of Recall
[LOG]	
[LOG]	Resting starts...
[LOG]	Player is no longer attuned.
[LOG]	#00ff00##UID:949:0#Talent Antimagic Zone is ready to use.
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	You are yanked out of this place!
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18297
  [3] = 0
}
[11] = balanced iron battleaxe (107% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18297
  [3] = 0
}
[11] = balanced iron battleaxe (107% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18297
  [3] = 0
}
[11] = balanced iron battleaxe (107% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18297
  [3] = 0
}
[11] = balanced iron battleaxe (107% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18297
  [3] = 0
}
[11] = balanced iron battleaxe (107% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18297
  [3] = 0
}
[11] = balanced iron battleaxe (107% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18297
  [3] = 0
}
[11] = balanced iron battleaxe (107% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18297
  [3] = 0
}
[11] = balanced iron battleaxe (107% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18297
  [3] = 0
}
[11] = balanced iron battleaxe (107% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 18297
  [3] = 0
}
[11] = balanced iron battleaxe (107% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[LOG]	Rested for 33 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	You gain 4.08 gold from the transmogrification of #FF7700##UID:18285:0#Bilekiller the cured leather armour (6 def, 4 armour)#LAST#.
[LOG]	You gain 1.30 gold from the transmogrification of #00FF80##UID:18300:0#iron mail armour of resilience (2 def, 4 armour)#LAST#.
[LOG]	You gain 1.11 gold from the transmogrification of #00FF80##UID:18311:0#mindwoven linen robe of frost (+7%) (0 def, 0 armour)#LAST#.
[LOG]	You gain 0.49 gold from the transmogrification of #00FF80##UID:18288:0#mindwoven linen robe (0 def, 0 armour)#LAST#.
[LOG]	You gain 4.16 gold from the transmogrification of #0080FF##UID:18271:0#hateful iron waraxe of crippling (102% power, 2 apr)#LAST#.
[LOG]	You gain 2.74 gold from the transmogrification of #00FF80##UID:18274:0#elm magestaff of illumination (100% power, 2 apr, arcane element)#LAST#.
[LOG]	You gain 3.64 gold from the transmogrification of #00FF80##UID:18304:0#cruel elm vilestaff of illumination (100% power, 2 apr, blight element)#LAST#.
[LOG]	You gain 0.75 gold from the transmogrification of #00FF80##UID:18277:0#acidic iron longsword (102% power, 2 apr)#LAST#.
[LOG]	You gain 0.45 gold from the transmogrification of #00FF80##UID:18307:0#iron greatsword of massacre (130% power, 1 apr)#LAST#.
[LOG]	You gain 1.85 gold from the transmogrification of #00FF80##UID:18291:0#hateful iron greatsword (113% power, 1 apr)#LAST#.
[LOG]	You gain 2.92 gold from the transmogrification of #00FF80##UID:18297:0#balanced iron battleaxe (107% power, 1 apr)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x1814ba98
[ZONE] Left zone	Ruins of Kor'Pul
[ZONE] loading from last persistent	wilderness	table: 0x16ec3f98
[ZONE] using old zone	wilderness
Loading level persistance level	wilderness	1
Make wait background texture 668 : 2048x1024 (1285426216, 0)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-ruins-kor-pul-3.teal	?=?	level-wilderness-1.teal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-ruins-kor-pul.teaz	?=?	level-wilderness-1.teal
Loading savefile 	/save/player/
C Map size 40:23 :: 920
C Map seens texture: 472 (180x110)
Wait finished, counted 1568, 541 ticks
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	3539	player	(forced) move from	32	34	to	24	14
[LOG]	#YELLOW_GREEN#There is a Ruins of Kor'Pul here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	player	player
Adding entity	3539	after	3539
[ONLINE PROFILE] current character 	player the level 9 Krog Cursed
[MUSIC] stoping	Swashing the buck.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 595 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	player	level	::	level-ruins-kor-pul-3.teal	::	table: 0x1a6a6850	=>	table: 0x16f5aa38	(261)
Loading savefile 	/save/player/
[SAVEFILE PIPE] new save running in the pipe:	player	zone	::	zone-ruins-kor-pul.teaz	::	table: 0x2388cdd8	=>	table: 0x16e112e8	(1648)
Loading savefile 	/save/player/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/player/level-ruins-kor-pul-3.teal.tmp
Saved zipname /save/player/level-ruins-kor-pul-3.teal.tmp
[SAVEFILE PIPE] Checking save	player	level	/save/player/level-ruins-kor-pul-3.teal.tmp
Loading savefile 	/save/player/
[SAVEFILE] checked validity of type	level	 => 	all fine
Saved zipname /save/player/zone-ruins-kor-pul.teaz.tmp
[SAVEFILE PIPE] Checking save	player	zone	/save/player/zone-ruins-kor-pul.teaz.tmp
Loading savefile 	/save/player/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	3539	player	move from	24	14	to	25	14
Spawned hostile	56	13	ziguranth patrol
[Actor:move]	18428	ziguranth patrol	(forced) move from	nil	nil	to	56	13
[Actor:move]	18318	Allied Kingdoms human patrol	move from	61	15	to	60	15
[Actor:move]	3539	player	move from	25	14	to	26	15
[Actor:move]	18428	ziguranth patrol	move from	56	13	to	56	14
[LOG]	Today is the 4th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:00.
[Actor:move]	18317	Allied Kingdoms human patrol	move from	65	11	to	65	11
[Actor:move]	18320	Allied Kingdoms halfling patrol	move from	37	36	to	38	35
[Actor:move]	3539	player	move from	26	15	to	27	14
[Actor:move]	18318	Allied Kingdoms human patrol	move from	60	15	to	59	15
[Actor:move]	3539	player	move from	27	14	to	28	15
[Actor:move]	18428	ziguranth patrol	move from	56	14	to	55	15
[Actor:move]	18320	Allied Kingdoms halfling patrol	move from	38	35	to	39	35
[Actor:move]	3539	player	move from	28	15	to	29	16
[Actor:move]	18318	Allied Kingdoms human patrol	move from	59	15	to	58	16
[Actor:move]	3539	player	move from	29	16	to	30	16
[Actor:move]	18428	ziguranth patrol	move from	55	15	to	54	16
[Actor:move]	18320	Allied Kingdoms halfling patrol	move from	39	35	to	40	34
[LOG]	
[Actor:move]	3539	player	move from	30	16	to	31	16
Spawned hostile	57	13	ziguranth patrol
[Actor:move]	18429	ziguranth patrol	(forced) move from	nil	nil	to	57	13
[Actor:move]	18317	Allied Kingdoms human patrol	move from	65	11	to	64	12
[Actor:move]	18429	ziguranth patrol	move from	57	13	to	56	14
[Actor:move]	18318	Allied Kingdoms human patrol	move from	58	16	to	57	16
[Actor:move]	3539	player	move from	31	16	to	32	16
[Actor:move]	18428	ziguranth patrol	move from	54	16	to	54	17
[Actor:move]	18320	Allied Kingdoms halfling patrol	move from	40	34	to	41	34
[Actor:move]	3539	player	move from	32	16	to	33	16
[Actor:move]	18317	Allied Kingdoms human patrol	move from	64	12	to	63	12
[LOG]	Today is the 5th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:40.
[Actor:move]	18318	Allied Kingdoms human patrol	move from	57	16	to	56	16
[LOG]	
[Actor:move]	3539	player	move from	33	16	to	34	16
[Actor:move]	18429	ziguranth patrol	move from	56	14	to	56	15
[Actor:move]	18320	Allied Kingdoms halfling patrol	move from	41	34	to	42	33
[Actor:move]	3539	player	move from	34	16	to	34	16
[Actor:move]	3539	player	move from	34	16	to	35	17
[Actor:move]	18428	ziguranth patrol	move from	54	17	to	54	18
[Actor:move]	18317	Allied Kingdoms human patrol	move from	63	12	to	62	13
[Actor:move]	18318	Allied Kingdoms human patrol	move from	56	16	to	55	15
[Actor:move]	3539	player	move from	35	17	to	36	18
[Actor:move]	18320	Allied Kingdoms halfling patrol	move from	42	33	to	43	32
[Actor:move]	3539	player	move from	36	18	to	37	18
[Actor:move]	18428	ziguranth patrol	move from	54	18	to	53	19
[Actor:move]	18317	Allied Kingdoms human patrol	move from	62	13	to	61	13
[Actor:move]	18429	ziguranth patrol	move from	56	15	to	56	16
[Actor:move]	18318	Allied Kingdoms human patrol	move from	55	15	to	54	16
[Actor:move]	3539	player	move from	37	18	to	38	18
[Actor:move]	18320	Allied Kingdoms halfling patrol	move from	43	32	to	44	31
[Actor:move]	3539	player	move from	38	18	to	39	18
[Actor:move]	18428	ziguranth patrol	move from	53	19	to	53	20
[Actor:move]	18317	Allied Kingdoms human patrol	move from	61	13	to	60	14
[Actor:move]	18429	ziguranth patrol	move from	56	16	to	55	15
[Actor:move]	18318	Allied Kingdoms human patrol	move from	54	16	to	54	17
[Actor:move]	3539	player	move from	39	18	to	40	18
[Actor:move]	18320	Allied Kingdoms halfling patrol	move from	44	31	to	45	30
[Actor:move]	3539	player	move from	40	18	to	40	17
[Actor:move]	18428	ziguranth patrol	move from	53	20	to	52	21
[Actor:move]	18317	Allied Kingdoms human patrol	move from	60	14	to	59	14
[Actor:move]	18429	ziguranth patrol	move from	55	15	to	54	16
[LOG]	Today is the 6th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:55.
[Actor:move]	18318	Allied Kingdoms human patrol	move from	54	17	to	54	18
[LOG]	
[Actor:move]	3539	player	move from	40	17	to	41	16
[Actor:move]	18320	Allied Kingdoms halfling patrol	move from	45	30	to	46	31
[Actor:move]	3539	player	move from	41	16	to	40	15
[Actor:move]	18317	Allied Kingdoms human patrol	move from	59	14	to	58	15
[Actor:move]	18318	Allied Kingdoms human patrol	move from	54	18	to	53	19
[Actor:move]	3539	player	move from	40	15	to	39	14
[Actor:move]	18428	ziguranth patrol	move from	52	21	to	51	22
[Actor:move]	18429	ziguranth patrol	move from	54	16	to	55	15
[Actor:move]	18320	Allied Kingdoms halfling patrol	move from	46	31	to	47	31
[Actor:move]	3539	player	move from	39	14	to	38	13
[Actor:move]	18317	Allied Kingdoms human patrol	move from	58	15	to	57	16
[Actor:move]	18318	Allied Kingdoms human patrol	move from	53	19	to	52	20
[Actor:move]	3539	player	move from	38	13	to	37	13
[Actor:move]	18429	ziguranth patrol	move from	55	15	to	55	14
[Actor:move]	18320	Allied Kingdoms halfling patrol	move from	47	31	to	48	32
[Actor:move]	3539	player	move from	37	13	to	36	13
[LOG]	#YELLOW_GREEN#There is a Passageway into Norgos' Lair here (press '<', '>' or right click to use).
[Actor:move]	18428	ziguranth patrol	move from	51	22	to	52	21
[Actor:move]	18317	Allied Kingdoms human patrol	move from	57	16	to	56	16
[Actor:move]	18318	Allied Kingdoms human patrol	move from	52	20	to	51	21
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x2de13c20
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-wilderness-1.teal	?=?	zone-norgos-lair.teaz
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-norgos-lair.teaz
Loading savefile 	/save/player/
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = INVADED
  [2] = 1
}
Loading entities file from file	/data/zones/norgos-lair/npcs.lua
Loading entities file from memory	/data/general/npcs/bear.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/canine.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from memory	/data/general/npcs/all.lua
Loading entities file from memory	/data/general/npcs/ant.lua
Loading entities file from memory	/data/general/npcs/bird.lua
Loading entities file from memory	/data/general/npcs/cold-drake.lua
Loading entities file from memory	/data/general/npcs/fire-drake.lua
Loading entities file from memory	/data/general/npcs/ghost.lua
Loading entities file from memory	/data/general/npcs/ghoul.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from memory	/data-cults/general/npcs/horror.lua
Cloned shader 59
[SHADER] setting reset param	tick_start	1517672
Cloned shader 60
[SHADER] setting reset param	tick_start	1517672
Loading entities file from memory	/data/general/npcs/horror_temporal.lua
Loading entities file from memory	/data/general/npcs/jelly.lua
Loading entities file from memory	/data/general/npcs/lich.lua
Loading entities file from memory	/data/general/npcs/minor-demon.lua
Loading entities file from memory	/data/general/npcs/major-demon.lua
Loading entities file from memory	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from memory	/data/general/npcs/minotaur.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/multihued-drake.lua
Loading entities file from memory	/data/general/npcs/naga.lua
Loading entities file from memory	/data/general/npcs/ooze.lua
Loading entities file from memory	/data/general/npcs/orc-grushnak.lua
Loading entities file from memory	/data/general/npcs/orc-gorbat.lua
Loading entities file from memory	/data/general/npcs/orc.lua
Loading entities file from memory	/data/general/npcs/orc-rak-shor.lua
Loading entities file from memory	/data/general/npcs/orc-vor.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/sandworm.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snow-giant.lua
Loading entities file from memory	/data/general/npcs/spider.lua
Loading entities file from memory	/data/general/npcs/storm-drake.lua
Loading entities file from memory	/data/general/npcs/swarm.lua
Loading entities file from memory	/data/general/npcs/thieve.lua
Loading entities file from memory	/data/general/npcs/troll.lua
Loading entities file from memory	/data/general/npcs/vampire.lua
Loading entities file from memory	/data/general/npcs/venom-drake.lua
Loading entities file from memory	/data/general/npcs/wight.lua
Loading entities file from memory	/data/general/npcs/wild-drake.lua
Loading entities file from memory	/data/general/npcs/xorn.lua
Loading entities file from memory	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from memory	/data-cults/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/norgos-lair/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/mountain.lua
Loading entities file from file	/data/zones/norgos-lair/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Chargezeal into world artifacts
Importing Aruzor the thorny mindstar into world artifacts
Importing Shadespar into world artifacts
Importing Umbrabolt into world artifacts
Importing Coalmark the yew starstaff into world artifacts
Importing Daysteel the living mindstar into world artifacts
Importing Cyremina the stralite waraxe into world artifacts
Importing Xavea the steel greatmaul into world artifacts
Importing Layasemira into world artifacts
Importing Shivertitan the steel amulet into world artifacts
Importing Healseam the dwarven-steel waraxe into world artifacts
Importing Growthbliss the voratun gauntlets into world artifacts
Importing Zanyromirab into world artifacts
Importing Glittermonster into world artifacts
Importing Deepsgrind the cashmere cloak into world artifacts
Importing stralite greatsword 'Frigidorder' into world artifacts
Importing Unlightnull into world artifacts
Importing drakeskin leather cap 'Willowpulverizer' into world artifacts
Importing cashmere robe 'Cyrikira' into world artifacts
Importing Nimbussage into world artifacts
Importing Chutir the voratun torque of gale force into world artifacts
Importing Fuliharachak the steel longsword into world artifacts
Importing Uryfang into world artifacts
Importing Starcutter into world artifacts
Importing Xerudawe the hardened leather belt into world artifacts
Importing Belevena the Rootnight into world artifacts
Importing Zubekira the Treesever into world artifacts
Importing Korydobers into world artifacts
Importing steel mail armour 'Cracklefear' into world artifacts
Importing Beluwe into world artifacts
Importing Willowhacker the cured leather armour into world artifacts
Importing Silana the elven-silk robe into world artifacts
Importing Strikeslice the dwarven-steel pickaxe into world artifacts
Importing stralite longsword 'Xanita' into world artifacts
Importing steel dagger 'Mardakalthothad' into world artifacts
Importing steel battleaxe 'Velyyanne' into world artifacts
Importing Glintwish the steel greatsword into world artifacts
Importing cashmere cloak 'Serpentwyrd' into world artifacts
Importing Isithra into world artifacts
Importing Samotar into world artifacts
Importing Hurichik the dwarven-steel dagger into world artifacts
Importing yew longbow 'Pyreraze' into world artifacts
Importing dwarven-steel dagger 'Dawnsmash' into world artifacts
Importing Hetturuitar the dwarven-steel greatsword into world artifacts
Importing Grinirin the dwarven-steel gauntlets into world artifacts
Importing Hurarim into world artifacts
Importing Yarudraleg into world artifacts
Importing dwarven-steel pickaxe 'Manistir' into world artifacts
Importing dwarven-steel battleaxe 'Isawe' into world artifacts
Importing Singecut into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/norgos-lair/traps.lua
Loading entities file from memory	/data/general/traps/natural_forest.lua
Initiated zone	Norgos Lair	with base_level	9
[ZONE] persisting to persist_last_zones	norgos-lair
[ZONE] forgetting old zone	arena-unlock
Loading level persistance level	norgos-lair	1
Make wait background texture 223 : 2048x1024 (1208208424, 0)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-wilderness-1.teal	?=?	level-norgos-lair-1.teal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	level-norgos-lair-1.teal
Loading savefile 	/save/player/
Wait finished, counted 0, 40 ticks
Creating level	norgos-lair	1
Make wait background texture 462 : 2048x1024 (1209734184, 0)
[Zone:newLevel]	norgos-lair	beginning level generation, count:	1
C Map size 40:23 :: 920
C Map seens texture: 476 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
loaded room generator	forest_clearing	function: 0x2f16e468
[RoomsLoader:init] loaded room:	forest_clearing	function: 0x2f16e468
[roomGen] room generator	function: 0x2f16e468	is making a room
[roomGen] generated room	forest_clearing8x8
Making heightmap	8	8
placed room	forest_clearing8x8	at	18	7	with center	21	10
[roomGen] room generator	function: 0x2f16e468	is making a room
[roomGen] generated room	forest_clearing9x7
Making heightmap	9	7
placed room	forest_clearing9x7	at	9	21	with center	13	24
[roomGen] room generator	function: 0x2f16e468	is making a room
[roomGen] generated room	forest_clearing8x6
Making heightmap	8	6
placed room	forest_clearing8x6	at	35	2	with center	38	4
[roomGen] room generator	function: 0x2f16e468	is making a room
[roomGen] generated room	forest_clearing6x7
Making heightmap	6	7
placed room	forest_clearing6x7	at	22	40	with center	24	43
[roomGen] room generator	function: 0x2f16e468	is making a room
[roomGen] generated room	forest_clearing6x10
Making heightmap	6	10
placed room	forest_clearing6x10	at	31	8	with center	33	12
[roomGen] room generator	function: 0x2f16e468	is making a room
[roomGen] generated room	forest_clearing10x8
Making heightmap	10	8
placed room	forest_clearing10x8	at	24	18	with center	28	21
[roomGen] room generator	function: 0x2f16e468	is making a room
[roomGen] generated room	forest_clearing9x10
Making heightmap	9	10
placed room	forest_clearing9x10	at	33	19	with center	37	23
[roomGen] room generator	function: 0x2f16e468	is making a room
[roomGen] generated room	forest_clearing10x8
Making heightmap	10	8
placed room	forest_clearing10x8	at	30	40	with center	34	43
[roomGen] room generator	function: 0x2f16e468	is making a room
[roomGen] generated room	forest_clearing6x8
Making heightmap	6	8
placed room	forest_clearing6x8	at	43	35	with center	45	38
[roomGen] room generator	function: 0x2f16e468	is making a room
[roomGen] generated room	forest_clearing7x7
Making heightmap	7	7
placed room	forest_clearing7x7	at	15	39	with center	18	42
[Roomer:makeStairsSides] tunnelling from exit to room	10
[Roomer:makeStairsSides] tunnelling from entrance to room	4
[resolveObject] CREATE FOR	20948	degenerated skeleton archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	100.33702921701	103.5
[resolveObject] CREATED OBJECT:	20949	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	20949	gold pieces
[resolveObject] CREATE FOR	20948	degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x17194dd0, type="weapon", autoreq=true, subtype="longbow", ego_chance=-1000}
[resolveObject] CREATED OBJECT:	20950	elm longbow	tries left:	4
[resolveObject]	20950	elm longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	20948	degenerated skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x182a7dd0, type="ammo", autoreq=true, subtype="arrow", ego_chance=-1000}
[resolveObject] CREATED OBJECT:	20951	quiver of elm arrows	tries left:	4
fight: 	quiver of elm arrows	elm longbow	::	OFFHAND	QUIVER
[resolveObject]	20951	quiver of elm arrows	added to inventory	QUIVER
[Actor:move]	20948	degenerated skeleton archer	(forced) move from	nil	nil	to	35	11
[Actor:wearAllInventory]	20948	degenerated skeleton archer	wearing main inventory
[Actor:move]	20952	brown bear	(forced) move from	nil	nil	to	18	24
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	20953	thief	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	20.866440937008	65.5
[resolveObject] CREATED OBJECT:	20955	arcing iron greatsword	tries left:	1
[resolveObject] adding to main inventory:	20955	arcing iron greatsword
[resolveObject] CREATE FOR	20953	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	82.450679201156	103.5
[resolveObject] CREATED OBJECT:	20959	iron dagger	tries left:	4
[resolveObject]	20959	iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	20953	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	17.104670928699	20.5
[resolveObject] CREATED OBJECT:	20960	balanced iron dagger of erosion	tries left:	4
fight: 	balanced iron dagger of erosion	iron dagger	::	nil	OFFHAND
[resolveObject]	20960	balanced iron dagger of erosion	added to inventory	OFFHAND
[resolveObject] CREATE FOR	20953	thief	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Double Ego	3.31717767958	20.5
[resolveObject] CREATED OBJECT:	20966	cleansing rough leather armour of cold resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	cleansing rough leather armour of cold resistance	iron dagger	::	nil	BODY
fight: 	cleansing rough leather armour of cold resistance	balanced iron dagger of erosion	::	nil	BODY
[resolveObject]	20966	cleansing rough leather armour of cold resistance	added to inventory	BODY
[resolveObject] CREATE FOR	20953	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	43.41510578697	65.5
[resolveObject] CREATED OBJECT:	20972	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	20972	gold pieces
[resolveObject] CREATE FOR	20953	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	17.755778409833	20.5
[resolveObject] CREATED OBJECT:	20973	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	20973	gold pieces
[Actor:move]	20953	thief	(forced) move from	nil	nil	to	31	41
[Actor:wearAllInventory]	20953	thief	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
Random elite generating
[createRandomBoss] Creating random boss 	Nerenne the cave bear	9	level	1	classes
  * class	Shadowblade	 rejected due to power source
[applyRandomClass]	20974	Nerenne the cave bear	Adding class	Bulwark	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree technique/shield-offense to boss
 * Random boss forbade talent because of level	Assault	T_ASSAULT	9
 Talent choices for technique/shield-offense:
		1	T_SHIELD_PUMMEL	Shield Pummel
		2	T_RIPOSTE	Riposte
		3	T_SHIELD_SLAM	Shield Slam
Adding primary tree technique/shield-offense to boss with 3 talents
1	 * talent:	T_SHIELD_PUMMEL	2
1	 * talent:	T_RIPOSTE	2
1	 * talent:	T_SHIELD_SLAM	2
[applyRandomClass] Attempting to add tree technique/superiority to boss
 * Random boss forbade talent because of level	Juggernaut	T_JUGGERNAUT	9
 * Random boss forbade talent because of level	Onslaught	T_ONSLAUGHT	9
 * Random boss forbade talent because of level	Battle Call	T_BATTLE_CALL	9
 * Random boss forbade talent because of level	Shattering Impact	T_SHATTERING_IMPACT	9
 Talent choices for technique/superiority:
Tree technique/superiority rejected
[applyRandomClass] Attempting to add tree technique/warcries to boss
 * Random boss forbade talent because of level	Shattering Shout	T_SHATTERING_SHOUT	9
 * Random boss forbade talent because of level	Second Wind	T_SECOND_WIND	9
 * Random boss forbade talent because of level	Battle Shout	T_BATTLE_SHOUT	9
 * Random boss forbade talent because of level	Battle Cry	T_BATTLE_CRY	9
 Talent choices for technique/warcries:
Tree technique/warcries rejected
[applyRandomClass] Attempting to add tree technique/shield-defense to boss
 * Random boss forbade talent because talent not allowed on random bosses	Last Stand	T_LAST_STAND	9
 Talent choices for technique/shield-defense:
		1	T_SHIELD_WALL	Shield Wall
		2	T_REPULSION	Repulsion
		3	T_SHIELD_EXPERTISE	Shield Expertise
Adding secondary tree technique/shield-defense to boss with 2 talents
1	 * talent:	T_SHIELD_WALL	1
1	 * talent:	T_REPULSION	1
[applyRandomClass] Attempting to add tree technique/battle-tactics to boss
 * Random boss forbade talent because of level	Greater Weapon Focus	T_GREATER_WEAPON_FOCUS	9
 * Random boss forbade talent because of level	Step Up	T_STEP_UP	9
 * Random boss forbade talent because of level	Bleeding Edge	T_BLEEDING_EDGE	9
 * Random boss forbade talent because of level	True Grit	T_TRUE_GRIT	9
 Talent choices for technique/battle-tactics:
Tree technique/battle-tactics rejected
[applyRandomClass] Attempting to add tree technique/conditioning to boss
 * Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	9
 Talent choices for technique/conditioning:
		1	T_VITALITY	Vitality
		2	T_UNFLINCHING_RESOLVE	Unflinching Resolve
		3	T_DAUNTING_PRESENCE	Daunting Presence
Adding secondary tree technique/conditioning to boss with 1 talents
2	 * talent:	T_VITALITY	1
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/shield-offense
 ** Finished adding	2	of	2	secondary class trees
	 * 	technique/shield-defense
	 * 	technique/conditioning
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9	egos =	1	gr egos =	0	rand themes = 	3	points = 	14	nb_powers = 	5
 * using themes	antimagic,acid,nature
 * forbid power sources:	arcane,technique_ranged
Creating randart Cleanseraze(flawless iron gauntlets) with nature
 ** selected ego	steady 	(normal)	psionic
 * adding power: generic resist temporal(2 points), 7 remaining
 * adding power: generic resist lightning(1 points), 5 remaining
 * adding power: generic inc damage nature(1 points), 4 remaining
 * adding power: generic resists pen acid(1 points), 3 remaining
 * adding power: generic resist cold(1 points), 2 remaining
 * adding power: generic resist lightning(1.5 points), 1 remaining
 * adding bias power: generic resists pen acid(1.5 points), 7 remaining
 * adding bias power: generic inc damage nature(1.5 points), 5.5 remaining
 * adding bias power: generic resists pen acid(1.8 points), 4 remaining
 * adding bias power: generic resists pen acid(2.16 points), 2.2 remaining
[resolveObject] CREATE FOR	21111	Nerenne the cave bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1ded4548, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	40.909634215853	50.5
[resolveObject] CREATED OBJECT:	21112	stormbringer's iron longsword	tries left:	4
[resolveObject]	21112	stormbringer's iron longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	21111	Nerenne the cave bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1834bd20, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	69.898302084859	95.5
[resolveObject] CREATED OBJECT:	21116	shocking steel shield of fire resistance (#RESIST#)	tries left:	4
fight: 	shocking steel shield of fire resistance (#RESIST#)	stormbringer's iron longsword	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	21116	shocking steel shield of fire resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	21111	Nerenne the cave bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19ef43e8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	15.878519998719	25.5
[resolveObject] CREATED OBJECT:	21122	radiant steel mail armour of lightning resistance	tries left:	4
fight: 	radiant steel mail armour of lightning resistance	stormbringer's iron longsword	::	nil	BODY
fight: 	radiant steel mail armour of lightning resistance	shocking steel shield of fire resistance (#RESIST#)	::	nil	BODY
[resolveObject]	21122	radiant steel mail armour of lightning resistance	added to inventory	BODY
[Actor:move]	21111	Nerenne the cave bear	(forced) move from	nil	nil	to	31	44
Added unique	mod.class.NPC/Nerenne the cave bear	::	1
[Actor:wearAllInventory]	21111	Nerenne the cave bear	wearing main inventory
fight: 	Cleanseraze	stormbringer's iron longsword	::	nil	HANDS
fight: 	Cleanseraze	shocking steel shield of fire resistance (#RESIST#)	::	nil	HANDS
fight: 	Cleanseraze	radiant steel mail armour of lightning resistance	::	nil	HANDS
[Actor:wearAllInventory]	Nerenne the cave bear	21111	20976	Cleanseraze	WORN IN	HANDS	1
running talented_ai_tactic resolver on_added_to_level function for	21111	Nerenne the cave bear
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_REPULSION	level	1	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_STUN	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_SLAM	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_WALL	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KNOCKBACK	level	1	range:	1	radius:	0	effective:	1
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2]
New GL Shader program 34
*p 34: Uniform: 0: 1406 cylinderHeight
*p 34: Uniform: 1: 1406 repeatTimes
*p 34: Uniform: 2: 1406 unbalancedSize
*p 34: Uniform: 3: 1406 tick_start
*p 34: Uniform: 4: 1406 cylinderRadius
*p 34: Uniform: 5: 1406 cylinderRotationSpeed
*p 34: Uniform: 6: 1406 cylinderVerticalPos
*p 34: Uniform: 7: 8B5E tex
*p 34: Uniform: 8: 1406 tick
*p 34: Uniform: 9: 1406 time_factor
*p 34: Uniform: 10: 1406 appearTime
*p 34: Uniform: 11: 1406 noup
[SHADER] setting reset param	tick_start	1518697
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1]
New GL Shader program 36
*p 36: Uniform: 0: 1406 cylinderHeight
*p 36: Uniform: 1: 1406 repeatTimes
*p 36: Uniform: 2: 1406 unbalancedSize
*p 36: Uniform: 3: 1406 tick_start
*p 36: Uniform: 4: 1406 cylinderRadius
*p 36: Uniform: 5: 1406 cylinderRotationSpeed
*p 36: Uniform: 6: 1406 cylinderVerticalPos
*p 36: Uniform: 7: 8B5E tex
*p 36: Uniform: 8: 1406 tick
*p 36: Uniform: 9: 1406 time_factor
*p 36: Uniform: 10: 1406 appearTime
*p 36: Uniform: 11: 1406 noup
[SHADER] setting reset param	tick_start	1518697
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Isuvea the wolf	9	level	1	classes
  * class	Doombringer	 rejected due to power source
[applyRandomClass]	21128	Isuvea the wolf	Adding class	Bulwark	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree technique/battle-tactics to boss
 * Random boss forbade talent because of level	Greater Weapon Focus	T_GREATER_WEAPON_FOCUS	9
 * Random boss forbade talent because of level	Step Up	T_STEP_UP	9
 * Random boss forbade talent because of level	Bleeding Edge	T_BLEEDING_EDGE	9
 * Random boss forbade talent because of level	True Grit	T_TRUE_GRIT	9
 Talent choices for technique/battle-tactics:
Tree technique/battle-tactics rejected
[applyRandomClass] Attempting to add tree technique/warcries to boss
 * Random boss forbade talent because of level	Shattering Shout	T_SHATTERING_SHOUT	9
 * Random boss forbade talent because of level	Second Wind	T_SECOND_WIND	9
 * Random boss forbade talent because of level	Battle Shout	T_BATTLE_SHOUT	9
 * Random boss forbade talent because of level	Battle Cry	T_BATTLE_CRY	9
 Talent choices for technique/warcries:
Tree technique/warcries rejected
[applyRandomClass] Attempting to add tree technique/combat-techniques-passive to boss
 * Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	9
 Talent choices for technique/combat-techniques-passive:
		1	T_QUICK_RECOVERY	Quick Recovery
		2	T_FAST_METABOLISM	Fast Metabolism
		3	T_SPELL_SHIELD	Spell Shield
Adding primary tree technique/combat-techniques-passive to boss with 4 talents
1	 * talent:	T_QUICK_RECOVERY	2
1	 * talent:	T_FAST_METABOLISM	2
1	 * talent:	T_SPELL_SHIELD	2
[applyRandomClass] Attempting to add tree technique/superiority to boss
 * Random boss forbade talent because of level	Juggernaut	T_JUGGERNAUT	9
 * Random boss forbade talent because of level	Onslaught	T_ONSLAUGHT	9
 * Random boss forbade talent because of level	Battle Call	T_BATTLE_CALL	9
 * Random boss forbade talent because of level	Shattering Impact	T_SHATTERING_IMPACT	9
 Talent choices for technique/superiority:
Tree technique/superiority rejected
[applyRandomClass] Attempting to add tree technique/conditioning to boss
 * Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	9
 Talent choices for technique/conditioning:
		1	T_VITALITY	Vitality
		2	T_UNFLINCHING_RESOLVE	Unflinching Resolve
		3	T_DAUNTING_PRESENCE	Daunting Presence
Adding secondary tree technique/conditioning to boss with 2 talents
1	 * talent:	T_VITALITY	1
1	 * talent:	T_UNFLINCHING_RESOLVE	1
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of random boss rarity random chance	Blinding Speed	T_BLINDING_SPEED	9
 Talent choices for technique/combat-techniques-active:
		1	T_RUSH	Rush
		2	T_PRECISE_STRIKES	Precise Strikes
		3	T_PERFECT_STRIKE	Perfect Strike
Adding secondary tree technique/combat-techniques-active to boss with 2 talents
2	 * talent:	T_RUSH	1
2	 * talent:	T_PRECISE_STRIKES	1
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/combat-techniques-passive
 ** Finished adding	2	of	2	secondary class trees
	 * 	technique/conditioning
	 * 	technique/combat-techniques-active
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9	egos =	1	gr egos =	0	rand themes = 	3	points = 	12	nb_powers = 	6
 * using themes	lightning,mental,cold
 * forbid power sources:	arcane,technique_ranged
Creating randart Blastoblivion(glowing iron greatmaul) with lightning
 ** selected ego	balanced 	(normal)	technique
 * adding power: generic stat cun(1 points), 6 remaining
 * adding power: generic save mental(1 points), 5 remaining
 * adding power: mind burst (crit)(1 points), 4 remaining
 * adding power: generic mind crit magnitude(2 points), 3 remaining
 * adding power: generic inc damage lightning(1 points), 1 remaining
 * adding bias power: generic save mental(1.5 points), 6 remaining
 * adding bias power: generic save mental(1.8 points), 4.5 remaining
 * adding bias power: generic stat cun(1.5 points), 2.7 remaining
 * adding bias power: generic save mental(2.16 points), 1.2 remaining
[resolveObject] CREATE FOR	21313	Isuvea the wolf	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19c06530, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	18.547077927633	25.5
[resolveObject] CREATED OBJECT:	21314	truestriking steel longsword of erosion	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
[resolveObject]	21314	truestriking steel longsword of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	21313	Isuvea the wolf	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1851b4f8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	31.519779989966	50.5
[resolveObject] CREATED OBJECT:	21320	iron shield of shrapnel	tries left:	4
fight: 	iron shield of shrapnel	truestriking steel longsword of erosion	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	21320	iron shield of shrapnel	added to inventory	OFFHAND
[resolveObject] CREATE FOR	21313	Isuvea the wolf	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1e16b540, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	89.232413942165	95.5
[resolveObject] CREATED OBJECT:	21324	cleansing steel mail armour of acid resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	cleansing steel mail armour of acid resistance	truestriking steel longsword of erosion	::	nil	BODY
fight: 	cleansing steel mail armour of acid resistance	iron shield of shrapnel	::	nil	BODY
[resolveObject]	21324	cleansing steel mail armour of acid resistance	added to inventory	BODY
[Actor:move]	21313	Isuvea the wolf	(forced) move from	nil	nil	to	33	19
Added unique	mod.class.NPC/Isuvea the wolf	::	1
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:wearAllInventory]	21313	Isuvea the wolf	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	21313	Isuvea the wolf
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_WALL	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	3	range:	9	radius:	0	effective:	9
Cloned shader 34
[SHADER] setting reset param	tick_start	1518697
Cloned shader 36
[SHADER] setting reset param	tick_start	1518697
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	21330	giant spider	(forced) move from	nil	nil	to	43	16
[Actor:move]	21333	wolf	(forced) move from	nil	nil	to	34	42
[Actor:move]	21334	grey mold	(forced) move from	nil	nil	to	37	32
[Actor:move]	21335	green mold	(forced) move from	nil	nil	to	18	32
[Actor:move]	21336	rattlesnake	(forced) move from	nil	nil	to	45	39
[Actor:move]	21337	large brown snake	(forced) move from	nil	nil	to	41	4
[Actor:move]	21338	brown bear	(forced) move from	nil	nil	to	30	37
Random elite generating
[createRandomBoss] Creating random boss 	Salibrenn the war bear	9	level	1	classes
[applyRandomClass]	21339	Salibrenn the war bear	Adding class	Wyrmic	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,nature
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree wild-gift/call to boss
 * Random boss forbade talent because talent not allowed on random bosses	Meditation	T_MEDITATION	9
 * Random boss forbade talent because talent not allowed on random bosses	Earth's Eyes	T_EARTH_S_EYES	9
 * Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	9
 Talent choices for wild-gift/call:
		1	T_NATURE_TOUCH	Nature's Touch
Adding secondary tree wild-gift/call to boss with 2 talents
1	 * talent:	T_NATURE_TOUCH	1
[applyRandomClass] Attempting to add tree technique/2hweapon-assault to boss
 * Random boss forbade talent because of level	Execution	T_EXECUTION	9
 Talent choices for technique/2hweapon-assault:
		1	T_STUNNING_BLOW_ASSAULT	Stunning Blow
		2	T_FEARLESS_CLEAVE	Fearless Cleave
		3	T_DEATH_DANCE_ASSAULT	Death Dance
Adding primary tree technique/2hweapon-assault to boss with 3 talents
1	 * talent:	T_STUNNING_BLOW_ASSAULT	2
1	 * talent:	T_FEARLESS_CLEAVE	2
1	 * talent:	T_DEATH_DANCE_ASSAULT	2
[applyRandomClass] Attempting to add tree wild-gift/sand-drake to boss
 * Random boss forbade talent because talent not allowed on random bosses	Swallow	T_SWALLOW	9
 * Random boss forbade talent because talent not allowed on random bosses	Quake	T_QUAKE	9
 * Random boss forbade talent because of level	Sand Breath	T_SAND_BREATH	9
 Talent choices for wild-gift/sand-drake:
		1	T_BURROW	Burrow
Adding secondary tree wild-gift/sand-drake to boss with 1 talents
2	 * talent:	T_BURROW	1
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/2hweapon-assault
 ** Finished adding	2	of	2	secondary class trees
	 * 	wild-gift/call
	 * 	wild-gift/sand-drake
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9	egos =	1	gr egos =	0	rand themes = 	3	points = 	12	nb_powers = 	6
 * using themes	acid,nature,defense
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Hurigen'(crackling iron mace) with no themename
 ** selected ego	 of massacre	(normal)	technique
 * adding power: generic resist lightning(1 points), 6 remaining
 * adding power: generic immune silence(2 points), 5 remaining
 * adding power: generic resist acid(1 points), 3 remaining
 * adding power: generic immune disease(2 points), 2 remaining
 * adding bias power: generic save mental(1 points), 6 remaining
 * adding bias power: generic immune disease(3 points), 5 remaining
 * adding bias power: generic immune silence(3 points), 2 remaining
[resolveObject] CREATE FOR	21477	Salibrenn the war bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x18022b30, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	47.125113187154	50.5
[resolveObject] CREATED OBJECT:	21478	steel battleaxe of crippling	tries left:	4
[resolveObject]	21478	steel battleaxe of crippling	added to inventory	MAINHAND
[resolveObject] CREATE FOR	21477	Salibrenn the war bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x23b565d0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	62.09796739791	95.5
[resolveObject] CREATED OBJECT:	21482	impenetrable steel mail armour of clarity	tries left:	4
fight: 	impenetrable steel mail armour of clarity	steel battleaxe of crippling	::	OFFHAND	BODY
[resolveObject]	21482	impenetrable steel mail armour of clarity	added to inventory	BODY
[Actor:move]	21477	Salibrenn the war bear	(forced) move from	nil	nil	to	16	42
Added unique	mod.class.NPC/Salibrenn the war bear	::	1
[Actor:wearAllInventory]	21477	Salibrenn the war bear	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	21477	Salibrenn the war bear
   #- checking tactical table for talent	T_DISARM	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUNNING_BLOW_ASSAULT	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DEATH_DANCE_ASSAULT	level	3	range:	0	radius:	2	effective:	1.3333333333333
   #- checking tactical table for talent	T_STUN	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_NATURE_TOUCH	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BURROW	level	1	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FEARLESS_CLEAVE	level	3	range:	1	radius:	1	effective:	1.6666666666667
   #- checking tactical table for talent	T_ICE_CLAW	level	3	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_KNOCKBACK	level	1	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	21488	ghoul	(forced) move from	nil	nil	to	37	31
[Actor:move]	21489	giant venus flytrap	(forced) move from	nil	nil	to	43	12
Random elite generating
[createRandomBoss] Creating random boss 	Eilinoriwen the wolf	9	level	1	classes
  * class	Temporal Warden	 rejected due to power source
  * class	Demonologist	 rejected due to power source
  * class	Corruptor	 rejected due to power source
[applyRandomClass]	21490	Eilinoriwen the wolf	Adding class	Summoner	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	nature
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree wild-gift/summon-advanced to boss
 * Random boss forbade talent because of level	Master Summoner	T_MASTER_SUMMONER	9
 * Random boss forbade talent because of level	Grand Arrival	T_GRAND_ARRIVAL	9
 * Random boss forbade talent because of level	Nature's Cycle	T_NATURE_CYCLE	9
 * Random boss forbade talent because of level	Wild Summon	T_WILD_SUMMON	9
 Talent choices for wild-gift/summon-advanced:
Tree wild-gift/summon-advanced rejected
[applyRandomClass] Attempting to add tree wild-gift/summon-distance to boss
 * Random boss forbade talent because of level	Fire Drake	T_FIRE_DRAKE	9
 Talent choices for wild-gift/summon-distance:
		1	T_RITCH_FLAMESPITTER	Ritch Flamespitter
		2	T_HYDRA	Hydra
		3	T_RIMEBARK	Rimebark
Adding primary tree wild-gift/summon-distance to boss with 3 talents
1	 * talent:	T_RITCH_FLAMESPITTER	2
1	 * talent:	T_HYDRA	2
1	 * talent:	T_RIMEBARK	2
[applyRandomClass] Attempting to add tree wild-gift/summon-augmentation to boss
 * Random boss forbade talent because talent not allowed on random bosses	Detonate	T_DETONATE	9
 * Random boss forbade talent because talent not allowed on random bosses	Phase Summon	T_PHASE_SUMMON	9
 Talent choices for wild-gift/summon-augmentation:
		1	T_RAGE	Rage
		2	T_RESILIENCE	Resilience
Adding secondary tree wild-gift/summon-augmentation to boss with 2 talents
1	 * talent:	T_RAGE	1
1	 * talent:	T_RESILIENCE	1
[applyRandomClass] Attempting to add tree wild-gift/mindstar-mastery to boss
 * Random boss forbade talent because of level	Nature's Equilibrium	T_NATURE_S_EQUILIBRIUM	9
 Talent choices for wild-gift/mindstar-mastery:
		1	T_PSIBLADES	Psiblades
		2	T_THORN_GRAB	Thorn Grab
		3	T_LEAVES_TIDE	Leaves Tide
Adding secondary tree wild-gift/mindstar-mastery to boss with 1 talents
2	 * talent:	T_PSIBLADES	1
 ** Finished adding	1	of	1	primary class trees
	 * 	wild-gift/summon-distance
 ** Finished adding	2	of	2	secondary class trees
	 * 	wild-gift/summon-augmentation
	 * 	wild-gift/mindstar-mastery
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9	egos =	1	gr egos =	0	rand themes = 	3	points = 	12	nb_powers = 	6
 * using themes	dark,fire,nature
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Pitchvagrant'(rune-covered pair of rough leather boots) with dark
 ** selected ego	blood-soaked 	(greater)	technique
 * adding power: generic resists pen darkness(1 points), 6 remaining
 * adding power: generic inc damage nature(1 points), 5 remaining
 * adding power: generic resists pen fire(1 points), 4 remaining
 * adding power: generic resist nature(2 points), 3 remaining
 * adding power: generic resist darkness(2 points), 1 remaining
 * adding bias power: generic resist darkness(3 points), 6 remaining
 * adding bias power: generic resists pen darkness(1.5 points), 3 remaining
 * adding bias power: generic resists pen fire(1.5 points), 1.5 remaining
[resolveObject] CREATE FOR	21628	Eilinoriwen the wolf	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x18af1428, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	78.771553781645	95.5
[resolveObject] CREATED OBJECT:	21629	creative vined mindstar of balance	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	1
[resolveObject]	21629	creative vined mindstar of balance	added to inventory	MAINHAND
[resolveObject] CREATE FOR	21628	Eilinoriwen the wolf	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x183a8d70, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	54.668537918285	95.5
[resolveObject] CREATED OBJECT:	21635	creative vined mindstar of balance	tries left:	4
fight: 	creative vined mindstar of balance	creative vined mindstar of balance	::	nil	OFFHAND
[resolveObject]	21635	creative vined mindstar of balance	added to inventory	OFFHAND
[resolveObject] CREATE FOR	21628	Eilinoriwen the wolf	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x183a8df8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	60.745683081738	95.5
[resolveObject] CREATED OBJECT:	21641	cleansing cured leather armour of stability	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	cleansing cured leather armour of stability	creative vined mindstar of balance	::	nil	BODY
fight: 	cleansing cured leather armour of stability	creative vined mindstar of balance	::	nil	BODY
[resolveObject]	21641	cleansing cured leather armour of stability	added to inventory	BODY
[Actor:move]	21628	Eilinoriwen the wolf	(forced) move from	nil	nil	to	14	24
Added unique	mod.class.NPC/Eilinoriwen the wolf	::	1
[CALLBACK] upgrading to prioritized	talents_on_summon_death
[Actor:wearAllInventory]	21628	Eilinoriwen the wolf	wearing main inventory
fight: 	pair of rough leather boots 'Pitchvagrant'	creative vined mindstar of balance	::	nil	FEET
fight: 	pair of rough leather boots 'Pitchvagrant'	creative vined mindstar of balance	::	nil	FEET
fight: 	pair of rough leather boots 'Pitchvagrant'	cleansing cured leather armour of stability	::	nil	FEET
[Actor:wearAllInventory]	Eilinoriwen the wolf	21628	21492	pair of rough leather boots 'Pitchvagrant'	WORN IN	FEET	1
running talented_ai_tactic resolver on_added_to_level function for	21628	Eilinoriwen the wolf
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RITCH_FLAMESPITTER	level	3	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_WAR_HOUND	level	3	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_RIMEBARK	level	3	range:	5	radius:	3	effective:	7
   #- checking tactical table for talent	T_RUSH	level	1	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_PSIBLADES	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_HYDRA	level	3	range:	5	radius:	5	effective:	8.3333333333333
Activating psiblade	creative vined mindstar of balance
Activating psiblade	creative vined mindstar of balance
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	21647	brown bear	(forced) move from	nil	nil	to	13	24
[Actor:move]	21648	brown bear	(forced) move from	nil	nil	to	34	12
Random elite generating
[createRandomBoss] Creating random boss 	Islegamina the war bear	9	level	1	classes
[applyRandomClass]	21649	Islegamina the war bear	Adding class	Summoner	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	nature
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree wild-gift/harmony to boss
 * Random boss forbade talent because of level	Healing Nexus	T_HEALING_NEXUS	9
 Talent choices for wild-gift/harmony:
		1	T_WATERS_OF_LIFE	Waters of Life
		2	T_ELEMENTAL_HARMONY	Elemental Harmony
		3	T_ONE_WITH_NATURE	One with Nature
Adding primary tree wild-gift/harmony to boss with 4 talents
1	 * talent:	T_WATERS_OF_LIFE	2
1	 * talent:	T_ELEMENTAL_HARMONY	2
1	 * talent:	T_ONE_WITH_NATURE	2
[applyRandomClass] Attempting to add tree wild-gift/summon-utility to boss
 * Random boss forbade talent because of level	Pheromones	T_SUMMON_CONTROL	9
 Talent choices for wild-gift/summon-utility:
		1	T_TURTLE	Turtle
		2	T_SPIDER	Spider
		3	T_FRANTIC_SUMMONING	Frantic Summoning
Adding secondary tree wild-gift/summon-utility to boss with 2 talents
1	 * talent:	T_TURTLE	1
1	 * talent:	T_SPIDER	1
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	9
 Talent choices for technique/combat-techniques-active:
		1	T_RUSH	Rush
		2	T_PRECISE_STRIKES	Precise Strikes
		3	T_PERFECT_STRIKE	Perfect Strike
Adding secondary tree technique/combat-techniques-active to boss with 2 talents
2	 * talent:	T_RUSH	1
2	 * talent:	T_PRECISE_STRIKES	1
 ** Finished adding	1	of	1	primary class trees
	 * 	wild-gift/harmony
 ** Finished adding	2	of	2	secondary class trees
	 * 	wild-gift/summon-utility
	 * 	technique/combat-techniques-active
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9	egos =	1	gr egos =	0	rand themes = 	3	points = 	13	nb_powers = 	6
 * using themes	nature,fire,misc
 * forbid power sources:	arcane,technique_ranged
Creating randart Phlegmtorrent the %s(unblemished rough leather cap) with nature
 ** selected ego	miner's 	(normal)	technique
 * adding power: generic nature retribution(1 points), 7 remaining
 * adding power: generic slime melee(2 points), 6 remaining
 * adding power: generic see invisible(1 points), 4 remaining
 * adding power: generic stat str(1 points), 3 remaining
 * adding power: generic resist nature(2 points), 2 remaining
 * adding bias power: generic slime melee(3 points), 7 remaining
 * adding bias power: generic slime melee(3.6 points), 4 remaining
Removing power from bias list , 	generic slime melee
[resolveObject] CREATE FOR	21787	Islegamina the war bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2df83d00, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	94.473223434639	95.5
[resolveObject] CREATED OBJECT:	21788	gifted vined mindstar of resolve	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	1
[resolveObject]	21788	gifted vined mindstar of resolve	added to inventory	MAINHAND
[resolveObject] CREATE FOR	21787	Islegamina the war bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x239925d8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	103.30532301399	105.5
[resolveObject] CREATED OBJECT:	21794	vined mindstar of resolve	tries left:	4
fight: 	vined mindstar of resolve	gifted vined mindstar of resolve	::	nil	OFFHAND
[resolveObject]	21794	vined mindstar of resolve	added to inventory	OFFHAND
[resolveObject] CREATE FOR	21787	Islegamina the war bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2f0d3870, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	27.393448904015	50.5
[resolveObject] CREATED OBJECT:	21798	cured leather armour of Eyal	tries left:	4
fight: 	cured leather armour of Eyal	gifted vined mindstar of resolve	::	nil	BODY
fight: 	cured leather armour of Eyal	vined mindstar of resolve	::	nil	BODY
[resolveObject]	21798	cured leather armour of Eyal	added to inventory	BODY
[Actor:move]	21787	Islegamina the war bear	(forced) move from	nil	nil	to	29	34
Added unique	mod.class.NPC/Islegamina the war bear	::	1
[Actor:wearAllInventory]	21787	Islegamina the war bear	wearing main inventory
fight: 	Phlegmtorrent the rough leather cap	gifted vined mindstar of resolve	::	nil	HEAD
fight: 	Phlegmtorrent the rough leather cap	vined mindstar of resolve	::	nil	HEAD
fight: 	Phlegmtorrent the rough leather cap	cured leather armour of Eyal	::	nil	HEAD
[Actor:wearAllInventory]	Islegamina the war bear	21787	21651	Phlegmtorrent the rough leather cap	WORN IN	HEAD	1
running talented_ai_tactic resolver on_added_to_level function for	21787	Islegamina the war bear
   #- checking tactical table for talent	T_DISARM	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	1	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RITCH_FLAMESPITTER	level	3	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_WATERS_OF_LIFE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WAR_HOUND	level	3	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_SPIDER	level	1	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_TURTLE	level	1	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_STUN	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ONE_WITH_NATURE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ELEMENTAL_HARMONY	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KNOCKBACK	level	1	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	21802	large white snake	(forced) move from	nil	nil	to	29	30
[Actor:move]	21803	large brown snake	(forced) move from	nil	nil	to	19	6
[TOME ENTITY FILTER] selected Money	70.050640848361	72.5
[TOME ENTITY FILTER] selected Ego	57.457189368423	65.5
[TOME ENTITY FILTER] selected Lore	73.179570046645	74.5
Added unique	mod.class.Object/The story of my salvation	::	1
[TOME ENTITY FILTER] selected basic	81.894907188112	112.5
[TOME ENTITY FILTER] selected Double Ego	7.8261616192353	20.5
[TOME ENTITY FILTER] selected Double Ego	10.836704555162	20.5
[TOME ENTITY FILTER] selected Ego	29.191093485381	65.5
[TOME ENTITY FILTER] selected basic	100.30973909605	112.5
[TOME ENTITY FILTER] selected Ego	64.33976216692	65.5
Wait finished, counted 1909, 547 ticks
[STARTEVENTS] Zone compiled events list: one_per_level=	true
[1] = {
  [minor] = true
  [name] = font-life
  [percent] = 30
}
[2] = {
  [minor] = true
  [name] = antimagic-bush
  [percent] = 60
}
[STARTEVENTS] Assigned events list:
[1] = {
  [params] = {
  }
}
[2] = {
  [params] = {
  }
  [1] = antimagic-bush
}
[3] = {
  [params] = {
  }
}
Not gone east, no backup guardian
Running on level loads	norgos-lair-1
[Actor:move]	3539	player	(forced) move from	36	13	to	49	17
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	player	player
Adding entity	3539	after	3539
Entering tier1 zone for escort	tier1.3	1	0
[ONLINE PROFILE] current character 	player the level 9 Krog Cursed
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Woods of Eremae.ogg	sound "/data/music/Woods of Eremae.ogg" : <static>
[MUSIC] playing	Woods of Eremae.ogg	sound "/data/music/Woods of Eremae.ogg" : <static>
Updating zone name	Norgos Lair (1)
C Map minimap texture: 489 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	player	level	::	level-wilderness-1.teal	::	table: 0x2db3dff0	=>	table: 0x183aa988	(316)
Loading savefile 	/save/player/
[SAVEFILE PIPE] new save running in the pipe:	player	zone	::	zone-wilderness.teaz	::	table: 0x18172c30	=>	table: 0x19e6fb28	(1299)
Loading savefile 	/save/player/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/player/level-wilderness-1.teal.tmp
Saved zipname /save/player/level-wilderness-1.teal.tmp
Saved zipname /save/player/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	player	level	/save/player/level-wilderness-1.teal.tmp
Loading savefile 	/save/player/
[SAVEFILE] checked validity of type	level	 => 	all fine
[SAVEFILE PIPE] Checking save	player	zone	/save/player/zone-wilderness.teaz.tmp
Loading savefile 	/save/player/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] saving took 3 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	3539	player	move from	49	17	to	48	17
[target_simple AI]	21330	giant spider	selecting NEW TARGET	48	17	3539	player
[improved_talented AI] chooses for	21330	giant spider	T_SPIDER_WEB
[LOG]	Giant spider uses #{bold}##ORCHID#Web.#{normal}##LAST#
checkHit	17	vs	15	=> chance to hit	55
[LOG]	Player is pinned to the ground.
[LOG]	
Loading tile from tileset	/data/gfx/effects/pinned.png
[LOG]	You are unable to move!
[LOG]	You are unable to move!
[LOG]	You are unable to move!
[LOG]	You are unable to move!
[improved_talented AI] chooses for	21330	giant spider	T_LAY_WEB
[LOG]	#ORCHID##{bold}#Giant spider seems to search the ground...#{normal}##LAST#
[LOG]	
[improved_talented AI] chooses for	21330	giant spider	T_INFUSION:_REGENERATION_1
[LOG]	Giant spider uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Giant spider starts regenerating health quickly.
[LOG]	
[Actor:move]	21330	giant spider	move from	43	16	to	44	16
[Actor:move]	21330	giant spider	move from	44	16	to	45	17
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant spider for #ROYAL_BLUE#16 lightning#LAST# damage.
[Actor:move]	21330	giant spider	move from	45	17	to	46	17
[LOG]	
Server latency	164
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant spider for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	Player is no longer pinned.
[improved_talented AI] chooses for	21330	giant spider	T_SPIDER_WEB
[LOG]	Giant spider uses #{bold}##ORCHID#Web.#{normal}##LAST#
checkHit	17	vs	15	=> chance to hit	55
[LOG]	Player is pinned to the ground.
[LOG]	
Deleting temp shader	resources2[amp=0.8,color1=vec3(0,1,0.45490196078431),color2=vec3(0.50196078431373,0.62352941176471,0.26666666666667),color=vec3(0,1,0.45490196078431),distort=vec2(0.3,0.25),require_shader=4,speed=20000]
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant spider for #ROYAL_BLUE#16 lightning#LAST# damage.
[Actor:move]	21330	giant spider	move from	46	17	to	47	17
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	giant spider	dam/apr/atk/mult ::	48.896071085967	2	36.661051484088	1	vs. armor/def	5	9
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	36.661051484088	1	vs. armor/def	5	9
checkHit	36.661051484088	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	60	2	vs. armor/hardiness	5	0.3
[ATTACK] after armor	58.330525742044
[PHYS CRIT %] axe accuracy bonus	36.661051484088	9	=	6.9152628710221
[PHYS CRIT %]	11.415262871022
[ATTACK] after crit	58.330525742044
[ATTACK] after mult	58.330525742044
[PROJECTOR] starting dam	PHYSICAL	58.330525742044
[PROJECTOR] after difficulty dam	58.330525742044
[PROJECTOR] res	0	1	 on dam	58.330525742044
[PROJECTOR] after resists dam	58.330525742044
[PROJECTOR] after flat damage armor	58.330525742044
[PROJECTOR] final dam after static checks	58.330525742044
[PROJECTOR] final dam after hooks and callbacks	58.330525742044
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	1.0676934731282	0.98932306526872	 on dam	36.076448291965
[PROJECTOR] after resists dam	35.691262408215
[PROJECTOR] after flat damage armor	35.691262408215
[PROJECTOR] final dam after static checks	35.691262408215
[PROJECTOR] final dam after hooks and callbacks	35.691262408215
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	giant spider	dam/apr/atk/mult ::	46.098639923215	2	36.661051484088	0.5	vs. armor/def	5	9
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	36.661051484088	0.5	vs. armor/def	5	9
checkHit	36.661051484088	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	47	2	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	36.661051484088	9	=	1.0553221029682
[ATTACK] after armor	47.930664581548
[PHYS CRIT %]	1.5
[ATTACK] after crit	47.930664581548
[ATTACK] after mult	23.965332290774
[PROJECTOR] starting dam	PHYSICAL	23.965332290774
[PROJECTOR] after difficulty dam	23.965332290774
[PROJECTOR] res	0	1	 on dam	23.965332290774
[PROJECTOR] after resists dam	23.965332290774
[PROJECTOR] after flat damage armor	23.965332290774
[PROJECTOR] final dam after static checks	23.965332290774
[PROJECTOR] final dam after hooks and callbacks	23.965332290774
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	1.0676934731282	0.98932306526872	 on dam	36.076448291965
[PROJECTOR] after resists dam	35.691262408215
[PROJECTOR] after flat damage armor	35.691262408215
[PROJECTOR] final dam after static checks	35.691262408215
[PROJECTOR] final dam after hooks and callbacks	35.691262408215
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:12:0#giant spider spinneret (1)#WHITE#.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant spider for #WHITE#58 physical#LAST#, #LIGHT_RED#35 fire#LAST#, #WHITE#23 physical#LAST#, #LIGHT_RED#35 fire#LAST# (#RED##{bold}#154#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Giant spider!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	You are unable to move!
[LOG]	You are unable to move!
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Player is no longer pinned.
[LOG]	
[Actor:move]	3539	player	move from	48	17	to	47	17
[Actor:move]	3539	player	move from	47	17	to	46	17
[Actor:move]	3539	player	move from	46	17	to	45	17
[target_simple AI]	21489	giant venus flytrap	selecting NEW TARGET	45	17	3539	player
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the north (giant venus flytrap)).
[LOG]	
[Actor:move]	3539	player	move from	45	17	to	44	16
[target_simple AI]	21489	giant venus flytrap	selecting NEW TARGET	44	16	3539	player
[improved_talented AI] chooses for	21489	giant venus flytrap	T_SPIT_POISON
[LOG]	Giant venus flytrap uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[PROJECTOR] starting dam	NATURE	18.535672334655
[PROJECTOR] after difficulty dam	18.535672334655
[PROJECTOR] res	11	0.89	 on dam	18.535672334655
[PROJECTOR] after resists dam	16.496748377843
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[LOG]	Player is poisoned!
[LOG]	
[LOG]	#UID:21489:0#Giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#(16 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	3539	player	move from	44	16	to	44	15
[PROJECTOR] starting dam	NATURE	18.535672334655
[PROJECTOR] after difficulty dam	18.535672334655
[PROJECTOR] res	24.907022930393	0.75092977069607	 on dam	18.535672334655
[PROJECTOR] after resists dam	13.91898817596
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant venus flytrap for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	Poison from Giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#(13 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3539	player	move from	44	15	to	44	14
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant venus flytrap for #ROYAL_BLUE#16 lightning#LAST# damage.
[PROJECTOR] starting dam	NATURE	18.535672334655
[PROJECTOR] after difficulty dam	18.535672334655
[PROJECTOR] res	24.907022930393	0.75092977069607	 on dam	18.535672334655
[PROJECTOR] after resists dam	13.91898817596
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#(13 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3539	player	move from	44	14	to	44	13
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant venus flytrap for #ROYAL_BLUE#16 lightning#LAST# damage.
[PROJECTOR] starting dam	NATURE	18.535672334655
[PROJECTOR] after difficulty dam	18.535672334655
[PROJECTOR] res	24.907022930393	0.75092977069607	 on dam	18.535672334655
[PROJECTOR] after resists dam	13.91898817596
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#(13 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	giant venus flytrap	dam/apr/atk/mult ::	48.896071085967	2	42.278826839386	1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	42.278826839386	1	vs. armor/def	1	3
checkHit	42.278826839386	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	61	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	61
[PHYS CRIT %] axe accuracy bonus	42.278826839386	3	=	9.8197067098464
[PHYS CRIT %]	14.319706709846
[ATTACK] after crit	61
[ATTACK] after mult	61
[PROJECTOR] starting dam	PHYSICAL	61
[PROJECTOR] after difficulty dam	61
[PROJECTOR] res	0	1	 on dam	61
[PROJECTOR] after resists dam	61
[PROJECTOR] after flat damage armor	61
[PROJECTOR] final dam after static checks	61
[PROJECTOR] final dam after hooks and callbacks	61
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	giant venus flytrap	dam/apr/atk/mult ::	46.098639923215	2	42.574499226507	0.5	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	42.574499226507	0.5	vs. armor/def	1	3
checkHit	42.574499226507	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	48	2	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	42.574499226507	3	=	1.079148998453
[ATTACK] after armor	51.799151925745
[PHYS CRIT %]	1.5
[ATTACK] after crit	51.799151925745
[ATTACK] after mult	25.899575962872
[Actor:move]	3539	player	move from	44	13	to	44	13
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant venus flytrap for #WHITE#61 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Giant venus flytrap!#{normal}#
[PROJECTOR] starting dam	NATURE	18.535672334655
[PROJECTOR] after difficulty dam	18.535672334655
[PROJECTOR] res	24.907022930393	0.75092977069607	 on dam	18.535672334655
[PROJECTOR] after resists dam	13.91898817596
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#(13 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	44	13	to	43	12
[PROJECTOR] starting dam	NATURE	18.535672334655
[PROJECTOR] after difficulty dam	18.535672334655
[PROJECTOR] res	24.907022930393	0.75092977069607	 on dam	18.535672334655
[PROJECTOR] after resists dam	13.91898817596
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Poison from Giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#(13 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	43	12	to	43	11
[LOG]	Player stops being poisoned.
[LOG]	
[Actor:move]	3539	player	move from	43	11	to	43	10
[Actor:move]	3539	player	move from	43	10	to	43	9
[LOG]	Player is no longer attuned.
[Actor:move]	3539	player	move from	43	9	to	43	8
[Actor:move]	3539	player	move from	43	8	to	43	7
[Actor:move]	3539	player	move from	43	7	to	43	6
[Actor:move]	3539	player	move from	43	6	to	43	5
[Actor:move]	3539	player	move from	43	5	to	43	4
[Actor:move]	3539	player	move from	43	4	to	42	3
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Large brown snake for #ROYAL_BLUE#16 lightning#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	14.288850285467	10	21	1	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	14.288850285467	10	21	1	vs. armor/def	7.3350939529706	14
checkHit	21	vs	14	=> chance to hit	68
[LOG]	#UID:21337:0#Large brown snake misses #fbd578#player#LAST#.
[Actor:move]	21337	large brown snake	move from	41	4	to	41	4
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (large brown snake)).
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	large brown snake	dam/apr/atk/mult ::	48.896071085967	2	41.983154452265	1	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	41.983154452265	1	vs. armor/def	1	17
checkHit	41.983154452265	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	52	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	52
[PHYS CRIT %] axe accuracy bonus	41.983154452265	17	=	6.2457886130662
[PHYS CRIT %]	10.745788613066
[ATTACK] after crit	52
[ATTACK] after mult	52
[PROJECTOR] starting dam	PHYSICAL	52
[PROJECTOR] after difficulty dam	52
[PROJECTOR] res	0	1	 on dam	52
[PROJECTOR] after resists dam	52
[PROJECTOR] after flat damage armor	52
[PROJECTOR] final dam after static checks	52
[PROJECTOR] final dam after hooks and callbacks	52
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	0	1	 on dam	36.076448291965
[PROJECTOR] after resists dam	36.076448291965
[PROJECTOR] after flat damage armor	36.076448291965
[PROJECTOR] final dam after static checks	36.076448291965
[PROJECTOR] final dam after hooks and callbacks	36.076448291965
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	large brown snake	dam/apr/atk/mult ::	46.098639923215	2	42.278826839386	0.5	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	42.278826839386	0.5	vs. armor/def	1	17
checkHit	42.278826839386	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	53	2	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	42.278826839386	17	=	1.0505576536788
[ATTACK] after armor	55.679555644975
[PHYS CRIT %]	1.5
[ATTACK] after crit	55.679555644975
[ATTACK] after mult	27.839777822487
[Actor:move]	3539	player	move from	42	3	to	42	3
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Large brown snake for #WHITE#52 physical#LAST#, #LIGHT_RED#36 fire#LAST# (#RED##{bold}#88#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Large brown snake!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	42	3	to	41	3
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[Actor:move]	3539	player	move from	41	3	to	40	3
[Actor:move]	3539	player	move from	40	3	to	39	4
[Actor:move]	3539	player	move from	39	4	to	39	5
[Actor:move]	3539	player	move from	39	5	to	39	6
[Actor:move]	3539	player	move from	39	6	to	39	7
[Actor:move]	3539	player	move from	39	7	to	39	8
[Actor:move]	3539	player	move from	39	8	to	39	9
[Actor:move]	3539	player	move from	39	9	to	38	9
[Actor:move]	3539	player	move from	38	9	to	37	9
[Actor:move]	3539	player	move from	37	9	to	36	9
[Actor:move]	3539	player	move from	36	9	to	35	9
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the south (brown bear)).
[LOG]	
[Actor:move]	3539	player	move from	35	9	to	34	10
[Actor:move]	21648	brown bear	move from	34	12	to	34	11
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Degenerated skeleton archer for #ROYAL_BLUE#16 lightning#LAST# damage.
checkHit	26	vs	8	=> chance to hit	95
[target_simple AI]	21313	Isuvea the wolf	selecting NEW TARGET	34	10	3539	player
[use_tactical AI] === Action Selected:	21313	Isuvea the wolf	closein	 AI:move_astar_advanced
[Actor:move]	21313	Isuvea the wolf	move from	33	19	to	33	18
[improved_talented AI] chooses for	20948	degenerated skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Degenerated skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	quiver of elm arrows	nil	nil
[SHOOT] speed	1	=>	1000
[SOUND] loading from	/data/sound/actions/arrow.ogg	:=:	sound "/data/sound/actions/arrow.ogg" : <static>
[ARCHERY SHOOT]	degenerated skeleton archer	20948	using weapon:	elm longbow	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	elm longbow	to:	34	10
Adding entity	21834	after	20948
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	degenerated skeleton archer	dam/apr/atk/mult ::	48.896071085967	2	34	1	vs. armor/def	5	15
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	34	1	vs. armor/def	5	15
checkHit	34	vs	15	=> chance to hit	98
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	50	2	vs. armor/hardiness	5	0.3
[ATTACK] after armor	47
[PHYS CRIT %] axe accuracy bonus	34	15	=	4.75
[PHYS CRIT %]	9.25
[ATTACK] after crit	47
[ATTACK] after mult	47
[PROJECTOR] starting dam	PHYSICAL	47
[PROJECTOR] after difficulty dam	47
[PROJECTOR] res	0	1	 on dam	47
[PROJECTOR] after resists dam	47
[PROJECTOR] after flat damage armor	47
[PROJECTOR] final dam after static checks	47
[PROJECTOR] final dam after hooks and callbacks	47
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	9.1338700488289	0.90866129951171	 on dam	36.076448291965
[PROJECTOR] after resists dam	32.781272386744
[PROJECTOR] after flat damage armor	32.781272386744
[PROJECTOR] final dam after static checks	32.781272386744
[PROJECTOR] final dam after hooks and callbacks	32.781272386744
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	degenerated skeleton archer	dam/apr/atk/mult ::	46.098639923215	2	34	0.5	vs. armor/def	5	15
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	34	0.5	vs. armor/def	5	15
checkHit	34	vs	15	=> chance to hit	98
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	47	2	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	34	15	=	1.038
[ATTACK] after armor	45.786
[PHYS CRIT %]	1.5
[ATTACK] after crit	45.786
[ATTACK] after mult	22.893
[PROJECTOR] starting dam	PHYSICAL	22.893
[PROJECTOR] after difficulty dam	22.893
[PROJECTOR] res	0	1	 on dam	22.893
[PROJECTOR] after resists dam	22.893
[PROJECTOR] after flat damage armor	22.893
[PROJECTOR] final dam after static checks	22.893
[PROJECTOR] final dam after hooks and callbacks	22.893
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	9.1338700488289	0.90866129951171	 on dam	36.076448291965
[PROJECTOR] after resists dam	32.781272386744
[PROJECTOR] after flat damage armor	32.781272386744
[PROJECTOR] final dam after static checks	32.781272386744
[PROJECTOR] final dam after hooks and callbacks	32.781272386744
[Actor:move]	3539	player	move from	34	10	to	34	10
[ATTACK ARCHERY]	21834	 to 	player	 :: 	19.056764260401	5	7.3350939529706	::	1
checkHit	22	vs	14	=> chance to hit	70
[ATTACK ARCHERY] raw dam	19.056764260401	versus	7.3350939529706	with APR	5
[ATTACK ARCHERY] after armor	16.72167030743
[ATTACK ARCHERY] after range	20
[PHYS CRIT %] axe accuracy bonus	22	14	=	2
[PHYS CRIT %]	0.13914838681278
[ATTACK ARCHERY] after crit	20
[ATTACK ARCHERY] after mult	20
[ATTACK ARCHERY] after hook	20
[PROJECTOR] starting dam	PHYSICAL	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] after flat damage armor	20
[PROJECTOR] final dam after static checks	20
[PROJECTOR] final dam after hooks and callbacks	20
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Degenerated skeleton archer for #WHITE#47 physical#LAST#, #LIGHT_RED#32 fire#LAST#, #WHITE#22 physical#LAST#, #LIGHT_RED#32 fire#LAST# (#RED##{bold}#135#LAST##{normal}# total damage).
[LOG]	Degenerated skeleton archer's Shoot hits #fbd578#player#LAST# for #WHITE#20 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	23.554280657713	3	17	1	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	23.554280657713	3	17	1	vs. armor/def	7.3350939529706	14
checkHit	17	vs	14	=> chance to hit	58
[LOG]	#UID:21648:0#Brown bear misses #fbd578#player#LAST#.
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_1.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_1.ogg" : <static>
[Actor:move]	21648	brown bear	move from	34	11	to	34	11
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Degenerated skeleton archer for #ROYAL_BLUE#16 lightning#LAST# damage.
[use_tactical AI] === Action Selected:	21313	Isuvea the wolf	closein	 AI:move_astar_advanced
[Actor:move]	21313	Isuvea the wolf	move from	33	18	to	33	17
[target_simple AI]	20948	degenerated skeleton archer	selecting NEW TARGET	34	10	3539	player
[improved_talented AI] chooses for	20948	degenerated skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Degenerated skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	quiver of elm arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	degenerated skeleton archer	20948	using weapon:	elm longbow	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	elm longbow	to:	34	10
Adding entity	21835	after	20948
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	degenerated skeleton archer	dam/apr/atk/mult ::	48.896071085967	2	34	1	vs. armor/def	5	15
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	34	1	vs. armor/def	5	15
checkHit	34	vs	15	=> chance to hit	98
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	48	2	vs. armor/hardiness	5	0.3
[ATTACK] after armor	45
[PHYS CRIT %] axe accuracy bonus	34	15	=	4.75
[PHYS CRIT %]	9.25
[ATTACK] after crit	45
[ATTACK] after mult	45
[PROJECTOR] starting dam	PHYSICAL	45
[PROJECTOR] after difficulty dam	45
[PROJECTOR] res	0	1	 on dam	45
[PROJECTOR] after resists dam	45
[PROJECTOR] after flat damage armor	45
[PROJECTOR] final dam after static checks	45
[PROJECTOR] final dam after hooks and callbacks	45
[SOUND] loading from	/data/sound/creatures/skeletons/skell_die.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_die.ogg" : <static>
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	degenerated skeleton archer	dam/apr/atk/mult ::	46.098639923215	2	34.295672387121	0.5	vs. armor/def	5	15
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	34.295672387121	0.5	vs. armor/def	5	15
checkHit	34.295672387121	vs	15	=> chance to hit	99
[LOG]	#UID:3539:0##fbd578#player#LAST# misses Degenerated skeleton archer.
[Actor:move]	3539	player	move from	34	10	to	34	10
[ATTACK ARCHERY]	21835	 to 	player	 :: 	19.056764260401	5	7.3350939529706	::	1
checkHit	22	vs	14	=> chance to hit	70
[ATTACK ARCHERY] raw dam	19.056764260401	versus	7.3350939529706	with APR	5
[ATTACK ARCHERY] after armor	16.72167030743
[ATTACK ARCHERY] after range	22
[PHYS CRIT %] axe accuracy bonus	22	14	=	2
[PHYS CRIT %]	0.13914838681278
[ATTACK ARCHERY] after crit	22
[ATTACK ARCHERY] after mult	22
[ATTACK ARCHERY] after hook	22
[PROJECTOR] starting dam	PHYSICAL	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam after static checks	22
[PROJECTOR] final dam after hooks and callbacks	22
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Degenerated skeleton archer for #WHITE#44 physical#LAST# damage.
[LOG]	Degenerated skeleton archer's Shoot hits #fbd578#player#LAST# for #WHITE#22 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Degenerated skeleton archer!#{normal}#
[use_tactical AI] === Action Selected:	21313	Isuvea the wolf	closein	 AI:move_astar_advanced
[Actor:move]	21313	Isuvea the wolf	move from	33	17	to	33	16
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	48.896071085967	2	42.278826839386	1	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	42.278826839386	1	vs. armor/def	7	5
checkHit	42.278826839386	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	65	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	64.139413419693
[PHYS CRIT %] axe accuracy bonus	42.278826839386	5	=	9.3197067098464
[PHYS CRIT %]	13.819706709846
[ATTACK] after crit	64.139413419693
[ATTACK] after mult	64.139413419693
[PROJECTOR] starting dam	PHYSICAL	64.139413419693
[PROJECTOR] after difficulty dam	64.139413419693
[PROJECTOR] res	0	1	 on dam	64.139413419693
[PROJECTOR] after resists dam	64.139413419693
[PROJECTOR] after flat damage armor	64.139413419693
[PROJECTOR] final dam after static checks	64.139413419693
[PROJECTOR] final dam after hooks and callbacks	64.139413419693
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	20	0.8	 on dam	36.076448291965
[PROJECTOR] after resists dam	28.861158633572
[PROJECTOR] after flat damage armor	28.861158633572
[PROJECTOR] final dam after static checks	28.861158633572
[PROJECTOR] final dam after hooks and callbacks	28.861158633572
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	46.098639923215	2	42.278826839386	0.5	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	42.278826839386	0.5	vs. armor/def	7	5
checkHit	42.278826839386	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	60	2	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	42.278826839386	5	=	1.0745576536788
[ATTACK] after armor	63.612872640419
[PHYS CRIT %]	1.5
[ATTACK] after crit	63.612872640419
[ATTACK] after mult	31.80643632021
[PROJECTOR] starting dam	PHYSICAL	31.80643632021
[PROJECTOR] after difficulty dam	31.80643632021
[PROJECTOR] res	0	1	 on dam	31.80643632021
[PROJECTOR] after resists dam	31.80643632021
[PROJECTOR] after flat damage armor	31.80643632021
[PROJECTOR] final dam after static checks	31.80643632021
[PROJECTOR] final dam after hooks and callbacks	31.80643632021
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	20	0.8	 on dam	36.076448291965
[PROJECTOR] after resists dam	28.861158633572
[PROJECTOR] after flat damage armor	28.861158633572
[PROJECTOR] final dam after static checks	28.861158633572
[PROJECTOR] final dam after hooks and callbacks	28.861158633572
[Actor:move]	3539	player	move from	34	10	to	34	10
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #WHITE#64 physical#LAST#, #LIGHT_RED#28 fire#LAST#, #WHITE#31 physical#LAST#, #LIGHT_RED#28 fire#LAST# (#RED##{bold}#154#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	21313	Isuvea the wolf	closein	 AI:move_astar_advanced
[Actor:move]	21313	Isuvea the wolf	move from	33	16	to	33	15
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	23.554280657713	3	17	1	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	23.554280657713	3	17	1	vs. armor/def	7.3350939529706	14
checkHit	17	vs	14	=> chance to hit	58
[LOG]	#UID:21648:0#Brown bear misses #fbd578#player#LAST#.
[Actor:move]	21648	brown bear	move from	34	11	to	34	11
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #ROYAL_BLUE#16 lightning#LAST# damage.
checkHit	26	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Brown bear is weakened by the gloom.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	48.896071085967	2	42.278826839386	1	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	42.278826839386	1	vs. armor/def	7	5
checkHit	42.278826839386	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	60	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	59.139413419693
[PHYS CRIT %] axe accuracy bonus	42.278826839386	5	=	9.3197067098464
[PHYS CRIT %]	13.819706709846
[ATTACK] after crit	59.139413419693
[ATTACK] after mult	59.139413419693
[PROJECTOR] starting dam	PHYSICAL	59.139413419693
[PROJECTOR] after difficulty dam	59.139413419693
[PROJECTOR] res	0	1	 on dam	59.139413419693
[PROJECTOR] after resists dam	59.139413419693
[PROJECTOR] after flat damage armor	59.139413419693
[PROJECTOR] final dam after static checks	59.139413419693
[PROJECTOR] final dam after hooks and callbacks	59.139413419693
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	46.098639923215	2	42.574499226507	0.5	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	42.574499226507	0.5	vs. armor/def	7	5
checkHit	42.574499226507	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	58	2	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	42.574499226507	5	=	1.075148998453
[ATTACK] after armor	61.645891523528
[PHYS CRIT %]	1.5
[ATTACK] after crit	61.645891523528
[ATTACK] after mult	30.822945761764
[Actor:move]	3539	player	move from	34	10	to	34	10
[use_tactical AI] === Action Selected:	21313	Isuvea the wolf	closein	 talent:T_RUSH
[LOG]	#RED##{bold}#Isuvea the wolf rushes out!#{normal}##LAST#
[Actor:move]	21313	Isuvea the wolf	(forced) move from	33	15	to	34	11
[ATTACK] attacking with (mainhand)	truestriking steel longsword of erosion
[ATTACK] to 	player	dam/apr/atk/mult ::	48.166743262518	9	48	1.2	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	48.166743262518	9	48	1.2	vs. armor/def	7.3350939529706	14
checkHit	48	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	51	9	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	51
[PHYS CRIT %]	5.9727779574753
[ATTACK] after crit	51
[ATTACK] after mult	61.2
[PROJECTOR] starting dam	PHYSICAL	61.2
[PROJECTOR] after difficulty dam	61.2
[PROJECTOR] after DamageType increase dam	29.988
[PROJECTOR] res	0	1	 on dam	29.988
[PROJECTOR] after resists dam	29.988
[PROJECTOR] after flat damage armor	29.988
[PROJECTOR] final dam after static checks	29.988
[PROJECTOR] final dam after hooks and callbacks	29.988
[PROJECTOR] starting dam	NATURE	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	2.94
[PROJECTOR] res	11	0.89	 on dam	2.94
[PROJECTOR] after resists dam	2.6166
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	6.5362022529196	0.9346379774708	 on dam	6.18
[PROJECTOR] after resists dam	5.7760627007696
[PROJECTOR] after flat damage armor	5.7760627007696
[PROJECTOR] final dam after static checks	5.7760627007696
[PROJECTOR] final dam after hooks and callbacks	5.7760627007696
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #WHITE#59 physical#LAST# damage.
[LOG]	Melee retaliation hits Isuvea the wolf for #YELLOW#5 light#LAST#, #LIGHT_RED#2 fire#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#UID:21313:0#Isuvea the wolf hits #fbd578#player#LAST# for #WHITE#29 physical#LAST#, #LIGHT_GREEN#(2 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Brown bear!#{normal}#
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Isuvea the wolf for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Isuvea the wolf	dam/apr/atk/mult ::	48.896071085967	2	42.574499226507	1	vs. armor/def	11	11
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	42.574499226507	1	vs. armor/def	11	11
checkHit	42.574499226507	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	62	2	vs. armor/hardiness	11	0.87807182003187
[ATTACK] after armor	57.287249613253
[PHYS CRIT %] axe accuracy bonus	42.574499226507	11	=	7.8936248066266
[PHYS CRIT %]	0
[ATTACK] after crit	57.287249613253
[ATTACK] after mult	57.287249613253
[PROJECTOR] starting dam	PHYSICAL	57.287249613253
[PROJECTOR] after difficulty dam	57.287249613253
[PROJECTOR] res	0	1	 on dam	57.287249613253
[PROJECTOR] after resists dam	57.287249613253
[PROJECTOR] after flat damage armor	57.287249613253
[PROJECTOR] final dam after static checks	57.287249613253
[PROJECTOR] final dam after hooks and callbacks	57.287249613253
checkHit	8	vs	35	=> chance to hit	0
[LOG]	Isuvea the wolf's is vulnerable to attacks and effects!
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	0	1	 on dam	36.076448291965
[PROJECTOR] after resists dam	36.076448291965
[PROJECTOR] after flat damage armor	36.076448291965
[PROJECTOR] final dam after static checks	36.076448291965
[PROJECTOR] final dam after hooks and callbacks	36.076448291965
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Isuvea the wolf	dam/apr/atk/mult ::	46.098639923215	2	42.574499226507	0.5	vs. armor/def	11	0
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	42.574499226507	0.5	vs. armor/def	11	0
checkHit	42.574499226507	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	61	2	vs. armor/hardiness	11	0.87807182003187
[ATTACK] mace accuracy bonus	42.574499226507	0	=	1.085148998453
[ATTACK] after armor	61.481338518887
[PHYS CRIT %]	0
[ATTACK] after crit	61.481338518887
[ATTACK] after mult	30.740669259444
[PROJECTOR] starting dam	PHYSICAL	30.740669259444
[PROJECTOR] after difficulty dam	30.740669259444
[PROJECTOR] res	0	1	 on dam	30.740669259444
[PROJECTOR] after resists dam	30.740669259444
[PROJECTOR] after flat damage armor	30.740669259444
[PROJECTOR] final dam after static checks	30.740669259444
[PROJECTOR] final dam after hooks and callbacks	30.740669259444
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	0	1	 on dam	36.076448291965
[PROJECTOR] after resists dam	36.076448291965
[PROJECTOR] after flat damage armor	36.076448291965
[PROJECTOR] final dam after static checks	36.076448291965
[PROJECTOR] final dam after hooks and callbacks	36.076448291965
[LOG]	Isuvea the wolf is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 46
*p 46: Uniform: 0: 1406 circleDescendSpeed
*p 46: Uniform: 1: 1406 circleRotationSpeed
*p 46: Uniform: 2: 8B52 beamColor2
*p 46: Uniform: 3: 1406 tick_start
*p 46: Uniform: 4: 8B5E tex
*p 46: Uniform: 5: 1406 tick
*p 46: Uniform: 6: 1406 time_factor
*p 46: Uniform: 7: 8B52 circleColor
*p 46: Uniform: 8: 1406 beamsCount
*p 46: Uniform: 9: 8B52 beamColor1
*p 46: Uniform: 10: 1406 noup
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 68
*p 68: Uniform: 0: 1406 circleDescendSpeed
*p 68: Uniform: 1: 1406 circleRotationSpeed
*p 68: Uniform: 2: 8B52 beamColor2
*p 68: Uniform: 3: 1406 tick_start
*p 68: Uniform: 4: 8B5E tex
*p 68: Uniform: 5: 1406 tick
*p 68: Uniform: 6: 1406 time_factor
*p 68: Uniform: 7: 8B52 circleColor
*p 68: Uniform: 8: 1406 beamsCount
*p 68: Uniform: 9: 8B52 beamColor1
*p 68: Uniform: 10: 1406 noup
[Actor:move]	3539	player	move from	34	10	to	34	10
[use_tactical AI] === Action Selected:	21313	Isuvea the wolf	defend	 talent:T_BLOCK
[LOG]	Isuvea the wolf uses #{bold}##ORCHID#Block.#{normal}##LAST#
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Isuvea the wolf for #WHITE#57 physical#LAST#, #LIGHT_RED#36 fire#LAST#, #WHITE#30 physical#LAST#, #LIGHT_RED#36 fire#LAST# (#RED##{bold}#160#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[LOG]	Shards of metal explode from Isuvea the wolf's shield!
[PHYS CRIT %]	6.8336295706625
[PROJECTOR] starting dam	PHYSICAL	28.333333333333
[PROJECTOR] after difficulty dam	28.333333333333
[PROJECTOR] after DamageType increase dam	13.883333333333
[PROJECTOR] res	0	1	 on dam	13.883333333333
[PROJECTOR] after resists dam	13.883333333333
[PROJECTOR] after flat damage armor	13.883333333333
[PROJECTOR] final dam after static checks	13.883333333333
[PROJECTOR] final dam after hooks and callbacks	13.883333333333
[LOG]	Player starts to bleed.
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#UID:21313:0#Isuvea the wolf hits #fbd578#player#LAST# for #WHITE#13 physical#LAST# damage.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Isuvea the wolf for #ROYAL_BLUE#(16 blocked)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[PROJECTOR] starting dam	PHYSICAL	28.333333333333
[PROJECTOR] after difficulty dam	28.333333333333
[PROJECTOR] after DamageType increase dam	13.883333333333
[PROJECTOR] res	0	1	 on dam	13.883333333333
[PROJECTOR] after resists dam	13.883333333333
[PROJECTOR] after flat damage armor	13.883333333333
[PROJECTOR] final dam after static checks	13.883333333333
[PROJECTOR] final dam after hooks and callbacks	13.883333333333
[LOG]	Bleeding from Isuvea the wolf hits #fbd578#player#LAST# for #WHITE#13 physical#LAST# damage.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	21313	Isuvea the wolf	disable	 talent:T_SHIELD_PUMMEL
[LOG]	Isuvea the wolf uses #{bold}##ORCHID#Shield Pummel.#{normal}##LAST#
[ATTACK] to 	player	dam/apr/atk/mult ::	21.069664183087	6	48	1.3569313659515	vs. armor/def	7.3350939529706	0
[ATTACK] after melee attack bonus hooks & callbacks::	21.069664183087	6	48	1.3569313659515	vs. armor/def	7.3350939529706	0
checkHit	48	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	22	6	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	20.664906047029
[PHYS CRIT %]	5.4727779574753
[ATTACK] after crit	20.664906047029
[ATTACK] after mult	28.040859189655
[ATTACK] after counterstrike	56.08171837931
[PROJECTOR] starting dam	PHYSICAL	56.08171837931
[PROJECTOR] after difficulty dam	56.08171837931
[PROJECTOR] after DamageType increase dam	27.480042005862
[PROJECTOR] res	0	1	 on dam	27.480042005862
[PROJECTOR] after resists dam	27.480042005862
[PROJECTOR] after flat damage armor	27.480042005862
[PROJECTOR] final dam after static checks	27.480042005862
[PROJECTOR] final dam after hooks and callbacks	27.480042005862
[ATTACK] staff accuracy bonus	48	0	=	1.96
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	6.5362022529196	0.9346379774708	 on dam	6.18
[PROJECTOR] after resists dam	5.7760627007696
[PROJECTOR] after flat damage armor	5.7760627007696
[PROJECTOR] final dam after static checks	5.7760627007696
[PROJECTOR] final dam after hooks and callbacks	5.7760627007696
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK] to 	player	dam/apr/atk/mult ::	21.069664183087	6	48	1.6589117562234	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	21.069664183087	6	48	1.6589117562234	vs. armor/def	7.3350939529706	14
checkHit	48	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	22	6	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	20.664906047029
[PHYS CRIT %]	5.4727779574753
[ATTACK] after crit	20.664906047029
[ATTACK] after mult	34.281255582668
[PROJECTOR] starting dam	PHYSICAL	34.281255582668
[PROJECTOR] after difficulty dam	34.281255582668
[PROJECTOR] after DamageType increase dam	16.797815235507
[PROJECTOR] res	0	1	 on dam	16.797815235507
[PROJECTOR] after resists dam	16.797815235507
[PROJECTOR] after flat damage armor	16.797815235507
[PROJECTOR] final dam after static checks	16.797815235507
[PROJECTOR] final dam after hooks and callbacks	16.797815235507
[ATTACK] staff accuracy bonus	48	14	=	1.68
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	6.5362022529196	0.9346379774708	 on dam	6.18
[PROJECTOR] after resists dam	5.7760627007696
[PROJECTOR] after flat damage armor	5.7760627007696
[PROJECTOR] final dam after static checks	5.7760627007696
[PROJECTOR] final dam after hooks and callbacks	5.7760627007696
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[LOG]	Player resists the shield bash!
[LOG]	
[LOG]	#UID:21313:0#Isuvea the wolf hits #fbd578#player#LAST# for #WHITE#27 physical#LAST#, #WHITE#16 physical#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Isuvea the wolf for #YELLOW#5 light#LAST#, #LIGHT_RED#2 fire#LAST#, #YELLOW#5 light#LAST#, #LIGHT_RED#2 fire#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/effects/cut.png
[LOG]	Player uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	Player stops bleeding.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 69
*p 69: Uniform: 0: 1406 circleDescendSpeed
*p 69: Uniform: 1: 1406 circleRotationSpeed
*p 69: Uniform: 2: 8B52 beamColor2
*p 69: Uniform: 3: 1406 tick_start
*p 69: Uniform: 4: 8B5E tex
*p 69: Uniform: 5: 1406 tick
*p 69: Uniform: 6: 1406 time_factor
*p 69: Uniform: 7: 8B52 circleColor
*p 69: Uniform: 8: 1406 beamsCount
*p 69: Uniform: 9: 8B52 beamColor1
*p 69: Uniform: 10: 1406 noup
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 70
*p 70: Uniform: 0: 1406 circleDescendSpeed
*p 70: Uniform: 1: 1406 circleRotationSpeed
*p 70: Uniform: 2: 8B52 beamColor2
*p 70: Uniform: 3: 1406 tick_start
*p 70: Uniform: 4: 8B5E tex
*p 70: Uniform: 5: 1406 tick
*p 70: Uniform: 6: 1406 time_factor
*p 70: Uniform: 7: 8B52 circleColor
*p 70: Uniform: 8: 1406 beamsCount
*p 70: Uniform: 9: 8B52 beamColor1
*p 70: Uniform: 10: 1406 noup
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#59 healing#LAST# from Infusion: Healing.
[LOG]	Player uses #{bold}##RED#Slash.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Isuvea the wolf	dam/apr/atk/mult ::	48.896071085967	2	42.574499226507	1.5120579386177	vs. armor/def	11	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	2	42.574499226507	1.5120579386177	vs. armor/def	11	0
checkHit	42.574499226507	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	59	2	vs. armor/hardiness	11	0.87807182003187
[ATTACK] after armor	54.287249613253
[PHYS CRIT %] axe accuracy bonus	42.574499226507	0	=	10.643624806627
[PHYS CRIT %]	0
[ATTACK] after crit	54.287249613253
[ATTACK] after mult	82.08546674344
[PROJECTOR] starting dam	PHYSICAL	82.08546674344
[PROJECTOR] after difficulty dam	82.08546674344
[PROJECTOR] res	0	1	 on dam	82.08546674344
[PROJECTOR] after resists dam	82.08546674344
[PROJECTOR] after flat damage armor	82.08546674344
[PROJECTOR] final dam after static checks	82.08546674344
[PROJECTOR] final dam after hooks and callbacks	82.08546674344
[PROJECTOR] starting dam	FIRE	30.834571189714
[PROJECTOR] after difficulty dam	30.834571189714
[PROJECTOR] after DamageType increase dam	36.076448291965
[PROJECTOR] res	0	1	 on dam	36.076448291965
[PROJECTOR] after resists dam	36.076448291965
[PROJECTOR] after flat damage armor	36.076448291965
[PROJECTOR] final dam after static checks	36.076448291965
[PROJECTOR] final dam after hooks and callbacks	36.076448291965
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Isuvea the wolf	dam/apr/atk/mult ::	46.098639923215	2	42.574499226507	0.75602896930885	vs. armor/def	11	0
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	2	42.574499226507	0.75602896930885	vs. armor/def	11	0
checkHit	42.574499226507	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	62	2	vs. armor/hardiness	11	0.87807182003187
[ATTACK] mace accuracy bonus	42.574499226507	0	=	1.085148998453
[ATTACK] after armor	62.56648751734
[PHYS CRIT %]	0
[ATTACK] after crit	62.56648751734
[ATTACK] after mult	47.30207707101
[PROJECTOR] starting dam	PHYSICAL	47.30207707101
[PROJECTOR] after difficulty dam	47.30207707101
[PROJECTOR] res	0	1	 on dam	47.30207707101
[PROJECTOR] after resists dam	47.30207707101
[PROJECTOR] after flat damage armor	47.30207707101
[PROJECTOR] final dam after static checks	47.30207707101
[PROJECTOR] final dam after hooks and callbacks	47.30207707101
[SOUND] loading from	/data/sound/creatures/wolves/wolf_hurt_1.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_hurt_1.ogg" : <static>
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Isuvea the wolf for #WHITE#82 physical#LAST#, #LIGHT_RED#36 fire#LAST#, #WHITE#47 physical#LAST# (#RED##{bold}#165#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Isuvea the wolf!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	34	10	to	34	11
[Identify]	Blastoblivion	true
[LOG]	Player picks up (b.): #SALMON##UID:21130:0#Blastoblivion (115% power, 1 apr)#LAST#.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	34	11	to	35	11
[LOG]	You pickup 0.70 gold pieces.
[LOG]	
[LOG]	Resting starts...
[LOG]	Player is no longer attuned.
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21130
  [3] = 0
}
[11] = Blastoblivion (115% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21130
  [3] = 0
}
[11] = Blastoblivion (115% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21130
  [3] = 0
}
[11] = Blastoblivion (115% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21130
  [3] = 0
}
[11] = Blastoblivion (115% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21130
  [3] = 0
}
[11] = Blastoblivion (115% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21130
  [3] = 0
}
[11] = Blastoblivion (115% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21130
  [3] = 0
}
[11] = Blastoblivion (115% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21130
  [3] = 0
}
[11] = Blastoblivion (115% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
table: 0x0ea527a8	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Deleting shader 34 (is clone 1)
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Deleting shader 36 (is clone 1)
[CALLBACK] upgrading to prioritized	talents_on_act_end
[CALLBACK] upgrading to prioritized	talents_on_act_end
[USERCHAT] channel achievement	Seventeer	tome	Exterminator (Exploration mode)	false	false
[USERCHAT] channel achievement	oroisahazi	tome	Utterly Destroyed	false	false
[USERCHAT] channel achievement	cra7658	tome	Exterminator (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	tdsdbz	tome	Clone War (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	TehOtakuNinja	tome	Treasure Hunter (Roguelike)	false	true
Server latency	163
[USERCHAT] channel serial data	Taldarus2	tome	623
[CALLBACK] upgrading to prioritized	talents_on_act_end
[LOG]	Player deactivates #{bold}##ORANGE#Gloom#LAST#.#{normal}#
[LOG]	Player activates #{bold}##ORANGE#Gloom#LAST#.#{normal}#
[CALLBACK] upgrading to prioritized	talents_on_act_base
[LOG]	Player deactivates #{bold}##ORANGE#Antimagic Shield#LAST#.#{normal}#
[LOG]	Player activates #{bold}##ORANGE#Antimagic Shield#LAST#.#{normal}#
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
New GL Shader program 71
*p 71: Uniform: 0: 1406 cylinderHeight
*p 71: Uniform: 1: 1406 repeatTimes
*p 71: Uniform: 2: 1406 unbalancedSize
*p 71: Uniform: 3: 1406 tick_start
*p 71: Uniform: 4: 1406 cylinderRadius
*p 71: Uniform: 5: 1406 cylinderRotationSpeed
*p 71: Uniform: 6: 1406 cylinderVerticalPos
*p 71: Uniform: 7: 8B5E tex
*p 71: Uniform: 8: 1406 tick
*p 71: Uniform: 9: 1406 time_factor
*p 71: Uniform: 10: 1406 appearTime
*p 71: Uniform: 11: 1406 noup
[SHADER] setting reset param	tick_start	1613254
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
New GL Shader program 72
*p 72: Uniform: 0: 1406 cylinderHeight
*p 72: Uniform: 1: 1406 repeatTimes
*p 72: Uniform: 2: 1406 unbalancedSize
*p 72: Uniform: 3: 1406 tick_start
*p 72: Uniform: 4: 1406 cylinderRadius
*p 72: Uniform: 5: 1406 cylinderRotationSpeed
*p 72: Uniform: 6: 1406 cylinderVerticalPos
*p 72: Uniform: 7: 8B5E tex
*p 72: Uniform: 8: 1406 tick
*p 72: Uniform: 9: 1406 time_factor
*p 72: Uniform: 10: 1406 appearTime
*p 72: Uniform: 11: 1406 noup
[SHADER] setting reset param	tick_start	1613254
[LOG]	Player deactivates #{bold}##ORANGE#Stalk#LAST#.#{normal}#
[LOG]	Player activates #{bold}##ORANGE#Stalk#LAST#.#{normal}#
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1212:0#Talent Slash is ready to use.
[LOG]	#00ff00##UID:113:0#Talent Infusion: Healing is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3539	player	move from	35	11	to	34	12
[Actor:move]	3539	player	move from	34	12	to	33	12
[Actor:move]	3539	player	move from	33	12	to	32	12
[Actor:move]	3539	player	move from	32	12	to	31	12
[Identify]	acidic iron battleaxe of erosion	true
[LOG]	Player picks up (b.): #00FF80##UID:21817:0#acidic iron battleaxe of erosion (110% power, 1 apr)#LAST#.
[Actor:move]	3539	player	move from	31	12	to	30	11
[Actor:move]	3539	player	move from	30	11	to	29	11
[Actor:move]	3539	player	move from	29	11	to	28	11
[Actor:move]	3539	player	move from	28	11	to	27	11
[Actor:move]	3539	player	move from	27	11	to	27	10
[Actor:move]	3539	player	move from	27	10	to	26	10
[Actor:move]	3539	player	move from	26	10	to	25	10
[Actor:move]	3539	player	move from	25	10	to	24	10
[target_simple AI]	21803	large brown snake	selecting NEW TARGET	24	10	3539	player
[Actor:move]	21803	large brown snake	move from	19	6	to	20	6
[LOG]	Ran for 9 turns (stop reason: hostile spotted to the northwest (large brown snake)).
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	24	10	to	23	9
[Actor:move]	21803	large brown snake	move from	20	6	to	20	7
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	23	9	to	22	8
[LOG]	Mindrot hits Large brown snake for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[Actor:move]	21803	large brown snake	move from	20	7	to	21	7
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Large brown snake for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	large brown snake	dam/apr/atk/mult ::	49.548185184968	2	42.870171613627	1	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	2	42.870171613627	1	vs. armor/def	1	17
checkHit	42.870171613627	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	53	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	53
[PHYS CRIT %] axe accuracy bonus	42.870171613627	17	=	6.4675429034069
[PHYS CRIT %]	10.967542903407
[ATTACK] after crit	53
[ATTACK] after mult	53
[PROJECTOR] starting dam	PHYSICAL	53
[PROJECTOR] after difficulty dam	53
[PROJECTOR] res	0	1	 on dam	53
[PROJECTOR] after resists dam	53
[PROJECTOR] after flat damage armor	53
[PROJECTOR] final dam after static checks	53
[PROJECTOR] final dam after hooks and callbacks	53
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	0	1	 on dam	38.394958483588
[PROJECTOR] after resists dam	38.394958483588
[PROJECTOR] after flat damage armor	38.394958483588
[PROJECTOR] final dam after static checks	38.394958483588
[PROJECTOR] final dam after hooks and callbacks	38.394958483588
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	large brown snake	dam/apr/atk/mult ::	46.71344541517	2	43.165844000748	0.5	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	2	43.165844000748	0.5	vs. armor/def	1	17
checkHit	43.165844000748	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	59	2	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	43.165844000748	17	=	1.0523316880015
[ATTACK] after armor	62.087569592088
[PHYS CRIT %]	1.5
[ATTACK] after crit	62.087569592088
[ATTACK] after mult	31.043784796044
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	22	8	to	22	8
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Large brown snake for #WHITE#52 physical#LAST#, #LIGHT_RED#38 fire#LAST# (#RED##{bold}#91#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Large brown snake!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	22	8	to	21	9
[Identify]	iron battleaxe	true
[LOG]	Player picks up (c.): #FFFFFF##UID:21827:0#iron battleaxe (110% power, 1 apr)#LAST#.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[Actor:move]	3539	player	move from	21	9	to	22	10
[Identify]	ametrine	true
[LOG]	Player picks up (o.): #FFFFFF##UID:21804:0#ametrine#LAST#.
[Actor:move]	3539	player	move from	22	10	to	22	9
[Actor:move]	3539	player	move from	22	9	to	22	8
[Actor:move]	3539	player	move from	22	8	to	22	7
[Actor:move]	3539	player	move from	22	7	to	22	6
[Actor:move]	3539	player	move from	22	6	to	23	6
[Identify]	restful iron gauntlets of magic (#STATBONUS#)	true
[LOG]	Player picks up (e.): #00FF80##UID:21811:0#restful iron gauntlets of magic (+2) (0 def, 1 armour)#LAST#.
[Actor:move]	3539	player	move from	23	6	to	22	7
[Actor:move]	3539	player	move from	22	7	to	21	8
[Actor:move]	3539	player	move from	21	8	to	20	9
[Actor:move]	3539	player	move from	20	9	to	19	10
[Actor:move]	3539	player	move from	19	10	to	18	10
[Actor:move]	3539	player	move from	18	10	to	17	10
[Actor:move]	3539	player	move from	17	10	to	16	10
[Actor:move]	3539	player	move from	16	10	to	15	10
[Actor:move]	3539	player	move from	15	10	to	14	10
[Actor:move]	3539	player	move from	14	10	to	13	11
[Actor:move]	3539	player	move from	13	11	to	13	12
[Actor:move]	3539	player	move from	13	12	to	13	13
[Actor:move]	3539	player	move from	13	13	to	13	14
[target_simple AI]	21628	Eilinoriwen the wolf	selecting NEW TARGET	13	14	3539	player
[use_tactical AI] === Action Selected:	21628	Eilinoriwen the wolf	attack	 talent:T_HYDRA
[LOG]	#YELLOW##{bold}#Eilinoriwen the wolf summons a 3-headed hydra!#{normal}##LAST#
[MIND CRIT %]	10.634500205279
[Actor:move]	21843	3-headed hydra	(forced) move from	nil	nil	to	13	19
[target_simple AI]	21647	brown bear	selecting NEW TARGET	13	14	3539	player
[Actor:move]	21647	brown bear	move from	13	24	to	13	23
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the south (3-headed hydra)).
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	13	14	to	13	15
[use_tactical AI] === Action Selected:	21628	Eilinoriwen the wolf	closein	 AI:move_astar_advanced
[Actor:move]	21628	Eilinoriwen the wolf	move from	14	24	to	14	23
[use_tactical AI] === Action Selected:	21843	3-headed hydra	attackarea	 talent:T_LIGHTNING_BREATH_HYDRA
[LOG]	#ORCHID##{bold}#3-headed hydra breathes lightning!#{normal}##LAST#
[MIND CRIT %]	0
[PROJECTOR] starting dam	LIGHTNING	122.33333333333
[PROJECTOR] after difficulty dam	122.33333333333
[PROJECTOR] after DamageType increase dam	59.943333333333
[PROJECTOR] res	13	0.87	 on dam	59.943333333333
[PROJECTOR] after resists dam	52.1507
[PROJECTOR] after flat damage armor	24.719268960819
[PROJECTOR] final dam after static checks	24.719268960819
[PROJECTOR] final dam after hooks and callbacks	24.719268960819
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 73
*p 73: Uniform: 0: 8B51 color2
*p 73: Uniform: 1: 8B51 color1
*p 73: Uniform: 2: 8B5E tex
[LOG]	#UID:21843:0#3-headed hydra hits #fbd578#player#LAST# for #ROYAL_BLUE#(27 antimagic)#LAST#, #ROYAL_BLUE#24 lightning#LAST# (#RED##{bold}#25#LAST##{normal}# total damage).
[target_simple AI]	21647	brown bear	selecting NEW TARGET	13	15	3539	player
[Actor:move]	21647	brown bear	move from	13	23	to	13	22
[use_tactical AI] === Action Selected:	21628	Eilinoriwen the wolf	closein	 AI:move_astar_advanced
[Actor:move]	21628	Eilinoriwen the wolf	move from	14	23	to	14	22
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	22	=> chance to hit	68
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	5.7620019763154	0.94237998023685	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.0795762199459
[PROJECTOR] after flat damage armor	3.0795762199459
[PROJECTOR] final dam after static checks	3.0795762199459
[PROJECTOR] final dam after hooks and callbacks	3.0795762199459
[Actor:move]	3539	player	move from	13	15	to	13	16
[LOG]	Mindrot hits 3-headed hydra for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	21843	3-headed hydra	attackarea	 talent:T_POISON_BREATH
[LOG]	#ORCHID##{bold}#3-headed hydra breathes poison!#{normal}##LAST#
[MIND CRIT %]	0
[PROJECTOR] starting dam	NATURE	25.919458122135
[PROJECTOR] after difficulty dam	25.919458122135
[PROJECTOR] after DamageType increase dam	13.47811822351
[PROJECTOR] res	11	0.89	 on dam	13.47811822351
[PROJECTOR] after resists dam	11.995525218924
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Player is poisoned!
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits 3-headed hydra for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	#UID:21843:0#3-headed hydra hits #fbd578#player#LAST# for #LIGHT_GREEN#(11 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	21647	brown bear	move from	13	22	to	13	21
[PROJECTOR] starting dam	NATURE	25.919458122135
[PROJECTOR] after difficulty dam	25.919458122135
[PROJECTOR] after DamageType increase dam	13.47811822351
[PROJECTOR] res	11	0.89	 on dam	13.47811822351
[PROJECTOR] after resists dam	11.995525218924
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from 3-headed hydra hits #fbd578#player#LAST# for #LIGHT_GREEN#(11 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	21628	Eilinoriwen the wolf	closein	 AI:move_astar_advanced
[Actor:move]	21628	Eilinoriwen the wolf	move from	14	22	to	14	21
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	22	=> chance to hit	68
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	5.7620019763154	0.94237998023685	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.0795762199459
[PROJECTOR] after flat damage armor	3.0795762199459
[PROJECTOR] final dam after static checks	3.0795762199459
[PROJECTOR] final dam after hooks and callbacks	3.0795762199459
[Actor:move]	3539	player	move from	13	16	to	13	17
[LOG]	Mindrot hits 3-headed hydra for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits 3-headed hydra for #ROYAL_BLUE#16 lightning#LAST# damage.
[use_tactical AI] === Action Selected:	21843	3-headed hydra	attackarea	 talent:T_ACID_BREATH
[LOG]	#ORCHID##{bold}#3-headed hydra breathes acid!#{normal}##LAST#
[MIND CRIT %]	0
[PROJECTOR] starting dam	ACID	146.36570484617
[PROJECTOR] after difficulty dam	146.36570484617
[PROJECTOR] after DamageType increase dam	71.719195374624
[PROJECTOR] res	16	0.84	 on dam	71.719195374624
[PROJECTOR] after resists dam	60.244124114684
[PROJECTOR] after flat damage armor	32.812693075503
[PROJECTOR] final dam after static checks	32.812693075503
[PROJECTOR] final dam after hooks and callbacks	32.812693075503
[LOG]	#UID:21843:0#3-headed hydra hits #fbd578#player#LAST# for #GREEN#(27 antimagic)#LAST#, #GREEN#32 acid#LAST# (#RED##{bold}#33#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	21628	Eilinoriwen the wolf	closein	 AI:move_astar_advanced
[Actor:move]	21628	Eilinoriwen the wolf	move from	14	21	to	13	20
[NPC:seen_by] Passing target	player	from	21647	brown bear	to	20952	brown bear
[Actor:move]	21647	brown bear	move from	13	21	to	12	21
[PROJECTOR] starting dam	NATURE	25.919458122135
[PROJECTOR] after difficulty dam	25.919458122135
[PROJECTOR] after DamageType increase dam	13.47811822351
[PROJECTOR] res	11	0.89	 on dam	13.47811822351
[PROJECTOR] after resists dam	11.995525218924
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from 3-headed hydra hits #fbd578#player#LAST# for #LIGHT_GREEN#(11 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[MIND CRIT %]	1
[LOG]	#{bold}#Player's mind surges with critical power!#{normal}#
checkHit	29	vs	25	=> chance to hit	60
[PROJECTOR] starting dam	MIND	4.9018065183832
[PROJECTOR] crit power reduce dam	4.847886646681
[PROJECTOR] after difficulty dam	4.847886646681
[PROJECTOR] after DamageType increase dam	5.2841964448823
[PROJECTOR] res	10.631801473729	0.89368198526271	 on dam	5.2841964448823
[PROJECTOR] after resists dam	4.7223911693806
[PROJECTOR] after flat damage armor	4.7223911693806
[PROJECTOR] final dam after static checks	4.7223911693806
[PROJECTOR] final dam after hooks and callbacks	4.7223911693806
checkHit	29	vs	22	=> chance to hit	68
[PROJECTOR] starting dam	MIND	4.9018065183832
[PROJECTOR] crit power reduce dam	4.9018065183832
[PROJECTOR] after difficulty dam	4.9018065183832
[PROJECTOR] after DamageType increase dam	5.3429691050377
[PROJECTOR] res	0	1	 on dam	5.3429691050377
[PROJECTOR] after resists dam	5.3429691050377
[PROJECTOR] after flat damage armor	5.3429691050377
[PROJECTOR] final dam after static checks	5.3429691050377
[PROJECTOR] final dam after hooks and callbacks	5.3429691050377
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	4.9018065183832
[PROJECTOR] crit power reduce dam	4.8871010988281
[PROJECTOR] after difficulty dam	4.8871010988281
[PROJECTOR] after DamageType increase dam	5.3269401977226
[PROJECTOR] res	0	1	 on dam	5.3269401977226
[PROJECTOR] after resists dam	5.3269401977226
[PROJECTOR] after flat damage armor	5.3269401977226
[PROJECTOR] final dam after static checks	5.3269401977226
[PROJECTOR] final dam after hooks and callbacks	5.3269401977226
[PROJECTOR] starting dam	DARKNESS	4.9018065183832
[PROJECTOR] after difficulty dam	4.9018065183832
[PROJECTOR] res	6	0.94	 on dam	4.9018065183832
[PROJECTOR] after resists dam	4.6076981272802
[PROJECTOR] after flat damage armor	4.6076981272802
[PROJECTOR] final dam after static checks	4.6076981272802
[PROJECTOR] final dam after hooks and callbacks	4.6076981272802
[PROJECTOR] starting dam	DARKNESS	4.9018065183832
[PROJECTOR] after difficulty dam	4.9018065183832
[PROJECTOR] res	5.7620019763154	0.94237998023685	 on dam	4.9018065183832
[PROJECTOR] after resists dam	4.6193643299188
[PROJECTOR] after flat damage armor	4.6193643299188
[PROJECTOR] final dam after static checks	4.6193643299188
[PROJECTOR] final dam after hooks and callbacks	4.6193643299188
[PROJECTOR] starting dam	DARKNESS	4.9018065183832
[PROJECTOR] after difficulty dam	4.9018065183832
[PROJECTOR] res	0	1	 on dam	4.9018065183832
[PROJECTOR] after resists dam	4.9018065183832
[PROJECTOR] after flat damage armor	4.9018065183832
[PROJECTOR] final dam after static checks	4.9018065183832
[PROJECTOR] final dam after hooks and callbacks	4.9018065183832
[Actor:move]	3539	player	move from	13	17	to	13	18
[LOG]	Mindrot hits Brown bear for #{bold}##ORANGE#5 mind#{normal}##LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Eilinoriwen the wolf for #{bold}##ORANGE#4 mind#{normal}##LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Mindrot hits 3-headed hydra for #{bold}##ORANGE#5 mind#{normal}##LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Eilinoriwen the wolf for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits 3-headed hydra for #ROYAL_BLUE#16 lightning#LAST# damage.
[use_tactical AI] === Action Selected:	21843	3-headed hydra	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	10.314979186183	3	0	1	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	10.314979186183	3	0	1	vs. armor/def	7.3350939529706	14
checkHit	0	vs	14	=> chance to hit	15
[LOG]	#UID:21843:0#3-headed hydra misses #fbd578#player#LAST#.
[target_simple AI]	21628	Eilinoriwen the wolf	selecting NEW TARGET	13	18	3539	player
[Actor:move]	21843	3-headed hydra	(forced) move from	13	19	to	13	20
[Actor:move]	21628	Eilinoriwen the wolf	(forced) move from	13	20	to	13	19
[Actor:move]	21628	Eilinoriwen the wolf	move from	13	20	to	13	19
[PROJECTOR] starting dam	NATURE	25.919458122135
[PROJECTOR] after difficulty dam	25.919458122135
[PROJECTOR] after DamageType increase dam	13.47811822351
[PROJECTOR] res	11	0.89	 on dam	13.47811822351
[PROJECTOR] after resists dam	11.995525218924
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from 3-headed hydra hits #fbd578#player#LAST# for #LIGHT_GREEN#(11 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	20952	brown bear	move from	18	24	to	17	24
[Actor:move]	21647	brown bear	move from	12	21	to	13	21
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Eilinoriwen the wolf	dam/apr/atk/mult ::	49.548185184968	2	43.165844000748	1	vs. armor/def	6	11
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	2	43.165844000748	1	vs. armor/def	6	11
checkHit	43.165844000748	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	66	2	vs. armor/hardiness	6	0.3
[ATTACK] after armor	66
[PHYS CRIT %] axe accuracy bonus	43.165844000748	11	=	8.0414610001871
[PHYS CRIT %]	12.541461000187
[ATTACK] after crit	66
[ATTACK] after mult	66
[PROJECTOR] starting dam	PHYSICAL	66
[PROJECTOR] after difficulty dam	66
[PROJECTOR] res	5	0.95	 on dam	66
[PROJECTOR] after resists dam	62.7
[PROJECTOR] after flat damage armor	62.7
[PROJECTOR] final dam after static checks	62.7
[PROJECTOR] final dam after hooks and callbacks	62.7
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	0	1	 on dam	38.394958483588
[PROJECTOR] after resists dam	38.394958483588
[PROJECTOR] after flat damage armor	38.394958483588
[PROJECTOR] final dam after static checks	38.394958483588
[PROJECTOR] final dam after hooks and callbacks	38.394958483588
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Eilinoriwen the wolf	dam/apr/atk/mult ::	46.71344541517	2	43.165844000748	0.5	vs. armor/def	6	11
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	2	43.165844000748	0.5	vs. armor/def	6	11
checkHit	43.165844000748	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	60	2	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	43.165844000748	11	=	1.0643316880015
[ATTACK] after armor	63.85990128009
[PHYS CRIT %]	1.5
[ATTACK] after crit	63.85990128009
[ATTACK] after mult	31.929950640045
[PROJECTOR] starting dam	PHYSICAL	31.929950640045
[PROJECTOR] after difficulty dam	31.929950640045
[PROJECTOR] res	5	0.95	 on dam	31.929950640045
[PROJECTOR] after resists dam	30.333453108043
[PROJECTOR] after flat damage armor	30.333453108043
[PROJECTOR] final dam after static checks	30.333453108043
[PROJECTOR] final dam after hooks and callbacks	30.333453108043
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	0	1	 on dam	38.394958483588
[PROJECTOR] after resists dam	38.394958483588
[PROJECTOR] after flat damage armor	38.394958483588
[PROJECTOR] final dam after static checks	38.394958483588
[PROJECTOR] final dam after hooks and callbacks	38.394958483588
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
checkHit	29	vs	22	=> chance to hit	68
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
checkHit	29	vs	25	=> chance to hit	60
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	10.631801473729	0.89368198526271	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.1832768246583
[PROJECTOR] after flat damage armor	3.1832768246583
[PROJECTOR] final dam after static checks	3.1832768246583
[PROJECTOR] final dam after hooks and callbacks	3.1832768246583
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	5.7620019763154	0.94237998023685	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.0795762199459
[PROJECTOR] after flat damage armor	3.0795762199459
[PROJECTOR] final dam after static checks	3.0795762199459
[PROJECTOR] final dam after hooks and callbacks	3.0795762199459
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	6	0.94	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.0717987515202
[PROJECTOR] after flat damage armor	3.0717987515202
[PROJECTOR] final dam after static checks	3.0717987515202
[PROJECTOR] final dam after hooks and callbacks	3.0717987515202
[Actor:move]	3539	player	move from	13	18	to	13	18
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits 3-headed hydra for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Eilinoriwen the wolf for #WHITE#62 physical#LAST#, #LIGHT_RED#38 fire#LAST#, #WHITE#30 physical#LAST#, #LIGHT_RED#38 fire#LAST#, #ROYAL_BLUE#16 lightning#LAST# (#RED##{bold}#186#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brown bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Eilinoriwen the wolf for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	Mindrot hits 3-headed hydra for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	21628	Eilinoriwen the wolf	attack	 talent:T_WAR_HOUND
[LOG]	#YELLOW##{bold}#Eilinoriwen the wolf summons a War Hound!#{normal}##LAST#
[MIND CRIT %]	10.634500205279
[MIND CRIT %]	10.634500205279
[Actor:move]	21844	war hound	(forced) move from	nil	nil	to	13	17
[PROJECTOR] starting dam	NATURE	25.919458122135
[PROJECTOR] after difficulty dam	25.919458122135
[PROJECTOR] after DamageType increase dam	13.47811822351
[PROJECTOR] res	11	0.89	 on dam	13.47811822351
[PROJECTOR] after resists dam	11.995525218924
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from 3-headed hydra hits #fbd578#player#LAST# for #LIGHT_GREEN#(11 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	20952	brown bear	move from	17	24	to	18	25
[Actor:move]	21647	brown bear	move from	13	21	to	12	21
[LOG]	
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	6.7796150891005	0.932203849109	 on dam	16.5
[PROJECTOR] after resists dam	15.381363510298
[PROJECTOR] after flat damage armor	15.381363510298
[PROJECTOR] final dam after static checks	15.381363510298
[PROJECTOR] final dam after hooks and callbacks	15.381363510298
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits War hound for #ROYAL_BLUE#15 lightning#LAST# damage.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits 3-headed hydra for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Eilinoriwen the wolf for #ROYAL_BLUE#16 lightning#LAST# damage.
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Eilinoriwen the wolf	dam/apr/atk/mult ::	49.548185184968	2	43.165844000748	1	vs. armor/def	6	11
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	2	43.165844000748	1	vs. armor/def	6	11
checkHit	43.165844000748	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	49	2	vs. armor/hardiness	6	0.3
[ATTACK] after armor	49
[PHYS CRIT %] axe accuracy bonus	43.165844000748	11	=	8.0414610001871
[PHYS CRIT %]	12.541461000187
[ATTACK] after crit	49
[ATTACK] after mult	49
[PROJECTOR] starting dam	PHYSICAL	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] res	5	0.95	 on dam	49
[PROJECTOR] after resists dam	46.55
[PROJECTOR] after flat damage armor	46.55
[PROJECTOR] final dam after static checks	46.55
[PROJECTOR] final dam after hooks and callbacks	46.55
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Eilinoriwen the wolf	dam/apr/atk/mult ::	46.71344541517	2	43.461516387869	0.5	vs. armor/def	5	11
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	2	43.461516387869	0.5	vs. armor/def	5	11
checkHit	43.461516387869	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	58	2	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	43.461516387869	11	=	1.0649230327757
[ATTACK] after armor	61.765535900993
[PHYS CRIT %]	1.5
[ATTACK] after crit	61.765535900993
[ATTACK] after mult	30.882767950496
[MIND CRIT %]	1
checkHit	29	vs	22	=> chance to hit	68
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
checkHit	29	vs	0	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	5.7620019763154	0.94237998023685	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.0795762199459
[PROJECTOR] after flat damage armor	3.0795762199459
[PROJECTOR] final dam after static checks	3.0795762199459
[PROJECTOR] final dam after hooks and callbacks	3.0795762199459
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	13	18	to	13	18
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Eilinoriwen the wolf for #WHITE#46 physical#LAST# damage.
[LOG]	Mindrot hits War hound for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brown bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits 3-headed hydra for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Eilinoriwen the wolf!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	62.917792689251	13	37	1	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	62.917792689251	13	37	1	vs. armor/def	7.3350939529706	14
checkHit	37	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	68	13	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	68
[PHYS CRIT %]	0
[ATTACK] after crit	68
[ATTACK] after mult	68
[PROJECTOR] starting dam	PHYSICAL	68
[PROJECTOR] after difficulty dam	68
[PROJECTOR] after DamageType increase dam	33.32
[PROJECTOR] res	0	1	 on dam	33.32
[PROJECTOR] after resists dam	33.32
[PROJECTOR] after flat damage armor	33.32
[PROJECTOR] final dam after static checks	33.32
[PROJECTOR] final dam after hooks and callbacks	33.32
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[Actor:move]	21844	war hound	move from	13	17	to	13	17
[LOG]	#UID:21844:0#War hound hits #fbd578#player#LAST# for #WHITE#33 physical#LAST# damage.
[LOG]	Melee retaliation hits War hound for #YELLOW#6 light#LAST#, #LIGHT_RED#2 fire#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[Actor:move]	21843	3-headed hydra	move from	13	20	to	13	19
[PROJECTOR] starting dam	NATURE	25.919458122135
[PROJECTOR] after difficulty dam	25.919458122135
[PROJECTOR] after DamageType increase dam	13.47811822351
[PROJECTOR] res	11	0.89	 on dam	13.47811822351
[PROJECTOR] after resists dam	11.995525218924
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from 3-headed hydra hits #fbd578#player#LAST# for #LIGHT_GREEN#(11 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	6.7796150891005	0.932203849109	 on dam	16.5
[PROJECTOR] after resists dam	15.381363510298
[PROJECTOR] after flat damage armor	15.381363510298
[PROJECTOR] final dam after static checks	15.381363510298
[PROJECTOR] final dam after hooks and callbacks	15.381363510298
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits War hound for #ROYAL_BLUE#15 lightning#LAST# damage.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits 3-headed hydra for #ROYAL_BLUE#16 lightning#LAST# damage.
[Actor:move]	20952	brown bear	move from	18	25	to	18	26
[Actor:move]	21647	brown bear	move from	12	21	to	13	20
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	war hound	dam/apr/atk/mult ::	49.548185184968	2	43.461516387869	1	vs. armor/def	2	26
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	2	43.461516387869	1	vs. armor/def	2	26
checkHit	43.461516387869	vs	26	=> chance to hit	94
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	60	2	vs. armor/hardiness	2	0.3
[ATTACK] after armor	60
[PHYS CRIT %] axe accuracy bonus	43.461516387869	26	=	4.3653790969673
[PHYS CRIT %]	8.8653790969673
[ATTACK] after crit	90
[ATTACK] after mult	90
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against War hound!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	90
[PROJECTOR] crit power reduce dam	86.268412029311
[PROJECTOR] after difficulty dam	86.268412029311
[PROJECTOR] res	0	1	 on dam	86.268412029311
[PROJECTOR] after resists dam	86.268412029311
[PROJECTOR] after flat damage armor	86.268412029311
[PROJECTOR] final dam after static checks	86.268412029311
[PROJECTOR] final dam after hooks and callbacks	86.268412029311
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	war hound	dam/apr/atk/mult ::	46.71344541517	2	43.75718877499	0.5	vs. armor/def	2	26
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	2	43.75718877499	0.5	vs. armor/def	2	26
checkHit	43.75718877499	vs	26	=> chance to hit	95
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	48	2	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	43.75718877499	26	=	1.03551437755
[ATTACK] after armor	49.704690122399
[PHYS CRIT %]	1.5
[ATTACK] after crit	49.704690122399
[ATTACK] after mult	24.8523450612
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
checkHit	29	vs	24	=> chance to hit	63
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	0	1	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.7809897016792
[PROJECTOR] after flat damage armor	1.7809897016792
[PROJECTOR] final dam after static checks	1.7809897016792
[PROJECTOR] final dam after hooks and callbacks	1.7809897016792
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	5.7620019763154	0.94237998023685	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.0795762199459
[PROJECTOR] after flat damage armor	3.0795762199459
[PROJECTOR] final dam after static checks	3.0795762199459
[PROJECTOR] final dam after hooks and callbacks	3.0795762199459
[Actor:move]	3539	player	move from	13	18	to	13	18
[LOG]	#UID:3539:0##fbd578#player#LAST# hits War hound for #{bold}##WHITE#86 physical#{normal}##LAST# damage.
[LOG]	Mindrot hits 3-headed hydra for #ORANGE#1 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brown bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed War hound!#{normal}#
[use_tactical AI] === Action Selected:	21843	3-headed hydra	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	12.828977519185	3	6	1	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	12.828977519185	3	6	1	vs. armor/def	7.3350939529706	14
checkHit	6	vs	14	=> chance to hit	30
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	14	3	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	9.6649060470294
[PHYS CRIT %]	0
[ATTACK] after crit	9.6649060470294
[ATTACK] after mult	9.6649060470294
[PROJECTOR] starting dam	PHYSICAL	9.6649060470294
[PROJECTOR] after difficulty dam	9.6649060470294
[PROJECTOR] after DamageType increase dam	4.7358039630444
[PROJECTOR] res	0	1	 on dam	4.7358039630444
[PROJECTOR] after resists dam	4.7358039630444
[PROJECTOR] after flat damage armor	4.7358039630444
[PROJECTOR] final dam after static checks	4.7358039630444
[PROJECTOR] final dam after hooks and callbacks	4.7358039630444
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[LOG]	Melee retaliation hits 3-headed hydra for #YELLOW#6 light#LAST#, #LIGHT_RED#2 fire#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#UID:21843:0#3-headed hydra hits #fbd578#player#LAST# for #WHITE#4 physical#LAST# damage.
[LOG]	Player stops being poisoned.
checkHit	29	vs	24	=> chance to hit	63
[LOG]	#F53CBE#3-headed hydra is weakened by the gloom.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits 3-headed hydra for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed 3-headed hydra!#{normal}#
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	13	18	to	13	19
[Identify]	pair of rough leather boots 'Pitchvagrant'	true
[LOG]	Player picks up (e.): #SALMON##UID:21492:0#pair of rough leather boots 'Pitchvagrant' (0 def, 1 armour)#LAST#.
[LOG]	Mindrot hits Brown bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[Actor:move]	20952	brown bear	move from	18	26	to	18	25
[improved_talented AI] chooses for	21647	brown bear	T_STUN
[LOG]	Brown bear uses #{bold}##RED#Stun.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	23.217966727405	3	17	0.72360679774998	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	23.217966727405	3	17	0.72360679774998	vs. armor/def	7.3350939529706	14
checkHit	17	vs	14	=> chance to hit	58
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	25	3	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	20.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	20.664906047029
[ATTACK] after mult	14.953266490495
[PROJECTOR] starting dam	PHYSICAL	14.953266490495
[PROJECTOR] after difficulty dam	14.953266490495
[PROJECTOR] res	0	1	 on dam	14.953266490495
[PROJECTOR] after resists dam	14.953266490495
[PROJECTOR] after flat damage armor	14.953266490495
[PROJECTOR] final dam after static checks	14.953266490495
[PROJECTOR] final dam after hooks and callbacks	14.953266490495
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	20	0.8	 on dam	2.34
[PROJECTOR] after resists dam	1.872
[PROJECTOR] after flat damage armor	1.872
[PROJECTOR] final dam after static checks	1.872
[PROJECTOR] final dam after hooks and callbacks	1.872
[LOG]	Player resists the stunning blow!
[LOG]	Melee retaliation hits Brown bear for #YELLOW#6 light#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#UID:21647:0#Brown bear hits #fbd578#player#LAST# for #WHITE#14 physical#LAST# damage.
[LOG]	Player is no longer attuned.
checkHit	29	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Brown bear is weakened by the gloom.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	49.548185184968	2	43.75718877499	1	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	2	43.75718877499	1	vs. armor/def	7	5
checkHit	43.75718877499	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	56	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	55.878594387495
[PHYS CRIT %] axe accuracy bonus	43.75718877499	5	=	9.6892971937475
[PHYS CRIT %]	14.189297193748
[ATTACK] after crit	55.878594387495
[ATTACK] after mult	55.878594387495
[PROJECTOR] starting dam	PHYSICAL	55.878594387495
[PROJECTOR] after difficulty dam	55.878594387495
[PROJECTOR] res	5.1658098230059	0.94834190176994	 on dam	55.878594387495
[PROJECTOR] after resists dam	52.992012469668
[PROJECTOR] after flat damage armor	52.992012469668
[PROJECTOR] final dam after static checks	52.992012469668
[PROJECTOR] final dam after hooks and callbacks	52.992012469668
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	20	0.8	 on dam	38.394958483588
[PROJECTOR] after resists dam	30.71596678687
[PROJECTOR] after flat damage armor	30.71596678687
[PROJECTOR] final dam after static checks	30.71596678687
[PROJECTOR] final dam after hooks and callbacks	30.71596678687
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	46.71344541517	2	43.75718877499	0.5	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	2	43.75718877499	0.5	vs. armor/def	7	5
checkHit	43.75718877499	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	57	2	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	43.75718877499	5	=	1.07751437755
[ATTACK] after armor	61.296913907844
[PHYS CRIT %]	1.5
[ATTACK] after crit	61.296913907844
[ATTACK] after mult	30.648456953922
[PROJECTOR] starting dam	PHYSICAL	30.648456953922
[PROJECTOR] after difficulty dam	30.648456953922
[PROJECTOR] res	5.1658098230059	0.94834190176994	 on dam	30.648456953922
[PROJECTOR] after resists dam	29.065215953997
[PROJECTOR] after flat damage armor	29.065215953997
[PROJECTOR] final dam after static checks	29.065215953997
[PROJECTOR] final dam after hooks and callbacks	29.065215953997
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	20	0.8	 on dam	38.394958483588
[PROJECTOR] after resists dam	30.71596678687
[PROJECTOR] after flat damage armor	30.71596678687
[PROJECTOR] final dam after static checks	30.71596678687
[PROJECTOR] final dam after hooks and callbacks	30.71596678687
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	13	19	to	13	19
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #WHITE#52 physical#LAST#, #LIGHT_RED#30 fire#LAST#, #WHITE#29 physical#LAST#, #LIGHT_RED#30 fire#LAST# (#RED##{bold}#143#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Brown bear!#{normal}#
[Actor:move]	20952	brown bear	move from	18	25	to	18	26
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	13	19	to	13	20
[Actor:move]	20952	brown bear	move from	18	26	to	18	25
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (brown bear)).
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	13	20	to	14	21
[target_simple AI]	20952	brown bear	selecting NEW TARGET	14	21	3539	player
[Actor:move]	20952	brown bear	move from	18	25	to	17	24
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	14	21	to	15	22
[LOG]	Mindrot hits Brown bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[NPC:seen_by] Passing target	player	from	20952	brown bear	to	21335	green mold
[Actor:move]	20952	brown bear	move from	17	24	to	16	23
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	49.548185184968	2	44.052861162111	1	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	2	44.052861162111	1	vs. armor/def	7	5
checkHit	44.052861162111	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	63	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	63
[PHYS CRIT %] axe accuracy bonus	44.052861162111	5	=	9.7632152905278
[PHYS CRIT %]	14.263215290528
[ATTACK] after crit	63
[ATTACK] after mult	63
[PROJECTOR] starting dam	PHYSICAL	63
[PROJECTOR] after difficulty dam	63
[PROJECTOR] res	0	1	 on dam	63
[PROJECTOR] after resists dam	63
[PROJECTOR] after flat damage armor	63
[PROJECTOR] final dam after static checks	63
[PROJECTOR] final dam after hooks and callbacks	63
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	29.255947405648	0.70744052594352	 on dam	38.394958483588
[PROJECTOR] after resists dam	27.162149623209
[PROJECTOR] after flat damage armor	27.162149623209
[PROJECTOR] final dam after static checks	27.162149623209
[PROJECTOR] final dam after hooks and callbacks	27.162149623209
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	46.71344541517	2	44.052861162111	0.5	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	2	44.052861162111	0.5	vs. armor/def	7	5
checkHit	44.052861162111	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	62	2	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	44.052861162111	5	=	1.0781057223242
[ATTACK] after armor	66.842554784102
[PHYS CRIT %]	1.5
[ATTACK] after crit	66.842554784102
[ATTACK] after mult	33.421277392051
[PROJECTOR] starting dam	PHYSICAL	33.421277392051
[PROJECTOR] after difficulty dam	33.421277392051
[PROJECTOR] res	0	1	 on dam	33.421277392051
[PROJECTOR] after resists dam	33.421277392051
[PROJECTOR] after flat damage armor	33.421277392051
[PROJECTOR] final dam after static checks	33.421277392051
[PROJECTOR] final dam after hooks and callbacks	33.421277392051
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	29.255947405648	0.70744052594352	 on dam	38.394958483588
[PROJECTOR] after resists dam	27.162149623209
[PROJECTOR] after flat damage armor	27.162149623209
[PROJECTOR] final dam after static checks	27.162149623209
[PROJECTOR] final dam after hooks and callbacks	27.162149623209
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	15	22	to	15	22
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #WHITE#62 physical#LAST#, #LIGHT_RED#27 fire#LAST#, #WHITE#33 physical#LAST#, #LIGHT_RED#27 fire#LAST# (#RED##{bold}#151#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brown bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	22.521000247922	3	17	1	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	22.521000247922	3	17	1	vs. armor/def	7.3350939529706	14
checkHit	17	vs	14	=> chance to hit	58
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	24	3	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	19.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	19.664906047029
[ATTACK] after mult	19.664906047029
[PROJECTOR] starting dam	PHYSICAL	19.664906047029
[PROJECTOR] after difficulty dam	19.664906047029
[PROJECTOR] res	0	1	 on dam	19.664906047029
[PROJECTOR] after resists dam	19.664906047029
[PROJECTOR] after flat damage armor	19.664906047029
[PROJECTOR] final dam after static checks	19.664906047029
[PROJECTOR] final dam after hooks and callbacks	19.664906047029
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	29.255947405648	0.70744052594352	 on dam	2.34
[PROJECTOR] after resists dam	1.6554108307078
[PROJECTOR] after flat damage armor	1.6554108307078
[PROJECTOR] final dam after static checks	1.6554108307078
[PROJECTOR] final dam after hooks and callbacks	1.6554108307078
[Actor:move]	20952	brown bear	move from	16	23	to	16	23
checkHit	29	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Brown bear is weakened by the gloom.
[LOG]	#UID:20952:0#Brown bear hits #fbd578#player#LAST# for #WHITE#19 physical#LAST# damage.
[LOG]	Melee retaliation hits Brown bear for #YELLOW#6 light#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	49.548185184968	2	44.052861162111	1	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	2	44.052861162111	1	vs. armor/def	7	5
checkHit	44.052861162111	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	59	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	59
[PHYS CRIT %] axe accuracy bonus	44.052861162111	5	=	9.7632152905278
[PHYS CRIT %]	14.263215290528
[ATTACK] after crit	59
[ATTACK] after mult	59
[PROJECTOR] starting dam	PHYSICAL	59
[PROJECTOR] after difficulty dam	59
[PROJECTOR] res	0	1	 on dam	59
[PROJECTOR] after resists dam	59
[PROJECTOR] after flat damage armor	59
[PROJECTOR] final dam after static checks	59
[PROJECTOR] final dam after hooks and callbacks	59
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	46.71344541517	2	44.348533549232	0.5	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	2	44.348533549232	0.5	vs. armor/def	7	5
checkHit	44.348533549232	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	50	2	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	44.348533549232	5	=	1.0786970670985
[ATTACK] after armor	53.934853354923
[PHYS CRIT %]	1.5
[ATTACK] after crit	53.934853354923
[ATTACK] after mult	26.967426677462
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	15	22	to	15	22
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #WHITE#59 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Brown bear!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	15	22	to	15	23
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[Actor:move]	3539	player	move from	15	23	to	16	24
[Actor:move]	3539	player	move from	16	24	to	17	24
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (green mold)).
[LOG]	
[USERCHAT] channel achievement	Fino	tome	The Right thing to do (Nightmare (Roguelike) difficulty)	false	true
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	17	24	to	18	25
[improved_talented AI] chooses for	21335	green mold	T_SLIME_ROOTS
[LOG]	Green mold uses #{bold}##YELLOW#Slime Roots.#{normal}##LAST#
[Actor:move]	21335	green mold	(forced) move from	18	32	to	18	28
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Green mold for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	18	25	to	18	26
[LOG]	Mindrot hits Green mold for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
checkHit	29	vs	7	=> chance to hit	95
[LOG]	#F53CBE#Green mold moves reluctantly!
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Green mold for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	18	26	to	18	27
[LOG]	Mindrot hits Green mold for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[improved_talented AI] chooses for	21335	green mold	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	13.883211749438	10	21	1	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	13.883211749438	10	21	1	vs. armor/def	7.3350939529706	14
checkHit	21	vs	14	=> chance to hit	68
[LOG]	#UID:21335:0#Green mold misses #fbd578#player#LAST#.
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#AQUAMARINE#Most stores should have new stock now.
[STORES] restocking
[LOG]	#00ffff#Welcome to level 10 [Player].
[LOG]	Player has 3 stat point(s), 3 class talent point(s), 1 category point(s) to spend. Press p to use them.
[LOG]	#LIGHT_GREEN#Personal New Achievement: Level 10 (Insane (Adventure) difficulty)!
Donation check: too soon (donator)
[ACHIEVEMENT] forcing 	Level 10 (Nightmare (Adventure) difficulty)
[ACHIEVEMENT] forcing 	Level 10
[ACHIEVEMENT] forcing 	Level 10 (Exploration mode)
[ONLINE PROFILE] current character 	player the level 10 Krog Cursed
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Green mold for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Green mold!#{normal}#
[LOG]	
[Actor:move]	3539	player	move from	18	27	to	18	28
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	18	28	to	18	27
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[Actor:move]	3539	player	move from	18	27	to	18	26
[Actor:move]	3539	player	move from	18	26	to	18	25
[Actor:move]	3539	player	move from	18	25	to	19	24
[Actor:move]	3539	player	move from	19	24	to	20	24
[Actor:move]	3539	player	move from	20	24	to	21	24
[Actor:move]	3539	player	move from	21	24	to	22	24
[Actor:move]	3539	player	move from	22	24	to	23	24
[Actor:move]	3539	player	move from	23	24	to	24	24
[Actor:move]	3539	player	move from	24	24	to	25	24
[Actor:move]	3539	player	move from	25	24	to	26	24
[Actor:move]	3539	player	move from	26	24	to	27	24
[Actor:move]	3539	player	move from	27	24	to	28	24
[Identify]	copper ring	true
[LOG]	Player picks up (b.): #FFFFFF##UID:21810:0#copper ring#LAST#.
[Actor:move]	3539	player	move from	28	24	to	29	24
[Actor:move]	3539	player	move from	29	24	to	30	24
[Actor:move]	3539	player	move from	30	24	to	31	24
[Actor:move]	3539	player	move from	31	24	to	32	23
[Identify]	rough leather sling of lightning	true
[LOG]	Player picks up (f.): #00FF80##UID:21828:0#rough leather sling of lightning#LAST#.
[Actor:move]	3539	player	move from	32	23	to	31	22
[Actor:move]	3539	player	move from	31	22	to	30	21
[Actor:move]	3539	player	move from	30	21	to	31	20
[Actor:move]	3539	player	move from	31	20	to	32	19
[Actor:move]	3539	player	move from	32	19	to	33	18
[Actor:move]	3539	player	move from	33	18	to	34	18
[Actor:move]	3539	player	move from	34	18	to	35	18
[Actor:move]	3539	player	move from	35	18	to	36	18
[Actor:move]	3539	player	move from	36	18	to	35	18
[Actor:move]	3539	player	move from	35	18	to	34	18
[Actor:move]	3539	player	move from	34	18	to	33	17
[Actor:move]	3539	player	move from	33	17	to	33	16
[Actor:move]	3539	player	move from	33	16	to	33	15
[Actor:move]	3539	player	move from	33	15	to	32	14
[Actor:move]	3539	player	move from	32	14	to	33	15
[Actor:move]	3539	player	move from	33	15	to	33	16
[Actor:move]	3539	player	move from	33	16	to	33	17
[Actor:move]	3539	player	move from	33	17	to	32	18
[Actor:move]	3539	player	move from	32	18	to	31	19
[Actor:move]	3539	player	move from	31	19	to	30	20
[Actor:move]	3539	player	move from	30	20	to	29	21
[Actor:move]	3539	player	move from	29	21	to	28	22
[Actor:move]	3539	player	move from	28	22	to	27	23
[Actor:move]	3539	player	move from	27	23	to	26	24
[Actor:move]	3539	player	move from	26	24	to	25	24
[Actor:move]	3539	player	move from	25	24	to	24	24
[Actor:move]	3539	player	move from	24	24	to	23	24
[Actor:move]	3539	player	move from	23	24	to	22	23
[Actor:move]	3539	player	move from	22	23	to	21	22
[Actor:move]	3539	player	move from	21	22	to	22	23
[Actor:move]	3539	player	move from	22	23	to	23	24
[Actor:move]	3539	player	move from	23	24	to	23	25
[Actor:move]	3539	player	move from	23	25	to	23	26
[Actor:move]	3539	player	move from	23	26	to	23	27
[Actor:move]	3539	player	move from	23	27	to	23	28
[Actor:move]	3539	player	move from	23	28	to	24	28
[Actor:move]	3539	player	move from	24	28	to	24	29
[target_simple AI]	21802	large white snake	selecting NEW TARGET	24	29	3539	player
[Actor:move]	21802	large white snake	move from	29	30	to	28	30
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (large white snake)).
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	24	29	to	25	30
[LOG]	Mindrot hits Large white snake for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[Actor:move]	21802	large white snake	move from	28	30	to	27	30
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Large white snake for #ROYAL_BLUE#16 lightning#LAST# damage.
[Actor:move]	21802	large white snake	move from	27	30	to	26	30
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	large white snake	dam/apr/atk/mult ::	49.548185184968	2	44.348533549232	1	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	2	44.348533549232	1	vs. armor/def	1	17
checkHit	44.348533549232	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	53	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	53
[PHYS CRIT %] axe accuracy bonus	44.348533549232	17	=	6.837133387308
[PHYS CRIT %]	11.337133387308
[ATTACK] after crit	53
[ATTACK] after mult	53
[PROJECTOR] starting dam	PHYSICAL	53
[PROJECTOR] after difficulty dam	53
[PROJECTOR] res	0	1	 on dam	53
[PROJECTOR] after resists dam	53
[PROJECTOR] after flat damage armor	53
[PROJECTOR] final dam after static checks	53
[PROJECTOR] final dam after hooks and callbacks	53
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	0	1	 on dam	38.394958483588
[PROJECTOR] after resists dam	38.394958483588
[PROJECTOR] after flat damage armor	38.394958483588
[PROJECTOR] final dam after static checks	38.394958483588
[PROJECTOR] final dam after hooks and callbacks	38.394958483588
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	large white snake	dam/apr/atk/mult ::	46.71344541517	2	44.644205936353	0.5	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	2	44.644205936353	0.5	vs. armor/def	1	17
checkHit	44.644205936353	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	56	2	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	44.644205936353	17	=	1.0552884118727
[ATTACK] after armor	59.096151064872
[PHYS CRIT %]	1.5
[ATTACK] after crit	59.096151064872
[ATTACK] after mult	29.548075532436
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	25	30	to	25	30
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Large white snake for #WHITE#52 physical#LAST#, #LIGHT_RED#38 fire#LAST# (#RED##{bold}#91#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Large white snake!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	25	30	to	24	31
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[Actor:move]	3539	player	move from	24	31	to	24	32
[Actor:move]	3539	player	move from	24	32	to	24	33
[target_simple AI]	21787	Islegamina the war bear	selecting NEW TARGET	24	33	3539	player
[use_tactical AI] === Action Selected:	21787	Islegamina the war bear	closein	 talent:T_RUSH
[LOG]	#RED##{bold}#Islegamina the war bear rushes out!#{normal}##LAST#
[Actor:move]	21787	Islegamina the war bear	(forced) move from	29	34	to	25	34
[ATTACK] attacking with (mainhand)	gifted vined mindstar of resolve
[ATTACK] to 	player	dam/apr/atk/mult ::	13.000607291657	18	32	1.2	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	13.000607291657	18	32	1.2	vs. armor/def	7.3350939529706	14
checkHit	32	vs	14	=> chance to hit	95
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	13	18	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	13
[PHYS CRIT %] axe accuracy bonus	32	14	=	4.5
[PHYS CRIT %]	13.970527376709
[ATTACK] after crit	13
[ATTACK] after mult	15.6
[PROJECTOR] starting dam	NATURE	15.6
[PROJECTOR] after difficulty dam	15.6
[PROJECTOR] after DamageType increase dam	7.644
[PROJECTOR] res	11	0.89	 on dam	7.644
[PROJECTOR] after resists dam	6.80316
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Ran for 4 turns (stop reason: taken damage).
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[LOG]	Player slows down.
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	20	0.8	 on dam	2.34
[PROJECTOR] after resists dam	1.872
[PROJECTOR] after flat damage armor	1.872
[PROJECTOR] final dam after static checks	1.872
[PROJECTOR] final dam after hooks and callbacks	1.872
[ATTACK] attacking with (offhand)	vined mindstar of resolve
[ATTACK] to 	player	dam/apr/atk/mult ::	13.29437107378	18	32	1.2	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	13.29437107378	18	32	1.2	vs. armor/def	7.3350939529706	14
checkHit	32	vs	14	=> chance to hit	95
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	14	18	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	14
[PHYS CRIT %] axe accuracy bonus	32	14	=	4.5
[PHYS CRIT %]	13.970527376709
[ATTACK] after crit	14
[ATTACK] after mult	16.8
[PROJECTOR] starting dam	NATURE	16.8
[PROJECTOR] after difficulty dam	16.8
[PROJECTOR] after DamageType increase dam	8.232
[PROJECTOR] res	24.907022930393	0.75092977069607	 on dam	8.232
[PROJECTOR] after resists dam	6.18165387237
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	20	0.8	 on dam	2.34
[PROJECTOR] after resists dam	1.872
[PROJECTOR] after flat damage armor	1.872
[PROJECTOR] final dam after static checks	1.872
[PROJECTOR] final dam after hooks and callbacks	1.872
[LOG]	Player is dazed!
[LOG]	#UID:21787:0#Islegamina the war bear hits #fbd578#player#LAST# for #LIGHT_GREEN#(6 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#(6 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Islegamina the war bear for #YELLOW#6 light#LAST#, #LIGHT_RED#1 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	8.25
[PROJECTOR] res	0	1	 on dam	8.25
[PROJECTOR] after resists dam	8.25
[PROJECTOR] after flat damage armor	8.25
[PROJECTOR] final dam after static checks	8.25
[PROJECTOR] final dam after hooks and callbacks	8.25
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Islegamina the war bear for #ROYAL_BLUE#8 lightning#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Islegamina the war bear	dam/apr/atk/mult ::	39.157030429287	2	32.644205936353	1	vs. armor/def	11	11
[ATTACK] after melee attack bonus hooks & callbacks::	39.157030429287	2	32.644205936353	1	vs. armor/def	11	11
checkHit	32.644205936353	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	47	2	vs. armor/hardiness	11	0.3
[ATTACK] after armor	43.322102968176
[PHYS CRIT %] axe accuracy bonus	32.644205936353	11	=	5.4110514840882
[PHYS CRIT %]	9.9110514840882
[ATTACK] after crit	43.322102968176
[ATTACK] after mult	43.322102968176
[PROJECTOR] starting dam	PHYSICAL	43.322102968176
[PROJECTOR] after difficulty dam	43.322102968176
[PROJECTOR] res	0	1	 on dam	21.661051484088
[PROJECTOR] after resists dam	21.661051484088
[PROJECTOR] after flat damage armor	21.661051484088
[PROJECTOR] final dam after static checks	21.661051484088
[PROJECTOR] final dam after hooks and callbacks	21.661051484088
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	19.197479241794
[PROJECTOR] res	20	0.8	 on dam	19.197479241794
[PROJECTOR] after resists dam	15.357983393435
[PROJECTOR] after flat damage armor	15.357983393435
[PROJECTOR] final dam after static checks	15.357983393435
[PROJECTOR] final dam after hooks and callbacks	15.357983393435
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Islegamina the war bear	dam/apr/atk/mult ::	36.916787098261	2	32.644205936353	0.5	vs. armor/def	11	11
[ATTACK] after melee attack bonus hooks & callbacks::	36.916787098261	2	32.644205936353	0.5	vs. armor/def	11	11
checkHit	32.644205936353	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	47	2	vs. armor/hardiness	11	0.3
[ATTACK] mace accuracy bonus	32.644205936353	11	=	1.0432884118727
[ATTACK] after armor	45.356658326194
[PHYS CRIT %]	1.5
[ATTACK] after crit	45.356658326194
[ATTACK] after mult	22.678329163097
[PROJECTOR] starting dam	PHYSICAL	22.678329163097
[PROJECTOR] after difficulty dam	22.678329163097
[PROJECTOR] res	0	1	 on dam	11.339164581548
[PROJECTOR] after resists dam	11.339164581548
[PROJECTOR] after flat damage armor	11.339164581548
[PROJECTOR] final dam after static checks	11.339164581548
[PROJECTOR] final dam after hooks and callbacks	11.339164581548
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	19.197479241794
[PROJECTOR] res	20	0.8	 on dam	19.197479241794
[PROJECTOR] after resists dam	15.357983393435
[PROJECTOR] after flat damage armor	15.357983393435
[PROJECTOR] final dam after static checks	15.357983393435
[PROJECTOR] final dam after hooks and callbacks	15.357983393435
[MIND CRIT %]	1
checkHit	19	vs	23	=> chance to hit	40
[PROJECTOR] starting dam	MIND	2.2132400301206
[PROJECTOR] after difficulty dam	2.2132400301206
[PROJECTOR] after DamageType increase dam	1.2062158164157
[PROJECTOR] res	0	1	 on dam	1.2062158164157
[PROJECTOR] after resists dam	1.2062158164157
[PROJECTOR] after flat damage armor	1.2062158164157
[PROJECTOR] final dam after static checks	1.2062158164157
[PROJECTOR] final dam after hooks and callbacks	1.2062158164157
[PROJECTOR] starting dam	DARKNESS	2.2132400301206
[PROJECTOR] after difficulty dam	2.2132400301206
[PROJECTOR] res	0	1	 on dam	1.1066200150603
[PROJECTOR] after resists dam	1.1066200150603
[PROJECTOR] after flat damage armor	1.1066200150603
[PROJECTOR] final dam after static checks	1.1066200150603
[PROJECTOR] final dam after hooks and callbacks	1.1066200150603
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Islegamina the war bear for #WHITE#21 physical#LAST#, #LIGHT_RED#15 fire#LAST#, #WHITE#11 physical#LAST#, #LIGHT_RED#15 fire#LAST# (#RED##{bold}#64#LAST##{normal}# total damage).
[LOG]	Mindrot hits Islegamina the war bear for #ORANGE#1 mind#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	21787	Islegamina the war bear	disable	 talent:T_DISARM
[LOG]	Islegamina the war bear uses #{bold}##RED#Disarm.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	gifted vined mindstar of resolve
[ATTACK] to 	player	dam/apr/atk/mult ::	13.000607291657	18	32	0.72360679774998	vs. armor/def	7.3350939529706	7
[ATTACK] after melee attack bonus hooks & callbacks::	13.000607291657	18	32	0.72360679774998	vs. armor/def	7.3350939529706	7
checkHit	32	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	14	18	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	14
[PHYS CRIT %] axe accuracy bonus	32	7	=	6.25
[PHYS CRIT %]	15.720527376709
[ATTACK] after crit	21
[ATTACK] after mult	15.19574275275
[LOG]	#{bold}##UID:21787:0#Islegamina the war bear performs a melee critical strike against #fbd578#player#LAST#!#{normal}#
[PROJECTOR] starting dam	NATURE	15.19574275275
[PROJECTOR] crit power reduce dam	14.643630766066
[PROJECTOR] after difficulty dam	14.643630766066
[PROJECTOR] after DamageType increase dam	7.1753790753725
[PROJECTOR] res	24.907022930393	0.75092977069607	 on dam	7.1753790753725
[PROJECTOR] after resists dam	5.3882057637268
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	3.09
[PROJECTOR] res	0	1	 on dam	3.09
[PROJECTOR] after resists dam	3.09
[PROJECTOR] after flat damage armor	3.09
[PROJECTOR] final dam after static checks	3.09
[PROJECTOR] final dam after hooks and callbacks	3.09
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	1.17
[PROJECTOR] res	20	0.8	 on dam	1.17
[PROJECTOR] after resists dam	0.936
[PROJECTOR] after flat damage armor	0.936
[PROJECTOR] final dam after static checks	0.936
[PROJECTOR] final dam after hooks and callbacks	0.936
[ATTACK] attacking with (offhand)	vined mindstar of resolve
[ATTACK] to 	player	dam/apr/atk/mult ::	13.29437107378	18	32	0.72360679774998	vs. armor/def	7.3350939529706	7
[ATTACK] after melee attack bonus hooks & callbacks::	13.29437107378	18	32	0.72360679774998	vs. armor/def	7.3350939529706	7
checkHit	32	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	14	18	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	14
[PHYS CRIT %] axe accuracy bonus	32	7	=	6.25
[PHYS CRIT %]	15.720527376709
[ATTACK] after crit	14
[ATTACK] after mult	10.1304951685
[PROJECTOR] starting dam	NATURE	10.1304951685
[PROJECTOR] after difficulty dam	10.1304951685
[PROJECTOR] after DamageType increase dam	4.9639426325649
[PROJECTOR] res	24.907022930393	0.75092977069607	 on dam	4.9639426325649
[PROJECTOR] after resists dam	3.7275723028204
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	3.09
[PROJECTOR] res	0	1	 on dam	3.09
[PROJECTOR] after resists dam	3.09
[PROJECTOR] after flat damage armor	3.09
[PROJECTOR] final dam after static checks	3.09
[PROJECTOR] final dam after hooks and callbacks	3.09
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	1.17
[PROJECTOR] res	20	0.8	 on dam	1.17
[PROJECTOR] after resists dam	0.936
[PROJECTOR] after flat damage armor	0.936
[PROJECTOR] final dam after static checks	0.936
[PROJECTOR] final dam after hooks and callbacks	0.936
checkHit	8	vs	19	=> chance to hit	23
[LOG]	#ORANGE#Player shrugs off the effect 'Disarmed'!
[LOG]	#UID:21787:0#Islegamina the war bear hits #fbd578#player#LAST# for #LIGHT_GREEN#(5 antimagic)#LAST#, #{bold}##LIGHT_GREEN#0 nature#{normal}##LAST#, #LIGHT_GREEN#(3 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Islegamina the war bear for #YELLOW#3 light#LAST#, #LIGHT_RED#0 fire#LAST#, #YELLOW#3 light#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	8.25
[PROJECTOR] res	0	1	 on dam	8.25
[PROJECTOR] after resists dam	8.25
[PROJECTOR] after flat damage armor	8.25
[PROJECTOR] final dam after static checks	8.25
[PROJECTOR] final dam after hooks and callbacks	8.25
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Islegamina the war bear for #ROYAL_BLUE#8 lightning#LAST# damage.
[use_tactical AI] === Action Selected:	21787	Islegamina the war bear	disable	 talent:T_SPIDER
[LOG]	#YELLOW##{bold}#Islegamina the war bear summons a Spider!#{normal}##LAST#
[MIND CRIT %]	9.5
[Actor:move]	21845	giant spider	(forced) move from	nil	nil	to	24	34
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Islegamina the war bear	dam/apr/atk/mult ::	39.157030429287	2	32.644205936353	1	vs. armor/def	11	11
[ATTACK] after melee attack bonus hooks & callbacks::	39.157030429287	2	32.644205936353	1	vs. armor/def	11	11
checkHit	32.644205936353	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	43	2	vs. armor/hardiness	11	0.3
[ATTACK] after armor	39.322102968176
[PHYS CRIT %] axe accuracy bonus	32.644205936353	11	=	5.4110514840882
[PHYS CRIT %]	9.9110514840882
[ATTACK] after crit	39.322102968176
[ATTACK] after mult	39.322102968176
[PROJECTOR] starting dam	PHYSICAL	39.322102968176
[PROJECTOR] after difficulty dam	39.322102968176
[PROJECTOR] res	0	1	 on dam	19.661051484088
[PROJECTOR] after resists dam	19.661051484088
[PROJECTOR] after flat damage armor	19.661051484088
[PROJECTOR] final dam after static checks	19.661051484088
[PROJECTOR] final dam after hooks and callbacks	19.661051484088
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	19.197479241794
[PROJECTOR] res	20	0.8	 on dam	19.197479241794
[PROJECTOR] after resists dam	15.357983393435
[PROJECTOR] after flat damage armor	15.357983393435
[PROJECTOR] final dam after static checks	15.357983393435
[PROJECTOR] final dam after hooks and callbacks	15.357983393435
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Islegamina the war bear	dam/apr/atk/mult ::	36.916787098261	2	32.644205936353	0.5	vs. armor/def	11	11
[ATTACK] after melee attack bonus hooks & callbacks::	36.916787098261	2	32.644205936353	0.5	vs. armor/def	11	11
checkHit	32.644205936353	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	39	2	vs. armor/hardiness	11	0.3
[ATTACK] mace accuracy bonus	32.644205936353	11	=	1.0432884118727
[ATTACK] after armor	37.010351031212
[PHYS CRIT %]	1.5
[ATTACK] after crit	37.010351031212
[ATTACK] after mult	18.505175515606
[PROJECTOR] starting dam	PHYSICAL	18.505175515606
[PROJECTOR] after difficulty dam	18.505175515606
[PROJECTOR] res	0	1	 on dam	9.252587757803
[PROJECTOR] after resists dam	9.252587757803
[PROJECTOR] after flat damage armor	9.252587757803
[PROJECTOR] final dam after static checks	9.252587757803
[PROJECTOR] final dam after hooks and callbacks	9.252587757803
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	19.197479241794
[PROJECTOR] res	20	0.8	 on dam	19.197479241794
[PROJECTOR] after resists dam	15.357983393435
[PROJECTOR] after flat damage armor	15.357983393435
[PROJECTOR] final dam after static checks	15.357983393435
[PROJECTOR] final dam after hooks and callbacks	15.357983393435
[LOG]	#F53CBE#Islegamina the war bear is being stalked by #UID:3539:0##fbd578#player#LAST#!
[MIND CRIT %]	1
checkHit	19	vs	23	=> chance to hit	40
[PROJECTOR] starting dam	MIND	2.2132400301206
[PROJECTOR] after difficulty dam	2.2132400301206
[PROJECTOR] after DamageType increase dam	1.2062158164157
[PROJECTOR] res	0	1	 on dam	1.2062158164157
[PROJECTOR] after resists dam	1.2062158164157
[PROJECTOR] after flat damage armor	1.2062158164157
[PROJECTOR] final dam after static checks	1.2062158164157
[PROJECTOR] final dam after hooks and callbacks	1.2062158164157
checkHit	19	vs	8	=> chance to hit	78
[PROJECTOR] starting dam	MIND	1.1066200150603
[PROJECTOR] after difficulty dam	1.1066200150603
[PROJECTOR] after DamageType increase dam	0.60310790820785
[PROJECTOR] res	0	1	 on dam	0.60310790820785
[PROJECTOR] after resists dam	0.60310790820785
[PROJECTOR] after flat damage armor	0.60310790820785
[PROJECTOR] final dam after static checks	0.60310790820785
[PROJECTOR] final dam after hooks and callbacks	0.60310790820785
[PROJECTOR] starting dam	DARKNESS	2.2132400301206
[PROJECTOR] after difficulty dam	2.2132400301206
[PROJECTOR] res	0	1	 on dam	1.1066200150603
[PROJECTOR] after resists dam	1.1066200150603
[PROJECTOR] after flat damage armor	1.1066200150603
[PROJECTOR] final dam after static checks	1.1066200150603
[PROJECTOR] final dam after hooks and callbacks	1.1066200150603
[PROJECTOR] starting dam	DARKNESS	2.2132400301206
[PROJECTOR] after difficulty dam	2.2132400301206
[PROJECTOR] res	0	1	 on dam	1.1066200150603
[PROJECTOR] after resists dam	1.1066200150603
[PROJECTOR] after flat damage armor	1.1066200150603
[PROJECTOR] final dam after static checks	1.1066200150603
[PROJECTOR] final dam after hooks and callbacks	1.1066200150603
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	8.25
[PROJECTOR] res	0	1	 on dam	8.25
[PROJECTOR] after resists dam	8.25
[PROJECTOR] after flat damage armor	8.25
[PROJECTOR] final dam after static checks	8.25
[PROJECTOR] final dam after hooks and callbacks	8.25
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	8.25
[PROJECTOR] res	0	1	 on dam	8.25
[PROJECTOR] after resists dam	8.25
[PROJECTOR] after flat damage armor	8.25
[PROJECTOR] final dam after static checks	8.25
[PROJECTOR] final dam after hooks and callbacks	8.25
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Islegamina the war bear for #WHITE#19 physical#LAST#, #LIGHT_RED#15 fire#LAST#, #WHITE#9 physical#LAST#, #LIGHT_RED#15 fire#LAST#, #ROYAL_BLUE#8 lightning#LAST# (#RED##{bold}#68#LAST##{normal}# total damage).
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant spider for #ROYAL_BLUE#8 lightning#LAST# damage.
[LOG]	Mindrot hits Islegamina the war bear for #ORANGE#1 mind#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG]	Mindrot hits Giant spider for #ORANGE#0 mind#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[target_simple AI]	21787	Islegamina the war bear	selecting NEW TARGET	24	33	3539	player
[use_tactical AI] === Action Selected:	21787	Islegamina the war bear	attack	 talent:T_WAR_HOUND
[LOG]	#YELLOW##{bold}#Islegamina the war bear summons a War Hound!#{normal}##LAST#
[MIND CRIT %]	9.5
[MIND CRIT %]	9.5
[Actor:move]	21846	war hound	(forced) move from	nil	nil	to	24	32
[use_tactical AI] === Action Selected:	21845	giant spider	disable	 talent:T_SPIDER_WEB
[LOG]	Giant spider uses #{bold}##ORCHID#Web.#{normal}##LAST#
checkHit	8	vs	13	=> chance to hit	38
[LOG]	#ORANGE#Player shrugs off the effect 'Pinned to the ground'!
[LOG]	Player speeds up.
[LOG]	Player is not dazed anymore.
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits War hound for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Islegamina the war bear for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant spider for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Islegamina the war bear	dam/apr/atk/mult ::	49.548185184968	2	49.644205936353	1.0591186227669	vs. armor/def	11	11
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	2	49.644205936353	1.0591186227669	vs. armor/def	11	11
checkHit	49.644205936353	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	68	2	vs. armor/hardiness	11	0.3
[ATTACK] after armor	64.322102968176
[PHYS CRIT %] axe accuracy bonus	49.644205936353	11	=	9.6610514840882
[PHYS CRIT %]	14.161051484088
[ATTACK] after crit	64.322102968176
[ATTACK] after mult	68.124737109126
[PROJECTOR] starting dam	PHYSICAL	68.124737109126
[PROJECTOR] after difficulty dam	68.124737109126
[PROJECTOR] res	0	1	 on dam	68.124737109126
[PROJECTOR] after resists dam	68.124737109126
[PROJECTOR] after flat damage armor	68.124737109126
[PROJECTOR] final dam after static checks	68.124737109126
[PROJECTOR] final dam after hooks and callbacks	68.124737109126
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	20	0.8	 on dam	38.394958483588
[PROJECTOR] after resists dam	30.71596678687
[PROJECTOR] after flat damage armor	30.71596678687
[PROJECTOR] final dam after static checks	30.71596678687
[PROJECTOR] final dam after hooks and callbacks	30.71596678687
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Islegamina the war bear	dam/apr/atk/mult ::	46.71344541517	2	49.644205936353	0.52955931138346	vs. armor/def	11	11
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	2	49.644205936353	0.52955931138346	vs. armor/def	11	11
checkHit	49.644205936353	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	53	2	vs. armor/hardiness	11	0.3
[ATTACK] mace accuracy bonus	49.644205936353	11	=	1.0772884118727
[ATTACK] after armor	53.41838879743
[PHYS CRIT %]	1.5
[ATTACK] after crit	53.41838879743
[ATTACK] after mult	28.288205186781
[PROJECTOR] starting dam	PHYSICAL	28.288205186781
[PROJECTOR] after difficulty dam	28.288205186781
[PROJECTOR] res	0	1	 on dam	28.288205186781
[PROJECTOR] after resists dam	28.288205186781
[PROJECTOR] after flat damage armor	28.288205186781
[PROJECTOR] final dam after static checks	28.288205186781
[PROJECTOR] final dam after hooks and callbacks	28.288205186781
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	20	0.8	 on dam	38.394958483588
[PROJECTOR] after resists dam	30.71596678687
[PROJECTOR] after flat damage armor	30.71596678687
[PROJECTOR] final dam after static checks	30.71596678687
[PROJECTOR] final dam after hooks and callbacks	30.71596678687
[MIND CRIT %]	1
checkHit	29	vs	23	=> chance to hit	65
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
checkHit	29	vs	0	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	1.5546259070175	0.98445374092982	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5066039487512
[PROJECTOR] after flat damage armor	3.5066039487512
[PROJECTOR] final dam after static checks	3.5066039487512
[PROJECTOR] final dam after hooks and callbacks	3.5066039487512
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	24	33	to	24	33
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Islegamina the war bear for #WHITE#68 physical#LAST#, #LIGHT_RED#30 fire#LAST#, #WHITE#28 physical#LAST#, #LIGHT_RED#30 fire#LAST# (#RED##{bold}#158#LAST##{normal}# total damage).
[LOG]	Mindrot hits War hound for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Islegamina the war bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Giant spider for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[target_simple AI]	21846	war hound	selecting NEW TARGET	24	33	3539	player
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	63.8830183553	10	37	1	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	63.8830183553	10	37	1	vs. armor/def	7.3350939529706	14
checkHit	37	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	10	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	70
[PHYS CRIT %]	0
[ATTACK] after crit	70
[ATTACK] after mult	70
[PROJECTOR] starting dam	PHYSICAL	70
[PROJECTOR] after difficulty dam	70
[PROJECTOR] after DamageType increase dam	34.3
[PROJECTOR] res	0	1	 on dam	34.3
[PROJECTOR] after resists dam	34.3
[PROJECTOR] after flat damage armor	34.3
[PROJECTOR] final dam after static checks	34.3
[PROJECTOR] final dam after hooks and callbacks	34.3
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	8.6575410577137	0.91342458942286	 on dam	2.34
[PROJECTOR] after resists dam	2.1374135392495
[PROJECTOR] after flat damage armor	2.1374135392495
[PROJECTOR] final dam after static checks	2.1374135392495
[PROJECTOR] final dam after hooks and callbacks	2.1374135392495
[Actor:move]	21846	war hound	move from	24	32	to	24	32
[LOG]	Melee retaliation hits War hound for #YELLOW#6 light#LAST#, #LIGHT_RED#2 fire#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#UID:21846:0#War hound hits #fbd578#player#LAST# for #WHITE#34 physical#LAST# damage.
[use_tactical AI] === Action Selected:	21787	Islegamina the war bear	disable	 talent:T_KNOCKBACK
[LOG]	Islegamina the war bear uses #{bold}##RED#Knockback.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	gifted vined mindstar of resolve
[ATTACK] to 	player	dam/apr/atk/mult ::	13.000607291657	18	32	1.72360679775	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	13.000607291657	18	32	1.72360679775	vs. armor/def	7.3350939529706	14
checkHit	32	vs	14	=> chance to hit	95
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	14	18	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	14
[PHYS CRIT %] axe accuracy bonus	32	14	=	4.5
[PHYS CRIT %]	13.970527376709
[ATTACK] after crit	21
[ATTACK] after mult	36.19574275275
[LOG]	#{bold}##UID:21787:0#Islegamina the war bear performs a melee critical strike against #fbd578#player#LAST#!#{normal}#
[PROJECTOR] starting dam	NATURE	36.19574275275
[PROJECTOR] crit power reduce dam	34.880630766066
[PROJECTOR] after difficulty dam	34.880630766066
[PROJECTOR] after DamageType increase dam	17.091509075372
[PROJECTOR] res	24.907022930393	0.75092977069607	 on dam	17.091509075372
[PROJECTOR] after resists dam	12.834522990819
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	20	0.8	 on dam	2.34
[PROJECTOR] after resists dam	1.872
[PROJECTOR] after flat damage armor	1.872
[PROJECTOR] final dam after static checks	1.872
[PROJECTOR] final dam after hooks and callbacks	1.872
[ATTACK] attacking with (offhand)	vined mindstar of resolve
[ATTACK] to 	player	dam/apr/atk/mult ::	13.29437107378	18	32	1.72360679775	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	13.29437107378	18	32	1.72360679775	vs. armor/def	7.3350939529706	14
checkHit	32	vs	14	=> chance to hit	95
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	13	18	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	13
[PHYS CRIT %] axe accuracy bonus	32	14	=	4.5
[PHYS CRIT %]	13.970527376709
[ATTACK] after crit	13
[ATTACK] after mult	22.40688837075
[PROJECTOR] starting dam	NATURE	22.40688837075
[PROJECTOR] after difficulty dam	22.40688837075
[PROJECTOR] after DamageType increase dam	10.979375301667
[PROJECTOR] res	24.907022930393	0.75092977069607	 on dam	10.979375301667
[PROJECTOR] after resists dam	8.2447397776671
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	20	0.8	 on dam	2.34
[PROJECTOR] after resists dam	1.872
[PROJECTOR] after flat damage armor	1.872
[PROJECTOR] final dam after static checks	1.872
[PROJECTOR] final dam after hooks and callbacks	1.872
checkHit	19	vs	17	=> chance to hit	55
[LOG]	Player resists the knockback!
[LOG]	#UID:21787:0#Islegamina the war bear hits #fbd578#player#LAST# for #LIGHT_GREEN#(12 antimagic)#LAST#, #{bold}##LIGHT_GREEN#0 nature#{normal}##LAST#, #LIGHT_GREEN#(8 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Islegamina the war bear for #YELLOW#6 light#LAST#, #LIGHT_RED#1 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	21845	giant spider	attack	 talent:T_SPIT_POISON
[LOG]	Giant spider uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[PROJECTOR] starting dam	NATURE	20.882674316116
[PROJECTOR] after difficulty dam	20.882674316116
[PROJECTOR] after DamageType increase dam	10.232510414897
[PROJECTOR] res	24.907022930393	0.75092977069607	 on dam	10.232510414897
[PROJECTOR] after resists dam	7.6838966995036
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Player is poisoned!
[LOG]	#UID:21845:0#Giant spider hits #fbd578#player#LAST# for #LIGHT_GREEN#(7 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits War hound for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Islegamina the war bear for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant spider for #ROYAL_BLUE#16 lightning#LAST# damage.
[PROJECTOR] starting dam	NATURE	20.882674316116
[PROJECTOR] after difficulty dam	20.882674316116
[PROJECTOR] after DamageType increase dam	10.232510414897
[PROJECTOR] res	24.907022930393	0.75092977069607	 on dam	10.232510414897
[PROJECTOR] after resists dam	7.6838966995036
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Giant spider hits #fbd578#player#LAST# for #LIGHT_GREEN#(7 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[target_simple AI]	21846	war hound	selecting NEW TARGET	24	33	3539	player
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	63.8830183553	10	37	1	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	63.8830183553	10	37	1	vs. armor/def	7.3350939529706	14
checkHit	37	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	10	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	70
[PHYS CRIT %]	0
[ATTACK] after crit	70
[ATTACK] after mult	70
[PROJECTOR] starting dam	PHYSICAL	70
[PROJECTOR] after difficulty dam	70
[PROJECTOR] after DamageType increase dam	34.3
[PROJECTOR] res	0	1	 on dam	34.3
[PROJECTOR] after resists dam	34.3
[PROJECTOR] after flat damage armor	34.3
[PROJECTOR] final dam after static checks	34.3
[PROJECTOR] final dam after hooks and callbacks	34.3
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	8.6575410577137	0.91342458942286	 on dam	2.34
[PROJECTOR] after resists dam	2.1374135392495
[PROJECTOR] after flat damage armor	2.1374135392495
[PROJECTOR] final dam after static checks	2.1374135392495
[PROJECTOR] final dam after hooks and callbacks	2.1374135392495
[Actor:move]	21846	war hound	move from	24	32	to	24	32
[LOG]	Melee retaliation hits War hound for #YELLOW#6 light#LAST#, #LIGHT_RED#2 fire#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#UID:21846:0#War hound hits #fbd578#player#LAST# for #WHITE#34 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Islegamina the war bear	dam/apr/atk/mult ::	49.548185184968	2	52.644205936353	1.1182372455338	vs. armor/def	11	11
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	2	52.644205936353	1.1182372455338	vs. armor/def	11	11
checkHit	52.644205936353	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	52	2	vs. armor/hardiness	11	0.3
[ATTACK] after armor	48.322102968176
[PHYS CRIT %] axe accuracy bonus	52.644205936353	11	=	10.411051484088
[PHYS CRIT %]	14.911051484088
[ATTACK] after crit	48.322102968176
[ATTACK] after mult	54.035575321535
[PROJECTOR] starting dam	PHYSICAL	54.035575321535
[PROJECTOR] after difficulty dam	54.035575321535
[PROJECTOR] res	0	1	 on dam	54.035575321535
[PROJECTOR] after resists dam	54.035575321535
[PROJECTOR] after flat damage armor	54.035575321535
[PROJECTOR] final dam after static checks	54.035575321535
[PROJECTOR] final dam after hooks and callbacks	54.035575321535
[ONLINE PROFILE] sending error
[LOG]	#F53CBE#Islegamina the war bear is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_3.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_3.ogg" : <static>
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Islegamina the war bear	dam/apr/atk/mult ::	46.71344541517	2	44.939878323474	0.5	vs. armor/def	8	11
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	2	44.939878323474	0.5	vs. armor/def	8	11
checkHit	44.939878323474	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	50	2	vs. armor/hardiness	8	0.3
[ATTACK] mace accuracy bonus	44.939878323474	11	=	1.0678797566469
[ATTACK] after armor	52.863926994084
[PHYS CRIT %]	1.5
[ATTACK] after crit	52.863926994084
[ATTACK] after mult	26.431963497042
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
checkHit	29	vs	0	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	1.5546259070175	0.98445374092982	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5066039487512
[PROJECTOR] after flat damage armor	3.5066039487512
[PROJECTOR] final dam after static checks	3.5066039487512
[PROJECTOR] final dam after hooks and callbacks	3.5066039487512
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	24	33	to	24	33
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Islegamina the war bear for #WHITE#54 physical#LAST# damage.
[LOG]	Mindrot hits War hound for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Giant spider for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Islegamina the war bear!#{normal}#
[target_simple AI]	21845	giant spider	selecting NEW TARGET	24	33	3539	player
[use_tactical AI] === Action Selected:	21845	giant spider	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	22.191469636436	9	32	1	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	22.191469636436	9	32	1	vs. armor/def	7.3350939529706	14
checkHit	32	vs	14	=> chance to hit	95
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	24	9	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	24
[PHYS CRIT %]	0
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	NATURE	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] after DamageType increase dam	11.76
[PROJECTOR] res	24.907022930393	0.75092977069607	 on dam	11.76
[PROJECTOR] after resists dam	8.8309341033857
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[LOG]	Melee retaliation hits Giant spider for #YELLOW#6 light#LAST#, #LIGHT_RED#2 fire#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#UID:21845:0#Giant spider hits #fbd578#player#LAST# for #LIGHT_GREEN#(8 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits War hound for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant spider for #ROYAL_BLUE#16 lightning#LAST# damage.
[PROJECTOR] starting dam	NATURE	20.882674316116
[PROJECTOR] after difficulty dam	20.882674316116
[PROJECTOR] after DamageType increase dam	10.232510414897
[PROJECTOR] res	24.907022930393	0.75092977069607	 on dam	10.232510414897
[PROJECTOR] after resists dam	7.6838966995036
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	29	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Giant spider is weakened by the gloom.
checkHit	29	vs	0	=> chance to hit	95
[LOG]	#F53CBE#War hound is stunned with fear!
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	63.8830183553	10	37	1	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	63.8830183553	10	37	1	vs. armor/def	7.3350939529706	14
checkHit	37	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	67	10	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	67
[PHYS CRIT %]	0
[ATTACK] after crit	67
[ATTACK] after mult	67
[PROJECTOR] starting dam	PHYSICAL	67
[PROJECTOR] after difficulty dam	67
[PROJECTOR] stunned dam	33.5
[PROJECTOR] after DamageType increase dam	16.415
[PROJECTOR] res	0	1	 on dam	16.415
[PROJECTOR] after resists dam	16.415
[PROJECTOR] after flat damage armor	16.415
[PROJECTOR] final dam after static checks	16.415
[PROJECTOR] final dam after hooks and callbacks	16.415
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	8.6575410577137	0.91342458942286	 on dam	2.34
[PROJECTOR] after resists dam	2.1374135392495
[PROJECTOR] after flat damage armor	2.1374135392495
[PROJECTOR] final dam after static checks	2.1374135392495
[PROJECTOR] final dam after hooks and callbacks	2.1374135392495
[Actor:move]	21846	war hound	move from	24	32	to	24	32
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	#UID:21846:0#War hound hits #fbd578#player#LAST# for #WHITE#16 physical#LAST# damage.
[LOG]	Melee retaliation hits War hound for #YELLOW#6 light#LAST#, #LIGHT_RED#2 fire#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Poison from Giant spider hits #fbd578#player#LAST# for #LIGHT_GREEN#(7 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	0	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	1.5546259070175	0.98445374092982	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5066039487512
[PROJECTOR] after flat damage armor	3.5066039487512
[PROJECTOR] final dam after static checks	3.5066039487512
[PROJECTOR] final dam after hooks and callbacks	3.5066039487512
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	24	33	to	25	34
[Identify]	Phlegmtorrent the rough leather cap	true
[LOG]	Player picks up (i.): #SALMON##UID:21651:0#Phlegmtorrent the rough leather cap (0 def, 3 armour)#LAST#.
[LOG]	Mindrot hits Giant spider for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits War hound for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	21845	giant spider	disable	 talent:T_SPIDER_WEB
[LOG]	Giant spider uses #{bold}##ORCHID#Web.#{normal}##LAST#
checkHit	17	vs	13	=> chance to hit	60
[LOG]	#ORANGE#Player shrugs off the effect 'Pinned to the ground'!
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant spider for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits War hound for #ROYAL_BLUE#16 lightning#LAST# damage.
[Actor:move]	21846	war hound	move from	24	32	to	24	33
[PROJECTOR] starting dam	NATURE	20.882674316116
[PROJECTOR] after difficulty dam	20.882674316116
[PROJECTOR] after DamageType increase dam	7.2815171917642
[PROJECTOR] res	24.907022930393	0.75092977069607	 on dam	7.2815171917642
[PROJECTOR] after resists dam	5.467908035131
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	29	vs	0	=> chance to hit	95
[LOG]	#F53CBE#War hound is weakened by the gloom.
[LOG]	Poison from Giant spider hits #fbd578#player#LAST# for #LIGHT_GREEN#(5 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	giant spider	dam/apr/atk/mult ::	49.548185184968	2	44.939878323474	1	vs. armor/def	0	17
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	2	44.939878323474	1	vs. armor/def	0	17
checkHit	44.939878323474	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	65	2	vs. armor/hardiness	0	0.3
[ATTACK] after armor	65
[PHYS CRIT %] axe accuracy bonus	44.939878323474	17	=	6.9849695808685
[PHYS CRIT %]	11.484969580868
[ATTACK] after crit	65
[ATTACK] after mult	65
[PROJECTOR] starting dam	PHYSICAL	65
[PROJECTOR] after difficulty dam	65
[PROJECTOR] res	0	1	 on dam	65
[PROJECTOR] after resists dam	65
[PROJECTOR] after flat damage armor	65
[PROJECTOR] final dam after static checks	65
[PROJECTOR] final dam after hooks and callbacks	65
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	giant spider	dam/apr/atk/mult ::	46.71344541517	2	45.235550710595	0.5	vs. armor/def	0	17
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	2	45.235550710595	0.5	vs. armor/def	0	17
checkHit	45.235550710595	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	46	2	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	45.235550710595	17	=	1.0564711014212
[ATTACK] after armor	48.597670665375
[PHYS CRIT %]	1.5
[ATTACK] after crit	48.597670665375
[ATTACK] after mult	24.298835332687
[MIND CRIT %]	1
checkHit	29	vs	0	=> chance to hit	95
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	1.5546259070175	0.98445374092982	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.7533019743756
[PROJECTOR] after flat damage armor	1.7533019743756
[PROJECTOR] final dam after static checks	1.7533019743756
[PROJECTOR] final dam after hooks and callbacks	1.7533019743756
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	25	34	to	25	34
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant spider for #WHITE#65 physical#LAST# damage.
[LOG]	Mindrot hits War hound for #ORANGE#1 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Giant spider!#{normal}#
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits War hound for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed War hound!#{normal}#
[PROJECTOR] starting dam	NATURE	20.882674316116
[PROJECTOR] after difficulty dam	20.882674316116
[PROJECTOR] after DamageType increase dam	7.2815171917642
[PROJECTOR] res	24.907022930393	0.75092977069607	 on dam	7.2815171917642
[PROJECTOR] after resists dam	5.467908035131
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Player is no longer attuned.
[LOG]	Poison from Giant spider hits #fbd578#player#LAST# for #LIGHT_GREEN#(5 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	25	34	to	26	34
[PROJECTOR] starting dam	NATURE	20.882674316116
[PROJECTOR] after difficulty dam	20.882674316116
[PROJECTOR] after DamageType increase dam	7.2815171917642
[PROJECTOR] res	11	0.89	 on dam	7.2815171917642
[PROJECTOR] after resists dam	6.4805503006702
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Ran for 2 turns (stop reason: taken damage).
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[LOG]	Poison from Giant spider hits #fbd578#player#LAST# for #LIGHT_GREEN#(6 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	26	34	to	27	34
[LOG]	Player stops being poisoned.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[Actor:move]	3539	player	move from	27	34	to	28	34
[Actor:move]	3539	player	move from	28	34	to	29	34
[Actor:move]	3539	player	move from	29	34	to	30	34
[Identify]	rough leather armour of cold resistance	true
[LOG]	Player picks up (l.): #00FF80##UID:21805:0#rough leather armour of cold resistance (3 def, 2 armour)#LAST#.
[LOG]	Today is the 7th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	3539	player	move from	30	34	to	31	34
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #ROYAL_BLUE#16 lightning#LAST# damage.
[Actor:move]	21338	brown bear	move from	30	37	to	31	36
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (brown bear)).
[LOG]	
[LOG]	You may not auto-explore with enemies in sight (brown bear to the south)!
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	31	34	to	31	35
[LOG]	Mindrot hits Brown bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #ROYAL_BLUE#16 lightning#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	24.04506075425	3	17	1	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	24.04506075425	3	17	1	vs. armor/def	7.3350939529706	14
checkHit	17	vs	14	=> chance to hit	58
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	25	3	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	20.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	20.664906047029
[ATTACK] after mult	20.664906047029
[PROJECTOR] starting dam	PHYSICAL	20.664906047029
[PROJECTOR] after difficulty dam	20.664906047029
[PROJECTOR] res	0	1	 on dam	20.664906047029
[PROJECTOR] after resists dam	20.664906047029
[PROJECTOR] after flat damage armor	20.664906047029
[PROJECTOR] final dam after static checks	20.664906047029
[PROJECTOR] final dam after hooks and callbacks	20.664906047029
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	8.6561440097066	0.91343855990293	 on dam	6.18
[PROJECTOR] after resists dam	5.6450503002001
[PROJECTOR] after flat damage armor	5.6450503002001
[PROJECTOR] final dam after static checks	5.6450503002001
[PROJECTOR] final dam after hooks and callbacks	5.6450503002001
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	20	0.8	 on dam	2.34
[PROJECTOR] after resists dam	1.872
[PROJECTOR] after flat damage armor	1.872
[PROJECTOR] final dam after static checks	1.872
[PROJECTOR] final dam after hooks and callbacks	1.872
[Actor:move]	21338	brown bear	move from	31	36	to	31	36
[LOG]	#UID:21338:0#Brown bear hits #fbd578#player#LAST# for #WHITE#20 physical#LAST# damage.
[LOG]	Melee retaliation hits Brown bear for #YELLOW#5 light#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	49.548185184968	2	45.531223097716	1	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	2	45.531223097716	1	vs. armor/def	7	5
checkHit	45.531223097716	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	55	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	55
[PHYS CRIT %] axe accuracy bonus	45.531223097716	5	=	10.132805774429
[PHYS CRIT %]	14.632805774429
[ATTACK] after crit	55
[ATTACK] after mult	55
[PROJECTOR] starting dam	PHYSICAL	55
[PROJECTOR] after difficulty dam	55
[PROJECTOR] res	0	1	 on dam	55
[PROJECTOR] after resists dam	55
[PROJECTOR] after flat damage armor	55
[PROJECTOR] final dam after static checks	55
[PROJECTOR] final dam after hooks and callbacks	55
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	20	0.8	 on dam	38.394958483588
[PROJECTOR] after resists dam	30.71596678687
[PROJECTOR] after flat damage armor	30.71596678687
[PROJECTOR] final dam after static checks	30.71596678687
[PROJECTOR] final dam after hooks and callbacks	30.71596678687
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	46.71344541517	2	45.531223097716	0.5	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	2	45.531223097716	0.5	vs. armor/def	7	5
checkHit	45.531223097716	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	58	2	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	45.531223097716	5	=	1.0810624461954
[ATTACK] after armor	62.701621879335
[PHYS CRIT %]	1.5
[ATTACK] after crit	62.701621879335
[ATTACK] after mult	31.350810939668
[PROJECTOR] starting dam	PHYSICAL	31.350810939668
[PROJECTOR] after difficulty dam	31.350810939668
[PROJECTOR] res	0	1	 on dam	31.350810939668
[PROJECTOR] after resists dam	31.350810939668
[PROJECTOR] after flat damage armor	31.350810939668
[PROJECTOR] final dam after static checks	31.350810939668
[PROJECTOR] final dam after hooks and callbacks	31.350810939668
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	20	0.8	 on dam	38.394958483588
[PROJECTOR] after resists dam	30.71596678687
[PROJECTOR] after flat damage armor	30.71596678687
[PROJECTOR] final dam after static checks	30.71596678687
[PROJECTOR] final dam after hooks and callbacks	30.71596678687
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	31	35	to	31	35
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #WHITE#55 physical#LAST#, #LIGHT_RED#30 fire#LAST#, #WHITE#31 physical#LAST#, #LIGHT_RED#30 fire#LAST# (#RED##{bold}#148#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brown bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	49.548185184968	2	45.531223097716	1	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	2	45.531223097716	1	vs. armor/def	7	5
checkHit	45.531223097716	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	56	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	56
[PHYS CRIT %] axe accuracy bonus	45.531223097716	5	=	10.132805774429
[PHYS CRIT %]	14.632805774429
[ATTACK] after crit	56
[ATTACK] after mult	56
[PROJECTOR] starting dam	PHYSICAL	56
[PROJECTOR] after difficulty dam	56
[PROJECTOR] res	0	1	 on dam	56
[PROJECTOR] after resists dam	56
[PROJECTOR] after flat damage armor	56
[PROJECTOR] final dam after static checks	56
[PROJECTOR] final dam after hooks and callbacks	56
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	46.71344541517	2	45.826895484837	0.5	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	2	45.826895484837	0.5	vs. armor/def	7	5
checkHit	45.826895484837	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	54	2	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	45.826895484837	5	=	1.0816537909697
[ATTACK] after armor	58.409304712362
[PHYS CRIT %]	1.5
[ATTACK] after crit	58.409304712362
[ATTACK] after mult	29.204652356181
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	31	35	to	31	35
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #WHITE#56 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Brown bear!#{normal}#
[LOG]	Player is no longer attuned.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	31	35	to	32	36
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[Actor:move]	3539	player	move from	32	36	to	32	37
[Actor:move]	3539	player	move from	32	37	to	33	37
[target_simple AI]	21333	wolf	selecting NEW TARGET	33	37	3539	player
[Actor:move]	21333	wolf	move from	34	42	to	34	41
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (wolf)).
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	0	1	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.7809897016792
[PROJECTOR] after flat damage armor	1.7809897016792
[PROJECTOR] final dam after static checks	1.7809897016792
[PROJECTOR] final dam after hooks and callbacks	1.7809897016792
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	33	37	to	34	38
[LOG]	Mindrot hits Wolf for #ORANGE#1 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Wolf for #ROYAL_BLUE#16 lightning#LAST# damage.
[target_simple AI]	21111	Nerenne the cave bear	selecting NEW TARGET	34	38	3539	player
[use_tactical AI] === Action Selected:	21111	Nerenne the cave bear	closein	 AI:move_astar_advanced
[Actor:move]	21111	Nerenne the cave bear	move from	31	44	to	31	43
[Actor:move]	21333	wolf	move from	34	41	to	34	40
checkHit	29	vs	7	=> chance to hit	95
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	34	38	to	34	39
[LOG]	Mindrot hits Wolf for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	12.758760681942	3	14	1	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	12.758760681942	3	14	1	vs. armor/def	7.3350939529706	14
checkHit	14	vs	14	=> chance to hit	50
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	12	3	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	7.6649060470294
[PHYS CRIT %]	0
[ATTACK] after crit	7.6649060470294
[ATTACK] after mult	7.6649060470294
[PROJECTOR] starting dam	PHYSICAL	7.6649060470294
[PROJECTOR] after difficulty dam	7.6649060470294
[PROJECTOR] res	0	1	 on dam	7.6649060470294
[PROJECTOR] after resists dam	7.6649060470294
[PROJECTOR] after flat damage armor	7.6649060470294
[PROJECTOR] final dam after static checks	7.6649060470294
[PROJECTOR] final dam after hooks and callbacks	7.6649060470294
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	2.7990782984381	0.97200921701562	 on dam	6.18
[PROJECTOR] after resists dam	6.0070169611565
[PROJECTOR] after flat damage armor	6.0070169611565
[PROJECTOR] final dam after static checks	6.0070169611565
[PROJECTOR] final dam after hooks and callbacks	6.0070169611565
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[SOUND] loading from	/data/sound/creatures/wolves/wolf_attack_1.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_attack_1.ogg" : <static>
[Actor:move]	21333	wolf	move from	34	40	to	34	40
[LOG]	#UID:21333:0#Wolf hits #fbd578#player#LAST# for #WHITE#7 physical#LAST# damage.
[LOG]	Melee retaliation hits Wolf for #YELLOW#6 light#LAST#, #LIGHT_RED#2 fire#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[NPC:seen_by] Passing target	player	from	21111	Nerenne the cave bear	to	20953	thief
[use_tactical AI] === Action Selected:	21111	Nerenne the cave bear	closein	 AI:move_astar_advanced
[Actor:move]	21111	Nerenne the cave bear	move from	31	43	to	32	42
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Wolf for #ROYAL_BLUE#16 lightning#LAST# damage.
checkHitOld	51.570637423795	43.587862785639
=> chance to hit	64.984851440922
[Actor:move]	20953	thief	move from	31	41	to	32	40
[target_simple AI]	21333	wolf	selecting NEW TARGET	34	39	3539	player
[improved_talented AI] chooses for	21333	wolf	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	12.758760681942	3	14	1	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	12.758760681942	3	14	1	vs. armor/def	7.3350939529706	14
checkHit	14	vs	14	=> chance to hit	50
[LOG]	#UID:21333:0#Wolf misses #fbd578#player#LAST#.
checkHitOld	51.570637423795	43.587862785639
=> chance to hit	64.984851440922
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	wolf	dam/apr/atk/mult ::	49.548185184968	2	45.826895484837	1	vs. armor/def	1	10
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	2	45.826895484837	1	vs. armor/def	1	10
checkHit	45.826895484837	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	63	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	63
[PHYS CRIT %] axe accuracy bonus	45.826895484837	10	=	8.9567238712091
[PHYS CRIT %]	13.456723871209
[ATTACK] after crit	63
[ATTACK] after mult	63
[PROJECTOR] starting dam	PHYSICAL	63
[PROJECTOR] after difficulty dam	63
[PROJECTOR] res	0	1	 on dam	63
[PROJECTOR] after resists dam	63
[PROJECTOR] after flat damage armor	63
[PROJECTOR] final dam after static checks	63
[PROJECTOR] final dam after hooks and callbacks	63
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	wolf	dam/apr/atk/mult ::	46.71344541517	2	46.122567871957	0.5	vs. armor/def	1	10
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	2	46.122567871957	0.5	vs. armor/def	1	10
checkHit	46.122567871957	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	57	2	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	46.122567871957	10	=	1.0722451357439
[ATTACK] after armor	61.117972737403
[PHYS CRIT %]	1.5
[ATTACK] after crit	61.117972737403
[ATTACK] after mult	30.558986368702
[MIND CRIT %]	1
checkHit	29	vs	15	=> chance to hit	85
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	5.2613630322941	0.94738636967706	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.6872853679061
[PROJECTOR] after flat damage armor	1.6872853679061
[PROJECTOR] final dam after static checks	1.6872853679061
[PROJECTOR] final dam after hooks and callbacks	1.6872853679061
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	34	39	to	34	39
Deleting temp shader	flames[aam=0.2,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=8,time_factor=6000,zoom=1]
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Wolf for #WHITE#62 physical#LAST# damage.
[LOG]	Mindrot hits Thief for #ORANGE#1 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	21111	Nerenne the cave bear	closein	 AI:move_astar_advanced
[Actor:move]	21111	Nerenne the cave bear	move from	32	42	to	33	41
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Wolf!#{normal}#
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	19.95	0.8005	 on dam	16.5
[PROJECTOR] after resists dam	13.20825
[PROJECTOR] after flat damage armor	13.20825
[PROJECTOR] final dam after static checks	13.20825
[PROJECTOR] final dam after hooks and callbacks	13.20825
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Nerenne the cave bear for #ROYAL_BLUE#13 lightning#LAST# damage.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Thief for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[target_simple AI]	20953	thief	selecting NEW TARGET	34	39	3539	player
[Actor:move]	20953	thief	move from	32	40	to	33	40
checkHitOld	51.570637423795	43.587862785639
=> chance to hit	64.984851440922
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	thief	dam/apr/atk/mult ::	49.548185184968	2	41.391809678023	1	vs. armor/def	5	21
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	2	41.391809678023	1	vs. armor/def	5	21
checkHit	41.391809678023	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	56	2	vs. armor/hardiness	5	0.3
[ATTACK] after armor	56
[PHYS CRIT %] axe accuracy bonus	41.391809678023	21	=	5.0979524195057
[PHYS CRIT %]	9.5979524195057
[ATTACK] after crit	56
[ATTACK] after mult	56
[PROJECTOR] starting dam	PHYSICAL	56
[PROJECTOR] after difficulty dam	56
[PROJECTOR] res	1.705747264136	0.98294252735864	 on dam	56
[PROJECTOR] after resists dam	55.044781532084
[PROJECTOR] after flat damage armor	55.044781532084
[PROJECTOR] final dam after static checks	55.044781532084
[PROJECTOR] final dam after hooks and callbacks	55.044781532084
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	0	1	 on dam	38.394958483588
[PROJECTOR] after resists dam	38.394958483588
[PROJECTOR] after flat damage armor	38.394958483588
[PROJECTOR] final dam after static checks	38.394958483588
[PROJECTOR] final dam after hooks and callbacks	38.394958483588
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	thief	dam/apr/atk/mult ::	46.71344541517	2	41.391809678023	0.5	vs. armor/def	5	21
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	2	41.391809678023	0.5	vs. armor/def	5	21
checkHit	41.391809678023	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	59	2	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	41.391809678023	21	=	1.040783619356
[ATTACK] after armor	61.406233542007
[PHYS CRIT %]	1.5
[ATTACK] after crit	61.406233542007
[ATTACK] after mult	30.703116771003
[PROJECTOR] starting dam	PHYSICAL	30.703116771003
[PROJECTOR] after difficulty dam	30.703116771003
[PROJECTOR] res	1.705747264136	0.98294252735864	 on dam	30.703116771003
[PROJECTOR] after resists dam	30.179399196677
[PROJECTOR] after flat damage armor	30.179399196677
[PROJECTOR] final dam after static checks	30.179399196677
[PROJECTOR] final dam after hooks and callbacks	30.179399196677
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	0	1	 on dam	38.394958483588
[PROJECTOR] after resists dam	38.394958483588
[PROJECTOR] after flat damage armor	38.394958483588
[PROJECTOR] final dam after static checks	38.394958483588
[PROJECTOR] final dam after hooks and callbacks	38.394958483588
[MIND CRIT %]	1
checkHit	29	vs	15	=> chance to hit	85
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	12	0.88	 on dam	3.2678710122555
[PROJECTOR] after resists dam	2.8757264907848
[PROJECTOR] after flat damage armor	2.8757264907848
[PROJECTOR] final dam after static checks	2.8757264907848
[PROJECTOR] final dam after hooks and callbacks	2.8757264907848
[Actor:move]	3539	player	move from	34	39	to	34	39
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Thief for #WHITE#55 physical#LAST#, #LIGHT_RED#38 fire#LAST#, #WHITE#30 physical#LAST#, #LIGHT_RED#38 fire#LAST# (#RED##{bold}#162#LAST##{normal}# total damage).
[LOG]	Mindrot hits Nerenne the cave bear for #ORANGE#3 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	21111	Nerenne the cave bear	closein	 AI:move_astar_advanced
[Actor:move]	21111	Nerenne the cave bear	move from	33	41	to	34	40
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Thief!#{normal}#
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	19.95	0.8005	 on dam	16.5
[PROJECTOR] after resists dam	13.20825
[PROJECTOR] after flat damage armor	13.20825
[PROJECTOR] final dam after static checks	13.20825
[PROJECTOR] final dam after hooks and callbacks	13.20825
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Nerenne the cave bear for #ROYAL_BLUE#13 lightning#LAST# damage.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Nerenne the cave bear	dam/apr/atk/mult ::	49.548185184968	2	46.122567871957	1	vs. armor/def	11	11
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	2	46.122567871957	1	vs. armor/def	11	11
checkHit	46.122567871957	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	49	2	vs. armor/hardiness	11	0.87807182003187
[ATTACK] after armor	46.061283935979
[PHYS CRIT %] axe accuracy bonus	46.122567871957	11	=	8.7806419679894
[PHYS CRIT %]	0
[ATTACK] after crit	46.061283935979
[ATTACK] after mult	46.061283935979
[PROJECTOR] starting dam	PHYSICAL	46.061283935979
[PROJECTOR] after difficulty dam	46.061283935979
[PROJECTOR] res	12.430392034556	0.87569607965444	 on dam	46.061283935979
[PROJECTOR] after resists dam	40.335685766586
[PROJECTOR] after flat damage armor	40.335685766586
[PROJECTOR] final dam after static checks	40.335685766586
[PROJECTOR] final dam after hooks and callbacks	40.335685766586
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	35	0.65	 on dam	38.394958483588
[PROJECTOR] after resists dam	24.956723014332
[PROJECTOR] after flat damage armor	24.956723014332
[PROJECTOR] final dam after static checks	24.956723014332
[PROJECTOR] final dam after hooks and callbacks	24.956723014332
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Nerenne the cave bear	dam/apr/atk/mult ::	46.71344541517	2	46.122567871957	0.5	vs. armor/def	11	11
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	2	46.122567871957	0.5	vs. armor/def	11	11
checkHit	46.122567871957	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	61	2	vs. armor/hardiness	11	0.87807182003187
[ATTACK] mace accuracy bonus	46.122567871957	11	=	1.0702451357439
[ATTACK] after armor	62.346237216358
[PHYS CRIT %]	0
[ATTACK] after crit	62.346237216358
[ATTACK] after mult	31.173118608179
[PROJECTOR] starting dam	PHYSICAL	31.173118608179
[PROJECTOR] after difficulty dam	31.173118608179
[PROJECTOR] res	12.430392034556	0.87569607965444	 on dam	31.173118608179
[PROJECTOR] after resists dam	27.298177755785
[PROJECTOR] after flat damage armor	27.298177755785
[PROJECTOR] final dam after static checks	27.298177755785
[PROJECTOR] final dam after hooks and callbacks	27.298177755785
[LOG]	Nerenne the cave bear slows down.
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	35	0.65	 on dam	38.394958483588
[PROJECTOR] after resists dam	24.956723014332
[PROJECTOR] after flat damage armor	24.956723014332
[PROJECTOR] final dam after static checks	24.956723014332
[PROJECTOR] final dam after hooks and callbacks	24.956723014332
[MIND CRIT %]	1
checkHit	29	vs	15	=> chance to hit	85
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	12	0.88	 on dam	3.2678710122555
[PROJECTOR] after resists dam	2.8757264907848
[PROJECTOR] after flat damage armor	2.8757264907848
[PROJECTOR] final dam after static checks	2.8757264907848
[PROJECTOR] final dam after hooks and callbacks	2.8757264907848
[Actor:move]	3539	player	move from	34	39	to	34	39
[use_tactical AI] === Action Selected:	21111	Nerenne the cave bear	attack	 talent:T_BLOCK
[LOG]	Nerenne the cave bear uses #{bold}##ORCHID#Block.#{normal}##LAST#
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Nerenne the cave bear for #WHITE#40 physical#LAST#, #LIGHT_RED#24 fire#LAST#, #WHITE#27 physical#LAST#, #LIGHT_RED#24 fire#LAST# (#RED##{bold}#118#LAST##{normal}# total damage).
[LOG]	Mindrot hits Nerenne the cave bear for #ORANGE#3 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	19.95	0.8005	 on dam	16.5
[PROJECTOR] after resists dam	13.20825
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Nerenne the cave bear for #ROYAL_BLUE#(13 blocked)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Nerenne the cave bear	dam/apr/atk/mult ::	49.548185184968	2	46.122567871957	1	vs. armor/def	11	11
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	2	46.122567871957	1	vs. armor/def	11	11
checkHit	46.122567871957	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	60	2	vs. armor/hardiness	11	0.87807182003187
[ATTACK] after armor	57.061283935979
[PHYS CRIT %] axe accuracy bonus	46.122567871957	11	=	8.7806419679894
[PHYS CRIT %]	0
[ATTACK] after crit	57.061283935979
[ATTACK] after mult	57.061283935979
[PROJECTOR] starting dam	PHYSICAL	57.061283935979
[PROJECTOR] after difficulty dam	57.061283935979
[PROJECTOR] res	12.430392034556	0.87569607965444	 on dam	57.061283935979
[PROJECTOR] after resists dam	49.968342642785
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	35	0.65	 on dam	38.394958483588
[PROJECTOR] after resists dam	24.956723014332
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Nerenne the cave bear	dam/apr/atk/mult ::	46.71344541517	2	46.122567871957	0.5	vs. armor/def	11	11
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	2	46.122567871957	0.5	vs. armor/def	11	11
checkHit	46.122567871957	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	62	2	vs. armor/hardiness	11	0.87807182003187
[ATTACK] mace accuracy bonus	46.122567871957	11	=	1.0702451357439
[ATTACK] after armor	63.416482352101
[PHYS CRIT %]	0
[ATTACK] after crit	63.416482352101
[ATTACK] after mult	31.708241176051
[PROJECTOR] starting dam	PHYSICAL	31.708241176051
[PROJECTOR] after difficulty dam	31.708241176051
[PROJECTOR] res	12.430392034556	0.87569607965444	 on dam	31.708241176051
[PROJECTOR] after resists dam	27.766782490605
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	35	0.65	 on dam	38.394958483588
[PROJECTOR] after resists dam	24.956723014332
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#F53CBE#Nerenne the cave bear is being stalked by #UID:3539:0##fbd578#player#LAST#!
[MIND CRIT %]	1
checkHit	29	vs	15	=> chance to hit	85
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	12	0.88	 on dam	3.2678710122555
[PROJECTOR] after resists dam	2.8757264907848
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[Actor:move]	3539	player	move from	34	39	to	34	39
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Nerenne the cave bear for #WHITE#(49 blocked)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_RED#(24 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(27 blocked)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_RED#(24 blocked)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Mindrot hits Nerenne the cave bear for #ORANGE#3 mind#LAST#, #GREY#(2 blocked)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	19.95	0.8005	 on dam	16.5
[PROJECTOR] after resists dam	13.20825
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Nerenne the cave bear for #ROYAL_BLUE#(13 blocked)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	21111	Nerenne the cave bear	disable	 talent:T_KNOCKBACK
[LOG]	Nerenne the cave bear uses #{bold}##RED#Knockback.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	stormbringer's iron longsword
[ATTACK] to 	player	dam/apr/atk/mult ::	49.351902486454	2	43	1.72360679775	vs. armor/def	7.3350939529706	0
[ATTACK] after melee attack bonus hooks & callbacks::	49.351902486454	2	43	1.72360679775	vs. armor/def	7.3350939529706	0
checkHit	43	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	50	2	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	44.664906047029
[PHYS CRIT %]	19.680684184092
[PHYS CRIT %] sword accuracy bonus	43	0	=	0.172
[ATTACK] after crit	74.679722910633
[ATTACK] after mult	128.71847806285
[ATTACK] after counterstrike	257.4369561257
[LOG]	#{bold}##UID:21111:0#Nerenne the cave bear performs a melee critical strike against #fbd578#player#LAST#!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	257.4369561257
[PROJECTOR] crit power reduce dam	246.15900028701
[PROJECTOR] after difficulty dam	246.15900028701
[PROJECTOR] after DamageType increase dam	120.61791014064
[PROJECTOR] res	0	1	 on dam	120.61791014064
[PROJECTOR] after resists dam	120.61791014064
[PROJECTOR] after flat damage armor	120.61791014064
[PROJECTOR] final dam after static checks	120.61791014064
[PROJECTOR] final dam after hooks and callbacks	120.61791014064
[PROJECTOR] starting dam	LIGHTNING	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	2.94
[PROJECTOR] res	11.96	0.8804	 on dam	2.94
[PROJECTOR] after resists dam	2.588376
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[PROJECTOR] starting dam	LIGHTNING	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	2.94
[PROJECTOR] res	24.754461095962	0.75245538904038	 on dam	2.94
[PROJECTOR] after resists dam	2.2122188437787
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	COLD	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	2.94
[PROJECTOR] res	15.2	0.848	 on dam	2.94
[PROJECTOR] after resists dam	2.49312
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	35	0.65	 on dam	2.34
[PROJECTOR] after resists dam	1.521
[PROJECTOR] after flat damage armor	1.521
[PROJECTOR] final dam after static checks	1.521
[PROJECTOR] final dam after hooks and callbacks	1.521
checkHit	44	vs	17	=> chance to hit	95
[KNOCKBACK] from	34	34	over	4
[KNOCKBACK] try	34	38	3
[KNOCKBACK] try	34	37	2	::
[KNOCKBACK] try	34	36	1	::
[KNOCKBACK] try	34	35	0	::	true
[KNOCKBACK] failsafe knocked to	34	36	::
[Actor:move]	3539	player	(forced) move from	34	39	to	34	36
[LOG]	#UID:21111:0#Nerenne the cave bear hits #fbd578#player#LAST# for #{bold}##WHITE#120 physical#{normal}##LAST#, #ROYAL_BLUE#(2 antimagic)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #ROYAL_BLUE#(2 antimagic)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #1133F3#(2 antimagic)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#121#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Nerenne the cave bear for #YELLOW#6 light#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	
[LOG]	Player uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
Server latency	162
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Nerenne the cave bear	dam/apr/atk/mult ::	49.548185184968	2	51.122567871957	0.73878819531106	vs. armor/def	11	11
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	2	51.122567871957	0.73878819531106	vs. armor/def	11	11
checkHit	51.122567871957	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	61	2	vs. armor/hardiness	11	0.87807182003187
[ATTACK] after armor	58.061283935979
[PHYS CRIT %] axe accuracy bonus	51.122567871957	11	=	10.030641967989
[PHYS CRIT %]	0
[ATTACK] after crit	58.061283935979
[ATTACK] after mult	42.894991176505
[PROJECTOR] starting dam	PHYSICAL	42.894991176505
[PROJECTOR] after difficulty dam	42.894991176505
[PROJECTOR] numbed dam	36.460742500029
[PROJECTOR] res	12.430392034556	0.87569607965444	 on dam	36.460742500029
[PROJECTOR] after resists dam	31.928529268565
[PROJECTOR] after flat damage armor	31.928529268565
[PROJECTOR] final dam after static checks	31.928529268565
[PROJECTOR] final dam after hooks and callbacks	31.928529268565
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] numbed dam	27.893773257308
[PROJECTOR] after DamageType increase dam	32.63571471105
[PROJECTOR] res	35	0.65	 on dam	32.63571471105
[PROJECTOR] after resists dam	21.213214562182
[PROJECTOR] after flat damage armor	21.213214562182
[PROJECTOR] final dam after static checks	21.213214562182
[PROJECTOR] final dam after hooks and callbacks	21.213214562182
[LOG]	Nerenne the cave bear is recovering from the damage!
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Nerenne the cave bear	dam/apr/atk/mult ::	46.71344541517	2	51.122567871957	0.36939409765553	vs. armor/def	11	11
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	2	51.122567871957	0.36939409765553	vs. armor/def	11	11
checkHit	51.122567871957	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	62	2	vs. armor/hardiness	11	0.87807182003187
[ATTACK] mace accuracy bonus	51.122567871957	11	=	1.0802451357439
[ATTACK] after armor	64.036482352101
[PHYS CRIT %]	0
[ATTACK] after crit	64.036482352101
[ATTACK] after mult	23.654698615489
[PROJECTOR] starting dam	PHYSICAL	23.654698615489
[PROJECTOR] after difficulty dam	23.654698615489
[PROJECTOR] numbed dam	20.106493823165
[PROJECTOR] res	12.430392034556	0.87569607965444	 on dam	20.106493823165
[PROJECTOR] after resists dam	17.607177816542
[PROJECTOR] after flat damage armor	17.607177816542
[PROJECTOR] final dam after static checks	17.607177816542
[PROJECTOR] final dam after hooks and callbacks	17.607177816542
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] numbed dam	27.893773257308
[PROJECTOR] after DamageType increase dam	32.63571471105
[PROJECTOR] res	35	0.65	 on dam	32.63571471105
[PROJECTOR] after resists dam	21.213214562182
[PROJECTOR] after flat damage armor	21.213214562182
[PROJECTOR] final dam after static checks	21.213214562182
[PROJECTOR] final dam after hooks and callbacks	21.213214562182
[LOG]	Nerenne the cave bear blocks #UID:3539:0##fbd578#player#LAST#!
[Actor:move]	3539	player	(forced) move from	34	36	to	34	39
[MIND CRIT %]	1
checkHit	29	vs	15	=> chance to hit	85
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] numbed dam	1.3888451802086
[PROJECTOR] after DamageType increase dam	1.5138412464274
[PROJECTOR] res	0	1	 on dam	1.5138412464274
[PROJECTOR] after resists dam	1.5138412464274
[PROJECTOR] after flat damage armor	1.5138412464274
[PROJECTOR] final dam after static checks	1.5138412464274
[PROJECTOR] final dam after hooks and callbacks	1.5138412464274
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] numbed dam	2.7776903604172
[PROJECTOR] res	12	0.88	 on dam	2.7776903604172
[PROJECTOR] after resists dam	2.4443675171671
[PROJECTOR] after flat damage armor	2.4443675171671
[PROJECTOR] final dam after static checks	2.4443675171671
[PROJECTOR] final dam after hooks and callbacks	2.4443675171671
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Nerenne the cave bear for #WHITE#31 physical#LAST#, #LIGHT_RED#21 fire#LAST#, #WHITE#17 physical#LAST#, #LIGHT_RED#21 fire#LAST# (#RED##{bold}#92#LAST##{normal}# total damage).
[LOG]	Mindrot hits Nerenne the cave bear for #ORANGE#1 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] numbed dam	12.75
[PROJECTOR] after DamageType increase dam	14.025
[PROJECTOR] res	19.95	0.8005	 on dam	14.025
[PROJECTOR] after resists dam	11.2270125
[PROJECTOR] after flat damage armor	11.2270125
[PROJECTOR] final dam after static checks	11.2270125
[PROJECTOR] final dam after hooks and callbacks	11.2270125
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Nerenne the cave bear for #ROYAL_BLUE#11 lightning#LAST# damage.
checkHit	29	vs	15	=> chance to hit	85
[LOG]	#F53CBE#Nerenne the cave bear is stunned with fear!
[USERCHAT] channel achievement	moneypony	mainmenu	The Old Ones	false	true
[LOG]	
[LOG]	Player uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Player starts regenerating health quickly.
[MIND CRIT %]	1
checkHit	29	vs	15	=> chance to hit	85
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] numbed dam	2.7776903604172
[PROJECTOR] after DamageType increase dam	3.0276824928547
[PROJECTOR] res	0	1	 on dam	3.0276824928547
[PROJECTOR] after resists dam	3.0276824928547
[PROJECTOR] after flat damage armor	3.0276824928547
[PROJECTOR] final dam after static checks	3.0276824928547
[PROJECTOR] final dam after hooks and callbacks	3.0276824928547
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] numbed dam	2.7776903604172
[PROJECTOR] res	12	0.88	 on dam	2.7776903604172
[PROJECTOR] after resists dam	2.4443675171671
[PROJECTOR] after flat damage armor	2.4443675171671
[PROJECTOR] final dam after static checks	2.4443675171671
[PROJECTOR] final dam after hooks and callbacks	2.4443675171671
[LOG]	Mindrot hits Nerenne the cave bear for #ORANGE#3 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	21111	Nerenne the cave bear	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	stormbringer's iron longsword
[ATTACK] to 	player	dam/apr/atk/mult ::	49.351902486454	2	43	1	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	49.351902486454	2	43	1	vs. armor/def	7.3350939529706	14
checkHit	43	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	63	2	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	57.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	57.664906047029
[ATTACK] after mult	57.664906047029
[PROJECTOR] starting dam	PHYSICAL	57.664906047029
[PROJECTOR] after difficulty dam	57.664906047029
[PROJECTOR] stunned dam	28.832453023515
[PROJECTOR] after DamageType increase dam	14.127901981522
[PROJECTOR] res	0	1	 on dam	14.127901981522
[PROJECTOR] after resists dam	14.127901981522
[PROJECTOR] after flat damage armor	14.127901981522
[PROJECTOR] final dam after static checks	14.127901981522
[PROJECTOR] final dam after hooks and callbacks	14.127901981522
[PROJECTOR] starting dam	LIGHTNING	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] stunned dam	3
[PROJECTOR] after DamageType increase dam	1.47
[PROJECTOR] res	24.754461095962	0.75245538904038	 on dam	1.47
[PROJECTOR] after resists dam	1.1061094218894
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] numbed dam	5.1
[PROJECTOR] after DamageType increase dam	5.253
[PROJECTOR] res	0	1	 on dam	5.253
[PROJECTOR] after resists dam	5.253
[PROJECTOR] after flat damage armor	5.253
[PROJECTOR] final dam after static checks	5.253
[PROJECTOR] final dam after hooks and callbacks	5.253
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] numbed dam	1.7
[PROJECTOR] after DamageType increase dam	1.989
[PROJECTOR] res	35	0.65	 on dam	1.989
[PROJECTOR] after resists dam	1.29285
[PROJECTOR] after flat damage armor	1.29285
[PROJECTOR] final dam after static checks	1.29285
[PROJECTOR] final dam after hooks and callbacks	1.29285
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] numbed dam	12.75
[PROJECTOR] after DamageType increase dam	14.025
[PROJECTOR] res	19.95	0.8005	 on dam	14.025
[PROJECTOR] after resists dam	11.2270125
[PROJECTOR] after flat damage armor	11.2270125
[PROJECTOR] final dam after static checks	11.2270125
[PROJECTOR] final dam after hooks and callbacks	11.2270125
[LOG]	#UID:21111:0#Nerenne the cave bear hits #fbd578#player#LAST# for #WHITE#14 physical#LAST#, #ROYAL_BLUE#(1 antimagic)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Nerenne the cave bear for #YELLOW#5 light#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Nerenne the cave bear for #ROYAL_BLUE#11 lightning#LAST# damage.
Deleting shader 62 (is clone 0)
[LOG]	Nerenne the cave bear speeds up.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Nerenne the cave bear	dam/apr/atk/mult ::	49.548185184968	2	51.122567871957	1.0591186227669	vs. armor/def	11	11
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	2	51.122567871957	1.0591186227669	vs. armor/def	11	11
checkHit	51.122567871957	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	67	2	vs. armor/hardiness	11	0.87807182003187
[ATTACK] after armor	64.061283935979
[PHYS CRIT %] axe accuracy bonus	51.122567871957	11	=	10.030641967989
[PHYS CRIT %]	0
[ATTACK] after crit	64.061283935979
[ATTACK] after mult	67.848498814954
[PROJECTOR] starting dam	PHYSICAL	67.848498814954
[PROJECTOR] after difficulty dam	67.848498814954
[PROJECTOR] res	12.430392034556	0.87569607965444	 on dam	67.848498814954
[PROJECTOR] after resists dam	59.414664422694
[PROJECTOR] after flat damage armor	59.414664422694
[PROJECTOR] final dam after static checks	59.414664422694
[PROJECTOR] final dam after hooks and callbacks	59.414664422694
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	35	0.65	 on dam	38.394958483588
[PROJECTOR] after resists dam	24.956723014332
[PROJECTOR] after flat damage armor	24.956723014332
[PROJECTOR] final dam after static checks	24.956723014332
[PROJECTOR] final dam after hooks and callbacks	24.956723014332
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Nerenne the cave bear	dam/apr/atk/mult ::	46.71344541517	2	51.122567871957	0.52955931138346	vs. armor/def	11	11
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	2	51.122567871957	0.52955931138346	vs. armor/def	11	11
checkHit	51.122567871957	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	48	2	vs. armor/hardiness	11	0.87807182003187
[ATTACK] mace accuracy bonus	51.122567871957	11	=	1.0802451357439
[ATTACK] after armor	48.913050451687
[PHYS CRIT %]	0
[ATTACK] after crit	48.913050451687
[ATTACK] after mult	25.902361314859
[PROJECTOR] starting dam	PHYSICAL	25.902361314859
[PROJECTOR] after difficulty dam	25.902361314859
[PROJECTOR] res	12.430392034556	0.87569607965444	 on dam	25.902361314859
[PROJECTOR] after resists dam	22.682596257215
[PROJECTOR] after flat damage armor	22.682596257215
[PROJECTOR] final dam after static checks	22.682596257215
[PROJECTOR] final dam after hooks and callbacks	22.682596257215
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	35	0.65	 on dam	38.394958483588
[PROJECTOR] after resists dam	24.956723014332
[PROJECTOR] after flat damage armor	24.956723014332
[PROJECTOR] final dam after static checks	24.956723014332
[PROJECTOR] final dam after hooks and callbacks	24.956723014332
[MIND CRIT %]	1
checkHit	29	vs	15	=> chance to hit	85
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	12	0.88	 on dam	3.2678710122555
[PROJECTOR] after resists dam	2.8757264907848
[PROJECTOR] after flat damage armor	2.8757264907848
[PROJECTOR] final dam after static checks	2.8757264907848
[PROJECTOR] final dam after hooks and callbacks	2.8757264907848
[Actor:move]	3539	player	move from	34	39	to	34	39
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Nerenne the cave bear for #WHITE#59 physical#LAST#, #LIGHT_RED#24 fire#LAST#, #WHITE#22 physical#LAST#, #LIGHT_RED#24 fire#LAST# (#RED##{bold}#132#LAST##{normal}# total damage).
[LOG]	Mindrot hits Nerenne the cave bear for #ORANGE#3 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	19.95	0.8005	 on dam	16.5
[PROJECTOR] after resists dam	13.20825
[PROJECTOR] after flat damage armor	13.20825
[PROJECTOR] final dam after static checks	13.20825
[PROJECTOR] final dam after hooks and callbacks	13.20825
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Nerenne the cave bear for #ROYAL_BLUE#13 lightning#LAST# damage.
[target_simple AI]	21111	Nerenne the cave bear	selecting NEW TARGET	34	39	3539	player
[use_tactical AI] === Action Selected:	21111	Nerenne the cave bear	disable	 talent:T_SHIELD_PUMMEL
[LOG]	Nerenne the cave bear uses #{bold}##ORCHID#Shield Pummel.#{normal}##LAST#
[ATTACK] to 	player	dam/apr/atk/mult ::	27.529382031995	0	43	1.3569313659515	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	27.529382031995	0	43	1.3569313659515	vs. armor/def	7.3350939529706	14
checkHit	43	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	33	0	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	25.664906047029
[PHYS CRIT %]	0.13914838681278
[ATTACK] after crit	25.664906047029
[ATTACK] after mult	34.825516019412
[PROJECTOR] starting dam	PHYSICAL	34.825516019412
[PROJECTOR] after difficulty dam	34.825516019412
[PROJECTOR] stunned dam	17.412758009706
[PROJECTOR] after DamageType increase dam	8.532251424756
[PROJECTOR] res	0	1	 on dam	8.532251424756
[PROJECTOR] after resists dam	8.532251424756
[PROJECTOR] after flat damage armor	8.532251424756
[PROJECTOR] final dam after static checks	8.532251424756
[PROJECTOR] final dam after hooks and callbacks	8.532251424756
[ATTACK] staff accuracy bonus	43	14	=	1.58
[PROJECTOR] starting dam	LIGHTNING	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after staff accuracy damage bonus	9.48
[PROJECTOR] stunned dam	4.74
[PROJECTOR] after DamageType increase dam	2.3226
[PROJECTOR] res	24.754461095962	0.75245538904038	 on dam	2.3226
[PROJECTOR] after resists dam	1.7476528865852
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	35	0.65	 on dam	2.34
[PROJECTOR] after resists dam	1.521
[PROJECTOR] after flat damage armor	1.521
[PROJECTOR] final dam after static checks	1.521
[PROJECTOR] final dam after hooks and callbacks	1.521
[ATTACK] to 	player	dam/apr/atk/mult ::	27.529382031995	0	43	1.6589117562234	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	27.529382031995	0	43	1.6589117562234	vs. armor/def	7.3350939529706	14
checkHit	43	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	31	0	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	23.664906047029
[PHYS CRIT %]	0.13914838681278
[ATTACK] after crit	23.664906047029
[ATTACK] after mult	39.257990851338
[PROJECTOR] starting dam	PHYSICAL	39.257990851338
[PROJECTOR] after difficulty dam	39.257990851338
[PROJECTOR] stunned dam	19.628995425669
[PROJECTOR] after DamageType increase dam	9.6182077585778
[PROJECTOR] res	0	1	 on dam	9.6182077585778
[PROJECTOR] after resists dam	9.6182077585778
[PROJECTOR] after flat damage armor	9.6182077585778
[PROJECTOR] final dam after static checks	9.6182077585778
[PROJECTOR] final dam after hooks and callbacks	9.6182077585778
[ATTACK] staff accuracy bonus	43	14	=	1.58
[PROJECTOR] starting dam	LIGHTNING	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after staff accuracy damage bonus	9.48
[PROJECTOR] stunned dam	4.74
[PROJECTOR] after DamageType increase dam	2.3226
[PROJECTOR] res	24.754461095962	0.75245538904038	 on dam	2.3226
[PROJECTOR] after resists dam	1.7476528865852
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	35	0.65	 on dam	2.34
[PROJECTOR] after resists dam	1.521
[PROJECTOR] after flat damage armor	1.521
[PROJECTOR] final dam after static checks	1.521
[PROJECTOR] final dam after hooks and callbacks	1.521
[LOG]	Player resists the shield bash!
[LOG]	#UID:21111:0#Nerenne the cave bear hits #fbd578#player#LAST# for #WHITE#8 physical#LAST#, #ROYAL_BLUE#(1 antimagic)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #WHITE#9 physical#LAST#, #ROYAL_BLUE#(1 antimagic)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Nerenne the cave bear for #YELLOW#6 light#LAST#, #LIGHT_RED#1 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Nerenne the cave bear	dam/apr/atk/mult ::	49.548185184968	2	54.122567871957	1.1182372455338	vs. armor/def	11	11
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	2	54.122567871957	1.1182372455338	vs. armor/def	11	11
checkHit	54.122567871957	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	53	2	vs. armor/hardiness	11	0.87807182003187
[ATTACK] after armor	50.061283935979
[PHYS CRIT %] axe accuracy bonus	54.122567871957	11	=	10.780641967989
[PHYS CRIT %]	0
[ATTACK] after crit	50.061283935979
[ATTACK] after mult	55.980392256455
[PROJECTOR] starting dam	PHYSICAL	55.980392256455
[PROJECTOR] after difficulty dam	55.980392256455
[PROJECTOR] res	12.430392034556	0.87569607965444	 on dam	55.980392256455
[PROJECTOR] after resists dam	49.021810036496
[PROJECTOR] after flat damage armor	49.021810036496
[PROJECTOR] final dam after static checks	49.021810036496
[PROJECTOR] final dam after hooks and callbacks	49.021810036496
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	35	0.65	 on dam	38.394958483588
[PROJECTOR] after resists dam	24.956723014332
[PROJECTOR] after flat damage armor	24.956723014332
[PROJECTOR] final dam after static checks	24.956723014332
[PROJECTOR] final dam after hooks and callbacks	24.956723014332
[LOG]	#F53CBE#Nerenne the cave bear is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Nerenne the cave bear	dam/apr/atk/mult ::	46.71344541517	2	46.418240259078	0.5	vs. armor/def	-3.2923049239677	11
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	2	46.418240259078	0.5	vs. armor/def	-3.2923049239677	11
checkHit	46.418240259078	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	61	2	vs. armor/hardiness	-3.2923049239677	0.3
[ATTACK] mace accuracy bonus	46.418240259078	11	=	1.0708364805182
[ATTACK] after armor	65.321025311608
[PHYS CRIT %]	1.5
[ATTACK] after crit	65.321025311608
[ATTACK] after mult	32.660512655804
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	34	39	to	34	39
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Nerenne the cave bear for #WHITE#49 physical#LAST#, #LIGHT_RED#24 fire#LAST# (#RED##{bold}#74#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Nerenne the cave bear!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	34	39	to	33	40
[Identify]	arcing iron greatsword	true
[LOG]	Player picks up (f.): #00FF80##UID:20955:0#arcing iron greatsword (110% power, 1 apr)#LAST#.
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	33	40	to	34	40
[Identify]	Cleanseraze	true
[LOG]	Player picks up (i.): #SALMON##UID:20976:0#Cleanseraze (0 def, 1 armour)#LAST#.
[LOG]	
[Actor:move]	3539	player	move from	34	40	to	33	41
[LOG]	Player is no longer attuned.
[LOG]	Player stops regenerating health quickly.
[Actor:move]	3539	player	move from	33	41	to	33	42
[Actor:move]	3539	player	move from	33	42	to	33	43
[LOG]	Lore found: #0080FF#The story of my salvation
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	zigur-potion
[LOG]	Ran for 3 turns (stop reason: learnt lore).
[LOG]	
[Actor:move]	3539	player	move from	33	43	to	32	42
[Actor:move]	3539	player	move from	32	42	to	31	42
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[Actor:move]	3539	player	move from	31	42	to	30	42
[Actor:move]	3539	player	move from	30	42	to	29	42
[Actor:move]	3539	player	move from	29	42	to	28	42
[Actor:move]	3539	player	move from	28	42	to	27	42
[LOG]	#00ff00##UID:1214:0#Talent Reckless Charge is ready to use.
[Actor:move]	3539	player	move from	27	42	to	26	42
[Actor:move]	3539	player	move from	26	42	to	25	43
[Actor:move]	3539	player	move from	25	43	to	24	42
[Actor:move]	3539	player	move from	24	42	to	24	41
[Actor:move]	3539	player	move from	24	41	to	24	40
[Actor:move]	3539	player	move from	24	40	to	24	39
[Actor:move]	3539	player	move from	24	39	to	24	38
[Actor:move]	3539	player	move from	24	38	to	24	37
[Actor:move]	3539	player	move from	24	37	to	23	36
[Actor:move]	3539	player	move from	23	36	to	22	36
[Actor:move]	3539	player	move from	22	36	to	21	36
[Actor:move]	3539	player	move from	21	36	to	20	36
[Actor:move]	3539	player	move from	20	36	to	19	36
[Actor:move]	3539	player	move from	19	36	to	18	37
[target_simple AI]	21477	Salibrenn the war bear	selecting NEW TARGET	18	37	3539	player
[use_tactical AI] === Action Selected:	21477	Salibrenn the war bear	closein	 AI:move_astar_advanced
[Actor:move]	21477	Salibrenn the war bear	move from	16	42	to	16	41
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	18	37	to	18	38
[use_tactical AI] === Action Selected:	21477	Salibrenn the war bear	closein	 AI:move_astar_advanced
[Actor:move]	21477	Salibrenn the war bear	move from	16	41	to	17	40
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (Salibrenn the war bear)).
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	23	=> chance to hit	65
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	5.7	0.943	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.358946577367
[PROJECTOR] after flat damage armor	3.358946577367
[PROJECTOR] final dam after static checks	3.358946577367
[PROJECTOR] final dam after hooks and callbacks	3.358946577367
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	5.2067167549497	0.9479328324505	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.0977222247302
[PROJECTOR] after flat damage armor	3.0977222247302
[PROJECTOR] final dam after static checks	3.0977222247302
[PROJECTOR] final dam after hooks and callbacks	3.0977222247302
[LOG]	Mindrot hits Salibrenn the war bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Salibrenn the war bear for #ROYAL_BLUE#16 lightning#LAST# damage.
[use_tactical AI] === Action Selected:	21477	Salibrenn the war bear	attackarea	 talent:T_DEATH_DANCE_ASSAULT
[LOG]	Salibrenn the war bear uses #{bold}##ORCHID#Death Dance.#{normal}##LAST#
[ATTACK] to 	player	dam/apr/atk/mult ::	59.76062700897	2	36	2.0182232606429	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	59.76062700897	2	36	2.0182232606429	vs. armor/def	7.3350939529706	14
checkHit	36	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	67	2	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	61.664906047029
[PHYS CRIT %] axe accuracy bonus	36	14	=	5.5
[PHYS CRIT %]	16.639148386813
[ATTACK] after crit	61.664906047029
[ATTACK] after mult	124.45354774948
[PROJECTOR] starting dam	PHYSICAL	124.45354774948
[PROJECTOR] after difficulty dam	124.45354774948
[PROJECTOR] after DamageType increase dam	60.982238397244
[PROJECTOR] res	0	1	 on dam	60.982238397244
[PROJECTOR] after resists dam	60.982238397244
[PROJECTOR] after flat damage armor	60.982238397244
[PROJECTOR] final dam after static checks	60.982238397244
[PROJECTOR] final dam after hooks and callbacks	60.982238397244
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	20	0.8	 on dam	2.34
[PROJECTOR] after resists dam	1.872
[PROJECTOR] after flat damage armor	1.872
[PROJECTOR] final dam after static checks	1.872
[PROJECTOR] final dam after hooks and callbacks	1.872
[LOG]	Player starts to bleed.
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=2000,verticalIntensityAdjust=-3]
New GL Shader program 62
*p 62: Uniform: 0: 8B50 ellipsoidalFactor
*p 62: Uniform: 1: 8B5E tex
*p 62: Uniform: 2: 1406 tick
*p 62: Uniform: 3: 1406 time_factor
*p 62: Uniform: 4: 1406 noup
[LOG]	
[LOG]	#UID:21477:0#Salibrenn the war bear hits #fbd578#player#LAST# for #WHITE#60 physical#LAST# damage.
[LOG]	Melee retaliation hits Salibrenn the war bear for #YELLOW#6 light#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[MIND CRIT %]	1
checkHit	29	vs	23	=> chance to hit	65
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	5.7	0.943	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.358946577367
[PROJECTOR] after flat damage armor	3.358946577367
[PROJECTOR] final dam after static checks	3.358946577367
[PROJECTOR] final dam after hooks and callbacks	3.358946577367
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	5.2067167549497	0.9479328324505	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.0977222247302
[PROJECTOR] after flat damage armor	3.0977222247302
[PROJECTOR] final dam after static checks	3.0977222247302
[PROJECTOR] final dam after hooks and callbacks	3.0977222247302
[LOG]	Mindrot hits Salibrenn the war bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Salibrenn the war bear for #ROYAL_BLUE#16 lightning#LAST# damage.
[PROJECTOR] starting dam	PHYSICAL	10.39215995666
[PROJECTOR] after difficulty dam	10.39215995666
[PROJECTOR] after DamageType increase dam	5.0921583787632
[PROJECTOR] res	0	1	 on dam	5.0921583787632
[PROJECTOR] after resists dam	5.0921583787632
[PROJECTOR] after flat damage armor	5.0921583787632
[PROJECTOR] final dam after static checks	5.0921583787632
[PROJECTOR] final dam after hooks and callbacks	5.0921583787632
[LOG]	Bleeding from Salibrenn the war bear hits #fbd578#player#LAST# for #WHITE#5 physical#LAST# damage.
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	23	=> chance to hit	65
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	5.7	0.943	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.358946577367
[PROJECTOR] after flat damage armor	3.358946577367
[PROJECTOR] final dam after static checks	3.358946577367
[PROJECTOR] final dam after hooks and callbacks	3.358946577367
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	5.2067167549497	0.9479328324505	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.0977222247302
[PROJECTOR] after flat damage armor	3.0977222247302
[PROJECTOR] final dam after static checks	3.0977222247302
[PROJECTOR] final dam after hooks and callbacks	3.0977222247302
[Actor:move]	3539	player	move from	18	38	to	18	39
[LOG]	Mindrot hits Salibrenn the war bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	21477	Salibrenn the war bear	disable	 talent:T_KNOCKBACK
[LOG]	Salibrenn the war bear uses #{bold}##RED#Knockback.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	steel battleaxe of crippling
[ATTACK] to 	player	dam/apr/atk/mult ::	59.76062700897	2	36	1.72360679775	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	59.76062700897	2	36	1.72360679775	vs. armor/def	7.3350939529706	14
checkHit	36	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	82	2	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	76.664906047029
[PHYS CRIT %] axe accuracy bonus	36	14	=	5.5
[PHYS CRIT %]	16.639148386813
[ATTACK] after crit	76.664906047029
[ATTACK] after mult	132.14015321152
[PROJECTOR] starting dam	PHYSICAL	132.14015321152
[PROJECTOR] after difficulty dam	132.14015321152
[PROJECTOR] after DamageType increase dam	64.748675073646
[PROJECTOR] res	0	1	 on dam	64.748675073646
[PROJECTOR] after resists dam	64.748675073646
[PROJECTOR] after flat damage armor	64.748675073646
[PROJECTOR] final dam after static checks	64.748675073646
[PROJECTOR] final dam after hooks and callbacks	64.748675073646
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	20	0.8	 on dam	2.34
[PROJECTOR] after resists dam	1.872
[PROJECTOR] after flat damage armor	1.872
[PROJECTOR] final dam after static checks	1.872
[PROJECTOR] final dam after hooks and callbacks	1.872
checkHit	44	vs	17	=> chance to hit	95
[KNOCKBACK] from	17	17	over	4
[KNOCKBACK] try	19	38	3
[LOG]	#UID:21477:0#Salibrenn the war bear hits #fbd578#player#LAST# for #WHITE#64 physical#LAST# damage.
[LOG]	Melee retaliation hits Salibrenn the war bear for #YELLOW#6 light#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] numbed dam	12.75
[PROJECTOR] after DamageType increase dam	14.025
[PROJECTOR] res	0	1	 on dam	14.025
[PROJECTOR] after resists dam	14.025
[PROJECTOR] after flat damage armor	14.025
[PROJECTOR] final dam after static checks	14.025
[PROJECTOR] final dam after hooks and callbacks	14.025
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Salibrenn the war bear for #ROYAL_BLUE#14 lightning#LAST# damage.
[PROJECTOR] starting dam	PHYSICAL	10.39215995666
[PROJECTOR] after difficulty dam	10.39215995666
[PROJECTOR] after DamageType increase dam	5.0921583787632
[PROJECTOR] res	0	1	 on dam	5.0921583787632
[PROJECTOR] after resists dam	5.0921583787632
[PROJECTOR] after flat damage armor	5.0921583787632
[PROJECTOR] final dam after static checks	5.0921583787632
[PROJECTOR] final dam after hooks and callbacks	5.0921583787632
[LOG]	Bleeding from Salibrenn the war bear hits #fbd578#player#LAST# for #WHITE#5 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Salibrenn the war bear	dam/apr/atk/mult ::	49.548185184968	2	46.418240259078	1	vs. armor/def	11	8
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	2	46.418240259078	1	vs. armor/def	11	8
checkHit	46.418240259078	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	65	2	vs. armor/hardiness	11	0.72903125182002
[ATTACK] after armor	62.209120129539
[PHYS CRIT %] axe accuracy bonus	46.418240259078	8	=	9.6045600647696
[PHYS CRIT %]	3.1405974003377
[ATTACK] after crit	62.209120129539
[ATTACK] after mult	62.209120129539
[PROJECTOR] starting dam	PHYSICAL	62.209120129539
[PROJECTOR] after difficulty dam	62.209120129539
[PROJECTOR] numbed dam	52.877752110108
[PROJECTOR] res	0.5	0.995	 on dam	52.877752110108
[PROJECTOR] after resists dam	52.613363349558
[PROJECTOR] after flat damage armor	52.613363349558
[PROJECTOR] final dam after static checks	52.613363349558
[PROJECTOR] final dam after hooks and callbacks	52.613363349558
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] numbed dam	27.893773257308
[PROJECTOR] after DamageType increase dam	32.63571471105
[PROJECTOR] res	20	0.8	 on dam	32.63571471105
[PROJECTOR] after resists dam	26.10857176884
[PROJECTOR] after flat damage armor	26.10857176884
[PROJECTOR] final dam after static checks	26.10857176884
[PROJECTOR] final dam after hooks and callbacks	26.10857176884
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Salibrenn the war bear	dam/apr/atk/mult ::	46.71344541517	2	46.418240259078	0.5	vs. armor/def	11	8
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	2	46.418240259078	0.5	vs. armor/def	11	8
checkHit	46.418240259078	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	59	2	vs. armor/hardiness	11	0.72903125182002
[ATTACK] mace accuracy bonus	46.418240259078	8	=	1.0768364805182
[ATTACK] after armor	60.74247248011
[PHYS CRIT %]	0
[ATTACK] after crit	60.74247248011
[ATTACK] after mult	30.371236240055
[PROJECTOR] starting dam	PHYSICAL	30.371236240055
[PROJECTOR] after difficulty dam	30.371236240055
[PROJECTOR] numbed dam	25.815550804047
[PROJECTOR] res	0.5	0.995	 on dam	25.815550804047
[PROJECTOR] after resists dam	25.686473050027
[PROJECTOR] after flat damage armor	25.686473050027
[PROJECTOR] final dam after static checks	25.686473050027
[PROJECTOR] final dam after hooks and callbacks	25.686473050027
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] numbed dam	27.893773257308
[PROJECTOR] after DamageType increase dam	32.63571471105
[PROJECTOR] res	20	0.8	 on dam	32.63571471105
[PROJECTOR] after resists dam	26.10857176884
[PROJECTOR] after flat damage armor	26.10857176884
[PROJECTOR] final dam after static checks	26.10857176884
[PROJECTOR] final dam after hooks and callbacks	26.10857176884
[MIND CRIT %]	1
checkHit	29	vs	23	=> chance to hit	65
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] numbed dam	1.3888451802086
[PROJECTOR] after DamageType increase dam	1.5138412464274
[PROJECTOR] res	5.7	0.943	 on dam	1.5138412464274
[PROJECTOR] after resists dam	1.427552295381
[PROJECTOR] after flat damage armor	1.427552295381
[PROJECTOR] final dam after static checks	1.427552295381
[PROJECTOR] final dam after hooks and callbacks	1.427552295381
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] numbed dam	2.7776903604172
[PROJECTOR] res	5.2067167549497	0.9479328324505	 on dam	2.7776903604172
[PROJECTOR] after resists dam	2.6330638910207
[PROJECTOR] after flat damage armor	2.6330638910207
[PROJECTOR] final dam after static checks	2.6330638910207
[PROJECTOR] final dam after hooks and callbacks	2.6330638910207
[Actor:move]	3539	player	move from	18	39	to	18	39
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Salibrenn the war bear for #WHITE#52 physical#LAST#, #LIGHT_RED#26 fire#LAST#, #WHITE#25 physical#LAST#, #LIGHT_RED#26 fire#LAST# (#RED##{bold}#131#LAST##{normal}# total damage).
[LOG]	Mindrot hits Salibrenn the war bear for #ORANGE#1 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	21477	Salibrenn the war bear	disable	 talent:T_DISARM
[LOG]	Salibrenn the war bear uses #{bold}##RED#Disarm.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	steel battleaxe of crippling
[ATTACK] to 	player	dam/apr/atk/mult ::	59.76062700897	2	36	0.72360679774998	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	59.76062700897	2	36	0.72360679774998	vs. armor/def	7.3350939529706	14
checkHit	36	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	59	2	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	53.664906047029
[PHYS CRIT %] axe accuracy bonus	36	14	=	5.5
[PHYS CRIT %]	16.639148386813
[ATTACK] after crit	80.497359070544
[ATTACK] after mult	58.248436224367
[LOG]	#{bold}##UID:21477:0#Salibrenn the war bear performs a melee critical strike against #fbd578#player#LAST#!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	58.248436224367
[PROJECTOR] crit power reduce dam	56.132076374881
[PROJECTOR] after difficulty dam	56.132076374881
[PROJECTOR] after DamageType increase dam	27.504717423692
[PROJECTOR] res	0	1	 on dam	27.504717423692
[PROJECTOR] after resists dam	27.504717423692
[PROJECTOR] after flat damage armor	27.504717423692
[PROJECTOR] final dam after static checks	27.504717423692
[PROJECTOR] final dam after hooks and callbacks	27.504717423692
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] numbed dam	5.1
[PROJECTOR] after DamageType increase dam	5.253
[PROJECTOR] res	0	1	 on dam	5.253
[PROJECTOR] after resists dam	5.253
[PROJECTOR] after flat damage armor	5.253
[PROJECTOR] final dam after static checks	5.253
[PROJECTOR] final dam after hooks and callbacks	5.253
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] numbed dam	1.7
[PROJECTOR] after DamageType increase dam	1.989
[PROJECTOR] res	20	0.8	 on dam	1.989
[PROJECTOR] after resists dam	1.5912
[PROJECTOR] after flat damage armor	1.5912
[PROJECTOR] final dam after static checks	1.5912
[PROJECTOR] final dam after hooks and callbacks	1.5912
checkHit	17	vs	36	=> chance to hit	3
[LOG]	Player is crippled.
checkHit	17	vs	44	=> chance to hit	0
[LOG]	Player is disarmed!
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] numbed dam	12.75
[PROJECTOR] after DamageType increase dam	14.025
[PROJECTOR] res	0	1	 on dam	14.025
[PROJECTOR] after resists dam	14.025
[PROJECTOR] after flat damage armor	14.025
[PROJECTOR] final dam after static checks	14.025
[PROJECTOR] final dam after hooks and callbacks	14.025
[LOG]	#UID:21477:0#Salibrenn the war bear hits #fbd578#player#LAST# for #{bold}##WHITE#27 physical#{normal}##LAST# damage.
[LOG]	Melee retaliation hits Salibrenn the war bear for #YELLOW#5 light#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Salibrenn the war bear for #ROYAL_BLUE#14 lightning#LAST# damage.
Loading tile from tileset	/data/gfx/talents/disarm.png
[PROJECTOR] starting dam	PHYSICAL	10.39215995666
[PROJECTOR] after difficulty dam	10.39215995666
[PROJECTOR] after DamageType increase dam	5.0921583787632
[PROJECTOR] res	0	1	 on dam	5.0921583787632
[PROJECTOR] after resists dam	5.0921583787632
[PROJECTOR] after flat damage armor	5.0921583787632
[PROJECTOR] final dam after static checks	5.0921583787632
[PROJECTOR] final dam after hooks and callbacks	5.0921583787632
[LOG]	Bleeding from Salibrenn the war bear hits #fbd578#player#LAST# for #WHITE#5 physical#LAST# damage.
[LOG]	
[LOG]	Player uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Player starts regenerating health quickly.
[MIND CRIT %]	1
checkHit	29	vs	23	=> chance to hit	65
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] numbed dam	1.3888451802086
[PROJECTOR] after DamageType increase dam	1.5138412464274
[PROJECTOR] res	5.7	0.943	 on dam	1.5138412464274
[PROJECTOR] after resists dam	1.427552295381
[PROJECTOR] after flat damage armor	1.427552295381
[PROJECTOR] final dam after static checks	1.427552295381
[PROJECTOR] final dam after hooks and callbacks	1.427552295381
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] numbed dam	2.7776903604172
[PROJECTOR] res	5.2067167549497	0.9479328324505	 on dam	2.7776903604172
[PROJECTOR] after resists dam	2.6330638910207
[PROJECTOR] after flat damage armor	2.6330638910207
[PROJECTOR] final dam after static checks	2.6330638910207
[PROJECTOR] final dam after hooks and callbacks	2.6330638910207
[LOG]	Mindrot hits Salibrenn the war bear for #ORANGE#1 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] numbed dam	12.75
[PROJECTOR] after DamageType increase dam	14.025
[PROJECTOR] res	0	1	 on dam	14.025
[PROJECTOR] after resists dam	14.025
[PROJECTOR] after flat damage armor	14.025
[PROJECTOR] final dam after static checks	14.025
[PROJECTOR] final dam after hooks and callbacks	14.025
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Salibrenn the war bear for #ROYAL_BLUE#14 lightning#LAST# damage.
[SOUND] loading from	/data/sound/creatures/bears/bear_growl_1.ogg	:=:	sound "/data/sound/creatures/bears/bear_growl_1.ogg" : <static>
[use_tactical AI] === Action Selected:	21477	Salibrenn the war bear	heal	 talent:T_NATURE_TOUCH
[LOG]	Salibrenn the war bear uses #{bold}##YELLOW#Nature's Touch.#{normal}##LAST#
[MIND CRIT %]	1
[LOG]	#UID:21477:0#Salibrenn the war bear receives #LIGHT_GREEN#146 healing#LAST#.
[PROJECTOR] starting dam	PHYSICAL	10.39215995666
[PROJECTOR] after difficulty dam	10.39215995666
[PROJECTOR] after DamageType increase dam	5.0921583787632
[PROJECTOR] res	0	1	 on dam	5.0921583787632
[PROJECTOR] after resists dam	5.0921583787632
[PROJECTOR] after flat damage armor	5.0921583787632
[PROJECTOR] final dam after static checks	5.0921583787632
[PROJECTOR] final dam after hooks and callbacks	5.0921583787632
[LOG]	Bleeding from Salibrenn the war bear hits #fbd578#player#LAST# for #WHITE#5 physical#LAST# damage.
[LOG]	
[LOG]	Player uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	Player is not crippled anymore.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#61 healing#LAST# from Infusion: Healing.
[USERCHAT] channel achievement	tdsdbz	tome	Brave new world (Nightmare (Adventure) difficulty)	false	false
[LOG]	Player uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Player stops bleeding.
[LOG]	Player is cured!
[LOG]	Player lessens the pain.
[PARTY] error trying to set player, not a member of party: 	21477	Salibrenn the war bear
[PARTY] error trying to order, not a member of party: 	21477	Salibrenn the war bear
table: 0x0ea527a8	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	12
table: 0x0ea52688	normal
Using cached font	/data/font/Salsa-Regular.ttf	12
Deleting shader 58 (is clone 0)
Deleting shader 53 (is clone 0)
[ATTACK] attacking with innate combat
[ATTACK] to 	Salibrenn the war bear	dam/apr/atk/mult ::	16.786449532959	1	47.418240259078	1	vs. armor/def	11	8
[ATTACK] after melee attack bonus hooks & callbacks::	16.786449532959	1	47.418240259078	1	vs. armor/def	11	8
checkHit	47.418240259078	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	16	1	vs. armor/hardiness	11	0.72903125182002
[ATTACK] after armor	12.209120129539
[PHYS CRIT %] axe accuracy bonus	47.418240259078	8	=	9.8545600647696
[PHYS CRIT %]	0.89059740033774
[ATTACK] after crit	12.209120129539
[ATTACK] after mult	12.209120129539
[PROJECTOR] starting dam	PHYSICAL	12.209120129539
[PROJECTOR] after difficulty dam	12.209120129539
[PROJECTOR] res	0.5	0.995	 on dam	12.209120129539
[PROJECTOR] after resists dam	12.148074528891
[PROJECTOR] after flat damage armor	12.148074528891
[PROJECTOR] final dam after static checks	12.148074528891
[PROJECTOR] final dam after hooks and callbacks	12.148074528891
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	20	0.8	 on dam	38.394958483588
[PROJECTOR] after resists dam	30.71596678687
[PROJECTOR] after flat damage armor	30.71596678687
[PROJECTOR] final dam after static checks	30.71596678687
[PROJECTOR] final dam after hooks and callbacks	30.71596678687
[MIND CRIT %]	1
checkHit	29	vs	23	=> chance to hit	65
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	5.7	0.943	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.6794732886835
[PROJECTOR] after flat damage armor	1.6794732886835
[PROJECTOR] final dam after static checks	1.6794732886835
[PROJECTOR] final dam after hooks and callbacks	1.6794732886835
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	5.2067167549497	0.9479328324505	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.0977222247302
[PROJECTOR] after flat damage armor	3.0977222247302
[PROJECTOR] final dam after static checks	3.0977222247302
[PROJECTOR] final dam after hooks and callbacks	3.0977222247302
[Actor:move]	3539	player	move from	18	39	to	18	39
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Salibrenn the war bear for #WHITE#12 physical#LAST#, #LIGHT_RED#30 fire#LAST# (#RED##{bold}#43#LAST##{normal}# total damage).
[LOG]	Mindrot hits Salibrenn the war bear for #ORANGE#1 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Salibrenn the war bear for #ROYAL_BLUE#16 lightning#LAST# damage.
[use_tactical AI] === Action Selected:	21477	Salibrenn the war bear	attack	 talent:T_STUNNING_BLOW_ASSAULT
[LOG]	Salibrenn the war bear uses #{bold}##ORCHID#Stunning Blow.#{normal}##LAST#
[ATTACK] to 	player	dam/apr/atk/mult ::	59.76062700897	2	36	0.60198039027186	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	59.76062700897	2	36	0.60198039027186	vs. armor/def	7.3350939529706	14
checkHit	36	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	81	2	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	75.664906047029
[PHYS CRIT %] axe accuracy bonus	36	14	=	5.5
[PHYS CRIT %]	16.639148386813
[ATTACK] after crit	113.49735907054
[ATTACK] after mult	68.323184508111
[LOG]	#{bold}##UID:21477:0#Salibrenn the war bear performs a melee critical strike against #fbd578#player#LAST#!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	68.323184508111
[PROJECTOR] crit power reduce dam	65.840775470983
[PROJECTOR] after difficulty dam	65.840775470983
[PROJECTOR] after DamageType increase dam	32.261979980782
[PROJECTOR] res	14	0.86	 on dam	32.261979980782
[PROJECTOR] after resists dam	27.745302783472
[PROJECTOR] after flat damage armor	27.745302783472
[PROJECTOR] final dam after static checks	27.745302783472
[PROJECTOR] final dam after hooks and callbacks	27.745302783472
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	20	0.8	 on dam	2.34
[PROJECTOR] after resists dam	1.872
[PROJECTOR] after flat damage armor	1.872
[PROJECTOR] final dam after static checks	1.872
[PROJECTOR] final dam after hooks and callbacks	1.872
checkHit	17	vs	36	=> chance to hit	3
[LOG]	Player is crippled.
[LOG]	Player resists the stunning blow!
[ATTACK] to 	player	dam/apr/atk/mult ::	59.76062700897	2	36	0.60198039027186	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	59.76062700897	2	36	0.60198039027186	vs. armor/def	7.3350939529706	14
checkHit	36	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	78	2	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	72.664906047029
[PHYS CRIT %] axe accuracy bonus	36	14	=	5.5
[PHYS CRIT %]	16.639148386813
[ATTACK] after crit	72.664906047029
[ATTACK] after mult	43.742848501258
[PROJECTOR] starting dam	PHYSICAL	43.742848501258
[PROJECTOR] after difficulty dam	43.742848501258
[PROJECTOR] after DamageType increase dam	21.433995765617
[PROJECTOR] res	14	0.86	 on dam	21.433995765617
[PROJECTOR] after resists dam	18.43323635843
[PROJECTOR] after flat damage armor	18.43323635843
[PROJECTOR] final dam after static checks	18.43323635843
[PROJECTOR] final dam after hooks and callbacks	18.43323635843
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] numbed dam	5.1
[PROJECTOR] after DamageType increase dam	5.253
[PROJECTOR] res	0	1	 on dam	5.253
[PROJECTOR] after resists dam	5.253
[PROJECTOR] after flat damage armor	5.253
[PROJECTOR] final dam after static checks	5.253
[PROJECTOR] final dam after hooks and callbacks	5.253
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] numbed dam	1.7
[PROJECTOR] after DamageType increase dam	1.989
[PROJECTOR] res	20	0.8	 on dam	1.989
[PROJECTOR] after resists dam	1.5912
[PROJECTOR] after flat damage armor	1.5912
[PROJECTOR] final dam after static checks	1.5912
[PROJECTOR] final dam after hooks and callbacks	1.5912
[LOG]	Player resists the stunning blow!
[LOG]	#UID:21477:0#Salibrenn the war bear hits #fbd578#player#LAST# for #{bold}##WHITE#27 physical#{normal}##LAST#, #WHITE#18 physical#LAST# (#RED##{bold}#46#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Salibrenn the war bear for #YELLOW#6 light#LAST#, #LIGHT_RED#1 fire#LAST#, #YELLOW#5 light#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Salibrenn the war bear	dam/apr/atk/mult ::	16.786449532959	1	47.418240259078	1	vs. armor/def	11	8
[ATTACK] after melee attack bonus hooks & callbacks::	16.786449532959	1	47.418240259078	1	vs. armor/def	11	8
checkHit	47.418240259078	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	18	1	vs. armor/hardiness	11	0.72903125182002
[ATTACK] after armor	14.209120129539
[PHYS CRIT %] axe accuracy bonus	47.418240259078	8	=	9.8545600647696
[PHYS CRIT %]	0.89059740033774
[ATTACK] after crit	14.209120129539
[ATTACK] after mult	14.209120129539
[PROJECTOR] starting dam	PHYSICAL	14.209120129539
[PROJECTOR] after difficulty dam	14.209120129539
[PROJECTOR] numbed dam	12.077752110108
[PROJECTOR] res	0.5	0.995	 on dam	12.077752110108
[PROJECTOR] after resists dam	12.017363349558
[PROJECTOR] after flat damage armor	12.017363349558
[PROJECTOR] final dam after static checks	12.017363349558
[PROJECTOR] final dam after hooks and callbacks	12.017363349558
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] numbed dam	27.893773257308
[PROJECTOR] after DamageType increase dam	32.63571471105
[PROJECTOR] res	20	0.8	 on dam	32.63571471105
[PROJECTOR] after resists dam	26.10857176884
[PROJECTOR] after flat damage armor	26.10857176884
[PROJECTOR] final dam after static checks	26.10857176884
[PROJECTOR] final dam after hooks and callbacks	26.10857176884
[LOG]	#F53CBE#Salibrenn the war bear is being stalked by #UID:3539:0##fbd578#player#LAST#!
[MIND CRIT %]	1
checkHit	29	vs	23	=> chance to hit	65
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] numbed dam	2.7776903604172
[PROJECTOR] after DamageType increase dam	3.0276824928547
[PROJECTOR] res	5.7	0.943	 on dam	3.0276824928547
[PROJECTOR] after resists dam	2.855104590762
[PROJECTOR] after flat damage armor	2.855104590762
[PROJECTOR] final dam after static checks	2.855104590762
[PROJECTOR] final dam after hooks and callbacks	2.855104590762
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] numbed dam	2.7776903604172
[PROJECTOR] res	5.2067167549497	0.9479328324505	 on dam	2.7776903604172
[PROJECTOR] after resists dam	2.6330638910207
[PROJECTOR] after flat damage armor	2.6330638910207
[PROJECTOR] final dam after static checks	2.6330638910207
[PROJECTOR] final dam after hooks and callbacks	2.6330638910207
[Actor:move]	3539	player	move from	18	39	to	18	39
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Salibrenn the war bear for #WHITE#12 physical#LAST#, #LIGHT_RED#26 fire#LAST# (#RED##{bold}#38#LAST##{normal}# total damage).
[LOG]	Mindrot hits Salibrenn the war bear for #ORANGE#2 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] numbed dam	12.75
[PROJECTOR] after DamageType increase dam	14.025
[PROJECTOR] res	0	1	 on dam	14.025
[PROJECTOR] after resists dam	14.025
[PROJECTOR] after flat damage armor	14.025
[PROJECTOR] final dam after static checks	14.025
[PROJECTOR] final dam after hooks and callbacks	14.025
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Salibrenn the war bear for #ROYAL_BLUE#14 lightning#LAST# damage.
[use_tactical AI] === Action Selected:	21477	Salibrenn the war bear	disable	 talent:T_STUN
[LOG]	Salibrenn the war bear uses #{bold}##RED#Stun.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	steel battleaxe of crippling
[ATTACK] to 	player	dam/apr/atk/mult ::	59.76062700897	2	36	0.72360679774998	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	59.76062700897	2	36	0.72360679774998	vs. armor/def	7.3350939529706	14
checkHit	36	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	66	2	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	60.664906047029
[PHYS CRIT %] axe accuracy bonus	36	14	=	5.5
[PHYS CRIT %]	16.639148386813
[ATTACK] after crit	60.664906047029
[ATTACK] after mult	43.897538400494
[PROJECTOR] starting dam	PHYSICAL	43.897538400494
[PROJECTOR] after difficulty dam	43.897538400494
[PROJECTOR] after DamageType increase dam	21.509793816242
[PROJECTOR] res	14	0.86	 on dam	21.509793816242
[PROJECTOR] after resists dam	18.498422681968
[PROJECTOR] after flat damage armor	18.498422681968
[PROJECTOR] final dam after static checks	18.498422681968
[PROJECTOR] final dam after hooks and callbacks	18.498422681968
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] numbed dam	5.1
[PROJECTOR] after DamageType increase dam	5.253
[PROJECTOR] res	0	1	 on dam	5.253
[PROJECTOR] after resists dam	5.253
[PROJECTOR] after flat damage armor	5.253
[PROJECTOR] final dam after static checks	5.253
[PROJECTOR] final dam after hooks and callbacks	5.253
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] numbed dam	1.7
[PROJECTOR] after DamageType increase dam	1.989
[PROJECTOR] res	20	0.8	 on dam	1.989
[PROJECTOR] after resists dam	1.5912
[PROJECTOR] after flat damage armor	1.5912
[PROJECTOR] final dam after static checks	1.5912
[PROJECTOR] final dam after hooks and callbacks	1.5912
[LOG]	Player resists the stunning blow!
[LOG]	#UID:21477:0#Salibrenn the war bear hits #fbd578#player#LAST# for #WHITE#18 physical#LAST# damage.
[LOG]	Melee retaliation hits Salibrenn the war bear for #YELLOW#5 light#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Player rearms.
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Salibrenn the war bear for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	
[LOG]	Player uses #{bold}##RED#Harass Prey.#{normal}##LAST#
[LOG]	Salibrenn the war bear has been harassed.
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Salibrenn the war bear	dam/apr/atk/mult ::	49.548185184968	2	51.418240259078	0.66536116156749	vs. armor/def	11	8
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	2	51.418240259078	0.66536116156749	vs. armor/def	11	8
checkHit	51.418240259078	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	50	2	vs. armor/hardiness	11	0.72903125182002
[ATTACK] after armor	47.209120129539
[PHYS CRIT %] axe accuracy bonus	51.418240259078	8	=	10.85456006477
[PHYS CRIT %]	4.3905974003377
[ATTACK] after crit	47.209120129539
[ATTACK] after mult	31.411115005969
[PROJECTOR] starting dam	PHYSICAL	31.411115005969
[PROJECTOR] after difficulty dam	31.411115005969
[PROJECTOR] res	0.5	0.995	 on dam	31.411115005969
[PROJECTOR] after resists dam	31.254059430939
[PROJECTOR] after flat damage armor	31.254059430939
[PROJECTOR] final dam after static checks	31.254059430939
[PROJECTOR] final dam after hooks and callbacks	31.254059430939
checkHit	23	vs	35	=> chance to hit	20
[LOG]	Salibrenn the war bear's is vulnerable to attacks and effects!
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	20	0.8	 on dam	38.394958483588
[PROJECTOR] after resists dam	30.71596678687
[PROJECTOR] after flat damage armor	30.71596678687
[PROJECTOR] final dam after static checks	30.71596678687
[PROJECTOR] final dam after hooks and callbacks	30.71596678687
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Salibrenn the war bear	dam/apr/atk/mult ::	46.71344541517	2	51.418240259078	0.33268058078374	vs. armor/def	11	0
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	2	51.418240259078	0.33268058078374	vs. armor/def	11	0
checkHit	51.418240259078	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	60	2	vs. armor/hardiness	11	0.72903125182002
[ATTACK] mace accuracy bonus	51.418240259078	0	=	1.1028364805182
[ATTACK] after armor	63.379308960629
[PHYS CRIT %]	0
[ATTACK] after crit	63.379308960629
[ATTACK] after mult	21.085065314694
[PROJECTOR] starting dam	PHYSICAL	21.085065314694
[PROJECTOR] after difficulty dam	21.085065314694
[PROJECTOR] res	0.5	0.995	 on dam	21.085065314694
[PROJECTOR] after resists dam	20.979639988121
[PROJECTOR] after flat damage armor	20.979639988121
[PROJECTOR] final dam after static checks	20.979639988121
[PROJECTOR] final dam after hooks and callbacks	20.979639988121
checkHit	6	vs	35	=> chance to hit	0
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	20	0.8	 on dam	38.394958483588
[PROJECTOR] after resists dam	30.71596678687
[PROJECTOR] after flat damage armor	30.71596678687
[PROJECTOR] final dam after static checks	30.71596678687
[PROJECTOR] final dam after hooks and callbacks	30.71596678687
[LOG]	#F53CBE#Salibrenn the war bear's Ice Claw is disrupted!
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Salibrenn the war bear	dam/apr/atk/mult ::	49.548185184968	2	51.418240259078	0.66536116156749	vs. armor/def	11	0
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	2	51.418240259078	0.66536116156749	vs. armor/def	11	0
checkHit	51.418240259078	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	59	2	vs. armor/hardiness	11	0.72903125182002
[ATTACK] after armor	56.209120129539
[PHYS CRIT %] axe accuracy bonus	51.418240259078	0	=	12.85456006477
[PHYS CRIT %]	6.3905974003377
[ATTACK] after crit	84.313680194309
[ATTACK] after mult	56.099048190115
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against Salibrenn the war bear!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	56.099048190115
[PROJECTOR] crit power reduce dam	55.930751045544
[PROJECTOR] after difficulty dam	55.930751045544
[PROJECTOR] res	0.5	0.995	 on dam	55.930751045544
[PROJECTOR] after resists dam	55.651097290317
[PROJECTOR] after flat damage armor	55.651097290317
[PROJECTOR] final dam after static checks	55.651097290317
[PROJECTOR] final dam after hooks and callbacks	55.651097290317
[LOG]	#F53CBE#Salibrenn the war bear is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Salibrenn the war bear	dam/apr/atk/mult ::	46.71344541517	2	46.713912646199	0.3141107838465	vs. armor/def	2.6829887196349	0
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	2	46.713912646199	0.3141107838465	vs. armor/def	2.6829887196349	0
checkHit	46.713912646199	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	51	2	vs. armor/hardiness	2.6829887196349	0.3
[ATTACK] mace accuracy bonus	46.713912646199	0	=	1.0934278252924
[ATTACK] after armor	55.764819089912
[PHYS CRIT %]	1.5
[ATTACK] after crit	55.764819089912
[ATTACK] after mult	17.516331035391
[MIND CRIT %]	1
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Salibrenn the war bear for #WHITE#31 physical#LAST#, #LIGHT_RED#30 fire#LAST#, #WHITE#20 physical#LAST#, #LIGHT_RED#30 fire#LAST#, #{bold}##WHITE#55 physical#{normal}##LAST# (#RED##{bold}#169#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Salibrenn the war bear!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	18	39	to	17	40
[Identify]	iron mace 'Hurigen'	true
[LOG]	Player picks up (g.): #SALMON##UID:21341:0#iron mace 'Hurigen' (117% power, 2 apr)#LAST#.
[LOG]	Player feels pain again.
[LOG]	Player is not crippled anymore.
[LOG]	Player stops regenerating health quickly.
[LOG]	
[Actor:move]	3539	player	move from	17	40	to	16	41
[Actor:move]	3539	player	move from	16	41	to	16	42
[Actor:move]	3539	player	move from	16	42	to	16	43
[Identify]	mossy mindstar of clarity	true
[LOG]	Player picks up (h.): #00FF80##UID:21823:0#mossy mindstar of clarity (75% power, 12 apr, nature damage)#LAST#.
[LOG]	#00ff00##UID:1217:0#Talent Harass Prey is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:113:0#Talent Infusion: Healing is ready to use.
[LOG]	#00ff00##UID:118:0#Talent Infusion: Wild is ready to use.
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3539	player	move from	16	43	to	15	42
[Actor:move]	3539	player	move from	15	42	to	14	42
[Actor:move]	3539	player	move from	14	42	to	13	42
[Actor:move]	3539	player	move from	13	42	to	12	42
[Actor:move]	3539	player	move from	12	42	to	11	42
[Actor:move]	3539	player	move from	11	42	to	10	42
[Actor:move]	3539	player	move from	10	42	to	9	42
[Actor:move]	3539	player	move from	9	42	to	8	42
[Actor:move]	3539	player	move from	8	42	to	7	42
[Actor:move]	3539	player	move from	7	42	to	6	42
[Actor:move]	3539	player	move from	6	42	to	5	42
[Actor:move]	3539	player	move from	5	42	to	4	42
[Actor:move]	3539	player	move from	4	42	to	3	42
[Actor:move]	3539	player	move from	3	42	to	2	42
[Actor:move]	3539	player	move from	2	42	to	1	42
[Actor:move]	3539	player	move from	1	42	to	0	42
[Actor:move]	3539	player	move from	0	42	to	0	41
[Actor:move]	3539	player	move from	0	41	to	0	40
[Actor:move]	3539	player	move from	0	40	to	0	39
[Actor:move]	3539	player	move from	0	39	to	0	38
[Actor:move]	3539	player	move from	0	38	to	0	39
[Actor:move]	3539	player	move from	0	39	to	0	40
[Actor:move]	3539	player	move from	0	40	to	0	41
[Actor:move]	3539	player	move from	0	41	to	1	42
[Actor:move]	3539	player	move from	1	42	to	2	42
[Actor:move]	3539	player	move from	2	42	to	3	42
[Actor:move]	3539	player	move from	3	42	to	4	42
[Actor:move]	3539	player	move from	4	42	to	5	42
[Actor:move]	3539	player	move from	5	42	to	6	42
[Actor:move]	3539	player	move from	6	42	to	7	42
[Actor:move]	3539	player	move from	7	42	to	8	42
[Actor:move]	3539	player	move from	8	42	to	9	42
[Actor:move]	3539	player	move from	9	42	to	10	42
[Actor:move]	3539	player	move from	10	42	to	11	42
[Actor:move]	3539	player	move from	11	42	to	12	42
[Actor:move]	3539	player	move from	12	42	to	13	42
[Actor:move]	3539	player	move from	13	42	to	14	42
[Actor:move]	3539	player	move from	14	42	to	15	41
[Actor:move]	3539	player	move from	15	41	to	16	41
[Actor:move]	3539	player	move from	16	41	to	17	40
[Actor:move]	3539	player	move from	17	40	to	18	39
[Actor:move]	3539	player	move from	18	39	to	18	38
[Actor:move]	3539	player	move from	18	38	to	18	37
[Actor:move]	3539	player	move from	18	37	to	19	36
[Actor:move]	3539	player	move from	19	36	to	20	36
[Actor:move]	3539	player	move from	20	36	to	21	36
[Actor:move]	3539	player	move from	21	36	to	22	36
[Actor:move]	3539	player	move from	22	36	to	23	36
[Actor:move]	3539	player	move from	23	36	to	24	35
[Actor:move]	3539	player	move from	24	35	to	25	34
[Actor:move]	3539	player	move from	25	34	to	26	34
[Actor:move]	3539	player	move from	26	34	to	27	34
[Actor:move]	3539	player	move from	27	34	to	28	34
[Actor:move]	3539	player	move from	28	34	to	29	34
[Actor:move]	3539	player	move from	29	34	to	30	34
[Actor:move]	3539	player	move from	30	34	to	31	35
[Actor:move]	3539	player	move from	31	35	to	32	36
[Actor:move]	3539	player	move from	32	36	to	33	37
[Actor:move]	3539	player	move from	33	37	to	34	37
[Actor:move]	3539	player	move from	34	37	to	35	37
[Actor:move]	3539	player	move from	35	37	to	36	37
[target_simple AI]	21334	grey mold	selecting NEW TARGET	36	37	3539	player
[improved_talented AI] chooses for	21334	grey mold	T_SLIME_ROOTS
[LOG]	Grey mold uses #{bold}##YELLOW#Slime Roots.#{normal}##LAST#
[Actor:move]	21334	grey mold	(forced) move from	37	32	to	37	38
[target_simple AI]	21488	ghoul	selecting NEW TARGET	36	37	3539	player
[Actor:move]	21488	ghoul	move from	37	31	to	37	32
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Grey mold for #ROYAL_BLUE#16 lightning#LAST# damage.
checkHit	29	vs	7	=> chance to hit	95
[LOG]	#F53CBE#Grey mold is lost in despair!
[LOG]	Ran for 42 turns (stop reason: hostile spotted to the southeast (grey mold)).
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	grey mold	dam/apr/atk/mult ::	49.548185184968	2	42.870171613627	1	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	2	42.870171613627	1	vs. armor/def	1	6
checkHit	42.870171613627	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	68	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	68
[PHYS CRIT %] axe accuracy bonus	42.870171613627	6	=	9.2175429034069
[PHYS CRIT %]	13.717542903407
[ATTACK] after crit	68
[ATTACK] after mult	68
[PROJECTOR] starting dam	PHYSICAL	68
[PROJECTOR] after difficulty dam	68
[PROJECTOR] res	0	1	 on dam	68
[PROJECTOR] after resists dam	68
[PROJECTOR] after flat damage armor	68
[PROJECTOR] final dam after static checks	68
[PROJECTOR] final dam after hooks and callbacks	68
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	grey mold	dam/apr/atk/mult ::	46.71344541517	2	43.165844000748	0.5	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	2	43.165844000748	0.5	vs. armor/def	1	6
checkHit	43.165844000748	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	51	2	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	43.165844000748	6	=	1.0743316880015
[ATTACK] after armor	54.790916088076
[PHYS CRIT %]	1.5
[ATTACK] after crit	54.790916088076
[ATTACK] after mult	27.395458044038
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	36	37	to	36	37
Deleting temp shader	flames[aam=0.1,color1=vec4(0.8,0.8,0,6),color2=vec4(0.9,0.9,0.7,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Grey mold for #WHITE#68 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Grey mold!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	36	37	to	37	36
[Actor:move]	21488	ghoul	move from	37	32	to	37	33
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Ghoul for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	37	36	to	37	35
[Actor:move]	21488	ghoul	move from	37	33	to	37	34
[LOG]	Mindrot hits Ghoul for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Ghoul for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	49.548185184968	2	34.295672387121	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	2	34.295672387121	1	vs. armor/def	2	8
checkHit	34.295672387121	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	53	2	vs. armor/hardiness	2	0.3
[ATTACK] after armor	53
[PHYS CRIT %] axe accuracy bonus	34.295672387121	8	=	6.5739180967802
[PHYS CRIT %]	11.07391809678
[ATTACK] after crit	53
[ATTACK] after mult	53
[PROJECTOR] starting dam	PHYSICAL	53
[PROJECTOR] after difficulty dam	53
[PROJECTOR] res	0	1	 on dam	53
[PROJECTOR] after resists dam	53
[PROJECTOR] after flat damage armor	53
[PROJECTOR] final dam after static checks	53
[PROJECTOR] final dam after hooks and callbacks	53
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	0	1	 on dam	38.394958483588
[PROJECTOR] after resists dam	38.394958483588
[PROJECTOR] after flat damage armor	38.394958483588
[PROJECTOR] final dam after static checks	38.394958483588
[PROJECTOR] final dam after hooks and callbacks	38.394958483588
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	46.71344541517	2	34.295672387121	0.5	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	2	34.295672387121	0.5	vs. armor/def	2	8
checkHit	34.295672387121	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	63	2	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	34.295672387121	8	=	1.0525913447742
[ATTACK] after armor	66.313254720777
[PHYS CRIT %]	1.5
[ATTACK] after crit	66.313254720777
[ATTACK] after mult	33.156627360389
[PROJECTOR] starting dam	PHYSICAL	33.156627360389
[PROJECTOR] after difficulty dam	33.156627360389
[PROJECTOR] res	0	1	 on dam	33.156627360389
[PROJECTOR] after resists dam	33.156627360389
[PROJECTOR] after flat damage armor	33.156627360389
[PROJECTOR] final dam after static checks	33.156627360389
[PROJECTOR] final dam after hooks and callbacks	33.156627360389
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	0	1	 on dam	38.394958483588
[PROJECTOR] after resists dam	38.394958483588
[PROJECTOR] after flat damage armor	38.394958483588
[PROJECTOR] final dam after static checks	38.394958483588
[PROJECTOR] final dam after hooks and callbacks	38.394958483588
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	37	35	to	37	35
[improved_talented AI] chooses for	21488	ghoul	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	12.009925985574	3	14	1	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	12.009925985574	3	14	1	vs. armor/def	7.3350939529706	14
checkHit	14	vs	14	=> chance to hit	50
[LOG]	#UID:21488:0#Ghoul misses #fbd578#player#LAST#.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Ghoul for #WHITE#52 physical#LAST#, #LIGHT_RED#38 fire#LAST#, #WHITE#33 physical#LAST#, #LIGHT_RED#38 fire#LAST# (#RED##{bold}#163#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ghoul for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Ghoul for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	49.548185184968	2	34.295672387121	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	2	34.295672387121	1	vs. armor/def	2	8
checkHit	34.295672387121	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	63	2	vs. armor/hardiness	2	0.3
[ATTACK] after armor	63
[PHYS CRIT %] axe accuracy bonus	34.295672387121	8	=	6.5739180967802
[PHYS CRIT %]	11.07391809678
[ATTACK] after crit	63
[ATTACK] after mult	63
[PROJECTOR] starting dam	PHYSICAL	63
[PROJECTOR] after difficulty dam	63
[PROJECTOR] res	0	1	 on dam	63
[PROJECTOR] after resists dam	63
[PROJECTOR] after flat damage armor	63
[PROJECTOR] final dam after static checks	63
[PROJECTOR] final dam after hooks and callbacks	63
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	46.71344541517	2	34.591344774242	0.5	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	2	34.591344774242	0.5	vs. armor/def	2	8
checkHit	34.591344774242	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	57	2	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	34.591344774242	8	=	1.0531826895485
[ATTACK] after armor	60.031413304264
[PHYS CRIT %]	1.5
[ATTACK] after crit	60.031413304264
[ATTACK] after mult	30.015706652132
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	37	35	to	37	35
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Ghoul for #WHITE#62 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Ghoul!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	37	35	to	37	36
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[Actor:move]	3539	player	move from	37	36	to	38	37
[Actor:move]	3539	player	move from	38	37	to	39	37
[Actor:move]	3539	player	move from	39	37	to	40	37
[target_simple AI]	21336	rattlesnake	selecting NEW TARGET	40	37	3539	player
[Actor:move]	21336	rattlesnake	move from	45	39	to	45	38
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the east (rattlesnake)).
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	40	37	to	41	37
[Actor:move]	21336	rattlesnake	move from	45	38	to	45	37
[Actor:move]	21336	rattlesnake	move from	45	37	to	44	36
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	6.2128057096183	0.93787194290382	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.0648445354231
[PROJECTOR] after flat damage armor	3.0648445354231
[PROJECTOR] final dam after static checks	3.0648445354231
[PROJECTOR] final dam after hooks and callbacks	3.0648445354231
[Actor:move]	3539	player	move from	41	37	to	42	37
[LOG]	Mindrot hits Rattlesnake for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Rattlesnake for #ROYAL_BLUE#16 lightning#LAST# damage.
[Actor:move]	21336	rattlesnake	move from	44	36	to	44	37
checkHit	29	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Rattlesnake is lost in despair!
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	6.2128057096183	0.93787194290382	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.0648445354231
[PROJECTOR] after flat damage armor	3.0648445354231
[PROJECTOR] final dam after static checks	3.0648445354231
[PROJECTOR] final dam after hooks and callbacks	3.0648445354231
[Actor:move]	3539	player	move from	42	37	to	43	37
[LOG]	Mindrot hits Rattlesnake for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after DamageType increase dam	16.5
[PROJECTOR] res	0	1	 on dam	16.5
[PROJECTOR] after resists dam	16.5
[PROJECTOR] after flat damage armor	16.5
[PROJECTOR] final dam after static checks	16.5
[PROJECTOR] final dam after hooks and callbacks	16.5
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Rattlesnake for #ROYAL_BLUE#16 lightning#LAST# damage.
[improved_talented AI] chooses for	21336	rattlesnake	T_BITE_POISON
[LOG]	#ORCHID##{bold}#Rattlesnake bites poison into player.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	14.663244583723	10	22	3	vs. armor/def	7.3350939529706	14
[ATTACK] after melee attack bonus hooks & callbacks::	14.663244583723	10	22	3	vs. armor/def	7.3350939529706	14
checkHit	22	vs	14	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	15	10	vs. armor/hardiness	7.3350939529706	0.47857809501309
[ATTACK] after armor	15
[PHYS CRIT %]	0
[ATTACK] after crit	15
[ATTACK] after mult	45
[PROJECTOR] starting dam	NATURE	7.5
[PROJECTOR] after difficulty dam	7.5
[PROJECTOR] res	11	0.89	 on dam	7.5
[PROJECTOR] after resists dam	6.675
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[LOG]	Melee retaliation hits Rattlesnake for #YELLOW#6 light#LAST#, #LIGHT_RED#2 fire#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#UID:21336:0#Rattlesnake hits #fbd578#player#LAST# for #LIGHT_GREEN#(6 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	rattlesnake	dam/apr/atk/mult ::	49.548185184968	2	46.713912646199	1	vs. armor/def	2	21
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	2	46.713912646199	1	vs. armor/def	2	21
checkHit	46.713912646199	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	53	2	vs. armor/hardiness	2	0.3
[ATTACK] after armor	53
[PHYS CRIT %] axe accuracy bonus	46.713912646199	21	=	6.4284781615498
[PHYS CRIT %]	10.92847816155
[ATTACK] after crit	53
[ATTACK] after mult	53
[PROJECTOR] starting dam	PHYSICAL	53
[PROJECTOR] after difficulty dam	53
[PROJECTOR] res	2.3351194897748	0.97664880510225	 on dam	53
[PROJECTOR] after resists dam	51.762386670419
[PROJECTOR] after flat damage armor	51.762386670419
[PROJECTOR] final dam after static checks	51.762386670419
[PROJECTOR] final dam after hooks and callbacks	51.762386670419
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	0	1	 on dam	38.394958483588
[PROJECTOR] after resists dam	38.394958483588
[PROJECTOR] after flat damage armor	38.394958483588
[PROJECTOR] final dam after static checks	38.394958483588
[PROJECTOR] final dam after hooks and callbacks	38.394958483588
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	rattlesnake	dam/apr/atk/mult ::	46.71344541517	2	47.00958503332	0.5	vs. armor/def	2	21
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	2	47.00958503332	0.5	vs. armor/def	2	21
checkHit	47.00958503332	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	54	2	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	47.00958503332	21	=	1.0520191700666
[ATTACK] after armor	56.809035183599
[PHYS CRIT %]	1.5
[ATTACK] after crit	56.809035183599
[ATTACK] after mult	28.404517591799
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	43	37	to	43	37
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Rattlesnake for #WHITE#51 physical#LAST#, #LIGHT_RED#38 fire#LAST# (#RED##{bold}#90#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Rattlesnake!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	43	37	to	44	37
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	44	37	to	45	38
[Actor:move]	3539	player	move from	45	38	to	46	37
Deleting shader 44 (is clone 0)
[USERCHAT] channel achievement	champimaster	tome	This will make a big Omelette! (Insane (Roguelike) difficulty)	false	false
[Actor:move]	3539	player	move from	46	37	to	45	37
[Actor:move]	3539	player	move from	45	37	to	44	37
[Actor:move]	3539	player	move from	44	37	to	43	37
[LOG]	Player is no longer attuned.
[Actor:move]	3539	player	move from	43	37	to	42	37
[Actor:move]	3539	player	move from	42	37	to	41	37
[Actor:move]	3539	player	move from	41	37	to	40	37
[Actor:move]	3539	player	move from	40	37	to	39	37
[Actor:move]	3539	player	move from	39	37	to	38	37
[Actor:move]	3539	player	move from	38	37	to	37	36
[Actor:move]	3539	player	move from	37	36	to	37	35
[Actor:move]	3539	player	move from	37	35	to	37	34
[Actor:move]	3539	player	move from	37	34	to	37	33
[Actor:move]	3539	player	move from	37	33	to	37	32
[Actor:move]	3539	player	move from	37	32	to	37	31
[Actor:move]	3539	player	move from	37	31	to	37	30
[Actor:move]	3539	player	move from	37	30	to	37	29
[Actor:move]	3539	player	move from	37	29	to	37	28
[Actor:move]	3539	player	move from	37	28	to	37	27
[Actor:move]	3539	player	move from	37	27	to	37	26
[Actor:move]	3539	player	move from	37	26	to	38	25
[Actor:move]	3539	player	move from	38	25	to	39	24
[Actor:move]	3539	player	move from	39	24	to	38	25
[Actor:move]	3539	player	move from	38	25	to	37	25
[Actor:move]	3539	player	move from	37	25	to	36	25
[Actor:move]	3539	player	move from	36	25	to	35	25
[Actor:move]	3539	player	move from	35	25	to	34	26
[Actor:move]	3539	player	move from	34	26	to	34	27
[Actor:move]	3539	player	move from	34	27	to	34	28
[Actor:move]	3539	player	move from	34	28	to	34	29
[Actor:move]	3539	player	move from	34	29	to	33	30
[Actor:move]	3539	player	move from	33	30	to	32	31
[Actor:move]	3539	player	move from	32	31	to	32	32
[Actor:move]	3539	player	move from	32	32	to	32	33
[Actor:move]	3539	player	move from	32	33	to	31	34
[Actor:move]	3539	player	move from	31	34	to	30	34
[Actor:move]	3539	player	move from	30	34	to	29	34
[Actor:move]	3539	player	move from	29	34	to	28	34
[Actor:move]	3539	player	move from	28	34	to	27	34
[Actor:move]	3539	player	move from	27	34	to	26	34
[Actor:move]	3539	player	move from	26	34	to	25	34
[Actor:move]	3539	player	move from	25	34	to	24	35
[Actor:move]	3539	player	move from	24	35	to	23	36
[Actor:move]	3539	player	move from	23	36	to	22	36
[Actor:move]	3539	player	move from	22	36	to	21	36
[Actor:move]	3539	player	move from	21	36	to	20	36
[Actor:move]	3539	player	move from	20	36	to	19	36
[Actor:move]	3539	player	move from	19	36	to	18	37
[Actor:move]	3539	player	move from	18	37	to	18	38
[Actor:move]	3539	player	move from	18	38	to	18	39
[Actor:move]	3539	player	move from	18	39	to	17	40
[Actor:move]	3539	player	move from	17	40	to	16	41
[Actor:move]	3539	player	move from	16	41	to	15	42
[Actor:move]	3539	player	move from	15	42	to	14	42
[Actor:move]	3539	player	move from	14	42	to	13	42
[Actor:move]	3539	player	move from	13	42	to	12	42
[Actor:move]	3539	player	move from	12	42	to	11	42
[Actor:move]	3539	player	move from	11	42	to	10	42
[Actor:move]	3539	player	move from	10	42	to	9	42
[Actor:move]	3539	player	move from	9	42	to	8	42
[Actor:move]	3539	player	move from	8	42	to	7	42
[Actor:move]	3539	player	move from	7	42	to	6	42
[Actor:move]	3539	player	move from	6	42	to	5	42
[Actor:move]	3539	player	move from	5	42	to	4	42
[Actor:move]	3539	player	move from	4	42	to	3	42
[Actor:move]	3539	player	move from	3	42	to	2	42
[Actor:move]	3539	player	move from	2	42	to	1	42
[Actor:move]	3539	player	move from	1	42	to	0	41
[Actor:move]	3539	player	move from	0	41	to	0	40
[Actor:move]	3539	player	move from	0	40	to	0	39
[Actor:move]	3539	player	move from	0	39	to	0	38
[Actor:move]	3539	player	move from	0	38	to	0	37
[Actor:move]	3539	player	move from	0	37	to	0	36
[Actor:move]	3539	player	move from	0	36	to	0	35
[Actor:move]	3539	player	move from	0	35	to	0	34
[Actor:move]	3539	player	move from	0	34	to	0	33
[Actor:move]	3539	player	move from	0	33	to	0	32
[Actor:move]	3539	player	move from	0	32	to	0	31
[Actor:move]	3539	player	move from	0	31	to	0	30
[Actor:move]	3539	player	move from	0	30	to	0	29
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 59 turns (stop reason: at exit).
[LOG]	
[Actor:move]	3539	player	move from	0	29	to	0	30
[Actor:move]	3539	player	move from	0	30	to	0	31
[Actor:move]	3539	player	move from	0	31	to	0	32
[Actor:move]	3539	player	move from	0	32	to	0	33
[Actor:move]	3539	player	move from	0	33	to	0	34
[Actor:move]	3539	player	move from	0	34	to	0	35
[Actor:move]	3539	player	move from	0	35	to	0	36
[Actor:move]	3539	player	move from	0	36	to	0	37
[Actor:move]	3539	player	move from	0	37	to	0	38
[Actor:move]	3539	player	move from	0	38	to	0	39
[Actor:move]	3539	player	move from	0	39	to	0	40
[Actor:move]	3539	player	move from	0	40	to	0	41
[Actor:move]	3539	player	move from	0	41	to	1	42
[Actor:move]	3539	player	move from	1	42	to	2	42
[Actor:move]	3539	player	move from	2	42	to	3	42
[Actor:move]	3539	player	move from	3	42	to	4	42
[Actor:move]	3539	player	move from	4	42	to	5	42
[Actor:move]	3539	player	move from	5	42	to	6	42
[Actor:move]	3539	player	move from	6	42	to	7	42
[Actor:move]	3539	player	move from	7	42	to	8	42
[Actor:move]	3539	player	move from	8	42	to	9	42
[Actor:move]	3539	player	move from	9	42	to	10	42
[Actor:move]	3539	player	move from	10	42	to	11	42
[Actor:move]	3539	player	move from	11	42	to	12	42
[Actor:move]	3539	player	move from	12	42	to	13	42
[Actor:move]	3539	player	move from	13	42	to	14	42
[Actor:move]	3539	player	move from	14	42	to	15	41
[Actor:move]	3539	player	move from	15	41	to	16	41
[Actor:move]	3539	player	move from	16	41	to	17	40
[Actor:move]	3539	player	move from	17	40	to	18	39
[Actor:move]	3539	player	move from	18	39	to	18	38
[Actor:move]	3539	player	move from	18	38	to	18	37
[Actor:move]	3539	player	move from	18	37	to	19	36
[Actor:move]	3539	player	move from	19	36	to	20	36
[Actor:move]	3539	player	move from	20	36	to	21	36
[Actor:move]	3539	player	move from	21	36	to	22	36
[Actor:move]	3539	player	move from	22	36	to	23	36
[Actor:move]	3539	player	move from	23	36	to	24	35
[Actor:move]	3539	player	move from	24	35	to	25	34
[Actor:move]	3539	player	move from	25	34	to	26	34
[Actor:move]	3539	player	move from	26	34	to	27	34
[Actor:move]	3539	player	move from	27	34	to	28	34
[Actor:move]	3539	player	move from	28	34	to	29	34
[Actor:move]	3539	player	move from	29	34	to	30	34
[Actor:move]	3539	player	move from	30	34	to	31	34
[Actor:move]	3539	player	move from	31	34	to	32	33
[Actor:move]	3539	player	move from	32	33	to	32	32
[Actor:move]	3539	player	move from	32	32	to	32	31
[Actor:move]	3539	player	move from	32	31	to	33	30
[Actor:move]	3539	player	move from	33	30	to	34	29
[Actor:move]	3539	player	move from	34	29	to	34	28
[Actor:move]	3539	player	move from	34	28	to	34	27
[Actor:move]	3539	player	move from	34	27	to	34	26
[Actor:move]	3539	player	move from	34	26	to	35	25
[Actor:move]	3539	player	move from	35	25	to	36	24
[Actor:move]	3539	player	move from	36	24	to	37	24
[Actor:move]	3539	player	move from	37	24	to	38	24
[Actor:move]	3539	player	move from	38	24	to	39	24
[Actor:move]	3539	player	move from	39	24	to	40	24
[Actor:move]	3539	player	move from	40	24	to	41	24
[Actor:move]	3539	player	move from	41	24	to	42	24
[Actor:move]	3539	player	move from	42	24	to	43	23
[Actor:move]	3539	player	move from	43	23	to	43	22
[Actor:move]	3539	player	move from	43	22	to	43	21
[Actor:move]	3539	player	move from	43	21	to	43	20
[Actor:move]	3539	player	move from	43	20	to	43	19
[Actor:move]	3539	player	move from	43	19	to	43	18
[Actor:move]	3539	player	move from	43	18	to	44	17
[Actor:move]	3539	player	move from	44	17	to	45	17
[Actor:move]	3539	player	move from	45	17	to	46	17
[Actor:move]	3539	player	move from	46	17	to	47	17
[Actor:move]	3539	player	move from	47	17	to	48	17
[Actor:move]	3539	player	move from	48	17	to	49	17
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 74 turns (stop reason: at exit).
[LOG]	
[Actor:move]	3539	player	move from	49	17	to	48	17
[Actor:move]	3539	player	move from	48	17	to	47	17
[Actor:move]	3539	player	move from	47	17	to	46	17
[Actor:move]	3539	player	move from	46	17	to	45	17
[Actor:move]	3539	player	move from	45	17	to	44	17
[Actor:move]	3539	player	move from	44	17	to	43	18
[Actor:move]	3539	player	move from	43	18	to	43	19
[Actor:move]	3539	player	move from	43	19	to	43	20
[Actor:move]	3539	player	move from	43	20	to	43	21
[Actor:move]	3539	player	move from	43	21	to	43	22
[Actor:move]	3539	player	move from	43	22	to	43	23
[Actor:move]	3539	player	move from	43	23	to	42	24
[Actor:move]	3539	player	move from	42	24	to	41	24
[Actor:move]	3539	player	move from	41	24	to	40	24
[Actor:move]	3539	player	move from	40	24	to	39	24
[Actor:move]	3539	player	move from	39	24	to	38	25
[Actor:move]	3539	player	move from	38	25	to	37	25
[Actor:move]	3539	player	move from	37	25	to	36	25
[Actor:move]	3539	player	move from	36	25	to	35	25
[Actor:move]	3539	player	move from	35	25	to	34	26
[Actor:move]	3539	player	move from	34	26	to	34	27
[Actor:move]	3539	player	move from	34	27	to	34	28
[Actor:move]	3539	player	move from	34	28	to	34	29
[Actor:move]	3539	player	move from	34	29	to	33	30
[Actor:move]	3539	player	move from	33	30	to	32	31
[Actor:move]	3539	player	move from	32	31	to	32	32
[Actor:move]	3539	player	move from	32	32	to	32	33
[Actor:move]	3539	player	move from	32	33	to	31	34
[Actor:move]	3539	player	move from	31	34	to	30	34
[Actor:move]	3539	player	move from	30	34	to	29	34
[Actor:move]	3539	player	move from	29	34	to	28	34
[Actor:move]	3539	player	move from	28	34	to	27	34
[Actor:move]	3539	player	move from	27	34	to	26	34
[Actor:move]	3539	player	move from	26	34	to	25	34
[Actor:move]	3539	player	move from	25	34	to	24	35
[Actor:move]	3539	player	move from	24	35	to	23	36
[Actor:move]	3539	player	move from	23	36	to	22	36
[Actor:move]	3539	player	move from	22	36	to	21	36
[Actor:move]	3539	player	move from	21	36	to	20	36
[Actor:move]	3539	player	move from	20	36	to	19	36
[Actor:move]	3539	player	move from	19	36	to	18	37
[Actor:move]	3539	player	move from	18	37	to	18	38
[Actor:move]	3539	player	move from	18	38	to	18	39
[Actor:move]	3539	player	move from	18	39	to	17	40
[Actor:move]	3539	player	move from	17	40	to	16	41
[Actor:move]	3539	player	move from	16	41	to	15	42
[Actor:move]	3539	player	move from	15	42	to	14	42
[Actor:move]	3539	player	move from	14	42	to	13	42
[Actor:move]	3539	player	move from	13	42	to	12	42
[Actor:move]	3539	player	move from	12	42	to	11	42
[Actor:move]	3539	player	move from	11	42	to	10	42
[Actor:move]	3539	player	move from	10	42	to	9	42
[Actor:move]	3539	player	move from	9	42	to	8	42
[Actor:move]	3539	player	move from	8	42	to	7	42
[Actor:move]	3539	player	move from	7	42	to	6	42
[Actor:move]	3539	player	move from	6	42	to	5	42
[Actor:move]	3539	player	move from	5	42	to	4	42
[Actor:move]	3539	player	move from	4	42	to	3	42
[Actor:move]	3539	player	move from	3	42	to	2	42
[Actor:move]	3539	player	move from	2	42	to	1	42
[Actor:move]	3539	player	move from	1	42	to	0	41
[Actor:move]	3539	player	move from	0	41	to	0	40
[Actor:move]	3539	player	move from	0	40	to	0	39
[Actor:move]	3539	player	move from	0	39	to	0	38
[Actor:move]	3539	player	move from	0	38	to	0	37
[Actor:move]	3539	player	move from	0	37	to	0	36
[Actor:move]	3539	player	move from	0	36	to	0	35
[Actor:move]	3539	player	move from	0	35	to	0	34
[Actor:move]	3539	player	move from	0	34	to	0	33
[Actor:move]	3539	player	move from	0	33	to	0	32
[Actor:move]	3539	player	move from	0	32	to	0	31
[Actor:move]	3539	player	move from	0	31	to	0	30
[Actor:move]	3539	player	move from	0	30	to	0	29
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
Deleting temp shader	tentacles[appearTime=0.6,noup=0,time_factor=1000]
Deleting temp shader	rotatingshield[appearTime=0.4,noup=1]
Deleting temp shader	rotatingshield[appearTime=0.4,noup=2]
[LOG]	Ran for 74 turns (stop reason: at exit).
[LOG]	
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21810
  [3] = 0
}
[11] = copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21810
  [3] = 0
}
[11] = copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21810
  [3] = 0
}
[11] = copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21810
  [3] = 0
}
[11] = copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21810
  [3] = 0
}
[11] = copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21810
  [3] = 0
}
[11] = copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21810
  [3] = 0
}
[11] = copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21810
  [3] = 0
}
[11] = copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
Deleting shader 67 (is clone 0)
Deleting shader 65 (is clone 0)
Deleting shader 63 (is clone 0)
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21817
  [3] = 0
}
[11] = acidic iron battleaxe of erosion (110% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21817
  [3] = 0
}
[11] = acidic iron battleaxe of erosion (110% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[33] = nature
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21130
  [3] = 0
}
[11] = Blastoblivion (115% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21130
  [3] = 0
}
[11] = Blastoblivion (115% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 20955
  [3] = 0
}
[11] = arcing iron greatsword (110% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 20955
  [3] = 0
}
[11] = arcing iron greatsword (110% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21341
  [3] = 0
}
[11] = iron mace 'Hurigen' (117% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21341
  [3] = 0
}
[11] = iron mace 'Hurigen' (117% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21823
  [3] = 0
}
[11] = mossy mindstar of clarity (75% power, 12 apr, nature damage)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Willpower 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21823
  [3] = 0
}
[11] = mossy mindstar of clarity (75% power, 12 apr, nature damage)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Willpower 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = YELLOW
}
[33] = psionic forces
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21828
  [3] = 0
}
[11] = rough leather sling of lightning
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[24] = - 
[25] = Talent Shoot
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21828
  [3] = 0
}
[11] = rough leather sling of lightning
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[24] = - 
[25] = Talent Shoot
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[29] = Powered by 
[30] = {
  [1] = color
  [2] = VIOLET
}
[31] = arcane forces
[32] = {
  [1] = color
  [2] = LAST
}
[33] = 
[34] = true
[35] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21492
  [3] = 0
}
[11] = pair of rough leather boots 'Pitchvagrant' (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21492
  [3] = 0
}
[11] = pair of rough leather boots 'Pitchvagrant' (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
Server latency	164
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 20976
  [3] = 0
}
[11] = Cleanseraze (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 20976
  [3] = 0
}
[11] = Cleanseraze (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = YELLOW
}
[26] = psionic forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7868
  [3] = 0
}
[5] = Mayuba
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7868
  [3] = 0
}
[5] = Mayuba
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7868
  [3] = 0
}
[5] = Mayuba
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7868
  [3] = 0
}
[5] = Mayuba
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 20976
  [3] = 0
}
[11] = Cleanseraze (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 20976
  [3] = 0
}
[11] = Cleanseraze (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = YELLOW
}
[26] = psionic forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21811
  [3] = 0
}
[11] = restful iron gauntlets of magic (+2) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21811
  [3] = 0
}
[11] = restful iron gauntlets of magic (+2) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = YELLOW
}
[33] = psionic forces
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21492
  [3] = 0
}
[11] = pair of rough leather boots 'Pitchvagrant' (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21492
  [3] = 0
}
[11] = pair of rough leather boots 'Pitchvagrant' (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
fight: 	pair of rough leather boots 'Pitchvagrant'	Camokath the Sunward	::	nil	FEET
fight: 	pair of rough leather boots 'Pitchvagrant'	Glitterspar	::	nil	FEET
fight: 	pair of rough leather boots 'Pitchvagrant'	Ivilerin the rough leather gloves	::	nil	FEET
fight: 	pair of rough leather boots 'Pitchvagrant'	Mayuba	::	nil	FEET
fight: 	pair of rough leather boots 'Pitchvagrant'	Cloud Caller	::	nil	FEET
fight: 	pair of rough leather boots 'Pitchvagrant'	Earadig	::	nil	FEET
fight: 	pair of rough leather boots 'Pitchvagrant'	brass lantern 'Xetta'	::	nil	FEET
fight: 	pair of rough leather boots 'Pitchvagrant'	cleansing copper amulet of mastery (#MASTERY#)	::	nil	FEET
fight: 	pair of rough leather boots 'Pitchvagrant'	marksman's steel ring of fire (#RESIST#)	::	nil	FEET
fight: 	pair of rough leather boots 'Pitchvagrant'	copper ring 'Khelukath'	::	nil	FEET
fight: 	pair of rough leather boots 'Pitchvagrant'	iron mace 'Rimewrest'	::	nil	FEET
[LOG]	Player wears: #SALMON##UID:21492:0#pair of rough leather boots 'Pitchvagrant' (0 def, 1 armour)#LAST#.
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 20976
  [3] = 0
}
[11] = Cleanseraze (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 20976
  [3] = 0
}
[11] = Cleanseraze (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = YELLOW
}
[26] = psionic forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[LOG]	
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21823
  [3] = 0
}
[11] = mossy mindstar of clarity (75% power, 12 apr, nature damage)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Willpower 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21823
  [3] = 0
}
[11] = mossy mindstar of clarity (75% power, 12 apr, nature damage)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Willpower 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = YELLOW
}
[33] = psionic forces
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21828
  [3] = 0
}
[11] = rough leather sling of lightning
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[24] = - 
[25] = Talent Shoot
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21828
  [3] = 0
}
[11] = rough leather sling of lightning
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[24] = - 
[25] = Talent Shoot
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[29] = Powered by 
[30] = {
  [1] = color
  [2] = VIOLET
}
[31] = arcane forces
[32] = {
  [1] = color
  [2] = LAST
}
[33] = 
[34] = true
[35] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 20976
  [3] = 0
}
[11] = Cleanseraze (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 20976
  [3] = 0
}
[11] = Cleanseraze (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = YELLOW
}
[26] = psionic forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 21492
  [3] = 0
}
[5] = pair of rough leather boots 'Pitchvagrant' (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 21492
  [3] = 0
}
[5] = pair of rough leather boots 'Pitchvagrant' (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Crafted by 
[11] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[12] = a master
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 21492
  [3] = 0
}
[5] = pair of rough leather boots 'Pitchvagrant' (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 21492
  [3] = 0
}
[5] = pair of rough leather boots 'Pitchvagrant' (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Crafted by 
[11] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[12] = a master
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7868
  [3] = 0
}
[5] = Mayuba
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7868
  [3] = 0
}
[5] = Mayuba
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7868
  [3] = 0
}
[5] = Mayuba
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7868
  [3] = 0
}
[5] = Mayuba
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[5] = Ivilerin the rough leather gloves (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[5] = Ivilerin the rough leather gloves (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = YELLOW
}
[12] = psionic forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 20976
  [3] = 0
}
[11] = Cleanseraze (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 20976
  [3] = 0
}
[11] = Cleanseraze (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = YELLOW
}
[26] = psionic forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21811
  [3] = 0
}
[11] = restful iron gauntlets of magic (+2) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21811
  [3] = 0
}
[11] = restful iron gauntlets of magic (+2) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = YELLOW
}
[33] = psionic forces
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21651
  [3] = 0
}
[11] = Phlegmtorrent the rough leather cap (0 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21651
  [3] = 0
}
[11] = Phlegmtorrent the rough leather cap (0 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21805
  [3] = 0
}
[11] = rough leather armour of cold resistance (3 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 10
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21805
  [3] = 0
}
[11] = rough leather armour of cold resistance (3 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 10
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21651
  [3] = 0
}
[11] = Phlegmtorrent the rough leather cap (0 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21651
  [3] = 0
}
[11] = Phlegmtorrent the rough leather cap (0 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21811
  [3] = 0
}
[11] = restful iron gauntlets of magic (+2) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21811
  [3] = 0
}
[11] = restful iron gauntlets of magic (+2) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = YELLOW
}
[33] = psionic forces
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21651
  [3] = 0
}
[11] = Phlegmtorrent the rough leather cap (0 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21651
  [3] = 0
}
[11] = Phlegmtorrent the rough leather cap (0 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21811
  [3] = 0
}
[11] = restful iron gauntlets of magic (+2) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21811
  [3] = 0
}
[11] = restful iron gauntlets of magic (+2) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = YELLOW
}
[33] = psionic forces
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[5] = Ivilerin the rough leather gloves (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[5] = Ivilerin the rough leather gloves (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = YELLOW
}
[12] = psionic forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 20976
  [3] = 0
}
[11] = Cleanseraze (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 20976
  [3] = 0
}
[11] = Cleanseraze (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = YELLOW
}
[26] = psionic forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[5] = Ivilerin the rough leather gloves (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[5] = Ivilerin the rough leather gloves (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = YELLOW
}
[12] = psionic forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3528
  [3] = 0
}
[5] = cleansing copper amulet of mastery (0.11 Cursed / Rampage)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3528
  [3] = 0
}
[5] = cleansing copper amulet of mastery (0.11 Cursed / Rampage)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = ORCHID
}
[12] = arcane disrupting forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[17] = Crafted by 
[18] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[19] = a master
[20] = {
  [1] = color
  [2] = LAST
}
[21] = 
[22] = true
[23] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 20976
  [3] = 0
}
[11] = Cleanseraze (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 20976
  [3] = 0
}
[11] = Cleanseraze (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = YELLOW
}
[26] = psionic forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 20955
  [3] = 0
}
[11] = arcing iron greatsword (110% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 20955
  [3] = 0
}
[11] = arcing iron greatsword (110% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21811
  [3] = 0
}
[11] = restful iron gauntlets of magic (+2) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21811
  [3] = 0
}
[11] = restful iron gauntlets of magic (+2) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = YELLOW
}
[33] = psionic forces
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21651
  [3] = 0
}
[11] = Phlegmtorrent the rough leather cap (0 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21651
  [3] = 0
}
[11] = Phlegmtorrent the rough leather cap (0 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
fight: 	Phlegmtorrent the rough leather cap	Camokath the Sunward	::	nil	HEAD
fight: 	Phlegmtorrent the rough leather cap	Glitterspar	::	nil	HEAD
fight: 	Phlegmtorrent the rough leather cap	Ivilerin the rough leather gloves	::	nil	HEAD
fight: 	Phlegmtorrent the rough leather cap	Mayuba	::	nil	HEAD
fight: 	Phlegmtorrent the rough leather cap	Cloud Caller	::	nil	HEAD
fight: 	Phlegmtorrent the rough leather cap	Earadig	::	nil	HEAD
fight: 	Phlegmtorrent the rough leather cap	brass lantern 'Xetta'	::	nil	HEAD
fight: 	Phlegmtorrent the rough leather cap	cleansing copper amulet of mastery (#MASTERY#)	::	nil	HEAD
fight: 	Phlegmtorrent the rough leather cap	marksman's steel ring of fire (#RESIST#)	::	nil	HEAD
fight: 	Phlegmtorrent the rough leather cap	copper ring 'Khelukath'	::	nil	HEAD
fight: 	Phlegmtorrent the rough leather cap	iron mace 'Rimewrest'	::	nil	HEAD
fight: 	Phlegmtorrent the rough leather cap	pair of rough leather boots 'Pitchvagrant'	::	nil	HEAD
[ActorObjectUse] useObjectDisable: 	Cloud Caller	inven/slot	10	1	tid	nil
fight: 	Phlegmtorrent the rough leather cap	Camokath the Sunward	::	nil	HEAD
fight: 	Phlegmtorrent the rough leather cap	Glitterspar	::	nil	HEAD
fight: 	Phlegmtorrent the rough leather cap	Ivilerin the rough leather gloves	::	nil	HEAD
fight: 	Phlegmtorrent the rough leather cap	Mayuba	::	nil	HEAD
fight: 	Phlegmtorrent the rough leather cap	Earadig	::	nil	HEAD
fight: 	Phlegmtorrent the rough leather cap	brass lantern 'Xetta'	::	nil	HEAD
fight: 	Phlegmtorrent the rough leather cap	cleansing copper amulet of mastery (#MASTERY#)	::	nil	HEAD
fight: 	Phlegmtorrent the rough leather cap	marksman's steel ring of fire (#RESIST#)	::	nil	HEAD
fight: 	Phlegmtorrent the rough leather cap	copper ring 'Khelukath'	::	nil	HEAD
fight: 	Phlegmtorrent the rough leather cap	iron mace 'Rimewrest'	::	nil	HEAD
fight: 	Phlegmtorrent the rough leather cap	pair of rough leather boots 'Pitchvagrant'	::	nil	HEAD
[LOG]	Player wears (replacing #FFD700##UID:9559:0#Cloud Caller (0 def, 0 armour)#LAST#): #SALMON##UID:21651:0#Phlegmtorrent the rough leather cap (0 def, 3 armour)#LAST#.
[ActorObjectUse] useObjectEnable: 	Cloud Caller	by	player	inven/slot	1	nil
[ActorObjectUse] Object	Cloud Caller	9559	is ineligible for talent interface
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21805
  [3] = 0
}
[11] = rough leather armour of cold resistance (3 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 10
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21805
  [3] = 0
}
[11] = rough leather armour of cold resistance (3 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 10
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[LOG]	
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21823
  [3] = 0
}
[11] = mossy mindstar of clarity (75% power, 12 apr, nature damage)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Willpower 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21823
  [3] = 0
}
[11] = mossy mindstar of clarity (75% power, 12 apr, nature damage)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Willpower 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = YELLOW
}
[33] = psionic forces
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21828
  [3] = 0
}
[11] = rough leather sling of lightning
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[24] = - 
[25] = Talent Shoot
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21828
  [3] = 0
}
[11] = rough leather sling of lightning
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[24] = - 
[25] = Talent Shoot
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[29] = Powered by 
[30] = {
  [1] = color
  [2] = VIOLET
}
[31] = arcane forces
[32] = {
  [1] = color
  [2] = LAST
}
[33] = 
[34] = true
[35] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 20976
  [3] = 0
}
[11] = Cleanseraze (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 20976
  [3] = 0
}
[11] = Cleanseraze (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = YELLOW
}
[26] = psionic forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21811
  [3] = 0
}
[11] = restful iron gauntlets of magic (+2) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21811
  [3] = 0
}
[11] = restful iron gauntlets of magic (+2) (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = YELLOW
}
[33] = psionic forces
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21805
  [3] = 0
}
[11] = rough leather armour of cold resistance (3 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 10
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21805
  [3] = 0
}
[11] = rough leather armour of cold resistance (3 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 10
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21810
  [3] = 0
}
[11] = copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21810
  [3] = 0
}
[11] = copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21810
  [3] = 0
}
[11] = copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21810
  [3] = 0
}
[11] = copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21810
  [3] = 0
}
[11] = copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21810
  [3] = 0
}
[11] = copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21810
  [3] = 0
}
[11] = copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21810
  [3] = 0
}
[11] = copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21810
  [3] = 0
}
[11] = copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21810
  [3] = 0
}
[11] = copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21810
  [3] = 0
}
[11] = copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21810
  [3] = 0
}
[11] = copper ring
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21805
  [3] = 0
}
[11] = rough leather armour of cold resistance (3 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 10
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 21805
  [3] = 0
}
[11] = rough leather armour of cold resistance (3 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 10
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[LOG]	You gain 0.86 gold from the transmogrification of #00FF80##UID:21805:0#rough leather armour of cold resistance (3 def, 2 armour)#LAST#.
[LOG]	You gain 4.66 gold from the transmogrification of #00FF80##UID:21811:0#restful iron gauntlets of magic (+2) (0 def, 1 armour)#LAST#.
[LOG]	You gain 7.95 gold from the transmogrification of #SALMON##UID:20976:0#Cleanseraze (0 def, 1 armour)#LAST#.
[LOG]	You gain 1.11 gold from the transmogrification of #00FF80##UID:21828:0#rough leather sling of lightning#LAST#.
[LOG]	You gain 0.66 gold from the transmogrification of #00FF80##UID:21823:0#mossy mindstar of clarity (75% power, 12 apr, nature damage)#LAST#.
[LOG]	You gain 6.31 gold from the transmogrification of #SALMON##UID:21341:0#iron mace 'Hurigen' (117% power, 2 apr)#LAST#.
[LOG]	You gain 0.75 gold from the transmogrification of #00FF80##UID:20955:0#arcing iron greatsword (110% power, 1 apr)#LAST#.
[LOG]	You gain 8.51 gold from the transmogrification of #SALMON##UID:21130:0#Blastoblivion (115% power, 1 apr)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:21827:0#iron battleaxe (110% power, 1 apr)#LAST#.
[LOG]	You gain 1.74 gold from the transmogrification of #00FF80##UID:21817:0#acidic iron battleaxe of erosion (110% power, 1 apr)#LAST#.
[LOG]	You gain 0.05 gold from the transmogrification of #FFFFFF##UID:21810:0#copper ring#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x2f0896b8
Loading level persistance level	norgos-lair	2
Make wait background texture 607 : 2048x1024 (1284429352, 0)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-norgos-lair-1.teal	?=?	level-norgos-lair-2.teal
Loading savefile 	/save/player/
Wait finished, counted 0, 50 ticks
Creating level	norgos-lair	2
Make wait background texture 715 : 2048x1024 (1285099560, 0)
[Zone:newLevel]	norgos-lair	beginning level generation, count:	1
C Map size 40:23 :: 920
C Map seens texture: 720 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[RoomsLoader:init] loaded room:	forest_clearing	function: 0x2f16e468
[roomGen] room generator	function: 0x2f16e468	is making a room
[roomGen] generated room	forest_clearing8x6
Making heightmap	8	6
placed room	forest_clearing8x6	at	10	24	with center	13	26
[roomGen] room generator	function: 0x2f16e468	is making a room
[roomGen] generated room	forest_clearing8x9
Making heightmap	8	9
placed room	forest_clearing8x9	at	41	17	with center	44	21
[roomGen] room generator	function: 0x2f16e468	is making a room
[roomGen] generated room	forest_clearing8x7
Making heightmap	8	7
placed room	forest_clearing8x7	at	37	6	with center	40	9
[roomGen] room generator	function: 0x2f16e468	is making a room
[roomGen] generated room	forest_clearing8x7
Making heightmap	8	7
placed room	forest_clearing8x7	at	32	41	with center	35	44
[roomGen] room generator	function: 0x2f16e468	is making a room
[roomGen] generated room	forest_clearing6x9
Making heightmap	6	9
placed room	forest_clearing6x9	at	18	13	with center	20	17
[roomGen] room generator	function: 0x2f16e468	is making a room
[roomGen] generated room	forest_clearing7x10
Making heightmap	7	10
placed room	forest_clearing7x10	at	19	27	with center	22	31
[roomGen] room generator	function: 0x2f16e468	is making a room
[roomGen] generated room	forest_clearing6x8
Making heightmap	6	8
placed room	forest_clearing6x8	at	17	38	with center	19	41
[roomGen] room generator	function: 0x2f16e468	is making a room
[roomGen] generated room	forest_clearing6x9
Making heightmap	6	9
placed room	forest_clearing6x9	at	35	22	with center	37	26
[roomGen] room generator	function: 0x2f16e468	is making a room
[roomGen] generated room	forest_clearing9x8
Making heightmap	9	8
placed room	forest_clearing9x8	at	27	14	with center	31	17
[roomGen] room generator	function: 0x2f16e468	is making a room
[roomGen] generated room	forest_clearing10x7
Making heightmap	10	7
placed room	forest_clearing10x7	at	2	17	with center	6	20
[Roomer:makeStairsSides] tunnelling from exit to room	8
[Roomer:makeStairsSides] tunnelling from entrance to room	1
[Actor:move]	22580	black bear	(forced) move from	nil	nil	to	28	16
[Actor:move]	22581	honey tree	(forced) move from	nil	nil	to	29	16
Random elite generating
[createRandomBoss] Creating random boss 	Aronn the poison ivy	10	level	1	classes
  * class	Anorithil	 rejected due to power source
  * class	Alchemist	 rejected due to power source
  * class	Wyrmic	 rejected due to power source
  * class	Archer	 rejected due to power source
[applyRandomClass]	22582	Aronn the poison ivy	Adding class	Summoner	Wilder
   power types: not_power_source =	technique,arcane	power_source =	nature
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of random boss rarity random chance	Blinding Speed	T_BLINDING_SPEED	10
 Talent choices for technique/combat-techniques-active:
		1	T_RUSH	Rush
		2	T_PRECISE_STRIKES	Precise Strikes
		3	T_PERFECT_STRIKE	Perfect Strike
Adding primary tree technique/combat-techniques-active to boss with 4 talents
1	 * talent:	T_RUSH	2
1	 * talent:	T_PRECISE_STRIKES	2
1	 * talent:	T_PERFECT_STRIKE	2
[applyRandomClass] Attempting to add tree wild-gift/summon-advanced to boss
 * Random boss forbade talent because of level	Grand Arrival	T_GRAND_ARRIVAL	10
 * Random boss forbade talent because of level	Nature's Cycle	T_NATURE_CYCLE	10
 * Random boss forbade talent because of level	Wild Summon	T_WILD_SUMMON	10
 Talent choices for wild-gift/summon-advanced:
		1	T_MASTER_SUMMONER	Master Summoner
Adding secondary tree wild-gift/summon-advanced to boss with 2 talents
1	 * talent:	T_MASTER_SUMMONER	1
[applyRandomClass] Attempting to add tree wild-gift/harmony to boss
 * Random boss forbade talent because of level	Healing Nexus	T_HEALING_NEXUS	10
 Talent choices for wild-gift/harmony:
		1	T_WATERS_OF_LIFE	Waters of Life
		2	T_ELEMENTAL_HARMONY	Elemental Harmony
		3	T_ONE_WITH_NATURE	One with Nature
Adding secondary tree wild-gift/harmony to boss with 1 talents
2	 * talent:	T_WATERS_OF_LIFE	1
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/combat-techniques-active
 ** Finished adding	2	of	2	secondary class trees
	 * 	wild-gift/summon-advanced
	 * 	wild-gift/harmony
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	10	egos =	1	gr egos =	0	rand themes = 	3	points = 	11	nb_powers = 	6
 * using themes	nature,mind,defense
 * forbid power sources:	arcane,technique
Creating randart %s 'Smearenvy'(plated iron longsword) with nature
 ** selected ego	 of amnesia	(greater)	psionic
 * adding power: nature melee(1 points), 6 remaining
 * adding power: generic def(1 points), 5 remaining
 * adding power: generic resist mind(2 points), 4 remaining
 * adding power: generic resist physical(2 points), 2 remaining
 * adding bias power: generic resist physical(3 points), 6 remaining
 * adding bias power: generic improve heal(1 points), 3 remaining
 * adding bias power: generic resist temporal(2 points), 2 remaining
[resolveObject] CREATE FOR	22770	Aronn the poison ivy	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19bde0b0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	47.502436601557	50.5
[resolveObject] CREATED OBJECT:	22771	absorbing mossy mindstar	tries left:	4
[resolveObject]	22771	absorbing mossy mindstar	added to inventory	MAINHAND
[resolveObject] CREATE FOR	22770	Aronn the poison ivy	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19bde220, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	89.759748494429	95.5
[resolveObject] CREATED OBJECT:	22775	creative mossy mindstar of clarity	tries left:	4
fight: 	creative mossy mindstar of clarity	absorbing mossy mindstar	::	nil	OFFHAND
[resolveObject]	22775	creative mossy mindstar of clarity	added to inventory	OFFHAND
[resolveObject] CREATE FOR	22770	Aronn the poison ivy	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19bde370, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	86.202046277049	95.5
[resolveObject] CREATED OBJECT:	22781	cleansing rough leather armour of clarity	tries left:	4
fight: 	cleansing rough leather armour of clarity	absorbing mossy mindstar	::	nil	BODY
fight: 	cleansing rough leather armour of clarity	creative mossy mindstar of clarity	::	nil	BODY
[resolveObject]	22781	cleansing rough leather armour of clarity	added to inventory	BODY
[Actor:move]	22770	Aronn the poison ivy	(forced) move from	nil	nil	to	40	36
Added unique	mod.class.NPC/Aronn the poison ivy	::	1
[Actor:wearAllInventory]	22770	Aronn the poison ivy	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	22770	Aronn the poison ivy
   #- checking tactical table for talent	T_MASTER_SUMMONER	level	1	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RITCH_FLAMESPITTER	level	3	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_WAR_HOUND	level	3	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_CONSTRICT	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WATERS_OF_LIFE	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PERFECT_STRIKE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	3	range:	8	radius:	0	effective:	8
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	22787	poison ivy	(forced) move from	nil	nil	to	22	33
Random elite generating
[createRandomBoss] Creating random boss 	Aerutira the black bear	10	level	1	classes
  * class	Doombringer	 rejected due to power source
  * class	Archer	 rejected due to power source
  * class	Sun Paladin	 rejected due to power source
  * class	Corruptor	 rejected due to power source
[applyRandomClass]	22788	Aerutira the black bear	Adding class	Bulwark	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree cunning/dirty to boss
 * Random boss forbade talent because talent not allowed on random bosses	Dirty Fighting	T_DIRTY_FIGHTING	10
 * Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	10
 Talent choices for cunning/dirty:
		1	T_BACKSTAB	Backstab
		2	T_BLINDING_POWDER	Blinding Powder
Adding secondary tree cunning/dirty to boss with 1 talents
1	 * talent:	T_BACKSTAB	1
[applyRandomClass] Attempting to add tree technique/battle-tactics to boss
 * Random boss forbade talent because of level	Step Up	T_STEP_UP	10
 * Random boss forbade talent because of level	Bleeding Edge	T_BLEEDING_EDGE	10
 * Random boss forbade talent because of level	True Grit	T_TRUE_GRIT	10
 Talent choices for technique/battle-tactics:
		1	T_GREATER_WEAPON_FOCUS	Greater Weapon Focus
Adding secondary tree technique/battle-tactics to boss with 2 talents
2	 * talent:	T_GREATER_WEAPON_FOCUS	1
[applyRandomClass] Attempting to add tree technique/superiority to boss
 * Random boss forbade talent because of level	Onslaught	T_ONSLAUGHT	10
 * Random boss forbade talent because of level	Battle Call	T_BATTLE_CALL	10
 * Random boss forbade talent because of level	Shattering Impact	T_SHATTERING_IMPACT	10
 Talent choices for technique/superiority:
		1	T_JUGGERNAUT	Juggernaut
Tree technique/superiority rejected
[applyRandomClass] Attempting to add tree technique/conditioning to boss
 * Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	10
 Talent choices for technique/conditioning:
		1	T_VITALITY	Vitality
		2	T_UNFLINCHING_RESOLVE	Unflinching Resolve
		3	T_DAUNTING_PRESENCE	Daunting Presence
Adding primary tree technique/conditioning to boss with 4 talents
1	 * talent:	T_VITALITY	2
1	 * talent:	T_UNFLINCHING_RESOLVE	2
1	 * talent:	T_DAUNTING_PRESENCE	2
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/conditioning
 ** Finished adding	2	of	2	secondary class trees
	 * 	cunning/dirty
	 * 	technique/battle-tactics
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	10	egos =	1	gr egos =	0	rand themes = 	3	points = 	10	nb_powers = 	7
 * using themes	light,mental,misc
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Dazzleusher'(laminated pair of rough leather boots) with light
 ** selected ego	restorative 	(greater)	nature
 * adding power: generic stat str(1 points), 5 remaining
 * adding power: generic resists pen light(1 points), 4 remaining
 * adding power: generic hate on crit(1 points), 3 remaining
 * adding power: generic resists pen light(1 points), 2 remaining
 * adding power: generic save mental(1 points), 1 remaining
 * adding bias power: generic hate on crit(1.5 points), 5 remaining
 * adding bias power: generic save mental(1.5 points), 3.5 remaining
 * adding bias power: generic save mental(1.8 points), 2 remaining
[resolveObject] CREATE FOR	22924	Aerutira the black bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1d883708, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	66.28197696439	95.5
[resolveObject] CREATED OBJECT:	22925	balanced steel longsword of massacre	tries left:	4
[resolveObject]	22925	balanced steel longsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	22924	Aerutira the black bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1d9d3a18, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	63.912835473757	95.5
[resolveObject] CREATED OBJECT:	22931	reinforced iron shield of cold resistance (#RESIST#)	tries left:	4
fight: 	reinforced iron shield of cold resistance (#RESIST#)	balanced steel longsword of massacre	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	22931	reinforced iron shield of cold resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	22924	Aerutira the black bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1791a780, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	56.151967691642	95.5
[resolveObject] CREATED OBJECT:	22937	cleansing iron mail armour of resilience	tries left:	4
fight: 	cleansing iron mail armour of resilience	balanced steel longsword of massacre	::	nil	BODY
fight: 	cleansing iron mail armour of resilience	reinforced iron shield of cold resistance (#RESIST#)	::	nil	BODY
[resolveObject]	22937	cleansing iron mail armour of resilience	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[Actor:move]	22924	Aerutira the black bear	(forced) move from	nil	nil	to	37	42
Added unique	mod.class.NPC/Aerutira the black bear	::	1
[Actor:wearAllInventory]	22924	Aerutira the black bear	wearing main inventory
fight: 	pair of rough leather boots 'Dazzleusher'	balanced steel longsword of massacre	::	nil	FEET
fight: 	pair of rough leather boots 'Dazzleusher'	reinforced iron shield of cold resistance (#RESIST#)	::	nil	FEET
fight: 	pair of rough leather boots 'Dazzleusher'	cleansing iron mail armour of resilience	::	nil	FEET
[Actor:wearAllInventory]	Aerutira the black bear	22924	22790	pair of rough leather boots 'Dazzleusher'	WORN IN	FEET	1
running talented_ai_tactic resolver on_added_to_level function for	22924	Aerutira the black bear
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GREATER_WEAPON_FOCUS	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUN	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DAUNTING_PRESENCE	level	3	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_WALL	level	3	range:	1	radius:	0	effective:	1
Cloned shader 34
[SHADER] setting reset param	tick_start	1746838
Cloned shader 36
[SHADER] setting reset param	tick_start	1746838
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Poressra the red jelly	10	level	1	classes
  * class	Alchemist	 rejected due to power source
[applyRandomClass]	22943	Poressra the red jelly	Adding class	Rogue	Rogue
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree cunning/dirty to boss
 * Random boss forbade talent because talent not allowed on random bosses	Dirty Fighting	T_DIRTY_FIGHTING	10
 * Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	10
 Talent choices for cunning/dirty:
		1	T_BACKSTAB	Backstab
		2	T_BLINDING_POWDER	Blinding Powder
Adding secondary tree cunning/dirty to boss with 1 talents
1	 * talent:	T_BACKSTAB	1
[applyRandomClass] Attempting to add tree cunning/scoundrel to boss
 * Random boss forbade talent because of level	Fumble	T_FUMBLE	10
 Talent choices for cunning/scoundrel:
		1	T_LACERATING_STRIKES	Lacerating Strikes
		2	T_SCOUNDREL	Scoundrel's Strategies
		3	T_MISDIRECTION	Misdirection
Adding primary tree cunning/scoundrel to boss with 3 talents
1	 * talent:	T_LACERATING_STRIKES	2
1	 * talent:	T_SCOUNDREL	2
1	 * talent:	T_MISDIRECTION	2
[applyRandomClass] Attempting to add tree cunning/poisons to boss
 * Random boss forbade talent because of level	Venomous Strike	T_VENOMOUS_STRIKE	10
 Talent choices for cunning/poisons:
		1	T_APPLY_POISON	Apply Poison
		2	T_TOXIC_DEATH	Toxic Death
		3	T_VILE_POISONS	Vile Poisons
Adding secondary tree cunning/poisons to boss with 2 talents
2	 * talent:	T_APPLY_POISON	1
2	 * talent:	T_TOXIC_DEATH	1
 ** Finished adding	1	of	1	primary class trees
	 * 	cunning/scoundrel
 ** Finished adding	2	of	2	secondary class trees
	 * 	cunning/dirty
	 * 	cunning/poisons
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	10	egos =	1	gr egos =	0	rand themes = 	3	points = 	17	nb_powers = 	5
 * using themes	nature,fire,misc
 * forbid power sources:	arcane,technique_ranged
Creating randart Toxinzephyr, the %s(sigiled iron dagger) with nature
 ** selected ego	 of massacre	(normal)	technique
 * adding power: generic see invisible(1 points), 9 remaining
 * adding power: generic resist fire(1 points), 8 remaining
 * adding power: generic fire retribution(1 points), 7 remaining
 * adding power: nature burst(1 points), 6 remaining
 * adding power: generic resist nature(2 points), 5 remaining
 * adding power: generic see invisible(1.5 points), 3 remaining
 * adding power: generic resist fire(1.5 points), 1.5 remaining
 * adding bias power: generic fire retribution(1.5 points), 9 remaining
 * adding bias power: generic see invisible(2.25 points), 7.5 remaining
 * adding bias power: generic see invisible(2.7 points), 5.25 remaining
 * adding bias power: generic fire retribution(1.8 points), 2.55 remaining
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	23127	Poressra the red jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x236e69e8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	35.67884752077	50.5
[resolveObject] CREATED OBJECT:	23128	truestriking iron dagger	tries left:	4
[resolveObject]	23128	truestriking iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	23127	Poressra the red jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1a0dc228, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	44.320049623335	50.5
[resolveObject] CREATED OBJECT:	23132	quick iron dagger	tries left:	4
fight: 	quick iron dagger	truestriking iron dagger	::	nil	OFFHAND
[resolveObject]	23132	quick iron dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	23127	Poressra the red jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x17d03448, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	3.5074040523049	10.5
[resolveObject] CREATED OBJECT:	23136	troll-hide rough leather armour of Toknor	tries left:	4
fight: 	troll-hide rough leather armour of Toknor	truestriking iron dagger	::	nil	BODY
fight: 	troll-hide rough leather armour of Toknor	quick iron dagger	::	nil	BODY
[resolveObject]	23136	troll-hide rough leather armour of Toknor	added to inventory	BODY
[resolveObject] CREATE FOR	23127	Poressra the red jelly	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	98.886105671848	103.5
[resolveObject] CREATED OBJECT:	23142	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	23142	gold pieces
[Actor:move]	23127	Poressra the red jelly	(forced) move from	nil	nil	to	40	17
Added unique	mod.class.NPC/Poressra the red jelly	::	1
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_tmp
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[Actor:wearAllInventory]	23127	Poressra the red jelly	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	23127	Poressra the red jelly
   #- checking tactical table for talent	T_SLIME_SPIT	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STEALTH	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_APPLY_POISON	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	3	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Mayodhedanne the rattlesnake	10	level	1	classes
  * class	Anorithil	 rejected due to power source
  * class	Necromancer	 rejected due to power source
  * class	Reaver	 rejected due to power source
  * class	Archmage	 rejected due to power source
  * class	Arcane Blade	 rejected due to power source
  * class	Sun Paladin	 rejected due to power source
  * class	Archer	 rejected due to power source
[applyRandomClass]	23143	Mayodhedanne the rattlesnake	Adding class	Brawler	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree technique/unarmed-discipline to boss
 * Random boss forbade talent because of level	Touch of Death	T_TOUCH_OF_DEATH	10
 Talent choices for technique/unarmed-discipline:
		1	T_PUSH_KICK	Combination Kick
		2	T_RELENTLESS_STRIKES	Relentless Strikes
		3	T_BREATH_CONTROL	Open Palm Block
Adding primary tree technique/unarmed-discipline to boss with 3 talents
1	 * talent:	T_PUSH_KICK	2
1	 * talent:	T_RELENTLESS_STRIKES	2
1	 * talent:	T_BREATH_CONTROL	2
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	10
 Talent choices for technique/combat-techniques-active:
		1	T_RUSH	Rush
		2	T_PRECISE_STRIKES	Precise Strikes
		3	T_PERFECT_STRIKE	Perfect Strike
Adding secondary tree technique/combat-techniques-active to boss with 1 talents
1	 * talent:	T_RUSH	1
[applyRandomClass] Attempting to add tree cunning/tactical to boss
 * Random boss forbade talent because of level	Exploit Weakness	T_EXPLOIT_WEAKNESS	10
 Talent choices for cunning/tactical:
		1	T_TACTICAL_EXPERT	Tactical Expert
		2	T_COUNTER_ATTACK	Counter Attack
		3	T_SET_UP	Set Up
Adding secondary tree cunning/tactical to boss with 2 talents
2	 * talent:	T_TACTICAL_EXPERT	1
2	 * talent:	T_COUNTER_ATTACK	1
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/unarmed-discipline
 ** Finished adding	2	of	2	secondary class trees
	 * 	technique/combat-techniques-active
	 * 	cunning/tactical
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	10	egos =	1	gr egos =	0	rand themes = 	3	points = 	13	nb_powers = 	6
 * using themes	defense,fire,nature
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Kindlevice'(silvered rough leather belt) with fire
 ** selected ego	insulating 	(normal)	technique
 * adding power: generic immune knockback(2 points), 7 remaining
 * adding power: generic resist blight(2 points), 5 remaining
 * adding power: generic resist fire(1 points), 3 remaining
 * adding power: generic resists pen nature(1 points), 2 remaining
 * adding power: generic def(1 points), 1 remaining
 * adding bias power: generic def(1.5 points), 7 remaining
 * adding bias power: generic resist fire(1.5 points), 5.5 remaining
 * adding bias power: generic resist fire(1.8 points), 4 remaining
 * adding bias power: generic def(1.8 points), 2.2 remaining
[resolveObject] CREATE FOR	23281	Mayodhedanne the rattlesnake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1dc2dab8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	68.482802055772	95.5
[resolveObject] CREATED OBJECT:	23282	cinder dwarven-steel gauntlets of strength (#STATBONUS#)	tries left:	4
[resolveObject]	23282	cinder dwarven-steel gauntlets of strength (#STATBONUS#)	added to inventory	HANDS
[resolveObject] CREATE FOR	23281	Mayodhedanne the rattlesnake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1dc2dbd8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	66.362665968449	95.5
[resolveObject] CREATED OBJECT:	23288	cleansing rough leather armour of clarity	tries left:	4
fight: 	cleansing rough leather armour of clarity	cinder dwarven-steel gauntlets of strength (#STATBONUS#)	::	nil	BODY
[resolveObject]	23288	cleansing rough leather armour of clarity	added to inventory	BODY
[resolveObject] CREATE FOR	23281	Mayodhedanne the rattlesnake	do_wear/tries:	false	2	filter:
	{subtype="hands", type="armor", ego_chance=-1000, name="rough leather gloves", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	23294	rough leather gloves	tries left:	1
[resolvers.inventory] created object:	23294	rough leather gloves	inventory:	nil	keep:	nil
[Identify]	rough leather gloves	true
[Actor:move]	23281	Mayodhedanne the rattlesnake	(forced) move from	nil	nil	to	26	35
Added unique	mod.class.NPC/Mayodhedanne the rattlesnake	::	1
[Actor:wearAllInventory]	23281	Mayodhedanne the rattlesnake	wearing main inventory
fight: 	rough leather belt 'Kindlevice'	cleansing rough leather armour of clarity	::	nil	BELT
fight: 	rough leather belt 'Kindlevice'	cinder dwarven-steel gauntlets of strength (#STATBONUS#)	::	nil	BELT
[Actor:wearAllInventory]	Mayodhedanne the rattlesnake	23281	23145	rough leather belt 'Kindlevice'	WORN IN	BELT	1
running talented_ai_tactic resolver on_added_to_level function for	23281	Mayodhedanne the rattlesnake
   #- checking tactical table for talent	T_BITE_POISON	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BREATH_CONTROL	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STRIKING_STANCE	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_UPPERCUT	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DOUBLE_STRIKE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PUSH_KICK	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	1	range:	6	radius:	0	effective:	6
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	23295	brown bear	(forced) move from	nil	nil	to	37	34
[Actor:move]	23296	giant venus flytrap	(forced) move from	nil	nil	to	21	16
[Actor:move]	23297	large brown snake	(forced) move from	nil	nil	to	16	22
Random elite generating
[createRandomBoss] Creating random boss 	Glolle the honey tree	10	level	1	classes
  * class	Berserker	 rejected due to power source
  * class	Alchemist	 rejected due to power source
  * class	Sun Paladin	 rejected due to power source
  * class	Bulwark	 rejected due to power source
  * class	Arcane Blade	 rejected due to power source
  * class	Archer	 rejected due to power source
  * class	Archmage	 rejected due to power source
  * class	Demonologist	 rejected due to power source
  * class	Reaver	 rejected due to power source
  * class	Rogue	 rejected due to power source
  * class	Shadowblade	 rejected due to power source
  * class	Cursed	 rejected due to power source
  * class	Brawler	 rejected due to power source
  * class	Necromancer	 rejected due to power source
  * class	Anorithil	 rejected due to power source
[applyRandomClass]	23298	Glolle the honey tree	Adding class	Oozemancer	Wilder
   power types: not_power_source =	technique,arcane	power_source =	antimagic,nature
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree wild-gift/antimagic to boss
 * Random boss forbade talent because of level	Mana Clash	T_MANA_CLASH	10
 Talent choices for wild-gift/antimagic:
		1	T_RESOLVE	Resolve
		2	T_AURA_OF_SILENCE	Antimagic Zone
		3	T_ANTIMAGIC_SHIELD	Antimagic Shield
Adding primary tree wild-gift/antimagic to boss with 4 talents
1	 * talent:	T_RESOLVE	2
1	 * talent:	T_AURA_OF_SILENCE	2
1	 * talent:	T_ANTIMAGIC_SHIELD	2
[applyRandomClass] Attempting to add tree wild-gift/call to boss
 * Random boss forbade talent because talent not allowed on random bosses	Meditation	T_MEDITATION	10
 * Random boss forbade talent because talent not allowed on random bosses	Earth's Eyes	T_EARTH_S_EYES	10
 * Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	10
 Talent choices for wild-gift/call:
		1	T_NATURE_TOUCH	Nature's Touch
Adding secondary tree wild-gift/call to boss with 2 talents
1	 * talent:	T_NATURE_TOUCH	1
[applyRandomClass] Attempting to add tree wild-gift/moss to boss
 * Random boss forbade talent because of level	Hallucinogenic Moss	T_HALLUCINOGENIC_MOSS	10
 Talent choices for wild-gift/moss:
		1	T_GRASPING_MOSS	Grasping Moss
		2	T_NOURISHING_MOSS	Nourishing Moss
		3	T_SLIPPERY_MOSS	Slippery Moss
Adding secondary tree wild-gift/moss to boss with 2 talents
2	 * talent:	T_GRASPING_MOSS	1
2	 * talent:	T_NOURISHING_MOSS	1
 ** Finished adding	1	of	1	primary class trees
	 * 	wild-gift/antimagic
 ** Finished adding	2	of	2	secondary class trees
	 * 	wild-gift/call
	 * 	wild-gift/moss
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	10	egos =	1	gr egos =	0	rand themes = 	3	points = 	11	nb_powers = 	7
 * using themes	mind,mental,nature
 * forbid power sources:	arcane,technique
Creating randart %s 'Aerugalle'(rune-covered brass lantern) with no themename
 ** selected ego	 of clarity	(normal)	psionic
 * adding power: generic mind expose melee(2 points), 6 remaining
 * adding power: generic save mental(1 points), 4 remaining
 * adding power: generic hate on crit(1 points), 3 remaining
 * adding power: generic save mental(1 points), 2 remaining
 * adding power: generic mind expose melee(2 points), 1 remaining
 * adding bias power: generic save mental(1 points), 6 remaining
 * adding bias power: generic mind expose melee(3 points), 5 remaining
Removing power from bias list , 	generic mind expose melee
 * adding bias power: generic save mental(1.5 points), 2 remaining
[resolveObject] CREATE FOR	23431	Glolle the honey tree	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1dcc2430, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	17.78794796562	25.5
[resolveObject] CREATED OBJECT:	23432	horrifying vined mindstar of venom	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	1
[resolveObject]	23432	horrifying vined mindstar of venom	added to inventory	MAINHAND
[resolveObject] CREATE FOR	23431	Glolle the honey tree	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2dc55960, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	27.31087078464	50.5
[resolveObject] CREATED OBJECT:	23438	vined mindstar of venom	tries left:	4
fight: 	vined mindstar of venom	horrifying vined mindstar of venom	::	nil	OFFHAND
[resolveObject]	23438	vined mindstar of venom	added to inventory	OFFHAND
[resolveObject] CREATE FOR	23431	Glolle the honey tree	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1d899bd8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	74.050862463669	95.5
[resolveObject] CREATED OBJECT:	23442	focusing linen robe of lightning (#RESIST#)	tries left:	4
fight: 	focusing linen robe of lightning (#RESIST#)	horrifying vined mindstar of venom	::	nil	BODY
fight: 	focusing linen robe of lightning (#RESIST#)	vined mindstar of venom	::	nil	BODY
[resolveObject]	23442	focusing linen robe of lightning (#RESIST#)	added to inventory	BODY
[Actor:move]	23431	Glolle the honey tree	(forced) move from	nil	nil	to	30	22
Added unique	mod.class.NPC/Glolle the honey tree	::	1
[Actor:wearAllInventory]	23431	Glolle the honey tree	wearing main inventory
fight: 	brass lantern 'Aerugalle'	horrifying vined mindstar of venom	::	nil	LITE
fight: 	brass lantern 'Aerugalle'	vined mindstar of venom	::	nil	LITE
fight: 	brass lantern 'Aerugalle'	focusing linen robe of lightning (#RESIST#)	::	nil	LITE
[Actor:wearAllInventory]	Glolle the honey tree	23431	23300	brass lantern 'Aerugalle'	WORN IN	LITE	1
running talented_ai_tactic resolver on_added_to_level function for	23431	Glolle the honey tree
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_AURA_OF_SILENCE	level	3	range:	6	radius:	3	effective:	8
   #- checking tactical table for talent	T_GRASPING_MOSS	level	1	range:	0	radius:	2	effective:	1.3333333333333
   #- checking tactical table for talent	T_PSIBLADES	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ANTIMAGIC_SHIELD	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SUMMON	level	1	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_NOURISHING_MOSS	level	1	range:	0	radius:	2	effective:	1.3333333333333
   #- checking tactical table for talent	T_MUCUS	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SLIME_SPIT	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_MITOSIS	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_NATURE_TOUCH	level	1	range:	1	radius:	0	effective:	1
Activating psiblade	horrifying vined mindstar of venom
Activating psiblade	vined mindstar of venom
Cloned shader 71
[SHADER] setting reset param	tick_start	1746838
Cloned shader 72
[SHADER] setting reset param	tick_start	1746838
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	23448	brown bear	(forced) move from	nil	nil	to	35	30
Random boss generating
[createRandomBoss] Creating random boss 	Emukira the wolf	10	level	2	classes
[applyRandomClass]	23449	Emukira the wolf	Adding class	Marauder	Rogue
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
[applyRandomClass] Attempting to add tree technique/conditioning to boss
 Talent choices for technique/conditioning:
		1	T_VITALITY	Vitality
		2	T_UNFLINCHING_RESOLVE	Unflinching Resolve
		3	T_DAUNTING_PRESENCE	Daunting Presence
		4	T_ADRENALINE_SURGE	Adrenaline Surge
Adding primary tree technique/conditioning to boss with 4 talents
1	 * talent:	T_VITALITY	2
1	 * talent:	T_UNFLINCHING_RESOLVE	2
1	 * talent:	T_DAUNTING_PRESENCE	2
1	 * talent:	T_ADRENALINE_SURGE	2
[applyRandomClass] Attempting to add tree technique/bloodthirst to boss
 Talent choices for technique/bloodthirst:
		1	T_MORTAL_TERROR	Mortal Terror
		2	T_BLOODBATH	Bloodbath
		3	T_BLOODY_BUTCHER	Bloody Butcher
		4	T_UNSTOPPABLE	Unstoppable
Adding secondary tree technique/bloodthirst to boss with 1 talents
1	 * talent:	T_MORTAL_TERROR	1
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/conditioning
 ** Finished adding	1	of	1	secondary class trees
	 * 	technique/bloodthirst
[applyRandomClass]	23449	Emukira the wolf	Adding class	Mindslayer	Psionic
   power types: not_power_source =	technique_ranged,arcane	power_source =	psionic,technique
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
[applyRandomClass] Attempting to add tree psionic/psi-fighting to boss
 Talent choices for psionic/psi-fighting:
		1	T_TELEKINETIC_SMASH	Telekinetic Smash
		2	T_AUGMENTATION	Augmentation
		3	T_WARDING_WEAPON	Warding Weapon
		4	T_IMPALE	Impale
Adding primary tree psionic/psi-fighting to boss with 3 talents
1	 * talent:	T_TELEKINETIC_SMASH	2
1	 * talent:	T_AUGMENTATION	2
1	 * talent:	T_WARDING_WEAPON	2
[applyRandomClass] Attempting to add tree psionic/finer-energy-manipulations to boss
 * Random boss forbade talent because talent not allowed on random bosses	Form and Function	T_FORM_AND_FUNCTION	10
 * Random boss forbade talent because talent not allowed on random bosses	Matter is Energy	T_MATTER_IS_ENERGY	10
 Talent choices for psionic/finer-energy-manipulations:
		1	T_REALIGN	Realign
		2	T_RESONANT_FOCUS	Resonant Focus
Adding secondary tree psionic/finer-energy-manipulations to boss with 2 talents
1	 * talent:	T_REALIGN	1
1	 * talent:	T_RESONANT_FOCUS	1
 ** Finished adding	1	of	1	primary class trees
	 * 	psionic/psi-fighting
 ** Finished adding	1	of	1	secondary class trees
	 * 	psionic/finer-energy-manipulations
[resolveObject] CREATE FOR	23450	Emukira the wolf	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	33.033586409649	53
[resolveObject] CREATED OBJECT:	23451	prismatic iron helm of constitution (#STATBONUS#)	tries left:	1
[resolveObject] adding to main inventory:	23451	prismatic iron helm of constitution (#STATBONUS#)
[resolveObject] CREATE FOR	23450	Emukira the wolf	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	81.957196413064	98
[resolveObject] CREATED OBJECT:	23457	cleansing rough leather armour	tries left:	1
[resolveObject] adding to main inventory:	23457	cleansing rough leather armour
[resolveObject] CREATE FOR	23450	Emukira the wolf	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	96.07127234807	98
[resolveObject] CREATED OBJECT:	23461	zircon	tries left:	1
[resolveObject] adding to main inventory:	23461	zircon
[resolvers.drop_randart]	23450	Emukira the wolf	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	23450	Emukira the wolf	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x2f13eae8, ego_filter=table: 0x2f13eac0}
[resolveObject] CREATED OBJECT:	23462	steel waraxe	tries left:	4
[resolvers.drop_randart]	23450	Emukira the wolf	using data:	{lev=10, base={"table: 0x1e82c440, __CLASSname=_tmod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	10	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	3
 * using themes	lightning,nature
Creating randart Galekarma the %s(plated steel waraxe) with lightning
 ** selected ego	acidic 	(normal)	arcane
 ** selected ego	 of rage	(greater)	technique
 ** selected ego	truestriking 	(greater)	technique
 * adding power: lightning melee(1 points), 4 remaining
 * adding power: generic resist lightning(1 points), 3 remaining
 * adding power: generic inc damage nature(1 points), 2 remaining
 * adding power: lightning melee(1.5 points), 1 remaining
 * adding bias power: lightning melee(2.25 points), 4 remaining
 * adding bias power: lightning melee(2.7 points), 1.75 remaining
Added unique	mod.class.Object/Galekarma the steel waraxe	::	1
[resolveObject] CREATE FOR	23450	Emukira the wolf	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2ddf91c8, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	21.459491509353	53
[resolveObject] CREATED OBJECT:	23641	balanced steel dagger of massacre	tries left:	4
[General Object resolver]	23641	balanced steel dagger of massacre	COULD NOT BE WORN
[resolveObject] adding to main inventory:	23641	balanced steel dagger of massacre
[resolveObject] CREATE FOR	23450	Emukira the wolf	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x23aee838, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	85.043572399077	98
[resolveObject] CREATED OBJECT:	23647	iron dagger of massacre	tries left:	4
[General Object resolver]	23647	iron dagger of massacre	COULD NOT BE WORN
[resolveObject] adding to main inventory:	23647	iron dagger of massacre
[resolveObject] CREATE FOR	23450	Emukira the wolf	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19e69d00, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	81.132302675194	98
[resolveObject] CREATED OBJECT:	23651	rejuvenating cured leather armour	tries left:	4
[resolveObject]	23651	rejuvenating cured leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	23450	Emukira the wolf	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1e97a7f8, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	83.203660434858	98
[resolveObject] CREATED OBJECT:	23655	stabilizing rough leather cap	tries left:	4
fight: 	stabilizing rough leather cap	rejuvenating cured leather armour	::	nil	HEAD
[resolveObject]	23655	stabilizing rough leather cap	added to inventory	HEAD
[resolveObject] CREATE FOR	23450	Emukira the wolf	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2398de98, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	51.134231056816	53
[resolveObject] CREATED OBJECT:	23659	mindwoven linen robe of lightning (#RESIST#)	tries left:	4
[General Object resolver]	23659	mindwoven linen robe of lightning (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	23659	mindwoven linen robe of lightning (#RESIST#)
[resolveObject] CREATE FOR	23450	Emukira the wolf	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19fa2a68, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	27.036337399631	53
[resolveObject] CREATED OBJECT:	23665	hateful steel greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
fight: 	hateful steel greatsword of massacre	rejuvenating cured leather armour	::	nil	MAINHAND
fight: 	hateful steel greatsword of massacre	stabilizing rough leather cap	::	nil	MAINHAND
[resolveObject]	23665	hateful steel greatsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	23450	Emukira the wolf	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19d8eba8, force_drop=true, subtype="greatsword", force_inven="PSIONIC_FOCUS", type="weapon", autoreq=true, tome_drops="boss", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	77.768276579624	98
[resolveObject] CREATED OBJECT:	23671	steel greatsword of massacre	tries left:	4
[resolveObject]	23671	steel greatsword of massacre	FORCING INVENTORY	PSIONIC_FOCUS	4	slot	nil
[resolveObject] CREATE FOR	23450	Emukira the wolf	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	23675	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	23675	mossy mindstar	inventory:	nil	keep:	nil
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	23450	Emukira the wolf	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	23676	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	23676	mossy mindstar	inventory:	nil	keep:	nil
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	23450	Emukira the wolf	do_wear/tries:	false	2	filter:
	{type="gem", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	57.446534296252	65.5
[resolveObject] CREATED OBJECT:	23677	zircon	tries left:	1
[resolvers.inventory] created object:	23677	zircon	inventory:	nil	keep:	nil
[Identify]	zircon	true
[Actor:move]	23450	Emukira the wolf	(forced) move from	nil	nil	to	18	19
Added unique	mod.class.NPC/Emukira the wolf	::	1
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:wearAllInventory]	23450	Emukira the wolf	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	23450	Emukira the wolf
   #- checking tactical table for talent	T_REALIGN	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WARDING_WEAPON	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KINETIC_AURA	level	3	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_RUSH	level	1	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ADRENALINE_SURGE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DAUNTING_PRESENCE	level	3	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_SKULLCRACKER	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TELEKINETIC_SMASH	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_AUGMENTATION	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKATE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BEYOND_THE_FLESH	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	3	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_act
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_wear
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Belalle the black bear	10	level	1	classes
[applyRandomClass]	23678	Belalle the black bear	Adding class	Cursed	Afflicted
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,psionic
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree cursed/endless-hunt to boss
 * Random boss forbade talent because of level	Surge	T_SURGE	10
 Talent choices for cursed/endless-hunt:
		1	T_STALK	Stalk
		2	T_HARASS_PREY	Harass Prey
		3	T_BECKON	Beckon
Adding primary tree cursed/endless-hunt to boss with 4 talents
1	 * talent:	T_STALK	2
1	 * talent:	T_HARASS_PREY	2
1	 * talent:	T_BECKON	2
[applyRandomClass] Attempting to add tree cursed/strife to boss
 * Random boss forbade talent because of level	Repel	T_REPEL	10
 Talent choices for cursed/strife:
		1	T_DOMINATE	Dominate
		2	T_PRETERNATURAL_SENSES	Preternatural Senses
		3	T_BLINDSIDE	Blindside
Adding secondary tree cursed/strife to boss with 1 talents
1	 * talent:	T_DOMINATE	1
[applyRandomClass] Attempting to add tree cursed/gloom to boss
 * Random boss forbade talent because of level	Sanctuary	T_SANCTUARY	10
 Talent choices for cursed/gloom:
		1	T_GLOOM	Gloom
		2	T_WEAKNESS	Weakness
		3	T_MINDROT	Mindrot
Adding secondary tree cursed/gloom to boss with 1 talents
2	 * talent:	T_GLOOM	1
 ** Finished adding	1	of	1	primary class trees
	 * 	cursed/endless-hunt
 ** Finished adding	2	of	2	secondary class trees
	 * 	cursed/strife
	 * 	cursed/gloom
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	10	egos =	1	gr egos =	0	rand themes = 	3	points = 	13	nb_powers = 	5
 * using themes	antimagic,physical,nature
 * forbid power sources:	arcane,technique_ranged
Creating randart Eladagaba the Squalorquarry(glistening linen cloak) with nature
 ** selected ego	thick 	(normal)	technique
 * adding power: generic resist physical(2 points), 7 remaining
 * adding power: generic resist light(2 points), 5 remaining
 * adding power: generic slime melee(2 points), 3 remaining
 * adding power: generic phys crit(1 points), 1 remaining
 * adding bias power: generic resist physical(3 points), 7 remaining
 * adding bias power: generic phys crit(1.5 points), 4 remaining
 * adding bias power: generic resist light(3 points), 2.5 remaining
[resolveObject] CREATE FOR	23812	Belalle the black bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1e200378, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	61.601202950022	95.5
[resolveObject] CREATED OBJECT:	23813	hateful steel battleaxe of erosion	tries left:	4
[resolveObject]	23813	hateful steel battleaxe of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	23812	Belalle the black bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1e1fff48, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	96.542641932853	105.5
[resolveObject] CREATED OBJECT:	23819	steel mail armour of acid resistance	tries left:	4
fight: 	steel mail armour of acid resistance	hateful steel battleaxe of erosion	::	OFFHAND	BODY
[resolveObject]	23819	steel mail armour of acid resistance	added to inventory	BODY
[Actor:move]	23812	Belalle the black bear	(forced) move from	nil	nil	to	22	27
Added unique	mod.class.NPC/Belalle the black bear	::	1
[Actor:wearAllInventory]	23812	Belalle the black bear	wearing main inventory
fight: 	Eladagaba the Squalorquarry	hateful steel battleaxe of erosion	::	OFFHAND	CLOAK
fight: 	Eladagaba the Squalorquarry	steel mail armour of acid resistance	::	nil	CLOAK
[Actor:wearAllInventory]	Belalle the black bear	23812	23680	Eladagaba the Squalorquarry	WORN IN	CLOAK	1
running talented_ai_tactic resolver on_added_to_level function for	23812	Belalle the black bear
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BECKON	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SLASH	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUN	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STALK	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GLOOM	level	3	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_HARASS_PREY	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DOMINATE	level	1	range:	2.5	radius:	0	effective:	2.5
[CALLBACK] upgrading to prioritized	talents_on_act_base
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Emelatta the dire wolf	10	level	1	classes
  * class	Doombringer	 rejected due to power source
  * class	Cultist of Entropy	 rejected due to power source
  * class	Archmage	 rejected due to power source
[applyRandomClass]	23823	Emelatta the dire wolf	Adding class	Bulwark	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree technique/shield-offense to boss
 * Random boss forbade talent because of level	Assault	T_ASSAULT	10
 Talent choices for technique/shield-offense:
		1	T_SHIELD_PUMMEL	Shield Pummel
		2	T_RIPOSTE	Riposte
		3	T_SHIELD_SLAM	Shield Slam
Adding primary tree technique/shield-offense to boss with 4 talents
1	 * talent:	T_SHIELD_PUMMEL	2
1	 * talent:	T_RIPOSTE	2
1	 * talent:	T_SHIELD_SLAM	2
[applyRandomClass] Attempting to add tree technique/shield-defense to boss
 * Random boss forbade talent because talent not allowed on random bosses	Last Stand	T_LAST_STAND	10
 Talent choices for technique/shield-defense:
		1	T_SHIELD_WALL	Shield Wall
		2	T_REPULSION	Repulsion
		3	T_SHIELD_EXPERTISE	Shield Expertise
Adding secondary tree technique/shield-defense to boss with 2 talents
1	 * talent:	T_SHIELD_WALL	1
1	 * talent:	T_REPULSION	1
[applyRandomClass] Attempting to add tree technique/battle-tactics to boss
 * Random boss forbade talent because of level	Step Up	T_STEP_UP	10
 * Random boss forbade talent because of level	Bleeding Edge	T_BLEEDING_EDGE	10
 * Random boss forbade talent because of level	True Grit	T_TRUE_GRIT	10
 Talent choices for technique/battle-tactics:
		1	T_GREATER_WEAPON_FOCUS	Greater Weapon Focus
Adding secondary tree technique/battle-tactics to boss with 2 talents
2	 * talent:	T_GREATER_WEAPON_FOCUS	1
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/shield-offense
 ** Finished adding	2	of	2	secondary class trees
	 * 	technique/shield-defense
	 * 	technique/battle-tactics
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	10	egos =	1	gr egos =	0	rand themes = 	3	points = 	11	nb_powers = 	6
 * using themes	dark,fire,light
 * forbid power sources:	arcane,technique_ranged
Creating randart Shadequeller(plated linen cloak) with dark
 ** selected ego	 of Eldoral	(normal)	technique
 * adding power: generic fire retribution(1 points), 6 remaining
 * adding power: generic resists pen darkness(1 points), 5 remaining
 * adding power: generic resists pen light(1 points), 4 remaining
 * adding power: generic resists pen darkness(1 points), 3 remaining
 * adding power: generic resist darkness(2 points), 2 remaining
 * adding bias power: generic fire retribution(1.5 points), 6 remaining
 * adding bias power: generic light retribution(1 points), 4.5 remaining
 * adding bias power: generic light retribution(1.2 points), 3.5 remaining
 * adding bias power: generic fire retribution(1.8 points), 2.3 remaining
[resolveObject] CREATE FOR	23961	Emelatta the dire wolf	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1e230968, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	64.596114460285	95.5
[resolveObject] CREATED OBJECT:	23962	thought-forged steel longsword of erosion	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
[resolveObject]	23962	thought-forged steel longsword of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	23961	Emelatta the dire wolf	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x236fb130, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	51.400065649743	95.5
[resolveObject] CREATED OBJECT:	23968	acidic iron shield of fire resistance (#RESIST#)	tries left:	4
fight: 	acidic iron shield of fire resistance (#RESIST#)	thought-forged steel longsword of erosion	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	23968	acidic iron shield of fire resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	23961	Emelatta the dire wolf	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2eea1200, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	55.248746034282	95.5
[resolveObject] CREATED OBJECT:	23974	cleansing steel mail armour of fire resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	cleansing steel mail armour of fire resistance	thought-forged steel longsword of erosion	::	nil	BODY
fight: 	cleansing steel mail armour of fire resistance	acidic iron shield of fire resistance (#RESIST#)	::	nil	BODY
[resolveObject]	23974	cleansing steel mail armour of fire resistance	added to inventory	BODY
[Actor:move]	23961	Emelatta the dire wolf	(forced) move from	nil	nil	to	24	32
Added unique	mod.class.NPC/Emelatta the dire wolf	::	1
[Actor:wearAllInventory]	23961	Emelatta the dire wolf	wearing main inventory
fight: 	Shadequeller	thought-forged steel longsword of erosion	::	nil	CLOAK
fight: 	Shadequeller	acidic iron shield of fire resistance (#RESIST#)	::	nil	CLOAK
fight: 	Shadequeller	cleansing steel mail armour of fire resistance	::	nil	CLOAK
[Actor:wearAllInventory]	Emelatta the dire wolf	23961	23825	Shadequeller	WORN IN	CLOAK	1
running talented_ai_tactic resolver on_added_to_level function for	23961	Emelatta the dire wolf
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_REPULSION	level	1	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_HOWL	level	1	range:	10	radius:	6	effective:	14
   #- checking tactical table for talent	T_SHIELD_WALL	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GREATER_WEAPON_FOCUS	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_SLAM	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KNOCKBACK	level	1	range:	1	radius:	0	effective:	1
Cloned shader 34
[SHADER] setting reset param	tick_start	1746838
Cloned shader 36
[SHADER] setting reset param	tick_start	1746838
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	23980	giant venus flytrap	(forced) move from	nil	nil	to	27	32
[Actor:move]	23981	fox	(forced) move from	nil	nil	to	39	36
[Actor:move]	23982	large brown snake	(forced) move from	nil	nil	to	31	35
Random boss generating
[createRandomBoss] Creating random boss 	Gotira the cave bear	10	level	2	classes
  * class	Paradox Mage	 rejected due to power source
  * class	Temporal Warden	 rejected due to power source
  * class	Arcane Blade	 rejected due to power source
  * class	Anorithil	 rejected due to power source
[applyRandomClass]	23983	Gotira the cave bear	Adding class	Brawler	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of random boss rarity random chance	Blinding Speed	T_BLINDING_SPEED	10
 Talent choices for technique/combat-techniques-active:
		1	T_RUSH	Rush
		2	T_PRECISE_STRIKES	Precise Strikes
		3	T_PERFECT_STRIKE	Perfect Strike
Adding primary tree technique/combat-techniques-active to boss with 3 talents
1	 * talent:	T_RUSH	2
1	 * talent:	T_PRECISE_STRIKES	2
1	 * talent:	T_PERFECT_STRIKE	2
[applyRandomClass] Attempting to add tree technique/conditioning to boss
 Talent choices for technique/conditioning:
		1	T_VITALITY	Vitality
		2	T_UNFLINCHING_RESOLVE	Unflinching Resolve
		3	T_DAUNTING_PRESENCE	Daunting Presence
		4	T_ADRENALINE_SURGE	Adrenaline Surge
Adding secondary tree technique/conditioning to boss with 1 talents
1	 * talent:	T_VITALITY	1
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/combat-techniques-active
 ** Finished adding	1	of	1	secondary class trees
	 * 	technique/conditioning
  * class	Cultist of Entropy	 rejected due to power source
  * class	Corruptor	 rejected due to power source
  * class	Shadowblade	 rejected due to power source
  * class	Sun Paladin	 rejected due to power source
  * class	Archer	 rejected due to power source
  * class	Reaver	 rejected due to power source
[applyRandomClass]	23983	Gotira the cave bear	Adding class	Mindslayer	Psionic
   power types: not_power_source =	technique_ranged,arcane	power_source =	psionic,technique
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree psionic/focus to boss
 Talent choices for psionic/focus:
		1	T_MINDLASH	Mindlash
		2	T_PYROKINESIS	Pyrokinesis
		3	T_BRAIN_STORM	Brain Storm
		4	T_IRON_WILL	Iron Will
Adding primary tree psionic/focus to boss with 3 talents
1	 * talent:	T_MINDLASH	2
1	 * talent:	T_PYROKINESIS	2
1	 * talent:	T_BRAIN_STORM	2
[applyRandomClass] Attempting to add tree psionic/thermal-mastery to boss
 Talent choices for psionic/thermal-mastery:
		1	T_TRANSCENDENT_PYROKINESIS	Transcendent Pyrokinesis
		2	T_BRAINFREEZE	Brainfreeze
		3	T_HEAT_SHIFT	Heat Shift
		4	T_THERMAL_BALANCE	Thermal Balance
Adding secondary tree psionic/thermal-mastery to boss with 2 talents
1	 * talent:	T_TRANSCENDENT_PYROKINESIS	1
1	 * talent:	T_BRAINFREEZE	1
[applyRandomClass] Attempting to add tree psionic/projection to boss
 Talent choices for psionic/projection:
		1	T_KINETIC_AURA	Kinetic Aura
		2	T_THERMAL_AURA	Thermal Aura
		3	T_CHARGED_AURA	Charged Aura
		4	T_FRENZIED_FOCUS	Frenzied Focus
Adding secondary tree psionic/projection to boss with 2 talents
2	 * talent:	T_KINETIC_AURA	1
2	 * talent:	T_THERMAL_AURA	1
 ** Finished adding	1	of	1	primary class trees
	 * 	psionic/focus
 ** Finished adding	2	of	2	secondary class trees
	 * 	psionic/thermal-mastery
	 * 	psionic/projection
[resolveObject] CREATE FOR	23984	Gotira the cave bear	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	59.547091164055	98
[resolveObject] CREATED OBJECT:	23985	pair of iron boots of tirelessness	tries left:	1
[resolveObject] adding to main inventory:	23985	pair of iron boots of tirelessness
[resolveObject] CREATE FOR	23984	Gotira the cave bear	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	67.716386306034	98
[resolveObject] CREATED OBJECT:	23989	regal linen cloak	tries left:	1
[resolveObject] adding to main inventory:	23989	regal linen cloak
[resolveObject] CREATE FOR	23984	Gotira the cave bear	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	10.155836192927	53
[resolveObject] CREATED OBJECT:	23993	creative mossy mindstar of clarity	tries left:	1
[resolveObject] adding to main inventory:	23993	creative mossy mindstar of clarity
[resolvers.drop_randart]	23984	Gotira the cave bear	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	23984	Gotira the cave bear	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x2db7ca28, ego_filter=table: 0x2db7c9c8}
[resolveObject] CREATED OBJECT:	23999	ash vilestaff	tries left:	4
[resolvers.drop_randart]	23984	Gotira the cave bear	using data:	{lev=10, base={"table: 0x2f0f4738, __CLASSname=_tmod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	10	egos =	3	gr egos =	2	rand themes = 	2	points = 	6	nb_powers = 	4
 * using themes	mental,temporal
 * forbid power sources:	antimagic
Creating randart Islynor(immaculate ash vilestaff) with no themename
 ** selected ego	earthen 	(normal)	arcane
 ** selected ego	blighted 	(greater)	arcane
 ** selected ego	ethereal 	(greater)	arcane
 * adding power: stave inc damage temporal(1 points), 3 remaining
 * adding power: generic stat wil(1 points), 2 remaining
 * adding power: generic resists pen mind(1 points), 1 remaining
 * adding bias power: generic resists pen mind(1.5 points), 3 remaining
 * adding bias power: stave inc damage temporal(1 points), 1.5 remaining
Added unique	mod.class.Object/Islynor	::	1
[resolveObject] CREATE FOR	23984	Gotira the cave bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x17f9d0c0, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	22.386610535995	53
[resolveObject] CREATED OBJECT:	24159	cinder hardened leather gloves of strength (#STATBONUS#)	tries left:	4
[resolveObject]	24159	cinder hardened leather gloves of strength (#STATBONUS#)	added to inventory	HANDS
[resolveObject] CREATE FOR	23984	Gotira the cave bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19d53ce8, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	78.202985186643	98
[resolveObject] CREATED OBJECT:	24165	cured leather armour of fire resistance	tries left:	4
fight: 	cured leather armour of fire resistance	cinder hardened leather gloves of strength (#STATBONUS#)	::	nil	BODY
[resolveObject]	24165	cured leather armour of fire resistance	added to inventory	BODY
[resolveObject] CREATE FOR	23984	Gotira the cave bear	do_wear/tries:	false	2	filter:
	{subtype="hands", type="armor", ego_chance=-1000, name="rough leather gloves", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	24169	rough leather gloves	tries left:	1
[resolvers.inventory] created object:	24169	rough leather gloves	inventory:	nil	keep:	nil
[Identify]	rough leather gloves	true
[resolveObject] CREATE FOR	23984	Gotira the cave bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19efa618, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	51.433867231811	53
[resolveObject] CREATED OBJECT:	24170	mindwoven linen robe of fire (#RESIST#)	tries left:	4
[General Object resolver]	24170	mindwoven linen robe of fire (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	24170	mindwoven linen robe of fire (#RESIST#)
[resolveObject] CREATE FOR	23984	Gotira the cave bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19efa828, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	16.212773442784	53
[resolveObject] CREATED OBJECT:	24176	balanced iron greatsword of persecution	tries left:	4
fight: 	balanced iron greatsword of persecution	cured leather armour of fire resistance	::	nil	MAINHAND
fight: 	balanced iron greatsword of persecution	cinder hardened leather gloves of strength (#STATBONUS#)	::	nil	MAINHAND
[resolveObject]	24176	balanced iron greatsword of persecution	added to inventory	MAINHAND
[resolveObject] CREATE FOR	23984	Gotira the cave bear	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19efa678, force_drop=true, subtype="greatsword", force_inven="PSIONIC_FOCUS", type="weapon", autoreq=true, tome_drops="boss", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	44.743324957495	53
[resolveObject] CREATED OBJECT:	24182	balanced steel greatsword of massacre	tries left:	4
[resolveObject]	24182	balanced steel greatsword of massacre	FORCING INVENTORY	PSIONIC_FOCUS	4	slot	nil
[resolveObject] CREATE FOR	23984	Gotira the cave bear	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	24188	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	24188	mossy mindstar	inventory:	nil	keep:	nil
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	23984	Gotira the cave bear	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	24189	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	24189	mossy mindstar	inventory:	nil	keep:	nil
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	23984	Gotira the cave bear	do_wear/tries:	false	2	filter:
	{type="gem", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	48.650776195841	65.5
[resolveObject] CREATED OBJECT:	24190	citrine	tries left:	1
[resolvers.inventory] created object:	24190	citrine	inventory:	nil	keep:	nil
[Identify]	citrine	true
[Actor:move]	23984	Gotira the cave bear	(forced) move from	nil	nil	to	18	29
Added unique	mod.class.NPC/Gotira the cave bear	::	1
[Actor:wearAllInventory]	23984	Gotira the cave bear	wearing main inventory
fight: 	regal linen cloak	balanced iron greatsword of persecution	::	OFFHAND	CLOAK
fight: 	regal linen cloak	cured leather armour of fire resistance	::	nil	CLOAK
fight: 	regal linen cloak	cinder hardened leather gloves of strength (#STATBONUS#)	::	nil	CLOAK
[Actor:wearAllInventory]	Gotira the cave bear	23984	23989	regal linen cloak	WORN IN	CLOAK	1
fight: 	pair of iron boots of tirelessness	balanced iron greatsword of persecution	::	OFFHAND	FEET
fight: 	pair of iron boots of tirelessness	cured leather armour of fire resistance	::	nil	FEET
fight: 	pair of iron boots of tirelessness	regal linen cloak	::	nil	FEET
fight: 	pair of iron boots of tirelessness	cinder hardened leather gloves of strength (#STATBONUS#)	::	nil	FEET
[Actor:wearAllInventory]	Gotira the cave bear	23984	23985	pair of iron boots of tirelessness	WORN IN	FEET	1
running talented_ai_tactic resolver on_added_to_level function for	23984	Gotira the cave bear
   #- checking tactical table for talent	T_TRANSCENDENT_PYROKINESIS	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STRIKING_STANCE	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DOUBLE_STRIKE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUN	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BRAIN_STORM	level	3	range:	4	radius:	2	effective:	5.3333333333333
   #- checking tactical table for talent	T_KNOCKBACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MINDLASH	level	3	range:	5	radius:	0	effective:	5
   #- checking tactical table for talent	T_BEYOND_THE_FLESH	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	3	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_THERMAL_AURA	level	1	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_BRAINFREEZE	level	1	range:	4	radius:	0	effective:	4
   #- checking tactical table for talent	T_PERFECT_STRIKE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TELEKINETIC_SMASH	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKATE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_UPPERCUT	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PYROKINESIS	level	3	range:	0	radius:	5	effective:	3.3333333333333
   #- checking tactical table for talent	T_KINETIC_AURA	level	3	range:	0	radius:	1	effective:	0.66666666666667
[useTalent] TALENT FAILED:	T_STRIKING_STANCE	for	Gotira the cave bear	23984	true
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_wear
[Actor:preUseTalent] PARSING TALENT for AI info	T_THERMAL_AURA	Gotira the cave bear
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	24191	poison ivy	(forced) move from	nil	nil	to	1	22
[Actor:move]	24192	large brown snake	(forced) move from	nil	nil	to	13	28
Random elite generating
[createRandomBoss] Creating random boss 	Xerisera the warg	10	level	1	classes
[CALLBACK] upgrading to prioritized	talents_on_act_base
  * class	Shadowblade	 rejected due to power source
[applyRandomClass]	24193	Xerisera the warg	Adding class	Rogue	Rogue
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 1 primary trees to boss
Adding 3 secondary trees to boss
[applyRandomClass] Attempting to add tree cunning/stealth to boss
 * Random boss forbade talent because talent not allowed on random bosses	Shadowstrike	T_SHADOWSTRIKE	10
 * Random boss forbade talent because talent not allowed on random bosses	Shadow Dance	T_SHADOW_DANCE	10
 Talent choices for cunning/stealth:
		1	T_STEALTH	Stealth
		2	T_SOOTHING_DARKNESS	Soothing Darkness
Adding secondary tree cunning/stealth to boss with 1 talents
1	 * talent:	T_STEALTH	1
[applyRandomClass] Attempting to add tree cunning/trapping to boss
 * Random boss forbade talent because talent not allowed on random bosses	Lure	T_LURE	10
 * Random boss forbade talent because of level	Trap Priming	T_TRAP_PRIMING	10
 Talent choices for cunning/trapping:
		1	T_TRAP_MASTERY	Trap Mastery
		2	T_TRAP_LAUNCHER	Advanced Trap Deployment
Adding secondary tree cunning/trapping to boss with 2 talents
2	 * talent:	T_TRAP_MASTERY	1
2	 * talent:	T_TRAP_LAUNCHER	1
[applyRandomClass] Attempting to add tree cunning/artifice to boss
 * Random boss forbade talent because of level	Cunning Tools	T_CUNNING_TOOLS	10
 * Random boss forbade talent because of level	Intricate Tools	T_INTRICATE_TOOLS	10
 * Random boss forbade talent because of level	Master Artificer	T_MASTER_ARTIFICER	10
 Talent choices for cunning/artifice:
		1	T_ROGUE_S_TOOLS	Rogue's Tools
Adding secondary tree cunning/artifice to boss with 1 talents
3	 * talent:	T_ROGUE_S_TOOLS	1
[applyRandomClass] Attempting to add tree cunning/lethality to boss
 * Random boss forbade talent because talent not allowed on random bosses	Expose Weakness	T_EXPOSE_WEAKNESS	10
 * Random boss forbade talent because of level	Snap	T_SNAP	10
 Talent choices for cunning/lethality:
		1	T_LETHALITY	Lethality
		2	T_BLADE_FLURRY	Blade Flurry
Tree cunning/lethality rejected
[applyRandomClass] Attempting to add tree cunning/poisons to boss
 * Random boss forbade talent because of level	Venomous Strike	T_VENOMOUS_STRIKE	10
 Talent choices for cunning/poisons:
		1	T_APPLY_POISON	Apply Poison
		2	T_TOXIC_DEATH	Toxic Death
		3	T_VILE_POISONS	Vile Poisons
Adding primary tree cunning/poisons to boss with 4 talents
1	 * talent:	T_APPLY_POISON	2
1	 * talent:	T_TOXIC_DEATH	2
1	 * talent:	T_VILE_POISONS	2
 ** Finished adding	1	of	1	primary class trees
	 * 	cunning/poisons
 ** Finished adding	3	of	3	secondary class trees
	 * 	cunning/stealth
	 * 	cunning/trapping
	 * 	cunning/artifice
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	10	egos =	1	gr egos =	0	rand themes = 	3	points = 	14	nb_powers = 	6
 * using themes	antimagic,physical,misc
 * forbid power sources:	arcane,technique_ranged
Creating randart Chaloneg the %s(twisted iron pickaxe) with no themename
 ** selected ego	 of Reknor	(greater)	technique
 * adding power: generic armor(1 points), 7 remaining
 * adding power: generic armor(1 points), 6 remaining
 * adding power: generic stat cun(1 points), 5 remaining
 * adding power: generic resist nature(2 points), 4 remaining
 * adding power: generic armor(1 points), 2 remaining
 * adding power: generic lite radius(1 points), 1 remaining
 * adding bias power: generic armor(1.5 points), 7 remaining
 * adding bias power: generic resist nature(3 points), 5.5 remaining
 * adding bias power: generic armor(1.5 points), 2.5 remaining
 * adding bias power: generic armor(1.8 points), 1 remaining
[CALLBACK] upgrading to prioritized	talents_on_levelup
[resolveObject] CREATE FOR	24332	Xerisera the warg	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1d90e3d8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	50.687792782599	95.5
[resolveObject] CREATED OBJECT:	24333	balanced steel dagger of dampening	tries left:	4
[resolveObject]	24333	balanced steel dagger of dampening	added to inventory	MAINHAND
[resolveObject] CREATE FOR	24332	Xerisera the warg	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2dda1c28, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	36.450983164937	50.5
[resolveObject] CREATED OBJECT:	24339	truestriking steel dagger	tries left:	4
fight: 	truestriking steel dagger	balanced steel dagger of dampening	::	nil	OFFHAND
[resolveObject]	24339	truestriking steel dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	24332	Xerisera the warg	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2dda1d78, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	71.788800481076	95.5
[resolveObject] CREATED OBJECT:	24343	cleansing cured leather armour of resilience	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	3
fight: 	cleansing cured leather armour of resilience	balanced steel dagger of dampening	::	nil	BODY
fight: 	cleansing cured leather armour of resilience	truestriking steel dagger	::	nil	BODY
[resolveObject]	24343	cleansing cured leather armour of resilience	added to inventory	BODY
[Actor:move]	24332	Xerisera the warg	(forced) move from	nil	nil	to	20	15
Added unique	mod.class.NPC/Xerisera the warg	::	1
[Actor:wearAllInventory]	24332	Xerisera the warg	wearing main inventory
fight: 	Chaloneg the iron pickaxe	balanced steel dagger of dampening	::	nil	TOOL
fight: 	Chaloneg the iron pickaxe	truestriking steel dagger	::	nil	TOOL
fight: 	Chaloneg the iron pickaxe	cleansing cured leather armour of resilience	::	nil	TOOL
[Actor:wearAllInventory]	Xerisera the warg	24332	24199	Chaloneg the iron pickaxe	WORN IN	TOOL	1
running talented_ai_tactic resolver on_added_to_level function for	24332	Xerisera the warg
   #- checking tactical table for talent	T_STEALTH	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_HOWL	level	3	range:	10	radius:	8	effective:	15.333333333333
   #- checking tactical table for talent	T_APPLY_POISON	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CRIPPLING_POISON	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_INSIDIOUS_POISON	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_NUMBING_POISON	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ROGUE_S_TOOLS	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TRAP_MASTERY	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_INFUSION:_MOVEMENT_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_HACK_N_BACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	3	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Glorenn the treant	10	level	1	classes
  * class	Marauder	 rejected due to power source
  * class	Anorithil	 rejected due to power source
  * class	Reaver	 rejected due to power source
  * class	Bulwark	 rejected due to power source
  * class	Necromancer	 rejected due to power source
  * class	Alchemist	 rejected due to power source
  * class	Cultist of Entropy	 rejected due to power source
  * class	Brawler	 rejected due to power source
  * class	Writhing One	 rejected due to power source
  * class	Wyrmic	 rejected due to power source
[applyRandomClass]	24349	Glorenn the treant	Adding class	Solipsist	Psionic
   power types: not_power_source =	technique,arcane	power_source =	psionic
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree psionic/discharge to boss
 * Random boss forbade talent because of level	Feedback Loop	T_FEEDBACK_LOOP	10
 * Random boss forbade talent because of level	Backlash	T_BACKLASH	10
 * Random boss forbade talent because of level	Focused Wrath	T_FOCUSED_WRATH	10
 Talent choices for psionic/discharge:
		1	T_MIND_STORM	Mind Storm
Adding secondary tree psionic/discharge to boss with 2 talents
1	 * talent:	T_MIND_STORM	1
[applyRandomClass] Attempting to add tree psionic/dream-smith to boss
 * Random boss forbade talent because of level	Forge Echoes	T_FORGE_ECHOES	10
 Talent choices for psionic/dream-smith:
		1	T_DREAM_HAMMER	Dream Smith's Hammer
		2	T_HAMMER_TOSS	Hammer Toss
		3	T_DREAM_CRUSHER	Dream Crusher
Adding primary tree psionic/dream-smith to boss with 4 talents
1	 * talent:	T_DREAM_HAMMER	2
1	 * talent:	T_HAMMER_TOSS	2
1	 * talent:	T_DREAM_CRUSHER	2
[applyRandomClass] Attempting to add tree psionic/psychic-assault to boss
 * Random boss forbade talent because of level	Sunder Mind	T_SUNDER_MIND	10
 Talent choices for psionic/psychic-assault:
		1	T_MIND_SEAR	Mind Sear
		2	T_PSYCHIC_LOBOTOMY	Psychic Lobotomy
		3	T_SYNAPTIC_STATIC	Synaptic Static
Adding secondary tree psionic/psychic-assault to boss with 1 talents
2	 * talent:	T_MIND_SEAR	1
 ** Finished adding	1	of	1	primary class trees
	 * 	psionic/dream-smith
 ** Finished adding	2	of	2	secondary class trees
	 * 	psionic/discharge
	 * 	psionic/psychic-assault
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	10	egos =	1	gr egos =	0	rand themes = 	3	points = 	15	nb_powers = 	5
 * using themes	acid,mental,lightning
 * forbid power sources:	arcane,technique
Creating randart Tempestwish the %s(immaculate rough leather belt) with lightning
 ** selected ego	 of transcendence	(normal)	psionic
 * adding power: generic mindcrit(1 points), 8 remaining
 * adding power: generic max hate(1 points), 7 remaining
 * adding power: generic psi on hit(1 points), 6 remaining
 * adding power: generic resist lightning(1 points), 5 remaining
 * adding power: generic inc damage acid(1 points), 4 remaining
 * adding power: generic mindcrit(1.5 points), 3 remaining
 * adding power: generic max hate(1.5 points), 1.5 remaining
 * adding bias power: generic psi on hit(1.5 points), 8 remaining
 * adding bias power: generic max hate(2.25 points), 6.5 remaining
 * adding bias power: generic max hate(2.7 points), 4.25 remaining
 * adding bias power: generic psi on hit(1.8 points), 1.55 remaining
[resolveObject] CREATE FOR	24486	Glorenn the treant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2e0aa0d0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	76.110660958945	95.5
[resolveObject] CREATED OBJECT:	24487	mindwoven woollen robe of corrosion (#RESIST#)	tries left:	4
[resolveObject]	24487	mindwoven woollen robe of corrosion (#RESIST#)	added to inventory	BODY
[resolveObject] CREATE FOR	24486	Glorenn the treant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19dce9c0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	64.832160950599	95.5
[resolveObject] CREATED OBJECT:	24493	gifted mossy mindstar of life	tries left:	4
fight: 	gifted mossy mindstar of life	mindwoven woollen robe of corrosion (#RESIST#)	::	nil	MAINHAND
[resolveObject]	24493	gifted mossy mindstar of life	added to inventory	MAINHAND
[resolveObject] CREATE FOR	24486	Glorenn the treant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19dcebb0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	43.563764866922	50.5
[resolveObject] CREATED OBJECT:	24499	mossy mindstar of gales	tries left:	4
fight: 	mossy mindstar of gales	gifted mossy mindstar of life	::	nil	OFFHAND
fight: 	mossy mindstar of gales	mindwoven woollen robe of corrosion (#RESIST#)	::	nil	OFFHAND
[resolveObject]	24499	mossy mindstar of gales	added to inventory	OFFHAND
[Actor:move]	24486	Glorenn the treant	(forced) move from	nil	nil	to	23	34
Added unique	mod.class.NPC/Glorenn the treant	::	1
[Actor:wearAllInventory]	24486	Glorenn the treant	wearing main inventory
fight: 	Tempestwish the rough leather belt	gifted mossy mindstar of life	::	nil	BELT
fight: 	Tempestwish the rough leather belt	mossy mindstar of gales	::	nil	BELT
fight: 	Tempestwish the rough leather belt	mindwoven woollen robe of corrosion (#RESIST#)	::	nil	BELT
[Actor:wearAllInventory]	Glorenn the treant	24486	24351	Tempestwish the rough leather belt	WORN IN	BELT	1
running talented_ai_tactic resolver on_added_to_level function for	24486	Glorenn the treant
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_HAMMER_TOSS	level	3	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_DREAM_HAMMER	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DREAM_CRUSHER	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MIND_SEAR	level	3	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_MIND_STORM	level	1	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SLEEP	level	3	range:	7	radius:	2	effective:	8.3333333333333
[MIND CRIT %]	14.3
[resolveObject] CREATE FOR	24503	thought-forged warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1a070a08, not_properties=table: 0x1789a008, type="weapon", autoreq=true, subtype="battleaxe"}
[TOME ENTITY FILTER] selected Ego	45.429175481649	65.5
[resolveObject] CREATED OBJECT:	24504	balanced iron battleaxe	tries left:	4
[resolveObject]	24504	balanced iron battleaxe	added to inventory	MAINHAND
[resolveObject] CREATE FOR	24503	thought-forged warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1cf860a8, not_properties=table: 0x1cf86108, type="armor", autoreq=true, subtype="heavy"}
[TOME ENTITY FILTER] selected Ego	30.165894617132	65.5
[resolveObject] CREATED OBJECT:	24508	cleansing iron mail armour	tries left:	4
fight: 	cleansing iron mail armour	balanced iron battleaxe	::	OFFHAND	BODY
[resolveObject]	24508	cleansing iron mail armour	added to inventory	BODY
[resolveObject] CREATE FOR	24503	thought-forged warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1cf86178, not_properties=table: 0x1cf861d8, type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Ego	61.66064132323	65.5
[resolveObject] CREATED OBJECT:	24512	storm rough leather gloves	tries left:	4
fight: 	storm rough leather gloves	balanced iron battleaxe	::	OFFHAND	HANDS
fight: 	storm rough leather gloves	cleansing iron mail armour	::	nil	HANDS
[resolveObject]	24512	storm rough leather gloves	added to inventory	HANDS
[resolveObject] CREATE FOR	24503	thought-forged warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1e7c28c8, not_properties=table: 0x1e7c2960, type="armor", autoreq=true, subtype="feet"}
[TOME ENTITY FILTER] selected basic	100.15502256298	103.5
[resolveObject] CREATED OBJECT:	24516	pair of iron boots	tries left:	4
fight: 	pair of iron boots	balanced iron battleaxe	::	OFFHAND	FEET
fight: 	pair of iron boots	cleansing iron mail armour	::	nil	FEET
fight: 	pair of iron boots	storm rough leather gloves	::	nil	FEET
[resolveObject]	24516	pair of iron boots	added to inventory	FEET
[Actor:move]	24503	thought-forged warrior	(forced) move from	nil	nil	to	24	35
[CALLBACK] upgrading to prioritized	talents_on_act_base
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Nerenne the giant venus flytrap	10	level	1	classes
  * class	Writhing One	 rejected due to power source
[applyRandomClass]	24517	Nerenne the giant venus flytrap	Adding class	Solipsist	Psionic
   power types: not_power_source =	technique,arcane	power_source =	psionic
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree psionic/psychic-assault to boss
 * Random boss forbade talent because of level	Sunder Mind	T_SUNDER_MIND	10
 Talent choices for psionic/psychic-assault:
		1	T_MIND_SEAR	Mind Sear
		2	T_PSYCHIC_LOBOTOMY	Psychic Lobotomy
		3	T_SYNAPTIC_STATIC	Synaptic Static
Adding primary tree psionic/psychic-assault to boss with 3 talents
1	 * talent:	T_MIND_SEAR	2
1	 * talent:	T_PSYCHIC_LOBOTOMY	2
1	 * talent:	T_SYNAPTIC_STATIC	2
[applyRandomClass] Attempting to add tree psionic/solipsism to boss
 * Random boss forbade talent because of level	Dismissal	T_DISMISSAL	10
 Talent choices for psionic/solipsism:
		1	T_SOLIPSISM	Solipsism
		2	T_BALANCE	Balance
		3	T_CLARITY	Clarity
Adding secondary tree psionic/solipsism to boss with 2 talents
1	 * talent:	T_SOLIPSISM	1
1	 * talent:	T_BALANCE	1
[applyRandomClass] Attempting to add tree psionic/discharge to boss
 * Random boss forbade talent because of level	Feedback Loop	T_FEEDBACK_LOOP	10
 * Random boss forbade talent because of level	Backlash	T_BACKLASH	10
 * Random boss forbade talent because of level	Focused Wrath	T_FOCUSED_WRATH	10
 Talent choices for psionic/discharge:
		1	T_MIND_STORM	Mind Storm
Adding secondary tree psionic/discharge to boss with 2 talents
2	 * talent:	T_MIND_STORM	1
 ** Finished adding	1	of	1	primary class trees
	 * 	psionic/psychic-assault
 ** Finished adding	2	of	2	secondary class trees
	 * 	psionic/solipsism
	 * 	psionic/discharge
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	10	egos =	1	gr egos =	0	rand themes = 	3	points = 	14	nb_powers = 	6
 * using themes	defense,misc,nature
 * forbid power sources:	arcane,technique
Creating randart %s 'Branithel'(sigiled rough leather belt) with no themename
 ** selected ego	grounding 	(normal)	nature
 * adding power: generic resist acid(1 points), 7 remaining
 * adding power: generic see invisible(1 points), 6 remaining
 * adding power: generic improve heal(1 points), 5 remaining
 * adding power: generic resist arcane(1 points), 4 remaining
 * adding power: generic def(1 points), 3 remaining
 * adding power: generic stat wil(1 points), 2 remaining
 * adding power: generic resist acid(1.5 points), 1 remaining
 * adding bias power: generic resist arcane(1.5 points), 7 remaining
Removing power from bias list , 	generic resist arcane
 * adding bias power: generic resist acid(2.25 points), 5.5 remaining
 * adding bias power: generic def(1.5 points), 3.25 remaining
 * adding bias power: generic resist acid(2.7 points), 1.75 remaining
[resolveObject] CREATE FOR	24658	Nerenne the giant venus flytrap	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x23ac6d40, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	25.000774298562	25.5
[resolveObject] CREATED OBJECT:	24659	stormwoven linen robe of frost (#RESIST#)	tries left:	4
[resolveObject]	24659	stormwoven linen robe of frost (#RESIST#)	added to inventory	BODY
[resolveObject] CREATE FOR	24658	Nerenne the giant venus flytrap	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x23ac6f30, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	44.750066918496	50.5
[resolveObject] CREATED OBJECT:	24665	wrathful vined mindstar	tries left:	4
fight: 	wrathful vined mindstar	stormwoven linen robe of frost (#RESIST#)	::	nil	MAINHAND
[resolveObject]	24665	wrathful vined mindstar	added to inventory	MAINHAND
[resolveObject] CREATE FOR	24658	Nerenne the giant venus flytrap	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1dbdc9d0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	99.616213270024	105.5
[resolveObject] CREATED OBJECT:	24669	horrifying vined mindstar	tries left:	4
fight: 	horrifying vined mindstar	wrathful vined mindstar	::	nil	OFFHAND
fight: 	horrifying vined mindstar	stormwoven linen robe of frost (#RESIST#)	::	nil	OFFHAND
[resolveObject]	24669	horrifying vined mindstar	added to inventory	OFFHAND
[Actor:move]	24658	Nerenne the giant venus flytrap	(forced) move from	nil	nil	to	19	40
Added unique	mod.class.NPC/Nerenne the giant venus flytrap	::	1
[Actor:wearAllInventory]	24658	Nerenne the giant venus flytrap	wearing main inventory
fight: 	rough leather belt 'Branithel'	wrathful vined mindstar	::	nil	BELT
fight: 	rough leather belt 'Branithel'	horrifying vined mindstar	::	nil	BELT
fight: 	rough leather belt 'Branithel'	stormwoven linen robe of frost (#RESIST#)	::	nil	BELT
[Actor:wearAllInventory]	Nerenne the giant venus flytrap	24658	24519	rough leather belt 'Branithel'	WORN IN	BELT	1
running talented_ai_tactic resolver on_added_to_level function for	24658	Nerenne the giant venus flytrap
   #- checking tactical table for talent	T_SLEEP	level	3	range:	7	radius:	2	effective:	8.3333333333333
   #- checking tactical table for talent	T_MIND_STORM	level	1	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_MIND_SEAR	level	3	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_SYNAPTIC_STATIC	level	3	range:	0	radius:	5	effective:	3.3333333333333
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CONSTRICT	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PSYCHIC_LOBOTOMY	level	3	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_SPIT_POISON	level	3	range:	10	radius:	0	effective:	10
[CALLBACK] upgrading to prioritized	talents_on_act_base
[MIND CRIT %]	14.3
[resolveObject] CREATE FOR	24673	thought-forged bowman	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2e807548, not_properties=table: 0x2e8075e0, type="weapon", autoreq=true, subtype="longbow"}
[TOME ENTITY FILTER] selected Double Ego	4.8947495604853	20.5
[resolveObject] CREATED OBJECT:	24674	steady elm longbow of dampening	tries left:	4
[resolveObject]	24674	steady elm longbow of dampening	added to inventory	MAINHAND
[resolveObject] CREATE FOR	24673	thought-forged bowman	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2e807780, not_properties=table: 0x2e8077e0, type="ammo", autoreq=true, subtype="arrow"}
[TOME ENTITY FILTER] selected Ego	30.843447597894	65.5
[resolveObject] CREATED OBJECT:	24680	storming quiver of elm arrows	tries left:	4
fight: 	storming quiver of elm arrows	steady elm longbow of dampening	::	OFFHAND	QUIVER
[resolveObject]	24680	storming quiver of elm arrows	added to inventory	QUIVER
[resolveObject] CREATE FOR	24673	thought-forged bowman	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2e807918, not_properties=table: 0x2e807978, type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected basic	78.377292713238	103.5
[resolveObject] CREATED OBJECT:	24684	rough leather armour	tries left:	4
fight: 	rough leather armour	steady elm longbow of dampening	::	OFFHAND	BODY
fight: 	rough leather armour	storming quiver of elm arrows	::	nil	BODY
[resolveObject]	24684	rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	24673	thought-forged bowman	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2e807ab0, not_properties=table: 0x2e807b48, type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Double Ego	15.726273602859	20.5
[resolveObject] CREATED OBJECT:	24685	corrosive iron gauntlets of strength (#STATBONUS#)	tries left:	4
[resolveObject]	24685	corrosive iron gauntlets of strength (#STATBONUS#)	NOT WORN in	nil	nil
[General Object resolver]	24685	corrosive iron gauntlets of strength (#STATBONUS#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	24685	corrosive iron gauntlets of strength (#STATBONUS#)
[resolveObject] CREATE FOR	24673	thought-forged bowman	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2e807c60, not_properties=table: 0x2e807cc0, type="armor", autoreq=true, subtype="feet"}
[TOME ENTITY FILTER] selected Double Ego	2.2500189834391	20.5
[resolveObject] CREATED OBJECT:	24691	traveler's pair of iron boots of tirelessness	tries left:	4
[resolveObject]	24691	traveler's pair of iron boots of tirelessness	NOT WORN in	nil	nil
[General Object resolver]	24691	traveler's pair of iron boots of tirelessness	COULD NOT BE WORN
[resolveObject] adding to main inventory:	24691	traveler's pair of iron boots of tirelessness
[Actor:move]	24673	thought-forged bowman	(forced) move from	nil	nil	to	20	39
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2,time_factor=600]
New GL Shader program 44
*p 44: Uniform: 0: 1406 cylinderHeight
*p 44: Uniform: 1: 1406 repeatTimes
*p 44: Uniform: 2: 1406 unbalancedSize
*p 44: Uniform: 3: 1406 tick_start
*p 44: Uniform: 4: 1406 cylinderRadius
*p 44: Uniform: 5: 1406 cylinderRotationSpeed
*p 44: Uniform: 6: 1406 cylinderVerticalPos
*p 44: Uniform: 7: 8B5E tex
*p 44: Uniform: 8: 1406 tick
*p 44: Uniform: 9: 1406 time_factor
*p 44: Uniform: 10: 1406 appearTime
*p 44: Uniform: 11: 1406 noup
[SHADER] setting reset param	tick_start	1746838
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1,time_factor=600]
New GL Shader program 53
*p 53: Uniform: 0: 1406 cylinderHeight
*p 53: Uniform: 1: 1406 repeatTimes
*p 53: Uniform: 2: 1406 unbalancedSize
*p 53: Uniform: 3: 1406 tick_start
*p 53: Uniform: 4: 1406 cylinderRadius
*p 53: Uniform: 5: 1406 cylinderRotationSpeed
*p 53: Uniform: 6: 1406 cylinderVerticalPos
*p 53: Uniform: 7: 8B5E tex
*p 53: Uniform: 8: 1406 tick
*p 53: Uniform: 9: 1406 time_factor
*p 53: Uniform: 10: 1406 appearTime
*p 53: Uniform: 11: 1406 noup
[SHADER] setting reset param	tick_start	1746838
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	24697	brown bear	(forced) move from	nil	nil	to	8	22
Random elite generating
[createRandomBoss] Creating random boss 	Zubiritta the large brown snake	10	level	1	classes
[applyRandomClass]	24698	Zubiritta the large brown snake	Adding class	Bulwark	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree technique/battle-tactics to boss
 * Random boss forbade talent because of level	Step Up	T_STEP_UP	10
 * Random boss forbade talent because of level	Bleeding Edge	T_BLEEDING_EDGE	10
 * Random boss forbade talent because of level	True Grit	T_TRUE_GRIT	10
 Talent choices for technique/battle-tactics:
		1	T_GREATER_WEAPON_FOCUS	Greater Weapon Focus
Adding secondary tree technique/battle-tactics to boss with 1 talents
1	 * talent:	T_GREATER_WEAPON_FOCUS	1
[applyRandomClass] Attempting to add tree technique/superiority to boss
 * Random boss forbade talent because of level	Onslaught	T_ONSLAUGHT	10
 * Random boss forbade talent because of level	Battle Call	T_BATTLE_CALL	10
 * Random boss forbade talent because of level	Shattering Impact	T_SHATTERING_IMPACT	10
 Talent choices for technique/superiority:
		1	T_JUGGERNAUT	Juggernaut
Adding secondary tree technique/superiority to boss with 2 talents
2	 * talent:	T_JUGGERNAUT	1
[applyRandomClass] Attempting to add tree technique/warcries to boss
 * Random boss forbade talent because of level	Second Wind	T_SECOND_WIND	10
 * Random boss forbade talent because of level	Battle Shout	T_BATTLE_SHOUT	10
 * Random boss forbade talent because of level	Battle Cry	T_BATTLE_CRY	10
 Talent choices for technique/warcries:
		1	T_SHATTERING_SHOUT	Shattering Shout
Tree technique/warcries rejected
[applyRandomClass] Attempting to add tree technique/shield-offense to boss
 * Random boss forbade talent because of level	Assault	T_ASSAULT	10
 Talent choices for technique/shield-offense:
		1	T_SHIELD_PUMMEL	Shield Pummel
		2	T_RIPOSTE	Riposte
		3	T_SHIELD_SLAM	Shield Slam
Adding primary tree technique/shield-offense to boss with 4 talents
1	 * talent:	T_SHIELD_PUMMEL	2
1	 * talent:	T_RIPOSTE	2
1	 * talent:	T_SHIELD_SLAM	2
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/shield-offense
 ** Finished adding	2	of	2	secondary class trees
	 * 	technique/battle-tactics
	 * 	technique/superiority
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	10	egos =	1	gr egos =	0	rand themes = 	3	points = 	17	nb_powers = 	7
 * using themes	dark,lightning,physical
 * forbid power sources:	arcane,technique_ranged
Creating randart Shadowvenom the %s(humming pair of iron boots) with dark
 ** selected ego	 of evasion	(greater)	technique
 * adding power: generic resists pen lightning(1 points), 9 remaining
 * adding power: generic resist darkness(2 points), 8 remaining
 * adding power: generic dark numbing melee(2 points), 6 remaining
 * adding power: generic die at(1 points), 4 remaining
 * adding power: generic phys apr(1 points), 3 remaining
 * adding power: generic phys dam(1 points), 2 remaining
 * adding power: generic def(1 points), 1 remaining
 * adding bias power: generic def(1.5 points), 9 remaining
 * adding bias power: generic phys apr(1.5 points), 7.5 remaining
 * adding bias power: generic die at(1.5 points), 6 remaining
 * adding bias power: generic def(1.8 points), 4.5 remaining
 * adding bias power: generic phys apr(1.8 points), 2.7 remaining
 * adding bias power: generic die at(1.8 points), 0.9 remaining
[ActorObjectUse] useObjectEnable: 	Shadowvenom the pair of iron boots	by	Zubiritta the large brown snake	inven/slot	1	nil
[ActorObjectUse] Object	Shadowvenom the pair of iron boots	24700	is ineligible for talent interface
[resolveObject] CREATE FOR	24843	Zubiritta the large brown snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x23736780, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	10.288097006802	10.5
[resolveObject] CREATED OBJECT:	24844	warbringer's steel longsword of crippling	tries left:	4
[resolveObject]	24844	warbringer's steel longsword of crippling	added to inventory	MAINHAND
[resolveObject] CREATE FOR	24843	Zubiritta the large brown snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x237368f0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	67.72580539615	95.5
[resolveObject] CREATED OBJECT:	24850	icy steel shield of resilience	tries left:	4
fight: 	icy steel shield of resilience	warbringer's steel longsword of crippling	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	24850	icy steel shield of resilience	added to inventory	OFFHAND
[resolveObject] CREATE FOR	24843	Zubiritta the large brown snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x23736a40, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	99.085463193731	105.5
[resolveObject] CREATED OBJECT:	24856	iron mail armour of cold resistance	tries left:	4
fight: 	iron mail armour of cold resistance	warbringer's steel longsword of crippling	::	nil	BODY
fight: 	iron mail armour of cold resistance	icy steel shield of resilience	::	nil	BODY
[resolveObject]	24856	iron mail armour of cold resistance	added to inventory	BODY
[Actor:move]	24843	Zubiritta the large brown snake	(forced) move from	nil	nil	to	22	28
Added unique	mod.class.NPC/Zubiritta the large brown snake	::	1
[Actor:wearAllInventory]	24843	Zubiritta the large brown snake	wearing main inventory
[ActorObjectUse] useObjectDisable: 	Shadowvenom the pair of iron boots	inven/slot	1	1	tid	nil
fight: 	Shadowvenom the pair of iron boots	warbringer's steel longsword of crippling	::	nil	FEET
fight: 	Shadowvenom the pair of iron boots	icy steel shield of resilience	::	nil	FEET
fight: 	Shadowvenom the pair of iron boots	iron mail armour of cold resistance	::	nil	FEET
[ActorObjectUse] useObjectEnable: 	Shadowvenom the pair of iron boots	by	Zubiritta the large brown snake	inven/slot	table: 0x23735d98	nil
[Actor:wearAllInventory]	Zubiritta the large brown snake	24843	24700	Shadowvenom the pair of iron boots	WORN IN	FEET	1
running talented_ai_tactic resolver on_added_to_level function for	24843	Zubiritta the large brown snake
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GREATER_WEAPON_FOCUS	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_WALL	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_JUGGERNAUT	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_SLAM	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
Cloned shader 34
[SHADER] setting reset param	tick_start	1746838
Cloned shader 36
[SHADER] setting reset param	tick_start	1746838
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	24860	copperhead snake	(forced) move from	nil	nil	to	14	25
[TOME ENTITY FILTER] selected basic	91.594126399512	112.5
[TOME ENTITY FILTER] selected Ego	42.173918497789	65.5
[TOME ENTITY FILTER] selected Double Ego	18.101028461964	20.5
[TOME ENTITY FILTER] selected basic	88.826160089538	112.5
[TOME ENTITY FILTER] selected Double Ego	12.574019582843	20.5
[TOME ENTITY FILTER] selected basic	112.30290554517	112.5
[TOME ENTITY FILTER] selected Ego	35.74945641699	65.5
[TOME ENTITY FILTER] selected Double Ego	19.702668032773	20.5
Wait finished, counted 2530, 704 ticks
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
  [params] = {
  }
  [1] = antimagic-bush
}
[3] = {
  [params] = {
  }
}
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(0,0.8,0.5,1),color2=vec4(0,0.8,0.7,1),hide_center=0,npow=5,time_factor=15000,zoom=0.4]
New GL Shader program 58
*p 58: Uniform: 0: 8B52 color2
*p 58: Uniform: 1: 1406 zoom
*p 58: Uniform: 2: 1406 npow
*p 58: Uniform: 3: 8B52 color1
*p 58: Uniform: 4: 8B5E tex
*p 58: Uniform: 5: 8B50 xy
*p 58: Uniform: 6: 1406 tick
*p 58: Uniform: 7: 1406 time_factor
*p 58: Uniform: 8: 1406 hide_center
*p 58: Uniform: 9: 1406 aam
[EVENT] antimagic-bush centered at 	18	33
Not gone east, no backup guardian
Running on level loads	norgos-lair-2
[Actor:move]	3539	player	(forced) move from	0	29	to	49	36
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	player	player
Adding entity	3539	after	3539
Entering tier1 zone for escort	tier1.3	1	1
[ONLINE PROFILE] current character 	player the level 10 Krog Cursed
Updating zone name	Norgos Lair (2)
C Map minimap texture: 378 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	player	level	::	level-norgos-lair-1.teal	::	table: 0x2edc3058	=>	table: 0x1778a060	(1912)
Loading savefile 	/save/player/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/player/level-norgos-lair-1.teal.tmp
Saved zipname /save/player/level-norgos-lair-1.teal.tmp
[SAVEFILE PIPE] Checking save	player	level	/save/player/level-norgos-lair-1.teal.tmp
Loading savefile 	/save/player/
[SAVEFILE] checked validity of type	level	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	49	36	to	48	36
T_TRAP_MASTERY	Xerisera the warg	24332	updating from trap level	0	to level	1
traps_ai_select	T_TRAP_MASTERY	Xerisera the warg	24332	learning talent	T_BEAR_TRAP
[ActorObjectUse]	Zubiritta the large brown snake	Cleaning up: 	Shadowvenom the pair of iron boots	24700
[target_simple AI]	23981	fox	selecting NEW TARGET	48	36	3539	player
[Actor:move]	23981	fox	move from	39	36	to	40	35
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	48	36	to	47	36
[target_simple AI]	22770	Aronn the poison ivy	selecting NEW TARGET	47	36	3539	player
[use_tactical AI] === Action Selected:	22770	Aronn the poison ivy	buff	 talent:T_PERFECT_STRIKE
[LOG]	Aronn the poison ivy uses #{bold}##ORCHID#Perfect Strike.#{normal}##LAST#
[LOG]	Aronn the poison ivy aims carefully.
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=4000,verticalIntensityAdjust=-3]
New GL Shader program 63
*p 63: Uniform: 0: 8B50 ellipsoidalFactor
*p 63: Uniform: 1: 8B5E tex
*p 63: Uniform: 2: 1406 tick
*p 63: Uniform: 3: 1406 time_factor
*p 63: Uniform: 4: 1406 noup
[target_simple AI]	23295	brown bear	selecting NEW TARGET	47	36	3539	player
[Actor:move]	23295	brown bear	move from	37	34	to	38	35
[use_tactical AI] === Action Selected:	22770	Aronn the poison ivy	attack	 talent:T_RITCH_FLAMESPITTER
[LOG]	#YELLOW##{bold}#Aronn the poison ivy summons a Ritch Flamespitter!#{normal}##LAST#
[MIND CRIT %]	8.7
[MIND CRIT %]	8.7
[Actor:move]	24935	ritch flamespitter	(forced) move from	nil	nil	to	42	35
[Actor:move]	23981	fox	move from	40	35	to	41	35
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	47	36	to	46	36
[target_simple AI]	24935	ritch flamespitter	selecting NEW TARGET	46	36	3539	player
[use_tactical AI] === Action Selected:	24935	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[LOG]	#ORCHID##{bold}#Ritch flamespitter spits flames!#{normal}##LAST#
[MIND CRIT %]	15.542173186006
[PROJECTOR] starting dam	FIRE	52.617066057268
[PROJECTOR] after difficulty dam	52.617066057268
[PROJECTOR] after DamageType increase dam	27.887045010352
[PROJECTOR] res	58.109470294748	0.41890529705252	 on dam	27.887045010352
[PROJECTOR] after resists dam	11.682030873979
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[SHADER] Loading from /data/gfx/shaders/fireflash.lua
[SHADER] Loaded shader with totalname	fireflash[]
New GL Shader program 65
*p 65: Uniform: 0: 1406 trail_length
*p 65: Uniform: 1: 1406 is_exploding
*p 65: Uniform: 2: 1406 explosion_time_factor
*p 65: Uniform: 3: 1406 tick_start
*p 65: Uniform: 4: 1406 projectile_time_factor
*p 65: Uniform: 5: 8B5E tex
*p 65: Uniform: 6: 1406 tick
[SHADER] setting reset param	tick_start	1754140
[LOG]	#UID:24935:0#Ritch flamespitter hits #fbd578#player#LAST# for #LIGHT_RED#(11 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	22770	Aronn the poison ivy	attack	 talent:T_WAR_HOUND
[LOG]	#YELLOW##{bold}#Aronn the poison ivy summons a War Hound!#{normal}##LAST#
[MIND CRIT %]	8.7
[MIND CRIT %]	8.7
[Actor:move]	24936	war hound	(forced) move from	nil	nil	to	45	36
[Actor:move]	23295	brown bear	move from	38	35	to	39	35
[Actor:move]	23981	fox	move from	41	35	to	42	36
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	war hound	dam/apr/atk/mult ::	51.506493379492	5	47.00958503332	1	vs. armor/def	2	25
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	47.00958503332	1	vs. armor/def	2	25
checkHit	47.00958503332	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	59	5	vs. armor/hardiness	2	0.3
[ATTACK] after armor	59
[PHYS CRIT %] axe accuracy bonus	47.00958503332	25	=	5.5023962583301
[PHYS CRIT %]	14.00239625833
[ATTACK] after crit	88.5
[ATTACK] after mult	88.5
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against War hound!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	88.5
[PROJECTOR] crit power reduce dam	85.044586628373
[PROJECTOR] after difficulty dam	85.044586628373
[PROJECTOR] res	0	1	 on dam	85.044586628373
[PROJECTOR] after resists dam	85.044586628373
[PROJECTOR] after flat damage armor	85.044586628373
[PROJECTOR] final dam after static checks	85.044586628373
[PROJECTOR] final dam after hooks and callbacks	85.044586628373
[LOG]	War hound slows down.
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	0	1	 on dam	38.394958483588
[PROJECTOR] after resists dam	38.394958483588
[PROJECTOR] after flat damage armor	38.394958483588
[PROJECTOR] final dam after static checks	38.394958483588
[PROJECTOR] final dam after hooks and callbacks	38.394958483588
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	war hound	dam/apr/atk/mult ::	48.559715316065	5	47.305257420441	0.5	vs. armor/def	2	25
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	47.305257420441	0.5	vs. armor/def	2	25
checkHit	47.305257420441	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	66	5	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	47.305257420441	25	=	1.0446105148409
[ATTACK] after armor	68.944293979498
[PHYS CRIT %]	5.5
[ATTACK] after crit	68.944293979498
[ATTACK] after mult	34.472146989749
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	46	36	to	46	36
[LOG]	#UID:3539:0##fbd578#player#LAST# hits War hound for #{bold}##WHITE#85 physical#{normal}##LAST#, #LIGHT_RED#38 fire#LAST# (#RED##{bold}#123#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed War hound!#{normal}#
[use_tactical AI] === Action Selected:	24935	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[LOG]	#ORCHID##{bold}#Ritch flamespitter spits flames!#{normal}##LAST#
[MIND CRIT %]	15.542173186006
[PROJECTOR] starting dam	FIRE	52.617066057268
[PROJECTOR] after difficulty dam	52.617066057268
[PROJECTOR] after DamageType increase dam	27.887045010352
[PROJECTOR] res	70	0.3	 on dam	27.887045010352
[PROJECTOR] after resists dam	8.3661135031056
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
Cloned shader 65
[SHADER] setting reset param	tick_start	1755369
[LOG]	#UID:24935:0#Ritch flamespitter hits #fbd578#player#LAST# for #LIGHT_RED#(8 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	23295	brown bear	move from	39	35	to	40	35
[improved_talented AI] chooses for	23981	fox	T_RUSHING_CLAWS
[LOG]	#RED##{bold}#Fox rushes out, claws sharp and ready!#{normal}##LAST#
[Actor:move]	23981	fox	(forced) move from	42	36	to	45	36
[LOG]	Player is pinned to the ground.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[USERCHAT] channel serial data	Agrimley	tome	763
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	fox	dam/apr/atk/mult ::	51.506493379492	5	47.305257420441	1	vs. armor/def	1	10
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	47.305257420441	1	vs. armor/def	1	10
checkHit	47.305257420441	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	51	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	51
[PHYS CRIT %] axe accuracy bonus	47.305257420441	10	=	9.3263143551103
[PHYS CRIT %]	17.82631435511
[ATTACK] after crit	76.5
[ATTACK] after mult	76.5
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against Fox!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	76.5
[PROJECTOR] crit power reduce dam	75.735
[PROJECTOR] after difficulty dam	75.735
[PROJECTOR] res	0	1	 on dam	75.735
[PROJECTOR] after resists dam	75.735
[PROJECTOR] after flat damage armor	75.735
[PROJECTOR] final dam after static checks	75.735
[PROJECTOR] final dam after hooks and callbacks	75.735
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	0	1	 on dam	38.394958483588
[PROJECTOR] after resists dam	38.394958483588
[PROJECTOR] after flat damage armor	38.394958483588
[PROJECTOR] final dam after static checks	38.394958483588
[PROJECTOR] final dam after hooks and callbacks	38.394958483588
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	fox	dam/apr/atk/mult ::	48.559715316065	5	47.305257420441	0.5	vs. armor/def	1	10
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	47.305257420441	0.5	vs. armor/def	1	10
checkHit	47.305257420441	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	66	5	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	47.305257420441	10	=	1.0746105148409
[ATTACK] after armor	70.924293979498
[PHYS CRIT %]	5.5
[ATTACK] after crit	70.924293979498
[ATTACK] after mult	35.462146989749
[PROJECTOR] starting dam	PHYSICAL	35.462146989749
[PROJECTOR] after difficulty dam	35.462146989749
[PROJECTOR] res	0	1	 on dam	35.462146989749
[PROJECTOR] after resists dam	35.462146989749
[PROJECTOR] after flat damage armor	35.462146989749
[PROJECTOR] final dam after static checks	35.462146989749
[PROJECTOR] final dam after hooks and callbacks	35.462146989749
[MIND CRIT %]	1
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Fox for #{bold}##WHITE#75 physical#{normal}##LAST#, #LIGHT_RED#38 fire#LAST#, #WHITE#35 physical#LAST# (#RED##{bold}#150#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Fox!#{normal}#
[use_tactical AI] === Action Selected:	24935	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[LOG]	#ORCHID##{bold}#Ritch flamespitter spits flames!#{normal}##LAST#
[MIND CRIT %]	15.542173186006
[LOG]	#{bold}#Ritch flamespitter's mind surges with critical power!#{normal}#
[PROJECTOR] starting dam	FIRE	78.925599085901
[PROJECTOR] crit power reduce dam	76.05796898578
[PROJECTOR] after difficulty dam	76.05796898578
[PROJECTOR] after DamageType increase dam	40.310723562464
[PROJECTOR] res	70	0.3	 on dam	40.310723562464
[PROJECTOR] after resists dam	12.093217068739
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
Cloned shader 65
[SHADER] setting reset param	tick_start	1756271
[LOG]	#UID:24935:0#Ritch flamespitter hits #fbd578#player#LAST# for #LIGHT_RED#(12 antimagic)#LAST#, #{bold}##LIGHT_RED#0 fire#{normal}##LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	23295	brown bear	move from	40	35	to	41	35
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	Aronn the poison ivy aims less carefully.
[LOG]	
[LOG]	You are unable to move!
[LOG]	You are unable to move!
[MIND CRIT %]	1
Deleting temp shader	tentacles[time_factor=500,wobblingType=1]
Deleting temp shader	tentacles[time_factor=2500,wobblingType=1]
[use_tactical AI] === Action Selected:	24935	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[LOG]	#ORCHID##{bold}#Ritch flamespitter spits flames!#{normal}##LAST#
[MIND CRIT %]	15.542173186006
[PROJECTOR] starting dam	FIRE	52.617066057268
[PROJECTOR] after difficulty dam	52.617066057268
[PROJECTOR] after DamageType increase dam	27.887045010352
[PROJECTOR] res	70	0.3	 on dam	27.887045010352
[PROJECTOR] after resists dam	8.3661135031056
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
Cloned shader 65
[SHADER] setting reset param	tick_start	1758579
[LOG]	#UID:24935:0#Ritch flamespitter hits #fbd578#player#LAST# for #LIGHT_RED#(8 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	23295	brown bear	move from	41	35	to	42	36
Deleting shader 65 (is clone 1)
Deleting shader 65 (is clone 1)
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[MIND CRIT %]	1
[use_tactical AI] === Action Selected:	24935	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[LOG]	#ORCHID##{bold}#Ritch flamespitter spits flames!#{normal}##LAST#
[MIND CRIT %]	15.542173186006
[PROJECTOR] starting dam	FIRE	52.617066057268
[PROJECTOR] after difficulty dam	52.617066057268
[PROJECTOR] after DamageType increase dam	27.887045010352
[PROJECTOR] res	70	0.3	 on dam	27.887045010352
[PROJECTOR] after resists dam	8.3661135031056
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
Cloned shader 65
[SHADER] setting reset param	tick_start	1759510
[LOG]	#UID:24935:0#Ritch flamespitter hits #fbd578#player#LAST# for #LIGHT_RED#(8 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	23295	brown bear	move from	42	36	to	43	36
[LOG]	
[LOG]	You are unable to move!
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	10.543941201897	0.89456058798103	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.1864063894447
[PROJECTOR] after flat damage armor	3.1864063894447
[PROJECTOR] final dam after static checks	3.1864063894447
[PROJECTOR] final dam after hooks and callbacks	3.1864063894447
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[LOG]	Mindrot hits Brown bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	24935	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[LOG]	#ORCHID##{bold}#Ritch flamespitter spits flames!#{normal}##LAST#
[MIND CRIT %]	15.542173186006
[PROJECTOR] starting dam	FIRE	52.617066057268
[PROJECTOR] after difficulty dam	52.617066057268
[PROJECTOR] after DamageType increase dam	27.887045010352
[PROJECTOR] res	70	0.3	 on dam	27.887045010352
[PROJECTOR] after resists dam	8.3661135031056
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
Cloned shader 65
[SHADER] setting reset param	tick_start	1760918
[LOG]	#UID:24935:0#Ritch flamespitter hits #fbd578#player#LAST# for #LIGHT_RED#(8 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	23295	brown bear	move from	43	36	to	44	36
[LOG]	
[LOG]	You are unable to move!
[USERCHAT] channel talk	Agrimley	tome	Okay, the fun is starting early.
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	10.543941201897	0.89456058798103	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.1864063894447
[PROJECTOR] after flat damage armor	3.1864063894447
[PROJECTOR] final dam after static checks	3.1864063894447
[PROJECTOR] final dam after hooks and callbacks	3.1864063894447
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[LOG]	Mindrot hits Brown bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[Actor:move]	24935	ritch flamespitter	move from	42	35	to	43	35
[LOG]	Player is no longer pinned.
checkHit	29	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Brown bear is lost in despair!
[Actor:move]	23295	brown bear	move from	44	36	to	45	36
[LOG]	
Deleting shader 65 (is clone 1)
Deleting shader 65 (is clone 1)
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	51.506493379492	5	47.600929807562	1	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	47.600929807562	1	vs. armor/def	7	5
checkHit	47.600929807562	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	60	5	vs. armor/hardiness	7	0.3
[ATTACK] after armor	60
[PHYS CRIT %] axe accuracy bonus	47.600929807562	5	=	10.650232451891
[PHYS CRIT %]	19.150232451891
[ATTACK] after crit	60
[ATTACK] after mult	60
[PROJECTOR] starting dam	PHYSICAL	60
[PROJECTOR] after difficulty dam	60
[PROJECTOR] res	0	1	 on dam	60
[PROJECTOR] after resists dam	60
[PROJECTOR] after flat damage armor	60
[PROJECTOR] final dam after static checks	60
[PROJECTOR] final dam after hooks and callbacks	60
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	18	0.82	 on dam	38.394958483588
[PROJECTOR] after resists dam	31.483865956542
[PROJECTOR] after flat damage armor	31.483865956542
[PROJECTOR] final dam after static checks	31.483865956542
[PROJECTOR] final dam after hooks and callbacks	31.483865956542
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	48.559715316065	5	47.600929807562	0.5	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	47.600929807562	0.5	vs. armor/def	7	5
checkHit	47.600929807562	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	67	5	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	47.600929807562	5	=	1.0852018596151
[ATTACK] after armor	72.708524594213
[PHYS CRIT %]	5.5
[ATTACK] after crit	72.708524594213
[ATTACK] after mult	36.354262297107
[PROJECTOR] starting dam	PHYSICAL	36.354262297107
[PROJECTOR] after difficulty dam	36.354262297107
[PROJECTOR] res	0	1	 on dam	36.354262297107
[PROJECTOR] after resists dam	36.354262297107
[PROJECTOR] after flat damage armor	36.354262297107
[PROJECTOR] final dam after static checks	36.354262297107
[PROJECTOR] final dam after hooks and callbacks	36.354262297107
[LOG]	Brown bear slows down.
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	18	0.82	 on dam	38.394958483588
[PROJECTOR] after resists dam	31.483865956542
[PROJECTOR] after flat damage armor	31.483865956542
[PROJECTOR] final dam after static checks	31.483865956542
[PROJECTOR] final dam after hooks and callbacks	31.483865956542
[MIND CRIT %]	1
checkHit	29	vs	36	=> chance to hit	33
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	10.543941201897	0.89456058798103	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.1864063894447
[PROJECTOR] after flat damage armor	3.1864063894447
[PROJECTOR] final dam after static checks	3.1864063894447
[PROJECTOR] final dam after hooks and callbacks	3.1864063894447
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	46	36	to	46	36
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #WHITE#60 physical#LAST#, #LIGHT_RED#31 fire#LAST#, #WHITE#36 physical#LAST#, #LIGHT_RED#31 fire#LAST# (#RED##{bold}#159#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brown bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ritch flamespitter for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[Actor:move]	24935	ritch flamespitter	move from	43	35	to	44	36
[LOG]	Player is no longer attuned.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	51.506493379492	5	47.600929807562	1	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	47.600929807562	1	vs. armor/def	7	5
checkHit	47.600929807562	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	55	5	vs. armor/hardiness	7	0.3
[ATTACK] after armor	55
[PHYS CRIT %] axe accuracy bonus	47.600929807562	5	=	10.650232451891
[PHYS CRIT %]	19.150232451891
[ATTACK] after crit	55
[ATTACK] after mult	55
[PROJECTOR] starting dam	PHYSICAL	55
[PROJECTOR] after difficulty dam	55
[PROJECTOR] res	0	1	 on dam	55
[PROJECTOR] after resists dam	55
[PROJECTOR] after flat damage armor	55
[PROJECTOR] final dam after static checks	55
[PROJECTOR] final dam after hooks and callbacks	55
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	18	0.82	 on dam	38.394958483588
[PROJECTOR] after resists dam	31.483865956542
[PROJECTOR] after flat damage armor	31.483865956542
[PROJECTOR] final dam after static checks	31.483865956542
[PROJECTOR] final dam after hooks and callbacks	31.483865956542
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	48.559715316065	5	47.896602194683	0.5	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	47.896602194683	0.5	vs. armor/def	7	5
checkHit	47.896602194683	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	58	5	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	47.896602194683	5	=	1.0857932043894
[ATTACK] after armor	62.976005854583
[PHYS CRIT %]	5.5
[ATTACK] after crit	62.976005854583
[ATTACK] after mult	31.488002927292
[MIND CRIT %]	1
checkHit	29	vs	36	=> chance to hit	33
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	0	1	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.7809897016792
[PROJECTOR] after flat damage armor	1.7809897016792
[PROJECTOR] final dam after static checks	1.7809897016792
[PROJECTOR] final dam after hooks and callbacks	1.7809897016792
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	46	36	to	46	36
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #WHITE#55 physical#LAST#, #LIGHT_RED#31 fire#LAST# (#RED##{bold}#86#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ritch flamespitter for #ORANGE#1 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Brown bear!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	46	36	to	45	36
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Player uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	3539	player	(forced) move from	45	36	to	40	35
[LOG]	Player is out of phase.
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Aronn the poison ivy	dam/apr/atk/mult ::	51.506493379492	5	43.165844000748	0.9177378498741	vs. armor/def	3	7
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	43.165844000748	0.9177378498741	vs. armor/def	3	7
checkHit	43.165844000748	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	72	5	vs. armor/hardiness	3	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	43.165844000748	7	=	9.0414610001871
[PHYS CRIT %]	17.541461000187
[ATTACK] after crit	108
[ATTACK] after mult	99.115687786403
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against Aronn the poison ivy!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	99.115687786403
[PROJECTOR] crit power reduce dam	98.620109347471
[PROJECTOR] after difficulty dam	98.620109347471
[PROJECTOR] res	0	1	 on dam	98.620109347471
[PROJECTOR] after resists dam	98.620109347471
[PROJECTOR] after flat damage armor	98.620109347471
[PROJECTOR] final dam after static checks	98.620109347471
[PROJECTOR] final dam after hooks and callbacks	98.620109347471
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	5.4	0.946	 on dam	38.394958483588
[PROJECTOR] after resists dam	36.321630725474
[PROJECTOR] after flat damage armor	36.321630725474
[PROJECTOR] final dam after static checks	36.321630725474
[PROJECTOR] final dam after hooks and callbacks	36.321630725474
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Aronn the poison ivy	dam/apr/atk/mult ::	48.559715316065	5	43.165844000748	0.45886892493705	vs. armor/def	3	7
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	43.165844000748	0.45886892493705	vs. armor/def	3	7
checkHit	43.165844000748	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	63	5	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	43.165844000748	7	=	1.0723316880015
[ATTACK] after armor	67.556896344094
[PHYS CRIT %]	5.5
[ATTACK] after crit	67.556896344094
[ATTACK] after mult	30.999760397498
[PROJECTOR] starting dam	PHYSICAL	30.999760397498
[PROJECTOR] after difficulty dam	30.999760397498
[PROJECTOR] res	0	1	 on dam	30.999760397498
[PROJECTOR] after resists dam	30.999760397498
[PROJECTOR] after flat damage armor	30.999760397498
[PROJECTOR] final dam after static checks	30.999760397498
[PROJECTOR] final dam after hooks and callbacks	30.999760397498
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	5.4	0.946	 on dam	38.394958483588
[PROJECTOR] after resists dam	36.321630725474
[PROJECTOR] after flat damage armor	36.321630725474
[PROJECTOR] final dam after static checks	36.321630725474
[PROJECTOR] final dam after hooks and callbacks	36.321630725474
[MIND CRIT %]	1
checkHit	29	vs	31	=> chance to hit	45
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	14.333041343092	0.85666958656908	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.0514394228427
[PROJECTOR] after flat damage armor	3.0514394228427
[PROJECTOR] final dam after static checks	3.0514394228427
[PROJECTOR] final dam after hooks and callbacks	3.0514394228427
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
Deleting shader 65 (is clone 1)
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Aronn the poison ivy for #{bold}##WHITE#98 physical#{normal}##LAST#, #LIGHT_RED#36 fire#LAST#, #WHITE#30 physical#LAST#, #LIGHT_RED#36 fire#LAST# (#RED##{bold}#202#LAST##{normal}# total damage).
[LOG]	Mindrot hits Aronn the poison ivy for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	22770	Aronn the poison ivy	attack	 talent:T_CONSTRICT
[LOG]	Aronn the poison ivy uses #{bold}##ORCHID#Constrict.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	absorbing mossy mindstar
[ATTACK] to 	player	dam/apr/atk/mult ::	9.3163277635557	12	33	0.72360679774998	vs. armor/def	11.335093952971	24
[ATTACK] after melee attack bonus hooks & callbacks::	9.3163277635557	12	33	0.72360679774998	vs. armor/def	11.335093952971	24
checkHit	33	vs	24	=> chance to hit	73
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	9	12	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	9
[PHYS CRIT %] axe accuracy bonus	33	24	=	2.25
[PHYS CRIT %]	13.869038828487
[ATTACK] after crit	9
[ATTACK] after mult	6.5124611797498
checkHit	31	vs	23	=> chance to hit	70
[PROJECTOR] starting dam	MIND	3.2562305898749
[PROJECTOR] after difficulty dam	3.2562305898749
[PROJECTOR] after DamageType increase dam	1.7258022126337
[PROJECTOR] res	5	0.95	 on dam	1.7258022126337
[PROJECTOR] after resists dam	1.639512102002
[PROJECTOR] after flat damage armor	1.639512102002
[PROJECTOR] final dam after static checks	1.639512102002
[PROJECTOR] final dam after hooks and callbacks	1.639512102002
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	5.4	0.946	 on dam	2.34
[PROJECTOR] after resists dam	2.21364
[PROJECTOR] after flat damage armor	2.21364
[PROJECTOR] final dam after static checks	2.21364
[PROJECTOR] final dam after hooks and callbacks	2.21364
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	11	0.89	 on dam	2.06
[PROJECTOR] after resists dam	1.8334
[PROJECTOR] after flat damage armor	1.8334
[PROJECTOR] final dam after static checks	1.8334
[PROJECTOR] final dam after hooks and callbacks	1.8334
[ATTACK] attacking with (offhand)	creative mossy mindstar of clarity
[ATTACK] to 	player	dam/apr/atk/mult ::	9.3163277635557	12	33	0.72360679774998	vs. armor/def	11.335093952971	24
[ATTACK] after melee attack bonus hooks & callbacks::	9.3163277635557	12	33	0.72360679774998	vs. armor/def	11.335093952971	24
checkHit	33	vs	24	=> chance to hit	73
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	10	12	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	10
[PHYS CRIT %] axe accuracy bonus	33	24	=	2.25
[PHYS CRIT %]	13.869038828487
[ATTACK] after crit	10
[ATTACK] after mult	7.2360679774998
[PROJECTOR] starting dam	NATURE	7.2360679774998
[PROJECTOR] after difficulty dam	7.2360679774998
[PROJECTOR] after DamageType increase dam	3.8351160280749
[PROJECTOR] res	21.15	0.7885	 on dam	3.8351160280749
[PROJECTOR] after resists dam	3.023988988137
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	5.4	0.946	 on dam	2.34
[PROJECTOR] after resists dam	2.21364
[PROJECTOR] after flat damage armor	2.21364
[PROJECTOR] final dam after static checks	2.21364
[PROJECTOR] final dam after hooks and callbacks	2.21364
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	11	0.89	 on dam	2.06
[PROJECTOR] after resists dam	1.8334
[PROJECTOR] after flat damage armor	1.8334
[PROJECTOR] final dam after static checks	1.8334
[PROJECTOR] final dam after hooks and callbacks	1.8334
checkHit	17	vs	10	=> chance to hit	68
[LOG]	Player is constricted!
[LOG]	Melee retaliation hits Aronn the poison ivy for #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#1 nature#LAST#, #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#1 nature#LAST# (#RED##{bold}#20#LAST##{normal}# total damage).
[LOG]	#UID:22770:0#Aronn the poison ivy hits #fbd578#player#LAST# for #ORANGE#1 mind#LAST#, #LIGHT_GREEN#(3 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[target_simple AI]	23982	large brown snake	selecting NEW TARGET	40	35	3539	player
[Actor:move]	23982	large brown snake	move from	31	35	to	32	35
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Aronn the poison ivy	dam/apr/atk/mult ::	51.506493379492	5	43.165844000748	1	vs. armor/def	3	7
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	43.165844000748	1	vs. armor/def	3	7
checkHit	43.165844000748	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	57	5	vs. armor/hardiness	3	0.3
[ATTACK] after armor	57
[PHYS CRIT %] axe accuracy bonus	43.165844000748	7	=	9.0414610001871
[PHYS CRIT %]	17.541461000187
[ATTACK] after crit	57
[ATTACK] after mult	57
[PROJECTOR] starting dam	PHYSICAL	57
[PROJECTOR] after difficulty dam	57
[PROJECTOR] res	0	1	 on dam	57
[PROJECTOR] after resists dam	57
[PROJECTOR] after flat damage armor	57
[PROJECTOR] final dam after static checks	57
[PROJECTOR] final dam after hooks and callbacks	57
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Aronn the poison ivy	dam/apr/atk/mult ::	48.559715316065	5	43.461516387869	0.5	vs. armor/def	3	7
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	43.461516387869	0.5	vs. armor/def	3	7
checkHit	43.461516387869	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	52	5	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	43.461516387869	7	=	1.0729230327757
[ATTACK] after armor	55.791997704338
[PHYS CRIT %]	5.5
[ATTACK] after crit	55.791997704338
[ATTACK] after mult	27.895998852169
[MIND CRIT %]	1
[Actor:move]	23982	large brown snake	move from	32	35	to	33	35
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Aronn the poison ivy for #WHITE#57 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Aronn the poison ivy!#{normal}#
[LOG]	Player is free to breathe.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[Actor:move]	23982	large brown snake	move from	33	35	to	34	35
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	40	35	to	39	35
[Actor:move]	23982	large brown snake	move from	34	35	to	35	35
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[MIND CRIT %]	1
[LOG]	#{bold}#Player's mind surges with critical power!#{normal}#
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	4.9018065183832
[PROJECTOR] crit power reduce dam	4.7988685814972
[PROJECTOR] after difficulty dam	4.7988685814972
[PROJECTOR] after DamageType increase dam	5.2307667538319
[PROJECTOR] res	0	1	 on dam	5.2307667538319
[PROJECTOR] after resists dam	5.2307667538319
[PROJECTOR] after flat damage armor	5.2307667538319
[PROJECTOR] final dam after static checks	5.2307667538319
[PROJECTOR] final dam after hooks and callbacks	5.2307667538319
[PROJECTOR] starting dam	DARKNESS	4.9018065183832
[PROJECTOR] after difficulty dam	4.9018065183832
[PROJECTOR] res	0	1	 on dam	4.9018065183832
[PROJECTOR] after resists dam	4.9018065183832
[PROJECTOR] after flat damage armor	4.9018065183832
[PROJECTOR] final dam after static checks	4.9018065183832
[PROJECTOR] final dam after hooks and callbacks	4.9018065183832
[Actor:move]	3539	player	move from	39	35	to	38	35
[LOG]	Mindrot hits Large brown snake for #{bold}##ORANGE#5 mind#{normal}##LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[Actor:move]	23982	large brown snake	move from	35	35	to	36	35
[target_simple AI]	23448	brown bear	selecting NEW TARGET	38	35	3539	player
[Actor:move]	23448	brown bear	move from	35	30	to	36	31
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	0	1	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.7809897016792
[PROJECTOR] after flat damage armor	1.7809897016792
[PROJECTOR] final dam after static checks	1.7809897016792
[PROJECTOR] final dam after hooks and callbacks	1.7809897016792
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	38	35	to	37	35
[LOG]	Mindrot hits Large brown snake for #ORANGE#1 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	15.256242914732	10	21	1	vs. armor/def	11.335093952971	19
[ATTACK] after melee attack bonus hooks & callbacks::	15.256242914732	10	21	1	vs. armor/def	11.335093952971	19
checkHit	21	vs	19	=> chance to hit	55
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	16	10	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	14.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	14.664906047029
[ATTACK] after mult	14.664906047029
[PROJECTOR] starting dam	PHYSICAL	14.664906047029
[PROJECTOR] after difficulty dam	14.664906047029
[PROJECTOR] res	5	0.95	 on dam	14.664906047029
[PROJECTOR] after resists dam	13.931660744678
[PROJECTOR] after flat damage armor	13.931660744678
[PROJECTOR] final dam after static checks	13.931660744678
[PROJECTOR] final dam after hooks and callbacks	13.931660744678
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	0	1	 on dam	2.06
[PROJECTOR] after resists dam	2.06
[PROJECTOR] after flat damage armor	2.06
[PROJECTOR] final dam after static checks	2.06
[PROJECTOR] final dam after hooks and callbacks	2.06
[Actor:move]	23982	large brown snake	move from	36	35	to	36	35
[LOG]	Melee retaliation hits Large brown snake for #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:23982:0#Large brown snake hits #fbd578#player#LAST# for #WHITE#13 physical#LAST# damage.
[Actor:move]	23448	brown bear	move from	36	31	to	36	32
[improved_talented AI] chooses for	23982	large brown snake	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	15.256242914732	10	21	1	vs. armor/def	11.335093952971	19
[ATTACK] after melee attack bonus hooks & callbacks::	15.256242914732	10	21	1	vs. armor/def	11.335093952971	19
checkHit	21	vs	19	=> chance to hit	55
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	16	10	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	14.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	14.664906047029
[ATTACK] after mult	14.664906047029
[PROJECTOR] starting dam	PHYSICAL	14.664906047029
[PROJECTOR] after difficulty dam	14.664906047029
[PROJECTOR] res	5	0.95	 on dam	14.664906047029
[PROJECTOR] after resists dam	13.931660744678
[PROJECTOR] after flat damage armor	13.931660744678
[PROJECTOR] final dam after static checks	13.931660744678
[PROJECTOR] final dam after hooks and callbacks	13.931660744678
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	0	1	 on dam	2.06
[PROJECTOR] after resists dam	2.06
[PROJECTOR] after flat damage armor	2.06
[PROJECTOR] final dam after static checks	2.06
[PROJECTOR] final dam after hooks and callbacks	2.06
[LOG]	
[LOG]	Melee retaliation hits Large brown snake for #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:23982:0#Large brown snake hits #fbd578#player#LAST# for #WHITE#13 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	large brown snake	dam/apr/atk/mult ::	51.506493379492	5	47.896602194683	1	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	47.896602194683	1	vs. armor/def	1	17
checkHit	47.896602194683	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	69	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	47.896602194683	17	=	7.7241505486707
[PHYS CRIT %]	16.224150548671
[ATTACK] after crit	69
[ATTACK] after mult	69
[PROJECTOR] starting dam	PHYSICAL	69
[PROJECTOR] after difficulty dam	69
[PROJECTOR] res	0	1	 on dam	69
[PROJECTOR] after resists dam	69
[PROJECTOR] after flat damage armor	69
[PROJECTOR] final dam after static checks	69
[PROJECTOR] final dam after hooks and callbacks	69
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	large brown snake	dam/apr/atk/mult ::	48.559715316065	5	48.192274581804	0.5	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	48.192274581804	0.5	vs. armor/def	1	17
checkHit	48.192274581804	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	62	5	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	48.192274581804	17	=	1.0623845491636
[ATTACK] after armor	65.867842048144
[PHYS CRIT %]	5.5
[ATTACK] after crit	65.867842048144
[ATTACK] after mult	32.933921024072
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	37	35	to	37	35
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Large brown snake for #WHITE#69 physical#LAST# damage.
[LOG]	Mindrot hits Brown bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Large brown snake!#{normal}#
[Actor:move]	23448	brown bear	move from	36	32	to	37	33
[LOG]	Player is no longer out of phase.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
Server latency	163
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	37	35	to	37	34
[LOG]	Mindrot hits Brown bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	25.04255351653	3	17	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	25.04255351653	3	17	1	vs. armor/def	11.335093952971	14
checkHit	17	vs	14	=> chance to hit	58
[LOG]	#UID:23448:0#Brown bear misses #fbd578#player#LAST#.
[Actor:move]	23448	brown bear	move from	37	33	to	37	33
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	51.506493379492	5	48.192274581804	1	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	48.192274581804	1	vs. armor/def	7	5
checkHit	48.192274581804	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	52	5	vs. armor/hardiness	7	0.3
[ATTACK] after armor	52
[PHYS CRIT %] axe accuracy bonus	48.192274581804	5	=	10.798068645451
[PHYS CRIT %]	19.298068645451
[ATTACK] after crit	78
[ATTACK] after mult	78
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against Brown bear!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	78
[PROJECTOR] crit power reduce dam	77.766
[PROJECTOR] after difficulty dam	77.766
[PROJECTOR] res	1.9708248604952	0.98029175139505	 on dam	77.766
[PROJECTOR] after resists dam	76.233368338987
[PROJECTOR] after flat damage armor	76.233368338987
[PROJECTOR] final dam after static checks	76.233368338987
[PROJECTOR] final dam after hooks and callbacks	76.233368338987
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	25.115228453189	0.74884771546811	 on dam	38.394958483588
[PROJECTOR] after resists dam	28.751976945928
[PROJECTOR] after flat damage armor	28.751976945928
[PROJECTOR] final dam after static checks	28.751976945928
[PROJECTOR] final dam after hooks and callbacks	28.751976945928
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	48.559715316065	5	48.192274581804	0.5	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	48.192274581804	0.5	vs. armor/def	7	5
checkHit	48.192274581804	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	67	5	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	48.192274581804	5	=	1.0863845491636
[ATTACK] after armor	72.787764793962
[PHYS CRIT %]	5.5
[ATTACK] after crit	72.787764793962
[ATTACK] after mult	36.393882396981
[PROJECTOR] starting dam	PHYSICAL	36.393882396981
[PROJECTOR] after difficulty dam	36.393882396981
[PROJECTOR] res	1.9708248604952	0.98029175139505	 on dam	36.393882396981
[PROJECTOR] after resists dam	35.676622715002
[PROJECTOR] after flat damage armor	35.676622715002
[PROJECTOR] final dam after static checks	35.676622715002
[PROJECTOR] final dam after hooks and callbacks	35.676622715002
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	25.115228453189	0.74884771546811	 on dam	38.394958483588
[PROJECTOR] after resists dam	28.751976945928
[PROJECTOR] after flat damage armor	28.751976945928
[PROJECTOR] final dam after static checks	28.751976945928
[PROJECTOR] final dam after hooks and callbacks	28.751976945928
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	37	34	to	37	34
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #{bold}##WHITE#76 physical#{normal}##LAST#, #LIGHT_RED#28 fire#LAST#, #WHITE#35 physical#LAST#, #LIGHT_RED#28 fire#LAST# (#RED##{bold}#169#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brown bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Player is no longer attuned.
[LOG]	
[USERCHAT] channel achievement	cknappiowa	tome	Exterminator	false	false
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	51.506493379492	5	48.192274581804	1	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	48.192274581804	1	vs. armor/def	7	5
checkHit	48.192274581804	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	60	5	vs. armor/hardiness	7	0.3
[ATTACK] after armor	60
[PHYS CRIT %] axe accuracy bonus	48.192274581804	5	=	10.798068645451
[PHYS CRIT %]	19.298068645451
[ATTACK] after crit	60
[ATTACK] after mult	60
[PROJECTOR] starting dam	PHYSICAL	60
[PROJECTOR] after difficulty dam	60
[PROJECTOR] res	1.9708248604952	0.98029175139505	 on dam	60
[PROJECTOR] after resists dam	58.817505083703
[PROJECTOR] after flat damage armor	58.817505083703
[PROJECTOR] final dam after static checks	58.817505083703
[PROJECTOR] final dam after hooks and callbacks	58.817505083703
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	25.115228453189	0.74884771546811	 on dam	38.394958483588
[PROJECTOR] after resists dam	28.751976945928
[PROJECTOR] after flat damage armor	28.751976945928
[PROJECTOR] final dam after static checks	28.751976945928
[PROJECTOR] final dam after hooks and callbacks	28.751976945928
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	48.559715316065	5	48.487946968925	0.5	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	48.487946968925	0.5	vs. armor/def	7	5
checkHit	48.487946968925	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	53	5	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	48.487946968925	5	=	1.0869758939378
[ATTACK] after armor	57.609722378706
[PHYS CRIT %]	5.5
[ATTACK] after crit	57.609722378706
[ATTACK] after mult	28.804861189353
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	37	34	to	37	34
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #WHITE#58 physical#LAST#, #LIGHT_RED#28 fire#LAST# (#RED##{bold}#88#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Brown bear!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	37	34	to	37	33
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[target_simple AI]	23980	giant venus flytrap	selecting NEW TARGET	37	33	3539	player
[LOG]	
[LOG]	You may not auto-explore with enemies in sight (giant venus flytrap to the west)!
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	37	33	to	36	32
[LOG]	
[MIND CRIT %]	1
[LOG]	#{bold}#Player's mind surges with critical power!#{normal}#
[Actor:move]	3539	player	move from	36	32	to	35	32
[LOG]	#00ff00##UID:1222:0#Talent Blindside is ready to use.
[target_simple AI]	23980	giant venus flytrap	selecting NEW TARGET	35	32	3539	player
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	35	32	to	34	32
[target_simple AI]	23961	Emelatta the dire wolf	selecting NEW TARGET	34	32	3539	player
[use_tactical AI] === Action Selected:	23961	Emelatta the dire wolf	attack	 talent:T_GREATER_WEAPON_FOCUS
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[use_tactical AI] === Action Selected:	23961	Emelatta the dire wolf	attack	 talent:T_HOWL
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Belalle the black bear	23812	true
[use_tactical AI] turn	103665	23812	Belalle the black bear	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	closein	 AI:move_astar_advanced
[Actor:move]	23812	Belalle the black bear	move from	22	27	to	23	27
[use_tactical AI] === Action Selected:	23984	Gotira the cave bear	closein	 AI:move_astar_advanced
[Actor:move]	23984	Gotira the cave bear	move from	18	29	to	19	30
[use_tactical AI] === Action Selected:	23281	Mayodhedanne the rattlesnake	closein	 AI:move_astar_advanced
[Actor:move]	23281	Mayodhedanne the rattlesnake	move from	26	35	to	27	35
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	attack	 talent:T_GREATER_WEAPON_FOCUS
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	defend	 talent:T_ACTIVATE_OBJECT_1
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
New GL Shader program 67
*p 67: Uniform: 0: 1406 wobblingType
*p 67: Uniform: 1: 1406 tick_start
*p 67: Uniform: 2: 8B5E tex
*p 67: Uniform: 3: 1406 backgroundLayersCount
*p 67: Uniform: 4: 1406 tick
*p 67: Uniform: 5: 1406 time_factor
*p 67: Uniform: 6: 1406 appearTime
*p 67: Uniform: 7: 1406 noup
[SHADER] setting reset param	tick_start	1772241
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	defend	 talent:T_JUGGERNAUT
[improved_talented AI] chooses for	23980	giant venus flytrap	T_SPIT_POISON
[LOG]	Giant venus flytrap uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[PROJECTOR] starting dam	NATURE	19.109546088266
[PROJECTOR] after difficulty dam	19.109546088266
[PROJECTOR] res	17	0.83	 on dam	19.109546088266
[PROJECTOR] after resists dam	15.86092325326
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[use_tactical AI] === Action Selected:	24503	thought-forged warrior	closein	 AI:move_complex
[Actor:move]	24503	thought-forged warrior	move from	24	35	to	25	35
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	22	28	to	22	27
[LOG]	
[LOG]	#UID:23980:0#Giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#(15 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	34	32	to	33	32
[use_tactical AI] === Action Selected:	23961	Emelatta the dire wolf	closein	 AI:move_astar_advanced
[Actor:move]	23961	Emelatta the dire wolf	move from	24	32	to	24	31
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	23	34	to	24	35
[use_tactical AI] === Action Selected:	23281	Mayodhedanne the rattlesnake	closein	 AI:move_astar_advanced
[Actor:move]	23281	Mayodhedanne the rattlesnake	move from	27	35	to	28	35
[use_tactical AI] === Action Selected:	23984	Gotira the cave bear	buff	 talent:T_PERFECT_STRIKE
[use_tactical AI] === Action Selected:	23984	Gotira the cave bear	buff	 talent:T_TRANSCENDENT_PYROKINESIS
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 74
*p 74: Uniform: 0: 8B5E tex
*p 74: Uniform: 1: 1406 tick
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Belalle the black bear	23812	true
[use_tactical AI] turn	103676	23812	Belalle the black bear	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	closein	 AI:move_astar_advanced
[Actor:move]	23812	Belalle the black bear	move from	23	27	to	24	26
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	22	27	to	23	26
[use_tactical AI] === Action Selected:	23961	Emelatta the dire wolf	closein	 AI:move_astar_advanced
[Actor:move]	23961	Emelatta the dire wolf	move from	24	31	to	24	30
[use_tactical AI] === Action Selected:	24503	thought-forged warrior	closein	 AI:move_complex
[Actor:move]	24503	thought-forged warrior	move from	25	35	to	26	35
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	33	32	to	32	32
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	24	35	to	24	36
[use_tactical AI] === Action Selected:	23281	Mayodhedanne the rattlesnake	closein	 AI:move_astar_advanced
[Actor:move]	23281	Mayodhedanne the rattlesnake	move from	28	35	to	29	35
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	23	26	to	22	25
[use_tactical AI] === Action Selected:	23984	Gotira the cave bear	closein	 AI:move_astar_advanced
[Actor:move]	23984	Gotira the cave bear	move from	19	30	to	20	30
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Belalle the black bear	23812	true
[use_tactical AI] turn	103687	23812	Belalle the black bear	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	closein	 AI:move_astar_advanced
[Actor:move]	23812	Belalle the black bear	move from	24	26	to	25	26
[use_tactical AI] === Action Selected:	23961	Emelatta the dire wolf	closein	 AI:move_astar_advanced
[Actor:move]	23961	Emelatta the dire wolf	move from	24	30	to	23	29
[use_tactical AI] === Action Selected:	23281	Mayodhedanne the rattlesnake	closein	 AI:move_astar_advanced
[Actor:move]	23281	Mayodhedanne the rattlesnake	move from	29	35	to	30	35
[use_tactical AI] === Action Selected:	24503	thought-forged warrior	closein	 AI:move_complex
[Actor:move]	24503	thought-forged warrior	move from	26	35	to	27	35
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	32	32	to	31	32
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	24	36	to	24	35
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	22	25	to	22	24
[use_tactical AI] === Action Selected:	23984	Gotira the cave bear	closein	 AI:move_astar_advanced
[Actor:move]	23984	Gotira the cave bear	move from	20	30	to	21	29
[use_tactical AI] === Action Selected:	23961	Emelatta the dire wolf	closein	 AI:move_astar_advanced
[Actor:move]	23961	Emelatta the dire wolf	move from	23	29	to	23	28
[use_tactical AI] === Action Selected:	23281	Mayodhedanne the rattlesnake	closein	 AI:move_astar_advanced
[Actor:move]	23281	Mayodhedanne the rattlesnake	move from	30	35	to	29	35
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Belalle the black bear	23812	true
[use_tactical AI] turn	103698	23812	Belalle the black bear	### FAILED ACTION returned:	T_BECKON	false
[Actor:move]	23812	Belalle the black bear	move from	25	26	to	26	26
[target_simple AI]	22787	poison ivy	selecting NEW TARGET	31	32	3539	player
[use_tactical AI] === Action Selected:	24503	thought-forged warrior	closein	 AI:move_complex
[Actor:move]	24503	thought-forged warrior	move from	27	35	to	28	35
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	22	24	to	22	23
[MIND CRIT %]	1
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	31	32	to	30	32
[use_tactical AI] === Action Selected:	23984	Gotira the cave bear	closein	 AI:move_astar_advanced
[Actor:move]	23984	Gotira the cave bear	move from	21	29	to	21	30
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	24	35	to	24	36
[LOG]	Mindrot hits Giant venus flytrap for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	23281	Mayodhedanne the rattlesnake	closein	 AI:move_astar_advanced
[Actor:move]	24503	thought-forged warrior	(forced) move from	28	35	to	29	35
[Actor:move]	23281	Mayodhedanne the rattlesnake	(forced) move from	29	35	to	28	35
[Actor:move]	23281	Mayodhedanne the rattlesnake	move from	29	35	to	28	35
[use_tactical AI] === Action Selected:	23961	Emelatta the dire wolf	closein	 AI:move_astar_advanced
[Actor:move]	23961	Emelatta the dire wolf	move from	23	28	to	22	27
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	22	23	to	23	22
[use_tactical AI] === Action Selected:	23984	Gotira the cave bear	closein	 AI:move_astar_advanced
[Actor:move]	23984	Gotira the cave bear	move from	21	30	to	21	31
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Belalle the black bear	23812	true
[use_tactical AI] turn	103709	23812	Belalle the black bear	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	closein	 AI:move_astar_advanced
[Actor:move]	23812	Belalle the black bear	move from	26	26	to	25	26
[use_tactical AI] === Action Selected:	24503	thought-forged warrior	closein	 AI:move_complex
[Actor:move]	24503	thought-forged warrior	move from	29	35	to	30	35
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	30	32	to	29	32
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	24	36	to	24	37
[LOG]	Mindrot hits Giant venus flytrap for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	23281	Mayodhedanne the rattlesnake	closein	 AI:move_astar_advanced
[Actor:move]	23281	Mayodhedanne the rattlesnake	move from	28	35	to	27	35
[use_tactical AI] === Action Selected:	23961	Emelatta the dire wolf	closein	 AI:move_astar_advanced
[Actor:move]	23961	Emelatta the dire wolf	move from	22	27	to	22	26
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	23	22	to	24	22
[use_tactical AI] === Action Selected:	23984	Gotira the cave bear	closein	 AI:move_astar_advanced
[Actor:move]	23984	Gotira the cave bear	move from	21	31	to	22	32
[use_tactical AI] === Action Selected:	23281	Mayodhedanne the rattlesnake	closein	 AI:move_astar_advanced
[Actor:move]	23281	Mayodhedanne the rattlesnake	move from	27	35	to	26	35
[target_simple AI]	23980	giant venus flytrap	selecting NEW TARGET	29	32	3539	player
[LOG]	Gotira the cave bear aims less carefully.
[use_tactical AI] === Action Selected:	24503	thought-forged warrior	closein	 AI:move_complex
[Actor:move]	24503	thought-forged warrior	move from	30	35	to	31	35
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	29	32	to	28	32
[Identify]	iron battleaxe of erosion	true
[LOG]	Player picks up (b.): #00FF80##UID:24862:0#iron battleaxe of erosion (109% power, 1 apr)#LAST#.
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Belalle the black bear	23812	true
[use_tactical AI] turn	103720	23812	Belalle the black bear	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	closein	 AI:move_astar_advanced
[Actor:move]	23812	Belalle the black bear	move from	25	26	to	24	26
[use_tactical AI] === Action Selected:	23961	Emelatta the dire wolf	closein	 AI:move_astar_advanced
[Actor:move]	23961	Emelatta the dire wolf	move from	22	26	to	22	25
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	24	37	to	24	38
[LOG]	Mindrot hits Giant venus flytrap for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	24	22	to	25	22
[use_tactical AI] === Action Selected:	23984	Gotira the cave bear	closein	 AI:move_astar_advanced
[Actor:move]	23984	Gotira the cave bear	move from	22	32	to	23	33
[use_tactical AI] === Action Selected:	23281	Mayodhedanne the rattlesnake	closein	 AI:move_astar_advanced
[Actor:move]	23281	Mayodhedanne the rattlesnake	move from	26	35	to	27	35
[target_simple AI]	22787	poison ivy	selecting NEW TARGET	28	32	3539	player
[use_tactical AI] === Action Selected:	23961	Emelatta the dire wolf	closein	 AI:move_astar_advanced
[Actor:move]	23961	Emelatta the dire wolf	move from	22	25	to	22	26
[target_simple AI]	23980	giant venus flytrap	selecting NEW TARGET	28	32	3539	player
[improved_talented AI] chooses for	23980	giant venus flytrap	T_CONSTRICT
[LOG]	Giant venus flytrap uses #{bold}##ORCHID#Constrict.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	14.768265854334	10	21	0.72360679774998	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	14.768265854334	10	21	0.72360679774998	vs. armor/def	11.335093952971	14
checkHit	21	vs	14	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	15	10	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	13.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	13.664906047029
[ATTACK] after mult	9.8880189062452
[PROJECTOR] starting dam	PHYSICAL	9.8880189062452
[PROJECTOR] after difficulty dam	9.8880189062452
[PROJECTOR] res	0	1	 on dam	9.8880189062452
[PROJECTOR] after resists dam	9.8880189062452
[PROJECTOR] after flat damage armor	9.8880189062452
[PROJECTOR] final dam after static checks	9.8880189062452
[PROJECTOR] final dam after hooks and callbacks	9.8880189062452
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	0	1	 on dam	2.06
[PROJECTOR] after resists dam	2.06
[PROJECTOR] after flat damage armor	2.06
[PROJECTOR] final dam after static checks	2.06
[PROJECTOR] final dam after hooks and callbacks	2.06
checkHit	17	vs	24	=> chance to hit	33
[LOG]	#ORANGE#Player shrugs off Giant venus flytrap's 'Constricted'!
[use_tactical AI] === Action Selected:	24503	thought-forged warrior	closein	 AI:move_complex
[Actor:move]	24503	thought-forged warrior	move from	31	35	to	32	35
[LOG]	
[LOG]	Melee retaliation hits Giant venus flytrap for #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:23980:0#Giant venus flytrap hits #fbd578#player#LAST# for #WHITE#9 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	giant venus flytrap	dam/apr/atk/mult ::	51.506493379492	5	43.461516387869	1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	43.461516387869	1	vs. armor/def	1	3
checkHit	43.461516387869	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	59	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	59
[PHYS CRIT %] axe accuracy bonus	43.461516387869	3	=	10.115379096967
[PHYS CRIT %]	18.615379096967
[ATTACK] after crit	59
[ATTACK] after mult	59
[PROJECTOR] starting dam	PHYSICAL	59
[PROJECTOR] after difficulty dam	59
[PROJECTOR] numbed dam	50.15
[PROJECTOR] res	0	1	 on dam	50.15
[PROJECTOR] after resists dam	50.15
[PROJECTOR] after flat damage armor	50.15
[PROJECTOR] final dam after static checks	50.15
[PROJECTOR] final dam after hooks and callbacks	50.15
[LOG]	Giant venus flytrap slows down.
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] numbed dam	27.893773257308
[PROJECTOR] after DamageType increase dam	32.63571471105
[PROJECTOR] res	0	1	 on dam	32.63571471105
[PROJECTOR] after resists dam	32.63571471105
[PROJECTOR] after flat damage armor	32.63571471105
[PROJECTOR] final dam after static checks	32.63571471105
[PROJECTOR] final dam after hooks and callbacks	32.63571471105
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	giant venus flytrap	dam/apr/atk/mult ::	48.559715316065	5	43.75718877499	0.5	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	43.75718877499	0.5	vs. armor/def	1	3
checkHit	43.75718877499	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	55	5	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	43.75718877499	3	=	1.08151437755
[ATTACK] after armor	59.483290765249
[PHYS CRIT %]	5.5
[ATTACK] after crit	59.483290765249
[ATTACK] after mult	29.741645382624
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	28	32	to	28	32
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	24	38	to	24	37
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	25	22	to	26	22
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant venus flytrap for #WHITE#50 physical#LAST#, #LIGHT_RED#32 fire#LAST# (#RED##{bold}#83#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Giant venus flytrap!#{normal}#
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Belalle the black bear	23812	true
[use_tactical AI] turn	103732	23812	Belalle the black bear	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	closein	 AI:move_astar_advanced
[Actor:move]	23812	Belalle the black bear	move from	24	26	to	25	26
[use_tactical AI] === Action Selected:	23984	Gotira the cave bear	closein	 talent:T_RUSH
[LOG]	#RED##{bold}#Gotira the cave bear rushes out!#{normal}##LAST#
[Actor:move]	23984	Gotira the cave bear	(forced) move from	23	33	to	27	32
[ATTACK] attacking with (mainhand)	balanced iron greatsword of persecution
[ATTACK] to 	player	dam/apr/atk/mult ::	21.974421896418	1	51	1.2	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	21.974421896418	1	51	1.2	vs. armor/def	11.335093952971	14
checkHit	51	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	22	1	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	11.664906047029
[PHYS CRIT %]	15.997764942817
[ATTACK] after crit	11.664906047029
[ATTACK] after mult	13.997887256435
[ATTACK] after inc by type	13.997887256435
[PROJECTOR] starting dam	PHYSICAL	13.997887256435
[PROJECTOR] after difficulty dam	13.997887256435
[PROJECTOR] after DamageType increase dam	7.9787957361681
[PROJECTOR] res	0	1	 on dam	7.9787957361681
[PROJECTOR] after resists dam	7.9787957361681
[PROJECTOR] after flat damage armor	7.9787957361681
[PROJECTOR] final dam after static checks	7.9787957361681
[PROJECTOR] final dam after hooks and callbacks	7.9787957361681
[PROJECTOR] starting dam	FIRE	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] after DamageType increase dam	4.27
[PROJECTOR] res	58.109470294748	0.41890529705252	 on dam	4.27
[PROJECTOR] after resists dam	1.7887256184143
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] numbed dam	1.7
[PROJECTOR] after DamageType increase dam	1.989
[PROJECTOR] res	37.8	0.622	 on dam	1.989
[PROJECTOR] after resists dam	1.237158
[PROJECTOR] after flat damage armor	1.237158
[PROJECTOR] final dam after static checks	1.237158
[PROJECTOR] final dam after hooks and callbacks	1.237158
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] numbed dam	5.1
[PROJECTOR] after DamageType increase dam	5.253
[PROJECTOR] res	0	1	 on dam	5.253
[PROJECTOR] after resists dam	5.253
[PROJECTOR] after flat damage armor	5.253
[PROJECTOR] final dam after static checks	5.253
[PROJECTOR] final dam after hooks and callbacks	5.253
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] numbed dam	1.7
[PROJECTOR] after DamageType increase dam	1.751
[PROJECTOR] res	20	0.8	 on dam	1.751
[PROJECTOR] after resists dam	1.4008
[PROJECTOR] after flat damage armor	1.4008
[PROJECTOR] final dam after static checks	1.4008
[PROJECTOR] final dam after hooks and callbacks	1.4008
[PROJECTOR] starting dam	PHYSICAL	13.300910335371
[PROJECTOR] after difficulty dam	13.300910335371
[PROJECTOR] after DamageType increase dam	7.5815188911615
[PROJECTOR] res	0	1	 on dam	7.5815188911615
[PROJECTOR] after resists dam	7.5815188911615
[PROJECTOR] after flat damage armor	7.5815188911615
[PROJECTOR] final dam after static checks	7.5815188911615
[PROJECTOR] final dam after hooks and callbacks	7.5815188911615
[PROJECTOR] starting dam	FIRE	8.1561022771664
[PROJECTOR] after difficulty dam	8.1561022771664
[PROJECTOR] after DamageType increase dam	4.9752223890715
[PROJECTOR] res	58.109470294748	0.41890529705252	 on dam	4.9752223890715
[PROJECTOR] after resists dam	2.0841470127964
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#UID:23984:0#Gotira the cave bear hits #fbd578#player#LAST# for #WHITE#7 physical#LAST#, #LIGHT_RED#(1 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#7 physical#LAST#, #LIGHT_RED#(2 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Gotira the cave bear for #LIGHT_RED#1 fire#LAST#, #YELLOW#5 light#LAST#, #LIGHT_GREEN#1 nature#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	23281	Mayodhedanne the rattlesnake	closein	 AI:move_astar_advanced
[Actor:move]	23281	Mayodhedanne the rattlesnake	move from	27	35	to	28	35
[use_tactical AI] === Action Selected:	23961	Emelatta the dire wolf	closein	 AI:move_astar_advanced
[Actor:move]	23961	Emelatta the dire wolf	move from	22	26	to	22	27
[LOG]	#F53CBE#Your heart hardens as a powerful foe enters your gloom! (+10 hate)
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	26	22	to	27	22
[PSI ATTACK] attacking with	balanced steel greatsword of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	25.869984406806	2	51	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	25.869984406806	2	51	1	vs. armor/def	11.335093952971	14
checkHit	51	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	30	2	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	20.664906047029
[PHYS CRIT %]	16.497764942817
[PHYS CRIT %] sword accuracy bonus	51	14	=	0.148
[ATTACK] after crit	34.055765165504
[ATTACK] after mult	34.055765165504
[LOG]	#{bold}#Gotira the cave bear's Beyond the Flesh performs a melee critical strike against #fbd578#player#LAST#!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	34.055765165504
[PROJECTOR] crit power reduce dam	32.596161521591
[PROJECTOR] after difficulty dam	32.596161521591
[PROJECTOR] after DamageType increase dam	18.579812067307
[PROJECTOR] res	0	1	 on dam	18.579812067307
[PROJECTOR] after resists dam	18.579812067307
[PROJECTOR] after flat damage armor	18.579812067307
[PROJECTOR] final dam after static checks	18.579812067307
[PROJECTOR] final dam after hooks and callbacks	18.579812067307
[PROJECTOR] starting dam	FIRE	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] after DamageType increase dam	4.27
[PROJECTOR] res	58.109470294748	0.41890529705252	 on dam	4.27
[PROJECTOR] after resists dam	1.7887256184143
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] numbed dam	1.7
[PROJECTOR] after DamageType increase dam	1.989
[PROJECTOR] res	37.8	0.622	 on dam	1.989
[PROJECTOR] after resists dam	1.237158
[PROJECTOR] after flat damage armor	1.237158
[PROJECTOR] final dam after static checks	1.237158
[PROJECTOR] final dam after hooks and callbacks	1.237158
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] numbed dam	5.1
[PROJECTOR] after DamageType increase dam	5.253
[PROJECTOR] res	0	1	 on dam	5.253
[PROJECTOR] after resists dam	5.253
[PROJECTOR] after flat damage armor	5.253
[PROJECTOR] final dam after static checks	5.253
[PROJECTOR] final dam after hooks and callbacks	5.253
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] numbed dam	1.7
[PROJECTOR] after DamageType increase dam	1.751
[PROJECTOR] res	20	0.8	 on dam	1.751
[PROJECTOR] after resists dam	1.4008
[PROJECTOR] after flat damage armor	1.4008
[PROJECTOR] final dam after static checks	1.4008
[PROJECTOR] final dam after hooks and callbacks	1.4008
[PROJECTOR] starting dam	PHYSICAL	13.300910335371
[PROJECTOR] after difficulty dam	13.300910335371
[PROJECTOR] after DamageType increase dam	7.5815188911615
[PROJECTOR] res	0	1	 on dam	7.5815188911615
[PROJECTOR] after resists dam	7.5815188911615
[PROJECTOR] after flat damage armor	7.5815188911615
[PROJECTOR] final dam after static checks	7.5815188911615
[PROJECTOR] final dam after hooks and callbacks	7.5815188911615
[PROJECTOR] starting dam	FIRE	8.1561022771664
[PROJECTOR] after difficulty dam	8.1561022771664
[PROJECTOR] after DamageType increase dam	4.9752223890715
[PROJECTOR] res	58.109470294748	0.41890529705252	 on dam	4.9752223890715
[PROJECTOR] after resists dam	2.0841470127964
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[use_tactical AI] === Action Selected:	24503	thought-forged warrior	closein	 AI:move_complex
[Actor:move]	24503	thought-forged warrior	move from	32	35	to	33	35
[LOG]	
[LOG]	Gotira the cave bear's Beyond the Flesh hits #fbd578#player#LAST# for #{bold}##WHITE#18 physical#{normal}##LAST#, #LIGHT_RED#(1 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#7 physical#LAST#, #LIGHT_RED#(2 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Gotira the cave bear for #LIGHT_RED#1 fire#LAST#, #YELLOW#5 light#LAST#, #LIGHT_GREEN#1 nature#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Gotira the cave bear	dam/apr/atk/mult ::	51.506493379492	5	48.487946968925	1	vs. armor/def	13	21
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	48.487946968925	1	vs. armor/def	13	21
checkHit	48.487946968925	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	52	5	vs. armor/hardiness	13	0.3
[ATTACK] after armor	51.243973484462
[PHYS CRIT %] axe accuracy bonus	48.487946968925	21	=	6.8719867422312
[PHYS CRIT %]	15.371986742231
[ATTACK] after crit	76.865960226694
[ATTACK] after mult	76.865960226694
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against Gotira the cave bear!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	76.865960226694
[PROJECTOR] crit power reduce dam	75.712970823293
[PROJECTOR] after difficulty dam	75.712970823293
[PROJECTOR] numbed dam	64.356025199799
[PROJECTOR] res	0	1	 on dam	64.356025199799
[PROJECTOR] after resists dam	64.356025199799
[PROJECTOR] after flat damage armor	64.356025199799
[PROJECTOR] final dam after static checks	64.356025199799
[PROJECTOR] final dam after hooks and callbacks	64.356025199799
checkHit	27	vs	35	=> chance to hit	30
[LOG]	Gotira the cave bear's is vulnerable to attacks and effects!
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] numbed dam	27.893773257308
[PROJECTOR] after DamageType increase dam	32.63571471105
[PROJECTOR] res	37.8	0.622	 on dam	32.63571471105
[PROJECTOR] after resists dam	20.299414550273
[PROJECTOR] after flat damage armor	20.299414550273
[PROJECTOR] final dam after static checks	20.299414550273
[PROJECTOR] final dam after hooks and callbacks	20.299414550273
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Gotira the cave bear	dam/apr/atk/mult ::	48.559715316065	5	48.487946968925	0.5	vs. armor/def	13	3
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	48.487946968925	0.5	vs. armor/def	13	3
checkHit	48.487946968925	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	52	5	vs. armor/hardiness	13	0.3
[ATTACK] mace accuracy bonus	48.487946968925	3	=	1.0909758939378
[ATTACK] after armor	55.974719969231
[PHYS CRIT %]	5.5
[ATTACK] after crit	55.974719969231
[ATTACK] after mult	27.987359984615
[PROJECTOR] starting dam	PHYSICAL	27.987359984615
[PROJECTOR] after difficulty dam	27.987359984615
[PROJECTOR] numbed dam	23.789255986923
[PROJECTOR] res	0	1	 on dam	23.789255986923
[PROJECTOR] after resists dam	23.789255986923
[PROJECTOR] after flat damage armor	23.789255986923
[PROJECTOR] final dam after static checks	23.789255986923
[PROJECTOR] final dam after hooks and callbacks	23.789255986923
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] numbed dam	27.893773257308
[PROJECTOR] after DamageType increase dam	32.63571471105
[PROJECTOR] res	37.8	0.622	 on dam	32.63571471105
[PROJECTOR] after resists dam	20.299414550273
[PROJECTOR] after flat damage armor	20.299414550273
[PROJECTOR] final dam after static checks	20.299414550273
[PROJECTOR] final dam after hooks and callbacks	20.299414550273
[MIND CRIT %]	1
checkHit	29	vs	14	=> chance to hit	88
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] numbed dam	2.7776903604172
[PROJECTOR] after DamageType increase dam	3.0276824928547
[PROJECTOR] res	7.5516337708614	0.92448366229139	 on dam	3.0276824928547
[PROJECTOR] after resists dam	2.7990429992498
[PROJECTOR] after flat damage armor	2.7990429992498
[PROJECTOR] final dam after static checks	2.7990429992498
[PROJECTOR] final dam after hooks and callbacks	2.7990429992498
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] numbed dam	2.7776903604172
[PROJECTOR] res	0	1	 on dam	2.7776903604172
[PROJECTOR] after resists dam	2.7776903604172
[PROJECTOR] after flat damage armor	2.7776903604172
[PROJECTOR] final dam after static checks	2.7776903604172
[PROJECTOR] final dam after hooks and callbacks	2.7776903604172
[Actor:move]	3539	player	move from	28	32	to	28	32
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	24	37	to	24	38
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Gotira the cave bear for #{bold}##WHITE#64 physical#{normal}##LAST#, #LIGHT_RED#20 fire#LAST#, #WHITE#23 physical#LAST#, #LIGHT_RED#20 fire#LAST# (#RED##{bold}#129#LAST##{normal}# total damage).
[LOG]	Mindrot hits Gotira the cave bear for #ORANGE#2 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	23281	Mayodhedanne the rattlesnake	closein	 AI:move_astar_advanced
[Actor:move]	23281	Mayodhedanne the rattlesnake	move from	28	35	to	27	35
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Belalle the black bear	23812	true
[use_tactical AI] turn	103743	23812	Belalle the black bear	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	closein	 AI:move_astar_advanced
[Actor:move]	23812	Belalle the black bear	move from	25	26	to	24	26
[use_tactical AI] === Action Selected:	23984	Gotira the cave bear	attack	 talent:T_BRAINFREEZE
[LOG]	Gotira the cave bear uses #{bold}##YELLOW#Brainfreeze.#{normal}##LAST#
[MIND CRIT %]	8.5
[PROJECTOR] starting dam	COLD	60.5
[PROJECTOR] after difficulty dam	60.5
[PROJECTOR] after DamageType increase dam	34.485
[PROJECTOR] res	6	0.94	 on dam	34.485
[PROJECTOR] after resists dam	32.4159
[PROJECTOR] after flat damage armor	4.9844689608186
[PROJECTOR] final dam after static checks	4.9844689608186
[PROJECTOR] final dam after hooks and callbacks	4.9844689608186
checkHit	23	vs	27	=> chance to hit	40
[LOG]	#ORANGE#Player shrugs off the effect 'Brainlocked'!
[LOG]	#UID:23984:0#Gotira the cave bear hits #fbd578#player#LAST# for #1133F3#(27 antimagic)#LAST#, #1133F3#4 cold#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	23961	Emelatta the dire wolf	closein	 AI:move_astar_advanced
[Actor:move]	23961	Emelatta the dire wolf	move from	22	27	to	22	28
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	27	22	to	28	22
[LOG]	Player is no longer attuned.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[PSI ATTACK] attacking with	balanced steel greatsword of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	25.869984406806	2	51	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	25.869984406806	2	51	1	vs. armor/def	11.335093952971	14
checkHit	51	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	39	2	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	29.664906047029
[PHYS CRIT %]	16.497764942817
[ATTACK] after crit	29.664906047029
[ATTACK] after mult	29.664906047029
[PROJECTOR] starting dam	PHYSICAL	29.664906047029
[PROJECTOR] after difficulty dam	29.664906047029
[PROJECTOR] after DamageType increase dam	16.908996446807
[PROJECTOR] res	0	1	 on dam	16.908996446807
[PROJECTOR] after resists dam	16.908996446807
[PROJECTOR] after flat damage armor	16.908996446807
[PROJECTOR] final dam after static checks	16.908996446807
[PROJECTOR] final dam after hooks and callbacks	16.908996446807
[PROJECTOR] starting dam	FIRE	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] after DamageType increase dam	4.27
[PROJECTOR] res	58.109470294748	0.41890529705252	 on dam	4.27
[PROJECTOR] after resists dam	1.7887256184143
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	37.8	0.622	 on dam	2.34
[PROJECTOR] after resists dam	1.45548
[PROJECTOR] after flat damage armor	1.45548
[PROJECTOR] final dam after static checks	1.45548
[PROJECTOR] final dam after hooks and callbacks	1.45548
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	20	0.8	 on dam	2.06
[PROJECTOR] after resists dam	1.648
[PROJECTOR] after flat damage armor	1.648
[PROJECTOR] final dam after static checks	1.648
[PROJECTOR] final dam after hooks and callbacks	1.648
[PROJECTOR] starting dam	PHYSICAL	13.300910335371
[PROJECTOR] after difficulty dam	13.300910335371
[PROJECTOR] after DamageType increase dam	7.5815188911615
[PROJECTOR] res	0	1	 on dam	7.5815188911615
[PROJECTOR] after resists dam	7.5815188911615
[PROJECTOR] after flat damage armor	7.5815188911615
[PROJECTOR] final dam after static checks	7.5815188911615
[PROJECTOR] final dam after hooks and callbacks	7.5815188911615
[PROJECTOR] starting dam	FIRE	8.1561022771664
[PROJECTOR] after difficulty dam	8.1561022771664
[PROJECTOR] after DamageType increase dam	4.9752223890715
[PROJECTOR] res	70	0.3	 on dam	4.9752223890715
[PROJECTOR] after resists dam	1.4925667167215
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[use_tactical AI] === Action Selected:	24503	thought-forged warrior	closein	 AI:move_complex
[Actor:move]	24503	thought-forged warrior	move from	33	35	to	34	35
[LOG]	
[LOG]	Gotira the cave bear's Beyond the Flesh hits #fbd578#player#LAST# for #WHITE#16 physical#LAST#, #LIGHT_RED#(1 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#7 physical#LAST#, #LIGHT_RED#(1 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Gotira the cave bear for #LIGHT_RED#1 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#1 nature#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Gotira the cave bear	dam/apr/atk/mult ::	51.506493379492	5	48.487946968925	1	vs. armor/def	13	3
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	48.487946968925	1	vs. armor/def	13	3
checkHit	48.487946968925	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	64	5	vs. armor/hardiness	13	0.3
[ATTACK] after armor	63.243973484462
[PHYS CRIT %] axe accuracy bonus	48.487946968925	3	=	11.371986742231
[PHYS CRIT %]	19.871986742231
[ATTACK] after crit	94.865960226694
[ATTACK] after mult	94.865960226694
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against Gotira the cave bear!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	94.865960226694
[PROJECTOR] crit power reduce dam	93.442970823293
[PROJECTOR] after difficulty dam	93.442970823293
[PROJECTOR] res	0	1	 on dam	93.442970823293
[PROJECTOR] after resists dam	93.442970823293
[PROJECTOR] after flat damage armor	93.442970823293
[PROJECTOR] final dam after static checks	93.442970823293
[PROJECTOR] final dam after hooks and callbacks	93.442970823293
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	37.8	0.622	 on dam	38.394958483588
[PROJECTOR] after resists dam	23.881664176792
[PROJECTOR] after flat damage armor	23.881664176792
[PROJECTOR] final dam after static checks	23.881664176792
[PROJECTOR] final dam after hooks and callbacks	23.881664176792
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Gotira the cave bear	dam/apr/atk/mult ::	48.559715316065	5	48.487946968925	0.5	vs. armor/def	13	3
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	48.487946968925	0.5	vs. armor/def	13	3
checkHit	48.487946968925	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	51	5	vs. armor/hardiness	13	0.3
[ATTACK] mace accuracy bonus	48.487946968925	3	=	1.0909758939378
[ATTACK] after armor	54.883744075293
[PHYS CRIT %]	5.5
[ATTACK] after crit	54.883744075293
[ATTACK] after mult	27.441872037646
[PROJECTOR] starting dam	PHYSICAL	27.441872037646
[PROJECTOR] after difficulty dam	27.441872037646
[PROJECTOR] res	0	1	 on dam	27.441872037646
[PROJECTOR] after resists dam	27.441872037646
[PROJECTOR] after flat damage armor	27.441872037646
[PROJECTOR] final dam after static checks	27.441872037646
[PROJECTOR] final dam after hooks and callbacks	27.441872037646
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	37.8	0.622	 on dam	38.394958483588
[PROJECTOR] after resists dam	23.881664176792
[PROJECTOR] after flat damage armor	23.881664176792
[PROJECTOR] final dam after static checks	23.881664176792
[PROJECTOR] final dam after hooks and callbacks	23.881664176792
[LOG]	#F53CBE#Gotira the cave bear is being stalked by #UID:3539:0##fbd578#player#LAST#!
[MIND CRIT %]	1
checkHit	29	vs	14	=> chance to hit	88
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	7.5516337708614	0.92448366229139	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.2929917638233
[PROJECTOR] after flat damage armor	3.2929917638233
[PROJECTOR] final dam after static checks	3.2929917638233
[PROJECTOR] final dam after hooks and callbacks	3.2929917638233
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	28	32	to	28	32
[use_tactical AI] === Action Selected:	23281	Mayodhedanne the rattlesnake	closein	 AI:move_astar_advanced
[Actor:move]	23281	Mayodhedanne the rattlesnake	move from	27	35	to	26	35
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	24	38	to	24	37
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Gotira the cave bear for #{bold}##WHITE#93 physical#{normal}##LAST#, #LIGHT_RED#23 fire#LAST#, #WHITE#27 physical#LAST#, #LIGHT_RED#23 fire#LAST# (#RED##{bold}#169#LAST##{normal}# total damage).
[LOG]	Mindrot hits Gotira the cave bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	28	22	to	27	22
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Belalle the black bear	23812	true
[use_tactical AI] turn	103754	23812	Belalle the black bear	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	closein	 AI:move_astar_advanced
[Actor:move]	23812	Belalle the black bear	move from	24	26	to	25	26
[use_tactical AI] === Action Selected:	23961	Emelatta the dire wolf	closein	 AI:move_astar_advanced
[Actor:move]	23961	Emelatta the dire wolf	move from	22	28	to	22	29
[target_simple AI]	23984	Gotira the cave bear	selecting NEW TARGET	28	32	3539	player
[use_tactical AI] === Action Selected:	23984	Gotira the cave bear	attack	 talent:T_KNOCKBACK
[LOG]	Gotira the cave bear uses #{bold}##RED#Knockback.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced iron greatsword of persecution
[ATTACK] to 	player	dam/apr/atk/mult ::	21.974421896418	1	51	1.72360679775	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	21.974421896418	1	51	1.72360679775	vs. armor/def	11.335093952971	14
checkHit	51	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	28	1	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	17.664906047029
[PHYS CRIT %]	15.997764942817
[ATTACK] after crit	17.664906047029
[ATTACK] after mult	30.447352144275
[ATTACK] after inc by type	30.447352144275
[PROJECTOR] starting dam	PHYSICAL	30.447352144275
[PROJECTOR] after difficulty dam	30.447352144275
[PROJECTOR] after DamageType increase dam	17.354990722236
[PROJECTOR] res	0	1	 on dam	17.354990722236
[PROJECTOR] after resists dam	17.354990722236
[PROJECTOR] after flat damage armor	17.354990722236
[PROJECTOR] final dam after static checks	17.354990722236
[PROJECTOR] final dam after hooks and callbacks	17.354990722236
[PROJECTOR] starting dam	FIRE	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] after DamageType increase dam	4.27
[PROJECTOR] res	70	0.3	 on dam	4.27
[PROJECTOR] after resists dam	1.281
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	37.8	0.622	 on dam	2.34
[PROJECTOR] after resists dam	1.45548
[PROJECTOR] after flat damage armor	1.45548
[PROJECTOR] final dam after static checks	1.45548
[PROJECTOR] final dam after hooks and callbacks	1.45548
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	20	0.8	 on dam	2.06
[PROJECTOR] after resists dam	1.648
[PROJECTOR] after flat damage armor	1.648
[PROJECTOR] final dam after static checks	1.648
[PROJECTOR] final dam after hooks and callbacks	1.648
[PROJECTOR] starting dam	PHYSICAL	13.300910335371
[PROJECTOR] after difficulty dam	13.300910335371
[PROJECTOR] after DamageType increase dam	7.5815188911615
[PROJECTOR] res	0	1	 on dam	7.5815188911615
[PROJECTOR] after resists dam	7.5815188911615
[PROJECTOR] after flat damage armor	7.5815188911615
[PROJECTOR] final dam after static checks	7.5815188911615
[PROJECTOR] final dam after hooks and callbacks	7.5815188911615
[PROJECTOR] starting dam	FIRE	8.1561022771664
[PROJECTOR] after difficulty dam	8.1561022771664
[PROJECTOR] after DamageType increase dam	4.9752223890715
[PROJECTOR] res	70	0.3	 on dam	4.9752223890715
[PROJECTOR] after resists dam	1.4925667167215
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	34	vs	17	=> chance to hit	93
[LOG]	Player resists the knockback!
[LOG]	#UID:23984:0#Gotira the cave bear hits #fbd578#player#LAST# for #WHITE#17 physical#LAST#, #LIGHT_RED#(1 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#7 physical#LAST#, #LIGHT_RED#(1 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#25#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Gotira the cave bear for #LIGHT_RED#1 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#1 nature#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	23281	Mayodhedanne the rattlesnake	closein	 AI:move_astar_advanced
[Actor:move]	23281	Mayodhedanne the rattlesnake	move from	26	35	to	25	35
[PSI ATTACK] attacking with	balanced steel greatsword of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	25.869984406806	2	51	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	25.869984406806	2	51	1	vs. armor/def	11.335093952971	14
checkHit	51	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	41	2	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	31.664906047029
[PHYS CRIT %]	16.497764942817
[ATTACK] after crit	31.664906047029
[ATTACK] after mult	31.664906047029
[PROJECTOR] starting dam	PHYSICAL	31.664906047029
[PROJECTOR] after difficulty dam	31.664906047029
[PROJECTOR] after DamageType increase dam	18.048996446807
[PROJECTOR] res	0	1	 on dam	18.048996446807
[PROJECTOR] after resists dam	18.048996446807
[PROJECTOR] after flat damage armor	18.048996446807
[PROJECTOR] final dam after static checks	18.048996446807
[PROJECTOR] final dam after hooks and callbacks	18.048996446807
[PROJECTOR] starting dam	FIRE	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] after DamageType increase dam	4.27
[PROJECTOR] res	70	0.3	 on dam	4.27
[PROJECTOR] after resists dam	1.281
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	37.8	0.622	 on dam	2.34
[PROJECTOR] after resists dam	1.45548
[PROJECTOR] after flat damage armor	1.45548
[PROJECTOR] final dam after static checks	1.45548
[PROJECTOR] final dam after hooks and callbacks	1.45548
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	20	0.8	 on dam	2.06
[PROJECTOR] after resists dam	1.648
[PROJECTOR] after flat damage armor	1.648
[PROJECTOR] final dam after static checks	1.648
[PROJECTOR] final dam after hooks and callbacks	1.648
[PROJECTOR] starting dam	PHYSICAL	13.300910335371
[PROJECTOR] after difficulty dam	13.300910335371
[PROJECTOR] after DamageType increase dam	7.5815188911615
[PROJECTOR] res	0	1	 on dam	7.5815188911615
[PROJECTOR] after resists dam	7.5815188911615
[PROJECTOR] after flat damage armor	7.5815188911615
[PROJECTOR] final dam after static checks	7.5815188911615
[PROJECTOR] final dam after hooks and callbacks	7.5815188911615
[PROJECTOR] starting dam	FIRE	8.1561022771664
[PROJECTOR] after difficulty dam	8.1561022771664
[PROJECTOR] after DamageType increase dam	4.9752223890715
[PROJECTOR] res	70	0.3	 on dam	4.9752223890715
[PROJECTOR] after resists dam	1.4925667167215
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[use_tactical AI] === Action Selected:	24503	thought-forged warrior	closein	 AI:move_complex
[Actor:move]	24503	thought-forged warrior	move from	34	35	to	35	34
[LOG]	
[LOG]	Gotira the cave bear's Beyond the Flesh hits #fbd578#player#LAST# for #WHITE#18 physical#LAST#, #LIGHT_RED#(1 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#7 physical#LAST#, #LIGHT_RED#(1 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Gotira the cave bear for #LIGHT_RED#1 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#1 nature#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Player uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Player starts regenerating health quickly.
[MIND CRIT %]	1
checkHit	29	vs	14	=> chance to hit	88
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	7.5516337708614	0.92448366229139	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.2929917638233
[PROJECTOR] after flat damage armor	3.2929917638233
[PROJECTOR] final dam after static checks	3.2929917638233
[PROJECTOR] final dam after hooks and callbacks	3.2929917638233
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	24	37	to	24	36
[LOG]	Mindrot hits Gotira the cave bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	27	22	to	26	22
[use_tactical AI] === Action Selected:	23961	Emelatta the dire wolf	closein	 AI:move_astar_advanced
[Actor:move]	23961	Emelatta the dire wolf	move from	22	29	to	23	28
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Belalle the black bear	23812	true
[use_tactical AI] turn	103765	23812	Belalle the black bear	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	closein	 AI:move_astar_advanced
[Actor:move]	23812	Belalle the black bear	move from	25	26	to	24	26
[use_tactical AI] === Action Selected:	23281	Mayodhedanne the rattlesnake	closein	 AI:move_astar_advanced
[Actor:move]	23281	Mayodhedanne the rattlesnake	move from	25	35	to	24	35
[use_tactical AI] === Action Selected:	23984	Gotira the cave bear	attack	 talent:T_TELEKINETIC_SMASH
[LOG]	Gotira the cave bear uses #{bold}##YELLOW#Telekinetic Smash.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced iron greatsword of persecution
[ATTACK] to 	player	dam/apr/atk/mult ::	21.974421896418	1	51	1.2059411708156	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	21.974421896418	1	51	1.2059411708156	vs. armor/def	11.335093952971	14
checkHit	51	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	34	1	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	23.664906047029
[PHYS CRIT %]	15.997764942817
[PHYS CRIT %] sword accuracy bonus	51	14	=	0.148
[ATTACK] after crit	38.999765165504
[ATTACK] after mult	47.031422465221
[ATTACK] after inc by type	47.031422465221
[LOG]	#{bold}##UID:23984:0#Gotira the cave bear performs a melee critical strike against #fbd578#player#LAST#!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	47.031422465221
[PROJECTOR] crit power reduce dam	45.015692227621
[PROJECTOR] after difficulty dam	45.015692227621
[PROJECTOR] after DamageType increase dam	25.658944569744
[PROJECTOR] res	0	1	 on dam	25.658944569744
[PROJECTOR] after resists dam	25.658944569744
[PROJECTOR] after flat damage armor	25.658944569744
[PROJECTOR] final dam after static checks	25.658944569744
[PROJECTOR] final dam after hooks and callbacks	25.658944569744
[PROJECTOR] starting dam	FIRE	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] after DamageType increase dam	4.27
[PROJECTOR] res	70	0.3	 on dam	4.27
[PROJECTOR] after resists dam	1.281
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	37.8	0.622	 on dam	2.34
[PROJECTOR] after resists dam	1.45548
[PROJECTOR] after flat damage armor	1.45548
[PROJECTOR] final dam after static checks	1.45548
[PROJECTOR] final dam after hooks and callbacks	1.45548
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	20	0.8	 on dam	2.06
[PROJECTOR] after resists dam	1.648
[PROJECTOR] after flat damage armor	1.648
[PROJECTOR] final dam after static checks	1.648
[PROJECTOR] final dam after hooks and callbacks	1.648
[PROJECTOR] starting dam	PHYSICAL	13.300910335371
[PROJECTOR] after difficulty dam	13.300910335371
[PROJECTOR] after DamageType increase dam	7.5815188911615
[PROJECTOR] res	0	1	 on dam	7.5815188911615
[PROJECTOR] after resists dam	7.5815188911615
[PROJECTOR] after flat damage armor	7.5815188911615
[PROJECTOR] final dam after static checks	7.5815188911615
[PROJECTOR] final dam after hooks and callbacks	7.5815188911615
[PROJECTOR] starting dam	FIRE	8.1561022771664
[PROJECTOR] after difficulty dam	8.1561022771664
[PROJECTOR] after DamageType increase dam	4.9752223890715
[PROJECTOR] res	70	0.3	 on dam	4.9752223890715
[PROJECTOR] after resists dam	1.4925667167215
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] to 	player	dam/apr/atk/mult ::	25.869984406806	2	51	1.2059411708156	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	25.869984406806	2	51	1.2059411708156	vs. armor/def	11.335093952971	14
checkHit	51	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	28	2	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	18.664906047029
[PHYS CRIT %]	16.497764942817
[ATTACK] after crit	18.664906047029
[ATTACK] after mult	22.508778651517
[PROJECTOR] starting dam	PHYSICAL	22.508778651517
[PROJECTOR] after difficulty dam	22.508778651517
[PROJECTOR] after DamageType increase dam	12.830003831365
[PROJECTOR] res	0	1	 on dam	12.830003831365
[PROJECTOR] after resists dam	12.830003831365
[PROJECTOR] after flat damage armor	12.830003831365
[PROJECTOR] final dam after static checks	12.830003831365
[PROJECTOR] final dam after hooks and callbacks	12.830003831365
[PROJECTOR] starting dam	FIRE	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] after DamageType increase dam	4.27
[PROJECTOR] res	70	0.3	 on dam	4.27
[PROJECTOR] after resists dam	1.281
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	37.8	0.622	 on dam	2.34
[PROJECTOR] after resists dam	1.45548
[PROJECTOR] after flat damage armor	1.45548
[PROJECTOR] final dam after static checks	1.45548
[PROJECTOR] final dam after hooks and callbacks	1.45548
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	20	0.8	 on dam	2.06
[PROJECTOR] after resists dam	1.648
[PROJECTOR] after flat damage armor	1.648
[PROJECTOR] final dam after static checks	1.648
[PROJECTOR] final dam after hooks and callbacks	1.648
[PROJECTOR] starting dam	PHYSICAL	13.300910335371
[PROJECTOR] after difficulty dam	13.300910335371
[PROJECTOR] after DamageType increase dam	7.5815188911615
[PROJECTOR] res	0	1	 on dam	7.5815188911615
[PROJECTOR] after resists dam	7.5815188911615
[PROJECTOR] after flat damage armor	7.5815188911615
[PROJECTOR] final dam after static checks	7.5815188911615
[PROJECTOR] final dam after hooks and callbacks	7.5815188911615
[PROJECTOR] starting dam	FIRE	8.1561022771664
[PROJECTOR] after difficulty dam	8.1561022771664
[PROJECTOR] after DamageType increase dam	4.9752223890715
[PROJECTOR] res	70	0.3	 on dam	4.9752223890715
[PROJECTOR] after resists dam	1.4925667167215
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	17	vs	27	=> chance to hit	25
[LOG]	#ORANGE#Player shrugs off the effect 'Stunned'!
[LOG]	#UID:23984:0#Gotira the cave bear hits #fbd578#player#LAST# for #{bold}##WHITE#25 physical#{normal}##LAST#, #LIGHT_RED#(1 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#7 physical#LAST#, #LIGHT_RED#(1 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#12 physical#LAST#, #LIGHT_RED#(1 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#7 physical#LAST#, #LIGHT_RED#(1 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#54#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Gotira the cave bear for #LIGHT_RED#1 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#1 nature#LAST#, #LIGHT_RED#1 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#1 nature#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[PSI ATTACK] attacking with	balanced steel greatsword of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	25.869984406806	2	51	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	25.869984406806	2	51	1	vs. armor/def	11.335093952971	14
checkHit	51	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	32	2	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	22.664906047029
[PHYS CRIT %]	16.497764942817
[ATTACK] after crit	22.664906047029
[ATTACK] after mult	22.664906047029
[PROJECTOR] starting dam	PHYSICAL	22.664906047029
[PROJECTOR] after difficulty dam	22.664906047029
[PROJECTOR] after DamageType increase dam	12.918996446807
[PROJECTOR] res	0	1	 on dam	12.918996446807
[PROJECTOR] after resists dam	12.918996446807
[PROJECTOR] after flat damage armor	12.918996446807
[PROJECTOR] final dam after static checks	12.918996446807
[PROJECTOR] final dam after hooks and callbacks	12.918996446807
[PROJECTOR] starting dam	FIRE	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] after DamageType increase dam	4.27
[PROJECTOR] res	70	0.3	 on dam	4.27
[PROJECTOR] after resists dam	1.281
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] numbed dam	1.7
[PROJECTOR] after DamageType increase dam	1.989
[PROJECTOR] res	37.8	0.622	 on dam	1.989
[PROJECTOR] after resists dam	1.237158
[PROJECTOR] after flat damage armor	1.237158
[PROJECTOR] final dam after static checks	1.237158
[PROJECTOR] final dam after hooks and callbacks	1.237158
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] numbed dam	5.1
[PROJECTOR] after DamageType increase dam	5.253
[PROJECTOR] res	0	1	 on dam	5.253
[PROJECTOR] after resists dam	5.253
[PROJECTOR] after flat damage armor	5.253
[PROJECTOR] final dam after static checks	5.253
[PROJECTOR] final dam after hooks and callbacks	5.253
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] numbed dam	1.7
[PROJECTOR] after DamageType increase dam	1.751
[PROJECTOR] res	20	0.8	 on dam	1.751
[PROJECTOR] after resists dam	1.4008
[PROJECTOR] after flat damage armor	1.4008
[PROJECTOR] final dam after static checks	1.4008
[PROJECTOR] final dam after hooks and callbacks	1.4008
[PROJECTOR] starting dam	PHYSICAL	13.300910335371
[PROJECTOR] after difficulty dam	13.300910335371
[PROJECTOR] after DamageType increase dam	7.5815188911615
[PROJECTOR] res	0	1	 on dam	7.5815188911615
[PROJECTOR] after resists dam	7.5815188911615
[PROJECTOR] after flat damage armor	7.5815188911615
[PROJECTOR] final dam after static checks	7.5815188911615
[PROJECTOR] final dam after hooks and callbacks	7.5815188911615
[PROJECTOR] starting dam	FIRE	8.1561022771664
[PROJECTOR] after difficulty dam	8.1561022771664
[PROJECTOR] after DamageType increase dam	4.9752223890715
[PROJECTOR] res	70	0.3	 on dam	4.9752223890715
[PROJECTOR] after resists dam	1.4925667167215
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[Actor:move]	24503	thought-forged warrior	(forced) move from	35	34	to	25	35
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	26	22	to	27	22
[LOG]	
[LOG]	Gotira the cave bear's Beyond the Flesh hits #fbd578#player#LAST# for #WHITE#12 physical#LAST#, #LIGHT_RED#(1 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#7 physical#LAST#, #LIGHT_RED#(1 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Gotira the cave bear for #LIGHT_RED#1 fire#LAST#, #YELLOW#5 light#LAST#, #LIGHT_GREEN#1 nature#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Gotira the cave bear	dam/apr/atk/mult ::	51.506493379492	5	53.487946968925	1.0594540161925	vs. armor/def	13	3
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	53.487946968925	1.0594540161925	vs. armor/def	13	3
checkHit	53.487946968925	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	52	5	vs. armor/hardiness	13	0.3
[ATTACK] after armor	51.243973484462
[PHYS CRIT %] axe accuracy bonus	53.487946968925	3	=	12.621986742231
[PHYS CRIT %]	21.121986742231
[ATTACK] after crit	51.243973484462
[ATTACK] after mult	54.290633513776
[PROJECTOR] starting dam	PHYSICAL	54.290633513776
[PROJECTOR] after difficulty dam	54.290633513776
[PROJECTOR] numbed dam	46.147038486709
[PROJECTOR] res	0	1	 on dam	46.147038486709
[PROJECTOR] after resists dam	46.147038486709
[PROJECTOR] after flat damage armor	46.147038486709
[PROJECTOR] final dam after static checks	46.147038486709
[PROJECTOR] final dam after hooks and callbacks	46.147038486709
[LOG]	Gotira the cave bear slows down.
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] numbed dam	27.893773257308
[PROJECTOR] after DamageType increase dam	32.63571471105
[PROJECTOR] res	37.8	0.622	 on dam	32.63571471105
[PROJECTOR] after resists dam	20.299414550273
[PROJECTOR] after flat damage armor	20.299414550273
[PROJECTOR] final dam after static checks	20.299414550273
[PROJECTOR] final dam after hooks and callbacks	20.299414550273
[LOG]	Gotira the cave bear is recovering from the damage!
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Gotira the cave bear	dam/apr/atk/mult ::	48.559715316065	5	53.487946968925	0.52972700809625	vs. armor/def	13	3
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	53.487946968925	0.52972700809625	vs. armor/def	13	3
checkHit	53.487946968925	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	57	5	vs. armor/hardiness	13	0.3
[ATTACK] mace accuracy bonus	53.487946968925	3	=	1.1009758939378
[ATTACK] after armor	61.99959943892
[PHYS CRIT %]	5.5
[ATTACK] after crit	61.99959943892
[ATTACK] after mult	32.842862313945
[PROJECTOR] starting dam	PHYSICAL	32.842862313945
[PROJECTOR] after difficulty dam	32.842862313945
[PROJECTOR] numbed dam	27.916432966853
[PROJECTOR] res	0	1	 on dam	27.916432966853
[PROJECTOR] after resists dam	27.916432966853
[PROJECTOR] after flat damage armor	27.916432966853
[PROJECTOR] final dam after static checks	27.916432966853
[PROJECTOR] final dam after hooks and callbacks	27.916432966853
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] numbed dam	27.893773257308
[PROJECTOR] after DamageType increase dam	32.63571471105
[PROJECTOR] res	37.8	0.622	 on dam	32.63571471105
[PROJECTOR] after resists dam	20.299414550273
[PROJECTOR] after flat damage armor	20.299414550273
[PROJECTOR] final dam after static checks	20.299414550273
[PROJECTOR] final dam after hooks and callbacks	20.299414550273
[MIND CRIT %]	1
checkHit	29	vs	14	=> chance to hit	88
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] numbed dam	2.7776903604172
[PROJECTOR] after DamageType increase dam	3.0276824928547
[PROJECTOR] res	7.5516337708614	0.92448366229139	 on dam	3.0276824928547
[PROJECTOR] after resists dam	2.7990429992498
[PROJECTOR] after flat damage armor	2.7990429992498
[PROJECTOR] final dam after static checks	2.7990429992498
[PROJECTOR] final dam after hooks and callbacks	2.7990429992498
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] numbed dam	2.7776903604172
[PROJECTOR] res	0	1	 on dam	2.7776903604172
[PROJECTOR] after resists dam	2.7776903604172
[PROJECTOR] after flat damage armor	2.7776903604172
[PROJECTOR] final dam after static checks	2.7776903604172
[PROJECTOR] final dam after hooks and callbacks	2.7776903604172
[Actor:move]	3539	player	move from	28	32	to	28	32
[use_tactical AI] === Action Selected:	23961	Emelatta the dire wolf	closein	 AI:move_astar_advanced
[Actor:move]	23961	Emelatta the dire wolf	move from	23	28	to	23	27
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	24	36	to	24	37
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Gotira the cave bear for #WHITE#46 physical#LAST#, #LIGHT_RED#20 fire#LAST#, #WHITE#27 physical#LAST#, #LIGHT_RED#20 fire#LAST# (#RED##{bold}#115#LAST##{normal}# total damage).
[LOG]	Mindrot hits Gotira the cave bear for #ORANGE#2 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	23281	Mayodhedanne the rattlesnake	closein	 AI:move_astar_advanced
[Actor:move]	23281	Mayodhedanne the rattlesnake	move from	24	35	to	23	34
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Belalle the black bear	23812	true
[use_tactical AI] turn	103776	23812	Belalle the black bear	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	closein	 AI:move_astar_advanced
[Actor:move]	23812	Belalle the black bear	move from	24	26	to	25	26
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	27	22	to	28	22
[use_tactical AI] === Action Selected:	23961	Emelatta the dire wolf	closein	 AI:move_astar_advanced
[Actor:move]	23961	Emelatta the dire wolf	move from	23	27	to	23	26
[LOG]	Gotira the cave bear is less vulnerable.
[PSI ATTACK] attacking with	balanced steel greatsword of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	25.869984406806	2	51	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	25.869984406806	2	51	1	vs. armor/def	11.335093952971	14
checkHit	51	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	34	2	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	24.664906047029
[PHYS CRIT %]	16.497764942817
[ATTACK] after crit	24.664906047029
[ATTACK] after mult	24.664906047029
[PROJECTOR] starting dam	PHYSICAL	24.664906047029
[PROJECTOR] after difficulty dam	24.664906047029
[PROJECTOR] after DamageType increase dam	14.058996446807
[PROJECTOR] res	0	1	 on dam	14.058996446807
[PROJECTOR] after resists dam	14.058996446807
[PROJECTOR] after flat damage armor	14.058996446807
[PROJECTOR] final dam after static checks	14.058996446807
[PROJECTOR] final dam after hooks and callbacks	14.058996446807
[PROJECTOR] starting dam	FIRE	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] after DamageType increase dam	4.27
[PROJECTOR] res	70	0.3	 on dam	4.27
[PROJECTOR] after resists dam	1.281
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	37.8	0.622	 on dam	2.34
[PROJECTOR] after resists dam	1.45548
[PROJECTOR] after flat damage armor	1.45548
[PROJECTOR] final dam after static checks	1.45548
[PROJECTOR] final dam after hooks and callbacks	1.45548
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	20	0.8	 on dam	2.06
[PROJECTOR] after resists dam	1.648
[PROJECTOR] after flat damage armor	1.648
[PROJECTOR] final dam after static checks	1.648
[PROJECTOR] final dam after hooks and callbacks	1.648
[PROJECTOR] starting dam	PHYSICAL	13.300910335371
[PROJECTOR] after difficulty dam	13.300910335371
[PROJECTOR] after DamageType increase dam	7.5815188911615
[PROJECTOR] res	0	1	 on dam	7.5815188911615
[PROJECTOR] after resists dam	7.5815188911615
[PROJECTOR] after flat damage armor	7.5815188911615
[PROJECTOR] final dam after static checks	7.5815188911615
[PROJECTOR] final dam after hooks and callbacks	7.5815188911615
[PROJECTOR] starting dam	FIRE	8.1561022771664
[PROJECTOR] after difficulty dam	8.1561022771664
[PROJECTOR] after DamageType increase dam	4.9752223890715
[PROJECTOR] res	70	0.3	 on dam	4.9752223890715
[PROJECTOR] after resists dam	1.4925667167215
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	
[LOG]	Gotira the cave bear's Beyond the Flesh hits #fbd578#player#LAST# for #WHITE#14 physical#LAST#, #LIGHT_RED#(1 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#7 physical#LAST#, #LIGHT_RED#(1 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Gotira the cave bear for #LIGHT_RED#1 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#1 nature#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Gotira the cave bear	dam/apr/atk/mult ::	51.506493379492	5	56.487946968925	1.118908032385	vs. armor/def	13	21
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	56.487946968925	1.118908032385	vs. armor/def	13	21
checkHit	56.487946968925	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	62	5	vs. armor/hardiness	13	0.3
[ATTACK] after armor	61.243973484462
[PHYS CRIT %] axe accuracy bonus	56.487946968925	21	=	8.8719867422312
[PHYS CRIT %]	17.371986742231
[ATTACK] after crit	61.243973484462
[ATTACK] after mult	68.526373866939
[PROJECTOR] starting dam	PHYSICAL	68.526373866939
[PROJECTOR] after difficulty dam	68.526373866939
[PROJECTOR] res	0	1	 on dam	68.526373866939
[PROJECTOR] after resists dam	68.526373866939
[PROJECTOR] after flat damage armor	68.526373866939
[PROJECTOR] final dam after static checks	68.526373866939
[PROJECTOR] final dam after hooks and callbacks	68.526373866939
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	37.8	0.622	 on dam	38.394958483588
[PROJECTOR] after resists dam	23.881664176792
[PROJECTOR] after flat damage armor	23.881664176792
[PROJECTOR] final dam after static checks	23.881664176792
[PROJECTOR] final dam after hooks and callbacks	23.881664176792
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Gotira the cave bear	dam/apr/atk/mult ::	48.559715316065	5	56.487946968925	0.5594540161925	vs. armor/def	13	21
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	56.487946968925	0.5594540161925	vs. armor/def	13	21
checkHit	56.487946968925	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	56	5	vs. armor/hardiness	13	0.3
[ATTACK] mace accuracy bonus	56.487946968925	21	=	1.0709758939378
[ATTACK] after armor	59.218623544982
[PHYS CRIT %]	5.5
[ATTACK] after crit	59.218623544982
[ATTACK] after mult	33.130096775632
[PROJECTOR] starting dam	PHYSICAL	33.130096775632
[PROJECTOR] after difficulty dam	33.130096775632
[PROJECTOR] res	0	1	 on dam	33.130096775632
[PROJECTOR] after resists dam	33.130096775632
[PROJECTOR] after flat damage armor	33.130096775632
[PROJECTOR] final dam after static checks	33.130096775632
[PROJECTOR] final dam after hooks and callbacks	33.130096775632
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	37.8	0.622	 on dam	38.394958483588
[PROJECTOR] after resists dam	23.881664176792
[PROJECTOR] after flat damage armor	23.881664176792
[PROJECTOR] final dam after static checks	23.881664176792
[PROJECTOR] final dam after hooks and callbacks	23.881664176792
[MIND CRIT %]	1
checkHit	29	vs	27	=> chance to hit	55
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	7.5516337708614	0.92448366229139	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.2929917638233
[PROJECTOR] after flat damage armor	3.2929917638233
[PROJECTOR] final dam after static checks	3.2929917638233
[PROJECTOR] final dam after hooks and callbacks	3.2929917638233
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	28	32	to	28	32
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	24	37	to	24	38
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Gotira the cave bear for #WHITE#68 physical#LAST#, #LIGHT_RED#23 fire#LAST#, #WHITE#33 physical#LAST#, #LIGHT_RED#23 fire#LAST# (#RED##{bold}#149#LAST##{normal}# total damage).
[LOG]	Mindrot hits Gotira the cave bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	23281	Mayodhedanne the rattlesnake	closein	 AI:move_astar_advanced
[Actor:move]	23281	Mayodhedanne the rattlesnake	move from	23	34	to	23	33
[use_tactical AI] === Action Selected:	23984	Gotira the cave bear	disable	 talent:T_BRAIN_STORM
[LOG]	Gotira the cave bear uses #{bold}##YELLOW#Brain Storm.#{normal}##LAST#
[MIND CRIT %]	8.5
[LOG]	#{bold}#Gotira the cave bear's mind surges with critical power!#{normal}#
[PROJECTOR] starting dam	LIGHTNING	112.48052246783
[PROJECTOR] crit power reduce dam	108.3937301515
[PROJECTOR] after difficulty dam	108.3937301515
[PROJECTOR] after DamageType increase dam	61.784426186355
[PROJECTOR] res	3	0.97	 on dam	61.784426186355
[PROJECTOR] after resists dam	59.930893400764
[PROJECTOR] after flat damage armor	32.499462361583
[PROJECTOR] final dam after static checks	32.499462361583
[PROJECTOR] final dam after hooks and callbacks	32.499462361583
[LOG]	Player is recovering from the damage!
checkHit	27	vs	23	=> chance to hit	60
[LOG]	Player resists the mind attack!
[LOG]	#UID:23984:0#Gotira the cave bear hits #fbd578#player#LAST# for #ROYAL_BLUE#(27 antimagic)#LAST#, #{bold}##ROYAL_BLUE#32 lightning#{normal}##LAST# (#RED##{bold}#32#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	28	22	to	27	22
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Belalle the black bear	23812	true
[use_tactical AI] turn	103787	23812	Belalle the black bear	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	closein	 AI:move_astar_advanced
[Actor:move]	23812	Belalle the black bear	move from	25	26	to	24	26
[use_tactical AI] === Action Selected:	23961	Emelatta the dire wolf	closein	 AI:move_astar_advanced
[Actor:move]	23961	Emelatta the dire wolf	move from	23	26	to	22	25
[use_tactical AI] === Action Selected:	23281	Mayodhedanne the rattlesnake	closein	 AI:move_astar_advanced
[Actor:move]	23281	Mayodhedanne the rattlesnake	move from	23	33	to	23	34
[PSI ATTACK] attacking with	balanced steel greatsword of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	25.869984406806	2	51	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	25.869984406806	2	51	1	vs. armor/def	11.335093952971	14
checkHit	51	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	40	2	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	30.664906047029
[PHYS CRIT %]	16.497764942817
[ATTACK] after crit	30.664906047029
[ATTACK] after mult	30.664906047029
[PROJECTOR] starting dam	PHYSICAL	30.664906047029
[PROJECTOR] after difficulty dam	30.664906047029
[PROJECTOR] after DamageType increase dam	17.478996446807
[PROJECTOR] res	0	1	 on dam	17.478996446807
[PROJECTOR] after resists dam	17.478996446807
[PROJECTOR] after flat damage armor	17.478996446807
[PROJECTOR] final dam after static checks	17.478996446807
[PROJECTOR] final dam after hooks and callbacks	17.478996446807
[PROJECTOR] starting dam	FIRE	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] after DamageType increase dam	4.27
[PROJECTOR] res	70	0.3	 on dam	4.27
[PROJECTOR] after resists dam	1.281
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	37.8	0.622	 on dam	2.34
[PROJECTOR] after resists dam	1.45548
[PROJECTOR] after flat damage armor	1.45548
[PROJECTOR] final dam after static checks	1.45548
[PROJECTOR] final dam after hooks and callbacks	1.45548
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	20	0.8	 on dam	2.06
[PROJECTOR] after resists dam	1.648
[PROJECTOR] after flat damage armor	1.648
[PROJECTOR] final dam after static checks	1.648
[PROJECTOR] final dam after hooks and callbacks	1.648
[PROJECTOR] starting dam	PHYSICAL	13.300910335371
[PROJECTOR] after difficulty dam	13.300910335371
[PROJECTOR] after DamageType increase dam	7.5815188911615
[PROJECTOR] res	0	1	 on dam	7.5815188911615
[PROJECTOR] after resists dam	7.5815188911615
[PROJECTOR] after flat damage armor	7.5815188911615
[PROJECTOR] final dam after static checks	7.5815188911615
[PROJECTOR] final dam after hooks and callbacks	7.5815188911615
[PROJECTOR] starting dam	FIRE	8.1561022771664
[PROJECTOR] after difficulty dam	8.1561022771664
[PROJECTOR] after DamageType increase dam	4.9752223890715
[PROJECTOR] res	70	0.3	 on dam	4.9752223890715
[PROJECTOR] after resists dam	1.4925667167215
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	
[LOG]	Gotira the cave bear's Beyond the Flesh hits #fbd578#player#LAST# for #WHITE#17 physical#LAST#, #LIGHT_RED#(1 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#7 physical#LAST#, #LIGHT_RED#(1 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#25#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Gotira the cave bear for #LIGHT_RED#1 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#1 nature#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Gotira the cave bear	dam/apr/atk/mult ::	51.506493379492	5	57.487946968925	1.1783620485775	vs. armor/def	13	21
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	57.487946968925	1.1783620485775	vs. armor/def	13	21
checkHit	57.487946968925	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	51	5	vs. armor/hardiness	13	0.3
[ATTACK] after armor	50.243973484462
[PHYS CRIT %] axe accuracy bonus	57.487946968925	21	=	9.1219867422312
[PHYS CRIT %]	17.621986742231
[ATTACK] after crit	75.365960226694
[ATTACK] after mult	88.808387285737
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against Gotira the cave bear!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	88.808387285737
[PROJECTOR] crit power reduce dam	87.476261476451
[PROJECTOR] after difficulty dam	87.476261476451
[PROJECTOR] res	0	1	 on dam	87.476261476451
[PROJECTOR] after resists dam	87.476261476451
[PROJECTOR] after flat damage armor	87.476261476451
[PROJECTOR] final dam after static checks	87.476261476451
[PROJECTOR] final dam after hooks and callbacks	87.476261476451
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	37.8	0.622	 on dam	38.394958483588
[PROJECTOR] after resists dam	23.881664176792
[PROJECTOR] after flat damage armor	23.881664176792
[PROJECTOR] final dam after static checks	23.881664176792
[PROJECTOR] final dam after hooks and callbacks	23.881664176792
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Gotira the cave bear	dam/apr/atk/mult ::	48.559715316065	5	57.487946968925	0.58918102428875	vs. armor/def	13	21
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	57.487946968925	0.58918102428875	vs. armor/def	13	21
checkHit	57.487946968925	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	53	5	vs. armor/hardiness	13	0.3
[ATTACK] mace accuracy bonus	57.487946968925	21	=	1.0729758939378
[ATTACK] after armor	56.111695863168
[PHYS CRIT %]	5.5
[ATTACK] after crit	56.111695863168
[ATTACK] after mult	33.05994644324
[PROJECTOR] starting dam	PHYSICAL	33.05994644324
[PROJECTOR] after difficulty dam	33.05994644324
[PROJECTOR] res	0	1	 on dam	33.05994644324
[PROJECTOR] after resists dam	33.05994644324
[PROJECTOR] after flat damage armor	33.05994644324
[PROJECTOR] final dam after static checks	33.05994644324
[PROJECTOR] final dam after hooks and callbacks	33.05994644324
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	37.8	0.622	 on dam	38.394958483588
[PROJECTOR] after resists dam	23.881664176792
[PROJECTOR] after flat damage armor	23.881664176792
[PROJECTOR] final dam after static checks	23.881664176792
[PROJECTOR] final dam after hooks and callbacks	23.881664176792
[MIND CRIT %]	1
checkHit	29	vs	27	=> chance to hit	55
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	7.5516337708614	0.92448366229139	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.2929917638233
[PROJECTOR] after flat damage armor	3.2929917638233
[PROJECTOR] final dam after static checks	3.2929917638233
[PROJECTOR] final dam after hooks and callbacks	3.2929917638233
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	28	32	to	28	32
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	24	38	to	24	39
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Gotira the cave bear for #{bold}##WHITE#87 physical#{normal}##LAST#, #LIGHT_RED#23 fire#LAST#, #WHITE#33 physical#LAST#, #LIGHT_RED#23 fire#LAST# (#RED##{bold}#168#LAST##{normal}# total damage).
[LOG]	Mindrot hits Gotira the cave bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	27	22	to	26	22
[use_tactical AI] === Action Selected:	23961	Emelatta the dire wolf	closein	 AI:move_astar_advanced
[Actor:move]	23961	Emelatta the dire wolf	move from	22	25	to	22	26
[use_tactical AI] === Action Selected:	23281	Mayodhedanne the rattlesnake	closein	 AI:move_astar_advanced
[Actor:move]	23281	Mayodhedanne the rattlesnake	move from	23	34	to	24	35
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Belalle the black bear	23812	true
[use_tactical AI] turn	103798	23812	Belalle the black bear	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	closein	 AI:move_astar_advanced
[Actor:move]	23812	Belalle the black bear	move from	24	26	to	25	26
[target_simple AI]	22787	poison ivy	selecting NEW TARGET	28	32	3539	player
[PSI ATTACK] attacking with	balanced steel greatsword of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	25.869984406806	2	51	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	25.869984406806	2	51	1	vs. armor/def	11.335093952971	14
checkHit	51	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	40	2	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	30.664906047029
[PHYS CRIT %]	16.497764942817
[ATTACK] after crit	30.664906047029
[ATTACK] after mult	30.664906047029
[PROJECTOR] starting dam	PHYSICAL	30.664906047029
[PROJECTOR] after difficulty dam	30.664906047029
[PROJECTOR] after DamageType increase dam	17.478996446807
[PROJECTOR] res	0	1	 on dam	17.478996446807
[PROJECTOR] after resists dam	17.478996446807
[PROJECTOR] after flat damage armor	17.478996446807
[PROJECTOR] final dam after static checks	17.478996446807
[PROJECTOR] final dam after hooks and callbacks	17.478996446807
[PROJECTOR] starting dam	FIRE	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] after DamageType increase dam	4.27
[PROJECTOR] res	70	0.3	 on dam	4.27
[PROJECTOR] after resists dam	1.281
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	37.8	0.622	 on dam	2.34
[PROJECTOR] after resists dam	1.45548
[PROJECTOR] after flat damage armor	1.45548
[PROJECTOR] final dam after static checks	1.45548
[PROJECTOR] final dam after hooks and callbacks	1.45548
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	20	0.8	 on dam	2.06
[PROJECTOR] after resists dam	1.648
[PROJECTOR] after flat damage armor	1.648
[PROJECTOR] final dam after static checks	1.648
[PROJECTOR] final dam after hooks and callbacks	1.648
[PROJECTOR] starting dam	PHYSICAL	13.300910335371
[PROJECTOR] after difficulty dam	13.300910335371
[PROJECTOR] after DamageType increase dam	7.5815188911615
[PROJECTOR] res	0	1	 on dam	7.5815188911615
[PROJECTOR] after resists dam	7.5815188911615
[PROJECTOR] after flat damage armor	7.5815188911615
[PROJECTOR] final dam after static checks	7.5815188911615
[PROJECTOR] final dam after hooks and callbacks	7.5815188911615
[PROJECTOR] starting dam	FIRE	8.1561022771664
[PROJECTOR] after difficulty dam	8.1561022771664
[PROJECTOR] after DamageType increase dam	4.9752223890715
[PROJECTOR] res	70	0.3	 on dam	4.9752223890715
[PROJECTOR] after resists dam	1.4925667167215
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[use_tactical AI] === Action Selected:	23984	Gotira the cave bear	disable	 talent:T_STUN
[LOG]	Gotira the cave bear uses #{bold}##RED#Stun.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced iron greatsword of persecution
[ATTACK] to 	player	dam/apr/atk/mult ::	21.974421896418	1	51	0.72360679774998	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	21.974421896418	1	51	0.72360679774998	vs. armor/def	11.335093952971	14
checkHit	51	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	28	1	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	17.664906047029
[PHYS CRIT %]	15.997764942817
[PHYS CRIT %] sword accuracy bonus	51	14	=	0.148
[ATTACK] after crit	29.111765165504
[ATTACK] after mult	21.06547116826
[ATTACK] after inc by type	21.06547116826
[LOG]	#{bold}##UID:23984:0#Gotira the cave bear performs a melee critical strike against #fbd578#player#LAST#!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	21.06547116826
[PROJECTOR] crit power reduce dam	20.162621435519
[PROJECTOR] after difficulty dam	20.162621435519
[PROJECTOR] after DamageType increase dam	11.492694218246
[PROJECTOR] res	0	1	 on dam	11.492694218246
[PROJECTOR] after resists dam	11.492694218246
[PROJECTOR] after flat damage armor	11.492694218246
[PROJECTOR] final dam after static checks	11.492694218246
[PROJECTOR] final dam after hooks and callbacks	11.492694218246
[PROJECTOR] starting dam	FIRE	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] after DamageType increase dam	4.27
[PROJECTOR] res	70	0.3	 on dam	4.27
[PROJECTOR] after resists dam	1.281
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	37.8	0.622	 on dam	2.34
[PROJECTOR] after resists dam	1.45548
[PROJECTOR] after flat damage armor	1.45548
[PROJECTOR] final dam after static checks	1.45548
[PROJECTOR] final dam after hooks and callbacks	1.45548
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	20	0.8	 on dam	2.06
[PROJECTOR] after resists dam	1.648
[PROJECTOR] after flat damage armor	1.648
[PROJECTOR] final dam after static checks	1.648
[PROJECTOR] final dam after hooks and callbacks	1.648
[PROJECTOR] starting dam	PHYSICAL	13.300910335371
[PROJECTOR] after difficulty dam	13.300910335371
[PROJECTOR] after DamageType increase dam	7.5815188911615
[PROJECTOR] res	0	1	 on dam	7.5815188911615
[PROJECTOR] after resists dam	7.5815188911615
[PROJECTOR] after flat damage armor	7.5815188911615
[PROJECTOR] final dam after static checks	7.5815188911615
[PROJECTOR] final dam after hooks and callbacks	7.5815188911615
[PROJECTOR] starting dam	FIRE	8.1561022771664
[PROJECTOR] after difficulty dam	8.1561022771664
[PROJECTOR] after DamageType increase dam	4.9752223890715
[PROJECTOR] res	70	0.3	 on dam	4.9752223890715
[PROJECTOR] after resists dam	1.4925667167215
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	17	vs	34	=> chance to hit	8
[LOG]	Player is stunned!
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	26	22	to	27	22
[LOG]	
[LOG]	Gotira the cave bear's Beyond the Flesh hits #fbd578#player#LAST# for #WHITE#17 physical#LAST#, #LIGHT_RED#(1 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#7 physical#LAST#, #LIGHT_RED#(1 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#25#LAST##{normal}# total damage).
[LOG]	#UID:23984:0#Gotira the cave bear hits #fbd578#player#LAST# for #{bold}##WHITE#11 physical#{normal}##LAST#, #LIGHT_RED#(1 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#7 physical#LAST#, #LIGHT_RED#(1 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Gotira the cave bear for #LIGHT_RED#1 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#1 nature#LAST#, #LIGHT_RED#1 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#1 nature#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Gotira the cave bear	dam/apr/atk/mult ::	51.506493379492	5	57.487946968925	1.1783620485775	vs. armor/def	13	21
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	57.487946968925	1.1783620485775	vs. armor/def	13	21
checkHit	57.487946968925	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	71	5	vs. armor/hardiness	13	0.3
[ATTACK] after armor	70.243973484462
[PHYS CRIT %] axe accuracy bonus	57.487946968925	21	=	9.1219867422312
[PHYS CRIT %]	17.621986742231
[ATTACK] after crit	70.243973484462
[ATTACK] after mult	82.772832495374
[PROJECTOR] starting dam	PHYSICAL	82.772832495374
[PROJECTOR] after difficulty dam	82.772832495374
[PROJECTOR] stunned dam	41.386416247687
[PROJECTOR] numbed dam	35.178453810534
[PROJECTOR] res	0	1	 on dam	35.178453810534
[PROJECTOR] after resists dam	35.178453810534
[PROJECTOR] after flat damage armor	35.178453810534
[PROJECTOR] final dam after static checks	35.178453810534
[PROJECTOR] final dam after hooks and callbacks	35.178453810534
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] stunned dam	16.408101916063
[PROJECTOR] numbed dam	13.946886628654
[PROJECTOR] after DamageType increase dam	16.317857355525
[PROJECTOR] res	37.8	0.622	 on dam	16.317857355525
[PROJECTOR] after resists dam	10.149707275136
[PROJECTOR] after flat damage armor	10.149707275136
[PROJECTOR] final dam after static checks	10.149707275136
[PROJECTOR] final dam after hooks and callbacks	10.149707275136
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Gotira the cave bear	dam/apr/atk/mult ::	48.559715316065	5	57.487946968925	0.58918102428875	vs. armor/def	13	21
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	57.487946968925	0.58918102428875	vs. armor/def	13	21
checkHit	57.487946968925	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	49	5	vs. armor/hardiness	13	0.3
[ATTACK] mace accuracy bonus	57.487946968925	21	=	1.0729758939378
[ATTACK] after armor	51.819792287417
[PHYS CRIT %]	5.5
[ATTACK] after crit	51.819792287417
[ATTACK] after mult	30.531238298331
[PROJECTOR] starting dam	PHYSICAL	30.531238298331
[PROJECTOR] after difficulty dam	30.531238298331
[PROJECTOR] stunned dam	15.265619149165
[PROJECTOR] numbed dam	12.97577627679
[PROJECTOR] res	0	1	 on dam	12.97577627679
[PROJECTOR] after resists dam	12.97577627679
[PROJECTOR] after flat damage armor	12.97577627679
[PROJECTOR] final dam after static checks	12.97577627679
[PROJECTOR] final dam after hooks and callbacks	12.97577627679
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] stunned dam	16.408101916063
[PROJECTOR] numbed dam	13.946886628654
[PROJECTOR] after DamageType increase dam	16.317857355525
[PROJECTOR] res	37.8	0.622	 on dam	16.317857355525
[PROJECTOR] after resists dam	10.149707275136
[PROJECTOR] after flat damage armor	10.149707275136
[PROJECTOR] final dam after static checks	10.149707275136
[PROJECTOR] final dam after hooks and callbacks	10.149707275136
[MIND CRIT %]	1
checkHit	29	vs	27	=> chance to hit	55
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] stunned dam	1.6339355061277
[PROJECTOR] numbed dam	1.3888451802086
[PROJECTOR] after DamageType increase dam	1.5138412464274
[PROJECTOR] res	7.5516337708614	0.92448366229139	 on dam	1.5138412464274
[PROJECTOR] after resists dam	1.3995214996249
[PROJECTOR] after flat damage armor	1.3995214996249
[PROJECTOR] final dam after static checks	1.3995214996249
[PROJECTOR] final dam after hooks and callbacks	1.3995214996249
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] stunned dam	1.6339355061277
[PROJECTOR] numbed dam	1.3888451802086
[PROJECTOR] res	0	1	 on dam	1.3888451802086
[PROJECTOR] after resists dam	1.3888451802086
[PROJECTOR] after flat damage armor	1.3888451802086
[PROJECTOR] final dam after static checks	1.3888451802086
[PROJECTOR] final dam after hooks and callbacks	1.3888451802086
[LOG]	#F53CBE#Gotira the cave bear is no longer being stalked by Mindrot.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[Actor:move]	3539	player	move from	28	32	to	28	32
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	24	39	to	24	40
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Gotira the cave bear for #WHITE#35 physical#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#12 physical#LAST#, #LIGHT_RED#10 fire#LAST# (#RED##{bold}#68#LAST##{normal}# total damage).
[LOG]	Mindrot hits Gotira the cave bear for #ORANGE#1 mind#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[LOG]	#{bold}#Mindrot killed Gotira the cave bear!#{normal}#
[use_tactical AI] === Action Selected:	23281	Mayodhedanne the rattlesnake	closein	 AI:move_astar_advanced
[Actor:move]	23281	Mayodhedanne the rattlesnake	move from	24	35	to	23	34
[use_tactical AI] === Action Selected:	23961	Emelatta the dire wolf	closein	 AI:move_astar_advanced
[Actor:move]	23961	Emelatta the dire wolf	move from	22	26	to	23	27
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	27	22	to	28	22
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Belalle the black bear	23812	true
[use_tactical AI] turn	103809	23812	Belalle the black bear	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	closein	 AI:move_astar_advanced
[Actor:move]	23812	Belalle the black bear	move from	25	26	to	26	26
[LOG]	
[MIND CRIT %]	1
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	24	40	to	25	41
[use_tactical AI] === Action Selected:	23281	Mayodhedanne the rattlesnake	closein	 AI:move_astar_advanced
[Actor:move]	23281	Mayodhedanne the rattlesnake	move from	23	34	to	24	33
[use_tactical AI] === Action Selected:	23961	Emelatta the dire wolf	closein	 AI:move_astar_advanced
[Actor:move]	23961	Emelatta the dire wolf	move from	23	27	to	23	28
[Actor:move]	24843	Zubiritta the large brown snake	move from	28	22	to	27	22
[LOG]	Player stops regenerating health quickly.
[LOG]	#00ff00##UID:1212:0#Talent Slash is ready to use.
[LOG]	#00ff00##UID:1217:0#Talent Harass Prey is ready to use.
[LOG]	#00ff00##UID:949:0#Talent Antimagic Zone is ready to use.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	23281	Mayodhedanne the rattlesnake	closein	 talent:T_RUSH
[LOG]	#RED##{bold}#Mayodhedanne the rattlesnake rushes out!#{normal}##LAST#
[Actor:move]	23281	Mayodhedanne the rattlesnake	(forced) move from	24	33	to	27	32
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	65.3003711438	9	48	1.2	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	65.3003711438	9	48	1.2	vs. armor/def	11.335093952971	14
checkHit	48	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	86	9	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] mace accuracy bonus	48	14	=	1.068
[ATTACK] after armor	89.512906047029
[PHYS CRIT %]	10.539148386813
[ATTACK] after crit	89.512906047029
[ATTACK] after mult	107.41548725644
[PROJECTOR] starting dam	PHYSICAL	107.41548725644
[PROJECTOR] after difficulty dam	107.41548725644
[PROJECTOR] after DamageType increase dam	56.930208245911
[PROJECTOR] res	0	1	 on dam	56.930208245911
[PROJECTOR] after resists dam	56.930208245911
[PROJECTOR] after flat damage armor	56.930208245911
[PROJECTOR] final dam after static checks	56.930208245911
[PROJECTOR] final dam after hooks and callbacks	56.930208245911
[PROJECTOR] starting dam	FIRE	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	3.36
[PROJECTOR] res	70	0.3	 on dam	3.36
[PROJECTOR] after resists dam	1.008
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] stunned dam	1
[PROJECTOR] after DamageType increase dam	1.17
[PROJECTOR] res	18.9	0.811	 on dam	1.17
[PROJECTOR] after resists dam	0.94887
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] stunned dam	3
[PROJECTOR] after DamageType increase dam	3.09
[PROJECTOR] res	13.024598362862	0.86975401637138	 on dam	3.09
[PROJECTOR] after resists dam	2.6875399105876
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] stunned dam	1
[PROJECTOR] after DamageType increase dam	1.03
[PROJECTOR] res	11	0.89	 on dam	1.03
[PROJECTOR] after resists dam	0.9167
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	
[LOG]	#UID:23281:0#Mayodhedanne the rattlesnake hits #fbd578#player#LAST# for #WHITE#56 physical#LAST#, #LIGHT_RED#(1 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#57#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Mayodhedanne the rattlesnake for #LIGHT_RED#(0 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST#, #YELLOW#(2 flat reduction)#LAST#, #YELLOW#0 light#LAST#, #LIGHT_GREEN#(0 flat reduction)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[MIND CRIT %]	1
checkHit	29	vs	22	=> chance to hit	68
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] stunned dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	4.75	0.9525	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.6963926908495
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] stunned dam	1.6339355061277
[PROJECTOR] res	0	1	 on dam	1.6339355061277
[PROJECTOR] after resists dam	1.6339355061277
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Belalle the black bear	23812	true
[use_tactical AI] turn	103820	23812	Belalle the black bear	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	closein	 AI:move_astar_advanced
[Actor:move]	23812	Belalle the black bear	move from	26	26	to	25	26
[use_tactical AI] === Action Selected:	23961	Emelatta the dire wolf	closein	 AI:move_astar_advanced
[Actor:move]	23961	Emelatta the dire wolf	move from	23	28	to	23	29
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	25	41	to	24	40
[LOG]	Mindrot hits Mayodhedanne the rattlesnake for #ORANGE#(1 flat reduction)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(1 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	24843	Zubiritta the large brown snake	move from	27	22	to	27	21
[use_tactical AI] === Action Selected:	23281	Mayodhedanne the rattlesnake	attack	 talent:T_BREATH_CONTROL
[LOG]	#ORCHID##{bold}#Mayodhedanne the rattlesnake prepares to block incoming attacks.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.3,backgroundLayersCount=-4,noup=0,time_factor=500]
New GL Shader program 75
*p 75: Uniform: 0: 1406 wobblingType
*p 75: Uniform: 1: 1406 tick_start
*p 75: Uniform: 2: 8B5E tex
*p 75: Uniform: 3: 1406 backgroundLayersCount
*p 75: Uniform: 4: 1406 tick
*p 75: Uniform: 5: 1406 time_factor
*p 75: Uniform: 6: 1406 appearTime
*p 75: Uniform: 7: 1406 noup
[SHADER] setting reset param	tick_start	1782038
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[LOG]	Player is no longer attuned.
[use_tactical AI] === Action Selected:	23961	Emelatta the dire wolf	closein	 AI:move_astar_advanced
[Actor:move]	23961	Emelatta the dire wolf	move from	23	29	to	24	30
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	22	=> chance to hit	68
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] stunned dam	0.81696775306387
[PROJECTOR] after DamageType increase dam	0.89049485083962
[PROJECTOR] res	4.75	0.9525	 on dam	0.89049485083962
[PROJECTOR] after resists dam	0.84819634542474
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] stunned dam	1.6339355061277
[PROJECTOR] res	0	1	 on dam	1.6339355061277
[PROJECTOR] after resists dam	1.6339355061277
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	24	40	to	25	41
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	27	21	to	28	22
[LOG]	Mindrot hits Mayodhedanne the rattlesnake for #ORANGE#(0 flat reduction)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(1 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Belalle the black bear	23812	true
[use_tactical AI] turn	103832	23812	Belalle the black bear	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	closein	 AI:move_astar_advanced
[Actor:move]	23812	Belalle the black bear	move from	25	26	to	24	26
[use_tactical AI] === Action Selected:	23281	Mayodhedanne the rattlesnake	attack	 talent:T_DOUBLE_STRIKE
[LOG]	#RED##{bold}#Mayodhedanne the rattlesnake throws two quick punches.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	65.3003711438	9	48	1.1808408579497	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	65.3003711438	9	48	1.1808408579497	vs. armor/def	11.335093952971	14
checkHit	48	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	69	9	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] mace accuracy bonus	48	14	=	1.068
[ATTACK] after armor	71.356906047029
[PHYS CRIT %]	10.539148386813
[ATTACK] after crit	71.356906047029
[ATTACK] after mult	84.261150157209
[PROJECTOR] starting dam	PHYSICAL	84.261150157209
[PROJECTOR] after difficulty dam	84.261150157209
[PROJECTOR] after DamageType increase dam	44.658409583321
[PROJECTOR] res	0	1	 on dam	44.658409583321
[PROJECTOR] after resists dam	44.658409583321
[PROJECTOR] after flat damage armor	44.658409583321
[PROJECTOR] final dam after static checks	44.658409583321
[PROJECTOR] final dam after hooks and callbacks	44.658409583321
[PROJECTOR] starting dam	FIRE	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	3.36
[PROJECTOR] res	58.109470294748	0.41890529705252	 on dam	3.36
[PROJECTOR] after resists dam	1.4075217980965
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] stunned dam	1
[PROJECTOR] after DamageType increase dam	1.17
[PROJECTOR] res	18.9	0.811	 on dam	1.17
[PROJECTOR] after resists dam	0.94887
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] stunned dam	3
[PROJECTOR] after DamageType increase dam	3.09
[PROJECTOR] res	13.024598362862	0.86975401637138	 on dam	3.09
[PROJECTOR] after resists dam	2.6875399105876
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] stunned dam	1
[PROJECTOR] after DamageType increase dam	1.03
[PROJECTOR] res	11	0.89	 on dam	1.03
[PROJECTOR] after resists dam	0.9167
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	65.3003711438	9	48	1.1808408579497	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	65.3003711438	9	48	1.1808408579497	vs. armor/def	11.335093952971	14
checkHit	48	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	79	9	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] mace accuracy bonus	48	14	=	1.068
[ATTACK] after armor	82.036906047029
[PHYS CRIT %]	10.539148386813
[ATTACK] after crit	82.036906047029
[ATTACK] after mult	96.872530520112
[PROJECTOR] starting dam	PHYSICAL	96.872530520112
[PROJECTOR] after difficulty dam	96.872530520112
[PROJECTOR] after DamageType increase dam	51.342441175659
[PROJECTOR] res	0	1	 on dam	51.342441175659
[PROJECTOR] after resists dam	51.342441175659
[PROJECTOR] after flat damage armor	51.342441175659
[PROJECTOR] final dam after static checks	51.342441175659
[PROJECTOR] final dam after hooks and callbacks	51.342441175659
[PROJECTOR] starting dam	FIRE	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	3.36
[PROJECTOR] res	70	0.3	 on dam	3.36
[PROJECTOR] after resists dam	1.008
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] stunned dam	1
[PROJECTOR] after DamageType increase dam	1.17
[PROJECTOR] res	18.9	0.811	 on dam	1.17
[PROJECTOR] after resists dam	0.94887
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] stunned dam	3
[PROJECTOR] after DamageType increase dam	3.09
[PROJECTOR] res	13.024598362862	0.86975401637138	 on dam	3.09
[PROJECTOR] after resists dam	2.6875399105876
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] stunned dam	1
[PROJECTOR] after DamageType increase dam	1.03
[PROJECTOR] res	11	0.89	 on dam	1.03
[PROJECTOR] after resists dam	0.9167
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#UID:23281:0#Mayodhedanne the rattlesnake hits #fbd578#player#LAST# for #WHITE#44 physical#LAST#, #LIGHT_RED#(1 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#51 physical#LAST#, #LIGHT_RED#(1 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#96#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Mayodhedanne the rattlesnake for #LIGHT_RED#(0 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST#, #YELLOW#(2 flat reduction)#LAST#, #YELLOW#0 light#LAST#, #LIGHT_GREEN#(0 flat reduction)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#(0 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST#, #YELLOW#(2 flat reduction)#LAST#, #YELLOW#0 light#LAST#, #LIGHT_GREEN#(0 flat reduction)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	23961	Emelatta the dire wolf	closein	 AI:move_astar_advanced
[Actor:move]	23961	Emelatta the dire wolf	move from	24	30	to	24	31
[LOG]	Player is not stunned anymore.
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	28	22	to	29	22
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Mayodhedanne the rattlesnake	dam/apr/atk/mult ::	51.506493379492	5	48.783619356046	1	vs. armor/def	6	23
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	48.783619356046	1	vs. armor/def	6	23
checkHit	48.783619356046	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	63	5	vs. armor/hardiness	6	0.3
[ATTACK] after armor	63
[PHYS CRIT %] axe accuracy bonus	48.783619356046	23	=	6.4459048390114
[PHYS CRIT %]	14.945904839011
[ATTACK] after crit	63
[ATTACK] after mult	63
[PROJECTOR] starting dam	PHYSICAL	63
[PROJECTOR] after difficulty dam	63
[PROJECTOR] res	0	1	 on dam	63
[PROJECTOR] after resists dam	63
[PROJECTOR] after flat damage armor	57
[PROJECTOR] final dam after static checks	57
[PROJECTOR] final dam after hooks and callbacks	57
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	18.9	0.811	 on dam	38.394958483588
[PROJECTOR] after resists dam	31.13831133019
[PROJECTOR] after flat damage armor	25.13831133019
[PROJECTOR] final dam after static checks	25.13831133019
[PROJECTOR] final dam after hooks and callbacks	25.13831133019
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Mayodhedanne the rattlesnake	dam/apr/atk/mult ::	48.559715316065	5	48.783619356046	0.5	vs. armor/def	6	23
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	48.783619356046	0.5	vs. armor/def	6	23
checkHit	48.783619356046	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	56	5	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	48.783619356046	23	=	1.0515672387121
[ATTACK] after armor	58.887765367877
[PHYS CRIT %]	5.5
[ATTACK] after crit	58.887765367877
[ATTACK] after mult	29.443882683939
[PROJECTOR] starting dam	PHYSICAL	29.443882683939
[PROJECTOR] after difficulty dam	29.443882683939
[PROJECTOR] res	0	1	 on dam	29.443882683939
[PROJECTOR] after resists dam	29.443882683939
[PROJECTOR] after flat damage armor	23.443882683939
[PROJECTOR] final dam after static checks	23.443882683939
[PROJECTOR] final dam after hooks and callbacks	23.443882683939
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	18.9	0.811	 on dam	38.394958483588
[PROJECTOR] after resists dam	31.13831133019
[PROJECTOR] after flat damage armor	25.13831133019
[PROJECTOR] final dam after static checks	25.13831133019
[PROJECTOR] final dam after hooks and callbacks	25.13831133019
[MIND CRIT %]	1
checkHit	29	vs	22	=> chance to hit	68
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	4.75	0.9525	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.392785381699
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[Actor:move]	3539	player	move from	28	32	to	28	32
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	25	41	to	24	41
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Mayodhedanne the rattlesnake for #WHITE#(6 flat reduction)#LAST#, #WHITE#56 physical#LAST#, #LIGHT_RED#(6 flat reduction)#LAST#, #LIGHT_RED#25 fire#LAST#, #WHITE#(6 flat reduction)#LAST#, #WHITE#23 physical#LAST#, #LIGHT_RED#(6 flat reduction)#LAST#, #LIGHT_RED#25 fire#LAST# (#RED##{bold}#131#LAST##{normal}# total damage).
[LOG]	Mindrot hits Mayodhedanne the rattlesnake for #ORANGE#(3 flat reduction)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(3 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	23281	Mayodhedanne the rattlesnake	attack	 talent:T_PUSH_KICK
[LOG]	#RED##{bold}#Mayodhedanne the rattlesnake unleashes a flurry of disrupting kicks.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	65.3003711438	9	48	0.51588803195985	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	65.3003711438	9	48	0.51588803195985	vs. armor/def	11.335093952971	14
checkHit	48	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	86	9	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] mace accuracy bonus	48	14	=	1.068
[ATTACK] after armor	89.512906047029
[PHYS CRIT %]	10.539148386813
[ATTACK] after crit	89.512906047029
[ATTACK] after mult	46.178636935609
[PROJECTOR] starting dam	PHYSICAL	46.178636935609
[PROJECTOR] after difficulty dam	46.178636935609
[PROJECTOR] after DamageType increase dam	24.474677575873
[PROJECTOR] res	0	1	 on dam	24.474677575873
[PROJECTOR] after resists dam	24.474677575873
[PROJECTOR] after flat damage armor	24.474677575873
[PROJECTOR] final dam after static checks	24.474677575873
[PROJECTOR] final dam after hooks and callbacks	24.474677575873
[PROJECTOR] starting dam	FIRE	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	3.36
[PROJECTOR] res	70	0.3	 on dam	3.36
[PROJECTOR] after resists dam	1.008
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#YELLOW##{bold}#Mayodhedanne the rattlesnake breathes fire!#{normal}##LAST#
[MIND CRIT %]	6.4
[PROJECTOR] starting dam	FIRE	76.016894821007
[PROJECTOR] after difficulty dam	76.016894821007
[PROJECTOR] after DamageType increase dam	42.569461099764
[PROJECTOR] res	70	0.3	 on dam	42.569461099764
[PROJECTOR] after resists dam	12.770838329929
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Player is on fire!
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[deploy_factor=14]
New GL Shader program 76
*p 76: Uniform: 0: 1406 ellipsoidalFactor
*p 76: Uniform: 1: 1406 tick_start
*p 76: Uniform: 2: 8B5E tex
*p 76: Uniform: 3: 1406 tick
*p 76: Uniform: 4: 1406 time_factor
*p 76: Uniform: 5: 1406 deploy_factor
*p 76: Uniform: 6: 1406 flap
[SHADER] setting reset param	tick_start	1783216
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	18.9	0.811	 on dam	2.34
[PROJECTOR] after resists dam	1.89774
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	13.024598362862	0.86975401637138	 on dam	6.18
[PROJECTOR] after resists dam	5.3750798211752
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	11	0.89	 on dam	2.06
[PROJECTOR] after resists dam	1.8334
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Player deactivates #{bold}##ORANGE#Stalk#LAST#.#{normal}#
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Belalle the black bear	23812	true
[use_tactical AI] turn	103843	23812	Belalle the black bear	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	closein	 AI:move_astar_advanced
[Actor:move]	23812	Belalle the black bear	move from	24	26	to	25	26
[LOG]	#UID:23281:0#Mayodhedanne the rattlesnake hits #fbd578#player#LAST# for #WHITE#24 physical#LAST#, #LIGHT_RED#(1 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_RED#(12 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Mayodhedanne the rattlesnake for #LIGHT_RED#(1 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST#, #YELLOW#(5 flat reduction)#LAST#, #YELLOW#0 light#LAST#, #LIGHT_GREEN#(1 flat reduction)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[target_simple AI]	23961	Emelatta the dire wolf	selecting NEW TARGET	28	32	3539	player
[use_tactical AI] === Action Selected:	23961	Emelatta the dire wolf	closein	 AI:move_astar_advanced
[Actor:move]	23961	Emelatta the dire wolf	move from	24	31	to	25	32
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	29	22	to	30	21
[PROJECTOR] starting dam	FIRE	25.338964940336
[PROJECTOR] after difficulty dam	25.338964940336
[PROJECTOR] after DamageType increase dam	14.189820366588
[PROJECTOR] res	70	0.3	 on dam	14.189820366588
[PROJECTOR] after resists dam	4.2569461099764
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Burning from Mayodhedanne the rattlesnake hits #fbd578#player#LAST# for #LIGHT_RED#(4 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[target_simple AI]	22787	poison ivy	selecting NEW TARGET	28	32	3539	player
[LOG]	Player activates #{bold}##ORANGE#Stalk#LAST#.#{normal}#
[LOG]	
[LOG]	Player uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#64 healing#LAST# from Infusion: Healing.
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 24176
  [3] = 0
}
[5] = iron greatsword
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 24176
  [3] = 0
}
[5] = iron greatsword
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Infused by 
[19] = {
  [1] = color
  [2] = ORCHID
}
[20] = arcane disrupting forces
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[25] = Crafted by 
[26] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[27] = a master
[28] = {
  [1] = color
  [2] = LAST
}
[29] = 
[30] = true
[31] = 
[LOG]	Player uses #{bold}##ORCHID#Wrath of the Wilds.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Mayodhedanne the rattlesnake	dam/apr/atk/mult ::	51.506493379492	5	48.783619356046	1	vs. armor/def	6	27
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	48.783619356046	1	vs. armor/def	6	27
checkHit	48.783619356046	vs	27	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	52	5	vs. armor/hardiness	6	0.3
[ATTACK] after armor	52
[PHYS CRIT %] axe accuracy bonus	48.783619356046	27	=	5.4459048390114
[PHYS CRIT %]	13.945904839011
[ATTACK] after crit	52
[ATTACK] after mult	52
[PROJECTOR] starting dam	PHYSICAL	52
[PROJECTOR] after difficulty dam	52
[PROJECTOR] res	0	1	 on dam	52
[PROJECTOR] after resists dam	52
[PROJECTOR] after flat damage armor	46
[PROJECTOR] final dam after static checks	46
[PROJECTOR] final dam after hooks and callbacks	46
checkHit	15	vs	45	=> chance to hit	0
[LOG]	Mayodhedanne the rattlesnake is stunned!
[LOG]	Mayodhedanne the rattlesnake slows down.
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	18.9	0.811	 on dam	38.394958483588
[PROJECTOR] after resists dam	31.13831133019
[PROJECTOR] after flat damage armor	25.13831133019
[PROJECTOR] final dam after static checks	25.13831133019
[PROJECTOR] final dam after hooks and callbacks	25.13831133019
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Mayodhedanne the rattlesnake	dam/apr/atk/mult ::	48.559715316065	5	48.783619356046	0.5	vs. armor/def	6	27
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	48.783619356046	0.5	vs. armor/def	6	27
checkHit	48.783619356046	vs	27	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	52	5	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	48.783619356046	27	=	1.0435672387121
[ATTACK] after armor	54.265496413029
[PHYS CRIT %]	5.5
[ATTACK] after crit	54.265496413029
[ATTACK] after mult	27.132748206514
[PROJECTOR] starting dam	PHYSICAL	27.132748206514
[PROJECTOR] after difficulty dam	27.132748206514
[PROJECTOR] res	0	1	 on dam	27.132748206514
[PROJECTOR] after resists dam	27.132748206514
[PROJECTOR] after flat damage armor	21.132748206514
[PROJECTOR] final dam after static checks	21.132748206514
[PROJECTOR] final dam after hooks and callbacks	21.132748206514
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	18.9	0.811	 on dam	38.394958483588
[PROJECTOR] after resists dam	31.13831133019
[PROJECTOR] after flat damage armor	25.13831133019
[PROJECTOR] final dam after static checks	25.13831133019
[PROJECTOR] final dam after hooks and callbacks	25.13831133019
[MIND CRIT %]	1
checkHit	29	vs	22	=> chance to hit	68
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	4.75	0.9525	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.392785381699
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	29	vs	11	=> chance to hit	95
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	0	1	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.7809897016792
[PROJECTOR] after flat damage armor	1.7809897016792
[PROJECTOR] final dam after static checks	1.7809897016792
[PROJECTOR] final dam after hooks and callbacks	1.7809897016792
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	9.9841627363511	0.90015837263649	 on dam	3.2678710122555
[PROJECTOR] after resists dam	2.9416014523779
[PROJECTOR] after flat damage armor	2.9416014523779
[PROJECTOR] final dam after static checks	2.9416014523779
[PROJECTOR] final dam after hooks and callbacks	2.9416014523779
[Actor:move]	3539	player	move from	28	32	to	28	32
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	24	41	to	25	41
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Mayodhedanne the rattlesnake for #WHITE#(6 flat reduction)#LAST#, #WHITE#46 physical#LAST#, #LIGHT_RED#(6 flat reduction)#LAST#, #LIGHT_RED#25 fire#LAST#, #WHITE#(6 flat reduction)#LAST#, #WHITE#21 physical#LAST#, #LIGHT_RED#(6 flat reduction)#LAST#, #LIGHT_RED#25 fire#LAST# (#RED##{bold}#117#LAST##{normal}# total damage).
[LOG]	Mindrot hits Mayodhedanne the rattlesnake for #ORANGE#(3 flat reduction)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(3 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Mindrot hits Emelatta the dire wolf for #ORANGE#1 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[target_simple AI]	23281	Mayodhedanne the rattlesnake	selecting NEW TARGET	28	32	3539	player
[use_tactical AI] === Action Selected:	23281	Mayodhedanne the rattlesnake	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	65.3003711438	9	48	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	65.3003711438	9	48	1	vs. armor/def	11.335093952971	14
checkHit	48	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	83	9	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] mace accuracy bonus	48	14	=	1.068
[ATTACK] after armor	86.308906047029
[PHYS CRIT %]	10.539148386813
[ATTACK] after crit	86.308906047029
[ATTACK] after mult	86.308906047029
[PROJECTOR] starting dam	PHYSICAL	86.308906047029
[PROJECTOR] after difficulty dam	86.308906047029
[PROJECTOR] stunned dam	43.154453023515
[PROJECTOR] numbed dam	36.681285069987
[PROJECTOR] after DamageType increase dam	19.441081087093
[PROJECTOR] res	0	1	 on dam	19.441081087093
[PROJECTOR] after resists dam	19.441081087093
[PROJECTOR] after flat damage armor	19.441081087093
[PROJECTOR] final dam after static checks	19.441081087093
[PROJECTOR] final dam after hooks and callbacks	19.441081087093
[PROJECTOR] starting dam	FIRE	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] stunned dam	3
[PROJECTOR] numbed dam	2.55
[PROJECTOR] after DamageType increase dam	1.428
[PROJECTOR] res	70	0.3	 on dam	1.428
[PROJECTOR] after resists dam	0.4284
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	18.9	0.811	 on dam	2.34
[PROJECTOR] after resists dam	1.89774
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	13.024598362862	0.86975401637138	 on dam	6.18
[PROJECTOR] after resists dam	5.3750798211752
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	11	0.89	 on dam	2.06
[PROJECTOR] after resists dam	1.8334
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#UID:23281:0#Mayodhedanne the rattlesnake hits #fbd578#player#LAST# for #WHITE#19 physical#LAST#, #LIGHT_RED#(0 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Mayodhedanne the rattlesnake for #LIGHT_RED#(1 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST#, #YELLOW#(5 flat reduction)#LAST#, #YELLOW#0 light#LAST#, #LIGHT_GREEN#(1 flat reduction)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	30	21	to	31	22
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Belalle the black bear	23812	true
[use_tactical AI] turn	103854	23812	Belalle the black bear	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	closein	 AI:move_astar_advanced
[Actor:move]	23812	Belalle the black bear	move from	25	26	to	26	26
[use_tactical AI] === Action Selected:	23961	Emelatta the dire wolf	closein	 AI:move_astar_advanced
[Actor:move]	23961	Emelatta the dire wolf	move from	25	32	to	24	33
[PROJECTOR] starting dam	FIRE	25.338964940336
[PROJECTOR] after difficulty dam	25.338964940336
[PROJECTOR] stunned dam	12.669482470168
[PROJECTOR] numbed dam	10.769060099643
[PROJECTOR] after DamageType increase dam	6.0306736557999
[PROJECTOR] res	70	0.3	 on dam	6.0306736557999
[PROJECTOR] after resists dam	1.80920209674
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	29	vs	22	=> chance to hit	68
[LOG]	#F53CBE#Mayodhedanne the rattlesnake is weakened by the gloom.
[LOG]	Burning from Mayodhedanne the rattlesnake hits #fbd578#player#LAST# for #LIGHT_RED#(1 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Mayodhedanne the rattlesnake	dam/apr/atk/mult ::	51.506493379492	5	48.783619356046	1	vs. armor/def	6	27
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	48.783619356046	1	vs. armor/def	6	27
checkHit	48.783619356046	vs	27	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	72	5	vs. armor/hardiness	6	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	48.783619356046	27	=	5.4459048390114
[PHYS CRIT %]	13.945904839011
[ATTACK] after crit	72
[ATTACK] after mult	72
[PROJECTOR] starting dam	PHYSICAL	72
[PROJECTOR] after difficulty dam	72
[PROJECTOR] res	0	1	 on dam	72
[PROJECTOR] after resists dam	72
[PROJECTOR] after flat damage armor	66
[PROJECTOR] final dam after static checks	66
[PROJECTOR] final dam after hooks and callbacks	66
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Mayodhedanne the rattlesnake	dam/apr/atk/mult ::	48.559715316065	5	48.783619356046	0.5	vs. armor/def	6	19
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	48.783619356046	0.5	vs. armor/def	6	19
checkHit	48.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	58	5	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	48.783619356046	19	=	1.0595672387121
[ATTACK] after armor	61.454899845301
[PHYS CRIT %]	5.5
[ATTACK] after crit	61.454899845301
[ATTACK] after mult	30.727449922651
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	28	32	to	28	32
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	25	41	to	26	41
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Mayodhedanne the rattlesnake for #WHITE#(6 flat reduction)#LAST#, #WHITE#66 physical#LAST# (#RED##{bold}#66#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	31	22	to	30	21
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Mayodhedanne the rattlesnake!#{normal}#
[use_tactical AI] === Action Selected:	23961	Emelatta the dire wolf	closein	 AI:move_astar_advanced
[Actor:move]	23961	Emelatta the dire wolf	move from	24	33	to	25	32
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Belalle the black bear	23812	true
[use_tactical AI] turn	103865	23812	Belalle the black bear	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	closein	 AI:move_astar_advanced
[Actor:move]	23812	Belalle the black bear	move from	26	26	to	27	26
[PROJECTOR] starting dam	FIRE	25.338964940336
[PROJECTOR] after difficulty dam	25.338964940336
[PROJECTOR] stunned dam	12.669482470168
[PROJECTOR] numbed dam	10.769060099643
[PROJECTOR] after DamageType increase dam	4.5088655342688
[PROJECTOR] res	70	0.3	 on dam	4.5088655342688
[PROJECTOR] after resists dam	1.3526596602806
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Player has finished recovering.
[LOG]	Burning from Mayodhedanne the rattlesnake hits #fbd578#player#LAST# for #LIGHT_RED#(1 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	30	21	to	29	22
[LOG]	
[LOG]	Player uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	3539	player	(forced) move from	28	32	to	24	31
[LOG]	Player is out of phase.
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Emelatta the dire wolf	dam/apr/atk/mult ::	51.506493379492	5	48.783619356046	1.3054541181571	vs. armor/def	12	13
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	48.783619356046	1.3054541181571	vs. armor/def	12	13
checkHit	48.783619356046	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	54	5	vs. armor/hardiness	12	0.87807182003187
[ATTACK] after armor	54
[PHYS CRIT %] axe accuracy bonus	48.783619356046	13	=	8.9459048390114
[PHYS CRIT %]	0.90294812463455
[ATTACK] after crit	54
[ATTACK] after mult	70.494522380486
[PROJECTOR] starting dam	PHYSICAL	70.494522380486
[PROJECTOR] after difficulty dam	70.494522380486
[PROJECTOR] res	0	1	 on dam	70.494522380486
[PROJECTOR] after resists dam	70.494522380486
[PROJECTOR] after flat damage armor	70.494522380486
[PROJECTOR] final dam after static checks	70.494522380486
[PROJECTOR] final dam after hooks and callbacks	70.494522380486
checkHit	21	vs	45	=> chance to hit	0
[LOG]	Emelatta the dire wolf is stunned!
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	33.591880716912	0.66408119283088	 on dam	38.394958483588
[PROJECTOR] after resists dam	25.497369828473
[PROJECTOR] after flat damage armor	25.497369828473
[PROJECTOR] final dam after static checks	25.497369828473
[PROJECTOR] final dam after hooks and callbacks	25.497369828473
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Emelatta the dire wolf	dam/apr/atk/mult ::	48.559715316065	5	48.783619356046	0.65272705907857	vs. armor/def	12	13
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	48.783619356046	0.65272705907857	vs. armor/def	12	13
checkHit	48.783619356046	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	55	5	vs. armor/hardiness	12	0.87807182003187
[ATTACK] mace accuracy bonus	48.783619356046	13	=	1.0715672387121
[ATTACK] after armor	58.936198129165
[PHYS CRIT %]	0
[ATTACK] after crit	58.936198129165
[ATTACK] after mult	38.469251278122
[PROJECTOR] starting dam	PHYSICAL	38.469251278122
[PROJECTOR] after difficulty dam	38.469251278122
[PROJECTOR] res	0	1	 on dam	38.469251278122
[PROJECTOR] after resists dam	38.469251278122
[PROJECTOR] after flat damage armor	38.469251278122
[PROJECTOR] final dam after static checks	38.469251278122
[PROJECTOR] final dam after hooks and callbacks	38.469251278122
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	33.591880716912	0.66408119283088	 on dam	38.394958483588
[PROJECTOR] after resists dam	25.497369828473
[PROJECTOR] after flat damage armor	25.497369828473
[PROJECTOR] final dam after static checks	25.497369828473
[PROJECTOR] final dam after hooks and callbacks	25.497369828473
[MIND CRIT %]	1
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	3.0059714862791	0.96994028513721	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.4549073181464
[PROJECTOR] after flat damage armor	3.4549073181464
[PROJECTOR] final dam after static checks	3.4549073181464
[PROJECTOR] final dam after hooks and callbacks	3.4549073181464
checkHit	29	vs	11	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
checkHit	14	vs	45	=> chance to hit	0
[LOG]	Poison ivy is stunned!
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	9.9841627363511	0.90015837263649	 on dam	3.2678710122555
[PROJECTOR] after resists dam	2.9416014523779
[PROJECTOR] after flat damage armor	2.9416014523779
[PROJECTOR] final dam after static checks	2.9416014523779
[PROJECTOR] final dam after hooks and callbacks	2.9416014523779
[use_tactical AI] === Action Selected:	23961	Emelatta the dire wolf	disable	 talent:T_SHIELD_PUMMEL
[LOG]	Emelatta the dire wolf uses #{bold}##ORCHID#Shield Pummel.#{normal}##LAST#
[ATTACK] to 	player	dam/apr/atk/mult ::	22.41887968997	0	43	1.3569313659515	vs. armor/def	11.335093952971	24
[ATTACK] after melee attack bonus hooks & callbacks::	22.41887968997	0	43	1.3569313659515	vs. armor/def	11.335093952971	24
checkHit	43	vs	24	=> chance to hit	98
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	23	0	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	11.992703814699
[PHYS CRIT %]	0.83914838681278
[ATTACK] after crit	11.992703814699
[ATTACK] after mult	16.273275968731
[PROJECTOR] starting dam	PHYSICAL	16.273275968731
[PROJECTOR] after difficulty dam	16.273275968731
[PROJECTOR] stunned dam	8.1366379843656
[PROJECTOR] numbed dam	6.9161422867107
[PROJECTOR] after DamageType increase dam	3.6655554119567
[PROJECTOR] res	5	0.95	 on dam	3.6655554119567
[PROJECTOR] after resists dam	3.4822776413589
[PROJECTOR] after flat damage armor	3.4822776413589
[PROJECTOR] final dam after static checks	3.4822776413589
[PROJECTOR] final dam after hooks and callbacks	3.4822776413589
[ATTACK] staff accuracy bonus	43	24	=	1.38
[PROJECTOR] starting dam	ACID	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] after staff accuracy damage bonus	6.9
[PROJECTOR] stunned dam	3.45
[PROJECTOR] numbed dam	2.9325
[PROJECTOR] after DamageType increase dam	1.554225
[PROJECTOR] res	20.2	0.798	 on dam	1.554225
[PROJECTOR] after resists dam	1.24027155
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	33.591880716912	0.66408119283088	 on dam	2.34
[PROJECTOR] after resists dam	1.5539499912243
[PROJECTOR] after flat damage armor	1.5539499912243
[PROJECTOR] final dam after static checks	1.5539499912243
[PROJECTOR] final dam after hooks and callbacks	1.5539499912243
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	11	0.89	 on dam	2.06
[PROJECTOR] after resists dam	1.8334
[PROJECTOR] after flat damage armor	1.8334
[PROJECTOR] final dam after static checks	1.8334
[PROJECTOR] final dam after hooks and callbacks	1.8334
[ATTACK] to 	player	dam/apr/atk/mult ::	22.41887968997	0	43	1.6589117562234	vs. armor/def	11.335093952971	24
[ATTACK] after melee attack bonus hooks & callbacks::	22.41887968997	0	43	1.6589117562234	vs. armor/def	11.335093952971	24
checkHit	43	vs	24	=> chance to hit	98
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	24	0	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	12.664906047029
[PHYS CRIT %]	0.83914838681278
[ATTACK] after crit	12.664906047029
[ATTACK] after mult	21.009961532881
[PROJECTOR] starting dam	PHYSICAL	21.009961532881
[PROJECTOR] after difficulty dam	21.009961532881
[PROJECTOR] stunned dam	10.504980766441
[PROJECTOR] numbed dam	8.9292336514745
[PROJECTOR] after DamageType increase dam	4.7324938352815
[PROJECTOR] res	5	0.95	 on dam	4.7324938352815
[PROJECTOR] after resists dam	4.4958691435174
[PROJECTOR] after flat damage armor	4.4958691435174
[PROJECTOR] final dam after static checks	4.4958691435174
[PROJECTOR] final dam after hooks and callbacks	4.4958691435174
[ATTACK] staff accuracy bonus	43	24	=	1.38
[PROJECTOR] starting dam	ACID	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] after staff accuracy damage bonus	6.9
[PROJECTOR] stunned dam	3.45
[PROJECTOR] numbed dam	2.9325
[PROJECTOR] after DamageType increase dam	1.554225
[PROJECTOR] res	20.2	0.798	 on dam	1.554225
[PROJECTOR] after resists dam	1.24027155
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	33.591880716912	0.66408119283088	 on dam	2.34
[PROJECTOR] after resists dam	1.5539499912243
[PROJECTOR] after flat damage armor	1.5539499912243
[PROJECTOR] final dam after static checks	1.5539499912243
[PROJECTOR] final dam after hooks and callbacks	1.5539499912243
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	11	0.89	 on dam	2.06
[PROJECTOR] after resists dam	1.8334
[PROJECTOR] after flat damage armor	1.8334
[PROJECTOR] final dam after static checks	1.8334
[PROJECTOR] final dam after hooks and callbacks	1.8334
[LOG]	Player resists the shield bash!
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	26	41	to	25	41
[LOG]	Mindrot hits Poison ivy for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Emelatta the dire wolf for #ORANGE#3 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Emelatta the dire wolf for #WHITE#70 physical#LAST#, #LIGHT_RED#25 fire#LAST#, #WHITE#38 physical#LAST#, #LIGHT_RED#25 fire#LAST# (#RED##{bold}#160#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Emelatta the dire wolf for #LIGHT_RED#1 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#1 nature#LAST#, #LIGHT_RED#1 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#1 nature#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#UID:23961:0#Emelatta the dire wolf hits #fbd578#player#LAST# for #WHITE#3 physical#LAST#, #GREEN#(1 antimagic)#LAST#, #GREEN#0 acid#LAST#, #WHITE#4 physical#LAST#, #GREEN#(1 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Belalle the black bear	23812	true
[use_tactical AI] turn	103876	23812	Belalle the black bear	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	closein	 AI:move_astar_advanced
[Actor:move]	23812	Belalle the black bear	move from	27	26	to	26	26
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	29	22	to	30	21
[LOG]	Player stops burning.
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	23961	Emelatta the dire wolf	attack	 talent:T_SHIELD_SLAM
[LOG]	Emelatta the dire wolf uses #{bold}##ORCHID#Shield Slam.#{normal}##LAST#
[ATTACK] to 	player	dam/apr/atk/mult ::	22.41887968997	0	43	0.91822326064295	vs. armor/def	11.335093952971	24
[ATTACK] after melee attack bonus hooks & callbacks::	22.41887968997	0	43	0.91822326064295	vs. armor/def	11.335093952971	24
checkHit	43	vs	24	=> chance to hit	98
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	23	0	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	11.992703814699
[PHYS CRIT %]	0.83914838681278
[ATTACK] after crit	11.992703814699
[ATTACK] after mult	11.011979600658
[PROJECTOR] starting dam	PHYSICAL	11.011979600658
[PROJECTOR] after difficulty dam	11.011979600658
[PROJECTOR] stunned dam	5.505989800329
[PROJECTOR] numbed dam	4.6800913302797
[PROJECTOR] after DamageType increase dam	2.4804484050482
[PROJECTOR] res	5	0.95	 on dam	2.4804484050482
[PROJECTOR] after resists dam	2.3564259847958
[PROJECTOR] after flat damage armor	2.3564259847958
[PROJECTOR] final dam after static checks	2.3564259847958
[PROJECTOR] final dam after hooks and callbacks	2.3564259847958
[ATTACK] staff accuracy bonus	43	24	=	1.38
[PROJECTOR] starting dam	ACID	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] after staff accuracy damage bonus	6.9
[PROJECTOR] stunned dam	3.45
[PROJECTOR] numbed dam	2.9325
[PROJECTOR] after DamageType increase dam	1.554225
[PROJECTOR] res	20.2	0.798	 on dam	1.554225
[PROJECTOR] after resists dam	1.24027155
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	33.591880716912	0.66408119283088	 on dam	2.34
[PROJECTOR] after resists dam	1.5539499912243
[PROJECTOR] after flat damage armor	1.5539499912243
[PROJECTOR] final dam after static checks	1.5539499912243
[PROJECTOR] final dam after hooks and callbacks	1.5539499912243
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	11	0.89	 on dam	2.06
[PROJECTOR] after resists dam	1.8334
[PROJECTOR] after flat damage armor	1.8334
[PROJECTOR] final dam after static checks	1.8334
[PROJECTOR] final dam after hooks and callbacks	1.8334
[ATTACK] to 	player	dam/apr/atk/mult ::	22.41887968997	0	43	0.91822326064295	vs. armor/def	11.335093952971	24
[ATTACK] after melee attack bonus hooks & callbacks::	22.41887968997	0	43	0.91822326064295	vs. armor/def	11.335093952971	24
checkHit	43	vs	24	=> chance to hit	98
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	22	0	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	11.471281909712
[PHYS CRIT %]	0.83914838681278
[ATTACK] after crit	11.471281909712
[ATTACK] after mult	10.53319787889
[PROJECTOR] starting dam	PHYSICAL	10.53319787889
[PROJECTOR] after difficulty dam	10.53319787889
[PROJECTOR] stunned dam	5.2665989394451
[PROJECTOR] numbed dam	4.4766090985284
[PROJECTOR] after DamageType increase dam	2.37260282222
[PROJECTOR] res	5	0.95	 on dam	2.37260282222
[PROJECTOR] after resists dam	2.253972681109
[PROJECTOR] after flat damage armor	2.253972681109
[PROJECTOR] final dam after static checks	2.253972681109
[PROJECTOR] final dam after hooks and callbacks	2.253972681109
[ATTACK] staff accuracy bonus	43	24	=	1.38
checkHit	23	vs	44	=> chance to hit	0
[LOG]	Player's armor corrodes!
[PROJECTOR] starting dam	ACID	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] after staff accuracy damage bonus	6.9
[PROJECTOR] stunned dam	3.45
[PROJECTOR] numbed dam	2.9325
[PROJECTOR] after DamageType increase dam	1.554225
[PROJECTOR] res	20.2	0.798	 on dam	1.554225
[PROJECTOR] after resists dam	1.24027155
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	33.591880716912	0.66408119283088	 on dam	2.34
[PROJECTOR] after resists dam	1.5539499912243
[PROJECTOR] after flat damage armor	1.5539499912243
[PROJECTOR] final dam after static checks	1.5539499912243
[PROJECTOR] final dam after hooks and callbacks	1.5539499912243
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	11	0.89	 on dam	2.06
[PROJECTOR] after resists dam	1.8334
[PROJECTOR] after flat damage armor	1.8334
[PROJECTOR] final dam after static checks	1.8334
[PROJECTOR] final dam after hooks and callbacks	1.8334
[ATTACK] to 	player	dam/apr/atk/mult ::	22.41887968997	0	43	0.91822326064295	vs. armor/def	10.877676011925	24
[ATTACK] after melee attack bonus hooks & callbacks::	22.41887968997	0	43	0.91822326064295	vs. armor/def	10.877676011925	24
checkHit	43	vs	24	=> chance to hit	98
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	25	0	vs. armor/hardiness	10.877676011925	0.47857809501309
[ATTACK] after armor	14.122323988075
[PHYS CRIT %]	0.83914838681278
[ATTACK] after crit	14.122323988075
[ATTACK] after mult	12.967446380186
[PROJECTOR] starting dam	PHYSICAL	12.967446380186
[PROJECTOR] after difficulty dam	12.967446380186
[PROJECTOR] stunned dam	6.4837231900931
[PROJECTOR] numbed dam	5.5111647115791
[PROJECTOR] after DamageType increase dam	2.9209172971369
[PROJECTOR] res	5	0.95	 on dam	2.9209172971369
[PROJECTOR] after resists dam	2.7748714322801
[PROJECTOR] after flat damage armor	2.7748714322801
[PROJECTOR] final dam after static checks	2.7748714322801
[PROJECTOR] final dam after hooks and callbacks	2.7748714322801
[ATTACK] staff accuracy bonus	43	24	=	1.38
[PROJECTOR] starting dam	ACID	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] after staff accuracy damage bonus	6.9
[PROJECTOR] stunned dam	3.45
[PROJECTOR] numbed dam	2.9325
[PROJECTOR] after DamageType increase dam	1.554225
[PROJECTOR] res	20.2	0.798	 on dam	1.554225
[PROJECTOR] after resists dam	1.24027155
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	33.591880716912	0.66408119283088	 on dam	2.34
[PROJECTOR] after resists dam	1.5539499912243
[PROJECTOR] after flat damage armor	1.5539499912243
[PROJECTOR] final dam after static checks	1.5539499912243
[PROJECTOR] final dam after hooks and callbacks	1.5539499912243
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	11	0.89	 on dam	2.06
[PROJECTOR] after resists dam	1.8334
[PROJECTOR] after flat damage armor	1.8334
[PROJECTOR] final dam after static checks	1.8334
[PROJECTOR] final dam after hooks and callbacks	1.8334
[LOG]	
[LOG]	Melee retaliation hits Emelatta the dire wolf for #LIGHT_RED#1 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#1 nature#LAST#, #LIGHT_RED#1 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#1 nature#LAST#, #LIGHT_RED#1 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#1 nature#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[LOG]	#UID:23961:0#Emelatta the dire wolf hits #fbd578#player#LAST# for #WHITE#2 physical#LAST#, #GREEN#(1 antimagic)#LAST#, #GREEN#0 acid#LAST#, #WHITE#2 physical#LAST#, #GREEN#(1 antimagic)#LAST#, #GREEN#0 acid#LAST#, #WHITE#2 physical#LAST#, #GREEN#(1 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/acidic_skin.png
[LOG]	Player uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Emelatta the dire wolf	dam/apr/atk/mult ::	51.506493379492	5	48.783619356046	0.39124085874335	vs. armor/def	12	13
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	48.783619356046	0.39124085874335	vs. armor/def	12	13
checkHit	48.783619356046	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	68	5	vs. armor/hardiness	12	0.87807182003187
[ATTACK] after armor	68
[PHYS CRIT %] axe accuracy bonus	48.783619356046	13	=	8.9459048390114
[PHYS CRIT %]	0.90294812463455
[ATTACK] after crit	68
[ATTACK] after mult	26.604378394548
[PROJECTOR] starting dam	PHYSICAL	26.604378394548
[PROJECTOR] after difficulty dam	26.604378394548
[PROJECTOR] res	0	1	 on dam	26.604378394548
[PROJECTOR] after resists dam	26.604378394548
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	33.591880716912	0.66408119283088	 on dam	38.394958483588
[PROJECTOR] after resists dam	25.497369828473
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Emelatta the dire wolf	dam/apr/atk/mult ::	48.559715316065	5	48.783619356046	0.19562042937167	vs. armor/def	12	13
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	48.783619356046	0.19562042937167	vs. armor/def	12	13
checkHit	48.783619356046	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	55	5	vs. armor/hardiness	12	0.87807182003187
[ATTACK] mace accuracy bonus	48.783619356046	13	=	1.0715672387121
[ATTACK] after armor	58.936198129165
[PHYS CRIT %]	0
[ATTACK] after crit	58.936198129165
[ATTACK] after mult	11.529124383561
[PROJECTOR] starting dam	PHYSICAL	11.529124383561
[PROJECTOR] after difficulty dam	11.529124383561
[PROJECTOR] res	0	1	 on dam	11.529124383561
[PROJECTOR] after resists dam	11.529124383561
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Emelatta the dire wolf slows down.
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	33.591880716912	0.66408119283088	 on dam	38.394958483588
[PROJECTOR] after resists dam	25.497369828473
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Emelatta the dire wolf	dam/apr/atk/mult ::	51.506493379492	5	48.783619356046	0.39124085874335	vs. armor/def	12	13
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	48.783619356046	0.39124085874335	vs. armor/def	12	13
checkHit	48.783619356046	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	71	5	vs. armor/hardiness	12	0.87807182003187
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	48.783619356046	13	=	8.9459048390114
[PHYS CRIT %]	0.90294812463455
[ATTACK] after crit	71
[ATTACK] after mult	27.778100970778
[PROJECTOR] starting dam	PHYSICAL	27.778100970778
[PROJECTOR] after difficulty dam	27.778100970778
[PROJECTOR] res	0	1	 on dam	27.778100970778
[PROJECTOR] after resists dam	27.778100970778
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	33.591880716912	0.66408119283088	 on dam	38.394958483588
[PROJECTOR] after resists dam	25.497369828473
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Emelatta the dire wolf	dam/apr/atk/mult ::	48.559715316065	5	48.783619356046	0.19562042937167	vs. armor/def	12	13
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	48.783619356046	0.19562042937167	vs. armor/def	12	13
checkHit	48.783619356046	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	57	5	vs. armor/hardiness	12	0.87807182003187
[ATTACK] mace accuracy bonus	48.783619356046	13	=	1.0715672387121
[ATTACK] after armor	61.079332606589
[PHYS CRIT %]	0
[ATTACK] after crit	61.079332606589
[ATTACK] after mult	11.948365270236
[PROJECTOR] starting dam	PHYSICAL	11.948365270236
[PROJECTOR] after difficulty dam	11.948365270236
[PROJECTOR] res	0	1	 on dam	11.948365270236
[PROJECTOR] after resists dam	11.948365270236
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	33.591880716912	0.66408119283088	 on dam	38.394958483588
[PROJECTOR] after resists dam	25.497369828473
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Emelatta the dire wolf	dam/apr/atk/mult ::	51.506493379492	5	48.783619356046	0.39124085874335	vs. armor/def	12	13
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	48.783619356046	0.39124085874335	vs. armor/def	12	13
checkHit	48.783619356046	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	70	5	vs. armor/hardiness	12	0.87807182003187
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	48.783619356046	13	=	8.9459048390114
[PHYS CRIT %]	0.90294812463455
[ATTACK] after crit	70
[ATTACK] after mult	27.386860112034
[PROJECTOR] starting dam	PHYSICAL	27.386860112034
[PROJECTOR] after difficulty dam	27.386860112034
[PROJECTOR] res	0	1	 on dam	27.386860112034
[PROJECTOR] after resists dam	27.386860112034
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	33.591880716912	0.66408119283088	 on dam	38.394958483588
[PROJECTOR] after resists dam	25.497369828473
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Emelatta the dire wolf	dam/apr/atk/mult ::	48.559715316065	5	48.783619356046	0.19562042937167	vs. armor/def	12	13
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	48.783619356046	0.19562042937167	vs. armor/def	12	13
checkHit	48.783619356046	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	55	5	vs. armor/hardiness	12	0.87807182003187
[ATTACK] mace accuracy bonus	48.783619356046	13	=	1.0715672387121
[ATTACK] after armor	58.936198129165
[PHYS CRIT %]	0
[ATTACK] after crit	58.936198129165
[ATTACK] after mult	11.529124383561
[PROJECTOR] starting dam	PHYSICAL	11.529124383561
[PROJECTOR] after difficulty dam	11.529124383561
[PROJECTOR] res	0	1	 on dam	11.529124383561
[PROJECTOR] after resists dam	11.529124383561
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	11	vs	35	=> chance to hit	0
[LOG]	Emelatta the dire wolf's is vulnerable to attacks and effects!
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	33.591880716912	0.66408119283088	 on dam	38.394958483588
[PROJECTOR] after resists dam	25.497369828473
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Emelatta the dire wolf	dam/apr/atk/mult ::	51.506493379492	5	48.783619356046	0.39124085874335	vs. armor/def	12	0
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	48.783619356046	0.39124085874335	vs. armor/def	12	0
checkHit	48.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	55	5	vs. armor/hardiness	12	0.87807182003187
[ATTACK] after armor	55
[PHYS CRIT %] axe accuracy bonus	48.783619356046	0	=	12.195904839011
[PHYS CRIT %]	4.1529481246346
[ATTACK] after crit	55
[ATTACK] after mult	21.518247230884
[PROJECTOR] starting dam	PHYSICAL	21.518247230884
[PROJECTOR] after difficulty dam	21.518247230884
[PROJECTOR] res	0	1	 on dam	21.518247230884
[PROJECTOR] after resists dam	21.518247230884
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	33.591880716912	0.66408119283088	 on dam	38.394958483588
[PROJECTOR] after resists dam	25.497369828473
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Emelatta the dire wolf	dam/apr/atk/mult ::	48.559715316065	5	48.783619356046	0.19562042937167	vs. armor/def	12	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	48.783619356046	0.19562042937167	vs. armor/def	12	0
checkHit	48.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	65	5	vs. armor/hardiness	12	0.87807182003187
[ATTACK] mace accuracy bonus	48.783619356046	0	=	1.0975672387121
[ATTACK] after armor	71.341870516286
[PHYS CRIT %]	0
[ATTACK] after crit	71.341870516286
[ATTACK] after mult	13.955927342574
[PROJECTOR] starting dam	PHYSICAL	13.955927342574
[PROJECTOR] after difficulty dam	13.955927342574
[PROJECTOR] res	0	1	 on dam	13.955927342574
[PROJECTOR] after resists dam	13.955927342574
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	33.591880716912	0.66408119283088	 on dam	38.394958483588
[PROJECTOR] after resists dam	25.497369828473
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#F53CBE#Emelatta the dire wolf is being stalked by #UID:3539:0##fbd578#player#LAST#!
[MIND CRIT %]	1
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	3.0059714862791	0.96994028513721	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.4549073181464
[PROJECTOR] after flat damage armor	3.4549073181464
[PROJECTOR] final dam after static checks	3.4549073181464
[PROJECTOR] final dam after hooks and callbacks	3.4549073181464
checkHit	14	vs	45	=> chance to hit	0
checkHit	29	vs	0	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	9.9841627363511	0.90015837263649	 on dam	3.2678710122555
[PROJECTOR] after resists dam	2.9416014523779
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	25	41	to	26	41
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Emelatta the dire wolf for #WHITE#(26 blocked)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_RED#(25 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(11 blocked)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_RED#(25 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(27 blocked)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_RED#(25 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(11 blocked)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_RED#(25 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(27 blocked)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_RED#(25 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(11 blocked)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_RED#(25 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(21 blocked)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_RED#(25 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(13 blocked)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_RED#(25 blocked)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Emelatta the dire wolf for #ORANGE#3 mind#LAST#, #GREY#(2 blocked)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	30	21	to	31	22
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Belalle the black bear	23812	true
[use_tactical AI] turn	103887	23812	Belalle the black bear	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	closein	 AI:move_astar_advanced
[Actor:move]	23812	Belalle the black bear	move from	26	26	to	25	26
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Emelatta the dire wolf	dam/apr/atk/mult ::	51.506493379492	5	53.783619356046	1.0594540161925	vs. armor/def	12	0
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	53.783619356046	1.0594540161925	vs. armor/def	12	0
checkHit	53.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	69	5	vs. armor/hardiness	12	0.87807182003187
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	53.783619356046	0	=	13.445904839011
[PHYS CRIT %]	5.4029481246346
[ATTACK] after crit	69
[ATTACK] after mult	73.102327117282
[PROJECTOR] starting dam	PHYSICAL	73.102327117282
[PROJECTOR] after difficulty dam	73.102327117282
[PROJECTOR] res	0	1	 on dam	73.102327117282
[PROJECTOR] after resists dam	73.102327117282
[PROJECTOR] after flat damage armor	4.2022410188006
[PROJECTOR] final dam after static checks	4.2022410188006
[PROJECTOR] final dam after hooks and callbacks	4.2022410188006
checkHit	3	vs	45	=> chance to hit	0
checkHit	0	vs	35	=> chance to hit	0
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	33.591880716912	0.66408119283088	 on dam	38.394958483588
[PROJECTOR] after resists dam	25.497369828473
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Emelatta the dire wolf	dam/apr/atk/mult ::	48.559715316065	5	53.783619356046	0.52972700809625	vs. armor/def	12	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	53.783619356046	0.52972700809625	vs. armor/def	12	0
checkHit	53.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	59	5	vs. armor/hardiness	12	0.87807182003187
[ATTACK] mace accuracy bonus	53.783619356046	0	=	1.1075672387121
[ATTACK] after armor	65.346467084013
[PHYS CRIT %]	0
[ATTACK] after crit	65.346467084013
[ATTACK] after mult	34.615788498074
[PROJECTOR] starting dam	PHYSICAL	34.615788498074
[PROJECTOR] after difficulty dam	34.615788498074
[PROJECTOR] res	0	1	 on dam	34.615788498074
[PROJECTOR] after resists dam	34.615788498074
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	33.591880716912	0.66408119283088	 on dam	38.394958483588
[PROJECTOR] after resists dam	25.497369828473
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	3.0059714862791	0.96994028513721	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.4549073181464
[PROJECTOR] after flat damage armor	3.4549073181464
[PROJECTOR] final dam after static checks	3.4549073181464
[PROJECTOR] final dam after hooks and callbacks	3.4549073181464
checkHit	29	vs	0	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	9.9841627363511	0.90015837263649	 on dam	3.2678710122555
[PROJECTOR] after resists dam	2.9416014523779
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[Actor:move]	3539	player	move from	24	31	to	24	31
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	26	41	to	27	41
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Emelatta the dire wolf for #WHITE#(68 blocked)#LAST#, #WHITE#4 physical#LAST#, #LIGHT_RED#(25 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(34 blocked)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_RED#(25 blocked)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Emelatta the dire wolf for #ORANGE#3 mind#LAST#, #GREY#(2 blocked)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	23961	Emelatta the dire wolf	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	thought-forged steel longsword of erosion
[ATTACK] to 	player	dam/apr/atk/mult ::	53.99887087313	3	43	1	vs. armor/def	10.877676011925	0
[ATTACK] after melee attack bonus hooks & callbacks::	53.99887087313	3	43	1	vs. armor/def	10.877676011925	0
checkHit	43	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	64	3	vs. armor/hardiness	10.877676011925	0.47857809501309
[ATTACK] after armor	56.122323988075
[PHYS CRIT %]	22.208708500244
[ATTACK] after crit	56.122323988075
[ATTACK] after mult	56.122323988075
[ATTACK] after counterstrike	112.24464797615
[PROJECTOR] starting dam	PHYSICAL	112.24464797615
[PROJECTOR] after difficulty dam	112.24464797615
[PROJECTOR] stunned dam	56.122323988075
[PROJECTOR] numbed dam	47.703975389864
[PROJECTOR] after DamageType increase dam	25.283106956628
[PROJECTOR] res	5	0.95	 on dam	25.283106956628
[PROJECTOR] after resists dam	24.018951608796
[PROJECTOR] after flat damage armor	24.018951608796
[PROJECTOR] final dam after static checks	24.018951608796
[PROJECTOR] final dam after hooks and callbacks	24.018951608796
[PROJECTOR] starting dam	NATURE	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] stunned dam	3.5
[PROJECTOR] numbed dam	2.975
[PROJECTOR] after DamageType increase dam	1.57675
[PROJECTOR] res	21.15	0.7885	 on dam	1.57675
[PROJECTOR] after resists dam	1.243267375
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	14	vs	23	=> chance to hit	28
[PROJECTOR] starting dam	MIND	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] stunned dam	1.25
[PROJECTOR] numbed dam	1.0625
[PROJECTOR] after DamageType increase dam	0.563125
[PROJECTOR] res	5	0.95	 on dam	0.563125
[PROJECTOR] after resists dam	0.53496875
[PROJECTOR] after flat damage armor	0.53496875
[PROJECTOR] final dam after static checks	0.53496875
[PROJECTOR] final dam after hooks and callbacks	0.53496875
[PROJECTOR] starting dam	ACID	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] stunned dam	2.5
[PROJECTOR] numbed dam	2.125
[PROJECTOR] after DamageType increase dam	1.12625
[PROJECTOR] res	20.2	0.798	 on dam	1.12625
[PROJECTOR] after resists dam	0.8987475
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	33.591880716912	0.66408119283088	 on dam	2.34
[PROJECTOR] after resists dam	1.5539499912243
[PROJECTOR] after flat damage armor	1.5539499912243
[PROJECTOR] final dam after static checks	1.5539499912243
[PROJECTOR] final dam after hooks and callbacks	1.5539499912243
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	11	0.89	 on dam	2.06
[PROJECTOR] after resists dam	1.8334
[PROJECTOR] after flat damage armor	1.8334
[PROJECTOR] final dam after static checks	1.8334
[PROJECTOR] final dam after hooks and callbacks	1.8334
[LOG]	Melee retaliation hits Emelatta the dire wolf for #LIGHT_RED#1 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#1 nature#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#UID:23961:0#Emelatta the dire wolf hits #fbd578#player#LAST# for #WHITE#24 physical#LAST#, #LIGHT_GREEN#(1 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #ORANGE#0 mind#LAST#, #GREEN#(0 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#25#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	31	22	to	32	21
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Belalle the black bear	23812	true
[use_tactical AI] turn	103898	23812	Belalle the black bear	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	closein	 AI:move_astar_advanced
[Actor:move]	23812	Belalle the black bear	move from	25	26	to	24	26
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	32	21	to	33	21
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Emelatta the dire wolf	dam/apr/atk/mult ::	51.506493379492	5	56.783619356046	1.118908032385	vs. armor/def	12	0
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	56.783619356046	1.118908032385	vs. armor/def	12	0
checkHit	56.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	60	5	vs. armor/hardiness	12	0.87807182003187
[ATTACK] after armor	60
[PHYS CRIT %] axe accuracy bonus	56.783619356046	0	=	14.195904839011
[PHYS CRIT %]	6.1529481246346
[ATTACK] after crit	60
[ATTACK] after mult	67.1344819431
[PROJECTOR] starting dam	PHYSICAL	67.1344819431
[PROJECTOR] after difficulty dam	67.1344819431
[PROJECTOR] res	0	1	 on dam	67.1344819431
[PROJECTOR] after resists dam	67.1344819431
[PROJECTOR] after flat damage armor	67.1344819431
[PROJECTOR] final dam after static checks	67.1344819431
[PROJECTOR] final dam after hooks and callbacks	67.1344819431
checkHit	3	vs	45	=> chance to hit	0
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	33.591880716912	0.66408119283088	 on dam	38.394958483588
[PROJECTOR] after resists dam	25.497369828473
[PROJECTOR] after flat damage armor	25.497369828473
[PROJECTOR] final dam after static checks	25.497369828473
[PROJECTOR] final dam after hooks and callbacks	25.497369828473
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Emelatta the dire wolf	dam/apr/atk/mult ::	48.559715316065	5	56.783619356046	0.5594540161925	vs. armor/def	12	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	56.783619356046	0.5594540161925	vs. armor/def	12	0
checkHit	56.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	53	5	vs. armor/hardiness	12	0.87807182003187
[ATTACK] mace accuracy bonus	56.783619356046	0	=	1.1135672387121
[ATTACK] after armor	59.019063651741
[PHYS CRIT %]	0
[ATTACK] after crit	59.019063651741
[ATTACK] after mult	33.018452191887
[PROJECTOR] starting dam	PHYSICAL	33.018452191887
[PROJECTOR] after difficulty dam	33.018452191887
[PROJECTOR] res	0	1	 on dam	33.018452191887
[PROJECTOR] after resists dam	33.018452191887
[PROJECTOR] after flat damage armor	33.018452191887
[PROJECTOR] final dam after static checks	33.018452191887
[PROJECTOR] final dam after hooks and callbacks	33.018452191887
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	33.591880716912	0.66408119283088	 on dam	38.394958483588
[PROJECTOR] after resists dam	25.497369828473
[PROJECTOR] after flat damage armor	25.497369828473
[PROJECTOR] final dam after static checks	25.497369828473
[PROJECTOR] final dam after hooks and callbacks	25.497369828473
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[LOG]	#F53CBE#Emelatta the dire wolf is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[MIND CRIT %]	1
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	3.0059714862791	0.96994028513721	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.4549073181464
[PROJECTOR] after flat damage armor	3.4549073181464
[PROJECTOR] final dam after static checks	3.4549073181464
[PROJECTOR] final dam after hooks and callbacks	3.4549073181464
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	24	31	to	24	31
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	27	41	to	26	41
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Emelatta the dire wolf for #WHITE#67 physical#LAST#, #LIGHT_RED#25 fire#LAST#, #WHITE#33 physical#LAST#, #LIGHT_RED#25 fire#LAST# (#RED##{bold}#151#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Emelatta the dire wolf!#{normal}#
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	33	21	to	32	21
[LOG]	Player is no longer attuned.
checkHit	29	vs	7	=> chance to hit	95
[LOG]	#F53CBE#Poison ivy moves reluctantly!
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	disable	 talent:T_BECKON
[useTalent] TALENT FAILED:	T_BECKON	for	Belalle the black bear	23812	true
[use_tactical AI] turn	103909	23812	Belalle the black bear	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	closein	 AI:move_astar_advanced
[Actor:move]	23812	Belalle the black bear	move from	24	26	to	23	27
[LOG]	
[LOG]	Player uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Player starts regenerating health quickly.
[MIND CRIT %]	1
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	3.0059714862791	0.96994028513721	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.4549073181464
[PROJECTOR] after flat damage armor	3.4549073181464
[PROJECTOR] final dam after static checks	3.4549073181464
[PROJECTOR] final dam after hooks and callbacks	3.4549073181464
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	26	41	to	27	41
[LOG]	Mindrot hits Poison ivy for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	32	21	to	31	22
[LOG]	Player is fully armored again.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	Poison ivy is not stunned anymore.
[LOG]	
[USERCHAT] channel achievement	Iures	tome	Rescuer of the lost	false	false
[LOG]	Player uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Belalle the black bear	dam/apr/atk/mult ::	51.506493379492	5	48.783619356046	0.69512567992859	vs. armor/def	12	8
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	48.783619356046	0.69512567992859	vs. armor/def	12	8
checkHit	48.783619356046	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	70	5	vs. armor/hardiness	12	0.72903125182002
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	48.783619356046	8	=	10.195904839011
[PHYS CRIT %]	7.7319421745796
[ATTACK] after crit	70
[ATTACK] after mult	48.658797595001
[PROJECTOR] starting dam	PHYSICAL	48.658797595001
[PROJECTOR] after difficulty dam	48.658797595001
[PROJECTOR] res	2	0.98	 on dam	48.658797595001
[PROJECTOR] after resists dam	47.685621643101
[PROJECTOR] after flat damage armor	47.685621643101
[PROJECTOR] final dam after static checks	47.685621643101
[PROJECTOR] final dam after hooks and callbacks	47.685621643101
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	27.940913000042	0.72059086999958	 on dam	38.394958483588
[PROJECTOR] after resists dam	27.667056537286
[PROJECTOR] after flat damage armor	27.667056537286
[PROJECTOR] final dam after static checks	27.667056537286
[PROJECTOR] final dam after hooks and callbacks	27.667056537286
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Belalle the black bear	dam/apr/atk/mult ::	48.559715316065	5	48.783619356046	0.34756283996429	vs. armor/def	12	8
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	48.783619356046	0.34756283996429	vs. armor/def	12	8
checkHit	48.783619356046	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	53	5	vs. armor/hardiness	12	0.72903125182002
[ATTACK] mace accuracy bonus	48.783619356046	8	=	1.0815672387121
[ATTACK] after armor	57.323063651741
[PHYS CRIT %]	0
[ATTACK] after crit	57.323063651741
[ATTACK] after mult	19.923366798253
[PROJECTOR] starting dam	PHYSICAL	19.923366798253
[PROJECTOR] after difficulty dam	19.923366798253
[PROJECTOR] res	2	0.98	 on dam	19.923366798253
[PROJECTOR] after resists dam	19.524899462288
[PROJECTOR] after flat damage armor	19.524899462288
[PROJECTOR] final dam after static checks	19.524899462288
[PROJECTOR] final dam after hooks and callbacks	19.524899462288
checkHit	18	vs	35	=> chance to hit	8
[LOG]	Belalle the black bear's is vulnerable to attacks and effects!
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	27.940913000042	0.72059086999958	 on dam	38.394958483588
[PROJECTOR] after resists dam	27.667056537286
[PROJECTOR] after flat damage armor	27.667056537286
[PROJECTOR] final dam after static checks	27.667056537286
[PROJECTOR] final dam after hooks and callbacks	27.667056537286
[LOG]	Belalle the black bear blocks #UID:3539:0##fbd578#player#LAST#!
[Actor:move]	3539	player	(forced) move from	24	31	to	23	28
[MIND CRIT %]	1
checkHit	29	vs	0	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	attack	 talent:T_DOMINATE
[LOG]	Belalle the black bear uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	23	vs	28	=> chance to hit	38
[LOG]	#ORANGE#Player shrugs off Belalle the black bear's 'Dominated'!
[ATTACK] attacking with (mainhand)	hateful steel battleaxe of erosion
[ATTACK] to 	player	dam/apr/atk/mult ::	68.62199596951	2	36	1	vs. armor/def	11.335093952971	19
[ATTACK] after melee attack bonus hooks & callbacks::	68.62199596951	2	36	1	vs. armor/def	11.335093952971	19
checkHit	36	vs	19	=> chance to hit	93
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	87	2	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	77.664906047029
[PHYS CRIT %] axe accuracy bonus	36	19	=	4.25
[PHYS CRIT %]	8.3891483868128
[ATTACK] after crit	77.664906047029
[ATTACK] after mult	77.664906047029
[ATTACK] after inc by type	83.101449470321
[PROJECTOR] starting dam	PHYSICAL	83.101449470321
[PROJECTOR] after difficulty dam	83.101449470321
[PROJECTOR] after DamageType increase dam	44.04376821927
[PROJECTOR] res	5	0.95	 on dam	44.04376821927
[PROJECTOR] after resists dam	41.841579808307
[PROJECTOR] after flat damage armor	41.841579808307
[PROJECTOR] final dam after static checks	41.841579808307
[PROJECTOR] final dam after hooks and callbacks	41.841579808307
[PROJECTOR] starting dam	DARKNESS	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] after DamageType increase dam	6.36
[PROJECTOR] res	13.55	0.8645	 on dam	6.36
[PROJECTOR] after resists dam	5.49822
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[PROJECTOR] starting dam	NATURE	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] after DamageType increase dam	3.71
[PROJECTOR] res	21.15	0.7885	 on dam	3.71
[PROJECTOR] after resists dam	2.925335
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	27.940913000042	0.72059086999958	 on dam	2.34
[PROJECTOR] after resists dam	1.686182635799
[PROJECTOR] after flat damage armor	1.686182635799
[PROJECTOR] final dam after static checks	1.686182635799
[PROJECTOR] final dam after hooks and callbacks	1.686182635799
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	7.3422244798351	0.92657775520165	 on dam	6.18
[PROJECTOR] after resists dam	5.7262505271462
[PROJECTOR] after flat damage armor	5.7262505271462
[PROJECTOR] final dam after static checks	5.7262505271462
[PROJECTOR] final dam after hooks and callbacks	5.7262505271462
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	20	0.8	 on dam	2.06
[PROJECTOR] after resists dam	1.648
[PROJECTOR] after flat damage armor	1.648
[PROJECTOR] final dam after static checks	1.648
[PROJECTOR] final dam after hooks and callbacks	1.648
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	27	41	to	26	41
[LOG]	Mindrot hits Belalle the black bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Belalle the black bear for #WHITE#47 physical#LAST#, #LIGHT_RED#27 fire#LAST#, #WHITE#19 physical#LAST#, #LIGHT_RED#27 fire#LAST# (#RED##{bold}#123#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Belalle the black bear for #LIGHT_RED#1 fire#LAST#, #YELLOW#5 light#LAST#, #LIGHT_GREEN#1 nature#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#UID:23812:0#Belalle the black bear hits #fbd578#player#LAST# for #WHITE#41 physical#LAST#, #GREY#(5 antimagic)#LAST#, #GREY#0 darkness#LAST#, #LIGHT_GREEN#(2 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#42#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	31	22	to	31	23
[LOG]	Player is no longer out of phase.
[LOG]	
[LOG]	Player uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	0	vs	29	=> chance to hit	0
[LOG]	#F53CBE#Belalle the black bear has been dominated!
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Belalle the black bear	dam/apr/atk/mult ::	51.506493379492	5	48.783619356046	1	vs. armor/def	6.6974801393037	0
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	48.783619356046	1	vs. armor/def	6.6974801393037	0
checkHit	48.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	52	5	vs. armor/hardiness	6.6974801393037	0.72903125182002
[ATTACK] after armor	52
[PHYS CRIT %] axe accuracy bonus	48.783619356046	0	=	12.195904839011
[PHYS CRIT %]	9.7319421745796
[ATTACK] after crit	78
[ATTACK] after mult	78
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against Belalle the black bear!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	78
[PROJECTOR] crit power reduce dam	77.766
[PROJECTOR] after difficulty dam	77.766
[PROJECTOR] res	1.7472953503301	0.9825270464967	 on dam	77.766
[PROJECTOR] after resists dam	76.407198297862
[PROJECTOR] after flat damage armor	76.407198297862
[PROJECTOR] final dam after static checks	76.407198297862
[PROJECTOR] final dam after hooks and callbacks	76.407198297862
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	24.018247093858	0.75981752906142	 on dam	38.394958483588
[PROJECTOR] after resists dam	29.173162483416
[PROJECTOR] after flat damage armor	29.173162483416
[PROJECTOR] final dam after static checks	29.173162483416
[PROJECTOR] final dam after hooks and callbacks	29.173162483416
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Belalle the black bear	dam/apr/atk/mult ::	48.559715316065	5	48.783619356046	0.5	vs. armor/def	6.6974801393037	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	48.783619356046	0.5	vs. armor/def	6.6974801393037	0
checkHit	48.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	58	5	vs. armor/hardiness	6.6974801393037	0.72903125182002
[ATTACK] mace accuracy bonus	48.783619356046	0	=	1.0975672387121
[ATTACK] after armor	63.658899845301
[PHYS CRIT %]	0
[ATTACK] after crit	63.658899845301
[ATTACK] after mult	31.829449922651
[PROJECTOR] starting dam	PHYSICAL	31.829449922651
[PROJECTOR] after difficulty dam	31.829449922651
[PROJECTOR] res	1.7472953503301	0.9825270464967	 on dam	31.829449922651
[PROJECTOR] after resists dam	31.273295424117
[PROJECTOR] after flat damage armor	31.273295424117
[PROJECTOR] final dam after static checks	31.273295424117
[PROJECTOR] final dam after hooks and callbacks	31.273295424117
[LOG]	Belalle the black bear slows down.
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	24.018247093858	0.75981752906142	 on dam	38.394958483588
[PROJECTOR] after resists dam	29.173162483416
[PROJECTOR] after flat damage armor	29.173162483416
[PROJECTOR] final dam after static checks	29.173162483416
[PROJECTOR] final dam after hooks and callbacks	29.173162483416
[LOG]	#F53CBE#Belalle the black bear is being stalked by #UID:3539:0##fbd578#player#LAST#!
[MIND CRIT %]	1
checkHit	29	vs	0	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	26	41	to	25	41
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	31	23	to	31	24
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Belalle the black bear for #{bold}##WHITE#76 physical#{normal}##LAST#, #LIGHT_RED#29 fire#LAST#, #WHITE#31 physical#LAST#, #LIGHT_RED#29 fire#LAST# (#RED##{bold}#166#LAST##{normal}# total damage).
[LOG]	Mindrot hits Belalle the black bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	23812	Belalle the black bear	attack	 talent:T_SLASH
[LOG]	Belalle the black bear uses #{bold}##RED#Slash.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	hateful steel battleaxe of erosion
[ATTACK] to 	player	dam/apr/atk/mult ::	68.62199596951	2	36	1.7276695950599	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	68.62199596951	2	36	1.7276695950599	vs. armor/def	11.335093952971	14
checkHit	36	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	100	2	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	90.664906047029
[PHYS CRIT %] axe accuracy bonus	36	14	=	5.5
[PHYS CRIT %]	9.6391483868128
[ATTACK] after crit	90.664906047029
[ATTACK] after mult	156.63900151642
[ATTACK] after inc by type	167.60373162257
[PROJECTOR] starting dam	PHYSICAL	167.60373162257
[PROJECTOR] after difficulty dam	167.60373162257
[PROJECTOR] after DamageType increase dam	88.829977759961
[PROJECTOR] res	0	1	 on dam	88.829977759961
[PROJECTOR] after resists dam	88.829977759961
[PROJECTOR] after flat damage armor	88.829977759961
[PROJECTOR] final dam after static checks	88.829977759961
[PROJECTOR] final dam after hooks and callbacks	88.829977759961
[PROJECTOR] starting dam	DARKNESS	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] after DamageType increase dam	6.36
[PROJECTOR] res	23.226665103039	0.76773334896961	 on dam	6.36
[PROJECTOR] after resists dam	4.8827840994467
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	NATURE	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] after DamageType increase dam	3.71
[PROJECTOR] res	17	0.83	 on dam	3.71
[PROJECTOR] after resists dam	3.0793
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	24.018247093858	0.75981752906142	 on dam	2.34
[PROJECTOR] after resists dam	1.7779730180037
[PROJECTOR] after flat damage armor	1.7779730180037
[PROJECTOR] final dam after static checks	1.7779730180037
[PROJECTOR] final dam after hooks and callbacks	1.7779730180037
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	6.414517347348	0.93585482652652	 on dam	6.18
[PROJECTOR] after resists dam	5.7835828279339
[PROJECTOR] after flat damage armor	5.7835828279339
[PROJECTOR] final dam after static checks	5.7835828279339
[PROJECTOR] final dam after hooks and callbacks	5.7835828279339
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	17.472953503301	0.82527046496699	 on dam	2.06
[PROJECTOR] after resists dam	1.700057157832
[PROJECTOR] after flat damage armor	1.700057157832
[PROJECTOR] final dam after static checks	1.700057157832
[PROJECTOR] final dam after hooks and callbacks	1.700057157832
[LOG]	Player has a cursed wound!
[LOG]	#F53CBE##fbd578#player#LAST# is being stalked by #UID:23812:0#Belalle the black bear!
[LOG]	Melee retaliation hits Belalle the black bear for #LIGHT_RED#1 fire#LAST#, #YELLOW#5 light#LAST#, #LIGHT_GREEN#1 nature#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#UID:23812:0#Belalle the black bear hits #fbd578#player#LAST# for #WHITE#88 physical#LAST#, #GREY#(4 antimagic)#LAST#, #GREY#0 darkness#LAST#, #LIGHT_GREEN#(3 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#89#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	31	24	to	31	25
[LOG]	Poison ivy overcomes the gloom.
[LOG]	
Loading tile from tileset	/data/gfx/effects/stalked.png
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Belalle the black bear	dam/apr/atk/mult ::	51.506493379492	5	53.783619356046	1.0594540161925	vs. armor/def	6.6974801393037	0
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	53.783619356046	1.0594540161925	vs. armor/def	6.6974801393037	0
checkHit	53.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	53	5	vs. armor/hardiness	6.6974801393037	0.72903125182002
[ATTACK] after armor	53
[PHYS CRIT %] axe accuracy bonus	53.783619356046	0	=	13.445904839011
[PHYS CRIT %]	10.98194217458
[ATTACK] after crit	53
[ATTACK] after mult	56.151062858202
[PROJECTOR] starting dam	PHYSICAL	56.151062858202
[PROJECTOR] after difficulty dam	56.151062858202
[PROJECTOR] res	1.7472953503301	0.9825270464967	 on dam	56.151062858202
[PROJECTOR] after resists dam	55.16993794772
[PROJECTOR] after flat damage armor	55.16993794772
[PROJECTOR] final dam after static checks	55.16993794772
[PROJECTOR] final dam after hooks and callbacks	55.16993794772
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	24.018247093858	0.75981752906142	 on dam	38.394958483588
[PROJECTOR] after resists dam	29.173162483416
[PROJECTOR] after flat damage armor	29.173162483416
[PROJECTOR] final dam after static checks	29.173162483416
[PROJECTOR] final dam after hooks and callbacks	29.173162483416
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Belalle the black bear	dam/apr/atk/mult ::	48.559715316065	5	53.783619356046	0.52972700809625	vs. armor/def	6.6974801393037	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	53.783619356046	0.52972700809625	vs. armor/def	6.6974801393037	0
checkHit	53.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	52	5	vs. armor/hardiness	6.6974801393037	0.72903125182002
[ATTACK] mace accuracy bonus	53.783619356046	0	=	1.1075672387121
[ATTACK] after armor	57.593496413029
[PHYS CRIT %]	0
[ATTACK] after crit	57.593496413029
[ATTACK] after mult	30.508830540676
[PROJECTOR] starting dam	PHYSICAL	30.508830540676
[PROJECTOR] after difficulty dam	30.508830540676
[PROJECTOR] res	1.7472953503301	0.9825270464967	 on dam	30.508830540676
[PROJECTOR] after resists dam	29.975751163198
[PROJECTOR] after flat damage armor	29.975751163198
[PROJECTOR] final dam after static checks	29.975751163198
[PROJECTOR] final dam after hooks and callbacks	29.975751163198
[LOG]	#F53CBE#Belalle the black bear is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	23	28	to	23	28
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	25	41	to	24	40
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Belalle the black bear for #WHITE#55 physical#LAST#, #LIGHT_RED#29 fire#LAST#, #WHITE#29 physical#LAST# (#RED##{bold}#114#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Belalle the black bear!#{normal}#
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	31	25	to	32	26
[LOG]	#00ff00##UID:665:0#Talent Vitality is ready to use.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	23	28	to	23	29
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	24	40	to	24	39
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	32	26	to	33	26
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	3.0059714862791	0.96994028513721	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.4549073181464
[PROJECTOR] after flat damage armor	3.4549073181464
[PROJECTOR] final dam after static checks	3.4549073181464
[PROJECTOR] final dam after hooks and callbacks	3.4549073181464
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	23	29	to	23	30
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	attackarea	 talent:T_HAMMER_TOSS
[LOG]	Glorenn the treant uses #{bold}##YELLOW#Hammer Toss.#{normal}##LAST#
[Dream Hammer Throw] Projection from	24	39	to	23	30
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 77
*p 77: Uniform: 0: 1406 trail_length
*p 77: Uniform: 1: 1406 is_exploding
*p 77: Uniform: 2: 1406 explosion_time_factor
*p 77: Uniform: 3: 1406 tick_start
*p 77: Uniform: 4: 1406 projectile_time_factor
*p 77: Uniform: 5: 8B5E tex
*p 77: Uniform: 6: 1406 tick
Adding entity	24937	after	24486
[SOUND] loading from	/data/sound/talents/warp.ogg	:=:	sound "/data/sound/talents/warp.ogg" : <static>
[LOG]	Mindrot hits Poison ivy for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	defend	 talent:T_ACTIVATE_OBJECT_1
Cloned shader 67
[SHADER] setting reset param	tick_start	1811555
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	33	26	to	34	26
[LOG]	Player stops regenerating health quickly.
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	3.0059714862791	0.96994028513721	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.4549073181464
[PROJECTOR] after flat damage armor	3.4549073181464
[PROJECTOR] final dam after static checks	3.4549073181464
[PROJECTOR] final dam after hooks and callbacks	3.4549073181464
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	23	30	to	22	31
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	24	39	to	24	38
[Dream Hammer Return] Projection from	23	30	to	24	38
Adding entity	24938	after	24486
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	34	26	to	35	27
[LOG]	Mindrot hits Poison ivy for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	35	27	to	36	28
[LOG]	#00ff00##UID:113:0#Talent Infusion: Healing is ready to use.
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	3.0059714862791	0.96994028513721	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.4549073181464
[PROJECTOR] after flat damage armor	3.4549073181464
[PROJECTOR] final dam after static checks	3.4549073181464
[PROJECTOR] final dam after hooks and callbacks	3.4549073181464
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	22	31	to	21	32
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	24	38	to	24	37
[LOG]	Mindrot hits Poison ivy for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	36	28	to	35	27
[target_simple AI]	22787	poison ivy	selecting NEW TARGET	21	32	3539	player
[LOG]	#00ff00##UID:1222:0#Talent Blindside is ready to use.
[LOG]	
Loading tile from tileset	/data/gfx/talents/fungal_growth.png
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	51.506493379492	5	43.75718877499	1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	43.75718877499	1	vs. armor/def	1	3
checkHit	43.75718877499	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	66	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	66
[PHYS CRIT %] axe accuracy bonus	43.75718877499	3	=	10.189297193748
[PHYS CRIT %]	18.689297193748
[ATTACK] after crit	66
[ATTACK] after mult	66
[PROJECTOR] starting dam	PHYSICAL	66
[PROJECTOR] after difficulty dam	66
[PROJECTOR] res	0	1	 on dam	66
[PROJECTOR] after resists dam	66
[PROJECTOR] after flat damage armor	66
[PROJECTOR] final dam after static checks	66
[PROJECTOR] final dam after hooks and callbacks	66
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	48.559715316065	5	44.052861162111	0.5	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	44.052861162111	0.5	vs. armor/def	1	3
checkHit	44.052861162111	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	54	5	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	44.052861162111	3	=	1.0821057223242
[ATTACK] after armor	58.433709005508
[PHYS CRIT %]	5.5
[ATTACK] after crit	58.433709005508
[ATTACK] after mult	29.216854502754
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	21	32	to	21	32
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	24	37	to	24	36
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Poison ivy for #WHITE#66 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Poison ivy!#{normal}#
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	35	27	to	34	26
[LOG]	Player is no longer attuned.
[LOG]	#00ff00##UID:1213:0#Talent Frenzy is ready to use.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	21	32	to	21	33
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	closein	 AI:move_astar_advanced
[Actor:move]	24486	Glorenn the treant	move from	24	36	to	24	35
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	34	26	to	33	26
[LOG]	#00ff00##UID:1220:0#Talent Dominate is ready to use.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	33	26	to	32	26
[LOG]	
[NPC:seen_by] Passing target	player	from	24486	Glorenn the treant	to	24503	thought-forged warrior
[Actor:move]	24486	Glorenn the treant	move from	24	35	to	23	34
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	32	26	to	33	26
[use_tactical AI] === Action Selected:	24503	thought-forged warrior	closein	 AI:move_complex
[Actor:move]	24503	thought-forged warrior	move from	25	35	to	24	35
[MIND CRIT %]	1
checkHit	29	vs	32	=> chance to hit	43
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	8.55	0.9145	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.2574301643713
[PROJECTOR] after flat damage armor	3.2574301643713
[PROJECTOR] final dam after static checks	3.2574301643713
[PROJECTOR] final dam after hooks and callbacks	3.2574301643713
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	8.1	0.919	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.0031734602628
[PROJECTOR] after flat damage armor	3.0031734602628
[PROJECTOR] final dam after static checks	3.0031734602628
[PROJECTOR] final dam after hooks and callbacks	3.0031734602628
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	attackarea	 talent:T_MIND_SEAR
[LOG]	Glorenn the treant uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	14.3
checkHit	36	vs	23	=> chance to hit	83
[PROJECTOR] starting dam	MIND	135.60741321193
[PROJECTOR] after difficulty dam	135.60741321193
[PROJECTOR] after DamageType increase dam	71.871929002325
[PROJECTOR] res	0	1	 on dam	71.871929002325
[PROJECTOR] after resists dam	71.871929002325
[PROJECTOR] after flat damage armor	71.871929002325
[PROJECTOR] final dam after static checks	71.871929002325
[PROJECTOR] final dam after hooks and callbacks	71.871929002325
[LOG]	#ORANGE##UID:24486:0#Glorenn the treant converts some damage to Psi!
[LOG]	Mindrot hits Glorenn the treant for #ORANGE#0 to psi#LAST#, #ORANGE#2 mind#LAST#, #ORANGE#0 to psi#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	#UID:24486:0#Glorenn the treant hits #fbd578#player#LAST# for #ORANGE#71 mind#LAST# damage.
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	33	26	to	34	26
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[use_tactical AI] === Action Selected:	24503	thought-forged warrior	closein	 AI:move_complex
[use_tactical AI] turn	104029	24503	thought-forged warrior	### FAILED ACTION returned:	move_complex	nil
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	32	=> chance to hit	43
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	8.55	0.9145	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.6287150821857
[PROJECTOR] after flat damage armor	1.6287150821857
[PROJECTOR] final dam after static checks	1.6287150821857
[PROJECTOR] final dam after hooks and callbacks	1.6287150821857
checkHit	29	vs	24	=> chance to hit	63
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	2.8610684954645	0.97138931504535	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.4600687328341
[PROJECTOR] after flat damage armor	3.4600687328341
[PROJECTOR] final dam after static checks	3.4600687328341
[PROJECTOR] final dam after hooks and callbacks	3.4600687328341
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	8.1	0.919	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.0031734602628
[PROJECTOR] after flat damage armor	3.0031734602628
[PROJECTOR] final dam after static checks	3.0031734602628
[PROJECTOR] final dam after hooks and callbacks	3.0031734602628
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	21	33	to	22	33
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	attackarea	 talent:T_MIND_STORM
[LOG]	Glorenn the treant activates #{bold}##ORANGE#Mind Storm#LAST#.#{normal}#
[SOUND] loading from	/data/sound/talents/thunderstorm.ogg	:=:	sound "/data/sound/talents/thunderstorm.ogg" : <static>
[CALLBACK] upgrading to prioritized	talents_on_act_base
[LOG]	#ORANGE##UID:24486:0#Glorenn the treant converts some damage to Psi!
[LOG]	Mindrot hits Glorenn the treant for #ORANGE#0 to psi#LAST#, #ORANGE#1 mind#LAST#, #ORANGE#0 to psi#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	34	26	to	33	26
[use_tactical AI] === Action Selected:	24503	thought-forged warrior	closein	 AI:move_complex
[use_tactical AI] turn	104039	24503	thought-forged warrior	### FAILED ACTION returned:	move_complex	nil
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	33	26	to	32	26
[LOG]	
[LOG]	Player uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	32	vs	29	=> chance to hit	58
[LOG]	#F53CBE#Glorenn the treant has been dominated!
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Glorenn the treant	dam/apr/atk/mult ::	51.506493379492	5	44.052861162111	1	vs. armor/def	-4.3025198606963	1
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	44.052861162111	1	vs. armor/def	-4.3025198606963	1
checkHit	44.052861162111	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	52	5	vs. armor/hardiness	-4.3025198606963	0.3
[ATTACK] after armor	52
[PHYS CRIT %] axe accuracy bonus	44.052861162111	1	=	10.763215290528
[PHYS CRIT %]	19.263215290528
[ATTACK] after crit	52
[ATTACK] after mult	52
[PROJECTOR] starting dam	PHYSICAL	52
[PROJECTOR] after difficulty dam	52
[PROJECTOR] res	7.8628290764856	0.92137170923514	 on dam	52
[PROJECTOR] after resists dam	47.911328880227
[PROJECTOR] after flat damage armor	47.911328880227
[PROJECTOR] final dam after static checks	47.911328880227
[PROJECTOR] final dam after hooks and callbacks	47.911328880227
checkHit	32	vs	35	=> chance to hit	43
[LOG]	Glorenn the treant's is vulnerable to attacks and effects!
[LOG]	Glorenn the treant slows down.
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	6.9628290764856	0.93037170923514	 on dam	38.394958483588
[PROJECTOR] after resists dam	35.721583150388
[PROJECTOR] after flat damage armor	35.721583150388
[PROJECTOR] final dam after static checks	35.721583150388
[PROJECTOR] final dam after hooks and callbacks	35.721583150388
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Glorenn the treant	dam/apr/atk/mult ::	48.559715316065	5	44.052861162111	0.5	vs. armor/def	-4.3025198606963	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	44.052861162111	0.5	vs. armor/def	-4.3025198606963	0
checkHit	44.052861162111	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	66	5	vs. armor/hardiness	-4.3025198606963	0.3
[ATTACK] mace accuracy bonus	44.052861162111	0	=	1.0881057223242
[ATTACK] after armor	71.814977673399
[PHYS CRIT %]	5.5
[ATTACK] after crit	71.814977673399
[ATTACK] after mult	35.907488836699
[PROJECTOR] starting dam	PHYSICAL	35.907488836699
[PROJECTOR] after difficulty dam	35.907488836699
[PROJECTOR] res	7.8628290764856	0.92137170923514	 on dam	35.907488836699
[PROJECTOR] after resists dam	33.084144363812
[PROJECTOR] after flat damage armor	33.084144363812
[PROJECTOR] final dam after static checks	33.084144363812
[PROJECTOR] final dam after hooks and callbacks	33.084144363812
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	6.9628290764856	0.93037170923514	 on dam	38.394958483588
[PROJECTOR] after resists dam	35.721583150388
[PROJECTOR] after flat damage armor	35.721583150388
[PROJECTOR] final dam after static checks	35.721583150388
[PROJECTOR] final dam after hooks and callbacks	35.721583150388
[MIND CRIT %]	1
checkHit	29	vs	22	=> chance to hit	68
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	7.4128290764856	0.92587170923514	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.6489679792239
[PROJECTOR] after flat damage armor	1.6489679792239
[PROJECTOR] final dam after static checks	1.6489679792239
[PROJECTOR] final dam after hooks and callbacks	1.6489679792239
checkHit	29	vs	24	=> chance to hit	63
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	2.8610684954645	0.97138931504535	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.4600687328341
[PROJECTOR] after flat damage armor	3.4600687328341
[PROJECTOR] final dam after static checks	3.4600687328341
[PROJECTOR] final dam after hooks and callbacks	3.4600687328341
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	6.9628290764856	0.93037170923514	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.0403347392321
[PROJECTOR] after flat damage armor	3.0403347392321
[PROJECTOR] final dam after static checks	3.0403347392321
[PROJECTOR] final dam after hooks and callbacks	3.0403347392321
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[LOG]	#ORANGE##UID:24486:0#Glorenn the treant converts some damage to Psi!
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Glorenn the treant for #ORANGE#14 to psi#LAST#, #WHITE#29 physical#LAST#, #ORANGE#10 to psi#LAST#, #LIGHT_RED#22 fire#LAST#, #ORANGE#10 to psi#LAST#, #WHITE#20 physical#LAST#, #ORANGE#10 to psi#LAST#, #LIGHT_RED#22 fire#LAST# (#RED##{bold}#141#LAST##{normal}# total damage).
[LOG]	Mindrot hits Thought-forged warrior for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Glorenn the treant for #ORANGE#0 to psi#LAST#, #ORANGE#1 mind#LAST#, #ORANGE#0 to psi#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	24486	Glorenn the treant	attack	 talent:T_DREAM_HAMMER
[LOG]	Glorenn the treant uses #{bold}##YELLOW#Dream Smith's Hammer.#{normal}##LAST#
[ATTACK] to 	player	dam/apr/atk/mult ::	53.067643347896	6.941980199867	46	2.0182232606429	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	53.067643347896	6.941980199867	46	2.0182232606429	vs. armor/def	11.335093952971	14
checkHit	46	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	54	6.941980199867	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	49.606886246896
[PHYS CRIT %]	10.38112858668
[ATTACK] after crit	49.606886246896
[ATTACK] after mult	100.11777171155
[PROJECTOR] starting dam	PHYSICAL	100.11777171155
[PROJECTOR] after difficulty dam	100.11777171155
[PROJECTOR] after DamageType increase dam	57.067129875586
[PROJECTOR] res	0	1	 on dam	57.067129875586
[PROJECTOR] after resists dam	57.067129875586
[PROJECTOR] after flat damage armor	57.067129875586
[PROJECTOR] final dam after static checks	57.067129875586
[PROJECTOR] final dam after hooks and callbacks	57.067129875586
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	6.9628290764856	0.93037170923514	 on dam	2.34
[PROJECTOR] after resists dam	2.1770697996102
[PROJECTOR] after flat damage armor	2.1770697996102
[PROJECTOR] final dam after static checks	2.1770697996102
[PROJECTOR] final dam after hooks and callbacks	2.1770697996102
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	7.8628290764856	0.92137170923514	 on dam	6.18
[PROJECTOR] after resists dam	5.6940771630732
[PROJECTOR] after flat damage armor	5.6940771630732
[PROJECTOR] final dam after static checks	5.6940771630732
[PROJECTOR] final dam after hooks and callbacks	5.6940771630732
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.46
[PROJECTOR] res	13.690190639471	0.86309809360529	 on dam	2.46
[PROJECTOR] after resists dam	2.123221310269
[PROJECTOR] after flat damage armor	2.123221310269
[PROJECTOR] final dam after static checks	2.123221310269
[PROJECTOR] final dam after hooks and callbacks	2.123221310269
[LOG]	#ORANGE##UID:24486:0#Glorenn the treant converts some damage to Psi!
[LOG]	Melee retaliation hits Glorenn the treant for #ORANGE#0 to psi#LAST#, #LIGHT_RED#1 fire#LAST#, #ORANGE#1 to psi#LAST#, #YELLOW#3 light#LAST#, #ORANGE#0 to psi#LAST#, #LIGHT_GREEN#1 nature#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#UID:24486:0#Glorenn the treant hits #fbd578#player#LAST# for #WHITE#57 physical#LAST# damage.
Deleting shader 67 (is clone 1)
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	32	26	to	31	26
checkHit	29	vs	24	=> chance to hit	63
[LOG]	#F53CBE#Thought-forged warrior moves reluctantly!
[MIND CRIT %]	14.3
Adding entity	24939	after	24486
[LOG]	
[LOG]	Player uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Glorenn the treant	dam/apr/atk/mult ::	51.506493379492	5	44.052861162111	0.39568985259195	vs. armor/def	-4.3025198606963	0
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	44.052861162111	0.39568985259195	vs. armor/def	-4.3025198606963	0
checkHit	44.052861162111	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	60	5	vs. armor/hardiness	-4.3025198606963	0.3
[ATTACK] after armor	60
[PHYS CRIT %] axe accuracy bonus	44.052861162111	0	=	11.013215290528
[PHYS CRIT %]	19.513215290528
[ATTACK] after crit	60
[ATTACK] after mult	23.741391155517
[PROJECTOR] starting dam	PHYSICAL	23.741391155517
[PROJECTOR] after difficulty dam	23.741391155517
[PROJECTOR] res	7.8628290764856	0.92137170923514	 on dam	23.741391155517
[PROJECTOR] after resists dam	21.874646148579
[PROJECTOR] after flat damage armor	21.874646148579
[PROJECTOR] final dam after static checks	21.874646148579
[PROJECTOR] final dam after hooks and callbacks	21.874646148579
checkHit	22	vs	35	=> chance to hit	18
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	6.9628290764856	0.93037170923514	 on dam	38.394958483588
[PROJECTOR] after resists dam	35.721583150388
[PROJECTOR] after flat damage armor	35.721583150388
[PROJECTOR] final dam after static checks	35.721583150388
[PROJECTOR] final dam after hooks and callbacks	35.721583150388
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Glorenn the treant	dam/apr/atk/mult ::	48.559715316065	5	44.052861162111	0.19784492629598	vs. armor/def	-4.3025198606963	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	44.052861162111	0.19784492629598	vs. armor/def	-4.3025198606963	0
checkHit	44.052861162111	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	64	5	vs. armor/hardiness	-4.3025198606963	0.3
[ATTACK] mace accuracy bonus	44.052861162111	0	=	1.0881057223242
[ATTACK] after armor	69.63876622875
[PHYS CRIT %]	5.5
[ATTACK] after crit	69.63876622875
[ATTACK] after mult	13.77767657187
[PROJECTOR] starting dam	PHYSICAL	13.77767657187
[PROJECTOR] after difficulty dam	13.77767657187
[PROJECTOR] res	7.8628290764856	0.92137170923514	 on dam	13.77767657187
[PROJECTOR] after resists dam	12.694361412313
[PROJECTOR] after flat damage armor	12.694361412313
[PROJECTOR] final dam after static checks	12.694361412313
[PROJECTOR] final dam after hooks and callbacks	12.694361412313
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	6.9628290764856	0.93037170923514	 on dam	38.394958483588
[PROJECTOR] after resists dam	35.721583150388
[PROJECTOR] after flat damage armor	35.721583150388
[PROJECTOR] final dam after static checks	35.721583150388
[PROJECTOR] final dam after hooks and callbacks	35.721583150388
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Glorenn the treant	dam/apr/atk/mult ::	51.506493379492	5	44.052861162111	0.39568985259195	vs. armor/def	-4.3025198606963	0
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	44.052861162111	0.39568985259195	vs. armor/def	-4.3025198606963	0
checkHit	44.052861162111	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	66	5	vs. armor/hardiness	-4.3025198606963	0.3
[ATTACK] after armor	66
[PHYS CRIT %] axe accuracy bonus	44.052861162111	0	=	11.013215290528
[PHYS CRIT %]	19.513215290528
[ATTACK] after crit	66
[ATTACK] after mult	26.115530271069
[PROJECTOR] starting dam	PHYSICAL	26.115530271069
[PROJECTOR] after difficulty dam	26.115530271069
[PROJECTOR] res	7.8628290764856	0.92137170923514	 on dam	26.115530271069
[PROJECTOR] after resists dam	24.062110763437
[PROJECTOR] after flat damage armor	24.062110763437
[PROJECTOR] final dam after static checks	24.062110763437
[PROJECTOR] final dam after hooks and callbacks	24.062110763437
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	6.9628290764856	0.93037170923514	 on dam	38.394958483588
[PROJECTOR] after resists dam	35.721583150388
[PROJECTOR] after flat damage armor	35.721583150388
[PROJECTOR] final dam after static checks	35.721583150388
[PROJECTOR] final dam after hooks and callbacks	35.721583150388
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Glorenn the treant	dam/apr/atk/mult ::	48.559715316065	5	44.052861162111	0.19784492629598	vs. armor/def	-4.3025198606963	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	44.052861162111	0.19784492629598	vs. armor/def	-4.3025198606963	0
checkHit	44.052861162111	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	48	5	vs. armor/hardiness	-4.3025198606963	0.3
[ATTACK] mace accuracy bonus	44.052861162111	0	=	1.0881057223242
[ATTACK] after armor	52.229074671563
[PHYS CRIT %]	5.5
[ATTACK] after crit	52.229074671563
[ATTACK] after mult	10.333257428902
[PROJECTOR] starting dam	PHYSICAL	10.333257428902
[PROJECTOR] after difficulty dam	10.333257428902
[PROJECTOR] res	7.8628290764856	0.92137170923514	 on dam	10.333257428902
[PROJECTOR] after resists dam	9.5207710592345
[PROJECTOR] after flat damage armor	9.5207710592345
[PROJECTOR] final dam after static checks	9.5207710592345
[PROJECTOR] final dam after hooks and callbacks	9.5207710592345
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	6.9628290764856	0.93037170923514	 on dam	38.394958483588
[PROJECTOR] after resists dam	35.721583150388
[PROJECTOR] after flat damage armor	35.721583150388
[PROJECTOR] final dam after static checks	35.721583150388
[PROJECTOR] final dam after hooks and callbacks	35.721583150388
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Glorenn the treant	dam/apr/atk/mult ::	51.506493379492	5	44.052861162111	0.39568985259195	vs. armor/def	-4.3025198606963	0
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	44.052861162111	0.39568985259195	vs. armor/def	-4.3025198606963	0
checkHit	44.052861162111	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	54	5	vs. armor/hardiness	-4.3025198606963	0.3
[ATTACK] after armor	54
[PHYS CRIT %] axe accuracy bonus	44.052861162111	0	=	11.013215290528
[PHYS CRIT %]	19.513215290528
[ATTACK] after crit	81
[ATTACK] after mult	32.050878059948
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against Glorenn the treant!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	32.050878059948
[PROJECTOR] after difficulty dam	32.050878059948
[PROJECTOR] res	7.8628290764856	0.92137170923514	 on dam	32.050878059948
[PROJECTOR] after resists dam	29.530772300582
[PROJECTOR] after flat damage armor	29.530772300582
[PROJECTOR] final dam after static checks	29.530772300582
[PROJECTOR] final dam after hooks and callbacks	29.530772300582
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	6.9628290764856	0.93037170923514	 on dam	38.394958483588
[PROJECTOR] after resists dam	35.721583150388
[PROJECTOR] after flat damage armor	35.721583150388
[PROJECTOR] final dam after static checks	35.721583150388
[PROJECTOR] final dam after hooks and callbacks	35.721583150388
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Glorenn the treant	dam/apr/atk/mult ::	48.559715316065	5	44.052861162111	0.19784492629598	vs. armor/def	-4.3025198606963	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	44.052861162111	0.19784492629598	vs. armor/def	-4.3025198606963	0
checkHit	44.052861162111	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	49	5	vs. armor/hardiness	-4.3025198606963	0.3
[ATTACK] mace accuracy bonus	44.052861162111	0	=	1.0881057223242
[ATTACK] after armor	53.317180393887
[PHYS CRIT %]	5.5
[ATTACK] after crit	53.317180393887
[ATTACK] after mult	10.548533625338
[PROJECTOR] starting dam	PHYSICAL	10.548533625338
[PROJECTOR] after difficulty dam	10.548533625338
[PROJECTOR] res	7.8628290764856	0.92137170923514	 on dam	10.548533625338
[PROJECTOR] after resists dam	9.7191204563019
[PROJECTOR] after flat damage armor	9.7191204563019
[PROJECTOR] final dam after static checks	9.7191204563019
[PROJECTOR] final dam after hooks and callbacks	9.7191204563019
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	6.9628290764856	0.93037170923514	 on dam	38.394958483588
[PROJECTOR] after resists dam	35.721583150388
[PROJECTOR] after flat damage armor	35.721583150388
[PROJECTOR] final dam after static checks	35.721583150388
[PROJECTOR] final dam after hooks and callbacks	35.721583150388
[SOUND] loading from	/data/sound/creatures/treants/treeant_death_1.ogg	:=:	sound "/data/sound/creatures/treants/treeant_death_1.ogg" : <static>
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Glorenn the treant	dam/apr/atk/mult ::	51.506493379492	5	44.348533549232	0.39568985259195	vs. armor/def	-4.3025198606963	0
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	44.348533549232	0.39568985259195	vs. armor/def	-4.3025198606963	0
checkHit	44.348533549232	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	64	5	vs. armor/hardiness	-4.3025198606963	0.3
[ATTACK] after armor	64
[PHYS CRIT %] axe accuracy bonus	44.348533549232	0	=	11.087133387308
[PHYS CRIT %]	19.587133387308
[ATTACK] after crit	96
[ATTACK] after mult	37.986225848827
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against Glorenn the treant!#{normal}#
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Glorenn the treant	dam/apr/atk/mult ::	48.559715316065	5	44.348533549232	0.19784492629598	vs. armor/def	-4.3025198606963	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	44.348533549232	0.19784492629598	vs. armor/def	-4.3025198606963	0
checkHit	44.348533549232	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	56	5	vs. armor/hardiness	-4.3025198606963	0.3
[ATTACK] mace accuracy bonus	44.348533549232	0	=	1.0886970670985
[ATTACK] after armor	60.967035757514
[PHYS CRIT %]	5.5
[ATTACK] after crit	60.967035757514
[ATTACK] after mult	12.062018695929
[MIND CRIT %]	1
checkHit	29	vs	24	=> chance to hit	63
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	2.8610684954645	0.97138931504535	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.730034366417
[PROJECTOR] after flat damage armor	1.730034366417
[PROJECTOR] final dam after static checks	1.730034366417
[PROJECTOR] final dam after hooks and callbacks	1.730034366417
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
checkHit	35	vs	23	=> chance to hit	80
[PROJECTOR] starting dam	MIND	26.526418929031
[PROJECTOR] after difficulty dam	26.526418929031
[PROJECTOR] after DamageType increase dam	14.059002032386
[PROJECTOR] res	0	1	 on dam	14.059002032386
[PROJECTOR] after resists dam	14.059002032386
[PROJECTOR] after flat damage armor	14.059002032386
[PROJECTOR] final dam after static checks	14.059002032386
[PROJECTOR] final dam after hooks and callbacks	14.059002032386
[use_tactical AI] === Action Selected:	24503	thought-forged warrior	closein	 AI:move_complex
[Actor:move]	24503	thought-forged warrior	move from	24	35	to	23	34
[LOG]	#ORANGE##UID:24486:0#Glorenn the treant converts some damage to Psi!
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Glorenn the treant for #ORANGE#6 to psi#LAST#, #WHITE#13 physical#LAST#, #ORANGE#10 to psi#LAST#, #LIGHT_RED#22 fire#LAST#, #ORANGE#3 to psi#LAST#, #WHITE#7 physical#LAST#, #ORANGE#10 to psi#LAST#, #LIGHT_RED#22 fire#LAST#, #ORANGE#7 to psi#LAST#, #WHITE#14 physical#LAST#, #ORANGE#10 to psi#LAST#, #LIGHT_RED#22 fire#LAST#, #ORANGE#2 to psi#LAST#, #WHITE#5 physical#LAST#, #ORANGE#10 to psi#LAST#, #LIGHT_RED#22 fire#LAST#, #ORANGE#8 to psi#LAST#, #{bold}##WHITE#18 physical#{normal}##LAST#, #ORANGE#10 to psi#LAST#, #LIGHT_RED#22 fire#LAST#, #ORANGE#2 to psi#LAST#, #WHITE#6 physical#LAST#, #ORANGE#10 to psi#LAST#, #LIGHT_RED#22 fire#LAST# (#RED##{bold}#297#LAST##{normal}# total damage).
[LOG]	Mindrot hits Thought-forged warrior for #ORANGE#1 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	Glorenn the treant's Mind Storm hits #fbd578#player#LAST# for #ORANGE#14 mind#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Glorenn the treant!#{normal}#
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	31	26	to	30	26
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	22	33	to	23	34
[Identify]	Tempestwish the rough leather belt	true
[LOG]	Player picks up (c.): #SALMON##UID:24351:0#Tempestwish the rough leather belt#LAST#.
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	30	26	to	29	26
[LOG]	#00ff00##UID:1214:0#Talent Reckless Charge is ready to use.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	23	34	to	24	35
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	29	26	to	28	26
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	28	26	to	27	26
[LOG]	Player no longer has a cursed wound.
[LOG]	
[LOG]	Player uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Player starts regenerating health quickly.
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	27	26	to	26	26
[LOG]	
[Actor:move]	3539	player	move from	24	35	to	24	36
[Identify]	iron gauntlets	true
[LOG]	Player picks up (d.): #FFFFFF##UID:24861:0#iron gauntlets (0 def, 1 armour)#LAST#.
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	26	26	to	25	26
[LOG]	
[Actor:move]	3539	player	move from	24	36	to	24	35
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	25	26	to	24	26
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	24	26	to	23	27
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	24	35	to	23	34
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	attack	 talent:T_GREATER_WEAPON_FOCUS
[LOG]	Zubiritta the large brown snake uses #{bold}##ORCHID#Greater Weapon Focus.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	23	27	to	23	28
[LOG]	#00ff00##UID:1220:0#Talent Dominate is ready to use.
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	23	34	to	24	33
[target_simple AI]	24843	Zubiritta the large brown snake	selecting NEW TARGET	24	33	3539	player
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	23	28	to	23	29
Server latency	164
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	24	33	to	25	32
[Identify]	Shadequeller	true
[LOG]	Player picks up (d.): #SALMON##UID:23825:0#Shadequeller (1 def, 0 armour)#LAST#.
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	23	29	to	24	30
[LOG]	Player stops regenerating health quickly.
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	25	32	to	26	32
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	24	30	to	24	31
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	24	31	to	25	32
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	2.7	0.973	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.1796384949246
[PROJECTOR] after flat damage armor	3.1796384949246
[PROJECTOR] final dam after static checks	3.1796384949246
[PROJECTOR] final dam after hooks and callbacks	3.1796384949246
[Actor:move]	3539	player	move from	26	32	to	27	32
[Identify]	rough leather belt 'Kindlevice'	true
[LOG]	Player picks up (d.): #SALMON##UID:23145:0#rough leather belt 'Kindlevice'#LAST#.
[Identify]	creative mossy mindstar of clarity	true
[LOG]	Player picks up (c.): #00FF80##UID:23993:0#creative mossy mindstar of clarity (75% power, 12 apr, mind damage)#LAST#.
[Identify]	Islynor	true
[LOG]	Player picks up (d.): #FF7700##UID:24000:0#Islynor (111% power, 3 apr, darkness element)#LAST#.
[Identify]	mindwoven linen robe of fire (#RESIST#)	true
[LOG]	Player picks up (h.): #00FF80##UID:24170:0#mindwoven linen robe of fire (+7%) (0 def, 0 armour)#LAST#.
[Identify]	pair of iron boots of tirelessness	true
[LOG]	Player picks up (i.): #00FF80##UID:23985:0#pair of iron boots of tirelessness (0 def, 3 armour)#LAST#.
[Identify]	cinder hardened leather gloves of strength (#STATBONUS#)	true
[LOG]	Player picks up (j.): #00FF80##UID:24159:0#cinder hardened leather gloves of strength (+3) (0 def, 2 armour)#LAST#.
[Identify]	regal linen cloak	true
[LOG]	Player picks up (h.): #00FF80##UID:23989:0#regal linen cloak (1 def, 0 armour)#LAST#.
[Identify]	cured leather armour of fire resistance	true
[LOG]	Player picks up (p.): #00FF80##UID:24165:0#cured leather armour of fire resistance (6 def, 4 armour)#LAST#.
[Identify]	balanced steel greatsword of massacre	true
[LOG]	Player picks up (c.): #00FF80##UID:24182:0#balanced steel greatsword of massacre (135% power, 2 apr)#LAST#.
[Identify]	balanced iron greatsword of persecution	true
[LOG]	Player picks up (c.): #00FF80##UID:24176:0#balanced iron greatsword of persecution (116% power, 1 apr)#LAST#.
[LOG]	Mindrot hits Zubiritta the large brown snake for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	closein	 AI:move_astar_advanced
[Actor:move]	24843	Zubiritta the large brown snake	move from	25	32	to	26	32
[LOG]	
[LOG]	Player uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	8	vs	29	=> chance to hit	0
[LOG]	#F53CBE#Zubiritta the large brown snake has been dominated!
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Zubiritta the large brown snake	dam/apr/atk/mult ::	51.506493379492	5	48.783619356046	1	vs. armor/def	6.6974801393037	17
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	48.783619356046	1	vs. armor/def	6.6974801393037	17
checkHit	48.783619356046	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	63	5	vs. armor/hardiness	6.6974801393037	0.87807182003187
[ATTACK] after armor	63
[PHYS CRIT %] axe accuracy bonus	48.783619356046	17	=	7.9459048390114
[PHYS CRIT %]	0
[ATTACK] after crit	63
[ATTACK] after mult	63
[PROJECTOR] starting dam	PHYSICAL	63
[PROJECTOR] after difficulty dam	63
[PROJECTOR] res	0	1	 on dam	63
[PROJECTOR] after resists dam	63
[PROJECTOR] after flat damage armor	63
[PROJECTOR] final dam after static checks	63
[PROJECTOR] final dam after hooks and callbacks	63
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	0	1	 on dam	38.394958483588
[PROJECTOR] after resists dam	38.394958483588
[PROJECTOR] after flat damage armor	38.394958483588
[PROJECTOR] final dam after static checks	38.394958483588
[PROJECTOR] final dam after hooks and callbacks	38.394958483588
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Zubiritta the large brown snake	dam/apr/atk/mult ::	48.559715316065	5	48.783619356046	0.5	vs. armor/def	6.6974801393037	17
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	48.783619356046	0.5	vs. armor/def	6.6974801393037	17
checkHit	48.783619356046	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	56	5	vs. armor/hardiness	6.6974801393037	0.87807182003187
[ATTACK] mace accuracy bonus	48.783619356046	17	=	1.0635672387121
[ATTACK] after armor	59.559765367877
[PHYS CRIT %]	0
[ATTACK] after crit	59.559765367877
[ATTACK] after mult	29.779882683939
[PROJECTOR] starting dam	PHYSICAL	29.779882683939
[PROJECTOR] after difficulty dam	29.779882683939
[PROJECTOR] res	0	1	 on dam	29.779882683939
[PROJECTOR] after resists dam	29.779882683939
[PROJECTOR] after flat damage armor	29.779882683939
[PROJECTOR] final dam after static checks	29.779882683939
[PROJECTOR] final dam after hooks and callbacks	29.779882683939
[LOG]	Zubiritta the large brown snake slows down.
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	0	1	 on dam	38.394958483588
[PROJECTOR] after resists dam	38.394958483588
[PROJECTOR] after flat damage armor	38.394958483588
[PROJECTOR] final dam after static checks	38.394958483588
[PROJECTOR] final dam after hooks and callbacks	38.394958483588
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	2.3209430254952	0.97679056974505	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.1920255879144
[PROJECTOR] after flat damage armor	3.1920255879144
[PROJECTOR] final dam after static checks	3.1920255879144
[PROJECTOR] final dam after hooks and callbacks	3.1920255879144
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Zubiritta the large brown snake for #WHITE#63 physical#LAST#, #LIGHT_RED#38 fire#LAST#, #WHITE#29 physical#LAST#, #LIGHT_RED#38 fire#LAST# (#RED##{bold}#170#LAST##{normal}# total damage).
[LOG]	Mindrot hits Zubiritta the large brown snake for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	attack	 talent:T_SHIELD_SLAM
[LOG]	Zubiritta the large brown snake uses #{bold}##ORCHID#Shield Slam.#{normal}##LAST#
[ATTACK] to 	player	dam/apr/atk/mult ::	28.691009436065	3	45	0.91822326064295	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	28.691009436065	3	45	0.91822326064295	vs. armor/def	11.335093952971	14
checkHit	45	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	34	3	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	25.664906047029
[PHYS CRIT %]	5.1391483868128
[ATTACK] after crit	25.664906047029
[ATTACK] after mult	23.566113714598
[PROJECTOR] starting dam	PHYSICAL	23.566113714598
[PROJECTOR] after difficulty dam	23.566113714598
[PROJECTOR] after DamageType increase dam	12.490040268737
[PROJECTOR] res	0	1	 on dam	12.490040268737
[PROJECTOR] after resists dam	12.490040268737
[PROJECTOR] after flat damage armor	12.490040268737
[PROJECTOR] final dam after static checks	12.490040268737
[PROJECTOR] final dam after hooks and callbacks	12.490040268737
[ATTACK] staff accuracy bonus	45	14	=	1.62
[PROJECTOR] starting dam	COLD	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] after staff accuracy damage bonus	8.1
[PROJECTOR] after DamageType increase dam	4.293
[PROJECTOR] res	6	0.94	 on dam	4.293
[PROJECTOR] after resists dam	4.03542
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	11.80941298138	0.8819058701862	 on dam	6.18
[PROJECTOR] after resists dam	5.4501782777507
[PROJECTOR] after flat damage armor	5.4501782777507
[PROJECTOR] final dam after static checks	5.4501782777507
[PROJECTOR] final dam after hooks and callbacks	5.4501782777507
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	0	1	 on dam	2.06
[PROJECTOR] after resists dam	2.06
[PROJECTOR] after flat damage armor	2.06
[PROJECTOR] final dam after static checks	2.06
[PROJECTOR] final dam after hooks and callbacks	2.06
[ATTACK] to 	player	dam/apr/atk/mult ::	28.691009436065	3	45	0.91822326064295	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	28.691009436065	3	45	0.91822326064295	vs. armor/def	11.335093952971	14
checkHit	45	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	29	3	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	20.664906047029
[PHYS CRIT %]	5.1391483868128
[ATTACK] after crit	20.664906047029
[ATTACK] after mult	18.974997411384
[PROJECTOR] starting dam	PHYSICAL	18.974997411384
[PROJECTOR] after difficulty dam	18.974997411384
[PROJECTOR] after DamageType increase dam	10.056748628033
[PROJECTOR] res	0	1	 on dam	10.056748628033
[PROJECTOR] after resists dam	10.056748628033
[PROJECTOR] after flat damage armor	10.056748628033
[PROJECTOR] final dam after static checks	10.056748628033
[PROJECTOR] final dam after hooks and callbacks	10.056748628033
[ATTACK] staff accuracy bonus	45	14	=	1.62
checkHit	23	vs	44	=> chance to hit	0
[LOG]	Player is weakened by the darkness!
[PROJECTOR] starting dam	COLD	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] after staff accuracy damage bonus	8.1
[PROJECTOR] after DamageType increase dam	4.293
[PROJECTOR] res	20.226665103039	0.79773334896961	 on dam	4.293
[PROJECTOR] after resists dam	3.4246692671265
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] numbed dam	1.88
[PROJECTOR] after DamageType increase dam	2.1996
[PROJECTOR] res	0	1	 on dam	2.1996
[PROJECTOR] after resists dam	2.1996
[PROJECTOR] after flat damage armor	2.1996
[PROJECTOR] final dam after static checks	2.1996
[PROJECTOR] final dam after hooks and callbacks	2.1996
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] numbed dam	5.64
[PROJECTOR] after DamageType increase dam	5.8092
[PROJECTOR] res	11.80941298138	0.8819058701862	 on dam	5.8092
[PROJECTOR] after resists dam	5.1231675810857
[PROJECTOR] after flat damage armor	5.1231675810857
[PROJECTOR] final dam after static checks	5.1231675810857
[PROJECTOR] final dam after hooks and callbacks	5.1231675810857
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] numbed dam	1.88
[PROJECTOR] after DamageType increase dam	1.9364
[PROJECTOR] res	0	1	 on dam	1.9364
[PROJECTOR] after resists dam	1.9364
[PROJECTOR] after flat damage armor	1.9364
[PROJECTOR] final dam after static checks	1.9364
[PROJECTOR] final dam after hooks and callbacks	1.9364
[ATTACK] to 	player	dam/apr/atk/mult ::	28.691009436065	3	45	0.91822326064295	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	28.691009436065	3	45	0.91822326064295	vs. armor/def	11.335093952971	14
checkHit	45	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	33	3	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	24.664906047029
[PHYS CRIT %]	5.1391483868128
[ATTACK] after crit	24.664906047029
[ATTACK] after mult	22.647890453955
[PROJECTOR] starting dam	PHYSICAL	22.647890453955
[PROJECTOR] after difficulty dam	22.647890453955
[PROJECTOR] after DamageType increase dam	12.003381940596
[PROJECTOR] res	0	1	 on dam	12.003381940596
[PROJECTOR] after resists dam	12.003381940596
[PROJECTOR] after flat damage armor	12.003381940596
[PROJECTOR] final dam after static checks	12.003381940596
[PROJECTOR] final dam after hooks and callbacks	12.003381940596
[ATTACK] staff accuracy bonus	45	14	=	1.62
[PROJECTOR] starting dam	COLD	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] after staff accuracy damage bonus	8.1
[PROJECTOR] after DamageType increase dam	4.293
[PROJECTOR] res	20.226665103039	0.79773334896961	 on dam	4.293
[PROJECTOR] after resists dam	3.4246692671265
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] numbed dam	1.88
[PROJECTOR] after DamageType increase dam	2.1996
[PROJECTOR] res	0	1	 on dam	2.1996
[PROJECTOR] after resists dam	2.1996
[PROJECTOR] after flat damage armor	2.1996
[PROJECTOR] final dam after static checks	2.1996
[PROJECTOR] final dam after hooks and callbacks	2.1996
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] numbed dam	5.64
[PROJECTOR] after DamageType increase dam	5.8092
[PROJECTOR] res	11.80941298138	0.8819058701862	 on dam	5.8092
[PROJECTOR] after resists dam	5.1231675810857
[PROJECTOR] after flat damage armor	5.1231675810857
[PROJECTOR] final dam after static checks	5.1231675810857
[PROJECTOR] final dam after hooks and callbacks	5.1231675810857
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] numbed dam	1.88
[PROJECTOR] after DamageType increase dam	1.9364
[PROJECTOR] res	0	1	 on dam	1.9364
[PROJECTOR] after resists dam	1.9364
[PROJECTOR] after flat damage armor	1.9364
[PROJECTOR] final dam after static checks	1.9364
[PROJECTOR] final dam after hooks and callbacks	1.9364
[LOG]	#UID:24843:0#Zubiritta the large brown snake hits #fbd578#player#LAST# for #WHITE#12 physical#LAST#, #1133F3#(4 antimagic)#LAST#, #1133F3#0 cold#LAST#, #WHITE#10 physical#LAST#, #1133F3#(3 antimagic)#LAST#, #1133F3#0 cold#LAST#, #WHITE#12 physical#LAST#, #1133F3#(3 antimagic)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#35#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Zubiritta the large brown snake for #LIGHT_RED#2 fire#LAST#, #YELLOW#5 light#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_RED#2 fire#LAST#, #YELLOW#5 light#LAST#, #LIGHT_GREEN#1 nature#LAST#, #LIGHT_RED#2 fire#LAST#, #YELLOW#5 light#LAST#, #LIGHT_GREEN#1 nature#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/effects/bane_blinded.png
[LOG]	#00ff00##UID:1213:0#Talent Frenzy is ready to use.
[LOG]	
[LOG]	Player uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Zubiritta the large brown snake	dam/apr/atk/mult ::	51.506493379492	5	48.783619356046	0.3740216949358	vs. armor/def	6.6974801393037	17
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	48.783619356046	0.3740216949358	vs. armor/def	6.6974801393037	17
checkHit	48.783619356046	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	51	5	vs. armor/hardiness	6.6974801393037	0.87807182003187
[ATTACK] after armor	51
[PHYS CRIT %] axe accuracy bonus	48.783619356046	17	=	7.9459048390114
[PHYS CRIT %]	0
[ATTACK] after crit	51
[ATTACK] after mult	19.075106441726
[PROJECTOR] starting dam	PHYSICAL	19.075106441726
[PROJECTOR] after difficulty dam	19.075106441726
[PROJECTOR] numbed dam	17.930600055222
[PROJECTOR] res	0	1	 on dam	17.930600055222
[PROJECTOR] after resists dam	17.930600055222
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] numbed dam	30.847231602199
[PROJECTOR] after DamageType increase dam	36.091260974573
[PROJECTOR] res	0	1	 on dam	36.091260974573
[PROJECTOR] after resists dam	36.091260974573
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Zubiritta the large brown snake	dam/apr/atk/mult ::	48.559715316065	5	48.783619356046	0.1870108474679	vs. armor/def	6.6974801393037	17
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	48.783619356046	0.1870108474679	vs. armor/def	6.6974801393037	17
checkHit	48.783619356046	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	64	5	vs. armor/hardiness	6.6974801393037	0.87807182003187
[ATTACK] mace accuracy bonus	48.783619356046	17	=	1.0635672387121
[ATTACK] after armor	68.068303277574
[PHYS CRIT %]	0
[ATTACK] after crit	68.068303277574
[ATTACK] after mult	12.729511081641
[PROJECTOR] starting dam	PHYSICAL	12.729511081641
[PROJECTOR] after difficulty dam	12.729511081641
[PROJECTOR] numbed dam	11.965740416743
[PROJECTOR] res	0	1	 on dam	11.965740416743
[PROJECTOR] after resists dam	11.965740416743
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] numbed dam	30.847231602199
[PROJECTOR] after DamageType increase dam	36.091260974573
[PROJECTOR] res	0	1	 on dam	36.091260974573
[PROJECTOR] after resists dam	36.091260974573
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Zubiritta the large brown snake	dam/apr/atk/mult ::	51.506493379492	5	48.783619356046	0.3740216949358	vs. armor/def	6.6974801393037	17
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	48.783619356046	0.3740216949358	vs. armor/def	6.6974801393037	17
checkHit	48.783619356046	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	65	5	vs. armor/hardiness	6.6974801393037	0.87807182003187
[ATTACK] after armor	65
[PHYS CRIT %] axe accuracy bonus	48.783619356046	17	=	7.9459048390114
[PHYS CRIT %]	0
[ATTACK] after crit	65
[ATTACK] after mult	24.311410170827
[PROJECTOR] starting dam	PHYSICAL	24.311410170827
[PROJECTOR] after difficulty dam	24.311410170827
[PROJECTOR] numbed dam	22.852725560577
[PROJECTOR] res	0	1	 on dam	22.852725560577
[PROJECTOR] after resists dam	22.852725560577
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] numbed dam	30.847231602199
[PROJECTOR] after DamageType increase dam	36.091260974573
[PROJECTOR] res	0	1	 on dam	36.091260974573
[PROJECTOR] after resists dam	36.091260974573
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Zubiritta the large brown snake	dam/apr/atk/mult ::	48.559715316065	5	48.783619356046	0.1870108474679	vs. armor/def	6.6974801393037	17
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	48.783619356046	0.1870108474679	vs. armor/def	6.6974801393037	17
checkHit	48.783619356046	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	48	5	vs. armor/hardiness	6.6974801393037	0.87807182003187
[ATTACK] mace accuracy bonus	48.783619356046	17	=	1.0635672387121
[ATTACK] after armor	51.05122745818
[PHYS CRIT %]	0
[ATTACK] after crit	51.05122745818
[ATTACK] after mult	9.5471333112308
[PROJECTOR] starting dam	PHYSICAL	9.5471333112308
[PROJECTOR] after difficulty dam	9.5471333112308
[PROJECTOR] numbed dam	8.974305312557
[PROJECTOR] res	0	1	 on dam	8.974305312557
[PROJECTOR] after resists dam	8.974305312557
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] numbed dam	30.847231602199
[PROJECTOR] after DamageType increase dam	36.091260974573
[PROJECTOR] res	0	1	 on dam	36.091260974573
[PROJECTOR] after resists dam	36.091260974573
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Zubiritta the large brown snake	dam/apr/atk/mult ::	51.506493379492	5	48.783619356046	0.3740216949358	vs. armor/def	6.6974801393037	17
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	48.783619356046	0.3740216949358	vs. armor/def	6.6974801393037	17
checkHit	48.783619356046	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	72	5	vs. armor/hardiness	6.6974801393037	0.87807182003187
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	48.783619356046	17	=	7.9459048390114
[PHYS CRIT %]	0
[ATTACK] after crit	72
[ATTACK] after mult	26.929562035378
[PROJECTOR] starting dam	PHYSICAL	26.929562035378
[PROJECTOR] after difficulty dam	26.929562035378
[PROJECTOR] numbed dam	25.313788313255
[PROJECTOR] res	0	1	 on dam	25.313788313255
[PROJECTOR] after resists dam	25.313788313255
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] numbed dam	30.847231602199
[PROJECTOR] after DamageType increase dam	36.091260974573
[PROJECTOR] res	0	1	 on dam	36.091260974573
[PROJECTOR] after resists dam	36.091260974573
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Zubiritta the large brown snake	dam/apr/atk/mult ::	48.559715316065	5	48.783619356046	0.1870108474679	vs. armor/def	6.6974801393037	17
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	48.783619356046	0.1870108474679	vs. armor/def	6.6974801393037	17
checkHit	48.783619356046	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	49	5	vs. armor/hardiness	6.6974801393037	0.87807182003187
[ATTACK] mace accuracy bonus	48.783619356046	17	=	1.0635672387121
[ATTACK] after armor	52.114794696892
[PHYS CRIT %]	0
[ATTACK] after crit	52.114794696892
[ATTACK] after mult	9.7460319218815
[PROJECTOR] starting dam	PHYSICAL	9.7460319218815
[PROJECTOR] after difficulty dam	9.7460319218815
[PROJECTOR] numbed dam	9.1612700065686
[PROJECTOR] res	0	1	 on dam	9.1612700065686
[PROJECTOR] after resists dam	9.1612700065686
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] numbed dam	30.847231602199
[PROJECTOR] after DamageType increase dam	36.091260974573
[PROJECTOR] res	0	1	 on dam	36.091260974573
[PROJECTOR] after resists dam	36.091260974573
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Zubiritta the large brown snake	dam/apr/atk/mult ::	51.506493379492	5	48.783619356046	0.3740216949358	vs. armor/def	6.6974801393037	17
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	48.783619356046	0.3740216949358	vs. armor/def	6.6974801393037	17
checkHit	48.783619356046	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	57	5	vs. armor/hardiness	6.6974801393037	0.87807182003187
[ATTACK] after armor	57
[PHYS CRIT %] axe accuracy bonus	48.783619356046	17	=	7.9459048390114
[PHYS CRIT %]	0
[ATTACK] after crit	57
[ATTACK] after mult	21.319236611341
[PROJECTOR] starting dam	PHYSICAL	21.319236611341
[PROJECTOR] after difficulty dam	21.319236611341
[PROJECTOR] numbed dam	20.04008241466
[PROJECTOR] res	0	1	 on dam	20.04008241466
[PROJECTOR] after resists dam	20.04008241466
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] numbed dam	30.847231602199
[PROJECTOR] after DamageType increase dam	36.091260974573
[PROJECTOR] res	0	1	 on dam	36.091260974573
[PROJECTOR] after resists dam	36.091260974573
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Zubiritta the large brown snake	dam/apr/atk/mult ::	48.559715316065	5	48.783619356046	0.1870108474679	vs. armor/def	6.6974801393037	17
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	48.783619356046	0.1870108474679	vs. armor/def	6.6974801393037	17
checkHit	48.783619356046	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	53	5	vs. armor/hardiness	6.6974801393037	0.87807182003187
[ATTACK] mace accuracy bonus	48.783619356046	17	=	1.0635672387121
[ATTACK] after armor	56.369063651741
[PHYS CRIT %]	0
[ATTACK] after crit	56.369063651741
[ATTACK] after mult	10.541626364484
[PROJECTOR] starting dam	PHYSICAL	10.541626364484
[PROJECTOR] after difficulty dam	10.541626364484
[PROJECTOR] numbed dam	9.909128782615
[PROJECTOR] res	0	1	 on dam	9.909128782615
[PROJECTOR] after resists dam	9.909128782615
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] numbed dam	30.847231602199
[PROJECTOR] after DamageType increase dam	36.091260974573
[PROJECTOR] res	0	1	 on dam	36.091260974573
[PROJECTOR] after resists dam	36.091260974573
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#F53CBE#Zubiritta the large brown snake is being stalked by #UID:3539:0##fbd578#player#LAST#!
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] numbed dam	3.0717987515202
[PROJECTOR] after DamageType increase dam	3.348260639157
[PROJECTOR] res	0	1	 on dam	3.348260639157
[PROJECTOR] after resists dam	3.348260639157
[PROJECTOR] after flat damage armor	3.348260639157
[PROJECTOR] final dam after static checks	3.348260639157
[PROJECTOR] final dam after hooks and callbacks	3.348260639157
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] numbed dam	3.0717987515202
[PROJECTOR] res	2.3209430254952	0.97679056974505	 on dam	3.0717987515202
[PROJECTOR] after resists dam	3.0005040526395
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Zubiritta the large brown snake for #WHITE#(17 blocked)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_RED#(36 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(11 blocked)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_RED#(36 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(22 blocked)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_RED#(36 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(8 blocked)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_RED#(36 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(25 blocked)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_RED#(36 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(9 blocked)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_RED#(36 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(20 blocked)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_RED#(36 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(9 blocked)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_RED#(36 blocked)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Mindrot hits Zubiritta the large brown snake for #ORANGE#3 mind#LAST#, #GREY#(3 blocked)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	attack	 talent:T_SHIELD_PUMMEL
[LOG]	Zubiritta the large brown snake uses #{bold}##ORCHID#Shield Pummel.#{normal}##LAST#
[ATTACK] to 	player	dam/apr/atk/mult ::	28.691009436065	3	45	1.3569313659515	vs. armor/def	11.335093952971	0
[ATTACK] after melee attack bonus hooks & callbacks::	28.691009436065	3	45	1.3569313659515	vs. armor/def	11.335093952971	0
checkHit	45	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	28	3	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	19.664906047029
[PHYS CRIT %]	26.833518127766
[ATTACK] after crit	29.497359070544
[ATTACK] after mult	40.025891735555
[ATTACK] after counterstrike	80.05178347111
[LOG]	#{bold}##UID:24843:0#Zubiritta the large brown snake performs a melee critical strike against #fbd578#player#LAST#!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	80.05178347111
[PROJECTOR] crit power reduce dam	77.143235338326
[PROJECTOR] after difficulty dam	77.143235338326
[PROJECTOR] after DamageType increase dam	40.885914729313
[PROJECTOR] res	0	1	 on dam	40.885914729313
[PROJECTOR] after resists dam	40.885914729313
[PROJECTOR] after flat damage armor	40.885914729313
[PROJECTOR] final dam after static checks	40.885914729313
[PROJECTOR] final dam after hooks and callbacks	40.885914729313
[ATTACK] staff accuracy bonus	45	0	=	1.9
[PROJECTOR] starting dam	COLD	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] after staff accuracy damage bonus	9.5
[PROJECTOR] after DamageType increase dam	5.035
[PROJECTOR] res	20.226665103039	0.79773334896961	 on dam	5.035
[PROJECTOR] after resists dam	4.016587412062
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] numbed dam	1.88
[PROJECTOR] after DamageType increase dam	2.1996
[PROJECTOR] res	0	1	 on dam	2.1996
[PROJECTOR] after resists dam	2.1996
[PROJECTOR] after flat damage armor	2.1996
[PROJECTOR] final dam after static checks	2.1996
[PROJECTOR] final dam after hooks and callbacks	2.1996
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] numbed dam	5.64
[PROJECTOR] after DamageType increase dam	5.8092
[PROJECTOR] res	11.80941298138	0.8819058701862	 on dam	5.8092
[PROJECTOR] after resists dam	5.1231675810857
[PROJECTOR] after flat damage armor	5.1231675810857
[PROJECTOR] final dam after static checks	5.1231675810857
[PROJECTOR] final dam after hooks and callbacks	5.1231675810857
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] numbed dam	1.88
[PROJECTOR] after DamageType increase dam	1.9364
[PROJECTOR] res	0	1	 on dam	1.9364
[PROJECTOR] after resists dam	1.9364
[PROJECTOR] after flat damage armor	1.9364
[PROJECTOR] final dam after static checks	1.9364
[PROJECTOR] final dam after hooks and callbacks	1.9364
[ATTACK] to 	player	dam/apr/atk/mult ::	28.691009436065	3	45	1.6589117562234	vs. armor/def	11.335093952971	0
[ATTACK] after melee attack bonus hooks & callbacks::	28.691009436065	3	45	1.6589117562234	vs. armor/def	11.335093952971	0
checkHit	45	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	34	3	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	25.664906047029
[PHYS CRIT %]	26.833518127766
[ATTACK] after crit	25.664906047029
[ATTACK] after mult	42.575814363785
[ATTACK] after counterstrike	85.15162872757
[PROJECTOR] starting dam	PHYSICAL	85.15162872757
[PROJECTOR] after difficulty dam	85.15162872757
[PROJECTOR] after DamageType increase dam	45.130363225612
[PROJECTOR] res	0	1	 on dam	45.130363225612
[PROJECTOR] after resists dam	45.130363225612
[PROJECTOR] after flat damage armor	45.130363225612
[PROJECTOR] final dam after static checks	45.130363225612
[PROJECTOR] final dam after hooks and callbacks	45.130363225612
[ATTACK] staff accuracy bonus	45	0	=	1.9
[PROJECTOR] starting dam	COLD	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] after staff accuracy damage bonus	9.5
[PROJECTOR] after DamageType increase dam	5.035
[PROJECTOR] res	20.226665103039	0.79773334896961	 on dam	5.035
[PROJECTOR] after resists dam	4.016587412062
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] numbed dam	1.88
[PROJECTOR] after DamageType increase dam	2.1996
[PROJECTOR] res	0	1	 on dam	2.1996
[PROJECTOR] after resists dam	2.1996
[PROJECTOR] after flat damage armor	2.1996
[PROJECTOR] final dam after static checks	2.1996
[PROJECTOR] final dam after hooks and callbacks	2.1996
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] numbed dam	5.64
[PROJECTOR] after DamageType increase dam	5.8092
[PROJECTOR] res	11.80941298138	0.8819058701862	 on dam	5.8092
[PROJECTOR] after resists dam	5.1231675810857
[PROJECTOR] after flat damage armor	5.1231675810857
[PROJECTOR] final dam after static checks	5.1231675810857
[PROJECTOR] final dam after hooks and callbacks	5.1231675810857
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] numbed dam	1.88
[PROJECTOR] after DamageType increase dam	1.9364
[PROJECTOR] res	0	1	 on dam	1.9364
[PROJECTOR] after resists dam	1.9364
[PROJECTOR] after flat damage armor	1.9364
[PROJECTOR] final dam after static checks	1.9364
[PROJECTOR] final dam after hooks and callbacks	1.9364
checkHit	17	vs	46	=> chance to hit	0
[LOG]	Player is stunned!
[LOG]	#UID:24843:0#Zubiritta the large brown snake hits #fbd578#player#LAST# for #{bold}##WHITE#40 physical#{normal}##LAST#, #1133F3#(4 antimagic)#LAST#, #1133F3#0 cold#LAST#, #WHITE#45 physical#LAST#, #1133F3#(4 antimagic)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#86#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Zubiritta the large brown snake for #LIGHT_RED#2 fire#LAST#, #YELLOW#5 light#LAST#, #LIGHT_GREEN#1 nature#LAST#, #LIGHT_RED#2 fire#LAST#, #YELLOW#5 light#LAST#, #LIGHT_GREEN#1 nature#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	
[LOG]	Player uses #{bold}##RED#Harass Prey.#{normal}##LAST#
[LOG]	Zubiritta the large brown snake has been harassed.
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Zubiritta the large brown snake	dam/apr/atk/mult ::	51.506493379492	5	53.783619356046	0.65151318809495	vs. armor/def	6.6974801393037	17
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	53.783619356046	0.65151318809495	vs. armor/def	6.6974801393037	17
checkHit	53.783619356046	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	54	5	vs. armor/hardiness	6.6974801393037	0.87807182003187
[ATTACK] after armor	54
[PHYS CRIT %] axe accuracy bonus	53.783619356046	17	=	9.1959048390114
[PHYS CRIT %]	1.1529481246346
[ATTACK] after crit	54
[ATTACK] after mult	35.181712157127
[PROJECTOR] starting dam	PHYSICAL	35.181712157127
[PROJECTOR] after difficulty dam	35.181712157127
[PROJECTOR] stunned dam	17.590856078564
[PROJECTOR] numbed dam	13.896776302065
[PROJECTOR] res	0	1	 on dam	13.896776302065
[PROJECTOR] after resists dam	13.896776302065
[PROJECTOR] after flat damage armor	13.896776302065
[PROJECTOR] final dam after static checks	13.896776302065
[PROJECTOR] final dam after hooks and callbacks	13.896776302065
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] stunned dam	16.408101916063
[PROJECTOR] numbed dam	12.96240051369
[PROJECTOR] after DamageType increase dam	15.166008601017
[PROJECTOR] res	0	1	 on dam	15.166008601017
[PROJECTOR] after resists dam	15.166008601017
[PROJECTOR] after flat damage armor	15.166008601017
[PROJECTOR] final dam after static checks	15.166008601017
[PROJECTOR] final dam after hooks and callbacks	15.166008601017
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Zubiritta the large brown snake	dam/apr/atk/mult ::	48.559715316065	5	53.783619356046	0.32575659404748	vs. armor/def	6.6974801393037	17
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	53.783619356046	0.32575659404748	vs. armor/def	6.6974801393037	17
checkHit	53.783619356046	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	51	5	vs. armor/hardiness	6.6974801393037	0.87807182003187
[ATTACK] mace accuracy bonus	53.783619356046	17	=	1.0735672387121
[ATTACK] after armor	54.751929174317
[PHYS CRIT %]	0
[ATTACK] after crit	54.751929174317
[ATTACK] after mult	17.835801965354
[PROJECTOR] starting dam	PHYSICAL	17.835801965354
[PROJECTOR] after difficulty dam	17.835801965354
[PROJECTOR] stunned dam	8.917900982677
[PROJECTOR] numbed dam	7.0451417763148
[PROJECTOR] res	0	1	 on dam	7.0451417763148
[PROJECTOR] after resists dam	7.0451417763148
[PROJECTOR] after flat damage armor	7.0451417763148
[PROJECTOR] final dam after static checks	7.0451417763148
[PROJECTOR] final dam after hooks and callbacks	7.0451417763148
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] stunned dam	16.408101916063
[PROJECTOR] numbed dam	12.96240051369
[PROJECTOR] after DamageType increase dam	15.166008601017
[PROJECTOR] res	0	1	 on dam	15.166008601017
[PROJECTOR] after resists dam	15.166008601017
[PROJECTOR] after flat damage armor	15.166008601017
[PROJECTOR] final dam after static checks	15.166008601017
[PROJECTOR] final dam after hooks and callbacks	15.166008601017
[LOG]	#F53CBE#Zubiritta the large brown snake's Block is disrupted!
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Zubiritta the large brown snake	dam/apr/atk/mult ::	51.506493379492	5	53.783619356046	0.65151318809495	vs. armor/def	6.6974801393037	17
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	53.783619356046	0.65151318809495	vs. armor/def	6.6974801393037	17
checkHit	53.783619356046	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	68	5	vs. armor/hardiness	6.6974801393037	0.87807182003187
[ATTACK] after armor	68
[PHYS CRIT %] axe accuracy bonus	53.783619356046	17	=	9.1959048390114
[PHYS CRIT %]	1.1529481246346
[ATTACK] after crit	68
[ATTACK] after mult	44.302896790457
[PROJECTOR] starting dam	PHYSICAL	44.302896790457
[PROJECTOR] after difficulty dam	44.302896790457
[PROJECTOR] stunned dam	22.151448395228
[PROJECTOR] numbed dam	17.49964423223
[PROJECTOR] res	0	1	 on dam	17.49964423223
[PROJECTOR] after resists dam	17.49964423223
[PROJECTOR] after flat damage armor	17.49964423223
[PROJECTOR] final dam after static checks	17.49964423223
[PROJECTOR] final dam after hooks and callbacks	17.49964423223
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] stunned dam	16.408101916063
[PROJECTOR] numbed dam	12.96240051369
[PROJECTOR] after DamageType increase dam	15.166008601017
[PROJECTOR] res	0	1	 on dam	15.166008601017
[PROJECTOR] after resists dam	15.166008601017
[PROJECTOR] after flat damage armor	15.166008601017
[PROJECTOR] final dam after static checks	15.166008601017
[PROJECTOR] final dam after hooks and callbacks	15.166008601017
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Zubiritta the large brown snake	dam/apr/atk/mult ::	48.559715316065	5	53.783619356046	0.32575659404748	vs. armor/def	6.6974801393037	17
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	53.783619356046	0.32575659404748	vs. armor/def	6.6974801393037	17
checkHit	53.783619356046	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	66	5	vs. armor/hardiness	6.6974801393037	0.87807182003187
[ATTACK] mace accuracy bonus	53.783619356046	17	=	1.0735672387121
[ATTACK] after armor	70.855437754998
[PHYS CRIT %]	0
[ATTACK] after crit	70.855437754998
[ATTACK] after mult	23.081626072811
[PROJECTOR] starting dam	PHYSICAL	23.081626072811
[PROJECTOR] after difficulty dam	23.081626072811
[PROJECTOR] stunned dam	11.540813036406
[PROJECTOR] numbed dam	9.1172422987604
[PROJECTOR] res	0	1	 on dam	9.1172422987604
[PROJECTOR] after resists dam	9.1172422987604
[PROJECTOR] after flat damage armor	9.1172422987604
[PROJECTOR] final dam after static checks	9.1172422987604
[PROJECTOR] final dam after hooks and callbacks	9.1172422987604
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] stunned dam	16.408101916063
[PROJECTOR] numbed dam	12.96240051369
[PROJECTOR] after DamageType increase dam	15.166008601017
[PROJECTOR] res	0	1	 on dam	15.166008601017
[PROJECTOR] after resists dam	15.166008601017
[PROJECTOR] after flat damage armor	15.166008601017
[PROJECTOR] final dam after static checks	15.166008601017
[PROJECTOR] final dam after hooks and callbacks	15.166008601017
[LOG]	#F53CBE#Zubiritta the large brown snake's Block is disrupted!
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] stunned dam	1.6339355061277
[PROJECTOR] numbed dam	1.2908090498409
[PROJECTOR] after DamageType increase dam	1.4069818643266
[PROJECTOR] res	0	1	 on dam	1.4069818643266
[PROJECTOR] after resists dam	1.4069818643266
[PROJECTOR] after flat damage armor	1.4069818643266
[PROJECTOR] final dam after static checks	1.4069818643266
[PROJECTOR] final dam after hooks and callbacks	1.4069818643266
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] stunned dam	1.6339355061277
[PROJECTOR] numbed dam	1.2908090498409
[PROJECTOR] res	2.3209430254952	0.97679056974505	 on dam	1.2908090498409
[PROJECTOR] after resists dam	1.2608501072262
[PROJECTOR] after flat damage armor	1.2608501072262
[PROJECTOR] final dam after static checks	1.2608501072262
[PROJECTOR] final dam after hooks and callbacks	1.2608501072262
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Zubiritta the large brown snake for #WHITE#13 physical#LAST#, #LIGHT_RED#15 fire#LAST#, #WHITE#7 physical#LAST#, #LIGHT_RED#15 fire#LAST#, #WHITE#17 physical#LAST#, #LIGHT_RED#15 fire#LAST#, #WHITE#9 physical#LAST#, #LIGHT_RED#15 fire#LAST# (#RED##{bold}#108#LAST##{normal}# total damage).
[LOG]	Mindrot hits Zubiritta the large brown snake for #ORANGE#1 mind#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	defend	 talent:T_BLOCK
[LOG]	Zubiritta the large brown snake uses #{bold}##ORCHID#Block.#{normal}##LAST#
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:1222:0#Talent Blindside is ready to use.
[LOG]	#00ff00##UID:949:0#Talent Antimagic Zone is ready to use.
[LOG]	#00ff00##UID:1214:0#Talent Reckless Charge is ready to use.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Zubiritta the large brown snake	dam/apr/atk/mult ::	51.506493379492	5	56.783619356046	1.118908032385	vs. armor/def	6.6974801393037	17
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	56.783619356046	1.118908032385	vs. armor/def	6.6974801393037	17
checkHit	56.783619356046	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	69	5	vs. armor/hardiness	6.6974801393037	0.87807182003187
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	56.783619356046	17	=	9.9459048390114
[PHYS CRIT %]	1.9029481246346
[ATTACK] after crit	103.5
[ATTACK] after mult	115.80698135185
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against Zubiritta the large brown snake!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	115.80698135185
[PROJECTOR] crit power reduce dam	112.91180681805
[PROJECTOR] after difficulty dam	112.91180681805
[PROJECTOR] stunned dam	56.455903409026
[PROJECTOR] numbed dam	44.60016369313
[PROJECTOR] res	0	1	 on dam	44.60016369313
[PROJECTOR] after resists dam	44.60016369313
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] stunned dam	16.408101916063
[PROJECTOR] numbed dam	12.96240051369
[PROJECTOR] after DamageType increase dam	15.166008601017
[PROJECTOR] res	0	1	 on dam	15.166008601017
[PROJECTOR] after resists dam	15.166008601017
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Zubiritta the large brown snake	dam/apr/atk/mult ::	48.559715316065	5	56.783619356046	0.5594540161925	vs. armor/def	6.6974801393037	17
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	56.783619356046	0.5594540161925	vs. armor/def	6.6974801393037	17
checkHit	56.783619356046	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	67	5	vs. armor/hardiness	6.6974801393037	0.87807182003187
[ATTACK] mace accuracy bonus	56.783619356046	17	=	1.0795672387121
[ATTACK] after armor	72.33100499371
[PHYS CRIT %]	0
[ATTACK] after crit	72.33100499371
[ATTACK] after mult	40.465871238971
[PROJECTOR] starting dam	PHYSICAL	40.465871238971
[PROJECTOR] after difficulty dam	40.465871238971
[PROJECTOR] stunned dam	20.232935619485
[PROJECTOR] numbed dam	15.984019139393
[PROJECTOR] res	0	1	 on dam	15.984019139393
[PROJECTOR] after resists dam	15.984019139393
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] stunned dam	16.408101916063
[PROJECTOR] numbed dam	12.96240051369
[PROJECTOR] after DamageType increase dam	15.166008601017
[PROJECTOR] res	0	1	 on dam	15.166008601017
[PROJECTOR] after resists dam	15.166008601017
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] stunned dam	1.6339355061277
[PROJECTOR] numbed dam	1.2908090498409
[PROJECTOR] after DamageType increase dam	1.4069818643266
[PROJECTOR] res	0	1	 on dam	1.4069818643266
[PROJECTOR] after resists dam	1.4069818643266
[PROJECTOR] after flat damage armor	1.4069818643266
[PROJECTOR] final dam after static checks	1.4069818643266
[PROJECTOR] final dam after hooks and callbacks	1.4069818643266
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] stunned dam	1.6339355061277
[PROJECTOR] numbed dam	1.2908090498409
[PROJECTOR] res	2.3209430254952	0.97679056974505	 on dam	1.2908090498409
[PROJECTOR] after resists dam	1.2608501072262
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[Actor:move]	3539	player	move from	27	32	to	27	32
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Zubiritta the large brown snake for #WHITE#(44 blocked)#LAST#, #{bold}##WHITE#0 physical#{normal}##LAST#, #LIGHT_RED#(15 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(15 blocked)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_RED#(15 blocked)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Mindrot hits Zubiritta the large brown snake for #ORANGE#1 mind#LAST#, #GREY#(1 blocked)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#1#LAST##{normal}# total damage).
[LOG]	Player regains their energy.
[LOG]	Player is not stunned anymore.
[use_tactical AI] === Action Selected:	24843	Zubiritta the large brown snake	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	warbringer's steel longsword of crippling
[ATTACK] to 	player	dam/apr/atk/mult ::	53.886141487748	6	45	1	vs. armor/def	11.335093952971	0
[ATTACK] after melee attack bonus hooks & callbacks::	53.886141487748	6	45	1	vs. armor/def	11.335093952971	0
checkHit	45	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	57	6	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	51.664906047029
[PHYS CRIT %]	26.833518127766
[ATTACK] after crit	51.664906047029
[ATTACK] after mult	51.664906047029
[ATTACK] after counterstrike	103.32981209406
[PROJECTOR] starting dam	PHYSICAL	103.32981209406
[PROJECTOR] after difficulty dam	103.32981209406
[PROJECTOR] after DamageType increase dam	7.7497359070544
[PROJECTOR] res	0	1	 on dam	7.7497359070544
[PROJECTOR] after resists dam	7.7497359070544
[PROJECTOR] after flat damage armor	7.7497359070544
[PROJECTOR] final dam after static checks	7.7497359070544
[PROJECTOR] final dam after hooks and callbacks	7.7497359070544
checkHit	23	vs	44	=> chance to hit	0
[LOG]	Player is weakened by the darkness!
[PROJECTOR] starting dam	COLD	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] after DamageType increase dam	0.375
[PROJECTOR] res	20.226665103039	0.79773334896961	 on dam	0.375
[PROJECTOR] after resists dam	0.2991500058636
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] numbed dam	1.88
[PROJECTOR] after DamageType increase dam	2.1996
[PROJECTOR] res	0	1	 on dam	2.1996
[PROJECTOR] after resists dam	2.1996
[PROJECTOR] after flat damage armor	2.1996
[PROJECTOR] final dam after static checks	2.1996
[PROJECTOR] final dam after hooks and callbacks	2.1996
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] numbed dam	5.64
[PROJECTOR] after DamageType increase dam	5.8092
[PROJECTOR] res	11.80941298138	0.8819058701862	 on dam	5.8092
[PROJECTOR] after resists dam	5.1231675810857
[PROJECTOR] after flat damage armor	5.1231675810857
[PROJECTOR] final dam after static checks	5.1231675810857
[PROJECTOR] final dam after hooks and callbacks	5.1231675810857
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] numbed dam	1.88
[PROJECTOR] after DamageType increase dam	1.9364
[PROJECTOR] res	0	1	 on dam	1.9364
[PROJECTOR] after resists dam	1.9364
[PROJECTOR] after flat damage armor	1.9364
[PROJECTOR] final dam after static checks	1.9364
[PROJECTOR] final dam after hooks and callbacks	1.9364
[LOG]	#UID:24843:0#Zubiritta the large brown snake hits #fbd578#player#LAST# for #WHITE#7 physical#LAST#, #1133F3#(0 antimagic)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Zubiritta the large brown snake for #LIGHT_RED#2 fire#LAST#, #YELLOW#5 light#LAST#, #LIGHT_GREEN#1 nature#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#F53CBE#Zubiritta the large brown snake is no longer dominated.
[LOG]	Zubiritta the large brown snake speeds up.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Zubiritta the large brown snake	dam/apr/atk/mult ::	51.506493379492	5	57.783619356046	1.1783620485775	vs. armor/def	12	21
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	57.783619356046	1.1783620485775	vs. armor/def	12	21
checkHit	57.783619356046	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	52	5	vs. armor/hardiness	12	0.87807182003187
[ATTACK] after armor	52
[PHYS CRIT %] axe accuracy bonus	57.783619356046	21	=	9.1959048390114
[PHYS CRIT %]	1.1529481246346
[ATTACK] after crit	52
[ATTACK] after mult	61.27482652603
[PROJECTOR] starting dam	PHYSICAL	61.27482652603
[PROJECTOR] after difficulty dam	61.27482652603
[PROJECTOR] numbed dam	57.598336934468
[PROJECTOR] res	0	1	 on dam	57.598336934468
[PROJECTOR] after resists dam	57.598336934468
[PROJECTOR] after flat damage armor	57.598336934468
[PROJECTOR] final dam after static checks	57.598336934468
[PROJECTOR] final dam after hooks and callbacks	57.598336934468
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] numbed dam	30.847231602199
[PROJECTOR] after DamageType increase dam	36.091260974573
[PROJECTOR] res	0	1	 on dam	36.091260974573
[PROJECTOR] after resists dam	36.091260974573
[PROJECTOR] after flat damage armor	36.091260974573
[PROJECTOR] final dam after static checks	36.091260974573
[PROJECTOR] final dam after hooks and callbacks	36.091260974573
[ActorObjectUse] useObjectDisable: 	Shadowvenom the pair of iron boots	inven/slot	13	1	tid	nil
[LOG]	#F53CBE#Zubiritta the large brown snake is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Zubiritta the large brown snake	dam/apr/atk/mult ::	48.559715316065	5	48.783619356046	0.5	vs. armor/def	-4.2923049239677	4
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	48.783619356046	0.5	vs. armor/def	-4.2923049239677	4
checkHit	48.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	56	5	vs. armor/hardiness	-4.2923049239677	0.3
[ATTACK] mace accuracy bonus	48.783619356046	4	=	1.0895672387121
[ATTACK] after armor	61.015765367877
[PHYS CRIT %]	5.5
[ATTACK] after crit	61.015765367877
[ATTACK] after mult	30.507882683939
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	27	32	to	27	32
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Zubiritta the large brown snake for #WHITE#57 physical#LAST#, #LIGHT_RED#36 fire#LAST# (#RED##{bold}#94#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Zubiritta the large brown snake!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	27	32	to	26	32
[ActorObjectUse] useObjectEnable: 	Shadowvenom the pair of iron boots	by	player	inven/slot	1	nil
[ActorObjectUse] Object	Shadowvenom the pair of iron boots	24700	is ineligible for talent interface
[Identify]	Shadowvenom the pair of iron boots	true
[LOG]	Player picks up (l.): #SALMON##UID:24700:0#Shadowvenom the pair of iron boots (18 def, 3 armour)#LAST#.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Player uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Player starts regenerating health quickly.
[LOG]	
[LOG]	Resting starts...
[LOG]	Player is no longer attuned.
[LOG]	Player regains their energy.
[LOG]	#00ff00##UID:1217:0#Talent Harass Prey is ready to use.
[LOG]	#00ff00##UID:1220:0#Talent Dominate is ready to use.
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3539	player	move from	26	32	to	26	32
[Actor:move]	3539	player	move from	26	32	to	25	32
[Actor:move]	3539	player	move from	25	32	to	24	31
[LOG]	Player stops regenerating health quickly.
[LOG]	
[Actor:move]	3539	player	move from	24	31	to	23	30
[Actor:move]	3539	player	move from	23	30	to	23	29
[LOG]	#00ff00##UID:1213:0#Talent Frenzy is ready to use.
[LOG]	
[Actor:move]	3539	player	move from	23	29	to	23	28
[Actor:move]	3539	player	move from	23	28	to	23	27
[Identify]	Eladagaba the Squalorquarry	true
[LOG]	Player picks up (i.): #SALMON##UID:23680:0#Eladagaba the Squalorquarry (1 def, 6 armour)#LAST#.
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	23	27	to	22	28
[Actor:move]	3539	player	move from	22	28	to	21	29
[Actor:move]	3539	player	move from	21	29	to	20	30
[target_simple AI]	24658	Nerenne the giant venus flytrap	selecting NEW TARGET	20	30	3539	player
[use_tactical AI] === Action Selected:	24658	Nerenne the giant venus flytrap	attackarea	 talent:T_MIND_SEAR
[MIND CRIT %]	14.3
checkHit	36	vs	23	=> chance to hit	83
[PROJECTOR] starting dam	MIND	135.60741321193
[PROJECTOR] after difficulty dam	135.60741321193
[PROJECTOR] after DamageType increase dam	74.584077266564
[PROJECTOR] res	0	1	 on dam	74.584077266564
[PROJECTOR] after resists dam	74.584077266564
[PROJECTOR] after flat damage armor	74.584077266564
[PROJECTOR] final dam after static checks	74.584077266564
[PROJECTOR] final dam after hooks and callbacks	74.584077266564
[LOG]	Something hits #fbd578#player#LAST# for #ORANGE#74 mind#LAST# damage.
[LOG]	#00ff00##UID:2469:0#Talent Wrath of the Wilds is ready to use.
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	20	30	to	21	31
[Actor:move]	3539	player	move from	21	31	to	21	32
[Actor:move]	3539	player	move from	21	32	to	21	33
[NPC:seen_by] Passing target	player	from	24658	Nerenne the giant venus flytrap	to	24673	thought-forged bowman
[Actor:move]	24673	thought-forged bowman	move from	20	39	to	20	38
[Actor:move]	3539	player	move from	21	33	to	20	33
[use_tactical AI] === Action Selected:	24658	Nerenne the giant venus flytrap	disable	 talent:T_PSYCHIC_LOBOTOMY
[MIND CRIT %]	14.3
checkHit	23	vs	36	=> chance to hit	18
[LOG]	Player higher mental functions have been imparied.
[PROJECTOR] starting dam	MIND	54.544356145215
[PROJECTOR] after difficulty dam	54.544356145215
[PROJECTOR] after DamageType increase dam	29.999395879869
[PROJECTOR] res	0	1	 on dam	29.999395879869
[PROJECTOR] after resists dam	29.999395879869
[PROJECTOR] after flat damage armor	29.999395879869
[PROJECTOR] final dam after static checks	29.999395879869
[PROJECTOR] final dam after hooks and callbacks	29.999395879869
[LOG]	Something hits #fbd578#player#LAST# for #ORANGE#29 mind#LAST# damage.
Loading tile from tileset	/data/gfx/talents/psychic_lobotomy.png
[Actor:move]	24673	thought-forged bowman	move from	20	38	to	19	37
[LOG]	
[MIND CRIT %]	0
[Actor:move]	3539	player	move from	20	33	to	21	33
[use_tactical AI] === Action Selected:	24658	Nerenne the giant venus flytrap	disable	 talent:T_SLEEP
[LOG]	Nerenne the giant venus flytrap uses #{bold}##YELLOW#Sleep.#{normal}##LAST#
[MIND CRIT %]	14.3
checkHit	22	vs	36	=> chance to hit	15
[LOG]	Player has been put to sleep.
[LOG]	Player is suffering from insomnia.
[Actor:move]	24673	thought-forged bowman	move from	19	37	to	19	36
[LOG]	
Loading tile from tileset	/data/gfx/talents/sleep.png
[LOG]	You are asleep and unable to move!
[LOG]	Player's regains its senses.
[Actor:move]	24673	thought-forged bowman	move from	19	36	to	19	35
[LOG]	
[Actor:move]	24673	thought-forged bowman	move from	19	35	to	20	35
[LOG]	Player is no longer sleeping.
[Actor:move]	24673	thought-forged bowman	move from	20	35	to	19	34
[LOG]	
[LOG]	Player uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Player starts regenerating health quickly.
[MIND CRIT %]	1
checkHit	29	vs	26	=> chance to hit	58
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	12.494240585091	0.87505759414909	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.1169371271115
[PROJECTOR] after flat damage armor	3.1169371271115
[PROJECTOR] final dam after static checks	3.1169371271115
[PROJECTOR] final dam after hooks and callbacks	3.1169371271115
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	2.7	0.973	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.1796384949246
[PROJECTOR] after flat damage armor	3.1796384949246
[PROJECTOR] final dam after static checks	3.1796384949246
[PROJECTOR] final dam after hooks and callbacks	3.1796384949246
[LOG]	Mindrot hits Thought-forged bowman for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	24673	thought-forged bowman	disable	 talent:T_CRIPPLING_SHOT
[LOG]	Thought-forged bowman uses #{bold}##ORCHID#Crippling Shot.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	steady elm longbow of dampening	storming quiver of elm arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	thought-forged bowman	24673	using weapon:	steady elm longbow of dampening	ammo:	storming quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady elm longbow of dampening	to:	21	33
Adding entity	24940	after	24673
Projectile slowing down from	10
Projectile slowing down to	16.2
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	26	=> chance to hit	58
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	12.494240585091	0.87505759414909	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.1169371271115
[PROJECTOR] after flat damage armor	3.1169371271115
[PROJECTOR] final dam after static checks	3.1169371271115
[PROJECTOR] final dam after hooks and callbacks	3.1169371271115
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	2.7	0.973	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.1796384949246
[PROJECTOR] after flat damage armor	3.1796384949246
[PROJECTOR] final dam after static checks	3.1796384949246
[PROJECTOR] final dam after hooks and callbacks	3.1796384949246
[Actor:move]	3539	player	move from	21	33	to	20	32
[target_simple AI]	24658	Nerenne the giant venus flytrap	selecting NEW TARGET	20	32	3539	player
[use_tactical AI] === Action Selected:	24658	Nerenne the giant venus flytrap	attackarea	 talent:T_MIND_SEAR
[MIND CRIT %]	14.3
checkHit	36	vs	23	=> chance to hit	83
[PROJECTOR] starting dam	MIND	135.60741321193
[PROJECTOR] after difficulty dam	135.60741321193
[PROJECTOR] after DamageType increase dam	74.584077266564
[PROJECTOR] res	0	1	 on dam	74.584077266564
[PROJECTOR] after resists dam	74.584077266564
[PROJECTOR] after flat damage armor	74.584077266564
[PROJECTOR] final dam after static checks	74.584077266564
[PROJECTOR] final dam after hooks and callbacks	74.584077266564
[LOG]	Mindrot hits Thought-forged bowman for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	Something hits #fbd578#player#LAST# for #ORANGE#74 mind#LAST# damage.
[use_tactical AI] === Action Selected:	24673	thought-forged bowman	attack	 talent:T_STEADY_SHOT
[LOG]	Thought-forged bowman uses #{bold}##ORCHID#Steady Shot.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	steady elm longbow of dampening	storming quiver of elm arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	thought-forged bowman	24673	using weapon:	steady elm longbow of dampening	ammo:	storming quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady elm longbow of dampening	to:	20	32
Adding entity	24941	after	24673
Projectile slowing down from	10
Projectile slowing down to	16.2
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	26	=> chance to hit	58
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	12.494240585091	0.87505759414909	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.5584685635557
[PROJECTOR] after flat damage armor	1.5584685635557
[PROJECTOR] final dam after static checks	1.5584685635557
[PROJECTOR] final dam after hooks and callbacks	1.5584685635557
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	2.7	0.973	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.1796384949246
[PROJECTOR] after flat damage armor	3.1796384949246
[PROJECTOR] final dam after static checks	3.1796384949246
[PROJECTOR] final dam after hooks and callbacks	3.1796384949246
[Actor:move]	3539	player	move from	20	32	to	21	33
Deleting temp shader	lightning[]
[LOG]	Mindrot hits Thought-forged bowman for #ORANGE#1 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
checkHit	29	vs	26	=> chance to hit	58
[target_simple AI]	24673	thought-forged bowman	selecting NEW TARGET	21	33	3539	player
[use_tactical AI] === Action Selected:	24673	thought-forged bowman	attack	 talent:T_SHOOT
[LOG]	#ORCHID##{bold}#Thought-forged bowman shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	steady elm longbow of dampening	storming quiver of elm arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	thought-forged bowman	24673	using weapon:	steady elm longbow of dampening	ammo:	storming quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady elm longbow of dampening	to:	21	33
Adding entity	24942	after	24673
Projectile slowing down from	10
Projectile slowing down to	16.2
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	26	=> chance to hit	58
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	12.494240585091	0.87505759414909	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.1169371271115
[PROJECTOR] after flat damage armor	3.1169371271115
[PROJECTOR] final dam after static checks	3.1169371271115
[PROJECTOR] final dam after hooks and callbacks	3.1169371271115
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	2.7	0.973	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.1796384949246
[PROJECTOR] after flat damage armor	3.1796384949246
[PROJECTOR] final dam after static checks	3.1796384949246
[PROJECTOR] final dam after hooks and callbacks	3.1796384949246
[Actor:move]	3539	player	move from	21	33	to	22	33
[LOG]	Mindrot hits Thought-forged bowman for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	Player is no longer suffering from insomnia.
[use_tactical AI] === Action Selected:	24673	thought-forged bowman	attack	 talent:T_SHOOT
[LOG]	#ORCHID##{bold}#Thought-forged bowman shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	steady elm longbow of dampening	storming quiver of elm arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	thought-forged bowman	24673	using weapon:	steady elm longbow of dampening	ammo:	storming quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady elm longbow of dampening	to:	22	33
Adding entity	24943	after	24673
Projectile slowing down from	10
Projectile slowing down to	16.2
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	22	33	to	23	34
[Actor:move]	24673	thought-forged bowman	move from	19	34	to	20	33
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	23	34	to	24	35
[LOG]	Player stops regenerating health quickly.
[Actor:move]	24673	thought-forged bowman	move from	20	33	to	21	33
[LOG]	
[Actor:move]	24673	thought-forged bowman	move from	21	33	to	22	33
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	24	35	to	25	35
[Actor:move]	24673	thought-forged bowman	move from	22	33	to	21	33
[Actor:move]	3539	player	move from	25	35	to	26	35
[Actor:move]	24673	thought-forged bowman	move from	21	33	to	22	33
[Actor:move]	3539	player	move from	26	35	to	27	35
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[Actor:move]	24673	thought-forged bowman	move from	22	33	to	23	34
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	26	=> chance to hit	58
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	12.494240585091	0.87505759414909	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.1169371271115
[PROJECTOR] after flat damage armor	3.1169371271115
[PROJECTOR] final dam after static checks	3.1169371271115
[PROJECTOR] final dam after hooks and callbacks	3.1169371271115
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	2.7	0.973	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.1796384949246
[PROJECTOR] after flat damage armor	3.1796384949246
[PROJECTOR] final dam after static checks	3.1796384949246
[PROJECTOR] final dam after hooks and callbacks	3.1796384949246
[Actor:move]	3539	player	move from	27	35	to	26	35
[LOG]	Mindrot hits Thought-forged bowman for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	24673	thought-forged bowman	disable	 talent:T_CRIPPLING_SHOT
[LOG]	Thought-forged bowman uses #{bold}##ORCHID#Crippling Shot.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	steady elm longbow of dampening	storming quiver of elm arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	thought-forged bowman	24673	using weapon:	steady elm longbow of dampening	ammo:	storming quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady elm longbow of dampening	to:	26	35
Adding entity	24944	after	24673
Projectile slowing down from	10
Projectile slowing down to	16.2
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	26	35	to	27	35
[target_simple AI]	24673	thought-forged bowman	selecting NEW TARGET	27	35	3539	player
[use_tactical AI] === Action Selected:	24673	thought-forged bowman	attack	 talent:T_STEADY_SHOT
[LOG]	Thought-forged bowman uses #{bold}##ORCHID#Steady Shot.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	steady elm longbow of dampening	storming quiver of elm arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	thought-forged bowman	24673	using weapon:	steady elm longbow of dampening	ammo:	storming quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady elm longbow of dampening	to:	27	35
Adding entity	24945	after	24673
Projectile slowing down from	10
Projectile slowing down to	16.2
[LOG]	
Deleting shader 73 (is clone 0)
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	27	35	to	28	35
[target_simple AI]	24673	thought-forged bowman	selecting NEW TARGET	28	35	3539	player
[use_tactical AI] === Action Selected:	24673	thought-forged bowman	attack	 talent:T_SHOOT
[LOG]	#ORCHID##{bold}#Thought-forged bowman shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	steady elm longbow of dampening	storming quiver of elm arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	thought-forged bowman	24673	using weapon:	steady elm longbow of dampening	ammo:	storming quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady elm longbow of dampening	to:	28	35
Adding entity	24946	after	24673
Projectile slowing down from	10
Projectile slowing down to	16.2
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	28	35	to	29	35
[target_simple AI]	24673	thought-forged bowman	selecting NEW TARGET	29	35	3539	player
[use_tactical AI] === Action Selected:	24673	thought-forged bowman	attack	 talent:T_SHOOT
[LOG]	#ORCHID##{bold}#Thought-forged bowman shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	steady elm longbow of dampening	storming quiver of elm arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	thought-forged bowman	24673	using weapon:	steady elm longbow of dampening	ammo:	storming quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady elm longbow of dampening	to:	29	35
Adding entity	24947	after	24673
Projectile slowing down from	10
Projectile slowing down to	16.2
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	29	35	to	30	35
[Actor:move]	24673	thought-forged bowman	move from	23	34	to	24	35
[USERCHAT] channel serial data	Agrimley	tome	711
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	30	35	to	29	35
[use_tactical AI] === Action Selected:	24673	thought-forged bowman	attack	 talent:T_STEADY_SHOT
[LOG]	Thought-forged bowman uses #{bold}##ORCHID#Steady Shot.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	steady elm longbow of dampening	storming quiver of elm arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	thought-forged bowman	24673	using weapon:	steady elm longbow of dampening	ammo:	storming quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady elm longbow of dampening	to:	29	35
Adding entity	24948	after	24673
Projectile slowing down from	10
Projectile slowing down to	16.2
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	29	35	to	30	35
[target_simple AI]	24673	thought-forged bowman	selecting NEW TARGET	30	35	3539	player
[use_tactical AI] === Action Selected:	24673	thought-forged bowman	attack	 talent:T_SHOOT
[LOG]	#ORCHID##{bold}#Thought-forged bowman shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	steady elm longbow of dampening	storming quiver of elm arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	thought-forged bowman	24673	using weapon:	steady elm longbow of dampening	ammo:	storming quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady elm longbow of dampening	to:	30	35
Adding entity	24949	after	24673
Projectile slowing down from	10
Projectile slowing down to	16.2
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	30	35	to	31	35
[Actor:move]	24673	thought-forged bowman	move from	24	35	to	25	35
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	31	35	to	30	35
[use_tactical AI] === Action Selected:	24673	thought-forged bowman	attack	 talent:T_STEADY_SHOT
[LOG]	Thought-forged bowman uses #{bold}##ORCHID#Steady Shot.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	steady elm longbow of dampening	storming quiver of elm arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	thought-forged bowman	24673	using weapon:	steady elm longbow of dampening	ammo:	storming quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady elm longbow of dampening	to:	30	35
Adding entity	24950	after	24673
Projectile slowing down from	10
Projectile slowing down to	16.2
[LOG]	
[USERCHAT] channel talk	Agrimley	tome	Yep, lotsa fun.
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	30	35	to	31	35
[use_tactical AI] === Action Selected:	24673	thought-forged bowman	attack	 talent:T_SHOOT
[LOG]	#ORCHID##{bold}#Thought-forged bowman shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	steady elm longbow of dampening	storming quiver of elm arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	thought-forged bowman	24673	using weapon:	steady elm longbow of dampening	ammo:	storming quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady elm longbow of dampening	to:	31	35
Adding entity	24951	after	24673
Projectile slowing down from	10
Projectile slowing down to	16.2
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	31	35	to	32	35
[target_simple AI]	24673	thought-forged bowman	selecting NEW TARGET	32	35	3539	player
[Actor:move]	24673	thought-forged bowman	move from	25	35	to	26	35
[LOG]	Player uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	3539	player	(forced) move from	32	35	to	27	35
[LOG]	Player is out of phase.
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	thought-forged bowman	dam/apr/atk/mult ::	51.506493379492	5	34.295672387121	1.1242054089356	vs. armor/def	2	16
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	34.295672387121	1.1242054089356	vs. armor/def	2	16
checkHit	34.295672387121	vs	16	=> chance to hit	96
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	62	5	vs. armor/hardiness	2	0.3
[ATTACK] after armor	62
[PHYS CRIT %] axe accuracy bonus	34.295672387121	16	=	4.5739180967802
[PHYS CRIT %]	13.07391809678
[ATTACK] after crit	62
[ATTACK] after mult	69.700735354008
[PROJECTOR] starting dam	PHYSICAL	69.700735354008
[PROJECTOR] after difficulty dam	69.700735354008
[PROJECTOR] res	3	0.97	 on dam	69.700735354008
[PROJECTOR] after resists dam	67.609713293388
[PROJECTOR] after flat damage armor	67.609713293388
[PROJECTOR] final dam after static checks	67.609713293388
[PROJECTOR] final dam after hooks and callbacks	67.609713293388
checkHit	26	vs	35	=> chance to hit	28
[LOG]	Thought-forged bowman's is vulnerable to attacks and effects!
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	13.176	0.86824	 on dam	38.394958483588
[PROJECTOR] after resists dam	33.33603875379
[PROJECTOR] after flat damage armor	33.33603875379
[PROJECTOR] final dam after static checks	33.33603875379
[PROJECTOR] final dam after hooks and callbacks	33.33603875379
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	thought-forged bowman	dam/apr/atk/mult ::	48.559715316065	5	34.295672387121	0.56210270446781	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	34.295672387121	0.56210270446781	vs. armor/def	2	0
checkHit	34.295672387121	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	51	5	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	34.295672387121	0	=	1.0685913447742
[ATTACK] after armor	54.498158583486
[PHYS CRIT %]	5.5
[ATTACK] after crit	54.498158583486
[ATTACK] after mult	30.633562328293
[PROJECTOR] starting dam	PHYSICAL	30.633562328293
[PROJECTOR] after difficulty dam	30.633562328293
[PROJECTOR] res	3	0.97	 on dam	30.633562328293
[PROJECTOR] after resists dam	29.714555458444
[PROJECTOR] after flat damage armor	29.714555458444
[PROJECTOR] final dam after static checks	29.714555458444
[PROJECTOR] final dam after hooks and callbacks	29.714555458444
checkHit	12	vs	35	=> chance to hit	0
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	13.176	0.86824	 on dam	38.394958483588
[PROJECTOR] after resists dam	33.33603875379
[PROJECTOR] after flat damage armor	33.33603875379
[PROJECTOR] final dam after static checks	33.33603875379
[PROJECTOR] final dam after hooks and callbacks	33.33603875379
[MIND CRIT %]	1
checkHit	29	vs	12	=> chance to hit	93
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	12.494240585091	0.87505759414909	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.1169371271115
[PROJECTOR] after flat damage armor	3.1169371271115
[PROJECTOR] final dam after static checks	3.1169371271115
[PROJECTOR] final dam after hooks and callbacks	3.1169371271115
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	2.7	0.973	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.1796384949246
[PROJECTOR] after flat damage armor	3.1796384949246
[PROJECTOR] final dam after static checks	3.1796384949246
[PROJECTOR] final dam after hooks and callbacks	3.1796384949246
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Thought-forged bowman for #WHITE#67 physical#LAST#, #LIGHT_RED#33 fire#LAST#, #WHITE#29 physical#LAST#, #LIGHT_RED#33 fire#LAST# (#RED##{bold}#164#LAST##{normal}# total damage).
[LOG]	Mindrot hits Thought-forged bowman for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	24673	thought-forged bowman	disable	 talent:T_CRIPPLING_SHOT
[LOG]	Thought-forged bowman uses #{bold}##ORCHID#Crippling Shot.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	steady elm longbow of dampening	storming quiver of elm arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	thought-forged bowman	24673	using weapon:	steady elm longbow of dampening	ammo:	storming quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steady elm longbow of dampening	to:	27	35
Adding entity	24952	after	24673
Projectile slowing down from	10
Projectile slowing down to	16.2
[LOG]	
[USERCHAT] channel talk	ReploidArmada	tome	Celestial/Crusader seems like a good Sun Paladin tree
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	thought-forged bowman	dam/apr/atk/mult ::	51.506493379492	5	34.295672387121	1	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	34.295672387121	1	vs. armor/def	2	0
checkHit	34.295672387121	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	60	5	vs. armor/hardiness	2	0.3
[ATTACK] after armor	60
[PHYS CRIT %] axe accuracy bonus	34.295672387121	0	=	8.5739180967802
[PHYS CRIT %]	17.07391809678
[ATTACK] after crit	60
[ATTACK] after mult	60
[PROJECTOR] starting dam	PHYSICAL	60
[PROJECTOR] after difficulty dam	60
[PROJECTOR] res	3	0.97	 on dam	60
[PROJECTOR] after resists dam	58.2
[PROJECTOR] after flat damage armor	58.2
[PROJECTOR] final dam after static checks	58.2
[PROJECTOR] final dam after hooks and callbacks	58.2
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	13.176	0.86824	 on dam	38.394958483588
[PROJECTOR] after resists dam	33.33603875379
[PROJECTOR] after flat damage armor	33.33603875379
[PROJECTOR] final dam after static checks	33.33603875379
[PROJECTOR] final dam after hooks and callbacks	33.33603875379
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	thought-forged bowman	dam/apr/atk/mult ::	48.559715316065	5	34.295672387121	0.5	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	34.295672387121	0.5	vs. armor/def	2	0
checkHit	34.295672387121	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	62	5	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	34.295672387121	0	=	1.0685913447742
[ATTACK] after armor	66.252663376003
[PHYS CRIT %]	5.5
[ATTACK] after crit	66.252663376003
[ATTACK] after mult	33.126331688001
[PROJECTOR] starting dam	PHYSICAL	33.126331688001
[PROJECTOR] after difficulty dam	33.126331688001
[PROJECTOR] res	3	0.97	 on dam	33.126331688001
[PROJECTOR] after resists dam	32.132541737361
[PROJECTOR] after flat damage armor	32.132541737361
[PROJECTOR] final dam after static checks	32.132541737361
[PROJECTOR] final dam after hooks and callbacks	32.132541737361
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	27	35	to	27	35
[ATTACK ARCHERY]	24952	 to 	player	 :: 	36.531391843519	5	11.335093952971	::	1.3162277660168
checkHit	42	vs	24	=> chance to hit	95
[ATTACK ARCHERY] raw dam	36.531391843519	versus	11.335093952971	with APR	5
[ATTACK ARCHERY] after armor	30.196297890549
[ATTACK ARCHERY] after range	30
[PHYS CRIT %] axe accuracy bonus	42	24	=	4.5
[PHYS CRIT %]	11.939148386813
[ATTACK ARCHERY] after crit	30
[ATTACK ARCHERY] after mult	39.486832980505
[ATTACK ARCHERY] after hook	39.486832980505
[PROJECTOR] starting dam	PHYSICAL	39.486832980505
[PROJECTOR] after difficulty dam	39.486832980505
[PROJECTOR] res	5	0.95	 on dam	39.486832980505
[PROJECTOR] after resists dam	37.51249133148
[PROJECTOR] after flat damage armor	37.51249133148
[PROJECTOR] final dam after static checks	37.51249133148
[PROJECTOR] final dam after hooks and callbacks	37.51249133148
checkHit	17	vs	43	=> chance to hit	0
[LOG]	Player slows down.
[PROJECTOR] starting dam	LIGHTNING	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	7.85	0.9215	 on dam	12
[PROJECTOR] after resists dam	11.058
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Thought-forged bowman for #WHITE#58 physical#LAST#, #LIGHT_RED#33 fire#LAST#, #WHITE#32 physical#LAST# (#RED##{bold}#124#LAST##{normal}# total damage).
[LOG]	Thought-forged bowman's Crippling Shot hits #fbd578#player#LAST# for #WHITE#37 physical#LAST#, #ROYAL_BLUE#(11 antimagic)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#38#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Thought-forged bowman!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	27	35	to	26	35
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	26	35	to	25	35
[Actor:move]	3539	player	move from	25	35	to	24	35
[LOG]	Resting starts...
[LOG]	Player is no longer out of phase.
[LOG]	Player speeds up.
[LOG]	Player is no longer attuned.
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3539	player	move from	24	35	to	23	34
[Actor:move]	3539	player	move from	23	34	to	22	33
[Actor:move]	3539	player	move from	22	33	to	21	33
[LOG]	#00ff00##UID:1222:0#Talent Blindside is ready to use.
[LOG]	
[Actor:move]	3539	player	move from	21	33	to	20	33
[use_tactical AI] === Action Selected:	24658	Nerenne the giant venus flytrap	disable	 talent:T_PSYCHIC_LOBOTOMY
[MIND CRIT %]	14.3
[LOG]	Player resists the lobotomy!
[LOG]	
[LOG]	Player uses #{bold}##RED#Blindside.#{normal}##LAST#
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	20	33	to	19	34
[use_tactical AI] === Action Selected:	24658	Nerenne the giant venus flytrap	attackarea	 talent:T_MIND_SEAR
[LOG]	Nerenne the giant venus flytrap uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	14.3
checkHit	36	vs	23	=> chance to hit	83
[PROJECTOR] starting dam	MIND	135.60741321193
[PROJECTOR] after difficulty dam	135.60741321193
[PROJECTOR] after DamageType increase dam	74.584077266564
[PROJECTOR] res	0	1	 on dam	74.584077266564
[PROJECTOR] after resists dam	74.584077266564
[PROJECTOR] after flat damage armor	74.584077266564
[PROJECTOR] final dam after static checks	74.584077266564
[PROJECTOR] final dam after hooks and callbacks	74.584077266564
[LOG]	#UID:24658:0#Nerenne the giant venus flytrap hits #fbd578#player#LAST# for #ORANGE#74 mind#LAST# damage.
[LOG]	
[LOG]	Player uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	3539	player	(forced) move from	19	34	to	19	41
[LOG]	Player is out of phase.
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Nerenne the giant venus flytrap	dam/apr/atk/mult ::	51.506493379492	5	44.348533549232	1.1428029269068	vs. armor/def	1	11
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	44.348533549232	1.1428029269068	vs. armor/def	1	11
checkHit	44.348533549232	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	55	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	55
[PHYS CRIT %] axe accuracy bonus	44.348533549232	11	=	8.337133387308
[PHYS CRIT %]	16.837133387308
[ATTACK] after crit	82.5
[ATTACK] after mult	94.281241469809
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against Nerenne the giant venus flytrap!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	94.281241469809
[PROJECTOR] after difficulty dam	94.281241469809
[PROJECTOR] res	7	0.93	 on dam	94.281241469809
[PROJECTOR] after resists dam	87.681554566922
[PROJECTOR] after flat damage armor	87.681554566922
[PROJECTOR] final dam after static checks	87.681554566922
[PROJECTOR] final dam after hooks and callbacks	87.681554566922
[LOG]	Nerenne the giant venus flytrap slows down.
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	6.3	0.937	 on dam	38.394958483588
[PROJECTOR] after resists dam	35.976076099122
[PROJECTOR] after flat damage armor	35.976076099122
[PROJECTOR] final dam after static checks	35.976076099122
[PROJECTOR] final dam after hooks and callbacks	35.976076099122
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Nerenne the giant venus flytrap	dam/apr/atk/mult ::	48.559715316065	5	44.348533549232	0.57140146345339	vs. armor/def	1	11
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	44.348533549232	0.57140146345339	vs. armor/def	1	11
checkHit	44.348533549232	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	64	5	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	44.348533549232	11	=	1.0666970670985
[ATTACK] after armor	68.268612294302
[PHYS CRIT %]	5.5
[ATTACK] after crit	68.268612294302
[ATTACK] after mult	39.008784972896
[PROJECTOR] starting dam	PHYSICAL	39.008784972896
[PROJECTOR] after difficulty dam	39.008784972896
[PROJECTOR] res	7	0.93	 on dam	39.008784972896
[PROJECTOR] after resists dam	36.278170024793
[PROJECTOR] after flat damage armor	36.278170024793
[PROJECTOR] final dam after static checks	36.278170024793
[PROJECTOR] final dam after hooks and callbacks	36.278170024793
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	6.3	0.937	 on dam	38.394958483588
[PROJECTOR] after resists dam	35.976076099122
[PROJECTOR] after flat damage armor	35.976076099122
[PROJECTOR] final dam after static checks	35.976076099122
[PROJECTOR] final dam after hooks and callbacks	35.976076099122
[MIND CRIT %]	1
checkHit	29	vs	25	=> chance to hit	60
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	6.65	0.9335	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.3251077730351
[PROJECTOR] after flat damage armor	3.3251077730351
[PROJECTOR] final dam after static checks	3.3251077730351
[PROJECTOR] final dam after hooks and callbacks	3.3251077730351
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	6.3	0.937	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.0619951384834
[PROJECTOR] after flat damage armor	3.0619951384834
[PROJECTOR] final dam after static checks	3.0619951384834
[PROJECTOR] final dam after hooks and callbacks	3.0619951384834
[LOG]	#ORANGE##UID:24658:0#Nerenne the giant venus flytrap converts some damage to Psi!
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Nerenne the giant venus flytrap for #ORANGE#26 to psi#LAST#, #{bold}##WHITE#54 physical#{normal}##LAST#, #ORANGE#10 to psi#LAST#, #LIGHT_RED#22 fire#LAST#, #ORANGE#10 to psi#LAST#, #WHITE#22 physical#LAST#, #ORANGE#10 to psi#LAST#, #LIGHT_RED#22 fire#LAST# (#RED##{bold}#181#LAST##{normal}# total damage).
[LOG]	Mindrot hits Nerenne the giant venus flytrap for #ORANGE#1 to psi#LAST#, #ORANGE#2 mind#LAST#, #ORANGE#0 to psi#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[MIND CRIT %]	14.3
Adding entity	24953	after	24658
checkHit	36	vs	23	=> chance to hit	83
[PROJECTOR] starting dam	MIND	26.526418929031
[PROJECTOR] after difficulty dam	26.526418929031
[PROJECTOR] after DamageType increase dam	14.589530410967
[PROJECTOR] res	5	0.95	 on dam	14.589530410967
[PROJECTOR] after resists dam	13.860053890419
[PROJECTOR] after flat damage armor	13.860053890419
[PROJECTOR] final dam after static checks	13.860053890419
[PROJECTOR] final dam after hooks and callbacks	13.860053890419
[LOG]	Nerenne the giant venus flytrap's Mind Storm hits #fbd578#player#LAST# for #ORANGE#13 mind#LAST# damage.
[use_tactical AI] === Action Selected:	24658	Nerenne the giant venus flytrap	attackarea	 talent:T_SYNAPTIC_STATIC
[LOG]	Nerenne the giant venus flytrap uses #{bold}##YELLOW#Synaptic Static.#{normal}##LAST#
[MIND CRIT %]	14.3
checkHit	36	vs	23	=> chance to hit	83
[PROJECTOR] starting dam	MIND	61.136013946312
[PROJECTOR] after difficulty dam	61.136013946312
[PROJECTOR] after DamageType increase dam	33.624807670471
[PROJECTOR] res	5	0.95	 on dam	33.624807670471
[PROJECTOR] after resists dam	31.943567286948
[PROJECTOR] after flat damage armor	31.943567286948
[PROJECTOR] final dam after static checks	31.943567286948
[PROJECTOR] final dam after hooks and callbacks	31.943567286948
[SOUND] loading from	/data/sound/talents/echo.ogg	:=:	sound "/data/sound/talents/echo.ogg" : <static>
[LOG]	#UID:24658:0#Nerenne the giant venus flytrap hits #fbd578#player#LAST# for #ORANGE#31 mind#LAST# damage.
[LOG]	
Server latency	163
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Nerenne the giant venus flytrap	dam/apr/atk/mult ::	51.506493379492	5	44.348533549232	1	vs. armor/def	1	11
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	44.348533549232	1	vs. armor/def	1	11
checkHit	44.348533549232	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	56	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	56
[PHYS CRIT %] axe accuracy bonus	44.348533549232	11	=	8.337133387308
[PHYS CRIT %]	16.837133387308
[ATTACK] after crit	56
[ATTACK] after mult	56
[PROJECTOR] starting dam	PHYSICAL	56
[PROJECTOR] after difficulty dam	56
[PROJECTOR] res	7	0.93	 on dam	56
[PROJECTOR] after resists dam	52.08
[PROJECTOR] after flat damage armor	52.08
[PROJECTOR] final dam after static checks	52.08
[PROJECTOR] final dam after hooks and callbacks	52.08
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Nerenne the giant venus flytrap	dam/apr/atk/mult ::	48.559715316065	5	44.644205936353	0.5	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	44.644205936353	0.5	vs. armor/def	1	1
checkHit	44.644205936353	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	54	5	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	44.644205936353	1	=	1.0872884118727
[ATTACK] after armor	58.713574241126
[PHYS CRIT %]	5.5
[ATTACK] after crit	58.713574241126
[ATTACK] after mult	29.356787120563
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	19	41	to	19	41
[LOG]	#ORANGE##UID:24658:0#Nerenne the giant venus flytrap converts some damage to Psi!
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Nerenne the giant venus flytrap for #ORANGE#15 to psi#LAST#, #WHITE#32 physical#LAST# (#RED##{bold}#48#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Nerenne the giant venus flytrap!#{normal}#
[LOG]	
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	Resting starts...
[LOG]	Player is no longer out of phase.
[LOG]	#00ff00##UID:1222:0#Talent Blindside is ready to use.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3539	player	move from	19	41	to	19	40
[Identify]	rough leather belt 'Branithel'	true
[LOG]	Player picks up (h.): #SALMON##UID:24519:0#rough leather belt 'Branithel'#LAST#.
[LOG]	
[USERCHAT] channel talk	battleviii	tome	that's the 2h one right
[Actor:move]	3539	player	move from	19	40	to	18	41
[Actor:move]	3539	player	move from	18	41	to	18	42
[Actor:move]	3539	player	move from	18	42	to	18	43
[Actor:move]	3539	player	move from	18	43	to	19	43
[Actor:move]	3539	player	move from	19	43	to	20	43
[Actor:move]	3539	player	move from	20	43	to	21	44
[Actor:move]	3539	player	move from	21	44	to	20	43
[Actor:move]	3539	player	move from	20	43	to	20	42
[Actor:move]	3539	player	move from	20	42	to	21	41
[Actor:move]	3539	player	move from	21	41	to	22	41
[Actor:move]	3539	player	move from	22	41	to	23	41
[Actor:move]	3539	player	move from	23	41	to	24	41
[Actor:move]	3539	player	move from	24	41	to	25	41
[Actor:move]	3539	player	move from	25	41	to	26	41
[Actor:move]	3539	player	move from	26	41	to	27	41
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the east (Aerutira the black bear)).
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	27	41	to	28	41
[target_simple AI]	22924	Aerutira the black bear	selecting NEW TARGET	28	41	3539	player
[use_tactical AI] === Action Selected:	22924	Aerutira the black bear	attack	 talent:T_GREATER_WEAPON_FOCUS
[LOG]	Aerutira the black bear uses #{bold}##ORCHID#Greater Weapon Focus.#{normal}##LAST#
[use_tactical AI] === Action Selected:	22924	Aerutira the black bear	closein	 AI:move_astar_advanced
[Actor:move]	22924	Aerutira the black bear	move from	37	42	to	36	42
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	28	41	to	29	41
[use_tactical AI] === Action Selected:	22924	Aerutira the black bear	closein	 AI:move_astar_advanced
[Actor:move]	22924	Aerutira the black bear	move from	36	42	to	35	42
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	29	41	to	30	41
[LOG]	Player's morale has been lowered.
[SOUND] loading from	/data/sound/creatures/bears/bear_growl_2.ogg	:=:	sound "/data/sound/creatures/bears/bear_growl_2.ogg" : <static>
[use_tactical AI] === Action Selected:	22924	Aerutira the black bear	closein	 AI:move_astar_advanced
[Actor:move]	22924	Aerutira the black bear	move from	35	42	to	34	42
Loading tile from tileset	/data/gfx/effects/intimidated.png
[LOG]	
[MIND CRIT %]	1
checkHit	23	vs	17	=> chance to hit	65
[PROJECTOR] starting dam	MIND	1.3165920086622
[PROJECTOR] after difficulty dam	1.3165920086622
[PROJECTOR] after DamageType increase dam	1.4350852894418
[PROJECTOR] res	0	1	 on dam	1.4350852894418
[PROJECTOR] after resists dam	1.4350852894418
[PROJECTOR] after flat damage armor	1.4350852894418
[PROJECTOR] final dam after static checks	1.4350852894418
[PROJECTOR] final dam after hooks and callbacks	1.4350852894418
[PROJECTOR] starting dam	DARKNESS	2.6331840173244
[PROJECTOR] after difficulty dam	2.6331840173244
[PROJECTOR] res	0	1	 on dam	2.6331840173244
[PROJECTOR] after resists dam	2.6331840173244
[PROJECTOR] after flat damage armor	2.6331840173244
[PROJECTOR] final dam after static checks	2.6331840173244
[PROJECTOR] final dam after hooks and callbacks	2.6331840173244
[Actor:move]	3539	player	move from	30	41	to	31	41
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=2000,verticalIntensityAdjust=-3]
[LOG]	Mindrot hits Aerutira the black bear for #ORANGE#1 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[target_simple AI]	22924	Aerutira the black bear	selecting NEW TARGET	31	41	3539	player
[use_tactical AI] === Action Selected:	22924	Aerutira the black bear	closein	 AI:move_astar_advanced
[Actor:move]	22924	Aerutira the black bear	move from	34	42	to	33	42
[LOG]	
[MIND CRIT %]	1
checkHit	23	vs	17	=> chance to hit	65
[PROJECTOR] starting dam	MIND	2.6331840173244
[PROJECTOR] after difficulty dam	2.6331840173244
[PROJECTOR] after DamageType increase dam	2.8701705788836
[PROJECTOR] res	0	1	 on dam	2.8701705788836
[PROJECTOR] after resists dam	2.8701705788836
[PROJECTOR] after flat damage armor	2.8701705788836
[PROJECTOR] final dam after static checks	2.8701705788836
[PROJECTOR] final dam after hooks and callbacks	2.8701705788836
[PROJECTOR] starting dam	DARKNESS	2.6331840173244
[PROJECTOR] after difficulty dam	2.6331840173244
[PROJECTOR] res	0	1	 on dam	2.6331840173244
[PROJECTOR] after resists dam	2.6331840173244
[PROJECTOR] after flat damage armor	2.6331840173244
[PROJECTOR] final dam after static checks	2.6331840173244
[PROJECTOR] final dam after hooks and callbacks	2.6331840173244
[LOG]	Mindrot hits Aerutira the black bear for #ORANGE#2 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[USERCHAT] channel talk	ReploidArmada	tome	Yeah, improved 2h
[use_tactical AI] === Action Selected:	22924	Aerutira the black bear	closein	 AI:move_astar_advanced
[Actor:move]	22924	Aerutira the black bear	move from	33	42	to	32	42
[LOG]	
[LOG]	Player uses #{bold}##ORCHID#Wrath of the Wilds.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Aerutira the black bear	dam/apr/atk/mult ::	48.896071085967	5	48.783619356046	1	vs. armor/def	12	12
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	5	48.783619356046	1	vs. armor/def	12	12
checkHit	48.783619356046	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	56	5	vs. armor/hardiness	12	0.87807182003187
[ATTACK] after armor	56
[PHYS CRIT %] axe accuracy bonus	48.783619356046	12	=	9.1959048390114
[PHYS CRIT %]	1.1529481246346
[ATTACK] after crit	56
[ATTACK] after mult	56
[PROJECTOR] starting dam	PHYSICAL	56
[PROJECTOR] after difficulty dam	56
[PROJECTOR] res	5.3708834827147	0.94629116517285	 on dam	56
[PROJECTOR] after resists dam	52.99230524968
[PROJECTOR] after flat damage armor	52.99230524968
[PROJECTOR] final dam after static checks	52.99230524968
[PROJECTOR] final dam after hooks and callbacks	52.99230524968
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	18	0.82	 on dam	38.394958483588
[PROJECTOR] after resists dam	31.483865956542
[PROJECTOR] after flat damage armor	31.483865956542
[PROJECTOR] final dam after static checks	31.483865956542
[PROJECTOR] final dam after hooks and callbacks	31.483865956542
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Aerutira the black bear	dam/apr/atk/mult ::	46.098639923215	5	48.783619356046	0.5	vs. armor/def	12	12
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	5	48.783619356046	0.5	vs. armor/def	12	12
checkHit	48.783619356046	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	61	5	vs. armor/hardiness	12	0.87807182003187
[ATTACK] mace accuracy bonus	48.783619356046	12	=	1.0735672387121
[ATTACK] after armor	65.487601561438
[PHYS CRIT %]	0
[ATTACK] after crit	65.487601561438
[ATTACK] after mult	32.743800780719
[PROJECTOR] starting dam	PHYSICAL	32.743800780719
[PROJECTOR] after difficulty dam	32.743800780719
[PROJECTOR] res	5.3708834827147	0.94629116517285	 on dam	32.743800780719
[PROJECTOR] after resists dam	30.985169392974
[PROJECTOR] after flat damage armor	30.985169392974
[PROJECTOR] final dam after static checks	30.985169392974
[PROJECTOR] final dam after hooks and callbacks	30.985169392974
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	18	0.82	 on dam	38.394958483588
[PROJECTOR] after resists dam	31.483865956542
[PROJECTOR] after flat damage armor	31.483865956542
[PROJECTOR] final dam after static checks	31.483865956542
[PROJECTOR] final dam after hooks and callbacks	31.483865956542
[MIND CRIT %]	1
checkHit	23	vs	17	=> chance to hit	65
[PROJECTOR] starting dam	MIND	2.6331840173244
[PROJECTOR] after difficulty dam	2.6331840173244
[PROJECTOR] after DamageType increase dam	2.8701705788836
[PROJECTOR] res	0	1	 on dam	2.8701705788836
[PROJECTOR] after resists dam	2.8701705788836
[PROJECTOR] after flat damage armor	2.8701705788836
[PROJECTOR] final dam after static checks	2.8701705788836
[PROJECTOR] final dam after hooks and callbacks	2.8701705788836
[PROJECTOR] starting dam	DARKNESS	2.6331840173244
[PROJECTOR] after difficulty dam	2.6331840173244
[PROJECTOR] res	0	1	 on dam	2.6331840173244
[PROJECTOR] after resists dam	2.6331840173244
[PROJECTOR] after flat damage armor	2.6331840173244
[PROJECTOR] final dam after static checks	2.6331840173244
[PROJECTOR] final dam after hooks and callbacks	2.6331840173244
checkHit	25	vs	41	=> chance to hit	10
[LOG]	Aerutira the black bear is stunned!
[Actor:move]	3539	player	move from	31	41	to	31	41
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Aerutira the black bear for #WHITE#52 physical#LAST#, #LIGHT_RED#31 fire#LAST#, #WHITE#30 physical#LAST#, #LIGHT_RED#31 fire#LAST# (#RED##{bold}#147#LAST##{normal}# total damage).
[LOG]	Mindrot hits Aerutira the black bear for #ORANGE#2 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	Aerutira the black bear is not stunned anymore.
[LOG]	#ORCHID#Aerutira the black bear has recovered!#LAST#
[use_tactical AI] === Action Selected:	22924	Aerutira the black bear	attack	 talent:T_BLOCK
[LOG]	Aerutira the black bear uses #{bold}##ORCHID#Block.#{normal}##LAST#
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Aerutira the black bear	dam/apr/atk/mult ::	48.896071085967	5	48.783619356046	1	vs. armor/def	12	12
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	5	48.783619356046	1	vs. armor/def	12	12
checkHit	48.783619356046	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	63	5	vs. armor/hardiness	12	0.87807182003187
[ATTACK] after armor	63
[PHYS CRIT %] axe accuracy bonus	48.783619356046	12	=	9.1959048390114
[PHYS CRIT %]	1.1529481246346
[ATTACK] after crit	63
[ATTACK] after mult	63
[PROJECTOR] starting dam	PHYSICAL	63
[PROJECTOR] after difficulty dam	63
[PROJECTOR] res	5.3708834827147	0.94629116517285	 on dam	63
[PROJECTOR] after resists dam	59.61634340589
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	18	0.82	 on dam	38.394958483588
[PROJECTOR] after resists dam	31.483865956542
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Aerutira the black bear	dam/apr/atk/mult ::	46.098639923215	5	48.783619356046	0.5	vs. armor/def	12	12
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	5	48.783619356046	0.5	vs. armor/def	12	12
checkHit	48.783619356046	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	51	5	vs. armor/hardiness	12	0.87807182003187
[ATTACK] mace accuracy bonus	48.783619356046	12	=	1.0735672387121
[ATTACK] after armor	54.751929174317
[PHYS CRIT %]	0
[ATTACK] after crit	54.751929174317
[ATTACK] after mult	27.375964587158
[PROJECTOR] starting dam	PHYSICAL	27.375964587158
[PROJECTOR] after difficulty dam	27.375964587158
[PROJECTOR] res	5.3708834827147	0.94629116517285	 on dam	27.375964587158
[PROJECTOR] after resists dam	25.905633426913
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	18	0.82	 on dam	38.394958483588
[PROJECTOR] after resists dam	31.483865956542
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#F53CBE#Aerutira the black bear is being stalked by #UID:3539:0##fbd578#player#LAST#!
[MIND CRIT %]	1
checkHit	23	vs	17	=> chance to hit	65
[PROJECTOR] starting dam	MIND	1.3165920086622
[PROJECTOR] after difficulty dam	1.3165920086622
[PROJECTOR] after DamageType increase dam	1.4350852894418
[PROJECTOR] res	0	1	 on dam	1.4350852894418
[PROJECTOR] after resists dam	1.4350852894418
[PROJECTOR] after flat damage armor	1.4350852894418
[PROJECTOR] final dam after static checks	1.4350852894418
[PROJECTOR] final dam after hooks and callbacks	1.4350852894418
checkHit	25	vs	41	=> chance to hit	10
[LOG]	#ORANGE#Aerutira the black bear shrugs off the effect 'Stunned'!
[PROJECTOR] starting dam	DARKNESS	2.6331840173244
[PROJECTOR] after difficulty dam	2.6331840173244
[PROJECTOR] res	0	1	 on dam	2.6331840173244
[PROJECTOR] after resists dam	2.6331840173244
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[Actor:move]	3539	player	move from	31	41	to	31	41
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Aerutira the black bear for #WHITE#(59 blocked)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_RED#(31 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(25 blocked)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_RED#(31 blocked)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Mindrot hits Aerutira the black bear for #ORANGE#1 mind#LAST#, #GREY#(2 blocked)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#1#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	22924	Aerutira the black bear	disable	 talent:T_SHIELD_PUMMEL
[LOG]	Aerutira the black bear uses #{bold}##ORCHID#Shield Pummel.#{normal}##LAST#
[ATTACK] to 	player	dam/apr/atk/mult ::	26.545107699192	0	43	1.3569313659515	vs. armor/def	11.335093952971	0
[ATTACK] after melee attack bonus hooks & callbacks::	26.545107699192	0	43	1.3569313659515	vs. armor/def	11.335093952971	0
checkHit	43	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	30	0	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	18.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	18.664906047029
[ATTACK] after mult	25.326996457752
[ATTACK] after counterstrike	50.653992915504
[PROJECTOR] starting dam	PHYSICAL	50.653992915504
[PROJECTOR] after difficulty dam	50.653992915504
[PROJECTOR] numbed dam	43.055893978178
[PROJECTOR] after DamageType increase dam	22.819623808434
[PROJECTOR] res	0	1	 on dam	22.819623808434
[PROJECTOR] after resists dam	22.819623808434
[PROJECTOR] after flat damage armor	22.819623808434
[PROJECTOR] final dam after static checks	22.819623808434
[PROJECTOR] final dam after hooks and callbacks	22.819623808434
[ATTACK] staff accuracy bonus	43	0	=	1.86
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	18	0.82	 on dam	2.34
[PROJECTOR] after resists dam	1.9188
[PROJECTOR] after flat damage armor	1.9188
[PROJECTOR] final dam after static checks	1.9188
[PROJECTOR] final dam after hooks and callbacks	1.9188
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	8.5225596342604	0.9147744036574	 on dam	6.18
[PROJECTOR] after resists dam	5.6533058146027
[PROJECTOR] after flat damage armor	5.6533058146027
[PROJECTOR] final dam after static checks	5.6533058146027
[PROJECTOR] final dam after hooks and callbacks	5.6533058146027
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	30	0.7	 on dam	2.06
[PROJECTOR] after resists dam	1.442
[PROJECTOR] after flat damage armor	1.442
[PROJECTOR] final dam after static checks	1.442
[PROJECTOR] final dam after hooks and callbacks	1.442
[ATTACK] to 	player	dam/apr/atk/mult ::	26.545107699192	0	43	1.6589117562234	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	26.545107699192	0	43	1.6589117562234	vs. armor/def	11.335093952971	14
checkHit	43	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	30	0	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	18.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	18.664906047029
[ATTACK] after mult	30.963432070221
[PROJECTOR] starting dam	PHYSICAL	30.963432070221
[PROJECTOR] after difficulty dam	30.963432070221
[PROJECTOR] numbed dam	26.318917259688
[PROJECTOR] after DamageType increase dam	13.949026147635
[PROJECTOR] res	0	1	 on dam	13.949026147635
[PROJECTOR] after resists dam	13.949026147635
[PROJECTOR] after flat damage armor	13.949026147635
[PROJECTOR] final dam after static checks	13.949026147635
[PROJECTOR] final dam after hooks and callbacks	13.949026147635
[ATTACK] staff accuracy bonus	43	14	=	1.58
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	18	0.82	 on dam	2.34
[PROJECTOR] after resists dam	1.9188
[PROJECTOR] after flat damage armor	1.9188
[PROJECTOR] final dam after static checks	1.9188
[PROJECTOR] final dam after hooks and callbacks	1.9188
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	8.5225596342604	0.9147744036574	 on dam	6.18
[PROJECTOR] after resists dam	5.6533058146027
[PROJECTOR] after flat damage armor	5.6533058146027
[PROJECTOR] final dam after static checks	5.6533058146027
[PROJECTOR] final dam after hooks and callbacks	5.6533058146027
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	30	0.7	 on dam	2.06
[PROJECTOR] after resists dam	1.442
[PROJECTOR] after flat damage armor	1.442
[PROJECTOR] final dam after static checks	1.442
[PROJECTOR] final dam after hooks and callbacks	1.442
[LOG]	Player resists the shield bash!
[LOG]	Melee retaliation hits Aerutira the black bear for #LIGHT_RED#1 fire#LAST#, #YELLOW#5 light#LAST#, #LIGHT_GREEN#1 nature#LAST#, #LIGHT_RED#1 fire#LAST#, #YELLOW#5 light#LAST#, #LIGHT_GREEN#1 nature#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	#UID:22924:0#Aerutira the black bear hits #fbd578#player#LAST# for #WHITE#22 physical#LAST#, #WHITE#13 physical#LAST# (#RED##{bold}#37#LAST##{normal}# total damage).
checkHit	23	vs	17	=> chance to hit	65
[LOG]	#F53CBE#Aerutira the black bear moves reluctantly!
[LOG]	
Deleting shader 62 (is clone 0)
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Aerutira the black bear	dam/apr/atk/mult ::	48.896071085967	5	53.783619356046	1.0594540161925	vs. armor/def	12	12
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	5	53.783619356046	1.0594540161925	vs. armor/def	12	12
checkHit	53.783619356046	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	67	5	vs. armor/hardiness	12	0.87807182003187
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	53.783619356046	12	=	10.445904839011
[PHYS CRIT %]	2.4029481246346
[ATTACK] after crit	67
[ATTACK] after mult	70.983419084897
[PROJECTOR] starting dam	PHYSICAL	70.983419084897
[PROJECTOR] after difficulty dam	70.983419084897
[PROJECTOR] res	5.3708834827147	0.94629116517285	 on dam	70.983419084897
[PROJECTOR] after resists dam	67.1709823538
[PROJECTOR] after flat damage armor	67.1709823538
[PROJECTOR] final dam after static checks	67.1709823538
[PROJECTOR] final dam after hooks and callbacks	67.1709823538
[LOG]	Aerutira the black bear is recovering from the damage!
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	18	0.82	 on dam	38.394958483588
[PROJECTOR] after resists dam	31.483865956542
[PROJECTOR] after flat damage armor	31.483865956542
[PROJECTOR] final dam after static checks	31.483865956542
[PROJECTOR] final dam after hooks and callbacks	31.483865956542
checkHit	25	vs	41	=> chance to hit	10
[LOG]	Aerutira the black bear is stunned!
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Aerutira the black bear	dam/apr/atk/mult ::	46.098639923215	5	53.783619356046	0.52972700809625	vs. armor/def	12	12
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	5	53.783619356046	0.52972700809625	vs. armor/def	12	12
checkHit	53.783619356046	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	53	5	vs. armor/hardiness	12	0.87807182003187
[ATTACK] mace accuracy bonus	53.783619356046	12	=	1.0835672387121
[ATTACK] after armor	57.429063651741
[PHYS CRIT %]	0
[ATTACK] after crit	57.429063651741
[ATTACK] after mult	30.421726066006
[PROJECTOR] starting dam	PHYSICAL	30.421726066006
[PROJECTOR] after difficulty dam	30.421726066006
[PROJECTOR] res	5.3708834827147	0.94629116517285	 on dam	30.421726066006
[PROJECTOR] after resists dam	28.78781060557
[PROJECTOR] after flat damage armor	28.78781060557
[PROJECTOR] final dam after static checks	28.78781060557
[PROJECTOR] final dam after hooks and callbacks	28.78781060557
[LOG]	Aerutira the black bear slows down.
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	18	0.82	 on dam	38.394958483588
[PROJECTOR] after resists dam	31.483865956542
[PROJECTOR] after flat damage armor	31.483865956542
[PROJECTOR] final dam after static checks	31.483865956542
[PROJECTOR] final dam after hooks and callbacks	31.483865956542
[MIND CRIT %]	1
checkHit	23	vs	17	=> chance to hit	65
[PROJECTOR] starting dam	MIND	2.6331840173244
[PROJECTOR] after difficulty dam	2.6331840173244
[PROJECTOR] after DamageType increase dam	2.8701705788836
[PROJECTOR] res	0	1	 on dam	2.8701705788836
[PROJECTOR] after resists dam	2.8701705788836
[PROJECTOR] after flat damage armor	2.8701705788836
[PROJECTOR] final dam after static checks	2.8701705788836
[PROJECTOR] final dam after hooks and callbacks	2.8701705788836
[PROJECTOR] starting dam	DARKNESS	2.6331840173244
[PROJECTOR] after difficulty dam	2.6331840173244
[PROJECTOR] res	0	1	 on dam	2.6331840173244
[PROJECTOR] after resists dam	2.6331840173244
[PROJECTOR] after flat damage armor	2.6331840173244
[PROJECTOR] final dam after static checks	2.6331840173244
[PROJECTOR] final dam after hooks and callbacks	2.6331840173244
[Actor:move]	3539	player	move from	31	41	to	31	41
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Aerutira the black bear for #WHITE#67 physical#LAST#, #LIGHT_RED#31 fire#LAST#, #WHITE#28 physical#LAST#, #LIGHT_RED#31 fire#LAST# (#RED##{bold}#159#LAST##{normal}# total damage).
[LOG]	Mindrot hits Aerutira the black bear for #ORANGE#2 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Aerutira the black bear	dam/apr/atk/mult ::	48.896071085967	5	56.783619356046	1.118908032385	vs. armor/def	12	12
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	5	56.783619356046	1.118908032385	vs. armor/def	12	12
checkHit	56.783619356046	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	62	5	vs. armor/hardiness	12	0.87807182003187
[ATTACK] after armor	62
[PHYS CRIT %] axe accuracy bonus	56.783619356046	12	=	11.195904839011
[PHYS CRIT %]	3.1529481246346
[ATTACK] after crit	62
[ATTACK] after mult	69.37229800787
[PROJECTOR] starting dam	PHYSICAL	69.37229800787
[PROJECTOR] after difficulty dam	69.37229800787
[PROJECTOR] res	5.3708834827147	0.94629116517285	 on dam	69.37229800787
[PROJECTOR] after resists dam	65.646392712586
[PROJECTOR] after flat damage armor	65.646392712586
[PROJECTOR] final dam after static checks	65.646392712586
[PROJECTOR] final dam after hooks and callbacks	65.646392712586
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	18	0.82	 on dam	38.394958483588
[PROJECTOR] after resists dam	31.483865956542
[PROJECTOR] after flat damage armor	31.483865956542
[PROJECTOR] final dam after static checks	31.483865956542
[PROJECTOR] final dam after hooks and callbacks	31.483865956542
checkHit	25	vs	41	=> chance to hit	10
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Aerutira the black bear	dam/apr/atk/mult ::	46.098639923215	5	56.783619356046	0.5594540161925	vs. armor/def	12	12
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	5	56.783619356046	0.5594540161925	vs. armor/def	12	12
checkHit	56.783619356046	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	50	5	vs. armor/hardiness	12	0.87807182003187
[ATTACK] mace accuracy bonus	56.783619356046	12	=	1.0895672387121
[ATTACK] after armor	54.478361935605
[PHYS CRIT %]	0
[ATTACK] after crit	54.478361935605
[ATTACK] after mult	30.478138380463
[PROJECTOR] starting dam	PHYSICAL	30.478138380463
[PROJECTOR] after difficulty dam	30.478138380463
[PROJECTOR] res	5.3708834827147	0.94629116517285	 on dam	30.478138380463
[PROJECTOR] after resists dam	28.841193080347
[PROJECTOR] after flat damage armor	28.841193080347
[PROJECTOR] final dam after static checks	28.841193080347
[PROJECTOR] final dam after hooks and callbacks	28.841193080347
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	18	0.82	 on dam	38.394958483588
[PROJECTOR] after resists dam	31.483865956542
[PROJECTOR] after flat damage armor	31.483865956542
[PROJECTOR] final dam after static checks	31.483865956542
[PROJECTOR] final dam after hooks and callbacks	31.483865956542
[MIND CRIT %]	1
checkHit	23	vs	17	=> chance to hit	65
[PROJECTOR] starting dam	MIND	2.6331840173244
[PROJECTOR] after difficulty dam	2.6331840173244
[PROJECTOR] after DamageType increase dam	2.8701705788836
[PROJECTOR] res	0	1	 on dam	2.8701705788836
[PROJECTOR] after resists dam	2.8701705788836
[PROJECTOR] after flat damage armor	2.8701705788836
[PROJECTOR] final dam after static checks	2.8701705788836
[PROJECTOR] final dam after hooks and callbacks	2.8701705788836
[PROJECTOR] starting dam	DARKNESS	2.6331840173244
[PROJECTOR] after difficulty dam	2.6331840173244
[PROJECTOR] res	0	1	 on dam	2.6331840173244
[PROJECTOR] after resists dam	2.6331840173244
[PROJECTOR] after flat damage armor	2.6331840173244
[PROJECTOR] final dam after static checks	2.6331840173244
[PROJECTOR] final dam after hooks and callbacks	2.6331840173244
[Actor:move]	3539	player	move from	31	41	to	31	41
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Aerutira the black bear for #WHITE#65 physical#LAST#, #LIGHT_RED#31 fire#LAST#, #WHITE#28 physical#LAST#, #LIGHT_RED#31 fire#LAST# (#RED##{bold}#157#LAST##{normal}# total damage).
[LOG]	Mindrot hits Aerutira the black bear for #ORANGE#2 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	Aerutira the black bear is not stunned anymore.
[LOG]	#ORCHID#Aerutira the black bear has recovered!#LAST#
[use_tactical AI] === Action Selected:	22924	Aerutira the black bear	disable	 talent:T_STUN
[LOG]	Aerutira the black bear uses #{bold}##RED#Stun.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced steel longsword of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	61.998345185474	3	43	0.72360679774998	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	61.998345185474	3	43	0.72360679774998	vs. armor/def	11.335093952971	14
checkHit	43	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	81	3	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	72.664906047029
[PHYS CRIT %]	0.13914838681278
[ATTACK] after crit	72.664906047029
[ATTACK] after mult	52.580819973494
[PROJECTOR] starting dam	PHYSICAL	52.580819973494
[PROJECTOR] after difficulty dam	52.580819973494
[PROJECTOR] numbed dam	44.69369697747
[PROJECTOR] after DamageType increase dam	23.687659398059
[PROJECTOR] res	0	1	 on dam	23.687659398059
[PROJECTOR] after resists dam	23.687659398059
[PROJECTOR] after flat damage armor	23.687659398059
[PROJECTOR] final dam after static checks	23.687659398059
[PROJECTOR] final dam after hooks and callbacks	23.687659398059
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	18	0.82	 on dam	2.34
[PROJECTOR] after resists dam	1.9188
[PROJECTOR] after flat damage armor	1.9188
[PROJECTOR] final dam after static checks	1.9188
[PROJECTOR] final dam after hooks and callbacks	1.9188
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	8.5225596342604	0.9147744036574	 on dam	6.18
[PROJECTOR] after resists dam	5.6533058146027
[PROJECTOR] after flat damage armor	5.6533058146027
[PROJECTOR] final dam after static checks	5.6533058146027
[PROJECTOR] final dam after hooks and callbacks	5.6533058146027
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	30	0.7	 on dam	2.06
[PROJECTOR] after resists dam	1.442
[PROJECTOR] after flat damage armor	1.442
[PROJECTOR] final dam after static checks	1.442
[PROJECTOR] final dam after hooks and callbacks	1.442
checkHit	17	vs	45	=> chance to hit	0
[LOG]	Player is stunned!
[LOG]	Melee retaliation hits Aerutira the black bear for #LIGHT_RED#1 fire#LAST#, #YELLOW#5 light#LAST#, #LIGHT_GREEN#1 nature#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#UID:22924:0#Aerutira the black bear hits #fbd578#player#LAST# for #WHITE#23 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Aerutira the black bear	dam/apr/atk/mult ::	48.896071085967	5	57.783619356046	1.1783620485775	vs. armor/def	12	12
[ATTACK] after melee attack bonus hooks & callbacks::	48.896071085967	5	57.783619356046	1.1783620485775	vs. armor/def	12	12
checkHit	57.783619356046	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	59	5	vs. armor/hardiness	12	0.87807182003187
[ATTACK] after armor	59
[PHYS CRIT %] axe accuracy bonus	57.783619356046	12	=	11.445904839011
[PHYS CRIT %]	3.4029481246346
[ATTACK] after crit	59
[ATTACK] after mult	69.523360866072
[PROJECTOR] starting dam	PHYSICAL	69.523360866072
[PROJECTOR] after difficulty dam	69.523360866072
[PROJECTOR] stunned dam	34.761680433036
[PROJECTOR] numbed dam	29.547428368081
[PROJECTOR] res	5.3708834827147	0.94629116517285	 on dam	29.547428368081
[PROJECTOR] after resists dam	27.960470418292
[PROJECTOR] after flat damage armor	27.960470418292
[PROJECTOR] final dam after static checks	27.960470418292
[PROJECTOR] final dam after hooks and callbacks	27.960470418292
checkHit	25	vs	41	=> chance to hit	10
[LOG]	Aerutira the black bear is stunned!
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] stunned dam	16.408101916063
[PROJECTOR] numbed dam	13.946886628654
[PROJECTOR] after DamageType increase dam	16.317857355525
[PROJECTOR] res	18	0.82	 on dam	16.317857355525
[PROJECTOR] after resists dam	13.38064303153
[PROJECTOR] after flat damage armor	13.38064303153
[PROJECTOR] final dam after static checks	13.38064303153
[PROJECTOR] final dam after hooks and callbacks	13.38064303153
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Aerutira the black bear	dam/apr/atk/mult ::	46.098639923215	5	57.783619356046	0.58918102428875	vs. armor/def	12	12
[ATTACK] after melee attack bonus hooks & callbacks::	46.098639923215	5	57.783619356046	0.58918102428875	vs. armor/def	12	12
checkHit	57.783619356046	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	64	5	vs. armor/hardiness	12	0.87807182003187
[ATTACK] mace accuracy bonus	57.783619356046	12	=	1.0915672387121
[ATTACK] after armor	69.860303277574
[PHYS CRIT %]	0
[ATTACK] after crit	69.860303277574
[ATTACK] after mult	41.160365042204
[PROJECTOR] starting dam	PHYSICAL	41.160365042204
[PROJECTOR] after difficulty dam	41.160365042204
[PROJECTOR] stunned dam	20.580182521102
[PROJECTOR] numbed dam	17.493155142936
[PROJECTOR] res	5.3708834827147	0.94629116517285	 on dam	17.493155142936
[PROJECTOR] after resists dam	16.553618162759
[PROJECTOR] after flat damage armor	16.553618162759
[PROJECTOR] final dam after static checks	16.553618162759
[PROJECTOR] final dam after hooks and callbacks	16.553618162759
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] stunned dam	16.408101916063
[PROJECTOR] numbed dam	13.946886628654
[PROJECTOR] after DamageType increase dam	16.317857355525
[PROJECTOR] res	18	0.82	 on dam	16.317857355525
[PROJECTOR] after resists dam	13.38064303153
[PROJECTOR] after flat damage armor	13.38064303153
[PROJECTOR] final dam after static checks	13.38064303153
[PROJECTOR] final dam after hooks and callbacks	13.38064303153
[LOG]	#F53CBE#Aerutira the black bear is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	31	41	to	31	41
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Aerutira the black bear for #WHITE#27 physical#LAST#, #LIGHT_RED#13 fire#LAST#, #WHITE#16 physical#LAST#, #LIGHT_RED#13 fire#LAST# (#RED##{bold}#71#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Aerutira the black bear!#{normal}#
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:1212:0#Talent Slash is ready to use.
[LOG]	#00ff00##UID:1214:0#Talent Reckless Charge is ready to use.
[LOG]	
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[Actor:move]	3539	player	move from	31	41	to	32	42
[Identify]	pair of rough leather boots 'Dazzleusher'	true
[LOG]	Player picks up (p.): #SALMON##UID:22790:0#pair of rough leather boots 'Dazzleusher' (0 def, 1 armour)#LAST#.
[LOG]	Player has regained its confidence.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	Player is not stunned anymore.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3539	player	move from	32	42	to	33	43
[Actor:move]	3539	player	move from	33	43	to	34	44
[Actor:move]	3539	player	move from	34	44	to	35	44
[Actor:move]	3539	player	move from	35	44	to	36	44
[ActorObjectUse] useObjectEnable: 	healing infusion of the warrior	by	player	inven/slot	1	nil
[Identify]	healing infusion of the warrior	true
[LOG]	Player picks up (a.): #00FF80##UID:24873:0#healing infusion of the warrior (heal 115; cd 11)#LAST#.
[Actor:move]	3539	player	move from	36	44	to	35	43
[Actor:move]	3539	player	move from	35	43	to	35	42
[Actor:move]	3539	player	move from	35	42	to	35	41
[Actor:move]	3539	player	move from	35	41	to	35	40
[Actor:move]	3539	player	move from	35	40	to	35	39
[Actor:move]	3539	player	move from	35	39	to	35	38
[Actor:move]	3539	player	move from	35	38	to	35	37
[Actor:move]	3539	player	move from	35	37	to	35	36
[Actor:move]	3539	player	move from	35	36	to	36	35
[Actor:move]	3539	player	move from	36	35	to	37	36
[Actor:move]	3539	player	move from	37	36	to	38	36
[Actor:move]	3539	player	move from	38	36	to	39	36
[Actor:move]	3539	player	move from	39	36	to	40	36
[Identify]	iron longsword 'Smearenvy'	true
[LOG]	Player picks up (f.): #SALMON##UID:22584:0#iron longsword 'Smearenvy' (102% power, 2 apr)#LAST#.
[Actor:move]	3539	player	move from	40	36	to	41	35
[Actor:move]	3539	player	move from	41	35	to	42	35
[Actor:move]	3539	player	move from	42	35	to	43	35
[Actor:move]	3539	player	move from	43	35	to	42	35
[Actor:move]	3539	player	move from	42	35	to	41	35
[Actor:move]	3539	player	move from	41	35	to	40	35
[Actor:move]	3539	player	move from	40	35	to	39	35
[Actor:move]	3539	player	move from	39	35	to	38	35
[Actor:move]	3539	player	move from	38	35	to	37	34
[Actor:move]	3539	player	move from	37	34	to	37	33
[Actor:move]	3539	player	move from	37	33	to	36	32
[Actor:move]	3539	player	move from	36	32	to	36	31
[Actor:move]	3539	player	move from	36	31	to	36	30
[Actor:move]	3539	player	move from	36	30	to	36	29
[Actor:move]	3539	player	move from	36	29	to	37	28
[Actor:move]	3539	player	move from	37	28	to	37	27
[Actor:move]	3539	player	move from	37	27	to	37	26
[Actor:move]	3539	player	move from	37	26	to	37	25
[Actor:move]	3539	player	move from	37	25	to	37	24
[Identify]	mighty elm longbow of lightning	true
[LOG]	Player picks up (f.): #00FF80##UID:24866:0#mighty elm longbow of lightning#LAST#.
[Actor:move]	3539	player	move from	37	24	to	36	25
[LOG]	#00ff00##UID:2469:0#Talent Wrath of the Wilds is ready to use.
[Actor:move]	3539	player	move from	36	25	to	35	26
[Actor:move]	3539	player	move from	35	26	to	34	26
[Actor:move]	3539	player	move from	34	26	to	33	26
[Actor:move]	3539	player	move from	33	26	to	32	26
[target_simple AI]	23431	Glolle the honey tree	selecting NEW TARGET	32	26	3539	player
[use_tactical AI] === Action Selected:	23431	Glolle the honey tree	disable	 talent:T_AURA_OF_SILENCE
[useTalent] TALENT FAILED:	T_AURA_OF_SILENCE	for	Glolle the honey tree	23431	true
[use_tactical AI] turn	105699	23431	Glolle the honey tree	### FAILED ACTION returned:	T_AURA_OF_SILENCE	false
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the north (Glolle the honey tree)).
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	34	=> chance to hit	38
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	6.65	0.9335	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.3251077730351
[PROJECTOR] after flat damage armor	3.3251077730351
[PROJECTOR] final dam after static checks	3.3251077730351
[PROJECTOR] final dam after hooks and callbacks	3.3251077730351
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	12.729324954018	0.87270675045982	 on dam	3.2678710122555
[PROJECTOR] after resists dam	2.8518930920273
[LOG]	Glolle the honey tree deactivates #{bold}##ORANGE#Antimagic Shield#LAST#.#{normal}#
[LOG]	#GREEN#The antimagic shield of Glolle the honey tree crumbles.
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	11
[LOG]	Glolle the honey tree attunes to the damage.
[Actor:move]	3539	player	move from	32	26	to	31	25
[LOG]	Mindrot hits Glolle the honey tree for #ORANGE#3 mind#LAST#, #GREY#(2 antimagic)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	23431	Glolle the honey tree	equilibrium	 talent:T_MUCUS
[LOG]	Glolle the honey tree uses #{bold}##YELLOW#Mucus.#{normal}##LAST#
[use_tactical AI] === Action Selected:	23431	Glolle the honey tree	disable	 talent:T_AURA_OF_SILENCE
[LOG]	Glolle the honey tree uses #{bold}##YELLOW#Antimagic Zone.#{normal}##LAST#
checkHit	23	vs	38	=> chance to hit	13
[LOG]	Player is silenced!
[MIND CRIT %]	11
[LOG]	
Map z-callback error: Z 19: /engine/Map.lua:1224: attempt to index a nil value
Loading tile from tileset	/data/gfx/effects/silenced.png
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[USERCHAT] channel achievement	Kaitte	tome	Rescuer of the lost (Nightmare (Roguelike) difficulty)	false	false
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[MIND CRIT %]	1
checkHit	29	vs	34	=> chance to hit	38
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	6.65	0.9335	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.3251077730351
[PROJECTOR] after flat damage armor	3.3251077730351
[PROJECTOR] final dam after static checks	3.3251077730351
[PROJECTOR] final dam after hooks and callbacks	3.3251077730351
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	28.367088323354	0.71632911676646	 on dam	3.2678710122555
[PROJECTOR] after resists dam	2.3408711559157
[PROJECTOR] after flat damage armor	2.3408711559157
[PROJECTOR] final dam after static checks	2.3408711559157
[PROJECTOR] final dam after hooks and callbacks	2.3408711559157
[Actor:move]	3539	player	move from	31	25	to	31	24
[LOG]	Mindrot hits Glolle the honey tree for #ORANGE#3 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[PROJECTOR] starting dam	ARCANE	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] after DamageType increase dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[PROJECTOR] starting dam	ARCANE	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] after DamageType increase dam	0
[PROJECTOR] res	7	0.93	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Glolle the honey tree's manaburn arcane area effect hits #fbd578#player#LAST# for #PURPLE#0 arcane#LAST# damage.
[LOG]	Glolle the honey tree's manaburn arcane area effect hits Glolle the honey tree for #PURPLE#0 arcane#LAST# damage.
[use_tactical AI] === Action Selected:	23431	Glolle the honey tree	disable	 talent:T_SLIME_SPIT
[LOG]	Glolle the honey tree uses #{bold}##YELLOW#Slime Spit.#{normal}##LAST#
[MIND CRIT %]	11
Adding entity	24955	after	23431
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[PROJECTOR] starting dam	NATURE	86.820975980138
[PROJECTOR] after difficulty dam	86.820975980138
[PROJECTOR] after DamageType increase dam	46.015117269473
[PROJECTOR] res	17	0.83	 on dam	46.015117269473
[PROJECTOR] after resists dam	38.192547333663
[PROJECTOR] after flat damage armor	10.761116294481
[PROJECTOR] final dam after static checks	10.761116294481
[PROJECTOR] final dam after hooks and callbacks	10.761116294481
[LOG]	Player slows down.
[LOG]	Glolle the honey tree's Slime Spit hits #fbd578#player#LAST# for #LIGHT_GREEN#(27 antimagic)#LAST#, #LIGHT_GREEN#10 nature#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	
[PROJECTOR] starting dam	ARCANE	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] after DamageType increase dam	0
[PROJECTOR] res	14.226665103039	0.85773334896961	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	ARCANE	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] after DamageType increase dam	0
[PROJECTOR] res	7	0.93	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Glolle the honey tree's manaburn arcane area effect hits #fbd578#player#LAST# for #PURPLE#0 arcane#LAST# damage.
[LOG]	Glolle the honey tree's manaburn arcane area effect hits Glolle the honey tree for #PURPLE#0 arcane#LAST# damage.
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[MIND CRIT %]	1
checkHit	29	vs	34	=> chance to hit	38
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	6.65	0.9335	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.6625538865176
[PROJECTOR] after flat damage armor	1.6625538865176
[PROJECTOR] final dam after static checks	1.6625538865176
[PROJECTOR] final dam after hooks and callbacks	1.6625538865176
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	28.367088323354	0.71632911676646	 on dam	3.2678710122555
[PROJECTOR] after resists dam	2.3408711559157
[PROJECTOR] after flat damage armor	2.3408711559157
[PROJECTOR] final dam after static checks	2.3408711559157
[PROJECTOR] final dam after hooks and callbacks	2.3408711559157
[Actor:move]	3539	player	move from	31	24	to	31	23
[use_tactical AI] === Action Selected:	23431	Glolle the honey tree	attack	 talent:T_SUMMON
[LOG]	Glolle the honey tree uses #{bold}##ORCHID#Summon.#{normal}##LAST#
[Actor:move]	24956	bee swarm	(forced) move from	nil	nil	to	29	22
[LOG]	#UID:23431:0#Glolle the honey tree summons Something!
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[Actor:move]	24957	bee swarm	(forced) move from	nil	nil	to	31	22
[LOG]	#UID:23431:0#Glolle the honey tree summons Bee swarm!
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[LOG]	Mindrot hits Glolle the honey tree for #ORANGE#1 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[target_simple AI]	24956	bee swarm	selecting NEW TARGET	31	23	3539	player
[Actor:move]	24956	bee swarm	move from	29	22	to	30	21
[target_simple AI]	24957	bee swarm	selecting NEW TARGET	31	23	3539	player
[improved_talented AI] chooses for	24957	bee swarm	T_BITE_POISON
[LOG]	#ORCHID##{bold}#Bee swarm bites poison into player.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	7.0193185735121	20	17	4.7227062322936	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	7.0193185735121	20	17	4.7227062322936	vs. armor/def	11.335093952971	14
checkHit	17	vs	14	=> chance to hit	58
[LOG]	#UID:24957:0#Bee swarm misses #fbd578#player#LAST#.
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_3.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_3.ogg" : <static>
checkHit	29	vs	7	=> chance to hit	95
[improved_talented AI] chooses for	24957	bee swarm	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	7.0193185735121	20	17	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	7.0193185735121	20	17	1	vs. armor/def	11.335093952971	14
checkHit	17	vs	14	=> chance to hit	58
[LOG]	#UID:24957:0#Bee swarm misses #fbd578#player#LAST#.
[target_simple AI]	22581	honey tree	selecting NEW TARGET	31	23	3539	player
[improved_talented AI] chooses for	22581	honey tree	T_SUMMON
[LOG]	Honey tree uses #{bold}##ORCHID#Summon.#{normal}##LAST#
[Actor:move]	24958	bee swarm	(forced) move from	nil	nil	to	30	16
[LOG]	#UID:22581:0#Honey tree summons Bee swarm!
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_1.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_1.ogg" : <static>
[Actor:move]	24956	bee swarm	move from	30	21	to	31	21
[PROJECTOR] starting dam	ARCANE	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] after DamageType increase dam	0
[PROJECTOR] res	14.226665103039	0.85773334896961	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	ARCANE	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] after DamageType increase dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	ARCANE	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] after DamageType increase dam	0
[PROJECTOR] res	7	0.93	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Glolle the honey tree's manaburn arcane area effect hits Bee swarm for #PURPLE#0 arcane#LAST# damage.
[LOG]	Glolle the honey tree's manaburn arcane area effect hits #fbd578#player#LAST# for #PURPLE#0 arcane#LAST# damage.
[LOG]	Glolle the honey tree's manaburn arcane area effect hits Glolle the honey tree for #PURPLE#0 arcane#LAST# damage.
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[use_tactical AI] === Action Selected:	23431	Glolle the honey tree	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	horrifying vined mindstar of venom
[ATTACK] to 	player	dam/apr/atk/mult ::	38.695307084056	29.829047410165	29	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	38.695307084056	29.829047410165	29	1	vs. armor/def	11.335093952971	14
checkHit	29	vs	14	=> chance to hit	88
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	42	29.829047410165	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	42
[PHYS CRIT %] axe accuracy bonus	29	14	=	3.75
[PHYS CRIT %]	9.8891483868128
[ATTACK] after crit	42
[ATTACK] after mult	42
[PROJECTOR] starting dam	NATURE	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] after DamageType increase dam	22.26
[PROJECTOR] res	17	0.83	 on dam	22.26
[PROJECTOR] after resists dam	18.4758
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	ACID	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] after DamageType increase dam	6.7
[PROJECTOR] res	14.4	0.856	 on dam	6.7
[PROJECTOR] after resists dam	5.7352
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	38	vs	23	=> chance to hit	88
[PROJECTOR] starting dam	MIND	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] after DamageType increase dam	3.85
[PROJECTOR] res	0	1	 on dam	3.85
[PROJECTOR] after resists dam	3.85
[PROJECTOR] after flat damage armor	3.85
[PROJECTOR] final dam after static checks	3.85
[PROJECTOR] final dam after hooks and callbacks	3.85
[PROJECTOR] starting dam	DARKNESS	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] after DamageType increase dam	1.65
[PROJECTOR] res	9	0.91	 on dam	1.65
[PROJECTOR] after resists dam	1.5015
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	6.3	0.937	 on dam	2.34
[PROJECTOR] after resists dam	2.19258
[PROJECTOR] after flat damage armor	2.19258
[PROJECTOR] final dam after static checks	2.19258
[PROJECTOR] final dam after hooks and callbacks	2.19258
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	7	0.93	 on dam	6.18
[PROJECTOR] after resists dam	5.7474
[PROJECTOR] after flat damage armor	5.7474
[PROJECTOR] final dam after static checks	5.7474
[PROJECTOR] final dam after hooks and callbacks	5.7474
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	7	0.93	 on dam	2.06
[PROJECTOR] after resists dam	1.9158
[PROJECTOR] after flat damage armor	1.9158
[PROJECTOR] final dam after static checks	1.9158
[PROJECTOR] final dam after hooks and callbacks	1.9158
[ATTACK] attacking with (offhand)	vined mindstar of venom
[ATTACK] to 	player	dam/apr/atk/mult ::	37.06071173146	29.829047410165	29	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	37.06071173146	29.829047410165	29	1	vs. armor/def	11.335093952971	14
checkHit	29	vs	14	=> chance to hit	88
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	29.829047410165	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	38
[PHYS CRIT %] axe accuracy bonus	29	14	=	3.75
[PHYS CRIT %]	9.8891483868128
[ATTACK] after crit	57
[ATTACK] after mult	57
[LOG]	#{bold}##UID:23431:0#Glolle the honey tree performs a melee critical strike against #fbd578#player#LAST#!#{normal}#
[PROJECTOR] starting dam	NATURE	57
[PROJECTOR] crit power reduce dam	54.929
[PROJECTOR] after difficulty dam	54.929
[PROJECTOR] after DamageType increase dam	29.11237
[PROJECTOR] res	17	0.83	 on dam	29.11237
[PROJECTOR] after resists dam	24.1632671
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	ACID	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] after DamageType increase dam	6.7
[PROJECTOR] res	14.4	0.856	 on dam	6.7
[PROJECTOR] after resists dam	5.7352
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	23	vs	38	=> chance to hit	13
[LOG]	#ORANGE#Player shrugs off the effect 'Exposed'!
checkHit	38	vs	23	=> chance to hit	88
[PROJECTOR] starting dam	MIND	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] after DamageType increase dam	3.85
[PROJECTOR] res	0	1	 on dam	3.85
[PROJECTOR] after resists dam	3.85
[PROJECTOR] after flat damage armor	3.85
[PROJECTOR] final dam after static checks	3.85
[PROJECTOR] final dam after hooks and callbacks	3.85
[PROJECTOR] starting dam	DARKNESS	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] after DamageType increase dam	1.65
[PROJECTOR] res	9	0.91	 on dam	1.65
[PROJECTOR] after resists dam	1.5015
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	21.937763369335	0.78062236630665	 on dam	2.34
[PROJECTOR] after resists dam	1.8266563371576
[PROJECTOR] after flat damage armor	1.8266563371576
[PROJECTOR] final dam after static checks	1.8266563371576
[PROJECTOR] final dam after hooks and callbacks	1.8266563371576
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	24.375292632595	0.75624707367405	 on dam	6.18
[PROJECTOR] after resists dam	4.6736069153056
[PROJECTOR] after flat damage armor	4.6736069153056
[PROJECTOR] final dam after static checks	4.6736069153056
[PROJECTOR] final dam after hooks and callbacks	4.6736069153056
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	7	0.93	 on dam	2.06
[PROJECTOR] after resists dam	1.9158
[PROJECTOR] after flat damage armor	1.9158
[PROJECTOR] final dam after static checks	1.9158
[PROJECTOR] final dam after hooks and callbacks	1.9158
[LOG]	#UID:23431:0#Glolle the honey tree hits #fbd578#player#LAST# for #LIGHT_GREEN#(18 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #GREEN#(5 antimagic)#LAST#, #GREEN#0 acid#LAST#, #ORANGE#3 mind#LAST#, #GREY#(1 antimagic)#LAST#, #GREY#0 darkness#LAST#, #LIGHT_GREEN#(24 antimagic)#LAST#, #{bold}##LIGHT_GREEN#0 nature#{normal}##LAST#, #GREEN#(5 antimagic)#LAST#, #GREEN#0 acid#LAST#, #ORANGE#3 mind#LAST#, #GREY#(1 antimagic)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Glolle the honey tree for #LIGHT_RED#2 fire#LAST#, #YELLOW#5 light#LAST#, #LIGHT_GREEN#1 nature#LAST#, #LIGHT_RED#1 fire#LAST#, #YELLOW#4 light#LAST#, #LIGHT_GREEN#1 nature#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Deleting shader 72 (is clone 1)
Deleting shader 71 (is clone 1)
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[LOG]	Player uses #{bold}##RED#Dominate.#{normal}##LAST#
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[USERCHAT] channel talk	battleviii	tome	the shield tree might be stronger but crusader's legit
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
checkHit	34	vs	29	=> chance to hit	63
[LOG]	#ORANGE#Glolle the honey tree shrugs off #fbd578#player#LAST#'s 'Dominated'!
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Glolle the honey tree	dam/apr/atk/mult ::	51.506493379492	5	44.644205936353	1	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	44.644205936353	1	vs. armor/def	1	1
checkHit	44.644205936353	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	57	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	57
[PHYS CRIT %] axe accuracy bonus	44.644205936353	1	=	10.911051484088
[PHYS CRIT %]	19.411051484088
[ATTACK] after crit	57
[ATTACK] after mult	57
[PROJECTOR] starting dam	PHYSICAL	57
[PROJECTOR] after difficulty dam	57
[PROJECTOR] res	7	0.93	 on dam	57
[PROJECTOR] after resists dam	53.01
[PROJECTOR] after flat damage armor	53.01
[PROJECTOR] final dam after static checks	53.01
[PROJECTOR] final dam after hooks and callbacks	53.01
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	21.937763369335	0.78062236630665	 on dam	38.394958483588
[PROJECTOR] after resists dam	29.971963345704
[PROJECTOR] after flat damage armor	29.971963345704
[PROJECTOR] final dam after static checks	29.971963345704
[PROJECTOR] final dam after hooks and callbacks	29.971963345704
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Glolle the honey tree	dam/apr/atk/mult ::	48.559715316065	5	44.644205936353	0.5	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	44.644205936353	0.5	vs. armor/def	1	1
checkHit	44.644205936353	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	56	5	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	44.644205936353	1	=	1.0872884118727
[ATTACK] after armor	60.888151064872
[PHYS CRIT %]	5.5
[ATTACK] after crit	60.888151064872
[ATTACK] after mult	30.444075532436
[PROJECTOR] starting dam	PHYSICAL	30.444075532436
[PROJECTOR] after difficulty dam	30.444075532436
[PROJECTOR] res	7	0.93	 on dam	30.444075532436
[PROJECTOR] after resists dam	28.312990245165
[PROJECTOR] after flat damage armor	28.312990245165
[PROJECTOR] final dam after static checks	28.312990245165
[PROJECTOR] final dam after hooks and callbacks	28.312990245165
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	21.937763369335	0.78062236630665	 on dam	38.394958483588
[PROJECTOR] after resists dam	29.971963345704
[PROJECTOR] after flat damage armor	29.971963345704
[PROJECTOR] final dam after static checks	29.971963345704
[PROJECTOR] final dam after hooks and callbacks	29.971963345704
[MIND CRIT %]	1
checkHit	29	vs	34	=> chance to hit	38
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	6.65	0.9335	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.6625538865176
[PROJECTOR] after flat damage armor	1.6625538865176
[PROJECTOR] final dam after static checks	1.6625538865176
[PROJECTOR] final dam after hooks and callbacks	1.6625538865176
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	1.5732796086205	0.9842672039138	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5059395077422
[PROJECTOR] after flat damage armor	3.5059395077422
[PROJECTOR] final dam after static checks	3.5059395077422
[PROJECTOR] final dam after hooks and callbacks	3.5059395077422
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	28.367088323354	0.71632911676646	 on dam	3.2678710122555
[PROJECTOR] after resists dam	2.3408711559157
[PROJECTOR] after flat damage armor	2.3408711559157
[PROJECTOR] final dam after static checks	2.3408711559157
[PROJECTOR] final dam after hooks and callbacks	2.3408711559157
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[improved_talented AI] chooses for	24957	bee swarm	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	7.0193185735121	20	17	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	7.0193185735121	20	17	1	vs. armor/def	11.335093952971	14
checkHit	17	vs	14	=> chance to hit	58
[LOG]	#UID:24957:0#Bee swarm misses #fbd578#player#LAST#.
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Glolle the honey tree for #WHITE#53 physical#LAST#, #LIGHT_RED#29 fire#LAST#, #WHITE#28 physical#LAST#, #LIGHT_RED#29 fire#LAST# (#RED##{bold}#141#LAST##{normal}# total damage).
[LOG]	Mindrot hits Bee swarm for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Bee swarm for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Glolle the honey tree for #ORANGE#1 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[target_simple AI]	24958	bee swarm	selecting NEW TARGET	31	23	3539	player
[Actor:move]	24958	bee swarm	move from	30	16	to	30	17
[Actor:move]	24956	bee swarm	move from	31	21	to	32	21
[improved_talented AI] chooses for	24957	bee swarm	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	7.0193185735121	20	17	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	7.0193185735121	20	17	1	vs. armor/def	11.335093952971	14
checkHit	17	vs	14	=> chance to hit	58
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	7	20	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	PHYSICAL	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam after static checks	7
[PROJECTOR] final dam after hooks and callbacks	7
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	3.2670627200741	0.96732937279926	 on dam	2.34
[PROJECTOR] after resists dam	2.2635507323503
[PROJECTOR] after flat damage armor	2.2635507323503
[PROJECTOR] final dam after static checks	2.2635507323503
[PROJECTOR] final dam after hooks and callbacks	2.2635507323503
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	0	1	 on dam	2.06
[PROJECTOR] after resists dam	2.06
[PROJECTOR] after flat damage armor	2.06
[PROJECTOR] final dam after static checks	2.06
[PROJECTOR] final dam after hooks and callbacks	2.06
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_4.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_4.ogg" : <static>
[LOG]	#UID:24957:0#Bee swarm hits #fbd578#player#LAST# for #WHITE#7 physical#LAST# damage.
[LOG]	Melee retaliation hits Bee swarm for #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[LOG]	Player is not silenced anymore.
[Actor:move]	24958	bee swarm	move from	30	17	to	30	18
[PROJECTOR] starting dam	ARCANE	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] after DamageType increase dam	0
[PROJECTOR] res	14.226665103039	0.85773334896961	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	ARCANE	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] after DamageType increase dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	ARCANE	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] after DamageType increase dam	0
[PROJECTOR] res	7	0.93	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Glolle the honey tree's manaburn arcane area effect hits Bee swarm for #PURPLE#0 arcane#LAST# damage.
[LOG]	Glolle the honey tree's manaburn arcane area effect hits #fbd578#player#LAST# for #PURPLE#0 arcane#LAST# damage.
[LOG]	Glolle the honey tree's manaburn arcane area effect hits Glolle the honey tree for #PURPLE#0 arcane#LAST# damage.
[Actor:move]	24956	bee swarm	move from	32	21	to	31	21
[target_simple AI]	23431	Glolle the honey tree	selecting NEW TARGET	31	23	3539	player
[use_tactical AI] === Action Selected:	23431	Glolle the honey tree	heal	 talent:T_NATURE_TOUCH
[LOG]	Glolle the honey tree uses #{bold}##YELLOW#Nature's Touch.#{normal}##LAST#
[MIND CRIT %]	11
[LOG]	#{bold}#Glolle the honey tree's mind surges with critical power!#{normal}#
[improved_talented AI] chooses for	24957	bee swarm	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	7.0193185735121	20	17	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	7.0193185735121	20	17	1	vs. armor/def	11.335093952971	14
checkHit	17	vs	14	=> chance to hit	58
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	7	20	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	PHYSICAL	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam after static checks	7
[PROJECTOR] final dam after hooks and callbacks	7
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	3.2670627200741	0.96732937279926	 on dam	2.34
[PROJECTOR] after resists dam	2.2635507323503
[PROJECTOR] after flat damage armor	2.2635507323503
[PROJECTOR] final dam after static checks	2.2635507323503
[PROJECTOR] final dam after hooks and callbacks	2.2635507323503
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	0	1	 on dam	2.06
[PROJECTOR] after resists dam	2.06
[PROJECTOR] after flat damage armor	2.06
[PROJECTOR] final dam after static checks	2.06
[PROJECTOR] final dam after hooks and callbacks	2.06
[LOG]	#UID:24957:0#Bee swarm hits #fbd578#player#LAST# for #WHITE#7 physical#LAST# damage.
[LOG]	#UID:23431:0#Glolle the honey tree receives #LIGHT_GREEN#276 healing#LAST#.
[LOG]	Melee retaliation hits Bee swarm for #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[Actor:move]	24958	bee swarm	move from	30	18	to	30	19
[target_simple AI]	24956	bee swarm	selecting NEW TARGET	31	23	3539	player
[Actor:move]	24956	bee swarm	move from	31	21	to	32	21
[improved_talented AI] chooses for	24957	bee swarm	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	7.0193185735121	20	17	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	7.0193185735121	20	17	1	vs. armor/def	11.335093952971	14
checkHit	17	vs	14	=> chance to hit	58
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	7	20	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	PHYSICAL	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam after static checks	7
[PROJECTOR] final dam after hooks and callbacks	7
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	3.2670627200741	0.96732937279926	 on dam	2.34
[PROJECTOR] after resists dam	2.2635507323503
[PROJECTOR] after flat damage armor	2.2635507323503
[PROJECTOR] final dam after static checks	2.2635507323503
[PROJECTOR] final dam after hooks and callbacks	2.2635507323503
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	0	1	 on dam	2.06
[PROJECTOR] after resists dam	2.06
[PROJECTOR] after flat damage armor	2.06
[PROJECTOR] final dam after static checks	2.06
[PROJECTOR] final dam after hooks and callbacks	2.06
[LOG]	#UID:24957:0#Bee swarm hits #fbd578#player#LAST# for #WHITE#7 physical#LAST# damage.
[LOG]	Melee retaliation hits Bee swarm for #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[USERCHAT] channel achievement	Neoseek	tome	Level 10	false	false
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[LOG]	Player uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Glolle the honey tree	dam/apr/atk/mult ::	51.506493379492	5	44.644205936353	0.32064627850785	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	44.644205936353	0.32064627850785	vs. armor/def	1	1
checkHit	44.644205936353	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	64	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	64
[PHYS CRIT %] axe accuracy bonus	44.644205936353	1	=	10.911051484088
[PHYS CRIT %]	19.411051484088
[ATTACK] after crit	64
[ATTACK] after mult	20.521361824502
[PROJECTOR] starting dam	PHYSICAL	20.521361824502
[PROJECTOR] after difficulty dam	20.521361824502
[PROJECTOR] res	7	0.93	 on dam	20.521361824502
[PROJECTOR] after resists dam	19.084866496787
[PROJECTOR] after flat damage armor	19.084866496787
[PROJECTOR] final dam after static checks	19.084866496787
[PROJECTOR] final dam after hooks and callbacks	19.084866496787
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	21.937763369335	0.78062236630665	 on dam	38.394958483588
[PROJECTOR] after resists dam	29.971963345704
[PROJECTOR] after flat damage armor	29.971963345704
[PROJECTOR] final dam after static checks	29.971963345704
[PROJECTOR] final dam after hooks and callbacks	29.971963345704
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Glolle the honey tree	dam/apr/atk/mult ::	48.559715316065	5	44.644205936353	0.16032313925392	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	44.644205936353	0.16032313925392	vs. armor/def	1	1
checkHit	44.644205936353	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	49	5	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	44.644205936353	1	=	1.0872884118727
[ATTACK] after armor	53.277132181763
[PHYS CRIT %]	5.5
[ATTACK] after crit	53.277132181763
[ATTACK] after mult	8.5415570818265
[PROJECTOR] starting dam	PHYSICAL	8.5415570818265
[PROJECTOR] after difficulty dam	8.5415570818265
[PROJECTOR] res	7	0.93	 on dam	8.5415570818265
[PROJECTOR] after resists dam	7.9436480860986
[PROJECTOR] after flat damage armor	7.9436480860986
[PROJECTOR] final dam after static checks	7.9436480860986
[PROJECTOR] final dam after hooks and callbacks	7.9436480860986
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	21.937763369335	0.78062236630665	 on dam	38.394958483588
[PROJECTOR] after resists dam	29.971963345704
[PROJECTOR] after flat damage armor	29.971963345704
[PROJECTOR] final dam after static checks	29.971963345704
[PROJECTOR] final dam after hooks and callbacks	29.971963345704
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	bee swarm	dam/apr/atk/mult ::	51.506493379492	5	36.365379096967	0.32064627850785	vs. armor/def	1	19
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	36.365379096967	0.32064627850785	vs. armor/def	1	19
checkHit	36.365379096967	vs	19	=> chance to hit	94
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	56	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	56
[PHYS CRIT %] axe accuracy bonus	36.365379096967	19	=	4.3413447742418
[PHYS CRIT %]	12.841344774242
[ATTACK] after crit	56
[ATTACK] after mult	17.95619159644
[PROJECTOR] starting dam	PHYSICAL	17.95619159644
[PROJECTOR] after difficulty dam	17.95619159644
[PROJECTOR] res	0	1	 on dam	17.95619159644
[PROJECTOR] after resists dam	17.95619159644
[PROJECTOR] after flat damage armor	17.95619159644
[PROJECTOR] final dam after static checks	17.95619159644
[PROJECTOR] final dam after hooks and callbacks	17.95619159644
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	3.2670627200741	0.96732937279926	 on dam	38.394958483588
[PROJECTOR] after resists dam	37.140571108583
[PROJECTOR] after flat damage armor	37.140571108583
[PROJECTOR] final dam after static checks	37.140571108583
[PROJECTOR] final dam after hooks and callbacks	37.140571108583
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	bee swarm	dam/apr/atk/mult ::	48.559715316065	5	36.661051484088	0.16032313925392	vs. armor/def	1	19
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	36.661051484088	0.16032313925392	vs. armor/def	1	19
checkHit	36.661051484088	vs	19	=> chance to hit	95
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	62	5	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	36.661051484088	19	=	1.0353221029682
[ATTACK] after armor	64.189970384027
[PHYS CRIT %]	5.5
[ATTACK] after crit	64.189970384027
[ATTACK] after mult	10.291137560584
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Glolle the honey tree	dam/apr/atk/mult ::	51.506493379492	5	44.644205936353	0.32064627850785	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	44.644205936353	0.32064627850785	vs. armor/def	1	1
checkHit	44.644205936353	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	54	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	54
[PHYS CRIT %] axe accuracy bonus	44.644205936353	1	=	10.911051484088
[PHYS CRIT %]	19.411051484088
[ATTACK] after crit	54
[ATTACK] after mult	17.314899039424
[PROJECTOR] starting dam	PHYSICAL	17.314899039424
[PROJECTOR] after difficulty dam	17.314899039424
[PROJECTOR] res	7	0.93	 on dam	17.314899039424
[PROJECTOR] after resists dam	16.102856106664
[PROJECTOR] after flat damage armor	16.102856106664
[PROJECTOR] final dam after static checks	16.102856106664
[PROJECTOR] final dam after hooks and callbacks	16.102856106664
[LOG]	Glolle the honey tree slows down.
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	21.937763369335	0.78062236630665	 on dam	38.394958483588
[PROJECTOR] after resists dam	29.971963345704
[PROJECTOR] after flat damage armor	29.971963345704
[PROJECTOR] final dam after static checks	29.971963345704
[PROJECTOR] final dam after hooks and callbacks	29.971963345704
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Glolle the honey tree	dam/apr/atk/mult ::	48.559715316065	5	44.644205936353	0.16032313925392	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	44.644205936353	0.16032313925392	vs. armor/def	1	1
checkHit	44.644205936353	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	60	5	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	44.644205936353	1	=	1.0872884118727
[ATTACK] after armor	65.237304712362
[PHYS CRIT %]	5.5
[ATTACK] after crit	65.237304712362
[ATTACK] after mult	10.459049487951
[PROJECTOR] starting dam	PHYSICAL	10.459049487951
[PROJECTOR] after difficulty dam	10.459049487951
[PROJECTOR] res	7	0.93	 on dam	10.459049487951
[PROJECTOR] after resists dam	9.7269160237942
[PROJECTOR] after flat damage armor	9.7269160237942
[PROJECTOR] final dam after static checks	9.7269160237942
[PROJECTOR] final dam after hooks and callbacks	9.7269160237942
[Actor:move]	24959	bloated ooze	(forced) move from	nil	nil	to	30	21
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	21.937763369335	0.78062236630665	 on dam	38.394958483588
[PROJECTOR] after resists dam	29.971963345704
[PROJECTOR] after flat damage armor	29.971963345704
[PROJECTOR] final dam after static checks	29.971963345704
[PROJECTOR] final dam after hooks and callbacks	29.971963345704
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Glolle the honey tree	dam/apr/atk/mult ::	51.506493379492	5	44.644205936353	0.32064627850785	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	44.644205936353	0.32064627850785	vs. armor/def	1	1
checkHit	44.644205936353	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	52	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	52
[PHYS CRIT %] axe accuracy bonus	44.644205936353	1	=	10.911051484088
[PHYS CRIT %]	19.411051484088
[ATTACK] after crit	52
[ATTACK] after mult	16.673606482408
[PROJECTOR] starting dam	PHYSICAL	16.673606482408
[PROJECTOR] after difficulty dam	16.673606482408
[PROJECTOR] res	7	0.93	 on dam	16.673606482408
[PROJECTOR] after resists dam	15.50645402864
[PROJECTOR] after flat damage armor	15.50645402864
[PROJECTOR] final dam after static checks	15.50645402864
[PROJECTOR] final dam after hooks and callbacks	15.50645402864
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	21.937763369335	0.78062236630665	 on dam	38.394958483588
[PROJECTOR] after resists dam	29.971963345704
[PROJECTOR] after flat damage armor	29.971963345704
[PROJECTOR] final dam after static checks	29.971963345704
[PROJECTOR] final dam after hooks and callbacks	29.971963345704
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Glolle the honey tree	dam/apr/atk/mult ::	48.559715316065	5	44.644205936353	0.16032313925392	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	44.644205936353	0.16032313925392	vs. armor/def	1	1
checkHit	44.644205936353	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	62	5	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	44.644205936353	1	=	1.0872884118727
[ATTACK] after armor	67.411881536108
[PHYS CRIT %]	5.5
[ATTACK] after crit	67.411881536108
[ATTACK] after mult	10.807684470882
[PROJECTOR] starting dam	PHYSICAL	10.807684470882
[PROJECTOR] after difficulty dam	10.807684470882
[PROJECTOR] res	7	0.93	 on dam	10.807684470882
[PROJECTOR] after resists dam	10.051146557921
[PROJECTOR] after flat damage armor	10.051146557921
[PROJECTOR] final dam after static checks	10.051146557921
[PROJECTOR] final dam after hooks and callbacks	10.051146557921
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	21.937763369335	0.78062236630665	 on dam	38.394958483588
[PROJECTOR] after resists dam	29.971963345704
[PROJECTOR] after flat damage armor	29.971963345704
[PROJECTOR] final dam after static checks	29.971963345704
[PROJECTOR] final dam after hooks and callbacks	29.971963345704
[MIND CRIT %]	1
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
checkHit	29	vs	34	=> chance to hit	38
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	6.65	0.9335	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.6625538865176
[PROJECTOR] after flat damage armor	1.6625538865176
[PROJECTOR] final dam after static checks	1.6625538865176
[PROJECTOR] final dam after hooks and callbacks	1.6625538865176
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	28.367088323354	0.71632911676646	 on dam	3.2678710122555
[PROJECTOR] after resists dam	2.3408711559157
[PROJECTOR] after flat damage armor	2.3408711559157
[PROJECTOR] final dam after static checks	2.3408711559157
[PROJECTOR] final dam after hooks and callbacks	2.3408711559157
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[LOG]	#DARK_GREEN##UID:23431:0#Glolle the honey tree shares damage with his oozes!
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Glolle the honey tree for #WHITE#19 physical#LAST#, #LIGHT_RED#29 fire#LAST#, #WHITE#7 physical#LAST#, #LIGHT_RED#29 fire#LAST#, #WHITE#16 physical#LAST#, #LIGHT_RED#29 fire#LAST#, #WHITE#4 physical#LAST#, #LIGHT_RED#14 fire#LAST#, #WHITE#15 physical#LAST#, #LIGHT_RED#29 fire#LAST#, #WHITE#10 physical#LAST#, #LIGHT_RED#29 fire#LAST# (#RED##{bold}#238#LAST##{normal}# total damage).
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Bee swarm for #WHITE#17 physical#LAST#, #LIGHT_RED#37 fire#LAST# (#RED##{bold}#55#LAST##{normal}# total damage).
[LOG]	Mindrot hits Glolle the honey tree for #ORANGE#1 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[LOG]	Mindrot hits Bee swarm for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Bee swarm!#{normal}#
[LOG]	Player speeds up.
checkHit	29	vs	7	=> chance to hit	95
[LOG]	#F53CBE#Bee swarm is weakened by the gloom.
[PROJECTOR] starting dam	ARCANE	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] after DamageType increase dam	0
[PROJECTOR] res	14.226665103039	0.85773334896961	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	ARCANE	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] after DamageType increase dam	0
[PROJECTOR] res	7	0.93	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Glolle the honey tree's manaburn arcane area effect hits #fbd578#player#LAST# for #PURPLE#0 arcane#LAST# damage.
[LOG]	Glolle the honey tree's manaburn arcane area effect hits Glolle the honey tree for #PURPLE#0 arcane#LAST# damage.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[Actor:move]	24958	bee swarm	move from	30	19	to	31	20
[Actor:move]	24956	bee swarm	move from	32	21	to	31	22
[target_simple AI]	23431	Glolle the honey tree	selecting NEW TARGET	31	23	3539	player
[use_tactical AI] === Action Selected:	23431	Glolle the honey tree	heal	 talent:T_NOURISHING_MOSS
[LOG]	Glolle the honey tree uses #{bold}##YELLOW#Nourishing Moss.#{normal}##LAST#
[MIND CRIT %]	11
[Actor:move]	24958	bee swarm	move from	31	20	to	31	21
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[use_tactical AI] === Action Selected:	23431	Glolle the honey tree	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	horrifying vined mindstar of venom
[ATTACK] to 	player	dam/apr/atk/mult ::	38.695307084056	29.829047410165	29	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	38.695307084056	29.829047410165	29	1	vs. armor/def	11.335093952971	14
checkHit	29	vs	14	=> chance to hit	88
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	29.829047410165	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	38
[PHYS CRIT %] axe accuracy bonus	29	14	=	3.75
[PHYS CRIT %]	9.8891483868128
[ATTACK] after crit	38
[ATTACK] after mult	38
[PROJECTOR] starting dam	NATURE	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] after DamageType increase dam	20.14
[PROJECTOR] res	17	0.83	 on dam	20.14
[PROJECTOR] after resists dam	16.7162
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	ACID	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] after DamageType increase dam	6.7
[PROJECTOR] res	14.4	0.856	 on dam	6.7
[PROJECTOR] after resists dam	5.7352
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	23	vs	38	=> chance to hit	13
[LOG]	Player's is vulnerable to attacks and effects!
checkHit	38	vs	2	=> chance to hit	95
[PROJECTOR] starting dam	MIND	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] after DamageType increase dam	3.85
[PROJECTOR] res	0	1	 on dam	3.85
[PROJECTOR] after resists dam	3.85
[PROJECTOR] after flat damage armor	3.85
[PROJECTOR] final dam after static checks	3.85
[PROJECTOR] final dam after hooks and callbacks	3.85
[PROJECTOR] starting dam	DARKNESS	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] after DamageType increase dam	1.65
[PROJECTOR] res	9	0.91	 on dam	1.65
[PROJECTOR] after resists dam	1.5015
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	21.937763369335	0.78062236630665	 on dam	2.34
[PROJECTOR] after resists dam	1.8266563371576
[PROJECTOR] after flat damage armor	1.8266563371576
[PROJECTOR] final dam after static checks	1.8266563371576
[PROJECTOR] final dam after hooks and callbacks	1.8266563371576
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	24.375292632595	0.75624707367405	 on dam	6.18
[PROJECTOR] after resists dam	4.6736069153056
[PROJECTOR] after flat damage armor	4.6736069153056
[PROJECTOR] final dam after static checks	4.6736069153056
[PROJECTOR] final dam after hooks and callbacks	4.6736069153056
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	7	0.93	 on dam	2.06
[PROJECTOR] after resists dam	1.9158
[PROJECTOR] after flat damage armor	1.9158
[PROJECTOR] final dam after static checks	1.9158
[PROJECTOR] final dam after hooks and callbacks	1.9158
[ATTACK] attacking with (offhand)	vined mindstar of venom
[ATTACK] to 	player	dam/apr/atk/mult ::	37.06071173146	29.829047410165	29	1	vs. armor/def	11.335093952971	0
[ATTACK] after melee attack bonus hooks & callbacks::	37.06071173146	29.829047410165	29	1	vs. armor/def	11.335093952971	0
checkHit	29	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	29.829047410165	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	38
[PHYS CRIT %] axe accuracy bonus	29	0	=	7.25
[PHYS CRIT %]	13.389148386813
[ATTACK] after crit	38
[ATTACK] after mult	38
[PROJECTOR] starting dam	NATURE	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] after DamageType increase dam	20.14
[PROJECTOR] res	17	0.83	 on dam	20.14
[PROJECTOR] after resists dam	16.7162
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	ACID	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] after DamageType increase dam	6.7
[PROJECTOR] res	14.4	0.856	 on dam	6.7
[PROJECTOR] after resists dam	5.7352
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	38	vs	2	=> chance to hit	95
[PROJECTOR] starting dam	MIND	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] after DamageType increase dam	3.85
[PROJECTOR] res	0	1	 on dam	3.85
[PROJECTOR] after resists dam	3.85
[PROJECTOR] after flat damage armor	3.85
[PROJECTOR] final dam after static checks	3.85
[PROJECTOR] final dam after hooks and callbacks	3.85
[PROJECTOR] starting dam	DARKNESS	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] after DamageType increase dam	1.65
[PROJECTOR] res	9	0.91	 on dam	1.65
[PROJECTOR] after resists dam	1.5015
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	21.937763369335	0.78062236630665	 on dam	2.34
[PROJECTOR] after resists dam	1.8266563371576
[PROJECTOR] after flat damage armor	1.8266563371576
[PROJECTOR] final dam after static checks	1.8266563371576
[PROJECTOR] final dam after hooks and callbacks	1.8266563371576
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	24.375292632595	0.75624707367405	 on dam	6.18
[PROJECTOR] after resists dam	4.6736069153056
[PROJECTOR] after flat damage armor	4.6736069153056
[PROJECTOR] final dam after static checks	4.6736069153056
[PROJECTOR] final dam after hooks and callbacks	4.6736069153056
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	7	0.93	 on dam	2.06
[PROJECTOR] after resists dam	1.9158
[PROJECTOR] after flat damage armor	1.9158
[PROJECTOR] final dam after static checks	1.9158
[PROJECTOR] final dam after hooks and callbacks	1.9158
[improved_talented AI] chooses for	24956	bee swarm	T_BITE_POISON
[LOG]	#ORCHID##{bold}#Bee swarm bites poison into player.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	7.0193185735121	20	17	4.7227062322936	vs. armor/def	11.335093952971	0
[ATTACK] after melee attack bonus hooks & callbacks::	7.0193185735121	20	17	4.7227062322936	vs. armor/def	11.335093952971	0
checkHit	17	vs	0	=> chance to hit	93
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	7	20	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	33.058943626055
[PROJECTOR] starting dam	NATURE	5.5098239376758
[PROJECTOR] after difficulty dam	5.5098239376758
[PROJECTOR] after DamageType increase dam	4.7312142225309
[PROJECTOR] res	17	0.83	 on dam	4.7312142225309
[PROJECTOR] after resists dam	3.9269078047007
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Player is poisoned!
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	0	1	 on dam	2.06
[PROJECTOR] after resists dam	2.06
[PROJECTOR] after flat damage armor	2.06
[PROJECTOR] final dam after static checks	2.06
[PROJECTOR] final dam after hooks and callbacks	2.06
[LOG]	#UID:24956:0#Bee swarm hits #fbd578#player#LAST# for #LIGHT_GREEN#(3 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:23431:0#Glolle the honey tree hits #fbd578#player#LAST# for #LIGHT_GREEN#(16 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #GREEN#(5 antimagic)#LAST#, #GREEN#0 acid#LAST#, #ORANGE#3 mind#LAST#, #GREY#(1 antimagic)#LAST#, #GREY#0 darkness#LAST#, #LIGHT_GREEN#(16 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #GREEN#(5 antimagic)#LAST#, #GREEN#0 acid#LAST#, #ORANGE#3 mind#LAST#, #GREY#(1 antimagic)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Glolle the honey tree for #LIGHT_RED#1 fire#LAST#, #YELLOW#4 light#LAST#, #LIGHT_GREEN#1 nature#LAST#, #LIGHT_RED#1 fire#LAST#, #YELLOW#4 light#LAST#, #LIGHT_GREEN#1 nature#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Bee swarm for #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[LOG]	
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
Map z-callback error: Z 19: /engine/Map.lua:1239: attempt to index a nil value
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Glolle the honey tree	dam/apr/atk/mult ::	51.506493379492	5	44.644205936353	1	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	44.644205936353	1	vs. armor/def	1	1
checkHit	44.644205936353	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	52	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	52
[PHYS CRIT %] axe accuracy bonus	44.644205936353	1	=	10.911051484088
[PHYS CRIT %]	19.411051484088
[ATTACK] after crit	52
[ATTACK] after mult	52
[PROJECTOR] starting dam	PHYSICAL	52
[PROJECTOR] after difficulty dam	52
[PROJECTOR] res	7	0.93	 on dam	52
[PROJECTOR] after resists dam	48.36
[PROJECTOR] after flat damage armor	48.36
[PROJECTOR] final dam after static checks	48.36
[PROJECTOR] final dam after hooks and callbacks	48.36
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	21.937763369335	0.78062236630665	 on dam	38.394958483588
[PROJECTOR] after resists dam	29.971963345704
[PROJECTOR] after flat damage armor	29.971963345704
[PROJECTOR] final dam after static checks	29.971963345704
[PROJECTOR] final dam after hooks and callbacks	29.971963345704
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Glolle the honey tree	dam/apr/atk/mult ::	48.559715316065	5	44.644205936353	0.5	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	44.644205936353	0.5	vs. armor/def	1	1
checkHit	44.644205936353	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	54	5	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	44.644205936353	1	=	1.0872884118727
[ATTACK] after armor	58.713574241126
[PHYS CRIT %]	5.5
[ATTACK] after crit	58.713574241126
[ATTACK] after mult	29.356787120563
[PROJECTOR] starting dam	PHYSICAL	29.356787120563
[PROJECTOR] after difficulty dam	29.356787120563
[PROJECTOR] res	7	0.93	 on dam	29.356787120563
[PROJECTOR] after resists dam	27.301812022124
[PROJECTOR] after flat damage armor	27.301812022124
[PROJECTOR] final dam after static checks	27.301812022124
[PROJECTOR] final dam after hooks and callbacks	27.301812022124
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	21.937763369335	0.78062236630665	 on dam	38.394958483588
[PROJECTOR] after resists dam	29.971963345704
[PROJECTOR] after flat damage armor	29.971963345704
[PROJECTOR] final dam after static checks	29.971963345704
[PROJECTOR] final dam after hooks and callbacks	29.971963345704
[Actor:move]	24960	bloated ooze	(forced) move from	nil	nil	to	29	22
[MIND CRIT %]	1
checkHit	29	vs	34	=> chance to hit	38
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	6.65	0.9335	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.6625538865176
[PROJECTOR] after flat damage armor	1.6625538865176
[PROJECTOR] final dam after static checks	1.6625538865176
[PROJECTOR] final dam after hooks and callbacks	1.6625538865176
checkHit	29	vs	17	=> chance to hit	80
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	23.230917003781	0.76769082996219	 on dam	3.5619794033585
[PROJECTOR] after resists dam	2.7344989244725
[PROJECTOR] after flat damage armor	2.7344989244725
[PROJECTOR] final dam after static checks	2.7344989244725
[PROJECTOR] final dam after hooks and callbacks	2.7344989244725
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	28.367088323354	0.71632911676646	 on dam	3.2678710122555
[PROJECTOR] after resists dam	2.3408711559157
[PROJECTOR] after flat damage armor	2.3408711559157
[PROJECTOR] final dam after static checks	2.3408711559157
[PROJECTOR] final dam after hooks and callbacks	2.3408711559157
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	22.008237161477	0.77991762838523	 on dam	3.2678710122555
[PROJECTOR] after resists dam	2.5486702097471
[PROJECTOR] after flat damage armor	2.5486702097471
[PROJECTOR] final dam after static checks	2.5486702097471
[PROJECTOR] final dam after hooks and callbacks	2.5486702097471
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	31	23	to	31	23
[LOG]	#DARK_GREEN##UID:23431:0#Glolle the honey tree shares damage with his oozes!
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Glolle the honey tree for #WHITE#48 physical#LAST#, #LIGHT_RED#29 fire#LAST#, #WHITE#27 physical#LAST#, #LIGHT_RED#14 fire#LAST# (#RED##{bold}#121#LAST##{normal}# total damage).
[LOG]	Mindrot hits Bee swarm for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Bloated ooze for #ORANGE#2 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	Mindrot hits Glolle the honey tree for #ORANGE#0 mind#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG]	Mindrot hits Bee swarm for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[PROJECTOR] starting dam	ARCANE	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] after DamageType increase dam	0
[PROJECTOR] res	14.226665103039	0.85773334896961	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	ARCANE	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] after DamageType increase dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	ARCANE	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] after DamageType increase dam	0
[PROJECTOR] res	7	0.93	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	NATURE	10.15018473099
[PROJECTOR] after difficulty dam	10.15018473099
[PROJECTOR] after DamageType increase dam	5.3795979074248
[PROJECTOR] res	17	0.83	 on dam	5.3795979074248
[PROJECTOR] after resists dam	4.4650662631626
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Glolle the honey tree's manaburn arcane area effect hits Bee swarm for #PURPLE#0 arcane#LAST# damage.
[LOG]	Glolle the honey tree's manaburn arcane area effect hits #fbd578#player#LAST# for #PURPLE#0 arcane#LAST# damage.
[LOG]	Glolle the honey tree's manaburn arcane area effect hits Glolle the honey tree for #PURPLE#0 arcane#LAST# damage.
[LOG]	Glolle the honey tree's healing nature area effect hits #fbd578#player#LAST# for #LIGHT_GREEN#(4 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[PROJECTOR] starting dam	NATURE	5.5098239376758
[PROJECTOR] after difficulty dam	5.5098239376758
[PROJECTOR] after DamageType increase dam	4.7312142225309
[PROJECTOR] res	17	0.83	 on dam	4.7312142225309
[PROJECTOR] after resists dam	3.9269078047007
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Bee swarm hits #fbd578#player#LAST# for #LIGHT_GREEN#(3 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[improved_talented AI] chooses for	24956	bee swarm	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	7.0193185735121	20	17	1	vs. armor/def	11.335093952971	0
[ATTACK] after melee attack bonus hooks & callbacks::	7.0193185735121	20	17	1	vs. armor/def	11.335093952971	0
checkHit	17	vs	0	=> chance to hit	93
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	7	20	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	PHYSICAL	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] after DamageType increase dam	6.010809044415
[PROJECTOR] res	0	1	 on dam	6.010809044415
[PROJECTOR] after resists dam	6.010809044415
[PROJECTOR] after flat damage armor	6.010809044415
[PROJECTOR] final dam after static checks	6.010809044415
[PROJECTOR] final dam after hooks and callbacks	6.010809044415
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	0	1	 on dam	2.06
[PROJECTOR] after resists dam	2.06
[PROJECTOR] after flat damage armor	2.06
[PROJECTOR] final dam after static checks	2.06
[PROJECTOR] final dam after hooks and callbacks	2.06
[target_simple AI]	24958	bee swarm	selecting NEW TARGET	31	23	3539	player
[Actor:move]	24958	bee swarm	move from	31	21	to	32	21
[LOG]	Melee retaliation hits Bee swarm for #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:24956:0#Bee swarm hits #fbd578#player#LAST# for #WHITE#6 physical#LAST# damage.
[NPC:seen_by] Passing target	player	from	22581	honey tree	to	22580	black bear
[improved_talented AI] chooses for	24956	bee swarm	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	7.0193185735121	20	17	1	vs. armor/def	11.335093952971	0
[ATTACK] after melee attack bonus hooks & callbacks::	7.0193185735121	20	17	1	vs. armor/def	11.335093952971	0
checkHit	17	vs	0	=> chance to hit	93
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	7	20	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	PHYSICAL	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] after DamageType increase dam	6.010809044415
[PROJECTOR] res	0	1	 on dam	6.010809044415
[PROJECTOR] after resists dam	6.010809044415
[PROJECTOR] after flat damage armor	6.010809044415
[PROJECTOR] final dam after static checks	6.010809044415
[PROJECTOR] final dam after hooks and callbacks	6.010809044415
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	0	1	 on dam	2.06
[PROJECTOR] after resists dam	2.06
[PROJECTOR] after flat damage armor	2.06
[PROJECTOR] final dam after static checks	2.06
[PROJECTOR] final dam after hooks and callbacks	2.06
[LOG]	Melee retaliation hits Bee swarm for #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:24956:0#Bee swarm hits #fbd578#player#LAST# for #WHITE#6 physical#LAST# damage.
[target_simple AI]	24958	bee swarm	selecting NEW TARGET	31	23	3539	player
[Actor:move]	24958	bee swarm	move from	32	21	to	31	21
[Actor:move]	22580	black bear	move from	28	16	to	29	17
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Glolle the honey tree	dam/apr/atk/mult ::	51.506493379492	5	44.644205936353	1	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	44.644205936353	1	vs. armor/def	1	1
checkHit	44.644205936353	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	67	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	44.644205936353	1	=	10.911051484088
[PHYS CRIT %]	19.411051484088
[ATTACK] after crit	67
[ATTACK] after mult	67
[PROJECTOR] starting dam	PHYSICAL	67
[PROJECTOR] after difficulty dam	67
[PROJECTOR] res	7	0.93	 on dam	67
[PROJECTOR] after resists dam	62.31
[PROJECTOR] after flat damage armor	62.31
[PROJECTOR] final dam after static checks	62.31
[PROJECTOR] final dam after hooks and callbacks	62.31
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	21.937763369335	0.78062236630665	 on dam	38.394958483588
[PROJECTOR] after resists dam	29.971963345704
[PROJECTOR] after flat damage armor	29.971963345704
[PROJECTOR] final dam after static checks	29.971963345704
[PROJECTOR] final dam after hooks and callbacks	29.971963345704
[Actor:move]	24961	bloated ooze	(forced) move from	nil	nil	to	30	21
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Glolle the honey tree	dam/apr/atk/mult ::	48.559715316065	5	44.644205936353	0.5	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	44.644205936353	0.5	vs. armor/def	1	1
checkHit	44.644205936353	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	58	5	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	44.644205936353	1	=	1.0872884118727
[ATTACK] after armor	63.062727888617
[PHYS CRIT %]	5.5
[ATTACK] after crit	63.062727888617
[ATTACK] after mult	31.531363944308
[PROJECTOR] starting dam	PHYSICAL	31.531363944308
[PROJECTOR] after difficulty dam	31.531363944308
[PROJECTOR] res	7	0.93	 on dam	31.531363944308
[PROJECTOR] after resists dam	29.324168468207
[PROJECTOR] after flat damage armor	29.324168468207
[PROJECTOR] final dam after static checks	29.324168468207
[PROJECTOR] final dam after hooks and callbacks	29.324168468207
checkHit	34	vs	35	=> chance to hit	48
[LOG]	Glolle the honey tree's is vulnerable to attacks and effects!
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	21.937763369335	0.78062236630665	 on dam	38.394958483588
[PROJECTOR] after resists dam	29.971963345704
[PROJECTOR] after flat damage armor	29.971963345704
[PROJECTOR] final dam after static checks	29.971963345704
[PROJECTOR] final dam after hooks and callbacks	29.971963345704
[Actor:move]	24962	bloated ooze	(forced) move from	nil	nil	to	29	21
[LOG]	#F53CBE#Glolle the honey tree is being stalked by #UID:3539:0##fbd578#player#LAST#!
[MIND CRIT %]	1
checkHit	29	vs	17	=> chance to hit	80
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	25.246682703445	0.74753317296555	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.3313488827153
[PROJECTOR] after flat damage armor	1.3313488827153
[PROJECTOR] final dam after static checks	1.3313488827153
[PROJECTOR] final dam after hooks and callbacks	1.3313488827153
checkHit	29	vs	24	=> chance to hit	63
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	6.65	0.9335	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.3251077730351
[PROJECTOR] after flat damage armor	3.3251077730351
[PROJECTOR] final dam after static checks	3.3251077730351
[PROJECTOR] final dam after hooks and callbacks	3.3251077730351
checkHit	29	vs	17	=> chance to hit	80
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	23.230917003781	0.76769082996219	 on dam	3.5619794033585
[PROJECTOR] after resists dam	2.7344989244725
[PROJECTOR] after flat damage armor	2.7344989244725
[PROJECTOR] final dam after static checks	2.7344989244725
[PROJECTOR] final dam after hooks and callbacks	2.7344989244725
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	22.008237161477	0.77991762838523	 on dam	3.2678710122555
[PROJECTOR] after resists dam	2.5486702097471
[PROJECTOR] after flat damage armor	2.5486702097471
[PROJECTOR] final dam after static checks	2.5486702097471
[PROJECTOR] final dam after hooks and callbacks	2.5486702097471
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	28.367088323354	0.71632911676646	 on dam	3.2678710122555
[PROJECTOR] after resists dam	2.3408711559157
[PROJECTOR] after flat damage armor	2.3408711559157
[PROJECTOR] final dam after static checks	2.3408711559157
[PROJECTOR] final dam after hooks and callbacks	2.3408711559157
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	22.008237161477	0.77991762838523	 on dam	3.2678710122555
[PROJECTOR] after resists dam	2.5486702097471
[PROJECTOR] after flat damage armor	2.5486702097471
[PROJECTOR] final dam after static checks	2.5486702097471
[PROJECTOR] final dam after hooks and callbacks	2.5486702097471
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	31	23	to	31	23
[PROJECTOR] starting dam	NATURE	10.15018473099
[PROJECTOR] after difficulty dam	10.15018473099
[PROJECTOR] after DamageType increase dam	5.3795979074248
[PROJECTOR] res	17	0.83	 on dam	5.3795979074248
[PROJECTOR] after resists dam	4.4650662631626
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#DARK_GREEN##UID:23431:0#Glolle the honey tree shares damage with his oozes!
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Glolle the honey tree for #WHITE#31 physical#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#9 physical#LAST#, #LIGHT_RED#9 fire#LAST# (#RED##{bold}#61#LAST##{normal}# total damage).
[LOG]	Mindrot hits Bloated ooze for #ORANGE#1 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[LOG]	Mindrot hits Glolle the honey tree for #ORANGE#1 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG]	Mindrot hits Bee swarm for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Bee swarm for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Bloated ooze for #ORANGE#2 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	Glolle the honey tree's healing nature area effect hits #fbd578#player#LAST# for #LIGHT_GREEN#(4 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[improved_talented AI] chooses for	24956	bee swarm	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	7.0193185735121	20	17	1	vs. armor/def	11.335093952971	0
[ATTACK] after melee attack bonus hooks & callbacks::	7.0193185735121	20	17	1	vs. armor/def	11.335093952971	0
checkHit	17	vs	0	=> chance to hit	93
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	7	20	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	PHYSICAL	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] after DamageType increase dam	6.010809044415
[PROJECTOR] res	0	1	 on dam	6.010809044415
[PROJECTOR] after resists dam	6.010809044415
[PROJECTOR] after flat damage armor	6.010809044415
[PROJECTOR] final dam after static checks	6.010809044415
[PROJECTOR] final dam after hooks and callbacks	6.010809044415
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	0	1	 on dam	2.06
[PROJECTOR] after resists dam	2.06
[PROJECTOR] after flat damage armor	2.06
[PROJECTOR] final dam after static checks	2.06
[PROJECTOR] final dam after hooks and callbacks	2.06
[LOG]	Melee retaliation hits Bee swarm for #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:24956:0#Bee swarm hits #fbd578#player#LAST# for #WHITE#6 physical#LAST# damage.
[PROJECTOR] starting dam	NATURE	5.5098239376758
[PROJECTOR] after difficulty dam	5.5098239376758
[PROJECTOR] after DamageType increase dam	4.7312142225309
[PROJECTOR] res	17	0.83	 on dam	4.7312142225309
[PROJECTOR] after resists dam	3.9269078047007
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	29	vs	17	=> chance to hit	80
[LOG]	#F53CBE#Bloated ooze is weakened by the gloom.
checkHit	29	vs	17	=> chance to hit	80
[LOG]	#F53CBE#Bloated ooze moves reluctantly!
[LOG]	Poison from Bee swarm hits #fbd578#player#LAST# for #LIGHT_GREEN#(3 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	23431	Glolle the honey tree	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	horrifying vined mindstar of venom
[ATTACK] to 	player	dam/apr/atk/mult ::	38.695307084056	29.829047410165	29	1	vs. armor/def	11.335093952971	0
[ATTACK] after melee attack bonus hooks & callbacks::	38.695307084056	29.829047410165	29	1	vs. armor/def	11.335093952971	0
checkHit	29	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	29.829047410165	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	39
[PHYS CRIT %] axe accuracy bonus	29	0	=	7.25
[PHYS CRIT %]	13.389148386813
[ATTACK] after crit	39
[ATTACK] after mult	39
[PROJECTOR] starting dam	NATURE	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] after DamageType increase dam	20.67
[PROJECTOR] res	17	0.83	 on dam	20.67
[PROJECTOR] after resists dam	17.1561
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	ACID	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] after DamageType increase dam	6.7
[PROJECTOR] res	14.4	0.856	 on dam	6.7
[PROJECTOR] after resists dam	5.7352
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	38	vs	2	=> chance to hit	95
[PROJECTOR] starting dam	MIND	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] after DamageType increase dam	3.85
[PROJECTOR] res	0	1	 on dam	3.85
[PROJECTOR] after resists dam	3.85
[PROJECTOR] after flat damage armor	3.85
[PROJECTOR] final dam after static checks	3.85
[PROJECTOR] final dam after hooks and callbacks	3.85
[PROJECTOR] starting dam	DARKNESS	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] after DamageType increase dam	1.65
[PROJECTOR] res	9	0.91	 on dam	1.65
[PROJECTOR] after resists dam	1.5015
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	21.937763369335	0.78062236630665	 on dam	2.34
[PROJECTOR] after resists dam	1.8266563371576
[PROJECTOR] after flat damage armor	1.8266563371576
[PROJECTOR] final dam after static checks	1.8266563371576
[PROJECTOR] final dam after hooks and callbacks	1.8266563371576
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	24.375292632595	0.75624707367405	 on dam	6.18
[PROJECTOR] after resists dam	4.6736069153056
[PROJECTOR] after flat damage armor	4.6736069153056
[PROJECTOR] final dam after static checks	4.6736069153056
[PROJECTOR] final dam after hooks and callbacks	4.6736069153056
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	7	0.93	 on dam	2.06
[PROJECTOR] after resists dam	1.9158
[PROJECTOR] after flat damage armor	1.9158
[PROJECTOR] final dam after static checks	1.9158
[PROJECTOR] final dam after hooks and callbacks	1.9158
[ATTACK] attacking with (offhand)	vined mindstar of venom
[ATTACK] to 	player	dam/apr/atk/mult ::	37.06071173146	29.829047410165	29	1	vs. armor/def	11.335093952971	0
[ATTACK] after melee attack bonus hooks & callbacks::	37.06071173146	29.829047410165	29	1	vs. armor/def	11.335093952971	0
checkHit	29	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	29.829047410165	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	38
[PHYS CRIT %] axe accuracy bonus	29	0	=	7.25
[PHYS CRIT %]	13.389148386813
[ATTACK] after crit	38
[ATTACK] after mult	38
[PROJECTOR] starting dam	NATURE	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] after DamageType increase dam	20.14
[PROJECTOR] res	17	0.83	 on dam	20.14
[PROJECTOR] after resists dam	16.7162
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	ACID	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] after DamageType increase dam	6.7
[PROJECTOR] res	14.4	0.856	 on dam	6.7
[PROJECTOR] after resists dam	5.7352
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	38	vs	2	=> chance to hit	95
[PROJECTOR] starting dam	MIND	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] after DamageType increase dam	3.85
[PROJECTOR] res	0	1	 on dam	3.85
[PROJECTOR] after resists dam	3.85
[PROJECTOR] after flat damage armor	3.85
[PROJECTOR] final dam after static checks	3.85
[PROJECTOR] final dam after hooks and callbacks	3.85
[PROJECTOR] starting dam	DARKNESS	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] after DamageType increase dam	1.65
[PROJECTOR] res	9	0.91	 on dam	1.65
[PROJECTOR] after resists dam	1.5015
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	21.937763369335	0.78062236630665	 on dam	2.34
[PROJECTOR] after resists dam	1.8266563371576
[PROJECTOR] after flat damage armor	1.8266563371576
[PROJECTOR] final dam after static checks	1.8266563371576
[PROJECTOR] final dam after hooks and callbacks	1.8266563371576
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	24.375292632595	0.75624707367405	 on dam	6.18
[PROJECTOR] after resists dam	4.6736069153056
[PROJECTOR] after flat damage armor	4.6736069153056
[PROJECTOR] final dam after static checks	4.6736069153056
[PROJECTOR] final dam after hooks and callbacks	4.6736069153056
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	7	0.93	 on dam	2.06
[PROJECTOR] after resists dam	1.9158
[PROJECTOR] after flat damage armor	1.9158
[PROJECTOR] final dam after static checks	1.9158
[PROJECTOR] final dam after hooks and callbacks	1.9158
[Actor:move]	24958	bee swarm	move from	31	21	to	32	21
[LOG]	#DARK_GREEN##UID:23431:0#Glolle the honey tree shares damage with his oozes!
[LOG]	#UID:23431:0#Glolle the honey tree hits #fbd578#player#LAST# for #LIGHT_GREEN#(17 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #GREEN#(5 antimagic)#LAST#, #GREEN#0 acid#LAST#, #ORANGE#3 mind#LAST#, #GREY#(1 antimagic)#LAST#, #GREY#0 darkness#LAST#, #LIGHT_GREEN#(16 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #GREEN#(5 antimagic)#LAST#, #GREEN#0 acid#LAST#, #ORANGE#3 mind#LAST#, #GREY#(1 antimagic)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Glolle the honey tree for #LIGHT_RED#0 fire#LAST#, #YELLOW#1 light#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #YELLOW#1 light#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[improved_talented AI] chooses for	24956	bee swarm	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	7.0193185735121	20	17	1	vs. armor/def	11.335093952971	0
[ATTACK] after melee attack bonus hooks & callbacks::	7.0193185735121	20	17	1	vs. armor/def	11.335093952971	0
checkHit	17	vs	0	=> chance to hit	93
[LOG]	#UID:24956:0#Bee swarm misses #fbd578#player#LAST#.
[Actor:move]	24958	bee swarm	move from	32	21	to	31	21
[improved_talented AI] chooses for	24956	bee swarm	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	7.0193185735121	20	17	1	vs. armor/def	11.335093952971	0
[ATTACK] after melee attack bonus hooks & callbacks::	7.0193185735121	20	17	1	vs. armor/def	11.335093952971	0
checkHit	17	vs	0	=> chance to hit	93
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	7	20	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	PHYSICAL	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] after DamageType increase dam	6.010809044415
[PROJECTOR] res	0	1	 on dam	6.010809044415
[PROJECTOR] after resists dam	6.010809044415
[PROJECTOR] after flat damage armor	6.010809044415
[PROJECTOR] final dam after static checks	6.010809044415
[PROJECTOR] final dam after hooks and callbacks	6.010809044415
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	0	1	 on dam	2.06
[PROJECTOR] after resists dam	2.06
[PROJECTOR] after flat damage armor	2.06
[PROJECTOR] final dam after static checks	2.06
[PROJECTOR] final dam after hooks and callbacks	2.06
[LOG]	Melee retaliation hits Bee swarm for #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:24956:0#Bee swarm hits #fbd578#player#LAST# for #WHITE#6 physical#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	NATURE	10.15018473099
[PROJECTOR] after difficulty dam	10.15018473099
[PROJECTOR] after DamageType increase dam	5.3795979074248
[PROJECTOR] res	17	0.83	 on dam	5.3795979074248
[PROJECTOR] after resists dam	4.4650662631626
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Glolle the honey tree's healing nature area effect hits #fbd578#player#LAST# for #LIGHT_GREEN#(4 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Glolle the honey tree	dam/apr/atk/mult ::	51.506493379492	5	49.644205936353	1.0594540161925	vs. armor/def	1	0
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	49.644205936353	1.0594540161925	vs. armor/def	1	0
checkHit	49.644205936353	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	53	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	53
[PHYS CRIT %] axe accuracy bonus	49.644205936353	0	=	12.411051484088
[PHYS CRIT %]	20.911051484088
[ATTACK] after crit	53
[ATTACK] after mult	56.151062858202
[PROJECTOR] starting dam	PHYSICAL	56.151062858202
[PROJECTOR] after difficulty dam	56.151062858202
[PROJECTOR] res	7	0.93	 on dam	56.151062858202
[PROJECTOR] after resists dam	52.220488458128
[PROJECTOR] after flat damage armor	52.220488458128
[PROJECTOR] final dam after static checks	52.220488458128
[PROJECTOR] final dam after hooks and callbacks	52.220488458128
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	21.937763369335	0.78062236630665	 on dam	38.394958483588
[PROJECTOR] after resists dam	29.971963345704
[PROJECTOR] after flat damage armor	29.971963345704
[PROJECTOR] final dam after static checks	29.971963345704
[PROJECTOR] final dam after hooks and callbacks	29.971963345704
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Glolle the honey tree	dam/apr/atk/mult ::	48.559715316065	5	49.644205936353	0.52972700809625	vs. armor/def	1	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	49.644205936353	0.52972700809625	vs. armor/def	1	0
checkHit	49.644205936353	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	52	5	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	49.644205936353	0	=	1.0992884118727
[ATTACK] after armor	57.162997417381
[PHYS CRIT %]	5.5
[ATTACK] after crit	57.162997417381
[ATTACK] after mult	30.280783595723
[PROJECTOR] starting dam	PHYSICAL	30.280783595723
[PROJECTOR] after difficulty dam	30.280783595723
[PROJECTOR] res	7	0.93	 on dam	30.280783595723
[PROJECTOR] after resists dam	28.161128744022
[PROJECTOR] after flat damage armor	28.161128744022
[PROJECTOR] final dam after static checks	28.161128744022
[PROJECTOR] final dam after hooks and callbacks	28.161128744022
[LOG]	#F53CBE#Glolle the honey tree is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:13:0#honey tree root (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/treants/treeant_death_2.ogg	:=:	sound "/data/sound/creatures/treants/treeant_death_2.ogg" : <static>
[MIND CRIT %]	1
checkHit	29	vs	17	=> chance to hit	80
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	23.230917003781	0.76769082996219	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.3672494622362
[PROJECTOR] after flat damage armor	1.3672494622362
[PROJECTOR] final dam after static checks	1.3672494622362
[PROJECTOR] final dam after hooks and callbacks	1.3672494622362
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	0	1	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.7809897016792
[PROJECTOR] after flat damage armor	1.7809897016792
[PROJECTOR] final dam after static checks	1.7809897016792
[PROJECTOR] final dam after hooks and callbacks	1.7809897016792
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	22.008237161477	0.77991762838523	 on dam	3.2678710122555
[PROJECTOR] after resists dam	2.5486702097471
[PROJECTOR] after flat damage armor	2.5486702097471
[PROJECTOR] final dam after static checks	2.5486702097471
[PROJECTOR] final dam after hooks and callbacks	2.5486702097471
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	31	23	to	31	23
[LOG]	#DARK_GREEN##UID:23431:0#Glolle the honey tree shares damage with his oozes!
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Glolle the honey tree for #WHITE#17 physical#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#14 physical#LAST# (#RED##{bold}#41#LAST##{normal}# total damage).
[LOG]	Mindrot hits Bee swarm for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Bee swarm for #ORANGE#1 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	Mindrot hits Bloated ooze for #ORANGE#1 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[Actor:move]	22580	black bear	move from	29	17	to	30	18
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Glolle the honey tree!#{normal}#
[LOG]	#{bold}#Mindrot killed Bloated ooze!#{normal}#
[PROJECTOR] starting dam	NATURE	5.5098239376758
[PROJECTOR] after difficulty dam	5.5098239376758
[PROJECTOR] after DamageType increase dam	4.7312142225309
[PROJECTOR] res	17	0.83	 on dam	4.7312142225309
[PROJECTOR] after resists dam	3.9269078047007
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Bee swarm hits #fbd578#player#LAST# for #LIGHT_GREEN#(3 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[improved_talented AI] chooses for	24956	bee swarm	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	7.0193185735121	20	17	1	vs. armor/def	11.335093952971	0
[ATTACK] after melee attack bonus hooks & callbacks::	7.0193185735121	20	17	1	vs. armor/def	11.335093952971	0
checkHit	17	vs	0	=> chance to hit	93
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	7	20	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	PHYSICAL	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] after DamageType increase dam	6.010809044415
[PROJECTOR] res	0	1	 on dam	6.010809044415
[PROJECTOR] after resists dam	6.010809044415
[PROJECTOR] after flat damage armor	6.010809044415
[PROJECTOR] final dam after static checks	6.010809044415
[PROJECTOR] final dam after hooks and callbacks	6.010809044415
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[Actor:move]	24958	bee swarm	move from	31	21	to	31	22
[LOG]	Melee retaliation hits Bee swarm for #LIGHT_RED#2 fire#LAST# damage.
[LOG]	#UID:24956:0#Bee swarm hits #fbd578#player#LAST# for #WHITE#6 physical#LAST# damage.
[LOG]	#{bold}#Melee retaliation killed Bee swarm!#{normal}#
[improved_talented AI] chooses for	24958	bee swarm	T_BITE_POISON
[LOG]	#ORCHID##{bold}#Bee swarm bites poison into player.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	7.0193185735121	20	17	4.7227062322936	vs. armor/def	11.335093952971	0
[ATTACK] after melee attack bonus hooks & callbacks::	7.0193185735121	20	17	4.7227062322936	vs. armor/def	11.335093952971	0
checkHit	17	vs	0	=> chance to hit	93
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	7	20	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	33.058943626055
[PROJECTOR] starting dam	NATURE	5.5098239376758
[PROJECTOR] after difficulty dam	5.5098239376758
[PROJECTOR] res	17	0.83	 on dam	5.5098239376758
[PROJECTOR] after resists dam	4.5731538682709
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	0	1	 on dam	2.06
[PROJECTOR] after resists dam	2.06
[PROJECTOR] after flat damage armor	2.06
[PROJECTOR] final dam after static checks	2.06
[PROJECTOR] final dam after hooks and callbacks	2.06
[LOG]	Melee retaliation hits Bee swarm for #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:24958:0#Bee swarm hits #fbd578#player#LAST# for #LIGHT_GREEN#(4 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[PROJECTOR] starting dam	NATURE	10.15018473099
[PROJECTOR] after difficulty dam	10.15018473099
[PROJECTOR] after DamageType increase dam	5.3795979074248
[PROJECTOR] res	17	0.83	 on dam	5.3795979074248
[PROJECTOR] after resists dam	4.4650662631626
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Glolle the honey tree's healing nature area effect hits #fbd578#player#LAST# for #LIGHT_GREEN#(4 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	bee swarm	dam/apr/atk/mult ::	51.506493379492	5	36.956723871209	1	vs. armor/def	1	19
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	36.956723871209	1	vs. armor/def	1	19
checkHit	36.956723871209	vs	19	=> chance to hit	95
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	66	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	66
[PHYS CRIT %] axe accuracy bonus	36.956723871209	19	=	4.4891809678023
[PHYS CRIT %]	12.989180967802
[ATTACK] after crit	66
[ATTACK] after mult	66
[PROJECTOR] starting dam	PHYSICAL	66
[PROJECTOR] after difficulty dam	66
[PROJECTOR] res	0	1	 on dam	66
[PROJECTOR] after resists dam	66
[PROJECTOR] after flat damage armor	66
[PROJECTOR] final dam after static checks	66
[PROJECTOR] final dam after hooks and callbacks	66
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	bee swarm	dam/apr/atk/mult ::	48.559715316065	5	37.25239625833	0.5	vs. armor/def	1	19
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	37.25239625833	0.5	vs. armor/def	1	19
checkHit	37.25239625833	vs	19	=> chance to hit	96
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	61	5	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	37.25239625833	19	=	1.0365047925167
[ATTACK] after armor	63.226792343516
[PHYS CRIT %]	5.5
[ATTACK] after crit	63.226792343516
[ATTACK] after mult	31.613396171758
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	31	23	to	31	23
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Bee swarm for #WHITE#66 physical#LAST# damage.
[Actor:move]	22580	black bear	move from	30	18	to	30	19
[PROJECTOR] starting dam	NATURE	9.6421918909327
[PROJECTOR] after difficulty dam	9.6421918909327
[PROJECTOR] after DamageType increase dam	8.2796248894291
[PROJECTOR] res	17	0.83	 on dam	8.2796248894291
[PROJECTOR] after resists dam	6.8720886582261
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Player is less vulnerable.
[LOG]	Player is no longer attuned.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Bee swarm!#{normal}#
[LOG]	Poison from Bee swarm hits #fbd578#player#LAST# for #LIGHT_GREEN#(6 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	31	23	to	30	22
[Identify]	brass lantern 'Aerugalle'	true
[LOG]	Player picks up (E.): #SALMON##UID:23300:0#brass lantern 'Aerugalle'#LAST#.
[PROJECTOR] starting dam	NATURE	9.6421918909327
[PROJECTOR] after difficulty dam	9.6421918909327
[PROJECTOR] after DamageType increase dam	8.2796248894291
[PROJECTOR] res	17	0.83	 on dam	8.2796248894291
[PROJECTOR] after resists dam	6.8720886582261
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[LOG]	Poison from Bee swarm hits #fbd578#player#LAST# for #LIGHT_GREEN#(6 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[Actor:move]	22580	black bear	move from	30	19	to	31	20
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	30	22	to	31	21
[LOG]	Mindrot hits Black bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[PROJECTOR] starting dam	NATURE	9.6421918909327
[PROJECTOR] after difficulty dam	9.6421918909327
[PROJECTOR] after DamageType increase dam	8.2796248894291
[PROJECTOR] res	31.226665103039	0.68773334896961	 on dam	8.2796248894291
[PROJECTOR] after resists dam	5.6941741534192
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#00ff00##UID:1220:0#Talent Dominate is ready to use.
[LOG]	Poison from Bee swarm hits #fbd578#player#LAST# for #LIGHT_GREEN#(5 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[improved_talented AI] chooses for	22580	black bear	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	24.51290197491	3	17	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	24.51290197491	3	17	1	vs. armor/def	11.335093952971	14
checkHit	17	vs	14	=> chance to hit	58
[LOG]	#UID:22580:0#Black bear misses #fbd578#player#LAST#.
[improved_talented AI] chooses for	22581	honey tree	T_SUMMON
[useTalent] TALENT FAILED:	T_SUMMON	for	honey tree	22581	true
[improved_talented AI]### FAILED TALENT returned:	false
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	black bear	dam/apr/atk/mult ::	51.506493379492	5	48.783619356046	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	48.783619356046	1	vs. armor/def	8	5
checkHit	48.783619356046	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	59	5	vs. armor/hardiness	8	0.3
[ATTACK] after armor	59
[PHYS CRIT %] axe accuracy bonus	48.783619356046	5	=	10.945904839011
[PHYS CRIT %]	19.445904839011
[ATTACK] after crit	59
[ATTACK] after mult	59
[PROJECTOR] starting dam	PHYSICAL	59
[PROJECTOR] after difficulty dam	59
[PROJECTOR] res	0	1	 on dam	59
[PROJECTOR] after resists dam	59
[PROJECTOR] after flat damage armor	59
[PROJECTOR] final dam after static checks	59
[PROJECTOR] final dam after hooks and callbacks	59
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	26.921419880079	0.73078580119921	 on dam	38.394958483588
[PROJECTOR] after resists dam	28.058490497439
[PROJECTOR] after flat damage armor	28.058490497439
[PROJECTOR] final dam after static checks	28.058490497439
[PROJECTOR] final dam after hooks and callbacks	28.058490497439
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	black bear	dam/apr/atk/mult ::	48.559715316065	5	48.783619356046	0.5	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	48.783619356046	0.5	vs. armor/def	8	5
checkHit	48.783619356046	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	63	5	vs. armor/hardiness	8	0.3
[ATTACK] mace accuracy bonus	48.783619356046	5	=	1.0875672387121
[ATTACK] after armor	68.516736038862
[PHYS CRIT %]	5.5
[ATTACK] after crit	68.516736038862
[ATTACK] after mult	34.258368019431
[PROJECTOR] starting dam	PHYSICAL	34.258368019431
[PROJECTOR] after difficulty dam	34.258368019431
[PROJECTOR] res	0	1	 on dam	34.258368019431
[PROJECTOR] after resists dam	34.258368019431
[PROJECTOR] after flat damage armor	34.258368019431
[PROJECTOR] final dam after static checks	34.258368019431
[PROJECTOR] final dam after hooks and callbacks	34.258368019431
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	26.921419880079	0.73078580119921	 on dam	38.394958483588
[PROJECTOR] after resists dam	28.058490497439
[PROJECTOR] after flat damage armor	28.058490497439
[PROJECTOR] final dam after static checks	28.058490497439
[PROJECTOR] final dam after hooks and callbacks	28.058490497439
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	31	21	to	31	21
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Black bear for #WHITE#59 physical#LAST#, #LIGHT_RED#28 fire#LAST#, #WHITE#34 physical#LAST#, #LIGHT_RED#28 fire#LAST# (#RED##{bold}#149#LAST##{normal}# total damage).
[LOG]	Mindrot hits Black bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[PROJECTOR] starting dam	NATURE	9.6421918909327
[PROJECTOR] after difficulty dam	9.6421918909327
[PROJECTOR] after DamageType increase dam	8.2796248894291
[PROJECTOR] res	31.226665103039	0.68773334896961	 on dam	8.2796248894291
[PROJECTOR] after resists dam	5.6941741534192
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Bee swarm hits #fbd578#player#LAST# for #LIGHT_GREEN#(5 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#2 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	black bear	dam/apr/atk/mult ::	51.506493379492	5	48.783619356046	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	48.783619356046	1	vs. armor/def	8	5
checkHit	48.783619356046	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	52	5	vs. armor/hardiness	8	0.3
[ATTACK] after armor	52
[PHYS CRIT %] axe accuracy bonus	48.783619356046	5	=	10.945904839011
[PHYS CRIT %]	19.445904839011
[ATTACK] after crit	52
[ATTACK] after mult	52
[PROJECTOR] starting dam	PHYSICAL	52
[PROJECTOR] after difficulty dam	52
[PROJECTOR] res	0	1	 on dam	52
[PROJECTOR] after resists dam	52
[PROJECTOR] after flat damage armor	52
[PROJECTOR] final dam after static checks	52
[PROJECTOR] final dam after hooks and callbacks	52
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	26.921419880079	0.73078580119921	 on dam	38.394958483588
[PROJECTOR] after resists dam	28.058490497439
[PROJECTOR] after flat damage armor	28.058490497439
[PROJECTOR] final dam after static checks	28.058490497439
[PROJECTOR] final dam after hooks and callbacks	28.058490497439
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	black bear	dam/apr/atk/mult ::	48.559715316065	5	48.783619356046	0.5	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	48.783619356046	0.5	vs. armor/def	8	5
checkHit	48.783619356046	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	50	5	vs. armor/hardiness	8	0.3
[ATTACK] mace accuracy bonus	48.783619356046	5	=	1.0875672387121
[ATTACK] after armor	54.378361935605
[PHYS CRIT %]	5.5
[ATTACK] after crit	54.378361935605
[ATTACK] after mult	27.189180967802
[PROJECTOR] starting dam	PHYSICAL	27.189180967802
[PROJECTOR] after difficulty dam	27.189180967802
[PROJECTOR] res	0	1	 on dam	27.189180967802
[PROJECTOR] after resists dam	27.189180967802
[PROJECTOR] after flat damage armor	27.189180967802
[PROJECTOR] final dam after static checks	27.189180967802
[PROJECTOR] final dam after hooks and callbacks	27.189180967802
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	31	21	to	31	21
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Black bear for #WHITE#52 physical#LAST#, #LIGHT_RED#28 fire#LAST#, #WHITE#27 physical#LAST# (#RED##{bold}#107#LAST##{normal}# total damage).
[LOG]	Player stops being poisoned.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Black bear!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[improved_talented AI] chooses for	22581	honey tree	T_SUMMON
[LOG]	Honey tree uses #{bold}##ORCHID#Summon.#{normal}##LAST#
[Actor:move]	24963	bee swarm	(forced) move from	nil	nil	to	30	17
[LOG]	#UID:22581:0#Honey tree summons Bee swarm!
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[target_simple AI]	24963	bee swarm	selecting NEW TARGET	31	21	3539	player
[Actor:move]	24963	bee swarm	move from	30	17	to	30	18
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	31	21	to	31	20
[LOG]	Mindrot hits Bee swarm for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[Actor:move]	24963	bee swarm	move from	30	18	to	30	19
[improved_talented AI] chooses for	24963	bee swarm	T_BITE_POISON
[LOG]	#ORCHID##{bold}#Bee swarm bites poison into player.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	7.0193185735121	20	17	4.7227062322936	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	7.0193185735121	20	17	4.7227062322936	vs. armor/def	11.335093952971	14
checkHit	17	vs	14	=> chance to hit	58
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	7	20	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	33.058943626055
[PROJECTOR] starting dam	NATURE	5.5098239376758
[PROJECTOR] after difficulty dam	5.5098239376758
[PROJECTOR] res	31.226665103039	0.68773334896961	 on dam	5.5098239376758
[PROJECTOR] after resists dam	3.7892896688907
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Player is poisoned!
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	0	1	 on dam	2.06
[PROJECTOR] after resists dam	2.06
[PROJECTOR] after flat damage armor	2.06
[PROJECTOR] final dam after static checks	2.06
[PROJECTOR] final dam after hooks and callbacks	2.06
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_2.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_2.ogg" : <static>
[LOG]	Melee retaliation hits Bee swarm for #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:24963:0#Bee swarm hits #fbd578#player#LAST# for #LIGHT_GREEN#(3 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	bee swarm	dam/apr/atk/mult ::	51.506493379492	5	37.25239625833	1	vs. armor/def	1	19
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	37.25239625833	1	vs. armor/def	1	19
checkHit	37.25239625833	vs	19	=> chance to hit	96
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	61	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	61
[PHYS CRIT %] axe accuracy bonus	37.25239625833	19	=	4.5630990645825
[PHYS CRIT %]	13.063099064583
[ATTACK] after crit	61
[ATTACK] after mult	61
[PROJECTOR] starting dam	PHYSICAL	61
[PROJECTOR] after difficulty dam	61
[PROJECTOR] res	0	1	 on dam	61
[PROJECTOR] after resists dam	61
[PROJECTOR] after flat damage armor	61
[PROJECTOR] final dam after static checks	61
[PROJECTOR] final dam after hooks and callbacks	61
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	bee swarm	dam/apr/atk/mult ::	48.559715316065	5	37.548068645451	0.5	vs. armor/def	1	19
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	37.548068645451	0.5	vs. armor/def	1	19
checkHit	37.548068645451	vs	19	=> chance to hit	97
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	51	5	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	37.548068645451	19	=	1.0370961372909
[ATTACK] after armor	52.891903001836
[PHYS CRIT %]	5.5
[ATTACK] after crit	52.891903001836
[ATTACK] after mult	26.445951500918
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	31	20	to	31	20
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Bee swarm for #WHITE#61 physical#LAST# damage.
[PROJECTOR] starting dam	NATURE	5.5098239376758
[PROJECTOR] after difficulty dam	5.5098239376758
[PROJECTOR] res	31.226665103039	0.68773334896961	 on dam	5.5098239376758
[PROJECTOR] after resists dam	3.7892896688907
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Bee swarm!#{normal}#
[LOG]	Poison from Bee swarm hits #fbd578#player#LAST# for #LIGHT_GREEN#(3 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	31	20	to	30	19
[LOG]	Mindrot hits Honey tree for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[PROJECTOR] starting dam	NATURE	5.5098239376758
[PROJECTOR] after difficulty dam	5.5098239376758
[PROJECTOR] res	31.226665103039	0.68773334896961	 on dam	5.5098239376758
[PROJECTOR] after resists dam	3.7892896688907
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#00ff00##UID:1213:0#Talent Frenzy is ready to use.
[LOG]	Poison from Bee swarm hits #fbd578#player#LAST# for #LIGHT_GREEN#(3 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	30	19	to	29	18
[LOG]	Mindrot hits Honey tree for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[PROJECTOR] starting dam	NATURE	5.5098239376758
[PROJECTOR] after difficulty dam	5.5098239376758
[PROJECTOR] res	31.226665103039	0.68773334896961	 on dam	5.5098239376758
[PROJECTOR] after resists dam	3.7892896688907
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Bee swarm hits #fbd578#player#LAST# for #LIGHT_GREEN#(3 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel talk	battleviii	tome	totally different playstyles for sure
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	29	18	to	29	17
[LOG]	Mindrot hits Honey tree for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[PROJECTOR] starting dam	NATURE	5.5098239376758
[PROJECTOR] after difficulty dam	5.5098239376758
[PROJECTOR] res	31.226665103039	0.68773334896961	 on dam	5.5098239376758
[PROJECTOR] after resists dam	3.7892896688907
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Player is no longer attuned.
[LOG]	Poison from Bee swarm hits #fbd578#player#LAST# for #LIGHT_GREEN#(3 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[improved_talented AI] chooses for	22581	honey tree	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	11.945831827248	0	13	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	11.945831827248	0	13	1	vs. armor/def	11.335093952971	14
checkHit	13	vs	14	=> chance to hit	48
[LOG]	#UID:22581:0#Honey tree misses #fbd578#player#LAST#.
[SOUND] loading from	/data/sound/creatures/treanst/treeant_2.ogg	:=: unknown file
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	honey tree	dam/apr/atk/mult ::	51.506493379492	5	44.939878323474	1	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	44.939878323474	1	vs. armor/def	1	6
checkHit	44.939878323474	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	51	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	51
[PHYS CRIT %] axe accuracy bonus	44.939878323474	6	=	9.7349695808685
[PHYS CRIT %]	18.234969580868
[ATTACK] after crit	51
[ATTACK] after mult	51
[PROJECTOR] starting dam	PHYSICAL	51
[PROJECTOR] after difficulty dam	51
[PROJECTOR] res	3.8464031448463	0.96153596855154	 on dam	51
[PROJECTOR] after resists dam	49.038334396128
[PROJECTOR] after flat damage armor	49.038334396128
[PROJECTOR] final dam after static checks	49.038334396128
[PROJECTOR] final dam after hooks and callbacks	49.038334396128
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	0	1	 on dam	38.394958483588
[PROJECTOR] after resists dam	38.394958483588
[PROJECTOR] after flat damage armor	38.394958483588
[PROJECTOR] final dam after static checks	38.394958483588
[PROJECTOR] final dam after hooks and callbacks	38.394958483588
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	honey tree	dam/apr/atk/mult ::	48.559715316065	5	44.939878323474	0.5	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	44.939878323474	0.5	vs. armor/def	1	6
checkHit	44.939878323474	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	63	5	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	44.939878323474	6	=	1.0778797566469
[ATTACK] after armor	67.906424668758
[PHYS CRIT %]	5.5
[ATTACK] after crit	67.906424668758
[ATTACK] after mult	33.953212334379
[PROJECTOR] starting dam	PHYSICAL	33.953212334379
[PROJECTOR] after difficulty dam	33.953212334379
[PROJECTOR] res	3.8464031448463	0.96153596855154	 on dam	33.953212334379
[PROJECTOR] after resists dam	32.647234907373
[PROJECTOR] after flat damage armor	32.647234907373
[PROJECTOR] final dam after static checks	32.647234907373
[PROJECTOR] final dam after hooks and callbacks	32.647234907373
[LOG]	Honey tree slows down.
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	0	1	 on dam	38.394958483588
[PROJECTOR] after resists dam	38.394958483588
[PROJECTOR] after flat damage armor	38.394958483588
[PROJECTOR] final dam after static checks	38.394958483588
[PROJECTOR] final dam after hooks and callbacks	38.394958483588
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	29	17	to	29	17
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Honey tree for #WHITE#49 physical#LAST#, #LIGHT_RED#38 fire#LAST#, #WHITE#32 physical#LAST#, #LIGHT_RED#38 fire#LAST# (#RED##{bold}#158#LAST##{normal}# total damage).
[LOG]	Mindrot hits Honey tree for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[PROJECTOR] starting dam	NATURE	5.5098239376758
[PROJECTOR] after difficulty dam	5.5098239376758
[PROJECTOR] res	17	0.83	 on dam	5.5098239376758
[PROJECTOR] after resists dam	4.5731538682709
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[LOG]	Poison from Bee swarm hits #fbd578#player#LAST# for #LIGHT_GREEN#(4 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	honey tree	dam/apr/atk/mult ::	51.506493379492	5	44.939878323474	1	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	44.939878323474	1	vs. armor/def	1	6
checkHit	44.939878323474	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	56	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	56
[PHYS CRIT %] axe accuracy bonus	44.939878323474	6	=	9.7349695808685
[PHYS CRIT %]	18.234969580868
[ATTACK] after crit	56
[ATTACK] after mult	56
[PROJECTOR] starting dam	PHYSICAL	56
[PROJECTOR] after difficulty dam	56
[PROJECTOR] res	3.8464031448463	0.96153596855154	 on dam	56
[PROJECTOR] after resists dam	53.846014238886
[PROJECTOR] after flat damage armor	53.846014238886
[PROJECTOR] final dam after static checks	53.846014238886
[PROJECTOR] final dam after hooks and callbacks	53.846014238886
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	0	1	 on dam	38.394958483588
[PROJECTOR] after resists dam	38.394958483588
[PROJECTOR] after flat damage armor	38.394958483588
[PROJECTOR] final dam after static checks	38.394958483588
[PROJECTOR] final dam after hooks and callbacks	38.394958483588
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:13:0#honey tree root (1)#WHITE#.
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	honey tree	dam/apr/atk/mult ::	48.559715316065	5	45.235550710595	0.5	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	45.235550710595	0.5	vs. armor/def	1	6
checkHit	45.235550710595	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	66	5	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	45.235550710595	6	=	1.0784711014212
[ATTACK] after armor	71.179092693798
[PHYS CRIT %]	5.5
[ATTACK] after crit	71.179092693798
[ATTACK] after mult	35.589546346899
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	29	17	to	29	17
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Honey tree for #WHITE#53 physical#LAST#, #LIGHT_RED#38 fire#LAST# (#RED##{bold}#92#LAST##{normal}# total damage).
[LOG]	Player stops being poisoned.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Honey tree!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	29	17	to	29	16
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	29	16	to	30	17
[target_simple AI]	23127	Poressra the red jelly	selecting NEW TARGET	30	17	3539	player
[use_tactical AI] === Action Selected:	23127	Poressra the red jelly	disable	 talent:T_SLIME_SPIT
checkHitOld	51.570637423795	44.160553554004
=> chance to hit	64.056114883616
[LOG]	Poressra the red jelly uses #{bold}##YELLOW#Slime Spit.#{normal}##LAST#
[MIND CRIT %]	10
Adding entity	24964	after	23127
[LOG]	Poressra the red jelly deactivates #{bold}##ORANGE#Stealth#LAST#.#{normal}#
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (Poressra the red jelly)).
[LOG]	
[USERCHAT] channel talk	ReploidArmada	tome	Well I'm gonna take the improved shield one too, because lolOgres
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	30	17	to	31	18
[target_simple AI]	23127	Poressra the red jelly	selecting NEW TARGET	31	18	3539	player
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	31	18	to	32	18
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	32	18	to	33	18
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	33	18	to	34	17
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	34	17	to	35	17
[LOG]	Player is no longer attuned.
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	35	17	to	36	17
[MIND CRIT %]	1
checkHit	29	vs	20	=> chance to hit	73
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	36	17	to	37	17
[LOG]	Mindrot hits Poressra the red jelly for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	20	=> chance to hit	73
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	37	17	to	38	17
[LOG]	Mindrot hits Poressra the red jelly for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	20	=> chance to hit	73
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	38	17	to	39	17
[LOG]	Mindrot hits Poressra the red jelly for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	23127	Poressra the red jelly	attack	 talent:T_DUAL_STRIKE
[LOG]	Poressra the red jelly uses #{bold}##RED#Dual Strike.#{normal}##LAST#
[ATTACK] to 	player	dam/apr/atk/mult ::	37.728162918153	10	47	0.81396271354298	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	37.728162918153	10	47	0.81396271354298	vs. armor/def	11.335093952971	14
checkHit	47	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	41	10	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	39.664906047029
[PHYS CRIT %] axe accuracy bonus	47	14	=	8.25
[PHYS CRIT %]	30.03076017132
[ATTACK] after crit	39.664906047029
[ATTACK] after mult	32.285754558467
[PROJECTOR] starting dam	FIRE	32.285754558467
[PROJECTOR] after difficulty dam	32.285754558467
[PROJECTOR] after DamageType increase dam	17.111449915988
[PROJECTOR] res	58.109470294748	0.41890529705252	 on dam	17.111449915988
[PROJECTOR] after resists dam	7.1680770100562
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	-50	1.5	 on dam	6.18
[PROJECTOR] after resists dam	9.27
[PROJECTOR] after flat damage armor	9.27
[PROJECTOR] final dam after static checks	9.27
[PROJECTOR] final dam after hooks and callbacks	9.27
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	0	1	 on dam	2.06
[PROJECTOR] after resists dam	2.06
[PROJECTOR] after flat damage armor	2.06
[PROJECTOR] final dam after static checks	2.06
[PROJECTOR] final dam after hooks and callbacks	2.06
[LOG]	Player starts to bleed.
[LOG]	#CRIMSON#Player's Blindside is disrupted by her wounds!#LAST#
checkHit	17	vs	47	=> chance to hit	0
[LOG]	Player is stunned!
[ATTACK] to 	player	dam/apr/atk/mult ::	37.728162918153	10	47	1.1079215610874	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	37.728162918153	10	47	1.1079215610874	vs. armor/def	11.335093952971	14
checkHit	47	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	48	10	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	46.664906047029
[PHYS CRIT %] axe accuracy bonus	47	14	=	8.25
[PHYS CRIT %]	30.03076017132
[ATTACK] after crit	46.664906047029
[ATTACK] after mult	51.701055555623
[PROJECTOR] starting dam	FIRE	51.701055555623
[PROJECTOR] after difficulty dam	51.701055555623
[PROJECTOR] after DamageType increase dam	27.40155944448
[PROJECTOR] after backstab	29.821388990987
[PROJECTOR] res	70	0.3	 on dam	29.821388990987
[PROJECTOR] after resists dam	8.946416697296
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] stunned dam	1
[PROJECTOR] numbed dam	0.85
[PROJECTOR] after DamageType increase dam	0.9945
[PROJECTOR] res	0	1	 on dam	0.9945
[PROJECTOR] after resists dam	0.9945
[PROJECTOR] after flat damage armor	0.9945
[PROJECTOR] final dam after static checks	0.9945
[PROJECTOR] final dam after hooks and callbacks	0.9945
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] stunned dam	3
[PROJECTOR] numbed dam	2.55
[PROJECTOR] after DamageType increase dam	2.6265
[PROJECTOR] res	-50	1.5	 on dam	2.6265
[PROJECTOR] after resists dam	3.93975
[PROJECTOR] after flat damage armor	3.93975
[PROJECTOR] final dam after static checks	3.93975
[PROJECTOR] final dam after hooks and callbacks	3.93975
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] stunned dam	1
[PROJECTOR] numbed dam	0.85
[PROJECTOR] after DamageType increase dam	0.8755
[PROJECTOR] res	0	1	 on dam	0.8755
[PROJECTOR] after resists dam	0.8755
[PROJECTOR] after flat damage armor	0.8755
[PROJECTOR] final dam after static checks	0.8755
[PROJECTOR] final dam after hooks and callbacks	0.8755
[LOG]	Melee retaliation hits Poressra the red jelly for #LIGHT_RED#2 fire#LAST#, #YELLOW#9 light#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #YELLOW#3 light#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#UID:23127:0#Poressra the red jelly hits #fbd578#player#LAST# for #LIGHT_RED#(7 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_RED#(8 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/scoundrel.png
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Poressra the red jelly	dam/apr/atk/mult ::	51.506493379492	5	45.235550710595	1	vs. armor/def	3	20
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	45.235550710595	1	vs. armor/def	3	20
checkHit	45.235550710595	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	58	5	vs. armor/hardiness	3	0.3
[ATTACK] after PARRY	45.52020171253
[ATTACK] after armor	45.52020171253
[ATTACK] after crit	45.52020171253
[ATTACK] after mult	45.52020171253
[PROJECTOR] starting dam	PHYSICAL	45.52020171253
[PROJECTOR] after difficulty dam	45.52020171253
[PROJECTOR] stunned dam	22.760100856265
[PROJECTOR] numbed dam	19.346085727825
[PROJECTOR] res	12.206226993996	0.87793773006004	 on dam	19.346085727825
[PROJECTOR] after resists dam	16.984658589434
[PROJECTOR] after flat damage armor	16.984658589434
[PROJECTOR] final dam after static checks	16.984658589434
[PROJECTOR] final dam after hooks and callbacks	16.984658589434
[LOG]	Poressra the red jelly slows down.
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] stunned dam	16.408101916063
[PROJECTOR] numbed dam	13.946886628654
[PROJECTOR] after DamageType increase dam	16.317857355525
[PROJECTOR] res	0	1	 on dam	16.317857355525
[PROJECTOR] after resists dam	16.317857355525
[PROJECTOR] after flat damage armor	16.317857355525
[PROJECTOR] final dam after static checks	16.317857355525
[PROJECTOR] final dam after hooks and callbacks	16.317857355525
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Poressra the red jelly	dam/apr/atk/mult ::	48.559715316065	5	45.235550710595	0.5	vs. armor/def	3	20
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	45.235550710595	0.5	vs. armor/def	3	20
checkHit	45.235550710595	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	64	5	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	45.235550710595	20	=	1.0504711014212
[ATTACK] after armor	67.230150490956
[PHYS CRIT %]	5.5
[ATTACK] after crit	67.230150490956
[ATTACK] after mult	33.615075245478
[PROJECTOR] starting dam	PHYSICAL	33.615075245478
[PROJECTOR] after difficulty dam	33.615075245478
[PROJECTOR] stunned dam	16.807537622739
[PROJECTOR] numbed dam	14.286406979328
[PROJECTOR] res	12.206226993996	0.87793773006004	 on dam	14.286406979328
[PROJECTOR] after resists dam	12.542575714145
[PROJECTOR] after flat damage armor	12.542575714145
[PROJECTOR] final dam after static checks	12.542575714145
[PROJECTOR] final dam after hooks and callbacks	12.542575714145
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] stunned dam	16.408101916063
[PROJECTOR] numbed dam	13.946886628654
[PROJECTOR] after DamageType increase dam	16.317857355525
[PROJECTOR] res	0	1	 on dam	16.317857355525
[PROJECTOR] after resists dam	16.317857355525
[PROJECTOR] after flat damage armor	16.317857355525
[PROJECTOR] final dam after static checks	16.317857355525
[PROJECTOR] final dam after hooks and callbacks	16.317857355525
[MIND CRIT %]	1
checkHit	29	vs	20	=> chance to hit	73
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] stunned dam	0.81696775306387
[PROJECTOR] numbed dam	0.69442259010429
[PROJECTOR] after DamageType increase dam	0.75692062321368
[PROJECTOR] res	0	1	 on dam	0.75692062321368
[PROJECTOR] after resists dam	0.75692062321368
[PROJECTOR] after flat damage armor	0.75692062321368
[PROJECTOR] final dam after static checks	0.75692062321368
[PROJECTOR] final dam after hooks and callbacks	0.75692062321368
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] stunned dam	1.6339355061277
[PROJECTOR] numbed dam	1.3888451802086
[PROJECTOR] res	0	1	 on dam	1.3888451802086
[PROJECTOR] after resists dam	1.3888451802086
[PROJECTOR] after flat damage armor	1.3888451802086
[PROJECTOR] final dam after static checks	1.3888451802086
[PROJECTOR] final dam after hooks and callbacks	1.3888451802086
[Actor:move]	3539	player	move from	39	17	to	39	17
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Poressra the red jelly for #WHITE#(12 parried#LAST#), #WHITE#16 physical#LAST#, #LIGHT_RED#16 fire#LAST#, #WHITE#12 physical#LAST#, #LIGHT_RED#16 fire#LAST# (#RED##{bold}#62#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poressra the red jelly for #ORANGE#0 mind#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[PROJECTOR] starting dam	FIRE	20.996702528523
[PROJECTOR] after difficulty dam	20.996702528523
[PROJECTOR] after DamageType increase dam	11.128252340117
[PROJECTOR] after backstab	12.110987423796
[PROJECTOR] res	70	0.3	 on dam	12.110987423796
[PROJECTOR] after resists dam	3.6332962271387
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	PHYSICAL	3.5527136788005e-15
[PROJECTOR] after difficulty dam	3.5527136788005e-15
[PROJECTOR] after DamageType increase dam	1.8829382497643e-15
[PROJECTOR] after backstab	2.0492203776212e-15
[PROJECTOR] res	0	1	 on dam	2.0492203776212e-15
[PROJECTOR] after resists dam	2.0492203776212e-15
[PROJECTOR] after flat damage armor	2.0492203776212e-15
[PROJECTOR] final dam after static checks	2.0492203776212e-15
[PROJECTOR] final dam after hooks and callbacks	2.0492203776212e-15
[LOG]	Bleeding from Poressra the red jelly hits #fbd578#player#LAST# for #LIGHT_RED#(3 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	23127	Poressra the red jelly	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	truestriking iron dagger
[ATTACK] to 	player	dam/apr/atk/mult ::	37.728162918153	10	47	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	37.728162918153	10	47	1	vs. armor/def	11.335093952971	14
checkHit	47	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	47	10	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	45.664906047029
[PHYS CRIT %] axe accuracy bonus	47	14	=	8.25
[PHYS CRIT %]	30.03076017132
[ATTACK] after crit	81.711215108288
[ATTACK] after mult	81.711215108288
[LOG]	#{bold}##UID:23127:0#Poressra the red jelly performs a melee critical strike against #fbd578#player#LAST#!#{normal}#
[PROJECTOR] starting dam	FIRE	81.711215108288
[PROJECTOR] crit power reduce dam	77.782167420611
[PROJECTOR] after difficulty dam	77.782167420611
[PROJECTOR] after DamageType increase dam	41.224548732924
[PROJECTOR] after backstab	44.865085369806
[PROJECTOR] res	70	0.3	 on dam	44.865085369806
[PROJECTOR] after resists dam	13.459525610942
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] stunned dam	1
[PROJECTOR] numbed dam	0.85
[PROJECTOR] after DamageType increase dam	0.9945
[PROJECTOR] res	0	1	 on dam	0.9945
[PROJECTOR] after resists dam	0.9945
[PROJECTOR] after flat damage armor	0.9945
[PROJECTOR] final dam after static checks	0.9945
[PROJECTOR] final dam after hooks and callbacks	0.9945
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] stunned dam	3
[PROJECTOR] numbed dam	2.55
[PROJECTOR] after DamageType increase dam	2.6265
[PROJECTOR] res	-50	1.5	 on dam	2.6265
[PROJECTOR] after resists dam	3.93975
[PROJECTOR] after flat damage armor	3.93975
[PROJECTOR] final dam after static checks	3.93975
[PROJECTOR] final dam after hooks and callbacks	3.93975
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] stunned dam	1
[PROJECTOR] numbed dam	0.85
[PROJECTOR] after DamageType increase dam	0.8755
[PROJECTOR] res	0	1	 on dam	0.8755
[PROJECTOR] after resists dam	0.8755
[PROJECTOR] after flat damage armor	0.8755
[PROJECTOR] final dam after static checks	0.8755
[PROJECTOR] final dam after hooks and callbacks	0.8755
[ATTACK] attacking with (offhand)	quick iron dagger
[ATTACK] to 	player	dam/apr/atk/mult ::	37.728162918153	10	47	0.73467539772768	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	37.728162918153	10	47	0.73467539772768	vs. armor/def	11.335093952971	14
checkHit	47	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	47	10	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	45.664906047029
[PHYS CRIT %] axe accuracy bonus	47	14	=	8.25
[PHYS CRIT %]	30.03076017132
[ATTACK] after crit	45.664906047029
[ATTACK] after mult	33.548883012299
[PROJECTOR] starting dam	FIRE	33.548883012299
[PROJECTOR] after difficulty dam	33.548883012299
[PROJECTOR] after DamageType increase dam	17.780907996518
[PROJECTOR] after backstab	19.35113857485
[PROJECTOR] res	70	0.3	 on dam	19.35113857485
[PROJECTOR] after resists dam	5.8053415724549
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] stunned dam	1
[PROJECTOR] numbed dam	0.85
[PROJECTOR] after DamageType increase dam	0.9945
[PROJECTOR] res	0	1	 on dam	0.9945
[PROJECTOR] after resists dam	0.9945
[PROJECTOR] after flat damage armor	0.9945
[PROJECTOR] final dam after static checks	0.9945
[PROJECTOR] final dam after hooks and callbacks	0.9945
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] stunned dam	3
[PROJECTOR] numbed dam	2.55
[PROJECTOR] after DamageType increase dam	2.6265
[PROJECTOR] res	-50	1.5	 on dam	2.6265
[PROJECTOR] after resists dam	3.93975
[PROJECTOR] after flat damage armor	3.93975
[PROJECTOR] final dam after static checks	3.93975
[PROJECTOR] final dam after hooks and callbacks	3.93975
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] stunned dam	1
[PROJECTOR] numbed dam	0.85
[PROJECTOR] after DamageType increase dam	0.8755
[PROJECTOR] res	0	1	 on dam	0.8755
[PROJECTOR] after resists dam	0.8755
[PROJECTOR] after flat damage armor	0.8755
[PROJECTOR] final dam after static checks	0.8755
[PROJECTOR] final dam after hooks and callbacks	0.8755
[LOG]	Melee retaliation hits Poressra the red jelly for #LIGHT_RED#0 fire#LAST#, #YELLOW#3 light#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #YELLOW#3 light#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	#UID:23127:0#Poressra the red jelly hits #fbd578#player#LAST# for #LIGHT_RED#(13 antimagic)#LAST#, #{bold}##LIGHT_RED#0 fire#{normal}##LAST#, #LIGHT_RED#(5 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Poressra the red jelly	dam/apr/atk/mult ::	51.506493379492	5	45.235550710595	1	vs. armor/def	3	20
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	45.235550710595	1	vs. armor/def	3	20
checkHit	45.235550710595	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	55	5	vs. armor/hardiness	3	0.3
[ATTACK] after armor	55
[PHYS CRIT %] axe accuracy bonus	45.235550710595	20	=	6.3088876776487
[PHYS CRIT %]	14.808887677649
[ATTACK] after crit	55
[ATTACK] after mult	55
[PROJECTOR] starting dam	PHYSICAL	55
[PROJECTOR] after difficulty dam	55
[PROJECTOR] stunned dam	27.5
[PROJECTOR] numbed dam	23.375
[PROJECTOR] res	12.206226993996	0.87793773006004	 on dam	23.375
[PROJECTOR] after resists dam	20.521794440153
[PROJECTOR] after flat damage armor	20.521794440153
[PROJECTOR] final dam after static checks	20.521794440153
[PROJECTOR] final dam after hooks and callbacks	20.521794440153
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] stunned dam	16.408101916063
[PROJECTOR] numbed dam	13.946886628654
[PROJECTOR] after DamageType increase dam	16.317857355525
[PROJECTOR] res	0	1	 on dam	16.317857355525
[PROJECTOR] after resists dam	16.317857355525
[PROJECTOR] after flat damage armor	16.317857355525
[PROJECTOR] final dam after static checks	16.317857355525
[PROJECTOR] final dam after hooks and callbacks	16.317857355525
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Poressra the red jelly	dam/apr/atk/mult ::	48.559715316065	5	45.235550710595	0.5	vs. armor/def	3	20
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	45.235550710595	0.5	vs. armor/def	3	20
checkHit	45.235550710595	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	67	5	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	45.235550710595	20	=	1.0504711014212
[ATTACK] after PARRY	57.901765507749
[ATTACK] after armor	57.901765507749
[ATTACK] after crit	57.901765507749
[ATTACK] after mult	28.950882753875
[PROJECTOR] starting dam	PHYSICAL	28.950882753875
[PROJECTOR] after difficulty dam	28.950882753875
[PROJECTOR] stunned dam	14.475441376937
[PROJECTOR] numbed dam	12.304125170397
[PROJECTOR] res	12.206226993996	0.87793773006004	 on dam	12.304125170397
[PROJECTOR] after resists dam	10.802255722473
[PROJECTOR] after flat damage armor	10.802255722473
[PROJECTOR] final dam after static checks	10.802255722473
[PROJECTOR] final dam after hooks and callbacks	10.802255722473
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] stunned dam	16.408101916063
[PROJECTOR] numbed dam	13.946886628654
[PROJECTOR] after DamageType increase dam	16.317857355525
[PROJECTOR] res	0	1	 on dam	16.317857355525
[PROJECTOR] after resists dam	16.317857355525
[PROJECTOR] after flat damage armor	16.317857355525
[PROJECTOR] final dam after static checks	16.317857355525
[PROJECTOR] final dam after hooks and callbacks	16.317857355525
[LOG]	#F53CBE#Poressra the red jelly is being stalked by #UID:3539:0##fbd578#player#LAST#!
[MIND CRIT %]	1
checkHit	29	vs	20	=> chance to hit	73
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] stunned dam	0.81696775306387
[PROJECTOR] numbed dam	0.69442259010429
[PROJECTOR] after DamageType increase dam	0.75692062321368
[PROJECTOR] res	0	1	 on dam	0.75692062321368
[PROJECTOR] after resists dam	0.75692062321368
[PROJECTOR] after flat damage armor	0.75692062321368
[PROJECTOR] final dam after static checks	0.75692062321368
[PROJECTOR] final dam after hooks and callbacks	0.75692062321368
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] stunned dam	1.6339355061277
[PROJECTOR] numbed dam	1.3888451802086
[PROJECTOR] res	0	1	 on dam	1.3888451802086
[PROJECTOR] after resists dam	1.3888451802086
[PROJECTOR] after flat damage armor	1.3888451802086
[PROJECTOR] final dam after static checks	1.3888451802086
[PROJECTOR] final dam after hooks and callbacks	1.3888451802086
[Actor:move]	3539	player	move from	39	17	to	39	17
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Poressra the red jelly for #WHITE#20 physical#LAST#, #LIGHT_RED#16 fire#LAST#, #WHITE#(12 parried#LAST#), #WHITE#10 physical#LAST#, #LIGHT_RED#16 fire#LAST# (#RED##{bold}#64#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poressra the red jelly for #ORANGE#0 mind#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[PROJECTOR] starting dam	FIRE	24.134747649467
[PROJECTOR] after difficulty dam	24.134747649467
[PROJECTOR] after DamageType increase dam	12.791416254217
[PROJECTOR] after backstab	13.921025211559
[PROJECTOR] res	70	0.3	 on dam	13.921025211559
[PROJECTOR] after resists dam	4.1763075634677
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#00ff00##UID:1217:0#Talent Harass Prey is ready to use.
[LOG]	#00ff00##UID:1212:0#Talent Slash is ready to use.
[LOG]	#00ff00##UID:1214:0#Talent Reckless Charge is ready to use.
[LOG]	Bleeding from Poressra the red jelly hits #fbd578#player#LAST# for #LIGHT_RED#(4 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	23127	Poressra the red jelly	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	truestriking iron dagger
[ATTACK] to 	player	dam/apr/atk/mult ::	37.728162918153	10	47	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	37.728162918153	10	47	1	vs. armor/def	11.335093952971	14
checkHit	47	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	44	10	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	42.664906047029
[PHYS CRIT %] axe accuracy bonus	47	14	=	8.25
[PHYS CRIT %]	30.03076017132
[ATTACK] after crit	42.664906047029
[ATTACK] after mult	42.664906047029
[PROJECTOR] starting dam	FIRE	42.664906047029
[PROJECTOR] after difficulty dam	42.664906047029
[PROJECTOR] after DamageType increase dam	22.612400204926
[PROJECTOR] after backstab	24.60929947791
[PROJECTOR] res	70	0.3	 on dam	24.60929947791
[PROJECTOR] after resists dam	7.3827898433729
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] stunned dam	1
[PROJECTOR] numbed dam	0.85
[PROJECTOR] after DamageType increase dam	0.9945
[PROJECTOR] res	0	1	 on dam	0.9945
[PROJECTOR] after resists dam	0.9945
[PROJECTOR] after flat damage armor	0.9945
[PROJECTOR] final dam after static checks	0.9945
[PROJECTOR] final dam after hooks and callbacks	0.9945
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] stunned dam	3
[PROJECTOR] numbed dam	2.55
[PROJECTOR] after DamageType increase dam	2.6265
[PROJECTOR] res	-50	1.5	 on dam	2.6265
[PROJECTOR] after resists dam	3.93975
[PROJECTOR] after flat damage armor	3.93975
[PROJECTOR] final dam after static checks	3.93975
[PROJECTOR] final dam after hooks and callbacks	3.93975
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] stunned dam	1
[PROJECTOR] numbed dam	0.85
[PROJECTOR] after DamageType increase dam	0.8755
[PROJECTOR] res	0	1	 on dam	0.8755
[PROJECTOR] after resists dam	0.8755
[PROJECTOR] after flat damage armor	0.8755
[PROJECTOR] final dam after static checks	0.8755
[PROJECTOR] final dam after hooks and callbacks	0.8755
[ATTACK] attacking with (offhand)	quick iron dagger
[ATTACK] to 	player	dam/apr/atk/mult ::	37.728162918153	10	47	0.73467539772768	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	37.728162918153	10	47	0.73467539772768	vs. armor/def	11.335093952971	14
checkHit	47	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	38	10	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	36.664906047029
[PHYS CRIT %] axe accuracy bonus	47	14	=	8.25
[PHYS CRIT %]	30.03076017132
[ATTACK] after crit	36.664906047029
[ATTACK] after mult	26.936804432749
[PROJECTOR] starting dam	FIRE	26.936804432749
[PROJECTOR] after difficulty dam	26.936804432749
[PROJECTOR] after DamageType increase dam	14.276506349357
[PROJECTOR] after backstab	15.537263495499
[PROJECTOR] res	70	0.3	 on dam	15.537263495499
[PROJECTOR] after resists dam	4.6611790486498
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] stunned dam	1
[PROJECTOR] numbed dam	0.85
[PROJECTOR] after DamageType increase dam	0.9945
[PROJECTOR] res	0	1	 on dam	0.9945
[PROJECTOR] after resists dam	0.9945
[PROJECTOR] after flat damage armor	0.9945
[PROJECTOR] final dam after static checks	0.9945
[PROJECTOR] final dam after hooks and callbacks	0.9945
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] stunned dam	3
[PROJECTOR] numbed dam	2.55
[PROJECTOR] after DamageType increase dam	2.6265
[PROJECTOR] res	-50	1.5	 on dam	2.6265
[PROJECTOR] after resists dam	3.93975
[PROJECTOR] after flat damage armor	3.93975
[PROJECTOR] final dam after static checks	3.93975
[PROJECTOR] final dam after hooks and callbacks	3.93975
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] stunned dam	1
[PROJECTOR] numbed dam	0.85
[PROJECTOR] after DamageType increase dam	0.8755
[PROJECTOR] res	0	1	 on dam	0.8755
[PROJECTOR] after resists dam	0.8755
[PROJECTOR] after flat damage armor	0.8755
[PROJECTOR] final dam after static checks	0.8755
[PROJECTOR] final dam after hooks and callbacks	0.8755
[LOG]	Melee retaliation hits Poressra the red jelly for #LIGHT_RED#0 fire#LAST#, #YELLOW#3 light#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #YELLOW#3 light#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	#UID:23127:0#Poressra the red jelly hits #fbd578#player#LAST# for #LIGHT_RED#(7 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_RED#(4 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Poressra the red jelly	dam/apr/atk/mult ::	51.506493379492	5	50.235550710595	1.0594540161925	vs. armor/def	3	20
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	50.235550710595	1.0594540161925	vs. armor/def	3	20
checkHit	50.235550710595	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	72	5	vs. armor/hardiness	3	0.3
[ATTACK] after PARRY	59.52020171253
[ATTACK] after armor	59.52020171253
[ATTACK] after crit	59.52020171253
[ATTACK] after mult	63.058916748927
[PROJECTOR] starting dam	PHYSICAL	63.058916748927
[PROJECTOR] after difficulty dam	63.058916748927
[PROJECTOR] stunned dam	31.529458374464
[PROJECTOR] numbed dam	26.800039618294
[PROJECTOR] res	12.206226993996	0.87793773006004	 on dam	26.800039618294
[PROJECTOR] after resists dam	23.528765948004
[PROJECTOR] after flat damage armor	23.528765948004
[PROJECTOR] final dam after static checks	23.528765948004
[PROJECTOR] final dam after hooks and callbacks	23.528765948004
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] stunned dam	16.408101916063
[PROJECTOR] numbed dam	13.946886628654
[PROJECTOR] after DamageType increase dam	16.317857355525
[PROJECTOR] res	0	1	 on dam	16.317857355525
[PROJECTOR] after resists dam	16.317857355525
[PROJECTOR] after flat damage armor	16.317857355525
[PROJECTOR] final dam after static checks	16.317857355525
[PROJECTOR] final dam after hooks and callbacks	16.317857355525
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Poressra the red jelly	dam/apr/atk/mult ::	48.559715316065	5	50.235550710595	0.52972700809625	vs. armor/def	3	20
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	50.235550710595	0.52972700809625	vs. armor/def	3	20
checkHit	50.235550710595	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	64	5	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	50.235550710595	20	=	1.0604711014212
[ATTACK] after PARRY	55.390352203486
[ATTACK] after armor	55.390352203486
[ATTACK] after crit	55.390352203486
[ATTACK] after mult	29.34176555015
[PROJECTOR] starting dam	PHYSICAL	29.34176555015
[PROJECTOR] after difficulty dam	29.34176555015
[PROJECTOR] stunned dam	14.670882775075
[PROJECTOR] numbed dam	12.470250358814
[PROJECTOR] res	12.206226993996	0.87793773006004	 on dam	12.470250358814
[PROJECTOR] after resists dam	10.948103293297
[PROJECTOR] after flat damage armor	10.948103293297
[PROJECTOR] final dam after static checks	10.948103293297
[PROJECTOR] final dam after hooks and callbacks	10.948103293297
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] stunned dam	16.408101916063
[PROJECTOR] numbed dam	13.946886628654
[PROJECTOR] after DamageType increase dam	16.317857355525
[PROJECTOR] res	0	1	 on dam	16.317857355525
[PROJECTOR] after resists dam	16.317857355525
[PROJECTOR] after flat damage armor	16.317857355525
[PROJECTOR] final dam after static checks	16.317857355525
[PROJECTOR] final dam after hooks and callbacks	16.317857355525
[MIND CRIT %]	1
checkHit	29	vs	20	=> chance to hit	73
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] stunned dam	0.81696775306387
[PROJECTOR] numbed dam	0.69442259010429
[PROJECTOR] after DamageType increase dam	0.75692062321368
[PROJECTOR] res	0	1	 on dam	0.75692062321368
[PROJECTOR] after resists dam	0.75692062321368
[PROJECTOR] after flat damage armor	0.75692062321368
[PROJECTOR] final dam after static checks	0.75692062321368
[PROJECTOR] final dam after hooks and callbacks	0.75692062321368
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] stunned dam	1.6339355061277
[PROJECTOR] numbed dam	1.3888451802086
[PROJECTOR] res	0	1	 on dam	1.3888451802086
[PROJECTOR] after resists dam	1.3888451802086
[PROJECTOR] after flat damage armor	1.3888451802086
[PROJECTOR] final dam after static checks	1.3888451802086
[PROJECTOR] final dam after hooks and callbacks	1.3888451802086
[Actor:move]	3539	player	move from	39	17	to	39	17
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Poressra the red jelly for #WHITE#(12 parried#LAST#), #WHITE#23 physical#LAST#, #LIGHT_RED#16 fire#LAST#, #WHITE#(12 parried#LAST#), #WHITE#10 physical#LAST#, #LIGHT_RED#16 fire#LAST# (#RED##{bold}#67#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poressra the red jelly for #ORANGE#0 mind#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[PROJECTOR] starting dam	FIRE	24.835261845287
[PROJECTOR] after difficulty dam	24.835261845287
[PROJECTOR] after DamageType increase dam	13.162688778002
[PROJECTOR] after backstab	14.325084782544
[PROJECTOR] res	70	0.3	 on dam	14.325084782544
[PROJECTOR] after resists dam	4.2975254347633
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Bleeding from Poressra the red jelly hits #fbd578#player#LAST# for #LIGHT_RED#(4 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Poressra the red jelly	dam/apr/atk/mult ::	51.506493379492	5	53.235550710595	1.118908032385	vs. armor/def	3	20
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	53.235550710595	1.118908032385	vs. armor/def	3	20
checkHit	53.235550710595	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	61	5	vs. armor/hardiness	3	0.3
[ATTACK] after PARRY	48.52020171253
[ATTACK] after armor	48.52020171253
[ATTACK] after crit	48.52020171253
[ATTACK] after mult	54.28964342909
[PROJECTOR] starting dam	PHYSICAL	54.28964342909
[PROJECTOR] after difficulty dam	54.28964342909
[PROJECTOR] stunned dam	27.144821714545
[PROJECTOR] res	12.206226993996	0.87793773006004	 on dam	27.144821714545
[PROJECTOR] after resists dam	23.831463158952
[PROJECTOR] after flat damage armor	23.831463158952
[PROJECTOR] final dam after static checks	23.831463158952
[PROJECTOR] final dam after hooks and callbacks	23.831463158952
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] stunned dam	16.408101916063
[PROJECTOR] after DamageType increase dam	19.197479241794
[PROJECTOR] res	0	1	 on dam	19.197479241794
[PROJECTOR] after resists dam	19.197479241794
[PROJECTOR] after flat damage armor	19.197479241794
[PROJECTOR] final dam after static checks	19.197479241794
[PROJECTOR] final dam after hooks and callbacks	19.197479241794
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Poressra the red jelly	dam/apr/atk/mult ::	48.559715316065	5	53.235550710595	0.5594540161925	vs. armor/def	3	20
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	53.235550710595	0.5594540161925	vs. armor/def	3	20
checkHit	53.235550710595	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	57	5	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	53.235550710595	20	=	1.0664711014212
[ATTACK] after armor	60.788852781008
[PHYS CRIT %]	5.5
[ATTACK] after crit	60.788852781008
[ATTACK] after mult	34.008567828069
[PROJECTOR] starting dam	PHYSICAL	34.008567828069
[PROJECTOR] after difficulty dam	34.008567828069
[PROJECTOR] stunned dam	17.004283914035
[PROJECTOR] res	12.206226993996	0.87793773006004	 on dam	17.004283914035
[PROJECTOR] after resists dam	14.928702420784
[PROJECTOR] after flat damage armor	14.928702420784
[PROJECTOR] final dam after static checks	14.928702420784
[PROJECTOR] final dam after hooks and callbacks	14.928702420784
[LOG]	#F53CBE#Poressra the red jelly is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	39	17	to	39	17
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Poressra the red jelly for #WHITE#(12 parried#LAST#), #WHITE#23 physical#LAST#, #LIGHT_RED#19 fire#LAST#, #WHITE#14 physical#LAST# (#RED##{bold}#58#LAST##{normal}# total damage).
[PROJECTOR] starting dam	FIRE	24.835261845287
[PROJECTOR] after difficulty dam	24.835261845287
[PROJECTOR] after DamageType increase dam	13.162688778002
[PROJECTOR] after backstab	14.325084782544
[PROJECTOR] res	70	0.3	 on dam	14.325084782544
[PROJECTOR] after resists dam	4.2975254347633
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Player is not stunned anymore.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Poressra the red jelly!#{normal}#
[LOG]	Bleeding from Poressra the red jelly hits #fbd578#player#LAST# for #LIGHT_RED#(4 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	39	17	to	40	17
[Identify]	Toxinzephyr, the iron dagger	true
[LOG]	Player picks up (d.): #SALMON##UID:22945:0#Toxinzephyr, the iron dagger (113% power, 5 apr)#LAST#.
[LOG]	You pickup 0.80 gold pieces.
[PROJECTOR] starting dam	FIRE	24.835261845287
[PROJECTOR] after difficulty dam	24.835261845287
[PROJECTOR] after DamageType increase dam	13.162688778002
[PROJECTOR] res	70	0.3	 on dam	13.162688778002
[PROJECTOR] after resists dam	3.9488066334007
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Bleeding from Poressra the red jelly hits #fbd578#player#LAST# for #LIGHT_RED#(3 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	40	17	to	40	18
[PROJECTOR] starting dam	FIRE	24.835261845287
[PROJECTOR] after difficulty dam	24.835261845287
[PROJECTOR] after DamageType increase dam	13.162688778002
[PROJECTOR] res	70	0.3	 on dam	13.162688778002
[PROJECTOR] after resists dam	3.9488066334007
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	#00ff00##UID:1222:0#Talent Blindside is ready to use.
[LOG]	Bleeding from Poressra the red jelly hits #fbd578#player#LAST# for #LIGHT_RED#(3 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3539	player	move from	40	18	to	41	19
[LOG]	Player stops bleeding.
[Actor:move]	3539	player	move from	41	19	to	41	20
[LOG]	Player is no longer attuned.
[Actor:move]	3539	player	move from	41	20	to	40	21
[Actor:move]	3539	player	move from	40	21	to	39	21
[Actor:move]	3539	player	move from	39	21	to	38	21
[Actor:move]	3539	player	move from	38	21	to	37	21
[Actor:move]	3539	player	move from	37	21	to	36	21
[Actor:move]	3539	player	move from	36	21	to	35	21
[Identify]	balanced iron mace of paradox	true
[LOG]	Player picks up (i.): #00FF80##UID:24882:0#balanced iron mace of paradox (109% power, 2 apr)#LAST#.
[Actor:move]	3539	player	move from	35	21	to	34	21
[Actor:move]	3539	player	move from	34	21	to	33	21
[Actor:move]	3539	player	move from	33	21	to	32	21
[Actor:move]	3539	player	move from	32	21	to	31	22
[Actor:move]	3539	player	move from	31	22	to	30	22
[Actor:move]	3539	player	move from	30	22	to	29	22
[Actor:move]	3539	player	move from	29	22	to	28	22
[Actor:move]	3539	player	move from	28	22	to	27	22
[Actor:move]	3539	player	move from	27	22	to	26	22
[target_simple AI]	23297	large brown snake	selecting NEW TARGET	26	22	3539	player
[Actor:move]	23297	large brown snake	move from	16	22	to	17	22
[LOG]	Ran for 10 turns (stop reason: hostile spotted to the west (large brown snake)).
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	26	22	to	25	22
[Actor:move]	23297	large brown snake	move from	17	22	to	18	22
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	25	22	to	24	22
[Actor:move]	23297	large brown snake	move from	18	22	to	19	21
[Actor:move]	23297	large brown snake	move from	19	21	to	19	22
[MIND CRIT %]	1
[LOG]	#{bold}#Player's mind surges with critical power!#{normal}#
[Actor:move]	3539	player	move from	24	22	to	23	22
[Identify]	prismatic rough leather armour	true
[LOG]	Player picks up (B.): #00FF80##UID:24878:0#prismatic rough leather armour (3 def, 2 armour)#LAST#.
[target_simple AI]	23296	giant venus flytrap	selecting NEW TARGET	23	22	3539	player
[improved_talented AI] chooses for	23296	giant venus flytrap	T_SPIT_POISON
[PROJECTOR] starting dam	NATURE	19.109546088266
[PROJECTOR] after difficulty dam	19.109546088266
[PROJECTOR] res	17	0.83	 on dam	19.109546088266
[PROJECTOR] after resists dam	15.86092325326
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[target_simple AI]	24332	Xerisera the warg	selecting NEW TARGET	23	22	3539	player
[use_tactical AI] === Action Selected:	24332	Xerisera the warg	closein	 talent:T_INFUSION:_MOVEMENT_1
[LOG]	Something hits #fbd578#player#LAST# for #LIGHT_GREEN#(15 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHitOld	51.570637423795	43.412709330668
=> chance to hit	65.262992256076
[NPC:seen_by] Passing target	player	from	24332	Xerisera the warg	to	23450	Emukira the wolf
[use_tactical AI] === Action Selected:	24332	Xerisera the warg	closein	 AI:move_astar_advanced
[Actor:move]	24332	Xerisera the warg	move from	20	15	to	20	16
[target_simple AI]	23297	large brown snake	selecting NEW TARGET	23	22	3539	player
[Actor:move]	23297	large brown snake	move from	19	22	to	20	22
[use_tactical AI] === Action Selected:	24332	Xerisera the warg	closein	 AI:move_astar_advanced
[Actor:move]	24332	Xerisera the warg	move from	20	16	to	20	17
[target_simple AI]	24332	Xerisera the warg	selecting NEW TARGET	23	22	3539	player
[use_tactical AI] === Action Selected:	24332	Xerisera the warg	closein	 AI:move_astar_advanced
[Actor:move]	24332	Xerisera the warg	move from	20	17	to	21	18
[target_simple AI]	24332	Xerisera the warg	selecting NEW TARGET	23	22	3539	player
[use_tactical AI] === Action Selected:	24332	Xerisera the warg	closein	 AI:move_astar_advanced
[Actor:move]	24332	Xerisera the warg	move from	21	18	to	21	19
checkHitOld	51.570637423795	43.412709330668
=> chance to hit	65.262992256076
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	23	22	to	24	22
[use_tactical AI] === Action Selected:	24332	Xerisera the warg	closein	 AI:move_astar_advanced
[Actor:move]	24332	Xerisera the warg	move from	21	19	to	22	20
[use_tactical AI] === Action Selected:	23450	Emukira the wolf	closein	 AI:move_astar_advanced
[Actor:move]	23450	Emukira the wolf	move from	18	19	to	19	19
[use_tactical AI] === Action Selected:	24332	Xerisera the warg	closein	 AI:move_astar_advanced
[Actor:move]	24332	Xerisera the warg	move from	22	20	to	23	21
[Actor:move]	23297	large brown snake	move from	20	22	to	21	22
[LOG]	Xerisera the warg slows down.
[LOG]	Xerisera the warg deactivates #{bold}##ORANGE#Stealth#LAST#.#{normal}#
[ATTACK] attacking with (mainhand)	balanced steel dagger of dampening
[ATTACK] to 	player	dam/apr/atk/mult ::	37.471092383673	11	48	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	37.471092383673	11	48	1	vs. armor/def	11.335093952971	14
checkHit	48	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	40	11	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	39.664906047029
[PHYS CRIT %] axe accuracy bonus	48	14	=	8.5
[PHYS CRIT %]	26.68076017132
[ATTACK] after crit	39.664906047029
[ATTACK] after mult	39.664906047029
[PROJECTOR] starting dam	PHYSICAL	39.664906047029
[PROJECTOR] after difficulty dam	39.664906047029
[PROJECTOR] after DamageType increase dam	21.022400204926
[PROJECTOR] res	0	1	 on dam	21.022400204926
[PROJECTOR] after resists dam	21.022400204926
[PROJECTOR] after flat damage armor	21.022400204926
[PROJECTOR] final dam after static checks	21.022400204926
[PROJECTOR] final dam after hooks and callbacks	21.022400204926
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	14.049	0.85951	 on dam	2.34
[PROJECTOR] after resists dam	2.0112534
[PROJECTOR] after flat damage armor	2.0112534
[PROJECTOR] final dam after static checks	2.0112534
[PROJECTOR] final dam after hooks and callbacks	2.0112534
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	3	0.97	 on dam	6.18
[PROJECTOR] after resists dam	5.9946
[PROJECTOR] after flat damage armor	5.9946
[PROJECTOR] final dam after static checks	5.9946
[PROJECTOR] final dam after hooks and callbacks	5.9946
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	21.43	0.7857	 on dam	2.06
[PROJECTOR] after resists dam	1.618542
[PROJECTOR] after flat damage armor	1.618542
[PROJECTOR] final dam after static checks	1.618542
[PROJECTOR] final dam after hooks and callbacks	1.618542
[LOG]	Player resists the vile poison!
[ATTACK] attacking with (offhand)	truestriking steel dagger
[ATTACK] to 	player	dam/apr/atk/mult ::	38.746762300283	11	48	0.73467539772768	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	38.746762300283	11	48	0.73467539772768	vs. armor/def	11.335093952971	14
checkHit	48	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	41	11	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	40.664906047029
[PHYS CRIT %] axe accuracy bonus	48	14	=	8.5
[PHYS CRIT %]	26.68076017132
[ATTACK] after crit	40.664906047029
[ATTACK] after mult	29.87550602366
[PROJECTOR] starting dam	PHYSICAL	29.87550602366
[PROJECTOR] after difficulty dam	29.87550602366
[PROJECTOR] after DamageType increase dam	15.83401819254
[PROJECTOR] res	0	1	 on dam	15.83401819254
[PROJECTOR] after resists dam	15.83401819254
[PROJECTOR] after flat damage armor	15.83401819254
[PROJECTOR] final dam after static checks	15.83401819254
[PROJECTOR] final dam after hooks and callbacks	15.83401819254
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	14.049	0.85951	 on dam	2.34
[PROJECTOR] after resists dam	2.0112534
[PROJECTOR] after flat damage armor	2.0112534
[PROJECTOR] final dam after static checks	2.0112534
[PROJECTOR] final dam after hooks and callbacks	2.0112534
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	3	0.97	 on dam	6.18
[PROJECTOR] after resists dam	5.9946
[PROJECTOR] after flat damage armor	5.9946
[PROJECTOR] final dam after static checks	5.9946
[PROJECTOR] final dam after hooks and callbacks	5.9946
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	21.43	0.7857	 on dam	2.06
[PROJECTOR] after resists dam	1.618542
[PROJECTOR] after flat damage armor	1.618542
[PROJECTOR] final dam after static checks	1.618542
[PROJECTOR] final dam after hooks and callbacks	1.618542
[Actor:move]	24332	Xerisera the warg	move from	23	21	to	23	21
[LOG]	#UID:24332:0#Xerisera the warg hits #fbd578#player#LAST# for #WHITE#21 physical#LAST#, #WHITE#15 physical#LAST# (#RED##{bold}#37#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Xerisera the warg for #LIGHT_RED#2 fire#LAST#, #YELLOW#5 light#LAST#, #LIGHT_GREEN#1 nature#LAST#, #LIGHT_RED#2 fire#LAST#, #YELLOW#5 light#LAST#, #LIGHT_GREEN#1 nature#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	23450	Emukira the wolf	closein	 AI:move_astar_advanced
[Actor:move]	23450	Emukira the wolf	move from	19	19	to	20	20
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Xerisera the warg	dam/apr/atk/mult ::	51.506493379492	5	48.783619356046	1	vs. armor/def	12	19
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	48.783619356046	1	vs. armor/def	12	19
checkHit	48.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	71	5	vs. armor/hardiness	12	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	48.783619356046	19	=	7.4459048390114
[PHYS CRIT %]	15.945904839011
[ATTACK] after crit	71
[ATTACK] after mult	71
[PROJECTOR] starting dam	PHYSICAL	71
[PROJECTOR] after difficulty dam	71
[PROJECTOR] res	3	0.97	 on dam	71
[PROJECTOR] after resists dam	68.87
[PROJECTOR] after flat damage armor	68.87
[PROJECTOR] final dam after static checks	68.87
[PROJECTOR] final dam after hooks and callbacks	68.87
checkHit	19	vs	35	=> chance to hit	10
[LOG]	Xerisera the warg's is vulnerable to attacks and effects!
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	14.049	0.85951	 on dam	38.394958483588
[PROJECTOR] after resists dam	33.000850766229
[PROJECTOR] after flat damage armor	33.000850766229
[PROJECTOR] final dam after static checks	33.000850766229
[PROJECTOR] final dam after hooks and callbacks	33.000850766229
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Xerisera the warg	dam/apr/atk/mult ::	48.559715316065	5	48.783619356046	0.5	vs. armor/def	12	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	48.783619356046	0.5	vs. armor/def	12	0
checkHit	48.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	62	5	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	48.783619356046	0	=	1.0975672387121
[ATTACK] after PARRY	55.318217274289
[ATTACK] after armor	55.318217274289
[ATTACK] after crit	55.318217274289
[ATTACK] after mult	27.659108637145
[PROJECTOR] starting dam	PHYSICAL	27.659108637145
[PROJECTOR] after difficulty dam	27.659108637145
[PROJECTOR] res	3	0.97	 on dam	27.659108637145
[PROJECTOR] after resists dam	26.82933537803
[PROJECTOR] after flat damage armor	26.82933537803
[PROJECTOR] final dam after static checks	26.82933537803
[PROJECTOR] final dam after hooks and callbacks	26.82933537803
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	14.049	0.85951	 on dam	38.394958483588
[PROJECTOR] after resists dam	33.000850766229
[PROJECTOR] after flat damage armor	33.000850766229
[PROJECTOR] final dam after static checks	33.000850766229
[PROJECTOR] final dam after hooks and callbacks	33.000850766229
[LOG]	Xerisera the warg is recovering from the damage!
[MIND CRIT %]	1
checkHit	29	vs	0	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	2.85	0.9715	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.4604629903628
[PROJECTOR] after flat damage armor	3.4604629903628
[PROJECTOR] final dam after static checks	3.4604629903628
[PROJECTOR] final dam after hooks and callbacks	3.4604629903628
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	19.217021155349	0.80782978844651	 on dam	3.2678710122555
[PROJECTOR] after resists dam	2.6398835485008
[PROJECTOR] after flat damage armor	2.6398835485008
[PROJECTOR] final dam after static checks	2.6398835485008
[PROJECTOR] final dam after hooks and callbacks	2.6398835485008
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	24	22	to	24	22
[Actor:move]	23297	large brown snake	move from	21	22	to	22	23
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Xerisera the warg for #WHITE#68 physical#LAST#, #LIGHT_RED#33 fire#LAST#, #WHITE#(12 parried#LAST#), #WHITE#26 physical#LAST#, #LIGHT_RED#33 fire#LAST# (#RED##{bold}#162#LAST##{normal}# total damage).
[LOG]	Mindrot hits Xerisera the warg for #ORANGE#3 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	Mindrot hits Large brown snake for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	24332	Xerisera the warg	disable	 talent:T_DART_LAUNCHER
[LOG]	Xerisera the warg uses #{bold}##ORCHID#Dart Launcher.#{normal}##LAST#
[PHYS CRIT %]	17.041611784507
[PROJECTOR] starting dam	PHYSICAL	42.418518847486
[PROJECTOR] after difficulty dam	42.418518847486
[PROJECTOR] after DamageType increase dam	22.481814989168
[PROJECTOR] res	0	1	 on dam	22.481814989168
[PROJECTOR] after resists dam	22.481814989168
[PROJECTOR] after flat damage armor	22.481814989168
[PROJECTOR] final dam after static checks	22.481814989168
[PROJECTOR] final dam after hooks and callbacks	22.481814989168
[LOG]	Player resists the sedation!
checkHit	29	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Large brown snake is lost in despair!
[LOG]	#UID:24332:0#Xerisera the warg hits #fbd578#player#LAST# for #WHITE#22 physical#LAST# damage.
[target_simple AI]	24332	Xerisera the warg	selecting NEW TARGET	24	22	3539	player
[use_tactical AI] === Action Selected:	24332	Xerisera the warg	attack	 talent:T_HOWL
[LOG]	#ORCHID##{bold}#Xerisera the warg howls#{normal}##LAST#
[SOUND] loading from	/data/sound/creatures/wolves/wolf_howl_3.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_howl_3.ogg" : <static>
[LOG]	Player's morale has been lowered.
[use_tactical AI] === Action Selected:	23450	Emukira the wolf	closein	 talent:T_RUSH
[LOG]	#RED##{bold}#Emukira the wolf rushes out!#{normal}##LAST#
[Actor:move]	23450	Emukira the wolf	(forced) move from	20	20	to	23	22
[ATTACK] attacking with (mainhand)	hateful steel greatsword of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	24.362424430032	2	15	1.2	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	24.362424430032	2	15	1.2	vs. armor/def	11.335093952971	14
checkHit	15	vs	14	=> chance to hit	53
[LOG]	#UID:23450:0#Emukira the wolf misses #fbd578#player#LAST#.
[Actor:move]	23297	large brown snake	move from	22	23	to	22	23
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Xerisera the warg	dam/apr/atk/mult ::	49.548185184968	5	48.783619356046	1	vs. armor/def	12	0
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	5	48.783619356046	1	vs. armor/def	12	0
checkHit	48.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	60	5	vs. armor/hardiness	12	0.3
[ATTACK] after PARRY	47.269048474139
[ATTACK] after armor	47.269048474139
[ATTACK] after crit	47.269048474139
[ATTACK] after mult	47.269048474139
[PROJECTOR] starting dam	PHYSICAL	47.269048474139
[PROJECTOR] after difficulty dam	47.269048474139
[PROJECTOR] res	3	0.97	 on dam	47.269048474139
[PROJECTOR] after resists dam	45.850977019915
[PROJECTOR] after flat damage armor	45.850977019915
[PROJECTOR] final dam after static checks	45.850977019915
[PROJECTOR] final dam after hooks and callbacks	45.850977019915
checkHit	0	vs	35	=> chance to hit	0
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	14.049	0.85951	 on dam	38.394958483588
[PROJECTOR] after resists dam	33.000850766229
[PROJECTOR] after flat damage armor	33.000850766229
[PROJECTOR] final dam after static checks	33.000850766229
[PROJECTOR] final dam after hooks and callbacks	33.000850766229
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Xerisera the warg	dam/apr/atk/mult ::	46.71344541517	5	48.783619356046	0.5	vs. armor/def	12	2
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	5	48.783619356046	0.5	vs. armor/def	12	2
checkHit	48.783619356046	vs	2	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	58	5	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	48.783619356046	2	=	1.0935672387121
[ATTACK] after armor	63.426899845301
[PHYS CRIT %]	5.5
[ATTACK] after crit	63.426899845301
[ATTACK] after mult	31.713449922651
[PROJECTOR] starting dam	PHYSICAL	31.713449922651
[PROJECTOR] after difficulty dam	31.713449922651
[PROJECTOR] res	3	0.97	 on dam	31.713449922651
[PROJECTOR] after resists dam	30.762046424971
[PROJECTOR] after flat damage armor	30.762046424971
[PROJECTOR] final dam after static checks	30.762046424971
[PROJECTOR] final dam after hooks and callbacks	30.762046424971
[LOG]	Xerisera the warg slows down.
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	14.049	0.85951	 on dam	38.394958483588
[PROJECTOR] after resists dam	33.000850766229
[PROJECTOR] after flat damage armor	33.000850766229
[PROJECTOR] final dam after static checks	33.000850766229
[PROJECTOR] final dam after hooks and callbacks	33.000850766229
[LOG]	#F53CBE#Xerisera the warg is being stalked by #UID:3539:0##fbd578#player#LAST#!
[MIND CRIT %]	1
checkHit	25	vs	2	=> chance to hit	95
[PROJECTOR] starting dam	MIND	2.8441551330954
[PROJECTOR] after difficulty dam	2.8441551330954
[PROJECTOR] after DamageType increase dam	3.100129095074
[PROJECTOR] res	2.85	0.9715	 on dam	3.100129095074
[PROJECTOR] after resists dam	3.0117754158644
[PROJECTOR] after flat damage armor	3.0117754158644
[PROJECTOR] final dam after static checks	3.0117754158644
[PROJECTOR] final dam after hooks and callbacks	3.0117754158644
checkHit	25	vs	21	=> chance to hit	60
[PROJECTOR] starting dam	MIND	2.8441551330954
[PROJECTOR] after difficulty dam	2.8441551330954
[PROJECTOR] after DamageType increase dam	3.100129095074
[PROJECTOR] res	0	1	 on dam	3.100129095074
[PROJECTOR] after resists dam	3.100129095074
[PROJECTOR] after flat damage armor	3.100129095074
[PROJECTOR] final dam after static checks	3.100129095074
[PROJECTOR] final dam after hooks and callbacks	3.100129095074
checkHit	25	vs	8	=> chance to hit	93
[PROJECTOR] starting dam	MIND	2.8441551330954
[PROJECTOR] after difficulty dam	2.8441551330954
[PROJECTOR] after DamageType increase dam	3.100129095074
[PROJECTOR] res	0	1	 on dam	3.100129095074
[PROJECTOR] after resists dam	3.100129095074
[PROJECTOR] after flat damage armor	3.100129095074
[PROJECTOR] final dam after static checks	3.100129095074
[PROJECTOR] final dam after hooks and callbacks	3.100129095074
[PROJECTOR] starting dam	DARKNESS	2.8441551330954
[PROJECTOR] after difficulty dam	2.8441551330954
[PROJECTOR] res	19.217021155349	0.80782978844651	 on dam	2.8441551330954
[PROJECTOR] after resists dam	2.2975932394775
[PROJECTOR] after flat damage armor	2.2975932394775
[PROJECTOR] final dam after static checks	2.2975932394775
[PROJECTOR] final dam after hooks and callbacks	2.2975932394775
[PROJECTOR] starting dam	DARKNESS	2.8441551330954
[PROJECTOR] after difficulty dam	2.8441551330954
[PROJECTOR] res	13.098489868924	0.86901510131076	 on dam	2.8441551330954
[PROJECTOR] after resists dam	2.4716137611304
[PROJECTOR] after flat damage armor	2.4716137611304
[PROJECTOR] final dam after static checks	2.4716137611304
[PROJECTOR] final dam after hooks and callbacks	2.4716137611304
[PROJECTOR] starting dam	DARKNESS	2.8441551330954
[PROJECTOR] after difficulty dam	2.8441551330954
[PROJECTOR] res	0	1	 on dam	2.8441551330954
[PROJECTOR] after resists dam	2.8441551330954
[PROJECTOR] after flat damage armor	2.8441551330954
[PROJECTOR] final dam after static checks	2.8441551330954
[PROJECTOR] final dam after hooks and callbacks	2.8441551330954
[Actor:move]	3539	player	move from	24	22	to	24	22
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Xerisera the warg for #WHITE#(12 parried#LAST#), #WHITE#45 physical#LAST#, #LIGHT_RED#33 fire#LAST#, #WHITE#30 physical#LAST#, #LIGHT_RED#33 fire#LAST# (#RED##{bold}#143#LAST##{normal}# total damage).
[LOG]	Mindrot hits Large brown snake for #ORANGE#3 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	Mindrot hits Xerisera the warg for #ORANGE#3 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	Mindrot hits Emukira the wolf for #ORANGE#3 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	23450	Emukira the wolf	buff	 talent:T_WARDING_WEAPON
[LOG]	Emukira the wolf uses #{bold}##YELLOW#Warding Weapon.#{normal}##LAST#
[use_tactical AI] === Action Selected:	24332	Xerisera the warg	disable	 talent:T_CRIPPLING_POISON
[LOG]	Xerisera the warg activates #{bold}##ORANGE#Crippling Poison#LAST#.#{normal}#
[LOG]	Xerisera the warg deactivates #{bold}##ORANGE#Numbing Poison#LAST#.#{normal}#
[LOG]	#F53CBE#Your heart hardens as a powerful foe enters your gloom! (+10 hate)
checkHit	25	vs	21	=> chance to hit	60
[LOG]	#F53CBE#Emukira the wolf is weakened by the gloom.
[use_tactical AI] === Action Selected:	23450	Emukira the wolf	buff	 talent:T_ADRENALINE_SURGE
[LOG]	Emukira the wolf uses #{bold}##ORCHID#Adrenaline Surge.#{normal}##LAST#
[LOG]	Emukira the wolf feels a surge of adrenaline.
[use_tactical AI] === Action Selected:	24332	Xerisera the warg	attack	 talent:T_DUAL_STRIKE
[LOG]	Xerisera the warg uses #{bold}##RED#Dual Strike.#{normal}##LAST#
[ATTACK] to 	player	dam/apr/atk/mult ::	38.746762300283	11	48	0.81396271354298	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	38.746762300283	11	48	0.81396271354298	vs. armor/def	11.335093952971	14
checkHit	48	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	43	11	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	42.664906047029
[PHYS CRIT %] axe accuracy bonus	48	14	=	8.5
[PHYS CRIT %]	26.68076017132
[ATTACK] after crit	71.649978439424
[ATTACK] after mult	58.32041087585
[LOG]	#{bold}##UID:24332:0#Xerisera the warg performs a melee critical strike against #fbd578#player#LAST#!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	58.32041087585
[PROJECTOR] crit power reduce dam	55.748799144584
[PROJECTOR] after difficulty dam	55.748799144584
[PROJECTOR] after DamageType increase dam	29.546863546629
[PROJECTOR] res	0	1	 on dam	29.546863546629
[PROJECTOR] after resists dam	29.546863546629
[PROJECTOR] after flat damage armor	29.546863546629
[PROJECTOR] final dam after static checks	29.546863546629
[PROJECTOR] final dam after hooks and callbacks	29.546863546629
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	14.049	0.85951	 on dam	2.34
[PROJECTOR] after resists dam	2.0112534
[PROJECTOR] after flat damage armor	2.0112534
[PROJECTOR] final dam after static checks	2.0112534
[PROJECTOR] final dam after hooks and callbacks	2.0112534
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	3	0.97	 on dam	6.18
[PROJECTOR] after resists dam	5.9946
[PROJECTOR] after flat damage armor	5.9946
[PROJECTOR] final dam after static checks	5.9946
[PROJECTOR] final dam after hooks and callbacks	5.9946
[LOG]	#F53CBE#Xerisera the warg is no longer being stalked by Melee retaliation.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:30:0#warg claw (1)#WHITE#.
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[LOG]	Player is poisoned!
checkHit	17	vs	51	=> chance to hit	0
[LOG]	Player is stunned!
[ATTACK] to 	player	dam/apr/atk/mult ::	36.880818606061	11	48	1.1079215610874	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	36.880818606061	11	48	1.1079215610874	vs. armor/def	11.335093952971	14
checkHit	48	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	41	11	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	40.664906047029
[PHYS CRIT %] axe accuracy bonus	48	14	=	8.5
[PHYS CRIT %]	26.38076017132
[ATTACK] after crit	40.664906047029
[ATTACK] after mult	45.053526189098
[PROJECTOR] starting dam	PHYSICAL	45.053526189098
[PROJECTOR] after difficulty dam	45.053526189098
[PROJECTOR] after DamageType increase dam	23.878368880222
[PROJECTOR] res	0	1	 on dam	23.878368880222
[PROJECTOR] after resists dam	23.878368880222
[PROJECTOR] after flat damage armor	23.878368880222
[PROJECTOR] final dam after static checks	23.878368880222
[PROJECTOR] final dam after hooks and callbacks	23.878368880222
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[LOG]	#UID:24332:0#Xerisera the warg hits #fbd578#player#LAST# for #{bold}##WHITE#29 physical#{normal}##LAST#, #WHITE#23 physical#LAST# (#RED##{bold}#53#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Xerisera the warg for #LIGHT_RED#2 fire#LAST#, #YELLOW#5 light#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[PSI ATTACK] attacking with	steel greatsword of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	24.476157324623	2	15	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	24.476157324623	2	15	1	vs. armor/def	11.335093952971	14
checkHit	15	vs	14	=> chance to hit	53
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	25	2	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	15.664906047029
[PHYS CRIT %]	7.7391483868128
[ATTACK] after crit	15.664906047029
[ATTACK] after mult	15.664906047029
[PROJECTOR] starting dam	PHYSICAL	15.664906047029
[PROJECTOR] after difficulty dam	15.664906047029
[PROJECTOR] after DamageType increase dam	6.7153416779768
[PROJECTOR] res	0	1	 on dam	6.7153416779768
[PROJECTOR] after resists dam	6.7153416779768
[PROJECTOR] after flat damage armor	6.7153416779768
[PROJECTOR] final dam after static checks	6.7153416779768
[PROJECTOR] final dam after hooks and callbacks	6.7153416779768
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] stunned dam	1
[PROJECTOR] numbed dam	0.85
[PROJECTOR] after DamageType increase dam	0.9945
[PROJECTOR] res	0	1	 on dam	0.9945
[PROJECTOR] after resists dam	0.9945
[PROJECTOR] after flat damage armor	0.9945
[PROJECTOR] final dam after static checks	0.9945
[PROJECTOR] final dam after hooks and callbacks	0.9945
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] stunned dam	3
[PROJECTOR] numbed dam	2.55
[PROJECTOR] after DamageType increase dam	2.6265
[PROJECTOR] res	0	1	 on dam	2.6265
[PROJECTOR] after resists dam	2.6265
[PROJECTOR] after flat damage armor	2.6265
[PROJECTOR] final dam after static checks	2.6265
[PROJECTOR] final dam after hooks and callbacks	2.6265
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] stunned dam	1
[PROJECTOR] numbed dam	0.85
[PROJECTOR] after DamageType increase dam	0.8755
[PROJECTOR] res	0	1	 on dam	0.8755
[PROJECTOR] after resists dam	0.8755
[PROJECTOR] after flat damage armor	0.8755
[PROJECTOR] final dam after static checks	0.8755
[PROJECTOR] final dam after hooks and callbacks	0.8755
[PROJECTOR] starting dam	PHYSICAL	12.181188013808
[PROJECTOR] after difficulty dam	12.181188013808
[PROJECTOR] after DamageType increase dam	5.221917023365
[PROJECTOR] res	0	1	 on dam	5.221917023365
[PROJECTOR] after resists dam	5.221917023365
[PROJECTOR] after flat damage armor	5.221917023365
[PROJECTOR] final dam after static checks	5.221917023365
[PROJECTOR] final dam after hooks and callbacks	5.221917023365
[use_tactical AI] === Action Selected:	23450	Emukira the wolf	attack	 talent:T_TELEKINETIC_SMASH
[LOG]	Emukira the wolf uses #{bold}##YELLOW#Telekinetic Smash.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	hateful steel greatsword of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	24.859420424211	2	15	1.2059411708156	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	24.859420424211	2	15	1.2059411708156	vs. armor/def	11.335093952971	14
checkHit	15	vs	14	=> chance to hit	53
[LOG]	#UID:23450:0#Emukira the wolf misses #fbd578#player#LAST#.
[ATTACK] to 	player	dam/apr/atk/mult ::	24.476157324623	2	15	1.2059411708156	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	24.476157324623	2	15	1.2059411708156	vs. armor/def	11.335093952971	14
checkHit	15	vs	14	=> chance to hit	53
[LOG]	#UID:23450:0#Emukira the wolf misses #fbd578#player#LAST#.
[LOG]	#{bold}#Melee retaliation killed Xerisera the warg!#{normal}#
[LOG]	Emukira the wolf's Beyond the Flesh hits #fbd578#player#LAST# for #WHITE#6 physical#LAST#, #WHITE#5 physical#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Emukira the wolf for #LIGHT_RED#0 fire#LAST#, #YELLOW#2 light#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[Actor:move]	23297	large brown snake	move from	22	23	to	22	22
[LOG]	
[LOG]	Player uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Player starts regenerating health quickly.
[MIND CRIT %]	1
checkHit	25	vs	21	=> chance to hit	60
[PROJECTOR] starting dam	MIND	2.8441551330954
[PROJECTOR] after difficulty dam	2.8441551330954
[PROJECTOR] stunned dam	1.4220775665477
[PROJECTOR] numbed dam	1.2087659315655
[PROJECTOR] after DamageType increase dam	1.3175548654064
[PROJECTOR] res	0	1	 on dam	1.3175548654064
[PROJECTOR] after resists dam	1.3175548654064
[PROJECTOR] after flat damage armor	1.3175548654064
[PROJECTOR] final dam after static checks	1.3175548654064
[PROJECTOR] final dam after hooks and callbacks	1.3175548654064
checkHit	25	vs	8	=> chance to hit	93
[PROJECTOR] starting dam	MIND	2.8441551330954
[PROJECTOR] after difficulty dam	2.8441551330954
[PROJECTOR] stunned dam	1.4220775665477
[PROJECTOR] numbed dam	1.2087659315655
[PROJECTOR] after DamageType increase dam	1.3175548654064
[PROJECTOR] res	0	1	 on dam	1.3175548654064
[PROJECTOR] after resists dam	1.3175548654064
[PROJECTOR] after flat damage armor	1.3175548654064
[PROJECTOR] final dam after static checks	1.3175548654064
[PROJECTOR] final dam after hooks and callbacks	1.3175548654064
[PROJECTOR] starting dam	DARKNESS	2.8441551330954
[PROJECTOR] after difficulty dam	2.8441551330954
[PROJECTOR] stunned dam	1.4220775665477
[PROJECTOR] numbed dam	1.2087659315655
[PROJECTOR] res	13.098489868924	0.86901510131076	 on dam	1.2087659315655
[PROJECTOR] after resists dam	1.0504358484804
[PROJECTOR] after flat damage armor	1.0504358484804
[PROJECTOR] final dam after static checks	1.0504358484804
[PROJECTOR] final dam after hooks and callbacks	1.0504358484804
[PROJECTOR] starting dam	DARKNESS	2.8441551330954
[PROJECTOR] after difficulty dam	2.8441551330954
[PROJECTOR] stunned dam	1.4220775665477
[PROJECTOR] numbed dam	1.2087659315655
[PROJECTOR] res	0	1	 on dam	1.2087659315655
[PROJECTOR] after resists dam	1.2087659315655
[PROJECTOR] after flat damage armor	1.2087659315655
[PROJECTOR] final dam after static checks	1.2087659315655
[PROJECTOR] final dam after hooks and callbacks	1.2087659315655
[LOG]	Mindrot hits Emukira the wolf for #ORANGE#1 mind#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG]	Mindrot hits Large brown snake for #ORANGE#1 mind#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[PROJECTOR] starting dam	NATURE	18.497864733333
[PROJECTOR] after difficulty dam	18.497864733333
[PROJECTOR] after DamageType increase dam	9.8038683086666
[PROJECTOR] res	31.226665103039	0.68773334896961	 on dam	9.8038683086666
[PROJECTOR] after resists dam	6.7424471847763
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	25	vs	21	=> chance to hit	60
[LOG]	#F53CBE#Emukira the wolf is stunned with fear!
checkHit	25	vs	8	=> chance to hit	93
[LOG]	Deadly Poison from Xerisera the warg hits #fbd578#player#LAST# for #LIGHT_GREEN#(6 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	23450	Emukira the wolf	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	hateful steel greatsword of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	24.859420424211	2	15	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	24.859420424211	2	15	1	vs. armor/def	11.335093952971	14
checkHit	15	vs	14	=> chance to hit	53
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	35	2	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	25.664906047029
[PHYS CRIT %]	7.7391483868128
[PHYS CRIT %] sword accuracy bonus	15	14	=	0.004
[ATTACK] after crit	38.600018694732
[ATTACK] after mult	38.600018694732
[ATTACK] after inc by type	42.074020377258
[LOG]	#{bold}##UID:23450:0#Emukira the wolf performs a melee critical strike against #fbd578#player#LAST#!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	42.074020377258
[PROJECTOR] crit power reduce dam	40.537199643584
[PROJECTOR] after difficulty dam	40.537199643584
[PROJECTOR] stunned dam	20.268599821792
[PROJECTOR] after DamageType increase dam	8.688885380409
[PROJECTOR] res	0	1	 on dam	8.688885380409
[PROJECTOR] after resists dam	8.688885380409
[PROJECTOR] after flat damage armor	8.688885380409
[PROJECTOR] final dam after static checks	8.688885380409
[PROJECTOR] final dam after hooks and callbacks	8.688885380409
[PROJECTOR] starting dam	DARKNESS	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] stunned dam	3.5
[PROJECTOR] after DamageType increase dam	1.5004045222075
[PROJECTOR] res	9	0.91	 on dam	1.5004045222075
[PROJECTOR] after resists dam	1.3653681152088
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] stunned dam	1
[PROJECTOR] numbed dam	0.85
[PROJECTOR] after DamageType increase dam	0.9945
[PROJECTOR] res	0	1	 on dam	0.9945
[PROJECTOR] after resists dam	0.9945
[PROJECTOR] after flat damage armor	0.9945
[PROJECTOR] final dam after static checks	0.9945
[PROJECTOR] final dam after hooks and callbacks	0.9945
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] stunned dam	3
[PROJECTOR] numbed dam	2.55
[PROJECTOR] after DamageType increase dam	2.6265
[PROJECTOR] res	0	1	 on dam	2.6265
[PROJECTOR] after resists dam	2.6265
[PROJECTOR] after flat damage armor	2.6265
[PROJECTOR] final dam after static checks	2.6265
[PROJECTOR] final dam after hooks and callbacks	2.6265
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] stunned dam	1
[PROJECTOR] numbed dam	0.85
[PROJECTOR] after DamageType increase dam	0.8755
[PROJECTOR] res	0	1	 on dam	0.8755
[PROJECTOR] after resists dam	0.8755
[PROJECTOR] after flat damage armor	0.8755
[PROJECTOR] final dam after static checks	0.8755
[PROJECTOR] final dam after hooks and callbacks	0.8755
[PROJECTOR] starting dam	PHYSICAL	12.181188013808
[PROJECTOR] after difficulty dam	12.181188013808
[PROJECTOR] stunned dam	6.0905940069039
[PROJECTOR] after DamageType increase dam	2.6109585116825
[PROJECTOR] res	0	1	 on dam	2.6109585116825
[PROJECTOR] after resists dam	2.6109585116825
[PROJECTOR] after flat damage armor	2.6109585116825
[PROJECTOR] final dam after static checks	2.6109585116825
[PROJECTOR] final dam after hooks and callbacks	2.6109585116825
[LOG]	#UID:23450:0#Emukira the wolf hits #fbd578#player#LAST# for #{bold}##WHITE#8 physical#{normal}##LAST#, #GREY#(1 antimagic)#LAST#, #GREY#0 darkness#LAST#, #WHITE#2 physical#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Emukira the wolf for #LIGHT_RED#0 fire#LAST#, #YELLOW#2 light#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[Actor:move]	23297	large brown snake	move from	22	22	to	22	23
[PSI ATTACK] attacking with	steel greatsword of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	24.476157324623	2	15	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	24.476157324623	2	15	1	vs. armor/def	11.335093952971	14
checkHit	15	vs	14	=> chance to hit	53
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	39	2	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	29.664906047029
[PHYS CRIT %]	7.7391483868128
[ATTACK] after crit	29.664906047029
[ATTACK] after mult	29.664906047029
[PROJECTOR] starting dam	PHYSICAL	29.664906047029
[PROJECTOR] after difficulty dam	29.664906047029
[PROJECTOR] stunned dam	14.832453023515
[PROJECTOR] after DamageType increase dam	6.3584798834034
[PROJECTOR] res	0	1	 on dam	6.3584798834034
[PROJECTOR] after resists dam	6.3584798834034
[PROJECTOR] after flat damage armor	6.3584798834034
[PROJECTOR] final dam after static checks	6.3584798834034
[PROJECTOR] final dam after hooks and callbacks	6.3584798834034
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] stunned dam	1
[PROJECTOR] numbed dam	0.85
[PROJECTOR] after DamageType increase dam	0.9945
[PROJECTOR] res	0	1	 on dam	0.9945
[PROJECTOR] after resists dam	0.9945
[PROJECTOR] after flat damage armor	0.9945
[PROJECTOR] final dam after static checks	0.9945
[PROJECTOR] final dam after hooks and callbacks	0.9945
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] stunned dam	3
[PROJECTOR] numbed dam	2.55
[PROJECTOR] after DamageType increase dam	2.6265
[PROJECTOR] res	0	1	 on dam	2.6265
[PROJECTOR] after resists dam	2.6265
[PROJECTOR] after flat damage armor	2.6265
[PROJECTOR] final dam after static checks	2.6265
[PROJECTOR] final dam after hooks and callbacks	2.6265
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] stunned dam	1
[PROJECTOR] numbed dam	0.85
[PROJECTOR] after DamageType increase dam	0.8755
[PROJECTOR] res	0	1	 on dam	0.8755
[PROJECTOR] after resists dam	0.8755
[PROJECTOR] after flat damage armor	0.8755
[PROJECTOR] final dam after static checks	0.8755
[PROJECTOR] final dam after hooks and callbacks	0.8755
[PROJECTOR] starting dam	PHYSICAL	12.181188013808
[PROJECTOR] after difficulty dam	12.181188013808
[PROJECTOR] stunned dam	6.0905940069039
[PROJECTOR] after DamageType increase dam	2.6109585116825
[PROJECTOR] res	0	1	 on dam	2.6109585116825
[PROJECTOR] after resists dam	2.6109585116825
[PROJECTOR] after flat damage armor	2.6109585116825
[PROJECTOR] final dam after static checks	2.6109585116825
[PROJECTOR] final dam after hooks and callbacks	2.6109585116825
[LOG]	Emukira the wolf's Beyond the Flesh hits #fbd578#player#LAST# for #WHITE#6 physical#LAST#, #WHITE#2 physical#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Emukira the wolf for #LIGHT_RED#0 fire#LAST#, #YELLOW#2 light#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[LOG]	
[LOG]	Player uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	Player is no longer poisoned.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#34 healing#LAST# from Infusion: Healing.
[USERCHAT] channel achievement	drew678	tome	Across the Narrow Sea (Nightmare (Adventure) difficulty)	false	false
[LOG]	Player uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Player is not stunned anymore.
[LOG]	Player is cured!
[LOG]	Player lessens the pain.
[USERCHAT] channel achievement	arkdelta	tome	Impossible Death	false	false
Server latency	164
[LOG]	Player uses #{bold}##ORCHID#Wrath of the Wilds.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[USERCHAT] channel talk	battleviii	tome	oh well I hope you don't care at all about positive energy because last I checked the shield tree will eat all of it all the time
[LOG]	Player uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	21	vs	25	=> chance to hit	40
[LOG]	#F53CBE#Emukira the wolf has been dominated!
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Emukira the wolf	dam/apr/atk/mult ::	49.548185184968	5	48.783619356046	1	vs. armor/def	0.6974801393037	12
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	5	48.783619356046	1	vs. armor/def	0.6974801393037	12
checkHit	48.783619356046	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	66	5	vs. armor/hardiness	0.6974801393037	0.3
[ATTACK] after armor	66
[PHYS CRIT %] axe accuracy bonus	48.783619356046	12	=	9.1959048390114
[PHYS CRIT %]	17.695904839011
[ATTACK] after crit	66
[ATTACK] after mult	66
[PROJECTOR] starting dam	PHYSICAL	66
[PROJECTOR] after difficulty dam	66
[PROJECTOR] res	0	1	 on dam	66
[PROJECTOR] after resists dam	66
[PROJECTOR] after flat damage armor	66
[PROJECTOR] final dam after static checks	66
[PROJECTOR] final dam after hooks and callbacks	66
checkHit	24	vs	42	=> chance to hit	5
[LOG]	Emukira the wolf is stunned!
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	0	1	 on dam	38.394958483588
[PROJECTOR] after resists dam	38.394958483588
[PROJECTOR] after flat damage armor	38.394958483588
[PROJECTOR] final dam after static checks	38.394958483588
[PROJECTOR] final dam after hooks and callbacks	38.394958483588
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Emukira the wolf	dam/apr/atk/mult ::	46.71344541517	5	48.783619356046	0.5	vs. armor/def	0.6974801393037	12
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	5	48.783619356046	0.5	vs. armor/def	0.6974801393037	12
checkHit	48.783619356046	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	46	5	vs. armor/hardiness	0.6974801393037	0.3
[ATTACK] mace accuracy bonus	48.783619356046	12	=	1.0735672387121
[ATTACK] after armor	49.384092980756
[PHYS CRIT %]	5.5
[ATTACK] after crit	49.384092980756
[ATTACK] after mult	24.692046490378
[PROJECTOR] starting dam	PHYSICAL	24.692046490378
[PROJECTOR] after difficulty dam	24.692046490378
[PROJECTOR] res	0	1	 on dam	24.692046490378
[PROJECTOR] after resists dam	24.692046490378
[PROJECTOR] after flat damage armor	24.692046490378
[PROJECTOR] final dam after static checks	24.692046490378
[PROJECTOR] final dam after hooks and callbacks	24.692046490378
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	0	1	 on dam	38.394958483588
[PROJECTOR] after resists dam	38.394958483588
[PROJECTOR] after flat damage armor	38.394958483588
[PROJECTOR] final dam after static checks	38.394958483588
[PROJECTOR] final dam after hooks and callbacks	38.394958483588
[MIND CRIT %]	1
checkHit	25	vs	21	=> chance to hit	60
[PROJECTOR] starting dam	MIND	1.4220775665477
[PROJECTOR] after difficulty dam	1.4220775665477
[PROJECTOR] after DamageType increase dam	1.550064547537
[PROJECTOR] res	0	1	 on dam	1.550064547537
[PROJECTOR] after resists dam	1.550064547537
[PROJECTOR] after flat damage armor	1.550064547537
[PROJECTOR] final dam after static checks	1.550064547537
[PROJECTOR] final dam after hooks and callbacks	1.550064547537
checkHit	25	vs	8	=> chance to hit	93
[PROJECTOR] starting dam	MIND	2.8441551330954
[PROJECTOR] after difficulty dam	2.8441551330954
[PROJECTOR] after DamageType increase dam	3.100129095074
[PROJECTOR] res	0	1	 on dam	3.100129095074
[PROJECTOR] after resists dam	3.100129095074
[PROJECTOR] after flat damage armor	3.100129095074
[PROJECTOR] final dam after static checks	3.100129095074
[PROJECTOR] final dam after hooks and callbacks	3.100129095074
[PROJECTOR] starting dam	DARKNESS	2.8441551330954
[PROJECTOR] after difficulty dam	2.8441551330954
[PROJECTOR] res	11.25957359474	0.8874042640526	 on dam	2.8441551330954
[PROJECTOR] after resists dam	2.5239153927359
[PROJECTOR] after flat damage armor	2.5239153927359
[PROJECTOR] final dam after static checks	2.5239153927359
[PROJECTOR] final dam after hooks and callbacks	2.5239153927359
[PROJECTOR] starting dam	DARKNESS	2.8441551330954
[PROJECTOR] after difficulty dam	2.8441551330954
[PROJECTOR] res	0	1	 on dam	2.8441551330954
[PROJECTOR] after resists dam	2.8441551330954
[PROJECTOR] after flat damage armor	2.8441551330954
[PROJECTOR] final dam after static checks	2.8441551330954
[PROJECTOR] final dam after hooks and callbacks	2.8441551330954
[use_tactical AI] === Action Selected:	23450	Emukira the wolf	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	hateful steel greatsword of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	24.859420424211	2	15	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	24.859420424211	2	15	1	vs. armor/def	11.335093952971	14
checkHit	15	vs	14	=> chance to hit	53
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	31	2	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	21.664906047029
[PHYS CRIT %]	7.7391483868128
[ATTACK] after crit	21.664906047029
[ATTACK] after mult	21.664906047029
[ATTACK] after inc by type	23.614747591262
[PROJECTOR] starting dam	PHYSICAL	23.614747591262
[PROJECTOR] after difficulty dam	23.614747591262
[PROJECTOR] stunned dam	11.807373795631
[PROJECTOR] numbed dam	10.036267726286
[PROJECTOR] after DamageType increase dam	4.3024175664587
[PROJECTOR] res	14	0.86	 on dam	4.3024175664587
[PROJECTOR] after resists dam	3.7000791071545
[PROJECTOR] after flat damage armor	3.7000791071545
[PROJECTOR] final dam after static checks	3.7000791071545
[PROJECTOR] final dam after hooks and callbacks	3.7000791071545
[PROJECTOR] starting dam	DARKNESS	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] stunned dam	3.5
[PROJECTOR] numbed dam	2.975
[PROJECTOR] after DamageType increase dam	1.2753438438764
[PROJECTOR] res	21.74	0.7826	 on dam	1.2753438438764
[PROJECTOR] after resists dam	0.99808409221766
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	0	1	 on dam	2.06
[PROJECTOR] after resists dam	2.06
[PROJECTOR] after flat damage armor	2.06
[PROJECTOR] final dam after static checks	2.06
[PROJECTOR] final dam after hooks and callbacks	2.06
[PROJECTOR] starting dam	PHYSICAL	12.181188013808
[PROJECTOR] after difficulty dam	12.181188013808
[PROJECTOR] stunned dam	6.0905940069039
[PROJECTOR] numbed dam	5.1770049058683
[PROJECTOR] after DamageType increase dam	2.2193147349301
[PROJECTOR] res	14	0.86	 on dam	2.2193147349301
[PROJECTOR] after resists dam	1.9086106720399
[PROJECTOR] after flat damage armor	1.9086106720399
[PROJECTOR] final dam after static checks	1.9086106720399
[PROJECTOR] final dam after hooks and callbacks	1.9086106720399
[LOG]	Mindrot hits Emukira the wolf for #ORANGE#1 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[LOG]	Mindrot hits Large brown snake for #ORANGE#3 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Emukira the wolf for #WHITE#66 physical#LAST#, #LIGHT_RED#38 fire#LAST#, #WHITE#24 physical#LAST#, #LIGHT_RED#38 fire#LAST# (#RED##{bold}#167#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Emukira the wolf for #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:23450:0#Emukira the wolf hits #fbd578#player#LAST# for #WHITE#3 physical#LAST#, #GREY#(0 antimagic)#LAST#, #GREY#0 darkness#LAST#, #WHITE#1 physical#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[target_simple AI]	23297	large brown snake	selecting NEW TARGET	24	22	3539	player
[Actor:move]	23297	large brown snake	move from	22	23	to	22	22
[LOG]	#00ff00##UID:1214:0#Talent Reckless Charge is ready to use.
[LOG]	#00ff00##UID:1212:0#Talent Slash is ready to use.
[LOG]	#00ff00##UID:1217:0#Talent Harass Prey is ready to use.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[PSI ATTACK] attacking with	steel greatsword of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	24.476157324623	2	15	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	24.476157324623	2	15	1	vs. armor/def	11.335093952971	14
checkHit	15	vs	14	=> chance to hit	53
[LOG]	Emukira the wolf's Beyond the Flesh misses #fbd578#player#LAST#.
[use_tactical AI] === Action Selected:	23450	Emukira the wolf	disable	 talent:T_SKULLCRACKER
[LOG]	Emukira the wolf uses #{bold}##ORCHID#Skullcracker.#{normal}##LAST#
[ATTACK] to 	player	dam/apr/atk/mult ::	57.424514982041	3	15	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	57.424514982041	3	15	1	vs. armor/def	11.335093952971	14
checkHit	15	vs	14	=> chance to hit	53
[LOG]	#UID:23450:0#Emukira the wolf misses #fbd578#player#LAST#.
[Actor:move]	23297	large brown snake	move from	22	22	to	23	21
[LOG]	
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 24199
  [3] = 0
}
[5] = twisted iron pickaxe
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 24199
  [3] = 0
}
[5] = twisted iron pickaxe
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Crafted by 
[11] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[12] = a master
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[LOG]	Player uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Emukira the wolf	dam/apr/atk/mult ::	49.548185184968	5	48.783619356046	0.39263713015517	vs. armor/def	0.6974801393037	12
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	5	48.783619356046	0.39263713015517	vs. armor/def	0.6974801393037	12
checkHit	48.783619356046	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	67	5	vs. armor/hardiness	0.6974801393037	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	48.783619356046	12	=	9.1959048390114
[PHYS CRIT %]	17.695904839011
[ATTACK] after crit	100.5
[ATTACK] after mult	39.460031580595
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against Emukira the wolf!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	39.460031580595
[PROJECTOR] crit power reduce dam	38.276230633177
[PROJECTOR] after difficulty dam	38.276230633177
[PROJECTOR] res	0	1	 on dam	38.276230633177
[PROJECTOR] after resists dam	38.276230633177
[PROJECTOR] after flat damage armor	38.276230633177
[PROJECTOR] final dam after static checks	38.276230633177
[PROJECTOR] final dam after hooks and callbacks	38.276230633177
checkHit	24	vs	42	=> chance to hit	5
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	0	1	 on dam	38.394958483588
[PROJECTOR] after resists dam	38.394958483588
[PROJECTOR] after flat damage armor	38.394958483588
[PROJECTOR] final dam after static checks	38.394958483588
[PROJECTOR] final dam after hooks and callbacks	38.394958483588
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Emukira the wolf	dam/apr/atk/mult ::	46.71344541517	5	48.783619356046	0.19631856507759	vs. armor/def	0.6974801393037	12
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	5	48.783619356046	0.19631856507759	vs. armor/def	0.6974801393037	12
checkHit	48.783619356046	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	46	5	vs. armor/hardiness	0.6974801393037	0.3
[ATTACK] mace accuracy bonus	48.783619356046	12	=	1.0735672387121
[ATTACK] after armor	49.384092980756
[PHYS CRIT %]	5.5
[ATTACK] after crit	49.384092980756
[ATTACK] after mult	9.6950142716401
[PROJECTOR] starting dam	PHYSICAL	9.6950142716401
[PROJECTOR] after difficulty dam	9.6950142716401
[PROJECTOR] res	0	1	 on dam	9.6950142716401
[PROJECTOR] after resists dam	9.6950142716401
[PROJECTOR] after flat damage armor	9.6950142716401
[PROJECTOR] final dam after static checks	9.6950142716401
[PROJECTOR] final dam after hooks and callbacks	9.6950142716401
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	0	1	 on dam	38.394958483588
[PROJECTOR] after resists dam	38.394958483588
[PROJECTOR] after flat damage armor	38.394958483588
[PROJECTOR] final dam after static checks	38.394958483588
[PROJECTOR] final dam after hooks and callbacks	38.394958483588
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	large brown snake	dam/apr/atk/mult ::	49.548185184968	5	48.783619356046	0.39263713015517	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	5	48.783619356046	0.39263713015517	vs. armor/def	1	17
checkHit	48.783619356046	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	67	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	48.783619356046	17	=	7.9459048390114
[PHYS CRIT %]	16.445904839011
[ATTACK] after crit	100.5
[ATTACK] after mult	39.460031580595
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against Large brown snake!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	39.460031580595
[PROJECTOR] crit power reduce dam	38.631370917402
[PROJECTOR] after difficulty dam	38.631370917402
[PROJECTOR] res	0	1	 on dam	38.631370917402
[PROJECTOR] after resists dam	38.631370917402
[PROJECTOR] after flat damage armor	38.631370917402
[PROJECTOR] final dam after static checks	38.631370917402
[PROJECTOR] final dam after hooks and callbacks	38.631370917402
checkHit	8	vs	35	=> chance to hit	0
[LOG]	Large brown snake's is vulnerable to attacks and effects!
[LOG]	Large brown snake slows down.
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	4.3227074422111	0.95677292557789	 on dam	38.394958483588
[PROJECTOR] after resists dam	36.735256755784
[PROJECTOR] after flat damage armor	36.735256755784
[PROJECTOR] final dam after static checks	36.735256755784
[PROJECTOR] final dam after hooks and callbacks	36.735256755784
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	large brown snake	dam/apr/atk/mult ::	46.71344541517	5	48.783619356046	0.19631856507759	vs. armor/def	1	0
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	5	48.783619356046	0.19631856507759	vs. armor/def	1	0
checkHit	48.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	64	5	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	48.783619356046	0	=	1.0975672387121
[ATTACK] after armor	70.244303277574
[PHYS CRIT %]	5.5
[ATTACK] after crit	70.244303277574
[ATTACK] after mult	13.790260824328
[PROJECTOR] starting dam	PHYSICAL	13.790260824328
[PROJECTOR] after difficulty dam	13.790260824328
[PROJECTOR] res	0	1	 on dam	13.790260824328
[PROJECTOR] after resists dam	13.790260824328
[PROJECTOR] after flat damage armor	13.790260824328
[PROJECTOR] final dam after static checks	13.790260824328
[PROJECTOR] final dam after hooks and callbacks	13.790260824328
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	4.3227074422111	0.95677292557789	 on dam	38.394958483588
[PROJECTOR] after resists dam	36.735256755784
[PROJECTOR] after flat damage armor	36.735256755784
[PROJECTOR] final dam after static checks	36.735256755784
[PROJECTOR] final dam after hooks and callbacks	36.735256755784
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Emukira the wolf	dam/apr/atk/mult ::	49.548185184968	5	48.783619356046	0.39263713015517	vs. armor/def	0.6974801393037	12
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	5	48.783619356046	0.39263713015517	vs. armor/def	0.6974801393037	12
checkHit	48.783619356046	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	57	5	vs. armor/hardiness	0.6974801393037	0.3
[ATTACK] after armor	57
[PHYS CRIT %] axe accuracy bonus	48.783619356046	12	=	9.1959048390114
[PHYS CRIT %]	17.695904839011
[ATTACK] after crit	57
[ATTACK] after mult	22.380316418845
[PROJECTOR] starting dam	PHYSICAL	22.380316418845
[PROJECTOR] after difficulty dam	22.380316418845
[PROJECTOR] res	0	1	 on dam	22.380316418845
[PROJECTOR] after resists dam	22.380316418845
[PROJECTOR] after flat damage armor	22.380316418845
[PROJECTOR] final dam after static checks	22.380316418845
[PROJECTOR] final dam after hooks and callbacks	22.380316418845
[LOG]	Emukira the wolf is recovering from the damage!
[LOG]	Emukira the wolf slows down.
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	0	1	 on dam	38.394958483588
[PROJECTOR] after resists dam	38.394958483588
[PROJECTOR] after flat damage armor	38.394958483588
[PROJECTOR] final dam after static checks	38.394958483588
[PROJECTOR] final dam after hooks and callbacks	38.394958483588
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Emukira the wolf	dam/apr/atk/mult ::	46.71344541517	5	48.783619356046	0.19631856507759	vs. armor/def	0.6974801393037	12
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	5	48.783619356046	0.19631856507759	vs. armor/def	0.6974801393037	12
checkHit	48.783619356046	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	52	5	vs. armor/hardiness	0.6974801393037	0.3
[ATTACK] mace accuracy bonus	48.783619356046	12	=	1.0735672387121
[ATTACK] after armor	55.825496413029
[PHYS CRIT %]	5.5
[ATTACK] after crit	55.825496413029
[ATTACK] after mult	10.95958135055
[PROJECTOR] starting dam	PHYSICAL	10.95958135055
[PROJECTOR] after difficulty dam	10.95958135055
[PROJECTOR] res	0	1	 on dam	10.95958135055
[PROJECTOR] after resists dam	10.95958135055
[PROJECTOR] after flat damage armor	10.95958135055
[PROJECTOR] final dam after static checks	10.95958135055
[PROJECTOR] final dam after hooks and callbacks	10.95958135055
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	0	1	 on dam	38.394958483588
[PROJECTOR] after resists dam	38.394958483588
[PROJECTOR] after flat damage armor	38.394958483588
[PROJECTOR] final dam after static checks	38.394958483588
[PROJECTOR] final dam after hooks and callbacks	38.394958483588
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	large brown snake	dam/apr/atk/mult ::	49.548185184968	5	48.783619356046	0.39263713015517	vs. armor/def	1	0
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	5	48.783619356046	0.39263713015517	vs. armor/def	1	0
checkHit	48.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	67	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	48.783619356046	0	=	12.195904839011
[PHYS CRIT %]	20.695904839011
[ATTACK] after crit	67
[ATTACK] after mult	26.306687720397
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	large brown snake	dam/apr/atk/mult ::	46.71344541517	5	48.783619356046	0.19631856507759	vs. armor/def	1	0
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	5	48.783619356046	0.19631856507759	vs. armor/def	1	0
checkHit	48.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	55	5	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	48.783619356046	0	=	1.0975672387121
[ATTACK] after armor	60.366198129165
[PHYS CRIT %]	5.5
[ATTACK] after crit	60.366198129165
[ATTACK] after mult	11.851005395907
[MIND CRIT %]	1
checkHit	25	vs	21	=> chance to hit	60
[PROJECTOR] starting dam	MIND	2.8441551330954
[PROJECTOR] after difficulty dam	2.8441551330954
[PROJECTOR] after DamageType increase dam	3.100129095074
[PROJECTOR] res	0	1	 on dam	3.100129095074
[PROJECTOR] after resists dam	3.100129095074
[PROJECTOR] after flat damage armor	3.100129095074
[PROJECTOR] final dam after static checks	3.100129095074
[PROJECTOR] final dam after hooks and callbacks	3.100129095074
[PROJECTOR] starting dam	DARKNESS	2.8441551330954
[PROJECTOR] after difficulty dam	2.8441551330954
[PROJECTOR] res	11.25957359474	0.8874042640526	 on dam	2.8441551330954
[PROJECTOR] after resists dam	2.5239153927359
[PROJECTOR] after flat damage armor	2.5239153927359
[PROJECTOR] final dam after static checks	2.5239153927359
[PROJECTOR] final dam after hooks and callbacks	2.5239153927359
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Emukira the wolf for #{bold}##WHITE#38 physical#{normal}##LAST#, #LIGHT_RED#38 fire#LAST#, #WHITE#9 physical#LAST#, #LIGHT_RED#38 fire#LAST#, #WHITE#22 physical#LAST#, #LIGHT_RED#38 fire#LAST#, #WHITE#10 physical#LAST#, #LIGHT_RED#38 fire#LAST# (#RED##{bold}#235#LAST##{normal}# total damage).
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Large brown snake for #{bold}##WHITE#38 physical#{normal}##LAST#, #LIGHT_RED#36 fire#LAST#, #WHITE#13 physical#LAST#, #LIGHT_RED#36 fire#LAST# (#RED##{bold}#126#LAST##{normal}# total damage).
[LOG]	Mindrot hits Emukira the wolf for #ORANGE#3 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Large brown snake!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	#F53CBE#Emukira the wolf is no longer weakened.
[PSI ATTACK] attacking with	steel greatsword of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	24.476157324623	2	15	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	24.476157324623	2	15	1	vs. armor/def	11.335093952971	14
checkHit	15	vs	14	=> chance to hit	53
[LOG]	Emukira the wolf's Beyond the Flesh misses #fbd578#player#LAST#.
[LOG]	
[USERCHAT] channel achievement	herodeath	tome	Level 10 (Roguelike)	false	true
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Emukira the wolf	dam/apr/atk/mult ::	49.548185184968	5	48.783619356046	1	vs. armor/def	0.6974801393037	12
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	5	48.783619356046	1	vs. armor/def	0.6974801393037	12
checkHit	48.783619356046	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	65	5	vs. armor/hardiness	0.6974801393037	0.3
[ATTACK] after armor	65
[PHYS CRIT %] axe accuracy bonus	48.783619356046	12	=	9.1959048390114
[PHYS CRIT %]	17.695904839011
[ATTACK] after crit	65
[ATTACK] after mult	65
[PROJECTOR] starting dam	PHYSICAL	65
[PROJECTOR] after difficulty dam	65
[PROJECTOR] res	0	1	 on dam	65
[PROJECTOR] after resists dam	65
[PROJECTOR] after flat damage armor	65
[PROJECTOR] final dam after static checks	65
[PROJECTOR] final dam after hooks and callbacks	65
checkHit	24	vs	42	=> chance to hit	5
[LOG]	#ORANGE#Emukira the wolf shrugs off the effect 'Stunned'!
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	0	1	 on dam	38.394958483588
[PROJECTOR] after resists dam	38.394958483588
[PROJECTOR] after flat damage armor	38.394958483588
[PROJECTOR] final dam after static checks	38.394958483588
[PROJECTOR] final dam after hooks and callbacks	38.394958483588
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Emukira the wolf	dam/apr/atk/mult ::	46.71344541517	5	48.783619356046	0.5	vs. armor/def	0.6974801393037	12
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	5	48.783619356046	0.5	vs. armor/def	0.6974801393037	12
checkHit	48.783619356046	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	62	5	vs. armor/hardiness	0.6974801393037	0.3
[ATTACK] mace accuracy bonus	48.783619356046	12	=	1.0735672387121
[ATTACK] after armor	66.56116880015
[PHYS CRIT %]	5.5
[ATTACK] after crit	66.56116880015
[ATTACK] after mult	33.280584400075
[PROJECTOR] starting dam	PHYSICAL	33.280584400075
[PROJECTOR] after difficulty dam	33.280584400075
[PROJECTOR] res	0	1	 on dam	33.280584400075
[PROJECTOR] after resists dam	33.280584400075
[PROJECTOR] after flat damage armor	33.280584400075
[PROJECTOR] final dam after static checks	33.280584400075
[PROJECTOR] final dam after hooks and callbacks	33.280584400075
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	0	1	 on dam	38.394958483588
[PROJECTOR] after resists dam	38.394958483588
[PROJECTOR] after flat damage armor	38.394958483588
[PROJECTOR] final dam after static checks	38.394958483588
[PROJECTOR] final dam after hooks and callbacks	38.394958483588
[MIND CRIT %]	1
checkHit	25	vs	21	=> chance to hit	60
[PROJECTOR] starting dam	MIND	2.8441551330954
[PROJECTOR] after difficulty dam	2.8441551330954
[PROJECTOR] after DamageType increase dam	3.100129095074
[PROJECTOR] res	0	1	 on dam	3.100129095074
[PROJECTOR] after resists dam	3.100129095074
[PROJECTOR] after flat damage armor	3.100129095074
[PROJECTOR] final dam after static checks	3.100129095074
[PROJECTOR] final dam after hooks and callbacks	3.100129095074
[PROJECTOR] starting dam	DARKNESS	2.8441551330954
[PROJECTOR] after difficulty dam	2.8441551330954
[PROJECTOR] res	11.25957359474	0.8874042640526	 on dam	2.8441551330954
[PROJECTOR] after resists dam	2.5239153927359
[PROJECTOR] after flat damage armor	2.5239153927359
[PROJECTOR] final dam after static checks	2.5239153927359
[PROJECTOR] final dam after hooks and callbacks	2.5239153927359
[Actor:move]	3539	player	move from	24	22	to	24	22
[use_tactical AI] === Action Selected:	23450	Emukira the wolf	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	hateful steel greatsword of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	24.859420424211	2	15	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	24.859420424211	2	15	1	vs. armor/def	11.335093952971	14
checkHit	15	vs	14	=> chance to hit	53
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	32	2	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	22.664906047029
[PHYS CRIT %]	7.7391483868128
[ATTACK] after crit	22.664906047029
[ATTACK] after mult	22.664906047029
[ATTACK] after inc by type	24.704747591262
[PROJECTOR] starting dam	PHYSICAL	24.704747591262
[PROJECTOR] after difficulty dam	24.704747591262
[PROJECTOR] stunned dam	12.352373795631
[PROJECTOR] numbed dam	10.499517726286
[PROJECTOR] after DamageType increase dam	5.9847251039832
[PROJECTOR] res	14	0.86	 on dam	5.9847251039832
[PROJECTOR] after resists dam	5.1468635894256
[PROJECTOR] after flat damage armor	5.1468635894256
[PROJECTOR] final dam after static checks	5.1468635894256
[PROJECTOR] final dam after hooks and callbacks	5.1468635894256
[PROJECTOR] starting dam	DARKNESS	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] stunned dam	3.5
[PROJECTOR] numbed dam	2.975
[PROJECTOR] after DamageType increase dam	1.69575
[PROJECTOR] res	21.74	0.7826	 on dam	1.69575
[PROJECTOR] after resists dam	1.32709395
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	0	1	 on dam	2.06
[PROJECTOR] after resists dam	2.06
[PROJECTOR] after flat damage armor	2.06
[PROJECTOR] final dam after static checks	2.06
[PROJECTOR] final dam after hooks and callbacks	2.06
[PROJECTOR] starting dam	PHYSICAL	12.181188013808
[PROJECTOR] after difficulty dam	12.181188013808
[PROJECTOR] stunned dam	6.0905940069039
[PROJECTOR] numbed dam	5.1770049058683
[PROJECTOR] after DamageType increase dam	2.950892796345
[PROJECTOR] res	14	0.86	 on dam	2.950892796345
[PROJECTOR] after resists dam	2.5377678048567
[PROJECTOR] after flat damage armor	2.5377678048567
[PROJECTOR] final dam after static checks	2.5377678048567
[PROJECTOR] final dam after hooks and callbacks	2.5377678048567
[LOG]	Mindrot hits Emukira the wolf for #ORANGE#3 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Emukira the wolf for #WHITE#65 physical#LAST#, #LIGHT_RED#38 fire#LAST#, #WHITE#33 physical#LAST#, #LIGHT_RED#38 fire#LAST# (#RED##{bold}#175#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Emukira the wolf for #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:23450:0#Emukira the wolf hits #fbd578#player#LAST# for #WHITE#5 physical#LAST#, #GREY#(1 antimagic)#LAST#, #GREY#0 darkness#LAST#, #WHITE#2 physical#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	Emukira the wolf overcomes the gloom
[PSI ATTACK] attacking with	steel greatsword of massacre
[ATTACK] to 	player	dam/apr/atk/mult ::	24.476157324623	2	15	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	24.476157324623	2	15	1	vs. armor/def	11.335093952971	14
checkHit	15	vs	14	=> chance to hit	53
[LOG]	Emukira the wolf's Beyond the Flesh misses #fbd578#player#LAST#.
[LOG]	
[USERCHAT] channel talk	ReploidArmada	tome	Yeah, seems like it
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Emukira the wolf	dam/apr/atk/mult ::	49.548185184968	5	48.783619356046	1	vs. armor/def	0.6974801393037	12
[ATTACK] after melee attack bonus hooks & callbacks::	49.548185184968	5	48.783619356046	1	vs. armor/def	0.6974801393037	12
checkHit	48.783619356046	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	63	5	vs. armor/hardiness	0.6974801393037	0.3
[ATTACK] after armor	63
[PHYS CRIT %] axe accuracy bonus	48.783619356046	12	=	9.1959048390114
[PHYS CRIT %]	17.695904839011
[ATTACK] after crit	63
[ATTACK] after mult	63
[PROJECTOR] starting dam	PHYSICAL	63
[PROJECTOR] after difficulty dam	63
[PROJECTOR] res	0	1	 on dam	63
[PROJECTOR] after resists dam	63
[PROJECTOR] after flat damage armor	63
[PROJECTOR] final dam after static checks	63
[PROJECTOR] final dam after hooks and callbacks	63
checkHit	24	vs	42	=> chance to hit	5
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	0	1	 on dam	38.394958483588
[PROJECTOR] after resists dam	38.394958483588
[PROJECTOR] after flat damage armor	38.394958483588
[PROJECTOR] final dam after static checks	38.394958483588
[PROJECTOR] final dam after hooks and callbacks	38.394958483588
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Emukira the wolf	dam/apr/atk/mult ::	46.71344541517	5	48.783619356046	0.5	vs. armor/def	-4.3025198606963	6
[ATTACK] after melee attack bonus hooks & callbacks::	46.71344541517	5	48.783619356046	0.5	vs. armor/def	-4.3025198606963	6
checkHit	48.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	52	5	vs. armor/hardiness	-4.3025198606963	0.3
[ATTACK] mace accuracy bonus	48.783619356046	6	=	1.0855672387121
[ATTACK] after armor	56.449496413029
[PHYS CRIT %]	5.5
[ATTACK] after crit	56.449496413029
[ATTACK] after mult	28.224748206514
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	24	22	to	24	22
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Emukira the wolf for #WHITE#62 physical#LAST#, #LIGHT_RED#38 fire#LAST# (#RED##{bold}#101#LAST##{normal}# total damage).
[LOG]	Player is no longer attuned.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Emukira the wolf!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Player feels pain again.
[LOG]	Player stops regenerating health quickly.
[LOG]	Player has regained its confidence.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	#00ff00##UID:1220:0#Talent Dominate is ready to use.
[LOG]	
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[improved_talented AI] chooses for	23296	giant venus flytrap	T_SPIT_POISON
[LOG]	
[USERCHAT] channel achievement	sporekingpax	tome	Level 20	false	false
[LOG]	#00ff00##UID:1213:0#Talent Frenzy is ready to use.
[LOG]	#00ff00##UID:113:0#Talent Infusion: Healing is ready to use.
[LOG]	
[improved_talented AI] chooses for	23296	giant venus flytrap	T_ATTACK
[T_ATTACK]	23296	giant venus flytrap	attacks empty space:	20	15
[LOG]	#00ff00##UID:118:0#Talent Infusion: Wild is ready to use.
[LOG]	
[Actor:move]	3539	player	move from	24	22	to	23	22
[Identify]	prismatic iron helm of constitution (#STATBONUS#)	true
[LOG]	Player picks up (z.): #00FF80##UID:23451:0#prismatic iron helm of constitution (+2) (0 def, 3 armour)#LAST#.
[Identify]	cleansing rough leather armour	true
[LOG]	Player picks up (B.): #00FF80##UID:23457:0#cleansing rough leather armour (3 def, 2 armour)#LAST#.
[Identify]	zircon	true
[LOG]	Player picks up (P.): #FFFFFF##UID:23461:0#zircon#LAST#.
[Identify]	Galekarma the steel waraxe	true
[LOG]	Player picks up (l.): #FF7700##UID:23463:0#Galekarma the steel waraxe (105% power, 3 apr)#LAST#.
[Identify]	balanced steel dagger of massacre	true
[LOG]	Player picks up (e.): #00FF80##UID:23641:0#balanced steel dagger of massacre (120% power, 6 apr)#LAST#.
[Identify]	iron dagger of massacre	true
[LOG]	Player picks up (f.): #00FF80##UID:23647:0#iron dagger of massacre (112% power, 5 apr)#LAST#.
[Identify]	mindwoven linen robe of lightning (#RESIST#)	true
[LOG]	Player picks up (v.): #00FF80##UID:23659:0#mindwoven linen robe of lightning (+15%) (0 def, 0 armour)#LAST#.
[Identify]	stabilizing rough leather cap	true
[LOG]	Player picks up (E.): #00FF80##UID:23655:0#stabilizing rough leather cap (0 def, 1 armour)#LAST#.
[Identify]	rejuvenating cured leather armour	true
[LOG]	Player picks up (J.): #00FF80##UID:23651:0#rejuvenating cured leather armour (6 def, 4 armour)#LAST#.
[Identify]	steel greatsword of massacre	true
[LOG]	Player picks up (i.): #00FF80##UID:23671:0#steel greatsword of massacre (138% power, 2 apr)#LAST#.
[Identify]	hateful steel greatsword of massacre	true
[LOG]	Player picks up (i.): #00FF80##UID:23665:0#hateful steel greatsword of massacre (140% power, 2 apr)#LAST#.
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	23	22	to	24	21
[Actor:move]	3539	player	move from	24	21	to	23	21
[Identify]	Chaloneg the iron pickaxe	true
[LOG]	Player picks up (O.): #SALMON##UID:24199:0#Chaloneg the iron pickaxe (dig speed 20 turns)#LAST#.
[improved_talented AI] chooses for	23296	giant venus flytrap	T_SPIT_POISON
[PROJECTOR] starting dam	NATURE	19.109546088266
[PROJECTOR] after difficulty dam	19.109546088266
[PROJECTOR] res	17	0.83	 on dam	19.109546088266
[PROJECTOR] after resists dam	15.86092325326
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[LOG]	Player is poisoned!
[LOG]	Something hits #fbd578#player#LAST# for #LIGHT_GREEN#(15 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	23	21	to	22	20
[PROJECTOR] starting dam	NATURE	19.109546088266
[PROJECTOR] after difficulty dam	19.109546088266
[PROJECTOR] res	31.226665103039	0.68773334896961	 on dam	19.109546088266
[PROJECTOR] after resists dam	13.142272128572
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#(13 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	5.8661725139772	0.94133827486023	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.0761720611423
[PROJECTOR] after flat damage armor	3.0761720611423
[PROJECTOR] final dam after static checks	3.0761720611423
[PROJECTOR] final dam after hooks and callbacks	3.0761720611423
[Actor:move]	3539	player	move from	22	20	to	21	19
[LOG]	Mindrot hits Giant venus flytrap for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[PROJECTOR] starting dam	NATURE	19.109546088266
[PROJECTOR] after difficulty dam	19.109546088266
[PROJECTOR] res	31.226665103039	0.68773334896961	 on dam	19.109546088266
[PROJECTOR] after resists dam	13.142272128572
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#(13 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	5.8661725139772	0.94133827486023	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.0761720611423
[PROJECTOR] after flat damage armor	3.0761720611423
[PROJECTOR] final dam after static checks	3.0761720611423
[PROJECTOR] final dam after hooks and callbacks	3.0761720611423
[Actor:move]	3539	player	move from	21	19	to	21	18
[LOG]	Mindrot hits Giant venus flytrap for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[PROJECTOR] starting dam	NATURE	19.109546088266
[PROJECTOR] after difficulty dam	19.109546088266
[PROJECTOR] res	31.226665103039	0.68773334896961	 on dam	19.109546088266
[PROJECTOR] after resists dam	13.142272128572
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#00ff00##UID:48:0#Talent Dig is ready to use.
[LOG]	Poison from Giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#(13 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	5.8661725139772	0.94133827486023	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.0761720611423
[PROJECTOR] after flat damage armor	3.0761720611423
[PROJECTOR] final dam after static checks	3.0761720611423
[PROJECTOR] final dam after hooks and callbacks	3.0761720611423
[Actor:move]	3539	player	move from	21	18	to	21	17
[LOG]	Mindrot hits Giant venus flytrap for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[PROJECTOR] starting dam	NATURE	19.109546088266
[PROJECTOR] after difficulty dam	19.109546088266
[PROJECTOR] res	31.226665103039	0.68773334896961	 on dam	19.109546088266
[PROJECTOR] after resists dam	13.142272128572
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	29	vs	7	=> chance to hit	95
[LOG]	Poison from Giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#(13 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	giant venus flytrap	dam/apr/atk/mult ::	51.506493379492	5	45.531223097716	1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	45.531223097716	1	vs. armor/def	1	3
checkHit	45.531223097716	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	65	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	65
[PHYS CRIT %] axe accuracy bonus	45.531223097716	3	=	10.632805774429
[PHYS CRIT %]	19.132805774429
[ATTACK] after crit	65
[ATTACK] after mult	65
[PROJECTOR] starting dam	PHYSICAL	65
[PROJECTOR] after difficulty dam	65
[PROJECTOR] res	0	1	 on dam	65
[PROJECTOR] after resists dam	65
[PROJECTOR] after flat damage armor	65
[PROJECTOR] final dam after static checks	65
[PROJECTOR] final dam after hooks and callbacks	65
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	0	1	 on dam	38.394958483588
[PROJECTOR] after resists dam	38.394958483588
[PROJECTOR] after flat damage armor	38.394958483588
[PROJECTOR] final dam after static checks	38.394958483588
[PROJECTOR] final dam after hooks and callbacks	38.394958483588
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	giant venus flytrap	dam/apr/atk/mult ::	48.559715316065	5	45.826895484837	0.5	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	45.826895484837	0.5	vs. armor/def	1	3
checkHit	45.826895484837	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	54	5	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	45.826895484837	3	=	1.0856537909697
[ATTACK] after armor	58.625304712362
[PHYS CRIT %]	5.5
[ATTACK] after crit	58.625304712362
[ATTACK] after mult	29.312652356181
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	21	17	to	21	17
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Giant venus flytrap for #WHITE#65 physical#LAST#, #LIGHT_RED#38 fire#LAST# (#RED##{bold}#103#LAST##{normal}# total damage).
[PROJECTOR] starting dam	NATURE	19.109546088266
[PROJECTOR] after difficulty dam	19.109546088266
[PROJECTOR] res	31.226665103039	0.68773334896961	 on dam	19.109546088266
[PROJECTOR] after resists dam	13.142272128572
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Giant venus flytrap!#{normal}#
[LOG]	Poison from Giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#(13 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	21	17	to	21	16
[LOG]	Player stops being poisoned.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	21	16	to	20	16
[Actor:move]	3539	player	move from	20	16	to	19	17
[LOG]	Player is no longer attuned.
[Actor:move]	3539	player	move from	19	17	to	18	18
[Actor:move]	3539	player	move from	18	18	to	18	19
[Actor:move]	3539	player	move from	18	19	to	18	20
[target_simple AI]	24697	brown bear	selecting NEW TARGET	18	20	3539	player
[Actor:move]	24697	brown bear	move from	8	22	to	9	22
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the west (brown bear)).
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	18	20	to	17	21
[Actor:move]	24697	brown bear	move from	9	22	to	10	22
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	17	21	to	16	22
[Actor:move]	24697	brown bear	move from	10	22	to	11	22
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	16	22	to	15	22
checkHit	29	vs	8	=> chance to hit	95
[Actor:move]	24860	copperhead snake	move from	14	25	to	14	24
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	0	1	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.7809897016792
[PROJECTOR] after flat damage armor	1.7809897016792
[PROJECTOR] final dam after static checks	1.7809897016792
[PROJECTOR] final dam after hooks and callbacks	1.7809897016792
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	15	22	to	14	22
[Actor:move]	24697	brown bear	move from	11	22	to	12	22
[LOG]	Mindrot hits Brown bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Copperhead snake for #ORANGE#1 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[target_simple AI]	24192	large brown snake	selecting NEW TARGET	14	22	3539	player
[Actor:move]	24192	large brown snake	move from	13	28	to	13	27
[target_simple AI]	24860	copperhead snake	selecting NEW TARGET	14	22	3539	player
[Actor:move]	24860	copperhead snake	move from	14	24	to	14	23
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	copperhead snake	dam/apr/atk/mult ::	51.506493379492	5	48.783619356046	1	vs. armor/def	2	19
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	48.783619356046	1	vs. armor/def	2	19
checkHit	48.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	69	5	vs. armor/hardiness	2	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	48.783619356046	19	=	7.4459048390114
[PHYS CRIT %]	15.945904839011
[ATTACK] after crit	69
[ATTACK] after mult	69
[PROJECTOR] starting dam	PHYSICAL	69
[PROJECTOR] after difficulty dam	69
[PROJECTOR] res	0	1	 on dam	69
[PROJECTOR] after resists dam	69
[PROJECTOR] after flat damage armor	69
[PROJECTOR] final dam after static checks	69
[PROJECTOR] final dam after hooks and callbacks	69
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	0	1	 on dam	38.394958483588
[PROJECTOR] after resists dam	38.394958483588
[PROJECTOR] after flat damage armor	38.394958483588
[PROJECTOR] final dam after static checks	38.394958483588
[PROJECTOR] final dam after hooks and callbacks	38.394958483588
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	copperhead snake	dam/apr/atk/mult ::	48.559715316065	5	48.783619356046	0.5	vs. armor/def	2	19
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	48.783619356046	0.5	vs. armor/def	2	19
checkHit	48.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	57	5	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	48.783619356046	19	=	1.0595672387121
[ATTACK] after armor	60.395332606589
[PHYS CRIT %]	5.5
[ATTACK] after crit	60.395332606589
[ATTACK] after mult	30.197666303295
[PROJECTOR] starting dam	PHYSICAL	30.197666303295
[PROJECTOR] after difficulty dam	30.197666303295
[PROJECTOR] res	0	1	 on dam	30.197666303295
[PROJECTOR] after resists dam	30.197666303295
[PROJECTOR] after flat damage armor	30.197666303295
[PROJECTOR] final dam after static checks	30.197666303295
[PROJECTOR] final dam after hooks and callbacks	30.197666303295
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	14	22	to	14	22
[Actor:move]	24192	large brown snake	move from	13	27	to	14	27
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Copperhead snake for #WHITE#69 physical#LAST#, #LIGHT_RED#38 fire#LAST#, #WHITE#30 physical#LAST# (#RED##{bold}#138#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brown bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[Actor:move]	24697	brown bear	move from	12	22	to	13	22
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Copperhead snake!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[target_simple AI]	24192	large brown snake	selecting NEW TARGET	14	22	3539	player
[Actor:move]	24192	large brown snake	move from	14	27	to	14	26
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	51.506493379492	5	48.783619356046	1	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	48.783619356046	1	vs. armor/def	7	5
checkHit	48.783619356046	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	53	5	vs. armor/hardiness	7	0.3
[ATTACK] after armor	53
[PHYS CRIT %] axe accuracy bonus	48.783619356046	5	=	10.945904839011
[PHYS CRIT %]	19.445904839011
[ATTACK] after crit	79.5
[ATTACK] after mult	79.5
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against Brown bear!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	79.5
[PROJECTOR] crit power reduce dam	79.2615
[PROJECTOR] after difficulty dam	79.2615
[PROJECTOR] res	9.0699290367937	0.90930070963206	 on dam	79.2615
[PROJECTOR] after resists dam	72.072538196502
[PROJECTOR] after flat damage armor	72.072538196502
[PROJECTOR] final dam after static checks	72.072538196502
[PROJECTOR] final dam after hooks and callbacks	72.072538196502
checkHit	8	vs	35	=> chance to hit	0
[LOG]	Brown bear's is vulnerable to attacks and effects!
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	18	0.82	 on dam	38.394958483588
[PROJECTOR] after resists dam	31.483865956542
[PROJECTOR] after flat damage armor	31.483865956542
[PROJECTOR] final dam after static checks	31.483865956542
[PROJECTOR] final dam after hooks and callbacks	31.483865956542
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	48.559715316065	5	48.783619356046	0.5	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	48.783619356046	0.5	vs. armor/def	7	0
checkHit	48.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	58	5	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	48.783619356046	0	=	1.0975672387121
[ATTACK] after armor	63.658899845301
[PHYS CRIT %]	5.5
[ATTACK] after crit	63.658899845301
[ATTACK] after mult	31.829449922651
[PROJECTOR] starting dam	PHYSICAL	31.829449922651
[PROJECTOR] after difficulty dam	31.829449922651
[PROJECTOR] res	9.0699290367937	0.90930070963206	 on dam	31.829449922651
[PROJECTOR] after resists dam	28.942541401864
[PROJECTOR] after flat damage armor	28.942541401864
[PROJECTOR] final dam after static checks	28.942541401864
[PROJECTOR] final dam after hooks and callbacks	28.942541401864
[LOG]	Brown bear slows down.
checkHit	0	vs	35	=> chance to hit	0
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	18	0.82	 on dam	38.394958483588
[PROJECTOR] after resists dam	31.483865956542
[PROJECTOR] after flat damage armor	31.483865956542
[PROJECTOR] final dam after static checks	31.483865956542
[PROJECTOR] final dam after hooks and callbacks	31.483865956542
[MIND CRIT %]	1
checkHit	29	vs	0	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	14	22	to	14	22
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #{bold}##WHITE#72 physical#{normal}##LAST#, #LIGHT_RED#31 fire#LAST#, #WHITE#28 physical#LAST#, #LIGHT_RED#31 fire#LAST# (#RED##{bold}#164#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brown bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	26.693852628712	3	17	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	26.693852628712	3	17	1	vs. armor/def	11.335093952971	14
checkHit	17	vs	14	=> chance to hit	58
[LOG]	#UID:24697:0#Brown bear misses #fbd578#player#LAST#.
[Actor:move]	24697	brown bear	move from	13	22	to	13	22
[Actor:move]	24192	large brown snake	move from	14	26	to	15	25
[LOG]	
[USERCHAT] channel achievement	Something Personel	tome	Exterminator (Nightmare (Adventure) difficulty)	false	true
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	51.506493379492	5	48.783619356046	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	48.783619356046	1	vs. armor/def	7	0
checkHit	48.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	62	5	vs. armor/hardiness	7	0.3
[ATTACK] after armor	62
[PHYS CRIT %] axe accuracy bonus	48.783619356046	0	=	12.195904839011
[PHYS CRIT %]	20.695904839011
[ATTACK] after crit	93
[ATTACK] after mult	93
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against Brown bear!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	93
[PROJECTOR] crit power reduce dam	92.721
[PROJECTOR] after difficulty dam	92.721
[PROJECTOR] res	9.0699290367937	0.90930070963206	 on dam	92.721
[PROJECTOR] after resists dam	84.311271097794
[PROJECTOR] after flat damage armor	84.311271097794
[PROJECTOR] final dam after static checks	84.311271097794
[PROJECTOR] final dam after hooks and callbacks	84.311271097794
checkHit	0	vs	35	=> chance to hit	0
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	18	0.82	 on dam	38.394958483588
[PROJECTOR] after resists dam	31.483865956542
[PROJECTOR] after flat damage armor	31.483865956542
[PROJECTOR] final dam after static checks	31.483865956542
[PROJECTOR] final dam after hooks and callbacks	31.483865956542
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	48.559715316065	5	48.783619356046	0.5	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	48.783619356046	0.5	vs. armor/def	7	0
checkHit	48.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	65	5	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	48.783619356046	0	=	1.0975672387121
[ATTACK] after armor	71.341870516286
[PHYS CRIT %]	5.5
[ATTACK] after crit	71.341870516286
[ATTACK] after mult	35.670935258143
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	14	22	to	14	22
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #{bold}##WHITE#84 physical#{normal}##LAST#, #LIGHT_RED#31 fire#LAST# (#RED##{bold}#116#LAST##{normal}# total damage).
[LOG]	Mindrot hits Large brown snake for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Brown bear!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[Actor:move]	24192	large brown snake	move from	15	25	to	14	25
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	14	22	to	14	23
[LOG]	Mindrot hits Large brown snake for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[Actor:move]	24192	large brown snake	move from	14	25	to	13	24
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[target_simple AI]	24192	large brown snake	selecting NEW TARGET	14	23	3539	player
[improved_talented AI] chooses for	24192	large brown snake	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	15.256242914732	10	21	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	15.256242914732	10	21	1	vs. armor/def	11.335093952971	14
checkHit	21	vs	14	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	15	10	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	13.664906047029
[PHYS CRIT %]	0
[ATTACK] after crit	13.664906047029
[ATTACK] after mult	13.664906047029
[PROJECTOR] starting dam	PHYSICAL	13.664906047029
[PROJECTOR] after difficulty dam	13.664906047029
[PROJECTOR] res	0	1	 on dam	13.664906047029
[PROJECTOR] after resists dam	13.664906047029
[PROJECTOR] after flat damage armor	13.664906047029
[PROJECTOR] final dam after static checks	13.664906047029
[PROJECTOR] final dam after hooks and callbacks	13.664906047029
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	10.550964174222	0.89449035825778	 on dam	6.18
[PROJECTOR] after resists dam	5.5279504140331
[PROJECTOR] after flat damage armor	5.5279504140331
[PROJECTOR] final dam after static checks	5.5279504140331
[PROJECTOR] final dam after hooks and callbacks	5.5279504140331
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	0	1	 on dam	2.06
[PROJECTOR] after resists dam	2.06
[PROJECTOR] after flat damage armor	2.06
[PROJECTOR] final dam after static checks	2.06
[PROJECTOR] final dam after hooks and callbacks	2.06
[LOG]	
[LOG]	#UID:24192:0#Large brown snake hits #fbd578#player#LAST# for #WHITE#13 physical#LAST# damage.
[LOG]	Melee retaliation hits Large brown snake for #LIGHT_RED#2 fire#LAST#, #YELLOW#5 light#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	large brown snake	dam/apr/atk/mult ::	51.506493379492	5	48.783619356046	1	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	48.783619356046	1	vs. armor/def	1	17
checkHit	48.783619356046	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	60	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	60
[PHYS CRIT %] axe accuracy bonus	48.783619356046	17	=	7.9459048390114
[PHYS CRIT %]	16.445904839011
[ATTACK] after crit	60
[ATTACK] after mult	60
[PROJECTOR] starting dam	PHYSICAL	60
[PROJECTOR] after difficulty dam	60
[PROJECTOR] res	0	1	 on dam	60
[PROJECTOR] after resists dam	60
[PROJECTOR] after flat damage armor	60
[PROJECTOR] final dam after static checks	60
[PROJECTOR] final dam after hooks and callbacks	60
[PROJECTOR] starting dam	FIRE	32.816203832126
[PROJECTOR] after difficulty dam	32.816203832126
[PROJECTOR] after DamageType increase dam	38.394958483588
[PROJECTOR] res	0	1	 on dam	38.394958483588
[PROJECTOR] after resists dam	38.394958483588
[PROJECTOR] after flat damage armor	38.394958483588
[PROJECTOR] final dam after static checks	38.394958483588
[PROJECTOR] final dam after hooks and callbacks	38.394958483588
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	large brown snake	dam/apr/atk/mult ::	48.559715316065	5	48.783619356046	0.5	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	48.783619356046	0.5	vs. armor/def	1	17
checkHit	48.783619356046	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	66	5	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	48.783619356046	17	=	1.0635672387121
[ATTACK] after armor	70.195437754998
[PHYS CRIT %]	5.5
[ATTACK] after crit	105.2931566325
[ATTACK] after mult	52.646578316249
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against Large brown snake!#{normal}#
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	14	23	to	14	23
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Large brown snake for #WHITE#60 physical#LAST#, #LIGHT_RED#38 fire#LAST# (#RED##{bold}#98#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Large brown snake!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	14	23	to	14	24
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[Actor:move]	3539	player	move from	14	24	to	14	25
[Actor:move]	3539	player	move from	14	25	to	14	26
[Identify]	iron mace	true
[LOG]	Player picks up (n.): #FFFFFF##UID:24877:0#iron mace (107% power, 2 apr)#LAST#.
[Actor:move]	3539	player	move from	14	26	to	13	27
[Actor:move]	3539	player	move from	13	27	to	12	27
[Actor:move]	3539	player	move from	12	27	to	11	27
[Actor:move]	3539	player	move from	11	27	to	10	28
[LOG]	#00ff00##UID:2469:0#Talent Wrath of the Wilds is ready to use.
[Actor:move]	3539	player	move from	10	28	to	9	27
[target_simple AI]	24191	poison ivy	selecting NEW TARGET	9	27	3539	player
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northwest (poison ivy)).
[LOG]	
[USERCHAT] channel achievement	Box of Hats	tome	Treasure Hunter (Roguelike)	false	false
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	9	27	to	8	26
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	8	26	to	7	25
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	7	25	to	6	25
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	6	25	to	5	24
[MIND CRIT %]	1
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	5	24	to	4	23
[LOG]	Mindrot hits Poison ivy for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	4	23	to	3	23
[LOG]	Mindrot hits Poison ivy for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[target_simple AI]	24191	poison ivy	selecting NEW TARGET	3	23	3539	player
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	3	23	to	2	23
[LOG]	Mindrot hits Poison ivy for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[improved_talented AI] chooses for	24191	poison ivy	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	14.768265854334	3	21	1	vs. armor/def	11.335093952971	14
[ATTACK] after melee attack bonus hooks & callbacks::	14.768265854334	3	21	1	vs. armor/def	11.335093952971	14
checkHit	21	vs	14	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	14	3	vs. armor/hardiness	11.335093952971	0.47857809501309
[ATTACK] after armor	7.2999066698168
[PHYS CRIT %]	0
[ATTACK] after crit	7.2999066698168
[ATTACK] after mult	7.2999066698168
[PROJECTOR] starting dam	NATURE	1.2166511116361
[PROJECTOR] after difficulty dam	1.2166511116361
[PROJECTOR] res	17	0.83	 on dam	1.2166511116361
[PROJECTOR] after resists dam	1.009820422658
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[LOG]	Player is poisoned!
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.06
[PROJECTOR] res	0	1	 on dam	2.06
[PROJECTOR] after resists dam	2.06
[PROJECTOR] after flat damage armor	2.06
[PROJECTOR] final dam after static checks	2.06
[PROJECTOR] final dam after hooks and callbacks	2.06
[LOG]	Melee retaliation hits Poison ivy for #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:24191:0#Poison ivy hits #fbd578#player#LAST# for #LIGHT_GREEN#(1 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	51.506493379492	5	45.826895484837	1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	51.506493379492	5	45.826895484837	1	vs. armor/def	1	3
checkHit	45.826895484837	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	55	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	55
[PHYS CRIT %] axe accuracy bonus	45.826895484837	3	=	10.706723871209
[PHYS CRIT %]	19.206723871209
[ATTACK] after crit	55
[ATTACK] after mult	55
[PROJECTOR] starting dam	PHYSICAL	55
[PROJECTOR] after difficulty dam	55
[PROJECTOR] res	0	1	 on dam	55
[PROJECTOR] after resists dam	55
[PROJECTOR] after flat damage armor	55
[PROJECTOR] final dam after static checks	55
[PROJECTOR] final dam after hooks and callbacks	55
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	48.559715316065	5	46.122567871957	0.5	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	48.559715316065	5	46.122567871957	0.5	vs. armor/def	1	3
checkHit	46.122567871957	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	67	5	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	46.122567871957	3	=	1.0862451357439
[ATTACK] after armor	72.778424094842
[PHYS CRIT %]	5.5
[ATTACK] after crit	72.778424094842
[ATTACK] after mult	36.389212047421
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	2	23	to	2	23
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Poison ivy for #WHITE#55 physical#LAST# damage.
[PROJECTOR] starting dam	NATURE	1.2166511116361
[PROJECTOR] after difficulty dam	1.2166511116361
[PROJECTOR] res	31.226665103039	0.68773334896961	 on dam	1.2166511116361
[PROJECTOR] after resists dam	0.83673154353312
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Poison ivy!#{normal}#
[LOG]	Poison from Poison ivy hits #fbd578#player#LAST# for #LIGHT_GREEN#(0 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	2	23	to	1	22
[PROJECTOR] starting dam	NATURE	1.2166511116361
[PROJECTOR] after difficulty dam	1.2166511116361
[PROJECTOR] res	31.226665103039	0.68773334896961	 on dam	1.2166511116361
[PROJECTOR] after resists dam	0.83673154353312
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Poison from Poison ivy hits #fbd578#player#LAST# for #LIGHT_GREEN#(0 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	1	22	to	1	21
[PROJECTOR] starting dam	NATURE	1.2166511116361
[PROJECTOR] after difficulty dam	1.2166511116361
[PROJECTOR] res	31.226665103039	0.68773334896961	 on dam	1.2166511116361
[PROJECTOR] after resists dam	0.83673154353312
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Poison from Poison ivy hits #fbd578#player#LAST# for #LIGHT_GREEN#(0 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3539	player	move from	1	21	to	2	20
[PROJECTOR] starting dam	NATURE	1.2166511116361
[PROJECTOR] after difficulty dam	1.2166511116361
[PROJECTOR] res	31.226665103039	0.68773334896961	 on dam	1.2166511116361
[PROJECTOR] after resists dam	0.83673154353312
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Poison from Poison ivy hits #fbd578#player#LAST# for #LIGHT_GREEN#(0 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3539	player	move from	2	20	to	3	20
[PROJECTOR] starting dam	NATURE	1.2166511116361
[PROJECTOR] after difficulty dam	1.2166511116361
[PROJECTOR] res	31.226665103039	0.68773334896961	 on dam	1.2166511116361
[PROJECTOR] after resists dam	0.83673154353312
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Poison from Poison ivy hits #fbd578#player#LAST# for #LIGHT_GREEN#(0 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3539	player	move from	3	20	to	4	19
[USERCHAT] channel achievement	sporekingpax	tome	Rescuer of the lost	false	false
[LOG]	Player stops being poisoned.
[Actor:move]	3539	player	move from	4	19	to	5	20
[Actor:move]	3539	player	move from	5	20	to	6	21
[LOG]	Player is no longer attuned.
[Actor:move]	3539	player	move from	6	21	to	7	22
[Actor:move]	3539	player	move from	7	22	to	8	22
[Actor:move]	3539	player	move from	8	22	to	9	22
[Actor:move]	3539	player	move from	9	22	to	10	22
[Actor:move]	3539	player	move from	10	22	to	11	22
[Actor:move]	3539	player	move from	11	22	to	12	22
[Actor:move]	3539	player	move from	12	22	to	13	23
[Actor:move]	3539	player	move from	13	23	to	14	24
[Actor:move]	3539	player	move from	14	24	to	15	25
[Actor:move]	3539	player	move from	15	25	to	16	26
[Actor:move]	3539	player	move from	16	26	to	17	26
[Actor:move]	3539	player	move from	17	26	to	18	27
[Actor:move]	3539	player	move from	18	27	to	18	28
[Actor:move]	3539	player	move from	18	28	to	18	29
[Actor:move]	3539	player	move from	18	29	to	18	30
[Identify]	pair of rough leather boots	true
[LOG]	Player picks up (B.): #FFFFFF##UID:24872:0#pair of rough leather boots (0 def, 1 armour)#LAST#.
[Actor:move]	3539	player	move from	18	30	to	18	29
[Actor:move]	3539	player	move from	18	29	to	18	28
[Actor:move]	3539	player	move from	18	28	to	18	27
[Actor:move]	3539	player	move from	18	27	to	19	26
[Actor:move]	3539	player	move from	19	26	to	20	26
[Actor:move]	3539	player	move from	20	26	to	21	26
[Actor:move]	3539	player	move from	21	26	to	22	26
[Actor:move]	3539	player	move from	22	26	to	23	26
[Actor:move]	3539	player	move from	23	26	to	24	26
[Actor:move]	3539	player	move from	24	26	to	25	26
[Actor:move]	3539	player	move from	25	26	to	26	26
[Actor:move]	3539	player	move from	26	26	to	27	26
[Actor:move]	3539	player	move from	27	26	to	28	26
[Actor:move]	3539	player	move from	28	26	to	29	26
[Actor:move]	3539	player	move from	29	26	to	30	26
[Actor:move]	3539	player	move from	30	26	to	31	26
[Actor:move]	3539	player	move from	31	26	to	32	26
[Actor:move]	3539	player	move from	32	26	to	33	26
[Actor:move]	3539	player	move from	33	26	to	34	26
[Actor:move]	3539	player	move from	34	26	to	35	26
[Actor:move]	3539	player	move from	35	26	to	36	25
[Actor:move]	3539	player	move from	36	25	to	37	24
[Actor:move]	3539	player	move from	37	24	to	38	23
[Actor:move]	3539	player	move from	38	23	to	39	22
[Actor:move]	3539	player	move from	39	22	to	40	21
[Actor:move]	3539	player	move from	40	21	to	41	20
[Actor:move]	3539	player	move from	41	20	to	42	20
[Actor:move]	3539	player	move from	42	20	to	43	19
[Actor:move]	3539	player	move from	43	19	to	44	19
[Actor:move]	3539	player	move from	44	19	to	45	19
[Actor:move]	3539	player	move from	45	19	to	44	20
[Actor:move]	3539	player	move from	44	20	to	43	20
[Actor:move]	3539	player	move from	43	20	to	42	20
[Actor:move]	3539	player	move from	42	20	to	41	19
[Actor:move]	3539	player	move from	41	19	to	40	18
[Actor:move]	3539	player	move from	40	18	to	40	17
[Actor:move]	3539	player	move from	40	17	to	40	16
[Actor:move]	3539	player	move from	40	16	to	40	15
[Actor:move]	3539	player	move from	40	15	to	40	14
[Actor:move]	3539	player	move from	40	14	to	40	13
[Actor:move]	3539	player	move from	40	13	to	40	12
[Actor:move]	3539	player	move from	40	12	to	40	11
[Actor:move]	3539	player	move from	40	11	to	41	10
[Actor:move]	3539	player	move from	41	10	to	40	9
[Actor:move]	3539	player	move from	40	9	to	41	8
[Actor:move]	3539	player	move from	41	8	to	42	7
[Actor:move]	3539	player	move from	42	7	to	41	8
[Actor:move]	3539	player	move from	41	8	to	40	9
[Actor:move]	3539	player	move from	40	9	to	40	10
[Actor:move]	3539	player	move from	40	10	to	40	11
[Actor:move]	3539	player	move from	40	11	to	40	12
[Actor:move]	3539	player	move from	40	12	to	40	13
[Actor:move]	3539	player	move from	40	13	to	40	14
[Actor:move]	3539	player	move from	40	14	to	40	15
[Actor:move]	3539	player	move from	40	15	to	40	16
[Actor:move]	3539	player	move from	40	16	to	39	17
[Actor:move]	3539	player	move from	39	17	to	38	17
[Actor:move]	3539	player	move from	38	17	to	37	17
[Actor:move]	3539	player	move from	37	17	to	36	17
[Actor:move]	3539	player	move from	36	17	to	35	17
[Actor:move]	3539	player	move from	35	17	to	34	17
[Actor:move]	3539	player	move from	34	17	to	33	18
[Actor:move]	3539	player	move from	33	18	to	32	19
[Actor:move]	3539	player	move from	32	19	to	31	20
[Actor:move]	3539	player	move from	31	20	to	30	21
[Actor:move]	3539	player	move from	30	21	to	29	22
[Actor:move]	3539	player	move from	29	22	to	28	22
[Actor:move]	3539	player	move from	28	22	to	27	22
[Actor:move]	3539	player	move from	27	22	to	26	22
[Actor:move]	3539	player	move from	26	22	to	25	22
[Actor:move]	3539	player	move from	25	22	to	24	22
[Actor:move]	3539	player	move from	24	22	to	23	22
[Actor:move]	3539	player	move from	23	22	to	22	22
[Actor:move]	3539	player	move from	22	22	to	21	22
[Actor:move]	3539	player	move from	21	22	to	20	22
[Actor:move]	3539	player	move from	20	22	to	19	22
[Actor:move]	3539	player	move from	19	22	to	18	22
[Actor:move]	3539	player	move from	18	22	to	17	22
[Actor:move]	3539	player	move from	17	22	to	16	22
[Actor:move]	3539	player	move from	16	22	to	15	22
[Actor:move]	3539	player	move from	15	22	to	14	22
[Actor:move]	3539	player	move from	14	22	to	13	22
[Actor:move]	3539	player	move from	13	22	to	12	22
[Actor:move]	3539	player	move from	12	22	to	11	22
[Actor:move]	3539	player	move from	11	22	to	10	22
[Actor:move]	3539	player	move from	10	22	to	9	22
[Actor:move]	3539	player	move from	9	22	to	8	22
[Actor:move]	3539	player	move from	8	22	to	7	22
[Actor:move]	3539	player	move from	7	22	to	6	22
[Actor:move]	3539	player	move from	6	22	to	5	22
[Actor:move]	3539	player	move from	5	22	to	4	22
[Actor:move]	3539	player	move from	4	22	to	3	22
[Actor:move]	3539	player	move from	3	22	to	2	22
[Actor:move]	3539	player	move from	2	22	to	1	21
[Actor:move]	3539	player	move from	1	21	to	0	21
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 50 turns (stop reason: at exit).
[LOG]	
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24873
  [3] = 0
}
[11] = healing infusion of the warrior (heal 115; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24873
  [3] = 0
}
[11] = healing infusion of the warrior (heal 115; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24873
  [3] = 0
}
[11] = healing infusion of the warrior (heal 115; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24873
  [3] = 0
}
[11] = healing infusion of the warrior (heal 115; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24873
  [3] = 0
}
[11] = healing infusion of the warrior (heal 115; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24873
  [3] = 0
}
[11] = healing infusion of the warrior (heal 115; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24873
  [3] = 0
}
[11] = healing infusion of the warrior (heal 115; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24873
  [3] = 0
}
[11] = healing infusion of the warrior (heal 115; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24873
  [3] = 0
}
[11] = healing infusion of the warrior (heal 115; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24873
  [3] = 0
}
[11] = healing infusion of the warrior (heal 115; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
Deleting shader 34 (is clone 1)
Deleting shader 34 (is clone 1)
Deleting shader 34 (is clone 1)
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
Deleting temp shader	flames[aam=0.5,color1=vec4(0,0.8,0.5,1),color2=vec4(0,0.8,0.7,1),hide_center=0,npow=5,time_factor=15000,zoom=0.4]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1,time_factor=600]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2,time_factor=600]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
Deleting shader 36 (is clone 1)
Deleting shader 36 (is clone 1)
Deleting shader 36 (is clone 1)
Deleting shader 53 (is clone 0)
Deleting shader 44 (is clone 0)
Deleting shader 36 (is clone 0)
Deleting shader 34 (is clone 0)
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24873
  [3] = 0
}
[11] = healing infusion of the warrior (heal 115; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24873
  [3] = 0
}
[11] = healing infusion of the warrior (heal 115; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24873
  [3] = 0
}
[11] = healing infusion of the warrior (heal 115; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24873
  [3] = 0
}
[11] = healing infusion of the warrior (heal 115; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24873
  [3] = 0
}
[11] = healing infusion of the warrior (heal 115; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24873
  [3] = 0
}
[11] = healing infusion of the warrior (heal 115; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24873
  [3] = 0
}
[11] = healing infusion of the warrior (heal 115; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24873
  [3] = 0
}
[11] = healing infusion of the warrior (heal 115; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23993
  [3] = 0
}
[11] = creative mossy mindstar of clarity (75% power, 12 apr, mind damage)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Willpower 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23993
  [3] = 0
}
[11] = creative mossy mindstar of clarity (75% power, 12 apr, mind damage)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Willpower 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = YELLOW
}
[33] = psionic forces
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23671
  [3] = 0
}
[11] = steel greatsword of massacre (138% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23671
  [3] = 0
}
[11] = steel greatsword of massacre (138% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24176
  [3] = 0
}
[11] = balanced iron greatsword of persecution (116% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24176
  [3] = 0
}
[11] = balanced iron greatsword of persecution (116% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = ORCHID
}
[26] = arcane disrupting forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Crafted by 
[32] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[33] = a master
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23647
  [3] = 0
}
[11] = iron dagger of massacre (112% power, 5 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23647
  [3] = 0
}
[11] = iron dagger of massacre (112% power, 5 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 22945
  [3] = 0
}
[11] = Toxinzephyr, the iron dagger (113% power, 5 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 22945
  [3] = 0
}
[11] = Toxinzephyr, the iron dagger (113% power, 5 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24873
  [3] = 0
}
[11] = healing infusion of the warrior (heal 115; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24873
  [3] = 0
}
[11] = healing infusion of the warrior (heal 115; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24873
  [3] = 0
}
[11] = healing infusion of the warrior (heal 115; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24873
  [3] = 0
}
[11] = healing infusion of the warrior (heal 115; cd 11)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24862
  [3] = 0
}
[11] = iron battleaxe of erosion (109% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24862
  [3] = 0
}
[11] = iron battleaxe of erosion (109% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24182
  [3] = 0
}
[11] = balanced steel greatsword of massacre (135% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24182
  [3] = 0
}
[11] = balanced steel greatsword of massacre (135% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24176
  [3] = 0
}
[11] = balanced iron greatsword of persecution (116% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24176
  [3] = 0
}
[11] = balanced iron greatsword of persecution (116% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = ORCHID
}
[26] = arcane disrupting forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Crafted by 
[32] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[33] = a master
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23641
  [3] = 0
}
[11] = balanced steel dagger of massacre (120% power, 6 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Dexterity 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23641
  [3] = 0
}
[11] = balanced steel dagger of massacre (120% power, 6 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Dexterity 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24862
  [3] = 0
}
[11] = iron battleaxe of erosion (109% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24862
  [3] = 0
}
[11] = iron battleaxe of erosion (109% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 24873
  [3] = 0
}
[5] = healing infusion of the warrior (heal 115; cd 11)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 24873
  [3] = 0
}
[5] = healing infusion of the warrior (heal 115; cd 11)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 24873
  [3] = 0
}
[5] = healing infusion of the warrior (heal 115; cd 11)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 24873
  [3] = 0
}
[5] = healing infusion of the warrior (heal 115; cd 11)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
Deleting temp shader	fireflash[]
[LOG]	You have no more inscription slots.
[CHAT] loaded	welcome	table: 0x1e907e30
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 24873
  [3] = 0
}
[5] = healing infusion of the warrior (heal 115; cd 11)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 24873
  [3] = 0
}
[5] = healing infusion of the warrior (heal 115; cd 11)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[CHAT] selected	Infusion: Healing	function: 0x1d86dc88	nil
[LOG]	You are now inscribed with Infusion: Healing.
[ActorObjectUse] useObjectDisable: 	healing infusion of the warrior	inven/slot	1	1	tid	nil
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3464
  [3] = 0
}
[5] = movement infusion of the wizard (speed 424%; cd 15)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3464
  [3] = 0
}
[5] = movement infusion of the wizard (speed 424%; cd 15)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3464
  [3] = 0
}
[5] = movement infusion of the wizard (speed 424%; cd 15)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3464
  [3] = 0
}
[5] = movement infusion of the wizard (speed 424%; cd 15)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3464
  [3] = 0
}
[5] = movement infusion of the wizard (speed 424%; cd 15)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3464
  [3] = 0
}
[5] = movement infusion of the wizard (speed 424%; cd 15)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3464
  [3] = 0
}
[5] = movement infusion of the wizard (speed 424%; cd 15)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3464
  [3] = 0
}
[5] = movement infusion of the wizard (speed 424%; cd 15)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
Deleting shader 65 (is clone 0)
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24862
  [3] = 0
}
[11] = iron battleaxe of erosion (109% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24862
  [3] = 0
}
[11] = iron battleaxe of erosion (109% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24862
  [3] = 0
}
[11] = iron battleaxe of erosion (109% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24862
  [3] = 0
}
[11] = iron battleaxe of erosion (109% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 22945
  [3] = 0
}
[11] = Toxinzephyr, the iron dagger (113% power, 5 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 22945
  [3] = 0
}
[11] = Toxinzephyr, the iron dagger (113% power, 5 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23641
  [3] = 0
}
[11] = balanced steel dagger of massacre (120% power, 6 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Dexterity 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23641
  [3] = 0
}
[11] = balanced steel dagger of massacre (120% power, 6 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Dexterity 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23647
  [3] = 0
}
[11] = iron dagger of massacre (112% power, 5 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23647
  [3] = 0
}
[11] = iron dagger of massacre (112% power, 5 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24182
  [3] = 0
}
[11] = balanced steel greatsword of massacre (135% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24182
  [3] = 0
}
[11] = balanced steel greatsword of massacre (135% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23671
  [3] = 0
}
[11] = steel greatsword of massacre (138% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23671
  [3] = 0
}
[11] = steel greatsword of massacre (138% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24866
  [3] = 0
}
[11] = mighty elm longbow of lightning
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[24] = - 
[25] = Talent Shoot
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24866
  [3] = 0
}
[11] = mighty elm longbow of lightning
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[24] = - 
[25] = Talent Shoot
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[29] = Powered by 
[30] = {
  [1] = color
  [2] = VIOLET
}
[31] = arcane forces
[32] = {
  [1] = color
  [2] = LAST
}
[33] = 
[34] = true
[35] = 
[36] = Crafted by 
[37] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[38] = a master
[39] = {
  [1] = color
  [2] = LAST
}
[40] = 
[41] = true
[42] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 22584
  [3] = 0
}
[11] = iron longsword 'Smearenvy' (102% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 22584
  [3] = 0
}
[11] = iron longsword 'Smearenvy' (102% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = YELLOW
}
[26] = psionic forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
Server latency	164
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=4000,verticalIntensityAdjust=-3]
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24882
  [3] = 0
}
[11] = balanced iron mace of paradox (109% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24882
  [3] = 0
}
[11] = balanced iron mace of paradox (109% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Crafted by 
[32] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[33] = a master
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24877
  [3] = 0
}
[11] = iron mace (107% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24877
  [3] = 0
}
[11] = iron mace (107% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23993
  [3] = 0
}
[11] = creative mossy mindstar of clarity (75% power, 12 apr, mind damage)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Willpower 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23993
  [3] = 0
}
[11] = creative mossy mindstar of clarity (75% power, 12 apr, mind damage)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Willpower 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = YELLOW
}
[33] = psionic forces
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[USERCHAT] channel achievement	Iures	tome	Curse Lifter	false	false
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24000
  [3] = 0
}
[11] = Islynor (111% power, 3 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24000
  [3] = 0
}
[11] = Islynor (111% power, 3 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23463
  [3] = 0
}
[11] = Galekarma the steel waraxe (105% power, 3 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23463
  [3] = 0
}
[11] = Galekarma the steel waraxe (105% power, 3 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Crafted by 
[32] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[33] = a master
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
Deleting shader 63 (is clone 0)
Deleting temp shader	tentacles[appearTime=0.3,backgroundLayersCount=-4,noup=0,time_factor=500]
[USERCHAT] channel achievement	fervidusletum	tome	Level 50	true	false
Deleting temp shader	flamewings[deploy_factor=14]
Deleting shader 76 (is clone 0)
Deleting shader 75 (is clone 0)
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24000
  [3] = 0
}
[11] = Islynor (111% power, 3 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24000
  [3] = 0
}
[11] = Islynor (111% power, 3 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7506
  [3] = 0
}
[5] = Earadig (7 def, 4 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Heavy armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[18] = - 
[19] = Strength 14
[20] = {
  [1] = color
  [2] = LAST
}
[21] = true
[22] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7506
  [3] = 0
}
[5] = Earadig (7 def, 4 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Heavy armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[18] = - 
[19] = Strength 14
[20] = {
  [1] = color
  [2] = LAST
}
[21] = true
[22] = true
[23] = Crafted by 
[24] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[25] = a master
[26] = {
  [1] = color
  [2] = LAST
}
[27] = 
[28] = true
[29] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7506
  [3] = 0
}
[5] = Earadig (7 def, 4 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Heavy armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[18] = - 
[19] = Strength 14
[20] = {
  [1] = color
  [2] = LAST
}
[21] = true
[22] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7506
  [3] = 0
}
[5] = Earadig (7 def, 4 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Heavy armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[18] = - 
[19] = Strength 14
[20] = {
  [1] = color
  [2] = LAST
}
[21] = true
[22] = true
[23] = Crafted by 
[24] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[25] = a master
[26] = {
  [1] = color
  [2] = LAST
}
[27] = 
[28] = true
[29] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Infused by 
[19] = {
  [1] = color
  [2] = ORCHID
}
[20] = arcane disrupting forces
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24877
  [3] = 0
}
[11] = iron mace (107% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24877
  [3] = 0
}
[11] = iron mace (107% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24000
  [3] = 0
}
[11] = Islynor (111% power, 3 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24000
  [3] = 0
}
[11] = Islynor (111% power, 3 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[LOG]	
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24000
  [3] = 0
}
[11] = Islynor (111% power, 3 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24000
  [3] = 0
}
[11] = Islynor (111% power, 3 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23463
  [3] = 0
}
[11] = Galekarma the steel waraxe (105% power, 3 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23463
  [3] = 0
}
[11] = Galekarma the steel waraxe (105% power, 3 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Crafted by 
[32] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[33] = a master
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[USERCHAT] channel achievement	joshua_joestar	tome	Level 10 (Roguelike)	false	false
[LOG]	Player can not wear (in main hand): #FF7700##UID:23463:0#Galekarma the steel waraxe (105% power, 3 apr)#LAST# (antimagic).
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23993
  [3] = 0
}
[11] = creative mossy mindstar of clarity (75% power, 12 apr, mind damage)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Willpower 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23993
  [3] = 0
}
[11] = creative mossy mindstar of clarity (75% power, 12 apr, mind damage)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Willpower 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = YELLOW
}
[33] = psionic forces
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23463
  [3] = 0
}
[11] = Galekarma the steel waraxe (105% power, 3 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23463
  [3] = 0
}
[11] = Galekarma the steel waraxe (105% power, 3 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Crafted by 
[32] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[33] = a master
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23463
  [3] = 0
}
[11] = Galekarma the steel waraxe (105% power, 3 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23463
  [3] = 0
}
[11] = Galekarma the steel waraxe (105% power, 3 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Crafted by 
[32] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[33] = a master
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 22584
  [3] = 0
}
[11] = iron longsword 'Smearenvy' (102% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 22584
  [3] = 0
}
[11] = iron longsword 'Smearenvy' (102% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = YELLOW
}
[26] = psionic forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24882
  [3] = 0
}
[11] = balanced iron mace of paradox (109% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24882
  [3] = 0
}
[11] = balanced iron mace of paradox (109% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Crafted by 
[32] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[33] = a master
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24000
  [3] = 0
}
[11] = Islynor (111% power, 3 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24000
  [3] = 0
}
[11] = Islynor (111% power, 3 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23463
  [3] = 0
}
[11] = Galekarma the steel waraxe (105% power, 3 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23463
  [3] = 0
}
[11] = Galekarma the steel waraxe (105% power, 3 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Crafted by 
[32] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[33] = a master
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[USERCHAT] channel achievement	Efficere	tome	That was close (Roguelike)	true	false
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24351
  [3] = 0
}
[11] = Tempestwish the rough leather belt
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24351
  [3] = 0
}
[11] = Tempestwish the rough leather belt
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24519
  [3] = 0
}
[11] = rough leather belt 'Branithel'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24519
  [3] = 0
}
[11] = rough leather belt 'Branithel'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
Deleting temp shader	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
Deleting temp shader	fireball[]
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24351
  [3] = 0
}
[11] = Tempestwish the rough leather belt
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24351
  [3] = 0
}
[11] = Tempestwish the rough leather belt
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24519
  [3] = 0
}
[11] = rough leather belt 'Branithel'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24519
  [3] = 0
}
[11] = rough leather belt 'Branithel'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
Deleting shader 77 (is clone 0)
Deleting shader 67 (is clone 0)
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23145
  [3] = 0
}
[11] = rough leather belt 'Kindlevice'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23145
  [3] = 0
}
[11] = rough leather belt 'Kindlevice'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23680
  [3] = 0
}
[11] = Eladagaba the Squalorquarry (1 def, 6 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23680
  [3] = 0
}
[11] = Eladagaba the Squalorquarry (1 def, 6 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
Server latency	162
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23825
  [3] = 0
}
[11] = Shadequeller (1 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23825
  [3] = 0
}
[11] = Shadequeller (1 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23680
  [3] = 0
}
[11] = Eladagaba the Squalorquarry (1 def, 6 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23680
  [3] = 0
}
[11] = Eladagaba the Squalorquarry (1 def, 6 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
fight: 	Eladagaba the Squalorquarry	Camokath the Sunward	::	nil	CLOAK
fight: 	Eladagaba the Squalorquarry	Glitterspar	::	nil	CLOAK
fight: 	Eladagaba the Squalorquarry	Ivilerin the rough leather gloves	::	nil	CLOAK
fight: 	Eladagaba the Squalorquarry	Mayuba	::	nil	CLOAK
fight: 	Eladagaba the Squalorquarry	Phlegmtorrent the rough leather cap	::	nil	CLOAK
fight: 	Eladagaba the Squalorquarry	Earadig	::	nil	CLOAK
fight: 	Eladagaba the Squalorquarry	brass lantern 'Xetta'	::	nil	CLOAK
fight: 	Eladagaba the Squalorquarry	cleansing copper amulet of mastery (#MASTERY#)	::	nil	CLOAK
fight: 	Eladagaba the Squalorquarry	marksman's steel ring of fire (#RESIST#)	::	nil	CLOAK
fight: 	Eladagaba the Squalorquarry	copper ring 'Khelukath'	::	nil	CLOAK
fight: 	Eladagaba the Squalorquarry	pair of rough leather boots 'Pitchvagrant'	::	nil	CLOAK
[LOG]	Player wears: #SALMON##UID:23680:0#Eladagaba the Squalorquarry (1 def, 6 armour)#LAST#.
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23145
  [3] = 0
}
[11] = rough leather belt 'Kindlevice'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23145
  [3] = 0
}
[11] = rough leather belt 'Kindlevice'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23825
  [3] = 0
}
[11] = Shadequeller (1 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23825
  [3] = 0
}
[11] = Shadequeller (1 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[LOG]	
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24866
  [3] = 0
}
[11] = mighty elm longbow of lightning
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[24] = - 
[25] = Talent Shoot
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24866
  [3] = 0
}
[11] = mighty elm longbow of lightning
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Dexterity 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[24] = - 
[25] = Talent Shoot
[26] = {
  [1] = color
  [2] = LAST
}
[27] = true
[28] = true
[29] = Powered by 
[30] = {
  [1] = color
  [2] = VIOLET
}
[31] = arcane forces
[32] = {
  [1] = color
  [2] = LAST
}
[33] = 
[34] = true
[35] = 
[36] = Crafted by 
[37] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[38] = a master
[39] = {
  [1] = color
  [2] = LAST
}
[40] = 
[41] = true
[42] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23993
  [3] = 0
}
[11] = creative mossy mindstar of clarity (75% power, 12 apr, mind damage)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Willpower 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23993
  [3] = 0
}
[11] = creative mossy mindstar of clarity (75% power, 12 apr, mind damage)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Willpower 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Infused by 
[32] = {
  [1] = color
  [2] = YELLOW
}
[33] = psionic forces
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23463
  [3] = 0
}
[11] = Galekarma the steel waraxe (105% power, 3 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23463
  [3] = 0
}
[11] = Galekarma the steel waraxe (105% power, 3 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Crafted by 
[32] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[33] = a master
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24519
  [3] = 0
}
[11] = rough leather belt 'Branithel'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24519
  [3] = 0
}
[11] = rough leather belt 'Branithel'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23145
  [3] = 0
}
[11] = rough leather belt 'Kindlevice'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23145
  [3] = 0
}
[11] = rough leather belt 'Kindlevice'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23825
  [3] = 0
}
[11] = Shadequeller (1 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23825
  [3] = 0
}
[11] = Shadequeller (1 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23989
  [3] = 0
}
[11] = regal linen cloak (1 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23989
  [3] = 0
}
[11] = regal linen cloak (1 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24170
  [3] = 0
}
[11] = mindwoven linen robe of fire (+7%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24170
  [3] = 0
}
[11] = mindwoven linen robe of fire (+7%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[23] = Infused by 
[24] = {
  [1] = color
  [2] = YELLOW
}
[25] = psionic forces
[26] = {
  [1] = color
  [2] = LAST
}
[27] = 
[28] = true
[29] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23659
  [3] = 0
}
[11] = mindwoven linen robe of lightning (+15%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23659
  [3] = 0
}
[11] = mindwoven linen robe of lightning (+15%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[23] = Infused by 
[24] = {
  [1] = color
  [2] = YELLOW
}
[25] = psionic forces
[26] = {
  [1] = color
  [2] = LAST
}
[27] = 
[28] = true
[29] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24170
  [3] = 0
}
[11] = mindwoven linen robe of fire (+7%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24170
  [3] = 0
}
[11] = mindwoven linen robe of fire (+7%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[23] = Infused by 
[24] = {
  [1] = color
  [2] = YELLOW
}
[25] = psionic forces
[26] = {
  [1] = color
  [2] = LAST
}
[27] = 
[28] = true
[29] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23989
  [3] = 0
}
[11] = regal linen cloak (1 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23989
  [3] = 0
}
[11] = regal linen cloak (1 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[USERCHAT] channel achievement	lantorax	tome	Impossible Death	false	false
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24170
  [3] = 0
}
[11] = mindwoven linen robe of fire (+7%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24170
  [3] = 0
}
[11] = mindwoven linen robe of fire (+7%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[23] = Infused by 
[24] = {
  [1] = color
  [2] = YELLOW
}
[25] = psionic forces
[26] = {
  [1] = color
  [2] = LAST
}
[27] = 
[28] = true
[29] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23659
  [3] = 0
}
[11] = mindwoven linen robe of lightning (+15%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23659
  [3] = 0
}
[11] = mindwoven linen robe of lightning (+15%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[23] = Infused by 
[24] = {
  [1] = color
  [2] = YELLOW
}
[25] = psionic forces
[26] = {
  [1] = color
  [2] = LAST
}
[27] = 
[28] = true
[29] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24700
  [3] = 0
}
[11] = Shadowvenom the pair of iron boots (18 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24700
  [3] = 0
}
[11] = Shadowvenom the pair of iron boots (18 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23659
  [3] = 0
}
[11] = mindwoven linen robe of lightning (+15%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23659
  [3] = 0
}
[11] = mindwoven linen robe of lightning (+15%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[23] = Infused by 
[24] = {
  [1] = color
  [2] = YELLOW
}
[25] = psionic forces
[26] = {
  [1] = color
  [2] = LAST
}
[27] = 
[28] = true
[29] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 21492
  [3] = 0
}
[5] = pair of rough leather boots 'Pitchvagrant' (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 21492
  [3] = 0
}
[5] = pair of rough leather boots 'Pitchvagrant' (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Crafted by 
[11] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[12] = a master
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23659
  [3] = 0
}
[11] = mindwoven linen robe of lightning (+15%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23659
  [3] = 0
}
[11] = mindwoven linen robe of lightning (+15%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[23] = Infused by 
[24] = {
  [1] = color
  [2] = YELLOW
}
[25] = psionic forces
[26] = {
  [1] = color
  [2] = LAST
}
[27] = 
[28] = true
[29] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24700
  [3] = 0
}
[11] = Shadowvenom the pair of iron boots (18 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24700
  [3] = 0
}
[11] = Shadowvenom the pair of iron boots (18 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23985
  [3] = 0
}
[11] = pair of iron boots of tirelessness (0 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23985
  [3] = 0
}
[11] = pair of iron boots of tirelessness (0 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24872
  [3] = 0
}
[11] = pair of rough leather boots (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24872
  [3] = 0
}
[11] = pair of rough leather boots (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 22790
  [3] = 0
}
[11] = pair of rough leather boots 'Dazzleusher' (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 22790
  [3] = 0
}
[11] = pair of rough leather boots 'Dazzleusher' (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24872
  [3] = 0
}
[11] = pair of rough leather boots (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24872
  [3] = 0
}
[11] = pair of rough leather boots (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23985
  [3] = 0
}
[11] = pair of iron boots of tirelessness (0 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23985
  [3] = 0
}
[11] = pair of iron boots of tirelessness (0 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24700
  [3] = 0
}
[11] = Shadowvenom the pair of iron boots (18 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24700
  [3] = 0
}
[11] = Shadowvenom the pair of iron boots (18 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
fight: 	Shadowvenom the pair of iron boots	Camokath the Sunward	::	nil	FEET
fight: 	Shadowvenom the pair of iron boots	Glitterspar	::	nil	FEET
fight: 	Shadowvenom the pair of iron boots	Ivilerin the rough leather gloves	::	nil	FEET
fight: 	Shadowvenom the pair of iron boots	Mayuba	::	nil	FEET
fight: 	Shadowvenom the pair of iron boots	Phlegmtorrent the rough leather cap	::	nil	FEET
fight: 	Shadowvenom the pair of iron boots	Eladagaba the Squalorquarry	::	nil	FEET
fight: 	Shadowvenom the pair of iron boots	Earadig	::	nil	FEET
fight: 	Shadowvenom the pair of iron boots	brass lantern 'Xetta'	::	nil	FEET
fight: 	Shadowvenom the pair of iron boots	cleansing copper amulet of mastery (#MASTERY#)	::	nil	FEET
fight: 	Shadowvenom the pair of iron boots	marksman's steel ring of fire (#RESIST#)	::	nil	FEET
fight: 	Shadowvenom the pair of iron boots	copper ring 'Khelukath'	::	nil	FEET
fight: 	Shadowvenom the pair of iron boots	pair of rough leather boots 'Pitchvagrant'	::	nil	FEET
fight: 	Shadowvenom the pair of iron boots	Camokath the Sunward	::	nil	FEET
fight: 	Shadowvenom the pair of iron boots	Glitterspar	::	nil	FEET
fight: 	Shadowvenom the pair of iron boots	Ivilerin the rough leather gloves	::	nil	FEET
fight: 	Shadowvenom the pair of iron boots	Mayuba	::	nil	FEET
fight: 	Shadowvenom the pair of iron boots	Phlegmtorrent the rough leather cap	::	nil	FEET
fight: 	Shadowvenom the pair of iron boots	Eladagaba the Squalorquarry	::	nil	FEET
fight: 	Shadowvenom the pair of iron boots	Earadig	::	nil	FEET
fight: 	Shadowvenom the pair of iron boots	brass lantern 'Xetta'	::	nil	FEET
fight: 	Shadowvenom the pair of iron boots	cleansing copper amulet of mastery (#MASTERY#)	::	nil	FEET
fight: 	Shadowvenom the pair of iron boots	marksman's steel ring of fire (#RESIST#)	::	nil	FEET
fight: 	Shadowvenom the pair of iron boots	copper ring 'Khelukath'	::	nil	FEET
[ActorObjectUse] useObjectEnable: 	Shadowvenom the pair of iron boots	by	player	inven/slot	13	nil
[LOG]	Player wears (replacing #SALMON##UID:21492:0#pair of rough leather boots 'Pitchvagrant' (0 def, 1 armour)#LAST#): #SALMON##UID:24700:0#Shadowvenom the pair of iron boots (18 def, 3 armour)#LAST#.
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23463
  [3] = 0
}
[11] = Galekarma the steel waraxe (105% power, 3 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23463
  [3] = 0
}
[11] = Galekarma the steel waraxe (105% power, 3 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Crafted by 
[32] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[33] = a master
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
Loading tile from tileset	/data/gfx/talents/evasion.png
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23985
  [3] = 0
}
[11] = pair of iron boots of tirelessness (0 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23985
  [3] = 0
}
[11] = pair of iron boots of tirelessness (0 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[LOG]	
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23463
  [3] = 0
}
[11] = Galekarma the steel waraxe (105% power, 3 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23463
  [3] = 0
}
[11] = Galekarma the steel waraxe (105% power, 3 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Crafted by 
[32] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[33] = a master
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24519
  [3] = 0
}
[11] = rough leather belt 'Branithel'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24519
  [3] = 0
}
[11] = rough leather belt 'Branithel'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23989
  [3] = 0
}
[11] = regal linen cloak (1 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23989
  [3] = 0
}
[11] = regal linen cloak (1 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23659
  [3] = 0
}
[11] = mindwoven linen robe of lightning (+15%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23659
  [3] = 0
}
[11] = mindwoven linen robe of lightning (+15%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[23] = Infused by 
[24] = {
  [1] = color
  [2] = YELLOW
}
[25] = psionic forces
[26] = {
  [1] = color
  [2] = LAST
}
[27] = 
[28] = true
[29] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23985
  [3] = 0
}
[11] = pair of iron boots of tirelessness (0 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23985
  [3] = 0
}
[11] = pair of iron boots of tirelessness (0 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24872
  [3] = 0
}
[11] = pair of rough leather boots (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24872
  [3] = 0
}
[11] = pair of rough leather boots (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 22790
  [3] = 0
}
[11] = pair of rough leather boots 'Dazzleusher' (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 22790
  [3] = 0
}
[11] = pair of rough leather boots 'Dazzleusher' (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24159
  [3] = 0
}
[11] = cinder hardened leather gloves of strength (+3) (0 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24159
  [3] = 0
}
[11] = cinder hardened leather gloves of strength (+3) (0 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[23] = Crafted by 
[24] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[25] = a master
[26] = {
  [1] = color
  [2] = LAST
}
[27] = 
[28] = true
[29] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24861
  [3] = 0
}
[11] = iron gauntlets (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24861
  [3] = 0
}
[11] = iron gauntlets (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24159
  [3] = 0
}
[11] = cinder hardened leather gloves of strength (+3) (0 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24159
  [3] = 0
}
[11] = cinder hardened leather gloves of strength (+3) (0 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[23] = Crafted by 
[24] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[25] = a master
[26] = {
  [1] = color
  [2] = LAST
}
[27] = 
[28] = true
[29] = 
[USERCHAT] channel achievement	moneypony	mainmenu	Destroyer of the creation	false	true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24861
  [3] = 0
}
[11] = iron gauntlets (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24861
  [3] = 0
}
[11] = iron gauntlets (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23451
  [3] = 0
}
[11] = prismatic iron helm of constitution (+2) (0 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23451
  [3] = 0
}
[11] = prismatic iron helm of constitution (+2) (0 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Crafted by 
[32] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[33] = a master
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23655
  [3] = 0
}
[11] = stabilizing rough leather cap (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23655
  [3] = 0
}
[11] = stabilizing rough leather cap (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23457
  [3] = 0
}
[11] = cleansing rough leather armour (3 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 10
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23457
  [3] = 0
}
[11] = cleansing rough leather armour (3 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 10
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = ORCHID
}
[26] = arcane disrupting forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23655
  [3] = 0
}
[11] = stabilizing rough leather cap (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23655
  [3] = 0
}
[11] = stabilizing rough leather cap (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24861
  [3] = 0
}
[11] = iron gauntlets (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24861
  [3] = 0
}
[11] = iron gauntlets (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23451
  [3] = 0
}
[11] = prismatic iron helm of constitution (+2) (0 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23451
  [3] = 0
}
[11] = prismatic iron helm of constitution (+2) (0 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Crafted by 
[32] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[33] = a master
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23655
  [3] = 0
}
[11] = stabilizing rough leather cap (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23655
  [3] = 0
}
[11] = stabilizing rough leather cap (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23457
  [3] = 0
}
[11] = cleansing rough leather armour (3 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 10
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23457
  [3] = 0
}
[11] = cleansing rough leather armour (3 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 10
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = ORCHID
}
[26] = arcane disrupting forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24878
  [3] = 0
}
[11] = prismatic rough leather armour (3 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 10
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24878
  [3] = 0
}
[11] = prismatic rough leather armour (3 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 10
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23651
  [3] = 0
}
[11] = rejuvenating cured leather armour (6 def, 4 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 14
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23651
  [3] = 0
}
[11] = rejuvenating cured leather armour (6 def, 4 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 14
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24199
  [3] = 0
}
[11] = Chaloneg the iron pickaxe (dig speed 20 turns)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24199
  [3] = 0
}
[11] = Chaloneg the iron pickaxe (dig speed 20 turns)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23300
  [3] = 0
}
[11] = brass lantern 'Aerugalle'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23300
  [3] = 0
}
[11] = brass lantern 'Aerugalle'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24199
  [3] = 0
}
[11] = Chaloneg the iron pickaxe (dig speed 20 turns)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24199
  [3] = 0
}
[11] = Chaloneg the iron pickaxe (dig speed 20 turns)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 24700
  [3] = 0
}
[5] = Shadowvenom the pair of iron boots (18 def, 3 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Heavy armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 24700
  [3] = 0
}
[5] = Shadowvenom the pair of iron boots (18 def, 3 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Heavy armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Crafted by 
[19] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[20] = a master
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 24700
  [3] = 0
}
[5] = Shadowvenom the pair of iron boots (18 def, 3 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Heavy armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 24700
  [3] = 0
}
[5] = Shadowvenom the pair of iron boots (18 def, 3 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Heavy armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Crafted by 
[19] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[20] = a master
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3511
  [3] = 0
}
[5] = brass lantern 'Xetta'
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3511
  [3] = 0
}
[5] = brass lantern 'Xetta'
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3511
  [3] = 0
}
[5] = brass lantern 'Xetta'
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3511
  [3] = 0
}
[5] = brass lantern 'Xetta'
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8024
  [3] = 0
}
[5] = Camokath the Sunward [power 100]  (3/15 cooldown)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8024
  [3] = 0
}
[5] = Camokath the Sunward [power 100]  (3/15 cooldown)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = YELLOW
}
[12] = psionic forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8024
  [3] = 0
}
[5] = Camokath the Sunward [power 100]  (3/15 cooldown)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8024
  [3] = 0
}
[5] = Camokath the Sunward [power 100]  (3/15 cooldown)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = YELLOW
}
[12] = psionic forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 24700
  [3] = 0
}
[5] = Shadowvenom the pair of iron boots (18 def, 3 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Heavy armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 24700
  [3] = 0
}
[5] = Shadowvenom the pair of iron boots (18 def, 3 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Heavy armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Crafted by 
[19] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[20] = a master
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24199
  [3] = 0
}
[11] = Chaloneg the iron pickaxe (dig speed 20 turns)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24199
  [3] = 0
}
[11] = Chaloneg the iron pickaxe (dig speed 20 turns)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24170
  [3] = 0
}
[11] = mindwoven linen robe of fire (+7%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24170
  [3] = 0
}
[11] = mindwoven linen robe of fire (+7%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[23] = Infused by 
[24] = {
  [1] = color
  [2] = YELLOW
}
[25] = psionic forces
[26] = {
  [1] = color
  [2] = LAST
}
[27] = 
[28] = true
[29] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23145
  [3] = 0
}
[11] = rough leather belt 'Kindlevice'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23145
  [3] = 0
}
[11] = rough leather belt 'Kindlevice'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 9559
  [3] = 0
}
[5] = Cloud Caller (0 def, 0 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 9559
  [3] = 0
}
[5] = Cloud Caller (0 def, 0 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 9559
  [3] = 0
}
[5] = Cloud Caller (0 def, 0 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 9559
  [3] = 0
}
[5] = Cloud Caller (0 def, 0 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 21492
  [3] = 0
}
[5] = pair of rough leather boots 'Pitchvagrant' (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 21492
  [3] = 0
}
[5] = pair of rough leather boots 'Pitchvagrant' (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Crafted by 
[11] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[12] = a master
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 9559
  [3] = 0
}
[5] = Cloud Caller (0 def, 0 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 9559
  [3] = 0
}
[5] = Cloud Caller (0 def, 0 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 21492
  [3] = 0
}
[5] = pair of rough leather boots 'Pitchvagrant' (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 21492
  [3] = 0
}
[5] = pair of rough leather boots 'Pitchvagrant' (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Crafted by 
[11] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[12] = a master
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
Server latency	163
[LOG]	You gain 7.31 gold from the transmogrification of #SALMON##UID:21492:0#pair of rough leather boots 'Pitchvagrant' (0 def, 1 armour)#LAST#.
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 9559
  [3] = 0
}
[5] = Cloud Caller (0 def, 0 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 9559
  [3] = 0
}
[5] = Cloud Caller (0 def, 0 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 24700
  [3] = 0
}
[5] = Shadowvenom the pair of iron boots (18 def, 3 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Heavy armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 24700
  [3] = 0
}
[5] = Shadowvenom the pair of iron boots (18 def, 3 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Heavy armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Crafted by 
[19] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[20] = a master
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 24700
  [3] = 0
}
[5] = Shadowvenom the pair of iron boots (18 def, 3 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Heavy armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 24700
  [3] = 0
}
[5] = Shadowvenom the pair of iron boots (18 def, 3 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Heavy armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Crafted by 
[19] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[20] = a master
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[5] = Ivilerin the rough leather gloves (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[5] = Ivilerin the rough leather gloves (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = YELLOW
}
[12] = psionic forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 9559
  [3] = 0
}
[5] = Cloud Caller (0 def, 0 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 9559
  [3] = 0
}
[5] = Cloud Caller (0 def, 0 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3535
  [3] = 0
}
[5] = iron mail armour (2 def, 4 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Heavy armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[18] = - 
[19] = Strength 14
[20] = {
  [1] = color
  [2] = LAST
}
[21] = true
[22] = true
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3535
  [3] = 0
}
[5] = iron mail armour (2 def, 4 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Heavy armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[18] = - 
[19] = Strength 14
[20] = {
  [1] = color
  [2] = LAST
}
[21] = true
[22] = true
[LOG]	You gain 1.00 gold from the transmogrification of #FFFFFF##UID:3535:0#iron mail armour (2 def, 4 armour)#LAST#.
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3538
  [3] = 0
}
[5] = miner's iron helm (0 def, 5 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Heavy armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3538
  [3] = 0
}
[5] = miner's iron helm (0 def, 5 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Heavy armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Crafted by 
[19] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[20] = a master
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[5] = Ivilerin the rough leather gloves (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[5] = Ivilerin the rough leather gloves (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = YELLOW
}
[12] = psionic forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[5] = Ivilerin the rough leather gloves (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[5] = Ivilerin the rough leather gloves (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = YELLOW
}
[12] = psionic forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7868
  [3] = 0
}
[5] = Mayuba
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7868
  [3] = 0
}
[5] = Mayuba
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3538
  [3] = 0
}
[5] = miner's iron helm (0 def, 5 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Heavy armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3538
  [3] = 0
}
[5] = miner's iron helm (0 def, 5 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Heavy armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Crafted by 
[19] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[20] = a master
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[LOG]	You gain 0.57 gold from the transmogrification of #00FF80##UID:3538:0#miner's iron helm (0 def, 5 armour)#LAST#.
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 9559
  [3] = 0
}
[5] = Cloud Caller (0 def, 0 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 9559
  [3] = 0
}
[5] = Cloud Caller (0 def, 0 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7868
  [3] = 0
}
[5] = Mayuba
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7868
  [3] = 0
}
[5] = Mayuba
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7868
  [3] = 0
}
[5] = Mayuba
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 7868
  [3] = 0
}
[5] = Mayuba
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[5] = Ivilerin the rough leather gloves (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3417
  [3] = 0
}
[5] = Ivilerin the rough leather gloves (0 def, 1 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = YELLOW
}
[12] = psionic forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 9559
  [3] = 0
}
[5] = Cloud Caller (0 def, 0 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 215
  [4] = 0
}
[3] = 
[4] = {
  [1] = uid
  [2] = 9559
  [3] = 0
}
[5] = Cloud Caller (0 def, 0 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Infused by 
[19] = {
  [1] = color
  [2] = ORCHID
}
[20] = arcane disrupting forces
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3484
  [3] = 0
}
[5] = iron mace 'Rimewrest' (107% power, 2 apr)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Strength 11
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Infused by 
[19] = {
  [1] = color
  [2] = ORCHID
}
[20] = arcane disrupting forces
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
fight: 	iron mace 'Rimewrest'	Camokath the Sunward	::	nil	MAINHAND
fight: 	iron mace 'Rimewrest'	Glitterspar	::	nil	MAINHAND
fight: 	iron mace 'Rimewrest'	Ivilerin the rough leather gloves	::	nil	MAINHAND
fight: 	iron mace 'Rimewrest'	Mayuba	::	nil	MAINHAND
fight: 	iron mace 'Rimewrest'	Phlegmtorrent the rough leather cap	::	nil	MAINHAND
fight: 	iron mace 'Rimewrest'	Eladagaba the Squalorquarry	::	nil	MAINHAND
fight: 	iron mace 'Rimewrest'	Earadig	::	nil	MAINHAND
fight: 	iron mace 'Rimewrest'	brass lantern 'Xetta'	::	nil	MAINHAND
fight: 	iron mace 'Rimewrest'	cleansing copper amulet of mastery (#MASTERY#)	::	nil	MAINHAND
fight: 	iron mace 'Rimewrest'	marksman's steel ring of fire (#RESIST#)	::	nil	MAINHAND
fight: 	iron mace 'Rimewrest'	copper ring 'Khelukath'	::	nil	MAINHAND
fight: 	iron mace 'Rimewrest'	Shadowvenom the pair of iron boots	::	nil	MAINHAND
fight: 	iron mace 'Rimewrest'	Camokath the Sunward	::	nil	OFFHAND
fight: 	iron mace 'Rimewrest'	Glitterspar	::	nil	OFFHAND
fight: 	iron mace 'Rimewrest'	Ivilerin the rough leather gloves	::	nil	OFFHAND
fight: 	iron mace 'Rimewrest'	Mayuba	::	nil	OFFHAND
fight: 	iron mace 'Rimewrest'	Phlegmtorrent the rough leather cap	::	nil	OFFHAND
fight: 	iron mace 'Rimewrest'	Eladagaba the Squalorquarry	::	nil	OFFHAND
fight: 	iron mace 'Rimewrest'	Earadig	::	nil	OFFHAND
fight: 	iron mace 'Rimewrest'	brass lantern 'Xetta'	::	nil	OFFHAND
fight: 	iron mace 'Rimewrest'	cleansing copper amulet of mastery (#MASTERY#)	::	nil	OFFHAND
fight: 	iron mace 'Rimewrest'	marksman's steel ring of fire (#RESIST#)	::	nil	OFFHAND
fight: 	iron mace 'Rimewrest'	copper ring 'Khelukath'	::	nil	OFFHAND
fight: 	iron mace 'Rimewrest'	Shadowvenom the pair of iron boots	::	nil	OFFHAND
[LOG]	Player wears (offslot): #SALMON##UID:3484:0#iron mace 'Rimewrest' (107% power, 2 apr)#LAST#.
[LOG]	
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3534
  [3] = 0
}
[5] = Hanuleg
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3534
  [3] = 0
}
[5] = Hanuleg
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Crafted by 
[11] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[12] = a master
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3534
  [3] = 0
}
[5] = Hanuleg
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3534
  [3] = 0
}
[5] = Hanuleg
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Crafted by 
[11] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[12] = a master
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3504
  [3] = 0
}
[5] = brass lantern
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3504
  [3] = 0
}
[5] = brass lantern
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[LOG]	You gain 0.02 gold from the transmogrification of #FFFFFF##UID:3504:0#brass lantern#LAST#.
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3534
  [3] = 0
}
[5] = Hanuleg
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3534
  [3] = 0
}
[5] = Hanuleg
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Crafted by 
[11] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[12] = a master
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
table: 0x0ea527a8	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x0ea525f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[USERCHAT] channel achievement	Hoop and Stick	tome	The secret city (Nightmare (Adventure) difficulty)	false	false
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
Deleting temp shader	volumetric_aura[]
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[USERCHAT] channel achievement	diee3240	tome	Curse Lifter	false	false
Server latency	163
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting shader 74 (is clone 0)
Deleting shader 70 (is clone 0)
Deleting shader 69 (is clone 0)
Deleting shader 68 (is clone 0)
Deleting shader 46 (is clone 0)
[USERCHAT] channel achievement	sporekingpax	tome	Thralless	false	true
[USERCHAT] channel talk	battleviii	tome	oh god no
[USERCHAT] channel achievement	thechills	tome	Exterminator (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	battleviii	tome	one of those super long one-tile room vaults spawned in nur
Server latency	164
[LOG]	Player deactivates #{bold}##ORANGE#Gloom#LAST#.#{normal}#
[LOG]	Player activates #{bold}##ORANGE#Gloom#LAST#.#{normal}#
[CALLBACK] upgrading to prioritized	talents_on_act_base
[LOG]	Player deactivates #{bold}##ORANGE#Antimagic Shield#LAST#.#{normal}#
[LOG]	Player activates #{bold}##ORANGE#Antimagic Shield#LAST#.#{normal}#
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
New GL Shader program 34
*p 34: Uniform: 0: 1406 cylinderHeight
*p 34: Uniform: 1: 1406 repeatTimes
*p 34: Uniform: 2: 1406 unbalancedSize
*p 34: Uniform: 3: 1406 tick_start
*p 34: Uniform: 4: 1406 cylinderRadius
*p 34: Uniform: 5: 1406 cylinderRotationSpeed
*p 34: Uniform: 6: 1406 cylinderVerticalPos
*p 34: Uniform: 7: 8B5E tex
*p 34: Uniform: 8: 1406 tick
*p 34: Uniform: 9: 1406 time_factor
*p 34: Uniform: 10: 1406 appearTime
*p 34: Uniform: 11: 1406 noup
[SHADER] setting reset param	tick_start	2261432
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
New GL Shader program 36
*p 36: Uniform: 0: 1406 cylinderHeight
*p 36: Uniform: 1: 1406 repeatTimes
*p 36: Uniform: 2: 1406 unbalancedSize
*p 36: Uniform: 3: 1406 tick_start
*p 36: Uniform: 4: 1406 cylinderRadius
*p 36: Uniform: 5: 1406 cylinderRotationSpeed
*p 36: Uniform: 6: 1406 cylinderVerticalPos
*p 36: Uniform: 7: 8B5E tex
*p 36: Uniform: 8: 1406 tick
*p 36: Uniform: 9: 1406 time_factor
*p 36: Uniform: 10: 1406 appearTime
*p 36: Uniform: 11: 1406 noup
[SHADER] setting reset param	tick_start	2261432
[LOG]	Player deactivates #{bold}##ORANGE#Stalk#LAST#.#{normal}#
[LOG]	Player activates #{bold}##ORANGE#Stalk#LAST#.#{normal}#
[USERCHAT] channel achievement	Seventeer	tome	Treasure Hoarder (Exploration mode)	false	false
[LOG]	
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8024
  [3] = 0
}
[5] = Camokath the Sunward [power 100]  (15 cooldown)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 8024
  [3] = 0
}
[5] = Camokath the Sunward [power 100]  (15 cooldown)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = YELLOW
}
[12] = psionic forces
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 24700
  [3] = 0
}
[5] = Shadowvenom the pair of iron boots (18 def, 3 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Heavy armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 24700
  [3] = 0
}
[5] = Shadowvenom the pair of iron boots (18 def, 3 armour)
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Requires:
[11] = true
[12] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[13] = - 
[14] = Heavy armour training
[15] = {
  [1] = color
  [2] = LAST
}
[16] = true
[17] = true
[18] = Crafted by 
[19] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[20] = a master
[21] = {
  [1] = color
  [2] = LAST
}
[22] = 
[23] = true
[24] = 
[USERCHAT] channel serial data	herodeath	tome	626
[USERCHAT] channel achievement	atomic156	tome	Utterly Destroyed (Exploration mode)	false	false
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3534
  [3] = 0
}
[5] = Hanuleg
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3534
  [3] = 0
}
[5] = Hanuleg
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Crafted by 
[11] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[12] = a master
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3534
  [3] = 0
}
[5] = Hanuleg
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = SALMON
}
[3] = 
[4] = {
  [1] = uid
  [2] = 3534
  [3] = 0
}
[5] = Hanuleg
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Crafted by 
[11] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[12] = a master
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24862
  [3] = 0
}
[11] = iron battleaxe of erosion (109% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24862
  [3] = 0
}
[11] = iron battleaxe of erosion (109% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24862
  [3] = 0
}
[11] = iron battleaxe of erosion (109% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24862
  [3] = 0
}
[11] = iron battleaxe of erosion (109% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24862
  [3] = 0
}
[11] = iron battleaxe of erosion (109% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24862
  [3] = 0
}
[11] = iron battleaxe of erosion (109% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24862
  [3] = 0
}
[11] = iron battleaxe of erosion (109% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24862
  [3] = 0
}
[11] = iron battleaxe of erosion (109% power, 1 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23671
  [3] = 0
}
[11] = steel greatsword of massacre (138% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23671
  [3] = 0
}
[11] = steel greatsword of massacre (138% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24877
  [3] = 0
}
[11] = iron mace (107% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24877
  [3] = 0
}
[11] = iron mace (107% power, 2 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 11
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24000
  [3] = 0
}
[11] = Islynor (111% power, 3 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24000
  [3] = 0
}
[11] = Islynor (111% power, 3 apr, darkness element)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 255
  [3] = 0
  [4] = 0
}
[19] = - 
[20] = Magic 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23463
  [3] = 0
}
[11] = Galekarma the steel waraxe (105% power, 3 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 119
  [4] = 0
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23463
  [3] = 0
}
[11] = Galekarma the steel waraxe (105% power, 3 apr)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 16
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Crafted by 
[32] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[33] = a master
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24351
  [3] = 0
}
[11] = Tempestwish the rough leather belt
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24351
  [3] = 0
}
[11] = Tempestwish the rough leather belt
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24519
  [3] = 0
}
[11] = rough leather belt 'Branithel'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24519
  [3] = 0
}
[11] = rough leather belt 'Branithel'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23145
  [3] = 0
}
[11] = rough leather belt 'Kindlevice'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23145
  [3] = 0
}
[11] = rough leather belt 'Kindlevice'
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23825
  [3] = 0
}
[11] = Shadequeller (1 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23825
  [3] = 0
}
[11] = Shadequeller (1 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24170
  [3] = 0
}
[11] = mindwoven linen robe of fire (+7%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24170
  [3] = 0
}
[11] = mindwoven linen robe of fire (+7%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[23] = Infused by 
[24] = {
  [1] = color
  [2] = YELLOW
}
[25] = psionic forces
[26] = {
  [1] = color
  [2] = LAST
}
[27] = 
[28] = true
[29] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23985
  [3] = 0
}
[11] = pair of iron boots of tirelessness (0 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23985
  [3] = 0
}
[11] = pair of iron boots of tirelessness (0 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24872
  [3] = 0
}
[11] = pair of rough leather boots (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24872
  [3] = 0
}
[11] = pair of rough leather boots (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24159
  [3] = 0
}
[11] = cinder hardened leather gloves of strength (+3) (0 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24159
  [3] = 0
}
[11] = cinder hardened leather gloves of strength (+3) (0 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[23] = Crafted by 
[24] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[25] = a master
[26] = {
  [1] = color
  [2] = LAST
}
[27] = 
[28] = true
[29] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23451
  [3] = 0
}
[11] = prismatic iron helm of constitution (+2) (0 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23451
  [3] = 0
}
[11] = prismatic iron helm of constitution (+2) (0 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Crafted by 
[32] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[33] = a master
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23655
  [3] = 0
}
[11] = stabilizing rough leather cap (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23655
  [3] = 0
}
[11] = stabilizing rough leather cap (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24165
  [3] = 0
}
[11] = cured leather armour of fire resistance (6 def, 4 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 14
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24165
  [3] = 0
}
[11] = cured leather armour of fire resistance (6 def, 4 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 14
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24878
  [3] = 0
}
[11] = prismatic rough leather armour (3 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 10
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24878
  [3] = 0
}
[11] = prismatic rough leather armour (3 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 10
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Powered by 
[25] = {
  [1] = color
  [2] = VIOLET
}
[26] = arcane forces
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24165
  [3] = 0
}
[11] = cured leather armour of fire resistance (6 def, 4 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 14
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24165
  [3] = 0
}
[11] = cured leather armour of fire resistance (6 def, 4 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Strength 14
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23451
  [3] = 0
}
[11] = prismatic iron helm of constitution (+2) (0 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23451
  [3] = 0
}
[11] = prismatic iron helm of constitution (+2) (0 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Infused by 
[25] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[26] = nature
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[31] = Crafted by 
[32] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[33] = a master
[34] = {
  [1] = color
  [2] = LAST
}
[35] = 
[36] = true
[37] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24872
  [3] = 0
}
[11] = pair of rough leather boots (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 255
  [3] = 255
  [4] = 255
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24872
  [3] = 0
}
[11] = pair of rough leather boots (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23659
  [3] = 0
}
[11] = mindwoven linen robe of lightning (+15%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23659
  [3] = 0
}
[11] = mindwoven linen robe of lightning (+15%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[23] = Infused by 
[24] = {
  [1] = color
  [2] = YELLOW
}
[25] = psionic forces
[26] = {
  [1] = color
  [2] = LAST
}
[27] = 
[28] = true
[29] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24170
  [3] = 0
}
[11] = mindwoven linen robe of fire (+7%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24170
  [3] = 0
}
[11] = mindwoven linen robe of fire (+7%) (0 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[23] = Infused by 
[24] = {
  [1] = color
  [2] = YELLOW
}
[25] = psionic forces
[26] = {
  [1] = color
  [2] = LAST
}
[27] = 
[28] = true
[29] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23989
  [3] = 0
}
[11] = regal linen cloak (1 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23989
  [3] = 0
}
[11] = regal linen cloak (1 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23825
  [3] = 0
}
[11] = Shadequeller (1 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23825
  [3] = 0
}
[11] = Shadequeller (1 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Crafted by 
[17] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[18] = a master
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23989
  [3] = 0
}
[11] = regal linen cloak (1 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23989
  [3] = 0
}
[11] = regal linen cloak (1 def, 0 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = YELLOW
}
[18] = psionic forces
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23985
  [3] = 0
}
[11] = pair of iron boots of tirelessness (0 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 23985
  [3] = 0
}
[11] = pair of iron boots of tirelessness (0 def, 3 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Requires:
[17] = true
[18] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 0
}
[19] = - 
[20] = Heavy armour training
[21] = {
  [1] = color
  [2] = LAST
}
[22] = true
[23] = true
[24] = Crafted by 
[25] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[26] = a master
[27] = {
  [1] = color
  [2] = LAST
}
[28] = 
[29] = true
[30] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 22790
  [3] = 0
}
[11] = pair of rough leather boots 'Dazzleusher' (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = SALMON
}
[9] = 
[10] = {
  [1] = uid
  [2] = 22790
  [3] = 0
}
[11] = pair of rough leather boots 'Dazzleusher' (0 def, 1 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[DEBUG XXX power source]
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24159
  [3] = 0
}
[11] = cinder hardened leather gloves of strength (+3) (0 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[1] = {
  [1] = font
  [2] = bold
}
[2] = {
  [1] = color
  [2] = YELLOW
}
[3] = This item will automatically be transmogrified when you leave the level.
[4] = {
  [1] = font
  [2] = normal
}
[5] = {
  [1] = color
  [2] = LAST
}
[6] = true
[7] = 
[8] = {
  [1] = color
  [2] = 0
  [3] = 255
  [4] = 128
}
[9] = 
[10] = {
  [1] = uid
  [2] = 24159
  [3] = 0
}
[11] = cinder hardened leather gloves of strength (+3) (0 def, 2 armour)
[12] = {
  [1] = color
  [2] = LAST
}
[13] = 
[14] = {
  [1] = color
  [2] = WHITE
}
[15] = true
[16] = Infused by 
[17] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[18] = nature
[19] = {
  [1] = color
  [2] = LAST
}
[20] = 
[21] = true
[22] = 
[23] = Crafted by 
[24] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[25] = a master
[26] = {
  [1] = color
  [2] = LAST
}
[27] = 
[28] = true
[29] = 
[LOG]	You gain 7.64 gold from the transmogrification of #SALMON##UID:23300:0#brass lantern 'Aerugalle'#LAST#.
[LOG]	You gain 7.33 gold from the transmogrification of #SALMON##UID:24199:0#Chaloneg the iron pickaxe (dig speed 20 turns)#LAST#.
[LOG]	You gain 6.00 gold from the transmogrification of #00FF80##UID:23651:0#rejuvenating cured leather armour (6 def, 4 armour)#LAST#.
[LOG]	You gain 0.96 gold from the transmogrification of #00FF80##UID:24878:0#prismatic rough leather armour (3 def, 2 armour)#LAST#.
[LOG]	You gain 1.17 gold from the transmogrification of #00FF80##UID:24165:0#cured leather armour of fire resistance (6 def, 4 armour)#LAST#.
[LOG]	You gain 0.95 gold from the transmogrification of #00FF80##UID:23457:0#cleansing rough leather armour (3 def, 2 armour)#LAST#.
[LOG]	You gain 0.42 gold from the transmogrification of #00FF80##UID:23655:0#stabilizing rough leather cap (0 def, 1 armour)#LAST#.
[LOG]	You gain 1.16 gold from the transmogrification of #00FF80##UID:23451:0#prismatic iron helm of constitution (+2) (0 def, 3 armour)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:24861:0#iron gauntlets (0 def, 1 armour)#LAST#.
[LOG]	You gain 3.45 gold from the transmogrification of #00FF80##UID:24159:0#cinder hardened leather gloves of strength (+3) (0 def, 2 armour)#LAST#.
[LOG]	You gain 8.67 gold from the transmogrification of #SALMON##UID:22790:0#pair of rough leather boots 'Dazzleusher' (0 def, 1 armour)#LAST#.
[LOG]	You gain 0.10 gold from the transmogrification of #FFFFFF##UID:24872:0#pair of rough leather boots (0 def, 1 armour)#LAST#.
[LOG]	You gain 2.20 gold from the transmogrification of #00FF80##UID:23985:0#pair of iron boots of tirelessness (0 def, 3 armour)#LAST#.
[LOG]	You gain 1.11 gold from the transmogrification of #00FF80##UID:23659:0#mindwoven linen robe of lightning (+15%) (0 def, 0 armour)#LAST#.
[LOG]	You gain 1.11 gold from the transmogrification of #00FF80##UID:24170:0#mindwoven linen robe of fire (+7%) (0 def, 0 armour)#LAST#.
[LOG]	You gain 1.64 gold from the transmogrification of #00FF80##UID:23989:0#regal linen cloak (1 def, 0 armour)#LAST#.
[LOG]	You gain 6.17 gold from the transmogrification of #SALMON##UID:23825:0#Shadequeller (1 def, 0 armour)#LAST#.
[LOG]	You gain 6.43 gold from the transmogrification of #SALMON##UID:23145:0#rough leather belt 'Kindlevice'#LAST#.
[LOG]	You gain 6.09 gold from the transmogrification of #SALMON##UID:24519:0#rough leather belt 'Branithel'#LAST#.
[LOG]	You gain 5.96 gold from the transmogrification of #SALMON##UID:24351:0#Tempestwish the rough leather belt#LAST#.
[LOG]	You gain 9.61 gold from the transmogrification of #FF7700##UID:23463:0#Galekarma the steel waraxe (105% power, 3 apr)#LAST#.
[LOG]	You gain 11.19 gold from the transmogrification of #FF7700##UID:24000:0#Islynor (111% power, 3 apr, darkness element)#LAST#.
[LOG]	You gain 1.87 gold from the transmogrification of #00FF80##UID:23993:0#creative mossy mindstar of clarity (75% power, 12 apr, mind damage)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:24877:0#iron mace (107% power, 2 apr)#LAST#.
[LOG]	You gain 4.10 gold from the transmogrification of #00FF80##UID:24882:0#balanced iron mace of paradox (109% power, 2 apr)#LAST#.
[LOG]	You gain 5.30 gold from the transmogrification of #SALMON##UID:22584:0#iron longsword 'Smearenvy' (102% power, 2 apr)#LAST#.
[LOG]	You gain 3.27 gold from the transmogrification of #00FF80##UID:24866:0#mighty elm longbow of lightning#LAST#.
[LOG]	You gain 0.70 gold from the transmogrification of #00FF80##UID:23671:0#steel greatsword of massacre (138% power, 2 apr)#LAST#.
[LOG]	You gain 2.30 gold from the transmogrification of #00FF80##UID:23665:0#hateful steel greatsword of massacre (140% power, 2 apr)#LAST#.
[LOG]	You gain 3.75 gold from the transmogrification of #00FF80##UID:24182:0#balanced steel greatsword of massacre (135% power, 2 apr)#LAST#.
[LOG]	You gain 4.82 gold from the transmogrification of #00FF80##UID:24176:0#balanced iron greatsword of persecution (116% power, 1 apr)#LAST#.
[LOG]	You gain 0.45 gold from the transmogrification of #00FF80##UID:23647:0#iron dagger of massacre (112% power, 5 apr)#LAST#.
[LOG]	You gain 3.00 gold from the transmogrification of #00FF80##UID:23641:0#balanced steel dagger of massacre (120% power, 6 apr)#LAST#.
[LOG]	You gain 6.92 gold from the transmogrification of #SALMON##UID:22945:0#Toxinzephyr, the iron dagger (113% power, 5 apr)#LAST#.
[LOG]	You gain 1.24 gold from the transmogrification of #00FF80##UID:24862:0#iron battleaxe of erosion (109% power, 1 apr)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x19102040
Loading level persistance level	norgos-lair	3
Make wait background texture 1132 : 2048x1024 (1210850856, 0)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-norgos-lair-2.teal	?=?	level-norgos-lair-3.teal
Loading savefile 	/save/player/
Wait finished, counted 0, 45 ticks
Creating level	norgos-lair	3
Make wait background texture 1198 : 2048x1024 (1290380840, 0)
[Zone:newLevel]	norgos-lair	beginning level generation, count:	1
C Map size 40:23 :: 920
C Map seens texture: 1203 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[RoomsLoader:init] loaded room:	forest_clearing	function: 0x2f16e468
[roomGen] room generator	function: 0x2f16e468	is making a room
[roomGen] generated room	forest_clearing8x9
Making heightmap	8	9
placed room	forest_clearing8x9	at	32	9	with center	35	13
[roomGen] room generator	function: 0x2f16e468	is making a room
[roomGen] generated room	forest_clearing9x7
Making heightmap	9	7
placed room	forest_clearing9x7	at	14	8	with center	18	11
[roomGen] room generator	function: 0x2f16e468	is making a room
[roomGen] generated room	forest_clearing7x6
Making heightmap	7	6
placed room	forest_clearing7x6	at	17	37	with center	20	39
[roomGen] room generator	function: 0x2f16e468	is making a room
[roomGen] generated room	forest_clearing9x10
Making heightmap	9	10
placed room	forest_clearing9x10	at	37	31	with center	41	35
[roomGen] room generator	function: 0x2f16e468	is making a room
[roomGen] generated room	forest_clearing9x9
Making heightmap	9	9
placed room	forest_clearing9x9	at	3	7	with center	7	11
[roomGen] room generator	function: 0x2f16e468	is making a room
[roomGen] generated room	forest_clearing10x6
Making heightmap	10	6
placed room	forest_clearing10x6	at	38	23	with center	42	25
[roomGen] room generator	function: 0x2f16e468	is making a room
[roomGen] generated room	forest_clearing10x7
Making heightmap	10	7
placed room	forest_clearing10x7	at	10	18	with center	14	21
[roomGen] room generator	function: 0x2f16e468	is making a room
[roomGen] generated room	forest_clearing7x10
Making heightmap	7	10
placed room	forest_clearing7x10	at	21	19	with center	24	23
[roomGen] room generator	function: 0x2f16e468	is making a room
[roomGen] generated room	forest_clearing7x6
Making heightmap	7	6
placed room	forest_clearing7x6	at	3	35	with center	6	37
[roomGen] room generator	function: 0x2f16e468	is making a room
[roomGen] generated room	forest_clearing8x7
Making heightmap	8	7
placed room	forest_clearing8x7	at	8	26	with center	11	29
[Roomer:makeStairsSides] tunnelling from entrance to room	6
[Actor:move]	25704	black bear	(forced) move from	nil	nil	to	47	29
[Actor:move]	25705	poison ivy	(forced) move from	nil	nil	to	6	36
[Actor:move]	25706	brown bear	(forced) move from	nil	nil	to	6	10
Random elite generating
[createRandomBoss] Creating random boss 	Glorita the large white snake	11	level	1	classes
  * class	Skirmisher	 rejected due to power source
  * class	Alchemist	 rejected due to power source
[applyRandomClass]	25707	Glorita the large white snake	Adding class	Rogue	Rogue
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree technique/mobility to boss
 * Random boss forbade talent because of level	Trained Reactions	T_TRAINED_REACTIONS	11
 Talent choices for technique/mobility:
		1	T_DISENGAGE	Disengage
		2	T_EVASION	Evasion
		3	T_TUMBLE	Tumble
Adding primary tree technique/mobility to boss with 4 talents
1	 * talent:	T_DISENGAGE	2
1	 * talent:	T_EVASION	2
1	 * talent:	T_TUMBLE	2
[applyRandomClass] Attempting to add tree technique/dualweapon-attack to boss
 * Random boss forbade talent because of level	Whirlwind	T_WHIRLWIND	11
 Talent choices for technique/dualweapon-attack:
		1	T_DUAL_STRIKE	Dual Strike
		2	T_FLURRY	Flurry
		3	T_HEARTSEEKER	Heartseeker
Adding secondary tree technique/dualweapon-attack to boss with 2 talents
1	 * talent:	T_DUAL_STRIKE	2
1	 * talent:	T_FLURRY	2
[applyRandomClass] Attempting to add tree cunning/lethality to boss
 * Random boss forbade talent because talent not allowed on random bosses	Expose Weakness	T_EXPOSE_WEAKNESS	11
 * Random boss forbade talent because of level	Snap	T_SNAP	11
 Talent choices for cunning/lethality:
		1	T_LETHALITY	Lethality
		2	T_BLADE_FLURRY	Blade Flurry
Adding secondary tree cunning/lethality to boss with 2 talents
2	 * talent:	T_LETHALITY	2
2	 * talent:	T_BLADE_FLURRY	2
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/mobility
 ** Finished adding	2	of	2	secondary class trees
	 * 	technique/dualweapon-attack
	 * 	cunning/lethality
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	11	egos =	1	gr egos =	0	rand themes = 	3	points = 	18	nb_powers = 	7
 * using themes	physical,mind,mental
 * forbid power sources:	arcane,technique_ranged
Creating randart Halinaribar the %s(scintillating iron helm) with no themename
 ** selected ego	miner's 	(normal)	technique
 * adding power: generic stat con(1 points), 9 remaining
 * adding power: generic phys crit(1 points), 8 remaining
 * adding power: generic inc damage mind(1 points), 7 remaining
 * adding power: generic phys crit(1 points), 6 remaining
 * adding power: generic physical retribution(1 points), 5 remaining
 * adding power: generic armor(1 points), 4 remaining
 * adding power: generic mindcrit(1 points), 3 remaining
 * adding power: generic stat con(1.5 points), 2 remaining
 * adding bias power: generic physical retribution(1.5 points), 9 remaining
 * adding bias power: generic inc damage mind(1.5 points), 7.5 remaining
 * adding bias power: generic phys crit(1.5 points), 6 remaining
 * adding bias power: generic physical retribution(1.8 points), 4.5 remaining
 * adding bias power: generic inc damage mind(1.8 points), 2.7 remaining
 * adding bias power: generic phys crit(1.8 points), 0.9 remaining
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	25849	Glorita the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x17496788, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	24.84818600231	38.5
[resolveObject] CREATED OBJECT:	25850	balanced steel dagger of projection	tries left:	4
[resolveObject]	25850	balanced steel dagger of projection	added to inventory	MAINHAND
[resolveObject] CREATE FOR	25849	Glorita the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x179e05f0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	3.1575267449155	20.5
[resolveObject] CREATED OBJECT:	25856	inquisitor's steel dagger of projection	tries left:	4
fight: 	inquisitor's steel dagger of projection	balanced steel dagger of projection	::	nil	OFFHAND
[resolveObject]	25856	inquisitor's steel dagger of projection	added to inventory	OFFHAND
[resolveObject] CREATE FOR	25849	Glorita the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x179e0650, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	105.90991290319	106.5
[resolveObject] CREATED OBJECT:	25862	cured leather armour of clarity	tries left:	4
fight: 	cured leather armour of clarity	balanced steel dagger of projection	::	nil	BODY
fight: 	cured leather armour of clarity	inquisitor's steel dagger of projection	::	nil	BODY
[resolveObject]	25862	cured leather armour of clarity	added to inventory	BODY
[Actor:move]	25849	Glorita the large white snake	(forced) move from	nil	nil	to	30	11
Added unique	mod.class.NPC/Glorita the large white snake	::	1
[Actor:wearAllInventory]	25849	Glorita the large white snake	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	25849	Glorita the large white snake
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLADE_FLURRY	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STEALTH	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_EVASION	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISENGAGE	level	3	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_FLURRY	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TUMBLE	level	3	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_DUAL_STRIKE	level	3	range:	1	radius:	0	effective:	1
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.8,noup=2,time_factor=500]
New GL Shader program 44
*p 44: Uniform: 0: 1406 cylinderHeight
*p 44: Uniform: 1: 1406 repeatTimes
*p 44: Uniform: 2: 1406 unbalancedSize
*p 44: Uniform: 3: 1406 tick_start
*p 44: Uniform: 4: 1406 cylinderRadius
*p 44: Uniform: 5: 1406 cylinderRotationSpeed
*p 44: Uniform: 6: 1406 cylinderVerticalPos
*p 44: Uniform: 7: 8B5E tex
*p 44: Uniform: 8: 1406 tick
*p 44: Uniform: 9: 1406 time_factor
*p 44: Uniform: 10: 1406 appearTime
*p 44: Uniform: 11: 1406 noup
[SHADER] setting reset param	tick_start	2286711
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.8,noup=1,time_factor=500]
New GL Shader program 46
*p 46: Uniform: 0: 1406 cylinderHeight
*p 46: Uniform: 1: 1406 repeatTimes
*p 46: Uniform: 2: 1406 unbalancedSize
*p 46: Uniform: 3: 1406 tick_start
*p 46: Uniform: 4: 1406 cylinderRadius
*p 46: Uniform: 5: 1406 cylinderRotationSpeed
*p 46: Uniform: 6: 1406 cylinderVerticalPos
*p 46: Uniform: 7: 8B5E tex
*p 46: Uniform: 8: 1406 tick
*p 46: Uniform: 9: 1406 time_factor
*p 46: Uniform: 10: 1406 appearTime
*p 46: Uniform: 11: 1406 noup
[SHADER] setting reset param	tick_start	2286711
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[entityFilterPost]:  Done nerfing randboss
Random boss generating
[createRandomBoss] Creating random boss 	Salodawen the treant	11	level	2	classes
  * class	Shadowblade	 rejected due to power source
[applyRandomClass]	25866	Salodawen the treant	Adding class	Doomed	Afflicted
   power types: not_power_source =	technique,arcane	power_source =	psionic
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree cursed/cursed-form to boss
 Talent choices for cursed/cursed-form:
		1	T_UNNATURAL_BODY	Unnatural Body
		2	T_RELENTLESS	Relentless
		3	T_SEETHE	Seethe
		4	T_GRIM_RESOLVE	Grim Resolve
Adding primary tree cursed/cursed-form to boss with 3 talents
1	 * talent:	T_UNNATURAL_BODY	2
1	 * talent:	T_RELENTLESS	2
1	 * talent:	T_SEETHE	2
[applyRandomClass] Attempting to add tree cursed/gestures to boss
 Talent choices for cursed/gestures:
		1	T_GESTURE_OF_PAIN	Gesture of Pain
		2	T_GESTURE_OF_MALICE	Gesture of Malice
		3	T_GESTURE_OF_POWER	Gesture of Power
		4	T_GESTURE_OF_GUARDING	Gesture of Guarding
Adding secondary tree cursed/gestures to boss with 1 talents
1	 * talent:	T_GESTURE_OF_PAIN	2
[applyRandomClass] Attempting to add tree cursed/force-of-will to boss
 Talent choices for cursed/force-of-will:
		1	T_WILLFUL_STRIKE	Willful Strike
		2	T_DEFLECTION	Deflection
		3	T_BLAST	Blast
		4	T_UNSEEN_FORCE	Unseen Force
Adding secondary tree cursed/force-of-will to boss with 2 talents
2	 * talent:	T_WILLFUL_STRIKE	2
2	 * talent:	T_DEFLECTION	2
 ** Finished adding	1	of	1	primary class trees
	 * 	cursed/cursed-form
 ** Finished adding	2	of	2	secondary class trees
	 * 	cursed/gestures
	 * 	cursed/force-of-will
  * class	Wyrmic	 rejected due to power source
  * class	Brawler	 rejected due to power source
  * class	Reaver	 rejected due to power source
  * class	Rogue	 rejected due to power source
[applyRandomClass]	25866	Salodawen the treant	Adding class	Summoner	Wilder
   power types: not_power_source =	technique,arcane	power_source =	nature,psionic
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree wild-gift/summon-distance to boss
 Talent choices for wild-gift/summon-distance:
		1	T_RITCH_FLAMESPITTER	Ritch Flamespitter
		2	T_HYDRA	Hydra
		3	T_RIMEBARK	Rimebark
		4	T_FIRE_DRAKE	Fire Drake
Adding primary tree wild-gift/summon-distance to boss with 3 talents
1	 * talent:	T_RITCH_FLAMESPITTER	2
1	 * talent:	T_HYDRA	2
1	 * talent:	T_RIMEBARK	2
[applyRandomClass] Attempting to add tree wild-gift/summon-augmentation to boss
 * Random boss forbade talent because talent not allowed on random bosses	Detonate	T_DETONATE	11
 * Random boss forbade talent because talent not allowed on random bosses	Phase Summon	T_PHASE_SUMMON	11
 Talent choices for wild-gift/summon-augmentation:
		1	T_RAGE	Rage
		2	T_RESILIENCE	Resilience
Adding secondary tree wild-gift/summon-augmentation to boss with 1 talents
1	 * talent:	T_RAGE	2
[applyRandomClass] Attempting to add tree wild-gift/mindstar-mastery to boss
 Talent choices for wild-gift/mindstar-mastery:
		1	T_PSIBLADES	Psiblades
		2	T_THORN_GRAB	Thorn Grab
		3	T_LEAVES_TIDE	Leaves Tide
		4	T_NATURE_S_EQUILIBRIUM	Nature's Equilibrium
Adding secondary tree wild-gift/mindstar-mastery to boss with 2 talents
2	 * talent:	T_PSIBLADES	2
2	 * talent:	T_THORN_GRAB	2
 ** Finished adding	1	of	1	primary class trees
	 * 	wild-gift/summon-distance
 ** Finished adding	2	of	2	secondary class trees
	 * 	wild-gift/summon-augmentation
	 * 	wild-gift/mindstar-mastery
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	25867	Salodawen the treant	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	98.756783991297	102
[resolveObject] CREATED OBJECT:	25868	pair of iron boots of tirelessness	tries left:	1
[resolveObject] adding to main inventory:	25868	pair of iron boots of tirelessness
[resolveObject] CREATE FOR	25867	Salodawen the treant	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Money	102.02036705055	106
[resolveObject] CREATED OBJECT:	25872	ametrine	tries left:	1
[resolveObject] adding to main inventory:	25872	ametrine
[resolveObject] CREATE FOR	25867	Salodawen the treant	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	50.081206555963	67
[resolveObject] CREATED OBJECT:	25873	shimmering elm starstaff of power	tries left:	1
[resolveObject] adding to main inventory:	25873	shimmering elm starstaff of power
[resolvers.drop_randart]	25867	Salodawen the treant	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	25867	Salodawen the treant	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x2dd9d6d8, ego_filter=table: 0x2dd9d678}
[resolveObject] CREATED OBJECT:	25879	steel waraxe	tries left:	4
[resolvers.drop_randart]	25867	Salodawen the treant	using data:	{lev=11, base={"table: 0x19ef0b08, __CLASSname=_tmod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	11	egos =	3	gr egos =	2	rand themes = 	2	points = 	6	nb_powers = 	5
 * using themes	mind,spell
 * forbid power sources:	antimagic
Creating randart Hurunaridil(unblemished steel waraxe) with no themename
 ** selected ego	 of ruin	(greater)	technique
 ** selected ego	acidic 	(normal)	arcane
 ** selected ego	elemental 	(greater)	arcane
 * adding power: generic resists pen blight(1 points), 3 remaining
 * adding power: generic phasing(1 points), 2 remaining
 * adding power: generic mana regeneration(1 points), 1 remaining
 * adding bias power: generic inc damage blight(1 points), 3 remaining
 * adding bias power: generic phasing(1.5 points), 2 remaining
Added unique	mod.class.Object/Hurunaridil	::	1
[resolveObject] CREATE FOR	25867	Salodawen the treant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1e23ee78, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	82.989195006664	102
[resolveObject] CREATED OBJECT:	26063	vined mindstar of resolve	tries left:	4
[resolveObject]	26063	vined mindstar of resolve	added to inventory	MAINHAND
[resolveObject] CREATE FOR	25867	Salodawen the treant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2f0aa8f8, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	77.232424040146	102
[resolveObject] CREATED OBJECT:	26067	vined mindstar of resolve	tries left:	4
fight: 	vined mindstar of resolve	vined mindstar of resolve	::	nil	OFFHAND
[resolveObject]	26067	vined mindstar of resolve	added to inventory	OFFHAND
[resolveObject] CREATE FOR	25867	Salodawen the treant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x16cf4da0, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	25.393700044927	27
[resolveObject] CREATED OBJECT:	26071	verdant woollen robe	tries left:	4
fight: 	verdant woollen robe	vined mindstar of resolve	::	nil	BODY
fight: 	verdant woollen robe	vined mindstar of resolve	::	nil	BODY
[resolveObject]	26071	verdant woollen robe	added to inventory	BODY
[resolveObject] CREATE FOR	25867	Salodawen the treant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1e185528, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	31.072366297495	67
[resolveObject] CREATED OBJECT:	26075	nature's vined mindstar of life	tries left:	4
[General Object resolver]	26075	nature's vined mindstar of life	COULD NOT BE WORN
[resolveObject] adding to main inventory:	26075	nature's vined mindstar of life
[resolveObject] CREATE FOR	25867	Salodawen the treant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1da8baa0, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	48.112952454042	67
[resolveObject] CREATED OBJECT:	26081	creative mossy mindstar of balance	tries left:	4
[General Object resolver]	26081	creative mossy mindstar of balance	COULD NOT BE WORN
[resolveObject] adding to main inventory:	26081	creative mossy mindstar of balance
[resolveObject] CREATE FOR	25867	Salodawen the treant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19c411d8, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	42.54033297732	67
[resolveObject] CREATED OBJECT:	26087	cleansing cured leather armour of resilience	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[General Object resolver]	26087	cleansing cured leather armour of resilience	COULD NOT BE WORN
[resolveObject] adding to main inventory:	26087	cleansing cured leather armour of resilience
[CALLBACK] upgrading to prioritized	talents_on_summon_death
[Actor:move]	25867	Salodawen the treant	(forced) move from	nil	nil	to	28	25
Added unique	mod.class.NPC/Salodawen the treant	::	1
[Actor:wearAllInventory]	25867	Salodawen the treant	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	25867	Salodawen the treant
   #- checking tactical table for talent	T_WILLFUL_STRIKE	level	3	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_RITCH_FLAMESPITTER	level	3	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_RIMEBARK	level	3	range:	5	radius:	3	effective:	7
   #- checking tactical table for talent	T_DEFLECTION	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CALL_SHADOWS	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FEED	level	3	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WAR_HOUND	level	3	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_THORN_GRAB	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GESTURE_OF_PAIN	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PSIBLADES	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_HYDRA	level	3	range:	5	radius:	5	effective:	8.3333333333333
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=4000,verticalIntensityAdjust=-3]
New GL Shader program 53
*p 53: Uniform: 0: 8B50 ellipsoidalFactor
*p 53: Uniform: 1: 8B5E tex
*p 53: Uniform: 2: 1406 tick
*p 53: Uniform: 3: 1406 time_factor
*p 53: Uniform: 4: 1406 noup
[CALLBACK] upgrading to prioritized	talents_on_rest
Cloned shader 34
[SHADER] setting reset param	tick_start	2286711
Cloned shader 36
[SHADER] setting reset param	tick_start	2286711
Activating psiblade	vined mindstar of resolve
Activating psiblade	vined mindstar of resolve
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	26093	polar bear	(forced) move from	nil	nil	to	7	13
[Actor:move]	26094	rattlesnake	(forced) move from	nil	nil	to	44	33
Random elite generating
[createRandomBoss] Creating random boss 	Aeritira the copperhead snake	11	level	1	classes
  * class	Paradox Mage	 rejected due to power source
  * class	Archmage	 rejected due to power source
  * class	Sun Paladin	 rejected due to power source
[applyRandomClass]	26095	Aeritira the copperhead snake	Adding class	Cursed	Afflicted
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,psionic
Adding 1 primary trees to boss
Adding 3 secondary trees to boss
[applyRandomClass] Attempting to add tree cursed/slaughter to boss
 * Random boss forbade talent because of level	Cleave	T_CLEAVE	11
 Talent choices for cursed/slaughter:
		1	T_SLASH	Slash
		2	T_FRENZY	Frenzy
		3	T_RECKLESS_CHARGE	Reckless Charge
Adding primary tree cursed/slaughter to boss with 4 talents
1	 * talent:	T_SLASH	2
1	 * talent:	T_FRENZY	2
1	 * talent:	T_RECKLESS_CHARGE	2
[applyRandomClass] Attempting to add tree cursed/predator to boss
 * Random boss forbade talent because talent not allowed on random bosses	Predator	T_PREDATOR	11
 * Random boss forbade talent because talent not allowed on random bosses	Savage Hunter	T_SAVAGE_HUNTER	11
 * Random boss forbade talent because talent not allowed on random bosses	Shrouded Hunter	T_SHROUDED_HUNTER	11
 * Random boss forbade talent because talent not allowed on random bosses	Mark Prey	T_MARK_PREY	11
 Talent choices for cursed/predator:
Tree cursed/predator rejected
[applyRandomClass] Attempting to add tree cursed/strife to boss
 * Random boss forbade talent because of level	Repel	T_REPEL	11
 Talent choices for cursed/strife:
		1	T_DOMINATE	Dominate
		2	T_PRETERNATURAL_SENSES	Preternatural Senses
		3	T_BLINDSIDE	Blindside
Adding secondary tree cursed/strife to boss with 2 talents
1	 * talent:	T_DOMINATE	2
1	 * talent:	T_PRETERNATURAL_SENSES	2
[applyRandomClass] Attempting to add tree cursed/cursed-form to boss
 * Random boss forbade talent because of level	Grim Resolve	T_GRIM_RESOLVE	11
 Talent choices for cursed/cursed-form:
		1	T_UNNATURAL_BODY	Unnatural Body
		2	T_RELENTLESS	Relentless
		3	T_SEETHE	Seethe
Adding secondary tree cursed/cursed-form to boss with 2 talents
2	 * talent:	T_UNNATURAL_BODY	2
2	 * talent:	T_RELENTLESS	2
[applyRandomClass] Attempting to add tree cursed/gloom to boss
 * Random boss forbade talent because of level	Sanctuary	T_SANCTUARY	11
 Talent choices for cursed/gloom:
		1	T_GLOOM	Gloom
		2	T_WEAKNESS	Weakness
		3	T_MINDROT	Mindrot
Adding secondary tree cursed/gloom to boss with 2 talents
3	 * talent:	T_GLOOM	2
3	 * talent:	T_WEAKNESS	2
 ** Finished adding	1	of	1	primary class trees
	 * 	cursed/slaughter
 ** Finished adding	3	of	3	secondary class trees
	 * 	cursed/strife
	 * 	cursed/cursed-form
	 * 	cursed/gloom
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	11	egos =	1	gr egos =	0	rand themes = 	3	points = 	11	nb_powers = 	6
 * using themes	mind,mental,cold
 * forbid power sources:	arcane,technique_ranged
Creating randart Hailtrial the %s(humming pair of rough leather boots) with cold
 ** selected ego	grounding 	(normal)	nature
 * adding power: generic cold retribution(1 points), 6 remaining
 * adding power: generic inc damage cold(1 points), 5 remaining
 * adding power: generic mind crit magnitude(2 points), 4 remaining
 * adding power: generic save mental(1 points), 2 remaining
 * adding power: generic stat wil(1 points), 1 remaining
 * adding bias power: generic inc damage cold(1.5 points), 6 remaining
 * adding bias power: generic mind crit magnitude(3 points), 4.5 remaining
 * adding bias power: generic inc damage cold(1.8 points), 1.5 remaining
[resolveObject] CREATE FOR	26233	Aeritira the copperhead snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1cf7d5a8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	31.622281048126	38.5
[resolveObject] CREATED OBJECT:	26234	balanced iron battleaxe of crippling	tries left:	4
[resolveObject]	26234	balanced iron battleaxe of crippling	added to inventory	MAINHAND
[resolveObject] CREATE FOR	26233	Aeritira the copperhead snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2db6c070, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	101.63374198371	106.5
[resolveObject] CREATED OBJECT:	26240	steel mail armour of cold resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
fight: 	steel mail armour of cold resistance	balanced iron battleaxe of crippling	::	OFFHAND	BODY
[resolveObject]	26240	steel mail armour of cold resistance	added to inventory	BODY
[Actor:move]	26233	Aeritira the copperhead snake	(forced) move from	nil	nil	to	20	21
Added unique	mod.class.NPC/Aeritira the copperhead snake	::	1
[Actor:wearAllInventory]	26233	Aeritira the copperhead snake	wearing main inventory
fight: 	Hailtrial the pair of rough leather boots	balanced iron battleaxe of crippling	::	OFFHAND	FEET
fight: 	Hailtrial the pair of rough leather boots	steel mail armour of cold resistance	::	nil	FEET
[Actor:wearAllInventory]	Aeritira the copperhead snake	26233	26097	Hailtrial the pair of rough leather boots	WORN IN	FEET	1
running talented_ai_tactic resolver on_added_to_level function for	26233	Aeritira the copperhead snake
   #- checking tactical table for talent	T_BITE_POISON	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DOMINATE	level	3	range:	2.5	radius:	0	effective:	2.5
   #- checking tactical table for talent	T_SLASH	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FRENZY	level	3	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_GLOOM	level	3	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_RECKLESS_CHARGE	level	3	range:	7	radius:	0	effective:	7
[CALLBACK] upgrading to prioritized	talents_on_act_base
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	26244	large white snake	(forced) move from	nil	nil	to	33	13
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Corruptor
[resolveObject] CREATE FOR	26245	onilug	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected Double Ego	42.694950221269	45.7
[resolveObject] CREATED OBJECT:	26246	shimmering elm starstaff of might	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	8
[resolveObject]	26246	shimmering elm starstaff of might	added to inventory	MAINHAND
[resolveObject] CREATE FOR	26245	onilug	do_wear/tries:	true	5	filter:
	{type="jewelry", autoreq=true, subtype="ring"}
[TOME ENTITY FILTER] selected Ego	59.061836175972	75.7
[resolveObject] CREATED OBJECT:	26252	psionicist's copper ring	tries left:	4
fight: 	psionicist's copper ring	shimmering elm starstaff of might	::	OFFHAND	FINGER
[resolveObject]	26252	psionicist's copper ring	added to inventory	FINGER
[resolveObject] CREATE FOR	26245	onilug	do_wear/tries:	true	5	filter:
	{type="jewelry", autoreq=true, subtype="ring"}
[TOME ENTITY FILTER] selected Double Ego	41.038649711844	45.7
[resolveObject] CREATED OBJECT:	26256	psionicist's copper ring of sensing	tries left:	4
fight: 	psionicist's copper ring of sensing	shimmering elm starstaff of might	::	OFFHAND	FINGER
fight: 	psionicist's copper ring of sensing	psionicist's copper ring	::	nil	FINGER
[resolveObject]	26256	psionicist's copper ring of sensing	added to inventory	FINGER
[resolveObject] CREATE FOR	26245	onilug	do_wear/tries:	true	5	filter:
	{type="jewelry", autoreq=true, subtype="amulet"}
[TOME ENTITY FILTER] selected Ego	73.627094130701	75.7
[resolveObject] CREATED OBJECT:	26262	warrior's copper amulet	tries left:	4
fight: 	warrior's copper amulet	shimmering elm starstaff of might	::	OFFHAND	NECK
fight: 	warrior's copper amulet	psionicist's copper ring	::	nil	NECK
fight: 	warrior's copper amulet	psionicist's copper ring of sensing	::	nil	NECK
[resolveObject]	26262	warrior's copper amulet	added to inventory	NECK
[Actor:move]	26245	onilug	(forced) move from	nil	nil	to	15	22
Random elite generating
[createRandomBoss] Creating random boss 	Gluthra the copperhead snake	11	level	1	classes
  * class	Writhing One	 rejected due to power source
[applyRandomClass]	26266	Gluthra the copperhead snake	Adding class	Summoner	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	nature
Adding 1 primary trees to boss
Adding 3 secondary trees to boss
[applyRandomClass] Attempting to add tree wild-gift/summon-melee to boss
 * Random boss forbade talent because of level	Stone Golem	T_STONE_GOLEM	11
 Talent choices for wild-gift/summon-melee:
		1	T_WAR_HOUND	War Hound
		2	T_JELLY	Jelly
		3	T_MINOTAUR	Minotaur
Adding primary tree wild-gift/summon-melee to boss with 4 talents
1	 * talent:	T_WAR_HOUND	2
1	 * talent:	T_JELLY	2
1	 * talent:	T_MINOTAUR	2
[applyRandomClass] Attempting to add tree wild-gift/harmony to boss
 * Random boss forbade talent because of level	Healing Nexus	T_HEALING_NEXUS	11
 Talent choices for wild-gift/harmony:
		1	T_WATERS_OF_LIFE	Waters of Life
		2	T_ELEMENTAL_HARMONY	Elemental Harmony
		3	T_ONE_WITH_NATURE	One with Nature
Adding secondary tree wild-gift/harmony to boss with 1 talents
1	 * talent:	T_WATERS_OF_LIFE	2
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	11
 Talent choices for technique/combat-techniques-active:
		1	T_RUSH	Rush
		2	T_PRECISE_STRIKES	Precise Strikes
		3	T_PERFECT_STRIKE	Perfect Strike
Adding secondary tree technique/combat-techniques-active to boss with 2 talents
2	 * talent:	T_RUSH	2
2	 * talent:	T_PRECISE_STRIKES	2
[applyRandomClass] Attempting to add tree wild-gift/summon-utility to boss
 * Random boss forbade talent because of level	Pheromones	T_SUMMON_CONTROL	11
 Talent choices for wild-gift/summon-utility:
		1	T_TURTLE	Turtle
		2	T_SPIDER	Spider
		3	T_FRANTIC_SUMMONING	Frantic Summoning
Adding secondary tree wild-gift/summon-utility to boss with 2 talents
3	 * talent:	T_TURTLE	2
3	 * talent:	T_SPIDER	2
 ** Finished adding	1	of	1	primary class trees
	 * 	wild-gift/summon-melee
 ** Finished adding	3	of	3	secondary class trees
	 * 	wild-gift/harmony
	 * 	technique/combat-techniques-active
	 * 	wild-gift/summon-utility
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	11	egos =	1	gr egos =	0	rand themes = 	3	points = 	17	nb_powers = 	6
 * using themes	mental,cold,defense
 * forbid power sources:	arcane,technique_ranged
Creating randart Yvetira the Frostripper(humming iron helm) with cold
 ** selected ego	 of strength (#STATBONUS#)	(normal)	technique
 * adding power: generic inc damage mind(1 points), 9 remaining
 * adding power: generic resist temporal(2 points), 8 remaining
 * adding power: generic die at(1 points), 6 remaining
 * adding power: generic immune knockback(2 points), 5 remaining
 * adding power: generic stat wil(1 points), 3 remaining
 * adding power: generic inc damage cold(1 points), 2 remaining
 * adding power: generic inc damage mind(1.5 points), 1 remaining
 * adding bias power: generic inc damage mind(2.25 points), 9 remaining
 * adding bias power: generic immune knockback(3 points), 6.75 remaining
 * adding bias power: generic stat wil(1.5 points), 3.75 remaining
 * adding bias power: generic inc damage mind(2.7 points), 2.25 remaining
[resolveObject] CREATE FOR	26407	Gluthra the copperhead snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2f01a348, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	34.938451847396	38.5
[resolveObject] CREATED OBJECT:	26408	wrathful vined mindstar of resolve	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	1
[resolveObject]	26408	wrathful vined mindstar of resolve	added to inventory	MAINHAND
[resolveObject] CREATE FOR	26407	Gluthra the copperhead snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2f01a558, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	49.450261475041	63.5
[resolveObject] CREATED OBJECT:	26414	mossy mindstar of venom	tries left:	4
fight: 	mossy mindstar of venom	wrathful vined mindstar of resolve	::	nil	OFFHAND
[resolveObject]	26414	mossy mindstar of venom	added to inventory	OFFHAND
[resolveObject] CREATE FOR	26407	Gluthra the copperhead snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19c59e38, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	87.170631940982	98.5
[resolveObject] CREATED OBJECT:	26418	cleansing cured leather armour of clarity	tries left:	4
fight: 	cleansing cured leather armour of clarity	wrathful vined mindstar of resolve	::	nil	BODY
fight: 	cleansing cured leather armour of clarity	mossy mindstar of venom	::	nil	BODY
[resolveObject]	26418	cleansing cured leather armour of clarity	added to inventory	BODY
[Actor:move]	26407	Gluthra the copperhead snake	(forced) move from	nil	nil	to	18	14
Added unique	mod.class.NPC/Gluthra the copperhead snake	::	1
[Actor:wearAllInventory]	26407	Gluthra the copperhead snake	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	26407	Gluthra the copperhead snake
   #- checking tactical table for talent	T_BITE_POISON	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RITCH_FLAMESPITTER	level	3	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_JELLY	level	3	range:	5	radius:	1	effective:	5.6666666666667
   #- checking tactical table for talent	T_WAR_HOUND	level	3	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_WATERS_OF_LIFE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SPIDER	level	3	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_TURTLE	level	3	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_MINOTAUR	level	3	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_RUSH	level	3	range:	8	radius:	0	effective:	8
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Emeloda the giant venus flytrap	11	level	1	classes
  * class	Corruptor	 rejected due to power source
  * class	Skirmisher	 rejected due to power source
  * class	Archmage	 rejected due to power source
  * class	Demonologist	 rejected due to power source
  * class	Cultist of Entropy	 rejected due to power source
  * class	Writhing One	 rejected due to power source
[applyRandomClass]	26424	Emeloda the giant venus flytrap	Adding class	Summoner	Wilder
   power types: not_power_source =	technique,arcane	power_source =	nature
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	11
 Talent choices for technique/combat-techniques-active:
		1	T_RUSH	Rush
		2	T_PRECISE_STRIKES	Precise Strikes
		3	T_PERFECT_STRIKE	Perfect Strike
Adding primary tree technique/combat-techniques-active to boss with 3 talents
1	 * talent:	T_RUSH	2
1	 * talent:	T_PRECISE_STRIKES	2
1	 * talent:	T_PERFECT_STRIKE	2
[applyRandomClass] Attempting to add tree wild-gift/summon-augmentation to boss
 * Random boss forbade talent because talent not allowed on random bosses	Detonate	T_DETONATE	11
 * Random boss forbade talent because talent not allowed on random bosses	Phase Summon	T_PHASE_SUMMON	11
 Talent choices for wild-gift/summon-augmentation:
		1	T_RAGE	Rage
		2	T_RESILIENCE	Resilience
Adding secondary tree wild-gift/summon-augmentation to boss with 2 talents
1	 * talent:	T_RAGE	2
1	 * talent:	T_RESILIENCE	2
[applyRandomClass] Attempting to add tree wild-gift/summon-distance to boss
 * Random boss forbade talent because of level	Fire Drake	T_FIRE_DRAKE	11
 Talent choices for wild-gift/summon-distance:
		1	T_RITCH_FLAMESPITTER	Ritch Flamespitter
		2	T_HYDRA	Hydra
		3	T_RIMEBARK	Rimebark
Adding secondary tree wild-gift/summon-distance to boss with 2 talents
2	 * talent:	T_RITCH_FLAMESPITTER	2
2	 * talent:	T_HYDRA	2
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/combat-techniques-active
 ** Finished adding	2	of	2	secondary class trees
	 * 	wild-gift/summon-augmentation
	 * 	wild-gift/summon-distance
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	11	egos =	1	gr egos =	0	rand themes = 	3	points = 	11	nb_powers = 	6
 * using themes	mental,fire,cold
 * forbid power sources:	arcane,technique
Creating randart Frigidreek(faceted linen cloak) with cold
 ** selected ego	resilient 	(normal)	nature
 * adding power: generic fire retribution(1 points), 6 remaining
 * adding power: generic max hate(1 points), 5 remaining
 * adding power: generic resist cold(1 points), 4 remaining
 * adding power: generic equilibrium on hit(1 points), 3 remaining
 * adding power: generic cold retribution(1 points), 2 remaining
 * adding power: generic resists pen mind(1 points), 1 remaining
 * adding bias power: generic cold retribution(1.5 points), 6 remaining
 * adding bias power: generic max hate(1.5 points), 4.5 remaining
 * adding bias power: generic max hate(1.8 points), 3 remaining
 * adding bias power: generic cold retribution(1.8 points), 1.2 remaining
[resolveObject] CREATE FOR	26565	Emeloda the giant venus flytrap	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1a072698, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	45.295442861224	63.5
[resolveObject] CREATED OBJECT:	26566	mossy mindstar of flames	tries left:	4
[resolveObject]	26566	mossy mindstar of flames	added to inventory	MAINHAND
[resolveObject] CREATE FOR	26565	Emeloda the giant venus flytrap	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1ef05360, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	14.580286028814	20.5
[resolveObject] CREATED OBJECT:	26570	wyrm's mossy mindstar of sand	tries left:	4
fight: 	wyrm's mossy mindstar of sand	mossy mindstar of flames	::	nil	OFFHAND
[resolveObject]	26570	wyrm's mossy mindstar of sand	added to inventory	OFFHAND
[resolveObject] CREATE FOR	26565	Emeloda the giant venus flytrap	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1ef05420, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	18.793610708158	20.5
[resolveObject] CREATED OBJECT:	26576	troll-hide cured leather armour of command	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	troll-hide cured leather armour of command	mossy mindstar of flames	::	nil	BODY
fight: 	troll-hide cured leather armour of command	wyrm's mossy mindstar of sand	::	nil	BODY
[resolveObject]	26576	troll-hide cured leather armour of command	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_summon_death
[Actor:move]	26565	Emeloda the giant venus flytrap	(forced) move from	nil	nil	to	12	11
Added unique	mod.class.NPC/Emeloda the giant venus flytrap	::	1
[Actor:wearAllInventory]	26565	Emeloda the giant venus flytrap	wearing main inventory
fight: 	Frigidreek	mossy mindstar of flames	::	nil	CLOAK
fight: 	Frigidreek	wyrm's mossy mindstar of sand	::	nil	CLOAK
fight: 	Frigidreek	troll-hide cured leather armour of command	::	nil	CLOAK
[Actor:wearAllInventory]	Emeloda the giant venus flytrap	26565	26426	Frigidreek	WORN IN	CLOAK	1
running talented_ai_tactic resolver on_added_to_level function for	26565	Emeloda the giant venus flytrap
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RITCH_FLAMESPITTER	level	3	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_WAR_HOUND	level	3	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_HYDRA	level	3	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_CONSTRICT	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PERFECT_STRIKE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SPIT_POISON	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_RUSH	level	3	range:	8	radius:	0	effective:	8
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Silydhekira the rogue sapper	11	level	1	classes
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_miss
[CALLBACK] upgrading to prioritized	talents_on_melee_miss
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[applyRandomClass]	26582	Silydhekira the rogue sapper	Adding class	Arcane Blade	Warrior
   power types: not_power_source =	antimagic	power_source =	technique,arcane
[CALLBACK] upgrading to prioritized	talents_on_stat_change
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree cunning/dirty to boss
 * Random boss forbade talent because talent not allowed on random bosses	Dirty Fighting	T_DIRTY_FIGHTING	11
 * Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	11
 Talent choices for cunning/dirty:
		1	T_BACKSTAB	Backstab
		2	T_BLINDING_POWDER	Blinding Powder
Adding secondary tree cunning/dirty to boss with 1 talents
1	 * talent:	T_BACKSTAB	2
[applyRandomClass] Attempting to add tree technique/combat-techniques-passive to boss
 * Random boss forbade talent because of random boss rarity random chance	Spell Shield	T_SPELL_SHIELD	11
 * Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	11
 Talent choices for technique/combat-techniques-passive:
		1	T_QUICK_RECOVERY	Quick Recovery
		2	T_FAST_METABOLISM	Fast Metabolism
Adding secondary tree technique/combat-techniques-passive to boss with 2 talents
2	 * talent:	T_QUICK_RECOVERY	2
2	 * talent:	T_FAST_METABOLISM	2
[applyRandomClass] Attempting to add tree technique/magical-combat to boss
 * Random boss forbade talent because of level	Arcane Destruction	T_ARCANE_DESTRUCTION	11
 Talent choices for technique/magical-combat:
		1	T_ARCANE_COMBAT	Arcane Combat
		2	T_ARCANE_CUNNING	Arcane Cunning
		3	T_ARCANE_FEED	Arcane Feed
Adding primary tree technique/magical-combat to boss with 3 talents
1	 * talent:	T_ARCANE_COMBAT	2
1	 * talent:	T_ARCANE_CUNNING	2
1	 * talent:	T_ARCANE_FEED	2
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/magical-combat
 ** Finished adding	2	of	2	secondary class trees
	 * 	cunning/dirty
	 * 	technique/combat-techniques-passive
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	11	egos =	1	gr egos =	0	rand themes = 	3	points = 	16	nb_powers = 	6
 * using themes	light,mental,misc
 * forbid power sources:	antimagic
Creating randart %s 'Eilinena'(flawless brass lantern) with no themename
 ** selected ego	scorching 	(normal)	arcane
 * adding power: generic mindpower(1 points), 8 remaining
 * adding power: generic mind retribution(1 points), 7 remaining
 * adding power: generic resists pen mind(1 points), 6 remaining
 * adding power: generic infravision radius(1 points), 5 remaining
 * adding power: generic stat dex(1 points), 4 remaining
 * adding power: generic ignore crit(1 points), 3 remaining
 * adding power: generic mindpower(1.5 points), 2 remaining
 * adding bias power: generic resists pen mind(1.5 points), 8 remaining
 * adding bias power: generic resists pen mind(1.8 points), 6.5 remaining
 * adding bias power: generic stat dex(1.5 points), 4.7 remaining
 * adding bias power: generic resists pen mind(2.16 points), 3.2 remaining
 * adding bias power: generic stat dex(1.8 points), 1.04 remaining
[resolveObject] CREATE FOR	26724	Silydhekira the rogue sapper	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	110.27104463553	116.7
[resolveObject] CREATED OBJECT:	26725	iron dagger	tries left:	4
[General Object resolver]	26725	iron dagger	COULD NOT BE WORN
[resolveObject] adding to main inventory:	26725	iron dagger
[resolveObject] CREATE FOR	26724	Silydhekira the rogue sapper	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	23.840369068366	45.7
[resolveObject] CREATED OBJECT:	26726	balanced iron dagger of phasing	tries left:	4
[General Object resolver]	26726	balanced iron dagger of phasing	COULD NOT BE WORN
[resolveObject] adding to main inventory:	26726	balanced iron dagger of phasing
[resolveObject] CREATE FOR	26724	Silydhekira the rogue sapper	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected basic	103.43530167424	116.7
[resolveObject] CREATED OBJECT:	26732	rough leather armour	tries left:	4
[resolveObject]	26732	rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	26724	Silydhekira the rogue sapper	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	9.4956321502315	10.7
[resolveObject] CREATED OBJECT:	26733	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	26733	gold pieces
[resolveObject] CREATE FOR	26724	Silydhekira the rogue sapper	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Uniques	0.34102604499519	0.7
[TOME ENTITY FILTER] selected Double Ego	22.905882501887	45.7
[resolveObject] CREATED OBJECT:	26734	gold pieces	tries left:	0
[resolveObject] adding to main inventory:	26734	gold pieces
[resolveObject] CREATE FOR	26724	Silydhekira the rogue sapper	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x23a3fb70, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	103.06427711832	106.5
[resolveObject] CREATED OBJECT:	26735	steel greatsword of erosion	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	5
fight: 	steel greatsword of erosion	rough leather armour	::	nil	MAINHAND
[resolveObject]	26735	steel greatsword of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	26724	Silydhekira the rogue sapper	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2dbbccd8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	75.790692281395	98.5
[resolveObject] CREATED OBJECT:	26739	prismatic cured leather armour of spell shielding	tries left:	4
fight: 	prismatic cured leather armour of spell shielding	steel greatsword of erosion	::	OFFHAND	BODY
fight: 	prismatic cured leather armour of spell shielding	rough leather armour	::	nil	BODY
fight: 	prismatic cured leather armour of spell shielding	steel greatsword of erosion	::	OFFHAND	BODY
[resolveObject]	26739	prismatic cured leather armour of spell shielding	added to inventory	BODY
		 moved replaced object to main inventory:	26732	rough leather armour
[Actor:move]	26724	Silydhekira the rogue sapper	(forced) move from	nil	nil	to	8	29
Added unique	mod.class.NPC/Silydhekira the rogue sapper	::	1
[Actor:wearAllInventory]	26724	Silydhekira the rogue sapper	wearing main inventory
fight: 	brass lantern 'Eilinena'	steel greatsword of erosion	::	OFFHAND	LITE
fight: 	brass lantern 'Eilinena'	prismatic cured leather armour of spell shielding	::	nil	LITE
[Actor:wearAllInventory]	Silydhekira the rogue sapper	26724	26585	brass lantern 'Eilinena'	WORN IN	LITE	1
running talented_ai_tactic resolver but aborting due to existing tactics
[entityFilterPost]:  Done nerfing randboss
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	26745	orc assassin	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	108.06529866822	116.7
[resolveObject] CREATED OBJECT:	26750	iron dagger	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	3
[resolveObject]	26750	iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	26745	orc assassin	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	38.229335133053	45.7
[resolveObject] CREATED OBJECT:	26751	balanced iron dagger of erosion	tries left:	4
fight: 	balanced iron dagger of erosion	iron dagger	::	nil	OFFHAND
[resolveObject]	26751	balanced iron dagger of erosion	added to inventory	OFFHAND
[resolveObject] CREATE FOR	26745	orc assassin	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	69.24296381236	75.7
[resolveObject] CREATED OBJECT:	26757	prismatic rough leather armour	tries left:	4
fight: 	prismatic rough leather armour	iron dagger	::	nil	BODY
fight: 	prismatic rough leather armour	balanced iron dagger of erosion	::	nil	BODY
[resolveObject]	26757	prismatic rough leather armour	added to inventory	BODY
[Actor:move]	26745	orc assassin	(forced) move from	nil	nil	to	32	21
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[Actor:move]	26761	grizzly bear	(forced) move from	nil	nil	to	5	11
[Actor:move]	26762	white worm mass	(forced) move from	nil	nil	to	44	38
Random elite generating
[createRandomBoss] Creating random boss 	Mayeseda the brown mold	11	level	1	classes
[applyRandomClass]	26763	Mayeseda the brown mold	Adding class	Rogue	Rogue
   power types: not_power_source =	technique_ranged	power_source =	technique
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree technique/dualweapon-attack to boss
 * Random boss forbade talent because of level	Whirlwind	T_WHIRLWIND	11
 Talent choices for technique/dualweapon-attack:
		1	T_DUAL_STRIKE	Dual Strike
		2	T_FLURRY	Flurry
		3	T_HEARTSEEKER	Heartseeker
Adding primary tree technique/dualweapon-attack to boss with 4 talents
1	 * talent:	T_DUAL_STRIKE	2
1	 * talent:	T_FLURRY	2
1	 * talent:	T_HEARTSEEKER	2
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of random boss rarity random chance	Blinding Speed	T_BLINDING_SPEED	11
 Talent choices for technique/combat-techniques-active:
		1	T_RUSH	Rush
		2	T_PRECISE_STRIKES	Precise Strikes
		3	T_PERFECT_STRIKE	Perfect Strike
Adding secondary tree technique/combat-techniques-active to boss with 1 talents
1	 * talent:	T_RUSH	2
[applyRandomClass] Attempting to add tree cunning/trapping to boss
 * Random boss forbade talent because talent not allowed on random bosses	Lure	T_LURE	11
 * Random boss forbade talent because of level	Trap Priming	T_TRAP_PRIMING	11
 Talent choices for cunning/trapping:
		1	T_TRAP_MASTERY	Trap Mastery
		2	T_TRAP_LAUNCHER	Advanced Trap Deployment
Adding secondary tree cunning/trapping to boss with 2 talents
2	 * talent:	T_TRAP_MASTERY	2
2	 * talent:	T_TRAP_LAUNCHER	2
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/dualweapon-attack
 ** Finished adding	2	of	2	secondary class trees
	 * 	technique/combat-techniques-active
	 * 	cunning/trapping
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	11	egos =	1	gr egos =	0	rand themes = 	3	points = 	13	nb_powers = 	5
 * using themes	nature,cold,misc
 * forbid power sources:	technique_ranged
Creating randart Unryhek the Frigidsmasher(gleaming brass lantern) with cold
 ** selected ego	void-walker's 	(greater)	arcane
 * adding power: generic stat str(1 points), 7 remaining
 * adding power: generic stat cun(1 points), 6 remaining
 * adding power: generic cold retribution(1 points), 5 remaining
 * adding power: generic resists pen cold(1 points), 4 remaining
 * adding power: generic stat cun(1 points), 3 remaining
 * adding power: generic stat str(1.5 points), 2 remaining
 * adding bias power: generic stat cun(1.5 points), 7 remaining
 * adding bias power: generic resists pen cold(1.5 points), 5.5 remaining
 * adding bias power: generic cold retribution(1.5 points), 4 remaining
 * adding bias power: generic stat cun(1.8 points), 2.5 remaining
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	26897	Mayeseda the brown mold	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x236e88d0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	99.281666738163	106.5
[resolveObject] CREATED OBJECT:	26898	balanced steel dagger	tries left:	4
[resolveObject]	26898	balanced steel dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	26897	Mayeseda the brown mold	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1e24cfc0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	56.345674185861	63.5
[resolveObject] CREATED OBJECT:	26902	iron dagger of crippling	tries left:	4
fight: 	iron dagger of crippling	balanced steel dagger	::	nil	OFFHAND
[resolveObject]	26902	iron dagger of crippling	added to inventory	OFFHAND
[resolveObject] CREATE FOR	26897	Mayeseda the brown mold	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1e7aa0e8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	105.16703421335	106.5
[resolveObject] CREATED OBJECT:	26906	cured leather armour of resilience	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	3
fight: 	cured leather armour of resilience	balanced steel dagger	::	nil	BODY
fight: 	cured leather armour of resilience	iron dagger of crippling	::	nil	BODY
[resolveObject]	26906	cured leather armour of resilience	added to inventory	BODY
[Actor:move]	26897	Mayeseda the brown mold	(forced) move from	nil	nil	to	4	14
Added unique	mod.class.NPC/Mayeseda the brown mold	::	1
[Actor:wearAllInventory]	26897	Mayeseda the brown mold	wearing main inventory
fight: 	Unryhek the Frigidsmasher	balanced steel dagger	::	nil	LITE
fight: 	Unryhek the Frigidsmasher	iron dagger of crippling	::	nil	LITE
fight: 	Unryhek the Frigidsmasher	cured leather armour of resilience	::	nil	LITE
[Actor:wearAllInventory]	Mayeseda the brown mold	26897	26765	Unryhek the Frigidsmasher	WORN IN	LITE	1
running talented_ai_tactic resolver on_added_to_level function for	26897	Mayeseda the brown mold
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_NATURE_TOUCH	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STEALTH	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_HEARTSEEKER	level	3	range:	5	radius:	0	effective:	5
   #- checking tactical table for talent	T_TRAP_MASTERY	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SLIME_ROOTS	level	5	range:	6	radius:	1.5	effective:	7
   #- checking tactical table for talent	T_RUSH	level	3	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_FLURRY	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	3	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	26910	copperhead snake	(forced) move from	nil	nil	to	12	37
[resolveObject] CREATE FOR	26911	blue jelly	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	50.160124231877	75.7
[resolveObject] CREATED OBJECT:	26912	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	26912	gold pieces
[Actor:move]	26911	blue jelly	(forced) move from	nil	nil	to	34	16
[Actor:wearAllInventory]	26911	blue jelly	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Belera the green mold	11	level	1	classes
[applyRandomClass]	26913	Belera the green mold	Adding class	Necromancer	Mage
   power types: not_power_source =	antimagic,technique_ranged	power_source =	arcane
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree spell/glacial-waste to boss
 * Random boss forbade talent because of level	Bleak Guard	T_BLEAK_GUARD	11
 Talent choices for spell/glacial-waste:
		1	T_HIEMAL_SHIELD	Hiemal Shield
		2	T_DESOLATE_WASTE	Desolate Waste
		3	T_CRUMBLING_EARTH	Crumbling Earth
Adding primary tree spell/glacial-waste to boss with 4 talents
1	 * talent:	T_HIEMAL_SHIELD	2
1	 * talent:	T_DESOLATE_WASTE	2
1	 * talent:	T_CRUMBLING_EARTH	2
[applyRandomClass] Attempting to add tree spell/master-of-bones to boss
 * Random boss forbade talent because of level	Lord of Skulls	T_LORD_OF_SKULLS	11
 Talent choices for spell/master-of-bones:
		1	T_CALL_OF_THE_CRYPT	Call of the Crypt
		2	T_BONE_WALL	Bone Wall
		3	T_ASSEMBLE	Assemble
Adding secondary tree spell/master-of-bones to boss with 1 talents
1	 * talent:	T_CALL_OF_THE_CRYPT	2
[applyRandomClass] Attempting to add tree spell/animus to boss
 * Random boss forbade talent because of level	Reaping	T_REAPING	11
 Talent choices for spell/animus:
		1	T_SOUL_LEECH	Soul Leech
		2	T_CONSUME_SOUL	Consume Soul
		3	T_TORTURE_SOULS	Torture Souls
Adding secondary tree spell/animus to boss with 1 talents
2	 * talent:	T_SOUL_LEECH	2
 ** Finished adding	1	of	1	primary class trees
	 * 	spell/glacial-waste
 ** Finished adding	2	of	2	secondary class trees
	 * 	spell/master-of-bones
	 * 	spell/animus
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	11	egos =	1	gr egos =	0	rand themes = 	3	points = 	16	nb_powers = 	7
 * using themes	defense,cold,nature
 * forbid power sources:	antimagic,technique_ranged
Creating randart %s 'Weepslice'(flawless linen robe) with nature
 ** selected ego	shimmering 	(normal)	arcane
 * adding power: generic immune teleport(2 points), 8 remaining
 * adding power: generic inc damage nature(1 points), 6 remaining
 * adding power: generic save physical(1 points), 5 remaining
 * adding power: generic resist physical(2 points), 4 remaining
 * adding power: generic immune teleport(2 points), 2 remaining
 * adding bias power: generic immune teleport(3 points), 8 remaining
Removing power from bias list , 	generic immune teleport
 * adding bias power: generic void(1 points), 5 remaining
 * adding bias power: generic void(1.2 points), 4 remaining
 * adding bias power: generic resist temporal(2 points), 2.8 remaining
 * adding bias power: generic void(1.44 points), 0.8 remaining
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[resolveObject] CREATE FOR	27055	Belera the green mold	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x175cedc0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	2.3888385815986	20.5
[resolveObject] CREATED OBJECT:	27056	blighted ash vilestaff of channeling	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	8
[ActorObjectUse] useObjectEnable: 	blighted ash vilestaff of channeling	by	Belera the green mold	inven/slot	table: 0x172ffdd0	nil
[resolveObject]	27056	blighted ash vilestaff of channeling	added to inventory	MAINHAND
[resolveObject] CREATE FOR	27055	Belera the green mold	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2375f478, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	4.0490197659351	20.5
[resolveObject] CREATED OBJECT:	27062	stormwoven linen robe of alchemy	tries left:	4
fight: 	stormwoven linen robe of alchemy	blighted ash vilestaff of channeling	::	OFFHAND	BODY
[resolveObject]	27062	stormwoven linen robe of alchemy	added to inventory	BODY
[Actor:move]	27055	Belera the green mold	(forced) move from	nil	nil	to	7	14
Added unique	mod.class.NPC/Belera the green mold	::	1
[Actor:wearAllInventory]	27055	Belera the green mold	wearing main inventory
[useTalent] TALENT FAILED:	T_COMMAND_STAFF	for	Belera the green mold	27055	true
running talented_ai_tactic resolver on_added_to_level function for	27055	Belera the green mold
   #- checking tactical table for talent	T_SPORE_POISON	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	2	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_HIEMAL_SHIELD	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CALL_OF_THE_CRYPT	level	3	range:	0	radius:	4	effective:	2.6666666666667
   #- checking tactical table for talent	T_SLIME_ROOTS	level	5	range:	6	radius:	1.5	effective:	7
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_INVOKE_DARKNESS	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_NATURE_TOUCH	level	3	range:	1	radius:	0	effective:	1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.9,0.9,1),ellipsoidalFactor=1,shieldIntensity=0.4]
New GL Shader program 62
*p 62: Uniform: 0: 1406 wobblingSpeed
*p 62: Uniform: 1: 1406 oscillationSpeed
*p 62: Uniform: 2: 8B5E tex
*p 62: Uniform: 3: 1406 horizontalScrollingSpeed
*p 62: Uniform: 4: 1406 tick_start
*p 62: Uniform: 5: 8B51 impact_color
*p 62: Uniform: 6: 1406 wobblingPower
*p 62: Uniform: 7: 8B51 color
*p 62: Uniform: 8: 1406 tick
*p 62: Uniform: 9: 1406 ellipsoidalFactor
*p 62: Uniform: 10: 1406 antialiasingRadius
*p 62: Uniform: 11: 1406 impact_time
*p 62: Uniform: 12: 8B50 impact
*p 62: Uniform: 13: 1406 time_factor
*p 62: Uniform: 14: 1406 shieldIntensity
*p 62: Uniform: 15: 1406 impact_tick
*p 62: Uniform: 16: 1406 verticalScrollingSpeed
*p 62: Uniform: 17: 1406 aadjust
[SHADER] setting reset param	tick_start	2286711
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_combat
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	27068	rattlesnake	(forced) move from	nil	nil	to	11	34
[Actor:move]	27069	honey tree	(forced) move from	nil	nil	to	40	20
Random elite generating
[createRandomBoss] Creating random boss 	Mayymira the bloated horror	11	level	1	classes
[applyRandomClass]	27070	Mayymira the bloated horror	Adding class	Archer	Warrior
   power types: not_power_source =	antimagic	power_source =	technique_ranged,technique
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree technique/archery-utility to boss
 * Random boss forbade talent because talent not allowed on random bosses	Called Shots	T_CALLED_SHOTS	11
 * Random boss forbade talent because of level	Bullseye	T_BULLSEYE	11
 Talent choices for technique/archery-utility:
		1	T_HEADSHOT	Headshot
		2	T_VOLLEY	Volley
Adding secondary tree technique/archery-utility to boss with 1 talents
1	 * talent:	T_HEADSHOT	2
[applyRandomClass] Attempting to add tree technique/marksmanship to boss
 * Random boss forbade talent because of level	Trueshot	T_TRUESHOT	11
 Talent choices for technique/marksmanship:
		1	T_MASTER_MARKSMAN	Master Marksman
		2	T_FIRST_BLOOD	First Blood
		3	T_FLARE	Flare
Adding primary tree technique/marksmanship to boss with 4 talents
1	 * talent:	T_MASTER_MARKSMAN	2
1	 * talent:	T_FIRST_BLOOD	2
1	 * talent:	T_FLARE	2
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	11
 Talent choices for technique/combat-techniques-active:
		1	T_RUSH	Rush
		2	T_PRECISE_STRIKES	Precise Strikes
		3	T_PERFECT_STRIKE	Perfect Strike
Adding secondary tree technique/combat-techniques-active to boss with 2 talents
2	 * talent:	T_RUSH	2
2	 * talent:	T_PRECISE_STRIKES	2
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/marksmanship
 ** Finished adding	2	of	2	secondary class trees
	 * 	technique/archery-utility
	 * 	technique/combat-techniques-active
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	11	egos =	1	gr egos =	0	rand themes = 	3	points = 	16	nb_powers = 	5
 * using themes	acid,physical,lightning
 * forbid power sources:	antimagic
Creating randart Zubimira the Lightningwoe(sigiled torque) with lightning
 ** selected ego	cleansing 	(normal)	nil
 * adding power: generic resists pen acid(1 points), 8 remaining
 * adding power: generic resists pen lightning(1 points), 7 remaining
 * adding power: generic acid corrode melee(2 points), 6 remaining
 * adding power: generic stat str(1 points), 4 remaining
 * adding power: generic resists pen acid(1 points), 3 remaining
 * adding power: generic resists pen acid(1.5 points), 2 remaining
 * adding bias power: generic resists pen lightning(1.5 points), 8 remaining
 * adding bias power: generic resists pen acid(2.25 points), 6.5 remaining
 * adding bias power: generic resists pen acid(1.5 points), 4.25 remaining
 * adding bias power: generic resists pen lightning(1.8 points), 2.75 remaining
 * adding bias power: generic resists pen acid(1.8 points), 0.95 remaining
Removing power from bias list , 	generic resists pen acid
[ActorObjectUse] useObjectEnable: 	Zubimira the Lightningwoe	by	Mayymira the bloated horror	inven/slot	1	nil
[ActorObjectUse] Object	Zubimira the Lightningwoe	27078	is ineligible for talent interface
[resolveObject] CREATE FOR	27209	Mayymira the bloated horror	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1805dee8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longbow", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	68.072373617341	98.5
[resolveObject] CREATED OBJECT:	27210	mighty elm longbow of lightning	tries left:	4
[resolveObject]	27210	mighty elm longbow of lightning	added to inventory	MAINHAND
[resolveObject] CREATE FOR	27209	Mayymira the bloated horror	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1db48558, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="arrow", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	5.471917292213	20.5
[resolveObject] CREATED OBJECT:	27216	barbed quiver of yew arrows of crippling	tries left:	4
fight: 	barbed quiver of yew arrows of crippling	mighty elm longbow of lightning	::	OFFHAND	QUIVER
[resolveObject]	27216	barbed quiver of yew arrows of crippling	added to inventory	QUIVER
[resolveObject] CREATE FOR	27209	Mayymira the bloated horror	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19f58af0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	7.7146117167349	20.5
[resolveObject] CREATED OBJECT:	27222	troll-hide cured leather armour of Eyal	tries left:	4
fight: 	troll-hide cured leather armour of Eyal	mighty elm longbow of lightning	::	OFFHAND	BODY
fight: 	troll-hide cured leather armour of Eyal	barbed quiver of yew arrows of crippling	::	nil	BODY
[resolveObject]	27222	troll-hide cured leather armour of Eyal	added to inventory	BODY
[resolveObject] CREATE FOR	27209	Mayymira the bloated horror	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="sling", type="weapon", ego_chance=-1000, name="rough leather sling", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	27228	rough leather sling	tries left:	1
[resolvers.inventory] created object:	27228	rough leather sling	inventory:	QS_MAINHAND	keep:	nil
[Identify]	rough leather sling	true
[resolveObject] CREATE FOR	27209	Mayymira the bloated horror	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="shot", type="ammo", ego_chance=-1000, name="pouch of iron shots", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	27229	pouch of iron shots	tries left:	1
[resolvers.inventory] created object:	27229	pouch of iron shots	inventory:	QS_QUIVER	keep:	nil
[Identify]	pouch of iron shots	true
[Actor:move]	27209	Mayymira the bloated horror	(forced) move from	nil	nil	to	21	13
Added unique	mod.class.NPC/Mayymira the bloated horror	::	1
[Actor:wearAllInventory]	27209	Mayymira the bloated horror	wearing main inventory
[ActorObjectUse] useObjectDisable: 	Zubimira the Lightningwoe	inven/slot	1	1	tid	nil
fight: 	Zubimira the Lightningwoe	mighty elm longbow of lightning	::	OFFHAND	TOOL
fight: 	Zubimira the Lightningwoe	troll-hide cured leather armour of Eyal	::	nil	TOOL
fight: 	Zubimira the Lightningwoe	barbed quiver of yew arrows of crippling	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	Zubimira the Lightningwoe	by	Mayymira the bloated horror	inven/slot	table: 0x1a23d850	nil
[Actor:wearAllInventory]	Mayymira the bloated horror	27209	27078	Zubimira the Lightningwoe	WORN IN	TOOL	1
running talented_ai_tactic resolver on_added_to_level function for	27209	Mayymira the bloated horror
   #- checking tactical table for talent	T_FLARE	level	3	range:	6	radius:	2	effective:	7.3333333333333
   #- checking tactical table for talent	T_MIND_SEAR	level	3	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_SHOOT	level	1	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	3	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISENGAGE	level	3	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_PHASE_DOOR	level	3	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_MIND_DISRUPTION	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_HEADSHOT	level	3	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_TELEKINETIC_BLAST	level	3	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_STEADY_SHOT	level	3	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_RUNE:_SHIELDING_1	level	1	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	27230	copperhead snake	(forced) move from	nil	nil	to	41	23
Random elite generating
[createRandomBoss] Creating random boss 	Velota the rattlesnake	11	level	1	classes
[applyRandomClass]	27231	Velota the rattlesnake	Adding class	Summoner	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	nature
Adding 1 primary trees to boss
Adding 3 secondary trees to boss
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	11
 Talent choices for technique/combat-techniques-active:
		1	T_RUSH	Rush
		2	T_PRECISE_STRIKES	Precise Strikes
		3	T_PERFECT_STRIKE	Perfect Strike
Adding primary tree technique/combat-techniques-active to boss with 3 talents
1	 * talent:	T_RUSH	2
1	 * talent:	T_PRECISE_STRIKES	2
1	 * talent:	T_PERFECT_STRIKE	2
[applyRandomClass] Attempting to add tree wild-gift/summon-distance to boss
 * Random boss forbade talent because of level	Fire Drake	T_FIRE_DRAKE	11
 Talent choices for wild-gift/summon-distance:
		1	T_RITCH_FLAMESPITTER	Ritch Flamespitter
		2	T_HYDRA	Hydra
		3	T_RIMEBARK	Rimebark
Adding secondary tree wild-gift/summon-distance to boss with 2 talents
1	 * talent:	T_RITCH_FLAMESPITTER	2
1	 * talent:	T_HYDRA	2
[applyRandomClass] Attempting to add tree wild-gift/summon-utility to boss
 * Random boss forbade talent because of level	Pheromones	T_SUMMON_CONTROL	11
 Talent choices for wild-gift/summon-utility:
		1	T_TURTLE	Turtle
		2	T_SPIDER	Spider
		3	T_FRANTIC_SUMMONING	Frantic Summoning
Adding secondary tree wild-gift/summon-utility to boss with 2 talents
2	 * talent:	T_TURTLE	2
2	 * talent:	T_SPIDER	2
[applyRandomClass] Attempting to add tree wild-gift/summon-melee to boss
 * Random boss forbade talent because of level	Stone Golem	T_STONE_GOLEM	11
 Talent choices for wild-gift/summon-melee:
		1	T_WAR_HOUND	War Hound
		2	T_JELLY	Jelly
		3	T_MINOTAUR	Minotaur
Adding secondary tree wild-gift/summon-melee to boss with 2 talents
3	 * talent:	T_WAR_HOUND	2
3	 * talent:	T_JELLY	2
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/combat-techniques-active
 ** Finished adding	3	of	3	secondary class trees
	 * 	wild-gift/summon-distance
	 * 	wild-gift/summon-utility
	 * 	wild-gift/summon-melee
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	11	egos =	1	gr egos =	0	rand themes = 	3	points = 	16	nb_powers = 	6
 * using themes	mental,light,nature
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Windreign'(rune-covered linen cloak) with nature
 ** selected ego	 of Iron Throne	(normal)	technique
 * adding power: generic save mental(1 points), 8 remaining
 * adding power: generic resist light(2 points), 7 remaining
 * adding power: generic lite radius(1 points), 5 remaining
 * adding power: generic inc damage nature(1 points), 4 remaining
 * adding power: generic resist nature(2 points), 3 remaining
 * adding power: generic mind retribution(1 points), 1 remaining
 * adding bias power: generic resist nature(3 points), 8 remaining
 * adding bias power: generic lite radius(1.5 points), 5 remaining
 * adding bias power: generic inc damage nature(1.5 points), 3.5 remaining
 * adding bias power: generic resist nature(3.6 points), 2 remaining
[resolveObject] CREATE FOR	27372	Velota the rattlesnake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1a580d50, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	10.446636875031	20.5
[resolveObject] CREATED OBJECT:	27373	wyrm's mossy mindstar of sand	tries left:	4
[resolveObject]	27373	wyrm's mossy mindstar of sand	added to inventory	MAINHAND
[resolveObject] CREATE FOR	27372	Velota the rattlesnake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1ef09290, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	51.023918102617	63.5
[resolveObject] CREATED OBJECT:	27379	resonating mossy mindstar	tries left:	4
fight: 	resonating mossy mindstar	wyrm's mossy mindstar of sand	::	nil	OFFHAND
[resolveObject]	27379	resonating mossy mindstar	added to inventory	OFFHAND
[resolveObject] CREATE FOR	27372	Velota the rattlesnake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1a4c7dc0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	98.766142111334	106.5
[resolveObject] CREATED OBJECT:	27383	cleansing rough leather armour	tries left:	4
fight: 	cleansing rough leather armour	wyrm's mossy mindstar of sand	::	nil	BODY
fight: 	cleansing rough leather armour	resonating mossy mindstar	::	nil	BODY
[resolveObject]	27383	cleansing rough leather armour	added to inventory	BODY
[Actor:move]	27372	Velota the rattlesnake	(forced) move from	nil	nil	to	21	39
Added unique	mod.class.NPC/Velota the rattlesnake	::	1
[Actor:wearAllInventory]	27372	Velota the rattlesnake	wearing main inventory
fight: 	linen cloak 'Windreign'	wyrm's mossy mindstar of sand	::	nil	CLOAK
fight: 	linen cloak 'Windreign'	resonating mossy mindstar	::	nil	CLOAK
fight: 	linen cloak 'Windreign'	cleansing rough leather armour	::	nil	CLOAK
[Actor:wearAllInventory]	Velota the rattlesnake	27372	27233	linen cloak 'Windreign'	WORN IN	CLOAK	1
running talented_ai_tactic resolver on_added_to_level function for	27372	Velota the rattlesnake
   #- checking tactical table for talent	T_BITE_POISON	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RITCH_FLAMESPITTER	level	3	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_PERFECT_STRIKE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WAR_HOUND	level	3	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_RUSH	level	3	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_SPIDER	level	3	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_JELLY	level	3	range:	5	radius:	1	effective:	5.6666666666667
   #- checking tactical table for talent	T_TURTLE	level	3	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_HYDRA	level	3	range:	5	radius:	5	effective:	8.3333333333333
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	27387	cave bear	(forced) move from	nil	nil	to	43	42
[Actor:move]	27388	wolf	(forced) move from	nil	nil	to	17	33
Random boss generating
[createRandomBoss] Creating random boss 	Belilerin the large brown snake	11	level	2	classes
  * class	Corruptor	 rejected due to power source
[applyRandomClass]	27389	Belilerin the large brown snake	Adding class	Summoner	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	nature
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
[applyRandomClass] Attempting to add tree wild-gift/summon-augmentation to boss
 * Random boss forbade talent because talent not allowed on random bosses	Detonate	T_DETONATE	11
 * Random boss forbade talent because talent not allowed on random bosses	Phase Summon	T_PHASE_SUMMON	11
 Talent choices for wild-gift/summon-augmentation:
		1	T_RAGE	Rage
		2	T_RESILIENCE	Resilience
Adding secondary tree wild-gift/summon-augmentation to boss with 2 talents
1	 * talent:	T_RAGE	2
1	 * talent:	T_RESILIENCE	2
[applyRandomClass] Attempting to add tree wild-gift/harmony to boss
 Talent choices for wild-gift/harmony:
		1	T_WATERS_OF_LIFE	Waters of Life
		2	T_ELEMENTAL_HARMONY	Elemental Harmony
		3	T_ONE_WITH_NATURE	One with Nature
		4	T_HEALING_NEXUS	Healing Nexus
Adding primary tree wild-gift/harmony to boss with 3 talents
1	 * talent:	T_WATERS_OF_LIFE	2
1	 * talent:	T_ELEMENTAL_HARMONY	2
1	 * talent:	T_ONE_WITH_NATURE	2
[applyRandomClass] Attempting to add tree wild-gift/summon-melee to boss
 Talent choices for wild-gift/summon-melee:
		1	T_WAR_HOUND	War Hound
		2	T_JELLY	Jelly
		3	T_MINOTAUR	Minotaur
		4	T_STONE_GOLEM	Stone Golem
Adding secondary tree wild-gift/summon-melee to boss with 1 talents
2	 * talent:	T_WAR_HOUND	2
 ** Finished adding	1	of	1	primary class trees
	 * 	wild-gift/harmony
 ** Finished adding	2	of	2	secondary class trees
	 * 	wild-gift/summon-augmentation
	 * 	wild-gift/summon-melee
[applyRandomClass]	27389	Belilerin the large brown snake	Adding class	Marauder	Rogue
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,nature
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
[applyRandomClass] Attempting to add tree technique/mobility to boss
 Talent choices for technique/mobility:
		1	T_DISENGAGE	Disengage
		2	T_EVASION	Evasion
		3	T_TUMBLE	Tumble
		4	T_TRAINED_REACTIONS	Trained Reactions
Adding primary tree technique/mobility to boss with 4 talents
1	 * talent:	T_DISENGAGE	2
1	 * talent:	T_EVASION	2
1	 * talent:	T_TUMBLE	2
1	 * talent:	T_TRAINED_REACTIONS	2
[applyRandomClass] Attempting to add tree technique/conditioning to boss
 Talent choices for technique/conditioning:
		1	T_VITALITY	Vitality
		2	T_UNFLINCHING_RESOLVE	Unflinching Resolve
		3	T_DAUNTING_PRESENCE	Daunting Presence
		4	T_ADRENALINE_SURGE	Adrenaline Surge
Adding primary tree technique/conditioning to boss with 4 talents
2	 * talent:	T_VITALITY	2
2	 * talent:	T_UNFLINCHING_RESOLVE	2
2	 * talent:	T_DAUNTING_PRESENCE	2
2	 * talent:	T_ADRENALINE_SURGE	2
[applyRandomClass] Attempting to add tree cunning/dirty to boss
 * Random boss forbade talent because talent not allowed on random bosses	Dirty Fighting	T_DIRTY_FIGHTING	11
 Talent choices for cunning/dirty:
		1	T_BACKSTAB	Backstab
		2	T_BLINDING_POWDER	Blinding Powder
		3	T_TWIST_THE_KNIFE	Twist the Knife
Adding secondary tree cunning/dirty to boss with 2 talents
1	 * talent:	T_BACKSTAB	2
1	 * talent:	T_BLINDING_POWDER	2
 ** Finished adding	2	of	2	primary class trees
	 * 	technique/mobility
	 * 	technique/conditioning
 ** Finished adding	1	of	1	secondary class trees
	 * 	cunning/dirty
[resolveObject] CREATE FOR	27390	Belilerin the large brown snake	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	41.225350907823	67
[resolveObject] CREATED OBJECT:	27391	mindwoven linen robe of corrosion (#RESIST#)	tries left:	1
[resolveObject] adding to main inventory:	27391	mindwoven linen robe of corrosion (#RESIST#)
[resolveObject] CREATE FOR	27390	Belilerin the large brown snake	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	73.198337598517	102
[resolveObject] CREATED OBJECT:	27397	steady rough leather sling	tries left:	1
[resolveObject] adding to main inventory:	27397	steady rough leather sling
[resolveObject] CREATE FOR	27390	Belilerin the large brown snake	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	99.309965159118	102
[resolveObject] CREATED OBJECT:	27401	shatter afflictions rune of the sneak	tries left:	1
[resolveObject] adding to main inventory:	27401	shatter afflictions rune of the sneak
[ActorObjectUse] useObjectEnable: 	shatter afflictions rune of the sneak	by	Belilerin the large brown snake	inven/slot	1	nil
[resolvers.drop_randart]	27390	Belilerin the large brown snake	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	27390	Belilerin the large brown snake	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x178e4cd8, ego_filter=table: 0x17a533d8}
[resolveObject] CREATED OBJECT:	27405	steel greatsword	tries left:	4
[resolvers.drop_randart]	27390	Belilerin the large brown snake	using data:	{lev=11, base={"table: 0x177be150, __CLASSname=_tmod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	11	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	5
 * using themes	cold,dark
Creating randart Baleresta the Eclipsehacker(glistening steel greatsword) with dark
 ** selected ego	 of daylight	(normal)	arcane
 ** selected ego	elemental 	(greater)	arcane
 ** selected ego	flaming 	(normal)	arcane
 * adding power: dark numbing melee(2 points), 4 remaining
 * adding power: generic resists pen cold(1 points), 2 remaining
 * adding power: dark burst (crit)(1 points), 1 remaining
 * adding bias power: generic dark numbing melee(2 points), 4 remaining
 * adding bias power: generic inc damage cold(1 points), 2 remaining
 * adding bias power: generic inc damage cold(1.2 points), 1 remaining
Added unique	mod.class.Object/Baleresta the Eclipsehacker	::	1
[resolveObject] CREATE FOR	27390	Belilerin the large brown snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2ee81b40, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	52.097190757305	67
[resolveObject] CREATED OBJECT:	27592	nature's vined mindstar of balance	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	1
[General Object resolver]	27592	nature's vined mindstar of balance	COULD NOT BE WORN
[resolveObject] adding to main inventory:	27592	nature's vined mindstar of balance
[resolveObject] CREATE FOR	27390	Belilerin the large brown snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1718a4a0, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	48.554196224677	67
[resolveObject] CREATED OBJECT:	27598	blooming thorny mindstar of life	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	8
[General Object resolver]	27598	blooming thorny mindstar of life	COULD NOT BE WORN
[resolveObject] adding to main inventory:	27598	blooming thorny mindstar of life
[resolveObject] CREATE FOR	27390	Belilerin the large brown snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x16970f80, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	24.676842884784	27
[resolveObject] CREATED OBJECT:	27604	troll-hide rough leather armour	tries left:	4
[resolveObject]	27604	troll-hide rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	27390	Belilerin the large brown snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1ded4e90, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	41.118856422864	67
[resolveObject] CREATED OBJECT:	27608	balanced steel dagger of persecution	tries left:	4
fight: 	balanced steel dagger of persecution	troll-hide rough leather armour	::	nil	MAINHAND
[resolveObject]	27608	balanced steel dagger of persecution	added to inventory	MAINHAND
[resolveObject] CREATE FOR	27390	Belilerin the large brown snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x19ded6b0, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	44.893060663923	67
[resolveObject] CREATED OBJECT:	27614	hateful iron dagger of erosion	tries left:	4
fight: 	hateful iron dagger of erosion	balanced steel dagger of persecution	::	nil	OFFHAND
fight: 	hateful iron dagger of erosion	troll-hide rough leather armour	::	nil	OFFHAND
[resolveObject]	27614	hateful iron dagger of erosion	added to inventory	OFFHAND
[resolveObject] CREATE FOR	27390	Belilerin the large brown snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1e1c9548, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	81.054130126036	102
[resolveObject] CREATED OBJECT:	27620	cleansing reinforced leather armour	tries left:	4
fight: 	cleansing reinforced leather armour	balanced steel dagger of persecution	::	nil	BODY
fight: 	cleansing reinforced leather armour	hateful iron dagger of erosion	::	nil	BODY
fight: 	cleansing reinforced leather armour	troll-hide rough leather armour	::	nil	BODY
fight: 	cleansing reinforced leather armour	balanced steel dagger of persecution	::	nil	BODY
fight: 	cleansing reinforced leather armour	hateful iron dagger of erosion	::	nil	BODY
[resolveObject]	27620	cleansing reinforced leather armour	added to inventory	BODY
		 moved replaced object to main inventory:	27604	troll-hide rough leather armour
[resolveObject] CREATE FOR	27390	Belilerin the large brown snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2ee6d330, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	75.554013917584	102
[resolveObject] CREATED OBJECT:	27624	prismatic rough leather cap	tries left:	4
fight: 	prismatic rough leather cap	balanced steel dagger of persecution	::	nil	HEAD
fight: 	prismatic rough leather cap	hateful iron dagger of erosion	::	nil	HEAD
fight: 	prismatic rough leather cap	cleansing reinforced leather armour	::	nil	HEAD
[resolveObject]	27624	prismatic rough leather cap	added to inventory	HEAD
[Actor:move]	27390	Belilerin the large brown snake	(forced) move from	nil	nil	to	7	8
Added unique	mod.class.NPC/Belilerin the large brown snake	::	1
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_summon_death
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[Actor:wearAllInventory]	27390	Belilerin the large brown snake	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	27390	Belilerin the large brown snake
   #- checking tactical table for talent	T_ONE_WITH_NATURE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RITCH_FLAMESPITTER	level	3	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_BLINDING_POWDER	level	3	range:	0	radius:	2	effective:	1.3333333333333
   #- checking tactical table for talent	T_ELEMENTAL_HARMONY	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ADRENALINE_SURGE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TRAINED_REACTIONS	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKULLCRACKER	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WAR_HOUND	level	3	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_DAUNTING_PRESENCE	level	3	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_WATERS_OF_LIFE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISENGAGE	level	3	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_TUMBLE	level	3	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_EVASION	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	3	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_act
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	27628	polar bear	(forced) move from	nil	nil	to	17	25
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Brawler
[resolveObject] CREATE FOR	27629	Norgos, the Guardian	do_wear/tries:	nil	2	filter:
	{unique=true, not_properties=table: 0x171e97d8}
[resolveObject] CREATED OBJECT:	27631	River's Fury	tries left:	1
[resolveObject] adding to main inventory:	27631	River's Fury
[ActorObjectUse] useObjectEnable: 	River's Fury	by	Norgos, the Guardian	inven/slot	1	nil
[ActorObjectUse] Object	River's Fury	27631	is ineligible for talent interface
Added unique	mod.class.Object/River's Fury	::	1
[resolveObject] CREATE FOR	27629	Norgos, the Guardian	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater + Ego	11.892086053708	12
[resolveObject] CREATED OBJECT:	27632	shocking iron shield of the stars	tries left:	1
[resolveObject] adding to main inventory:	27632	shocking iron shield of the stars
[resolveObject] CREATE FOR	27629	Norgos, the Guardian	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	50.065707238872	67
[resolveObject] CREATED OBJECT:	27638	horrifying mossy mindstar of balance	tries left:	1
[resolveObject] adding to main inventory:	27638	horrifying mossy mindstar of balance
[resolveObject] CREATE FOR	27629	Norgos, the Guardian	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	35.109815712345	67
[resolveObject] CREATED OBJECT:	27644	thought-forged iron greatsword of erosion	tries left:	1
[resolveObject] adding to main inventory:	27644	thought-forged iron greatsword of erosion
[Actor:move]	27629	Norgos, the Guardian	(forced) move from	nil	nil	to	12	38
Added unique	mod.class.NPC/Norgos, the Guardian	::	1
[Actor:wearAllInventory]	27629	Norgos, the Guardian	wearing main inventory
Guardian allocated: 	NORGOS	27629	Norgos, the Guardian
[TOME ENTITY FILTER] selected Ego	62.373669587807	75.7
[TOME ENTITY FILTER] selected basic	126.34921816206	127.2
[TOME ENTITY FILTER] selected Double Ego	32.27953062534	45.7
[TOME ENTITY FILTER] selected Double Ego	11.37035493658	45.7
[TOME ENTITY FILTER] selected basic	103.91391982106	127.2
[TOME ENTITY FILTER] selected Money	78.882231562245	83.7
[TOME ENTITY FILTER] selected Money	76.576375994514	83.7
Wait finished, counted 2442, 1060 ticks
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
}
[3] = {
  [params] = {
  }
}
Not gone east, no backup guardian
Running on level loads	norgos-lair-3
[Actor:move]	3539	player	(forced) move from	0	21	to	49	41
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	player	player
Adding entity	3539	after	3539
Entering tier1 zone for escort	tier1.3	1	2
[ONLINE PROFILE] current character 	player the level 10 Krog Cursed
Updating zone name	Norgos Lair (3)
C Map minimap texture: 425 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	player	level	::	level-norgos-lair-2.teal	::	table: 0x181a2388	=>	table: 0x1daffaa8	(1980)
Loading savefile 	/save/player/
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.7,noup=0,time_factor=1200]
New GL Shader program 63
*p 63: Uniform: 0: 1406 wobblingType
*p 63: Uniform: 1: 1406 tick_start
*p 63: Uniform: 2: 8B5E tex
*p 63: Uniform: 3: 1406 backgroundLayersCount
*p 63: Uniform: 4: 1406 tick
*p 63: Uniform: 5: 1406 time_factor
*p 63: Uniform: 6: 1406 appearTime
*p 63: Uniform: 7: 1406 noup
[SHADER] setting reset param	tick_start	2288084
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/player/level-norgos-lair-2.teal.tmp
Saved zipname /save/player/level-norgos-lair-2.teal.tmp
[SAVEFILE PIPE] Checking save	player	level	/save/player/level-norgos-lair-2.teal.tmp
Loading savefile 	/save/player/
[SAVEFILE] checked validity of type	level	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	49	41	to	48	41
T_TRAP_MASTERY	Mayeseda the brown mold	26897	updating from trap level	0	to level	3
traps_ai_select	T_TRAP_MASTERY	Mayeseda the brown mold	26897	learning talent	T_PITFALL_TRAP
traps_ai_select	T_TRAP_MASTERY	Mayeseda the brown mold	26897	learning talent	T_SPRINGRAZOR_TRAP
traps_ai_select	T_TRAP_MASTERY	Mayeseda the brown mold	26897	learning talent	T_EXPLOSION_TRAP
[Actor:move]	27670	shadow	(forced) move from	nil	nil	to	27	25
T_TRAP_MASTERY	Silydhekira the rogue sapper	26724	updating from trap level	0	to level	1
[LOG]	
traps_ai_select	T_TRAP_MASTERY	Silydhekira the rogue sapper	26724	learning talent	T_DISARMING_TRAP
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	48	41	to	47	41
[ActorObjectUse]	Mayymira the bloated horror	Cleaning up: 	Zubimira the Lightningwoe	27078
[target_simple AI]	27387	cave bear	selecting NEW TARGET	47	41	3539	player
[Actor:move]	27387	cave bear	move from	43	42	to	44	41
checkHit	29	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Cave bear is weakened by the gloom.
[LOG]	
Deleting shader 58 (is clone 0)
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	47	41	to	46	41
[LOG]	Mindrot hits Cave bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[Actor:move]	27387	cave bear	move from	44	41	to	45	41
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	cave bear	dam/apr/atk/mult ::	52.813631957503	5	48.783619356046	1	vs. armor/def	9	6
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	48.783619356046	1	vs. armor/def	9	6
checkHit	48.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	53	5	vs. armor/hardiness	9	0.3
[ATTACK] after armor	53
[PHYS CRIT %] axe accuracy bonus	48.783619356046	6	=	10.695904839011
[PHYS CRIT %]	17.195904839011
[ATTACK] after crit	79.5
[ATTACK] after mult	79.5
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against Cave bear!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	79.5
[PROJECTOR] crit power reduce dam	79.2615
[PROJECTOR] after difficulty dam	79.2615
[PROJECTOR] res	0	1	 on dam	79.2615
[PROJECTOR] after resists dam	79.2615
[PROJECTOR] after flat damage armor	79.2615
[PROJECTOR] final dam after static checks	79.2615
[PROJECTOR] final dam after hooks and callbacks	79.2615
[PROJECTOR] starting dam	FIRE	34.74198209194
[PROJECTOR] after difficulty dam	34.74198209194
[PROJECTOR] after DamageType increase dam	40.64811904757
[PROJECTOR] res	25.050005728507	0.74949994271493	 on dam	40.64811904757
[PROJECTOR] after resists dam	30.465762897623
[PROJECTOR] after flat damage armor	30.465762897623
[PROJECTOR] final dam after static checks	30.465762897623
[PROJECTOR] final dam after hooks and callbacks	30.465762897623
[LOG]	Cave bear slows down.
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	cave bear	dam/apr/atk/mult ::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	9	6
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	9	6
checkHit	48.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	60	5	vs. armor/hardiness	9	0.3
[ATTACK] mace accuracy bonus	48.783619356046	6	=	1.0855672387121
[ATTACK] after armor	65.134034322725
[PHYS CRIT %]	3.5
[ATTACK] after crit	65.134034322725
[ATTACK] after mult	32.567017161363
[PROJECTOR] starting dam	PHYSICAL	32.567017161363
[PROJECTOR] after difficulty dam	32.567017161363
[PROJECTOR] res	0	1	 on dam	32.567017161363
[PROJECTOR] after resists dam	32.567017161363
[PROJECTOR] after flat damage armor	32.567017161363
[PROJECTOR] final dam after static checks	32.567017161363
[PROJECTOR] final dam after hooks and callbacks	32.567017161363
[PROJECTOR] starting dam	FIRE	34.74198209194
[PROJECTOR] after difficulty dam	34.74198209194
[PROJECTOR] after DamageType increase dam	40.64811904757
[PROJECTOR] res	25.050005728507	0.74949994271493	 on dam	40.64811904757
[PROJECTOR] after resists dam	30.465762897623
[PROJECTOR] after flat damage armor	30.465762897623
[PROJECTOR] final dam after static checks	30.465762897623
[PROJECTOR] final dam after hooks and callbacks	30.465762897623
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	46	41	to	46	41
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Cave bear for #{bold}##WHITE#79 physical#{normal}##LAST#, #LIGHT_RED#30 fire#LAST#, #WHITE#32 physical#LAST#, #LIGHT_RED#30 fire#LAST# (#RED##{bold}#173#LAST##{normal}# total damage).
[LOG]	Mindrot hits Cave bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	25.998469167483	2	14	1	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	25.998469167483	2	14	1	vs. armor/def	19.335093952971	26
checkHit	14	vs	26	=> chance to hit	20
[LOG]	#UID:27387:0#Cave bear misses #fbd578#player#LAST#.
[Actor:move]	27387	cave bear	move from	45	41	to	45	41
[Actor:move]	27670	shadow	move from	27	25	to	26	24
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	cave bear	dam/apr/atk/mult ::	52.813631957503	5	48.783619356046	1	vs. armor/def	9	6
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	48.783619356046	1	vs. armor/def	9	6
checkHit	48.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	57	5	vs. armor/hardiness	9	0.3
[ATTACK] after armor	57
[PHYS CRIT %] axe accuracy bonus	48.783619356046	6	=	10.695904839011
[PHYS CRIT %]	17.195904839011
[ATTACK] after crit	57
[ATTACK] after mult	57
[PROJECTOR] starting dam	PHYSICAL	57
[PROJECTOR] after difficulty dam	57
[PROJECTOR] res	0	1	 on dam	57
[PROJECTOR] after resists dam	57
[PROJECTOR] after flat damage armor	57
[PROJECTOR] final dam after static checks	57
[PROJECTOR] final dam after hooks and callbacks	57
[PROJECTOR] starting dam	FIRE	34.74198209194
[PROJECTOR] after difficulty dam	34.74198209194
[PROJECTOR] after DamageType increase dam	40.64811904757
[PROJECTOR] res	25.050005728507	0.74949994271493	 on dam	40.64811904757
[PROJECTOR] after resists dam	30.465762897623
[PROJECTOR] after flat damage armor	30.465762897623
[PROJECTOR] final dam after static checks	30.465762897623
[PROJECTOR] final dam after hooks and callbacks	30.465762897623
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	cave bear	dam/apr/atk/mult ::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	9	6
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	9	6
checkHit	48.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	66	5	vs. armor/hardiness	9	0.3
[ATTACK] mace accuracy bonus	48.783619356046	6	=	1.0855672387121
[ATTACK] after armor	71.647437754998
[PHYS CRIT %]	3.5
[ATTACK] after crit	71.647437754998
[ATTACK] after mult	35.823718877499
[PROJECTOR] starting dam	PHYSICAL	35.823718877499
[PROJECTOR] after difficulty dam	35.823718877499
[PROJECTOR] res	0	1	 on dam	35.823718877499
[PROJECTOR] after resists dam	35.823718877499
[PROJECTOR] after flat damage armor	35.823718877499
[PROJECTOR] final dam after static checks	35.823718877499
[PROJECTOR] final dam after hooks and callbacks	35.823718877499
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	46	41	to	46	41
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Cave bear for #WHITE#57 physical#LAST#, #LIGHT_RED#30 fire#LAST#, #WHITE#35 physical#LAST# (#RED##{bold}#123#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Cave bear!#{normal}#
[LOG]	#00ff00##UID:113:0#Talent Infusion: Healing is ready to use.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[Actor:move]	27670	shadow	move from	26	24	to	26	23
[LOG]	
[Actor:move]	3539	player	move from	46	41	to	45	41
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[Actor:move]	27670	shadow	move from	26	23	to	26	22
[Actor:move]	3539	player	move from	45	41	to	44	41
[Actor:move]	27670	shadow	move from	26	22	to	26	21
[Actor:move]	3539	player	move from	44	41	to	43	41
[target_simple AI]	26094	rattlesnake	selecting NEW TARGET	43	41	3539	player
[Actor:move]	26094	rattlesnake	move from	44	33	to	44	34
[target_simple AI]	26762	white worm mass	selecting NEW TARGET	43	41	3539	player
[Actor:move]	26762	white worm mass	move from	44	38	to	43	39
[Actor:move]	27670	shadow	move from	26	21	to	26	22
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the north (white worm mass)).
[LOG]	
[USERCHAT] channel serial data	Agrimley	tome	449
[DEBUG XXX power source]
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 27655
  [3] = 0
}
[5] = copper ring
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[1] = 
[2] = {
  [1] = color
  [2] = 180
  [3] = 180
  [4] = 180
}
[3] = 
[4] = {
  [1] = uid
  [2] = 27655
  [3] = 0
}
[5] = copper ring
[6] = {
  [1] = color
  [2] = LAST
}
[7] = 
[8] = {
  [1] = color
  [2] = WHITE
}
[9] = true
[10] = Infused by 
[11] = {
  [1] = color
  [2] = OLIVE_DRAB
}
[12] = nature
[13] = {
  [1] = color
  [2] = LAST
}
[14] = 
[15] = true
[16] = 
[17] = Crafted by 
[18] = {
  [1] = color
  [2] = LIGHT_UMBER
}
[19] = a master
[20] = {
  [1] = color
  [2] = LAST
}
[21] = 
[22] = true
[23] = 
[MIND CRIT %]	1
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	6.0644653492051	0.93935534650795	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.0696921070605
[PROJECTOR] after flat damage armor	3.0696921070605
[PROJECTOR] final dam after static checks	3.0696921070605
[PROJECTOR] final dam after hooks and callbacks	3.0696921070605
[Actor:move]	3539	player	move from	43	41	to	43	40
[LOG]	Mindrot hits White worm mass for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[Actor:move]	26094	rattlesnake	move from	44	34	to	44	35
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	9.247969594611	100	12	1	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	9.247969594611	100	12	1	vs. armor/def	19.335093952971	26
checkHit	12	vs	26	=> chance to hit	15
[LOG]	#UID:26762:0#White worm mass misses #fbd578#player#LAST#.
[Actor:move]	26762	white worm mass	move from	43	39	to	43	39
[Actor:move]	27670	shadow	move from	26	22	to	26	23
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	white worm mass	dam/apr/atk/mult ::	52.813631957503	5	48.783619356046	1	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	48.783619356046	1	vs. armor/def	1	6
checkHit	48.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	54	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	54
[PHYS CRIT %] axe accuracy bonus	48.783619356046	6	=	10.695904839011
[PHYS CRIT %]	17.195904839011
[ATTACK] after crit	54
[ATTACK] after mult	54
[PROJECTOR] starting dam	PHYSICAL	54
[PROJECTOR] after difficulty dam	54
[PROJECTOR] res	0	1	 on dam	54
[PROJECTOR] after resists dam	54
[PROJECTOR] after flat damage armor	54
[PROJECTOR] final dam after static checks	54
[PROJECTOR] final dam after hooks and callbacks	54
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	white worm mass	dam/apr/atk/mult ::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	1	6
checkHit	48.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	65	5	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	48.783619356046	6	=	1.0855672387121
[ATTACK] after armor	70.561870516286
[PHYS CRIT %]	3.5
[ATTACK] after crit	70.561870516286
[ATTACK] after mult	35.280935258143
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	43	40	to	43	40
[LOG]	#UID:3539:0##fbd578#player#LAST# hits White worm mass for #WHITE#54 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed White worm mass!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[Actor:move]	26094	rattlesnake	move from	44	35	to	44	36
[Actor:move]	27670	shadow	move from	26	23	to	26	24
[Actor:move]	26094	rattlesnake	move from	44	36	to	43	36
[use_tactical AI] === Action Selected:	26724	Silydhekira the rogue sapper	buff	 talent:T_STEALTH
checkHitOld	52.385319448011	24.334686908983
=> chance to hit	83.247641158707
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	43	40	to	43	39
[LOG]	Mindrot hits Rattlesnake for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[Actor:move]	26094	rattlesnake	move from	43	36	to	42	37
[Actor:move]	27670	shadow	move from	26	24	to	27	25
[Actor:move]	27671	shadow	(forced) move from	nil	nil	to	29	25
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	43	39	to	43	38
[LOG]	Mindrot hits Rattlesnake for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[improved_talented AI] chooses for	26094	rattlesnake	T_BITE_POISON
[LOG]	#ORCHID##{bold}#Rattlesnake bites poison into player.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	16.620247015793	10	23	3	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	16.620247015793	10	23	3	vs. armor/def	19.335093952971	26
checkHit	23	vs	26	=> chance to hit	43
[LOG]	#UID:26094:0#Rattlesnake misses #fbd578#player#LAST#.
[Actor:move]	27670	shadow	move from	27	25	to	26	25
[Actor:move]	27671	shadow	move from	29	25	to	30	25
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	rattlesnake	dam/apr/atk/mult ::	52.813631957503	5	48.783619356046	1	vs. armor/def	2	21
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	48.783619356046	1	vs. armor/def	2	21
checkHit	48.783619356046	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	71	5	vs. armor/hardiness	2	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	48.783619356046	21	=	6.9459048390114
[PHYS CRIT %]	13.445904839011
[ATTACK] after crit	71
[ATTACK] after mult	71
[PROJECTOR] starting dam	PHYSICAL	71
[PROJECTOR] after difficulty dam	71
[PROJECTOR] res	0	1	 on dam	71
[PROJECTOR] after resists dam	71
[PROJECTOR] after flat damage armor	71
[PROJECTOR] final dam after static checks	71
[PROJECTOR] final dam after hooks and callbacks	71
[PROJECTOR] starting dam	FIRE	34.74198209194
[PROJECTOR] after difficulty dam	34.74198209194
[PROJECTOR] after DamageType increase dam	40.64811904757
[PROJECTOR] res	0	1	 on dam	40.64811904757
[PROJECTOR] after resists dam	40.64811904757
[PROJECTOR] after flat damage armor	40.64811904757
[PROJECTOR] final dam after static checks	40.64811904757
[PROJECTOR] final dam after hooks and callbacks	40.64811904757
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	rattlesnake	dam/apr/atk/mult ::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	2	21
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	2	21
checkHit	48.783619356046	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	66	5	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	48.783619356046	21	=	1.0555672387121
[ATTACK] after armor	69.667437754998
[PHYS CRIT %]	3.5
[ATTACK] after crit	69.667437754998
[ATTACK] after mult	34.833718877499
[PROJECTOR] starting dam	PHYSICAL	34.833718877499
[PROJECTOR] after difficulty dam	34.833718877499
[PROJECTOR] res	0	1	 on dam	34.833718877499
[PROJECTOR] after resists dam	34.833718877499
[PROJECTOR] after flat damage armor	34.833718877499
[PROJECTOR] final dam after static checks	34.833718877499
[PROJECTOR] final dam after hooks and callbacks	34.833718877499
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	43	38	to	43	38
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Rattlesnake for #WHITE#71 physical#LAST#, #LIGHT_RED#40 fire#LAST#, #WHITE#34 physical#LAST# (#RED##{bold}#146#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Rattlesnake!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[Actor:move]	27670	shadow	move from	26	25	to	25	26
[Actor:move]	27671	shadow	(forced) move from	30	25	to	29	25
[LOG]	
[USERCHAT] channel achievement	diee3240	tome	Utterly Destroyed	false	false
[Actor:move]	3539	player	move from	43	38	to	42	38
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[Actor:move]	27670	shadow	move from	25	26	to	24	26
[Actor:move]	27671	shadow	move from	29	25	to	30	25
[Actor:move]	3539	player	move from	42	38	to	41	38
[Identify]	pair of rough leather boots	true
[LOG]	Player picks up (b.): #FFFFFF##UID:27667:0#pair of rough leather boots (0 def, 1 armour)#LAST#.
[Actor:move]	27670	shadow	move from	24	26	to	25	25
[Actor:move]	27671	shadow	move from	30	25	to	29	25
[Actor:move]	3539	player	move from	41	38	to	42	37
[Actor:move]	27670	shadow	move from	25	25	to	26	24
[Actor:move]	3539	player	move from	42	37	to	43	36
[Actor:move]	27670	shadow	move from	26	24	to	26	23
[Actor:move]	3539	player	move from	43	36	to	43	35
[Identify]	warrior's copper ring of nature (#RESIST#)	true
[LOG]	Player picks up (b.): #00FF80##UID:27655:0#warrior's copper ring of nature (+22%)#LAST#.
[Actor:move]	27670	shadow	move from	26	23	to	26	22
[Actor:move]	3539	player	move from	43	35	to	44	34
[Actor:move]	27670	shadow	move from	26	22	to	27	21
[Actor:move]	3539	player	move from	44	34	to	44	33
[Actor:move]	27670	shadow	move from	27	21	to	28	21
[Actor:move]	3539	player	move from	44	33	to	45	33
[LOG]	Today is the 8th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	27670	shadow	move from	28	21	to	29	21
[Actor:move]	3539	player	move from	45	33	to	46	33
[target_simple AI]	25704	black bear	selecting NEW TARGET	46	33	3539	player
[Actor:move]	25704	black bear	move from	47	29	to	47	30
[LOG]	#00ff00##UID:1228:0#Talent Rampage is ready to use.
[Actor:move]	27670	shadow	(forced) move from	29	21	to	26	25
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (black bear)).
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	46	33	to	47	32
[LOG]	Mindrot hits Black bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[Actor:move]	25704	black bear	move from	47	30	to	47	31
[use_tactical AI] === Action Selected:	25849	Glorita the large white snake	stamina	 talent:T_BLADE_FLURRY
[Actor:move]	27670	shadow	move from	26	25	to	25	26
[LOG]	
[USERCHAT] channel achievement	champimaster	tome	Level 30 (Insane (Roguelike) difficulty)	false	false
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	black bear	dam/apr/atk/mult ::	52.813631957503	5	48.783619356046	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	48.783619356046	1	vs. armor/def	8	5
checkHit	48.783619356046	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	67	5	vs. armor/hardiness	8	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	48.783619356046	5	=	10.945904839011
[PHYS CRIT %]	17.445904839011
[ATTACK] after crit	67
[ATTACK] after mult	67
[PROJECTOR] starting dam	PHYSICAL	67
[PROJECTOR] after difficulty dam	67
[PROJECTOR] res	0	1	 on dam	67
[PROJECTOR] after resists dam	67
[PROJECTOR] after flat damage armor	67
[PROJECTOR] final dam after static checks	67
[PROJECTOR] final dam after hooks and callbacks	67
[PROJECTOR] starting dam	FIRE	34.74198209194
[PROJECTOR] after difficulty dam	34.74198209194
[PROJECTOR] after DamageType increase dam	40.64811904757
[PROJECTOR] res	20	0.8	 on dam	40.64811904757
[PROJECTOR] after resists dam	32.518495238056
[PROJECTOR] after flat damage armor	32.518495238056
[PROJECTOR] final dam after static checks	32.518495238056
[PROJECTOR] final dam after hooks and callbacks	32.518495238056
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	black bear	dam/apr/atk/mult ::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	8	5
checkHit	48.783619356046	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	56	5	vs. armor/hardiness	8	0.3
[ATTACK] mace accuracy bonus	48.783619356046	5	=	1.0875672387121
[ATTACK] after armor	60.903765367877
[PHYS CRIT %]	3.5
[ATTACK] after crit	60.903765367877
[ATTACK] after mult	30.451882683939
[PROJECTOR] starting dam	PHYSICAL	30.451882683939
[PROJECTOR] after difficulty dam	30.451882683939
[PROJECTOR] res	0	1	 on dam	30.451882683939
[PROJECTOR] after resists dam	30.451882683939
[PROJECTOR] after flat damage armor	30.451882683939
[PROJECTOR] final dam after static checks	30.451882683939
[PROJECTOR] final dam after hooks and callbacks	30.451882683939
[PROJECTOR] starting dam	FIRE	34.74198209194
[PROJECTOR] after difficulty dam	34.74198209194
[PROJECTOR] after DamageType increase dam	40.64811904757
[PROJECTOR] res	20	0.8	 on dam	40.64811904757
[PROJECTOR] after resists dam	32.518495238056
[PROJECTOR] after flat damage armor	32.518495238056
[PROJECTOR] final dam after static checks	32.518495238056
[PROJECTOR] final dam after hooks and callbacks	32.518495238056
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	47	32	to	47	32
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Black bear for #WHITE#67 physical#LAST#, #LIGHT_RED#32 fire#LAST#, #WHITE#30 physical#LAST#, #LIGHT_RED#32 fire#LAST# (#RED##{bold}#162#LAST##{normal}# total damage).
[LOG]	Mindrot hits Black bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	27.940358168659	3	17	1	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	27.940358168659	3	17	1	vs. armor/def	19.335093952971	26
checkHit	17	vs	26	=> chance to hit	28
[LOG]	#UID:25704:0#Black bear misses #fbd578#player#LAST#.
[Actor:move]	25704	black bear	move from	47	31	to	47	31
[Actor:move]	27670	shadow	move from	25	26	to	25	25
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	black bear	dam/apr/atk/mult ::	52.813631957503	5	48.783619356046	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	48.783619356046	1	vs. armor/def	8	5
checkHit	48.783619356046	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	70	5	vs. armor/hardiness	8	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	48.783619356046	5	=	10.945904839011
[PHYS CRIT %]	17.445904839011
[ATTACK] after crit	70
[ATTACK] after mult	70
[PROJECTOR] starting dam	PHYSICAL	70
[PROJECTOR] after difficulty dam	70
[PROJECTOR] res	0	1	 on dam	70
[PROJECTOR] after resists dam	70
[PROJECTOR] after flat damage armor	70
[PROJECTOR] final dam after static checks	70
[PROJECTOR] final dam after hooks and callbacks	70
[PROJECTOR] starting dam	FIRE	34.74198209194
[PROJECTOR] after difficulty dam	34.74198209194
[PROJECTOR] after DamageType increase dam	40.64811904757
[PROJECTOR] res	20	0.8	 on dam	40.64811904757
[PROJECTOR] after resists dam	32.518495238056
[PROJECTOR] after flat damage armor	32.518495238056
[PROJECTOR] final dam after static checks	32.518495238056
[PROJECTOR] final dam after hooks and callbacks	32.518495238056
checkHit	8	vs	35	=> chance to hit	0
[LOG]	Black bear's is vulnerable to attacks and effects!
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	black bear	dam/apr/atk/mult ::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	8	0
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	8	0
checkHit	48.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	51	5	vs. armor/hardiness	8	0.3
[ATTACK] mace accuracy bonus	48.783619356046	0	=	1.0975672387121
[ATTACK] after armor	55.975929174317
[PHYS CRIT %]	3.5
[ATTACK] after crit	55.975929174317
[ATTACK] after mult	27.987964587158
[PROJECTOR] starting dam	PHYSICAL	27.987964587158
[PROJECTOR] after difficulty dam	27.987964587158
[PROJECTOR] res	0	1	 on dam	27.987964587158
[PROJECTOR] after resists dam	27.987964587158
[PROJECTOR] after flat damage armor	27.987964587158
[PROJECTOR] final dam after static checks	27.987964587158
[PROJECTOR] final dam after hooks and callbacks	27.987964587158
[LOG]	#00ffff#Welcome to level 11 [Player].
[LOG]	Player has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	player the level 11 Krog Cursed
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	47	32	to	47	32
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Black bear for #WHITE#70 physical#LAST#, #LIGHT_RED#32 fire#LAST#, #WHITE#27 physical#LAST# (#RED##{bold}#131#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Black bear!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[Actor:move]	27670	shadow	move from	25	25	to	26	24
[LOG]	
[Actor:move]	3539	player	move from	47	32	to	47	31
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Unnatural Body.
[Actor:move]	27670	shadow	move from	26	24	to	26	23
[Actor:move]	3539	player	move from	47	31	to	47	30
[Actor:move]	27670	shadow	move from	26	23	to	25	23
[Actor:move]	27671	shadow	(forced) move from	29	25	to	26	23
[Actor:move]	3539	player	move from	47	30	to	47	29
[Actor:move]	27670	shadow	move from	25	23	to	24	24
[Actor:move]	27671	shadow	move from	26	23	to	26	22
[Actor:move]	3539	player	move from	47	29	to	47	28
[Actor:move]	27670	shadow	move from	24	24	to	25	23
[Actor:move]	27671	shadow	move from	26	22	to	26	23
[Actor:move]	3539	player	move from	47	28	to	47	27
[target_simple AI]	27230	copperhead snake	selecting NEW TARGET	47	27	3539	player
[Actor:move]	27230	copperhead snake	move from	41	23	to	41	24
[Actor:move]	27670	shadow	move from	25	23	to	26	22
[Actor:move]	27671	shadow	move from	26	23	to	25	23
[Actor:move]	27230	copperhead snake	move from	41	24	to	42	24
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the northwest (copperhead snake)).
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	47	27	to	46	26
[target_simple AI]	27230	copperhead snake	selecting NEW TARGET	46	26	3539	player
[Actor:move]	27230	copperhead snake	move from	42	24	to	43	24
[Actor:move]	27670	shadow	move from	26	22	to	27	21
[Actor:move]	27671	shadow	move from	25	23	to	24	24
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	46	26	to	45	25
[LOG]	Mindrot hits Copperhead snake for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
checkHit	29	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Copperhead snake is lost in despair!
[Actor:move]	27230	copperhead snake	move from	43	24	to	44	24
[Actor:move]	27670	shadow	move from	27	21	to	28	21
[Actor:move]	27671	shadow	move from	24	24	to	25	25
[LOG]	
[USERCHAT] channel talk	Agrimley	tome	This is why I hate being AM at High Peak.
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	copperhead snake	dam/apr/atk/mult ::	52.813631957503	5	48.783619356046	1	vs. armor/def	2	20
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	48.783619356046	1	vs. armor/def	2	20
checkHit	48.783619356046	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	54	5	vs. armor/hardiness	2	0.3
[ATTACK] after armor	54
[PHYS CRIT %] axe accuracy bonus	48.783619356046	20	=	7.1959048390114
[PHYS CRIT %]	13.695904839011
[ATTACK] after crit	54
[ATTACK] after mult	54
[PROJECTOR] starting dam	PHYSICAL	54
[PROJECTOR] after difficulty dam	54
[PROJECTOR] res	0	1	 on dam	54
[PROJECTOR] after resists dam	54
[PROJECTOR] after flat damage armor	54
[PROJECTOR] final dam after static checks	54
[PROJECTOR] final dam after hooks and callbacks	54
[PROJECTOR] starting dam	FIRE	34.74198209194
[PROJECTOR] after difficulty dam	34.74198209194
[PROJECTOR] after DamageType increase dam	40.64811904757
[PROJECTOR] res	0	1	 on dam	40.64811904757
[PROJECTOR] after resists dam	40.64811904757
[PROJECTOR] after flat damage armor	40.64811904757
[PROJECTOR] final dam after static checks	40.64811904757
[PROJECTOR] final dam after hooks and callbacks	40.64811904757
[LOG]	Copperhead snake slows down.
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	copperhead snake	dam/apr/atk/mult ::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	2	20
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	2	20
checkHit	48.783619356046	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	53	5	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	48.783619356046	20	=	1.0575672387121
[ATTACK] after armor	56.051063651741
[PHYS CRIT %]	3.5
[ATTACK] after crit	56.051063651741
[ATTACK] after mult	28.02553182587
[PROJECTOR] starting dam	PHYSICAL	28.02553182587
[PROJECTOR] after difficulty dam	28.02553182587
[PROJECTOR] res	0	1	 on dam	28.02553182587
[PROJECTOR] after resists dam	28.02553182587
[PROJECTOR] after flat damage armor	28.02553182587
[PROJECTOR] final dam after static checks	28.02553182587
[PROJECTOR] final dam after hooks and callbacks	28.02553182587
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	45	25	to	45	25
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Copperhead snake for #WHITE#54 physical#LAST#, #LIGHT_RED#40 fire#LAST#, #WHITE#28 physical#LAST# (#RED##{bold}#123#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Copperhead snake!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[Actor:move]	27670	shadow	move from	28	21	to	27	21
[Actor:move]	27671	shadow	move from	25	25	to	26	24
[LOG]	
[Actor:move]	3539	player	move from	45	25	to	44	24
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Unnatural Body.
[Actor:move]	27670	shadow	(forced) move from	27	21	to	25	22
[Actor:move]	27671	shadow	move from	26	24	to	26	23
[Actor:move]	3539	player	move from	44	24	to	43	24
[Actor:move]	27670	shadow	(forced) move from	25	22	to	26	22
[Actor:move]	27671	shadow	(forced) move from	26	23	to	25	22
[Actor:move]	3539	player	move from	43	24	to	43	23
[Actor:move]	27670	shadow	move from	26	22	to	25	23
[Actor:move]	27671	shadow	move from	25	22	to	26	23
[Actor:move]	3539	player	move from	43	23	to	42	23
[Actor:move]	27670	shadow	move from	25	23	to	25	24
[Actor:move]	27671	shadow	move from	26	23	to	26	24
[Actor:move]	3539	player	move from	42	23	to	41	23
[Actor:move]	27670	shadow	move from	25	24	to	25	25
[Actor:move]	27671	shadow	move from	26	24	to	26	25
[Actor:move]	3539	player	move from	41	23	to	40	23
[Identify]	spinel	true
[LOG]	Player picks up (g.): #FFFFFF##UID:27668:0#spinel#LAST#.
[Actor:move]	27670	shadow	move from	25	25	to	24	26
[Actor:move]	27671	shadow	move from	26	25	to	25	26
[Actor:move]	3539	player	move from	40	23	to	39	23
[Actor:move]	27670	shadow	move from	24	26	to	25	25
[Actor:move]	27671	shadow	move from	25	26	to	24	26
[Actor:move]	3539	player	move from	39	23	to	38	23
[Actor:move]	27670	shadow	move from	25	25	to	26	24
[Actor:move]	27671	shadow	move from	24	26	to	25	26
[Actor:move]	3539	player	move from	38	23	to	37	23
[Actor:move]	27670	shadow	move from	26	24	to	26	23
[Actor:move]	27671	shadow	move from	25	26	to	26	25
[Actor:move]	3539	player	move from	37	23	to	36	23
[Actor:move]	27670	shadow	move from	26	23	to	26	22
[Actor:move]	27671	shadow	move from	26	25	to	27	25
[Actor:move]	3539	player	move from	36	23	to	35	22
[Actor:move]	27670	shadow	move from	26	22	to	27	21
[Actor:move]	27671	shadow	move from	27	25	to	26	25
[target_simple AI]	26745	orc assassin	selecting NEW TARGET	35	22	3539	player
checkHitOld	53.020402716974	49.135237288084
=> chance to hit	57.715811870863
[Actor:move]	26745	orc assassin	move from	32	21	to	33	21
checkHitOld	53.020402716974	49.135237288084
=> chance to hit	57.715811870863
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northwest (orc assassin)).
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	14	=> chance to hit	88
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	11	0.89	 on dam	3.2678710122555
[PROJECTOR] after resists dam	2.9084052009074
[PROJECTOR] after flat damage armor	2.9084052009074
[PROJECTOR] final dam after static checks	2.9084052009074
[PROJECTOR] final dam after hooks and callbacks	2.9084052009074
[Actor:move]	3539	player	move from	35	22	to	34	21
[LOG]	Mindrot hits Orc assassin for #ORANGE#3 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[Actor:move]	27670	shadow	move from	27	21	to	28	21
[Actor:move]	27671	shadow	move from	26	25	to	26	24
[improved_talented AI] chooses for	26745	orc assassin	T_ATTACK
[LOG]	Orc assassin deactivates #{bold}##ORANGE#Stealth#LAST#.#{normal}#
[ATTACK] attacking with (mainhand)	iron dagger
[ATTACK] to 	player	dam/apr/atk/mult ::	30.286697744895	5	27	1	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	30.286697744895	5	27	1	vs. armor/def	19.335093952971	26
checkHit	27	vs	26	=> chance to hit	53
[LOG]	#UID:26745:0#Orc assassin misses #fbd578#player#LAST#.
[ATTACK] attacking with (offhand)	balanced iron dagger of erosion
[ATTACK] to 	player	dam/apr/atk/mult ::	29.916062824691	5	27	0.5	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	29.916062824691	5	27	0.5	vs. armor/def	19.335093952971	26
checkHit	27	vs	26	=> chance to hit	53
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	37	5	vs. armor/hardiness	19.335093952971	0.47857809501309
[ATTACK] after armor	22.664906047029
[PHYS CRIT %] axe accuracy bonus	27	26	=	0.25
[PHYS CRIT %]	15.632742535201
[ATTACK] after crit	22.664906047029
[ATTACK] after mult	11.332453023515
[PROJECTOR] starting dam	PHYSICAL	11.332453023515
[PROJECTOR] after difficulty dam	11.332453023515
[PROJECTOR] res	2	0.98	 on dam	11.332453023515
[PROJECTOR] after resists dam	11.105803963044
[PROJECTOR] after flat damage armor	11.105803963044
[PROJECTOR] final dam after static checks	11.105803963044
[PROJECTOR] final dam after hooks and callbacks	11.105803963044
[PROJECTOR] starting dam	NATURE	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	14	0.86	 on dam	6
[PROJECTOR] after resists dam	5.16
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	10	0.9	 on dam	6.18
[PROJECTOR] after resists dam	5.562
[PROJECTOR] after flat damage armor	5.562
[PROJECTOR] final dam after static checks	5.562
[PROJECTOR] final dam after hooks and callbacks	5.562
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	5.5396628236723	0.94460337176328	 on dam	2
[PROJECTOR] after resists dam	1.8892067435266
[PROJECTOR] after flat damage armor	1.8892067435266
[PROJECTOR] final dam after static checks	1.8892067435266
[PROJECTOR] final dam after hooks and callbacks	1.8892067435266
[target_simple AI]	27069	honey tree	selecting NEW TARGET	34	21	3539	player
[LOG]	
[LOG]	#UID:26745:0#Orc assassin hits #fbd578#player#LAST# for #WHITE#11 physical#LAST#, #LIGHT_GREEN#(5 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Orc assassin for #LIGHT_RED#2 fire#LAST#, #YELLOW#5 light#LAST#, #LIGHT_GREEN#1 nature#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	orc assassin	dam/apr/atk/mult ::	52.813631957503	5	41.687482065144	1	vs. armor/def	4	24
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	41.687482065144	1	vs. armor/def	4	24
checkHit	41.687482065144	vs	24	=> chance to hit	95
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	68	5	vs. armor/hardiness	4	0.3
[ATTACK] after armor	68
[PHYS CRIT %] axe accuracy bonus	41.687482065144	24	=	4.4218705162859
[PHYS CRIT %]	10.921870516286
[ATTACK] after crit	68
[ATTACK] after mult	68
[PROJECTOR] starting dam	PHYSICAL	68
[PROJECTOR] after difficulty dam	68
[PROJECTOR] res	0	1	 on dam	68
[PROJECTOR] after resists dam	68
[PROJECTOR] after flat damage armor	68
[PROJECTOR] final dam after static checks	68
[PROJECTOR] final dam after hooks and callbacks	68
[PROJECTOR] starting dam	FIRE	34.74198209194
[PROJECTOR] after difficulty dam	34.74198209194
[PROJECTOR] after DamageType increase dam	40.64811904757
[PROJECTOR] res	0	1	 on dam	40.64811904757
[PROJECTOR] after resists dam	40.64811904757
[PROJECTOR] after flat damage armor	40.64811904757
[PROJECTOR] final dam after static checks	40.64811904757
[PROJECTOR] final dam after hooks and callbacks	40.64811904757
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	orc assassin	dam/apr/atk/mult ::	49.79207017197	5	41.687482065144	0.5	vs. armor/def	4	24
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	41.687482065144	0.5	vs. armor/def	4	24
checkHit	41.687482065144	vs	24	=> chance to hit	95
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	60	5	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	41.687482065144	24	=	1.0353749641303
[ATTACK] after armor	62.122497847817
[PHYS CRIT %]	3.5
[ATTACK] after crit	62.122497847817
[ATTACK] after mult	31.061248923909
[PROJECTOR] starting dam	PHYSICAL	31.061248923909
[PROJECTOR] after difficulty dam	31.061248923909
[PROJECTOR] res	0	1	 on dam	31.061248923909
[PROJECTOR] after resists dam	31.061248923909
[PROJECTOR] after flat damage armor	31.061248923909
[PROJECTOR] final dam after static checks	31.061248923909
[PROJECTOR] final dam after hooks and callbacks	31.061248923909
[PROJECTOR] starting dam	FIRE	34.74198209194
[PROJECTOR] after difficulty dam	34.74198209194
[PROJECTOR] after DamageType increase dam	40.64811904757
[PROJECTOR] res	0	1	 on dam	40.64811904757
[PROJECTOR] after resists dam	40.64811904757
[PROJECTOR] after flat damage armor	40.64811904757
[PROJECTOR] final dam after static checks	40.64811904757
[PROJECTOR] final dam after hooks and callbacks	40.64811904757
[MIND CRIT %]	1
checkHit	29	vs	14	=> chance to hit	88
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	11	0.89	 on dam	3.2678710122555
[PROJECTOR] after resists dam	2.9084052009074
[PROJECTOR] after flat damage armor	2.9084052009074
[PROJECTOR] final dam after static checks	2.9084052009074
[PROJECTOR] final dam after hooks and callbacks	2.9084052009074
[Actor:move]	3539	player	move from	34	21	to	34	21
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Orc assassin for #WHITE#68 physical#LAST#, #LIGHT_RED#40 fire#LAST#, #WHITE#31 physical#LAST#, #LIGHT_RED#40 fire#LAST# (#RED##{bold}#180#LAST##{normal}# total damage).
[LOG]	Mindrot hits Orc assassin for #ORANGE#3 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[Actor:move]	27670	shadow	move from	28	21	to	27	21
[Actor:move]	27671	shadow	move from	26	24	to	26	23
[ATTACK] attacking with (mainhand)	iron dagger
[ATTACK] to 	player	dam/apr/atk/mult ::	30.286697744895	5	27	1	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	30.286697744895	5	27	1	vs. armor/def	19.335093952971	26
checkHit	27	vs	26	=> chance to hit	53
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	37	5	vs. armor/hardiness	19.335093952971	0.47857809501309
[ATTACK] after armor	22.664906047029
[PHYS CRIT %] axe accuracy bonus	27	26	=	0.25
[PHYS CRIT %]	15.632742535201
[ATTACK] after crit	22.664906047029
[ATTACK] after mult	22.664906047029
[PROJECTOR] starting dam	PHYSICAL	22.664906047029
[PROJECTOR] after difficulty dam	22.664906047029
[PROJECTOR] res	2	0.98	 on dam	22.664906047029
[PROJECTOR] after resists dam	22.211607926089
[PROJECTOR] after flat damage armor	22.211607926089
[PROJECTOR] final dam after static checks	22.211607926089
[PROJECTOR] final dam after hooks and callbacks	22.211607926089
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	10	0.9	 on dam	6.18
[PROJECTOR] after resists dam	5.562
[PROJECTOR] after flat damage armor	5.562
[PROJECTOR] final dam after static checks	5.562
[PROJECTOR] final dam after hooks and callbacks	5.562
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	5.5396628236723	0.94460337176328	 on dam	2
[PROJECTOR] after resists dam	1.8892067435266
[PROJECTOR] after flat damage armor	1.8892067435266
[PROJECTOR] final dam after static checks	1.8892067435266
[PROJECTOR] final dam after hooks and callbacks	1.8892067435266
[LOG]	Player resists the vile poison!
[ATTACK] attacking with (offhand)	balanced iron dagger of erosion
[ATTACK] to 	player	dam/apr/atk/mult ::	29.916062824691	5	27	0.5	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	29.916062824691	5	27	0.5	vs. armor/def	19.335093952971	26
checkHit	27	vs	26	=> chance to hit	53
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	35	5	vs. armor/hardiness	19.335093952971	0.47857809501309
[ATTACK] after armor	20.664906047029
[PHYS CRIT %] axe accuracy bonus	27	26	=	0.25
[PHYS CRIT %]	15.632742535201
[ATTACK] after crit	20.664906047029
[ATTACK] after mult	10.332453023515
[PROJECTOR] starting dam	PHYSICAL	10.332453023515
[PROJECTOR] after difficulty dam	10.332453023515
[PROJECTOR] res	2	0.98	 on dam	10.332453023515
[PROJECTOR] after resists dam	10.125803963044
[PROJECTOR] after flat damage armor	10.125803963044
[PROJECTOR] final dam after static checks	10.125803963044
[PROJECTOR] final dam after hooks and callbacks	10.125803963044
[PROJECTOR] starting dam	NATURE	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	28.386646992427	0.71613353007573	 on dam	6
[PROJECTOR] after resists dam	4.2968011804544
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	10	0.9	 on dam	6.18
[PROJECTOR] after resists dam	5.562
[PROJECTOR] after flat damage armor	5.562
[PROJECTOR] final dam after static checks	5.562
[PROJECTOR] final dam after hooks and callbacks	5.562
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	5.5396628236723	0.94460337176328	 on dam	2
[PROJECTOR] after resists dam	1.8892067435266
[PROJECTOR] after flat damage armor	1.8892067435266
[PROJECTOR] final dam after static checks	1.8892067435266
[PROJECTOR] final dam after hooks and callbacks	1.8892067435266
[LOG]	Player is poisoned!
[Actor:move]	26745	orc assassin	move from	33	21	to	33	21
[LOG]	
[LOG]	#UID:26745:0#Orc assassin hits #fbd578#player#LAST# for #WHITE#22 physical#LAST#, #WHITE#10 physical#LAST#, #LIGHT_GREEN#(4 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#32#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Orc assassin for #LIGHT_RED#2 fire#LAST#, #YELLOW#5 light#LAST#, #LIGHT_GREEN#1 nature#LAST#, #LIGHT_RED#2 fire#LAST#, #YELLOW#5 light#LAST#, #LIGHT_GREEN#1 nature#LAST# (#RED##{bold}#20#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	orc assassin	dam/apr/atk/mult ::	52.813631957503	5	41.687482065144	1	vs. armor/def	4	24
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	41.687482065144	1	vs. armor/def	4	24
checkHit	41.687482065144	vs	24	=> chance to hit	95
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	53	5	vs. armor/hardiness	4	0.3
[ATTACK] after armor	53
[PHYS CRIT %] axe accuracy bonus	41.687482065144	24	=	4.4218705162859
[PHYS CRIT %]	10.921870516286
[ATTACK] after crit	53
[ATTACK] after mult	53
[PROJECTOR] starting dam	PHYSICAL	53
[PROJECTOR] after difficulty dam	53
[PROJECTOR] res	0	1	 on dam	53
[PROJECTOR] after resists dam	53
[PROJECTOR] after flat damage armor	53
[PROJECTOR] final dam after static checks	53
[PROJECTOR] final dam after hooks and callbacks	53
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart (1)#WHITE#.
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	orc assassin	dam/apr/atk/mult ::	49.79207017197	5	41.983154452265	0.5	vs. armor/def	4	24
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	41.983154452265	0.5	vs. armor/def	4	24
checkHit	41.983154452265	vs	24	=> chance to hit	95
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	65	5	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	41.983154452265	24	=	1.0359663089045
[ATTACK] after armor	67.337810078794
[PHYS CRIT %]	3.5
[ATTACK] after crit	67.337810078794
[ATTACK] after mult	33.668905039397
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	34	21	to	34	21
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Orc assassin for #WHITE#52 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Orc assassin!#{normal}#
[PROJECTOR] starting dam	NATURE	15.574920316496
[PROJECTOR] after difficulty dam	15.574920316496
[PROJECTOR] res	28.386646992427	0.71613353007573	 on dam	15.574920316496
[PROJECTOR] after resists dam	11.153722666901
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Deadly Poison from Orc assassin hits #fbd578#player#LAST# for #LIGHT_GREEN#(11 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[Actor:move]	27670	shadow	move from	27	21	to	26	22
[Actor:move]	27671	shadow	move from	26	23	to	25	22
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	34	21	to	35	20
[PROJECTOR] starting dam	NATURE	15.574920316496
[PROJECTOR] after difficulty dam	15.574920316496
[PROJECTOR] res	28.386646992427	0.71613353007573	 on dam	15.574920316496
[PROJECTOR] after resists dam	11.153722666901
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Deadly Poison from Orc assassin hits #fbd578#player#LAST# for #LIGHT_GREEN#(11 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Unnatural Body.
[Actor:move]	27670	shadow	move from	26	22	to	25	23
[Actor:move]	27671	shadow	move from	25	22	to	26	22
[improved_talented AI] chooses for	27069	honey tree	T_SUMMON
[LOG]	Honey tree uses #{bold}##ORCHID#Summon.#{normal}##LAST#
[Actor:move]	27672	bee swarm	(forced) move from	nil	nil	to	39	20
[LOG]	#UID:27069:0#Honey tree summons Bee swarm!
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	35	20	to	36	20
[LOG]	Mindrot hits Bee swarm for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[PROJECTOR] starting dam	NATURE	15.574920316496
[PROJECTOR] after difficulty dam	15.574920316496
[PROJECTOR] res	28.386646992427	0.71613353007573	 on dam	15.574920316496
[PROJECTOR] after resists dam	11.153722666901
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Deadly Poison from Orc assassin hits #fbd578#player#LAST# for #LIGHT_GREEN#(11 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	27672	bee swarm	move from	39	20	to	38	20
[Actor:move]	27670	shadow	move from	25	23	to	24	24
[LOG]	Shadow casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	27671	shadow	(forced) move from	26	22	to	29	20
[Actor:move]	27672	bee swarm	move from	38	20	to	37	20
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	bee swarm	dam/apr/atk/mult ::	52.813631957503	5	37.548068645451	1	vs. armor/def	1	19
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	37.548068645451	1	vs. armor/def	1	19
checkHit	37.548068645451	vs	19	=> chance to hit	97
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	56	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	56
[PHYS CRIT %] axe accuracy bonus	37.548068645451	19	=	4.6370171613627
[PHYS CRIT %]	11.137017161363
[ATTACK] after crit	56
[ATTACK] after mult	56
[PROJECTOR] starting dam	PHYSICAL	56
[PROJECTOR] after difficulty dam	56
[PROJECTOR] res	0	1	 on dam	56
[PROJECTOR] after resists dam	56
[PROJECTOR] after flat damage armor	56
[PROJECTOR] final dam after static checks	56
[PROJECTOR] final dam after hooks and callbacks	56
[PROJECTOR] starting dam	FIRE	34.74198209194
[PROJECTOR] after difficulty dam	34.74198209194
[PROJECTOR] after DamageType increase dam	40.64811904757
[PROJECTOR] res	0	1	 on dam	40.64811904757
[PROJECTOR] after resists dam	40.64811904757
[PROJECTOR] after flat damage armor	40.64811904757
[PROJECTOR] final dam after static checks	40.64811904757
[PROJECTOR] final dam after hooks and callbacks	40.64811904757
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	bee swarm	dam/apr/atk/mult ::	49.79207017197	5	37.548068645451	0.5	vs. armor/def	1	19
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	37.548068645451	0.5	vs. armor/def	1	19
checkHit	37.548068645451	vs	19	=> chance to hit	97
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	63	5	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	37.548068645451	19	=	1.0370961372909
[ATTACK] after armor	65.337056649327
[PHYS CRIT %]	3.5
[ATTACK] after crit	65.337056649327
[ATTACK] after mult	32.668528324663
[PROJECTOR] starting dam	PHYSICAL	32.668528324663
[PROJECTOR] after difficulty dam	32.668528324663
[PROJECTOR] res	0	1	 on dam	32.668528324663
[PROJECTOR] after resists dam	32.668528324663
[PROJECTOR] after flat damage armor	32.668528324663
[PROJECTOR] final dam after static checks	32.668528324663
[PROJECTOR] final dam after hooks and callbacks	32.668528324663
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	36	20	to	36	20
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Bee swarm for #WHITE#56 physical#LAST#, #LIGHT_RED#40 fire#LAST#, #WHITE#32 physical#LAST# (#RED##{bold}#129#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Bee swarm!#{normal}#
[PROJECTOR] starting dam	NATURE	15.574920316496
[PROJECTOR] after difficulty dam	15.574920316496
[PROJECTOR] res	28.386646992427	0.71613353007573	 on dam	15.574920316496
[PROJECTOR] after resists dam	11.153722666901
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Deadly Poison from Orc assassin hits #fbd578#player#LAST# for #LIGHT_GREEN#(11 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[Actor:move]	27671	shadow	move from	29	20	to	29	21
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	36	20	to	37	20
[LOG]	Mindrot hits Honey tree for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[PROJECTOR] starting dam	NATURE	15.574920316496
[PROJECTOR] after difficulty dam	15.574920316496
[PROJECTOR] res	28.386646992427	0.71613353007573	 on dam	15.574920316496
[PROJECTOR] after resists dam	11.153722666901
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Deadly Poison from Orc assassin hits #fbd578#player#LAST# for #LIGHT_GREEN#(11 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Unnatural Body.
[Actor:move]	27670	shadow	move from	24	24	to	25	24
[Actor:move]	27671	shadow	move from	29	21	to	28	21
[SOUND] loading from	/data/sound/creatures/treants/treeant_2.ogg	:=:	sound "/data/sound/creatures/treants/treeant_2.ogg" : <static>
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	37	20	to	38	20
[LOG]	Mindrot hits Honey tree for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Player is no longer poisoned.
[Actor:move]	27670	shadow	move from	25	24	to	26	24
[Actor:move]	27671	shadow	move from	28	21	to	27	21
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	38	20	to	39	20
[LOG]	Mindrot hits Honey tree for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Player is no longer attuned.
checkHit	29	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Honey tree is lost in despair!
[Actor:move]	27670	shadow	move from	26	24	to	27	25
[Actor:move]	27671	shadow	move from	27	21	to	26	22
[improved_talented AI] chooses for	27069	honey tree	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	12.624212977363	0	14	1	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	12.624212977363	0	14	1	vs. armor/def	19.335093952971	26
checkHit	14	vs	26	=> chance to hit	20
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	12	0	vs. armor/hardiness	19.335093952971	0.47857809501309
[ATTACK] after armor	6.2570628598429
[PHYS CRIT %]	0
[ATTACK] after crit	6.2570628598429
[ATTACK] after mult	6.2570628598429
[PROJECTOR] starting dam	PHYSICAL	6.2570628598429
[PROJECTOR] after difficulty dam	6.2570628598429
[PROJECTOR] res	2	0.98	 on dam	6.2570628598429
[PROJECTOR] after resists dam	6.1319216026461
[PROJECTOR] after flat damage armor	6.1319216026461
[PROJECTOR] final dam after static checks	6.1319216026461
[PROJECTOR] final dam after hooks and callbacks	6.1319216026461
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam after static checks	2
[PROJECTOR] final dam after hooks and callbacks	2
[LOG]	
[LOG]	Melee retaliation hits Honey tree for #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#UID:27069:0#Honey tree hits #fbd578#player#LAST# for #WHITE#6 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	honey tree	dam/apr/atk/mult ::	52.813631957503	5	46.122567871957	1	vs. armor/def	1	7
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	46.122567871957	1	vs. armor/def	1	7
checkHit	46.122567871957	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	68	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	68
[PHYS CRIT %] axe accuracy bonus	46.122567871957	7	=	9.7806419679894
[PHYS CRIT %]	16.280641967989
[ATTACK] after crit	68
[ATTACK] after mult	68
[PROJECTOR] starting dam	PHYSICAL	68
[PROJECTOR] after difficulty dam	68
[PROJECTOR] res	0	1	 on dam	68
[PROJECTOR] after resists dam	68
[PROJECTOR] after flat damage armor	68
[PROJECTOR] final dam after static checks	68
[PROJECTOR] final dam after hooks and callbacks	68
[PROJECTOR] starting dam	FIRE	34.74198209194
[PROJECTOR] after difficulty dam	34.74198209194
[PROJECTOR] after DamageType increase dam	40.64811904757
[PROJECTOR] res	0	1	 on dam	40.64811904757
[PROJECTOR] after resists dam	40.64811904757
[PROJECTOR] after flat damage armor	40.64811904757
[PROJECTOR] final dam after static checks	40.64811904757
[PROJECTOR] final dam after hooks and callbacks	40.64811904757
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	honey tree	dam/apr/atk/mult ::	49.79207017197	5	46.122567871957	0.5	vs. armor/def	1	7
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	46.122567871957	0.5	vs. armor/def	1	7
checkHit	46.122567871957	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	68	5	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	46.122567871957	7	=	1.0782451357439
[ATTACK] after armor	73.320669230586
[PHYS CRIT %]	3.5
[ATTACK] after crit	73.320669230586
[ATTACK] after mult	36.660334615293
[PROJECTOR] starting dam	PHYSICAL	36.660334615293
[PROJECTOR] after difficulty dam	36.660334615293
[PROJECTOR] res	0	1	 on dam	36.660334615293
[PROJECTOR] after resists dam	36.660334615293
[PROJECTOR] after flat damage armor	36.660334615293
[PROJECTOR] final dam after static checks	36.660334615293
[PROJECTOR] final dam after hooks and callbacks	36.660334615293
[PROJECTOR] starting dam	FIRE	34.74198209194
[PROJECTOR] after difficulty dam	34.74198209194
[PROJECTOR] after DamageType increase dam	40.64811904757
[PROJECTOR] res	0	1	 on dam	40.64811904757
[PROJECTOR] after resists dam	40.64811904757
[PROJECTOR] after flat damage armor	40.64811904757
[PROJECTOR] final dam after static checks	40.64811904757
[PROJECTOR] final dam after hooks and callbacks	40.64811904757
[LOG]	Honey tree slows down.
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	39	20	to	39	20
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Honey tree for #WHITE#68 physical#LAST#, #LIGHT_RED#40 fire#LAST#, #WHITE#36 physical#LAST#, #LIGHT_RED#40 fire#LAST# (#RED##{bold}#186#LAST##{normal}# total damage).
[LOG]	Mindrot hits Honey tree for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[Actor:move]	27671	shadow	move from	26	22	to	25	23
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	honey tree	dam/apr/atk/mult ::	52.813631957503	5	46.122567871957	1	vs. armor/def	1	7
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	46.122567871957	1	vs. armor/def	1	7
checkHit	46.122567871957	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	73	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	73
[PHYS CRIT %] axe accuracy bonus	46.122567871957	7	=	9.7806419679894
[PHYS CRIT %]	16.280641967989
[ATTACK] after crit	109.5
[ATTACK] after mult	109.5
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against Honey tree!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	109.5
[PROJECTOR] crit power reduce dam	108.5145
[PROJECTOR] after difficulty dam	108.5145
[PROJECTOR] res	0	1	 on dam	108.5145
[PROJECTOR] after resists dam	108.5145
[PROJECTOR] after flat damage armor	108.5145
[PROJECTOR] final dam after static checks	108.5145
[PROJECTOR] final dam after hooks and callbacks	108.5145
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:13:0#honey tree root (1)#WHITE#.
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	honey tree	dam/apr/atk/mult ::	49.79207017197	5	46.418240259078	0.5	vs. armor/def	1	7
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	46.418240259078	0.5	vs. armor/def	1	7
checkHit	46.418240259078	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	62	5	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	46.418240259078	7	=	1.0788364805182
[ATTACK] after armor	66.887861792126
[PHYS CRIT %]	3.5
[ATTACK] after crit	66.887861792126
[ATTACK] after mult	33.443930896063
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	39	20	to	39	20
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Honey tree for #{bold}##WHITE#108 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Honey tree!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[Actor:move]	27670	shadow	move from	27	25	to	26	25
[Actor:move]	27671	shadow	move from	25	23	to	26	22
[LOG]	
[Actor:move]	3539	player	move from	39	20	to	38	20
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Unnatural Body.
[Actor:move]	27670	shadow	move from	26	25	to	25	24
[Actor:move]	27671	shadow	move from	26	22	to	27	21
[LOG]	
[USERCHAT] channel talk	Agrimley	tome	Burning Star makes finding the stairs so easy.
[Actor:move]	3539	player	move from	38	20	to	39	19
[Actor:move]	27670	shadow	move from	25	24	to	24	24
[Actor:move]	27671	shadow	move from	27	21	to	28	21
[Actor:move]	3539	player	move from	39	19	to	39	18
[Actor:move]	27670	shadow	move from	24	24	to	25	23
[Actor:move]	27671	shadow	move from	28	21	to	29	21
[Actor:move]	3539	player	move from	39	18	to	39	17
[Actor:move]	27670	shadow	move from	25	23	to	26	22
[Actor:move]	27671	shadow	move from	29	21	to	30	21
[Actor:move]	3539	player	move from	39	17	to	39	16
[target_simple AI]	26244	large white snake	selecting NEW TARGET	39	16	3539	player
[Actor:move]	26244	large white snake	move from	33	13	to	34	13
[target_simple AI]	25849	Glorita the large white snake	selecting NEW TARGET	39	16	3539	player
[use_tactical AI] === Action Selected:	25849	Glorita the large white snake	defend	 talent:T_EVASION
checkHitOld	53.020402716974	44.160553554004
=> chance to hit	66.279440543129
[LOG]	Glorita the large white snake uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
[LOG]	Glorita the large white snake tries to evade attacks.
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
New GL Shader program 58
*p 58: Uniform: 0: 1406 wobblingType
*p 58: Uniform: 1: 1406 tick_start
*p 58: Uniform: 2: 8B5E tex
*p 58: Uniform: 3: 1406 backgroundLayersCount
*p 58: Uniform: 4: 1406 tick
*p 58: Uniform: 5: 1406 time_factor
*p 58: Uniform: 6: 1406 appearTime
*p 58: Uniform: 7: 1406 noup
[SHADER] setting reset param	tick_start	2316322
[use_tactical AI] === Action Selected:	25849	Glorita the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	25849	Glorita the large white snake	move from	30	11	to	31	11
[Actor:move]	27670	shadow	move from	26	22	to	27	21
[Actor:move]	27671	shadow	move from	30	21	to	29	21
[Actor:move]	26244	large white snake	move from	34	13	to	35	14
checkHitOld	53.020402716974	44.160553554004
=> chance to hit	66.279440543129
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the northwest (large white snake)).
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	5.072424421517	0.94927575578483	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.3813006902131
[PROJECTOR] after flat damage armor	3.3813006902131
[PROJECTOR] final dam after static checks	3.3813006902131
[PROJECTOR] final dam after hooks and callbacks	3.3813006902131
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	7.4197852067695	0.9258021479323	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.0254020023118
[PROJECTOR] after flat damage armor	3.0254020023118
[PROJECTOR] final dam after static checks	3.0254020023118
[PROJECTOR] final dam after hooks and callbacks	3.0254020023118
[Actor:move]	3539	player	move from	39	16	to	38	15
[LOG]	Mindrot hits Large white snake for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	25849	Glorita the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	25849	Glorita the large white snake	move from	31	11	to	32	12
[Actor:move]	26244	large white snake	move from	35	14	to	36	14
[Actor:move]	27670	shadow	move from	27	21	to	28	21
[Actor:move]	27671	shadow	move from	29	21	to	28	20
[target_simple AI]	26911	blue jelly	selecting NEW TARGET	38	15	3539	player
[improved_talented AI] chooses for	26911	blue jelly	T_SLIME_SPIT
[LOG]	Blue jelly uses #{bold}##YELLOW#Slime Spit.#{normal}##LAST#
[MIND CRIT %]	4.3
Adding entity	27673	after	26911
checkHitOld	53.020402716974	44.160553554004
=> chance to hit	66.279440543129
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	16	=> chance to hit	83
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	2.4353979807429	0.97564602019257	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.4752310288946
[PROJECTOR] after flat damage armor	3.4752310288946
[PROJECTOR] final dam after static checks	3.4752310288946
[PROJECTOR] final dam after hooks and callbacks	3.4752310288946
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	5.072424421517	0.94927575578483	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.3813006902131
[PROJECTOR] after flat damage armor	3.3813006902131
[PROJECTOR] final dam after static checks	3.3813006902131
[PROJECTOR] final dam after hooks and callbacks	3.3813006902131
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	7.4197852067695	0.9258021479323	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.0254020023118
[PROJECTOR] after flat damage armor	3.0254020023118
[PROJECTOR] final dam after static checks	3.0254020023118
[PROJECTOR] final dam after hooks and callbacks	3.0254020023118
[Actor:move]	3539	player	move from	38	15	to	37	15
[LOG]	Mindrot hits Large white snake for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	Mindrot hits Blue jelly for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	25849	Glorita the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	25849	Glorita the large white snake	move from	32	12	to	33	13
[PROJECTOR] starting dam	COLD	93.088356005047
[PROJECTOR] after difficulty dam	93.088356005047
[PROJECTOR] res	16	0.84	 on dam	93.088356005047
[PROJECTOR] after resists dam	78.194219044239
[PROJECTOR] after flat damage armor	49.403004489118
[PROJECTOR] final dam after static checks	49.403004489118
[PROJECTOR] final dam after hooks and callbacks	49.403004489118
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[PROJECTOR] starting dam	NATURE	1.4210854715202e-14
[PROJECTOR] after difficulty dam	1.4210854715202e-14
[PROJECTOR] res	14	0.86	 on dam	1.4210854715202e-14
[PROJECTOR] after resists dam	1.2221335055074e-14
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Player slows down.
[LOG]	Blue jelly's Slime Spit hits #fbd578#player#LAST# for #1133F3#(28 antimagic)#LAST#, #1133F3#49 cold#LAST#, #LIGHT_GREEN#(0 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#49#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	16.239915826236	10	22	1	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	16.239915826236	10	22	1	vs. armor/def	19.335093952971	26
checkHit	22	vs	26	=> chance to hit	40
[LOG]	#UID:26244:0#Large white snake misses #fbd578#player#LAST#.
[Actor:move]	26244	large white snake	move from	36	14	to	36	14
[use_tactical AI] === Action Selected:	25849	Glorita the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	25849	Glorita the large white snake	move from	33	13	to	34	14
[Actor:move]	27670	shadow	move from	28	21	to	29	21
[Actor:move]	27671	shadow	move from	28	20	to	27	21
checkHitOld	53.020402716974	44.160553554004
=> chance to hit	66.279440543129
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	large white snake	dam/apr/atk/mult ::	52.813631957503	5	48.783619356046	1	vs. armor/def	1	18
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	48.783619356046	1	vs. armor/def	1	18
checkHit	48.783619356046	vs	18	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	54	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	54
[PHYS CRIT %] axe accuracy bonus	48.783619356046	18	=	7.6959048390114
[PHYS CRIT %]	14.195904839011
[ATTACK] after crit	54
[ATTACK] after mult	54
[PROJECTOR] starting dam	PHYSICAL	54
[PROJECTOR] after difficulty dam	54
[PROJECTOR] res	0	1	 on dam	54
[PROJECTOR] after resists dam	54
[PROJECTOR] after flat damage armor	54
[PROJECTOR] final dam after static checks	54
[PROJECTOR] final dam after hooks and callbacks	54
[PROJECTOR] starting dam	FIRE	34.74198209194
[PROJECTOR] after difficulty dam	34.74198209194
[PROJECTOR] after DamageType increase dam	40.64811904757
[PROJECTOR] res	0	1	 on dam	40.64811904757
[PROJECTOR] after resists dam	40.64811904757
[PROJECTOR] after flat damage armor	40.64811904757
[PROJECTOR] final dam after static checks	40.64811904757
[PROJECTOR] final dam after hooks and callbacks	40.64811904757
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	large white snake	dam/apr/atk/mult ::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	1	18
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	1	18
checkHit	48.783619356046	vs	18	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	66	5	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	48.783619356046	18	=	1.0615672387121
[ATTACK] after armor	70.063437754998
[PHYS CRIT %]	3.5
[ATTACK] after crit	105.0951566325
[ATTACK] after mult	52.547578316249
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against Large white snake!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	52.547578316249
[PROJECTOR] crit power reduce dam	51.391531593291
[PROJECTOR] after difficulty dam	51.391531593291
[PROJECTOR] res	0	1	 on dam	51.391531593291
[PROJECTOR] after resists dam	51.391531593291
[PROJECTOR] after flat damage armor	51.391531593291
[PROJECTOR] final dam after static checks	51.391531593291
[PROJECTOR] final dam after hooks and callbacks	51.391531593291
[MIND CRIT %]	1
checkHit	29	vs	26	=> chance to hit	58
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	5.7	0.943	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.358946577367
[PROJECTOR] after flat damage armor	3.358946577367
[PROJECTOR] final dam after static checks	3.358946577367
[PROJECTOR] final dam after hooks and callbacks	3.358946577367
checkHit	29	vs	16	=> chance to hit	83
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	2.4353979807429	0.97564602019257	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.4752310288946
[PROJECTOR] after flat damage armor	3.4752310288946
[PROJECTOR] final dam after static checks	3.4752310288946
[PROJECTOR] final dam after hooks and callbacks	3.4752310288946
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	13.910133024527	0.86089866975473	 on dam	3.2678710122555
[PROJECTOR] after resists dam	2.8133058073808
[PROJECTOR] after flat damage armor	2.8133058073808
[PROJECTOR] final dam after static checks	2.8133058073808
[PROJECTOR] final dam after hooks and callbacks	2.8133058073808
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	37	15	to	37	15
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Large white snake for #WHITE#54 physical#LAST#, #LIGHT_RED#40 fire#LAST#, #{bold}##WHITE#51 physical#{normal}##LAST# (#RED##{bold}#146#LAST##{normal}# total damage).
[LOG]	Mindrot hits Glorita the large white snake for #ORANGE#3 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	Mindrot hits Blue jelly for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Large white snake!#{normal}#
[use_tactical AI] === Action Selected:	25849	Glorita the large white snake	closein	 talent:T_TUMBLE
[LOG]	Glorita the large white snake uses #{bold}##ORCHID#Tumble.#{normal}##LAST#
[LOG][remove]	2317963	Glorita the large white snake uses #{bold}##ORCHID#Tumble.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_TUMBLE	for	Glorita the large white snake	25849	true
[use_tactical AI] turn	108803	25849	Glorita the large white snake	### FAILED ACTION returned:	T_TUMBLE	false
[use_tactical AI] === Action Selected:	25849	Glorita the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	25849	Glorita the large white snake	move from	34	14	to	35	14
[Actor:move]	27670	shadow	move from	29	21	to	30	21
[Actor:move]	27671	shadow	move from	27	21	to	26	22
[target_simple AI]	26911	blue jelly	selecting NEW TARGET	37	15	3539	player
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	25849	Glorita the large white snake	closein	 talent:T_TUMBLE
[LOG]	Glorita the large white snake uses #{bold}##ORCHID#Tumble.#{normal}##LAST#
[LOG][remove]	2317992	Glorita the large white snake uses #{bold}##ORCHID#Tumble.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_TUMBLE	for	Glorita the large white snake	25849	true
[use_tactical AI] turn	108810	25849	Glorita the large white snake	### FAILED ACTION returned:	T_TUMBLE	false
[use_tactical AI] === Action Selected:	25849	Glorita the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	25849	Glorita the large white snake	move from	35	14	to	36	15
checkHitOld	53.020402716974	44.160553554004
=> chance to hit	66.279440543129
[LOG]	
Server latency	164
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Glorita the large white snake	dam/apr/atk/mult ::	52.813631957503	5	48.783619356046	1	vs. armor/def	5	33
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	48.783619356046	1	vs. armor/def	5	33
checkEvasion	28.094090596318	13	11
=> evasion chance	28.094090596318
checkHit	48.783619356046	vs	33	=> chance to hit	90
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	68	5	vs. armor/hardiness	5	0.3
[ATTACK] after PARRY	54.534423763857
[ATTACK] after armor	54.534423763857
[ATTACK] after crit	54.534423763857
[ATTACK] after mult	54.534423763857
[PROJECTOR] starting dam	PHYSICAL	54.534423763857
[PROJECTOR] after difficulty dam	54.534423763857
[PROJECTOR] res	0	1	 on dam	54.534423763857
[PROJECTOR] after resists dam	54.534423763857
[PROJECTOR] after flat damage armor	54.534423763857
[PROJECTOR] final dam after static checks	54.534423763857
[PROJECTOR] final dam after hooks and callbacks	54.534423763857
[PROJECTOR] starting dam	FIRE	34.74198209194
[PROJECTOR] after difficulty dam	34.74198209194
[PROJECTOR] after DamageType increase dam	40.64811904757
[PROJECTOR] res	0	1	 on dam	40.64811904757
[PROJECTOR] after resists dam	40.64811904757
[PROJECTOR] after flat damage armor	40.64811904757
[PROJECTOR] final dam after static checks	40.64811904757
[PROJECTOR] final dam after hooks and callbacks	40.64811904757
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Glorita the large white snake	dam/apr/atk/mult ::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	5	33
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	5	33
checkEvasion	28.094090596318	13	11
=> evasion chance	28.094090596318
[LOG]	Glorita the large white snake evades #UID:3539:0##fbd578#player#LAST#.
[MIND CRIT %]	1
checkHit	29	vs	16	=> chance to hit	83
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	2.4353979807429	0.97564602019257	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.4752310288946
[PROJECTOR] after flat damage armor	3.4752310288946
[PROJECTOR] final dam after static checks	3.4752310288946
[PROJECTOR] final dam after hooks and callbacks	3.4752310288946
checkHit	29	vs	26	=> chance to hit	58
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	5.7	0.943	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.6794732886835
[PROJECTOR] after flat damage armor	1.6794732886835
[PROJECTOR] final dam after static checks	1.6794732886835
[PROJECTOR] final dam after hooks and callbacks	1.6794732886835
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	13.910133024527	0.86089866975473	 on dam	3.2678710122555
[PROJECTOR] after resists dam	2.8133058073808
[PROJECTOR] after flat damage armor	2.8133058073808
[PROJECTOR] final dam after static checks	2.8133058073808
[PROJECTOR] final dam after hooks and callbacks	2.8133058073808
[Actor:move]	3539	player	move from	37	15	to	37	15
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Glorita the large white snake for #WHITE#(13 parried#LAST#), #WHITE#54 physical#LAST#, #LIGHT_RED#40 fire#LAST# (#RED##{bold}#95#LAST##{normal}# total damage).
[LOG]	Mindrot hits Glorita the large white snake for #ORANGE#1 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[LOG]	Mindrot hits Blue jelly for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[Actor:move]	27670	shadow	move from	30	21	to	29	21
[Actor:move]	27671	shadow	move from	26	22	to	25	23
[LOG]	Glorita the large white snake is no longer evading attacks.
[use_tactical AI] === Action Selected:	25849	Glorita the large white snake	attack	 talent:T_FLURRY
[LOG]	Glorita the large white snake uses #{bold}##RED#Flurry.#{normal}##LAST#
[LOG]	Glorita the large white snake deactivates #{bold}##ORANGE#Stealth#LAST#.#{normal}#
[ATTACK] attacking with (mainhand)	balanced steel dagger of projection
[ATTACK] to 	player	dam/apr/atk/mult ::	41.354359847027	6	49	0.92990565197967	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	41.354359847027	6	49	0.92990565197967	vs. armor/def	19.335093952971	26
checkHit	49	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	52	6	vs. armor/hardiness	19.335093952971	0.47857809501309
[ATTACK] after armor	38.664906047029
[PHYS CRIT %] axe accuracy bonus	49	26	=	5.75
[PHYS CRIT %]	24.53076017132
[ATTACK] after crit	38.664906047029
[ATTACK] after mult	35.954714666396
[PROJECTOR] starting dam	PHYSICAL	35.954714666396
[PROJECTOR] after difficulty dam	35.954714666396
[PROJECTOR] after DamageType increase dam	20.494187359845
[PROJECTOR] res	2	0.98	 on dam	20.494187359845
[PROJECTOR] after resists dam	20.084303612649
[PROJECTOR] after flat damage armor	20.084303612649
[PROJECTOR] final dam after static checks	20.084303612649
[PROJECTOR] final dam after hooks and callbacks	20.084303612649
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam after static checks	2
[PROJECTOR] final dam after hooks and callbacks	2
[ATTACK] attacking with (offhand)	inquisitor's steel dagger of projection
[ATTACK] to 	player	dam/apr/atk/mult ::	41.804054782117	6	49	0.68317880471739	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	41.804054782117	6	49	0.68317880471739	vs. armor/def	19.335093952971	26
checkHit	49	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	54	6	vs. armor/hardiness	19.335093952971	0.47857809501309
[ATTACK] after armor	40.664906047029
[PHYS CRIT %] axe accuracy bonus	49	26	=	5.75
[PHYS CRIT %]	24.53076017132
[ATTACK] after crit	40.664906047029
[ATTACK] after mult	27.781401907154
[PROJECTOR] starting dam	PHYSICAL	27.781401907154
[PROJECTOR] after difficulty dam	27.781401907154
[PROJECTOR] after DamageType increase dam	15.835399087078
[PROJECTOR] res	2	0.98	 on dam	15.835399087078
[PROJECTOR] after resists dam	15.518691105336
[PROJECTOR] after flat damage armor	15.518691105336
[PROJECTOR] final dam after static checks	15.518691105336
[PROJECTOR] final dam after hooks and callbacks	15.518691105336
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam after static checks	2
[PROJECTOR] final dam after hooks and callbacks	2
[ATTACK] attacking with (mainhand)	balanced steel dagger of projection
[ATTACK] to 	player	dam/apr/atk/mult ::	41.354359847027	6	49	0.92990565197967	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	41.354359847027	6	49	0.92990565197967	vs. armor/def	19.335093952971	26
checkHit	49	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	44	6	vs. armor/hardiness	19.335093952971	0.47857809501309
[ATTACK] after armor	30.664906047029
[PHYS CRIT %] axe accuracy bonus	49	26	=	5.75
[PHYS CRIT %]	24.53076017132
[ATTACK] after crit	51.497590424662
[ATTACK] after mult	47.887900399228
[LOG]	#{bold}##UID:25849:0#Glorita the large white snake performs a melee critical strike against #fbd578#player#LAST#!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	47.887900399228
[PROJECTOR] crit power reduce dam	45.776305425823
[PROJECTOR] after difficulty dam	45.776305425823
[PROJECTOR] after DamageType increase dam	26.092494092719
[PROJECTOR] res	2	0.98	 on dam	26.092494092719
[PROJECTOR] after resists dam	25.570644210865
[PROJECTOR] after flat damage armor	25.570644210865
[PROJECTOR] final dam after static checks	25.570644210865
[PROJECTOR] final dam after hooks and callbacks	25.570644210865
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam after static checks	2
[PROJECTOR] final dam after hooks and callbacks	2
[ATTACK] attacking with (offhand)	inquisitor's steel dagger of projection
[ATTACK] to 	player	dam/apr/atk/mult ::	41.804054782117	6	49	0.68317880471739	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	41.804054782117	6	49	0.68317880471739	vs. armor/def	19.335093952971	26
checkHit	49	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	50	6	vs. armor/hardiness	19.335093952971	0.47857809501309
[ATTACK] after armor	36.664906047029
[PHYS CRIT %] axe accuracy bonus	49	26	=	5.75
[PHYS CRIT %]	24.53076017132
[ATTACK] after crit	36.664906047029
[ATTACK] after mult	25.048686688285
[PROJECTOR] starting dam	PHYSICAL	25.048686688285
[PROJECTOR] after difficulty dam	25.048686688285
[PROJECTOR] after DamageType increase dam	14.277751412322
[PROJECTOR] res	2	0.98	 on dam	14.277751412322
[PROJECTOR] after resists dam	13.992196384076
[PROJECTOR] after flat damage armor	13.992196384076
[PROJECTOR] final dam after static checks	13.992196384076
[PROJECTOR] final dam after hooks and callbacks	13.992196384076
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam after static checks	2
[PROJECTOR] final dam after hooks and callbacks	2
[ATTACK] attacking with (mainhand)	balanced steel dagger of projection
[ATTACK] to 	player	dam/apr/atk/mult ::	41.354359847027	6	49	0.92990565197967	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	41.354359847027	6	49	0.92990565197967	vs. armor/def	19.335093952971	26
checkHit	49	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	44	6	vs. armor/hardiness	19.335093952971	0.47857809501309
[ATTACK] after armor	30.664906047029
[PHYS CRIT %] axe accuracy bonus	49	26	=	5.75
[PHYS CRIT %]	24.53076017132
[ATTACK] after crit	30.664906047029
[ATTACK] after mult	28.515469450558
[PROJECTOR] starting dam	PHYSICAL	28.515469450558
[PROJECTOR] after difficulty dam	28.515469450558
[PROJECTOR] after DamageType increase dam	16.253817586818
[PROJECTOR] res	2	0.98	 on dam	16.253817586818
[PROJECTOR] after resists dam	15.928741235082
[PROJECTOR] after flat damage armor	15.928741235082
[PROJECTOR] final dam after static checks	15.928741235082
[PROJECTOR] final dam after hooks and callbacks	15.928741235082
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam after static checks	2
[PROJECTOR] final dam after hooks and callbacks	2
[ATTACK] attacking with (offhand)	inquisitor's steel dagger of projection
[ATTACK] to 	player	dam/apr/atk/mult ::	41.804054782117	6	49	0.68317880471739	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	41.804054782117	6	49	0.68317880471739	vs. armor/def	19.335093952971	26
checkHit	49	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	50	6	vs. armor/hardiness	19.335093952971	0.47857809501309
[ATTACK] after armor	36.664906047029
[PHYS CRIT %] axe accuracy bonus	49	26	=	5.75
[PHYS CRIT %]	24.53076017132
[ATTACK] after crit	36.664906047029
[ATTACK] after mult	25.048686688285
[PROJECTOR] starting dam	PHYSICAL	25.048686688285
[PROJECTOR] after difficulty dam	25.048686688285
[PROJECTOR] after DamageType increase dam	14.277751412322
[PROJECTOR] res	2	0.98	 on dam	14.277751412322
[PROJECTOR] after resists dam	13.992196384076
[PROJECTOR] after flat damage armor	13.992196384076
[PROJECTOR] final dam after static checks	13.992196384076
[PROJECTOR] final dam after hooks and callbacks	13.992196384076
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam after static checks	2
[PROJECTOR] final dam after hooks and callbacks	2
[LOG]	Melee retaliation hits Glorita the large white snake for #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#63#LAST##{normal}# total damage).
[LOG]	#UID:25849:0#Glorita the large white snake hits #fbd578#player#LAST# for #WHITE#20 physical#LAST#, #WHITE#15 physical#LAST#, #{bold}##WHITE#25 physical#{normal}##LAST#, #WHITE#13 physical#LAST#, #WHITE#15 physical#LAST#, #WHITE#13 physical#LAST# (#RED##{bold}#105#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Glorita the large white snake	dam/apr/atk/mult ::	52.813631957503	5	48.783619356046	1	vs. armor/def	5	21
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	48.783619356046	1	vs. armor/def	5	21
checkHit	48.783619356046	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	64	5	vs. armor/hardiness	5	0.3
[ATTACK] after armor	64
[PHYS CRIT %] axe accuracy bonus	48.783619356046	21	=	6.9459048390114
[PHYS CRIT %]	13.445904839011
[ATTACK] after crit	96
[ATTACK] after mult	96
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against Glorita the large white snake!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	96
[PROJECTOR] crit power reduce dam	93.024
[PROJECTOR] after difficulty dam	93.024
[PROJECTOR] res	0	1	 on dam	93.024
[PROJECTOR] after resists dam	93.024
[PROJECTOR] after flat damage armor	93.024
[PROJECTOR] final dam after static checks	93.024
[PROJECTOR] final dam after hooks and callbacks	93.024
[PROJECTOR] starting dam	FIRE	34.74198209194
[PROJECTOR] after difficulty dam	34.74198209194
[PROJECTOR] after DamageType increase dam	40.64811904757
[PROJECTOR] res	0	1	 on dam	40.64811904757
[PROJECTOR] after resists dam	40.64811904757
[PROJECTOR] after flat damage armor	40.64811904757
[PROJECTOR] final dam after static checks	40.64811904757
[PROJECTOR] final dam after hooks and callbacks	40.64811904757
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Glorita the large white snake	dam/apr/atk/mult ::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	5	21
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	5	21
checkHit	48.783619356046	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	55	5	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	48.783619356046	21	=	1.0555672387121
[ATTACK] after PARRY	44.590621893022
[ATTACK] after armor	44.590621893022
[ATTACK] after crit	44.590621893022
[ATTACK] after mult	22.295310946511
[MIND CRIT %]	1
checkHit	29	vs	16	=> chance to hit	83
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	2.4353979807429	0.97564602019257	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.4752310288946
[PROJECTOR] after flat damage armor	3.4752310288946
[PROJECTOR] final dam after static checks	3.4752310288946
[PROJECTOR] final dam after hooks and callbacks	3.4752310288946
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	37	15	to	37	15
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Glorita the large white snake for #{bold}##WHITE#93 physical#{normal}##LAST#, #LIGHT_RED#40 fire#LAST#, #WHITE#(13 parried#LAST#) (#RED##{bold}#134#LAST##{normal}# total damage).
[LOG]	Mindrot hits Blue jelly for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[Actor:move]	27670	shadow	move from	29	21	to	28	21
[Actor:move]	27671	shadow	move from	25	23	to	24	24
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Glorita the large white snake!#{normal}#
[LOG]	Player speeds up.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Player uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Player starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 65
*p 65: Uniform: 0: 1406 circleDescendSpeed
*p 65: Uniform: 1: 1406 circleRotationSpeed
*p 65: Uniform: 2: 8B52 beamColor2
*p 65: Uniform: 3: 1406 tick_start
*p 65: Uniform: 4: 8B5E tex
*p 65: Uniform: 5: 1406 tick
*p 65: Uniform: 6: 1406 time_factor
*p 65: Uniform: 7: 8B52 circleColor
*p 65: Uniform: 8: 1406 beamsCount
*p 65: Uniform: 9: 8B52 beamColor1
*p 65: Uniform: 10: 1406 noup
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 67
*p 67: Uniform: 0: 1406 circleDescendSpeed
*p 67: Uniform: 1: 1406 circleRotationSpeed
*p 67: Uniform: 2: 8B52 beamColor2
*p 67: Uniform: 3: 1406 tick_start
*p 67: Uniform: 4: 8B5E tex
*p 67: Uniform: 5: 1406 tick
*p 67: Uniform: 6: 1406 time_factor
*p 67: Uniform: 7: 8B52 circleColor
*p 67: Uniform: 8: 1406 beamsCount
*p 67: Uniform: 9: 8B52 beamColor1
*p 67: Uniform: 10: 1406 noup
[MIND CRIT %]	1
[LOG]	#{bold}#Player's mind surges with critical power!#{normal}#
checkHit	29	vs	16	=> chance to hit	83
[PROJECTOR] starting dam	MIND	4.9018065183832
[PROJECTOR] crit power reduce dam	4.8772974857913
[PROJECTOR] after difficulty dam	4.8772974857913
[PROJECTOR] after DamageType increase dam	5.3162542595125
[PROJECTOR] res	2.4353979807429	0.97564602019257	 on dam	5.3162542595125
[PROJECTOR] after resists dam	5.1867823106252
[PROJECTOR] after flat damage armor	5.1867823106252
[PROJECTOR] final dam after static checks	5.1867823106252
[PROJECTOR] final dam after hooks and callbacks	5.1867823106252
[PROJECTOR] starting dam	DARKNESS	4.9018065183832
[PROJECTOR] after difficulty dam	4.9018065183832
[PROJECTOR] res	0	1	 on dam	4.9018065183832
[PROJECTOR] after resists dam	4.9018065183832
[PROJECTOR] after flat damage armor	4.9018065183832
[PROJECTOR] final dam after static checks	4.9018065183832
[PROJECTOR] final dam after hooks and callbacks	4.9018065183832
[Actor:move]	27670	shadow	move from	28	21	to	27	21
[Actor:move]	27671	shadow	move from	24	24	to	25	23
[LOG]	Mindrot hits Blue jelly for #{bold}##ORANGE#5 mind#{normal}##LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Unnatural Body.
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	16	=> chance to hit	83
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	2.4353979807429	0.97564602019257	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.4752310288946
[PROJECTOR] after flat damage armor	3.4752310288946
[PROJECTOR] final dam after static checks	3.4752310288946
[PROJECTOR] final dam after hooks and callbacks	3.4752310288946
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	37	15	to	36	15
[Identify]	Halinaribar the iron helm	true
[LOG]	Player picks up (e.): #SALMON##UID:25709:0#Halinaribar the iron helm (0 def, 6 armour)#LAST#.
[Actor:move]	27670	shadow	move from	27	21	to	26	22
[Actor:move]	27671	shadow	move from	25	23	to	25	22
[LOG]	Mindrot hits Blue jelly for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	16	=> chance to hit	83
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	2.4353979807429	0.97564602019257	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.7376155144473
[PROJECTOR] after flat damage armor	1.7376155144473
[PROJECTOR] final dam after static checks	1.7376155144473
[PROJECTOR] final dam after hooks and callbacks	1.7376155144473
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	36	15	to	35	16
[Actor:move]	27670	shadow	move from	26	22	to	26	23
[Actor:move]	27671	shadow	(forced) move from	25	22	to	27	21
[LOG]	Mindrot hits Blue jelly for #ORANGE#1 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[SOUND] loading from	/data/sound/creatures/jelly/jelly_3.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_3.ogg" : <static>
[improved_talented AI] chooses for	26911	blue jelly	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	4.8305516122015	5	9	1	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	4.8305516122015	5	9	1	vs. armor/def	19.335093952971	26
checkHit	9	vs	26	=> chance to hit	8
[LOG]	#UID:26911:0#Blue jelly misses #fbd578#player#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	blue jelly	dam/apr/atk/mult ::	52.813631957503	5	46.418240259078	1	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	46.418240259078	1	vs. armor/def	1	4
checkHit	46.418240259078	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	67	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	46.418240259078	4	=	10.60456006477
[PHYS CRIT %]	17.10456006477
[ATTACK] after crit	67
[ATTACK] after mult	67
[PROJECTOR] starting dam	PHYSICAL	67
[PROJECTOR] after difficulty dam	67
[PROJECTOR] res	0	1	 on dam	67
[PROJECTOR] after resists dam	67
[PROJECTOR] after flat damage armor	67
[PROJECTOR] final dam after static checks	67
[PROJECTOR] final dam after hooks and callbacks	67
[PROJECTOR] starting dam	FIRE	34.74198209194
[PROJECTOR] after difficulty dam	34.74198209194
[PROJECTOR] after DamageType increase dam	40.64811904757
[PROJECTOR] res	0	1	 on dam	40.64811904757
[PROJECTOR] after resists dam	40.64811904757
[PROJECTOR] after flat damage armor	40.64811904757
[PROJECTOR] final dam after static checks	40.64811904757
[PROJECTOR] final dam after hooks and callbacks	40.64811904757
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	blue jelly	dam/apr/atk/mult ::	49.79207017197	5	46.713912646199	0.5	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	46.713912646199	0.5	vs. armor/def	1	4
checkHit	46.713912646199	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	62	5	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	46.713912646199	4	=	1.0854278252924
[ATTACK] after armor	67.296525168129
[PHYS CRIT %]	3.5
[ATTACK] after crit	67.296525168129
[ATTACK] after mult	33.648262584064
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	35	16	to	35	16
[Actor:move]	27670	shadow	move from	26	23	to	26	24
[Actor:move]	27671	shadow	move from	27	21	to	26	22
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Blue jelly for #WHITE#67 physical#LAST#, #LIGHT_RED#40 fire#LAST# (#RED##{bold}#108#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Blue jelly!#{normal}#
[LOG]	Player is no longer attuned.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	35	16	to	34	16
[LOG]	You pickup 0.70 gold pieces.
[Actor:move]	27670	shadow	move from	26	24	to	26	25
[Actor:move]	27671	shadow	move from	26	22	to	26	21
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Unnatural Body.
[Actor:move]	3539	player	move from	34	16	to	35	15
[Actor:move]	27670	shadow	move from	26	25	to	25	26
[Actor:move]	27671	shadow	move from	26	21	to	26	22
[LOG]	Player stops regenerating health quickly.
[Actor:move]	3539	player	move from	35	15	to	36	14
[Actor:move]	27670	shadow	move from	25	26	to	24	25
[Actor:move]	27671	shadow	move from	26	22	to	26	23
[Actor:move]	3539	player	move from	36	14	to	37	13
[Actor:move]	27670	shadow	move from	24	25	to	24	24
[Actor:move]	27671	shadow	move from	26	23	to	25	24
[Actor:move]	3539	player	move from	37	13	to	38	12
[Actor:move]	27671	shadow	move from	25	24	to	25	25
[Actor:move]	3539	player	move from	38	12	to	38	11
[Actor:move]	27670	shadow	move from	24	24	to	25	23
[Actor:move]	27671	shadow	move from	25	25	to	24	26
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[Actor:move]	3539	player	move from	38	11	to	38	10
[Actor:move]	27670	shadow	move from	25	23	to	26	22
[Actor:move]	27671	shadow	move from	24	26	to	25	25
[Actor:move]	3539	player	move from	38	10	to	39	10
[Actor:move]	27670	shadow	move from	26	22	to	27	21
[Actor:move]	27671	shadow	move from	25	25	to	26	24
[Actor:move]	3539	player	move from	39	10	to	40	10
[Actor:move]	27670	shadow	move from	27	21	to	26	22
[Actor:move]	27671	shadow	move from	26	24	to	26	23
[Actor:move]	3539	player	move from	40	10	to	41	10
[Actor:move]	27670	shadow	move from	26	22	to	25	23
[Actor:move]	27671	shadow	move from	26	23	to	26	22
[Actor:move]	3539	player	move from	41	10	to	42	10
[Actor:move]	27670	shadow	move from	25	23	to	26	24
[Actor:move]	27671	shadow	move from	26	22	to	27	21
[Actor:move]	3539	player	move from	42	10	to	41	10
[Actor:move]	27670	shadow	move from	26	24	to	27	25
[Actor:move]	27671	shadow	move from	27	21	to	28	21
[Actor:move]	3539	player	move from	41	10	to	40	10
[Actor:move]	27670	shadow	(forced) move from	27	25	to	32	25
[Actor:move]	27671	shadow	move from	28	21	to	27	21
[Actor:move]	3539	player	move from	40	10	to	39	10
[Actor:move]	27670	shadow	move from	32	25	to	31	25
[Actor:move]	27671	shadow	move from	27	21	to	26	22
[Actor:move]	3539	player	move from	39	10	to	38	11
[Actor:move]	27670	shadow	move from	31	25	to	30	25
[Actor:move]	27671	shadow	move from	26	22	to	26	23
[Actor:move]	3539	player	move from	38	11	to	37	11
[Actor:move]	27670	shadow	(forced) move from	30	25	to	25	26
[Actor:move]	27671	shadow	move from	26	23	to	26	24
[Actor:move]	3539	player	move from	37	11	to	36	11
[Actor:move]	27670	shadow	move from	25	26	to	26	25
[Actor:move]	27671	shadow	move from	26	24	to	27	25
[Actor:move]	3539	player	move from	36	11	to	35	11
[Actor:move]	27670	shadow	move from	26	25	to	26	24
[Actor:move]	3539	player	move from	35	11	to	34	12
[Actor:move]	27670	shadow	move from	26	24	to	26	23
[Actor:move]	27671	shadow	move from	27	25	to	26	25
[Actor:move]	3539	player	move from	34	12	to	33	11
[Actor:move]	27670	shadow	move from	26	23	to	26	22
[Actor:move]	27671	shadow	move from	26	25	to	25	25
[Actor:move]	3539	player	move from	33	11	to	32	11
[Actor:move]	27670	shadow	move from	26	22	to	27	21
[Actor:move]	27671	shadow	move from	25	25	to	26	24
[Actor:move]	3539	player	move from	32	11	to	32	12
[Actor:move]	27670	shadow	move from	27	21	to	28	21
[Actor:move]	27671	shadow	move from	26	24	to	26	23
[Actor:move]	3539	player	move from	32	12	to	31	11
[Actor:move]	27670	shadow	move from	28	21	to	29	21
[Actor:move]	27671	shadow	move from	26	23	to	26	22
[Actor:move]	3539	player	move from	31	11	to	30	11
[Actor:move]	27670	shadow	move from	29	21	to	30	21
[Actor:move]	27671	shadow	move from	26	22	to	27	21
[Actor:move]	3539	player	move from	30	11	to	29	11
[Actor:move]	27670	shadow	move from	30	21	to	29	21
[Actor:move]	27671	shadow	move from	27	21	to	28	21
[Actor:move]	3539	player	move from	29	11	to	28	11
[Actor:move]	27670	shadow	move from	29	21	to	28	20
[Actor:move]	27671	shadow	(forced) move from	28	21	to	30	21
[Actor:move]	3539	player	move from	28	11	to	27	11
[Actor:move]	27670	shadow	move from	28	20	to	27	21
[Actor:move]	27671	shadow	move from	30	21	to	29	21
[Actor:move]	3539	player	move from	27	11	to	26	11
[Actor:move]	27670	shadow	move from	27	21	to	26	22
[Actor:move]	27671	shadow	move from	29	21	to	28	21
[Actor:move]	3539	player	move from	26	11	to	25	11
[Actor:move]	27670	shadow	move from	26	22	to	26	23
[Actor:move]	27671	shadow	move from	28	21	to	27	21
[Actor:move]	3539	player	move from	25	11	to	24	11
[Actor:move]	27670	shadow	move from	26	23	to	26	24
[Actor:move]	27671	shadow	move from	27	21	to	26	22
[Actor:move]	3539	player	move from	24	11	to	23	11
[Actor:move]	27670	shadow	move from	26	24	to	27	25
[Actor:move]	27671	shadow	move from	26	22	to	26	23
[Actor:move]	3539	player	move from	23	11	to	22	11
[Actor:move]	27671	shadow	move from	26	23	to	26	24
[target_simple AI]	26565	Emeloda the giant venus flytrap	selecting NEW TARGET	22	11	3539	player
[use_tactical AI] === Action Selected:	26565	Emeloda the giant venus flytrap	attack	 talent:T_HYDRA
[LOG]	#YELLOW##{bold}#Emeloda the giant venus flytrap summons a 3-headed hydra!#{normal}##LAST#
[MIND CRIT %]	8.1
[Actor:move]	27674	3-headed hydra	(forced) move from	nil	nil	to	17	10
[LOG]	Ran for 10 turns (stop reason: hostile spotted to the west (Emeloda the giant venus flytrap)).
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	22	11	to	21	11
[Actor:move]	27670	shadow	move from	27	25	to	26	25
[Actor:move]	27671	shadow	move from	26	24	to	26	23
[use_tactical AI] === Action Selected:	27674	3-headed hydra	attackarea	 talent:T_POISON_BREATH
[LOG]	#ORCHID##{bold}#3-headed hydra breathes poison!#{normal}##LAST#
[MIND CRIT %]	0
[PROJECTOR] starting dam	NATURE	24.91377842493
[PROJECTOR] after difficulty dam	24.91377842493
[PROJECTOR] after DamageType increase dam	14.20085370221
[PROJECTOR] res	14	0.86	 on dam	14.20085370221
[PROJECTOR] after resists dam	12.212734183901
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[LOG]	Player is poisoned!
[LOG]	#UID:27674:0#3-headed hydra hits #fbd578#player#LAST# for #LIGHT_GREEN#(12 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	26565	Emeloda the giant venus flytrap	attack	 talent:T_SPIT_POISON
[LOG]	Emeloda the giant venus flytrap uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[PROJECTOR] starting dam	NATURE	23.333333333333
[PROJECTOR] after difficulty dam	23.333333333333
[PROJECTOR] after DamageType increase dam	13.3
[PROJECTOR] res	28.386646992427	0.71613353007573	 on dam	13.3
[PROJECTOR] after resists dam	9.5245759500073
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#UID:26565:0#Emeloda the giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#(9 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[PROJECTOR] starting dam	NATURE	48.247111758263
[PROJECTOR] after difficulty dam	48.247111758263
[PROJECTOR] after DamageType increase dam	27.50085370221
[PROJECTOR] res	28.386646992427	0.71613353007573	 on dam	27.50085370221
[PROJECTOR] after resists dam	19.69428344186
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from 3-headed hydra hits #fbd578#player#LAST# for #LIGHT_GREEN#(19 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	22	=> chance to hit	68
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	21	11	to	20	11
[Actor:move]	27670	shadow	move from	26	25	to	25	24
[Actor:move]	27671	shadow	move from	26	23	to	26	22
[LOG]	Mindrot hits 3-headed hydra for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[target_simple AI]	27674	3-headed hydra	selecting NEW TARGET	20	11	3539	player
[use_tactical AI] === Action Selected:	27674	3-headed hydra	attackarea	 talent:T_LIGHTNING_BREATH_HYDRA
[LOG]	#ORCHID##{bold}#3-headed hydra breathes lightning!#{normal}##LAST#
[MIND CRIT %]	0
[PROJECTOR] starting dam	LIGHTNING	101.66666666667
[PROJECTOR] after difficulty dam	101.66666666667
[PROJECTOR] after DamageType increase dam	57.95
[PROJECTOR] res	3	0.97	 on dam	57.95
[PROJECTOR] after resists dam	56.2115
[PROJECTOR] after flat damage armor	27.420285444879
[PROJECTOR] final dam after static checks	27.420285444879
[PROJECTOR] final dam after hooks and callbacks	27.420285444879
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 68
*p 68: Uniform: 0: 8B51 color2
*p 68: Uniform: 1: 8B51 color1
*p 68: Uniform: 2: 8B5E tex
[LOG]	#UID:27674:0#3-headed hydra hits #fbd578#player#LAST# for #ROYAL_BLUE#(28 antimagic)#LAST#, #ROYAL_BLUE#27 lightning#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	26565	Emeloda the giant venus flytrap	attack	 talent:T_RITCH_FLAMESPITTER
[LOG]	#YELLOW##{bold}#Emeloda the giant venus flytrap summons a Ritch Flamespitter!#{normal}##LAST#
[MIND CRIT %]	8.1
[MIND CRIT %]	8.1
[Actor:move]	27675	ritch flamespitter	(forced) move from	nil	nil	to	16	12
[target_simple AI]	26407	Gluthra the copperhead snake	selecting NEW TARGET	20	11	3539	player
[use_tactical AI] === Action Selected:	26407	Gluthra the copperhead snake	attack	 talent:T_RUSH
[Actor:move]	26407	Gluthra the copperhead snake	(forced) move from	18	14	to	19	12
[ATTACK] attacking with (mainhand)	wrathful vined mindstar of resolve
[ATTACK] to 	player	dam/apr/atk/mult ::	12.923773603003	18	37	1.2	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	12.923773603003	18	37	1.2	vs. armor/def	19.335093952971	26
checkHit	37	vs	26	=> chance to hit	78
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	14	18	vs. armor/hardiness	19.335093952971	0.47857809501309
[ATTACK] after armor	12.664906047029
[PHYS CRIT %] axe accuracy bonus	37	26	=	2.75
[PHYS CRIT %]	16.691629613231
[ATTACK] after crit	18.997359070544
[ATTACK] after mult	22.796830884653
[LOG]	#{bold}##UID:26407:0#Gluthra the copperhead snake performs a melee critical strike against #fbd578#player#LAST#!#{normal}#
checkHit	34	vs	24	=> chance to hit	75
[PROJECTOR] starting dam	MIND	22.796830884653
[PROJECTOR] crit power reduce dam	21.968546029177
[PROJECTOR] after difficulty dam	21.968546029177
[PROJECTOR] after DamageType increase dam	12.522071236631
[PROJECTOR] res	0	1	 on dam	12.522071236631
[PROJECTOR] after resists dam	12.522071236631
[PROJECTOR] after flat damage armor	12.522071236631
[PROJECTOR] final dam after static checks	12.522071236631
[PROJECTOR] final dam after hooks and callbacks	12.522071236631
[PROJECTOR] starting dam	ACID	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] after DamageType increase dam	3.15
[PROJECTOR] res	15.36	0.8464	 on dam	3.15
[PROJECTOR] after resists dam	2.66616
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	11	0.89	 on dam	2
[PROJECTOR] after resists dam	1.78
[PROJECTOR] after flat damage armor	1.78
[PROJECTOR] final dam after static checks	1.78
[PROJECTOR] final dam after hooks and callbacks	1.78
[ATTACK] attacking with (offhand)	mossy mindstar of venom
[ATTACK] to 	player	dam/apr/atk/mult ::	10.850771109121	12	37	1.2	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	10.850771109121	12	37	1.2	vs. armor/def	19.335093952971	26
checkHit	37	vs	26	=> chance to hit	78
[LOG]	#UID:26407:0#Gluthra the copperhead snake misses #fbd578#player#LAST#.
[PROJECTOR] starting dam	NATURE	48.247111758263
[PROJECTOR] after difficulty dam	48.247111758263
[PROJECTOR] after DamageType increase dam	27.50085370221
[PROJECTOR] res	28.386646992427	0.71613353007573	 on dam	27.50085370221
[PROJECTOR] after resists dam	19.69428344186
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	29	vs	30	=> chance to hit	48
[LOG]	#F53CBE#Gluthra the copperhead snake is weakened by the gloom.
[LOG]	Poison from 3-headed hydra hits #fbd578#player#LAST# for #LIGHT_GREEN#(19 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Gluthra the copperhead snake for #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#1 nature#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#UID:26407:0#Gluthra the copperhead snake hits #fbd578#player#LAST# for #{bold}##ORANGE#12 mind#{normal}##LAST#, #GREEN#(2 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Gluthra the copperhead snake	dam/apr/atk/mult ::	52.813631957503	5	48.783619356046	1	vs. armor/def	6	15
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	48.783619356046	1	vs. armor/def	6	15
checkHit	48.783619356046	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	64	5	vs. armor/hardiness	6	0.3
[ATTACK] after armor	64
[PHYS CRIT %] axe accuracy bonus	48.783619356046	15	=	8.4459048390114
[PHYS CRIT %]	14.945904839011
[ATTACK] after crit	64
[ATTACK] after mult	64
[PROJECTOR] starting dam	PHYSICAL	64
[PROJECTOR] after difficulty dam	64
[PROJECTOR] res	0	1	 on dam	64
[PROJECTOR] after resists dam	64
[PROJECTOR] after flat damage armor	64
[PROJECTOR] final dam after static checks	64
[PROJECTOR] final dam after hooks and callbacks	64
[PROJECTOR] starting dam	FIRE	34.74198209194
[PROJECTOR] after difficulty dam	34.74198209194
[PROJECTOR] after DamageType increase dam	40.64811904757
[PROJECTOR] res	0	1	 on dam	40.64811904757
[PROJECTOR] after resists dam	40.64811904757
[PROJECTOR] after flat damage armor	40.64811904757
[PROJECTOR] final dam after static checks	40.64811904757
[PROJECTOR] final dam after hooks and callbacks	40.64811904757
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Gluthra the copperhead snake	dam/apr/atk/mult ::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	6	15
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	6	15
checkHit	48.783619356046	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	64	5	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	48.783619356046	15	=	1.0675672387121
[ATTACK] after armor	68.324303277574
[PHYS CRIT %]	3.5
[ATTACK] after crit	68.324303277574
[ATTACK] after mult	34.162151638787
[PROJECTOR] starting dam	PHYSICAL	34.162151638787
[PROJECTOR] after difficulty dam	34.162151638787
[PROJECTOR] res	0	1	 on dam	34.162151638787
[PROJECTOR] after resists dam	34.162151638787
[PROJECTOR] after flat damage armor	34.162151638787
[PROJECTOR] final dam after static checks	34.162151638787
[PROJECTOR] final dam after hooks and callbacks	34.162151638787
[PROJECTOR] starting dam	FIRE	34.74198209194
[PROJECTOR] after difficulty dam	34.74198209194
[PROJECTOR] after DamageType increase dam	40.64811904757
[PROJECTOR] res	0	1	 on dam	40.64811904757
[PROJECTOR] after resists dam	40.64811904757
[PROJECTOR] after flat damage armor	40.64811904757
[PROJECTOR] final dam after static checks	40.64811904757
[PROJECTOR] final dam after hooks and callbacks	40.64811904757
[MIND CRIT %]	1
checkHit	29	vs	30	=> chance to hit	48
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	11.382050544933	0.88617949455067	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.1565531072681
[PROJECTOR] after flat damage armor	3.1565531072681
[PROJECTOR] final dam after static checks	3.1565531072681
[PROJECTOR] final dam after hooks and callbacks	3.1565531072681
checkHit	29	vs	22	=> chance to hit	68
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	0	1	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.7809897016792
[PROJECTOR] after flat damage armor	1.7809897016792
[PROJECTOR] final dam after static checks	1.7809897016792
[PROJECTOR] final dam after hooks and callbacks	1.7809897016792
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	7.1221890340258	0.92877810965974	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.0351270613745
[PROJECTOR] after flat damage armor	3.0351270613745
[PROJECTOR] final dam after static checks	3.0351270613745
[PROJECTOR] final dam after hooks and callbacks	3.0351270613745
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	20	11	to	20	11
[Actor:move]	27670	shadow	move from	25	24	to	25	23
[Actor:move]	27671	shadow	move from	26	22	to	27	21
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Gluthra the copperhead snake for #WHITE#64 physical#LAST#, #LIGHT_RED#40 fire#LAST#, #WHITE#34 physical#LAST#, #LIGHT_RED#40 fire#LAST# (#RED##{bold}#179#LAST##{normal}# total damage).
[LOG]	Mindrot hits 3-headed hydra for #ORANGE#1 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	Mindrot hits Gluthra the copperhead snake for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[target_simple AI]	27674	3-headed hydra	selecting NEW TARGET	20	11	3539	player
[Actor:move]	27674	3-headed hydra	move from	17	10	to	18	10
[use_tactical AI] === Action Selected:	27675	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[LOG]	#ORCHID##{bold}#Ritch flamespitter spits flames!#{normal}##LAST#
[MIND CRIT %]	15.542173186006
[PROJECTOR] starting dam	FIRE	52.617066057268
[PROJECTOR] after difficulty dam	52.617066057268
[PROJECTOR] after DamageType increase dam	32.622580955506
[PROJECTOR] res	56.130320499921	0.43869679500079	 on dam	32.622580955506
[PROJECTOR] after resists dam	14.311421709834
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[SHADER] Loading from /data/gfx/shaders/fireflash.lua
[SHADER] Loaded shader with totalname	fireflash[]
New GL Shader program 69
*p 69: Uniform: 0: 1406 trail_length
*p 69: Uniform: 1: 1406 is_exploding
*p 69: Uniform: 2: 1406 explosion_time_factor
*p 69: Uniform: 3: 1406 tick_start
*p 69: Uniform: 4: 1406 projectile_time_factor
*p 69: Uniform: 5: 8B5E tex
*p 69: Uniform: 6: 1406 tick
[SHADER] setting reset param	tick_start	2327131
[LOG]	#UID:27675:0#Ritch flamespitter hits #fbd578#player#LAST# for #LIGHT_RED#(14 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	26407	Gluthra the copperhead snake	defend	 talent:T_TURTLE
[LOG]	#YELLOW##{bold}#Gluthra the copperhead snake summons a Turtle!#{normal}##LAST#
[MIND CRIT %]	12.4
[Actor:move]	27676	turtle	(forced) move from	nil	nil	to	19	11
[LOG]	Turtle uses #{bold}##ORCHID#Taunt.#{normal}##LAST#
[use_tactical AI] === Action Selected:	26565	Emeloda the giant venus flytrap	buff	 talent:T_PERFECT_STRIKE
[LOG]	Emeloda the giant venus flytrap uses #{bold}##ORCHID#Perfect Strike.#{normal}##LAST#
[LOG]	Emeloda the giant venus flytrap aims carefully.
[PROJECTOR] starting dam	NATURE	48.247111758263
[PROJECTOR] after difficulty dam	48.247111758263
[PROJECTOR] after DamageType increase dam	27.50085370221
[PROJECTOR] res	28.386646992427	0.71613353007573	 on dam	27.50085370221
[PROJECTOR] after resists dam	19.69428344186
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from 3-headed hydra hits #fbd578#player#LAST# for #LIGHT_GREEN#(19 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	26407	Gluthra the copperhead snake	attack	 talent:T_MINOTAUR
[LOG]	#YELLOW##{bold}#Gluthra the copperhead snake summons a Minotaur!#{normal}##LAST#
[MIND CRIT %]	12.4
[MIND CRIT %]	12.4
[LOG]	#{bold}#Gluthra the copperhead snake's mind surges with critical power!#{normal}#
[resolveObject] CREATE FOR	27677	minotaur	do_wear/tries:	true	5	filter:
	{type="weapon", subtype="battleaxe", auto_req=true}
[TOME ENTITY FILTER] selected basic	88.402721422031	116.7
[resolveObject] CREATED OBJECT:	27678	iron battleaxe	tries left:	4
[resolveObject]	27678	iron battleaxe	added to inventory	MAINHAND
[Actor:move]	27677	minotaur	(forced) move from	nil	nil	to	21	11
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Gluthra the copperhead snake	dam/apr/atk/mult ::	52.813631957503	5	48.783619356046	1	vs. armor/def	6	15
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	48.783619356046	1	vs. armor/def	6	15
checkHit	48.783619356046	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	67	5	vs. armor/hardiness	6	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	48.783619356046	15	=	8.4459048390114
[PHYS CRIT %]	14.945904839011
[ATTACK] after crit	67
[ATTACK] after mult	67
[PROJECTOR] starting dam	PHYSICAL	67
[PROJECTOR] after difficulty dam	67
[PROJECTOR] res	0	1	 on dam	67
[PROJECTOR] after resists dam	67
[PROJECTOR] after flat damage armor	67
[PROJECTOR] final dam after static checks	67
[PROJECTOR] final dam after hooks and callbacks	67
[PROJECTOR] starting dam	FIRE	34.74198209194
[PROJECTOR] after difficulty dam	34.74198209194
[PROJECTOR] after DamageType increase dam	40.64811904757
[PROJECTOR] res	0	1	 on dam	40.64811904757
[PROJECTOR] after resists dam	40.64811904757
[PROJECTOR] after flat damage armor	40.64811904757
[PROJECTOR] final dam after static checks	40.64811904757
[PROJECTOR] final dam after hooks and callbacks	40.64811904757
[LOG]	#GREEN#You can now change your elemental drake aspect
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Gluthra the copperhead snake	dam/apr/atk/mult ::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	6	15
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	6	15
checkHit	48.783619356046	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	69	5	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	48.783619356046	15	=	1.0675672387121
[ATTACK] after armor	73.662139471134
[PHYS CRIT %]	3.5
[ATTACK] after crit	73.662139471134
[ATTACK] after mult	36.831069735567
[MIND CRIT %]	1
checkHit	29	vs	0	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	9.5793228743433	0.90420677125657	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.2207658955932
[PROJECTOR] after flat damage armor	3.2207658955932
[PROJECTOR] final dam after static checks	3.2207658955932
[PROJECTOR] final dam after hooks and callbacks	3.2207658955932
checkHit	29	vs	22	=> chance to hit	68
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	20	11	to	20	11
[Actor:move]	27670	shadow	move from	25	23	to	24	24
[Actor:move]	27671	shadow	move from	27	21	to	26	22
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Gluthra the copperhead snake for #WHITE#67 physical#LAST#, #LIGHT_RED#40 fire#LAST# (#RED##{bold}#108#LAST##{normal}# total damage).
[LOG]	Mindrot hits Turtle for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	Mindrot hits 3-headed hydra for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Minotaur for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[target_simple AI]	27674	3-headed hydra	selecting NEW TARGET	20	11	3539	player
[Actor:move]	27674	3-headed hydra	move from	18	10	to	19	10
[Actor:move]	27675	ritch flamespitter	move from	16	12	to	17	12
[use_tactical AI] === Action Selected:	27676	turtle	defend	 talent:T_SHELL_SHIELD
[LOG]	Turtle uses #{bold}##ORCHID#Shell Shield.#{normal}##LAST#
[LOG]	Turtle takes cover under its shell.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Gluthra the copperhead snake!#{normal}#
[PROJECTOR] starting dam	NATURE	48.247111758263
[PROJECTOR] after difficulty dam	48.247111758263
[PROJECTOR] after DamageType increase dam	27.50085370221
[PROJECTOR] res	28.386646992427	0.71613353007573	 on dam	27.50085370221
[PROJECTOR] after resists dam	19.69428344186
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from 3-headed hydra hits #fbd578#player#LAST# for #LIGHT_GREEN#(19 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	player	dam/apr/atk/mult ::	31.226633920596	1	26	1	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	31.226633920596	1	26	1	vs. armor/def	19.335093952971	26
checkHit	26	vs	26	=> chance to hit	50
[LOG]	#UID:27677:0#Minotaur misses #fbd578#player#LAST#.
[Actor:move]	27677	minotaur	move from	21	11	to	21	11
[LOG]	
[LOG]	Player uses #{bold}##ORCHID#Drake-Infused Blood.#{normal}##LAST#
[USERCHAT] channel talk	battleviii	tome	just have stupid high cunning and sense the stair guardian with normal track
[USERCHAT] channel achievement	joshua_joestar	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel talk	Agrimley	tome	121 cun right now.
[USERCHAT] channel talk	Agrimley	tome	Hope it’s enough.
[LOG]	Player uses #{bold}##RED#Blindside.#{normal}##LAST#
[USERCHAT] channel talk	Agrimley	tome	I’m not in the mood for long searches.
[LOG]	Player uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[LOG]	Turtle blocks #UID:3539:0##fbd578#player#LAST#!
[Actor:move]	3539	player	(forced) move from	20	11	to	20	11
[MIND CRIT %]	1
checkHit	29	vs	0	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
checkHit	29	vs	22	=> chance to hit	68
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	0	1	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.7809897016792
[PROJECTOR] after flat damage armor	1.7809897016792
[PROJECTOR] final dam after static checks	1.7809897016792
[PROJECTOR] final dam after hooks and callbacks	1.7809897016792
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	58.766909136435	0.41233090863565	 on dam	3.5619794033585
[PROJECTOR] after resists dam	1.4687142039283
[PROJECTOR] after flat damage armor	1.4687142039283
[PROJECTOR] final dam after static checks	1.4687142039283
[PROJECTOR] final dam after hooks and callbacks	1.4687142039283
checkHit	29	vs	36	=> chance to hit	33
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	0	1	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.7809897016792
[PROJECTOR] after flat damage armor	1.7809897016792
[PROJECTOR] final dam after static checks	1.7809897016792
[PROJECTOR] final dam after hooks and callbacks	1.7809897016792
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	57.582763233936	0.42417236766064	 on dam	3.2678710122555
[PROJECTOR] after resists dam	1.386140584478
[PROJECTOR] after flat damage armor	1.386140584478
[PROJECTOR] final dam after static checks	1.386140584478
[PROJECTOR] final dam after hooks and callbacks	1.386140584478
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	27670	shadow	move from	24	24	to	25	23
[Actor:move]	27671	shadow	move from	26	22	to	26	23
[LOG]	Mindrot hits Turtle for #ORANGE#1 mind#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[LOG]	Mindrot hits 3-headed hydra for #ORANGE#1 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	Mindrot hits Minotaur for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ritch flamespitter for #ORANGE#1 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[target_simple AI]	27674	3-headed hydra	selecting NEW TARGET	20	11	3539	player
[use_tactical AI] === Action Selected:	27674	3-headed hydra	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	10.314979186183	0	0	1	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	10.314979186183	0	0	1	vs. armor/def	19.335093952971	26
checkHit	0	vs	26	=> chance to hit	0
[LOG]	#UID:27674:0#3-headed hydra misses #fbd578#player#LAST#.
[Actor:move]	27675	ritch flamespitter	move from	17	12	to	18	12
[use_tactical AI] === Action Selected:	27676	turtle	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	0.18502874341223	0	14	1	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	0.18502874341223	0	14	1	vs. armor/def	19.335093952971	26
checkHit	14	vs	26	=> chance to hit	20
[LOG]	#UID:27676:0#Turtle misses #fbd578#player#LAST#.
[PROJECTOR] starting dam	NATURE	48.247111758263
[PROJECTOR] after difficulty dam	48.247111758263
[PROJECTOR] after DamageType increase dam	27.50085370221
[PROJECTOR] res	28.386646992427	0.71613353007573	 on dam	27.50085370221
[PROJECTOR] after resists dam	19.69428344186
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from 3-headed hydra hits #fbd578#player#LAST# for #LIGHT_GREEN#(19 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Unnatural Body.
[improved_talented AI] chooses for	27677	minotaur	T_WARSHOUT
[LOG]	#ORCHID##{bold}#Minotaur uses Warshout.#{normal}##LAST#
checkHit	24	vs	34	=> chance to hit	25
[LOG]	Player wanders around!
checkHit	36	vs	34	=> chance to hit	55
[LOG]	#ORANGE#Ritch flamespitter shrugs off the effect 'Confused'!
checkHit	8	vs	34	=> chance to hit	0
[LOG]	Turtle wanders around!
checkHit	22	vs	34	=> chance to hit	20
[LOG]	#ORANGE#3-headed hydra shrugs off the effect 'Confused'!
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	3-headed hydra	dam/apr/atk/mult ::	52.813631957503	5	34.295672387121	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	34.295672387121	1	vs. armor/def	7	0
checkHit	34.295672387121	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	59	5	vs. armor/hardiness	7	0.3
[ATTACK] after armor	57.14783619356
[PHYS CRIT %] axe accuracy bonus	34.295672387121	0	=	8.5739180967802
[PHYS CRIT %]	15.07391809678
[ATTACK] after crit	57.14783619356
[ATTACK] after mult	57.14783619356
[PROJECTOR] starting dam	PHYSICAL	57.14783619356
[PROJECTOR] after difficulty dam	57.14783619356
[PROJECTOR] res	0	1	 on dam	57.14783619356
[PROJECTOR] after resists dam	57.14783619356
[PROJECTOR] after flat damage armor	57.14783619356
[PROJECTOR] final dam after static checks	57.14783619356
[PROJECTOR] final dam after hooks and callbacks	57.14783619356
[PROJECTOR] starting dam	PHYSICAL	11.580660697313
[PROJECTOR] after difficulty dam	11.580660697313
[PROJECTOR] res	0	1	 on dam	11.580660697313
[PROJECTOR] after resists dam	11.580660697313
[PROJECTOR] after flat damage armor	11.580660697313
[PROJECTOR] final dam after static checks	11.580660697313
[PROJECTOR] final dam after hooks and callbacks	11.580660697313
[LOG]	3-headed hydra slows down.
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	3-headed hydra	dam/apr/atk/mult ::	49.79207017197	5	34.295672387121	0.5	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	34.295672387121	0.5	vs. armor/def	7	0
checkHit	34.295672387121	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	67	5	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	34.295672387121	0	=	1.0685913447742
[ATTACK] after armor	69.743456293435
[PHYS CRIT %]	3.5
[ATTACK] after crit	69.743456293435
[ATTACK] after mult	34.871728146717
[PROJECTOR] starting dam	PHYSICAL	34.871728146717
[PROJECTOR] after difficulty dam	34.871728146717
[PROJECTOR] res	0	1	 on dam	34.871728146717
[PROJECTOR] after resists dam	34.871728146717
[PROJECTOR] after flat damage armor	34.871728146717
[PROJECTOR] final dam after static checks	34.871728146717
[PROJECTOR] final dam after hooks and callbacks	34.871728146717
[PROJECTOR] starting dam	PHYSICAL	11.580660697313
[PROJECTOR] after difficulty dam	11.580660697313
[PROJECTOR] res	0	1	 on dam	11.580660697313
[PROJECTOR] after resists dam	11.580660697313
[PROJECTOR] after flat damage armor	11.580660697313
[PROJECTOR] final dam after static checks	11.580660697313
[PROJECTOR] final dam after hooks and callbacks	11.580660697313
[MIND CRIT %]	1
checkHit	29	vs	0	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
checkHit	29	vs	22	=> chance to hit	68
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	58.766909136435	0.41233090863565	 on dam	3.5619794033585
[PROJECTOR] after resists dam	1.4687142039283
[PROJECTOR] after flat damage armor	1.4687142039283
[PROJECTOR] final dam after static checks	1.4687142039283
[PROJECTOR] final dam after hooks and callbacks	1.4687142039283
checkHit	29	vs	36	=> chance to hit	33
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	0	1	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.7809897016792
[PROJECTOR] after flat damage armor	1.7809897016792
[PROJECTOR] final dam after static checks	1.7809897016792
[PROJECTOR] final dam after hooks and callbacks	1.7809897016792
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	57.582763233936	0.42417236766064	 on dam	3.2678710122555
[PROJECTOR] after resists dam	1.386140584478
[PROJECTOR] after flat damage armor	1.386140584478
[PROJECTOR] final dam after static checks	1.386140584478
[PROJECTOR] final dam after hooks and callbacks	1.386140584478
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	20	11	to	20	11
[Actor:move]	27670	shadow	move from	25	23	to	26	22
[Actor:move]	27671	shadow	move from	26	23	to	25	24
[LOG]	#UID:3539:0##fbd578#player#LAST# hits 3-headed hydra for #WHITE#57 physical#LAST#, #WHITE#11 physical#LAST#, #WHITE#34 physical#LAST#, #WHITE#11 physical#LAST# (#RED##{bold}#115#LAST##{normal}# total damage).
[LOG]	Mindrot hits Turtle for #ORANGE#1 mind#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[LOG]	Mindrot hits 3-headed hydra for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Minotaur for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ritch flamespitter for #ORANGE#1 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[target_simple AI]	27675	ritch flamespitter	selecting NEW TARGET	20	11	3539	player
[use_tactical AI] === Action Selected:	27675	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[LOG]	#ORCHID##{bold}#Ritch flamespitter spits flames!#{normal}##LAST#
[MIND CRIT %]	15.542173186006
[PROJECTOR] starting dam	FIRE	52.617066057268
[PROJECTOR] after difficulty dam	52.617066057268
[PROJECTOR] after DamageType increase dam	32.622580955506
[PROJECTOR] res	20.9	0.791	 on dam	32.622580955506
[PROJECTOR] after resists dam	25.804461535805
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
Cloned shader 69
[SHADER] setting reset param	tick_start	2374418
[use_tactical AI] === Action Selected:	27676	turtle	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	0.18502874341223	0	14	1	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	0.18502874341223	0	14	1	vs. armor/def	19.335093952971	26
checkHit	14	vs	26	=> chance to hit	20
[LOG]	#UID:27676:0#Turtle misses #fbd578#player#LAST#.
[LOG]	#UID:27675:0#Ritch flamespitter hits #fbd578#player#LAST# for #LIGHT_RED#(25 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	27674	3-headed hydra	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	10.314979186183	0	0	1	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	10.314979186183	0	0	1	vs. armor/def	19.335093952971	26
checkHit	0	vs	26	=> chance to hit	0
[LOG]	#UID:27674:0#3-headed hydra misses #fbd578#player#LAST#.
[LOG]	Player stops being poisoned.
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	player	dam/apr/atk/mult ::	31.226633920596	1	26	1	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	31.226633920596	1	26	1	vs. armor/def	19.335093952971	26
checkHit	26	vs	26	=> chance to hit	50
[LOG]	#UID:27677:0#Minotaur misses #fbd578#player#LAST#.
[Actor:move]	27677	minotaur	move from	21	11	to	21	11
[LOG]	
[LOG]	Player is confused and fails to use Attack.
[MIND CRIT %]	1
checkHit	29	vs	0	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
checkHit	29	vs	22	=> chance to hit	68
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	58.766909136435	0.41233090863565	 on dam	3.5619794033585
[PROJECTOR] after resists dam	1.4687142039283
[PROJECTOR] after flat damage armor	1.4687142039283
[PROJECTOR] final dam after static checks	1.4687142039283
[PROJECTOR] final dam after hooks and callbacks	1.4687142039283
checkHit	29	vs	36	=> chance to hit	33
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	0	1	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.7809897016792
[PROJECTOR] after flat damage armor	1.7809897016792
[PROJECTOR] final dam after static checks	1.7809897016792
[PROJECTOR] final dam after hooks and callbacks	1.7809897016792
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	57.582763233936	0.42417236766064	 on dam	3.2678710122555
[PROJECTOR] after resists dam	1.386140584478
[PROJECTOR] after flat damage armor	1.386140584478
[PROJECTOR] final dam after static checks	1.386140584478
[PROJECTOR] final dam after hooks and callbacks	1.386140584478
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[useTalent] TALENT FAILED:	T_ATTACK	for	player	3539	true
[Actor:move]	3539	player	move from	20	11	to	20	11
[Actor:move]	27670	shadow	move from	26	22	to	27	21
[Actor:move]	27671	shadow	move from	25	24	to	26	23
[LOG]	Mindrot hits Turtle for #ORANGE#1 mind#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[LOG]	Mindrot hits 3-headed hydra for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Minotaur for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ritch flamespitter for #ORANGE#1 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	Emeloda the giant venus flytrap aims less carefully.
[target_simple AI]	27675	ritch flamespitter	selecting NEW TARGET	20	11	3539	player
[use_tactical AI] === Action Selected:	27675	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[LOG]	#ORCHID##{bold}#Ritch flamespitter spits flames!#{normal}##LAST#
[MIND CRIT %]	15.542173186006
[PROJECTOR] starting dam	FIRE	52.617066057268
[PROJECTOR] after difficulty dam	52.617066057268
[PROJECTOR] after DamageType increase dam	32.622580955506
[PROJECTOR] res	20.9	0.791	 on dam	32.622580955506
[PROJECTOR] after resists dam	25.804461535805
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
Cloned shader 69
[SHADER] setting reset param	tick_start	2374902
[target_simple AI]	27676	turtle	selecting NEW TARGET	20	11	3539	player
[use_tactical AI] === Action Selected:	27676	turtle	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	0.18502874341223	0	14	1	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	0.18502874341223	0	14	1	vs. armor/def	19.335093952971	26
checkHit	14	vs	26	=> chance to hit	20
[LOG]	#UID:27676:0#Turtle misses #fbd578#player#LAST#.
[LOG]	#UID:27675:0#Ritch flamespitter hits #fbd578#player#LAST# for #LIGHT_RED#(25 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[target_simple AI]	27677	minotaur	selecting NEW TARGET	20	11	3539	player
[target_simple AI]	27677	minotaur	selecting NEW TARGET	20	11	3539	player
[improved_talented AI] chooses for	27677	minotaur	T_SUNDER_ARMS
[LOG]	Minotaur uses #{bold}##RED#Sunder Arms.#{normal}##LAST#
[ATTACK] to 	player	dam/apr/atk/mult ::	31.226633920596	1	26	1.3162277660168	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	31.226633920596	1	26	1.3162277660168	vs. armor/def	19.335093952971	26
checkHit	26	vs	26	=> chance to hit	50
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	33	1	vs. armor/hardiness	19.335093952971	0.47857809501309
[ATTACK] after armor	17.206922864568
[PHYS CRIT %] axe accuracy bonus	26	26	=	0
[PHYS CRIT %]	0
[ATTACK] after crit	17.206922864568
[ATTACK] after mult	22.648229642054
[PROJECTOR] starting dam	PHYSICAL	22.648229642054
[PROJECTOR] after difficulty dam	22.648229642054
[PROJECTOR] after DamageType increase dam	9.7090017642665
[PROJECTOR] res	14.361515964884	0.85638484035116	 on dam	9.7090017642665
[PROJECTOR] after resists dam	8.3146419258605
[PROJECTOR] after flat damage armor	8.3146419258605
[PROJECTOR] final dam after static checks	8.3146419258605
[PROJECTOR] final dam after hooks and callbacks	8.3146419258605
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	0	1	 on dam	2.34
[PROJECTOR] after resists dam	2.34
[PROJECTOR] after flat damage armor	2.34
[PROJECTOR] final dam after static checks	2.34
[PROJECTOR] final dam after hooks and callbacks	2.34
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	0	1	 on dam	6.18
[PROJECTOR] after resists dam	6.18
[PROJECTOR] after flat damage armor	6.18
[PROJECTOR] final dam after static checks	6.18
[PROJECTOR] final dam after hooks and callbacks	6.18
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	3.7206960375702	0.9627930396243	 on dam	2
[PROJECTOR] after resists dam	1.9255860792486
[PROJECTOR] after flat damage armor	1.9255860792486
[PROJECTOR] final dam after static checks	1.9255860792486
[PROJECTOR] final dam after hooks and callbacks	1.9255860792486
checkHit	18	vs	34	=> chance to hit	10
[LOG]	Player's fighting ability is impaired!
[LOG]	#UID:27677:0#Minotaur hits #fbd578#player#LAST# for #WHITE#8 physical#LAST# damage.
[LOG]	Melee retaliation hits Minotaur for #LIGHT_RED#2 fire#LAST#, #YELLOW#6 light#LAST#, #LIGHT_GREEN#1 nature#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
checkHit	29	vs	0	=> chance to hit	95
[LOG]	#F53CBE#Minotaur moves reluctantly!
[target_simple AI]	27674	3-headed hydra	selecting NEW TARGET	20	11	3539	player
[use_tactical AI] === Action Selected:	27674	3-headed hydra	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	10.314979186183	0	0	1	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	10.314979186183	0	0	1	vs. armor/def	19.335093952971	26
checkHit	0	vs	26	=> chance to hit	0
[LOG]	#UID:27674:0#3-headed hydra misses #fbd578#player#LAST#.
Loading tile from tileset	/data/gfx/talents/sunder_arms.png
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	3-headed hydra	dam/apr/atk/mult ::	52.813631957503	5	31.295672387121	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	31.295672387121	1	vs. armor/def	7	0
checkHit	31.295672387121	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	63	5	vs. armor/hardiness	7	0.3
[ATTACK] after armor	61.14783619356
[PHYS CRIT %] axe accuracy bonus	31.295672387121	0	=	7.8239180967802
[PHYS CRIT %]	14.32391809678
[ATTACK] after crit	61.14783619356
[ATTACK] after mult	61.14783619356
[PROJECTOR] starting dam	PHYSICAL	61.14783619356
[PROJECTOR] after difficulty dam	61.14783619356
[PROJECTOR] numbed dam	51.975660764526
[PROJECTOR] res	0	1	 on dam	51.975660764526
[PROJECTOR] after resists dam	51.975660764526
[PROJECTOR] after flat damage armor	51.975660764526
[PROJECTOR] final dam after static checks	51.975660764526
[PROJECTOR] final dam after hooks and callbacks	51.975660764526
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	3-headed hydra	dam/apr/atk/mult ::	49.79207017197	5	31.591344774242	0.5	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	31.591344774242	0.5	vs. armor/def	7	0
checkHit	31.591344774242	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	62	5	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	31.591344774242	0	=	1.0631826895485
[ATTACK] after armor	64.212999139127
[PHYS CRIT %]	3.5
[ATTACK] after crit	64.212999139127
[ATTACK] after mult	32.106499569563
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] numbed dam	2.7776903604172
[PROJECTOR] after DamageType increase dam	3.0276824928547
[PROJECTOR] res	58.766909136435	0.41233090863565	 on dam	3.0276824928547
[PROJECTOR] after resists dam	1.248407073339
[PROJECTOR] after flat damage armor	1.248407073339
[PROJECTOR] final dam after static checks	1.248407073339
[PROJECTOR] final dam after hooks and callbacks	1.248407073339
checkHit	29	vs	40	=> chance to hit	23
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] numbed dam	2.7776903604172
[PROJECTOR] after DamageType increase dam	3.0276824928547
[PROJECTOR] res	0	1	 on dam	3.0276824928547
[PROJECTOR] after resists dam	3.0276824928547
[PROJECTOR] after flat damage armor	3.0276824928547
[PROJECTOR] final dam after static checks	3.0276824928547
[PROJECTOR] final dam after hooks and callbacks	3.0276824928547
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] numbed dam	2.7776903604172
[PROJECTOR] res	57.582763233936	0.42417236766064	 on dam	2.7776903604172
[PROJECTOR] after resists dam	1.1782194968063
[PROJECTOR] after flat damage armor	1.1782194968063
[PROJECTOR] final dam after static checks	1.1782194968063
[PROJECTOR] final dam after hooks and callbacks	1.1782194968063
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] numbed dam	2.7776903604172
[PROJECTOR] res	0	1	 on dam	2.7776903604172
[PROJECTOR] after resists dam	2.7776903604172
[PROJECTOR] after flat damage armor	2.7776903604172
[PROJECTOR] final dam after static checks	2.7776903604172
[PROJECTOR] final dam after hooks and callbacks	2.7776903604172
[Actor:move]	3539	player	move from	20	11	to	20	11
[Actor:move]	27670	shadow	move from	27	21	to	26	22
[Actor:move]	27671	shadow	move from	26	23	to	25	22
[LOG]	#UID:3539:0##fbd578#player#LAST# hits 3-headed hydra for #WHITE#51 physical#LAST# damage.
[LOG]	Mindrot hits Turtle for #ORANGE#1 mind#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ritch flamespitter for #ORANGE#3 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	27675	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[LOG]	#ORCHID##{bold}#Ritch flamespitter spits flames!#{normal}##LAST#
[MIND CRIT %]	18.420669357448
[PROJECTOR] starting dam	FIRE	55.839710125183
[PROJECTOR] after difficulty dam	55.839710125183
[PROJECTOR] after DamageType increase dam	34.620620277613
[PROJECTOR] res	20.9	0.791	 on dam	34.620620277613
[PROJECTOR] after resists dam	27.384910639592
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
Cloned shader 69
[SHADER] setting reset param	tick_start	2375900
[use_tactical AI] === Action Selected:	27676	turtle	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	0.18502874341223	0	14	1	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	0.18502874341223	0	14	1	vs. armor/def	19.335093952971	26
checkHit	14	vs	26	=> chance to hit	20
[LOG]	#UID:27676:0#Turtle misses #fbd578#player#LAST#.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed 3-headed hydra!#{normal}#
[LOG]	#UID:27675:0#Ritch flamespitter hits #fbd578#player#LAST# for #LIGHT_RED#(27 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Deleting shader 69 (is clone 1)
Deleting shader 69 (is clone 1)
[LOG]	Player is no longer attuned.
checkHit	29	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Turtle is lost in despair!
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	turtle	dam/apr/atk/mult ::	52.813631957503	5	45.783619356046	1	vs. armor/def	10	6
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	45.783619356046	1	vs. armor/def	10	6
checkHit	45.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	53	5	vs. armor/hardiness	10	0.3
[ATTACK] after armor	53
[PHYS CRIT %] axe accuracy bonus	45.783619356046	6	=	9.9459048390114
[PHYS CRIT %]	16.445904839011
[ATTACK] after crit	79.5
[ATTACK] after mult	79.5
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# performs a melee critical strike against Turtle!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	79.5
[PROJECTOR] crit power reduce dam	78.779764536188
[PROJECTOR] after difficulty dam	78.779764536188
[PROJECTOR] res	57.582763233936	0.42417236766064	 on dam	78.779764536188
[PROJECTOR] after resists dam	33.416199247063
[PROJECTOR] after flat damage armor	33.416199247063
[PROJECTOR] final dam after static checks	33.416199247063
[PROJECTOR] final dam after hooks and callbacks	33.416199247063
[PROJECTOR] starting dam	PHYSICAL	11.580660697313
[PROJECTOR] after difficulty dam	11.580660697313
[PROJECTOR] res	57.582763233936	0.42417236766064	 on dam	11.580660697313
[PROJECTOR] after resists dam	4.912196267054
[PROJECTOR] after flat damage armor	4.912196267054
[PROJECTOR] final dam after static checks	4.912196267054
[PROJECTOR] final dam after hooks and callbacks	4.912196267054
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	turtle	dam/apr/atk/mult ::	49.79207017197	5	45.783619356046	0.5	vs. armor/def	10	6
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	45.783619356046	0.5	vs. armor/def	10	6
checkHit	45.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	56	5	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	45.783619356046	6	=	1.0795672387121
[ATTACK] after armor	60.455765367877
[PHYS CRIT %]	3.5
[ATTACK] after crit	60.455765367877
[ATTACK] after mult	30.227882683939
[PROJECTOR] starting dam	PHYSICAL	30.227882683939
[PROJECTOR] after difficulty dam	30.227882683939
[PROJECTOR] res	57.582763233936	0.42417236766064	 on dam	30.227882683939
[PROJECTOR] after resists dam	12.821832567414
[PROJECTOR] after flat damage armor	12.821832567414
[PROJECTOR] final dam after static checks	12.821832567414
[PROJECTOR] final dam after hooks and callbacks	12.821832567414
[PROJECTOR] starting dam	PHYSICAL	11.580660697313
[PROJECTOR] after difficulty dam	11.580660697313
[PROJECTOR] res	57.582763233936	0.42417236766064	 on dam	11.580660697313
[PROJECTOR] after resists dam	4.912196267054
[PROJECTOR] after flat damage armor	4.912196267054
[PROJECTOR] final dam after static checks	4.912196267054
[PROJECTOR] final dam after hooks and callbacks	4.912196267054
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	58.766909136435	0.41233090863565	 on dam	3.5619794033585
[PROJECTOR] after resists dam	1.4687142039283
[PROJECTOR] after flat damage armor	1.4687142039283
[PROJECTOR] final dam after static checks	1.4687142039283
[PROJECTOR] final dam after hooks and callbacks	1.4687142039283
checkHit	29	vs	40	=> chance to hit	23
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	57.582763233936	0.42417236766064	 on dam	3.2678710122555
[PROJECTOR] after resists dam	1.386140584478
[PROJECTOR] after flat damage armor	1.386140584478
[PROJECTOR] final dam after static checks	1.386140584478
[PROJECTOR] final dam after hooks and callbacks	1.386140584478
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	20	11	to	20	11
[Actor:move]	27670	shadow	move from	26	22	to	26	23
[Actor:move]	27671	shadow	move from	25	22	to	26	22
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Turtle for #{bold}##WHITE#33 physical#{normal}##LAST#, #WHITE#4 physical#LAST#, #WHITE#12 physical#LAST#, #WHITE#4 physical#LAST# (#RED##{bold}#56#LAST##{normal}# total damage).
[LOG]	Mindrot hits Turtle for #ORANGE#1 mind#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ritch flamespitter for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[target_simple AI]	27675	ritch flamespitter	selecting NEW TARGET	20	11	3539	player
[use_tactical AI] === Action Selected:	27675	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[LOG]	#ORCHID##{bold}#Ritch flamespitter spits flames!#{normal}##LAST#
[MIND CRIT %]	18.420669357448
[PROJECTOR] starting dam	FIRE	55.839710125183
[PROJECTOR] after difficulty dam	55.839710125183
[PROJECTOR] after DamageType increase dam	34.620620277613
[PROJECTOR] res	20.9	0.791	 on dam	34.620620277613
[PROJECTOR] after resists dam	27.384910639592
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
Cloned shader 69
[SHADER] setting reset param	tick_start	2376619
[use_tactical AI] === Action Selected:	27676	turtle	protect	 talent:T_TAUNT
[LOG]	Turtle is confused and fails to use Taunt.
[useTalent] TALENT FAILED:	T_TAUNT	for	turtle	27676	true
[use_tactical AI] turn	109292	27676	turtle	### FAILED ACTION returned:	T_TAUNT	false
[LOG]	#UID:27675:0#Ritch flamespitter hits #fbd578#player#LAST# for #LIGHT_RED#(27 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	3539	player	move from	20	11	to	20	11
[LOG]	Player is confused and fails to use Attack.
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	58.766909136435	0.41233090863565	 on dam	3.5619794033585
[PROJECTOR] after resists dam	1.4687142039283
[PROJECTOR] after flat damage armor	1.4687142039283
[PROJECTOR] final dam after static checks	1.4687142039283
[PROJECTOR] final dam after hooks and callbacks	1.4687142039283
checkHit	29	vs	40	=> chance to hit	23
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	0	1	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.7809897016792
[PROJECTOR] after flat damage armor	1.7809897016792
[PROJECTOR] final dam after static checks	1.7809897016792
[PROJECTOR] final dam after hooks and callbacks	1.7809897016792
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	57.582763233936	0.42417236766064	 on dam	3.2678710122555
[PROJECTOR] after resists dam	1.386140584478
[PROJECTOR] after flat damage armor	1.386140584478
[PROJECTOR] final dam after static checks	1.386140584478
[PROJECTOR] final dam after hooks and callbacks	1.386140584478
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[useTalent] TALENT FAILED:	T_ATTACK	for	player	3539	true
[Actor:move]	3539	player	move from	20	11	to	20	11
[Actor:move]	27670	shadow	move from	26	23	to	25	24
[Actor:move]	27671	shadow	move from	26	22	to	27	21
[LOG]	Mindrot hits Turtle for #ORANGE#1 mind#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ritch flamespitter for #ORANGE#1 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	27675	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[LOG]	#ORCHID##{bold}#Ritch flamespitter spits flames!#{normal}##LAST#
[MIND CRIT %]	18.420669357448
[PROJECTOR] starting dam	FIRE	55.839710125183
[PROJECTOR] after difficulty dam	55.839710125183
[PROJECTOR] after DamageType increase dam	34.620620277613
[PROJECTOR] res	34.567314642805	0.65432685357195	 on dam	34.620620277613
[PROJECTOR] after resists dam	22.65320153496
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
Cloned shader 69
[SHADER] setting reset param	tick_start	2377595
[use_tactical AI] === Action Selected:	27676	turtle	protect	 talent:T_TAUNT
[LOG]	Turtle uses #{bold}##ORCHID#Taunt.#{normal}##LAST#
[LOG]	#UID:27675:0#Ritch flamespitter hits #fbd578#player#LAST# for #LIGHT_RED#(22 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Player is confused and fails to use Attack.
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	58.766909136435	0.41233090863565	 on dam	1.7809897016792
[PROJECTOR] after resists dam	0.73435710196414
[PROJECTOR] after flat damage armor	0.73435710196414
[PROJECTOR] final dam after static checks	0.73435710196414
[PROJECTOR] final dam after hooks and callbacks	0.73435710196414
checkHit	29	vs	40	=> chance to hit	23
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	0	1	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.7809897016792
[PROJECTOR] after flat damage armor	1.7809897016792
[PROJECTOR] final dam after static checks	1.7809897016792
[PROJECTOR] final dam after hooks and callbacks	1.7809897016792
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	57.582763233936	0.42417236766064	 on dam	3.2678710122555
[PROJECTOR] after resists dam	1.386140584478
[PROJECTOR] after flat damage armor	1.386140584478
[PROJECTOR] final dam after static checks	1.386140584478
[PROJECTOR] final dam after hooks and callbacks	1.386140584478
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[useTalent] TALENT FAILED:	T_ATTACK	for	player	3539	true
[Actor:move]	3539	player	move from	20	11	to	20	11
[Actor:move]	27670	shadow	move from	25	24	to	25	25
[Actor:move]	27671	shadow	move from	27	21	to	26	22
[LOG]	Mindrot hits Turtle for #ORANGE#0 mind#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ritch flamespitter for #ORANGE#1 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[target_simple AI]	27675	ritch flamespitter	selecting NEW TARGET	20	11	3539	player
[use_tactical AI] === Action Selected:	27675	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[LOG]	#ORCHID##{bold}#Ritch flamespitter spits flames!#{normal}##LAST#
[MIND CRIT %]	18.420669357448
[PROJECTOR] starting dam	FIRE	55.839710125183
[PROJECTOR] after difficulty dam	55.839710125183
[PROJECTOR] after DamageType increase dam	34.620620277613
[PROJECTOR] res	34.567314642805	0.65432685357195	 on dam	34.620620277613
[PROJECTOR] after resists dam	22.65320153496
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
Cloned shader 69
[SHADER] setting reset param	tick_start	2378083
[target_simple AI]	27676	turtle	selecting NEW TARGET	20	11	3539	player
[use_tactical AI] === Action Selected:	27676	turtle	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	0.18502874341223	0	14	1	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	0.18502874341223	0	14	1	vs. armor/def	19.335093952971	26
checkHit	14	vs	26	=> chance to hit	20
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	0	0	vs. armor/hardiness	19.335093952971	0.47857809501309
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after DamageType increase dam	2.34
[PROJECTOR] res	57.582763233936	0.42417236766064	 on dam	2.34
[PROJECTOR] after resists dam	0.99256334032591
[PROJECTOR] after flat damage armor	0.99256334032591
[PROJECTOR] final dam after static checks	0.99256334032591
[PROJECTOR] final dam after hooks and callbacks	0.99256334032591
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[PROJECTOR] starting dam	LIGHT	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after DamageType increase dam	6.18
[PROJECTOR] res	57.582763233936	0.42417236766064	 on dam	6.18
[PROJECTOR] after resists dam	2.6213852321428
[PROJECTOR] after flat damage armor	2.6213852321428
[PROJECTOR] final dam after static checks	2.6213852321428
[PROJECTOR] final dam after hooks and callbacks	2.6213852321428
[ATTACK]	target on_melee_hit:	2	NATURE	vs	0
[PROJECTOR] starting dam	NATURE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	57.582763233936	0.42417236766064	 on dam	2
[PROJECTOR] after resists dam	0.84834473532129
[PROJECTOR] after flat damage armor	0.84834473532129
[PROJECTOR] final dam after static checks	0.84834473532129
[PROJECTOR] final dam after hooks and callbacks	0.84834473532129
[LOG]	#UID:27675:0#Ritch flamespitter hits #fbd578#player#LAST# for #LIGHT_RED#(22 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Turtle for #LIGHT_RED#0 fire#LAST#, #YELLOW#2 light#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
checkHit	29	vs	40	=> chance to hit	23
[LOG]	
[Actor:move]	3539	player	move from	20	11	to	20	11
[LOG]	Player is confused and fails to use Attack.
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	58.766909136435	0.41233090863565	 on dam	3.5619794033585
[PROJECTOR] after resists dam	1.4687142039283
[PROJECTOR] after flat damage armor	1.4687142039283
[PROJECTOR] final dam after static checks	1.4687142039283
[PROJECTOR] final dam after hooks and callbacks	1.4687142039283
checkHit	29	vs	40	=> chance to hit	23
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	0	1	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.7809897016792
[PROJECTOR] after flat damage armor	1.7809897016792
[PROJECTOR] final dam after static checks	1.7809897016792
[PROJECTOR] final dam after hooks and callbacks	1.7809897016792
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	57.582763233936	0.42417236766064	 on dam	3.2678710122555
[PROJECTOR] after resists dam	1.386140584478
[PROJECTOR] after flat damage armor	1.386140584478
[PROJECTOR] final dam after static checks	1.386140584478
[PROJECTOR] final dam after hooks and callbacks	1.386140584478
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[useTalent] TALENT FAILED:	T_ATTACK	for	player	3539	true
[Actor:move]	3539	player	move from	20	11	to	20	11
[Actor:move]	27670	shadow	move from	25	25	to	24	26
[Actor:move]	27671	shadow	move from	26	22	to	25	23
[LOG]	Mindrot hits Turtle for #ORANGE#1 mind#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ritch flamespitter for #ORANGE#1 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[target_simple AI]	27675	ritch flamespitter	selecting NEW TARGET	20	11	3539	player
[use_tactical AI] === Action Selected:	27675	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[LOG]	#ORCHID##{bold}#Ritch flamespitter spits flames!#{normal}##LAST#
[MIND CRIT %]	18.420669357448
[PROJECTOR] starting dam	FIRE	55.839710125183
[PROJECTOR] after difficulty dam	55.839710125183
[PROJECTOR] after DamageType increase dam	34.620620277613
[PROJECTOR] res	34.567314642805	0.65432685357195	 on dam	34.620620277613
[PROJECTOR] after resists dam	22.65320153496
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
Cloned shader 69
[SHADER] setting reset param	tick_start	2379054
[LOG]	#UID:27675:0#Ritch flamespitter hits #fbd578#player#LAST# for #LIGHT_RED#(22 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Deleting shader 69 (is clone 1)
Deleting shader 69 (is clone 1)
Deleting shader 69 (is clone 1)
[LOG]	Player seems more focused.
checkHit	29	vs	40	=> chance to hit	23
[LOG]	
Server latency	162
[MIND CRIT %]	1
checkHit	29	vs	40	=> chance to hit	23
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	0	1	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.7809897016792
[PROJECTOR] after flat damage armor	1.7809897016792
[PROJECTOR] final dam after static checks	1.7809897016792
[PROJECTOR] final dam after hooks and callbacks	1.7809897016792
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	20	11	to	19	11
[Actor:move]	27670	shadow	move from	24	26	to	24	25
[Actor:move]	27671	shadow	move from	25	23	to	26	24
[LOG]	Mindrot hits Ritch flamespitter for #ORANGE#1 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	26565	Emeloda the giant venus flytrap	attack	 talent:T_SPIT_POISON
[LOG]	Emeloda the giant venus flytrap uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[PROJECTOR] starting dam	NATURE	23.333333333333
[PROJECTOR] after difficulty dam	23.333333333333
[PROJECTOR] after DamageType increase dam	13.3
[PROJECTOR] res	14	0.86	 on dam	13.3
[PROJECTOR] after resists dam	11.438
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Player is poisoned!
[LOG]	#UID:26565:0#Emeloda the giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#(11 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[PROJECTOR] starting dam	NATURE	23.333333333333
[PROJECTOR] after difficulty dam	23.333333333333
[PROJECTOR] after DamageType increase dam	13.3
[PROJECTOR] res	14	0.86	 on dam	13.3
[PROJECTOR] after resists dam	11.438
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Player's ability to fight has recovered.
[LOG]	Poison from Emeloda the giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#(11 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	21	=> chance to hit	70
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	33.25	0.6675	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.1888106258709
[PROJECTOR] after flat damage armor	1.1888106258709
[PROJECTOR] final dam after static checks	1.1888106258709
[PROJECTOR] final dam after hooks and callbacks	1.1888106258709
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	35	0.65	 on dam	3.2678710122555
[PROJECTOR] after resists dam	2.1241161579661
[PROJECTOR] after flat damage armor	2.1241161579661
[PROJECTOR] final dam after static checks	2.1241161579661
[PROJECTOR] final dam after hooks and callbacks	2.1241161579661
[Actor:move]	3539	player	move from	19	11	to	18	12
[Actor:move]	27670	shadow	move from	24	25	to	24	24
[Actor:move]	27671	shadow	move from	26	24	to	27	25
[use_tactical AI] === Action Selected:	26565	Emeloda the giant venus flytrap	attack	 talent:T_WAR_HOUND
[LOG]	#YELLOW##{bold}#Emeloda the giant venus flytrap summons a War Hound!#{normal}##LAST#
[MIND CRIT %]	8.1
[MIND CRIT %]	8.1
[Actor:move]	27679	war hound	(forced) move from	nil	nil	to	17	12
[use_tactical AI] === Action Selected:	27209	Mayymira the bloated horror	attackarea	 talent:T_MIND_SEAR
[LOG]	Mayymira the bloated horror uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	7.6
checkHit	23	vs	24	=> chance to hit	48
[PROJECTOR] starting dam	MIND	42.564552210436
[PROJECTOR] after difficulty dam	42.564552210436
[PROJECTOR] after DamageType increase dam	24.261794759948
[PROJECTOR] res	0	1	 on dam	24.261794759948
[PROJECTOR] after resists dam	24.261794759948
[PROJECTOR] after flat damage armor	24.261794759948
[PROJECTOR] final dam after static checks	24.261794759948
[PROJECTOR] final dam after hooks and callbacks	24.261794759948
[PROJECTOR] starting dam	NATURE	23.333333333333
[PROJECTOR] after difficulty dam	23.333333333333
[PROJECTOR] after DamageType increase dam	13.3
[PROJECTOR] res	14	0.86	 on dam	13.3
[PROJECTOR] after resists dam	11.438
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Emeloda the giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#(11 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:27209:0#Mayymira the bloated horror hits #fbd578#player#LAST# for #ORANGE#24 mind#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	59.959853629729	10	36	1	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	59.959853629729	10	36	1	vs. armor/def	19.335093952971	26
checkHit	36	vs	26	=> chance to hit	75
[LOG]	#UID:27679:0#War hound misses #fbd578#player#LAST#.
[Actor:move]	27679	war hound	move from	17	12	to	17	12
[NPC:seen_by] Passing target	player	from	26565	Emeloda the giant venus flytrap	to	25706	brown bear
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	war hound	dam/apr/atk/mult ::	52.813631957503	5	48.783619356046	1	vs. armor/def	2	25
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	48.783619356046	1	vs. armor/def	2	25
checkHit	48.783619356046	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	65	5	vs. armor/hardiness	2	0.3
[ATTACK] after armor	65
[PHYS CRIT %] axe accuracy bonus	48.783619356046	25	=	5.9459048390114
[PHYS CRIT %]	12.445904839011
[ATTACK] after crit	65
[ATTACK] after mult	65
[PROJECTOR] starting dam	PHYSICAL	65
[PROJECTOR] after difficulty dam	65
[PROJECTOR] res	0	1	 on dam	65
[PROJECTOR] after resists dam	65
[PROJECTOR] after flat damage armor	65
[PROJECTOR] final dam after static checks	65
[PROJECTOR] final dam after hooks and callbacks	65
[PROJECTOR] starting dam	PHYSICAL	11.580660697313
[PROJECTOR] after difficulty dam	11.580660697313
[PROJECTOR] res	0	1	 on dam	11.580660697313
[PROJECTOR] after resists dam	11.580660697313
[PROJECTOR] after flat damage armor	11.580660697313
[PROJECTOR] final dam after static checks	11.580660697313
[PROJECTOR] final dam after hooks and callbacks	11.580660697313
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	war hound	dam/apr/atk/mult ::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	2	25
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	2	25
checkHit	48.783619356046	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	69	5	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	48.783619356046	25	=	1.0475672387121
[ATTACK] after armor	72.282139471134
[PHYS CRIT %]	3.5
[ATTACK] after crit	72.282139471134
[ATTACK] after mult	36.141069735567
[PROJECTOR] starting dam	PHYSICAL	36.141069735567
[PROJECTOR] after difficulty dam	36.141069735567
[PROJECTOR] res	0	1	 on dam	36.141069735567
[PROJECTOR] after resists dam	36.141069735567
[PROJECTOR] after flat damage armor	36.141069735567
[PROJECTOR] final dam after static checks	36.141069735567
[PROJECTOR] final dam after hooks and callbacks	36.141069735567
[PROJECTOR] starting dam	PHYSICAL	11.580660697313
[PROJECTOR] after difficulty dam	11.580660697313
[PROJECTOR] res	0	1	 on dam	11.580660697313
[PROJECTOR] after resists dam	11.580660697313
[PROJECTOR] after flat damage armor	11.580660697313
[PROJECTOR] final dam after static checks	11.580660697313
[PROJECTOR] final dam after hooks and callbacks	11.580660697313
[MIND CRIT %]	1
checkHit	29	vs	21	=> chance to hit	70
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	33.25	0.6675	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.1888106258709
[PROJECTOR] after flat damage armor	1.1888106258709
[PROJECTOR] final dam after static checks	1.1888106258709
[PROJECTOR] final dam after hooks and callbacks	1.1888106258709
checkHit	29	vs	0	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	35	0.65	 on dam	3.2678710122555
[PROJECTOR] after resists dam	2.1241161579661
[PROJECTOR] after flat damage armor	2.1241161579661
[PROJECTOR] final dam after static checks	2.1241161579661
[PROJECTOR] final dam after hooks and callbacks	2.1241161579661
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	18	12	to	18	12
[Actor:move]	27670	shadow	move from	24	24	to	25	24
[Actor:move]	27671	shadow	move from	27	25	to	26	24
[LOG]	#UID:3539:0##fbd578#player#LAST# hits War hound for #WHITE#65 physical#LAST#, #WHITE#11 physical#LAST#, #WHITE#36 physical#LAST#, #WHITE#11 physical#LAST# (#RED##{bold}#124#LAST##{normal}# total damage).
[LOG]	Mindrot hits War hound for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Mayymira the bloated horror for #ORANGE#1 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	27209	Mayymira the bloated horror	defend	 talent:T_RUNE:_SHIELDING_1
[LOG]	Mayymira the bloated horror casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Mayymira the bloated horror.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 70
*p 70: Uniform: 0: 1406 wobblingSpeed
*p 70: Uniform: 1: 1406 oscillationSpeed
*p 70: Uniform: 2: 8B5E tex
*p 70: Uniform: 3: 1406 horizontalScrollingSpeed
*p 70: Uniform: 4: 1406 tick_start
*p 70: Uniform: 5: 8B51 impact_color
*p 70: Uniform: 6: 1406 wobblingPower
*p 70: Uniform: 7: 8B51 color
*p 70: Uniform: 8: 1406 tick
*p 70: Uniform: 9: 1406 ellipsoidalFactor
*p 70: Uniform: 10: 1406 antialiasingRadius
*p 70: Uniform: 11: 1406 impact_time
*p 70: Uniform: 12: 8B50 impact
*p 70: Uniform: 13: 1406 time_factor
*p 70: Uniform: 14: 1406 shieldIntensity
*p 70: Uniform: 15: 1406 impact_tick
*p 70: Uniform: 16: 1406 verticalScrollingSpeed
*p 70: Uniform: 17: 1406 aadjust
[SHADER] setting reset param	tick_start	2381829
[PROJECTOR] starting dam	NATURE	23.333333333333
[PROJECTOR] after difficulty dam	23.333333333333
[PROJECTOR] after DamageType increase dam	13.3
[PROJECTOR] res	14	0.86	 on dam	13.3
[PROJECTOR] after resists dam	11.438
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	29	vs	0	=> chance to hit	95
[LOG]	#F53CBE#War hound is weakened by the gloom.
[LOG]	Poison from Emeloda the giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#(11 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	27209	Mayymira the bloated horror	attack	 talent:T_HEADSHOT
[LOG]	Mayymira the bloated horror uses #{bold}##ORCHID#Headshot.#{normal}##LAST#
[LOG][remove]	2381894	Mayymira the bloated horror uses #{bold}##ORCHID#Headshot.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_HEADSHOT	for	Mayymira the bloated horror	27209	true
[use_tactical AI] turn	109361	27209	Mayymira the bloated horror	### FAILED ACTION returned:	T_HEADSHOT	false
[use_tactical AI] === Action Selected:	27209	Mayymira the bloated horror	attack	 talent:T_STEADY_SHOT
[LOG]	Mayymira the bloated horror uses #{bold}##ORCHID#Steady Shot.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	mighty elm longbow of lightning	barbed quiver of yew arrows of crippling	nil	nil
[SHOOT] speed	1.1111111111111	=>	1111.1111111111
[ARCHERY SHOOT]	Mayymira the bloated horror	27209	using weapon:	mighty elm longbow of lightning	ammo:	barbed quiver of yew arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	mighty elm longbow of lightning	to:	18	12
Adding entity	27680	after	27209
[ATTACK ARCHERY]	27680	 to 	player	 :: 	83.700343130121	10	19.335093952971	::	1.7065408693062
checkHit	57	vs	26	=> chance to hit	100
[ATTACK ARCHERY] raw dam	83.700343130121	versus	19.335093952971	with APR	10
[ATTACK ARCHERY] after armor	74.36524917715
[ATTACK ARCHERY] after range	84
[PHYS CRIT %] axe accuracy bonus	57	26	=	7.75
[PHYS CRIT %]	41.98480396642
[ATTACK ARCHERY] after crit	84
[ATTACK ARCHERY] after mult	143.34943302172
[ATTACK ARCHERY] after hook	143.34943302172
[PROJECTOR] starting dam	PHYSICAL	143.34943302172
[PROJECTOR] after difficulty dam	143.34943302172
[PROJECTOR] after DamageType increase dam	81.709176822382
[PROJECTOR] res	14.361515964884	0.85638484035116	 on dam	81.709176822382
[PROJECTOR] after resists dam	69.97450034826
[PROJECTOR] after flat damage armor	69.97450034826
[PROJECTOR] final dam after static checks	69.97450034826
[PROJECTOR] final dam after hooks and callbacks	69.97450034826
[LOG]	#F53CBE#Player begins rampaging!
checkHit	18	vs	45	=> chance to hit	0
[LOG]	Player starts to bleed.
[PROJECTOR] starting dam	LIGHTNING	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] after DamageType increase dam	6.39
[PROJECTOR] res	2.55	0.9745	 on dam	6.39
[PROJECTOR] after resists dam	6.227055
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[target_simple AI]	27679	war hound	selecting NEW TARGET	18	12	3539	player
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	59.959853629729	10	36	1	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	59.959853629729	10	36	1	vs. armor/def	19.335093952971	26
checkHit	36	vs	26	=> chance to hit	75
[LOG]	#UID:27679:0#War hound misses #fbd578#player#LAST#.
[Actor:move]	27679	war hound	move from	17	12	to	17	12
[LOG]	Mayymira the bloated horror's Steady Shot hits #fbd578#player#LAST# for #WHITE#69 physical#LAST#, #ROYAL_BLUE#(6 antimagic)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#70#LAST##{normal}# total damage).
[Actor:move]	25706	brown bear	move from	6	10	to	7	11
[LOG]	
Deleting shader 69 (is clone 1)
Deleting shader 69 (is clone 1)
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	war hound	dam/apr/atk/mult ::	52.813631957503	5	48.783619356046	1	vs. armor/def	2	25
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	48.783619356046	1	vs. armor/def	2	25
checkHit	48.783619356046	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	57	5	vs. armor/hardiness	2	0.3
[ATTACK] after armor	57
[PHYS CRIT %] axe accuracy bonus	48.783619356046	25	=	5.9459048390114
[PHYS CRIT %]	12.445904839011
[ATTACK] after crit	57
[ATTACK] after mult	57
[PROJECTOR] starting dam	PHYSICAL	57
[PROJECTOR] after difficulty dam	57
[PROJECTOR] res	0	1	 on dam	57
[PROJECTOR] after resists dam	57
[PROJECTOR] after flat damage armor	57
[PROJECTOR] final dam after static checks	57
[PROJECTOR] final dam after hooks and callbacks	57
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	war hound	dam/apr/atk/mult ::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	2	25
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	2	25
checkHit	48.783619356046	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	69	5	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	48.783619356046	25	=	1.0475672387121
[ATTACK] after armor	72.282139471134
[PHYS CRIT %]	3.5
[ATTACK] after crit	72.282139471134
[ATTACK] after mult	36.141069735567
[MIND CRIT %]	1
[LOG]	#{bold}#Player's mind surges with critical power!#{normal}#
checkHit	29	vs	21	=> chance to hit	70
[PROJECTOR] starting dam	MIND	4.9018065183832
[PROJECTOR] crit power reduce dam	4.7057342576479
[PROJECTOR] after difficulty dam	4.7057342576479
[PROJECTOR] after DamageType increase dam	5.1292503408362
[PROJECTOR] res	33.25	0.6675	 on dam	5.1292503408362
[PROJECTOR] after resists dam	3.4237746025082
[PROJECTOR] after flat damage armor	3.4237746025082
[PROJECTOR] final dam after static checks	3.4237746025082
[PROJECTOR] final dam after hooks and callbacks	3.4237746025082
[PROJECTOR] starting dam	DARKNESS	4.9018065183832
[PROJECTOR] after difficulty dam	4.9018065183832
[PROJECTOR] res	35	0.65	 on dam	4.9018065183832
[PROJECTOR] after resists dam	3.1861742369491
[PROJECTOR] after flat damage armor	3.1861742369491
[PROJECTOR] final dam after static checks	3.1861742369491
[PROJECTOR] final dam after hooks and callbacks	3.1861742369491
[Actor:move]	3539	player	move from	18	12	to	18	12
[Actor:move]	27670	shadow	move from	25	24	to	26	23
[Actor:move]	27671	shadow	move from	26	24	to	25	23
[LOG]	#UID:3539:0##fbd578#player#LAST# hits War hound for #WHITE#57 physical#LAST# damage.
[LOG]	Mindrot hits Mayymira the bloated horror for #SLATE#(3 absorbed)#LAST#, #{bold}##ORANGE#0 mind#{normal}##LAST#, #SLATE#(3 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed War hound!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	11.924557373075
[PROJECTOR] after difficulty dam	11.924557373075
[PROJECTOR] after DamageType increase dam	6.7969977026526
[PROJECTOR] res	14.361515964884	0.85638484035116	 on dam	6.7969977026526
[PROJECTOR] after resists dam	5.8208457924533
[PROJECTOR] after flat damage armor	5.8208457924533
[PROJECTOR] final dam after static checks	5.8208457924533
[PROJECTOR] final dam after hooks and callbacks	5.8208457924533
[PROJECTOR] starting dam	NATURE	23.333333333333
[PROJECTOR] after difficulty dam	23.333333333333
[PROJECTOR] after DamageType increase dam	13.3
[PROJECTOR] res	14	0.86	 on dam	13.3
[PROJECTOR] after resists dam	11.438
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Player is no longer attuned.
[LOG]	Poison from Emeloda the giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#(11 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	Bleeding from Mayymira the bloated horror hits #fbd578#player#LAST# for #WHITE#5 physical#LAST# damage.
[use_tactical AI] === Action Selected:	27209	Mayymira the bloated horror	disable	 talent:T_FLARE
[LOG]	Mayymira the bloated horror uses #{bold}##ORCHID#Flare.#{normal}##LAST#
checkHit	18	vs	62	=> chance to hit	0
[LOG]	Player loses sight!
Loading tile from tileset	/data/gfx/talents/master_marksman.png
Loading tile from tileset	/data/gfx/effects/blinded.png
[LOG]	
[LOG]	Player uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Player starts regenerating health quickly.
[MIND CRIT %]	1
checkHit	29	vs	21	=> chance to hit	70
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] numbed dam	2.7776903604172
[PROJECTOR] after DamageType increase dam	3.0276824928547
[PROJECTOR] res	33.25	0.6675	 on dam	3.0276824928547
[PROJECTOR] after resists dam	2.0209780639805
[PROJECTOR] after flat damage armor	2.0209780639805
[PROJECTOR] final dam after static checks	2.0209780639805
[PROJECTOR] final dam after hooks and callbacks	2.0209780639805
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] numbed dam	2.7776903604172
[PROJECTOR] res	35	0.65	 on dam	2.7776903604172
[PROJECTOR] after resists dam	1.8054987342712
[PROJECTOR] after flat damage armor	1.8054987342712
[PROJECTOR] final dam after static checks	1.8054987342712
[PROJECTOR] final dam after hooks and callbacks	1.8054987342712
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[Actor:move]	25706	brown bear	move from	7	11	to	8	11
[Actor:move]	27670	shadow	move from	26	23	to	26	24
[Actor:move]	27671	shadow	move from	25	23	to	25	22
[PROJECTOR] starting dam	NATURE	23.333333333333
[PROJECTOR] after difficulty dam	23.333333333333
[PROJECTOR] after DamageType increase dam	13.3
[PROJECTOR] res	14	0.86	 on dam	13.3
[PROJECTOR] after resists dam	11.438
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[PROJECTOR] starting dam	PHYSICAL	11.924557373075
[PROJECTOR] after difficulty dam	11.924557373075
[PROJECTOR] after DamageType increase dam	6.7969977026526
[PROJECTOR] res	14.361515964884	0.85638484035116	 on dam	6.7969977026526
[PROJECTOR] after resists dam	5.8208457924533
[PROJECTOR] after flat damage armor	5.8208457924533
[PROJECTOR] final dam after static checks	5.8208457924533
[PROJECTOR] final dam after hooks and callbacks	5.8208457924533
checkHit	29	vs	21	=> chance to hit	70
[LOG]	Bleeding from Mayymira the bloated horror hits #fbd578#player#LAST# for #WHITE#5 physical#LAST# damage.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Unnatural Body.
[LOG]	Poison from Emeloda the giant venus flytrap hits #fbd578#player#LAST# for #LIGHT_GREEN#(11 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	27209	Mayymira the bloated horror	attack	 talent:T_TELEKINETIC_BLAST
[MIND CRIT %]	7.6
[PROJECTOR] starting dam	PHYSICAL	47.156204005085
[PROJECTOR] after difficulty dam	47.156204005085
[PROJECTOR] after DamageType increase dam	26.879036282898
[PROJECTOR] res	14.361515964884	0.85638484035116	 on dam	26.879036282898
[PROJECTOR] after resists dam	23.018799195923
[PROJECTOR] after flat damage armor	23.018799195923
[PROJECTOR] final dam after static checks	23.018799195923
[PROJECTOR] final dam after hooks and callbacks	23.018799195923
checkHit	18.4	vs	18	=> chance to hit	52
[KNOCKBACK] from	21	21	over	3
[KNOCKBACK] try	17	12	2
[KNOCKBACK] try	16	11	1	::
[KNOCKBACK] try	15	11	0	::
[KNOCKBACK] ok knocked to	15	11	::
[Actor:move]	3539	player	(forced) move from	18	12	to	15	11
[LOG]	Player is knocked back!
[LOG]	Something hits #fbd578#player#LAST# for #WHITE#23 physical#LAST# damage.
[LOG]	
Loading tile from tileset	/data/gfx/effects/default.png
[MIND CRIT %]	1
checkHit	29	vs	28	=> chance to hit	53
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] numbed dam	1.3888451802086
[PROJECTOR] after DamageType increase dam	1.5138412464274
[PROJECTOR] res	0	1	 on dam	1.5138412464274
[PROJECTOR] after resists dam	1.5138412464274
[PROJECTOR] after flat damage armor	1.5138412464274
[PROJECTOR] final dam after static checks	1.5138412464274
[PROJECTOR] final dam after hooks and callbacks	1.5138412464274
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] numbed dam	2.7776903604172
[PROJECTOR] res	0	1	 on dam	2.7776903604172
[PROJECTOR] after resists dam	2.7776903604172
[PROJECTOR] after flat damage armor	2.7776903604172
[PROJECTOR] final dam after static checks	2.7776903604172
[PROJECTOR] final dam after hooks and callbacks	2.7776903604172
[LOG]	#F53CBE#Your movements fuel your rampage! (+1 duration)
[Actor:move]	3539	player	move from	15	11	to	14	11
[Actor:move]	25706	brown bear	move from	8	11	to	9	11
[target_simple AI]	26093	polar bear	selecting NEW TARGET	14	11	3539	player
[Actor:move]	26093	polar bear	move from	7	13	to	8	13
[target_simple AI]	26761	grizzly bear	selecting NEW TARGET	14	11	3539	player
[Actor:move]	26761	grizzly bear	move from	5	11	to	6	11
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	28	=> chance to hit	53
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] numbed dam	2.7776903604172
[PROJECTOR] after DamageType increase dam	3.0276824928547
[PROJECTOR] res	0	1	 on dam	3.0276824928547
[PROJECTOR] after resists dam	3.0276824928547
[PROJECTOR] after flat damage armor	3.0276824928547
[PROJECTOR] final dam after static checks	3.0276824928547
[PROJECTOR] final dam after hooks and callbacks	3.0276824928547
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] numbed dam	2.7776903604172
[PROJECTOR] res	0	1	 on dam	2.7776903604172
[PROJECTOR] after resists dam	2.7776903604172
[PROJECTOR] after flat damage armor	2.7776903604172
[PROJECTOR] final dam after static checks	2.7776903604172
[PROJECTOR] final dam after hooks and callbacks	2.7776903604172
[Actor:move]	3539	player	move from	14	11	to	15	11
[Actor:move]	27670	shadow	move from	26	24	to	27	25
[Actor:move]	27671	shadow	move from	25	22	to	26	22
[PROJECTOR] starting dam	PHYSICAL	11.924557373075
[PROJECTOR] after difficulty dam	11.924557373075
[PROJECTOR] after DamageType increase dam	6.7969977026526
[PROJECTOR] res	14.361515964884	0.85638484035116	 on dam	6.7969977026526
[PROJECTOR] after resists dam	5.8208457924533
[PROJECTOR] after flat damage armor	5.8208457924533
[PROJECTOR] final dam after static checks	5.8208457924533
[PROJECTOR] final dam after hooks and callbacks	5.8208457924533
[LOG]	Player stops being poisoned.
[LOG]	Bleeding from Mayymira the bloated horror hits #fbd578#player#LAST# for #WHITE#5 physical#LAST# damage.
[LOG]	
[MIND CRIT %]	1
[LOG]	#{bold}#Player's mind surges with critical power!#{normal}#
[Actor:move]	3539	player	move from	15	11	to	16	11
[use_tactical AI] === Action Selected:	27209	Mayymira the bloated horror	attackarea	 talent:T_MIND_SEAR
[MIND CRIT %]	7.6
checkHit	23	vs	24	=> chance to hit	48
[PROJECTOR] starting dam	MIND	85.129104420871
[PROJECTOR] after difficulty dam	85.129104420871
[PROJECTOR] after DamageType increase dam	48.523589519896
[PROJECTOR] res	0	1	 on dam	48.523589519896
[PROJECTOR] after resists dam	48.523589519896
[PROJECTOR] after flat damage armor	48.523589519896
[PROJECTOR] final dam after static checks	48.523589519896
[PROJECTOR] final dam after hooks and callbacks	48.523589519896
[LOG]	Something hits #fbd578#player#LAST# for #ORANGE#48 mind#LAST# damage.
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	28	=> chance to hit	53
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] numbed dam	1.3888451802086
[PROJECTOR] after DamageType increase dam	1.5138412464274
[PROJECTOR] res	0	1	 on dam	1.5138412464274
[PROJECTOR] after resists dam	1.5138412464274
[PROJECTOR] after flat damage armor	1.5138412464274
[PROJECTOR] final dam after static checks	1.5138412464274
[PROJECTOR] final dam after hooks and callbacks	1.5138412464274
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] numbed dam	2.7776903604172
[PROJECTOR] res	0	1	 on dam	2.7776903604172
[PROJECTOR] after resists dam	2.7776903604172
[PROJECTOR] after flat damage armor	2.7776903604172
[PROJECTOR] final dam after static checks	2.7776903604172
[PROJECTOR] final dam after hooks and callbacks	2.7776903604172
[Actor:move]	3539	player	move from	16	11	to	15	11
[NPC:seen_by] Passing target	player	from	26565	Emeloda the giant venus flytrap	to	27055	Belera the green mold
[Actor:move]	27670	shadow	move from	27	25	to	26	25
[Actor:move]	27671	shadow	move from	26	22	to	27	21
[Actor:move]	25706	brown bear	move from	9	11	to	10	11
[Actor:move]	26093	polar bear	move from	8	13	to	9	13
[Actor:move]	26761	grizzly bear	move from	6	11	to	7	11
[MIND CRIT %]	1
checkHit	29	vs	28	=> chance to hit	53
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] numbed dam	2.7776903604172
[PROJECTOR] after DamageType increase dam	3.0276824928547
[PROJECTOR] res	0	1	 on dam	3.0276824928547
[PROJECTOR] after resists dam	3.0276824928547
[PROJECTOR] after flat damage armor	3.0276824928547
[PROJECTOR] final dam after static checks	3.0276824928547
[PROJECTOR] final dam after hooks and callbacks	3.0276824928547
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] numbed dam	2.7776903604172
[PROJECTOR] res	0	1	 on dam	2.7776903604172
[PROJECTOR] after resists dam	2.7776903604172
[PROJECTOR] after flat damage armor	2.7776903604172
[PROJECTOR] final dam after static checks	2.7776903604172
[PROJECTOR] final dam after hooks and callbacks	2.7776903604172
[Actor:move]	3539	player	move from	15	11	to	14	11
[PROJECTOR] starting dam	PHYSICAL	11.924557373075
[PROJECTOR] after difficulty dam	11.924557373075
[PROJECTOR] after DamageType increase dam	6.7969977026526
[PROJECTOR] res	14.361515964884	0.85638484035116	 on dam	6.7969977026526
[PROJECTOR] after resists dam	5.8208457924533
[PROJECTOR] after flat damage armor	5.8208457924533
[PROJECTOR] final dam after static checks	5.8208457924533
[PROJECTOR] final dam after hooks and callbacks	5.8208457924533
[LOG]	Player recovers sight.
checkHitOld	53.020402716974	24.334686908983
=> chance to hit	83.454028531425
checkHitOld	53.020402716974	45.575877231373
=> chance to hit	64.055604694234
[LOG]	#00ff00##UID:1214:0#Talent Reckless Charge is ready to use.
[LOG]	Bleeding from Mayymira the bloated horror hits #fbd578#player#LAST# for #WHITE#5 physical#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	Latarus	tome	Size matters (Nightmare (Adventure) difficulty)	false	false
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
checkHit	29	vs	28	=> chance to hit	53
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	14	11	to	13	11
[LOG]	Mindrot hits Brown bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Emeloda the giant venus flytrap for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	27209	Mayymira the bloated horror	disable	 talent:T_MIND_DISRUPTION
[LOG]	Mayymira the bloated horror casts #{bold}##PURPLE#Mind Disruption.#{normal}##LAST#
[LOG]	Player resists!
checkHitOld	53.020402716974	45.575877231373
=> chance to hit	64.055604694234
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Emeloda the giant venus flytrap	dam/apr/atk/mult ::	52.813631957503	5	46.713912646199	1	vs. armor/def	8	13
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	46.713912646199	1	vs. armor/def	8	13
checkHit	46.713912646199	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	64	5	vs. armor/hardiness	8	0.3
[ATTACK] after armor	64
[PHYS CRIT %] axe accuracy bonus	46.713912646199	13	=	8.4284781615498
[PHYS CRIT %]	14.92847816155
[ATTACK] after crit	64
[ATTACK] after mult	64
[PROJECTOR] starting dam	PHYSICAL	64
[PROJECTOR] after difficulty dam	64
[PROJECTOR] res	7	0.93	 on dam	64
[PROJECTOR] after resists dam	59.52
[PROJECTOR] after flat damage armor	59.52
[PROJECTOR] final dam after static checks	59.52
[PROJECTOR] final dam after hooks and callbacks	59.52
[PROJECTOR] starting dam	PHYSICAL	11.580660697313
[PROJECTOR] after difficulty dam	11.580660697313
[PROJECTOR] res	7	0.93	 on dam	11.580660697313
[PROJECTOR] after resists dam	10.770014448501
[PROJECTOR] after flat damage armor	10.770014448501
[PROJECTOR] final dam after static checks	10.770014448501
[PROJECTOR] final dam after hooks and callbacks	10.770014448501
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Emeloda the giant venus flytrap	dam/apr/atk/mult ::	49.79207017197	5	46.713912646199	0.5	vs. armor/def	8	13
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	46.713912646199	0.5	vs. armor/def	8	13
checkHit	46.713912646199	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	52	5	vs. armor/hardiness	8	0.3
[ATTACK] mace accuracy bonus	46.713912646199	13	=	1.0674278252924
[ATTACK] after armor	55.506246915205
[PHYS CRIT %]	3.5
[ATTACK] after crit	55.506246915205
[ATTACK] after mult	27.753123457602
[PROJECTOR] starting dam	PHYSICAL	27.753123457602
[PROJECTOR] after difficulty dam	27.753123457602
[PROJECTOR] res	7	0.93	 on dam	27.753123457602
[PROJECTOR] after resists dam	25.81040481557
[PROJECTOR] after flat damage armor	25.81040481557
[PROJECTOR] final dam after static checks	25.81040481557
[PROJECTOR] final dam after hooks and callbacks	25.81040481557
[PROJECTOR] starting dam	PHYSICAL	11.580660697313
[PROJECTOR] after difficulty dam	11.580660697313
[PROJECTOR] res	7	0.93	 on dam	11.580660697313
[PROJECTOR] after resists dam	10.770014448501
[PROJECTOR] after flat damage armor	10.770014448501
[PROJECTOR] final dam after static checks	10.770014448501
[PROJECTOR] final dam after hooks and callbacks	10.770014448501
[LOG]	Emeloda the giant venus flytrap slows down.
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
checkHit	29	vs	28	=> chance to hit	53
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	13	11	to	13	11
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Emeloda the giant venus flytrap for #WHITE#59 physical#LAST#, #WHITE#10 physical#LAST#, #WHITE#25 physical#LAST#, #WHITE#10 physical#LAST# (#RED##{bold}#107#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brown bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Emeloda the giant venus flytrap for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	26565	Emeloda the giant venus flytrap	attack	 talent:T_CONSTRICT
[LOG]	Emeloda the giant venus flytrap uses #{bold}##ORCHID#Constrict.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	mossy mindstar of flames
[ATTACK] to 	player	dam/apr/atk/mult ::	10.680584203386	12	33	0.72360679774998	vs. armor/def	19.335093952971	19
[ATTACK] after melee attack bonus hooks & callbacks::	10.680584203386	12	33	0.72360679774998	vs. armor/def	19.335093952971	19
checkHit	33	vs	19	=> chance to hit	85
[LOG]	#UID:26565:0#Emeloda the giant venus flytrap misses #fbd578#player#LAST#.
[ATTACK] attacking with (offhand)	wyrm's mossy mindstar of sand
[ATTACK] to 	player	dam/apr/atk/mult ::	10.338298817923	12	33	0.72360679774998	vs. armor/def	19.335093952971	19
[ATTACK] after melee attack bonus hooks & callbacks::	10.338298817923	12	33	0.72360679774998	vs. armor/def	19.335093952971	19
checkHit	33	vs	19	=> chance to hit	85
[LOG]	#UID:26565:0#Emeloda the giant venus flytrap misses #fbd578#player#LAST#.
[Actor:move]	27670	shadow	move from	26	25	to	25	26
[Actor:move]	27671	shadow	move from	27	21	to	28	21
[LOG]	The shield around Mayymira the bloated horror crumbles.
[Actor:move]	25706	brown bear	move from	10	11	to	11	11
[Actor:move]	26093	polar bear	move from	9	13	to	10	13
[Actor:move]	26761	grizzly bear	move from	7	11	to	8	11
[PROJECTOR] starting dam	PHYSICAL	11.924557373075
[PROJECTOR] after difficulty dam	11.924557373075
[PROJECTOR] after DamageType increase dam	6.7969977026526
[PROJECTOR] res	14.361515964884	0.85638484035116	 on dam	6.7969977026526
[PROJECTOR] after resists dam	5.8208457924533
[PROJECTOR] after flat damage armor	5.8208457924533
[PROJECTOR] final dam after static checks	5.8208457924533
[PROJECTOR] final dam after hooks and callbacks	5.8208457924533
[LOG]	Bleeding from Mayymira the bloated horror hits #fbd578#player#LAST# for #WHITE#5 physical#LAST# damage.
checkHitOld	53.020402716974	45.575877231373
=> chance to hit	64.055604694234
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Emeloda the giant venus flytrap	dam/apr/atk/mult ::	52.813631957503	5	46.713912646199	1	vs. armor/def	8	13
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	46.713912646199	1	vs. armor/def	8	13
checkHit	46.713912646199	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	64	5	vs. armor/hardiness	8	0.3
[ATTACK] after armor	64
[PHYS CRIT %] axe accuracy bonus	46.713912646199	13	=	8.4284781615498
[PHYS CRIT %]	14.92847816155
[ATTACK] after crit	64
[ATTACK] after mult	64
[PROJECTOR] starting dam	PHYSICAL	64
[PROJECTOR] after difficulty dam	64
[PROJECTOR] res	7	0.93	 on dam	64
[PROJECTOR] after resists dam	59.52
[PROJECTOR] after flat damage armor	59.52
[PROJECTOR] final dam after static checks	59.52
[PROJECTOR] final dam after hooks and callbacks	59.52
[PROJECTOR] starting dam	PHYSICAL	11.580660697313
[PROJECTOR] after difficulty dam	11.580660697313
[PROJECTOR] res	7	0.93	 on dam	11.580660697313
[PROJECTOR] after resists dam	10.770014448501
[PROJECTOR] after flat damage armor	10.770014448501
[PROJECTOR] final dam after static checks	10.770014448501
[PROJECTOR] final dam after hooks and callbacks	10.770014448501
checkHit	28	vs	35	=> chance to hit	33
[LOG]	Emeloda the giant venus flytrap is weakened by the darkness!
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Emeloda the giant venus flytrap	dam/apr/atk/mult ::	49.79207017197	5	46.713912646199	0.5	vs. armor/def	8	13
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	46.713912646199	0.5	vs. armor/def	8	13
checkHit	46.713912646199	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	69	5	vs. armor/hardiness	8	0.3
[ATTACK] mace accuracy bonus	46.713912646199	13	=	1.0674278252924
[ATTACK] after armor	73.652519945175
[PHYS CRIT %]	3.5
[ATTACK] after crit	73.652519945175
[ATTACK] after mult	36.826259972588
[PROJECTOR] starting dam	PHYSICAL	36.826259972588
[PROJECTOR] after difficulty dam	36.826259972588
[PROJECTOR] res	7	0.93	 on dam	36.826259972588
[PROJECTOR] after resists dam	34.248421774507
[PROJECTOR] after flat damage armor	34.248421774507
[PROJECTOR] final dam after static checks	34.248421774507
[PROJECTOR] final dam after hooks and callbacks	34.248421774507
[PROJECTOR] starting dam	PHYSICAL	11.580660697313
[PROJECTOR] after difficulty dam	11.580660697313
[PROJECTOR] res	7	0.93	 on dam	11.580660697313
[PROJECTOR] after resists dam	10.770014448501
[PROJECTOR] after flat damage armor	10.770014448501
[PROJECTOR] final dam after static checks	10.770014448501
[PROJECTOR] final dam after hooks and callbacks	10.770014448501
[LOG]	#F53CBE#Emeloda the giant venus flytrap is being stalked by #UID:3539:0##fbd578#player#LAST#!
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	0	1	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.7809897016792
[PROJECTOR] after flat damage armor	1.7809897016792
[PROJECTOR] final dam after static checks	1.7809897016792
[PROJECTOR] final dam after hooks and callbacks	1.7809897016792
checkHit	29	vs	28	=> chance to hit	53
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	13	11	to	13	11
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Emeloda the giant venus flytrap for #WHITE#59 physical#LAST#, #WHITE#10 physical#LAST#, #WHITE#34 physical#LAST#, #WHITE#10 physical#LAST# (#RED##{bold}#115#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brown bear for #ORANGE#1 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	Mindrot hits Emeloda the giant venus flytrap for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	27209	Mayymira the bloated horror	defend	 talent:T_ACTIVATE_OBJECT_1
[LOG]	Mayymira the bloated horror uses #B4B4B4##UID:27078:0#sigiled torque#LAST#!
[target_simple AI]	26897	Mayeseda the brown mold	selecting NEW TARGET	13	11	3539	player
[use_tactical AI] === Action Selected:	26897	Mayeseda the brown mold	closein	 talent:T_PITFALL_TRAP
Mayeseda the brown mold advanced trap placement targeting grid (13, 11) range/dist:4/9 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_PITFALL_TRAP	13	11
NPC Trap Placement for	Mayeseda the brown mold	T_PITFALL_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_PITFALL_TRAP	for	Mayeseda the brown mold	26897	true
[use_tactical AI] turn	109426	26897	Mayeseda the brown mold	### FAILED ACTION returned:	T_PITFALL_TRAP	false
[Actor:move]	27670	shadow	move from	25	26	to	24	25
[Actor:move]	27671	shadow	move from	28	21	to	29	21
checkHitOld	53.020402716974	45.575877231373
=> chance to hit	64.055604694234
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	Emeloda the giant venus flytrap	dam/apr/atk/mult ::	52.813631957503	5	51.713912646199	1.0597892857809	vs. armor/def	8	13
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	51.713912646199	1.0597892857809	vs. armor/def	8	13
checkHit	51.713912646199	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	65	5	vs. armor/hardiness	8	0.3
[ATTACK] after armor	65
[PHYS CRIT %] axe accuracy bonus	51.713912646199	13	=	9.6784781615498
[PHYS CRIT %]	16.17847816155
[ATTACK] after crit	65
[ATTACK] after mult	68.886303575757
[PROJECTOR] starting dam	PHYSICAL	68.886303575757
[PROJECTOR] after difficulty dam	68.886303575757
[PROJECTOR] res	7	0.93	 on dam	68.886303575757
[PROJECTOR] after resists dam	64.064262325454
[PROJECTOR] after flat damage armor	64.064262325454
[PROJECTOR] final dam after static checks	64.064262325454
[PROJECTOR] final dam after hooks and callbacks	64.064262325454
[PROJECTOR] starting dam	PHYSICAL	11.580660697313
[PROJECTOR] after difficulty dam	11.580660697313
[PROJECTOR] res	7	0.93	 on dam	11.580660697313
[PROJECTOR] after resists dam	10.770014448501
[PROJECTOR] after flat damage armor	10.770014448501
[PROJECTOR] final dam after static checks	10.770014448501
[PROJECTOR] final dam after hooks and callbacks	10.770014448501
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	Emeloda the giant venus flytrap	dam/apr/atk/mult ::	49.79207017197	5	51.713912646199	0.52989464289044	vs. armor/def	8	13
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	51.713912646199	0.52989464289044	vs. armor/def	8	13
checkHit	51.713912646199	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	57	5	vs. armor/hardiness	8	0.3
[ATTACK] mace accuracy bonus	51.713912646199	13	=	1.0774278252924
[ATTACK] after armor	61.413386041667
[PHYS CRIT %]	3.5
[ATTACK] after crit	61.413386041667
[ATTACK] after mult	32.542624265242
[PROJECTOR] starting dam	PHYSICAL	32.542624265242
[PROJECTOR] after difficulty dam	32.542624265242
[PROJECTOR] res	7	0.93	 on dam	32.542624265242
[PROJECTOR] after resists dam	30.264640566675
[PROJECTOR] after flat damage armor	30.264640566675
[PROJECTOR] final dam after static checks	30.264640566675
[PROJECTOR] final dam after hooks and callbacks	30.264640566675
[ONLINE PROFILE] sending error
[ONLINE PROFILE] sending error
[LOG]	#F53CBE#Emeloda the giant venus flytrap is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	13	11	to	13	11
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Emeloda the giant venus flytrap for #WHITE#64 physical#LAST#, #WHITE#10 physical#LAST#, #WHITE#30 physical#LAST# (#RED##{bold}#105#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brown bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	#F53CBE#Player is no longer rampaging.
[LOG]	Player stops bleeding.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Emeloda the giant venus flytrap!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[Actor:move]	25706	brown bear	move from	11	11	to	12	11
[Actor:move]	26093	polar bear	move from	10	13	to	11	13
[Actor:move]	26761	grizzly bear	move from	8	11	to	9	11
checkHitOld	53.020402716974	45.575877231373
=> chance to hit	64.055604694234
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	52.813631957503	5	48.783619356046	1	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	48.783619356046	1	vs. armor/def	7	5
checkHit	48.783619356046	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	60	5	vs. armor/hardiness	7	0.3
[ATTACK] after armor	60
[PHYS CRIT %] axe accuracy bonus	48.783619356046	5	=	10.945904839011
[PHYS CRIT %]	17.445904839011
[ATTACK] after crit	60
[ATTACK] after mult	60
[PROJECTOR] starting dam	PHYSICAL	60
[PROJECTOR] after difficulty dam	60
[PROJECTOR] res	0	1	 on dam	60
[PROJECTOR] after resists dam	60
[PROJECTOR] after flat damage armor	60
[PROJECTOR] final dam after static checks	60
[PROJECTOR] final dam after hooks and callbacks	60
[PROJECTOR] starting dam	PHYSICAL	11.580660697313
[PROJECTOR] after difficulty dam	11.580660697313
[PROJECTOR] res	0	1	 on dam	11.580660697313
[PROJECTOR] after resists dam	11.580660697313
[PROJECTOR] after flat damage armor	11.580660697313
[PROJECTOR] final dam after static checks	11.580660697313
[PROJECTOR] final dam after hooks and callbacks	11.580660697313
[LOG]	Brown bear slows down.
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	7	5
checkHit	48.783619356046	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	66	5	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	48.783619356046	5	=	1.0875672387121
[ATTACK] after armor	71.779437754998
[PHYS CRIT %]	3.5
[ATTACK] after crit	71.779437754998
[ATTACK] after mult	35.889718877499
[PROJECTOR] starting dam	PHYSICAL	35.889718877499
[PROJECTOR] after difficulty dam	35.889718877499
[PROJECTOR] res	0	1	 on dam	35.889718877499
[PROJECTOR] after resists dam	35.889718877499
[PROJECTOR] after flat damage armor	35.889718877499
[PROJECTOR] final dam after static checks	35.889718877499
[PROJECTOR] final dam after hooks and callbacks	35.889718877499
[PROJECTOR] starting dam	PHYSICAL	11.580660697313
[PROJECTOR] after difficulty dam	11.580660697313
[PROJECTOR] res	0	1	 on dam	11.580660697313
[PROJECTOR] after resists dam	11.580660697313
[PROJECTOR] after flat damage armor	11.580660697313
[PROJECTOR] final dam after static checks	11.580660697313
[PROJECTOR] final dam after hooks and callbacks	11.580660697313
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	13	11	to	13	11
[USERCHAT] channel achievement	moneypony	mainmenu	Flooder	false	true
[Actor:move]	27670	shadow	move from	24	25	to	24	24
[Actor:move]	27671	shadow	move from	29	21	to	30	21
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #WHITE#60 physical#LAST#, #WHITE#11 physical#LAST#, #WHITE#35 physical#LAST#, #WHITE#11 physical#LAST# (#RED##{bold}#119#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brown bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Player stops regenerating health quickly.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Unnatural Body.
[Actor:move]	26093	polar bear	move from	11	13	to	12	13
[Actor:move]	26761	grizzly bear	move from	9	11	to	10	11
[use_tactical AI] === Action Selected:	26897	Mayeseda the brown mold	closein	 talent:T_PITFALL_TRAP
[LOG]	#ORCHID##{bold}#Mayeseda the brown mold activates a prepared device.#{normal}##LAST#
Mayeseda the brown mold advanced trap placement targeting grid (13, 11) range/dist:4/9 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_PITFALL_TRAP	13	11
NPC Trap Placement for	Mayeseda the brown mold	T_PITFALL_TRAP	nil	nil
[LOG][remove]	2392011	#ORCHID##{bold}#Mayeseda the brown mold activates a prepared device.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_PITFALL_TRAP	for	Mayeseda the brown mold	26897	true
[use_tactical AI] turn	109445	26897	Mayeseda the brown mold	### FAILED ACTION returned:	T_PITFALL_TRAP	false
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	26.907983481947	3	17	1	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	26.907983481947	3	17	1	vs. armor/def	19.335093952971	26
checkHit	17	vs	26	=> chance to hit	28
[LOG]	#UID:25706:0#Brown bear misses #fbd578#player#LAST#.
[Actor:move]	25706	brown bear	move from	12	11	to	12	11
checkHitOld	53.020402716974	45.575877231373
=> chance to hit	64.055604694234
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	52.813631957503	5	48.783619356046	1	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	48.783619356046	1	vs. armor/def	7	5
checkHit	48.783619356046	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	55	5	vs. armor/hardiness	7	0.3
[ATTACK] after armor	55
[PHYS CRIT %] axe accuracy bonus	48.783619356046	5	=	10.945904839011
[PHYS CRIT %]	17.445904839011
[ATTACK] after crit	55
[ATTACK] after mult	55
[PROJECTOR] starting dam	PHYSICAL	55
[PROJECTOR] after difficulty dam	55
[PROJECTOR] res	0	1	 on dam	55
[PROJECTOR] after resists dam	55
[PROJECTOR] after flat damage armor	55
[PROJECTOR] final dam after static checks	55
[PROJECTOR] final dam after hooks and callbacks	55
[PROJECTOR] starting dam	PHYSICAL	11.580660697313
[PROJECTOR] after difficulty dam	11.580660697313
[PROJECTOR] res	0	1	 on dam	11.580660697313
[PROJECTOR] after resists dam	11.580660697313
[PROJECTOR] after flat damage armor	11.580660697313
[PROJECTOR] final dam after static checks	11.580660697313
[PROJECTOR] final dam after hooks and callbacks	11.580660697313
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	7	5
checkHit	48.783619356046	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	51	5	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	48.783619356046	5	=	1.0875672387121
[ATTACK] after armor	55.465929174317
[PHYS CRIT %]	3.5
[ATTACK] after crit	55.465929174317
[ATTACK] after mult	27.732964587158
[PROJECTOR] starting dam	PHYSICAL	27.732964587158
[PROJECTOR] after difficulty dam	27.732964587158
[PROJECTOR] res	0	1	 on dam	27.732964587158
[PROJECTOR] after resists dam	27.732964587158
[PROJECTOR] after flat damage armor	27.732964587158
[PROJECTOR] final dam after static checks	27.732964587158
[PROJECTOR] final dam after hooks and callbacks	27.732964587158
[PROJECTOR] starting dam	PHYSICAL	11.580660697313
[PROJECTOR] after difficulty dam	11.580660697313
[PROJECTOR] res	0	1	 on dam	11.580660697313
[PROJECTOR] after resists dam	11.580660697313
[PROJECTOR] after flat damage armor	11.580660697313
[PROJECTOR] final dam after static checks	11.580660697313
[PROJECTOR] final dam after hooks and callbacks	11.580660697313
[LOG]	#F53CBE#Brown bear is being stalked by #UID:3539:0##fbd578#player#LAST#!
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] after DamageType increase dam	1.7809897016792
[PROJECTOR] res	0	1	 on dam	1.7809897016792
[PROJECTOR] after resists dam	1.7809897016792
[PROJECTOR] after flat damage armor	1.7809897016792
[PROJECTOR] final dam after static checks	1.7809897016792
[PROJECTOR] final dam after hooks and callbacks	1.7809897016792
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	6.5783653718136	0.93421634628186	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.0528985171897
[PROJECTOR] after flat damage armor	3.0528985171897
[PROJECTOR] final dam after static checks	3.0528985171897
[PROJECTOR] final dam after hooks and callbacks	3.0528985171897
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	13	11	to	13	11
[Actor:move]	27670	shadow	move from	24	24	to	25	24
[Actor:move]	27671	shadow	move from	30	21	to	29	21
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #WHITE#55 physical#LAST#, #WHITE#11 physical#LAST#, #WHITE#27 physical#LAST#, #WHITE#11 physical#LAST# (#RED##{bold}#106#LAST##{normal}# total damage).
[LOG]	Mindrot hits Grizzly bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brown bear for #ORANGE#1 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[Actor:move]	26093	polar bear	move from	12	13	to	13	13
[Actor:move]	26761	grizzly bear	move from	10	11	to	11	11
checkHitOld	53.020402716974	45.575877231373
=> chance to hit	64.055604694234
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	52.813631957503	5	53.783619356046	1.0597892857809	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	53.783619356046	1.0597892857809	vs. armor/def	7	5
checkHit	53.783619356046	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	55	5	vs. armor/hardiness	7	0.3
[ATTACK] after armor	55
[PHYS CRIT %] axe accuracy bonus	53.783619356046	5	=	12.195904839011
[PHYS CRIT %]	18.695904839011
[ATTACK] after crit	55
[ATTACK] after mult	58.288410717948
[PROJECTOR] starting dam	PHYSICAL	58.288410717948
[PROJECTOR] after difficulty dam	58.288410717948
[PROJECTOR] res	0	1	 on dam	58.288410717948
[PROJECTOR] after resists dam	58.288410717948
[PROJECTOR] after flat damage armor	58.288410717948
[PROJECTOR] final dam after static checks	58.288410717948
[PROJECTOR] final dam after hooks and callbacks	58.288410717948
[LOG]	#F53CBE#Brown bear is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	7	5
checkHit	48.783619356046	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	63	5	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	48.783619356046	5	=	1.0875672387121
[ATTACK] after armor	68.516736038862
[PHYS CRIT %]	3.5
[ATTACK] after crit	68.516736038862
[ATTACK] after mult	34.258368019431
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	6.5783653718136	0.93421634628186	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.0528985171897
[PROJECTOR] after flat damage armor	3.0528985171897
[PROJECTOR] final dam after static checks	3.0528985171897
[PROJECTOR] final dam after hooks and callbacks	3.0528985171897
[Actor:move]	3539	player	move from	13	11	to	13	11
[Actor:move]	27670	shadow	(forced) move from	25	24	to	26	25
[Actor:move]	27671	shadow	move from	29	21	to	28	21
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Brown bear for #WHITE#58 physical#LAST# damage.
[LOG]	Mindrot hits Grizzly bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Brown bear!#{normal}#
[use_tactical AI] === Action Selected:	26897	Mayeseda the brown mold	closein	 talent:T_PITFALL_TRAP
Mayeseda the brown mold advanced trap placement targeting grid (13, 11) range/dist:4/9 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_PITFALL_TRAP	13	11
NPC Trap Placement for	Mayeseda the brown mold	T_PITFALL_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_PITFALL_TRAP	for	Mayeseda the brown mold	26897	true
[use_tactical AI] turn	109463	26897	Mayeseda the brown mold	### FAILED ACTION returned:	T_PITFALL_TRAP	false
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[target_simple AI]	27209	Mayymira the bloated horror	selecting NEW TARGET	13	11	3539	player
[Actor:move]	26093	polar bear	move from	13	13	to	14	13
[Actor:move]	26761	grizzly bear	move from	11	11	to	12	11
checkHitOld	53.020402716974	45.575877231373
=> chance to hit	64.055604694234
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	grizzly bear	dam/apr/atk/mult ::	52.813631957503	5	48.783619356046	1	vs. armor/def	10	7
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	48.783619356046	1	vs. armor/def	10	7
checkHit	48.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	65	5	vs. armor/hardiness	10	0.3
[ATTACK] after armor	65
[PHYS CRIT %] axe accuracy bonus	48.783619356046	7	=	10.445904839011
[PHYS CRIT %]	16.945904839011
[ATTACK] after crit	65
[ATTACK] after mult	65
[PROJECTOR] starting dam	PHYSICAL	65
[PROJECTOR] after difficulty dam	65
[PROJECTOR] res	0	1	 on dam	65
[PROJECTOR] after resists dam	65
[PROJECTOR] after flat damage armor	65
[PROJECTOR] final dam after static checks	65
[PROJECTOR] final dam after hooks and callbacks	65
[PROJECTOR] starting dam	PHYSICAL	11.580660697313
[PROJECTOR] after difficulty dam	11.580660697313
[PROJECTOR] res	0	1	 on dam	11.580660697313
[PROJECTOR] after resists dam	11.580660697313
[PROJECTOR] after flat damage armor	11.580660697313
[PROJECTOR] final dam after static checks	11.580660697313
[PROJECTOR] final dam after hooks and callbacks	11.580660697313
checkHit	8	vs	35	=> chance to hit	0
[LOG]	Grizzly bear's is vulnerable to attacks and effects!
[LOG]	Grizzly bear slows down.
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	grizzly bear	dam/apr/atk/mult ::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	10	0
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	10	0
checkHit	48.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	52	5	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	48.783619356046	0	=	1.0975672387121
[ATTACK] after armor	57.073496413029
[PHYS CRIT %]	3.5
[ATTACK] after crit	57.073496413029
[ATTACK] after mult	28.536748206514
[PROJECTOR] starting dam	PHYSICAL	28.536748206514
[PROJECTOR] after difficulty dam	28.536748206514
[PROJECTOR] res	0	1	 on dam	28.536748206514
[PROJECTOR] after resists dam	28.536748206514
[PROJECTOR] after flat damage armor	28.536748206514
[PROJECTOR] final dam after static checks	28.536748206514
[PROJECTOR] final dam after hooks and callbacks	28.536748206514
[PROJECTOR] starting dam	PHYSICAL	11.580660697313
[PROJECTOR] after difficulty dam	11.580660697313
[PROJECTOR] res	0	1	 on dam	11.580660697313
[PROJECTOR] after resists dam	11.580660697313
[PROJECTOR] after flat damage armor	11.580660697313
[PROJECTOR] final dam after static checks	11.580660697313
[PROJECTOR] final dam after hooks and callbacks	11.580660697313
[MIND CRIT %]	1
checkHit	29	vs	0	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	6.5783653718136	0.93421634628186	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.0528985171897
[PROJECTOR] after flat damage armor	3.0528985171897
[PROJECTOR] final dam after static checks	3.0528985171897
[PROJECTOR] final dam after hooks and callbacks	3.0528985171897
[Actor:move]	3539	player	move from	13	11	to	13	11
[Actor:move]	27670	shadow	move from	26	25	to	25	26
[Actor:move]	27671	shadow	move from	28	21	to	27	21
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Grizzly bear for #WHITE#65 physical#LAST#, #WHITE#11 physical#LAST#, #WHITE#28 physical#LAST#, #WHITE#11 physical#LAST# (#RED##{bold}#117#LAST##{normal}# total damage).
[LOG]	Mindrot hits Grizzly bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Player is no longer attuned.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Unnatural Body.
[Actor:move]	26093	polar bear	move from	14	13	to	13	13
[use_tactical AI] === Action Selected:	26897	Mayeseda the brown mold	closein	 talent:T_PITFALL_TRAP
Mayeseda the brown mold advanced trap placement targeting grid (13, 11) range/dist:4/9 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_PITFALL_TRAP	13	11
NPC Trap Placement for	Mayeseda the brown mold	T_PITFALL_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_PITFALL_TRAP	for	Mayeseda the brown mold	26897	true
[use_tactical AI] turn	109481	26897	Mayeseda the brown mold	### FAILED ACTION returned:	T_PITFALL_TRAP	false
checkHitOld	53.020402716974	45.575877231373
=> chance to hit	64.055604694234
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	grizzly bear	dam/apr/atk/mult ::	52.813631957503	5	48.783619356046	1	vs. armor/def	10	0
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	48.783619356046	1	vs. armor/def	10	0
checkHit	48.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	65	5	vs. armor/hardiness	10	0.3
[ATTACK] after armor	65
[PHYS CRIT %] axe accuracy bonus	48.783619356046	0	=	12.195904839011
[PHYS CRIT %]	18.695904839011
[ATTACK] after crit	65
[ATTACK] after mult	65
[PROJECTOR] starting dam	PHYSICAL	65
[PROJECTOR] after difficulty dam	65
[PROJECTOR] res	0	1	 on dam	65
[PROJECTOR] after resists dam	65
[PROJECTOR] after flat damage armor	65
[PROJECTOR] final dam after static checks	65
[PROJECTOR] final dam after hooks and callbacks	65
[PROJECTOR] starting dam	PHYSICAL	11.580660697313
[PROJECTOR] after difficulty dam	11.580660697313
[PROJECTOR] res	0	1	 on dam	11.580660697313
[PROJECTOR] after resists dam	11.580660697313
[PROJECTOR] after flat damage armor	11.580660697313
[PROJECTOR] final dam after static checks	11.580660697313
[PROJECTOR] final dam after hooks and callbacks	11.580660697313
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	grizzly bear	dam/apr/atk/mult ::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	10	0
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	10	0
checkHit	48.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	50	5	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	48.783619356046	0	=	1.0975672387121
[ATTACK] after armor	54.878361935605
[PHYS CRIT %]	3.5
[ATTACK] after crit	54.878361935605
[ATTACK] after mult	27.439180967802
[PROJECTOR] starting dam	PHYSICAL	27.439180967802
[PROJECTOR] after difficulty dam	27.439180967802
[PROJECTOR] res	0	1	 on dam	27.439180967802
[PROJECTOR] after resists dam	27.439180967802
[PROJECTOR] after flat damage armor	27.439180967802
[PROJECTOR] final dam after static checks	27.439180967802
[PROJECTOR] final dam after hooks and callbacks	27.439180967802
[PROJECTOR] starting dam	PHYSICAL	11.580660697313
[PROJECTOR] after difficulty dam	11.580660697313
[PROJECTOR] res	0	1	 on dam	11.580660697313
[PROJECTOR] after resists dam	11.580660697313
[PROJECTOR] after flat damage armor	11.580660697313
[PROJECTOR] final dam after static checks	11.580660697313
[PROJECTOR] final dam after hooks and callbacks	11.580660697313
[LOG]	#F53CBE#Grizzly bear is being stalked by #UID:3539:0##fbd578#player#LAST#!
[MIND CRIT %]	1
checkHit	29	vs	0	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	6.5783653718136	0.93421634628186	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.0528985171897
[PROJECTOR] after flat damage armor	3.0528985171897
[PROJECTOR] final dam after static checks	3.0528985171897
[PROJECTOR] final dam after hooks and callbacks	3.0528985171897
[Actor:move]	3539	player	move from	13	11	to	13	11
[Actor:move]	27670	shadow	move from	25	26	to	26	25
[Actor:move]	27671	shadow	move from	27	21	to	26	22
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Grizzly bear for #WHITE#65 physical#LAST#, #WHITE#11 physical#LAST#, #WHITE#27 physical#LAST#, #WHITE#11 physical#LAST# (#RED##{bold}#116#LAST##{normal}# total damage).
[LOG]	Mindrot hits Grizzly bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	25.232975969734	3	17	1	vs. armor/def	19.335093952971	26
[ATTACK] after melee attack bonus hooks & callbacks::	25.232975969734	3	17	1	vs. armor/def	19.335093952971	26
checkHit	17	vs	26	=> chance to hit	28
[LOG]	#UID:26761:0#Grizzly bear misses #fbd578#player#LAST#.
[Actor:move]	26761	grizzly bear	move from	12	11	to	12	11
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[Actor:move]	26093	polar bear	move from	13	13	to	14	13
checkHitOld	53.020402716974	45.575877231373
=> chance to hit	64.055604694234
[LOG]	
[ATTACK] attacking with (mainhand)	Glitterspar
[ATTACK] to 	grizzly bear	dam/apr/atk/mult ::	52.813631957503	5	53.783619356046	1.0597892857809	vs. armor/def	10	0
[ATTACK] after melee attack bonus hooks & callbacks::	52.813631957503	5	53.783619356046	1.0597892857809	vs. armor/def	10	0
checkHit	53.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	59	5	vs. armor/hardiness	10	0.3
[ATTACK] after armor	59
[PHYS CRIT %] axe accuracy bonus	53.783619356046	0	=	13.445904839011
[PHYS CRIT %]	19.945904839011
[ATTACK] after crit	59
[ATTACK] after mult	62.527567861072
[PROJECTOR] starting dam	PHYSICAL	62.527567861072
[PROJECTOR] after difficulty dam	62.527567861072
[PROJECTOR] res	0	1	 on dam	62.527567861072
[PROJECTOR] after resists dam	62.527567861072
[PROJECTOR] after flat damage armor	62.527567861072
[PROJECTOR] final dam after static checks	62.527567861072
[PROJECTOR] final dam after hooks and callbacks	62.527567861072
[LOG]	#F53CBE#Grizzly bear is no longer being stalked by #UID:3539:0##fbd578#player#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[ATTACK] attacking with (offhand)	iron mace 'Rimewrest'
[ATTACK] to 	grizzly bear	dam/apr/atk/mult ::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	10	0
[ATTACK] after melee attack bonus hooks & callbacks::	49.79207017197	5	48.783619356046	0.5	vs. armor/def	10	0
checkHit	48.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	53	5	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	48.783619356046	0	=	1.0975672387121
[ATTACK] after armor	58.171063651741
[PHYS CRIT %]	3.5
[ATTACK] after crit	58.171063651741
[ATTACK] after mult	29.08553182587
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	13	11	to	13	11
[Actor:move]	27670	shadow	move from	26	25	to	27	25
[Actor:move]	27671	shadow	move from	26	22	to	26	23
[LOG]	#UID:3539:0##fbd578#player#LAST# hits Grizzly bear for #WHITE#62 physical#LAST# damage.
[LOG]	#{bold}##UID:3539:0##fbd578#player#LAST# killed Grizzly bear!#{normal}#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[target_simple AI]	26897	Mayeseda the brown mold	selecting NEW TARGET	13	11	3539	player
[use_tactical AI] === Action Selected:	26897	Mayeseda the brown mold	closein	 talent:T_PITFALL_TRAP
Mayeseda the brown mold advanced trap placement targeting grid (13, 11) range/dist:4/9 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_PITFALL_TRAP	13	11
NPC Trap Placement for	Mayeseda the brown mold	T_PITFALL_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_PITFALL_TRAP	for	Mayeseda the brown mold	26897	true
[use_tactical AI] turn	109500	26897	Mayeseda the brown mold	### FAILED ACTION returned:	T_PITFALL_TRAP	false
[Actor:move]	26093	polar bear	move from	14	13	to	13	13
checkHitOld	53.020402716974	45.575877231373
=> chance to hit	64.055604694234
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	13	11	to	14	11
[Actor:move]	27671	shadow	move from	26	23	to	26	24
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	27209	Mayymira the bloated horror	attackarea	 talent:T_MIND_SEAR
[LOG]	Mayymira the bloated horror uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	7.6
checkHit	23	vs	24	=> chance to hit	48
[PROJECTOR] starting dam	MIND	42.564552210436
[PROJECTOR] after difficulty dam	42.564552210436
[PROJECTOR] after DamageType increase dam	24.261794759948
[PROJECTOR] res	0	1	 on dam	24.261794759948
[PROJECTOR] after resists dam	24.261794759948
[PROJECTOR] after flat damage armor	24.261794759948
[PROJECTOR] final dam after static checks	24.261794759948
[PROJECTOR] final dam after hooks and callbacks	24.261794759948
[LOG]	#UID:27209:0#Mayymira the bloated horror hits #fbd578#player#LAST# for #ORANGE#24 mind#LAST# damage.
[LOG]	
[MIND CRIT %]	1
[Actor:move]	3539	player	move from	14	11	to	15	11
[Actor:move]	27670	shadow	move from	27	25	to	26	25
[Actor:move]	27671	shadow	move from	26	24	to	27	25
[Actor:move]	26093	polar bear	move from	13	13	to	14	13
[use_tactical AI] === Action Selected:	26897	Mayeseda the brown mold	closein	 talent:T_PITFALL_TRAP
Mayeseda the brown mold advanced trap placement targeting grid (16, 12) range/dist:4/12 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_PITFALL_TRAP	16	12
NPC Trap Placement for	Mayeseda the brown mold	T_PITFALL_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_PITFALL_TRAP	for	Mayeseda the brown mold	26897	true
[use_tactical AI] turn	109518	26897	Mayeseda the brown mold	### FAILED ACTION returned:	T_PITFALL_TRAP	false
[target_simple AI]	27209	Mayymira the bloated horror	selecting NEW TARGET	15	11	3539	player
[use_tactical AI] === Action Selected:	27209	Mayymira the bloated horror	attack	 talent:T_HEADSHOT
[LOG]	Mayymira the bloated horror uses #{bold}##ORCHID#Headshot.#{normal}##LAST#
[LOG][remove]	2395228	Mayymira the bloated horror uses #{bold}##ORCHID#Headshot.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_HEADSHOT	for	Mayymira the bloated horror	27209	true
[use_tactical AI] turn	109522	27209	Mayymira the bloated horror	### FAILED ACTION returned:	T_HEADSHOT	false
[use_tactical AI] === Action Selected:	27209	Mayymira the bloated horror	attack	 talent:T_STEADY_SHOT
[LOG]	Mayymira the bloated horror uses #{bold}##ORCHID#Steady Shot.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	mighty elm longbow of lightning	barbed quiver of yew arrows of crippling	nil	nil
[SHOOT] speed	1.1111111111111	=>	1111.1111111111
[ARCHERY SHOOT]	Mayymira the bloated horror	27209	using weapon:	mighty elm longbow of lightning	ammo:	barbed quiver of yew arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	mighty elm longbow of lightning	to:	15	11
Adding entity	27681	after	27209
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] after DamageType increase dam	3.5619794033585
[PROJECTOR] res	0	1	 on dam	3.5619794033585
[PROJECTOR] after resists dam	3.5619794033585
[PROJECTOR] after flat damage armor	3.5619794033585
[PROJECTOR] final dam after static checks	3.5619794033585
[PROJECTOR] final dam after hooks and callbacks	3.5619794033585
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] res	0	1	 on dam	3.2678710122555
[PROJECTOR] after resists dam	3.2678710122555
[PROJECTOR] after flat damage armor	3.2678710122555
[PROJECTOR] final dam after static checks	3.2678710122555
[PROJECTOR] final dam after hooks and callbacks	3.2678710122555
[Actor:move]	3539	player	move from	15	11	to	16	12
[Actor:move]	27670	shadow	move from	26	25	to	26	24
[Actor:move]	27671	shadow	(forced) move from	27	25	to	31	25
[LOG]	Mindrot hits Polar bear for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[Actor:move]	26093	polar bear	move from	14	13	to	15	13
[use_tactical AI] === Action Selected:	27209	Mayymira the bloated horror	attack	 talent:T_HEADSHOT
[LOG]	Mayymira the bloated horror uses #{bold}##ORCHID#Headshot.#{normal}##LAST#
[LOG][remove]	2395866	Mayymira the bloated horror uses #{bold}##ORCHID#Headshot.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_HEADSHOT	for	Mayymira the bloated horror	27209	true
[use_tactical AI] turn	109534	27209	Mayymira the bloated horror	### FAILED ACTION returned:	T_HEADSHOT	false
[use_tactical AI] === Action Selected:	27209	Mayymira the bloated horror	attack	 talent:T_TELEKINETIC_BLAST
[LOG]	Mayymira the bloated horror uses #{bold}##ORCHID#Telekinetic Blast.#{normal}##LAST#
[MIND CRIT %]	7.6
[PROJECTOR] starting dam	PHYSICAL	47.156204005085
[PROJECTOR] after difficulty dam	47.156204005085
[PROJECTOR] after DamageType increase dam	26.879036282898
[PROJECTOR] res	14.361515964884	0.85638484035116	 on dam	26.879036282898
[PROJECTOR] after resists dam	23.018799195923
[PROJECTOR] after flat damage armor	23.018799195923
[PROJECTOR] final dam after static checks	23.018799195923
[PROJECTOR] final dam after hooks and callbacks	23.018799195923
checkHit	18.4	vs	18	=> chance to hit	52
[KNOCKBACK] from	21	21	over	3
[KNOCKBACK] try	15	12	2
[LOG]	Player is knocked back!
[LOG]	#UID:27209:0#Mayymira the bloated horror hits #fbd578#player#LAST# for #WHITE#23 physical#LAST# damage.
[use_tactical AI] === Action Selected:	27055	Belera the green mold	attackarea	 talent:T_INVOKE_DARKNESS
[LOG]	Belera the green mold casts #{bold}##PURPLE#Invoke Darkness.#{normal}##LAST#
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	DARKNESS	121.23218197744
[PROJECTOR] after difficulty dam	121.23218197744
[PROJECTOR] after DamageType increase dam	87.287171023759
[PROJECTOR] res	6	0.94	 on dam	87.287171023759
[PROJECTOR] after resists dam	82.049940762333
[PROJECTOR] after flat damage armor	53.258726207212
[PROJECTOR] final dam after static checks	53.258726207212
[PROJECTOR] final dam after hooks and callbacks	53.258726207212
[CALLBACK] upgrading to prioritized	talents_on_death
[MIND CRIT %]	1
[LOG]	Player attunes to the damage.
[LOG]	#UID:27055:0#Belera the green mold hits #fbd578#player#LAST# for #GREY#(28 antimagic)#LAST#, #GREY#53 darkness#LAST# (#RED##{bold}#53#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/soul_leech.png
[use_tactical AI] === Action Selected:	26897	Mayeseda the brown mold	closein	 talent:T_PITFALL_TRAP
Mayeseda the brown mold advanced trap placement targeting grid (16, 10) range/dist:4/13 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_PITFALL_TRAP	16	10
NPC Trap Placement for	Mayeseda the brown mold	T_PITFALL_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_PITFALL_TRAP	for	Mayeseda the brown mold	26897	true
[use_tactical AI] turn	109536	26897	Mayeseda the brown mold	### FAILED ACTION returned:	T_PITFALL_TRAP	false
[LOG]	
[MIND CRIT %]	1
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] numbed dam	1.3888451802086
[PROJECTOR] after DamageType increase dam	1.5138412464274
[PROJECTOR] res	0	1	 on dam	1.5138412464274
[PROJECTOR] after resists dam	1.5138412464274
[PROJECTOR] after flat damage armor	1.5138412464274
[PROJECTOR] final dam after static checks	1.5138412464274
[PROJECTOR] final dam after hooks and callbacks	1.5138412464274
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] numbed dam	2.7776903604172
[PROJECTOR] res	0	1	 on dam	2.7776903604172
[PROJECTOR] after resists dam	2.7776903604172
[PROJECTOR] after flat damage armor	2.7776903604172
[PROJECTOR] final dam after static checks	2.7776903604172
[PROJECTOR] final dam after hooks and callbacks	2.7776903604172
[Actor:move]	3539	player	move from	16	12	to	17	12
[Actor:move]	27670	shadow	move from	26	24	to	26	23
[Actor:move]	27671	shadow	move from	31	25	to	30	25
[LOG]	Mindrot hits Polar bear for #ORANGE#1 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[Actor:move]	26093	polar bear	move from	15	13	to	16	13
[use_tactical AI] === Action Selected:	27209	Mayymira the bloated horror	attack	 talent:T_HEADSHOT
[LOG]	Mayymira the bloated horror uses #{bold}##ORCHID#Headshot.#{normal}##LAST#
[LOG][remove]	2397781	Mayymira the bloated horror uses #{bold}##ORCHID#Headshot.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_HEADSHOT	for	Mayymira the bloated horror	27209	true
[use_tactical AI] turn	109545	27209	Mayymira the bloated horror	### FAILED ACTION returned:	T_HEADSHOT	false
[use_tactical AI] === Action Selected:	27209	Mayymira the bloated horror	attack	 talent:T_SHOOT
[LOG]	#ORCHID##{bold}#Mayymira the bloated horror shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	mighty elm longbow of lightning	barbed quiver of yew arrows of crippling	nil	nil
[SHOOT] speed	1.1111111111111	=>	1111.1111111111
[ARCHERY SHOOT]	Mayymira the bloated horror	27209	using weapon:	mighty elm longbow of lightning	ammo:	barbed quiver of yew arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	mighty elm longbow of lightning	to:	17	12
Adding entity	27682	after	27209
[LOG]	
[ATTACK ARCHERY]	27682	 to 	player	 :: 	83.700343130121	10	19.335093952971	::	1
checkHit	57	vs	26	=> chance to hit	100
[ATTACK ARCHERY] raw dam	83.700343130121	versus	19.335093952971	with APR	10
[ATTACK ARCHERY] after armor	74.36524917715
[ATTACK ARCHERY] after range	87
[PHYS CRIT %] axe accuracy bonus	57	26	=	7.75
[PHYS CRIT %]	41.98480396642
[ATTACK ARCHERY] after crit	87
[ATTACK ARCHERY] after mult	87
[ATTACK ARCHERY] after hook	87
[PROJECTOR] starting dam	PHYSICAL	87
[PROJECTOR] after difficulty dam	87
[PROJECTOR] after DamageType increase dam	49.59
[PROJECTOR] res	14.361515964884	0.85638484035116	 on dam	49.59
[PROJECTOR] after resists dam	42.468124233014
[PROJECTOR] after flat damage armor	42.468124233014
[PROJECTOR] final dam after static checks	42.468124233014
[PROJECTOR] final dam after hooks and callbacks	42.468124233014
[PROJECTOR] starting dam	LIGHTNING	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] after DamageType increase dam	6.39
[PROJECTOR] res	2.55	0.9745	 on dam	6.39
[PROJECTOR] after resists dam	6.227055
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
checkHit	29	vs	21	=> chance to hit	70
[PROJECTOR] starting dam	MIND	1.6339355061277
[PROJECTOR] after difficulty dam	1.6339355061277
[PROJECTOR] numbed dam	1.3888451802086
[PROJECTOR] after DamageType increase dam	1.5138412464274
[PROJECTOR] res	33.25	0.6675	 on dam	1.5138412464274
[PROJECTOR] after resists dam	1.0104890319903
[PROJECTOR] after flat damage armor	1.0104890319903
[PROJECTOR] final dam after static checks	1.0104890319903
[PROJECTOR] final dam after hooks and callbacks	1.0104890319903
checkHit	29	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] numbed dam	2.7776903604172
[PROJECTOR] after DamageType increase dam	3.0276824928547
[PROJECTOR] res	0	1	 on dam	3.0276824928547
[PROJECTOR] after resists dam	3.0276824928547
[PROJECTOR] after flat damage armor	3.0276824928547
[PROJECTOR] final dam after static checks	3.0276824928547
[PROJECTOR] final dam after hooks and callbacks	3.0276824928547
[PROJECTOR] starting dam	DARKNESS	3.2678710122555
[PROJECTOR] after difficulty dam	3.2678710122555
[PROJECTOR] numbed dam	2.7776903604172
[PROJECTOR] res	35	0.65	 on dam	2.7776903604172
[PROJECTOR] after resists dam	1.8054987