===	
Reboot using	te4	1.6.7	tome-1.6.7	tedd	false
[ENGINE LOADER] available from teae: 	te4-1.6.7
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=6.000000 , [3]=7.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.6.7.teae" , } , } __byname={["te4-1.6.7"]=true , } 
[ENGINE LOADER] looked in:
	/home/mopox//.t-engine/4.0
	/home/mopox/.steam/steamapps/common/TalesMajEyal//game/thirdparty
	/home/mopox/.steam/steamapps/common/TalesMajEyal//game
[ENGINE LOADER] loading engine:	1	6	7	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.6.7.teae
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[STEAM] Disabling cloud saves until the user elects to use them
setResolution: switching resolution to	1366x768 Fullscreen	1366	768	true	nil	(forced)
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1366	768	from
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PlayerProfile] eventConnected
[PROFILE] Main thread got authed	capyx
[SAVEFILE PIPE] force waiting
Creating module	boot-te4.team	:: (as dir)	false	:: (as team)	9	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-gfx.team	:: (as dir)	false	:: (as team)	9	
Creating module	tome-music.team	:: (as dir)	false	:: (as team)	11	
Creating module	tome.team	:: (as dir)	false	:: (as team)	5	
Loaded module definition for tome-1.6.7 using engine te4-1.6.7
* Module: tome
 ** 1.6.7
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[MODULE] booting module version	tome-1.6.7
Mounting additional team file:	/modules/tome-music.team
Mounting additional team file:	/modules/tome-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/tedd/
 * save	/save/tedd/
table: 0x40ff83c0	normal
table: 0x40ff7fc0	normal
Computing fun facts
true
[MODULE LOADER] module MD5	23ce6ef3af425bd58ff5505b20c10e7d	computed in 	1019
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-anguish.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-animist-.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-classastromancer-.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-deathknight.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-dreadnecromancer-.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-eternaldarkness.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-faerierace-.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-grovekeeper.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-heartstalker_class-.teaa	:: (as dir)	false	:: (as teaa)	25	
Checking addon	tome-ignore_rc_locks.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-improved_combat_text_v2-.teaa	:: (as dir)	false	:: (as teaa)	30	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-mummyrace.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-neka_qol05-.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-nullpack.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-pf_fixes-.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-pointplanner-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-race-banshee.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-race-wight.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-sapper-.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-select-first-escort-.teaa	:: (as dir)	false	:: (as teaa)	26	
Checking addon	tome-shadowraceluminous.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-shaman-.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-vampirerace.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Removing addon classastromancer: not allowed by savefile
Removing addon race-banshee: not allowed by savefile
Removing addon mummyrace: not allowed by savefile
Removing addon grovekeeper: not allowed by savefile
Removing addon improved_combat_text_v2: not allowed by savefile
Removing addon faerierace: not allowed by savefile
Removing addon nullpack: not allowed by savefile
Removing addon vampirerace: not allowed by savefile
Removing addon sapper: not allowed by savefile
Removing addon heartstalker_class: not allowed by savefile
Removing addon shadowraceluminous: not allowed by savefile
Removing addon dreadnecromancer: not allowed by savefile
Removing addon shaman: not allowed by savefile
Removing addon anguish: not allowed by savefile
Removing addon ignore_rc_locks: not allowed by savefile
Removing addon deathknight: not allowed by savefile
Removing addon eternaldarkness: not allowed by savefile
Removing addon addon-dev: not allowed by savefile
Binding addon	Possessor Bonus Class	/addons/tome-possessors.teaa	tome-possessors-1.6.6
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	/home/mopox/.steam/steamapps/common/TalesMajEyal/game/addons/tome-possessors.teaa
[MODULE LOADER] addon 	possessors	 MD5	564aaf2d9ab7baad97bc7b174836ff0f	computed in 	13
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.6.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	/home/mopox/.steam/steamapps/common/TalesMajEyal/game/addons/tome-items-vault.teaa
[MODULE LOADER] addon 	items-vault	 MD5	2b2b885bc8633c29e1cff99cd8c0eb72	computed in 	2
Binding addon	Ashes of Urh'Rok	/dlcs/ashes-urhrok.teaac	tome-ashes-urhrok-1.6.7
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	/home/mopox/.steam/steamapps/common/TalesMajEyal/game/dlcs/ashes-urhrok.teaac
[MODULE LOADER] addon 	ashes-urhrok	 MD5	1f40e866f2d624ff6d6637f6e9b52870	computed in 	59
Binding addon	Forbidden Cults	/dlcs/cults.teaac	tome-cults-1.6.7
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	/home/mopox/.steam/steamapps/common/TalesMajEyal/game/dlcs/cults.teaac
[MODULE LOADER] addon 	cults	 MD5	9d52ac3a5cf57d8263d65a2a78501427	computed in 	166
Binding addon	Embers of Rage	/dlcs/orcs.teaac	tome-orcs-1.6.7
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	/home/mopox/.steam/steamapps/common/TalesMajEyal/game/dlcs/orcs.teaac
[MODULE LOADER] addon 	orcs	 MD5	c6d10e5f82d189e424df43dec8088c1d	computed in 	341
Binding addon	Talent Point Planner	/addons/tome-pointplanner-.teaa	tome-pointplanner-1.5.0
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	/home/mopox/.steam/steamapps/common/TalesMajEyal/game/addons/tome-pointplanner-.teaa
[MODULE LOADER] addon 	pointplanner	 MD5	8038622599dda05a20dfcdb663131742	computed in 	6
Binding addon	Nekarcos's Quality of Life 05: Various (Fatal) Warnings	/addons/tome-neka_qol05-.teaa	tome-neka_qol05-1.0.0
 * with data
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	/home/mopox/.steam/steamapps/common/TalesMajEyal/game/addons/tome-neka_qol05-.teaa
[MODULE LOADER] addon 	neka_qol05	 MD5	39b76aa6a5147b9de10357e718f33417	computed in 	2
Binding addon	Post Effects fixes	/addons/tome-pf_fixes-.teaa	tome-pf_fixes-1.6.0
 * with superload
[MODULE LOADER] computing addon md5 from	/home/mopox/.steam/steamapps/common/TalesMajEyal/game/addons/tome-pf_fixes-.teaa
[MODULE LOADER] addon 	pf_fixes	 MD5	0c51f1fb90b2c8084f2d16a2f4739e7b	computed in 	1
Binding addon	Select First Escort	/addons/tome-select-first-escort-.teaa	tome-select-first-escort-1.6.7
 * with hooks
[MODULE LOADER] computing addon md5 from	/home/mopox/.steam/steamapps/common/TalesMajEyal/game/addons/tome-select-first-escort-.teaa
[MODULE LOADER] addon 	select-first-escort	 MD5	406caae0baa12349d6a7d38f715fa879	computed in 	0
Binding addon	Race: Wight	/addons/tome-race-wight.teaa	tome-race-wight-1.6.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	/home/mopox/.steam/steamapps/common/TalesMajEyal/game/addons/tome-race-wight.teaa
[MODULE LOADER] addon 	race-wight	 MD5	d2087179811be9d0fca56c8913daeeb2	computed in 	6
Binding addon	Animist	/addons/tome-animist-.teaa	tome-animist-1.6.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	/home/mopox/.steam/steamapps/common/TalesMajEyal/game/addons/tome-animist-.teaa
[MODULE LOADER] addon 	animist	 MD5	3e9f40551bb1f0d9fbd952c1479c2178	computed in 	30
Post-processing hooks.
FROM 	/mod/addons/animist/superload/engine/Map.lua	loading previous!
FROM 	/mod/addons/cults/superload/engine/Map.lua	loading previous!
FROM 	/mod/addons/cults/superload/engine/Birther.lua	loading previous!
[ONLINE PROFILE] all hashes are valid
[MODULE] All hashes validation: 	true
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[TOME] Loaded default settings
table: 0x40ff7fc0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x40ff8050	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x40fed6f8	normal
[INVENTORY] define slot	1	In inventory
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[KEYBINDER] Loaded keybinds: mtxn
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
FROM 	/mod/addons/animist/superload/mod/class/interface/Archery.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/interface/Archery.lua	loading previous!
[Talents] Defined	50	ActorObjectUse Talents base_name:	Activate Object
FROM 	/mod/addons/animist/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/animist/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/interface/Combat.lua	loading previous!
===	magical	LIGHT_BURST
===	magical	GLYPH_OF_MOONLIGHT
===	physical	SKIRMISHER_STUN_INCREASE
===	physical	STONE_VINE
===	physical	MAIM
===	mental	MALIGNED
===	other	AEONS_STASIS
===	other	FLARE
[Resources] Defining Actor Resources
[ActorResource] Defined Resource:	air
[ActorResource] Defined Resource:	stamina
[ActorResource] Defined Resource:	mana
[ActorResource] Defined Resource:	equilibrium
[ActorResource] Defined Resource:	vim
[ActorResource] Defined Resource:	positive
[ActorResource] Defined Resource:	negative
[ActorResource] Defined Resource:	hate
[ActorResource] Defined Resource:	paradox
[ActorResource] Defined Resource:	psi
[ActorResource] Defined Resource:	soul
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
[FACTION] added	horrors	Horrors
FROM 	/mod/addons/animist/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/race-wight/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/neka_qol05/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/possessors/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/race-wight/superload/mod/class/interface/ActorInscriptions.lua	loading previous!
Loading entities file from file	/data/general/stores/basic.lua
===	other	POSSESS
===	magical	FIERY_TORMENT
===	magical	ACIDIC_BATH
===	magical	BLACKICE
===	magical	BLACKICE_DET
[ActorResource] Defined Resource:	insanity
===	mental	PERSISTANT_WILL
Loading entities file from file	/data-cults/general/stores/cults.lua
Loading entities file from file	/data-orcs/general/stores/orcs.lua
===	physical	IRON_GRIP
===	physical	SCORCHED
===	magical	STARSCAPE
===	other	OUTSIDE_THE_STARSCAPE
===	other	UPGRADE
[ActorResource] Defined Resource:	steam
[INVENTORY] define slot	21	Tail
[ActorResource] Defined Resource:	ether
[AI_InitializeData] updating talent definitions and data for AIs
[aiParseTalent] FAILED TO PARSE tactical table function for	T_THERMAL_AURA
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_ROLL_WITH_IT
   => because of error	/data/talents/uber/dex.lua:188: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_FRENZIED_FOCUS
   => because of error	/data/talents/psionic/projection.lua:554: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_SHADOWS
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_KINETIC_AURA
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_SUN_BEAM
   => because of error	/data/talents/celestial/sun.lua:36: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIGHBORN_S_BLOOM
   => because of error	/data/talents/misc/races.lua:142: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_VENOMOUS_STRIKE
   => because of error	/data/talents/cunning/poisons.lua:300: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIDDEN_RESOURCES
   => because of error	/data/talents/uber/wil.lua:184: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_CHARGED_AURA
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_PERSEVERANCE
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[AI_InitializeData] DETECTED TALENT TACTICS:
	TACTIC			BENEFIT		WANT CALCULATION
	* cure           	1		AI auto
	* mana           	1		AI auto
	* heal           	1		AI auto
	* debuff         	-1		AI auto
	* special        	1		AI auto
	* paradox        	1		AI auto
	* protect        	1		AI auto
	* hate           	1		AI auto
	* ammo           	1		AI auto
	* steam          	1		AI auto
	* positive       	1		AI auto
	* stamina        	1		AI auto
	* areaattack     	-1		AI auto
	* closein        	-1		AI auto
	* close_in       	-1		AI auto
	* negative       	1		AI auto
	* attack         	-1		AI auto
	* escape         	-1		AI auto
	* disable        	-1		AI auto
	* feedback       	1		AI auto
	* psi            	1		AI auto
	* defend         	1		AI auto
	* annoy          	-1		AI auto
	* vim            	1		AI auto
	* surrounded     	-1		AI auto
	* buff           	1		AI auto
	* equilibrium    	1		AI auto
	* __wt_cache_turns	false		AI auto
	* attackarea     	-1		AI auto
[Tome:load] Updated AI tactics list:
FROM 	/mod/addons/animist/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/pointplanner/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Party.lua	loading previous!
FROM 	/mod/addons/animist/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/pf_fixes/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/pointplanner/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
FROM 	/mod/addons/animist/superload/engine/HotkeysIconsDisplay.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/interface/TooltipsData.lua	loading previous!
FROM 	/mod/addons/neka_qol05/superload/mod/class/uiset/Minimalist.lua	loading previous!
table: 0x40fed8d0	normal
table: 0x40fed930	normal
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
[Minimalist] resource ui:	ether	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	ether	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
[SHADER] Loading from /data/gfx/shaders/cults_book.lua
[SHADER] Loaded shader with totalname	cults_book[]
[SHADER] created fragment shader from /data/gfx/shaders/cults_book.frag
[SHADER] Loading from /data/gfx/shaders/cults_book_seens.lua
[SHADER] Loaded shader with totalname	cults_book_seens[]
[SHADER] created fragment shader from /data/gfx/shaders/cults_book_seens.frag
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/sharpen.lua
[SHADER] Loaded shader with totalname	main_fbo/sharpen[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/sharpen.frag
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
[GAMMA] Setting gamma correction using fullscreen shader	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
[Minimalist] resource ui:	ether	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	ether	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Loading savefile 	/save//
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Loading savefile 	/save/tedd/
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
[Minimalist] resource ui:	ether	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	ether	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Loading entities file from file	/data/zones/wilderness/npcs.lua
Loading entities file from file	/data/zones/wilderness/grids.lua
Loading entities file from file	/data/zones/wilderness/objects.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Importing Isyba into world artifacts
Importing Murkwild the stralite mail armour into world artifacts
Importing Barygas the drakeskin leather cap into world artifacts
Importing Isobrevena the reinforced leather armour into world artifacts
Importing Nimbusquill the drakeskin leather cap into world artifacts
Importing Emyraganor into world artifacts
Importing steel greatsword 'Sunstun' into world artifacts
Importing pair of voratun boots 'Xaneyabeth' into world artifacts
Importing steel waraxe 'Glorerin' into world artifacts
Importing stralite greatsword 'Lorychak' into world artifacts
Importing Arcwinter the vined mindstar into world artifacts
Importing Aeressra the vined mindstar into world artifacts
Importing Fuladunaran the cashmere cloak into world artifacts
Importing Khelurath into world artifacts
Importing Aerehor the steel dagger into world artifacts
Importing Galylach the Noonreeve into world artifacts
Importing Frigidwarden the thorny mindstar into world artifacts
Importing Gloryratta the Eclipseimmortal into world artifacts
Importing voratun gauntlets 'Elosema' into world artifacts
Importing Siluth the yew longbow into world artifacts
Importing Eilinyvena the Daydare into world artifacts
Importing Gemina the cashmere robe into world artifacts
Importing Dawnripper the steel longsword into world artifacts
Importing Strikeraze the voratun waraxe into world artifacts
Importing dwarven-steel pickaxe 'Shockkin' into world artifacts
Importing ash wand of lightning storm 'Dazzlewilter' into world artifacts
Importing Poromiganor into world artifacts
Importing pair of hardened leather boots 'Blazereign' into world artifacts
Importing Voruma the Frozenworm into world artifacts
Importing Mucusshaper into world artifacts
Importing voratun torque of clear mind 'Rhaderain' into world artifacts
Importing ash longbow 'Shineburst' into world artifacts
Importing Urygrim into world artifacts
Importing Lelysus the Lightningreaper into world artifacts
Importing Torukalthoyagund the Wretchmoon into world artifacts
Importing Eremerin the Lavaraven into world artifacts
Importing Gimas into world artifacts
Importing Betota the dwarven-steel battleaxe into world artifacts
Importing pouch of voratun shots 'Frostjustice' into world artifacts
Importing Erelikalthorig into world artifacts
Importing Duvohek the voratun plate armour into world artifacts
Importing voratun shield 'Lisyribeth' into world artifacts
Importing Dagunarimnir the dwarven-steel helm into world artifacts
Importing ash wand of conjuration 'Salossra' into world artifacts
Importing Scumparry into world artifacts
Importing Arebremira into world artifacts
Importing Fogblur the stralite longsword into world artifacts
Importing Ivaremina into world artifacts
Importing Neryta the dwarven-steel battleaxe into world artifacts
Importing Bitohor the steel waraxe into world artifacts
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from file	/data-cults/general/objects/world-artifacts.lua
Loading entities file from file	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from file	/data-animist/general/objects/custom-artifacts.lua
[UNIQUE MODDABLE] auto moddable failed for 	Gnome's Maul
[UNIQUE MODDABLE] auto moddable failed for 	Gnome's Greenstone
[UNIQUE MODDABLE] auto moddable failed for 	Undine's Arch
[UNIQUE MODDABLE] auto moddable failed for 	Undine's Shards
[UNIQUE MODDABLE] auto moddable failed for 	Sylph's Edge
[UNIQUE MODDABLE] auto moddable failed for 	Salamander's  Torch
[UNIQUE MODDABLE] auto moddable failed for 	Lux's Lance
[UNIQUE MODDABLE] auto moddable failed for 	Umbra's Slicer
Loading entities file from file	/data/zones/wilderness/traps.lua	which does not exists!
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
Loading tileset	/data/gfx/ts-gfx-terrain1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sandfloor.png
Loading tile from tileset	/data/gfx/shockbolt/npc/hostile_humanoid_ziguranth_patrol.png
Loading tileset	/data/gfx/ts-gfx-npc1.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tileset	/data/gfx/ts-gfx-terrain2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sandfloor.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/tree.png
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[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
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[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading tile	side_tactical_self.png
Loading tile	side_tactical_powerful.png
Loading tile	side_tactical_danger.png
Loading tile	side_tactical_enemy_strong.png
Loading tile	side_tactical_friend.png
Loading tile	side_tactical_enemy.png
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Updating zone name	Maj'Eyal
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.27450980392157,0,1),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
Loading tile	talents/roat_stance_earth.png
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[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	Tedd the level 11 Wight Animist
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[Actor:move]	3380	Tedd	move from	11	42	to	12	42
[Actor:move]	3381	Allied Kingdoms halfling patrol	move from	21	36	to	22	35
[Actor:move]	3387	ziguranth patrol	move from	49	34	to	49	35
[LOG]	Today is the 1st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 13:45.
[LOG]	
[Actor:move]	3380	Tedd	move from	12	42	to	13	42
[Actor:move]	3384	Allied Kingdoms human patrol	move from	61	12	to	60	12
[Actor:move]	3386	ziguranth patrol	move from	4	21	to	4	20
[Actor:move]	3385	Allied Kingdoms human patrol	move from	31	40	to	30	40
[Actor:move]	3382	ziguranth patrol	move from	59	13	to	59	14
[Actor:move]	3380	Tedd	move from	13	42	to	14	42
[Actor:move]	3381	Allied Kingdoms halfling patrol	move from	22	35	to	23	34
[Actor:move]	3380	Tedd	move from	14	42	to	15	42
[Actor:move]	3384	Allied Kingdoms human patrol	move from	60	12	to	59	12
[Actor:move]	3385	Allied Kingdoms human patrol	move from	30	40	to	29	40
[Actor:move]	3382	ziguranth patrol	move from	59	14	to	58	15
[Actor:move]	3380	Tedd	move from	15	42	to	16	42
[Actor:move]	3381	Allied Kingdoms halfling patrol	move from	23	34	to	24	34
[Actor:move]	3386	ziguranth patrol	move from	4	20	to	4	21
[Actor:move]	3387	ziguranth patrol	move from	49	35	to	50	34
[LOG]	Today is the 2nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:58.
[LOG]	
[Actor:move]	3380	Tedd	move from	16	42	to	17	42
[LOG]	#YELLOW_GREEN#There is a Entrance to the Scintillating Caves here (press '<', '>' or right click to use).
[Actor:move]	3384	Allied Kingdoms human patrol	move from	59	12	to	58	12
[Actor:move]	3385	Allied Kingdoms human patrol	move from	29	40	to	28	40
[LOG]	
[Actor:move]	3380	Tedd	move from	17	42	to	18	41
[Actor:move]	3381	Allied Kingdoms halfling patrol	move from	24	34	to	25	33
[Actor:move]	3386	ziguranth patrol	move from	4	21	to	4	22
[Actor:move]	3387	ziguranth patrol	move from	50	34	to	50	33
[Actor:move]	3382	ziguranth patrol	move from	58	15	to	58	14
[Actor:move]	3380	Tedd	move from	18	41	to	17	40
[Actor:move]	3384	Allied Kingdoms human patrol	move from	58	12	to	57	13
[Actor:move]	3385	Allied Kingdoms human patrol	move from	28	40	to	27	40
[Actor:move]	3380	Tedd	move from	17	40	to	17	40
[Actor:move]	3380	Tedd	move from	17	40	to	17	39
[Actor:move]	3381	Allied Kingdoms halfling patrol	move from	25	33	to	26	32
[Actor:move]	3386	ziguranth patrol	move from	4	22	to	4	23
[Actor:move]	3387	ziguranth patrol	move from	50	33	to	51	32
[Actor:move]	3382	ziguranth patrol	move from	58	14	to	58	13
[Actor:move]	3380	Tedd	move from	17	39	to	17	38
[Actor:move]	3384	Allied Kingdoms human patrol	move from	57	13	to	56	14
[Actor:move]	3385	Allied Kingdoms human patrol	move from	27	40	to	26	39
[Actor:move]	3380	Tedd	move from	17	38	to	18	37
[Actor:move]	3381	Allied Kingdoms halfling patrol	move from	26	32	to	27	33
[Actor:move]	3386	ziguranth patrol	move from	4	23	to	5	24
[Actor:move]	3382	ziguranth patrol	move from	58	13	to	57	12
[Actor:move]	3380	Tedd	move from	18	37	to	19	36
[Actor:move]	3384	Allied Kingdoms human patrol	move from	56	14	to	55	15
[Actor:move]	3387	ziguranth patrol	move from	51	32	to	52	32
[Actor:move]	3385	Allied Kingdoms human patrol	move from	26	39	to	25	38
[Actor:move]	3380	Tedd	move from	19	36	to	20	35
[Actor:move]	3381	Allied Kingdoms halfling patrol	move from	27	33	to	28	34
[LOG]	Today is the 3rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.
[LOG]	
[Actor:move]	3380	Tedd	move from	20	35	to	21	34
[Actor:move]	3384	Allied Kingdoms human patrol	move from	55	15	to	54	16
[Actor:move]	3387	ziguranth patrol	move from	52	32	to	53	32
[Actor:move]	3385	Allied Kingdoms human patrol	move from	25	38	to	24	37
[Actor:move]	3382	ziguranth patrol	move from	57	12	to	56	13
[Actor:move]	3380	Tedd	move from	21	34	to	22	33
[Actor:move]	3381	Allied Kingdoms halfling patrol	move from	28	34	to	29	34
[Actor:move]	3386	ziguranth patrol	move from	5	24	to	5	23
[Actor:move]	3380	Tedd	move from	22	33	to	23	33
[Actor:move]	3384	Allied Kingdoms human patrol	move from	54	16	to	54	17
[Actor:move]	3387	ziguranth patrol	move from	53	32	to	54	32
[Actor:move]	3385	Allied Kingdoms human patrol	move from	24	37	to	23	36
[Actor:move]	3382	ziguranth patrol	move from	56	13	to	55	14
[Actor:move]	3380	Tedd	move from	23	33	to	23	33
[Actor:move]	3380	Tedd	move from	23	33	to	23	33
[Actor:move]	3380	Tedd	move from	23	33	to	24	33
[Actor:move]	3381	Allied Kingdoms halfling patrol	move from	29	34	to	30	34
[Actor:move]	3386	ziguranth patrol	move from	5	23	to	6	22
[Actor:move]	3380	Tedd	move from	24	33	to	25	32
[Actor:move]	3384	Allied Kingdoms human patrol	move from	54	17	to	54	18
[Actor:move]	3387	ziguranth patrol	move from	54	32	to	55	31
[Actor:move]	3385	Allied Kingdoms human patrol	move from	23	36	to	22	36
[Actor:move]	3382	ziguranth patrol	move from	55	14	to	54	15
[Actor:move]	3380	Tedd	move from	25	32	to	26	31
[Actor:move]	3381	Allied Kingdoms halfling patrol	move from	30	34	to	31	33
[Actor:move]	3386	ziguranth patrol	move from	6	22	to	6	21
[LOG]	Today is the 4th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:35.
[LOG]	
[Actor:move]	3380	Tedd	move from	26	31	to	26	30
[Actor:move]	3384	Allied Kingdoms human patrol	move from	54	18	to	53	19
[Actor:move]	3385	Allied Kingdoms human patrol	move from	22	36	to	21	37
[Actor:move]	3380	Tedd	move from	26	30	to	26	29
[Actor:move]	3381	Allied Kingdoms halfling patrol	move from	31	33	to	32	32
[Actor:move]	3386	ziguranth patrol	move from	6	21	to	7	20
[Actor:move]	3387	ziguranth patrol	move from	55	31	to	55	32
[Actor:move]	3380	Tedd	move from	26	29	to	25	28
[Actor:move]	3384	Allied Kingdoms human patrol	move from	53	19	to	52	20
[Actor:move]	3385	Allied Kingdoms human patrol	move from	21	37	to	20	37
[Actor:move]	3382	ziguranth patrol	move from	54	15	to	55	15
[Actor:move]	3380	Tedd	move from	25	28	to	25	27
[Actor:move]	3381	Allied Kingdoms halfling patrol	move from	32	32	to	32	31
[Actor:move]	3387	ziguranth patrol	move from	55	32	to	56	33
[Actor:move]	3380	Tedd	move from	25	27	to	25	26
[Actor:move]	3384	Allied Kingdoms human patrol	move from	52	20	to	51	20
[Actor:move]	3385	Allied Kingdoms human patrol	move from	20	37	to	19	38
[Actor:move]	3382	ziguranth patrol	move from	55	15	to	56	15
[Actor:move]	3380	Tedd	move from	25	26	to	24	25
[Actor:move]	3381	Allied Kingdoms halfling patrol	move from	32	31	to	33	30
[Actor:move]	3386	ziguranth patrol	move from	7	20	to	6	20
[Actor:move]	3387	ziguranth patrol	move from	56	33	to	56	34
[Actor:move]	3380	Tedd	move from	24	25	to	23	24
[Actor:move]	3384	Allied Kingdoms human patrol	move from	51	20	to	50	19
[Actor:move]	3385	Allied Kingdoms human patrol	move from	19	38	to	18	39
[Actor:move]	3382	ziguranth patrol	move from	56	15	to	57	15
[Actor:move]	3380	Tedd	move from	23	24	to	22	23
[Actor:move]	3381	Allied Kingdoms halfling patrol	move from	33	30	to	34	29
[Actor:move]	3386	ziguranth patrol	move from	6	20	to	5	19
[Actor:move]	3387	ziguranth patrol	move from	56	34	to	57	35
[Actor:move]	3380	Tedd	move from	22	23	to	22	23
[Actor:move]	3380	Tedd	move from	22	23	to	21	22
[Actor:move]	3384	Allied Kingdoms human patrol	move from	50	19	to	49	18
[Actor:move]	3385	Allied Kingdoms human patrol	move from	18	39	to	17	39
[LOG]	Today is the 5th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:36.
[Actor:move]	3382	ziguranth patrol	move from	57	15	to	58	15
[LOG]	
[Actor:move]	3380	Tedd	move from	21	22	to	21	21
[Actor:move]	3381	Allied Kingdoms halfling patrol	move from	34	29	to	35	28
[Actor:move]	3380	Tedd	move from	21	21	to	21	20
[Actor:move]	3384	Allied Kingdoms human patrol	move from	49	18	to	48	17
[Actor:move]	3386	ziguranth patrol	move from	5	19	to	6	19
[Actor:move]	3387	ziguranth patrol	move from	57	35	to	58	35
[Actor:move]	3380	Tedd	move from	21	20	to	21	19
[Actor:move]	3381	Allied Kingdoms halfling patrol	move from	35	28	to	34	27
[Actor:move]	3382	ziguranth patrol	move from	58	15	to	58	14
[Actor:move]	3380	Tedd	move from	21	19	to	21	18
[Actor:move]	3384	Allied Kingdoms human patrol	move from	48	17	to	47	18
[Actor:move]	3386	ziguranth patrol	move from	6	19	to	7	18
[Actor:move]	3387	ziguranth patrol	move from	58	35	to	59	35
[Actor:move]	3385	Allied Kingdoms human patrol	move from	17	39	to	18	39
[Actor:move]	3380	Tedd	move from	21	18	to	22	17
[Actor:move]	3381	Allied Kingdoms halfling patrol	move from	34	27	to	33	26
[Actor:move]	3382	ziguranth patrol	move from	58	14	to	58	13
[Actor:move]	3380	Tedd	move from	22	17	to	23	16
[Actor:move]	3384	Allied Kingdoms human patrol	move from	47	18	to	46	18
[Actor:move]	3387	ziguranth patrol	move from	59	35	to	60	35
[Actor:move]	3385	Allied Kingdoms human patrol	move from	18	39	to	19	38
[Actor:move]	3380	Tedd	move from	23	16	to	24	15
[Actor:move]	3381	Allied Kingdoms halfling patrol	move from	33	26	to	33	25
[Actor:move]	3386	ziguranth patrol	move from	7	18	to	8	18
[LOG]	Today is the 6th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:15.
[Actor:move]	3382	ziguranth patrol	move from	58	13	to	58	12
[LOG]	
[Actor:move]	3380	Tedd	move from	24	15	to	25	14
[Actor:move]	3384	Allied Kingdoms human patrol	move from	46	18	to	45	18
[Actor:move]	3385	Allied Kingdoms human patrol	move from	19	38	to	20	37
table: 0x40fed788	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x40ff7fc0	normal
table: 0x40ff8050	normal
Using cached font	/data/font/Salsa-Regular.ttf	13
[Actor:move]	3380	Tedd	move from	25	14	to	26	13
[Actor:move]	3381	Allied Kingdoms halfling patrol	move from	33	25	to	32	24
[Actor:move]	3387	ziguranth patrol	move from	60	35	to	59	34
[Actor:move]	3380	Tedd	move from	26	13	to	27	13
[Actor:move]	3384	Allied Kingdoms human patrol	move from	45	18	to	44	18
[Actor:move]	3385	Allied Kingdoms human patrol	move from	20	37	to	21	37
[Actor:move]	3382	ziguranth patrol	move from	58	12	to	58	13
[Actor:move]	3380	Tedd	move from	27	13	to	28	14
[Actor:move]	3381	Allied Kingdoms halfling patrol	move from	32	24	to	32	23
[Actor:move]	3386	ziguranth patrol	move from	8	18	to	7	19
[Actor:move]	3380	Tedd	move from	28	14	to	29	15
[Actor:move]	3384	Allied Kingdoms human patrol	move from	44	18	to	43	18
[Actor:move]	3387	ziguranth patrol	move from	59	34	to	59	33
[Actor:move]	3385	Allied Kingdoms human patrol	move from	21	37	to	22	36
[Actor:move]	3380	Tedd	move from	29	15	to	30	16
[Actor:move]	3381	Allied Kingdoms halfling patrol	move from	32	23	to	32	22
[Actor:move]	3386	ziguranth patrol	move from	7	19	to	7	20
[Actor:move]	3382	ziguranth patrol	move from	58	13	to	57	13
[Actor:move]	3380	Tedd	move from	30	16	to	31	16
[Actor:move]	3384	Allied Kingdoms human patrol	move from	43	18	to	42	18
[Actor:move]	3387	ziguranth patrol	move from	59	33	to	59	32
[Actor:move]	3385	Allied Kingdoms human patrol	move from	22	36	to	23	36
[Actor:move]	3380	Tedd	move from	31	16	to	32	16
[Actor:move]	3381	Allied Kingdoms halfling patrol	move from	32	22	to	33	21
[Actor:move]	3386	ziguranth patrol	move from	7	20	to	6	21
[Actor:move]	3382	ziguranth patrol	move from	57	13	to	56	12
[Actor:move]	3380	Tedd	move from	32	16	to	33	17
[Actor:move]	3384	Allied Kingdoms human patrol	move from	42	18	to	41	18
[Actor:move]	3387	ziguranth patrol	move from	59	32	to	58	31
[Actor:move]	3385	Allied Kingdoms human patrol	move from	23	36	to	24	37
[LOG]	Today is the 7th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:30.
[LOG]	
[Actor:move]	3380	Tedd	move from	33	17	to	34	18
[Actor:move]	3381	Allied Kingdoms halfling patrol	move from	33	21	to	33	20
[Actor:move]	3380	Tedd	move from	34	18	to	35	18
[Actor:move]	3384	Allied Kingdoms human patrol	move from	41	18	to	40	17
[Actor:move]	3386	ziguranth patrol	move from	6	21	to	6	22
[Actor:move]	3385	Allied Kingdoms human patrol	move from	24	37	to	25	38
[Actor:move]	3382	ziguranth patrol	move from	56	12	to	57	12
[Actor:move]	3380	Tedd	move from	35	18	to	34	17
[Actor:move]	3381	Allied Kingdoms halfling patrol	move from	33	20	to	33	19
[Actor:move]	3387	ziguranth patrol	move from	58	31	to	58	30
[Actor:move]	3380	Tedd	move from	34	17	to	33	16
[Actor:move]	3384	Allied Kingdoms human patrol	move from	40	17	to	39	18
[Actor:move]	3386	ziguranth patrol	move from	6	22	to	6	23
[Actor:move]	3385	Allied Kingdoms human patrol	move from	25	38	to	26	39
[Actor:move]	3382	ziguranth patrol	move from	57	12	to	58	13
[Actor:move]	3380	Tedd	move from	33	16	to	32	16
[Actor:move]	3381	Allied Kingdoms halfling patrol	move from	33	19	to	34	18
[Actor:move]	3380	Tedd	move from	32	16	to	31	16
[Actor:move]	3384	Allied Kingdoms human patrol	move from	39	18	to	38	18
[Actor:move]	3386	ziguranth patrol	move from	6	23	to	6	24
[Actor:move]	3387	ziguranth patrol	move from	58	30	to	59	30
[Actor:move]	3385	Allied Kingdoms human patrol	move from	26	39	to	27	40
[Actor:move]	3380	Tedd	move from	31	16	to	30	16
[Actor:move]	3381	Allied Kingdoms halfling patrol	move from	34	18	to	35	18
[Actor:move]	3382	ziguranth patrol	move from	58	13	to	59	14
[Actor:move]	3380	Tedd	move from	30	16	to	29	15
[Actor:move]	3384	Allied Kingdoms human patrol	move from	38	18	to	37	18
[Actor:move]	3386	ziguranth patrol	move from	6	24	to	6	25
[Actor:move]	3387	ziguranth patrol	move from	59	30	to	60	29
[Actor:move]	3385	Allied Kingdoms human patrol	move from	27	40	to	28	40
[Actor:move]	3380	Tedd	move from	29	15	to	28	14
[Actor:move]	3381	Allied Kingdoms halfling patrol	move from	35	18	to	36	18
[LOG]	Today is the 8th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:45.
[Actor:move]	3382	ziguranth patrol	move from	59	14	to	60	14
[LOG]	
[Actor:move]	3380	Tedd	move from	28	14	to	27	14
[Actor:move]	3384	Allied Kingdoms human patrol	move from	37	18	to	37	18
[Actor:move]	3385	Allied Kingdoms human patrol	move from	28	40	to	29	40
[Actor:move]	3380	Tedd	move from	27	14	to	26	14
[Actor:move]	3381	Allied Kingdoms halfling patrol	move from	36	18	to	37	19
[Actor:move]	3386	ziguranth patrol	move from	6	25	to	6	26
[Actor:move]	3387	ziguranth patrol	move from	60	29	to	60	28
[Actor:move]	3382	ziguranth patrol	move from	60	14	to	61	15
[Actor:move]	3380	Tedd	move from	26	14	to	25	14
[Actor:move]	3385	Allied Kingdoms human patrol	move from	29	40	to	30	40
[Actor:move]	3380	Tedd	move from	25	14	to	24	14
[LOG]	#YELLOW_GREEN#There is a Ruins of Kor'Pul here (press '<', '>' or right click to use).
[Actor:move]	3381	Allied Kingdoms halfling patrol	move from	37	19	to	38	19
[Actor:move]	3384	Allied Kingdoms human patrol	move from	37	18	to	38	18
[Actor:move]	3386	ziguranth patrol	move from	6	26	to	6	27
[Actor:move]	3387	ziguranth patrol	move from	60	28	to	60	27
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x45d05ff0
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-ruins-kor-pul.teaz
Loading savefile 	/save/tedd/
[ZONE] Alternate layout computing for
Loading entities file from file	/data/zones/ruins-kor-pul/npcs.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data-cults/general/npcs/horror.lua
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=500,wobblingType=1]
[SHADER] created fragment shader from /data/gfx/shaders/tentacles.frag
[SHADER] setting reset param	tick_start	58854
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=2500,wobblingType=1]
[SHADER] setting reset param	tick_start	58854
Loading entities file from file	/data-orcs/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data-cults/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/ruins-kor-pul/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/zones/ruins-kor-pul/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Isyba into world artifacts
Importing Murkwild the stralite mail armour into world artifacts
Importing Barygas the drakeskin leather cap into world artifacts
Importing Isobrevena the reinforced leather armour into world artifacts
Importing Nimbusquill the drakeskin leather cap into world artifacts
Importing Emyraganor into world artifacts
Importing steel greatsword 'Sunstun' into world artifacts
Importing pair of voratun boots 'Xaneyabeth' into world artifacts
Importing steel waraxe 'Glorerin' into world artifacts
Importing stralite greatsword 'Lorychak' into world artifacts
Importing Arcwinter the vined mindstar into world artifacts
Importing Aeressra the vined mindstar into world artifacts
Importing Fuladunaran the cashmere cloak into world artifacts
Importing Khelurath into world artifacts
Importing Aerehor the steel dagger into world artifacts
Importing Galylach the Noonreeve into world artifacts
Importing Frigidwarden the thorny mindstar into world artifacts
Importing Gloryratta the Eclipseimmortal into world artifacts
Importing voratun gauntlets 'Elosema' into world artifacts
Importing Siluth the yew longbow into world artifacts
Importing Eilinyvena the Daydare into world artifacts
Importing Gemina the cashmere robe into world artifacts
Importing Dawnripper the steel longsword into world artifacts
Importing Strikeraze the voratun waraxe into world artifacts
Importing dwarven-steel pickaxe 'Shockkin' into world artifacts
Importing ash wand of lightning storm 'Dazzlewilter' into world artifacts
Importing Poromiganor into world artifacts
Importing pair of hardened leather boots 'Blazereign' into world artifacts
Importing Voruma the Frozenworm into world artifacts
Importing Mucusshaper into world artifacts
Importing voratun torque of clear mind 'Rhaderain' into world artifacts
Importing ash longbow 'Shineburst' into world artifacts
Importing Urygrim into world artifacts
Importing Lelysus the Lightningreaper into world artifacts
Importing Torukalthoyagund the Wretchmoon into world artifacts
Importing Eremerin the Lavaraven into world artifacts
Importing Gimas into world artifacts
Importing Betota the dwarven-steel battleaxe into world artifacts
Importing pouch of voratun shots 'Frostjustice' into world artifacts
Importing Erelikalthorig into world artifacts
Importing Duvohek the voratun plate armour into world artifacts
Importing voratun shield 'Lisyribeth' into world artifacts
Importing Dagunarimnir the dwarven-steel helm into world artifacts
Importing ash wand of conjuration 'Salossra' into world artifacts
Importing Scumparry into world artifacts
Importing Arebremira into world artifacts
Importing Fogblur the stralite longsword into world artifacts
Importing Ivaremina into world artifacts
Importing Neryta the dwarven-steel battleaxe into world artifacts
Importing Bitohor the steel waraxe into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data-animist/general/objects/custom-artifacts.lua
[UNIQUE MODDABLE] auto moddable failed for 	Gnome's Maul
[UNIQUE MODDABLE] auto moddable failed for 	Gnome's Greenstone
[UNIQUE MODDABLE] auto moddable failed for 	Undine's Arch
[UNIQUE MODDABLE] auto moddable failed for 	Undine's Shards
[UNIQUE MODDABLE] auto moddable failed for 	Sylph's Edge
[UNIQUE MODDABLE] auto moddable failed for 	Salamander's  Torch
[UNIQUE MODDABLE] auto moddable failed for 	Lux's Lance
[UNIQUE MODDABLE] auto moddable failed for 	Umbra's Slicer
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data-cults/general/objects/lore/eyal.lua
Loading entities file from file	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/ruins-kor-pul/traps.lua
Loading entities file from file	/data/general/traps/complex.lua
Initiated zone	Ruins of Kor'Pul	with base_level	7
[ZONE] persisting to persist_last_zones	ruins-kor-pul
Loading zone persistance level	ruins-kor-pul	1
Creating level	ruins-kor-pul	1
[Zone:newLevel]	ruins-kor-pul	beginning level generation, count:	1
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
loaded room generator	random_room	function: 0x470a6d98
[RoomsLoader:init] loaded room:	random_room	function: 0x470a6d98
loaded room generator	money_vault	function: 0x470a1030
[RoomsLoader:init] loaded room:	money_vault	function: 0x470a1030	chance:	5
[lesser_vault] initializing auto list:
loaded room generator	lesser_vault	function: 0x470c4470
[RoomsLoader:init] loaded room:	lesser_vault	function: 0x470c4470	chance:	8
[roomGen] room generator	function: 0x470a6d98	is making a room
loaded room	big_cells	8	9
[roomGen] generated room	big_cells
placed room	big_cells	at	11	36	with center	14	40
[roomGen] room generator	function: 0x470a6d98	is making a room
loaded room	inner_pillar	9	7
[roomGen] generated room	inner_pillar
placed room	inner_pillar	at	32	24	with center	36	27
[roomGen] room generator	function: 0x470a6d98	is making a room
[roomGen] generated room	inner_pillar
placed room	inner_pillar	at	3	36	with center	7	39
[roomGen] room generator	function: 0x470c4470	is making a room
Static generator using file	/data/maps/vaults/auto/lesser/skeleton-mage-cabal.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/thieve.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from memory	/data-cults/general/npcs/horror.lua
[SHADER] setting reset param	tick_start	60291
[SHADER] setting reset param	tick_start	60291
Loading entities file from memory	/data-orcs/general/npcs/horror.lua
Loading entities file from file	/data/general/grids/forest.lua
[STATIC MAP] size	9	11	rotate:	180
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1.png
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	31105	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	91.663602927272	103.5
[resolveObject] CREATED OBJECT:	31107	iron dagger	tries left:	4
[resolveObject]	31107	iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	31105	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	67.672043825423	103.5
[resolveObject] CREATED OBJECT:	31108	iron dagger	tries left:	4
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
[resolveObject]	31108	iron dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	31105	thief	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	50.922445881395	65.5
[resolveObject] CREATED OBJECT:	31109	cleansing rough leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	cleansing rough leather armour	iron dagger	::	nil	BODY
fight: 	cleansing rough leather armour	iron dagger	::	nil	BODY
[resolveObject]	31109	cleansing rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	31105	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	83.518407428758	103.5
[resolveObject] CREATED OBJECT:	31113	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	31113	gold pieces
[resolveObject] CREATE FOR	31105	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	57.189616784032	65.5
[resolveObject] CREATED OBJECT:	31114	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	31114	gold pieces
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	31116	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	89.822247491875	103.5
[resolveObject] CREATED OBJECT:	31118	iron dagger	tries left:	4
[resolveObject]	31118	iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	31116	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	9.8866237785869	20.5
[resolveObject] CREATED OBJECT:	31119	balanced iron dagger of erosion	tries left:	4
fight: 	balanced iron dagger of erosion	iron dagger	::	nil	OFFHAND
[resolveObject]	31119	balanced iron dagger of erosion	added to inventory	OFFHAND
[resolveObject] CREATE FOR	31116	thief	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	52.867442571993	65.5
[resolveObject] CREATED OBJECT:	31125	rough leather armour of fire resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rough leather armour of fire resistance	iron dagger	::	nil	BODY
fight: 	rough leather armour of fire resistance	balanced iron dagger of erosion	::	nil	BODY
[resolveObject]	31125	rough leather armour of fire resistance	added to inventory	BODY
[resolveObject] CREATE FOR	31116	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	26.315069380173	65.5
[resolveObject] CREATED OBJECT:	31129	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	31129	gold pieces
[resolveObject] CREATE FOR	31116	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	2.2161218126342	20.5
[resolveObject] CREATED OBJECT:	31130	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	31130	gold pieces
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	31131	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	4.3426841402759	20.5
[resolveObject] CREATED OBJECT:	31133	hateful iron dagger of persecution	tries left:	4
[resolveObject]	31133	hateful iron dagger of persecution	added to inventory	MAINHAND
[resolveObject] CREATE FOR	31131	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	6.7474515740172	20.5
[resolveObject] CREATED OBJECT:	31139	acidic iron dagger of massacre	tries left:	4
fight: 	acidic iron dagger of massacre	hateful iron dagger of persecution	::	nil	OFFHAND
[resolveObject]	31139	acidic iron dagger of massacre	added to inventory	OFFHAND
[resolveObject] CREATE FOR	31131	thief	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	52.451081457071	65.5
[resolveObject] CREATED OBJECT:	31145	rough leather armour of cold resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rough leather armour of cold resistance	hateful iron dagger of persecution	::	nil	BODY
fight: 	rough leather armour of cold resistance	acidic iron dagger of massacre	::	nil	BODY
[resolveObject]	31145	rough leather armour of cold resistance	added to inventory	BODY
[resolveObject] CREATE FOR	31131	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	90.006024575677	103.5
[resolveObject] CREATED OBJECT:	31149	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	31149	gold pieces
[resolveObject] CREATE FOR	31131	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	98.448123374825	103.5
[resolveObject] CREATED OBJECT:	31150	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	31150	gold pieces
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	31155	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	77.958941515526	103.5
[resolveObject] CREATED OBJECT:	31160	iron dagger	tries left:	4
[resolveObject]	31160	iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	31155	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	75.010469982985	103.5
[resolveObject] CREATED OBJECT:	31161	iron dagger	tries left:	4
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
[resolveObject]	31161	iron dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	31155	thief	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected basic	99.876427961368	103.5
[resolveObject] CREATED OBJECT:	31162	rough leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
[resolveObject]	31162	rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	31155	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	37.079599109497	65.5
[resolveObject] CREATED OBJECT:	31163	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	31163	gold pieces
[resolveObject] CREATE FOR	31155	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	101.57029390616	103.5
[resolveObject] CREATED OBJECT:	31164	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	31164	gold pieces
generated lesser_vault	skeleton-mage-cabal
[roomGen] generated room	lesser_vault-skeleton-mage-cabal-9x11
placed room	lesser_vault-skeleton-mage-cabal-9x11	at	27	37	with center	31	42
[roomGen] room generator	function: 0x470a6d98	is making a room
loaded room	inner_cross	10	10
[roomGen] generated room	inner_cross
placed room	inner_cross	at	17	22	with center	21	26
[roomGen] room generator	function: 0x470a6d98	is making a room
loaded room	side_passages_4	10	9
[roomGen] generated room	side_passages_4
placed room	side_passages_4	at	4	24	with center	8	28
[roomGen] room generator	function: 0x470a6d98	is making a room
loaded room	cells6	7	10
[roomGen] generated room	cells6
placed room	cells6	at	33	9	with center	36	13
[roomGen] room generator	function: 0x470a6d98	is making a room
loaded room	small_cross	9	9
[roomGen] generated room	small_cross
placed room	small_cross	at	21	13	with center	25	17
[roomGen] room generator	function: 0x470a6d98	is making a room
loaded room	cross	10	14
[roomGen] generated room	cross
placed room	cross	at	38	35	with center	42	41
[roomGen] room generator	function: 0x470a6d98	is making a room
loaded room	cells2	12	11
[roomGen] generated room	cells2
placed room	cells2	at	9	9	with center	14	14
[Actor:move]	31105	thief	(forced) move from	nil	nil	to	30	42
[Actor:wearAllInventory]	31105	thief	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[Actor:move]	31116	thief	(forced) move from	nil	nil	to	31	41
[Actor:wearAllInventory]	31116	thief	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[Actor:move]	31131	thief	(forced) move from	nil	nil	to	31	43
[Actor:wearAllInventory]	31131	thief	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[Actor:move]	31155	thief	(forced) move from	nil	nil	to	32	42
[Actor:wearAllInventory]	31155	thief	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_down.png
Loading tile from tileset	/data/gfx/shockbolt/object/leather_rough.png
Loading tile from tileset	/data/gfx/shockbolt/object/sling_rough.png
checkHitOld	26.457513110646	44.160553554004
=> chance to hit	22.425302679538
Loading tile from tileset	/data/gfx/shockbolt/object/rune_red.png
checkHitOld	26.457513110646	44.160553554004
=> chance to hit	22.425302679538
checkHitOld	26.457513110646	44.160553554004
=> chance to hit	22.425302679538
checkHitOld	26.457513110646	44.160553554004
=> chance to hit	22.425302679538
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_up_wild.png
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_molds_green_mold.png
[Actor:move]	31181	green mold	(forced) move from	nil	nil	to	27	26
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	31182	thief	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	12.997936640866	20.5
[resolveObject] CREATED OBJECT:	31184	rejuvenating rough leather armour of cold resistance	tries left:	1
[resolveObject] adding to main inventory:	31184	rejuvenating rough leather armour of cold resistance
[resolveObject] CREATE FOR	31182	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	95.753490067495	103.5
[resolveObject] CREATED OBJECT:	31190	iron dagger	tries left:	4
[resolveObject]	31190	iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	31182	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	3.6958820991441	20.5
[resolveObject] CREATED OBJECT:	31191	flaming iron dagger of massacre	tries left:	4
fight: 	flaming iron dagger of massacre	iron dagger	::	nil	OFFHAND
[resolveObject]	31191	flaming iron dagger of massacre	added to inventory	OFFHAND
[resolveObject] CREATE FOR	31182	thief	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	53.689433878681	65.5
[resolveObject] CREATED OBJECT:	31197	rough leather armour of temporal resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rough leather armour of temporal resistance	iron dagger	::	nil	BODY
fight: 	rough leather armour of temporal resistance	flaming iron dagger of massacre	::	nil	BODY
[resolveObject]	31197	rough leather armour of temporal resistance	added to inventory	BODY
[resolveObject] CREATE FOR	31182	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	97.92153796901	103.5
[resolveObject] CREATED OBJECT:	31201	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	31201	gold pieces
[resolveObject] CREATE FOR	31182	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	90.807323604777	103.5
[resolveObject] CREATED OBJECT:	31202	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	31202	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_thief.png
[Actor:move]	31182	thief	(forced) move from	nil	nil	to	46	30
[Actor:wearAllInventory]	31182	thief	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	31203	black ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	51.132376460273	65.5
[resolveObject] CREATED OBJECT:	31204	linen robe of time (#RESIST#)	tries left:	1
[resolveObject] adding to main inventory:	31204	linen robe of time (#RESIST#)
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_black_ooze.png
[Actor:move]	31203	black ooze	(forced) move from	nil	nil	to	28	27
[Actor:wearAllInventory]	31203	black ooze	wearing main inventory
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	31208	rogue	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	100.53630748974	103.5
[resolveObject] CREATED OBJECT:	31210	iron dagger	tries left:	4
[resolveObject]	31210	iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	31208	rogue	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	11.466838315354	20.5
[resolveObject] CREATED OBJECT:	31211	flaming iron dagger of daylight	tries left:	4
fight: 	flaming iron dagger of daylight	iron dagger	::	nil	OFFHAND
[resolveObject]	31211	flaming iron dagger of daylight	added to inventory	OFFHAND
[resolveObject] CREATE FOR	31208	rogue	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected basic	71.379218161776	103.5
[resolveObject] CREATED OBJECT:	31217	rough leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	flaming iron dagger of daylight	::	nil	BODY
[resolveObject]	31217	rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	31208	rogue	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	24.547495788906	65.5
[resolveObject] CREATED OBJECT:	31218	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	31218	gold pieces
[resolveObject] CREATE FOR	31208	rogue	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	0.7724975671788	20.5
[resolveObject] CREATED OBJECT:	31219	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	31219	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_rogue.png
[Actor:move]	31208	rogue	(forced) move from	nil	nil	to	34	10
[Actor:wearAllInventory]	31208	rogue	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_worms_green_worm_mass.png
[Actor:move]	31220	green worm mass	(forced) move from	nil	nil	to	24	19
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_gw.png
[Actor:move]	31221	great wolf	(forced) move from	nil	nil	to	13	18
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	31222	rogue	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	20.538776015057	65.5
[resolveObject] CREATED OBJECT:	31224	iron dagger of phasing	tries left:	4
[resolveObject]	31224	iron dagger of phasing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	31222	rogue	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	63.483478407255	65.5
[resolveObject] CREATED OBJECT:	31228	arcing iron dagger	tries left:	4
fight: 	arcing iron dagger	iron dagger of phasing	::	nil	OFFHAND
[resolveObject]	31228	arcing iron dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	31222	rogue	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected basic	71.096574884047	103.5
[resolveObject] CREATED OBJECT:	31232	rough leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rough leather armour	iron dagger of phasing	::	nil	BODY
fight: 	rough leather armour	arcing iron dagger	::	nil	BODY
[resolveObject]	31232	rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	31222	rogue	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	8.200040746876	20.5
[resolveObject] CREATED OBJECT:	31233	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	31233	gold pieces
[resolveObject] CREATE FOR	31222	rogue	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	14.676134557039	20.5
[resolveObject] CREATED OBJECT:	31234	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	31234	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_rogue.png
[Actor:move]	31222	rogue	(forced) move from	nil	nil	to	47	30
[Actor:wearAllInventory]	31222	rogue	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_white_rat.png
[Actor:move]	31235	giant white rat	(forced) move from	nil	nil	to	20	32
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	31236	rogue	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	96.244363773438	103.5
[resolveObject] CREATED OBJECT:	31238	iron dagger	tries left:	4
[resolveObject]	31238	iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	31236	rogue	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	1.3709081100232	20.5
[resolveObject] CREATED OBJECT:	31239	hateful iron dagger of paradox	tries left:	4
fight: 	hateful iron dagger of paradox	iron dagger	::	nil	OFFHAND
[resolveObject]	31239	hateful iron dagger of paradox	added to inventory	OFFHAND
[resolveObject] CREATE FOR	31236	rogue	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Double Ego	1.6752135123068	20.5
[resolveObject] CREATED OBJECT:	31245	cleansing rough leather armour of stability	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	cleansing rough leather armour of stability	iron dagger	::	nil	BODY
fight: 	cleansing rough leather armour of stability	hateful iron dagger of paradox	::	nil	BODY
[resolveObject]	31245	cleansing rough leather armour of stability	added to inventory	BODY
[resolveObject] CREATE FOR	31236	rogue	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	98.311291766425	103.5
[resolveObject] CREATED OBJECT:	31251	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	31251	gold pieces
[resolveObject] CREATE FOR	31236	rogue	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	100.45635904697	103.5
[resolveObject] CREATED OBJECT:	31252	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	31252	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_rogue.png
[Actor:move]	31236	rogue	(forced) move from	nil	nil	to	3	28
[Actor:wearAllInventory]	31236	rogue	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	31253	green mold	(forced) move from	nil	nil	to	28	32
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	31254	rogue	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	39.064655737966	65.5
[resolveObject] CREATED OBJECT:	31256	flaming iron dagger	tries left:	4
[resolveObject]	31256	flaming iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	31254	rogue	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	102.10991845934	103.5
[resolveObject] CREATED OBJECT:	31260	iron dagger	tries left:	4
fight: 	iron dagger	flaming iron dagger	::	nil	OFFHAND
[resolveObject]	31260	iron dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	31254	rogue	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	23.264346924905	65.5
[resolveObject] CREATED OBJECT:	31261	rough leather armour of lightning resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rough leather armour of lightning resistance	flaming iron dagger	::	nil	BODY
fight: 	rough leather armour of lightning resistance	iron dagger	::	nil	BODY
[resolveObject]	31261	rough leather armour of lightning resistance	added to inventory	BODY
[resolveObject] CREATE FOR	31254	rogue	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	56.932030697687	65.5
[resolveObject] CREATED OBJECT:	31265	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	31265	gold pieces
[resolveObject] CREATE FOR	31254	rogue	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	1.9895149701018	20.5
[resolveObject] CREATED OBJECT:	31266	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	31266	gold pieces
Spawning 	rogue	 near 	room	lesser_vault-skeleton-mage-cabal-9x11	 at 	36	38
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_rogue.png
[Actor:move]	31254	rogue	(forced) move from	nil	nil	to	36	38
[Actor:wearAllInventory]	31254	rogue	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_molds_grey_mold.png
[Actor:move]	31267	grey mold	(forced) move from	nil	nil	to	36	10
Spawning 	giant brown mouse	 near 	room	lesser_vault-skeleton-mage-cabal-9x11	 at 	33	32
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_brown_mouse.png
[Actor:move]	31268	giant brown mouse	(forced) move from	nil	nil	to	33	32
Spawning 	grey mold	 near 	room	lesser_vault-skeleton-mage-cabal-9x11	 at 	31	34
[Actor:move]	31269	grey mold	(forced) move from	nil	nil	to	31	34
Spawning 	grey mold	 near 	room	lesser_vault-skeleton-mage-cabal-9x11	 at 	36	36
[Actor:move]	31270	grey mold	(forced) move from	nil	nil	to	36	36
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	31271	bandit	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	70.669162511632	103.5
[resolveObject] CREATED OBJECT:	31273	iron dagger	tries left:	4
[resolveObject]	31273	iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	31271	bandit	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	79.271825661946	103.5
[resolveObject] CREATED OBJECT:	31274	iron dagger	tries left:	4
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
[resolveObject]	31274	iron dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	31271	bandit	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	39.277137361648	65.5
[resolveObject] CREATED OBJECT:	31275	rough leather armour of lightning resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rough leather armour of lightning resistance	iron dagger	::	nil	BODY
fight: 	rough leather armour of lightning resistance	iron dagger	::	nil	BODY
[resolveObject]	31275	rough leather armour of lightning resistance	added to inventory	BODY
[resolveObject] CREATE FOR	31271	bandit	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	37.76045054832	65.5
[resolveObject] CREATED OBJECT:	31279	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	31279	gold pieces
[resolveObject] CREATE FOR	31271	bandit	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	23.253797073908	65.5
[resolveObject] CREATED OBJECT:	31280	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	31280	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_bandit.png
[Actor:move]	31271	bandit	(forced) move from	nil	nil	to	39	33
[Actor:wearAllInventory]	31271	bandit	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	31281	cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	86.375598037703	103.5
[resolveObject] CREATED OBJECT:	31283	iron dagger	tries left:	4
[resolveObject]	31283	iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	31281	cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	24.872322855138	65.5
[resolveObject] CREATED OBJECT:	31284	balanced iron dagger	tries left:	4
fight: 	balanced iron dagger	iron dagger	::	nil	OFFHAND
[resolveObject]	31284	balanced iron dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	31281	cutpurse	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Double Ego	9.3242620180417	20.5
[resolveObject] CREATED OBJECT:	31288	rejuvenating rough leather armour of cold resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rejuvenating rough leather armour of cold resistance	iron dagger	::	nil	BODY
fight: 	rejuvenating rough leather armour of cold resistance	balanced iron dagger	::	nil	BODY
[resolveObject]	31288	rejuvenating rough leather armour of cold resistance	added to inventory	BODY
[resolveObject] CREATE FOR	31281	cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	28.071286826411	65.5
[resolveObject] CREATED OBJECT:	31294	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	31294	gold pieces
[resolveObject] CREATE FOR	31281	cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	90.982181065362	103.5
[resolveObject] CREATED OBJECT:	31295	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	31295	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_cutpurse.png
[Actor:move]	31281	cutpurse	(forced) move from	nil	nil	to	39	31
[Actor:wearAllInventory]	31281	cutpurse	wearing main inventory
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	31296	cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	17.688260712938	20.5
[resolveObject] CREATED OBJECT:	31298	acidic iron dagger of massacre	tries left:	4
[resolveObject]	31298	acidic iron dagger of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	31296	cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	41.841778643276	65.5
[resolveObject] CREATED OBJECT:	31304	iron dagger of massacre	tries left:	4
fight: 	iron dagger of massacre	acidic iron dagger of massacre	::	nil	OFFHAND
[resolveObject]	31304	iron dagger of massacre	added to inventory	OFFHAND
[resolveObject] CREATE FOR	31296	cutpurse	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	34.023446465499	65.5
[resolveObject] CREATED OBJECT:	31308	cleansing rough leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	cleansing rough leather armour	acidic iron dagger of massacre	::	nil	BODY
fight: 	cleansing rough leather armour	iron dagger of massacre	::	nil	BODY
[resolveObject]	31308	cleansing rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	31296	cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	91.974104351824	103.5
[resolveObject] CREATED OBJECT:	31312	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	31312	gold pieces
[resolveObject] CREATE FOR	31296	cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	36.816272476645	65.5
[resolveObject] CREATED OBJECT:	31313	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	31313	gold pieces
Spawning 	cutpurse	 near 	room	lesser_vault-skeleton-mage-cabal-9x11	 at 	31	35
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_cutpurse.png
[Actor:move]	31296	cutpurse	(forced) move from	nil	nil	to	31	35
[Actor:wearAllInventory]	31296	cutpurse	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_crystal_rat.png
[Actor:move]	31314	giant crystal rat	(forced) move from	nil	nil	to	19	15
Loading tile from tileset	/data/gfx/shockbolt/npc/brown_ant.png
[Actor:move]	31315	giant brown ant	(forced) move from	nil	nil	to	38	34
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	31316	cutpurse	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	54.793123165679	65.5
[resolveObject] CREATED OBJECT:	31318	iron shield of cold resistance (#RESIST#)	tries left:	1
[resolveObject] adding to main inventory:	31318	iron shield of cold resistance (#RESIST#)
[resolveObject] CREATE FOR	31316	cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	89.708621965071	103.5
[resolveObject] CREATED OBJECT:	31322	iron dagger	tries left:	4
[resolveObject]	31322	iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	31316	cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	79.899437042395	103.5
[resolveObject] CREATED OBJECT:	31323	iron dagger	tries left:	4
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
[resolveObject]	31323	iron dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	31316	cutpurse	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	38.660173091609	65.5
[resolveObject] CREATED OBJECT:	31324	prismatic rough leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	prismatic rough leather armour	iron dagger	::	nil	BODY
fight: 	prismatic rough leather armour	iron dagger	::	nil	BODY
[resolveObject]	31324	prismatic rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	31316	cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	85.148032928502	103.5
[resolveObject] CREATED OBJECT:	31328	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	31328	gold pieces
[resolveObject] CREATE FOR	31316	cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	56.308783026135	65.5
[resolveObject] CREATED OBJECT:	31329	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	31329	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_cutpurse.png
[Actor:move]	31316	cutpurse	(forced) move from	nil	nil	to	20	8
[Actor:wearAllInventory]	31316	cutpurse	wearing main inventory
[TOME ENTITY FILTER] selected basic	88.258218020377	112.5
Spawning 	iron pickaxe	 near 	room	lesser_vault-skeleton-mage-cabal-9x11	 at 
[TOME ENTITY FILTER] selected Double Ego	14.363051869875	20.5
Loading tile from tileset	/data/gfx/shockbolt/object/totem_elm.png
[TOME ENTITY FILTER] selected basic	84.686679858059	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/staff_elm.png
[TOME ENTITY FILTER] selected basic	106.82543476155	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/hboots_iron.png
[TOME ENTITY FILTER] selected basic	83.117291964734	112.5
Spawning 	iron dagger	 near 	room	lesser_vault-skeleton-mage-cabal-9x11	 at 
[TOME ENTITY FILTER] selected Double Ego	6.4258312122956	20.5
[TOME ENTITY FILTER] selected Ego	52.878493664991	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/helm_iron.png
[TOME ENTITY FILTER] selected Ego	27.697877001529	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/spinel.png
[TOME ENTITY FILTER] selected Double Ego	16.661306567644	20.5
Loading tile from tileset	/data/gfx/shockbolt/object/scroll-lore.png
Placed lore	journal page	37	14
[Identify]	journal page	true
Placed lore	journal page	35	10
[Identify]	journal page	true
[STARTEVENTS] Zone compiled events list: one_per_level=	true
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_16.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_15.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_small.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_small_top.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_vert.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_vert_north.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_13.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_10.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_12.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_17.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_14.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_2.png
[STARTEVENTS] Assigned events list:
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.2,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=8,time_factor=6000,zoom=1]
[SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
[EVENT] necrotic-air centered at 	34	14
Not gone east, no backup guardian
Running on level loads	ruins-kor-pul-1
[Actor:move]	3380	Tedd	(forced) move from	24	14	to	35	11
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Tedd	Tedd
Adding entity	3380	after	3380
Entering tier1 zone for escort	tier1.4	0	1
[ONLINE PROFILE] current character 	Tedd the level 11 Wight Animist
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Swashing the buck.ogg	sound "/data/music/Swashing the buck.ogg" : <static>
[MUSIC] playing	Swashing the buck.ogg	sound "/data/music/Swashing the buck.ogg" : <static>
[LOG]	#TEAL#You feel very confident walking into this place.
[Actor:move]	31208	rogue	(forced) move from	34	10	to	41	44
[Actor:move]	31267	grey mold	(forced) move from	36	10	to	36	31
Updating zone name	Ruins of Kor'Pul (1)
[SAVEFILE PIPE] new save running in the pipe:	Tedd	zone	::	zone-wilderness.teaz	::	table: 0x423c2080	=>	table: 0x4338d3b8	(7967)
Loading savefile 	/save/tedd/
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Tedd deactivates #{bold}##ORANGE#Stance of Crushing Earth#LAST#.
[LOG]	Tedd deactivates #{bold}##ORANGE#Ether Barrier#LAST#.
[ONLINE PROFILE] saved character 	a524be8a-8553-44de-bcec-350e9b22ea9b
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Tedd	game	::	game.teag	::	table: 0x423bffb0	=>	table: 0x467ab790	(5215)
Loading savefile 	/save/tedd/
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x4236b9b8	=>	table: 0x47d0af48	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Tedd	zone	/save/tedd/zone-wilderness.teaz.tmp
Loading savefile 	/save/tedd/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[SAVEFILE PIPE] Checking save	Tedd	game	/save/tedd/game.teag.tmp
Loading savefile 	/save/tedd/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	a524be8a-8553-44de-bcec-350e9b22ea9b	906aae3b33b317df67d82e42acac8b95	zone	/save/tedd/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	a524be8a-8553-44de-bcec-350e9b22ea9b	zone-wilderness.teaz	906aae3b33b317df67d82e42acac8b95
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	a524be8a-8553-44de-bcec-350e9b22ea9b	a8d7042b6100f370821dc2a60f16257a	game	/save/tedd/game.teag
[ONLINE PROFILE] saved character md5	a524be8a-8553-44de-bcec-350e9b22ea9b	game.teag	a8d7042b6100f370821dc2a60f16257a
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 8 seconds
[COROUTINE] dead	savefilepipe
[LOG]	Resting starts...
[improved_talented AI] chooses for	31268	giant brown mouse	T_STEALTH
checkHitOld	26.457513110646	15
=> chance to hit	73.764057314317
[CALLBACK] upgrading to prioritized	talents_on_act_base
[improved_talented AI] chooses for	31314	giant crystal rat	T_STONE_SKIN
Loading tile	npc/vermin_rodent_giant_crystal_rat.png
Loading tile	particles_images/spikes.png
[SHADER] Loading from /data/gfx/shaders/crystalineaura.lua
[SHADER] Loaded shader with totalname	crystalineaura[color=vec3(0.84313725490196,0.55686274509804,0.27058823529412),growthSpeed=2,spikeLength=0.9,spikeOffset=0.123123,spikeWidth=3,time_factor=1500]
[SHADER] created fragment shader from /data/gfx/shaders/crystalineaura.frag
[SHADER] setting reset param	tick_start	67005
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_crystal_rat.png
[CALLBACK] upgrading to prioritized	talents_on_melee_hit
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3380	Tedd	move from	35	11	to	35	10
[LOG]	Lore found: #0080FF#journal page (kor'pul)
[SOUND] loading from	/data/sound/actions/read.ogg	:=:	sound "/data/sound/actions/read.ogg" : <static>
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	kor-pul-note-2
[LOG]	Ran for 1 turns (stop reason: learnt lore).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3380	Tedd	move from	35	10	to	35	11
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[Actor:move]	3380	Tedd	move from	35	11	to	36	12
[Actor:move]	3380	Tedd	move from	36	12	to	36	13
[Actor:move]	3380	Tedd	move from	36	13	to	37	13
Loading tile from tileset	/data/gfx/talents/repression.png
[Actor:move]	3380	Tedd	move from	37	13	to	37	14
[LOG]	Lore found: #0080FF#journal page (kor'pul)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	kor-pul-note-1
[LOG]	Ran for 5 turns (stop reason: learnt lore).
[LOG]	
[LOG]	Tedd activates #{bold}##ORANGE#Stance of Shifting Moons#LAST#.
[LOG]	Tedd deactivates #{bold}##ORANGE#Stance of Crushing Earth#LAST#.
[SOUND] loading from	/data/sound/actions/takeoff.ogg	:=:	sound "/data/sound/actions/takeoff.ogg" : <static>
[Identify]	Lux's Lance	true
fight: 	Lux's Lance	Tooth of the Mouth	::	nil	MAINHAND
fight: 	Lux's Lance	iron gauntlets	::	nil	MAINHAND
fight: 	Lux's Lance	Mighty Girdle	::	nil	MAINHAND
fight: 	Lux's Lance	miner's iron helm of strength (#STATBONUS#)	::	nil	MAINHAND
fight: 	Lux's Lance	linen cloak 'Noonrazor'	::	nil	MAINHAND
fight: 	Lux's Lance	iron mail armour of temporal resistance	::	nil	MAINHAND
fight: 	Lux's Lance	Freezewarden the brass lantern	::	nil	MAINHAND
fight: 	Lux's Lance	clarifying copper amulet of willpower (#STATBONUS#)	::	nil	MAINHAND
fight: 	Lux's Lance	copper ring 'Isotta'	::	nil	MAINHAND
fight: 	Lux's Lance	wizard's copper ring of tenacity	::	nil	MAINHAND
fight: 	Lux's Lance	miner's pair of iron boots of tirelessness	::	nil	MAINHAND
Loading tile	player/human_male/right_dagger_lux.png
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Umbra's Slicer	true
fight: 	Umbra's Slicer	Tooth of the Mouth	::	nil	OFFHAND
fight: 	Umbra's Slicer	Lux's Lance	::	nil	OFFHAND
fight: 	Umbra's Slicer	iron gauntlets	::	nil	OFFHAND
fight: 	Umbra's Slicer	Mighty Girdle	::	nil	OFFHAND
fight: 	Umbra's Slicer	miner's iron helm of strength (#STATBONUS#)	::	nil	OFFHAND
fight: 	Umbra's Slicer	linen cloak 'Noonrazor'	::	nil	OFFHAND
fight: 	Umbra's Slicer	iron mail armour of temporal resistance	::	nil	OFFHAND
fight: 	Umbra's Slicer	Freezewarden the brass lantern	::	nil	OFFHAND
fight: 	Umbra's Slicer	clarifying copper amulet of willpower (#STATBONUS#)	::	nil	OFFHAND
fight: 	Umbra's Slicer	copper ring 'Isotta'	::	nil	OFFHAND
fight: 	Umbra's Slicer	wizard's copper ring of tenacity	::	nil	OFFHAND
fight: 	Umbra's Slicer	miner's pair of iron boots of tirelessness	::	nil	OFFHAND
Loading tile	player/human_male/left_dagger_umbra.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SPELL CRIT %]	1
[SOUND] loading from	/data/sound/talents/distortion.ogg	:=:	sound "/data/sound/talents/distortion.ogg" : <static>
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#UID:3380:0##fbd578#Tedd#LAST# receives #LIGHT_GREEN#201 healing#LAST#.
[LOG]	
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	Resting starts...
[LOG]	#00ff00##UID:2981:0#Talent Stance of Crushing Earth is ready to use.
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3380	Tedd	move from	37	14	to	38	15
[Actor:move]	3380	Tedd	move from	38	15	to	37	16
[Actor:move]	3380	Tedd	move from	37	16	to	38	17
[Actor:move]	3380	Tedd	move from	38	17	to	37	17
[Actor:move]	3380	Tedd	move from	37	17	to	36	17
[Actor:move]	3380	Tedd	move from	36	17	to	36	18
[Actor:move]	3380	Tedd	move from	36	18	to	36	19
[Actor:move]	3380	Tedd	move from	36	19	to	36	20
[Actor:move]	3380	Tedd	move from	36	20	to	37	20
[Actor:move]	3380	Tedd	move from	37	20	to	38	20
[Actor:move]	3380	Tedd	move from	38	20	to	39	20
[Actor:move]	3380	Tedd	move from	39	20	to	40	20
[Actor:move]	3380	Tedd	move from	40	20	to	41	19
[Actor:move]	3380	Tedd	move from	41	19	to	40	20
[Actor:move]	3380	Tedd	move from	40	20	to	39	20
[Actor:move]	3380	Tedd	move from	39	20	to	38	20
[Actor:move]	3380	Tedd	move from	38	20	to	37	20
[Actor:move]	3380	Tedd	move from	37	20	to	36	20
[Actor:move]	3380	Tedd	move from	36	20	to	35	20
[Actor:move]	3380	Tedd	move from	35	20	to	34	20
[Actor:move]	3380	Tedd	move from	34	20	to	33	20
[Actor:move]	3380	Tedd	move from	33	20	to	32	19
[Actor:move]	3380	Tedd	move from	32	19	to	31	18
[Actor:move]	3380	Tedd	move from	31	18	to	30	17
[target_simple AI]	31220	green worm mass	selecting NEW TARGET	30	17	3380	Tedd
[Actor:move]	31220	green worm mass	move from	24	19	to	25	19
checkHit	34	vs	7	=> chance to hit	95
checkHit	7	vs	34	=> chance to hit	0
[LOG]	#F53CBE#Green worm mass is in despair!
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the west (green worm mass)).
[LOG]	
[Actor:move]	3380	Tedd	move from	30	17	to	30	17
[LOG]	Tedd casts #{bold}##PURPLE#Twins' Trick.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[SOUND] loading from	/data/sound/talents/warp.ogg	:=:	sound "/data/sound/talents/warp.ogg" : <static>
Loading tile	talents/roat_new_moon.png
Loading tile	talents/roat_twins_trick_1.png
[Actor:move]	31220	green worm mass	move from	25	19	to	26	19
checkHit	34	vs	0	=> chance to hit	95
checkHit	0	vs	34	=> chance to hit	0
[LOG]	
[Actor:move]	3380	Tedd	move from	30	17	to	29	17
[improved_talented AI] chooses for	31220	green worm mass	T_MULTIPLY
[LOG]	Green worm mass uses #{bold}##ORCHID#Multiply.#{normal}##LAST#
[MULTIPLY]	27	18	::
[MULTIPLY]	2	uids	31220	=>	31763	::
[Actor:move]	31763	green worm mass	(forced) move from	nil	nil	to	27	18
checkHit	34	vs	0	=> chance to hit	95
checkHit	0	vs	34	=> chance to hit	0
checkHit	34	vs	0	=> chance to hit	95
checkHit	0	vs	34	=> chance to hit	0
[LOG]	
[Actor:move]	3380	Tedd	move from	29	17	to	28	17
checkHit	34	vs	0	=> chance to hit	95
checkHit	0	vs	34	=> chance to hit	0
checkHit	34	vs	0	=> chance to hit	95
checkHit	0	vs	34	=> chance to hit	0
[target_simple AI]	31181	green mold	selecting NEW TARGET	28	17	3380	Tedd
[LOG]	#LIGHT_RED#You sense that Something has taken notice of you ...
[Actor:move]	31220	green worm mass	move from	26	19	to	27	19
[Actor:move]	31763	green worm mass	move from	27	18	to	27	17
[LOG]	
[ATTACK] attacking with (mainhand)	Lux's Lance
[ATTACK] to 	green worm mass	dam/apr/atk/mult ::	35.908231490826	21	33	1	vs. armor/def	-25.561882389357	0
[ATTACK] after melee attack bonus hooks & callbacks::	35.908231490826	21	33	1	vs. armor/def	-25.561882389357	0
checkHit	33	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	45	21	vs. armor/hardiness	-25.561882389357	0.3
[ATTACK] after armor	45
[PHYS CRIT %] axe accuracy bonus	33	0	=	8.25
[PHYS CRIT %]	15.25
[ATTACK] after crit	45
[ATTACK] after mult	45
[ATTACK]	DamageType conversion%	50	LIGHT	22.5
[ATTACK]	 after DamageType conversion dam:	22.5
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[ATTACK] attacking with (offhand)	Umbra's Slicer
[ATTACK] to 	green worm mass	dam/apr/atk/mult ::	35.908231490826	21	33	1	vs. armor/def	-25.561882389357	0
[ATTACK] after melee attack bonus hooks & callbacks::	35.908231490826	21	33	1	vs. armor/def	-25.561882389357	0
checkHit	33	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	42	21	vs. armor/hardiness	-25.561882389357	0.3
[ATTACK] after armor	42
[PHYS CRIT %] axe accuracy bonus	33	0	=	8.25
[PHYS CRIT %]	15.25
[ATTACK] after crit	63
[ATTACK] after mult	63
[LOG]	#{bold}##UID:3380:0##fbd578#Tedd#LAST# performs a melee critical strike against Green worm mass!#{normal}#
[ATTACK]	DamageType conversion%	50	DARKNESS	31.5
[ATTACK]	 after DamageType conversion dam:	31.5
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
[Actor:move]	3380	Tedd	move from	28	17	to	28	17
Loading tile from tileset	/data/gfx/shockbolt/object/green_worm.png
Loading tile from tileset	/data/gfx/effects/invisibility.png
[LOG]	#UID:3380:0##fbd578#Tedd#LAST# hits Green worm mass for #YELLOW#25 light#LAST#, #WHITE#22 physical#LAST# (#RED##{bold}#48#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3380:0##fbd578#Tedd#LAST# killed Green worm mass!#{normal}#
checkHit	34	vs	0	=> chance to hit	95
[LOG]	Green worm mass is no longer in despair
[Actor:move]	31220	green worm mass	move from	27	19	to	27	20
[LOG]	
[Actor:move]	3380	Tedd	move from	28	17	to	27	18
[target_simple AI]	31203	black ooze	selecting NEW TARGET	27	18	3380	Tedd
[LOG]	#LIGHT_RED#Black ooze briefly catches sight of you!
[Actor:move]	31203	black ooze	move from	28	27	to	27	27
[Actor:move]	31220	green worm mass	move from	27	20	to	26	19
[LOG]	
[LOG]	Tedd casts #{bold}##PURPLE#Twins' Trick.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[SHADER] Loading from /data/gfx/shaders/lightningshield.lua
[SHADER] Loaded shader with totalname	lightningshield[time_factor=14000]
[SHADER] created fragment shader from /data/gfx/shaders/lightningshield.frag
Loading tile	talents/roat_full_moon.png
Loading tile	talents/roat_twins_blessing.png
[LOG]	
