Make word from lie 3 Make word from bi, ed, lia 3 Loading language /data/languages/names/cornac_female.txt Make word from ir, dev, el 3 [SHADER] setting reset param tick_start 650889 Loading language /data/languages/names/cornac_female.txt Make word from on, el 2 Loading language /data/languages/names/cornac_female.txt Make word from nn, ie, cey 3 [SHADER] setting reset param tick_start 652378 [PlayerProfile] eventDisconnected Loading language /data/languages/names/cornac_female.txt Make word from br, ch, ay 3 Loading language /data/languages/names/cornac_female.txt Make word from eil, oly 2 [SHADER] setting reset param tick_start 654382 Loading language /data/languages/names/cornac_female.txt Make word from io, le, mui 3 [SHADER] setting reset param tick_start 656397 [PlayerProfile] eventDisconnected Loading language /data/languages/names/cornac_female.txt Make word from bri, do, len 3 Loading language /data/languages/names/cornac_female.txt Make word from bid, tta 2 [SHADER] setting reset param tick_start 660196 Loading language /data/languages/names/cornac_female.txt Make word from ey 3 Make word from iti, ig, kai 3 Loading language /data/languages/names/cornac_female.txt Make word from nn, nis 2 [PlayerProfile] eventDisconnected Loading language /data/languages/names/cornac_female.txt Make word from ana, an 2 Loading language /data/languages/names/cornac_female.txt Make word from moi, ll, ria 3 [PlayerProfile] eventDisconnected Loading language /data/languages/names/cornac_female.txt Make word from ana, er, ris 3 [SHADER] setting reset param tick_start 667785 [PlayerProfile] eventDisconnected Loading language /data/languages/names/cornac_female.txt Make word from eav, ian 2 [PlayerProfile] eventDisconnected Loading language /data/languages/names/cornac_female.txt Make word from il, ly, kai 3 Loading language /data/languages/names/cornac_female.txt Make word from ade, ei 2 [SHADER] setting reset param tick_start 679168 Loading language /data/languages/names/cornac_female.txt Make word from dol, an 2 [SHADER] setting reset param tick_start 680883 Loading language /data/languages/names/cornac_female.txt Make word from ni, nn, dym 3 [SHADER] setting reset param tick_start 681878 [PlayerProfile] eventDisconnected Loading language /data/languages/names/cornac_female.txt Make word from len, an, ai 3 [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [BIRTHER] set descriptor permadeath Adventure [BIRTHER] checking allowance for Tutorial Human race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => forbid [BIRTHER] checking allowance for Human race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Elf race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Halfling race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Dwarf race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Yeek race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Giant race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Undead race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Construct race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Orc race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] checking allowance for Yeti race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] checking allowance for MinotaurUndead race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] set descriptor race Human [BIRTHER] set descriptor subrace Cornac [SHADER] setting reset param tick_start 721941 [BIRTHER] checking allowance for Tutorial Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => forbid [BIRTHER] checking allowance for Warrior class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Berserker subclass :: class=true subclass=true [BIRTHER] checking allowance for Berserker subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Bulwark subclass :: class=true subclass=true [BIRTHER] checking allowance for Bulwark subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Archer subclass :: class=true subclass=true [BIRTHER] checking allowance for Archer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true subclass=true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Brawler subclass :: class=true subclass=true [BIRTHER] checking allowance for Brawler subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Rogue class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Rogue subclass :: class=true subclass=true [BIRTHER] checking allowance for Rogue subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Shadowblade subclass :: class=true subclass=true [BIRTHER] checking allowance for Shadowblade subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Marauder subclass :: class=true subclass=true [BIRTHER] checking allowance for Skirmisher subclass :: class=true subclass=true [BIRTHER] checking allowance for Skirmisher subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Mage class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Alchemist subclass :: class=true subclass=true [BIRTHER] checking allowance for Alchemist subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Archmage subclass :: class=true subclass=true [BIRTHER] checking allowance for Archmage subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] test against Human => allow true [BIRTHER] checking allowance for Necromancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Necromancer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Wilder class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Summoner subclass :: class=true subclass=true [BIRTHER] checking allowance for Summoner subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Wyrmic subclass :: class=true subclass=true [BIRTHER] checking allowance for Wyrmic subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Oozemancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Stone Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Celestial class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Sun Paladin subclass :: class=true subclass=true [BIRTHER] checking allowance for Sun Paladin subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] test against Human => allow true [BIRTHER] checking allowance for Anorithil subclass :: class=true subclass=true [BIRTHER] checking allowance for Anorithil subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] test against Human => allow true [BIRTHER] checking allowance for Defiler class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Reaver subclass :: class=true subclass=true [BIRTHER] checking allowance for Reaver subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Corruptor subclass :: class=true subclass=true [BIRTHER] checking allowance for Corruptor subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Doombringer subclass :: class=true subclass=true [BIRTHER] checking allowance for Doombringer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Demonologist subclass :: class=true subclass=true [BIRTHER] checking allowance for Afflicted class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Cursed subclass :: class=true subclass=true [BIRTHER] checking allowance for Cursed subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Doomed subclass :: class=true subclass=true [BIRTHER] checking allowance for Chronomancer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Paradox Mage subclass :: class=true subclass=true [BIRTHER] checking allowance for Paradox Mage subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Temporal Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Temporal Warden subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Psionic class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Mindslayer subclass :: class=true subclass=true [BIRTHER] checking allowance for Solipsist subclass :: class=true subclass=true [BIRTHER] checking allowance for Solipsist subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Adventurer subclass :: class=true subclass=true [BIRTHER] checking allowance for None class :: subclass=true [BIRTHER] test against base => disallow false [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] checking allowance for Demented class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Writhing One subclass :: class=true subclass=true [BIRTHER] checking allowance for Writhing One subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Cultist of Entropy subclass :: class=true subclass=true [BIRTHER] checking allowance for Tinker class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Sawbutcher subclass :: class=true subclass=true [BIRTHER] checking allowance for Gunslinger subclass :: class=true subclass=true [BIRTHER] checking allowance for Psyshot subclass :: class=true subclass=true [BIRTHER] set descriptor class Mage [BIRTHER] set descriptor subclass Necromancer [BIRTHER] checking allowance for Tutorial Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => forbid [BIRTHER] checking allowance for Warrior class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Berserker subclass :: class=true subclass=true [BIRTHER] checking allowance for Berserker subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Bulwark subclass :: class=true subclass=true [BIRTHER] checking allowance for Bulwark subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Archer subclass :: class=true subclass=true [BIRTHER] checking allowance for Archer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true subclass=true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Brawler subclass :: class=true subclass=true [BIRTHER] checking allowance for Brawler subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Rogue class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Rogue subclass :: class=true subclass=true [BIRTHER] checking allowance for Rogue subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Shadowblade subclass :: class=true subclass=true [BIRTHER] checking allowance for Shadowblade subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Marauder subclass :: class=true subclass=true [BIRTHER] checking allowance for Skirmisher subclass :: class=true subclass=true [BIRTHER] checking allowance for Skirmisher subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Mage class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Alchemist subclass :: class=true subclass=true [BIRTHER] checking allowance for Alchemist subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Archmage subclass :: class=true subclass=true [BIRTHER] checking allowance for Archmage subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] test against Human => allow true [BIRTHER] checking allowance for Necromancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Necromancer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Wilder class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Summoner subclass :: class=true subclass=true [BIRTHER] checking allowance for Summoner subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Wyrmic subclass :: class=true subclass=true [BIRTHER] checking allowance for Wyrmic subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Oozemancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Stone Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Celestial class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Sun Paladin subclass :: class=true subclass=true [BIRTHER] checking allowance for Sun Paladin subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] test against Human => allow true [BIRTHER] checking allowance for Anorithil subclass :: class=true subclass=true [BIRTHER] checking allowance for Anorithil subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] test against Human => allow true [BIRTHER] checking allowance for Defiler class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Reaver subclass :: class=true subclass=true [BIRTHER] checking allowance for Reaver subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Corruptor subclass :: class=true subclass=true [BIRTHER] checking allowance for Corruptor subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Doombringer subclass :: class=true subclass=true [BIRTHER] checking allowance for Doombringer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Demonologist subclass :: class=true subclass=true [BIRTHER] checking allowance for Afflicted class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Cursed subclass :: class=true subclass=true [BIRTHER] checking allowance for Cursed subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Doomed subclass :: class=true subclass=true [BIRTHER] checking allowance for Chronomancer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Paradox Mage subclass :: class=true subclass=true [BIRTHER] checking allowance for Paradox Mage subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Temporal Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Temporal Warden subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Psionic class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Mindslayer subclass :: class=true subclass=true [BIRTHER] checking allowance for Solipsist subclass :: class=true subclass=true [BIRTHER] checking allowance for Solipsist subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Adventurer subclass :: class=true subclass=true [BIRTHER] checking allowance for None class :: subclass=true [BIRTHER] test against base => disallow false [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] checking allowance for Demented class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Writhing One subclass :: class=true subclass=true [BIRTHER] checking allowance for Writhing One subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Cultist of Entropy subclass :: class=true subclass=true [BIRTHER] checking allowance for Tinker class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Sawbutcher subclass :: class=true subclass=true [BIRTHER] checking allowance for Gunslinger subclass :: class=true subclass=true [BIRTHER] checking allowance for Psyshot subclass :: class=true subclass=true [BIRTHER] set descriptor class Mage [BIRTHER] set descriptor subclass Necromancer Deleting temp shader volumetric/fast_sphere[density=30,growSpeed=0.004,noup=2,scrollingSpeed=-0.004,twist=30] Deleting temp shader volumetric/fast_sphere[density=30,growSpeed=0.004,noup=1,scrollingSpeed=-0.004,twist=30] [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [BIRTHER] set descriptor difficulty Normal [SHADER] setting reset param tick_start 786263 [BIRTHER] checking allowance for Exploration permadeath :: subrace=true class=true subclass=true race=true [BIRTHER] checking allowance for Adventure permadeath :: subrace=true class=true subclass=true race=true [BIRTHER] checking allowance for Roguelike permadeath :: subrace=true class=true subclass=true race=true [BIRTHER] checking allowance for Tutorial Human race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => forbid [BIRTHER] checking allowance for Human race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Elf race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Halfling race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Dwarf race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Yeek race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Giant race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Undead race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Construct race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Orc race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] checking allowance for Yeti race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] checking allowance for MinotaurUndead race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] set descriptor race Human [BIRTHER] set descriptor subrace Cornac [SHADER] setting reset param tick_start 786263 [BIRTHER] checking allowance for Tutorial Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => forbid [BIRTHER] checking allowance for Warrior class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Berserker subclass :: class=true subclass=true [BIRTHER] checking allowance for Berserker subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Bulwark subclass :: class=true subclass=true [BIRTHER] checking allowance for Bulwark subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Archer subclass :: class=true subclass=true [BIRTHER] checking allowance for Archer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true subclass=true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Brawler subclass :: class=true subclass=true [BIRTHER] checking allowance for Brawler subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Rogue class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Rogue subclass :: class=true subclass=true [BIRTHER] checking allowance for Rogue subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Shadowblade subclass :: class=true subclass=true [BIRTHER] checking allowance for Shadowblade subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Marauder subclass :: class=true subclass=true [BIRTHER] checking allowance for Skirmisher subclass :: class=true subclass=true [BIRTHER] checking allowance for Skirmisher subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Mage class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Alchemist subclass :: class=true subclass=true [BIRTHER] checking allowance for Alchemist subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Archmage subclass :: class=true subclass=true [BIRTHER] checking allowance for Archmage subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] test against Human => allow true [BIRTHER] checking allowance for Necromancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Necromancer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Wilder class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Summoner subclass :: class=true subclass=true [BIRTHER] checking allowance for Summoner subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Wyrmic subclass :: class=true subclass=true [BIRTHER] checking allowance for Wyrmic subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Oozemancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Stone Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Celestial class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Sun Paladin subclass :: class=true subclass=true [BIRTHER] checking allowance for Sun Paladin subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] test against Human => allow true [BIRTHER] checking allowance for Anorithil subclass :: class=true subclass=true [BIRTHER] checking allowance for Anorithil subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] test against Human => allow true [BIRTHER] checking allowance for Defiler class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Reaver subclass :: class=true subclass=true [BIRTHER] checking allowance for Reaver subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Corruptor subclass :: class=true subclass=true [BIRTHER] checking allowance for Corruptor subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Doombringer subclass :: class=true subclass=true [BIRTHER] checking allowance for Doombringer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Demonologist subclass :: class=true subclass=true [BIRTHER] checking allowance for Afflicted class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Cursed subclass :: class=true subclass=true [BIRTHER] checking allowance for Cursed subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Doomed subclass :: class=true subclass=true [BIRTHER] checking allowance for Chronomancer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Paradox Mage subclass :: class=true subclass=true [BIRTHER] checking allowance for Paradox Mage subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Temporal Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Temporal Warden subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Psionic class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Mindslayer subclass :: class=true subclass=true [BIRTHER] checking allowance for Solipsist subclass :: class=true subclass=true [BIRTHER] checking allowance for Solipsist subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Adventurer subclass :: class=true subclass=true [BIRTHER] checking allowance for None class :: subclass=true [BIRTHER] test against base => disallow false [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] checking allowance for Demented class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Writhing One subclass :: class=true subclass=true [BIRTHER] checking allowance for Writhing One subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Cultist of Entropy subclass :: class=true subclass=true [BIRTHER] checking allowance for Tinker class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Sawbutcher subclass :: class=true subclass=true [BIRTHER] checking allowance for Gunslinger subclass :: class=true subclass=true [BIRTHER] checking allowance for Psyshot subclass :: class=true subclass=true [BIRTHER] set descriptor class Mage [BIRTHER] set descriptor subclass Necromancer [BIRTHER] checking allowance for Tutorial Human race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => forbid [BIRTHER] checking allowance for Human race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Elf race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Halfling race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Dwarf race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Yeek race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Giant race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Undead race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Construct race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Orc race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] checking allowance for Yeti race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] checking allowance for MinotaurUndead race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] set descriptor race Human [SHADER] setting reset param tick_start 786263 [BIRTHER] set descriptor subrace Cornac [BIRTHER] checking allowance for Tutorial Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => forbid [BIRTHER] checking allowance for Warrior class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Berserker subclass :: class=true subclass=true [BIRTHER] checking allowance for Berserker subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Bulwark subclass :: class=true subclass=true [BIRTHER] checking allowance for Bulwark subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Archer subclass :: class=true subclass=true [BIRTHER] checking allowance for Archer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true subclass=true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Brawler subclass :: class=true subclass=true [BIRTHER] checking allowance for Brawler subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Rogue class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Rogue subclass :: class=true subclass=true [BIRTHER] checking allowance for Rogue subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Shadowblade subclass :: class=true subclass=true [BIRTHER] checking allowance for Shadowblade subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Marauder subclass :: class=true subclass=true [BIRTHER] checking allowance for Skirmisher subclass :: class=true subclass=true [BIRTHER] checking allowance for Skirmisher subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Mage class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Alchemist subclass :: class=true subclass=true [BIRTHER] checking allowance for Alchemist subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Archmage subclass :: class=true subclass=true [BIRTHER] checking allowance for Archmage subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] test against Human => allow true [BIRTHER] checking allowance for Necromancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Necromancer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Wilder class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Summoner subclass :: class=true subclass=true [BIRTHER] checking allowance for Summoner subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Wyrmic subclass :: class=true subclass=true [BIRTHER] checking allowance for Wyrmic subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Oozemancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Stone Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Celestial class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Sun Paladin subclass :: class=true subclass=true [BIRTHER] checking allowance for Sun Paladin subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] test against Human => allow true [BIRTHER] checking allowance for Anorithil subclass :: class=true subclass=true [BIRTHER] checking allowance for Anorithil subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] test against Human => allow true [BIRTHER] checking allowance for Defiler class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Reaver subclass :: class=true subclass=true [BIRTHER] checking allowance for Reaver subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Corruptor subclass :: class=true subclass=true [BIRTHER] checking allowance for Corruptor subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Doombringer subclass :: class=true subclass=true [BIRTHER] checking allowance for Doombringer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Demonologist subclass :: class=true subclass=true [BIRTHER] checking allowance for Afflicted class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Cursed subclass :: class=true subclass=true [BIRTHER] checking allowance for Cursed subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Doomed subclass :: class=true subclass=true [BIRTHER] checking allowance for Chronomancer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Paradox Mage subclass :: class=true subclass=true [BIRTHER] checking allowance for Paradox Mage subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Temporal Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Temporal Warden subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Psionic class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Mindslayer subclass :: class=true subclass=true [BIRTHER] checking allowance for Solipsist subclass :: class=true subclass=true [BIRTHER] checking allowance for Solipsist subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Adventurer subclass :: class=true subclass=true [BIRTHER] checking allowance for None class :: subclass=true [BIRTHER] test against base => disallow false [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] checking allowance for Demented class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Writhing One subclass :: class=true subclass=true [BIRTHER] checking allowance for Writhing One subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Cultist of Entropy subclass :: class=true subclass=true [BIRTHER] checking allowance for Tinker class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Sawbutcher subclass :: class=true subclass=true [BIRTHER] checking allowance for Gunslinger subclass :: class=true subclass=true [BIRTHER] checking allowance for Psyshot subclass :: class=true subclass=true [BIRTHER] set descriptor class Mage [BIRTHER] set descriptor subclass Necromancer [BIRTHER] checking allowance for Tutorial Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => forbid [BIRTHER] checking allowance for Warrior class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Berserker subclass :: class=true subclass=true [BIRTHER] checking allowance for Berserker subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Bulwark subclass :: class=true subclass=true [BIRTHER] checking allowance for Bulwark subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Archer subclass :: class=true subclass=true [BIRTHER] checking allowance for Archer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true subclass=true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Brawler subclass :: class=true subclass=true [BIRTHER] checking allowance for Brawler subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Rogue class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Rogue subclass :: class=true subclass=true [BIRTHER] checking allowance for Rogue subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Shadowblade subclass :: class=true subclass=true [BIRTHER] checking allowance for Shadowblade subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Marauder subclass :: class=true subclass=true [BIRTHER] checking allowance for Skirmisher subclass :: class=true subclass=true [BIRTHER] checking allowance for Skirmisher subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Mage class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Alchemist subclass :: class=true subclass=true [BIRTHER] checking allowance for Alchemist subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Archmage subclass :: class=true subclass=true [BIRTHER] checking allowance for Archmage subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] test against Human => allow true [BIRTHER] checking allowance for Necromancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Necromancer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Wilder class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Summoner subclass :: class=true subclass=true [BIRTHER] checking allowance for Summoner subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Wyrmic subclass :: class=true subclass=true [BIRTHER] checking allowance for Wyrmic subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Oozemancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Stone Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Celestial class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Sun Paladin subclass :: class=true subclass=true [BIRTHER] checking allowance for Sun Paladin subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] test against Human => allow true [BIRTHER] checking allowance for Anorithil subclass :: class=true subclass=true [BIRTHER] checking allowance for Anorithil subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] test against Human => allow true [BIRTHER] checking allowance for Defiler class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Reaver subclass :: class=true subclass=true [BIRTHER] checking allowance for Reaver subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Corruptor subclass :: class=true subclass=true [BIRTHER] checking allowance for Corruptor subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Doombringer subclass :: class=true subclass=true [BIRTHER] checking allowance for Doombringer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Demonologist subclass :: class=true subclass=true [BIRTHER] checking allowance for Afflicted class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Cursed subclass :: class=true subclass=true [BIRTHER] checking allowance for Cursed subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Doomed subclass :: class=true subclass=true [BIRTHER] checking allowance for Chronomancer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Paradox Mage subclass :: class=true subclass=true [BIRTHER] checking allowance for Paradox Mage subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Temporal Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Temporal Warden subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Psionic class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Mindslayer subclass :: class=true subclass=true [BIRTHER] checking allowance for Solipsist subclass :: class=true subclass=true [BIRTHER] checking allowance for Solipsist subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Adventurer subclass :: class=true subclass=true [BIRTHER] checking allowance for None class :: subclass=true [BIRTHER] test against base => disallow false [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] checking allowance for Demented class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Writhing One subclass :: class=true subclass=true [BIRTHER] checking allowance for Writhing One subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Cultist of Entropy subclass :: class=true subclass=true [BIRTHER] checking allowance for Tinker class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Sawbutcher subclass :: class=true subclass=true [BIRTHER] checking allowance for Gunslinger subclass :: class=true subclass=true [BIRTHER] checking allowance for Psyshot subclass :: class=true subclass=true [BIRTHER] set descriptor class Mage [BIRTHER] set descriptor subclass Necromancer [SHADER] setting reset param tick_start 786263 Deleting temp shader volumetric/fast_sphere[density=40,growSpeed=0.004,noup=2,scrollingSpeed=0.001,shininess=40] Deleting temp shader volumetric/fast_sphere[density=40,growSpeed=0.004,noup=1,scrollingSpeed=0.001,shininess=40] [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [BIRTHER] set descriptor world Orcs [BIRTHER] checking allowance for Tutorial difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] test against base => disallow false [BIRTHER] checking allowance for Easy difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] test against base => nil true [BIRTHER] checking allowance for Normal difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] test against base => nil true [BIRTHER] checking allowance for Nightmare difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] test against base => nil true [BIRTHER] checking allowance for Insane difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] test against base => nil true [BIRTHER] checking allowance for Madness difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] test against base => nil true [BIRTHER] checking allowance for Exploration permadeath :: subrace=true class=true subclass=true race=true [BIRTHER] checking allowance for Adventure permadeath :: subrace=true class=true subclass=true race=true [BIRTHER] checking allowance for Roguelike permadeath :: subrace=true class=true subclass=true race=true [BIRTHER] checking allowance for Tutorial Human race :: subclass=true class=true [BIRTHER] test against Orcs => disallow false [BIRTHER] test against Normal => forbid [BIRTHER] checking allowance for Human race :: subclass=true class=true [BIRTHER] test against Orcs => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] checking allowance for Elf race :: subclass=true class=true [BIRTHER] test against Orcs => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] checking allowance for Halfling race :: subclass=true class=true [BIRTHER] test against Orcs => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] checking allowance for Dwarf race :: subclass=true class=true [BIRTHER] test against Orcs => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] checking allowance for Yeek race :: subclass=true class=true [BIRTHER] test against Orcs => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] checking allowance for Giant race :: subclass=true class=true [BIRTHER] test against Orcs => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] checking allowance for Undead race :: subclass=true class=true [BIRTHER] test against Orcs => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] checking allowance for Construct race :: subclass=true class=true [BIRTHER] test against Orcs => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] checking allowance for Orc race :: subclass=true class=true [BIRTHER] test against Orcs => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Yeti race :: subclass=true class=true [BIRTHER] test against Orcs => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for MinotaurUndead race :: subclass=true class=true [BIRTHER] test against Orcs => allow true [BIRTHER] test against Normal => nil true [BIRTHER] set descriptor race Missing race [BIRTHER] set descriptor subrace Missing race [BIRTHER] checking allowance for Tutorial Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Orcs => disallow false [BIRTHER] test against Normal => forbid [BIRTHER] checking allowance for Warrior class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Orcs => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Berserker subclass :: class=true subclass=true [BIRTHER] checking allowance for Berserker subclass :: class=true [BIRTHER] checking allowance for Bulwark subclass :: class=true subclass=true [BIRTHER] checking allowance for Bulwark subclass :: class=true [BIRTHER] checking allowance for Archer subclass :: class=true subclass=true [BIRTHER] checking allowance for Archer subclass :: class=true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true subclass=true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true [BIRTHER] checking allowance for Brawler subclass :: class=true subclass=true [BIRTHER] checking allowance for Brawler subclass :: class=true [BIRTHER] checking allowance for Rogue class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Orcs => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Rogue subclass :: class=true subclass=true [BIRTHER] checking allowance for Shadowblade subclass :: class=true subclass=true [BIRTHER] checking allowance for Marauder subclass :: class=true subclass=true [BIRTHER] checking allowance for Skirmisher subclass :: class=true subclass=true [BIRTHER] checking allowance for Mage class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Orcs => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Alchemist subclass :: class=true subclass=true [BIRTHER] checking allowance for Archmage subclass :: class=true subclass=true [BIRTHER] checking allowance for Necromancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Wilder class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Orcs => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Summoner subclass :: class=true subclass=true [BIRTHER] checking allowance for Wyrmic subclass :: class=true subclass=true [BIRTHER] checking allowance for Oozemancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Stone Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Celestial class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Orcs => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Sun Paladin subclass :: class=true subclass=true [BIRTHER] checking allowance for Anorithil subclass :: class=true subclass=true [BIRTHER] checking allowance for Defiler class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Orcs => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Reaver subclass :: class=true subclass=true [BIRTHER] checking allowance for Corruptor subclass :: class=true subclass=true [BIRTHER] checking allowance for Doombringer subclass :: class=true subclass=true [BIRTHER] checking allowance for Demonologist subclass :: class=true subclass=true [BIRTHER] checking allowance for Afflicted class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Orcs => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Cursed subclass :: class=true subclass=true [BIRTHER] checking allowance for Doomed subclass :: class=true subclass=true [BIRTHER] checking allowance for Chronomancer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Orcs => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Paradox Mage subclass :: class=true subclass=true [BIRTHER] checking allowance for Temporal Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Psionic class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Orcs => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Mindslayer subclass :: class=true subclass=true [BIRTHER] checking allowance for Solipsist subclass :: class=true subclass=true [BIRTHER] checking allowance for Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Orcs => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Adventurer subclass :: class=true subclass=true [BIRTHER] checking allowance for None class :: subclass=true [BIRTHER] test against base => disallow false [BIRTHER] test against Orcs => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] checking allowance for Demented class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Orcs => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Writhing One subclass :: class=true subclass=true [BIRTHER] checking allowance for Cultist of Entropy subclass :: class=true subclass=true [BIRTHER] checking allowance for Tinker class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Orcs => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Sawbutcher subclass :: class=true subclass=true [BIRTHER] checking allowance for Sawbutcher subclass :: class=true [BIRTHER] checking allowance for Gunslinger subclass :: class=true subclass=true [BIRTHER] checking allowance for Gunslinger subclass :: class=true [BIRTHER] checking allowance for Psyshot subclass :: class=true subclass=true Loading tile class-icons/sawbutcher_32_bg.png Loading tile class-icons/gunslinger_32_bg.png [BIRTHER] set descriptor class [SHADER] setting reset param tick_start 899525 Missing race [BIRTHER] set descriptor subclass Missing race [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [BIRTHER] set descriptor world Maj'Eyal Missing race [BIRTHER] checking allowance for Tutorial difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] test against base => disallow false [BIRTHER] checking allowance for Easy difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] test against base => nil true [BIRTHER] checking allowance for Normal difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] test against base => nil true [BIRTHER] checking allowance for Nightmare difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] test against base => nil true [BIRTHER] checking allowance for Insane difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] test against base => nil true [BIRTHER] checking allowance for Madness difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] test against base => nil true [BIRTHER] checking allowance for Exploration permadeath :: subrace=true class=true subclass=true race=true [BIRTHER] checking allowance for Adventure permadeath :: subrace=true class=true subclass=true race=true [BIRTHER] checking allowance for Roguelike permadeath :: subrace=true class=true subclass=true race=true [BIRTHER] checking allowance for Tutorial Human race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => forbid [BIRTHER] checking allowance for Human race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Elf race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Halfling race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Dwarf race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Yeek race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Giant race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Undead race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Construct race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Orc race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] checking allowance for Yeti race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] checking allowance for MinotaurUndead race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] set descriptor race Missing race [BIRTHER] set descriptor subrace Missing race [BIRTHER] checking allowance for Tutorial Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => forbid [BIRTHER] checking allowance for Warrior class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Berserker subclass :: class=true subclass=true [BIRTHER] checking allowance for Berserker subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Bulwark subclass :: class=true subclass=true [BIRTHER] checking allowance for Bulwark subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Archer subclass :: class=true subclass=true [BIRTHER] checking allowance for Archer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true subclass=true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Brawler subclass :: class=true subclass=true [BIRTHER] checking allowance for Brawler subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Rogue class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Rogue subclass :: class=true subclass=true [BIRTHER] checking allowance for Rogue subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Shadowblade subclass :: class=true subclass=true [BIRTHER] checking allowance for Shadowblade subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Marauder subclass :: class=true subclass=true [BIRTHER] checking allowance for Skirmisher subclass :: class=true subclass=true [BIRTHER] checking allowance for Skirmisher subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Mage class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Alchemist subclass :: class=true subclass=true [BIRTHER] checking allowance for Alchemist subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Archmage subclass :: class=true subclass=true [BIRTHER] checking allowance for Archmage subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] checking allowance for Necromancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Necromancer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Wilder class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Summoner subclass :: class=true subclass=true [BIRTHER] checking allowance for Summoner subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Wyrmic subclass :: class=true subclass=true [BIRTHER] checking allowance for Wyrmic subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Oozemancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Stone Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Celestial class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Sun Paladin subclass :: class=true subclass=true [BIRTHER] checking allowance for Sun Paladin subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] checking allowance for Anorithil subclass :: class=true subclass=true [BIRTHER] checking allowance for Anorithil subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] checking allowance for Defiler class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Reaver subclass :: class=true subclass=true [BIRTHER] checking allowance for Reaver subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Corruptor subclass :: class=true subclass=true [BIRTHER] checking allowance for Corruptor subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Doombringer subclass :: class=true subclass=true [BIRTHER] checking allowance for Doombringer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Demonologist subclass :: class=true subclass=true [BIRTHER] checking allowance for Afflicted class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Cursed subclass :: class=true subclass=true [BIRTHER] checking allowance for Cursed subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Doomed subclass :: class=true subclass=true [BIRTHER] checking allowance for Chronomancer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Paradox Mage subclass :: class=true subclass=true [BIRTHER] checking allowance for Paradox Mage subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Temporal Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Temporal Warden subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Psionic class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Mindslayer subclass :: class=true subclass=true [BIRTHER] checking allowance for Solipsist subclass :: class=true subclass=true [BIRTHER] checking allowance for Solipsist subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Adventurer subclass :: class=true subclass=true [BIRTHER] checking allowance for None class :: subclass=true [BIRTHER] test against base => disallow false [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] checking allowance for Demented class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Writhing One subclass :: class=true subclass=true [BIRTHER] checking allowance for Writhing One subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Cultist of Entropy subclass :: class=true subclass=true [BIRTHER] checking allowance for Tinker class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Sawbutcher subclass :: class=true subclass=true [BIRTHER] checking allowance for Gunslinger subclass :: class=true subclass=true [BIRTHER] checking allowance for Psyshot subclass :: class=true subclass=true [BIRTHER] set descriptor class Missing race [BIRTHER] set descriptor subclass Missing race [BIRTHER] set descriptor class Mage Missing race [BIRTHER] set descriptor subclass Necromancer Missing race [PlayerProfile] eventDisconnected [BIRTHER] set descriptor race Human Missing subrace [BIRTHER] set descriptor subrace Cornac [SHADER] setting reset param tick_start 919724 [BIRTHER] checking allowance for Tutorial Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => forbid [BIRTHER] checking allowance for Warrior class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Berserker subclass :: class=true subclass=true [BIRTHER] checking allowance for Berserker subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Bulwark subclass :: class=true subclass=true [BIRTHER] checking allowance for Bulwark subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Archer subclass :: class=true subclass=true [BIRTHER] checking allowance for Archer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true subclass=true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Brawler subclass :: class=true subclass=true [BIRTHER] checking allowance for Brawler subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Rogue class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Rogue subclass :: class=true subclass=true [BIRTHER] checking allowance for Rogue subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Shadowblade subclass :: class=true subclass=true [BIRTHER] checking allowance for Shadowblade subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Marauder subclass :: class=true subclass=true [BIRTHER] checking allowance for Skirmisher subclass :: class=true subclass=true [BIRTHER] checking allowance for Skirmisher subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Mage class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Alchemist subclass :: class=true subclass=true [BIRTHER] checking allowance for Alchemist subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Archmage subclass :: class=true subclass=true [BIRTHER] checking allowance for Archmage subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] test against Human => allow true [BIRTHER] checking allowance for Necromancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Necromancer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Wilder class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Summoner subclass :: class=true subclass=true [BIRTHER] checking allowance for Summoner subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Wyrmic subclass :: class=true subclass=true [BIRTHER] checking allowance for Wyrmic subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Oozemancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Stone Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Celestial class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Sun Paladin subclass :: class=true subclass=true [BIRTHER] checking allowance for Sun Paladin subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] test against Human => allow true [BIRTHER] checking allowance for Anorithil subclass :: class=true subclass=true [BIRTHER] checking allowance for Anorithil subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] test against Human => allow true [BIRTHER] checking allowance for Defiler class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Reaver subclass :: class=true subclass=true [BIRTHER] checking allowance for Reaver subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Corruptor subclass :: class=true subclass=true [BIRTHER] checking allowance for Corruptor subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Doombringer subclass :: class=true subclass=true [BIRTHER] checking allowance for Doombringer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Demonologist subclass :: class=true subclass=true [BIRTHER] checking allowance for Afflicted class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Cursed subclass :: class=true subclass=true [BIRTHER] checking allowance for Cursed subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Doomed subclass :: class=true subclass=true [BIRTHER] checking allowance for Chronomancer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Paradox Mage subclass :: class=true subclass=true [BIRTHER] checking allowance for Paradox Mage subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Temporal Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Temporal Warden subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Psionic class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Mindslayer subclass :: class=true subclass=true [BIRTHER] checking allowance for Solipsist subclass :: class=true subclass=true [BIRTHER] checking allowance for Solipsist subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Adventurer subclass :: class=true subclass=true [BIRTHER] checking allowance for None class :: subclass=true [BIRTHER] test against base => disallow false [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] checking allowance for Demented class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Writhing One subclass :: class=true subclass=true [BIRTHER] checking allowance for Writhing One subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Cultist of Entropy subclass :: class=true subclass=true [BIRTHER] checking allowance for Tinker class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Sawbutcher subclass :: class=true subclass=true [BIRTHER] checking allowance for Gunslinger subclass :: class=true subclass=true [BIRTHER] checking allowance for Psyshot subclass :: class=true subclass=true [BIRTHER] set descriptor class Mage [BIRTHER] set descriptor subclass Necromancer [PlayerProfile] eventDisconnected [BIRTHER] Applying descriptor base.base [BIRTHER] Applying descriptor world.Maj'Eyal [BIRTHER] Applying descriptor difficulty.Normal [BIRTHER] Applying descriptor permadeath.Adventure [BIRTHER] Applying descriptor sex.Female [BIRTHER] Applying descriptor race.Human [BIRTHER] Applying descriptor subrace.Cornac [BIRTHER] Applying descriptor class.Mage [BIRTHER] Applying descriptor subclass.Necromancer [BIRTHER} learning talent T_CALL_OF_THE_CRYPT 1 [BIRTHER} learning talent T_BLURRED_MORTALITY 1 [CALLBACK] upgrading to prioritized talents_on_act_base [CALLBACK] upgrading to prioritized talents_on_stat_change [BIRTHER} learning talent T_SOUL_LEECH 1 [CALLBACK] upgrading to prioritized talents_on_deal_damage [BIRTHER} learning talent T_INVOKE_DARKNESS 1 Loading savefile /save/lenanai/ Registering on level load wilderness-1 function: 0x11b8fe28 Loading savefile /save/lenanai/ Loading entities file from file /data/zones/trollmire/npcs.lua Loading entities file from file /data/general/npcs/rodent.lua Loading entities file from file /data/general/npcs/vermin.lua Loading entities file from file /data/general/npcs/canine.lua Loading entities file from file /data/general/npcs/troll.lua Loading entities file from file /data/general/npcs/snake.lua Loading entities file from file /data/general/npcs/plant.lua Loading entities file from file /data/general/npcs/swarm.lua Loading entities file from file /data/general/npcs/bear.lua Loading entities file from file /data/general/npcs/all.lua Loading entities file from file /data/general/npcs/ant.lua Loading entities file from file /data/general/npcs/bird.lua Loading entities file from file /data/general/npcs/cold-drake.lua Loading entities file from file /data/general/npcs/fire-drake.lua Loading entities file from file /data/general/npcs/ghost.lua Loading entities file from file /data/general/npcs/ghoul.lua Loading entities file from file /data/general/npcs/horror.lua Loading entities file from file /data-cults/general/npcs/horror.lua [SHADER] Loading from /data/gfx/shaders/tentacles.lua [SHADER] Loaded shader with totalname tentacles[time_factor=500,wobblingType=1] [SHADER] created fragment shader from /data/gfx/shaders/tentacles.frag [SHADER] setting reset param tick_start 927944 [SHADER] Loading from /data/gfx/shaders/tentacles.lua [SHADER] Loaded shader with totalname tentacles[time_factor=2500,wobblingType=1] [SHADER] setting reset param tick_start 927944 Loading entities file from file /data-orcs/general/npcs/horror.lua Loading entities file from file /data/general/npcs/horror_temporal.lua Loading entities file from file /data/general/npcs/jelly.lua Loading entities file from file /data/general/npcs/lich.lua Loading entities file from file /data/general/npcs/minor-demon.lua Loading entities file from file /data/general/npcs/major-demon.lua Loading entities file from file /data-ashes-urhrok/general/npcs/major-demon.lua Loading entities file from file /data/general/npcs/minotaur.lua Loading entities file from file /data/general/npcs/molds.lua Loading entities file from file /data/general/npcs/multihued-drake.lua Loading entities file from file /data/general/npcs/naga.lua Loading entities file from file /data/general/npcs/ooze.lua Loading entities file from file /data/general/npcs/orc-grushnak.lua Loading entities file from file /data/general/npcs/orc-gorbat.lua Loading entities file from file /data/general/npcs/orc.lua Loading entities file from file /data/general/npcs/orc-rak-shor.lua Loading entities file from file /data/general/npcs/orc-vor.lua Loading entities file from file /data/general/npcs/sandworm.lua Loading entities file from file /data/general/npcs/skeleton.lua Loading entities file from file /data/general/npcs/snow-giant.lua Loading entities file from file /data/general/npcs/spider.lua Loading entities file from file /data/general/npcs/storm-drake.lua Loading entities file from file /data/general/npcs/thieve.lua Loading entities file from file /data/general/npcs/vampire.lua Loading entities file from file /data/general/npcs/venom-drake.lua Loading entities file from file /data/general/npcs/wight.lua Loading entities file from file /data/general/npcs/wild-drake.lua Loading entities file from file /data/general/npcs/xorn.lua Loading entities file from file /data/general/npcs/humanoid_random_boss.lua Loading entities file from file /data-cults/general/npcs/humanoid_random_boss.lua Loading entities file from file /data/zones/trollmire/grids.lua Loading entities file from file /data/general/grids/basic.lua Loading entities file from file /data/general/grids/forest.lua Loading entities file from file /data/general/grids/autumn_forest.lua Loading entities file from file /data/general/grids/water.lua Loading entities file from file /data/zones/trollmire/objects.lua Loading entities file from file /data/general/objects/objects-maj-eyal.lua Loading entities file from memory /data/general/objects/objects.lua Loading entities file from memory /data/general/objects/money.lua Loading entities file from memory /data/general/objects/gem.lua Loading entities file from memory /data/general/objects/lites.lua Loading entities file from memory /data/general/objects/potions.lua Loading entities file from memory /data/general/objects/scrolls.lua Loading entities file from memory /data/general/objects/rods.lua Loading entities file from memory /data/general/objects/wands.lua Loading entities file from memory /data/general/objects/totems.lua Loading entities file from memory /data/general/objects/torques.lua Loading entities file from memory /data/general/objects/digger.lua Loading entities file from memory /data/general/objects/misc-tools.lua Loading entities file from memory /data/general/objects/jewelry.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/mindstars.lua Loading entities file from memory /data/general/objects/knifes.lua Loading entities file from memory /data/general/objects/whips.lua Loading entities file from memory /data/general/objects/swords.lua Loading entities file from memory /data/general/objects/2hswords.lua Loading entities file from memory /data/general/objects/maces.lua Loading entities file from memory /data/general/objects/2hmaces.lua Loading entities file from memory /data/general/objects/axes.lua Loading entities file from memory /data/general/objects/2haxes.lua Loading entities file from memory /data/general/objects/2htridents.lua Loading entities file from memory /data/general/objects/bows.lua Loading entities file from memory /data/general/objects/slings.lua Loading entities file from memory /data/general/objects/shields.lua Loading entities file from memory /data/general/objects/cloth-armors.lua Loading entities file from memory /data/general/objects/light-armors.lua Loading entities file from memory /data/general/objects/heavy-armors.lua Loading entities file from memory /data/general/objects/massive-armors.lua Loading entities file from memory /data/general/objects/leather-caps.lua Loading entities file from memory /data/general/objects/helms.lua Loading entities file from memory /data/general/objects/wizard-hat.lua Loading entities file from memory /data/general/objects/leather-boots.lua Loading entities file from memory /data/general/objects/heavy-boots.lua Loading entities file from memory /data/general/objects/gloves.lua Loading entities file from memory /data/general/objects/gauntlets.lua Loading entities file from memory /data/general/objects/cloak.lua Loading entities file from memory /data/general/objects/leather-belt.lua Loading entities file from memory /data/general/objects/world-artifacts.lua Loading entities file from memory /data/general/objects/boss-artifacts.lua Loading entities file from memory /data/general/objects/quest-artifacts.lua Loading entities file from memory /data/general/objects/special-artifacts.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data-ashes-urhrok/general/objects/world-artifacts.lua Loading entities file from memory /data-cults/general/objects/world-artifacts.lua Loading entities file from memory /data-cults/general/objects/forbidden-tomes-base.lua [UNIQUE MODDABLE] auto moddable failed for Spinal Cage [UNIQUE MODDABLE] auto moddable failed for Infused Cerebrum [UNIQUE MODDABLE] auto moddable failed for Staff of Bones [UNIQUE MODDABLE] auto moddable failed for Monolith Armour [UNIQUE MODDABLE] auto moddable failed for Perseverance [UNIQUE MODDABLE] auto moddable failed for Dedication [UNIQUE MODDABLE] auto moddable failed for Worm Nest [UNIQUE MODDABLE] auto moddable failed for Shoes of Moving Slowly [UNIQUE MODDABLE] auto moddable failed for Seeds of the Black Tree Loading entities file from file /data/general/objects/lore/spellhunt.lua Loading entities file from file /data/general/objects/lore/fun.lua Loading entities file from file /data/general/objects/lore/misc.lua Loading entities file from file /data/general/objects/lore/maj-eyal.lua Loading entities file from file /data-cults/general/objects/lore/eyal.lua Loading entities file from file /data/general/objects/world-artifacts-maj-eyal.lua Loading entities file from file /data/general/objects/boss-artifacts-maj-eyal.lua Loading entities file from file /data/zones/trollmire/traps.lua Loading entities file from file /data/general/traps/natural_forest.lua Initiated zone Trollmire with base_level 1 [ZONE] persisting to persist_last_zones trollmire Loading zone persistance level trollmire 1 [PlayerProfile] eventDisconnected Creating level trollmire 1 [Zone:newLevel] trollmire beginning level generation, count: 1 Loading entities file from file /data/general/objects/egos/lite.lua Loading entities file from file /data/general/objects/egos/infusions.lua Loading entities file from file /data/general/objects/egos/wands.lua Loading entities file from file /data/general/objects/egos/charms.lua Loading entities file from file /data/general/objects/egos/wands-powers.lua Loading entities file from file /data/general/objects/egos/totems.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from file /data/general/objects/egos/totems-powers.lua Loading entities file from file /data/general/objects/egos/torques.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from file /data/general/objects/egos/torques-powers.lua Loading entities file from file /data/general/objects/egos/digger.lua Loading entities file from file /data/general/objects/egos/rings.lua Loading entities file from file /data/general/objects/egos/amulets.lua Loading entities file from file /data/general/objects/egos/staves.lua Loading entities file from file /data/general/objects/egos/mindstars.lua Loading entities file from file /data/general/objects/egos/weapon.lua Loading entities file from file /data/general/objects/egos/bow.lua Loading entities file from file /data/general/objects/egos/ranged.lua Loading entities file from file /data/general/objects/egos/ammo.lua Loading entities file from file /data/general/objects/egos/sling.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from file /data/general/objects/egos/shield.lua Loading entities file from file /data/general/objects/egos/robe.lua Loading entities file from file /data/general/objects/egos/light-armor.lua Loading entities file from file /data/general/objects/egos/armor.lua Loading entities file from file /data/general/objects/egos/heavy-armor.lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from file /data/general/objects/egos/massive-armor.lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from file /data/general/objects/egos/helm.lua Loading entities file from file /data/general/objects/egos/wizard-hat.lua Loading entities file from file /data/general/objects/egos/light-boots.lua Loading entities file from file /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from file /data/general/objects/egos/gloves.lua Loading entities file from file /data/general/objects/egos/cloak.lua Loading entities file from file /data/general/objects/egos/belt.lua [lesser_vault] initializing auto list: loaded room generator lesser_vault function: 0x14064af0 [RoomsLoader:init] loaded room: lesser_vault function: 0x14064af0 [Forest] generating map: 1 rooms End Room: [roomGen] room generator function: 0x14064af0 is making a room Static generator using file /data/maps/vaults/forest-ruined-building2.lua Loading entities file from file /data/general/npcs/aquatic_demon.lua Loading entities file from file /data-ashes-urhrok/general/npcs/aquatic-demon.lua Loading entities file from file /data/general/grids/underground_gloomy.lua Loading entities file from memory /data/general/grids/water.lua Loading entities file from memory /data/general/grids/forest.lua [STATIC MAP] size 21 9 rotate: default Loading tile terrain/grass.png Loading tile terrain/granite_wall1.png Loading tile terrain/water_grass_5_1.png [SHADER] Loading from /data/gfx/shaders/water.lua [SHADER] Loaded shader with totalname water[] [SHADER] created fragment shader from /data/gfx/shaders/water.frag Loading tile terrain/granite_door1.png Loading tile terrain/tree.png [TOME ENTITY FILTER] selected Double Ego 24.327831179678 25 [TOME ENTITY FILTER] selected Uniques 2.9619739164975 5 Added unique mod.class.Object/Feathersteel Amulet :: 1 [TOME ENTITY FILTER] selected Double Ego 24.007130472224 25 generated lesser_vault forest-ruined-building2 [roomGen] generated room lesser_vault-forest-ruined-building2-21x9 placed room lesser_vault-forest-ruined-building2-21x9 at 23 11 with center 33 15 [Forest] placed 1 rooms Axis : x from 0 to 65 Possible waypoint 1 1 21 Waypoint 1 1 21 rejected: not enough progress from previous waypoint Possible waypoint 2 2 13 Waypoint 2 2 13 rejected: not enough progress from previous waypoint Possible waypoint 3 3 23 Waypoint 3 3 23 accepted Possible waypoint 4 6 28 Waypoint 4 6 28 accepted Possible waypoint 5 9 19 Waypoint 5 9 19 accepted Possible waypoint 6 9 19 Waypoint 6 9 19 rejected: not enough progress from previous waypoint Possible waypoint 7 11 29 Waypoint 7 11 29 rejected: not enough progress from previous waypoint Possible waypoint 8 12 5 Waypoint 8 12 5 rejected: on non-progress axis, the measure was more than 20% different from previous Possible waypoint 9 13 2 Waypoint 9 13 2 rejected: on non-progress axis, the measure was more than 20% different from previous Possible waypoint 10 18 12 Waypoint 10 18 12 accepted Possible waypoint 11 18 11 Waypoint 11 18 11 rejected: not enough progress from previous waypoint Possible waypoint 12 18 35 Waypoint 12 18 35 rejected: not enough progress from previous waypoint Possible waypoint 13 30 13 Waypoint 13 30 13 rejected: room Possible waypoint 14 31 25 Waypoint 14 31 25 rejected: on non-progress axis, the measure was more than 20% different from previous Possible waypoint 15 33 20 Waypoint 15 33 20 accepted Possible waypoint 16 34 1 Waypoint 16 34 1 rejected: not enough progress from previous waypoint Possible waypoint 17 34 26 Waypoint 17 34 26 rejected: not enough progress from previous waypoint Possible waypoint 18 39 14 Waypoint 18 39 14 rejected: room Possible waypoint 19 41 26 Waypoint 19 41 26 accepted Possible waypoint 20 41 27 Waypoint 20 41 27 rejected: not enough progress from previous waypoint Possible waypoint 21 45 18 Waypoint 21 45 18 accepted Possible waypoint 22 49 0 Waypoint 22 49 0 rejected: on non-progress axis, the measure was more than 20% different from previous Possible waypoint 23 50 22 Waypoint 23 50 22 accepted Possible waypoint 24 51 14 Waypoint 24 51 14 rejected: not enough progress from previous waypoint Possible waypoint 25 55 28 Waypoint 25 55 28 accepted Possible waypoint 26 56 11 Waypoint 26 56 11 rejected: not enough progress from previous waypoint Possible waypoint 27 59 11 Waypoint 27 59 11 rejected: on non-progress axis, the measure was more than 20% different from previous Possible waypoint 28 60 24 Waypoint 28 60 24 accepted Possible waypoint 29 61 21 Waypoint 29 61 21 rejected: not enough progress from previous waypoint Possible waypoint 30 64 13 Waypoint 30 64 13 rejected: measure too close to finish tunnel waypoint 1 from 0 25 to 3 23 tunnel waypoint 2 from 3 23 to 6 28 tunnel waypoint 3 from 6 28 to 9 19 tunnel waypoint 4 from 9 19 to 18 12 tunnel waypoint 5 from 18 12 to 33 20 tunnel waypoint 6 from 33 20 to 41 26 tunnel waypoint 7 from 41 26 to 45 18 tunnel waypoint 8 from 45 18 to 50 22 tunnel waypoint 9 from 50 22 to 55 28 tunnel waypoint 10 from 55 28 to 60 24 tunnel waypoint 11 from 60 24 to 64 10 [Actor:move] 7227 drenched giant venus flytrap (forced) move from nil nil to 25 17 [Actor:move] 7228 water imp (forced) move from nil nil to 26 13 [Actor:move] 7236 wet honey tree (forced) move from nil nil to 33 15 [Actor:move] 7243 water imp (forced) move from nil nil to 40 14 [Actor:move] 7244 wet giant venus flytrap (forced) move from nil nil to 41 17 Loading tile terrain/grass.png Loading tile terrain/worldmap.png Loading tile terrain/flower.png Loading tile terrain/grass.png Loading tile npc/immovable_plants_giant_venus_flytrap.png Loading tile invis.png Loading tile npc/aquatic_demon_water_imp.png Loading tile object/arrow_elm.png Loading tile object/artifact/feathersteel_amulet.png Loading tile npc/immovable_plants_honey_tree.png Loading tile object/mace_iron.png Loading tile terrain/grass.png Loading tile terrain/way_next_6.png Loading tile npc/white-snake.png [Actor:move] 7245 large white snake (forced) move from nil nil to 12 19 [resolveObject] CREATE FOR 7246 forest troll do_wear/tries: nil 2 filter: {type="money"} [TOME ENTITY FILTER] selected basic 72.695862242416 103.5 [resolveObject] CREATED OBJECT: 7247 gold pieces tries left: 1 [resolveObject] adding to main inventory: 7247 gold pieces Spawning forest troll near clearing clearing at 62 9 Loading tile npc/troll_f.png [Actor:move] 7246 forest troll (forced) move from nil nil to 62 9 [Actor:wearAllInventory] 7246 forest troll wearing main inventory [resolveObject] CREATE FOR 7248 black ooze do_wear/tries: nil 2 filter: {} [TOME ENTITY FILTER] selected Ego 27.246474975777 65.5 [resolveObject] CREATED OBJECT: 7249 elm magestaff of illumination tries left: 1 [resolveObject] adding to main inventory: 7249 elm magestaff of illumination [ActorObjectUse] useObjectEnable: elm magestaff of illumination by black ooze inven/slot 1 [ActorObjectUse] Object elm magestaff of illumination 7249 is ineligible for talent interface [resolveObject] CREATE FOR 7248 black ooze do_wear/tries: nil 2 filter: {type="money"} [TOME ENTITY FILTER] selected basic 66.517893524146 103.5 [resolveObject] CREATED OBJECT: 7253 gold pieces tries left: 1 [resolveObject] adding to main inventory: 7253 gold pieces Spawning black ooze near clearing clearing at 17 38 Loading tile npc/vermin_oozes_black_ooze.png [Actor:move] 7248 black ooze (forced) move from nil nil to 17 38 [Actor:wearAllInventory] 7248 black ooze wearing main inventory Loading tile npc/canine_w.png [Actor:move] 7254 wolf (forced) move from nil nil to 37 7 Loading tile npc/vermin_rodent_giant_crystal_rat.png [Actor:move] 7255 giant crystal rat (forced) move from nil nil to 2 0 Loading tile npc/vermin_worms_white_worm_mass.png [Actor:move] 7256 white worm mass (forced) move from nil nil to 58 35 [resolvers.auto_equip_filters] using birth descriptor for subclass: Rogue [resolveObject] CREATE FOR 7257 cutpurse do_wear/tries: nil 2 filter: {} [TOME ENTITY FILTER] selected Lore 74.267509174945 74.5 [resolveObject] CREATED OBJECT: 7259 letter to Weisman (1) tries left: 1 [resolveObject] adding to main inventory: 7259 letter to Weisman (1) [ActorObjectUse] useObjectEnable: letter to Weisman (1) by cutpurse inven/slot 1 [ActorObjectUse] Object letter to Weisman (1) 7259 is ineligible for talent interface Added unique mod.class.Object/letter to Weisman (1) :: 1 [resolveObject] CREATE FOR 7257 cutpurse do_wear/tries: true 5 filter: {type="weapon", autoreq=true, subtype="dagger"} [TOME ENTITY FILTER] selected Ego 53.999620487331 65.5 [resolveObject] CREATED OBJECT: 7260 iron dagger of erosion tries left: 4 [resolveObject] 7260 iron dagger of erosion added to inventory MAINHAND [resolveObject] CREATE FOR 7257 cutpurse do_wear/tries: true 5 filter: {type="weapon", autoreq=true, subtype="dagger"} [TOME ENTITY FILTER] selected basic 96.749154154386 103.5 [resolveObject] CREATED OBJECT: 7264 iron dagger tries left: 4 fight: iron dagger iron dagger of erosion :: nil OFFHAND [resolveObject] 7264 iron dagger added to inventory OFFHAND [resolveObject] CREATE FOR 7257 cutpurse do_wear/tries: true 5 filter: {type="armor", autoreq=true, subtype="light"} [TOME ENTITY FILTER] selected basic 90.154680817773 103.5 [resolveObject] CREATED OBJECT: 7265 rough leather armour tries left: 4 [resolveObject] autoreq: GAINING STAT str 2 fight: rough leather armour iron dagger of erosion :: nil BODY fight: rough leather armour iron dagger :: nil BODY [resolveObject] 7265 rough leather armour added to inventory BODY [resolveObject] CREATE FOR 7257 cutpurse do_wear/tries: nil 2 filter: {type="money"} [TOME ENTITY FILTER] selected Double Ego 13.391237096021 20.5 [resolveObject] CREATED OBJECT: 7266 gold pieces tries left: 1 [resolveObject] adding to main inventory: 7266 gold pieces [resolveObject] CREATE FOR 7257 cutpurse do_wear/tries: nil 2 filter: {type="money"} [TOME ENTITY FILTER] selected Double Ego 1.4717168896393 20.5 [resolveObject] CREATED OBJECT: 7267 gold pieces tries left: 1 [resolveObject] adding to main inventory: 7267 gold pieces Spawning cutpurse near clearing clearing at 16 39 Loading tile npc/humanoid_human_cutpurse.png [Actor:move] 7257 cutpurse (forced) move from nil nil to 16 39 [Actor:wearAllInventory] 7257 cutpurse wearing main inventory Spawning giant brown mouse near clearing clearing at 20 35 Loading tile npc/vermin_rodent_giant_brown_mouse.png [Actor:move] 7268 giant brown mouse (forced) move from nil nil to 20 35 Loading tile npc/vermin_rodent_giant_rabbit.png [Actor:move] 7269 giant rabbit (forced) move from nil nil to 5 3 Loading tile npc/canine_fox.png [Actor:move] 7270 fox (forced) move from nil nil to 30 24 [Actor:move] 7271 wolf (forced) move from nil nil to 56 17 [resolveObject] CREATE FOR 7272 stone troll do_wear/tries: nil 2 filter: {type="money"} [TOME ENTITY FILTER] selected Double Ego 15.25207865733 20.5 [resolveObject] CREATED OBJECT: 7273 gold pieces tries left: 1 [resolveObject] adding to main inventory: 7273 gold pieces Loading tile npc/troll_s.png [Actor:move] 7272 stone troll (forced) move from nil nil to 2 5 [Actor:wearAllInventory] 7272 stone troll wearing main inventory [Actor:move] 7274 white worm mass (forced) move from nil nil to 51 20 Loading tile npc/vermin_rodent_giant_white_mouse.png [Actor:move] 7275 giant white mouse (forced) move from nil nil to 5 5 [Actor:move] 7276 white worm mass (forced) move from nil nil to 36 10 Loading tile npc/umber-snake.png [Actor:move] 7277 large brown snake (forced) move from nil nil to 63 11 [resolveObject] CREATE FOR 7278 forest troll do_wear/tries: nil 2 filter: {type="money"} [TOME ENTITY FILTER] selected basic 100.58412801069 103.5 [resolveObject] CREATED OBJECT: 7279 gold pieces tries left: 1 [resolveObject] adding to main inventory: 7279 gold pieces [Actor:move] 7278 forest troll (forced) move from nil nil to 50 36 [Actor:wearAllInventory] 7278 forest troll wearing main inventory Loading tile npc/salmon-snake.png [Actor:move] 7280 copperhead snake (forced) move from nil nil to 34 34 [resolveObject] CREATE FOR 7281 black jelly do_wear/tries: nil 2 filter: {type="money"} [TOME ENTITY FILTER] selected Ego 58.833595445341 65.5 [resolveObject] CREATED OBJECT: 7282 gold pieces tries left: 1 [resolveObject] adding to main inventory: 7282 gold pieces Loading tile npc/jelly-darkgrey.png [Actor:move] 7281 black jelly (forced) move from nil nil to 59 12 [Actor:wearAllInventory] 7281 black jelly wearing main inventory [resolvers.auto_equip_filters] using birth descriptor for subclass: Rogue [resolveObject] CREATE FOR 7283 thief do_wear/tries: true 5 filter: {type="weapon", autoreq=true, subtype="dagger"} [TOME ENTITY FILTER] selected Double Ego 11.250020358071 20.5 [resolveObject] CREATED OBJECT: 7285 balanced iron dagger of daylight tries left: 4 [resolveObject] 7285 balanced iron dagger of daylight added to inventory MAINHAND [resolveObject] CREATE FOR 7283 thief do_wear/tries: true 5 filter: {type="weapon", autoreq=true, subtype="dagger"} [TOME ENTITY FILTER] selected basic 89.598750275699 103.5 [resolveObject] CREATED OBJECT: 7291 iron dagger tries left: 4 fight: iron dagger balanced iron dagger of daylight :: nil OFFHAND [resolveObject] 7291 iron dagger added to inventory OFFHAND [resolveObject] CREATE FOR 7283 thief do_wear/tries: true 5 filter: {type="armor", autoreq=true, subtype="light"} [TOME ENTITY FILTER] selected basic 75.044869379617 103.5 [resolveObject] CREATED OBJECT: 7292 rough leather armour tries left: 4 [resolveObject] autoreq: GAINING STAT str 2 fight: rough leather armour balanced iron dagger of daylight :: nil BODY fight: rough leather armour iron dagger :: nil BODY [resolveObject] 7292 rough leather armour added to inventory BODY [resolveObject] CREATE FOR 7283 thief do_wear/tries: nil 2 filter: {type="money"} [TOME ENTITY FILTER] selected basic 83.171892091672 103.5 [resolveObject] CREATED OBJECT: 7293 gold pieces tries left: 1 [resolveObject] adding to main inventory: 7293 gold pieces [resolveObject] CREATE FOR 7283 thief do_wear/tries: nil 2 filter: {type="money"} [TOME ENTITY FILTER] selected Ego 61.473179129412 65.5 [resolveObject] CREATED OBJECT: 7294 gold pieces tries left: 1 [resolveObject] adding to main inventory: 7294 gold pieces Spawning thief near clearing clearing at 63 14 Loading tile npc/humanoid_human_thief.png [Actor:move] 7283 thief (forced) move from nil nil to 63 14 [Actor:wearAllInventory] 7283 thief wearing main inventory [CALLBACK] upgrading to prioritized talents_on_act_base [resolveObject] CREATE FOR 7295 forest troll do_wear/tries: nil 2 filter: {type="money"} [TOME ENTITY FILTER] selected basic 78.594601305224 103.5 [resolveObject] CREATED OBJECT: 7296 gold pieces tries left: 1 [resolveObject] adding to main inventory: 7296 gold pieces Spawning forest troll near clearing clearing at 63 8 [Actor:move] 7295 forest troll (forced) move from nil nil to 63 8 [Actor:wearAllInventory] 7295 forest troll wearing main inventory Spawning copperhead snake near clearing clearing at 18 36 [Actor:move] 7297 copperhead snake (forced) move from nil nil to 18 36 Spawning fox near clearing clearing at 14 38 [Actor:move] 7298 fox (forced) move from nil nil to 14 38 [Actor:move] 7299 giant crystal rat (forced) move from nil nil to 53 20 [CALLBACK] upgrading to prioritized talents_on_melee_attack [CALLBACK] upgrading to prioritized talents_on_archery_attack Loading tile npc/vermin_rodent_giant_white_rat.png [Actor:move] 7300 giant white rat (forced) move from nil nil to 33 22 Spawning forest troll near clearing clearing at 15 38 [Actor:move] 7301 forest troll (forced) move from nil nil to 15 38 [resolveObject] CREATE FOR 7302 forest troll do_wear/tries: nil 2 filter: {type="money"} [TOME ENTITY FILTER] selected basic 100.52251352161 103.5 [resolveObject] CREATED OBJECT: 7303 gold pieces tries left: 1 [resolveObject] adding to main inventory: 7303 gold pieces [Actor:move] 7302 forest troll (forced) move from nil nil to 17 13 [Actor:wearAllInventory] 7302 forest troll wearing main inventory [Actor:move] 7304 fox (forced) move from nil nil to 56 38 Spawning large white snake near clearing clearing at 60 9 [Actor:move] 7305 large white snake (forced) move from nil nil to 60 9 [Actor:move] 7306 white worm mass (forced) move from nil nil to 19 15 [TOME ENTITY FILTER] selected Ego 43.869394024687 65.5 Spawning arcing iron greatsword near clearing clearing at [TOME ENTITY FILTER] selected basic 97.9380704254 112.5 Loading tile object/shield_iron.png [TOME ENTITY FILTER] selected Ego 57.090611809886 65.5 Loading tile object/helm_iron.png [TOME ENTITY FILTER] selected Ego 59.298835071223 65.5 Loading tile object/wand_elm.png [TOME ENTITY FILTER] selected Money 69.184395148578 72.5 Loading tile object/spinel.png [TOME ENTITY FILTER] selected basic 97.057070611524 112.5 Loading tile object/agate.png [TOME ENTITY FILTER] selected Double Ego 9.1594707213015 20.5 Loading tile object/longbow_elm.png Loading tile object/scroll-lore.png Placed lore tattered paper scrap 17 32 [Identify] tattered paper scrap true [STARTEVENTS] Zone compiled events list: one_per_level= true Loading tile invis.png Loading tile terrain/trees/elm_shadow.png Loading tile terrain/trees/elm_trunk.png Loading tile terrain/trees/elm_foliage_summer.png [SHADER] Loading from /data/gfx/shaders/tree.lua [SHADER] Loaded shader with totalname tree[] [SHADER] created fragment shader from /data/gfx/shaders/tree.frag Loading tile terrain/trees/light_pine_shadow.png Loading tile terrain/trees/light_pine_trunk.png Loading tile terrain/trees/oak_shadow.png Loading tile terrain/trees/oak_trunk_01.png Loading tile terrain/trees/light_pine_foliage_01.png Loading tile terrain/trees/oak_foliage_summer_01.png Loading tile terrain/trees/oak_trunk_02.png Loading tile terrain/trees/oak_foliage_summer_03.png Loading tile terrain/grass/grass_main_04.png Loading tile terrain/grass/grass_main_10.png Loading tile terrain/grass/grass_main_06.png Loading tile terrain/grass/grass_main_09.png Loading tile terrain/trees/small_elm_shadow.png Loading tile terrain/trees/small_elm_trunk.png Loading tile terrain/trees/small_elm_foliage_summer.png Loading tile terrain/trees/cypress_shadow.png Loading tile terrain/trees/cypress_trunk.png Loading tile terrain/trees/small_oak_shadow.png Loading tile terrain/trees/small_oak_trunk_01.png Loading tile terrain/trees/cypress_foliage_04.png Loading tile terrain/trees/small_oak_foliage_summer_01.png Loading tile terrain/grass/grass_main_02.png Loading tile terrain/grass/grass_main_14.png Loading tile terrain/grass/grass_main_13.png Loading tile terrain/grass/grass_main_03.png Loading tile terrain/grass/grass_main_08.png Loading tile terrain/trees/light_small_narrow_pine_shadow.png Loading tile terrain/trees/light_small_narrow_pine_trunk.png Loading tile terrain/trees/light_small_narrow_pine_foliage_03.png Loading tile terrain/trees/light_pine_foliage_03.png Loading tile terrain/trees/light_small_wider_pine_shadow.png Loading tile terrain/trees/light_small_wider_pine_trunk.png Loading tile terrain/trees/light_small_wider_pine_foliage_02.png Loading tile terrain/trees/cypress_foliage_01.png Loading tile terrain/grass/grass_main_05.png Loading tile terrain/grass/grass_main_07.png Loading tile terrain/grass/grass_main_11.png Loading tile terrain/grass/grass_main_01.png Loading tile terrain/trees/small_oak_trunk_02.png Loading tile terrain/trees/small_oak_foliage_summer_03.png Loading tile terrain/grass.png Loading tile terrain/mushroom_04.png Loading tile terrain/trees/small_cypress_shadow.png Loading tile terrain/trees/small_cypress_trunk.png Loading tile terrain/trees/small_cypress_foliage_03.png Loading tile terrain/trees/cypress_foliage_02.png Loading tile terrain/trees/small_cypress_foliage_01.png Loading tile terrain/grass/grass_main_12.png Loading tile terrain/mushroom_03.png Loading tile terrain/trees/small_oak_foliage_summer_04.png Loading tile terrain/trees/light_small_wider_pine_foliage_01.png Loading tile terrain/trees/small_cypress_foliage_02.png Loading tile terrain/trees/light_small_narrow_pine_foliage_02.png Loading tile terrain/trees/oak_foliage_summer_04.png Loading tile terrain/trees/small_oak_foliage_summer_02.png Loading tile terrain/trees/cypress_foliage_03.png Loading tile terrain/trees/oak_foliage_summer_02.png Loading tile terrain/mushroom_06.png Loading tile terrain/mushroom_05.png Loading tile terrain/flower_06.png Loading tile terrain/flower_05.png Loading tile terrain/flower_04.png Loading tile terrain/flower_02.png Loading tile terrain/flower_01.png Loading tile terrain/flower_03.png Loading tile terrain/mushroom_01.png Loading tile terrain/mushroom_07.png Loading tile terrain/granite_wall1_2.png Loading tile terrain/granite_wall3.png Loading tile terrain/granite_wall1_5.png Loading tile terrain/granite_wall1_4.png Loading tile terrain/granite_wall2.png Loading tile terrain/granite_wall1_1.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_door1_vert.png Loading tile terrain/granite_door1_vert_north.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_wall_pillar_2.png Loading tile terrain/granite_wall_pillar_3.png Loading tile terrain/granite_wall_pillar_9.png Loading tile terrain/granite_wall_pillar_8.png Loading tile terrain/road_dirt/road_end_a_04.png Loading tile terrain/road_dirt/road_turn_a_01.png Loading tile terrain/road_dirt/road_turn_a_02.png Loading tile terrain/road_dirt/road_t_section_c_01.png Loading tile terrain/road_dirt/road_turn_b_01.png Loading tile terrain/road_dirt/road_turn_d_01.png Loading tile terrain/road_dirt/road_t_section_b_01.png Loading tile terrain/road_dirt/road_turn_d_02.png Loading tile terrain/road_dirt/road_t_section_a_01.png Loading tile terrain/road_dirt/road_vertical_a_03.png Loading tile terrain/road_dirt/road_vertical_a_01.png Loading tile terrain/road_dirt/road_vertical_a_02.png Loading tile terrain/road_dirt/road_turn_c_01.png Loading tile terrain/road_dirt/road_horizontal_a_03.png Loading tile terrain/road_dirt/road_turn_c_02.png Loading tile terrain/road_dirt/road_horizontal_a_02.png Loading tile terrain/road_dirt/road_end_a_02.png Loading tile terrain/grass/grass_7_01.png Loading tile terrain/grass/grass_4_01.png Loading tile terrain/grass/grass_4_02.png Loading tile terrain/grass/grass_1_01.png Loading tile terrain/grass/grass_8_01.png Loading tile terrain/grass/grass_2_02.png Loading tile terrain/grass/grass_2_01.png Loading tile terrain/grass/grass_8_02.png Loading tile terrain/grass/grass_6_01.png Loading tile terrain/grass/grass_inner_7_01.png Loading tile terrain/grass/grass_inner_1_01.png Loading tile terrain/grass/grass_inner_9_01.png Loading tile terrain/grass/grass_inner_1_02.png Loading tile terrain/grass/grass_inner_3_01.png Loading tile terrain/grass/grass_9_01.png Loading tile terrain/grass/grass_inner_9_02.png Loading tile terrain/grass/grass_inner_3_02.png Loading tile terrain/road_dirt/road_end_a_01.png Loading tile terrain/road_dirt/road_horizontal_a_01.png Loading tile terrain/grass/grass_3_01.png Loading tile terrain/grass/grass_inner_7_02.png Loading tile terrain/grass/grass_6_02.png [STARTEVENTS] Assigned events list: Loading tile terrain/terrain_pot_03_01_64.png [SHADER] Loading from /data/gfx/shaders/flames.lua [SHADER] Loaded shader with totalname flames[aam=0.5,color1=vec4(0.2,0.7,0,1),color2=vec4(0,1,0.3,1),hide_center=0,npow=4,time_factor=4000,zoom=3] [SHADER] created fragment shader from /data/gfx/shaders/sparks.frag [EVENT] font-life centered at 60 37 Not gone east, no backup guardian Running on level loads trollmire-1 Loading tile npc/humanoid_player_player.png [Actor:move] 3058 Lenanai (forced) move from nil nil to 0 25 [PARTY] New member, add after Lenanai Lenanai Adding entity 3058 after 3058 Entering tier1 zone for escort tier1.1 1 0 [MUSIC] loading Rainy Day.ogg sound "/data/music/Rainy Day.ogg" : [MUSIC] playing Rainy Day.ogg sound "/data/music/Rainy Day.ogg" : [PLAYER BIRTH] resolve... [resolveObject] CREATE FOR 3058 Lenanai do_wear/tries: true 5 filter: {subtype="lite", type="lite", ego_chance=-1000, name="brass lantern", ignore_material_restriction=true} [resolveObject] CREATED OBJECT: 8468 brass lantern tries left: 4 Loading tile player/human_female/base_shadow_01.png Loading tile player/human_female/base_01.png Loading tile player/human_female/lower_body_01.png Loading tile player/human_female/upper_body_01.png Loading tile player/human_female/hair_cornac_01.png [SOUND] loading from /data/sound/actions/wear.ogg :=: sound "/data/sound/actions/wear.ogg" : [resolveObject] 8468 brass lantern added to inventory LITE [Identify] brass lantern true [resolveObject] CREATE FOR 3058 Lenanai do_wear/tries: false 2 filter: {defined="ORB_SCRYING"} [resolveObject] CREATED OBJECT: 8469 Scrying Orb tries left: 1 [resolvers.inventory] created object: 8469 orb of scrying inventory: nil keep: [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Added unique mod.class.Object/Scrying Orb :: 1 [Identify] Scrying Orb true [resolveObject] CREATE FOR 3058 Lenanai do_wear/tries: true 5 filter: {ego_chance=-1000, name="elm staff", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true} [resolveObject] CREATED OBJECT: 8470 elm vilestaff tries left: 4 fight: elm vilestaff brass lantern :: nil MAINHAND Loading tile player/human_female/right_hand_08_01.png [resolveObject] 8470 elm vilestaff added to inventory MAINHAND [Identify] elm vilestaff true [resolveObject] CREATE FOR 3058 Lenanai do_wear/tries: true 5 filter: {ego_chance=-1000, name="linen robe", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true} [resolveObject] CREATED OBJECT: 8471 linen robe tries left: 4 fight: linen robe elm vilestaff :: OFFHAND BODY fight: linen robe brass lantern :: nil BODY Loading tile player/human_female/upper_body_34.png [resolveObject] 8471 linen robe added to inventory BODY [Identify] linen robe true === [QUEST] given to table: 0x0d5b1038 lichform [LOG] #LIGHT_GREEN#Accepted quest 'From Death, Life'! #WHITE#(Press 'j' to see the quest log) [PLAYER BIRTH] resolved! FROM /mod/addons/orcs/superload/mod/dialogs/LevelupDialog.lua loading previous! FROM /mod/addons/cults/superload/mod/dialogs/LevelupDialog.lua loading previous! table: 0x03ecea18 normal Using cached font /data/font/Salsa-Mono.ttf 14 Loading tile talents/heightened_senses.png Loading tile talents/device_mastery.png Loading tile talents/track.png Loading tile talents/danger_sense.png Loading tile talents/call_of_the_crypt.png Loading tile talents/bone_wall.png Loading tile talents/assemble.png Loading tile talents/lord_of_skulls.png Loading tile talents/call_of_the_mausoleum.png Loading tile talents/putrescent_liquefaction.png Loading tile talents/corpse_explosion.png Loading tile talents/discarded_refuse.png Loading tile talents/aura_mastery.png Loading tile talents/surge_of_undeath.png Loading tile talents/recall_minions.png Loading tile talents/suffer_for_me.png Loading tile talents/invoke_darkness.png Loading tile talents/circle_of_death.png Loading tile talents/erupting_shadows.png Loading tile talents/river_of_souls.png Loading tile talents/dread.png Loading tile talents/souleater.png Loading tile talents/neverending_peril.png Loading tile talents/dreadmaster.png Loading tile talents/dire_plague.png Loading tile talents/crepuscule.png Loading tile talents/the_end_of_all_hope.png Loading tile talents/golden_age_of_necromancy.png Loading tile talents/chill_of_the_tomb.png Loading tile talents/black_ice.png Loading tile talents/corpselight.png Loading tile talents/grave_mistake.png Loading tile talents/hiemal_shield.png Loading tile talents/desolate_waste.png Loading tile talents/crumbling_earth.png Loading tile talents/bleak_guard.png Loading tile talents/rime_wraith.png Loading tile talents/frigid_plunge.png Loading tile talents/gelid_host.png Loading tile talents/permafrost.png Loading tile talents/soul_leech.png Loading tile talents/consume_soul.png Loading tile talents/torture_souls.png Loading tile talents/reaping.png Loading tile talents/rigor_mortis.png Loading tile talents/drawn_to_death.png Loading tile talents/grim_shadow.png Loading tile talents/utterly_destroyed.png Loading tile talents/boneyard.png Loading tile talents/to_the_grave.png Loading tile talents/impending_doom.png Loading tile talents/eternal_night.png Loading tile talents/blurred_mortality.png Loading tile talents/across_the_veil.png Loading tile talents/runeskin.png Loading tile talents/spikes_of_decrepitude.png Loading tile talents/default.png Loading tile stats/strength.png Loading tile stats/dexterity.png Loading tile stats/constitution.png Loading tile stats/magic.png Loading tile stats/willpower.png Loading tile stats/cunning.png table: 0x03ece868 normal Using cached font /data/font/Salsa-Regular.ttf 14 table: 0x03ece868 normal Using cached font /data/font/Salsa-Regular.ttf 14 Using cached font /data/font/DroidSansMono.ttf 10 table: 0x03ece868 normal Using cached font /data/font/Salsa-Regular.ttf 14 Using cached font /data/font/DroidSansMono.ttf 10 table: 0x03ece868 normal Using cached font /data/font/Salsa-Regular.ttf 16 Loading tile alt_side_tactical_self.png Loading tile alt_side_tactical_powerful.png Loading tile alt_side_tactical_danger.png Loading tile alt_side_tactical_enemy_strong.png Loading tile alt_side_tactical_friend.png Loading tile alt_side_tactical_enemy.png Loading tile alt_side_tactical_neutral.png Updating zone name Trollmire (1) [SOUND] loading from /data/sound/ambient/forest/wind4.ogg :=: sound "/data/sound/ambient/forest/wind4.ogg" : [SOUND] loading from /data/sound/ambient/forest/bird3.ogg :=: sound "/data/sound/ambient/forest/bird3.ogg" : [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [SOUND] loading from /data/sound/ambient/forest/cricket1.ogg :=: sound "/data/sound/ambient/forest/cricket1.ogg" : [PlayerProfile] eventDisconnected [SOUND] loading from /data/sound/ambient/forest/cricket2.ogg :=: sound "/data/sound/ambient/forest/cricket2.ogg" : [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [SOUND] loading from /data/sound/ambient/forest/wind2.ogg :=: sound "/data/sound/ambient/forest/wind2.ogg" : [PlayerProfile] eventDisconnected [SOUND] loading from /data/sound/ambient/forest/bird5.ogg :=: sound "/data/sound/ambient/forest/bird5.ogg" : [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [SOUND] loading from /data/sound/ambient/forest/wind3.ogg :=: sound "/data/sound/ambient/forest/wind3.ogg" : [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [SOUND] loading from /data/sound/ambient/forest/bird2.ogg :=: sound "/data/sound/ambient/forest/bird2.ogg" : [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [SOUND] loading from /data/sound/ambient/forest/bird7.ogg :=: sound "/data/sound/ambient/forest/bird7.ogg" : [SOUND] loading from /data/sound/ambient/forest/wind1.ogg :=: sound "/data/sound/ambient/forest/wind1.ogg" : [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [SOUND] loading from /data/sound/ambient/forest/bird4.ogg :=: sound "/data/sound/ambient/forest/bird4.ogg" : [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [SOUND] loading from /data/sound/ambient/forest/bird6.ogg :=: sound "/data/sound/ambient/forest/bird6.ogg" : [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [SOUND] loading from /data/sound/ambient/forest/bird1.ogg :=: sound "/data/sound/ambient/forest/bird1.ogg" : [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected Deleting temp shader water[] Deleting temp shader spinningwinds[ellipsoidalFactor=vec2(1,1),noup=2,time_factor=6000] Deleting temp shader tentacles[time_factor=500,wobblingType=1] Deleting temp shader tentacles[time_factor=2500,wobblingType=1] Deleting temp shader tree[] Deleting temp shader flamewings[] Deleting temp shader spinningwinds[ellipsoidalFactor=vec2(1,1),noup=1,time_factor=6000] Deleting temp shader flames[aam=0.5,color1=vec4(0.2,0.7,0,1),color2=vec4(0,1,0.3,1),hide_center=0,npow=4,time_factor=4000,zoom=3] [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected 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[PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [CALLBACK] upgrading to prioritized talents_on_combat [CALLBACK] upgrading to prioritized talents_on_combat [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [CALLBACK] upgrading to prioritized talents_on_combat [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [CALLBACK] upgrading to prioritized talents_on_combat [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected table: 0x03ecea18 normal Using cached font /data/font/Salsa-Mono.ttf 14 Loading tile talents/giant_leap.png Loading tile talents/no_fatigue.png Loading tile talents/irresistible_sun.png Loading tile talents/legacy_of_the_naloren.png Loading tile talents/massive_blow.png Loading tile talents/pain_enhancement_system.png Loading tile talents/steamroller.png Loading tile talents/superpower.png Loading tile talents/titan_s_smash.png Loading tile talents/automated_reflex_system.png Loading tile talents/crafty_hands.png Loading tile talents/flexible_combat.png Loading tile talents/roll_with_it.png Loading tile talents/swift_hands.png Loading tile talents/through_the_crowd.png Loading tile talents/vital_shot.png Loading tile talents/windblade.png Loading tile talents/windtouched_speed.png Loading tile talents/armour_of_shadows.png Loading tile talents/bloodspring.png Loading tile talents/corrupted_shell.png Loading tile talents/draconic_body.png Loading tile talents/eternal_guard.png Loading tile talents/fungal_blood.png Loading tile talents/never_stop_running.png Loading tile talents/spine_of_the_world.png Loading tile talents/subcutaneous_metallisation.png Loading tile talents/aether_permeation.png Loading tile talents/arcane_amplification_drone.png Loading tile talents/arcane_might.png Loading tile talents/blighted_summoning.png Loading tile talents/cauterize.png Loading tile talents/displace_damage.png Loading tile talents/vulnerability_poison.png Loading tile talents/revisionist_history.png Loading tile talents/temporal_form.png Loading tile talents/lich.png Loading tile talents/draconic_will.png Loading tile talents/garkul_s_revenge.png Loading tile talents/hidden_resources.png Loading tile talents/lucky_day.png Loading tile talents/mental_tyranny.png Loading tile talents/meteoric_crash.png Loading tile talents/range_amplification_device.png Loading tile talents/spell_feedback.png Loading tile talents/unbreakable_will.png Loading tile talents/meditation.png Loading tile talents/elemental_surge.png Loading tile talents/endless_woes.png Loading tile talents/eye_of_the_tiger.png Loading tile talents/rakshor_cunning.png Loading tile talents/secrets_of_telos.png Loading tile talents/tricks_of_the_trade.png Loading tile talents/tricky_defenses.png Loading tile talents/worldly_knowledge.png [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected 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[PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected 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[PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [CALLBACK] upgrading to prioritized talents_on_combat [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected table: 0x03ecea18 normal Using cached font /data/font/Salsa-Mono.ttf 14 Using cached font /data/font/DroidSans.ttf 14 [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Random escort on dreadfell 1 Random escort on dreadfell 2 Random escort on daikara 1 Random escort on reknor 2 Random escort on tier1.2 1 Random escort on tier1.1 2 Random escort on old-forest 1 Random escort on old-forest 4 Random escort on old-forest 3 [COROUTINE] registering savefilepipe thread: 0x146c3098 === [QUEST] given to table: 0x0d5b1038 start-allied [LOG] #LIGHT_GREEN#Accepted quest 'Of trolls and damp caves'! #WHITE#(Press 'j' to see the quest log) Added unique mod.class.Object/Transmogrification Chest :: 1 [ActorObjectUse] useObjectEnable: Transmogrification Chest by Lenanai inven/slot table: 0x113fbc80 [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Loading entities file from file /data/general/objects/random-artifacts/melee.lua Loading entities file from file /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 40 egos = 3 gr egos = 2 rand themes = 2 points = 18 nb_powers = 5 * using themes light,blight * forbid power sources: antimagic Creating randart Lightrain(sigiled voratun waraxe) with light ** selected ego chilling (normal) arcane ** selected ego of vileness (normal) arcane ** selected ego warbringer's (greater) technique * adding power: generic inc damage blight(1 points), 9 remaining * adding power: generic inc damage light(1 points), 8 remaining * adding power: blight burst (crit)(1 points), 7 remaining * adding power: generic resist light(2 points), 6 remaining * adding power: blight burst(1 points), 4 remaining * adding power: generic inc damage blight(1.5 points), 3 remaining * adding power: generic inc damage light(1.5 points), 1.5 remaining * adding bias power: blight burst(1.5 points), 9 remaining * adding bias power: generic resist light(3 points), 7.5 remaining * adding bias power: blight burst(1.8 points), 4.5 remaining * adding bias power: generic inc damage light(2.25 points), 2.7 remaining Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 41 egos = 3 gr egos = 2 rand themes = 2 points = 20 nb_powers = 4 * using themes temporal,physical * forbid power sources: antimagic Creating randart Gligavena(sigiled voratun pickaxe) with no themename ** selected ego of deeplife (greater) nature ** selected ego soldier's (greater) technique ** selected ego of delving (greater) technique * adding power: generic die at(1 points), 10 remaining * adding power: generic inc damage temporal(1 points), 9 remaining * adding power: generic phys dam(1 points), 8 remaining * adding power: generic phys atk(1 points), 7 remaining * adding power: generic die at(1.5 points), 6 remaining * adding power: generic inc damage temporal(1.5 points), 4.5 remaining * adding power: generic phys dam(1.5 points), 3 remaining * adding power: generic phys atk(1.5 points), 1.5 remaining * adding bias power: generic phys dam(2.25 points), 10 remaining * adding bias power: generic phys atk(2.25 points), 7.75 remaining * adding bias power: generic inc damage temporal(2.25 points), 5.5 remaining * adding bias power: generic phys atk(2.7 points), 3.25 remaining Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 20 egos = 3 gr egos = 2 rand themes = 2 points = 10 nb_powers = 3 * using themes light,lightning Creating randart %s 'Daybreaker'(gleaming dwarven-steel greatsword) with light ** selected ego thought-forged (normal) psionic ** selected ego balanced (normal) technique ** selected ego thought-forged (normal) psionic * adding power: light burst (crit)(1 points), 5 remaining * adding power: generic inc damage lightning(1 points), 4 remaining * adding power: generic light retribution(1 points), 3 remaining * adding power: light burst (crit)(1.5 points), 2 remaining * adding bias power: light burst (crit)(2.25 points), 5 remaining * adding bias power: generic inc damage lightning(1.5 points), 2.75 remaining * adding bias power: generic inc damage lightning(1.8 points), 1.25 remaining Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 26 egos = 3 gr egos = 2 rand themes = 2 points = 17 nb_powers = 4 * using themes mental,misc Creating randart Ce'Numira(gleaming hardened leather armour) with no themename ** selected ego of acid resistance (normal) technique ** selected ego volcanic (greater) nature ** selected ego of lightning resistance (normal) technique * adding power: generic mindcrit(1 points), 9 remaining * adding power: generic stat con(1 points), 8 remaining * adding power: generic mindcrit(1 points), 7 remaining * adding power: generic psi on hit(1 points), 6 remaining * adding power: generic mindcrit(1.5 points), 5 remaining * adding power: generic stat con(1.5 points), 3.5 remaining * adding power: generic mindcrit(1.5 points), 2 remaining * adding bias power: generic stat con(2.25 points), 9 remaining * adding bias power: generic mindcrit(2.25 points), 6.75 remaining * adding bias power: generic mindcrit(2.7 points), 4.5 remaining * adding bias power: generic stat con(2.7 points), 1.8 remaining Loading entities file from file /data/general/objects/random-artifacts/ranged.lua Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 35 egos = 3 gr egos = 2 rand themes = 2 points = 19 nb_powers = 5 * using themes defense,nature Creating randart Adevena the Plaguemortal(glistening reinforced leather sling) with nature ** selected ego mage-hunter's (greater) antimagic ** selected ego mighty (normal) technique ** selected ego of true flight (greater) technique * adding power: generic inc damage nature(1 points), 10 remaining * adding power: generic resist darkness(2 points), 9 remaining * adding power: generic save mental(1 points), 7 remaining * adding power: generic resist physical(2 points), 6 remaining * adding power: generic immune blind(2 points), 4 remaining * adding power: generic inc damage nature(1.5 points), 2 remaining * adding bias power: generic inc damage nature(2.25 points), 10 remaining * adding bias power: generic resist physical(3 points), 7.75 remaining * adding bias power: generic resist physical(3.6 points), 4.75 remaining Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 45 egos = 3 gr egos = 2 rand themes = 3 points = 21 nb_powers = 7 * using themes dark,cold,arcane * forbid power sources: antimagic Creating randart Jetpython(shadowy voratun longsword) with dark ** selected ego of amnesia (greater) psionic ** selected ego of erosion (normal) nature ** selected ego of torment (greater) psionic * adding power: cold melee(1 points), 11 remaining * adding power: generic cold retribution(1 points), 10 remaining * adding power: generic arcane retribution(2 points), 9 remaining * adding power: generic arcane retribution(2 points), 7 remaining * adding power: generic resist darkness(2 points), 5 remaining * adding power: generic resists pen darkness(1 points), 3 remaining * adding power: generic resist darkness(2 points), 2 remaining * adding bias power: cold melee(1.5 points), 11 remaining * adding bias power: generic resist darkness(3 points), 9.5 remaining * adding bias power: cold melee(1.8 points), 6.5 remaining * adding bias power: generic arcane retribution(3 points), 4.7 remaining * adding bias power: cold melee(2.16 points), 1.7 remaining Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 38 egos = 3 gr egos = 2 rand themes = 3 points = 19 nb_powers = 5 * using themes spell,mental,temporal * forbid power sources: antimagic Creating randart Alydokor the %s(silvered elven-silk cloak) with no themename ** selected ego of sorcery (greater) arcane ** selected ego of mindcraft (greater) psionic ** selected ego enveloping (normal) technique * adding power: generic spellcrit(1 points), 10 remaining * adding power: generic mindcrit(1 points), 9 remaining * adding power: generic phasing(1 points), 8 remaining * adding power: generic stat wil(1 points), 7 remaining * adding power: generic max psi(1 points), 6 remaining * adding power: generic spellcrit(1.5 points), 5 remaining * adding power: generic mindcrit(1.5 points), 3.5 remaining * adding power: generic phasing(1.5 points), 2 remaining * adding bias power: generic spellcrit(2.25 points), 10 remaining * adding bias power: generic max psi(1.5 points), 7.75 remaining * adding bias power: generic spellcrit(2.7 points), 6.25 remaining * adding bias power: generic spellcrit(3.24 points), 3.55 remaining Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 35 egos = 3 gr egos = 2 rand themes = 2 points = 19 nb_powers = 6 * using themes dark,arcane * forbid power sources: antimagic Creating randart Manyldil the Darkhash(glowing reinforced leather armour) with dark ** selected ego of spell shielding (normal) arcane ** selected ego searing (greater) arcane ** selected ego of acid resistance (normal) technique * adding power: generic arcane retribution(2 points), 10 remaining * adding power: generic dark retribution(1 points), 8 remaining * adding power: generic resist arcane(1 points), 7 remaining * adding power: generic resists pen darkness(1 points), 6 remaining * adding power: generic resists pen arcane(1 points), 5 remaining * adding power: generic resist darkness(2 points), 4 remaining * adding power: generic arcane retribution(3 points), 2 remaining * adding bias power: generic dark retribution(1.5 points), 10 remaining * adding bias power: generic resists pen darkness(1.5 points), 8.5 remaining * adding bias power: generic dark retribution(1.8 points), 7 remaining * adding bias power: generic dark retribution(2.16 points), 5.2 remaining * adding bias power: generic resists pen darkness(1.8 points), 3.04 remaining * adding bias power: generic resists pen darkness(2.16 points), 1.24 remaining Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 18 egos = 3 gr egos = 2 rand themes = 2 points = 10 nb_powers = 4 * using themes fire,mind Creating randart Scaldlady the %s(immaculate totem) with fire ** selected ego supercharged (normal) ** selected ego soothing (normal) ** selected ego extending (greater) * adding power: generic resist mind(2 points), 5 remaining * adding power: generic resists pen fire(1 points), 3 remaining * adding power: generic inc damage fire(1 points), 2 remaining * adding power: generic inc damage fire(1 points), 1 remaining * adding bias power: generic resists pen fire(1.5 points), 5 remaining * adding bias power: generic resists pen fire(1.8 points), 3.5 remaining * adding bias power: generic resists pen fire(2.16 points), 1.7 remaining Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 18 egos = 3 gr egos = 2 rand themes = 2 points = 11 nb_powers = 4 * using themes temporal,nature * forbid power sources: antimagic Creating randart Cobralace(silvered steel amulet) with nature ** selected ego serendipitous (greater) nature ** selected ego warrior's (normal) nature ** selected ego of cunning (#STATBONUS#) (normal) nature * adding power: generic nature retribution(1 points), 6 remaining * adding power: generic inc damage nature(1 points), 5 remaining * adding power: generic inc damage temporal(1 points), 4 remaining * adding power: generic inc damage nature(1 points), 3 remaining * adding power: generic nature retribution(1.5 points), 2 remaining * adding bias power: generic inc damage temporal(1.5 points), 6 remaining * adding bias power: generic inc damage nature(1.5 points), 4.5 remaining * adding bias power: generic inc damage nature(1.8 points), 3 remaining * adding bias power: generic inc damage nature(1.5 points), 1.2 remaining Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 44 egos = 3 gr egos = 2 rand themes = 2 points = 21 nb_powers = 5 * using themes light,lightning Creating randart Uradig the Nimbusrupture(shadowy stralite dagger) with lightning ** selected ego stormbringer's (greater) nature ** selected ego of massacre (normal) technique ** selected ego manaburning (normal) antimagic * adding power: generic resists pen lightning(1 points), 11 remaining * adding power: lightning melee(1 points), 10 remaining * adding power: light melee(1 points), 9 remaining * adding power: generic inc damage light(1 points), 8 remaining * adding power: lightning burst (crit)(1 points), 7 remaining * adding power: generic resists pen lightning(1.5 points), 6 remaining * adding power: lightning melee(1.5 points), 4.5 remaining * adding power: light melee(1.5 points), 3 remaining * adding power: generic inc damage light(1.5 points), 1.5 remaining * adding bias power: light melee(2.25 points), 11 remaining * adding bias power: light melee(2.7 points), 8.75 remaining * adding bias power: lightning melee(2.25 points), 6.05 remaining * adding bias power: lightning burst (crit)(1.5 points), 3.8 remaining * adding bias power: lightning melee(2.7 points), 2.3 remaining Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 48 egos = 3 gr egos = 2 rand themes = 2 points = 21 nb_powers = 6 * using themes antimagic,lightning * forbid power sources: arcane Creating randart Boltprophet the %s(gleaming voratun greatsword) with lightning ** selected ego warbringer's (greater) technique ** selected ego of erosion (normal) nature ** selected ego of projection (greater) psionic * adding power: generic slime melee(2 points), 11 remaining * adding power: generic resist arcane(1 points), 9 remaining * adding power: generic resist temporal(2 points), 8 remaining * adding power: lightning burst (crit)(1 points), 6 remaining * adding power: generic resist darkness(2 points), 5 remaining * adding power: generic resist temporal(2 points), 3 remaining * adding power: generic resist arcane(1.5 points), 1 remaining Removing power from the list, generic resist arcane == table: 0x143185f8 remaining: * adding bias power: lightning burst (crit)(1.5 points), 11 remaining * adding bias power: generic resist darkness(3 points), 9.5 remaining * adding bias power: generic resist darkness(3.6 points), 6.5 remaining * adding bias power: generic resist darkness(4.32 points), 2.9 remaining Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 12 egos = 3 gr egos = 2 rand themes = 2 points = 10 nb_powers = 4 * using themes mind,acid Creating randart Muredin the %s(jewel-encrusted steel mail armour) with no themename ** selected ego prismatic (normal) arcane ** selected ego of lightning resistance (normal) technique ** selected ego of fire resistance (normal) technique * adding power: generic mind expose melee(2 points), 5 remaining * adding power: generic inc damage mind(1 points), 3 remaining * adding power: generic acid corrode melee(2 points), 2 remaining * adding bias power: generic mind retribution(1 points), 5 remaining * adding bias power: generic inc damage mind(1.5 points), 4 remaining * adding bias power: generic mind retribution(1.2 points), 2.5 remaining * adding bias power: generic inc damage mind(1.8 points), 1.3 remaining Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 42 egos = 3 gr egos = 2 rand themes = 2 points = 19 nb_powers = 6 * using themes lightning,misc Creating randart Mayalebeth the %s(glowing pulsing mindstar) with no themename ** selected ego of balance (normal) nature ** selected ego nature's (normal) nature ** selected ego inquisitor's (greater) antimagic * adding power: generic lite radius(1 points), 10 remaining * adding power: generic lite radius(1 points), 9 remaining * adding power: generic stat mag(1 points), 8 remaining * adding power: generic stat mag(1 points), 7 remaining * adding power: generic stat str(1 points), 6 remaining * adding power: generic lite radius(1 points), 5 remaining * adding power: generic lite radius(1.5 points), 4 remaining Removing power from the list, generic lite radius == table: 0x114b37d8 remaining: * adding power: generic stat mag(1.5 points), 2.5 remaining * adding power: generic stat str(1.5 points), 1 remaining * adding bias power: generic stat mag(2.25 points), 10 remaining * adding bias power: generic stat str(2.25 points), 7.75 remaining * adding bias power: generic stat mag(1.5 points), 5.5 remaining * adding bias power: generic stat mag(2.7 points), 4 remaining * adding bias power: generic stat mag(1.8 points), 1.3 remaining Loading entities file from memory /data/general/objects/random-artifacts/ranged.lua Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 46 egos = 3 gr egos = 2 rand themes = 2 points = 25 nb_powers = 6 * using themes misc,nature Creating randart Tarradir the Mirerage(unblemished dragonbone longbow) with nature ** selected ego runic (greater) arcane ** selected ego of dexterity (#STATBONUS#) (normal) technique ** selected ego penetrating (greater) arcane * adding power: generic resists pen nature(1 points), 13 remaining * adding power: nature melee(1 points), 12 remaining * adding power: generic stat con(1 points), 11 remaining * adding power: generic stat str(1 points), 10 remaining * adding power: generic inc damage nature(1 points), 9 remaining * adding power: nature melee(1 points), 8 remaining * adding power: generic resists pen nature(1.5 points), 7 remaining * adding power: nature melee(1.5 points), 5.5 remaining * adding power: generic stat con(1.5 points), 4 remaining * adding power: generic stat str(1.5 points), 2.5 remaining * adding power: generic inc damage nature(1.5 points), 1 remaining * adding bias power: nature melee(2.25 points), 13 remaining * adding bias power: generic stat str(2.25 points), 10.75 remaining * adding bias power: generic stat str(2.7 points), 8.5 remaining * adding bias power: generic inc damage nature(2.25 points), 5.8 remaining * adding bias power: nature melee(1.5 points), 3.55 remaining * adding bias power: generic stat con(2.25 points), 2.05 remaining Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 49 egos = 3 gr egos = 2 rand themes = 3 points = 25 nb_powers = 5 * using themes spell,cold,lightning * forbid power sources: antimagic Creating randart %s 'Airrazor'(laminated voratun dagger) with lightning ** selected ego elemental (greater) arcane ** selected ego acidic (normal) arcane ** selected ego flaming (normal) arcane * adding power: generic inc damage cold(1 points), 13 remaining * adding power: generic inc damage blight(1 points), 12 remaining * adding power: generic vim on crit(1 points), 11 remaining * adding power: generic spellsurge(1 points), 10 remaining * adding power: generic inc damage lightning(1 points), 9 remaining * adding power: generic inc damage cold(1.5 points), 8 remaining * adding power: generic inc damage blight(1.5 points), 6.5 remaining * adding power: generic vim on crit(1.5 points), 5 remaining * adding power: generic spellsurge(1.5 points), 3.5 remaining * adding power: generic inc damage lightning(1.5 points), 2 remaining * adding bias power: generic inc damage cold(2.25 points), 13 remaining * adding bias power: generic vim on crit(2.25 points), 10.75 remaining Removing power from bias list , generic vim on crit * adding bias power: generic inc damage cold(2.7 points), 8.5 remaining * adding bias power: generic inc damage blight(2.25 points), 5.8 remaining * adding bias power: generic inc damage cold(3.24 points), 3.55 remaining Loading entities file from memory /data/general/objects/random-artifacts/ranged.lua Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 26 egos = 3 gr egos = 2 rand themes = 2 points = 12 nb_powers = 4 * using themes light,temporal * forbid power sources: antimagic Creating randart %s 'Starburst'(immaculate reinforced leather sling) with light ** selected ego mighty (normal) technique ** selected ego of piercing (greater) technique ** selected ego of cold (normal) arcane * adding power: generic inc damage temporal(1 points), 6 remaining * adding power: generic inc damage light(1 points), 5 remaining * adding power: light burst(1 points), 4 remaining * adding power: generic inc damage temporal(1 points), 3 remaining * adding power: generic inc damage temporal(1.5 points), 2 remaining * adding bias power: generic inc damage temporal(1.5 points), 6 remaining * adding bias power: light burst(1.5 points), 4.5 remaining * adding bias power: generic inc damage temporal(1.8 points), 3 remaining * adding bias power: generic inc damage light(1.5 points), 1.2 remaining Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 12 egos = 3 gr egos = 2 rand themes = 2 points = 6 nb_powers = 4 * using themes dark,nature Creating randart Vileumbra the %s(jewel-encrusted steel mail armour) with nature ** selected ego of implacability (greater) technique ** selected ego impenetrable (normal) technique ** selected ego cleansing (normal) antimagic * adding power: generic resists pen nature(1 points), 3 remaining * adding power: generic resist darkness(2 points), 2 remaining * adding bias power: generic resist nature(2 points), 3 remaining Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 47 egos = 3 gr egos = 2 rand themes = 2 points = 27 nb_powers = 6 * using themes defense,lightning Creating randart Beutorain the Clouddream(gleaming steel waraxe) with lightning ** selected ego of rage (greater) technique ** selected ego enhanced (greater) nature ** selected ego inquisitor's (greater) antimagic * adding power: generic immune blind(2 points), 14 remaining * adding power: lightning melee(1 points), 12 remaining * adding power: generic armor(1 points), 11 remaining * adding power: generic resist arcane(1 points), 10 remaining * adding power: generic resist nature(2 points), 9 remaining * adding power: generic immune cut(2 points), 7 remaining * adding power: generic immune blind(3 points), 5 remaining * adding power: lightning melee(1.5 points), 2 remaining * adding bias power: generic resist nature(3 points), 14 remaining * adding bias power: generic resist arcane(1.5 points), 11 remaining Removing power from bias list , generic resist arcane * adding bias power: generic resist nature(3.6 points), 9.5 remaining * adding bias power: generic immune blind(4.5 points), 5.9 remaining Removing power from bias list , generic immune blind * adding bias power: generic armor(1.5 points), 1.4 remaining Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 43 egos = 3 gr egos = 2 rand themes = 2 points = 16 nb_powers = 6 * using themes dark,physical Creating randart Duathelbender the %s(laminated voratun mace) with dark ** selected ego of ruin (greater) technique ** selected ego quick (greater) technique ** selected ego slime-covered (normal) antimagic * adding power: generic stamina regeneration(1 points), 8 remaining * adding power: generic resists pen physical(1 points), 7 remaining * adding power: generic inc damage darkness(1 points), 6 remaining * adding power: generic phys crit(1 points), 5 remaining * adding power: generic phys apr(1 points), 4 remaining * adding power: generic armor(1 points), 3 remaining * adding power: generic stamina regeneration(1.5 points), 2 remaining * adding bias power: generic phys crit(1.5 points), 8 remaining * adding bias power: generic resists pen physical(1.5 points), 6.5 remaining * adding bias power: generic stamina regeneration(2.25 points), 5 remaining * adding bias power: generic phys crit(1.8 points), 2.75 remaining * adding bias power: generic resists pen physical(1.8 points), 0.95 remaining Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 24 egos = 3 gr egos = 2 rand themes = 2 points = 14 nb_powers = 4 * using themes lightning,nature Creating randart Shockjustice the %s(twisted steel waraxe) with lightning ** selected ego manaburning (normal) antimagic ** selected ego of erosion (normal) nature ** selected ego of massacre (normal) technique * adding power: generic resist lightning(1 points), 7 remaining * adding power: generic resist nature(2 points), 6 remaining * adding power: generic inc damage lightning(1 points), 4 remaining * adding power: slime melee(2 points), 3 remaining * adding power: generic resist lightning(1.5 points), 1 remaining * adding bias power: slime melee(3 points), 7 remaining * adding bias power: generic resist nature(3 points), 4 remaining Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 22 egos = 3 gr egos = 2 rand themes = 2 points = 12 nb_powers = 3 * using themes arcane,lightning * forbid power sources: antimagic Creating randart Dagyregosin the Stormobeisance(jewel-encrusted cured leather armour) with lightning ** selected ego rejuvenating (normal) nature ** selected ego troll-hide (greater) nature ** selected ego of lightning resistance (normal) technique * adding power: generic inc damage lightning(1 points), 6 remaining * adding power: generic arcane retribution(2 points), 5 remaining * adding power: generic lightning retribution(1 points), 3 remaining * adding power: generic inc damage lightning(1.5 points), 2 remaining * adding bias power: generic inc damage lightning(2.25 points), 6 remaining * adding bias power: generic lightning retribution(1.5 points), 3.75 remaining * adding bias power: generic lightning retribution(1.8 points), 2.25 remaining Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 49 egos = 3 gr egos = 2 rand themes = 3 points = 23 nb_powers = 7 * using themes dark,cold,misc Creating randart Chillripper the %s(immaculate voratun waraxe) with cold ** selected ego of shearing (greater) technique ** selected ego blazebringer's (greater) nature ** selected ego of massacre (normal) technique * adding power: generic lite radius(1 points), 12 remaining * adding power: generic stat cun(1 points), 11 remaining * adding power: generic resists pen darkness(1 points), 10 remaining * adding power: generic stat dex(1 points), 9 remaining * adding power: cold burst (crit)(1 points), 8 remaining * adding power: generic inc damage cold(1 points), 7 remaining * adding power: generic see invisible(1 points), 6 remaining * adding power: generic lite radius(1.5 points), 5 remaining * adding power: generic stat cun(1.5 points), 3.5 remaining * adding power: generic resists pen darkness(1.5 points), 2 remaining * adding bias power: generic inc damage cold(1.5 points), 12 remaining * adding bias power: generic lite radius(2.25 points), 10.5 remaining * adding bias power: generic inc damage cold(1.8 points), 8.25 remaining * adding bias power: generic resists pen darkness(2.25 points), 6.45 remaining * adding bias power: generic resists pen darkness(2.7 points), 4.2 remaining * adding bias power: generic stat dex(1.5 points), 1.5 remaining Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 44 egos = 3 gr egos = 2 rand themes = 3 points = 23 nb_powers = 7 * using themes spell,mind,fire * forbid power sources: antimagic Creating randart Ulfirig the Scorchoracle(sigiled elven-silk wizard hat) with fire ** selected ego eldritch (greater) arcane ** selected ego of arcana (greater) arcane ** selected ego of frost (#RESIST#) (normal) nature * adding power: generic save spell(1 points), 12 remaining * adding power: generic inc damage mind(1 points), 11 remaining * adding power: generic resist mind(2 points), 10 remaining * adding power: generic resists pen mind(1 points), 8 remaining * adding power: generic resist mind(2 points), 7 remaining * adding power: generic resists pen mind(1 points), 5 remaining * adding power: generic inc damage fire(1 points), 4 remaining * adding power: generic save spell(1.5 points), 3 remaining * adding power: generic inc damage mind(1.5 points), 1.5 remaining * adding bias power: generic save spell(2.25 points), 12 remaining * adding bias power: generic resists pen mind(1.5 points), 9.75 remaining * adding bias power: generic inc damage mind(2.25 points), 8.25 remaining * adding bias power: generic resist mind(3 points), 6 remaining * adding bias power: generic inc damage mind(2.7 points), 3 remaining Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 24 egos = 3 gr egos = 2 rand themes = 2 points = 15 nb_powers = 5 * using themes fire,light Creating randart Noonspire the %s(sigiled dwarven-steel dagger) with light ** selected ego thought-forged (normal) psionic ** selected ego truestriking (greater) technique ** selected ego elemental (greater) arcane * adding power: generic lite radius(1 points), 8 remaining * adding power: generic resist light(2 points), 7 remaining * adding power: generic resist light(2 points), 5 remaining * adding power: generic resist fire(1 points), 3 remaining * adding power: light burst(1 points), 2 remaining * adding power: generic lite radius(1.5 points), 1 remaining * adding bias power: generic resist light(3 points), 8 remaining * adding bias power: generic resist light(3 points), 5 remaining * adding bias power: light burst(1.5 points), 2 remaining Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 47 egos = 3 gr egos = 2 rand themes = 3 points = 27 nb_powers = 6 * using themes arcane,mental,spell * forbid power sources: antimagic Creating randart Goroharatir the %s(unblemished stralite waraxe) with no themename ** selected ego of massacre (normal) technique ** selected ego plaguebringer's (greater) arcane ** selected ego truestriking (greater) technique * adding power: generic spellpower(1 points), 14 remaining * adding power: generic vim on crit(1 points), 13 remaining * adding power: generic stat mag(1 points), 12 remaining * adding power: generic spellsurge(1 points), 11 remaining * adding power: generic stat mag(1 points), 10 remaining * adding power: generic increased mana(1 points), 9 remaining * adding power: generic spellpower(1.5 points), 8 remaining * adding power: generic vim on crit(1.5 points), 6.5 remaining * adding power: generic stat mag(1.5 points), 5 remaining * adding power: generic spellsurge(1.5 points), 3.5 remaining * adding power: generic stat mag(1.5 points), 2 remaining * adding bias power: generic spellsurge(2.25 points), 14 remaining * adding bias power: generic vim on crit(2.25 points), 11.75 remaining Removing power from bias list , generic vim on crit * adding bias power: generic stat mag(2.25 points), 9.5 remaining * adding bias power: generic stat mag(2.25 points), 7.25 remaining * adding bias power: generic increased mana(1.5 points), 5 remaining * adding bias power: generic spellsurge(2.7 points), 3.5 remaining Loading entities file from file /data/general/objects/random-artifacts/staves.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 29 egos = 3 gr egos = 2 rand themes = 2 points = 15 nb_powers = 5 * using themes dark,spell * forbid power sources: antimagic Creating randart %s 'Vorulaith'(crackling yew magestaff) with no themename ** selected ego of might (normal) arcane ** selected ego of might (normal) arcane ** selected ego lifebinding (greater) nature * adding power: stave inc damage blight(1 points), 8 remaining * adding power: generic save spell(1 points), 7 remaining * adding power: stave inc damage arcane(1 points), 6 remaining * adding power: generic inc damage arcane(1 points), 5 remaining * adding power: generic resists pen blight(1 points), 4 remaining * adding power: stave inc damage blight(1.5 points), 3 remaining * adding power: generic save spell(1.5 points), 1.5 remaining * adding bias power: stave inc damage blight(2.25 points), 8 remaining * adding bias power: stave inc damage arcane(1.5 points), 5.75 remaining * adding bias power: generic save spell(2.25 points), 4.25 remaining * adding bias power: stave inc damage blight(2.7 points), 2 remaining Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 23 egos = 3 gr egos = 2 rand themes = 2 points = 13 nb_powers = 4 * using themes antimagic,cold * forbid power sources: arcane Creating randart %s 'Tidequill'(laminated steel dagger) with cold ** selected ego of crippling (greater) technique ** selected ego truestriking (greater) technique ** selected ego balanced (normal) technique * adding power: slime melee(2 points), 7 remaining * adding power: generic resist light(2 points), 5 remaining * adding power: cold melee(1 points), 3 remaining * adding power: generic resist cold(1 points), 2 remaining * adding power: cold melee(1.5 points), 1 remaining * adding bias power: cold melee(2.25 points), 7 remaining * adding bias power: generic resist light(3 points), 4.75 remaining * adding bias power: cold melee(2.7 points), 1.75 remaining Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 27 egos = 3 gr egos = 2 rand themes = 2 points = 12 nb_powers = 5 * using themes blight,acid * forbid power sources: antimagic Creating randart Xenor the %s(humming dwarven-steel longsword) with no themename ** selected ego flaming (normal) arcane ** selected ego of vileness (normal) arcane ** selected ego of crippling (greater) technique * adding power: acid corrode melee(2 points), 6 remaining * adding power: acid corrode melee(2 points), 4 remaining * adding power: acid burst(1 points), 2 remaining * adding power: generic resist acid(1 points), 1 remaining * adding bias power: acid burst(1.5 points), 6 remaining * adding bias power: acid burst(1.8 points), 4.5 remaining * adding bias power: acid burst(2.16 points), 2.7 remaining Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 37 egos = 3 gr egos = 2 rand themes = 2 points = 23 nb_powers = 5 * using themes blight,mental * forbid power sources: antimagic Creating randart %s 'Ce'Nimira'(faceted torque) with no themename ** selected ego supercharged (greater) ** selected ego extending (normal) ** selected ego cleansing (greater) * adding power: generic psi on hit(1 points), 12 remaining * adding power: generic mindcrit(1 points), 11 remaining * adding power: generic resists pen mind(1 points), 10 remaining * adding power: generic psi on hit(1 points), 9 remaining * adding power: generic resist blight(2 points), 8 remaining * adding power: generic psi on hit(1.5 points), 6 remaining * adding power: generic mindcrit(1.5 points), 4.5 remaining * adding power: generic resists pen mind(1.5 points), 3 remaining * adding power: generic psi on hit(1.5 points), 1.5 remaining * adding bias power: generic resists pen mind(2.25 points), 12 remaining * adding bias power: generic psi on hit(2.25 points), 9.75 remaining * adding bias power: generic psi on hit(2.7 points), 7.5 remaining * adding bias power: generic resists pen mind(2.7 points), 4.8 remaining * adding bias power: generic psi on hit(3.24 points), 2.1 remaining Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 37 egos = 3 gr egos = 2 rand themes = 2 points = 19 nb_powers = 6 * using themes fire,acid Creating randart Smolderwaker(crackling pair of drakeskin leather boots) with fire ** selected ego of massiveness (greater) technique ** selected ego of void walking (greater) arcane ** selected ego insulating (normal) technique * adding power: generic resists pen acid(1 points), 10 remaining * adding power: generic resist acid(1 points), 9 remaining * adding power: generic resists pen fire(1 points), 8 remaining * adding power: generic resists pen fire(1 points), 7 remaining * adding power: generic resist acid(1 points), 6 remaining * adding power: generic inc damage acid(1 points), 5 remaining * adding power: generic resists pen acid(1.5 points), 4 remaining * adding power: generic resist acid(1.5 points), 2.5 remaining * adding power: generic resists pen fire(1.5 points), 1 remaining * adding bias power: generic resists pen fire(2.25 points), 10 remaining * adding bias power: generic resists pen fire(1.5 points), 7.75 remaining * adding bias power: generic resists pen fire(2.7 points), 6.25 remaining Removing power from bias list , generic resists pen fire Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 13 egos = 3 gr egos = 2 rand themes = 2 points = 7 nb_powers = 5 * using themes cold,temporal * forbid power sources: antimagic Creating randart Freezepyre the %s(flawless totem) with cold ** selected ego extending (normal) ** selected ego cleansing (normal) ** selected ego piercing (greater) * adding power: generic temporal energize melee(2 points), 4 remaining * adding power: generic temporal energize melee(2 points), 2 remaining * adding bias power: generic resists pen cold(1 points), 4 remaining * adding bias power: generic temporal energize melee(3 points), 3 remaining Removing power from bias list , generic temporal energize melee Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 44 egos = 3 gr egos = 2 rand themes = 2 points = 26 nb_powers = 5 * using themes fire,nature Creating randart %s 'Sepsislord'(immaculate drakeskin leather belt) with nature ** selected ego of burglary (greater) technique ** selected ego spiritwalker's (greater) arcane ** selected ego of the mystic (normal) arcane * adding power: generic resists pen nature(1 points), 13 remaining * adding power: generic resist fire(1 points), 12 remaining * adding power: generic resists pen nature(1 points), 11 remaining * adding power: generic slime melee(2 points), 10 remaining * adding power: generic resist nature(2 points), 8 remaining * adding power: generic resists pen nature(1.5 points), 6 remaining * adding power: generic resist fire(1.5 points), 4.5 remaining * adding power: generic resists pen nature(1.5 points), 3 remaining * adding power: generic slime melee(3 points), 1.5 remaining * adding bias power: generic resists pen nature(2.25 points), 13 remaining * adding bias power: generic resist fire(2.25 points), 10.75 remaining * adding bias power: generic resist fire(2.7 points), 8.5 remaining * adding bias power: generic resist nature(3 points), 5.8 remaining * adding bias power: generic slime melee(4.5 points), 2.8 remaining Removing power from bias list , generic slime melee Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 24 egos = 3 gr egos = 2 rand themes = 2 points = 16 nb_powers = 4 * using themes arcane,dark * forbid power sources: antimagic Creating randart Voidserpent the %s(faceted steel greatmaul) with dark ** selected ego of shearing (greater) technique ** selected ego of erosion (normal) nature ** selected ego balanced (normal) technique * adding power: dark burst (crit)(1 points), 8 remaining * adding power: generic inc damage arcane(1 points), 7 remaining * adding power: generic inc damage arcane(1 points), 6 remaining * adding power: generic resist darkness(2 points), 5 remaining * adding power: dark burst (crit)(1.5 points), 3 remaining * adding power: generic inc damage arcane(1.5 points), 1.5 remaining * adding bias power: generic inc damage arcane(1.5 points), 8 remaining * adding bias power: dark burst (crit)(2.25 points), 6.5 remaining * adding bias power: generic inc damage arcane(2.25 points), 4.25 remaining * adding bias power: generic inc damage arcane(1.8 points), 2 remaining Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 38 egos = 3 gr egos = 2 rand themes = 3 points = 19 nb_powers = 5 * using themes spell,lightning,defense * forbid power sources: antimagic Creating randart Belydalle the %s(faceted stralite ring) with no themename ** selected ego of perseverance (normal) technique ** selected ego treant's (greater) nature ** selected ego of tenacity (normal) technique * adding power: generic spellpower(1 points), 10 remaining * adding power: generic armor(1 points), 9 remaining * adding power: generic mana regeneration(1 points), 8 remaining * adding power: generic resist mind(2 points), 7 remaining * adding power: generic resists pen blight(1 points), 5 remaining * adding power: generic spellpower(1.5 points), 4 remaining * adding power: generic armor(1.5 points), 2.5 remaining * adding power: generic mana regeneration(1.5 points), 1 remaining * adding bias power: generic armor(2.25 points), 10 remaining * adding bias power: generic resist mind(3 points), 7.75 remaining * adding bias power: generic mana regeneration(2.25 points), 4.75 remaining * adding bias power: generic spellpower(2.25 points), 2.5 remaining Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 25 egos = 3 gr egos = 2 rand themes = 2 points = 14 nb_powers = 4 * using themes mental,dark * forbid power sources: antimagic Creating randart Duskblight the %s(twisted wand) with dark ** selected ego powerful (greater) ** selected ego evasive (normal) ** selected ego cleansing (normal) * adding power: generic save mental(1 points), 7 remaining * adding power: generic inc damage darkness(1 points), 6 remaining * adding power: generic mindcrit(1 points), 5 remaining * adding power: generic mindpower(1 points), 4 remaining * adding power: generic save mental(1.5 points), 3 remaining * adding power: generic inc damage darkness(1.5 points), 1.5 remaining * adding bias power: generic save mental(2.25 points), 7 remaining * adding bias power: generic mindcrit(1.5 points), 4.75 remaining * adding bias power: generic save mental(2.7 points), 3.25 remaining Loading entities file from memory /data/general/objects/random-artifacts/ranged.lua Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 19 egos = 3 gr egos = 2 rand themes = 2 points = 12 nb_powers = 3 * using themes mind,dark Creating randart Duskrain the %s(shadowy yew longbow) with dark ** selected ego of cold (normal) arcane ** selected ego of piercing (greater) technique ** selected ego of piercing (greater) technique * adding power: generic inc damage mind(1 points), 6 remaining * adding power: generic mind expose melee(2 points), 5 remaining * adding power: generic resists pen darkness(1 points), 3 remaining * adding power: generic inc damage mind(1.5 points), 2 remaining * adding bias power: generic inc damage mind(2.25 points), 6 remaining * adding bias power: generic inc damage mind(2.7 points), 3.75 remaining * adding bias power: generic resists pen darkness(1.5 points), 1.05 remaining Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 43 egos = 3 gr egos = 2 rand themes = 2 points = 19 nb_powers = 5 * using themes spell,physical * forbid power sources: antimagic Creating randart Lorizilamnir the %s(plated stralite greatsword) with no themename ** selected ego of ruin (greater) technique ** selected ego enhanced (greater) nature ** selected ego balanced (normal) technique * adding power: generic vim on crit(1 points), 10 remaining * adding power: generic phasing(1 points), 9 remaining * adding power: arcane melee(1 points), 8 remaining * adding power: generic inc damage physical(1 points), 7 remaining * adding power: generic stat wil(1 points), 6 remaining * adding power: generic vim on crit(1.5 points), 5 remaining * adding power: generic phasing(1.5 points), 3.5 remaining * adding power: arcane melee(1.5 points), 2 remaining * adding bias power: generic phasing(2.25 points), 10 remaining * adding bias power: generic vim on crit(2.25 points), 7.75 remaining Removing power from bias list , generic vim on crit * adding bias power: arcane melee(2.25 points), 5.5 remaining * adding bias power: generic inc damage physical(1.5 points), 3.25 remaining * adding bias power: generic stat wil(1.5 points), 1.75 remaining Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 47 egos = 3 gr egos = 2 rand themes = 3 points = 17 nb_powers = 6 * using themes blight,physical,spell * forbid power sources: antimagic Creating randart Emelarena(immaculate voratun dagger) with no themename ** selected ego elemental (greater) arcane ** selected ego arcing (normal) arcane ** selected ego hateful (normal) psionic * adding power: generic stat dex(1 points), 9 remaining * adding power: generic def(1 points), 8 remaining * adding power: generic inc damage physical(1 points), 7 remaining * adding power: generic spell crit magnitude(2 points), 6 remaining * adding power: generic save physical(1 points), 4 remaining * adding power: generic increased stamina(1 points), 3 remaining * adding power: generic stat dex(1.5 points), 2 remaining * adding bias power: generic save physical(1.5 points), 9 remaining * adding bias power: generic save physical(1.8 points), 7.5 remaining * adding bias power: generic inc damage physical(1.5 points), 5.7 remaining * adding bias power: generic def(1.5 points), 4.2 remaining * adding bias power: generic def(1.8 points), 2.7 remaining * adding bias power: generic inc damage physical(1.8 points), 0.9 remaining Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 34 egos = 3 gr egos = 2 rand themes = 2 points = 20 nb_powers = 6 * using themes mental,mind Creating randart %s 'Chalulach'(humming stralite mail armour) with no themename ** selected ego of acid resistance (normal) technique ** selected ego fortifying (greater) technique ** selected ego of cold resistance (normal) technique * adding power: generic resist mind(2 points), 10 remaining * adding power: generic save mental(1 points), 8 remaining * adding power: generic mindcrit(1 points), 7 remaining * adding power: generic inc damage mind(1 points), 6 remaining * adding power: generic resist mind(2 points), 5 remaining * adding power: generic stat cun(1 points), 3 remaining * adding power: generic resist mind(3 points), 2 remaining * adding bias power: generic mindcrit(1.5 points), 10 remaining * adding bias power: generic resist mind(3 points), 8.5 remaining * adding bias power: generic resist mind(3.6 points), 5.5 remaining * adding bias power: generic mindcrit(1.8 points), 1.9 remaining Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 18 egos = 3 gr egos = 2 rand themes = 2 points = 12 nb_powers = 4 * using themes mental,defense Creating randart %s 'Marechik'(gleaming cured leather armour) with no themename ** selected ego enlightening (greater) psionic ** selected ego of command (greater) psionic ** selected ego of command (greater) psionic * adding power: generic void(1 points), 6 remaining * adding power: generic psi on hit(1 points), 5 remaining * adding power: generic resist temporal(2 points), 4 remaining * adding power: generic max hate(1 points), 2 remaining * adding power: generic void(1.5 points), 1 remaining * adding bias power: generic resist temporal(3 points), 6 remaining * adding bias power: generic void(2.25 points), 3 remaining * adding bias power: generic max hate(1.5 points), 0.75 remaining Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 32 egos = 3 gr egos = 2 rand themes = 2 points = 14 nb_powers = 5 * using themes temporal,physical * forbid power sources: antimagic Creating randart %s 'Leloruigorn'(shadowy dwarven-steel battleaxe) with no themename ** selected ego of erosion (normal) nature ** selected ego blazebringer's (greater) nature ** selected ego of erosion (normal) nature * adding power: generic phys apr(1 points), 7 remaining * adding power: generic stat con(1 points), 6 remaining * adding power: generic phys crit magnitude(2 points), 5 remaining * adding power: generic save physical(1 points), 3 remaining * adding power: generic phys apr(1 points), 2 remaining * adding power: generic phys apr(1.5 points), 1 remaining * adding bias power: generic stat con(1.5 points), 7 remaining * adding bias power: generic phys apr(1.5 points), 5.5 remaining * adding bias power: generic save physical(1.5 points), 4 remaining * adding bias power: generic save physical(1.8 points), 2.5 remaining Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 30 egos = 3 gr egos = 2 rand themes = 2 points = 15 nb_powers = 5 * using themes cold,spell * forbid power sources: antimagic Creating randart %s 'Wintergasher'(immaculate dwarven-steel plate armour) with cold ** selected ego of command (greater) psionic ** selected ego of implacability (greater) technique ** selected ego of the dragon (greater) nature * adding power: generic save spell(1 points), 8 remaining * adding power: generic stat mag(1 points), 7 remaining * adding power: generic increased mana(1 points), 6 remaining * adding power: generic resists pen cold(1 points), 5 remaining * adding power: generic void(1 points), 4 remaining * adding power: generic save spell(1.5 points), 3 remaining * adding power: generic stat mag(1.5 points), 1.5 remaining * adding bias power: generic void(1.5 points), 8 remaining * adding bias power: generic stat mag(2.25 points), 6.5 remaining * adding bias power: generic void(1.8 points), 4.25 remaining * adding bias power: generic stat mag(2.7 points), 2.45 remaining Loading entities file from memory /data/general/objects/random-artifacts/staves.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 16 egos = 3 gr egos = 2 rand themes = 2 points = 12 nb_powers = 4 * using themes spell,nature * forbid power sources: antimagic Creating randart %s 'Spiderfury'(glowing ash vilestaff) with nature ** selected ego cruel (normal) technique ** selected ego potent (normal) arcane ** selected ego of warding (normal) arcane * adding power: stave resists pen arcane(1 points), 6 remaining * adding power: generic void(1 points), 5 remaining * adding power: generic increased vim(1 points), 4 remaining * adding power: generic resists pen nature(1 points), 3 remaining * adding power: stave resists pen arcane(1.5 points), 2 remaining * adding bias power: generic resists pen nature(1.5 points), 6 remaining * adding bias power: generic void(1.5 points), 4.5 remaining * adding bias power: generic void(1.8 points), 3 remaining * adding bias power: generic resists pen nature(1.8 points), 1.2 remaining Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 42 egos = 3 gr egos = 2 rand themes = 2 points = 22 nb_powers = 7 * using themes mental,acid Creating randart %s 'Getorand'(plated voratun plate armour) with no themename ** selected ego of cold resistance (normal) technique ** selected ego fortifying (greater) technique ** selected ego of cold resistance (normal) technique * adding power: generic acid retribution(1 points), 11 remaining * adding power: generic stat cun(1 points), 10 remaining * adding power: generic mindcrit(1 points), 9 remaining * adding power: generic equilibrium on hit(1 points), 8 remaining * adding power: generic stat wil(1 points), 7 remaining * adding power: generic save mental(1 points), 6 remaining * adding power: generic resist acid(1 points), 5 remaining * adding power: generic acid retribution(1.5 points), 4 remaining * adding power: generic stat cun(1.5 points), 2.5 remaining * adding power: generic mindcrit(1.5 points), 1 remaining * adding bias power: generic resist acid(1.5 points), 11 remaining * adding bias power: generic resist acid(1.8 points), 9.5 remaining * adding bias power: generic equilibrium on hit(1.5 points), 7.7 remaining * adding bias power: generic equilibrium on hit(1.8 points), 6.2 remaining * adding bias power: generic resist acid(2.16 points), 4.4 remaining * adding bias power: generic acid retribution(2.25 points), 2.24 remaining Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 43 egos = 3 gr egos = 2 rand themes = 3 points = 16 nb_powers = 7 * using themes nature,light,temporal * forbid power sources: antimagic Creating randart Lustresever the %s(sigiled drakeskin leather cap) with light ** selected ego of dexterity (#STATBONUS#) (normal) technique ** selected ego insulating (normal) technique ** selected ego of might (greater) technique * adding power: generic inc damage temporal(1 points), 8 remaining * adding power: generic resist light(2 points), 7 remaining * adding power: generic resists pen nature(1 points), 5 remaining * adding power: generic resists pen nature(1 points), 4 remaining * adding power: generic lite radius(1 points), 3 remaining * adding power: generic void(1 points), 2 remaining * adding power: generic inc damage light(1 points), 1 remaining * adding bias power: generic void(1.5 points), 8 remaining * adding bias power: generic lite radius(1.5 points), 6.5 remaining * adding bias power: generic resist light(3 points), 5 remaining * adding bias power: generic resists pen nature(1.5 points), 2 remaining Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 27 egos = 3 gr egos = 2 rand themes = 2 points = 14 nb_powers = 4 * using themes fire,temporal * forbid power sources: antimagic Creating randart Yvita the Hellrock(silvered dwarven-steel battleaxe) with fire ** selected ego of crippling (greater) technique ** selected ego hateful (normal) psionic ** selected ego of massacre (normal) technique * adding power: temporal energize melee(2 points), 7 remaining * adding power: temporal melee(1 points), 5 remaining * adding power: generic inc damage fire(1 points), 4 remaining * adding power: generic temporal energize melee(2 points), 3 remaining * adding power: temporal melee(1.5 points), 1 remaining * adding bias power: generic temporal energize melee(3 points), 7 remaining * adding bias power: generic inc damage fire(1.5 points), 4 remaining * adding bias power: generic temporal energize melee(3.6 points), 2.5 remaining Removing power from bias list , generic temporal energize melee Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 28 egos = 3 gr egos = 2 rand themes = 2 points = 11 nb_powers = 5 * using themes defense,dark Creating randart Bolarak the %s(faceted voratun dagger) with no themename ** selected ego of projection (greater) psionic ** selected ego manaburning (normal) antimagic ** selected ego of massacre (normal) technique * adding power: generic resist acid(1 points), 6 remaining * adding power: generic save spell(1 points), 5 remaining * adding power: generic def(1 points), 4 remaining * adding power: generic increased life(1 points), 3 remaining * adding power: generic improve heal(1 points), 2 remaining * adding power: generic resist acid(1.5 points), 1 remaining * adding bias power: generic def(1.5 points), 6 remaining * adding bias power: generic resist acid(2.25 points), 4.5 remaining * adding bias power: generic def(1.8 points), 2.25 remaining Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 18 egos = 3 gr egos = 2 rand themes = 2 points = 9 nb_powers = 4 * using themes nature,defense Creating randart %s 'Carrionmoon'(gleaming steel waraxe) with nature ** selected ego chilling (normal) arcane ** selected ego elemental (greater) arcane ** selected ego hateful (normal) psionic * adding power: generic resist nature(2 points), 5 remaining * adding power: generic resist temporal(2 points), 3 remaining * adding power: generic improve heal(1 points), 1 remaining * adding bias power: generic resist nature(3 points), 5 remaining * adding bias power: generic improve heal(1.5 points), 2 remaining Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Begin randart generation: level = 20 egos = 3 gr egos = 2 rand themes = 2 points = 14 nb_powers = 5 * using themes antimagic,acid * forbid power sources: arcane Creating randart %s 'Lelygorn'(glowing steel longsword) with no themename ** selected ego truestriking (greater) technique ** selected ego warbringer's (greater) technique ** selected ego of massacre (normal) technique * adding power: generic resist nature(2 points), 7 remaining * adding power: slime melee(2 points), 5 remaining * adding power: generic resist fire(1 points), 3 remaining * adding power: generic acid corrode melee(2 points), 2 remaining * adding bias power: generic resist nature(3 points), 7 remaining * adding bias power: slime melee(3 points), 4 remaining * adding bias power: generic resist temporal(2 points), 1 remaining [SORTING HOTKEYS] actor = "Lenanai" [SORTING HOTKEYS] actor = "Lenanai" - pairing T_BLURRED_MORTALITY [SORTING HOTKEYS] actor = "Lenanai" - pairing T_INFUSION:_REGENERATION_1 [SORTING HOTKEYS] actor = "Lenanai" - pairing T_COMMAND_STAFF [SORTING HOTKEYS] actor = "Lenanai" - pairing T_CHILL_OF_THE_TOMB [SORTING HOTKEYS] actor = "Lenanai" - pairing T_ATTACK [SORTING HOTKEYS] actor = "Lenanai" - pairing T_RUNE:_MANASURGE_3 [SORTING HOTKEYS] actor = "Lenanai" - pairing T_INFUSION:_WILD_2 [SORTING HOTKEYS] actor = "Lenanai" - added back T_CALL_OF_THE_CRYPT 2 [SORTING HOTKEYS] actor = "Lenanai" - added back T_CALL_OF_THE_MAUSOLEUM 4 [SORTING HOTKEYS] actor = "Lenanai" - added back T_HIEMAL_SHIELD 5 [SORTING HOTKEYS] actor = "Lenanai" - added back T_DREAD 6 [SORTING HOTKEYS] actor = "Lenanai" - added back T_GHOST_WALK 7 [LOG] Showing small healthbars and tactical borders. Shader delayed load running for resources [SHADER] Loading from /data/gfx/shaders/resources.lua [SHADER] Loaded shader with totalname resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000] [SHADER] created fragment shader from /data/gfx/shaders/resources.frag Shader delayed load running for resources [SHADER] Loading from /data/gfx/shaders/resources.lua [SHADER] Loaded shader with totalname resources[color=vec3(0.4156862745098,0.57254901960784,0.87058823529412),distort=vec2(0.4,0.4),require_shader=4,speed=1000] Shader delayed load running for resources [SHADER] Loading from /data/gfx/shaders/resources.lua [SHADER] Loaded shader with totalname resources[color=vec3(0.50196078431373,0.50196078431373,0.50196078431373),distort=vec2(0.4,-0.4),require_shader=4,speed=1200] Loading tile talents/attack.png Loading tile talents/infusion__wild.png Loading tile talents/infusion__regeneration.png Loading tile talents/rune__manasurge.png Loading tile talents/command_staff.png [LOG] Ran for 1 turns (stop reason: didn't move). [SAVEFILE PIPE] new save running in the pipe: Lenanai entity :: character.teac :: table: 0x0d5b0ba8 => table: 0x140555a8 (68) Loading savefile /save/lenanai/ Shader delayed load running for resources [SHADER] Loading from /data/gfx/shaders/resources.lua [SHADER] Loaded shader with totalname resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000] [SPELL] friendly fire chance 100 [SAVEFILE PIPE] unleashing save thread [improved_talented AI] chooses for 7255 giant crystal rat T_STONE_SKIN Loading tile npc/vermin_rodent_giant_crystal_rat.png Loading tile particles_images/spikes.png [SHADER] Loading from /data/gfx/shaders/crystalineaura.lua [SHADER] Loaded shader with totalname crystalineaura[color=vec3(0.84313725490196,0.55686274509804,0.27058823529412),growthSpeed=2,spikeLength=0.9,spikeOffset=0.123123,spikeWidth=3,time_factor=1500] [SHADER] created fragment shader from /data/gfx/shaders/crystalineaura.frag [SHADER] setting reset param tick_start 6281858 Loading tile npc/vermin_rodent_giant_crystal_rat.png [CALLBACK] upgrading to prioritized talents_on_melee_hit [improved_talented AI] chooses for 7299 giant crystal rat T_STONE_SKIN Loading tile npc/vermin_rodent_giant_crystal_rat.png [SHADER] setting reset param tick_start 6281869 [CALLBACK] upgrading to prioritized talents_on_melee_hit [LOG] [LOG] Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal. The time is 11:01. [SAVEFILE PIPE] Checking save Lenanai entity /vault/Lenanai/character.teac.tmp Loading savefile /save/lenanai/ [SAVEFILE] checked validity of type entity => all fine [LOG] Saving done. [SAVEFILE PIPE] on end saveEntity_md5 [SAVEFILE PIPE] saving took 2 seconds [COROUTINE] dead savefilepipe [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [useTalent] Attempt to use non activated or sustainable talent: T_BLURRED_MORTALITY :: Blurred Mortality :: passive [PlayerProfile] eventDisconnected [useTalent] Attempt to use non activated or sustainable talent: T_BLURRED_MORTALITY :: Blurred Mortality :: passive [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [PlayerProfile] eventDisconnected [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [PlayerProfile] eventDisconnected [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [PlayerProfile] eventDisconnected [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [Actor:move] 3058 Lenanai move from 0 25 to 1 25 [LOG] Loading tile object/staff_elm.png [PlayerProfile] eventDisconnected [Actor:move] 3058 Lenanai move from 1 25 to 2 26 [DEBUG XXX power source] [PlayerProfile] eventDisconnected [SPELL] friendly fire chance 100 [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [SPELL] friendly fire chance 100 [PlayerProfile] eventDisconnected Loading tile object/artifact/orb_scrying.png Loading tile object/chest4.png [DEBUG XXX power source] [DEBUG XXX power source] Loading tile object/robe_linen.png Loading tile object/lite_brass.png [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [PlayerProfile] eventDisconnected [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [PlayerProfile] eventDisconnected [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [SPELL] friendly fire chance 100 [PlayerProfile] eventDisconnected [SPELL] friendly fire chance 100 table: 0x03ecea18 normal Using cached font /data/font/Salsa-Mono.ttf 14 table: 0x03ece868 normal Using cached font /data/font/Salsa-Regular.ttf 12 table: 0x03ece8f8 normal Using cached font /data/font/Salsa-Regular.ttf 12 [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [Actor:move] 3058 Lenanai move from 2 26 to 3 27 [LOG] #00ff00##UID:40:0#Talent Command Staff is ready to use. [Actor:move] 3058 Lenanai move from 3 27 to 3 28 [LOG] [DEBUG XXX power source] [Actor:move] 3058 Lenanai move from 3 28 to 3 29 [ActorObjectUse] useObjectEnable: cleansing elm wand of lightning storm by Lenanai inven/slot 1 [ActorObjectUse] Object cleansing elm wand of lightning storm 7316 is ineligible for talent interface [Identify] cleansing elm wand of lightning storm true [LOG] Lenanai picks up (c.): #00FF80##UID:7316:0#cleansing elm wand of lightning storm [power 116] (15 cooldown)#LAST#. [LOG] [SPELL] friendly fire chance 100 [PlayerProfile] eventDisconnected [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [PlayerProfile] eventDisconnected fight: cleansing elm wand of lightning storm elm vilestaff :: OFFHAND TOOL fight: cleansing elm wand of lightning storm brass lantern :: nil TOOL fight: cleansing elm wand of lightning storm linen robe :: nil TOOL [ActorObjectUse] useObjectEnable: cleansing elm wand of lightning storm by Lenanai inven/slot 14 [LOG] Lenanai wears: #00FF80##UID:7316:0#cleansing elm wand of lightning storm [power 116] (15 cooldown)#LAST#. [DEBUG XXX power source] [LOG] [PlayerProfile] eventDisconnected [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [PlayerProfile] eventDisconnected [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [DEBUG XXX power source] [PlayerProfile] eventDisconnected [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [PlayerProfile] eventDisconnected [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [SPELL] friendly fire chance 100 [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [DEBUG XXX power source] [PlayerProfile] eventDisconnected [Actor:move] 3058 Lenanai move from 3 29 to 4 28 [Actor:move] 3058 Lenanai move from 4 28 to 4 27 Deleting temp shader crystalineaura[color=vec3(0.84313725490196,0.55686274509804,0.27058823529412),growthSpeed=2,spikeLength=0.9,spikeOffset=0.123123,spikeWidth=3,time_factor=1500] Deleting temp shader resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000] Deleting temp shader resources[color=vec3(0.50196078431373,0.50196078431373,0.50196078431373),distort=vec2(0.4,-0.4),require_shader=4,speed=1200] Deleting temp shader resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000] Deleting temp shader resources[color=vec3(0.4156862745098,0.57254901960784,0.87058823529412),distort=vec2(0.4,0.4),require_shader=4,speed=1000] [Actor:move] 3058 Lenanai move from 4 27 to 5 26 [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [Actor:move] 3058 Lenanai move from 5 26 to 6 25 [Actor:move] 3058 Lenanai move from 6 25 to 6 24 [PlayerProfile] eventDisconnected [Actor:move] 3058 Lenanai move from 6 24 to 6 23 [CALLBACK] upgrading to prioritized talents_on_deal_damage Loading tile npc/undead_ghoul_ghoul.png [Actor:move] 16689 ghoul (forced) move from nil nil to 5 23 [PARTY] New member, add after ghoul Lenanai Adding entity 16689 after 3058 [target_simple AI] 7245 large white snake selecting NEW TARGET 6 23 3058 Lenanai [Actor:move] 7245 large white snake move from 12 19 to 11 19 [LOG] Ran for 2 turns (stop reason: hostile spotted to the northeast (large white snake)). [LOG] [PlayerProfile] eventDisconnected [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [DEBUG XXX power source] [PARTY] error trying to set player, not controlable: 16689 ghoul [PARTY] error trying to order, not controlable: 16689 ghoul Loading tile talents/charm_mastery.png [SPELL] friendly fire chance 100 table: 0x03ecea18 normal Using cached font /data/font/Salsa-Mono.ttf 14 table: 0x03ece868 normal Using cached font /data/font/Salsa-Regular.ttf 12 table: 0x03ece8f8 normal Using cached font /data/font/Salsa-Regular.ttf 12 [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [target_simple AI] 16689 ghoul selecting NEW TARGET 11 19 7245 large white snake [Actor:move] 16689 ghoul move from 5 23 to 6 22 [Actor:move] 7245 large white snake move from 11 19 to 10 20 [Actor:move] 7245 large white snake move from 10 20 to 9 20 [Actor:move] 16689 ghoul move from 6 22 to 7 21 [Actor:move] 7245 large white snake move from 9 20 to 8 21 [PlayerProfile] eventDisconnected [improved_talented AI] chooses for 16689 ghoul T_BITE_POISON [LOG] #ORCHID##{bold}#Ghoul bites poison into large white snake.#{normal}##LAST# [ATTACK] attacking with innate combat [ATTACK] to large white snake dam/apr/atk/mult :: 7.1174707814671 3 11 3.6520643323748 vs. armor/def 1 12 [ATTACK] after melee attack bonus hooks & callbacks:: 7.1174707814671 3 11 3.6520643323748 vs. armor/def 1 12 checkHit 11 vs 12 => chance to hit 48 [ATTACK] HIT:: damrange 1.1 ==> dam/apr:: 7 3 vs. armor/hardiness 1 0.3 [ATTACK] after armor 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 25.564450326623 [CALLBACK] upgrading to prioritized talents_on_death [LOG] Large white snake is poisoned! [SOUND] loading from /data/sound/actions/melee_hit_squish.lua :=: /data/sound/actions/melee_hit_squish.ogg :> [SOUND] :=> sound "/data/sound/actions/melee_hit_squish.ogg" : Loading tile talents/bite_poison.png [LOG] #UID:16689:0#Ghoul hits Large white snake for #LIGHT_GREEN#4 nature#LAST# damage. [Actor:move] 7245 large white snake move from 8 21 to 7 22 [SOUND] loading from /data/sound/creatures/snakes/snake_die_1.ogg :=: sound "/data/sound/creatures/snakes/snake_die_1.ogg" : [LOG] [LOG] Poison from Ghoul hits Large white snake for #LIGHT_GREEN#4 nature#LAST# damage. [LOG] #{bold}#Poison from Ghoul killed Large white snake!#{normal}# [PlayerProfile] eventDisconnected [Actor:move] 3058 Lenanai move from 6 23 to 7 22 [Actor:move] 16689 ghoul move from 7 21 to 7 21 [LOG] [LOG] #PINK#Your summoned ghoul disappears. [LOG] [PlayerProfile] eventDisconnected [Actor:move] 3058 Lenanai move from 7 22 to 8 21 [Actor:move] 3058 Lenanai move from 8 21 to 9 20 [Actor:move] 3058 Lenanai move from 9 20 to 10 20 [CALLBACK] upgrading to prioritized talents_on_deal_damage [Actor:move] 16692 ghoul (forced) move from nil nil to 11 21 [PARTY] New member, add after ghoul Lenanai Adding entity 16692 after 3058 [target_simple AI] 7302 forest troll selecting NEW TARGET 10 20 3058 Lenanai [Actor:move] 7302 forest troll move from 17 13 to 16 14 [LOG] Ran for 3 turns (stop reason: hostile spotted to the northeast (forest troll)). [LOG] [PlayerProfile] eventDisconnected [Actor:move] 16692 ghoul move from 11 21 to 11 21 [Actor:move] 7302 forest troll move from 16 14 to 15 15 [PlayerProfile] eventDisconnected [LOG] Lenanai casts #{bold}##PURPLE#Chill of the Tomb.#{normal}##LAST# [SPELL] friendly fire chance 100 [SPELL CRIT %] 2.3 FROM /mod/addons/orcs/superload/mod/class/Projectile.lua loading previous! Adding entity 16694 after 3058 [SOUND] loading from /data/sound/talents/ice.ogg :=: sound "/data/sound/talents/ice.ogg" : [Actor:move] 16692 ghoul move from 11 21 to 11 21 [Actor:move] 7302 forest troll move from 15 15 to 14 16 [LOG] [PlayerProfile] eventDisconnected [Actor:move] 3058 Lenanai move from 10 20 to 9 20 [Actor:move] 16692 ghoul move from 11 21 to 10 20 [CALLBACK] upgrading to prioritized talents_on_death [SHADER] Loading from /data/gfx/shaders/fireflash.lua [SHADER] Loaded shader with totalname fireflash[] [SHADER] created fragment shader from /data/gfx/shaders/fireball.frag [SHADER] setting reset param tick_start 6610775 [LOG] Lenanai's Chill of the Tomb hits Forest troll for #1133F3#66 cold#LAST# damage. [Actor:move] 7302 forest troll move from 14 16 to 13 17 [LOG] [PlayerProfile] eventDisconnected [target_simple AI] 16692 ghoul selecting NEW TARGET 13 17 7302 forest troll [Actor:move] 16692 ghoul move from 10 20 to 11 19 [Actor:move] 7302 forest troll move from 13 17 to 12 18 [LOG] #PINK#Your summoned ghoul disappears. [Actor:move] 7302 forest troll move from 12 18 to 11 19 [LOG] [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [LOG] Lenanai casts #{bold}##PURPLE#Call of the Crypt.#{normal}##LAST# [resolveObject] CREATE FOR 16695 skeleton warrior do_wear/tries: true 5 filter: {type="weapon", autoreq=true, subtype="greatsword"} [TOME ENTITY FILTER] selected basic 102.30964808709 103.5 [resolveObject] CREATED OBJECT: 16697 iron greatsword tries left: 4 [resolveObject] 16697 iron greatsword added to inventory MAINHAND [CALLBACK] upgrading to prioritized talents_on_deal_damage Loading tile npc/skeleton_warrior.png [Actor:move] 16695 skeleton warrior (forced) move from nil nil to 10 20 [PARTY] New member, add after skeleton warrior Lenanai Adding entity 16695 after 3058 [SOUND] loading from /data/sound/talents/skeleton.ogg :=: sound "/data/sound/talents/skeleton.ogg" : [target_simple AI] 7302 forest troll selecting NEW TARGET 10 20 16695 skeleton warrior [ATTACK] attacking with innate combat [ATTACK] to skeleton warrior dam/apr/atk/mult :: 13.012180377203 6 4 1 vs. armor/def 5 2 [ATTACK] after melee attack bonus hooks & callbacks:: 13.012180377203 6 4 1 vs. armor/def 5 2 checkHit 4 vs 2 => chance to hit 55 [LOG] #UID:7302:0#Forest troll misses Skeleton warrior. [Actor:move] 7302 forest troll move from 11 19 to 11 19 [LOG] Loading tile object/2hsword_iron.png [PlayerProfile] eventDisconnected [PARTY] error trying to set player, not controlable: 16695 skeleton warrior [PARTY] error trying to order, not controlable: 16695 skeleton warrior [SPELL] friendly fire chance 100 table: 0x03ecea18 normal Using cached font /data/font/Salsa-Mono.ttf 14 table: 0x03ece868 normal Using cached font /data/font/Salsa-Regular.ttf 12 table: 0x03ece8f8 normal Using cached font /data/font/Salsa-Regular.ttf 12 [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [target_simple AI] 16695 skeleton warrior selecting NEW TARGET 11 19 7302 forest troll [improved_talented AI] chooses for 16695 skeleton warrior T_STUNNING_BLOW [LOG] Skeleton warrior uses #{bold}##RED#Stunning Blow.#{normal}##LAST# [ATTACK] to forest troll dam/apr/atk/mult :: 23.021922545574 1 20 1.2549509756796 vs. armor/def 4 0 [ATTACK] after melee attack bonus hooks & callbacks:: 23.021922545574 1 20 1.2549509756796 vs. armor/def 4 0 checkHit 20 vs 0 => chance to hit 100 [ATTACK] HIT:: damrange 1.6 ==> dam/apr:: 35 1 vs. armor/hardiness 4 0.3 [ATTACK] after armor 32 [PHYS CRIT %] 2.5 [ATTACK] after crit 32 [ATTACK] after mult 40.158431221748 Loading tile object/money_small.png [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#. checkHit 12 vs 32 => chance to hit 0 Loading tile talents/stunning_blow.png [LOG] #UID:16695:0#Skeleton warrior hits Forest troll for #WHITE#40 physical#LAST# damage. Loading tile object/troll_intestine.png [LOG] #{bold}##UID:16695:0#Skeleton warrior killed Forest troll!#{normal}# [LOG] [Actor:move] 3058 Lenanai move from 9 20 to 9 19 [Actor:move] 16695 skeleton warrior move from 10 20 to 10 20 [PlayerProfile] eventDisconnected [Actor:move] 3058 Lenanai move from 9 19 to 10 19 [Actor:move] 16695 skeleton warrior move from 10 20 to 10 20 [DEBUG XXX power source] [LOG] #00ff00##UID:895:0#Talent Chill of the Tomb is ready to use. [LOG] [DEBUG XXX power source] [Actor:move] 3058 Lenanai move from 10 19 to 11 19 [SOUND] loading from /data/sound/actions/coins.lua :=: /data/sound/actions/coins.ogg :> [SOUND] :=> sound "/data/sound/actions/coins.ogg" : [LOG] You pickup 0.90 gold pieces. [Actor:move] 16695 skeleton warrior move from 10 20 to 10 20 [LOG] [PlayerProfile] eventDisconnected [Actor:move] 3058 Lenanai move from 11 19 to 12 18 [Actor:move] 16695 skeleton warrior move from 10 20 to 11 19 [Actor:move] 3058 Lenanai move from 12 18 to 13 17 [Actor:move] 16695 skeleton warrior move from 11 19 to 12 18 [Actor:move] 3058 Lenanai move from 13 17 to 14 16 [Actor:move] 16695 skeleton warrior move from 12 18 to 13 17 [Actor:move] 3058 Lenanai move from 14 16 to 15 15 [Actor:move] 16695 skeleton warrior move from 13 17 to 14 16 [Actor:move] 3058 Lenanai move from 15 15 to 16 14 [Actor:move] 16695 skeleton warrior move from 14 16 to 15 15 [PlayerProfile] eventDisconnected [Actor:move] 3058 Lenanai move from 16 14 to 17 13 [Actor:move] 16695 skeleton warrior move from 15 15 to 16 14 [Actor:move] 3058 Lenanai move from 17 13 to 18 12 [Actor:move] 16695 skeleton warrior move from 16 14 to 17 13 [CALLBACK] upgrading to prioritized talents_on_deal_damage [Actor:move] 16699 ghoul (forced) move from nil nil to 19 12 [PARTY] New member, add after ghoul Lenanai Adding entity 16699 after 3058 [Actor:move] 16699 ghoul (forced) move from 19 12 to 18 12 [Actor:move] 3058 Lenanai (forced) move from 18 12 to 19 12 [Actor:move] 3058 Lenanai move from 18 12 to 19 12 [Actor:move] 16695 skeleton warrior move from 17 13 to 17 13 [target_simple AI] 7306 white worm mass selecting NEW TARGET 18 12 16699 ghoul [improved_talented AI] chooses for 7306 white worm mass T_MULTIPLY [LOG] White worm mass uses #{bold}##ORCHID#Multiply.#{normal}##LAST# [MULTIPLY] 20 14 :: [MULTIPLY] 2 uids 7306 => 16702 :: [Actor:move] 16702 white worm mass (forced) move from nil nil to 20 14 Loading tile talents/multiply.png [LOG] [PlayerProfile] eventDisconnected [target_simple AI] 16699 ghoul selecting NEW TARGET 20 14 16702 white worm mass [Actor:move] 16699 ghoul move from 18 12 to 19 13 [Actor:move] 16695 skeleton warrior move from 17 13 to 18 12 [Actor:move] 7306 white worm mass move from 19 15 to 19 14 [LOG] #00ff00##UID:871:0#Talent Call of the Crypt is ready to use. [LOG] [Actor:move] 3058 Lenanai move from 19 12 to 20 12 [ATTACK] attacking with innate combat [ATTACK] to white worm mass dam/apr/atk/mult :: 7.1174707814671 3 11 1 vs. armor/def 1 4 [ATTACK] after melee attack bonus hooks & callbacks:: 7.1174707814671 3 11 1 vs. armor/def 1 4 checkHit 11 vs 4 => chance to hit 68 [ATTACK] HIT:: damrange 1.1 ==> dam/apr:: 7 3 vs. armor/hardiness 1 0.3 [ATTACK] after armor 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [Actor:move] 16699 ghoul move from 19 13 to 19 13 [target_simple AI] 16695 skeleton warrior selecting NEW TARGET 19 14 7306 white worm mass [Actor:move] 16695 skeleton warrior move from 18 12 to 19 12 [LOG] #UID:16699:0#Ghoul hits White worm mass for #WHITE#7 physical#LAST# damage. [LOG] #{bold}##UID:16699:0#Ghoul killed White worm mass!#{normal}# [LOG] [target_simple AI] 16699 ghoul selecting NEW TARGET 19 14 7306 white worm mass [improved_talented AI] chooses for 16699 ghoul T_BITE_POISON [LOG] #ORCHID##{bold}#Ghoul bites poison into white worm mass.#{normal}##LAST# [ATTACK] attacking with innate combat [ATTACK] to white worm mass dam/apr/atk/mult :: 7.1174707814671 3 11 3.6520643323748 vs. armor/def 1 4 [ATTACK] after melee attack bonus hooks & callbacks:: 7.1174707814671 3 11 3.6520643323748 vs. armor/def 1 4 checkHit 11 vs 4 => chance to hit 68 [ATTACK] HIT:: damrange 1.1 ==> dam/apr:: 7 3 vs. armor/hardiness 1 0.3 [ATTACK] after armor 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 25.564450326623 [SOUND] loading from /data/sound/creatures/worms/worm_die_1.ogg :=: sound "/data/sound/creatures/worms/worm_die_1.ogg" : [Actor:move] 16695 skeleton warrior move from 19 12 to 19 12 [LOG] #UID:16699:0#Ghoul hits White worm mass for #LIGHT_GREEN#4 nature#LAST# damage. [LOG] #{bold}##UID:16699:0#Ghoul killed White worm mass!#{normal}# [LOG] [PlayerProfile] eventDisconnected [Actor:move] 3058 Lenanai move from 20 12 to 21 12 [Actor:move] 16699 ghoul move from 19 13 to 20 12 [Actor:move] 16695 skeleton warrior move from 19 12 to 19 12 [Actor:move] 3058 Lenanai move from 21 12 to 22 13 [LOG] #PINK#Your summoned ghoul disappears. [Actor:move] 16695 skeleton warrior move from 19 12 to 20 12 [LOG] [Actor:move] 3058 Lenanai move from 22 13 to 23 14 Vault id 1 opens: 23 11 21 9 [Actor:move] 16695 skeleton warrior move from 20 12 to 21 13 [Actor:move] 3058 Lenanai move from 23 14 to 23 15 Vault id 1 opens: 23 11 21 9 [Actor:move] 16695 skeleton warrior move from 21 13 to 22 13 [PlayerProfile] eventDisconnected [Actor:move] 3058 Lenanai move from 23 15 to 23 16 Vault id 1 opens: 23 11 21 9 [Actor:move] 16695 skeleton warrior move from 22 13 to 23 14 [Actor:move] 3058 Lenanai move from 23 16 to 23 17 Vault id 1 opens: 23 11 21 9 [Actor:move] 16695 skeleton warrior move from 23 14 to 23 15 [Actor:move] 3058 Lenanai move from 23 17 to 23 18 Vault id 1 opens: 23 11 21 9 [Actor:move] 16695 skeleton warrior move from 23 15 to 23 16 [Actor:move] 3058 Lenanai move from 23 18 to 24 19 Vault id 1 opens: 23 11 21 9 [Actor:move] 16695 skeleton warrior move from 23 16 to 23 17 [Actor:move] 3058 Lenanai move from 24 19 to 25 19 Vault id 1 opens: 23 11 21 9 [Actor:move] 16695 skeleton warrior move from 23 17 to 23 18 [Actor:move] 3058 Lenanai move from 25 19 to 26 19 Vault id 1 opens: 23 11 21 9 [Actor:move] 16695 skeleton warrior move from 23 18 to 24 19 [Actor:move] 3058 Lenanai move from 26 19 to 27 19 Vault id 1 opens: 23 11 21 9 [Actor:move] 16695 skeleton warrior move from 24 19 to 25 19 [DEBUG XXX power source] [Actor:move] 3058 Lenanai move from 27 19 to 28 19 Vault id 1 opens: 23 11 21 9 [Actor:move] 16695 skeleton warrior move from 25 19 to 26 19 [Actor:move] 3058 Lenanai move from 28 19 to 29 19 Vault id 1 opens: 23 11 21 9 [CALLBACK] upgrading to prioritized talents_on_deal_damage [Actor:move] 16703 ghoul (forced) move from nil nil to 30 19 [PARTY] New member, add after ghoul Lenanai Adding entity 16703 after 3058 [Actor:move] 16695 skeleton warrior move from 26 19 to 27 19 [target_simple AI] 7270 fox selecting NEW TARGET 29 19 3058 Lenanai [Actor:move] 7270 fox move from 30 24 to 30 23 [Actor:move] 7270 fox move from 30 23 to 30 22 [target_simple AI] 7300 giant white rat selecting NEW TARGET 30 19 16703 ghoul [Actor:move] 7300 giant white rat move from 33 22 to 32 21 [LOG] Ran for 3 turns (stop reason: hostile spotted to the southeast (giant white rat)). [LOG] [DEBUG XXX power source] [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [PlayerProfile] eventDisconnected [LOG] Lenanai casts #{bold}##PURPLE#Ghost Walk.#{normal}##LAST# [Actor:move] 3058 Lenanai (forced) move from 29 19 to 34 19 ##Use Talent Lua Error## T_GHOST_WALK Actor: 3058 Lenanai stack traceback: [C]: in function 'error' /engine/interface/ActorTalents.lua:172: in function FROM /mod/addons/cults/superload/engine/dialogs/ShowErrorStack.lua loading previous! ERROR: Game version: tome-1.7.0-beta1 Addons: orcs-1.6.0[O!], ashes-urhrok-1.6.0[O!], items-vault-1.7.0[O], cults-1.6.0[O!] Game version (character creation): tome-1.7.0-beta1 Lua Error: /engine/interface/GameTargeting.lua:137: /engine/interface/ActorTalents.lua:172: /engine/interface/ActorTemporaryEffects.lua:126: attempt to index local 'ed' (a nil value) stack traceback: /engine/interface/ActorTemporaryEffects.lua:126: in function 'setEffect' /data/talents/spells/spectre.lua:54: in function [C]: in function 'xpcall' /engine/interface/ActorTalents.lua:169: in function At [C]:-1 At [C]:-1 error At /engine/interface/GameTargeting.lua:137 fct At /engine/interface/GameTargeting.lua:143 targetMode At /engine/interface/GameTargeting.lua:282 targetMouse At /mod/class/Game.lua:2570 fct At /engine/Mouse.lua:71