[ToME4 @ www.te4.org Character Dump] Sex : Male STR: 78 Race : Skeleton DEX: 40 Class : Adventurer MAG: 20 Level : 23 WIL: 19 Exp : 40% CUN: 57 Gold : 2234.46 CON: 28 Times died : 0 Lifes left : 5 Accuracy(Main Hand): 55 Life : 677/677 Encumbrance : 76/210 Damage (Main Hand): 115 Stamina : 178/178 Difficulty : Normal Permadeath : Adventure APR (Main Hand): 25 Mana : 157/157 Crit (Main Hand): 21% Speed (Main Hand): 1.00 Accuracy(Off Hand): 55 Damage (Off Hand): 48 APR (Off Hand): 14 Crit (Off Hand): 19% Speed (Off Hand): 1.00 Fatigue : 43% Spellpower : 20 Armor : 55.413408721348Spell Crit : 15.1% Armor Hardiness : 66.666666666667%Spell Speed : 1 Defense : 43 Ranged Defense : 43 All damage : 0% Physical Save : 33 Spell Save : 20 Mental Save : 33 All Resists: 4% Poison Resistance: 100% Disease Resistance: 22% Bleed Resistance: 100% Confusion Resistance: 10% Stun Resistance: 30% Fear Resistance: 100% Instadeath Resistance: 100% Teleport Resistance: 0% Number of NPC killed: 1600 Most killed NPC: fire drake hatchling (49) [Talents Chart] - Technique / Combat training (mastery 1.00) Thick Skin (generic) 1/5 Heavy Armour Training (generic) 3/5 Light Armour Training (generic) 0/5 Combat Accuracy (generic) 3/5 Weapons Mastery (generic) 0/5 Dagger Mastery (generic) 0/5 - Technique / Conditioning (mastery 1.00) Vitality (generic) 2/5 Unflinching Resolve (generic) 2/5 Daunting Presence (generic) 0/5 Adrenaline Surge (generic) 0/5 - Cunning / Poisons (mastery 1.20) Apply Poison (class) 2/5 Toxic Death (class) 2/5 Vile Poisons (class) 4/5 Venomous Strike (class) 2/5 - Undead / Skeleton (mastery 1.10) Skeleton (generic) 3/5 Bone Armour (generic) 1/5 Resilient Bones (generic) 2/5 Re-assemble (generic) 2/5 - Steamtech / Physics (mastery 1.00) Smith (generic) 2/5 Mechanical (generic) 1/5 Electricity (generic) 1/5 Compact Steam Tank (generic) 0/5 - Steamtech / Chemistry (mastery 1.00) Therapeutics (generic) 3/5 Chemistry (generic) 1/5 Explosives (generic) 0/5 Steam Power (generic) 0/5 - Steamtech / Butchery (mastery 1.00) Steamsaw Mastery (class) 5/5 Overheat Saws (class) 1/5 Tempest of Metal (class) 1/5 Overcharge Saws (class) 0/5 - Steamtech / Sawmaiming (mastery 1.00) To The Arms (class) 1/5 Bloodstream (class) 1/5 Spinal Break (class) 3/5 Goresplosion (class) 0/5 - Steamtech / Battlefield management (mastery 1.00) Saw Wheels (class) 1/5 Grinding Shield (class) 2/5 Punishment (class) 1/5 Battlefield Veteran (class) 2/5 - Steamtech / Automated butchery (mastery 1.00) Continuous Butchery (class) 1/5 Explosive Saw (class) 2/5 Mow Down (class) 0/5 Tech Overload (class) 0/5 [Inscriptions (4/4)] Implant: Steam Generator Rune: Shatter Afflictions Rune: Blink Implant: Steam Generator [Current Effects] - Apply Poison - Grinding Shield - Premonition - Leeching Poison - Crippling Poison + Out of Time Zone [Character Equipment] In main hand a) voratun steamsaw 'Neretira' (41-61.5 power, 25 apr) [Random Unique] Type: weapon / steamsaw ; tier 5 Base power: 41.0 - 61.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Block value: +99 Damage (Melee): +5 nature Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Accuracy: +25 (+7 eff.) Physical crit. chance: +2.0% Armour: +6 Defense: +20 (+6 eff.) Fatigue: +12% Damage (Melee): 8 fire Damage when hit (Melee): 7 fire Changes stats: +2 Str / +8 Dex Changes resistances: +3% physical Changes damage: +6% blight Talent granted: +3 Block In off hand b) plaguebringer's dwarven-steel steamsaw of erosion (24-36 power, 14 apr) Type: weapon / steamsaw ; tier 3 Base power: 24.0 - 36.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +3.0% Attack speed: 100% Block value: +44 When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 10% chance to reduce strength, dexterity, and constitution by 12 Damage (Melee): +6 blight / +14 nature Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +8% Talent granted: +2 Block Disease immunity: +22% On fingers c) gladiator's gold ring of luminosity Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +6 (+2 eff.) Damage (Melee): 10 light Damage (Ranged): 17 light Changes stats: +6 Str / +3 Mag / +5 Con Changes damage: +11% light d) marksman's steel ring of nature (+22%) Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +4 Dex Changes resistances: +22% nature Changes damage: +11% nature Dropped by Ce'Nerin the white wolf Around neck e) Daneth's Neckguard [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical Light source f) Summertide Phial [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(67 power, based on Willpower) Activation costs 10 power out of 15/15. Main armor g) Iron Mail of Bloodletting (2 def, 16 armour) [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +16 Defense: +2 (+0 eff.) Fatigue: +13% Damage when hit (Melee): 30 physical Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Poison immunity: +0% Disease immunity: +0% Cut immunity: +0% Life regen: +3.00 Healing mod.: +30% Dropped by Zubabrelranor the cutpurse Cloak h) Hellsoblivion (1 def, 0 armour) Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 6 fire Changes resistances: +3% blight / +12% fire / +9% nature / +18% lightning Changes damage: +9% blight Stun/Freeze immunity: +30% Maximum life: +33.00 Dropped by Zubabrelranor the cutpurse On head i) iron helm 'Gloribrelaith' (0 def, 5 armour) Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +6% lightning / +6% temporal / +6% blight Changes damage: +6% mind Maximum life: +100.00 Infravision radius: +7 Sight radius: +2 See stealth: +15 See invisible: +15 Healing mod.: +10% Dropped by Belawyn the giant venus flytrap Around waist j) Girdle of the Calm Waters [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% On hands k) Plaguewilder the hardened leather gloves (0 def, 2 armour) Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 10 acid Damage when hit (Melee): 4 nature Changes stats: +1 Dex / +5 Mag / +1 Con Changes resistances: +7% acid Changes damage: +3% acid Talent granted: +3 Spring Grapple Disarm immunity: +0% Infravision radius: +2 When used to modify unarmed attacks: Base power: 18.0 - 19.8 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Corrosive Breath (10% chance level 3). Damage (radius 2) on crit: +6 acid Dropped by Cyryda the brown bear On feet l) dreamer's pair of dwarven-steel boots of rushing (0 def, 4 armour) Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Str / +4 Wil / +4 Cun / +2 Con Physical save: +10 (+5 eff.) Spell save: +7 (+3 eff.) Mental save: +5 (+2 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Dropped by Brararne the human Tool m) Glacierwill the iron pickaxe (dig speed 37 turns) Type: tool / digger ; tier 1 When wielded/worn: Armour: +2 Changes stats: +1 Str Changes resistances: +11% nature / +6% blight Changes resistances penetration: +25% cold Changes damage: +6% nature Only die when reaching: -20.00 life When carried: Talent granted: +1 Dig Dropped by Vorobredhenn the slumbering giant venus flytrap Quiver [Player Achievements] 'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2020-01-09 23:22:33 'Exterminator' was achieved for Killed 1000 creatures. At 2020-01-10 13:34:55 'Level 10' was achieved for Got a character to level 10. At 2020-01-09 22:40:21 'Level 20' was achieved for Got a character to level 20. At 2020-01-10 21:08:14 'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2020-01-10 12:57:29 'The Arena' was achieved for Unlocked Arena mode. At 2020-01-09 23:03:06 'The Right thing to do' was achieved for Did the righteous thing in the ring of blood and disposed of the Blood Master. At 2020-01-10 21:26:35 'The secret city' was achieved for Discovered the truth about mages. At 2020-01-09 23:02:21 'Thralless' was achieved for Freed at least 30 enthralled slaves in the slavers' compound. At 2020-01-10 21:24:46 'Treasure Hunter' was achieved for Amassed 1000 gold pieces. At 2020-01-10 13:53:55 [Character Inventory] ) medical injector implant (efficiency 81% / cooldown 57%) Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 81% efficiency and cooldown mod of 57%. It can be used to implant on your skin.. ) medical injector implant of the duelist (efficiency 108% / cooldown 63%) Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 108% efficiency and cooldown mod of 63%. Its effects scale with your Dexterity stat. It can be used to implant on your skin.. ) steam generator implant (steam 7) Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.8 steam per turn. Can be activated for an instant burst of 39 steam. It can be used to implant on your skin.. ) schematic: Acid Groove Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. ) 2 schematic: Air Recycler Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. ) 2 schematic: Alchemist's Helper Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. ) 3 schematic: Armour Reinforcement Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. ) 3 schematic: Back Support Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. ) 3 schematic: Corrosive Shell Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Dropped by Zubutha the blue ooze ) schematic: Deflection Field Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Dropped by skeleton mage ) 3 schematic: Explosive Shell Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Dropped by Mayodherin the green ooze ) schematic: Fiery Salve Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. ) 2 schematic: Flash Powder Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. ) 4 schematic: Focus Lens Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. ) schematic: Frost Salve Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. ) schematic: Iron Grip Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. ) 2 schematic: Kinetic Stabiliser Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Dropped by rogue sapper ) 3 schematic: Moss Tread Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. ) schematic: Rocket Boots Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. ) schematic: Rustproof Coating Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Dropped by Dohan the human ) schematic: Spike Attachment Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. ) 2 schematic: Steamgun Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Dropped by The Possessed ) 2 schematic: Steamsaw Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. ) schematic: Thunderclap Coating Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. ) 2 schematic: Water Salve Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. ) Mirror Shards [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 190 strength, based on Magic) for 5 turns Activation costs 24 power out of 24/24. ) steel amulet of constitution (+4) Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Con ) Neryyariath the Airwisp (17.5-26.25 power, 14 apr) Type: weapon / steamsaw ; tier 3 Base power: 17.5 - 26.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +3.0% Attack speed: 100% Block value: +49 On weapon hit: * 20% chance to slow global speed by 45% * 10% chance to reduce armor by 21% Damage (Melee): +9 nature Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +8% Changes resistances: +6% acid / +21% lightning Changes damage: +6% lightning Talent granted: +2 Block ) Torchobsidian (17-25.5 power, 8 apr) Type: weapon / steamsaw ; tier 2 Base power: 17.0 - 25.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Block value: +22 On weapon hit: * 20% chance to reduce all saves and defense by 19 Damage (radius 2) on crit: +4 darkness / +8 fire Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +3 Defense: +4 (+1 eff.) Fatigue: +6% Effects on melee hit: * 20% chance to reduce damage dealt by 16% Damage (Melee): 6 acid Damage when hit (Melee): 7 acid Changes resistances penetration: +25% fire Talent granted: +1 Block Dropped by Yvynn the rattlesnake ) shocking iron steamsaw of massacre (17-25.5 power, 0 apr) Type: weapon / steamsaw ; tier 1 Base power: 17.0 - 25.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +1.5% Attack speed: 100% Block value: +11 Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+0 eff.) Fatigue: +4% Damage (Melee): 8 lightning Damage when hit (Melee): 2 lightning Talent granted: +1 Block ) thought-forged dwarven-steel steamsaw of reflection (24.5-36.75 power, 14 apr) Type: weapon / steamsaw ; tier 3 Base power: 24.5 - 36.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +3.0% Attack speed: 100% Block value: +50 On weapon hit: * 13% chance to reduce all saves and defense by 19 Damage (Melee): +8 mind Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +8% Changes stats: +1 Cun / +4 Wil Changes resistances: +13% light / +10% darkness Talent granted: +2 Block ) grounding rough leather belt of the giants Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes resistances: +6% lightning / +6% temporal Spell save: +5 (+2 eff.) Size category: +1 ) Cloak of Deception [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Changes resistances: +0% lightning Stun/Freeze immunity: +0% Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) Dropped by Necromancer ) Behemoth Hide (4 def, 6 armour) [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+1 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 Dropped by Rriwagar the human ) 54 alchemist agate Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Dropped by Emelayann the skeleton mage ) 10 aquamarine Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning ) lapis lazuli Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning ) 7 opal Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Dropped by blue ooze ) 9 topaz Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning ) emerald Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature ) Heart of the Sandworm Queen [Plot Item] Type: corpse / heart It can be used to consume the heart. Dropped by Sandworm Queen ) burglar's alchemist's lamp Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Cun Light radius: -6 Infravision radius: +5 ) Automated Portable Extractor [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. ) garnet Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Dropped by blue ooze ) Rod of Recall (1/1) [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. ) potent pain suppressor salve [power 145] Type: misc / salve ; tier 2 No medical injector available, values are indicative only. Activating this item is instant. It can be used to let you fight up to -145 life and reduces all damage by 14% for 5 turns (takes no time to activate) Activation puts Talent Medical Injector on cooldown for 10 turns. ) powerful frost salve [power 15] Type: misc / salve ; tier 3 No medical injector available, values are indicative only. Activating this item is instant. It can be used to remove 2 physical effects and grants a frost aura (15% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. ) Transmogrification Chest [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. ) dwarven steel razor edge Type: tinker / steamtech ; tier 3 Attach on item of type 'weapon' When attach to an other item: Armour Penetration: +12 Crit. chance: +12.0% ) stralite razor edge Type: tinker / steamtech ; tier 4 Attach on item of type 'weapon' When attach to an other item: Armour Penetration: +16 Crit. chance: +16.0% ) evasive iron torque of mindblast [power 100] (15 cooldown) Type: charm / torque ; tier 1 It can be used to blast the opponent's mind dealing 106 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Gain a 10% chance to evade weapon attacks for 2 turns. ) overpowered elm totem of healing [power 164] (22 cooldown) Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 164 Activation puts all charms on cooldown for 22 turns. ) 9 amethyst Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Dropped by mecharachnid flame thrower ) Amyroddagrim the ash wand of shielding [power 194] (20 cooldown) Type: charm / wand ; tier 2 When wielded/worn: Damage when hit (Melee): 2 arcane Changes stats: +1 Wil Changes resistances: +15% lightning Cut immunity: +20% Silence immunity: +10% Disarm immunity: +10% Only die when reaching: -40.00 life It can be used to create a shield absorbing up to 194 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Heal for 53. Dropped by Gloryba the degenerated skeleton archer ) 2 ametrine Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Dropped by The Possessed ) 4 citrine Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light ) 3 zircon Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Dropped by Ben Cruthdar, the Cursed [Last Messages] You attach stralite razor edge to your voratun steamsaw 'Neretira' (41-61.5 power, 41 apr) . You detach well-made acid groove from your plaguebringer's dwarven-steel steamsaw of erosion (24-36 power, 14 apr). You attach dwarven steel razor edge to your plaguebringer's dwarven-steel steamsaw of erosion (24-36 power, 26 apr) . You collect a new ingredient: lump of dwarven steel (1). You gain 0.05 gold from the melting of well-made acid groove. You collect a new ingredient: lump of dwarven steel (1). You gain 0.05 gold from the melting of well-made acid groove. Poin Son uses Create Tinker. Converted Neryyariath the Airwisp (24.5-34.3 power, 4 apr) into Neryyariath the Airwisp (17.5-26.25 power, 14 apr) Poin Son wears (replacing voratun steamsaw 'Neretira' (41-61.5 power, 41 apr) ): Neryyariath the Airwisp (17.5-26.25 power, 14 apr). You detach stralite razor edge from your voratun steamsaw 'Neretira' (41-61.5 power, 25 apr). You attach stralite razor edge to your Neryyariath the Airwisp (17.5-26.25 power, 30 apr) . Talent Block is ready to use. Poin Son wears (replacing Neryyariath the Airwisp (17.5-26.25 power, 30 apr) ): voratun steamsaw 'Neretira' (41-61.5 power, 25 apr). You detach stralite razor edge from your Neryyariath the Airwisp (17.5-26.25 power, 14 apr). You attach stralite razor edge to your voratun steamsaw 'Neretira' (41-61.5 power, 41 apr) . Poin Son deactivates Tempest of Metal. Poin Son deactivates Grinding Shield. Poin Son deactivates Overheat Saws. Poin Son wears (replacing plaguebringer's dwarven-steel steamsaw of erosion (24-36 power, 26 apr) ): voratun steamsaw 'Neretira' (41-61.5 power, 41 apr) . You detach dwarven steel razor edge from your plaguebringer's dwarven-steel steamsaw of erosion (24-36 power, 14 apr). You already have a tinker on this item. Poin Son wears: plaguebringer's dwarven-steel steamsaw of erosion (24-36 power, 14 apr). You detach stralite razor edge from your voratun steamsaw 'Neretira' (41-61.5 power, 25 apr). Talent Block is ready to use. Talent Grinding Shield is ready to use. Poin Son wears: voratun steamsaw 'Neretira' (41-61.5 power, 25 apr). Poin Son activates Grinding Shield. Poin Son wears: plaguebringer's dwarven-steel steamsaw of erosion (24-36 power, 14 apr).