WebCore config: library(/private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/MacOS/libte4-web.dylib) spawn(--)
Loading WebCore: loaded!
[CPU] Detected 4 CPUs
OpenAL device available: Built-in Output (default Built-in Output)
Available video driver: cocoa
Available video driver: dummy
Creating save thread
===top 0
Booting T-Engine from: /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/MacOS/
SelfExe gave us app directory of:	/private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents//Resources/
LuaVM:	LuaJIT 2.0.2	x64
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
LuaVM:	LuaJIT 2.0.2	x64
LuaVM:	LuaJIT 2.0.2	x64
LuaVM:	LuaJIT 2.0.2	x64
[GAMMA] Getting desktop gamma of 1.000000
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.6.1
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=6.000000 , [3]=1.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.6.1.teae" , } , } __byname={["te4-1.6.1"]=true , } 
[ENGINE LOADER] looked in:
	/Users/jacobbarth///Library/Application Support/T-Engine//4.0
	/private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/MacOS/
	/private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents//Resources//game/thirdparty
	/private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents//Resources//game
[ENGINE LOADER] sorted:	te4	1	6	1
[ENGINE LOADER] loading engine:	1	6	1	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.6.1.teae
Available resolutions: 2560x1600x32
Available resolutions: 2048x1280x32
Available resolutions: 1650x1050x32
Available resolutions: 1440x900x32
Available resolutions: 1280x800x32
Available resolutions: 1152x720x32
Available resolutions: 1024x768x32
Available resolutions: 840x524x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
0==WRITEPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/Resources/game/addons/
1==WRITEPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/Resources/game/modules/
2==WRITEPATH==allowed== /Users/jacobbarth/Library/Application Support/T-Engine/4.0/
3==WRITEPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/Resources/game/addons/
4==WRITEPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/Resources/game/modules/
0==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/Resources/game/engines/
1==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/Resources/game/thirdparty/
2==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/Resources/game/addons/
3==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/Resources/game/modules/
4==READPATH==allowed== /Users/jacobbarth/Library/Application Support/T-Engine/4.0/
5==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/Resources/game/addons/
6==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/Resources/game/modules/
7==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/Resources/game/engines/te4-1.6.1.teae/
8==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/MacOS/
9==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/Resources/game/thirdparty/
10==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/Resources/game/
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	RUN	table: 0x10371280
Remapping	USERCHAT_SWITCH_CHANNEL	table: 0x103751b0
Remapping	MOVE_LEFT_DOWN	table: 0x1035a9a8
Remapping	MOVE_LEFT	table: 0x10364098
Remapping	MOVE_STAY	table: 0x10360658
Remapping	MOVE_UP	table: 0x10304730
Remapping	PICKUP_FLOOR	table: 0x10304780
Remapping	MOVE_RIGHT_DOWN	table: 0x103047d0
Remapping	MOVE_RIGHT	table: 0x10304820
Remapping	USERCHAT_SHOW_TALK	table: 0x10329650
Remapping	LOOK_AROUND	table: 0x10364e80
Remapping	MOVE_DOWN	table: 0x103048c0
Remapping	MOVE_LEFT_UP	table: 0x10304aa0
Remapping	SHOW_QUESTS	table: 0x10304960
Remapping	SHOW_MESSAGE_LOG	table: 0x103049b0
Remapping	MOVE_RIGHT_UP	table: 0x10304a00
Remapping	USERCHAT_TALK	table: 0x10304a50
Remapping	USE_ITEM	table: 0x10304910
Remapping	RUN_LEFT	table: 0x10304870
setResolution: switching resolution to	1236x751 Windowed	1236	751	false	false	(forced)
Setting resolution to 1236x751 (windowed, with borders)
[DO RESIZE] Requested: 1236x751 (0, 0); zoom 100%
[DO RESIZE] Got: 1236x751 (0, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1236	751	from	nil	nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
LuaVM:	LuaJIT 2.0.2	x64
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PlayerProfile] eventDisconnected
[PROFILE] waiting cancelled, got disconnect event
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.6.1.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.1-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.6.1-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.1.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.1 using engine te4-1.6.1
* Module: tome
 ** 1.6.1
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents//Resources//game/engines/te4-1.6.1.teae
}
[MODULE] booting module version	boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 2048x1024 (-1643046360, 0)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = cults1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = orcs1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
Upgrading black texture to size 1048576
Upgrading black texture to size 4194304
table: 0x1037bf50	normal
table: 0x1037bfe0	normal
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
[PROFILE] Got metaserver infos
[PROFILE] Thread connecting to profiles.te4.org on ports 	2257	2258
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
[PROFILE] Thread connected to profiles.te4.org
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Binding addon	Embers of Rage: Bootmenu	/addons/orcs.teaac	boot-orcs-1.0.0
 * with overload
 * with hooks
Binding addon	Forbidden Cults DLC - boot menu	/addons/cults.teaac	boot-cults-1.0.0
 * with data
 * with overload
 * with hooks
Binding addon	Ashes of Urh'Rok DLC - boot menu	/addons/ashes-urhrok.teaac	boot-ashes-urhrok-1.0.0
 * with data
 * with overload
 * with hooks
Post-processing hooks.
[MODULE] All hashes validation: 	nil	no online profile active
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
table: 0x1037bfe0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x1037c070	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x1037c100	normal
[ActorResource] Defined Resource:	power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
table: 0x1037bfe0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/DroidSans.ttf	14
[ENGINE] Switching to turn based
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
Loading savefile 	/save/player/
table: 0x1037c220	normal
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 motionblur
*p 1: Uniform: 1: 8B50 texSize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 blur
*p 1: Uniform: 4: 8B5E tex
*p 1: Uniform: 5: 8B5E noisevol
*p 1: Uniform: 6: 8B52 colorize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
Creating level	dungeon	2
[Zone:newLevel]	dungeon	beginning level generation, count:	1
C Map size 25:15 :: 375
C Map seens texture: 43 (60x60)
loaded room generator	random_room	function: 0x14d644d8
[RoomsLoader:init] loaded room:	random_room	function: 0x14d644d8
[roomGen] room generator	function: 0x14d644d8	is making a room
loaded room	inner_checkerboard	9	9
[roomGen] generated room	inner_checkerboard
placed room	inner_checkerboard	at	21	19	with center	25	23
[roomGen] room generator	function: 0x14d644d8	is making a room
loaded room generator	simple	function: 0x14cc2ab0
[roomGen] generated room	simple6x7
placed room	simple6x7	at	20	29	with center	22	32
[roomGen] room generator	function: 0x14d644d8	is making a room
loaded room	pilar2	10	7
[roomGen] generated room	pilar2
placed room	pilar2	at	30	12	with center	34	15
[roomGen] room generator	function: 0x14d644d8	is making a room
[roomGen] generated room	simple8x9
placed room	simple8x9	at	7	8	with center	10	12
[roomGen] room generator	function: 0x14d644d8	is making a room
loaded room	small_x	5	5
[roomGen] generated room	small_x
placed room	small_x	at	42	43	with center	44	45
[roomGen] room generator	function: 0x14d644d8	is making a room
loaded room	inner_fort	11	9
[roomGen] generated room	inner_fort
placed room	inner_fort	at	8	23	with center	13	27
[roomGen] room generator	function: 0x14d644d8	is making a room
loaded room	pilar_big	10	10
[roomGen] generated room	pilar_big
placed room	pilar_big	at	14	10	with center	18	14
[roomGen] room generator	function: 0x14d644d8	is making a room
loaded room	cells2	12	11
[roomGen] generated room	cells2
placed room	cells2	at	2	33	with center	7	38
[roomGen] room generator	function: 0x14d644d8	is making a room
loaded room	weird2	9	9
[roomGen] generated room	weird2
placed room	weird2	at	13	36	with center	17	40
[roomGen] room generator	function: 0x14d644d8	is making a room
[roomGen] generated room	simple5x5
placed room	simple5x5	at	34	7	with center	36	9
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1.png
Loading tile	npc/canine_w.png
Loading tile	npc/troll_f.png
Loading tile	npc/canine_warg.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/troll_mt.png
Loading tile	npc/troll_s.png
Loading tile	npc/canine_ww.png
Loading tile	npc/canine_fox.png
Loading tile	npc/troll_c.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	terrain/granite_wall2_14.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	terrain/granite_wall2_3.png
Loading tile	terrain/granite_wall2_9.png
Loading tile	terrain/granite_wall2_8.png
Loading tile	terrain/granite_wall2_15.png
Loading tile	terrain/granite_wall2_1.png
Loading tile	terrain/granite_wall2_17.png
Loading tile	terrain/granite_wall2_4.png
Loading tile	terrain/granite_wall2_16.png
Loading tile	player/humanoid_dwarf_dwarven_summoner.png
table: 0x1037bfe0	normal
table: 0x1037bfe0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x14dcf700
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] waiting for first auth
[PROFILE] waiting cancelled, connected = false
Wait finished, counted 1416, 2147 ticks
[ONLINE PROFILE] get news
[PROFILE] logged in!	pisastrish
[PROFILE] Main thread got authed	pisastrish
Joining selected channels
table: 0x1037bfe0	normal
Using cached font	/data/font/Salsa-Regular.ttf	10
table: 0x1037bfe0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[PROFILE] Pull socket connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
[PlayerProfile] eventConnected
Creating WebView with url	https://te4.org/tooltip-ingame?steam=0&vM=1&vm=6&vp=1&_te4ah=caa54a21-05d8-4433-8701-53b560adba8b&_te4ad=187689&_te4
table: 0x1037bfe0	normal
Using cached font	/data/font/Salsa-Regular.ttf	10
table: 0x1037bfe0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[WEBCORE] Browser count 1
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] connected to channel	mainmenu
[COROUTINE] dead	getnews
[ONLINE PROFILE] connected to channel	tome
[ONLINE PROFILE] connected to channel	global
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4-1.6.1.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.1-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.6.1-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.1.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.1 using engine te4-1.6.1
* Module: tome
 ** 1.6.1
After fs.reset
[1] = {
  [path] = /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents//Resources//game/engines/te4-1.6.1.teae
}
Listing saves for module	tome
 * save	/tmp/listsaves/tome/save/1__
 * save	/tmp/listsaves/tome/save/__
 * save	/tmp/listsaves/tome/save/___
 * save	/tmp/listsaves/tome/save/ee
 * save	/tmp/listsaves/tome/save/fe
 * save	/tmp/listsaves/tome/save/frc
 * save	/tmp/listsaves/tome/save/ij_
 * save	/tmp/listsaves/tome/save/ijj
 * save	/tmp/listsaves/tome/save/il
 * save	/tmp/listsaves/tome/save/ios
 * save	/tmp/listsaves/tome/save/ivv
 * save	/tmp/listsaves/tome/save/knl
 * save	/tmp/listsaves/tome/save/mind
 * save	/tmp/listsaves/tome/save/n__
 * save	/tmp/listsaves/tome/save/nsodios
 * save	/tmp/listsaves/tome/save/ohiij
 * save	/tmp/listsaves/tome/save/ooi
 * save	/tmp/listsaves/tome/save/oou
 * save	/tmp/listsaves/tome/save/player
 * save	/tmp/listsaves/tome/save/torm
 * save	/tmp/listsaves/tome/save/uy
After fs.reset
[1] = {
  [path] = /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents//Resources//game/engines/te4-1.6.1.teae
}
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
[USERCHAT] channel achievement	anuprightman	tome	Level 10	false	false
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.6.1	tome-1.6.1	player	false
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
===top 0
Booting T-Engine from: /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/MacOS/
SelfExe gave us app directory of:	/private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents//Resources/
LuaVM:	LuaJIT 2.0.2	x64
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 9d522310)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 9d527760)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 9d70dd30)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
LuaVM:	LuaJIT 2.0.2	x64
LuaVM:	LuaJIT 2.0.2	x64
LuaVM:	LuaJIT 2.0.2	x64
Running lua loader code...
===	
Reboot using	te4	1.6.1	tome-1.6.1	player	false
[ENGINE LOADER] available from teae: 	te4-1.6.1
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=6.000000 , [3]=1.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.6.1.teae" , } , } __byname={["te4-1.6.1"]=true , } 
[ENGINE LOADER] looked in:
	/Users/jacobbarth///Library/Application Support/T-Engine//4.0
	/private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/MacOS/
	/private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents//Resources//game/thirdparty
	/private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents//Resources//game
[ENGINE LOADER] loading engine:	1	6	1	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.6.1.teae
Available resolutions: 2560x1600x32
Available resolutions: 2048x1280x32
Available resolutions: 1650x1050x32
Available resolutions: 1440x900x32
Available resolutions: 1280x800x32
Available resolutions: 1152x720x32
Available resolutions: 1024x768x32
Available resolutions: 840x524x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
0==WRITEPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/Resources/game/addons/
1==WRITEPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/Resources/game/modules/
2==WRITEPATH==allowed== /Users/jacobbarth/Library/Application Support/T-Engine/4.0/
3==WRITEPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/Resources/game/addons/
4==WRITEPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/Resources/game/modules/
0==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/Resources/game/engines/
1==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/Resources/game/thirdparty/
2==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/Resources/game/addons/
3==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/Resources/game/modules/
4==READPATH==allowed== /Users/jacobbarth/Library/Application Support/T-Engine/4.0/
5==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/Resources/game/addons/
6==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/Resources/game/modules/
7==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/Resources/game/engines/te4-1.6.1.teae/
8==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/MacOS/
9==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/Resources/game/thirdparty/
10==READPATH==allowed== /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents/Resources/game/
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	RUN	table: 0x16eb2208
Remapping	USERCHAT_SWITCH_CHANNEL	table: 0x16eb2290
Remapping	MOVE_LEFT_DOWN	table: 0x16eb22e0
Remapping	MOVE_LEFT	table: 0x16eb10d8
Remapping	MOVE_STAY	table: 0x16eb1128
Remapping	MOVE_UP	table: 0x16eb1d30
Remapping	PICKUP_FLOOR	table: 0x16eb1d80
Remapping	MOVE_RIGHT_DOWN	table: 0x16eb1dd0
Remapping	MOVE_RIGHT	table: 0x16eb1e20
Remapping	USERCHAT_SHOW_TALK	table: 0x16eb1070
Remapping	LOOK_AROUND	table: 0x16eb6cb8
Remapping	MOVE_DOWN	table: 0x16eb1cb8
Remapping	MOVE_LEFT_UP	table: 0x16eb1690
Remapping	SHOW_QUESTS	table: 0x16eb1550
Remapping	SHOW_MESSAGE_LOG	table: 0x16eb15a0
Remapping	MOVE_RIGHT_UP	table: 0x16eb15f0
Remapping	USERCHAT_TALK	table: 0x16eb1640
Remapping	USE_ITEM	table: 0x16eb1500
Remapping	RUN_LEFT	table: 0x16eb1c68
setResolution: switching resolution to	1236x751 Windowed	1236	751	false	false	(forced)
Setting resolution to 1236x751 (windowed, with borders)
[DO RESIZE] Requested: 1236x751 (0, 0); zoom 100%
[DO RESIZE] Got: 1236x751 (0, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1236	751	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[WEBCORE] Browser count 0
[PROFILE] reusing login	pisastrish
[ONLINE PROFILE] forwarding friends to client
[PlayerProfile] eventConnected
[PROFILE] Main thread got authed	pisastrish
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.6.1.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.1-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.6.1-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.1.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.1 using engine te4-1.6.1
* Module: tome
 ** 1.6.1
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = /private/var/folders/_1/tm6l0lqs6r55xkmpgfk8nww80000gn/T/AppTranslocation/56D94E51-921F-41B3-A913-256C209C6832/d/T-Engine.app/Contents//Resources//game/engines/te4-1.6.1.teae
}
[MODULE] booting module version	tome-1.6.1
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-1.6.1-music.team
Mounting additional team file:	/modules/tome-1.6.1-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/player/
 * save	/save/player/
Make wait background texture 2 : 2048x1024 (-1641432024, 0)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = cults1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = orcs1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
Upgrading black texture to size 16777216
table: 0x16ef6fd8	normal
table: 0x16ef7068	normal
Computing fun facts
true
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Binding addon	Possessor Bonus Class	/addons/tome-possessors.teaa	tome-possessors-1.6.0
 * with data
 * with superload
 * with overload
 * with hooks
Binding addon	ToME Addon's Development Tools	/addons/tome-addon-dev.teaa	tome-addon-dev-1.0.5
 * with data
 * with superload
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.6.0
 * with data
 * with overload
 * with hooks
Binding addon	Ashes of Urh'Rok	/addons/ashes-urhrok.teaac	tome-ashes-urhrok-1.6.0
 * with data
 * with superload
 * with overload
 * with hooks
Binding addon	Forbidden Cults	/addons/cults.teaac	tome-cults-1.6.0
 * with data
 * with superload
 * with overload
 * with hooks
Binding addon	Embers of Rage	/addons/orcs.teaac	tome-orcs-1.6.0
 * with data
 * with superload
 * with overload
 * with hooks
Post-processing hooks.
FROM 	/mod/addons/cults/superload/engine/Map.lua	loading previous!
[MODULE] All hashes validation: 	nil	cheat mode active
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE THREAD] batching CSETs
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for artifacts: discarding
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for characters: discarding
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for deaths: discarding
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for escorts: discarding
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for uniques: discarding
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[TOME] Loaded default settings
table: 0x16ef7068	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x16ef7418	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x16ef74a8	normal
[INVENTORY] define slot	1	In inventory
FROM 	/mod/addons/cults/superload/engine/Birther.lua	loading previous!
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[KEYBINDER] Loaded keybinds: mtxn
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
FROM 	/mod/addons/orcs/superload/mod/class/interface/Archery.lua	loading previous!
[Talents] Defined	50	ActorObjectUse Talents base_name:	Activate Object
FROM 	/mod/addons/orcs/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/interface/Combat.lua	loading previous!
[PROFILE THREAD] batching CSETs
[USERCHAT] channel serial data	Kaskade	tome	705
===	magical	LIGHT_BURST
===	magical	GLYPH_OF_MOONLIGHT
===	physical	SKIRMISHER_STUN_INCREASE
===	physical	STONE_VINE
===	physical	MAIM
===	mental	MALIGNED
===	other	AEONS_STASIS
===	other	FLARE
===	other	DEMI_GODMODE
===	other	GODMODE
[Resources] Defining Actor Resources
[ActorResource] Defined Resource:	air
[ActorResource] Defined Resource:	stamina
[ActorResource] Defined Resource:	mana
[ActorResource] Defined Resource:	equilibrium
[ActorResource] Defined Resource:	vim
[ActorResource] Defined Resource:	positive
[ActorResource] Defined Resource:	negative
[ActorResource] Defined Resource:	hate
[ActorResource] Defined Resource:	paradox
[ActorResource] Defined Resource:	psi
[ActorResource] Defined Resource:	soul
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
[FACTION] added	horrors	Horrors
FROM 	/mod/addons/orcs/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/possessors/superload/mod/class/Actor.lua	loading previous!
Loading entities file from file	/data/general/stores/basic.lua
===	other	POSSESS
===	magical	FIERY_TORMENT
===	magical	ACIDIC_BATH
===	magical	BLACKICE
===	magical	BLACKICE_DET
[ActorResource] Defined Resource:	insanity
===	mental	PERSISTANT_WILL
Loading entities file from file	/data-cults/general/stores/cults.lua
Loading entities file from file	/data-orcs/general/stores/orcs.lua
===	physical	IRON_GRIP
===	physical	SCORCHED
===	magical	STARSCAPE
===	other	OUTSIDE_THE_STARSCAPE
===	other	UPGRADE
===	other	GUARDIAN_SHIELD
[ActorResource] Defined Resource:	steam
[INVENTORY] define slot	21	Tail
[AI_InitializeData] updating talent definitions and data for AIs
[aiParseTalent] FAILED TO PARSE tactical table function for	T_THERMAL_AURA	nil	nil
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_SHADOWS	nil	nil
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_FRENZIED_FOCUS	nil	nil
   => because of error	/data/talents/psionic/projection.lua:554: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_KINETIC_AURA	nil	nil
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_SUN_BEAM	nil	nil
   => because of error	/data/talents/celestial/sun.lua:36: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIGHBORN_S_BLOOM	nil	nil
   => because of error	/data/talents/misc/races.lua:142: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_VENOMOUS_STRIKE	nil	nil
   => because of error	/data/talents/cunning/poisons.lua:300: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	nil	nil
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_ROLL_WITH_IT	nil	nil
   => because of error	/data/talents/uber/dex.lua:188: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIDDEN_RESOURCES	nil	nil
   => because of error	/data/talents/uber/wil.lua:185: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_CHARGED_AURA	nil	nil
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_PERSEVERANCE	nil	nil
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[AI_InitializeData] DETECTED TALENT TACTICS:
	TACTIC			BENEFIT		WANT CALCULATION
	* cure           	1		AI auto
	* mana           	1		AI auto
	* heal           	1		AI auto
	* debuff         	-1		AI auto
	* special        	1		AI auto
	* paradox        	1		AI auto
	* protect        	1		AI auto
	* hate           	1		AI auto
	* ammo           	1		AI auto
	* steam          	1		AI auto
	* positive       	1		AI auto
	* stamina        	1		AI auto
	* areaattack     	-1		AI auto
	* closein        	-1		AI auto
	* close_in       	-1		AI auto
	* negative       	1		AI auto
	* attack         	-1		AI auto
	* escape         	-1		AI auto
	* disable        	-1		AI auto
	* feedback       	1		AI auto
	* psi            	1		AI auto
	* defend         	1		AI auto
	* annoy          	-1		AI auto
	* vim            	1		AI auto
	* surrounded     	-1		AI auto
	* buff           	1		AI auto
	* equilibrium    	1		AI auto
	* __wt_cache_turns	false		AI auto
	* attackarea     	-1		AI auto
[Tome:load] Updated AI tactics list:
[cure] = 1
[mana] = 1
[paradox] = 1
[attackarea] = -1
[none] = 0
[areaattack] = -1
[psi] = 1
[negative] = 1
[insanity] = 1
[vim] = 1
[attackall] = -1
[disable] = -1
[heal] = 1
[steam] = 1
[special] = 1
[feedback] = 1
[protect] = 1
[ammo] = 1
[positive] = 1
[stamina] = 1
[closein] = -1
[annoy] = -1
[attack] = -1
[escape] = -1
[close_in] = -1
[debuff] = -1
[soul] = 1
[defend] = 1
[hate] = 1
[air] = 1
[surrounded] = -1
[buff] = 1
[equilibrium] = 1
[__wt_cache_turns] = false
[_no_tp_cache] = false
FROM 	/mod/addons/orcs/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Party.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
FROM 	/mod/addons/orcs/superload/mod/class/interface/TooltipsData.lua	loading previous!
table: 0x16ef76b8	normal
table: 0x16ef7718	normal
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: ascii_full
[DISPLAY MODE] Size: 32x32
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
[SHADER] Loading from /data/gfx/shaders/cults_book.lua
[SHADER] Loaded shader with totalname	cults_book[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/cults_book.frag
*p 1: Uniform: 0: 8B5E tex
*p 1: Uniform: 1: 8B5E booktex
[SHADER] Loading from /data/gfx/shaders/cults_book_seens.lua
[SHADER] Loaded shader with totalname	cults_book_seens[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/cults_book_seens.frag
*p 3: Uniform: 0: 8B5E tex
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 5: Uniform: 0: 1406 hp_warning
*p 5: Uniform: 1: 1406 solipsism_warning
*p 5: Uniform: 2: 8B5E tex
*p 5: Uniform: 3: 8B52 colorize
*p 5: Uniform: 4: 1406 air_warning
*p 5: Uniform: 5: 8B52 intensify
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
*p 7: Uniform: 0: 8B50 texSize
*p 7: Uniform: 1: 1406 wobbling
*p 7: Uniform: 2: 8B5E tex
*p 7: Uniform: 3: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
*p 9: Uniform: 0: 8B50 texSize
*p 9: Uniform: 1: 8B5E tex
*p 9: Uniform: 2: 1406 tick
*p 9: Uniform: 3: 8B50 mapCoord
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
New GL Shader program 11
New GL Shader 12 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
*p 11: Uniform: 0: 1406 motionblur
*p 11: Uniform: 1: 8B50 texSize
*p 11: Uniform: 2: 8B5E tex
*p 11: Uniform: 3: 8B5E noisevol
*p 11: Uniform: 4: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 13: Uniform: 0: 8B50 texSize
*p 13: Uniform: 1: 1406 blur
*p 13: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
*p 15: Uniform: 0: 8B50 playerPos
*p 15: Uniform: 1: 1406 outerRadius
*p 15: Uniform: 2: 8B50 texSize
*p 15: Uniform: 3: 1406 tick_start
*p 15: Uniform: 4: 1406 growSpeed
*p 15: Uniform: 5: 8B5E tex
*p 15: Uniform: 6: 1406 innerRadius
*p 15: Uniform: 7: 1406 tick_real
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
*p 17: Uniform: 0: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
New GL Shader program 19
New GL Shader 20 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
*p 19: Uniform: 0: 1406 intensity
*p 19: Uniform: 1: 8B5E tex
*p 19: Uniform: 2: 1406 fade
[SHADER] Loading from /data/gfx/shaders/main_fbo/sharpen.lua
[SHADER] Loaded shader with totalname	main_fbo/sharpen[]
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/sharpen.frag
*p 21: Uniform: 0: 8B50 texSize
*p 21: Uniform: 1: 1406 sharpen_power
*p 21: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 23
New GL Shader 24 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 23: Uniform: 0: 1406 gamma
*p 23: Uniform: 1: 8B5E sceneBuffer
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 25
New GL Shader 26 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 25: Uniform: 0: 8B5E fboTex
*p 25: Uniform: 1: 8B50 mapCoord
*p 25: Uniform: 2: 8B50 tileSize
*p 25: Uniform: 3: 8B50 scrollOffset
*p 25: Uniform: 4: 8B5E targetSkin
[GAMMA] Setting gamma correction using fullscreen shader	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
[DISPLAY MODE] Tileset: ascii_full
[DISPLAY MODE] Size: 32x32
[GAME] Creating FBOs
Loading savefile 	/save//
[SHADER] Loading from /data/gfx/shaders/circular_flames.lua
[SHADER] Loaded shader with totalname	circular_flames[ellipsoidalFactor=vec2(1,2),noup=2,time_factor=22000,verticalIntensityAdjust=-3]
New GL Shader program 27
New GL Shader 28 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/circular_flames.frag
*p 27: Uniform: 0: 8B50 ellipsoidalFactor
*p 27: Uniform: 1: 1406 verticalIntensityAdjust
*p 27: Uniform: 2: 8B5E tex
*p 27: Uniform: 3: 1406 tick
*p 27: Uniform: 4: 1406 time_factor
*p 27: Uniform: 5: 1406 noup
[SHADER] Loading from /data/gfx/shaders/lightningshield.lua
[SHADER] Loaded shader with totalname	lightningshield[ellipsoidalFactor=vec2(1.7,1.4),time_factor=4000]
New GL Shader program 29
[USERCHAT] channel achievement	Blackvision	mainmenu	Treasure Hunter (Exploration mode)	false	false
New GL Shader 30 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lightningshield.frag
*p 29: Uniform: 0: 8B50 ellipsoidalFactor
*p 29: Uniform: 1: 8B5E tex
*p 29: Uniform: 2: 1406 tick
*p 29: Uniform: 3: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/circular_flames.lua
[SHADER] Loaded shader with totalname	circular_flames[ellipsoidalFactor=vec2(1,2),noup=1,time_factor=22000,verticalIntensityAdjust=-3]
New GL Shader program 31
*p 31: Uniform: 0: 8B50 ellipsoidalFactor
*p 31: Uniform: 1: 1406 verticalIntensityAdjust
*p 31: Uniform: 2: 8B5E tex
*p 31: Uniform: 3: 1406 tick
*p 31: Uniform: 4: 1406 time_factor
*p 31: Uniform: 5: 1406 noup
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Loading savefile 	/save/player/
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
[DISPLAY MODE] Tileset: ascii_full
[DISPLAY MODE] Size: 32x32
[GAME] Creating FBOs
C Map size 38:2 :: 76
C Map seens texture: 193 (60x85)
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.6,noup=0,time_factor=1000]
New GL Shader program 32
New GL Shader 33 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tentacles.frag
*p 32: Uniform: 0: 1406 wobblingType
*p 32: Uniform: 1: 1406 tick_start
*p 32: Uniform: 2: 8B5E tex
*p 32: Uniform: 3: 1406 backgroundLayersCount
*p 32: Uniform: 4: 1406 tick
*p 32: Uniform: 5: 1406 time_factor
*p 32: Uniform: 6: 1406 appearTime
*p 32: Uniform: 7: 1406 noup
[SHADER] setting reset param	tick_start	18481
[SHADER] Loading from /data/gfx/shaders/lightningshield.lua
[SHADER] Loaded shader with totalname	lightningshield[]
New GL Shader program 34
*p 34: Uniform: 0: 8B50 ellipsoidalFactor
*p 34: Uniform: 1: 8B5E tex
*p 34: Uniform: 2: 1406 tick
*p 34: Uniform: 3: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(0.2,0.7,0,1),color2=vec4(0,1,0.3,1),hide_center=0,npow=4,time_factor=4000,zoom=3]
New GL Shader program 35
New GL Shader 36 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
*p 35: Uniform: 0: 8B52 color2
*p 35: Uniform: 1: 1406 zoom
*p 35: Uniform: 2: 1406 npow
*p 35: Uniform: 3: 8B52 color1
*p 35: Uniform: 4: 8B5E tex
*p 35: Uniform: 5: 8B50 xy
*p 35: Uniform: 6: 1406 tick
*p 35: Uniform: 7: 1406 time_factor
*p 35: Uniform: 8: 1406 hide_center
*p 35: Uniform: 9: 1406 aam
Loading entities file from file	/data/zones/high-peak/npcs.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/bone-giant.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data-cults/general/npcs/horror.lua
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=500,wobblingType=1]
New GL Shader program 37
*p 37: Uniform: 0: 1406 wobblingType
*p 37: Uniform: 1: 1406 tick_start
*p 37: Uniform: 2: 8B5E tex
*p 37: Uniform: 3: 1406 backgroundLayersCount
*p 37: Uniform: 4: 1406 tick
*p 37: Uniform: 5: 1406 time_factor
*p 37: Uniform: 6: 1406 appearTime
*p 37: Uniform: 7: 1406 noup
[SHADER] setting reset param	tick_start	18481
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=2500,wobblingType=1]
New GL Shader program 38
*p 38: Uniform: 0: 1406 wobblingType
*p 38: Uniform: 1: 1406 tick_start
*p 38: Uniform: 2: 8B5E tex
*p 38: Uniform: 3: 1406 backgroundLayersCount
*p 38: Uniform: 4: 1406 tick
*p 38: Uniform: 5: 1406 time_factor
*p 38: Uniform: 6: 1406 appearTime
*p 38: Uniform: 7: 1406 noup
[SHADER] setting reset param	tick_start	18481
Loading entities file from file	/data-orcs/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data-cults/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/high-peak/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/lava.lua
Loading entities file from file	/data/general/grids/cave.lua
Loading entities file from file	/data/zones/high-peak/objects.lua
Loading entities file from file	/data/general/objects/objects-far-east.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Importing reinforced leather sling 'Aludan' into world artifacts
Importing Aradin the Brightkiss into world artifacts
Importing dwarven-steel gauntlets 'Voradheda' into world artifacts
Importing Chargewasp into world artifacts
Importing Abyssprophet into world artifacts
Importing Gloomstreaker into world artifacts
Importing Offalterror the pouch of steel shots into world artifacts
Importing Polawen the stralite longsword into world artifacts
Importing Gilodunahir the Airsting into world artifacts
Importing Barirain the cashmere robe into world artifacts
Importing Xanamidhelle into world artifacts
Importing Yvavea the pair of voratun boots into world artifacts
Importing dwarven-steel longsword 'Amerab' into world artifacts
Importing steel steamgun 'Aerolena' into world artifacts
Importing thorny mindstar 'Snowreign' into world artifacts
Importing Xeryledassra the Glintpeal into world artifacts
Importing dwarven-steel plate armour 'Sepsisnight' into world artifacts
Importing Silolramira into world artifacts
Importing Cloudblast into world artifacts
Importing stralite greatsword 'Arthetir' into world artifacts
Importing stralite waraxe 'Blizzardpall' into world artifacts
Importing Mucksmash the elven-silk robe into world artifacts
Importing Chogar the Burnrend into world artifacts
Importing Salavea the dwarven-steel plate armour into world artifacts
Importing Lustrewoe the dwarven lantern into world artifacts
Importing Mardeyon the Ashstalker into world artifacts
Importing Broduromidig the quiver of ash arrows into world artifacts
Importing Durachak the dwarven lantern into world artifacts
Importing Grinythad the quiver of yew arrows into world artifacts
Importing Camutorak the Duskoath into world artifacts
Importing quiver of elven-wood arrows 'Nimbushunter' into world artifacts
Importing Lisilewyn the Splendourbolt into world artifacts
Importing Searsorrow the drakeskin leather belt into world artifacts
Importing Churogrim into world artifacts
Importing pulsing mindstar 'Emeleda' into world artifacts
Importing dwarven-steel greatsword 'Sootmark' into world artifacts
Importing Arydhedaba the stralite steamgun into world artifacts
Importing Branuchak the hardened leather belt into world artifacts
Importing Gegafast the stralite dagger into world artifacts
Importing Cutheldil into world artifacts
Importing quiver of ash arrows 'Swampschism' into world artifacts
Importing dwarven-steel steamsaw 'Darkransom' into world artifacts
Importing Kindlespiker into world artifacts
Importing Ce'Nota into world artifacts
Importing Alodunalar the cashmere robe into world artifacts
Importing hardened leather cap 'Umbrapunish' into world artifacts
Importing drakeskin leather armour 'Adawe' into world artifacts
Importing dwarven-steel dagger 'Bleakparry' into world artifacts
Importing Lisylaith the steel plate armour into world artifacts
Importing pouch of dwarven-steel shots 'Ce'Nabeth' into world artifacts
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from file	/data-cults/general/objects/world-artifacts.lua
Loading entities file from file	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from file	/data-orcs/general/objects/generic.lua
Loading entities file from file	/data-orcs/general/objects/schematics.lua
Loading entities file from file	/data-orcs/general/objects/inscriptions.lua
Loading entities file from file	/data-orcs/general/objects/steamgun.lua
Loading entities file from file	/data-orcs/general/objects/steamsaw.lua
Loading entities file from file	/data-orcs/general/objects/leather-hats.lua
Loading entities file from file	/data-orcs/general/objects/tinker.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from file	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from file	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from file	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
Loading entities file from file	/data-orcs/general/objects/world-artifacts.lua
[UNIQUE MODDABLE] auto moddable failed for 	Medical Urgency Vest
[UNIQUE MODDABLE] auto moddable failed for 	Assassin's Surprise
[UNIQUE MODDABLE] auto moddable failed for 	Nacrush's Decimator
[UNIQUE MODDABLE] auto moddable failed for 	Signal
[UNIQUE MODDABLE] auto moddable failed for 	Glacia
[UNIQUE MODDABLE] auto moddable failed for 	Tinkerer's Twinblaster
[UNIQUE MODDABLE] auto moddable failed for 	Flashpoint
[UNIQUE MODDABLE] auto moddable failed for 	S.H. Spear
[UNIQUE MODDABLE] auto moddable failed for 	Dreamweaver
[UNIQUE MODDABLE] auto moddable failed for 	Thoughtcaster
[UNIQUE MODDABLE] auto moddable failed for 	Spider's Fangs
[UNIQUE MODDABLE] auto moddable failed for 	Scattermind
[UNIQUE MODDABLE] auto moddable failed for 	Thundercrack
[UNIQUE MODDABLE] auto moddable failed for 	Vindicator
[UNIQUE MODDABLE] auto moddable failed for 	Overburst
[UNIQUE MODDABLE] auto moddable failed for 	Murderfang's Surekill
[UNIQUE MODDABLE] auto moddable failed for 	Cloak of Daggers
[UNIQUE MODDABLE] auto moddable failed for 	Jetpack
[UNIQUE MODDABLE] auto moddable failed for 	Therapeutic Platemail
[UNIQUE MODDABLE] auto moddable failed for 	Titan
[UNIQUE MODDABLE] auto moddable failed for 	Golden Gun
[UNIQUE MODDABLE] auto moddable failed for 	Cautery Sword
[UNIQUE MODDABLE] auto moddable failed for 	Skysmasher
[UNIQUE MODDABLE] auto moddable failed for 	Nimbus of Enlightenment
[UNIQUE MODDABLE] auto moddable failed for 	Pressurizer
[UNIQUE MODDABLE] auto moddable failed for 	Eastern Wood Hat
[UNIQUE MODDABLE] auto moddable failed for 	Steamcatcher
[UNIQUE MODDABLE] auto moddable failed for 	Viletooth
[UNIQUE MODDABLE] auto moddable failed for 	Turbocutter
[UNIQUE MODDABLE] auto moddable failed for 	Whipsnap
[UNIQUE MODDABLE] auto moddable failed for 	Pinwheel
[UNIQUE MODDABLE] auto moddable failed for 	Frostbite
[UNIQUE MODDABLE] auto moddable failed for 	The Lumberator
[UNIQUE MODDABLE] auto moddable failed for 	Grinder
[UNIQUE MODDABLE] auto moddable failed for 	Overclocked Radius
[UNIQUE MODDABLE] auto moddable failed for 	Heartrend
[UNIQUE MODDABLE] auto moddable failed for 	Dethzaw
[UNIQUE MODDABLE] auto moddable failed for 	Galen's Flowing Robe
[UNIQUE MODDABLE] auto moddable failed for 	Galen's Will
[UNIQUE MODDABLE] auto moddable failed for 	Eye of the Lost
[UNIQUE MODDABLE] auto moddable failed for 	Brass Goggles
[UNIQUE MODDABLE] auto moddable failed for 	X-Ray Goggles
[UNIQUE MODDABLE] auto moddable failed for 	Laser Powered Giant Smasher
Loading entities file from file	/data/general/objects/world-artifacts-far-east.lua
Loading entities file from file	/data/general/objects/boss-artifacts-far-east.lua
Loading entities file from file	/data/general/objects/lore/sunwall.lua
Loading entities file from file	/data/zones/high-peak/traps.lua
Loading entities file from file	/data/general/traps/complex.lua
Loading entities file from file	/data/general/traps/annoy.lua
Loading entities file from file	/data/general/traps/alarm.lua
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 39
New GL Shader 40 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 39: Uniform: 4: 8B52 outlineColor
*p 39: Uniform: 1: 1406 intensity
*p 39: Uniform: 2: 8B50 textSize
*p 39: Uniform: 3: 8B5E tex
*p 39: Uniform: 0: 8B50 outlineSize
table: 0x16ef7068	normal
table: 0x16ef7538	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x16ef75c8	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x16ef7658	normal
[DISPLAY MODE] Tileset: ascii_full
[DISPLAY MODE] Size: 32x32
C Map size 38:23 :: 874
C Map seens texture: 166 (60x85)
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 41
New GL Shader 42 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
*p 41: Uniform: 5: 8B52 outlineColor
*p 41: Uniform: 1: 1406 intensity
*p 41: Uniform: 2: 8B50 textSize
*p 41: Uniform: 3: 8B5E tex
*p 41: Uniform: 4: 8B52 texCoord
*p 41: Uniform: 0: 8B50 outlineSize
table: 0x16ef7658	normal
table: 0x16ef7068	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[LOG]	#LIGHT_RED#Online profile disabled(switching to offline profile) due to cheat mode active.
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 2016, 6000 ticks
[ONLINE PROFILE] connected to channel	tome-spoiler
Updating zone name	High Peak (3)
C Map minimap texture: 248 (50x50; 64x64)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 43
New GL Shader 44 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 43: Uniform: 0: 8B5E tex
*p 43: Uniform: 1: 8B51 color
*p 43: Uniform: 2: 1406 a
*p 43: Uniform: 3: 1406 amp
*p 43: Uniform: 4: 8B50 p2
*p 43: Uniform: 5: 1406 tick
*p 43: Uniform: 6: 1406 speed
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700]
New GL Shader program 45
*p 45: Uniform: 0: 8B5E tex
*p 45: Uniform: 1: 8B51 color
*p 45: Uniform: 2: 1406 a
*p 45: Uniform: 3: 1406 amp
*p 45: Uniform: 4: 8B50 p2
*p 45: Uniform: 5: 1406 tick
*p 45: Uniform: 6: 1406 speed
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.4156862745098,0.57254901960784,0.87058823529412),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
New GL Shader program 46
*p 46: Uniform: 0: 8B5E tex
*p 46: Uniform: 1: 8B51 color
*p 46: Uniform: 2: 1406 a
*p 46: Uniform: 3: 1406 amp
*p 46: Uniform: 4: 8B50 p2
*p 46: Uniform: 5: 1406 tick
*p 46: Uniform: 6: 1406 speed
Shader delayed load running for	resources2
[SHADER] Loading from /data/gfx/shaders/resources2.lua
[SHADER] Loaded shader with totalname	resources2[amp=0.8,color1=vec3(0,1,0.45490196078431),color2=vec3(0.50196078431373,0.62352941176471,0.26666666666667),color=vec3(0,1,0.45490196078431),distort=vec2(0.3,0.25),require_shader=4,speed=20000]
New GL Shader program 47
New GL Shader 48 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources2.frag
*p 47: Uniform: 0: 8B51 color2
*p 47: Uniform: 1: 8B51 color1
*p 47: Uniform: 2: 8B5E tex
*p 47: Uniform: 3: 1406 amp
*p 47: Uniform: 4: 1406 a
*p 47: Uniform: 5: 1406 tick
*p 47: Uniform: 6: 8B50 p2
*p 47: Uniform: 7: 1406 speed
*p 47: Uniform: 8: 1406 pivot
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.56470588235294,0.25098039215686,0.062745098039216),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
New GL Shader program 49
*p 49: Uniform: 0: 8B5E tex
*p 49: Uniform: 1: 8B51 color
*p 49: Uniform: 2: 1406 a
*p 49: Uniform: 3: 1406 amp
*p 49: Uniform: 4: 8B50 p2
*p 49: Uniform: 5: 1406 tick
*p 49: Uniform: 6: 1406 speed
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0,0,0.89019607843137),distort=vec2(0.4,0.4),require_shader=4,speed=2000]
New GL Shader program 50
*p 50: Uniform: 0: 8B5E tex
*p 50: Uniform: 1: 8B51 color
*p 50: Uniform: 2: 1406 a
*p 50: Uniform: 3: 1406 amp
*p 50: Uniform: 4: 8B50 p2
*p 50: Uniform: 5: 1406 tick
*p 50: Uniform: 6: 1406 speed
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.6156862745098,0.50196078431373,0.69019607843137),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 51
*p 51: Uniform: 0: 8B5E tex
*p 51: Uniform: 1: 8B51 color
*p 51: Uniform: 2: 1406 a
*p 51: Uniform: 3: 1406 amp
*p 51: Uniform: 4: 8B50 p2
*p 51: Uniform: 5: 1406 tick
*p 51: Uniform: 6: 1406 speed
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,1,0),distort=vec2(0.4,0.4),require_shader=4,speed=2000]
New GL Shader program 52
*p 52: Uniform: 0: 8B5E tex
*p 52: Uniform: 1: 8B51 color
*p 52: Uniform: 2: 1406 a
*p 52: Uniform: 3: 1406 amp
*p 52: Uniform: 4: 8B50 p2
*p 52: Uniform: 5: 1406 tick
*p 52: Uniform: 6: 1406 speed
Loading tile from tileset	/data/gfx/talents/eldritch_infusion.png
Upgrading black texture to size 33554432
Loading tileset	/data/gfx/ts-gfx-talents-effects1.png
Loading tile	talents/hardened_core.png
Loading tile from tileset	/data/gfx/talents/skate.png
Loading tile from tileset	/data/gfx/talents/shards.png
Loading tile	talents/capacitor_discharge.png
Loading tile from tileset	/data/gfx/effects/zone_aura_cold.png
Loading tile from tileset	/data/gfx/talents/relentless_pursuit.png
Loading tile from tileset	/data/gfx/talents/eldritch_stone.png
Loading tile	talents/demon_seed.png
Loading tile	talents/osmosis_shield.png
Loading tile	talents/demonic_madness.png
Loading tile	talents/unstoppable_force_salve.png
Loading tile from tileset	/data/gfx/talents/resonance_field.png
Loading tile	talents/pain_suppressor_salve.png
Loading tile	talents/demon_seed_blood_shield.png
Loading tile from tileset	/data/gfx/talents/infusion__wild.png
Loading tile from tileset	/data/gfx/talents/eldritch_blow.png
Loading tile from tileset	/data/gfx/talents/dwarf_resilience.png
Loading tile from tileset	/data/gfx/talents/eldritch_fury.png
Loading tile from tileset	/data/gfx/talents/block.png
Loading tile from tileset	/data/gfx/talents/eldritch_slam.png
Loading tile from tileset	/data/gfx/talents/track.png
Loading tile from tileset	/data/gfx/talents/shield_pummel.png
Loading tile from tileset	/data/gfx/talents/shield_slam.png
Loading tile from tileset	/data/gfx/talents/sudden_growth.png
Loading tile from tileset	/data/gfx/talents/quick_as_thought.png
Loading tile from tileset	/data/gfx/talents/mindhook.png
Loading tile from tileset	/data/gfx/talents/telekinetic_leap.png
Loading tile from tileset	/data/gfx/talents/time_shield.png
Loading tile	talents/create_tinker.png
Loading tile from tileset	/data/gfx/talents/essence_of_speed.png
Loading tile	object/artifact/boots_edens_guile.png
Loading tile	object/artifact/armor_plate_therapeutic_armor.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] current character 	player the level 51 Dwarf Adventurer
[MUSIC] loading	Through the Dark Portal.ogg	sound "/data/music/Through the Dark Portal.ogg" : <static>
[MUSIC] playing	Through the Dark Portal.ogg	sound "/data/music/Through the Dark Portal.ogg" : <static>
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[USERCHAT] channel achievement	Darkgenerallord	tome	Level 30	false	false
[USERCHAT] channel achievement	helminthauge	tome	The secret city (Insane (Adventure) difficulty)	false	false
[Actor:move]	4318	player	move from	21	21	to	22	21
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Today is the 19th Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 14:48.
[LOG]	
FROM 	/mod/addons/orcs/superload/mod/dialogs/LevelupDialog.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/dialogs/LevelupDialog.lua	loading previous!
table: 0x16ef7538	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Loading tile from tileset	/data/gfx/talents/stoneskin.png
Loading tile from tileset	/data/gfx/talents/power_is_money.png
Loading tile from tileset	/data/gfx/talents/stone_walking.png
Loading tile from tileset	/data/gfx/talents/riposte.png
Loading tile from tileset	/data/gfx/talents/assault.png
Loading tile from tileset	/data/gfx/talents/thick_skin.png
Loading tile from tileset	/data/gfx/talents/armour_training.png
Loading tile from tileset	/data/gfx/talents/light_armour_training.png
Loading tile from tileset	/data/gfx/talents/weapon_combat.png
Loading tile from tileset	/data/gfx/talents/weapons_mastery.png
Loading tile from tileset	/data/gfx/talents/knife_mastery.png
Loading tile from tileset	/data/gfx/talents/congeal_time.png
Loading tile from tileset	/data/gfx/talents/time_prison.png
Loading tile from tileset	/data/gfx/talents/waters_of_life.png
Loading tile from tileset	/data/gfx/talents/elemental_harmony.png
Loading tile from tileset	/data/gfx/talents/one_with_nature.png
Loading tile from tileset	/data/gfx/talents/healing_nexus.png
Loading tile from tileset	/data/gfx/talents/wild_growth.png
Loading tile from tileset	/data/gfx/talents/fungal_growth.png
Loading tile from tileset	/data/gfx/talents/ancestral_life.png
Loading tile from tileset	/data/gfx/talents/stoneshield.png
Loading tile from tileset	/data/gfx/talents/stone_fortress.png
Loading tile	talents/bind_demon.png
Loading tile	talents/twisted_portal.png
Loading tile	talents/suffuse_life.png
Loading tile	talents/blighted_shield.png
Loading tile	talents/smith.png
Loading tile	talents/mechanical.png
Loading tile	talents/electricity.png
Loading tile	talents/compact_steam_tank.png
Loading tile	talents/therapeutics.png
Loading tile	talents/chemistry.png
Loading tile	talents/explosives.png
Loading tile	talents/steam_power.png
Loading tile	talents/static_shock.png
Loading tile	talents/magnetic_field.png
Loading tile	talents/lightning_web.png
Loading tile from tileset	/data/gfx/stats/strength.png
Loading tile from tileset	/data/gfx/stats/dexterity.png
Loading tile from tileset	/data/gfx/stats/constitution.png
Loading tile from tileset	/data/gfx/stats/magic.png
Loading tile from tileset	/data/gfx/stats/willpower.png
Loading tile from tileset	/data/gfx/stats/cunning.png
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
[USERCHAT] channel achievement	Quidix	tome	Level 10 (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Dryga	tome	Lucky Girl (Roguelike)	false	false
[USERCHAT] channel achievement	snj	tome	The Arena	false	false
Server latency	858
[USERCHAT] channel achievement	DarkCurse22	tome	Level 20 (Exploration mode)	false	false
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You gain 2.75 gold from the transmogrification of #0080FF##UID:4229:0#pouch of stralite shots of crippling (24/24, 45.5-54.6 power, 5 apr)#LAST#.
[LOG]	You gain 9.90 gold from the transmogrification of #8d55ff##UID:4136:0#windwalling voratun shield of crushing (0 def, 10 armour, 74-88.8 power, 201.5 block)#LAST#.
[LOG]	You gain 4.30 gold from the transmogrification of #0080FF##UID:4132:0#voratun shield of earthen fury (0 def, 19 armour, 68-81.6 power, 188.5 block)#LAST#.
[LOG]	You gain 25.00 gold from the transmogrification of #SALMON##UID:4129:0#voratun shield 'Chargemark' (0 def, 10 armour, 72.5-87 power, 214 block)#LAST#.
[LOG]	You gain 4.09 gold from the transmogrification of #0080FF##UID:4119:0#coruscating steel shield (0 def, 4 armour, 14.5-17.4 power, 38.5 block)#LAST#.
[LOG]	You gain 23.45 gold from the transmogrification of #0080FF##UID:4095:0#rejuvenating hardened leather armour of the wind (20 def, 6 armour)#LAST#.
[LOG]	You gain 9.89 gold from the transmogrification of #00FF80##UID:4091:0#rejuvenating hardened leather armour of stability (9 def, 6 armour)#LAST#.
[LOG]	You gain 11.87 gold from the transmogrification of #8d55ff##UID:4087:0#duelist's reinforced leather armour of Toknor (21 def, 14 armour)#LAST#.
[LOG]	You gain 5.19 gold from the transmogrification of #0080FF##UID:4083:0#enlightening dwarven-steel mail armour (3 def, 8 armour)#LAST#.
[LOG]	You gain 2.59 gold from the transmogrification of #00FF80##UID:4080:0#stabilizing cashmere wizard hat of lightning (+24%) (2 def, 0 armour)#LAST#.
[LOG]	You gain 2.40 gold from the transmogrification of #00FF80##UID:4076:0#prismatic drakeskin leather hat of strength (+8) (0 def, 5 armour)#LAST#.
[LOG]	You gain 25.00 gold from the transmogrification of #SALMON##UID:4072:0#Lightbliss (30 def, 13 armour)#LAST#.
[LOG]	You gain 25.00 gold from the transmogrification of #FF7700##UID:4058:0#Dairorath the drakeskin leather hat (28 def, 13 armour)#LAST#.
[LOG]	You gain 25.00 gold from the transmogrification of #SALMON##UID:4046:0#Spidervile the drakeskin leather gloves (0 def, 3 armour)#LAST#.
[LOG]	You gain 2.53 gold from the transmogrification of #0080FF##UID:4036:0#scholar's pair of voratun boots of evasion (18 def, 5 armour)#LAST#.
[LOG]	You gain 6.94 gold from the transmogrification of #00FF80##UID:4032:0#scholar's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)#LAST#.
[LOG]	You gain 4.41 gold from the transmogrification of #0080FF##UID:4028:0#pair of drakeskin leather boots of invasion (0 def, 5 armour)#LAST#.
[LOG]	You gain 6.19 gold from the transmogrification of #0080FF##UID:4025:0#tormentor's linen robe of corrosion (+21%) (0 def, 0 armour)#LAST#.
[LOG]	You gain 1.91 gold from the transmogrification of #00FF80##UID:4021:0#mindwoven cashmere robe of corrosion (+33%) (0 def, 0 armour)#LAST#.
[LOG]	You gain 25.00 gold from the transmogrification of #SALMON##UID:4017:0#Strikewrest (41-57.4 power, 37 apr)#LAST#.
[LOG]	You gain 2.45 gold from the transmogrification of #00FF80##UID:4003:0#acidic orichalcum trident of massacre (73-116.8 power, 16 apr)#LAST#.
[LOG]	You gain 9.32 gold from the transmogrification of #0080FF##UID:3999:0#swashbuckler's voratun steamsaw of cold resistance (+30%) (39-58.5 power, 25 apr)#LAST#.
[LOG]	You gain 4.71 gold from the transmogrification of #00FF80##UID:3995:0#hateful voratun steamsaw of fire resistance (+24%) (40-60 power, 25 apr)#LAST#.
[LOG]	You gain 4.32 gold from the transmogrification of #00FF80##UID:3991:0#potent elven-wood starstaff of might (35-42 power, 5 apr, light element)#LAST#.
[LOG]	You gain 25.00 gold from the transmogrification of #SALMON##UID:3987:0#dragonbone starstaff 'Ivinor' (30-36 power, 6 apr, darkness element)#LAST#.
[LOG]	You gain 23.82 gold from the transmogrification of #FF7700##UID:3974:0#Kadragokhad the dragonbone magestaff (30-36 power, 6 apr, arcane element)#LAST#.
[LOG]	You gain 3.73 gold from the transmogrification of #0080FF##UID:3962:0#cured leather sling of piercing#LAST#.
[LOG]	You gain 25.00 gold from the transmogrification of #SALMON##UID:3959:0#Blindoath the living mindstar (16.5-18.15 power, 40 apr, nature damage)#LAST#.
[LOG]	You gain 25.00 gold from the transmogrification of #SALMON##UID:3947:0#voratun longsword 'Gleamclash' (42-58.8 power, 6 apr)#LAST#.
[LOG]	You gain 5.77 gold from the transmogrification of #0080FF##UID:3934:0#truestriking dwarven-steel longsword of phasing (22.5-31.5 power, 21 apr)#LAST#.
[LOG]	You gain 3.25 gold from the transmogrification of #0080FF##UID:3930:0#voratun greatsword of torment (62.5-100 power, 4 apr)#LAST#.
[LOG]	You gain 24.21 gold from the transmogrification of #8d55ff##UID:3927:0#stormbringer's voratun greatsword of enduring (60-96 power, 4 apr)#LAST#.
[LOG]	You gain 17.95 gold from the transmogrification of #8d55ff##UID:3923:0#enhanced stralite greatsword of projection (48.5-77.6 power, 3 apr)#LAST#.
[LOG]	You gain 10.92 gold from the transmogrification of #0080FF##UID:3919:0#caustic voratun greatsword (63-100.8 power, 4 apr)#LAST#.
[LOG]	You gain 25.00 gold from the transmogrification of #FF7700##UID:3916:0#voratun greatmaul 'Blindmaim' (91.5-137.25 power, 4 apr)#LAST#.
[LOG]	You gain 2.74 gold from the transmogrification of #0080FF##UID:3903:0#iron dagger of crippling (9.5-12.35 power, 5 apr)#LAST#.
[LOG]	You gain 8.70 gold from the transmogrification of #0080FF##UID:3900:0#flaming stralite dagger of enduring (30-39 power, 9 apr)#LAST#.
[LOG]	You gain 3.45 gold from the transmogrification of #0080FF##UID:3896:0#chilling dwarven-steel dagger of torment (16-20.8 power, 7 apr)#LAST#.
[LOG]	You gain 8.24 gold from the transmogrification of #0080FF##UID:3892:0#caustic stralite dagger (28.5-37.05 power, 9 apr)#LAST#.
[LOG]	You gain 4.00 gold from the transmogrification of #FFFFFF##UID:3886:0#schematic: Focus Lens#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x1cffab78
Loading level persistance level	high-peak	4
Make wait background texture 426 : 2048x1024 (-1635758552, 0)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-high-peak-3.teal	?=?	level-high-peak-4.teal
Loading savefile 	/save/player/
Wait finished, counted 0, 48 ticks
Creating level	high-peak	4
Make wait background texture 558 : 2048x1024 (-1647734744, 0)
[Zone:newLevel]	high-peak	beginning level generation, count:	1
C Map size 38:23 :: 874
C Map seens texture: 566 (60x85)
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
Loading entities file from file	/data-orcs/general/objects/egos/steamgun.lua
Loading entities file from file	/data-orcs/general/objects/egos/steamsaw.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/scrolls.lua
loaded room generator	random_room	function: 0x2b6a8518
[RoomsLoader:init] loaded room:	random_room	function: 0x2b6a8518
loaded room generator	pit	function: 0x2b6a9378
[RoomsLoader:init] loaded room:	pit	function: 0x2b6a9378	chance:	3
[lesser_vault] initializing auto list:
---[1] = bandit-fortress
---[2] = circle
---[3] = loot-vault
---[4] = mage-hideout
---[5] = rat-nest
---[6] = skeleton-mage-cabal
---[7] = snow-giant-camp
---[8] = thief-hideout
---[9] = xorn-trap
loaded room generator	lesser_vault	function: 0x28b7f308
[RoomsLoader:init] loaded room:	lesser_vault	function: 0x28b7f308	chance:	2
[greater_vault] initializing auto list:
---[1] = 32-chambers
---[2] = acidic-vault
---[3] = crypt
---[4] = demon-nest-1
---[5] = demon-nest-2
---[6] = demon-nest-3
---[7] = diggers
---[8] = double-t
---[9] = dragon-loot
---[10] = frost-dragon-lair
---[11] = greater-checkerboard
---[12] = greater-money-vault
---[13] = hillbert_curve
---[14] = horror-chamber
---[15] = lich-lair
---[16] = lightning-vault
---[17] = orc-armoury
---[18] = orc-hatred
---[19] = orc-necromancer
---[20] = paladin-vs-vampire
---[21] = portal-vault
---[22] = quiet
---[23] = spider-den
---[24] = trapped-hexagon
---[25] = treasure1
---[26] = water-vault
---[27] = yin-yang
---[28] = zigzag-chambers
loaded room generator	greater_vault	function: 0x2bac6bc0
[RoomsLoader:init] loaded room:	greater_vault	function: 0x2bac6bc0	chance:	3
[roomGen] room generator	function: 0x2b6a8518	is making a room
loaded room generator	simple	function: 0x2bc9be90
[roomGen] generated room	simple6x10
placed room	simple6x10	at	13	15	with center	15	19
[roomGen] room generator	function: 0x2b6a8518	is making a room
loaded room	split2	15	5
[roomGen] generated room	split2
placed room	split2	at	21	18	with center	28	20
[roomGen] room generator	function: 0x2b6a8518	is making a room
[roomGen] generated room	split2
placed room	split2	at	25	36	with center	32	38
[roomGen] room generator	function: 0x2b6a8518	is making a room
loaded room	pilar2	10	7
[roomGen] generated room	pilar2
placed room	pilar2	at	21	25	with center	25	28
[roomGen] room generator	function: 0x2b6a8518	is making a room
[roomGen] generated room	simple6x11
placed room	simple6x11	at	35	43	with center	37	48
[roomGen] room generator	function: 0x2b6a8518	is making a room
loaded room	long_hall2	8	14
[roomGen] generated room	long_hall2
placed room	long_hall2	at	26	49	with center	29	55
[roomGen] room generator	function: 0x2b6a8518	is making a room
[roomGen] generated room	simple7x10
placed room	simple7x10	at	14	38	with center	17	42
[roomGen] room generator	function: 0x2b6a8518	is making a room
loaded room	cells6	7	10
[roomGen] generated room	cells6
placed room	cells6	at	10	4	with center	13	8
[roomGen] room generator	function: 0x2b6a8518	is making a room
loaded room	broken_room	10	9
[roomGen] generated room	broken_room
placed room	broken_room	at	24	6	with center	28	10
[roomGen] room generator	function: 0x2bac6bc0	is making a room
C Map size 38:23 :: 874
C Map seens texture: 3 (60x60)
Static generator using file	/data/maps/vaults/auto/greater/treasure1.lua
[STATIC MAP] size	20	20	rotate:	270
[resolveObject] CREATE FOR	7779	snow giant chieftain	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	18.018565844504	36.2
[resolveObject] CREATED OBJECT:	7784	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	7784	gold pieces
[resolveObject] CREATE FOR	7779	snow giant chieftain	do_wear/tries:	nil	2	filter:
	{ego_chance=10}
[resolveObject] CREATED OBJECT:	7785	elven-silk robe	tries left:	1
[resolveObject] adding to main inventory:	7785	elven-silk robe
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	7786	orc pyromancer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x28d727b0, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Ego	98.36743482688	101.2
[resolveObject] CREATED OBJECT:	7792	dragonbone vilestaff of might	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	28
[resolveObject]	7792	dragonbone vilestaff of might	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7786	orc pyromancer	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x28d728c0, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Greater	85.711683522765	86.2
[resolveObject] CREATED OBJECT:	7796	elven-silk robe of power	tries left:	4
fight: 	elven-silk robe of power	dragonbone vilestaff of might	::	OFFHAND	BODY
[resolveObject]	7796	elven-silk robe of power	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_kill
[resolveObject] CREATE FOR	7800	orc grand summoner	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x2b7593f0, subtype="sling", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	36.061334296263	36.2
[resolveObject] CREATED OBJECT:	7808	swiftstrike drakeskin leather sling of piercing	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	40
[resolveObject]	7808	swiftstrike drakeskin leather sling of piercing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7800	orc grand summoner	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x2b759500, subtype="shot", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	38.861348010878	66.2
[resolveObject] CREATED OBJECT:	7814	blazing pouch of voratun shots of amnesia	tries left:	4
fight: 	blazing pouch of voratun shots of amnesia	swiftstrike drakeskin leather sling of piercing	::	nil	QUIVER
[resolveObject]	7814	blazing pouch of voratun shots of amnesia	added to inventory	QUIVER
[resolveObject] CREATE FOR	7800	orc grand summoner	do_wear/tries:	true	5	filter:
	{type="charm", subtype="totem"}
[TOME ENTITY FILTER] selected basic	101.96097366683	106.2
[resolveObject] CREATED OBJECT:	7820	dragonbone totem of healing	tries left:	4
fight: 	dragonbone totem of healing	swiftstrike drakeskin leather sling of piercing	::	nil	TOOL
fight: 	dragonbone totem of healing	blazing pouch of voratun shots of amnesia	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	dragonbone totem of healing	by	orc grand summoner	inven/slot	table: 0x2b75a870	nil
[resolveObject]	7820	dragonbone totem of healing	added to inventory	TOOL
[CALLBACK] upgrading to prioritized	talents_on_kill
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	7824	orc pyromancer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x2b934ac8, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	34.095374975783	36.2
[resolveObject] CREATED OBJECT:	7830	void walker's dragonbone starstaff of channeling	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	28
[ActorObjectUse] useObjectEnable: 	void walker's dragonbone starstaff of channeling	by	orc pyromancer	inven/slot	table: 0x2b9359e0	nil
[resolveObject]	7830	void walker's dragonbone starstaff of channeling	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7824	orc pyromancer	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x2b934bd8, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	21.122770192882	36.2
[resolveObject] CREATED OBJECT:	7836	stargazer's elven-silk robe of alchemy	tries left:	4
fight: 	stargazer's elven-silk robe of alchemy	void walker's dragonbone starstaff of channeling	::	OFFHAND	BODY
[resolveObject]	7836	stargazer's elven-silk robe of alchemy	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_kill
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	7842	orc high cryomancer	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater + Ego	56.559312237516	66.2
[resolveObject] CREATED OBJECT:	7848	balanced voratun battleaxe of crippling	tries left:	1
[resolveObject] adding to main inventory:	7848	balanced voratun battleaxe of crippling
[resolveObject] CREATE FOR	7842	orc high cryomancer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x2b92c240, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater	73.340355630935	86.2
[resolveObject] CREATED OBJECT:	7854	dragonbone vilestaff of invocation	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	28
[ActorObjectUse] useObjectEnable: 	dragonbone vilestaff of invocation	by	orc high cryomancer	inven/slot	table: 0x2b92d438	nil
[resolveObject]	7854	dragonbone vilestaff of invocation	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7842	orc high cryomancer	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x2b92c350, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	56.768236574632	66.2
[resolveObject] CREATED OBJECT:	7858	spellwoven elven-silk robe of Linaniil	tries left:	4
fight: 	spellwoven elven-silk robe of Linaniil	dragonbone vilestaff of invocation	::	OFFHAND	BODY
[resolveObject]	7858	spellwoven elven-silk robe of Linaniil	added to inventory	BODY
[resolveObject] CREATE FOR	7842	orc high cryomancer	do_wear/tries:	true	5	filter:
	{type="charm", subtype="wand"}
[TOME ENTITY FILTER] selected Greater	75.32910114406	86.2
[resolveObject] CREATED OBJECT:	7864	soothing dragonbone wand of conjuration	tries left:	4
fight: 	soothing dragonbone wand of conjuration	dragonbone vilestaff of invocation	::	OFFHAND	TOOL
fight: 	soothing dragonbone wand of conjuration	spellwoven elven-silk robe of Linaniil	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	soothing dragonbone wand of conjuration	by	orc high cryomancer	inven/slot	table: 0x2b92d618	nil
[resolveObject]	7864	soothing dragonbone wand of conjuration	added to inventory	TOOL
[CALLBACK] upgrading to prioritized	talents_on_kill
[resolveObject] CREATE FOR	7870	orc summoner	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x2bd909a8, subtype="sling", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	24.921989653784	36.2
[resolveObject] CREATED OBJECT:	7880	caustic drakeskin leather sling of piercing	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	40
[resolveObject]	7880	caustic drakeskin leather sling of piercing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7870	orc summoner	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x2bd90ad0, subtype="shot", autoreq=true}
[TOME ENTITY FILTER] selected Greater	82.4949857423	86.2
[resolveObject] CREATED OBJECT:	7886	inquisitor's pouch of voratun shots	tries left:	4
fight: 	inquisitor's pouch of voratun shots	caustic drakeskin leather sling of piercing	::	nil	QUIVER
[resolveObject]	7886	inquisitor's pouch of voratun shots	added to inventory	QUIVER
[resolveObject] CREATE FOR	7870	orc summoner	do_wear/tries:	true	5	filter:
	{type="charm", subtype="totem"}
[TOME ENTITY FILTER] selected Greater	68.63801918182	86.2
	 Applying supercharged ego changes.
[resolveObject] CREATED OBJECT:	7890	supercharged dragonbone totem of thorny skin	tries left:	4
fight: 	supercharged dragonbone totem of thorny skin	caustic drakeskin leather sling of piercing	::	nil	TOOL
fight: 	supercharged dragonbone totem of thorny skin	inquisitor's pouch of voratun shots	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	supercharged dragonbone totem of thorny skin	by	orc summoner	inven/slot	table: 0x2bd91498	nil
[resolveObject]	7890	supercharged dragonbone totem of thorny skin	added to inventory	TOOL
[CALLBACK] upgrading to prioritized	talents_on_kill
[resolveObject] CREATE FOR	7896	orc master wyrmic	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="battleaxe"}
[TOME ENTITY FILTER] selected Greater	72.682754233894	86.2
[resolveObject] CREATED OBJECT:	7903	voratun battleaxe of crippling	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	28
[resolveObject]	7903	voratun battleaxe of crippling	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7896	orc master wyrmic	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Greater + Ego	51.879683305763	66.2
[resolveObject] CREATED OBJECT:	7907	prismatic drakeskin leather armour of thunder	tries left:	4
fight: 	prismatic drakeskin leather armour of thunder	voratun battleaxe of crippling	::	OFFHAND	BODY
[resolveObject]	7907	prismatic drakeskin leather armour of thunder	added to inventory	BODY
[resolveObject] CREATE FOR	7896	orc master wyrmic	do_wear/tries:	true	5	filter:
	{type="charm", subtype="totem"}
[TOME ENTITY FILTER] selected Greater	76.945662533938	86.2
[resolveObject] CREATED OBJECT:	7913	dragonbone totem of summon tentacle	tries left:	4
fight: 	dragonbone totem of summon tentacle	voratun battleaxe of crippling	::	OFFHAND	TOOL
fight: 	dragonbone totem of summon tentacle	prismatic drakeskin leather armour of thunder	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	dragonbone totem of summon tentacle	by	orc master wyrmic	inven/slot	table: 0x2bde36d8	nil
[resolveObject]	7913	dragonbone totem of summon tentacle	added to inventory	TOOL
[CALLBACK] upgrading to prioritized	talents_on_kill
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	7917	orc pyromancer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x2be2ebd0, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater	71.366718400197	86.2
[resolveObject] CREATED OBJECT:	7920	dragonbone starstaff of protection	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	28
[resolveObject]	7920	dragonbone starstaff of protection	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7917	orc pyromancer	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x2be2ecf8, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	3.4825346176206	36.2
[resolveObject] CREATED OBJECT:	7924	stormwoven elven-silk robe of life	tries left:	4
fight: 	stormwoven elven-silk robe of life	dragonbone starstaff of protection	::	OFFHAND	BODY
[resolveObject]	7924	stormwoven elven-silk robe of life	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_kill
[resolveObject] CREATE FOR	7930	orc summoner	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x2be67208, subtype="sling", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	40.418183180366	66.2
[resolveObject] CREATED OBJECT:	7937	blazebringer's drakeskin leather sling of cunning (#STATBONUS#)	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	40
[resolveObject]	7937	blazebringer's drakeskin leather sling of cunning (#STATBONUS#)	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7930	orc summoner	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x2be67330, subtype="shot", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	17.643817027436	36.2
[resolveObject] CREATED OBJECT:	7943	psychokinetic pouch of voratun shots of amnesia	tries left:	4
fight: 	psychokinetic pouch of voratun shots of amnesia	blazebringer's drakeskin leather sling of cunning (#STATBONUS#)	::	nil	QUIVER
[resolveObject]	7943	psychokinetic pouch of voratun shots of amnesia	added to inventory	QUIVER
[resolveObject] CREATE FOR	7930	orc summoner	do_wear/tries:	true	5	filter:
	{type="charm", subtype="totem"}
[TOME ENTITY FILTER] selected Double Greater	12.652907446826	36.2
	 Applying quick ego changes.
[resolveObject] CREATED OBJECT:	7949	quick dragonbone totem of thorny skin	tries left:	4
fight: 	quick dragonbone totem of thorny skin	blazebringer's drakeskin leather sling of cunning (#STATBONUS#)	::	nil	TOOL
fight: 	quick dragonbone totem of thorny skin	psychokinetic pouch of voratun shots of amnesia	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	quick dragonbone totem of thorny skin	by	orc summoner	inven/slot	table: 0x2be67cf8	nil
[resolveObject]	7949	quick dragonbone totem of thorny skin	added to inventory	TOOL
[CALLBACK] upgrading to prioritized	talents_on_kill
[resolveObject] CREATE FOR	7955	snow giant	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	44.010649948525	66.2
[resolveObject] CREATED OBJECT:	7957	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	7957	gold pieces
[resolveObject] CREATE FOR	7958	snow giant chieftain	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	93.871264481052	96.2
[resolveObject] CREATED OBJECT:	7960	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	7960	gold pieces
[resolveObject] CREATE FOR	7958	snow giant chieftain	do_wear/tries:	nil	2	filter:
	{ego_chance=10}
[resolveObject] CREATED OBJECT:	7961	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	7961	gold pieces
[resolveObject] CREATE FOR	7964	orc summoner	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x2bf19328, subtype="sling", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	10.42043513994	36.2
[resolveObject] CREATED OBJECT:	7968	blazebringer's drakeskin leather sling of piercing	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	40
[resolveObject]	7968	blazebringer's drakeskin leather sling of piercing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7964	orc summoner	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x2bf19450, subtype="shot", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	40.362183656279	66.2
[resolveObject] CREATED OBJECT:	7974	blazing pouch of voratun shots of annihilation	tries left:	4
fight: 	blazing pouch of voratun shots of annihilation	blazebringer's drakeskin leather sling of piercing	::	nil	QUIVER
[resolveObject]	7974	blazing pouch of voratun shots of annihilation	added to inventory	QUIVER
[resolveObject] CREATE FOR	7964	orc summoner	do_wear/tries:	true	5	filter:
	{type="charm", subtype="totem"}
[TOME ENTITY FILTER] selected Double Ego	88.851033340176	96.2
[resolveObject] CREATED OBJECT:	7980	soothing dragonbone totem of summon tentacle	tries left:	4
fight: 	soothing dragonbone totem of summon tentacle	blazebringer's drakeskin leather sling of piercing	::	nil	TOOL
fight: 	soothing dragonbone totem of summon tentacle	blazing pouch of voratun shots of annihilation	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	soothing dragonbone totem of summon tentacle	by	orc summoner	inven/slot	table: 0x2bf19e18	nil
[resolveObject]	7980	soothing dragonbone totem of summon tentacle	added to inventory	TOOL
[CALLBACK] upgrading to prioritized	talents_on_kill
[resolveObject] CREATE FOR	7986	champion of Urh'Rok	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="greatsword"}
[TOME ENTITY FILTER] selected Ego	98.460156116893	101.2
[resolveObject] CREATED OBJECT:	7988	voratun greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	26
[resolveObject]	7988	voratun greatsword of massacre	added to inventory	MAINHAND
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	7994	orc cryomancer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x2bfa3018, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	86.686015779316	96.2
[resolveObject] CREATED OBJECT:	7997	earthen dragonbone magestaff of might	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	28
[resolveObject]	7997	earthen dragonbone magestaff of might	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7994	orc cryomancer	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x2bfa3140, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	41.838272239119	66.2
[resolveObject] CREATED OBJECT:	8003	ancient elven-silk robe of protection	tries left:	4
fight: 	ancient elven-silk robe of protection	earthen dragonbone magestaff of might	::	OFFHAND	BODY
[resolveObject]	8003	ancient elven-silk robe of protection	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_kill
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Berserker
[resolveObject] CREATE FOR	8009	orc berserker	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="battleaxe"}
[TOME ENTITY FILTER] selected Double Ego	94.863559484996	96.2
[resolveObject] CREATED OBJECT:	8019	arcing voratun battleaxe of daylight	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	28
[resolveObject]	8019	arcing voratun battleaxe of daylight	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8009	orc berserker	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="massive"}
[TOME ENTITY FILTER] selected Greater	66.212636783405	86.2
[resolveObject] CREATED OBJECT:	8025	radiant voratun plate armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	12
[resolveObject]	8025	radiant voratun plate armour	NOT WORN in	nil	nil
[General Object resolver]	8025	radiant voratun plate armour	COULD NOT BE WORN
[resolveObject] adding to main inventory:	8025	radiant voratun plate armour
[CALLBACK] upgrading to prioritized	talents_on_kill
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	8029	orc pyromancer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x2c022260, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater	79.097694888912	86.2
[resolveObject] CREATED OBJECT:	8035	blighted dragonbone vilestaff	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	28
[resolveObject]	8035	blighted dragonbone vilestaff	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8029	orc pyromancer	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x2c022388, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	33.713007097797	36.2
[resolveObject] CREATED OBJECT:	8039	tormentor's elven-silk robe of power	tries left:	4
fight: 	tormentor's elven-silk robe of power	blighted dragonbone vilestaff	::	OFFHAND	BODY
[resolveObject]	8039	tormentor's elven-silk robe of power	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_kill
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Bulwark
[resolveObject] CREATE FOR	8045	orc elite fighter	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="waraxe"}
[TOME ENTITY FILTER] selected Greater + Ego	50.628165240377	66.2
[resolveObject] CREATED OBJECT:	8052	arcing voratun waraxe of shearing	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	28
[resolveObject]	8052	arcing voratun waraxe of shearing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8045	orc elite fighter	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Double Greater	22.176160801806	36.2
[resolveObject] CREATED OBJECT:	8058	corrosive voratun shield of crushing	tries left:	4
fight: 	corrosive voratun shield of crushing	arcing voratun waraxe of shearing	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	8058	corrosive voratun shield of crushing	added to inventory	OFFHAND
[resolveObject] CREATE FOR	8045	orc elite fighter	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="massive"}
[TOME ENTITY FILTER] selected Ego	99.303807379592	101.2
[resolveObject] CREATED OBJECT:	8064	impenetrable voratun plate armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	12
fight: 	impenetrable voratun plate armour	arcing voratun waraxe of shearing	::	nil	BODY
fight: 	impenetrable voratun plate armour	corrosive voratun shield of crushing	::	nil	BODY
[resolveObject]	8064	impenetrable voratun plate armour	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_kill
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Bulwark
[resolveObject] CREATE FOR	8068	orc fighter	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="waraxe"}
[TOME ENTITY FILTER] selected Greater + Ego	41.738544242775	66.2
[resolveObject] CREATED OBJECT:	8078	manaburning voratun waraxe of disruption	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	28
[resolveObject]	8078	manaburning voratun waraxe of disruption	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8068	orc fighter	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Double Ego	95.943279288855	96.2
[resolveObject] CREATED OBJECT:	8084	flaming voratun shield of cold resistance (#RESIST#)	tries left:	4
fight: 	flaming voratun shield of cold resistance (#RESIST#)	manaburning voratun waraxe of disruption	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	8084	flaming voratun shield of cold resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	8068	orc fighter	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="massive"}
[TOME ENTITY FILTER] selected Greater	68.116617264265	86.2
[resolveObject] CREATED OBJECT:	8090	voratun plate armour of implacability	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	12
[resolveObject]	8090	voratun plate armour of implacability	NOT WORN in	nil	nil
[General Object resolver]	8090	voratun plate armour of implacability	COULD NOT BE WORN
[resolveObject] adding to main inventory:	8090	voratun plate armour of implacability
[CALLBACK] upgrading to prioritized	talents_on_kill
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Necromancer
[resolveObject] CREATE FOR	8094	orc corruptor	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x2c0fee08, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	10.520597335619	36.2
[resolveObject] CREATED OBJECT:	8101	magelord's dragonbone magestaff of channeling	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	42
[ActorObjectUse] useObjectEnable: 	magelord's dragonbone magestaff of channeling	by	orc corruptor	inven/slot	table: 0x2c0ff988	nil
[resolveObject]	8101	magelord's dragonbone magestaff of channeling	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8094	orc corruptor	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x2c0fef30, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	63.731166784706	66.2
[resolveObject] CREATED OBJECT:	8107	focusing elven-silk robe of life	tries left:	4
fight: 	focusing elven-silk robe of life	magelord's dragonbone magestaff of channeling	::	OFFHAND	BODY
[resolveObject]	8107	focusing elven-silk robe of life	added to inventory	BODY
[resolveObject] CREATE FOR	8094	orc corruptor	do_wear/tries:	true	5	filter:
	{type="charm", forbid_power_source=table: 0x2c0ff030, autoreq=true}
[TOME ENTITY FILTER] selected Greater	81.377719564676	86.2
[resolveObject] CREATED OBJECT:	8113	piercing voratun torque of mindblast	tries left:	4
fight: 	piercing voratun torque of mindblast	magelord's dragonbone magestaff of channeling	::	OFFHAND	TOOL
fight: 	piercing voratun torque of mindblast	focusing elven-silk robe of life	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	piercing voratun torque of mindblast	by	orc corruptor	inven/slot	table: 0x2c0ff9d8	nil
[resolveObject]	8113	piercing voratun torque of mindblast	added to inventory	TOOL
[CALLBACK] upgrading to prioritized	talents_on_kill
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Berserker
[resolveObject] CREATE FOR	8119	orc berserker	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="battleaxe"}
[TOME ENTITY FILTER] selected Greater	77.282894451365	86.2
[resolveObject] CREATED OBJECT:	8126	voratun battleaxe of rage	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	28
[resolveObject]	8126	voratun battleaxe of rage	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8119	orc berserker	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="massive"}
[TOME ENTITY FILTER] selected Double Greater	11.980100764892	36.2
[resolveObject] CREATED OBJECT:	8130	searing voratun plate armour of delving	tries left:	4
[resolveObject]	8130	searing voratun plate armour of delving	NOT WORN in	nil	nil
[General Object resolver]	8130	searing voratun plate armour of delving	COULD NOT BE WORN
[resolveObject] adding to main inventory:	8130	searing voratun plate armour of delving
[ActorObjectUse] useObjectEnable: 	searing voratun plate armour of delving	by	orc berserker	inven/slot	1	nil
[ActorObjectUse] Object	searing voratun plate armour of delving	8130	is ineligible for talent interface
[CALLBACK] upgrading to prioritized	talents_on_kill
[TOME ENTITY FILTER] selected Double Greater	67.809885323935	82
[TOME ENTITY FILTER] selected Double Ego	184.18624368128	192
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	8148	orc high pyromancer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x2c1be420, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	60.507653929166	66.2
[resolveObject] CREATED OBJECT:	8154	cruel dragonbone magestaff of wizardry	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	28
[resolveObject]	8154	cruel dragonbone magestaff of wizardry	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8148	orc high pyromancer	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x2c1be548, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	58.046360575214	66.2
[resolveObject] CREATED OBJECT:	8160	stargazer's elven-silk robe of corrosion (#RESIST#)	tries left:	4
fight: 	stargazer's elven-silk robe of corrosion (#RESIST#)	cruel dragonbone magestaff of wizardry	::	OFFHAND	BODY
[resolveObject]	8160	stargazer's elven-silk robe of corrosion (#RESIST#)	added to inventory	BODY
[resolveObject] CREATE FOR	8148	orc high pyromancer	do_wear/tries:	true	5	filter:
	{type="charm", subtype="wand"}
[TOME ENTITY FILTER] selected Greater + Ego	51.29011414481	66.2
[resolveObject] CREATED OBJECT:	8166	soothing dragonbone wand of shielding	tries left:	4
fight: 	soothing dragonbone wand of shielding	cruel dragonbone magestaff of wizardry	::	OFFHAND	TOOL
fight: 	soothing dragonbone wand of shielding	stargazer's elven-silk robe of corrosion (#RESIST#)	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	soothing dragonbone wand of shielding	by	orc high pyromancer	inven/slot	table: 0x2c1bf1f8	nil
[resolveObject]	8166	soothing dragonbone wand of shielding	added to inventory	TOOL
[CALLBACK] upgrading to prioritized	talents_on_kill
[resolveObject] CREATE FOR	8172	poison ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater	73.712252634395	86.2
[resolveObject] CREATED OBJECT:	8173	voratun ring of misery	tries left:	1
[resolveObject] adding to main inventory:	8173	voratun ring of misery
[ActorObjectUse] useObjectEnable: 	voratun ring of misery	by	poison ooze	inven/slot	1	nil
[ActorObjectUse] Object	voratun ring of misery	8173	is ineligible for talent interface
[resolveObject] CREATE FOR	8172	poison ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	15.882155244776	36.2
[resolveObject] CREATED OBJECT:	8177	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	8177	gold pieces
[resolveObject] CREATE FOR	8178	naga myrmidon	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected basic	105.41229115725	106.2
[resolveObject] CREATED OBJECT:	8181	orichalcum trident	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	33
[resolveObject]	8181	orichalcum trident	added to inventory	MAINHAND
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Berserker
[resolveObject] CREATE FOR	8183	orc berserker	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="battleaxe"}
[TOME ENTITY FILTER] selected Greater	85.421086517943	86.2
[resolveObject] CREATED OBJECT:	8187	voratun battleaxe of rage	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	28
[resolveObject]	8187	voratun battleaxe of rage	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8183	orc berserker	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="massive"}
[TOME ENTITY FILTER] selected Double Greater	11.284878492799	36.2
[resolveObject] CREATED OBJECT:	8191	fortifying voratun plate armour of Eyal	tries left:	4
[resolveObject]	8191	fortifying voratun plate armour of Eyal	NOT WORN in	nil	nil
[General Object resolver]	8191	fortifying voratun plate armour of Eyal	COULD NOT BE WORN
[resolveObject] adding to main inventory:	8191	fortifying voratun plate armour of Eyal
[CALLBACK] upgrading to prioritized	talents_on_kill
[TOME ENTITY FILTER] selected Greater + Ego	130.49716337083	142
[TOME ENTITY FILTER] selected Uniques	0.95492063484968	12
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Bulwark
[resolveObject] CREATE FOR	8204	orc fighter	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="waraxe"}
[TOME ENTITY FILTER] selected basic	102.27545304453	106.2
[resolveObject] CREATED OBJECT:	8214	voratun waraxe	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	28
[resolveObject]	8214	voratun waraxe	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8204	orc fighter	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Greater + Ego	64.721857253963	66.2
[resolveObject] CREATED OBJECT:	8215	reinforced voratun shield of shrapnel	tries left:	4
fight: 	reinforced voratun shield of shrapnel	voratun waraxe	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	8215	reinforced voratun shield of shrapnel	added to inventory	OFFHAND
[resolveObject] CREATE FOR	8204	orc fighter	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="massive"}
[TOME ENTITY FILTER] selected Double Ego	87.390725751973	96.2
[resolveObject] CREATED OBJECT:	8221	prismatic voratun plate armour of cold resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	12
[resolveObject]	8221	prismatic voratun plate armour of cold resistance	NOT WORN in	nil	nil
[General Object resolver]	8221	prismatic voratun plate armour of cold resistance	COULD NOT BE WORN
[resolveObject] adding to main inventory:	8221	prismatic voratun plate armour of cold resistance
[CALLBACK] upgrading to prioritized	talents_on_kill
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	8227	orc high cryomancer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1ce82e80, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	39.335010206003	66.2
[resolveObject] CREATED OBJECT:	8230	void walker's dragonbone magestaff of fate	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	28
[resolveObject]	8230	void walker's dragonbone magestaff of fate	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8227	orc high cryomancer	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x2b8add50, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Greater	80.90941028578	86.2
[resolveObject] CREATED OBJECT:	8236	stormwoven elven-silk robe	tries left:	4
fight: 	stormwoven elven-silk robe	void walker's dragonbone magestaff of fate	::	OFFHAND	BODY
[resolveObject]	8236	stormwoven elven-silk robe	added to inventory	BODY
[resolveObject] CREATE FOR	8227	orc high cryomancer	do_wear/tries:	true	5	filter:
	{type="charm", subtype="wand"}
[TOME ENTITY FILTER] selected Double Ego	94.673995126833	96.2
[resolveObject] CREATED OBJECT:	8240	cleansing dragonbone wand of lightning storm	tries left:	4
fight: 	cleansing dragonbone wand of lightning storm	void walker's dragonbone magestaff of fate	::	OFFHAND	TOOL
fight: 	cleansing dragonbone wand of lightning storm	stormwoven elven-silk robe	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	cleansing dragonbone wand of lightning storm	by	orc high cryomancer	inven/slot	table: 0x1d1a3598	nil
[resolveObject]	8240	cleansing dragonbone wand of lightning storm	added to inventory	TOOL
[CALLBACK] upgrading to prioritized	talents_on_kill
[resolveObject] CREATE FOR	8246	orc summoner	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x28b0f2c0, subtype="sling", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	40.368323175542	66.2
[resolveObject] CREATED OBJECT:	8256	steady drakeskin leather sling of enduring	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	40
[resolveObject]	8256	steady drakeskin leather sling of enduring	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8246	orc summoner	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x1ceed260, subtype="shot", autoreq=true}
[TOME ENTITY FILTER] selected Greater	72.043928125497	86.2
[resolveObject] CREATED OBJECT:	8262	psychokinetic pouch of voratun shots	tries left:	4
fight: 	psychokinetic pouch of voratun shots	steady drakeskin leather sling of enduring	::	nil	QUIVER
[resolveObject]	8262	psychokinetic pouch of voratun shots	added to inventory	QUIVER
[resolveObject] CREATE FOR	8246	orc summoner	do_wear/tries:	true	5	filter:
	{type="charm", subtype="totem"}
[TOME ENTITY FILTER] selected Double Ego	92.552623995326	96.2
[resolveObject] CREATED OBJECT:	8266	extending dragonbone totem of healing	tries left:	4
fight: 	extending dragonbone totem of healing	steady drakeskin leather sling of enduring	::	nil	TOOL
fight: 	extending dragonbone totem of healing	psychokinetic pouch of voratun shots	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	extending dragonbone totem of healing	by	orc summoner	inven/slot	table: 0x2b74b5c8	nil
[resolveObject]	8266	extending dragonbone totem of healing	added to inventory	TOOL
[CALLBACK] upgrading to prioritized	talents_on_kill
[resolveObject] CREATE FOR	8272	multi-hued drake	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	100.94309228015	101.2
[resolveObject] CREATED OBJECT:	8273	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	8273	gold pieces
[resolveObject] CREATE FOR	8274	multi-hued drake	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	46.028584833439	66.2
[resolveObject] CREATED OBJECT:	8275	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	8275	gold pieces
[resolveObject] CREATE FOR	8276	orc summoner	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x28d1e428, subtype="sling", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	90.072456149555	96.2
[resolveObject] CREATED OBJECT:	8280	steady drakeskin leather sling of cunning (#STATBONUS#)	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	40
[resolveObject]	8280	steady drakeskin leather sling of cunning (#STATBONUS#)	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8276	orc summoner	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x2bce3908, subtype="shot", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	92.704469808313	96.2
[resolveObject] CREATED OBJECT:	8286	deadly pouch of voratun shots of erosion	tries left:	4
fight: 	deadly pouch of voratun shots of erosion	steady drakeskin leather sling of cunning (#STATBONUS#)	::	nil	QUIVER
[resolveObject]	8286	deadly pouch of voratun shots of erosion	added to inventory	QUIVER
[resolveObject] CREATE FOR	8276	orc summoner	do_wear/tries:	true	5	filter:
	{type="charm", subtype="totem"}
[TOME ENTITY FILTER] selected Greater	84.935023876619	86.2
[resolveObject] CREATED OBJECT:	8292	dragonbone totem of thorny skin	tries left:	4
fight: 	dragonbone totem of thorny skin	steady drakeskin leather sling of cunning (#STATBONUS#)	::	nil	TOOL
fight: 	dragonbone totem of thorny skin	deadly pouch of voratun shots of erosion	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	dragonbone totem of thorny skin	by	orc summoner	inven/slot	table: 0x2be503d8	nil
[resolveObject]	8292	dragonbone totem of thorny skin	added to inventory	TOOL
[CALLBACK] upgrading to prioritized	talents_on_kill
[resolveObject] CREATE FOR	8296	thaurhereg	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x2bcecb60, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	39.215492857862	66.2
[resolveObject] CREATED OBJECT:	8298	magewarrior's short dragonbone starstaff of might	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	28
[resolveObject]	8298	magewarrior's short dragonbone starstaff of might	added to inventory	MAINHAND
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Reaver
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_act
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[resolveObject] CREATE FOR	8305	forge-giant	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x2bcebfc0, subtype="mace", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	5.3791579665811	36.2
[resolveObject] CREATED OBJECT:	8307	truestriking voratun mace of rage	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	26
[resolveObject]	8307	truestriking voratun mace of rage	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8305	forge-giant	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x2bcf1ab0, subtype="mace", autoreq=true}
[TOME ENTITY FILTER] selected Greater	81.079722922906	86.2
[resolveObject] CREATED OBJECT:	8313	plaguebringer's voratun mace	tries left:	4
fight: 	plaguebringer's voratun mace	truestriking voratun mace of rage	::	nil	OFFHAND
[resolveObject]	8313	plaguebringer's voratun mace	added to inventory	OFFHAND
[resolveObject] CREATE FOR	8317	orc summoner	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x2baa3778, subtype="sling", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	12.625435931793	36.2
[resolveObject] CREATED OBJECT:	8321	caustic drakeskin leather sling of true flight	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	40
[resolveObject]	8321	caustic drakeskin leather sling of true flight	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8317	orc summoner	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x2bb73768, subtype="shot", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	33.744489244837	36.2
[resolveObject] CREATED OBJECT:	8327	psychokinetic pouch of voratun shots of annihilation	tries left:	4
fight: 	psychokinetic pouch of voratun shots of annihilation	caustic drakeskin leather sling of true flight	::	nil	QUIVER
[resolveObject]	8327	psychokinetic pouch of voratun shots of annihilation	added to inventory	QUIVER
[resolveObject] CREATE FOR	8317	orc summoner	do_wear/tries:	true	5	filter:
	{type="charm", subtype="totem"}
[TOME ENTITY FILTER] selected Double Greater	28.9813595725	36.2
	 Applying supercharged ego changes.
[resolveObject] CREATED OBJECT:	8333	supercharged dragonbone totem of summon tentacle	tries left:	4
fight: 	supercharged dragonbone totem of summon tentacle	caustic drakeskin leather sling of true flight	::	nil	TOOL
fight: 	supercharged dragonbone totem of summon tentacle	psychokinetic pouch of voratun shots of annihilation	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	supercharged dragonbone totem of summon tentacle	by	orc summoner	inven/slot	table: 0x2b663200	nil
[resolveObject]	8333	supercharged dragonbone totem of summon tentacle	added to inventory	TOOL
[CALLBACK] upgrading to prioritized	talents_on_kill
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Berserker
[resolveObject] CREATE FOR	8339	orc berserker	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="battleaxe"}
[TOME ENTITY FILTER] selected Ego	99.356706557226	101.2
[resolveObject] CREATED OBJECT:	8349	acidic voratun battleaxe	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	28
[resolveObject]	8349	acidic voratun battleaxe	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8339	orc berserker	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="massive"}
[TOME ENTITY FILTER] selected Greater + Ego	65.39138048887	66.2
[resolveObject] CREATED OBJECT:	8353	searing voratun plate armour of cold resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	12
[resolveObject]	8353	searing voratun plate armour of cold resistance	NOT WORN in	nil	nil
[General Object resolver]	8353	searing voratun plate armour of cold resistance	COULD NOT BE WORN
[resolveObject] adding to main inventory:	8353	searing voratun plate armour of cold resistance
[CALLBACK] upgrading to prioritized	talents_on_kill
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	8359	orc pyromancer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x2bc61280, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	6.8517678363265	36.2
[resolveObject] CREATED OBJECT:	8365	bloodlich's dragonbone vilestaff of channeling	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	28
[ActorObjectUse] useObjectEnable: 	bloodlich's dragonbone vilestaff of channeling	by	orc pyromancer	inven/slot	table: 0x2b86aef0	nil
[resolveObject]	8365	bloodlich's dragonbone vilestaff of channeling	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8359	orc pyromancer	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x2b661eb0, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	34.833358316101	36.2
[resolveObject] CREATED OBJECT:	8371	sunsealed elven-silk robe of Angolwen	tries left:	4
fight: 	sunsealed elven-silk robe of Angolwen	bloodlich's dragonbone vilestaff of channeling	::	OFFHAND	BODY
[resolveObject]	8371	sunsealed elven-silk robe of Angolwen	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_kill
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	8377	orc pyromancer	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater + Ego	52.319012192907	66.2
[resolveObject] CREATED OBJECT:	8383	schematic: Mana Coil	tries left:	1
[resolveObject] adding to main inventory:	8383	schematic: Mana Coil
[ActorObjectUse] useObjectEnable: 	schematic: Mana Coil	by	orc pyromancer	inven/slot	1	nil
[resolveObject] CREATE FOR	8377	orc pyromancer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1d2e9288, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	64.510420104264	66.2
[resolveObject] CREATED OBJECT:	8384	surging dragonbone vilestaff of wizardry	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	28
[resolveObject]	8384	surging dragonbone vilestaff of wizardry	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8377	orc pyromancer	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x2b6cc6e8, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Greater	71.155306372738	86.2
[resolveObject] CREATED OBJECT:	8390	elven-silk robe of life	tries left:	4
fight: 	elven-silk robe of life	surging dragonbone vilestaff of wizardry	::	OFFHAND	BODY
[resolveObject]	8390	elven-silk robe of life	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_kill
generated greater_vault	treasure1
[roomGen] generated room	greater_vault-treasure1-20x20
[greater_vault] WARNING: replacing undefined tile for	treasure1	7	55
[greater_vault] WARNING: replacing undefined tile for	treasure1	7	58
[greater_vault] WARNING: replacing undefined tile for	treasure1	8	51
[greater_vault] WARNING: replacing undefined tile for	treasure1	8	62
[greater_vault] WARNING: replacing undefined tile for	treasure1	9	50
[greater_vault] WARNING: replacing undefined tile for	treasure1	9	54
[greater_vault] WARNING: replacing undefined tile for	treasure1	9	56
[greater_vault] WARNING: replacing undefined tile for	treasure1	9	57
[greater_vault] WARNING: replacing undefined tile for	treasure1	9	59
[greater_vault] WARNING: replacing undefined tile for	treasure1	9	63
[greater_vault] WARNING: replacing undefined tile for	treasure1	11	52
[greater_vault] WARNING: replacing undefined tile for	treasure1	11	61
[greater_vault] WARNING: replacing undefined tile for	treasure1	12	51
[greater_vault] WARNING: replacing undefined tile for	treasure1	12	55
[greater_vault] WARNING: replacing undefined tile for	treasure1	12	58
[greater_vault] WARNING: replacing undefined tile for	treasure1	12	62
[greater_vault] WARNING: replacing undefined tile for	treasure1	13	49
[greater_vault] WARNING: replacing undefined tile for	treasure1	13	56
[greater_vault] WARNING: replacing undefined tile for	treasure1	13	57
[greater_vault] WARNING: replacing undefined tile for	treasure1	13	64
[greater_vault] WARNING: replacing undefined tile for	treasure1	16	49
[greater_vault] WARNING: replacing undefined tile for	treasure1	16	64
[greater_vault] WARNING: replacing undefined tile for	treasure1	17	51
[greater_vault] WARNING: replacing undefined tile for	treasure1	17	55
[greater_vault] WARNING: replacing undefined tile for	treasure1	17	58
[greater_vault] WARNING: replacing undefined tile for	treasure1	17	62
[greater_vault] WARNING: replacing undefined tile for	treasure1	18	52
[greater_vault] WARNING: replacing undefined tile for	treasure1	18	61
[greater_vault] WARNING: replacing undefined tile for	treasure1	20	50
[greater_vault] WARNING: replacing undefined tile for	treasure1	20	56
[greater_vault] WARNING: replacing undefined tile for	treasure1	20	57
[greater_vault] WARNING: replacing undefined tile for	treasure1	20	63
[greater_vault] WARNING: replacing undefined tile for	treasure1	21	51
[greater_vault] WARNING: replacing undefined tile for	treasure1	21	62
[greater_vault] WARNING: replacing undefined tile for	treasure1	22	55
[greater_vault] WARNING: replacing undefined tile for	treasure1	22	58
placed room	greater_vault-treasure1-20x20	at	5	47	with center	14	56
[Actor:move]	7779	snow giant chieftain	(forced) move from	nil	nil	to	7	49
[Actor:wearAllInventory]	7779	snow giant chieftain	wearing main inventory
[Actor:wearAllInventory]	snow giant chieftain	7779	7785	elven-silk robe	WORN IN	BODY	1
[Actor:move]	7786	orc pyromancer	(forced) move from	nil	nil	to	7	50
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[useTalent] TALENT FAILED:	T_COMMAND_STAFF	for	orc pyromancer	7786	true
[Actor:move]	7800	orc grand summoner	(forced) move from	nil	nil	to	7	52
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	7824	orc pyromancer	(forced) move from	nil	nil	to	7	53
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	7842	orc high cryomancer	(forced) move from	nil	nil	to	7	54
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:wearAllInventory]	7842	orc high cryomancer	wearing main inventory
[Actor:move]	7870	orc summoner	(forced) move from	nil	nil	to	8	49
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	7896	orc master wyrmic	(forced) move from	nil	nil	to	8	50
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	7917	orc pyromancer	(forced) move from	nil	nil	to	8	52
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	7930	orc summoner	(forced) move from	nil	nil	to	8	53
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	7955	snow giant	(forced) move from	nil	nil	to	8	54
[Actor:wearAllInventory]	7955	snow giant	wearing main inventory
[Actor:move]	7958	snow giant chieftain	(forced) move from	nil	nil	to	9	53
[Actor:wearAllInventory]	7958	snow giant chieftain	wearing main inventory
[Actor:move]	7962	eternal bone giant	(forced) move from	nil	nil	to	10	55
[Actor:move]	7963	banshee	(forced) move from	nil	nil	to	10	56
[Actor:move]	7964	orc summoner	(forced) move from	nil	nil	to	10	57
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	7986	champion of Urh'Rok	(forced) move from	nil	nil	to	10	58
[Actor:move]	7992	dúathedlen	(forced) move from	nil	nil	to	11	60
[Actor:move]	7994	orc cryomancer	(forced) move from	nil	nil	to	12	59
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	8009	orc berserker	(forced) move from	nil	nil	to	12	60
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:wearAllInventory]	8009	orc berserker	wearing main inventory
fight: 	radiant voratun plate armour	arcing voratun battleaxe of daylight	::	OFFHAND	BODY
[Actor:wearAllInventory]	orc berserker	8009	8025	radiant voratun plate armour	WORN IN	BODY	1
[Actor:move]	8029	orc pyromancer	(forced) move from	nil	nil	to	13	51
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	8045	orc elite fighter	(forced) move from	nil	nil	to	14	51
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2]
New GL Shader program 53
New GL Shader 54 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/rotatingshield.frag
*p 53: Uniform: 0: 1406 cylinderHeight
*p 53: Uniform: 1: 1406 repeatTimes
*p 53: Uniform: 2: 1406 unbalancedSize
*p 53: Uniform: 3: 1406 tick_start
*p 53: Uniform: 4: 1406 cylinderRadius
*p 53: Uniform: 5: 1406 cylinderRotationSpeed
*p 53: Uniform: 6: 1406 cylinderVerticalPos
*p 53: Uniform: 7: 8B5E tex
*p 53: Uniform: 8: 1406 tick
*p 53: Uniform: 9: 1406 time_factor
*p 53: Uniform: 10: 1406 appearTime
*p 53: Uniform: 11: 1406 noup
[SHADER] setting reset param	tick_start	77417
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1]
New GL Shader program 55
*p 55: Uniform: 0: 1406 cylinderHeight
*p 55: Uniform: 1: 1406 repeatTimes
*p 55: Uniform: 2: 1406 unbalancedSize
*p 55: Uniform: 3: 1406 tick_start
*p 55: Uniform: 4: 1406 cylinderRadius
*p 55: Uniform: 5: 1406 cylinderRotationSpeed
*p 55: Uniform: 6: 1406 cylinderVerticalPos
*p 55: Uniform: 7: 8B5E tex
*p 55: Uniform: 8: 1406 tick
*p 55: Uniform: 9: 1406 time_factor
*p 55: Uniform: 10: 1406 appearTime
*p 55: Uniform: 11: 1406 noup
[SHADER] setting reset param	tick_start	77417
[Actor:move]	8068	orc fighter	(forced) move from	nil	nil	to	14	52
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:wearAllInventory]	8068	orc fighter	wearing main inventory
fight: 	voratun plate armour of implacability	manaburning voratun waraxe of disruption	::	nil	BODY
fight: 	voratun plate armour of implacability	flaming voratun shield of cold resistance (#RESIST#)	::	nil	BODY
[Actor:wearAllInventory]	orc fighter	8068	8090	voratun plate armour of implacability	WORN IN	BODY	1
[Actor:move]	8094	orc corruptor	(forced) move from	nil	nil	to	14	53
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[SHADER] Loading from /data/gfx/shaders/boneshield.lua
[SHADER] Loaded shader with totalname	boneshield[]
New GL Shader program 56
New GL Shader 57 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/boneshield.frag
*p 56: Uniform: 6: 1406 scrollingSpeed
*p 56: Uniform: 1: 8B50 ellipsoidalFactor
*p 56: Uniform: 2: 1406 verticalIntensityAdjust
*p 56: Uniform: 3: 1406 side
*p 56: Uniform: 4: 8B5E tex
*p 56: Uniform: 5: 1406 tick
*p 56: Uniform: 0: 1406 chargesCount
[SHADER] setting reset param	chargesCount	0
[SHADER] setting reset param	chargesCount	5
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_rest
[Actor:move]	8119	orc berserker	(forced) move from	nil	nil	to	14	54
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:wearAllInventory]	8119	orc berserker	wearing main inventory
[ActorObjectUse] useObjectDisable: 	searing voratun plate armour of delving	inven/slot	1	1	tid	nil
fight: 	searing voratun plate armour of delving	voratun battleaxe of rage	::	OFFHAND	BODY
[ActorObjectUse] useObjectEnable: 	searing voratun plate armour of delving	by	orc berserker	inven/slot	table: 0x2c153210	nil
[Actor:wearAllInventory]	orc berserker	8119	8130	searing voratun plate armour of delving	WORN IN	BODY	1
[Actor:move]	8148	orc high pyromancer	(forced) move from	nil	nil	to	14	64
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	8172	poison ooze	(forced) move from	nil	nil	to	15	51
[Actor:wearAllInventory]	8172	poison ooze	wearing main inventory
[Actor:move]	8178	naga myrmidon	(forced) move from	nil	nil	to	15	52
[Actor:move]	8182	bone giant	(forced) move from	nil	nil	to	15	53
[Actor:move]	8183	orc berserker	(forced) move from	nil	nil	to	15	54
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:wearAllInventory]	8183	orc berserker	wearing main inventory
fight: 	fortifying voratun plate armour of Eyal	voratun battleaxe of rage	::	OFFHAND	BODY
[Actor:wearAllInventory]	orc berserker	8183	8191	fortifying voratun plate armour of Eyal	WORN IN	BODY	1
[Actor:move]	8203	dread	(forced) move from	nil	nil	to	15	64
[Actor:move]	8204	orc fighter	(forced) move from	nil	nil	to	16	51
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:wearAllInventory]	8204	orc fighter	wearing main inventory
fight: 	prismatic voratun plate armour of cold resistance	voratun waraxe	::	nil	BODY
fight: 	prismatic voratun plate armour of cold resistance	reinforced voratun shield of shrapnel	::	nil	BODY
[Actor:wearAllInventory]	orc fighter	8204	8221	prismatic voratun plate armour of cold resistance	WORN IN	BODY	1
[Actor:move]	8227	orc high cryomancer	(forced) move from	nil	nil	to	17	53
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	8246	orc summoner	(forced) move from	nil	nil	to	17	54
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	8272	multi-hued drake	(forced) move from	nil	nil	to	17	56
[Actor:wearAllInventory]	8272	multi-hued drake	wearing main inventory
[Actor:move]	8274	multi-hued drake	(forced) move from	nil	nil	to	17	57
[Actor:wearAllInventory]	8274	multi-hued drake	wearing main inventory
[Actor:move]	8276	orc summoner	(forced) move from	nil	nil	to	17	59
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	8296	thaurhereg	(forced) move from	nil	nil	to	17	60
Cloned shader 56
[SHADER] setting reset param	chargesCount	0
[SHADER] setting reset param	chargesCount	8
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_rest
[Actor:move]	8304	white wolf	(forced) move from	nil	nil	to	18	53
[Actor:move]	8305	forge-giant	(forced) move from	nil	nil	to	18	60
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[]
New GL Shader program 58
New GL Shader 59 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/flamewings.frag
*p 58: Uniform: 0: 1406 ellipsoidalFactor
*p 58: Uniform: 1: 1406 tick_start
*p 58: Uniform: 2: 8B5E tex
*p 58: Uniform: 3: 1406 tick
*p 58: Uniform: 4: 1406 time_factor
*p 58: Uniform: 5: 1406 deploy_factor
*p 58: Uniform: 6: 1406 flap
[SHADER] setting reset param	tick_start	77417
[Actor:move]	8317	orc summoner	(forced) move from	nil	nil	to	21	56
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	8339	orc berserker	(forced) move from	nil	nil	to	21	57
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:wearAllInventory]	8339	orc berserker	wearing main inventory
fight: 	searing voratun plate armour of cold resistance	acidic voratun battleaxe	::	OFFHAND	BODY
[Actor:wearAllInventory]	orc berserker	8339	8353	searing voratun plate armour of cold resistance	WORN IN	BODY	1
[Actor:move]	8359	orc pyromancer	(forced) move from	nil	nil	to	22	56
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	8377	orc pyromancer	(forced) move from	nil	nil	to	22	57
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:wearAllInventory]	8377	orc pyromancer	wearing main inventory
checkHitOld	58.843011479699	50
=> chance to hit	66.010713433626
checkHitOld	58.843011479699	48
=> chance to hit	68.775610881632
[createRandomBoss] Creating random boss 	Ce'Nona the radiant horror	86.5	level	2	classes
[CALLBACK] upgrading to prioritized	talents_on_act
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[applyRandomClass]	8394	Ce'Nona the radiant horror	Adding class	Shadowblade	Rogue
   power types: not_power_source =	antimagic	power_source =	arcane,technique
Adding 11 random class talents to boss
1	 * talent:	T_BACKSTAB	11
2	 * talent:	T_KEEN_SENSES	11
3	 * talent:	T_STEALTH	11
4	 * talent:	T_ILLUMINATE	11
5	 * talent:	T_DISENGAGE	11
6	 * talent:	T_DUAL_WEAPON_MASTERY	11
7	 * talent:	T_CONGEAL_TIME	11
8	 * talent:	T_WEAPON_COMBAT	11
9	 * talent:	T_TIME_SHIELD	11
10	 * talent:	T_TIME_PRISON	11
11	 * talent:	T_SHADOWSTRIKE	11
 ** Finished adding	11	of	11	random class talents
[applyRandomClass]	8394	Ce'Nona the radiant horror	Adding class	Corruptor	Defiler
   power types: not_power_source =	antimagic	power_source =	arcane,technique
Adding 15 random class talents to boss
1	 * talent:	T_SHADOW_GRASP	11
2	 * talent:	T_CURSE_OF_DEFENSELESSNESS	11
3	 * talent:	T_PHASE_DOOR	11
4	 * talent:	T_EXOTIC_WEAPONS_MASTERY	11
5	 * talent:	T_RUSH	11
6	 * talent:	T_DRAIN	11
7	 * talent:	T_ARMOUR_TRAINING	11
8	 * talent:	T_DUAL_STRIKE	11
9	 * talent:	T_WEAPONS_MASTERY	11
10	 * talent:	T_QUICK_RECOVERY	11
11	 * talent:	T_BURNING_HEX	11
12	 * talent:	T_DARK_RITUAL	11
13	 * talent:	T_KNIFE_MASTERY	11
14	 * talent:	T_SOUL_ROT	11
15	 * talent:	T_LETHALITY	11
 ** Finished adding	15	of	15	random class talents
[resolveObject] CREATE FOR	8395	Ce'Nona the radiant horror	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater + Ego	38.887106473764	47
[resolveObject] CREATED OBJECT:	8396	arcing voratun greatsword of shearing	tries left:	1
[resolveObject] adding to main inventory:	8396	arcing voratun greatsword of shearing
[resolveObject] CREATE FOR	8395	Ce'Nona the radiant horror	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater + Ego	22.210804347929	47
[resolveObject] CREATED OBJECT:	8402	elemental voratun dagger of massacre	tries left:	1
[resolveObject] adding to main inventory:	8402	elemental voratun dagger of massacre
[resolvers.drop_randart]	8395	Ce'Nona the radiant horror	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	8395	Ce'Nona the radiant horror	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x2bdf92e8, ego_filter=table: 0x2bdf9288}
[resolveObject] CREATED OBJECT:	8408	voratun battleaxe	tries left:	4
[resolvers.drop_randart]	8395	Ce'Nona the radiant horror	using data:	{lev=86.5, base={"table: 0x28b53508, __CLASSNAME=mod.class.Object, ATOMIC"}}
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	86.5	egos =	3	gr egos =	2	rand themes = 	3	points = 	40	nb_powers = 	9
 * using themes	antimagic,cold,nature
 * forbid power sources:	arcane
Creating randart Glacierwar the %s(unblemished voratun battleaxe) with cold
 ** selected ego	balanced 	(normal)	technique
 ** selected ego	inquisitor's 	(greater)	antimagic
 ** selected ego	 of evisceration	(greater)	technique
 * adding power: generic save spell(1 points), 20 remaining
 * adding power: generic resist blight(2 points), 19 remaining
 * adding power: generic resist acid(1 points), 17 remaining
 * adding power: generic resist darkness(2 points), 16 remaining
 * adding power: generic inc damage cold(1 points), 14 remaining
 * adding power: generic inc damage cold(1 points), 13 remaining
 * adding power: generic inc damage cold(1 points), 12 remaining
 * adding power: generic resist fire(1 points), 11 remaining
 * adding power: generic resist acid(1 points), 10 remaining
 * adding power: generic save spell(1.5 points), 9 remaining
 * adding power: generic resist blight(3 points), 7.5 remaining
 * adding power: generic resist acid(1.5 points), 4.5 remaining
 * adding power: generic resist darkness(3 points), 3 remaining
 * adding bias power: generic resist acid(1.5 points), 20 remaining
 * adding bias power: generic inc damage cold(1.5 points), 18.5 remaining
 * adding bias power: generic resist acid(1.8 points), 17 remaining
 * adding bias power: generic resist darkness(4.5 points), 15.2 remaining
 * adding bias power: generic resist acid(2.16 points), 10.7 remaining
 * adding bias power: generic resist fire(1.5 points), 8.54 remaining
 * adding bias power: generic resist acid(2.592 points), 7.04 remaining
 * adding bias power: generic inc damage cold(1.8 points), 4.448 remaining
 * adding bias power: generic resist acid(3.1104 points), 2.648 remaining
Added unique	mod.class.Object/Glacierwar the voratun battleaxe	::	1
[resolveObject] CREATE FOR	8395	Ce'Nona the radiant horror	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2bf395a0, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	28.391076303178	47
[resolveObject] CREATED OBJECT:	8602	chilling iron dagger of shearing	tries left:	4
[General Object resolver]	8602	chilling iron dagger of shearing	COULD NOT BE WORN
[resolveObject] adding to main inventory:	8602	chilling iron dagger of shearing
[resolveObject] CREATE FOR	8395	Ce'Nona the radiant horror	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2c04ea20, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Uniques	6.7816524684386	7
[TOME ENTITY FILTER] selected Greater + Ego	43.920032526813	47
[resolveObject] CREATED OBJECT:	8608	caustic iron dagger of massacre	tries left:	3
[General Object resolver]	8608	caustic iron dagger of massacre	COULD NOT BE WORN
[resolveObject] adding to main inventory:	8608	caustic iron dagger of massacre
[resolveObject] CREATE FOR	8395	Ce'Nona the radiant horror	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2c04eb70, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	39.368450157663	47
[resolveObject] CREATED OBJECT:	8614	rejuvenating drakeskin leather armour of command	tries left:	4
[resolveObject]	8614	rejuvenating drakeskin leather armour of command	added to inventory	BODY
[resolveObject] CREATE FOR	8395	Ce'Nona the radiant horror	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2bf39a78, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	47.782234959254	72
[resolveObject] CREATED OBJECT:	8620	magelord's dragonbone magestaff	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	21
fight: 	magelord's dragonbone magestaff	rejuvenating drakeskin leather armour of command	::	nil	MAINHAND
[resolveObject]	8620	magelord's dragonbone magestaff	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8395	Ce'Nona the radiant horror	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2bf39708, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	33.723429307277	47
[resolveObject] CREATED OBJECT:	8624	shimmering woollen robe of alchemy	tries left:	4
[General Object resolver]	8624	shimmering woollen robe of alchemy	COULD NOT BE WORN
[resolveObject] adding to main inventory:	8624	shimmering woollen robe of alchemy
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[Actor:move]	8395	Ce'Nona the radiant horror	(forced) move from	nil	nil	to	28	50
Added unique	mod.class.NPC/Ce'Nona the radiant horror	::	1
[Actor:wearAllInventory]	8395	Ce'Nona the radiant horror	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	8395	Ce'Nona the radiant horror
   #- checking tactical table for talent	T_CIRCLE_OF_BLAZING_LIGHT	level	23	range:	0	radius:	8	effective:	5.3333333333333
   #- checking tactical table for talent	T_SHADOW_COMBAT	level	21	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KEEN_SENSES	level	19	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHADOW_GRASP	level	19	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_CURSE_OF_DEFENSELESSNESS	level	19	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ILLUMINATE	level	19	range:	0	radius:	16	effective:	10.666666666667
   #- checking tactical table for talent	T_RUSH	level	19	range:	16	radius:	0	effective:	16
   #- checking tactical table for talent	T_HEALING_LIGHT	level	23	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PACIFICATION_HEX	level	21	range:	10	radius:	2	effective:	11.333333333333
   #- checking tactical table for talent	T_DRAIN	level	21	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SOUL_ROT	level	21	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_DUAL_STRIKE	level	21	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FIREBEAM	level	23	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_STEALTH	level	19	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DARK_RITUAL	level	19	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PROVIDENCE	level	23	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BURNING_HEX	level	19	range:	10	radius:	2	effective:	11.333333333333
   #- checking tactical table for talent	T_CHANT_OF_FORTITUDE	level	23	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_SEARING_LIGHT	level	23	range:	7	radius:	1	effective:	7.6666666666667
   #- checking tactical table for talent	T_TIME_PRISON	level	19	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_DISENGAGE	level	19	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_BARRIER	level	23	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SUNBURST	level	23	range:	1	radius:	10	effective:	7.6666666666667
   #- checking tactical table for talent	T_CONGEAL_TIME	level	19	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_BLOOD_SPRAY	level	21	range:	0	radius:	17	effective:	11.333333333333
   #- checking tactical table for talent	T_PHASE_DOOR	level	21	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TIME_SHIELD	level	19	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SUN_FLARE	level	23	range:	0	radius:	8	effective:	5.3333333333333
[RANDOM STAIR GUARD] placed guard	Ce'Nona the radiant horror
[resolveObject] CREATE FOR	8630	orc summoner	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x2c1b5468, subtype="sling", autoreq=true}
[TOME ENTITY FILTER] selected Greater	86.153673349011	86.2
[resolveObject] CREATED OBJECT:	8637	drakeskin leather sling of enduring	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	40
[resolveObject]	8637	drakeskin leather sling of enduring	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8630	orc summoner	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x2c1b5578, subtype="shot", autoreq=true}
[TOME ENTITY FILTER] selected Greater	83.88164177365	86.2
[resolveObject] CREATED OBJECT:	8641	barbed pouch of voratun shots	tries left:	4
fight: 	barbed pouch of voratun shots	drakeskin leather sling of enduring	::	nil	QUIVER
[resolveObject]	8641	barbed pouch of voratun shots	added to inventory	QUIVER
[resolveObject] CREATE FOR	8630	orc summoner	do_wear/tries:	true	5	filter:
	{type="charm", subtype="totem"}
[TOME ENTITY FILTER] selected Greater	70.066051417942	86.2
[resolveObject] CREATED OBJECT:	8645	dragonbone totem of healing	tries left:	4
fight: 	dragonbone totem of healing	drakeskin leather sling of enduring	::	nil	TOOL
fight: 	dragonbone totem of healing	barbed pouch of voratun shots	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	dragonbone totem of healing	by	orc summoner	inven/slot	table: 0x2c1b6678	nil
[resolveObject]	8645	dragonbone totem of healing	added to inventory	TOOL
[CALLBACK] upgrading to prioritized	talents_on_kill
[Actor:move]	8630	orc summoner	(forced) move from	nil	nil	to	31	11
[CALLBACK] upgrading to prioritized	talents_on_take_damage
Random elite generating
[createRandomBoss] Creating random boss 	Bethyra the naga myrmidon	86.5	level	1	classes
[applyRandomClass]	8649	Bethyra the naga myrmidon	Adding class	Skirmisher	Rogue
   power types: not_power_source =	antimagic	power_source =	technique
Adding 19 random class talents to boss
1	 * talent:	T_WEAPONS_MASTERY	11
2	 * talent:	T_LACERATING_STRIKES	11
3	 * talent:	T_THICK_SKIN	11
4	 * talent:	T_WEAPON_COMBAT	11
5	 * talent:	T_KNIFE_MASTERY	11
6	 * talent:	T_SKIRMISHER_KNEECAPPER	11
7	 * talent:	T_HEIGHTENED_SENSES	11
8	 * talent:	T_SCOUNDREL	11
9	 * talent:	T_TRAP_MASTERY	11
10	 * talent:	T_TRAP_LAUNCHER	11
11	 * talent:	T_DISENGAGE	11
12	 * talent:	T_SKIRMISHER_BUCKLER_EXPERTISE	11
13	 * talent:	T_MISDIRECTION	11
14	 * talent:	T_SKIRMISHER_SLING_SUPREMACY	11
15	 * talent:	T_DEVICE_MASTERY	11
16	 * talent:	T_APPLY_POISON	11
17	 * talent:	T_SKIRMISHER_BASH_AND_SMASH	11
18	 * talent:	T_EVASION	11
19	 * talent:	T_TUMBLE	11
 ** Finished adding	19	of	19	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	86.5	egos =	1	gr egos =	0	rand themes = 	4	points = 	169	nb_powers = 	10
 * using themes	defense,dark,light,misc
 * forbid power sources:	antimagic
Creating randart Deepsborn the %s(crackling living mindstar) with dark
 ** selected ego	dreamer's 	(greater)	psionic
 * adding power: generic inc damage darkness(1 points), 85 remaining
 * adding power: generic stat mag(1 points), 84 remaining
 * adding power: generic lite radius(1 points), 83 remaining
 * adding power: generic stat str(1 points), 82 remaining
 * adding power: generic see invisible(1 points), 81 remaining
 * adding power: generic stat cun(1 points), 80 remaining
 * adding power: generic resist lightning(1 points), 79 remaining
 * adding power: generic stat wil(1 points), 78 remaining
 * adding power: generic die at(1 points), 77 remaining
 * adding power: generic resist blight(2 points), 76 remaining
 * adding power: generic inc damage darkness(1.5 points), 74 remaining
 * adding power: generic stat mag(1.5 points), 72.5 remaining
 * adding power: generic lite radius(1.5 points), 71 remaining
 * adding power: generic stat str(1.5 points), 69.5 remaining
 * adding power: generic see invisible(1.5 points), 68 remaining
 * adding power: generic stat cun(1.5 points), 66.5 remaining
 * adding power: generic resist lightning(1.5 points), 65 remaining
 * adding power: generic stat wil(1.5 points), 63.5 remaining
 * adding power: generic die at(1.5 points), 62 remaining
 * adding power: generic resist blight(3 points), 60.5 remaining
 * adding power: generic inc damage darkness(2.25 points), 57.5 remaining
 * adding power: generic stat mag(2.25 points), 55.25 remaining
 * adding power: generic lite radius(2.25 points), 53 remaining
 * adding power: generic stat str(2.25 points), 50.75 remaining
 * adding power: generic see invisible(2.25 points), 48.5 remaining
 * adding power: generic stat cun(2.25 points), 46.25 remaining
 * adding power: generic resist lightning(2.25 points), 44 remaining
 * adding power: generic stat wil(2.25 points), 41.75 remaining
 * adding power: generic die at(2.25 points), 39.5 remaining
 * adding power: generic resist blight(4.5 points), 37.25 remaining
 * adding power: generic inc damage darkness(3.375 points), 32.75 remaining
 * adding power: generic stat mag(3.375 points), 29.375 remaining
 * adding power: generic lite radius(3.375 points), 26 remaining
Removing power from the list, 	generic lite radius	==	table: 0x2c2e3438	remaining:
 * adding power: generic see invisible(3.375 points), 22.625 remaining
 * adding power: generic stat cun(3.375 points), 19.25 remaining
 * adding power: generic resist lightning(3.375 points), 15.875 remaining
 * adding power: generic stat wil(3.375 points), 12.5 remaining
 * adding power: generic die at(3.375 points), 9.125 remaining
 * adding power: generic resist blight(6.75 points), 5.75 remaining
 * adding bias power: generic stat cun(5.0625 points), 85 remaining
 * adding bias power: generic resist blight(10.125 points), 79.9375 remaining
 * adding bias power: generic die at(5.0625 points), 69.8125 remaining
 * adding bias power: generic resist lightning(5.0625 points), 64.75 remaining
 * adding bias power: generic resist lightning(6.075 points), 59.6875 remaining
 * adding bias power: generic stat mag(5.0625 points), 53.6125 remaining
 * adding bias power: generic stat mag(6.075 points), 48.55 remaining
 * adding bias power: generic stat str(3.375 points), 42.475 remaining
 * adding bias power: generic see invisible(5.0625 points), 39.1 remaining
 * adding bias power: generic stat cun(6.075 points), 34.0375 remaining
 * adding bias power: generic die at(6.075 points), 27.9625 remaining
Removing power from bias list , 	generic die at
 * adding bias power: generic stat cun(7.29 points), 21.8875 remaining
 * adding bias power: generic resist blight(12.15 points), 14.5975 remaining
 * adding bias power: generic stat str(4.05 points), 2.4475 remaining
[resolveObject] CREATE FOR	8855	Bethyra the naga myrmidon	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater + Ego	50.16280038472	66.2
[resolveObject] CREATED OBJECT:	8856	schematic: Spring Grapple	tries left:	1
[resolveObject] adding to main inventory:	8856	schematic: Spring Grapple
[ActorObjectUse] useObjectEnable: 	schematic: Spring Grapple	by	Bethyra the naga myrmidon	inven/slot	1	nil
[resolveObject] CREATE FOR	8855	Bethyra the naga myrmidon	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2c333dc8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	70.698224442591	80.5
[resolveObject] CREATED OBJECT:	8857	nimble cured leather armour of cold resistance	tries left:	4
[resolveObject]	8857	nimble cured leather armour of cold resistance	added to inventory	BODY
[resolveObject] CREATE FOR	8855	Bethyra the naga myrmidon	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2c333e70, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="sling", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	30.825508322177	50.5
[resolveObject] CREATED OBJECT:	8863	blazebringer's drakeskin leather sling of true flight	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	23
fight: 	blazebringer's drakeskin leather sling of true flight	nimble cured leather armour of cold resistance	::	nil	MAINHAND
[resolveObject]	8863	blazebringer's drakeskin leather sling of true flight	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8855	Bethyra the naga myrmidon	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2c333fc8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	113.91206158451	115.5
[resolveObject] CREATED OBJECT:	8869	flaming iron shield of purity	tries left:	4
fight: 	flaming iron shield of purity	blazebringer's drakeskin leather sling of true flight	::	nil	OFFHAND
fight: 	flaming iron shield of purity	nimble cured leather armour of cold resistance	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	8869	flaming iron shield of purity	added to inventory	OFFHAND
[resolveObject] CREATE FOR	8855	Bethyra the naga myrmidon	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2c334158, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	19.542577617462	50.5
[resolveObject] CREATED OBJECT:	8875	barbed pouch of voratun shots of torment	tries left:	4
fight: 	barbed pouch of voratun shots of torment	blazebringer's drakeskin leather sling of true flight	::	nil	QUIVER
fight: 	barbed pouch of voratun shots of torment	flaming iron shield of purity	::	nil	QUIVER
fight: 	barbed pouch of voratun shots of torment	nimble cured leather armour of cold resistance	::	nil	QUIVER
[resolveObject]	8875	barbed pouch of voratun shots of torment	added to inventory	QUIVER
[resolveObject] CREATE FOR	8855	Bethyra the naga myrmidon	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected Ego	100.59095842393	101.2
[resolveObject] CREATED OBJECT:	8881	orichalcum trident of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	33
[General Object resolver]	8881	orichalcum trident of massacre	COULD NOT BE WORN
[resolveObject] adding to main inventory:	8881	orichalcum trident of massacre
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_tmp
[Actor:move]	8855	Bethyra the naga myrmidon	(forced) move from	nil	nil	to	19	39
Added unique	mod.class.NPC/Bethyra the naga myrmidon	::	1
[Actor:wearAllInventory]	8855	Bethyra the naga myrmidon	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	8855	Bethyra the naga myrmidon
   #- checking tactical table for talent	T_SUNDER_ARMOUR	level	16	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKIRMISHER_BASH_AND_SMASH	level	19	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_INFUSION:_REGENERATION_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHOOT	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_EVASION	level	19	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TUMBLE	level	19	range:	5	radius:	0	effective:	5
   #- checking tactical table for talent	T_RUSH	level	14	range:	14	radius:	0	effective:	14
   #- checking tactical table for talent	T_STUNNING_BLOW	level	14	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TRAP_MASTERY	level	19	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_APPLY_POISON	level	19	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUNE:_ACID_WAVE_2	level	1	range:	0	radius:	6	effective:	4
   #- checking tactical table for talent	T_SKIRMISHER_KNEECAPPER	level	21	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SPIT_POISON	level	18	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_DISENGAGE	level	21	range:	7	radius:	0	effective:	7
Random elite generating
[createRandomBoss] Creating random boss 	Arussra the bone giant	86.5	level	1	classes
[applyRandomClass]	8885	Arussra the bone giant	Adding class	Demonologist	Defiler
   power types: not_power_source =	antimagic,nature	power_source =	arcane,technique
Adding 14 random class talents to boss
1	 * talent:	T_WEAPON_COMBAT	11
2	 * talent:	T_DEVICE_MASTERY	11
3	 * talent:	T_DARK_REIGN	11
4	 * talent:	T_QUICK_RECOVERY	11
5	 * talent:	T_ARMOUR_TRAINING	11
6	 * talent:	T_EXOTIC_WEAPONS_MASTERY	11
7	 * talent:	T_BIND_DEMON	11
8	 * talent:	T_WEAPONS_MASTERY	11
9	 * talent:	T_RUSH	11
10	 * talent:	T_WILLFUL_TORMENTER	11
11	 * talent:	T_FAST_METABOLISM	11
12	 * talent:	T_SPELL_SHIELD	11
13	 * talent:	T_SHIELD_PUMMEL	11
14	 * talent:	T_OSMOSIS_SHIELD	11
 ** Finished adding	14	of	14	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	86.5	egos =	1	gr egos =	0	rand themes = 	4	points = 	212	nb_powers = 	10
 * using themes	defense,lightning,fire,misc
 * forbid power sources:	antimagic,nature
Creating randart Hellterror(glistening pair of voratun boots) with fire
 ** selected ego	 of evasion	(greater)	technique
 * adding power: generic resist fire(1 points), 106 remaining
 * adding power: generic resist lightning(1 points), 105 remaining
 * adding power: generic def(1 points), 104 remaining
 * adding power: generic stat cun(1 points), 103 remaining
 * adding power: generic resist fire(1 points), 102 remaining
 * adding power: generic inc damage fire(1 points), 101 remaining
 * adding power: generic increased life(1 points), 100 remaining
 * adding power: generic stat mag(1 points), 99 remaining
 * adding power: generic resist lightning(1 points), 98 remaining
 * adding power: generic infravision radius(1 points), 97 remaining
 * adding power: generic resist fire(1.5 points), 96 remaining
 * adding power: generic resist lightning(1.5 points), 94.5 remaining
 * adding power: generic def(1.5 points), 93 remaining
 * adding power: generic stat cun(1.5 points), 91.5 remaining
 * adding power: generic resist fire(1.5 points), 90 remaining
 * adding power: generic inc damage fire(1.5 points), 88.5 remaining
 * adding power: generic increased life(1.5 points), 87 remaining
 * adding power: generic stat mag(1.5 points), 85.5 remaining
 * adding power: generic resist lightning(1.5 points), 84 remaining
 * adding power: generic infravision radius(1.5 points), 82.5 remaining
 * adding power: generic resist fire(2.25 points), 81 remaining
 * adding power: generic resist lightning(2.25 points), 78.75 remaining
 * adding power: generic def(2.25 points), 76.5 remaining
 * adding power: generic stat cun(2.25 points), 74.25 remaining
 * adding power: generic resist fire(2.25 points), 72 remaining
 * adding power: generic inc damage fire(2.25 points), 69.75 remaining
 * adding power: generic increased life(2.25 points), 67.5 remaining
 * adding power: generic stat mag(2.25 points), 65.25 remaining
 * adding power: generic resist lightning(2.25 points), 63 remaining
 * adding power: generic infravision radius(2.25 points), 60.75 remaining
 * adding power: generic resist fire(3.375 points), 58.5 remaining
 * adding power: generic resist lightning(3.375 points), 55.125 remaining
 * adding power: generic def(3.375 points), 51.75 remaining
 * adding power: generic stat cun(3.375 points), 48.375 remaining
 * adding power: generic resist fire(3.375 points), 45 remaining
 * adding power: generic inc damage fire(3.375 points), 41.625 remaining
 * adding power: generic increased life(3.375 points), 38.25 remaining
 * adding power: generic stat mag(3.375 points), 34.875 remaining
 * adding power: generic resist lightning(3.375 points), 31.5 remaining
 * adding power: generic infravision radius(3.375 points), 28.125 remaining
Removing power from the list, 	generic infravision radius	==	table: 0x1cb801d8	remaining:
 * adding power: generic resist fire(5.0625 points), 24.75 remaining
 * adding power: generic resist lightning(5.0625 points), 19.6875 remaining
 * adding power: generic def(5.0625 points), 14.625 remaining
 * adding power: generic stat cun(5.0625 points), 9.5625 remaining
 * adding power: generic resist fire(5.0625 points), 4.5 remaining
 * adding bias power: generic resist fire(7.59375 points), 106 remaining
 * adding bias power: generic stat mag(5.0625 points), 98.40625 remaining
 * adding bias power: generic resist lightning(5.0625 points), 93.34375 remaining
 * adding bias power: generic def(7.59375 points), 88.28125 remaining
 * adding bias power: generic stat mag(6.075 points), 80.6875 remaining
 * adding bias power: generic resist fire(9.1125 points), 74.6125 remaining
 * adding bias power: generic resist fire(10.935 points), 65.5 remaining
 * adding bias power: generic def(9.1125 points), 54.565 remaining
 * adding bias power: generic def(10.935 points), 45.4525 remaining
Removing power from bias list , 	generic def
 * adding bias power: generic resist fire(13.122 points), 34.5175 remaining
Removing power from bias list , 	generic resist fire
 * adding bias power: generic resist lightning(6.075 points), 21.3955 remaining
 * adding bias power: generic stat mag(7.29 points), 15.3205 remaining
 * adding bias power: generic inc damage fire(5.0625 points), 8.0305 remaining
[ActorObjectUse] useObjectEnable: 	Hellterror	by	Arussra the bone giant	inven/slot	1	nil
[ActorObjectUse] Object	Hellterror	8887	is ineligible for talent interface
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Sun Paladin
[resolveObject] CREATE FOR	9036	Arussra the bone giant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2bcb6f38, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	24.477137612406	50.5
[resolveObject] CREATED OBJECT:	9037	caustic voratun longsword of ruin	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	25
[resolveObject]	9037	caustic voratun longsword of ruin	added to inventory	MAINHAND
[resolveObject] CREATE FOR	9036	Arussra the bone giant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2bd0c0b0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	38.678062663688	50.5
[resolveObject] CREATED OBJECT:	9043	impervious steel shield of crushing	tries left:	4
fight: 	impervious steel shield of crushing	caustic voratun longsword of ruin	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	9043	impervious steel shield of crushing	added to inventory	OFFHAND
[resolveObject] CREATE FOR	9036	Arussra the bone giant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2bcbf438, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	112.72262685821	115.5
[resolveObject] CREATED OBJECT:	9049	rejuvenating stralite mail armour of lightning resistance	tries left:	4
fight: 	rejuvenating stralite mail armour of lightning resistance	caustic voratun longsword of ruin	::	nil	BODY
fight: 	rejuvenating stralite mail armour of lightning resistance	impervious steel shield of crushing	::	nil	BODY
[resolveObject]	9049	rejuvenating stralite mail armour of lightning resistance	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	9036	Arussra the bone giant	(forced) move from	nil	nil	to	27	37
Added unique	mod.class.NPC/Arussra the bone giant	::	1
[Actor:wearAllInventory]	9036	Arussra the bone giant	wearing main inventory
[ActorObjectUse] useObjectDisable: 	Hellterror	inven/slot	1	1	tid	nil
fight: 	Hellterror	caustic voratun longsword of ruin	::	nil	FEET
fight: 	Hellterror	impervious steel shield of crushing	::	nil	FEET
fight: 	Hellterror	rejuvenating stralite mail armour of lightning resistance	::	nil	FEET
[ActorObjectUse] useObjectEnable: 	Hellterror	by	Arussra the bone giant	inven/slot	table: 0x2bce6d50	nil
[Actor:wearAllInventory]	Arussra the bone giant	9036	8887	Hellterror	WORN IN	FEET	1
running talented_ai_tactic resolver on_added_to_level function for	9036	Arussra the bone giant
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	21	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BONE_ARMOUR	level	16	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUN	level	16	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	2	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	19	range:	17	radius:	0	effective:	17
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_OSMOSIS_SHIELD	level	19	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FLAME_LEASH	level	21	range:	6	radius:	0	effective:	6
[SHADER] Loading from /data/gfx/shaders/osmosis_shield.lua
[SHADER] Loaded shader with totalname	osmosis_shield[]
New GL Shader program 60
*p 60: Uniform: 6: 1406 scrollingSpeed
*p 60: Uniform: 1: 8B50 ellipsoidalFactor
*p 60: Uniform: 2: 1406 verticalIntensityAdjust
*p 60: Uniform: 3: 1406 side
*p 60: Uniform: 4: 8B5E tex
*p 60: Uniform: 5: 1406 tick
*p 60: Uniform: 0: 1406 chargesCount
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_run
Random elite generating
[createRandomBoss] Creating random boss 	Islissra the orc berserker	86.5	level	1	classes
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Berserker
[applyRandomClass]	9055	Islissra the orc berserker	Adding class	Wyrmic	Wilder
   power types: not_power_source =		power_source =	nature,technique
Adding 13 random class talents to boss
1	 * talent:	T_LIGHTNING_SPEED	11
2	 * talent:	T_ICE_CLAW	11
3	 * talent:	T_NATURE_TOUCH	11
4	 * talent:	T_TENTACLED_WINGS	11
5	 * talent:	T_KNIFE_MASTERY	11
6	 * talent:	T_ACIDIC_SPRAY	11
7	 * talent:	T_THICK_SKIN	11
8	 * talent:	T_WEAPON_COMBAT	11
9	 * talent:	T_PRECISE_STRIKES	11
10	 * talent:	T_WING_BUFFET	11
11	 * talent:	T_STATIC_FIELD	11
12	 * talent:	T_PERFECT_STRIKE	11
13	 * talent:	T_BELLOWING_ROAR	11
 ** Finished adding	13	of	13	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	86.5	egos =	1	gr egos =	0	rand themes = 	4	points = 	155	nb_powers = 	8
 * using themes	antimagic,light,mental,cold
 * forbid power sources:	arcane
Creating randart Dazzlevalor(gleaming voratun longsword) with light
 ** selected ego	balanced 	(normal)	technique
 * adding power: generic resist acid(1 points), 78 remaining
 * adding power: generic equilibrium on hit(1 points), 77 remaining
 * adding power: cold burst(1 points), 76 remaining
 * adding power: generic max hate(1 points), 75 remaining
 * adding power: generic inc damage light(1 points), 74 remaining
 * adding power: generic hate on crit(1 points), 73 remaining
 * adding power: generic mindpower(1 points), 72 remaining
 * adding power: light burst(1 points), 71 remaining
 * adding power: generic resist acid(1.5 points), 70 remaining
 * adding power: generic equilibrium on hit(1.5 points), 68.5 remaining
 * adding power: cold burst(1.5 points), 67 remaining
 * adding power: generic max hate(1.5 points), 65.5 remaining
 * adding power: generic inc damage light(1.5 points), 64 remaining
 * adding power: generic hate on crit(1.5 points), 62.5 remaining
 * adding power: generic mindpower(1.5 points), 61 remaining
 * adding power: light burst(1.5 points), 59.5 remaining
 * adding power: generic resist acid(2.25 points), 58 remaining
 * adding power: generic equilibrium on hit(2.25 points), 55.75 remaining
 * adding power: cold burst(2.25 points), 53.5 remaining
 * adding power: generic max hate(2.25 points), 51.25 remaining
 * adding power: generic inc damage light(2.25 points), 49 remaining
 * adding power: generic hate on crit(2.25 points), 46.75 remaining
 * adding power: generic mindpower(2.25 points), 44.5 remaining
 * adding power: light burst(2.25 points), 42.25 remaining
 * adding power: generic resist acid(3.375 points), 40 remaining
 * adding power: generic equilibrium on hit(3.375 points), 36.625 remaining
 * adding power: cold burst(3.375 points), 33.25 remaining
 * adding power: generic max hate(3.375 points), 29.875 remaining
 * adding power: generic inc damage light(3.375 points), 26.5 remaining
 * adding power: generic hate on crit(3.375 points), 23.125 remaining
 * adding power: generic mindpower(3.375 points), 19.75 remaining
 * adding power: light burst(3.375 points), 16.375 remaining
 * adding power: generic resist acid(5.0625 points), 13 remaining
 * adding power: generic equilibrium on hit(5.0625 points), 7.9375 remaining
 * adding power: cold burst(5.0625 points), 2.875 remaining
 * adding bias power: light burst(5.0625 points), 78 remaining
 * adding bias power: generic resist acid(7.59375 points), 72.9375 remaining
 * adding bias power: generic equilibrium on hit(7.59375 points), 65.34375 remaining
 * adding bias power: generic max hate(5.0625 points), 57.75 remaining
 * adding bias power: generic mindpower(5.0625 points), 52.6875 remaining
 * adding bias power: generic max hate(6.075 points), 47.625 remaining
 * adding bias power: generic max hate(7.29 points), 41.55 remaining
Removing power from bias list , 	generic max hate
 * adding bias power: light burst(6.075 points), 34.26 remaining
 * adding bias power: generic resist acid(9.1125 points), 28.185 remaining
 * adding bias power: generic equilibrium on hit(9.1125 points), 19.0725 remaining
 * adding bias power: generic mindpower(6.075 points), 9.96 remaining
 * adding bias power: cold burst(7.59375 points), 3.885 remaining
[resolveObject] CREATE FOR	9257	Islissra the orc berserker	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="battleaxe"}
[TOME ENTITY FILTER] selected Double Ego	94.821123645921	96.2
[resolveObject] CREATED OBJECT:	9258	acidic voratun battleaxe of vileness	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	23
[resolveObject]	9258	acidic voratun battleaxe of vileness	added to inventory	MAINHAND
[resolveObject] CREATE FOR	9257	Islissra the orc berserker	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="massive"}
[TOME ENTITY FILTER] selected Double Greater	15.499211038879	36.2
[resolveObject] CREATED OBJECT:	9264	hardened voratun plate armour of the deep	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	12
fight: 	hardened voratun plate armour of the deep	acidic voratun battleaxe of vileness	::	OFFHAND	BODY
[resolveObject]	9264	hardened voratun plate armour of the deep	added to inventory	BODY
[resolveObject] CREATE FOR	9257	Islissra the orc berserker	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2bc41ad8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	100.31207895007	105.5
[resolveObject] CREATED OBJECT:	9270	stralite battleaxe of corruption	tries left:	4
fight: 	stralite battleaxe of corruption	acidic voratun battleaxe of vileness	::	OFFHAND	MAINHAND
fight: 	stralite battleaxe of corruption	hardened voratun plate armour of the deep	::	nil	MAINHAND
fight: 	stralite battleaxe of corruption	hardened voratun plate armour of the deep	::	nil	MAINHAND
[resolveObject]	9270	stralite battleaxe of corruption	added to inventory	MAINHAND
		 moved replaced object to main inventory:	9258	acidic voratun battleaxe of vileness
[resolveObject] CREATE FOR	9257	Islissra the orc berserker	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2bc41b28, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	103.25483741128	105.5
[resolveObject] CREATED OBJECT:	9274	fortifying stralite mail armour	tries left:	4
[General Object resolver]	9274	fortifying stralite mail armour	COULD NOT BE WORN
[resolveObject] adding to main inventory:	9274	fortifying stralite mail armour
[CALLBACK] upgrading to prioritized	talents_on_change_level
[CALLBACK] upgrading to prioritized	talents_on_kill
[Actor:move]	9257	Islissra the orc berserker	(forced) move from	nil	nil	to	17	28
Added unique	mod.class.NPC/Islissra the orc berserker	::	1
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:wearAllInventory]	9257	Islissra the orc berserker	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	9257	Islissra the orc berserker
   #- checking tactical table for talent	T_LIGHTNING_SPEED	level	19	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_INFUSION:_MOVEMENT_2	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STATIC_FIELD	level	19	range:	0	radius:	17	effective:	11.333333333333
   #- checking tactical table for talent	T_INFUSION:_REGENERATION_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BERSERKER	level	18	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PRIDE_OF_THE_ORCS	level	14	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ORC_FURY	level	14	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_INFUSION:_WILD_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUNNING_BLOW	level	18	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TENTACLED_WINGS	level	19	range:	19	radius:	0	effective:	19
   #- checking tactical table for talent	T_PERFECT_STRIKE	level	19	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WING_BUFFET	level	19	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_ICE_CLAW	level	21	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	19	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BELLOWING_ROAR	level	19	range:	0	radius:	15	effective:	10
   #- checking tactical table for talent	T_ACIDIC_SPRAY	level	19	range:	11	radius:	0	effective:	11
   #- checking tactical table for talent	T_RUSH	level	18	range:	18	radius:	0	effective:	18
   #- checking tactical table for talent	T_NATURE_TOUCH	level	19	range:	1	radius:	0	effective:	1
[Actor:move]	9278	giant army ant	(forced) move from	nil	nil	to	16	47
Random elite generating
[createRandomBoss] Creating random boss 	Zubyna the fire drake hatchling	86.5	level	1	classes
[applyRandomClass]	9280	Zubyna the fire drake hatchling	Adding class	Shadowblade	Rogue
   power types: not_power_source =	antimagic	power_source =	technique,arcane
Adding 10 random class talents to boss
1	 * talent:	T_THICK_SKIN	11
2	 * talent:	T_WEAPON_COMBAT	11
3	 * talent:	T_SHADOW_COMBAT	11
4	 * talent:	T_SHADOW_CUNNING	11
5	 * talent:	T_DEVICE_MASTERY	11
6	 * talent:	T_PHASE_DOOR	11
7	 * talent:	T_SHADOW_FEED	11
8	 * talent:	T_QUICK_RECOVERY	11
9	 * talent:	T_DUAL_STRIKE	11
10	 * talent:	T_HEIGHTENED_SENSES	11
 ** Finished adding	10	of	10	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	86.5	egos =	1	gr egos =	0	rand themes = 	4	points = 	141	nb_powers = 	12
 * using themes	blight,physical,mind,spell
 * forbid power sources:	antimagic
Creating randart %s 'Glyrann'(immaculate dwarven lantern) with no themename
 ** selected ego	scorching 	(normal)	arcane
 * adding power: generic resists pen mind(1 points), 71 remaining
 * adding power: generic stat con(1 points), 70 remaining
 * adding power: generic spellsurge(1 points), 69 remaining
 * adding power: generic mana on crit(1 points), 68 remaining
 * adding power: generic inc damage blight(1 points), 67 remaining
 * adding power: generic mana on crit(1 points), 66 remaining
 * adding power: generic inc damage blight(1 points), 65 remaining
 * adding power: generic blight retribution(1 points), 64 remaining
 * adding power: generic resists pen blight(1 points), 63 remaining
 * adding power: generic armor(1 points), 62 remaining
 * adding power: generic stat dex(1 points), 61 remaining
 * adding power: generic stat str(1 points), 60 remaining
 * adding power: generic resists pen mind(1.5 points), 59 remaining
 * adding power: generic stat con(1.5 points), 57.5 remaining
 * adding power: generic spellsurge(1.5 points), 56 remaining
 * adding power: generic mana on crit(1.5 points), 54.5 remaining
Removing power from the list, 	generic mana on crit	==	table: 0x2badb260	remaining:
 * adding power: generic inc damage blight(1.5 points), 53 remaining
 * adding power: generic blight retribution(1.5 points), 51.5 remaining
 * adding power: generic resists pen blight(1.5 points), 50 remaining
 * adding power: generic armor(1.5 points), 48.5 remaining
 * adding power: generic stat dex(1.5 points), 47 remaining
 * adding power: generic stat str(1.5 points), 45.5 remaining
 * adding power: generic resists pen mind(2.25 points), 44 remaining
 * adding power: generic stat con(2.25 points), 41.75 remaining
 * adding power: generic spellsurge(2.25 points), 39.5 remaining
 * adding power: generic inc damage blight(1.5 points), 37.25 remaining
 * adding power: generic inc damage blight(2.25 points), 35.75 remaining
 * adding power: generic blight retribution(2.25 points), 33.5 remaining
 * adding power: generic resists pen blight(2.25 points), 31.25 remaining
 * adding power: generic armor(2.25 points), 29 remaining
 * adding power: generic stat dex(2.25 points), 26.75 remaining
 * adding power: generic stat str(2.25 points), 24.5 remaining
 * adding power: generic resists pen mind(3.375 points), 22.25 remaining
 * adding power: generic stat con(3.375 points), 18.875 remaining
 * adding power: generic spellsurge(3.375 points), 15.5 remaining
 * adding power: generic inc damage blight(2.25 points), 12.125 remaining
 * adding power: generic inc damage blight(3.375 points), 9.875 remaining
 * adding power: generic blight retribution(3.375 points), 6.5 remaining
 * adding power: generic resists pen blight(3.375 points), 3.125 remaining
 * adding bias power: generic inc damage blight(5.0625 points), 71 remaining
 * adding bias power: generic armor(3.375 points), 65.9375 remaining
 * adding bias power: generic inc damage blight(3.375 points), 62.5625 remaining
 * adding bias power: generic inc damage blight(4.05 points), 59.1875 remaining
 * adding bias power: generic armor(4.05 points), 55.1375 remaining
 * adding bias power: generic inc damage blight(6.075 points), 51.0875 remaining
 * adding bias power: generic armor(4.86 points), 45.0125 remaining
Removing power from bias list , 	generic armor
 * adding bias power: generic inc damage blight(4.86 points), 40.1525 remaining
 * adding bias power: generic inc damage blight(7.29 points), 35.2925 remaining
 * adding bias power: generic inc damage blight(5.832 points), 28.0025 remaining
Removing power from bias list , 	generic inc damage blight
[resolveObject] CREATE FOR	9439	Zubyna the fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	86.254494682031	96.2
[resolveObject] CREATED OBJECT:	9440	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	9440	gold pieces
[resolveObject] CREATE FOR	9439	Zubyna the fire drake hatchling	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x28ba7878, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	115.31770212478	115.5
[resolveObject] CREATED OBJECT:	9441	acidic steel dagger of massacre	tries left:	4
[resolveObject]	9441	acidic steel dagger of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	9439	Zubyna the fire drake hatchling	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2bcf8f50, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	79.773488574259	80.5
[resolveObject] CREATED OBJECT:	9447	thought-forged voratun dagger of evisceration	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	25
fight: 	thought-forged voratun dagger of evisceration	acidic steel dagger of massacre	::	nil	OFFHAND
[resolveObject]	9447	thought-forged voratun dagger of evisceration	added to inventory	OFFHAND
[resolveObject] CREATE FOR	9439	Zubyna the fire drake hatchling	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2bb9fe60, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	5.9859655767181	50.5
[resolveObject] CREATED OBJECT:	9453	radiant drakeskin leather armour of the deep	tries left:	4
fight: 	radiant drakeskin leather armour of the deep	acidic steel dagger of massacre	::	nil	BODY
fight: 	radiant drakeskin leather armour of the deep	thought-forged voratun dagger of evisceration	::	nil	BODY
[resolveObject]	9453	radiant drakeskin leather armour of the deep	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:move]	9439	Zubyna the fire drake hatchling	(forced) move from	nil	nil	to	33	21
Added unique	mod.class.NPC/Zubyna the fire drake hatchling	::	1
[Actor:wearAllInventory]	9439	Zubyna the fire drake hatchling	wearing main inventory
fight: 	dwarven lantern 'Glyrann'	acidic steel dagger of massacre	::	nil	LITE
fight: 	dwarven lantern 'Glyrann'	thought-forged voratun dagger of evisceration	::	nil	LITE
fight: 	dwarven lantern 'Glyrann'	radiant drakeskin leather armour of the deep	::	nil	LITE
[Actor:wearAllInventory]	Zubyna the fire drake hatchling	9439	9282	dwarven lantern 'Glyrann'	WORN IN	LITE	1
running talented_ai_tactic resolver on_added_to_level function for	9439	Zubyna the fire drake hatchling
   #- checking tactical table for talent	T_SHADOW_COMBAT	level	21	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PHASE_DOOR	level	21	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SHADOW_FEED	level	19	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	21	range:	1	radius:	0	effective:	1
Random elite generating
[createRandomBoss] Creating random boss 	Velethra the orc pyromancer	86.5	level	1	classes
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[applyRandomClass]	9459	Velethra the orc pyromancer	Adding class	Doombringer	Defiler
   power types: not_power_source =	antimagic	power_source =	arcane,technique
Adding 14 random class talents to boss
1	 * talent:	T_DRAINING_ASSAULT	11
2	 * talent:	T_OBLITERATING_SMASH	11
3	 * talent:	T_THICK_SKIN	11
4	 * talent:	T_WEAPON_COMBAT	11
5	 * talent:	T_QUICK_RECOVERY	11
6	 * talent:	T_CAUTERIZE_SPIRIT	11
7	 * talent:	T_DETONATING_CHARGE	11
8	 * talent:	T_INFERNAL_BREATH_DOOM	11
9	 * talent:	T_DEVOURING_FLAMES	11
10	 * talent:	T_PACIFICATION_HEX	11
11	 * talent:	T_KNIFE_MASTERY	11
12	 * talent:	T_RUSH	11
13	 * talent:	T_DEVICE_MASTERY	11
14	 * talent:	T_EXOTIC_WEAPONS_MASTERY	11
 ** Finished adding	14	of	14	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	86.5	egos =	1	gr egos =	0	rand themes = 	4	points = 	183	nb_powers = 	10
 * using themes	lightning,arcane,cold,temporal
 * forbid power sources:	antimagic
Creating randart Sparkkiller(flawless totem) with lightning
 ** selected ego	piercing 	(greater)	nil
 * adding power: generic inc damage arcane(1 points), 92 remaining
 * adding power: generic resists pen lightning(1 points), 91 remaining
 * adding power: generic arcane retribution(2 points), 90 remaining
 * adding power: generic resists pen temporal(1 points), 88 remaining
 * adding power: generic resist lightning(1 points), 87 remaining
 * adding power: generic resist arcane(1 points), 86 remaining
 * adding power: generic resist cold(1 points), 85 remaining
 * adding power: generic resists pen cold(1 points), 84 remaining
 * adding power: generic inc damage temporal(1 points), 83 remaining
 * adding power: generic resist lightning(1 points), 82 remaining
 * adding power: generic inc damage arcane(1.5 points), 81 remaining
 * adding power: generic resists pen lightning(1.5 points), 79.5 remaining
 * adding power: generic arcane retribution(3 points), 78 remaining
 * adding power: generic resists pen temporal(1.5 points), 75 remaining
 * adding power: generic resist lightning(1.5 points), 73.5 remaining
 * adding power: generic resist arcane(1.5 points), 72 remaining
Removing power from the list, 	generic resist arcane	==	table: 0x2bc8d070	remaining:
 * adding power: generic resists pen cold(1.5 points), 70.5 remaining
 * adding power: generic inc damage temporal(1.5 points), 69 remaining
 * adding power: generic resist lightning(1.5 points), 67.5 remaining
 * adding power: generic inc damage arcane(2.25 points), 66 remaining
 * adding power: generic resists pen lightning(2.25 points), 63.75 remaining
 * adding power: generic arcane retribution(4.5 points), 61.5 remaining
 * adding power: generic resists pen temporal(2.25 points), 57 remaining
 * adding power: generic resist lightning(2.25 points), 54.75 remaining
 * adding power: generic resist cold(1.5 points), 52.5 remaining
 * adding power: generic resists pen cold(2.25 points), 51 remaining
 * adding power: generic inc damage temporal(2.25 points), 48.75 remaining
 * adding power: generic resist lightning(2.25 points), 46.5 remaining
 * adding power: generic inc damage arcane(3.375 points), 44.25 remaining
 * adding power: generic resists pen lightning(3.375 points), 40.875 remaining
 * adding power: generic arcane retribution(6.75 points), 37.5 remaining
 * adding power: generic resists pen temporal(3.375 points), 30.75 remaining
 * adding power: generic resist lightning(3.375 points), 27.375 remaining
 * adding power: generic resist cold(2.25 points), 24 remaining
 * adding power: generic resists pen cold(3.375 points), 21.75 remaining
 * adding power: generic inc damage temporal(3.375 points), 18.375 remaining
 * adding power: generic resist lightning(3.375 points), 15 remaining
 * adding power: generic inc damage arcane(5.0625 points), 11.625 remaining
 * adding power: generic resists pen lightning(5.0625 points), 6.5625 remaining
 * adding bias power: generic resist lightning(5.0625 points), 92 remaining
 * adding bias power: generic inc damage arcane(7.59375 points), 86.9375 remaining
 * adding bias power: generic resists pen cold(5.0625 points), 79.34375 remaining
 * adding bias power: generic resists pen lightning(7.59375 points), 74.28125 remaining
 * adding bias power: generic resist cold(3.375 points), 66.6875 remaining
 * adding bias power: generic resist lightning(6.075 points), 63.3125 remaining
 * adding bias power: generic resists pen lightning(9.1125 points), 57.2375 remaining
Removing power from bias list , 	generic resists pen lightning
 * adding bias power: generic resists pen temporal(5.0625 points), 48.125 remaining
 * adding bias power: generic resist cold(4.05 points), 43.0625 remaining
 * adding bias power: generic resist cold(4.86 points), 39.0125 remaining
 * adding bias power: generic resist lightning(7.29 points), 34.1525 remaining
 * adding bias power: generic inc damage arcane(9.1125 points), 26.8625 remaining
 * adding bias power: generic resists pen cold(6.075 points), 17.75 remaining
 * adding bias power: generic resist cold(5.832 points), 11.675 remaining
 * adding bias power: generic resist lightning(8.748 points), 5.843 remaining
[ActorObjectUse] useObjectEnable: 	Sparkkiller	by	Velethra the orc pyromancer	inven/slot	1	nil
[ActorObjectUse] Object	Sparkkiller	9468	is ineligible for talent interface
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Berserker
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[resolveObject] CREATE FOR	9619	Velethra the orc pyromancer	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater	78.540897514491	86.2
[resolveObject] CREATED OBJECT:	9620	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	9620	gold pieces
[resolveObject] CREATE FOR	9619	Velethra the orc pyromancer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x2bce9358, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	31.647612024821	36.2
[resolveObject] CREATED OBJECT:	9621	bloodlich's dragonbone starstaff of greater warding	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	26
[resolveObject]	9621	bloodlich's dragonbone starstaff of greater warding	added to inventory	MAINHAND
[resolveObject] CREATE FOR	9619	Velethra the orc pyromancer	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x2bce9468, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	55.983490138944	66.2
[resolveObject] CREATED OBJECT:	9627	mindwoven elven-silk robe of life	tries left:	4
fight: 	mindwoven elven-silk robe of life	bloodlich's dragonbone starstaff of greater warding	::	OFFHAND	BODY
[resolveObject]	9627	mindwoven elven-silk robe of life	added to inventory	BODY
[resolveObject] CREATE FOR	9619	Velethra the orc pyromancer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x28be5bf8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	47.28645416903	50.5
[resolveObject] CREATED OBJECT:	9633	caustic dwarven-steel greatsword of torment	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[General Object resolver]	9633	caustic dwarven-steel greatsword of torment	COULD NOT BE WORN
[resolveObject] adding to main inventory:	9633	caustic dwarven-steel greatsword of torment
[resolveObject] CREATE FOR	9619	Velethra the orc pyromancer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x28b98840, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	87.349619622424	105.5
[resolveObject] CREATED OBJECT:	9639	iron mail armour of command	tries left:	4
[General Object resolver]	9639	iron mail armour of command	COULD NOT BE WORN
[resolveObject] adding to main inventory:	9639	iron mail armour of command
[CALLBACK] upgrading to prioritized	talents_on_kill
[Actor:move]	9619	Velethra the orc pyromancer	(forced) move from	nil	nil	to	8	66
Added unique	mod.class.NPC/Velethra the orc pyromancer	::	1
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:wearAllInventory]	9619	Velethra the orc pyromancer	wearing main inventory
[ActorObjectUse] useObjectDisable: 	Sparkkiller	inven/slot	1	1	tid	nil
fight: 	Sparkkiller	bloodlich's dragonbone starstaff of greater warding	::	OFFHAND	TOOL
fight: 	Sparkkiller	mindwoven elven-silk robe of life	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	Sparkkiller	by	Velethra the orc pyromancer	inven/slot	table: 0x28b9ccd8	nil
[Actor:wearAllInventory]	Velethra the orc pyromancer	9619	9468	Sparkkiller	WORN IN	TOOL	1
running talented_ai_tactic resolver on_added_to_level function for	9619	Velethra the orc pyromancer
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_INFERNAL_BREATH_DOOM	level	19	range:	0	radius:	17	effective:	11.333333333333
   #- checking tactical table for talent	T_PACIFICATION_HEX	level	19	range:	10	radius:	2	effective:	11.333333333333
   #- checking tactical table for talent	T_OBLITERATING_SMASH	level	19	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_PRIDE_OF_THE_ORCS	level	14	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DRAINING_ASSAULT	level	21	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ORC_FURY	level	14	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DETONATING_CHARGE	level	19	range:	19	radius:	0	effective:	19
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	5	range:	1	radius:	10	effective:	7.6666666666667
   #- checking tactical table for talent	T_RUSH	level	19	range:	17	radius:	0	effective:	17
   #- checking tactical table for talent	T_FIREFLASH	level	14	range:	7	radius:	10	effective:	13.666666666667
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUNE:_SHATTER_AFFLICTIONS_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SPELLCRAFT	level	14	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FLAME	level	16	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_PHASE_DOOR	level	14	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_RUNE:_BLINK_2	level	1	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_FLAMESHOCK	level	14	range:	0	radius:	12	effective:	8
   #- checking tactical table for talent	T_WRAITHFORM	level	21	range:	1	radius:	0	effective:	1
Random elite generating
[createRandomBoss] Creating random boss 	Aryseth the orc summoner	86.5	level	1	classes
[applyRandomClass]	9643	Aryseth the orc summoner	Adding class	Necromancer	Mage
   power types: not_power_source =	antimagic	power_source =	arcane
[applyRandomClass] Random boss forbade talent because of special talent restriction	Impending Doom	T_IMPENDING_DOOM	86.5
Adding 16 random class talents to boss
1	 * talent:	T_FREEZE	11
2	 * talent:	T_CONSUME_SOUL	11
3	 * talent:	T_DEVICE_MASTERY	11
4	 * talent:	T_FROZEN_GROUND	11
5	 * talent:	T_BLURRED_MORTALITY	11
6	 * talent:	T_SHADOW_TUNNEL	11
7	 * talent:	T_HEIGHTENED_SENSES	11
8	 * talent:	T_ASSEMBLE	11
9	 * talent:	T_CURSE_OF_THE_MEEK	11
10	 * talent:	T_UNDEATH_LINK	11
11	 * talent:	T_DANGER_SENSE	11
12	 * talent:	T_KEEN_SENSES	11
13	 * talent:	T_FORGERY_OF_HAZE	11
14	 * talent:	T_PREMONITION	11
15	 * talent:	T_CHILL_OF_THE_TOMB	11
16	 * talent:	T_FROSTDUSK	11
 ** Finished adding	16	of	16	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	86.5	egos =	1	gr egos =	0	rand themes = 	4	points = 	127	nb_powers = 	12
 * using themes	fire,spell,light,physical
 * forbid power sources:	antimagic
Creating randart %s 'Neryriassra'(crackling elven-silk wizard hat) with no themename
 ** selected ego	 of darkness (#RESIST#)	(normal)	arcane
 * adding power: generic increased stamina(1 points), 64 remaining
 * adding power: generic spellcrit(1 points), 63 remaining
 * adding power: generic resists pen physical(1 points), 62 remaining
 * adding power: generic increased vim(1 points), 61 remaining
 * adding power: generic def(1 points), 60 remaining
 * adding power: generic increased stamina(1 points), 59 remaining
 * adding power: generic resists pen physical(1 points), 58 remaining
 * adding power: generic phys crit(1 points), 57 remaining
 * adding power: generic stamina regeneration(1 points), 56 remaining
 * adding power: generic phasing(1 points), 55 remaining
 * adding power: generic increased stamina(1 points), 54 remaining
 * adding power: generic stat str(1 points), 53 remaining
 * adding power: generic increased stamina(1.5 points), 52 remaining
Removing power from the list, 	generic increased stamina	==	table: 0x2bbe7090	remaining:
 * adding power: generic resists pen physical(1.5 points), 50.5 remaining
 * adding power: generic increased vim(1.5 points), 49 remaining
 * adding power: generic def(1.5 points), 47.5 remaining
 * adding power: generic resists pen physical(1.5 points), 46 remaining
 * adding power: generic phys crit(1.5 points), 44.5 remaining
 * adding power: generic stamina regeneration(1.5 points), 43 remaining
 * adding power: generic phasing(1.5 points), 41.5 remaining
 * adding power: generic stat str(1.5 points), 40 remaining
 * adding power: generic spellcrit(1.5 points), 38.5 remaining
 * adding power: generic resists pen physical(2.25 points), 37 remaining
 * adding power: generic increased vim(2.25 points), 34.75 remaining
 * adding power: generic def(2.25 points), 32.5 remaining
 * adding power: generic resists pen physical(2.25 points), 30.25 remaining
 * adding power: generic phys crit(2.25 points), 28 remaining
 * adding power: generic stamina regeneration(2.25 points), 25.75 remaining
 * adding power: generic phasing(2.25 points), 23.5 remaining
 * adding power: generic stat str(2.25 points), 21.25 remaining
 * adding power: generic spellcrit(2.25 points), 19 remaining
 * adding power: generic resists pen physical(3.375 points), 16.75 remaining
Removing power from the list, 	generic resists pen physical	==	table: 0x2b9842b0	remaining:
 * adding power: generic def(3.375 points), 13.375 remaining
 * adding power: generic phys crit(3.375 points), 10 remaining
 * adding power: generic stamina regeneration(3.375 points), 6.625 remaining
Removing power from the list, 	generic stamina regeneration	==	table: 0x2c1e9670	remaining:
 * adding power: generic stat str(3.375 points), 3.25 remaining
 * adding bias power: generic def(5.0625 points), 64 remaining
 * adding bias power: generic phasing(3.375 points), 58.9375 remaining
Removing power from bias list , 	generic phasing
 * adding bias power: generic phys crit(5.0625 points), 55.5625 remaining
 * adding bias power: generic def(6.075 points), 50.5 remaining
 * adding bias power: generic phys crit(6.075 points), 44.425 remaining
 * adding bias power: generic phys crit(7.29 points), 38.35 remaining
 * adding bias power: generic def(7.29 points), 31.06 remaining
 * adding bias power: generic phys crit(8.748 points), 23.77 remaining
 * adding bias power: generic phys crit(10.4976 points), 15.022 remaining
 * adding bias power: generic def(8.748 points), 4.5244 remaining
Removing power from bias list , 	generic def
[resolveObject] CREATE FOR	9802	Aryseth the orc summoner	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x2b6588b0, subtype="sling", autoreq=true}
[TOME ENTITY FILTER] selected Greater	71.307338476032	86.2
[resolveObject] CREATED OBJECT:	9803	drakeskin leather sling of piercing	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	40
[General Object resolver]	9803	drakeskin leather sling of piercing	COULD NOT BE WORN
[resolveObject] adding to main inventory:	9803	drakeskin leather sling of piercing
[resolveObject] CREATE FOR	9802	Aryseth the orc summoner	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x2b6589c0, subtype="shot", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	59.500209992283	66.2
[resolveObject] CREATED OBJECT:	9807	barbed pouch of voratun shots of accuracy	tries left:	4
[resolveObject]	9807	barbed pouch of voratun shots of accuracy	added to inventory	QUIVER
[resolveObject] CREATE FOR	9802	Aryseth the orc summoner	do_wear/tries:	true	5	filter:
	{type="charm", subtype="totem"}
[TOME ENTITY FILTER] selected Double Greater	5.5304845948606	36.2
[resolveObject] CREATED OBJECT:	9813	focusing dragonbone totem of healing	tries left:	4
fight: 	focusing dragonbone totem of healing	barbed pouch of voratun shots of accuracy	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	focusing dragonbone totem of healing	by	Aryseth the orc summoner	inven/slot	table: 0x2b6ba568	nil
[resolveObject]	9813	focusing dragonbone totem of healing	added to inventory	TOOL
[resolveObject] CREATE FOR	9802	Aryseth the orc summoner	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2b658180, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	57.020342932437	80.5
[resolveObject] CREATED OBJECT:	9819	bloodlich's elm starstaff of fate	tries left:	4
fight: 	bloodlich's elm starstaff of fate	focusing dragonbone totem of healing	::	nil	MAINHAND
fight: 	bloodlich's elm starstaff of fate	barbed pouch of voratun shots of accuracy	::	nil	MAINHAND
[resolveObject]	9819	bloodlich's elm starstaff of fate	added to inventory	MAINHAND
[resolveObject] CREATE FOR	9802	Aryseth the orc summoner	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2b658358, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	113.13996918456	115.5
[resolveObject] CREATED OBJECT:	9825	mindwoven cashmere robe of nature (#RESIST#)	tries left:	4
fight: 	mindwoven cashmere robe of nature (#RESIST#)	bloodlich's elm starstaff of fate	::	OFFHAND	BODY
fight: 	mindwoven cashmere robe of nature (#RESIST#)	focusing dragonbone totem of healing	::	nil	BODY
fight: 	mindwoven cashmere robe of nature (#RESIST#)	barbed pouch of voratun shots of accuracy	::	nil	BODY
[resolveObject]	9825	mindwoven cashmere robe of nature (#RESIST#)	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_kill
[CALLBACK] upgrading to prioritized	talents_on_effect_save
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:move]	9802	Aryseth the orc summoner	(forced) move from	nil	nil	to	15	34
Added unique	mod.class.NPC/Aryseth the orc summoner	::	1
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:wearAllInventory]	9802	Aryseth the orc summoner	wearing main inventory
fight: 	elven-silk wizard hat 'Neryriassra'	bloodlich's elm starstaff of fate	::	OFFHAND	HEAD
fight: 	elven-silk wizard hat 'Neryriassra'	mindwoven cashmere robe of nature (#RESIST#)	::	nil	HEAD
fight: 	elven-silk wizard hat 'Neryriassra'	focusing dragonbone totem of healing	::	nil	HEAD
fight: 	elven-silk wizard hat 'Neryriassra'	barbed pouch of voratun shots of accuracy	::	nil	HEAD
[Actor:wearAllInventory]	Aryseth the orc summoner	9802	9648	elven-silk wizard hat 'Neryriassra'	WORN IN	HEAD	1
running talented_ai_tactic resolver on_added_to_level function for	9802	Aryseth the orc summoner
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KEEN_SENSES	level	19	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_INFUSION:_REGENERATION_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHOOT	level	2	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CONSUME_SOUL	level	19	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FRANTIC_SUMMONING	level	14	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PREMONITION	level	19	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_UNDEATH_LINK	level	19	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHILL_OF_THE_TOMB	level	19	range:	7	radius:	12	effective:	15
   #- checking tactical table for talent	T_INVOKE_DARKNESS	level	21	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FORGERY_OF_HAZE	level	19	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_NECROTIC_AURA	level	4	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_INFUSION:_HEROISM_2	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PRIDE_OF_THE_ORCS	level	14	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ASSEMBLE	level	19	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLURRED_MORTALITY	level	21	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MINOTAUR	level	21	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_SPIDER	level	18	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_FREEZE	level	19	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	5	range:	1	radius:	10	effective:	7.6666666666667
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ORC_FURY	level	14	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FROSTDUSK	level	19	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CREATE_MINIONS	level	21	range:	0	radius:	2	effective:	1.3333333333333
   #- checking tactical table for talent	T_RITCH_FLAMESPITTER	level	21	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_CURSE_OF_THE_MEEK	level	19	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SHADOW_TUNNEL	level	19	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FROZEN_GROUND	level	19	range:	0	radius:	14	effective:	9.3333333333333
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=2,time_factor=6000,verticalIntensityAdjust=-3]
New GL Shader program 61
New GL Shader 62 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/spinningwinds.frag
*p 61: Uniform: 0: 8B50 ellipsoidalFactor
*p 61: Uniform: 1: 8B5E tex
*p 61: Uniform: 2: 1406 tick
*p 61: Uniform: 3: 1406 time_factor
*p 61: Uniform: 4: 1406 noup
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=1,time_factor=6000,verticalIntensityAdjust=-3]
New GL Shader program 63
*p 63: Uniform: 0: 8B50 ellipsoidalFactor
*p 63: Uniform: 1: 8B5E tex
*p 63: Uniform: 2: 1406 tick
*p 63: Uniform: 3: 1406 time_factor
*p 63: Uniform: 4: 1406 noup
Random elite generating
[createRandomBoss] Creating random boss 	Beletta the orc elite berserker	86.5	level	1	classes
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Berserker
[applyRandomClass]	9831	Beletta the orc elite berserker	Adding class	Rogue	Rogue
   power types: not_power_source =		power_source =	technique
Adding 19 random class talents to boss
1	 * talent:	T_RUSH	11
2	 * talent:	T_SHADOWSTRIKE	11
3	 * talent:	T_DUAL_STRIKE	11
4	 * talent:	T_DUAL_WEAPON_MASTERY	11
5	 * talent:	T_ARMOUR_TRAINING	11
6	 * talent:	T_BACKSTAB	11
7	 * talent:	T_DISENGAGE	11
8	 * talent:	T_WEAPON_COMBAT	11
9	 * talent:	T_PERFECT_STRIKE	11
10	 * talent:	T_LETHALITY	11
11	 * talent:	T_STEALTH	11
12	 * talent:	T_TRAP_MASTERY	11
13	 * talent:	T_PRECISE_STRIKES	11
14	 * talent:	T_SOOTHING_DARKNESS	11
15	 * talent:	T_THROWING_KNIVES	11
16	 * talent:	T_BLADE_FLURRY	11
17	 * talent:	T_BLINDING_POWDER	11
18	 * talent:	T_ROGUE_S_TOOLS	11
19	 * talent:	T_TRAP_LAUNCHER	11
 ** Finished adding	19	of	19	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	86.5	egos =	1	gr egos =	0	rand themes = 	4	points = 	127	nb_powers = 	10
 * using themes	nature,dark,physical,defense
Creating randart Gloompiercer the %s(faceted voratun amulet) with dark
 ** selected ego	starlit 	(normal)	nature
 * adding power: generic resists pen physical(1 points), 64 remaining
 * adding power: generic resist fire(1 points), 63 remaining
 * adding power: generic life regeneration(1 points), 62 remaining
 * adding power: generic phys crit magnitude(2 points), 61 remaining
 * adding power: generic life regeneration(1 points), 59 remaining
 * adding power: generic ignore crit(1 points), 58 remaining
 * adding power: generic phys crit(1 points), 57 remaining
 * adding power: generic def(1 points), 56 remaining
 * adding power: generic resist fire(1 points), 55 remaining
 * adding power: generic inc damage darkness(1 points), 54 remaining
 * adding power: generic resists pen physical(1.5 points), 53 remaining
 * adding power: generic resist fire(1.5 points), 51.5 remaining
 * adding power: generic life regeneration(1.5 points), 50 remaining
Removing power from the list, 	generic life regeneration	==	table: 0x2bf1ef88	remaining:
 * adding power: generic ignore crit(1.5 points), 48.5 remaining
 * adding power: generic phys crit(1.5 points), 47 remaining
 * adding power: generic def(1.5 points), 45.5 remaining
 * adding power: generic resist fire(1.5 points), 44 remaining
 * adding power: generic inc damage darkness(1.5 points), 42.5 remaining
 * adding power: generic resists pen physical(2.25 points), 41 remaining
 * adding power: generic resist fire(2.25 points), 38.75 remaining
 * adding power: generic phys crit magnitude(3 points), 36.5 remaining
 * adding power: generic ignore crit(2.25 points), 33.5 remaining
 * adding power: generic phys crit(2.25 points), 31.25 remaining
 * adding power: generic def(2.25 points), 29 remaining
 * adding power: generic resist fire(2.25 points), 26.75 remaining
 * adding power: generic inc damage darkness(2.25 points), 24.5 remaining
 * adding power: generic resists pen physical(3.375 points), 22.25 remaining
 * adding power: generic resist fire(3.375 points), 18.875 remaining
 * adding power: generic phys crit magnitude(4.5 points), 15.5 remaining
 * adding power: generic ignore crit(3.375 points), 11 remaining
Removing power from the list, 	generic ignore crit	==	table: 0x2bd96e30	remaining:
 * adding power: generic def(3.375 points), 7.625 remaining
 * adding power: generic resist fire(3.375 points), 4.25 remaining
 * adding bias power: generic resist fire(5.0625 points), 64 remaining
 * adding bias power: generic phys crit(3.375 points), 58.9375 remaining
 * adding bias power: generic phys crit magnitude(6.75 points), 55.5625 remaining
 * adding bias power: generic phys crit(4.05 points), 48.8125 remaining
 * adding bias power: generic resist fire(5.0625 points), 44.7625 remaining
 * adding bias power: generic resists pen physical(5.0625 points), 39.7 remaining
 * adding bias power: generic resist fire(6.075 points), 34.6375 remaining
 * adding bias power: generic phys crit(4.86 points), 28.5625 remaining
 * adding bias power: generic phys crit magnitude(8.1 points), 23.7025 remaining
 * adding bias power: generic phys crit(5.832 points), 15.6025 remaining
 * adding bias power: generic resist fire(6.075 points), 9.7705 remaining
 * adding bias power: generic resists pen physical(6.075 points), 3.6955 remaining
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	9991	Beletta the orc elite berserker	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="battleaxe"}
[TOME ENTITY FILTER] selected Double Greater	4.5183586489555	36.2
[resolveObject] CREATED OBJECT:	9992	caustic voratun battleaxe of corruption	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	27
[General Object resolver]	9992	caustic voratun battleaxe of corruption	COULD NOT BE WORN
[resolveObject] adding to main inventory:	9992	caustic voratun battleaxe of corruption
[resolveObject] CREATE FOR	9991	Beletta the orc elite berserker	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="massive"}
[TOME ENTITY FILTER] selected Greater + Ego	52.771158979544	66.2
[resolveObject] CREATED OBJECT:	9998	rejuvenating voratun plate armour of Eyal	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	12
[General Object resolver]	9998	rejuvenating voratun plate armour of Eyal	COULD NOT BE WORN
[resolveObject] adding to main inventory:	9998	rejuvenating voratun plate armour of Eyal
[resolveObject] CREATE FOR	9991	Beletta the orc elite berserker	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2b944cd8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	15.983062746232	50.5
[resolveObject] CREATED OBJECT:	10004	inquisitor's dwarven-steel dagger of torment	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	13
[resolveObject]	10004	inquisitor's dwarven-steel dagger of torment	added to inventory	MAINHAND
[resolveObject] CREATE FOR	9991	Beletta the orc elite berserker	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2b944eb0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	92.071060917357	105.5
[resolveObject] CREATED OBJECT:	10010	dwarven-steel dagger of projection	tries left:	4
fight: 	dwarven-steel dagger of projection	inquisitor's dwarven-steel dagger of torment	::	nil	OFFHAND
[resolveObject]	10010	dwarven-steel dagger of projection	added to inventory	OFFHAND
[resolveObject] CREATE FOR	9991	Beletta the orc elite berserker	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2b945068, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	112.69533070612	115.5
[resolveObject] CREATED OBJECT:	10014	prismatic reinforced leather armour of spell shielding	tries left:	4
fight: 	prismatic reinforced leather armour of spell shielding	inquisitor's dwarven-steel dagger of torment	::	nil	BODY
fight: 	prismatic reinforced leather armour of spell shielding	dwarven-steel dagger of projection	::	nil	BODY
[resolveObject]	10014	prismatic reinforced leather armour of spell shielding	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
[CALLBACK] upgrading to prioritized	talents_on_move
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_kill
[Actor:move]	9991	Beletta the orc elite berserker	(forced) move from	nil	nil	to	32	37
Added unique	mod.class.NPC/Beletta the orc elite berserker	::	1
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:wearAllInventory]	9991	Beletta the orc elite berserker	wearing main inventory
fight: 	Gloompiercer the voratun amulet	inquisitor's dwarven-steel dagger of torment	::	nil	NECK
fight: 	Gloompiercer the voratun amulet	dwarven-steel dagger of projection	::	nil	NECK
fight: 	Gloompiercer the voratun amulet	prismatic reinforced leather armour of spell shielding	::	nil	NECK
[Actor:wearAllInventory]	Beletta the orc elite berserker	9991	9842	Gloompiercer the voratun amulet	WORN IN	NECK	1
running talented_ai_tactic resolver but aborting due to existing tactics
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.8,noup=2,time_factor=500]
New GL Shader program 64
*p 64: Uniform: 0: 1406 cylinderHeight
*p 64: Uniform: 1: 1406 repeatTimes
*p 64: Uniform: 2: 1406 unbalancedSize
*p 64: Uniform: 3: 1406 tick_start
*p 64: Uniform: 4: 1406 cylinderRadius
*p 64: Uniform: 5: 1406 cylinderRotationSpeed
*p 64: Uniform: 6: 1406 cylinderVerticalPos
*p 64: Uniform: 7: 8B5E tex
*p 64: Uniform: 8: 1406 tick
*p 64: Uniform: 9: 1406 time_factor
*p 64: Uniform: 10: 1406 appearTime
*p 64: Uniform: 11: 1406 noup
[SHADER] setting reset param	tick_start	77417
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.8,noup=1,time_factor=500]
New GL Shader program 65
*p 65: Uniform: 0: 1406 cylinderHeight
*p 65: Uniform: 1: 1406 repeatTimes
*p 65: Uniform: 2: 1406 unbalancedSize
*p 65: Uniform: 3: 1406 tick_start
*p 65: Uniform: 4: 1406 cylinderRadius
*p 65: Uniform: 5: 1406 cylinderRotationSpeed
*p 65: Uniform: 6: 1406 cylinderVerticalPos
*p 65: Uniform: 7: 8B5E tex
*p 65: Uniform: 8: 1406 tick
*p 65: Uniform: 9: 1406 time_factor
*p 65: Uniform: 10: 1406 appearTime
*p 65: Uniform: 11: 1406 noup
[SHADER] setting reset param	tick_start	77417
[useTalent] TALENT FAILED:	T_BERSERKER	for	Beletta the orc elite berserker	9991	true
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	10020	orc cryomancer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x2c34f4a8, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	19.213877424048	36.2
[resolveObject] CREATED OBJECT:	10026	magewarrior's short dragonbone starstaff of breaching	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	28
[resolveObject]	10026	magewarrior's short dragonbone starstaff of breaching	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10020	orc cryomancer	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x2c34f5b8, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	57.672181187331	66.2
[resolveObject] CREATED OBJECT:	10032	timebroken elven-silk robe of light (#RESIST#)	tries left:	4
fight: 	timebroken elven-silk robe of light (#RESIST#)	magewarrior's short dragonbone starstaff of breaching	::	false	BODY
[resolveObject]	10032	timebroken elven-silk robe of light (#RESIST#)	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_kill
[Actor:move]	10020	orc cryomancer	(forced) move from	nil	nil	to	20	47
[CALLBACK] upgrading to prioritized	talents_on_take_damage
Random elite generating
[createRandomBoss] Creating random boss 	Emunor the orc grand summoner	86.5	level	1	classes
  * class	Anorithil	 rejected due to power source
[applyRandomClass]	10038	Emunor the orc grand summoner	Adding class	Archer	Warrior
   power types: not_power_source =	arcane	power_source =	technique_ranged,technique
Adding 12 random class talents to boss
1	 * talent:	T_THICK_SKIN	11
2	 * talent:	T_ARMOUR_TRAINING	11
3	 * talent:	T_APPLY_POISON	11
4	 * talent:	T_QUICK_RECOVERY	11
5	 * talent:	T_TOXIC_DEATH	11
6	 * talent:	T_VITALITY	11
7	 * talent:	T_VOLLEY	11
8	 * talent:	T_KNIFE_MASTERY	11
9	 * talent:	T_EXOTIC_WEAPONS_MASTERY	11
10	 * talent:	T_TRAP_MASTERY	11
11	 * talent:	T_AGILE_DEFENSE	11
12	 * talent:	T_RUSH	11
 ** Finished adding	12	of	12	random class talents
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	86.5	egos =	1	gr egos =	0	rand themes = 	4	points = 	169	nb_powers = 	11
 * using themes	dark,lightning,light,defense
 * forbid power sources:	arcane
Creating randart Lisiwyn the Crackletide(humming dragonbone longbow) with lightning
 ** selected ego	mighty 	(normal)	technique
 * adding power: generic light retribution(1 points), 85 remaining
 * adding power: generic def(1 points), 84 remaining
 * adding power: generic save spell(1 points), 83 remaining
 * adding power: lightning burst (crit)(1 points), 82 remaining
 * adding power: generic def(1 points), 81 remaining
 * adding power: generic immune poison(2 points), 80 remaining
 * adding power: generic dark numbing melee(2 points), 78 remaining
 * adding power: generic immune poison(2 points), 76 remaining
 * adding power: generic resist lightning(1 points), 74 remaining
 * adding power: generic save physical(1 points), 73 remaining
 * adding power: generic resist blight(2 points), 72 remaining
 * adding power: generic light retribution(1.5 points), 70 remaining
 * adding power: generic def(1.5 points), 68.5 remaining
 * adding power: generic save spell(1.5 points), 67 remaining
 * adding power: lightning burst (crit)(1.5 points), 65.5 remaining
 * adding power: generic def(1.5 points), 64 remaining
 * adding power: generic immune poison(3 points), 62.5 remaining
Removing power from the list, 	generic immune poison	==	table: 0x2c1a1130	remaining:
 * adding power: generic resist lightning(1.5 points), 59.5 remaining
 * adding power: generic save physical(1.5 points), 58 remaining
 * adding power: generic resist blight(3 points), 56.5 remaining
 * adding power: generic light retribution(2.25 points), 53.5 remaining
 * adding power: generic def(2.25 points), 51.25 remaining
 * adding power: generic save spell(2.25 points), 49 remaining
 * adding power: lightning burst (crit)(2.25 points), 46.75 remaining
 * adding power: generic def(2.25 points), 44.5 remaining
 * adding power: generic dark numbing melee(3 points), 42.25 remaining
 * adding power: generic resist lightning(2.25 points), 39.25 remaining
 * adding power: generic save physical(2.25 points), 37 remaining
 * adding power: generic resist blight(4.5 points), 34.75 remaining
 * adding power: generic light retribution(3.375 points), 30.25 remaining
 * adding power: generic def(3.375 points), 26.875 remaining
 * adding power: generic save spell(3.375 points), 23.5 remaining
 * adding power: lightning burst (crit)(3.375 points), 20.125 remaining
 * adding power: generic def(3.375 points), 16.75 remaining
Removing power from the list, 	generic def	==	table: 0x2c177720	remaining:
 * adding power: generic save physical(3.375 points), 13.375 remaining
 * adding power: generic resist blight(6.75 points), 10 remaining
 * adding power: generic light retribution(5.0625 points), 3.25 remaining
 * adding bias power: generic resist blight(10.125 points), 85 remaining
 * adding bias power: lightning burst (crit)(5.0625 points), 74.875 remaining
 * adding bias power: generic resist blight(12.15 points), 69.8125 remaining
 * adding bias power: generic dark numbing melee(4.5 points), 57.6625 remaining
Removing power from bias list , 	generic dark numbing melee
 * adding bias power: generic save physical(5.0625 points), 53.1625 remaining
 * adding bias power: lightning burst (crit)(6.075 points), 48.1 remaining
 * adding bias power: generic save spell(5.0625 points), 42.025 remaining
 * adding bias power: generic save spell(6.075 points), 36.9625 remaining
 * adding bias power: generic resist lightning(3.375 points), 30.8875 remaining
 * adding bias power: generic resist blight(14.58 points), 27.5125 remaining
 * adding bias power: lightning burst (crit)(7.29 points), 12.9325 remaining
Removing power from bias list , 	lightning burst (crit)
 * adding bias power: generic save physical(6.075 points), 5.6425 remaining
[resolveObject] CREATE FOR	10249	Emunor the orc grand summoner	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x2c0d4180, subtype="sling", autoreq=true}
[TOME ENTITY FILTER] selected Greater	75.52973723911	86.2
[resolveObject] CREATED OBJECT:	10250	stormbringer's drakeskin leather sling	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	35
[resolveObject]	10250	stormbringer's drakeskin leather sling	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10249	Emunor the orc grand summoner	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x2c0d4290, subtype="shot", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	8.0414268378096	36.2
[resolveObject] CREATED OBJECT:	10254	psychokinetic pouch of voratun shots of annihilation	tries left:	4
fight: 	psychokinetic pouch of voratun shots of annihilation	stormbringer's drakeskin leather sling	::	nil	QUIVER
[resolveObject]	10254	psychokinetic pouch of voratun shots of annihilation	added to inventory	QUIVER
[resolveObject] CREATE FOR	10249	Emunor the orc grand summoner	do_wear/tries:	true	5	filter:
	{type="charm", subtype="totem"}
[TOME ENTITY FILTER] selected Greater + Ego	42.240683337044	66.2
[resolveObject] CREATED OBJECT:	10260	powerful dragonbone totem of thorny skin	tries left:	4
fight: 	powerful dragonbone totem of thorny skin	stormbringer's drakeskin leather sling	::	nil	TOOL
fight: 	powerful dragonbone totem of thorny skin	psychokinetic pouch of voratun shots of annihilation	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	powerful dragonbone totem of thorny skin	by	Emunor the orc grand summoner	inven/slot	table: 0x2be5fa18	nil
[resolveObject]	10260	powerful dragonbone totem of thorny skin	added to inventory	TOOL
[resolveObject] CREATE FOR	10249	Emunor the orc grand summoner	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2c0d47b8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longbow", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	4.63321034788	50.5
[resolveObject] CREATED OBJECT:	10266	enhanced elven-wood longbow of true flight	tries left:	4
[General Object resolver]	10266	enhanced elven-wood longbow of true flight	COULD NOT BE WORN
[resolveObject] adding to main inventory:	10266	enhanced elven-wood longbow of true flight
[resolveObject] CREATE FOR	10249	Emunor the orc grand summoner	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2c0d4990, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="arrow", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	101.75633798255	105.5
[resolveObject] CREATED OBJECT:	10272	barbed quiver of dragonbone arrows	tries left:	4
[General Object resolver]	10272	barbed quiver of dragonbone arrows	COULD NOT BE WORN
[resolveObject] adding to main inventory:	10272	barbed quiver of dragonbone arrows
[resolveObject] CREATE FOR	10249	Emunor the orc grand summoner	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2c0d4b80, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	14.823409982217	50.5
[resolveObject] CREATED OBJECT:	10276	multi-hued hardened leather armour of the wind	tries left:	4
fight: 	multi-hued hardened leather armour of the wind	stormbringer's drakeskin leather sling	::	nil	BODY
fight: 	multi-hued hardened leather armour of the wind	powerful dragonbone totem of thorny skin	::	nil	BODY
fight: 	multi-hued hardened leather armour of the wind	psychokinetic pouch of voratun shots of annihilation	::	nil	BODY
[ActorObjectUse] useObjectEnable: 	multi-hued hardened leather armour of the wind	by	Emunor the orc grand summoner	inven/slot	table: 0x2c0d5870	nil
[resolveObject]	10276	multi-hued hardened leather armour of the wind	added to inventory	BODY
[resolveObject] CREATE FOR	10249	Emunor the orc grand summoner	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="sling", type="weapon", ego_chance=-1000, name="rough leather sling", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	10282	rough leather sling	tries left:	1
[resolvers.inventory] created object:	10282	rough leather sling	inventory:	QS_MAINHAND	keep:	nil
[Identify]	rough leather sling	true
[resolveObject] CREATE FOR	10249	Emunor the orc grand summoner	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="shot", type="ammo", ego_chance=-1000, name="pouch of iron shots", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	10283	pouch of iron shots	tries left:	1
[resolvers.inventory] created object:	10283	pouch of iron shots	inventory:	QS_QUIVER	keep:	nil
[Identify]	pouch of iron shots	true
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_kill
[Actor:move]	10249	Emunor the orc grand summoner	(forced) move from	nil	nil	to	31	8
Added unique	mod.class.NPC/Emunor the orc grand summoner	::	1
[Actor:wearAllInventory]	10249	Emunor the orc grand summoner	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	10249	Emunor the orc grand summoner
   #- checking tactical table for talent	T_VOLLEY	level	19	range:	10	radius:	8	effective:	15.333333333333
   #- checking tactical table for talent	T_INFUSION:_REGENERATION_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHOOT	level	2	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FRANTIC_SUMMONING	level	21	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	19	range:	16	radius:	0	effective:	16
   #- checking tactical table for talent	T_INFUSION:_HEROISM_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_INFUSION:_WILD_2	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STEADY_SHOT	level	21	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_PRIDE_OF_THE_ORCS	level	14	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STONE_GOLEM	level	25	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_NATURE_TOUCH	level	23	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RITCH_FLAMESPITTER	level	27	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_NATURE_S_BALANCE	level	9	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_APPLY_POISON	level	19	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISENGAGE	level	21	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_ORC_FURY	level	14	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TRAP_MASTERY	level	19	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SPIDER	level	23	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_2	level	4	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MINOTAUR	level	25	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_HEADSHOT	level	21	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_INFUSION:_WILD_4	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Bulwark
[resolveObject] CREATE FOR	10284	quasit	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Greater + Ego	63.297851153435	66.2
[resolveObject] CREATED OBJECT:	10285	elemental voratun longsword of paradox	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	36
[resolveObject]	10285	elemental voratun longsword of paradox	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10284	quasit	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Greater + Ego	43.349380160535	66.2
[resolveObject] CREATED OBJECT:	10291	reinforced voratun shield of shrapnel	tries left:	4
fight: 	reinforced voratun shield of shrapnel	elemental voratun longsword of paradox	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	10291	reinforced voratun shield of shrapnel	added to inventory	OFFHAND
[resolveObject] CREATE FOR	10284	quasit	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="heavy"}
[TOME ENTITY FILTER] selected Greater + Ego	42.172288188448	66.2
[resolveObject] CREATED OBJECT:	10297	rejuvenating voratun mail armour of natural resilience	tries left:	4
fight: 	rejuvenating voratun mail armour of natural resilience	elemental voratun longsword of paradox	::	nil	BODY
fight: 	rejuvenating voratun mail armour of natural resilience	reinforced voratun shield of shrapnel	::	nil	BODY
[resolveObject]	10297	rejuvenating voratun mail armour of natural resilience	added to inventory	BODY
[Actor:move]	10284	quasit	(forced) move from	nil	nil	to	30	41
[Actor:move]	10303	giant blue ant	(forced) move from	nil	nil	to	17	19
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	10304	orc pyromancer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x2c3d96c0, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	91.588900692363	96.2
[resolveObject] CREATED OBJECT:	10310	cruel dragonbone vilestaff of power	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	28
[resolveObject]	10310	cruel dragonbone vilestaff of power	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10304	orc pyromancer	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x2c3d97e8, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	20.560717574125	36.2
[resolveObject] CREATED OBJECT:	10316	tormentor's elven-silk robe of alchemy	tries left:	4
fight: 	tormentor's elven-silk robe of alchemy	cruel dragonbone vilestaff of power	::	OFFHAND	BODY
[resolveObject]	10316	tormentor's elven-silk robe of alchemy	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_kill
[Actor:move]	10304	orc pyromancer	(forced) move from	nil	nil	to	11	12
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[resolveObject] CREATE FOR	10322	orc soldier	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="battleaxe"}
[TOME ENTITY FILTER] selected Double Greater	16.152951573012	36.2
[resolveObject] CREATED OBJECT:	10324	truestriking voratun battleaxe of evisceration	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	28
[resolveObject]	10324	truestriking voratun battleaxe of evisceration	added to inventory	MAINHAND
[Actor:move]	10322	orc soldier	(forced) move from	nil	nil	to	28	53
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_kill
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Berserker
[resolveObject] CREATE FOR	10330	orc berserker	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="battleaxe"}
[TOME ENTITY FILTER] selected Double Greater	12.878771363986	36.2
[resolveObject] CREATED OBJECT:	10334	blazebringer's voratun battleaxe of shearing	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	28
[resolveObject]	10334	blazebringer's voratun battleaxe of shearing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10330	orc berserker	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="massive"}
[TOME ENTITY FILTER] selected Greater	78.637152362997	86.2
[resolveObject] CREATED OBJECT:	10340	voratun plate armour of the deep	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	12
[resolveObject]	10340	voratun plate armour of the deep	NOT WORN in	nil	nil
[General Object resolver]	10340	voratun plate armour of the deep	COULD NOT BE WORN
[resolveObject] adding to main inventory:	10340	voratun plate armour of the deep
[CALLBACK] upgrading to prioritized	talents_on_kill
[Actor:move]	10330	orc berserker	(forced) move from	nil	nil	to	26	39
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:wearAllInventory]	10330	orc berserker	wearing main inventory
fight: 	voratun plate armour of the deep	blazebringer's voratun battleaxe of shearing	::	OFFHAND	BODY
[Actor:wearAllInventory]	orc berserker	10330	10340	voratun plate armour of the deep	WORN IN	BODY	1
[resolveObject] CREATE FOR	10344	champion of Urh'Rok	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="greatsword"}
[TOME ENTITY FILTER] selected Double Ego	88.507236457371	96.2
[resolveObject] CREATED OBJECT:	10346	hateful voratun greatsword of paradox	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	26
[resolveObject]	10346	hateful voratun greatsword of paradox	added to inventory	MAINHAND
[Actor:move]	10344	champion of Urh'Rok	(forced) move from	nil	nil	to	29	13
Random elite generating
[createRandomBoss] Creating random boss 	Ce'Nomira the orc pyromancer	86.5	level	1	classes
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[applyRandomClass]	10352	Ce'Nomira the orc pyromancer	Adding class	Temporal Warden	Chronomancer
   power types: not_power_source =	antimagic	power_source =	arcane,technique
Adding 19 random class talents to boss
1	 * talent:	T_DEVICE_MASTERY	11
2	 * talent:	T_SPIN_FATE	11
3	 * talent:	T_DIMENSIONAL_STEP	11
4	 * talent:	T_THREAD_WALK	11
5	 * talent:	T_WEAPONS_MASTERY	11
6	 * talent:	T_TIME_DILATION	11
7	 * talent:	T_HEIGHTENED_SENSES	11
8	 * talent:	T_TEMPORAL_HOUNDS	11
9	 * talent:	T_KNIFE_MASTERY	11
10	 * talent:	T_ARMOUR_TRAINING	11
11	 * talent:	T_FORESIGHT	11
12	 * talent:	T_SPACETIME_STABILITY	11
13	 * talent:	T_HASTE	11
14	 * talent:	T_SEAL_FATE	11
15	 * talent:	T_DIMENSIONAL_SHIFT	11
16	 * talent:	T_CELERITY	11
17	 * talent:	T_WARP_MINES	11
18	 * talent:	T_SPATIAL_TETHER	11
19	 * talent:	T_DANGER_SENSE	11
 ** Finished adding	19	of	19	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	86.5	egos =	1	gr egos =	0	rand themes = 	4	points = 	141	nb_powers = 	11
 * using themes	defense,physical,acid,temporal
 * forbid power sources:	antimagic
Creating randart Silidhewyn the %s(humming drakeskin leather gloves) with no themename
 ** selected ego	umbral 	(normal)	arcane
 * adding power: generic immune blind(2 points), 71 remaining
 * adding power: generic increased life(1 points), 69 remaining
 * adding power: generic immune disarm(2 points), 68 remaining
 * adding power: generic armor(1 points), 66 remaining
 * adding power: generic resist light(2 points), 65 remaining
 * adding power: generic phys dam(1 points), 63 remaining
 * adding power: generic immune pin(2 points), 62 remaining
 * adding power: generic die at(1 points), 60 remaining
 * adding power: generic stat dex(1 points), 59 remaining
 * adding power: generic phys crit(1 points), 58 remaining
 * adding power: generic phys atk(1 points), 57 remaining
 * adding power: generic immune blind(3 points), 56 remaining
 * adding power: generic increased life(1.5 points), 53 remaining
 * adding power: generic immune disarm(3 points), 51.5 remaining
 * adding power: generic armor(1.5 points), 48.5 remaining
 * adding power: generic resist light(3 points), 47 remaining
 * adding power: generic phys dam(1.5 points), 44 remaining
 * adding power: generic immune pin(3 points), 42.5 remaining
 * adding power: generic die at(1.5 points), 39.5 remaining
 * adding power: generic stat dex(1.5 points), 38 remaining
 * adding power: generic phys crit(1.5 points), 36.5 remaining
 * adding power: generic phys atk(1.5 points), 35 remaining
 * adding power: generic immune blind(4.5 points), 33.5 remaining
Removing power from the list, 	generic immune blind	==	table: 0x2ba27748	remaining:
 * adding power: generic immune disarm(4.5 points), 29 remaining
Removing power from the list, 	generic immune disarm	==	table: 0x1d054aa8	remaining:
 * adding power: generic resist light(4.5 points), 24.5 remaining
 * adding power: generic phys dam(2.25 points), 20 remaining
 * adding power: generic immune pin(4.5 points), 17.75 remaining
Removing power from the list, 	generic immune pin	==	table: 0x2becf380	remaining:
 * adding power: generic stat dex(2.25 points), 13.25 remaining
 * adding power: generic phys crit(2.25 points), 11 remaining
 * adding power: generic phys atk(2.25 points), 8.75 remaining
 * adding power: generic increased life(2.25 points), 6.5 remaining
 * adding power: generic armor(2.25 points), 4.25 remaining
 * adding power: generic phys dam(3.375 points), 2 remaining
 * adding bias power: generic phys atk(3.375 points), 71 remaining
 * adding bias power: generic phys dam(5.0625 points), 67.625 remaining
 * adding bias power: generic phys dam(6.075 points), 62.5625 remaining
 * adding bias power: generic phys crit(3.375 points), 56.4875 remaining
 * adding bias power: generic increased life(3.375 points), 53.1125 remaining
 * adding bias power: generic phys atk(4.05 points), 49.7375 remaining
 * adding bias power: generic increased life(4.05 points), 45.6875 remaining
 * adding bias power: generic phys atk(4.86 points), 41.6375 remaining
 * adding bias power: generic phys dam(7.29 points), 36.7775 remaining
 * adding bias power: generic phys dam(8.748 points), 29.4875 remaining
Removing power from bias list , 	generic phys dam
 * adding bias power: generic phys atk(5.832 points), 20.7395 remaining
 * adding bias power: generic increased life(4.86 points), 14.9075 remaining
 * adding bias power: generic phys atk(6.9984 points), 10.0475 remaining
Removing power from bias list , 	generic phys atk
 * adding bias power: generic increased life(5.832 points), 3.0491 remaining
Removing power from bias list , 	generic increased life
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
[resolveObject] CREATE FOR	10518	Ce'Nomira the orc pyromancer	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater + Ego	53.394536102739	66.2
[resolveObject] CREATED OBJECT:	10519	miner's drakeskin leather hat of might	tries left:	1
[resolveObject] adding to main inventory:	10519	miner's drakeskin leather hat of might
[resolveObject] CREATE FOR	10518	Ce'Nomira the orc pyromancer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x2ba8bc88, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	35.188039186616	36.2
[resolveObject] CREATED OBJECT:	10525	greater dragonbone vilestaff of protection	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	24
[General Object resolver]	10525	greater dragonbone vilestaff of protection	COULD NOT BE WORN
[resolveObject] adding to main inventory:	10525	greater dragonbone vilestaff of protection
[resolveObject] CREATE FOR	10518	Ce'Nomira the orc pyromancer	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x2bda8410, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	33.696432428314	36.2
[resolveObject] CREATED OBJECT:	10531	ancient elven-silk robe of Angolwen	tries left:	4
[resolveObject]	10531	ancient elven-silk robe of Angolwen	added to inventory	BODY
[resolveObject] CREATE FOR	10518	Ce'Nomira the orc pyromancer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2b6996b8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longbow", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	1.4866246206189	50.5
[resolveObject] CREATED OBJECT:	10537	runic yew longbow of recursion	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	13
fight: 	runic yew longbow of recursion	ancient elven-silk robe of Angolwen	::	nil	MAINHAND
[resolveObject]	10537	runic yew longbow of recursion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10518	Ce'Nomira the orc pyromancer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2bf271d0, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="arrow", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	5.8313964642192	50.5
[resolveObject] CREATED OBJECT:	10543	psychokinetic quiver of dragonbone arrows of amnesia	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	24
fight: 	psychokinetic quiver of dragonbone arrows of amnesia	runic yew longbow of recursion	::	OFFHAND	QUIVER
fight: 	psychokinetic quiver of dragonbone arrows of amnesia	ancient elven-silk robe of Angolwen	::	nil	QUIVER
[resolveObject]	10543	psychokinetic quiver of dragonbone arrows of amnesia	added to inventory	QUIVER
[resolveObject] CREATE FOR	10518	Ce'Nomira the orc pyromancer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2bce9828, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	48.166391313348	50.5
[resolveObject] CREATED OBJECT:	10549	nimble rough leather armour of Toknor	tries left:	4
[General Object resolver]	10549	nimble rough leather armour of Toknor	COULD NOT BE WORN
[resolveObject] adding to main inventory:	10549	nimble rough leather armour of Toknor
[resolveObject] CREATE FOR	10518	Ce'Nomira the orc pyromancer	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="longsword", type="weapon", ego_chance=-1000, name="iron longsword", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	10555	iron longsword	tries left:	1
[resolvers.inventory] created object:	10555	iron longsword	inventory:	QS_MAINHAND	keep:	nil
[Identify]	iron longsword	true
[resolveObject] CREATE FOR	10518	Ce'Nomira the orc pyromancer	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="dagger", type="weapon", ego_chance=-1000, name="iron dagger", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	10556	iron dagger	tries left:	1
[resolvers.inventory] created object:	10556	iron dagger	inventory:	QS_OFFHAND	keep:	nil
[Identify]	iron dagger	true
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_effect_save
[CALLBACK] upgrading to prioritized	talents_on_teleport
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_move
[CALLBACK] upgrading to prioritized	talents_on_kill
[Actor:move]	10518	Ce'Nomira the orc pyromancer	(forced) move from	nil	nil	to	23	21
Added unique	mod.class.NPC/Ce'Nomira the orc pyromancer	::	1
[Actor:wearAllInventory]	10518	Ce'Nomira the orc pyromancer	wearing main inventory
fight: 	miner's drakeskin leather hat of might	runic yew longbow of recursion	::	OFFHAND	HEAD
fight: 	miner's drakeskin leather hat of might	ancient elven-silk robe of Angolwen	::	nil	HEAD
fight: 	miner's drakeskin leather hat of might	psychokinetic quiver of dragonbone arrows of amnesia	::	nil	HEAD
[Actor:wearAllInventory]	Ce'Nomira the orc pyromancer	10518	10519	miner's drakeskin leather hat of might	WORN IN	HEAD	1
fight: 	Silidhewyn the drakeskin leather gloves	runic yew longbow of recursion	::	OFFHAND	HANDS
fight: 	Silidhewyn the drakeskin leather gloves	ancient elven-silk robe of Angolwen	::	nil	HANDS
fight: 	Silidhewyn the drakeskin leather gloves	miner's drakeskin leather hat of might	::	nil	HANDS
fight: 	Silidhewyn the drakeskin leather gloves	psychokinetic quiver of dragonbone arrows of amnesia	::	nil	HANDS
[Actor:wearAllInventory]	Ce'Nomira the orc pyromancer	10518	10359	Silidhewyn the drakeskin leather gloves	WORN IN	HANDS	1
running talented_ai_tactic resolver on_added_to_level function for	10518	Ce'Nomira the orc pyromancer
   #- checking tactical table for talent	T_WARP_BLADE	level	21	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHOOT	level	3	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_SPATIAL_TETHER	level	19	range:	19	radius:	4	effective:	21.666666666667
   #- checking tactical table for talent	T_THREAD_WALK	level	19	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_WARP_MINE_AWAY	level	1	range:	19	radius:	0	effective:	19
   #- checking tactical table for talent	T_HASTE	level	19	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ARROW_STITCHING	level	21	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_PRIDE_OF_THE_ORCS	level	14	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DIMENSIONAL_STEP	level	21	range:	20	radius:	0	effective:	20
   #- checking tactical table for talent	T_TEMPORAL_HOUNDS	level	19	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SPELLCRAFT	level	14	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUNE:_BITING_GALE_2	level	1	range:	0	radius:	6	effective:	4
   #- checking tactical table for talent	T_ORC_FURY	level	14	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PHASE_DOOR	level	14	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SEAL_FATE	level	19	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUNE:_BLINK_1	level	1	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_FLAME	level	16	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FLAMESHOCK	level	14	range:	0	radius:	12	effective:	8
   #- checking tactical table for talent	T_WARP_MINE_TOWARD	level	1	range:	19	radius:	0	effective:	19
   #- checking tactical table for talent	T_FIREFLASH	level	14	range:	7	radius:	10	effective:	13.666666666667
   #- checking tactical table for talent	T_SPACETIME_TUNING	level	1	range:	1	radius:	0	effective:	1
[Actor:move]	10557	temporal hound	(forced) move from	nil	nil	to	24	20
Random elite generating
Loading language	/data/languages/names/demon.txt
Make word from	mog, ora, ki	3
[createRandomBoss] Creating random boss 	Mogoraki the quasit	86.5	level	1	classes
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Bulwark
[applyRandomClass]	10558	Mogoraki the quasit	Adding class	Sun Paladin	Celestial
   power types: not_power_source =	antimagic	power_source =	technique,arcane
Adding 10 random class talents to boss
1	 * talent:	T_DEVICE_MASTERY	11
2	 * talent:	T_EXOTIC_WEAPONS_MASTERY	11
3	 * talent:	T_HEALING_LIGHT	11
4	 * talent:	T_RIPOSTE	11
5	 * talent:	T_SUN_BEAM	11
6	 * talent:	T_WEAPONS_MASTERY	11
7	 * talent:	T_SHIELD_PUMMEL	11
8	 * talent:	T_WEAPON_COMBAT	11
9	 * talent:	T_THICK_SKIN	11
10	 * talent:	T_CHANT_ACOLYTE	11
 ** Finished adding	10	of	10	random class talents
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	86.5	egos =	1	gr egos =	0	rand themes = 	5	points = 	141	nb_powers = 	11
 * using themes	lightning,acid,physical,mind,defense
 * forbid power sources:	antimagic
Creating randart Thunderzephyr(twisted quiver of dragonbone arrows) with lightning
 ** selected ego	 of accuracy	(normal)	technique
 * adding power: lightning burst (crit)(1 points), 71 remaining
 * adding power: acid melee(1 points), 70 remaining
 * adding power: expose mind melee(2 points), 69 remaining
 * adding power: crit(1 points), 67 remaining
 * adding power: ammo reload(1 points), 66 remaining
 * adding power: lightning burst (crit)(1 points), 65 remaining
 * adding power: ammo reload(1 points), 64 remaining
 * adding power: acid melee(1 points), 63 remaining
 * adding power: apr(1 points), 62 remaining
 * adding power: expose mind melee(2 points), 61 remaining
 * adding power: ammo reload(1 points), 59 remaining
 * adding power: lightning burst (crit)(1.5 points), 58 remaining
 * adding power: acid melee(1.5 points), 56.5 remaining
 * adding power: expose mind melee(3 points), 55 remaining
Removing power from the list, 	expose mind melee	==	table: 0x2ba8bb00	remaining:
 * adding power: ammo reload(1.5 points), 52 remaining
 * adding power: lightning burst (crit)(1.5 points), 50.5 remaining
 * adding power: ammo reload(1.5 points), 49 remaining
 * adding power: acid melee(1.5 points), 47.5 remaining
 * adding power: apr(1.5 points), 46 remaining
 * adding power: ammo reload(1.5 points), 44.5 remaining
Removing power from the list, 	ammo reload	==	table: 0x1d1dabb8	remaining:
 * adding power: lightning burst (crit)(2.25 points), 43 remaining
 * adding power: acid melee(2.25 points), 40.75 remaining
 * adding power: crit(1.5 points), 38.5 remaining
 * adding power: lightning burst (crit)(2.25 points), 37 remaining
 * adding power: acid melee(2.25 points), 34.75 remaining
 * adding power: apr(2.25 points), 32.5 remaining
 * adding power: lightning burst (crit)(3.375 points), 30.25 remaining
Removing power from the list, 	lightning burst (crit)	==	table: 0x2b85cda0	remaining:
 * adding power: crit(2.25 points), 26.875 remaining
 * adding power: acid melee(3.375 points), 24.625 remaining
Removing power from the list, 	acid melee	==	table: 0x2bdacc68	remaining:
 * adding power: crit(3.375 points), 21.25 remaining
 * adding power: apr(3.375 points), 17.875 remaining
 * adding power: crit(5.0625 points), 14.5 remaining
 * adding power: apr(5.0625 points), 9.4375 remaining
 * adding power: crit(7.59375 points), 4.375 remaining
 * adding bias power: crit(11.390625 points), 71 remaining
 * adding bias power: apr(7.59375 points), 59.609375 remaining
 * adding bias power: apr(9.1125 points), 52.015625 remaining
 * adding bias power: crit(13.66875 points), 42.903125 remaining
 * adding bias power: apr(10.935 points), 29.234375 remaining
 * adding bias power: apr(13.122 points), 18.299375 remaining
[resolveObject] CREATE FOR	10753	Mogoraki the quasit	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Double Greater	11.957333809553	36.2
[resolveObject] CREATED OBJECT:	10754	quick voratun longsword of projection	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	31
[resolveObject]	10754	quick voratun longsword of projection	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10753	Mogoraki the quasit	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Double Greater	17.013390994775	36.2
[resolveObject] CREATED OBJECT:	10760	windwalling voratun shield of shrapnel	tries left:	4
fight: 	windwalling voratun shield of shrapnel	quick voratun longsword of projection	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	10760	windwalling voratun shield of shrapnel	added to inventory	OFFHAND
[resolveObject] CREATE FOR	10753	Mogoraki the quasit	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="heavy"}
[TOME ENTITY FILTER] selected basic	102.92596925297	106.2
[resolveObject] CREATED OBJECT:	10766	voratun mail armour	tries left:	4
fight: 	voratun mail armour	quick voratun longsword of projection	::	nil	BODY
fight: 	voratun mail armour	windwalling voratun shield of shrapnel	::	nil	BODY
[resolveObject]	10766	voratun mail armour	added to inventory	BODY
[resolveObject] CREATE FOR	10753	Mogoraki the quasit	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1d179a68, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mace", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	81.312303860628	105.5
[resolveObject] CREATED OBJECT:	10767	quick dwarven-steel mace	tries left:	4
[General Object resolver]	10767	quick dwarven-steel mace	COULD NOT BE WORN
[resolveObject] adding to main inventory:	10767	quick dwarven-steel mace
[resolveObject] CREATE FOR	10753	Mogoraki the quasit	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2b9ae350, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	26.714191562313	50.5
[resolveObject] CREATED OBJECT:	10771	coruscating voratun shield of crushing	tries left:	4
[General Object resolver]	10771	coruscating voratun shield of crushing	COULD NOT BE WORN
[resolveObject] adding to main inventory:	10771	coruscating voratun shield of crushing
[resolveObject] CREATE FOR	10753	Mogoraki the quasit	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2c1d9958, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	103.704332816	105.5
[resolveObject] CREATED OBJECT:	10777	dwarven-steel mail armour of delving	tries left:	4
fight: 	dwarven-steel mail armour of delving	quick voratun longsword of projection	::	nil	BODY
fight: 	dwarven-steel mail armour of delving	windwalling voratun shield of shrapnel	::	nil	BODY
fight: 	dwarven-steel mail armour of delving	voratun mail armour	::	nil	BODY
fight: 	dwarven-steel mail armour of delving	quick voratun longsword of projection	::	nil	BODY
fight: 	dwarven-steel mail armour of delving	windwalling voratun shield of shrapnel	::	nil	BODY
[ActorObjectUse] useObjectEnable: 	dwarven-steel mail armour of delving	by	Mogoraki the quasit	inven/slot	table: 0x2bc829f8	nil
[resolveObject]	10777	dwarven-steel mail armour of delving	added to inventory	BODY
		 moved replaced object to main inventory:	10766	voratun mail armour
[resolveObject] CREATE FOR	10753	Mogoraki the quasit	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="greatsword", type="weapon", ego_chance=-1000, name="iron greatsword", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	10781	iron greatsword	tries left:	1
[resolvers.inventory] created object:	10781	iron greatsword	inventory:	nil	keep:	nil
[Identify]	iron greatsword	true
[Actor:move]	10753	Mogoraki the quasit	(forced) move from	nil	nil	to	15	42
Added unique	mod.class.NPC/Mogoraki the quasit	::	1
[Actor:wearAllInventory]	10753	Mogoraki the quasit	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	10753	Mogoraki the quasit
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	19	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHANT_OF_FORTITUDE	level	30	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_CHANT_OF_FORTRESS	level	30	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_WEAPON_OF_LIGHT	level	21	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_OVERPOWER	level	14	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	10	range:	12	radius:	0	effective:	12
   #- checking tactical table for talent	T_HEALING_LIGHT	level	19	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHANT_OF_RESISTANCE	level	30	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_SUN_BEAM	level	21	range:	7	radius:	0	effective:	7
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Berserker
[resolveObject] CREATE FOR	10782	orc berserker	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater	77.595904341984	86.2
[resolveObject] CREATED OBJECT:	10786	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	10786	gold pieces
[resolveObject] CREATE FOR	10782	orc berserker	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="battleaxe"}
[TOME ENTITY FILTER] selected Greater + Ego	57.352734628571	66.2
[resolveObject] CREATED OBJECT:	10787	manaburning voratun battleaxe of crippling	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	28
[resolveObject]	10787	manaburning voratun battleaxe of crippling	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10782	orc berserker	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="massive"}
[TOME ENTITY FILTER] selected Greater	79.921375677369	86.2
[resolveObject] CREATED OBJECT:	10793	voratun plate armour of Eyal	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	12
[resolveObject]	10793	voratun plate armour of Eyal	NOT WORN in	nil	nil
[General Object resolver]	10793	voratun plate armour of Eyal	COULD NOT BE WORN
[resolveObject] adding to main inventory:	10793	voratun plate armour of Eyal
[CALLBACK] upgrading to prioritized	talents_on_kill
[Actor:move]	10782	orc berserker	(forced) move from	nil	nil	to	5	52
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:wearAllInventory]	10782	orc berserker	wearing main inventory
fight: 	voratun plate armour of Eyal	manaburning voratun battleaxe of crippling	::	OFFHAND	BODY
[Actor:wearAllInventory]	orc berserker	10782	10793	voratun plate armour of Eyal	WORN IN	BODY	1
[resolveObject] CREATE FOR	10797	slimy ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	97.889657753306	101.2
[resolveObject] CREATED OBJECT:	10798	mindwoven elven-silk wizard hat	tries left:	1
[resolveObject] adding to main inventory:	10798	mindwoven elven-silk wizard hat
[Actor:move]	10797	slimy ooze	(forced) move from	nil	nil	to	22	28
[Actor:wearAllInventory]	10797	slimy ooze	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Polenn the orc high cryomancer	86.5	level	1	classes
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[applyRandomClass]	10802	Polenn the orc high cryomancer	Adding class	Sawbutcher	Tinker
   power types: not_power_source =	antimagic	power_source =	steam
Adding 20 random class talents to boss
1	 * talent:	T_EXPLOSIVE_STEAM_ENGINE	11
2	 * talent:	T_STEAM_POWER	11
3	 * talent:	T_STEAMSAW_MASTERY	11
4	 * talent:	T_DEVICE_MASTERY	11
5	 * talent:	T_CONTINUOUS_BUTCHERY	11
6	 * talent:	T_LINGERING_CLOUD	11
7	 * talent:	T_EXOTIC_WEAPONS_MASTERY	11
8	 * talent:	T_COMPACT_STEAM_TANK	11
9	 * talent:	T_OVERHEAT_SAWS	11
10	 * talent:	T_ARMOUR_TRAINING	11
11	 * talent:	T_EMERGENCY_STEAM_PURGE	11
12	 * talent:	T_HEIGHTENED_SENSES	11
13	 * talent:	T_ENDLESS_ENDURANCE	11
14	 * talent:	T_INNOVATION	11
15	 * talent:	T_FURNACE	11
16	 * talent:	T_DANGER_SENSE	11
17	 * talent:	T_LIFE_IN_THE_FLAMES	11
18	 * talent:	T_WEAPONS_MASTERY	11
19	 * talent:	T_MASSIVE_PHYSIQUE	11
20	 * talent:	T_TEMPEST_OF_METAL	11
 ** Finished adding	20	of	20	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	86.5	egos =	1	gr egos =	0	rand themes = 	4	points = 	141	nb_powers = 	11
 * using themes	spell,acid,mind,nature
 * forbid power sources:	antimagic
Creating randart Rainwrack the %s(shadowy totem) with nature
 ** selected ego	innervating 	(normal)	nil
 * adding power: generic resist mind(2 points), 71 remaining
 * adding power: generic inc damage mind(1 points), 69 remaining
 * adding power: generic phasing(1 points), 68 remaining
 * adding power: generic inc damage nature(1 points), 67 remaining
 * adding power: generic save spell(1 points), 66 remaining
 * adding power: generic inc damage blight(1 points), 65 remaining
 * adding power: generic spell crit magnitude(2 points), 64 remaining
 * adding power: generic resists pen mind(1 points), 62 remaining
 * adding power: generic vim on crit(1 points), 61 remaining
 * adding power: generic void(1 points), 60 remaining
 * adding power: generic inc damage acid(1 points), 59 remaining
 * adding power: generic resist mind(3 points), 58 remaining
 * adding power: generic inc damage mind(1.5 points), 55 remaining
 * adding power: generic phasing(1.5 points), 53.5 remaining
 * adding power: generic inc damage nature(1.5 points), 52 remaining
 * adding power: generic save spell(1.5 points), 50.5 remaining
 * adding power: generic inc damage blight(1.5 points), 49 remaining
 * adding power: generic spell crit magnitude(3 points), 47.5 remaining
 * adding power: generic resists pen mind(1.5 points), 44.5 remaining
 * adding power: generic vim on crit(1.5 points), 43 remaining
 * adding power: generic void(1.5 points), 41.5 remaining
 * adding power: generic inc damage acid(1.5 points), 40 remaining
 * adding power: generic resist mind(4.5 points), 38.5 remaining
 * adding power: generic inc damage mind(2.25 points), 34 remaining
 * adding power: generic phasing(2.25 points), 31.75 remaining
 * adding power: generic inc damage nature(2.25 points), 29.5 remaining
 * adding power: generic save spell(2.25 points), 27.25 remaining
 * adding power: generic inc damage blight(2.25 points), 25 remaining
 * adding power: generic spell crit magnitude(4.5 points), 22.75 remaining
 * adding power: generic resists pen mind(2.25 points), 18.25 remaining
 * adding power: generic vim on crit(2.25 points), 16 remaining
Removing power from the list, 	generic vim on crit	==	table: 0x2ba08e50	remaining:
 * adding power: generic inc damage acid(2.25 points), 13.75 remaining
 * adding power: generic resist mind(6.75 points), 11.5 remaining
 * adding power: generic inc damage mind(3.375 points), 4.75 remaining
 * adding power: generic void(2.25 points), 1.375 remaining
 * adding bias power: generic save spell(3.375 points), 71 remaining
 * adding bias power: generic inc damage mind(5.0625 points), 67.625 remaining
 * adding bias power: generic resist mind(10.125 points), 62.5625 remaining
 * adding bias power: generic inc damage nature(3.375 points), 52.4375 remaining
 * adding bias power: generic phasing(3.375 points), 49.0625 remaining
Removing power from bias list , 	generic phasing
 * adding bias power: generic inc damage nature(4.05 points), 45.6875 remaining
 * adding bias power: generic save spell(4.05 points), 41.6375 remaining
 * adding bias power: generic inc damage mind(6.075 points), 37.5875 remaining
 * adding bias power: generic resist mind(12.15 points), 31.5125 remaining
 * adding bias power: generic inc damage nature(4.86 points), 19.3625 remaining
 * adding bias power: generic inc damage blight(3.375 points), 14.5025 remaining
 * adding bias power: generic inc damage nature(5.832 points), 11.1275 remaining
 * adding bias power: generic save spell(4.86 points), 5.2955 remaining
[ActorObjectUse] useObjectEnable: 	Rainwrack the dragonbone totem of thorny skin	by	Polenn the orc high cryomancer	inven/slot	1	nil
[ActorObjectUse] Object	Rainwrack the dragonbone totem of thorny skin	10814	is ineligible for talent interface
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	10972	Polenn the orc high cryomancer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	32.407785794754	36.2
[resolveObject] CREATED OBJECT:	10973	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	10973	gold pieces
[resolveObject] CREATE FOR	10972	Polenn the orc high cryomancer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1d2f4910, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	7.7994836241443	36.2
[resolveObject] CREATED OBJECT:	10974	ethereal dragonbone vilestaff of channeling	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	28
[General Object resolver]	10974	ethereal dragonbone vilestaff of channeling	COULD NOT BE WORN
[resolveObject] adding to main inventory:	10974	ethereal dragonbone vilestaff of channeling
[ActorObjectUse] useObjectEnable: 	ethereal dragonbone vilestaff of channeling	by	Polenn the orc high cryomancer	inven/slot	1	nil
[ActorObjectUse] Object	ethereal dragonbone vilestaff of channeling	10974	is ineligible for talent interface
[resolveObject] CREATE FOR	10972	Polenn the orc high cryomancer	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x1d2f4a00, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	6.4186812229513	36.2
[resolveObject] CREATED OBJECT:	10980	tormentor's elven-silk robe of alchemy	tries left:	4
[resolveObject]	10980	tormentor's elven-silk robe of alchemy	added to inventory	BODY
[resolveObject] CREATE FOR	10972	Polenn the orc high cryomancer	do_wear/tries:	true	5	filter:
	{type="charm", subtype="wand"}
[TOME ENTITY FILTER] selected Greater	79.376996603531	86.2
[resolveObject] CREATED OBJECT:	10986	powerful dragonbone wand of conjuration	tries left:	4
fight: 	powerful dragonbone wand of conjuration	tormentor's elven-silk robe of alchemy	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	powerful dragonbone wand of conjuration	by	Polenn the orc high cryomancer	inven/slot	table: 0x2b4c4bd8	nil
[resolveObject]	10986	powerful dragonbone wand of conjuration	added to inventory	TOOL
[resolveObject] CREATE FOR	10972	Polenn the orc high cryomancer	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	11347	simple healing salve	tries left:	1
[resolvers.inventory] created object:	11347	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Polenn the orc high cryomancer	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	10972	Polenn the orc high cryomancer	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	11703	simple frost salve	tries left:	1
[resolvers.inventory] created object:	11703	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Polenn the orc high cryomancer	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	10972	Polenn the orc high cryomancer	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from file	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	10972	Polenn the orc high cryomancer	filter:	{defined="APE"}
[resolveObject] CREATE FOR	10972	Polenn the orc high cryomancer	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x2b4c4a30, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Double Greater	2.6402227182733	50.5
[resolveObject] CREATED OBJECT:	11711	windwalling stralite steamsaw of corruption	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	20
fight: 	windwalling stralite steamsaw of corruption	tormentor's elven-silk robe of alchemy	::	nil	MAINHAND
fight: 	windwalling stralite steamsaw of corruption	powerful dragonbone wand of conjuration	::	nil	MAINHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	11711	windwalling stralite steamsaw of corruption	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10972	Polenn the orc high cryomancer	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x1cefb760, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Double Greater	46.647187430912	50.5
[resolveObject] CREATED OBJECT:	11723	coruscating steel steamsaw of the stars	tries left:	4
fight: 	coruscating steel steamsaw of the stars	windwalling stralite steamsaw of corruption	::	nil	OFFHAND
fight: 	coruscating steel steamsaw of the stars	tormentor's elven-silk robe of alchemy	::	nil	OFFHAND
fight: 	coruscating steel steamsaw of the stars	powerful dragonbone wand of conjuration	::	nil	OFFHAND
[resolveObject]	11723	coruscating steel steamsaw of the stars	added to inventory	OFFHAND
[resolveObject] CREATE FOR	10972	Polenn the orc high cryomancer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1cefb918, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	37.08554707877	50.5
[resolveObject] CREATED OBJECT:	11729	fearforged steel mail armour of command	tries left:	4
[General Object resolver]	11729	fearforged steel mail armour of command	COULD NOT BE WORN
[resolveObject] adding to main inventory:	11729	fearforged steel mail armour of command
[resolveObject] CREATE FOR	10972	Polenn the orc high cryomancer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1cefb998, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	104.19767084862	105.5
[resolveObject] CREATED OBJECT:	11735	spellstreaming rough leather gloves	tries left:	4
fight: 	spellstreaming rough leather gloves	windwalling stralite steamsaw of corruption	::	nil	HANDS
fight: 	spellstreaming rough leather gloves	coruscating steel steamsaw of the stars	::	nil	HANDS
fight: 	spellstreaming rough leather gloves	tormentor's elven-silk robe of alchemy	::	nil	HANDS
fight: 	spellstreaming rough leather gloves	powerful dragonbone wand of conjuration	::	nil	HANDS
[resolveObject]	11735	spellstreaming rough leather gloves	added to inventory	HANDS
[resolveObject] CREATE FOR	10972	Polenn the orc high cryomancer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1cefb9c0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	78.990655453059	80.5
[resolveObject] CREATED OBJECT:	11739	insulating pair of dwarven-steel boots of phasing	tries left:	4
fight: 	insulating pair of dwarven-steel boots of phasing	windwalling stralite steamsaw of corruption	::	nil	FEET
fight: 	insulating pair of dwarven-steel boots of phasing	coruscating steel steamsaw of the stars	::	nil	FEET
fight: 	insulating pair of dwarven-steel boots of phasing	tormentor's elven-silk robe of alchemy	::	nil	FEET
fight: 	insulating pair of dwarven-steel boots of phasing	spellstreaming rough leather gloves	::	nil	FEET
fight: 	insulating pair of dwarven-steel boots of phasing	powerful dragonbone wand of conjuration	::	nil	FEET
[ActorObjectUse] useObjectEnable: 	insulating pair of dwarven-steel boots of phasing	by	Polenn the orc high cryomancer	inven/slot	table: 0x2b4c4bb0	nil
[resolveObject]	11739	insulating pair of dwarven-steel boots of phasing	added to inventory	FEET
[resolveObject] CREATE FOR	10972	Polenn the orc high cryomancer	do_wear/tries:	false	5	filter:
	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	11745	iron rocket boots	tries left:	4
[Identify]	iron rocket boots	true
[resolvers.attachtinker]	11745	iron rocket boots	ATTACHED:	FEET	1	pair of dwarven-steel boots #{italic}#<iron rocket boots>#{normal}#
[CALLBACK] upgrading to prioritized	talents_on_effect_save
[CALLBACK] upgrading to prioritized	talents_on_kill
[Actor:move]	10972	Polenn the orc high cryomancer	(forced) move from	nil	nil	to	31	51
Added unique	mod.class.NPC/Polenn the orc high cryomancer	::	1
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:wearAllInventory]	10972	Polenn the orc high cryomancer	wearing main inventory
running talented_ai_tactic resolver but aborting due to existing tactics
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[TOME ENTITY FILTER] selected Double Ego	89.685204735127	96.2
[TOME ENTITY FILTER] selected Money	103.46317546464	109.2
[TOME ENTITY FILTER] selected Greater + Ego	39.606987591021	66.2
[TOME ENTITY FILTER] selected Greater	77.675611698146	86.2
[TOME ENTITY FILTER] selected Greater	77.073117536285	86.2
[TOME ENTITY FILTER] selected Greater + Ego	42.141719959949	66.2
[TOME ENTITY FILTER] selected Double Greater	13.7489315145	36.2
[TOME ENTITY FILTER] selected Double Greater	32.284567318415	36.2
===	nil	nil
Wait finished, counted 6237, 1942 ticks
[STARTEVENTS] Assigned events list:
[2] = {
}
[5] = {
  [1] = cults+glyphs-sequence
  [2] = whistling-vortex
  [3] = sub-vault
  [4] = sub-vault
  [5] = font-life
  [6] = glowing-chest
  [params] = {
    [1] = {
      [kind] = ENTROPIC_VOID
    }
  }
}
[4] = {
  [1] = whistling-vortex
  [2] = sub-vault
  [3] = sub-vault
  [4] = font-life
  [params] = {
  }
}
[10] = {
  [1] = sub-vault
  [2] = sub-vault
  [3] = font-life
  [4] = bligthed-soil
  [params] = {
  }
  [5] = glowing-chest
}
[9] = {
  [1] = whistling-vortex
  [2] = sub-vault
  [3] = sub-vault
  [4] = glowing-chest
  [params] = {
  }
}
[8] = {
  [1] = whistling-vortex
  [2] = sub-vault
  [3] = sub-vault
  [4] = bligthed-soil
  [params] = {
  }
}
[3] = {
}
[7] = {
  [1] = weird-pedestals
  [2] = whistling-vortex
  [3] = sub-vault
  [4] = sub-vault
  [5] = bligthed-soil
  [6] = glowing-chest
  [params] = {
  }
}
[1] = {
}
[6] = {
  [1] = whistling-vortex
  [2] = sub-vault
  [3] = sub-vault
  [4] = font-life
  [params] = {
  }
  [5] = glowing-chest
}
[EVENT] whistling-vortex centered at 	27	36
[EVENT] Placing event	sub-vault27297-836	at	17	18
[EVENT] Placing event	sub-vault27297-6137	at	31	56
[EVENT] font-life centered at 	28	20
Running on level loads	high-peak-4
[Actor:move]	4318	player	(forced) move from	22	21	to	27	4
[PARTY] New member, add after	player	player
Adding entity	4318	after	4318
[ONLINE PROFILE] current character 	player the level 51 Dwarf Adventurer
[LOG]	#TEAL#You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Updating zone name	High Peak (4)
C Map minimap texture: 276 (50x50; 64x64)
Loading tile from tileset	/data/gfx/effects/zone_aura_blight.png
[SAVEFILE PIPE] new save running in the pipe:	player	level	::	level-high-peak-3.teal	::	table: 0x1baea0a0	=>	table: 0x2b8df130	(356)
Loading savefile 	/save/player/
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
New GL Shader program 66
*p 66: Uniform: 0: 8B5E tex
*p 66: Uniform: 1: 8B51 color
*p 66: Uniform: 2: 1406 a
*p 66: Uniform: 3: 1406 amp
*p 66: Uniform: 4: 8B50 p2
*p 66: Uniform: 5: 1406 tick
*p 66: Uniform: 6: 1406 speed
[resolveObject] CREATE FOR	11808	snow giant	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	4.7499554314908	36.2
[resolveObject] CREATED OBJECT:	11810	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11810	huge pile of gold pieces
[Actor:move]	11808	snow giant	(forced) move from	nil	nil	to	8	51
[Actor:wearAllInventory]	11808	snow giant	wearing main inventory
[resolveObject] CREATE FOR	11811	snow giant boulder thrower	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	71.189631066557	86.2
[resolveObject] CREATED OBJECT:	11813	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11813	huge pile of gold pieces
[Actor:move]	11811	snow giant boulder thrower	(forced) move from	nil	nil	to	9	50
[Actor:wearAllInventory]	11811	snow giant boulder thrower	wearing main inventory
[resolveObject] CREATE FOR	11814	snow giant thunderer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	8.8513274844784	36.2
[resolveObject] CREATED OBJECT:	11816	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11816	gold pieces
[Actor:move]	11814	snow giant thunderer	(forced) move from	nil	nil	to	10	50
[Actor:wearAllInventory]	11814	snow giant thunderer	wearing main inventory
[resolveObject] CREATE FOR	11817	snow giant thunderer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	54.884081249706	66.2
[resolveObject] CREATED OBJECT:	11822	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11822	gold pieces
[Actor:move]	11817	snow giant thunderer	(forced) move from	nil	nil	to	9	54
[Actor:wearAllInventory]	11817	snow giant thunderer	wearing main inventory
[resolveObject] CREATE FOR	11823	snow giant thunderer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	2.1754837924329	36.2
[resolveObject] CREATED OBJECT:	11825	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11825	gold pieces
[Actor:move]	11823	snow giant thunderer	(forced) move from	nil	nil	to	7	55
[Actor:wearAllInventory]	11823	snow giant thunderer	wearing main inventory
[resolveObject] CREATE FOR	11826	snow giant thunderer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	13.623669724351	36.2
[resolveObject] CREATED OBJECT:	11831	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11831	gold pieces
[Actor:move]	11826	snow giant thunderer	(forced) move from	nil	nil	to	7	56
[Actor:wearAllInventory]	11826	snow giant thunderer	wearing main inventory
[resolveObject] CREATE FOR	11832	multi-hued drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	77.582262802027	86.2
[resolveObject] CREATED OBJECT:	11833	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11833	huge pile of gold pieces
[Actor:move]	11832	multi-hued drake hatchling	(forced) move from	nil	nil	to	17	55
[Actor:wearAllInventory]	11832	multi-hued drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	11834	multi-hued drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	102.76380109258	106.2
[resolveObject] CREATED OBJECT:	11835	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11835	gold pieces
[Actor:move]	11834	multi-hued drake hatchling	(forced) move from	nil	nil	to	17	58
[Actor:wearAllInventory]	11834	multi-hued drake hatchling	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	11836	luminous horror	(forced) move from	nil	nil	to	27	49
[resolveObject] CREATE FOR	11837	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	18.62858725304	36.2
[resolveObject] CREATED OBJECT:	11838	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11838	huge pile of gold pieces
[Actor:move]	11837	fire drake hatchling	(forced) move from	nil	nil	to	34	21
[Actor:wearAllInventory]	11837	fire drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	11839	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	78.562550562382	86.2
[resolveObject] CREATED OBJECT:	11840	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11840	gold pieces
[Actor:move]	11839	fire drake hatchling	(forced) move from	nil	nil	to	32	20
[Actor:wearAllInventory]	11839	fire drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	11841	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	2.0518687993312	36.2
[resolveObject] CREATED OBJECT:	11842	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11842	huge pile of gold pieces
[Actor:move]	11841	fire drake hatchling	(forced) move from	nil	nil	to	32	21
[Actor:wearAllInventory]	11841	fire drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	11843	multi-hued drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	85.160928592692	86.2
[resolveObject] CREATED OBJECT:	11844	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11844	huge pile of gold pieces
[Actor:move]	11843	multi-hued drake hatchling	(forced) move from	nil	nil	to	18	52
[Actor:wearAllInventory]	11843	multi-hued drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	11845	multi-hued drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	46.904152887593	66.2
[resolveObject] CREATED OBJECT:	11846	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11846	gold pieces
[Actor:move]	11845	multi-hued drake hatchling	(forced) move from	nil	nil	to	18	51
[Actor:wearAllInventory]	11845	multi-hued drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	11847	multi-hued drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	31.534980272057	36.2
[resolveObject] CREATED OBJECT:	11848	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11848	gold pieces
[Actor:move]	11847	multi-hued drake hatchling	(forced) move from	nil	nil	to	19	51
[Actor:wearAllInventory]	11847	multi-hued drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	11849	multi-hued drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	96.464645525907	101.2
[resolveObject] CREATED OBJECT:	11850	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11850	gold pieces
[Actor:move]	11849	multi-hued drake hatchling	(forced) move from	nil	nil	to	18	61
[Actor:wearAllInventory]	11849	multi-hued drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	11851	multi-hued drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	44.799550702572	66.2
[resolveObject] CREATED OBJECT:	11852	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11852	gold pieces
[Actor:move]	11851	multi-hued drake hatchling	(forced) move from	nil	nil	to	18	62
[Actor:wearAllInventory]	11851	multi-hued drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	11853	multi-hued drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	102.26944193057	106.2
[resolveObject] CREATED OBJECT:	11854	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11854	gold pieces
[Actor:move]	11853	multi-hued drake hatchling	(forced) move from	nil	nil	to	19	62
[Actor:wearAllInventory]	11853	multi-hued drake hatchling	wearing main inventory
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/player/level-high-peak-3.teal.tmp
Saved zipname /save/player/level-high-peak-3.teal.tmp
[SAVEFILE PIPE] Checking save	player	level	/save/player/level-high-peak-3.teal.tmp
Loading savefile 	/save/player/
[SAVEFILE] checked validity of type	level	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] saving took 3 seconds
[COROUTINE] dead	savefilepipe
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4318	player	move from	27	4	to	28	4
[use_tactical AI] === Action Selected:	8395	Ce'Nona the radiant horror	heal	 talent:T_HEALING_LIGHT
[SPELL CRIT %]	47.107184711593
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
New GL Shader program 67
New GL Shader 68 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/healing.frag
*p 67: Uniform: 0: 1406 circleDescendSpeed
*p 67: Uniform: 1: 1406 circleRotationSpeed
*p 67: Uniform: 2: 8B52 beamColor2
*p 67: Uniform: 3: 1406 tick_start
*p 67: Uniform: 4: 8B5E tex
*p 67: Uniform: 5: 1406 tick
*p 67: Uniform: 6: 1406 time_factor
*p 67: Uniform: 7: 8B52 circleColor
*p 67: Uniform: 8: 1406 beamsCount
*p 67: Uniform: 9: 8B52 beamColor1
*p 67: Uniform: 10: 1406 noup
[SHADER] setting reset param	tick_start	84715
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
New GL Shader program 69
*p 69: Uniform: 0: 1406 circleDescendSpeed
*p 69: Uniform: 1: 1406 circleRotationSpeed
*p 69: Uniform: 2: 8B52 beamColor2
*p 69: Uniform: 3: 1406 tick_start
*p 69: Uniform: 4: 8B5E tex
*p 69: Uniform: 5: 1406 tick
*p 69: Uniform: 6: 1406 time_factor
*p 69: Uniform: 7: 8B52 circleColor
*p 69: Uniform: 8: 1406 beamsCount
*p 69: Uniform: 9: 8B52 beamColor1
*p 69: Uniform: 10: 1406 noup
[SHADER] setting reset param	tick_start	84715
[ActorObjectUse]	Arussra the bone giant	Cleaning up: 	Hellterror	8887
T_TRAP_MASTERY	Beletta the orc elite berserker	9991	updating from trap level	0	to level	5
[maintenance AI] turn	27297	11836	luminous horror	selected action:	self_heal	tid:T_HEALING_LIGHT
[SPELL CRIT %]	4
Cloned shader 67
[SHADER] setting reset param	tick_start	84715
Cloned shader 69
[SHADER] setting reset param	tick_start	84715
traps_ai_select	T_TRAP_MASTERY	Beletta the orc elite berserker	9991	learning talent	T_CATAPULT_TRAP
traps_ai_select	T_TRAP_MASTERY	Beletta the orc elite berserker	9991	learning talent	T_EXPLOSION_TRAP
traps_ai_select	T_TRAP_MASTERY	Beletta the orc elite berserker	9991	learning talent	T_FREEZING_TRAP
T_TRAP_MASTERY	Bethyra the naga myrmidon	8855	updating from trap level	0	to level	5
[Spacetime Tuning]	10518	Ce'Nomira the orc pyromancer	setting preferred_paradox:	374
[use_tactical AI] === Action Selected:	10518	Ce'Nomira the orc pyromancer	buff	 talent:T_HASTE
traps_ai_select	T_TRAP_MASTERY	Bethyra the naga myrmidon	8855	learning talent	T_FREEZING_TRAP
traps_ai_select	T_TRAP_MASTERY	Bethyra the naga myrmidon	8855	learning talent	T_DRAGONSFIRE_TRAP
traps_ai_select	T_TRAP_MASTERY	Bethyra the naga myrmidon	8855	learning talent	T_EXPLOSION_TRAP
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=2,time_factor=3000]
New GL Shader program 70
*p 70: Uniform: 0: 1406 circleDescendSpeed
*p 70: Uniform: 1: 1406 circleRotationSpeed
*p 70: Uniform: 2: 8B52 beamColor2
*p 70: Uniform: 3: 1406 tick_start
*p 70: Uniform: 4: 8B5E tex
*p 70: Uniform: 5: 1406 tick
*p 70: Uniform: 6: 1406 time_factor
*p 70: Uniform: 7: 8B52 circleColor
*p 70: Uniform: 8: 1406 beamsCount
*p 70: Uniform: 9: 8B52 beamColor1
*p 70: Uniform: 10: 1406 noup
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=1,time_factor=3000]
New GL Shader program 71
*p 71: Uniform: 0: 1406 circleDescendSpeed
*p 71: Uniform: 1: 1406 circleRotationSpeed
*p 71: Uniform: 2: 8B52 beamColor2
*p 71: Uniform: 3: 1406 tick_start
*p 71: Uniform: 4: 8B5E tex
*p 71: Uniform: 5: 1406 tick
*p 71: Uniform: 6: 1406 time_factor
*p 71: Uniform: 7: 8B52 circleColor
*p 71: Uniform: 8: 1406 beamsCount
*p 71: Uniform: 9: 8B52 beamColor1
*p 71: Uniform: 10: 1406 noup
[Actor:move]	4318	player	move from	28	4	to	29	4
[ActorObjectUse]	Velethra the orc pyromancer	Cleaning up: 	Sparkkiller	9468
T_TRAP_MASTERY	Emunor the orc grand summoner	10249	updating from trap level	0	to level	5
traps_ai_select	T_TRAP_MASTERY	Emunor the orc grand summoner	10249	learning talent	T_EXPLOSION_TRAP
traps_ai_select	T_TRAP_MASTERY	Emunor the orc grand summoner	10249	learning talent	T_POISON_GAS_TRAP
traps_ai_select	T_TRAP_MASTERY	Emunor the orc grand summoner	10249	learning talent	T_FLASH_BANG_TRAP
[use_tactical AI] === Action Selected:	8395	Ce'Nona the radiant horror	defend	 talent:T_TIME_SHIELD
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(1,1,0.3),horizontalScrollingSpeed=-0.2,shieldIntensity=0.1,time_factor=2000,verticalScrollingSpeed=-1]
New GL Shader program 72
New GL Shader 73 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shield.frag
*p 72: Uniform: 0: 1406 wobblingSpeed
*p 72: Uniform: 1: 1406 oscillationSpeed
*p 72: Uniform: 2: 8B5E tex
*p 72: Uniform: 3: 1406 horizontalScrollingSpeed
*p 72: Uniform: 4: 1406 tick_start
*p 72: Uniform: 5: 8B51 impact_color
*p 72: Uniform: 6: 1406 wobblingPower
*p 72: Uniform: 7: 8B51 color
*p 72: Uniform: 8: 1406 tick
*p 72: Uniform: 9: 1406 ellipsoidalFactor
*p 72: Uniform: 10: 1406 antialiasingRadius
*p 72: Uniform: 11: 1406 impact_time
*p 72: Uniform: 12: 8B50 impact
*p 72: Uniform: 13: 1406 time_factor
*p 72: Uniform: 14: 1406 shieldIntensity
*p 72: Uniform: 15: 1406 impact_tick
*p 72: Uniform: 16: 1406 verticalScrollingSpeed
*p 72: Uniform: 17: 1406 aadjust
[SHADER] setting reset param	tick_start	84881
[use_tactical AI] === Action Selected:	8395	Ce'Nona the radiant horror	defend	 talent:T_BARRIER
[SPELL CRIT %]	47.107184711593
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.88235294117647,0.79607843137255,0.24705882352941),shieldIntensity=0.2]
New GL Shader program 74
*p 74: Uniform: 0: 1406 wobblingSpeed
*p 74: Uniform: 1: 1406 oscillationSpeed
*p 74: Uniform: 2: 8B5E tex
*p 74: Uniform: 3: 1406 horizontalScrollingSpeed
*p 74: Uniform: 4: 1406 tick_start
*p 74: Uniform: 5: 8B51 impact_color
*p 74: Uniform: 6: 1406 wobblingPower
*p 74: Uniform: 7: 8B51 color
*p 74: Uniform: 8: 1406 tick
*p 74: Uniform: 9: 1406 ellipsoidalFactor
*p 74: Uniform: 10: 1406 antialiasingRadius
*p 74: Uniform: 11: 1406 impact_time
*p 74: Uniform: 12: 8B50 impact
*p 74: Uniform: 13: 1406 time_factor
*p 74: Uniform: 14: 1406 shieldIntensity
*p 74: Uniform: 15: 1406 impact_tick
*p 74: Uniform: 16: 1406 verticalScrollingSpeed
*p 74: Uniform: 17: 1406 aadjust
[SHADER] setting reset param	tick_start	84881
[Actor:move]	4318	player	move from	29	4	to	29	5
[Actor:move]	4318	player	move from	29	5	to	29	6
[Actor:move]	4318	player	move from	29	6	to	29	7
[target_simple AI]	8630	orc summoner	selecting NEW TARGET	29	7	4318	player
[Actor:move]	8630	orc summoner	move from	31	11	to	31	10
Loading entities file from file	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11857	The One That Hunts	(forced) move from	nil	nil	to	28	8
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the southeast (orc summoner)).
[LOG]	
[Actor:move]	4318	player	move from	29	7	to	29	8
[use_tactical AI] === Action Selected:	10972	Polenn the orc high cryomancer	steam	 talent:T_TEMPEST_OF_METAL
[NPC:seen_by] Passing target	player	from	8630	orc summoner	to	10249	Emunor the orc grand summoner
[Actor:move]	8630	orc summoner	move from	31	10	to	30	9
[use_tactical AI] === Action Selected:	10249	Emunor the orc grand summoner	buff	 talent:T_NATURE_S_BALANCE
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11860	The One That Hunts	(forced) move from	nil	nil	to	28	7
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	orc summoner	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	2	23
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	2	23
checkHit	85	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	307	15	vs. armor/hardiness	2	0.3
[ATTACK] after armor	307
[PHYS CRIT %]	60
[ATTACK] after crit	307
[ATTACK] after mult	307
[PROJECTOR] starting dam	FIRE	307
[PROJECTOR] after difficulty dam	307
[PROJECTOR] after DamageType increase dam	426.73
[PROJECTOR] res	20.885326962007	0.79114673037993	 on dam	426.73
[PROJECTOR] after resists dam	337.60604425503
[PROJECTOR] after flat damage armor	337.60604425503
[PROJECTOR] final dam after static checks	337.60604425503
[PROJECTOR] final dam after hooks and callbacks	337.60604425503
[ATTACK] staff accuracy bonus	85	23	=	2.24
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	38.002972908477
[PROJECTOR] after DamageType increase dam	49.023835051935
[PROJECTOR] res	0	1	 on dam	49.023835051935
[PROJECTOR] after resists dam	49.023835051935
[PROJECTOR] after flat damage armor	49.023835051935
[PROJECTOR] final dam after static checks	49.023835051935
[PROJECTOR] final dam after hooks and callbacks	49.023835051935
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	orc summoner	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	2	23
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	2	23
checkHit	85	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	319	15	vs. armor/hardiness	2	0.3
[ATTACK] after armor	319
[PHYS CRIT %]	60
[ATTACK] after crit	478.5
[ATTACK] after mult	478.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Orc summoner!#{normal}#
[PROJECTOR] starting dam	LIGHT	478.5
[PROJECTOR] after difficulty dam	478.5
[PROJECTOR] after DamageType increase dam	808.665
[PROJECTOR] res	0	1	 on dam	808.665
[PROJECTOR] after resists dam	808.665
[PROJECTOR] after flat damage armor	808.665
[PROJECTOR] final dam after static checks	808.665
[PROJECTOR] final dam after hooks and callbacks	808.665
[ATTACK] staff accuracy bonus	85	23	=	2.24
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	38.002972908477
[PROJECTOR] after DamageType increase dam	49.023835051935
[PROJECTOR] res	0	1	 on dam	49.023835051935
[PROJECTOR] after resists dam	49.023835051935
[PROJECTOR] after flat damage armor	49.023835051935
[PROJECTOR] final dam after static checks	49.023835051935
[PROJECTOR] final dam after hooks and callbacks	49.023835051935
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	206.08
[PROJECTOR] after DamageType increase dam	348.2752
[PROJECTOR] res	0	1	 on dam	348.2752
[PROJECTOR] after resists dam	348.2752
[PROJECTOR] after flat damage armor	348.2752
[PROJECTOR] final dam after static checks	348.2752
[PROJECTOR] final dam after hooks and callbacks	348.2752
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	206.08
[PROJECTOR] after DamageType increase dam	348.2752
[PROJECTOR] res	0	1	 on dam	348.2752
[PROJECTOR] after resists dam	348.2752
[PROJECTOR] after flat damage armor	348.2752
[PROJECTOR] final dam after static checks	348.2752
[PROJECTOR] final dam after hooks and callbacks	348.2752
[LOG]	Player surges with #YELLOW#light#LAST# power!
[PROJECTOR] starting dam	LIGHT	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after staff accuracy damage bonus	1143.6257452879
[PROJECTOR] after DamageType increase dam	1932.7275095366
[PROJECTOR] res	33.615302212064	0.66384697787936	 on dam	1932.7275095366
[PROJECTOR] after resists dam	1283.0353162702
[PROJECTOR] after flat damage armor	1283.0353162702
[PROJECTOR] final dam after static checks	1283.0353162702
[PROJECTOR] final dam after hooks and callbacks	1283.0353162702
[MIND CRIT %]	26.5
[PROJECTOR] starting dam	LIGHT	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after staff accuracy damage bonus	1143.6257452879
[PROJECTOR] after DamageType increase dam	1932.7275095366
[PROJECTOR] res	0	1	 on dam	1932.7275095366
[PROJECTOR] after resists dam	1932.7275095366
[PROJECTOR] after flat damage armor	1932.7275095366
[PROJECTOR] final dam after static checks	1932.7275095366
[PROJECTOR] final dam after hooks and callbacks	1932.7275095366
[PROJECTOR] starting dam	LIGHT	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after staff accuracy damage bonus	1143.6257452879
[PROJECTOR] after DamageType increase dam	1932.7275095366
[PROJECTOR] res	0	1	 on dam	1932.7275095366
[PROJECTOR] after resists dam	1932.7275095366
[PROJECTOR] after flat damage armor	1932.7275095366
[PROJECTOR] final dam after static checks	1932.7275095366
[PROJECTOR] final dam after hooks and callbacks	1932.7275095366
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart (1)#WHITE#.
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
[Actor:move]	4318	player	move from	29	8	to	29	8
Loading tile from tileset	/data/gfx/talents/elemental_surge.png
[LOG]	Elemental Surge hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	Elemental Surge hits Orc summoner for #YELLOW#1932 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Orc summoner for #LIGHT_RED#337 fire#LAST#, #PURPLE#49 arcane#LAST#, #{bold}##YELLOW#808 light#{normal}##LAST#, #PURPLE#49 arcane#LAST#, #YELLOW#348 light#LAST# (#RED##{bold}#1593#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#35 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#85 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#135 healing#LAST#, #LIGHT_GREEN#203 healing#LAST#, #LIGHT_GREEN#36 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[506 healing]#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#11 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#26 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#11 healing#LAST#, #LIGHT_GREEN#42 healing#LAST#, #LIGHT_GREEN#63 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[158 healing]#LAST#.
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Orc summoner!#{normal}#
[Actor:move]	11860	The One That Hunts	move from	28	7	to	29	6
[LOG]	The One That Hunts casts #{bold}##PURPLE#Crumble.#{normal}##LAST#
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[SPELL CRIT %]	4
[PROJECTOR] starting dam	DARKNESS	593.95254022458
[PROJECTOR] after difficulty dam	593.95254022458
[PROJECTOR] res	60.95	0.3905	 on dam	593.95254022458
[PROJECTOR] after resists dam	231.9384669577
[PROJECTOR] after flat damage armor	231.9384669577
[PROJECTOR] final dam after static checks	231.9384669577
[PROJECTOR] final dam after hooks and callbacks	231.9384669577
[SOUND] loading from	/data/sound/talents/earth.ogg	:=:	sound "/data/sound/talents/earth.ogg" : <static>
[LOG]	#UID:11860:0#The One That Hunts hits #fbd578#player#LAST# for #GREY#231 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	10249	Emunor the orc grand summoner	attack	 talent:T_HEADSHOT
[useTalent] TALENT FAILED:	T_HEADSHOT	for	Emunor the orc grand summoner	10249	true
[use_tactical AI] turn	27358	10249	Emunor the orc grand summoner	### FAILED ACTION returned:	T_HEADSHOT	false
[use_tactical AI] === Action Selected:	10249	Emunor the orc grand summoner	attack	 talent:T_STONE_GOLEM
[MIND CRIT %]	26.5
[MIND CRIT %]	26.5
[Actor:move]	11861	stone golem	(forced) move from	nil	nil	to	28	7
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11864	The One That Hunts	(forced) move from	nil	nil	to	29	9
[LOG]	
Loading tile	npc/boss_indicators/rare_circle_back.png
Loading tile	npc/boss_indicators/rare_circle_front.png
[Actor:move]	4318	player	move from	29	8	to	30	8
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11867	The One That Hunts	(forced) move from	nil	nil	to	31	9
[USERCHAT] channel achievement	night1090	tome	A Fistful of Gold	false	false
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	Emunor the orc grand summoner	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	8	46
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	8	46
checkHit	85	vs	46	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	302	15	vs. armor/hardiness	8	0.3
[ATTACK] after armor	302
[PHYS CRIT %]	60
[ATTACK] after crit	453
[ATTACK] after mult	453
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Emunor the orc grand summoner!#{normal}#
[PROJECTOR] starting dam	FIRE	453
[PROJECTOR] after difficulty dam	453
[PROJECTOR] after DamageType increase dam	629.67
[PROJECTOR] res	40.109159902375	0.59890840097625	 on dam	629.67
[PROJECTOR] after resists dam	377.11465284271
[PROJECTOR] after flat damage armor	377.11465284271
[PROJECTOR] final dam after static checks	377.11465284271
[PROJECTOR] final dam after hooks and callbacks	377.11465284271
[ATTACK] staff accuracy bonus	85	46	=	1.78
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	30.198790971915
[PROJECTOR] after DamageType increase dam	38.95644035377
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	38.95644035377
[PROJECTOR] after resists dam	24.22419955329
[PROJECTOR] after flat damage armor	24.22419955329
[PROJECTOR] final dam after static checks	24.22419955329
[PROJECTOR] final dam after hooks and callbacks	24.22419955329
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	Emunor the orc grand summoner	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	8	46
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	8	46
checkHit	85	vs	46	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	309	15	vs. armor/hardiness	8	0.3
[ATTACK] after armor	309
[PHYS CRIT %]	60
[ATTACK] after crit	463.5
[ATTACK] after mult	463.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Emunor the orc grand summoner!#{normal}#
[PROJECTOR] starting dam	LIGHT	463.5
[PROJECTOR] after difficulty dam	463.5
[PROJECTOR] after DamageType increase dam	783.315
[PROJECTOR] res	56	0.44	 on dam	783.315
[PROJECTOR] after resists dam	344.6586
[PROJECTOR] after flat damage armor	344.6586
[PROJECTOR] final dam after static checks	344.6586
[PROJECTOR] final dam after hooks and callbacks	344.6586
[ATTACK] staff accuracy bonus	85	46	=	1.78
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	30.198790971915
[PROJECTOR] after DamageType increase dam	38.95644035377
[PROJECTOR] res	63	0.37	 on dam	38.95644035377
[PROJECTOR] after resists dam	14.413882930895
[PROJECTOR] after flat damage armor	14.413882930895
[PROJECTOR] final dam after static checks	14.413882930895
[PROJECTOR] final dam after hooks and callbacks	14.413882930895
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	163.76
[PROJECTOR] after DamageType increase dam	276.7544
[PROJECTOR] res	56	0.44	 on dam	276.7544
[PROJECTOR] after resists dam	121.771936
[PROJECTOR] after flat damage armor	121.771936
[PROJECTOR] final dam after static checks	121.771936
[PROJECTOR] final dam after hooks and callbacks	121.771936
[LOG]	Emunor the orc grand summoner is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 75
*p 75: Uniform: 0: 1406 circleDescendSpeed
*p 75: Uniform: 1: 1406 circleRotationSpeed
*p 75: Uniform: 2: 8B52 beamColor2
*p 75: Uniform: 3: 1406 tick_start
*p 75: Uniform: 4: 8B5E tex
*p 75: Uniform: 5: 1406 tick
*p 75: Uniform: 6: 1406 time_factor
*p 75: Uniform: 7: 8B52 circleColor
*p 75: Uniform: 8: 1406 beamsCount
*p 75: Uniform: 9: 8B52 beamColor1
*p 75: Uniform: 10: 1406 noup
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 76
*p 76: Uniform: 0: 1406 circleDescendSpeed
*p 76: Uniform: 1: 1406 circleRotationSpeed
*p 76: Uniform: 2: 8B52 beamColor2
*p 76: Uniform: 3: 1406 tick_start
*p 76: Uniform: 4: 8B5E tex
*p 76: Uniform: 5: 1406 tick
*p 76: Uniform: 6: 1406 time_factor
*p 76: Uniform: 7: 8B52 circleColor
*p 76: Uniform: 8: 1406 beamsCount
*p 76: Uniform: 9: 8B52 beamColor1
*p 76: Uniform: 10: 1406 noup
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	163.76
[PROJECTOR] after DamageType increase dam	276.7544
[PROJECTOR] res	0	1	 on dam	276.7544
[PROJECTOR] after resists dam	276.7544
[PROJECTOR] after flat damage armor	276.7544
[PROJECTOR] final dam after static checks	276.7544
[PROJECTOR] final dam after hooks and callbacks	276.7544
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 7% of a turn from Ancestral Life.#LAST#
[Actor:move]	4318	player	move from	30	8	to	30	8
[improved_talented AI] chooses for	11861	stone golem	T_UNSTOPPABLE
[LOG]	Stone golem uses #{bold}##ORCHID#Unstoppable.#{normal}##LAST#
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Emunor the orc grand summoner for #{bold}##LIGHT_RED#377 fire#{normal}##LAST#, #PURPLE#24 arcane#LAST#, #{bold}##YELLOW#344 light#{normal}##LAST#, #PURPLE#14 arcane#LAST#, #YELLOW#121 light#LAST# (#RED##{bold}#882#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#39 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#36 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#12 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[93 healing]#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#12 healing#LAST#, #LIGHT_GREEN#11 healing#LAST#, #LIGHT_GREEN#4 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[28 healing]#LAST#.
[NPC:seen_by] Passing target	player	from	10249	Emunor the orc grand summoner	to	10344	champion of Urh'Rok
[use_tactical AI] === Action Selected:	10249	Emunor the orc grand summoner	buff	 talent:T_ORC_FURY
[LOG]	Emunor the orc grand summoner uses #{bold}##ORCHID#Orcish Fury.#{normal}##LAST#
[LOG]	Emunor the orc grand summoner enters a state of bloodlust.
[use_tactical AI] === Action Selected:	10344	champion of Urh'Rok	closein	 AI:move_complex
[Actor:move]	10344	champion of Urh'Rok	move from	29	13	to	29	12
[use_tactical AI] === Action Selected:	10249	Emunor the orc grand summoner	heal	 talent:T_PRIDE_OF_THE_ORCS
[LOG]	Emunor the orc grand summoner uses #{bold}##ORCHID#Pride of the Orcs.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 77
*p 77: Uniform: 0: 1406 circleDescendSpeed
*p 77: Uniform: 1: 1406 circleRotationSpeed
*p 77: Uniform: 2: 8B52 beamColor2
*p 77: Uniform: 3: 1406 tick_start
*p 77: Uniform: 4: 8B5E tex
*p 77: Uniform: 5: 1406 tick
*p 77: Uniform: 6: 1406 time_factor
*p 77: Uniform: 7: 8B52 circleColor
*p 77: Uniform: 8: 1406 beamsCount
*p 77: Uniform: 9: 8B52 beamColor1
*p 77: Uniform: 10: 1406 noup
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 78
*p 78: Uniform: 0: 1406 circleDescendSpeed
*p 78: Uniform: 1: 1406 circleRotationSpeed
*p 78: Uniform: 2: 8B52 beamColor2
*p 78: Uniform: 3: 1406 tick_start
*p 78: Uniform: 4: 8B5E tex
*p 78: Uniform: 5: 1406 tick
*p 78: Uniform: 6: 1406 time_factor
*p 78: Uniform: 7: 8B52 circleColor
*p 78: Uniform: 8: 1406 beamsCount
*p 78: Uniform: 9: 8B52 beamColor1
*p 78: Uniform: 10: 1406 noup
[LOG]	Emunor the orc grand summoner receives #LIGHT_GREEN#259 healing#LAST# from Pride of the Orcs.
[use_tactical AI] === Action Selected:	10249	Emunor the orc grand summoner	attack	 talent:T_STEADY_SHOT
[LOG]	Emunor the orc grand summoner uses #{bold}##ORCHID#Steady Shot.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	stormbringer's drakeskin leather sling	psychokinetic pouch of voratun shots of annihilation	nil	nil
[SHOOT] speed	1	=>	1000
[SOUND] loading from	/data/sound/actions/sling.ogg	:=:	sound "/data/sound/actions/sling.ogg" : <static>
[ARCHERY SHOOT]	Emunor the orc grand summoner	10249	using weapon:	stormbringer's drakeskin leather sling	ammo:	psychokinetic pouch of voratun shots of annihilation	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	stormbringer's drakeskin leather sling	to:	30	8
FROM 	/mod/addons/orcs/superload/mod/class/Projectile.lua	loading previous!
Projectile slowing down from	10
Projectile slowing down to	8.5
Adding entity	11868	after	10249
[ATTACK ARCHERY]	11868	 to 	player	 :: 	213.88961400042	31	78.551211628464	::	2.8693314312877
checkHit	97	vs	79	=> chance to hit	95
[ATTACK ARCHERY] raw dam	213.88961400042	versus	78.551211628464	with APR	31
[ATTACK ARCHERY] after armor	166.33840237195
[ATTACK ARCHERY] after range	197
[PHYS CRIT %]	38.024135294894
[ATTACK ARCHERY] after crit	295.5
[ATTACK ARCHERY] after mult	847.88743794551
[ATTACK] mace accuracy bonus	97	79	=	1.018
[ATTACK ARCHERY] after hook	863.14941182852
[LOG]	#{bold}#Emunor the orc grand summoner's Steady Shot performs a ranged critical strike against #fbd578#player#LAST#!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	863.14941182852
[PROJECTOR] crit power reduce dam	575.43294121902
[LOG]	Player shrugs off the critical damage!
[PROJECTOR] after difficulty dam	575.43294121902
[PROJECTOR] after DamageType increase dam	651.53480063965
[PROJECTOR] res	23.808064516129	0.76191935483871	 on dam	651.53480063965
[PROJECTOR] after resists dam	496.41697495833
[PROJECTOR] after flat damage armor	496.41697495833
[PROJECTOR] final dam after static checks	496.41697495833
[PROJECTOR] final dam after hooks and callbacks	496.41697495833
[PROJECTOR] starting dam	PHYSICAL	40
[PROJECTOR] after difficulty dam	40
[PROJECTOR] after DamageType increase dam	45.290059290622
[PROJECTOR] res	23.808064516129	0.76191935483871	 on dam	45.290059290622
[PROJECTOR] after resists dam	34.507372755317
[PROJECTOR] after flat damage armor	34.507372755317
[PROJECTOR] final dam after static checks	34.507372755317
[PROJECTOR] final dam after hooks and callbacks	34.507372755317
[PROJECTOR] starting dam	LIGHTNING	45
[PROJECTOR] after difficulty dam	45
[PROJECTOR] after DamageType increase dam	50.951316701949
[PROJECTOR] res	29.725677419355	0.70274322580645	 on dam	50.951316701949
[PROJECTOR] after resists dam	35.805692658214
[PROJECTOR] after flat damage armor	35.805692658214
[PROJECTOR] final dam after static checks	35.805692658214
[PROJECTOR] final dam after hooks and callbacks	35.805692658214
[PROJECTOR] starting dam	LIGHTNING	45
[PROJECTOR] after difficulty dam	45
[PROJECTOR] after DamageType increase dam	50.951316701949
[PROJECTOR] res	0	1	 on dam	50.951316701949
[PROJECTOR] after resists dam	50.951316701949
[PROJECTOR] after flat damage armor	50.951316701949
[PROJECTOR] final dam after static checks	50.951316701949
[PROJECTOR] final dam after hooks and callbacks	50.951316701949
[PROJECTOR] starting dam	COLD	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] after DamageType increase dam	47.554562255153
[PROJECTOR] res	30.746612903226	0.69253387096774	 on dam	47.554562255153
[PROJECTOR] after resists dam	32.933145080737
[PROJECTOR] after flat damage armor	32.933145080737
[PROJECTOR] final dam after static checks	32.933145080737
[PROJECTOR] final dam after hooks and callbacks	32.933145080737
[PROJECTOR] starting dam	COLD	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] after DamageType increase dam	47.554562255153
[PROJECTOR] res	0	1	 on dam	47.554562255153
[PROJECTOR] after resists dam	47.554562255153
[PROJECTOR] after flat damage armor	47.554562255153
[PROJECTOR] final dam after static checks	47.554562255153
[PROJECTOR] final dam after hooks and callbacks	47.554562255153
[MIND CRIT %]	26.5
[PROJECTOR] starting dam	PHYSICAL	154
[PROJECTOR] after difficulty dam	154
[PROJECTOR] after DamageType increase dam	174.36672826889
[PROJECTOR] res	23.808064516129	0.76191935483871	 on dam	174.36672826889
[PROJECTOR] after resists dam	132.85338510797
[PROJECTOR] after flat damage armor	132.85338510797
[PROJECTOR] final dam after static checks	132.85338510797
[PROJECTOR] final dam after hooks and callbacks	132.85338510797
checkHit	97	vs	54	=> chance to hit	95
[KNOCKBACK] from	31	31	over	3
[KNOCKBACK] try	29	8	2
[KNOCKBACK] try	28	8	1	::
[KNOCKBACK] try	27	8	0	::
[KNOCKBACK] ok knocked to	27	8	::
[Actor:move]	4318	player	(forced) move from	30	8	to	27	8
[LOG]	Player is knocked back!
[LOG]	Player is poisoned!
[LOG]	Emunor the orc grand summoner's Steady Shot hits The One That Hunts for #ROYAL_BLUE#0 lightning#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Emunor the orc grand summoner's Steady Shot hits #fbd578#player#LAST# for #WHITE#496 physical#LAST#, #WHITE#34 physical#LAST#, #ROYAL_BLUE#35 lightning#LAST#, #1133F3#32 cold#LAST#, #WHITE#132 physical#LAST# (#RED##{bold}#733#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/apply_poison.png
Loading tile from tileset	/data/gfx/effects/offbalance.png
Loading tile from tileset	/data/gfx/talents/master_marksman.png
[use_tactical AI] === Action Selected:	10344	champion of Urh'Rok	closein	 AI:move_complex
[Actor:move]	10344	champion of Urh'Rok	move from	29	12	to	28	12
[LOG]	The One That Hunts casts #{bold}##PURPLE#Twisted Evolution.#{normal}##LAST#
[SOUND] loading from	/data/sound/talents/slime.ogg	:=:	sound "/data/sound/talents/slime.ogg" : <static>
[PROJECTOR] starting dam	NATURE	50.528030962239
[PROJECTOR] after difficulty dam	50.528030962239
[PROJECTOR] after DamageType increase dam	57.210437952955
[PROJECTOR] res	35.465806451613	0.64534193548387	 on dam	57.210437952955
[PROJECTOR] after resists dam	36.92029475844
[PROJECTOR] after flat damage armor	36.92029475844
[PROJECTOR] final dam after static checks	36.92029475844
[PROJECTOR] final dam after hooks and callbacks	36.92029475844
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11871	The One That Hunts	(forced) move from	nil	nil	to	26	8
[LOG]	
[LOG]	Deadly Poison from Emunor the orc grand summoner hits #fbd578#player#LAST# for #LIGHT_GREEN#36 nature#LAST# damage.
[USERCHAT] channel achievement	Laharl	tome	Thralless (Roguelike)	false	true
[LOG]	Player activates #{bold}##ORANGE#Osmosis Shield#LAST#.
[SOUND] loading from	/data/sound/talents/spell_generic.ogg	:=:	sound "/data/sound/talents/spell_generic.ogg" : <static>
[CALLBACK] upgrading to prioritized	talents_on_hit
[LOG]	Player activates #{bold}##ORANGE#Blood Shield#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_melee_hit
[LOG]	Player uses #{bold}##YELLOW#Resonance Field.#{normal}##LAST#
[MIND CRIT %]	56.5
[LOG]	A psychic field forms around player.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(1,1,0),llpow=1,time_factor=-8000]
New GL Shader program 79
*p 79: Uniform: 0: 1406 wobblingSpeed
*p 79: Uniform: 1: 1406 oscillationSpeed
*p 79: Uniform: 2: 8B5E tex
*p 79: Uniform: 3: 1406 horizontalScrollingSpeed
*p 79: Uniform: 4: 1406 tick_start
*p 79: Uniform: 5: 8B51 impact_color
*p 79: Uniform: 6: 1406 wobblingPower
*p 79: Uniform: 7: 8B51 color
*p 79: Uniform: 8: 1406 tick
*p 79: Uniform: 9: 1406 ellipsoidalFactor
*p 79: Uniform: 10: 1406 antialiasingRadius
*p 79: Uniform: 11: 1406 impact_time
*p 79: Uniform: 12: 8B50 impact
*p 79: Uniform: 13: 1406 time_factor
*p 79: Uniform: 14: 1406 shieldIntensity
*p 79: Uniform: 15: 1406 impact_tick
*p 79: Uniform: 16: 1406 verticalScrollingSpeed
*p 79: Uniform: 17: 1406 aadjust
[SHADER] setting reset param	tick_start	100251
[SOUND] loading from	/data/sound/talents/spell_generic2.ogg	:=:	sound "/data/sound/talents/spell_generic2.ogg" : <static>
[LOG]	Player uses an unstoppable force salve.
[inc_stat] = 0
[use_stat_mod] = 0.7
[power] = 179
[cooldown_mod] = 57
[cooldown] = 1
[__id] = 1
[item_name] = {
  [1] = 
  [2] = {
    [1] = color
    [2] = 255
    [3] = 255
    [4] = 255
  }
  [3] = 
  [4] = {
    [1] = uid
    [2] = 103569
    [3] = 0
  }
  [5] = medical injector implant (efficiency 179% / cooldown 57%)
  [6] = {
    [2] = LAST
    [1] = color
  }
  [7] = 
}
Some medical injector still usable, cancelling global CD
[Identify]	amazing unstoppable force salve	true
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 19% of a turn from Ancestral Life.#LAST#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#312 healing#LAST# from Girdle of the Calm Waters #{italic}#<amazing fungal web>#{normal}#.
[USERCHAT] channel serial data	mynameiskot	tome	642
Loading tile	talents/unstoppable_force_salve.png
[LOG]	Player uses #{bold}##YELLOW#Quick as Thought.#{normal}##LAST#
[LOG]	Player speeds up.
Loading tile from tileset	/data/gfx/effects/quickness.png
Loading tile from tileset	/data/gfx/talents/perfect_control.png
[USERCHAT] channel achievement	DarkCurse22	tome	Size matters (Exploration mode)	false	false
[LOG]	Player activates #{bold}##ORANGE#Essence of Speed#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	183.88506968217	18	105	1	vs. armor/def	78.551211628464	71
[ATTACK] after melee attack bonus hooks & callbacks::	183.88506968217	18	105	1	vs. armor/def	78.551211628464	71
checkHit	105	vs	71	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	194	18	vs. armor/hardiness	78.551211628464	0.74117647058824
[ATTACK] after armor	133.44878837154
[PHYS CRIT %]	0
[ATTACK] after crit	133.44878837154
[ATTACK] after mult	133.44878837154
[PROJECTOR] starting dam	PHYSICAL	133.44878837154
[PROJECTOR] after difficulty dam	133.44878837154
[PROJECTOR] res	23.808064516129	0.76191935483871	 on dam	133.44878837154
[PROJECTOR] after resists dam	101.67721474005
[PROJECTOR] after flat damage armor	14.077214740048
[PROJECTOR] final dam after static checks	14.077214740048
[PROJECTOR] final dam after hooks and callbacks	14.077214740048
[PROJECTOR] starting dam	FIRE	224.84
[PROJECTOR] after difficulty dam	224.84
[PROJECTOR] res	0	1	 on dam	224.84
[PROJECTOR] after resists dam	224.84
[PROJECTOR] res	0	1	 on dam	224.84
[PROJECTOR] after self-resists dam	224.84
[PROJECTOR] after flat damage armor	224.84
[PROJECTOR] final dam after static checks	224.84
[PROJECTOR] final dam after hooks and callbacks	224.84
[PROJECTOR] starting dam	DARKNESS	224.84
[PROJECTOR] after difficulty dam	224.84
[PROJECTOR] res	0	1	 on dam	224.84
[PROJECTOR] after resists dam	224.84
[PROJECTOR] res	0	1	 on dam	224.84
[PROJECTOR] after self-resists dam	224.84
[PROJECTOR] after flat damage armor	224.84
[PROJECTOR] final dam after static checks	224.84
[PROJECTOR] final dam after hooks and callbacks	224.84
[ATTACK]	target on_melee_hit:	34	HEAL	vs	0
[ATTACK]	target on_melee_hit:	17	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] numbed dam	14.45
[PROJECTOR] after DamageType increase dam	20.0855
[PROJECTOR] res	0	1	 on dam	20.0855
[PROJECTOR] after resists dam	20.0855
[PROJECTOR] after flat damage armor	20.0855
[PROJECTOR] final dam after static checks	20.0855
[PROJECTOR] final dam after hooks and callbacks	20.0855
[ATTACK]	target on_melee_hit:	11.875929033899	ARCANE	vs	0
[PROJECTOR] starting dam	ARCANE	11.875929033899
[PROJECTOR] after difficulty dam	11.875929033899
[PROJECTOR] numbed dam	10.094539678814
[PROJECTOR] after DamageType increase dam	13.02195618567
[PROJECTOR] res	0	1	 on dam	13.02195618567
[PROJECTOR] after resists dam	13.02195618567
[PROJECTOR] after flat damage armor	13.02195618567
[PROJECTOR] final dam after static checks	13.02195618567
[PROJECTOR] final dam after hooks and callbacks	13.02195618567
[ATTACK]	target on_melee_hit:	30	LIGHT_BLIND	vs	0
[PROJECTOR] starting dam	LIGHT	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] numbed dam	25.5
[PROJECTOR] after DamageType increase dam	43.095
[PROJECTOR] res	0	1	 on dam	43.095
[PROJECTOR] after resists dam	43.095
[PROJECTOR] after flat damage armor	43.095
[PROJECTOR] final dam after static checks	43.095
[PROJECTOR] final dam after hooks and callbacks	43.095
[LOG]	#UID:4318:0##fbd578#player#LAST# counter attacks Stone golem with her shield shards!
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	297.40559023945	15	91	0.4	vs. armor/def	25	78
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	0.4	vs. armor/def	25	78
checkHit	91	vs	78	=> chance to hit	83
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	323	15	vs. armor/hardiness	25	0.3
[ATTACK] after armor	313
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	469.5
[ATTACK] after mult	187.8
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Stone golem!#{normal}#
[PROJECTOR] starting dam	NATURE	187.8
[PROJECTOR] crit power reduce dam	125.2
[LOG]	Stone golem shrugs off the critical damage!
[PROJECTOR] after difficulty dam	125.2
[PROJECTOR] numbed dam	106.42
[PROJECTOR] after DamageType increase dam	137.2818
[PROJECTOR] res	0	1	 on dam	137.2818
[PROJECTOR] after resists dam	137.2818
[PROJECTOR] after flat damage armor	137.2818
[PROJECTOR] final dam after static checks	137.2818
[PROJECTOR] final dam after hooks and callbacks	137.2818
[ATTACK] staff accuracy bonus	91	78	=	1.26
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	21.376672261018
[PROJECTOR] numbed dam	18.170171421865
[PROJECTOR] after DamageType increase dam	23.439521134206
[PROJECTOR] res	0	1	 on dam	23.439521134206
[PROJECTOR] after resists dam	23.439521134206
[PROJECTOR] after flat damage armor	23.439521134206
[PROJECTOR] final dam after static checks	23.439521134206
[PROJECTOR] final dam after hooks and callbacks	23.439521134206
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	294.83687745988	15	91	0.4	vs. armor/def	25	78
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	0.4	vs. armor/def	25	78
checkHit	91	vs	78	=> chance to hit	83
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	299	15	vs. armor/hardiness	25	0.3
[ATTACK] after armor	289
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	433.5
[ATTACK] after mult	173.4
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Stone golem!#{normal}#
[PROJECTOR] starting dam	NATURE	173.4
[PROJECTOR] crit power reduce dam	115.6
[LOG]	Stone golem shrugs off the critical damage!
[PROJECTOR] after difficulty dam	115.6
[PROJECTOR] numbed dam	98.26
[PROJECTOR] after DamageType increase dam	126.7554
[PROJECTOR] res	0	1	 on dam	126.7554
[PROJECTOR] after resists dam	126.7554
[PROJECTOR] after flat damage armor	126.7554
[PROJECTOR] final dam after static checks	126.7554
[PROJECTOR] final dam after hooks and callbacks	126.7554
[ATTACK] staff accuracy bonus	91	78	=	1.26
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	21.376672261018
[PROJECTOR] numbed dam	18.170171421865
[PROJECTOR] after DamageType increase dam	23.439521134206
[PROJECTOR] res	0	1	 on dam	23.439521134206
[PROJECTOR] after resists dam	23.439521134206
[PROJECTOR] after flat damage armor	23.439521134206
[PROJECTOR] final dam after static checks	23.439521134206
[PROJECTOR] final dam after hooks and callbacks	23.439521134206
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	115.92
[PROJECTOR] numbed dam	98.532
[PROJECTOR] after DamageType increase dam	166.51908
[PROJECTOR] res	0	1	 on dam	166.51908
[PROJECTOR] after resists dam	166.51908
[PROJECTOR] after flat damage armor	166.51908
[PROJECTOR] final dam after static checks	166.51908
[PROJECTOR] final dam after hooks and callbacks	166.51908
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	115.92
[PROJECTOR] numbed dam	98.532
[PROJECTOR] after DamageType increase dam	166.51908
[PROJECTOR] res	0	1	 on dam	166.51908
[PROJECTOR] after resists dam	166.51908
[PROJECTOR] after flat damage armor	166.51908
[PROJECTOR] final dam after static checks	166.51908
[PROJECTOR] final dam after hooks and callbacks	166.51908
[Actor:move]	11861	stone golem	move from	28	7	to	28	7
[LOG]	Melee retaliation hits Stone golem for #LIGHT_RED#20 fire#LAST#, #PURPLE#13 arcane#LAST#, #YELLOW#43 light#LAST# (#RED##{bold}#76#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#27 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#25 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#33 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[111 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Stone golem for #LIGHT_GREEN#137 nature#LAST#, #PURPLE#23 arcane#LAST#, #LIGHT_GREEN#126 nature#LAST#, #PURPLE#23 arcane#LAST#, #YELLOW#166 light#LAST# (#RED##{bold}#477#LAST##{normal}# total damage).
[LOG]	#UID:11861:0#Stone golem hits Stone golem for #LIGHT_RED#224 fire#LAST#, #GREY#224 darkness#LAST# (#RED##{bold}#450#LAST##{normal}# total damage).
[LOG]	#UID:11861:0#Stone golem hits #fbd578#player#LAST# for #WHITE#(87 resist armour)#LAST#, #SLATE#(7 resonance)#LAST#, #SLATE#(7 turned into osmosis)#LAST#, #WHITE#7 physical#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#10 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[34 healing]#LAST#.
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 8% of a turn from Ancestral Life.#LAST#
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11874	The One That Hunts	(forced) move from	nil	nil	to	26	8
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=7,circleColor=vec4(0,0,0,0),noup=2,time_factor=9000]
New GL Shader program 80
*p 80: Uniform: 0: 1406 circleDescendSpeed
*p 80: Uniform: 1: 1406 circleRotationSpeed
*p 80: Uniform: 2: 8B52 beamColor2
*p 80: Uniform: 3: 1406 tick_start
*p 80: Uniform: 4: 8B5E tex
*p 80: Uniform: 5: 1406 tick
*p 80: Uniform: 6: 1406 time_factor
*p 80: Uniform: 7: 8B52 circleColor
*p 80: Uniform: 8: 1406 beamsCount
*p 80: Uniform: 9: 8B52 beamColor1
*p 80: Uniform: 10: 1406 noup
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=7,circleColor=vec4(0,0,0,0),noup=1,time_factor=9000]
New GL Shader program 81
*p 81: Uniform: 0: 1406 circleDescendSpeed
*p 81: Uniform: 1: 1406 circleRotationSpeed
*p 81: Uniform: 2: 8B52 beamColor2
*p 81: Uniform: 3: 1406 tick_start
*p 81: Uniform: 4: 8B5E tex
*p 81: Uniform: 5: 1406 tick
*p 81: Uniform: 6: 1406 time_factor
*p 81: Uniform: 7: 8B52 circleColor
*p 81: Uniform: 8: 1406 beamsCount
*p 81: Uniform: 9: 8B52 beamColor1
*p 81: Uniform: 10: 1406 noup
[LOG]	
Loading tile	effects/osmosis_regeneration.png
Loading tile from tileset	/data/gfx/talents/charm_mastery.png
Loading tile	talents/implant__medical_injector.png
Loading tile from tileset	/data/gfx/talents/attack.png
Loading tile	talents/demon_seed_acid_burst.png
Loading tile from tileset	/data/gfx/talents/arcane_might.png
Loading tile	talents/tinker_iron_grip.png
Loading tile from tileset	/data/gfx/talents/eternal_guard.png
[LOG]	Player speeds up.
[Identify]	Eden's Guile	true
Loading tile from tileset	/data/gfx/talents/shaloren_speed.png
[LORE] learnt	eden-guile
[use_tactical AI] === Action Selected:	10249	Emunor the orc grand summoner	attack	 talent:T_HEADSHOT
[LOG]	Emunor the orc grand summoner uses #{bold}##ORCHID#Headshot.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	stormbringer's drakeskin leather sling	psychokinetic pouch of voratun shots of annihilation	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Emunor the orc grand summoner	10249	using weapon:	stormbringer's drakeskin leather sling	ammo:	psychokinetic pouch of voratun shots of annihilation	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	stormbringer's drakeskin leather sling	to:	27	8
Projectile slowing down from	200
Projectile slowing down to	170
Adding entity	11877	after	10249
[ATTACK ARCHERY]	11877	 to 	player	 :: 	213.88961400042	31	78.551211628464	::	3.9039971469315
checkHit	197	vs	79	=> chance to hit	100
[ATTACK ARCHERY] raw dam	213.88961400042	versus	78.551211628464	with APR	31
[ATTACK ARCHERY] after armor	166.33840237195
[ATTACK ARCHERY] after range	174
[PHYS CRIT %]	38.024135294894
[ATTACK ARCHERY] after crit	174
[ATTACK ARCHERY] after mult	679.29550356608
[ATTACK] mace accuracy bonus	197	79	=	1.1
[ATTACK ARCHERY] after hook	747.22505392269
[PROJECTOR] starting dam	PHYSICAL	747.22505392269
[PROJECTOR] after difficulty dam	747.22505392269
[PROJECTOR] after DamageType increase dam	846.04667488992
[PROJECTOR] res	23.808064516129	0.76191935483871	 on dam	846.04667488992
[PROJECTOR] after resists dam	644.61933669556
[PROJECTOR] after flat damage armor	557.01933669556
[PROJECTOR] final dam after static checks	557.01933669556
[PROJECTOR] final dam after hooks and callbacks	557.01933669556
[LOG]	Your resonance field crumbles under the damage!
[LOG]	The psychic field around player crumbles.
[PROJECTOR] starting dam	PHYSICAL	40
[PROJECTOR] after difficulty dam	40
[PROJECTOR] after DamageType increase dam	45.290059290622
[PROJECTOR] res	23.808064516129	0.76191935483871	 on dam	45.290059290622
[PROJECTOR] after resists dam	34.507372755317
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Emunor the orc grand summoner's Headshot hits #fbd578#player#LAST# for #WHITE#(87 resist armour)#LAST#, #SLATE#(219 resonance)#LAST#, #SLATE#(238 turned into osmosis)#LAST#, #WHITE#337 physical#LAST#, #WHITE#(34 resist armour)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#338#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	10344	champion of Urh'Rok	closein	 talent:T_RUSH
[LOG]	#RED##{bold}#Champion of Urh'Rok rushes out!#{normal}##LAST#
[Actor:move]	10344	champion of Urh'Rok	(forced) move from	28	12	to	27	9
[ATTACK] attacking with (mainhand)	hateful voratun greatsword of paradox
[ATTACK] to 	player	dam/apr/atk/mult ::	234.51422957618	4	80	1.2	vs. armor/def	78.551211628464	71
[ATTACK] after melee attack bonus hooks & callbacks::	234.51422957618	4	80	1.2	vs. armor/def	78.551211628464	71
checkHit	80	vs	71	=> chance to hit	73
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	366	4	vs. armor/hardiness	78.551211628464	0.74117647058824
[ATTACK] after armor	291.44878837154
[PHYS CRIT %]	0
[ATTACK] after crit	291.44878837154
[ATTACK] after mult	349.73854604584
[ATTACK] after inc by type	444.16795347822
[PROJECTOR] starting dam	PHYSICAL	444.16795347822
[PROJECTOR] after difficulty dam	444.16795347822
[PROJECTOR] res	29	0.71	 on dam	444.16795347822
[PROJECTOR] after resists dam	315.35924696954
[PROJECTOR] after flat damage armor	227.75924696954
[PROJECTOR] final dam after static checks	227.75924696954
[PROJECTOR] final dam after hooks and callbacks	227.75924696954
[PROJECTOR] starting dam	FIRE	224.84
[PROJECTOR] after difficulty dam	224.84
[PROJECTOR] res	42	0.58	 on dam	224.84
[PROJECTOR] after resists dam	130.4072
[PROJECTOR] res	0	1	 on dam	130.4072
[PROJECTOR] after self-resists dam	130.4072
[PROJECTOR] after flat damage armor	130.4072
[PROJECTOR] final dam after static checks	130.4072
[PROJECTOR] final dam after hooks and callbacks	130.4072
[PROJECTOR] starting dam	DARKNESS	224.84
[PROJECTOR] after difficulty dam	224.84
[PROJECTOR] res	42	0.58	 on dam	224.84
[PROJECTOR] after resists dam	130.4072
[PROJECTOR] res	0	1	 on dam	130.4072
[PROJECTOR] after self-resists dam	130.4072
[PROJECTOR] after flat damage armor	130.4072
[PROJECTOR] final dam after static checks	130.4072
[PROJECTOR] final dam after hooks and callbacks	130.4072
[PROJECTOR] starting dam	DARKNESS	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	60.95	0.3905	 on dam	26
[PROJECTOR] after resists dam	10.153
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	TEMPORAL	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	29	0.71	 on dam	24
[PROJECTOR] after resists dam	17.04
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	34	HEAL	vs	0
[ATTACK]	target on_melee_hit:	17	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] numbed dam	14.45
[PROJECTOR] after DamageType increase dam	20.0855
[PROJECTOR] res	33.6	0.664	 on dam	20.0855
[PROJECTOR] after resists dam	13.336772
[PROJECTOR] after flat damage armor	13.336772
[PROJECTOR] final dam after static checks	13.336772
[PROJECTOR] final dam after hooks and callbacks	13.336772
[ATTACK]	target on_melee_hit:	11.875929033899	ARCANE	vs	0
[PROJECTOR] starting dam	ARCANE	11.875929033899
[PROJECTOR] after difficulty dam	11.875929033899
[PROJECTOR] numbed dam	10.094539678814
[PROJECTOR] after DamageType increase dam	13.02195618567
[PROJECTOR] res	37.8	0.622	 on dam	13.02195618567
[PROJECTOR] after resists dam	8.0996567474869
[PROJECTOR] after flat damage armor	8.0996567474869
[PROJECTOR] final dam after static checks	8.0996567474869
[PROJECTOR] final dam after hooks and callbacks	8.0996567474869
[ATTACK]	target on_melee_hit:	30	LIGHT_BLIND	vs	0
[PROJECTOR] starting dam	LIGHT	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] numbed dam	25.5
[PROJECTOR] after DamageType increase dam	43.095
[PROJECTOR] res	33.6	0.664	 on dam	43.095
[PROJECTOR] after resists dam	28.61508
[PROJECTOR] after flat damage armor	28.61508
[PROJECTOR] final dam after static checks	28.61508
[PROJECTOR] final dam after hooks and callbacks	28.61508
[LOG]	#UID:4318:0##fbd578#player#LAST# counter attacks Champion of Urh'Rok with her shield shards!
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	champion of Urh'Rok	dam/apr/atk/mult ::	297.40559023945	15	91	0.4	vs. armor/def	90	58
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	0.4	vs. armor/def	90	58
checkHit	91	vs	58	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	340	15	vs. armor/hardiness	90	0.3
[ATTACK] after armor	265
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	397.5
[ATTACK] after mult	159
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Champion of Urh'Rok!#{normal}#
[PROJECTOR] starting dam	NATURE	159
[PROJECTOR] after difficulty dam	159
[PROJECTOR] numbed dam	135.15
[PROJECTOR] after DamageType increase dam	174.3435
[PROJECTOR] res	37.8	0.622	 on dam	174.3435
[PROJECTOR] after resists dam	108.441657
[PROJECTOR] after flat damage armor	108.441657
[PROJECTOR] final dam after static checks	108.441657
[PROJECTOR] final dam after hooks and callbacks	108.441657
[ATTACK] staff accuracy bonus	91	58	=	1.66
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	28.162917423246
[PROJECTOR] numbed dam	23.938479809759
[PROJECTOR] after DamageType increase dam	30.880638954589
[PROJECTOR] res	37.8	0.622	 on dam	30.880638954589
[PROJECTOR] after resists dam	19.207757429755
[PROJECTOR] after flat damage armor	19.207757429755
[PROJECTOR] final dam after static checks	19.207757429755
[PROJECTOR] final dam after hooks and callbacks	19.207757429755
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	champion of Urh'Rok	dam/apr/atk/mult ::	294.83687745988	15	91	0.4	vs. armor/def	90	58
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	0.4	vs. armor/def	90	58
checkHit	91	vs	58	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	346	15	vs. armor/hardiness	90	0.3
[ATTACK] after armor	271
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	406.5
[ATTACK] after mult	162.6
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Champion of Urh'Rok!#{normal}#
[PROJECTOR] starting dam	NATURE	162.6
[PROJECTOR] after difficulty dam	162.6
[PROJECTOR] numbed dam	138.21
[PROJECTOR] after DamageType increase dam	178.2909
[PROJECTOR] res	37.8	0.622	 on dam	178.2909
[PROJECTOR] after resists dam	110.8969398
[PROJECTOR] after flat damage armor	110.8969398
[PROJECTOR] final dam after static checks	110.8969398
[PROJECTOR] final dam after hooks and callbacks	110.8969398
[ATTACK] staff accuracy bonus	91	58	=	1.66
[LOG]	Champion of Urh'Rok resists the blinding light!
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	28.162917423246
[PROJECTOR] numbed dam	23.938479809759
[PROJECTOR] after DamageType increase dam	30.880638954589
[PROJECTOR] res	37.8	0.622	 on dam	30.880638954589
[PROJECTOR] after resists dam	19.207757429755
[PROJECTOR] after flat damage armor	19.207757429755
[PROJECTOR] final dam after static checks	19.207757429755
[PROJECTOR] final dam after hooks and callbacks	19.207757429755
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	152.72
[PROJECTOR] numbed dam	129.812
[PROJECTOR] after DamageType increase dam	219.38228
[PROJECTOR] res	0	1	 on dam	219.38228
[PROJECTOR] after resists dam	219.38228
[PROJECTOR] after flat damage armor	219.38228
[PROJECTOR] final dam after static checks	219.38228
[PROJECTOR] final dam after hooks and callbacks	219.38228
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	152.72
[PROJECTOR] numbed dam	129.812
[PROJECTOR] after DamageType increase dam	219.38228
[PROJECTOR] res	33.6	0.664	 on dam	219.38228
[PROJECTOR] after resists dam	145.66983392
[PROJECTOR] after flat damage armor	145.66983392
[PROJECTOR] final dam after static checks	145.66983392
[PROJECTOR] final dam after hooks and callbacks	145.66983392
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	152.72
[PROJECTOR] numbed dam	129.812
[PROJECTOR] after DamageType increase dam	219.38228
[PROJECTOR] res	0	1	 on dam	219.38228
[PROJECTOR] after resists dam	219.38228
[PROJECTOR] after flat damage armor	219.38228
[PROJECTOR] final dam after static checks	219.38228
[PROJECTOR] final dam after hooks and callbacks	219.38228
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11880	The One That Hunts	(forced) move from	nil	nil	to	28	9
[LOG]	
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#13 healing#LAST#, #LIGHT_GREEN#9 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[41 healing]#LAST#.
[LOG]	#UID:10344:0#Champion of Urh'Rok hits Champion of Urh'Rok for #LIGHT_RED#130 fire#LAST#, #GREY#130 darkness#LAST# (#RED##{bold}#261#LAST##{normal}# total damage).
[LOG]	#UID:10344:0#Champion of Urh'Rok hits #fbd578#player#LAST# for #WHITE#(87 resist armour)#LAST#, #SLATE#(227 turned into osmosis)#LAST#, #WHITE#227 physical#LAST#, #GREY#(10 resist armour)#LAST#, #GREY#0 darkness#LAST#, #LIGHT_STEEL_BLUE#(17 resist armour)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST# (#RED##{bold}#228#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Champion of Urh'Rok for #LIGHT_GREEN#28 healing#LAST#, #LIGHT_RED#13 fire#LAST#, #PURPLE#8 arcane#LAST#, #YELLOW#28 light#LAST# (#RED##{bold}#50#LAST##{normal}# total damage) #LIGHT_GREEN#[28 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Stone golem for #YELLOW#219 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Champion of Urh'Rok for #{bold}##LIGHT_GREEN#108 nature#{normal}##LAST#, #PURPLE#19 arcane#LAST#, #{bold}##LIGHT_GREEN#110 nature#{normal}##LAST#, #PURPLE#19 arcane#LAST#, #YELLOW#145 light#LAST# (#RED##{bold}#403#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#21 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#22 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#43 healing#LAST#, #LIGHT_GREEN#29 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[135 healing]#LAST#.
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 10% of a turn from Ancestral Life.#LAST#
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed The One That Hunts!#{normal}#
Server latency	116
[USERCHAT] channel achievement	swanghard	tome	Across the Narrow Sea	false	false
[USERCHAT] channel achievement	MoronicCinamun	tome	You were not supposed to see that! (Roguelike)	false	false
[USERCHAT] channel achievement	AneristicIllusion	tome	Level 10	false	false
[LOG]	Player uses #{bold}##ORCHID#Block.#{normal}##LAST#
[LOG]	A static shield forms around player.
[PROJECTOR] starting dam	NATURE	50.528030962239
[PROJECTOR] after difficulty dam	50.528030962239
[PROJECTOR] after DamageType increase dam	57.210437952955
[PROJECTOR] res	48.096079404467	0.51903920595534	 on dam	57.210437952955
[PROJECTOR] after resists dam	29.694460287459
[LOG]	#YELLOW##{bold}#Player breathes fire!#{normal}##LAST#
[MIND CRIT %]	56.5
[PROJECTOR] starting dam	FIRE	162.80497343452
[PROJECTOR] after difficulty dam	162.80497343452
[PROJECTOR] numbed dam	138.38422741934
[PROJECTOR] after DamageType increase dam	192.35407611289
[PROJECTOR] res	56	0.44	 on dam	192.35407611289
[PROJECTOR] after resists dam	84.63579348967
[PROJECTOR] after flat damage armor	84.63579348967
[PROJECTOR] final dam after static checks	84.63579348967
[PROJECTOR] final dam after hooks and callbacks	84.63579348967
[LOG]	Player surges with #LIGHT_RED#fiery#LAST# power!
[SHADER] Loading from /data/gfx/shaders/shockwave2.lua
[SHADER] Loaded shader with totalname	shockwave2[shockwaveSpeed=5.6]
New GL Shader program 82
New GL Shader 83 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shockwave2.frag
*p 82: Uniform: 0: 8B50 ellipsoidalFactor
*p 82: Uniform: 1: 1406 outerShockwaveWidth
*p 82: Uniform: 2: 1406 flameIntensity
*p 82: Uniform: 3: 1406 tick_start
*p 82: Uniform: 4: 1406 innerShockwaveWidth
*p 82: Uniform: 5: 8B5E tex
*p 82: Uniform: 6: 1406 shockwaveSpeed
*p 82: Uniform: 7: 1406 tick
*p 82: Uniform: 8: 1406 time_factor
[SHADER] setting reset param	tick_start	135323
[PROJECTOR] starting dam	FIRE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] numbed dam	433.96512656016
[PROJECTOR] after DamageType increase dam	733.40106388666
[PROJECTOR] res	56	0.44	 on dam	733.40106388666
[PROJECTOR] after resists dam	322.69646811013
[PROJECTOR] after flat damage armor	322.69646811013
[PROJECTOR] final dam after static checks	322.69646811013
[PROJECTOR] final dam after hooks and callbacks	322.69646811013
[PROJECTOR] starting dam	FIRE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] numbed dam	433.96512656016
[PROJECTOR] after DamageType increase dam	733.40106388666
[PROJECTOR] res	0	1	 on dam	733.40106388666
[PROJECTOR] after resists dam	733.40106388666
[PROJECTOR] after flat damage armor	733.40106388666
[PROJECTOR] final dam after static checks	733.40106388666
[PROJECTOR] final dam after hooks and callbacks	733.40106388666
[PROJECTOR] starting dam	FIRE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] numbed dam	433.96512656016
[PROJECTOR] after DamageType increase dam	733.40106388666
[PROJECTOR] res	40.523179852259	0.59476820147741	 on dam	733.40106388666
[PROJECTOR] after resists dam	436.20363172949
[PROJECTOR] after flat damage armor	436.20363172949
[PROJECTOR] final dam after static checks	436.20363172949
[PROJECTOR] final dam after hooks and callbacks	436.20363172949
[PROJECTOR] starting dam	FIRE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] numbed dam	433.96512656016
[PROJECTOR] after DamageType increase dam	733.40106388666
[PROJECTOR] res	33.6	0.664	 on dam	733.40106388666
[PROJECTOR] after resists dam	486.97830642075
[PROJECTOR] after flat damage armor	486.97830642075
[PROJECTOR] final dam after static checks	486.97830642075
[PROJECTOR] final dam after hooks and callbacks	486.97830642075
[LOG]	Emunor the orc grand summoner is on fire!
[PROJECTOR] starting dam	FIRE	162.80497343452
[PROJECTOR] after difficulty dam	162.80497343452
[PROJECTOR] numbed dam	138.38422741934
[PROJECTOR] after DamageType increase dam	233.86934433869
[PROJECTOR] res	0	1	 on dam	233.86934433869
[PROJECTOR] after resists dam	233.86934433869
[PROJECTOR] after flat damage armor	233.86934433869
[PROJECTOR] final dam after static checks	233.86934433869
[PROJECTOR] final dam after hooks and callbacks	233.86934433869
[LOG]	Stone golem is on fire!
[PROJECTOR] starting dam	FIRE	162.80497343452
[PROJECTOR] after difficulty dam	162.80497343452
[PROJECTOR] numbed dam	138.38422741934
[PROJECTOR] after DamageType increase dam	233.86934433869
[PROJECTOR] res	40.523179852259	0.59476820147741	 on dam	233.86934433869
[PROJECTOR] after resists dam	139.09804931303
[PROJECTOR] after flat damage armor	139.09804931303
[PROJECTOR] final dam after static checks	139.09804931303
[PROJECTOR] final dam after hooks and callbacks	139.09804931303
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[deploy_factor=14]
New GL Shader program 84
*p 84: Uniform: 0: 1406 ellipsoidalFactor
*p 84: Uniform: 1: 1406 tick_start
*p 84: Uniform: 2: 8B5E tex
*p 84: Uniform: 3: 1406 tick
*p 84: Uniform: 4: 1406 time_factor
*p 84: Uniform: 5: 1406 deploy_factor
*p 84: Uniform: 6: 1406 flap
[SHADER] setting reset param	tick_start	135172
[SOUND] loading from	/data/sound/talents/breath.lua	:=:	/data/sound/talents/breath.ogg	:>
[SOUND] :=>	sound "/data/sound/talents/breath.ogg" : <static>
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 29% of a turn from Ancestral Life.#LAST#
checkHit	16	vs	77	=> chance to hit	0
[LOG]	Emunor the orc grand summoner is cursed.
[SOUND] loading from	/data/sound/talents/cloud.ogg	:=:	sound "/data/sound/talents/cloud.ogg" : <static>
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11883	The One That Hunts	(forced) move from	nil	nil	to	27	7
[LOG]	
[LOG]	Deadly Poison from Emunor the orc grand summoner hits #fbd578#player#LAST# for #LIGHT_GREEN#(29 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#20 healing#LAST#, #LIGHT_GREEN#45 healing#LAST#, #LIGHT_GREEN#30 healing#LAST#, #LIGHT_GREEN#14 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[116 healing]#LAST#.
[LOG]	Elemental Surge hits Champion of Urh'Rok for #LIGHT_RED#486 fire#LAST# damage.
[LOG]	Elemental Surge hits Emunor the orc grand summoner for #LIGHT_RED#322 fire#LAST# damage.
[LOG]	Elemental Surge hits The One That Hunts for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Elemental Surge hits Stone golem for #LIGHT_RED#733 fire#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Stone golem for #LIGHT_RED#233 fire#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Emunor the orc grand summoner for #LIGHT_RED#84 fire#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#64 healing#LAST#, #LIGHT_GREEN#146 healing#LAST#, #LIGHT_GREEN#97 healing#LAST#, #LIGHT_GREEN#16 healing#LAST#, #LIGHT_GREEN#46 healing#LAST#, #LIGHT_GREEN#394 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[767 healing]#LAST#.
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 16% of a turn from Ancestral Life.#LAST#
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed The One That Hunts!#{normal}#
[LOG]	Player casts #{bold}##PURPLE#Eldritch Slam.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	Emunor the orc grand summoner	dam/apr/atk/mult ::	297.40559023945	15	91	2.6	vs. armor/def	8	0
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	2.6	vs. armor/def	8	0
checkHit	91	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	341	15	vs. armor/hardiness	8	0.3
[ATTACK] after armor	341
[PHYS CRIT %]	100
[ATTACK] after crit	511.5
[ATTACK] after mult	1329.9
[ATTACK] after counterstrike	2659.8
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Emunor the orc grand summoner!#{normal}#
[PROJECTOR] starting dam	ARCANE	2659.8
[PROJECTOR] after difficulty dam	2659.8
[PROJECTOR] numbed dam	2260.83
[PROJECTOR] after DamageType increase dam	3594.7197
[PROJECTOR] res	63	0.37	 on dam	3594.7197
[PROJECTOR] after resists dam	1330.046289
[PROJECTOR] after flat damage armor	1330.046289
[PROJECTOR] final dam after static checks	1330.046289
[PROJECTOR] final dam after hooks and callbacks	1330.046289
[LOG]	Player surges with #PURPLE#arcane#LAST# power!
[PROJECTOR] starting dam	ARCANE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] numbed dam	433.96512656016
[PROJECTOR] after DamageType increase dam	690.00455123065
[PROJECTOR] res	0	1	 on dam	690.00455123065
[PROJECTOR] after resists dam	690.00455123065
[PROJECTOR] after flat damage armor	690.00455123065
[PROJECTOR] final dam after static checks	690.00455123065
[PROJECTOR] final dam after hooks and callbacks	690.00455123065
[PROJECTOR] starting dam	ARCANE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] numbed dam	433.96512656016
[PROJECTOR] after DamageType increase dam	690.00455123065
[PROJECTOR] res	0	1	 on dam	690.00455123065
[PROJECTOR] after resists dam	690.00455123065
[PROJECTOR] after flat damage armor	690.00455123065
[PROJECTOR] final dam after static checks	690.00455123065
[PROJECTOR] final dam after hooks and callbacks	690.00455123065
[PROJECTOR] starting dam	ARCANE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] numbed dam	433.96512656016
[PROJECTOR] after DamageType increase dam	690.00455123065
[PROJECTOR] res	37.8	0.622	 on dam	690.00455123065
[PROJECTOR] after resists dam	429.18283086546
[PROJECTOR] after flat damage armor	429.18283086546
[PROJECTOR] final dam after static checks	429.18283086546
[PROJECTOR] final dam after hooks and callbacks	429.18283086546
[ATTACK] staff accuracy bonus	91	0	=	2.82
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	47.843028393707
[PROJECTOR] numbed dam	40.666574134651
[PROJECTOR] after DamageType increase dam	64.659852874096
[PROJECTOR] res	63	0.37	 on dam	64.659852874096
[PROJECTOR] after resists dam	23.924145563415
[PROJECTOR] after flat damage armor	23.924145563415
[PROJECTOR] final dam after static checks	23.924145563415
[PROJECTOR] final dam after hooks and callbacks	23.924145563415
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	Emunor the orc grand summoner	dam/apr/atk/mult ::	294.83687745988	15	91	2.6	vs. armor/def	8	0
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	2.6	vs. armor/def	8	0
checkHit	91	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	318	15	vs. armor/hardiness	8	0.3
[ATTACK] after armor	318
[PHYS CRIT %]	100
[ATTACK] after crit	477
[ATTACK] after mult	1240.2
[ATTACK] after counterstrike	2480.4
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Emunor the orc grand summoner!#{normal}#
[PROJECTOR] starting dam	ARCANE	2480.4
[PROJECTOR] after difficulty dam	2480.4
[PROJECTOR] numbed dam	2108.34
[PROJECTOR] after DamageType increase dam	3352.2606
[PROJECTOR] res	63	0.37	 on dam	3352.2606
[PROJECTOR] after resists dam	1240.336422
[PROJECTOR] after flat damage armor	1240.336422
[PROJECTOR] final dam after static checks	1240.336422
[PROJECTOR] final dam after hooks and callbacks	1240.336422
[LOG]	#00ffff#Welcome to level 52 [Player].
[LOG]	Player has 165 stat point(s), 2 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	player the level 52 Dwarf Adventurer
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart (1)#WHITE#.
[ATTACK] staff accuracy bonus	91	0	=	2.82
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	259.44
[PROJECTOR] numbed dam	220.524
[PROJECTOR] after DamageType increase dam	438.84276
[PROJECTOR] res	0	1	 on dam	438.84276
[PROJECTOR] after resists dam	438.84276
[PROJECTOR] after flat damage armor	438.84276
[PROJECTOR] final dam after static checks	438.84276
[PROJECTOR] final dam after hooks and callbacks	438.84276
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	259.44
[PROJECTOR] numbed dam	220.524
[PROJECTOR] after DamageType increase dam	438.84276
[PROJECTOR] res	25.26488087126	0.7473511912874	 on dam	438.84276
[PROJECTOR] after resists dam	327.96965947385
[PROJECTOR] after flat damage armor	327.96965947385
[PROJECTOR] final dam after static checks	327.96965947385
[PROJECTOR] final dam after hooks and callbacks	327.96965947385
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	259.44
[PROJECTOR] numbed dam	220.524
[PROJECTOR] after DamageType increase dam	438.84276
[PROJECTOR] res	33.6	0.664	 on dam	438.84276
[PROJECTOR] after resists dam	291.39159264
[PROJECTOR] after flat damage armor	291.39159264
[PROJECTOR] final dam after static checks	291.39159264
[PROJECTOR] final dam after hooks and callbacks	291.39159264
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	297.40559023945	15	91	2.6	vs. armor/def	25	78
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	2.6	vs. armor/def	25	78
checkHit	91	vs	78	=> chance to hit	83
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	313	15	vs. armor/hardiness	25	0.3
[ATTACK] after armor	303
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	454.5
[ATTACK] after mult	1181.7
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Stone golem!#{normal}#
[PROJECTOR] starting dam	ARCANE	1181.7
[PROJECTOR] crit power reduce dam	787.8
[LOG]	Stone golem shrugs off the critical damage!
[PROJECTOR] after difficulty dam	787.8
[PROJECTOR] numbed dam	669.63
[PROJECTOR] after DamageType increase dam	1064.7117
[PROJECTOR] res	0	1	 on dam	1064.7117
[PROJECTOR] after resists dam	1064.7117
[PROJECTOR] after flat damage armor	1064.7117
[PROJECTOR] final dam after static checks	1064.7117
[PROJECTOR] final dam after hooks and callbacks	1064.7117
[ATTACK] staff accuracy bonus	91	78	=	1.26
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	21.376672261018
[PROJECTOR] numbed dam	18.170171421865
[PROJECTOR] after DamageType increase dam	28.890572560766
[PROJECTOR] res	0	1	 on dam	28.890572560766
[PROJECTOR] after resists dam	28.890572560766
[PROJECTOR] after flat damage armor	28.890572560766
[PROJECTOR] final dam after static checks	28.890572560766
[PROJECTOR] final dam after hooks and callbacks	28.890572560766
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	294.83687745988	15	91	2.6	vs. armor/def	25	78
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	2.6	vs. armor/def	25	78
checkHit	91	vs	78	=> chance to hit	83
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	318	15	vs. armor/hardiness	25	0.3
[ATTACK] after armor	308
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	462
[ATTACK] after mult	1201.2
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Stone golem!#{normal}#
[PROJECTOR] starting dam	ARCANE	1201.2
[PROJECTOR] after difficulty dam	1201.2
[PROJECTOR] numbed dam	1021.02
[PROJECTOR] after DamageType increase dam	1623.4218
[PROJECTOR] res	0	1	 on dam	1623.4218
[PROJECTOR] after resists dam	1623.4218
[PROJECTOR] after flat damage armor	1623.4218
[PROJECTOR] final dam after static checks	1623.4218
[PROJECTOR] final dam after hooks and callbacks	1623.4218
[ATTACK] staff accuracy bonus	91	78	=	1.26
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	21.376672261018
[PROJECTOR] numbed dam	18.170171421865
[PROJECTOR] after DamageType increase dam	28.890572560766
[PROJECTOR] res	0	1	 on dam	28.890572560766
[PROJECTOR] after resists dam	28.890572560766
[PROJECTOR] after flat damage armor	28.890572560766
[PROJECTOR] final dam after static checks	28.890572560766
[PROJECTOR] final dam after hooks and callbacks	28.890572560766
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	115.92
[PROJECTOR] numbed dam	98.532
[PROJECTOR] after DamageType increase dam	196.07868
[PROJECTOR] res	0	1	 on dam	196.07868
[PROJECTOR] after resists dam	196.07868
[PROJECTOR] after flat damage armor	196.07868
[PROJECTOR] final dam after static checks	196.07868
[PROJECTOR] final dam after hooks and callbacks	196.07868
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	115.92
[PROJECTOR] numbed dam	98.532
[PROJECTOR] after DamageType increase dam	196.07868
[PROJECTOR] res	25.26488087126	0.7473511912874	 on dam	196.07868
[PROJECTOR] after resists dam	146.53963508406
[PROJECTOR] after flat damage armor	146.53963508406
[PROJECTOR] final dam after static checks	146.53963508406
[PROJECTOR] final dam after hooks and callbacks	146.53963508406
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	115.92
[PROJECTOR] numbed dam	98.532
[PROJECTOR] after DamageType increase dam	196.07868
[PROJECTOR] res	33.6	0.664	 on dam	196.07868
[PROJECTOR] after resists dam	130.19624352
[PROJECTOR] after flat damage armor	130.19624352
[PROJECTOR] final dam after static checks	130.19624352
[PROJECTOR] final dam after hooks and callbacks	130.19624352
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	297.40559023945	15	91	2.6	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	2.6	vs. armor/def	5	17
checkHit	91	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	353	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	353
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	529.5
[ATTACK] after mult	1376.7
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against The One That Hunts!#{normal}#
[PROJECTOR] starting dam	ARCANE	1376.7
[PROJECTOR] after difficulty dam	1376.7
[PROJECTOR] numbed dam	1170.195
[PROJECTOR] after DamageType increase dam	1860.61005
[PROJECTOR] res	0	1	 on dam	1860.61005
[PROJECTOR] after resists dam	1860.61005
[PROJECTOR] after flat damage armor	1860.61005
[PROJECTOR] final dam after static checks	1860.61005
[PROJECTOR] final dam after hooks and callbacks	1860.61005
[ATTACK] staff accuracy bonus	91	17	=	2.48
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	42.074720005814
[PROJECTOR] numbed dam	35.763512004942
[PROJECTOR] after DamageType increase dam	56.863984087857
[PROJECTOR] res	0	1	 on dam	56.863984087857
[PROJECTOR] after resists dam	56.863984087857
[PROJECTOR] after flat damage armor	56.863984087857
[PROJECTOR] final dam after static checks	56.863984087857
[PROJECTOR] final dam after hooks and callbacks	56.863984087857
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	294.83687745988	15	91	2.6	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	2.6	vs. armor/def	5	17
checkHit	91	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	343	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	343
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	514.5
[ATTACK] after mult	1337.7
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against The One That Hunts!#{normal}#
[PROJECTOR] starting dam	ARCANE	1337.7
[PROJECTOR] after difficulty dam	1337.7
[PROJECTOR] numbed dam	1137.045
[PROJECTOR] after DamageType increase dam	1807.90155
[PROJECTOR] res	0	1	 on dam	1807.90155
[PROJECTOR] after resists dam	1807.90155
[PROJECTOR] after flat damage armor	1807.90155
[PROJECTOR] final dam after static checks	1807.90155
[PROJECTOR] final dam after hooks and callbacks	1807.90155
[ATTACK] staff accuracy bonus	91	17	=	2.48
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	42.074720005814
[PROJECTOR] numbed dam	35.763512004942
[PROJECTOR] after DamageType increase dam	56.863984087857
[PROJECTOR] res	0	1	 on dam	56.863984087857
[PROJECTOR] after resists dam	56.863984087857
[PROJECTOR] after flat damage armor	56.863984087857
[PROJECTOR] final dam after static checks	56.863984087857
[PROJECTOR] final dam after hooks and callbacks	56.863984087857
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	228.16
[PROJECTOR] numbed dam	193.936
[PROJECTOR] after DamageType increase dam	385.93264
[PROJECTOR] res	0	1	 on dam	385.93264
[PROJECTOR] after resists dam	385.93264
[PROJECTOR] after flat damage armor	385.93264
[PROJECTOR] final dam after static checks	385.93264
[PROJECTOR] final dam after hooks and callbacks	385.93264
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	228.16
[PROJECTOR] numbed dam	193.936
[PROJECTOR] after DamageType increase dam	385.93264
[PROJECTOR] res	25.26488087126	0.7473511912874	 on dam	385.93264
[PROJECTOR] after resists dam	288.42721826069
[PROJECTOR] after flat damage armor	288.42721826069
[PROJECTOR] final dam after static checks	288.42721826069
[PROJECTOR] final dam after hooks and callbacks	288.42721826069
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	228.16
[PROJECTOR] numbed dam	193.936
[PROJECTOR] after DamageType increase dam	385.93264
[PROJECTOR] res	33.6	0.664	 on dam	385.93264
[PROJECTOR] after resists dam	256.25927296
[PROJECTOR] after flat damage armor	256.25927296
[PROJECTOR] final dam after static checks	256.25927296
[PROJECTOR] final dam after hooks and callbacks	256.25927296
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	champion of Urh'Rok	dam/apr/atk/mult ::	297.40559023945	15	91	2.6	vs. armor/def	90	58
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	2.6	vs. armor/def	90	58
checkHit	91	vs	58	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	305	15	vs. armor/hardiness	90	0.3
[ATTACK] after armor	230
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	345
[ATTACK] after mult	897
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Champion of Urh'Rok!#{normal}#
[PROJECTOR] starting dam	ARCANE	897
[PROJECTOR] after difficulty dam	897
[PROJECTOR] numbed dam	762.45
[PROJECTOR] after DamageType increase dam	1212.2955
[PROJECTOR] res	37.8	0.622	 on dam	1212.2955
[PROJECTOR] after resists dam	754.047801
[PROJECTOR] after flat damage armor	754.047801
[PROJECTOR] final dam after static checks	754.047801
[PROJECTOR] final dam after hooks and callbacks	754.047801
[ATTACK] staff accuracy bonus	91	58	=	1.66
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	28.162917423246
[PROJECTOR] numbed dam	23.938479809759
[PROJECTOR] after DamageType increase dam	38.062182897517
[PROJECTOR] res	37.8	0.622	 on dam	38.062182897517
[PROJECTOR] after resists dam	23.674677762256
[PROJECTOR] after flat damage armor	23.674677762256
[PROJECTOR] final dam after static checks	23.674677762256
[PROJECTOR] final dam after hooks and callbacks	23.674677762256
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	champion of Urh'Rok	dam/apr/atk/mult ::	294.83687745988	15	91	2.6	vs. armor/def	90	58
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	2.6	vs. armor/def	90	58
checkHit	91	vs	58	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	328	15	vs. armor/hardiness	90	0.3
[ATTACK] after armor	253
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	379.5
[ATTACK] after mult	986.7
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Champion of Urh'Rok!#{normal}#
[PROJECTOR] starting dam	ARCANE	986.7
[PROJECTOR] after difficulty dam	986.7
[PROJECTOR] numbed dam	838.695
[PROJECTOR] after DamageType increase dam	1333.52505
[PROJECTOR] res	37.8	0.622	 on dam	1333.52505
[PROJECTOR] after resists dam	829.4525811
[PROJECTOR] after flat damage armor	829.4525811
[PROJECTOR] final dam after static checks	829.4525811
[PROJECTOR] final dam after hooks and callbacks	829.4525811
[ATTACK] staff accuracy bonus	91	58	=	1.66
[LOG]	Champion of Urh'Rok resists the blinding light!
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	28.162917423246
[PROJECTOR] numbed dam	23.938479809759
[PROJECTOR] after DamageType increase dam	38.062182897517
[PROJECTOR] res	37.8	0.622	 on dam	38.062182897517
[PROJECTOR] after resists dam	23.674677762256
[PROJECTOR] after flat damage armor	23.674677762256
[PROJECTOR] final dam after static checks	23.674677762256
[PROJECTOR] final dam after hooks and callbacks	23.674677762256
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	152.72
[PROJECTOR] numbed dam	129.812
[PROJECTOR] after DamageType increase dam	258.32588
[PROJECTOR] res	0	1	 on dam	258.32588
[PROJECTOR] after resists dam	258.32588
[PROJECTOR] after flat damage armor	258.32588
[PROJECTOR] final dam after static checks	258.32588
[PROJECTOR] final dam after hooks and callbacks	258.32588
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	152.72
[PROJECTOR] numbed dam	129.812
[PROJECTOR] after DamageType increase dam	258.32588
[PROJECTOR] res	25.26488087126	0.7473511912874	 on dam	258.32588
[PROJECTOR] after resists dam	193.06015415836
[PROJECTOR] after flat damage armor	193.06015415836
[PROJECTOR] final dam after static checks	193.06015415836
[PROJECTOR] final dam after hooks and callbacks	193.06015415836
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	152.72
[PROJECTOR] numbed dam	129.812
[PROJECTOR] after DamageType increase dam	258.32588
[PROJECTOR] res	33.6	0.664	 on dam	258.32588
[PROJECTOR] after resists dam	171.52838432
[PROJECTOR] after flat damage armor	171.52838432
[PROJECTOR] final dam after static checks	171.52838432
[PROJECTOR] final dam after hooks and callbacks	171.52838432
[SOUND] loading from	/data/sound/talents/icestorm.ogg	:=:	sound "/data/sound/talents/icestorm.ogg" : <static>
[SOUND] loading from	/data/sound/actions/levelup.ogg	:=:	sound "/data/sound/actions/levelup.ogg" : <static>
[PROJECTOR] starting dam	FIRE	54.268324478174
[PROJECTOR] after difficulty dam	54.268324478174
[PROJECTOR] numbed dam	46.128075806448
[PROJECTOR] after DamageType increase dam	77.956448112897
[PROJECTOR] res	0	1	 on dam	77.956448112897
[PROJECTOR] after resists dam	77.956448112897
[PROJECTOR] after flat damage armor	77.956448112897
[PROJECTOR] final dam after static checks	77.956448112897
[PROJECTOR] final dam after hooks and callbacks	77.956448112897
[target_simple AI]	11861	stone golem	selecting NEW TARGET	27	8	4318	player
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	183.88506968217	18	105	1	vs. armor/def	78.551211628464	71
[ATTACK] after melee attack bonus hooks & callbacks::	183.88506968217	18	105	1	vs. armor/def	78.551211628464	71
[LOG]	#ORCHID#Player instinctively hardens her skin and ignores the attack!#LAST#
[LOG]	#fbd578#player#LAST# repels an attack from #UID:11861:0#Stone golem.
[Actor:move]	11861	stone golem	move from	28	7	to	28	7
[LOG]	#RED##UID:11861:0#Stone golem is unstoppable!
[LOG]	Burning from Player hits Stone golem for #RED#(77 refused)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Champion of Urh'Rok for #PURPLE#429 arcane#LAST# damage.
[LOG]	Elemental Surge hits The One That Hunts for #PURPLE#0 arcane#LAST# damage.
[LOG]	Elemental Surge hits Stone golem for #RED#(486 refused)#LAST#, #PURPLE#203 arcane#LAST# (#RED##{bold}#204#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Emunor the orc grand summoner for #{bold}##PURPLE#1330 arcane#{normal}##LAST#, #PURPLE#23 arcane#LAST#, #{bold}##PURPLE#1240 arcane#{normal}##LAST# (#RED##{bold}#2594#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST#, #YELLOW#0 light#LAST#, #{bold}##PURPLE#0 arcane#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #{bold}##PURPLE#0 arcane#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #YELLOW#0 light#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Stone golem for #RED#(438 refused)#LAST#, #YELLOW#0 light#LAST#, #RED#(1064 refused)#LAST#, #PURPLE#0 arcane#LAST#, #RED#(28 refused)#LAST#, #PURPLE#0 arcane#LAST#, #RED#(1623 refused)#LAST#, #{bold}##PURPLE#0 arcane#{normal}##LAST#, #RED#(28 refused)#LAST#, #PURPLE#0 arcane#LAST#, #RED#(196 refused)#LAST#, #YELLOW#0 light#LAST#, #RED#(385 refused)#LAST#, #YELLOW#0 light#LAST#, #RED#(258 refused)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Champion of Urh'Rok for #YELLOW#291 light#LAST#, #YELLOW#130 light#LAST#, #YELLOW#256 light#LAST#, #{bold}##PURPLE#754 arcane#{normal}##LAST#, #PURPLE#23 arcane#LAST#, #{bold}##PURPLE#829 arcane#{normal}##LAST#, #PURPLE#23 arcane#LAST#, #YELLOW#171 light#LAST# (#RED##{bold}#2480#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#40 healing#LAST#, #LIGHT_GREEN#85 healing#LAST#, #LIGHT_GREEN#266 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#248 healing#LAST#, #LIGHT_GREEN#58 healing#LAST#, #LIGHT_GREEN#26 healing#LAST#, #LIGHT_GREEN#51 healing#LAST#, #LIGHT_GREEN#150 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#165 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#34 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[1141 healing]#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#83 healing#LAST#, #LIGHT_GREEN#12 healing#LAST#, #LIGHT_GREEN#26 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#77 healing#LAST#, #LIGHT_GREEN#18 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#16 healing#LAST#, #LIGHT_GREEN#47 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#51 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#10 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[357 healing]#LAST#.
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Emunor the orc grand summoner!#{normal}#
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11886	The One That Hunts	(forced) move from	nil	nil	to	28	8
[LOG]	
[USERCHAT] channel achievement	MrCinos	tome	Across the Narrow Sea (Insane (Adventure) difficulty)	false	true
[USERCHAT] channel achievement	fasckboi	tome	Level 10	false	false
[USERCHAT] channel achievement	BtwIamBad	tome	The Right thing to do	false	false
[USERCHAT] channel achievement	aesoa	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel achievement	kalorful	tome	Level 20 (Exploration mode)	false	false
[USERCHAT] channel serial data	awhocwjo	tome	632
[USERCHAT] channel achievement	awhocwjo	tome	Utterly Destroyed	false	false
[USERCHAT] channel serial data	ejah	tome	768
[USERCHAT] channel achievement	nitroxylin	tome	Exterminator (Roguelike)	false	false
[USERCHAT] channel achievement	gigastar	tome	That was close	true	false
[USERCHAT] channel achievement	nacbz	tome	Level 10	false	false
Server latency	113
[USERCHAT] channel serial data	helminthauge	tome	84
[USERCHAT] channel serial data	itieerae	tome	626
[USERCHAT] channel achievement	oiphal	tome	That was close (Insane (Adventure) difficulty)	true	false
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	champion of Urh'Rok	dam/apr/atk/mult ::	297.40559023945	15	91	1	vs. armor/def	90	0
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	1	vs. armor/def	90	0
checkHit	91	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	318	15	vs. armor/hardiness	90	0.3
[ATTACK] after armor	243
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	364.5
[ATTACK] after mult	364.5
[ATTACK] after counterstrike	729
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Champion of Urh'Rok!#{normal}#
[PROJECTOR] starting dam	FIRE	729
[PROJECTOR] after difficulty dam	729
[PROJECTOR] numbed dam	619.65
[PROJECTOR] after DamageType increase dam	1047.2085
[PROJECTOR] res	33.6	0.664	 on dam	1047.2085
[PROJECTOR] after resists dam	695.346444
[PROJECTOR] after flat damage armor	695.346444
[PROJECTOR] final dam after static checks	695.346444
[PROJECTOR] final dam after hooks and callbacks	695.346444
[ATTACK] staff accuracy bonus	91	0	=	2.82
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	47.843028393707
[PROJECTOR] numbed dam	40.666574134651
[PROJECTOR] after DamageType increase dam	64.659852874096
[PROJECTOR] res	37.8	0.622	 on dam	64.659852874096
[PROJECTOR] after resists dam	40.218428487687
[PROJECTOR] after flat damage armor	40.218428487687
[PROJECTOR] final dam after static checks	40.218428487687
[PROJECTOR] final dam after hooks and callbacks	40.218428487687
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	champion of Urh'Rok	dam/apr/atk/mult ::	294.83687745988	15	91	1	vs. armor/def	90	58
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	1	vs. armor/def	90	58
checkHit	91	vs	58	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	295	15	vs. armor/hardiness	90	0.3
[ATTACK] after armor	220
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	330
[ATTACK] after mult	330
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Champion of Urh'Rok!#{normal}#
[PROJECTOR] starting dam	LIGHT	330
[PROJECTOR] crit power reduce dam	220
[LOG]	Champion of Urh'Rok shrugs off the critical damage!
[PROJECTOR] after difficulty dam	220
[PROJECTOR] numbed dam	187
[PROJECTOR] after DamageType increase dam	372.13
[PROJECTOR] res	33.6	0.664	 on dam	372.13
[PROJECTOR] after resists dam	247.09432
[PROJECTOR] after flat damage armor	247.09432
[PROJECTOR] final dam after static checks	247.09432
[PROJECTOR] final dam after hooks and callbacks	247.09432
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:6:0#vial of greater demon bile (1)#WHITE#.
[ATTACK] staff accuracy bonus	91	58	=	1.66
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	152.72
[PROJECTOR] numbed dam	129.812
[PROJECTOR] after DamageType increase dam	258.32588
[PROJECTOR] res	0	1	 on dam	258.32588
[PROJECTOR] after resists dam	258.32588
[PROJECTOR] after flat damage armor	258.32588
[PROJECTOR] final dam after static checks	258.32588
[PROJECTOR] final dam after hooks and callbacks	258.32588
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	152.72
[PROJECTOR] numbed dam	129.812
[PROJECTOR] after DamageType increase dam	258.32588
[PROJECTOR] res	0	1	 on dam	258.32588
[PROJECTOR] after resists dam	258.32588
[PROJECTOR] after flat damage armor	258.32588
[PROJECTOR] final dam after static checks	258.32588
[PROJECTOR] final dam after hooks and callbacks	258.32588
[Actor:move]	4318	player	move from	27	8	to	27	8
[LOG]	#RED##UID:11861:0#Stone golem is unstoppable!
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Stone golem for #RED#(258 refused)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Champion of Urh'Rok for #{bold}##LIGHT_RED#695 fire#{normal}##LAST#, #PURPLE#40 arcane#LAST#, #YELLOW#247 light#LAST# (#RED##{bold}#983#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#139 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#49 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[197 healing]#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#43 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#15 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[61 healing]#LAST#.
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Champion of Urh'Rok!#{normal}#
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] numbed dam	64.246000781766
[PROJECTOR] after DamageType increase dam	102.15114124301
[PROJECTOR] res	0	1	 on dam	102.15114124301
[PROJECTOR] after resists dam	102.15114124301
[PROJECTOR] after flat damage armor	102.15114124301
[PROJECTOR] final dam after static checks	102.15114124301
[PROJECTOR] final dam after hooks and callbacks	102.15114124301
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] numbed dam	64.246000781766
[PROJECTOR] after DamageType increase dam	102.15114124301
[PROJECTOR] res	0	1	 on dam	102.15114124301
[PROJECTOR] after resists dam	102.15114124301
[PROJECTOR] after flat damage armor	102.15114124301
[PROJECTOR] final dam after static checks	102.15114124301
[PROJECTOR] final dam after hooks and callbacks	102.15114124301
[LOG]	#RED##UID:11861:0#Stone golem is unstoppable!
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[LOG]	Player's acid area effect hits Stone golem for #RED#(102 refused)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11889	The One That Hunts	(forced) move from	nil	nil	to	26	9
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	297.40559023945	15	91	1	vs. armor/def	25	0
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	1	vs. armor/def	25	0
checkHit	91	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	356	15	vs. armor/hardiness	25	0.3
[ATTACK] after armor	346
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	519
[ATTACK] after mult	519
[ATTACK] after counterstrike	1038
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Stone golem!#{normal}#
[PROJECTOR] starting dam	FIRE	1038
[PROJECTOR] after difficulty dam	1038
[PROJECTOR] numbed dam	882.3
[PROJECTOR] after DamageType increase dam	1491.087
[PROJECTOR] res	0	1	 on dam	1491.087
[PROJECTOR] after resists dam	1491.087
[PROJECTOR] after flat damage armor	1491.087
[PROJECTOR] final dam after static checks	1491.087
[PROJECTOR] final dam after hooks and callbacks	1491.087
[ATTACK] staff accuracy bonus	91	0	=	2.82
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	47.843028393707
[PROJECTOR] numbed dam	40.666574134651
[PROJECTOR] after DamageType increase dam	64.659852874096
[PROJECTOR] res	0	1	 on dam	64.659852874096
[PROJECTOR] after resists dam	64.659852874096
[PROJECTOR] after flat damage armor	64.659852874096
[PROJECTOR] final dam after static checks	64.659852874096
[PROJECTOR] final dam after hooks and callbacks	64.659852874096
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	294.83687745988	15	91	1	vs. armor/def	25	78
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	1	vs. armor/def	25	78
checkHit	91	vs	78	=> chance to hit	83
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	346	15	vs. armor/hardiness	25	0.3
[ATTACK] after armor	336
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	504
[ATTACK] after mult	504
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Stone golem!#{normal}#
[PROJECTOR] starting dam	LIGHT	504
[PROJECTOR] crit power reduce dam	336
[LOG]	Stone golem shrugs off the critical damage!
[PROJECTOR] after difficulty dam	336
[PROJECTOR] numbed dam	285.6
[PROJECTOR] after DamageType increase dam	568.344
[PROJECTOR] res	0	1	 on dam	568.344
[PROJECTOR] after resists dam	568.344
[PROJECTOR] after flat damage armor	568.344
[PROJECTOR] final dam after static checks	568.344
[PROJECTOR] final dam after hooks and callbacks	568.344
[ATTACK] staff accuracy bonus	91	78	=	1.26
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	21.376672261018
[PROJECTOR] numbed dam	18.170171421865
[PROJECTOR] after DamageType increase dam	28.890572560766
[PROJECTOR] res	0	1	 on dam	28.890572560766
[PROJECTOR] after resists dam	28.890572560766
[PROJECTOR] after flat damage armor	28.890572560766
[PROJECTOR] final dam after static checks	28.890572560766
[PROJECTOR] final dam after hooks and callbacks	28.890572560766
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	115.92
[PROJECTOR] numbed dam	98.532
[PROJECTOR] after DamageType increase dam	196.07868
[PROJECTOR] res	0	1	 on dam	196.07868
[PROJECTOR] after resists dam	196.07868
[PROJECTOR] after flat damage armor	196.07868
[PROJECTOR] final dam after static checks	196.07868
[PROJECTOR] final dam after hooks and callbacks	196.07868
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	115.92
[PROJECTOR] numbed dam	98.532
[PROJECTOR] after DamageType increase dam	196.07868
[PROJECTOR] res	40.543890768071	0.59456109231929	 on dam	196.07868
[PROJECTOR] after resists dam	116.58075416133
[PROJECTOR] after flat damage armor	116.58075416133
[PROJECTOR] final dam after static checks	116.58075416133
[PROJECTOR] final dam after hooks and callbacks	116.58075416133
[Actor:move]	4318	player	move from	27	8	to	27	8
[LOG]	#RED##UID:11861:0#Stone golem is unstoppable!
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Stone golem for #RED#(1491 refused)#LAST#, #{bold}##LIGHT_RED#0 fire#{normal}##LAST#, #RED#(64 refused)#LAST#, #PURPLE#0 arcane#LAST#, #RED#(568 refused)#LAST#, #YELLOW#0 light#LAST#, #RED#(28 refused)#LAST#, #PURPLE#0 arcane#LAST#, #RED#(196 refused)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[PROJECTOR] starting dam	NATURE	50.528030962239
[PROJECTOR] after difficulty dam	50.528030962239
[PROJECTOR] after DamageType increase dam	50.115046882132
[PROJECTOR] res	48.096079404467	0.51903920595534	 on dam	50.115046882132
[PROJECTOR] after resists dam	26.011674140116
checkHit	16	vs	77	=> chance to hit	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	54.268324478174
[PROJECTOR] after difficulty dam	54.268324478174
[PROJECTOR] after DamageType increase dam	91.713468368114
[PROJECTOR] res	0	1	 on dam	91.713468368114
[PROJECTOR] after resists dam	91.713468368114
[PROJECTOR] after flat damage armor	91.713468368114
[PROJECTOR] final dam after static checks	91.713468368114
[PROJECTOR] final dam after hooks and callbacks	91.713468368114
[improved_talented AI] chooses for	11861	stone golem	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	183.88506968217	18	105	1	vs. armor/def	84.551211628464	71
[ATTACK] after melee attack bonus hooks & callbacks::	183.88506968217	18	105	1	vs. armor/def	84.551211628464	71
checkHit	105	vs	71	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	202	18	vs. armor/hardiness	84.551211628464	0.74117647058824
[ATTACK] after armor	135.44878837154
[PHYS CRIT %]	0
[ATTACK] after crit	135.44878837154
[ATTACK] after mult	135.44878837154
[PROJECTOR] starting dam	PHYSICAL	135.44878837154
[PROJECTOR] after difficulty dam	135.44878837154
[PROJECTOR] res	39.595905707196	0.60404094292804	 on dam	135.44878837154
[PROJECTOR] after resists dam	81.816613846403
checkHit	1	vs	77	=> chance to hit	0
[LOG]	Stone golem is cursed.
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	224.84
[PROJECTOR] after difficulty dam	224.84
[PROJECTOR] after DamageType increase dam	193.26687716139
[PROJECTOR] res	-20	1.2	 on dam	193.26687716139
[PROJECTOR] after resists dam	231.92025259367
[PROJECTOR] res	0	1	 on dam	231.92025259367
[PROJECTOR] after self-resists dam	231.92025259367
[PROJECTOR] after flat damage armor	231.92025259367
[PROJECTOR] final dam after static checks	231.92025259367
[PROJECTOR] final dam after hooks and callbacks	231.92025259367
[PROJECTOR] starting dam	DARKNESS	224.84
[PROJECTOR] after difficulty dam	224.84
[PROJECTOR] after DamageType increase dam	193.26687716139
[PROJECTOR] res	-20	1.2	 on dam	193.26687716139
[PROJECTOR] after resists dam	231.92025259367
[PROJECTOR] res	0	1	 on dam	231.92025259367
[PROJECTOR] after self-resists dam	231.92025259367
[PROJECTOR] after flat damage armor	231.92025259367
[PROJECTOR] final dam after static checks	231.92025259367
[PROJECTOR] final dam after hooks and callbacks	231.92025259367
[ATTACK]	target on_melee_hit:	34	HEAL	vs	0
[ATTACK]	target on_melee_hit:	17	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] after DamageType increase dam	28.73
[PROJECTOR] res	-20	1.2	 on dam	28.73
[PROJECTOR] after resists dam	34.476
[PROJECTOR] after flat damage armor	34.476
[PROJECTOR] final dam after static checks	34.476
[PROJECTOR] final dam after hooks and callbacks	34.476
[ATTACK]	target on_melee_hit:	11.875929033899	ARCANE	vs	0
[PROJECTOR] starting dam	ARCANE	11.875929033899
[PROJECTOR] after difficulty dam	11.875929033899
[PROJECTOR] after DamageType increase dam	18.882727163899
[PROJECTOR] res	-20	1.2	 on dam	18.882727163899
[PROJECTOR] after resists dam	22.659272596679
[PROJECTOR] after flat damage armor	22.659272596679
[PROJECTOR] final dam after static checks	22.659272596679
[PROJECTOR] final dam after hooks and callbacks	22.659272596679
[ATTACK]	target on_melee_hit:	30	LIGHT_BLIND	vs	0
[PROJECTOR] starting dam	LIGHT	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] after DamageType increase dam	59.7
[PROJECTOR] res	-20	1.2	 on dam	59.7
[PROJECTOR] after resists dam	71.64
[PROJECTOR] after flat damage armor	71.64
[PROJECTOR] final dam after static checks	71.64
[PROJECTOR] final dam after hooks and callbacks	71.64
[LOG]	#UID:4318:0##fbd578#player#LAST# counter attacks Stone golem with her shield shards!
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	297.40559023945	15	91	0.4	vs. armor/def	25	0
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	0.4	vs. armor/def	25	0
checkHit	91	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	339	15	vs. armor/hardiness	25	0.3
[ATTACK] after armor	329
[PHYS CRIT %]	100
[ATTACK] after crit	493.5
[ATTACK] after mult	197.4
[ATTACK] after counterstrike	394.8
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Stone golem!#{normal}#
[PROJECTOR] starting dam	NATURE	394.8
[PROJECTOR] crit power reduce dam	263.2
[LOG]	Stone golem shrugs off the critical damage!
[PROJECTOR] after difficulty dam	263.2
[PROJECTOR] after DamageType increase dam	418.488
[PROJECTOR] res	-20	1.2	 on dam	418.488
[PROJECTOR] after resists dam	502.1856
[PROJECTOR] after flat damage armor	502.1856
[PROJECTOR] final dam after static checks	502.1856
[PROJECTOR] final dam after hooks and callbacks	502.1856
[ATTACK] staff accuracy bonus	91	0	=	2.82
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	47.843028393707
[PROJECTOR] after DamageType increase dam	76.070415145995
[PROJECTOR] res	-20	1.2	 on dam	76.070415145995
[PROJECTOR] after resists dam	91.284498175194
[PROJECTOR] after flat damage armor	91.284498175194
[PROJECTOR] final dam after static checks	91.284498175194
[PROJECTOR] final dam after hooks and callbacks	91.284498175194
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	294.83687745988	15	91	0.4	vs. armor/def	25	0
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	0.4	vs. armor/def	25	0
checkHit	91	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	321	15	vs. armor/hardiness	25	0.3
[ATTACK] after armor	311
[PHYS CRIT %]	100
[ATTACK] after crit	466.5
[ATTACK] after mult	186.6
[ATTACK] after counterstrike	373.2
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Stone golem!#{normal}#
[PROJECTOR] starting dam	NATURE	373.2
[PROJECTOR] crit power reduce dam	248.8
[LOG]	Stone golem shrugs off the critical damage!
[PROJECTOR] after difficulty dam	248.8
[PROJECTOR] after DamageType increase dam	395.592
[PROJECTOR] res	-20	1.2	 on dam	395.592
[PROJECTOR] after resists dam	474.7104
[PROJECTOR] after flat damage armor	474.7104
[PROJECTOR] final dam after static checks	474.7104
[PROJECTOR] final dam after hooks and callbacks	474.7104
[ATTACK] staff accuracy bonus	91	0	=	2.82
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	47.843028393707
[PROJECTOR] after DamageType increase dam	76.070415145995
[PROJECTOR] res	-20	1.2	 on dam	76.070415145995
[PROJECTOR] after resists dam	91.284498175194
[PROJECTOR] after flat damage armor	91.284498175194
[PROJECTOR] final dam after static checks	91.284498175194
[PROJECTOR] final dam after hooks and callbacks	91.284498175194
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	259.44
[PROJECTOR] after DamageType increase dam	516.2856
[PROJECTOR] res	-20	1.2	 on dam	516.2856
[PROJECTOR] after resists dam	619.54272
[PROJECTOR] after flat damage armor	619.54272
[PROJECTOR] final dam after static checks	619.54272
[PROJECTOR] final dam after hooks and callbacks	619.54272
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	259.44
[PROJECTOR] after DamageType increase dam	516.2856
[PROJECTOR] res	40.543890768071	0.59456109231929	 on dam	516.2856
[PROJECTOR] after resists dam	306.96333028472
[PROJECTOR] after flat damage armor	306.96333028472
[PROJECTOR] final dam after static checks	306.96333028472
[PROJECTOR] final dam after hooks and callbacks	306.96333028472
[LOG]	#RED##UID:11861:0#Stone golem is unstoppable!
[LOG]	Deadly Poison from Emunor the orc grand summoner hits #fbd578#player#LAST# for #LIGHT_GREEN#(26 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:11861:0#Stone golem hits Stone golem for #RED#(231 refused)#LAST#, #LIGHT_RED#0 fire#LAST#, #RED#(231 refused)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:11861:0#Stone golem hits #fbd578#player#LAST# for #WHITE#(81 blocked)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Stone golem for #RED#(34 refused)#LAST#, #LIGHT_RED#0 fire#LAST#, #RED#(22 refused)#LAST#, #PURPLE#0 arcane#LAST#, #RED#(71 refused)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Burning from Player hits Stone golem for #RED#(91 refused)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#394 healing#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Stone golem for #RED#(502 refused)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #RED#(91 refused)#LAST#, #PURPLE#0 arcane#LAST#, #RED#(474 refused)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #RED#(91 refused)#LAST#, #PURPLE#0 arcane#LAST#, #RED#(619 refused)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11892	The One That Hunts	(forced) move from	nil	nil	to	26	9
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	297.40559023945	15	91	1	vs. armor/def	25	0
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	1	vs. armor/def	25	0
checkHit	91	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	298	15	vs. armor/hardiness	25	0.3
[ATTACK] after armor	288
[PHYS CRIT %]	100
[ATTACK] after crit	432
[ATTACK] after mult	432
[ATTACK] after counterstrike	864
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Stone golem!#{normal}#
[PROJECTOR] starting dam	FIRE	864
[PROJECTOR] crit power reduce dam	576
[LOG]	Stone golem shrugs off the critical damage!
[PROJECTOR] after difficulty dam	576
[PROJECTOR] after DamageType increase dam	973.44
[PROJECTOR] res	-20	1.2	 on dam	973.44
[PROJECTOR] after resists dam	1168.128
[PROJECTOR] after flat damage armor	1168.128
[PROJECTOR] final dam after static checks	1168.128
[PROJECTOR] final dam after hooks and callbacks	1168.128
[ATTACK] staff accuracy bonus	91	0	=	2.82
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	47.843028393707
[PROJECTOR] after DamageType increase dam	76.070415145995
[PROJECTOR] res	-20	1.2	 on dam	76.070415145995
[PROJECTOR] after resists dam	91.284498175194
[PROJECTOR] after flat damage armor	91.284498175194
[PROJECTOR] final dam after static checks	91.284498175194
[PROJECTOR] final dam after hooks and callbacks	91.284498175194
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	294.83687745988	15	91	1	vs. armor/def	25	78
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	1	vs. armor/def	25	78
checkHit	91	vs	78	=> chance to hit	83
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	333	15	vs. armor/hardiness	25	0.3
[ATTACK] after armor	323
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	323
[ATTACK] after mult	323
[PROJECTOR] starting dam	LIGHT	323
[PROJECTOR] after difficulty dam	323
[PROJECTOR] after DamageType increase dam	642.77
[PROJECTOR] res	-20	1.2	 on dam	642.77
[PROJECTOR] after resists dam	771.324
[PROJECTOR] after flat damage armor	771.324
[PROJECTOR] final dam after static checks	771.324
[PROJECTOR] final dam after hooks and callbacks	771.324
[ATTACK] staff accuracy bonus	91	78	=	1.26
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	21.376672261018
[PROJECTOR] after DamageType increase dam	33.988908895019
[PROJECTOR] res	-20	1.2	 on dam	33.988908895019
[PROJECTOR] after resists dam	40.786690674023
[PROJECTOR] after flat damage armor	40.786690674023
[PROJECTOR] final dam after static checks	40.786690674023
[PROJECTOR] final dam after hooks and callbacks	40.786690674023
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	115.92
[PROJECTOR] after DamageType increase dam	230.6808
[PROJECTOR] res	-20	1.2	 on dam	230.6808
[PROJECTOR] after resists dam	276.81696
[PROJECTOR] after flat damage armor	276.81696
[PROJECTOR] final dam after static checks	276.81696
[PROJECTOR] final dam after hooks and callbacks	276.81696
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	115.92
[PROJECTOR] after DamageType increase dam	230.6808
[PROJECTOR] res	0	1	 on dam	230.6808
[PROJECTOR] after resists dam	230.6808
[PROJECTOR] after flat damage armor	230.6808
[PROJECTOR] final dam after static checks	230.6808
[PROJECTOR] final dam after hooks and callbacks	230.6808
[Actor:move]	4318	player	move from	27	8	to	27	8
[maintenance AI] turn	27408	11836	luminous horror	selected action:	self_heal	tid:T_HEALING_LIGHT
[SPELL CRIT %]	4
Cloned shader 67
[SHADER] setting reset param	tick_start	221769
Cloned shader 69
[SHADER] setting reset param	tick_start	221769
[LOG]	#RED##UID:11861:0#Stone golem is unstoppable!
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Stone golem for #RED#(1168 refused)#LAST#, #LIGHT_RED#0 fire#LAST#, #RED#(91 refused)#LAST#, #PURPLE#0 arcane#LAST#, #RED#(771 refused)#LAST#, #YELLOW#0 light#LAST#, #RED#(40 refused)#LAST#, #PURPLE#0 arcane#LAST#, #RED#(276 refused)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	8395	Ce'Nona the radiant horror	buff	 talent:T_STEALTH
checkHitOld	59.055059055089	101.65927986029
=> chance to hit	18.486109403687
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	0	1	 on dam	120.17781322707
[PROJECTOR] after resists dam	120.17781322707
[PROJECTOR] after flat damage armor	120.17781322707
[PROJECTOR] final dam after static checks	120.17781322707
[PROJECTOR] final dam after hooks and callbacks	120.17781322707
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	-20	1.2	 on dam	120.17781322707
[PROJECTOR] after resists dam	144.21337587248
[PROJECTOR] after flat damage armor	144.21337587248
[PROJECTOR] final dam after static checks	144.21337587248
[PROJECTOR] final dam after hooks and callbacks	144.21337587248
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	0	1	 on dam	120.17781322707
[PROJECTOR] after resists dam	120.17781322707
[PROJECTOR] after flat damage armor	120.17781322707
[PROJECTOR] final dam after static checks	120.17781322707
[PROJECTOR] final dam after hooks and callbacks	120.17781322707
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	-20	1.2	 on dam	120.17781322707
[PROJECTOR] after resists dam	144.21337587248
[PROJECTOR] after flat damage armor	144.21337587248
[PROJECTOR] final dam after static checks	144.21337587248
[PROJECTOR] final dam after hooks and callbacks	144.21337587248
[LOG]	#RED##UID:11861:0#Stone golem is unstoppable!
[LOG]	Player's acid area effect hits Stone golem for #RED#(144 refused)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[LOG]	Player's acid area effect hits Stone golem for #RED#(144 refused)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11895	The One That Hunts	(forced) move from	nil	nil	to	27	9
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	297.40559023945	15	91	1	vs. armor/def	25	78
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	1	vs. armor/def	25	78
checkHit	91	vs	78	=> chance to hit	83
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	298	15	vs. armor/hardiness	25	0.3
[ATTACK] after armor	288
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	288
[ATTACK] after mult	288
[PROJECTOR] starting dam	FIRE	288
[PROJECTOR] after difficulty dam	288
[PROJECTOR] after DamageType increase dam	486.72
[PROJECTOR] res	-20	1.2	 on dam	486.72
[PROJECTOR] after resists dam	584.064
[PROJECTOR] after flat damage armor	584.064
[PROJECTOR] final dam after static checks	584.064
[PROJECTOR] final dam after hooks and callbacks	584.064
[ATTACK] staff accuracy bonus	91	78	=	1.26
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	21.376672261018
[PROJECTOR] after DamageType increase dam	33.988908895019
[PROJECTOR] res	-20	1.2	 on dam	33.988908895019
[PROJECTOR] after resists dam	40.786690674023
[PROJECTOR] after flat damage armor	40.786690674023
[PROJECTOR] final dam after static checks	40.786690674023
[PROJECTOR] final dam after hooks and callbacks	40.786690674023
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	294.83687745988	15	91	1	vs. armor/def	25	78
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	1	vs. armor/def	25	78
checkHit	91	vs	78	=> chance to hit	83
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	329	15	vs. armor/hardiness	25	0.3
[ATTACK] after armor	319
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	478.5
[ATTACK] after mult	478.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Stone golem!#{normal}#
[PROJECTOR] starting dam	LIGHT	478.5
[PROJECTOR] crit power reduce dam	319
[LOG]	Stone golem shrugs off the critical damage!
[PROJECTOR] after difficulty dam	319
[PROJECTOR] after DamageType increase dam	634.81
[PROJECTOR] res	-20	1.2	 on dam	634.81
[PROJECTOR] after resists dam	761.772
[PROJECTOR] after flat damage armor	761.772
[PROJECTOR] final dam after static checks	761.772
[PROJECTOR] final dam after hooks and callbacks	761.772
[ATTACK] staff accuracy bonus	91	78	=	1.26
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	21.376672261018
[PROJECTOR] after DamageType increase dam	33.988908895019
[PROJECTOR] res	-20	1.2	 on dam	33.988908895019
[PROJECTOR] after resists dam	40.786690674023
[PROJECTOR] after flat damage armor	40.786690674023
[PROJECTOR] final dam after static checks	40.786690674023
[PROJECTOR] final dam after hooks and callbacks	40.786690674023
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	115.92
[PROJECTOR] after DamageType increase dam	230.6808
[PROJECTOR] res	-20	1.2	 on dam	230.6808
[PROJECTOR] after resists dam	276.81696
[PROJECTOR] after flat damage armor	276.81696
[PROJECTOR] final dam after static checks	276.81696
[PROJECTOR] final dam after hooks and callbacks	276.81696
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	115.92
[PROJECTOR] after DamageType increase dam	230.6808
[PROJECTOR] res	0	1	 on dam	230.6808
[PROJECTOR] after resists dam	230.6808
[PROJECTOR] after flat damage armor	230.6808
[PROJECTOR] final dam after static checks	230.6808
[PROJECTOR] final dam after hooks and callbacks	230.6808
[Actor:move]	4318	player	move from	27	8	to	27	8
[LOG]	#RED##UID:11861:0#Stone golem is unstoppable!
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Stone golem for #RED#(584 refused)#LAST#, #LIGHT_RED#0 fire#LAST#, #RED#(40 refused)#LAST#, #PURPLE#0 arcane#LAST#, #RED#(761 refused)#LAST#, #YELLOW#0 light#LAST#, #RED#(40 refused)#LAST#, #PURPLE#0 arcane#LAST#, #RED#(276 refused)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[PROJECTOR] starting dam	NATURE	50.528030962239
[PROJECTOR] after difficulty dam	50.528030962239
[PROJECTOR] after DamageType increase dam	50.115046882132
[PROJECTOR] res	48.096079404467	0.51903920595534	 on dam	50.115046882132
[PROJECTOR] after resists dam	26.011674140116
[LOG]	#YELLOW##{bold}#Player breathes fire!#{normal}##LAST#
[MIND CRIT %]	56.5
[PROJECTOR] starting dam	FIRE	162.80497343452
[PROJECTOR] after difficulty dam	162.80497343452
[PROJECTOR] after DamageType increase dam	275.14040510434
[PROJECTOR] res	-20	1.2	 on dam	275.14040510434
[PROJECTOR] after resists dam	330.16848612521
[PROJECTOR] after flat damage armor	330.16848612521
[PROJECTOR] final dam after static checks	330.16848612521
[PROJECTOR] final dam after hooks and callbacks	330.16848612521
Cloned shader 84
[SHADER] setting reset param	tick_start	222626
checkHit	16	vs	77	=> chance to hit	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11898	The One That Hunts	(forced) move from	nil	nil	to	26	7
[LOG]	
[LOG]	#RED##UID:11861:0#Stone golem is unstoppable!
[LOG]	Deadly Poison from Emunor the orc grand summoner hits #fbd578#player#LAST# for #LIGHT_GREEN#(26 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#394 healing#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Stone golem for #RED#(330 refused)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	297.40559023945	15	91	1	vs. armor/def	25	78
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	1	vs. armor/def	25	78
checkHit	91	vs	78	=> chance to hit	83
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	297	15	vs. armor/hardiness	25	0.3
[ATTACK] after armor	287
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	430.5
[ATTACK] after mult	430.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Stone golem!#{normal}#
[PROJECTOR] starting dam	FIRE	430.5
[PROJECTOR] crit power reduce dam	287
[LOG]	Stone golem shrugs off the critical damage!
[PROJECTOR] after difficulty dam	287
[PROJECTOR] after DamageType increase dam	485.03
[PROJECTOR] res	-20	1.2	 on dam	485.03
[PROJECTOR] after resists dam	582.036
[PROJECTOR] after flat damage armor	582.036
[PROJECTOR] final dam after static checks	582.036
[PROJECTOR] final dam after hooks and callbacks	582.036
[ATTACK] staff accuracy bonus	91	78	=	1.26
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	21.376672261018
[PROJECTOR] after DamageType increase dam	33.988908895019
[PROJECTOR] res	-20	1.2	 on dam	33.988908895019
[PROJECTOR] after resists dam	40.786690674023
[PROJECTOR] after flat damage armor	40.786690674023
[PROJECTOR] final dam after static checks	40.786690674023
[PROJECTOR] final dam after hooks and callbacks	40.786690674023
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	294.83687745988	15	91	1	vs. armor/def	25	78
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	1	vs. armor/def	25	78
checkHit	91	vs	78	=> chance to hit	83
[LOG]	#UID:4318:0##fbd578#player#LAST# misses Stone golem.
[ATTACK] staff accuracy bonus	91	78	=	1.26
[Actor:move]	4318	player	move from	27	8	to	27	8
[PROJECTOR] starting dam	FIRE	108.53664895635
[PROJECTOR] after difficulty dam	108.53664895635
[PROJECTOR] after DamageType increase dam	183.42693673623
[PROJECTOR] res	-20	1.2	 on dam	183.42693673623
[PROJECTOR] after resists dam	220.11232408347
[PROJECTOR] after flat damage armor	220.11232408347
[PROJECTOR] final dam after static checks	220.11232408347
[PROJECTOR] final dam after hooks and callbacks	220.11232408347
[improved_talented AI] chooses for	11861	stone golem	T_STUN
[LOG]	Stone golem uses #{bold}##RED#Stun.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	183.88506968217	18	105	0.88729833462074	vs. armor/def	84.551211628464	71
[ATTACK] after melee attack bonus hooks & callbacks::	183.88506968217	18	105	0.88729833462074	vs. armor/def	84.551211628464	71
checkHit	105	vs	71	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	186	18	vs. armor/hardiness	84.551211628464	0.74117647058824
[ATTACK] after armor	119.44878837154
[PHYS CRIT %]	0
[ATTACK] after crit	119.44878837154
[ATTACK] after mult	105.98671099453
[PROJECTOR] starting dam	PHYSICAL	105.98671099453
[PROJECTOR] after difficulty dam	105.98671099453
[PROJECTOR] after DamageType increase dam	91.103543206367
[PROJECTOR] res	39.595905707196	0.60404094292804	 on dam	91.103543206367
[PROJECTOR] after resists dam	55.030270142459
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	224.84
[PROJECTOR] after difficulty dam	224.84
[PROJECTOR] after DamageType increase dam	193.26687716139
[PROJECTOR] res	-20	1.2	 on dam	193.26687716139
[PROJECTOR] after resists dam	231.92025259367
[PROJECTOR] res	0	1	 on dam	231.92025259367
[PROJECTOR] after self-resists dam	231.92025259367
[PROJECTOR] after flat damage armor	231.92025259367
[PROJECTOR] final dam after static checks	231.92025259367
[PROJECTOR] final dam after hooks and callbacks	231.92025259367
[PROJECTOR] starting dam	DARKNESS	224.84
[PROJECTOR] after difficulty dam	224.84
[PROJECTOR] after DamageType increase dam	193.26687716139
[PROJECTOR] res	-20	1.2	 on dam	193.26687716139
[PROJECTOR] after resists dam	231.92025259367
[PROJECTOR] res	0	1	 on dam	231.92025259367
[PROJECTOR] after self-resists dam	231.92025259367
[PROJECTOR] after flat damage armor	231.92025259367
[PROJECTOR] final dam after static checks	231.92025259367
[PROJECTOR] final dam after hooks and callbacks	231.92025259367
[ATTACK]	target on_melee_hit:	34	HEAL	vs	0
[ATTACK]	target on_melee_hit:	17	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] after DamageType increase dam	28.73
[PROJECTOR] res	-20	1.2	 on dam	28.73
[PROJECTOR] after resists dam	34.476
[PROJECTOR] after flat damage armor	34.476
[PROJECTOR] final dam after static checks	34.476
[PROJECTOR] final dam after hooks and callbacks	34.476
[ATTACK]	target on_melee_hit:	11.875929033899	ARCANE	vs	0
[PROJECTOR] starting dam	ARCANE	11.875929033899
[PROJECTOR] after difficulty dam	11.875929033899
[PROJECTOR] after DamageType increase dam	18.882727163899
[PROJECTOR] res	-20	1.2	 on dam	18.882727163899
[PROJECTOR] after resists dam	22.659272596679
[PROJECTOR] after flat damage armor	22.659272596679
[PROJECTOR] final dam after static checks	22.659272596679
[PROJECTOR] final dam after hooks and callbacks	22.659272596679
[ATTACK]	target on_melee_hit:	30	LIGHT_BLIND	vs	0
[PROJECTOR] starting dam	LIGHT	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] after DamageType increase dam	59.7
[PROJECTOR] res	-20	1.2	 on dam	59.7
[PROJECTOR] after resists dam	71.64
[PROJECTOR] after flat damage armor	71.64
[PROJECTOR] final dam after static checks	71.64
[PROJECTOR] final dam after hooks and callbacks	71.64
[LOG]	#UID:4318:0##fbd578#player#LAST# counter attacks Stone golem with her shield shards!
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	297.40559023945	15	91	0.4	vs. armor/def	25	78
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	0.4	vs. armor/def	25	78
checkHit	91	vs	78	=> chance to hit	83
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	346	15	vs. armor/hardiness	25	0.3
[ATTACK] after armor	336
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	336
[ATTACK] after mult	134.4
[PROJECTOR] starting dam	NATURE	134.4
[PROJECTOR] after difficulty dam	134.4
[PROJECTOR] after DamageType increase dam	213.696
[PROJECTOR] res	-20	1.2	 on dam	213.696
[PROJECTOR] after resists dam	256.4352
[PROJECTOR] after flat damage armor	256.4352
[PROJECTOR] final dam after static checks	256.4352
[PROJECTOR] final dam after hooks and callbacks	256.4352
[ATTACK] staff accuracy bonus	91	78	=	1.26
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	21.376672261018
[PROJECTOR] after DamageType increase dam	33.988908895019
[PROJECTOR] res	-20	1.2	 on dam	33.988908895019
[PROJECTOR] after resists dam	40.786690674023
[PROJECTOR] after flat damage armor	40.786690674023
[PROJECTOR] final dam after static checks	40.786690674023
[PROJECTOR] final dam after hooks and callbacks	40.786690674023
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	294.83687745988	15	91	0.4	vs. armor/def	25	78
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	0.4	vs. armor/def	25	78
checkHit	91	vs	78	=> chance to hit	83
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	328	15	vs. armor/hardiness	25	0.3
[ATTACK] after armor	318
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	477
[ATTACK] after mult	190.8
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Stone golem!#{normal}#
[PROJECTOR] starting dam	NATURE	190.8
[PROJECTOR] crit power reduce dam	127.2
[LOG]	Stone golem shrugs off the critical damage!
[PROJECTOR] after difficulty dam	127.2
[PROJECTOR] after DamageType increase dam	202.248
[PROJECTOR] res	-20	1.2	 on dam	202.248
[PROJECTOR] after resists dam	242.6976
[PROJECTOR] after flat damage armor	242.6976
[PROJECTOR] final dam after static checks	242.6976
[PROJECTOR] final dam after hooks and callbacks	242.6976
[ATTACK] staff accuracy bonus	91	78	=	1.26
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	21.376672261018
[PROJECTOR] after DamageType increase dam	33.988908895019
[PROJECTOR] res	-20	1.2	 on dam	33.988908895019
[PROJECTOR] after resists dam	40.786690674023
[PROJECTOR] after flat damage armor	40.786690674023
[PROJECTOR] final dam after static checks	40.786690674023
[PROJECTOR] final dam after hooks and callbacks	40.786690674023
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	115.92
[PROJECTOR] after DamageType increase dam	230.6808
[PROJECTOR] res	-20	1.2	 on dam	230.6808
[PROJECTOR] after resists dam	276.81696
[PROJECTOR] after flat damage armor	276.81696
[PROJECTOR] final dam after static checks	276.81696
[PROJECTOR] final dam after hooks and callbacks	276.81696
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	115.92
[PROJECTOR] after DamageType increase dam	230.6808
[PROJECTOR] res	0	1	 on dam	230.6808
[PROJECTOR] after resists dam	230.6808
[PROJECTOR] after flat damage armor	230.6808
[PROJECTOR] final dam after static checks	230.6808
[PROJECTOR] final dam after hooks and callbacks	230.6808
[LOG]	Player resists the stunning blow!
[LOG]	#RED##UID:11861:0#Stone golem is unstoppable!
[LOG]	#UID:11861:0#Stone golem hits Stone golem for #RED#(231 refused)#LAST#, #LIGHT_RED#0 fire#LAST#, #RED#(231 refused)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:11861:0#Stone golem hits #fbd578#player#LAST# for #WHITE#(55 resist armour)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Stone golem for #RED#(34 refused)#LAST#, #LIGHT_RED#0 fire#LAST#, #RED#(22 refused)#LAST#, #PURPLE#0 arcane#LAST#, #RED#(71 refused)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Burning from Player hits Stone golem for #RED#(220 refused)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Stone golem for #RED#(582 refused)#LAST#, #LIGHT_RED#0 fire#LAST#, #RED#(40 refused)#LAST#, #PURPLE#0 arcane#LAST#, #RED#(256 refused)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #RED#(40 refused)#LAST#, #PURPLE#0 arcane#LAST#, #RED#(242 refused)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #RED#(40 refused)#LAST#, #PURPLE#0 arcane#LAST#, #RED#(276 refused)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	11899	temporal hound	(forced) move from	nil	nil	to	24	21
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	0	1	 on dam	120.17781322707
[PROJECTOR] after resists dam	120.17781322707
[PROJECTOR] after flat damage armor	120.17781322707
[PROJECTOR] final dam after static checks	120.17781322707
[PROJECTOR] final dam after hooks and callbacks	120.17781322707
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	-20	1.2	 on dam	120.17781322707
[PROJECTOR] after resists dam	144.21337587248
[PROJECTOR] after flat damage armor	144.21337587248
[PROJECTOR] final dam after static checks	144.21337587248
[PROJECTOR] final dam after hooks and callbacks	144.21337587248
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	0	1	 on dam	120.17781322707
[PROJECTOR] after resists dam	120.17781322707
[PROJECTOR] after flat damage armor	120.17781322707
[PROJECTOR] final dam after static checks	120.17781322707
[PROJECTOR] final dam after hooks and callbacks	120.17781322707
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	-20	1.2	 on dam	120.17781322707
[PROJECTOR] after resists dam	144.21337587248
[PROJECTOR] after flat damage armor	144.21337587248
[PROJECTOR] final dam after static checks	144.21337587248
[PROJECTOR] final dam after hooks and callbacks	144.21337587248
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	0	1	 on dam	120.17781322707
[PROJECTOR] after resists dam	120.17781322707
[PROJECTOR] after flat damage armor	120.17781322707
[PROJECTOR] final dam after static checks	120.17781322707
[PROJECTOR] final dam after hooks and callbacks	120.17781322707
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	-20	1.2	 on dam	120.17781322707
[PROJECTOR] after resists dam	144.21337587248
[PROJECTOR] after flat damage armor	144.21337587248
[PROJECTOR] final dam after static checks	144.21337587248
[PROJECTOR] final dam after hooks and callbacks	144.21337587248
[LOG]	#RED##UID:11861:0#Stone golem is unstoppable!
[LOG]	Player's acid area effect hits Stone golem for #RED#(144 refused)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[LOG]	Player's acid area effect hits Stone golem for #RED#(144 refused)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[LOG]	Player's acid area effect hits Stone golem for #RED#(144 refused)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11902	The One That Hunts	(forced) move from	nil	nil	to	27	9
[LOG]	
Deleting shader 84 (is clone 1)
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	297.40559023945	15	91	1	vs. armor/def	25	78
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	1	vs. armor/def	25	78
checkHit	91	vs	78	=> chance to hit	83
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	321	15	vs. armor/hardiness	25	0.3
[ATTACK] after armor	311
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	466.5
[ATTACK] after mult	466.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Stone golem!#{normal}#
[PROJECTOR] starting dam	FIRE	466.5
[PROJECTOR] crit power reduce dam	311
[LOG]	Stone golem shrugs off the critical damage!
[PROJECTOR] after difficulty dam	311
[PROJECTOR] after DamageType increase dam	525.59
[PROJECTOR] res	-20	1.2	 on dam	525.59
[PROJECTOR] after resists dam	630.708
[PROJECTOR] after flat damage armor	630.708
[PROJECTOR] final dam after static checks	630.708
[PROJECTOR] final dam after hooks and callbacks	630.708
[ATTACK] staff accuracy bonus	91	78	=	1.26
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	21.376672261018
[PROJECTOR] after DamageType increase dam	33.988908895019
[PROJECTOR] res	-20	1.2	 on dam	33.988908895019
[PROJECTOR] after resists dam	40.786690674023
[PROJECTOR] after flat damage armor	40.786690674023
[PROJECTOR] final dam after static checks	40.786690674023
[PROJECTOR] final dam after hooks and callbacks	40.786690674023
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	294.83687745988	15	91	1	vs. armor/def	25	78
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	1	vs. armor/def	25	78
checkHit	91	vs	78	=> chance to hit	83
[LOG]	#UID:4318:0##fbd578#player#LAST# misses Stone golem.
[ATTACK] staff accuracy bonus	91	78	=	1.26
[Actor:move]	4318	player	move from	27	8	to	27	8
[LOG]	#RED##UID:11861:0#Stone golem is unstoppable!
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Stone golem for #RED#(630 refused)#LAST#, #LIGHT_RED#0 fire#LAST#, #RED#(40 refused)#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11905	The One That Hunts	(forced) move from	nil	nil	to	26	8
[LOG]	
[USERCHAT] channel achievement	kaavada	tome	A Fistful of Gold (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Player casts #{bold}##PURPLE#Eldritch Blow.#{normal}##LAST#
Loading tile	side_tactical_self.png
Loading tile	side_tactical_powerful.png
Loading tile	side_tactical_danger.png
Loading tile	side_tactical_enemy_strong.png
Loading tile	side_tactical_friend.png
Loading tile	side_tactical_enemy.png
Loading tile	side_tactical_neutral.png
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	297.40559023945	15	91	2.1736116106131	vs. armor/def	25	78
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	2.1736116106131	vs. armor/def	25	78
checkHit	91	vs	78	=> chance to hit	83
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	309	15	vs. armor/hardiness	25	0.3
[ATTACK] after armor	299
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	299
[ATTACK] after mult	649.90987157331
[PROJECTOR] starting dam	ARCANE	649.90987157331
[PROJECTOR] after difficulty dam	649.90987157331
[PROJECTOR] after DamageType increase dam	1033.3566958016
[PROJECTOR] res	-20	1.2	 on dam	1033.3566958016
[PROJECTOR] after resists dam	1240.0280349619
[PROJECTOR] after flat damage armor	1240.0280349619
[PROJECTOR] final dam after static checks	1240.0280349619
[PROJECTOR] final dam after hooks and callbacks	1240.0280349619
[ATTACK] staff accuracy bonus	91	78	=	1.26
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	21.376672261018
[PROJECTOR] after DamageType increase dam	33.988908895019
[PROJECTOR] res	-20	1.2	 on dam	33.988908895019
[PROJECTOR] after resists dam	40.786690674023
[PROJECTOR] after flat damage armor	40.786690674023
[PROJECTOR] final dam after static checks	40.786690674023
[PROJECTOR] final dam after hooks and callbacks	40.786690674023
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	294.83687745988	15	91	2.1736116106131	vs. armor/def	25	78
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	2.1736116106131	vs. armor/def	25	78
checkHit	91	vs	78	=> chance to hit	83
[LOG]	#UID:4318:0##fbd578#player#LAST# misses Stone golem.
[ATTACK] staff accuracy bonus	91	78	=	1.26
checkHit	1	vs	110	=> chance to hit	0
[LOG]	Stone golem is stunned!
[LOG]	Player uses #{bold}##ORCHID#Block.#{normal}##LAST#
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	37.599243911474	0.62400756088526	 on dam	120.17781322707
[PROJECTOR] after resists dam	74.991864104347
[PROJECTOR] after flat damage armor	74.991864104347
[PROJECTOR] final dam after static checks	74.991864104347
[PROJECTOR] final dam after hooks and callbacks	74.991864104347
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	-20	1.2	 on dam	120.17781322707
[PROJECTOR] after resists dam	144.21337587248
[PROJECTOR] after flat damage armor	144.21337587248
[PROJECTOR] final dam after static checks	144.21337587248
[PROJECTOR] final dam after hooks and callbacks	144.21337587248
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	37.599243911474	0.62400756088526	 on dam	120.17781322707
[PROJECTOR] after resists dam	74.991864104347
[PROJECTOR] after flat damage armor	74.991864104347
[PROJECTOR] final dam after static checks	74.991864104347
[PROJECTOR] final dam after hooks and callbacks	74.991864104347
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	-20	1.2	 on dam	120.17781322707
[PROJECTOR] after resists dam	144.21337587248
[PROJECTOR] after flat damage armor	144.21337587248
[PROJECTOR] final dam after static checks	144.21337587248
[PROJECTOR] final dam after hooks and callbacks	144.21337587248
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	37.599243911474	0.62400756088526	 on dam	120.17781322707
[PROJECTOR] after resists dam	74.991864104347
[PROJECTOR] after flat damage armor	74.991864104347
[PROJECTOR] final dam after static checks	74.991864104347
[PROJECTOR] final dam after hooks and callbacks	74.991864104347
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	-20	1.2	 on dam	120.17781322707
[PROJECTOR] after resists dam	144.21337587248
[PROJECTOR] after flat damage armor	144.21337587248
[PROJECTOR] final dam after static checks	144.21337587248
[PROJECTOR] final dam after hooks and callbacks	144.21337587248
[LOG]	#RED##UID:11861:0#Stone golem is unstoppable!
[LOG]	Player's acid area effect hits Stone golem for #RED#(144 refused)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[LOG]	Player's acid area effect hits Stone golem for #RED#(144 refused)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[LOG]	Player's acid area effect hits Stone golem for #RED#(144 refused)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Stone golem for #RED#(1240 refused)#LAST#, #PURPLE#0 arcane#LAST#, #RED#(40 refused)#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[PROJECTOR] starting dam	NATURE	50.528030962239
[PROJECTOR] after difficulty dam	50.528030962239
[PROJECTOR] after DamageType increase dam	50.115046882132
[PROJECTOR] res	48.096079404467	0.51903920595534	 on dam	50.115046882132
[PROJECTOR] after resists dam	26.011674140116
[LOG]	#YELLOW##{bold}#Player breathes fire!#{normal}##LAST#
[MIND CRIT %]	56.5
[LOG]	#{bold}#Player's mind surges with critical power!#{normal}#
[PROJECTOR] starting dam	FIRE	244.20746015178
[PROJECTOR] crit power reduce dam	162.80497343452
[LOG]	Stone golem shrugs off the critical damage!
[PROJECTOR] after difficulty dam	162.80497343452
[PROJECTOR] after DamageType increase dam	275.14040510434
[PROJECTOR] res	-20	1.2	 on dam	275.14040510434
[PROJECTOR] after resists dam	330.16848612521
[PROJECTOR] after flat damage armor	330.16848612521
[PROJECTOR] final dam after static checks	330.16848612521
[PROJECTOR] final dam after hooks and callbacks	330.16848612521
Cloned shader 84
[SHADER] setting reset param	tick_start	229727
checkHit	16	vs	77	=> chance to hit	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	176.37205455407
[PROJECTOR] after difficulty dam	176.37205455407
[PROJECTOR] after DamageType increase dam	298.06877219637
[PROJECTOR] res	-20	1.2	 on dam	298.06877219637
[PROJECTOR] after resists dam	357.68252663564
[PROJECTOR] after flat damage armor	357.68252663564
[PROJECTOR] final dam after static checks	357.68252663564
[PROJECTOR] final dam after hooks and callbacks	357.68252663564
[target_simple AI]	11861	stone golem	selecting NEW TARGET	27	8	4318	player
[target_simple AI]	11861	stone golem	selecting NEW TARGET	27	8	4318	player
[improved_talented AI] chooses for	11861	stone golem	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	183.88506968217	18	105	1	vs. armor/def	84.551211628464	71
[ATTACK] after melee attack bonus hooks & callbacks::	183.88506968217	18	105	1	vs. armor/def	84.551211628464	71
checkHit	105	vs	71	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	188	18	vs. armor/hardiness	84.551211628464	0.74117647058824
[ATTACK] after armor	121.44878837154
[PHYS CRIT %]	0
[ATTACK] after crit	121.44878837154
[ATTACK] after mult	121.44878837154
[PROJECTOR] starting dam	PHYSICAL	121.44878837154
[PROJECTOR] after difficulty dam	121.44878837154
[PROJECTOR] stunned dam	60.724394185768
[PROJECTOR] numbed dam	51.615735057903
[PROJECTOR] after DamageType increase dam	44.367603304708
[PROJECTOR] res	39.595905707196	0.60404094292804	 on dam	44.367603304708
[PROJECTOR] after resists dam	26.799848935633
[LOG]	#YELLOW##{bold}#Player breathes fire!#{normal}##LAST#
[MIND CRIT %]	56.5
[PROJECTOR] starting dam	FIRE	162.80497343452
[PROJECTOR] after difficulty dam	162.80497343452
[PROJECTOR] after DamageType increase dam	275.14040510434
[PROJECTOR] res	-20	1.2	 on dam	275.14040510434
[PROJECTOR] after resists dam	330.16848612521
[PROJECTOR] after flat damage armor	330.16848612521
[PROJECTOR] final dam after static checks	330.16848612521
[PROJECTOR] final dam after hooks and callbacks	330.16848612521
Cloned shader 84
[SHADER] setting reset param	tick_start	229727
checkHit	1	vs	77	=> chance to hit	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	224.84
[PROJECTOR] after difficulty dam	224.84
[PROJECTOR] stunned dam	112.42
[PROJECTOR] numbed dam	95.557
[PROJECTOR] after DamageType increase dam	82.138422793591
[PROJECTOR] res	-20	1.2	 on dam	82.138422793591
[PROJECTOR] after resists dam	98.566107352309
[PROJECTOR] res	0	1	 on dam	98.566107352309
[PROJECTOR] after self-resists dam	98.566107352309
[PROJECTOR] after flat damage armor	98.566107352309
[PROJECTOR] final dam after static checks	98.566107352309
[PROJECTOR] final dam after hooks and callbacks	98.566107352309
[PROJECTOR] starting dam	DARKNESS	224.84
[PROJECTOR] after difficulty dam	224.84
[PROJECTOR] stunned dam	112.42
[PROJECTOR] numbed dam	95.557
[PROJECTOR] after DamageType increase dam	82.138422793591
[PROJECTOR] res	-20	1.2	 on dam	82.138422793591
[PROJECTOR] after resists dam	98.566107352309
[PROJECTOR] res	0	1	 on dam	98.566107352309
[PROJECTOR] after self-resists dam	98.566107352309
[PROJECTOR] after flat damage armor	98.566107352309
[PROJECTOR] final dam after static checks	98.566107352309
[PROJECTOR] final dam after hooks and callbacks	98.566107352309
[ATTACK]	target on_melee_hit:	34	HEAL	vs	0
[ATTACK]	target on_melee_hit:	17	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] after DamageType increase dam	28.73
[PROJECTOR] res	-20	1.2	 on dam	28.73
[PROJECTOR] after resists dam	34.476
[PROJECTOR] after flat damage armor	34.476
[PROJECTOR] final dam after static checks	34.476
[PROJECTOR] final dam after hooks and callbacks	34.476
[ATTACK]	target on_melee_hit:	11.875929033899	ARCANE	vs	0
[PROJECTOR] starting dam	ARCANE	11.875929033899
[PROJECTOR] after difficulty dam	11.875929033899
[PROJECTOR] after DamageType increase dam	18.882727163899
[PROJECTOR] res	-20	1.2	 on dam	18.882727163899
[PROJECTOR] after resists dam	22.659272596679
[PROJECTOR] after flat damage armor	22.659272596679
[PROJECTOR] final dam after static checks	22.659272596679
[PROJECTOR] final dam after hooks and callbacks	22.659272596679
[ATTACK]	target on_melee_hit:	30	LIGHT_BLIND	vs	0
[PROJECTOR] starting dam	LIGHT	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] after DamageType increase dam	59.7
[PROJECTOR] res	-20	1.2	 on dam	59.7
[PROJECTOR] after resists dam	71.64
[PROJECTOR] after flat damage armor	71.64
[PROJECTOR] final dam after static checks	71.64
[PROJECTOR] final dam after hooks and callbacks	71.64
[LOG]	#UID:4318:0##fbd578#player#LAST# counter attacks Stone golem with her shield shards!
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	297.40559023945	15	91	0.4	vs. armor/def	25	0
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	0.4	vs. armor/def	25	0
checkHit	91	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	349	15	vs. armor/hardiness	25	0.3
[ATTACK] after armor	339
[PHYS CRIT %]	100
[ATTACK] after crit	508.5
[ATTACK] after mult	203.4
[ATTACK] after counterstrike	406.8
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Stone golem!#{normal}#
[PROJECTOR] starting dam	NATURE	406.8
[PROJECTOR] crit power reduce dam	271.2
[LOG]	Stone golem shrugs off the critical damage!
[PROJECTOR] after difficulty dam	271.2
[PROJECTOR] after DamageType increase dam	431.208
[PROJECTOR] res	-20	1.2	 on dam	431.208
[PROJECTOR] after resists dam	517.4496
[PROJECTOR] after flat damage armor	517.4496
[PROJECTOR] final dam after static checks	517.4496
[PROJECTOR] final dam after hooks and callbacks	517.4496
[ATTACK] staff accuracy bonus	91	0	=	2.82
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	47.843028393707
[PROJECTOR] after DamageType increase dam	76.070415145995
[PROJECTOR] res	-20	1.2	 on dam	76.070415145995
[PROJECTOR] after resists dam	91.284498175194
[PROJECTOR] after flat damage armor	91.284498175194
[PROJECTOR] final dam after static checks	91.284498175194
[PROJECTOR] final dam after hooks and callbacks	91.284498175194
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	294.83687745988	15	91	0.4	vs. armor/def	25	0
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	0.4	vs. armor/def	25	0
checkHit	91	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	342	15	vs. armor/hardiness	25	0.3
[ATTACK] after armor	332
[PHYS CRIT %]	100
[ATTACK] after crit	498
[ATTACK] after mult	199.2
[ATTACK] after counterstrike	398.4
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Stone golem!#{normal}#
[PROJECTOR] starting dam	NATURE	398.4
[PROJECTOR] crit power reduce dam	265.6
[LOG]	Stone golem shrugs off the critical damage!
[PROJECTOR] after difficulty dam	265.6
[PROJECTOR] after DamageType increase dam	422.304
[PROJECTOR] res	-20	1.2	 on dam	422.304
[PROJECTOR] after resists dam	506.7648
[PROJECTOR] after flat damage armor	506.7648
[PROJECTOR] final dam after static checks	506.7648
[PROJECTOR] final dam after hooks and callbacks	506.7648
[ATTACK] staff accuracy bonus	91	0	=	2.82
[LOG]	Stone golem resists the blinding light!
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	47.843028393707
[PROJECTOR] after DamageType increase dam	76.070415145995
[PROJECTOR] res	-20	1.2	 on dam	76.070415145995
[PROJECTOR] after resists dam	91.284498175194
[PROJECTOR] after flat damage armor	91.284498175194
[PROJECTOR] final dam after static checks	91.284498175194
[PROJECTOR] final dam after hooks and callbacks	91.284498175194
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	259.44
[PROJECTOR] after DamageType increase dam	516.2856
[PROJECTOR] res	-20	1.2	 on dam	516.2856
[PROJECTOR] after resists dam	619.54272
[PROJECTOR] after flat damage armor	619.54272
[PROJECTOR] final dam after static checks	619.54272
[PROJECTOR] final dam after hooks and callbacks	619.54272
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	259.44
[PROJECTOR] after DamageType increase dam	516.2856
[PROJECTOR] res	0	1	 on dam	516.2856
[PROJECTOR] after resists dam	516.2856
[PROJECTOR] after flat damage armor	516.2856
[PROJECTOR] final dam after static checks	516.2856
[PROJECTOR] final dam after hooks and callbacks	516.2856
[LOG]	#RED##UID:11861:0#Stone golem is unstoppable!
[LOG]	Deadly Poison from Emunor the orc grand summoner hits #fbd578#player#LAST# for #LIGHT_GREEN#(26 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:11861:0#Stone golem hits Stone golem for #RED#(98 refused)#LAST#, #LIGHT_RED#0 fire#LAST#, #RED#(98 refused)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:11861:0#Stone golem hits #fbd578#player#LAST# for #WHITE#(26 blocked)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Stone golem for #RED#(34 refused)#LAST#, #LIGHT_RED#0 fire#LAST#, #RED#(22 refused)#LAST#, #PURPLE#0 arcane#LAST#, #RED#(71 refused)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Burning from Player hits Stone golem for #RED#(357 refused)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Stone golem for #RED#(330 refused)#LAST#, #LIGHT_RED#0 fire#LAST#, #RED#(330 refused)#LAST#, #LIGHT_RED#0 fire#LAST#, #RED#(517 refused)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #RED#(91 refused)#LAST#, #PURPLE#0 arcane#LAST#, #RED#(506 refused)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #RED#(91 refused)#LAST#, #PURPLE#0 arcane#LAST#, #RED#(619 refused)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11908	The One That Hunts	(forced) move from	nil	nil	to	26	8
[LOG]	
[USERCHAT] channel achievement	Spatial	tome	Level 10	false	false
Deleting shader 84 (is clone 1)
Deleting shader 84 (is clone 1)
[USERCHAT] channel achievement	sorita	tome	There and back again (Nightmare (Adventure) difficulty)	true	true
[USERCHAT] channel achievement	bacon365	tome	Level 10	false	false
Server latency	115
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	297.40559023945	15	91	1	vs. armor/def	25	0
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	1	vs. armor/def	25	0
checkHit	91	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	334	15	vs. armor/hardiness	25	0.3
[ATTACK] after armor	324
[PHYS CRIT %]	100
[ATTACK] after crit	486
[ATTACK] after mult	486
[ATTACK] after counterstrike	972
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Stone golem!#{normal}#
[PROJECTOR] starting dam	FIRE	972
[PROJECTOR] crit power reduce dam	648
[LOG]	Stone golem shrugs off the critical damage!
[PROJECTOR] after difficulty dam	648
[PROJECTOR] after DamageType increase dam	1095.12
[PROJECTOR] res	-20	1.2	 on dam	1095.12
[PROJECTOR] after resists dam	1314.144
[PROJECTOR] after flat damage armor	1314.144
[PROJECTOR] final dam after static checks	1314.144
[PROJECTOR] final dam after hooks and callbacks	1314.144
[ATTACK] staff accuracy bonus	91	0	=	2.82
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	47.843028393707
[PROJECTOR] after DamageType increase dam	76.070415145995
[PROJECTOR] res	-20	1.2	 on dam	76.070415145995
[PROJECTOR] after resists dam	91.284498175194
[PROJECTOR] after flat damage armor	91.284498175194
[PROJECTOR] final dam after static checks	91.284498175194
[PROJECTOR] final dam after hooks and callbacks	91.284498175194
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	294.83687745988	15	91	1	vs. armor/def	25	78
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	1	vs. armor/def	25	78
checkHit	91	vs	78	=> chance to hit	83
[LOG]	#UID:4318:0##fbd578#player#LAST# misses Stone golem.
[ATTACK] staff accuracy bonus	91	78	=	1.26
[Actor:move]	4318	player	move from	27	8	to	27	8
[LOG]	#RED##UID:11861:0#Stone golem is unstoppable!
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Stone golem for #RED#(1314 refused)#LAST#, #LIGHT_RED#0 fire#LAST#, #RED#(91 refused)#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11911	The One That Hunts	(forced) move from	nil	nil	to	27	9
[LOG]	
[USERCHAT] channel achievement	zarloc	tome	Level 10 (Roguelike)	false	false
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	297.40559023945	15	91	1	vs. armor/def	25	78
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	1	vs. armor/def	25	78
checkHit	91	vs	78	=> chance to hit	83
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	349	15	vs. armor/hardiness	25	0.3
[ATTACK] after armor	339
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	508.5
[ATTACK] after mult	508.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Stone golem!#{normal}#
[PROJECTOR] starting dam	FIRE	508.5
[PROJECTOR] crit power reduce dam	339
[LOG]	Stone golem shrugs off the critical damage!
[PROJECTOR] after difficulty dam	339
[PROJECTOR] after DamageType increase dam	572.91
[PROJECTOR] res	-20	1.2	 on dam	572.91
[PROJECTOR] after resists dam	687.492
[PROJECTOR] after flat damage armor	687.492
[PROJECTOR] final dam after static checks	687.492
[PROJECTOR] final dam after hooks and callbacks	687.492
[ATTACK] staff accuracy bonus	91	78	=	1.26
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	21.376672261018
[PROJECTOR] after DamageType increase dam	33.988908895019
[PROJECTOR] res	-20	1.2	 on dam	33.988908895019
[PROJECTOR] after resists dam	40.786690674023
[PROJECTOR] after flat damage armor	40.786690674023
[PROJECTOR] final dam after static checks	40.786690674023
[PROJECTOR] final dam after hooks and callbacks	40.786690674023
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	294.83687745988	15	91	1	vs. armor/def	25	78
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	1	vs. armor/def	25	78
checkHit	91	vs	78	=> chance to hit	83
[LOG]	#UID:4318:0##fbd578#player#LAST# misses Stone golem.
[ATTACK] staff accuracy bonus	91	78	=	1.26
[Actor:move]	4318	player	move from	27	8	to	27	8
[LOG]	#RED##UID:11861:0#Stone golem is unstoppable!
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Stone golem for #RED#(687 refused)#LAST#, #LIGHT_RED#0 fire#LAST#, #RED#(40 refused)#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	-20	1.2	 on dam	120.17781322707
[PROJECTOR] after resists dam	144.21337587248
[PROJECTOR] after flat damage armor	144.21337587248
[PROJECTOR] final dam after static checks	144.21337587248
[PROJECTOR] final dam after hooks and callbacks	144.21337587248
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	0	1	 on dam	120.17781322707
[PROJECTOR] after resists dam	120.17781322707
[PROJECTOR] after flat damage armor	120.17781322707
[PROJECTOR] final dam after static checks	120.17781322707
[PROJECTOR] final dam after hooks and callbacks	120.17781322707
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	-20	1.2	 on dam	120.17781322707
[PROJECTOR] after resists dam	144.21337587248
[PROJECTOR] after flat damage armor	144.21337587248
[PROJECTOR] final dam after static checks	144.21337587248
[PROJECTOR] final dam after hooks and callbacks	144.21337587248
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	0	1	 on dam	120.17781322707
[PROJECTOR] after resists dam	120.17781322707
[PROJECTOR] after flat damage armor	120.17781322707
[PROJECTOR] final dam after static checks	120.17781322707
[PROJECTOR] final dam after hooks and callbacks	120.17781322707
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	-20	1.2	 on dam	120.17781322707
[PROJECTOR] after resists dam	144.21337587248
[PROJECTOR] after flat damage armor	144.21337587248
[PROJECTOR] final dam after static checks	144.21337587248
[PROJECTOR] final dam after hooks and callbacks	144.21337587248
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	0	1	 on dam	120.17781322707
[PROJECTOR] after resists dam	120.17781322707
[PROJECTOR] after flat damage armor	120.17781322707
[PROJECTOR] final dam after static checks	120.17781322707
[PROJECTOR] final dam after hooks and callbacks	120.17781322707
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	-20	1.2	 on dam	120.17781322707
[PROJECTOR] after resists dam	144.21337587248
[PROJECTOR] after flat damage armor	144.21337587248
[PROJECTOR] final dam after static checks	144.21337587248
[PROJECTOR] final dam after hooks and callbacks	144.21337587248
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	0	1	 on dam	120.17781322707
[PROJECTOR] after resists dam	120.17781322707
[PROJECTOR] after flat damage armor	120.17781322707
[PROJECTOR] final dam after static checks	120.17781322707
[PROJECTOR] final dam after hooks and callbacks	120.17781322707
[LOG]	#RED##UID:11861:0#Stone golem is unstoppable!
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[LOG]	Player's acid area effect hits Stone golem for #RED#(144 refused)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[LOG]	Player's acid area effect hits Stone golem for #RED#(144 refused)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[LOG]	Player's acid area effect hits Stone golem for #RED#(144 refused)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[LOG]	Player's acid area effect hits Stone golem for #RED#(144 refused)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[PROJECTOR] starting dam	NATURE	50.528030962239
[PROJECTOR] after difficulty dam	50.528030962239
[PROJECTOR] after DamageType increase dam	50.115046882132
[PROJECTOR] res	48.096079404467	0.51903920595534	 on dam	50.115046882132
[PROJECTOR] after resists dam	26.011674140116
checkHit	16	vs	77	=> chance to hit	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11914	The One That Hunts	(forced) move from	nil	nil	to	27	7
[LOG]	
[LOG]	Deadly Poison from Emunor the orc grand summoner hits #fbd578#player#LAST# for #LIGHT_GREEN#(26 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	297.40559023945	15	91	1	vs. armor/def	25	78
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	1	vs. armor/def	25	78
checkHit	91	vs	78	=> chance to hit	83
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	305	15	vs. armor/hardiness	25	0.3
[ATTACK] after armor	295
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	442.5
[ATTACK] after mult	442.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Stone golem!#{normal}#
[PROJECTOR] starting dam	FIRE	442.5
[PROJECTOR] crit power reduce dam	295
[LOG]	Stone golem shrugs off the critical damage!
[PROJECTOR] after difficulty dam	295
[PROJECTOR] after DamageType increase dam	410.05
[PROJECTOR] res	-20	1.2	 on dam	410.05
[PROJECTOR] after resists dam	492.06
[PROJECTOR] after flat damage armor	492.06
[PROJECTOR] final dam after static checks	492.06
[PROJECTOR] final dam after hooks and callbacks	492.06
[ATTACK] staff accuracy bonus	91	78	=	1.26
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	21.376672261018
[PROJECTOR] after DamageType increase dam	27.575907216713
[PROJECTOR] res	-20	1.2	 on dam	27.575907216713
[PROJECTOR] after resists dam	33.091088660056
[PROJECTOR] after flat damage armor	33.091088660056
[PROJECTOR] final dam after static checks	33.091088660056
[PROJECTOR] final dam after hooks and callbacks	33.091088660056
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	294.83687745988	15	91	1	vs. armor/def	25	78
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	1	vs. armor/def	25	78
checkHit	91	vs	78	=> chance to hit	83
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	302	15	vs. armor/hardiness	25	0.3
[ATTACK] after armor	292
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	292
[ATTACK] after mult	292
[PROJECTOR] starting dam	LIGHT	292
[PROJECTOR] after difficulty dam	292
[PROJECTOR] after DamageType increase dam	493.48
[PROJECTOR] res	-20	1.2	 on dam	493.48
[PROJECTOR] after resists dam	592.176
[PROJECTOR] after flat damage armor	592.176
[PROJECTOR] final dam after static checks	592.176
[PROJECTOR] final dam after hooks and callbacks	592.176
[ATTACK] staff accuracy bonus	91	78	=	1.26
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	21.376672261018
[PROJECTOR] after DamageType increase dam	27.575907216713
[PROJECTOR] res	-20	1.2	 on dam	27.575907216713
[PROJECTOR] after resists dam	33.091088660056
[PROJECTOR] after flat damage armor	33.091088660056
[PROJECTOR] final dam after static checks	33.091088660056
[PROJECTOR] final dam after hooks and callbacks	33.091088660056
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	115.92
[PROJECTOR] after DamageType increase dam	195.9048
[PROJECTOR] res	-20	1.2	 on dam	195.9048
[PROJECTOR] after resists dam	235.08576
[PROJECTOR] after flat damage armor	235.08576
[PROJECTOR] final dam after static checks	235.08576
[PROJECTOR] final dam after hooks and callbacks	235.08576
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	115.92
[PROJECTOR] after DamageType increase dam	195.9048
[PROJECTOR] res	0	1	 on dam	195.9048
[PROJECTOR] after resists dam	195.9048
[PROJECTOR] after flat damage armor	195.9048
[PROJECTOR] final dam after static checks	195.9048
[PROJECTOR] final dam after hooks and callbacks	195.9048
[Actor:move]	4318	player	move from	27	8	to	27	8
[PROJECTOR] starting dam	FIRE	169.58851399429
[PROJECTOR] after difficulty dam	169.58851399429
[PROJECTOR] after DamageType increase dam	235.72803445207
[PROJECTOR] res	-20	1.2	 on dam	235.72803445207
[PROJECTOR] after resists dam	282.87364134248
[PROJECTOR] after flat damage armor	282.87364134248
[PROJECTOR] final dam after static checks	282.87364134248
[PROJECTOR] final dam after hooks and callbacks	282.87364134248
[target_simple AI]	11861	stone golem	selecting NEW TARGET	27	8	4318	player
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	183.88506968217	18	105	1	vs. armor/def	84.551211628464	71
[ATTACK] after melee attack bonus hooks & callbacks::	183.88506968217	18	105	1	vs. armor/def	84.551211628464	71
checkHit	105	vs	71	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	185	18	vs. armor/hardiness	84.551211628464	0.74117647058824
[ATTACK] after armor	118.44878837154
[PHYS CRIT %]	0
[ATTACK] after crit	118.44878837154
[ATTACK] after mult	118.44878837154
[PROJECTOR] starting dam	PHYSICAL	118.44878837154
[PROJECTOR] after difficulty dam	118.44878837154
[PROJECTOR] stunned dam	59.224394185768
[PROJECTOR] numbed dam	50.340735057903
[PROJECTOR] after DamageType increase dam	43.271644985989
[PROJECTOR] res	39.595905707196	0.60404094292804	 on dam	43.271644985989
[PROJECTOR] after resists dam	26.137845239384
[LOG]	#YELLOW##{bold}#Player breathes fire!#{normal}##LAST#
[MIND CRIT %]	56.5
[LOG]	#{bold}#Player's mind surges with critical power!#{normal}#
[PROJECTOR] starting dam	FIRE	244.20746015178
[PROJECTOR] crit power reduce dam	162.80497343452
[LOG]	Stone golem shrugs off the critical damage!
[PROJECTOR] after difficulty dam	162.80497343452
[PROJECTOR] after DamageType increase dam	226.29891307398
[PROJECTOR] res	-20	1.2	 on dam	226.29891307398
[PROJECTOR] after resists dam	271.55869568878
[PROJECTOR] after flat damage armor	271.55869568878
[PROJECTOR] final dam after static checks	271.55869568878
[PROJECTOR] final dam after hooks and callbacks	271.55869568878
[PROJECTOR] starting dam	FIRE	244.20746015178
[PROJECTOR] after difficulty dam	244.20746015178
[PROJECTOR] after DamageType increase dam	339.44836961098
[PROJECTOR] res	0	1	 on dam	339.44836961098
[PROJECTOR] after resists dam	339.44836961098
[PROJECTOR] after flat damage armor	339.44836961098
[PROJECTOR] final dam after static checks	339.44836961098
[PROJECTOR] final dam after hooks and callbacks	339.44836961098
Cloned shader 84
[SHADER] setting reset param	tick_start	249041
checkHit	1	vs	77	=> chance to hit	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	34	HEAL	vs	0
[ATTACK]	target on_melee_hit:	17	FIRE	vs	0
[ATTACK]	target on_melee_hit:	11.875929033899	ARCANE	vs	0
[ATTACK]	target on_melee_hit:	30	LIGHT_BLIND	vs	0
[LOG]	#UID:4318:0##fbd578#player#LAST# counter attacks Stone golem with her shield shards!
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	297.40559023945	15	91	0.4	vs. armor/def	25	0
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	0.4	vs. armor/def	25	0
checkHit	91	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	324	15	vs. armor/hardiness	25	0.3
[ATTACK] after armor	314
[PHYS CRIT %]	100
[ATTACK] after crit	471
[ATTACK] after mult	188.4
[ATTACK] after counterstrike	376.8
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Stone golem!#{normal}#
[ATTACK] staff accuracy bonus	91	0	=	2.82
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	294.83687745988	15	91	0.4	vs. armor/def	25	0
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	0.4	vs. armor/def	25	0
checkHit	91	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	320	15	vs. armor/hardiness	25	0.3
[ATTACK] after armor	310
[PHYS CRIT %]	100
[ATTACK] after crit	465
[ATTACK] after mult	186
[ATTACK] after counterstrike	372
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Stone golem!#{normal}#
[ATTACK] staff accuracy bonus	91	0	=	2.82
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	259.44
[PROJECTOR] after DamageType increase dam	438.4536
[PROJECTOR] res	0	1	 on dam	438.4536
[PROJECTOR] after resists dam	438.4536
[PROJECTOR] after flat damage armor	438.4536
[PROJECTOR] final dam after static checks	438.4536
[PROJECTOR] final dam after hooks and callbacks	438.4536
[Actor:move]	11861	stone golem	move from	28	7	to	28	7
[LOG]	#RED##UID:11861:0#Stone golem is unstoppable!
[LOG]	#UID:11861:0#Stone golem hits #fbd578#player#LAST# for #WHITE#(26 blocked)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Burning from Player hits Stone golem for #RED#(282 refused)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST#, #{bold}##LIGHT_RED#0 fire#{normal}##LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#54 healing#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Stone golem for #RED#(492 refused)#LAST#, #LIGHT_RED#0 fire#LAST#, #RED#(33 refused)#LAST#, #PURPLE#0 arcane#LAST#, #RED#(592 refused)#LAST#, #YELLOW#0 light#LAST#, #RED#(33 refused)#LAST#, #PURPLE#0 arcane#LAST#, #RED#(235 refused)#LAST#, #YELLOW#0 light#LAST#, #LIGHT_RED#271 fire#LAST# (#RED##{bold}#272#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}#.
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Stone golem!#{normal}#
[LOG]	
[Actor:move]	4318	player	move from	27	8	to	28	8
[Actor:move]	4318	player	move from	28	8	to	29	8
[PROJECTOR] starting dam	NATURE	50.528030962239
[PROJECTOR] after difficulty dam	50.528030962239
[PROJECTOR] after DamageType increase dam	50.115046882132
[PROJECTOR] res	48.096079404467	0.51903920595534	 on dam	50.115046882132
[PROJECTOR] after resists dam	26.011674140116
checkHit	16	vs	77	=> chance to hit	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Player is not affected anymore by the salve.
[LOG]	Deadly Poison from Emunor the orc grand summoner hits #fbd578#player#LAST# for #LIGHT_GREEN#(26 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	4318	player	move from	29	8	to	30	8
[Actor:move]	4318	player	move from	30	8	to	31	8
[Identify]	Lisiwyn the Crackletide	true
[LOG]	Player picks up (f.): #SALMON##UID:10047:0#Lisiwyn the Crackletide#LAST#.
[LOG]	
[Actor:move]	4318	player	move from	31	8	to	30	8
[PROJECTOR] starting dam	NATURE	50.528030962239
[PROJECTOR] after difficulty dam	50.528030962239
[PROJECTOR] after DamageType increase dam	50.115046882132
[PROJECTOR] res	48.096079404467	0.51903920595534	 on dam	50.115046882132
[PROJECTOR] after resists dam	26.011674140116
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Player slows down.
[LOG]	Deadly Poison from Emunor the orc grand summoner hits #fbd578#player#LAST# for #LIGHT_GREEN#(26 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Deleting shader 84 (is clone 1)
[LOG]	
[Actor:move]	4318	player	move from	30	8	to	29	8
[Actor:move]	4318	player	move from	29	8	to	28	8
[PROJECTOR] starting dam	NATURE	50.528030962239
[PROJECTOR] after difficulty dam	50.528030962239
[PROJECTOR] after DamageType increase dam	50.115046882132
[PROJECTOR] res	48.096079404467	0.51903920595534	 on dam	50.115046882132
[PROJECTOR] after resists dam	26.011674140116
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	The static shield around player crumbles.
[LOG]	Deadly Poison from Emunor the orc grand summoner hits #fbd578#player#LAST# for #LIGHT_GREEN#(26 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	4318	player	move from	28	8	to	29	8
[Actor:move]	4318	player	move from	29	8	to	30	8
[PROJECTOR] starting dam	NATURE	50.528030962239
[PROJECTOR] after difficulty dam	50.528030962239
[PROJECTOR] after DamageType increase dam	50.115046882132
[PROJECTOR] res	35.465806451613	0.64534193548387	 on dam	50.115046882132
[PROJECTOR] after resists dam	32.34134135178
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Player slows down.
[LOG]	#00ff00##UID:2769:0#Talent Implant: Medical Injector is ready to use.
[LOG]	
[LOG]	Deadly Poison from Emunor the orc grand summoner hits #fbd578#player#LAST# for #LIGHT_GREEN#(32 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	4318	player	move from	30	8	to	29	8
[LOG]	
[Actor:move]	4318	player	move from	29	8	to	28	8
[PROJECTOR] starting dam	NATURE	50.528030962239
[PROJECTOR] after difficulty dam	50.528030962239
[PROJECTOR] after DamageType increase dam	50.115046882132
[PROJECTOR] res	35.465806451613	0.64534193548387	 on dam	50.115046882132
[PROJECTOR] after resists dam	32.34134135178
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Deadly Poison from Emunor the orc grand summoner hits #fbd578#player#LAST# for #LIGHT_GREEN#(32 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	4318	player	move from	28	8	to	29	8
[PROJECTOR] starting dam	NATURE	50.528030962239
[PROJECTOR] after difficulty dam	50.528030962239
[PROJECTOR] after DamageType increase dam	50.115046882132
[PROJECTOR] res	35.465806451613	0.64534193548387	 on dam	50.115046882132
[PROJECTOR] after resists dam	32.34134135178
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Deadly Poison from Emunor the orc grand summoner hits #fbd578#player#LAST# for #LIGHT_GREEN#(32 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	4318	player	move from	29	8	to	30	8
[LOG]	
[Actor:move]	4318	player	move from	30	8	to	31	8
[LOG]	Player is no longer poisoned.
[LOG]	#00ff00##UID:1465:0#Talent Resonance Field is ready to use.
[LOG]	
[Actor:move]	4318	player	move from	31	8	to	30	8
[LOG]	#00ff00##UID:897:0#Talent Eldritch Blow is ready to use.
[LOG]	
[Actor:move]	4318	player	move from	30	8	to	29	8
[LOG]	Player deactivates #{bold}##ORANGE#Blood Shield#LAST#.
[USERCHAT] channel achievement	TheRobAwesomer	tome	That was close	true	false
[LOG]	Player deactivates #{bold}##ORANGE#Osmosis Shield#LAST#.
[Actor:move]	11915	temporal hound	(forced) move from	nil	nil	to	22	21
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1415:0#Talent Quick as Thought is ready to use.
[use_tactical AI] === Action Selected:	10518	Ce'Nomira the orc pyromancer	buff	 talent:T_HASTE
[LOG]	#00ff00##UID:900:0#Talent Eldritch Slam is ready to use.
[LOG]	#00ff00##UID:2196:0#Talent Blood Shield is ready to use.
[USERCHAT] channel serial data	aesoa	tome	649
Deleting temp shader	main_fbo/wobbling[]
Deleting temp shader	main_fbo/sharpen[]
Deleting temp shader	full_fbo[]
Deleting temp shader	main_fbo/gestures[]
Deleting temp shader	cults_book_seens[]
Deleting temp shader	main_fbo/blur[]
Deleting temp shader	main_fbo/line_grids[]
Deleting temp shader	cults_book[]
Deleting temp shader	main_fbo/timestop[]
Deleting temp shader	main_fbo[]
Deleting temp shader	main_fbo/motionblur[]
Deleting temp shader	target_fbo[]
Deleting temp shader	main_fbo/underwater[]
Deleting temp shader	circular_flames[ellipsoidalFactor=vec2(1,2),noup=2,time_factor=22000,verticalIntensityAdjust=-3]
[LOG]	#00ff00##UID:2214:0#Talent Osmosis Shield is ready to use.
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel achievement	fasckboi	tome	The Arena	false	false
Deleting temp shader	circular_flames[ellipsoidalFactor=vec2(1,2),noup=1,time_factor=22000,verticalIntensityAdjust=-3]
Deleting temp shader	objectsoutline[]
Deleting temp shader	resources[color=vec3(0.4156862745098,0.57254901960784,0.87058823529412),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
Deleting temp shader	tentacles[time_factor=2500,wobblingType=1]
Deleting temp shader	resources2[amp=0.8,color1=vec3(0,1,0.45490196078431),color2=vec3(0.50196078431373,0.62352941176471,0.26666666666667),color=vec3(0,1,0.45490196078431),distort=vec2(0.3,0.25),require_shader=4,speed=20000]
Deleting temp shader	resources[color=vec3(0.6156862745098,0.50196078431373,0.69019607843137),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
Deleting temp shader	lightningshield[ellipsoidalFactor=vec2(1.7,1.4),time_factor=4000]
Deleting temp shader	textoutline[]
Deleting temp shader	resources[color=vec3(0.56470588235294,0.25098039215686,0.062745098039216),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
Deleting temp shader	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
Deleting temp shader	resources[color=vec3(1,1,0),distort=vec2(0.4,0.4),require_shader=4,speed=2000]
Deleting temp shader	resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700]
Deleting temp shader	tentacles[time_factor=500,wobblingType=1]
Deleting temp shader	tentacles[appearTime=0.6,noup=0,time_factor=1000]
Deleting temp shader	resources[color=vec3(0,0,0.89019607843137),distort=vec2(0.4,0.4),require_shader=4,speed=2000]
[USERCHAT] channel serial data	zulzin	tome	152
[USERCHAT] channel achievement	Esane	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	soleos	tome	Anti-Antimagic! (Roguelike)	false	true
[USERCHAT] channel achievement	gaborit	tome	Level 10 (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Schwibl24	tome	Level 20	false	false
[USERCHAT] channel achievement	Blackvision	mainmenu	Rescuer of the lost (Exploration mode)	false	false
Server latency	113
[USERCHAT] channel serial data	Quidix	tome	726
[USERCHAT] channel achievement	MoronicCinamun	tome	A View From The Gallery (Roguelike)	false	true
[USERCHAT] channel achievement	cra7658	tome	The Arena (Insane (Roguelike) difficulty)	false	false
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=1,time_factor=6000,verticalIntensityAdjust=-3]
Deleting temp shader	rotatingshield[appearTime=0.8,noup=1,time_factor=500]
Deleting temp shader	flames[aam=0.5,color1=vec4(0.2,0.7,0,1),color2=vec4(0,1,0.3,1),hide_center=0,npow=4,time_factor=4000,zoom=3]
Deleting temp shader	rotatingshield[appearTime=0.8,noup=2,time_factor=500]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2]
Deleting temp shader	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=2,time_factor=6000,verticalIntensityAdjust=-3]
Deleting temp shader	flamewings[]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1]
Deleting temp shader	boneshield[]
Deleting temp shader	shield[color=vec3(0.88235294117647,0.79607843137255,0.24705882352941),shieldIntensity=0.2]
Deleting temp shader	shield[color=vec3(1,1,0.3),horizontalScrollingSpeed=-0.2,shieldIntensity=0.1,time_factor=2000,verticalScrollingSpeed=-1]
Deleting shader 74 (is clone 0)
Deleting shader 72 (is clone 0)
[USERCHAT] channel achievement	dotaemonn2	tome	Level 10 (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel serial data	gigastar	tome	823
[USERCHAT] channel achievement	magisterrex	tome	Utterly Destroyed (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel talk	roc	tome	wellll I just obliterated the merchant thinking that my chain lightning wouldn't target him
[USERCHAT] channel achievement	cezar0002	tome	Level 10 (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	HalfThere	tome	good to know
[USERCHAT] channel talk	roc	tome	whoops
[USERCHAT] channel achievement	kencckw	tome	The Right thing to do	false	false
[USERCHAT] channel serial data	hawk_in_the_willow	tome	669
[USERCHAT] channel serial data	WeaselOx	tome	668
[USERCHAT] channel achievement	WeaselOx	tome	Unstoppable (Roguelike)	false	false
Server latency	114
[USERCHAT] channel achievement	gla1995	tome	Pyromancer	false	true
[USERCHAT] channel achievement	Bill Cowher	mainmenu	The Arena (Roguelike)	false	false
[USERCHAT] channel achievement	WeaselOx	tome	The Arena (Roguelike)	false	false
[LOG]	Resting starts...
Deleting temp shader	osmosis_shield[]
Deleting temp shader	healing[beamsCount=7,circleColor=vec4(0,0,0,0),noup=1,time_factor=9000]
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	shield[aadjust=7,color=vec3(1,1,0),llpow=1,time_factor=-8000]
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
Deleting temp shader	healing[beamsCount=7,circleColor=vec4(0,0,0,0),noup=2,time_factor=9000]
[use_tactical AI] === Action Selected:	10518	Ce'Nomira the orc pyromancer	buff	 talent:T_HASTE
Deleting shader 81 (is clone 0)
Deleting shader 80 (is clone 0)
Deleting shader 79 (is clone 0)
Deleting shader 78 (is clone 0)
Deleting shader 77 (is clone 0)
Deleting shader 76 (is clone 0)
Deleting shader 75 (is clone 0)
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4318	player	move from	29	8	to	28	9
[Actor:move]	4318	player	move from	28	9	to	27	10
[Actor:move]	4318	player	move from	27	10	to	26	10
[Actor:move]	4318	player	move from	26	10	to	25	10
[Actor:move]	4318	player	move from	25	10	to	24	10
[Actor:move]	4318	player	move from	24	10	to	23	10
[Actor:move]	4318	player	move from	23	10	to	22	10
[Actor:move]	4318	player	move from	22	10	to	21	10
[Actor:move]	4318	player	move from	21	10	to	20	10
[ActorObjectUse] useObjectEnable: 	schematic: Fatal Attractor	by	player	inven/slot	1	nil
[Identify]	schematic: Fatal Attractor	true
[LOG]	Player picks up (c.): #FFFFFF##UID:11760:0#schematic: Fatal Attractor#LAST#.
[Actor:move]	4318	player	move from	20	10	to	19	10
[Actor:move]	4318	player	move from	19	10	to	18	10
[Actor:move]	4318	player	move from	18	10	to	17	10
[Actor:move]	4318	player	move from	17	10	to	16	10
[Actor:move]	4318	player	move from	16	10	to	15	9
[Actor:move]	4318	player	move from	15	9	to	14	9
[target_simple AI]	10304	orc pyromancer	selecting NEW TARGET	14	9	4318	player
[SPELL] friendly fire chance	-180
[improved_talented AI] chooses for	10304	orc pyromancer	T_ORC_FURY
[LOG]	Orc pyromancer uses #{bold}##ORCHID#Orcish Fury.#{normal}##LAST#
[LOG]	Orc pyromancer enters a state of bloodlust.
[target_simple AI]	10304	orc pyromancer	selecting NEW TARGET	14	9	4318	player
[SPELL] friendly fire chance	-180
[improved_talented AI] chooses for	10304	orc pyromancer	T_RUNE:_BITING_GALE_1
[LOG]	Orc pyromancer casts #{bold}##GREEN#Rune: Biting Gale.#{normal}##LAST#
[PROJECTOR] starting dam	COLD	300.6
[PROJECTOR] after difficulty dam	300.6
[PROJECTOR] after DamageType increase dam	410.65739778451
[PROJECTOR] res	44.209112903226	0.55790887096774	 on dam	410.65739778451
[PROJECTOR] after resists dam	229.10940515251
[PROJECTOR] after flat damage armor	229.10940515251
[PROJECTOR] final dam after static checks	229.10940515251
[PROJECTOR] final dam after hooks and callbacks	229.10940515251
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	87	vs	55	=> chance to hit	95
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 72
New GL Shader 74 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/volumetric_aura.frag
*p 72: Uniform: 0: 8B5E tex
*p 72: Uniform: 1: 1406 tick
[SOUND] loading from	/data/sound/talents/ice.ogg	:=:	sound "/data/sound/talents/ice.ogg" : <static>
[LOG]	#UID:10304:0#Orc pyromancer hits #fbd578#player#LAST# for #1133F3#229 cold#LAST# damage.
Loading tile from tileset	/data/gfx/effects/wet.png
Loading tile from tileset	/data/gfx/effects/spellshocked.png
[SPELL] friendly fire chance	-180
[improved_talented AI] chooses for	10304	orc pyromancer	T_FLAMESHOCK
[LOG]	Orc pyromancer casts #{bold}##PURPLE#Flameshock.#{normal}##LAST#
[SPELL CRIT %]	22
[LOG]	Player resists the searing flame!
[SOUND] loading from	/data/sound/talents/fireflash.lua	:=:	/data/sound/talents/fireflash.ogg	:>
[SOUND] :=>	sound "/data/sound/talents/fireflash.ogg" : <static>
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11918	The One That Hunts	(forced) move from	nil	nil	to	14	8
[LOG]	
Deleting temp shader	shockwave2[shockwaveSpeed=5.6]
Deleting shader 82 (is clone 0)
[USERCHAT] channel achievement	RBrandon	tome	Level 10	false	false
[USERCHAT] channel serial data	Sirkku	tome	538
[USERCHAT] channel achievement	nitroxylin	tome	Level 20 (Roguelike)	false	false
[USERCHAT] channel achievement	radja	tome	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	false
Server latency	118
[USERCHAT] channel achievement	gaborit	tome	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	TheRobAwesomer	tome	You were not supposed to see that!	false	true
[USERCHAT] channel achievement	sjhakel	tome	Level 10 (Exploration mode)	false	false
[USERCHAT] channel achievement	dexcat	tome	The Right thing to do	false	false
[USERCHAT] channel achievement	thinkermind	tome	Baby steps	false	false
[USERCHAT] channel achievement	War Engine	tome	A different point of view (Roguelike)	false	false
[USERCHAT] channel achievement	24Ness	mainmenu	Level 10 (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Pineda2020	mainmenu	Treasure Hoarder	false	true
[USERCHAT] channel achievement	sepulki	mainmenu	Squadmate (Roguelike)	false	false
[USERCHAT] channel achievement	cra7658	tome	Level 10 (Insane (Roguelike) difficulty)	false	false
Server latency	113
[USERCHAT] channel serial data	awhocwjo	tome	652
[USERCHAT] channel achievement	awhocwjo	tome	Utterly Destroyed	false	false
[USERCHAT] channel achievement	lordzalor	tome	Baby steps	false	true
[USERCHAT] channel achievement	mdsteam	tome	Hell has no fury like a demon scorned!	false	false
[USERCHAT] channel achievement	CadenceLikesVGs	tome	A Fistful of Gold (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	sjhakel	tome	does a staff count as a two handed weapon for that talent tree or exclusively the stuff in staff combat?
[USERCHAT] channel achievement	Desayuno	tome	Squadmate (Roguelike)	false	false
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
Deleting temp shader	lightningshield[]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
Deleting temp shader	flamewings[deploy_factor=14]
[USERCHAT] channel talk	senon	tome	it's two handed
[Actor:move]	4318	player	move from	14	9	to	13	10
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11921	The One That Hunts	(forced) move from	nil	nil	to	14	9
[Actor:move]	4318	player	move from	13	10	to	12	11
[SPELL] friendly fire chance	-180
[improved_talented AI] chooses for	10304	orc pyromancer	T_PHASE_DOOR
[LOG]	Orc pyromancer casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	10304	orc pyromancer	(forced) move from	11	12	to	15	30
[phase door] final location of 	orc pyromancer	15	30	vs	15	30
[LOG]	
[Actor:move]	4318	player	move from	12	11	to	11	12
[SPELL] friendly fire chance	-180
[improved_talented AI] chooses for	10304	orc pyromancer	T_PRIDE_OF_THE_ORCS
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 75
*p 75: Uniform: 0: 1406 circleDescendSpeed
*p 75: Uniform: 1: 1406 circleRotationSpeed
*p 75: Uniform: 2: 8B52 beamColor2
*p 75: Uniform: 3: 1406 tick_start
*p 75: Uniform: 4: 8B5E tex
*p 75: Uniform: 5: 1406 tick
*p 75: Uniform: 6: 1406 time_factor
*p 75: Uniform: 7: 8B52 circleColor
*p 75: Uniform: 8: 1406 beamsCount
*p 75: Uniform: 9: 8B52 beamColor1
*p 75: Uniform: 10: 1406 noup
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 76
*p 76: Uniform: 0: 1406 circleDescendSpeed
*p 76: Uniform: 1: 1406 circleRotationSpeed
*p 76: Uniform: 2: 8B52 beamColor2
*p 76: Uniform: 3: 1406 tick_start
*p 76: Uniform: 4: 8B5E tex
*p 76: Uniform: 5: 1406 tick
*p 76: Uniform: 6: 1406 time_factor
*p 76: Uniform: 7: 8B52 circleColor
*p 76: Uniform: 8: 1406 beamsCount
*p 76: Uniform: 9: 8B52 beamColor1
*p 76: Uniform: 10: 1406 noup
[USERCHAT] channel achievement	sinsofdeath	tome	Exterminator	false	false
[LOG]	Resting starts...
[SPELL] friendly fire chance	-180
[improved_talented AI] chooses for	10304	orc pyromancer	T_RUNE:_SHIELDING_2
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 77
*p 77: Uniform: 0: 1406 wobblingSpeed
*p 77: Uniform: 1: 1406 oscillationSpeed
*p 77: Uniform: 2: 8B5E tex
*p 77: Uniform: 3: 1406 horizontalScrollingSpeed
*p 77: Uniform: 4: 1406 tick_start
*p 77: Uniform: 5: 8B51 impact_color
*p 77: Uniform: 6: 1406 wobblingPower
*p 77: Uniform: 7: 8B51 color
*p 77: Uniform: 8: 1406 tick
*p 77: Uniform: 9: 1406 ellipsoidalFactor
*p 77: Uniform: 10: 1406 antialiasingRadius
*p 77: Uniform: 11: 1406 impact_time
*p 77: Uniform: 12: 8B50 impact
*p 77: Uniform: 13: 1406 time_factor
*p 77: Uniform: 14: 1406 shieldIntensity
*p 77: Uniform: 15: 1406 impact_tick
*p 77: Uniform: 16: 1406 verticalScrollingSpeed
*p 77: Uniform: 17: 1406 aadjust
[SHADER] setting reset param	tick_start	520529
[SPELL] friendly fire chance	-180
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	15	30	to	15	29
Deleting shader 84 (is clone 0)
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	15	29	to	15	28
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	15	28	to	15	27
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	15	27	to	15	26
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	15	26	to	15	25
[use_tactical AI] === Action Selected:	10518	Ce'Nomira the orc pyromancer	buff	 talent:T_HASTE
[SPELL] friendly fire chance	-180
[SPELL] friendly fire chance	-180
[SPELL] friendly fire chance	-180
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	15	25	to	15	26
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	15	26	to	15	25
[SPELL] friendly fire chance	-180
[improved_talented AI] chooses for	10304	orc pyromancer	T_PHASE_DOOR
[Actor:move]	10304	orc pyromancer	(forced) move from	15	25	to	15	30
[phase door] final location of 	orc pyromancer	15	30	vs	15	30
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	4318	player	move from	11	12	to	12	11
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	15	30	to	15	31
[Actor:move]	4318	player	move from	12	11	to	11	10
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	15	31	to	15	30
[Actor:move]	4318	player	move from	11	10	to	11	9
[Actor:move]	4318	player	move from	11	9	to	11	8
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	15	30	to	15	31
[Actor:move]	4318	player	move from	11	8	to	11	7
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	15	31	to	15	32
[Actor:move]	4318	player	move from	11	7	to	12	6
[Actor:move]	4318	player	move from	12	6	to	13	7
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	15	32	to	15	33
[Actor:move]	4318	player	move from	13	7	to	13	8
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	15	33	to	15	32
[Actor:move]	4318	player	move from	13	8	to	13	9
[Actor:move]	4318	player	move from	13	9	to	13	10
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	15	32	to	15	33
[Actor:move]	4318	player	move from	13	10	to	14	11
[target_simple AI]	10303	giant blue ant	selecting NEW TARGET	14	11	4318	player
[Actor:move]	10303	giant blue ant	move from	17	19	to	17	18
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	15	33	to	15	32
[Actor:move]	4318	player	move from	14	11	to	15	12
[Actor:move]	10303	giant blue ant	move from	17	18	to	17	17
[Actor:move]	4318	player	move from	15	12	to	15	13
[SPELL] friendly fire chance	-180
[improved_talented AI] chooses for	10304	orc pyromancer	T_PRIDE_OF_THE_ORCS
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	15	32	to	15	33
[Actor:move]	4318	player	move from	15	13	to	15	14
[target_simple AI]	10303	giant blue ant	selecting NEW TARGET	15	14	4318	player
[Actor:move]	10303	giant blue ant	move from	17	17	to	16	16
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	15	33	to	15	32
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11924	The One That Hunts	(forced) move from	nil	nil	to	15	15
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (The One That Hunts)).
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	343	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	343
[PHYS CRIT %]	60
[ATTACK] after crit	514.5
[ATTACK] after mult	514.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against The One That Hunts!#{normal}#
[PROJECTOR] starting dam	FIRE	514.5
[PROJECTOR] after difficulty dam	514.5
[PROJECTOR] after DamageType increase dam	715.155
[PROJECTOR] res	0	1	 on dam	715.155
[PROJECTOR] after resists dam	715.155
[PROJECTOR] after flat damage armor	715.155
[PROJECTOR] final dam after static checks	715.155
[PROJECTOR] final dam after hooks and callbacks	715.155
[ATTACK] staff accuracy bonus	85	17	=	2.36
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	51.650111929717
[PROJECTOR] res	0	1	 on dam	51.650111929717
[PROJECTOR] after resists dam	51.650111929717
[PROJECTOR] after flat damage armor	51.650111929717
[PROJECTOR] final dam after static checks	51.650111929717
[PROJECTOR] final dam after hooks and callbacks	51.650111929717
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	298	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	298
[PHYS CRIT %]	60
[ATTACK] after crit	447
[ATTACK] after mult	447
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against The One That Hunts!#{normal}#
[PROJECTOR] starting dam	LIGHT	447
[PROJECTOR] after difficulty dam	447
[PROJECTOR] after DamageType increase dam	755.43
[PROJECTOR] res	0	1	 on dam	755.43
[PROJECTOR] after resists dam	755.43
[PROJECTOR] after flat damage armor	755.43
[PROJECTOR] final dam after static checks	755.43
[PROJECTOR] final dam after hooks and callbacks	755.43
[ATTACK] staff accuracy bonus	85	17	=	2.36
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	51.650111929717
[PROJECTOR] res	0	1	 on dam	51.650111929717
[PROJECTOR] after resists dam	51.650111929717
[PROJECTOR] after flat damage armor	51.650111929717
[PROJECTOR] final dam after static checks	51.650111929717
[PROJECTOR] final dam after hooks and callbacks	51.650111929717
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	217.12
[PROJECTOR] after DamageType increase dam	366.9328
[PROJECTOR] res	0	1	 on dam	366.9328
[PROJECTOR] after resists dam	366.9328
[PROJECTOR] after flat damage armor	366.9328
[PROJECTOR] final dam after static checks	366.9328
[PROJECTOR] final dam after hooks and callbacks	366.9328
[Actor:move]	4318	player	move from	15	14	to	15	14
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #{bold}##LIGHT_RED#0 fire#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #{bold}##YELLOW#0 light#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	57.400451379795	7	46	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	57.400451379795	7	46	1	vs. armor/def	5	17
checkHit	46	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	61	7	vs. armor/hardiness	5	0.3
[ATTACK] after armor	61
[PHYS CRIT %]	1
[ATTACK] after crit	61
[ATTACK] after mult	61
[PROJECTOR] starting dam	COLD	61
[PROJECTOR] after difficulty dam	61
[PROJECTOR] res	0	1	 on dam	61
[PROJECTOR] after resists dam	61
[PROJECTOR] after flat damage armor	61
[PROJECTOR] final dam after static checks	61
[PROJECTOR] final dam after hooks and callbacks	61
[SOUND] loading from	/data/sound/creatures/ants/ant_hit.ogg	:=:	sound "/data/sound/creatures/ants/ant_hit.ogg" : <static>
[Actor:move]	10303	giant blue ant	move from	16	16	to	16	16
[LOG]	#UID:10303:0#Giant blue ant hits The One That Hunts for #1133F3#0 cold#LAST# damage.
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11927	The One That Hunts	(forced) move from	nil	nil	to	15	15
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	333	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	333
[PHYS CRIT %]	60
[ATTACK] after crit	333
[ATTACK] after mult	333
[PROJECTOR] starting dam	FIRE	333
[PROJECTOR] after difficulty dam	333
[PROJECTOR] after DamageType increase dam	462.87
[PROJECTOR] res	0	1	 on dam	462.87
[PROJECTOR] after resists dam	462.87
[PROJECTOR] after flat damage armor	462.87
[PROJECTOR] final dam after static checks	462.87
[PROJECTOR] final dam after hooks and callbacks	462.87
[ATTACK] staff accuracy bonus	85	17	=	2.36
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	51.650111929717
[PROJECTOR] res	0	1	 on dam	51.650111929717
[PROJECTOR] after resists dam	51.650111929717
[PROJECTOR] after flat damage armor	51.650111929717
[PROJECTOR] final dam after static checks	51.650111929717
[PROJECTOR] final dam after hooks and callbacks	51.650111929717
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	300	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	300
[PHYS CRIT %]	60
[ATTACK] after crit	450
[ATTACK] after mult	450
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against The One That Hunts!#{normal}#
[PROJECTOR] starting dam	LIGHT	450
[PROJECTOR] after difficulty dam	450
[PROJECTOR] after DamageType increase dam	760.5
[PROJECTOR] res	40.703120777592	0.59296879222408	 on dam	760.5
[PROJECTOR] after resists dam	450.95276648641
[PROJECTOR] after flat damage armor	450.95276648641
[PROJECTOR] final dam after static checks	450.95276648641
[PROJECTOR] final dam after hooks and callbacks	450.95276648641
[ATTACK] staff accuracy bonus	85	17	=	2.36
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	51.650111929717
[PROJECTOR] res	0	1	 on dam	51.650111929717
[PROJECTOR] after resists dam	51.650111929717
[PROJECTOR] after flat damage armor	51.650111929717
[PROJECTOR] final dam after static checks	51.650111929717
[PROJECTOR] final dam after hooks and callbacks	51.650111929717
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	217.12
[PROJECTOR] after DamageType increase dam	366.9328
[PROJECTOR] res	40.703120777592	0.59296879222408	 on dam	366.9328
[PROJECTOR] after resists dam	217.5796992434
[PROJECTOR] after flat damage armor	217.5796992434
[PROJECTOR] final dam after static checks	217.5796992434
[PROJECTOR] final dam after hooks and callbacks	217.5796992434
[Actor:move]	4318	player	move from	15	14	to	15	14
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #LIGHT_RED#0 fire#LAST#, #PURPLE#0 arcane#LAST#, #{bold}##YELLOW#0 light#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	15	32	to	15	31
[ATTACK] attacking with innate combat
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	57.400451379795	7	46	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	57.400451379795	7	46	1	vs. armor/def	5	17
checkHit	46	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	57	7	vs. armor/hardiness	5	0.3
[ATTACK] after armor	57
[PHYS CRIT %]	1
[ATTACK] after crit	57
[ATTACK] after mult	57
[PROJECTOR] starting dam	COLD	57
[PROJECTOR] after difficulty dam	57
[PROJECTOR] res	0	1	 on dam	57
[PROJECTOR] after resists dam	57
[PROJECTOR] after flat damage armor	57
[PROJECTOR] final dam after static checks	57
[PROJECTOR] final dam after hooks and callbacks	57
[Actor:move]	10303	giant blue ant	move from	16	16	to	16	16
[LOG]	#UID:10303:0#Giant blue ant hits The One That Hunts for #1133F3#0 cold#LAST# damage.
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11930	The One That Hunts	(forced) move from	nil	nil	to	15	15
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	342	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	342
[PHYS CRIT %]	60
[ATTACK] after crit	513
[ATTACK] after mult	513
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against The One That Hunts!#{normal}#
[PROJECTOR] starting dam	FIRE	513
[PROJECTOR] after difficulty dam	513
[PROJECTOR] after DamageType increase dam	713.07
[PROJECTOR] res	0	1	 on dam	713.07
[PROJECTOR] after resists dam	713.07
[PROJECTOR] after flat damage armor	713.07
[PROJECTOR] final dam after static checks	713.07
[PROJECTOR] final dam after hooks and callbacks	713.07
[ATTACK] staff accuracy bonus	85	17	=	2.36
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	51.650111929717
[PROJECTOR] res	0	1	 on dam	51.650111929717
[PROJECTOR] after resists dam	51.650111929717
[PROJECTOR] after flat damage armor	51.650111929717
[PROJECTOR] final dam after static checks	51.650111929717
[PROJECTOR] final dam after hooks and callbacks	51.650111929717
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	311	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	311
[PHYS CRIT %]	60
[ATTACK] after crit	466.5
[ATTACK] after mult	466.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against The One That Hunts!#{normal}#
[PROJECTOR] starting dam	LIGHT	466.5
[PROJECTOR] after difficulty dam	466.5
[PROJECTOR] after DamageType increase dam	788.385
[PROJECTOR] res	0	1	 on dam	788.385
[PROJECTOR] after resists dam	788.385
[PROJECTOR] after flat damage armor	788.385
[PROJECTOR] final dam after static checks	788.385
[PROJECTOR] final dam after hooks and callbacks	788.385
[ATTACK] staff accuracy bonus	85	17	=	2.36
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	51.650111929717
[PROJECTOR] res	0	1	 on dam	51.650111929717
[PROJECTOR] after resists dam	51.650111929717
[PROJECTOR] after flat damage armor	51.650111929717
[PROJECTOR] final dam after static checks	51.650111929717
[PROJECTOR] final dam after hooks and callbacks	51.650111929717
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	217.12
[PROJECTOR] after DamageType increase dam	366.9328
[PROJECTOR] res	0	1	 on dam	366.9328
[PROJECTOR] after resists dam	366.9328
[PROJECTOR] after flat damage armor	366.9328
[PROJECTOR] final dam after static checks	366.9328
[PROJECTOR] final dam after hooks and callbacks	366.9328
[Actor:move]	4318	player	move from	15	14	to	15	14
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #{bold}##LIGHT_RED#0 fire#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #{bold}##YELLOW#0 light#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[SPELL] friendly fire chance	-180
[improved_talented AI] chooses for	10304	orc pyromancer	T_PHASE_DOOR
[Actor:move]	10304	orc pyromancer	(forced) move from	15	31	to	27	28
[phase door] final location of 	orc pyromancer	27	28	vs	27	28
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11933	The One That Hunts	(forced) move from	nil	nil	to	15	15
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	333	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	333
[PHYS CRIT %]	60
[ATTACK] after crit	499.5
[ATTACK] after mult	499.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against The One That Hunts!#{normal}#
[PROJECTOR] starting dam	FIRE	499.5
[PROJECTOR] after difficulty dam	499.5
[PROJECTOR] after DamageType increase dam	694.305
[PROJECTOR] res	0	1	 on dam	694.305
[PROJECTOR] after resists dam	694.305
[PROJECTOR] after flat damage armor	694.305
[PROJECTOR] final dam after static checks	694.305
[PROJECTOR] final dam after hooks and callbacks	694.305
[ATTACK] staff accuracy bonus	85	17	=	2.36
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	51.650111929717
[PROJECTOR] res	0	1	 on dam	51.650111929717
[PROJECTOR] after resists dam	51.650111929717
[PROJECTOR] after flat damage armor	51.650111929717
[PROJECTOR] final dam after static checks	51.650111929717
[PROJECTOR] final dam after hooks and callbacks	51.650111929717
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	320	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	320
[PHYS CRIT %]	60
[ATTACK] after crit	320
[ATTACK] after mult	320
[PROJECTOR] starting dam	LIGHT	320
[PROJECTOR] after difficulty dam	320
[PROJECTOR] after DamageType increase dam	540.8
[PROJECTOR] res	0	1	 on dam	540.8
[PROJECTOR] after resists dam	540.8
[PROJECTOR] after flat damage armor	540.8
[PROJECTOR] final dam after static checks	540.8
[PROJECTOR] final dam after hooks and callbacks	540.8
[ATTACK] staff accuracy bonus	85	17	=	2.36
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	51.650111929717
[PROJECTOR] res	0	1	 on dam	51.650111929717
[PROJECTOR] after resists dam	51.650111929717
[PROJECTOR] after flat damage armor	51.650111929717
[PROJECTOR] final dam after static checks	51.650111929717
[PROJECTOR] final dam after hooks and callbacks	51.650111929717
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	217.12
[PROJECTOR] after DamageType increase dam	366.9328
[PROJECTOR] res	0	1	 on dam	366.9328
[PROJECTOR] after resists dam	366.9328
[PROJECTOR] after flat damage armor	366.9328
[PROJECTOR] final dam after static checks	366.9328
[PROJECTOR] final dam after hooks and callbacks	366.9328
[Actor:move]	4318	player	move from	15	14	to	15	14
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #{bold}##LIGHT_RED#0 fire#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #YELLOW#0 light#LAST#, #PURPLE#0 arcane#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	57.400451379795	7	46	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	57.400451379795	7	46	1	vs. armor/def	5	17
checkHit	46	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	61	7	vs. armor/hardiness	5	0.3
[ATTACK] after armor	61
[PHYS CRIT %]	1
[ATTACK] after crit	61
[ATTACK] after mult	61
[PROJECTOR] starting dam	COLD	61
[PROJECTOR] after difficulty dam	61
[PROJECTOR] res	0	1	 on dam	61
[PROJECTOR] after resists dam	61
[PROJECTOR] after flat damage armor	61
[PROJECTOR] final dam after static checks	61
[PROJECTOR] final dam after hooks and callbacks	61
[SOUND] loading from	/data/sound/creatures/ants/ant_1.ogg	:=:	sound "/data/sound/creatures/ants/ant_1.ogg" : <static>
[Actor:move]	10303	giant blue ant	move from	16	16	to	16	16
[LOG]	#UID:10303:0#Giant blue ant hits The One That Hunts for #1133F3#0 cold#LAST# damage.
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	27	28	to	26	27
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11936	The One That Hunts	(forced) move from	nil	nil	to	15	15
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	349	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	349
[PHYS CRIT %]	60
[ATTACK] after crit	523.5
[ATTACK] after mult	523.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against The One That Hunts!#{normal}#
[PROJECTOR] starting dam	FIRE	523.5
[PROJECTOR] after difficulty dam	523.5
[PROJECTOR] after DamageType increase dam	727.665
[PROJECTOR] res	0	1	 on dam	727.665
[PROJECTOR] after resists dam	727.665
[PROJECTOR] after flat damage armor	727.665
[PROJECTOR] final dam after static checks	727.665
[PROJECTOR] final dam after hooks and callbacks	727.665
[ATTACK] staff accuracy bonus	85	17	=	2.36
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	51.650111929717
[PROJECTOR] res	0	1	 on dam	51.650111929717
[PROJECTOR] after resists dam	51.650111929717
[PROJECTOR] after flat damage armor	51.650111929717
[PROJECTOR] final dam after static checks	51.650111929717
[PROJECTOR] final dam after hooks and callbacks	51.650111929717
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	352	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	352
[PHYS CRIT %]	60
[ATTACK] after crit	528
[ATTACK] after mult	528
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against The One That Hunts!#{normal}#
[PROJECTOR] starting dam	LIGHT	528
[PROJECTOR] after difficulty dam	528
[PROJECTOR] after DamageType increase dam	892.32
[PROJECTOR] res	41.004009855305	0.58995990144695	 on dam	892.32
[PROJECTOR] after resists dam	526.43301925914
[PROJECTOR] after flat damage armor	526.43301925914
[PROJECTOR] final dam after static checks	526.43301925914
[PROJECTOR] final dam after hooks and callbacks	526.43301925914
[ATTACK] staff accuracy bonus	85	17	=	2.36
[LOG]	The One That Hunts resists the blinding light!
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	51.650111929717
[PROJECTOR] res	0	1	 on dam	51.650111929717
[PROJECTOR] after resists dam	51.650111929717
[PROJECTOR] after flat damage armor	51.650111929717
[PROJECTOR] final dam after static checks	51.650111929717
[PROJECTOR] final dam after hooks and callbacks	51.650111929717
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	217.12
[PROJECTOR] after DamageType increase dam	366.9328
[PROJECTOR] res	41.004009855305	0.58995990144695	 on dam	366.9328
[PROJECTOR] after resists dam	216.47563852565
[PROJECTOR] after flat damage armor	216.47563852565
[PROJECTOR] final dam after static checks	216.47563852565
[PROJECTOR] final dam after hooks and callbacks	216.47563852565
[Actor:move]	4318	player	move from	15	14	to	15	14
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #{bold}##LIGHT_RED#0 fire#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #{bold}##YELLOW#0 light#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	57.400451379795	7	46	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	57.400451379795	7	46	1	vs. armor/def	5	17
checkHit	46	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	59	7	vs. armor/hardiness	5	0.3
[ATTACK] after armor	59
[PHYS CRIT %]	1
[ATTACK] after crit	59
[ATTACK] after mult	59
[PROJECTOR] starting dam	COLD	59
[PROJECTOR] after difficulty dam	59
[PROJECTOR] res	0	1	 on dam	59
[PROJECTOR] after resists dam	59
[PROJECTOR] after flat damage armor	59
[PROJECTOR] final dam after static checks	59
[PROJECTOR] final dam after hooks and callbacks	59
[Actor:move]	10303	giant blue ant	move from	16	16	to	16	16
[LOG]	#UID:10303:0#Giant blue ant hits The One That Hunts for #1133F3#0 cold#LAST# damage.
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	26	27	to	27	27
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11939	The One That Hunts	(forced) move from	nil	nil	to	15	15
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	305	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	305
[PHYS CRIT %]	60
[ATTACK] after crit	457.5
[ATTACK] after mult	457.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against The One That Hunts!#{normal}#
[PROJECTOR] starting dam	FIRE	457.5
[PROJECTOR] after difficulty dam	457.5
[PROJECTOR] after DamageType increase dam	635.925
[PROJECTOR] res	0	1	 on dam	635.925
[PROJECTOR] after resists dam	635.925
[PROJECTOR] after flat damage armor	635.925
[PROJECTOR] final dam after static checks	635.925
[PROJECTOR] final dam after hooks and callbacks	635.925
[ATTACK] staff accuracy bonus	85	17	=	2.36
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	51.650111929717
[PROJECTOR] res	0	1	 on dam	51.650111929717
[PROJECTOR] after resists dam	51.650111929717
[PROJECTOR] after flat damage armor	51.650111929717
[PROJECTOR] final dam after static checks	51.650111929717
[PROJECTOR] final dam after hooks and callbacks	51.650111929717
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	328	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	328
[PHYS CRIT %]	60
[ATTACK] after crit	492
[ATTACK] after mult	492
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against The One That Hunts!#{normal}#
[PROJECTOR] starting dam	LIGHT	492
[PROJECTOR] after difficulty dam	492
[PROJECTOR] after DamageType increase dam	831.48
[PROJECTOR] res	0	1	 on dam	831.48
[PROJECTOR] after resists dam	831.48
[PROJECTOR] after flat damage armor	831.48
[PROJECTOR] final dam after static checks	831.48
[PROJECTOR] final dam after hooks and callbacks	831.48
[ATTACK] staff accuracy bonus	85	17	=	2.36
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	51.650111929717
[PROJECTOR] res	0	1	 on dam	51.650111929717
[PROJECTOR] after resists dam	51.650111929717
[PROJECTOR] after flat damage armor	51.650111929717
[PROJECTOR] final dam after static checks	51.650111929717
[PROJECTOR] final dam after hooks and callbacks	51.650111929717
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	217.12
[PROJECTOR] after DamageType increase dam	366.9328
[PROJECTOR] res	0	1	 on dam	366.9328
[PROJECTOR] after resists dam	366.9328
[PROJECTOR] after flat damage armor	366.9328
[PROJECTOR] final dam after static checks	366.9328
[PROJECTOR] final dam after hooks and callbacks	366.9328
[Actor:move]	4318	player	move from	15	14	to	15	14
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #{bold}##LIGHT_RED#0 fire#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #{bold}##YELLOW#0 light#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[target_simple AI]	10303	giant blue ant	selecting NEW TARGET	15	14	4318	player
[ATTACK] attacking with innate combat
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	57.400451379795	7	46	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	57.400451379795	7	46	1	vs. armor/def	5	17
checkHit	46	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	62	7	vs. armor/hardiness	5	0.3
[ATTACK] after armor	62
[PHYS CRIT %]	1
[ATTACK] after crit	62
[ATTACK] after mult	62
[PROJECTOR] starting dam	COLD	62
[PROJECTOR] after difficulty dam	62
[PROJECTOR] res	0	1	 on dam	62
[PROJECTOR] after resists dam	62
[PROJECTOR] after flat damage armor	62
[PROJECTOR] final dam after static checks	62
[PROJECTOR] final dam after hooks and callbacks	62
[Actor:move]	10303	giant blue ant	move from	16	16	to	16	16
[LOG]	#UID:10303:0#Giant blue ant hits The One That Hunts for #1133F3#0 cold#LAST# damage.
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11942	The One That Hunts	(forced) move from	nil	nil	to	15	15
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	321	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	321
[PHYS CRIT %]	60
[ATTACK] after crit	481.5
[ATTACK] after mult	481.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against The One That Hunts!#{normal}#
[PROJECTOR] starting dam	FIRE	481.5
[PROJECTOR] after difficulty dam	481.5
[PROJECTOR] after DamageType increase dam	669.285
[PROJECTOR] res	0	1	 on dam	669.285
[PROJECTOR] after resists dam	669.285
[PROJECTOR] after flat damage armor	669.285
[PROJECTOR] final dam after static checks	669.285
[PROJECTOR] final dam after hooks and callbacks	669.285
[ATTACK] staff accuracy bonus	85	17	=	2.36
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	51.650111929717
[PROJECTOR] res	0	1	 on dam	51.650111929717
[PROJECTOR] after resists dam	51.650111929717
[PROJECTOR] after flat damage armor	51.650111929717
[PROJECTOR] final dam after static checks	51.650111929717
[PROJECTOR] final dam after hooks and callbacks	51.650111929717
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	321	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	321
[PHYS CRIT %]	60
[ATTACK] after crit	481.5
[ATTACK] after mult	481.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against The One That Hunts!#{normal}#
[PROJECTOR] starting dam	LIGHT	481.5
[PROJECTOR] after difficulty dam	481.5
[PROJECTOR] after DamageType increase dam	813.735
[PROJECTOR] res	0	1	 on dam	813.735
[PROJECTOR] after resists dam	813.735
[PROJECTOR] after flat damage armor	813.735
[PROJECTOR] final dam after static checks	813.735
[PROJECTOR] final dam after hooks and callbacks	813.735
[ATTACK] staff accuracy bonus	85	17	=	2.36
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	51.650111929717
[PROJECTOR] res	0	1	 on dam	51.650111929717
[PROJECTOR] after resists dam	51.650111929717
[PROJECTOR] after flat damage armor	51.650111929717
[PROJECTOR] final dam after static checks	51.650111929717
[PROJECTOR] final dam after hooks and callbacks	51.650111929717
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	217.12
[PROJECTOR] after DamageType increase dam	366.9328
[PROJECTOR] res	0	1	 on dam	366.9328
[PROJECTOR] after resists dam	366.9328
[PROJECTOR] after flat damage armor	366.9328
[PROJECTOR] final dam after static checks	366.9328
[PROJECTOR] final dam after hooks and callbacks	366.9328
[Actor:move]	4318	player	move from	15	14	to	15	14
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #{bold}##LIGHT_RED#0 fire#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #{bold}##YELLOW#0 light#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	27	27	to	27	28
[ATTACK] attacking with innate combat
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	57.400451379795	7	46	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	57.400451379795	7	46	1	vs. armor/def	5	17
checkHit	46	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	57	7	vs. armor/hardiness	5	0.3
[ATTACK] after armor	57
[PHYS CRIT %]	1
[ATTACK] after crit	57
[ATTACK] after mult	57
[PROJECTOR] starting dam	COLD	57
[PROJECTOR] after difficulty dam	57
[PROJECTOR] res	50.283503048998	0.49716496951002	 on dam	57
[PROJECTOR] after resists dam	28.338403262071
[PROJECTOR] after flat damage armor	28.338403262071
[PROJECTOR] final dam after static checks	28.338403262071
[PROJECTOR] final dam after hooks and callbacks	28.338403262071
[Actor:move]	10303	giant blue ant	move from	16	16	to	16	16
[LOG]	#UID:10303:0#Giant blue ant hits The One That Hunts for #1133F3#0 cold#LAST# damage.
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11945	The One That Hunts	(forced) move from	nil	nil	to	15	13
[LOG]	
[Actor:move]	4318	player	move from	15	14	to	15	15
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	27	28	to	28	28
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11948	The One That Hunts	(forced) move from	nil	nil	to	15	14
[USERCHAT] channel serial data	zeyphor	tome	467
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	giant blue ant	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	1	31
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	1	31
checkHit	85	vs	31	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	332	15	vs. armor/hardiness	1	0.3
[ATTACK] after armor	332
[PHYS CRIT %]	60
[ATTACK] after crit	498
[ATTACK] after mult	498
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Giant blue ant!#{normal}#
[PROJECTOR] starting dam	FIRE	498
[PROJECTOR] after difficulty dam	498
[PROJECTOR] after DamageType increase dam	692.22
[PROJECTOR] res	0	1	 on dam	692.22
[PROJECTOR] after resists dam	692.22
[PROJECTOR] after flat damage armor	692.22
[PROJECTOR] final dam after static checks	692.22
[PROJECTOR] final dam after hooks and callbacks	692.22
[ATTACK] staff accuracy bonus	85	31	=	2.08
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	35.288474843586
[PROJECTOR] after DamageType increase dam	45.522132548225
[PROJECTOR] res	0	1	 on dam	45.522132548225
[PROJECTOR] after resists dam	45.522132548225
[PROJECTOR] after flat damage armor	45.522132548225
[PROJECTOR] final dam after static checks	45.522132548225
[PROJECTOR] final dam after hooks and callbacks	45.522132548225
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	giant blue ant	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	1	31
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	1	31
checkHit	85	vs	31	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	294	15	vs. armor/hardiness	1	0.3
[ATTACK] after armor	294
[PHYS CRIT %]	60
[ATTACK] after crit	441
[ATTACK] after mult	441
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Giant blue ant!#{normal}#
[PROJECTOR] starting dam	LIGHT	441
[PROJECTOR] after difficulty dam	441
[PROJECTOR] after DamageType increase dam	745.29
[PROJECTOR] res	0	1	 on dam	745.29
[PROJECTOR] after resists dam	745.29
[PROJECTOR] after flat damage armor	745.29
[PROJECTOR] final dam after static checks	745.29
[PROJECTOR] final dam after hooks and callbacks	745.29
[ATTACK] staff accuracy bonus	85	31	=	2.08
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	35.288474843586
[PROJECTOR] after DamageType increase dam	45.522132548225
[PROJECTOR] res	0	1	 on dam	45.522132548225
[PROJECTOR] after resists dam	45.522132548225
[PROJECTOR] after flat damage armor	45.522132548225
[PROJECTOR] final dam after static checks	45.522132548225
[PROJECTOR] final dam after hooks and callbacks	45.522132548225
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	191.36
[PROJECTOR] after DamageType increase dam	323.3984
[PROJECTOR] res	0	1	 on dam	323.3984
[PROJECTOR] after resists dam	323.3984
[PROJECTOR] after flat damage armor	323.3984
[PROJECTOR] final dam after static checks	323.3984
[PROJECTOR] final dam after hooks and callbacks	323.3984
[SOUND] loading from	/data/sound/creatures/ants/ant_die_4.ogg	:=:	sound "/data/sound/creatures/ants/ant_die_4.ogg" : <static>
[LOG]	Player surges with #YELLOW#light#LAST# power!
[PROJECTOR] starting dam	LIGHT	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after staff accuracy damage bonus	1061.9381920531
[PROJECTOR] after DamageType increase dam	1794.6755445697
[PROJECTOR] res	0	1	 on dam	1794.6755445697
[PROJECTOR] after resists dam	1794.6755445697
[PROJECTOR] after flat damage armor	1794.6755445697
[PROJECTOR] final dam after static checks	1794.6755445697
[PROJECTOR] final dam after hooks and callbacks	1794.6755445697
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	191.36
[PROJECTOR] after DamageType increase dam	323.3984
[PROJECTOR] res	0	1	 on dam	323.3984
[PROJECTOR] after resists dam	323.3984
[PROJECTOR] after flat damage armor	323.3984
[PROJECTOR] final dam after static checks	323.3984
[PROJECTOR] final dam after hooks and callbacks	323.3984
[Actor:move]	4318	player	move from	15	15	to	15	15
[LOG]	Elemental Surge hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Giant blue ant for #{bold}##LIGHT_RED#692 fire#{normal}##LAST#, #PURPLE#45 arcane#LAST#, #{bold}##YELLOW#745 light#{normal}##LAST#, #PURPLE#45 arcane#LAST#, #YELLOW#323 light#LAST# (#RED##{bold}#1852#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#72 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#78 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#34 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[195 healing]#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#22 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#24 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#10 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[61 healing]#LAST#.
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Giant blue ant!#{normal}#
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	28	28	to	27	29
[LOG]	
[Actor:move]	4318	player	move from	15	15	to	16	16
[USERCHAT] channel talk	senon	tome	unless it's short, etc., of course
[Actor:move]	4318	player	move from	16	16	to	17	17
[SPELL] friendly fire chance	-180
[improved_talented AI] chooses for	10304	orc pyromancer	T_RUNE:_SHIELDING_2
Cloned shader 77
[SHADER] setting reset param	tick_start	529121
[Spacetime Tuning]	10518	Ce'Nomira the orc pyromancer	setting preferred_paradox:	374
[use_tactical AI] === Action Selected:	10518	Ce'Nomira the orc pyromancer	buff	 talent:T_HASTE
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	27	29	to	28	30
[Actor:move]	4318	player	move from	17	17	to	17	18
[LOG]	#YELLOW_GREEN#There is a hidden vault here (press '<', '>' or right click to use).
[target_simple AI]	9257	Islissra the orc berserker	selecting NEW TARGET	17	18	4318	player
[use_tactical AI] === Action Selected:	9257	Islissra the orc berserker	closein	 talent:T_LIGHTNING_SPEED
[LOG]	Islissra the orc berserker uses #{bold}##YELLOW#Lightning Speed.#{normal}##LAST#
[MIND CRIT %]	1
[LOG]	Islissra the orc berserker turns into pure lightning!.
[use_tactical AI] === Action Selected:	9257	Islissra the orc berserker	closein	 AI:move_astar_advanced
[Actor:move]	9257	Islissra the orc berserker	move from	17	28	to	17	27
[target_simple AI]	9257	Islissra the orc berserker	selecting NEW TARGET	17	18	4318	player
[use_tactical AI] === Action Selected:	9257	Islissra the orc berserker	closein	 AI:move_astar_advanced
[Actor:move]	9257	Islissra the orc berserker	move from	17	27	to	17	26
[use_tactical AI] === Action Selected:	9257	Islissra the orc berserker	closein	 AI:move_astar_advanced
[Actor:move]	9257	Islissra the orc berserker	move from	17	26	to	17	25
[use_tactical AI] === Action Selected:	9257	Islissra the orc berserker	closein	 AI:move_astar_advanced
[Actor:move]	9257	Islissra the orc berserker	move from	17	25	to	17	24
[use_tactical AI] === Action Selected:	9257	Islissra the orc berserker	closein	 AI:move_astar_advanced
[Actor:move]	9257	Islissra the orc berserker	move from	17	24	to	17	23
[use_tactical AI] === Action Selected:	9257	Islissra the orc berserker	closein	 AI:move_astar_advanced
[Actor:move]	9257	Islissra the orc berserker	move from	17	23	to	17	22
[target_simple AI]	10557	temporal hound	selecting NEW TARGET	17	18	4318	player
[use_tactical AI] === Action Selected:	10557	temporal hound	closein	 AI:move_complex
[Actor:move]	10557	temporal hound	move from	24	20	to	23	19
[use_tactical AI] === Action Selected:	9257	Islissra the orc berserker	closein	 AI:move_astar_advanced
[Actor:move]	9257	Islissra the orc berserker	move from	17	22	to	17	21
[target_simple AI]	9257	Islissra the orc berserker	selecting NEW TARGET	17	18	4318	player
[use_tactical AI] === Action Selected:	9257	Islissra the orc berserker	closein	 AI:move_astar_advanced
[Actor:move]	9257	Islissra the orc berserker	move from	17	21	to	17	20
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	28	30	to	27	30
[Actor:move]	11948	The One That Hunts	(forced) move from	nil	nil	to	17	19
[LOG]	
[use_tactical AI] === Action Selected:	9257	Islissra the orc berserker	closein	 AI:move_astar_advanced
[ATTACK] attacking with (mainhand)	stralite battleaxe of corruption
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	271.40245017837	3	102	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	271.40245017837	3	102	1	vs. armor/def	5	17
checkHit	102	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	303	3	vs. armor/hardiness	5	0.3
[ATTACK] after armor	301
[PHYS CRIT %] axe accuracy bonus	102	17	=	21.25
[PHYS CRIT %]	36.627247412652
[ATTACK] after crit	301
[ATTACK] after mult	301
[PROJECTOR] starting dam	PHYSICAL	301
[PROJECTOR] after difficulty dam	310.03
[PROJECTOR] res	41.148085176265	0.58851914823735	 on dam	310.03
[PROJECTOR] after resists dam	182.45859152802
[PROJECTOR] after flat damage armor	182.45859152802
[PROJECTOR] final dam after static checks	182.45859152802
[PROJECTOR] final dam after hooks and callbacks	182.45859152802
[LOG]	Islissra the orc berserker is back to normal.
[Actor:move]	9257	Islissra the orc berserker	move from	17	20	to	17	20
[Actor:move]	11948	The One That Hunts	move from	17	19	to	17	19
[LOG]	The One That Hunts casts #{bold}##PURPLE#Crumble.#{normal}##LAST#
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[SPELL CRIT %]	4
[PROJECTOR] starting dam	DARKNESS	589.94195416974
[PROJECTOR] after difficulty dam	589.94195416974
[PROJECTOR] res	60.95	0.3905	 on dam	589.94195416974
[PROJECTOR] after resists dam	230.37233310328
[PROJECTOR] after flat damage armor	230.37233310328
[PROJECTOR] final dam after static checks	230.37233310328
[PROJECTOR] final dam after hooks and callbacks	230.37233310328
[LOG]	#UID:11948:0#The One That Hunts hits #fbd578#player#LAST# for #GREY#230 darkness#LAST# damage.
[LOG]	#UID:9257:0#Islissra the orc berserker hits The One That Hunts for #WHITE#0 physical#LAST# damage.
[NPC:seen_by] Passing target	player	from	10557	temporal hound	to	11899	temporal hound
[use_tactical AI] === Action Selected:	10557	temporal hound	closein	 AI:move_complex
[Actor:move]	10557	temporal hound	move from	23	19	to	22	19
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11951	The One That Hunts	(forced) move from	nil	nil	to	16	17
[LOG]	
[USERCHAT] channel achievement	WhiteysGhost	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	sjhakel	tome	so if i take like technique / two handed assault it'll use those talents?
[Actor:move]	4318	player	move from	17	18	to	17	19
[NPC:seen_by] Passing target	player	from	11899	temporal hound	to	10518	Ce'Nomira the orc pyromancer
[NPC:seen_by] Passing target	player	from	11899	temporal hound	to	11915	temporal hound
[use_tactical AI] === Action Selected:	11899	temporal hound	closein	 AI:move_complex
[Actor:move]	11899	temporal hound	move from	24	21	to	24	20
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	27	30	to	26	30
[use_tactical AI] === Action Selected:	11915	temporal hound	closein	 AI:move_complex
[use_tactical AI] turn	28339	11915	temporal hound	### FAILED ACTION returned:	move_complex	nil
[use_tactical AI] === Action Selected:	9257	Islissra the orc berserker	buff	 talent:T_ORC_FURY
[LOG]	Islissra the orc berserker uses #{bold}##ORCHID#Orcish Fury.#{normal}##LAST#
[LOG]	Islissra the orc berserker enters a state of bloodlust.
[SPELL] friendly fire chance	-180
[use_tactical AI] === Action Selected:	10518	Ce'Nomira the orc pyromancer	disable	 talent:T_SEAL_FATE
[SHADER] Loading from /data/gfx/shaders/volumetric/no_idea_but_looks_cool.lua
[SHADER] Loaded shader with totalname	volumetric/no_idea_but_looks_cool[density=40,growSpeed=0.004,noup=2,scrollingSpeed=0.0002,shininess=60]
New GL Shader program 78
New GL Shader 79 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/volumetric/volumetric.frag
*p 78: Uniform: 0: 8B5E tex
*p 78: Uniform: 1: 1406 coneAngle
*p 78: Uniform: 2: 1406 tick_start
*p 78: Uniform: 3: 1406 side
*p 78: Uniform: 4: 1406 tick
*p 78: Uniform: 5: 1406 cylinderHeight
*p 78: Uniform: 6: 1406 growSpeed
*p 78: Uniform: 7: 1406 density
*p 78: Uniform: 8: 1406 topTransperency
*p 78: Uniform: 9: 1406 cylinderRadius
*p 78: Uniform: 10: 1406 isSphere
*p 78: Uniform: 11: 1406 twist
*p 78: Uniform: 12: 1406 shininess
*p 78: Uniform: 13: 1406 scrollingSpeed
[SHADER] setting reset param	tick_start	536094
[SHADER] Loading from /data/gfx/shaders/volumetric/no_idea_but_looks_cool.lua
[SHADER] Loaded shader with totalname	volumetric/no_idea_but_looks_cool[density=40,growSpeed=0.004,noup=1,scrollingSpeed=0.0002,shininess=60]
New GL Shader program 80
*p 80: Uniform: 0: 8B5E tex
*p 80: Uniform: 1: 1406 coneAngle
*p 80: Uniform: 2: 1406 tick_start
*p 80: Uniform: 3: 1406 side
*p 80: Uniform: 4: 1406 tick
*p 80: Uniform: 5: 1406 cylinderHeight
*p 80: Uniform: 6: 1406 growSpeed
*p 80: Uniform: 7: 1406 density
*p 80: Uniform: 8: 1406 topTransperency
*p 80: Uniform: 9: 1406 cylinderRadius
*p 80: Uniform: 10: 1406 isSphere
*p 80: Uniform: 11: 1406 twist
*p 80: Uniform: 12: 1406 shininess
*p 80: Uniform: 13: 1406 scrollingSpeed
[SHADER] setting reset param	tick_start	536094
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[use_tactical AI] === Action Selected:	9257	Islissra the orc berserker	buff	 talent:T_PERFECT_STRIKE
[LOG]	Islissra the orc berserker uses #{bold}##ORCHID#Perfect Strike.#{normal}##LAST#
[LOG]	Islissra the orc berserker aims carefully.
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=4000,verticalIntensityAdjust=-3]
New GL Shader program 81
*p 81: Uniform: 0: 8B50 ellipsoidalFactor
*p 81: Uniform: 1: 8B5E tex
*p 81: Uniform: 2: 1406 tick
*p 81: Uniform: 3: 1406 time_factor
*p 81: Uniform: 4: 1406 noup
[SPELL] friendly fire chance	-180
[use_tactical AI] === Action Selected:	10518	Ce'Nomira the orc pyromancer	paradox	 talent:T_SPACETIME_TUNING
[use_tactical AI] === Action Selected:	9257	Islissra the orc berserker	attackarea	 talent:T_ICE_CLAW
[LOG]	Islissra the orc berserker uses #{bold}##YELLOW#Ice Claw.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	stralite battleaxe of corruption
[ATTACK] to 	player	dam/apr/atk/mult ::	271.40245017837	3	146	2.5019985734658	vs. armor/def	78.551211628464	71
[ATTACK] after melee attack bonus hooks & callbacks::	271.40245017837	3	146	2.5019985734658	vs. armor/def	78.551211628464	71
checkHit	146	vs	71	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	403	3	vs. armor/hardiness	78.551211628464	0.74117647058824
[ATTACK] after armor	327.44878837154
[PHYS CRIT %] axe accuracy bonus	146	71	=	18.75
[PHYS CRIT %]	19.651382707546
[ATTACK] after crit	327.44878837154
[ATTACK] after mult	819.27640138867
[PROJECTOR] starting dam	COLD	819.27640138867
[PROJECTOR] after difficulty dam	827.46916540256
[PROJECTOR] after DamageType increase dam	1001.3726377958
[PROJECTOR] res	44.209112903226	0.55790887096774	 on dam	1001.3726377958
[PROJECTOR] after resists dam	558.67467777065
[PROJECTOR] after flat damage armor	558.67467777065
[PROJECTOR] final dam after static checks	558.67467777065
[PROJECTOR] final dam after hooks and callbacks	558.67467777065
[ATTACK]	target on_melee_hit:	34	HEAL	vs	0
[ATTACK]	target on_melee_hit:	17	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] after DamageType increase dam	23.63
[PROJECTOR] res	56	0.44	 on dam	23.63
[PROJECTOR] after resists dam	10.3972
[PROJECTOR] after flat damage armor	10.3972
[PROJECTOR] final dam after static checks	10.3972
[PROJECTOR] final dam after hooks and callbacks	10.3972
[ATTACK]	target on_melee_hit:	11.875929033899	ARCANE	vs	0
[PROJECTOR] starting dam	ARCANE	11.875929033899
[PROJECTOR] after difficulty dam	11.875929033899
[PROJECTOR] after DamageType increase dam	15.31994845373
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	15.31994845373
[PROJECTOR] after resists dam	9.5263706108443
[PROJECTOR] after flat damage armor	9.5263706108443
[PROJECTOR] final dam after static checks	9.5263706108443
[PROJECTOR] final dam after hooks and callbacks	9.5263706108443
[ATTACK]	target on_melee_hit:	30	LIGHT_BLIND	vs	0
[PROJECTOR] starting dam	LIGHT	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] after DamageType increase dam	50.7
[PROJECTOR] res	33.615302212064	0.66384697787936	 on dam	50.7
[PROJECTOR] after resists dam	33.657041778483
[PROJECTOR] after flat damage armor	33.657041778483
[PROJECTOR] final dam after static checks	33.657041778483
[PROJECTOR] final dam after hooks and callbacks	33.657041778483
checkHit	85	vs	77	=> chance to hit	70
[LOG]	#ORANGE#Islissra the orc berserker shrugs off #fbd578#player#LAST#'s 'Blinded'!
[LOG]	#UID:4318:0##fbd578#player#LAST# counter attacks Islissra the orc berserker with her shield shards!
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	Islissra the orc berserker	dam/apr/atk/mult ::	297.40559023945	15	85	0.4	vs. armor/def	88.573263941528	0
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	0.4	vs. armor/def	88.573263941528	0
checkHit	85	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	346	15	vs. armor/hardiness	88.573263941528	1
[ATTACK] after armor	272.42673605847
[PHYS CRIT %]	0
[ATTACK] after crit	272.42673605847
[ATTACK] after mult	108.97069442339
[PROJECTOR] starting dam	NATURE	108.97069442339
[PROJECTOR] after difficulty dam	108.97069442339
[PROJECTOR] after DamageType increase dam	140.57219580617
[PROJECTOR] res	61.786233058434	0.38213766941566	 on dam	140.57219580617
[PROJECTOR] after resists dam	53.717931290013
[PROJECTOR] after flat damage armor	53.717931290013
[PROJECTOR] final dam after static checks	53.717931290013
[PROJECTOR] final dam after hooks and callbacks	53.717931290013
[ATTACK] staff accuracy bonus	85	0	=	2.7
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	45.807154845039
[PROJECTOR] after DamageType increase dam	59.0912297501
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	59.0912297501
[PROJECTOR] after resists dam	36.744572356114
[PROJECTOR] after flat damage armor	36.744572356114
[PROJECTOR] final dam after static checks	36.744572356114
[PROJECTOR] final dam after hooks and callbacks	36.744572356114
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	Islissra the orc berserker	dam/apr/atk/mult ::	294.83687745988	15	85	0.4	vs. armor/def	88.573263941528	0
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	0.4	vs. armor/def	88.573263941528	0
checkHit	85	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	337	15	vs. armor/hardiness	88.573263941528	1
[ATTACK] after armor	263.42673605847
[PHYS CRIT %]	0
[ATTACK] after crit	263.42673605847
[ATTACK] after mult	105.37069442339
[PROJECTOR] starting dam	NATURE	105.37069442339
[PROJECTOR] after difficulty dam	105.37069442339
[PROJECTOR] after DamageType increase dam	135.92819580617
[PROJECTOR] res	61.786233058434	0.38213766941566	 on dam	135.92819580617
[PROJECTOR] after resists dam	51.943283953247
[PROJECTOR] after flat damage armor	51.943283953247
[PROJECTOR] final dam after static checks	51.943283953247
[PROJECTOR] final dam after hooks and callbacks	51.943283953247
[ATTACK] staff accuracy bonus	85	0	=	2.7
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	45.807154845039
[PROJECTOR] after DamageType increase dam	59.0912297501
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	59.0912297501
[PROJECTOR] after resists dam	36.744572356114
[PROJECTOR] after flat damage armor	36.744572356114
[PROJECTOR] final dam after static checks	36.744572356114
[PROJECTOR] final dam after hooks and callbacks	36.744572356114
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	248.4
[PROJECTOR] after DamageType increase dam	419.796
[PROJECTOR] res	33.615302212064	0.66384697787936	 on dam	419.796
[PROJECTOR] after resists dam	278.68030592584
[PROJECTOR] after flat damage armor	278.68030592584
[PROJECTOR] final dam after static checks	278.68030592584
[PROJECTOR] final dam after hooks and callbacks	278.68030592584
[ATTACK] attacking with (mainhand)	stralite battleaxe of corruption
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	271.40245017837	3	146	2.5019985734658	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	271.40245017837	3	146	2.5019985734658	vs. armor/def	5	17
checkHit	146	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	307	3	vs. armor/hardiness	5	0.3
[ATTACK] after armor	305
[PHYS CRIT %] axe accuracy bonus	146	17	=	25
[PHYS CRIT %]	40.377247412652
[ATTACK] after crit	305
[ATTACK] after mult	763.10956490705
[PROJECTOR] starting dam	COLD	763.10956490705
[PROJECTOR] after difficulty dam	808.89613880148
[PROJECTOR] after DamageType increase dam	978.89624662982
[PROJECTOR] res	0	1	 on dam	978.89624662982
[PROJECTOR] after resists dam	978.89624662982
[PROJECTOR] after flat damage armor	978.89624662982
[PROJECTOR] final dam after static checks	978.89624662982
[PROJECTOR] final dam after hooks and callbacks	978.89624662982
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11954	The One That Hunts	(forced) move from	nil	nil	to	16	18
[LOG]	
[LOG]	#UID:9257:0#Islissra the orc berserker hits The One That Hunts for #1133F3#0 cold#LAST# damage.
[LOG]	#UID:9257:0#Islissra the orc berserker hits #fbd578#player#LAST# for #1133F3#558 cold#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#9 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[16 healing]#LAST#.
[LOG]	Melee retaliation hits Islissra the orc berserker for #LIGHT_GREEN#42 healing#LAST#, #LIGHT_RED#10 fire#LAST#, #PURPLE#9 arcane#LAST#, #YELLOW#33 light#LAST# (#RED##{bold}#54#LAST##{normal}# total damage) #LIGHT_GREEN#[42 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Islissra the orc berserker for #LIGHT_GREEN#53 nature#LAST#, #PURPLE#36 arcane#LAST#, #LIGHT_GREEN#51 nature#LAST#, #PURPLE#36 arcane#LAST#, #YELLOW#278 light#LAST# (#RED##{bold}#458#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#29 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[54 healing]#LAST#.
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 4% of a turn from Ancestral Life.#LAST#
[LOG]	Player activates #{bold}##ORANGE#Blood Shield#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_melee_hit
[LOG]	Player activates #{bold}##ORANGE#Osmosis Shield#LAST#.
[SHADER] Loading from /data/gfx/shaders/osmosis_shield.lua
[SHADER] Loaded shader with totalname	osmosis_shield[]
New GL Shader program 82
*p 82: Uniform: 6: 1406 scrollingSpeed
*p 82: Uniform: 1: 8B50 ellipsoidalFactor
*p 82: Uniform: 2: 1406 verticalIntensityAdjust
*p 82: Uniform: 3: 1406 side
*p 82: Uniform: 4: 8B5E tex
*p 82: Uniform: 5: 1406 tick
*p 82: Uniform: 0: 1406 chargesCount
[CALLBACK] upgrading to prioritized	talents_on_hit
[LOG]	Player uses #{bold}##YELLOW#Resonance Field.#{normal}##LAST#
[MIND CRIT %]	56.5
[LOG]	#{bold}#Player's mind surges with critical power!#{normal}#
[LOG]	A psychic field forms around player.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(1,1,0),llpow=1,time_factor=-8000]
New GL Shader program 84
*p 84: Uniform: 0: 1406 wobblingSpeed
*p 84: Uniform: 1: 1406 oscillationSpeed
*p 84: Uniform: 2: 8B5E tex
*p 84: Uniform: 3: 1406 horizontalScrollingSpeed
*p 84: Uniform: 4: 1406 tick_start
*p 84: Uniform: 5: 8B51 impact_color
*p 84: Uniform: 6: 1406 wobblingPower
*p 84: Uniform: 7: 8B51 color
*p 84: Uniform: 8: 1406 tick
*p 84: Uniform: 9: 1406 ellipsoidalFactor
*p 84: Uniform: 10: 1406 antialiasingRadius
*p 84: Uniform: 11: 1406 impact_time
*p 84: Uniform: 12: 8B50 impact
*p 84: Uniform: 13: 1406 time_factor
*p 84: Uniform: 14: 1406 shieldIntensity
*p 84: Uniform: 15: 1406 impact_tick
*p 84: Uniform: 16: 1406 verticalScrollingSpeed
*p 84: Uniform: 17: 1406 aadjust
[SHADER] setting reset param	tick_start	540873
[USERCHAT] channel talk	senon	tome	sure
[LOG]	Player uses an unstoppable force salve.
[inc_stat] = 0
[use_stat_mod] = 0.7
[power] = 179
[cooldown_mod] = 57
[cooldown] = 1
[__id] = 1
[item_name] = {
  [1] = 
  [2] = {
    [1] = color
    [2] = 255
    [3] = 255
    [4] = 255
  }
  [3] = 
  [4] = {
    [1] = uid
    [2] = 103569
    [3] = 0
  }
  [5] = medical injector implant (efficiency 179% / cooldown 57%)
  [6] = {
    [2] = LAST
    [1] = color
  }
  [7] = 
}
Some medical injector still usable, cancelling global CD
[Identify]	amazing unstoppable force salve	true
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#312 healing#LAST# from Girdle of the Calm Waters #{italic}#<amazing fungal web>#{normal}#.
[USERCHAT] channel serial data	Lv3Bard	tome	507
[LOG]	Player uses #{bold}##YELLOW#Quick as Thought.#{normal}##LAST#
[LOG]	Player speeds up.
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 19% of a turn from Ancestral Life.#LAST#
[USERCHAT] channel serial data	TechnoWitch	tome	796
[LOG]	Player casts #{bold}##PURPLE#Demon Seed.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	Islissra the orc berserker	dam/apr/atk/mult ::	297.40559023945	15	91	1.6	vs. armor/def	88.573263941528	0
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	1.6	vs. armor/def	88.573263941528	0
checkHit	91	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	314	15	vs. armor/hardiness	88.573263941528	1
[ATTACK] after armor	240.42673605847
[PHYS CRIT %]	12.681192007663
[ATTACK] after crit	240.42673605847
[ATTACK] after mult	384.68277769356
[PROJECTOR] starting dam	BLIGHT	384.68277769356
[PROJECTOR] after difficulty dam	384.68277769356
[PROJECTOR] after DamageType increase dam	534.70906099404
[PROJECTOR] res	32.59893648743	0.6740106351257	 on dam	534.70906099404
[PROJECTOR] after resists dam	360.39959380806
[PROJECTOR] after flat damage armor	360.39959380806
[PROJECTOR] final dam after static checks	360.39959380806
[PROJECTOR] final dam after hooks and callbacks	360.39959380806
[ATTACK] staff accuracy bonus	91	0	=	2.82
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	47.843028393707
[PROJECTOR] after DamageType increase dam	61.717506627883
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	61.717506627883
[PROJECTOR] after resists dam	38.37766446083
[PROJECTOR] after flat damage armor	38.37766446083
[PROJECTOR] final dam after static checks	38.37766446083
[PROJECTOR] final dam after hooks and callbacks	38.37766446083
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	Islissra the orc berserker	dam/apr/atk/mult ::	294.83687745988	15	91	1.6	vs. armor/def	88.573263941528	0
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	1.6	vs. armor/def	88.573263941528	0
checkHit	91	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	300	15	vs. armor/hardiness	88.573263941528	1
[ATTACK] after armor	226.42673605847
[PHYS CRIT %]	12.681192007663
[ATTACK] after crit	226.42673605847
[ATTACK] after mult	362.28277769356
[PROJECTOR] starting dam	BLIGHT	362.28277769356
[PROJECTOR] after difficulty dam	362.28277769356
[PROJECTOR] after DamageType increase dam	503.57306099404
[PROJECTOR] res	32.59893648743	0.6740106351257	 on dam	503.57306099404
[PROJECTOR] after resists dam	339.41359867279
[PROJECTOR] after flat damage armor	339.41359867279
[PROJECTOR] final dam after static checks	339.41359867279
[PROJECTOR] final dam after hooks and callbacks	339.41359867279
[ATTACK] staff accuracy bonus	91	0	=	2.82
checkHit	85	vs	91	=> chance to hit	35
[LOG]	Islissra the orc berserker loses sight!
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	47.843028393707
[PROJECTOR] after DamageType increase dam	61.717506627883
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	61.717506627883
[PROJECTOR] after resists dam	38.37766446083
[PROJECTOR] after flat damage armor	38.37766446083
[PROJECTOR] final dam after static checks	38.37766446083
[PROJECTOR] final dam after hooks and callbacks	38.37766446083
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	259.44
[PROJECTOR] after DamageType increase dam	438.4536
[PROJECTOR] res	33.615302212064	0.66384697787936	 on dam	438.4536
[PROJECTOR] after resists dam	291.06609730032
[PROJECTOR] after flat damage armor	291.06609730032
[PROJECTOR] final dam after static checks	291.06609730032
[PROJECTOR] final dam after hooks and callbacks	291.06609730032
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	259.44
[PROJECTOR] after DamageType increase dam	438.4536
[PROJECTOR] res	0	1	 on dam	438.4536
[PROJECTOR] after resists dam	438.4536
[PROJECTOR] after flat damage armor	438.4536
[PROJECTOR] final dam after static checks	438.4536
[PROJECTOR] final dam after hooks and callbacks	438.4536
[LOG]	Islissra the orc berserker is infected by a demon seed!
[CALLBACK] upgrading to prioritized	talents_on_death
[ATTACK] to 	Islissra the orc berserker	dam/apr/atk/mult ::	294.83687745988	15	91	1.4	vs. armor/def	88.573263941528	0
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	1.4	vs. armor/def	88.573263941528	0
checkHit	91	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	298	15	vs. armor/hardiness	88.573263941528	1
[ATTACK] after armor	224.42673605847
[PHYS CRIT %]	12.681192007663
[ATTACK] after crit	224.42673605847
[ATTACK] after mult	314.19743048186
[PROJECTOR] starting dam	LIGHT	314.19743048186
[PROJECTOR] after difficulty dam	314.19743048186
[PROJECTOR] after DamageType increase dam	530.99365751435
[PROJECTOR] res	33.615302212064	0.66384697787936	 on dam	530.99365751435
[PROJECTOR] after resists dam	352.498534814
[PROJECTOR] after flat damage armor	352.498534814
[PROJECTOR] final dam after static checks	352.498534814
[PROJECTOR] final dam after hooks and callbacks	352.498534814
[ATTACK] staff accuracy bonus	91	0	=	2.82
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	47.843028393707
[PROJECTOR] after DamageType increase dam	61.717506627883
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	61.717506627883
[PROJECTOR] after resists dam	38.37766446083
[PROJECTOR] after flat damage armor	38.37766446083
[PROJECTOR] final dam after static checks	38.37766446083
[PROJECTOR] final dam after hooks and callbacks	38.37766446083
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	259.44
[PROJECTOR] after DamageType increase dam	438.4536
[PROJECTOR] res	33.615302212064	0.66384697787936	 on dam	438.4536
[PROJECTOR] after resists dam	291.06609730032
[PROJECTOR] after flat damage armor	291.06609730032
[PROJECTOR] final dam after static checks	291.06609730032
[PROJECTOR] final dam after hooks and callbacks	291.06609730032
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	259.44
[PROJECTOR] after DamageType increase dam	438.4536
[PROJECTOR] res	0	1	 on dam	438.4536
[PROJECTOR] after resists dam	438.4536
[PROJECTOR] after flat damage armor	438.4536
[PROJECTOR] final dam after static checks	438.4536
[PROJECTOR] final dam after hooks and callbacks	438.4536
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 22% of a turn from Ancestral Life.#LAST#
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Islissra the orc berserker for #{bold}##DARK_GREEN#360 blight#{normal}##LAST#, #PURPLE#38 arcane#LAST#, #DARK_GREEN#339 blight#LAST#, #PURPLE#38 arcane#LAST#, #YELLOW#291 light#LAST#, #YELLOW#352 light#LAST#, #PURPLE#38 arcane#LAST#, #YELLOW#291 light#LAST# (#RED##{bold}#1750#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#72 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#67 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#58 healing#LAST#, #LIGHT_GREEN#70 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#58 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[350 healing]#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#22 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#21 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#18 healing#LAST#, #LIGHT_GREEN#22 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#18 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[109 healing]#LAST#.
[use_tactical AI] === Action Selected:	10557	temporal hound	closein	 AI:move_complex
[Actor:move]	10557	temporal hound	move from	22	19	to	21	19
[use_tactical AI] === Action Selected:	11899	temporal hound	closein	 AI:move_complex
[Actor:move]	11899	temporal hound	move from	24	20	to	23	19
[use_tactical AI] === Action Selected:	11915	temporal hound	closein	 AI:move_complex
[use_tactical AI] turn	28348	11915	temporal hound	### FAILED ACTION returned:	move_complex	nil
[SPELL] friendly fire chance	-180
[Actor:move]	10518	Ce'Nomira the orc pyromancer	move from	23	21	to	24	20
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	26	30	to	27	31
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	11957	The One That Hunts	(forced) move from	nil	nil	to	18	19
[LOG]	
[USERCHAT] channel achievement	hullu	tome	Across the Narrow Sea (Nightmare (Adventure) difficulty)	false	false
Server latency	105
[USERCHAT] channel achievement	kequilla	tome	Level 20	false	false
[USERCHAT] channel achievement	seewen	tome	Utterly Destroyed (Insane (Adventure) difficulty)	false	false
[LOG]	Player casts #{bold}##PURPLE#Eldritch Blow.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	Islissra the orc berserker	dam/apr/atk/mult ::	297.40559023945	15	91	2.1736116106131	vs. armor/def	88.573263941528	0
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	2.1736116106131	vs. armor/def	88.573263941528	0
checkHit	91	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	309	15	vs. armor/hardiness	88.573263941528	1
[ATTACK] after armor	235.42673605847
[PHYS CRIT %]	12.681192007663
[ATTACK] after crit	353.14010408771
[ATTACK] after mult	767.58943041815
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Islissra the orc berserker!#{normal}#
[PROJECTOR] starting dam	ARCANE	767.58943041815
[PROJECTOR] after difficulty dam	767.58943041815
[PROJECTOR] after DamageType increase dam	990.19036523942
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	990.19036523942
[PROJECTOR] after resists dam	615.7279460207
[PROJECTOR] after flat damage armor	615.7279460207
[PROJECTOR] final dam after static checks	615.7279460207
[PROJECTOR] final dam after hooks and callbacks	615.7279460207
[LOG]	Player surges with #PURPLE#arcane#LAST# power!
[PROJECTOR] starting dam	ARCANE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	658.605897956
[PROJECTOR] res	0	1	 on dam	658.605897956
[PROJECTOR] after resists dam	658.605897956
[PROJECTOR] after flat damage armor	658.605897956
[PROJECTOR] final dam after static checks	658.605897956
[PROJECTOR] final dam after hooks and callbacks	658.605897956
[PROJECTOR] starting dam	ARCANE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	658.605897956
[PROJECTOR] res	0	1	 on dam	658.605897956
[PROJECTOR] after resists dam	658.605897956
[PROJECTOR] after flat damage armor	658.605897956
[PROJECTOR] final dam after static checks	658.605897956
[PROJECTOR] final dam after hooks and callbacks	658.605897956
[PROJECTOR] starting dam	ARCANE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	658.605897956
[PROJECTOR] res	0	1	 on dam	658.605897956
[PROJECTOR] after resists dam	658.605897956
[PROJECTOR] after flat damage armor	658.605897956
[PROJECTOR] final dam after static checks	658.605897956
[PROJECTOR] final dam after hooks and callbacks	658.605897956
[PROJECTOR] starting dam	ARCANE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	658.605897956
[PROJECTOR] res	13.5	0.865	 on dam	658.605897956
[PROJECTOR] after resists dam	569.69410173194
[PROJECTOR] after flat damage armor	569.69410173194
[PROJECTOR] final dam after static checks	569.69410173194
[LOG]	Ce'Nomira the orc pyromancer spins fate.
[SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
[SHADER] Loaded shader with totalname	volumetric/conic_cylinder[growSpeed=0.004,noup=2]
New GL Shader program 85
*p 85: Uniform: 0: 8B5E tex
*p 85: Uniform: 1: 1406 coneAngle
*p 85: Uniform: 2: 1406 tick_start
*p 85: Uniform: 3: 1406 side
*p 85: Uniform: 4: 1406 tick
*p 85: Uniform: 5: 1406 cylinderHeight
*p 85: Uniform: 6: 1406 growSpeed
*p 85: Uniform: 7: 1406 density
*p 85: Uniform: 8: 1406 topTransperency
*p 85: Uniform: 9: 1406 cylinderRadius
*p 85: Uniform: 10: 1406 isSphere
*p 85: Uniform: 11: 1406 twist
*p 85: Uniform: 12: 1406 shininess
*p 85: Uniform: 13: 1406 scrollingSpeed
[SHADER] setting reset param	tick_start	555092
[SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
[SHADER] Loaded shader with totalname	volumetric/conic_cylinder[growSpeed=0.004,noup=1]
New GL Shader program 86
*p 86: Uniform: 0: 8B5E tex
*p 86: Uniform: 1: 1406 coneAngle
*p 86: Uniform: 2: 1406 tick_start
*p 86: Uniform: 3: 1406 side
*p 86: Uniform: 4: 1406 tick
*p 86: Uniform: 5: 1406 cylinderHeight
*p 86: Uniform: 6: 1406 growSpeed
*p 86: Uniform: 7: 1406 density
*p 86: Uniform: 8: 1406 topTransperency
*p 86: Uniform: 9: 1406 cylinderRadius
*p 86: Uniform: 10: 1406 isSphere
*p 86: Uniform: 11: 1406 twist
*p 86: Uniform: 12: 1406 shininess
*p 86: Uniform: 13: 1406 scrollingSpeed
[SHADER] setting reset param	tick_start	555092
[PROJECTOR] final dam after hooks and callbacks	569.69410173194
[ATTACK] staff accuracy bonus	91	0	=	2.82
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	47.843028393707
[PROJECTOR] after DamageType increase dam	61.717506627883
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	61.717506627883
[PROJECTOR] after resists dam	38.37766446083
[PROJECTOR] after flat damage armor	38.37766446083
[PROJECTOR] final dam after static checks	38.37766446083
[PROJECTOR] final dam after hooks and callbacks	38.37766446083
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	Islissra the orc berserker	dam/apr/atk/mult ::	294.83687745988	15	91	2.1736116106131	vs. armor/def	88.573263941528	0
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	2.1736116106131	vs. armor/def	88.573263941528	0
checkHit	91	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	318	15	vs. armor/hardiness	88.573263941528	1
[ATTACK] after armor	244.42673605847
[PHYS CRIT %]	12.681192007663
[ATTACK] after crit	244.42673605847
[ATTACK] after mult	531.28879144095
[PROJECTOR] starting dam	ARCANE	531.28879144095
[PROJECTOR] after difficulty dam	531.28879144095
[PROJECTOR] after DamageType increase dam	685.36254095883
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	685.36254095883
[PROJECTOR] after resists dam	426.17751539329
[PROJECTOR] after flat damage armor	426.17751539329
[PROJECTOR] final dam after static checks	426.17751539329
[PROJECTOR] final dam after hooks and callbacks	426.17751539329
[ATTACK] staff accuracy bonus	91	0	=	2.82
checkHit	85	vs	91	=> chance to hit	35
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	47.843028393707
[PROJECTOR] after DamageType increase dam	61.717506627883
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	61.717506627883
[PROJECTOR] after resists dam	38.37766446083
[PROJECTOR] after flat damage armor	38.37766446083
[PROJECTOR] final dam after static checks	38.37766446083
[PROJECTOR] final dam after hooks and callbacks	38.37766446083
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	259.44
[PROJECTOR] after DamageType increase dam	438.4536
[PROJECTOR] res	33.615302212064	0.66384697787936	 on dam	438.4536
[PROJECTOR] after resists dam	291.06609730032
[PROJECTOR] after flat damage armor	291.06609730032
[PROJECTOR] final dam after static checks	291.06609730032
[PROJECTOR] final dam after hooks and callbacks	291.06609730032
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	259.44
[PROJECTOR] after DamageType increase dam	438.4536
[PROJECTOR] res	0	1	 on dam	438.4536
[PROJECTOR] after resists dam	438.4536
[PROJECTOR] after flat damage armor	438.4536
[PROJECTOR] final dam after static checks	438.4536
[PROJECTOR] final dam after hooks and callbacks	438.4536
checkHit	47	vs	110	=> chance to hit	0
[LOG]	Islissra the orc berserker is stunned!
[LOG]	Player uses #{bold}##ORCHID#Block.#{normal}##LAST#
[LOG]	A static shield forms around player.
[LOG]	Elemental Surge hits The One That Hunts for #PURPLE#0 arcane#LAST# damage.
[LOG]	Elemental Surge hits Temporal hound for #PURPLE#658 arcane#LAST# damage.
[LOG]	Elemental Surge hits Ce'Nomira the orc pyromancer for #PURPLE#569 arcane#LAST# damage.
[LOG]	Elemental Surge hits Temporal hound for #PURPLE#658 arcane#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Islissra the orc berserker for #{bold}##PURPLE#615 arcane#{normal}##LAST#, #PURPLE#38 arcane#LAST#, #PURPLE#426 arcane#LAST#, #PURPLE#38 arcane#LAST#, #YELLOW#291 light#LAST# (#RED##{bold}#1410#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#131 healing#LAST#, #LIGHT_GREEN#131 healing#LAST#, #LIGHT_GREEN#113 healing#LAST#, #LIGHT_GREEN#123 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#85 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#58 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[659 healing]#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#38 healing#LAST#, #LIGHT_GREEN#41 healing#LAST#, #LIGHT_GREEN#41 healing#LAST#, #LIGHT_GREEN#35 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#26 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#18 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[206 healing]#LAST#.
[use_tactical AI] === Action Selected:	9257	Islissra the orc berserker	heal	 talent:T_PRIDE_OF_THE_ORCS
[LOG]	Islissra the orc berserker uses #{bold}##ORCHID#Pride of the Orcs.#{normal}##LAST#
[LOG]	Islissra the orc berserker is free from the demon seed.
[LOG]	Islissra the orc berserker is not stunned anymore.
[LOG]	Islissra the orc berserker recovers sight.
[SPELL] friendly fire chance	-180
[use_tactical AI] === Action Selected:	10518	Ce'Nomira the orc pyromancer	buff	 talent:T_ORC_FURY
[LOG]	Ce'Nomira the orc pyromancer uses #{bold}##ORCHID#Orcish Fury.#{normal}##LAST#
[LOG]	Ce'Nomira the orc pyromancer enters a state of bloodlust.
[use_tactical AI] === Action Selected:	10557	temporal hound	closein	 AI:move_complex
[Actor:move]	10557	temporal hound	move from	21	19	to	20	19
[LOG]	Islissra the orc berserker receives #LIGHT_GREEN#596 healing#LAST# from Pride of the Orcs.
[use_tactical AI] === Action Selected:	9257	Islissra the orc berserker	defend	 talent:T_BELLOWING_ROAR
[LOG]	#YELLOW##{bold}#Islissra the orc berserker roars!#{normal}##LAST#
[MIND CRIT %]	1
[PROJECTOR] starting dam	PHYSICAL	420.97580534135
[PROJECTOR] after difficulty dam	425.18556339476
[PROJECTOR] after DamageType increase dam	514.54387301813
[PROJECTOR] res	39.595905707196	0.60404094292804	 on dam	514.54387301813
[PROJECTOR] after resists dam	310.80556623571
checkHit	47	vs	77	=> chance to hit	0
[LOG]	Islissra the orc berserker is cursed.
[SHADER] Loading from /data/gfx/shaders/lightningshield.lua
[SHADER] Loaded shader with totalname	lightningshield[]
New GL Shader program 87
*p 87: Uniform: 0: 8B50 ellipsoidalFactor
*p 87: Uniform: 1: 8B5E tex
*p 87: Uniform: 2: 1406 tick
*p 87: Uniform: 3: 1406 time_factor
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	PHYSICAL	420.97580534135
[PROJECTOR] after difficulty dam	420.97580534135
[PROJECTOR] after DamageType increase dam	450.33391572238
[PROJECTOR] res	0	1	 on dam	450.33391572238
[PROJECTOR] after resists dam	450.33391572238
[PROJECTOR] after flat damage armor	450.33391572238
[PROJECTOR] final dam after static checks	450.33391572238
[PROJECTOR] final dam after hooks and callbacks	450.33391572238
checkHit	95	vs	86	=> chance to hit	73
[LOG]	#ORANGE#Player shrugs off the effect 'Confused'!
[LOG]	The One That Hunts resists!
[SPELL] friendly fire chance	-180
[use_tactical AI] === Action Selected:	10518	Ce'Nomira the orc pyromancer	attack	 talent:T_ARROW_STITCHING
[LOG]	Ce'Nomira the orc pyromancer casts #{bold}##PURPLE#Arrow Stitching.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	runic yew longbow of recursion	psychokinetic quiver of dragonbone arrows of amnesia	nil	nil
[SHOOT] speed	0.72930288288298	=>	729.30288288298
[SOUND] loading from	/data/sound/actions/arrow.ogg	:=:	sound "/data/sound/actions/arrow.ogg" : <static>
[ARCHERY SHOOT]	Ce'Nomira the orc pyromancer	10518	using weapon:	runic yew longbow of recursion	ammo:	psychokinetic quiver of dragonbone arrows of amnesia	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	runic yew longbow of recursion	to:	18	19
Adding entity	11958	after	10518
[Actor:move]	12000	Ce'Nomira the orc pyromancer's temporal clone	(forced) move from	nil	nil	to	22	19
Added unique	mod.class.NPC/Ce'Nomira the orc pyromancer	::	2
[ARCHERY ACQUIRE TARGETS WITH]	runic yew longbow of recursion	psychokinetic quiver of dragonbone arrows of amnesia	nil	nil
[SHOOT] speed	0.57393919688559	=>	573.93919688559
[ARCHERY SHOOT]	Ce'Nomira the orc pyromancer's temporal clone	12000	using weapon:	runic yew longbow of recursion	ammo:	psychokinetic quiver of dragonbone arrows of amnesia	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	runic yew longbow of recursion	to:	18	19
Adding entity	12001	after	12000
[LOG]	You feel a surge of power as a powerful creature falls nearby.
[Actor:move]	12043	Ce'Nomira the orc pyromancer's temporal clone	(forced) move from	nil	nil	to	28	20
Added unique	mod.class.NPC/Ce'Nomira the orc pyromancer	::	3
[useTalent] TALENT FAILED:	T_ARROW_STITCHING	for	Ce'Nomira the orc pyromancer's temporal clone	12043	true
[LOG]	You feel a surge of power as a powerful creature falls nearby.
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12046	The One That Hunts	(forced) move from	nil	nil	to	17	18
[LOG]	
[LOG]	#UID:9257:0#Islissra the orc berserker hits The One That Hunts for #WHITE#0 physical#LAST# damage.
[LOG]	#UID:9257:0#Islissra the orc berserker hits #fbd578#player#LAST# for #WHITE#(310 blocked)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Deleting shader 34 (is clone 0)
[USERCHAT] channel achievement	An Innocent Coconut	tome	Level 10 (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel talk	TechnoWitch	tome	she has hyms/chants while wearing something antimagic
[USERCHAT] channel serial data	justamerepleb	tome	672
[USERCHAT] channel talk	mattableslayer	tome	lol
[USERCHAT] channel talk	mattableslayer	tome	npc s for you
[USERCHAT] channel achievement	linkless	mainmenu	Level 10 (Roguelike)	false	false
[USERCHAT] channel achievement	justamerepleb	tome	Unstoppable	false	false
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	Islissra the orc berserker	dam/apr/atk/mult ::	297.40559023945	15	91	1	vs. armor/def	88.573263941528	0
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	1	vs. armor/def	88.573263941528	0
checkHit	91	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	319	15	vs. armor/hardiness	88.573263941528	1
[ATTACK] after armor	245.42673605847
[PHYS CRIT %]	51.502442227865
[ATTACK] after crit	245.42673605847
[ATTACK] after mult	245.42673605847
[ATTACK] after counterstrike	490.85347211694
[PROJECTOR] starting dam	FIRE	490.85347211694
[PROJECTOR] after difficulty dam	490.85347211694
[PROJECTOR] after DamageType increase dam	682.28632624255
[PROJECTOR] res	48.807651106032	0.51192348893968	 on dam	682.28632624255
[PROJECTOR] after resists dam	349.27839658592
[PROJECTOR] after flat damage armor	349.27839658592
[PROJECTOR] final dam after static checks	349.27839658592
[PROJECTOR] final dam after hooks and callbacks	349.27839658592
[LOG]	Player surges with #LIGHT_RED#fiery#LAST# power!
[SHADER] Loading from /data/gfx/shaders/shockwave2.lua
[SHADER] Loaded shader with totalname	shockwave2[shockwaveSpeed=5.6]
New GL Shader program 34
*p 34: Uniform: 0: 8B50 ellipsoidalFactor
*p 34: Uniform: 1: 1406 outerShockwaveWidth
*p 34: Uniform: 2: 1406 flameIntensity
*p 34: Uniform: 3: 1406 tick_start
*p 34: Uniform: 4: 1406 innerShockwaveWidth
*p 34: Uniform: 5: 8B5E tex
*p 34: Uniform: 6: 1406 shockwaveSpeed
*p 34: Uniform: 7: 1406 tick
*p 34: Uniform: 8: 1406 time_factor
[SHADER] setting reset param	tick_start	576654
[PROJECTOR] starting dam	FIRE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	862.82478104314
[PROJECTOR] res	0	1	 on dam	862.82478104314
[PROJECTOR] after resists dam	862.82478104314
[PROJECTOR] after flat damage armor	862.82478104314
[PROJECTOR] final dam after static checks	862.82478104314
[PROJECTOR] final dam after hooks and callbacks	862.82478104314
[PROJECTOR] starting dam	FIRE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	862.82478104314
[PROJECTOR] res	48.807651106032	0.51192348893968	 on dam	862.82478104314
[PROJECTOR] after resists dam	441.70027225522
[PROJECTOR] after flat damage armor	441.70027225522
[PROJECTOR] final dam after static checks	441.70027225522
[PROJECTOR] final dam after hooks and callbacks	441.70027225522
[PROJECTOR] starting dam	FIRE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	862.82478104314
[PROJECTOR] res	0	1	 on dam	862.82478104314
[PROJECTOR] after resists dam	862.82478104314
[PROJECTOR] after flat damage armor	862.82478104314
[PROJECTOR] final dam after static checks	862.82478104314
[PROJECTOR] final dam after hooks and callbacks	862.82478104314
[ATTACK] staff accuracy bonus	91	0	=	2.82
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	47.843028393707
[PROJECTOR] after DamageType increase dam	76.070415145995
[PROJECTOR] res	19.817214988573	0.80182785011427	 on dam	76.070415145995
[PROJECTOR] after resists dam	60.995377433813
[PROJECTOR] after flat damage armor	60.995377433813
[PROJECTOR] final dam after static checks	60.995377433813
[PROJECTOR] final dam after hooks and callbacks	60.995377433813
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	Islissra the orc berserker	dam/apr/atk/mult ::	294.83687745988	15	91	1	vs. armor/def	88.573263941528	0
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	1	vs. armor/def	88.573263941528	0
checkHit	91	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	312	15	vs. armor/hardiness	88.573263941528	1
[ATTACK] after armor	238.42673605847
[PHYS CRIT %]	51.502442227865
[ATTACK] after crit	357.64010408771
[ATTACK] after mult	357.64010408771
[ATTACK] after counterstrike	715.28020817542
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Islissra the orc berserker!#{normal}#
[PROJECTOR] starting dam	LIGHT	715.28020817542
[PROJECTOR] after difficulty dam	715.28020817542
[PROJECTOR] after DamageType increase dam	1423.4076142691
[PROJECTOR] res	17.615302212064	0.82384697787936	 on dam	1423.4076142691
[PROJECTOR] after resists dam	1172.670061306
[PROJECTOR] after flat damage armor	1172.670061306
[PROJECTOR] final dam after static checks	1172.670061306
[PROJECTOR] final dam after hooks and callbacks	1172.670061306
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart (1)#WHITE#.
[ATTACK] staff accuracy bonus	91	0	=	2.82
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	259.44
[PROJECTOR] after DamageType increase dam	516.2856
[PROJECTOR] res	0	1	 on dam	516.2856
[PROJECTOR] after resists dam	516.2856
[PROJECTOR] after flat damage armor	516.2856
[PROJECTOR] final dam after static checks	516.2856
[PROJECTOR] final dam after hooks and callbacks	516.2856
[Actor:move]	4318	player	move from	17	19	to	17	19
[use_tactical AI] === Action Selected:	11899	temporal hound	closein	 AI:move_complex
[Actor:move]	11899	temporal hound	move from	23	19	to	22	19
[LOG]	Elemental Surge hits The One That Hunts for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Elemental Surge hits Islissra the orc berserker for #LIGHT_RED#441 fire#LAST# damage.
[LOG]	Elemental Surge hits Temporal hound for #LIGHT_RED#862 fire#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Islissra the orc berserker for #LIGHT_RED#349 fire#LAST#, #PURPLE#60 arcane#LAST#, #{bold}##YELLOW#1172 light#{normal}##LAST# (#RED##{bold}#1583#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#172 healing#LAST#, #LIGHT_GREEN#88 healing#LAST#, #LIGHT_GREEN#69 healing#LAST#, #LIGHT_GREEN#12 healing#LAST#, #LIGHT_GREEN#234 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[577 healing]#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#21 healing#LAST#, #LIGHT_GREEN#53 healing#LAST#, #LIGHT_GREEN#27 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#73 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[180 healing]#LAST#.
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Islissra the orc berserker!#{normal}#
[use_tactical AI] === Action Selected:	11915	temporal hound	closein	 AI:move_complex
[use_tactical AI] turn	28359	11915	temporal hound	### FAILED ACTION returned:	move_complex	nil
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	0	1	 on dam	120.17781322707
[PROJECTOR] after resists dam	120.17781322707
[PROJECTOR] after flat damage armor	120.17781322707
[PROJECTOR] final dam after static checks	120.17781322707
[PROJECTOR] final dam after hooks and callbacks	120.17781322707
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	0	1	 on dam	120.17781322707
[PROJECTOR] after resists dam	120.17781322707
[PROJECTOR] after flat damage armor	120.17781322707
[PROJECTOR] final dam after static checks	120.17781322707
[PROJECTOR] final dam after hooks and callbacks	120.17781322707
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[LOG]	Player's acid area effect hits Temporal hound for #GREEN#120 acid#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#24 healing#LAST#.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#7 healing#LAST# from Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}#.
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	27	31	to	28	30
[SPELL] friendly fire chance	-180
[use_tactical AI] === Action Selected:	10518	Ce'Nomira the orc pyromancer	closein	 talent:T_DIMENSIONAL_STEP
[LOG]	Ce'Nomira the orc pyromancer casts #{bold}##PURPLE#Dimensional Step.#{normal}##LAST#
checkHit	70.047410331496	vs	95	=> chance to hit	0
[LOG]	#UID:4318:0##fbd578#player#LAST# resists Ce'Nomira the orc pyromancer's space-time folding!
[SOUND] loading from	/data/sound/talents/teleport.ogg	:=:	sound "/data/sound/talents/teleport.ogg" : <static>
[target_simple AI]	10518	Ce'Nomira the orc pyromancer	selecting NEW TARGET	17	19	4318	player
[SPELL] friendly fire chance	-180
[use_tactical AI] === Action Selected:	10518	Ce'Nomira the orc pyromancer	disable	 talent:T_SPATIAL_TETHER
[LOG]	Ce'Nomira the orc pyromancer casts #{bold}##PURPLE#Spatial Tether.#{normal}##LAST#
[SPELL CRIT %]	1
[SOUND] loading from	/data/sound/talents/warp.ogg	:=:	sound "/data/sound/talents/warp.ogg" : <static>
[LOG]	Player has been tethered!
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12050	The One That Hunts	(forced) move from	nil	nil	to	17	20
[LOG]	
Loading tile from tileset	/data/gfx/talents/spatial_tether.png
[LOG]	Player casts #{bold}##PURPLE#Eldritch Slam.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	297.40559023945	15	91	2.6	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	2.6	vs. armor/def	5	17
checkHit	91	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	335	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	335
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	502.5
[ATTACK] after mult	1306.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against The One That Hunts!#{normal}#
[PROJECTOR] starting dam	ARCANE	1306.5
[PROJECTOR] after difficulty dam	1306.5
[PROJECTOR] after DamageType increase dam	2077.335
[PROJECTOR] res	0	1	 on dam	2077.335
[PROJECTOR] after resists dam	2077.335
[PROJECTOR] after flat damage armor	2077.335
[PROJECTOR] final dam after static checks	2077.335
[PROJECTOR] final dam after hooks and callbacks	2077.335
[ATTACK] staff accuracy bonus	91	17	=	2.48
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	42.074720005814
[PROJECTOR] after DamageType increase dam	66.898804809244
[PROJECTOR] res	0	1	 on dam	66.898804809244
[PROJECTOR] after resists dam	66.898804809244
[PROJECTOR] after flat damage armor	66.898804809244
[PROJECTOR] final dam after static checks	66.898804809244
[PROJECTOR] final dam after hooks and callbacks	66.898804809244
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	294.83687745988	15	91	2.6	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	2.6	vs. armor/def	5	17
checkHit	91	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	336	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	336
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	504
[ATTACK] after mult	1310.4
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against The One That Hunts!#{normal}#
[PROJECTOR] starting dam	ARCANE	1310.4
[PROJECTOR] after difficulty dam	1310.4
[PROJECTOR] after DamageType increase dam	2083.536
[PROJECTOR] res	0	1	 on dam	2083.536
[PROJECTOR] after resists dam	2083.536
[PROJECTOR] after flat damage armor	2083.536
[PROJECTOR] final dam after static checks	2083.536
[PROJECTOR] final dam after hooks and callbacks	2083.536
[ATTACK] staff accuracy bonus	91	17	=	2.48
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	42.074720005814
[PROJECTOR] after DamageType increase dam	66.898804809244
[PROJECTOR] res	0	1	 on dam	66.898804809244
[PROJECTOR] after resists dam	66.898804809244
[PROJECTOR] after flat damage armor	66.898804809244
[PROJECTOR] final dam after static checks	66.898804809244
[PROJECTOR] final dam after hooks and callbacks	66.898804809244
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	228.16
[PROJECTOR] after DamageType increase dam	454.0384
[PROJECTOR] res	0	1	 on dam	454.0384
[PROJECTOR] after resists dam	454.0384
[PROJECTOR] after flat damage armor	454.0384
[PROJECTOR] final dam after static checks	454.0384
[PROJECTOR] final dam after hooks and callbacks	454.0384
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	temporal hound	dam/apr/atk/mult ::	297.40559023945	15	91	2.6	vs. armor/def	2	62
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	2.6	vs. armor/def	2	62
checkHit	91	vs	62	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	299	15	vs. armor/hardiness	2	0.3
[ATTACK] after armor	299
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	299
[ATTACK] after mult	777.4
[PROJECTOR] starting dam	ARCANE	777.4
[PROJECTOR] after difficulty dam	777.4
[PROJECTOR] after DamageType increase dam	1236.066
[PROJECTOR] res	0	1	 on dam	1236.066
[PROJECTOR] after resists dam	1236.066
[PROJECTOR] after flat damage armor	1236.066
[PROJECTOR] final dam after static checks	1236.066
[PROJECTOR] final dam after hooks and callbacks	1236.066
[ATTACK] staff accuracy bonus	91	62	=	1.58
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	temporal hound	dam/apr/atk/mult ::	294.83687745988	15	91	2.6	vs. armor/def	2	62
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	2.6	vs. armor/def	2	62
checkHit	91	vs	62	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	329	15	vs. armor/hardiness	2	0.3
[ATTACK] after armor	329
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	493.5
[ATTACK] after mult	1283.1
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Temporal hound!#{normal}#
[ATTACK] staff accuracy bonus	91	62	=	1.58
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	145.36
[PROJECTOR] after DamageType increase dam	289.2664
[PROJECTOR] res	0	1	 on dam	289.2664
[PROJECTOR] after resists dam	289.2664
[PROJECTOR] after flat damage armor	289.2664
[PROJECTOR] final dam after static checks	289.2664
[PROJECTOR] final dam after hooks and callbacks	289.2664
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	temporal hound	dam/apr/atk/mult ::	297.40559023945	15	91	2.6	vs. armor/def	2	62
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	2.6	vs. armor/def	2	62
checkHit	91	vs	62	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	324	15	vs. armor/hardiness	2	0.3
[ATTACK] after armor	324
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	486
[ATTACK] after mult	1263.6
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Temporal hound!#{normal}#
[PROJECTOR] starting dam	ARCANE	1263.6
[PROJECTOR] crit power reduce dam	842.4
[LOG]	Temporal hound shrugs off the critical damage!
[PROJECTOR] after difficulty dam	842.4
[PROJECTOR] after DamageType increase dam	1339.416
[PROJECTOR] res	0	1	 on dam	1339.416
[PROJECTOR] after resists dam	1339.416
[PROJECTOR] after flat damage armor	1339.416
[PROJECTOR] final dam after static checks	1339.416
[PROJECTOR] final dam after hooks and callbacks	1339.416
[ATTACK] staff accuracy bonus	91	62	=	1.58
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	26.805668390801
[PROJECTOR] after DamageType increase dam	42.621012741373
[PROJECTOR] res	0	1	 on dam	42.621012741373
[PROJECTOR] after resists dam	42.621012741373
[PROJECTOR] after flat damage armor	42.621012741373
[PROJECTOR] final dam after static checks	42.621012741373
[PROJECTOR] final dam after hooks and callbacks	42.621012741373
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	temporal hound	dam/apr/atk/mult ::	294.83687745988	15	91	2.6	vs. armor/def	2	62
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	2.6	vs. armor/def	2	62
checkHit	91	vs	62	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	299	15	vs. armor/hardiness	2	0.3
[ATTACK] after armor	299
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	448.5
[ATTACK] after mult	1166.1
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Temporal hound!#{normal}#
[PROJECTOR] starting dam	ARCANE	1166.1
[PROJECTOR] crit power reduce dam	777.4
[LOG]	Temporal hound shrugs off the critical damage!
[PROJECTOR] after difficulty dam	777.4
[PROJECTOR] after DamageType increase dam	1236.066
[PROJECTOR] res	0	1	 on dam	1236.066
[PROJECTOR] after resists dam	1236.066
[PROJECTOR] after flat damage armor	1236.066
[PROJECTOR] final dam after static checks	1236.066
[PROJECTOR] final dam after hooks and callbacks	1236.066
[SOUND] loading from	/data/sound/creatures/wolves/wolf_hurt_1.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_hurt_1.ogg" : <static>
[ATTACK] staff accuracy bonus	91	62	=	1.58
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	145.36
[PROJECTOR] after DamageType increase dam	289.2664
[PROJECTOR] res	0	1	 on dam	289.2664
[PROJECTOR] after resists dam	289.2664
[PROJECTOR] after flat damage armor	289.2664
[PROJECTOR] final dam after static checks	289.2664
[PROJECTOR] final dam after hooks and callbacks	289.2664
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#77 healing#LAST#, #LIGHT_GREEN#83 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#77 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[241 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #{bold}##PURPLE#0 arcane#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #{bold}##PURPLE#0 arcane#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #YELLOW#0 light#LAST#, #YELLOW#0 light#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Temporal hound for #PURPLE#1339 arcane#LAST#, #PURPLE#42 arcane#LAST#, #PURPLE#1236 arcane#LAST# (#RED##{bold}#2618#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Temporal hound for #PURPLE#1236 arcane#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#247 healing#LAST#, #LIGHT_GREEN#267 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#247 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[771 healing]#LAST#.
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Temporal hound!#{normal}#
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Temporal hound!#{normal}#
[SPELL] friendly fire chance	-180
[use_tactical AI] === Action Selected:	10518	Ce'Nomira the orc pyromancer	attack	 talent:T_THREAD_WALK
[LOG]	Ce'Nomira the orc pyromancer casts #{bold}##PURPLE#Thread Walk.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	runic yew longbow of recursion	psychokinetic quiver of dragonbone arrows of amnesia	nil	nil
[SHOOT] speed	0.47314494026597	=>	473.14494026597
[ARCHERY SHOOT]	Ce'Nomira the orc pyromancer	10518	using weapon:	runic yew longbow of recursion	ammo:	psychokinetic quiver of dragonbone arrows of amnesia	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	runic yew longbow of recursion	to:	17	19
Projectile slowing down from	10
Projectile slowing down to	8.5
Adding entity	12051	after	10518
[use_tactical AI] === Action Selected:	11915	temporal hound	closein	 AI:move_complex
[use_tactical AI] turn	28368	11915	temporal hound	### FAILED ACTION returned:	move_complex	nil
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12054	The One That Hunts	(forced) move from	nil	nil	to	18	20
[LOG]	
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	0	1	 on dam	120.17781322707
[PROJECTOR] after resists dam	120.17781322707
[PROJECTOR] after flat damage armor	120.17781322707
[PROJECTOR] final dam after static checks	120.17781322707
[PROJECTOR] final dam after hooks and callbacks	120.17781322707
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[USERCHAT] channel achievement	lilin	tome	Treasure Hunter (Insane (Roguelike) difficulty)	false	false
[LOG]	#YELLOW##{bold}#Player performs a telekinetically enhanced leap!#{normal}##LAST#
[ATTACK ARCHERY]	12051	 to 	player	 :: 	194.33393461318	18	78.551211628464	::	2.1113055385446
checkHit	104	vs	79	=> chance to hit	100
[ATTACK ARCHERY] raw dam	194.33393461318	versus	78.551211628464	with APR	18
[ATTACK ARCHERY] after armor	133.78272298471
[ATTACK ARCHERY] after range	187
[PHYS CRIT %] axe accuracy bonus	104	79	=	6.25
[PHYS CRIT %]	0
[ATTACK ARCHERY] after crit	187
[ATTACK ARCHERY] after mult	394.81413570785
[ATTACK ARCHERY] after hook	394.81413570785
[PROJECTOR] starting dam	PHYSICAL	394.81413570785
[PROJECTOR] after difficulty dam	394.81413570785
[PROJECTOR] after DamageType increase dam	549.09625085165
[PROJECTOR] res	32.361290322581	0.67638709677419	 on dam	549.09625085165
[PROJECTOR] after resists dam	371.40161896314
checkHit	74	vs	77	=> chance to hit	43
[callbackOnEffectSave]	T_DANGER_SENSE	additional save at	-13.522727272727
checkHit	60.477272727273	vs	77	=> chance to hit	9
[LOG]	Ce'Nomira the orc pyromancer is cursed.
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	PHYSICAL	51
[PROJECTOR] after difficulty dam	51
[PROJECTOR] after DamageType increase dam	63.767679650756
[PROJECTOR] res	32.361290322581	0.67638709677419	 on dam	63.767679650756
[PROJECTOR] after resists dam	43.131635707002
checkHit	74	vs	77	=> chance to hit	43
[callbackOnEffectSave]	T_DANGER_SENSE	additional save at	-13.522727272727
checkHit	60.477272727273	vs	77	=> chance to hit	9
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[MIND CRIT %]	1
[PROJECTOR] starting dam	PHYSICAL	174
[PROJECTOR] after difficulty dam	174
[PROJECTOR] after DamageType increase dam	217.56031880846
[PROJECTOR] res	32.361290322581	0.67638709677419	 on dam	217.56031880846
[PROJECTOR] after resists dam	147.15499241212
checkHit	74	vs	77	=> chance to hit	43
[LOG]	#ORANGE#Ce'Nomira the orc pyromancer shrugs off the effect 'Curse of Impotence'!
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	105	vs	94	=> chance to hit	78
[KNOCKBACK] from	24	24	over	3
[KNOCKBACK] try	22	18	2
[LOG]	Player is knocked back!
[Actor:move]	4318	player	(forced) move from	17	19	to	23	19
[Actor:move]	10518	Ce'Nomira the orc pyromancer	(forced) move from	24	20	to	24	19
[LOG]	Ce'Nomira the orc pyromancer is out of phase.
[LOG]	Ce'Nomira the orc pyromancer's Thread Walk hits #fbd578#player#LAST# for #WHITE#(371 blocked)#LAST#, #WHITE#0 physical#LAST#, #WHITE#(43 blocked)#LAST#, #WHITE#0 physical#LAST#, #WHITE#(147 blocked)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[NPC:seen_by] Passing target	player	from	10518	Ce'Nomira the orc pyromancer	to	11839	fire drake hatchling
[SPELL] friendly fire chance	-180
[use_tactical AI] === Action Selected:	10518	Ce'Nomira the orc pyromancer	disable	 talent:T_WARP_BLADE
[LOG]	Ce'Nomira the orc pyromancer casts #{bold}##PURPLE#Warp Blade.#{normal}##LAST#
[LOG]	Ce'Nomira the orc pyromancer warps space-time to equip: #FFFFFF##UID:10555:0#iron longsword#LAST#
#FFFFFF##UID:10556:0#iron dagger#LAST#.
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	player	dam/apr/atk/mult ::	141.89109607115	2	104	2.9693314312877	vs. armor/def	78.551211628464	71
[ATTACK] after melee attack bonus hooks & callbacks::	141.89109607115	2	104	2.9693314312877	vs. armor/def	78.551211628464	71
[LOG]	#ORCHID#Player instinctively hardens her skin and ignores the attack!#LAST#
[LOG]	#fbd578#player#LAST# repels an attack from #UID:10518:0#Ce'Nomira the orc pyromancer.
[ATTACK] attacking with (offhand)	iron dagger
[ATTACK] to 	player	dam/apr/atk/mult ::	136.61515084703	5	104	1.4846657156438	vs. armor/def	84.551211628464	71
[ATTACK] after melee attack bonus hooks & callbacks::	136.61515084703	5	104	1.4846657156438	vs. armor/def	84.551211628464	71
checkHit	104	vs	71	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	158	5	vs. armor/hardiness	84.551211628464	0.74117647058824
[ATTACK] after armor	78.448788371536
[PHYS CRIT %] axe accuracy bonus	104	71	=	8.25
[PHYS CRIT %]	1.774135294894
[ATTACK] after crit	78.448788371536
[ATTACK] after mult	116.47022652902
[PROJECTOR] starting dam	TEMPORAL	58.235113264509
[PROJECTOR] after difficulty dam	58.235113264509
[PROJECTOR] after DamageType increase dam	72.814079354445
[PROJECTOR] res	32.361290322581	0.67638709677419	 on dam	72.814079354445
[PROJECTOR] after resists dam	49.250503738839
checkHit	74	vs	77	=> chance to hit	43
[callbackOnEffectSave]	T_DANGER_SENSE	additional save at	-13.522727272727
checkHit	60.477272727273	vs	77	=> chance to hit	9
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	PHYSICAL	58.235113264509
[PROJECTOR] after difficulty dam	58.235113264509
[PROJECTOR] after DamageType increase dam	72.814079354445
[PROJECTOR] res	32.361290322581	0.67638709677419	 on dam	72.814079354445
[PROJECTOR] after resists dam	49.250503738839
checkHit	74	vs	77	=> chance to hit	43
[LOG]	#ORANGE#Ce'Nomira the orc pyromancer shrugs off the effect 'Curse of Impotence'!
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	224.84
[PROJECTOR] after difficulty dam	224.84
[PROJECTOR] after DamageType increase dam	224.91794299365
[PROJECTOR] res	56.933670102225	0.43066329897775	 on dam	224.91794299365
[PROJECTOR] after resists dam	96.863903328933
[PROJECTOR] res	0	1	 on dam	96.863903328933
[PROJECTOR] after self-resists dam	96.863903328933
[PROJECTOR] after flat damage armor	96.863903328933
[PROJECTOR] final dam after static checks	96.863903328933
[PROJECTOR] final dam after hooks and callbacks	96.863903328933
[PROJECTOR] starting dam	DARKNESS	224.84
[PROJECTOR] after difficulty dam	224.84
[PROJECTOR] after DamageType increase dam	249.65034299365
[PROJECTOR] res	38.39638650487	0.6160361349513	 on dam	249.65034299365
[PROJECTOR] after resists dam	153.79363238707
[PROJECTOR] res	0	1	 on dam	153.79363238707
[PROJECTOR] after self-resists dam	153.79363238707
[PROJECTOR] after flat damage armor	153.79363238707
[PROJECTOR] final dam after static checks	153.79363238707
[PROJECTOR] final dam after hooks and callbacks	153.79363238707
[PROJECTOR] starting dam	DARKNESS	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] after DamageType increase dam	14.434506577644
[PROJECTOR] res	57.467741935484	0.42532258064516	 on dam	14.434506577644
[PROJECTOR] after resists dam	6.1393215879429
checkHit	79	vs	77	=> chance to hit	55
[callbackOnEffectSave]	T_DANGER_SENSE	additional save at	-13.522727272727
checkHit	65.477272727273	vs	77	=> chance to hit	22
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	34	HEAL	vs	0
[ATTACK]	target on_melee_hit:	17	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] numbed dam	14.45
[PROJECTOR] after DamageType increase dam	24.4205
[PROJECTOR] res	55.479568508259	0.44520431491741	 on dam	24.4205
[PROJECTOR] after resists dam	10.872111972441
[PROJECTOR] after flat damage armor	10.872111972441
[PROJECTOR] final dam after static checks	10.872111972441
[PROJECTOR] final dam after hooks and callbacks	10.872111972441
[ATTACK]	target on_melee_hit:	11.875929033899	ARCANE	vs	0
[PROJECTOR] starting dam	ARCANE	11.875929033899
[PROJECTOR] after difficulty dam	11.875929033899
[PROJECTOR] numbed dam	10.094539678814
[PROJECTOR] after DamageType increase dam	16.050318089315
[PROJECTOR] res	33.638469131441	0.66361530868559	 on dam	16.050318089315
[PROJECTOR] after resists dam	10.651236793342
[PROJECTOR] after flat damage armor	10.651236793342
[PROJECTOR] final dam after static checks	10.651236793342
[PROJECTOR] final dam after hooks and callbacks	10.651236793342
[ATTACK]	target on_melee_hit:	30	LIGHT_BLIND	vs	0
[PROJECTOR] starting dam	LIGHT	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] numbed dam	25.5
[PROJECTOR] after DamageType increase dam	50.745
[PROJECTOR] res	56	0.44	 on dam	50.745
[PROJECTOR] after resists dam	22.3278
[PROJECTOR] after flat damage armor	22.3278
[PROJECTOR] final dam after static checks	22.3278
[PROJECTOR] final dam after hooks and callbacks	22.3278
checkHit	63	vs	77	=> chance to hit	15
[callbackOnEffectSave]	T_DANGER_SENSE	additional save at	-13.522727272727
checkHit	49.477272727273	vs	77	=> chance to hit	0
[LOG]	Ce'Nomira the orc pyromancer loses sight!
[LOG]	#UID:4318:0##fbd578#player#LAST# counter attacks Ce'Nomira the orc pyromancer with her shield shards!
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	Ce'Nomira the orc pyromancer	dam/apr/atk/mult ::	297.40559023945	15	91	0.4	vs. armor/def	20	0
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	0.4	vs. armor/def	20	0
checkHit	91	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	325	15	vs. armor/hardiness	20	0.3
[ATTACK] after armor	320
[PHYS CRIT %]	100
[ATTACK] after crit	480
[ATTACK] after mult	192
[ATTACK] after counterstrike	384
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Ce'Nomira the orc pyromancer!#{normal}#
[PROJECTOR] starting dam	NATURE	384
[PROJECTOR] crit power reduce dam	256
[LOG]	Ce'Nomira the orc pyromancer shrugs off the critical damage!
[PROJECTOR] after difficulty dam	256
[PROJECTOR] numbed dam	217.6
[PROJECTOR] after DamageType increase dam	345.984
[PROJECTOR] res	33.638469131441	0.66361530868559	 on dam	345.984
[PROJECTOR] after resists dam	229.60027896028
[PROJECTOR] after flat damage armor	229.60027896028
[PROJECTOR] final dam after static checks	229.60027896028
[PROJECTOR] final dam after hooks and callbacks	229.60027896028
[ATTACK] staff accuracy bonus	91	0	=	2.82
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	47.843028393707
[PROJECTOR] numbed dam	40.666574134651
[PROJECTOR] after DamageType increase dam	64.659852874096
[PROJECTOR] res	33.638469131441	0.66361530868559	 on dam	64.659852874096
[PROJECTOR] after resists dam	42.909268224608
[PROJECTOR] after flat damage armor	42.909268224608
[PROJECTOR] final dam after static checks	42.909268224608
[PROJECTOR] final dam after hooks and callbacks	42.909268224608
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	Ce'Nomira the orc pyromancer	dam/apr/atk/mult ::	294.83687745988	15	91	0.4	vs. armor/def	20	0
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	0.4	vs. armor/def	20	0
checkHit	91	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	315	15	vs. armor/hardiness	20	0.3
[ATTACK] after armor	310
[PHYS CRIT %]	100
[ATTACK] after crit	465
[ATTACK] after mult	186
[ATTACK] after counterstrike	372
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Ce'Nomira the orc pyromancer!#{normal}#
[PROJECTOR] starting dam	NATURE	372
[PROJECTOR] crit power reduce dam	248
[LOG]	Ce'Nomira the orc pyromancer shrugs off the critical damage!
[PROJECTOR] after difficulty dam	248
[PROJECTOR] numbed dam	210.8
[PROJECTOR] after DamageType increase dam	335.172
[PROJECTOR] res	33.638469131441	0.66361530868559	 on dam	335.172
[PROJECTOR] after resists dam	222.42527024277
[PROJECTOR] after flat damage armor	222.42527024277
[PROJECTOR] final dam after static checks	222.42527024277
[PROJECTOR] final dam after hooks and callbacks	222.42527024277
[ATTACK] staff accuracy bonus	91	0	=	2.82
checkHit	63	vs	91	=> chance to hit	0
[callbackOnEffectSave]	T_DANGER_SENSE	additional save at	-13.522727272727
checkHit	49.477272727273	vs	91	=> chance to hit	0
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	47.843028393707
[PROJECTOR] numbed dam	40.666574134651
[PROJECTOR] after DamageType increase dam	64.659852874096
[PROJECTOR] res	33.638469131441	0.66361530868559	 on dam	64.659852874096
[PROJECTOR] after resists dam	42.909268224608
[PROJECTOR] after flat damage armor	42.909268224608
[PROJECTOR] final dam after static checks	42.909268224608
[PROJECTOR] final dam after hooks and callbacks	42.909268224608
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	259.44
[PROJECTOR] numbed dam	220.524
[PROJECTOR] after DamageType increase dam	438.84276
[PROJECTOR] res	56	0.44	 on dam	438.84276
[PROJECTOR] after resists dam	193.0908144
[PROJECTOR] after flat damage armor	193.0908144
[PROJECTOR] final dam after static checks	193.0908144
[PROJECTOR] final dam after hooks and callbacks	193.0908144
checkHit	94	vs	63.499196914772	=> chance to hit	95
[LOG]	#LIGHT_UMBER#Player resists the effect 'Pinned to the ground'!
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#14 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#13 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#12 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[47 healing]#LAST#.
[LOG]	#UID:10518:0#Ce'Nomira the orc pyromancer hits Ce'Nomira the orc pyromancer for #LIGHT_RED#96 fire#LAST#, #GREY#153 darkness#LAST# (#RED##{bold}#251#LAST##{normal}# total damage).
[LOG]	#UID:10518:0#Ce'Nomira the orc pyromancer hits #fbd578#player#LAST# for #LIGHT_STEEL_BLUE#(49 blocked)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #WHITE#(49 blocked)#LAST#, #WHITE#0 physical#LAST#, #GREY#(6 blocked)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Ce'Nomira the orc pyromancer for #LIGHT_GREEN#30 healing#LAST#, #LIGHT_RED#10 fire#LAST#, #PURPLE#10 arcane#LAST#, #YELLOW#22 light#LAST# (#RED##{bold}#44#LAST##{normal}# total damage) #LIGHT_GREEN#[30 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Ce'Nomira the orc pyromancer for #LIGHT_GREEN#229 nature#LAST#, #PURPLE#42 arcane#LAST#, #LIGHT_GREEN#222 nature#LAST#, #PURPLE#42 arcane#LAST#, #YELLOW#193 light#LAST# (#RED##{bold}#731#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#45 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#44 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#38 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[155 healing]#LAST#.
[SPELL] friendly fire chance	-180
[use_tactical AI] === Action Selected:	10518	Ce'Nomira the orc pyromancer	cure	 talent:T_PRIDE_OF_THE_ORCS
[LOG]	Ce'Nomira the orc pyromancer uses #{bold}##ORCHID#Pride of the Orcs.#{normal}##LAST#
[LOG]	Ce'Nomira the orc pyromancer is no longer cursed.
[LOG]	Ce'Nomira the orc pyromancer recovers sight.
[LOG]	Ce'Nomira the orc pyromancer receives #LIGHT_GREEN#421 healing#LAST# from Pride of the Orcs.
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	28	30	to	29	30
[SPELL] friendly fire chance	-180
[use_tactical AI] === Action Selected:	10518	Ce'Nomira the orc pyromancer	attack	 talent:T_RUNE:_BITING_GALE_2
[LOG]	Ce'Nomira the orc pyromancer casts #{bold}##GREEN#Rune: Biting Gale.#{normal}##LAST#
[PROJECTOR] starting dam	COLD	276.8
[PROJECTOR] after difficulty dam	276.8
[PROJECTOR] after DamageType increase dam	315.76555338182
[PROJECTOR] res	54.471209677419	0.45528790322581	 on dam	315.76555338182
[PROJECTOR] after resists dam	143.76423671014
checkHit	84	vs	77	=> chance to hit	68
[LOG]	#ORANGE#Ce'Nomira the orc pyromancer shrugs off the effect 'Curse of Impotence'!
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	COLD	276.8
[PROJECTOR] after difficulty dam	276.8
[PROJECTOR] after DamageType increase dam	315.76555338182
[PROJECTOR] res	0	1	 on dam	315.76555338182
[PROJECTOR] after resists dam	315.76555338182
[PROJECTOR] after flat damage armor	315.76555338182
[PROJECTOR] final dam after static checks	315.76555338182
[PROJECTOR] final dam after hooks and callbacks	315.76555338182
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12057	The One That Hunts	(forced) move from	nil	nil	to	22	19
[LOG]	
[LOG]	#UID:10518:0#Ce'Nomira the orc pyromancer hits The One That Hunts for #1133F3#0 cold#LAST# damage.
[LOG]	#UID:10518:0#Ce'Nomira the orc pyromancer hits #fbd578#player#LAST# for #1133F3#(143 blocked)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[USERCHAT] channel serial data	CadenceLikesVGs	tome	632
[USERCHAT] channel achievement	Darkgenerallord	tome	Reclaiming Garkul's Heritage	false	false
[USERCHAT] channel serial data	Bill Cowher	mainmenu	723
[LOG]	Player uses #{bold}##ORCHID#Shield Pummel.#{normal}##LAST#
[ATTACK] to 	Ce'Nomira the orc pyromancer	dam/apr/atk/mult ::	294.83687745988	15	91	1.4427188724236	vs. armor/def	20	0
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	1.4427188724236	vs. armor/def	20	0
checkHit	91	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	338	15	vs. armor/hardiness	20	0.3
[ATTACK] after armor	333
[PHYS CRIT %]	100
[ATTACK] after crit	499.5
[ATTACK] after mult	720.63807677557
[ATTACK] after counterstrike	1441.2761535511
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Ce'Nomira the orc pyromancer!#{normal}#
[PROJECTOR] starting dam	LIGHT	1441.2761535511
[PROJECTOR] after difficulty dam	1441.2761535511
[PROJECTOR] numbed dam	1225.0847305185
[PROJECTOR] after DamageType increase dam	2437.9186137318
[PROJECTOR] res	56	0.44	 on dam	2437.9186137318
[PROJECTOR] after resists dam	1072.684190042
[PROJECTOR] after flat damage armor	1072.684190042
[PROJECTOR] final dam after static checks	1072.684190042
[PROJECTOR] final dam after hooks and callbacks	1072.684190042
[LOG]	Player surges with #YELLOW#light#LAST# power!
[PROJECTOR] starting dam	LIGHT	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] numbed dam	433.96512656016
[PROJECTOR] after DamageType increase dam	863.59060185471
[PROJECTOR] res	0	1	 on dam	863.59060185471
[PROJECTOR] after resists dam	863.59060185471
[PROJECTOR] after flat damage armor	863.59060185471
[PROJECTOR] final dam after static checks	863.59060185471
[PROJECTOR] final dam after hooks and callbacks	863.59060185471
[PROJECTOR] starting dam	LIGHT	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] numbed dam	433.96512656016
[PROJECTOR] after DamageType increase dam	863.59060185471
[PROJECTOR] res	56	0.44	 on dam	863.59060185471
[PROJECTOR] after resists dam	379.97986481607
[PROJECTOR] after flat damage armor	379.97986481607
[PROJECTOR] final dam after static checks	379.97986481607
[PROJECTOR] final dam after hooks and callbacks	379.97986481607
[ATTACK] staff accuracy bonus	91	0	=	2.82
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	47.843028393707
[PROJECTOR] numbed dam	40.666574134651
[PROJECTOR] after DamageType increase dam	64.659852874096
[PROJECTOR] res	33.638469131441	0.66361530868559	 on dam	64.659852874096
[PROJECTOR] after resists dam	42.909268224608
[PROJECTOR] after flat damage armor	42.909268224608
[PROJECTOR] final dam after static checks	42.909268224608
[PROJECTOR] final dam after hooks and callbacks	42.909268224608
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	259.44
[PROJECTOR] numbed dam	220.524
[PROJECTOR] after DamageType increase dam	438.84276
[PROJECTOR] res	0	1	 on dam	438.84276
[PROJECTOR] after resists dam	438.84276
[PROJECTOR] after flat damage armor	438.84276
[PROJECTOR] final dam after static checks	438.84276
[PROJECTOR] final dam after hooks and callbacks	438.84276
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	259.44
[PROJECTOR] numbed dam	220.524
[PROJECTOR] after DamageType increase dam	438.84276
[PROJECTOR] res	56	0.44	 on dam	438.84276
[PROJECTOR] after resists dam	193.0908144
[PROJECTOR] after flat damage armor	193.0908144
[PROJECTOR] final dam after static checks	193.0908144
[PROJECTOR] final dam after hooks and callbacks	193.0908144
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart (1)#WHITE#.
[ATTACK] to 	Ce'Nomira the orc pyromancer	dam/apr/atk/mult ::	294.83687745988	15	91	1.7692099788303	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	1.7692099788303	vs. armor/def	0	0
checkHit	91	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	312	15	vs. armor/hardiness	0	0.3
[ATTACK] after armor	312
[PHYS CRIT %]	100
[ATTACK] after crit	468
[ATTACK] after mult	827.99027009258
[ATTACK] after counterstrike	1655.9805401852
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Ce'Nomira the orc pyromancer!#{normal}#
[ATTACK] staff accuracy bonus	91	0	=	2.82
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	259.44
[PROJECTOR] numbed dam	220.524
[PROJECTOR] after DamageType increase dam	438.84276
[PROJECTOR] res	0	1	 on dam	438.84276
[PROJECTOR] after resists dam	438.84276
[PROJECTOR] after flat damage armor	438.84276
[PROJECTOR] final dam after static checks	438.84276
[PROJECTOR] final dam after hooks and callbacks	438.84276
checkHit	62	vs	90	=> chance to hit	0
[callbackOnEffectSave]	T_DANGER_SENSE	additional save at	-13.522727272727
checkHit	48.477272727273	vs	90	=> chance to hit	0
[PROJECTOR] starting dam	TEMPORAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	0	1	 on dam	118.61504234856
[PROJECTOR] after resists dam	118.61504234856
[PROJECTOR] after flat damage armor	118.61504234856
[PROJECTOR] final dam after static checks	118.61504234856
[PROJECTOR] final dam after hooks and callbacks	118.61504234856
[PROJECTOR] starting dam	PHYSICAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	0	1	 on dam	118.61504234856
[PROJECTOR] after resists dam	118.61504234856
[PROJECTOR] after flat damage armor	118.61504234856
[PROJECTOR] final dam after static checks	118.61504234856
[PROJECTOR] final dam after hooks and callbacks	118.61504234856
[PROJECTOR] starting dam	TEMPORAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	32.361290322581	0.67638709677419	 on dam	118.61504234856
[PROJECTOR] after resists dam	80.22968412789
checkHit	84	vs	77	=> chance to hit	68
[callbackOnEffectSave]	T_DANGER_SENSE	additional save at	-13.522727272727
checkHit	70.477272727273	vs	77	=> chance to hit	34
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	PHYSICAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	32.361290322581	0.67638709677419	 on dam	118.61504234856
[PROJECTOR] after resists dam	80.22968412789
checkHit	84	vs	77	=> chance to hit	68
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
Cloned shader 34
[SHADER] setting reset param	tick_start	604712
checkHit	71.073232247924	vs	95	=> chance to hit	0
[LOG]	Player resists the teleport!
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#67 healing#LAST#, #LIGHT_GREEN#23 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#12 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[106 healing]#LAST#.
[LOG]	Ce'Nomira the orc pyromancer's spatial tether hits #fbd578#player#LAST# for #LIGHT_STEEL_BLUE#(80 blocked)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #WHITE#(80 blocked)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ce'Nomira the orc pyromancer's spatial tether hits The One That Hunts for #LIGHT_STEEL_BLUE#0 temporal#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Ce'Nomira the orc pyromancer for #YELLOW#379 light#LAST# damage.
[LOG]	Elemental Surge hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Ce'Nomira the orc pyromancer for #{bold}##YELLOW#1072 light#{normal}##LAST#, #PURPLE#42 arcane#LAST#, #YELLOW#193 light#LAST# (#RED##{bold}#1309#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#75 healing#LAST#, #LIGHT_GREEN#214 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#38 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[338 healing]#LAST#.
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Ce'Nomira the orc pyromancer!#{normal}#
[NPC:seen_by] Passing target	player	from	11839	fire drake hatchling	to	9439	Zubyna the fire drake hatchling
[NPC:seen_by] Passing target	player	from	11839	fire drake hatchling	to	11837	fire drake hatchling
[NPC:seen_by] Passing target	player	from	11839	fire drake hatchling	to	11841	fire drake hatchling
[Actor:move]	11839	fire drake hatchling	move from	32	20	to	31	21
[Actor:move]	11841	fire drake hatchling	move from	32	21	to	32	20
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] numbed dam	64.246000781766
[PROJECTOR] after DamageType increase dam	102.15114124301
[PROJECTOR] res	0	1	 on dam	102.15114124301
[PROJECTOR] after resists dam	102.15114124301
[PROJECTOR] after flat damage armor	102.15114124301
[PROJECTOR] final dam after static checks	102.15114124301
[PROJECTOR] final dam after hooks and callbacks	102.15114124301
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] numbed dam	64.246000781766
[PROJECTOR] after DamageType increase dam	102.15114124301
[PROJECTOR] res	0	1	 on dam	102.15114124301
[PROJECTOR] after resists dam	102.15114124301
[PROJECTOR] after flat damage armor	102.15114124301
[PROJECTOR] final dam after static checks	102.15114124301
[PROJECTOR] final dam after hooks and callbacks	102.15114124301
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12060	The One That Hunts	(forced) move from	nil	nil	to	24	20
[LOG]	
Deleting shader 34 (is clone 1)
[Actor:move]	4318	player	move from	23	19	to	24	19
[Identify]	Silidhewyn the drakeskin leather gloves	true
[LOG]	Player picks up (n.): #SALMON##UID:10359:0#Silidhewyn the drakeskin leather gloves (0 def, 9 armour)#LAST#.
[Identify]	miner's drakeskin leather hat of might	true
[LOG]	Player picks up (o.): #0080FF##UID:10519:0#miner's drakeskin leather hat of might (0 def, 11 armour)#LAST#.
[SPELL] friendly fire chance	-180
[improved_talented AI] chooses for	10304	orc pyromancer	T_PHASE_DOOR
[Actor:move]	10304	orc pyromancer	(forced) move from	29	30	to	18	39
[phase door] final location of 	orc pyromancer	18	39	vs	18	39
[PROJECTOR] starting dam	TEMPORAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	0	1	 on dam	118.61504234856
[PROJECTOR] after resists dam	118.61504234856
[PROJECTOR] after flat damage armor	118.61504234856
[PROJECTOR] final dam after static checks	118.61504234856
[PROJECTOR] final dam after hooks and callbacks	118.61504234856
[PROJECTOR] starting dam	PHYSICAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	0	1	 on dam	118.61504234856
[PROJECTOR] after resists dam	118.61504234856
[PROJECTOR] after flat damage armor	118.61504234856
[PROJECTOR] final dam after static checks	118.61504234856
[PROJECTOR] final dam after hooks and callbacks	118.61504234856
[PROJECTOR] starting dam	TEMPORAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	32.361290322581	0.67638709677419	 on dam	118.61504234856
[PROJECTOR] after resists dam	80.22968412789
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	PHYSICAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	32.361290322581	0.67638709677419	 on dam	118.61504234856
[PROJECTOR] after resists dam	80.22968412789
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
Cloned shader 34
[SHADER] setting reset param	tick_start	608533
checkHit	71.073232247924	vs	95	=> chance to hit	0
[LOG]	Player resists the teleport!
[LOG]	Ce'Nomira the orc pyromancer's spatial tether hits The One That Hunts for #LIGHT_STEEL_BLUE#0 temporal#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ce'Nomira the orc pyromancer's spatial tether hits #fbd578#player#LAST# for #LIGHT_STEEL_BLUE#(80 resist armour)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #WHITE#(80 resist armour)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12063	The One That Hunts	(forced) move from	nil	nil	to	23	19
[LOG]	
[Actor:move]	4318	player	move from	24	19	to	25	19
[use_tactical AI] === Action Selected:	9439	Zubyna the fire drake hatchling	closein	 talent:T_PHASE_DOOR
[Actor:move]	9439	Zubyna the fire drake hatchling	(forced) move from	33	21	to	26	19
[phase door] final location of 	Zubyna the fire drake hatchling	26	19	vs	26	19
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] numbed dam	64.246000781766
[PROJECTOR] after DamageType increase dam	102.15114124301
[PROJECTOR] res	45.693859578181	0.54306140421819	 on dam	102.15114124301
[PROJECTOR] after resists dam	55.474342205919
[PROJECTOR] after flat damage armor	55.474342205919
[PROJECTOR] final dam after static checks	55.474342205919
[PROJECTOR] final dam after hooks and callbacks	55.474342205919
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] numbed dam	64.246000781766
[PROJECTOR] after DamageType increase dam	102.15114124301
[PROJECTOR] res	45.122804890172	0.54877195109828	 on dam	102.15114124301
[PROJECTOR] after resists dam	56.057681086841
[PROJECTOR] after flat damage armor	56.057681086841
[PROJECTOR] final dam after static checks	56.057681086841
[PROJECTOR] final dam after hooks and callbacks	56.057681086841
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] numbed dam	64.246000781766
[PROJECTOR] after DamageType increase dam	102.15114124301
[PROJECTOR] res	45.693859578181	0.54306140421819	 on dam	102.15114124301
[PROJECTOR] after resists dam	55.474342205919
[PROJECTOR] after flat damage armor	55.474342205919
[PROJECTOR] final dam after static checks	55.474342205919
[PROJECTOR] final dam after hooks and callbacks	55.474342205919
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] numbed dam	64.246000781766
[PROJECTOR] after DamageType increase dam	102.15114124301
[PROJECTOR] res	45.122804890172	0.54877195109828	 on dam	102.15114124301
[PROJECTOR] after resists dam	56.057681086841
[PROJECTOR] after flat damage armor	56.057681086841
[PROJECTOR] final dam after static checks	56.057681086841
[PROJECTOR] final dam after hooks and callbacks	56.057681086841
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[7 healing]#LAST#.
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[LOG]	Player's acid area effect hits Zubyna the fire drake hatchling for #GREEN#56 acid#LAST# damage.
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[LOG]	Player's acid area effect hits Zubyna the fire drake hatchling for #GREEN#56 acid#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#11 healing#LAST#, #LIGHT_GREEN#11 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[22 healing]#LAST#.
[Actor:move]	11837	fire drake hatchling	move from	34	21	to	33	21
[Actor:move]	11839	fire drake hatchling	move from	31	21	to	30	21
[Actor:move]	11841	fire drake hatchling	move from	32	20	to	31	19
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12066	The One That Hunts	(forced) move from	nil	nil	to	26	20
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	Zubyna the fire drake hatchling	dam/apr/atk/mult ::	297.40559023945	15	91	1	vs. armor/def	27.522357150373	47
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	1	vs. armor/def	27.522357150373	47
checkHit	91	vs	47	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	320	15	vs. armor/hardiness	27.522357150373	0.3
[ATTACK] after armor	307.47764284963
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	307.47764284963
[ATTACK] after mult	307.47764284963
[PROJECTOR] starting dam	FIRE	307.47764284963
[PROJECTOR] after difficulty dam	307.47764284963
[PROJECTOR] after DamageType increase dam	519.63721641587
[PROJECTOR] res	56	0.44	 on dam	519.63721641587
[PROJECTOR] after resists dam	228.64037522298
[PROJECTOR] after flat damage armor	228.64037522298
[PROJECTOR] final dam after static checks	228.64037522298
[PROJECTOR] final dam after hooks and callbacks	228.64037522298
[ATTACK] staff accuracy bonus	91	47	=	1.88
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	31.895352262472
[PROJECTOR] after DamageType increase dam	50.71361009733
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	50.71361009733
[PROJECTOR] after resists dam	31.535135138356
[PROJECTOR] after flat damage armor	31.535135138356
[PROJECTOR] final dam after static checks	31.535135138356
[PROJECTOR] final dam after hooks and callbacks	31.535135138356
[ATTACK]	target on_melee_hit:	8	BLIGHT	vs	0
[PROJECTOR] starting dam	BLIGHT	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] after DamageType increase dam	11.956707145112
[PROJECTOR] res	42.726153846154	0.57273846153846	 on dam	11.956707145112
[PROJECTOR] after resists dam	6.8480660553573
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	39	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	70	0.3	 on dam	39
[PROJECTOR] after resists dam	11.7
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	Zubyna the fire drake hatchling	dam/apr/atk/mult ::	294.83687745988	15	91	1	vs. armor/def	27.522357150373	47
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	1	vs. armor/def	27.522357150373	47
checkHit	91	vs	47	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	335	15	vs. armor/hardiness	27.522357150373	0.3
[ATTACK] after armor	322.47764284963
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	483.71646427444
[ATTACK] after mult	483.71646427444
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Zubyna the fire drake hatchling!#{normal}#
[PROJECTOR] starting dam	LIGHT	483.71646427444
[PROJECTOR] after difficulty dam	483.71646427444
[PROJECTOR] after DamageType increase dam	962.59576390614
[PROJECTOR] res	56	0.44	 on dam	962.59576390614
[PROJECTOR] after resists dam	423.5421361187
[PROJECTOR] after flat damage armor	423.5421361187
[PROJECTOR] final dam after static checks	423.5421361187
[PROJECTOR] final dam after hooks and callbacks	423.5421361187
[ATTACK] staff accuracy bonus	91	47	=	1.88
checkHit	29	vs	91	=> chance to hit	0
[LOG]	Zubyna the fire drake hatchling loses sight!
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	31.895352262472
[PROJECTOR] after DamageType increase dam	50.71361009733
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	50.71361009733
[PROJECTOR] after resists dam	31.535135138356
[PROJECTOR] after flat damage armor	31.535135138356
[PROJECTOR] final dam after static checks	31.535135138356
[PROJECTOR] final dam after hooks and callbacks	31.535135138356
[ATTACK]	target on_melee_hit:	8	BLIGHT	vs	0
[PROJECTOR] starting dam	BLIGHT	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] after DamageType increase dam	11.956707145112
[PROJECTOR] res	42.726153846154	0.57273846153846	 on dam	11.956707145112
[PROJECTOR] after resists dam	6.8480660553573
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	39	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	70	0.3	 on dam	39
[PROJECTOR] after resists dam	11.7
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	172.96
[PROJECTOR] after DamageType increase dam	344.1904
[PROJECTOR] res	40.511323202921	0.59488676797079	 on dam	344.1904
[PROJECTOR] after resists dam	204.75431462257
[PROJECTOR] after flat damage armor	204.75431462257
[PROJECTOR] final dam after static checks	204.75431462257
[PROJECTOR] final dam after hooks and callbacks	204.75431462257
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	172.96
[PROJECTOR] after DamageType increase dam	344.1904
[PROJECTOR] res	56	0.44	 on dam	344.1904
[PROJECTOR] after resists dam	151.443776
[PROJECTOR] after flat damage armor	151.443776
[PROJECTOR] final dam after static checks	151.443776
[PROJECTOR] final dam after hooks and callbacks	151.443776
[Actor:move]	4318	player	move from	25	19	to	25	19
[LOG]	#UID:4318:0##fbd578#player#LAST##LIGHT_GREEN# HEALS#LAST# from #LIGHT_RED#fire#LAST# damage!
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #DARK_GREEN#(6 resist armour)#LAST#, #DARK_GREEN#0 blight#LAST#, #LIGHT_RED#(11 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_GREEN#14 healing#LAST#, #DARK_GREEN#(6 resist armour)#LAST#, #DARK_GREEN#0 blight#LAST#, #LIGHT_RED#(11 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_GREEN#14 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[29 healing]#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#14 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#26 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#9 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[54 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#45 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#84 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#30 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[173 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Zubyna the fire drake hatchling for #LIGHT_RED#228 fire#LAST#, #PURPLE#31 arcane#LAST#, #{bold}##YELLOW#423 light#{normal}##LAST#, #PURPLE#31 arcane#LAST#, #YELLOW#151 light#LAST# (#RED##{bold}#867#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	9439	Zubyna the fire drake hatchling	closein	 AI:move_astar_advanced
[ATTACK] attacking with (mainhand)	acidic steel dagger of massacre
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	124.47958205553	6	90	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	124.47958205553	6	90	1	vs. armor/def	5	17
checkHit	90	vs	17	=> chance to hit	100
[LOG]	#UID:9439:0#Zubyna the fire drake hatchling misses The One That Hunts.
[ATTACK] attacking with (offhand)	thought-forged voratun dagger of evisceration
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	132.23761746166	9	90	0.5	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	132.23761746166	9	90	0.5	vs. armor/def	5	17
checkHit	90	vs	17	=> chance to hit	100
[LOG]	#UID:9439:0#Zubyna the fire drake hatchling misses The One That Hunts.
[Actor:move]	9439	Zubyna the fire drake hatchling	move from	26	19	to	26	19
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	18	39	to	18	40
[PROJECTOR] starting dam	TEMPORAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	32.361290322581	0.67638709677419	 on dam	118.61504234856
[PROJECTOR] after resists dam	80.22968412789
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	PHYSICAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	32.361290322581	0.67638709677419	 on dam	118.61504234856
[PROJECTOR] after resists dam	80.22968412789
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	TEMPORAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	0	1	 on dam	118.61504234856
[PROJECTOR] after resists dam	118.61504234856
[PROJECTOR] after flat damage armor	118.61504234856
[PROJECTOR] final dam after static checks	118.61504234856
[PROJECTOR] final dam after hooks and callbacks	118.61504234856
[PROJECTOR] starting dam	PHYSICAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	0	1	 on dam	118.61504234856
[PROJECTOR] after resists dam	118.61504234856
[PROJECTOR] after flat damage armor	118.61504234856
[PROJECTOR] final dam after static checks	118.61504234856
[PROJECTOR] final dam after hooks and callbacks	118.61504234856
Cloned shader 34
[SHADER] setting reset param	tick_start	609762
checkHit	71.073232247924	vs	95	=> chance to hit	0
[LOG]	Player resists the teleport!
[LOG]	Ce'Nomira the orc pyromancer's spatial tether hits The One That Hunts for #LIGHT_STEEL_BLUE#0 temporal#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ce'Nomira the orc pyromancer's spatial tether hits #fbd578#player#LAST# for #LIGHT_STEEL_BLUE#(80 resist armour)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #WHITE#(80 resist armour)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	0	1	 on dam	120.17781322707
[PROJECTOR] after resists dam	120.17781322707
[PROJECTOR] after flat damage armor	120.17781322707
[PROJECTOR] final dam after static checks	120.17781322707
[PROJECTOR] final dam after hooks and callbacks	120.17781322707
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	45.122804890172	0.54877195109828	 on dam	120.17781322707
[PROJECTOR] after resists dam	65.950213043343
[PROJECTOR] after flat damage armor	65.950213043343
[PROJECTOR] final dam after static checks	65.950213043343
[PROJECTOR] final dam after hooks and callbacks	65.950213043343
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	0	1	 on dam	120.17781322707
[PROJECTOR] after resists dam	120.17781322707
[PROJECTOR] after flat damage armor	120.17781322707
[PROJECTOR] final dam after static checks	120.17781322707
[PROJECTOR] final dam after hooks and callbacks	120.17781322707
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	45.122804890172	0.54877195109828	 on dam	120.17781322707
[PROJECTOR] after resists dam	65.950213043343
[PROJECTOR] after flat damage armor	65.950213043343
[PROJECTOR] final dam after static checks	65.950213043343
[PROJECTOR] final dam after hooks and callbacks	65.950213043343
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#4 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[8 healing]#LAST#.
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[LOG]	Player's acid area effect hits Zubyna the fire drake hatchling for #GREEN#65 acid#LAST# damage.
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[LOG]	Player's acid area effect hits Zubyna the fire drake hatchling for #GREEN#65 acid#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#13 healing#LAST#, #LIGHT_GREEN#13 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[26 healing]#LAST#.
[LOG]	The static shield around player crumbles.
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12069	The One That Hunts	(forced) move from	nil	nil	to	26	20
[LOG]	
Deleting shader 34 (is clone 1)
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	Zubyna the fire drake hatchling	dam/apr/atk/mult ::	297.40559023945	15	91	1	vs. armor/def	27.522357150373	47
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	1	vs. armor/def	27.522357150373	47
checkHit	91	vs	47	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	323	15	vs. armor/hardiness	27.522357150373	0.3
[ATTACK] after armor	310.47764284963
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	310.47764284963
[ATTACK] after mult	310.47764284963
[PROJECTOR] starting dam	FIRE	310.47764284963
[PROJECTOR] after difficulty dam	310.47764284963
[PROJECTOR] after DamageType increase dam	431.56392356098
[PROJECTOR] res	56	0.44	 on dam	431.56392356098
[PROJECTOR] after resists dam	189.88812636683
[PROJECTOR] after flat damage armor	189.88812636683
[PROJECTOR] final dam after static checks	189.88812636683
[PROJECTOR] final dam after hooks and callbacks	189.88812636683
[ATTACK] staff accuracy bonus	91	47	=	1.88
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	31.895352262472
[PROJECTOR] after DamageType increase dam	41.145004418588
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	41.145004418588
[PROJECTOR] after resists dam	25.585109640553
[PROJECTOR] after flat damage armor	25.585109640553
[PROJECTOR] final dam after static checks	25.585109640553
[PROJECTOR] final dam after hooks and callbacks	25.585109640553
[ATTACK]	target on_melee_hit:	8	BLIGHT	vs	0
[PROJECTOR] starting dam	BLIGHT	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] after DamageType increase dam	11.956707145112
[PROJECTOR] res	28.88	0.7112	 on dam	11.956707145112
[PROJECTOR] after resists dam	8.5036101216035
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	39	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	70	0.3	 on dam	39
[PROJECTOR] after resists dam	11.7
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	Zubyna the fire drake hatchling	dam/apr/atk/mult ::	294.83687745988	15	91	1	vs. armor/def	27.522357150373	47
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	1	vs. armor/def	27.522357150373	47
checkHit	91	vs	47	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	332	15	vs. armor/hardiness	27.522357150373	0.3
[ATTACK] after armor	319.47764284963
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	479.21646427444
[ATTACK] after mult	479.21646427444
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Zubyna the fire drake hatchling!#{normal}#
[PROJECTOR] starting dam	LIGHT	479.21646427444
[PROJECTOR] crit power reduce dam	319.47764284963
[LOG]	Zubyna the fire drake hatchling shrugs off the critical damage!
[PROJECTOR] after difficulty dam	319.47764284963
[PROJECTOR] after DamageType increase dam	539.91721641587
[PROJECTOR] res	56	0.44	 on dam	539.91721641587
[PROJECTOR] after resists dam	237.56357522298
[PROJECTOR] after flat damage armor	237.56357522298
[PROJECTOR] final dam after static checks	237.56357522298
[PROJECTOR] final dam after hooks and callbacks	237.56357522298
[ATTACK] staff accuracy bonus	91	47	=	1.88
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	31.895352262472
[PROJECTOR] after DamageType increase dam	41.145004418588
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	41.145004418588
[PROJECTOR] after resists dam	25.585109640553
[PROJECTOR] after flat damage armor	25.585109640553
[PROJECTOR] final dam after static checks	25.585109640553
[PROJECTOR] final dam after hooks and callbacks	25.585109640553
[ATTACK]	target on_melee_hit:	8	BLIGHT	vs	0
[PROJECTOR] starting dam	BLIGHT	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] after DamageType increase dam	11.956707145112
[PROJECTOR] res	28.88	0.7112	 on dam	11.956707145112
[PROJECTOR] after resists dam	8.5036101216035
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	39	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	70	0.3	 on dam	39
[PROJECTOR] after resists dam	11.7
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	172.96
[PROJECTOR] after DamageType increase dam	292.3024
[PROJECTOR] res	40.328396325274	0.59671603674726	 on dam	292.3024
[PROJECTOR] after resists dam	174.42152965971
[PROJECTOR] after flat damage armor	174.42152965971
[PROJECTOR] final dam after static checks	174.42152965971
[PROJECTOR] final dam after hooks and callbacks	174.42152965971
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	172.96
[PROJECTOR] after DamageType increase dam	292.3024
[PROJECTOR] res	56	0.44	 on dam	292.3024
[PROJECTOR] after resists dam	128.613056
[PROJECTOR] after flat damage armor	128.613056
[PROJECTOR] final dam after static checks	128.613056
[PROJECTOR] final dam after hooks and callbacks	128.613056
[Actor:move]	4318	player	move from	25	19	to	25	19
[LOG]	#UID:4318:0##fbd578#player#LAST##LIGHT_GREEN# HEALS#LAST# from #LIGHT_RED#fire#LAST# damage!
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #DARK_GREEN#(8 resist armour)#LAST#, #DARK_GREEN#0 blight#LAST#, #LIGHT_RED#(11 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_GREEN#14 healing#LAST#, #DARK_GREEN#(8 resist armour)#LAST#, #DARK_GREEN#0 blight#LAST#, #LIGHT_RED#(11 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_GREEN#14 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[29 healing]#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#11 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#14 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#8 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[38 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#37 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#47 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#25 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[121 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Zubyna the fire drake hatchling for #LIGHT_RED#189 fire#LAST#, #PURPLE#25 arcane#LAST#, #YELLOW#237 light#LAST#, #PURPLE#25 arcane#LAST#, #YELLOW#128 light#LAST# (#RED##{bold}#607#LAST##{normal}# total damage).
[Actor:move]	11837	fire drake hatchling	move from	33	21	to	32	21
[Actor:move]	11839	fire drake hatchling	move from	30	21	to	29	21
[Actor:move]	11841	fire drake hatchling	move from	31	19	to	30	19
[use_tactical AI] === Action Selected:	9439	Zubyna the fire drake hatchling	attack	 talent:T_DUAL_STRIKE
[LOG]	Zubyna the fire drake hatchling uses #{bold}##RED#Dual Strike.#{normal}##LAST#
[ATTACK] to 	player	dam/apr/atk/mult ::	132.23761746166	9	90	1.1697560612768	vs. armor/def	84.551211628464	71
[ATTACK] after melee attack bonus hooks & callbacks::	132.23761746166	9	90	1.1697560612768	vs. armor/def	84.551211628464	71
checkHit	90	vs	71	=> chance to hit	98
[LOG]	#UID:9439:0#Zubyna the fire drake hatchling misses #fbd578#player#LAST#.
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12072	The One That Hunts	(forced) move from	nil	nil	to	26	20
[LOG]	
Server latency	112
[USERCHAT] channel achievement	Spatial	tome	Across the Narrow Sea	false	false
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	Zubyna the fire drake hatchling	dam/apr/atk/mult ::	297.40559023945	15	91	1	vs. armor/def	27.522357150373	47
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	1	vs. armor/def	27.522357150373	47
checkHit	91	vs	47	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	318	15	vs. armor/hardiness	27.522357150373	0.3
[ATTACK] after armor	305.47764284963
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	458.21646427444
[ATTACK] after mult	458.21646427444
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Zubyna the fire drake hatchling!#{normal}#
[PROJECTOR] starting dam	FIRE	458.21646427444
[PROJECTOR] after difficulty dam	458.21646427444
[PROJECTOR] after DamageType increase dam	636.92088534147
[PROJECTOR] res	56	0.44	 on dam	636.92088534147
[PROJECTOR] after resists dam	280.24518955025
[PROJECTOR] after flat damage armor	280.24518955025
[PROJECTOR] final dam after static checks	280.24518955025
[PROJECTOR] final dam after hooks and callbacks	280.24518955025
[ATTACK] staff accuracy bonus	91	47	=	1.88
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	31.895352262472
[PROJECTOR] after DamageType increase dam	41.145004418588
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	41.145004418588
[PROJECTOR] after resists dam	25.585109640553
[PROJECTOR] after flat damage armor	25.585109640553
[PROJECTOR] final dam after static checks	25.585109640553
[PROJECTOR] final dam after hooks and callbacks	25.585109640553
[ATTACK]	target on_melee_hit:	8	BLIGHT	vs	0
[PROJECTOR] starting dam	BLIGHT	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] after DamageType increase dam	11.956707145112
[PROJECTOR] res	28.88	0.7112	 on dam	11.956707145112
[PROJECTOR] after resists dam	8.5036101216035
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	39	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	70	0.3	 on dam	39
[PROJECTOR] after resists dam	11.7
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	Zubyna the fire drake hatchling	dam/apr/atk/mult ::	294.83687745988	15	91	1	vs. armor/def	27.522357150373	47
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	1	vs. armor/def	27.522357150373	47
checkHit	91	vs	47	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	305	15	vs. armor/hardiness	27.522357150373	0.3
[ATTACK] after armor	292.47764284963
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	292.47764284963
[ATTACK] after mult	292.47764284963
[PROJECTOR] starting dam	LIGHT	292.47764284963
[PROJECTOR] after difficulty dam	292.47764284963
[PROJECTOR] after DamageType increase dam	494.28721641587
[PROJECTOR] res	56	0.44	 on dam	494.28721641587
[PROJECTOR] after resists dam	217.48637522298
[PROJECTOR] after flat damage armor	217.48637522298
[PROJECTOR] final dam after static checks	217.48637522298
[PROJECTOR] final dam after hooks and callbacks	217.48637522298
[ATTACK] staff accuracy bonus	91	47	=	1.88
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	31.895352262472
[PROJECTOR] after DamageType increase dam	41.145004418588
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	41.145004418588
[PROJECTOR] after resists dam	25.585109640553
[PROJECTOR] after flat damage armor	25.585109640553
[PROJECTOR] final dam after static checks	25.585109640553
[PROJECTOR] final dam after hooks and callbacks	25.585109640553
[ATTACK]	target on_melee_hit:	8	BLIGHT	vs	0
[PROJECTOR] starting dam	BLIGHT	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] after DamageType increase dam	11.956707145112
[PROJECTOR] res	28.88	0.7112	 on dam	11.956707145112
[PROJECTOR] after resists dam	8.5036101216035
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	39	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	70	0.3	 on dam	39
[PROJECTOR] after resists dam	11.7
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	172.96
[PROJECTOR] after DamageType increase dam	292.3024
[PROJECTOR] res	0	1	 on dam	292.3024
[PROJECTOR] after resists dam	292.3024
[PROJECTOR] after flat damage armor	292.3024
[PROJECTOR] final dam after static checks	292.3024
[PROJECTOR] final dam after hooks and callbacks	292.3024
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	172.96
[PROJECTOR] after DamageType increase dam	292.3024
[PROJECTOR] res	56	0.44	 on dam	292.3024
[PROJECTOR] after resists dam	128.613056
[PROJECTOR] after flat damage armor	128.613056
[PROJECTOR] final dam after static checks	128.613056
[PROJECTOR] final dam after hooks and callbacks	128.613056
[Actor:move]	4318	player	move from	25	19	to	25	19
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	97.502754127622
[PROJECTOR] res	0	1	 on dam	97.502754127622
[PROJECTOR] after resists dam	97.502754127622
[PROJECTOR] after flat damage armor	97.502754127622
[PROJECTOR] final dam after static checks	97.502754127622
[PROJECTOR] final dam after hooks and callbacks	97.502754127622
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	97.502754127622
[PROJECTOR] res	45.122804890172	0.54877195109828	 on dam	97.502754127622
[PROJECTOR] after resists dam	53.506776620071
[PROJECTOR] after flat damage armor	53.506776620071
[PROJECTOR] final dam after static checks	53.506776620071
[PROJECTOR] final dam after hooks and callbacks	53.506776620071
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	97.502754127622
[PROJECTOR] res	0	1	 on dam	97.502754127622
[PROJECTOR] after resists dam	97.502754127622
[PROJECTOR] after flat damage armor	97.502754127622
[PROJECTOR] final dam after static checks	97.502754127622
[PROJECTOR] final dam after hooks and callbacks	97.502754127622
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	97.502754127622
[PROJECTOR] res	45.122804890172	0.54877195109828	 on dam	97.502754127622
[PROJECTOR] after resists dam	53.506776620071
[PROJECTOR] after flat damage armor	53.506776620071
[PROJECTOR] final dam after static checks	53.506776620071
[PROJECTOR] final dam after hooks and callbacks	53.506776620071
[LOG]	#UID:4318:0##fbd578#player#LAST##LIGHT_GREEN# HEALS#LAST# from #LIGHT_RED#fire#LAST# damage!
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #DARK_GREEN#(8 resist armour)#LAST#, #DARK_GREEN#0 blight#LAST#, #LIGHT_RED#(11 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_GREEN#14 healing#LAST#, #DARK_GREEN#(8 resist armour)#LAST#, #DARK_GREEN#0 blight#LAST#, #LIGHT_RED#(11 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_GREEN#14 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[29 healing]#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#17 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#13 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#3 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[49 healing]#LAST#.
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[LOG]	Player's acid area effect hits Zubyna the fire drake hatchling for #GREEN#53 acid#LAST# damage.
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[LOG]	Player's acid area effect hits Zubyna the fire drake hatchling for #GREEN#53 acid#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#56 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#43 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#25 healing#LAST#, #LIGHT_GREEN#10 healing#LAST#, #LIGHT_GREEN#10 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[157 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Zubyna the fire drake hatchling for #{bold}##LIGHT_RED#280 fire#{normal}##LAST#, #PURPLE#25 arcane#LAST#, #YELLOW#217 light#LAST#, #PURPLE#25 arcane#LAST#, #YELLOW#128 light#LAST# (#RED##{bold}#678#LAST##{normal}# total damage).
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	18	40	to	17	40
[PROJECTOR] starting dam	TEMPORAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	19.458064516129	0.80541935483871	 on dam	118.61504234856
[PROJECTOR] after resists dam	95.534850882543
[PROJECTOR] after flat damage armor	7.9348508825428
[PROJECTOR] final dam after static checks	7.9348508825428
[PROJECTOR] final dam after hooks and callbacks	7.9348508825428
checkHit	81	vs	95	=> chance to hit	15
[PROJECTOR] starting dam	PHYSICAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	19.458064516129	0.80541935483871	 on dam	118.61504234856
[PROJECTOR] after resists dam	95.534850882543
[PROJECTOR] after flat damage armor	7.9348508825428
[PROJECTOR] final dam after static checks	7.9348508825428
[PROJECTOR] final dam after hooks and callbacks	7.9348508825428
checkHit	81	vs	95	=> chance to hit	15
[PROJECTOR] starting dam	TEMPORAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	0	1	 on dam	118.61504234856
[PROJECTOR] after resists dam	118.61504234856
[PROJECTOR] after flat damage armor	118.61504234856
[PROJECTOR] final dam after static checks	118.61504234856
[PROJECTOR] final dam after hooks and callbacks	118.61504234856
[PROJECTOR] starting dam	PHYSICAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	31.821826892017	0.68178173107983	 on dam	118.61504234856
[PROJECTOR] after resists dam	80.869568904509
[PROJECTOR] after flat damage armor	80.869568904509
[PROJECTOR] final dam after static checks	80.869568904509
[PROJECTOR] final dam after hooks and callbacks	80.869568904509
Cloned shader 34
[SHADER] setting reset param	tick_start	611336
checkHit	71.073232247924	vs	95	=> chance to hit	0
[LOG]	Player resists the teleport!
[LOG]	Ce'Nomira the orc pyromancer's spatial tether hits The One That Hunts for #LIGHT_STEEL_BLUE#0 temporal#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ce'Nomira the orc pyromancer's spatial tether hits #fbd578#player#LAST# for #LIGHT_STEEL_BLUE#(87 resist armour)#LAST#, #SLATE#(3 resonance)#LAST#, #SLATE#(3 turned into osmosis)#LAST#, #LIGHT_STEEL_BLUE#3 temporal#LAST#, #WHITE#(87 resist armour)#LAST#, #SLATE#(3 resonance)#LAST#, #SLATE#(3 turned into osmosis)#LAST#, #WHITE#3 physical#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[target_simple AI]	9439	Zubyna the fire drake hatchling	selecting NEW TARGET	25	19	4318	player
[use_tactical AI] === Action Selected:	9439	Zubyna the fire drake hatchling	closein	 AI:move_astar_advanced
[ATTACK] attacking with (mainhand)	acidic steel dagger of massacre
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	124.47958205553	6	90	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	124.47958205553	6	90	1	vs. armor/def	5	17
checkHit	90	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	142	6	vs. armor/hardiness	5	0.3
[ATTACK] after armor	142
[PHYS CRIT %] axe accuracy bonus	90	17	=	18.25
[PHYS CRIT %]	78.721226058594
[ATTACK] after crit	142
[ATTACK] after mult	142
[PROJECTOR] starting dam	PHYSICAL	142
[PROJECTOR] after difficulty dam	142
[PROJECTOR] res	47.426761233294	0.52573238766706	 on dam	142
[PROJECTOR] after resists dam	74.653999048723
[PROJECTOR] after flat damage armor	74.653999048723
[PROJECTOR] final dam after static checks	74.653999048723
[PROJECTOR] final dam after hooks and callbacks	74.653999048723
[PROJECTOR] starting dam	DARKNESS	189.68421470227
[PROJECTOR] after difficulty dam	189.68421470227
[PROJECTOR] res	0	1	 on dam	189.68421470227
[PROJECTOR] after resists dam	189.68421470227
[PROJECTOR] after flat damage armor	189.68421470227
[PROJECTOR] final dam after static checks	189.68421470227
[PROJECTOR] final dam after hooks and callbacks	189.68421470227
[ATTACK] attacking with (offhand)	thought-forged voratun dagger of evisceration
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	132.23761746166	9	90	0.5	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	132.23761746166	9	90	0.5	vs. armor/def	5	17
checkHit	90	vs	17	=> chance to hit	100
[LOG]	#UID:9439:0#Zubyna the fire drake hatchling misses The One That Hunts.
[Actor:move]	9439	Zubyna the fire drake hatchling	move from	26	19	to	26	19
[LOG]	Player is not affected anymore by the salve.
[LOG]	#00ff00##UID:508:0#Talent Shield Pummel is ready to use.
[LOG]	#UID:9439:0#Zubyna the fire drake hatchling hits The One That Hunts for #WHITE#0 physical#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	11837	fire drake hatchling	move from	32	21	to	31	21
[Actor:move]	11839	fire drake hatchling	move from	29	21	to	28	21
[Actor:move]	11841	fire drake hatchling	move from	30	19	to	29	19
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12075	The One That Hunts	(forced) move from	nil	nil	to	26	20
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=7,circleColor=vec4(0,0,0,0),noup=2,time_factor=9000]
New GL Shader program 88
*p 88: Uniform: 0: 1406 circleDescendSpeed
*p 88: Uniform: 1: 1406 circleRotationSpeed
*p 88: Uniform: 2: 8B52 beamColor2
*p 88: Uniform: 3: 1406 tick_start
*p 88: Uniform: 4: 8B5E tex
*p 88: Uniform: 5: 1406 tick
*p 88: Uniform: 6: 1406 time_factor
*p 88: Uniform: 7: 8B52 circleColor
*p 88: Uniform: 8: 1406 beamsCount
*p 88: Uniform: 9: 8B52 beamColor1
*p 88: Uniform: 10: 1406 noup
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=7,circleColor=vec4(0,0,0,0),noup=1,time_factor=9000]
New GL Shader program 89
*p 89: Uniform: 0: 1406 circleDescendSpeed
*p 89: Uniform: 1: 1406 circleRotationSpeed
*p 89: Uniform: 2: 8B52 beamColor2
*p 89: Uniform: 3: 1406 tick_start
*p 89: Uniform: 4: 8B5E tex
*p 89: Uniform: 5: 1406 tick
*p 89: Uniform: 6: 1406 time_factor
*p 89: Uniform: 7: 8B52 circleColor
*p 89: Uniform: 8: 1406 beamsCount
*p 89: Uniform: 9: 8B52 beamColor1
*p 89: Uniform: 10: 1406 noup
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	Zubyna the fire drake hatchling	dam/apr/atk/mult ::	297.40559023945	15	91	1	vs. armor/def	27.522357150373	47
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	91	1	vs. armor/def	27.522357150373	47
checkHit	91	vs	47	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	314	15	vs. armor/hardiness	27.522357150373	0.3
[ATTACK] after armor	301.47764284963
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	301.47764284963
[ATTACK] after mult	301.47764284963
[PROJECTOR] starting dam	FIRE	301.47764284963
[PROJECTOR] after difficulty dam	301.47764284963
[PROJECTOR] after DamageType increase dam	419.05392356098
[PROJECTOR] res	56	0.44	 on dam	419.05392356098
[PROJECTOR] after resists dam	184.38372636683
[PROJECTOR] after flat damage armor	184.38372636683
[PROJECTOR] final dam after static checks	184.38372636683
[PROJECTOR] final dam after hooks and callbacks	184.38372636683
[ATTACK] staff accuracy bonus	91	47	=	1.88
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	31.895352262472
[PROJECTOR] after DamageType increase dam	41.145004418588
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	41.145004418588
[PROJECTOR] after resists dam	25.585109640553
[PROJECTOR] after flat damage armor	25.585109640553
[PROJECTOR] final dam after static checks	25.585109640553
[PROJECTOR] final dam after hooks and callbacks	25.585109640553
[ATTACK]	target on_melee_hit:	8	BLIGHT	vs	0
[PROJECTOR] starting dam	BLIGHT	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] after DamageType increase dam	11.956707145112
[PROJECTOR] res	28.88	0.7112	 on dam	11.956707145112
[PROJECTOR] after resists dam	8.5036101216035
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	39	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	70	0.3	 on dam	39
[PROJECTOR] after resists dam	11.7
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	Zubyna the fire drake hatchling	dam/apr/atk/mult ::	294.83687745988	15	91	1	vs. armor/def	27.522357150373	47
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	91	1	vs. armor/def	27.522357150373	47
checkHit	91	vs	47	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	332	15	vs. armor/hardiness	27.522357150373	0.3
[ATTACK] after armor	319.47764284963
[PHYS CRIT %]	75.530623735574
[ATTACK] after crit	319.47764284963
[ATTACK] after mult	319.47764284963
[PROJECTOR] starting dam	LIGHT	319.47764284963
[PROJECTOR] after difficulty dam	319.47764284963
[PROJECTOR] after DamageType increase dam	539.91721641587
[PROJECTOR] res	56	0.44	 on dam	539.91721641587
[PROJECTOR] after resists dam	237.56357522298
[PROJECTOR] after flat damage armor	237.56357522298
[PROJECTOR] final dam after static checks	237.56357522298
[PROJECTOR] final dam after hooks and callbacks	237.56357522298
[ATTACK] staff accuracy bonus	91	47	=	1.88
checkHit	29	vs	91	=> chance to hit	0
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	31.895352262472
[PROJECTOR] after DamageType increase dam	41.145004418588
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	41.145004418588
[PROJECTOR] after resists dam	25.585109640553
[PROJECTOR] after flat damage armor	25.585109640553
[PROJECTOR] final dam after static checks	25.585109640553
[PROJECTOR] final dam after hooks and callbacks	25.585109640553
[ATTACK]	target on_melee_hit:	8	BLIGHT	vs	0
[PROJECTOR] starting dam	BLIGHT	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] after DamageType increase dam	11.956707145112
[PROJECTOR] res	28.88	0.7112	 on dam	11.956707145112
[PROJECTOR] after resists dam	8.5036101216035
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	39	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	70	0.3	 on dam	39
[PROJECTOR] after resists dam	11.7
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	172.96
[PROJECTOR] after DamageType increase dam	292.3024
[PROJECTOR] res	0	1	 on dam	292.3024
[PROJECTOR] after resists dam	292.3024
[PROJECTOR] after flat damage armor	292.3024
[PROJECTOR] final dam after static checks	292.3024
[PROJECTOR] final dam after hooks and callbacks	292.3024
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	172.96
[PROJECTOR] after DamageType increase dam	292.3024
[PROJECTOR] res	56	0.44	 on dam	292.3024
[PROJECTOR] after resists dam	128.613056
[PROJECTOR] after flat damage armor	128.613056
[PROJECTOR] final dam after static checks	128.613056
[PROJECTOR] final dam after hooks and callbacks	128.613056
[Actor:move]	4318	player	move from	25	19	to	25	19
[LOG]	#UID:4318:0##fbd578#player#LAST##LIGHT_GREEN# HEALS#LAST# from #LIGHT_RED#fire#LAST# damage!
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #DARK_GREEN#(8 resist armour)#LAST#, #DARK_GREEN#0 blight#LAST#, #LIGHT_RED#(11 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_GREEN#7 healing#LAST#, #DARK_GREEN#(8 resist armour)#LAST#, #DARK_GREEN#0 blight#LAST#, #LIGHT_RED#(11 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_GREEN#7 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[15 healing]#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#4 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[18 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#19 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#25 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#13 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[63 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Zubyna the fire drake hatchling for #LIGHT_RED#184 fire#LAST#, #PURPLE#25 arcane#LAST#, #YELLOW#237 light#LAST#, #PURPLE#25 arcane#LAST#, #YELLOW#128 light#LAST# (#RED##{bold}#602#LAST##{normal}# total damage).
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	97.502754127622
[PROJECTOR] res	0	1	 on dam	97.502754127622
[PROJECTOR] after resists dam	97.502754127622
[PROJECTOR] after flat damage armor	97.502754127622
[PROJECTOR] final dam after static checks	97.502754127622
[PROJECTOR] final dam after hooks and callbacks	97.502754127622
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	97.502754127622
[PROJECTOR] res	45.122804890172	0.54877195109828	 on dam	97.502754127622
[PROJECTOR] after resists dam	53.506776620071
[PROJECTOR] after flat damage armor	53.506776620071
[PROJECTOR] final dam after static checks	53.506776620071
[PROJECTOR] final dam after hooks and callbacks	53.506776620071
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	97.502754127622
[PROJECTOR] res	0	1	 on dam	97.502754127622
[PROJECTOR] after resists dam	97.502754127622
[PROJECTOR] after flat damage armor	97.502754127622
[PROJECTOR] final dam after static checks	97.502754127622
[PROJECTOR] final dam after hooks and callbacks	97.502754127622
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	97.502754127622
[PROJECTOR] res	45.122804890172	0.54877195109828	 on dam	97.502754127622
[PROJECTOR] after resists dam	53.506776620071
[PROJECTOR] after flat damage armor	53.506776620071
[PROJECTOR] final dam after static checks	53.506776620071
[PROJECTOR] final dam after hooks and callbacks	53.506776620071
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[4 healing]#LAST#.
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[LOG]	Player's acid area effect hits Zubyna the fire drake hatchling for #GREEN#53 acid#LAST# damage.
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[LOG]	Player's acid area effect hits Zubyna the fire drake hatchling for #GREEN#53 acid#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#5 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[11 healing]#LAST#.
[Actor:move]	9439	Zubyna the fire drake hatchling	move from	26	19	to	27	19
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	17	40	to	18	40
[PROJECTOR] starting dam	TEMPORAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	19.458064516129	0.80541935483871	 on dam	118.61504234856
[PROJECTOR] after resists dam	95.534850882543
[PROJECTOR] after flat damage armor	7.9348508825428
[PROJECTOR] final dam after static checks	7.9348508825428
[PROJECTOR] final dam after hooks and callbacks	7.9348508825428
checkHit	81	vs	55	=> chance to hit	95
[PROJECTOR] starting dam	PHYSICAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	6.0387096774194	0.93961290322581	 on dam	118.61504234856
[PROJECTOR] after resists dam	111.45222430738
[PROJECTOR] after flat damage armor	23.852224307382
[PROJECTOR] final dam after static checks	23.852224307382
[PROJECTOR] final dam after hooks and callbacks	23.852224307382
checkHit	81	vs	55	=> chance to hit	95
[PROJECTOR] starting dam	TEMPORAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	0	1	 on dam	118.61504234856
[PROJECTOR] after resists dam	118.61504234856
[PROJECTOR] after flat damage armor	118.61504234856
[PROJECTOR] final dam after static checks	118.61504234856
[PROJECTOR] final dam after hooks and callbacks	118.61504234856
[PROJECTOR] starting dam	PHYSICAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	0	1	 on dam	118.61504234856
[PROJECTOR] after resists dam	118.61504234856
[PROJECTOR] after flat damage armor	118.61504234856
[PROJECTOR] final dam after static checks	118.61504234856
[PROJECTOR] final dam after hooks and callbacks	118.61504234856
Cloned shader 34
[SHADER] setting reset param	tick_start	611615
checkHit	71.073232247924	vs	55	=> chance to hit	91
[Actor:move]	4318	player	(forced) move from	25	19	to	17	19
[LOG]	Player looks a little pale around the edges.
[LOG]	#CRIMSON#Player has been yanked back to the tether!
[PROJECTOR] starting dam	TEMPORAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	6.0387096774194	0.93961290322581	 on dam	118.61504234856
[PROJECTOR] after resists dam	111.45222430738
[PROJECTOR] after flat damage armor	23.852224307382
[PROJECTOR] final dam after static checks	23.852224307382
[PROJECTOR] final dam after hooks and callbacks	23.852224307382
checkHit	81	vs	55	=> chance to hit	95
[PROJECTOR] starting dam	PHYSICAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	6.0387096774194	0.93961290322581	 on dam	118.61504234856
[PROJECTOR] after resists dam	111.45222430738
[PROJECTOR] after flat damage armor	23.852224307382
[PROJECTOR] final dam after static checks	23.852224307382
[PROJECTOR] final dam after hooks and callbacks	23.852224307382
checkHit	81	vs	55	=> chance to hit	95
Cloned shader 34
[SHADER] setting reset param	tick_start	611620
[LOG]	Ce'Nomira the orc pyromancer's spatial tether hits The One That Hunts for #LIGHT_STEEL_BLUE#0 temporal#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ce'Nomira the orc pyromancer's spatial tether hits #fbd578#player#LAST# for #LIGHT_STEEL_BLUE#(87 resist armour)#LAST#, #SLATE#(3 resonance)#LAST#, #SLATE#(3 turned into osmosis)#LAST#, #LIGHT_STEEL_BLUE#3 temporal#LAST#, #WHITE#(87 resist armour)#LAST#, #SLATE#(11 resonance)#LAST#, #SLATE#(11 turned into osmosis)#LAST#, #WHITE#11 physical#LAST#, #LIGHT_STEEL_BLUE#(87 resist armour)#LAST#, #SLATE#(11 resonance)#LAST#, #SLATE#(11 turned into osmosis)#LAST#, #LIGHT_STEEL_BLUE#11 temporal#LAST#, #WHITE#(87 resist armour)#LAST#, #SLATE#(11 resonance)#LAST#, #SLATE#(11 turned into osmosis)#LAST#, #WHITE#11 physical#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12078	The One That Hunts	(forced) move from	nil	nil	to	16	19
[LOG]	
Loading tile from tileset	/data/gfx/effects/continuum_destabilization.png
Deleting shader 34 (is clone 1)
[Actor:move]	4318	player	move from	17	19	to	18	19
[LOG]	Player slows down.
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12081	The One That Hunts	(forced) move from	nil	nil	to	17	20
[LOG]	
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#20 healing#LAST#.
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 1% of a turn from Ancestral Life.#LAST#
[Actor:move]	4318	player	move from	18	19	to	19	19
[Actor:move]	11837	fire drake hatchling	move from	31	21	to	30	21
[Actor:move]	11839	fire drake hatchling	move from	28	21	to	28	20
[Actor:move]	11841	fire drake hatchling	move from	29	19	to	28	19
[use_tactical AI] === Action Selected:	9439	Zubyna the fire drake hatchling	closein	 AI:move_astar_advanced
[Actor:move]	9439	Zubyna the fire drake hatchling	move from	27	19	to	26	19
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	18	40	to	19	40
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12084	The One That Hunts	(forced) move from	nil	nil	to	18	18
[LOG]	
Deleting shader 34 (is clone 1)
Deleting shader 34 (is clone 1)
Deleting shader 34 (is clone 1)
Deleting shader 77 (is clone 1)
[Actor:move]	4318	player	move from	19	19	to	20	19
[LOG]	#00ff00##UID:2206:0#Talent Demon Seed is ready to use.
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#20 healing#LAST#.
[Actor:move]	11837	fire drake hatchling	move from	30	21	to	30	20
[Actor:move]	11839	fire drake hatchling	move from	28	20	to	27	19
[Actor:move]	11841	fire drake hatchling	move from	28	19	to	28	20
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	97.502754127622
[PROJECTOR] res	45.122804890172	0.54877195109828	 on dam	97.502754127622
[PROJECTOR] after resists dam	53.506776620071
[PROJECTOR] after flat damage armor	53.506776620071
[PROJECTOR] final dam after static checks	53.506776620071
[PROJECTOR] final dam after hooks and callbacks	53.506776620071
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	97.502754127622
[PROJECTOR] res	45.122804890172	0.54877195109828	 on dam	97.502754127622
[PROJECTOR] after resists dam	53.506776620071
[PROJECTOR] after flat damage armor	53.506776620071
[PROJECTOR] final dam after static checks	53.506776620071
[PROJECTOR] final dam after hooks and callbacks	53.506776620071
[LOG]	Player's acid area effect hits Zubyna the fire drake hatchling for #GREEN#53 acid#LAST# damage.
[LOG]	Player's acid area effect hits Zubyna the fire drake hatchling for #GREEN#53 acid#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#5 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[11 healing]#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[4 healing]#LAST#.
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12087	The One That Hunts	(forced) move from	nil	nil	to	19	20
[LOG]	
[Actor:move]	4318	player	move from	20	19	to	21	19
[use_tactical AI] === Action Selected:	9439	Zubyna the fire drake hatchling	closein	 AI:move_astar_advanced
[Actor:move]	9439	Zubyna the fire drake hatchling	move from	26	19	to	25	19
[SPELL] friendly fire chance	-180
[improved_talented AI] chooses for	10304	orc pyromancer	T_PRIDE_OF_THE_ORCS
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	19	40	to	18	40
[LOG]	#00ff00##UID:2769:0#Talent Implant: Medical Injector is ready to use.
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12090	The One That Hunts	(forced) move from	nil	nil	to	22	19
[LOG]	
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#20 healing#LAST#.
[USERCHAT] channel achievement	jeanmelancon	tome	The Arena (Roguelike)	false	false
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	347	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	347
[PHYS CRIT %]	60
[ATTACK] after crit	520.5
[ATTACK] after mult	520.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against The One That Hunts!#{normal}#
[PROJECTOR] starting dam	FIRE	520.5
[PROJECTOR] after difficulty dam	520.5
[PROJECTOR] after DamageType increase dam	723.495
[PROJECTOR] res	40.470184708722	0.59529815291278	 on dam	723.495
[PROJECTOR] after resists dam	430.69523714163
[PROJECTOR] after flat damage armor	430.69523714163
[PROJECTOR] final dam after static checks	430.69523714163
[PROJECTOR] final dam after hooks and callbacks	430.69523714163
[ATTACK] staff accuracy bonus	85	17	=	2.36
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	51.650111929717
[PROJECTOR] res	0	1	 on dam	51.650111929717
[PROJECTOR] after resists dam	51.650111929717
[PROJECTOR] after flat damage armor	51.650111929717
[PROJECTOR] final dam after static checks	51.650111929717
[PROJECTOR] final dam after hooks and callbacks	51.650111929717
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	297	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	297
[PHYS CRIT %]	60
[ATTACK] after crit	297
[ATTACK] after mult	297
[PROJECTOR] starting dam	LIGHT	297
[PROJECTOR] after difficulty dam	297
[PROJECTOR] after DamageType increase dam	501.93
[PROJECTOR] res	0	1	 on dam	501.93
[PROJECTOR] after resists dam	501.93
[PROJECTOR] after flat damage armor	501.93
[PROJECTOR] final dam after static checks	501.93
[PROJECTOR] final dam after hooks and callbacks	501.93
[ATTACK] staff accuracy bonus	85	17	=	2.36
[LOG]	The One That Hunts resists the blinding light!
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	51.650111929717
[PROJECTOR] res	0	1	 on dam	51.650111929717
[PROJECTOR] after resists dam	51.650111929717
[PROJECTOR] after flat damage armor	51.650111929717
[PROJECTOR] final dam after static checks	51.650111929717
[PROJECTOR] final dam after hooks and callbacks	51.650111929717
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	217.12
[PROJECTOR] after DamageType increase dam	366.9328
[PROJECTOR] res	0	1	 on dam	366.9328
[PROJECTOR] after resists dam	366.9328
[PROJECTOR] after flat damage armor	366.9328
[PROJECTOR] final dam after static checks	366.9328
[PROJECTOR] final dam after hooks and callbacks	366.9328
[Actor:move]	4318	player	move from	21	19	to	21	19
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #{bold}##LIGHT_RED#0 fire#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #YELLOW#0 light#LAST#, #PURPLE#0 arcane#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	11837	fire drake hatchling	move from	30	20	to	29	19
[target_simple AI]	11839	fire drake hatchling	selecting NEW TARGET	21	19	4318	player
[Actor:move]	11839	fire drake hatchling	move from	27	19	to	26	19
[target_simple AI]	11841	fire drake hatchling	selecting NEW TARGET	21	19	4318	player
[Actor:move]	11841	fire drake hatchling	move from	28	20	to	27	19
[use_tactical AI] === Action Selected:	9439	Zubyna the fire drake hatchling	closein	 AI:move_astar_advanced
[Actor:move]	9439	Zubyna the fire drake hatchling	move from	25	19	to	24	19
[PROJECTOR] starting dam	TEMPORAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	19.458064516129	0.80541935483871	 on dam	118.61504234856
[PROJECTOR] after resists dam	95.534850882543
[PROJECTOR] after flat damage armor	7.9348508825428
[PROJECTOR] final dam after static checks	7.9348508825428
[PROJECTOR] final dam after hooks and callbacks	7.9348508825428
checkHit	81	vs	55	=> chance to hit	95
[PROJECTOR] starting dam	PHYSICAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	6.0387096774194	0.93961290322581	 on dam	118.61504234856
[PROJECTOR] after resists dam	111.45222430738
[PROJECTOR] after flat damage armor	23.852224307382
[PROJECTOR] final dam after static checks	23.852224307382
[PROJECTOR] final dam after hooks and callbacks	23.852224307382
checkHit	81	vs	55	=> chance to hit	95
[PROJECTOR] starting dam	TEMPORAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	0	1	 on dam	118.61504234856
[PROJECTOR] after resists dam	118.61504234856
[PROJECTOR] after flat damage armor	118.61504234856
[PROJECTOR] final dam after static checks	118.61504234856
[PROJECTOR] final dam after hooks and callbacks	118.61504234856
[PROJECTOR] starting dam	PHYSICAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	0	1	 on dam	118.61504234856
[PROJECTOR] after resists dam	118.61504234856
[PROJECTOR] after flat damage armor	118.61504234856
[PROJECTOR] final dam after static checks	118.61504234856
[PROJECTOR] final dam after hooks and callbacks	118.61504234856
Cloned shader 34
[SHADER] setting reset param	tick_start	616351
checkHit	71.073232247924	vs	76.321969674377	=> chance to hit	37
[LOG]	Player resists the teleport!
[LOG]	Ce'Nomira the orc pyromancer's spatial tether hits The One That Hunts for #LIGHT_STEEL_BLUE#0 temporal#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ce'Nomira the orc pyromancer's spatial tether hits #fbd578#player#LAST# for #LIGHT_STEEL_BLUE#(87 resist armour)#LAST#, #SLATE#(3 resonance)#LAST#, #SLATE#(3 turned into osmosis)#LAST#, #LIGHT_STEEL_BLUE#3 temporal#LAST#, #WHITE#(87 resist armour)#LAST#, #SLATE#(11 resonance)#LAST#, #SLATE#(11 turned into osmosis)#LAST#, #WHITE#11 physical#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	18	40	to	18	41
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12093	The One That Hunts	(forced) move from	nil	nil	to	20	19
[LOG]	
[USERCHAT] channel achievement	Dragnur	tome	A Fistful of Gold (Nightmare (Roguelike) difficulty)	false	false
[Actor:move]	4318	player	move from	21	19	to	22	19
[LOG]	#00ff00##UID:897:0#Talent Eldritch Blow is ready to use.
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#6 healing#LAST#.
[LOG]	Zubyna the fire drake hatchling recovers sight.
[Actor:move]	11837	fire drake hatchling	move from	29	19	to	28	19
[target_simple AI]	11839	fire drake hatchling	selecting NEW TARGET	22	19	4318	player
[Actor:move]	11839	fire drake hatchling	move from	26	19	to	25	19
[Actor:move]	11841	fire drake hatchling	move from	27	19	to	26	19
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12096	The One That Hunts	(forced) move from	nil	nil	to	23	19
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	332	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	332
[PHYS CRIT %]	60
[ATTACK] after crit	498
[ATTACK] after mult	498
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against The One That Hunts!#{normal}#
[PROJECTOR] starting dam	FIRE	498
[PROJECTOR] after difficulty dam	498
[PROJECTOR] after DamageType increase dam	692.22
[PROJECTOR] res	0	1	 on dam	692.22
[PROJECTOR] after resists dam	692.22
[PROJECTOR] after flat damage armor	692.22
[PROJECTOR] final dam after static checks	692.22
[PROJECTOR] final dam after hooks and callbacks	692.22
[ATTACK] staff accuracy bonus	85	17	=	2.36
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	51.650111929717
[PROJECTOR] res	0	1	 on dam	51.650111929717
[PROJECTOR] after resists dam	51.650111929717
[PROJECTOR] after flat damage armor	51.650111929717
[PROJECTOR] final dam after static checks	51.650111929717
[PROJECTOR] final dam after hooks and callbacks	51.650111929717
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	306	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	306
[PHYS CRIT %]	60
[ATTACK] after crit	306
[ATTACK] after mult	306
[PROJECTOR] starting dam	LIGHT	306
[PROJECTOR] after difficulty dam	306
[PROJECTOR] after DamageType increase dam	517.14
[PROJECTOR] res	0	1	 on dam	517.14
[PROJECTOR] after resists dam	517.14
[PROJECTOR] after flat damage armor	517.14
[PROJECTOR] final dam after static checks	517.14
[PROJECTOR] final dam after hooks and callbacks	517.14
[ATTACK] staff accuracy bonus	85	17	=	2.36
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	51.650111929717
[PROJECTOR] res	0	1	 on dam	51.650111929717
[PROJECTOR] after resists dam	51.650111929717
[PROJECTOR] after flat damage armor	51.650111929717
[PROJECTOR] final dam after static checks	51.650111929717
[PROJECTOR] final dam after hooks and callbacks	51.650111929717
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	217.12
[PROJECTOR] after DamageType increase dam	366.9328
[PROJECTOR] res	0	1	 on dam	366.9328
[PROJECTOR] after resists dam	366.9328
[PROJECTOR] after flat damage armor	366.9328
[PROJECTOR] final dam after static checks	366.9328
[PROJECTOR] final dam after hooks and callbacks	366.9328
[Actor:move]	4318	player	move from	22	19	to	22	19
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #{bold}##LIGHT_RED#0 fire#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #YELLOW#0 light#LAST#, #PURPLE#0 arcane#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[target_simple AI]	9439	Zubyna the fire drake hatchling	selecting NEW TARGET	22	19	4318	player
[use_tactical AI] === Action Selected:	9439	Zubyna the fire drake hatchling	closein	 AI:move_astar_advanced
[ATTACK] attacking with (mainhand)	acidic steel dagger of massacre
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	124.47958205553	6	90	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	124.47958205553	6	90	1	vs. armor/def	5	17
checkHit	90	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	159	6	vs. armor/hardiness	5	0.3
[ATTACK] after armor	159
[PHYS CRIT %] axe accuracy bonus	90	17	=	18.25
[PHYS CRIT %]	78.721226058594
[ATTACK] after crit	295.03377267588
[ATTACK] after mult	295.03377267588
[LOG]	#{bold}##UID:9439:0#Zubyna the fire drake hatchling performs a melee critical strike against The One That Hunts!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	295.03377267588
[PROJECTOR] after difficulty dam	295.03377267588
[PROJECTOR] res	0	1	 on dam	295.03377267588
[PROJECTOR] after resists dam	295.03377267588
[PROJECTOR] after flat damage armor	295.03377267588
[PROJECTOR] final dam after static checks	295.03377267588
[PROJECTOR] final dam after hooks and callbacks	295.03377267588
[PROJECTOR] starting dam	DARKNESS	189.68421470227
[PROJECTOR] after difficulty dam	189.68421470227
[PROJECTOR] res	0	1	 on dam	189.68421470227
[PROJECTOR] after resists dam	189.68421470227
[PROJECTOR] after flat damage armor	189.68421470227
[PROJECTOR] final dam after static checks	189.68421470227
[PROJECTOR] final dam after hooks and callbacks	189.68421470227
[SPELL CRIT %]	26.5
[LOG]	#{bold}#Zubyna the fire drake hatchling's spell attains critical power!#{normal}#
[LOG]	Zubyna the fire drake hatchling is surging arcane power.
checkHit	69	vs	100	=> chance to hit	0
[ATTACK] attacking with (offhand)	thought-forged voratun dagger of evisceration
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	132.23761746166	9	90	0.5	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	132.23761746166	9	90	0.5	vs. armor/def	5	17
checkHit	90	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	146	9	vs. armor/hardiness	5	0.3
[ATTACK] after armor	146
[PHYS CRIT %] axe accuracy bonus	90	17	=	18.25
[PHYS CRIT %]	83.721226058594
[ATTACK] after crit	270.91151453257
[ATTACK] after mult	135.45575726628
[LOG]	#{bold}##UID:9439:0#Zubyna the fire drake hatchling performs a melee critical strike against The One That Hunts!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	135.45575726628
[PROJECTOR] after difficulty dam	135.45575726628
[PROJECTOR] res	0	1	 on dam	135.45575726628
[PROJECTOR] after resists dam	135.45575726628
[PROJECTOR] after flat damage armor	135.45575726628
[PROJECTOR] final dam after static checks	135.45575726628
[PROJECTOR] final dam after hooks and callbacks	135.45575726628
checkHit	37	vs	52	=> chance to hit	13
[PROJECTOR] starting dam	MIND	12.5
[PROJECTOR] after difficulty dam	12.5
[PROJECTOR] res	38.887693016709	0.61112306983291	 on dam	12.5
[PROJECTOR] after resists dam	7.6390383729114
[PROJECTOR] after flat damage armor	7.6390383729114
[PROJECTOR] final dam after static checks	7.6390383729114
[PROJECTOR] final dam after hooks and callbacks	7.6390383729114
[PROJECTOR] starting dam	DARKNESS	194.68094048295
[PROJECTOR] after difficulty dam	194.68094048295
[PROJECTOR] res	0	1	 on dam	194.68094048295
[PROJECTOR] after resists dam	194.68094048295
[PROJECTOR] after flat damage armor	194.68094048295
[PROJECTOR] final dam after static checks	194.68094048295
[PROJECTOR] final dam after hooks and callbacks	194.68094048295
[Actor:move]	9439	Zubyna the fire drake hatchling	move from	24	19	to	24	19
[PROJECTOR] starting dam	TEMPORAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	6.0387096774194	0.93961290322581	 on dam	118.61504234856
[PROJECTOR] after resists dam	111.45222430738
[PROJECTOR] after flat damage armor	23.852224307382
[PROJECTOR] final dam after static checks	23.852224307382
[PROJECTOR] final dam after hooks and callbacks	23.852224307382
checkHit	81	vs	55	=> chance to hit	95
[PROJECTOR] starting dam	PHYSICAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	6.0387096774194	0.93961290322581	 on dam	118.61504234856
[PROJECTOR] after resists dam	111.45222430738
[PROJECTOR] after flat damage armor	23.852224307382
[PROJECTOR] final dam after static checks	23.852224307382
[PROJECTOR] final dam after hooks and callbacks	23.852224307382
checkHit	81	vs	55	=> chance to hit	95
[PROJECTOR] starting dam	TEMPORAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	0	1	 on dam	118.61504234856
[PROJECTOR] after resists dam	118.61504234856
[PROJECTOR] after flat damage armor	118.61504234856
[PROJECTOR] final dam after static checks	118.61504234856
[PROJECTOR] final dam after hooks and callbacks	118.61504234856
[PROJECTOR] starting dam	PHYSICAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	0	1	 on dam	118.61504234856
[PROJECTOR] after resists dam	118.61504234856
[PROJECTOR] after flat damage armor	118.61504234856
[PROJECTOR] final dam after static checks	118.61504234856
[PROJECTOR] final dam after hooks and callbacks	118.61504234856
Cloned shader 34
[SHADER] setting reset param	tick_start	618088
checkHit	71.073232247924	vs	76.321969674377	=> chance to hit	37
[LOG]	Player resists the teleport!
[LOG]	Ce'Nomira the orc pyromancer's spatial tether hits The One That Hunts for #LIGHT_STEEL_BLUE#0 temporal#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ce'Nomira the orc pyromancer's spatial tether hits #fbd578#player#LAST# for #LIGHT_STEEL_BLUE#(87 resist armour)#LAST#, #SLATE#(11 resonance)#LAST#, #SLATE#(11 turned into osmosis)#LAST#, #LIGHT_STEEL_BLUE#11 temporal#LAST#, #WHITE#(87 resist armour)#LAST#, #SLATE#(11 resonance)#LAST#, #SLATE#(11 turned into osmosis)#LAST#, #WHITE#11 physical#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[LOG]	#UID:9439:0#Zubyna the fire drake hatchling hits The One That Hunts for #{bold}##WHITE#0 physical#{normal}##LAST#, #GREY#0 darkness#LAST#, #{bold}##WHITE#0 physical#{normal}##LAST#, #ORANGE#0 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Deleting shader 34 (is clone 1)
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	18	41	to	17	42
[LOG]	The psychic field around player crumbles.
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12099	The One That Hunts	(forced) move from	nil	nil	to	21	19
[LOG]	
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#6 healing#LAST#.
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 0% of a turn from Ancestral Life.#LAST#
[Actor:move]	4318	player	move from	22	19	to	23	19
[Actor:move]	11837	fire drake hatchling	move from	28	19	to	27	19
[Actor:move]	11839	fire drake hatchling	move from	25	19	to	24	20
[target_simple AI]	11841	fire drake hatchling	selecting NEW TARGET	23	19	4318	player
[Actor:move]	11841	fire drake hatchling	move from	26	19	to	25	19
[use_tactical AI] === Action Selected:	9439	Zubyna the fire drake hatchling	attack	 talent:T_DUAL_STRIKE
[LOG]	Zubyna the fire drake hatchling uses #{bold}##RED#Dual Strike.#{normal}##LAST#
[ATTACK] to 	player	dam/apr/atk/mult ::	132.23761746166	9	90	1.1697560612768	vs. armor/def	78.551211628464	71
[ATTACK] after melee attack bonus hooks & callbacks::	132.23761746166	9	90	1.1697560612768	vs. armor/def	78.551211628464	71
checkHit	90	vs	71	=> chance to hit	98
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	154	9	vs. armor/hardiness	78.551211628464	0.74117647058824
[ATTACK] after armor	84.448788371536
[PHYS CRIT %] axe accuracy bonus	90	71	=	4.75
[PHYS CRIT %]	55.745361353488
[ATTACK] after crit	156.69965176831
[ATTACK] after mult	183.30036745594
[LOG]	#{bold}##UID:9439:0#Zubyna the fire drake hatchling performs a melee critical strike against #fbd578#player#LAST#!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	183.30036745594
[PROJECTOR] crit power reduce dam	98.784482065083
[LOG]	Player shrugs off the critical damage!
[PROJECTOR] after difficulty dam	98.784482065083
[PROJECTOR] res	9	0.91	 on dam	98.784482065083
[PROJECTOR] after resists dam	89.893878679225
[PROJECTOR] after flat damage armor	2.2938786792254
[PROJECTOR] final dam after static checks	2.2938786792254
[PROJECTOR] final dam after hooks and callbacks	2.2938786792254
[PROJECTOR] starting dam	FIRE	224.84
[PROJECTOR] after difficulty dam	224.84
[PROJECTOR] res	70	0.3	 on dam	224.84
[PROJECTOR] after resists dam	67.452
[PROJECTOR] res	0	1	 on dam	67.452
[PROJECTOR] after self-resists dam	67.452
[PROJECTOR] after flat damage armor	67.452
[PROJECTOR] final dam after static checks	67.452
[PROJECTOR] final dam after hooks and callbacks	67.452
[PROJECTOR] starting dam	DARKNESS	224.84
[PROJECTOR] after difficulty dam	224.84
[PROJECTOR] res	59.413389435556	0.40586610564444	 on dam	224.84
[PROJECTOR] after resists dam	91.254935193095
[PROJECTOR] res	0	1	 on dam	91.254935193095
[PROJECTOR] after self-resists dam	91.254935193095
[PROJECTOR] after flat damage armor	91.254935193095
[PROJECTOR] final dam after static checks	91.254935193095
[PROJECTOR] final dam after hooks and callbacks	91.254935193095
checkHit	37	vs	56	=> chance to hit	3
[PROJECTOR] starting dam	MIND	12.5
[PROJECTOR] after difficulty dam	12.5
[PROJECTOR] res	15.936	0.84064	 on dam	12.5
[PROJECTOR] after resists dam	10.508
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	56	vs	100	=> chance to hit	0
[LOG]	Player's is vulnerable to attacks and effects!
[PROJECTOR] starting dam	DARKNESS	194.68094048295
[PROJECTOR] after difficulty dam	194.68094048295
[PROJECTOR] res	49.95	0.5005	 on dam	194.68094048295
[PROJECTOR] after resists dam	97.437810711718
[PROJECTOR] after flat damage armor	9.8378107117178
[PROJECTOR] final dam after static checks	9.8378107117178
[PROJECTOR] final dam after hooks and callbacks	9.8378107117178
[ATTACK]	target on_melee_hit:	34	HEAL	vs	0
[ATTACK]	target on_melee_hit:	17	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] after DamageType increase dam	23.63
[PROJECTOR] res	56	0.44	 on dam	23.63
[PROJECTOR] after resists dam	10.3972
[PROJECTOR] after flat damage armor	10.3972
[PROJECTOR] final dam after static checks	10.3972
[PROJECTOR] final dam after hooks and callbacks	10.3972
[ATTACK]	target on_melee_hit:	11.875929033899	ARCANE	vs	0
[PROJECTOR] starting dam	ARCANE	11.875929033899
[PROJECTOR] after difficulty dam	11.875929033899
[PROJECTOR] after DamageType increase dam	15.31994845373
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	15.31994845373
[PROJECTOR] after resists dam	9.5263706108443
[PROJECTOR] after flat damage armor	9.5263706108443
[PROJECTOR] final dam after static checks	9.5263706108443
[PROJECTOR] final dam after hooks and callbacks	9.5263706108443
[ATTACK]	target on_melee_hit:	30	LIGHT_BLIND	vs	0
[PROJECTOR] starting dam	LIGHT	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] after DamageType increase dam	50.7
[PROJECTOR] res	56	0.44	 on dam	50.7
[PROJECTOR] after resists dam	22.308
[PROJECTOR] after flat damage armor	22.308
[PROJECTOR] final dam after static checks	22.308
[PROJECTOR] final dam after hooks and callbacks	22.308
[PHYS CRIT %]	55.471226058594
checkHit	46	vs	100	=> chance to hit	0
[LOG]	Player is cut deeply.
[LOG]	#UID:4318:0##fbd578#player#LAST# counter attacks Zubyna the fire drake hatchling with her shield shards!
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	Zubyna the fire drake hatchling	dam/apr/atk/mult ::	297.40559023945	15	85	0.4	vs. armor/def	27.522357150373	47
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	0.4	vs. armor/def	27.522357150373	47
checkHit	85	vs	47	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	334	15	vs. armor/hardiness	27.522357150373	0.3
[ATTACK] after armor	321.47764284963
[PHYS CRIT %]	60
[ATTACK] after crit	321.47764284963
[ATTACK] after mult	128.59105713985
[PROJECTOR] starting dam	NATURE	128.59105713985
[PROJECTOR] after difficulty dam	128.59105713985
[PROJECTOR] numbed dam	109.30239856887
[PROJECTOR] after DamageType increase dam	141.00009415385
[PROJECTOR] res	62.53215608047	0.3746784391953	 on dam	141.00009415385
[PROJECTOR] after resists dam	52.829695203954
[PROJECTOR] after flat damage armor	52.829695203954
[PROJECTOR] final dam after static checks	52.829695203954
[PROJECTOR] final dam after hooks and callbacks	52.829695203954
[ATTACK] staff accuracy bonus	85	47	=	1.76
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	29.859478713803
[PROJECTOR] numbed dam	25.380556906733
[PROJECTOR] after DamageType increase dam	32.740918409685
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	32.740918409685
[PROJECTOR] after resists dam	20.359214905461
[PROJECTOR] after flat damage armor	20.359214905461
[PROJECTOR] final dam after static checks	20.359214905461
[PROJECTOR] final dam after hooks and callbacks	20.359214905461
[ATTACK]	target on_melee_hit:	8	BLIGHT	vs	0
[PROJECTOR] starting dam	BLIGHT	8
[PROJECTOR] crit power reduce dam	4.3113708253238
[LOG]	Player shrugs off the critical damage!
[PROJECTOR] after difficulty dam	4.3113708253238
[PROJECTOR] after DamageType increase dam	6.443724794047
[PROJECTOR] res	14.48	0.8552	 on dam	6.443724794047
[PROJECTOR] after resists dam	5.510673443869
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	39	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	70	0.3	 on dam	39
[PROJECTOR] after resists dam	11.7
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	Zubyna the fire drake hatchling	dam/apr/atk/mult ::	294.83687745988	15	85	0.4	vs. armor/def	27.522357150373	47
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	0.4	vs. armor/def	27.522357150373	47
checkHit	85	vs	47	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	329	15	vs. armor/hardiness	27.522357150373	0.3
[ATTACK] after armor	316.47764284963
[PHYS CRIT %]	60
[ATTACK] after crit	316.47764284963
[ATTACK] after mult	126.59105713985
[PROJECTOR] starting dam	NATURE	126.59105713985
[PROJECTOR] after difficulty dam	126.59105713985
[PROJECTOR] numbed dam	107.60239856887
[PROJECTOR] after DamageType increase dam	138.80709415385
[PROJECTOR] res	62.53215608047	0.3746784391953	 on dam	138.80709415385
[PROJECTOR] after resists dam	52.008025386799
[PROJECTOR] after flat damage armor	52.008025386799
[PROJECTOR] final dam after static checks	52.008025386799
[PROJECTOR] final dam after hooks and callbacks	52.008025386799
[ATTACK] staff accuracy bonus	85	47	=	1.76
[LOG]	Zubyna the fire drake hatchling resists the blinding light!
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	29.859478713803
[PROJECTOR] numbed dam	25.380556906733
[PROJECTOR] after DamageType increase dam	32.740918409685
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	32.740918409685
[PROJECTOR] after resists dam	20.359214905461
[PROJECTOR] after flat damage armor	20.359214905461
[PROJECTOR] final dam after static checks	20.359214905461
[PROJECTOR] final dam after hooks and callbacks	20.359214905461
[ATTACK]	target on_melee_hit:	8	BLIGHT	vs	0
[PROJECTOR] starting dam	BLIGHT	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] after DamageType increase dam	11.956707145112
[PROJECTOR] res	14.48	0.8552	 on dam	11.956707145112
[PROJECTOR] after resists dam	10.2253759505
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	39	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	70	0.3	 on dam	39
[PROJECTOR] after resists dam	11.7
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	161.92
[PROJECTOR] numbed dam	137.632
[PROJECTOR] after DamageType increase dam	232.59808
[PROJECTOR] res	0	1	 on dam	232.59808
[PROJECTOR] after resists dam	232.59808
[PROJECTOR] after flat damage armor	232.59808
[PROJECTOR] final dam after static checks	232.59808
[PROJECTOR] final dam after hooks and callbacks	232.59808
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	161.92
[PROJECTOR] numbed dam	137.632
[PROJECTOR] after DamageType increase dam	232.59808
[PROJECTOR] res	56	0.44	 on dam	232.59808
[PROJECTOR] after resists dam	102.3431552
[PROJECTOR] after flat damage armor	102.3431552
[PROJECTOR] final dam after static checks	102.3431552
[PROJECTOR] final dam after hooks and callbacks	102.3431552
[LOG]	Player resists the stunning strike!
[ATTACK] to 	player	dam/apr/atk/mult ::	124.47958205553	6	90	2.3395121225535	vs. armor/def	78.551211628464	65
[ATTACK] after melee attack bonus hooks & callbacks::	124.47958205553	6	90	2.3395121225535	vs. armor/def	78.551211628464	65
checkHit	90	vs	65	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	149	6	vs. armor/hardiness	78.551211628464	0.74117647058824
[ATTACK] after armor	76.448788371536
[PHYS CRIT %] axe accuracy bonus	90	65	=	6.25
[PHYS CRIT %]	52.245361353488
[ATTACK] after crit	141.85518521858
[ATTACK] after mult	331.87192546594
[LOG]	#{bold}##UID:9439:0#Zubyna the fire drake hatchling performs a melee critical strike against #fbd578#player#LAST#!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	331.87192546594
[PROJECTOR] crit power reduce dam	178.85286714974
[LOG]	Player shrugs off the critical damage!
[PROJECTOR] after difficulty dam	178.85286714974
[PROJECTOR] res	9	0.91	 on dam	178.85286714974
[PROJECTOR] after resists dam	162.75610910626
[PROJECTOR] after flat damage armor	75.156109106261
[PROJECTOR] final dam after static checks	75.156109106261
[PROJECTOR] final dam after hooks and callbacks	75.156109106261
[PROJECTOR] starting dam	FIRE	224.84
[PROJECTOR] after difficulty dam	224.84
[PROJECTOR] res	70	0.3	 on dam	224.84
[PROJECTOR] after resists dam	67.452
[PROJECTOR] res	0	1	 on dam	67.452
[PROJECTOR] after self-resists dam	67.452
[PROJECTOR] after flat damage armor	67.452
[PROJECTOR] final dam after static checks	67.452
[PROJECTOR] final dam after hooks and callbacks	67.452
[PROJECTOR] starting dam	DARKNESS	224.84
[PROJECTOR] after difficulty dam	224.84
[PROJECTOR] res	59.413389435556	0.40586610564444	 on dam	224.84
[PROJECTOR] after resists dam	91.254935193095
[PROJECTOR] res	0	1	 on dam	91.254935193095
[PROJECTOR] after self-resists dam	91.254935193095
[PROJECTOR] after flat damage armor	91.254935193095
[PROJECTOR] final dam after static checks	91.254935193095
[PROJECTOR] final dam after hooks and callbacks	91.254935193095
[PROJECTOR] starting dam	DARKNESS	194.68094048295
[PROJECTOR] after difficulty dam	194.68094048295
[PROJECTOR] res	49.95	0.5005	 on dam	194.68094048295
[PROJECTOR] after resists dam	97.437810711718
[PROJECTOR] after flat damage armor	9.8378107117178
[PROJECTOR] final dam after static checks	9.8378107117178
[PROJECTOR] final dam after hooks and callbacks	9.8378107117178
[ATTACK]	target on_melee_hit:	34	HEAL	vs	0
[ATTACK]	target on_melee_hit:	17	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] numbed dam	14.45
[PROJECTOR] after DamageType increase dam	20.0855
[PROJECTOR] res	56	0.44	 on dam	20.0855
[PROJECTOR] after resists dam	8.83762
[PROJECTOR] after flat damage armor	8.83762
[PROJECTOR] final dam after static checks	8.83762
[PROJECTOR] final dam after hooks and callbacks	8.83762
[ATTACK]	target on_melee_hit:	11.875929033899	ARCANE	vs	0
[PROJECTOR] starting dam	ARCANE	11.875929033899
[PROJECTOR] after difficulty dam	11.875929033899
[PROJECTOR] numbed dam	10.094539678814
[PROJECTOR] after DamageType increase dam	13.02195618567
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	13.02195618567
[PROJECTOR] after resists dam	8.0974150192176
[PROJECTOR] after flat damage armor	8.0974150192176
[PROJECTOR] final dam after static checks	8.0974150192176
[PROJECTOR] final dam after hooks and callbacks	8.0974150192176
[ATTACK]	target on_melee_hit:	30	LIGHT_BLIND	vs	0
[PROJECTOR] starting dam	LIGHT	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] numbed dam	25.5
[PROJECTOR] after DamageType increase dam	43.095
[PROJECTOR] res	56	0.44	 on dam	43.095
[PROJECTOR] after resists dam	18.9618
[PROJECTOR] after flat damage armor	18.9618
[PROJECTOR] final dam after static checks	18.9618
[PROJECTOR] final dam after hooks and callbacks	18.9618
[LOG]	Zubyna the fire drake hatchling resists!
[SPELL CRIT %]	26.5
[LOG]	#{bold}#Zubyna the fire drake hatchling's spell attains critical power!#{normal}#
checkHit	47	vs	100	=> chance to hit	0
[LOG]	Player is covered in acid!
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12102	The One That Hunts	(forced) move from	nil	nil	to	22	19
[LOG]	
[LOG]	#UID:4318:0##fbd578#player#LAST##LIGHT_GREEN# HEALS#LAST# from #LIGHT_RED#fire#LAST# damage!
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[9 healing]#LAST#.
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #DARK_GREEN#(5 resist armour)#LAST#, #DARK_GREEN#0 blight#LAST#, #LIGHT_RED#(11 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_GREEN#4 healing#LAST#, #DARK_GREEN#(10 resist armour)#LAST#, #DARK_GREEN#0 blight#LAST#, #LIGHT_RED#(11 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_GREEN#4 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[10 healing]#LAST#.
[LOG]	#UID:9439:0#Zubyna the fire drake hatchling hits Zubyna the fire drake hatchling for #LIGHT_RED#67 fire#LAST#, #GREY#91 darkness#LAST#, #LIGHT_RED#67 fire#LAST#, #GREY#91 darkness#LAST# (#RED##{bold}#317#LAST##{normal}# total damage).
[LOG]	#UID:9439:0#Zubyna the fire drake hatchling hits #fbd578#player#LAST# for #WHITE#(87 resist armour)#LAST#, #SLATE#(2 turned into osmosis)#LAST#, #WHITE#2 physical#LAST#, #ORANGE#(10 resist armour)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(87 resist armour)#LAST#, #SLATE#(9 turned into osmosis)#LAST#, #GREY#9 darkness#LAST#, #WHITE#(87 resist armour)#LAST#, #SLATE#(75 turned into osmosis)#LAST#, #WHITE#75 physical#LAST#, #GREY#(87 resist armour)#LAST#, #SLATE#(9 turned into osmosis)#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#97#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Zubyna the fire drake hatchling for #LIGHT_GREEN#29 healing#LAST#, #LIGHT_RED#10 fire#LAST#, #PURPLE#9 arcane#LAST#, #YELLOW#22 light#LAST#, #LIGHT_GREEN#29 healing#LAST#, #LIGHT_RED#8 fire#LAST#, #PURPLE#8 arcane#LAST#, #YELLOW#18 light#LAST# (#RED##{bold}#78#LAST##{normal}# total damage) #LIGHT_GREEN#[60 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Fire drake hatchling for #YELLOW#232 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#15 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[37 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Zubyna the fire drake hatchling for #LIGHT_GREEN#52 nature#LAST#, #PURPLE#20 arcane#LAST#, #LIGHT_GREEN#52 nature#LAST#, #PURPLE#20 arcane#LAST#, #YELLOW#102 light#LAST# (#RED##{bold}#248#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/bleeding_edge.png
Loading tile from tileset	/data/gfx/talents/curse_of_the_meek.png
Loading tile from tileset	/data/gfx/talents/acidic_skin.png
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 0% of a turn from Ancestral Life.#LAST#
Deleting shader 34 (is clone 1)
[LOG]	Player casts #{bold}##PURPLE#Demon Seed.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	Zubyna the fire drake hatchling	dam/apr/atk/mult ::	297.40559023945	15	79	1.6	vs. armor/def	27.522357150373	47
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	79	1.6	vs. armor/def	27.522357150373	47
checkHit	79	vs	47	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	350	15	vs. armor/hardiness	27.522357150373	0.3
[ATTACK] after armor	337.47764284963
[PHYS CRIT %]	60
[ATTACK] after crit	337.47764284963
[ATTACK] after mult	539.9642285594
[PROJECTOR] starting dam	BLIGHT	539.9642285594
[PROJECTOR] after difficulty dam	539.9642285594
[PROJECTOR] numbed dam	458.96959427549
[PROJECTOR] after DamageType increase dam	637.96773604294
[PROJECTOR] res	46.688288440515	0.53311711559485	 on dam	637.96773604294
[PROJECTOR] after resists dam	340.11151928179
[PROJECTOR] after flat damage armor	340.11151928179
[PROJECTOR] final dam after static checks	340.11151928179
[PROJECTOR] final dam after hooks and callbacks	340.11151928179
[ATTACK] staff accuracy bonus	79	47	=	1.64
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	27.823605165135
[PROJECTOR] numbed dam	23.650064390365
[PROJECTOR] after DamageType increase dam	30.50858306357
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	30.50858306357
[PROJECTOR] after resists dam	18.971086616453
[PROJECTOR] after flat damage armor	18.971086616453
[PROJECTOR] final dam after static checks	18.971086616453
[PROJECTOR] final dam after hooks and callbacks	18.971086616453
[ATTACK]	target on_melee_hit:	8	BLIGHT	vs	0
[PROJECTOR] starting dam	BLIGHT	8
[PROJECTOR] crit power reduce dam	4.3113708253238
[LOG]	Player shrugs off the critical damage!
[PROJECTOR] after difficulty dam	4.3113708253238
[PROJECTOR] after DamageType increase dam	6.443724794047
[PROJECTOR] res	14.48	0.8552	 on dam	6.443724794047
[PROJECTOR] after resists dam	5.510673443869
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	39	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	70	0.3	 on dam	39
[PROJECTOR] after resists dam	11.7
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	Zubyna the fire drake hatchling	dam/apr/atk/mult ::	294.83687745988	15	79	1.6	vs. armor/def	27.522357150373	47
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	79	1.6	vs. armor/def	27.522357150373	47
checkHit	79	vs	47	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	318	15	vs. armor/hardiness	27.522357150373	0.3
[ATTACK] after armor	305.47764284963
[PHYS CRIT %]	60
[ATTACK] after crit	305.47764284963
[ATTACK] after mult	488.7642285594
[PROJECTOR] starting dam	BLIGHT	488.7642285594
[PROJECTOR] after difficulty dam	488.7642285594
[PROJECTOR] numbed dam	415.44959427549
[PROJECTOR] after DamageType increase dam	577.47493604294
[PROJECTOR] res	46.688288440515	0.53311711559485	 on dam	577.47493604294
[PROJECTOR] after resists dam	307.86177223153
[PROJECTOR] after flat damage armor	307.86177223153
[PROJECTOR] final dam after static checks	307.86177223153
[PROJECTOR] final dam after hooks and callbacks	307.86177223153
[ATTACK] staff accuracy bonus	79	47	=	1.64
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	27.823605165135
[PROJECTOR] numbed dam	23.650064390365
[PROJECTOR] after DamageType increase dam	30.50858306357
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	30.50858306357
[PROJECTOR] after resists dam	18.971086616453
[PROJECTOR] after flat damage armor	18.971086616453
[PROJECTOR] final dam after static checks	18.971086616453
[PROJECTOR] final dam after hooks and callbacks	18.971086616453
[ATTACK]	target on_melee_hit:	8	BLIGHT	vs	0
[PROJECTOR] starting dam	BLIGHT	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] after DamageType increase dam	11.956707145112
[PROJECTOR] res	14.48	0.8552	 on dam	11.956707145112
[PROJECTOR] after resists dam	10.2253759505
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	39	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	70	0.3	 on dam	39
[PROJECTOR] after resists dam	11.7
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	150.88
[PROJECTOR] numbed dam	128.248
[PROJECTOR] after DamageType increase dam	216.73912
[PROJECTOR] res	0	1	 on dam	216.73912
[PROJECTOR] after resists dam	216.73912
[PROJECTOR] after flat damage armor	216.73912
[PROJECTOR] final dam after static checks	216.73912
[PROJECTOR] final dam after hooks and callbacks	216.73912
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	150.88
[PROJECTOR] numbed dam	128.248
[PROJECTOR] after DamageType increase dam	216.73912
[PROJECTOR] res	0	1	 on dam	216.73912
[PROJECTOR] after resists dam	216.73912
[PROJECTOR] after flat damage armor	216.73912
[PROJECTOR] final dam after static checks	216.73912
[PROJECTOR] final dam after hooks and callbacks	216.73912
[LOG]	Player surges with #YELLOW#light#LAST# power!
[PROJECTOR] starting dam	LIGHT	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after staff accuracy damage bonus	837.29742065724
[PROJECTOR] numbed dam	711.70280755866
[PROJECTOR] after DamageType increase dam	1202.7777447741
[PROJECTOR] res	0	1	 on dam	1202.7777447741
[PROJECTOR] after resists dam	1202.7777447741
[PROJECTOR] after flat damage armor	1202.7777447741
[PROJECTOR] final dam after static checks	1202.7777447741
[PROJECTOR] final dam after hooks and callbacks	1202.7777447741
[PROJECTOR] starting dam	LIGHT	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after staff accuracy damage bonus	837.29742065724
[PROJECTOR] numbed dam	711.70280755866
[PROJECTOR] after DamageType increase dam	1202.7777447741
[PROJECTOR] res	21.512813758625	0.78487186241375	 on dam	1202.7777447741
[PROJECTOR] after resists dam	944.02640861068
[PROJECTOR] after flat damage armor	944.02640861068
[PROJECTOR] final dam after static checks	944.02640861068
[PROJECTOR] final dam after hooks and callbacks	944.02640861068
[PROJECTOR] starting dam	LIGHT	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after staff accuracy damage bonus	837.29742065724
[PROJECTOR] numbed dam	711.70280755866
[PROJECTOR] after DamageType increase dam	1202.7777447741
[PROJECTOR] res	0	1	 on dam	1202.7777447741
[PROJECTOR] after resists dam	1202.7777447741
[PROJECTOR] after flat damage armor	1202.7777447741
[PROJECTOR] final dam after static checks	1202.7777447741
[PROJECTOR] final dam after hooks and callbacks	1202.7777447741
[PROJECTOR] starting dam	LIGHT	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after staff accuracy damage bonus	837.29742065724
[PROJECTOR] numbed dam	711.70280755866
[PROJECTOR] after DamageType increase dam	1202.7777447741
[PROJECTOR] res	56	0.44	 on dam	1202.7777447741
[PROJECTOR] after resists dam	529.22220770062
[PROJECTOR] after flat damage armor	529.22220770062
[PROJECTOR] final dam after static checks	529.22220770062
[PROJECTOR] final dam after hooks and callbacks	529.22220770062
Loading entities file from memory	/data/general/npcs/minor-demon.lua
Loading entities file from memory	/data/general/npcs/major-demon.lua
Loading entities file from memory	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/aquatic_demon.lua
Loading entities file from file	/data-ashes-urhrok/general/npcs/aquatic-demon.lua
Testing superior demon	daelach	50	against trying to make	wretch titan	50
Testing superior demon	daelach	50	against trying to make	wretch titan	50
Testing superior demon	daelach	50	against trying to make	wretch titan	50
Testing superior demon	dolleg	50	against trying to make	wretch titan	50
Testing superior demon	dolleg	50	against trying to make	wretch titan	50
Testing superior demon	fire imp	50	against trying to make	wretch titan	50
Testing superior demon	fire imp	50	against trying to make	wretch titan	50
Testing superior demon	quasit	50	against trying to make	wretch titan	50
Testing superior demon	thaurhereg	50	against trying to make	wretch titan	50
Testing superior demon	water imp	50	against trying to make	wretch titan	50
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Reaver
[resolveObject] CREATE FOR	12123	wretch titan	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x2b4bb7a8, subtype="longsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	63.236646800808	66.2
[resolveObject] CREATED OBJECT:	12128	enhanced voratun longsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	26
[resolveObject]	12128	enhanced voratun longsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	12123	wretch titan	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1d070238, subtype="longsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	19.521793122157	36.2
[resolveObject] CREATED OBJECT:	12134	truestriking voratun longsword of projection	tries left:	4
fight: 	truestriking voratun longsword of projection	enhanced voratun longsword of massacre	::	nil	OFFHAND
[resolveObject]	12134	truestriking voratun longsword of projection	added to inventory	OFFHAND
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#CRIMSON#You extract a #FFD700##UID:12140:0#demon seed [wretch titan] (level 50, body)#LAST# and add it to your inventory.
[ATTACK] to 	Zubyna the fire drake hatchling	dam/apr/atk/mult ::	294.83687745988	15	79	1.4	vs. armor/def	17	46
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	79	1.4	vs. armor/def	17	46
checkHit	79	vs	46	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	312	15	vs. armor/hardiness	17	0.3
[ATTACK] after armor	310
[PHYS CRIT %]	60
[ATTACK] after crit	465
[ATTACK] after mult	651
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Zubyna the fire drake hatchling!#{normal}#
[ATTACK] staff accuracy bonus	79	46	=	1.66
[ATTACK]	target on_melee_hit:	9	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	70	0.3	 on dam	9
[PROJECTOR] after resists dam	2.7
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	152.72
[PROJECTOR] numbed dam	129.812
[PROJECTOR] after DamageType increase dam	219.38228
[PROJECTOR] res	0	1	 on dam	219.38228
[PROJECTOR] after resists dam	219.38228
[PROJECTOR] after flat damage armor	219.38228
[PROJECTOR] final dam after static checks	219.38228
[PROJECTOR] final dam after hooks and callbacks	219.38228
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	152.72
[PROJECTOR] numbed dam	129.812
[PROJECTOR] after DamageType increase dam	219.38228
[PROJECTOR] res	0	1	 on dam	219.38228
[PROJECTOR] after resists dam	219.38228
[PROJECTOR] after flat damage armor	219.38228
[PROJECTOR] final dam after static checks	219.38228
[PROJECTOR] final dam after hooks and callbacks	219.38228
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 5% of a turn from Ancestral Life.#LAST#
[LOG]	#UID:4318:0##fbd578#player#LAST##LIGHT_GREEN# HEALS#LAST# from #LIGHT_RED#fire#LAST# damage!
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #DARK_GREEN#(5 resist armour)#LAST#, #DARK_GREEN#0 blight#LAST#, #LIGHT_RED#(11 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_GREEN#4 healing#LAST#, #DARK_GREEN#(10 resist armour)#LAST#, #DARK_GREEN#0 blight#LAST#, #LIGHT_RED#(11 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_RED#(2 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[11 healing]#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#19 healing#LAST#, #LIGHT_GREEN#24 healing#LAST#, #LIGHT_GREEN#10 healing#LAST#, #LIGHT_GREEN#4 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[77 healing]#LAST#.
[LOG]	Elemental Surge hits Zubyna the fire drake hatchling for #YELLOW#529 light#LAST# damage.
[LOG]	Elemental Surge hits Fire drake hatchling for #YELLOW#944 light#LAST# damage.
[LOG]	Elemental Surge hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	Elemental Surge hits Fire drake hatchling for #YELLOW#1202 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Fire drake hatchling for #YELLOW#216 light#LAST#, #YELLOW#219 light#LAST# (#RED##{bold}#436#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#22 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#20 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#61 healing#LAST#, #LIGHT_GREEN#78 healing#LAST#, #LIGHT_GREEN#34 healing#LAST#, #LIGHT_GREEN#14 healing#LAST#, #LIGHT_GREEN#14 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[248 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Zubyna the fire drake hatchling for #DARK_GREEN#340 blight#LAST#, #PURPLE#18 arcane#LAST#, #DARK_GREEN#307 blight#LAST#, #PURPLE#18 arcane#LAST# (#RED##{bold}#686#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Zubyna the fire drake hatchling!#{normal}#
[PROJECTOR] starting dam	TEMPORAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	0	1	 on dam	118.61504234856
[PROJECTOR] after resists dam	118.61504234856
[PROJECTOR] after flat damage armor	118.61504234856
[PROJECTOR] final dam after static checks	118.61504234856
[PROJECTOR] final dam after hooks and callbacks	118.61504234856
[PROJECTOR] starting dam	PHYSICAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	0	1	 on dam	118.61504234856
[PROJECTOR] after resists dam	118.61504234856
[PROJECTOR] after flat damage armor	118.61504234856
[PROJECTOR] final dam after static checks	118.61504234856
[PROJECTOR] final dam after hooks and callbacks	118.61504234856
[PROJECTOR] starting dam	TEMPORAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	6.0387096774194	0.93961290322581	 on dam	118.61504234856
[PROJECTOR] after resists dam	111.45222430738
[PROJECTOR] after flat damage armor	23.852224307382
[PROJECTOR] final dam after static checks	23.852224307382
[PROJECTOR] final dam after hooks and callbacks	23.852224307382
checkHit	81	vs	47	=> chance to hit	95
[PROJECTOR] starting dam	PHYSICAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	6.0387096774194	0.93961290322581	 on dam	118.61504234856
[PROJECTOR] after resists dam	111.45222430738
[PROJECTOR] after flat damage armor	23.852224307382
[PROJECTOR] final dam after static checks	23.852224307382
[PROJECTOR] final dam after hooks and callbacks	23.852224307382
checkHit	81	vs	47	=> chance to hit	95
Cloned shader 34
[SHADER] setting reset param	tick_start	623316
checkHit	71.073232247924	vs	68.321969674377	=> chance to hit	57
[LOG]	Player resists the teleport!
[LOG]	Ce'Nomira the orc pyromancer's spatial tether hits The One That Hunts for #LIGHT_STEEL_BLUE#0 temporal#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ce'Nomira the orc pyromancer's spatial tether hits #fbd578#player#LAST# for #LIGHT_STEEL_BLUE#(87 resist armour)#LAST#, #SLATE#(23 turned into osmosis)#LAST#, #LIGHT_STEEL_BLUE#23 temporal#LAST#, #WHITE#(87 resist armour)#LAST#, #SLATE#(23 turned into osmosis)#LAST#, #WHITE#23 physical#LAST# (#RED##{bold}#48#LAST##{normal}# total damage).
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	17	42	to	16	41
[PROJECTOR] starting dam	PHYSICAL	63.088982836351
[PROJECTOR] after difficulty dam	63.088982836351
[PROJECTOR] res	9	0.91	 on dam	63.088982836351
[PROJECTOR] after resists dam	57.410974381079
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	ACID	78.304561049824
[PROJECTOR] after difficulty dam	78.304561049824
[PROJECTOR] res	9	0.91	 on dam	78.304561049824
[PROJECTOR] after resists dam	71.25715055534
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12143	The One That Hunts	(forced) move from	nil	nil	to	24	19
[LOG]	
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#34 healing#LAST#.
[LOG]	Acid Splash from Zubyna the fire drake hatchling hits #fbd578#player#LAST# for #GREEN#(71 resist armour)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Deep Wound from Zubyna the fire drake hatchling hits #fbd578#player#LAST# for #WHITE#(57 resist armour)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 2% of a turn from Ancestral Life.#LAST#
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Deleting shader 34 (is clone 1)
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	297.40559023945	15	79	1	vs. armor/def	5	15
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	79	1	vs. armor/def	5	15
checkHit	79	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	326	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	326
[PHYS CRIT %]	60
[ATTACK] after crit	326
[ATTACK] after mult	326
[PROJECTOR] starting dam	FIRE	326
[PROJECTOR] after difficulty dam	326
[PROJECTOR] numbed dam	277.1
[PROJECTOR] after DamageType increase dam	385.169
[PROJECTOR] res	80	0.2	 on dam	385.169
[PROJECTOR] after resists dam	77.0338
[PROJECTOR] after flat damage armor	77.0338
[PROJECTOR] final dam after static checks	77.0338
[PROJECTOR] final dam after hooks and callbacks	77.0338
[ATTACK] staff accuracy bonus	79	15	=	2.28
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	38.6815974247
[PROJECTOR] numbed dam	32.879357810995
[PROJECTOR] after DamageType increase dam	42.414371576183
[PROJECTOR] res	0	1	 on dam	42.414371576183
[PROJECTOR] after resists dam	42.414371576183
[PROJECTOR] after flat damage armor	42.414371576183
[PROJECTOR] final dam after static checks	42.414371576183
[PROJECTOR] final dam after hooks and callbacks	42.414371576183
[ATTACK]	target on_melee_hit:	9	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	70	0.3	 on dam	9
[PROJECTOR] after resists dam	2.7
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	294.83687745988	15	79	1	vs. armor/def	5	15
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	79	1	vs. armor/def	5	15
checkHit	79	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	333	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	333
[PHYS CRIT %]	60
[ATTACK] after crit	499.5
[ATTACK] after mult	499.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Fire drake hatchling!#{normal}#
[PROJECTOR] starting dam	LIGHT	499.5
[PROJECTOR] after difficulty dam	499.5
[PROJECTOR] numbed dam	424.575
[PROJECTOR] after DamageType increase dam	717.53175
[PROJECTOR] res	0	1	 on dam	717.53175
[PROJECTOR] after resists dam	717.53175
[PROJECTOR] after flat damage armor	717.53175
[PROJECTOR] final dam after static checks	717.53175
[PROJECTOR] final dam after hooks and callbacks	717.53175
[ATTACK] staff accuracy bonus	79	15	=	2.28
[ATTACK]	target on_melee_hit:	9	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	70	0.3	 on dam	9
[PROJECTOR] after resists dam	2.7
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	209.76
[PROJECTOR] numbed dam	178.296
[PROJECTOR] after DamageType increase dam	301.32024
[PROJECTOR] res	40.400045857876	0.59599954142124	 on dam	301.32024
[PROJECTOR] after resists dam	179.58672486094
[PROJECTOR] after flat damage armor	179.58672486094
[PROJECTOR] final dam after static checks	179.58672486094
[PROJECTOR] final dam after hooks and callbacks	179.58672486094
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 0% of a turn from Ancestral Life.#LAST#
[Actor:move]	4318	player	move from	23	19	to	23	19
[LOG]	#UID:4318:0##fbd578#player#LAST##LIGHT_GREEN# HEALS#LAST# from #LIGHT_RED#fire#LAST# damage!
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #LIGHT_RED#(2 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_RED#(2 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[2 healing]#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#14 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[16 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#46 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[55 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Fire drake hatchling for #LIGHT_RED#77 fire#LAST#, #PURPLE#42 arcane#LAST#, #{bold}##YELLOW#717 light#{normal}##LAST# (#RED##{bold}#837#LAST##{normal}# total damage).
[Actor:move]	11837	fire drake hatchling	move from	27	19	to	26	19
[target_simple AI]	11841	fire drake hatchling	selecting NEW TARGET	23	19	4318	player
[ATTACK] attacking with innate combat
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	72.869804506375	25	36	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	72.869804506375	25	36	1	vs. armor/def	5	17
checkHit	36	vs	17	=> chance to hit	98
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	79	25	vs. armor/hardiness	5	0.3
[ATTACK] after armor	79
[PHYS CRIT %]	0
[ATTACK] after crit	79
[ATTACK] after mult	79
[PROJECTOR] starting dam	PHYSICAL	79
[PROJECTOR] after difficulty dam	79
[PROJECTOR] res	0	1	 on dam	79
[PROJECTOR] after resists dam	79
[PROJECTOR] after flat damage armor	79
[PROJECTOR] final dam after static checks	79
[PROJECTOR] final dam after hooks and callbacks	79
[Actor:move]	11841	fire drake hatchling	move from	25	19	to	25	19
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Fire drake hatchling!#{normal}#
[LOG]	#UID:11841:0#Fire drake hatchling hits The One That Hunts for #WHITE#0 physical#LAST# damage.
[PROJECTOR] starting dam	TEMPORAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	6.0387096774194	0.93961290322581	 on dam	118.61504234856
[PROJECTOR] after resists dam	111.45222430738
[PROJECTOR] after flat damage armor	23.852224307382
[PROJECTOR] final dam after static checks	23.852224307382
[PROJECTOR] final dam after hooks and callbacks	23.852224307382
checkHit	81	vs	47	=> chance to hit	95
[PROJECTOR] starting dam	PHYSICAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	6.0387096774194	0.93961290322581	 on dam	118.61504234856
[PROJECTOR] after resists dam	111.45222430738
[PROJECTOR] after flat damage armor	23.852224307382
[PROJECTOR] final dam after static checks	23.852224307382
[PROJECTOR] final dam after hooks and callbacks	23.852224307382
checkHit	81	vs	47	=> chance to hit	95
[PROJECTOR] starting dam	TEMPORAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	0	1	 on dam	118.61504234856
[PROJECTOR] after resists dam	118.61504234856
[PROJECTOR] after flat damage armor	118.61504234856
[PROJECTOR] final dam after static checks	118.61504234856
[PROJECTOR] final dam after hooks and callbacks	118.61504234856
[PROJECTOR] starting dam	PHYSICAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	0	1	 on dam	118.61504234856
[PROJECTOR] after resists dam	118.61504234856
[PROJECTOR] after flat damage armor	118.61504234856
[PROJECTOR] final dam after static checks	118.61504234856
[PROJECTOR] final dam after hooks and callbacks	118.61504234856
Cloned shader 34
[SHADER] setting reset param	tick_start	625415
checkHit	71.073232247924	vs	68.321969674377	=> chance to hit	57
[LOG]	Player resists the teleport!
[LOG]	Ce'Nomira the orc pyromancer's spatial tether hits The One That Hunts for #LIGHT_STEEL_BLUE#0 temporal#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ce'Nomira the orc pyromancer's spatial tether hits #fbd578#player#LAST# for #LIGHT_STEEL_BLUE#(87 resist armour)#LAST#, #SLATE#(23 turned into osmosis)#LAST#, #LIGHT_STEEL_BLUE#23 temporal#LAST#, #WHITE#(87 resist armour)#LAST#, #SLATE#(23 turned into osmosis)#LAST#, #WHITE#23 physical#LAST# (#RED##{bold}#48#LAST##{normal}# total damage).
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	16	41	to	17	41
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12146	The One That Hunts	(forced) move from	nil	nil	to	22	19
[LOG]	
[USERCHAT] channel achievement	bkv84	tome	Squadmate	false	false
[Actor:move]	4318	player	move from	23	19	to	24	19
[LOG]	You pickup 0.65 gold pieces.
[Identify]	dwarven lantern 'Glyrann'	true
[LOG]	Player picks up (P.): #SALMON##UID:9282:0#dwarven lantern 'Glyrann'#LAST#.
[PROJECTOR] starting dam	PHYSICAL	63.088982836351
[PROJECTOR] after difficulty dam	63.088982836351
[PROJECTOR] res	9	0.91	 on dam	63.088982836351
[PROJECTOR] after resists dam	57.410974381079
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	ACID	78.304561049824
[PROJECTOR] after difficulty dam	78.304561049824
[PROJECTOR] res	9	0.91	 on dam	78.304561049824
[PROJECTOR] after resists dam	71.25715055534
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12149	The One That Hunts	(forced) move from	nil	nil	to	24	20
[LOG]	
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	Acid Splash from Zubyna the fire drake hatchling hits #fbd578#player#LAST# for #GREEN#(71 resist armour)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Deep Wound from Zubyna the fire drake hatchling hits #fbd578#player#LAST# for #WHITE#(57 resist armour)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 2% of a turn from Ancestral Life.#LAST#
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	297.40559023945	15	79	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	79	1	vs. armor/def	5	14
checkHit	79	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	341	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	341
[PHYS CRIT %]	60
[ATTACK] after crit	511.5
[ATTACK] after mult	511.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Fire drake hatchling!#{normal}#
[PROJECTOR] starting dam	FIRE	511.5
[PROJECTOR] after difficulty dam	511.5
[PROJECTOR] numbed dam	434.775
[PROJECTOR] after DamageType increase dam	604.33725
[PROJECTOR] res	80	0.2	 on dam	604.33725
[PROJECTOR] after resists dam	120.86745
[PROJECTOR] after flat damage armor	120.86745
[PROJECTOR] final dam after static checks	120.86745
[PROJECTOR] final dam after hooks and callbacks	120.86745
[ATTACK] staff accuracy bonus	79	14	=	2.3
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	39.020909682811
[PROJECTOR] numbed dam	33.167773230389
[PROJECTOR] after DamageType increase dam	42.786427467202
[PROJECTOR] res	0	1	 on dam	42.786427467202
[PROJECTOR] after resists dam	42.786427467202
[PROJECTOR] after flat damage armor	42.786427467202
[PROJECTOR] final dam after static checks	42.786427467202
[PROJECTOR] final dam after hooks and callbacks	42.786427467202
[ATTACK]	target on_melee_hit:	9	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	70	0.3	 on dam	9
[PROJECTOR] after resists dam	2.7
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	294.83687745988	15	79	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	79	1	vs. armor/def	5	14
checkHit	79	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	301	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	301
[PHYS CRIT %]	60
[ATTACK] after crit	301
[ATTACK] after mult	301
[PROJECTOR] starting dam	LIGHT	301
[PROJECTOR] after difficulty dam	301
[PROJECTOR] numbed dam	255.85
[PROJECTOR] after DamageType increase dam	432.3865
[PROJECTOR] res	21.512813758625	0.78487186241375	 on dam	432.3865
[PROJECTOR] after resists dam	339.36799753756
[PROJECTOR] after flat damage armor	339.36799753756
[PROJECTOR] final dam after static checks	339.36799753756
[PROJECTOR] final dam after hooks and callbacks	339.36799753756
[ATTACK] staff accuracy bonus	79	14	=	2.3
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	39.020909682811
[PROJECTOR] numbed dam	33.167773230389
[PROJECTOR] after DamageType increase dam	42.786427467202
[PROJECTOR] res	0	1	 on dam	42.786427467202
[PROJECTOR] after resists dam	42.786427467202
[PROJECTOR] after flat damage armor	42.786427467202
[PROJECTOR] final dam after static checks	42.786427467202
[PROJECTOR] final dam after hooks and callbacks	42.786427467202
[ATTACK]	target on_melee_hit:	9	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	70	0.3	 on dam	9
[PROJECTOR] after resists dam	2.7
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	211.6
[PROJECTOR] numbed dam	179.86
[PROJECTOR] after DamageType increase dam	303.9634
[PROJECTOR] res	21.512813758625	0.78487186241375	 on dam	303.9634
[PROJECTOR] after resists dam	238.57231986362
[PROJECTOR] after flat damage armor	238.57231986362
[PROJECTOR] final dam after static checks	238.57231986362
[PROJECTOR] final dam after hooks and callbacks	238.57231986362
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	211.6
[PROJECTOR] numbed dam	179.86
[PROJECTOR] after DamageType increase dam	303.9634
[PROJECTOR] res	0	1	 on dam	303.9634
[PROJECTOR] after resists dam	303.9634
[PROJECTOR] after flat damage armor	303.9634
[PROJECTOR] final dam after static checks	303.9634
[PROJECTOR] final dam after hooks and callbacks	303.9634
[Actor:move]	4318	player	move from	24	19	to	24	19
[LOG]	#UID:4318:0##fbd578#player#LAST##LIGHT_GREEN# HEALS#LAST# from #LIGHT_RED#fire#LAST# damage!
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#4 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[14 healing]#LAST#.
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #LIGHT_RED#(2 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_RED#(2 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[2 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Fire drake hatchling for #{bold}##LIGHT_RED#120 fire#{normal}##LAST#, #PURPLE#42 arcane#LAST#, #YELLOW#339 light#LAST#, #PURPLE#42 arcane#LAST#, #YELLOW#238 light#LAST# (#RED##{bold}#784#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#22 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#15 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[51 healing]#LAST#.
[Actor:move]	11837	fire drake hatchling	move from	26	19	to	26	20
[improved_talented AI] chooses for	11841	fire drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	72.869804506375	25	36	1	vs. armor/def	51.551211628464	65
[ATTACK] after melee attack bonus hooks & callbacks::	72.869804506375	25	36	1	vs. armor/def	51.551211628464	65
checkHit	36	vs	65	=> chance to hit	0
[LOG]	#UID:11841:0#Fire drake hatchling misses #fbd578#player#LAST#.
Deleting shader 34 (is clone 1)
[PROJECTOR] starting dam	TEMPORAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	0	1	 on dam	118.61504234856
[PROJECTOR] after resists dam	118.61504234856
[PROJECTOR] after flat damage armor	118.61504234856
[PROJECTOR] final dam after static checks	118.61504234856
[PROJECTOR] final dam after hooks and callbacks	118.61504234856
[PROJECTOR] starting dam	PHYSICAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	0	1	 on dam	118.61504234856
[PROJECTOR] after resists dam	118.61504234856
[PROJECTOR] after flat damage armor	118.61504234856
[PROJECTOR] final dam after static checks	118.61504234856
[PROJECTOR] final dam after hooks and callbacks	118.61504234856
[PROJECTOR] starting dam	TEMPORAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	6.0387096774194	0.93961290322581	 on dam	118.61504234856
[PROJECTOR] after resists dam	111.45222430738
[PROJECTOR] after flat damage armor	23.852224307382
[PROJECTOR] final dam after static checks	23.852224307382
[PROJECTOR] final dam after hooks and callbacks	23.852224307382
checkHit	81	vs	47	=> chance to hit	95
[PROJECTOR] starting dam	PHYSICAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	6.0387096774194	0.93961290322581	 on dam	118.61504234856
[PROJECTOR] after resists dam	111.45222430738
[PROJECTOR] after flat damage armor	23.852224307382
[PROJECTOR] final dam after static checks	23.852224307382
[PROJECTOR] final dam after hooks and callbacks	23.852224307382
checkHit	81	vs	47	=> chance to hit	95
Cloned shader 34
[SHADER] setting reset param	tick_start	627049
checkHit	71.073232247924	vs	68.321969674377	=> chance to hit	57
[Actor:move]	4318	player	(forced) move from	24	19	to	17	19
[LOG]	#CRIMSON#Player has been yanked back to the tether!
[PROJECTOR] starting dam	TEMPORAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	6.0387096774194	0.93961290322581	 on dam	118.61504234856
[PROJECTOR] after resists dam	111.45222430738
[PROJECTOR] after flat damage armor	23.852224307382
[PROJECTOR] final dam after static checks	23.852224307382
[PROJECTOR] final dam after hooks and callbacks	23.852224307382
checkHit	81	vs	47	=> chance to hit	95
[PROJECTOR] starting dam	PHYSICAL	200.67582324555
[PROJECTOR] after difficulty dam	200.67582324555
[PROJECTOR] stunned dam	100.33791162277
[PROJECTOR] numbed dam	85.287224879357
[PROJECTOR] after DamageType increase dam	118.61504234856
[PROJECTOR] res	6.0387096774194	0.93961290322581	 on dam	118.61504234856
[PROJECTOR] after resists dam	111.45222430738
[PROJECTOR] after flat damage armor	23.852224307382
[PROJECTOR] final dam after static checks	23.852224307382
[PROJECTOR] final dam after hooks and callbacks	23.852224307382
checkHit	81	vs	47	=> chance to hit	95
Cloned shader 34
[SHADER] setting reset param	tick_start	627055
[LOG]	Ce'Nomira the orc pyromancer's spatial tether hits The One That Hunts for #LIGHT_STEEL_BLUE#0 temporal#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ce'Nomira the orc pyromancer's spatial tether hits #fbd578#player#LAST# for #LIGHT_STEEL_BLUE#(87 resist armour)#LAST#, #SLATE#(23 turned into osmosis)#LAST#, #LIGHT_STEEL_BLUE#23 temporal#LAST#, #WHITE#(87 resist armour)#LAST#, #SLATE#(23 turned into osmosis)#LAST#, #WHITE#23 physical#LAST#, #LIGHT_STEEL_BLUE#(87 resist armour)#LAST#, #SLATE#(23 turned into osmosis)#LAST#, #LIGHT_STEEL_BLUE#23 temporal#LAST#, #WHITE#(87 resist armour)#LAST#, #SLATE#(23 turned into osmosis)#LAST#, #WHITE#23 physical#LAST# (#RED##{bold}#95#LAST##{normal}# total damage).
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	17	41	to	16	41
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12152	The One That Hunts	(forced) move from	nil	nil	to	18	20
[LOG]	
[Actor:move]	4318	player	move from	17	19	to	18	19
[PROJECTOR] starting dam	PHYSICAL	63.088982836351
[PROJECTOR] after difficulty dam	63.088982836351
[PROJECTOR] res	9	0.91	 on dam	63.088982836351
[PROJECTOR] after resists dam	57.410974381079
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	ACID	78.304561049824
[PROJECTOR] after difficulty dam	78.304561049824
[PROJECTOR] res	9	0.91	 on dam	78.304561049824
[PROJECTOR] after resists dam	71.25715055534
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12155	The One That Hunts	(forced) move from	nil	nil	to	17	18
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#58 healing#LAST#.
[LOG]	Acid Splash from Zubyna the fire drake hatchling hits #fbd578#player#LAST# for #GREEN#(71 resist armour)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Deep Wound from Zubyna the fire drake hatchling hits #fbd578#player#LAST# for #WHITE#(57 resist armour)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 3% of a turn from Ancestral Life.#LAST#
Deleting shader 34 (is clone 1)
Deleting shader 34 (is clone 1)
[LOG]	Player deactivates #{bold}##ORANGE#Blood Shield#LAST#.
[LOG]	Player deactivates #{bold}##ORANGE#Osmosis Shield#LAST#.
[Actor:move]	11837	fire drake hatchling	move from	26	20	to	25	21
[Actor:move]	11841	fire drake hatchling	move from	25	19	to	24	19
[USERCHAT] channel serial data	zeyphor	tome	598
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	16	41	to	15	41
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12158	The One That Hunts	(forced) move from	nil	nil	to	17	19
[LOG]	
[Actor:move]	4318	player	move from	18	19	to	19	19
[PROJECTOR] starting dam	PHYSICAL	63.088982836351
[PROJECTOR] after difficulty dam	63.088982836351
[PROJECTOR] res	29	0.71	 on dam	63.088982836351
[PROJECTOR] after resists dam	44.793177813809
[PROJECTOR] after flat damage armor	44.793177813809
[PROJECTOR] final dam after static checks	44.793177813809
[PROJECTOR] final dam after hooks and callbacks	44.793177813809
[PROJECTOR] starting dam	ACID	78.304561049824
[PROJECTOR] after difficulty dam	78.304561049824
[PROJECTOR] res	29	0.71	 on dam	78.304561049824
[PROJECTOR] after resists dam	55.596238345375
[PROJECTOR] after flat damage armor	55.596238345375
[PROJECTOR] final dam after static checks	55.596238345375
[PROJECTOR] final dam after hooks and callbacks	55.596238345375
[LOG]	Player is less vulnerable.
[LOG]	#00ff00##UID:1465:0#Talent Resonance Field is ready to use.
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12161	The One That Hunts	(forced) move from	nil	nil	to	18	19
[LOG]	
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#58 healing#LAST#.
[LOG]	Acid Splash from Zubyna the fire drake hatchling hits #fbd578#player#LAST# for #GREEN#55 acid#LAST# damage.
[LOG]	Deep Wound from Zubyna the fire drake hatchling hits #fbd578#player#LAST# for #WHITE#44 physical#LAST# damage.
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 3% of a turn from Ancestral Life.#LAST#
[Actor:move]	4318	player	move from	19	19	to	20	19
[Actor:move]	11837	fire drake hatchling	move from	25	21	to	24	21
[Actor:move]	11841	fire drake hatchling	move from	24	19	to	23	19
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12164	The One That Hunts	(forced) move from	nil	nil	to	21	19
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	297.40559023945	15	79	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	79	1	vs. armor/def	5	17
checkHit	79	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	321	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	321
[PHYS CRIT %]	60
[ATTACK] after crit	481.5
[ATTACK] after mult	481.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against The One That Hunts!#{normal}#
[PROJECTOR] starting dam	FIRE	481.5
[PROJECTOR] after difficulty dam	481.5
[PROJECTOR] after DamageType increase dam	669.285
[PROJECTOR] res	0	1	 on dam	669.285
[PROJECTOR] after resists dam	669.285
[PROJECTOR] after flat damage armor	669.285
[PROJECTOR] final dam after static checks	669.285
[PROJECTOR] final dam after hooks and callbacks	669.285
[ATTACK] staff accuracy bonus	79	17	=	2.24
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	38.002972908477
[PROJECTOR] after DamageType increase dam	49.023835051935
[PROJECTOR] res	0	1	 on dam	49.023835051935
[PROJECTOR] after resists dam	49.023835051935
[PROJECTOR] after flat damage armor	49.023835051935
[PROJECTOR] final dam after static checks	49.023835051935
[PROJECTOR] final dam after hooks and callbacks	49.023835051935
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	294.83687745988	15	79	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	79	1	vs. armor/def	5	17
checkHit	79	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	322	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	322
[PHYS CRIT %]	60
[ATTACK] after crit	322
[ATTACK] after mult	322
[PROJECTOR] starting dam	LIGHT	322
[PROJECTOR] after difficulty dam	322
[PROJECTOR] after DamageType increase dam	544.18
[PROJECTOR] res	0	1	 on dam	544.18
[PROJECTOR] after resists dam	544.18
[PROJECTOR] after flat damage armor	544.18
[PROJECTOR] final dam after static checks	544.18
[PROJECTOR] final dam after hooks and callbacks	544.18
[ATTACK] staff accuracy bonus	79	17	=	2.24
[LOG]	The One That Hunts resists the blinding light!
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	38.002972908477
[PROJECTOR] after DamageType increase dam	49.023835051935
[PROJECTOR] res	0	1	 on dam	49.023835051935
[PROJECTOR] after resists dam	49.023835051935
[PROJECTOR] after flat damage armor	49.023835051935
[PROJECTOR] final dam after static checks	49.023835051935
[PROJECTOR] final dam after hooks and callbacks	49.023835051935
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	206.08
[PROJECTOR] after DamageType increase dam	348.2752
[PROJECTOR] res	0	1	 on dam	348.2752
[PROJECTOR] after resists dam	348.2752
[PROJECTOR] after flat damage armor	348.2752
[PROJECTOR] final dam after static checks	348.2752
[PROJECTOR] final dam after hooks and callbacks	348.2752
[Actor:move]	4318	player	move from	20	19	to	20	19
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #{bold}##LIGHT_RED#0 fire#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #YELLOW#0 light#LAST#, #PURPLE#0 arcane#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[SPELL] friendly fire chance	-180
[improved_talented AI] chooses for	10304	orc pyromancer	T_PHASE_DOOR
[Actor:move]	10304	orc pyromancer	(forced) move from	15	41	to	16	40
[phase door] final location of 	orc pyromancer	16	40	vs	16	40
[PROJECTOR] starting dam	PHYSICAL	63.088982836351
[PROJECTOR] after difficulty dam	63.088982836351
[PROJECTOR] res	29	0.71	 on dam	63.088982836351
[PROJECTOR] after resists dam	44.793177813809
[PROJECTOR] after flat damage armor	44.793177813809
[PROJECTOR] final dam after static checks	44.793177813809
[PROJECTOR] final dam after hooks and callbacks	44.793177813809
[PROJECTOR] starting dam	ACID	78.304561049824
[PROJECTOR] after difficulty dam	78.304561049824
[PROJECTOR] res	29	0.71	 on dam	78.304561049824
[PROJECTOR] after resists dam	55.596238345375
[PROJECTOR] after flat damage armor	55.596238345375
[PROJECTOR] final dam after static checks	55.596238345375
[PROJECTOR] final dam after hooks and callbacks	55.596238345375
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12167	The One That Hunts	(forced) move from	nil	nil	to	21	19
[LOG]	
[LOG]	Acid Splash from Zubyna the fire drake hatchling hits #fbd578#player#LAST# for #GREEN#55 acid#LAST# damage.
[LOG]	Deep Wound from Zubyna the fire drake hatchling hits #fbd578#player#LAST# for #WHITE#44 physical#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#58 healing#LAST#.
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 2% of a turn from Ancestral Life.#LAST#
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	297.40559023945	15	79	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	79	1	vs. armor/def	5	17
checkHit	79	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	319	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	319
[PHYS CRIT %]	60
[ATTACK] after crit	319
[ATTACK] after mult	319
[PROJECTOR] starting dam	FIRE	319
[PROJECTOR] after difficulty dam	319
[PROJECTOR] after DamageType increase dam	443.41
[PROJECTOR] res	0	1	 on dam	443.41
[PROJECTOR] after resists dam	443.41
[PROJECTOR] after flat damage armor	443.41
[PROJECTOR] final dam after static checks	443.41
[PROJECTOR] final dam after hooks and callbacks	443.41
[ATTACK] staff accuracy bonus	79	17	=	2.24
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	38.002972908477
[PROJECTOR] after DamageType increase dam	49.023835051935
[PROJECTOR] res	0	1	 on dam	49.023835051935
[PROJECTOR] after resists dam	49.023835051935
[PROJECTOR] after flat damage armor	49.023835051935
[PROJECTOR] final dam after static checks	49.023835051935
[PROJECTOR] final dam after hooks and callbacks	49.023835051935
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	294.83687745988	15	79	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	79	1	vs. armor/def	5	17
checkHit	79	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	346	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	346
[PHYS CRIT %]	60
[ATTACK] after crit	519
[ATTACK] after mult	519
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against The One That Hunts!#{normal}#
[PROJECTOR] starting dam	LIGHT	519
[PROJECTOR] after difficulty dam	519
[PROJECTOR] after DamageType increase dam	877.11
[PROJECTOR] res	0	1	 on dam	877.11
[PROJECTOR] after resists dam	877.11
[PROJECTOR] after flat damage armor	877.11
[PROJECTOR] final dam after static checks	877.11
[PROJECTOR] final dam after hooks and callbacks	877.11
[ATTACK] staff accuracy bonus	79	17	=	2.24
[LOG]	The One That Hunts resists the blinding light!
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	38.002972908477
[PROJECTOR] after DamageType increase dam	49.023835051935
[PROJECTOR] res	0	1	 on dam	49.023835051935
[PROJECTOR] after resists dam	49.023835051935
[PROJECTOR] after flat damage armor	49.023835051935
[PROJECTOR] final dam after static checks	49.023835051935
[PROJECTOR] final dam after hooks and callbacks	49.023835051935
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	206.08
[PROJECTOR] after DamageType increase dam	348.2752
[PROJECTOR] res	0	1	 on dam	348.2752
[PROJECTOR] after resists dam	348.2752
[PROJECTOR] after flat damage armor	348.2752
[PROJECTOR] final dam after static checks	348.2752
[PROJECTOR] final dam after hooks and callbacks	348.2752
[Actor:move]	4318	player	move from	20	19	to	20	19
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #LIGHT_RED#0 fire#LAST#, #PURPLE#0 arcane#LAST#, #{bold}##YELLOW#0 light#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	11837	fire drake hatchling	move from	24	21	to	24	20
[Actor:move]	11841	fire drake hatchling	move from	23	19	to	22	19
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	16	40	to	15	41
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12170	The One That Hunts	(forced) move from	nil	nil	to	19	19
[LOG]	
[Actor:move]	4318	player	move from	20	19	to	21	19
[PROJECTOR] starting dam	ACID	78.304561049824
[PROJECTOR] after difficulty dam	78.304561049824
[PROJECTOR] res	29	0.71	 on dam	78.304561049824
[PROJECTOR] after resists dam	55.596238345375
[PROJECTOR] after flat damage armor	55.596238345375
[PROJECTOR] final dam after static checks	55.596238345375
[PROJECTOR] final dam after hooks and callbacks	55.596238345375
[LOG]	Player's deep wound closes.
[LOG]	#00ff00##UID:1417:0#Talent Telekinetic Leap is ready to use.
[LOG]	#00ff00##UID:2206:0#Talent Demon Seed is ready to use.
[LOG]	Acid Splash from Zubyna the fire drake hatchling hits #fbd578#player#LAST# for #GREEN#55 acid#LAST# damage.
[Actor:move]	11837	fire drake hatchling	move from	24	20	to	23	19
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	72.869804506375	25	36	1	vs. armor/def	51.551211628464	71
[ATTACK] after melee attack bonus hooks & callbacks::	72.869804506375	25	36	1	vs. armor/def	51.551211628464	71
checkHit	36	vs	71	=> chance to hit	0
[LOG]	#UID:11841:0#Fire drake hatchling misses #fbd578#player#LAST#.
[Actor:move]	11841	fire drake hatchling	move from	22	19	to	22	19
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12173	The One That Hunts	(forced) move from	nil	nil	to	20	19
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	297.40559023945	15	79	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	79	1	vs. armor/def	5	14
checkHit	79	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	356	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	356
[PHYS CRIT %]	60
[ATTACK] after crit	534
[ATTACK] after mult	534
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Fire drake hatchling!#{normal}#
[PROJECTOR] starting dam	FIRE	534
[PROJECTOR] after difficulty dam	534
[PROJECTOR] after DamageType increase dam	742.26
[PROJECTOR] res	80	0.2	 on dam	742.26
[PROJECTOR] after resists dam	148.452
[PROJECTOR] after flat damage armor	148.452
[PROJECTOR] final dam after static checks	148.452
[PROJECTOR] final dam after hooks and callbacks	148.452
[ATTACK] staff accuracy bonus	79	14	=	2.3
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	39.020909682811
[PROJECTOR] after DamageType increase dam	50.336973490826
[PROJECTOR] res	0	1	 on dam	50.336973490826
[PROJECTOR] after resists dam	50.336973490826
[PROJECTOR] after flat damage armor	50.336973490826
[PROJECTOR] final dam after static checks	50.336973490826
[PROJECTOR] final dam after hooks and callbacks	50.336973490826
[ATTACK]	target on_melee_hit:	9	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	70	0.3	 on dam	9
[PROJECTOR] after resists dam	2.7
[PROJECTOR] after flat damage armor	2.7
[PROJECTOR] final dam after static checks	2.7
[PROJECTOR] final dam after hooks and callbacks	2.7
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	294.83687745988	15	79	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	79	1	vs. armor/def	5	14
checkHit	79	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	350	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	350
[PHYS CRIT %]	60
[ATTACK] after crit	525
[ATTACK] after mult	525
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Fire drake hatchling!#{normal}#
[PROJECTOR] starting dam	LIGHT	525
[PROJECTOR] after difficulty dam	525
[PROJECTOR] after DamageType increase dam	887.25
[PROJECTOR] res	21.512813758625	0.78487186241375	 on dam	887.25
[PROJECTOR] after resists dam	696.3775599266
[PROJECTOR] after flat damage armor	696.3775599266
[PROJECTOR] final dam after static checks	696.3775599266
[PROJECTOR] final dam after hooks and callbacks	696.3775599266
[LOG]	Player surges with #YELLOW#light#LAST# power!
[PROJECTOR] starting dam	LIGHT	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	862.82478104314
[PROJECTOR] res	0	1	 on dam	862.82478104314
[PROJECTOR] after resists dam	862.82478104314
[PROJECTOR] after flat damage armor	862.82478104314
[PROJECTOR] final dam after static checks	862.82478104314
[PROJECTOR] final dam after hooks and callbacks	862.82478104314
[PROJECTOR] starting dam	LIGHT	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	862.82478104314
[PROJECTOR] res	0	1	 on dam	862.82478104314
[PROJECTOR] after resists dam	862.82478104314
[PROJECTOR] after flat damage armor	862.82478104314
[PROJECTOR] final dam after static checks	862.82478104314
[PROJECTOR] final dam after hooks and callbacks	862.82478104314
[PROJECTOR] starting dam	LIGHT	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	862.82478104314
[PROJECTOR] res	21.512813758625	0.78487186241375	 on dam	862.82478104314
[PROJECTOR] after resists dam	677.20689283406
[PROJECTOR] after flat damage armor	677.20689283406
[PROJECTOR] final dam after static checks	677.20689283406
[PROJECTOR] final dam after hooks and callbacks	677.20689283406
[ATTACK] staff accuracy bonus	79	14	=	2.3
[ATTACK]	target on_melee_hit:	9	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	70	0.3	 on dam	9
[PROJECTOR] after resists dam	2.7
[PROJECTOR] after flat damage armor	2.7
[PROJECTOR] final dam after static checks	2.7
[PROJECTOR] final dam after hooks and callbacks	2.7
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	211.6
[PROJECTOR] after DamageType increase dam	357.604
[PROJECTOR] res	0	1	 on dam	357.604
[PROJECTOR] after resists dam	357.604
[PROJECTOR] after flat damage armor	357.604
[PROJECTOR] final dam after static checks	357.604
[PROJECTOR] final dam after hooks and callbacks	357.604
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 9% of a turn from Ancestral Life.#LAST#
[Actor:move]	4318	player	move from	21	19	to	21	19
[LOG]	#UID:4318:0##fbd578#player#LAST##LIGHT_GREEN# HEALS#LAST# from #LIGHT_RED#fire#LAST# damage!
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#22 healing#LAST#, #LIGHT_GREEN#28 healing#LAST#, #LIGHT_GREEN#22 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[80 healing]#LAST#.
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #LIGHT_RED#2 fire#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_RED#2 fire#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#5#LAST##{normal}# total damage) #LIGHT_GREEN#[4 healing]#LAST#.
[LOG]	Elemental Surge hits Fire drake hatchling for #YELLOW#862 light#LAST# damage.
[LOG]	Elemental Surge hits Fire drake hatchling for #YELLOW#677 light#LAST# damage.
[LOG]	Elemental Surge hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Fire drake hatchling for #{bold}##LIGHT_RED#148 fire#{normal}##LAST#, #PURPLE#50 arcane#LAST#, #{bold}##YELLOW#696 light#{normal}##LAST# (#RED##{bold}#895#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#15 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#90 healing#LAST#, #LIGHT_GREEN#71 healing#LAST#, #LIGHT_GREEN#73 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[256 healing]#LAST#.
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Fire drake hatchling!#{normal}#
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	15	41	to	16	40
[LOG]	Player is free from the acid.
[Actor:move]	11837	fire drake hatchling	move from	23	19	to	22	19
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	12176	The One That Hunts	(forced) move from	nil	nil	to	20	19
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	5	15
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	5	15
checkHit	85	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	329	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	329
[PHYS CRIT %]	60
[ATTACK] after crit	329
[ATTACK] after mult	329
[PROJECTOR] starting dam	FIRE	329
[PROJECTOR] after difficulty dam	329
[PROJECTOR] after DamageType increase dam	457.31
[PROJECTOR] res	80	0.2	 on dam	457.31
[PROJECTOR] after resists dam	91.462
[PROJECTOR] after flat damage armor	91.462
[PROJECTOR] final dam after static checks	91.462
[PROJECTOR] final dam after hooks and callbacks	91.462
[LOG]	Player surges with #LIGHT_RED#fiery#LAST# power!
Cloned shader 34
[SHADER] setting reset param	tick_start	637124
[PROJECTOR] starting dam	FIRE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	862.82478104314
[PROJECTOR] res	0	1	 on dam	862.82478104314
[PROJECTOR] after resists dam	862.82478104314
[PROJECTOR] after flat damage armor	862.82478104314
[PROJECTOR] final dam after static checks	862.82478104314
[PROJECTOR] final dam after hooks and callbacks	862.82478104314
[PROJECTOR] starting dam	FIRE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	862.82478104314
[PROJECTOR] res	80	0.2	 on dam	862.82478104314
[PROJECTOR] after resists dam	172.56495620863
[PROJECTOR] after flat damage armor	172.56495620863
[PROJECTOR] final dam after static checks	172.56495620863
[PROJECTOR] final dam after hooks and callbacks	172.56495620863
[ATTACK] staff accuracy bonus	85	15	=	2.4
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.717470973368
[PROJECTOR] after DamageType increase dam	64.740778847655
[PROJECTOR] res	0	1	 on dam	64.740778847655
[PROJECTOR] after resists dam	64.740778847655
[PROJECTOR] after flat damage armor	64.740778847655
[PROJECTOR] final dam after static checks	64.740778847655
[PROJECTOR] final dam after hooks and callbacks	64.740778847655
[ATTACK]	target on_melee_hit:	6	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	70	0.3	 on dam	6
[PROJECTOR] after resists dam	1.8
[PROJECTOR] after flat damage armor	1.8
[PROJECTOR] final dam after static checks	1.8
[PROJECTOR] final dam after hooks and callbacks	1.8
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	5	15
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	5	15
checkHit	85	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	308	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	308
[PHYS CRIT %]	60
[ATTACK] after crit	462
[ATTACK] after mult	462
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Fire drake hatchling!#{normal}#
[PROJECTOR] starting dam	LIGHT	462
[PROJECTOR] after difficulty dam	462
[PROJECTOR] after DamageType increase dam	919.38
[PROJECTOR] res	0	1	 on dam	919.38
[PROJECTOR] after resists dam	919.38
[PROJECTOR] after flat damage armor	919.38
[PROJECTOR] final dam after static checks	919.38
[PROJECTOR] final dam after hooks and callbacks	919.38
[ATTACK] staff accuracy bonus	85	15	=	2.4
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.717470973368
[PROJECTOR] after DamageType increase dam	64.740778847655
[PROJECTOR] res	0	1	 on dam	64.740778847655
[PROJECTOR] after resists dam	64.740778847655
[PROJECTOR] after flat damage armor	64.740778847655
[PROJECTOR] final dam after static checks	64.740778847655
[PROJECTOR] final dam after hooks and callbacks	64.740778847655
[ATTACK]	target on_melee_hit:	6	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	70	0.3	 on dam	6
[PROJECTOR] after resists dam	1.8
[PROJECTOR] after flat damage armor	1.8
[PROJECTOR] final dam after static checks	1.8
[PROJECTOR] final dam after hooks and callbacks	1.8
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	220.8
[PROJECTOR] after DamageType increase dam	439.392
[PROJECTOR] res	0	1	 on dam	439.392
[PROJECTOR] after resists dam	439.392
[PROJECTOR] after flat damage armor	439.392
[PROJECTOR] final dam after static checks	439.392
[PROJECTOR] final dam after hooks and callbacks	439.392
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	220.8
[PROJECTOR] after DamageType increase dam	439.392
[PROJECTOR] res	0	1	 on dam	439.392
[PROJECTOR] after resists dam	439.392
[PROJECTOR] after flat damage armor	439.392
[PROJECTOR] final dam after static checks	439.392
[PROJECTOR] final dam after hooks and callbacks	439.392
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 0% of a turn from Ancestral Life.#LAST#
[Actor:move]	4318	player	move from	21	19	to	21	19
[LOG]	#UID:4318:0##fbd578#player#LAST##LIGHT_GREEN# HEALS#LAST# from #LIGHT_RED#fire#LAST# damage!
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #LIGHT_RED#1 fire#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_RED#1 fire#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#4#LAST##{normal}# total damage) #LIGHT_GREEN#[2 healing]#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#30 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#14 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[58 healing]#LAST#.
[LOG]	Elemental Surge hits The One That Hunts for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Elemental Surge hits Fire drake hatchling for #LIGHT_RED#172 fire#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Fire drake hatchling for #LIGHT_RED#91 fire#LAST#, #PURPLE#64 arcane#LAST#, #{bold}##YELLOW#919 light#{normal}##LAST#, #PURPLE#64 arcane#LAST#, #YELLOW#439 light#LAST# (#RED##{bold}#1580#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#18 healing#LAST#, #LIGHT_GREEN#9 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#96 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#46 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[184 healing]#LAST#.
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Fire drake hatchling!#{normal}#
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	16	40	to	15	41
[LOG]	Player is no longer tethered.
[LOG]	
[Actor:move]	4318	player	move from	21	19	to	22	19
[LOG]	You pickup 2.60 gold pieces.
[LOG]	You pickup 1.95 gold pieces.
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	15	41	to	16	41
[LOG]	
[Actor:move]	4318	player	move from	22	19	to	23	19
[LOG]	#00ff00##UID:1415:0#Talent Quick as Thought is ready to use.
[LOG]	
[Actor:move]	4318	player	move from	23	19	to	24	19
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	16	41	to	15	41
[LOG]	#00ff00##UID:900:0#Talent Eldritch Slam is ready to use.
[LOG]	
[Actor:move]	4318	player	move from	24	19	to	25	19
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	15	41	to	15	40
[USERCHAT] channel serial data	justamerepleb	tome	715
[USERCHAT] channel achievement	cinornu	tome	Treasure Hoarder (Nightmare (Adventure) difficulty)	false	false
[LOG]	Resting starts...
[LOG]	#00ff00##UID:2196:0#Talent Blood Shield is ready to use.
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	15	40	to	15	41
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	15	41	to	15	40
Deleting shader 34 (is clone 1)
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	15	40	to	15	39
[SPELL] friendly fire chance	-180
[improved_talented AI] chooses for	10304	orc pyromancer	T_RUNE:_SHIELDING_2
Cloned shader 77
[SHADER] setting reset param	tick_start	639050
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	15	39	to	16	40
[LOG]	#00ff00##UID:2214:0#Talent Osmosis Shield is ready to use.
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	16	40	to	16	39
[SPELL] friendly fire chance	-180
[improved_talented AI] chooses for	10304	orc pyromancer	T_PHASE_DOOR
[Actor:move]	10304	orc pyromancer	(forced) move from	16	39	to	15	39
[phase door] final location of 	orc pyromancer	15	39	vs	15	39
[SPELL] friendly fire chance	-180
[improved_talented AI] chooses for	10304	orc pyromancer	T_PRIDE_OF_THE_ORCS
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	15	39	to	16	39
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	16	39	to	15	38
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	15	38	to	16	39
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	16	39	to	17	39
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	17	39	to	18	40
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	18	40	to	18	41
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	18	41	to	18	42
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	18	42	to	19	43
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	19	43	to	19	42
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	19	42	to	18	42
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	18	42	to	17	41
[SPELL] friendly fire chance	-180
[improved_talented AI] chooses for	10304	orc pyromancer	T_PHASE_DOOR
[Actor:move]	10304	orc pyromancer	(forced) move from	17	41	to	16	41
[phase door] final location of 	orc pyromancer	16	41	vs	16	41
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	16	41	to	15	40
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	15	40	to	16	41
Deleting shader 77 (is clone 1)
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	16	41	to	16	40
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	16	40	to	17	39
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	17	39	to	17	38
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	17	38	to	16	39
[USERCHAT] channel achievement	kalorful	tome	Eye of the storm (Exploration mode)	false	false
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	16	39	to	17	38
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	17	38	to	17	39
[SPELL] friendly fire chance	-180
[improved_talented AI] chooses for	10304	orc pyromancer	T_PRIDE_OF_THE_ORCS
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	17	39	to	18	39
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	18	39	to	17	38
[SPELL] friendly fire chance	-180
[improved_talented AI] chooses for	10304	orc pyromancer	T_PHASE_DOOR
[Actor:move]	10304	orc pyromancer	(forced) move from	17	38	to	23	43
[phase door] final location of 	orc pyromancer	23	43	vs	23	43
[LOG]	Rested for 37 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel achievement	Esane	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4318	player	move from	25	19	to	24	20
[LOG]	You pickup 0.60 gold pieces.
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	23	43	to	22	43
[Actor:move]	4318	player	move from	24	20	to	23	19
[Actor:move]	4318	player	move from	23	19	to	22	19
[SPELL] friendly fire chance	-180
[improved_talented AI] chooses for	10304	orc pyromancer	T_RUNE:_SHIELDING_2
Cloned shader 77
[SHADER] setting reset param	tick_start	642607
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	22	43	to	23	43
[Actor:move]	4318	player	move from	22	19	to	21	19
[Actor:move]	4318	player	move from	21	19	to	20	19
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	23	43	to	22	44
[Actor:move]	4318	player	move from	20	19	to	19	20
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	22	44	to	22	43
[Actor:move]	4318	player	move from	19	20	to	18	20
[Actor:move]	4318	player	move from	18	20	to	17	20
[Identify]	Dazzlevalor	true
[LOG]	Player picks up (h.): #SALMON##UID:9063:0#Dazzlevalor (42.5-59.5 power, 6 apr)#LAST#.
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	22	43	to	21	43
[Actor:move]	4318	player	move from	17	20	to	16	21
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	21	43	to	20	43
[Actor:move]	4318	player	move from	16	21	to	15	22
[Actor:move]	4318	player	move from	15	22	to	14	23
[ActorObjectUse] useObjectEnable: 	schematic: Saw Shell	by	player	inven/slot	1	nil
[Identify]	schematic: Saw Shell	true
[LOG]	Player picks up (d.): #FFFFFF##UID:11753:0#schematic: Saw Shell#LAST#.
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	20	43	to	19	42
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the south (Aryseth the orc summoner)).
[LOG]	
[Actor:move]	4318	player	move from	14	23	to	14	22
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	19	42	to	18	41
[Actor:move]	4318	player	move from	14	22	to	14	21
[Actor:move]	4318	player	move from	14	21	to	14	20
[SPELL] friendly fire chance	-180
[improved_talented AI] chooses for	10304	orc pyromancer	T_FIREFLASH
[SPELL] friendly fire chance	-180
[SPELL CRIT %]	22
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[trail_length=1]
New GL Shader program 90
New GL Shader 91 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/fireball.frag
*p 90: Uniform: 0: 1406 trail_length
*p 90: Uniform: 1: 1406 is_exploding
*p 90: Uniform: 2: 1406 explosion_time_factor
*p 90: Uniform: 3: 1406 tick_start
*p 90: Uniform: 4: 1406 projectile_time_factor
*p 90: Uniform: 5: 8B5E tex
*p 90: Uniform: 6: 1406 tick
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 92
*p 92: Uniform: 0: 1406 trail_length
*p 92: Uniform: 1: 1406 is_exploding
*p 92: Uniform: 2: 1406 explosion_time_factor
*p 92: Uniform: 3: 1406 tick_start
*p 92: Uniform: 4: 1406 projectile_time_factor
*p 92: Uniform: 5: 8B5E tex
*p 92: Uniform: 6: 1406 tick
Adding entity	12177	after	10304
[Actor:move]	4318	player	move from	14	20	to	15	19
[Actor:move]	10304	orc pyromancer	move from	18	41	to	17	42
[Actor:move]	4318	player	move from	15	19	to	16	18
[Actor:move]	4318	player	move from	16	18	to	17	18
[LOG]	#YELLOW_GREEN#There is a hidden vault here (press '<', '>' or right click to use).
[Actor:move]	10304	orc pyromancer	move from	17	42	to	16	43
[SHADER] Loading from /data/gfx/shaders/fireflash.lua
[SHADER] Loaded shader with totalname	fireflash[]
New GL Shader program 93
*p 93: Uniform: 0: 1406 trail_length
*p 93: Uniform: 1: 1406 is_exploding
*p 93: Uniform: 2: 1406 explosion_time_factor
*p 93: Uniform: 3: 1406 tick_start
*p 93: Uniform: 4: 1406 projectile_time_factor
*p 93: Uniform: 5: 8B5E tex
*p 93: Uniform: 6: 1406 tick
[SHADER] setting reset param	tick_start	645459
[LOG]	
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from memory	/data/general/grids/lava.lua
Loading entities file from memory	/data/general/npcs/all.lua
Loading savefile 	/save/player/
Initiated zone	Hidden Vault - High Peak (4)	with base_level	86.5
[ZONE] persisting to persist_last_zones	sub-vault27297-836
Loading level persistance level	sub-vault27297-836	1
Make wait background texture 608 : 2048x1024 (-1645870040, 0)
Loading savefile 	/save/player/
Wait finished, counted 0, 44 ticks
Creating level	sub-vault27297-836	1
Make wait background texture 730 : 2048x1024 (-1645868504, 0)
[Zone:newLevel]	sub-vault27297-836	beginning level generation, count:	1
C Map size 38:23 :: 874
C Map seens texture: 738 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Deleting shader 77 (is clone 1)
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Loading entities file from memory	/data-orcs/general/objects/egos/steamgun.lua
Loading entities file from memory	/data-orcs/general/objects/egos/steamsaw.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/scrolls.lua
[RoomsLoader:init] loaded room:	greater_vault	function: 0x2bac6bc0
[roomGen] room generator	function: 0x2bac6bc0	is making a room
C Map size 38:23 :: 874
C Map seens texture: 6 (60x60)
Static generator using file	/data/maps/vaults/auto/greater/lightning-vault.lua
Loading entities file from memory	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/gwelgoroth.lua
Loading entities file from memory	/data/general/npcs/troll.lua
Loading entities file from memory	/data/general/npcs/storm-drake.lua
[STATIC MAP] size	17	17	rotate:	90
[TOME ENTITY FILTER] selected Greater + Ego	131.08227547423	166
[resolveObject] CREATE FOR	13048	snow giant thunderer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	58.256654168484	66.2
[resolveObject] CREATED OBJECT:	13053	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13053	gold pieces
[TOME ENTITY FILTER] selected Double Greater	32.356036495966	76
[TOME ENTITY FILTER] selected Greater + Ego	88.972561082098	142
[TOME ENTITY FILTER] selected Double Ego	183.15659585389	192
[TOME ENTITY FILTER] selected Double Greater	70.18845383967	82
[resolveObject] CREATE FOR	13075	mountain troll thunderer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	7.0485687841462	36.2
[resolveObject] CREATED OBJECT:	13080	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13080	gold pieces
[TOME ENTITY FILTER] selected Uniques	5.6776106370794	12
[resolveObject] CREATE FOR	13082	storm wyrm	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	74.011642244295	86.2
[resolveObject] CREATED OBJECT:	13083	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13083	gold pieces
[TOME ENTITY FILTER] selected Greater + Ego	121.16106206019	142
[resolveObject] CREATE FOR	13091	mountain troll thunderer	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Greater	22.089630007201	36.2
[resolveObject] CREATED OBJECT:	13093	enraging voratun amulet of vision	tries left:	1
[resolveObject] adding to main inventory:	13093	enraging voratun amulet of vision
[resolveObject] CREATE FOR	13091	mountain troll thunderer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	13.678382178744	36.2
[resolveObject] CREATED OBJECT:	13099	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13099	gold pieces
[TOME ENTITY FILTER] selected Greater + Ego	141.73513558827	142
[TOME ENTITY FILTER] selected Greater	173.31720824105	182
[TOME ENTITY FILTER] selected Double Greater	20.412497882827	82
[TOME ENTITY FILTER] selected Greater	212.10420192455	226
[resolveObject] CREATE FOR	13124	snow giant thunderer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	100.8200714923	101.2
[resolveObject] CREATED OBJECT:	13129	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13129	gold pieces
[TOME ENTITY FILTER] selected Uniques	2.9022811290115	6
generated greater_vault	lightning-vault
[roomGen] generated room	greater_vault-lightning-vault-17x17
[VaultLevel] using room:	greater_vault-lightning-vault-17x17
placed room	greater_vault-lightning-vault-17x17	at	17	17	with center	25	25
[VaultLevel] generating level start point from vault connection at	33	25
[VaultLevel] tunnelling from	45	25	to	33	25
[Actor:move]	13036	ultimate gwelgoroth	(forced) move from	nil	nil	to	18	18
[Actor:move]	13039	ultimate gwelgoroth	(forced) move from	nil	nil	to	18	32
[Actor:move]	13048	snow giant thunderer	(forced) move from	nil	nil	to	19	25
[Actor:wearAllInventory]	13048	snow giant thunderer	wearing main inventory
[Actor:move]	13065	greater gwelgoroth	(forced) move from	nil	nil	to	22	22
[Actor:move]	13066	greater gwelgoroth	(forced) move from	nil	nil	to	22	28
[Actor:move]	13075	mountain troll thunderer	(forced) move from	nil	nil	to	25	19
[Actor:wearAllInventory]	13075	mountain troll thunderer	wearing main inventory
[Actor:move]	13082	storm wyrm	(forced) move from	nil	nil	to	25	25
[Actor:wearAllInventory]	13082	storm wyrm	wearing main inventory
[Actor:move]	13091	mountain troll thunderer	(forced) move from	nil	nil	to	25	31
[Actor:wearAllInventory]	13091	mountain troll thunderer	wearing main inventory
[Actor:move]	13113	greater gwelgoroth	(forced) move from	nil	nil	to	28	22
[Actor:move]	13114	greater gwelgoroth	(forced) move from	nil	nil	to	28	28
[Actor:move]	13124	snow giant thunderer	(forced) move from	nil	nil	to	31	25
[Actor:wearAllInventory]	13124	snow giant thunderer	wearing main inventory
[Actor:move]	13132	ultimate gwelgoroth	(forced) move from	nil	nil	to	32	18
[Actor:move]	13135	ultimate gwelgoroth	(forced) move from	nil	nil	to	32	32
Wait finished, counted 1457, 408 ticks
[STARTEVENTS] No zone events loaded
Running on level loads	sub-vault27297-836-1
[Actor:move]	4318	player	(forced) move from	17	18	to	45	25
[LOG]	#YELLOW_GREEN#There is a way up (High Peak) here (press '<', '>' or right click to use).
[PARTY] New member, add after	player	player
Adding entity	4318	after	4318
[ONLINE PROFILE] current character 	player the level 52 Dwarf Adventurer
[LOG]	#TEAL#You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Updating zone name	Hidden Vault - High Peak (4)
C Map minimap texture: 231 (50x50; 64x64)
[resolveObject] CREATE FOR	13138	storm drake	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Uniques	0.14912395680888	1.2
[TOME ENTITY FILTER] selected Greater	72.126968006654	86.2
[resolveObject] CREATED OBJECT:	13139	huge pile of gold pieces	tries left:	0
[resolveObject] adding to main inventory:	13139	huge pile of gold pieces
[Actor:move]	13138	storm drake	(forced) move from	nil	nil	to	24	26
[Actor:wearAllInventory]	13138	storm drake	wearing main inventory
[resolveObject] CREATE FOR	13140	storm drake	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	5.7905681671851	36.2
[resolveObject] CREATED OBJECT:	13141	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13141	gold pieces
[Actor:move]	13140	storm drake	(forced) move from	nil	nil	to	25	26
[Actor:wearAllInventory]	13140	storm drake	wearing main inventory
[resolveObject] CREATE FOR	13142	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	52.908799278807	66.2
[resolveObject] CREATED OBJECT:	13143	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13143	huge pile of gold pieces
[Actor:move]	13142	storm drake hatchling	(forced) move from	nil	nil	to	24	25
[Actor:wearAllInventory]	13142	storm drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	13144	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	57.158708377702	66.2
[resolveObject] CREATED OBJECT:	13145	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13145	gold pieces
[Actor:move]	13144	storm drake hatchling	(forced) move from	nil	nil	to	25	24
[Actor:wearAllInventory]	13144	storm drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	13146	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	60.003625919427	66.2
[resolveObject] CREATED OBJECT:	13147	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13147	huge pile of gold pieces
[Actor:move]	13146	storm drake hatchling	(forced) move from	nil	nil	to	24	24
[Actor:wearAllInventory]	13146	storm drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	13148	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	17.444391275397	36.2
[resolveObject] CREATED OBJECT:	13149	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13149	gold pieces
[Actor:move]	13148	storm drake hatchling	(forced) move from	nil	nil	to	23	27
[Actor:wearAllInventory]	13148	storm drake hatchling	wearing main inventory
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4318	player	move from	45	25	to	44	25
[Actor:move]	4318	player	move from	44	25	to	43	25
[Actor:move]	4318	player	move from	43	25	to	42	25
[Actor:move]	4318	player	move from	42	25	to	41	25
[Actor:move]	4318	player	move from	41	25	to	40	25
[Actor:move]	4318	player	move from	40	25	to	39	25
[Actor:move]	4318	player	move from	39	25	to	38	25
[Actor:move]	4318	player	move from	38	25	to	37	25
[Actor:move]	4318	player	move from	37	25	to	36	25
[Actor:move]	4318	player	move from	36	25	to	35	25
[Actor:move]	4318	player	move from	35	25	to	34	25
[LOG]	Ran for 11 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4318	player	move from	34	25	to	34	25
[LOG]	Ran for 1 turns (stop reason: dialog is displayed).
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_4.lua	:=:	/data/sound/ambient/door_creaks/creak_4.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/door_creaks/creak_4.ogg" : <static>
Vault id	1	opens:	17	17	17	17
[USERCHAT] channel achievement	nacbz	tome	Across the Narrow Sea	false	false
[LOG]	Player uses an unstoppable force salve.
[inc_stat] = 0
[use_stat_mod] = 0.7
[power] = 179
[cooldown_mod] = 57
[cooldown] = 1
[__id] = 1
[item_name] = {
  [1] = 
  [2] = {
    [1] = color
    [2] = 255
    [3] = 255
    [4] = 255
  }
  [3] = 
  [4] = {
    [1] = uid
    [2] = 103569
    [3] = 0
  }
  [5] = medical injector implant (efficiency 179% / cooldown 57%)
  [6] = {
    [2] = LAST
    [1] = color
  }
  [7] = 
}
Some medical injector still usable, cancelling global CD
[Identify]	amazing unstoppable force salve	true
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#312 healing#LAST# from Girdle of the Calm Waters #{italic}#<amazing fungal web>#{normal}#.
[LOG]	Player activates #{bold}##ORANGE#Osmosis Shield#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_hit
[LOG]	Player activates #{bold}##ORANGE#Blood Shield#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_melee_hit
[Actor:move]	4318	player	move from	34	25	to	33	25
Vault id	1	opens:	17	17	17	17
[use_tactical AI] === Action Selected:	13075	mountain troll thunderer	attackarea	 talent:T_THUNDERSTORM
[LOG]	Mountain troll thunderer activates #{bold}##ORANGE#Thunderstorm#LAST#.
[SOUND] loading from	/data/sound/talents/thunderstorm.ogg	:=:	sound "/data/sound/talents/thunderstorm.ogg" : <static>
[LOG]	#0080FF#A furious lightning storm forms around mountain troll thunderer!
[CALLBACK] upgrading to prioritized	talents_on_act_base
[use_tactical AI] === Action Selected:	13091	mountain troll thunderer	attackarea	 talent:T_THUNDERSTORM
[LOG]	Mountain troll thunderer activates #{bold}##ORANGE#Thunderstorm#LAST#.
[LOG]	#0080FF#A furious lightning storm forms around mountain troll thunderer!
[CALLBACK] upgrading to prioritized	talents_on_act_base
[target_simple AI]	13124	snow giant thunderer	selecting NEW TARGET	33	25	4318	player
[Actor:move]	13124	snow giant thunderer	move from	31	25	to	32	25
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13152	The One That Hunts	(forced) move from	nil	nil	to	32	26
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	snow giant thunderer	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	0	2
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	0	2
checkHit	85	vs	2	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	334	15	vs. armor/hardiness	0	0.3
[ATTACK] after armor	334
[PHYS CRIT %]	60
[ATTACK] after crit	501
[ATTACK] after mult	501
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Snow giant thunderer!#{normal}#
[PROJECTOR] starting dam	FIRE	501
[PROJECTOR] after difficulty dam	501
[PROJECTOR] after DamageType increase dam	696.39
[PROJECTOR] res	0	1	 on dam	696.39
[PROJECTOR] after resists dam	696.39
[PROJECTOR] after flat damage armor	696.39
[PROJECTOR] final dam after static checks	696.39
[PROJECTOR] final dam after hooks and callbacks	696.39
[ATTACK] staff accuracy bonus	85	2	=	2.66
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	45.128530328816
[PROJECTOR] after DamageType increase dam	58.215804124173
[PROJECTOR] res	0	1	 on dam	58.215804124173
[PROJECTOR] after resists dam	58.215804124173
[PROJECTOR] after flat damage armor	58.215804124173
[PROJECTOR] final dam after static checks	58.215804124173
[PROJECTOR] final dam after hooks and callbacks	58.215804124173
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	snow giant thunderer	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	0	2
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	0	2
checkHit	85	vs	2	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	345	15	vs. armor/hardiness	0	0.3
[ATTACK] after armor	345
[PHYS CRIT %]	60
[ATTACK] after crit	345
[ATTACK] after mult	345
[PROJECTOR] starting dam	LIGHT	345
[PROJECTOR] after difficulty dam	345
[PROJECTOR] after DamageType increase dam	583.05
[PROJECTOR] res	40.753508297902	0.59246491702098	 on dam	583.05
[PROJECTOR] after resists dam	345.43666986908
[PROJECTOR] after flat damage armor	345.43666986908
[PROJECTOR] final dam after static checks	345.43666986908
[PROJECTOR] final dam after hooks and callbacks	345.43666986908
[ATTACK] staff accuracy bonus	85	2	=	2.66
checkHit	46	vs	85	=> chance to hit	0
[LOG]	Snow giant thunderer loses sight!
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	45.128530328816
[PROJECTOR] after DamageType increase dam	58.215804124173
[PROJECTOR] res	0	1	 on dam	58.215804124173
[PROJECTOR] after resists dam	58.215804124173
[PROJECTOR] after flat damage armor	58.215804124173
[PROJECTOR] final dam after static checks	58.215804124173
[PROJECTOR] final dam after hooks and callbacks	58.215804124173
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	244.72
[PROJECTOR] after DamageType increase dam	413.5768
[PROJECTOR] res	0	1	 on dam	413.5768
[PROJECTOR] after resists dam	413.5768
[PROJECTOR] after flat damage armor	413.5768
[PROJECTOR] final dam after static checks	413.5768
[PROJECTOR] final dam after hooks and callbacks	413.5768
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	244.72
[PROJECTOR] after DamageType increase dam	413.5768
[PROJECTOR] res	40.753508297902	0.59246491702098	 on dam	413.5768
[PROJECTOR] after resists dam	245.0297444938
[PROJECTOR] after flat damage armor	245.0297444938
[PROJECTOR] final dam after static checks	245.0297444938
[PROJECTOR] final dam after hooks and callbacks	245.0297444938
[Actor:move]	4318	player	move from	33	25	to	33	25
Vault id	1	opens:	17	17	17	17
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#139 healing#LAST#, #LIGHT_GREEN#11 healing#LAST#, #LIGHT_GREEN#69 healing#LAST#, #LIGHT_GREEN#11 healing#LAST#, #LIGHT_GREEN#49 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[281 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Snow giant thunderer for #{bold}##LIGHT_RED#696 fire#{normal}##LAST#, #PURPLE#58 arcane#LAST#, #YELLOW#345 light#LAST#, #PURPLE#58 arcane#LAST#, #YELLOW#245 light#LAST# (#RED##{bold}#1403#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#43 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#21 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#15 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[88 healing]#LAST#.
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13155	The One That Hunts	(forced) move from	nil	nil	to	32	24
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	snow giant thunderer	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	0	2
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	0	2
checkHit	85	vs	2	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	348	15	vs. armor/hardiness	0	0.3
[ATTACK] after armor	348
[PHYS CRIT %]	60
[ATTACK] after crit	348
[ATTACK] after mult	348
[PROJECTOR] starting dam	FIRE	348
[PROJECTOR] after difficulty dam	348
[PROJECTOR] after DamageType increase dam	483.72
[PROJECTOR] res	0	1	 on dam	483.72
[PROJECTOR] after resists dam	483.72
[PROJECTOR] after flat damage armor	483.72
[PROJECTOR] final dam after static checks	483.72
[PROJECTOR] final dam after hooks and callbacks	483.72
[LOG]	Player surges with #LIGHT_RED#fiery#LAST# power!
Cloned shader 34
[SHADER] setting reset param	tick_start	668146
[PROJECTOR] starting dam	FIRE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	862.82478104314
[PROJECTOR] res	0	1	 on dam	862.82478104314
[PROJECTOR] after resists dam	862.82478104314
[PROJECTOR] after flat damage armor	862.82478104314
[PROJECTOR] final dam after static checks	862.82478104314
[PROJECTOR] final dam after hooks and callbacks	862.82478104314
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[PROJECTOR] starting dam	FIRE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	862.82478104314
[PROJECTOR] res	0	1	 on dam	862.82478104314
[PROJECTOR] after resists dam	862.82478104314
[PROJECTOR] after flat damage armor	862.82478104314
[PROJECTOR] final dam after static checks	862.82478104314
[PROJECTOR] final dam after hooks and callbacks	862.82478104314
[ATTACK] staff accuracy bonus	85	2	=	2.66
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	snow giant thunderer	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	0	2
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	0	2
checkHit	85	vs	2	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	308	15	vs. armor/hardiness	0	0.3
[ATTACK] after armor	308
[PHYS CRIT %]	60
[ATTACK] after crit	462
[ATTACK] after mult	462
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Snow giant thunderer!#{normal}#
[ATTACK] staff accuracy bonus	85	2	=	2.66
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	244.72
[PROJECTOR] after DamageType increase dam	486.9928
[PROJECTOR] res	0	1	 on dam	486.9928
[PROJECTOR] after resists dam	486.9928
[PROJECTOR] after flat damage armor	486.9928
[PROJECTOR] final dam after static checks	486.9928
[PROJECTOR] final dam after hooks and callbacks	486.9928
[Actor:move]	4318	player	move from	33	25	to	33	25
Vault id	1	opens:	17	17	17	17
[LOG]	Elemental Surge hits The One That Hunts for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Elemental Surge hits Snow giant thunderer for #LIGHT_RED#862 fire#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#172 healing#LAST#, #LIGHT_GREEN#96 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[269 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Snow giant thunderer for #LIGHT_RED#483 fire#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#30 healing#LAST#, #LIGHT_GREEN#53 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[84 healing]#LAST#.
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Snow giant thunderer!#{normal}#
[target_simple AI]	13075	mountain troll thunderer	selecting NEW TARGET	33	25	4318	player
[use_tactical AI] === Action Selected:	13075	mountain troll thunderer	closein	 AI:move_complex
[Actor:move]	13075	mountain troll thunderer	move from	25	19	to	26	20
[target_simple AI]	13091	mountain troll thunderer	selecting NEW TARGET	33	25	4318	player
[use_tactical AI] === Action Selected:	13091	mountain troll thunderer	closein	 AI:move_complex
[Actor:move]	13091	mountain troll thunderer	move from	25	31	to	26	30
[target_simple AI]	13113	greater gwelgoroth	selecting NEW TARGET	33	25	4318	player
[improved_talented AI] chooses for	13113	greater gwelgoroth	T_LIGHTNING
[LOG]	Greater gwelgoroth casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	1
[PROJECTOR] starting dam	LIGHTNING	371.66666666667
[PROJECTOR] after difficulty dam	371.66666666667
[PROJECTOR] res	50.3	0.497	 on dam	371.66666666667
[PROJECTOR] after resists dam	184.71833333333
[PROJECTOR] after flat damage armor	97.118333333333
[PROJECTOR] final dam after static checks	97.118333333333
[PROJECTOR] final dam after hooks and callbacks	97.118333333333
[PROJECTOR] starting dam	LIGHTNING	371.66666666667
[PROJECTOR] after difficulty dam	371.66666666667
[PROJECTOR] res	0	1	 on dam	371.66666666667
[PROJECTOR] after resists dam	371.66666666667
[PROJECTOR] after flat damage armor	371.66666666667
[PROJECTOR] final dam after static checks	371.66666666667
[PROJECTOR] final dam after hooks and callbacks	371.66666666667
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 94
New GL Shader 95 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lightning.frag
*p 94: Uniform: 0: 8B51 color2
*p 94: Uniform: 1: 8B51 color1
*p 94: Uniform: 2: 8B5E tex
[SOUND] loading from	/data/sound/talents/lightning.ogg	:=:	sound "/data/sound/talents/lightning.ogg" : <static>
[target_simple AI]	13114	greater gwelgoroth	selecting NEW TARGET	33	25	4318	player
[Actor:move]	13114	greater gwelgoroth	move from	28	28	to	29	27
[LOG]	#UID:13113:0#Greater gwelgoroth hits The One That Hunts for #ROYAL_BLUE#0 lightning#LAST# damage.
[LOG]	#UID:13113:0#Greater gwelgoroth hits #fbd578#player#LAST# for #ROYAL_BLUE#(87 resist armour)#LAST#, #SLATE#(97 turned into osmosis)#LAST#, #ROYAL_BLUE#97 lightning#LAST# (#RED##{bold}#97#LAST##{normal}# total damage).
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13158	The One That Hunts	(forced) move from	nil	nil	to	34	25
[LOG]	
[Actor:move]	4318	player	move from	33	25	to	32	25
[LOG]	You pickup 0.70 gold pieces.
Vault id	1	opens:	17	17	17	17
[use_tactical AI] === Action Selected:	13075	mountain troll thunderer	closein	 AI:move_complex
[Actor:move]	13075	mountain troll thunderer	move from	26	20	to	27	21
[use_tactical AI] === Action Selected:	13091	mountain troll thunderer	closein	 AI:move_complex
[Actor:move]	13091	mountain troll thunderer	move from	26	30	to	27	29
[NPC:seen_by] Passing target	player	from	13113	greater gwelgoroth	to	13082	storm wyrm
[NPC:seen_by] Passing target	player	from	13113	greater gwelgoroth	to	13140	storm drake
[NPC:seen_by] Passing target	player	from	13113	greater gwelgoroth	to	13138	storm drake
[NPC:seen_by] Passing target	player	from	13113	greater gwelgoroth	to	13148	storm drake hatchling
[NPC:seen_by] Passing target	player	from	13113	greater gwelgoroth	to	13144	storm drake hatchling
[NPC:seen_by] Passing target	player	from	13113	greater gwelgoroth	to	13142	storm drake hatchling
[Actor:move]	13113	greater gwelgoroth	move from	28	22	to	29	23
[improved_talented AI] chooses for	13114	greater gwelgoroth	T_SHOCK
[LOG]	Greater gwelgoroth casts #{bold}##PURPLE#Shock.#{normal}##LAST#
[SPELL CRIT %]	1
Projectile slowing down from	10
Projectile slowing down to	8.5
Adding entity	13159	after	13114
[NPC:seen_by] Passing target	player	from	13138	storm drake	to	13066	greater gwelgoroth
[NPC:seen_by] Passing target	player	from	13138	storm drake	to	13146	storm drake hatchling
[NPC:seen_by] Passing target	player	from	13140	storm drake	to	13065	greater gwelgoroth
[Actor:move]	13140	storm drake	move from	25	26	to	26	25
[Actor:move]	13146	storm drake hatchling	move from	24	24	to	23	23
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13162	The One That Hunts	(forced) move from	nil	nil	to	31	25
[LOG]	
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#80 healing#LAST#.
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 2% of a turn from Ancestral Life.#LAST#
[Actor:move]	4318	player	move from	32	25	to	31	24
Vault id	1	opens:	17	17	17	17
[Actor:move]	13065	greater gwelgoroth	move from	22	22	to	23	22
[Actor:move]	13066	greater gwelgoroth	move from	22	28	to	23	28
[SPELL CRIT %]	1
[PROJECTOR] starting dam	LIGHTNING	52.333333333333
[PROJECTOR] after difficulty dam	52.333333333333
[PROJECTOR] res	50.3	0.497	 on dam	52.333333333333
[PROJECTOR] after resists dam	26.009666666667
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[use_tactical AI] === Action Selected:	13075	mountain troll thunderer	closein	 AI:move_complex
[Actor:move]	13075	mountain troll thunderer	move from	27	21	to	28	22
[use_tactical AI] === Action Selected:	13082	storm wyrm	closein	 AI:move_complex
[Actor:move]	13082	storm wyrm	move from	25	25	to	24	24
[SPELL CRIT %]	1
[use_tactical AI] === Action Selected:	13091	mountain troll thunderer	closein	 AI:move_complex
[Actor:move]	13091	mountain troll thunderer	move from	27	29	to	28	28
[improved_talented AI] chooses for	13113	greater gwelgoroth	T_SHOCK
[LOG]	Greater gwelgoroth casts #{bold}##PURPLE#Shock.#{normal}##LAST#
[SPELL CRIT %]	1
Projectile slowing down from	10
Projectile slowing down to	8.5
Adding entity	13163	after	13113
[improved_talented AI] chooses for	13114	greater gwelgoroth	T_LIGHTNING
[LOG]	Greater gwelgoroth casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	1
[LOG]	#{bold}#Greater gwelgoroth's spell attains critical power!#{normal}#
[PROJECTOR] starting dam	LIGHTNING	499.33333333333
[PROJECTOR] crit power reduce dam	332.88888888889
[LOG]	Player shrugs off the critical damage!
[PROJECTOR] after difficulty dam	332.88888888889
[PROJECTOR] res	50.3	0.497	 on dam	332.88888888889
[PROJECTOR] after resists dam	165.44577777778
[PROJECTOR] after flat damage armor	77.845777777778
[PROJECTOR] final dam after static checks	77.845777777778
[PROJECTOR] final dam after hooks and callbacks	77.845777777778
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13166	The One That Hunts	(forced) move from	nil	nil	to	30	23
[LOG]	
[LOG]	#UID:13114:0#Greater gwelgoroth hits #fbd578#player#LAST# for #ROYAL_BLUE#(87 resist armour)#LAST#, #SLATE#(77 turned into osmosis)#LAST#, #ROYAL_BLUE#77 lightning#LAST# (#RED##{bold}#78#LAST##{normal}# total damage).
[LOG]	Thunderstorm hits #fbd578#player#LAST# for #ROYAL_BLUE#(26 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	4318	player	move from	31	24	to	30	24
Vault id	1	opens:	17	17	17	17
[Actor:move]	13144	storm drake hatchling	move from	25	24	to	26	24
[Actor:move]	13146	storm drake hatchling	move from	23	23	to	22	22
[PROJECTOR] starting dam	LIGHTNING	245
[PROJECTOR] after difficulty dam	245
[PROJECTOR] res	50.3	0.497	 on dam	245
[PROJECTOR] after resists dam	121.765
[PROJECTOR] after flat damage armor	34.165
[PROJECTOR] final dam after static checks	34.165
[PROJECTOR] final dam after hooks and callbacks	34.165
[LOG]	Player resists!
checkHit	95	vs	53	=> chance to hit	95
[LOG]	#LIGHT_UMBER#Player resists the effect 'Shocked'!
[LOG]	Greater gwelgoroth's Shock hits #fbd578#player#LAST# for #ROYAL_BLUE#(87 resist armour)#LAST#, #SLATE#(34 turned into osmosis)#LAST#, #ROYAL_BLUE#34 lightning#LAST# (#RED##{bold}#34#LAST##{normal}# total damage).
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13169	The One That Hunts	(forced) move from	nil	nil	to	30	23
[LOG]	
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#118 healing#LAST#.
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 4% of a turn from Ancestral Life.#LAST#
Server latency	113
Deleting shader 34 (is clone 1)
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	greater gwelgoroth	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	0	47
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	0	47
checkHit	85	vs	47	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	318	15	vs. armor/hardiness	0	0.3
[ATTACK] after armor	318
[PHYS CRIT %]	60
[ATTACK] after crit	477
[ATTACK] after mult	477
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Greater gwelgoroth!#{normal}#
[PROJECTOR] starting dam	FIRE	477
[PROJECTOR] after difficulty dam	477
[PROJECTOR] after DamageType increase dam	806.13
[PROJECTOR] res	-30	1.3	 on dam	806.13
[PROJECTOR] after resists dam	1047.969
[PROJECTOR] after flat damage armor	1047.969
[PROJECTOR] final dam after static checks	1047.969
[PROJECTOR] final dam after hooks and callbacks	1047.969
[ATTACK] staff accuracy bonus	85	47	=	1.76
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	29.859478713803
[PROJECTOR] after DamageType increase dam	47.476571154947
[PROJECTOR] res	0	1	 on dam	47.476571154947
[PROJECTOR] after resists dam	47.476571154947
[PROJECTOR] after flat damage armor	47.476571154947
[PROJECTOR] final dam after static checks	47.476571154947
[PROJECTOR] final dam after hooks and callbacks	47.476571154947
[ATTACK]	target on_melee_hit:	27	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	50.3	0.497	 on dam	27
[PROJECTOR] after resists dam	13.419
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	greater gwelgoroth	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	0	47
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	0	47
checkHit	85	vs	47	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	309	15	vs. armor/hardiness	0	0.3
[ATTACK] after armor	309
[PHYS CRIT %]	60
[ATTACK] after crit	309
[ATTACK] after mult	309
[PROJECTOR] starting dam	LIGHT	309
[PROJECTOR] after difficulty dam	309
[PROJECTOR] after DamageType increase dam	614.91
[PROJECTOR] res	0	1	 on dam	614.91
[PROJECTOR] after resists dam	614.91
[PROJECTOR] after flat damage armor	614.91
[PROJECTOR] final dam after static checks	614.91
[PROJECTOR] final dam after hooks and callbacks	614.91
[LOG]	Player surges with #YELLOW#light#LAST# power!
[PROJECTOR] starting dam	LIGHT	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	1015.9889433585
[PROJECTOR] res	0	1	 on dam	1015.9889433585
[PROJECTOR] after resists dam	1015.9889433585
[PROJECTOR] after flat damage armor	1015.9889433585
[PROJECTOR] final dam after static checks	1015.9889433585
[PROJECTOR] final dam after hooks and callbacks	1015.9889433585
[PROJECTOR] starting dam	LIGHT	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	1015.9889433585
[PROJECTOR] res	0	1	 on dam	1015.9889433585
[PROJECTOR] after resists dam	1015.9889433585
[PROJECTOR] after flat damage armor	1015.9889433585
[PROJECTOR] final dam after static checks	1015.9889433585
[PROJECTOR] final dam after hooks and callbacks	1015.9889433585
[PROJECTOR] starting dam	LIGHT	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	1015.9889433585
[PROJECTOR] res	0	1	 on dam	1015.9889433585
[PROJECTOR] after resists dam	1015.9889433585
[PROJECTOR] after flat damage armor	1015.9889433585
[PROJECTOR] final dam after static checks	1015.9889433585
[PROJECTOR] final dam after hooks and callbacks	1015.9889433585
[PROJECTOR] starting dam	LIGHT	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	1015.9889433585
[PROJECTOR] res	0	1	 on dam	1015.9889433585
[PROJECTOR] after resists dam	1015.9889433585
[PROJECTOR] after flat damage armor	1015.9889433585
[PROJECTOR] final dam after static checks	1015.9889433585
[PROJECTOR] final dam after hooks and callbacks	1015.9889433585
[ATTACK] staff accuracy bonus	85	47	=	1.76
[ATTACK]	target on_melee_hit:	27	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	50.3	0.497	 on dam	27
[PROJECTOR] after resists dam	13.419
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	161.92
[PROJECTOR] after DamageType increase dam	322.2208
[PROJECTOR] res	0	1	 on dam	322.2208
[PROJECTOR] after resists dam	322.2208
[PROJECTOR] after flat damage armor	322.2208
[PROJECTOR] final dam after static checks	322.2208
[PROJECTOR] final dam after hooks and callbacks	322.2208
[Actor:move]	4318	player	move from	30	24	to	30	24
Vault id	1	opens:	17	17	17	17
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#65 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#38 healing#LAST#, #LIGHT_GREEN#63 healing#LAST#, #LIGHT_GREEN#63 healing#LAST#, #LIGHT_GREEN#63 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[297 healing]#LAST#.
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #ROYAL_BLUE#(13 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #ROYAL_BLUE#(13 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Mountain troll thunderer for #YELLOW#1015 light#LAST# damage.
[LOG]	Elemental Surge hits Greater gwelgoroth for #YELLOW#1015 light#LAST# damage.
[LOG]	Elemental Surge hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Greater gwelgoroth for #{bold}##LIGHT_RED#1047 fire#{normal}##LAST#, #PURPLE#47 arcane#LAST#, #YELLOW#614 light#LAST# (#RED##{bold}#1710#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#209 healing#LAST#, #LIGHT_GREEN#9 healing#LAST#, #LIGHT_GREEN#203 healing#LAST#, #LIGHT_GREEN#203 healing#LAST#, #LIGHT_GREEN#203 healing#LAST#, #LIGHT_GREEN#122 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[952 healing]#LAST#.
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Greater gwelgoroth!#{normal}#
[use_tactical AI] === Action Selected:	13082	storm wyrm	closein	 AI:move_complex
[Actor:move]	13082	storm wyrm	move from	24	24	to	25	24
[Actor:move]	13140	storm drake	move from	26	25	to	26	26
[use_tactical AI] === Action Selected:	13082	storm wyrm	closein	 AI:move_complex
[Actor:move]	13082	storm wyrm	move from	25	24	to	26	25
[Actor:move]	13065	greater gwelgoroth	move from	23	22	to	23	23
[Actor:move]	13066	greater gwelgoroth	move from	23	28	to	22	27
[SPELL CRIT %]	1
[PROJECTOR] starting dam	LIGHTNING	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] res	50.3	0.497	 on dam	49
[PROJECTOR] after resists dam	24.353
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[use_tactical AI] === Action Selected:	13075	mountain troll thunderer	defend	 talent:T_RUNE:_SHIELDING_1
[LOG]	Mountain troll thunderer casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around mountain troll thunderer.
Cloned shader 77
[SHADER] setting reset param	tick_start	671949
[use_tactical AI] === Action Selected:	13091	mountain troll thunderer	closein	 AI:move_complex
[Actor:move]	13091	mountain troll thunderer	move from	28	28	to	29	28
[Actor:move]	13114	greater gwelgoroth	move from	29	27	to	30	26
[Actor:move]	13140	storm drake	move from	26	26	to	27	27
[Actor:move]	13142	storm drake hatchling	move from	24	25	to	24	24
[Actor:move]	13144	storm drake hatchling	move from	26	24	to	27	23
[NPC:seen_by] Passing target	player	from	13146	storm drake hatchling	to	13048	snow giant thunderer
[Actor:move]	13146	storm drake hatchling	move from	22	22	to	23	21
[LOG]	Thunderstorm hits #fbd578#player#LAST# for #ROYAL_BLUE#(24 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	13075	mountain troll thunderer	closein	 AI:move_complex
[Actor:move]	13075	mountain troll thunderer	move from	28	22	to	29	23
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13172	The One That Hunts	(forced) move from	nil	nil	to	31	24
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	mountain troll thunderer	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	8	21
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	8	21
checkHit	85	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	345	15	vs. armor/hardiness	8	0.3
[ATTACK] after armor	345
[PHYS CRIT %]	60
[ATTACK] after crit	345
[ATTACK] after mult	345
[PROJECTOR] starting dam	FIRE	345
[PROJECTOR] after difficulty dam	345
[PROJECTOR] after DamageType increase dam	583.05
[PROJECTOR] res	-2.7200830311467	1.0272008303115	 on dam	583.05
[PROJECTOR] after resists dam	598.9094441131
[PROJECTOR] after flat damage armor	598.9094441131
[PROJECTOR] final dam after static checks	598.9094441131
[PROJECTOR] final dam after hooks and callbacks	598.9094441131
[ATTACK] staff accuracy bonus	85	21	=	2.28
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	38.6815974247
[PROJECTOR] after DamageType increase dam	61.503739905272
[PROJECTOR] res	0	1	 on dam	61.503739905272
[PROJECTOR] after resists dam	61.503739905272
[PROJECTOR] after flat damage armor	61.503739905272
[PROJECTOR] final dam after static checks	61.503739905272
[PROJECTOR] final dam after hooks and callbacks	61.503739905272
[LOG]	The shield around mountain troll thunderer crumbles.
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	mountain troll thunderer	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	8	21
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	8	21
checkHit	85	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	324	15	vs. armor/hardiness	8	0.3
[ATTACK] after armor	324
[PHYS CRIT %]	60
[ATTACK] after crit	324
[ATTACK] after mult	324
[PROJECTOR] starting dam	LIGHT	324
[PROJECTOR] after difficulty dam	324
[PROJECTOR] after DamageType increase dam	644.76
[PROJECTOR] res	0	1	 on dam	644.76
[PROJECTOR] after resists dam	644.76
[PROJECTOR] after flat damage armor	644.76
[PROJECTOR] final dam after static checks	644.76
[PROJECTOR] final dam after hooks and callbacks	644.76
[ATTACK] staff accuracy bonus	85	21	=	2.28
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	38.6815974247
[PROJECTOR] after DamageType increase dam	61.503739905272
[PROJECTOR] res	0	1	 on dam	61.503739905272
[PROJECTOR] after resists dam	61.503739905272
[PROJECTOR] after flat damage armor	61.503739905272
[PROJECTOR] final dam after static checks	61.503739905272
[PROJECTOR] final dam after hooks and callbacks	61.503739905272
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	209.76
[PROJECTOR] after DamageType increase dam	417.4224
[PROJECTOR] res	0	1	 on dam	417.4224
[PROJECTOR] after resists dam	417.4224
[PROJECTOR] after flat damage armor	417.4224
[PROJECTOR] final dam after static checks	417.4224
[PROJECTOR] final dam after hooks and callbacks	417.4224
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	209.76
[PROJECTOR] after DamageType increase dam	417.4224
[PROJECTOR] res	0	1	 on dam	417.4224
[PROJECTOR] after resists dam	417.4224
[PROJECTOR] after flat damage armor	417.4224
[PROJECTOR] final dam after static checks	417.4224
[PROJECTOR] final dam after hooks and callbacks	417.4224
[Actor:move]	4318	player	move from	30	24	to	30	24
Vault id	1	opens:	17	17	17	17
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#40 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#26 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[73 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Mountain troll thunderer for #SLATE#(598 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST#, #SLATE#(13 absorbed)#LAST#, #PURPLE#48 arcane#LAST#, #YELLOW#644 light#LAST#, #PURPLE#61 arcane#LAST#, #YELLOW#417 light#LAST# (#RED##{bold}#1172#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#9 healing#LAST#, #LIGHT_GREEN#128 healing#LAST#, #LIGHT_GREEN#12 healing#LAST#, #LIGHT_GREEN#83 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[234 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#107 healing#LAST#.
[Actor:move]	13082	storm wyrm	move from	26	25	to	25	25
[Actor:move]	13140	storm drake	move from	27	27	to	28	28
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13175	The One That Hunts	(forced) move from	nil	nil	to	29	25
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	mountain troll thunderer	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	8	21
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	8	21
checkHit	85	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	333	15	vs. armor/hardiness	8	0.3
[ATTACK] after armor	333
[PHYS CRIT %]	60
[ATTACK] after crit	333
[ATTACK] after mult	333
[PROJECTOR] starting dam	FIRE	333
[PROJECTOR] after difficulty dam	333
[PROJECTOR] after DamageType increase dam	462.87
[PROJECTOR] res	-2.7200830311467	1.0272008303115	 on dam	462.87
[PROJECTOR] after resists dam	475.46044832627
[PROJECTOR] after flat damage armor	475.46044832627
[PROJECTOR] final dam after static checks	475.46044832627
[PROJECTOR] final dam after hooks and callbacks	475.46044832627
[ATTACK] staff accuracy bonus	85	21	=	2.28
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	38.6815974247
[PROJECTOR] after DamageType increase dam	49.899260677863
[PROJECTOR] res	0	1	 on dam	49.899260677863
[PROJECTOR] after resists dam	49.899260677863
[PROJECTOR] after flat damage armor	49.899260677863
[PROJECTOR] final dam after static checks	49.899260677863
[PROJECTOR] final dam after hooks and callbacks	49.899260677863
Deleting shader 77 (is clone 1)
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	mountain troll thunderer	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	8	21
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	8	21
checkHit	85	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	317	15	vs. armor/hardiness	8	0.3
[ATTACK] after armor	317
[PHYS CRIT %]	60
[ATTACK] after crit	475.5
[ATTACK] after mult	475.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Mountain troll thunderer!#{normal}#
[PROJECTOR] starting dam	LIGHT	475.5
[PROJECTOR] after difficulty dam	475.5
[PROJECTOR] after DamageType increase dam	803.595
[PROJECTOR] res	0	1	 on dam	803.595
[PROJECTOR] after resists dam	803.595
[PROJECTOR] after flat damage armor	803.595
[PROJECTOR] final dam after static checks	803.595
[PROJECTOR] final dam after hooks and callbacks	803.595
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[ATTACK] staff accuracy bonus	85	21	=	2.28
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	209.76
[PROJECTOR] after DamageType increase dam	354.4944
[PROJECTOR] res	0	1	 on dam	354.4944
[PROJECTOR] after resists dam	354.4944
[PROJECTOR] after flat damage armor	354.4944
[PROJECTOR] final dam after static checks	354.4944
[PROJECTOR] final dam after hooks and callbacks	354.4944
[Actor:move]	4318	player	move from	30	24	to	30	24
Vault id	1	opens:	17	17	17	17
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Mountain troll thunderer for #LIGHT_RED#475 fire#LAST#, #PURPLE#49 arcane#LAST#, #{bold}##YELLOW#803 light#{normal}##LAST# (#RED##{bold}#1329#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#95 healing#LAST#, #LIGHT_GREEN#9 healing#LAST#, #LIGHT_GREEN#160 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[266 healing]#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#29 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#50 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[83 healing]#LAST#.
[Actor:move]	13048	snow giant thunderer	move from	19	25	to	20	25
[Actor:move]	13065	greater gwelgoroth	move from	23	23	to	23	22
[Actor:move]	13066	greater gwelgoroth	move from	22	27	to	23	28
[SPELL CRIT %]	1
[PROJECTOR] starting dam	LIGHTNING	92.333333333333
[PROJECTOR] after difficulty dam	92.333333333333
[PROJECTOR] res	50.3	0.497	 on dam	92.333333333333
[PROJECTOR] after resists dam	45.889666666667
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[target_simple AI]	13091	mountain troll thunderer	selecting NEW TARGET	30	24	4318	player
[use_tactical AI] === Action Selected:	13091	mountain troll thunderer	closein	 AI:move_complex
[Actor:move]	13091	mountain troll thunderer	move from	29	28	to	29	27
[Actor:move]	13114	greater gwelgoroth	move from	30	26	to	30	25
[Actor:move]	13140	storm drake	move from	28	28	to	29	28
[Actor:move]	13142	storm drake hatchling	move from	24	24	to	23	23
[Actor:move]	13144	storm drake hatchling	move from	27	23	to	28	23
[Actor:move]	13146	storm drake hatchling	move from	23	21	to	22	20
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Mountain troll thunderer!#{normal}#
[LOG]	Thunderstorm hits #fbd578#player#LAST# for #ROYAL_BLUE#(45 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Player is not affected anymore by the salve.
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#107 healing#LAST#.
[improved_talented AI] chooses for	13140	storm drake	T_LIGHTNING_BREATH
[LOG]	#YELLOW##{bold}#Storm drake breathes lightning!#{normal}##LAST#
[MIND CRIT %]	1
[PROJECTOR] starting dam	LIGHTNING	462.66666666667
[PROJECTOR] after difficulty dam	462.66666666667
[PROJECTOR] res	0	1	 on dam	462.66666666667
[PROJECTOR] after resists dam	462.66666666667
[PROJECTOR] after flat damage armor	462.66666666667
[PROJECTOR] final dam after static checks	462.66666666667
[PROJECTOR] final dam after hooks and callbacks	462.66666666667
checkHit	51	vs	43	=> chance to hit	70
[LOG]	Mountain troll thunderer is stunned!
[PROJECTOR] starting dam	LIGHTNING	583.33333333333
[PROJECTOR] after difficulty dam	583.33333333333
[PROJECTOR] res	100	0	 on dam	583.33333333333
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Greater gwelgoroth resists the stun!
[PROJECTOR] starting dam	LIGHTNING	592
[PROJECTOR] after difficulty dam	592
[PROJECTOR] res	50.3	0.497	 on dam	592
[PROJECTOR] after resists dam	294.224
[PROJECTOR] after flat damage armor	206.624
[PROJECTOR] final dam after static checks	206.624
[PROJECTOR] final dam after hooks and callbacks	206.624
[LOG]	Player resists the stun!
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[deploy_factor=14]
New GL Shader program 96
*p 96: Uniform: 0: 1406 ellipsoidalFactor
*p 96: Uniform: 1: 1406 tick_start
*p 96: Uniform: 2: 8B5E tex
*p 96: Uniform: 3: 1406 tick
*p 96: Uniform: 4: 1406 time_factor
*p 96: Uniform: 5: 1406 deploy_factor
*p 96: Uniform: 6: 1406 flap
[SHADER] setting reset param	tick_start	673823
[LOG]	#UID:13140:0#Storm drake hits Greater gwelgoroth for #ROYAL_BLUE#0 lightning#LAST# damage.
[LOG]	#UID:13140:0#Storm drake hits Mountain troll thunderer for #ROYAL_BLUE#462 lightning#LAST# damage.
[LOG]	#UID:13140:0#Storm drake hits #fbd578#player#LAST# for #ROYAL_BLUE#(87 resist armour)#LAST#, #SLATE#(206 turned into osmosis)#LAST#, #ROYAL_BLUE#206 lightning#LAST# (#RED##{bold}#207#LAST##{normal}# total damage).
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13178	The One That Hunts	(forced) move from	nil	nil	to	30	23
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	greater gwelgoroth	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	0	47
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	0	47
checkHit	85	vs	47	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	323	15	vs. armor/hardiness	0	0.3
[ATTACK] after armor	323
[PHYS CRIT %]	60
[ATTACK] after crit	484.5
[ATTACK] after mult	484.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Greater gwelgoroth!#{normal}#
[PROJECTOR] starting dam	FIRE	484.5
[PROJECTOR] after difficulty dam	484.5
[PROJECTOR] after DamageType increase dam	673.455
[PROJECTOR] res	-30	1.3	 on dam	673.455
[PROJECTOR] after resists dam	875.4915
[PROJECTOR] after flat damage armor	875.4915
[PROJECTOR] final dam after static checks	875.4915
[PROJECTOR] final dam after hooks and callbacks	875.4915
[ATTACK] staff accuracy bonus	85	47	=	1.76
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	29.859478713803
[PROJECTOR] after DamageType increase dam	38.518727540806
[PROJECTOR] res	0	1	 on dam	38.518727540806
[PROJECTOR] after resists dam	38.518727540806
[PROJECTOR] after flat damage armor	38.518727540806
[PROJECTOR] final dam after static checks	38.518727540806
[PROJECTOR] final dam after hooks and callbacks	38.518727540806
[ATTACK]	target on_melee_hit:	24	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	50.3	0.497	 on dam	24
[PROJECTOR] after resists dam	11.928
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	greater gwelgoroth	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	0	47
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	0	47
checkHit	85	vs	47	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	332	15	vs. armor/hardiness	0	0.3
[ATTACK] after armor	332
[PHYS CRIT %]	60
[ATTACK] after crit	498
[ATTACK] after mult	498
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Greater gwelgoroth!#{normal}#
[PROJECTOR] starting dam	LIGHT	498
[PROJECTOR] after difficulty dam	498
[PROJECTOR] after DamageType increase dam	841.62
[PROJECTOR] res	0	1	 on dam	841.62
[PROJECTOR] after resists dam	841.62
[PROJECTOR] after flat damage armor	841.62
[PROJECTOR] final dam after static checks	841.62
[PROJECTOR] final dam after hooks and callbacks	841.62
[ATTACK] staff accuracy bonus	85	47	=	1.76
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	29.859478713803
[PROJECTOR] after DamageType increase dam	38.518727540806
[PROJECTOR] res	0	1	 on dam	38.518727540806
[PROJECTOR] after resists dam	38.518727540806
[PROJECTOR] after flat damage armor	38.518727540806
[PROJECTOR] final dam after static checks	38.518727540806
[PROJECTOR] final dam after hooks and callbacks	38.518727540806
[ATTACK]	target on_melee_hit:	24	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	50.3	0.497	 on dam	24
[PROJECTOR] after resists dam	11.928
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	161.92
[PROJECTOR] after DamageType increase dam	273.6448
[PROJECTOR] res	27.465273354472	0.72534726645528	 on dam	273.6448
[PROJECTOR] after resists dam	198.4875076597
[PROJECTOR] after flat damage armor	198.4875076597
[PROJECTOR] final dam after static checks	198.4875076597
[PROJECTOR] final dam after hooks and callbacks	198.4875076597
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	161.92
[PROJECTOR] after DamageType increase dam	273.6448
[PROJECTOR] res	0	1	 on dam	273.6448
[PROJECTOR] after resists dam	273.6448
[PROJECTOR] after flat damage armor	273.6448
[PROJECTOR] final dam after static checks	273.6448
[PROJECTOR] final dam after hooks and callbacks	273.6448
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 12% of a turn from Ancestral Life.#LAST#
[Actor:move]	4318	player	move from	30	24	to	30	24
Vault id	1	opens:	17	17	17	17
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #ROYAL_BLUE#(11 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #ROYAL_BLUE#(11 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#33 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#31 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#10 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[78 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Greater gwelgoroth for #{bold}##LIGHT_RED#875 fire#{normal}##LAST#, #PURPLE#38 arcane#LAST#, #{bold}##YELLOW#841 light#{normal}##LAST#, #PURPLE#38 arcane#LAST#, #YELLOW#273 light#LAST# (#RED##{bold}#2068#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#106 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#102 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#33 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[251 healing]#LAST#.
[Actor:move]	13082	storm wyrm	move from	25	25	to	24	24
[improved_talented AI] chooses for	13048	snow giant thunderer	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 97
*p 97: Uniform: 0: 1406 circleDescendSpeed
*p 97: Uniform: 1: 1406 circleRotationSpeed
*p 97: Uniform: 2: 8B52 beamColor2
*p 97: Uniform: 3: 1406 tick_start
*p 97: Uniform: 4: 8B5E tex
*p 97: Uniform: 5: 1406 tick
*p 97: Uniform: 6: 1406 time_factor
*p 97: Uniform: 7: 8B52 circleColor
*p 97: Uniform: 8: 1406 beamsCount
*p 97: Uniform: 9: 8B52 beamColor1
*p 97: Uniform: 10: 1406 noup
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 98
*p 98: Uniform: 0: 1406 circleDescendSpeed
*p 98: Uniform: 1: 1406 circleRotationSpeed
*p 98: Uniform: 2: 8B52 beamColor2
*p 98: Uniform: 3: 1406 tick_start
*p 98: Uniform: 4: 8B5E tex
*p 98: Uniform: 5: 1406 tick
*p 98: Uniform: 6: 1406 time_factor
*p 98: Uniform: 7: 8B52 circleColor
*p 98: Uniform: 8: 1406 beamsCount
*p 98: Uniform: 9: 8B52 beamColor1
*p 98: Uniform: 10: 1406 noup
[Actor:move]	13065	greater gwelgoroth	move from	23	22	to	23	21
[Actor:move]	13066	greater gwelgoroth	move from	23	28	to	22	27
[SPELL CRIT %]	1
[PROJECTOR] starting dam	LIGHTNING	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] stunned dam	24.5
[PROJECTOR] res	50.3	0.497	 on dam	24.5
[PROJECTOR] after resists dam	12.1765
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[SOUND] loading from	/data/sound/creatures/trolls/troll_growl_4.ogg	:=:	sound "/data/sound/creatures/trolls/troll_growl_4.ogg" : <static>
[use_tactical AI] === Action Selected:	13091	mountain troll thunderer	closein	 AI:move_complex
[Actor:move]	13091	mountain troll thunderer	move from	29	27	to	30	26
[improved_talented AI] chooses for	13114	greater gwelgoroth	T_LIGHTNING
[LOG]	Greater gwelgoroth casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	1
[PROJECTOR] starting dam	LIGHTNING	395
[PROJECTOR] after difficulty dam	395
[PROJECTOR] res	50.3	0.497	 on dam	395
[PROJECTOR] after resists dam	196.315
[PROJECTOR] after flat damage armor	108.715
[PROJECTOR] final dam after static checks	108.715
[PROJECTOR] final dam after hooks and callbacks	108.715
[Actor:move]	13142	storm drake hatchling	move from	23	23	to	23	22
[Actor:move]	13144	storm drake hatchling	move from	28	23	to	29	23
[LOG]	#UID:13114:0#Greater gwelgoroth hits #fbd578#player#LAST# for #ROYAL_BLUE#(87 resist armour)#LAST#, #SLATE#(108 turned into osmosis)#LAST#, #ROYAL_BLUE#108 lightning#LAST# (#RED##{bold}#109#LAST##{normal}# total damage).
[LOG]	Thunderstorm hits #fbd578#player#LAST# for #ROYAL_BLUE#(12 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	13082	storm wyrm	closein	 AI:move_complex
[Actor:move]	13082	storm wyrm	move from	24	24	to	23	23
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13181	The One That Hunts	(forced) move from	nil	nil	to	31	24
[LOG]	
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#126 healing#LAST#.
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 5% of a turn from Ancestral Life.#LAST#
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	greater gwelgoroth	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	0	47
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	0	47
checkHit	85	vs	47	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	334	15	vs. armor/hardiness	0	0.3
[ATTACK] after armor	334
[PHYS CRIT %]	60
[ATTACK] after crit	334
[ATTACK] after mult	334
[PROJECTOR] starting dam	FIRE	334
[PROJECTOR] after difficulty dam	334
[PROJECTOR] after DamageType increase dam	464.26
[PROJECTOR] res	-30	1.3	 on dam	464.26
[PROJECTOR] after resists dam	603.538
[PROJECTOR] after flat damage armor	603.538
[PROJECTOR] final dam after static checks	603.538
[PROJECTOR] final dam after hooks and callbacks	603.538
[ATTACK] staff accuracy bonus	85	47	=	1.76
[ATTACK]	target on_melee_hit:	24	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	50.3	0.497	 on dam	24
[PROJECTOR] after resists dam	11.928
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	greater gwelgoroth	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	0	47
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	0	47
checkHit	85	vs	47	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	327	15	vs. armor/hardiness	0	0.3
[ATTACK] after armor	327
[PHYS CRIT %]	60
[ATTACK] after crit	327
[ATTACK] after mult	327
[ATTACK] staff accuracy bonus	85	47	=	1.76
[ATTACK]	target on_melee_hit:	24	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	50.3	0.497	 on dam	24
[PROJECTOR] after resists dam	11.928
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	161.92
[PROJECTOR] after DamageType increase dam	273.6448
[PROJECTOR] res	38.604129332332	0.61395870667668	 on dam	273.6448
[PROJECTOR] after resists dam	168.0066074968
[PROJECTOR] after flat damage armor	168.0066074968
[PROJECTOR] final dam after static checks	168.0066074968
[PROJECTOR] final dam after hooks and callbacks	168.0066074968
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	161.92
[PROJECTOR] after DamageType increase dam	273.6448
[PROJECTOR] res	0	1	 on dam	273.6448
[PROJECTOR] after resists dam	273.6448
[PROJECTOR] after flat damage armor	273.6448
[PROJECTOR] final dam after static checks	273.6448
[PROJECTOR] final dam after hooks and callbacks	273.6448
[Actor:move]	4318	player	move from	30	24	to	30	24
Vault id	1	opens:	17	17	17	17
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #ROYAL_BLUE#(11 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #ROYAL_BLUE#(11 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#22 healing#LAST#, #LIGHT_GREEN#10 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[33 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Greater gwelgoroth for #LIGHT_RED#603 fire#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Storm drake hatchling for #YELLOW#273 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#73 healing#LAST#, #LIGHT_GREEN#33 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[106 healing]#LAST#.
[Actor:move]	13140	storm drake	move from	29	28	to	29	27
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Greater gwelgoroth!#{normal}#
[use_tactical AI] === Action Selected:	13082	storm wyrm	closein	 AI:move_complex
[Actor:move]	13082	storm wyrm	move from	23	23	to	22	22
[Actor:move]	13140	storm drake	move from	29	27	to	30	27
[Actor:move]	13048	snow giant thunderer	move from	20	25	to	21	25
[Actor:move]	13065	greater gwelgoroth	move from	23	21	to	23	20
[Actor:move]	13066	greater gwelgoroth	move from	22	27	to	21	27
[SPELL CRIT %]	1
[PROJECTOR] starting dam	LIGHTNING	106.66666666667
[PROJECTOR] after difficulty dam	106.66666666667
[PROJECTOR] stunned dam	53.333333333333
[PROJECTOR] res	50.3	0.497	 on dam	53.333333333333
[PROJECTOR] after resists dam	26.506666666667
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[Actor:move]	13142	storm drake hatchling	move from	23	22	to	23	21
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	73.589954683061	25	44	1	vs. armor/def	78.551211628464	71
[ATTACK] after melee attack bonus hooks & callbacks::	73.589954683061	25	44	1	vs. armor/def	78.551211628464	71
[LOG]	#ORCHID#Player instinctively hardens her skin and ignores the attack!#LAST#
[LOG]	#fbd578#player#LAST# repels an attack from #UID:13144:0#Storm drake hatchling.
[Actor:move]	13144	storm drake hatchling	move from	29	23	to	29	23
[LOG]	Thunderstorm hits #fbd578#player#LAST# for #ROYAL_BLUE#(26 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	13082	storm wyrm	closein	 AI:move_complex
[Actor:move]	13082	storm wyrm	move from	22	22	to	23	22
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13184	The One That Hunts	(forced) move from	nil	nil	to	31	23
[LOG]	
[Actor:move]	4318	player	move from	30	24	to	30	25
Vault id	1	opens:	17	17	17	17
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#139 healing#LAST#.
[Actor:move]	13140	storm drake	move from	30	27	to	31	26
[use_tactical AI] === Action Selected:	13082	storm wyrm	closein	 AI:move_complex
[use_tactical AI] turn	29181	13082	storm wyrm	### FAILED ACTION returned:	move_complex	nil
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13187	The One That Hunts	(forced) move from	nil	nil	to	30	24
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	mountain troll thunderer	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	8	21
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	8	21
checkHit	85	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	347	15	vs. armor/hardiness	8	0.3
[ATTACK] after armor	347
[PHYS CRIT %]	60
[ATTACK] after crit	347
[ATTACK] after mult	347
[PROJECTOR] starting dam	FIRE	347
[PROJECTOR] after difficulty dam	347
[PROJECTOR] after DamageType increase dam	482.33
[PROJECTOR] res	-50	1.5	 on dam	482.33
[PROJECTOR] after resists dam	723.495
[PROJECTOR] after flat damage armor	723.495
[PROJECTOR] final dam after static checks	723.495
[PROJECTOR] final dam after hooks and callbacks	723.495
[LOG]	Player surges with #LIGHT_RED#fiery#LAST# power!
Cloned shader 34
[SHADER] setting reset param	tick_start	677261
[PROJECTOR] starting dam	FIRE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	862.82478104314
[PROJECTOR] res	0	1	 on dam	862.82478104314
[PROJECTOR] after resists dam	862.82478104314
[PROJECTOR] after flat damage armor	862.82478104314
[PROJECTOR] final dam after static checks	862.82478104314
[PROJECTOR] final dam after hooks and callbacks	862.82478104314
[PROJECTOR] starting dam	FIRE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	862.82478104314
[PROJECTOR] res	0	1	 on dam	862.82478104314
[PROJECTOR] after resists dam	862.82478104314
[PROJECTOR] after flat damage armor	862.82478104314
[PROJECTOR] final dam after static checks	862.82478104314
[PROJECTOR] final dam after hooks and callbacks	862.82478104314
[PROJECTOR] starting dam	FIRE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	862.82478104314
[PROJECTOR] res	-50	1.5	 on dam	862.82478104314
[PROJECTOR] after resists dam	1294.2371715647
[PROJECTOR] after flat damage armor	1294.2371715647
[PROJECTOR] final dam after static checks	1294.2371715647
[PROJECTOR] final dam after hooks and callbacks	1294.2371715647
[PROJECTOR] starting dam	FIRE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	862.82478104314
[PROJECTOR] res	37.659295325121	0.62340704674879	 on dam	862.82478104314
[PROJECTOR] after resists dam	537.89104861177
[PROJECTOR] after flat damage armor	537.89104861177
[PROJECTOR] final dam after static checks	537.89104861177
[PROJECTOR] final dam after hooks and callbacks	537.89104861177
[ATTACK] staff accuracy bonus	85	21	=	2.28
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	38.6815974247
[PROJECTOR] after DamageType increase dam	61.503739905272
[PROJECTOR] res	0	1	 on dam	61.503739905272
[PROJECTOR] after resists dam	61.503739905272
[PROJECTOR] after flat damage armor	61.503739905272
[PROJECTOR] final dam after static checks	61.503739905272
[PROJECTOR] final dam after hooks and callbacks	61.503739905272
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	mountain troll thunderer	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	8	21
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	8	21
checkHit	85	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	301	15	vs. armor/hardiness	8	0.3
[ATTACK] after armor	301
[PHYS CRIT %]	60
[ATTACK] after crit	451.5
[ATTACK] after mult	451.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Mountain troll thunderer!#{normal}#
[PROJECTOR] starting dam	LIGHT	451.5
[PROJECTOR] after difficulty dam	451.5
[PROJECTOR] after DamageType increase dam	898.485
[PROJECTOR] res	0	1	 on dam	898.485
[PROJECTOR] after resists dam	898.485
[PROJECTOR] after flat damage armor	898.485
[PROJECTOR] final dam after static checks	898.485
[PROJECTOR] final dam after hooks and callbacks	898.485
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[ATTACK] staff accuracy bonus	85	21	=	2.28
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	209.76
[PROJECTOR] after DamageType increase dam	417.4224
[PROJECTOR] res	0	1	 on dam	417.4224
[PROJECTOR] after resists dam	417.4224
[PROJECTOR] after flat damage armor	417.4224
[PROJECTOR] final dam after static checks	417.4224
[PROJECTOR] final dam after hooks and callbacks	417.4224
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	209.76
[PROJECTOR] after DamageType increase dam	417.4224
[PROJECTOR] res	35.571713090775	0.64428286909225	 on dam	417.4224
[PROJECTOR] after resists dam	268.93810149537
[PROJECTOR] after flat damage armor	268.93810149537
[PROJECTOR] final dam after static checks	268.93810149537
[PROJECTOR] final dam after hooks and callbacks	268.93810149537
[Actor:move]	4318	player	move from	30	25	to	30	25
Vault id	1	opens:	17	17	17	17
[LOG]	Elemental Surge hits The One That Hunts for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Elemental Surge hits Mountain troll thunderer for #LIGHT_RED#1294 fire#LAST# damage.
[LOG]	Elemental Surge hits Storm drake for #LIGHT_RED#862 fire#LAST# damage.
[LOG]	Elemental Surge hits Storm drake hatchling for #LIGHT_RED#862 fire#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Storm drake for #YELLOW#268 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Mountain troll thunderer for #LIGHT_RED#723 fire#LAST#, #PURPLE#61 arcane#LAST#, #{bold}##YELLOW#898 light#{normal}##LAST# (#RED##{bold}#1683#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#104 healing#LAST#, #LIGHT_GREEN#104 healing#LAST#, #LIGHT_GREEN#156 healing#LAST#, #LIGHT_GREEN#87 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#108 healing#LAST#, #LIGHT_GREEN#32 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[603 healing]#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#27 healing#LAST#, #LIGHT_GREEN#32 healing#LAST#, #LIGHT_GREEN#32 healing#LAST#, #LIGHT_GREEN#49 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#34 healing#LAST#, #LIGHT_GREEN#10 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[188 healing]#LAST#.
[improved_talented AI] chooses for	13140	storm drake	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	86.47730688192	25	52	1	vs. armor/def	84.551211628464	71
[ATTACK] after melee attack bonus hooks & callbacks::	86.47730688192	25	52	1	vs. armor/def	84.551211628464	71
checkHit	52	vs	71	=> chance to hit	3
[LOG]	#UID:13140:0#Storm drake misses #fbd578#player#LAST#.
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Mountain troll thunderer!#{normal}#
[Actor:move]	13048	snow giant thunderer	move from	21	25	to	22	25
[Actor:move]	13065	greater gwelgoroth	move from	23	20	to	24	20
[Actor:move]	13066	greater gwelgoroth	move from	21	27	to	22	27
[Actor:move]	13138	storm drake	move from	24	26	to	25	26
[Actor:move]	13142	storm drake hatchling	move from	23	21	to	23	20
[Actor:move]	13144	storm drake hatchling	move from	29	23	to	30	23
[Actor:move]	13146	storm drake hatchling	move from	22	20	to	23	21
[Actor:move]	13148	storm drake hatchling	move from	23	27	to	24	26
[LOG]	#00ff00##UID:2769:0#Talent Implant: Medical Injector is ready to use.
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#139 healing#LAST#.
[use_tactical AI] === Action Selected:	13082	storm wyrm	closein	 AI:move_complex
[Actor:move]	13082	storm wyrm	move from	23	22	to	23	23
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13190	The One That Hunts	(forced) move from	nil	nil	to	31	24
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	storm drake	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	12	32
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	12	32
checkHit	85	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	339	15	vs. armor/hardiness	12	0.3
[ATTACK] after armor	339
[PHYS CRIT %]	60
[ATTACK] after crit	339
[ATTACK] after mult	339
[PROJECTOR] starting dam	FIRE	339
[PROJECTOR] after difficulty dam	339
[PROJECTOR] after DamageType increase dam	572.91
[PROJECTOR] res	0	1	 on dam	572.91
[PROJECTOR] after resists dam	572.91
[PROJECTOR] after flat damage armor	572.91
[PROJECTOR] final dam after static checks	572.91
[PROJECTOR] final dam after hooks and callbacks	572.91
[ATTACK] staff accuracy bonus	85	32	=	2.06
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	34.949162585474
[PROJECTOR] after DamageType increase dam	55.569168510904
[PROJECTOR] res	0	1	 on dam	55.569168510904
[PROJECTOR] after resists dam	55.569168510904
[PROJECTOR] after flat damage armor	55.569168510904
[PROJECTOR] final dam after static checks	55.569168510904
[PROJECTOR] final dam after hooks and callbacks	55.569168510904
[ATTACK]	target on_melee_hit:	25	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	50.3	0.497	 on dam	25
[PROJECTOR] after resists dam	12.425
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	storm drake	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	12	32
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	12	32
checkHit	85	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	305	15	vs. armor/hardiness	12	0.3
[ATTACK] after armor	305
[PHYS CRIT %]	60
[ATTACK] after crit	305
[ATTACK] after mult	305
[PROJECTOR] starting dam	LIGHT	305
[PROJECTOR] after difficulty dam	305
[PROJECTOR] after DamageType increase dam	606.95
[PROJECTOR] res	35.571713090775	0.64428286909225	 on dam	606.95
[PROJECTOR] after resists dam	391.04748739554
[PROJECTOR] after flat damage armor	391.04748739554
[PROJECTOR] final dam after static checks	391.04748739554
[PROJECTOR] final dam after hooks and callbacks	391.04748739554
[ATTACK] staff accuracy bonus	85	32	=	2.06
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	34.949162585474
[PROJECTOR] after DamageType increase dam	55.569168510904
[PROJECTOR] res	0	1	 on dam	55.569168510904
[PROJECTOR] after resists dam	55.569168510904
[PROJECTOR] after flat damage armor	55.569168510904
[PROJECTOR] final dam after static checks	55.569168510904
[PROJECTOR] final dam after hooks and callbacks	55.569168510904
[ATTACK]	target on_melee_hit:	25	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	50.3	0.497	 on dam	25
[PROJECTOR] after resists dam	12.425
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	189.52
[PROJECTOR] after DamageType increase dam	377.1448
[PROJECTOR] res	35.571713090775	0.64428286909225	 on dam	377.1448
[PROJECTOR] after resists dam	242.98793380722
[PROJECTOR] after flat damage armor	242.98793380722
[PROJECTOR] final dam after static checks	242.98793380722
[PROJECTOR] final dam after hooks and callbacks	242.98793380722
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	189.52
[PROJECTOR] after DamageType increase dam	377.1448
[PROJECTOR] res	0	1	 on dam	377.1448
[PROJECTOR] after resists dam	377.1448
[PROJECTOR] after flat damage armor	377.1448
[PROJECTOR] final dam after static checks	377.1448
[PROJECTOR] final dam after hooks and callbacks	377.1448
[Actor:move]	4318	player	move from	30	25	to	30	25
Vault id	1	opens:	17	17	17	17
[Actor:move]	13138	storm drake	move from	25	26	to	26	26
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #ROYAL_BLUE#(12 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #ROYAL_BLUE#(12 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#21 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#14 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#9 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[50 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#69 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#47 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#29 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[160 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Storm drake for #LIGHT_RED#572 fire#LAST#, #PURPLE#55 arcane#LAST#, #YELLOW#391 light#LAST#, #PURPLE#55 arcane#LAST#, #YELLOW#242 light#LAST# (#RED##{bold}#1318#LAST##{normal}# total damage).
[improved_talented AI] chooses for	13140	storm drake	T_LIGHTNING_SPEED
[LOG]	Storm drake uses #{bold}##YELLOW#Lightning Speed.#{normal}##LAST#
[MIND CRIT %]	1
[LOG]	Storm drake turns into pure lightning!.
[Actor:move]	13065	greater gwelgoroth	move from	24	20	to	25	19
[Actor:move]	13066	greater gwelgoroth	move from	22	27	to	21	27
[use_tactical AI] === Action Selected:	13082	storm wyrm	closein	 AI:move_complex
[Actor:move]	13082	storm wyrm	move from	23	23	to	23	22
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	86.47730688192	25	52	1	vs. armor/def	84.551211628464	71
[ATTACK] after melee attack bonus hooks & callbacks::	86.47730688192	25	52	1	vs. armor/def	84.551211628464	71
checkHit	52	vs	71	=> chance to hit	3
[LOG]	#UID:13140:0#Storm drake misses #fbd578#player#LAST#.
[LOG]	Storm drake is back to normal.
[Actor:move]	13140	storm drake	move from	31	26	to	31	26
[Actor:move]	13142	storm drake hatchling	move from	23	20	to	24	19
[Actor:move]	13144	storm drake hatchling	move from	30	23	to	30	24
[Actor:move]	13146	storm drake hatchling	move from	23	21	to	22	20
[Actor:move]	13148	storm drake hatchling	move from	24	26	to	23	27
[Actor:move]	13138	storm drake	move from	26	26	to	27	27
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#139 healing#LAST#.
[use_tactical AI] === Action Selected:	13082	storm wyrm	closein	 AI:move_complex
[Actor:move]	13082	storm wyrm	move from	23	22	to	23	21
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13193	The One That Hunts	(forced) move from	nil	nil	to	31	25
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	storm drake	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	12	32
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	12	32
checkHit	85	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	329	15	vs. armor/hardiness	12	0.3
[ATTACK] after armor	329
[PHYS CRIT %]	60
[ATTACK] after crit	329
[ATTACK] after mult	329
[PROJECTOR] starting dam	FIRE	329
[PROJECTOR] after difficulty dam	329
[PROJECTOR] after DamageType increase dam	556.01
[PROJECTOR] res	0	1	 on dam	556.01
[PROJECTOR] after resists dam	556.01
[PROJECTOR] after flat damage armor	556.01
[PROJECTOR] final dam after static checks	556.01
[PROJECTOR] final dam after hooks and callbacks	556.01
[ATTACK] staff accuracy bonus	85	32	=	2.06
[ATTACK]	target on_melee_hit:	25	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	50.3	0.497	 on dam	25
[PROJECTOR] after resists dam	12.425
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	storm drake	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	12	32
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	12	32
checkHit	85	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	318	15	vs. armor/hardiness	12	0.3
[ATTACK] after armor	318
[PHYS CRIT %]	60
[ATTACK] after crit	477
[ATTACK] after mult	477
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Storm drake!#{normal}#
[ATTACK] staff accuracy bonus	85	32	=	2.06
[ATTACK]	target on_melee_hit:	25	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	50.3	0.497	 on dam	25
[PROJECTOR] after resists dam	12.425
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	189.52
[PROJECTOR] after DamageType increase dam	377.1448
[PROJECTOR] res	0	1	 on dam	377.1448
[PROJECTOR] after resists dam	377.1448
[PROJECTOR] after flat damage armor	377.1448
[PROJECTOR] final dam after static checks	377.1448
[PROJECTOR] final dam after hooks and callbacks	377.1448
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	189.52
[PROJECTOR] after DamageType increase dam	377.1448
[PROJECTOR] res	0	1	 on dam	377.1448
[PROJECTOR] after resists dam	377.1448
[PROJECTOR] after flat damage armor	377.1448
[PROJECTOR] final dam after static checks	377.1448
[PROJECTOR] final dam after hooks and callbacks	377.1448
[Actor:move]	4318	player	move from	30	25	to	30	25
Vault id	1	opens:	17	17	17	17
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #ROYAL_BLUE#(12 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #ROYAL_BLUE#(12 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#21 healing#LAST#, #LIGHT_GREEN#14 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[35 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Storm drake hatchling for #YELLOW#377 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#67 healing#LAST#, #LIGHT_GREEN#45 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[113 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Storm drake for #LIGHT_RED#556 fire#LAST# damage.
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Storm drake!#{normal}#
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Storm drake hatchling!#{normal}#
[Actor:move]	13138	storm drake	move from	27	27	to	28	28
[use_tactical AI] === Action Selected:	13082	storm wyrm	closein	 AI:move_complex
[Actor:move]	13082	storm wyrm	move from	23	21	to	23	20
[Actor:move]	13065	greater gwelgoroth	move from	25	19	to	26	20
[Actor:move]	13066	greater gwelgoroth	move from	21	27	to	22	27
[Actor:move]	13142	storm drake hatchling	move from	24	19	to	25	20
[Actor:move]	13146	storm drake hatchling	move from	22	20	to	23	21
[Actor:move]	13148	storm drake hatchling	move from	23	27	to	24	26
[Actor:move]	13138	storm drake	move from	28	28	to	29	27
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13196	The One That Hunts	(forced) move from	nil	nil	to	30	24
[LOG]	
[Actor:move]	4318	player	move from	30	25	to	30	26
[Identify]	enraging voratun amulet of vision	true
[LOG]	Player picks up (h.): #8d55ff##UID:13093:0#enraging voratun amulet of vision#LAST#.
[LOG]	You pickup 0.80 gold pieces.
Vault id	1	opens:	17	17	17	17
[use_tactical AI] === Action Selected:	13082	storm wyrm	closein	 AI:move_complex
[Actor:move]	13082	storm wyrm	move from	23	20	to	24	19
Deleting shader 34 (is clone 1)
[improved_talented AI] chooses for	13138	storm drake	T_LIGHTNING_BREATH
[LOG]	#YELLOW##{bold}#Storm drake breathes lightning!#{normal}##LAST#
[MIND CRIT %]	1
[PROJECTOR] starting dam	LIGHTNING	426
[PROJECTOR] after difficulty dam	426
[PROJECTOR] res	50.3	0.497	 on dam	426
[PROJECTOR] after resists dam	211.722
[PROJECTOR] after flat damage armor	124.122
[PROJECTOR] final dam after static checks	124.122
[PROJECTOR] final dam after hooks and callbacks	124.122
[LOG]	Player resists the stun!
[PROJECTOR] starting dam	LIGHTNING	537.33333333333
[PROJECTOR] after difficulty dam	537.33333333333
[PROJECTOR] res	0	1	 on dam	537.33333333333
[PROJECTOR] after resists dam	537.33333333333
[PROJECTOR] after flat damage armor	537.33333333333
[PROJECTOR] final dam after static checks	537.33333333333
[PROJECTOR] final dam after hooks and callbacks	537.33333333333
[LOG]	The One That Hunts resists the stun!
Cloned shader 96
[SHADER] setting reset param	tick_start	680463
[LOG]	#UID:13138:0#Storm drake hits The One That Hunts for #ROYAL_BLUE#0 lightning#LAST# damage.
[LOG]	#UID:13138:0#Storm drake hits #fbd578#player#LAST# for #ROYAL_BLUE#(87 resist armour)#LAST#, #SLATE#(124 turned into osmosis)#LAST#, #ROYAL_BLUE#124 lightning#LAST# (#RED##{bold}#124#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	13082	storm wyrm	closein	 AI:move_complex
[Actor:move]	13082	storm wyrm	move from	24	19	to	25	19
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13199	The One That Hunts	(forced) move from	nil	nil	to	30	25
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	storm drake	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	12	31
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	12	31
checkHit	85	vs	31	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	345	15	vs. armor/hardiness	12	0.3
[ATTACK] after armor	345
[PHYS CRIT %]	60
[ATTACK] after crit	517.5
[ATTACK] after mult	517.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Storm drake!#{normal}#
[PROJECTOR] starting dam	FIRE	517.5
[PROJECTOR] crit power reduce dam	345
[LOG]	Storm drake shrugs off the critical damage!
[PROJECTOR] after difficulty dam	345
[PROJECTOR] after DamageType increase dam	583.05
[PROJECTOR] res	0	1	 on dam	583.05
[PROJECTOR] after resists dam	583.05
[PROJECTOR] after flat damage armor	583.05
[PROJECTOR] final dam after static checks	583.05
[PROJECTOR] final dam after hooks and callbacks	583.05
[ATTACK] staff accuracy bonus	85	31	=	2.08
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	35.288474843586
[PROJECTOR] after DamageType increase dam	56.108675001301
[PROJECTOR] res	0	1	 on dam	56.108675001301
[PROJECTOR] after resists dam	56.108675001301
[PROJECTOR] after flat damage armor	56.108675001301
[PROJECTOR] final dam after static checks	56.108675001301
[PROJECTOR] final dam after hooks and callbacks	56.108675001301
[ATTACK]	target on_melee_hit:	23	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	50.3	0.497	 on dam	23
[PROJECTOR] after resists dam	11.431
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	storm drake	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	12	31
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	12	31
checkHit	85	vs	31	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	342	15	vs. armor/hardiness	12	0.3
[ATTACK] after armor	342
[PHYS CRIT %]	60
[ATTACK] after crit	513
[ATTACK] after mult	513
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Storm drake!#{normal}#
[PROJECTOR] starting dam	LIGHT	513
[PROJECTOR] after difficulty dam	513
[PROJECTOR] after DamageType increase dam	1020.87
[PROJECTOR] res	0	1	 on dam	1020.87
[PROJECTOR] after resists dam	1020.87
[PROJECTOR] after flat damage armor	1020.87
[PROJECTOR] final dam after static checks	1020.87
[PROJECTOR] final dam after hooks and callbacks	1020.87
[LOG]	Player surges with #YELLOW#light#LAST# power!
[PROJECTOR] starting dam	LIGHT	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	1015.9889433585
[PROJECTOR] res	0	1	 on dam	1015.9889433585
[PROJECTOR] after resists dam	1015.9889433585
[PROJECTOR] after flat damage armor	1015.9889433585
[PROJECTOR] final dam after static checks	1015.9889433585
[PROJECTOR] final dam after hooks and callbacks	1015.9889433585
[PROJECTOR] starting dam	LIGHT	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	1015.9889433585
[PROJECTOR] res	38.431375193763	0.61568624806237	 on dam	1015.9889433585
[PROJECTOR] after resists dam	625.53042060923
[PROJECTOR] after flat damage armor	625.53042060923
[PROJECTOR] final dam after static checks	625.53042060923
[PROJECTOR] final dam after hooks and callbacks	625.53042060923
[ATTACK] staff accuracy bonus	85	31	=	2.08
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	35.288474843586
[PROJECTOR] after DamageType increase dam	56.108675001301
[PROJECTOR] res	0	1	 on dam	56.108675001301
[PROJECTOR] after resists dam	56.108675001301
[PROJECTOR] after flat damage armor	56.108675001301
[PROJECTOR] final dam after static checks	56.108675001301
[PROJECTOR] final dam after hooks and callbacks	56.108675001301
[ATTACK]	target on_melee_hit:	23	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	50.3	0.497	 on dam	23
[PROJECTOR] after resists dam	11.431
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	191.36
[PROJECTOR] after DamageType increase dam	380.8064
[PROJECTOR] res	38.431375193763	0.61568624806237	 on dam	380.8064
[PROJECTOR] after resists dam	234.45726365414
[PROJECTOR] after flat damage armor	234.45726365414
[PROJECTOR] final dam after static checks	234.45726365414
[PROJECTOR] final dam after hooks and callbacks	234.45726365414
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	191.36
[PROJECTOR] after DamageType increase dam	380.8064
[PROJECTOR] res	0	1	 on dam	380.8064
[PROJECTOR] after resists dam	380.8064
[PROJECTOR] after flat damage armor	380.8064
[PROJECTOR] final dam after static checks	380.8064
[PROJECTOR] final dam after hooks and callbacks	380.8064
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 7% of a turn from Ancestral Life.#LAST#
[Actor:move]	4318	player	move from	30	26	to	30	26
Vault id	1	opens:	17	17	17	17
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #ROYAL_BLUE#(11 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #ROYAL_BLUE#(11 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#22 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#38 healing#LAST#, #LIGHT_GREEN#38 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#14 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[118 healing]#LAST#.
[LOG]	Elemental Surge hits Storm drake for #YELLOW#1015 light#LAST# damage.
[LOG]	Elemental Surge hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Storm drake for #LIGHT_RED#583 fire#LAST#, #PURPLE#56 arcane#LAST#, #{bold}##YELLOW#1020 light#{normal}##LAST#, #PURPLE#56 arcane#LAST#, #YELLOW#380 light#LAST# (#RED##{bold}#2097#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#70 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#123 healing#LAST#, #LIGHT_GREEN#123 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#46 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[377 healing]#LAST#.
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Storm drake!#{normal}#
[Actor:move]	13065	greater gwelgoroth	move from	26	20	to	27	21
[Actor:move]	13066	greater gwelgoroth	move from	22	27	to	23	27
[Actor:move]	13142	storm drake hatchling	move from	25	20	to	25	21
[Actor:move]	13146	storm drake hatchling	move from	23	21	to	24	20
[Actor:move]	13148	storm drake hatchling	move from	24	26	to	25	26
[use_tactical AI] === Action Selected:	13082	storm wyrm	closein	 AI:move_complex
[Actor:move]	13082	storm wyrm	move from	25	19	to	26	20
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#62 healing#LAST#.
[use_tactical AI] === Action Selected:	13082	storm wyrm	closein	 AI:move_complex
[Actor:move]	13082	storm wyrm	move from	26	20	to	27	20
[LOG]	
[USERCHAT] channel serial data	CadenceLikesVGs	tome	680
[Actor:move]	4318	player	move from	30	26	to	29	27
[LOG]	You pickup 3.00 gold pieces.
Vault id	1	opens:	17	17	17	17
[Actor:move]	13065	greater gwelgoroth	move from	27	21	to	28	21
[use_tactical AI] === Action Selected:	13082	storm wyrm	closein	 AI:move_complex
[Actor:move]	13082	storm wyrm	move from	27	20	to	28	20
[Actor:move]	13142	storm drake hatchling	move from	25	21	to	26	20
[Actor:move]	13146	storm drake hatchling	move from	24	20	to	25	19
[Actor:move]	13148	storm drake hatchling	move from	25	26	to	26	26
[Actor:move]	13199	The One That Hunts	(forced) move from	nil	nil	to	28	27
[LOG]	
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#62 healing#LAST#.
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	326	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	326
[PHYS CRIT %]	60
[ATTACK] after crit	326
[ATTACK] after mult	326
[PROJECTOR] starting dam	FIRE	326
[PROJECTOR] after difficulty dam	326
[PROJECTOR] after DamageType increase dam	453.14
[PROJECTOR] res	40.861039940871	0.59138960059129	 on dam	453.14
[PROJECTOR] after resists dam	267.98228361194
[PROJECTOR] after flat damage armor	267.98228361194
[PROJECTOR] final dam after static checks	267.98228361194
[PROJECTOR] final dam after hooks and callbacks	267.98228361194
[ATTACK] staff accuracy bonus	85	17	=	2.36
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	51.650111929717
[PROJECTOR] res	0	1	 on dam	51.650111929717
[PROJECTOR] after resists dam	51.650111929717
[PROJECTOR] after flat damage armor	51.650111929717
[PROJECTOR] final dam after static checks	51.650111929717
[PROJECTOR] final dam after hooks and callbacks	51.650111929717
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	324	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	324
[PHYS CRIT %]	60
[ATTACK] after crit	324
[ATTACK] after mult	324
[PROJECTOR] starting dam	LIGHT	324
[PROJECTOR] after difficulty dam	324
[PROJECTOR] after DamageType increase dam	547.56
[PROJECTOR] res	38.431375193763	0.61568624806237	 on dam	547.56
[PROJECTOR] after resists dam	337.12516198903
[PROJECTOR] after flat damage armor	337.12516198903
[PROJECTOR] final dam after static checks	337.12516198903
[PROJECTOR] final dam after hooks and callbacks	337.12516198903
[ATTACK] staff accuracy bonus	85	17	=	2.36
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	51.650111929717
[PROJECTOR] res	0	1	 on dam	51.650111929717
[PROJECTOR] after resists dam	51.650111929717
[PROJECTOR] after flat damage armor	51.650111929717
[PROJECTOR] final dam after static checks	51.650111929717
[PROJECTOR] final dam after hooks and callbacks	51.650111929717
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	217.12
[PROJECTOR] after DamageType increase dam	366.9328
[PROJECTOR] res	38.431375193763	0.61568624806237	 on dam	366.9328
[PROJECTOR] after resists dam	225.91547892302
[PROJECTOR] after flat damage armor	225.91547892302
[PROJECTOR] final dam after static checks	225.91547892302
[PROJECTOR] final dam after hooks and callbacks	225.91547892302
[Actor:move]	4318	player	move from	29	27	to	29	27
Vault id	1	opens:	17	17	17	17
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #LIGHT_RED#0 fire#LAST#, #PURPLE#0 arcane#LAST#, #YELLOW#0 light#LAST#, #PURPLE#0 arcane#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	13082	storm wyrm	closein	 AI:move_complex
[Actor:move]	13082	storm wyrm	move from	28	20	to	29	21
[Actor:move]	13199	The One That Hunts	move from	28	27	to	27	28
[LOG]	The One That Hunts casts #{bold}##PURPLE#Crumble.#{normal}##LAST#
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[SPELL CRIT %]	4
[PROJECTOR] starting dam	DARKNESS	593.95254022458
[PROJECTOR] after difficulty dam	593.95254022458
[PROJECTOR] res	60.95	0.3905	 on dam	593.95254022458
[PROJECTOR] after resists dam	231.9384669577
[PROJECTOR] after flat damage armor	144.3384669577
[PROJECTOR] final dam after static checks	144.3384669577
[PROJECTOR] final dam after hooks and callbacks	144.3384669577
[LOG]	#UID:13199:0#The One That Hunts hits #fbd578#player#LAST# for #GREY#(87 resist armour)#LAST#, #SLATE#(144 turned into osmosis)#LAST#, #GREY#144 darkness#LAST# (#RED##{bold}#144#LAST##{normal}# total damage).
[Actor:move]	13082	storm wyrm	move from	29	21	to	29	22
[Actor:move]	13065	greater gwelgoroth	move from	28	21	to	28	22
[Actor:move]	13066	greater gwelgoroth	move from	23	27	to	24	26
[target_simple AI]	13135	ultimate gwelgoroth	selecting NEW TARGET	29	27	4318	player
[Actor:move]	13135	ultimate gwelgoroth	move from	32	32	to	31	31
[Actor:move]	13142	storm drake hatchling	move from	26	20	to	27	21
[Actor:move]	13146	storm drake hatchling	move from	25	19	to	25	20
[Actor:move]	13148	storm drake hatchling	move from	26	26	to	27	27
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13202	The One That Hunts	(forced) move from	nil	nil	to	29	28
[LOG]	
[Actor:move]	4318	player	move from	29	27	to	28	27
Vault id	1	opens:	17	17	17	17
[Actor:move]	13082	storm wyrm	move from	29	22	to	30	23
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13205	The One That Hunts	(forced) move from	nil	nil	to	29	27
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#93 healing#LAST#.
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 5% of a turn from Ancestral Life.#LAST#
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	storm drake hatchling	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	5	15
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	5	15
checkHit	85	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	330	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	330
[PHYS CRIT %]	60
[ATTACK] after crit	495
[ATTACK] after mult	495
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Storm drake hatchling!#{normal}#
[PROJECTOR] starting dam	FIRE	495
[PROJECTOR] after difficulty dam	495
[PROJECTOR] after DamageType increase dam	688.05
[PROJECTOR] res	0	1	 on dam	688.05
[PROJECTOR] after resists dam	688.05
[PROJECTOR] after flat damage armor	688.05
[PROJECTOR] final dam after static checks	688.05
[PROJECTOR] final dam after hooks and callbacks	688.05
[ATTACK] staff accuracy bonus	85	15	=	2.4
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.717470973368
[PROJECTOR] after DamageType increase dam	52.525537555645
[PROJECTOR] res	0	1	 on dam	52.525537555645
[PROJECTOR] after resists dam	52.525537555645
[PROJECTOR] after flat damage armor	52.525537555645
[PROJECTOR] final dam after static checks	52.525537555645
[PROJECTOR] final dam after hooks and callbacks	52.525537555645
[ATTACK]	target on_melee_hit:	9	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	50.3	0.497	 on dam	9
[PROJECTOR] after resists dam	4.473
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	storm drake hatchling	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	5	15
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	5	15
checkHit	85	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	307	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	307
[PHYS CRIT %]	60
[ATTACK] after crit	307
[ATTACK] after mult	307
[PROJECTOR] starting dam	LIGHT	307
[PROJECTOR] after difficulty dam	307
[PROJECTOR] after DamageType increase dam	518.83
[PROJECTOR] res	0	1	 on dam	518.83
[PROJECTOR] after resists dam	518.83
[PROJECTOR] after flat damage armor	518.83
[PROJECTOR] final dam after static checks	518.83
[PROJECTOR] final dam after hooks and callbacks	518.83
[ATTACK] staff accuracy bonus	85	15	=	2.4
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.717470973368
[PROJECTOR] after DamageType increase dam	52.525537555645
[PROJECTOR] res	0	1	 on dam	52.525537555645
[PROJECTOR] after resists dam	52.525537555645
[PROJECTOR] after flat damage armor	52.525537555645
[PROJECTOR] final dam after static checks	52.525537555645
[PROJECTOR] final dam after hooks and callbacks	52.525537555645
[ATTACK]	target on_melee_hit:	9	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	50.3	0.497	 on dam	9
[PROJECTOR] after resists dam	4.473
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	220.8
[PROJECTOR] after DamageType increase dam	373.152
[PROJECTOR] res	0	1	 on dam	373.152
[PROJECTOR] after resists dam	373.152
[PROJECTOR] after flat damage armor	373.152
[PROJECTOR] final dam after static checks	373.152
[PROJECTOR] final dam after hooks and callbacks	373.152
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	220.8
[PROJECTOR] after DamageType increase dam	373.152
[PROJECTOR] res	0	1	 on dam	373.152
[PROJECTOR] after resists dam	373.152
[PROJECTOR] after flat damage armor	373.152
[PROJECTOR] final dam after static checks	373.152
[PROJECTOR] final dam after hooks and callbacks	373.152
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 1% of a turn from Ancestral Life.#LAST#
[Actor:move]	4318	player	move from	28	27	to	28	27
Vault id	1	opens:	17	17	17	17
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #ROYAL_BLUE#(4 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #ROYAL_BLUE#(4 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#26 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#19 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#14 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[64 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#83 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#62 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#45 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[204 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Storm drake hatchling for #{bold}##LIGHT_RED#688 fire#{normal}##LAST#, #PURPLE#52 arcane#LAST#, #YELLOW#518 light#LAST#, #PURPLE#52 arcane#LAST#, #YELLOW#373 light#LAST# (#RED##{bold}#1685#LAST##{normal}# total damage).
[Actor:move]	13082	storm wyrm	move from	30	23	to	30	24
[Actor:move]	13065	greater gwelgoroth	move from	28	22	to	28	23
[Actor:move]	13066	greater gwelgoroth	move from	24	26	to	25	26
[use_tactical AI] === Action Selected:	13135	ultimate gwelgoroth	attackarea	 talent:T_CHAIN_LIGHTNING
[LOG]	Ultimate gwelgoroth casts #{bold}##PURPLE#Chain Lightning.#{normal}##LAST#
[Chain lightning] targetting	28	27	from	31	31
[Chain lightning] looking for more targets	12	 at 	28	27	radius 	10	from	player
[Chain lightning] Found targets:	0
[Chain lightning] jumping from	31	31	to	28	27
[SPELL CRIT %]	1
[PROJECTOR] starting dam	LIGHTNING	495
[PROJECTOR] after difficulty dam	495
[PROJECTOR] res	50.3	0.497	 on dam	495
[PROJECTOR] after resists dam	246.015
[PROJECTOR] after flat damage armor	158.415
[PROJECTOR] final dam after static checks	158.415
[PROJECTOR] final dam after hooks and callbacks	158.415
[Actor:move]	13142	storm drake hatchling	move from	27	21	to	28	21
[Actor:move]	13146	storm drake hatchling	move from	25	20	to	26	19
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	75.382929161021	25	47	1	vs. armor/def	78.551211628464	71
[ATTACK] after melee attack bonus hooks & callbacks::	75.382929161021	25	47	1	vs. armor/def	78.551211628464	71
checkHit	47	vs	71	=> chance to hit	0
[LOG]	#UID:13148:0#Storm drake hatchling misses #fbd578#player#LAST#.
[Actor:move]	13148	storm drake hatchling	move from	27	27	to	27	27
[LOG]	#UID:13135:0#Ultimate gwelgoroth hits #fbd578#player#LAST# for #ROYAL_BLUE#(87 resist armour)#LAST#, #SLATE#(158 turned into osmosis)#LAST#, #ROYAL_BLUE#158 lightning#LAST# (#RED##{bold}#158#LAST##{normal}# total damage).
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13208	The One That Hunts	(forced) move from	nil	nil	to	28	28
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	storm drake hatchling	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	5	15
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	5	15
checkHit	85	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	299	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	299
[PHYS CRIT %]	60
[ATTACK] after crit	448.5
[ATTACK] after mult	448.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Storm drake hatchling!#{normal}#
[PROJECTOR] starting dam	FIRE	448.5
[PROJECTOR] after difficulty dam	448.5
[PROJECTOR] after DamageType increase dam	623.415
[PROJECTOR] res	0	1	 on dam	623.415
[PROJECTOR] after resists dam	623.415
[PROJECTOR] after flat damage armor	623.415
[PROJECTOR] final dam after static checks	623.415
[PROJECTOR] final dam after hooks and callbacks	623.415
[ATTACK] staff accuracy bonus	85	15	=	2.4
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.717470973368
[PROJECTOR] after DamageType increase dam	52.525537555645
[PROJECTOR] res	0	1	 on dam	52.525537555645
[PROJECTOR] after resists dam	52.525537555645
[PROJECTOR] after flat damage armor	52.525537555645
[PROJECTOR] final dam after static checks	52.525537555645
[PROJECTOR] final dam after hooks and callbacks	52.525537555645
[LOG]	Player surges with #PURPLE#arcane#LAST# power!
[PROJECTOR] starting dam	ARCANE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after staff accuracy damage bonus	1225.3132985228
[PROJECTOR] after DamageType increase dam	1580.6541550944
[PROJECTOR] res	0	1	 on dam	1580.6541550944
[PROJECTOR] after resists dam	1580.6541550944
[PROJECTOR] after flat damage armor	1580.6541550944
[PROJECTOR] final dam after static checks	1580.6541550944
[PROJECTOR] final dam after hooks and callbacks	1580.6541550944
[PROJECTOR] starting dam	ARCANE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after staff accuracy damage bonus	1225.3132985228
[PROJECTOR] after DamageType increase dam	1580.6541550944
[PROJECTOR] res	0	1	 on dam	1580.6541550944
[PROJECTOR] after resists dam	1580.6541550944
[PROJECTOR] after flat damage armor	1580.6541550944
[PROJECTOR] final dam after static checks	1580.6541550944
[PROJECTOR] final dam after hooks and callbacks	1580.6541550944
[ATTACK]	target on_melee_hit:	9	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	50.3	0.497	 on dam	9
[PROJECTOR] after resists dam	4.473
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	storm drake hatchling	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	5	15
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	5	15
checkHit	85	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	339	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	339
[PHYS CRIT %]	60
[ATTACK] after crit	508.5
[ATTACK] after mult	508.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Storm drake hatchling!#{normal}#
[ATTACK] staff accuracy bonus	85	15	=	2.4
[ATTACK]	target on_melee_hit:	9	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	50.3	0.497	 on dam	9
[PROJECTOR] after resists dam	4.473
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	220.8
[PROJECTOR] after DamageType increase dam	373.152
[PROJECTOR] res	40.810908249923	0.59189091750077	 on dam	373.152
[PROJECTOR] after resists dam	220.86527964725
[PROJECTOR] after flat damage armor	220.86527964725
[PROJECTOR] final dam after static checks	220.86527964725
[PROJECTOR] final dam after hooks and callbacks	220.86527964725
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 9% of a turn from Ancestral Life.#LAST#
[Actor:move]	4318	player	move from	28	27	to	28	27
Vault id	1	opens:	17	17	17	17
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #ROYAL_BLUE#(4 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #ROYAL_BLUE#(4 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#23 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#59 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[86 healing]#LAST#.
[LOG]	Elemental Surge hits The One That Hunts for #PURPLE#0 arcane#LAST# damage.
[LOG]	Elemental Surge hits Storm drake hatchling for #PURPLE#1580 arcane#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#75 healing#LAST#, #LIGHT_GREEN#191 healing#LAST#, #LIGHT_GREEN#6 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[274 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Storm drake hatchling for #{bold}##LIGHT_RED#623 fire#{normal}##LAST#, #PURPLE#52 arcane#LAST# (#RED##{bold}#676#LAST##{normal}# total damage).
[Actor:move]	13082	storm wyrm	move from	30	24	to	31	25
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Storm drake hatchling!#{normal}#
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#142 healing#LAST#.
[use_tactical AI] === Action Selected:	13082	storm wyrm	attack	 talent:T_TORNADO
[LOG]	Storm wyrm uses #{bold}##YELLOW#Tornado.#{normal}##LAST#
[MIND CRIT %]	1
[MIND CRIT %]	1
Projectile slowing down from	1
Projectile slowing down to	0.85
Adding entity	13209	after	13082
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13212	The One That Hunts	(forced) move from	nil	nil	to	27	27
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	309	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	309
[PHYS CRIT %]	60
[ATTACK] after crit	309
[ATTACK] after mult	309
[PROJECTOR] starting dam	FIRE	309
[PROJECTOR] after difficulty dam	309
[PROJECTOR] after DamageType increase dam	429.51
[PROJECTOR] res	0	1	 on dam	429.51
[PROJECTOR] after resists dam	429.51
[PROJECTOR] after flat damage armor	429.51
[PROJECTOR] final dam after static checks	429.51
[PROJECTOR] final dam after hooks and callbacks	429.51
[ATTACK] staff accuracy bonus	85	17	=	2.36
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	51.650111929717
[PROJECTOR] res	0	1	 on dam	51.650111929717
[PROJECTOR] after resists dam	51.650111929717
[PROJECTOR] after flat damage armor	51.650111929717
[PROJECTOR] final dam after static checks	51.650111929717
[PROJECTOR] final dam after hooks and callbacks	51.650111929717
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	350	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	350
[PHYS CRIT %]	60
[ATTACK] after crit	525
[ATTACK] after mult	525
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against The One That Hunts!#{normal}#
[PROJECTOR] starting dam	LIGHT	525
[PROJECTOR] after difficulty dam	525
[PROJECTOR] after DamageType increase dam	887.25
[PROJECTOR] res	0	1	 on dam	887.25
[PROJECTOR] after resists dam	887.25
[PROJECTOR] after flat damage armor	887.25
[PROJECTOR] final dam after static checks	887.25
[PROJECTOR] final dam after hooks and callbacks	887.25
[ATTACK] staff accuracy bonus	85	17	=	2.36
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	51.650111929717
[PROJECTOR] res	0	1	 on dam	51.650111929717
[PROJECTOR] after resists dam	51.650111929717
[PROJECTOR] after flat damage armor	51.650111929717
[PROJECTOR] final dam after static checks	51.650111929717
[PROJECTOR] final dam after hooks and callbacks	51.650111929717
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	217.12
[PROJECTOR] after DamageType increase dam	366.9328
[PROJECTOR] res	0	1	 on dam	366.9328
[PROJECTOR] after resists dam	366.9328
[PROJECTOR] after flat damage armor	366.9328
[PROJECTOR] final dam after static checks	366.9328
[PROJECTOR] final dam after hooks and callbacks	366.9328
[Actor:move]	4318	player	move from	28	27	to	28	27
Vault id	1	opens:	17	17	17	17
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #LIGHT_RED#0 fire#LAST#, #PURPLE#0 arcane#LAST#, #{bold}##YELLOW#0 light#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	13048	snow giant thunderer	move from	22	25	to	21	25
[Actor:move]	13065	greater gwelgoroth	move from	28	23	to	29	23
[Actor:move]	13066	greater gwelgoroth	move from	25	26	to	26	26
[use_tactical AI] === Action Selected:	13135	ultimate gwelgoroth	attack	 talent:T_LIGHTNING
[LOG]	Ultimate gwelgoroth casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	1
[PROJECTOR] starting dam	LIGHTNING	320.66666666667
[PROJECTOR] after difficulty dam	320.66666666667
[PROJECTOR] res	50.3	0.497	 on dam	320.66666666667
[PROJECTOR] after resists dam	159.37133333333
[PROJECTOR] after flat damage armor	71.771333333333
[PROJECTOR] final dam after static checks	71.771333333333
[PROJECTOR] final dam after hooks and callbacks	71.771333333333
[Actor:move]	13142	storm drake hatchling	move from	28	21	to	29	22
[Actor:move]	13146	storm drake hatchling	move from	26	19	to	27	20
[LOG]	#UID:13135:0#Ultimate gwelgoroth hits #fbd578#player#LAST# for #ROYAL_BLUE#(87 resist armour)#LAST#, #SLATE#(71 turned into osmosis)#LAST#, #ROYAL_BLUE#71 lightning#LAST# (#RED##{bold}#72#LAST##{normal}# total damage).
[PROJECTOR] starting dam	LIGHTNING	49.292926273074
[PROJECTOR] after difficulty dam	49.292926273074
[PROJECTOR] res	50.3	0.497	 on dam	49.292926273074
[PROJECTOR] after resists dam	24.498584357718
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[KNOCKBACK] from	31	31	over	2
[KNOCKBACK] try	27	28	1
[KNOCKBACK] try	26	29	0	::	true
[KNOCKBACK] failsafe knocked to	27	28	::
[Actor:move]	4318	player	(forced) move from	28	27	to	27	28
[LOG]	Player is knocked back!
[LOG]	Storm wyrm's Tornado hits #fbd578#player#LAST# for #ROYAL_BLUE#(24 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13215	The One That Hunts	(forced) move from	nil	nil	to	28	29
[LOG]	
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#142 healing#LAST#.
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 3% of a turn from Ancestral Life.#LAST#
[USERCHAT] channel achievement	TechnoWitch	tome	Level 50 (Nightmare (Adventure) difficulty)	true	false
[Actor:move]	4318	player	move from	27	28	to	27	27
[LOG]	You pickup 0.60 gold pieces.
Vault id	1	opens:	17	17	17	17
[use_tactical AI] === Action Selected:	13082	storm wyrm	closein	 AI:move_complex
[Actor:move]	13082	storm wyrm	move from	31	25	to	30	26
[Actor:move]	13048	snow giant thunderer	move from	21	25	to	22	25
[Actor:move]	13065	greater gwelgoroth	move from	29	23	to	28	23
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	51.130543178417	15	56	1	vs. armor/def	78.551211628464	71
[ATTACK] after melee attack bonus hooks & callbacks::	51.130543178417	15	56	1	vs. armor/def	78.551211628464	71
[LOG]	#ORCHID#Player instinctively hardens her skin and ignores the attack!#LAST#
[LOG]	#fbd578#player#LAST# repels an attack from #UID:13066:0#Greater gwelgoroth.
[Actor:move]	13066	greater gwelgoroth	move from	26	26	to	26	26
[Actor:move]	13082	storm wyrm	move from	30	26	to	29	27
[target_simple AI]	13135	ultimate gwelgoroth	selecting NEW TARGET	27	27	4318	player
[Actor:move]	13135	ultimate gwelgoroth	move from	31	31	to	30	30
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13218	The One That Hunts	(forced) move from	nil	nil	to	28	28
[LOG]	
Deleting shader 96 (is clone 1)
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	greater gwelgoroth	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	0	47
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	0	47
checkHit	85	vs	47	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	329	15	vs. armor/hardiness	0	0.3
[ATTACK] after armor	329
[PHYS CRIT %]	60
[ATTACK] after crit	493.5
[ATTACK] after mult	493.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Greater gwelgoroth!#{normal}#
[PROJECTOR] starting dam	FIRE	493.5
[PROJECTOR] after difficulty dam	493.5
[PROJECTOR] after DamageType increase dam	685.965
[PROJECTOR] res	-30	1.3	 on dam	685.965
[PROJECTOR] after resists dam	891.7545
[PROJECTOR] after flat damage armor	891.7545
[PROJECTOR] final dam after static checks	891.7545
[PROJECTOR] final dam after hooks and callbacks	891.7545
[LOG]	Player surges with #LIGHT_RED#fiery#LAST# power!
Cloned shader 34
[SHADER] setting reset param	tick_start	688454
[PROJECTOR] starting dam	FIRE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	862.82478104314
[PROJECTOR] res	26.452523095673	0.73547476904327	 on dam	862.82478104314
[PROJECTOR] after resists dam	634.58585656251
[PROJECTOR] after flat damage armor	634.58585656251
[PROJECTOR] final dam after static checks	634.58585656251
[PROJECTOR] final dam after hooks and callbacks	634.58585656251
[PROJECTOR] starting dam	FIRE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	862.82478104314
[PROJECTOR] res	0	1	 on dam	862.82478104314
[PROJECTOR] after resists dam	862.82478104314
[PROJECTOR] after flat damage armor	862.82478104314
[PROJECTOR] final dam after static checks	862.82478104314
[PROJECTOR] final dam after hooks and callbacks	862.82478104314
[PROJECTOR] starting dam	FIRE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	862.82478104314
[PROJECTOR] res	-30	1.3	 on dam	862.82478104314
[PROJECTOR] after resists dam	1121.6722153561
[PROJECTOR] after flat damage armor	1121.6722153561
[PROJECTOR] final dam after static checks	1121.6722153561
[PROJECTOR] final dam after hooks and callbacks	1121.6722153561
[ATTACK] staff accuracy bonus	85	47	=	1.76
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	29.859478713803
[PROJECTOR] after DamageType increase dam	47.476571154947
[PROJECTOR] res	0	1	 on dam	47.476571154947
[PROJECTOR] after resists dam	47.476571154947
[PROJECTOR] after flat damage armor	47.476571154947
[PROJECTOR] final dam after static checks	47.476571154947
[PROJECTOR] final dam after hooks and callbacks	47.476571154947
[ATTACK]	target on_melee_hit:	30	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	50.3	0.497	 on dam	30
[PROJECTOR] after resists dam	14.91
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	greater gwelgoroth	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	0	47
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	0	47
checkHit	85	vs	47	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	345	15	vs. armor/hardiness	0	0.3
[ATTACK] after armor	345
[PHYS CRIT %]	60
[ATTACK] after crit	345
[ATTACK] after mult	345
[PROJECTOR] starting dam	LIGHT	345
[PROJECTOR] after difficulty dam	345
[PROJECTOR] after DamageType increase dam	686.55
[PROJECTOR] res	0	1	 on dam	686.55
[PROJECTOR] after resists dam	686.55
[PROJECTOR] after flat damage armor	686.55
[PROJECTOR] final dam after static checks	686.55
[PROJECTOR] final dam after hooks and callbacks	686.55
[ATTACK] staff accuracy bonus	85	47	=	1.76
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	29.859478713803
[PROJECTOR] after DamageType increase dam	47.476571154947
[PROJECTOR] res	0	1	 on dam	47.476571154947
[PROJECTOR] after resists dam	47.476571154947
[PROJECTOR] after flat damage armor	47.476571154947
[PROJECTOR] final dam after static checks	47.476571154947
[PROJECTOR] final dam after hooks and callbacks	47.476571154947
[ATTACK]	target on_melee_hit:	30	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	50.3	0.497	 on dam	30
[PROJECTOR] after resists dam	14.91
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	161.92
[PROJECTOR] after DamageType increase dam	322.2208
[PROJECTOR] res	0	1	 on dam	322.2208
[PROJECTOR] after resists dam	322.2208
[PROJECTOR] after flat damage armor	322.2208
[PROJECTOR] final dam after static checks	322.2208
[PROJECTOR] final dam after hooks and callbacks	322.2208
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	161.92
[PROJECTOR] after DamageType increase dam	322.2208
[PROJECTOR] res	0	1	 on dam	322.2208
[PROJECTOR] after resists dam	322.2208
[PROJECTOR] after flat damage armor	322.2208
[PROJECTOR] final dam after static checks	322.2208
[PROJECTOR] final dam after hooks and callbacks	322.2208
[Actor:move]	4318	player	move from	27	27	to	27	27
Vault id	1	opens:	17	17	17	17
[Actor:move]	13142	storm drake hatchling	move from	29	22	to	30	23
[Actor:move]	13146	storm drake hatchling	move from	27	20	to	28	21
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#33 healing#LAST#, #LIGHT_GREEN#24 healing#LAST#, #LIGHT_GREEN#42 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#26 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#12 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[142 healing]#LAST#.
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #ROYAL_BLUE#(14 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #ROYAL_BLUE#(14 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Storm wyrm for #LIGHT_RED#634 fire#LAST# damage.
[LOG]	Elemental Surge hits Ultimate gwelgoroth for #LIGHT_RED#1121 fire#LAST# damage.
[LOG]	Elemental Surge hits The One That Hunts for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Greater gwelgoroth for #{bold}##LIGHT_RED#891 fire#{normal}##LAST#, #PURPLE#47 arcane#LAST#, #YELLOW#686 light#LAST#, #PURPLE#47 arcane#LAST#, #YELLOW#322 light#LAST# (#RED##{bold}#1995#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#76 healing#LAST#, #LIGHT_GREEN#136 healing#LAST#, #LIGHT_GREEN#108 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#83 healing#LAST#, #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#39 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[455 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#83 healing#LAST#.
[PROJECTOR] starting dam	LIGHTNING	49.292926273074
[PROJECTOR] after difficulty dam	49.292926273074
[PROJECTOR] res	50.3	0.497	 on dam	49.292926273074
[PROJECTOR] after resists dam	24.498584357718
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[KNOCKBACK] from	29	29	over	2
[KNOCKBACK] try	26	27	1
[LOG]	Player is knocked back!
[LOG]	Storm wyrm's Tornado hits #fbd578#player#LAST# for #ROYAL_BLUE#(24 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	13082	storm wyrm	move from	29	27	to	28	27
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13221	The One That Hunts	(forced) move from	nil	nil	to	28	28
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	greater gwelgoroth	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	0	47
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	0	47
checkHit	85	vs	47	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	343	15	vs. armor/hardiness	0	0.3
[ATTACK] after armor	343
[PHYS CRIT %]	60
[ATTACK] after crit	514.5
[ATTACK] after mult	514.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Greater gwelgoroth!#{normal}#
[PROJECTOR] starting dam	FIRE	514.5
[PROJECTOR] after difficulty dam	514.5
[PROJECTOR] after DamageType increase dam	869.505
[PROJECTOR] res	-30	1.3	 on dam	869.505
[PROJECTOR] after resists dam	1130.3565
[PROJECTOR] after flat damage armor	1130.3565
[PROJECTOR] final dam after static checks	1130.3565
[PROJECTOR] final dam after hooks and callbacks	1130.3565
[ATTACK] staff accuracy bonus	85	47	=	1.76
[ATTACK]	target on_melee_hit:	30	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	50.3	0.497	 on dam	30
[PROJECTOR] after resists dam	14.91
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	greater gwelgoroth	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	0	47
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	0	47
checkHit	85	vs	47	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	297	15	vs. armor/hardiness	0	0.3
[ATTACK] after armor	297
[PHYS CRIT %]	60
[ATTACK] after crit	445.5
[ATTACK] after mult	445.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Greater gwelgoroth!#{normal}#
[ATTACK] staff accuracy bonus	85	47	=	1.76
[ATTACK]	target on_melee_hit:	30	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	50.3	0.497	 on dam	30
[PROJECTOR] after resists dam	14.91
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	161.92
[PROJECTOR] after DamageType increase dam	322.2208
[PROJECTOR] res	0	1	 on dam	322.2208
[PROJECTOR] after resists dam	322.2208
[PROJECTOR] after flat damage armor	322.2208
[PROJECTOR] final dam after static checks	322.2208
[PROJECTOR] final dam after hooks and callbacks	322.2208
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	161.92
[PROJECTOR] after DamageType increase dam	322.2208
[PROJECTOR] res	0	1	 on dam	322.2208
[PROJECTOR] after resists dam	322.2208
[PROJECTOR] after flat damage armor	322.2208
[PROJECTOR] final dam after static checks	322.2208
[PROJECTOR] final dam after hooks and callbacks	322.2208
[Actor:move]	4318	player	move from	27	27	to	27	27
Vault id	1	opens:	17	17	17	17
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#42 healing#LAST#, #LIGHT_GREEN#12 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[55 healing]#LAST#.
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #ROYAL_BLUE#(14 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #ROYAL_BLUE#(14 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Storm wyrm for #YELLOW#322 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Greater gwelgoroth for #{bold}##LIGHT_RED#1130 fire#{normal}##LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#137 healing#LAST#, #LIGHT_GREEN#39 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[176 healing]#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	104.12504891573	25	63	1	vs. armor/def	84.551211628464	71
[ATTACK] after melee attack bonus hooks & callbacks::	104.12504891573	25	63	1	vs. armor/def	84.551211628464	71
checkHit	63	vs	71	=> chance to hit	30
[LOG]	#UID:13082:0#Storm wyrm misses #fbd578#player#LAST#.
[Actor:move]	13082	storm wyrm	move from	28	27	to	28	27
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Greater gwelgoroth!#{normal}#
[Actor:move]	13048	snow giant thunderer	move from	22	25	to	21	25
[Actor:move]	13065	greater gwelgoroth	move from	28	23	to	29	23
[use_tactical AI] === Action Selected:	13135	ultimate gwelgoroth	escape	 AI:flee_dmap_keep_los
[Actor:move]	13135	ultimate gwelgoroth	move from	30	30	to	31	31
[Actor:move]	13142	storm drake hatchling	move from	30	23	to	30	24
[Actor:move]	13146	storm drake hatchling	move from	28	21	to	29	22
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#83 healing#LAST#.
[PROJECTOR] starting dam	LIGHTNING	49.292926273074
[PROJECTOR] after difficulty dam	49.292926273074
[PROJECTOR] res	50.3	0.497	 on dam	49.292926273074
[PROJECTOR] after resists dam	24.498584357718
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[KNOCKBACK] from	28	28	over	2
[KNOCKBACK] try	26	27	1
[LOG]	Player is knocked back!
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13224	The One That Hunts	(forced) move from	nil	nil	to	27	28
[LOG]	
[LOG]	Storm wyrm's Tornado hits #fbd578#player#LAST# for #ROYAL_BLUE#(24 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	storm wyrm	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	30	41
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	30	41
checkHit	85	vs	41	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	331	15	vs. armor/hardiness	30	0.3
[ATTACK] after armor	316
[PHYS CRIT %]	60
[ATTACK] after crit	474
[ATTACK] after mult	474
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Storm wyrm!#{normal}#
[PROJECTOR] starting dam	FIRE	474
[PROJECTOR] after difficulty dam	474
[PROJECTOR] after DamageType increase dam	801.06
[PROJECTOR] res	26.452523095673	0.73547476904327	 on dam	801.06
[PROJECTOR] after resists dam	589.1594184898
[PROJECTOR] after flat damage armor	589.1594184898
[PROJECTOR] final dam after static checks	589.1594184898
[PROJECTOR] final dam after hooks and callbacks	589.1594184898
[ATTACK] staff accuracy bonus	85	41	=	1.88
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	31.895352262472
[PROJECTOR] after DamageType increase dam	50.71361009733
[PROJECTOR] res	0	1	 on dam	50.71361009733
[PROJECTOR] after resists dam	50.71361009733
[PROJECTOR] after flat damage armor	50.71361009733
[PROJECTOR] final dam after static checks	50.71361009733
[PROJECTOR] final dam after hooks and callbacks	50.71361009733
[ATTACK]	target on_melee_hit:	35	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	50.3	0.497	 on dam	35
[PROJECTOR] after resists dam	17.395
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	storm wyrm	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	30	41
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	30	41
checkHit	85	vs	41	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	301	15	vs. armor/hardiness	30	0.3
[ATTACK] after armor	286
[PHYS CRIT %]	60
[ATTACK] after crit	429
[ATTACK] after mult	429
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Storm wyrm!#{normal}#
[PROJECTOR] starting dam	LIGHT	429
[PROJECTOR] after difficulty dam	429
[PROJECTOR] after DamageType increase dam	853.71
[PROJECTOR] res	0	1	 on dam	853.71
[PROJECTOR] after resists dam	853.71
[PROJECTOR] after flat damage armor	853.71
[PROJECTOR] final dam after static checks	853.71
[PROJECTOR] final dam after hooks and callbacks	853.71
[LOG]	Player surges with #YELLOW#light#LAST# power!
[PROJECTOR] starting dam	LIGHT	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	1015.9889433585
[PROJECTOR] res	0	1	 on dam	1015.9889433585
[PROJECTOR] after resists dam	1015.9889433585
[PROJECTOR] after flat damage armor	1015.9889433585
[PROJECTOR] final dam after static checks	1015.9889433585
[PROJECTOR] final dam after hooks and callbacks	1015.9889433585
[PROJECTOR] starting dam	LIGHT	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	1015.9889433585
[PROJECTOR] res	0	1	 on dam	1015.9889433585
[PROJECTOR] after resists dam	1015.9889433585
[PROJECTOR] after flat damage armor	1015.9889433585
[PROJECTOR] final dam after static checks	1015.9889433585
[PROJECTOR] final dam after hooks and callbacks	1015.9889433585
[ATTACK] staff accuracy bonus	85	41	=	1.88
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	31.895352262472
[PROJECTOR] after DamageType increase dam	50.71361009733
[PROJECTOR] res	0	1	 on dam	50.71361009733
[PROJECTOR] after resists dam	50.71361009733
[PROJECTOR] after flat damage armor	50.71361009733
[PROJECTOR] final dam after static checks	50.71361009733
[PROJECTOR] final dam after hooks and callbacks	50.71361009733
[ATTACK]	target on_melee_hit:	35	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	50.3	0.497	 on dam	35
[PROJECTOR] after resists dam	17.395
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	172.96
[PROJECTOR] after DamageType increase dam	344.1904
[PROJECTOR] res	0	1	 on dam	344.1904
[PROJECTOR] after resists dam	344.1904
[PROJECTOR] after flat damage armor	344.1904
[PROJECTOR] final dam after static checks	344.1904
[PROJECTOR] final dam after hooks and callbacks	344.1904
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	172.96
[PROJECTOR] after DamageType increase dam	344.1904
[PROJECTOR] res	0	1	 on dam	344.1904
[PROJECTOR] after resists dam	344.1904
[PROJECTOR] after flat damage armor	344.1904
[PROJECTOR] final dam after static checks	344.1904
[PROJECTOR] final dam after hooks and callbacks	344.1904
[Actor:move]	4318	player	move from	27	27	to	27	27
Vault id	1	opens:	17	17	17	17
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #ROYAL_BLUE#(17 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #ROYAL_BLUE#(17 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#22 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#32 healing#LAST#, #LIGHT_GREEN#38 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#13 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[110 healing]#LAST#.
[LOG]	Elemental Surge hits Storm wyrm for #YELLOW#1015 light#LAST# damage.
[LOG]	Elemental Surge hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Storm wyrm for #{bold}##LIGHT_RED#589 fire#{normal}##LAST#, #PURPLE#50 arcane#LAST#, #{bold}##YELLOW#853 light#{normal}##LAST#, #PURPLE#50 arcane#LAST#, #YELLOW#344 light#LAST# (#RED##{bold}#1888#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#71 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#123 healing#LAST#, #LIGHT_GREEN#103 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#41 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[352 healing]#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	104.12504891573	25	63	1	vs. armor/def	84.551211628464	71
[ATTACK] after melee attack bonus hooks & callbacks::	104.12504891573	25	63	1	vs. armor/def	84.551211628464	71
[LOG]	#ORCHID#Player instinctively hardens her skin and ignores the attack!#LAST#
[LOG]	#fbd578#player#LAST# repels an attack from #UID:13082:0#Storm wyrm.
[Actor:move]	13082	storm wyrm	move from	28	27	to	28	27
[Actor:move]	13048	snow giant thunderer	move from	21	25	to	20	24
[Actor:move]	13065	greater gwelgoroth	move from	29	23	to	28	23
[use_tactical AI] === Action Selected:	13135	ultimate gwelgoroth	attack	 talent:T_LIGHTNING
[LOG]	Ultimate gwelgoroth casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	1
[PROJECTOR] starting dam	LIGHTNING	361.66666666667
[PROJECTOR] after difficulty dam	361.66666666667
[PROJECTOR] res	50.3	0.497	 on dam	361.66666666667
[PROJECTOR] after resists dam	179.74833333333
[PROJECTOR] after flat damage armor	92.148333333333
[PROJECTOR] final dam after static checks	92.148333333333
[PROJECTOR] final dam after hooks and callbacks	92.148333333333
[Actor:move]	13142	storm drake hatchling	move from	30	24	to	31	25
[Actor:move]	13146	storm drake hatchling	move from	29	22	to	30	23
[LOG]	#UID:13135:0#Ultimate gwelgoroth hits #fbd578#player#LAST# for #ROYAL_BLUE#(87 resist armour)#LAST#, #SLATE#(92 turned into osmosis)#LAST#, #ROYAL_BLUE#92 lightning#LAST# (#RED##{bold}#92#LAST##{normal}# total damage).
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13227	The One That Hunts	(forced) move from	nil	nil	to	26	26
[LOG]	
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#83 healing#LAST#.
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 4% of a turn from Ancestral Life.#LAST#
Deleting shader 34 (is clone 1)
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	storm wyrm	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	30	41
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	30	41
checkHit	85	vs	41	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	299	15	vs. armor/hardiness	30	0.3
[ATTACK] after armor	284
[PHYS CRIT %]	60
[ATTACK] after crit	284
[ATTACK] after mult	284
[PROJECTOR] starting dam	FIRE	284
[PROJECTOR] after difficulty dam	284
[PROJECTOR] after DamageType increase dam	479.96
[PROJECTOR] res	26.452523095673	0.73547476904327	 on dam	479.96
[PROJECTOR] after resists dam	352.99847015001
[PROJECTOR] after flat damage armor	352.99847015001
[PROJECTOR] final dam after static checks	352.99847015001
[PROJECTOR] final dam after hooks and callbacks	352.99847015001
[ATTACK] staff accuracy bonus	85	41	=	1.88
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	31.895352262472
[PROJECTOR] after DamageType increase dam	50.71361009733
[PROJECTOR] res	0	1	 on dam	50.71361009733
[PROJECTOR] after resists dam	50.71361009733
[PROJECTOR] after flat damage armor	50.71361009733
[PROJECTOR] final dam after static checks	50.71361009733
[PROJECTOR] final dam after hooks and callbacks	50.71361009733
[ATTACK]	target on_melee_hit:	35	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	50.3	0.497	 on dam	35
[PROJECTOR] after resists dam	17.395
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	storm wyrm	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	30	41
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	30	41
checkHit	85	vs	41	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	349	15	vs. armor/hardiness	30	0.3
[ATTACK] after armor	334
[PHYS CRIT %]	60
[ATTACK] after crit	501
[ATTACK] after mult	501
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Storm wyrm!#{normal}#
[PROJECTOR] starting dam	LIGHT	501
[PROJECTOR] after difficulty dam	501
[PROJECTOR] after DamageType increase dam	996.99
[PROJECTOR] res	0	1	 on dam	996.99
[PROJECTOR] after resists dam	996.99
[PROJECTOR] after flat damage armor	996.99
[PROJECTOR] final dam after static checks	996.99
[PROJECTOR] final dam after hooks and callbacks	996.99
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:26:0#storm wyrm claw (1)#WHITE#.
[ATTACK] staff accuracy bonus	85	41	=	1.88
[ATTACK]	target on_melee_hit:	35	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	50.3	0.497	 on dam	35
[PROJECTOR] after resists dam	17.395
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	172.96
[PROJECTOR] after DamageType increase dam	344.1904
[PROJECTOR] res	0	1	 on dam	344.1904
[PROJECTOR] after resists dam	344.1904
[PROJECTOR] after flat damage armor	344.1904
[PROJECTOR] final dam after static checks	344.1904
[PROJECTOR] final dam after hooks and callbacks	344.1904
[Actor:move]	4318	player	move from	27	27	to	27	27
Vault id	1	opens:	17	17	17	17
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #ROYAL_BLUE#(17 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #ROYAL_BLUE#(17 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#13 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#37 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[53 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Storm wyrm for #LIGHT_RED#352 fire#LAST#, #PURPLE#50 arcane#LAST#, #{bold}##YELLOW#996 light#{normal}##LAST# (#RED##{bold}#1401#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#42 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#120 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[170 healing]#LAST#.
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Storm wyrm!#{normal}#
[PROJECTOR] starting dam	LIGHTNING	262.85328278442
[PROJECTOR] after difficulty dam	262.85328278442
[PROJECTOR] res	0	1	 on dam	262.85328278442
[PROJECTOR] after resists dam	262.85328278442
[PROJECTOR] after flat damage armor	262.85328278442
[PROJECTOR] final dam after static checks	262.85328278442
[PROJECTOR] final dam after hooks and callbacks	262.85328278442
[PROJECTOR] starting dam	LIGHTNING	262.85328278442
[PROJECTOR] after difficulty dam	262.85328278442
[PROJECTOR] res	50.3	0.497	 on dam	262.85328278442
[PROJECTOR] after resists dam	130.63808154386
[PROJECTOR] after flat damage armor	43.038081543856
[PROJECTOR] final dam after static checks	43.038081543856
[PROJECTOR] final dam after hooks and callbacks	43.038081543856
[PROJECTOR] starting dam	LIGHTNING	262.85328278442
[PROJECTOR] after difficulty dam	262.85328278442
[PROJECTOR] res	100	0	 on dam	262.85328278442
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	PHYSICAL	262.85328278442
[PROJECTOR] after difficulty dam	262.85328278442
[PROJECTOR] res	0	1	 on dam	262.85328278442
[PROJECTOR] after resists dam	262.85328278442
[PROJECTOR] after flat damage armor	262.85328278442
[PROJECTOR] final dam after static checks	262.85328278442
[PROJECTOR] final dam after hooks and callbacks	262.85328278442
checkHit	36	vs	30	=> chance to hit	65
[KNOCKBACK] from	28	28	over	3
[KNOCKBACK] try	25	26	2
[KNOCKBACK] try	24	25	1	::
[KNOCKBACK] try	23	25	0	::	true
[KNOCKBACK] failsafe knocked to	24	25	::
[Actor:move]	13227	The One That Hunts	(forced) move from	26	26	to	24	25
[LOG]	The One That Hunts is knocked back!
[PROJECTOR] starting dam	PHYSICAL	262.85328278442
[PROJECTOR] after difficulty dam	262.85328278442
[PROJECTOR] res	29	0.71	 on dam	262.85328278442
[PROJECTOR] after resists dam	186.62583077694
[PROJECTOR] after flat damage armor	99.025830776937
[PROJECTOR] final dam after static checks	99.025830776937
[PROJECTOR] final dam after hooks and callbacks	99.025830776937
checkHit	36	vs	54	=> chance to hit	5
[LOG]	Player resists the punch!
[PROJECTOR] starting dam	PHYSICAL	262.85328278442
[PROJECTOR] after difficulty dam	262.85328278442
[PROJECTOR] res	10	0.9	 on dam	262.85328278442
[PROJECTOR] after resists dam	236.56795450598
[PROJECTOR] after flat damage armor	236.56795450598
[PROJECTOR] final dam after static checks	236.56795450598
[PROJECTOR] final dam after hooks and callbacks	236.56795450598
checkHit	36	vs	24	=> chance to hit	80
[LOG]	Ultimate gwelgoroth resists the punch!
[LOG]	Storm wyrm's Tornado hits The One That Hunts for #ROYAL_BLUE#0 lightning#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Storm wyrm's Tornado hits Ultimate gwelgoroth for #ROYAL_BLUE#0 lightning#LAST#, #WHITE#236 physical#LAST# (#RED##{bold}#237#LAST##{normal}# total damage).
[LOG]	Storm wyrm's Tornado hits #fbd578#player#LAST# for #ROYAL_BLUE#(87 resist armour)#LAST#, #SLATE#(43 turned into osmosis)#LAST#, #ROYAL_BLUE#43 lightning#LAST#, #WHITE#(87 resist armour)#LAST#, #SLATE#(99 turned into osmosis)#LAST#, #WHITE#99 physical#LAST# (#RED##{bold}#142#LAST##{normal}# total damage).
[Actor:move]	13048	snow giant thunderer	move from	20	24	to	19	25
[Actor:move]	13065	greater gwelgoroth	move from	28	23	to	29	23
[use_tactical AI] === Action Selected:	13135	ultimate gwelgoroth	escape	 AI:flee_dmap_keep_los
[Actor:move]	13135	ultimate gwelgoroth	move from	31	31	to	32	32
[Actor:move]	13142	storm drake hatchling	move from	31	25	to	30	26
[Actor:move]	13146	storm drake hatchling	move from	30	23	to	30	24
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13230	The One That Hunts	(forced) move from	nil	nil	to	27	28
[LOG]	
[Actor:move]	4318	player	move from	27	27	to	28	27
[LOG]	You pickup 0.50 gold pieces.
Vault id	1	opens:	17	17	17	17
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13233	The One That Hunts	(forced) move from	nil	nil	to	29	27
[LOG]	
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#118 healing#LAST#.
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 7% of a turn from Ancestral Life.#LAST#
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	342	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	342
[PHYS CRIT %]	60
[ATTACK] after crit	342
[ATTACK] after mult	342
[PROJECTOR] starting dam	FIRE	342
[PROJECTOR] after difficulty dam	342
[PROJECTOR] after DamageType increase dam	475.38
[PROJECTOR] res	0	1	 on dam	475.38
[PROJECTOR] after resists dam	475.38
[PROJECTOR] after flat damage armor	475.38
[PROJECTOR] final dam after static checks	475.38
[PROJECTOR] final dam after hooks and callbacks	475.38
[ATTACK] staff accuracy bonus	85	17	=	2.36
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	51.650111929717
[PROJECTOR] res	0	1	 on dam	51.650111929717
[PROJECTOR] after resists dam	51.650111929717
[PROJECTOR] after flat damage armor	51.650111929717
[PROJECTOR] final dam after static checks	51.650111929717
[PROJECTOR] final dam after hooks and callbacks	51.650111929717
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	329	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	329
[PHYS CRIT %]	60
[ATTACK] after crit	329
[ATTACK] after mult	329
[PROJECTOR] starting dam	LIGHT	329
[PROJECTOR] after difficulty dam	329
[PROJECTOR] after DamageType increase dam	556.01
[PROJECTOR] res	0	1	 on dam	556.01
[PROJECTOR] after resists dam	556.01
[PROJECTOR] after flat damage armor	556.01
[PROJECTOR] final dam after static checks	556.01
[PROJECTOR] final dam after hooks and callbacks	556.01
[ATTACK] staff accuracy bonus	85	17	=	2.36
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	51.650111929717
[PROJECTOR] res	0	1	 on dam	51.650111929717
[PROJECTOR] after resists dam	51.650111929717
[PROJECTOR] after flat damage armor	51.650111929717
[PROJECTOR] final dam after static checks	51.650111929717
[PROJECTOR] final dam after hooks and callbacks	51.650111929717
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	217.12
[PROJECTOR] after DamageType increase dam	366.9328
[PROJECTOR] res	0	1	 on dam	366.9328
[PROJECTOR] after resists dam	366.9328
[PROJECTOR] after flat damage armor	366.9328
[PROJECTOR] final dam after static checks	366.9328
[PROJECTOR] final dam after hooks and callbacks	366.9328
[Actor:move]	4318	player	move from	28	27	to	28	27
Vault id	1	opens:	17	17	17	17
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #LIGHT_RED#0 fire#LAST#, #PURPLE#0 arcane#LAST#, #YELLOW#0 light#LAST#, #PURPLE#0 arcane#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	13048	snow giant thunderer	move from	19	25	to	18	24
[Actor:move]	13065	greater gwelgoroth	move from	29	23	to	28	23
[Actor:move]	13135	ultimate gwelgoroth	move from	32	32	to	31	31
[Actor:move]	13142	storm drake hatchling	move from	30	26	to	30	27
[Actor:move]	13146	storm drake hatchling	move from	30	24	to	31	25
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13236	The One That Hunts	(forced) move from	nil	nil	to	29	27
[LOG]	
[Actor:move]	4318	player	move from	28	27	to	29	28
Vault id	1	opens:	17	17	17	17
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#118 healing#LAST#.
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13239	The One That Hunts	(forced) move from	nil	nil	to	30	28
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	storm drake hatchling	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	5	14
checkHit	85	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	342	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	342
[PHYS CRIT %]	60
[ATTACK] after crit	513
[ATTACK] after mult	513
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Storm drake hatchling!#{normal}#
[PROJECTOR] starting dam	FIRE	513
[PROJECTOR] after difficulty dam	513
[PROJECTOR] after DamageType increase dam	713.07
[PROJECTOR] res	0	1	 on dam	713.07
[PROJECTOR] after resists dam	713.07
[PROJECTOR] after flat damage armor	713.07
[PROJECTOR] final dam after static checks	713.07
[PROJECTOR] final dam after hooks and callbacks	713.07
[ATTACK] staff accuracy bonus	85	14	=	2.42
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	41.056783231479
[PROJECTOR] after DamageType increase dam	52.963250368608
[PROJECTOR] res	0	1	 on dam	52.963250368608
[PROJECTOR] after resists dam	52.963250368608
[PROJECTOR] after flat damage armor	52.963250368608
[PROJECTOR] final dam after static checks	52.963250368608
[PROJECTOR] final dam after hooks and callbacks	52.963250368608
[ATTACK]	target on_melee_hit:	9	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	50.3	0.497	 on dam	9
[PROJECTOR] after resists dam	4.473
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	storm drake hatchling	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	5	14
checkHit	85	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	303	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	303
[PHYS CRIT %]	60
[ATTACK] after crit	454.5
[ATTACK] after mult	454.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Storm drake hatchling!#{normal}#
[PROJECTOR] starting dam	LIGHT	454.5
[PROJECTOR] after difficulty dam	454.5
[PROJECTOR] after DamageType increase dam	768.105
[PROJECTOR] res	0	1	 on dam	768.105
[PROJECTOR] after resists dam	768.105
[PROJECTOR] after flat damage armor	768.105
[PROJECTOR] final dam after static checks	768.105
[PROJECTOR] final dam after hooks and callbacks	768.105
[ATTACK] staff accuracy bonus	85	14	=	2.42
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	41.056783231479
[PROJECTOR] after DamageType increase dam	52.963250368608
[PROJECTOR] res	0	1	 on dam	52.963250368608
[PROJECTOR] after resists dam	52.963250368608
[PROJECTOR] after flat damage armor	52.963250368608
[PROJECTOR] final dam after static checks	52.963250368608
[PROJECTOR] final dam after hooks and callbacks	52.963250368608
[ATTACK]	target on_melee_hit:	9	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	50.3	0.497	 on dam	9
[PROJECTOR] after resists dam	4.473
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	222.64
[PROJECTOR] after DamageType increase dam	376.2616
[PROJECTOR] res	39.054533831986	0.60945466168014	 on dam	376.2616
[PROJECTOR] after resists dam	229.31438613123
[PROJECTOR] after flat damage armor	229.31438613123
[PROJECTOR] final dam after static checks	229.31438613123
[PROJECTOR] final dam after hooks and callbacks	229.31438613123
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	222.64
[PROJECTOR] after DamageType increase dam	376.2616
[PROJECTOR] res	0	1	 on dam	376.2616
[PROJECTOR] after resists dam	376.2616
[PROJECTOR] after flat damage armor	376.2616
[PROJECTOR] final dam after static checks	376.2616
[PROJECTOR] final dam after hooks and callbacks	376.2616
[Actor:move]	4318	player	move from	29	28	to	29	28
Vault id	1	opens:	17	17	17	17
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #ROYAL_BLUE#(4 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #ROYAL_BLUE#(4 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#27 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#29 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#14 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[74 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#86 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#93 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#45 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[238 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Storm drake hatchling for #{bold}##LIGHT_RED#713 fire#{normal}##LAST#, #PURPLE#52 arcane#LAST#, #{bold}##YELLOW#768 light#{normal}##LAST#, #PURPLE#52 arcane#LAST#, #YELLOW#376 light#LAST# (#RED##{bold}#1963#LAST##{normal}# total damage).
[Actor:move]	13048	snow giant thunderer	move from	18	24	to	19	23
[Actor:move]	13065	greater gwelgoroth	move from	28	23	to	29	23
[use_tactical AI] === Action Selected:	13135	ultimate gwelgoroth	escape	 AI:flee_dmap_keep_los
[Actor:move]	13135	ultimate gwelgoroth	move from	31	31	to	32	32
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	73.726210145925	25	40	1	vs. armor/def	84.551211628464	71
[ATTACK] after melee attack bonus hooks & callbacks::	73.726210145925	25	40	1	vs. armor/def	84.551211628464	71
[LOG]	#ORCHID#Player instinctively hardens her skin and ignores the attack!#LAST#
[LOG]	#fbd578#player#LAST# repels an attack from #UID:13142:0#Storm drake hatchling.
[Actor:move]	13142	storm drake hatchling	move from	30	27	to	30	27
[Actor:move]	13146	storm drake hatchling	move from	31	25	to	30	26
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#118 healing#LAST#.
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13242	The One That Hunts	(forced) move from	nil	nil	to	29	27
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	storm drake hatchling	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	5	14
checkHit	85	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	300	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	300
[PHYS CRIT %]	60
[ATTACK] after crit	450
[ATTACK] after mult	450
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Storm drake hatchling!#{normal}#
[PROJECTOR] starting dam	FIRE	450
[PROJECTOR] after difficulty dam	450
[PROJECTOR] after DamageType increase dam	625.5
[PROJECTOR] res	0	1	 on dam	625.5
[PROJECTOR] after resists dam	625.5
[PROJECTOR] after flat damage armor	625.5
[PROJECTOR] final dam after static checks	625.5
[PROJECTOR] final dam after hooks and callbacks	625.5
[ATTACK] staff accuracy bonus	85	14	=	2.42
[ATTACK]	target on_melee_hit:	9	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	50.3	0.497	 on dam	9
[PROJECTOR] after resists dam	4.473
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	storm drake hatchling	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	5	14
checkHit	85	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	324	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	324
[PHYS CRIT %]	60
[ATTACK] after crit	324
[ATTACK] after mult	324
[ATTACK] staff accuracy bonus	85	14	=	2.42
[ATTACK]	target on_melee_hit:	9	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	50.3	0.497	 on dam	9
[PROJECTOR] after resists dam	4.473
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	222.64
[PROJECTOR] after DamageType increase dam	376.2616
[PROJECTOR] res	0	1	 on dam	376.2616
[PROJECTOR] after resists dam	376.2616
[PROJECTOR] after flat damage armor	376.2616
[PROJECTOR] final dam after static checks	376.2616
[PROJECTOR] final dam after hooks and callbacks	376.2616
[Actor:move]	4318	player	move from	29	28	to	29	28
Vault id	1	opens:	17	17	17	17
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #ROYAL_BLUE#(4 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #ROYAL_BLUE#(4 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#23 healing#LAST# from Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#75 healing#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Storm drake hatchling for #{bold}##LIGHT_RED#625 fire#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Storm drake hatchling!#{normal}#
[Actor:move]	13048	snow giant thunderer	move from	19	23	to	19	24
[improved_talented AI] chooses for	13065	greater gwelgoroth	T_LIGHTNING
[SPELL CRIT %]	1
[PROJECTOR] starting dam	LIGHTNING	261.66666666667
[PROJECTOR] after difficulty dam	261.66666666667
[PROJECTOR] res	100	0	 on dam	261.66666666667
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[use_tactical AI] === Action Selected:	13135	ultimate gwelgoroth	attackarea	 talent:T_CHAIN_LIGHTNING
[LOG]	Ultimate gwelgoroth casts #{bold}##PURPLE#Chain Lightning.#{normal}##LAST#
[Chain lightning] targetting	29	28	from	32	32
[Chain lightning] looking for more targets	12	 at 	29	28	radius 	10	from	player
[Chain lightning] Found targets:	0
[Chain lightning] jumping from	32	32	to	29	28
[SPELL CRIT %]	1
[PROJECTOR] starting dam	LIGHTNING	514
[PROJECTOR] after difficulty dam	514
[PROJECTOR] res	50.3	0.497	 on dam	514
[PROJECTOR] after resists dam	255.458
[PROJECTOR] after flat damage armor	167.858
[PROJECTOR] final dam after static checks	167.858
[PROJECTOR] final dam after hooks and callbacks	167.858
[Actor:move]	13146	storm drake hatchling	move from	30	26	to	30	27
[LOG]	Something hits Storm drake hatchling for #ROYAL_BLUE#0 lightning#LAST# damage.
[LOG]	#UID:13135:0#Ultimate gwelgoroth hits #fbd578#player#LAST# for #ROYAL_BLUE#(87 resist armour)#LAST#, #SLATE#(167 turned into osmosis)#LAST#, #ROYAL_BLUE#167 lightning#LAST# (#RED##{bold}#168#LAST##{normal}# total damage).
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13245	The One That Hunts	(forced) move from	nil	nil	to	28	28
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	storm drake hatchling	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	5	15
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	5	15
checkHit	85	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	336	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	336
[PHYS CRIT %]	60
[ATTACK] after crit	504
[ATTACK] after mult	504
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Storm drake hatchling!#{normal}#
[PROJECTOR] starting dam	FIRE	504
[PROJECTOR] after difficulty dam	504
[PROJECTOR] after DamageType increase dam	700.56
[PROJECTOR] res	0	1	 on dam	700.56
[PROJECTOR] after resists dam	700.56
[PROJECTOR] after flat damage armor	700.56
[PROJECTOR] final dam after static checks	700.56
[PROJECTOR] final dam after hooks and callbacks	700.56
[ATTACK] staff accuracy bonus	85	15	=	2.4
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.717470973368
[PROJECTOR] after DamageType increase dam	52.525537555645
[PROJECTOR] res	0	1	 on dam	52.525537555645
[PROJECTOR] after resists dam	52.525537555645
[PROJECTOR] after flat damage armor	52.525537555645
[PROJECTOR] final dam after static checks	52.525537555645
[PROJECTOR] final dam after hooks and callbacks	52.525537555645
[ATTACK]	target on_melee_hit:	8	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	50.3	0.497	 on dam	8
[PROJECTOR] after resists dam	3.976
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	storm drake hatchling	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	5	15
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	5	15
checkHit	85	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	336	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	336
[PHYS CRIT %]	60
[ATTACK] after crit	336
[ATTACK] after mult	336
[PROJECTOR] starting dam	LIGHT	336
[PROJECTOR] after difficulty dam	336
[PROJECTOR] after DamageType increase dam	567.84
[PROJECTOR] res	40.459132678928	0.59540867321072	 on dam	567.84
[PROJECTOR] after resists dam	338.09686099597
[PROJECTOR] after flat damage armor	338.09686099597
[PROJECTOR] final dam after static checks	338.09686099597
[PROJECTOR] final dam after hooks and callbacks	338.09686099597
[ATTACK] staff accuracy bonus	85	15	=	2.4
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.717470973368
[PROJECTOR] after DamageType increase dam	52.525537555645
[PROJECTOR] res	0	1	 on dam	52.525537555645
[PROJECTOR] after resists dam	52.525537555645
[PROJECTOR] after flat damage armor	52.525537555645
[PROJECTOR] final dam after static checks	52.525537555645
[PROJECTOR] final dam after hooks and callbacks	52.525537555645
[ATTACK]	target on_melee_hit:	8	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	50.3	0.497	 on dam	8
[PROJECTOR] after resists dam	3.976
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	220.8
[PROJECTOR] after DamageType increase dam	373.152
[PROJECTOR] res	40.413214695232	0.59586785304768	 on dam	373.152
[PROJECTOR] after resists dam	222.34928110045
[PROJECTOR] after flat damage armor	222.34928110045
[PROJECTOR] final dam after static checks	222.34928110045
[PROJECTOR] final dam after hooks and callbacks	222.34928110045
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	220.8
[PROJECTOR] after DamageType increase dam	373.152
[PROJECTOR] res	40.459132678928	0.59540867321072	 on dam	373.152
[PROJECTOR] after resists dam	222.17793722593
[PROJECTOR] after flat damage armor	222.17793722593
[PROJECTOR] final dam after static checks	222.17793722593
[PROJECTOR] final dam after hooks and callbacks	222.17793722593
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 9% of a turn from Ancestral Life.#LAST#
[Actor:move]	4318	player	move from	29	28	to	29	28
Vault id	1	opens:	17	17	17	17
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #ROYAL_BLUE#(3 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #ROYAL_BLUE#(3 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#26 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#12 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#8 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[52 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Storm drake hatchling for #{bold}##LIGHT_RED#700 fire#{normal}##LAST#, #PURPLE#52 arcane#LAST#, #YELLOW#338 light#LAST#, #PURPLE#52 arcane#LAST#, #YELLOW#222 light#LAST# (#RED##{bold}#1366#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#84 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#40 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#26 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[166 healing]#LAST#.
[Actor:move]	13048	snow giant thunderer	move from	19	24	to	20	25
[Actor:move]	13065	greater gwelgoroth	move from	29	23	to	30	24
[use_tactical AI] === Action Selected:	13135	ultimate gwelgoroth	attack	 talent:T_SHOCK
[LOG]	Ultimate gwelgoroth casts #{bold}##PURPLE#Shock.#{normal}##LAST#
[SPELL CRIT %]	1
Projectile slowing down from	10
Projectile slowing down to	8.5
Adding entity	13246	after	13135
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	74.621703171091	25	44	1	vs. armor/def	84.551211628464	71
[ATTACK] after melee attack bonus hooks & callbacks::	74.621703171091	25	44	1	vs. armor/def	84.551211628464	71
checkHit	44	vs	71	=> chance to hit	0
[LOG]	#UID:13146:0#Storm drake hatchling misses #fbd578#player#LAST#.
[Actor:move]	13146	storm drake hatchling	move from	30	27	to	30	27
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13249	The One That Hunts	(forced) move from	nil	nil	to	28	28
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	storm drake hatchling	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	5	15
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	5	15
checkHit	85	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	349	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	349
[PHYS CRIT %]	60
[ATTACK] after crit	523.5
[ATTACK] after mult	523.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Storm drake hatchling!#{normal}#
[PROJECTOR] starting dam	FIRE	523.5
[PROJECTOR] after difficulty dam	523.5
[PROJECTOR] after DamageType increase dam	727.665
[PROJECTOR] res	0	1	 on dam	727.665
[PROJECTOR] after resists dam	727.665
[PROJECTOR] after flat damage armor	727.665
[PROJECTOR] final dam after static checks	727.665
[PROJECTOR] final dam after hooks and callbacks	727.665
[LOG]	Player surges with #LIGHT_RED#fiery#LAST# power!
Cloned shader 34
[SHADER] setting reset param	tick_start	695982
[PROJECTOR] starting dam	FIRE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	862.82478104314
[PROJECTOR] res	0	1	 on dam	862.82478104314
[PROJECTOR] after resists dam	862.82478104314
[PROJECTOR] after flat damage armor	862.82478104314
[PROJECTOR] final dam after static checks	862.82478104314
[PROJECTOR] final dam after hooks and callbacks	862.82478104314
[PROJECTOR] starting dam	FIRE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	862.82478104314
[PROJECTOR] res	0	1	 on dam	862.82478104314
[PROJECTOR] after resists dam	862.82478104314
[PROJECTOR] after flat damage armor	862.82478104314
[PROJECTOR] final dam after static checks	862.82478104314
[PROJECTOR] final dam after hooks and callbacks	862.82478104314
[PROJECTOR] starting dam	FIRE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	862.82478104314
[PROJECTOR] res	-30	1.3	 on dam	862.82478104314
[PROJECTOR] after resists dam	1121.6722153561
[PROJECTOR] after flat damage armor	1121.6722153561
[PROJECTOR] final dam after static checks	1121.6722153561
[PROJECTOR] final dam after hooks and callbacks	1121.6722153561
[ATTACK] staff accuracy bonus	85	15	=	2.4
[ATTACK]	target on_melee_hit:	8	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	50.3	0.497	 on dam	8
[PROJECTOR] after resists dam	3.976
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	storm drake hatchling	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	5	15
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	5	15
checkHit	85	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	325	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	325
[PHYS CRIT %]	60
[ATTACK] after crit	487.5
[ATTACK] after mult	487.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Storm drake hatchling!#{normal}#
[ATTACK] staff accuracy bonus	85	15	=	2.4
[ATTACK]	target on_melee_hit:	8	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	50.3	0.497	 on dam	8
[PROJECTOR] after resists dam	3.976
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	220.8
[PROJECTOR] after DamageType increase dam	439.392
[PROJECTOR] res	0	1	 on dam	439.392
[PROJECTOR] after resists dam	439.392
[PROJECTOR] after flat damage armor	439.392
[PROJECTOR] final dam after static checks	439.392
[PROJECTOR] final dam after hooks and callbacks	439.392
[Actor:move]	4318	player	move from	29	28	to	29	28
Vault id	1	opens:	17	17	17	17
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #ROYAL_BLUE#(3 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #ROYAL_BLUE#(3 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#27 healing#LAST#, #LIGHT_GREEN#32 healing#LAST#, #LIGHT_GREEN#42 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[103 healing]#LAST#.
[LOG]	Elemental Surge hits Greater gwelgoroth for #LIGHT_RED#1121 fire#LAST# damage.
[LOG]	Elemental Surge hits Storm drake hatchling for #LIGHT_RED#862 fire#LAST# damage.
[LOG]	Elemental Surge hits The One That Hunts for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Storm drake hatchling for #{bold}##LIGHT_RED#727 fire#{normal}##LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#104 healing#LAST#, #LIGHT_GREEN#136 healing#LAST#, #LIGHT_GREEN#88 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[329 healing]#LAST#.
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Storm drake hatchling!#{normal}#
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#84 healing#LAST#.
[PROJECTOR] starting dam	LIGHTNING	316
[PROJECTOR] after difficulty dam	316
[PROJECTOR] res	50.3	0.497	 on dam	316
[PROJECTOR] after resists dam	157.052
[PROJECTOR] after flat damage armor	69.452
[PROJECTOR] final dam after static checks	69.452
[PROJECTOR] final dam after hooks and callbacks	69.452
[LOG]	Player resists!
checkHit	55	vs	54	=> chance to hit	53
[LOG]	#ORANGE#Player shrugs off the effect 'Shocked'!
[LOG]	Ultimate gwelgoroth's Shock hits #fbd578#player#LAST# for #ROYAL_BLUE#(87 resist armour)#LAST#, #SLATE#(69 turned into osmosis)#LAST#, #ROYAL_BLUE#69 lightning#LAST# (#RED##{bold}#69#LAST##{normal}# total damage).
[Actor:move]	13048	snow giant thunderer	move from	20	25	to	19	26
[Actor:move]	13065	greater gwelgoroth	move from	30	24	to	30	25
[Actor:move]	13135	ultimate gwelgoroth	move from	32	32	to	31	31
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13252	The One That Hunts	(forced) move from	nil	nil	to	30	28
[LOG]	
[Actor:move]	4318	player	move from	29	28	to	30	29
Vault id	1	opens:	17	17	17	17
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13255	The One That Hunts	(forced) move from	nil	nil	to	30	28
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#91 healing#LAST#.
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 3% of a turn from Ancestral Life.#LAST#
[Actor:move]	4318	player	move from	30	29	to	31	30
[LOG]	You pickup 3.05 gold pieces.
Vault id	1	opens:	17	17	17	17
[Actor:move]	13048	snow giant thunderer	move from	19	26	to	18	25
[improved_talented AI] chooses for	13065	greater gwelgoroth	T_LIGHTNING
[LOG]	Greater gwelgoroth casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	1
[PROJECTOR] starting dam	LIGHTNING	272.66666666667
[PROJECTOR] after difficulty dam	272.66666666667
[PROJECTOR] res	0	1	 on dam	272.66666666667
[PROJECTOR] after resists dam	272.66666666667
[PROJECTOR] after flat damage armor	272.66666666667
[PROJECTOR] final dam after static checks	272.66666666667
[PROJECTOR] final dam after hooks and callbacks	272.66666666667
[PROJECTOR] starting dam	LIGHTNING	272.66666666667
[PROJECTOR] after difficulty dam	272.66666666667
[PROJECTOR] res	50.3	0.497	 on dam	272.66666666667
[PROJECTOR] after resists dam	135.51533333333
[PROJECTOR] after flat damage armor	47.915333333333
[PROJECTOR] final dam after static checks	47.915333333333
[PROJECTOR] final dam after hooks and callbacks	47.915333333333
[use_tactical AI] === Action Selected:	13135	ultimate gwelgoroth	attack	 talent:T_LIGHTNING
[LOG]	Ultimate gwelgoroth casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	1
[PROJECTOR] starting dam	LIGHTNING	317
[PROJECTOR] after difficulty dam	317
[PROJECTOR] res	50.3	0.497	 on dam	317
[PROJECTOR] after resists dam	157.549
[PROJECTOR] after flat damage armor	69.949
[PROJECTOR] final dam after static checks	69.949
[PROJECTOR] final dam after hooks and callbacks	69.949
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13258	The One That Hunts	(forced) move from	nil	nil	to	32	29
[LOG]	
[LOG]	#UID:13065:0#Greater gwelgoroth hits #fbd578#player#LAST# for #ROYAL_BLUE#(87 resist armour)#LAST#, #SLATE#(47 turned into osmosis)#LAST#, #ROYAL_BLUE#47 lightning#LAST# (#RED##{bold}#48#LAST##{normal}# total damage).
[LOG]	#UID:13065:0#Greater gwelgoroth hits The One That Hunts for #ROYAL_BLUE#0 lightning#LAST# damage.
[LOG]	#UID:13135:0#Ultimate gwelgoroth hits #fbd578#player#LAST# for #ROYAL_BLUE#(87 resist armour)#LAST#, #SLATE#(69 turned into osmosis)#LAST#, #ROYAL_BLUE#69 lightning#LAST# (#RED##{bold}#70#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	ultimate gwelgoroth	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	0	48
checkHit	85	vs	48	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	337	15	vs. armor/hardiness	0	0.3
[ATTACK] after armor	337
[PHYS CRIT %]	60
[ATTACK] after crit	337
[ATTACK] after mult	337
[PROJECTOR] starting dam	FIRE	337
[PROJECTOR] after difficulty dam	337
[PROJECTOR] after DamageType increase dam	569.53
[PROJECTOR] res	-30	1.3	 on dam	569.53
[PROJECTOR] after resists dam	740.389
[PROJECTOR] after flat damage armor	740.389
[PROJECTOR] final dam after static checks	740.389
[PROJECTOR] final dam after hooks and callbacks	740.389
[ATTACK] staff accuracy bonus	85	48	=	1.74
[ATTACK]	target on_melee_hit:	28	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	50.3	0.497	 on dam	28
[PROJECTOR] after resists dam	13.916
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	ultimate gwelgoroth	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	0	48
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	0	48
checkHit	85	vs	48	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	344	15	vs. armor/hardiness	0	0.3
[ATTACK] after armor	344
[PHYS CRIT %]	60
[ATTACK] after crit	344
[ATTACK] after mult	344
[ATTACK] staff accuracy bonus	85	48	=	1.74
[ATTACK]	target on_melee_hit:	28	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	50.3	0.497	 on dam	28
[PROJECTOR] after resists dam	13.916
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	160.08
[PROJECTOR] after DamageType increase dam	318.5592
[PROJECTOR] res	0	1	 on dam	318.5592
[PROJECTOR] after resists dam	318.5592
[PROJECTOR] after flat damage armor	318.5592
[PROJECTOR] final dam after static checks	318.5592
[PROJECTOR] final dam after hooks and callbacks	318.5592
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 7% of a turn from Ancestral Life.#LAST#
[Actor:move]	4318	player	move from	31	30	to	31	30
Vault id	1	opens:	17	17	17	17
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #ROYAL_BLUE#(13 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #ROYAL_BLUE#(13 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#28 healing#LAST# from Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#89 healing#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Ultimate gwelgoroth for #LIGHT_RED#740 fire#LAST# damage.
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Ultimate gwelgoroth!#{normal}#
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#120 healing#LAST#.
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13261	The One That Hunts	(forced) move from	nil	nil	to	30	30
[LOG]	
[USERCHAT] channel achievement	sorita	tome	Slimefest (Nightmare (Adventure) difficulty)	false	true
[Actor:move]	4318	player	move from	31	30	to	31	29
Vault id	1	opens:	17	17	17	17
[Actor:move]	13048	snow giant thunderer	move from	18	25	to	19	24
[improved_talented AI] chooses for	13065	greater gwelgoroth	T_SHOCK
[LOG]	Greater gwelgoroth casts #{bold}##PURPLE#Shock.#{normal}##LAST#
[SPELL CRIT %]	1
Projectile slowing down from	10
Projectile slowing down to	8.5
Adding entity	13262	after	13065
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#120 healing#LAST#.
[PROJECTOR] starting dam	LIGHTNING	189.66666666667
[PROJECTOR] after difficulty dam	189.66666666667
[PROJECTOR] res	50.3	0.497	 on dam	189.66666666667
[PROJECTOR] after resists dam	94.264333333333
[PROJECTOR] after flat damage armor	6.6643333333333
[PROJECTOR] final dam after static checks	6.6643333333333
[PROJECTOR] final dam after hooks and callbacks	6.6643333333333
[LOG]	Player resists!
checkHit	55	vs	53	=> chance to hit	55
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13265	The One That Hunts	(forced) move from	nil	nil	to	30	29
[LOG]	
[LOG]	Greater gwelgoroth's Shock hits #fbd578#player#LAST# for #ROYAL_BLUE#(87 resist armour)#LAST#, #SLATE#(6 turned into osmosis)#LAST#, #ROYAL_BLUE#6 lightning#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/effects/shocked.png
Deleting shader 34 (is clone 1)
[Actor:move]	4318	player	move from	31	29	to	31	28
Vault id	1	opens:	17	17	17	17
[Actor:move]	13048	snow giant thunderer	move from	19	24	to	20	23
[Actor:move]	13065	greater gwelgoroth	move from	30	25	to	30	26
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13268	The One That Hunts	(forced) move from	nil	nil	to	32	28
[LOG]	
[Actor:move]	4318	player	move from	31	28	to	31	27
Vault id	1	opens:	17	17	17	17
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#43 healing#LAST#.
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13271	The One That Hunts	(forced) move from	nil	nil	to	31	28
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	greater gwelgoroth	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	0	47
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	0	47
checkHit	85	vs	47	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	303	15	vs. armor/hardiness	0	0.3
[ATTACK] after armor	303
[PHYS CRIT %]	60
[ATTACK] after crit	454.5
[ATTACK] after mult	454.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Greater gwelgoroth!#{normal}#
[PROJECTOR] starting dam	FIRE	454.5
[PROJECTOR] crit power reduce dam	303
[LOG]	Greater gwelgoroth shrugs off the critical damage!
[PROJECTOR] after difficulty dam	303
[PROJECTOR] after DamageType increase dam	421.17
[PROJECTOR] res	-30	1.3	 on dam	421.17
[PROJECTOR] after resists dam	547.521
[PROJECTOR] after flat damage armor	547.521
[PROJECTOR] final dam after static checks	547.521
[PROJECTOR] final dam after hooks and callbacks	547.521
[ATTACK] staff accuracy bonus	85	47	=	1.76
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	29.859478713803
[PROJECTOR] after DamageType increase dam	38.518727540806
[PROJECTOR] res	0	1	 on dam	38.518727540806
[PROJECTOR] after resists dam	38.518727540806
[PROJECTOR] after flat damage armor	38.518727540806
[PROJECTOR] final dam after static checks	38.518727540806
[PROJECTOR] final dam after hooks and callbacks	38.518727540806
[ATTACK]	target on_melee_hit:	27	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	50.3	0.497	 on dam	27
[PROJECTOR] after resists dam	13.419
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	greater gwelgoroth	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	0	47
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	0	47
checkHit	85	vs	47	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	318	15	vs. armor/hardiness	0	0.3
[ATTACK] after armor	318
[PHYS CRIT %]	60
[ATTACK] after crit	477
[ATTACK] after mult	477
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Greater gwelgoroth!#{normal}#
[PROJECTOR] starting dam	LIGHT	477
[PROJECTOR] after difficulty dam	477
[PROJECTOR] after DamageType increase dam	806.13
[PROJECTOR] res	0	1	 on dam	806.13
[PROJECTOR] after resists dam	806.13
[PROJECTOR] after flat damage armor	806.13
[PROJECTOR] final dam after static checks	806.13
[PROJECTOR] final dam after hooks and callbacks	806.13
[LOG]	Player surges with #YELLOW#light#LAST# power!
[PROJECTOR] starting dam	LIGHT	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	862.82478104314
[PROJECTOR] res	0	1	 on dam	862.82478104314
[PROJECTOR] after resists dam	862.82478104314
[PROJECTOR] after flat damage armor	862.82478104314
[PROJECTOR] final dam after static checks	862.82478104314
[PROJECTOR] final dam after hooks and callbacks	862.82478104314
[ATTACK] staff accuracy bonus	85	47	=	1.76
[ATTACK]	target on_melee_hit:	27	LIGHTNING	vs	0
[PROJECTOR] starting dam	LIGHTNING	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	50.3	0.497	 on dam	27
[PROJECTOR] after resists dam	13.419
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	161.92
[PROJECTOR] after DamageType increase dam	273.6448
[PROJECTOR] res	0	1	 on dam	273.6448
[PROJECTOR] after resists dam	273.6448
[PROJECTOR] after flat damage armor	273.6448
[PROJECTOR] final dam after static checks	273.6448
[PROJECTOR] final dam after hooks and callbacks	273.6448
[Actor:move]	4318	player	move from	31	27	to	31	27
Vault id	1	opens:	17	17	17	17
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #ROYAL_BLUE#(13 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #ROYAL_BLUE#(13 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#20 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#30 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[53 healing]#LAST#.
[LOG]	Elemental Surge hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Greater gwelgoroth for #LIGHT_RED#547 fire#LAST#, #PURPLE#38 arcane#LAST#, #{bold}##YELLOW#806 light#{normal}##LAST# (#RED##{bold}#1392#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#66 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#97 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[169 healing]#LAST#.
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Greater gwelgoroth!#{normal}#
[Actor:move]	13048	snow giant thunderer	move from	20	23	to	21	23
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#43 healing#LAST#.
[LOG]	
[USERCHAT] channel achievement	ansgeir	tome	Curse Lifter	false	false
[LOG]	Player deactivates #{bold}##ORANGE#Blood Shield#LAST#.
[USERCHAT] channel serial data	m_filin23	tome	652
[LOG]	Player deactivates #{bold}##ORANGE#Osmosis Shield#LAST#.
[Actor:move]	13048	snow giant thunderer	move from	21	23	to	22	22
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#43 healing#LAST#.
[LOG]	
[LOG]	Resting starts...
[Actor:move]	13048	snow giant thunderer	move from	22	22	to	23	22
[Actor:move]	13048	snow giant thunderer	move from	23	22	to	22	22
[Actor:move]	13048	snow giant thunderer	move from	22	22	to	23	23
[Actor:move]	13048	snow giant thunderer	move from	23	23	to	22	23
[Actor:move]	13048	snow giant thunderer	move from	22	23	to	21	23
[improved_talented AI] chooses for	13048	snow giant thunderer	T_INFUSION:_REGENERATION_1
[Actor:move]	13048	snow giant thunderer	move from	21	23	to	20	23
[LOG]	#00ff00##UID:2196:0#Talent Blood Shield is ready to use.
[Actor:move]	13048	snow giant thunderer	move from	20	23	to	19	24
[Actor:move]	13048	snow giant thunderer	move from	19	24	to	20	24
[Actor:move]	13048	snow giant thunderer	move from	20	24	to	20	25
[Actor:move]	13048	snow giant thunderer	move from	20	25	to	20	26
[LOG]	Player is firmly planted in reality.
[LOG]	#00ff00##UID:2214:0#Talent Osmosis Shield is ready to use.
[Actor:move]	13048	snow giant thunderer	move from	20	26	to	19	26
[Actor:move]	13048	snow giant thunderer	move from	19	26	to	18	27
[Actor:move]	13048	snow giant thunderer	move from	18	27	to	18	26
[LOG]	Rested for 18 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4318	player	move from	31	27	to	31	26
[LOG]	You pickup 0.75 gold pieces.
Vault id	1	opens:	17	17	17	17
[Actor:move]	13048	snow giant thunderer	move from	18	26	to	19	26
[Actor:move]	4318	player	move from	31	26	to	30	27
[LOG]	You pickup 1.55 gold pieces.
[LOG]	You pickup 2.65 gold pieces.
Vault id	1	opens:	17	17	17	17
[Actor:move]	13048	snow giant thunderer	move from	19	26	to	19	27
[Actor:move]	4318	player	move from	30	27	to	30	26
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	30	26	to	30	25
Vault id	1	opens:	17	17	17	17
[Actor:move]	13048	snow giant thunderer	move from	19	27	to	20	26
[Actor:move]	4318	player	move from	30	25	to	30	24
[LOG]	You pickup 0.65 gold pieces.
Vault id	1	opens:	17	17	17	17
[Actor:move]	13048	snow giant thunderer	move from	20	26	to	19	26
[Actor:move]	4318	player	move from	30	24	to	29	23
[LOG]	You pickup 0.60 gold pieces.
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	29	23	to	28	23
Vault id	1	opens:	17	17	17	17
[Actor:move]	13048	snow giant thunderer	move from	19	26	to	20	27
[Actor:move]	4318	player	move from	28	23	to	27	23
Vault id	1	opens:	17	17	17	17
[improved_talented AI] chooses for	13048	snow giant thunderer	T_CHAIN_LIGHTNING
[Chain lightning] targetting	25	30	from	20	27
[useTalent] TALENT FAILED:	T_CHAIN_LIGHTNING	for	snow giant thunderer	13048	true
[improved_talented AI]### FAILED TALENT returned:	false
[improved_talented AI] chooses for	13048	snow giant thunderer	T_LIGHTNING
[SPELL CRIT %]	1
[Actor:move]	4318	player	move from	27	23	to	26	24
[Identify]	blazebringer's voratun steamgun of power	true
[LOG]	Player picks up (q.): #0080FF##UID:13100:0#blazebringer's voratun steamgun of power#LAST#.
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	26	24	to	26	25
[ActorObjectUse] useObjectEnable: 	schematic: Focus Lens	by	player	inven/slot	1	nil
[Identify]	schematic: Focus Lens	true
[LOG]	Player picks up (d.): #FFFFFF##UID:13106:0#schematic: Focus Lens#LAST#.
Vault id	1	opens:	17	17	17	17
[improved_talented AI] chooses for	13048	snow giant thunderer	T_CHAIN_LIGHTNING
[Chain lightning] targetting	26	32	from	20	27
[useTalent] TALENT FAILED:	T_CHAIN_LIGHTNING	for	snow giant thunderer	13048	true
[improved_talented AI]### FAILED TALENT returned:	false
[Actor:move]	13048	snow giant thunderer	move from	20	27	to	20	28
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13274	The One That Hunts	(forced) move from	nil	nil	to	25	25
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (The One That Hunts)).
[LOG]	
[Actor:move]	4318	player	move from	26	25	to	25	26
[Identify]	plaguebringer's voratun waraxe of massacre	true
[LOG]	Player picks up (s.): #0080FF##UID:13084:0#plaguebringer's voratun waraxe of massacre (54.5-76.3 power, 6 apr)#LAST#.
Vault id	1	opens:	17	17	17	17
[Actor:move]	13048	snow giant thunderer	move from	20	28	to	21	28
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13277	The One That Hunts	(forced) move from	nil	nil	to	26	26
[LOG]	
[Actor:move]	4318	player	move from	25	26	to	24	26
[ActorObjectUse] useObjectEnable: 	schematic: Botanical Shell	by	player	inven/slot	1	nil
[Identify]	schematic: Botanical Shell	true
[LOG]	Player picks up (c.): #FFFFFF##UID:13074:0#schematic: Botanical Shell#LAST#.
Vault id	1	opens:	17	17	17	17
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13280	The One That Hunts	(forced) move from	nil	nil	to	25	25
[LOG]	
[Actor:move]	4318	player	move from	24	26	to	23	27
Vault id	1	opens:	17	17	17	17
[target_simple AI]	13048	snow giant thunderer	selecting NEW TARGET	23	27	4318	player
[improved_talented AI] chooses for	13048	snow giant thunderer	T_CHAIN_LIGHTNING
[LOG]	Snow giant thunderer casts #{bold}##PURPLE#Chain Lightning.#{normal}##LAST#
[Chain lightning] targetting	23	27	from	21	28
[Chain lightning] looking for more targets	11	 at 	23	27	radius 	10	from	player
[Chain lightning] Found targets:	0
[Chain lightning] jumping from	21	28	to	23	27
[SPELL CRIT %]	1
[PROJECTOR] starting dam	LIGHTNING	421.6
[PROJECTOR] after difficulty dam	421.6
[PROJECTOR] res	50.3	0.497	 on dam	421.6
[PROJECTOR] after resists dam	209.5352
[PROJECTOR] after flat damage armor	209.5352
[PROJECTOR] final dam after static checks	209.5352
[PROJECTOR] final dam after hooks and callbacks	209.5352
[LOG]	#UID:13048:0#Snow giant thunderer hits #fbd578#player#LAST# for #ROYAL_BLUE#209 lightning#LAST# damage.
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13283	The One That Hunts	(forced) move from	nil	nil	to	22	27
[LOG]	
[Actor:move]	4318	player	move from	23	27	to	22	28
Vault id	1	opens:	17	17	17	17
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	72.03709319779	15	21	1	vs. armor/def	78.551211628464	71
[ATTACK] after melee attack bonus hooks & callbacks::	72.03709319779	15	21	1	vs. armor/def	78.551211628464	71
checkHit	21	vs	71	=> chance to hit	0
[LOG]	#UID:13048:0#Snow giant thunderer misses #fbd578#player#LAST#.
[Actor:move]	13048	snow giant thunderer	move from	21	28	to	21	28
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13286	The One That Hunts	(forced) move from	nil	nil	to	21	29
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	snow giant thunderer	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	0	2
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	0	2
checkHit	85	vs	2	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	334	15	vs. armor/hardiness	0	0.3
[ATTACK] after armor	334
[PHYS CRIT %]	60
[ATTACK] after crit	501
[ATTACK] after mult	501
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Snow giant thunderer!#{normal}#
[PROJECTOR] starting dam	FIRE	501
[PROJECTOR] after difficulty dam	501
[PROJECTOR] after DamageType increase dam	696.39
[PROJECTOR] res	0	1	 on dam	696.39
[PROJECTOR] after resists dam	696.39
[PROJECTOR] after flat damage armor	696.39
[PROJECTOR] final dam after static checks	696.39
[PROJECTOR] final dam after hooks and callbacks	696.39
[ATTACK] staff accuracy bonus	85	2	=	2.66
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	45.128530328816
[PROJECTOR] after DamageType increase dam	58.215804124173
[PROJECTOR] res	0	1	 on dam	58.215804124173
[PROJECTOR] after resists dam	58.215804124173
[PROJECTOR] after flat damage armor	58.215804124173
[PROJECTOR] final dam after static checks	58.215804124173
[PROJECTOR] final dam after hooks and callbacks	58.215804124173
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	snow giant thunderer	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	0	2
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	0	2
checkHit	85	vs	2	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	311	15	vs. armor/hardiness	0	0.3
[ATTACK] after armor	311
[PHYS CRIT %]	60
[ATTACK] after crit	466.5
[ATTACK] after mult	466.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Snow giant thunderer!#{normal}#
[PROJECTOR] starting dam	LIGHT	466.5
[PROJECTOR] after difficulty dam	466.5
[PROJECTOR] after DamageType increase dam	788.385
[PROJECTOR] res	0	1	 on dam	788.385
[PROJECTOR] after resists dam	788.385
[PROJECTOR] after flat damage armor	788.385
[PROJECTOR] final dam after static checks	788.385
[PROJECTOR] final dam after hooks and callbacks	788.385
[ATTACK] staff accuracy bonus	85	2	=	2.66
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	45.128530328816
[PROJECTOR] after DamageType increase dam	58.215804124173
[PROJECTOR] res	0	1	 on dam	58.215804124173
[PROJECTOR] after resists dam	58.215804124173
[PROJECTOR] after flat damage armor	58.215804124173
[PROJECTOR] final dam after static checks	58.215804124173
[PROJECTOR] final dam after hooks and callbacks	58.215804124173
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	244.72
[PROJECTOR] after DamageType increase dam	413.5768
[PROJECTOR] res	0	1	 on dam	413.5768
[PROJECTOR] after resists dam	413.5768
[PROJECTOR] after flat damage armor	413.5768
[PROJECTOR] final dam after static checks	413.5768
[PROJECTOR] final dam after hooks and callbacks	413.5768
[LOG]	Player surges with #YELLOW#light#LAST# power!
[PROJECTOR] starting dam	LIGHT	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after staff accuracy damage bonus	1358.0555725294
[PROJECTOR] after DamageType increase dam	2295.1139175747
[PROJECTOR] res	0	1	 on dam	2295.1139175747
[PROJECTOR] after resists dam	2295.1139175747
[PROJECTOR] after flat damage armor	2295.1139175747
[PROJECTOR] final dam after static checks	2295.1139175747
[PROJECTOR] final dam after hooks and callbacks	2295.1139175747
[PROJECTOR] starting dam	LIGHT	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after staff accuracy damage bonus	1358.0555725294
[PROJECTOR] after DamageType increase dam	2295.1139175747
[PROJECTOR] res	0	1	 on dam	2295.1139175747
[PROJECTOR] after resists dam	2295.1139175747
[PROJECTOR] after flat damage armor	2295.1139175747
[PROJECTOR] final dam after static checks	2295.1139175747
[PROJECTOR] final dam after hooks and callbacks	2295.1139175747
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	244.72
[PROJECTOR] after DamageType increase dam	413.5768
[PROJECTOR] res	0	1	 on dam	413.5768
[PROJECTOR] after resists dam	413.5768
[PROJECTOR] after flat damage armor	413.5768
[PROJECTOR] final dam after static checks	413.5768
[PROJECTOR] final dam after hooks and callbacks	413.5768
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 11% of a turn from Ancestral Life.#LAST#
[Actor:move]	4318	player	move from	22	28	to	22	28
Vault id	1	opens:	17	17	17	17
[LOG]	Elemental Surge hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	Elemental Surge hits Snow giant thunderer for #YELLOW#2295 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Snow giant thunderer for #{bold}##LIGHT_RED#696 fire#{normal}##LAST#, #PURPLE#58 arcane#LAST#, #{bold}##YELLOW#788 light#{normal}##LAST#, #PURPLE#58 arcane#LAST#, #YELLOW#413 light#LAST# (#RED##{bold}#2015#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#84 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#95 healing#LAST#, #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#278 healing#LAST#, #LIGHT_GREEN#50 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[523 healing]#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#26 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#29 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#15 healing#LAST#, #LIGHT_GREEN#86 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[163 healing]#LAST#.
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Snow giant thunderer!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4318	player	move from	22	28	to	21	28
[LOG]	You pickup 0.65 gold pieces.
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	21	28	to	22	27
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	22	27	to	23	27
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	23	27	to	24	26
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	24	26	to	24	25
[LOG]	You pickup 3.05 gold pieces.
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	24	25	to	24	24
[Identify]	impenetrable voratun plate armour of command	true
[LOG]	Player picks up (w.): #0080FF##UID:13067:0#impenetrable voratun plate armour of command (13 def, 45 armour)#LAST#.
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	24	24	to	25	25
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	25	25	to	26	26
[ActorObjectUse] useObjectEnable: 	dreamer's pair of drakeskin leather boots of strife	by	player	inven/slot	1	nil
[ActorObjectUse] Object	dreamer's pair of drakeskin leather boots of strife	13107	is ineligible for talent interface
[Identify]	dreamer's pair of drakeskin leather boots of strife	true
[LOG]	Player picks up (u.): #8d55ff##UID:13107:0#dreamer's pair of drakeskin leather boots of strife (0 def, 5 armour)#LAST#.
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	26	26	to	27	27
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	27	27	to	28	28
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	28	28	to	29	29
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	29	29	to	30	30
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	30	30	to	30	31
[LOG]	You pickup 3.00 gold pieces.
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	30	31	to	31	32
[LOG]	You pickup 3.00 gold pieces.
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	31	32	to	32	31
[LOG]	You pickup 2.90 gold pieces.
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	32	31	to	31	30
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	31	30	to	30	30
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	30	30	to	29	30
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	29	30	to	28	30
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	28	30	to	27	30
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	27	30	to	26	30
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	26	30	to	25	30
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	25	30	to	24	30
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	24	30	to	23	29
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	23	29	to	22	28
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	22	28	to	21	27
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	21	27	to	20	27
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	20	27	to	20	26
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	20	26	to	20	25
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	20	25	to	20	24
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	20	24	to	21	23
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	21	23	to	22	22
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	22	22	to	23	21
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	23	21	to	23	20
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	23	20	to	24	20
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	24	20	to	25	20
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	25	20	to	26	20
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	26	20	to	27	21
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	27	21	to	28	22
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	28	22	to	29	23
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	29	23	to	30	24
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	30	24	to	31	25
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	31	25	to	32	25
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	32	25	to	33	25
Vault id	1	opens:	17	17	17	17
[Actor:move]	4318	player	move from	33	25	to	34	25
[Actor:move]	4318	player	move from	34	25	to	35	25
[Actor:move]	4318	player	move from	35	25	to	36	25
[Actor:move]	4318	player	move from	36	25	to	37	25
[Actor:move]	4318	player	move from	37	25	to	38	25
[Actor:move]	4318	player	move from	38	25	to	39	25
[Actor:move]	4318	player	move from	39	25	to	40	25
[Actor:move]	4318	player	move from	40	25	to	41	25
[Actor:move]	4318	player	move from	41	25	to	42	25
[Actor:move]	4318	player	move from	42	25	to	43	25
[Actor:move]	4318	player	move from	43	25	to	44	25
[Actor:move]	4318	player	move from	44	25	to	45	25
[LOG]	#YELLOW_GREEN#There is a way up (High Peak) here (press '<', '>' or right click to use).
[LOG]	Ran for 22 turns (stop reason: at exit).
[LOG]	
[USERCHAT] channel achievement	TheRobAwesomer	tome	You were not supposed to see that!	false	false
[LOG]	#VIOLET# The decrepit stairs crumble some more as you climb them.
[LOG]	You gain 25.00 gold from the transmogrification of #SALMON##UID:9282:0#dwarven lantern 'Glyrann'#LAST#.
[LOG]	You gain 7.52 gold from the transmogrification of #0080FF##UID:13067:0#impenetrable voratun plate armour of command (13 def, 45 armour)#LAST#.
[LOG]	You gain 4.58 gold from the transmogrification of #0080FF##UID:10519:0#miner's drakeskin leather hat of might (0 def, 11 armour)#LAST#.
[LOG]	You gain 25.00 gold from the transmogrification of #SALMON##UID:10359:0#Silidhewyn the drakeskin leather gloves (0 def, 9 armour)#LAST#.
[LOG]	You gain 8.21 gold from the transmogrification of #8d55ff##UID:13107:0#dreamer's pair of drakeskin leather boots of strife (0 def, 5 armour)#LAST#.
[LOG]	You gain 7.57 gold from the transmogrification of #0080FF##UID:13084:0#plaguebringer's voratun waraxe of massacre (54.5-76.3 power, 6 apr)#LAST#.
[LOG]	You gain 10.58 gold from the transmogrification of #0080FF##UID:13100:0#blazebringer's voratun steamgun of power#LAST#.
[LOG]	You gain 25.00 gold from the transmogrification of #SALMON##UID:9063:0#Dazzlevalor (42.5-59.5 power, 6 apr)#LAST#.
[LOG]	You gain 25.00 gold from the transmogrification of #SALMON##UID:10047:0#Lisiwyn the Crackletide#LAST#.
[LOG]	You gain 10.10 gold from the transmogrification of #8d55ff##UID:13093:0#enraging voratun amulet of vision#LAST#.
[LOG]	You gain 4.00 gold from the transmogrification of #FFFFFF##UID:11753:0#schematic: Saw Shell#LAST#.
[LOG]	You gain 4.00 gold from the transmogrification of #FFFFFF##UID:13106:0#schematic: Focus Lens#LAST#.
[LOG]	You gain 7.50 gold from the transmogrification of #FFFFFF##UID:11760:0#schematic: Fatal Attractor#LAST#.
[LOG]	You gain 8.00 gold from the transmogrification of #FFFFFF##UID:13074:0#schematic: Botanical Shell#LAST#.
Make wait background texture 519 : 2048x1024 (-1562880984, 0)
[COROUTINE] registering	savefilepipe	thread: 0x2dbd9d18
[ZONE] Left zone	Hidden Vault - High Peak (4)
Running on level loads	high-peak-4
[Actor:move]	4318	player	(forced) move from	45	25	to	17	18
[LOG]	#YELLOW_GREEN#There is a nearly collapsed hidden vault here (press '<', '>' or right click to use).
[PARTY] New member, add after	player	player
Adding entity	4318	after	4318
[ONLINE PROFILE] current character 	player the level 52 Dwarf Adventurer
[LOG]	#TEAL#You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
checkHitOld	59.055059055089	50
=> chance to hit	66.313424965316
checkHitOld	59.055059055089	48
=> chance to hit	69.0368557565
checkHitOld	59.055059055089	101.65927986029
=> chance to hit	18.486109403687
checkHitOld	59.055059055089	104.29494610647
=> chance to hit	18.154130492861
C Map size 38:23 :: 874
C Map seens texture: 257 (60x85)
Wait finished, counted 3213, 752 ticks
Updating zone name	High Peak (4)
C Map minimap texture: 289 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	player	level	::	level-sub-vault27297-836-1.teal	::	table: 0x2b4f64b0	=>	table: 0x1c75a9b8	(3768)
Loading savefile 	/save/player/
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	4318	player	move from	17	18	to	16	19
[SPELL] friendly fire chance	-180
[improved_talented AI] chooses for	10304	orc pyromancer	T_RUNE:_SHIELDING_2
Cloned shader 77
[SHADER] setting reset param	tick_start	718601
[Actor:move]	4318	player	move from	16	19	to	15	20
[SPELL] friendly fire chance	-180
[improved_talented AI] chooses for	10304	orc pyromancer	T_PHASE_DOOR
[Actor:move]	10304	orc pyromancer	(forced) move from	16	43	to	17	42
[phase door] final location of 	orc pyromancer	17	42	vs	17	42
[Actor:move]	4318	player	move from	15	20	to	15	21
[SPELL] friendly fire chance	-180
[improved_talented AI] chooses for	10304	orc pyromancer	T_PRIDE_OF_THE_ORCS
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	17	42	to	18	43
[Actor:move]	4318	player	move from	15	21	to	15	22
[Actor:move]	4318	player	move from	15	22	to	15	23
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	18	43	to	17	44
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the south (Aryseth the orc summoner)).
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:	player	zone	::	zone-sub-vault27297-836.teaz	::	table: 0x2c675660	=>	table: 0x2dbd9de0	(4488)
Loading savefile 	/save/player/
[Actor:move]	4318	player	move from	15	23	to	15	24
[target_simple AI]	9802	Aryseth the orc summoner	selecting NEW TARGET	15	24	4318	player
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	9802	Aryseth the orc summoner	buff	 talent:T_ORC_FURY
[LOG]	Aryseth the orc summoner uses #{bold}##ORCHID#Orcish Fury.#{normal}##LAST#
[LOG]	Aryseth the orc summoner enters a state of bloodlust.
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	9802	Aryseth the orc summoner	attack	 talent:T_INVOKE_DARKNESS
[LOG]	Aryseth the orc summoner casts #{bold}##PURPLE#Invoke Darkness.#{normal}##LAST#
[SPELL CRIT %]	42.080560505212
[PROJECTOR] starting dam	DARKNESS	397.89635214626
[PROJECTOR] after difficulty dam	397.89635214626
[PROJECTOR] after DamageType increase dam	626.53931872198
[PROJECTOR] res	1.8306790850735	0.98169320914926	 on dam	626.53931872198
[PROJECTOR] after resists dam	615.06939445438
[PROJECTOR] after flat damage armor	615.06939445438
[PROJECTOR] final dam after static checks	615.06939445438
[PROJECTOR] final dam after hooks and callbacks	615.06939445438
[LOG]	#UID:9802:0#Aryseth the orc summoner hits #fbd578#player#LAST# for #GREY#615 darkness#LAST# damage.
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	17	44	to	18	43
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13289	The One That Hunts	(forced) move from	nil	nil	to	14	23
[LOG]	
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/player/level-sub-vault27297-836-1.teal.tmp
[Actor:move]	4318	player	move from	15	24	to	15	25
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	9802	Aryseth the orc summoner	attack	 talent:T_FREEZE
[LOG]	Aryseth the orc summoner casts #{bold}##PURPLE#Freeze.#{normal}##LAST#
[SPELL CRIT %]	42.080560505212
[PROJECTOR] starting dam	COLD	697.48904623346
[PROJECTOR] after difficulty dam	697.48904623346
[PROJECTOR] after DamageType increase dam	1035.5127871277
[PROJECTOR] res	44.209112903226	0.55790887096774	 on dam	1035.5127871277
[PROJECTOR] after resists dam	577.72176993906
[PROJECTOR] after flat damage armor	577.72176993906
[PROJECTOR] final dam after static checks	577.72176993906
[PROJECTOR] final dam after hooks and callbacks	577.72176993906
[LOG]	Player resists!
[SOUND] loading from	/data/sound/talents/water.ogg	:=:	sound "/data/sound/talents/water.ogg" : <static>
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13292	The One That Hunts	(forced) move from	nil	nil	to	15	24
[LOG]	
[LOG]	#UID:9802:0#Aryseth the orc summoner hits #fbd578#player#LAST# for #1133F3#577 cold#LAST# damage.
[Actor:move]	4318	player	move from	15	25	to	15	26
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	18	43	to	18	42
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13295	The One That Hunts	(forced) move from	nil	nil	to	15	25
[LOG]	
Saved zipname /save/player/level-sub-vault27297-836-1.teal.tmp
[SAVEFILE PIPE] Checking save	player	level	/save/player/level-sub-vault27297-836-1.teal.tmp
Loading savefile 	/save/player/
[SAVEFILE] checked validity of type	level	 => 	all fine
Saved zipname /save/player/zone-sub-vault27297-836.teaz.tmp
[SAVEFILE PIPE] Checking save	player	zone	/save/player/zone-sub-vault27297-836.teaz.tmp
Loading savefile 	/save/player/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] saving took 5 seconds
[COROUTINE] dead	savefilepipe
[LOG]	Player uses an unstoppable force salve.
[inc_stat] = 0
[use_stat_mod] = 0.7
[power] = 179
[cooldown_mod] = 57
[cooldown] = 1
[__id] = 1
[item_name] = {
  [1] = 
  [2] = {
    [1] = color
    [2] = 255
    [3] = 255
    [4] = 255
  }
  [3] = 
  [4] = {
    [1] = uid
    [2] = 103569
    [3] = 0
  }
  [5] = medical injector implant (efficiency 179% / cooldown 57%)
  [6] = {
    [2] = LAST
    [1] = color
  }
  [7] = 
}
Some medical injector still usable, cancelling global CD
[Identify]	amazing unstoppable force salve	true
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 19% of a turn from Ancestral Life.#LAST#
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#312 healing#LAST# from Girdle of the Calm Waters #{italic}#<amazing fungal web>#{normal}#.
[LOG]	Player uses #{bold}##YELLOW#Resonance Field.#{normal}##LAST#
[MIND CRIT %]	56.5
[LOG]	A psychic field forms around player.
Cloned shader 84
[SHADER] setting reset param	tick_start	724173
[LOG]	Player activates #{bold}##ORANGE#Osmosis Shield#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_hit
[LOG]	Player activates #{bold}##ORANGE#Blood Shield#LAST#.
[CALLBACK] upgrading to prioritized	talents_on_melee_hit
[LOG]	#YELLOW##{bold}#Player performs a telekinetically enhanced leap!#{normal}##LAST#
[Actor:move]	4318	player	(forced) move from	15	26	to	15	32
[LOG]	You pickup 0.70 gold pieces.
[NPC:seen_by] Passing target	player	from	9802	Aryseth the orc summoner	to	10753	Mogoraki the quasit
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	9802	Aryseth the orc summoner	attack	 talent:T_CREATE_MINIONS
[LOG]	Aryseth the orc summoner casts #{bold}##PURPLE#Create Minions.#{normal}##LAST#
[Actor:move]	13296	ghast	(forced) move from	nil	nil	to	15	33
[Actor:preUseTalent] PARSING TALENT for AI info	T_SUN_BEAM	Mogoraki the quasit
[use_tactical AI] === Action Selected:	10753	Mogoraki the quasit	closein	 AI:move_astar_advanced
[Actor:move]	10753	Mogoraki the quasit	move from	15	42	to	15	41
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	18	42	to	18	41
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13307	The One That Hunts	(forced) move from	nil	nil	to	15	31
[LOG]	
Server latency	113
[LOG]	Player uses #{bold}##ORCHID#Block.#{normal}##LAST#
[LOG]	A static shield forms around player.
[target_simple AI]	13296	ghast	selecting NEW TARGET	15	32	4318	player
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	34.539317779437	3	59	1	vs. armor/def	78.551211628464	71
[ATTACK] after melee attack bonus hooks & callbacks::	34.539317779437	3	59	1	vs. armor/def	78.551211628464	71
checkHit	59	vs	71	=> chance to hit	20
[LOG]	#UID:13296:0#Ghast misses #fbd578#player#LAST#.
[Actor:move]	13296	ghast	move from	15	33	to	15	33
[target_simple AI]	9802	Aryseth the orc summoner	selecting NEW TARGET	15	32	4318	player
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	9802	Aryseth the orc summoner	attack	 talent:T_INVOKE_DARKNESS
[LOG]	Aryseth the orc summoner casts #{bold}##PURPLE#Invoke Darkness.#{normal}##LAST#
[SPELL CRIT %]	42.080560505212
[PROJECTOR] starting dam	DARKNESS	397.89635214626
[PROJECTOR] after difficulty dam	397.89635214626
[PROJECTOR] after DamageType increase dam	626.53931872198
[PROJECTOR] res	2.1025026407735	0.97897497359226	 on dam	626.53931872198
[PROJECTOR] after resists dam	613.36631300037
[LOG]	#YELLOW##{bold}#Player breathes fire!#{normal}##LAST#
[MIND CRIT %]	56.5
[LOG]	#{bold}#Player's mind surges with critical power!#{normal}#
[PROJECTOR] starting dam	FIRE	244.20746015178
[PROJECTOR] after difficulty dam	244.20746015178
[PROJECTOR] after DamageType increase dam	339.44836961098
[PROJECTOR] res	0	1	 on dam	339.44836961098
[PROJECTOR] after resists dam	339.44836961098
[PROJECTOR] after flat damage armor	339.44836961098
[PROJECTOR] after flat damage cap	339.44836961098
[PROJECTOR] final dam after static checks	339.44836961098
[PROJECTOR] final dam after hooks and callbacks	339.44836961098
[LOG]	Ghast is on fire!
[PROJECTOR] starting dam	FIRE	244.20746015178
[PROJECTOR] after difficulty dam	244.20746015178
[LOG]	Aryseth the orc summoner casts a protective shield just in time!
[PROJECTOR] after DamageType increase dam	339.44836961098
[PROJECTOR] res	38.95597455764	0.6104402544236	 on dam	339.44836961098
[PROJECTOR] after resists dam	207.212949109
[PROJECTOR] after flat damage armor	207.212949109
[PROJECTOR] final dam after static checks	207.212949109
[PROJECTOR] final dam after hooks and callbacks	207.212949109
[LOG]	Aryseth the orc summoner is on fire!
Cloned shader 96
[SHADER] setting reset param	tick_start	736633
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 8% of a turn from Ancestral Life.#LAST#
checkHit	69	vs	77	=> chance to hit	30
[callbackOnEffectSave]	T_DANGER_SENSE	additional save at	-7.373417721519
checkHit	61.626582278481	vs	77	=> chance to hit	12
[LOG]	Aryseth the orc summoner is cursed.
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[use_tactical AI] === Action Selected:	10753	Mogoraki the quasit	defend	 talent:T_CHANT_OF_FORTRESS
[LOG]	Mogoraki the quasit activates #{bold}##ORANGE#Chant of Fortress#LAST#.
[LOG]	Mogoraki the quasit deactivates #{bold}##ORANGE#Chant of Resistance#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#21 healing#LAST#, #LIGHT_GREEN#12 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[34 healing]#LAST#.
[LOG]	#UID:9802:0#Aryseth the orc summoner hits #fbd578#player#LAST# for #GREY#(584 blocked)#LAST#, #GREY#(29 resist armour)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Ghast for #{bold}##LIGHT_RED#339 fire#{normal}##LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Aryseth the orc summoner for #{bold}##LIGHT_RED#207 fire#{normal}##LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#67 healing#LAST#, #LIGHT_GREEN#41 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[109 healing]#LAST#.
[use_tactical AI] === Action Selected:	10753	Mogoraki the quasit	defend	 talent:T_CHANT_OF_FORTITUDE
[LOG]	Mogoraki the quasit activates #{bold}##ORANGE#Chant of Fortitude#LAST#.
[LOG]	Mogoraki the quasit deactivates #{bold}##ORANGE#Chant of Fortress#LAST#.
[NPC:seen_by] Passing target	player	from	10304	orc pyromancer	to	8855	Bethyra the naga myrmidon
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	18	41	to	18	40
[use_tactical AI] === Action Selected:	10753	Mogoraki the quasit	heal	 talent:T_HEALING_LIGHT
[LOG]	Mogoraki the quasit casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
New GL Shader program 99
*p 99: Uniform: 0: 1406 circleDescendSpeed
*p 99: Uniform: 1: 1406 circleRotationSpeed
*p 99: Uniform: 2: 8B52 beamColor2
*p 99: Uniform: 3: 1406 tick_start
*p 99: Uniform: 4: 8B5E tex
*p 99: Uniform: 5: 1406 tick
*p 99: Uniform: 6: 1406 time_factor
*p 99: Uniform: 7: 8B52 circleColor
*p 99: Uniform: 8: 1406 beamsCount
*p 99: Uniform: 9: 8B52 beamColor1
*p 99: Uniform: 10: 1406 noup
[SHADER] setting reset param	tick_start	736704
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
New GL Shader program 100
*p 100: Uniform: 0: 1406 circleDescendSpeed
*p 100: Uniform: 1: 1406 circleRotationSpeed
*p 100: Uniform: 2: 8B52 beamColor2
*p 100: Uniform: 3: 1406 tick_start
*p 100: Uniform: 4: 8B5E tex
*p 100: Uniform: 5: 1406 tick
*p 100: Uniform: 6: 1406 time_factor
*p 100: Uniform: 7: 8B52 circleColor
*p 100: Uniform: 8: 1406 beamsCount
*p 100: Uniform: 9: 8B52 beamColor1
*p 100: Uniform: 10: 1406 noup
[SHADER] setting reset param	tick_start	736704
[SOUND] loading from	/data/sound/talents/heal.ogg	:=:	sound "/data/sound/talents/heal.ogg" : <static>
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13310	The One That Hunts	(forced) move from	nil	nil	to	15	31
[LOG]	
[LOG]	#UID:10753:0#Mogoraki the quasit receives #LIGHT_GREEN#588 healing#LAST#.
Deleting shader 96 (is clone 1)
[LOG]	Player casts #{bold}##PURPLE#Eldritch Slam.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	Aryseth the orc summoner	dam/apr/atk/mult ::	297.40559023945	15	85	2.6	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	2.6	vs. armor/def	2	0
checkHit	85	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	343	15	vs. armor/hardiness	2	0.3
[ATTACK] after armor	343
[PHYS CRIT %]	98.821250220202
[ATTACK] after crit	514.5
[ATTACK] after mult	1337.7
[ATTACK] after counterstrike	2675.4
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Aryseth the orc summoner!#{normal}#
[PROJECTOR] starting dam	ARCANE	2675.4
[PROJECTOR] after difficulty dam	2675.4
[PROJECTOR] after DamageType increase dam	3451.266
[PROJECTOR] res	9.9	0.901	 on dam	3451.266
[PROJECTOR] after resists dam	3109.590666
[PROJECTOR] after flat damage armor	3109.590666
[PROJECTOR] final dam after static checks	3109.590666
[PROJECTOR] final dam after hooks and callbacks	3109.590666
[LOG]	Player surges with #PURPLE#arcane#LAST# power!
[PROJECTOR] starting dam	ARCANE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	658.605897956
[PROJECTOR] res	9.9	0.901	 on dam	658.605897956
[PROJECTOR] after resists dam	593.40391405836
[PROJECTOR] after flat damage armor	593.40391405836
[PROJECTOR] final dam after static checks	593.40391405836
[PROJECTOR] final dam after hooks and callbacks	593.40391405836
[PROJECTOR] starting dam	ARCANE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	658.605897956
[PROJECTOR] res	0	1	 on dam	658.605897956
[PROJECTOR] after resists dam	658.605897956
[PROJECTOR] after flat damage armor	658.605897956
[PROJECTOR] final dam after static checks	658.605897956
[PROJECTOR] final dam after hooks and callbacks	658.605897956
[PROJECTOR] starting dam	ARCANE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	658.605897956
[PROJECTOR] res	0	1	 on dam	658.605897956
[PROJECTOR] after resists dam	658.605897956
[PROJECTOR] after flat damage armor	658.605897956
[PROJECTOR] after flat damage cap	658.605897956
[PROJECTOR] final dam after static checks	658.605897956
[PROJECTOR] final dam after hooks and callbacks	658.605897956
[ATTACK] staff accuracy bonus	85	0	=	2.7
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	45.807154845039
[PROJECTOR] after DamageType increase dam	59.0912297501
[PROJECTOR] res	9.9	0.901	 on dam	59.0912297501
[PROJECTOR] after resists dam	53.24119800484
[PROJECTOR] after flat damage armor	53.24119800484
[PROJECTOR] final dam after static checks	53.24119800484
[PROJECTOR] final dam after hooks and callbacks	53.24119800484
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	Aryseth the orc summoner	dam/apr/atk/mult ::	294.83687745988	15	85	2.6	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	2.6	vs. armor/def	2	0
checkHit	85	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	317	15	vs. armor/hardiness	2	0.3
[ATTACK] after armor	317
[PHYS CRIT %]	98.821250220202
[ATTACK] after crit	475.5
[ATTACK] after mult	1236.3
[ATTACK] after counterstrike	2472.6
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Aryseth the orc summoner!#{normal}#
[PROJECTOR] starting dam	ARCANE	2472.6
[PROJECTOR] after difficulty dam	2472.6
[PROJECTOR] after DamageType increase dam	3189.654
[PROJECTOR] res	9.9	0.901	 on dam	3189.654
[PROJECTOR] after resists dam	2873.878254
[PROJECTOR] after flat damage armor	2873.878254
[PROJECTOR] final dam after static checks	2873.878254
[PROJECTOR] final dam after hooks and callbacks	2873.878254
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart (1)#WHITE#.
[ATTACK] staff accuracy bonus	85	0	=	2.7
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	248.4
[PROJECTOR] after DamageType increase dam	419.796
[PROJECTOR] res	0	1	 on dam	419.796
[PROJECTOR] after resists dam	419.796
[PROJECTOR] after flat damage armor	419.796
[PROJECTOR] after flat damage cap	419.796
[PROJECTOR] final dam after static checks	419.796
[PROJECTOR] final dam after hooks and callbacks	419.796
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	248.4
[PROJECTOR] after DamageType increase dam	419.796
[PROJECTOR] res	40.754461150737	0.59245538849263	 on dam	419.796
[PROJECTOR] after resists dam	248.71040226765
[PROJECTOR] after flat damage armor	248.71040226765
[PROJECTOR] final dam after static checks	248.71040226765
[PROJECTOR] final dam after hooks and callbacks	248.71040226765
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	ghast	dam/apr/atk/mult ::	297.40559023945	15	85	2.6	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	2.6	vs. armor/def	2	8
checkHit	85	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	346	15	vs. armor/hardiness	2	0.3
[ATTACK] after armor	346
[PHYS CRIT %]	60
[ATTACK] after crit	346
[ATTACK] after mult	899.6
[PROJECTOR] starting dam	ARCANE	899.6
[PROJECTOR] after difficulty dam	899.6
[PROJECTOR] after DamageType increase dam	1160.484
[PROJECTOR] res	0	1	 on dam	1160.484
[PROJECTOR] after resists dam	1160.484
[PROJECTOR] after flat damage armor	1160.484
[PROJECTOR] after flat damage cap	1160.484
[PROJECTOR] final dam after static checks	1160.484
[PROJECTOR] final dam after hooks and callbacks	1160.484
[ATTACK] staff accuracy bonus	85	8	=	2.54
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	ghast	dam/apr/atk/mult ::	294.83687745988	15	85	2.6	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	2.6	vs. armor/def	2	8
checkHit	85	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	340	15	vs. armor/hardiness	2	0.3
[ATTACK] after armor	340
[PHYS CRIT %]	60
[ATTACK] after crit	340
[ATTACK] after mult	884
[ATTACK] staff accuracy bonus	85	8	=	2.54
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	233.68
[PROJECTOR] after DamageType increase dam	394.9192
[PROJECTOR] res	40.754461150737	0.59245538849263	 on dam	394.9192
[PROJECTOR] after resists dam	233.9720080592
[PROJECTOR] after flat damage armor	233.9720080592
[PROJECTOR] final dam after static checks	233.9720080592
[PROJECTOR] final dam after hooks and callbacks	233.9720080592
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	297.40559023945	15	85	2.6	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	2.6	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	325	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	325
[PHYS CRIT %]	60
[ATTACK] after crit	487.5
[ATTACK] after mult	1267.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against The One That Hunts!#{normal}#
[PROJECTOR] starting dam	ARCANE	1267.5
[PROJECTOR] after difficulty dam	1267.5
[PROJECTOR] after DamageType increase dam	1635.075
[PROJECTOR] res	0	1	 on dam	1635.075
[PROJECTOR] after resists dam	1635.075
[PROJECTOR] after flat damage armor	1635.075
[PROJECTOR] final dam after static checks	1635.075
[PROJECTOR] final dam after hooks and callbacks	1635.075
[ATTACK] staff accuracy bonus	85	17	=	2.36
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	51.650111929717
[PROJECTOR] res	0	1	 on dam	51.650111929717
[PROJECTOR] after resists dam	51.650111929717
[PROJECTOR] after flat damage armor	51.650111929717
[PROJECTOR] final dam after static checks	51.650111929717
[PROJECTOR] final dam after hooks and callbacks	51.650111929717
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	294.83687745988	15	85	2.6	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	2.6	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	312	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	312
[PHYS CRIT %]	60
[ATTACK] after crit	312
[ATTACK] after mult	811.2
[PROJECTOR] starting dam	ARCANE	811.2
[PROJECTOR] after difficulty dam	811.2
[PROJECTOR] after DamageType increase dam	1046.448
[PROJECTOR] res	0	1	 on dam	1046.448
[PROJECTOR] after resists dam	1046.448
[PROJECTOR] after flat damage armor	1046.448
[PROJECTOR] final dam after static checks	1046.448
[PROJECTOR] final dam after hooks and callbacks	1046.448
[ATTACK] staff accuracy bonus	85	17	=	2.36
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	51.650111929717
[PROJECTOR] res	0	1	 on dam	51.650111929717
[PROJECTOR] after resists dam	51.650111929717
[PROJECTOR] after flat damage armor	51.650111929717
[PROJECTOR] final dam after static checks	51.650111929717
[PROJECTOR] final dam after hooks and callbacks	51.650111929717
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	217.12
[PROJECTOR] after DamageType increase dam	366.9328
[PROJECTOR] res	40.754461150737	0.59245538849263	 on dam	366.9328
[PROJECTOR] after resists dam	217.39131457469
[PROJECTOR] after flat damage armor	217.39131457469
[PROJECTOR] final dam after static checks	217.39131457469
[PROJECTOR] final dam after hooks and callbacks	217.39131457469
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 41% of a turn from Ancestral Life.#LAST#
[LOG]	Elemental Surge hits Ghast for #PURPLE#658 arcane#LAST# damage.
[LOG]	Elemental Surge hits Aryseth the orc summoner for #PURPLE#593 arcane#LAST# damage.
[LOG]	Elemental Surge hits The One That Hunts for #PURPLE#0 arcane#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST#, #YELLOW#0 light#LAST#, #{bold}##PURPLE#0 arcane#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #PURPLE#0 arcane#LAST#, #PURPLE#0 arcane#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Ghast for #YELLOW#419 light#LAST#, #PURPLE#1160 arcane#LAST# (#RED##{bold}#1580#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Aryseth the orc summoner for #{bold}##PURPLE#3109 arcane#{normal}##LAST#, #PURPLE#53 arcane#LAST#, #{bold}##PURPLE#2873 arcane#{normal}##LAST# (#RED##{bold}#6037#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#118 healing#LAST#, #LIGHT_GREEN#131 healing#LAST#, #LIGHT_GREEN#621 healing#LAST#, #LIGHT_GREEN#10 healing#LAST#, #LIGHT_GREEN#574 healing#LAST#, #LIGHT_GREEN#83 healing#LAST#, #LIGHT_GREEN#232 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[1774 healing]#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#194 healing#LAST#, #LIGHT_GREEN#37 healing#LAST#, #LIGHT_GREEN#41 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#179 healing#LAST#, #LIGHT_GREEN#26 healing#LAST#, #LIGHT_GREEN#72 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[554 healing]#LAST#.
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Aryseth the orc summoner!#{normal}#
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Ghast!#{normal}#
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	97.502754127622
[PROJECTOR] res	0	1	 on dam	97.502754127622
[PROJECTOR] after resists dam	97.502754127622
[PROJECTOR] after flat damage armor	97.502754127622
[PROJECTOR] final dam after static checks	97.502754127622
[PROJECTOR] final dam after hooks and callbacks	97.502754127622
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[use_tactical AI] === Action Selected:	8855	Bethyra the naga myrmidon	defend	 talent:T_EVASION
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
New GL Shader program 101
*p 101: Uniform: 0: 1406 wobblingType
*p 101: Uniform: 1: 1406 tick_start
*p 101: Uniform: 2: 8B5E tex
*p 101: Uniform: 3: 1406 backgroundLayersCount
*p 101: Uniform: 4: 1406 tick
*p 101: Uniform: 5: 1406 time_factor
*p 101: Uniform: 6: 1406 appearTime
*p 101: Uniform: 7: 1406 noup
[SHADER] setting reset param	tick_start	738767
[use_tactical AI] === Action Selected:	8855	Bethyra the naga myrmidon	closein	 AI:move_astar_advanced
[Actor:move]	8855	Bethyra the naga myrmidon	move from	19	39	to	18	39
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13313	The One That Hunts	(forced) move from	nil	nil	to	15	33
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	332	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	332
[PHYS CRIT %]	60
[ATTACK] after crit	332
[ATTACK] after mult	332
[PROJECTOR] starting dam	FIRE	332
[PROJECTOR] after difficulty dam	332
[PROJECTOR] after DamageType increase dam	461.48
[PROJECTOR] res	0	1	 on dam	461.48
[PROJECTOR] after resists dam	461.48
[PROJECTOR] after flat damage armor	461.48
[PROJECTOR] final dam after static checks	461.48
[PROJECTOR] final dam after hooks and callbacks	461.48
[ATTACK] staff accuracy bonus	85	17	=	2.36
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	51.650111929717
[PROJECTOR] res	0	1	 on dam	51.650111929717
[PROJECTOR] after resists dam	51.650111929717
[PROJECTOR] after flat damage armor	51.650111929717
[PROJECTOR] final dam after static checks	51.650111929717
[PROJECTOR] final dam after hooks and callbacks	51.650111929717
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	349	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	349
[PHYS CRIT %]	60
[ATTACK] after crit	349
[ATTACK] after mult	349
[PROJECTOR] starting dam	LIGHT	349
[PROJECTOR] after difficulty dam	349
[PROJECTOR] after DamageType increase dam	589.81
[PROJECTOR] res	0	1	 on dam	589.81
[PROJECTOR] after resists dam	589.81
[PROJECTOR] after flat damage armor	589.81
[PROJECTOR] final dam after static checks	589.81
[PROJECTOR] final dam after hooks and callbacks	589.81
[ATTACK] staff accuracy bonus	85	17	=	2.36
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	51.650111929717
[PROJECTOR] res	0	1	 on dam	51.650111929717
[PROJECTOR] after resists dam	51.650111929717
[PROJECTOR] after flat damage armor	51.650111929717
[PROJECTOR] final dam after static checks	51.650111929717
[PROJECTOR] final dam after hooks and callbacks	51.650111929717
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	217.12
[PROJECTOR] after DamageType increase dam	366.9328
[PROJECTOR] res	0	1	 on dam	366.9328
[PROJECTOR] after resists dam	366.9328
[PROJECTOR] after flat damage armor	366.9328
[PROJECTOR] final dam after static checks	366.9328
[PROJECTOR] final dam after hooks and callbacks	366.9328
[Actor:move]	4318	player	move from	15	32	to	15	32
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #LIGHT_RED#0 fire#LAST#, #PURPLE#0 arcane#LAST#, #YELLOW#0 light#LAST#, #PURPLE#0 arcane#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	18	40	to	19	39
[use_tactical AI] === Action Selected:	10753	Mogoraki the quasit	closein	 talent:T_RUSH
[LOG]	#RED##{bold}#Mogoraki the quasit rushes out!#{normal}##LAST#
[Actor:move]	10753	Mogoraki the quasit	(forced) move from	15	41	to	15	34
[ATTACK] attacking with (mainhand)	quick voratun longsword of projection
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	165.5617509859	6	74	1.2	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	165.5617509859	6	74	1.2	vs. armor/def	5	17
checkHit	74	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	198	6	vs. armor/hardiness	5	0.3
[ATTACK] after armor	198
[PHYS CRIT %]	5
[PHYS CRIT %] sword accuracy bonus	74	17	=	0.228
[ATTACK] after crit	342.144
[ATTACK] after mult	410.5728
[LOG]	#{bold}##UID:10753:0#Mogoraki the quasit performs a melee critical strike against The One That Hunts!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	410.5728
[PROJECTOR] after difficulty dam	410.5728
[PROJECTOR] res	0	1	 on dam	410.5728
[PROJECTOR] after resists dam	410.5728
[PROJECTOR] after flat damage armor	410.5728
[PROJECTOR] final dam after static checks	410.5728
[PROJECTOR] final dam after hooks and callbacks	410.5728
[PROJECTOR] starting dam	LIGHT	109.89566169765
[PROJECTOR] after difficulty dam	109.89566169765
[PROJECTOR] res	0	1	 on dam	109.89566169765
[PROJECTOR] after resists dam	109.89566169765
[PROJECTOR] after flat damage armor	109.89566169765
[PROJECTOR] final dam after static checks	109.89566169765
[PROJECTOR] final dam after hooks and callbacks	109.89566169765
[ATTACK] to 	player	dam/apr/atk/mult ::	165.5617509859	6	74	0.3	vs. armor/def	78.551211628464	71
[ATTACK] after melee attack bonus hooks & callbacks::	165.5617509859	6	74	0.3	vs. armor/def	78.551211628464	71
checkHit	74	vs	71	=> chance to hit	58
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	219	6	vs. armor/hardiness	78.551211628464	0.74117647058824
[ATTACK] after armor	146.44878837154
[PHYS CRIT %]	0
[ATTACK] after crit	146.44878837154
[ATTACK] after mult	43.934636511461
checkHit	15	vs	95	=> chance to hit	0
[PROJECTOR] starting dam	MIND	21.96731825573
[PROJECTOR] after difficulty dam	21.96731825573
[PROJECTOR] res	54.443076923077	0.45556923076923	 on dam	21.96731825573
[PROJECTOR] after resists dam	10.007634279826
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	224.84
[PROJECTOR] after difficulty dam	224.84
[PROJECTOR] res	42.019127765081	0.57980872234919	 on dam	224.84
[PROJECTOR] after resists dam	130.36419313299
[PROJECTOR] res	0	1	 on dam	130.36419313299
[PROJECTOR] after self-resists dam	130.36419313299
[PROJECTOR] after flat damage armor	130.36419313299
[PROJECTOR] final dam after static checks	130.36419313299
[PROJECTOR] final dam after hooks and callbacks	130.36419313299
[PROJECTOR] starting dam	DARKNESS	224.84
[PROJECTOR] after difficulty dam	224.84
[PROJECTOR] res	50.136449877969	0.49863550122031	 on dam	224.84
[PROJECTOR] after resists dam	112.11320609437
[PROJECTOR] res	0	1	 on dam	112.11320609437
[PROJECTOR] after self-resists dam	112.11320609437
[PROJECTOR] after flat damage armor	112.11320609437
[PROJECTOR] final dam after static checks	112.11320609437
[PROJECTOR] final dam after hooks and callbacks	112.11320609437
[PROJECTOR] starting dam	LIGHT	109.89566169765
[PROJECTOR] after difficulty dam	109.89566169765
[PROJECTOR] res	74.115384615385	0.25884615384615	 on dam	109.89566169765
[PROJECTOR] after resists dam	28.446069354816
[LOG]	#YELLOW##{bold}#Player breathes fire!#{normal}##LAST#
[MIND CRIT %]	56.5
[LOG]	#{bold}#Player's mind surges with critical power!#{normal}#
[PROJECTOR] starting dam	FIRE	244.20746015178
[PROJECTOR] after difficulty dam	244.20746015178
[PROJECTOR] after DamageType increase dam	339.44836961098
[PROJECTOR] res	0	1	 on dam	339.44836961098
[PROJECTOR] after resists dam	339.44836961098
[PROJECTOR] after flat damage armor	339.44836961098
[PROJECTOR] final dam after static checks	339.44836961098
[PROJECTOR] final dam after hooks and callbacks	339.44836961098
[PROJECTOR] starting dam	FIRE	244.20746015178
[PROJECTOR] after difficulty dam	244.20746015178
[PROJECTOR] after DamageType increase dam	339.44836961098
[PROJECTOR] res	33.615302212064	0.66384697787936	 on dam	339.44836961098
[PROJECTOR] after resists dam	225.34177431232
[PROJECTOR] after flat damage armor	225.34177431232
[PROJECTOR] final dam after static checks	225.34177431232
[PROJECTOR] final dam after hooks and callbacks	225.34177431232
[LOG]	Mogoraki the quasit is on fire!
Cloned shader 96
[SHADER] setting reset param	tick_start	742717
checkHit	51	vs	77	=> chance to hit	0
[LOG]	Mogoraki the quasit is cursed.
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	34	HEAL	vs	0
[ATTACK]	target on_melee_hit:	17	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] after DamageType increase dam	23.63
[PROJECTOR] res	17.615302212064	0.82384697787936	 on dam	23.63
[PROJECTOR] after resists dam	19.467504087289
[PROJECTOR] after flat damage armor	19.467504087289
[PROJECTOR] final dam after static checks	19.467504087289
[PROJECTOR] final dam after hooks and callbacks	19.467504087289
[ATTACK]	target on_melee_hit:	11.875929033899	ARCANE	vs	0
[PROJECTOR] starting dam	ARCANE	11.875929033899
[PROJECTOR] after difficulty dam	11.875929033899
[PROJECTOR] after DamageType increase dam	15.31994845373
[PROJECTOR] res	19.817214988573	0.80182785011427	 on dam	15.31994845373
[PROJECTOR] after resists dam	12.283961332516
[PROJECTOR] after flat damage armor	12.283961332516
[PROJECTOR] final dam after static checks	12.283961332516
[PROJECTOR] final dam after hooks and callbacks	12.283961332516
[ATTACK]	target on_melee_hit:	30	LIGHT_BLIND	vs	0
[PROJECTOR] starting dam	LIGHT	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] after DamageType increase dam	50.7
[PROJECTOR] res	17.615302212064	0.82384697787936	 on dam	50.7
[PROJECTOR] after resists dam	41.769041778483
[PROJECTOR] after flat damage armor	41.769041778483
[PROJECTOR] final dam after static checks	41.769041778483
[PROJECTOR] final dam after hooks and callbacks	41.769041778483
checkHit	53	vs	77	=> chance to hit	0
[LOG]	Mogoraki the quasit loses sight!
[LOG]	#UID:4318:0##fbd578#player#LAST# counter attacks Mogoraki the quasit with her shield shards!
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	Mogoraki the quasit	dam/apr/atk/mult ::	297.40559023945	15	85	0.4	vs. armor/def	62.144379206547	0
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	0.4	vs. armor/def	62.144379206547	0
checkHit	85	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	333	15	vs. armor/hardiness	62.144379206547	1
[ATTACK] after armor	285.85562079345
[PHYS CRIT %]	56.584146768714
[ATTACK] after crit	428.78343119018
[ATTACK] after mult	171.51337247607
[ATTACK] after counterstrike	343.02674495214
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Mogoraki the quasit!#{normal}#
[PROJECTOR] starting dam	NATURE	343.02674495214
[PROJECTOR] after difficulty dam	343.02674495214
[PROJECTOR] after DamageType increase dam	442.50450098827
[PROJECTOR] res	19.817214988573	0.80182785011427	 on dam	442.50450098827
[PROJECTOR] after resists dam	354.81243269331
[PROJECTOR] after flat damage armor	354.81243269331
[PROJECTOR] final dam after static checks	354.81243269331
[PROJECTOR] final dam after hooks and callbacks	354.81243269331
[ATTACK] staff accuracy bonus	85	0	=	2.7
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	45.807154845039
[PROJECTOR] after DamageType increase dam	59.0912297501
[PROJECTOR] res	19.817214988573	0.80182785011427	 on dam	59.0912297501
[PROJECTOR] after resists dam	47.380993711132
[PROJECTOR] after flat damage armor	47.380993711132
[PROJECTOR] final dam after static checks	47.380993711132
[PROJECTOR] final dam after hooks and callbacks	47.380993711132
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	Mogoraki the quasit	dam/apr/atk/mult ::	294.83687745988	15	85	0.4	vs. armor/def	62.144379206547	0
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	0.4	vs. armor/def	62.144379206547	0
checkHit	85	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	328	15	vs. armor/hardiness	62.144379206547	1
[ATTACK] after armor	280.85562079345
[PHYS CRIT %]	56.584146768714
[ATTACK] after crit	421.28343119018
[ATTACK] after mult	168.51337247607
[ATTACK] after counterstrike	337.02674495214
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Mogoraki the quasit!#{normal}#
[PROJECTOR] starting dam	NATURE	337.02674495214
[PROJECTOR] after difficulty dam	337.02674495214
[PROJECTOR] after DamageType increase dam	434.76450098827
[PROJECTOR] res	19.817214988573	0.80182785011427	 on dam	434.76450098827
[PROJECTOR] after resists dam	348.60628513343
[PROJECTOR] after flat damage armor	348.60628513343
[PROJECTOR] final dam after static checks	348.60628513343
[PROJECTOR] final dam after hooks and callbacks	348.60628513343
[ATTACK] staff accuracy bonus	85	0	=	2.7
checkHit	53	vs	85	=> chance to hit	0
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	45.807154845039
[PROJECTOR] after DamageType increase dam	59.0912297501
[PROJECTOR] res	19.817214988573	0.80182785011427	 on dam	59.0912297501
[PROJECTOR] after resists dam	47.380993711132
[PROJECTOR] after flat damage armor	47.380993711132
[PROJECTOR] final dam after static checks	47.380993711132
[PROJECTOR] final dam after hooks and callbacks	47.380993711132
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	248.4
[PROJECTOR] after DamageType increase dam	419.796
[PROJECTOR] res	0	1	 on dam	419.796
[PROJECTOR] after resists dam	419.796
[PROJECTOR] after flat damage armor	419.796
[PROJECTOR] final dam after static checks	419.796
[PROJECTOR] final dam after hooks and callbacks	419.796
[LOG]	#UID:10753:0#Mogoraki the quasit hits Mogoraki the quasit for #LIGHT_RED#130 fire#LAST#, #GREY#112 darkness#LAST# (#RED##{bold}#242#LAST##{normal}# total damage).
[LOG]	#UID:10753:0#Mogoraki the quasit hits The One That Hunts for #{bold}##WHITE#0 physical#{normal}##LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:10753:0#Mogoraki the quasit hits #fbd578#player#LAST# for #ORANGE#(10 resist armour)#LAST#, #ORANGE#0 mind#LAST#, #YELLOW#(28 blocked)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#14 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#22 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#21 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[68 healing]#LAST#.
[LOG]	Melee retaliation hits Mogoraki the quasit for #LIGHT_GREEN#28 healing#LAST#, #LIGHT_RED#19 fire#LAST#, #PURPLE#12 arcane#LAST#, #YELLOW#41 light#LAST# (#RED##{bold}#74#LAST##{normal}# total damage) #LIGHT_GREEN#[28 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Mogoraki the quasit for #{bold}##LIGHT_RED#225 fire#{normal}##LAST#, #{bold}##LIGHT_GREEN#354 nature#{normal}##LAST#, #PURPLE#47 arcane#LAST#, #{bold}##LIGHT_GREEN#348 nature#{normal}##LAST#, #PURPLE#47 arcane#LAST# (#RED##{bold}#1024#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #{bold}##LIGHT_RED#0 fire#{normal}##LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#45 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#70 healing#LAST#, #LIGHT_GREEN#9 healing#LAST#, #LIGHT_GREEN#69 healing#LAST#, #LIGHT_GREEN#9 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[219 healing]#LAST#.
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	97.502754127622
[PROJECTOR] res	0	1	 on dam	97.502754127622
[PROJECTOR] after resists dam	97.502754127622
[PROJECTOR] after flat damage armor	97.502754127622
[PROJECTOR] final dam after static checks	97.502754127622
[PROJECTOR] final dam after hooks and callbacks	97.502754127622
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	97.502754127622
[PROJECTOR] res	19.817214988573	0.80182785011427	 on dam	97.502754127622
[PROJECTOR] after resists dam	78.180423722372
[PROJECTOR] after flat damage armor	78.180423722372
[PROJECTOR] final dam after static checks	78.180423722372
[PROJECTOR] final dam after hooks and callbacks	78.180423722372
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	97.502754127622
[PROJECTOR] res	0	1	 on dam	97.502754127622
[PROJECTOR] after resists dam	97.502754127622
[PROJECTOR] after flat damage armor	97.502754127622
[PROJECTOR] final dam after static checks	97.502754127622
[PROJECTOR] final dam after hooks and callbacks	97.502754127622
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	97.502754127622
[PROJECTOR] res	19.817214988573	0.80182785011427	 on dam	97.502754127622
[PROJECTOR] after resists dam	78.180423722372
[PROJECTOR] after flat damage armor	78.180423722372
[PROJECTOR] final dam after static checks	78.180423722372
[PROJECTOR] final dam after hooks and callbacks	78.180423722372
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#4 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[10 healing]#LAST#.
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[LOG]	Player's acid area effect hits Mogoraki the quasit for #GREEN#78 acid#LAST# damage.
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[LOG]	Player's acid area effect hits Mogoraki the quasit for #GREEN#78 acid#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#15 healing#LAST#, #LIGHT_GREEN#15 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[31 healing]#LAST#.
[use_tactical AI] === Action Selected:	8855	Bethyra the naga myrmidon	closein	 AI:move_astar_advanced
[Actor:move]	8855	Bethyra the naga myrmidon	move from	18	39	to	17	38
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13316	The One That Hunts	(forced) move from	nil	nil	to	15	33
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	307	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	307
[PHYS CRIT %]	60
[ATTACK] after crit	460.5
[ATTACK] after mult	460.5
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against The One That Hunts!#{normal}#
[PROJECTOR] starting dam	FIRE	460.5
[PROJECTOR] after difficulty dam	460.5
[PROJECTOR] after DamageType increase dam	640.095
[PROJECTOR] res	0	1	 on dam	640.095
[PROJECTOR] after resists dam	640.095
[PROJECTOR] after flat damage armor	640.095
[PROJECTOR] final dam after static checks	640.095
[PROJECTOR] final dam after hooks and callbacks	640.095
[ATTACK] staff accuracy bonus	85	17	=	2.36
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	51.650111929717
[PROJECTOR] res	0	1	 on dam	51.650111929717
[PROJECTOR] after resists dam	51.650111929717
[PROJECTOR] after flat damage armor	51.650111929717
[PROJECTOR] final dam after static checks	51.650111929717
[PROJECTOR] final dam after hooks and callbacks	51.650111929717
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	316	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	316
[PHYS CRIT %]	60
[ATTACK] after crit	316
[ATTACK] after mult	316
[PROJECTOR] starting dam	LIGHT	316
[PROJECTOR] after difficulty dam	316
[PROJECTOR] after DamageType increase dam	534.04
[PROJECTOR] res	0	1	 on dam	534.04
[PROJECTOR] after resists dam	534.04
[PROJECTOR] after flat damage armor	534.04
[PROJECTOR] final dam after static checks	534.04
[PROJECTOR] final dam after hooks and callbacks	534.04
[ATTACK] staff accuracy bonus	85	17	=	2.36
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	51.650111929717
[PROJECTOR] res	0	1	 on dam	51.650111929717
[PROJECTOR] after resists dam	51.650111929717
[PROJECTOR] after flat damage armor	51.650111929717
[PROJECTOR] final dam after static checks	51.650111929717
[PROJECTOR] final dam after hooks and callbacks	51.650111929717
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	217.12
[PROJECTOR] after DamageType increase dam	366.9328
[PROJECTOR] res	0	1	 on dam	366.9328
[PROJECTOR] after resists dam	366.9328
[PROJECTOR] after flat damage armor	366.9328
[PROJECTOR] final dam after static checks	366.9328
[PROJECTOR] final dam after hooks and callbacks	366.9328
[Actor:move]	4318	player	move from	15	32	to	15	32
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #{bold}##LIGHT_RED#0 fire#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #YELLOW#0 light#LAST#, #PURPLE#0 arcane#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[PROJECTOR] starting dam	FIRE	81.402486717261
[PROJECTOR] after difficulty dam	81.402486717261
[PROJECTOR] after DamageType increase dam	113.14945653699
[PROJECTOR] res	17.615302212064	0.82384697787936	 on dam	113.14945653699
[PROJECTOR] after resists dam	93.217837816693
[PROJECTOR] after flat damage armor	93.217837816693
[PROJECTOR] final dam after static checks	93.217837816693
[PROJECTOR] final dam after hooks and callbacks	93.217837816693
[LOG]	Player surges with #LIGHT_RED#fiery#LAST# power!
Cloned shader 34
[SHADER] setting reset param	tick_start	745797
[PROJECTOR] starting dam	FIRE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	862.82478104314
[PROJECTOR] res	17.615302212064	0.82384697787936	 on dam	862.82478104314
[PROJECTOR] after resists dam	710.8355883018
[PROJECTOR] after flat damage armor	710.8355883018
[PROJECTOR] final dam after static checks	710.8355883018
[PROJECTOR] final dam after hooks and callbacks	710.8355883018
[PROJECTOR] starting dam	FIRE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	862.82478104314
[PROJECTOR] res	0	1	 on dam	862.82478104314
[PROJECTOR] after resists dam	862.82478104314
[PROJECTOR] after flat damage armor	862.82478104314
[PROJECTOR] final dam after static checks	862.82478104314
[PROJECTOR] final dam after hooks and callbacks	862.82478104314
[LOG]	Burning from Player hits Mogoraki the quasit for #LIGHT_RED#93 fire#LAST# damage.
[LOG]	Elemental Surge hits The One That Hunts for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Elemental Surge hits Mogoraki the quasit for #LIGHT_RED#710 fire#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#142 healing#LAST#, #LIGHT_GREEN#18 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[161 healing]#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#5 healing#LAST#, #LIGHT_GREEN#44 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[50 healing]#LAST#.
[use_tactical AI] === Action Selected:	8855	Bethyra the naga myrmidon	closein	 AI:move_astar_advanced
[Actor:move]	8855	Bethyra the naga myrmidon	move from	17	38	to	17	37
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	19	39	to	18	39
[use_tactical AI] === Action Selected:	10753	Mogoraki the quasit	closein	 AI:move_astar_advanced
[ATTACK] attacking with (mainhand)	quick voratun longsword of projection
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	165.5617509859	6	74	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	165.5617509859	6	74	1	vs. armor/def	5	17
checkHit	74	vs	17	=> chance to hit	100
[LOG]	#UID:10753:0#Mogoraki the quasit misses The One That Hunts.
[Actor:move]	10753	Mogoraki the quasit	move from	15	34	to	15	34
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	0	1	 on dam	120.17781322707
[PROJECTOR] after resists dam	120.17781322707
[PROJECTOR] after flat damage armor	120.17781322707
[PROJECTOR] final dam after static checks	120.17781322707
[PROJECTOR] final dam after hooks and callbacks	120.17781322707
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	19.817214988573	0.80182785011427	 on dam	120.17781322707
[PROJECTOR] after resists dam	96.361917611296
[PROJECTOR] after flat damage armor	96.361917611296
[PROJECTOR] final dam after static checks	96.361917611296
[PROJECTOR] final dam after hooks and callbacks	96.361917611296
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	0	1	 on dam	120.17781322707
[PROJECTOR] after resists dam	120.17781322707
[PROJECTOR] after flat damage armor	120.17781322707
[PROJECTOR] final dam after static checks	120.17781322707
[PROJECTOR] final dam after hooks and callbacks	120.17781322707
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	19.817214988573	0.80182785011427	 on dam	120.17781322707
[PROJECTOR] after resists dam	96.361917611296
[PROJECTOR] after flat damage armor	96.361917611296
[PROJECTOR] final dam after static checks	96.361917611296
[PROJECTOR] final dam after hooks and callbacks	96.361917611296
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#6 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[12 healing]#LAST#.
[LOG]	Player's acid area effect hits Mogoraki the quasit for #GREEN#96 acid#LAST# damage.
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[LOG]	Player's acid area effect hits Mogoraki the quasit for #GREEN#96 acid#LAST# damage.
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#19 healing#LAST#, #LIGHT_GREEN#19 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[39 healing]#LAST#.
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13319	The One That Hunts	(forced) move from	nil	nil	to	15	31
[LOG]	
Deleting shader 96 (is clone 1)
[Actor:move]	4318	player	move from	15	32	to	15	33
[use_tactical AI] === Action Selected:	8855	Bethyra the naga myrmidon	closein	 AI:move_astar_advanced
[Actor:move]	8855	Bethyra the naga myrmidon	move from	17	37	to	17	36
[PROJECTOR] starting dam	FIRE	81.402486717261
[PROJECTOR] after difficulty dam	81.402486717261
[PROJECTOR] after DamageType increase dam	137.57020255217
[PROJECTOR] res	17.615302212064	0.82384697787936	 on dam	137.57020255217
[PROJECTOR] after resists dam	113.33679561886
[PROJECTOR] after flat damage armor	113.33679561886
[PROJECTOR] final dam after static checks	113.33679561886
[PROJECTOR] final dam after hooks and callbacks	113.33679561886
[LOG]	Burning from Player hits Mogoraki the quasit for #LIGHT_RED#113 fire#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#22 healing#LAST#.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#7 healing#LAST# from Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}#.
[use_tactical AI] === Action Selected:	10753	Mogoraki the quasit	attack	 talent:T_SUN_BEAM
[LOG]	Mogoraki the quasit casts #{bold}##PURPLE#Sun Ray.#{normal}##LAST#
[SPELL CRIT %]	1
[PROJECTOR] starting dam	LIGHT	364.73540572158
[PROJECTOR] after difficulty dam	364.73540572158
[PROJECTOR] after DamageType increase dam	313.51749178973
[PROJECTOR] res	0	1	 on dam	313.51749178973
[PROJECTOR] after resists dam	313.51749178973
[PROJECTOR] after flat damage armor	313.51749178973
[PROJECTOR] final dam after static checks	313.51749178973
[PROJECTOR] final dam after hooks and callbacks	313.51749178973
[SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
[SHADER] Loaded shader with totalname	volumetric/conic_cylinder[density=40,growSpeed=0.006,shininess=20]
New GL Shader program 102
*p 102: Uniform: 0: 8B5E tex
*p 102: Uniform: 1: 1406 coneAngle
*p 102: Uniform: 2: 1406 tick_start
*p 102: Uniform: 3: 1406 side
*p 102: Uniform: 4: 1406 tick
*p 102: Uniform: 5: 1406 cylinderHeight
*p 102: Uniform: 6: 1406 growSpeed
*p 102: Uniform: 7: 1406 density
*p 102: Uniform: 8: 1406 topTransperency
*p 102: Uniform: 9: 1406 cylinderRadius
*p 102: Uniform: 10: 1406 isSphere
*p 102: Uniform: 11: 1406 twist
*p 102: Uniform: 12: 1406 shininess
*p 102: Uniform: 13: 1406 scrollingSpeed
[SHADER] setting reset param	tick_start	747510
[LOG]	Player resists the blinding light!
[LOG]	The One That Hunts resists the blinding light!
[SOUND] loading from	/data/sound/talents/flame.ogg	:=: unknown file
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13322	The One That Hunts	(forced) move from	nil	nil	to	15	32
[LOG]	
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	0	1	 on dam	120.17781322707
[PROJECTOR] after resists dam	120.17781322707
[PROJECTOR] after flat damage armor	120.17781322707
[PROJECTOR] final dam after static checks	120.17781322707
[PROJECTOR] final dam after hooks and callbacks	120.17781322707
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	120.17781322707
[PROJECTOR] after resists dam	74.729911230423
[PROJECTOR] after flat damage armor	74.729911230423
[PROJECTOR] final dam after static checks	74.729911230423
[PROJECTOR] final dam after hooks and callbacks	74.729911230423
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	0	1	 on dam	120.17781322707
[PROJECTOR] after resists dam	120.17781322707
[PROJECTOR] after flat damage armor	120.17781322707
[PROJECTOR] final dam after static checks	120.17781322707
[PROJECTOR] final dam after hooks and callbacks	120.17781322707
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	120.17781322707
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	120.17781322707
[PROJECTOR] after resists dam	74.729911230423
[PROJECTOR] after flat damage armor	74.729911230423
[PROJECTOR] final dam after static checks	74.729911230423
[PROJECTOR] final dam after hooks and callbacks	74.729911230423
[LOG]	#UID:10753:0#Mogoraki the quasit hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#4 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[9 healing]#LAST#.
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[LOG]	Player's acid area effect hits Mogoraki the quasit for #GREEN#74 acid#LAST# damage.
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[LOG]	Player's acid area effect hits Mogoraki the quasit for #GREEN#74 acid#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#14 healing#LAST#, #LIGHT_GREEN#14 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[30 healing]#LAST#.
Deleting shader 34 (is clone 1)
[USERCHAT] channel achievement	doomofdoom	tome	Home sweet home	false	false
[LOG]	Player casts #{bold}##PURPLE#Demon Seed.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
Deleting shader 77 (is clone 1)
[ATTACK] to 	Mogoraki the quasit	dam/apr/atk/mult ::	297.40559023945	15	85	1.6	vs. armor/def	62.144379206547	0
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1.6	vs. armor/def	62.144379206547	0
checkHit	85	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	341	15	vs. armor/hardiness	62.144379206547	1
[ATTACK] after armor	293.85562079345
[PHYS CRIT %]	56.584146768714
[ATTACK] after crit	293.85562079345
[ATTACK] after mult	470.16899326953
[ATTACK] after counterstrike	940.33798653905
[PROJECTOR] starting dam	BLIGHT	940.33798653905
[PROJECTOR] after difficulty dam	940.33798653905
[PROJECTOR] after DamageType increase dam	1589.171197251
[PROJECTOR] res	32.59893648743	0.6740106351257	 on dam	1589.171197251
[PROJECTOR] after resists dam	1071.1182879826
[PROJECTOR] after flat damage armor	1071.1182879826
[PROJECTOR] final dam after static checks	1071.1182879826
[PROJECTOR] final dam after hooks and callbacks	1071.1182879826
[ATTACK] staff accuracy bonus	85	0	=	2.7
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	Mogoraki the quasit	dam/apr/atk/mult ::	294.83687745988	15	85	1.6	vs. armor/def	19	7
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1.6	vs. armor/def	19	7
checkHit	85	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	297	15	vs. armor/hardiness	19	0.3
[ATTACK] after armor	293
[PHYS CRIT %]	60
[ATTACK] after crit	293
[ATTACK] after mult	468.8
[ATTACK] staff accuracy bonus	85	7	=	2.56
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	235.52
[PROJECTOR] after DamageType increase dam	468.6848
[PROJECTOR] res	0	1	 on dam	468.6848
[PROJECTOR] after resists dam	468.6848
[PROJECTOR] after flat damage armor	468.6848
[PROJECTOR] final dam after static checks	468.6848
[PROJECTOR] final dam after hooks and callbacks	468.6848
Testing superior demon	daelach	50	against trying to make	quasit	50
Testing superior demon	daelach	50	against trying to make	quasit	50
Testing superior demon	daelach	50	against trying to make	quasit	50
Testing superior demon	dolleg	50	against trying to make	quasit	50
Testing superior demon	dolleg	50	against trying to make	quasit	50
Testing superior demon	fire imp	50	against trying to make	quasit	50
Testing superior demon	fire imp	50	against trying to make	quasit	50
Testing superior demon	quasit	50	against trying to make	quasit	50
Testing superior demon	thaurhereg	50	against trying to make	quasit	50
Testing superior demon	water imp	50	against trying to make	quasit	50
Testing superior demon	wretch titan	50	against trying to make	quasit	50
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Bulwark
[resolveObject] CREATE FOR	13323	quasit	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Greater + Ego	48.607317585101	66.2
[resolveObject] CREATED OBJECT:	13324	hateful voratun longsword of shearing	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	36
[resolveObject]	13324	hateful voratun longsword of shearing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13323	quasit	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Greater	83.607720223988	86.2
[resolveObject] CREATED OBJECT:	13330	voratun shield of winter	tries left:	4
fight: 	voratun shield of winter	hateful voratun longsword of shearing	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	13330	voratun shield of winter	added to inventory	OFFHAND
[resolveObject] CREATE FOR	13323	quasit	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="heavy"}
[TOME ENTITY FILTER] selected Greater + Ego	66.163520827113	66.2
[resolveObject] CREATED OBJECT:	13334	impenetrable voratun mail armour of thunder	tries left:	4
fight: 	impenetrable voratun mail armour of thunder	hateful voratun longsword of shearing	::	nil	BODY
fight: 	impenetrable voratun mail armour of thunder	voratun shield of winter	::	nil	BODY
[resolveObject]	13334	impenetrable voratun mail armour of thunder	added to inventory	BODY
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#CRIMSON#You extract a #FFD700##UID:13340:0#demon seed [quasit] (level 50, mainhand)#LAST# and add it to your inventory.
[ATTACK] to 	Mogoraki the quasit	dam/apr/atk/mult ::	294.83687745988	15	85	1.4	vs. armor/def	19	7
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1.4	vs. armor/def	19	7
checkHit	85	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	324	15	vs. armor/hardiness	19	0.3
[ATTACK] after armor	320
[PHYS CRIT %]	60
[ATTACK] after crit	480
[ATTACK] after mult	672
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Mogoraki the quasit!#{normal}#
[ATTACK] staff accuracy bonus	85	7	=	2.56
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	235.52
[PROJECTOR] after DamageType increase dam	468.6848
[PROJECTOR] res	0	1	 on dam	468.6848
[PROJECTOR] after resists dam	468.6848
[PROJECTOR] after flat damage armor	468.6848
[PROJECTOR] final dam after static checks	468.6848
[PROJECTOR] final dam after hooks and callbacks	468.6848
checkHit	53	vs	77	=> chance to hit	0
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Mogoraki the quasit for #DARK_GREEN#1071 blight#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#214 healing#LAST#.
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#66 healing#LAST# from Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}#.
[SPELL] friendly fire chance	-180
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Mogoraki the quasit!#{normal}#
[use_tactical AI] === Action Selected:	8855	Bethyra the naga myrmidon	closein	 AI:move_astar_advanced
[Actor:move]	8855	Bethyra the naga myrmidon	move from	17	36	to	17	37
[LOG]	
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Actor:move]	4318	player	move from	15	33	to	15	34
[Identify]	Thunderzephyr	true
[LOG]	Player picks up (n.): #SALMON##UID:10560:0#Thunderzephyr (20/20, 53-74.2 power, 27 apr)#LAST#.
[Identify]	elven-silk wizard hat 'Neryriassra'	true
[LOG]	Player picks up (l.): #SALMON##UID:9648:0#elven-silk wizard hat 'Neryriassra' (42.458839313898 def, 0 armour)#LAST#.
[use_tactical AI] === Action Selected:	8855	Bethyra the naga myrmidon	closein	 AI:move_astar_advanced
[Actor:move]	8855	Bethyra the naga myrmidon	move from	17	37	to	17	38
[SPELL] friendly fire chance	-180
[LOG]	
[Actor:move]	4318	player	move from	15	34	to	15	35
[LOG]	The static shield around player crumbles.
[LOG]	Player is not affected anymore by the salve.
[use_tactical AI] === Action Selected:	8855	Bethyra the naga myrmidon	closein	 AI:move_astar_advanced
[Actor:move]	8855	Bethyra the naga myrmidon	move from	17	38	to	16	39
[LOG]	Bethyra the naga myrmidon is no longer evading attacks.
[Actor:move]	13322	The One That Hunts	(forced) move from	nil	nil	to	15	36
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	340	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	340
[PHYS CRIT %]	60
[ATTACK] after crit	340
[ATTACK] after mult	340
[PROJECTOR] starting dam	FIRE	340
[PROJECTOR] after difficulty dam	340
[PROJECTOR] after DamageType increase dam	574.6
[PROJECTOR] res	0	1	 on dam	574.6
[PROJECTOR] after resists dam	574.6
[PROJECTOR] after flat damage armor	574.6
[PROJECTOR] final dam after static checks	574.6
[PROJECTOR] final dam after hooks and callbacks	574.6
[ATTACK] staff accuracy bonus	85	17	=	2.36
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	63.661765866861
[PROJECTOR] res	0	1	 on dam	63.661765866861
[PROJECTOR] after resists dam	63.661765866861
[PROJECTOR] after flat damage armor	63.661765866861
[PROJECTOR] final dam after static checks	63.661765866861
[PROJECTOR] final dam after hooks and callbacks	63.661765866861
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	5	17
checkHit	85	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	338	15	vs. armor/hardiness	5	0.3
[ATTACK] after armor	338
[PHYS CRIT %]	60
[ATTACK] after crit	507
[ATTACK] after mult	507
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against The One That Hunts!#{normal}#
[PROJECTOR] starting dam	LIGHT	507
[PROJECTOR] after difficulty dam	507
[PROJECTOR] after DamageType increase dam	1008.93
[PROJECTOR] res	0	1	 on dam	1008.93
[PROJECTOR] after resists dam	1008.93
[PROJECTOR] after flat damage armor	1008.93
[PROJECTOR] final dam after static checks	1008.93
[PROJECTOR] final dam after hooks and callbacks	1008.93
[ATTACK] staff accuracy bonus	85	17	=	2.36
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	40.038846457145
[PROJECTOR] after DamageType increase dam	63.661765866861
[PROJECTOR] res	0	1	 on dam	63.661765866861
[PROJECTOR] after resists dam	63.661765866861
[PROJECTOR] after flat damage armor	63.661765866861
[PROJECTOR] final dam after static checks	63.661765866861
[PROJECTOR] final dam after hooks and callbacks	63.661765866861
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	217.12
[PROJECTOR] after DamageType increase dam	432.0688
[PROJECTOR] res	0	1	 on dam	432.0688
[PROJECTOR] after resists dam	432.0688
[PROJECTOR] after flat damage armor	432.0688
[PROJECTOR] final dam after static checks	432.0688
[PROJECTOR] final dam after hooks and callbacks	432.0688
[Actor:move]	4318	player	move from	15	35	to	15	35
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #LIGHT_RED#0 fire#LAST#, #PURPLE#0 arcane#LAST#, #{bold}##YELLOW#0 light#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[NPC:seen_by] Passing target	player	from	8855	Bethyra the naga myrmidon	to	9278	giant army ant
[use_tactical AI] === Action Selected:	8855	Bethyra the naga myrmidon	closein	 talent:T_TUMBLE
[LOG]	Bethyra the naga myrmidon uses #{bold}##ORCHID#Tumble.#{normal}##LAST#
[LOG][remove]	755863	Bethyra the naga myrmidon uses #{bold}##ORCHID#Tumble.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_TUMBLE	for	Bethyra the naga myrmidon	8855	true
[use_tactical AI] turn	30182	8855	Bethyra the naga myrmidon	### FAILED ACTION returned:	T_TUMBLE	false
[use_tactical AI] === Action Selected:	8855	Bethyra the naga myrmidon	attackarea	 talent:T_RUNE:_ACID_WAVE_2
[LOG]	Bethyra the naga myrmidon casts #{bold}##GREEN#Rune: Acid Wave.#{normal}##LAST#
[PROJECTOR] starting dam	ACID	232.5
[PROJECTOR] after difficulty dam	232.5
[PROJECTOR] res	29	0.71	 on dam	232.5
[PROJECTOR] after resists dam	165.075
[PROJECTOR] after flat damage armor	77.475
[PROJECTOR] final dam after static checks	77.475
[PROJECTOR] final dam after hooks and callbacks	77.475
[PROJECTOR] starting dam	ACID	232.5
[PROJECTOR] after difficulty dam	232.5
[PROJECTOR] res	0	1	 on dam	232.5
[PROJECTOR] after resists dam	232.5
[PROJECTOR] after flat damage armor	232.5
[PROJECTOR] final dam after static checks	232.5
[PROJECTOR] final dam after hooks and callbacks	232.5
[SPELL] friendly fire chance	-180
[LOG]	#UID:8855:0#Bethyra the naga myrmidon hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[LOG]	#UID:8855:0#Bethyra the naga myrmidon hits #fbd578#player#LAST# for #GREEN#(87 resist armour)#LAST#, #SLATE#(38 resonance)#LAST#, #SLATE#(38 turned into osmosis)#LAST#, #GREEN#38 acid#LAST# (#RED##{bold}#39#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	8855	Bethyra the naga myrmidon	closein	 talent:T_TUMBLE
[LOG]	Bethyra the naga myrmidon uses #{bold}##ORCHID#Tumble.#{normal}##LAST#
[LOG][remove]	755870	Bethyra the naga myrmidon uses #{bold}##ORCHID#Tumble.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_TUMBLE	for	Bethyra the naga myrmidon	8855	true
[use_tactical AI] turn	30183	8855	Bethyra the naga myrmidon	### FAILED ACTION returned:	T_TUMBLE	false
[use_tactical AI] === Action Selected:	8855	Bethyra the naga myrmidon	closein	 talent:T_RUSH
[LOG]	#RED##{bold}#Bethyra the naga myrmidon rushes out!#{normal}##LAST#
[Actor:move]	8855	Bethyra the naga myrmidon	(forced) move from	16	39	to	15	37
[ATTACK] attacking with innate combat
[ATTACK] to 	The One That Hunts	dam/apr/atk/mult ::	22.499206098114	6	107	1.2	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	22.499206098114	6	107	1.2	vs. armor/def	5	17
checkHit	107	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	24	6	vs. armor/hardiness	5	0.3
[ATTACK] after armor	24
[PHYS CRIT %]	40.5
[ATTACK] after crit	24
[ATTACK] after mult	28.8
[PROJECTOR] starting dam	PHYSICAL	28.8
[PROJECTOR] after difficulty dam	28.8
[PROJECTOR] res	50.264145840964	0.49735854159036	 on dam	28.8
[PROJECTOR] after resists dam	14.323925997802
[PROJECTOR] after flat damage armor	14.323925997802
[PROJECTOR] final dam after static checks	14.323925997802
[PROJECTOR] final dam after hooks and callbacks	14.323925997802
[PROJECTOR] starting dam	FIRE	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam after static checks	6
[PROJECTOR] final dam after hooks and callbacks	6
[LOG]	The One That Hunts resists the vile poison!
[LOG]	#CRIMSON#The One That Hunts's Tendrils Eruption is disrupted by his wounds!#LAST#
[Actor:move]	13322	The One That Hunts	move from	15	36	to	15	36
[LOG]	The One That Hunts casts #{bold}##PURPLE#Crumble.#{normal}##LAST#
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[LOG]	Cave walls turns into cave floor.
[SPELL CRIT %]	4
[PROJECTOR] starting dam	DARKNESS	593.95254022458
[PROJECTOR] after difficulty dam	593.95254022458
[PROJECTOR] res	60.95	0.3905	 on dam	593.95254022458
[PROJECTOR] after resists dam	231.9384669577
[PROJECTOR] after flat damage armor	144.3384669577
[PROJECTOR] final dam after static checks	144.3384669577
[PROJECTOR] final dam after hooks and callbacks	144.3384669577
[LOG]	#UID:13322:0#The One That Hunts hits #fbd578#player#LAST# for #GREY#(87 resist armour)#LAST#, #SLATE#(72 resonance)#LAST#, #SLATE#(72 turned into osmosis)#LAST#, #GREY#72 darkness#LAST# (#RED##{bold}#72#LAST##{normal}# total damage).
[LOG]	#UID:8855:0#Bethyra the naga myrmidon hits The One That Hunts for #WHITE#0 physical#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13343	The One That Hunts	(forced) move from	nil	nil	to	14	35
[LOG]	
[Actor:move]	4318	player	move from	15	35	to	16	36
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	97.502754127622
[PROJECTOR] res	0	1	 on dam	97.502754127622
[PROJECTOR] after resists dam	97.502754127622
[PROJECTOR] after flat damage armor	97.502754127622
[PROJECTOR] final dam after static checks	97.502754127622
[PROJECTOR] final dam after hooks and callbacks	97.502754127622
[PROJECTOR] starting dam	ACID	75.58353033149
[PROJECTOR] after difficulty dam	75.58353033149
[PROJECTOR] after DamageType increase dam	97.502754127622
[PROJECTOR] res	0	1	 on dam	97.502754127622
[PROJECTOR] after resists dam	97.502754127622
[PROJECTOR] after flat damage armor	97.502754127622
[PROJECTOR] final dam after static checks	97.502754127622
[PROJECTOR] final dam after hooks and callbacks	97.502754127622
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[LOG]	Player's acid area effect hits The One That Hunts for #GREEN#0 acid#LAST# damage.
[improved_talented AI] chooses for	9278	giant army ant	T_INFUSION:_MOVEMENT_1
[Actor:move]	9278	giant army ant	move from	16	47	to	15	46
[use_tactical AI] === Action Selected:	8855	Bethyra the naga myrmidon	attack	 talent:T_SKIRMISHER_BASH_AND_SMASH
[LOG]	Bethyra the naga myrmidon uses #{bold}##ORCHID#Bash and Smash.#{normal}##LAST#
[ATTACK] to 	player	dam/apr/atk/mult ::	47.615642975749	0	107	3.2226110770893	vs. armor/def	78.551211628464	71
[ATTACK] after melee attack bonus hooks & callbacks::	47.615642975749	0	107	3.2226110770893	vs. armor/def	78.551211628464	71
checkHit	107	vs	71	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	47	0	vs. armor/hardiness	78.551211628464	0.74117647058824
[ATTACK] after armor	12.164705882353
[PHYS CRIT %]	27.524135294894
[ATTACK] after crit	12.164705882353
[ATTACK] after mult	39.202115926004
[PROJECTOR] starting dam	PHYSICAL	39.202115926004
[PROJECTOR] after difficulty dam	39.202115926004
[PROJECTOR] res	29	0.71	 on dam	39.202115926004
[PROJECTOR] after resists dam	27.833502307463
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	224.84
[PROJECTOR] after difficulty dam	224.84
[PROJECTOR] res	31.51434582381	0.6848565417619	 on dam	224.84
[PROJECTOR] after resists dam	153.98314484974
[PROJECTOR] res	0	1	 on dam	153.98314484974
[PROJECTOR] after self-resists dam	153.98314484974
[PROJECTOR] after flat damage armor	153.98314484974
[PROJECTOR] final dam after static checks	153.98314484974
[PROJECTOR] final dam after hooks and callbacks	153.98314484974
[PROJECTOR] starting dam	DARKNESS	224.84
[PROJECTOR] after difficulty dam	224.84
[PROJECTOR] res	70	0.3	 on dam	224.84
[PROJECTOR] after resists dam	67.452
[PROJECTOR] res	0	1	 on dam	67.452
[PROJECTOR] after self-resists dam	67.452
[PROJECTOR] after flat damage armor	67.452
[PROJECTOR] final dam after static checks	67.452
[PROJECTOR] final dam after hooks and callbacks	67.452
[ATTACK] staff accuracy bonus	107	71	=	1.72
[PROJECTOR] starting dam	FIRE	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after staff accuracy damage bonus	10.32
[PROJECTOR] res	52.5	0.475	 on dam	10.32
[PROJECTOR] after resists dam	4.902
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] after staff accuracy damage bonus	20.64
[PROJECTOR] res	52.5	0.475	 on dam	20.64
[PROJECTOR] after resists dam	9.804
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	34	HEAL	vs	0
[ATTACK]	target on_melee_hit:	17	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] after DamageType increase dam	23.63
[PROJECTOR] res	33.615302212064	0.66384697787936	 on dam	23.63
[PROJECTOR] after resists dam	15.686704087289
[PROJECTOR] after flat damage armor	15.686704087289
[PROJECTOR] final dam after static checks	15.686704087289
[PROJECTOR] final dam after hooks and callbacks	15.686704087289
[ATTACK]	target on_melee_hit:	11.875929033899	ARCANE	vs	0
[PROJECTOR] starting dam	ARCANE	11.875929033899
[PROJECTOR] after difficulty dam	11.875929033899
[PROJECTOR] after DamageType increase dam	15.31994845373
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	15.31994845373
[PROJECTOR] after resists dam	9.5263706108443
[PROJECTOR] after flat damage armor	9.5263706108443
[PROJECTOR] final dam after static checks	9.5263706108443
[PROJECTOR] final dam after hooks and callbacks	9.5263706108443
[ATTACK]	target on_melee_hit:	30	LIGHT_BLIND	vs	0
[PROJECTOR] starting dam	LIGHT	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] after DamageType increase dam	50.7
[PROJECTOR] res	48.095026078019	0.51904973921981	 on dam	50.7
[PROJECTOR] after resists dam	26.315821778444
[PROJECTOR] after flat damage armor	26.315821778444
[PROJECTOR] final dam after static checks	26.315821778444
[PROJECTOR] final dam after hooks and callbacks	26.315821778444
[LOG]	#UID:4318:0##fbd578#player#LAST# counter attacks Bethyra the naga myrmidon with her shield shards!
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	Bethyra the naga myrmidon	dam/apr/atk/mult ::	297.40559023945	15	85	0.4	vs. armor/def	44.986889153754	70
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	0.4	vs. armor/def	44.986889153754	70
checkHit	85	vs	70	=> chance to hit	88
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	332	15	vs. armor/hardiness	44.986889153754	0.59034981905911
[ATTACK] after armor	302.01311084625
[PHYS CRIT %]	60
[ATTACK] after crit	302.01311084625
[ATTACK] after mult	120.8052443385
[PROJECTOR] starting dam	NATURE	120.8052443385
[PROJECTOR] after difficulty dam	120.8052443385
[PROJECTOR] after DamageType increase dam	155.83876519666
[PROJECTOR] res	44.079149189944	0.55920850810056	 on dam	155.83876519666
[PROJECTOR] after resists dam	87.14636338986
[PROJECTOR] after flat damage armor	87.14636338986
[PROJECTOR] final dam after static checks	87.14636338986
[PROJECTOR] final dam after hooks and callbacks	87.14636338986
[ATTACK] staff accuracy bonus	85	70	=	1.3
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	22.055296777241
[PROJECTOR] after DamageType increase dam	28.451332842641
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	28.451332842641
[PROJECTOR] after resists dam	17.691831134425
[PROJECTOR] after flat damage armor	17.691831134425
[PROJECTOR] final dam after static checks	17.691831134425
[PROJECTOR] final dam after hooks and callbacks	17.691831134425
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] after staff accuracy damage bonus	8.6
[PROJECTOR] res	52.5	0.475	 on dam	8.6
[PROJECTOR] after resists dam	4.085
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	Bethyra the naga myrmidon	dam/apr/atk/mult ::	294.83687745988	15	85	0.4	vs. armor/def	44.986889153754	70
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	0.4	vs. armor/def	44.986889153754	70
checkHit	85	vs	70	=> chance to hit	88
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	314	15	vs. armor/hardiness	44.986889153754	0.59034981905911
[ATTACK] after armor	284.01311084625
[PHYS CRIT %]	60
[ATTACK] after crit	426.01966626937
[ATTACK] after mult	170.40786650775
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Bethyra the naga myrmidon!#{normal}#
[PROJECTOR] starting dam	NATURE	170.40786650775
[PROJECTOR] crit power reduce dam	113.6052443385
[LOG]	Bethyra the naga myrmidon shrugs off the critical damage!
[PROJECTOR] after difficulty dam	113.6052443385
[PROJECTOR] after DamageType increase dam	146.55076519666
[PROJECTOR] res	44.079149189944	0.55920850810056	 on dam	146.55076519666
[PROJECTOR] after resists dam	81.952434766621
[PROJECTOR] after flat damage armor	81.952434766621
[PROJECTOR] final dam after static checks	81.952434766621
[PROJECTOR] final dam after hooks and callbacks	81.952434766621
[LOG]	Player surges with #LIGHT_GREEN#natural#LAST# power!
[PROJECTOR] starting dam	NATURE	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after DamageType increase dam	658.605897956
[PROJECTOR] res	13.5	0.865	 on dam	658.605897956
[PROJECTOR] after resists dam	569.69410173194
[PROJECTOR] after flat damage armor	569.69410173194
[PROJECTOR] final dam after static checks	569.69410173194
[PROJECTOR] final dam after hooks and callbacks	569.69410173194
[ATTACK] staff accuracy bonus	85	70	=	1.3
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	22.055296777241
[PROJECTOR] after DamageType increase dam	28.451332842641
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	28.451332842641
[PROJECTOR] after resists dam	17.691831134425
[PROJECTOR] after flat damage armor	17.691831134425
[PROJECTOR] final dam after static checks	17.691831134425
[PROJECTOR] final dam after hooks and callbacks	17.691831134425
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] after staff accuracy damage bonus	8.6
[PROJECTOR] res	52.5	0.475	 on dam	8.6
[PROJECTOR] after resists dam	4.085
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	119.6
[PROJECTOR] after DamageType increase dam	202.124
[PROJECTOR] res	48.095026078019	0.51904973921981	 on dam	202.124
[PROJECTOR] after resists dam	104.91240949006
[PROJECTOR] after flat damage armor	104.91240949006
[PROJECTOR] final dam after static checks	104.91240949006
[PROJECTOR] final dam after hooks and callbacks	104.91240949006
[LOG]	Player is poisoned!
[LOG]	#CRIMSON#Player's Stone Walking is disrupted by her wounds!#LAST#
[ATTACK] to 	player	dam/apr/atk/mult ::	47.615642975749	0	107	3.2226110770893	vs. armor/def	78.551211628464	71
[ATTACK] after melee attack bonus hooks & callbacks::	47.615642975749	0	107	3.2226110770893	vs. armor/def	78.551211628464	71
checkHit	107	vs	71	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	47	0	vs. armor/hardiness	78.551211628464	0.74117647058824
[ATTACK] after armor	12.164705882353
[PHYS CRIT %]	27.524135294894
[ATTACK] after crit	12.164705882353
[ATTACK] after mult	39.202115926004
[PROJECTOR] starting dam	PHYSICAL	39.202115926004
[PROJECTOR] after difficulty dam	39.202115926004
[PROJECTOR] res	29	0.71	 on dam	39.202115926004
[PROJECTOR] after resists dam	27.833502307463
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	224.84
[PROJECTOR] after difficulty dam	224.84
[PROJECTOR] res	31.51434582381	0.6848565417619	 on dam	224.84
[PROJECTOR] after resists dam	153.98314484974
[PROJECTOR] res	0	1	 on dam	153.98314484974
[PROJECTOR] after self-resists dam	153.98314484974
[PROJECTOR] after flat damage armor	153.98314484974
[PROJECTOR] final dam after static checks	153.98314484974
[PROJECTOR] final dam after hooks and callbacks	153.98314484974
[PROJECTOR] starting dam	DARKNESS	224.84
[PROJECTOR] after difficulty dam	224.84
[PROJECTOR] res	70	0.3	 on dam	224.84
[PROJECTOR] after resists dam	67.452
[PROJECTOR] res	0	1	 on dam	67.452
[PROJECTOR] after self-resists dam	67.452
[PROJECTOR] after flat damage armor	67.452
[PROJECTOR] final dam after static checks	67.452
[PROJECTOR] final dam after hooks and callbacks	67.452
[ATTACK] staff accuracy bonus	107	71	=	1.72
[PROJECTOR] starting dam	FIRE	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after staff accuracy damage bonus	10.32
[PROJECTOR] res	52.5	0.475	 on dam	10.32
[PROJECTOR] after resists dam	4.902
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] after staff accuracy damage bonus	20.64
[PROJECTOR] res	52.5	0.475	 on dam	20.64
[PROJECTOR] after resists dam	9.804
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	34	HEAL	vs	0
[ATTACK]	target on_melee_hit:	17	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] after DamageType increase dam	23.63
[PROJECTOR] res	33.615302212064	0.66384697787936	 on dam	23.63
[PROJECTOR] after resists dam	15.686704087289
[PROJECTOR] after flat damage armor	15.686704087289
[PROJECTOR] final dam after static checks	15.686704087289
[PROJECTOR] final dam after hooks and callbacks	15.686704087289
[ATTACK]	target on_melee_hit:	11.875929033899	ARCANE	vs	0
[PROJECTOR] starting dam	ARCANE	11.875929033899
[PROJECTOR] after difficulty dam	11.875929033899
[PROJECTOR] after DamageType increase dam	15.31994845373
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	15.31994845373
[PROJECTOR] after resists dam	9.5263706108443
[PROJECTOR] after flat damage armor	9.5263706108443
[PROJECTOR] final dam after static checks	9.5263706108443
[PROJECTOR] final dam after hooks and callbacks	9.5263706108443
[ATTACK]	target on_melee_hit:	30	LIGHT_BLIND	vs	0
[PROJECTOR] starting dam	LIGHT	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] after DamageType increase dam	50.7
[PROJECTOR] res	48.095026078019	0.51904973921981	 on dam	50.7
[PROJECTOR] after resists dam	26.315821778444
[PROJECTOR] after flat damage armor	26.315821778444
[PROJECTOR] final dam after static checks	26.315821778444
[PROJECTOR] final dam after hooks and callbacks	26.315821778444
[KNOCKBACK] from	15	15	over	3
[KNOCKBACK] try	17	35	2
[KNOCKBACK] try	18	34	1	::	true
[KNOCKBACK] failsafe knocked to	17	35	::
[Actor:move]	4318	player	(forced) move from	16	36	to	17	35
[ARCHERY ACQUIRE TARGETS WITH]	blazebringer's drakeskin leather sling of true flight	barbed pouch of voratun shots of torment	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Bethyra the naga myrmidon	8855	using weapon:	blazebringer's drakeskin leather sling of true flight	ammo:	barbed pouch of voratun shots of torment	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	blazebringer's drakeskin leather sling of true flight	to:	17	35
Projectile slowing down from	10
Projectile slowing down to	8.5
Adding entity	13344	after	8855
[Actor:move]	9278	giant army ant	move from	15	46	to	15	45
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13347	The One That Hunts	(forced) move from	nil	nil	to	16	35
[LOG]	
[LOG]	#UID:4318:0##fbd578#player#LAST##LIGHT_GREEN# HEALS#LAST# from #LIGHT_RED#fire#LAST# damage!
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #LIGHT_RED#(4 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_RED#(4 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[3 healing]#LAST#.
[LOG]	#UID:8855:0#Bethyra the naga myrmidon hits Bethyra the naga myrmidon for #LIGHT_RED#153 fire#LAST#, #GREY#67 darkness#LAST#, #LIGHT_RED#153 fire#LAST#, #GREY#67 darkness#LAST# (#RED##{bold}#443#LAST##{normal}# total damage).
[LOG]	#UID:8855:0#Bethyra the naga myrmidon hits #fbd578#player#LAST# for #WHITE#(27 resist armour)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_RED#(4 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_RED#(9 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_GREEN#4 healing#LAST#, #WHITE#(27 resist armour)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_RED#(4 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_RED#(9 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_GREEN#4 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[12 healing]#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#18 healing#LAST#, #LIGHT_GREEN#3 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[28 healing]#LAST#.
[LOG]	Elemental Surge hits Orc pyromancer for #LIGHT_GREEN#569 nature#LAST# damage.
[LOG]	Melee retaliation hits Bethyra the naga myrmidon for #LIGHT_GREEN#27 healing#LAST#, #LIGHT_RED#15 fire#LAST#, #PURPLE#9 arcane#LAST#, #YELLOW#26 light#LAST#, #LIGHT_GREEN#27 healing#LAST#, #LIGHT_RED#15 fire#LAST#, #PURPLE#9 arcane#LAST#, #YELLOW#26 light#LAST# (#RED##{bold}#103#LAST##{normal}# total damage) #LIGHT_GREEN#[54 healing]#LAST#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Bethyra the naga myrmidon for #LIGHT_GREEN#87 nature#LAST#, #PURPLE#17 arcane#LAST#, #LIGHT_GREEN#81 nature#LAST#, #PURPLE#17 arcane#LAST#, #YELLOW#104 light#LAST# (#RED##{bold}#309#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#9 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#59 healing#LAST#, #LIGHT_GREEN#8 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#11 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[103 healing]#LAST#.
Loading tile from tileset	/data/gfx/talents/scoundrel.png
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 5% of a turn from Ancestral Life.#LAST#
[Actor:move]	4318	player	move from	17	35	to	16	36
[Actor:move]	9278	giant army ant	move from	15	45	to	15	44
[NPC:seen_by] Passing target	player	from	10304	orc pyromancer	to	10020	orc cryomancer
[SPELL] friendly fire chance	-180
[improved_talented AI] chooses for	10304	orc pyromancer	T_PHASE_DOOR
[LOG]	Orc pyromancer casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	10304	orc pyromancer	(forced) move from	18	39	to	28	54
[phase door] final location of 	orc pyromancer	28	54	vs	28	54
[ATTACK ARCHERY]	13344	 to 	player	 :: 	193.39518501267	6	78.551211628464	::	4.8339166156339
checkHit	107	vs	79	=> chance to hit	100
[ATTACK ARCHERY] raw dam	193.39518501267	versus	78.551211628464	with APR	6
[ATTACK ARCHERY] after armor	120.8439733842
[ATTACK ARCHERY] after range	140
[PHYS CRIT %]	47.024135294894
[ATTACK ARCHERY] after crit	140
[ATTACK ARCHERY] after mult	676.74832618875
[ATTACK] mace accuracy bonus	107	79	=	1.028
[ATTACK ARCHERY] after hook	695.69727932204
[PROJECTOR] starting dam	PHYSICAL	695.69727932204
[PROJECTOR] after difficulty dam	695.69727932204
[PROJECTOR] res	29	0.71	 on dam	695.69727932204
[PROJECTOR] after resists dam	493.94506831864
[PROJECTOR] after flat damage armor	406.34506831864
[PROJECTOR] final dam after static checks	406.34506831864
[PROJECTOR] final dam after hooks and callbacks	406.34506831864
[LOG]	Your resonance field crumbles under the damage!
[LOG]	The psychic field around player crumbles.
[LOG]	Player starts to bleed.
[Actor:move]	9278	giant army ant	move from	15	44	to	15	43
[LOG]	Bethyra the naga myrmidon's Bash and Smash hits #fbd578#player#LAST# for #WHITE#(87 resist armour)#LAST#, #SLATE#(115 resonance)#LAST#, #SLATE#(238 turned into osmosis)#LAST#, #WHITE#291 physical#LAST# (#RED##{bold}#291#LAST##{normal}# total damage).
[target_simple AI]	9278	giant army ant	selecting NEW TARGET	16	36	4318	player
[Actor:move]	9278	giant army ant	move from	15	43	to	15	42
[PROJECTOR] starting dam	NATURE	111.2175458354
[PROJECTOR] after difficulty dam	111.2175458354
[PROJECTOR] res	43.2	0.568	 on dam	111.2175458354
[PROJECTOR] after resists dam	63.171566034506
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	PHYSICAL	173.92431983051
[PROJECTOR] after difficulty dam	173.92431983051
[PROJECTOR] res	29	0.71	 on dam	173.92431983051
[PROJECTOR] after resists dam	123.48626707966
[PROJECTOR] after flat damage armor	35.886267079661
[PROJECTOR] final dam after static checks	35.886267079661
[PROJECTOR] final dam after hooks and callbacks	35.886267079661
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13350	The One That Hunts	(forced) move from	nil	nil	to	17	35
[LOG]	
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	Bleeding from Bethyra the naga myrmidon hits #fbd578#player#LAST# for #WHITE#(87 resist armour)#LAST#, #SLATE#(35 turned into osmosis)#LAST#, #WHITE#35 physical#LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
[LOG]	Deadly Poison from Bethyra the naga myrmidon hits #fbd578#player#LAST# for #LIGHT_GREEN#(63 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 2% of a turn from Ancestral Life.#LAST#
Loading tile from tileset	/data/gfx/effects/cut.png
[USERCHAT] channel achievement	justdoit	tome	Back and there again (Nightmare (Roguelike) difficulty)	true	true
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	Bethyra the naga myrmidon	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	44.986889153754	70
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	44.986889153754	70
checkHit	85	vs	70	=> chance to hit	88
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	310	15	vs. armor/hardiness	44.986889153754	0.59034981905911
[ATTACK] after armor	280.01311084625
[PHYS CRIT %]	60
[ATTACK] after crit	280.01311084625
[ATTACK] after mult	280.01311084625
[PROJECTOR] starting dam	FIRE	280.01311084625
[PROJECTOR] after difficulty dam	280.01311084625
[PROJECTOR] after DamageType increase dam	389.21822407628
[PROJECTOR] res	33.615302212064	0.66384697787936	 on dam	389.21822407628
[PROJECTOR] after resists dam	258.38134178861
[PROJECTOR] after flat damage armor	258.38134178861
[PROJECTOR] final dam after static checks	258.38134178861
[PROJECTOR] final dam after hooks and callbacks	258.38134178861
[ATTACK] staff accuracy bonus	85	70	=	1.3
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	22.055296777241
[PROJECTOR] after DamageType increase dam	28.451332842641
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	28.451332842641
[PROJECTOR] after resists dam	17.691831134425
[PROJECTOR] after flat damage armor	17.691831134425
[PROJECTOR] final dam after static checks	17.691831134425
[PROJECTOR] final dam after hooks and callbacks	17.691831134425
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	52.5	0.475	 on dam	5
[PROJECTOR] after resists dam	2.375
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	Bethyra the naga myrmidon	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	44.986889153754	70
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	44.986889153754	70
[LOG]	#ORCHID#Bethyra the naga myrmidon cleverly deflects the attack with his shield!#LAST#
[LOG]	Bethyra the naga myrmidon repels an attack from #UID:4318:0##fbd578#player#LAST#.
[ATTACK] staff accuracy bonus	85	70	=	1.3
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 2% of a turn from Ancestral Life.#LAST#
[Actor:move]	4318	player	move from	16	36	to	16	36
[LOG]	#UID:4318:0##fbd578#player#LAST##LIGHT_GREEN# HEALS#LAST# from #LIGHT_RED#fire#LAST# damage!
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #LIGHT_RED#(2 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#8 healing#LAST# from Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Bethyra the naga myrmidon for #LIGHT_RED#258 fire#LAST#, #PURPLE#17 arcane#LAST# (#RED##{bold}#276#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#27 healing#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[29 healing]#LAST#.
[Actor:move]	9278	giant army ant	move from	15	42	to	15	41
[target_simple AI]	9278	giant army ant	selecting NEW TARGET	16	36	4318	player
[Actor:move]	9278	giant army ant	move from	15	41	to	15	40
[Actor:move]	9278	giant army ant	move from	15	40	to	15	39
[use_tactical AI] === Action Selected:	8855	Bethyra the naga myrmidon	attack	 talent:T_SPIT_POISON
[LOG]	Bethyra the naga myrmidon uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[PROJECTOR] starting dam	NATURE	126.62161339271
[PROJECTOR] after difficulty dam	126.62161339271
[PROJECTOR] res	43.2	0.568	 on dam	126.62161339271
[PROJECTOR] after resists dam	71.921076407061
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Player is poisoned!
[Actor:move]	9278	giant army ant	move from	15	39	to	15	38
[LOG]	#UID:8855:0#Bethyra the naga myrmidon hits #fbd578#player#LAST# for #LIGHT_GREEN#(71 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/effects/poisoned.png
Deleting shader 84 (is clone 1)
[Actor:move]	9278	giant army ant	move from	15	38	to	16	37
[improved_talented AI] chooses for	10020	orc cryomancer	T_PRIDE_OF_THE_ORCS
[target_simple AI]	9278	giant army ant	selecting NEW TARGET	16	36	4318	player
[LOG]	Giant army ant slows down.
[ATTACK] attacking with innate combat
[ATTACK] to 	player	dam/apr/atk/mult ::	55.241045505469	7	46	1	vs. armor/def	78.551211628464	71
[ATTACK] after melee attack bonus hooks & callbacks::	55.241045505469	7	46	1	vs. armor/def	78.551211628464	71
[LOG]	#ORCHID#Player instinctively hardens her skin and ignores the attack!#LAST#
[LOG]	#fbd578#player#LAST# repels an attack from #UID:9278:0#Giant army ant.
[SOUND] loading from	/data/sound/creatures/ants/ant_2.ogg	:=:	sound "/data/sound/creatures/ants/ant_2.ogg" : <static>
[Actor:move]	9278	giant army ant	move from	16	37	to	16	37
[improved_talented AI] chooses for	10020	orc cryomancer	T_RUNE:_STORMSHIELD_2
[improved_talented AI] chooses for	10020	orc cryomancer	T_PHASE_DOOR
[Actor:move]	10020	orc cryomancer	(forced) move from	20	47	to	30	61
[phase door] final location of 	orc cryomancer	30	61	vs	20	47
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	28	54	to	27	54
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13353	The One That Hunts	(forced) move from	nil	nil	to	17	37
[LOG]	
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	giant army ant	dam/apr/atk/mult ::	297.40559023945	15	85	1	vs. armor/def	15	34
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1	vs. armor/def	15	34
checkHit	85	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	335	15	vs. armor/hardiness	15	0.3
[ATTACK] after armor	335
[PHYS CRIT %]	60
[ATTACK] after crit	335
[ATTACK] after mult	335
[PROJECTOR] starting dam	FIRE	335
[PROJECTOR] after difficulty dam	335
[PROJECTOR] after DamageType increase dam	465.65
[PROJECTOR] res	0	1	 on dam	465.65
[PROJECTOR] after resists dam	465.65
[PROJECTOR] after flat damage armor	465.65
[PROJECTOR] final dam after static checks	465.65
[PROJECTOR] final dam after hooks and callbacks	465.65
[ATTACK] staff accuracy bonus	85	34	=	2.02
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	34.270538069251
[PROJECTOR] after DamageType increase dam	44.208994109334
[PROJECTOR] res	0	1	 on dam	44.208994109334
[PROJECTOR] after resists dam	44.208994109334
[PROJECTOR] after flat damage armor	44.208994109334
[PROJECTOR] final dam after static checks	44.208994109334
[PROJECTOR] final dam after hooks and callbacks	44.208994109334
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	giant army ant	dam/apr/atk/mult ::	294.83687745988	15	85	1	vs. armor/def	15	34
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1	vs. armor/def	15	34
checkHit	85	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	347	15	vs. armor/hardiness	15	0.3
[ATTACK] after armor	347
[PHYS CRIT %]	60
[ATTACK] after crit	5.3126788239777
[ATTACK] after mult	5.3126788239777
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Giant army ant!#{normal}#
[PROJECTOR] starting dam	LIGHT	5.3126788239777
[PROJECTOR] after difficulty dam	5.3126788239777
[PROJECTOR] after DamageType increase dam	8.9784272125224
[PROJECTOR] res	0	1	 on dam	8.9784272125224
[PROJECTOR] after resists dam	8.9784272125224
[PROJECTOR] after flat damage armor	8.9784272125224
[PROJECTOR] final dam after static checks	8.9784272125224
[PROJECTOR] final dam after hooks and callbacks	8.9784272125224
[ATTACK] staff accuracy bonus	85	34	=	2.02
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	34.270538069251
[PROJECTOR] after DamageType increase dam	44.208994109334
[PROJECTOR] res	0	1	 on dam	44.208994109334
[PROJECTOR] after resists dam	44.208994109334
[PROJECTOR] after flat damage armor	44.208994109334
[PROJECTOR] final dam after static checks	44.208994109334
[PROJECTOR] final dam after hooks and callbacks	44.208994109334
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	185.84
[PROJECTOR] after DamageType increase dam	314.0696
[PROJECTOR] res	0	1	 on dam	314.0696
[PROJECTOR] after resists dam	314.0696
[PROJECTOR] after flat damage armor	314.0696
[PROJECTOR] final dam after static checks	314.0696
[PROJECTOR] final dam after hooks and callbacks	314.0696
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	185.84
[PROJECTOR] after DamageType increase dam	314.0696
[PROJECTOR] res	0	1	 on dam	314.0696
[PROJECTOR] after resists dam	314.0696
[PROJECTOR] after flat damage armor	314.0696
[PROJECTOR] final dam after static checks	314.0696
[PROJECTOR] final dam after hooks and callbacks	314.0696
[LOG]	Player surges with #YELLOW#light#LAST# power!
[PROJECTOR] starting dam	LIGHT	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after staff accuracy damage bonus	1031.30535959
[PROJECTOR] after DamageType increase dam	1742.9060577071
[PROJECTOR] res	0	1	 on dam	1742.9060577071
[PROJECTOR] after resists dam	1742.9060577071
[PROJECTOR] after flat damage armor	1742.9060577071
[PROJECTOR] final dam after static checks	1742.9060577071
[PROJECTOR] final dam after hooks and callbacks	1742.9060577071
[PROJECTOR] starting dam	LIGHT	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after staff accuracy damage bonus	1031.30535959
[PROJECTOR] after DamageType increase dam	1742.9060577071
[PROJECTOR] res	0	1	 on dam	1742.9060577071
[PROJECTOR] after resists dam	1742.9060577071
[PROJECTOR] after flat damage armor	1742.9060577071
[PROJECTOR] final dam after static checks	1742.9060577071
[PROJECTOR] final dam after hooks and callbacks	1742.9060577071
[PROJECTOR] starting dam	LIGHT	510.54720771783
[PROJECTOR] after difficulty dam	510.54720771783
[PROJECTOR] after staff accuracy damage bonus	1031.30535959
[PROJECTOR] after DamageType increase dam	1742.9060577071
[PROJECTOR] res	48.095026078019	0.51904973921981	 on dam	1742.9060577071
[PROJECTOR] after resists dam	904.65493473751
[PROJECTOR] after flat damage armor	904.65493473751
[PROJECTOR] final dam after static checks	904.65493473751
[PROJECTOR] final dam after hooks and callbacks	904.65493473751
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	185.84
[PROJECTOR] after DamageType increase dam	314.0696
[PROJECTOR] res	48.095026078019	0.51904973921981	 on dam	314.0696
[PROJECTOR] after resists dam	163.01774397687
[PROJECTOR] after flat damage armor	163.01774397687
[PROJECTOR] final dam after static checks	163.01774397687
[PROJECTOR] final dam after hooks and callbacks	163.01774397687
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 13% of a turn from Ancestral Life.#LAST#
[Actor:move]	4318	player	move from	16	36	to	16	36
[LOG]	Elemental Surge hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	Elemental Surge hits Bethyra the naga myrmidon for #YELLOW#904 light#LAST# damage.
[LOG]	Elemental Surge hits Giant army ant for #YELLOW#1742 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Bethyra the naga myrmidon for #YELLOW#163 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Giant army ant for #LIGHT_RED#465 fire#LAST#, #PURPLE#44 arcane#LAST#, #YELLOW#8 light#LAST#, #PURPLE#44 arcane#LAST#, #YELLOW#314 light#LAST# (#RED##{bold}#877#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits #fbd578#player#LAST# for #LIGHT_GREEN#49 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#4 healing#LAST#, #LIGHT_GREEN#183 healing#LAST#, #LIGHT_GREEN#95 healing#LAST#, #LIGHT_GREEN#33 healing#LAST#, #LIGHT_GREEN#17 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[387 healing]#LAST#.
[LOG]	Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}# hits #fbd578#player#LAST# for #LIGHT_GREEN#15 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#1 healing#LAST#, #LIGHT_GREEN#10 healing#LAST#, #LIGHT_GREEN#57 healing#LAST#, #LIGHT_GREEN#29 healing#LAST#, #LIGHT_GREEN#5 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[121 healing]#LAST#.
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# killed Giant army ant!#{normal}#
[PROJECTOR] starting dam	NATURE	111.2175458354
[PROJECTOR] after difficulty dam	111.2175458354
[PROJECTOR] res	43.2	0.568	 on dam	111.2175458354
[PROJECTOR] after resists dam	63.171566034506
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	NATURE	126.62161339271
[PROJECTOR] after difficulty dam	126.62161339271
[PROJECTOR] res	43.2	0.568	 on dam	126.62161339271
[PROJECTOR] after resists dam	71.921076407061
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	PHYSICAL	173.92431983051
[PROJECTOR] after difficulty dam	173.92431983051
[PROJECTOR] res	29	0.71	 on dam	173.92431983051
[PROJECTOR] after resists dam	123.48626707966
[PROJECTOR] after flat damage armor	35.886267079661
[PROJECTOR] final dam after static checks	35.886267079661
[PROJECTOR] final dam after hooks and callbacks	35.886267079661
[LOG]	#00ff00##UID:2769:0#Talent Implant: Medical Injector is ready to use.
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13356	The One That Hunts	(forced) move from	nil	nil	to	15	36
[LOG]	
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#152 healing#LAST#.
[LOG]	Poison from Bethyra the naga myrmidon hits #fbd578#player#LAST# for #LIGHT_GREEN#(71 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Deadly Poison from Bethyra the naga myrmidon hits #fbd578#player#LAST# for #LIGHT_GREEN#(63 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Bleeding from Bethyra the naga myrmidon hits #fbd578#player#LAST# for #WHITE#(87 resist armour)#LAST#, #SLATE#(35 turned into osmosis)#LAST#, #WHITE#35 physical#LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 2% of a turn from Ancestral Life.#LAST#
[use_tactical AI] === Action Selected:	8855	Bethyra the naga myrmidon	attack	 talent:T_SKIRMISHER_KNEECAPPER
[LOG]	Bethyra the naga myrmidon uses #{bold}##ORCHID#Kneecapper.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	blazebringer's drakeskin leather sling of true flight	barbed pouch of voratun shots of torment	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Bethyra the naga myrmidon	8855	using weapon:	blazebringer's drakeskin leather sling of true flight	ammo:	barbed pouch of voratun shots of torment	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	blazebringer's drakeskin leather sling of true flight	to:	16	36
Projectile slowing down from	200
Projectile slowing down to	170
Adding entity	13357	after	8855
[ATTACK ARCHERY]	13357	 to 	player	 :: 	193.39518501267	6	84.551211628464	::	2.4346657156438
checkHit	107	vs	79	=> chance to hit	100
[ATTACK ARCHERY] raw dam	193.39518501267	versus	84.551211628464	with APR	6
[ATTACK ARCHERY] after armor	114.8439733842
[ATTACK ARCHERY] after range	130
[PHYS CRIT %]	47.024135294894
[ATTACK ARCHERY] after crit	130
[ATTACK ARCHERY] after mult	316.5065430337
[ATTACK] mace accuracy bonus	107	79	=	1.028
[ATTACK ARCHERY] after hook	325.36872623864
[PROJECTOR] starting dam	PHYSICAL	325.36872623864
[PROJECTOR] after difficulty dam	325.36872623864
[PROJECTOR] res	29	0.71	 on dam	325.36872623864
[PROJECTOR] after resists dam	231.01179562944
[PROJECTOR] after flat damage armor	143.41179562944
[PROJECTOR] final dam after static checks	143.41179562944
[PROJECTOR] final dam after hooks and callbacks	143.41179562944
checkHit	54	vs	107	=> chance to hit	0
checkHit	54	vs	107	=> chance to hit	0
[LOG]	Player is pinned to the ground.
[LOG]	#CRIMSON#Player's Twisted Portal is disrupted by her wounds!#LAST#
[LOG]	Bethyra the naga myrmidon's Kneecapper hits #fbd578#player#LAST# for #WHITE#(87 resist armour)#LAST#, #SLATE#(143 turned into osmosis)#LAST#, #WHITE#143 physical#LAST# (#RED##{bold}#143#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/slow.png
Loading tile from tileset	/data/gfx/effects/pinned.png
[Actor:move]	10020	orc cryomancer	move from	30	61	to	29	60
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	27	54	to	27	53
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13360	The One That Hunts	(forced) move from	nil	nil	to	17	37
[LOG]	
[use_tactical AI] === Action Selected:	8855	Bethyra the naga myrmidon	attack	 talent:T_BLOCK
[LOG]	Bethyra the naga myrmidon uses #{bold}##ORCHID#Block.#{normal}##LAST#
[PROJECTOR] starting dam	NATURE	162.19225434329
[PROJECTOR] after difficulty dam	162.19225434329
[PROJECTOR] res	43.2	0.568	 on dam	162.19225434329
[PROJECTOR] after resists dam	92.125200466988
[PROJECTOR] after flat damage armor	4.5252004669884
[PROJECTOR] final dam after static checks	4.5252004669884
[PROJECTOR] final dam after hooks and callbacks	4.5252004669884
[PROJECTOR] starting dam	NATURE	126.62161339271
[PROJECTOR] after difficulty dam	126.62161339271
[PROJECTOR] res	43.2	0.568	 on dam	126.62161339271
[PROJECTOR] after resists dam	71.921076407061
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	PHYSICAL	224.40578863322
[PROJECTOR] after difficulty dam	224.40578863322
[PROJECTOR] res	29	0.71	 on dam	224.40578863322
[PROJECTOR] after resists dam	159.32810992959
[PROJECTOR] after flat damage armor	71.728109929586
[PROJECTOR] final dam after static checks	71.728109929586
[PROJECTOR] final dam after hooks and callbacks	71.728109929586
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13363	The One That Hunts	(forced) move from	nil	nil	to	17	37
[LOG]	
[LOG]	Poison from Bethyra the naga myrmidon hits #fbd578#player#LAST# for #LIGHT_GREEN#(71 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Deadly Poison from Bethyra the naga myrmidon hits #fbd578#player#LAST# for #LIGHT_GREEN#(87 resist armour)#LAST#, #SLATE#(4 turned into osmosis)#LAST#, #LIGHT_GREEN#4 nature#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	Bleeding from Bethyra the naga myrmidon hits #fbd578#player#LAST# for #WHITE#(87 resist armour)#LAST#, #SLATE#(71 turned into osmosis)#LAST#, #WHITE#71 physical#LAST# (#RED##{bold}#72#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#180 healing#LAST#.
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 7% of a turn from Ancestral Life.#LAST#
[use_tactical AI] === Action Selected:	8855	Bethyra the naga myrmidon	attackarea	 talent:T_DRAGONSFIRE_TRAP
[LOG]	#ORCHID##{bold}#Bethyra the naga myrmidon activates a prepared device.#{normal}##LAST#
Bethyra the naga myrmidon advanced trap placement targeting grid (16, 36) range/dist:8/1 (defense:true)
# trap_ai_coords checking projection to (15, 37): (15, 37) ok: true
NPC Trap Placement for	Bethyra the naga myrmidon	T_DRAGONSFIRE_TRAP	15	37
[PHYS CRIT %]	40.5
[Actor:move]	10020	orc cryomancer	move from	29	60	to	29	59
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	27	53	to	27	54
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13368	The One That Hunts	(forced) move from	nil	nil	to	17	37
[LOG]	
[USERCHAT] channel serial data	zeyphor	tome	594
[USERCHAT] channel achievement	Artem2k7	tome	Level 10 (Insane (Roguelike) difficulty)	false	false
[PROJECTOR] starting dam	NATURE	162.19225434329
[PROJECTOR] after difficulty dam	162.19225434329
[PROJECTOR] res	43.2	0.568	 on dam	162.19225434329
[PROJECTOR] after resists dam	92.125200466988
[PROJECTOR] after flat damage armor	4.5252004669884
[PROJECTOR] final dam after static checks	4.5252004669884
[PROJECTOR] final dam after hooks and callbacks	4.5252004669884
[PROJECTOR] starting dam	NATURE	126.62161339271
[PROJECTOR] after difficulty dam	126.62161339271
[PROJECTOR] res	43.2	0.568	 on dam	126.62161339271
[PROJECTOR] after resists dam	71.921076407061
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	PHYSICAL	224.40578863322
[PROJECTOR] after difficulty dam	224.40578863322
[PROJECTOR] res	29	0.71	 on dam	224.40578863322
[PROJECTOR] after resists dam	159.32810992959
[PROJECTOR] after flat damage armor	71.728109929586
[PROJECTOR] final dam after static checks	71.728109929586
[PROJECTOR] final dam after hooks and callbacks	71.728109929586
[LOG]	#00ff00##UID:440:0#Talent Stone Walking is ready to use.
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13371	The One That Hunts	(forced) move from	nil	nil	to	16	35
[LOG]	
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#153 healing#LAST#.
[LOG]	Poison from Bethyra the naga myrmidon hits #fbd578#player#LAST# for #LIGHT_GREEN#(71 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Deadly Poison from Bethyra the naga myrmidon hits #fbd578#player#LAST# for #LIGHT_GREEN#(87 resist armour)#LAST#, #SLATE#(4 turned into osmosis)#LAST#, #LIGHT_GREEN#4 nature#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	Bleeding from Bethyra the naga myrmidon hits #fbd578#player#LAST# for #WHITE#(87 resist armour)#LAST#, #SLATE#(71 turned into osmosis)#LAST#, #WHITE#71 physical#LAST# (#RED##{bold}#72#LAST##{normal}# total damage).
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 3% of a turn from Ancestral Life.#LAST#
[use_tactical AI] === Action Selected:	8855	Bethyra the naga myrmidon	attack	 talent:T_SHOOT
[LOG]	#ORCHID##{bold}#Bethyra the naga myrmidon shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	blazebringer's drakeskin leather sling of true flight	barbed pouch of voratun shots of torment	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Bethyra the naga myrmidon	8855	using weapon:	blazebringer's drakeskin leather sling of true flight	ammo:	barbed pouch of voratun shots of torment	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	blazebringer's drakeskin leather sling of true flight	to:	16	36
Projectile slowing down from	10
Projectile slowing down to	8.5
Adding entity	13372	after	8855
[ATTACK ARCHERY]	13372	 to 	player	 :: 	193.39518501267	6	84.551211628464	::	1
checkHit	107	vs	79	=> chance to hit	100
[ATTACK ARCHERY] raw dam	193.39518501267	versus	84.551211628464	with APR	6
[ATTACK ARCHERY] after armor	114.8439733842
[ATTACK ARCHERY] after range	127
[PHYS CRIT %]	47.024135294894
[ATTACK ARCHERY] after crit	190.5
[ATTACK ARCHERY] after mult	190.5
[ATTACK] mace accuracy bonus	107	79	=	1.028
[ATTACK ARCHERY] after hook	195.834
[LOG]	#{bold}#Bethyra the naga myrmidon's Shoot performs a ranged critical strike against #fbd578#player#LAST#!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	195.834
[PROJECTOR] crit power reduce dam	130.556
[LOG]	Player shrugs off the critical damage!
[PROJECTOR] after difficulty dam	130.556
[PROJECTOR] res	29	0.71	 on dam	130.556
[PROJECTOR] after resists dam	92.69476
[PROJECTOR] after flat damage armor	5.09476
[PROJECTOR] final dam after static checks	5.09476
[PROJECTOR] final dam after hooks and callbacks	5.09476
[PROJECTOR] starting dam	FIRE	79
[PROJECTOR] after difficulty dam	79
[PROJECTOR] res	0	1	 on dam	79
[PROJECTOR] after resists dam	79
[PROJECTOR] after flat damage armor	79
[PROJECTOR] final dam after static checks	79
[PROJECTOR] final dam after hooks and callbacks	79
[PROJECTOR] starting dam	FIRE	79
[PROJECTOR] after difficulty dam	79
[PROJECTOR] res	52.5	0.475	 on dam	79
[PROJECTOR] after resists dam	37.525
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PHYS CRIT %]	40.5
checkHit	54	vs	107	=> chance to hit	0
[LOG]	Player is cut deeply.
[LOG]	#CRIMSON#Player's Mindhook is disrupted by her wounds!#LAST#
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13375	The One That Hunts	(forced) move from	nil	nil	to	17	37
[LOG]	
[LOG]	#UID:4318:0##fbd578#player#LAST##LIGHT_GREEN# HEALS#LAST# from #LIGHT_RED#fire#LAST# damage!
[LOG]	Bethyra the naga myrmidon's Shoot hits The One That Hunts for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Bethyra the naga myrmidon's Shoot hits #fbd578#player#LAST# for #WHITE#(87 resist armour)#LAST#, #SLATE#(5 turned into osmosis)#LAST#, #WHITE#5 physical#LAST#, #LIGHT_RED#(37 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_GREEN#15 healing#LAST# (#RED##{bold}#5#LAST##{normal}# total damage) #LIGHT_GREEN#[16 healing]#LAST#.
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 0% of a turn from Ancestral Life.#LAST#
[USERCHAT] channel achievement	VigoPlayGame	tome	Squadmate	false	true
[USERCHAT] channel serial data	Ivels	tome	716
[Actor:move]	10020	orc cryomancer	move from	29	59	to	28	58
[SPELL] friendly fire chance	-180
[Actor:move]	10304	orc pyromancer	move from	27	54	to	27	53
[use_tactical AI] === Action Selected:	8855	Bethyra the naga myrmidon	attack	 talent:T_SHOOT
[LOG]	#ORCHID##{bold}#Bethyra the naga myrmidon shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	blazebringer's drakeskin leather sling of true flight	barbed pouch of voratun shots of torment	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Bethyra the naga myrmidon	8855	using weapon:	blazebringer's drakeskin leather sling of true flight	ammo:	barbed pouch of voratun shots of torment	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	blazebringer's drakeskin leather sling of true flight	to:	16	36
Projectile slowing down from	10
Projectile slowing down to	8.5
Adding entity	13376	after	8855
[PROJECTOR] starting dam	PHYSICAL	37
[PROJECTOR] after difficulty dam	37
[PROJECTOR] res	29	0.71	 on dam	37
[PROJECTOR] after resists dam	26.27
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	NATURE	195.40304928025
[PROJECTOR] after difficulty dam	195.40304928025
[PROJECTOR] res	43.2	0.568	 on dam	195.40304928025
[PROJECTOR] after resists dam	110.98893199118
[PROJECTOR] after flat damage armor	23.388931991181
[PROJECTOR] final dam after static checks	23.388931991181
[PROJECTOR] final dam after hooks and callbacks	23.388931991181
[PROJECTOR] starting dam	NATURE	126.62161339271
[PROJECTOR] after difficulty dam	126.62161339271
[PROJECTOR] res	43.2	0.568	 on dam	126.62161339271
[PROJECTOR] after resists dam	71.921076407061
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	PHYSICAL	140.07992954441
[PROJECTOR] after difficulty dam	140.07992954441
[PROJECTOR] res	29	0.71	 on dam	140.07992954441
[PROJECTOR] after resists dam	99.456749976529
[PROJECTOR] after flat damage armor	11.856749976529
[PROJECTOR] final dam after static checks	11.856749976529
[PROJECTOR] final dam after hooks and callbacks	11.856749976529
[LOG]	#00ff00##UID:2206:0#Talent Demon Seed is ready to use.
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13379	The One That Hunts	(forced) move from	nil	nil	to	15	35
[LOG]	
[LOG]	#UID:4318:0##fbd578#player#LAST# receives #LIGHT_GREEN#85 healing#LAST#.
[LOG]	Poison from Bethyra the naga myrmidon hits #fbd578#player#LAST# for #LIGHT_GREEN#(71 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Deadly Poison from Bethyra the naga myrmidon hits #fbd578#player#LAST# for #LIGHT_GREEN#(87 resist armour)#LAST#, #SLATE#(23 turned into osmosis)#LAST#, #LIGHT_GREEN#23 nature#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	Bleeding from Bethyra the naga myrmidon hits #fbd578#player#LAST# for #WHITE#(87 resist armour)#LAST#, #SLATE#(11 turned into osmosis)#LAST#, #WHITE#11 physical#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Deep Wound from Bethyra the naga myrmidon hits #fbd578#player#LAST# for #WHITE#(26 resist armour)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 4% of a turn from Ancestral Life.#LAST#
[LOG]	Player casts #{bold}##PURPLE#Demon Seed.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	Bethyra the naga myrmidon	dam/apr/atk/mult ::	297.40559023945	15	85	1.6	vs. armor/def	44.986889153754	70
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	1.6	vs. armor/def	44.986889153754	70
checkHit	85	vs	70	=> chance to hit	88
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	303	15	vs. armor/hardiness	44.986889153754	0.59034981905911
[ATTACK] after armor	273.01311084625
[PHYS CRIT %]	60
[ATTACK] after crit	4.1799163477266
[ATTACK] after mult	6.6878661563626
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Bethyra the naga myrmidon!#{normal}#
[PROJECTOR] starting dam	BLIGHT	6.6878661563626
[PROJECTOR] after difficulty dam	6.6878661563626
[PROJECTOR] numbed dam	5.6846862329082
[PROJECTOR] after DamageType increase dam	7.9017138637424
[PROJECTOR] res	38.860870688801	0.61139129311199	 on dam	7.9017138637424
[PROJECTOR] after resists dam	4.8310390569544
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] staff accuracy bonus	85	70	=	1.3
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	22.055296777241
[PROJECTOR] numbed dam	18.747002260655
[PROJECTOR] after DamageType increase dam	24.183632916245
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	24.183632916245
[PROJECTOR] after resists dam	15.038056464261
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	52.5	0.475	 on dam	5
[PROJECTOR] after resists dam	2.375
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	Bethyra the naga myrmidon	dam/apr/atk/mult ::	294.83687745988	15	85	1.6	vs. armor/def	44.986889153754	70
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1.6	vs. armor/def	44.986889153754	70
[LOG]	#ORCHID#Bethyra the naga myrmidon cleverly deflects the attack with his shield!#LAST#
[LOG]	Bethyra the naga myrmidon repels an attack from #UID:4318:0##fbd578#player#LAST#.
[ATTACK] staff accuracy bonus	85	70	=	1.3
[LOG]	Bethyra the naga myrmidon is infected by a demon seed!
[CALLBACK] upgrading to prioritized	talents_on_death
[ATTACK] to 	Bethyra the naga myrmidon	dam/apr/atk/mult ::	294.83687745988	15	85	1.4	vs. armor/def	44.986889153754	70
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	1.4	vs. armor/def	44.986889153754	70
checkHit	85	vs	70	=> chance to hit	88
[LOG]	#UID:4318:0##fbd578#player#LAST# misses Bethyra the naga myrmidon.
[ATTACK] staff accuracy bonus	85	70	=	1.3
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 0% of a turn from Ancestral Life.#LAST#
Loading tile from tileset	/data/gfx/effects/counterstrike.png
[LOG]	#UID:4318:0##fbd578#player#LAST##LIGHT_GREEN# HEALS#LAST# from #LIGHT_RED#fire#LAST# damage!
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #LIGHT_RED#(2 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Bethyra the naga myrmidon for #DARK_GREEN#(4 blocked)#LAST#, #DARK_GREEN#0 blight#LAST#, #PURPLE#(15 blocked)#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[ATTACK ARCHERY]	13376	 to 	player	 :: 	193.39518501267	6	84.551211628464	::	1
checkHit	107	vs	75	=> chance to hit	100
[ATTACK ARCHERY] raw dam	193.39518501267	versus	84.551211628464	with APR	6
[ATTACK ARCHERY] after armor	114.8439733842
[ATTACK ARCHERY] after range	136
[ATTACK] after counterstrike	272
[PHYS CRIT %]	47.024135294894
[ATTACK ARCHERY] after crit	408
[ATTACK ARCHERY] after mult	408
[ATTACK] mace accuracy bonus	107	75	=	1.032
[ATTACK ARCHERY] after hook	421.056
[LOG]	#{bold}#Bethyra the naga myrmidon's Shoot performs a ranged critical strike against #fbd578#player#LAST#!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	421.056
[PROJECTOR] crit power reduce dam	280.704
[LOG]	Player shrugs off the critical damage!
[PROJECTOR] after difficulty dam	280.704
[PROJECTOR] res	29	0.71	 on dam	280.704
[PROJECTOR] after resists dam	199.29984
[PROJECTOR] after flat damage armor	111.69984
[PROJECTOR] final dam after static checks	111.69984
[PROJECTOR] final dam after hooks and callbacks	111.69984
[PROJECTOR] starting dam	FIRE	79
[PROJECTOR] after difficulty dam	79
[PROJECTOR] res	52.5	0.475	 on dam	79
[PROJECTOR] after resists dam	37.525
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	FIRE	79
[PROJECTOR] after difficulty dam	79
[PROJECTOR] res	0	1	 on dam	79
[PROJECTOR] after resists dam	79
[PROJECTOR] after flat damage armor	79
[PROJECTOR] final dam after static checks	79
[PROJECTOR] final dam after hooks and callbacks	79
[PHYS CRIT %]	40.5
checkHit	54	vs	107	=> chance to hit	0
[LOG]	#CRIMSON#Player's Track is disrupted by her wounds!#LAST#
Loading entities file from memory	/data-cults/general/npcs/horror-special.lua
[Actor:move]	13382	The One That Hunts	(forced) move from	nil	nil	to	17	35
[LOG]	
[LOG]	#UID:4318:0##fbd578#player#LAST##LIGHT_GREEN# HEALS#LAST# from #LIGHT_RED#fire#LAST# damage!
[LOG]	Bethyra the naga myrmidon's Shoot hits The One That Hunts for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Bethyra the naga myrmidon's Shoot hits #fbd578#player#LAST# for #WHITE#(87 resist armour)#LAST#, #SLATE#(111 turned into osmosis)#LAST#, #WHITE#111 physical#LAST#, #LIGHT_RED#(37 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST#, #LIGHT_GREEN#9 healing#LAST# (#RED##{bold}#112#LAST##{normal}# total damage) #LIGHT_GREEN#[10 healing]#LAST#.
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 0% of a turn from Ancestral Life.#LAST#
[USERCHAT] channel achievement	psitticine	tome	A Fistful of Gold	false	false
Deleting temp shader	volumetric/no_idea_but_looks_cool[density=40,growSpeed=0.004,noup=1,scrollingSpeed=0.0002,shininess=60]
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=4000,verticalIntensityAdjust=-3]
Deleting temp shader	volumetric/no_idea_but_looks_cool[density=40,growSpeed=0.004,noup=2,scrollingSpeed=0.0002,shininess=60]
Deleting temp shader	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=1,time_factor=3000]
Deleting temp shader	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=2,time_factor=3000]
[USERCHAT] channel achievement	Bad Badger	tome	Size matters	false	false
[USERCHAT] channel achievement	Badass McGee	tome	The sky is falling!	false	false
[LOG]	Player casts #{bold}##PURPLE#Eldritch Blow.#{normal}##LAST#
============================================== SEEING from	player
  0 : player                                   at  16x 36 (see at  16x 36), diff   0x  0
  1 : The One That Hunts                       at  17x 35 (see at  17x 35), diff   1x -1
  1 : Bethyra the naga myrmidon                at  15x 37 (see at  15x 37), diff  -1x  1
==============================================
[ATTACK] attacking with (mainhand)	Fire Dragon Shield
[ATTACK] to 	Bethyra the naga myrmidon	dam/apr/atk/mult ::	297.40559023945	15	85	2.1736116106131	vs. armor/def	44.986889153754	70
[ATTACK] after melee attack bonus hooks & callbacks::	297.40559023945	15	85	2.1736116106131	vs. armor/def	44.986889153754	70
[LOG]	#ORCHID#Bethyra the naga myrmidon cleverly deflects the attack with his shield!#LAST#
[LOG]	Bethyra the naga myrmidon repels an attack from #UID:4318:0##fbd578#player#LAST#.
[ATTACK] staff accuracy bonus	85	70	=	1.3
[ATTACK] attacking with (offhand)	Summertide
[ATTACK] to 	Bethyra the naga myrmidon	dam/apr/atk/mult ::	294.83687745988	15	85	2.1736116106131	vs. armor/def	44.986889153754	70
[ATTACK] after melee attack bonus hooks & callbacks::	294.83687745988	15	85	2.1736116106131	vs. armor/def	44.986889153754	70
checkHit	85	vs	70	=> chance to hit	88
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	327	15	vs. armor/hardiness	44.986889153754	0.59034981905911
[ATTACK] after armor	297.01311084625
[PHYS CRIT %]	60
[ATTACK] after crit	4.5473638744571
[ATTACK] after mult	9.8842029152023
[LOG]	#{bold}##UID:4318:0##fbd578#player#LAST# performs a melee critical strike against Bethyra the naga myrmidon!#{normal}#
[PROJECTOR] starting dam	ARCANE	9.8842029152023
[PROJECTOR] after difficulty dam	9.8842029152023
[PROJECTOR] numbed dam	8.401572477922
[PROJECTOR] after DamageType increase dam	10.838028496519
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	10.838028496519
[PROJECTOR] after resists dam	6.7393879594679
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] staff accuracy bonus	85	70	=	1.3
[PROJECTOR] starting dam	ARCANE	16.96561290557
[PROJECTOR] after difficulty dam	16.96561290557
[PROJECTOR] after staff accuracy damage bonus	22.055296777241
[PROJECTOR] numbed dam	18.747002260655
[PROJECTOR] after DamageType increase dam	24.183632916245
[PROJECTOR] res	37.817214988573	0.62182785011427	 on dam	24.183632916245
[PROJECTOR] after resists dam	15.038056464261
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	5
[PROJECTOR] crit power reduce dam	3.3333333333333
[LOG]	Player shrugs off the critical damage!
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	52.5	0.475	 on dam	3.3333333333333
[PROJECTOR] after resists dam	1.5833333333333
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	119.6
[PROJECTOR] numbed dam	101.66
[PROJECTOR] after DamageType increase dam	171.8054
[PROJECTOR] res	0	1	 on dam	171.8054
[PROJECTOR] after resists dam	171.8054
[PROJECTOR] after flat damage armor	171.8054
[PROJECTOR] final dam after static checks	171.8054
[PROJECTOR] final dam after hooks and callbacks	171.8054
[PROJECTOR] starting dam	LIGHT	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] after staff accuracy damage bonus	119.6
[PROJECTOR] numbed dam	101.66
[PROJECTOR] after DamageType increase dam	171.8054
[PROJECTOR] res	48.095026078019	0.51904973921981	 on dam	171.8054
[PROJECTOR] after resists dam	89.175548066555
[PROJECTOR] after flat damage armor	70.175548066555
[PROJECTOR] final dam after static checks	70.175548066555
[PROJECTOR] final dam after hooks and callbacks	70.175548066555
checkHit	38	vs	110	=> chance to hit	0
[LOG]	Bethyra the naga myrmidon is stunned!
[LOG]	Player uses #{bold}##ORCHID#Block.#{normal}##LAST#
[LOG]	#LIGHT_GREEN##UID:4318:0##fbd578#player#LAST# gains 0% of a turn from Ancestral Life.#LAST#
[LOG]	A static shield forms around player.
[LOG]	#UID:4318:0##fbd578#player#LAST##LIGHT_GREEN# HEALS#LAST# from #LIGHT_RED#fire#LAST# damage!
[LOG]	Melee retaliation hits #fbd578#player#LAST# for #LIGHT_RED#(1 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#1 healing#LAST# from Bloodcaller #{italic}#<demon seed [daelach] (level 50, finger)>#{normal}#.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits The One That Hunts for #YELLOW#0 light#LAST# damage.
[LOG]	#UID:4318:0##fbd578#player#LAST# hits Bethyra the naga myrmidon for #PURPLE#(6 blocked)#LAST#, #PURPLE#0 arcane#LAST#, #PURPLE#(15 blocked)#LAST#, #PURPLE#0 arcane#LAST#, #YELLOW#(19 blocked)#LAST#, #YELLOW#70 light#LAST# (#RED##{bold}#70#LAST##{normal}# total damage).
[LOG]	#U