Index: game/modules/tome/data/talents/cursed/darkness.lua =================================================================== --- game/modules/tome/data/talents/cursed/darkness.lua (revision 3035) +++ game/modules/tome/data/talents/cursed/darkness.lua (working copy) @@ -67,7 +67,7 @@ local nextX = self.x + (i % 3) - 1 local nextY = self.y + math.floor((i % 9) / 3) - 1 if not (nextX == self.x and nextY == self.y) and tCreepingDarkness.canCreep(nextX, nextY, true) then - local distance = core.fov.distance(nextX, nextY, target.x, target.y) + local distance = core.fov.distance(nextX, nextY, self.target.x, self.target.y) if distance < bestDistance then bestDistance, bestX, bestY = distance, nextX, nextY end @@ -81,7 +81,7 @@ tCreepingDarkness.createDark(self.summoner, self.x, self.y, damage, 3, 2, 33, 0) end - if self.x == target.x and self.y == target.y then + if self.x == self.target.x and self.y == self.target.y then hitTarget = true end else