WebCore config: library(d:\game\tome\t-engine4-windows-1.6.7\te4-web.dll) spawn(d:\game\tome\t-engine4-windows-1.6.7\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 2 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Creating save thread
Loading discord rpc: library(d:\game\tome\t-engine4-windows-1.6.7\discord-rpc.dll) => loaded
===top 0
Booting T-Engine from: d:\game\tome\t-engine4-windows-1.6.7\t-engine.exe
SelfExe gave us app directory of:	d:\game\tome\t-engine4-windows-1.6.7\
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 0
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
LuaVM:	LuaJIT 2.0.2	x86
[GAMMA] Getting desktop gamma of 1.000000
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 8192
OpenGL max texture size: 8192
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.6.7
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=6.000000 , [3]=7.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.6.7.teae" , } , } __byname={["te4-1.6.7"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Сова\\T-Engine\4.0
	d:\game\tome\t-engine4-windows-1.6.7\\game\thirdparty
	d:\game\tome\t-engine4-windows-1.6.7\\game
[ENGINE LOADER] sorted:	te4	1	6	7
[ENGINE LOADER] loading engine:	1	6	7	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.6.7.teae
Available resolutions: 1440x900x32
Available resolutions: 1360x768x32
Available resolutions: 1280x900x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 1024x600x32
Available resolutions: 1024x480x32
Available resolutions: 848x480x32
Available resolutions: 800x600x32
Available resolutions: 800x480x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1440x900x16
Available resolutions: 1360x768x16
Available resolutions: 1280x900x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 1024x600x16
Available resolutions: 1024x480x16
Available resolutions: 848x480x16
Available resolutions: 800x600x16
Available resolutions: 800x480x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
0==WRITEPATH==allowed== d:\game\tome\t-engine4-windows-1.6.7\game\addons\
1==WRITEPATH==allowed== d:\game\tome\t-engine4-windows-1.6.7\game\modules\
2==WRITEPATH==allowed== C:\Users\Сова\T-Engine\4.0\
3==WRITEPATH==allowed== d:\game\tome\t-engine4-windows-1.6.7\game\addons\
4==WRITEPATH==allowed== d:\game\tome\t-engine4-windows-1.6.7\game\modules\
0==READPATH==allowed== d:\game\tome\t-engine4-windows-1.6.7\game\
1==READPATH==allowed== d:\game\tome\t-engine4-windows-1.6.7\game\engines\
2==READPATH==allowed== d:\game\tome\t-engine4-windows-1.6.7\game\thirdparty\
3==READPATH==allowed== d:\game\tome\t-engine4-windows-1.6.7\game\addons\
4==READPATH==allowed== d:\game\tome\t-engine4-windows-1.6.7\game\modules\
5==READPATH==allowed== C:\Users\Сова\T-Engine\4.0\
6==READPATH==allowed== d:\game\tome\t-engine4-windows-1.6.7\game\addons\
7==READPATH==allowed== d:\game\tome\t-engine4-windows-1.6.7\game\modules\
8==READPATH==allowed== d:\game\tome\t-engine4-windows-1.6.7\game\engines\te4-1.6.7.teae\
9==READPATH==allowed== d:\game\tome\t-engine4-windows-1.6.7\game\thirdparty\
10==READPATH==allowed== d:\game\tome\t-engine4-windows-1.6.7\game\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	QUIT_GAME	table: 0x03690e18
Remapping	REST	table: 0x03684438
setResolution: switching resolution to	1440x900 Fullscreen	1440	900	true	nil	(forced)
Setting resolution to 1440x900 (fullscreen, with borders)
[DO RESIZE] Requested: 1440x900 (1, 0); zoom 100%
[DO RESIZE] Got: 1440x900 (1, 0)
OpenGL max texture size: 8192
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1440	900	from	nil	nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
LuaVM:	LuaJIT 2.0.2	x86
TE4Online starting...
[PlayerProfile] eventDisconnected
[PROFILE] waiting cancelled, got disconnect event
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.6.7.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.7-gfx.team	:: (as dir)	false	:: (as team)	15	
[PROFILE] Got metaserver infos
[PROFILE] Thread connecting to profiles.te4.org on ports 	2257	2258
[PROFILE] Thread connected to profiles.te4.org
[PROFILE] logged in!	Ailexx
[PROFILE] Pull socket connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
Creating module	tome-1.6.7-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.7.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.7 using engine te4-1.6.7
* Module: tome
 ** 1.6.7
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = d:\game\tome\t-engine4-windows-1.6.7\\game\engines\te4-1.6.7.teae
}
[MODULE] booting module version	boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 0x1083604992 (0, 1082925056)
Upgrading black texture to size 1048576
Upgrading black texture to size 4194304
table: 0x0450fcf0	normal
table: 0x0450fd80	normal
Post-processing hooks.
[MODULE] All hashes validation: 	nil	no online profile active
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
table: 0x0450fd80	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x04510130	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x045101c0	normal
[ActorResource] Defined Resource:	power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
table: 0x0450fd80	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[PROFILE] Main thread got authed	Ailexx
[PlayerProfile] eventConnected
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[ONLINE PROFILE] current character 	Main Menu
[Discord] updating state: "Main Menu" / "Thinking about which character to die with!" / default / --
Loading savefile 	/save/player/
Creating WebView with url	https://te4.org/tooltip-ingame?steam=0&vM=1&vm=6&vp=7&_te4ah=39b16de3-dbba-47b9-94f7-7c102df4a46d&_te4ad=267125&_te4
table: 0x045102e0	normal
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
[WEBCORE] Browser count 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
Creating level	dungeon	2
[Zone:newLevel]	dungeon	beginning level generation, count:	1
C Map size 30:18 :: 540
C Map seens texture: 45 (60x60)
loaded room generator	random_room	function: 0x0555e5b0
[RoomsLoader:init] loaded room:	random_room	function: 0x0555e5b0
[roomGen] room generator	function: 0x0555e5b0	is making a room
loaded room	double_y	11	7
[roomGen] generated room	double_y
placed room	double_y	at	31	8	with center	36	11
[roomGen] room generator	function: 0x0555e5b0	is making a room
loaded room	circle_cross	13	9
[roomGen] generated room	circle_cross
placed room	circle_cross	at	28	17	with center	34	21
[roomGen] room generator	function: 0x0555e5b0	is making a room
loaded room	weird2	9	9
[roomGen] generated room	weird2
placed room	weird2	at	20	2	with center	24	6
[roomGen] room generator	function: 0x0555e5b0	is making a room
loaded room generator	simple	function: 0x05534ef0
[roomGen] generated room	simple12x10
placed room	simple12x10	at	30	35	with center	35	39
[roomGen] room generator	function: 0x0555e5b0	is making a room
[roomGen] generated room	simple5x7
placed room	simple5x7	at	43	13	with center	45	16
[roomGen] room generator	function: 0x0555e5b0	is making a room
loaded room	cells10	11	7
[roomGen] generated room	cells10
placed room	cells10	at	14	31	with center	19	34
[roomGen] room generator	function: 0x0555e5b0	is making a room
[roomGen] generated room	simple11x10
placed room	simple11x10	at	3	1	with center	8	5
[roomGen] room generator	function: 0x0555e5b0	is making a room
[roomGen] generated room	simple5x8
placed room	simple5x8	at	16	7	with center	18	10
[roomGen] room generator	function: 0x0555e5b0	is making a room
[roomGen] generated room	simple5x5
placed room	simple5x5	at	37	27	with center	39	29
[roomGen] room generator	function: 0x0555e5b0	is making a room
loaded room	h	11	7
[roomGen] generated room	h
placed room	h	at	1	30	with center	6	33
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1.png
Loading tile	npc/canine_ww.png
Loading tile	npc/troll_f.png
Loading tile	npc/canine_fox.png
Loading tile	npc/canine_w.png
Loading tile	npc/troll_mt.png
Loading tile	npc/canine_warg.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/skeleton_mage.png
Loading tile	npc/troll_m.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/troll_s.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	terrain/granite_wall2_13.png
Loading tile	terrain/granite_wall2_7.png
Loading tile	terrain/granite_wall2_1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall2_14.png
Loading tile	terrain/granite_wall2_4.png
Loading tile	terrain/granite_wall2_11.png
Loading tile	terrain/granite_wall2_6.png
Loading tile	terrain/granite_wall2_10.png
Loading tile	terrain/granite_wall2_9.png
Loading tile	player/humanoid_dwarf_dwarven_summoner.png
table: 0x0450fd80	normal
table: 0x0450fd80	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#{italic}##ROYAL_BLUE#Retrieving addons to update/download from te4.org...#{normal}#
Creating module	boot-te4-1.6.7.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.7-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.6.7-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.7.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.7 using engine te4-1.6.7
* Module: tome
 ** 1.6.7
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = d:\game\tome\t-engine4-windows-1.6.7\\game\engines\te4-1.6.7.teae
}
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-atlas-.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-beholder-efix.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-low_hp_popup-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-moreboss-.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-mummyrace-.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-possession-type-unlock-.teaa	:: (as dir)	false	:: (as teaa)	29	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-universalraces-.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-unlockeddventurer-.teaa	:: (as dir)	false	:: (as teaa)	24	
[1] = {
  [version] = {
    [1] = 1
    [2] = 3
    [3] = 0
  }
  [long_name] = Low Health Popup
  [file] = /addons/tome-low_hp_popup-.teaa
  [name] = tome-low_hp_popup
}
[2] = {
  [version] = {
    [1] = 0
    [2] = 0
    [3] = 1
  }
  [long_name] = Additional Boss Pack
  [file] = /addons/tome-moreboss-.teaa
  [name] = tome-moreboss
}
[3] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 0
  }
  [long_name] = Possession type unlock
  [file] = /addons/tome-possession-type-unlock-.teaa
  [name] = tome-possession-type-unlock
}
[4] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 9
  }
  [long_name] = Beholder (Eye Fix)
  [file] = /addons/tome-beholder-efix.teaa
  [name] = tome-beholder-efix
}
[5] = {
  [version] = {
    [1] = 1
    [2] = 3
    [3] = 0
  }
  [long_name] = Playable Mummy Race
  [file] = /addons/tome-mummyrace-.teaa
  [name] = tome-mummyrace
}
[6] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 0
  }
  [long_name] = Monster Class Addon
  [file] = /addons/tome-atlas-.teaa
  [name] = tome-atlas
}
[7] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 3
  }
  [long_name] = Diversity Mod
  [file] = /addons/tome-universalraces-.teaa
  [name] = tome-universalraces
}
[tome-mummyrace] = {
  [version] = {
    [1] = 1
    [2] = 3
    [3] = 0
  }
  [long_name] = Playable Mummy Race
  [file] = /addons/tome-mummyrace-.teaa
  [name] = tome-mummyrace
}
[tome-low_hp_popup] = {
  [version] = {
    [1] = 1
    [2] = 3
    [3] = 0
  }
  [long_name] = Low Health Popup
  [file] = /addons/tome-low_hp_popup-.teaa
  [name] = tome-low_hp_popup
}
[tome-possession-type-unlock] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 0
  }
  [long_name] = Possession type unlock
  [file] = /addons/tome-possession-type-unlock-.teaa
  [name] = tome-possession-type-unlock
}
[tome-atlas] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 0
  }
  [long_name] = Monster Class Addon
  [file] = /addons/tome-atlas-.teaa
  [name] = tome-atlas
}
[tome-universalraces] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 3
  }
  [long_name] = Diversity Mod
  [file] = /addons/tome-universalraces-.teaa
  [name] = tome-universalraces
}
[tome-moreboss] = {
  [version] = {
    [1] = 0
    [2] = 0
    [3] = 1
  }
  [long_name] = Additional Boss Pack
  [file] = /addons/tome-moreboss-.teaa
  [name] = tome-moreboss
}
[tome-beholder-efix] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 9
  }
  [long_name] = Beholder (Eye Fix)
  [file] = /addons/tome-beholder-efix.teaa
  [name] = tome-beholder-efix
}
[ONLINE PROFILE] addon update list returned
[LOG]	#{italic}##ROYAL_BLUE#Addons update finished.#{normal}#
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[ONLINE PROFILE] connected to channel	mainmenu
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 1339, 3807 ticks
Command line: 	--flush-stdout
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[dumb_talented AI] chooses for	313	mountain troll thunderer	T_LIGHTNING
[dumb_talented AI] chooses for	331	skeleton mage	T_MANATHRUST
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[dumb_talented AI] chooses for	1	player	T_FLAMESHOCK
[dumb_talented AI] chooses for	1	player	T_FLAME
Loading tile	npc/troll_c.png
[dumb_talented AI] chooses for	1	player	T_LIGHTNING
[dumb_talented AI] chooses for	1	player	T_FIREFLASH
Adding entity	369	after	1
Selecting waypoint	37	37	::	mountain troll thunderer
[dumb_talented AI] chooses for	332	skeleton mage	T_MANATHRUST
[dumb_talented AI] chooses for	1	player	T_SUNSHIELD
[dumb_talented AI] chooses for	332	skeleton mage	T_FLAME
[dumb_talented AI] chooses for	330	mountain troll thunderer	T_LIGHTNING
[dumb_talented AI] chooses for	332	skeleton mage	T_MANATHRUST
[dumb_talented AI] chooses for	332	skeleton mage	T_FLAME
[dumb_talented AI] chooses for	330	mountain troll thunderer	T_LIGHTNING
[dumb_talented AI] chooses for	330	mountain troll thunderer	T_LIGHTNING
[dumb_talented AI] chooses for	1	player	T_FIREFLASH
Adding entity	373	after	1
[dumb_talented AI] chooses for	1	player	T_LIGHTNING
Selecting waypoint	34	12	::	fox
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_open.png
[dumb_talented AI] chooses for	1	player	T_FLAMESHOCK
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4-1.6.7.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.7-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.6.7-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.7.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.7 using engine te4-1.6.7
* Module: tome
 ** 1.6.7
After fs.reset
[1] = {
  [path] = d:\game\tome\t-engine4-windows-1.6.7\\game\engines\te4-1.6.7.teae
}
Listing saves for module	tome
 * save	/tmp/listsaves/tome/save/___
 * save	/tmp/listsaves/tome/save/batalasehi
 * save	/tmp/listsaves/tome/save/crasher_2
 * save	/tmp/listsaves/tome/save/dwarf
 * save	/tmp/listsaves/tome/save/frodo
 * save	/tmp/listsaves/tome/save/gotta_check_the_lair_agai
 * save	/tmp/listsaves/tome/save/gotta_search_the_worm_nes
 * save	/tmp/listsaves/tome/save/iiield
 * save	/tmp/listsaves/tome/save/inyiggnarr
 * save	/tmp/listsaves/tome/save/is_it_mummies_
 * save	/tmp/listsaves/tome/save/is_it_the_beholder_addon_
 * save	/tmp/listsaves/tome/save/is_it_the_monster_class_a
 * save	/tmp/listsaves/tome/save/reeeeeeee
 * save	/tmp/listsaves/tome/save/siletha
 * save	/tmp/listsaves/tome/save/thorin
 * save	/tmp/listsaves/tome/save/xhar
 * save	/tmp/listsaves/tome/save/xharr
 * save	/tmp/listsaves/tome/save/yaaah
 * save	/tmp/listsaves/tome/save/yeek_the_keey
 * save	/tmp/listsaves/tome/save/yeet
After fs.reset
[1] = {
  [path] = d:\game\tome\t-engine4-windows-1.6.7\\game\engines\te4-1.6.7.teae
}
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-atlas-.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-beholder-efix.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-low_hp_popup-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-moreboss-.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-mummyrace-.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-possession-type-unlock-.teaa	:: (as dir)	false	:: (as teaa)	29	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-universalraces-.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-unlockeddventurer-.teaa	:: (as dir)	false	:: (as teaa)	24	
[dumb_talented AI] chooses for	1	player	T_FLAME
[dumb_talented AI] chooses for	1	player	T_MANATHRUST
[dumb_talented AI] chooses for	381	mountain troll thunderer	T_LIGHTNING
[dumb_talented AI] chooses for	326	mountain troll thunderer	T_LIGHTNING
[dumb_talented AI] chooses for	381	mountain troll thunderer	T_LIGHTNING
[dumb_talented AI] chooses for	326	mountain troll thunderer	T_LIGHTNING
[dumb_talented AI] chooses for	381	mountain troll thunderer	T_LIGHTNING
[dumb_talented AI] chooses for	1	player	T_FIREFLASH
Adding entity	385	after	1
[dumb_talented AI] chooses for	326	mountain troll thunderer	T_LIGHTNING
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.6.7	tome-1.6.7	xharr	false
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 0
Booting T-Engine from: d:\game\tome\t-engine4-windows-1.6.7\t-engine.exe
SelfExe gave us app directory of:	d:\game\tome\t-engine4-windows-1.6.7\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread b2b010)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Creating particles thread 0
Running lua loader code...
===	
Reboot using	te4	1.6.7	tome-1.6.7	xharr	false
[ENGINE LOADER] available from teae: 	te4-1.6.7
LuaVM:	LuaJIT 2.0.2	x86
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=6.000000 , [3]=7.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.6.7.teae" , } , } __byname={["te4-1.6.7"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Сова\\T-Engine\4.0
	d:\game\tome\t-engine4-windows-1.6.7\\game\thirdparty
	d:\game\tome\t-engine4-windows-1.6.7\\game
[ENGINE LOADER] loading engine:	1	6	7	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.6.7.teae
Available resolutions: 1440x900x32
Available resolutions: 1360x768x32
Available resolutions: 1280x900x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 1024x600x32
Available resolutions: 1024x480x32
Available resolutions: 848x480x32
Available resolutions: 800x600x32
Available resolutions: 800x480x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1440x900x16
Available resolutions: 1360x768x16
Available resolutions: 1280x900x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 1024x600x16
Available resolutions: 1024x480x16
Available resolutions: 848x480x16
Available resolutions: 800x600x16
Available resolutions: 800x480x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
0==WRITEPATH==allowed== d:\game\tome\t-engine4-windows-1.6.7\game\addons\
1==WRITEPATH==allowed== d:\game\tome\t-engine4-windows-1.6.7\game\modules\
2==WRITEPATH==allowed== C:\Users\Сова\T-Engine\4.0\
3==WRITEPATH==allowed== d:\game\tome\t-engine4-windows-1.6.7\game\addons\
4==WRITEPATH==allowed== d:\game\tome\t-engine4-windows-1.6.7\game\modules\
0==READPATH==allowed== d:\game\tome\t-engine4-windows-1.6.7\game\
1==READPATH==allowed== d:\game\tome\t-engine4-windows-1.6.7\game\engines\
2==READPATH==allowed== d:\game\tome\t-engine4-windows-1.6.7\game\thirdparty\
3==READPATH==allowed== d:\game\tome\t-engine4-windows-1.6.7\game\addons\
4==READPATH==allowed== d:\game\tome\t-engine4-windows-1.6.7\game\modules\
5==READPATH==allowed== C:\Users\Сова\T-Engine\4.0\
6==READPATH==allowed== d:\game\tome\t-engine4-windows-1.6.7\game\addons\
7==READPATH==allowed== d:\game\tome\t-engine4-windows-1.6.7\game\modules\
8==READPATH==allowed== d:\game\tome\t-engine4-windows-1.6.7\game\engines\te4-1.6.7.teae\
9==READPATH==allowed== d:\game\tome\t-engine4-windows-1.6.7\game\thirdparty\
10==READPATH==allowed== d:\game\tome\t-engine4-windows-1.6.7\game\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	QUIT_GAME	table: 0x03705810
Remapping	REST	table: 0x044c2ba8
setResolution: switching resolution to	1440x900 Fullscreen	1440	900	true	nil	(forced)
Setting resolution to 1440x900 (fullscreen, with borders)
[DO RESIZE] Requested: 1440x900 (1, 0); zoom 100%
[DO RESIZE] Got: 1440x900 (1, 0)
OpenGL max texture size: 8192
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1440	900	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	Ailexx
[ONLINE PROFILE] forwarding friends to client
[WEBCORE] Browser count 0
[PlayerProfile] eventConnected
[PROFILE] Main thread got authed	Ailexx
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.6.7.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.7-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.6.7-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.7.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.7 using engine te4-1.6.7
* Module: tome
 ** 1.6.7
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = d:\game\tome\t-engine4-windows-1.6.7\\game\engines\te4-1.6.7.teae
}
[MODULE] booting module version	tome-1.6.7
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-1.6.7-music.team
Mounting additional team file:	/modules/tome-1.6.7-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/xharr/
 * save	/save/xharr/
Make wait background texture 2 : 0x1083604992 (0, 1082925056)
table: 0x0450eb60	normal
table: 0x0450f220	normal
Computing fun facts
true
[MODULE LOADER] module MD5	88129425700b8c237be4ea67e23136fd	computed in 	1688
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-atlas-.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-beholder-efix.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-low_hp_popup-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-moreboss-.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-mummyrace-.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-possession-type-unlock-.teaa	:: (as dir)	false	:: (as teaa)	29	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-universalraces-.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-unlockeddventurer-.teaa	:: (as dir)	false	:: (as teaa)	24	
Removing addon universalraces: not allowed by savefile
Removing addon unlockeddventurer: not allowed by savefile
Removing addon atlas: not allowed by savefile
Removing addon mummyrace: not allowed by savefile
Removing addon beholder-efix: not allowed by savefile
Removing addon possession-type-unlock: not allowed by savefile
Removing addon moreboss: not allowed by savefile
Removing addon possessors: not allowed by savefile
Removing addon addon-dev: not allowed by savefile
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.6.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	d:\game\tome\t-engine4-windows-1.6.7\game\addons\tome-items-vault.teaa
[1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:f70ac0fd647f22da23c7c5b4c1f610b9
[2] = /loaded-addons/items-vault/hooks/load.lua:d5acb6a3cbbed32d51bccc56d383b391
[3] = /loaded-addons/items-vault/init.lua:22fbec70b252ac140bf830978ee0898d
[4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb-offline.lua:265f0b4f1575e7d1c5a95ba5c21c79e1
[5] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:2aebcc71871a5d811bae270bf03af4f8
[6] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:4e7d8192a4524b96cdfb757c98dcca43
[7] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:cd5eadfe2a736f7679501d87fe51d93d
[8] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:8d631d83e2eb85e2f5d78292bef18134
[9] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:480fda3c7e4efb2f588a5210526fe62c
[10] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVaultOffline.lua:d274a276238265dd50f48689111b32c3
[MODULE LOADER] addon 	items-vault	 MD5	2b2b885bc8633c29e1cff99cd8c0eb72	computed in 	15	nil
Binding addon	Low Health Popup	/addons/tome-low_hp_popup-.teaa	tome-low_hp_popup-1.1.0
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	d:\game\tome\t-engine4-windows-1.6.7\game\addons\tome-low_hp_popup-.teaa
[1] = /loaded-addons/low_hp_popup/hooks/load.lua:42e354bdd9c138865c82be6490db98b3
[2] = /loaded-addons/low_hp_popup/init.lua:af19da00bc8ee17bed61864146458401
[3] = /loaded-addons/low_hp_popup/superload/mod/class/Player.lua:854b93c4206845f8e6ee83cd60f121c3
[MODULE LOADER] addon 	low_hp_popup	 MD5	d3ed1d21833c71791c4334ba20591b87	computed in 	6	nil
Post-processing hooks.
[ONLINE PROFILE] all hashes are valid
[MODULE] All hashes validation: 	true	nil
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE THREAD] batching CSETs
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[TOME] Loaded default settings
table: 0x0450f220	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x044cd0c8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x044d6ce8	normal
[INVENTORY] define slot	1	In inventory
[PROFILE THREAD] batching CSETs
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[KEYBINDER] Loaded keybinds: mtxn
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
[Talents] Defined	50	ActorObjectUse Talents base_name:	Activate Object
===	magical	LIGHT_BURST
===	magical	GLYPH_OF_MOONLIGHT
===	physical	SKIRMISHER_STUN_INCREASE
===	physical	STONE_VINE
===	physical	MAIM
===	physical	ELDORAL
===	mental	MALIGNED
===	other	AEONS_STASIS
===	other	FLARE
[Resources] Defining Actor Resources
[ActorResource] Defined Resource:	air
[ActorResource] Defined Resource:	stamina
[ActorResource] Defined Resource:	mana
[ActorResource] Defined Resource:	equilibrium
[ActorResource] Defined Resource:	vim
[ActorResource] Defined Resource:	positive
[ActorResource] Defined Resource:	negative
[ActorResource] Defined Resource:	hate
[ActorResource] Defined Resource:	paradox
[ActorResource] Defined Resource:	psi
[ActorResource] Defined Resource:	soul
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
[FACTION] added	horrors	Horrors
Loading entities file from file	/data/general/stores/basic.lua
[AI_InitializeData] updating talent definitions and data for AIs
[aiParseTalent] FAILED TO PARSE tactical table function for	T_THERMAL_AURA	nil	nil
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_SHADOWS	nil	nil
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_SUN_BEAM	nil	nil
   => because of error	/data/talents/celestial/sun.lua:36: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_VENOMOUS_STRIKE	nil	nil
   => because of error	/data/talents/cunning/poisons.lua:300: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	nil	nil
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_ROLL_WITH_IT	nil	nil
   => because of error	/data/talents/uber/dex.lua:188: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIDDEN_RESOURCES	nil	nil
   => because of error	/data/talents/uber/wil.lua:184: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_FRENZIED_FOCUS	nil	nil
   => because of error	/data/talents/psionic/projection.lua:554: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_CHARGED_AURA	nil	nil
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_KINETIC_AURA	nil	nil
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIGHBORN_S_BLOOM	nil	nil
   => because of error	/data/talents/misc/races.lua:142: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_PERSEVERANCE	nil	nil
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[AI_InitializeData] DETECTED TALENT TACTICS:
	TACTIC			BENEFIT		WANT CALCULATION
	* cure           	1		AI auto
	* mana           	1		AI auto
	* heal           	1		AI auto
	* special        	1		AI auto
	* paradox        	1		AI auto
	* protect        	1		AI auto
	* hate           	1		AI auto
	* ammo           	1		AI auto
	* positive       	1		AI auto
	* stamina        	1		AI auto
	* closein        	-1		AI auto
	* negative       	1		AI auto
	* attack         	-1		AI auto
	* escape         	-1		AI auto
	* feedback       	1		AI auto
	* psi            	1		AI auto
	* defend         	1		AI auto
	* disable        	-1		AI auto
	* vim            	1		AI auto
	* surrounded     	-1		AI auto
	* buff           	1		AI auto
	* equilibrium    	1		AI auto
	* __wt_cache_turns	false		AI auto
	* attackarea     	-1		AI auto
[Tome:load] Updated AI tactics list:
[cure] = 1
[mana] = 1
[heal] = 1
[special] = 1
[feedback] = 1
[protect] = 1
[none] = 0
[areaattack] = -1
[ammo] = 1
[_no_tp_cache] = false
[psi] = 1
[positive] = 1
[stamina] = 1
[paradox] = 1
[closein] = -1
[hate] = 1
[negative] = 1
[attack] = -1
[escape] = -1
[vim] = 1
[equilibrium] = 1
[soul] = 1
[defend] = 1
[disable] = -1
[air] = 1
[surrounded] = -1
[buff] = 1
[attackarea] = -1
[__wt_cache_turns] = false
[attackall] = -1
FROM 	/mod/addons/low_hp_popup/superload/mod/class/Player.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
table: 0x0370ffb0	normal
table: 0x03706248	normal
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 air_warning
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 8B52 intensify
*p 1: Uniform: 4: 1406 solipsism_warning
*p 1: Uniform: 5: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
*p 3: Uniform: 0: 8B50 texSize
*p 3: Uniform: 1: 1406 tick
*p 3: Uniform: 2: 1406 wobbling
*p 3: Uniform: 3: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
*p 5: Uniform: 0: 8B50 mapCoord
*p 5: Uniform: 1: 8B50 texSize
*p 5: Uniform: 2: 1406 tick
*p 5: Uniform: 3: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
*p 7: Uniform: 0: 1406 motionblur
*p 7: Uniform: 1: 8B50 texSize
*p 7: Uniform: 2: 1406 tick
*p 7: Uniform: 3: 8B5E noisevol
*p 7: Uniform: 4: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 9: Uniform: 0: 1406 blur
*p 9: Uniform: 1: 8B50 texSize
*p 9: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
New GL Shader program 11
New GL Shader 12 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
*p 11: Uniform: 0: 1406 growSpeed
*p 11: Uniform: 1: 1406 innerRadius
*p 11: Uniform: 2: 1406 outerRadius
*p 11: Uniform: 3: 8B50 playerPos
*p 11: Uniform: 4: 8B50 texSize
*p 11: Uniform: 5: 1406 tick_real
*p 11: Uniform: 6: 1406 tick_start
*p 11: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
*p 13: Uniform: 0: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
*p 15: Uniform: 0: 1406 fade
*p 15: Uniform: 1: 1406 intensity
*p 15: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/sharpen.lua
[SHADER] Loaded shader with totalname	main_fbo/sharpen[]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/sharpen.frag
*p 17: Uniform: 0: 1406 sharpen_power
*p 17: Uniform: 1: 8B50 texSize
*p 17: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 19
New GL Shader 20 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 19: Uniform: 0: 1406 gamma
*p 19: Uniform: 1: 8B5E sceneBuffer
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 21: Uniform: 0: 8B50 mapCoord
*p 21: Uniform: 1: 8B50 scrollOffset
*p 21: Uniform: 2: 8B50 tileSize
*p 21: Uniform: 3: 8B5E fboTex
*p 21: Uniform: 4: 8B5E targetSkin
[GAMMA] Setting gamma correction using fullscreen shader	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
[GAME] Creating FBOs
Loading savefile 	/save//
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Loading savefile 	/save/xharr/
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
[GAME] Creating FBOs
C Map size 22:1 :: 22
C Map seens texture: 181 (60x60)
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_5_01.png
Upgrading black texture to size 67108864
Loading tileset	/data/gfx/ts-gfx-terrain1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_poison_ooze.png
Loading tileset	/data/gfx/ts-gfx-npc1.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tileset	/data/gfx/ts-gfx-terrain2.png
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-yellow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand.png
Loading tile from tileset	/data/gfx/shockbolt/object/chest3.png
Loading tileset	/data/gfx/ts-gfx-object1.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_white_ooze.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_sandworm.png
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-red.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_gigantic_gravity_worm.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_sandworm_burrower.png
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_sand_sand_drake.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ladder_up.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_gelatinous_cube.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_worms_white_worm_mass.png
Loading tile from tileset	/data/gfx/shockbolt/object/rune_green.png
Loading tile from tileset	/data/gfx/shockbolt/object/ring_steel.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_sandworm_queen.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_green_ooze.png
Loading tile from tileset	/data/gfx/shockbolt/object/staff_yew.png
Loading tile	player/halfling_male/base_shadow_01.png
Loading tile	player/halfling_male/cloak_behind_07.png
Loading tile	player/halfling_male/base_01.png
Loading tile	player/halfling_male/feet_04.png
Loading tile	player/halfling_male/lower_body_03.png
Loading tile	player/halfling_male/upper_body_29.png
Loading tile	player/halfling_male/cloak_shoulder_07.png
Loading tile	player/halfling_male/hair_blond_01.png
Loading tile	player/halfling_male/special/cloud_caller.png
Loading tile	player/halfling_male/special/sludgegrip.png
Loading tile	player/halfling_male/quiver_01.png
Loading tile	player/halfling_male/special/right_surefire.png
Loading tile from tileset	/data/gfx/shockbolt/object/axe_steel.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_black_ooze.png
Loading entities file from file	/data/zones/sandworm-lair/npcs.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/zones/sandworm-lair/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/sand.lua
Loading entities file from file	/data/zones/sandworm-lair/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Importing dwarven-steel greatsword 'Duryzilachik' into world artifacts
Importing living mindstar 'Gorozilaldil' into world artifacts
Importing Ivytha the drakeskin leather gloves into world artifacts
Importing quiver of elven-wood arrows 'Xamira' into world artifacts
Importing Samiruimas into world artifacts
Importing Betyravea into world artifacts
Importing silk robe 'Loryhek' into world artifacts
Importing pair of hardened leather boots 'Belarianor' into world artifacts
Importing Xerubressra the Lightoozer into world artifacts
Importing Voryyabeth the alchemist's lamp into world artifacts
Importing Lisywe the dragonbone vilestaff into world artifacts
Importing Sootwilder the elven-wood totem of stinging into world artifacts
Importing dwarven-steel mace 'Unlightblow' into world artifacts
Importing cashmere wizard hat 'Eilinyta' into world artifacts
Importing Scaldoozer the dwarven-steel mail armour into world artifacts
Importing stralite dagger 'Erayon' into world artifacts
Importing Undeathschism into world artifacts
Importing Sparkpain the elven-wood starstaff into world artifacts
Importing Xerugann the dwarven-steel plate armour into world artifacts
Importing thorny mindstar 'Sunbone' into world artifacts
Importing stralite plate armour 'Galukath' into world artifacts
Importing cashmere wizard hat 'Lightningburst' into world artifacts
Importing Yarylen the Flashbore into world artifacts
Importing dwarven-steel shield 'Kindlebreeze' into world artifacts
Importing steel battleaxe 'Siletha' into world artifacts
Importing steel plate armour 'Woesteel' into world artifacts
Importing Eramas the Shadestrike into world artifacts
Importing dwarven-steel mail armour 'Quenchscar' into world artifacts
Importing dwarven-steel waraxe 'Zubiravena' into world artifacts
Importing Islyma the Phoenixblack into world artifacts
Importing hardened leather gloves 'Rimesever' into world artifacts
Importing thorny mindstar 'Burnwrest' into world artifacts
Importing Emuratira the Willowscar into world artifacts
Importing Eclipsedare into world artifacts
Importing Ashoracle the steel waraxe into world artifacts
Importing Brodidutar the Flarepain into world artifacts
Importing Layethra into world artifacts
Importing Lisusera the cashmere wizard hat into world artifacts
Importing Bethiwyn into world artifacts
Importing Hailmarrow the hardened leather armour into world artifacts
Importing Demonobeisance the voratun ring into world artifacts
Importing Ivylrathra the voratun plate armour into world artifacts
Importing voratun greatmaul 'Splendourlore' into world artifacts
Importing Dairygrim into world artifacts
Importing Glissra into world artifacts
Importing Tedor the drakeskin leather belt into world artifacts
Importing dwarven lantern 'Noondredge' into world artifacts
Importing Xanyralaith the Hazewreath into world artifacts
Importing Phlegmblood the stralite ring into world artifacts
Importing Belanor into world artifacts
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/sandworm-lair/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
C Map size 22:1 :: 22
C Map seens texture: 27 (60x60)
Loading tile from tileset	/data/gfx/shockbolt/object/scroll.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_sandworm_destroyer.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_10.png
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-white.png
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-darkgrey.png
Loading tile from tileset	/data/gfx/shockbolt/object/knife_steel.png
Loading tile from tileset	/data/gfx/shockbolt/object/robe_woollen.png
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-green.png
Loading tile from tileset	/data/gfx/shockbolt/object/2hmace_steel.png
Loading tile from tileset	/data/gfx/shockbolt/object/money_small.png
Loading tile from tileset	/data/gfx/shockbolt/object/mace_steel.png
Loading tile from tileset	/data/gfx/shockbolt/object/mail_steel.png
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-blue.png
Loading tile from tileset	/data/gfx/shockbolt/object/helm_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ladder_down.png
checkHitOld	47.460189215865	47.319977266892
=> chance to hit	50.287353571816
Loading tile from tileset	/data/gfx/shockbolt/object/scroll-lore.png
C Map size 22:1 :: 22
C Map seens texture: 71 (60x60)
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_red_ooze.png
Loading tile from tileset	/data/gfx/shockbolt/object/mindstar_vined.png
checkHitOld	47.460189215865	44.160553554004
=> chance to hit	56.685827158583
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_worms_green_worm_mass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_8.png
C Map size 22:1 :: 22
C Map seens texture: 93 (60x60)
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_blue_ooze.png
Loading tile from tileset	/data/gfx/shockbolt/object/staff_ash.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_yellow_ooze.png
Loading tile from tileset	/data/gfx/shockbolt/object/knife_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ladder_up_wild.png
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 23
New GL Shader 24 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 23: Uniform: 0: 1406 intensity
*p 23: Uniform: 1: 8B52 outlineColor
*p 23: Uniform: 2: 8B50 outlineSize
*p 23: Uniform: 3: 8B50 textSize
*p 23: Uniform: 4: 8B5E tex
table: 0x0450f220	normal
table: 0x044c58c0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x044c0e90	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x036fb9b8	normal
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
C Map size 22:14 :: 308
C Map seens texture: 207 (60x60)
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 25
New GL Shader 26 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
*p 25: Uniform: 0: 1406 intensity
*p 25: Uniform: 1: 8B52 outlineColor
*p 25: Uniform: 2: 8B50 outlineSize
*p 25: Uniform: 3: 8B52 texCoord
*p 25: Uniform: 4: 8B50 textSize
*p 25: Uniform: 5: 8B5E tex
table: 0x036fb9b8	normal
table: 0x0450f220	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_5_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_5_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_5_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_5_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_5_6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_11.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_10.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_3.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_inner_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_ver_edge_left_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_inner_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_8_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_ver_edge_right_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_19d_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_inner_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_73d_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_91d_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_pillar_bottom_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_2h_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_inner_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_pillar_top_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_37d_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_8h_1.png
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[ONLINE PROFILE] connected to channel	tome-spoiler
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 2840, 11786 ticks
[ONLINE PROFILE] connected to channel	global
[ONLINE PROFILE] connected to channel	tome
[PROFILE THREAD] flushing CSETs
Loading tile	side_tactical_self.png
Loading tile	side_tactical_powerful.png
Loading tile	side_tactical_danger.png
Loading tile	side_tactical_enemy_strong.png
Loading tile	side_tactical_friend.png
Loading tile	side_tactical_enemy.png
Loading tile	side_tactical_neutral.png
Loading tile	npc/boss_indicators/boss_circle_back.png
Loading tile	npc/boss_indicators/boss_circle_front.png
Updating zone name	Sandworm lair (4)
C Map minimap texture: 258 (50x50; 64x64)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 27
New GL Shader 28 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 27: Uniform: 0: 1406 a
*p 27: Uniform: 1: 1406 amp
*p 27: Uniform: 2: 8B51 color
*p 27: Uniform: 3: 8B50 p2
*p 27: Uniform: 4: 1406 speed
*p 27: Uniform: 5: 1406 tick
*p 27: Uniform: 6: 8B5E tex
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700]
New GL Shader program 29
*p 29: Uniform: 0: 1406 a
*p 29: Uniform: 1: 1406 amp
*p 29: Uniform: 2: 8B51 color
*p 29: Uniform: 3: 8B50 p2
*p 29: Uniform: 4: 1406 speed
*p 29: Uniform: 5: 1406 tick
*p 29: Uniform: 6: 8B5E tex
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.56470588235294,0.25098039215686,0.062745098039216),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
New GL Shader program 30
*p 30: Uniform: 0: 1406 a
*p 30: Uniform: 1: 1406 amp
*p 30: Uniform: 2: 8B51 color
*p 30: Uniform: 3: 8B50 p2
*p 30: Uniform: 4: 1406 speed
*p 30: Uniform: 5: 1406 tick
*p 30: Uniform: 6: 8B5E tex
Shader delayed load running for	resources2
[SHADER] Loading from /data/gfx/shaders/resources2.lua
[SHADER] Loaded shader with totalname	resources2[amp=0.8,color1=vec3(0.1843137254902,0.62745098039216,0.70588235294118),color2=vec3(0.56078431372549,0.50196078431373,0.26666666666667),color=vec3(0.25490196078431,0.59607843137255,0.86274509803922),distort=vec2(0.1,0.25),require_shader=4,speed=20000]
New GL Shader program 31
New GL Shader 32 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources2.frag
*p 31: Uniform: 0: 1406 a
*p 31: Uniform: 1: 1406 amp
*p 31: Uniform: 2: 8B51 color1
*p 31: Uniform: 3: 8B51 color2
*p 31: Uniform: 4: 8B50 p2
*p 31: Uniform: 5: 1406 pivot
*p 31: Uniform: 6: 1406 speed
*p 31: Uniform: 7: 1406 tick
*p 31: Uniform: 8: 8B5E tex
Loading tile from tileset	/data/gfx/talents/numbing_poison.png
Loading tileset	/data/gfx/ts-gfx-talents-effects1.png
Loading tile from tileset	/data/gfx/talents/apply_poison.png
Loading tile from tileset	/data/gfx/talents/infusion__wild.png
Loading tile from tileset	/data/gfx/effects/infusion_cooldown.png
Loading tile from tileset	/data/gfx/talents/halfling_luck.png
Loading tile from tileset	/data/gfx/talents/headshot.png
Loading tile from tileset	/data/gfx/talents/infusion__regeneration.png
Loading tile from tileset	/data/gfx/talents/steady_shot.png
Loading tile from tileset	/data/gfx/talents/disengage.png
Loading tile from tileset	/data/gfx/talents/infusion__healing.png
Loading tile from tileset	/data/gfx/talents/scatter_shot.png
Loading tile from tileset	/data/gfx/shockbolt/object/totem_ash.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/rod_of_recall.png
Loading tile from tileset	/data/gfx/talents/trap_priming.png
Loading tile from tileset	/data/gfx/talents/lightning.png
Loading tile from tileset	/data/gfx/talents/pin_down.png
Loading tile from tileset	/data/gfx/talents/volley.png
Loading tile from tileset	/data/gfx/talents/curse_of_death.png
Loading tile from tileset	/data/gfx/talents/called_shots.png
Loading tile from tileset	/data/gfx/talents/fragmentation_shot.png
Loading tile from tileset	/data/gfx/talents/dig_object.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ONLINE PROFILE] current character 	Xharr the level 15 Halfling Archer
[Discord] updating state: "Sandworm lair (4)" / "Lvl 15 Halfling Archer" / default / archer
[USERCHAT] channel serial data	chronosplit	tome	731
[MUSIC] loading	Suspicion.ogg	sound "/data/music/Suspicion.ogg" : <static>
[MUSIC] playing	Suspicion.ogg	sound "/data/music/Suspicion.ogg" : <static>
Server latency	35
[Actor:move]	2564	Xharr	move from	36	37	to	37	36
[Actor:move]	2532	gelatinous cube	move from	33	42	to	34	41
[Actor:move]	2563	white worm mass	move from	33	43	to	33	42
[use_tactical AI] === Action Selected:	2531	Sandworm Queen	attackarea	 talent:T_SAND_BREATH
[LOG]	#YELLOW##{bold}#Sandworm Queen breathes sand!#{normal}##LAST#
[MIND CRIT %]	2.8
[LOG]	Xharr tries to evade attacks.
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
New GL Shader program 33
New GL Shader 34 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tentacles.frag
