WebCore config: library(c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\te4-web.dll) spawn(c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 4 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Creating save thread
Loading discord rpc: library(c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\discord-rpc.dll) => loaded
===top 0
Booting T-Engine from: c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\t-engine.exe
SelfExe gave us app directory of:	c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
[GAMMA] Getting desktop gamma of 1.000000
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.6.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=6.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.6.0.teae" , } , } __byname={["te4-1.6.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Ziming\\T-Engine\4.0
	c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\\game\thirdparty
	c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\\game
[ENGINE LOADER] sorted:	te4	1	6	0
[ENGINE LOADER] loading engine:	1	6	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.6.0.teae
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 640x480x16
Available resolutions: 640x400x16
Available resolutions: 512x384x16
Available resolutions: 400x300x16
Available resolutions: 320x240x16
Available resolutions: 320x200x16
0==WRITEPATH==allowed== c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\addons\
1==WRITEPATH==allowed== c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\modules\
2==WRITEPATH==allowed== C:\Users\Ziming\T-Engine\4.0\
3==WRITEPATH==allowed== c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\addons\
4==WRITEPATH==allowed== c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\modules\
0==READPATH==allowed== c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\
1==READPATH==allowed== c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\engines\
2==READPATH==allowed== c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\thirdparty\
3==READPATH==allowed== c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\addons\
4==READPATH==allowed== c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\modules\
5==READPATH==allowed== C:\Users\Ziming\T-Engine\4.0\
6==READPATH==allowed== c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\addons\
7==READPATH==allowed== c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\modules\
8==READPATH==allowed== c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\engines\te4-1.6.0.teae\
9==READPATH==allowed== c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\thirdparty\
10==READPATH==allowed== c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to	1366x768 Fullscreen	1366	768	true	nil	(forced)
Setting resolution to 1366x768 (fullscreen, with borders)
[DO RESIZE] Requested: 1366x768 (1, 0); zoom 100%
[DO RESIZE] Got: 1366x768 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1366	768	from	nil	nil
onResolutionChange: no game yet!
LuaVM:	LuaJIT 2.0.2	x86
Creating profile thread
[ONLINE PROFILE] fun facts	nil
TE4Online starting...
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PlayerProfile] eventDisconnected
[PROFILE] waiting cancelled, got disconnect event
[ENGINE] Setting requested FPS to 20 (50 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.6.0.team	:: (as dir)	false	:: (as team)	15	
[PROFILE] Got metaserver infos
[PROFILE] Thread connecting to profiles.te4.org on ports 	2257	2258
[PROFILE] Thread connected to profiles.te4.org
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.0-gfx.team	:: (as dir)	false	:: (as team)	15	
[PROFILE] logged in!	sraestrada
[PROFILE] Pull socket connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
Creating module	tome-1.6.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\\game\engines\te4-1.6.0.teae
}
[MODULE] booting module version	boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 0x1083529216 (0, 1082654720)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
Upgrading black texture to size 1048576
Upgrading black texture to size 16777216
table: 0x05ddbe40	normal
table: 0x05ddbed0	normal
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Binding addon	Ashes of Urh'Rok DLC - boot menu	/addons/ashes-urhrok.teaac	boot-ashes-urhrok-1.0.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\addons\ashes-urhrok.teaac
[1] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/hooks/load.lua:ca578ead8cafeed132c76925ec947c8e
[2] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/init.lua:31b090ecefdc6466fdef62df5b4a4dbb
[3] = /loaded-addons/ashes-urhrok/boot-screen/init.lua:86a8ae0939dd2696289d4b7812dd1782
[4] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/achievements/all.lua:e83caa0ceb776ed0909a1f91123486ce
[5] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/corrupted.lua:736f34ebf22926dd3d5e27d64c8bf9d3
[6] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/doomelf.lua:ac05ebbd1e47266c5c6a737437ec410f
[7] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/races_cosmetic.lua:71a261427bdc21880cab04c5e1a88720
[8] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/demon-statue.lua:552fb7bd7bc9ca4982073212435b13b3
[9] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/fire-haven.lua:905f291ce9eabfcf14192715a0680acd
[10] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/demon_statues.lua:66fd84bb5b90c49a5ab64580a1ef566b
[11] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/malrok_walls.lua:35383f355f646a84e8c7753334c9dced
[12] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/aquatic-demon.lua:996ae0c8de2159f312ecd4e7c3e210c1
[13] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/major-demon.lua:b63d8707f8bdea81d26b5a0b8a4f1a87
[14] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/objects/world-artifacts.lua:b0b7feb699dd70159c9864e1ddb31f77
[15] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/lore/demon.lua:c1f2e0c338f13f7488f856b10aa55b7b
[16] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/anteroom-agony-start.lua:c404bc9e69f500a0a2f7b2e40a55f9d3
[17] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/searing-halls-start.lua:30b205ff3e5421368642e4c0095d880a
[18] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/re-abducted.lua:95014ca0facd3aedf04b4099eea6827a
[19] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/start-ashes.lua:62d8082806ff1dbf747a7ead04467b85
[20] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/black-magic.lua:35b0769334ea92824f8a64f1b3b503fe
[21] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/brutality.lua:7b80a98f2fdf2022ba9ac8de32e7907b
[22] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/corruptions.lua:b7d35c0d45f689213f5b3676c33da230
[23] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demon-seeds.lua:a2ab333fb47c868e81c1753294eaadea
[24] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-pact.lua:17db3d97dba11f36934d9b05ba7353a5
[25] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-strength.lua:0ce29fe24ee6773e771bc5cd3cac66b5
[26] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-covenant.lua:f5046e2ca0e058f13a0f538be7e4e57e
[27] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-shield.lua:57298bedb95c6fc2315516f5d4617ca1
[28] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/fearfire.lua:c048ced069a0b2d7f6fbd47676aa8e1a
[29] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/heart-of-fire.lua:2aa32c464a52714121ac15f97cc1981f
[30] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/infernal-combat.lua:8a5436cac9dcf1bf71dbd329658361ae
[31] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/npcs.lua:c9cbdd962baff19b906c3a9f3cf5e3c2
[32] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/oppression.lua:3fef5501607877e32317f7fed2d0a6e3
[33] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/spellblaze.lua:00fa79787c05d1f4a455e7e2336a9c3d
[34] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/torture.lua:d3cfdcbfb6ce0d313fea095f76db9e9c
[35] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/wrath.lua:0a01da686aec6a095c7b016a182e173a
[36] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/misc/races.lua:ff1ed581967f34259a5f7170130983a8
[37] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/timed_effects.lua:fa0ebf1a14e8241cb9421e75843f7ff7
[38] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/events.lua:55d7cc84224a701bb565364bf154593e
[39] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/generatorMap.lua:73bb1fdf8f7444df1546f50ae38b2bab
[40] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/grids.lua:2e3ec1b306d3ab195e4b94ed3f0791ce
[41] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/npcs.lua:a39f3e6e2a23144f6e96fb3e9886c812
[42] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/objects.lua:75bda7f75b425727a477ea02ca4cde61
[43] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/traps.lua:85f4333e8e8961ac8459fafbaf75ef5b
[44] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/zone.lua:eefc38d6a43af228fa75f9f4b5de3da9
[45] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/events.lua:5c39570013506e224a1049c3c1a30f19
[46] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/generatorMap.lua:10f7188e769afb1081c9c5bb5612efd9
[47] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/grids.lua:ed663cb5afd162bdbcee44aaad5dbf90
[48] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/npcs.lua:a12056f1a9d30f451219a0854508f56b
[49] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/objects.lua:2642b574f47190ca1b6d73f0a6b6a901
[50] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/traps.lua:85f4333e8e8961ac8459fafbaf75ef5b
[51] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/zone.lua:5b029fb651ca4ed8ac805a460005ba2c
[52] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/hooks/load.lua:1f52a6dc745e697b9f9e0ace42c70cba
[53] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/init.lua:ccb7ec31842696ee7f9784903edf6d0b
[54] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/chats/ashes-urhrok-walrog-pop.lua:1f8454f745ae4a30a571709835902159
[55] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/blood_shield.lua:e1017fc18ccf8e53e0dfbd4bcf2720e2
[56] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/corrosive_slashes.lua:1a6736cb9e640bd61b104dc79aaffe42
[57] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/demonic_madness.lua:c1a147a4ae4e96319db21641d16c2a74
[58] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/destroyer.lua:b185ef50ebc2c6801e4a6fe815b6b1d8
[59] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/detonating_charge.lua:e8e1f02568288be381b3fa8d75817613
[60] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/doom_tendrils.lua:1a779fc8cd2fdb6ec313ce595d1315fd
[61] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fiery_portal_link.lua:ad4bd9a922b21d0c24039c6304f2351c
[62] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fire_blast.lua:5ad71a5c78324470db33ac768b7be6f0
[63] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/flame_leash.lua:d0d4262c55f25f4858fc56ec1f9be753
[64] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/link_of_pain.lua:a85474ac2c9c4c230c9b49577e307a7c
[65] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/obliterating_smash.lua:28d87b47c67f73d8d43dcb6cf0bc0827
[66] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/tale_of_destruction.lua:0517ad19c7ecc1590b7e288676e5d6a2
[67] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/black_artifacts.lua:b46a27690b1a8c99829ded6dcdf14b6a
[68] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/greyscale.lua:f58e502b9084781589ed6ef1bc554836
[69] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/osmosis_shield.lua:f6e19649fc3d00553d75df03f2b491b5
[70] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/intro-ashes-urhrok.lua:9e39daf1ca6eb7669e1956714b661762
[71] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-corrupter_demonologist.lua:57716145c937bb444c5dd40331a77924
[72] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_doomhorns.lua:f8051b438527f497152629447e659783
[73] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_red_skin.lua:5a7da86a52e7c252d9bcd1a11c849386
[74] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-race_doomelf.lua:1fb162f1a7e35f63cd7f63b54522d758
[75] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/mod/class/DemonologistsDLC.lua:fcda246e55be842a8b6237836e5c9070
[76] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Actor.lua:f98da246db2f5037d71657d10f608b5d
[77] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Game.lua:278865fbe1d20a45a8129f784bdc2398
[78] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Player.lua:69ce9393778733be18098a43628a5b59
[79] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/interface/Combat.lua:492f50922c76fb789da7fc3b05894b3b
[80] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/dialogs/Birther.lua:7a8dcec5f3175b96da314a10003414c9
[MODULE LOADER] addon 	ashes-urhrok	 MD5	967ec6028e61d7e9771653478395c081	computed in 	637	nil
Post-processing hooks.
[MODULE] All hashes validation: 	nil	no online profile active
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
table: 0x05ddbed0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x05ddc280	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x05ddc310	normal
[ActorResource] Defined Resource:	power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
table: 0x05ddbed0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[PROFILE] Main thread got authed	sraestrada
[PlayerProfile] eventConnected
[ENGINE] Switching to turn based
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[ONLINE PROFILE] current character 	Main Menu
Loading savefile 	/save/player/
Creating WebView with url	https://te4.org/tooltip-ingame?steam=0&vM=1&vm=6&vp=0&_te4ah=6ad194b7-9191-4589-86d3-c02ac2da1aed&_te4ad=255674&_te4
table: 0x05ddc430	normal
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
[WEBCORE] Browser count 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 8B5E tex
*p 1: Uniform: 1: 1406 motionblur
*p 1: Uniform: 2: 8B50 texSize
*p 1: Uniform: 3: 1406 tick
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 1406 blur
*p 1: Uniform: 6: 8B52 colorize
*p 1: Uniform: 7: 1406 hp_warning
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 8B5E sceneBuffer
*p 3: Uniform: 1: 1406 gamma
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
Creating level	dungeon	1
[Zone:newLevel]	dungeon	beginning level generation, count:	1
C Map size 28:16 :: 448
C Map seens texture: 45 (60x60)
[Forest] generating map:	0	rooms
End Room:	nil
[Forest] placed	0	rooms
Loading tile	terrain/tree.png
Loading tile	terrain/grass.png
Loading tile	terrain/flower.png
Loading tile	npc/canine_fox.png
Loading tile	npc/troll_s.png
Loading tile	npc/troll_f.png
Loading tile	npc/canine_w.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/troll_c.png
Loading tile	npc/canine_warg.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/canine_ww.png
Loading tile	invis.png
Loading tile	terrain/trees/small_elm_shadow.png
Loading tile	terrain/trees/small_elm_trunk.png
Loading tile	terrain/trees/small_cypress_shadow.png
Loading tile	terrain/trees/small_cypress_trunk.png
Loading tile	terrain/trees/elm_shadow.png
Loading tile	terrain/trees/elm_trunk.png
Loading tile	terrain/trees/small_elm_foliage_summer.png
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tree.frag
*p 5: Uniform: 0: 1406 tick
*p 5: Uniform: 1: 8B52 texCoord
*p 5: Uniform: 2: 8B50 mapCoord
*p 5: Uniform: 3: 1406 attenuation
*p 5: Uniform: 4: 8B5E tex
Loading tile	terrain/trees/small_cypress_foliage_03.png
Loading tile	terrain/trees/elm_foliage_summer.png
Loading tile	terrain/trees/oak_shadow.png
Loading tile	terrain/trees/oak_trunk_01.png
Loading tile	terrain/trees/light_pine_shadow.png
Loading tile	terrain/trees/light_pine_trunk.png
Loading tile	terrain/trees/oak_foliage_summer_01.png
Loading tile	terrain/trees/light_pine_foliage_01.png
Loading tile	terrain/grass/grass_main_07.png
Loading tile	terrain/trees/small_oak_shadow.png
Loading tile	terrain/trees/small_oak_trunk_02.png
Loading tile	terrain/trees/tiny_cypress_shadow.png
Loading tile	terrain/trees/tiny_cypress_trunk.png
Loading tile	terrain/trees/small_oak_foliage_summer_03.png
Loading tile	terrain/trees/tiny_cypress_foliage_01.png
Loading tile	terrain/trees/tiny_cypress_foliage_04.png
Loading tile	terrain/grass/grass_main_06.png
Loading tile	terrain/grass/grass_main_03.png
Loading tile	terrain/grass/grass_main_01.png
Loading tile	terrain/grass/grass_main_02.png
Loading tile	terrain/trees/cypress_shadow.png
Loading tile	terrain/trees/cypress_trunk.png
Loading tile	terrain/trees/cypress_foliage_03.png
Loading tile	terrain/trees/oak_trunk_02.png
Loading tile	terrain/trees/oak_foliage_summer_03.png
Loading tile	terrain/trees/oak_foliage_summer_04.png
Loading tile	terrain/trees/oak_foliage_summer_02.png
Loading tile	terrain/grass/grass_main_05.png
Loading tile	terrain/grass/grass_main_04.png
Loading tile	terrain/grass.png
Loading tile	terrain/mushroom_05.png
Loading tile	terrain/grass/grass_main_12.png
Loading tile	terrain/grass/grass_main_09.png
Loading tile	terrain/grass/grass_main_08.png
Loading tile	terrain/trees/light_small_narrow_pine_shadow.png
Loading tile	terrain/trees/light_small_narrow_pine_trunk.png
Loading tile	terrain/trees/light_small_narrow_pine_foliage_01.png
Loading tile	terrain/trees/small_cypress_foliage_02.png
Loading tile	terrain/grass/grass_main_11.png
Loading tile	terrain/grass/grass_main_10.png
Loading tile	terrain/grass/grass_main_13.png
Loading tile	terrain/mushroom_01.png
Loading tile	terrain/grass/grass_main_14.png
Loading tile	terrain/trees/light_small_narrow_pine_foliage_04.png
Loading tile	terrain/trees/small_cypress_foliage_04.png
Loading tile	terrain/trees/tiny_cypress_foliage_02.png
Loading tile	terrain/trees/cypress_foliage_02.png
Loading tile	terrain/trees/tiny_cypress_foliage_03.png
Loading tile	terrain/mushroom_07.png
Loading tile	terrain/mushroom_06.png
Loading tile	terrain/trees/light_small_wider_pine_shadow.png
Loading tile	terrain/trees/light_small_wider_pine_trunk.png
Loading tile	terrain/trees/light_small_wider_pine_foliage_03.png
Loading tile	terrain/trees/cypress_foliage_01.png
Loading tile	terrain/trees/light_small_narrow_pine_foliage_02.png
Loading tile	terrain/flower_04.png
Loading tile	terrain/trees/small_cypress_foliage_01.png
Loading tile	terrain/trees/light_pine_foliage_02.png
Loading tile	terrain/trees/small_oak_trunk_01.png
Loading tile	terrain/trees/small_oak_foliage_summer_02.png
Loading tile	terrain/flower_01.png
Loading tile	terrain/flower_03.png
Loading tile	terrain/mushroom_02.png
Loading tile	terrain/mushroom_04.png
Loading tile	terrain/flower_06.png
Loading tile	terrain/trees/small_oak_foliage_summer_04.png
Loading tile	terrain/flower_05.png
Loading tile	terrain/flower_02.png
Loading tile	terrain/mushroom_03.png
Loading tile	player/humanoid_elf_high_chronomancer_zemekkys.png
table: 0x05ddbed0	normal
table: 0x05ddbed0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[ENGINE] Setting requested FPS to 20 (50 ms)
[LOG]	#{italic}##ROYAL_BLUE#Retrieving addons to update/download from te4.org...#{normal}#
Creating module	boot-te4-1.6.0.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.6.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\\game\engines\te4-1.6.0.teae
}
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
[1] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 7
  }
  [long_name] = Ashes of Urh'Rok
  [file] = /addons/ashes-urhrok.teaac
  [name] = tome-ashes-urhrok
  [id_dlc] = 2
}
[tome-ashes-urhrok] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 7
  }
  [long_name] = Ashes of Urh'Rok
  [file] = /addons/ashes-urhrok.teaac
  [name] = tome-ashes-urhrok
  [id_dlc] = 2
}
[ONLINE PROFILE] addon update list returned
[LOG]	#{italic}##ROYAL_BLUE#Addons update finished.#{normal}#
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[ONLINE PROFILE] connected to channel	mainmenu
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 1395, 8748 ticks
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4-1.6.0.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.6.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
After fs.reset
[1] = {
  [path] = c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\\game\engines\te4-1.6.0.teae
}
Listing saves for module	tome
 * save	/tmp/listsaves/tome/save/agla
 * save	/tmp/listsaves/tome/save/aleie
 * save	/tmp/listsaves/tome/save/aluir
 * save	/tmp/listsaves/tome/save/alyss
 * save	/tmp/listsaves/tome/save/ancack
 * save	/tmp/listsaves/tome/save/asindte
 * save	/tmp/listsaves/tome/save/atkemo
 * save	/tmp/listsaves/tome/save/aurrn
 * save	/tmp/listsaves/tome/save/aynhel
 * save	/tmp/listsaves/tome/save/azri
 * save	/tmp/listsaves/tome/save/bortodri
 * save	/tmp/listsaves/tome/save/chifa
 * save	/tmp/listsaves/tome/save/crisonia
 * save	/tmp/listsaves/tome/save/elanor
 * save	/tmp/listsaves/tome/save/enial
 * save	/tmp/listsaves/tome/save/erie
 * save	/tmp/listsaves/tome/save/ernas
 * save	/tmp/listsaves/tome/save/esca
 * save	/tmp/listsaves/tome/save/felkarin
 * save	/tmp/listsaves/tome/save/feur
 * save	/tmp/listsaves/tome/save/geebe
 * save	/tmp/listsaves/tome/save/gesran
 * save	/tmp/listsaves/tome/save/ikiees
 * save	/tmp/listsaves/tome/save/inerell
 * save	/tmp/listsaves/tome/save/irhe
 * save	/tmp/listsaves/tome/save/issany
 * save	/tmp/listsaves/tome/save/ithin
 * save	/tmp/listsaves/tome/save/itlnera
 * save	/tmp/listsaves/tome/save/kilata
 * save	/tmp/listsaves/tome/save/lhadi
 * save	/tmp/listsaves/tome/save/lisass
 * save	/tmp/listsaves/tome/save/litar
 * save	/tmp/listsaves/tome/save/lomu
 * save	/tmp/listsaves/tome/save/minen
 * save	/tmp/listsaves/tome/save/nahyer
 * save	/tmp/listsaves/tome/save/ndeaiese
 * save	/tmp/listsaves/tome/save/polurinor
 * save	/tmp/listsaves/tome/save/rineeek
 * save	/tmp/listsaves/tome/save/ryst
 * save	/tmp/listsaves/tome/save/sailor_moon
 * save	/tmp/listsaves/tome/save/seri
 * save	/tmp/listsaves/tome/save/shan
 * save	/tmp/listsaves/tome/save/shasivi
 * save	/tmp/listsaves/tome/save/sindi
 * save	/tmp/listsaves/tome/save/tanma
 * save	/tmp/listsaves/tome/save/thidi
 * save	/tmp/listsaves/tome/save/tiock
 * save	/tmp/listsaves/tome/save/vante
 * save	/tmp/listsaves/tome/save/veemee
 * save	/tmp/listsaves/tome/save/verwe
 * save	/tmp/listsaves/tome/save/walbu
 * save	/tmp/listsaves/tome/save/zeees
 * save	/tmp/listsaves/tome/save/zeerzer
 * save	/tmp/listsaves/tome/save/zubura
After fs.reset
[1] = {
  [path] = c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\\game\engines\te4-1.6.0.teae
}
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.6.0	tome-1.6.0	seri	false
[ENGINE] Switching to turn based
Deleting shader 5 (is clone 0)
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 0
Booting T-Engine from: c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\t-engine.exe
SelfExe gave us app directory of:	c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroying particle thread 0 (waiting for thread 648da8)
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 6490d0)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 6497f8)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 2
Running lua loader code...
===	
Reboot using	te4	1.6.0	tome-1.6.0	seri	false
LuaVM:	LuaJIT 2.0.2	x86
[ENGINE LOADER] available from teae: 	te4-1.6.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=6.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.6.0.teae" , } , } __byname={["te4-1.6.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Ziming\\T-Engine\4.0
	c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\\game\thirdparty
	c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\\game
[ENGINE LOADER] loading engine:	1	6	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.6.0.teae
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 640x480x16
Available resolutions: 640x400x16
Available resolutions: 512x384x16
Available resolutions: 400x300x16
Available resolutions: 320x240x16
Available resolutions: 320x200x16
0==WRITEPATH==allowed== c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\addons\
1==WRITEPATH==allowed== c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\modules\
2==WRITEPATH==allowed== C:\Users\Ziming\T-Engine\4.0\
3==WRITEPATH==allowed== c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\addons\
4==WRITEPATH==allowed== c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\modules\
0==READPATH==allowed== c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\
1==READPATH==allowed== c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\engines\
2==READPATH==allowed== c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\thirdparty\
3==READPATH==allowed== c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\addons\
4==READPATH==allowed== c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\modules\
5==READPATH==allowed== C:\Users\Ziming\T-Engine\4.0\
6==READPATH==allowed== c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\addons\
7==READPATH==allowed== c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\modules\
8==READPATH==allowed== c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\engines\te4-1.6.0.teae\
9==READPATH==allowed== c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\thirdparty\
10==READPATH==allowed== c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to	1366x768 Fullscreen	1366	768	true	nil	(forced)
Setting resolution to 1366x768 (fullscreen, with borders)
[DO RESIZE] Requested: 1366x768 (1, 0); zoom 100%
[DO RESIZE] Got: 1366x768 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1366	768	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	sraestrada
[ONLINE PROFILE] forwarding friends to client
[WEBCORE] Browser count 0
[PlayerProfile] eventConnected
[PROFILE] Main thread got authed	sraestrada
[ENGINE] Setting requested FPS to 20 (50 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.6.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.6.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.6.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.6.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.6.0 using engine te4-1.6.0
* Module: tome
 ** 1.6.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\\game\engines\te4-1.6.0.teae
}
[MODULE] booting module version	tome-1.6.0
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-1.6.0-music.team
Mounting additional team file:	/modules/tome-1.6.0-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/seri/
 * save	/save/seri/
Make wait background texture 2 : 0x1083529216 (0, 1082654720)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
table: 0x042dc3d0	normal
table: 0x042d9bd0	normal
Computing fun facts
true
[MODULE LOADER] module MD5	aac7083379510a8fa01a7498f2f28063	computed in 	2459
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Removing addon addon-dev: not allowed by savefile
Binding addon	Possessor Bonus Class	/addons/tome-possessors.teaa	tome-possessors-1.6.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\addons\tome-possessors.teaa
[1] = /loaded-addons/possessors/data/achievements/possessors.lua:6688fee3ce5ab7e9036cb2cf8eb7aba4
[2] = /loaded-addons/possessors/data/birth/psionic.lua:d91b3d9b0da61456b1bfa20a3001e687
[3] = /loaded-addons/possessors/data/talents/psionic/battle-psionics.lua:be7d9e65b823bf4efa0a9eb1f0468a66
[4] = /loaded-addons/possessors/data/talents/psionic/body-snatcher.lua:2076e7a4f9577e9e0dbb8ee54f1a40a7
[5] = /loaded-addons/possessors/data/talents/psionic/deep-horror.lua:eb836e609831c966e9f822307ddd691e
[6] = /loaded-addons/possessors/data/talents/psionic/possession.lua:cf099f5761b31c6471b664f62de62076
[7] = /loaded-addons/possessors/data/talents/psionic/psionic-menace.lua:fc65fac0f731059b75bb7097f87ff6a3
[8] = /loaded-addons/possessors/data/talents/psionic/psionic.lua:8c9853f30e89560aa8fdf4688a7fc500
[9] = /loaded-addons/possessors/data/talents/psionic/psychic-blows.lua:b112750947e379668fcabcf0ba92b84e
[10] = /loaded-addons/possessors/data/talents/psionic/ravenous-mind.lua:2cee502a39f3f23e98f0944c1cd5ff7e
[11] = /loaded-addons/possessors/data/timed_effects.lua:873e8fb9563be57594b39310a73bcca5
[12] = /loaded-addons/possessors/hooks/load.lua:43eb0a5771369f2a8914f24d478dbd19
[13] = /loaded-addons/possessors/init.lua:043020e1bcf981dde517484264fc7aea
[14] = /loaded-addons/possessors/overload/data/gfx/particles/mind_steal.lua:4e451ae3f8f55672f8fa5290ec6db35c
[15] = /loaded-addons/possessors/overload/data/gfx/particles/psionic_block.lua:c23ab34841759d65a067ed52d06398d0
[16] = /loaded-addons/possessors/overload/data/gfx/particles/psionicbeam.lua:05858e8c17f2e2262074cac8cf895a85
[17] = /loaded-addons/possessors/overload/data/gfx/particles/psionicflash.lua:8c1a7a38fcb241eafaff8ae25ea2aa3d
[18] = /loaded-addons/possessors/overload/data/gfx/particles/psychic_blow.lua:5897e4a7a073f341c74e40a9464719f5
[19] = /loaded-addons/possessors/overload/mod/class/PossessorsDLC.lua:d443469235b13d7486245fd26f40a0db
[20] = /loaded-addons/possessors/overload/mod/dialogs/AssumeForm.lua:2918b225059af9022500bba866427242
[21] = /loaded-addons/possessors/overload/mod/dialogs/AssumeFormSelectTalents.lua:57a79740332ce73c27f3fc1a6472e7ab
[22] = /loaded-addons/possessors/superload/mod/class/Actor.lua:75d72a698e5c0595a4fcdbc12dcf6aac
[MODULE LOADER] addon 	possessors	 MD5	cef5a0f48a18c22ad7cacdecfd97fbe8	computed in 	80	nil
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.6.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\addons\tome-items-vault.teaa
[1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:f70ac0fd647f22da23c7c5b4c1f610b9
[2] = /loaded-addons/items-vault/hooks/load.lua:d5acb6a3cbbed32d51bccc56d383b391
[3] = /loaded-addons/items-vault/init.lua:22fbec70b252ac140bf830978ee0898d
[4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb-offline.lua:265f0b4f1575e7d1c5a95ba5c21c79e1
[5] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:2aebcc71871a5d811bae270bf03af4f8
[6] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:4e7d8192a4524b96cdfb757c98dcca43
[7] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:cd5eadfe2a736f7679501d87fe51d93d
[8] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:8d631d83e2eb85e2f5d78292bef18134
[9] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:480fda3c7e4efb2f588a5210526fe62c
[10] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVaultOffline.lua:d274a276238265dd50f48689111b32c3
[MODULE LOADER] addon 	items-vault	 MD5	2b2b885bc8633c29e1cff99cd8c0eb72	computed in 	12	nil
Binding addon	Ashes of Urh'Rok	/addons/ashes-urhrok.teaac	tome-ashes-urhrok-1.6.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	c:\users\ziming\desktop\t-engine4-windows-1.5.10\t-engine4-windows-1.5.10\game\addons\ashes-urhrok.teaac
[1] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/hooks/load.lua:ca578ead8cafeed132c76925ec947c8e
[2] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/init.lua:31b090ecefdc6466fdef62df5b4a4dbb
[3] = /loaded-addons/ashes-urhrok/boot-screen/init.lua:86a8ae0939dd2696289d4b7812dd1782
[4] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/achievements/all.lua:e83caa0ceb776ed0909a1f91123486ce
[5] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/corrupted.lua:736f34ebf22926dd3d5e27d64c8bf9d3
[6] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/doomelf.lua:ac05ebbd1e47266c5c6a737437ec410f
[7] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/races_cosmetic.lua:71a261427bdc21880cab04c5e1a88720
[8] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/demon-statue.lua:552fb7bd7bc9ca4982073212435b13b3
[9] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/fire-haven.lua:905f291ce9eabfcf14192715a0680acd
[10] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/demon_statues.lua:66fd84bb5b90c49a5ab64580a1ef566b
[11] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/malrok_walls.lua:35383f355f646a84e8c7753334c9dced
[12] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/aquatic-demon.lua:996ae0c8de2159f312ecd4e7c3e210c1
[13] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/major-demon.lua:b63d8707f8bdea81d26b5a0b8a4f1a87
[14] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/objects/world-artifacts.lua:b0b7feb699dd70159c9864e1ddb31f77
[15] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/lore/demon.lua:c1f2e0c338f13f7488f856b10aa55b7b
[16] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/anteroom-agony-start.lua:c404bc9e69f500a0a2f7b2e40a55f9d3
[17] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/searing-halls-start.lua:30b205ff3e5421368642e4c0095d880a
[18] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/re-abducted.lua:95014ca0facd3aedf04b4099eea6827a
[19] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/start-ashes.lua:62d8082806ff1dbf747a7ead04467b85
[20] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/black-magic.lua:35b0769334ea92824f8a64f1b3b503fe
[21] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/brutality.lua:7b80a98f2fdf2022ba9ac8de32e7907b
[22] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/corruptions.lua:b7d35c0d45f689213f5b3676c33da230
[23] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demon-seeds.lua:a2ab333fb47c868e81c1753294eaadea
[24] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-pact.lua:17db3d97dba11f36934d9b05ba7353a5
[25] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-strength.lua:0ce29fe24ee6773e771bc5cd3cac66b5
[26] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-covenant.lua:f5046e2ca0e058f13a0f538be7e4e57e
[27] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-shield.lua:57298bedb95c6fc2315516f5d4617ca1
[28] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/fearfire.lua:c048ced069a0b2d7f6fbd47676aa8e1a
[29] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/heart-of-fire.lua:2aa32c464a52714121ac15f97cc1981f
[30] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/infernal-combat.lua:8a5436cac9dcf1bf71dbd329658361ae
[31] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/npcs.lua:c9cbdd962baff19b906c3a9f3cf5e3c2
[32] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/oppression.lua:3fef5501607877e32317f7fed2d0a6e3
[33] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/spellblaze.lua:00fa79787c05d1f4a455e7e2336a9c3d
[34] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/torture.lua:d3cfdcbfb6ce0d313fea095f76db9e9c
[35] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/wrath.lua:0a01da686aec6a095c7b016a182e173a
[36] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/misc/races.lua:ff1ed581967f34259a5f7170130983a8
[37] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/timed_effects.lua:fa0ebf1a14e8241cb9421e75843f7ff7
[38] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/events.lua:55d7cc84224a701bb565364bf154593e
[39] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/generatorMap.lua:73bb1fdf8f7444df1546f50ae38b2bab
[40] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/grids.lua:2e3ec1b306d3ab195e4b94ed3f0791ce
[41] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/npcs.lua:a39f3e6e2a23144f6e96fb3e9886c812
[42] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/objects.lua:75bda7f75b425727a477ea02ca4cde61
[43] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/traps.lua:85f4333e8e8961ac8459fafbaf75ef5b
[44] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/zone.lua:eefc38d6a43af228fa75f9f4b5de3da9
[45] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/events.lua:5c39570013506e224a1049c3c1a30f19
[46] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/generatorMap.lua:10f7188e769afb1081c9c5bb5612efd9
[47] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/grids.lua:ed663cb5afd162bdbcee44aaad5dbf90
[48] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/npcs.lua:a12056f1a9d30f451219a0854508f56b
[49] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/objects.lua:2642b574f47190ca1b6d73f0a6b6a901
[50] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/traps.lua:85f4333e8e8961ac8459fafbaf75ef5b
[51] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/zone.lua:5b029fb651ca4ed8ac805a460005ba2c
[52] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/hooks/load.lua:1f52a6dc745e697b9f9e0ace42c70cba
[53] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/init.lua:ccb7ec31842696ee7f9784903edf6d0b
[54] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/chats/ashes-urhrok-walrog-pop.lua:1f8454f745ae4a30a571709835902159
[55] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/blood_shield.lua:e1017fc18ccf8e53e0dfbd4bcf2720e2
[56] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/corrosive_slashes.lua:1a6736cb9e640bd61b104dc79aaffe42
[57] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/demonic_madness.lua:c1a147a4ae4e96319db21641d16c2a74
[58] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/destroyer.lua:b185ef50ebc2c6801e4a6fe815b6b1d8
[59] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/detonating_charge.lua:e8e1f02568288be381b3fa8d75817613
[60] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/doom_tendrils.lua:1a779fc8cd2fdb6ec313ce595d1315fd
[61] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fiery_portal_link.lua:ad4bd9a922b21d0c24039c6304f2351c
[62] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fire_blast.lua:5ad71a5c78324470db33ac768b7be6f0
[63] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/flame_leash.lua:d0d4262c55f25f4858fc56ec1f9be753
[64] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/link_of_pain.lua:a85474ac2c9c4c230c9b49577e307a7c
[65] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/obliterating_smash.lua:28d87b47c67f73d8d43dcb6cf0bc0827
[66] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/tale_of_destruction.lua:0517ad19c7ecc1590b7e288676e5d6a2
[67] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/black_artifacts.lua:b46a27690b1a8c99829ded6dcdf14b6a
[68] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/greyscale.lua:f58e502b9084781589ed6ef1bc554836
[69] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/osmosis_shield.lua:f6e19649fc3d00553d75df03f2b491b5
[70] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/intro-ashes-urhrok.lua:9e39daf1ca6eb7669e1956714b661762
[71] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-corrupter_demonologist.lua:57716145c937bb444c5dd40331a77924
[72] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_doomhorns.lua:f8051b438527f497152629447e659783
[73] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_red_skin.lua:5a7da86a52e7c252d9bcd1a11c849386
[74] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-race_doomelf.lua:1fb162f1a7e35f63cd7f63b54522d758
[75] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/mod/class/DemonologistsDLC.lua:fcda246e55be842a8b6237836e5c9070
[76] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Actor.lua:f98da246db2f5037d71657d10f608b5d
[77] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Game.lua:278865fbe1d20a45a8129f784bdc2398
[78] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Player.lua:69ce9393778733be18098a43628a5b59
[79] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/interface/Combat.lua:492f50922c76fb789da7fc3b05894b3b
[80] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/dialogs/Birther.lua:7a8dcec5f3175b96da314a10003414c9
[MODULE LOADER] addon 	ashes-urhrok	 MD5	967ec6028e61d7e9771653478395c081	computed in 	352	nil
Post-processing hooks.
[ONLINE PROFILE] all hashes are valid
[MODULE] All hashes validation: 	true	nil
[PROFILE] mounted 	offline	on /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[TOME] Loaded default settings
table: 0x042d9bd0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x04e621a0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x042d9d20	normal
[INVENTORY] define slot	1	In inventory
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[KEYBINDER] Loaded keybinds: mtxn
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
[PROFILE THREAD] batching CSETs
[Talents] Defined	50	ActorObjectUse Talents base_name:	Activate Object
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/interface/Combat.lua	loading previous!
===	magical	LIGHT_BURST
===	magical	GLYPH_OF_MOONLIGHT
===	physical	SKIRMISHER_STUN_INCREASE
===	physical	STONE_VINE
===	physical	MAIM
===	physical	ELDORAL
===	mental	MALIGNED
===	other	AEONS_STASIS
===	other	FLARE
===	other	DEMI_GODMODE
===	other	GODMODE
[Resources] Defining Actor Resources
[ActorResource] Defined Resource:	air
[ActorResource] Defined Resource:	stamina
[ActorResource] Defined Resource:	mana
[ActorResource] Defined Resource:	equilibrium
[ActorResource] Defined Resource:	vim
[ActorResource] Defined Resource:	positive
[ActorResource] Defined Resource:	negative
[ActorResource] Defined Resource:	hate
[ActorResource] Defined Resource:	paradox
[ActorResource] Defined Resource:	psi
[ActorResource] Defined Resource:	soul
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
[FACTION] added	horrors	Horrors
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/possessors/superload/mod/class/Actor.lua	loading previous!
Loading entities file from file	/data/general/stores/basic.lua
===	other	POSSESS
===	magical	FIERY_TORMENT
===	magical	ACIDIC_BATH
===	magical	BLACKICE
===	magical	BLACKICE_DET
[AI_InitializeData] updating talent definitions and data for AIs
[aiParseTalent] FAILED TO PARSE tactical table function for	T_THERMAL_AURA	nil	nil
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_SHADOWS	nil	nil
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_SUN_BEAM	nil	nil
   => because of error	/data/talents/celestial/sun.lua:36: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_VENOMOUS_STRIKE	nil	nil
   => because of error	/data/talents/cunning/poisons.lua:300: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	nil	nil
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_ROLL_WITH_IT	nil	nil
   => because of error	/data/talents/uber/dex.lua:188: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIDDEN_RESOURCES	nil	nil
   => because of error	/data/talents/uber/wil.lua:185: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_FRENZIED_FOCUS	nil	nil
   => because of error	/data/talents/psionic/projection.lua:554: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_CHARGED_AURA	nil	nil
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_KINETIC_AURA	nil	nil
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIGHBORN_S_BLOOM	nil	nil
   => because of error	/data/talents/misc/races.lua:142: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_PERSEVERANCE	nil	nil
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[AI_InitializeData] DETECTED TALENT TACTICS:
	TACTIC			BENEFIT		WANT CALCULATION
	* cure           	1		AI auto
	* mana           	1		AI auto
	* heal           	1		AI auto
	* special        	1		AI auto
	* paradox        	1		AI auto
	* protect        	1		AI auto
	* hate           	1		AI auto
	* ammo           	1		AI auto
	* positive       	1		AI auto
	* stamina        	1		AI auto
	* areaattack     	-1		AI auto
	* closein        	-1		AI auto
	* close_in       	-1		AI auto
	* negative       	1		AI auto
	* attack         	-1		AI auto
	* escape         	-1		AI auto
	* disable        	-1		AI auto
	* feedback       	1		AI auto
	* psi            	1		AI auto
	* defend         	1		AI auto
	* annoy          	-1		AI auto
	* vim            	1		AI auto
	* surrounded     	-1		AI auto
	* buff           	1		AI auto
	* equilibrium    	1		AI auto
	* __wt_cache_turns	false		AI auto
	* attackarea     	-1		AI auto
[Tome:load] Updated AI tactics list:
[cure] = 1
[mana] = 1
[disable] = -1
[heal] = 1
[close_in] = -1
[special] = 1
[feedback] = 1
[protect] = 1
[none] = 0
[areaattack] = -1
[ammo] = 1
[_no_tp_cache] = false
[psi] = 1
[positive] = 1
[stamina] = 1
[paradox] = 1
[closein] = -1
[hate] = 1
[negative] = 1
[attack] = -1
[escape] = -1
[vim] = 1
[equilibrium] = 1
[soul] = 1
[defend] = 1
[annoy] = -1
[air] = 1
[surrounded] = -1
[buff] = 1
[attackarea] = -1
[__wt_cache_turns] = false
[attackall] = -1
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
table: 0x04e5ef58	normal
table: 0x042d2ed0	normal
[Minimalist] resource base:	air	gfx file	/data/gfx/ui/resources/front_air.png	found
[Minimalist] resource base:	air	gfx file	/data/gfx/ui/resources/front_air_dark.png	found
[Minimalist] resource base:	stamina	gfx file	/data/gfx/ui/resources/front_stamina.png	found
[Minimalist] resource base:	stamina	gfx file	/data/gfx/ui/resources/front_stamina_dark.png	found
[Minimalist] resource base:	mana	gfx file	/data/gfx/ui/resources/front_mana.png	found
[Minimalist] resource base:	mana	gfx file	/data/gfx/ui/resources/front_mana_dark.png	found
[Minimalist] resource base:	equilibrium	gfx file	/data/gfx/ui/resources/front_nature.png	found
[Minimalist] resource base:	equilibrium	gfx file	/data/gfx/ui/resources/front_nature_dark.png	found
[Minimalist] resource base:	vim	gfx file	/data/gfx/ui/resources/front_vim.png	found
[Minimalist] resource base:	vim	gfx file	/data/gfx/ui/resources/front_vim_dark.png	found
[Minimalist] resource base:	positive	gfx file	/data/gfx/ui/resources/front_positive.png	found
[Minimalist] resource base:	positive	gfx file	/data/gfx/ui/resources/front_positive_dark.png	found
[Minimalist] resource base:	negative	gfx file	/data/gfx/ui/resources/front_negative.png	found
[Minimalist] resource base:	negative	gfx file	/data/gfx/ui/resources/front_negative_dark.png	found
[Minimalist] resource base:	hate	gfx file	/data/gfx/ui/resources/front_hate.png	found
[Minimalist] resource base:	hate	gfx file	/data/gfx/ui/resources/front_hate_dark.png	found
[Minimalist] resource base:	paradox	gfx file	/data/gfx/ui/resources/front_paradox.png	found
[Minimalist] resource base:	paradox	gfx file	/data/gfx/ui/resources/front_paradox_dark.png	found
[Minimalist] resource base:	psi	gfx file	/data/gfx/ui/resources/front_psi.png	found
[Minimalist] resource base:	psi	gfx file	/data/gfx/ui/resources/front_psi_dark.png	found
[Minimalist] resource base:	soul	gfx file	/data/gfx/ui/resources/front_souls.png	found
[Minimalist] resource base:	soul	gfx file	/data/gfx/ui/resources/front_souls_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 8B5E tex
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 8B52 intensify
*p 1: Uniform: 3: 1406 hp_warning
*p 1: Uniform: 4: 1406 air_warning
*p 1: Uniform: 5: 1406 solipsism_warning
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
*p 3: Uniform: 0: 1406 tick
*p 3: Uniform: 1: 8B50 texSize
*p 3: Uniform: 2: 8B5E tex
*p 3: Uniform: 3: 1406 wobbling
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
*p 5: Uniform: 0: 1406 tick
*p 5: Uniform: 1: 8B5E tex
*p 5: Uniform: 2: 8B50 mapCoord
*p 5: Uniform: 3: 8B50 texSize
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
*p 7: Uniform: 0: 8B5E tex
*p 7: Uniform: 1: 1406 motionblur
*p 7: Uniform: 2: 8B50 texSize
*p 7: Uniform: 3: 1406 tick
*p 7: Uniform: 4: 8B5E noisevol
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 9: Uniform: 0: 1406 blur
*p 9: Uniform: 1: 8B50 texSize
*p 9: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
New GL Shader program 11
New GL Shader 12 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
*p 11: Uniform: 0: 1406 tick_real
*p 11: Uniform: 1: 1406 tick_start
*p 11: Uniform: 2: 1406 growSpeed
*p 11: Uniform: 3: 1406 innerRadius
*p 11: Uniform: 4: 1406 outerRadius
*p 11: Uniform: 5: 8B50 playerPos
*p 11: Uniform: 6: 8B50 texSize
*p 11: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
*p 13: Uniform: 0: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
*p 15: Uniform: 0: 8B5E tex
*p 15: Uniform: 1: 1406 intensity
*p 15: Uniform: 2: 1406 fade
[SHADER] Loading from /data/gfx/shaders/main_fbo/sharpen.lua
[SHADER] Loaded shader with totalname	main_fbo/sharpen[]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/sharpen.frag
*p 17: Uniform: 0: 8B50 texSize
*p 17: Uniform: 1: 1406 sharpen_power
*p 17: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 19
New GL Shader 20 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 19: Uniform: 0: 8B5E sceneBuffer
*p 19: Uniform: 1: 1406 gamma
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 21: Uniform: 0: 8B50 mapCoord
*p 21: Uniform: 1: 8B50 tileSize
*p 21: Uniform: 2: 8B5E fboTex
*p 21: Uniform: 3: 8B50 scrollOffset
*p 21: Uniform: 4: 8B5E targetSkin
[GAMMA] Setting gamma correction using fullscreen shader	1.2
[Minimalist] resource base:	air	gfx file	/data/gfx/ui/resources/front_air.png	found
[Minimalist] resource base:	air	gfx file	/data/gfx/ui/resources/front_air_dark.png	found
[Minimalist] resource base:	stamina	gfx file	/data/gfx/ui/resources/front_stamina.png	found
[Minimalist] resource base:	stamina	gfx file	/data/gfx/ui/resources/front_stamina_dark.png	found
[Minimalist] resource base:	mana	gfx file	/data/gfx/ui/resources/front_mana.png	found
[Minimalist] resource base:	mana	gfx file	/data/gfx/ui/resources/front_mana_dark.png	found
[Minimalist] resource base:	equilibrium	gfx file	/data/gfx/ui/resources/front_nature.png	found
[Minimalist] resource base:	equilibrium	gfx file	/data/gfx/ui/resources/front_nature_dark.png	found
[Minimalist] resource base:	vim	gfx file	/data/gfx/ui/resources/front_vim.png	found
[Minimalist] resource base:	vim	gfx file	/data/gfx/ui/resources/front_vim_dark.png	found
[Minimalist] resource base:	positive	gfx file	/data/gfx/ui/resources/front_positive.png	found
[Minimalist] resource base:	positive	gfx file	/data/gfx/ui/resources/front_positive_dark.png	found
[Minimalist] resource base:	negative	gfx file	/data/gfx/ui/resources/front_negative.png	found
[Minimalist] resource base:	negative	gfx file	/data/gfx/ui/resources/front_negative_dark.png	found
[Minimalist] resource base:	hate	gfx file	/data/gfx/ui/resources/front_hate.png	found
[Minimalist] resource base:	hate	gfx file	/data/gfx/ui/resources/front_hate_dark.png	found
[Minimalist] resource base:	paradox	gfx file	/data/gfx/ui/resources/front_paradox.png	found
[Minimalist] resource base:	paradox	gfx file	/data/gfx/ui/resources/front_paradox_dark.png	found
[Minimalist] resource base:	psi	gfx file	/data/gfx/ui/resources/front_psi.png	found
[Minimalist] resource base:	psi	gfx file	/data/gfx/ui/resources/front_psi_dark.png	found
[Minimalist] resource base:	soul	gfx file	/data/gfx/ui/resources/front_souls.png	found
[Minimalist] resource base:	soul	gfx file	/data/gfx/ui/resources/front_souls_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
[GAME] Creating FBOs
Loading savefile 	/save//
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[]
New GL Shader program 23
New GL Shader 24 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/flamewings.frag
*p 23: Uniform: 0: 8B5E tex
*p 23: Uniform: 1: 1406 ellipsoidalFactor
*p 23: Uniform: 2: 1406 tick
*p 23: Uniform: 3: 1406 tick_start
*p 23: Uniform: 4: 1406 time_factor
*p 23: Uniform: 5: 1406 deploy_factor
*p 23: Uniform: 6: 1406 flap
[SHADER] setting reset param	tick_start	42377
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=1,time_factor=6000,verticalIntensityAdjust=-3]
New GL Shader program 25
New GL Shader 26 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/spinningwinds.frag
*p 25: Uniform: 0: 8B5E tex
*p 25: Uniform: 1: 8B50 ellipsoidalFactor
*p 25: Uniform: 2: 1406 tick
*p 25: Uniform: 3: 1406 time_factor
*p 25: Uniform: 4: 1406 noup
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=2,time_factor=6000,verticalIntensityAdjust=-3]
New GL Shader program 27
*p 27: Uniform: 0: 8B5E tex
*p 27: Uniform: 1: 8B50 ellipsoidalFactor
*p 27: Uniform: 2: 1406 tick
*p 27: Uniform: 3: 1406 time_factor
*p 27: Uniform: 4: 1406 noup
[SHADER] Loading from /data/gfx/shaders/circular_flames.lua
[SHADER] Loaded shader with totalname	circular_flames[ellipsoidalFactor=vec2(1,2),noup=2,time_factor=22000,verticalIntensityAdjust=-3]
New GL Shader program 28
New GL Shader 29 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/circular_flames.frag
*p 28: Uniform: 0: 8B5E tex
*p 28: Uniform: 1: 8B50 ellipsoidalFactor
*p 28: Uniform: 2: 1406 verticalIntensityAdjust
*p 28: Uniform: 3: 1406 tick
*p 28: Uniform: 4: 1406 time_factor
*p 28: Uniform: 5: 1406 noup
[SHADER] Loading from /data/gfx/shaders/circular_flames.lua
[SHADER] Loaded shader with totalname	circular_flames[ellipsoidalFactor=vec2(1,2),noup=1,time_factor=22000,verticalIntensityAdjust=-3]
New GL Shader program 30
*p 30: Uniform: 0: 8B5E tex
*p 30: Uniform: 1: 8B50 ellipsoidalFactor
*p 30: Uniform: 2: 1406 verticalIntensityAdjust
*p 30: Uniform: 3: 1406 tick
*p 30: Uniform: 4: 1406 time_factor
*p 30: Uniform: 5: 1406 noup
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
New GL Shader program 31
New GL Shader 32 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/rotatingshield.frag
*p 31: Uniform: 0: 1406 tick
*p 31: Uniform: 1: 1406 tick_start
*p 31: Uniform: 2: 1406 time_factor
*p 31: Uniform: 3: 1406 cylinderRotationSpeed
*p 31: Uniform: 4: 1406 cylinderRadius
*p 31: Uniform: 5: 1406 noup
*p 31: Uniform: 6: 1406 cylinderHeight
*p 31: Uniform: 7: 1406 cylinderVerticalPos
*p 31: Uniform: 8: 1406 appearTime
*p 31: Uniform: 9: 1406 repeatTimes
*p 31: Uniform: 10: 1406 unbalancedSize
*p 31: Uniform: 11: 8B5E tex
[SHADER] setting reset param	tick_start	42377
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
New GL Shader program 33
*p 33: Uniform: 0: 1406 tick
*p 33: Uniform: 1: 1406 tick_start
*p 33: Uniform: 2: 1406 time_factor
*p 33: Uniform: 3: 1406 cylinderRotationSpeed
*p 33: Uniform: 4: 1406 cylinderRadius
*p 33: Uniform: 5: 1406 noup
*p 33: Uniform: 6: 1406 cylinderHeight
*p 33: Uniform: 7: 1406 cylinderVerticalPos
*p 33: Uniform: 8: 1406 appearTime
*p 33: Uniform: 9: 1406 repeatTimes
*p 33: Uniform: 10: 1406 unbalancedSize
*p 33: Uniform: 11: 8B5E tex
[SHADER] setting reset param	tick_start	42377
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Loading savefile 	/save/seri/
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[Minimalist] resource base:	air	gfx file	/data/gfx/ui/resources/front_air.png	found
[Minimalist] resource base:	air	gfx file	/data/gfx/ui/resources/front_air_dark.png	found
[Minimalist] resource base:	stamina	gfx file	/data/gfx/ui/resources/front_stamina.png	found
[Minimalist] resource base:	stamina	gfx file	/data/gfx/ui/resources/front_stamina_dark.png	found
[Minimalist] resource base:	mana	gfx file	/data/gfx/ui/resources/front_mana.png	found
[Minimalist] resource base:	mana	gfx file	/data/gfx/ui/resources/front_mana_dark.png	found
[Minimalist] resource base:	equilibrium	gfx file	/data/gfx/ui/resources/front_nature.png	found
[Minimalist] resource base:	equilibrium	gfx file	/data/gfx/ui/resources/front_nature_dark.png	found
[Minimalist] resource base:	vim	gfx file	/data/gfx/ui/resources/front_vim.png	found
[Minimalist] resource base:	vim	gfx file	/data/gfx/ui/resources/front_vim_dark.png	found
[Minimalist] resource base:	positive	gfx file	/data/gfx/ui/resources/front_positive.png	found
[Minimalist] resource base:	positive	gfx file	/data/gfx/ui/resources/front_positive_dark.png	found
[Minimalist] resource base:	negative	gfx file	/data/gfx/ui/resources/front_negative.png	found
[Minimalist] resource base:	negative	gfx file	/data/gfx/ui/resources/front_negative_dark.png	found
[Minimalist] resource base:	hate	gfx file	/data/gfx/ui/resources/front_hate.png	found
[Minimalist] resource base:	hate	gfx file	/data/gfx/ui/resources/front_hate_dark.png	found
[Minimalist] resource base:	paradox	gfx file	/data/gfx/ui/resources/front_paradox.png	found
[Minimalist] resource base:	paradox	gfx file	/data/gfx/ui/resources/front_paradox_dark.png	found
[Minimalist] resource base:	psi	gfx file	/data/gfx/ui/resources/front_psi.png	found
[Minimalist] resource base:	psi	gfx file	/data/gfx/ui/resources/front_psi_dark.png	found
[Minimalist] resource base:	soul	gfx file	/data/gfx/ui/resources/front_souls.png	found
[Minimalist] resource base:	soul	gfx file	/data/gfx/ui/resources/front_souls_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
[GAME] Creating FBOs
C Map size 21:1 :: 21
C Map seens texture: 187 (60x60)
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1.png
Upgrading black texture to size 67108864
Loading tileset	/data/gfx/ts-gfx-terrain1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/npc/grave_wight.png
Loading tileset	/data/gfx/ts-gfx-npc1.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_up_wild.png
Loading tile from tileset	/data/gfx/shockbolt/npc/black_ant.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_open_vert.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_open_vert_north.png
Loading tile from tileset	/data/gfx/shockbolt/object/belt_hardened.png
Loading tileset	/data/gfx/ts-gfx-object1.png
checkHitOld	40.204048641373	66.543839521734
=> chance to hit	19.96586669701
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_bandit.png
Loading tile from tileset	/data/gfx/shockbolt/object/rune_red.png
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_ghoul_ghoulking.png
Loading tile from tileset	/data/gfx/shockbolt/npc/elder_vampire.png
Cloned shader 23
[SHADER] setting reset param	tick_start	42377
Loading tile from tileset	/data/gfx/shockbolt/object/mindstar_vined.png
Loading tile from tileset	/data/gfx/shockbolt/npc/spiderkin_spider_giant_spider.png
Loading tile from tileset	/data/gfx/shockbolt/npc/master_skeleton_archer.png
Loading tile from tileset	/data/gfx/shockbolt/object/staff_ash.png
Loading tile from tileset	/data/gfx/shockbolt/npc/skeleton_warrior.png
Loading tile from tileset	/data/gfx/shockbolt/trap/trap_acid_blast_01.png
Loading tileset	/data/gfx/ts-gfx-trap1.png
Loading tile from tileset	/data/gfx/shockbolt/trap/trap_fire_rune_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1.png
Loading tile	player/yeek/base_shadow_01.png
Loading tile	player/yeek/cloak_behind_07.png
Loading tile	player/yeek/base_01.png
Loading tile	player/yeek/feet_07.png
Loading tile	player/yeek/lower_body_01.png
Loading tile	player/yeek/special/eel_skin_armor.png
Loading tile	player/yeek/cloak_shoulder_07.png
Loading tile	player/yeek/head_19.png
Loading tile	player/yeek/special/spellhunt_remnants.png
Cloned shader 33
[SHADER] setting reset param	tick_start	42377
Cloned shader 31
[SHADER] setting reset param	tick_start	42377
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_open.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall3.png
Loading tile from tileset	/data/gfx/shockbolt/object/mindstar_thorned.png
Loading tile from tileset	/data/gfx/shockbolt/trap/trap_pressure_plate_01.png
Loading tile from tileset	/data/gfx/shockbolt/npc/forest_wight.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vampire.png
checkHitOld	40.204048641373	29.62925009321
=> chance to hit	69.743868115083
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_skeleton_skeleton_assassin.png
Loading tile from tileset	/data/gfx/shockbolt/object/robe_silk.png
Loading tile from tileset	/data/gfx/shockbolt/object/money_small.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/maze_teleport.png
Loading tile from tileset	/data/gfx/shockbolt/object/gloves_hardened.png
Loading tile from tileset	/data/gfx/shockbolt/object/garnet.png
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_ghoul_ghoul.png
Loading tile from tileset	/data/gfx/shockbolt/npc/blue_ant.png
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_ghoul_borfast_the_broken.png
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2]
New GL Shader program 34
*p 34: Uniform: 0: 1406 tick
*p 34: Uniform: 1: 1406 tick_start
*p 34: Uniform: 2: 1406 time_factor
*p 34: Uniform: 3: 1406 cylinderRotationSpeed
*p 34: Uniform: 4: 1406 cylinderRadius
*p 34: Uniform: 5: 1406 noup
*p 34: Uniform: 6: 1406 cylinderHeight
*p 34: Uniform: 7: 1406 cylinderVerticalPos
*p 34: Uniform: 8: 1406 appearTime
*p 34: Uniform: 9: 1406 repeatTimes
*p 34: Uniform: 10: 1406 unbalancedSize
*p 34: Uniform: 11: 8B5E tex
[SHADER] setting reset param	tick_start	42377
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1]
New GL Shader program 35
*p 35: Uniform: 0: 1406 tick
*p 35: Uniform: 1: 1406 tick_start
*p 35: Uniform: 2: 1406 time_factor
*p 35: Uniform: 3: 1406 cylinderRotationSpeed
*p 35: Uniform: 4: 1406 cylinderRadius
*p 35: Uniform: 5: 1406 noup
*p 35: Uniform: 6: 1406 cylinderHeight
*p 35: Uniform: 7: 1406 cylinderVerticalPos
*p 35: Uniform: 8: 1406 appearTime
*p 35: Uniform: 9: 1406 repeatTimes
*p 35: Uniform: 10: 1406 unbalancedSize
*p 35: Uniform: 11: 8B5E tex
[SHADER] setting reset param	tick_start	42377
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_ghoul_ghast.png
Loading tile from tileset	/data/gfx/shockbolt/object/mail_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/object/axe_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_down.png
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_skeleton_skeleton_magus.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/moonstone_05.png
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-green.png
Loading tile from tileset	/data/gfx/shockbolt/object/scroll.png
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_oozing_horror.png
Loading tile from tileset	/data/gfx/shockbolt/object/staff_yew.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_thief.png
Cloned shader 34
[SHADER] setting reset param	tick_start	42377
Cloned shader 35
[SHADER] setting reset param	tick_start	42377
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_crimson_ooze.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/object/chest3.png
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_bloated_horror.png
Loading tile from tileset	/data/gfx/shockbolt/npc/lesser_vampire.png
Cloned shader 23
[SHADER] setting reset param	tick_start	42377
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.2,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=8,time_factor=6000,zoom=1]
New GL Shader program 36
New GL Shader 37 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
*p 36: Uniform: 0: 8B5E tex
*p 36: Uniform: 1: 8B50 xy
*p 36: Uniform: 2: 1406 zoom
*p 36: Uniform: 3: 1406 tick
*p 36: Uniform: 4: 1406 time_factor
*p 36: Uniform: 5: 1406 npow
*p 36: Uniform: 6: 8B52 color1
*p 36: Uniform: 7: 8B52 color2
*p 36: Uniform: 8: 1406 hide_center
*p 36: Uniform: 9: 1406 aam
Loading entities file from file	/data/zones/dreadfell/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/general/npcs/bone-giant.lua
Loading entities file from file	/data/zones/dreadfell/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/lava.lua
Loading entities file from file	/data/general/grids/mountain.lua
Loading entities file from file	/data/zones/dreadfell/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Importing Isoseta into world artifacts
Importing Mayuldavea the Glarebait into world artifacts
Importing Nerovena into world artifacts
Importing Samublek the steel waraxe into world artifacts
Importing Floeshaper the dwarven-steel mace into world artifacts
Importing Salibeth into world artifacts
Importing dwarven-steel waraxe 'Porynor' into world artifacts
Importing Shimmerradiance the gold amulet into world artifacts
Importing gold amulet 'Lelygund' into world artifacts
Importing Arylranne the ash magestaff into world artifacts
Importing Cyrokira the ash magestaff into world artifacts
Importing elven-silk cloak 'Chubers' into world artifacts
Importing Vorassra the hardened leather armour into world artifacts
Importing Lightwend into world artifacts
Importing Salewyn the elven-wood magestaff into world artifacts
Importing dwarven-steel waraxe 'Frozenrune' into world artifacts
Importing Splendourravage into world artifacts
Importing Boryfang the Singebraid into world artifacts
Importing Cyroba into world artifacts
Importing ash magestaff 'Goredil' into world artifacts
Importing dwarven-steel helm 'Siludhenn' into world artifacts
Importing ash starstaff 'Chovor' into world artifacts
Importing Zanerach the voratun dagger into world artifacts
Importing Eclipseransom into world artifacts
Importing Yvuvena the Flamevice into world artifacts
Importing Daimilathaleg the dwarven-steel waraxe into world artifacts
Importing Morbusmarrow the voratun plate armour into world artifacts
Importing Borayatar the stralite longsword into world artifacts
Importing Hellward into world artifacts
Importing voratun waraxe 'Gorekaltholach' into world artifacts
Importing steel amulet 'Silywe' into world artifacts
Importing Breezehack into world artifacts
Importing Brenothel into world artifacts
Importing Salora the thorny mindstar into world artifacts
Importing Eremadonik into world artifacts
Importing dwarven-steel battleaxe 'Airstake' into world artifacts
Importing Xenne into world artifacts
Importing cured leather armour 'Skybraid' into world artifacts
Importing Adytira the ash magestaff into world artifacts
Importing Demonlady the dwarven-steel pickaxe into world artifacts
Importing elven-silk cloak 'Willowbone' into world artifacts
Importing Chartickler into world artifacts
Importing Greenwrither the steel waraxe into world artifacts
Importing elven-wood totem of summon tentacle 'Elenedrazor' into world artifacts
Importing Emelaratira the Sootwind into world artifacts
Importing Amiharabers the dwarven-steel mace into world artifacts
Importing steel greatsword 'Fogcrack' into world artifacts
Importing Noontreason the voratun longsword into world artifacts
Importing Bethetha into world artifacts
Importing Xerurawen into world artifacts
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/dreadfell/traps.lua
Loading entities file from file	/data/general/traps/complex.lua
Loading entities file from file	/data/general/traps/annoy.lua
Loading entities file from file	/data/general/traps/alarm.lua
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 38
New GL Shader 39 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 38: Uniform: 0: 8B50 outlineSize
*p 38: Uniform: 1: 8B50 textSize
*p 38: Uniform: 2: 8B5E tex
*p 38: Uniform: 3: 1406 intensity
*p 38: Uniform: 4: 8B52 outlineColor
table: 0x042d9bd0	normal
table: 0x04e622a0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x042d82e8	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x03f54078	normal
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
C Map size 21:12 :: 252
C Map seens texture: 204 (60x60)
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 40
New GL Shader 41 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
*p 40: Uniform: 0: 8B50 outlineSize
*p 40: Uniform: 1: 8B50 textSize
*p 40: Uniform: 2: 8B52 texCoord
*p 40: Uniform: 3: 8B5E tex
*p 40: Uniform: 4: 1406 intensity
*p 40: Uniform: 5: 8B52 outlineColor
table: 0x03f54078	normal
table: 0x042d9bd0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_small.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_small_top.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_11.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_10.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_16.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_14.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_17.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_15.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_vert.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_vert_north.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_3.png
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 2656, 15535 ticks
Loading tile	alt_side_tactical_self.png
Loading tile	alt_side_tactical_powerful.png
Loading tile	alt_side_tactical_danger.png
Loading tile	alt_side_tactical_enemy_strong.png
Loading tile	alt_side_tactical_friend.png
Loading tile	alt_side_tactical_enemy.png
Loading tile	alt_side_tactical_neutral.png
Updating zone name	Dreadfell (1)
C Map minimap texture: 251 (50x50; 64x64)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 42
New GL Shader 43 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 42: Uniform: 0: 1406 tick
*p 42: Uniform: 1: 1406 speed
*p 42: Uniform: 2: 8B50 p2
*p 42: Uniform: 3: 8B5E tex
*p 42: Uniform: 4: 1406 a
*p 42: Uniform: 5: 8B51 color
*p 42: Uniform: 6: 1406 amp
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700]
New GL Shader program 44
*p 44: Uniform: 0: 1406 tick
*p 44: Uniform: 1: 1406 speed
*p 44: Uniform: 2: 8B50 p2
*p 44: Uniform: 3: 8B5E tex
*p 44: Uniform: 4: 1406 a
*p 44: Uniform: 5: 8B51 color
*p 44: Uniform: 6: 1406 amp
Shader delayed load running for	resources2
[SHADER] Loading from /data/gfx/shaders/resources2.lua
[SHADER] Loaded shader with totalname	resources2[amp=0.8,color1=vec3(0,1,0.45490196078431),color2=vec3(0.50196078431373,0.62352941176471,0.26666666666667),color=vec3(0,1,0.45490196078431),distort=vec2(0.3,0.25),require_shader=4,speed=20000]
New GL Shader program 45
New GL Shader 46 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources2.frag
*p 45: Uniform: 0: 1406 tick
*p 45: Uniform: 1: 1406 speed
*p 45: Uniform: 2: 8B50 p2
*p 45: Uniform: 3: 8B5E tex
*p 45: Uniform: 4: 1406 a
*p 45: Uniform: 5: 8B51 color1
*p 45: Uniform: 6: 8B51 color2
*p 45: Uniform: 7: 1406 pivot
*p 45: Uniform: 8: 1406 amp
Loading tile from tileset	/data/gfx/talents/psiblades.png
[PROFILE THREAD] flushing CSETs
Loading tileset	/data/gfx/ts-gfx-talents-effects1.png
Loading tile from tileset	/data/gfx/talents/icy_skin.png
Loading tile from tileset	/data/gfx/talents/antimagic_shield.png
Loading tile from tileset	/data/gfx/talents/elemental_surge.png
Loading tile from tileset	/data/gfx/talents/resolve.png
Loading tile from tileset	/data/gfx/talents/disarm.png
Loading tile from tileset	/data/gfx/talents/swallow.png
Loading tile from tileset	/data/gfx/talents/corrosive_breath.png
Loading tile from tileset	/data/gfx/talents/lightning_breath.png
Loading tile from tileset	/data/gfx/talents/ice_breath.png
Loading tile from tileset	/data/gfx/talents/sand_breath.png
Loading tile from tileset	/data/gfx/talents/lightning.png
Loading tile from tileset	/data/gfx/talents/ice_claw.png
Loading tile from tileset	/data/gfx/talents/acidic_spray.png
Loading tile from tileset	/data/gfx/talents/venomous_breath.png
Loading tile from tileset	/data/gfx/talents/corrosive_mist.png
Loading tile from tileset	/data/gfx/talents/skullcracker.png
Loading tile from tileset	/data/gfx/talents/yeek_will.png
Loading tile from tileset	/data/gfx/talents/disengage.png
Loading tile from tileset	/data/gfx/talents/aura_of_silence.png
Loading tile from tileset	/data/gfx/talents/prismatic_slash.png
Loading tile from tileset	/data/gfx/talents/wayist.png
Loading tile from tileset	/data/gfx/talents/burrow.png
Loading tile from tileset	/data/gfx/talents/lightning_speed.png
Loading tile from tileset	/data/gfx/talents/ice_wall.png
Loading tile from tileset	/data/gfx/talents/tornado.png
Loading tile from tileset	/data/gfx/talents/dissolve.png
Loading tile from tileset	/data/gfx/talents/static_field.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/rod_of_recall.png
Loading tile from tileset	/data/gfx/talents/infusion__wild.png
Loading tile from tileset	/data/gfx/talents/infusion__healing.png
Loading tile from tileset	/data/gfx/talents/nature_touch.png
Loading tile from tileset	/data/gfx/talents/meditation.png
Loading tile from tileset	/data/gfx/talents/earth_s_eyes.png
Loading tile from tileset	/data/gfx/talents/nature_s_balance.png
Loading tile from tileset	/data/gfx/talents/dig_object.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ONLINE PROFILE] current character 	Seri the level 28 Yeek Wyrmic
[MUSIC] loading	weather/dungeon_base.ogg	sound "/data/music/weather/dungeon_base.ogg" : <static>
[MUSIC] playing	weather/dungeon_base.ogg	sound "/data/music/weather/dungeon_base.ogg" : <static>
[MUSIC] loading	Dark Secrets.ogg	sound "/data/music/Dark Secrets.ogg" : <static>
[MUSIC] playing	Dark Secrets.ogg	sound "/data/music/Dark Secrets.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/dungeon/dungeon4.ogg	:=:	sound "/data/sound/ambient/dungeon/dungeon4.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/dungeon/dungeon2.ogg	:=:	sound "/data/sound/ambient/dungeon/dungeon2.ogg" : <static>
[LOG]	Resting starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_HIGHBORN_S_BLOOM	Gloradhelaith the thief
[LOG]	Today is the 10th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:00.
[LOG]	Seri rearms.
Loading tile	player/yeek/mindstar_pulsing_right_01.png
Loading tile	player/yeek/mindstar_psiblade_right_01.png
Loading tile	player/yeek/mindstar_living_left_01.png
Loading tile	player/yeek/mindstar_psiblade_left_01.png
[improved_talented AI] chooses for	3936	bloated horror	T_PHASE_DOOR
[Actor:move]	3936	bloated horror	(forced) move from	45	41	to	42	41
[phase door] final location of 	bloated horror	42	41	vs	45	41
[LOG]	Seri is no longer attuned.
checkHitOld	35.355339059327	29.62925009321
=> chance to hit	61.893580723215
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[improved_talented AI] chooses for	3936	bloated horror	T_PHASE_DOOR
[Actor:move]	3936	bloated horror	(forced) move from	42	41	to	47	42
[phase door] final location of 	bloated horror	47	42	vs	42	41
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	20	32	to	19	32
[improved_talented AI] chooses for	3936	bloated horror	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 47
New GL Shader 48 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shield.frag
*p 47: Uniform: 0: 1406 ellipsoidalFactor
*p 47: Uniform: 1: 1406 tick
*p 47: Uniform: 2: 1406 time_factor
*p 47: Uniform: 3: 1406 oscillationSpeed
*p 47: Uniform: 4: 1406 impact_tick
*p 47: Uniform: 5: 1406 impact_time
*p 47: Uniform: 6: 8B50 impact
*p 47: Uniform: 7: 1406 wobblingSpeed
*p 47: Uniform: 8: 1406 wobblingPower
*p 47: Uniform: 9: 1406 antialiasingRadius
*p 47: Uniform: 10: 8B5E tex
*p 47: Uniform: 11: 1406 horizontalScrollingSpeed
*p 47: Uniform: 12: 1406 tick_start
*p 47: Uniform: 13: 1406 verticalScrollingSpeed
*p 47: Uniform: 14: 1406 shieldIntensity
*p 47: Uniform: 15: 1406 aadjust
*p 47: Uniform: 16: 8B51 color
*p 47: Uniform: 17: 8B51 impact_color
[SHADER] setting reset param	tick_start	63568
[Actor:move]	3935	Seri	move from	19	32	to	18	31
[Actor:move]	3935	Seri	move from	18	31	to	17	32
[Actor:move]	3935	Seri	move from	17	32	to	16	32
[Actor:move]	3935	Seri	move from	16	32	to	16	33
[LOG]	Seri walks on a trap, and there is a loud noise.
Loading tile from tileset	/data/gfx/shockbolt/trap/trap_big_boulder_01.png
checkHitOld	6	37
=> chance to hit	7.5662861792566
[LOG]	Ran for 3 turns (stop reason: trap).
[Actor:move]	3935	Seri	move from	16	33	to	16	34
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the south (Giant boulder trap's huge boulder)).
[LOG]	
[Actor:move]	3935	Seri	move from	16	34	to	16	34
[Actor:move]	3935	Seri	move from	16	34	to	16	33
[Actor:move]	3935	Seri	move from	16	33	to	17	32
[LOG]	Resting starts...
[improved_talented AI] chooses for	3936	bloated horror	T_PHASE_DOOR
[Actor:move]	3936	bloated horror	(forced) move from	47	42	to	44	45
[phase door] final location of 	bloated horror	44	45	vs	47	42
checkHitOld	35.355339059327	66.543839521734
=> chance to hit	17.922254417338
checkHitOld	35.355339059327	66.543839521734
=> chance to hit	17.922254417338
[LOG]	#00ff00##UID:452:0#Talent Wayist is ready to use.
[LOG]	Rested for 25 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	17	32	to	16	32
[Actor:move]	3935	Seri	move from	16	32	to	15	32
[Actor:move]	3935	Seri	move from	15	32	to	14	32
[improved_talented AI] chooses for	3936	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 47
[SHADER] setting reset param	tick_start	69123
[Actor:move]	3935	Seri	move from	14	32	to	13	32
[improved_talented AI] chooses for	3936	bloated horror	T_PHASE_DOOR
[Actor:move]	3936	bloated horror	(forced) move from	44	45	to	39	44
[phase door] final location of 	bloated horror	39	44	vs	44	45
[Actor:move]	3935	Seri	move from	13	32	to	12	32
[Actor:move]	3935	Seri	move from	12	32	to	12	33
[Actor:move]	3935	Seri	move from	12	33	to	12	34
[Actor:move]	3935	Seri	move from	12	34	to	12	35
[Actor:move]	3935	Seri	move from	12	35	to	12	36
[Actor:move]	3935	Seri	move from	12	36	to	13	36
[LOG]	Seri walks on a poison spore.
checkHitOld	6	42
=> chance to hit	6.540352922319
[LOG]	Ran for 3 turns (stop reason: trap).
[Actor:move]	3935	Seri	move from	13	36	to	14	36
[MIND CRIT %]	28.900007060581
[LOG]	Seri attunes to the damage.
[LOG]	Seri is poisoned!
[LOG]	Poison spore's poison area effect hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(24 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/effects/poisoned.png
[LOG]	
[Actor:move]	3935	Seri	move from	14	36	to	15	36
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(17 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Poison spore's poison area effect hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(17 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
Server latency	95
[Actor:move]	3935	Seri	move from	15	36	to	16	36
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(31 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Poison spore's poison area effect hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(17 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/mindstar_pulsing.png
Loading tile from tileset	/data/gfx/shockbolt/object/mindstar_living.png
Deleting shader 47 (is clone 1)
[SOUND] loading from	/data/sound/ambient/dungeon/dungeon3.ogg	:=:	sound "/data/sound/ambient/dungeon/dungeon3.ogg" : <static>
[Actor:move]	3935	Seri	move from	16	36	to	16	37
[LOG]	Poison spore's poison area effect hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(17 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(37 antimagic)#LAST#, #LIGHT_GREEN#21 nature#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	Seri activates a trap, and its magical energies change.
checkHitOld	6	40
=> chance to hit	6.9073747060804
Loading tile from tileset	/data/gfx/shockbolt/trap/trap_glyph_explosion_01_64.png
[LOG]	Ran for 1 turns (stop reason: trap).
[Actor:move]	3935	Seri	move from	16	37	to	16	38
[LOG]	
[Actor:move]	3935	Seri	move from	16	38	to	16	39
[Identify]	vined mindstar of life	true
[LOG]	Seri picks up (k.): #00FF80##UID:4109:0#vined mindstar of life (4-4.4 power, 18 apr, nature damage)#LAST#.
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	32	vs	45	=> chance to hit	18
[LOG]	Seri is frozen to the ground!
[LOG]	Spinning beam trap hits #fbd578#Seri#LAST# for #1133F3#(37 antimagic)#LAST#, #1133F3#80 cold#LAST# (#RED##{bold}#80#LAST##{normal}# total damage).
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(37 antimagic)#LAST#, #LIGHT_GREEN#21 nature#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	
Loading tile from tileset	/data/gfx/effects/offbalance.png
Loading tile from tileset	/data/gfx/talents/frozen_ground.png
[LOG]	You are unable to move!
[LOG]	You are unable to move!
[LOG]	Ran for 1 turns (stop reason: didn't move).
[LOG]	Seri uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Seri warms up.
[LOG]	Seri is cured!
[LOG]	Seri lessens the pain.
Loading tile from tileset	/data/gfx/effects/infusion_cooldown.png
[SOUND] loading from	/data/sound/ambient/dungeon/dungeon5.ogg	:=:	sound "/data/sound/ambient/dungeon/dungeon5.ogg" : <static>
[Actor:move]	3935	Seri	move from	16	39	to	16	40
checkHit	32	vs	45	=> chance to hit	18
[LOG]	Seri is frozen to the ground!
[LOG]	Spinning beam trap hits #fbd578#Seri#LAST# for #1133F3#(37 antimagic)#LAST#, #1133F3#32 cold#LAST# (#RED##{bold}#32#LAST##{normal}# total damage).
[LOG]	
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(37 antimagic)#LAST#, #LIGHT_GREEN#13 nature#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	You are unable to move!
[LOG]	Ran for 1 turns (stop reason: didn't move).
[LOG]	You are unable to move!
[LOG]	Ran for 1 turns (stop reason: didn't move).
[LOG]	You are unable to move!
[LOG]	
checkHit	32	vs	45	=> chance to hit	18
[LOG]	Spinning beam trap hits #fbd578#Seri#LAST# for #1133F3#(37 antimagic)#LAST#, #1133F3#32 cold#LAST# (#RED##{bold}#32#LAST##{normal}# total damage).
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(37 antimagic)#LAST#, #LIGHT_GREEN#13 nature#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(37 antimagic)#LAST#, #LIGHT_GREEN#13 nature#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	
[LOG]	Seri stops being poisoned.
[improved_talented AI] chooses for	3936	bloated horror	T_PHASE_DOOR
[Actor:move]	3936	bloated horror	(forced) move from	39	44	to	40	45
[phase door] final location of 	bloated horror	40	45	vs	39	44
[LOG]	
[LOG]	Seri feels pain again.
[LOG]	
[LOG]	Seri warms up.
[LOG]	
[Actor:move]	3935	Seri	move from	16	40	to	17	40
[LOG]	Seri is no longer attuned.
[Actor:move]	3935	Seri	move from	17	40	to	18	40
[LOG]	
[Actor:move]	3935	Seri	move from	18	40	to	19	40
[Actor:move]	3935	Seri	move from	19	40	to	20	40
[Actor:move]	3935	Seri	move from	20	40	to	20	39
[Actor:move]	3935	Seri	move from	20	39	to	20	38
[Actor:move]	3935	Seri	move from	20	38	to	20	37
[Actor:move]	3935	Seri	move from	20	37	to	21	37
[Actor:move]	3935	Seri	move from	21	37	to	21	36
[Actor:move]	3935	Seri	move from	21	36	to	22	36
[LOG]	Flames start to appear around Seri.
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[trail_length=1]
New GL Shader program 49
New GL Shader 50 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/fireball.frag
*p 49: Uniform: 0: 8B5E tex
*p 49: Uniform: 1: 1406 tick
*p 49: Uniform: 2: 1406 tick_start
*p 49: Uniform: 3: 1406 explosion_time_factor
*p 49: Uniform: 4: 1406 is_exploding
*p 49: Uniform: 5: 1406 projectile_time_factor
*p 49: Uniform: 6: 1406 trail_length
checkHitOld	6	45
=> chance to hit	6.0718838072783
[Actor:move]	3935	Seri	move from	22	36	to	23	36
[LOG]	#00ff00##UID:117:0#Talent Infusion: Wild is ready to use.
[LOG]	
[Actor:move]	3935	Seri	move from	23	36	to	24	36
[Actor:move]	3935	Seri	move from	24	36	to	25	36
[improved_talented AI] chooses for	3936	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 47
[SHADER] setting reset param	tick_start	92827
[improved_talented AI] chooses for	3936	bloated horror	T_PHASE_DOOR
[Actor:move]	3936	bloated horror	(forced) move from	40	45	to	39	43
[phase door] final location of 	bloated horror	39	43	vs	40	45
[SHADER] Loading from /data/gfx/shaders/shockwave2.lua
[SHADER] Loaded shader with totalname	shockwave2[shockwaveSpeed=5.6]
New GL Shader program 51
New GL Shader 52 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shockwave2.frag
*p 51: Uniform: 0: 8B5E tex
*p 51: Uniform: 1: 8B50 ellipsoidalFactor
*p 51: Uniform: 2: 1406 innerShockwaveWidth
*p 51: Uniform: 3: 1406 outerShockwaveWidth
*p 51: Uniform: 4: 1406 tick
*p 51: Uniform: 5: 1406 tick_start
*p 51: Uniform: 6: 1406 time_factor
*p 51: Uniform: 7: 1406 shockwaveSpeed
*p 51: Uniform: 8: 1406 flameIntensity
[SHADER] setting reset param	tick_start	94273
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri attunes to the damage.
Cloned shader 51
[SHADER] setting reset param	tick_start	94276
Cloned shader 51
[SHADER] setting reset param	tick_start	94278
Cloned shader 51
[SHADER] setting reset param	tick_start	94281
[LOG]	Delayed explosion trap hits #fbd578#Seri#LAST# for #LIGHT_RED#(37 antimagic)#LAST#, #LIGHT_RED#54 fire#LAST#, #LIGHT_RED#(37 antimagic)#LAST#, #LIGHT_RED#13 fire#LAST#, #LIGHT_RED#(37 antimagic)#LAST#, #LIGHT_RED#13 fire#LAST# (#RED##{bold}#80#LAST##{normal}# total damage).
[LOG]	
[LOG]	Seri uses #{bold}##ORCHID#Dig.#{normal}##LAST#
[LOG]	Digging starts...
Deleting shader 51 (is clone 1)
Deleting shader 51 (is clone 1)
Deleting shader 51 (is clone 1)
[LOG]	Seri is no longer attuned.
[LOG]	Dug for 13 turns.
[LOG]	Wall turns into floor.
[improved_talented AI] chooses for	3936	bloated horror	T_PHASE_DOOR
[Actor:move]	3936	bloated horror	(forced) move from	39	43	to	43	41
[phase door] final location of 	bloated horror	43	41	vs	39	43
[LOG]	
[SOUND] loading from	/data/sound/ambient/dungeon/dungeon1.ogg	:=:	sound "/data/sound/ambient/dungeon/dungeon1.ogg" : <static>
Deleting shader 47 (is clone 1)
Loading tile from tileset	/data/gfx/shockbolt/object/2hsword_dsteel.png
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
checkHit	34	vs	64	=> chance to hit	0
[LOG]	Skeleton warrior is disarmed!
[SOUND] loading from	/data/sound/talents/breath.lua	:=:	/data/sound/talents/breath.ogg	:>
[SOUND] :=>	sound "/data/sound/talents/breath.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[deploy_factor=14]
New GL Shader program 53
*p 53: Uniform: 0: 8B5E tex
*p 53: Uniform: 1: 1406 ellipsoidalFactor
*p 53: Uniform: 2: 1406 tick
*p 53: Uniform: 3: 1406 tick_start
*p 53: Uniform: 4: 1406 time_factor
*p 53: Uniform: 5: 1406 deploy_factor
*p 53: Uniform: 6: 1406 flap
[SHADER] setting reset param	tick_start	99029
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #GREEN#640 acid#LAST# damage.
[improved_talented AI] chooses for	3608	skeleton warrior	T_BONE_ARMOUR
[LOG]	Skeleton warrior uses #{bold}##ORCHID#Bone Armour.#{normal}##LAST#
[LOG]	A shield forms around skeleton warrior.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.79607843137255,0.79607843137255,0.79607843137255),shieldIntensity=0.2]
New GL Shader program 54
*p 54: Uniform: 0: 1406 ellipsoidalFactor
*p 54: Uniform: 1: 1406 tick
*p 54: Uniform: 2: 1406 time_factor
*p 54: Uniform: 3: 1406 oscillationSpeed
*p 54: Uniform: 4: 1406 impact_tick
*p 54: Uniform: 5: 1406 impact_time
*p 54: Uniform: 6: 8B50 impact
*p 54: Uniform: 7: 1406 wobblingSpeed
*p 54: Uniform: 8: 1406 wobblingPower
*p 54: Uniform: 9: 1406 antialiasingRadius
*p 54: Uniform: 10: 8B5E tex
*p 54: Uniform: 11: 1406 horizontalScrollingSpeed
*p 54: Uniform: 12: 1406 tick_start
*p 54: Uniform: 13: 1406 verticalScrollingSpeed
*p 54: Uniform: 14: 1406 shieldIntensity
*p 54: Uniform: 15: 1406 aadjust
*p 54: Uniform: 16: 8B51 color
*p 54: Uniform: 17: 8B51 impact_color
[SHADER] setting reset param	tick_start	99283
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	The shield around skeleton warrior crumbles.
checkHit	34	vs	64	=> chance to hit	0
[LOG]	Skeleton warrior is stunned!
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 55
New GL Shader 56 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lightning.frag
*p 55: Uniform: 0: 8B5E tex
*p 55: Uniform: 1: 8B51 color1
*p 55: Uniform: 2: 8B51 color2
Cloned shader 53
[SHADER] setting reset param	tick_start	100228
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #SLATE#(511 absorbed)#LAST#, #ROYAL_BLUE#82 lightning#LAST# (#RED##{bold}#82#LAST##{normal}# total damage).
[SOUND] loading from	/data/sound/creatures/skeletons/skell_3.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_3.ogg" : <static>
[Actor:move]	3608	skeleton warrior	move from	27	34	to	26	35
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Skeleton warrior!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	skeleton warrior	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	5	26
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	5	26
checkHit	56	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	68	52.677664276969	vs. armor/hardiness	5	0.3
[ATTACK] after armor	68
[PHYS CRIT %] axe accuracy bonus	56	26	=	7.5
[PHYS CRIT %]	31.900007060581
[ATTACK] after crit	68
[ATTACK] after mult	140.00599942319
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	skeleton warrior	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	5	26
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	5	26
checkHit	56	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	62.347080346211	vs. armor/hardiness	5	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	56	26	=	7.5
[PHYS CRIT %]	32.400007060581
[ATTACK] after crit	71
[ATTACK] after mult	146.18273469186
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
checkHit	54	vs	34	=> chance to hit	95
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 57
New GL Shader 58 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/healing.frag
*p 57: Uniform: 0: 1406 tick
*p 57: Uniform: 1: 1406 time_factor
*p 57: Uniform: 2: 1406 circleDescendSpeed
*p 57: Uniform: 3: 1406 tick_start
*p 57: Uniform: 4: 1406 noup
*p 57: Uniform: 5: 1406 circleRotationSpeed
*p 57: Uniform: 6: 8B5E tex
*p 57: Uniform: 7: 8B52 circleColor
*p 57: Uniform: 8: 1406 beamsCount
*p 57: Uniform: 9: 8B52 beamColor1
*p 57: Uniform: 10: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 59
*p 59: Uniform: 0: 1406 tick
*p 59: Uniform: 1: 1406 time_factor
*p 59: Uniform: 2: 1406 circleDescendSpeed
*p 59: Uniform: 3: 1406 tick_start
*p 59: Uniform: 4: 1406 noup
*p 59: Uniform: 5: 1406 circleRotationSpeed
*p 59: Uniform: 6: 8B5E tex
*p 59: Uniform: 7: 8B52 circleColor
*p 59: Uniform: 8: 1406 beamsCount
*p 59: Uniform: 9: 8B52 beamColor1
*p 59: Uniform: 10: 8B52 beamColor2
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #LIGHT_GREEN#178 nature#LAST# damage.
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#107 healing#LAST# from #UID:3608:0#Skeleton warrior.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[LOG]	
[LOG]	Seri uses #{bold}##ORCHID#Dig.#{normal}##LAST#
[LOG]	Digging starts...
Deleting shader 53 (is clone 1)
[improved_talented AI] chooses for	3936	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 47
[SHADER] setting reset param	tick_start	103725
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[improved_talented AI] chooses for	3936	bloated horror	T_PHASE_DOOR
[Actor:move]	3936	bloated horror	(forced) move from	43	41	to	41	41
[phase door] final location of 	bloated horror	41	41	vs	43	41
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	Dug for 13 turns.
[LOG]	Wall turns into floor.
Deleting shader 47 (is clone 1)
[target_simple AI]	3601	skeleton assassin	selecting NEW TARGET	25	36	3935	Seri
[use_tactical AI] === Action Selected:	3601	skeleton assassin	closein	 AI:move_complex
checkHitOld	40.204048641373	29.62925009321
=> chance to hit	69.743868115083
[Actor:move]	3601	skeleton assassin	move from	23	34	to	24	35
checkHitOld	40.204048641373	29.62925009321
=> chance to hit	69.743868115083
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/knife_dsteel.png
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
checkHit	41	vs	64	=> chance to hit	0
[LOG]	Skeleton assassin is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	105430
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton assassin for #GREEN#640 acid#LAST# damage.
[use_tactical AI] === Action Selected:	3601	skeleton assassin	disable	 talent:T_RUNE:_ACID_WAVE_1
[LOG]	Skeleton assassin casts #{bold}##GREEN#Rune: Acid Wave.#{normal}##LAST#
[LOG]	Seri is disarmed!
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri attunes to the damage.
[SOUND] loading from	/data/sound/talents/slime.ogg	:=:	sound "/data/sound/talents/slime.ogg" : <static>
[LOG]	#UID:3601:0#Skeleton assassin hits #fbd578#Seri#LAST# for #GREEN#(37 antimagic)#LAST#, #GREEN#101 acid#LAST# (#RED##{bold}#101#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	3601	skeleton assassin	defend	 talent:T_BONE_ARMOUR
[LOG]	Skeleton assassin uses #{bold}##ORCHID#Bone Armour.#{normal}##LAST#
[LOG]	A shield forms around skeleton assassin.
Cloned shader 54
[SHADER] setting reset param	tick_start	105478
[LOG]	Skeleton assassin deactivates #{bold}##ORANGE#Stealth#LAST#.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	skeleton assassin	dam/apr/atk/mult ::	33.78282631085	18	27	1	vs. armor/def	9	39
[ATTACK] after melee attack bonus hooks & callbacks::	33.78282631085	18	27	1	vs. armor/def	9	39
checkHit	27	vs	39	=> chance to hit	20
[LOG]	#UID:3935:0##fbd578#Seri#LAST# misses Skeleton assassin.
[Actor:move]	3935	Seri	move from	25	36	to	25	36
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	31.854778895072	1	60	1	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	31.854778895072	1	60	1	vs. armor/def	30.790050184791	34
checkHit	60	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	34	1	vs. armor/hardiness	30.790050184791	0.3
[ATTACK] after armor	23.8
[PHYS CRIT %]	12.728107468242
[ATTACK] after crit	23.8
[ATTACK] after mult	23.8
[ATTACK]	target on_melee_hit:	35.750783419739	COLD	vs	0
[Actor:move]	3601	skeleton assassin	move from	24	35	to	24	35
[LOG]	#UID:3601:0#Skeleton assassin hits #fbd578#Seri#LAST# for #WHITE#21 physical#LAST#, #GREY#(9 antimagic)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Skeleton assassin for #SLATE#(43 absorbed)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	skeleton assassin	dam/apr/atk/mult ::	33.78282631085	18	27	1	vs. armor/def	9	39
[ATTACK] after melee attack bonus hooks & callbacks::	33.78282631085	18	27	1	vs. armor/def	9	39
checkHit	27	vs	39	=> chance to hit	20
[LOG]	#UID:3935:0##fbd578#Seri#LAST# misses Skeleton assassin.
[Actor:move]	3935	Seri	move from	25	36	to	25	36
[LOG]	Skeleton assassin rearms.
[target_simple AI]	3601	skeleton assassin	selecting NEW TARGET	25	36	3935	Seri
[use_tactical AI] === Action Selected:	3601	skeleton assassin	attack	 talent:T_FLURRY
[LOG]	Skeleton assassin uses #{bold}##RED#Flurry.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel dagger of corruption
[ATTACK] to 	Seri	dam/apr/atk/mult ::	58.763911731153	7	59	0.93665631459995	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	58.763911731153	7	59	0.93665631459995	vs. armor/def	30.790050184791	34
checkHit	59	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	62	7	vs. armor/hardiness	30.790050184791	0.3
[ATTACK] after armor	43.4
[PHYS CRIT %] axe accuracy bonus	59	34	=	6.25
[PHYS CRIT %]	23.978107468242
[ATTACK] after crit	43.4
[ATTACK] after mult	40.650884053638
[ATTACK]	target on_melee_hit:	35.750783419739	COLD	vs	0
[ATTACK] attacking with (offhand)	acidic dwarven-steel dagger
[ATTACK] to 	Seri	dam/apr/atk/mult ::	58.25925278354	7	59	0.72256344269139	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	58.25925278354	7	59	0.72256344269139	vs. armor/def	30.790050184791	34
checkHit	59	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	68	7	vs. armor/hardiness	30.790050184791	0.3
[ATTACK] after armor	47.6
[PHYS CRIT %] axe accuracy bonus	59	34	=	6.25
[PHYS CRIT %]	23.978107468242
[ATTACK] after crit	47.6
[ATTACK] after mult	34.39401987211
[ATTACK]	target on_melee_hit:	35.750783419739	COLD	vs	0
[SOUND] loading from	/data/sound/creatures/skeletons/skell_2.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_2.ogg" : <static>
[ATTACK] attacking with (mainhand)	dwarven-steel dagger of corruption
[ATTACK] to 	Seri	dam/apr/atk/mult ::	58.763911731153	7	59	0.93665631459995	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	58.763911731153	7	59	0.93665631459995	vs. armor/def	30.790050184791	34
checkHit	59	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	68	7	vs. armor/hardiness	30.790050184791	0.3
[ATTACK] after armor	47.6
[PHYS CRIT %] axe accuracy bonus	59	34	=	6.25
[PHYS CRIT %]	23.978107468242
[ATTACK] after crit	47.6
[ATTACK] after mult	44.584840574958
[ATTACK]	target on_melee_hit:	35.750783419739	COLD	vs	0
[ATTACK] attacking with (offhand)	acidic dwarven-steel dagger
[ATTACK] to 	Seri	dam/apr/atk/mult ::	58.25925278354	7	59	0.72256344269139	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	58.25925278354	7	59	0.72256344269139	vs. armor/def	30.790050184791	34
checkHit	59	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	62	7	vs. armor/hardiness	30.790050184791	0.3
[ATTACK] after armor	43.4
[PHYS CRIT %] axe accuracy bonus	59	34	=	6.25
[PHYS CRIT %]	23.978107468242
[ATTACK] after crit	43.4
[ATTACK] after mult	31.359253412806
[ATTACK]	target on_melee_hit:	35.750783419739	COLD	vs	0
[ATTACK] attacking with (mainhand)	dwarven-steel dagger of corruption
[ATTACK] to 	Seri	dam/apr/atk/mult ::	58.763911731153	7	59	0.93665631459995	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	58.763911731153	7	59	0.93665631459995	vs. armor/def	30.790050184791	34
checkHit	59	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	73	7	vs. armor/hardiness	30.790050184791	0.3
[ATTACK] after armor	51.1
[PHYS CRIT %] axe accuracy bonus	59	34	=	6.25
[PHYS CRIT %]	23.978107468242
[ATTACK] after crit	51.1
[ATTACK] after mult	47.863137676057
[ATTACK]	target on_melee_hit:	35.750783419739	COLD	vs	0
[ATTACK] attacking with (offhand)	acidic dwarven-steel dagger
[ATTACK] to 	Seri	dam/apr/atk/mult ::	58.25925278354	7	59	0.72256344269139	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	58.25925278354	7	59	0.72256344269139	vs. armor/def	30.790050184791	34
checkHit	59	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	65	7	vs. armor/hardiness	30.790050184791	0.3
[ATTACK] after armor	45.5
[PHYS CRIT %] axe accuracy bonus	59	34	=	6.25
[PHYS CRIT %]	23.978107468242
[ATTACK] after crit	45.5
[ATTACK] after mult	32.876636642458
[ATTACK]	target on_melee_hit:	35.750783419739	COLD	vs	0
[LOG]	#UID:3601:0#Skeleton assassin hits #fbd578#Seri#LAST# for #WHITE#36 physical#LAST#, #GREY#(5 antimagic)#LAST#, #GREY#0 darkness#LAST#, #WHITE#31 physical#LAST#, #GREY#(5 antimagic)#LAST#, #GREY#0 darkness#LAST#, #WHITE#40 physical#LAST#, #GREY#(5 antimagic)#LAST#, #GREY#0 darkness#LAST#, #WHITE#28 physical#LAST#, #GREY#(5 antimagic)#LAST#, #GREY#0 darkness#LAST#, #WHITE#43 physical#LAST#, #GREY#(5 antimagic)#LAST#, #GREY#0 darkness#LAST#, #WHITE#30 physical#LAST#, #GREY#(5 antimagic)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#208#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Skeleton assassin for #SLATE#(43 absorbed)#LAST#, #1133F3#0 cold#LAST#, #SLATE#(43 absorbed)#LAST#, #1133F3#0 cold#LAST#, #SLATE#(43 absorbed)#LAST#, #1133F3#0 cold#LAST#, #SLATE#(43 absorbed)#LAST#, #1133F3#0 cold#LAST#, #SLATE#(43 absorbed)#LAST#, #1133F3#0 cold#LAST#, #SLATE#(43 absorbed)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
Deleting shader 53 (is clone 1)
[MIND CRIT %]	28.900007060581
[LOG]	The shield around skeleton assassin crumbles.
[LOG]	#ORCHID##{bold}#Seri hurls lightning at skeleton assassin!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
Loading tile from tileset	/data/gfx/shockbolt/object/longbow_yew.png
[SOUND] loading from	/data/sound/talents/lightning.ogg	:=:	sound "/data/sound/talents/lightning.ogg" : <static>
checkHit	41	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	107777
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton assassin for #SLATE#(447 absorbed)#LAST#, #ROYAL_BLUE#242 lightning#LAST#, #ROYAL_BLUE#222 lightning#LAST# (#RED##{bold}#464#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Skeleton assassin for #ROYAL_BLUE#266 lightning#LAST# damage.
[LOG]	#{bold}#Elemental Surge killed Skeleton assassin!#{normal}#
[LOG]	
Deleting shader 53 (is clone 1)
[LOG]	Seri uses #{bold}##ORCHID#Dig.#{normal}##LAST#
[LOG]	Digging starts...
[LOG]	Seri rearms.
Deleting shader 54 (is clone 1)
[LOG]	Seri is no longer attuned.
[improved_talented AI] chooses for	3936	bloated horror	T_PHASE_DOOR
[Actor:move]	3936	bloated horror	(forced) move from	41	41	to	45	43
[phase door] final location of 	bloated horror	45	43	vs	41	41
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	Dug for 13 turns.
[LOG]	Wall turns into floor.
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	13	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	111724
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Forest wight for #{bold}##GREEN#1062 acid#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Forest wight!#{normal}#
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/vial_wight_ectoplasm.png
[LOG]	Seri uses #{bold}##ORCHID#Dig.#{normal}##LAST#
[LOG]	Digging starts...
[improved_talented AI] chooses for	3936	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 47
[SHADER] setting reset param	tick_start	115183
Deleting shader 53 (is clone 1)
[improved_talented AI] chooses for	3936	bloated horror	T_PHASE_DOOR
[Actor:move]	3936	bloated horror	(forced) move from	45	43	to	40	41
[phase door] final location of 	bloated horror	40	41	vs	45	43
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Dug for 13 turns.
[LOG]	Wall turns into floor.
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	33	vs	64	=> chance to hit	0
[LOG]	Ghoul is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	116982
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(776 resilience)#LAST#, #{bold}##GREEN#286 acid#{normal}##LAST# (#RED##{bold}#286#LAST##{normal}# total damage).
[target_simple AI]	3610	ghoul	selecting NEW TARGET	25	36	3935	Seri
[improved_talented AI] chooses for	3610	ghoul	T_GHOULISH_LEAP
[LOG]	Ghoul uses #{bold}##ORCHID#Ghoulish Leap.#{normal}##LAST#
[Actor:move]	3610	ghoul	(forced) move from	27	38	to	24	36
[LOG]	Ghoul speeds up.
[LOG]	
Deleting shader 53 (is clone 1)
Deleting shader 47 (is clone 1)
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	1	vs. armor/def	2	8
checkHit	56	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	52.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	56	8	=	12
[PHYS CRIT %]	36.400007060581
[ATTACK] after crit	70
[ATTACK] after mult	70
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	1	vs. armor/def	2	8
checkHit	56	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	62.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	56	8	=	12
[PHYS CRIT %]	36.900007060581
[ATTACK] after crit	116.2
[ATTACK] after mult	116.2
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghoul!#{normal}#
[Actor:move]	3935	Seri	move from	25	36	to	25	36
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREEN#89 nature#LAST#, #PURPLE#0 arcane#LAST#, #{bold}##LIGHT_GREEN#148 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#237#LAST##{normal}# total damage).
[target_simple AI]	3610	ghoul	selecting NEW TARGET	25	36	3935	Seri
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Ghoul!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	2	8
checkHit	56	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	52.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	56	8	=	12
[PHYS CRIT %]	36.400007060581
[ATTACK] after crit	71
[ATTACK] after mult	146.18273469186
Loading tile from tileset	/data/gfx/shockbolt/object/quartz.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	2	8
checkHit	56	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	62.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	56	8	=	12
[PHYS CRIT %]	36.900007060581
[ATTACK] after crit	69
[ATTACK] after mult	142.06491117941
checkHit	54	vs	33	=> chance to hit	95
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREEN#186 nature#LAST# damage.
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#71 healing#LAST# from #UID:3610:0#Ghoul.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghoul!#{normal}#
Loading tile from tileset	/data/gfx/shockbolt/object/ghoul_flesh.png
[LOG]	
[Actor:move]	3935	Seri	move from	25	36	to	24	36
[Identify]	quartz	true
[SOUND] loading from	/data/sound/actions/gem.ogg	:=:	sound "/data/sound/actions/gem.ogg" : <static>
[LOG]	Seri picks up (G.): #FFFFFF##UID:3609:0#quartz#LAST#.
[LOG]	
[Actor:move]	3935	Seri	move from	24	36	to	24	35
[Identify]	steady yew longbow of lightning	true
[LOG]	Seri picks up (k.): #00FF80##UID:3591:0#steady yew longbow of lightning#LAST#.
[LOG]	
[Actor:move]	3935	Seri	move from	24	35	to	24	36
[Actor:move]	3935	Seri	move from	24	36	to	24	37
[Actor:move]	3935	Seri	move from	24	37	to	23	38
[Identify]	focusing silk robe of light (#RESIST#)	true
[LOG]	Seri picks up (p.): #00FF80##UID:4104:0#focusing silk robe of light (+19%) (20 def, 0 armour)#LAST#.
[improved_talented AI] chooses for	3936	bloated horror	T_PHASE_DOOR
[Actor:move]	3936	bloated horror	(forced) move from	40	41	to	46	41
[phase door] final location of 	bloated horror	46	41	vs	40	41
[LOG]	
[Actor:move]	3935	Seri	move from	23	38	to	24	37
[Actor:move]	3935	Seri	move from	24	37	to	25	36
[Actor:move]	3935	Seri	move from	25	36	to	26	35
[Identify]	lapis lazuli	true
[LOG]	Seri picks up (x.): #FFFFFF##UID:3603:0#lapis lazuli#LAST#.
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You pickup 0.95 gold pieces.
[Actor:move]	3935	Seri	move from	26	35	to	27	34
[Identify]	garnet	true
[LOG]	Seri picks up (D.): #FFFFFF##UID:4090:0#garnet#LAST#.
Loading tile from tileset	/data/gfx/shockbolt/object/lapis_lazuli.png
[LOG]	
[Actor:move]	3935	Seri	move from	27	34	to	27	34
[Actor:move]	3935	Seri	move from	27	34	to	26	35
[LOG]	Seri seems less active.
Loading tile from tileset	/data/gfx/shockbolt/trap/trap_lethargy_rune_01.png
[Actor:move]	3935	Seri	move from	26	35	to	25	34
[LOG]	
[Actor:move]	3935	Seri	move from	25	34	to	25	33
[Actor:move]	3935	Seri	move from	25	33	to	25	32
[Actor:move]	3935	Seri	move from	25	32	to	26	32
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[Actor:move]	3935	Seri	move from	26	32	to	27	32
[LOG]	#00ff00##UID:975:0#Talent Prismatic Slash is ready to use.
[Actor:move]	3935	Seri	move from	27	32	to	28	32
[improved_talented AI] chooses for	3936	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 47
[SHADER] setting reset param	tick_start	129177
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	3935	Seri	move from	28	32	to	29	32
[Actor:move]	3935	Seri	move from	29	32	to	29	33
[LOG]	#00ff00##UID:973:0#Talent Dissolve is ready to use.
[LOG]	#00ff00##UID:449:0#Talent Dominant Will is ready to use.
[Actor:move]	3935	Seri	move from	29	33	to	30	34
[LOG]	
[Actor:move]	3935	Seri	move from	30	34	to	31	35
[Actor:move]	3935	Seri	move from	31	35	to	31	36
[Actor:move]	3935	Seri	move from	31	36	to	32	37
[improved_talented AI] chooses for	3936	bloated horror	T_PHASE_DOOR
[Actor:move]	3936	bloated horror	(forced) move from	46	41	to	46	43
[phase door] final location of 	bloated horror	46	43	vs	46	41
[Actor:move]	3935	Seri	move from	32	37	to	32	38
[Actor:move]	3935	Seri	move from	32	38	to	32	39
[Actor:move]	3935	Seri	move from	32	39	to	33	40
[Actor:move]	3935	Seri	move from	33	40	to	33	41
Server latency	95
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	3935	Seri	move from	33	41	to	32	41
[Actor:move]	3935	Seri	move from	32	41	to	31	41
[Actor:move]	3935	Seri	move from	31	41	to	30	41
[Actor:move]	3935	Seri	move from	30	41	to	29	41
Deleting shader 47 (is clone 1)
[Actor:move]	3935	Seri	move from	29	41	to	28	41
[Actor:move]	3935	Seri	move from	28	41	to	27	41
[Actor:move]	3935	Seri	move from	27	41	to	26	41
[Actor:move]	3935	Seri	move from	26	41	to	25	41
[Actor:move]	3935	Seri	move from	25	41	to	24	41
[Actor:move]	3935	Seri	move from	24	41	to	23	41
[Actor:move]	3935	Seri	move from	23	41	to	22	41
[Actor:move]	3935	Seri	move from	22	41	to	21	41
[Actor:move]	3935	Seri	move from	21	41	to	20	41
[LOG]	Ran for 2 turns (stop reason: taken damage).
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri attunes to the damage.
[LOG]	Seri is poisoned!
[LOG]	Poison spore's poison area effect hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(23 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	20	41	to	19	41
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(12 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	19	41	to	18	41
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(12 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	18	41	to	17	41
[improved_talented AI] chooses for	3936	bloated horror	T_PHASE_DOOR
[Actor:move]	3936	bloated horror	(forced) move from	46	43	to	47	41
[phase door] final location of 	bloated horror	47	41	vs	46	43
[Actor:move]	3935	Seri	move from	17	41	to	16	40
[LOG]	Ran for 3 turns (stop reason: taken damage).
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(12 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	16	40	to	15	40
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(12 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	3935	Seri	move from	15	40	to	14	40
[Actor:move]	3935	Seri	move from	14	40	to	13	40
[LOG]	Ran for 3 turns (stop reason: taken damage).
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(12 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	13	40	to	12	39
[LOG]	Seri stops being poisoned.
[Actor:move]	3935	Seri	move from	12	39	to	12	38
[LOG]	
[Actor:move]	3935	Seri	move from	12	38	to	12	37
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Seri is poisoned!
[LOG]	Poison spore's poison area effect hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(12 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	12	37	to	12	36
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Seri is no longer attuned.
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(12 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	12	36	to	12	35
[LOG]	Ran for 2 turns (stop reason: taken damage).
[MIND CRIT %]	28.900007060581
[LOG]	Seri attunes to the damage.
[LOG]	Poison spore's poison area effect hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(24 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[improved_talented AI] chooses for	3936	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 47
[SHADER] setting reset param	tick_start	137979
[LOG]	
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(17 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	3935	Seri	move from	12	35	to	12	34
[Actor:move]	3935	Seri	move from	12	34	to	12	33
[LOG]	Ran for 3 turns (stop reason: taken damage).
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(17 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	12	33	to	12	34
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(17 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	12	34	to	12	33
[Actor:move]	3935	Seri	move from	12	33	to	13	32
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(17 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	13	32	to	14	32
[LOG]	Seri stops being poisoned.
[Actor:move]	3935	Seri	move from	14	32	to	15	32
[Actor:move]	3935	Seri	move from	15	32	to	16	32
[LOG]	
[Actor:move]	3935	Seri	move from	16	32	to	16	33
[LOG]	Seri fails to disarm a trap (giant boulder trap).
[LOG]	Seri walks on a trap, and there is a loud noise.
[LOG]	Ran for 2 turns (stop reason: trap).
[Actor:move]	3935	Seri	move from	16	33	to	16	34
[LOG]	
[Actor:move]	3935	Seri	move from	16	34	to	16	35
[LOG]	Seri is no longer attuned.
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (Giant boulder trap's huge boulder)).
[LOG]	
[Actor:move]	3935	Seri	move from	16	35	to	16	36
Deleting shader 47 (is clone 1)
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri attunes to the damage.
checkHit	32	vs	45	=> chance to hit	18
[LOG]	Seri is frozen to the ground!
[LOG]	Spinning beam trap hits #fbd578#Seri#LAST# for #1133F3#(37 antimagic)#LAST#, #1133F3#80 cold#LAST# (#RED##{bold}#80#LAST##{normal}# total damage).
checkHit	42	vs	32	=> chance to hit	75
[LOG]	Seri resists the knockback!
[LOG]	Giant boulder trap's huge boulder hits #fbd578#Seri#LAST# for #WHITE#84 physical#LAST# damage.
[LOG]	
[LOG]	Seri uses #{bold}##ORCHID#Dig.#{normal}##LAST#
[LOG]	Digging starts...
[improved_talented AI] chooses for	3936	bloated horror	T_PHASE_DOOR
[Actor:move]	3936	bloated horror	(forced) move from	47	41	to	42	45
[phase door] final location of 	bloated horror	42	45	vs	47	41
[LOG]	Seri warms up.
[LOG]	Seri is no longer attuned.
[LOG]	Dug for 13 turns.
[LOG]	Wall turns into floor.
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
Loading tile from tileset	/data/gfx/shockbolt/object/arrow_yew.png
[MIND CRIT %]	28.900007060581
checkHit	27	vs	64	=> chance to hit	0
[LOG]	Skeleton master archer is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	145934
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton master archer for #GREEN#640 acid#LAST# damage.
[use_tactical AI] === Action Selected:	3582	skeleton master archer	escape	 AI:flee_dmap
[use_tactical AI] turn	1709501	3582	skeleton master archer	### FAILED ACTION returned:	flee_dmap	nil
[Actor:move]	3582	skeleton master archer	move from	18	34	to	17	35
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Skeleton master archer!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	skeleton master archer	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	5	32
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	5	32
checkHit	56	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	52.677664276969	vs. armor/hardiness	5	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	56	32	=	6
[PHYS CRIT %]	30.400007060581
[ATTACK] after crit	71
[ATTACK] after mult	146.18273469186
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	skeleton master archer	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	5	32
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	5	32
checkHit	56	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	62.347080346211	vs. armor/hardiness	5	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	56	32	=	6
[PHYS CRIT %]	30.900007060581
[ATTACK] after crit	119.52
[ATTACK] after mult	246.08113310381
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Skeleton master archer!#{normal}#
checkHit	54	vs	27	=> chance to hit	95
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton master archer for #LIGHT_GREEN#174 nature#LAST# damage.
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#69 healing#LAST# from #UID:3582:0#Skeleton master archer.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton master archer!#{normal}#
[improved_talented AI] chooses for	3936	bloated horror	T_PHASE_DOOR
[Actor:move]	3936	bloated horror	(forced) move from	42	45	to	39	44
[phase door] final location of 	bloated horror	39	44	vs	42	45
[LOG]	
[LOG]	Seri uses #{bold}##ORCHID#Dig.#{normal}##LAST#
[LOG]	Digging starts...
Deleting shader 53 (is clone 1)
[improved_talented AI] chooses for	3936	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 47
[SHADER] setting reset param	tick_start	148432
[LOG]	Dug for 8 turns (stop reason: taken damage).
[LOG]	You have been interrupted!
[MIND CRIT %]	28.900007060581
[LOG]	Seri attunes to the damage.
[LOG]	Spinning beam trap hits #fbd578#Seri#LAST# for #1133F3#(37 antimagic)#LAST#, #1133F3#80 cold#LAST# (#RED##{bold}#80#LAST##{normal}# total damage).
[LOG]	
Deleting shader 47 (is clone 1)
[LOG]	Seri uses #{bold}##ORCHID#Dig.#{normal}##LAST#
[LOG]	Digging starts...
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Seri is no longer attuned.
[LOG]	Dug for 13 turns.
[LOG]	Wall turns into floor.
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
Loading tile from tileset	/data/gfx/shockbolt/object/2hsword_steel.png
[MIND CRIT %]	28.900007060581
checkHit	29	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	151985
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #GREEN#640 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[LOG]	
[LOG]	Seri uses #{bold}##ORCHID#Dig.#{normal}##LAST#
[LOG]	Digging starts...
Deleting shader 53 (is clone 1)
[improved_talented AI] chooses for	3936	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 47
[SHADER] setting reset param	tick_start	153932
[LOG]	Dug for 9 turns (stop reason: taken damage).
[LOG]	You have been interrupted!
[MIND CRIT %]	28.900007060581
[LOG]	Seri attunes to the damage.
[LOG]	Spinning beam trap hits #fbd578#Seri#LAST# for #1133F3#(37 antimagic)#LAST#, #1133F3#80 cold#LAST# (#RED##{bold}#80#LAST##{normal}# total damage).
[LOG]	
[LOG]	Seri uses #{bold}##ORCHID#Dig.#{normal}##LAST#
Deleting shader 47 (is clone 1)
[LOG]	Digging starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Seri is no longer attuned.
[LOG]	Dug for 13 turns.
[LOG]	Wall turns into floor.
checkHitOld	40.204048641373	66.543839521734
=> chance to hit	19.96586669701
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
checkHit	13	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	156782
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Bandit for #GREEN#640 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Bandit!#{normal}#
[improved_talented AI] chooses for	3936	bloated horror	T_PHASE_DOOR
[Actor:move]	3936	bloated horror	(forced) move from	39	44	to	40	43
[phase door] final location of 	bloated horror	40	43	vs	39	44
[LOG]	
[LOG]	Seri uses #{bold}##ORCHID#Dig.#{normal}##LAST#
[LOG]	Digging starts...
Deleting shader 53 (is clone 1)
[improved_talented AI] chooses for	3936	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 47
[SHADER] setting reset param	tick_start	158033
[LOG]	Dug for 8 turns (stop reason: taken damage).
[LOG]	You have been interrupted!
[MIND CRIT %]	28.900007060581
[LOG]	Seri attunes to the damage.
[LOG]	Spinning beam trap hits #fbd578#Seri#LAST# for #1133F3#(37 antimagic)#LAST#, #1133F3#80 cold#LAST# (#RED##{bold}#80#LAST##{normal}# total damage).
[LOG]	
[LOG]	Seri uses #{bold}##ORCHID#Dig.#{normal}##LAST#
[LOG]	Digging starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Seri is no longer attuned.
[LOG]	Dug for 13 turns.
[LOG]	Wall turns into floor.
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
Deleting shader 47 (is clone 1)
[MIND CRIT %]	28.900007060581
[LOG]	#ORCHID##{bold}#Seri hurls lightning at ghoulking!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	54	vs	64	=> chance to hit	25
[LOG]	#ORANGE#Ghoulking shrugs off the effect 'Disarmed'!
Cloned shader 53
[SHADER] setting reset param	tick_start	160332
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoulking for #GREEN#640 acid#LAST#, #{bold}##ROYAL_BLUE#330 lightning#{normal}##LAST# (#RED##{bold}#970#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	3574	ghoulking	closein	 AI:move_ghoul
[LOG]	
[Actor:move]	3935	Seri	move from	16	36	to	15	37
[use_tactical AI] === Action Selected:	3574	ghoulking	attack	 talent:T_ROTTING_DISEASE
[LOG]	#RED##{bold}#Ghoulking performs a diseased attack against Seri.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	43.783555015466	4	38	1.1324555320337	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	43.783555015466	4	38	1.1324555320337	vs. armor/def	30.790050184791	34
checkHit	38	vs	34	=> chance to hit	60
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	46	4	vs. armor/hardiness	30.790050184791	0.3
[ATTACK] after armor	32.2
[PHYS CRIT %]	1
[ATTACK] after crit	32.2
[ATTACK] after mult	36.465068131484
[ATTACK]	target on_melee_hit:	35.750783419739	COLD	vs	0
checkHit	30	vs	48	=> chance to hit	5
[LOG]	Seri is afflicted by a rotting disease!
[LOG]	Melee retaliation hits Ghoulking for #1133F3#31 cold#LAST# damage.
[LOG]	#UID:3574:0#Ghoulking hits #fbd578#Seri#LAST# for #WHITE#33 physical#LAST# damage.
[LOG]	
Loading tile from tileset	/data/gfx/effects/spellshocked.png
Loading tile from tileset	/data/gfx/talents/rotting_disease.png
Deleting shader 53 (is clone 1)
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoulking	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	1	vs. armor/def	3	11
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	1	vs. armor/def	3	11
checkHit	56	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	52.677664276969	vs. armor/hardiness	3	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	56	11	=	11.25
[PHYS CRIT %]	35.650007060581
[ATTACK] after crit	114.54
[ATTACK] after mult	114.54
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghoulking!#{normal}#
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoulking	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	1	vs. armor/def	3	11
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	1	vs. armor/def	3	11
checkHit	56	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	62.347080346211	vs. armor/hardiness	3	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	56	11	=	11.25
[PHYS CRIT %]	36.150007060581
[ATTACK] after crit	117.86
[ATTACK] after mult	117.86
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghoulking!#{normal}#
[Actor:move]	3935	Seri	move from	15	37	to	15	37
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoulking for #{bold}##LIGHT_GREEN#146 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #{bold}##LIGHT_GREEN#150 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#296#LAST##{normal}# total damage).
[MIND CRIT %]	28.900007060581
[LOG]	Seri attunes to the damage.
[LOG]	Rotting Disease from Ghoulking hits #fbd578#Seri#LAST# for #DARK_GREEN#(37 antimagic)#LAST#, #DARK_GREEN#10 blight#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	43.783555015466	4	38	1	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	43.783555015466	4	38	1	vs. armor/def	30.790050184791	34
checkHit	38	vs	34	=> chance to hit	60
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	47	4	vs. armor/hardiness	30.790050184791	0.3
[ATTACK] after armor	32.9
[PHYS CRIT %]	1
[ATTACK] after crit	32.9
[ATTACK] after mult	32.9
[ATTACK]	target on_melee_hit:	35.750783419739	COLD	vs	0
[Actor:move]	3574	ghoulking	move from	14	38	to	14	38
[LOG]	Melee retaliation hits Ghoulking for #1133F3#31 cold#LAST# damage.
[LOG]	#UID:3574:0#Ghoulking hits #fbd578#Seri#LAST# for #WHITE#36 physical#LAST# damage.
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Ghoulking!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoulking	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	3	11
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	3	11
checkHit	56	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	52.677664276969	vs. armor/hardiness	3	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	56	11	=	11.25
[PHYS CRIT %]	35.650007060581
[ATTACK] after crit	70
[ATTACK] after mult	144.12382293563
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[LOG]	Seri surges with #LIGHT_GREEN#natural#LAST# power!
[LOG]	Seri is free from the rotting disease.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoulking	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	3	11
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	3	11
checkHit	56	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	67	62.347080346211	vs. armor/hardiness	3	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	56	11	=	11.25
[PHYS CRIT %]	36.150007060581
[ATTACK] after crit	67
[ATTACK] after mult	137.94708766696
checkHit	54	vs	54	=> chance to hit	50
[LOG]	#LIGHT_GREEN##UID:3935:0##fbd578#Seri#LAST# gains 3% of a turn from Ancestral Life.#LAST#
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoulking for #LIGHT_GREEN#183 nature#LAST# damage.
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#142 healing#LAST# from #UID:3574:0#Ghoulking.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghoulking!#{normal}#
[LOG]	Spinning beam trap hits #fbd578#Seri#LAST# for #1133F3#(37 antimagic)#LAST#, #1133F3#105 cold#LAST# (#RED##{bold}#105#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	15	37	to	14	38
[LOG]	You pickup 0.45 gold pieces.
[ActorObjectUse] useObjectEnable: 	blink rune	by	Seri	inven/slot	1	nil
[Identify]	blink rune	true
[LOG]	Seri picks up (e.): #FFFFFF##UID:4095:0#blink rune (range 3; phase 16; cd 16)#LAST#.
[LOG]	
[Actor:move]	3935	Seri	move from	14	38	to	15	37
[Actor:move]	3935	Seri	move from	15	37	to	15	36
[Actor:move]	3935	Seri	move from	15	36	to	15	35
[Actor:move]	3935	Seri	move from	15	35	to	14	34
[LOG]	You pickup 0.95 gold pieces.
[LOG]	You pickup 0.85 gold pieces.
[Identify]	insulating hardened leather belt of recklessness	true
[LOG]	Seri picks up (q.): #0080FF##UID:4087:0#insulating hardened leather belt of recklessness#LAST#.
[LOG]	
[Actor:move]	3935	Seri	move from	14	34	to	15	35
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	32	vs	45	=> chance to hit	18
[LOG]	Seri is frozen to the ground!
[LOG]	Spinning beam trap hits #fbd578#Seri#LAST# for #1133F3#(37 antimagic)#LAST#, #1133F3#45 cold#LAST# (#RED##{bold}#45#LAST##{normal}# total damage).
[LOG]	
[LOG]	You are unable to move!
[LOG]	Ran for 1 turns (stop reason: didn't move).
[LOG]	
[LOG]	Seri is no longer attuned.
[LOG]	
[LOG]	You are unable to move!
[LOG]	Ran for 1 turns (stop reason: didn't move).
[LOG]	Seri warms up.
[LOG]	
[Actor:move]	3935	Seri	move from	15	35	to	16	35
[improved_talented AI] chooses for	3936	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 47
[SHADER] setting reset param	tick_start	169792
[Actor:move]	3935	Seri	move from	16	35	to	17	35
[LOG]	You pickup 0.60 gold pieces.
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	
[USERCHAT] channel serial data	jasondread	mainmenu	854
[Actor:move]	3935	Seri	move from	17	35	to	17	36
[Actor:move]	3935	Seri	move from	17	36	to	17	37
[Actor:move]	3935	Seri	move from	17	37	to	18	38
[Identify]	shimmering ash vilestaff of wizardry	true
[LOG]	Seri picks up (o.): #0080FF##UID:4100:0#shimmering ash vilestaff of wizardry (15-18 power, 3 apr, acid element)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	18	38	to	17	37
[LOG]	Seri triggers an alarm!
Loading tile from tileset	/data/gfx/shockbolt/trap/trap_intruder_alarm_01.png
[LOG]	Ran for 2 turns (stop reason: trap).
[Actor:move]	3935	Seri	move from	17	37	to	18	36
[LOG]	
[Actor:move]	3935	Seri	move from	18	36	to	19	36
[Actor:move]	3938	ghast	move from	32	32	to	31	32
[Actor:move]	4032	skeleton warrior	move from	36	31	to	37	32
[Actor:move]	4033	grave wight	move from	33	24	to	32	24
[Actor:move]	4034	giant black ant	move from	9	19	to	10	19
[Actor:move]	4023	grave wight	move from	38	17	to	38	18
[Actor:move]	4018	giant blue ant	move from	36	34	to	37	33
[Actor:move]	4035	grave wight	move from	18	16	to	17	17
[Actor:move]	4037	grave wight	move from	6	32	to	7	32
[Actor:move]	4021	skeleton magus	move from	36	30	to	36	31
[Actor:move]	3935	Seri	move from	19	36	to	20	36
[Actor:move]	4031	giant spider	move from	37	25	to	36	26
[Actor:move]	3938	ghast	move from	31	32	to	31	31
[Actor:move]	4032	skeleton warrior	move from	37	32	to	36	32
[Actor:move]	4034	giant black ant	move from	10	19	to	11	20
[Actor:move]	4020	grave wight	move from	36	36	to	36	35
[Actor:move]	4023	grave wight	move from	38	18	to	37	19
[Actor:move]	4018	giant blue ant	move from	37	33	to	36	33
[Actor:move]	4035	grave wight	move from	17	17	to	16	17
[Actor:move]	4037	grave wight	move from	7	32	to	8	32
[Actor:move]	4021	skeleton magus	move from	36	31	to	36	30
Deleting shader 47 (is clone 1)
[Actor:move]	3935	Seri	move from	20	36	to	21	36
[Actor:move]	4031	giant spider	move from	36	26	to	36	27
[Actor:move]	3935	Seri	move from	21	36	to	22	36
[Actor:move]	3938	ghast	move from	31	31	to	31	32
[Actor:move]	4032	skeleton warrior	move from	36	32	to	36	31
[Actor:move]	4034	giant black ant	move from	11	20	to	12	20
[Actor:move]	4020	grave wight	move from	36	35	to	36	36
[Actor:move]	4023	grave wight	move from	37	19	to	36	19
[Actor:move]	4018	giant blue ant	move from	36	33	to	36	34
[Actor:move]	4035	grave wight	move from	16	17	to	17	17
[Actor:move]	4037	grave wight	move from	8	32	to	9	32
[Actor:move]	4021	skeleton magus	move from	36	30	to	36	29
[Actor:move]	4031	giant spider	move from	36	27	to	36	28
[Actor:move]	3935	Seri	move from	22	36	to	21	37
[Actor:move]	4032	skeleton warrior	move from	36	31	to	36	32
[Actor:move]	4034	giant black ant	move from	12	20	to	13	21
[Actor:move]	4020	grave wight	move from	36	36	to	36	35
[Actor:move]	4023	grave wight	move from	36	19	to	36	19
[Actor:move]	4018	giant blue ant	move from	36	34	to	36	33
[Actor:move]	4035	grave wight	move from	17	17	to	16	17
[Actor:move]	4037	grave wight	move from	9	32	to	10	32
[Actor:move]	4021	skeleton magus	move from	36	29	to	36	30
[Actor:move]	3935	Seri	move from	21	37	to	21	38
[Actor:move]	4031	giant spider	move from	36	28	to	36	29
[Actor:move]	3938	ghast	move from	31	32	to	31	31
[Actor:move]	4032	skeleton warrior	move from	36	32	to	36	31
[Actor:move]	4034	giant black ant	move from	13	21	to	13	22
[Actor:move]	4020	grave wight	move from	36	35	to	36	36
[Actor:move]	4023	grave wight	move from	36	19	to	35	19
[Actor:move]	4018	giant blue ant	move from	36	33	to	36	34
[Actor:move]	4035	grave wight	move from	16	17	to	17	17
[Actor:move]	4037	grave wight	move from	10	32	to	10	31
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	21	38	to	21	39
[Actor:move]	4031	giant spider	move from	36	29	to	36	28
[Actor:move]	3935	Seri	move from	21	39	to	21	40
[Actor:move]	3938	ghast	move from	31	31	to	30	30
[Actor:move]	4032	skeleton warrior	move from	36	31	to	36	32
[Actor:move]	4034	giant black ant	move from	13	22	to	13	23
[Actor:move]	4020	grave wight	move from	36	36	to	36	35
[Actor:move]	4023	grave wight	move from	35	19	to	34	19
[Actor:move]	4031	giant spider	move from	36	28	to	36	29
[Actor:move]	4018	giant blue ant	move from	36	34	to	36	33
[Actor:move]	4035	grave wight	move from	17	17	to	16	17
[Actor:move]	4037	grave wight	move from	10	31	to	11	30
[Actor:move]	4021	skeleton magus	move from	36	30	to	36	31
[Actor:move]	3935	Seri	move from	21	40	to	21	41
[LOG]	Ran for 4 turns (stop reason: taken damage).
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri attunes to the damage.
[LOG]	Poison spore's poison area effect hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(23 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	4031	giant spider	move from	36	29	to	36	30
[Actor:move]	4034	giant black ant	move from	13	23	to	13	24
[Actor:move]	4020	grave wight	move from	36	35	to	36	36
[Actor:move]	4023	grave wight	move from	34	19	to	33	18
[Actor:move]	4018	giant blue ant	move from	36	33	to	36	34
[Actor:move]	4035	grave wight	move from	16	17	to	17	17
[Actor:move]	4037	grave wight	move from	11	30	to	12	30
[LOG]	
[Actor:move]	3935	Seri	move from	21	41	to	21	42
[Actor:move]	4031	giant spider	move from	36	30	to	36	29
[Actor:move]	3935	Seri	move from	21	42	to	21	43
[LOG]	Ran for 3 turns (stop reason: taken damage).
[LOG]	Seri is poisoned!
[LOG]	Poison spore's poison area effect hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(12 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	4032	skeleton warrior	move from	36	32	to	36	33
[Actor:move]	4034	giant black ant	move from	13	24	to	13	25
[Actor:move]	4020	grave wight	move from	36	36	to	36	35
[Actor:move]	4023	grave wight	move from	33	18	to	32	19
[Actor:move]	4035	grave wight	move from	17	17	to	16	17
[Actor:move]	4037	grave wight	move from	12	30	to	13	30
[Actor:move]	4021	skeleton magus	move from	36	31	to	36	32
[LOG]	
[Actor:move]	3935	Seri	move from	21	43	to	21	44
[Actor:move]	4031	giant spider	move from	36	29	to	36	30
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(12 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Poison spore's poison area effect hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(12 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	3938	ghast	move from	30	30	to	31	31
[Actor:move]	4034	giant black ant	move from	13	25	to	14	25
[Actor:move]	4020	grave wight	move from	36	35	to	36	36
[Actor:move]	4023	grave wight	move from	32	19	to	31	20
[Actor:move]	4018	giant blue ant	move from	36	34	to	36	35
[Actor:move]	4035	grave wight	move from	16	17	to	17	17
[Actor:move]	4037	grave wight	move from	13	30	to	14	30
[Actor:move]	4021	skeleton magus	move from	36	32	to	36	31
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	3935	Seri	move from	21	44	to	21	45
[Actor:move]	4031	giant spider	move from	36	30	to	36	29
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Poison spore's poison area effect hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(12 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(12 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Resting starts...
[Actor:move]	4032	skeleton warrior	move from	36	33	to	36	34
[Actor:move]	4033	grave wight	move from	32	24	to	32	23
[Actor:move]	4034	giant black ant	move from	14	25	to	15	26
[Actor:move]	4020	grave wight	move from	36	36	to	37	36
[Actor:move]	4023	grave wight	move from	31	20	to	30	19
[Actor:move]	4018	giant blue ant	move from	36	35	to	37	35
[Actor:move]	4035	grave wight	move from	17	17	to	18	16
[Actor:move]	4037	grave wight	move from	14	30	to	13	30
[Actor:move]	4021	skeleton magus	move from	36	31	to	37	32
[improved_talented AI] chooses for	4031	giant spider	T_INFUSION:_HEROISM_1
[improved_talented AI] chooses for	4031	giant spider	T_INFUSION:_MOVEMENT_2
[Actor:move]	4031	giant spider	move from	36	29	to	37	30
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Poison spore's poison area effect hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(12 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	4031	giant spider	move from	37	30	to	38	29
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(23 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	4031	giant spider	move from	38	29	to	39	30
[Actor:move]	4031	giant spider	move from	39	30	to	38	31
[LOG]	
[Actor:move]	3935	Seri	move from	21	45	to	22	45
[Actor:move]	4031	giant spider	move from	38	31	to	39	30
[Actor:move]	3938	ghast	move from	31	31	to	31	32
[Actor:move]	4032	skeleton warrior	move from	36	34	to	37	34
[Actor:move]	4033	grave wight	move from	32	23	to	33	23
[Actor:move]	4034	giant black ant	move from	15	26	to	16	25
[Actor:move]	4020	grave wight	move from	37	36	to	36	35
[Actor:move]	4023	grave wight	move from	30	19	to	29	20
[Actor:move]	4031	giant spider	move from	39	30	to	39	29
[Actor:move]	4018	giant blue ant	move from	37	35	to	36	34
[Actor:move]	4035	grave wight	move from	18	16	to	19	16
[Actor:move]	4037	grave wight	move from	13	30	to	13	29
[Actor:move]	4021	skeleton magus	move from	37	32	to	38	33
[Actor:move]	4031	giant spider	move from	39	29	to	38	29
[Actor:move]	4031	giant spider	move from	38	29	to	39	29
[Actor:move]	4031	giant spider	move from	39	29	to	38	29
[Actor:move]	4031	giant spider	move from	38	29	to	37	29
[Actor:move]	3935	Seri	move from	22	45	to	23	45
[Actor:move]	4031	giant spider	move from	37	29	to	38	29
[LOG]	Ran for 3 turns (stop reason: taken damage).
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(23 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	4031	giant spider	move from	38	29	to	37	28
[Actor:move]	4031	giant spider	move from	37	28	to	37	27
[Actor:move]	4031	giant spider	move from	37	27	to	38	27
[Actor:move]	4031	giant spider	move from	38	27	to	37	28
[Actor:move]	4032	skeleton warrior	move from	37	34	to	37	35
[Actor:move]	4033	grave wight	move from	33	23	to	34	23
[Actor:move]	4034	giant black ant	move from	16	25	to	17	25
[Actor:move]	4020	grave wight	move from	36	35	to	37	34
[Actor:move]	4023	grave wight	move from	29	20	to	30	19
[Actor:move]	4031	giant spider	move from	37	28	to	36	27
[Actor:move]	4018	giant blue ant	move from	36	34	to	37	33
[Actor:move]	4035	grave wight	move from	19	16	to	18	16
[Actor:move]	4037	grave wight	move from	13	29	to	12	30
[Actor:move]	4021	skeleton magus	move from	38	33	to	37	32
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	3935	Seri	move from	23	45	to	24	45
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(23 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	24	45	to	25	44
[Actor:move]	4031	giant spider	move from	36	27	to	37	27
[Actor:move]	4032	skeleton warrior	move from	37	35	to	38	36
[Actor:move]	4033	grave wight	move from	34	23	to	33	23
[Actor:move]	4034	giant black ant	move from	17	25	to	16	25
[Actor:move]	4020	grave wight	move from	37	34	to	36	34
[Actor:move]	4023	grave wight	move from	30	19	to	29	20
[Actor:move]	4018	giant blue ant	move from	37	33	to	36	33
[Actor:move]	4035	grave wight	move from	18	16	to	17	15
[Actor:move]	4037	grave wight	move from	12	30	to	12	29
[Actor:move]	4021	skeleton magus	move from	37	32	to	37	33
[Actor:move]	3935	Seri	move from	25	44	to	26	43
[LOG]	Ran for 3 turns (stop reason: taken damage).
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(23 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	4031	giant spider	move from	37	27	to	37	28
[Actor:move]	4032	skeleton warrior	move from	38	36	to	39	36
[Actor:move]	4033	grave wight	move from	33	23	to	32	23
[Actor:move]	4034	giant black ant	move from	16	25	to	15	25
[Actor:move]	4020	grave wight	move from	36	34	to	37	34
[Actor:move]	4023	grave wight	move from	29	20	to	30	21
[Actor:move]	4018	giant blue ant	move from	36	33	to	36	32
[Actor:move]	4035	grave wight	move from	17	15	to	18	16
[Actor:move]	4037	grave wight	move from	12	29	to	13	30
[Actor:move]	4021	skeleton magus	move from	37	33	to	38	34
[LOG]	
[Actor:move]	3935	Seri	move from	26	43	to	27	43
[Actor:move]	4031	giant spider	move from	37	28	to	37	29
[LOG]	Seri is no longer attuned.
[LOG]	Seri stops being poisoned.
[Actor:move]	3935	Seri	move from	27	43	to	28	44
[LOG]	You pickup 0.75 gold pieces.
[Actor:move]	4032	skeleton warrior	move from	39	36	to	38	36
[Actor:move]	4033	grave wight	move from	32	23	to	31	22
[Actor:move]	4034	giant black ant	move from	15	25	to	16	26
[Actor:move]	4020	grave wight	move from	37	34	to	36	33
[Actor:move]	4023	grave wight	move from	30	21	to	29	21
[Actor:move]	4018	giant blue ant	move from	36	32	to	37	32
[Actor:move]	4035	grave wight	move from	18	16	to	19	15
[Actor:move]	4037	grave wight	move from	13	30	to	12	30
[Actor:move]	4021	skeleton magus	move from	38	34	to	39	33
[Actor:move]	4031	giant spider	move from	37	29	to	38	29
[Actor:move]	3935	Seri	move from	28	44	to	29	45
[Actor:move]	4032	skeleton warrior	move from	38	36	to	39	36
[Actor:move]	4033	grave wight	move from	31	22	to	32	21
[Actor:move]	4034	giant black ant	move from	16	26	to	17	27
[Actor:move]	4020	grave wight	move from	36	33	to	36	32
[Actor:move]	4023	grave wight	move from	29	21	to	29	22
[Actor:move]	4018	giant blue ant	move from	37	32	to	38	31
[Actor:move]	4035	grave wight	move from	19	15	to	18	16
[Actor:move]	4037	grave wight	move from	12	30	to	13	29
[Actor:move]	4021	skeleton magus	move from	39	33	to	40	34
[Actor:move]	4031	giant spider	move from	38	29	to	39	29
[Actor:move]	3935	Seri	move from	29	45	to	30	44
[improved_talented AI] chooses for	3936	bloated horror	T_PHASE_DOOR
[Actor:move]	3936	bloated horror	(forced) move from	40	43	to	40	41
[phase door] final location of 	bloated horror	40	41	vs	40	43
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	30	44	to	31	45
[Actor:move]	4032	skeleton warrior	move from	39	36	to	38	36
[Actor:move]	4033	grave wight	move from	32	21	to	32	22
[Actor:move]	4034	giant black ant	move from	17	27	to	16	27
[Actor:move]	4020	grave wight	move from	36	32	to	37	32
[Actor:move]	4023	grave wight	move from	29	22	to	30	21
[Actor:move]	4031	giant spider	move from	39	29	to	39	30
[Actor:move]	4018	giant blue ant	move from	38	31	to	38	30
[Actor:move]	4035	grave wight	move from	18	16	to	19	17
[Actor:move]	4037	grave wight	move from	13	29	to	13	30
[Actor:move]	4021	skeleton magus	move from	40	34	to	39	34
[Actor:move]	3935	Seri	move from	31	45	to	32	45
[Actor:move]	4031	giant spider	move from	39	30	to	39	29
[Actor:move]	3938	ghast	move from	31	32	to	32	32
[Actor:move]	4032	skeleton warrior	move from	38	36	to	39	36
[Actor:move]	4033	grave wight	move from	32	22	to	33	23
[Actor:move]	4034	giant black ant	move from	16	27	to	17	27
[Actor:move]	4020	grave wight	move from	37	32	to	36	33
[Actor:move]	4023	grave wight	move from	30	21	to	30	20
[Actor:move]	4018	giant blue ant	move from	38	30	to	37	31
[Actor:move]	4035	grave wight	move from	19	17	to	18	16
[Actor:move]	4037	grave wight	move from	13	30	to	12	29
[Actor:move]	4021	skeleton magus	move from	39	34	to	38	33
[Actor:move]	3935	Seri	move from	32	45	to	33	44
[Actor:move]	4031	giant spider	move from	39	29	to	38	29
[Actor:move]	3935	Seri	move from	33	44	to	34	44
[LOG]	You pickup 0.65 gold pieces.
[Actor:move]	4032	skeleton warrior	move from	39	36	to	38	36
[Actor:move]	4033	grave wight	move from	33	23	to	32	24
[Actor:move]	4034	giant black ant	move from	17	27	to	17	28
[Actor:move]	4020	grave wight	move from	36	33	to	36	34
[Actor:move]	4023	grave wight	move from	30	20	to	29	20
[Actor:move]	4018	giant blue ant	move from	37	31	to	36	30
[Actor:move]	4035	grave wight	move from	18	16	to	17	15
[Actor:move]	4037	grave wight	move from	12	29	to	11	29
[Actor:move]	4021	skeleton magus	move from	38	33	to	39	33
[improved_talented AI] chooses for	3936	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 47
[SHADER] setting reset param	tick_start	179786
[Actor:move]	4031	giant spider	move from	38	29	to	37	29
[Actor:move]	3935	Seri	move from	34	44	to	35	43
[Actor:move]	3938	ghast	move from	32	32	to	33	32
[Actor:move]	4032	skeleton warrior	move from	38	36	to	37	35
[Actor:move]	4033	grave wight	move from	32	24	to	32	23
[Actor:move]	4034	giant black ant	move from	17	28	to	16	27
[Actor:move]	4020	grave wight	move from	36	34	to	37	33
[Actor:move]	4023	grave wight	move from	29	20	to	28	19
[Actor:move]	4018	giant blue ant	move from	36	30	to	36	31
[Actor:move]	4035	grave wight	move from	17	15	to	18	14
[Actor:move]	4037	grave wight	move from	11	29	to	11	30
[Actor:move]	4021	skeleton magus	move from	39	33	to	38	34
[Actor:move]	3935	Seri	move from	35	43	to	35	42
[Actor:move]	4031	giant spider	move from	37	29	to	38	30
[Actor:move]	4032	skeleton warrior	move from	37	35	to	36	35
[Actor:move]	4033	grave wight	move from	32	23	to	33	22
[Actor:move]	4034	giant black ant	move from	16	27	to	17	28
[Actor:move]	4020	grave wight	move from	37	33	to	37	32
[Actor:move]	4023	grave wight	move from	28	19	to	29	20
[Actor:move]	4018	giant blue ant	move from	36	31	to	36	32
[Actor:move]	4035	grave wight	move from	18	14	to	17	15
[Actor:move]	4037	grave wight	move from	11	30	to	10	31
[Actor:move]	4021	skeleton magus	move from	38	34	to	37	34
[Actor:move]	3935	Seri	move from	35	42	to	35	41
[Actor:move]	4031	giant spider	move from	38	30	to	37	30
[Actor:move]	3935	Seri	move from	35	41	to	35	42
[Actor:move]	3938	ghast	move from	33	32	to	34	32
[Actor:move]	4032	skeleton warrior	move from	36	35	to	37	35
[Actor:move]	4033	grave wight	move from	33	22	to	34	23
[Actor:move]	4034	giant black ant	move from	17	28	to	16	27
[Actor:move]	4020	grave wight	move from	37	32	to	36	31
[Actor:move]	4023	grave wight	move from	29	20	to	30	21
[Actor:move]	4031	giant spider	move from	37	30	to	36	29
[Actor:move]	4018	giant blue ant	move from	36	32	to	37	31
[Actor:move]	4035	grave wight	move from	17	15	to	18	14
[Actor:move]	4037	grave wight	move from	10	31	to	10	32
[Actor:move]	4021	skeleton magus	move from	37	34	to	37	33
[Actor:move]	3935	Seri	move from	35	42	to	34	43
[Actor:move]	4031	giant spider	move from	36	29	to	36	28
[Actor:move]	3938	ghast	move from	34	32	to	33	32
[Actor:move]	4032	skeleton warrior	move from	37	35	to	37	36
[Actor:move]	4033	grave wight	move from	34	23	to	34	22
[Actor:move]	4034	giant black ant	move from	16	27	to	17	27
[Actor:move]	4020	grave wight	move from	36	31	to	37	30
[Actor:move]	4023	grave wight	move from	30	21	to	29	20
[Actor:move]	4018	giant blue ant	move from	37	31	to	36	31
[Actor:move]	4035	grave wight	move from	18	14	to	17	13
[Actor:move]	4037	grave wight	move from	10	32	to	9	31
[Actor:move]	4021	skeleton magus	move from	37	33	to	37	34
[Actor:move]	3935	Seri	move from	34	43	to	33	44
[Actor:move]	4031	giant spider	move from	36	28	to	36	29
[Actor:move]	3935	Seri	move from	33	44	to	32	45
[Actor:move]	3938	ghast	move from	33	32	to	34	32
[Actor:move]	4032	skeleton warrior	move from	37	36	to	36	35
[Actor:move]	4033	grave wight	move from	34	22	to	34	23
[Actor:move]	4034	giant black ant	move from	17	27	to	16	26
[Actor:move]	4020	grave wight	move from	37	30	to	38	31
[Actor:move]	4023	grave wight	move from	29	20	to	29	21
[Actor:move]	4018	giant blue ant	move from	36	31	to	36	30
[Actor:move]	4035	grave wight	move from	17	13	to	16	12
[Actor:move]	4037	grave wight	move from	9	31	to	8	31
[Actor:move]	4021	skeleton magus	move from	37	34	to	36	34
[Actor:move]	3935	Seri	move from	32	45	to	31	45
[Actor:move]	4031	giant spider	move from	36	29	to	36	28
[Actor:move]	3938	ghast	move from	34	32	to	33	32
[Actor:move]	4032	skeleton warrior	move from	36	35	to	36	36
[Actor:move]	4033	grave wight	move from	34	23	to	33	24
[Actor:move]	4034	giant black ant	move from	16	26	to	15	26
[Actor:move]	4020	grave wight	move from	38	31	to	38	30
[Actor:move]	4023	grave wight	move from	29	21	to	29	20
[Actor:move]	4018	giant blue ant	move from	36	30	to	37	30
[Actor:move]	4035	grave wight	move from	16	12	to	15	13
[Actor:move]	4037	grave wight	move from	8	31	to	8	32
[Actor:move]	4021	skeleton magus	move from	36	34	to	37	33
[Actor:move]	3935	Seri	move from	31	45	to	30	45
[Actor:move]	4031	giant spider	move from	36	28	to	37	27
[Actor:move]	3935	Seri	move from	30	45	to	29	45
[Actor:move]	4032	skeleton warrior	move from	36	36	to	37	35
[Actor:move]	4033	grave wight	move from	33	24	to	34	24
[Actor:move]	4034	giant black ant	move from	15	26	to	14	25
[Actor:move]	4020	grave wight	move from	38	30	to	39	29
[Actor:move]	4023	grave wight	move from	29	20	to	28	19
[Actor:move]	4018	giant blue ant	move from	37	30	to	38	31
[Actor:move]	4035	grave wight	move from	15	13	to	16	14
[Actor:move]	4037	grave wight	move from	8	32	to	8	31
[Actor:move]	4021	skeleton magus	move from	37	33	to	36	34
[Actor:move]	4031	giant spider	move from	37	27	to	37	28
[Actor:move]	3935	Seri	move from	29	45	to	28	44
[Actor:move]	3938	ghast	move from	33	32	to	32	32
[Actor:move]	4032	skeleton warrior	move from	37	35	to	36	36
[Actor:move]	4033	grave wight	move from	34	24	to	33	24
[Actor:move]	4034	giant black ant	move from	14	25	to	15	26
[Actor:move]	4020	grave wight	move from	39	29	to	39	30
[Actor:move]	4023	grave wight	move from	28	19	to	27	18
[Actor:move]	4031	giant spider	move from	37	28	to	37	27
[Actor:move]	4018	giant blue ant	move from	38	31	to	39	31
[Actor:move]	4035	grave wight	move from	16	14	to	17	13
[Actor:move]	4037	grave wight	move from	8	31	to	9	32
[Actor:move]	4021	skeleton magus	move from	36	34	to	36	33
[Actor:move]	3935	Seri	move from	28	44	to	27	43
[Actor:move]	3935	Seri	move from	27	43	to	26	43
[Actor:move]	4031	giant spider	move from	37	27	to	36	26
[Actor:move]	4032	skeleton warrior	move from	36	36	to	36	35
[Actor:move]	4033	grave wight	move from	33	24	to	32	24
[Actor:move]	4034	giant black ant	move from	15	26	to	15	27
[Actor:move]	4020	grave wight	move from	39	30	to	38	29
[Actor:move]	4023	grave wight	move from	27	18	to	26	17
[Actor:move]	4018	giant blue ant	move from	39	31	to	38	30
[Actor:move]	4035	grave wight	move from	17	13	to	18	14
[Actor:move]	4037	grave wight	move from	9	32	to	10	32
[Actor:move]	4021	skeleton magus	move from	36	33	to	36	32
[Actor:move]	3935	Seri	move from	26	43	to	25	44
[Actor:move]	4031	giant spider	move from	36	26	to	37	27
[Actor:move]	3938	ghast	move from	32	32	to	31	32
[Actor:move]	4032	skeleton warrior	move from	36	35	to	37	34
[Actor:move]	4033	grave wight	move from	32	24	to	33	24
[Actor:move]	4034	giant black ant	move from	15	27	to	15	28
[Actor:move]	4020	grave wight	move from	38	29	to	37	29
[Actor:move]	4023	grave wight	move from	26	17	to	27	17
[Actor:move]	4018	giant blue ant	move from	38	30	to	39	29
[Actor:move]	4035	grave wight	move from	18	14	to	19	13
[Actor:move]	4037	grave wight	move from	10	32	to	10	31
[Actor:move]	4021	skeleton magus	move from	36	32	to	37	32
[Actor:move]	3935	Seri	move from	25	44	to	24	45
[Actor:move]	4031	giant spider	move from	37	27	to	36	26
[Actor:move]	3935	Seri	move from	24	45	to	23	45
[Actor:move]	4032	skeleton warrior	move from	37	34	to	38	33
[Actor:move]	4033	grave wight	move from	33	24	to	32	23
[Actor:move]	4034	giant black ant	move from	15	28	to	16	28
[Actor:move]	4020	grave wight	move from	37	29	to	36	28
[Actor:move]	4023	grave wight	move from	27	17	to	28	17
[Actor:move]	4018	giant blue ant	move from	39	29	to	38	29
[Actor:move]	4035	grave wight	move from	19	13	to	19	14
[Actor:move]	4037	grave wight	move from	10	31	to	9	30
[Actor:move]	4021	skeleton magus	move from	37	32	to	37	33
[Actor:move]	4031	giant spider	move from	36	26	to	36	27
[Actor:move]	3935	Seri	move from	23	45	to	22	45
[Actor:move]	4032	skeleton warrior	move from	38	33	to	37	32
[Actor:move]	4033	grave wight	move from	32	23	to	33	24
[Actor:move]	4034	giant black ant	move from	16	28	to	17	28
[Actor:move]	4020	grave wight	move from	36	28	to	37	29
[Actor:move]	4023	grave wight	move from	28	17	to	27	18
[Actor:move]	4018	giant blue ant	move from	38	29	to	39	29
[Actor:move]	4035	grave wight	move from	19	14	to	19	13
[Actor:move]	4037	grave wight	move from	9	30	to	9	31
[Actor:move]	4021	skeleton magus	move from	37	33	to	36	34
[Actor:move]	4031	giant spider	move from	36	27	to	37	27
[Actor:move]	3935	Seri	move from	22	45	to	21	44
[Actor:move]	3935	Seri	move from	21	44	to	21	43
[Actor:move]	3938	ghast	move from	31	32	to	32	32
[Actor:move]	4032	skeleton warrior	move from	37	32	to	38	33
[Actor:move]	4033	grave wight	move from	33	24	to	33	23
[Actor:move]	4034	giant black ant	move from	17	28	to	16	27
[Actor:move]	4020	grave wight	move from	37	29	to	38	29
[Actor:move]	4023	grave wight	move from	27	18	to	28	18
[Actor:move]	4031	giant spider	move from	37	27	to	38	26
[Actor:move]	4018	giant blue ant	move from	39	29	to	39	30
[Actor:move]	4035	grave wight	move from	19	13	to	18	12
[Actor:move]	4037	grave wight	move from	9	31	to	8	32
[Actor:move]	4021	skeleton magus	move from	36	34	to	37	35
[Actor:move]	3935	Seri	move from	21	43	to	21	42
[Actor:move]	4031	giant spider	move from	38	26	to	37	27
[Actor:move]	3938	ghast	move from	32	32	to	31	32
[Actor:move]	4032	skeleton warrior	move from	38	33	to	39	33
[Actor:move]	4033	grave wight	move from	33	23	to	32	22
[Actor:move]	4034	giant black ant	move from	16	27	to	16	26
[Actor:move]	4020	grave wight	move from	38	29	to	37	30
[Actor:move]	4023	grave wight	move from	28	18	to	28	17
[Actor:move]	4018	giant blue ant	move from	39	30	to	38	30
[Actor:move]	4035	grave wight	move from	18	12	to	19	12
[Actor:move]	4037	grave wight	move from	8	32	to	7	32
[Actor:move]	4021	skeleton magus	move from	37	35	to	38	34
[Actor:move]	3935	Seri	move from	21	42	to	22	41
[Actor:move]	4031	giant spider	move from	37	27	to	36	26
[Actor:move]	4032	skeleton warrior	move from	39	33	to	40	34
[Actor:move]	4033	grave wight	move from	32	22	to	32	23
[Actor:move]	4034	giant black ant	move from	16	26	to	15	25
[Actor:move]	4020	grave wight	move from	37	30	to	36	29
[Actor:move]	4023	grave wight	move from	28	17	to	27	17
[Actor:move]	4018	giant blue ant	move from	38	30	to	39	31
[Actor:move]	4035	grave wight	move from	19	12	to	18	12
[Actor:move]	4037	grave wight	move from	7	32	to	6	31
[Actor:move]	4021	skeleton magus	move from	38	34	to	39	34
[Actor:move]	3935	Seri	move from	22	41	to	23	40
[Actor:move]	4031	giant spider	move from	36	26	to	37	26
[Actor:move]	3935	Seri	move from	23	40	to	24	40
[Actor:move]	3938	ghast	move from	31	32	to	32	32
[Actor:move]	4032	skeleton warrior	move from	40	34	to	41	33
[Actor:move]	4033	grave wight	move from	32	23	to	33	24
[Actor:move]	4034	giant black ant	move from	15	25	to	16	26
[Actor:move]	4020	grave wight	move from	36	29	to	37	28
[Actor:move]	4023	grave wight	move from	27	17	to	28	18
[Actor:move]	4018	giant blue ant	move from	39	31	to	39	30
[Actor:move]	4035	grave wight	move from	18	12	to	19	11
[Actor:move]	4037	grave wight	move from	6	31	to	7	31
[Actor:move]	4021	skeleton magus	move from	39	34	to	40	34
[Actor:move]	4031	giant spider	move from	37	26	to	37	27
[Actor:move]	3935	Seri	move from	24	40	to	25	40
[Actor:move]	3938	ghast	move from	32	32	to	31	32
[Actor:move]	4032	skeleton warrior	move from	41	33	to	42	34
[Actor:move]	4033	grave wight	move from	33	24	to	34	24
[Actor:move]	4034	giant black ant	move from	16	26	to	16	25
[Actor:move]	4020	grave wight	move from	37	28	to	36	27
[Actor:move]	4023	grave wight	move from	28	18	to	29	19
[Actor:move]	4018	giant blue ant	move from	39	30	to	39	29
[Actor:move]	4035	grave wight	move from	19	11	to	18	12
[Actor:move]	4037	grave wight	move from	7	31	to	6	32
[Actor:move]	4021	skeleton magus	move from	40	34	to	41	34
Deleting shader 47 (is clone 1)
[Actor:move]	3935	Seri	move from	25	40	to	26	40
[Actor:move]	4031	giant spider	move from	37	27	to	36	28
[Actor:move]	3935	Seri	move from	26	40	to	27	40
[Actor:move]	4032	skeleton warrior	move from	42	34	to	42	33
[Actor:move]	4033	grave wight	move from	34	24	to	33	24
[Actor:move]	4034	giant black ant	move from	16	25	to	17	25
[Actor:move]	4020	grave wight	move from	36	27	to	36	26
[Actor:move]	4023	grave wight	move from	29	19	to	30	19
[Actor:move]	4031	giant spider	move from	36	28	to	36	27
[Actor:move]	4018	giant blue ant	move from	39	29	to	38	30
[Actor:move]	4035	grave wight	move from	18	12	to	19	13
[Actor:move]	4037	grave wight	move from	6	32	to	7	32
[Actor:move]	4021	skeleton magus	move from	41	34	to	40	34
[Actor:move]	3935	Seri	move from	27	40	to	28	40
[Actor:move]	4031	giant spider	move from	36	27	to	37	27
[Actor:move]	3938	ghast	move from	31	32	to	31	31
[Actor:move]	4032	skeleton warrior	move from	42	33	to	43	33
[Actor:move]	4033	grave wight	move from	33	24	to	33	23
[Actor:move]	4034	giant black ant	move from	17	25	to	17	24
[Actor:move]	4020	grave wight	move from	36	26	to	37	25
[Actor:move]	4023	grave wight	move from	30	19	to	30	20
[Actor:move]	4018	giant blue ant	move from	38	30	to	38	31
[Actor:move]	4035	grave wight	move from	19	13	to	18	14
[Actor:move]	4037	grave wight	move from	7	32	to	7	31
[Actor:move]	4021	skeleton magus	move from	40	34	to	39	33
[Actor:move]	3935	Seri	move from	28	40	to	29	39
[Actor:move]	4031	giant spider	move from	37	27	to	38	26
[Actor:move]	3935	Seri	move from	29	39	to	30	38
[Actor:move]	3938	ghast	move from	31	31	to	30	30
[Actor:move]	4032	skeleton warrior	move from	43	33	to	44	32
[Actor:move]	4033	grave wight	move from	33	23	to	33	22
[Actor:move]	4034	giant black ant	move from	17	24	to	18	24
[Actor:move]	4020	grave wight	move from	37	25	to	36	26
[Actor:move]	4023	grave wight	move from	30	20	to	31	21
[Actor:move]	4018	giant blue ant	move from	38	31	to	37	31
[Actor:move]	4035	grave wight	move from	18	14	to	19	13
[Actor:move]	4037	grave wight	move from	7	31	to	8	31
[Actor:move]	4021	skeleton magus	move from	39	33	to	39	34
[improved_talented AI] chooses for	4031	giant spider	T_INFUSION:_MOVEMENT_2
[Actor:move]	3935	Seri	move from	30	38	to	31	37
[Actor:move]	4031	giant spider	move from	38	26	to	37	25
[Actor:move]	4031	giant spider	move from	37	25	to	36	24
[Actor:move]	4031	giant spider	move from	36	24	to	37	24
[Actor:move]	4032	skeleton warrior	move from	44	32	to	44	31
[Actor:move]	4033	grave wight	move from	33	22	to	32	21
[Actor:move]	4034	giant black ant	move from	18	24	to	19	24
[Actor:move]	4020	grave wight	move from	36	26	to	37	26
[Actor:move]	4023	grave wight	move from	31	21	to	30	21
[Actor:move]	4031	giant spider	move from	37	24	to	36	24
[Actor:move]	4018	giant blue ant	move from	37	31	to	37	32
[Actor:move]	4035	grave wight	move from	19	13	to	19	14
[Actor:move]	4037	grave wight	move from	8	31	to	8	30
[Actor:move]	4021	skeleton magus	move from	39	34	to	39	33
[Actor:move]	4031	giant spider	move from	36	24	to	36	25
[Actor:move]	4031	giant spider	move from	36	25	to	37	24
[Actor:move]	3935	Seri	move from	31	37	to	32	36
[Actor:move]	4031	giant spider	move from	37	24	to	36	24
[Actor:move]	4031	giant spider	move from	36	24	to	37	24
[Actor:move]	4031	giant spider	move from	37	24	to	36	24
[Actor:move]	4031	giant spider	move from	36	24	to	36	25
[Actor:move]	4031	giant spider	move from	36	25	to	37	24
[Actor:move]	4031	giant spider	move from	37	24	to	38	24
[Actor:move]	4031	giant spider	move from	38	24	to	37	24
[Actor:move]	3935	Seri	move from	32	36	to	33	35
[Actor:move]	3938	ghast	move from	30	30	to	29	30
[Actor:move]	4032	skeleton warrior	move from	44	31	to	43	31
[Actor:move]	4033	grave wight	move from	32	21	to	31	21
[Actor:move]	4034	giant black ant	move from	19	24	to	20	24
[Actor:move]	4020	grave wight	move from	37	26	to	38	27
[Actor:move]	4023	grave wight	move from	30	21	to	29	22
[Actor:move]	4031	giant spider	move from	37	24	to	38	24
[Actor:move]	4018	giant blue ant	move from	37	32	to	36	32
[Actor:move]	4035	grave wight	move from	19	14	to	19	13
[Actor:move]	4037	grave wight	move from	8	30	to	9	29
[Actor:move]	4021	skeleton magus	move from	39	33	to	38	34
[Actor:move]	3935	Seri	move from	33	35	to	32	34
[Actor:move]	4031	giant spider	move from	38	24	to	38	23
[Actor:move]	3938	ghast	move from	29	30	to	28	30
[Actor:move]	4032	skeleton warrior	move from	43	31	to	44	31
[Actor:move]	4033	grave wight	move from	31	21	to	32	20
[Actor:move]	4034	giant black ant	move from	20	24	to	21	23
[Actor:move]	4020	grave wight	move from	38	27	to	39	27
[Actor:move]	4023	grave wight	move from	29	22	to	30	22
[Actor:move]	4018	giant blue ant	move from	36	32	to	37	31
[Actor:move]	4035	grave wight	move from	19	13	to	18	12
[Actor:move]	4037	grave wight	move from	9	29	to	8	30
[Actor:move]	4021	skeleton magus	move from	38	34	to	37	34
[Actor:move]	3935	Seri	move from	32	34	to	31	34
[Actor:move]	4031	giant spider	move from	38	23	to	38	24
[Actor:move]	3935	Seri	move from	31	34	to	30	34
[Actor:move]	3938	ghast	move from	28	30	to	27	30
[Actor:move]	4032	skeleton warrior	move from	44	31	to	43	32
[Actor:move]	4033	grave wight	move from	32	20	to	31	20
[Actor:move]	4034	giant black ant	move from	21	23	to	20	24
[Actor:move]	4020	grave wight	move from	39	27	to	38	26
[Actor:move]	4023	grave wight	move from	30	22	to	29	22
[Actor:move]	4018	giant blue ant	move from	37	31	to	36	30
[Actor:move]	4035	grave wight	move from	18	12	to	19	12
[Actor:move]	4037	grave wight	move from	8	30	to	7	31
[Actor:move]	4021	skeleton magus	move from	37	34	to	36	34
[Actor:move]	4031	giant spider	move from	38	24	to	37	25
[Actor:move]	3935	Seri	move from	30	34	to	29	33
[Actor:move]	3938	ghast	move from	27	30	to	28	30
[Actor:move]	4032	skeleton warrior	move from	43	32	to	43	33
[Actor:move]	4033	grave wight	move from	31	20	to	31	21
[Actor:move]	4034	giant black ant	move from	20	24	to	20	23
[Actor:move]	4020	grave wight	move from	38	26	to	38	27
[Actor:move]	4023	grave wight	move from	29	22	to	30	21
[Actor:move]	4018	giant blue ant	move from	36	30	to	37	30
[Actor:move]	4035	grave wight	move from	19	12	to	19	11
[Actor:move]	4037	grave wight	move from	7	31	to	8	32
[Actor:move]	4021	skeleton magus	move from	36	34	to	37	34
[Actor:move]	3935	Seri	move from	29	33	to	28	32
[Actor:move]	4031	giant spider	move from	37	25	to	36	26
[improved_talented AI] chooses for	3936	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 47
[SHADER] setting reset param	tick_start	180938
[improved_talented AI] chooses for	3938	ghast	T_GHOULISH_LEAP
[Actor:move]	3938	ghast	(forced) move from	28	30	to	26	30
[Actor:move]	4032	skeleton warrior	move from	43	33	to	44	32
[Actor:move]	4033	grave wight	move from	31	21	to	30	22
[Actor:move]	4034	giant black ant	move from	20	23	to	19	23
[Actor:move]	4020	grave wight	move from	38	27	to	37	26
[Actor:move]	4023	grave wight	move from	30	21	to	29	21
[Actor:move]	4018	giant blue ant	move from	37	30	to	36	30
[Actor:move]	4035	grave wight	move from	19	11	to	19	12
[Actor:move]	4037	grave wight	move from	8	32	to	8	31
[Actor:move]	4021	skeleton magus	move from	37	34	to	37	33
[Actor:move]	3935	Seri	move from	28	32	to	27	32
[Actor:move]	4031	giant spider	move from	36	26	to	36	25
[Actor:move]	3935	Seri	move from	27	32	to	26	32
[improved_talented AI] chooses for	3938	ghast	T_DECREPITUDE_DISEASE
[ATTACK] attacking with innate combat
[ATTACK] to 	ghast	dam/apr/atk/mult ::	26.140242870671	3	25	0.94721359549996	vs. armor/def	2	9
[ATTACK] after melee attack bonus hooks & callbacks::	26.140242870671	3	25	0.94721359549996	vs. armor/def	2	9
checkHit	25	vs	9	=> chance to hit	90
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	27	3	vs. armor/hardiness	2	0.3
[ATTACK] after armor	27
[PHYS CRIT %]	1
[ATTACK] after crit	27
[ATTACK] after mult	25.574767078499
checkHit	10	vs	37	=> chance to hit	0
[Actor:move]	4032	skeleton warrior	move from	44	32	to	44	31
[Actor:move]	4033	grave wight	move from	30	22	to	29	22
[Actor:move]	4034	giant black ant	move from	19	23	to	18	24
[Actor:move]	4020	grave wight	move from	37	26	to	37	25
[Actor:move]	4023	grave wight	move from	29	21	to	30	22
[Actor:move]	4031	giant spider	move from	36	25	to	37	24
[Actor:move]	4018	giant blue ant	move from	36	30	to	36	29
[Actor:move]	4035	grave wight	move from	19	12	to	19	13
[Actor:move]	4037	grave wight	move from	8	31	to	7	31
[Actor:move]	4021	skeleton magus	move from	37	33	to	38	34
[Actor:move]	3935	Seri	move from	26	32	to	25	32
[improved_talented AI] chooses for	3938	ghast	T_SUMMON
[Actor:move]	6410	ghoul	(forced) move from	nil	nil	to	25	29
[Actor:move]	4031	giant spider	move from	37	24	to	38	23
[Actor:move]	4032	skeleton warrior	move from	44	31	to	43	30
[Actor:move]	4033	grave wight	move from	29	22	to	30	21
[Actor:move]	4034	giant black ant	move from	18	24	to	19	24
[Actor:move]	4020	grave wight	move from	37	25	to	36	25
[Actor:move]	4023	grave wight	move from	30	22	to	29	22
[Actor:move]	4018	giant blue ant	move from	36	29	to	37	30
[Actor:move]	4035	grave wight	move from	19	13	to	18	12
[Actor:move]	4037	grave wight	move from	7	31	to	8	32
[Actor:move]	4021	skeleton magus	move from	38	34	to	39	33
[Actor:move]	3935	Seri	move from	25	32	to	24	32
[Actor:move]	3938	ghast	move from	26	30	to	27	29
[Actor:move]	4031	giant spider	move from	38	23	to	38	22
[Actor:move]	3935	Seri	move from	24	32	to	25	33
[Actor:move]	4032	skeleton warrior	move from	43	30	to	42	30
[Actor:move]	4033	grave wight	move from	30	21	to	30	22
[Actor:move]	4034	giant black ant	move from	19	24	to	19	23
[Actor:move]	4020	grave wight	move from	36	25	to	37	26
[Actor:move]	4023	grave wight	move from	29	22	to	30	21
[Actor:move]	4018	giant blue ant	move from	37	30	to	38	30
[Actor:move]	4035	grave wight	move from	18	12	to	17	11
[Actor:move]	4037	grave wight	move from	8	32	to	7	31
[Actor:move]	4021	skeleton magus	move from	39	33	to	39	34
[Actor:move]	3938	ghast	move from	27	29	to	26	30
[Actor:move]	3935	Seri	move from	25	33	to	25	34
[Actor:move]	4031	giant spider	move from	38	22	to	38	21
[Actor:move]	4032	skeleton warrior	move from	42	30	to	42	31
[Actor:move]	4033	grave wight	move from	30	22	to	29	23
[Actor:move]	4034	giant black ant	move from	19	23	to	20	22
[Actor:move]	4020	grave wight	move from	37	26	to	36	27
[Actor:move]	4023	grave wight	move from	30	21	to	31	20
[Actor:move]	4018	giant blue ant	move from	38	30	to	37	29
[Actor:move]	4035	grave wight	move from	17	11	to	16	10
[Actor:move]	4037	grave wight	move from	7	31	to	6	30
[Actor:move]	4021	skeleton magus	move from	39	34	to	39	33
[Actor:move]	3935	Seri	move from	25	34	to	25	35
[Actor:move]	4031	giant spider	move from	38	21	to	38	22
[Actor:move]	3935	Seri	move from	25	35	to	25	36
[Actor:move]	4032	skeleton warrior	move from	42	31	to	41	31
[Actor:move]	4033	grave wight	move from	29	23	to	28	24
[Actor:move]	4034	giant black ant	move from	20	22	to	20	21
[Actor:move]	4020	grave wight	move from	36	27	to	37	28
[Actor:move]	4023	grave wight	move from	31	20	to	31	19
[Actor:move]	4018	giant blue ant	move from	37	29	to	37	30
[Actor:move]	4035	grave wight	move from	16	10	to	15	11
[Actor:move]	4037	grave wight	move from	6	30	to	6	31
[Actor:move]	4021	skeleton magus	move from	39	33	to	39	34
[Actor:move]	4031	giant spider	move from	38	22	to	38	21
[Actor:move]	3935	Seri	move from	25	36	to	25	37
[Actor:move]	4032	skeleton warrior	move from	41	31	to	42	30
[Actor:move]	4033	grave wight	move from	28	24	to	27	23
[Actor:move]	4034	giant black ant	move from	20	21	to	21	20
[Actor:move]	4020	grave wight	move from	37	28	to	36	29
[Actor:move]	4023	grave wight	move from	31	19	to	30	20
[Actor:move]	4031	giant spider	move from	38	21	to	38	22
[Actor:move]	4018	giant blue ant	move from	37	30	to	36	30
[Actor:move]	4035	grave wight	move from	15	11	to	14	12
[Actor:move]	4037	grave wight	move from	6	31	to	6	30
[Actor:move]	4021	skeleton magus	move from	39	34	to	39	33
[LOG]	Flames start to appear around Seri.
checkHitOld	6	49
=> chance to hit	5.5617538617941
[LOG]	Ran for 6 turns (stop reason: trap).
[Actor:move]	3935	Seri	move from	25	37	to	25	38
[Actor:move]	3938	ghast	move from	26	30	to	27	30
[Actor:move]	4031	giant spider	move from	38	22	to	38	23
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	25	38	to	25	39
[Actor:move]	4032	skeleton warrior	move from	42	30	to	42	29
[Actor:move]	4033	grave wight	move from	27	23	to	26	22
[Actor:move]	4034	giant black ant	move from	21	20	to	21	21
[Actor:move]	4020	grave wight	move from	36	29	to	36	28
[Actor:move]	4023	grave wight	move from	30	20	to	31	19
[Actor:move]	4018	giant blue ant	move from	36	30	to	36	29
[Actor:move]	4035	grave wight	move from	14	12	to	13	12
[Actor:move]	4037	grave wight	move from	6	30	to	7	31
[Actor:move]	4021	skeleton magus	move from	39	33	to	38	33
Deleting shader 47 (is clone 1)
[Actor:move]	3935	Seri	move from	25	39	to	24	40
[Actor:move]	4031	giant spider	move from	38	23	to	38	22
[Actor:move]	4032	skeleton warrior	move from	42	29	to	43	30
[Actor:move]	4033	grave wight	move from	26	22	to	27	22
[Actor:move]	4034	giant black ant	move from	21	21	to	20	20
[Actor:move]	4020	grave wight	move from	36	28	to	36	27
[Actor:move]	4023	grave wight	move from	31	19	to	31	20
[Actor:move]	4018	giant blue ant	move from	36	29	to	37	30
[Actor:move]	4035	grave wight	move from	13	12	to	13	13
[Actor:move]	4037	grave wight	move from	7	31	to	8	32
[Actor:move]	4021	skeleton magus	move from	38	33	to	38	34
[Actor:move]	3935	Seri	move from	24	40	to	23	41
[Actor:move]	4031	giant spider	move from	38	22	to	38	21
[Actor:move]	3938	ghast	move from	27	30	to	28	30
[Actor:move]	3935	Seri	move from	23	41	to	22	41
[Actor:move]	4032	skeleton warrior	move from	43	30	to	42	29
[Actor:move]	4033	grave wight	move from	27	22	to	28	22
[Actor:move]	4034	giant black ant	move from	20	20	to	21	20
[Actor:move]	4020	grave wight	move from	36	27	to	37	27
[Actor:move]	4023	grave wight	move from	31	20	to	30	21
[Actor:move]	4018	giant blue ant	move from	37	30	to	37	29
[Actor:move]	4035	grave wight	move from	13	13	to	14	14
[Actor:move]	4037	grave wight	move from	8	32	to	7	31
[Actor:move]	4021	skeleton magus	move from	38	34	to	39	33
[Actor:move]	4031	giant spider	move from	38	21	to	38	22
[Actor:move]	3935	Seri	move from	22	41	to	21	42
[Actor:move]	4032	skeleton warrior	move from	42	29	to	43	30
[Actor:move]	4033	grave wight	move from	28	22	to	29	22
[Actor:move]	4034	giant black ant	move from	21	20	to	20	20
[Actor:move]	4020	grave wight	move from	37	27	to	38	27
[Actor:move]	4023	grave wight	move from	30	21	to	31	21
[Actor:move]	4018	giant blue ant	move from	37	29	to	38	29
[Actor:move]	4035	grave wight	move from	14	14	to	13	15
[Actor:move]	4037	grave wight	move from	7	31	to	8	30
[Actor:move]	4021	skeleton magus	move from	39	33	to	39	34
[Actor:move]	4031	giant spider	move from	38	22	to	38	21
[Actor:move]	3935	Seri	move from	21	42	to	20	43
[Actor:move]	3938	ghast	move from	28	30	to	29	30
[Actor:move]	4032	skeleton warrior	move from	43	30	to	43	29
[Actor:move]	4033	grave wight	move from	29	22	to	28	22
[Actor:move]	4034	giant black ant	move from	20	20	to	19	20
[Actor:move]	4020	grave wight	move from	38	27	to	37	28
[Actor:move]	4023	grave wight	move from	31	21	to	31	22
[Actor:move]	4031	giant spider	move from	38	21	to	38	22
[Actor:move]	4018	giant blue ant	move from	38	29	to	39	30
[Actor:move]	4035	grave wight	move from	13	15	to	13	16
[Actor:move]	4037	grave wight	move from	8	30	to	8	29
[Actor:move]	4021	skeleton magus	move from	39	34	to	38	34
[Actor:move]	3935	Seri	move from	20	43	to	20	44
Cloned shader 51
[SHADER] setting reset param	tick_start	182183
Cloned shader 51
[SHADER] setting reset param	tick_start	182184
Cloned shader 51
[SHADER] setting reset param	tick_start	182185
Cloned shader 51
[SHADER] setting reset param	tick_start	182186
[Actor:move]	3935	Seri	move from	20	44	to	19	45
[Actor:move]	3938	ghast	move from	29	30	to	28	30
[Actor:move]	4031	giant spider	move from	38	22	to	38	23
[Actor:move]	4032	skeleton warrior	move from	43	29	to	42	29
[Actor:move]	4033	grave wight	move from	28	22	to	27	22
[Actor:move]	4034	giant black ant	move from	19	20	to	20	21
[Actor:move]	4020	grave wight	move from	37	28	to	36	29
[Actor:move]	4023	grave wight	move from	31	22	to	30	21
[Actor:move]	4018	giant blue ant	move from	39	30	to	39	29
[Actor:move]	4035	grave wight	move from	13	16	to	13	17
[Actor:move]	4037	grave wight	move from	8	29	to	7	29
[Actor:move]	4021	skeleton magus	move from	38	34	to	38	33
[Actor:move]	3935	Seri	move from	19	45	to	18	45
[Actor:move]	4031	giant spider	move from	38	23	to	39	24
[Actor:move]	3938	ghast	move from	28	30	to	27	30
[Actor:move]	4032	skeleton warrior	move from	42	29	to	41	30
[Actor:move]	4033	grave wight	move from	27	22	to	26	22
[Actor:move]	4034	giant black ant	move from	20	21	to	19	20
[Actor:move]	4020	grave wight	move from	36	29	to	36	28
[Actor:move]	4023	grave wight	move from	30	21	to	29	21
[Actor:move]	4018	giant blue ant	move from	39	29	to	39	30
[Actor:move]	4035	grave wight	move from	13	17	to	13	16
[Actor:move]	4037	grave wight	move from	7	29	to	8	30
[Actor:move]	4021	skeleton magus	move from	38	33	to	39	33
[Actor:move]	3935	Seri	move from	18	45	to	17	44
[Actor:move]	4031	giant spider	move from	39	24	to	38	23
[Actor:move]	3935	Seri	move from	17	44	to	16	43
[Actor:move]	3938	ghast	move from	27	30	to	26	30
[Actor:move]	4032	skeleton warrior	move from	41	30	to	42	31
[Actor:move]	4033	grave wight	move from	26	22	to	25	22
[Actor:move]	4034	giant black ant	move from	19	20	to	20	20
[Actor:move]	4020	grave wight	move from	36	28	to	37	28
[Actor:move]	4023	grave wight	move from	29	21	to	29	20
[Actor:move]	4018	giant blue ant	move from	39	30	to	39	29
[Actor:move]	4035	grave wight	move from	13	16	to	13	15
[Actor:move]	4037	grave wight	move from	8	30	to	7	29
[Actor:move]	4021	skeleton magus	move from	39	33	to	38	34
[Actor:move]	4031	giant spider	move from	38	23	to	38	24
[Actor:move]	3935	Seri	move from	16	43	to	15	43
[Actor:move]	4032	skeleton warrior	move from	42	31	to	42	30
[Actor:move]	4033	grave wight	move from	25	22	to	26	22
[Actor:move]	4034	giant black ant	move from	20	20	to	20	21
[Actor:move]	4020	grave wight	move from	37	28	to	37	29
[Actor:move]	4023	grave wight	move from	29	20	to	30	19
[Actor:move]	4018	giant blue ant	move from	39	29	to	38	29
[Actor:move]	4035	grave wight	move from	13	15	to	13	14
[Actor:move]	4037	grave wight	move from	7	29	to	6	29
[Actor:move]	4021	skeleton magus	move from	38	34	to	38	33
[Actor:move]	3935	Seri	move from	15	43	to	14	44
[Actor:move]	4031	giant spider	move from	38	24	to	39	24
[Actor:move]	3935	Seri	move from	14	44	to	13	45
[Actor:move]	4032	skeleton warrior	move from	42	30	to	42	31
[Actor:move]	4033	grave wight	move from	26	22	to	25	21
[Actor:move]	4034	giant black ant	move from	20	21	to	20	22
[Actor:move]	4020	grave wight	move from	37	29	to	37	30
[Actor:move]	4023	grave wight	move from	30	19	to	31	20
[Actor:move]	4031	giant spider	move from	39	24	to	38	24
[Actor:move]	4018	giant blue ant	move from	38	29	to	38	30
[Actor:move]	4035	grave wight	move from	13	14	to	13	15
[Actor:move]	4037	grave wight	move from	6	29	to	6	30
[Actor:move]	4021	skeleton magus	move from	38	33	to	39	34
[Actor:move]	3935	Seri	move from	13	45	to	12	45
[Actor:move]	3938	ghast	move from	26	30	to	27	30
[Actor:move]	4031	giant spider	move from	38	24	to	37	24
[Actor:move]	4032	skeleton warrior	move from	42	31	to	43	30
[Actor:move]	4033	grave wight	move from	25	21	to	25	20
[Actor:move]	4034	giant black ant	move from	20	22	to	20	21
[Actor:move]	4020	grave wight	move from	37	30	to	37	29
[Actor:move]	4023	grave wight	move from	31	20	to	30	19
[Actor:move]	4018	giant blue ant	move from	38	30	to	39	31
[Actor:move]	4035	grave wight	move from	13	15	to	14	16
[Actor:move]	4037	grave wight	move from	6	30	to	6	31
[Actor:move]	4021	skeleton magus	move from	39	34	to	38	34
[Actor:move]	3935	Seri	move from	12	45	to	11	45
[Actor:move]	4031	giant spider	move from	37	24	to	38	24
[Actor:move]	3935	Seri	move from	11	45	to	10	45
[Actor:move]	3938	ghast	move from	27	30	to	26	30
[Actor:move]	4032	skeleton warrior	move from	43	30	to	44	29
[Actor:move]	4033	grave wight	move from	25	20	to	25	21
[Actor:move]	4034	giant black ant	move from	20	21	to	21	21
[Actor:move]	4020	grave wight	move from	37	29	to	36	29
[Actor:move]	4023	grave wight	move from	30	19	to	31	20
[Actor:move]	4018	giant blue ant	move from	39	31	to	38	31
[Actor:move]	4035	grave wight	move from	14	16	to	13	16
[Actor:move]	4037	grave wight	move from	6	31	to	7	32
[Actor:move]	4021	skeleton magus	move from	38	34	to	38	33
[Actor:move]	4031	giant spider	move from	38	24	to	38	23
[Actor:move]	3935	Seri	move from	10	45	to	9	45
[Actor:move]	4032	skeleton warrior	move from	44	29	to	44	30
[Actor:move]	4033	grave wight	move from	25	21	to	24	21
[Actor:move]	4034	giant black ant	move from	21	21	to	21	20
[Actor:move]	4020	grave wight	move from	36	29	to	37	29
[Actor:move]	4023	grave wight	move from	31	20	to	32	20
[Actor:move]	4018	giant blue ant	move from	38	31	to	38	30
[Actor:move]	4035	grave wight	move from	13	16	to	12	17
[improved_talented AI] chooses for	4037	grave wight	T_MIND_DISRUPTION
[Actor:move]	4021	skeleton magus	move from	38	33	to	37	33
[Actor:move]	3935	Seri	move from	9	45	to	8	44
[Actor:move]	4031	giant spider	move from	38	23	to	38	24
[Actor:move]	3935	Seri	move from	8	44	to	7	43
[Actor:move]	4032	skeleton warrior	move from	44	30	to	44	29
[Actor:move]	4033	grave wight	move from	24	21	to	25	21
[Actor:move]	4034	giant black ant	move from	21	20	to	21	21
[Actor:move]	4020	grave wight	move from	37	29	to	37	28
[Actor:move]	4023	grave wight	move from	32	20	to	31	21
[Actor:move]	4018	giant blue ant	move from	38	30	to	37	29
[Actor:move]	4035	grave wight	move from	12	17	to	13	16
[Actor:move]	4037	grave wight	move from	7	32	to	6	32
[Actor:move]	4021	skeleton magus	move from	37	33	to	36	34
[Actor:move]	4031	giant spider	move from	38	24	to	38	23
[Actor:move]	3935	Seri	move from	7	43	to	6	42
[Actor:move]	4032	skeleton warrior	move from	44	29	to	43	29
[Actor:move]	4033	grave wight	move from	25	21	to	25	20
[Actor:move]	4034	giant black ant	move from	21	21	to	20	21
[Actor:move]	4020	grave wight	move from	37	28	to	38	29
[Actor:move]	4023	grave wight	move from	31	21	to	32	22
[Actor:move]	4031	giant spider	move from	38	23	to	39	24
[Actor:move]	4018	giant blue ant	move from	37	29	to	36	30
[Actor:move]	4035	grave wight	move from	13	16	to	12	17
[Actor:move]	4037	grave wight	move from	6	32	to	6	33
[Actor:move]	4021	skeleton magus	move from	36	34	to	37	34
[Actor:move]	3935	Seri	move from	6	42	to	6	41
[Actor:move]	4031	giant spider	move from	39	24	to	38	24
[Actor:move]	4032	skeleton warrior	move from	43	29	to	42	30
[Actor:move]	4033	grave wight	move from	25	20	to	25	21
[Actor:move]	4034	giant black ant	move from	20	21	to	20	20
[Actor:move]	4020	grave wight	move from	38	29	to	39	30
[Actor:move]	4023	grave wight	move from	32	22	to	33	23
[Actor:move]	4018	giant blue ant	move from	36	30	to	36	29
[Actor:move]	4035	grave wight	move from	12	17	to	13	16
[Actor:move]	4037	grave wight	move from	6	33	to	6	34
[Actor:move]	4021	skeleton magus	move from	37	34	to	37	33
[Actor:move]	3935	Seri	move from	6	41	to	6	40
[Actor:move]	3935	Seri	move from	6	40	to	6	39
[Actor:move]	4031	giant spider	move from	38	24	to	37	24
[Actor:move]	4032	skeleton warrior	move from	42	30	to	43	29
[Actor:move]	4033	grave wight	move from	25	21	to	24	21
[Actor:move]	4034	giant black ant	move from	20	20	to	19	21
[Actor:move]	4020	grave wight	move from	39	30	to	39	29
[Actor:move]	4023	grave wight	move from	33	23	to	33	22
[Actor:move]	4018	giant blue ant	move from	36	29	to	36	30
[Actor:move]	4035	grave wight	move from	13	16	to	13	17
[Actor:move]	4037	grave wight	move from	6	34	to	6	35
[Actor:move]	4021	skeleton magus	move from	37	33	to	36	33
[Actor:move]	3935	Seri	move from	6	39	to	6	38
[improved_talented AI] chooses for	4031	giant spider	T_INFUSION:_MOVEMENT_2
[Actor:move]	4031	giant spider	move from	37	24	to	37	25
[Actor:move]	4031	giant spider	move from	37	25	to	36	24
[Actor:move]	4031	giant spider	move from	36	24	to	36	25
[Actor:move]	4031	giant spider	move from	36	25	to	36	24
[Actor:move]	4032	skeleton warrior	move from	43	29	to	43	30
[Actor:move]	4033	grave wight	move from	24	21	to	23	21
[Actor:move]	4034	giant black ant	move from	19	21	to	18	20
[Actor:move]	4020	grave wight	move from	39	29	to	38	30
[Actor:move]	4023	grave wight	move from	33	22	to	32	23
[Actor:move]	4018	giant blue ant	move from	36	30	to	36	29
[Actor:move]	4035	grave wight	move from	13	17	to	13	16
[Actor:move]	4037	grave wight	move from	6	35	to	6	36
[Actor:move]	4021	skeleton magus	move from	36	33	to	37	34
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (grave wight)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	11	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	183986
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Grave wight for #GREEN#514 acid#LAST# damage.
[Actor:move]	4031	giant spider	move from	36	24	to	36	25
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Grave wight!#{normal}#
[Actor:move]	4031	giant spider	move from	36	25	to	36	24
[Actor:move]	4031	giant spider	move from	36	24	to	36	25
[Actor:move]	4031	giant spider	move from	36	25	to	37	25
[Actor:move]	4031	giant spider	move from	37	25	to	37	26
[Actor:move]	4031	giant spider	move from	37	26	to	36	26
[Actor:move]	4031	giant spider	move from	36	26	to	36	25
[Actor:move]	4031	giant spider	move from	36	25	to	37	25
[Actor:move]	4031	giant spider	move from	37	25	to	38	24
[LOG]	
[LOG]	Resting starts...
[Actor:move]	4032	skeleton warrior	move from	43	30	to	42	29
[Actor:move]	4033	grave wight	move from	23	21	to	22	20
[Actor:move]	4034	giant black ant	move from	18	20	to	19	20
[Actor:move]	4020	grave wight	move from	38	30	to	37	31
[Actor:move]	4023	grave wight	move from	32	23	to	32	22
[Actor:move]	4031	giant spider	move from	38	24	to	38	23
[Actor:move]	4018	giant blue ant	move from	36	29	to	36	28
[Actor:move]	4035	grave wight	move from	13	16	to	13	15
[Actor:move]	4021	skeleton magus	move from	37	34	to	36	34
[Actor:move]	4031	giant spider	move from	38	23	to	38	24
[Actor:move]	4032	skeleton warrior	move from	42	29	to	43	30
[Actor:move]	4033	grave wight	move from	22	20	to	21	20
[Actor:move]	4034	giant black ant	move from	19	20	to	19	21
[Actor:move]	4020	grave wight	move from	37	31	to	36	30
[Actor:move]	4023	grave wight	move from	32	22	to	31	22
[Actor:move]	4018	giant blue ant	move from	36	28	to	37	29
[Actor:move]	4035	grave wight	move from	13	15	to	14	16
[Actor:move]	4021	skeleton magus	move from	36	34	to	36	35
[improved_talented AI] chooses for	4031	giant spider	T_INFUSION:_HEROISM_1
[Actor:move]	4031	giant spider	move from	38	24	to	37	24
[Actor:move]	4032	skeleton warrior	move from	43	30	to	42	30
[Actor:move]	4033	grave wight	move from	21	20	to	22	20
[Actor:move]	4034	giant black ant	move from	19	21	to	19	20
[Actor:move]	4020	grave wight	move from	36	30	to	36	29
[Actor:move]	4023	grave wight	move from	31	22	to	30	21
[Actor:move]	4018	giant blue ant	move from	37	29	to	36	28
[Actor:move]	4035	grave wight	move from	14	16	to	13	17
[Actor:move]	4021	skeleton magus	move from	36	35	to	36	36
[Actor:move]	4031	giant spider	move from	37	24	to	38	23
[Actor:move]	4032	skeleton warrior	move from	42	30	to	42	29
[Actor:move]	4033	grave wight	move from	22	20	to	21	21
[Actor:move]	4034	giant black ant	move from	19	20	to	20	19
[Actor:move]	4020	grave wight	move from	36	29	to	37	29
[Actor:move]	4023	grave wight	move from	30	21	to	29	20
[Actor:move]	4018	giant blue ant	move from	36	28	to	36	27
[Actor:move]	4035	grave wight	move from	13	17	to	14	16
[Actor:move]	4021	skeleton magus	move from	36	36	to	37	36
[Actor:move]	4031	giant spider	move from	38	23	to	39	24
Deleting shader 53 (is clone 1)
Deleting shader 51 (is clone 1)
Deleting shader 51 (is clone 1)
Deleting shader 51 (is clone 1)
Deleting shader 51 (is clone 1)
[Actor:move]	4032	skeleton warrior	move from	42	29	to	41	29
[Actor:move]	4033	grave wight	move from	21	21	to	21	20
[Actor:move]	4034	giant black ant	move from	20	19	to	20	20
[Actor:move]	4020	grave wight	move from	37	29	to	36	28
[Actor:move]	4023	grave wight	move from	29	20	to	30	21
[Actor:move]	4018	giant blue ant	move from	36	27	to	37	27
[Actor:move]	4035	grave wight	move from	14	16	to	13	17
[Actor:move]	4021	skeleton magus	move from	37	36	to	37	35
[Actor:move]	4031	giant spider	move from	39	24	to	38	24
[Actor:move]	4032	skeleton warrior	move from	41	29	to	41	30
[Actor:move]	4033	grave wight	move from	21	20	to	21	21
[Actor:move]	4034	giant black ant	move from	20	20	to	19	21
[Actor:move]	4020	grave wight	move from	36	28	to	37	28
[Actor:move]	4023	grave wight	move from	30	21	to	30	20
[Actor:move]	4018	giant blue ant	move from	37	27	to	36	28
[Actor:move]	4035	grave wight	move from	13	17	to	12	17
[Actor:move]	4021	skeleton magus	move from	37	35	to	38	34
[Actor:move]	4031	giant spider	move from	38	24	to	37	25
[Actor:move]	4032	skeleton warrior	move from	41	30	to	42	31
[Actor:move]	4033	grave wight	move from	21	21	to	20	20
[Actor:move]	4034	giant black ant	move from	19	21	to	19	20
[Actor:move]	4020	grave wight	move from	37	28	to	36	29
[Actor:move]	4023	grave wight	move from	30	20	to	31	19
[Actor:move]	4031	giant spider	move from	37	25	to	37	24
[Actor:move]	4018	giant blue ant	move from	36	28	to	37	27
[Actor:move]	4035	grave wight	move from	12	17	to	13	16
[Actor:move]	4021	skeleton magus	move from	38	34	to	38	33
[improved_talented AI] chooses for	3936	bloated horror	T_PHASE_DOOR
[Actor:move]	3936	bloated horror	(forced) move from	40	41	to	36	35
[phase door] final location of 	bloated horror	36	35	vs	40	41
[Actor:move]	4031	giant spider	move from	37	24	to	38	24
[Actor:move]	4032	skeleton warrior	move from	42	31	to	43	31
[Actor:move]	4033	grave wight	move from	20	20	to	19	21
[Actor:move]	4034	giant black ant	move from	19	20	to	20	20
[Actor:move]	4020	grave wight	move from	36	29	to	37	29
[Actor:move]	4023	grave wight	move from	31	19	to	32	20
[Actor:move]	4018	giant blue ant	move from	37	27	to	36	27
[Actor:move]	4035	grave wight	move from	13	16	to	13	17
[Actor:move]	4021	skeleton magus	move from	38	33	to	37	32
[Actor:move]	4031	giant spider	move from	38	24	to	38	23
[improved_talented AI] chooses for	3936	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 47
[SHADER] setting reset param	tick_start	184936
[Actor:move]	4032	skeleton warrior	move from	43	31	to	42	30
[Actor:move]	4033	grave wight	move from	19	21	to	18	20
[Actor:move]	4034	giant black ant	move from	20	20	to	21	21
[Actor:move]	4020	grave wight	move from	37	29	to	36	30
[Actor:move]	4023	grave wight	move from	32	20	to	33	19
[Actor:move]	4018	giant blue ant	move from	36	27	to	37	26
[Actor:move]	4035	grave wight	move from	13	17	to	12	17
[Actor:move]	4021	skeleton magus	move from	37	32	to	36	33
[Actor:move]	4031	giant spider	move from	38	23	to	37	24
[Actor:move]	4032	skeleton warrior	move from	42	30	to	41	29
[Actor:move]	4033	grave wight	move from	18	20	to	19	21
[Actor:move]	4034	giant black ant	move from	21	21	to	22	20
[Actor:move]	4020	grave wight	move from	36	30	to	37	29
[Actor:move]	4023	grave wight	move from	33	19	to	32	20
[Actor:move]	4018	giant blue ant	move from	37	26	to	37	25
[Actor:move]	4035	grave wight	move from	12	17	to	13	16
[Actor:move]	4021	skeleton magus	move from	36	33	to	36	34
[Actor:move]	4031	giant spider	move from	37	24	to	36	24
[Actor:move]	4032	skeleton warrior	move from	41	29	to	42	30
[Actor:move]	4033	grave wight	move from	19	21	to	20	20
[Actor:move]	4034	giant black ant	move from	22	20	to	23	21
[Actor:move]	4020	grave wight	move from	37	29	to	36	30
[Actor:move]	4023	grave wight	move from	32	20	to	32	21
[Actor:move]	4018	giant blue ant	move from	37	25	to	36	26
[Actor:move]	4035	grave wight	move from	13	16	to	13	17
[Actor:move]	4021	skeleton magus	move from	36	34	to	37	34
[Actor:move]	4031	giant spider	move from	36	24	to	37	24
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[Actor:move]	4032	skeleton warrior	move from	42	30	to	42	31
[Actor:move]	4033	grave wight	move from	20	20	to	20	19
[Actor:move]	4034	giant black ant	move from	23	21	to	24	20
[Actor:move]	4020	grave wight	move from	36	30	to	37	29
[Actor:move]	4023	grave wight	move from	32	21	to	32	22
[Actor:move]	4031	giant spider	move from	37	24	to	37	25
[Actor:move]	4018	giant blue ant	move from	36	26	to	36	27
[Actor:move]	4035	grave wight	move from	13	17	to	12	17
[Actor:move]	4021	skeleton magus	move from	37	34	to	38	33
[Actor:move]	4031	giant spider	move from	37	25	to	37	24
[Actor:move]	4032	skeleton warrior	move from	42	31	to	43	30
[Actor:move]	4033	grave wight	move from	20	19	to	20	20
[Actor:move]	4034	giant black ant	move from	24	20	to	24	21
[Actor:move]	4020	grave wight	move from	37	29	to	38	29
[Actor:move]	4023	grave wight	move from	32	22	to	32	23
[Actor:move]	4018	giant blue ant	move from	36	27	to	36	28
[Actor:move]	4035	grave wight	move from	12	17	to	13	16
[Actor:move]	4021	skeleton magus	move from	38	33	to	39	33
[Actor:move]	4031	giant spider	move from	37	24	to	37	25
[Actor:move]	4032	skeleton warrior	move from	43	30	to	44	30
[Actor:move]	4033	grave wight	move from	20	20	to	21	21
[Actor:move]	4034	giant black ant	move from	24	21	to	24	22
[Actor:move]	4020	grave wight	move from	38	29	to	37	30
[Actor:move]	4023	grave wight	move from	32	23	to	33	22
[Actor:move]	4018	giant blue ant	move from	36	28	to	37	27
[Actor:move]	4035	grave wight	move from	13	16	to	13	15
[Actor:move]	4021	skeleton magus	move from	39	33	to	38	34
[Actor:move]	4031	giant spider	move from	37	25	to	37	24
[Actor:move]	4032	skeleton warrior	move from	44	30	to	44	31
[Actor:move]	4033	grave wight	move from	21	21	to	20	20
[Actor:move]	4034	giant black ant	move from	24	22	to	23	21
[Actor:move]	4020	grave wight	move from	37	30	to	38	29
[Actor:move]	4023	grave wight	move from	33	22	to	34	23
[Actor:move]	4018	giant blue ant	move from	37	27	to	36	27
[Actor:move]	4035	grave wight	move from	13	15	to	14	16
[Actor:move]	4021	skeleton magus	move from	38	34	to	37	35
[Actor:move]	4031	giant spider	move from	37	24	to	37	25
[Actor:move]	4032	skeleton warrior	move from	44	31	to	43	32
[Actor:move]	4033	grave wight	move from	20	20	to	19	20
[Actor:move]	4034	giant black ant	move from	23	21	to	24	22
[Actor:move]	4020	grave wight	move from	38	29	to	39	29
[Actor:move]	4023	grave wight	move from	34	23	to	33	22
[Actor:move]	4018	giant blue ant	move from	36	27	to	36	28
[Actor:move]	4035	grave wight	move from	14	16	to	13	17
[Actor:move]	4021	skeleton magus	move from	37	35	to	37	34
[Actor:move]	4031	giant spider	move from	37	25	to	36	25
[Actor:move]	4032	skeleton warrior	move from	43	32	to	43	31
[Actor:move]	4033	grave wight	move from	19	20	to	20	21
[Actor:move]	4034	giant black ant	move from	24	22	to	24	21
[Actor:move]	4020	grave wight	move from	39	29	to	39	30
[Actor:move]	4023	grave wight	move from	33	22	to	34	23
[Actor:move]	4031	giant spider	move from	36	25	to	37	26
[Actor:move]	4018	giant blue ant	move from	36	28	to	36	29
[Actor:move]	4035	grave wight	move from	13	17	to	13	16
[Actor:move]	4021	skeleton magus	move from	37	34	to	38	34
[Actor:move]	4031	giant spider	move from	37	26	to	37	25
[Actor:move]	4032	skeleton warrior	move from	43	31	to	43	32
[Actor:move]	4033	grave wight	move from	20	21	to	21	20
[Actor:move]	4034	giant black ant	move from	24	21	to	25	21
[Actor:move]	4020	grave wight	move from	39	30	to	38	31
[Actor:move]	4023	grave wight	move from	34	23	to	33	23
[Actor:move]	4018	giant blue ant	move from	36	29	to	37	28
[Actor:move]	4035	grave wight	move from	13	16	to	14	16
[Actor:move]	4021	skeleton magus	move from	38	34	to	38	33
[Actor:move]	4031	giant spider	move from	37	25	to	36	25
[Actor:move]	4032	skeleton warrior	move from	43	32	to	44	31
[Actor:move]	4033	grave wight	move from	21	20	to	22	20
[Actor:move]	4034	giant black ant	move from	25	21	to	26	22
[Actor:move]	4020	grave wight	move from	38	31	to	38	30
[Actor:move]	4023	grave wight	move from	33	23	to	33	22
[Actor:move]	4018	giant blue ant	move from	37	28	to	36	29
[Actor:move]	4035	grave wight	move from	14	16	to	15	15
[Actor:move]	4021	skeleton magus	move from	38	33	to	37	33
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	6	38	to	6	37
[Actor:move]	4031	giant spider	move from	36	25	to	36	24
[Actor:move]	3935	Seri	move from	6	37	to	6	36
[Actor:move]	4032	skeleton warrior	move from	44	31	to	43	32
[Actor:move]	4033	grave wight	move from	22	20	to	21	20
[Actor:move]	4034	giant black ant	move from	26	22	to	25	22
[Actor:move]	4020	grave wight	move from	38	30	to	37	31
[Actor:move]	4023	grave wight	move from	33	22	to	32	21
[Actor:move]	4018	giant blue ant	move from	36	29	to	37	29
[Actor:move]	4035	grave wight	move from	15	15	to	14	16
[Actor:move]	4021	skeleton magus	move from	37	33	to	36	33
[Actor:move]	4031	giant spider	move from	36	24	to	37	25
[Actor:move]	3935	Seri	move from	6	36	to	6	35
[Actor:move]	4032	skeleton warrior	move from	43	32	to	44	33
[Actor:move]	4033	grave wight	move from	21	20	to	20	19
[Actor:move]	4034	giant black ant	move from	25	22	to	24	23
[Actor:move]	4020	grave wight	move from	37	31	to	36	30
[Actor:move]	4023	grave wight	move from	32	21	to	31	22
[Actor:move]	4018	giant blue ant	move from	37	29	to	38	30
[Actor:move]	4035	grave wight	move from	14	16	to	13	17
[Actor:move]	4021	skeleton magus	move from	36	33	to	37	33
[Actor:move]	4031	giant spider	move from	37	25	to	37	24
[Actor:move]	3935	Seri	move from	6	35	to	6	34
[Actor:move]	3935	Seri	move from	6	34	to	6	33
[Actor:move]	4032	skeleton warrior	move from	44	33	to	43	34
[Actor:move]	4033	grave wight	move from	20	19	to	20	20
[Actor:move]	4034	giant black ant	move from	24	23	to	25	22
[Actor:move]	4020	grave wight	move from	36	30	to	36	29
[Actor:move]	4023	grave wight	move from	31	22	to	30	21
[Actor:move]	4031	giant spider	move from	37	24	to	38	23
[Actor:move]	4018	giant blue ant	move from	38	30	to	39	29
[Actor:move]	4035	grave wight	move from	13	17	to	14	16
[Actor:move]	4021	skeleton magus	move from	37	33	to	36	34
[Actor:move]	3935	Seri	move from	6	33	to	6	32
[Actor:move]	4031	giant spider	move from	38	23	to	38	22
[Actor:move]	4032	skeleton warrior	move from	43	34	to	44	33
[Actor:move]	4033	grave wight	move from	20	20	to	19	20
[Actor:move]	4034	giant black ant	move from	25	22	to	24	21
[Actor:move]	4020	grave wight	move from	36	29	to	36	28
[Actor:move]	4023	grave wight	move from	30	21	to	29	20
[Actor:move]	4018	giant blue ant	move from	39	29	to	38	29
[Actor:move]	4035	grave wight	move from	14	16	to	15	17
[Actor:move]	4021	skeleton magus	move from	36	34	to	36	33
[Actor:move]	3935	Seri	move from	6	32	to	6	31
[Actor:move]	4031	giant spider	move from	38	22	to	38	21
[Actor:move]	3935	Seri	move from	6	31	to	7	32
[Actor:move]	4032	skeleton warrior	move from	44	33	to	44	32
[Actor:move]	4033	grave wight	move from	19	20	to	18	20
[Actor:move]	4034	giant black ant	move from	24	21	to	25	22
[Actor:move]	4020	grave wight	move from	36	28	to	37	28
[Actor:move]	4023	grave wight	move from	29	20	to	29	21
[Actor:move]	4018	giant blue ant	move from	38	29	to	39	29
[Actor:move]	4035	grave wight	move from	15	17	to	14	16
[Actor:move]	4021	skeleton magus	move from	36	33	to	37	33
[Actor:move]	4031	giant spider	move from	38	21	to	38	22
[Actor:move]	3935	Seri	move from	7	32	to	8	31
Deleting shader 47 (is clone 1)
[Actor:move]	4032	skeleton warrior	move from	44	32	to	44	31
[Actor:move]	4033	grave wight	move from	18	20	to	19	20
[Actor:move]	4034	giant black ant	move from	25	22	to	24	23
[Actor:move]	4020	grave wight	move from	37	28	to	37	29
[Actor:move]	4023	grave wight	move from	29	21	to	30	22
[Actor:move]	4018	giant blue ant	move from	39	29	to	38	30
[Actor:move]	4035	grave wight	move from	14	16	to	13	17
[Actor:move]	4021	skeleton magus	move from	37	33	to	38	34
[Actor:move]	4031	giant spider	move from	38	22	to	38	23
[Actor:move]	3935	Seri	move from	8	31	to	9	30
[Actor:move]	3935	Seri	move from	9	30	to	10	30
[Actor:move]	4032	skeleton warrior	move from	44	31	to	43	30
[Actor:move]	4033	grave wight	move from	19	20	to	20	19
[Actor:move]	4034	giant black ant	move from	24	23	to	24	22
[Actor:move]	4020	grave wight	move from	37	29	to	38	29
[Actor:move]	4023	grave wight	move from	30	22	to	31	21
[Actor:move]	4018	giant blue ant	move from	38	30	to	39	30
[Actor:move]	4035	grave wight	move from	13	17	to	12	17
[Actor:move]	4021	skeleton magus	move from	38	34	to	37	35
[Actor:move]	4031	giant spider	move from	38	23	to	37	24
[Actor:move]	3935	Seri	move from	10	30	to	11	29
[Actor:move]	4032	skeleton warrior	move from	43	30	to	42	29
[Actor:move]	4033	grave wight	move from	20	19	to	20	20
[Actor:move]	4034	giant black ant	move from	24	22	to	23	21
[Actor:move]	4020	grave wight	move from	38	29	to	37	28
[Actor:move]	4023	grave wight	move from	31	21	to	31	22
[Actor:move]	4031	giant spider	move from	37	24	to	38	24
[Actor:move]	4018	giant blue ant	move from	39	30	to	38	31
[Actor:move]	4035	grave wight	move from	12	17	to	13	17
[Actor:move]	4021	skeleton magus	move from	37	35	to	38	34
[Actor:move]	3935	Seri	move from	11	29	to	12	30
[Actor:move]	4031	giant spider	move from	38	24	to	39	24
[Actor:move]	4032	skeleton warrior	move from	42	29	to	43	29
[improved_talented AI] chooses for	4033	grave wight	T_MIND_DISRUPTION
[Actor:move]	4034	giant black ant	move from	23	21	to	22	20
[Actor:move]	4020	grave wight	move from	37	28	to	38	27
[Actor:move]	4023	grave wight	move from	31	22	to	32	22
[Actor:move]	4018	giant blue ant	move from	38	31	to	37	31
[Actor:move]	4035	grave wight	move from	13	17	to	14	16
[Actor:move]	4021	skeleton magus	move from	38	34	to	39	34
[Actor:move]	3935	Seri	move from	12	30	to	11	30
[improved_talented AI] chooses for	4031	giant spider	T_INFUSION:_MOVEMENT_2
[Actor:move]	4031	giant spider	move from	39	24	to	38	23
[Actor:move]	3935	Seri	move from	11	30	to	10	31
[Actor:move]	4031	giant spider	move from	38	23	to	38	22
[Actor:move]	4031	giant spider	move from	38	22	to	38	21
[Actor:move]	4032	skeleton warrior	move from	43	29	to	44	28
[Actor:move]	4033	grave wight	move from	20	20	to	20	21
[Actor:move]	4034	giant black ant	move from	22	20	to	23	21
[Actor:move]	4020	grave wight	move from	38	27	to	39	27
[Actor:move]	4023	grave wight	move from	32	22	to	33	22
[Actor:move]	4031	giant spider	move from	38	21	to	38	22
[Actor:move]	4018	giant blue ant	move from	37	31	to	38	31
[Actor:move]	4035	grave wight	move from	14	16	to	13	15
[Actor:move]	4021	skeleton magus	move from	39	34	to	38	33
[Actor:move]	4031	giant spider	move from	38	22	to	38	23
[Actor:move]	4031	giant spider	move from	38	23	to	38	24
[Actor:move]	4031	giant spider	move from	38	24	to	37	24
[Actor:move]	3935	Seri	move from	10	31	to	9	32
[Actor:move]	4031	giant spider	move from	37	24	to	37	25
[Actor:move]	4031	giant spider	move from	37	25	to	36	26
[Actor:move]	4031	giant spider	move from	36	26	to	37	27
[Actor:move]	4031	giant spider	move from	37	27	to	36	28
[Actor:move]	4031	giant spider	move from	36	28	to	37	29
[Actor:move]	4032	skeleton warrior	move from	44	28	to	43	28
[Actor:move]	4033	grave wight	move from	20	21	to	20	20
[Actor:move]	4034	giant black ant	move from	23	21	to	22	20
[Actor:move]	4020	grave wight	move from	39	27	to	38	27
[Actor:move]	4023	grave wight	move from	33	22	to	33	23
[Actor:move]	4031	giant spider	move from	37	29	to	38	30
[Actor:move]	4018	giant blue ant	move from	38	31	to	39	31
[Actor:move]	4035	grave wight	move from	13	15	to	13	14
[Actor:move]	4021	skeleton magus	move from	38	33	to	37	33
[Actor:move]	3935	Seri	move from	9	32	to	8	32
[Actor:move]	3935	Seri	move from	8	32	to	7	32
[Actor:move]	4031	giant spider	move from	38	30	to	39	30
[Actor:move]	4032	skeleton warrior	move from	43	28	to	43	27
[Actor:move]	4033	grave wight	move from	20	20	to	21	21
[Actor:move]	4034	giant black ant	move from	22	20	to	21	20
[Actor:move]	4020	grave wight	move from	38	27	to	37	26
[Actor:move]	4023	grave wight	move from	33	23	to	32	23
[Actor:move]	4018	giant blue ant	move from	39	31	to	38	31
[Actor:move]	4035	grave wight	move from	13	14	to	13	13
[Actor:move]	4021	skeleton magus	move from	37	33	to	38	34
[Actor:move]	3935	Seri	move from	7	32	to	6	33
[Actor:move]	4031	giant spider	move from	39	30	to	39	31
[Actor:move]	4032	skeleton warrior	move from	43	27	to	44	26
[Actor:move]	4033	grave wight	move from	21	21	to	20	21
[Actor:move]	4034	giant black ant	move from	21	20	to	20	19
[Actor:move]	4020	grave wight	move from	37	26	to	36	27
[Actor:move]	4023	grave wight	move from	32	23	to	32	24
[Actor:move]	4018	giant blue ant	move from	38	31	to	39	30
[Actor:move]	4035	grave wight	move from	13	13	to	13	14
[Actor:move]	4021	skeleton magus	move from	38	34	to	38	33
[Actor:move]	3935	Seri	move from	6	33	to	6	34
[Actor:move]	4031	giant spider	move from	39	31	to	38	31
[Actor:move]	3935	Seri	move from	6	34	to	6	35
[Actor:move]	4032	skeleton warrior	move from	44	26	to	44	25
[Actor:move]	4033	grave wight	move from	20	21	to	19	20
[Actor:move]	4034	giant black ant	move from	20	19	to	20	20
[Actor:move]	4020	grave wight	move from	36	27	to	37	28
[Actor:move]	4023	grave wight	move from	32	24	to	32	23
[Actor:move]	4018	giant blue ant	move from	39	30	to	39	29
[Actor:move]	4035	grave wight	move from	13	14	to	13	15
[Actor:move]	4021	skeleton magus	move from	38	33	to	38	34
[Actor:move]	4031	giant spider	move from	38	31	to	38	30
[Actor:move]	3935	Seri	move from	6	35	to	6	36
[improved_talented AI] chooses for	3936	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 47
[SHADER] setting reset param	tick_start	186086
[Actor:move]	4032	skeleton warrior	move from	44	25	to	43	24
[Actor:move]	4033	grave wight	move from	19	20	to	18	20
[Actor:move]	4034	giant black ant	move from	20	20	to	21	20
[Actor:move]	4020	grave wight	move from	37	28	to	36	28
[Actor:move]	4023	grave wight	move from	32	23	to	32	24
[Actor:move]	4018	giant blue ant	move from	39	29	to	39	30
[Actor:move]	4035	grave wight	move from	13	15	to	13	14
[Actor:move]	4021	skeleton magus	move from	38	34	to	37	35
[Actor:move]	4031	giant spider	move from	38	30	to	37	30
[Actor:move]	3935	Seri	move from	6	36	to	6	37
[Actor:move]	3935	Seri	move from	6	37	to	6	38
[Actor:move]	4032	skeleton warrior	move from	43	24	to	43	25
[Actor:move]	4033	grave wight	move from	18	20	to	19	20
[Actor:move]	4034	giant black ant	move from	21	20	to	22	20
[Actor:move]	4020	grave wight	move from	36	28	to	37	29
[Actor:move]	4023	grave wight	move from	32	24	to	32	23
[Actor:move]	4031	giant spider	move from	37	30	to	38	30
[Actor:move]	4018	giant blue ant	move from	39	30	to	38	31
[Actor:move]	4035	grave wight	move from	13	14	to	13	15
[Actor:move]	4021	skeleton magus	move from	37	35	to	36	34
[Actor:move]	3935	Seri	move from	6	38	to	6	39
[Actor:move]	4031	giant spider	move from	38	30	to	39	30
[Actor:move]	4032	skeleton warrior	move from	43	25	to	42	26
[Actor:move]	4033	grave wight	move from	19	20	to	18	20
[Actor:move]	4034	giant black ant	move from	22	20	to	21	21
[Actor:move]	4020	grave wight	move from	37	29	to	37	30
[Actor:move]	4023	grave wight	move from	32	23	to	31	22
[Actor:move]	4018	giant blue ant	move from	38	31	to	37	32
[Actor:move]	4035	grave wight	move from	13	15	to	14	14
[Actor:move]	4021	skeleton magus	move from	36	34	to	37	33
[Actor:move]	3935	Seri	move from	6	39	to	6	40
[Actor:move]	4031	giant spider	move from	39	30	to	38	31
[Actor:move]	3935	Seri	move from	6	40	to	6	41
[Actor:move]	4032	skeleton warrior	move from	42	26	to	41	27
[Actor:move]	4033	grave wight	move from	18	20	to	17	20
[Actor:move]	4034	giant black ant	move from	21	21	to	20	21
[Actor:move]	4020	grave wight	move from	37	30	to	38	29
[Actor:move]	4023	grave wight	move from	31	22	to	32	21
[Actor:move]	4018	giant blue ant	move from	37	32	to	36	32
[Actor:move]	4035	grave wight	move from	14	14	to	13	15
[Actor:move]	4021	skeleton magus	move from	37	33	to	36	33
[Actor:move]	4031	giant spider	move from	38	31	to	39	31
[Actor:move]	3935	Seri	move from	6	41	to	6	42
[Actor:move]	4032	skeleton warrior	move from	41	27	to	40	27
[Actor:move]	4033	grave wight	move from	17	20	to	16	20
[Actor:move]	4034	giant black ant	move from	20	21	to	21	21
[Actor:move]	4020	grave wight	move from	38	29	to	37	28
[Actor:move]	4023	grave wight	move from	32	21	to	31	22
[Actor:move]	4018	giant blue ant	move from	36	32	to	37	33
[Actor:move]	4035	grave wight	move from	13	15	to	13	14
[Actor:move]	4021	skeleton magus	move from	36	33	to	37	34
[Actor:move]	4031	giant spider	move from	39	31	to	38	30
[Actor:move]	3935	Seri	move from	6	42	to	7	43
[Actor:move]	4032	skeleton warrior	move from	40	27	to	40	26
[Actor:move]	4033	grave wight	move from	16	20	to	16	21
[Actor:move]	4034	giant black ant	move from	21	21	to	21	20
[Actor:move]	4020	grave wight	move from	37	28	to	36	29
[Actor:move]	4023	grave wight	move from	31	22	to	32	21
[Actor:move]	4018	giant blue ant	move from	37	33	to	36	33
[Actor:move]	4035	grave wight	move from	13	14	to	13	15
[Actor:move]	4021	skeleton magus	move from	37	34	to	38	33
[Actor:move]	3935	Seri	move from	7	43	to	8	44
[Actor:move]	4031	giant spider	move from	38	30	to	37	30
[Actor:move]	3935	Seri	move from	8	44	to	9	45
[Actor:move]	4032	skeleton warrior	move from	40	26	to	39	26
[Actor:move]	4033	grave wight	move from	16	21	to	15	21
[Actor:move]	4034	giant black ant	move from	21	20	to	21	21
[Actor:move]	4020	grave wight	move from	36	29	to	37	29
[Actor:move]	4023	grave wight	move from	32	21	to	33	22
[Actor:move]	4031	giant spider	move from	37	30	to	38	30
[Actor:move]	4018	giant blue ant	move from	36	33	to	37	33
[Actor:move]	4035	grave wight	move from	13	15	to	14	14
[Actor:move]	4021	skeleton magus	move from	38	33	to	37	34
Deleting shader 47 (is clone 1)
[Actor:move]	3935	Seri	move from	9	45	to	10	45
[Actor:move]	4031	giant spider	move from	38	30	to	37	30
[Actor:move]	4032	skeleton warrior	move from	39	26	to	40	27
[Actor:move]	4033	grave wight	move from	15	21	to	15	20
[Actor:move]	4034	giant black ant	move from	21	21	to	22	20
[Actor:move]	4020	grave wight	move from	37	29	to	36	30
[Actor:move]	4023	grave wight	move from	33	22	to	32	23
[Actor:move]	4018	giant blue ant	move from	37	33	to	36	32
[Actor:move]	4035	grave wight	move from	14	14	to	15	15
[Actor:move]	4021	skeleton magus	move from	37	34	to	37	33
[Actor:move]	3935	Seri	move from	10	45	to	11	45
[Actor:move]	4031	giant spider	move from	37	30	to	37	29
[Actor:move]	3935	Seri	move from	11	45	to	12	45
[Actor:move]	4032	skeleton warrior	move from	40	27	to	41	27
[Actor:move]	4033	grave wight	move from	15	20	to	16	20
[Actor:move]	4034	giant black ant	move from	22	20	to	23	20
[Actor:move]	4020	grave wight	move from	36	30	to	36	31
[Actor:move]	4023	grave wight	move from	32	23	to	33	24
[Actor:move]	4018	giant blue ant	move from	36	32	to	37	31
[Actor:move]	4035	grave wight	move from	15	15	to	14	14
[Actor:move]	4021	skeleton magus	move from	37	33	to	38	33
[Actor:move]	3935	Seri	move from	12	45	to	13	44
[Actor:move]	4031	giant spider	move from	37	29	to	36	28
[Actor:move]	4032	skeleton warrior	move from	41	27	to	40	27
[Actor:move]	4033	grave wight	move from	16	20	to	17	21
[Actor:move]	4034	giant black ant	move from	23	20	to	24	21
[Actor:move]	4020	grave wight	move from	36	31	to	36	32
[Actor:move]	4023	grave wight	move from	33	24	to	32	24
[Actor:move]	4018	giant blue ant	move from	37	31	to	36	30
[Actor:move]	4035	grave wight	move from	14	14	to	15	13
[Actor:move]	4021	skeleton magus	move from	38	33	to	39	34
[Actor:move]	3935	Seri	move from	13	44	to	14	43
[Actor:move]	4031	giant spider	move from	36	28	to	36	27
[Actor:move]	3935	Seri	move from	14	43	to	15	43
[Actor:move]	4032	skeleton warrior	move from	40	27	to	40	26
[Actor:move]	4033	grave wight	move from	17	21	to	16	21
[Actor:move]	4034	giant black ant	move from	24	21	to	25	21
[Actor:move]	4020	grave wight	move from	36	32	to	36	33
[Actor:move]	4023	grave wight	move from	32	24	to	33	24
[Actor:move]	4018	giant blue ant	move from	36	30	to	37	31
[Actor:move]	4035	grave wight	move from	15	13	to	16	12
[Actor:move]	4021	skeleton magus	move from	39	34	to	39	33
[Actor:move]	4031	giant spider	move from	36	27	to	37	28
[Actor:move]	3935	Seri	move from	15	43	to	16	44
[Actor:move]	4032	skeleton warrior	move from	40	26	to	39	27
[Actor:move]	4033	grave wight	move from	16	21	to	15	20
[Actor:move]	4034	giant black ant	move from	25	21	to	24	20
[Actor:move]	4020	grave wight	move from	36	33	to	36	32
[Actor:move]	4023	grave wight	move from	33	24	to	32	24
[Actor:move]	4031	giant spider	move from	37	28	to	37	27
[Actor:move]	4018	giant blue ant	move from	37	31	to	37	30
[Actor:move]	4035	grave wight	move from	16	12	to	15	11
[Actor:move]	4021	skeleton magus	move from	39	33	to	38	34
[Actor:move]	3935	Seri	move from	16	44	to	17	45
[Actor:move]	4031	giant spider	move from	37	27	to	38	26
[Actor:move]	3935	Seri	move from	17	45	to	18	45
[Actor:move]	4032	skeleton warrior	move from	39	27	to	40	26
[Actor:move]	4033	grave wight	move from	15	20	to	16	21
[Actor:move]	4034	giant black ant	move from	24	20	to	24	21
[Actor:move]	4020	grave wight	move from	36	32	to	36	33
[Actor:move]	4023	grave wight	move from	32	24	to	32	23
[Actor:move]	4018	giant blue ant	move from	37	30	to	38	30
[Actor:move]	4035	grave wight	move from	15	11	to	16	10
[Actor:move]	4021	skeleton magus	move from	38	34	to	39	34
[Actor:move]	3935	Seri	move from	18	45	to	19	45
[Actor:move]	4031	giant spider	move from	38	26	to	38	27
[Actor:move]	4032	skeleton warrior	move from	40	26	to	41	27
[Actor:move]	4033	grave wight	move from	16	21	to	15	22
[Actor:move]	4034	giant black ant	move from	24	21	to	24	22
[Actor:move]	4020	grave wight	move from	36	33	to	37	34
[Actor:move]	4023	grave wight	move from	32	23	to	31	22
[Actor:move]	4018	giant blue ant	move from	38	30	to	37	31
[Actor:move]	4035	grave wight	move from	16	10	to	17	11
[Actor:move]	4021	skeleton magus	move from	39	34	to	40	34
[Actor:move]	3935	Seri	move from	19	45	to	20	45
[Actor:move]	4031	giant spider	move from	38	27	to	39	27
[Actor:move]	3935	Seri	move from	20	45	to	21	45
[Actor:move]	4032	skeleton warrior	move from	41	27	to	40	27
[Actor:move]	4033	grave wight	move from	15	22	to	15	21
[Actor:move]	4034	giant black ant	move from	24	22	to	24	21
[Actor:move]	4020	grave wight	move from	37	34	to	37	33
[Actor:move]	4023	grave wight	move from	31	22	to	30	21
[Actor:move]	4018	giant blue ant	move from	37	31	to	37	32
[Actor:move]	4035	grave wight	move from	17	11	to	18	12
[Actor:move]	4021	skeleton magus	move from	40	34	to	39	34
[Actor:move]	4031	giant spider	move from	39	27	to	40	26
[Actor:move]	3935	Seri	move from	21	45	to	22	45
[Actor:move]	4032	skeleton warrior	move from	40	27	to	39	27
[Actor:move]	4033	grave wight	move from	15	21	to	15	20
[Actor:move]	4034	giant black ant	move from	24	21	to	24	22
[Actor:move]	4020	grave wight	move from	37	33	to	36	34
[Actor:move]	4023	grave wight	move from	30	21	to	30	20
[Actor:move]	4018	giant blue ant	move from	37	32	to	37	31
[Actor:move]	4035	grave wight	move from	18	12	to	19	12
[Actor:move]	4021	skeleton magus	move from	39	34	to	38	33
[Actor:move]	4031	giant spider	move from	40	26	to	39	26
[Actor:move]	3935	Seri	move from	22	45	to	23	45
[Actor:move]	4032	skeleton warrior	move from	39	27	to	40	26
[Actor:move]	4033	grave wight	move from	15	20	to	14	20
[Actor:move]	4034	giant black ant	move from	24	22	to	23	21
[Actor:move]	4020	grave wight	move from	36	34	to	36	33
[Actor:move]	4023	grave wight	move from	30	20	to	31	20
[Actor:move]	4031	giant spider	move from	39	26	to	39	27
[Actor:move]	4018	giant blue ant	move from	37	31	to	36	30
[Actor:move]	4035	grave wight	move from	19	12	to	19	11
[Actor:move]	4021	skeleton magus	move from	38	33	to	37	32
[Actor:move]	3935	Seri	move from	23	45	to	24	44
[Actor:move]	3935	Seri	move from	24	44	to	25	43
[Actor:move]	4031	giant spider	move from	39	27	to	39	26
[Actor:move]	4032	skeleton warrior	move from	40	26	to	41	27
[Actor:move]	4033	grave wight	move from	14	20	to	13	21
[Actor:move]	4034	giant black ant	move from	23	21	to	24	22
[Actor:move]	4020	grave wight	move from	36	33	to	37	34
[Actor:move]	4023	grave wight	move from	31	20	to	31	21
[Actor:move]	4018	giant blue ant	move from	36	30	to	36	29
[Actor:move]	4035	grave wight	move from	19	11	to	18	12
[Actor:move]	4021	skeleton magus	move from	37	32	to	37	31
[Actor:move]	3935	Seri	move from	25	43	to	26	43
[Actor:move]	4031	giant spider	move from	39	26	to	38	27
[Actor:move]	4032	skeleton warrior	move from	41	27	to	40	27
[Actor:move]	4033	grave wight	move from	13	21	to	14	20
[Actor:move]	4034	giant black ant	move from	24	22	to	25	23
[Actor:move]	4020	grave wight	move from	37	34	to	38	34
[Actor:move]	4023	grave wight	move from	31	21	to	31	20
[Actor:move]	4018	giant blue ant	move from	36	29	to	36	28
[Actor:move]	4035	grave wight	move from	18	12	to	17	13
[Actor:move]	4021	skeleton magus	move from	37	31	to	38	31
[Actor:move]	3935	Seri	move from	26	43	to	27	44
[Actor:move]	4031	giant spider	move from	38	27	to	37	27
[Actor:move]	3935	Seri	move from	27	44	to	28	45
[Actor:move]	4032	skeleton warrior	move from	40	27	to	40	26
[Actor:move]	4033	grave wight	move from	14	20	to	13	19
[Actor:move]	4034	giant black ant	move from	25	23	to	25	22
[Actor:move]	4020	grave wight	move from	38	34	to	37	34
[Actor:move]	4023	grave wight	move from	31	20	to	30	20
[Actor:move]	4018	giant blue ant	move from	36	28	to	37	29
[Actor:move]	4035	grave wight	move from	17	13	to	18	12
[Actor:move]	4021	skeleton magus	move from	38	31	to	39	30
[Actor:move]	4031	giant spider	move from	37	27	to	38	27
[Actor:move]	3935	Seri	move from	28	45	to	29	45
[Actor:move]	4032	skeleton warrior	move from	40	26	to	40	27
[Actor:move]	4033	grave wight	move from	13	19	to	13	20
[Actor:move]	4034	giant black ant	move from	25	22	to	24	22
[Actor:move]	4020	grave wight	move from	37	34	to	38	33
[Actor:move]	4023	grave wight	move from	30	20	to	30	19
[Actor:move]	4018	giant blue ant	move from	37	29	to	38	29
[Actor:move]	4035	grave wight	move from	18	12	to	19	13
[Actor:move]	4021	skeleton magus	move from	39	30	to	39	29
[Actor:move]	3935	Seri	move from	29	45	to	30	45
[Actor:move]	4031	giant spider	move from	38	27	to	38	26
[Actor:move]	3935	Seri	move from	30	45	to	31	45
[Actor:move]	4032	skeleton warrior	move from	40	27	to	41	27
[Actor:move]	4033	grave wight	move from	13	20	to	12	20
[Actor:move]	4034	giant black ant	move from	24	22	to	23	23
[Actor:move]	4020	grave wight	move from	38	33	to	39	33
[Actor:move]	4023	grave wight	move from	30	19	to	29	19
[improved_talented AI] chooses for	4031	giant spider	T_INFUSION:_MOVEMENT_2
[Actor:move]	4018	giant blue ant	move from	38	29	to	37	30
[Actor:move]	4035	grave wight	move from	19	13	to	19	12
[Actor:move]	4021	skeleton magus	move from	39	29	to	38	30
[Actor:move]	4031	giant spider	move from	38	26	to	37	25
[Actor:move]	4031	giant spider	move from	37	25	to	37	26
[Actor:move]	4031	giant spider	move from	37	26	to	38	27
[Actor:move]	4031	giant spider	move from	38	27	to	39	26
[Actor:move]	4031	giant spider	move from	39	26	to	40	26
[Actor:move]	3935	Seri	move from	31	45	to	32	45
[Actor:move]	4031	giant spider	move from	40	26	to	40	27
[Actor:move]	4031	giant spider	move from	40	27	to	40	26
[Actor:move]	4031	giant spider	move from	40	26	to	40	27
[Actor:move]	4032	skeleton warrior	move from	41	27	to	42	27
[Actor:move]	4033	grave wight	move from	12	20	to	11	19
[Actor:move]	4034	giant black ant	move from	23	23	to	24	22
[Actor:move]	4020	grave wight	move from	39	33	to	38	33
[Actor:move]	4023	grave wight	move from	29	19	to	28	19
[Actor:move]	4031	giant spider	move from	40	27	to	39	27
[Actor:move]	4018	giant blue ant	move from	37	30	to	37	29
[Actor:move]	4035	grave wight	move from	19	12	to	18	12
[Actor:move]	4021	skeleton magus	move from	38	30	to	39	31
[Actor:move]	4031	giant spider	move from	39	27	to	40	26
[Actor:move]	3935	Seri	move from	32	45	to	33	44
[Actor:move]	4031	giant spider	move from	40	26	to	39	27
[Actor:move]	4031	giant spider	move from	39	27	to	40	26
[Actor:move]	4031	giant spider	move from	40	26	to	40	27
[Actor:move]	4031	giant spider	move from	40	27	to	39	26
[Actor:move]	4031	giant spider	move from	39	26	to	38	26
[Actor:move]	4031	giant spider	move from	38	26	to	37	27
[Actor:move]	4031	giant spider	move from	37	27	to	38	26
[Actor:move]	3935	Seri	move from	33	44	to	34	43
[Actor:move]	4031	giant spider	move from	38	26	to	37	25
[Actor:move]	4032	skeleton warrior	move from	42	27	to	42	26
[Actor:move]	4033	grave wight	move from	11	19	to	12	20
[Actor:move]	4034	giant black ant	move from	24	22	to	25	22
[Actor:move]	4020	grave wight	move from	38	33	to	37	33
[Actor:move]	4023	grave wight	move from	28	19	to	29	20
[Actor:move]	4018	giant blue ant	move from	37	29	to	38	29
[Actor:move]	4035	grave wight	move from	18	12	to	17	13
[Actor:move]	4021	skeleton magus	move from	39	31	to	38	30
[Actor:move]	4031	giant spider	move from	37	25	to	37	24
[Actor:move]	3935	Seri	move from	34	43	to	35	42
[Actor:move]	4031	giant spider	move from	37	24	to	38	24
[Actor:move]	4032	skeleton warrior	move from	42	26	to	43	27
[Actor:move]	4033	grave wight	move from	12	20	to	12	19
[Actor:move]	4034	giant black ant	move from	25	22	to	24	22
[Actor:move]	4020	grave wight	move from	37	33	to	36	32
[Actor:move]	4023	grave wight	move from	29	20	to	30	21
[Actor:move]	4018	giant blue ant	move from	38	29	to	39	30
[Actor:move]	4035	grave wight	move from	17	13	to	18	12
[Actor:move]	4021	skeleton magus	move from	38	30	to	38	29
[Actor:move]	3935	Seri	move from	35	42	to	35	41
[Actor:move]	4031	giant spider	move from	38	24	to	37	24
[Actor:move]	3935	Seri	move from	35	41	to	35	40
[Actor:move]	4032	skeleton warrior	move from	43	27	to	44	26
[Actor:move]	4033	grave wight	move from	12	19	to	13	19
[Actor:move]	4034	giant black ant	move from	24	22	to	24	23
[Actor:move]	4020	grave wight	move from	36	32	to	37	33
[Actor:move]	4023	grave wight	move from	30	21	to	30	22
[Actor:move]	4018	giant blue ant	move from	39	30	to	38	31
[Actor:move]	4035	grave wight	move from	18	12	to	17	11
[Actor:move]	4021	skeleton magus	move from	38	29	to	39	29
[improved_talented AI] chooses for	4031	giant spider	T_INFUSION:_HEROISM_1
[Actor:move]	3935	Seri	move from	35	40	to	35	39
[Actor:move]	4031	giant spider	move from	37	24	to	38	24
[Actor:move]	4032	skeleton warrior	move from	44	26	to	44	25
[Actor:move]	4033	grave wight	move from	13	19	to	12	20
[Actor:move]	4034	giant black ant	move from	24	23	to	23	23
[Actor:move]	4020	grave wight	move from	37	33	to	37	34
[Actor:move]	4023	grave wight	move from	30	22	to	31	21
[Actor:move]	4018	giant blue ant	move from	38	31	to	37	31
[Actor:move]	4035	grave wight	move from	17	11	to	16	12
[Actor:move]	4021	skeleton magus	move from	39	29	to	38	30
[Actor:move]	3935	Seri	move from	35	39	to	35	38
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[Actor:move]	4031	giant spider	move from	38	24	to	39	24
[improved_talented AI] chooses for	3936	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 47
[SHADER] setting reset param	tick_start	187342
[LOG]	Ran for 49 turns (stop reason: at exit).
[LOG]	
Loading tile from tileset	/data/gfx/talents/charm_mastery.png
Loading tile from tileset	/data/gfx/talents/attack.png
Loading tile from tileset	/data/gfx/talents/quake.png
[LOG]	Seri uses #{bold}##YELLOW#Earth's Eyes.#{normal}##LAST#
[SOUND] loading from	/data/sound/talents/spell_generic2.ogg	:=:	sound "/data/sound/talents/spell_generic2.ogg" : <static>
[Actor:move]	4032	skeleton warrior	move from	44	25	to	43	25
[Actor:move]	4033	grave wight	move from	12	20	to	13	21
[Actor:move]	4034	giant black ant	move from	23	23	to	23	24
[Actor:move]	4020	grave wight	move from	37	34	to	36	34
[Actor:move]	4023	grave wight	move from	31	21	to	30	22
[Actor:move]	4018	giant blue ant	move from	37	31	to	38	31
[Actor:move]	4035	grave wight	move from	16	12	to	15	11
[Actor:move]	4021	skeleton magus	move from	38	30	to	39	31
[Actor:move]	4031	giant spider	move from	39	24	to	38	23
[LOG]	
Server latency	95
[LOG]	Seri uses #{bold}##ORCHID#Dig.#{normal}##LAST#
[LOG]	Digging starts...
[Actor:move]	4032	skeleton warrior	move from	43	25	to	43	26
[Actor:move]	4033	grave wight	move from	13	21	to	14	20
[Actor:move]	4034	giant black ant	move from	23	24	to	24	24
[improved_talented AI] chooses for	4020	grave wight	T_MIND_DISRUPTION
[Actor:move]	4023	grave wight	move from	30	22	to	31	22
[improved_talented AI] chooses for	4018	giant blue ant	T_WATER_BOLT
[SPELL CRIT %]	1
[Actor:move]	4035	grave wight	move from	15	11	to	14	12
[Actor:move]	4021	skeleton magus	move from	39	31	to	39	30
[Actor:move]	4031	giant spider	move from	38	23	to	38	24
[Actor:move]	4032	skeleton warrior	move from	43	26	to	42	26
[Actor:move]	4033	grave wight	move from	14	20	to	13	19
[Actor:move]	4034	giant black ant	move from	24	24	to	23	25
[Actor:move]	4020	grave wight	move from	36	34	to	37	35
[Actor:move]	4023	grave wight	move from	31	22	to	32	22
[Actor:move]	4031	giant spider	move from	38	24	to	39	24
[Actor:move]	4018	giant blue ant	move from	38	31	to	37	32
[Actor:move]	4035	grave wight	move from	14	12	to	13	11
[Actor:move]	4021	skeleton magus	move from	39	30	to	39	29
[Actor:move]	4031	giant spider	move from	39	24	to	38	23
[improved_talented AI] chooses for	3936	bloated horror	T_PHASE_DOOR
[Actor:move]	3936	bloated horror	(forced) move from	36	35	to	42	36
[phase door] final location of 	bloated horror	42	36	vs	36	35
[Actor:move]	4032	skeleton warrior	move from	42	26	to	41	27
[Actor:move]	4033	grave wight	move from	13	19	to	14	20
[Actor:move]	4034	giant black ant	move from	23	25	to	23	24
[Actor:move]	4020	grave wight	move from	37	35	to	38	36
[Actor:move]	4023	grave wight	move from	32	22	to	31	22
[Actor:move]	4018	giant blue ant	move from	37	32	to	38	33
[Actor:move]	4035	grave wight	move from	13	11	to	14	12
[Actor:move]	4021	skeleton magus	move from	39	29	to	38	30
[Actor:move]	4031	giant spider	move from	38	23	to	39	24
[Actor:move]	4032	skeleton warrior	move from	41	27	to	42	27
[Actor:move]	4033	grave wight	move from	14	20	to	15	21
[Actor:move]	4034	giant black ant	move from	23	24	to	24	24
[Actor:move]	4020	grave wight	move from	38	36	to	37	36
[Actor:move]	4023	grave wight	move from	31	22	to	31	21
[Actor:move]	4018	giant blue ant	move from	38	33	to	37	32
[Actor:move]	4035	grave wight	move from	14	12	to	15	13
[improved_talented AI] chooses for	4021	skeleton magus	T_FLAME
[SPELL CRIT %]	5.8
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 60
*p 60: Uniform: 0: 8B5E tex
*p 60: Uniform: 1: 1406 tick
*p 60: Uniform: 2: 1406 tick_start
*p 60: Uniform: 3: 1406 explosion_time_factor
*p 60: Uniform: 4: 1406 is_exploding
*p 60: Uniform: 5: 1406 projectile_time_factor
*p 60: Uniform: 6: 1406 trail_length
Adding entity	6411	after	4021
[SHADER] Loading from /data/gfx/shaders/fireflash.lua
[SHADER] Loaded shader with totalname	fireflash[]
New GL Shader program 61
*p 61: Uniform: 0: 8B5E tex
*p 61: Uniform: 1: 1406 tick
*p 61: Uniform: 2: 1406 tick_start
*p 61: Uniform: 3: 1406 explosion_time_factor
*p 61: Uniform: 4: 1406 is_exploding
*p 61: Uniform: 5: 1406 projectile_time_factor
*p 61: Uniform: 6: 1406 trail_length
[SHADER] setting reset param	tick_start	198525
[Actor:move]	4031	giant spider	move from	39	24	to	38	23
[Actor:move]	4032	skeleton warrior	move from	42	27	to	43	28
[Actor:move]	4033	grave wight	move from	15	21	to	16	22
[Actor:move]	4034	giant black ant	move from	24	24	to	24	25
[Actor:move]	4020	grave wight	move from	37	36	to	38	36
[Actor:move]	4023	grave wight	move from	31	21	to	30	21
[Actor:move]	4018	giant blue ant	move from	37	32	to	37	31
[Actor:move]	4035	grave wight	move from	15	13	to	16	13
[Actor:move]	4021	skeleton magus	move from	38	30	to	38	29
[Actor:move]	4031	giant spider	move from	38	23	to	39	24
[Actor:move]	4032	skeleton warrior	move from	43	28	to	42	29
[Actor:move]	4033	grave wight	move from	16	22	to	15	22
[Actor:move]	4034	giant black ant	move from	24	25	to	25	25
[Actor:move]	4020	grave wight	move from	38	36	to	37	35
[Actor:move]	4023	grave wight	move from	30	21	to	30	22
[Actor:move]	4018	giant blue ant	move from	37	31	to	36	30
[Actor:move]	4035	grave wight	move from	16	13	to	17	13
[Actor:move]	4021	skeleton magus	move from	38	29	to	37	29
[Actor:move]	4031	giant spider	move from	39	24	to	38	24
[Actor:move]	4032	skeleton warrior	move from	42	29	to	43	30
[Actor:move]	4033	grave wight	move from	15	22	to	16	23
[Actor:move]	4034	giant black ant	move from	25	25	to	24	24
[Actor:move]	4020	grave wight	move from	37	35	to	36	35
[Actor:move]	4023	grave wight	move from	30	22	to	31	22
[Actor:move]	4031	giant spider	move from	38	24	to	37	25
[Actor:move]	4018	giant blue ant	move from	36	30	to	36	29
[Actor:move]	4035	grave wight	move from	17	13	to	16	12
[Actor:move]	4021	skeleton magus	move from	37	29	to	38	30
[Actor:move]	4031	giant spider	move from	37	25	to	36	24
[Actor:move]	4032	skeleton warrior	move from	43	30	to	44	30
[Actor:move]	4033	grave wight	move from	16	23	to	16	22
[Actor:move]	4034	giant black ant	move from	24	24	to	24	25
[Actor:move]	4020	grave wight	move from	36	35	to	37	34
[Actor:move]	4023	grave wight	move from	31	22	to	31	21
[Actor:move]	4018	giant blue ant	move from	36	29	to	37	30
[Actor:move]	4035	grave wight	move from	16	12	to	15	13
[Actor:move]	4021	skeleton magus	move from	38	30	to	38	29
[Actor:move]	4031	giant spider	move from	36	24	to	36	25
[Actor:move]	4032	skeleton warrior	move from	44	30	to	44	29
[Actor:move]	4033	grave wight	move from	16	22	to	16	21
[Actor:move]	4034	giant black ant	move from	24	25	to	25	24
[Actor:move]	4020	grave wight	move from	37	34	to	37	33
[Actor:move]	4023	grave wight	move from	31	21	to	30	20
[Actor:move]	4018	giant blue ant	move from	37	30	to	38	31
[Actor:move]	4035	grave wight	move from	15	13	to	14	14
[Actor:move]	4021	skeleton magus	move from	38	29	to	38	30
[Actor:move]	4031	giant spider	move from	36	25	to	36	26
[LOG]	#00ff00##UID:911:0#Talent Earth's Eyes is ready to use.
[Actor:move]	4032	skeleton warrior	move from	44	29	to	43	28
[Actor:move]	4033	grave wight	move from	16	21	to	17	21
[Actor:move]	4034	giant black ant	move from	25	24	to	24	23
[Actor:move]	4020	grave wight	move from	37	33	to	36	32
[Actor:move]	4023	grave wight	move from	30	20	to	31	21
[Actor:move]	4018	giant blue ant	move from	38	31	to	37	30
[Actor:move]	4035	grave wight	move from	14	14	to	15	15
[Actor:move]	4021	skeleton magus	move from	38	30	to	39	29
[Actor:move]	4031	giant spider	move from	36	26	to	37	26
[Actor:move]	4032	skeleton warrior	move from	43	28	to	42	27
[Actor:move]	4033	grave wight	move from	17	21	to	16	22
[Actor:move]	4034	giant black ant	move from	24	23	to	25	24
[Actor:move]	4020	grave wight	move from	36	32	to	37	33
[Actor:move]	4023	grave wight	move from	31	21	to	32	22
[Actor:move]	4018	giant blue ant	move from	37	30	to	38	29
[Actor:move]	4035	grave wight	move from	15	15	to	14	16
[improved_talented AI] chooses for	4021	skeleton magus	T_MANATHRUST
[SPELL CRIT %]	5.8
[Actor:move]	4031	giant spider	move from	37	26	to	38	27
[Actor:move]	4032	skeleton warrior	move from	42	27	to	43	27
[Actor:move]	4033	grave wight	move from	16	22	to	16	21
[Actor:move]	4034	giant black ant	move from	25	24	to	24	25
[Actor:move]	4020	grave wight	move from	37	33	to	36	34
[Actor:move]	4023	grave wight	move from	32	22	to	31	22
[Actor:move]	4031	giant spider	move from	38	27	to	37	27
[Actor:move]	4018	giant blue ant	move from	38	29	to	38	30
[Actor:move]	4035	grave wight	move from	14	16	to	13	16
[Actor:move]	4021	skeleton magus	move from	39	29	to	39	30
[LOG]	Dug for 13 turns.
[LOG]	Wall turns into floor.
[Actor:move]	4031	giant spider	move from	37	27	to	37	28
[Actor:move]	4032	skeleton warrior	move from	43	27	to	44	28
[Actor:move]	4033	grave wight	move from	16	21	to	15	20
[Actor:move]	4034	giant black ant	move from	24	25	to	24	26
[Actor:move]	4020	grave wight	move from	36	34	to	36	35
[Actor:move]	4023	grave wight	move from	31	22	to	30	21
[Actor:move]	4018	giant blue ant	move from	38	30	to	38	31
[Actor:move]	4035	grave wight	move from	13	16	to	14	16
[Actor:move]	4021	skeleton magus	move from	39	30	to	38	30
[LOG]	
[USERCHAT] channel achievement	Blackvision	mainmenu	Level 20 (Exploration mode)	false	false
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
Deleting shader 47 (is clone 1)
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	25	vs	64	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
checkHit	13	vs	64	=> chance to hit	0
Loading tile from tileset	/data/gfx/shockbolt/object/mace_dsteel.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	11	vs	64	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:12:0#giant spider spinneret (1)#WHITE#.
checkHit	11	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	200537
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Giant spider for #GREEN#988 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Giant blue ant for #{bold}##GREEN#1062 acid#{normal}##LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Grave wight for #GREEN#1062 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton magus for #GREEN#1062 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Giant spider!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton magus!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Grave wight!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Giant blue ant!#{normal}#
[Actor:move]	4032	skeleton warrior	move from	44	28	to	43	29
[Actor:move]	4033	grave wight	move from	15	20	to	16	21
[Actor:move]	4034	giant black ant	move from	24	26	to	25	27
[Actor:move]	4023	grave wight	move from	30	21	to	30	22
[Actor:move]	4035	grave wight	move from	14	16	to	13	16
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/spider_spinnarets.png
[LOG]	Resting starts...
[Actor:move]	4032	skeleton warrior	move from	43	29	to	42	30
[Actor:move]	4033	grave wight	move from	16	21	to	17	20
[Actor:move]	4034	giant black ant	move from	25	27	to	25	28
[Actor:move]	4023	grave wight	move from	30	22	to	31	22
[Actor:move]	4035	grave wight	move from	13	16	to	13	15
[Actor:move]	4032	skeleton warrior	move from	42	30	to	41	31
[Actor:move]	4033	grave wight	move from	17	20	to	18	20
[Actor:move]	4023	grave wight	move from	31	22	to	32	23
[Actor:move]	4035	grave wight	move from	13	15	to	14	16
[Actor:move]	4033	grave wight	move from	18	20	to	19	21
[Actor:move]	4023	grave wight	move from	32	23	to	32	24
[Actor:move]	4035	grave wight	move from	14	16	to	15	17
[Actor:move]	4033	grave wight	move from	19	21	to	20	22
[Actor:move]	4023	grave wight	move from	32	24	to	33	24
[Actor:move]	4035	grave wight	move from	15	17	to	14	16
Deleting shader 53 (is clone 1)
[Actor:move]	4033	grave wight	move from	20	22	to	21	23
[Actor:move]	4023	grave wight	move from	33	24	to	33	24
[Actor:move]	4035	grave wight	move from	14	16	to	13	17
[Actor:move]	4033	grave wight	move from	21	23	to	22	24
[Actor:move]	4023	grave wight	move from	33	24	to	34	25
[Actor:move]	4035	grave wight	move from	13	17	to	12	17
[Actor:move]	4033	grave wight	move from	22	24	to	21	25
[Actor:move]	4023	grave wight	move from	34	25	to	34	24
[Actor:move]	4035	grave wight	move from	12	17	to	11	18
[Actor:move]	4033	grave wight	move from	21	25	to	22	24
[NPC:seen_by] Passing target	Seri	from	4034	giant black ant	to	6410	ghoul
[Actor:move]	4023	grave wight	move from	34	24	to	34	25
[Actor:move]	4035	grave wight	move from	11	18	to	10	17
[Actor:move]	6410	ghoul	move from	25	29	to	26	30
[Actor:move]	4032	skeleton warrior	move from	41	31	to	42	30
[Actor:move]	4033	grave wight	move from	22	24	to	23	24
[Actor:move]	4034	giant black ant	move from	25	28	to	25	27
[Actor:move]	4023	grave wight	move from	34	25	to	34	26
[Actor:move]	4035	grave wight	move from	10	17	to	9	18
[Actor:move]	6410	ghoul	move from	26	30	to	27	30
[Actor:move]	4032	skeleton warrior	move from	42	30	to	41	31
[Actor:move]	4033	grave wight	move from	23	24	to	24	25
[Actor:move]	4034	giant black ant	move from	25	27	to	24	28
[Actor:move]	4023	grave wight	move from	34	26	to	34	27
[Actor:move]	4035	grave wight	move from	9	18	to	8	18
[Actor:move]	6410	ghoul	move from	27	30	to	28	30
[Actor:move]	4032	skeleton warrior	move from	41	31	to	42	30
[Actor:move]	4033	grave wight	move from	24	25	to	23	25
[Actor:move]	4034	giant black ant	move from	24	28	to	23	28
[Actor:move]	4023	grave wight	move from	34	27	to	34	26
[Actor:move]	4035	grave wight	move from	8	18	to	7	17
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[Actor:move]	6410	ghoul	move from	28	30	to	29	30
[Actor:move]	4032	skeleton warrior	move from	42	30	to	42	29
[Actor:move]	4033	grave wight	move from	23	25	to	24	24
[Actor:move]	4034	giant black ant	move from	23	28	to	23	27
[Actor:move]	4023	grave wight	move from	34	26	to	34	27
[Actor:move]	4035	grave wight	move from	7	17	to	6	18
[Actor:move]	6410	ghoul	move from	29	30	to	30	30
[Actor:move]	4032	skeleton warrior	move from	42	29	to	43	30
[Actor:move]	4033	grave wight	move from	24	24	to	23	23
[Actor:move]	4034	giant black ant	move from	23	27	to	24	28
[Actor:move]	4023	grave wight	move from	34	27	to	34	28
[Actor:move]	4035	grave wight	move from	6	18	to	6	19
[Actor:move]	4032	skeleton warrior	move from	43	30	to	42	31
[Actor:move]	4033	grave wight	move from	23	23	to	24	24
[Actor:move]	4034	giant black ant	move from	24	28	to	23	27
[Actor:move]	4023	grave wight	move from	34	28	to	33	29
[Actor:move]	4035	grave wight	move from	6	19	to	6	18
[improved_talented AI] chooses for	3936	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 47
[SHADER] setting reset param	tick_start	201589
[Actor:move]	4032	skeleton warrior	move from	42	31	to	41	30
[Actor:move]	4033	grave wight	move from	24	24	to	24	23
[Actor:move]	4034	giant black ant	move from	23	27	to	23	28
[Actor:move]	4023	grave wight	move from	33	29	to	33	30
[Actor:move]	4035	grave wight	move from	6	18	to	7	17
[Actor:move]	6410	ghoul	move from	30	30	to	31	30
[Actor:move]	4032	skeleton warrior	move from	41	30	to	42	29
[Actor:move]	4033	grave wight	move from	24	23	to	24	24
[Actor:move]	4034	giant black ant	move from	23	28	to	24	28
[Actor:move]	4023	grave wight	move from	33	30	to	34	29
[Actor:move]	4035	grave wight	move from	7	17	to	6	17
[improved_talented AI] chooses for	6410	ghoul	T_GHOULISH_LEAP
[Actor:move]	6410	ghoul	(forced) move from	31	30	to	33	32
[Actor:move]	4032	skeleton warrior	move from	42	29	to	43	28
[Actor:move]	4033	grave wight	move from	24	24	to	25	25
[Actor:move]	4034	giant black ant	move from	24	28	to	24	27
[Actor:move]	4023	grave wight	move from	34	29	to	33	29
[Actor:move]	4035	grave wight	move from	6	17	to	7	16
[Actor:move]	6410	ghoul	move from	33	32	to	32	32
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	35	38	to	36	37
[Actor:move]	4032	skeleton warrior	move from	43	28	to	42	29
[Actor:move]	4033	grave wight	move from	25	25	to	24	24
[Actor:move]	4034	giant black ant	move from	24	27	to	25	27
[Actor:move]	4023	grave wight	move from	33	29	to	32	30
[Actor:move]	4035	grave wight	move from	7	16	to	6	16
[Actor:move]	6410	ghoul	move from	32	32	to	31	32
[Actor:move]	3935	Seri	move from	36	37	to	36	36
Loading tile	npc/boss_indicators/rare_circle_back.png
Loading tile	npc/boss_indicators/rare_circle_front.png
[Actor:move]	4032	skeleton warrior	move from	42	29	to	42	30
[Actor:move]	4033	grave wight	move from	24	24	to	23	24
[Actor:move]	4034	giant black ant	move from	25	27	to	24	27
[Actor:move]	4023	grave wight	move from	32	30	to	31	30
[Actor:move]	4035	grave wight	move from	6	16	to	5	17
[target_simple AI]	4019	Gloradhelaith the thief	selecting NEW TARGET	36	36	3935	Seri
[Actor:preUseTalent] PARSING TALENT for AI info	T_VENOMOUS_STRIKE	Gloradhelaith the thief
[use_tactical AI] === Action Selected:	4019	Gloradhelaith the thief	attack	 talent:T_HIGHER_HEAL
[LOG]	Gloradhelaith the thief uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Gloradhelaith the thief radiates power.
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northeast (Gloradhelaith the thief)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	Gloradhelaith the thief is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 62
*p 62: Uniform: 0: 1406 tick
*p 62: Uniform: 1: 1406 time_factor
*p 62: Uniform: 2: 1406 circleDescendSpeed
*p 62: Uniform: 3: 1406 tick_start
*p 62: Uniform: 4: 1406 noup
*p 62: Uniform: 5: 1406 circleRotationSpeed
*p 62: Uniform: 6: 8B5E tex
*p 62: Uniform: 7: 8B52 circleColor
*p 62: Uniform: 8: 1406 beamsCount
*p 62: Uniform: 9: 8B52 beamColor1
*p 62: Uniform: 10: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 63
*p 63: Uniform: 0: 1406 tick
*p 63: Uniform: 1: 1406 time_factor
*p 63: Uniform: 2: 1406 circleDescendSpeed
*p 63: Uniform: 3: 1406 tick_start
*p 63: Uniform: 4: 1406 noup
*p 63: Uniform: 5: 1406 circleRotationSpeed
*p 63: Uniform: 6: 8B5E tex
*p 63: Uniform: 7: 8B52 circleColor
*p 63: Uniform: 8: 1406 beamsCount
*p 63: Uniform: 9: 8B52 beamColor1
*p 63: Uniform: 10: 8B52 beamColor2
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	31	vs	64	=> chance to hit	0
[LOG]	Gloradhelaith the thief is stunned!
Cloned shader 53
[SHADER] setting reset param	tick_start	204039
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Gloradhelaith the thief for #ROYAL_BLUE#449 lightning#LAST# damage.
[LOG]	Elemental Surge hits Gloradhelaith the thief for #ROYAL_BLUE#231 lightning#LAST# damage.
[use_tactical AI] === Action Selected:	4019	Gloradhelaith the thief	defend	 talent:T_JUGGERNAUT
[LOG]	Gloradhelaith the thief uses #{bold}##ORCHID#Juggernaut.#{normal}##LAST#
[LOG]	Gloradhelaith the thief hardens its skin.
[use_tactical AI] === Action Selected:	4019	Gloradhelaith the thief	closein	 talent:T_INFUSION:_MOVEMENT_1
[LOG]	Gloradhelaith the thief uses #{bold}##GREEN#Infusion: Movement.#{normal}##LAST#
[LOG]	Gloradhelaith the thief is moving at extreme speed!
[use_tactical AI] === Action Selected:	4019	Gloradhelaith the thief	closein	 AI:move_astar_advanced
[Actor:move]	4019	Gloradhelaith the thief	move from	40	33	to	39	34
[use_tactical AI] === Action Selected:	4019	Gloradhelaith the thief	closein	 AI:move_astar_advanced
[Actor:move]	4019	Gloradhelaith the thief	move from	39	34	to	38	34
[use_tactical AI] === Action Selected:	4019	Gloradhelaith the thief	closein	 AI:move_astar_advanced
[Actor:move]	4019	Gloradhelaith the thief	move from	38	34	to	37	35
[LOG]	Gloradhelaith the thief slows down.
[ATTACK] attacking with (mainhand)	flaming dwarven-steel dagger
[ATTACK] to 	Seri	dam/apr/atk/mult ::	49.557136222016	10	55	1	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	49.557136222016	10	55	1	vs. armor/def	30.790050184791	34
checkHit	55	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	55	10	vs. armor/hardiness	30.790050184791	0.3
[ATTACK] after armor	38.5
[PHYS CRIT %] axe accuracy bonus	55	34	=	5.25
[PHYS CRIT %]	20.478107468242
[ATTACK] after crit	38.5
[ATTACK] after mult	38.5
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri attunes to the damage.
[ATTACK]	target on_melee_hit:	35.750783419739	COLD	vs	0
[Actor:move]	4019	Gloradhelaith the thief	move from	37	35	to	37	35
[LOG]	Melee retaliation hits Gloradhelaith the thief for #{bold}##1133F3#32 cold#{normal}##LAST# damage.
[LOG]	#UID:4019:0#Gloradhelaith the thief hits #fbd578#Seri#LAST# for #WHITE#14 physical#LAST#, #LIGHT_RED#(2 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[Actor:move]	4032	skeleton warrior	move from	42	30	to	43	29
[Actor:move]	4033	grave wight	move from	23	24	to	23	25
[Actor:move]	4034	giant black ant	move from	24	27	to	24	26
[Actor:move]	4023	grave wight	move from	31	30	to	32	30
[Actor:move]	4035	grave wight	move from	5	17	to	4	18
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Gloradhelaith the thief!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	Gloradhelaith the thief	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	80.179995332178	24
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	80.179995332178	24
checkHit	56	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	66	52.677664276969	vs. armor/hardiness	80.179995332178	0.91382113821138
[ATTACK] after armor	38.497668944791
[PHYS CRIT %] axe accuracy bonus	56	24	=	8
[PHYS CRIT %]	13.494672971624
[ATTACK] after crit	38.497668944791
[ATTACK] after mult	79.263303177625
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	Gloradhelaith the thief	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	80.179995332178	24
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	80.179995332178	24
checkHit	56	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	62.347080346211	vs. armor/hardiness	80.179995332178	0.91382113821138
[ATTACK] after armor	53.167085014033
[PHYS CRIT %] axe accuracy bonus	56	24	=	8
[PHYS CRIT %]	13.994672971624
[ATTACK] after crit	53.167085014033
[ATTACK] after mult	109.46633637952
Loading tile from tileset	/data/gfx/shockbolt/object/cap_hardened.png
checkHit	54	vs	31	=> chance to hit	95
[LOG]	#LIGHT_GREEN##UID:3935:0##fbd578#Seri#LAST# gains 1% of a turn from Ancestral Life.#LAST#
[Actor:move]	6410	ghoul	move from	31	32	to	32	32
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Gloradhelaith the thief for #LIGHT_GREEN#84 nature#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#116 nature#LAST# (#RED##{bold}#200#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#67 healing#LAST# from #UID:4019:0#Gloradhelaith the thief.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Gloradhelaith the thief!#{normal}#
[LOG]	
[LOG]	Resting starts...
[Actor:move]	4032	skeleton warrior	move from	43	29	to	44	30
[Actor:move]	4033	grave wight	move from	23	25	to	22	24
[Actor:move]	4034	giant black ant	move from	24	26	to	24	27
[Actor:move]	4023	grave wight	move from	32	30	to	31	31
[Actor:move]	4035	grave wight	move from	4	18	to	4	19
[Actor:move]	6410	ghoul	move from	32	32	to	33	32
[Actor:move]	4032	skeleton warrior	move from	44	30	to	43	31
[Actor:move]	4033	grave wight	move from	22	24	to	23	24
[Actor:move]	4034	giant black ant	move from	24	27	to	25	26
[Actor:move]	4023	grave wight	move from	31	31	to	32	30
[Actor:move]	4035	grave wight	move from	4	19	to	3	19
Deleting shader 53 (is clone 1)
Deleting shader 47 (is clone 1)
[Actor:move]	6410	ghoul	move from	33	32	to	34	32
[Actor:move]	4032	skeleton warrior	move from	43	31	to	44	32
[Actor:move]	4033	grave wight	move from	23	24	to	23	23
[Actor:move]	4034	giant black ant	move from	25	26	to	24	27
[Actor:move]	4023	grave wight	move from	32	30	to	31	29
[Actor:move]	4035	grave wight	move from	3	19	to	4	18
[Actor:move]	4032	skeleton warrior	move from	44	32	to	43	31
[Actor:move]	4033	grave wight	move from	23	23	to	22	24
[Actor:move]	4034	giant black ant	move from	24	27	to	25	28
[Actor:move]	4023	grave wight	move from	31	29	to	31	30
[Actor:move]	4035	grave wight	move from	4	18	to	3	17
[Actor:move]	4032	skeleton warrior	move from	43	31	to	44	32
[Actor:move]	4033	grave wight	move from	22	24	to	21	24
[Actor:move]	4034	giant black ant	move from	25	28	to	25	29
[Actor:move]	4023	grave wight	move from	31	30	to	31	29
[Actor:move]	4035	grave wight	move from	3	17	to	3	18
[Actor:move]	4032	skeleton warrior	move from	44	32	to	43	31
[Actor:move]	4033	grave wight	move from	21	24	to	21	23
[Actor:move]	4034	giant black ant	move from	25	29	to	24	28
[Actor:move]	4023	grave wight	move from	31	29	to	30	29
[Actor:move]	4035	grave wight	move from	3	18	to	3	19
[Actor:move]	6410	ghoul	move from	34	32	to	33	32
[Actor:move]	4032	skeleton warrior	move from	43	31	to	43	30
[Actor:move]	4033	grave wight	move from	21	23	to	22	24
[Actor:move]	4034	giant black ant	move from	24	28	to	24	27
[Actor:move]	4023	grave wight	move from	30	29	to	30	30
[Actor:move]	4035	grave wight	move from	3	19	to	3	18
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	36	36	to	37	35
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[Identify]	Hurigobar	true
[LOG]	Seri picks up (u.): #SALMON##UID:4017:0#Hurigobar (0 def, 9 armour)#LAST#.
[LOG]	Seri is no longer attuned.
[Actor:move]	6410	ghoul	move from	33	32	to	34	32
[Actor:move]	4032	skeleton warrior	move from	43	30	to	43	31
[Actor:move]	4033	grave wight	move from	22	24	to	21	25
[Actor:move]	4034	giant black ant	move from	24	27	to	24	26
[Actor:move]	4023	grave wight	move from	30	30	to	29	29
[Actor:move]	4035	grave wight	move from	3	18	to	3	19
[Actor:move]	3935	Seri	move from	37	35	to	36	35
[Identify]	dwarven-steel mace	true
[LOG]	Seri picks up (m.): #FFFFFF##UID:3984:0#dwarven-steel mace (28-39.2 power, 4 apr)#LAST#.
[Actor:move]	3935	Seri	move from	36	35	to	37	34
[Actor:move]	4032	skeleton warrior	move from	43	31	to	42	31
[Actor:move]	4033	grave wight	move from	21	25	to	20	24
[Actor:move]	4034	giant black ant	move from	24	26	to	24	25
[Actor:move]	4023	grave wight	move from	29	29	to	28	29
[Actor:move]	4035	grave wight	move from	3	19	to	4	19
[Actor:move]	3935	Seri	move from	37	34	to	37	33
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[Actor:move]	4032	skeleton warrior	move from	42	31	to	43	31
[Actor:move]	4033	grave wight	move from	20	24	to	19	24
[Actor:move]	4034	giant black ant	move from	24	25	to	24	24
[Actor:move]	4023	grave wight	move from	28	29	to	28	30
[Actor:move]	4035	grave wight	move from	4	19	to	3	18
[Actor:move]	3935	Seri	move from	37	33	to	37	32
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[Actor:move]	3935	Seri	move from	37	32	to	38	33
[Actor:move]	4032	skeleton warrior	move from	43	31	to	43	30
[Actor:move]	4033	grave wight	move from	19	24	to	20	25
[Actor:move]	4034	giant black ant	move from	24	24	to	25	25
[Actor:move]	4023	grave wight	move from	28	30	to	29	30
[Actor:move]	4035	grave wight	move from	3	18	to	3	19
[Actor:move]	3935	Seri	move from	38	33	to	39	34
[Actor:move]	4032	skeleton warrior	move from	43	30	to	44	31
[Actor:move]	4033	grave wight	move from	20	25	to	20	26
[Actor:move]	4034	giant black ant	move from	25	25	to	25	24
[Actor:move]	4023	grave wight	move from	29	30	to	28	30
[Actor:move]	4035	grave wight	move from	3	19	to	4	18
[Actor:move]	3935	Seri	move from	39	34	to	40	34
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the northeast (skeleton warrior)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
checkHit	29	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	207946
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #GREEN#640 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[Actor:move]	4033	grave wight	move from	20	26	to	21	27
[Actor:move]	4034	giant black ant	move from	25	24	to	25	25
[Actor:move]	4023	grave wight	move from	28	30	to	27	30
[Actor:move]	4035	grave wight	move from	4	18	to	3	17
[LOG]	
[LOG]	Resting starts...
[Actor:move]	6410	ghoul	move from	34	32	to	34	31
[Actor:move]	4033	grave wight	move from	21	27	to	20	28
[Actor:move]	4034	giant black ant	move from	25	25	to	24	24
[Actor:move]	4023	grave wight	move from	27	30	to	28	30
[Actor:move]	4035	grave wight	move from	3	17	to	3	16
[Actor:move]	4033	grave wight	move from	20	28	to	21	28
[Actor:move]	4034	giant black ant	move from	24	24	to	24	25
[Actor:move]	4023	grave wight	move from	28	30	to	27	30
[Actor:move]	4035	grave wight	move from	3	16	to	3	17
[Actor:move]	6410	ghoul	move from	34	31	to	34	30
[Actor:move]	4033	grave wight	move from	21	28	to	20	27
[Actor:move]	4034	giant black ant	move from	24	25	to	25	24
[Actor:move]	4023	grave wight	move from	27	30	to	27	29
[Actor:move]	4035	grave wight	move from	3	17	to	3	16
[Actor:move]	6410	ghoul	move from	34	30	to	34	29
[Actor:move]	4033	grave wight	move from	20	27	to	19	28
[Actor:move]	4034	giant black ant	move from	25	24	to	25	25
[Actor:move]	4023	grave wight	move from	27	29	to	28	29
[Actor:move]	4035	grave wight	move from	3	16	to	3	17
[Actor:move]	6410	ghoul	move from	34	29	to	34	30
[Actor:move]	4033	grave wight	move from	19	28	to	20	27
[Actor:move]	4034	giant black ant	move from	25	25	to	25	26
[Actor:move]	4023	grave wight	move from	28	29	to	27	30
[Actor:move]	4035	grave wight	move from	3	17	to	3	16
[improved_talented AI] chooses for	3936	bloated horror	T_MIND_SEAR
[MIND CRIT %]	10
[Actor:move]	6410	ghoul	move from	34	30	to	34	31
[Actor:move]	4033	grave wight	move from	20	27	to	20	28
[Actor:move]	4034	giant black ant	move from	25	26	to	24	25
[Actor:move]	4023	grave wight	move from	27	30	to	28	29
[Actor:move]	4035	grave wight	move from	3	16	to	3	17
[improved_talented AI] chooses for	3936	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 47
[SHADER] setting reset param	tick_start	208690
[Actor:move]	6410	ghoul	move from	34	31	to	34	32
[Actor:move]	4033	grave wight	move from	20	28	to	21	28
[Actor:move]	4034	giant black ant	move from	24	25	to	24	26
[Actor:move]	4023	grave wight	move from	28	29	to	29	30
[Actor:move]	4035	grave wight	move from	3	17	to	3	16
[Actor:move]	6410	ghoul	move from	34	32	to	34	31
[Actor:move]	4033	grave wight	move from	21	28	to	21	27
[Actor:move]	4034	giant black ant	move from	24	26	to	25	26
[Actor:move]	4023	grave wight	move from	29	30	to	30	29
[Actor:move]	4035	grave wight	move from	3	16	to	3	17
[Actor:move]	4033	grave wight	move from	21	27	to	21	28
[Actor:move]	4034	giant black ant	move from	25	26	to	24	26
[Actor:move]	4023	grave wight	move from	30	29	to	31	29
[Actor:move]	4035	grave wight	move from	3	17	to	4	18
[Actor:move]	4033	grave wight	move from	21	28	to	20	29
[Actor:move]	4034	giant black ant	move from	24	26	to	25	27
[Actor:move]	4023	grave wight	move from	31	29	to	32	30
[Actor:move]	4035	grave wight	move from	4	18	to	3	18
[Actor:move]	6410	ghoul	move from	34	31	to	34	32
[Actor:move]	4033	grave wight	move from	20	29	to	20	28
[Actor:move]	4034	giant black ant	move from	25	27	to	25	28
[Actor:move]	4023	grave wight	move from	32	30	to	32	29
[Actor:move]	4035	grave wight	move from	3	18	to	3	17
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
Deleting shader 47 (is clone 1)
[Actor:move]	6410	ghoul	move from	34	32	to	34	31
[Actor:move]	4033	grave wight	move from	20	28	to	19	28
[Actor:move]	4034	giant black ant	move from	25	28	to	24	27
[Actor:move]	4023	grave wight	move from	32	29	to	33	29
[Actor:move]	4035	grave wight	move from	3	17	to	4	18
[Actor:move]	4033	grave wight	move from	19	28	to	20	29
[Actor:move]	4034	giant black ant	move from	24	27	to	25	26
[Actor:move]	4023	grave wight	move from	33	29	to	34	28
[Actor:move]	4035	grave wight	move from	4	18	to	3	17
[Actor:move]	6410	ghoul	move from	34	31	to	34	32
[Actor:move]	4033	grave wight	move from	20	29	to	19	28
[Actor:move]	4034	giant black ant	move from	25	26	to	24	25
[Actor:move]	4023	grave wight	move from	34	28	to	34	29
[Actor:move]	4035	grave wight	move from	3	17	to	3	16
[Actor:move]	4033	grave wight	move from	19	28	to	20	29
[Actor:move]	4034	giant black ant	move from	24	25	to	25	24
[Actor:move]	4023	grave wight	move from	34	29	to	34	30
[Actor:move]	4035	grave wight	move from	3	16	to	3	17
[Actor:move]	6410	ghoul	move from	34	32	to	34	31
[Actor:move]	4033	grave wight	move from	20	29	to	20	28
[Actor:move]	4034	giant black ant	move from	25	24	to	24	24
[Actor:move]	4023	grave wight	move from	34	30	to	34	29
[Actor:move]	4035	grave wight	move from	3	17	to	3	16
[improved_talented AI] chooses for	3936	bloated horror	T_PHASE_DOOR
[Actor:move]	3936	bloated horror	(forced) move from	42	36	to	42	39
[phase door] final location of 	bloated horror	42	39	vs	42	36
[Actor:move]	6410	ghoul	move from	34	31	to	33	32
[Actor:move]	4033	grave wight	move from	20	28	to	19	28
[Actor:move]	4034	giant black ant	move from	24	24	to	23	25
[Actor:move]	4023	grave wight	move from	34	29	to	33	30
[Actor:move]	4035	grave wight	move from	3	16	to	3	17
[Actor:move]	4033	grave wight	move from	19	28	to	20	29
[Actor:move]	4034	giant black ant	move from	23	25	to	24	26
[Actor:move]	4023	grave wight	move from	33	30	to	34	29
[Actor:move]	4035	grave wight	move from	3	17	to	4	18
[Actor:move]	6410	ghoul	move from	33	32	to	34	32
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	40	34	to	41	33
[Actor:move]	4033	grave wight	move from	20	29	to	21	28
[Actor:move]	4034	giant black ant	move from	24	26	to	23	27
[Actor:move]	4023	grave wight	move from	34	29	to	33	29
[Actor:move]	4035	grave wight	move from	4	18	to	3	17
[Actor:move]	3935	Seri	move from	41	33	to	42	33
[Actor:move]	6410	ghoul	move from	34	32	to	34	31
[Actor:move]	4033	grave wight	move from	21	28	to	20	27
[Actor:move]	4034	giant black ant	move from	23	27	to	24	27
[Actor:move]	4023	grave wight	move from	33	29	to	32	29
[Actor:move]	4035	grave wight	move from	3	17	to	3	16
[Actor:move]	3935	Seri	move from	42	33	to	43	33
[LOG]	Ran for 4 turns (stop reason: dialog is displayed).
[LOG]	
Deleting shader 53 (is clone 1)
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Loading tile from tileset	/data/gfx/shockbolt/object/robe_cashmere.png
[LOG]	#GOLD#An object rolls from the chest!
Loading tile from tileset	/data/gfx/shockbolt/object/chestopen3.png
[Identify]	ancient cashmere robe of protection	true
[LOG]	Seri picks up (t.): #0080FF##UID:4081:0#ancient cashmere robe of protection (18 def, 3 armour)#LAST#.
[Actor:move]	4033	grave wight	move from	20	27	to	19	27
[Actor:move]	4034	giant black ant	move from	24	27	to	24	26
[Actor:move]	4023	grave wight	move from	32	29	to	31	30
[Actor:move]	4035	grave wight	move from	3	16	to	3	17
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	43	33	to	44	32
[Actor:move]	4033	grave wight	move from	19	27	to	18	28
[Actor:move]	4034	giant black ant	move from	24	26	to	25	27
[Actor:move]	4023	grave wight	move from	31	30	to	31	31
[Actor:move]	4035	grave wight	move from	3	17	to	4	18
[Actor:move]	3935	Seri	move from	44	32	to	44	31
[LOG]	You pickup 0.70 gold pieces.
[Actor:move]	6410	ghoul	move from	34	31	to	34	30
[Actor:move]	4033	grave wight	move from	18	28	to	17	28
[Actor:move]	4034	giant black ant	move from	25	27	to	25	28
[Actor:move]	4035	grave wight	move from	4	18	to	3	19
[target_simple AI]	3936	bloated horror	selecting NEW TARGET	44	31	3935	Seri
[Actor:move]	3935	Seri	move from	44	31	to	43	32
[Actor:move]	6410	ghoul	move from	34	30	to	34	29
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	43	32	to	43	33
[Actor:move]	4034	giant black ant	move from	25	28	to	25	29
[Actor:move]	4035	grave wight	move from	3	19	to	3	18
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	43	33	to	43	34
[Actor:move]	6410	ghoul	move from	34	29	to	34	30
[Actor:move]	4034	giant black ant	move from	25	29	to	26	30
[Actor:move]	4035	grave wight	move from	3	18	to	3	19
[Actor:move]	3935	Seri	move from	43	34	to	43	35
[Actor:move]	6410	ghoul	move from	34	30	to	34	31
[Actor:move]	3935	Seri	move from	43	35	to	42	36
[Actor:move]	4035	grave wight	move from	3	19	to	4	19
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the south (bloated horror)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
checkHit	20	vs	64	=> chance to hit	0
[LOG]	Bloated horror is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	214342
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Bloated horror for #GREEN#422 acid#LAST# damage.
[Actor:move]	6410	ghoul	move from	34	31	to	34	32
[Actor:move]	4035	grave wight	move from	4	19	to	3	18
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:14:0#bloated horror heart (1)#WHITE#.
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	20	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	215198
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Bloated horror for #{bold}##ROYAL_BLUE#752 lightning#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Bloated horror!#{normal}#
[Actor:move]	4035	grave wight	move from	3	18	to	3	19
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/bloated_horror_heart.png
Deleting shader 53 (is clone 1)
[LOG]	Resting starts...
[Actor:move]	4033	grave wight	move from	17	28	to	18	28
[Actor:move]	4034	giant black ant	move from	26	30	to	27	30
[Actor:move]	4023	grave wight	move from	31	31	to	32	31
[Actor:move]	4035	grave wight	move from	3	19	to	4	18
[Actor:move]	6410	ghoul	move from	34	32	to	34	31
[Actor:move]	4033	grave wight	move from	18	28	to	19	28
[Actor:move]	4034	giant black ant	move from	27	30	to	28	30
[Actor:move]	4023	grave wight	move from	32	31	to	33	31
[Actor:move]	4035	grave wight	move from	4	18	to	4	19
[Actor:move]	6410	ghoul	move from	34	31	to	34	32
[Actor:move]	4033	grave wight	move from	19	28	to	20	28
[Actor:move]	4034	giant black ant	move from	28	30	to	29	30
[Actor:move]	4023	grave wight	move from	33	31	to	34	31
[Actor:move]	4035	grave wight	move from	4	19	to	3	19
[Actor:move]	4033	grave wight	move from	20	28	to	21	28
[Actor:move]	4034	giant black ant	move from	29	30	to	30	30
[Actor:move]	4023	grave wight	move from	34	31	to	33	32
[Actor:move]	4035	grave wight	move from	3	19	to	3	18
[Actor:move]	4033	grave wight	move from	21	28	to	22	28
[Actor:move]	4034	giant black ant	move from	30	30	to	31	30
[Actor:move]	4023	grave wight	move from	33	32	to	34	31
[Actor:move]	4035	grave wight	move from	3	18	to	4	18
[Actor:move]	4033	grave wight	move from	22	28	to	23	28
[Actor:move]	4034	giant black ant	move from	31	30	to	32	31
[Actor:move]	4023	grave wight	move from	34	31	to	33	32
[Actor:move]	4035	grave wight	move from	4	18	to	5	17
[Actor:move]	6410	ghoul	move from	34	32	to	34	31
[Actor:move]	4033	grave wight	move from	23	28	to	24	28
[Actor:move]	4034	giant black ant	move from	32	31	to	33	31
[Actor:move]	4023	grave wight	move from	33	32	to	34	32
[Actor:move]	4035	grave wight	move from	5	17	to	6	16
[Actor:move]	6410	ghoul	move from	34	31	to	34	30
[Actor:move]	4033	grave wight	move from	24	28	to	25	28
[Actor:move]	4034	giant black ant	move from	33	31	to	34	31
[Actor:move]	4035	grave wight	move from	6	16	to	5	17
[Actor:move]	6410	ghoul	move from	34	30	to	33	31
[Actor:move]	4033	grave wight	move from	25	28	to	25	29
[Actor:move]	4034	giant black ant	move from	34	31	to	33	32
[Actor:move]	4023	grave wight	move from	34	32	to	34	31
[Actor:move]	4035	grave wight	move from	5	17	to	4	18
[Actor:move]	6410	ghoul	move from	33	31	to	34	32
[Actor:move]	4033	grave wight	move from	25	29	to	26	30
[Actor:move]	4034	giant black ant	move from	33	32	to	33	31
[Actor:move]	4023	grave wight	move from	34	31	to	34	30
[Actor:move]	4035	grave wight	move from	4	18	to	3	18
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[Actor:move]	4033	grave wight	move from	26	30	to	27	30
[Actor:move]	4034	giant black ant	move from	33	31	to	34	31
[Actor:move]	4023	grave wight	move from	34	30	to	33	31
[Actor:move]	4035	grave wight	move from	3	18	to	4	19
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[Actor:move]	4033	grave wight	move from	27	30	to	26	30
[Actor:move]	4034	giant black ant	move from	34	31	to	33	30
[Actor:move]	4023	grave wight	move from	33	31	to	32	32
[Actor:move]	4035	grave wight	move from	4	19	to	4	18
[Actor:move]	4033	grave wight	move from	26	30	to	25	29
[Actor:move]	4034	giant black ant	move from	33	30	to	32	29
[Actor:move]	4023	grave wight	move from	32	32	to	31	31
[Actor:move]	4035	grave wight	move from	4	18	to	5	17
[Actor:move]	4033	grave wight	move from	25	29	to	24	28
[Actor:move]	4034	giant black ant	move from	32	29	to	33	29
[Actor:move]	4023	grave wight	move from	31	31	to	31	30
[Actor:move]	4035	grave wight	move from	5	17	to	6	17
[Actor:move]	4033	grave wight	move from	24	28	to	23	27
[Actor:move]	4034	giant black ant	move from	33	29	to	34	30
[Actor:move]	4023	grave wight	move from	31	30	to	32	30
[Actor:move]	4035	grave wight	move from	6	17	to	7	16
[Actor:move]	4033	grave wight	move from	23	27	to	24	27
[Actor:move]	4034	giant black ant	move from	34	30	to	33	31
[Actor:move]	4023	grave wight	move from	32	30	to	33	29
[Actor:move]	4035	grave wight	move from	7	16	to	6	17
[Actor:move]	4033	grave wight	move from	24	27	to	23	27
[Actor:move]	4034	giant black ant	move from	33	31	to	32	32
[Actor:move]	4023	grave wight	move from	33	29	to	34	30
[Actor:move]	4035	grave wight	move from	6	17	to	6	18
[Actor:move]	4033	grave wight	move from	23	27	to	23	28
[Actor:move]	4034	giant black ant	move from	32	32	to	31	31
[Actor:move]	4023	grave wight	move from	34	30	to	34	31
[Actor:move]	4035	grave wight	move from	6	18	to	6	17
[Actor:move]	4033	grave wight	move from	23	28	to	24	27
[Actor:move]	4034	giant black ant	move from	31	31	to	32	31
[Actor:move]	4023	grave wight	move from	34	31	to	33	32
[Actor:move]	4035	grave wight	move from	6	17	to	6	18
[Actor:move]	4033	grave wight	move from	24	27	to	23	28
[Actor:move]	4034	giant black ant	move from	32	31	to	33	30
[Actor:move]	4023	grave wight	move from	33	32	to	34	31
[Actor:move]	4035	grave wight	move from	6	18	to	6	19
[Actor:move]	4033	grave wight	move from	23	28	to	24	28
[Actor:move]	4034	giant black ant	move from	33	30	to	32	31
[Actor:move]	4023	grave wight	move from	34	31	to	33	32
[Actor:move]	4035	grave wight	move from	6	19	to	6	18
[Actor:move]	4033	grave wight	move from	24	28	to	24	27
[Actor:move]	4034	giant black ant	move from	32	31	to	31	32
[Actor:move]	4023	grave wight	move from	33	32	to	34	31
[Actor:move]	4035	grave wight	move from	6	18	to	7	17
[Actor:move]	4033	grave wight	move from	24	27	to	23	27
[Actor:move]	4034	giant black ant	move from	31	32	to	31	31
[Actor:move]	4023	grave wight	move from	34	31	to	34	30
[Actor:move]	4035	grave wight	move from	7	17	to	7	16
Deleting shader 53 (is clone 1)
[Actor:move]	4033	grave wight	move from	23	27	to	24	28
[Actor:move]	4034	giant black ant	move from	31	31	to	30	30
[Actor:move]	4023	grave wight	move from	34	30	to	33	29
[Actor:move]	4035	grave wight	move from	7	16	to	6	17
[Actor:move]	4033	grave wight	move from	24	28	to	23	28
[Actor:move]	4034	giant black ant	move from	30	30	to	31	29
[Actor:move]	4023	grave wight	move from	33	29	to	34	28
[Actor:move]	4035	grave wight	move from	6	17	to	5	17
[Actor:move]	6410	ghoul	move from	34	32	to	34	31
[Actor:move]	4033	grave wight	move from	23	28	to	24	27
[Actor:move]	4034	giant black ant	move from	31	29	to	32	30
[Actor:move]	4023	grave wight	move from	34	28	to	33	29
[Actor:move]	4035	grave wight	move from	5	17	to	6	16
[Actor:move]	6410	ghoul	move from	34	31	to	34	32
[Actor:move]	4033	grave wight	move from	24	27	to	25	27
[Actor:move]	4034	giant black ant	move from	32	30	to	33	30
[Actor:move]	4023	grave wight	move from	33	29	to	34	30
[Actor:move]	4035	grave wight	move from	6	16	to	5	16
[Actor:move]	4033	grave wight	move from	25	27	to	25	28
[Actor:move]	4034	giant black ant	move from	33	30	to	32	29
[Actor:move]	4023	grave wight	move from	34	30	to	33	30
[Actor:move]	4035	grave wight	move from	5	16	to	6	17
[Actor:move]	4033	grave wight	move from	25	28	to	24	28
[Actor:move]	4034	giant black ant	move from	32	29	to	32	30
[Actor:move]	4023	grave wight	move from	33	30	to	34	29
[Actor:move]	4035	grave wight	move from	6	17	to	5	17
[Actor:move]	6410	ghoul	move from	34	32	to	34	31
[Actor:move]	4033	grave wight	move from	24	28	to	25	29
[Actor:move]	4034	giant black ant	move from	32	30	to	31	30
[Actor:move]	4023	grave wight	move from	34	29	to	33	30
[Actor:move]	4035	grave wight	move from	5	17	to	4	18
[Actor:move]	6410	ghoul	move from	34	31	to	33	32
[Actor:move]	4033	grave wight	move from	25	29	to	25	28
[Actor:move]	4034	giant black ant	move from	31	30	to	31	29
[Actor:move]	4023	grave wight	move from	33	30	to	33	29
[Actor:move]	4035	grave wight	move from	4	18	to	4	19
[Actor:move]	4033	grave wight	move from	25	28	to	24	27
[Actor:move]	4034	giant black ant	move from	31	29	to	30	29
[Actor:move]	4023	grave wight	move from	33	29	to	33	30
[Actor:move]	4035	grave wight	move from	4	19	to	3	19
[Actor:move]	4033	grave wight	move from	24	27	to	24	26
[Actor:move]	4034	giant black ant	move from	30	29	to	31	29
[Actor:move]	4023	grave wight	move from	33	30	to	34	30
[Actor:move]	4035	grave wight	move from	3	19	to	3	18
[Actor:move]	6410	ghoul	move from	33	32	to	34	32
[Actor:move]	4033	grave wight	move from	24	26	to	23	27
[Actor:move]	4034	giant black ant	move from	31	29	to	32	30
[Actor:move]	4023	grave wight	move from	34	30	to	33	30
[Actor:move]	4035	grave wight	move from	3	18	to	3	17
[Actor:move]	4033	grave wight	move from	23	27	to	24	28
[Actor:move]	4034	giant black ant	move from	32	30	to	32	29
[Actor:move]	4023	grave wight	move from	33	30	to	34	30
[Actor:move]	4035	grave wight	move from	3	17	to	4	18
[Actor:move]	6410	ghoul	move from	34	32	to	34	31
[LOG]	Rested for 39 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	42	36	to	43	35
[Actor:move]	4033	grave wight	move from	24	28	to	25	28
[Actor:move]	4034	giant black ant	move from	32	29	to	32	30
[Actor:move]	4023	grave wight	move from	34	30	to	33	29
[Actor:move]	4035	grave wight	move from	4	18	to	4	19
[Actor:move]	3935	Seri	move from	43	35	to	43	34
[Actor:move]	4033	grave wight	move from	25	28	to	25	27
[Actor:move]	4034	giant black ant	move from	32	30	to	31	30
[Actor:move]	4023	grave wight	move from	33	29	to	32	29
[Actor:move]	4035	grave wight	move from	4	19	to	4	18
[LOG]	Ran for 3 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	43	34	to	43	33
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	43	33	to	43	32
[Actor:move]	4033	grave wight	move from	25	27	to	24	27
[Actor:move]	4034	giant black ant	move from	31	30	to	32	31
[Actor:move]	4023	grave wight	move from	32	29	to	31	29
[Actor:move]	4035	grave wight	move from	4	18	to	3	19
[Actor:move]	3935	Seri	move from	43	32	to	43	31
[Actor:move]	6410	ghoul	move from	34	31	to	34	32
[Actor:move]	4033	grave wight	move from	24	27	to	23	28
[Actor:move]	4034	giant black ant	move from	32	31	to	31	31
[Actor:move]	4023	grave wight	move from	31	29	to	32	29
[Actor:move]	4035	grave wight	move from	3	19	to	4	19
[Actor:move]	3935	Seri	move from	43	31	to	43	30
[Actor:move]	6410	ghoul	move from	34	32	to	34	31
[Actor:move]	4033	grave wight	move from	23	28	to	24	27
[Actor:move]	4034	giant black ant	move from	31	31	to	32	30
[Actor:move]	4023	grave wight	move from	32	29	to	33	30
[Actor:move]	4035	grave wight	move from	4	19	to	3	19
[Actor:move]	3935	Seri	move from	43	30	to	43	29
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the northwest (skeleton magus)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
checkHit	20	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	219142
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton magus for #GREEN#640 acid#LAST# damage.
[Actor:move]	6410	ghoul	move from	34	31	to	34	30
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton magus!#{normal}#
[Actor:move]	4033	grave wight	move from	24	27	to	24	28
[Actor:move]	4034	giant black ant	move from	32	30	to	32	31
[Actor:move]	4023	grave wight	move from	33	30	to	32	29
[Actor:move]	4035	grave wight	move from	3	19	to	4	19
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/skeleton_mage_skull.png
[LOG]	Resting starts...
[Actor:move]	4033	grave wight	move from	24	28	to	23	27
[Actor:move]	4034	giant black ant	move from	32	31	to	31	32
[Actor:move]	4023	grave wight	move from	32	29	to	33	29
[Actor:move]	4035	grave wight	move from	4	19	to	4	18
[Actor:move]	6410	ghoul	move from	34	30	to	34	29
[Actor:move]	4033	grave wight	move from	23	27	to	24	26
[Actor:move]	4034	giant black ant	move from	31	32	to	32	32
[Actor:move]	4023	grave wight	move from	33	29	to	33	30
[Actor:move]	4035	grave wight	move from	4	18	to	3	18
[Actor:move]	4033	grave wight	move from	24	26	to	23	25
[Actor:move]	4034	giant black ant	move from	32	32	to	31	31
[Actor:move]	4023	grave wight	move from	33	30	to	34	30
[Actor:move]	4035	grave wight	move from	3	18	to	3	19
Deleting shader 53 (is clone 1)
[Actor:move]	4033	grave wight	move from	23	25	to	24	24
[Actor:move]	4034	giant black ant	move from	31	31	to	32	31
[Actor:move]	4023	grave wight	move from	34	30	to	33	29
[Actor:move]	4035	grave wight	move from	3	19	to	4	19
[Actor:move]	6410	ghoul	move from	34	29	to	34	28
[Actor:move]	4033	grave wight	move from	24	24	to	25	24
[Actor:move]	4034	giant black ant	move from	32	31	to	31	31
[Actor:move]	4023	grave wight	move from	33	29	to	32	30
[Actor:move]	4035	grave wight	move from	4	19	to	4	18
[Actor:move]	6410	ghoul	move from	34	28	to	34	27
[Actor:move]	4033	grave wight	move from	25	24	to	24	23
[Actor:move]	4034	giant black ant	move from	31	31	to	32	32
[Actor:move]	4023	grave wight	move from	32	30	to	33	31
[Actor:move]	4035	grave wight	move from	4	18	to	4	19
[Actor:move]	6410	ghoul	move from	34	27	to	34	26
[Actor:move]	4033	grave wight	move from	24	23	to	24	22
[Actor:move]	4034	giant black ant	move from	32	32	to	33	32
[Actor:move]	4023	grave wight	move from	33	31	to	34	31
[Actor:move]	4035	grave wight	move from	4	19	to	3	19
[Actor:move]	4033	grave wight	move from	24	22	to	24	21
[Actor:move]	4034	giant black ant	move from	33	32	to	32	32
[Actor:move]	4023	grave wight	move from	34	31	to	33	30
[Actor:move]	4035	grave wight	move from	3	19	to	4	19
[Actor:move]	6410	ghoul	move from	34	26	to	34	25
[Actor:move]	4033	grave wight	move from	24	21	to	24	20
[Actor:move]	4034	giant black ant	move from	32	32	to	31	32
[Actor:move]	4023	grave wight	move from	33	30	to	34	31
[Actor:move]	4035	grave wight	move from	4	19	to	4	18
[Actor:move]	6410	ghoul	move from	34	25	to	34	26
[Actor:move]	4033	grave wight	move from	24	20	to	25	20
[Actor:move]	4034	giant black ant	move from	31	32	to	32	32
[Actor:move]	4023	grave wight	move from	34	31	to	34	32
[Actor:move]	4035	grave wight	move from	4	18	to	3	19
[improved_talented AI] chooses for	4022	green jelly	T_SLIME_SPIT
[MIND CRIT %]	8.2
Adding entity	6417	after	4022
[Actor:move]	4033	grave wight	move from	25	20	to	25	21
[Actor:move]	4034	giant black ant	move from	32	32	to	32	31
[Actor:move]	4023	grave wight	move from	34	32	to	34	31
[Actor:move]	4035	grave wight	move from	3	19	to	4	18
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[Actor:move]	6410	ghoul	move from	34	26	to	34	25
[Actor:move]	4033	grave wight	move from	25	21	to	26	22
[Actor:move]	4034	giant black ant	move from	32	31	to	31	32
[Actor:move]	4023	grave wight	move from	34	31	to	33	32
[Actor:move]	4035	grave wight	move from	4	18	to	4	19
[Actor:move]	4033	grave wight	move from	26	22	to	25	22
[Actor:move]	4034	giant black ant	move from	31	32	to	32	31
[Actor:move]	4023	grave wight	move from	33	32	to	32	32
[Actor:move]	4035	grave wight	move from	4	19	to	3	19
[Actor:move]	4033	grave wight	move from	25	22	to	25	23
[Actor:move]	4034	giant black ant	move from	32	31	to	31	32
[Actor:move]	4023	grave wight	move from	32	32	to	33	32
[Actor:move]	4035	grave wight	move from	3	19	to	3	18
[Actor:move]	4033	grave wight	move from	25	23	to	24	22
[Actor:move]	4034	giant black ant	move from	31	32	to	32	31
[Actor:move]	4023	grave wight	move from	33	32	to	34	32
[Actor:move]	4035	grave wight	move from	3	18	to	4	19
[Actor:move]	6410	ghoul	move from	34	25	to	34	26
[Actor:move]	4033	grave wight	move from	24	22	to	25	22
[Actor:move]	4034	giant black ant	move from	32	31	to	33	32
[Actor:move]	4023	grave wight	move from	34	32	to	34	31
[Actor:move]	4035	grave wight	move from	4	19	to	3	19
[Actor:move]	6410	ghoul	move from	34	26	to	34	25
[Actor:move]	4033	grave wight	move from	25	22	to	24	23
[Actor:move]	4034	giant black ant	move from	33	32	to	34	32
[Actor:move]	4023	grave wight	move from	34	31	to	33	31
[Actor:move]	4035	grave wight	move from	3	19	to	4	18
[Actor:move]	6410	ghoul	move from	34	25	to	34	24
[Actor:move]	4033	grave wight	move from	24	23	to	25	22
[Actor:move]	4034	giant black ant	move from	34	32	to	33	32
[Actor:move]	4023	grave wight	move from	33	31	to	34	31
[Actor:move]	4035	grave wight	move from	4	18	to	3	18
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	43	29	to	43	28
[Actor:move]	6410	ghoul	move from	34	24	to	34	23
[Actor:move]	4033	grave wight	move from	25	22	to	24	21
[Actor:move]	4034	giant black ant	move from	33	32	to	33	31
[Actor:move]	4023	grave wight	move from	34	31	to	33	32
[Actor:move]	4035	grave wight	move from	3	18	to	4	18
[Actor:move]	3935	Seri	move from	43	28	to	42	27
[Actor:move]	6410	ghoul	move from	34	23	to	34	22
[Actor:move]	4033	grave wight	move from	24	21	to	24	20
[Actor:move]	4034	giant black ant	move from	33	31	to	34	32
[Actor:move]	4023	grave wight	move from	33	32	to	32	31
[Actor:move]	4035	grave wight	move from	4	18	to	3	18
[Actor:move]	3935	Seri	move from	42	27	to	41	26
[LOG]	You pickup 0.65 gold pieces.
[Actor:move]	3935	Seri	move from	41	26	to	40	27
[Identify]	yew starstaff	true
[LOG]	Seri picks up (q.): #FFFFFF##UID:4067:0#yew starstaff (20-24 power, 4 apr, light element)#LAST#.
[Actor:move]	4033	grave wight	move from	24	20	to	23	20
[Actor:move]	4034	giant black ant	move from	34	32	to	33	31
[Actor:move]	4023	grave wight	move from	32	31	to	32	32
[Actor:move]	4035	grave wight	move from	3	18	to	3	19
[Actor:move]	3935	Seri	move from	40	27	to	41	26
[Actor:move]	4033	grave wight	move from	23	20	to	24	21
[Actor:move]	4034	giant black ant	move from	33	31	to	32	30
[Actor:move]	4023	grave wight	move from	32	32	to	31	32
[Actor:move]	4035	grave wight	move from	3	19	to	4	19
[Actor:move]	3935	Seri	move from	41	26	to	42	26
[Actor:move]	6410	ghoul	move from	34	22	to	34	23
[Actor:move]	3935	Seri	move from	42	26	to	43	25
[Actor:move]	4033	grave wight	move from	24	21	to	23	21
[Actor:move]	4034	giant black ant	move from	32	30	to	31	30
[Actor:move]	4023	grave wight	move from	31	32	to	31	31
[Actor:move]	4035	grave wight	move from	4	19	to	3	19
[Actor:move]	3935	Seri	move from	43	25	to	42	26
[Actor:move]	6410	ghoul	move from	34	23	to	34	24
[Actor:move]	4033	grave wight	move from	23	21	to	24	22
[Actor:move]	4034	giant black ant	move from	31	30	to	32	31
[Actor:move]	4023	grave wight	move from	31	31	to	31	32
[Actor:move]	4035	grave wight	move from	3	19	to	4	18
[Actor:move]	3935	Seri	move from	42	26	to	41	26
[Actor:move]	3935	Seri	move from	41	26	to	40	26
[Actor:move]	4033	grave wight	move from	24	22	to	23	21
[Actor:move]	4034	giant black ant	move from	32	31	to	31	30
[Actor:move]	4023	grave wight	move from	31	32	to	31	31
[Actor:move]	4035	grave wight	move from	4	18	to	4	19
[Actor:move]	3935	Seri	move from	40	26	to	39	26
[Actor:move]	6410	ghoul	move from	34	24	to	34	23
[Actor:move]	4033	grave wight	move from	23	21	to	24	21
[Actor:move]	4034	giant black ant	move from	31	30	to	30	30
[Actor:move]	4023	grave wight	move from	31	31	to	31	32
[Actor:move]	4035	grave wight	move from	4	19	to	3	18
[improved_talented AI] chooses for	4022	green jelly	T_SLIME_SPIT
[MIND CRIT %]	8.2
Adding entity	6418	after	4022
[Actor:move]	3935	Seri	move from	39	26	to	38	26
[Actor:move]	3935	Seri	move from	38	26	to	37	25
[Actor:move]	4033	grave wight	move from	24	21	to	25	21
[Actor:move]	4034	giant black ant	move from	30	30	to	31	30
[Actor:move]	4023	grave wight	move from	31	32	to	32	31
[Actor:move]	4035	grave wight	move from	3	18	to	3	17
[target_simple AI]	4024	oozing horror	selecting NEW TARGET	37	25	3935	Seri
[use_tactical AI] === Action Selected:	4024	oozing horror	disable	 talent:T_SLIME_WAVE
[LOG]	Oozing horror uses #{bold}##ORCHID#Slime Wave.#{normal}##LAST#
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the north (oozing horror)).
[LOG]	
Loading tile from tileset	/data/gfx/talents/repression.png
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[MIND CRIT %]	12.1
[LOG]	Oozing horror attunes to the damage.
checkHit	21	vs	64	=> chance to hit	0
[LOG]	Oozing horror is disarmed!
checkHit	10	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	222201
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Oozing horror for #{bold}##GREEN#934 acid#{normal}##LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #GREEN#1062 acid#LAST# damage.
[Actor:move]	6410	ghoul	move from	34	23	to	34	24
[Actor:move]	4033	grave wight	move from	25	21	to	26	22
[Actor:move]	4034	giant black ant	move from	31	30	to	32	30
[Actor:move]	4023	grave wight	move from	32	31	to	31	32
[Actor:move]	4035	grave wight	move from	3	17	to	3	18
[use_tactical AI] === Action Selected:	4024	oozing horror	disable	 talent:T_OOZE_SPIT
[LOG]	Oozing horror uses #{bold}##ORCHID#Ooze Spit.#{normal}##LAST#
[MIND CRIT %]	12.1
Adding entity	6420	after	4024
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	21	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	222948
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Oozing horror for #ROYAL_BLUE#477 lightning#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Oozing horror!#{normal}#
[Actor:move]	6410	ghoul	move from	34	24	to	34	25
[Actor:move]	4033	grave wight	move from	26	22	to	27	23
[Actor:move]	4034	giant black ant	move from	32	30	to	31	29
[Actor:move]	4023	grave wight	move from	31	32	to	31	31
[Actor:move]	4035	grave wight	move from	3	18	to	4	18
[LOG]	
[LOG]	Resting starts...
[Actor:move]	6410	ghoul	move from	34	25	to	34	26
[Actor:move]	4033	grave wight	move from	27	23	to	27	24
[Actor:move]	4034	giant black ant	move from	31	29	to	32	30
[Actor:move]	4023	grave wight	move from	31	31	to	31	30
[Actor:move]	4035	grave wight	move from	4	18	to	4	19
[Actor:move]	6410	ghoul	move from	34	26	to	34	25
[Actor:move]	4033	grave wight	move from	27	24	to	28	24
[Actor:move]	4034	giant black ant	move from	32	30	to	31	29
[Actor:move]	4023	grave wight	move from	31	30	to	31	31
[Actor:move]	4035	grave wight	move from	4	19	to	3	19
Deleting shader 53 (is clone 1)
[Actor:move]	6410	ghoul	move from	34	25	to	34	26
[Actor:move]	4033	grave wight	move from	28	24	to	28	23
[Actor:move]	4034	giant black ant	move from	31	29	to	32	30
[Actor:move]	4023	grave wight	move from	31	31	to	31	30
[Actor:move]	4035	grave wight	move from	3	19	to	4	18
[Actor:move]	6410	ghoul	move from	34	26	to	34	25
[Actor:move]	4033	grave wight	move from	28	23	to	28	24
[Actor:move]	4034	giant black ant	move from	32	30	to	32	29
[Actor:move]	4023	grave wight	move from	31	30	to	30	29
[Actor:move]	4035	grave wight	move from	4	18	to	4	19
[Actor:move]	6410	ghoul	move from	34	25	to	34	26
[Actor:move]	4033	grave wight	move from	28	24	to	29	24
[Actor:move]	4034	giant black ant	move from	32	29	to	31	30
[Actor:move]	4023	grave wight	move from	30	29	to	31	29
[Actor:move]	4035	grave wight	move from	4	19	to	4	18
[Actor:move]	6410	ghoul	move from	34	26	to	34	27
[Actor:move]	4033	grave wight	move from	29	24	to	28	23
[Actor:move]	4034	giant black ant	move from	31	30	to	32	29
[Actor:move]	4023	grave wight	move from	31	29	to	32	30
[Actor:move]	4035	grave wight	move from	4	18	to	3	18
[Actor:move]	4033	grave wight	move from	28	23	to	27	22
[Actor:move]	4034	giant black ant	move from	32	29	to	33	30
[Actor:move]	4023	grave wight	move from	32	30	to	33	31
[Actor:move]	4035	grave wight	move from	3	18	to	4	18
[Actor:move]	6410	ghoul	move from	34	27	to	34	26
[LOG]	Rested for 9 turns (stop reason: taken damage).
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri attunes to the damage.
[LOG]	Seri slows down.
[LOG]	Oozing horror's nature slow area effect hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(13 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	4033	grave wight	move from	27	22	to	26	22
[Actor:move]	4034	giant black ant	move from	33	30	to	34	31
[Actor:move]	4023	grave wight	move from	33	31	to	32	31
[Actor:move]	4035	grave wight	move from	4	18	to	3	17
Loading tile from tileset	/data/gfx/talents/slow.png
[LOG]	
[LOG]	Oozing horror's nature slow area effect hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(6 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Deleting shader 53 (is clone 1)
[LOG]	Resting starts...
[Actor:move]	4033	grave wight	move from	26	22	to	27	22
[Actor:move]	4034	giant black ant	move from	34	31	to	33	30
[Actor:move]	4023	grave wight	move from	32	31	to	33	32
[Actor:move]	4035	grave wight	move from	3	17	to	4	18
[Actor:move]	4033	grave wight	move from	27	22	to	28	22
[Actor:move]	4034	giant black ant	move from	33	30	to	32	31
[Actor:move]	4023	grave wight	move from	33	32	to	33	31
[Actor:move]	4035	grave wight	move from	4	18	to	3	18
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[Actor:move]	6410	ghoul	move from	34	26	to	34	25
[Actor:move]	4033	grave wight	move from	28	22	to	28	23
[Actor:move]	4034	giant black ant	move from	32	31	to	31	32
[Actor:move]	4023	grave wight	move from	33	31	to	33	32
[Actor:move]	4035	grave wight	move from	3	18	to	3	17
[LOG]	Seri speeds up.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[Actor:move]	6410	ghoul	move from	34	25	to	33	24
[Actor:move]	4033	grave wight	move from	28	23	to	29	22
[Actor:move]	4034	giant black ant	move from	31	32	to	32	31
[Actor:move]	4023	grave wight	move from	33	32	to	32	32
[Actor:move]	4035	grave wight	move from	3	17	to	3	16
[Actor:move]	6410	ghoul	move from	33	24	to	33	23
[Actor:move]	4033	grave wight	move from	29	22	to	29	21
[Actor:move]	4034	giant black ant	move from	32	31	to	31	32
[Actor:move]	4023	grave wight	move from	32	32	to	31	31
[Actor:move]	4035	grave wight	move from	3	16	to	3	17
[Actor:move]	6410	ghoul	move from	33	23	to	33	24
[Actor:move]	4033	grave wight	move from	29	21	to	30	20
[Actor:move]	4034	giant black ant	move from	31	32	to	32	31
[Actor:move]	4023	grave wight	move from	31	31	to	32	30
[Actor:move]	4035	grave wight	move from	3	17	to	3	16
[Actor:move]	6410	ghoul	move from	33	24	to	34	24
[Actor:move]	4033	grave wight	move from	30	20	to	30	21
[Actor:move]	4034	giant black ant	move from	32	31	to	33	30
[Actor:move]	4023	grave wight	move from	32	30	to	31	31
[Actor:move]	4035	grave wight	move from	3	16	to	3	17
[LOG]	Seri is no longer attuned.
[Actor:move]	4033	grave wight	move from	30	21	to	29	21
[Actor:move]	4034	giant black ant	move from	33	30	to	33	29
[Actor:move]	4023	grave wight	move from	31	31	to	31	32
[Actor:move]	4035	grave wight	move from	3	17	to	4	18
[Actor:move]	4033	grave wight	move from	29	21	to	30	22
[Actor:move]	4034	giant black ant	move from	33	29	to	32	30
[Actor:move]	4023	grave wight	move from	31	32	to	32	31
[Actor:move]	4035	grave wight	move from	4	18	to	4	19
[Actor:move]	6410	ghoul	move from	34	24	to	34	23
[Actor:move]	4033	grave wight	move from	30	22	to	29	23
[Actor:move]	4034	giant black ant	move from	32	30	to	32	29
[Actor:move]	4023	grave wight	move from	32	31	to	32	30
[Actor:move]	4035	grave wight	move from	4	19	to	4	18
[Actor:move]	4033	grave wight	move from	29	23	to	29	22
[Actor:move]	4034	giant black ant	move from	32	29	to	33	29
[Actor:move]	4023	grave wight	move from	32	30	to	33	31
[Actor:move]	4035	grave wight	move from	4	18	to	5	17
[Actor:move]	6410	ghoul	move from	34	23	to	34	22
[Actor:move]	4033	grave wight	move from	29	22	to	30	22
[Actor:move]	4034	giant black ant	move from	33	29	to	33	30
[Actor:move]	4023	grave wight	move from	33	31	to	33	32
[Actor:move]	4035	grave wight	move from	5	17	to	6	16
[Actor:move]	6410	ghoul	move from	34	22	to	34	23
[Actor:move]	4033	grave wight	move from	30	22	to	29	21
[Actor:move]	4034	giant black ant	move from	33	30	to	32	29
[Actor:move]	4023	grave wight	move from	33	32	to	32	32
[Actor:move]	4035	grave wight	move from	6	16	to	7	16
[Actor:move]	6410	ghoul	move from	34	23	to	34	22
[Actor:move]	4033	grave wight	move from	29	21	to	28	22
[Actor:move]	4034	giant black ant	move from	32	29	to	31	29
[Actor:move]	4023	grave wight	move from	32	32	to	33	32
[Actor:move]	4035	grave wight	move from	7	16	to	6	16
[Actor:move]	6410	ghoul	move from	34	22	to	34	23
[Actor:move]	4033	grave wight	move from	28	22	to	27	22
[Actor:move]	4034	giant black ant	move from	31	29	to	30	30
[Actor:move]	4023	grave wight	move from	33	32	to	32	31
[Actor:move]	4035	grave wight	move from	6	16	to	5	16
[Actor:move]	4033	grave wight	move from	27	22	to	26	22
[Actor:move]	4034	giant black ant	move from	30	30	to	30	29
[Actor:move]	4023	grave wight	move from	32	31	to	31	30
[Actor:move]	4035	grave wight	move from	5	16	to	5	17
[Actor:move]	6410	ghoul	move from	34	23	to	34	24
[Actor:move]	4033	grave wight	move from	26	22	to	27	23
[Actor:move]	4034	giant black ant	move from	30	29	to	29	30
[Actor:move]	4023	grave wight	move from	31	30	to	32	29
[Actor:move]	4035	grave wight	move from	5	17	to	4	18
[Actor:move]	6410	ghoul	move from	34	24	to	34	23
[Actor:move]	4033	grave wight	move from	27	23	to	26	22
[Actor:move]	4034	giant black ant	move from	29	30	to	30	30
[Actor:move]	4023	grave wight	move from	32	29	to	33	29
[Actor:move]	4035	grave wight	move from	4	18	to	5	17
[Actor:move]	6410	ghoul	move from	34	23	to	34	22
[Actor:move]	4033	grave wight	move from	26	22	to	25	23
[Actor:move]	4034	giant black ant	move from	30	30	to	31	31
[Actor:move]	4023	grave wight	move from	33	29	to	32	30
[Actor:move]	4035	grave wight	move from	5	17	to	6	16
[Actor:move]	4033	grave wight	move from	25	23	to	26	22
[Actor:move]	4034	giant black ant	move from	31	31	to	31	30
[Actor:move]	4023	grave wight	move from	32	30	to	33	29
[Actor:move]	4035	grave wight	move from	6	16	to	7	17
[Actor:move]	6410	ghoul	move from	34	22	to	34	23
[Actor:move]	4033	grave wight	move from	26	22	to	27	23
[Actor:move]	4034	giant black ant	move from	31	30	to	30	30
[Actor:move]	4023	grave wight	move from	33	29	to	32	30
[Actor:move]	4035	grave wight	move from	7	17	to	7	16
[Actor:move]	6410	ghoul	move from	34	23	to	34	24
[Actor:move]	4033	grave wight	move from	27	23	to	28	22
[Actor:move]	4034	giant black ant	move from	30	30	to	29	29
[Actor:move]	4023	grave wight	move from	32	30	to	33	29
[Actor:move]	4035	grave wight	move from	7	16	to	7	17
[Actor:move]	6410	ghoul	move from	34	24	to	34	23
[Actor:move]	4033	grave wight	move from	28	22	to	29	23
[Actor:move]	4034	giant black ant	move from	29	29	to	28	30
[Actor:move]	4023	grave wight	move from	33	29	to	34	30
[Actor:move]	4035	grave wight	move from	7	17	to	6	17
[Actor:move]	6410	ghoul	move from	34	23	to	34	24
[Actor:move]	4033	grave wight	move from	29	23	to	30	22
[Actor:move]	4034	giant black ant	move from	28	30	to	29	30
[Actor:move]	4023	grave wight	move from	34	30	to	33	29
[Actor:move]	4035	grave wight	move from	6	17	to	6	16
[Actor:move]	6410	ghoul	move from	34	24	to	34	25
[Actor:move]	4033	grave wight	move from	30	22	to	29	21
[Actor:move]	4034	giant black ant	move from	29	30	to	29	29
[Actor:move]	4023	grave wight	move from	33	29	to	32	30
[Actor:move]	4035	grave wight	move from	6	16	to	5	16
[Actor:move]	6410	ghoul	move from	34	25	to	34	24
[Actor:move]	4033	grave wight	move from	29	21	to	30	20
[Actor:move]	4034	giant black ant	move from	29	29	to	30	30
[Actor:move]	4023	grave wight	move from	32	30	to	32	29
[Actor:move]	4035	grave wight	move from	5	16	to	5	17
[LOG]	Rested for 28 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	37	25	to	38	24
[Actor:move]	4033	grave wight	move from	30	20	to	31	21
[Actor:move]	4034	giant black ant	move from	30	30	to	29	30
[Actor:move]	4023	grave wight	move from	32	29	to	32	30
[Actor:move]	4035	grave wight	move from	5	17	to	5	16
[Actor:move]	3935	Seri	move from	38	24	to	38	23
[LOG]	Lore found: #0080FF#Loremaster Greynot's Analysis of the Races - Chapter 6 - Naloren (extinct)
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	races-6
[Actor:move]	6410	ghoul	move from	34	24	to	34	25
[Actor:move]	3935	Seri	move from	38	23	to	38	22
[Actor:move]	4033	grave wight	move from	31	21	to	30	21
[Actor:move]	4034	giant black ant	move from	29	30	to	28	30
[Actor:move]	4023	grave wight	move from	32	30	to	31	31
[Actor:move]	4035	grave wight	move from	5	16	to	5	17
[Actor:move]	3935	Seri	move from	38	22	to	38	21
[Actor:move]	6410	ghoul	move from	34	25	to	34	26
[Actor:move]	4033	grave wight	move from	30	21	to	29	20
[Actor:move]	4034	giant black ant	move from	28	30	to	29	29
[Actor:move]	4023	grave wight	move from	31	31	to	31	32
[Actor:move]	4035	grave wight	move from	5	17	to	6	18
[Actor:move]	3935	Seri	move from	38	21	to	38	20
[LOG]	You pickup 0.80 gold pieces.
[Actor:move]	6410	ghoul	move from	34	26	to	34	27
[Actor:move]	3935	Seri	move from	38	20	to	38	19
[Actor:move]	4033	grave wight	move from	29	20	to	30	20
[Actor:move]	4034	giant black ant	move from	29	29	to	28	30
[Actor:move]	4023	grave wight	move from	31	32	to	31	31
[Actor:move]	4035	grave wight	move from	6	18	to	6	19
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (grave wight)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the west (grave wight)).
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	11	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	227703
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Grave wight for #GREEN#640 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Grave wight!#{normal}#
[Actor:move]	4034	giant black ant	move from	28	30	to	29	29
[Actor:move]	4023	grave wight	move from	31	31	to	32	30
[Actor:move]	4035	grave wight	move from	6	19	to	6	18
[LOG]	
[LOG]	Resting starts...
[Actor:move]	6410	ghoul	move from	34	27	to	34	26
[Actor:move]	4034	giant black ant	move from	29	29	to	30	29
[Actor:move]	4023	grave wight	move from	32	30	to	33	29
[Actor:move]	4035	grave wight	move from	6	18	to	7	17
[Actor:move]	6410	ghoul	move from	34	26	to	34	25
[Actor:move]	4034	giant black ant	move from	30	29	to	31	29
[Actor:move]	4023	grave wight	move from	33	29	to	34	28
[Actor:move]	4035	grave wight	move from	7	17	to	6	16
[Actor:move]	4034	giant black ant	move from	31	29	to	32	29
[Actor:move]	4023	grave wight	move from	34	28	to	34	27
[Actor:move]	4035	grave wight	move from	6	16	to	5	17
[Actor:move]	4034	giant black ant	move from	32	29	to	33	29
[Actor:move]	4023	grave wight	move from	34	27	to	34	26
[Actor:move]	4035	grave wight	move from	5	17	to	5	16
[Actor:move]	4034	giant black ant	move from	33	29	to	34	28
[Actor:move]	4035	grave wight	move from	5	16	to	6	17
[Actor:move]	6410	ghoul	move from	34	25	to	34	24
[Actor:move]	4034	giant black ant	move from	34	28	to	34	27
[Actor:move]	4023	grave wight	move from	34	26	to	34	25
[Actor:move]	4035	grave wight	move from	6	17	to	6	16
[Actor:move]	6410	ghoul	move from	34	24	to	34	23
[Actor:move]	4034	giant black ant	move from	34	27	to	34	26
[Actor:move]	4023	grave wight	move from	34	25	to	34	24
[Actor:move]	4035	grave wight	move from	6	16	to	7	17
[Actor:move]	4034	giant black ant	move from	34	26	to	34	25
[improved_talented AI] chooses for	4023	grave wight	T_MIND_DISRUPTION
[Actor:move]	4035	grave wight	move from	7	17	to	6	16
[Actor:move]	6410	ghoul	move from	34	23	to	34	22
[Actor:move]	4034	giant black ant	move from	34	25	to	34	26
[Actor:move]	4023	grave wight	move from	34	24	to	33	24
[Actor:move]	4035	grave wight	move from	6	16	to	5	16
[Actor:move]	4034	giant black ant	move from	34	26	to	34	25
[improved_talented AI] chooses for	4023	grave wight	T_LIGHTNING
[SPELL CRIT %]	1
[Actor:move]	4035	grave wight	move from	5	16	to	6	16
[Actor:move]	6410	ghoul	move from	34	22	to	33	23
[Actor:move]	4034	giant black ant	move from	34	25	to	34	24
[improved_talented AI] chooses for	4023	grave wight	T_GLACIAL_VAPOUR
[SPELL CRIT %]	1
[SPELL] friendly fire chance	100
[Actor:move]	4035	grave wight	move from	6	16	to	7	16
Deleting shader 53 (is clone 1)
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[Actor:move]	6410	ghoul	move from	33	23	to	32	22
[Actor:move]	4034	giant black ant	move from	34	24	to	34	23
[Actor:move]	4023	grave wight	move from	33	24	to	32	24
[Actor:move]	4035	grave wight	move from	7	16	to	7	17
[Actor:move]	4034	giant black ant	move from	34	23	to	33	22
[improved_talented AI] chooses for	4023	grave wight	T_LIGHTNING
[SPELL CRIT %]	1
[Actor:move]	4035	grave wight	move from	7	17	to	6	18
[Actor:move]	6410	ghoul	move from	32	22	to	33	23
[Actor:move]	4034	giant black ant	move from	33	22	to	32	22
[Actor:move]	4023	grave wight	move from	32	24	to	33	24
[Actor:move]	4035	grave wight	move from	6	18	to	6	19
[improved_talented AI] chooses for	6410	ghoul	T_GHOULISH_LEAP
[Actor:move]	6410	ghoul	(forced) move from	33	23	to	34	26
[Actor:move]	4034	giant black ant	move from	32	22	to	31	21
[Actor:move]	4023	grave wight	move from	33	24	to	34	23
[Actor:move]	4035	grave wight	move from	6	19	to	6	18
[Actor:move]	4034	giant black ant	move from	31	21	to	30	22
[Actor:move]	4023	grave wight	move from	34	23	to	33	24
[Actor:move]	4035	grave wight	move from	6	18	to	5	17
[Actor:move]	4034	giant black ant	move from	30	22	to	29	21
[Actor:move]	4023	grave wight	move from	33	24	to	34	25
[Actor:move]	4035	grave wight	move from	5	17	to	6	17
[Actor:move]	4034	giant black ant	move from	29	21	to	28	22
[Actor:move]	4023	grave wight	move from	34	25	to	34	24
[Actor:move]	4035	grave wight	move from	6	17	to	7	17
[Actor:move]	6410	ghoul	move from	34	26	to	34	25
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	38	19	to	37	19
[Actor:move]	6410	ghoul	move from	34	25	to	33	24
[Actor:move]	4034	giant black ant	move from	28	22	to	27	23
[Actor:move]	4023	grave wight	move from	34	24	to	34	25
[Actor:move]	4035	grave wight	move from	7	17	to	6	18
[Actor:move]	3935	Seri	move from	37	19	to	36	19
[Actor:move]	6410	ghoul	move from	33	24	to	33	23
[Actor:move]	4034	giant black ant	move from	27	23	to	26	22
[Actor:move]	4023	grave wight	move from	34	25	to	33	24
[Actor:move]	4035	grave wight	move from	6	18	to	6	17
[Actor:move]	3935	Seri	move from	36	19	to	35	19
[Actor:move]	3935	Seri	move from	35	19	to	34	19
[Actor:move]	4034	giant black ant	move from	26	22	to	27	23
[Actor:move]	4023	grave wight	move from	33	24	to	34	25
[Actor:move]	4035	grave wight	move from	6	17	to	7	17
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the southwest (giant black ant)).
[LOG]	
[Actor:move]	3935	Seri	move from	34	19	to	33	19
[Identify]	dwarven-steel mail armour	true
[LOG]	Seri picks up (z.): #FFFFFF##UID:4048:0#dwarven-steel mail armour (3 def, 8 armour)#LAST#.
[Actor:move]	6410	ghoul	move from	33	23	to	32	22
[Actor:move]	4034	giant black ant	move from	27	23	to	28	22
[Actor:move]	4023	grave wight	move from	34	25	to	34	24
[Actor:move]	4035	grave wight	move from	7	17	to	7	16
[LOG]	
[Actor:move]	3935	Seri	move from	33	19	to	32	19
[Actor:move]	6410	ghoul	move from	32	22	to	32	21
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	32	vs	64	=> chance to hit	0
[LOG]	Ghoul is stunned!
[SOUND] loading from	/data/sound/creatures/ants/ant_die_3.ogg	:=:	sound "/data/sound/creatures/ants/ant_die_3.ogg" : <static>
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
checkHit	25	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	232003
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Giant black ant for #ROYAL_BLUE#1247 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(970 resilience)#LAST#, #{bold}##ROYAL_BLUE#307 lightning#{normal}##LAST# (#RED##{bold}#307#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Ghoul for #LIGHT_GREY#(4 resilience)#LAST#, #ROYAL_BLUE#307 lightning#LAST# (#RED##{bold}#307#LAST##{normal}# total damage).
[LOG]	#{bold}#Elemental Surge killed Ghoul!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Giant black ant!#{normal}#
[Actor:move]	4023	grave wight	move from	34	24	to	34	23
[Actor:move]	4035	grave wight	move from	7	16	to	7	17
[LOG]	
[LOG]	Resting starts...
[Actor:move]	4023	grave wight	move from	34	23	to	33	22
[Actor:move]	4035	grave wight	move from	7	17	to	6	18
Deleting shader 53 (is clone 1)
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the south (grave wight)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	11	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	234401
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Grave wight for #GREEN#640 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Grave wight!#{normal}#
[Actor:move]	4035	grave wight	move from	6	18	to	6	17
[LOG]	
[LOG]	Resting starts...
[Actor:move]	4035	grave wight	move from	6	17	to	7	17
[Actor:move]	4035	grave wight	move from	7	17	to	7	16
[Actor:move]	4035	grave wight	move from	7	16	to	6	16
[Actor:move]	4035	grave wight	move from	6	16	to	7	17
[Actor:move]	4035	grave wight	move from	7	17	to	6	16
[Actor:move]	4035	grave wight	move from	6	16	to	7	17
[Actor:move]	4035	grave wight	move from	7	17	to	6	16
[Actor:move]	4035	grave wight	move from	6	16	to	6	17
[Actor:move]	4035	grave wight	move from	6	17	to	5	17
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[Actor:move]	4035	grave wight	move from	5	17	to	6	16
[Actor:move]	4035	grave wight	move from	6	16	to	7	16
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[Actor:move]	4035	grave wight	move from	7	16	to	6	16
[Actor:move]	4035	grave wight	move from	6	16	to	6	17
[Actor:move]	4035	grave wight	move from	6	17	to	6	16
[Actor:move]	4035	grave wight	move from	6	16	to	5	16
[Actor:move]	4035	grave wight	move from	5	16	to	5	17
[Actor:move]	4035	grave wight	move from	5	17	to	6	18
[Actor:move]	4035	grave wight	move from	6	18	to	6	17
[Actor:move]	4035	grave wight	move from	6	17	to	5	17
[Actor:move]	4035	grave wight	move from	5	17	to	5	16
[Actor:move]	4035	grave wight	move from	5	16	to	6	17
[Actor:move]	4035	grave wight	move from	6	17	to	6	16
Deleting shader 53 (is clone 1)
[Actor:move]	4035	grave wight	move from	6	16	to	7	17
[Actor:move]	4035	grave wight	move from	7	17	to	6	17
[Actor:move]	4035	grave wight	move from	6	17	to	5	17
[Actor:move]	4035	grave wight	move from	5	17	to	5	16
[Actor:move]	4035	grave wight	move from	5	16	to	5	17
[Actor:move]	4035	grave wight	move from	5	17	to	4	18
[Actor:move]	4035	grave wight	move from	4	18	to	3	17
[Actor:move]	4035	grave wight	move from	3	17	to	4	18
[Actor:move]	4035	grave wight	move from	4	18	to	4	19
[Actor:move]	4035	grave wight	move from	4	19	to	3	19
[Actor:move]	4035	grave wight	move from	3	19	to	4	19
[Actor:move]	4035	grave wight	move from	4	19	to	3	18
[Actor:move]	4035	grave wight	move from	3	18	to	4	19
[LOG]	Rested for 39 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	32	19	to	31	19
[Actor:move]	4035	grave wight	move from	4	19	to	4	18
[Actor:move]	3935	Seri	move from	31	19	to	30	19
[Actor:move]	4035	grave wight	move from	4	18	to	3	17
[Actor:move]	3935	Seri	move from	30	19	to	29	19
[Actor:move]	4035	grave wight	move from	3	17	to	3	16
[Actor:move]	3935	Seri	move from	29	19	to	29	18
[Actor:move]	3935	Seri	move from	29	18	to	28	17
[Actor:move]	4035	grave wight	move from	3	16	to	3	17
[Actor:move]	3935	Seri	move from	28	17	to	27	17
[Identify]	thorny mindstar	true
[LOG]	Seri picks up (n.): #FFFFFF##UID:4047:0#thorny mindstar (9-9.9 power, 24 apr, nature damage)#LAST#.
[Actor:move]	4035	grave wight	move from	3	17	to	3	16
[Actor:move]	3935	Seri	move from	27	17	to	28	18
[Actor:move]	3935	Seri	move from	28	18	to	29	19
[Actor:move]	4035	grave wight	move from	3	16	to	3	17
[Actor:move]	3935	Seri	move from	29	19	to	30	20
[Actor:move]	4035	grave wight	move from	3	17	to	3	18
[Actor:move]	3935	Seri	move from	30	20	to	31	21
[Actor:move]	3935	Seri	move from	31	21	to	32	22
[Actor:move]	4035	grave wight	move from	3	18	to	3	17
[Actor:move]	3935	Seri	move from	32	22	to	33	23
[Actor:move]	4035	grave wight	move from	3	17	to	3	16
[Actor:move]	3935	Seri	move from	33	23	to	34	24
[Actor:move]	3935	Seri	move from	34	24	to	34	25
[Actor:move]	4035	grave wight	move from	3	16	to	3	17
[Actor:move]	3935	Seri	move from	34	25	to	34	26
[Actor:move]	4035	grave wight	move from	3	17	to	3	18
[Actor:move]	3935	Seri	move from	34	26	to	34	27
[Actor:move]	3935	Seri	move from	34	27	to	34	28
[Actor:move]	4035	grave wight	move from	3	18	to	3	17
[Actor:move]	3935	Seri	move from	34	28	to	34	29
[Actor:move]	4035	grave wight	move from	3	17	to	3	18
[Actor:move]	3935	Seri	move from	34	29	to	34	30
[Actor:move]	4035	grave wight	move from	3	18	to	4	19
[Actor:move]	3935	Seri	move from	34	30	to	34	31
[Identify]	dwarven-steel waraxe	true
[LOG]	Seri picks up (t.): #FFFFFF##UID:4077:0#dwarven-steel waraxe (21-29.4 power, 4 apr)#LAST#.
[Actor:move]	3935	Seri	move from	34	31	to	33	30
[Actor:move]	4035	grave wight	move from	4	19	to	3	18
[Actor:move]	3935	Seri	move from	33	30	to	32	29
[Actor:move]	4035	grave wight	move from	3	18	to	4	19
[Actor:move]	3935	Seri	move from	32	29	to	31	30
[Actor:move]	3935	Seri	move from	31	30	to	30	29
[Actor:move]	4035	grave wight	move from	4	19	to	3	19
[Actor:move]	3935	Seri	move from	30	29	to	29	30
[Actor:move]	4035	grave wight	move from	3	19	to	4	19
[Actor:move]	3935	Seri	move from	29	30	to	28	30
[Actor:move]	3935	Seri	move from	28	30	to	27	30
[Actor:move]	4035	grave wight	move from	4	19	to	3	18
[Actor:move]	3935	Seri	move from	27	30	to	26	30
[LOG]	You pickup 0.75 gold pieces.
[Actor:move]	4035	grave wight	move from	3	18	to	4	18
[Actor:move]	3935	Seri	move from	26	30	to	25	29
[Actor:move]	3935	Seri	move from	25	29	to	25	28
[Actor:move]	4035	grave wight	move from	4	18	to	3	18
[Actor:move]	3935	Seri	move from	25	28	to	24	28
[LOG]	You pickup 0.95 gold pieces.
[Actor:move]	4035	grave wight	move from	3	18	to	4	18
[Actor:move]	3935	Seri	move from	24	28	to	24	27
[Actor:move]	3935	Seri	move from	24	27	to	24	26
[Actor:move]	4035	grave wight	move from	4	18	to	4	19
[Actor:move]	3935	Seri	move from	24	26	to	23	25
[Actor:move]	4035	grave wight	move from	4	19	to	3	19
[Actor:move]	3935	Seri	move from	23	25	to	23	24
[Actor:move]	4035	grave wight	move from	3	19	to	4	19
[Actor:move]	3935	Seri	move from	23	24	to	22	24
[Actor:move]	3935	Seri	move from	22	24	to	21	24
[Identify]	thorny mindstar	true
[LOG]	Seri picks up (o.): #FFFFFF##UID:4050:0#thorny mindstar (8.5-9.35 power, 24 apr, nature damage)#LAST#.
[Actor:move]	4035	grave wight	move from	4	19	to	3	19
[Actor:move]	3935	Seri	move from	21	24	to	20	23
[Actor:move]	4035	grave wight	move from	3	19	to	4	18
[Actor:move]	3935	Seri	move from	20	23	to	20	22
[Actor:move]	3935	Seri	move from	20	22	to	20	21
[Actor:move]	4035	grave wight	move from	4	18	to	3	18
[Actor:move]	3935	Seri	move from	20	21	to	20	22
[Actor:move]	4035	grave wight	move from	3	18	to	3	19
[Actor:move]	3935	Seri	move from	20	22	to	19	23
[Actor:move]	3935	Seri	move from	19	23	to	18	24
[Actor:move]	4035	grave wight	move from	3	19	to	3	18
[Actor:move]	3935	Seri	move from	18	24	to	17	23
[Actor:move]	4035	grave wight	move from	3	18	to	3	19
[Actor:move]	3935	Seri	move from	17	23	to	16	23
[Actor:move]	3935	Seri	move from	16	23	to	15	22
[Actor:move]	4035	grave wight	move from	3	19	to	4	18
[Actor:move]	3935	Seri	move from	15	22	to	15	21
[Actor:move]	4035	grave wight	move from	4	18	to	3	18
[Actor:move]	3935	Seri	move from	15	21	to	15	20
[Actor:move]	3935	Seri	move from	15	20	to	14	20
[Actor:move]	4035	grave wight	move from	3	18	to	3	17
[Actor:move]	3935	Seri	move from	14	20	to	13	20
[Actor:move]	4035	grave wight	move from	3	17	to	3	18
[Actor:move]	3935	Seri	move from	13	20	to	12	19
[Actor:move]	3935	Seri	move from	12	19	to	11	19
[Actor:move]	4035	grave wight	move from	3	18	to	4	19
[Actor:move]	3935	Seri	move from	11	19	to	11	18
[Actor:move]	4035	grave wight	move from	4	19	to	3	18
[Actor:move]	3935	Seri	move from	11	18	to	12	17
[Actor:move]	4035	grave wight	move from	3	18	to	3	19
[Actor:move]	3935	Seri	move from	12	17	to	13	17
[Actor:move]	3935	Seri	move from	13	17	to	13	16
[Actor:move]	4035	grave wight	move from	3	19	to	4	18
[Actor:move]	3935	Seri	move from	13	16	to	14	16
[Actor:move]	4035	grave wight	move from	4	18	to	3	17
[Actor:move]	3935	Seri	move from	14	16	to	13	15
[Actor:move]	3935	Seri	move from	13	15	to	14	16
[Actor:move]	4035	grave wight	move from	3	17	to	3	16
[Actor:move]	3935	Seri	move from	14	16	to	15	17
[target_simple AI]	3945	elder vampire	selecting NEW TARGET	15	17	3935	Seri
[use_tactical AI] === Action Selected:	3945	elder vampire	closein	 AI:move_complex
[Actor:move]	3945	elder vampire	move from	16	11	to	16	12
[Actor:move]	4035	grave wight	move from	3	16	to	3	17
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (elder vampire)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:10:0#vial of elder vampire blood (1)#WHITE#.
checkHit	14	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	237804
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Elder vampire for #{bold}##GREEN#1062 acid#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Elder vampire!#{normal}#
[Actor:move]	4035	grave wight	move from	3	17	to	4	18
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/vial_elder_vampire_blood.png
[LOG]	Resting starts...
[Actor:move]	4035	grave wight	move from	4	18	to	3	18
[Actor:move]	4035	grave wight	move from	3	18	to	4	18
[Actor:move]	4035	grave wight	move from	4	18	to	3	17
[Actor:move]	4035	grave wight	move from	3	17	to	4	18
[Actor:move]	4035	grave wight	move from	4	18	to	3	19
[Actor:move]	4035	grave wight	move from	3	19	to	4	18
[Actor:move]	4035	grave wight	move from	4	18	to	5	17
[Actor:move]	4035	grave wight	move from	5	17	to	4	18
[Actor:move]	4035	grave wight	move from	4	18	to	3	19
[Actor:move]	4035	grave wight	move from	3	19	to	3	18
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[Actor:move]	4035	grave wight	move from	3	18	to	3	19
[Actor:move]	4035	grave wight	move from	3	19	to	4	19
[Actor:move]	4035	grave wight	move from	4	19	to	4	18
[Actor:move]	4035	grave wight	move from	4	18	to	4	19
[Actor:move]	4035	grave wight	move from	4	19	to	3	18
[Actor:move]	4035	grave wight	move from	3	18	to	4	19
[Actor:move]	4035	grave wight	move from	4	19	to	3	19
[Actor:move]	4035	grave wight	move from	3	19	to	3	18
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	15	17	to	16	17
[Actor:move]	3935	Seri	move from	16	17	to	17	17
[Actor:move]	4035	grave wight	move from	3	18	to	3	17
[Actor:move]	3935	Seri	move from	17	17	to	18	16
[Actor:move]	4035	grave wight	move from	3	17	to	3	16
[Actor:move]	3935	Seri	move from	18	16	to	17	15
[Actor:move]	3935	Seri	move from	17	15	to	16	14
[Actor:move]	4035	grave wight	move from	3	16	to	3	17
[target_simple AI]	3944	giant spider	selecting NEW TARGET	16	14	3935	Seri
[Actor:move]	3944	giant spider	move from	17	6	to	17	7
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (giant spider - offscreen)).
[LOG]	
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	16	14	to	16	13
[Actor:move]	4035	grave wight	move from	3	17	to	4	18
[Actor:move]	3935	Seri	move from	16	13	to	16	12
[NPC:seen_by] Passing target	Seri	from	3944	giant spider	to	3943	vampire
[NPC:seen_by] Passing target	Seri	from	3944	giant spider	to	3942	forest wight
[Actor:move]	3944	giant spider	move from	17	7	to	17	8
[Actor:move]	3942	forest wight	move from	23	5	to	24	6
[Actor:move]	4035	grave wight	move from	4	18	to	3	19
[Actor:move]	3935	Seri	move from	16	12	to	16	11
[Actor:move]	3943	vampire	move from	23	6	to	24	7
[improved_talented AI] chooses for	3944	giant spider	T_SPIDER_WEB
[LOG]	Giant spider uses #{bold}##ORCHID#Web.#{normal}##LAST#
checkHit	32	vs	15	=> chance to hit	93
[LOG]	#ORANGE#Seri shrugs off the effect 'Pinned to the ground'!
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:12:0#giant spider spinneret (1)#WHITE#.
checkHit	11	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	241009
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Giant spider for #{bold}##GREEN#1062 acid#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Giant spider!#{normal}#
[Actor:move]	4035	grave wight	move from	3	19	to	3	18
[improved_talented AI] chooses for	3943	vampire	T_RUNE:_SHIELDING_1
Cloned shader 47
[SHADER] setting reset param	tick_start	241009
[Actor:move]	3943	vampire	move from	24	7	to	23	7
[LOG]	
[LOG]	Resting starts...
[Actor:move]	3942	forest wight	move from	24	6	to	23	6
[Actor:move]	4035	grave wight	move from	3	18	to	4	18
[Actor:move]	3943	vampire	move from	23	7	to	22	8
[Actor:move]	3942	forest wight	move from	23	6	to	22	7
[Actor:move]	4035	grave wight	move from	4	18	to	3	18
[Actor:move]	3943	vampire	move from	22	8	to	21	8
[Actor:move]	3942	forest wight	move from	22	7	to	21	7
[Actor:move]	4035	grave wight	move from	3	18	to	4	18
[Actor:move]	3943	vampire	move from	21	8	to	20	9
[Actor:move]	3942	forest wight	move from	21	7	to	20	8
[Actor:move]	4035	grave wight	move from	4	18	to	5	17
[Actor:move]	3943	vampire	move from	20	9	to	19	9
Deleting shader 53 (is clone 1)
[Actor:move]	3942	forest wight	move from	20	8	to	19	8
[Actor:move]	4035	grave wight	move from	5	17	to	4	18
[Actor:move]	3943	vampire	move from	19	9	to	18	9
[Actor:move]	3942	forest wight	move from	19	8	to	20	9
[Actor:move]	4035	grave wight	move from	4	18	to	4	19
[Actor:move]	3943	vampire	move from	18	9	to	17	9
[LOG]	Rested for 7 turns (stop reason: hostile spotted to the north (vampire)).
[LOG]	
[LOG]	Corrosive Breath is still on cooldown for 5 turns.
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	12	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	243409
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vampire for #ROYAL_BLUE#537 lightning#LAST# damage.
[LOG]	Elemental Surge hits Vampire for #ROYAL_BLUE#266 lightning#LAST# damage.
[Actor:move]	3942	forest wight	move from	20	9	to	19	9
[Actor:move]	4035	grave wight	move from	4	19	to	4	18
[LOG]	#{bold}#Elemental Surge killed Vampire!#{normal}#
[LOG]	
[LOG]	Resting starts...
[Actor:move]	3942	forest wight	move from	19	9	to	18	8
[Actor:move]	4035	grave wight	move from	4	18	to	3	17
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the northeast (forest wight)).
[LOG]	
Deleting shader 47 (is clone 1)
[Actor:move]	3935	Seri	move from	16	11	to	16	10
[Actor:move]	3935	Seri	move from	16	10	to	17	9
[Identify]	elemental dwarven-steel dagger	true
[LOG]	Seri picks up (j.): #0080FF##UID:3941:0#elemental dwarven-steel dagger (15.5-20.15 power, 7 apr)#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	6.2977193064583	9	15	1	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	6.2977193064583	9	15	1	vs. armor/def	30.790050184791	34
checkHit	15	vs	34	=> chance to hit	3
[LOG]	#UID:3942:0#Forest wight misses #fbd578#Seri#LAST#.
[Actor:move]	3942	forest wight	move from	18	8	to	18	8
[Actor:move]	4035	grave wight	move from	3	17	to	4	18
[LOG]	
Deleting shader 53 (is clone 1)
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Forest wight!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	forest wight	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	7	6
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	7	6
checkHit	56	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	66	52.677664276969	vs. armor/hardiness	7	0.3
[ATTACK] after armor	66
[PHYS CRIT %] axe accuracy bonus	56	6	=	12.5
[PHYS CRIT %]	36.900007060581
[ATTACK] after crit	109.56
[ATTACK] after mult	225.57437201183
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Forest wight!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	forest wight	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	7	6
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	7	6
checkHit	56	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	68	62.347080346211	vs. armor/hardiness	7	0.3
[ATTACK] after armor	68
[PHYS CRIT %] axe accuracy bonus	56	6	=	12.5
[PHYS CRIT %]	37.400007060581
[ATTACK] after crit	112.88
[ATTACK] after mult	232.40995904249
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Forest wight!#{normal}#
checkHit	54	vs	11	=> chance to hit	95
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Forest wight for #{bold}##LIGHT_GREEN#287 nature#{normal}##LAST# damage.
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#64 healing#LAST# from #UID:3942:0#Forest wight.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Forest wight!#{normal}#
[Actor:move]	4035	grave wight	move from	4	18	to	3	19
[LOG]	
[LOG]	Resting starts...
[Actor:move]	4035	grave wight	move from	3	19	to	4	18
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[Actor:move]	4035	grave wight	move from	4	18	to	3	18
[Actor:move]	4035	grave wight	move from	3	18	to	3	19
[Actor:move]	4035	grave wight	move from	3	19	to	4	18
[Actor:move]	4035	grave wight	move from	4	18	to	5	17
[Actor:move]	4035	grave wight	move from	5	17	to	6	16
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	17	9	to	16	8
[Actor:move]	4035	grave wight	move from	6	16	to	6	17
[Actor:move]	3935	Seri	move from	16	8	to	16	7
[Actor:move]	3935	Seri	move from	16	7	to	17	6
[Actor:move]	4035	grave wight	move from	6	17	to	6	16
[Actor:move]	3935	Seri	move from	17	6	to	18	5
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[Actor:move]	4035	grave wight	move from	6	16	to	5	17
[Actor:move]	3935	Seri	move from	18	5	to	19	5
[Actor:move]	3935	Seri	move from	19	5	to	20	5
[Actor:move]	4035	grave wight	move from	5	17	to	5	16
[Actor:move]	3935	Seri	move from	20	5	to	21	5
[Actor:move]	4035	grave wight	move from	5	16	to	6	17
[Actor:move]	3935	Seri	move from	21	5	to	22	5
[Actor:move]	3935	Seri	move from	22	5	to	22	4
[target_simple AI]	3973	giant blue ant	selecting NEW TARGET	22	4	3935	Seri
[Actor:move]	3973	giant blue ant	move from	28	2	to	27	2
[Actor:move]	4035	grave wight	move from	6	17	to	7	17
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (giant blue ant)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
checkHit	25	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	249757
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Giant blue ant for #GREEN#640 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Giant blue ant!#{normal}#
[Actor:move]	4035	grave wight	move from	7	17	to	6	16
[LOG]	
[LOG]	Resting starts...
[Actor:move]	4035	grave wight	move from	6	16	to	6	17
[Actor:move]	4035	grave wight	move from	6	17	to	6	16
[Actor:move]	4035	grave wight	move from	6	16	to	7	16
[Actor:move]	4035	grave wight	move from	7	16	to	6	16
[Actor:move]	4035	grave wight	move from	6	16	to	7	17
[Actor:move]	4035	grave wight	move from	7	17	to	8	18
[Actor:move]	4035	grave wight	move from	8	18	to	9	17
[Actor:move]	4035	grave wight	move from	9	17	to	8	18
[Actor:move]	4035	grave wight	move from	8	18	to	9	19
[Actor:move]	4035	grave wight	move from	9	19	to	8	18
[Actor:move]	4035	grave wight	move from	8	18	to	9	19
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[Actor:move]	4035	grave wight	move from	9	19	to	8	19
[Actor:move]	4035	grave wight	move from	8	19	to	9	19
[Actor:move]	4035	grave wight	move from	9	19	to	10	19
Deleting shader 53 (is clone 1)
[Actor:move]	4035	grave wight	move from	10	19	to	11	20
[Actor:move]	4035	grave wight	move from	11	20	to	12	20
[Actor:move]	4035	grave wight	move from	12	20	to	13	21
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	22	4	to	23	3
[Actor:move]	4035	grave wight	move from	13	21	to	13	20
[Actor:move]	3935	Seri	move from	23	3	to	24	3
[Actor:move]	4035	grave wight	move from	13	20	to	13	21
[Actor:move]	3935	Seri	move from	24	3	to	25	3
[Actor:move]	3935	Seri	move from	25	3	to	26	3
[Actor:move]	4035	grave wight	move from	13	21	to	12	20
[target_simple AI]	3972	forest wight	selecting NEW TARGET	26	3	3935	Seri
[Actor:move]	3972	forest wight	move from	28	10	to	28	9
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the south (forest wight)).
[LOG]	
Loading tile	npc/boss_indicators/unique_circle_back.png
Loading tile	npc/boss_indicators/unique_circle_front.png
[Actor:move]	3935	Seri	move from	26	3	to	27	3
[target_simple AI]	3974	Borfast the Broken	selecting NEW TARGET	27	3	3935	Seri
[use_tactical AI] === Action Selected:	3974	Borfast the Broken	defend	 talent:T_RUNE:_SHIELDING_1
[LOG]	Borfast the Broken casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Borfast the Broken.
Cloned shader 47
[SHADER] setting reset param	tick_start	251457
[use_tactical AI] === Action Selected:	3974	Borfast the Broken	closein	 AI:move_astar
[Actor:move]	3974	Borfast the Broken	move from	28	11	to	28	10
[Actor:move]	4035	grave wight	move from	12	20	to	13	20
[Actor:move]	3972	forest wight	move from	28	9	to	28	8
[LOG]	
[Actor:move]	3935	Seri	move from	27	3	to	28	3
[Actor:move]	3935	Seri	move from	28	3	to	29	3
[use_tactical AI] === Action Selected:	3974	Borfast the Broken	closein	 AI:move_astar
[Actor:move]	3974	Borfast the Broken	move from	28	10	to	28	9
[Actor:move]	4035	grave wight	move from	13	20	to	13	19
[Actor:move]	3972	forest wight	move from	28	8	to	28	7
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_2.lua	:=:	/data/sound/ambient/door_creaks/creak_2.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/door_creaks/creak_2.ogg" : <static>
[Actor:move]	3935	Seri	move from	29	3	to	29	3
[Actor:move]	3935	Seri	move from	29	3	to	30	3
[use_tactical AI] === Action Selected:	3974	Borfast the Broken	closein	 AI:move_astar
[Actor:move]	3974	Borfast the Broken	move from	28	9	to	28	8
[Actor:move]	4035	grave wight	move from	13	19	to	12	19
[Actor:move]	3972	forest wight	move from	28	7	to	28	6
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	30	3	to	31	2
[LOG]	Ran for 1 turns (stop reason: didn't move).
[LOG]	
Server latency	95
[Actor:move]	3935	Seri	move from	31	2	to	32	2
[use_tactical AI] === Action Selected:	3974	Borfast the Broken	closein	 AI:move_astar
[Actor:move]	3974	Borfast the Broken	move from	28	8	to	29	7
[Actor:move]	4035	grave wight	move from	12	19	to	13	20
[Actor:move]	3972	forest wight	move from	28	6	to	28	5
[Actor:move]	3935	Seri	move from	32	2	to	33	2
[use_tactical AI] === Action Selected:	3974	Borfast the Broken	closein	 AI:move_astar
[Actor:move]	3974	Borfast the Broken	move from	29	7	to	28	6
[Actor:move]	4035	grave wight	move from	13	20	to	12	20
[Actor:move]	3972	forest wight	move from	28	5	to	28	4
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the west (forest wight)).
[LOG]	
[Actor:move]	3935	Seri	move from	33	2	to	34	2
[use_tactical AI] === Action Selected:	3974	Borfast the Broken	closein	 AI:move_astar
[Actor:move]	3974	Borfast the Broken	move from	28	6	to	29	5
[Actor:move]	3935	Seri	move from	34	2	to	35	2
[LOG]	Today is the 1st Wintertide of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	4035	grave wight	move from	12	20	to	13	19
[Actor:move]	3972	forest wight	move from	28	4	to	29	3
[LOG]	
[Actor:move]	3935	Seri	move from	35	2	to	36	2
[use_tactical AI] === Action Selected:	3974	Borfast the Broken	closein	 AI:move_astar
[Actor:move]	3974	Borfast the Broken	move from	29	5	to	28	4
[Actor:move]	4035	grave wight	move from	13	19	to	12	20
[Actor:move]	3972	forest wight	move from	29	3	to	30	3
[Actor:move]	3935	Seri	move from	36	2	to	37	2
[use_tactical AI] === Action Selected:	3974	Borfast the Broken	closein	 AI:move_astar
[Actor:move]	3974	Borfast the Broken	move from	28	4	to	29	3
[Actor:move]	4035	grave wight	move from	12	20	to	11	20
[Actor:move]	3972	forest wight	move from	30	3	to	31	3
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the west (Borfast the Broken)).
Loading tile from tileset	/data/gfx/shockbolt/object/shield_dsteel.png
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	11	vs	64	=> chance to hit	0
[LOG]	Borfast the Broken resists the stun!
Deleting shader 47 (is clone 1)
Cloned shader 53
[SHADER] setting reset param	tick_start	257202
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #ROYAL_BLUE#548 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Borfast the Broken for #ROYAL_BLUE#388 lightning#LAST# damage.
[LOG]	Elemental Surge hits Borfast the Broken for #ROYAL_BLUE#174 lightning#LAST# damage.
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
checkHit	58	vs	64	=> chance to hit	35
[LOG]	Borfast the Broken is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	258057
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Borfast the Broken for #GREEN#643 acid#LAST# damage.
[target_simple AI]	3974	Borfast the Broken	selecting NEW TARGET	37	2	3935	Seri
[use_tactical AI] === Action Selected:	3974	Borfast the Broken	closein	 AI:move_astar
[Actor:move]	3974	Borfast the Broken	move from	29	3	to	30	3
[Actor:move]	4035	grave wight	move from	11	20	to	10	19
[LOG]	
[LOG]	Lightning Breath is still on cooldown for 10 turns.
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	Seri surges with #1133F3#icy#LAST# power!
[ActorObjectUse] useObjectDisable: 	a letter from the Master	inven/slot	1	2	tid	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Cloned shader 53
[SHADER] setting reset param	tick_start	259601
Deleting shader 53 (is clone 1)
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Borfast the Broken for #1133F3#493 cold#LAST# damage.
[LOG]	Elemental Surge hits Borfast the Broken for #1133F3#235 cold#LAST# damage.
[LOG]	#{bold}#Elemental Surge killed Borfast the Broken!#{normal}#
[Actor:move]	4035	grave wight	move from	10	19	to	11	18
[LOG]	
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	Resting starts...
[Actor:move]	4035	grave wight	move from	11	18	to	11	17
[Actor:move]	4035	grave wight	move from	11	17	to	10	17
[Actor:move]	4035	grave wight	move from	10	17	to	9	16
[Actor:move]	4035	grave wight	move from	9	16	to	9	17
[Actor:move]	4035	grave wight	move from	9	17	to	8	18
[Actor:move]	4035	grave wight	move from	8	18	to	9	17
[Actor:move]	4035	grave wight	move from	9	17	to	9	18
[Actor:move]	4035	grave wight	move from	9	18	to	10	17
[Actor:move]	4035	grave wight	move from	10	17	to	9	16
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
Deleting shader 53 (is clone 1)
[Actor:move]	4035	grave wight	move from	9	16	to	10	17
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[Actor:move]	4035	grave wight	move from	10	17	to	11	18
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
[Actor:move]	4035	grave wight	move from	11	18	to	10	17
[Actor:move]	4035	grave wight	move from	10	17	to	9	18
[Actor:move]	4035	grave wight	move from	9	18	to	8	18
[Actor:move]	4035	grave wight	move from	8	18	to	7	17
[Actor:move]	4035	grave wight	move from	7	17	to	6	17
[Actor:move]	4035	grave wight	move from	6	17	to	5	16
[Actor:move]	4035	grave wight	move from	5	16	to	6	16
[Actor:move]	4035	grave wight	move from	6	16	to	6	17
[Actor:move]	4035	grave wight	move from	6	17	to	5	16
[Actor:move]	4035	grave wight	move from	5	16	to	6	17
[Actor:move]	4035	grave wight	move from	6	17	to	5	16
[Actor:move]	4035	grave wight	move from	5	16	to	5	17
[Actor:move]	4035	grave wight	move from	5	17	to	6	17
[Actor:move]	4035	grave wight	move from	6	17	to	6	16
[Actor:move]	4035	grave wight	move from	6	16	to	7	16
[Actor:move]	4035	grave wight	move from	7	16	to	7	17
[Actor:move]	4035	grave wight	move from	7	17	to	7	16
[Actor:move]	4035	grave wight	move from	7	16	to	7	17
[Actor:move]	4035	grave wight	move from	7	17	to	6	16
[Actor:move]	4035	grave wight	move from	6	16	to	7	17
[Actor:move]	4035	grave wight	move from	7	17	to	6	16
[Actor:move]	4035	grave wight	move from	6	16	to	6	17
[Actor:move]	4035	grave wight	move from	6	17	to	5	16
[Actor:move]	4035	grave wight	move from	5	16	to	6	16
[Actor:move]	4035	grave wight	move from	6	16	to	6	17
[Actor:move]	4035	grave wight	move from	6	17	to	5	16
[Actor:move]	4035	grave wight	move from	5	16	to	6	17
[Actor:move]	4035	grave wight	move from	6	17	to	6	18
[Actor:move]	4035	grave wight	move from	6	18	to	6	17
[Actor:move]	4035	grave wight	move from	6	17	to	6	16
[Actor:move]	4035	grave wight	move from	6	16	to	7	17
[Actor:move]	4035	grave wight	move from	7	17	to	6	16
[Actor:move]	4035	grave wight	move from	6	16	to	6	17
[Actor:move]	4035	grave wight	move from	6	17	to	6	16
[Actor:move]	4035	grave wight	move from	6	16	to	6	17
[Actor:move]	4035	grave wight	move from	6	17	to	7	16
[Actor:move]	4035	grave wight	move from	7	16	to	6	16
[Actor:move]	4035	grave wight	move from	6	16	to	5	16
[Actor:move]	4035	grave wight	move from	5	16	to	6	16
[Actor:move]	4035	grave wight	move from	6	16	to	7	16
[Actor:move]	4035	grave wight	move from	7	16	to	6	17
[Actor:move]	4035	grave wight	move from	6	17	to	6	18
[Actor:move]	4035	grave wight	move from	6	18	to	7	17
[LOG]	Rested for 59 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	37	2	to	36	2
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	36	2	to	35	2
[Actor:move]	4035	grave wight	move from	7	17	to	6	16
[Actor:move]	3935	Seri	move from	35	2	to	34	2
[Actor:move]	4035	grave wight	move from	6	16	to	5	16
[Actor:move]	3935	Seri	move from	34	2	to	33	2
[Actor:move]	4035	grave wight	move from	5	16	to	6	16
[Actor:move]	3935	Seri	move from	33	2	to	32	2
[Actor:move]	3935	Seri	move from	32	2	to	31	3
[Actor:move]	4035	grave wight	move from	6	16	to	5	16
[Actor:move]	3935	Seri	move from	31	3	to	30	3
[Identify]	cruel yew vilestaff of might	true
[LOG]	Seri picks up (s.): #00FF80##UID:3949:0#cruel yew vilestaff of might (20-24 power, 4 apr, darkness element)#LAST#.
[LOG]	Lore found: #0080FF#a letter to Borfast from the Master
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	dreadfell-borfast-letter
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Borfast's Cage	true
[LOG]	Seri picks up (F.): #FFD700##UID:3959:0#Borfast's Cage (10 def, 20 armour)#LAST#.
[Identify]	exposing dwarven-steel shield of lightning resistance (#RESIST#)	true
[LOG]	Seri picks up (H.): #00FF80##UID:3958:0#exposing dwarven-steel shield of lightning resistance (+21%) (0 def, 6 armour, 29.5-35.4 power, 76.5 block)#LAST#.
[Identify]	acidic dwarven-steel mace of corruption	true
[LOG]	Seri picks up (n.): #0080FF##UID:3954:0#acidic dwarven-steel mace of corruption (28-39.2 power, 4 apr)#LAST#.
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/armor_plate_borfasts_cage.png
[LOG]	Lore found: #0080FF#Borfast's Cage
[SOUND] loading from	/data/sound/actions/read.ogg	:=:	sound "/data/sound/actions/read.ogg" : <static>
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Borfast's Cage
[Actor:move]	4035	grave wight	move from	5	16	to	5	17
[LOG]	Ran for 8 turns (stop reason: dialog is displayed).
[LOG]	
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	30	3	to	31	2
[Actor:move]	3935	Seri	move from	31	2	to	32	2
[Actor:move]	4035	grave wight	move from	5	17	to	6	16
[Actor:move]	3935	Seri	move from	32	2	to	33	2
[Actor:move]	4035	grave wight	move from	6	16	to	6	17
[Actor:move]	3935	Seri	move from	33	2	to	34	2
[Actor:move]	3935	Seri	move from	34	2	to	35	2
[Actor:move]	4035	grave wight	move from	6	17	to	7	16
[Actor:move]	3935	Seri	move from	35	2	to	36	2
[Actor:move]	4035	grave wight	move from	7	16	to	6	16
[Actor:move]	3935	Seri	move from	36	2	to	37	2
[Actor:move]	3935	Seri	move from	37	2	to	38	2
[Actor:move]	4035	grave wight	move from	6	16	to	6	17
[Actor:move]	3935	Seri	move from	38	2	to	38	3
[Actor:move]	4035	grave wight	move from	6	17	to	7	17
[Actor:move]	3935	Seri	move from	38	3	to	38	4
[Actor:move]	3935	Seri	move from	38	4	to	38	3
[Actor:move]	4035	grave wight	move from	7	17	to	6	17
[Actor:move]	3935	Seri	move from	38	3	to	37	2
[Actor:move]	4035	grave wight	move from	6	17	to	6	16
[Actor:move]	3935	Seri	move from	37	2	to	36	2
[Actor:move]	4035	grave wight	move from	6	16	to	5	16
[Actor:move]	3935	Seri	move from	36	2	to	35	2
[Actor:move]	3935	Seri	move from	35	2	to	34	2
[Actor:move]	4035	grave wight	move from	5	16	to	5	17
[Actor:move]	3935	Seri	move from	34	2	to	33	2
[Actor:move]	4035	grave wight	move from	5	17	to	6	18
[Actor:move]	3935	Seri	move from	33	2	to	32	2
[Actor:move]	3935	Seri	move from	32	2	to	31	3
[Actor:move]	4035	grave wight	move from	6	18	to	5	17
[Actor:move]	3935	Seri	move from	31	3	to	30	3
[Actor:move]	4035	grave wight	move from	5	17	to	6	17
[Actor:move]	3935	Seri	move from	30	3	to	29	3
[Actor:move]	3935	Seri	move from	29	3	to	28	4
[Actor:move]	4035	grave wight	move from	6	17	to	5	16
[Actor:move]	3935	Seri	move from	28	4	to	28	5
[Actor:move]	4035	grave wight	move from	5	16	to	5	17
[Actor:move]	3935	Seri	move from	28	5	to	28	6
[Actor:move]	3935	Seri	move from	28	6	to	28	7
[Actor:move]	4035	grave wight	move from	5	17	to	5	16
[Actor:move]	3935	Seri	move from	28	7	to	28	8
[Actor:move]	4035	grave wight	move from	5	16	to	6	16
[Actor:move]	3935	Seri	move from	28	8	to	28	9
[Actor:move]	3935	Seri	move from	28	9	to	28	10
[Actor:move]	4035	grave wight	move from	6	16	to	5	17
[Actor:move]	3935	Seri	move from	28	10	to	27	9
[Actor:move]	4035	grave wight	move from	5	17	to	6	18
[Actor:move]	3935	Seri	move from	27	9	to	27	8
[Actor:move]	4035	grave wight	move from	6	18	to	6	19
[Actor:move]	3935	Seri	move from	27	8	to	26	7
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_3.lua	:=:	/data/sound/ambient/door_creaks/creak_3.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/door_creaks/creak_3.ogg" : <static>
[Actor:move]	3935	Seri	move from	26	7	to	26	7
[Actor:move]	3935	Seri	move from	26	7	to	25	7
[Actor:move]	4035	grave wight	move from	6	19	to	6	18
[Actor:move]	3935	Seri	move from	25	7	to	24	8
[Actor:move]	4035	grave wight	move from	6	18	to	5	17
[Actor:move]	3935	Seri	move from	24	8	to	23	9
[Actor:move]	3935	Seri	move from	23	9	to	22	9
[Actor:move]	4035	grave wight	move from	5	17	to	5	16
[Actor:move]	3935	Seri	move from	22	9	to	21	9
[Actor:move]	4035	grave wight	move from	5	16	to	6	16
[Actor:move]	3935	Seri	move from	21	9	to	20	9
[Actor:move]	3935	Seri	move from	20	9	to	19	9
[Actor:move]	4035	grave wight	move from	6	16	to	7	16
[Actor:move]	3935	Seri	move from	19	9	to	18	9
[Actor:move]	4035	grave wight	move from	7	16	to	7	17
[Actor:move]	3935	Seri	move from	18	9	to	17	9
[Actor:move]	3935	Seri	move from	17	9	to	16	10
[Actor:move]	4035	grave wight	move from	7	17	to	8	18
[Actor:move]	3935	Seri	move from	16	10	to	15	11
[Actor:move]	4035	grave wight	move from	8	18	to	9	18
[Actor:move]	3935	Seri	move from	15	11	to	14	12
[Actor:move]	3935	Seri	move from	14	12	to	13	13
[Actor:move]	4035	grave wight	move from	9	18	to	8	18
[Actor:move]	3935	Seri	move from	13	13	to	13	14
[Actor:move]	4035	grave wight	move from	8	18	to	9	19
[Actor:move]	3935	Seri	move from	13	14	to	13	15
[Actor:move]	3935	Seri	move from	13	15	to	13	16
[Actor:move]	4035	grave wight	move from	9	19	to	9	18
[LOG]	Ran for 20 turns (stop reason: hostile spotted to the southwest (grave wight)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	11	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	264058
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Grave wight for #{bold}##GREEN#1062 acid#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Grave wight!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
Deleting shader 53 (is clone 1)
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	13	16	to	12	17
[Actor:move]	3935	Seri	move from	12	17	to	11	17
[Actor:move]	3935	Seri	move from	11	17	to	10	17
[Actor:move]	3935	Seri	move from	10	17	to	9	17
[Actor:move]	3935	Seri	move from	9	17	to	8	18
[Actor:move]	3935	Seri	move from	8	18	to	7	17
[Actor:move]	3935	Seri	move from	7	17	to	6	17
[Actor:move]	3935	Seri	move from	6	17	to	5	17
[Actor:move]	3935	Seri	move from	5	17	to	4	18
[Actor:move]	3935	Seri	move from	4	18	to	5	17
[Actor:move]	3935	Seri	move from	5	17	to	6	17
[Actor:move]	3935	Seri	move from	6	17	to	7	17
[Actor:move]	3935	Seri	move from	7	17	to	8	18
[Actor:move]	3935	Seri	move from	8	18	to	9	19
[Actor:move]	3935	Seri	move from	9	19	to	10	19
[Actor:move]	3935	Seri	move from	10	19	to	11	20
[Actor:move]	3935	Seri	move from	11	20	to	12	20
[Actor:move]	3935	Seri	move from	12	20	to	13	21
[Actor:move]	3935	Seri	move from	13	21	to	13	22
[Actor:move]	3935	Seri	move from	13	22	to	13	23
[Actor:move]	3935	Seri	move from	13	23	to	13	24
[Actor:move]	3935	Seri	move from	13	24	to	14	25
[Actor:move]	3935	Seri	move from	14	25	to	15	24
[Actor:move]	3935	Seri	move from	15	24	to	16	24
[Actor:move]	3935	Seri	move from	16	24	to	17	24
[Actor:move]	3935	Seri	move from	17	24	to	18	24
[Actor:move]	3935	Seri	move from	18	24	to	19	23
[Actor:move]	3935	Seri	move from	19	23	to	20	22
[Actor:move]	3935	Seri	move from	20	22	to	21	21
[Actor:move]	3935	Seri	move from	21	21	to	22	20
[Actor:move]	3935	Seri	move from	22	20	to	23	20
[Actor:move]	3935	Seri	move from	23	20	to	24	20
[Actor:move]	3935	Seri	move from	24	20	to	25	20
[Actor:move]	3935	Seri	move from	25	20	to	25	20
[Actor:move]	3935	Seri	move from	25	20	to	25	19
[Actor:move]	3935	Seri	move from	25	19	to	25	18
[Actor:move]	3935	Seri	move from	25	18	to	25	17
[Actor:move]	3935	Seri	move from	25	17	to	25	16
[Actor:move]	3935	Seri	move from	25	16	to	24	17
[Actor:move]	3935	Seri	move from	24	17	to	25	17
[Actor:move]	3935	Seri	move from	25	17	to	26	17
[Actor:move]	3935	Seri	move from	26	17	to	27	18
[Actor:move]	3935	Seri	move from	27	18	to	28	19
[Actor:move]	3935	Seri	move from	28	19	to	29	19
[Actor:move]	3935	Seri	move from	29	19	to	30	19
[Actor:move]	3935	Seri	move from	30	19	to	31	19
[Actor:move]	3935	Seri	move from	31	19	to	32	19
[Actor:move]	3935	Seri	move from	32	19	to	33	19
[Actor:move]	3935	Seri	move from	33	19	to	34	19
[Actor:move]	3935	Seri	move from	34	19	to	35	19
[Actor:move]	3935	Seri	move from	35	19	to	36	19
[Actor:move]	3935	Seri	move from	36	19	to	37	19
[Actor:move]	3935	Seri	move from	37	19	to	38	18
[Actor:move]	3935	Seri	move from	38	18	to	39	19
[Actor:move]	3935	Seri	move from	39	19	to	40	18
[Actor:move]	3935	Seri	move from	40	18	to	41	18
[Actor:move]	3935	Seri	move from	41	18	to	40	19
[Actor:move]	3935	Seri	move from	40	19	to	39	19
[Actor:move]	3935	Seri	move from	39	19	to	38	18
[Actor:move]	3935	Seri	move from	38	18	to	38	17
[Actor:move]	3935	Seri	move from	38	17	to	38	16
[Actor:move]	3935	Seri	move from	38	16	to	38	15
[Actor:move]	3935	Seri	move from	38	15	to	38	14
[Actor:move]	3935	Seri	move from	38	14	to	38	13
[Actor:move]	3935	Seri	move from	38	13	to	38	12
[Actor:move]	3935	Seri	move from	38	12	to	38	13
[Actor:move]	3935	Seri	move from	38	13	to	38	14
[Actor:move]	3935	Seri	move from	38	14	to	38	15
[Actor:move]	3935	Seri	move from	38	15	to	38	16
[Actor:move]	3935	Seri	move from	38	16	to	38	17
[Actor:move]	3935	Seri	move from	38	17	to	38	18
[Actor:move]	3935	Seri	move from	38	18	to	39	19
[Actor:move]	3935	Seri	move from	39	19	to	40	18
[Actor:move]	3935	Seri	move from	40	18	to	41	18
[Actor:move]	3935	Seri	move from	41	18	to	42	17
[Actor:move]	3935	Seri	move from	42	17	to	42	16
[Actor:move]	3935	Seri	move from	42	16	to	42	15
[Actor:move]	3935	Seri	move from	42	15	to	42	14
[Actor:move]	3935	Seri	move from	42	14	to	41	14
[Actor:move]	3935	Seri	move from	41	14	to	40	13
[Actor:move]	3935	Seri	move from	40	13	to	40	12
[Actor:move]	3935	Seri	move from	40	12	to	40	11
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northeast (crimson ooze)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
Cloned shader 53
[SHADER] setting reset param	tick_start	266809
[target_simple AI]	4039	crimson ooze	selecting NEW TARGET	40	11	3935	Seri
[Actor:move]	4039	crimson ooze	move from	42	10	to	41	10
[LOG]	
Deleting shader 53 (is clone 1)
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Crimson ooze!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	crimson ooze	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	1	15
checkHit	56	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	52.677664276969	vs. armor/hardiness	1	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	56	15	=	10.25
[PHYS CRIT %]	34.650007060581
[ATTACK] after crit	117.86
[ATTACK] after mult	242.66333958848
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Crimson ooze!#{normal}#
[Actor:move]	6421	crimson ooze	(forced) move from	nil	nil	to	40	10
[LOG]	Crimson ooze splits in two!
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	crimson ooze	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	1	15
checkHit	56	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	62.347080346211	vs. armor/hardiness	1	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	56	15	=	10.25
[PHYS CRIT %]	35.150007060581
[ATTACK] after crit	69
[ATTACK] after mult	142.06491117941
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Crimson ooze for #{bold}##LIGHT_GREEN#154 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#181 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#335#LAST##{normal}# total damage).
[improved_talented AI] chooses for	4039	crimson ooze	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	26.88427197498	5	29	1	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	26.88427197498	5	29	1	vs. armor/def	30.790050184791	34
checkHit	29	vs	34	=> chance to hit	38
[LOG]	#UID:4039:0#Crimson ooze misses #fbd578#Seri#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	crimson ooze	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	1	vs. armor/def	1	15
checkHit	56	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	52.677664276969	vs. armor/hardiness	1	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	56	15	=	10.25
[PHYS CRIT %]	34.650007060581
[ATTACK] after crit	70
[ATTACK] after mult	70
[ActorObjectUse] useObjectDisable: 	of halfling feet	inven/slot	1	1	tid	nil
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	crimson ooze	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	1	vs. armor/def	1	15
checkHit	56	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	62.347080346211	vs. armor/hardiness	1	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	56	15	=	10.25
[PHYS CRIT %]	35.150007060581
[ATTACK] after crit	114.54
[ATTACK] after mult	114.54
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Crimson ooze!#{normal}#
[Actor:move]	3935	Seri	move from	40	11	to	40	11
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Crimson ooze for #LIGHT_GREEN#89 nature#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Crimson ooze!#{normal}#
[improved_talented AI] chooses for	6421	crimson ooze	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	26.88427197498	5	29	1	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	26.88427197498	5	29	1	vs. armor/def	30.790050184791	34
checkHit	29	vs	34	=> chance to hit	38
[LOG]	#UID:6421:0#Crimson ooze misses #fbd578#Seri#LAST#.
[SOUND] loading from	/data/sound/creatures/jelly/jelly_3.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_3.ogg" : <static>
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	crimson ooze	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	1	vs. armor/def	1	15
checkHit	56	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	52.677664276969	vs. armor/hardiness	1	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	56	15	=	10.25
[PHYS CRIT %]	34.650007060581
[ATTACK] after crit	70
[ATTACK] after mult	70
[LOG]	Seri surges with #LIGHT_GREEN#natural#LAST# power!
[SOUND] loading from	/data/sound/creatures/jelly/jelly_die_2.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_die_2.ogg" : <static>
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	crimson ooze	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	1	vs. armor/def	1	15
checkHit	56	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	62.347080346211	vs. armor/hardiness	1	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	56	15	=	10.25
[PHYS CRIT %]	35.150007060581
[ATTACK] after crit	71
[ATTACK] after mult	71
[Actor:move]	3935	Seri	move from	40	11	to	40	11
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Crimson ooze for #LIGHT_GREEN#89 nature#LAST# damage.
[LOG]	Elemental Surge hits Crimson ooze for #LIGHT_GREEN#274 nature#LAST# damage.
[LOG]	#{bold}#Elemental Surge killed Crimson ooze!#{normal}#
[LOG]	
[Actor:move]	3935	Seri	move from	40	11	to	40	10
[LOG]	Resting starts...
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 27 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	40	10	to	41	10
[LOG]	Lore found: #0080FF#of halfling feet
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	halfling-feet
[Actor:move]	3935	Seri	move from	41	10	to	42	11
[Identify]	yew magestaff	true
[LOG]	Seri picks up (v.): #FFFFFF##UID:4046:0#yew magestaff (20-24 power, 4 apr, lightning element)#LAST#.
[Actor:move]	3935	Seri	move from	42	11	to	42	10
[Actor:move]	3935	Seri	move from	42	10	to	42	9
[Actor:move]	3935	Seri	move from	42	9	to	42	8
[Actor:move]	3935	Seri	move from	42	8	to	42	7
[Actor:move]	3935	Seri	move from	42	7	to	42	6
[Actor:move]	3935	Seri	move from	42	6	to	42	7
[Actor:move]	3935	Seri	move from	42	7	to	42	8
[Actor:move]	3935	Seri	move from	42	8	to	42	9
[Actor:move]	3935	Seri	move from	42	9	to	41	10
[Actor:move]	3935	Seri	move from	41	10	to	40	11
[Actor:move]	3935	Seri	move from	40	11	to	40	12
[Actor:move]	3935	Seri	move from	40	12	to	40	13
[Actor:move]	3935	Seri	move from	40	13	to	41	14
[Actor:move]	3935	Seri	move from	41	14	to	42	15
[Actor:move]	3935	Seri	move from	42	15	to	42	16
[Actor:move]	3935	Seri	move from	42	16	to	42	17
[Actor:move]	3935	Seri	move from	42	17	to	41	18
[Actor:move]	3935	Seri	move from	41	18	to	40	19
[Actor:move]	3935	Seri	move from	40	19	to	40	20
[Actor:move]	3935	Seri	move from	40	20	to	40	21
[Actor:move]	3935	Seri	move from	40	21	to	40	22
[Actor:move]	3935	Seri	move from	40	22	to	40	21
[Actor:move]	3935	Seri	move from	40	21	to	40	20
[Actor:move]	3935	Seri	move from	40	20	to	39	19
[Actor:move]	3935	Seri	move from	39	19	to	38	19
[Actor:move]	3935	Seri	move from	38	19	to	37	19
[Actor:move]	3935	Seri	move from	37	19	to	36	19
[Actor:move]	3935	Seri	move from	36	19	to	35	19
[Actor:move]	3935	Seri	move from	35	19	to	34	19
[Actor:move]	3935	Seri	move from	34	19	to	33	19
[Actor:move]	3935	Seri	move from	33	19	to	32	20
[Actor:move]	3935	Seri	move from	32	20	to	31	21
[Actor:move]	3935	Seri	move from	31	21	to	30	22
[Actor:move]	3935	Seri	move from	30	22	to	29	22
[Actor:move]	3935	Seri	move from	29	22	to	28	22
[Actor:move]	3935	Seri	move from	28	22	to	27	22
[Actor:move]	3935	Seri	move from	27	22	to	26	22
[Actor:move]	3935	Seri	move from	26	22	to	25	23
[Actor:move]	3935	Seri	move from	25	23	to	25	24
[Actor:move]	3935	Seri	move from	25	24	to	25	25
[Actor:move]	3935	Seri	move from	25	25	to	25	26
[Actor:move]	3935	Seri	move from	25	26	to	25	27
[LOG]	Ran for 22 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_1.lua	:=:	/data/sound/ambient/door_creaks/creak_1.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/door_creaks/creak_1.ogg" : <static>
[Actor:move]	3935	Seri	move from	25	27	to	25	27
[Actor:move]	3935	Seri	move from	25	27	to	26	27
[Actor:move]	3935	Seri	move from	26	27	to	27	27
[Identify]	hardened leather gloves	true
[LOG]	Seri picks up (E.): #FFFFFF##UID:4062:0#hardened leather gloves (0 def, 2 armour)#LAST#.
[Actor:move]	3935	Seri	move from	27	27	to	26	27
[Actor:move]	3935	Seri	move from	26	27	to	25	26
[Actor:move]	3935	Seri	move from	25	26	to	25	25
[Actor:move]	3935	Seri	move from	25	25	to	25	24
[Actor:move]	3935	Seri	move from	25	24	to	25	23
[Actor:move]	3935	Seri	move from	25	23	to	26	22
[Actor:move]	3935	Seri	move from	26	22	to	27	22
[Actor:move]	3935	Seri	move from	27	22	to	28	22
[Actor:move]	3935	Seri	move from	28	22	to	29	21
[Actor:move]	3935	Seri	move from	29	21	to	30	20
[Actor:move]	3935	Seri	move from	30	20	to	31	19
[Actor:move]	3935	Seri	move from	31	19	to	32	19
[Actor:move]	3935	Seri	move from	32	19	to	33	19
[Actor:move]	3935	Seri	move from	33	19	to	34	19
[Actor:move]	3935	Seri	move from	34	19	to	35	19
[Actor:move]	3935	Seri	move from	35	19	to	36	19
[Actor:move]	3935	Seri	move from	36	19	to	37	19
[Actor:move]	3935	Seri	move from	37	19	to	38	20
[Actor:move]	3935	Seri	move from	38	20	to	38	21
[Actor:move]	3935	Seri	move from	38	21	to	38	22
[Actor:move]	3935	Seri	move from	38	22	to	38	23
[Actor:move]	3935	Seri	move from	38	23	to	38	24
[Actor:move]	3935	Seri	move from	38	24	to	37	25
[Actor:move]	3935	Seri	move from	37	25	to	38	26
[Actor:move]	3935	Seri	move from	38	26	to	39	27
[Actor:move]	3935	Seri	move from	39	27	to	40	27
[Actor:move]	3935	Seri	move from	40	27	to	41	27
[Actor:move]	3935	Seri	move from	41	27	to	42	27
[Actor:move]	3935	Seri	move from	42	27	to	43	28
[Actor:move]	3935	Seri	move from	43	28	to	43	29
[Actor:move]	3935	Seri	move from	43	29	to	43	30
[Actor:move]	3935	Seri	move from	43	30	to	43	31
[Actor:move]	3935	Seri	move from	43	31	to	43	32
[LOG]	Ran for 34 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	43	32	to	43	33
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	43	33	to	43	34
[Actor:move]	3935	Seri	move from	43	34	to	43	35
[Actor:move]	3935	Seri	move from	43	35	to	42	36
[Actor:move]	3935	Seri	move from	42	36	to	42	37
[Actor:move]	3935	Seri	move from	42	37	to	42	38
[Actor:move]	3935	Seri	move from	42	38	to	42	39
[LOG]	Ran for 7 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_4.lua	:=:	/data/sound/ambient/door_creaks/creak_4.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/door_creaks/creak_4.ogg" : <static>
[Actor:move]	3935	Seri	move from	42	39	to	42	39
[Actor:move]	3935	Seri	move from	42	39	to	42	40
[Actor:move]	3935	Seri	move from	42	40	to	42	41
[Actor:move]	3935	Seri	move from	42	41	to	43	41
[Actor:move]	3935	Seri	move from	43	41	to	44	41
[Actor:move]	3935	Seri	move from	44	41	to	45	41
[Actor:move]	3935	Seri	move from	45	41	to	46	41
[target_simple AI]	4036	lesser vampire	selecting NEW TARGET	46	41	3935	Seri
[Actor:move]	4036	lesser vampire	move from	47	45	to	47	44
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the south (lesser vampire)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
checkHit	13	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	274158
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #GREEN#640 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Lesser vampire!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	46	41	to	47	41
[Actor:move]	3935	Seri	move from	47	41	to	47	42
[Actor:move]	3935	Seri	move from	47	42	to	47	43
[Actor:move]	3935	Seri	move from	47	43	to	47	44
[Actor:move]	3935	Seri	move from	47	44	to	46	45
[Actor:move]	3935	Seri	move from	46	45	to	45	45
[Actor:move]	3935	Seri	move from	45	45	to	44	45
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	44	45	to	43	45
[Actor:move]	3935	Seri	move from	43	45	to	42	45
[Actor:move]	3935	Seri	move from	42	45	to	41	45
[Actor:move]	3935	Seri	move from	41	45	to	40	45
[Actor:move]	3935	Seri	move from	40	45	to	39	45
[Actor:move]	3935	Seri	move from	39	45	to	39	44
[Actor:move]	3935	Seri	move from	39	44	to	39	43
[Actor:move]	3935	Seri	move from	39	43	to	39	42
[Actor:move]	3935	Seri	move from	39	42	to	40	41
[Actor:move]	3935	Seri	move from	40	41	to	41	41
[Actor:move]	3935	Seri	move from	41	41	to	42	40
[Actor:move]	3935	Seri	move from	42	40	to	42	39
[Actor:move]	3935	Seri	move from	42	39	to	42	38
[Actor:move]	3935	Seri	move from	42	38	to	42	37
[Actor:move]	3935	Seri	move from	42	37	to	43	36
[Actor:move]	3935	Seri	move from	43	36	to	43	35
[Actor:move]	3935	Seri	move from	43	35	to	42	34
[Actor:move]	3935	Seri	move from	42	34	to	41	34
[Actor:move]	3935	Seri	move from	41	34	to	40	34
[Actor:move]	3935	Seri	move from	40	34	to	39	34
[Actor:move]	3935	Seri	move from	39	34	to	38	34
[Actor:move]	3935	Seri	move from	38	34	to	37	35
[Actor:move]	3935	Seri	move from	37	35	to	36	36
[Actor:move]	3935	Seri	move from	36	36	to	36	37
[Actor:move]	3935	Seri	move from	36	37	to	35	38
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 20 turns (stop reason: at exit).
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
[Actor:move]	3935	Seri	move from	35	38	to	36	37
[Actor:move]	3935	Seri	move from	36	37	to	36	36
[Actor:move]	3935	Seri	move from	36	36	to	36	35
[Actor:move]	3935	Seri	move from	36	35	to	36	34
[Actor:move]	3935	Seri	move from	36	34	to	36	33
[Actor:move]	3935	Seri	move from	36	33	to	36	32
[Actor:move]	3935	Seri	move from	36	32	to	36	31
[Actor:move]	3935	Seri	move from	36	31	to	36	30
[Actor:move]	3935	Seri	move from	36	30	to	36	29
[Actor:move]	3935	Seri	move from	36	29	to	36	28
[Actor:move]	3935	Seri	move from	36	28	to	36	27
[Actor:move]	3935	Seri	move from	36	27	to	36	26
[Actor:move]	3935	Seri	move from	36	26	to	36	25
[Actor:move]	3935	Seri	move from	36	25	to	37	24
[Actor:move]	3935	Seri	move from	37	24	to	38	23
[Actor:move]	3935	Seri	move from	38	23	to	38	22
[Actor:move]	3935	Seri	move from	38	22	to	38	21
[Actor:move]	3935	Seri	move from	38	21	to	38	20
[Actor:move]	3935	Seri	move from	38	20	to	37	19
[Actor:move]	3935	Seri	move from	37	19	to	36	19
[Actor:move]	3935	Seri	move from	36	19	to	35	19
[Actor:move]	3935	Seri	move from	35	19	to	34	19
[Actor:move]	3935	Seri	move from	34	19	to	33	19
[Actor:move]	3935	Seri	move from	33	19	to	32	20
[Actor:move]	3935	Seri	move from	32	20	to	31	20
[Actor:move]	3935	Seri	move from	31	20	to	30	19
[Actor:move]	3935	Seri	move from	30	19	to	29	18
[Actor:move]	3935	Seri	move from	29	18	to	28	17
[Actor:move]	3935	Seri	move from	28	17	to	27	17
[Actor:move]	3935	Seri	move from	27	17	to	26	17
[Actor:move]	3935	Seri	move from	26	17	to	25	16
[Actor:move]	3935	Seri	move from	25	16	to	24	17
[Actor:move]	3935	Seri	move from	24	17	to	23	17
[Actor:move]	3935	Seri	move from	23	17	to	22	17
[Actor:move]	3935	Seri	move from	22	17	to	21	17
[LOG]	Ran for 36 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	21	17	to	22	17
[Actor:move]	3935	Seri	move from	22	17	to	23	17
[Actor:move]	3935	Seri	move from	23	17	to	24	17
[Actor:move]	3935	Seri	move from	24	17	to	25	17
[Actor:move]	3935	Seri	move from	25	17	to	26	17
[Actor:move]	3935	Seri	move from	26	17	to	27	18
[Actor:move]	3935	Seri	move from	27	18	to	28	19
[Actor:move]	3935	Seri	move from	28	19	to	29	19
[Actor:move]	3935	Seri	move from	29	19	to	30	19
[Actor:move]	3935	Seri	move from	30	19	to	31	19
[Actor:move]	3935	Seri	move from	31	19	to	32	19
[Actor:move]	3935	Seri	move from	32	19	to	33	19
[Actor:move]	3935	Seri	move from	33	19	to	34	19
[Actor:move]	3935	Seri	move from	34	19	to	35	19
[Actor:move]	3935	Seri	move from	35	19	to	36	19
[Actor:move]	3935	Seri	move from	36	19	to	37	19
[Actor:move]	3935	Seri	move from	37	19	to	38	20
[Actor:move]	3935	Seri	move from	38	20	to	38	21
[Actor:move]	3935	Seri	move from	38	21	to	38	22
[Actor:move]	3935	Seri	move from	38	22	to	38	23
[Actor:move]	3935	Seri	move from	38	23	to	38	24
[Actor:move]	3935	Seri	move from	38	24	to	37	25
[Actor:move]	3935	Seri	move from	37	25	to	38	26
[Actor:move]	3935	Seri	move from	38	26	to	39	27
[Actor:move]	3935	Seri	move from	39	27	to	40	27
[Actor:move]	3935	Seri	move from	40	27	to	41	27
[Actor:move]	3935	Seri	move from	41	27	to	42	27
[Actor:move]	3935	Seri	move from	42	27	to	43	28
[Actor:move]	3935	Seri	move from	43	28	to	43	29
[Actor:move]	3935	Seri	move from	43	29	to	43	30
[Actor:move]	3935	Seri	move from	43	30	to	43	31
[Actor:move]	3935	Seri	move from	43	31	to	43	32
[Actor:move]	3935	Seri	move from	43	32	to	42	33
[Actor:move]	3935	Seri	move from	42	33	to	41	34
[Actor:move]	3935	Seri	move from	41	34	to	40	34
[Actor:move]	3935	Seri	move from	40	34	to	39	34
[Actor:move]	3935	Seri	move from	39	34	to	38	34
[Actor:move]	3935	Seri	move from	38	34	to	37	35
[Actor:move]	3935	Seri	move from	37	35	to	36	36
[Actor:move]	3935	Seri	move from	36	36	to	36	37
[Actor:move]	3935	Seri	move from	36	37	to	35	38
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 42 turns (stop reason: at exit).
[LOG]	
[Actor:move]	3935	Seri	move from	35	38	to	36	37
[Actor:move]	3935	Seri	move from	36	37	to	36	36
[Actor:move]	3935	Seri	move from	36	36	to	36	35
[Actor:move]	3935	Seri	move from	36	35	to	36	34
[Actor:move]	3935	Seri	move from	36	34	to	36	33
[Actor:move]	3935	Seri	move from	36	33	to	36	32
[Actor:move]	3935	Seri	move from	36	32	to	36	31
[Actor:move]	3935	Seri	move from	36	31	to	36	30
[Actor:move]	3935	Seri	move from	36	30	to	36	29
[Actor:move]	3935	Seri	move from	36	29	to	36	28
[Actor:move]	3935	Seri	move from	36	28	to	36	27
[Actor:move]	3935	Seri	move from	36	27	to	36	26
[Actor:move]	3935	Seri	move from	36	26	to	36	25
[Actor:move]	3935	Seri	move from	36	25	to	37	24
[Actor:move]	3935	Seri	move from	37	24	to	38	23
[Actor:move]	3935	Seri	move from	38	23	to	38	22
[Actor:move]	3935	Seri	move from	38	22	to	38	21
[Actor:move]	3935	Seri	move from	38	21	to	38	20
[Actor:move]	3935	Seri	move from	38	20	to	37	19
[Actor:move]	3935	Seri	move from	37	19	to	36	19
[Actor:move]	3935	Seri	move from	36	19	to	35	19
[Actor:move]	3935	Seri	move from	35	19	to	34	19
[Actor:move]	3935	Seri	move from	34	19	to	33	19
[Actor:move]	3935	Seri	move from	33	19	to	32	20
[Actor:move]	3935	Seri	move from	32	20	to	31	19
[Actor:move]	3935	Seri	move from	31	19	to	30	19
[Actor:move]	3935	Seri	move from	30	19	to	29	18
[Actor:move]	3935	Seri	move from	29	18	to	28	17
[Actor:move]	3935	Seri	move from	28	17	to	27	17
[Actor:move]	3935	Seri	move from	27	17	to	26	17
[Actor:move]	3935	Seri	move from	26	17	to	25	16
[Actor:move]	3935	Seri	move from	25	16	to	24	17
[Actor:move]	3935	Seri	move from	24	17	to	23	17
[Actor:move]	3935	Seri	move from	23	17	to	22	17
[Actor:move]	3935	Seri	move from	22	17	to	21	17
[LOG]	Ran for 36 turns (stop reason: interesting terrain).
[LOG]	
[Actor:move]	3935	Seri	move from	21	17	to	21	17
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	3935	Seri	move from	21	17	to	20	17
[Actor:move]	3935	Seri	move from	20	17	to	19	17
[Actor:move]	3935	Seri	move from	19	17	to	18	16
[Actor:move]	3935	Seri	move from	18	16	to	17	15
[Actor:move]	3935	Seri	move from	17	15	to	16	15
[Actor:move]	3935	Seri	move from	16	15	to	15	15
[Actor:move]	3935	Seri	move from	15	15	to	14	14
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	3935	Seri	move from	14	14	to	13	13
[Actor:move]	3935	Seri	move from	13	13	to	14	12
[Actor:move]	3935	Seri	move from	14	12	to	15	11
[Actor:move]	3935	Seri	move from	15	11	to	16	10
[Actor:move]	3935	Seri	move from	16	10	to	16	9
[Actor:move]	3935	Seri	move from	16	9	to	16	8
Deleting temp shader	main_fbo/wobbling[]
Deleting temp shader	main_fbo/sharpen[]
Deleting temp shader	main_fbo[]
Deleting temp shader	main_fbo/gestures[]
Deleting temp shader	main_fbo/blur[]
Deleting temp shader	main_fbo/line_grids[]
Deleting temp shader	target_fbo[]
Deleting temp shader	main_fbo/motionblur[]
Deleting temp shader	full_fbo[]
Deleting temp shader	main_fbo/underwater[]
Deleting temp shader	main_fbo/timestop[]
[Actor:move]	3935	Seri	move from	16	8	to	15	7
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=1,time_factor=6000,verticalIntensityAdjust=-3]
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=2,time_factor=6000,verticalIntensityAdjust=-3]
Deleting temp shader	circular_flames[ellipsoidalFactor=vec2(1,2),noup=2,time_factor=22000,verticalIntensityAdjust=-3]
Deleting temp shader	circular_flames[ellipsoidalFactor=vec2(1,2),noup=1,time_factor=22000,verticalIntensityAdjust=-3]
[LOG]	Seri uses #{bold}##YELLOW#Earth's Eyes.#{normal}##LAST#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	15	7	to	16	8
[Actor:move]	3935	Seri	move from	16	8	to	16	9
[Actor:move]	3935	Seri	move from	16	9	to	16	10
[Actor:move]	3935	Seri	move from	16	10	to	17	11
[Actor:move]	3935	Seri	move from	17	11	to	18	12
[Actor:move]	3935	Seri	move from	18	12	to	19	13
[LOG]	#00ff00##UID:911:0#Talent Earth's Eyes is ready to use.
[Actor:move]	3935	Seri	move from	19	13	to	19	14
[Actor:move]	3935	Seri	move from	19	14	to	19	15
[Actor:move]	3935	Seri	move from	19	15	to	19	16
[Actor:move]	3935	Seri	move from	19	16	to	20	17
[Actor:move]	3935	Seri	move from	20	17	to	21	17
[Actor:move]	3935	Seri	move from	21	17	to	22	17
[Actor:move]	3935	Seri	move from	22	17	to	23	17
[Actor:move]	3935	Seri	move from	23	17	to	24	17
[Actor:move]	3935	Seri	move from	24	17	to	25	17
[Actor:move]	3935	Seri	move from	25	17	to	26	17
[Actor:move]	3935	Seri	move from	26	17	to	27	18
[Actor:move]	3935	Seri	move from	27	18	to	28	19
[Actor:move]	3935	Seri	move from	28	19	to	29	19
[Actor:move]	3935	Seri	move from	29	19	to	30	19
[Actor:move]	3935	Seri	move from	30	19	to	31	19
[Actor:move]	3935	Seri	move from	31	19	to	32	19
[Actor:move]	3935	Seri	move from	32	19	to	33	19
[Actor:move]	3935	Seri	move from	33	19	to	34	19
[Actor:move]	3935	Seri	move from	34	19	to	35	19
[Actor:move]	3935	Seri	move from	35	19	to	36	19
[Actor:move]	3935	Seri	move from	36	19	to	37	19
[Actor:move]	3935	Seri	move from	37	19	to	38	20
[Actor:move]	3935	Seri	move from	38	20	to	38	21
[Actor:move]	3935	Seri	move from	38	21	to	38	22
[Actor:move]	3935	Seri	move from	38	22	to	38	23
[Actor:move]	3935	Seri	move from	38	23	to	38	24
[Actor:move]	3935	Seri	move from	38	24	to	37	25
[Actor:move]	3935	Seri	move from	37	25	to	38	26
[Actor:move]	3935	Seri	move from	38	26	to	39	27
[Actor:move]	3935	Seri	move from	39	27	to	40	27
[Actor:move]	3935	Seri	move from	40	27	to	41	27
[Actor:move]	3935	Seri	move from	41	27	to	42	27
[Actor:move]	3935	Seri	move from	42	27	to	43	28
[Actor:move]	3935	Seri	move from	43	28	to	43	29
[Actor:move]	3935	Seri	move from	43	29	to	43	30
[Actor:move]	3935	Seri	move from	43	30	to	43	31
[Actor:move]	3935	Seri	move from	43	31	to	43	32
[Actor:move]	3935	Seri	move from	43	32	to	42	33
[Actor:move]	3935	Seri	move from	42	33	to	41	34
[Actor:move]	3935	Seri	move from	41	34	to	40	34
[Actor:move]	3935	Seri	move from	40	34	to	39	34
[Actor:move]	3935	Seri	move from	39	34	to	38	34
[Actor:move]	3935	Seri	move from	38	34	to	37	35
[Actor:move]	3935	Seri	move from	37	35	to	36	36
[Actor:move]	3935	Seri	move from	36	36	to	36	37
[Actor:move]	3935	Seri	move from	36	37	to	35	38
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 53 turns (stop reason: at exit).
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/rune_green.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/rune_of_the_rift.png
Loading tile from tileset	/data/gfx/shockbolt/object/ring_copper.png
Loading tile from tileset	/data/gfx/shockbolt/object/ring_gold.png
Loading tile from tileset	/data/gfx/shockbolt/object/2hmace_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/object/2hmace_steel.png
Loading tile from tileset	/data/gfx/shockbolt/object/sling_hardened.png
Loading tile from tileset	/data/gfx/shockbolt/object/trident_deepsteel.png
Loading tile from tileset	/data/gfx/shockbolt/object/belt_rough.png
Loading tile from tileset	/data/gfx/shockbolt/object/boots_hardened.png
Loading tile from tileset	/data/gfx/shockbolt/object/helm_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/plate_steel.png
Loading tile from tileset	/data/gfx/shockbolt/object/agate.png
Loading tile from tileset	/data/gfx/shockbolt/object/onyx.png
Loading tile from tileset	/data/gfx/shockbolt/object/aquamarine.png
Loading tile from tileset	/data/gfx/shockbolt/object/opal.png
Loading tile from tileset	/data/gfx/shockbolt/object/topaz.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/tooth_of_the_mouth.png
Loading tile from tileset	/data/gfx/shockbolt/object/emerald.png
Loading tile from tileset	/data/gfx/shockbolt/object/spinel.png
Loading tile from tileset	/data/gfx/shockbolt/object/ruby.png
Loading tile from tileset	/data/gfx/shockbolt/object/chest4.png
Loading tile from tileset	/data/gfx/shockbolt/object/amethyst.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/eel_skin_armor.png
Loading tile from tileset	/data/gfx/shockbolt/object/ring_steel.png
Loading tile from tileset	/data/gfx/shockbolt/object/lite_brass.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/eye_of_the_dreaming_one_new.png
Loading tile from tileset	/data/gfx/shockbolt/object/hboots_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/spellhunt_remnants.png
Loading tile from tileset	/data/gfx/shockbolt/object/cloak_linen.png
Loading tile from tileset	/data/gfx/shockbolt/object/amulet_copper.png
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2]
Deleting temp shader	flames[aam=0.2,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=8,time_factor=6000,zoom=1]
Deleting temp shader	flamewings[]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
Deleting temp shader	textoutline[]
Deleting temp shader	objectsoutline[]
Deleting temp shader	resources2[amp=0.8,color1=vec3(0,1,0.45490196078431),color2=vec3(0.50196078431373,0.62352941176471,0.26666666666667),color=vec3(0,1,0.45490196078431),distort=vec2(0.3,0.25),require_shader=4,speed=20000]
Deleting temp shader	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
Deleting temp shader	resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700]
Server latency	96
[LOG]	You gain 2.53 gold from the transmogrification of #00FF80##UID:3958:0#exposing dwarven-steel shield of lightning resistance (+21%) (0 def, 6 armour, 29.5-35.4 power, 76.5 block)#LAST#.
[LOG]	You gain 25.00 gold from the transmogrification of #FFD700##UID:3959:0#Borfast's Cage (10 def, 20 armour)#LAST#.
[LOG]	You gain 1.50 gold from the transmogrification of #FFFFFF##UID:4048:0#dwarven-steel mail armour (3 def, 8 armour)#LAST#.
[LOG]	You gain 25.00 gold from the transmogrification of #SALMON##UID:4017:0#Hurigobar (0 def, 9 armour)#LAST#.
[LOG]	You gain 0.35 gold from the transmogrification of #FFFFFF##UID:4062:0#hardened leather gloves (0 def, 2 armour)#LAST#.
[LOG]	You gain 5.13 gold from the transmogrification of #00FF80##UID:4104:0#focusing silk robe of light (+19%) (20 def, 0 armour)#LAST#.
[LOG]	You gain 4.03 gold from the transmogrification of #0080FF##UID:4087:0#insulating hardened leather belt of recklessness#LAST#.
[LOG]	You gain 0.75 gold from the transmogrification of #FFFFFF##UID:4077:0#dwarven-steel waraxe (21-29.4 power, 4 apr)#LAST#.
[LOG]	You gain 3.71 gold from the transmogrification of #0080FF##UID:3750:0#elemental deep-steel trident (29.5-47.2 power, 10 apr)#LAST#.
[LOG]	You gain 0.75 gold from the transmogrification of #FFFFFF##UID:4067:0#yew starstaff (20-24 power, 4 apr, light element)#LAST#.
[LOG]	You gain 0.75 gold from the transmogrification of #FFFFFF##UID:4046:0#yew magestaff (20-24 power, 4 apr, lightning element)#LAST#.
[LOG]	You gain 5.81 gold from the transmogrification of #0080FF##UID:4100:0#shimmering ash vilestaff of wizardry (15-18 power, 3 apr, acid element)#LAST#.
[LOG]	You gain 4.01 gold from the transmogrification of #00FF80##UID:3949:0#cruel yew vilestaff of might (20-24 power, 4 apr, darkness element)#LAST#.
[LOG]	You gain 3.15 gold from the transmogrification of #0080FF##UID:3747:0#penetrating hardened leather sling#LAST#.
[LOG]	You gain 1.34 gold from the transmogrification of #00FF80##UID:4109:0#vined mindstar of life (4-4.4 power, 18 apr, nature damage)#LAST#.
[LOG]	You gain 0.75 gold from the transmogrification of #FFFFFF##UID:4047:0#thorny mindstar (9-9.9 power, 24 apr, nature damage)#LAST#.
[LOG]	You gain 0.75 gold from the transmogrification of #FFFFFF##UID:4050:0#thorny mindstar (8.5-9.35 power, 24 apr, nature damage)#LAST#.
[LOG]	You gain 0.75 gold from the transmogrification of #FFFFFF##UID:3984:0#dwarven-steel mace (28-39.2 power, 4 apr)#LAST#.
[LOG]	You gain 3.25 gold from the transmogrification of #0080FF##UID:3954:0#acidic dwarven-steel mace of corruption (28-39.2 power, 4 apr)#LAST#.
[LOG]	You gain 3.78 gold from the transmogrification of #00FF80##UID:3591:0#steady yew longbow of lightning#LAST#.
[LOG]	You gain 18.24 gold from the transmogrification of #SALMON##UID:3744:0#steel greatmaul 'Gorosahek' (28-42 power, 2 apr)#LAST#.
[LOG]	You gain 3.91 gold from the transmogrification of #0080FF##UID:3736:0#chilling dwarven-steel greatmaul of corruption (40-60 power, 2 apr)#LAST#.
[LOG]	You gain 3.15 gold from the transmogrification of #0080FF##UID:3941:0#elemental dwarven-steel dagger (15.5-20.15 power, 7 apr)#LAST#.
[LOG]	You gain 4.22 gold from the transmogrification of #0080FF##UID:3732:0#chilling dwarven-steel dagger of crippling (16.5-21.45 power, 7 apr)#LAST#.
[LOG]	You gain 1.80 gold from the transmogrification of #FFFFFF##UID:4095:0#blink rune (range 3; phase 16; cd 16)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x1020f048
Loading level persistance level	dreadfell	2
Make wait background texture 830 : 0x1083529216 (0, 1082654720)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-dreadfell-1.teal	?=?	level-dreadfell-2.teal
Loading savefile 	/save/seri/
Wait finished, counted 0, 5 ticks
Creating level	dreadfell	2
Make wait background texture 930 : 0x1083529216 (0, 1082654720)
[Zone:newLevel]	dreadfell	beginning level generation, count:	1
C Map size 21:12 :: 252
C Map seens texture: 935 (60x60)
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
loaded room generator	random_room	function: 0x10a4b860
[RoomsLoader:init] loaded room:	random_room	function: 0x10a4b860
loaded room generator	money_vault	function: 0x1012cdd0
[RoomsLoader:init] loaded room:	money_vault	function: 0x1012cdd0	chance:	5
loaded room generator	pit	function: 0x101285d0
[RoomsLoader:init] loaded room:	pit	function: 0x101285d0	chance:	7
[greater_vault] initializing auto list:
---[1] = 32-chambers
---[2] = acidic-vault
---[3] = crypt
---[4] = demon-nest-1
---[5] = demon-nest-2
---[6] = demon-nest-3
---[7] = diggers
---[8] = double-t
---[9] = dragon-loot
---[10] = frost-dragon-lair
---[11] = greater-checkerboard
---[12] = greater-money-vault
---[13] = hillbert_curve
---[14] = horror-chamber
---[15] = lich-lair
---[16] = lightning-vault
---[17] = orc-armoury
---[18] = orc-hatred
---[19] = orc-necromancer
---[20] = paladin-vs-vampire
---[21] = portal-vault
---[22] = quiet
---[23] = spider-den
---[24] = trapped-hexagon
---[25] = treasure1
---[26] = water-vault
---[27] = yin-yang
---[28] = zigzag-chambers
loaded room generator	greater_vault	function: 0x1013a4b0
[RoomsLoader:init] loaded room:	greater_vault	function: 0x1013a4b0	chance:	8
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room generator	simple	function: 0x0fa156c0
[roomGen] generated room	simple8x8
placed room	simple8x8	at	27	22	with center	30	25
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	cells4	9	10
[roomGen] generated room	cells4
placed room	cells4	at	13	4	with center	17	8
[roomGen] room generator	function: 0x101285d0	is making a room
[roomGen] generated room	pit9x9
[resolveObject] CREATE FOR	7153	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	77.753637895629	101
[resolveObject] CREATED OBJECT:	7154	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	7154	gold pieces
[resolveObject] CREATE FOR	7153	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0fc77508, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	37.51840116119	51
[resolveObject] CREATED OBJECT:	7155	dwarven-steel greatsword of projection	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	7155	dwarven-steel greatsword of projection	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7159	ghast	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Money	105.46976482716	109.5
[resolveObject] CREATED OBJECT:	7160	lapis lazuli	tries left:	1
[resolveObject] adding to main inventory:	7160	lapis lazuli
[resolveObject] CREATE FOR	7163	elder vampire	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	93.846534444915	101
[resolveObject] CREATED OBJECT:	7166	hardened leather armour of temporal resistance	tries left:	1
[resolveObject] adding to main inventory:	7166	hardened leather armour of temporal resistance
[resolveObject] CREATE FOR	7170	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0fc73c30, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Ego	80.108042011761	101
[resolveObject] CREATED OBJECT:	7171	yew vilestaff of might	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	6
[resolveObject]	7171	yew vilestaff of might	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7175	ghoulking	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	73.813590960999	76
[resolveObject] CREATED OBJECT:	7176	arcing dwarven-steel mace of massacre	tries left:	1
[resolveObject] adding to main inventory:	7176	arcing dwarven-steel mace of massacre
[resolveObject] CREATE FOR	7182	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	34.154016351829	51
[resolveObject] CREATED OBJECT:	7183	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	7183	gold pieces
[resolveObject] CREATE FOR	7182	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0fb44748, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	45.190908985723	51
[resolveObject] CREATED OBJECT:	7184	plaguebringer's steel greatsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	7184	plaguebringer's steel greatsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7188	skeleton magus	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	84.854690658128	101
[resolveObject] CREATED OBJECT:	7189	cashmere wizard hat of the sentry	tries left:	1
[resolveObject] adding to main inventory:	7189	cashmere wizard hat of the sentry
[ActorObjectUse] useObjectEnable: 	cashmere wizard hat of the sentry	by	skeleton magus	inven/slot	1	nil
[ActorObjectUse] Object	cashmere wizard hat of the sentry	7189	is ineligible for talent interface
[resolveObject] CREATE FOR	7188	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0fc1b020, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Ego	95.702590197023	101
[resolveObject] CREATED OBJECT:	7193	cruel yew starstaff	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	6
[resolveObject]	7193	cruel yew starstaff	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7197	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	18.725485243305	26
[resolveObject] CREATED OBJECT:	7198	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	7198	gold pieces
[resolveObject] CREATE FOR	7197	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0f92d0c0, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	68.161462897472	76
[resolveObject] CREATED OBJECT:	7199	balanced steel greatsword of paradox	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	7199	balanced steel greatsword of paradox	added to inventory	MAINHAND
placed room	pit9x9	at	36	31	with center	40	35
[roomGen] room generator	function: 0x10a4b860	is making a room
[roomGen] generated room	simple6x11
placed room	simple6x11	at	12	17	with center	14	22
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	four_blocks	10	10
[roomGen] generated room	four_blocks
placed room	four_blocks	at	36	3	with center	40	7
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	split1	17	7
[roomGen] generated room	split1
placed room	split1	at	15	32	with center	23	35
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	interstice	13	13
[roomGen] generated room	interstice
placed room	interstice	at	1	28	with center	7	34
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	inner	11	11
[roomGen] generated room	inner
placed room	inner	at	34	17	with center	39	22
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	oval	10	14
[roomGen] generated room	oval
placed room	oval	at	21	8	with center	25	14
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	side_passages_4	10	9
[roomGen] generated room	side_passages_4
placed room	side_passages_4	at	3	2	with center	7	6
[Actor:move]	7153	skeleton warrior	(forced) move from	nil	nil	to	39	34
[Actor:wearAllInventory]	7153	skeleton warrior	wearing main inventory
[Actor:move]	7159	ghast	(forced) move from	nil	nil	to	39	35
[Actor:wearAllInventory]	7159	ghast	wearing main inventory
[Actor:move]	7161	vampire	(forced) move from	nil	nil	to	39	36
[useTalent] TALENT FAILED:	T_VAMPIRIC_GIFT	for	vampire	7161	true
[Actor:move]	7163	elder vampire	(forced) move from	nil	nil	to	40	34
[Actor:wearAllInventory]	7163	elder vampire	wearing main inventory
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[]
New GL Shader program 64
*p 64: Uniform: 0: 8B5E tex
*p 64: Uniform: 1: 1406 ellipsoidalFactor
*p 64: Uniform: 2: 1406 tick
*p 64: Uniform: 3: 1406 tick_start
*p 64: Uniform: 4: 1406 time_factor
*p 64: Uniform: 5: 1406 deploy_factor
*p 64: Uniform: 6: 1406 flap
[SHADER] setting reset param	tick_start	320163
[Actor:move]	7170	skeleton magus	(forced) move from	nil	nil	to	40	35
[Actor:move]	7175	ghoulking	(forced) move from	nil	nil	to	40	36
[Actor:wearAllInventory]	7175	ghoulking	wearing main inventory
[Actor:wearAllInventory]	ghoulking	7175	7176	arcing dwarven-steel mace of massacre	WORN IN	MAINHAND	1
[Actor:move]	7182	skeleton warrior	(forced) move from	nil	nil	to	41	34
[Actor:wearAllInventory]	7182	skeleton warrior	wearing main inventory
[Actor:move]	7188	skeleton magus	(forced) move from	nil	nil	to	41	35
[Actor:wearAllInventory]	7188	skeleton magus	wearing main inventory
[Actor:move]	7197	skeleton warrior	(forced) move from	nil	nil	to	41	36
[Actor:wearAllInventory]	7197	skeleton warrior	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_up.png
[Actor:move]	7205	elder vampire	(forced) move from	nil	nil	to	27	20
Cloned shader 64
[SHADER] setting reset param	tick_start	320163
[Actor:move]	7208	grave wight	(forced) move from	nil	nil	to	7	3
[resolveObject] CREATE FOR	7209	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x10efd688, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Ego	95.780736807916	101
[resolveObject] CREATED OBJECT:	7210	earthen yew magestaff	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	6
[resolveObject]	7210	earthen yew magestaff	added to inventory	MAINHAND
[Actor:move]	7209	skeleton magus	(forced) move from	nil	nil	to	10	39
[resolveObject] CREATE FOR	7214	grave wight	do_wear/tries:	nil	2	filter:
	{ego_chance=20}
[resolveObject] CREATED OBJECT:	7215	Spellhunter's Guide part 3: How to Kill a Magic-User	tries left:	1
[resolveObject] adding to main inventory:	7215	Spellhunter's Guide part 3: How to Kill a Magic-User
[ActorObjectUse] useObjectEnable: 	Spellhunter's Guide part 3: How to Kill a Magic-User	by	grave wight	inven/slot	1	nil
[ActorObjectUse] Object	Spellhunter's Guide part 3: How to Kill a Magic-User	7215	is ineligible for talent interface
Added unique	mod.class.Object/Spellhunter's Guide part 3: How to Kill a Magic-User	::	1
[Actor:move]	7214	grave wight	(forced) move from	nil	nil	to	4	30
[Actor:wearAllInventory]	7214	grave wight	wearing main inventory
[resolveObject] CREATE FOR	7216	xaren	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	80.11757257793	101
[resolveObject] CREATED OBJECT:	7217	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	7217	gold pieces
[resolveObject] CREATE FOR	7216	xaren	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	70.170573337509	76
[resolveObject] CREATED OBJECT:	7218	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	7218	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/elemental_xorn_xaren.png
[Actor:move]	7216	xaren	(forced) move from	nil	nil	to	20	44
[Actor:wearAllInventory]	7216	xaren	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Isawen the skeleton master archer	27	level	1	classes
[applyRandomClass]	7219	Isawen the skeleton master archer	Adding class	Brawler	Warrior
   power types: not_power_source =	antimagic,nature	power_source =	technique
Adding 5 random class talents to boss
1	 * talent:	T_WEAPON_COMBAT	4
2	 * talent:	T_UNARMED_MASTERY	4
3	 * talent:	T_DISENGAGE	4
4	 * talent:	T_THICK_SKIN	4
5	 * talent:	T_EXOTIC_WEAPONS_MASTERY	4
 ** Finished adding	5	of	5	random class talents
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	27	egos =	1	gr egos =	0	rand themes = 	3	points = 	28	nb_powers = 	8
 * using themes	blight,dark,light
 * forbid power sources:	antimagic,nature
Creating randart Starhunger(gleaming vined mindstar) with light
 ** selected ego	horrifying 	(normal)	psionic
 * adding power: light burst (crit)(1 points), 14 remaining
 * adding power: light melee(1 points), 13 remaining
 * adding power: dark burst(1 points), 12 remaining
 * adding power: generic resist blight(2 points), 11 remaining
 * adding power: corrupted blood melee(2 points), 9 remaining
 * adding power: blight burst (crit)(1 points), 7 remaining
 * adding power: light burst(1 points), 6 remaining
 * adding power: dark melee(1 points), 5 remaining
 * adding power: light burst (crit)(1.5 points), 4 remaining
 * adding power: light melee(1.5 points), 2.5 remaining
 * adding power: dark burst(1.5 points), 1 remaining
 * adding bias power: dark burst(2.25 points), 14 remaining
 * adding bias power: light burst(1.5 points), 11.75 remaining
 * adding bias power: light burst (crit)(2.25 points), 10.25 remaining
 * adding bias power: corrupted blood melee(3 points), 8 remaining
 * adding bias power: dark burst(2.7 points), 5 remaining
 * adding bias power: dark burst(3.24 points), 2.3 remaining
[resolveObject] CREATE FOR	7419	Isawen the skeleton master archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	28.827336736216	51
[resolveObject] CREATED OBJECT:	7420	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	7420	huge pile of gold pieces
[resolveObject] CREATE FOR	7419	Isawen the skeleton master archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0f3a95c0, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	10.615508072222	11
[resolveObject] CREATED OBJECT:	7421	blazebringer's yew longbow of piercing	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	9
[General Object resolver]	7421	blazebringer's yew longbow of piercing	COULD NOT BE WORN
[resolveObject] adding to main inventory:	7421	blazebringer's yew longbow of piercing
[resolveObject] CREATE FOR	7419	Isawen the skeleton master archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x1041bea8, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	62.792680855094	76
[resolveObject] CREATED OBJECT:	7427	storming quiver of ash arrows of accuracy	tries left:	4
[resolveObject]	7427	storming quiver of ash arrows of accuracy	added to inventory	QUIVER
[resolveObject] CREATE FOR	7419	Isawen the skeleton master archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0f7c1210, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	37.475401282887	52.5
[resolveObject] CREATED OBJECT:	7433	cinder dwarven-steel gauntlets of regeneration	tries left:	4
fight: 	cinder dwarven-steel gauntlets of regeneration	storming quiver of ash arrows of accuracy	::	nil	HANDS
[resolveObject]	7433	cinder dwarven-steel gauntlets of regeneration	added to inventory	HANDS
[resolveObject] CREATE FOR	7419	Isawen the skeleton master archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0f746ac8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	68.919510679068	77.5
[resolveObject] CREATED OBJECT:	7439	troll-hide hardened leather armour	tries left:	4
fight: 	troll-hide hardened leather armour	cinder dwarven-steel gauntlets of regeneration	::	nil	BODY
fight: 	troll-hide hardened leather armour	storming quiver of ash arrows of accuracy	::	nil	BODY
[resolveObject]	7439	troll-hide hardened leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	7419	Isawen the skeleton master archer	do_wear/tries:	false	2	filter:
	{subtype="hands", type="armor", ego_chance=-1000, name="rough leather gloves", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	7443	rough leather gloves	tries left:	1
[resolvers.inventory] created object:	7443	rough leather gloves	inventory:	nil	keep:	nil
[Identify]	rough leather gloves	true
[Actor:move]	7419	Isawen the skeleton master archer	(forced) move from	nil	nil	to	41	18
Added unique	mod.class.NPC/Isawen the skeleton master archer	::	1
[Actor:wearAllInventory]	7419	Isawen the skeleton master archer	wearing main inventory
running talented_ai_tactic resolver but aborting due to existing tactics
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	7444	lesser vampire	(forced) move from	nil	nil	to	14	18
[useTalent] TALENT FAILED:	T_VAMPIRIC_GIFT	for	lesser vampire	7444	true
[resolveObject] CREATE FOR	7449	skeleton magus	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	108.18984086024	111
[resolveObject] CREATED OBJECT:	7450	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	7450	gold pieces
[resolveObject] CREATE FOR	7449	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0fe27d88, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	59.553435116437	76
[resolveObject] CREATED OBJECT:	7451	surging yew vilestaff of power	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	6
[resolveObject]	7451	surging yew vilestaff of power	added to inventory	MAINHAND
[Actor:move]	7449	skeleton magus	(forced) move from	nil	nil	to	20	23
[Actor:wearAllInventory]	7449	skeleton magus	wearing main inventory
[Actor:move]	7457	ghoul	(forced) move from	nil	nil	to	27	26
[Actor:move]	7458	forest wight	(forced) move from	nil	nil	to	21	33
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/barrow_wight.png
[Actor:move]	7459	barrow wight	(forced) move from	nil	nil	to	31	24
[resolveObject] CREATE FOR	7460	skeleton mage	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater + Ego	21.959503670679	26
[resolveObject] CREATED OBJECT:	7461	balanced dwarven-steel mace of crippling	tries left:	1
[resolveObject] adding to main inventory:	7461	balanced dwarven-steel mace of crippling
[resolveObject] CREATE FOR	7460	skeleton mage	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0f9daf50, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	14.710682362251	26
[resolveObject] CREATED OBJECT:	7467	magelord's yew starstaff of might	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	10
[resolveObject]	7467	magelord's yew starstaff of might	added to inventory	MAINHAND
Loading tile from tileset	/data/gfx/shockbolt/npc/skeleton_mage.png
[Actor:move]	7460	skeleton mage	(forced) move from	nil	nil	to	4	36
[Actor:wearAllInventory]	7460	skeleton mage	wearing main inventory
[resolveObject] CREATE FOR	7473	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0e62b7d0, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Ego	95.574876630347	101
[resolveObject] CREATED OBJECT:	7474	dwarven-steel greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	7474	dwarven-steel greatsword of massacre	added to inventory	MAINHAND
[Actor:move]	7473	skeleton warrior	(forced) move from	nil	nil	to	18	26
[Actor:move]	7478	forest wight	(forced) move from	nil	nil	to	37	28
[resolveObject] CREATE FOR	7479	lesser vampire	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Money	107.08896763322	109.5
[resolveObject] CREATED OBJECT:	7481	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	7481	gold pieces
[Actor:move]	7479	lesser vampire	(forced) move from	nil	nil	to	11	39
[Actor:wearAllInventory]	7479	lesser vampire	wearing main inventory
Cloned shader 64
[SHADER] setting reset param	tick_start	320163
[Actor:move]	7482	ghoul	(forced) move from	nil	nil	to	26	1
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_w.png
[Actor:move]	7483	wolf	(forced) move from	nil	nil	to	27	18
[resolveObject] CREATE FOR	7484	skeleton archer	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater	43.083404373164	51
[resolveObject] CREATED OBJECT:	7485	wrathful dwarven-steel shield	tries left:	1
[resolveObject] adding to main inventory:	7485	wrathful dwarven-steel shield
[resolveObject] CREATE FOR	7484	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0f7c1110, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Greater	49.193105297907	51
[resolveObject] CREATED OBJECT:	7489	runic yew longbow	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	7489	runic yew longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7484	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x0f860a00, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Ego	84.023191797087	101
[resolveObject] CREATED OBJECT:	7493	quiver of ash arrows of erosion	tries left:	4
fight: 	quiver of ash arrows of erosion	runic yew longbow	::	OFFHAND	QUIVER
[resolveObject]	7493	quiver of ash arrows of erosion	added to inventory	QUIVER
Loading tile from tileset	/data/gfx/shockbolt/npc/skeleton_archer.png
[Actor:move]	7484	skeleton archer	(forced) move from	nil	nil	to	2	30
[Actor:wearAllInventory]	7484	skeleton archer	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/npc/midge_swarm.png
[Actor:move]	7497	midge swarm	(forced) move from	nil	nil	to	32	6
[Actor:move]	7498	forest wight	(forced) move from	nil	nil	to	28	33
[resolveObject] CREATE FOR	7499	ghast	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	88.226039904921	101
[resolveObject] CREATED OBJECT:	7500	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	7500	gold pieces
[Actor:move]	7499	ghast	(forced) move from	nil	nil	to	14	19
[Actor:wearAllInventory]	7499	ghast	wearing main inventory
[resolveObject] CREATE FOR	7501	armoured skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	12.750190525025	26
[resolveObject] CREATED OBJECT:	7503	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	7503	gold pieces
[resolveObject] CREATE FOR	7501	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x10c91448, subtype="longsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	44.501298492658	51
[resolveObject] CREATED OBJECT:	7504	dwarven-steel longsword of evisceration	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	7504	dwarven-steel longsword of evisceration	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7501	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x10c910a0, subtype="shield", autoreq=true}
[TOME ENTITY FILTER] selected basic	102.23217095696	111
[resolveObject] CREATED OBJECT:	7508	dwarven-steel shield	tries left:	4
fight: 	dwarven-steel shield	dwarven-steel longsword of evisceration	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	7508	dwarven-steel shield	added to inventory	OFFHAND
[resolveObject] CREATE FOR	7501	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x10c91190, subtype="heavy", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	14.663586680699	26
[resolveObject] CREATED OBJECT:	7509	enlightening dwarven-steel mail armour of acid resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	enlightening dwarven-steel mail armour of acid resistance	dwarven-steel longsword of evisceration	::	nil	BODY
fight: 	enlightening dwarven-steel mail armour of acid resistance	dwarven-steel shield	::	nil	BODY
[resolveObject]	7509	enlightening dwarven-steel mail armour of acid resistance	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/armored_skeleton_warrior.png
[Actor:move]	7501	armoured skeleton warrior	(forced) move from	nil	nil	to	15	25
[Actor:wearAllInventory]	7501	armoured skeleton warrior	wearing main inventory
[resolveObject] CREATE FOR	7515	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0fbcd850, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	73.060675363536	76
[resolveObject] CREATED OBJECT:	7516	ranger's yew longbow of lightning	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	7516	ranger's yew longbow of lightning	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7515	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x0fbcd928, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected basic	108.27536146792	111
[resolveObject] CREATED OBJECT:	7522	quiver of yew arrows	tries left:	4
fight: 	quiver of yew arrows	ranger's yew longbow of lightning	::	OFFHAND	QUIVER
[resolveObject]	7522	quiver of yew arrows	added to inventory	QUIVER
[Actor:move]	7515	skeleton archer	(forced) move from	nil	nil	to	32	15
[Actor:move]	7523	ghast	(forced) move from	nil	nil	to	38	10
[resolveObject] CREATE FOR	7524	skeleton mage	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	109.01220394485	111
[resolveObject] CREATED OBJECT:	7525	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	7525	gold pieces
[resolveObject] CREATE FOR	7524	skeleton mage	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0f94ef48, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected basic	107.45268491899	111
[resolveObject] CREATED OBJECT:	7526	yew vilestaff	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	10
[resolveObject]	7526	yew vilestaff	added to inventory	MAINHAND
[Actor:move]	7524	skeleton mage	(forced) move from	nil	nil	to	14	25
[Actor:wearAllInventory]	7524	skeleton mage	wearing main inventory
[resolveObject] CREATE FOR	7527	skeleton mage	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	66.368602210742	76
[resolveObject] CREATED OBJECT:	7528	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	7528	gold pieces
[resolveObject] CREATE FOR	7527	skeleton mage	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x103324f0, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Ego	76.967108959324	101
[resolveObject] CREATED OBJECT:	7529	yew starstaff of might	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	10
[resolveObject]	7529	yew starstaff of might	added to inventory	MAINHAND
[Actor:move]	7527	skeleton mage	(forced) move from	nil	nil	to	28	36
[Actor:wearAllInventory]	7527	skeleton mage	wearing main inventory
[resolveObject] CREATE FOR	7533	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	32.098417982482	51
[resolveObject] CREATED OBJECT:	7534	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	7534	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_storm_storm_drake_hatchling.png
[Actor:move]	7533	storm drake hatchling	(forced) move from	nil	nil	to	30	23
[Actor:wearAllInventory]	7533	storm drake hatchling	wearing main inventory
Added unique	mod.class.Object/letter to Weisman(1)	::	1
Loading tile from tileset	/data/gfx/shockbolt/object/sword_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/object/leather_hardened.png
Loading tile from tileset	/data/gfx/shockbolt/object/wand_yew.png
Loading tile from tileset	/data/gfx/shockbolt/object/helm_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/signpost.png
Loading tile from tileset	/data/gfx/shockbolt/object/scroll-lore.png
Placed lore	paper scrap	4	30
[Identify]	paper scrap	true
Wait finished, counted 1880, 879 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_13.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_12.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_8.png
[STARTEVENTS] Assigned events list:
[2] = {
  [1] = glowing-chest
  [2] = fell-aura
  [3] = necrotic-air
  [4] = necrotic-air
  [params] = {
  }
}
[5] = {
  [params] = {
  }
  [1] = bligthed-soil
}
[4] = {
  [1] = bligthed-soil
  [2] = glowing-chest
  [params] = {
  }
  [3] = fell-aura
}
[9] = {
  [1] = glimmerstone
  [2] = glimmerstone
  [3] = bligthed-soil
  [4] = necrotic-air
  [params] = {
  }
}
[8] = {
  [1] = glimmerstone
  [2] = glimmerstone
  [3] = glimmerstone
  [4] = glowing-chest
  [params] = {
  }
}
[3] = {
  [1] = glimmerstone
  [2] = bligthed-soil
  [3] = glowing-chest
  [4] = necrotic-air
  [params] = {
  }
}
[7] = {
  [1] = glimmerstone
  [2] = bligthed-soil
  [params] = {
  }
  [3] = fell-aura
}
[1] = {
}
[6] = {
  [params] = {
  }
  [1] = bligthed-soil
}
[TOME ENTITY FILTER] selected Greater + Ego	3.1665937470194	10
[createRandomBoss] Creating random boss 	Aruma the armoured skeleton warrior	27	level	1	classes
[applyRandomClass]	7593	Aruma the armoured skeleton warrior	Adding class	Paradox Mage	Chronomancer
   power types: not_power_source =	antimagic,nature	power_source =	arcane
[applyRandomClass] Random boss forbade talent because of level	Braid Lifelines	T_BRAID_LIFELINES	27
Adding 6 random class talents to boss
1	 * talent:	T_DIMENSIONAL_SHIFT	4
2	 * talent:	T_TIME_SKIP	4
3	 * talent:	T_HEIGHTENED_SENSES	4
4	 * talent:	T_WARP_MINES	4
5	 * talent:	T_CELERITY	4
6	 * talent:	T_TIME_DILATION	4
 ** Finished adding	6	of	6	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	27	egos =	1	gr egos =	0	rand themes = 	3	points = 	28	nb_powers = 	8
 * using themes	lightning,fire,misc
 * forbid power sources:	antimagic,nature
Creating randart Brightbloom the %s(scintillating thorny mindstar) with fire
 ** selected ego	horrifying 	(normal)	psionic
 * adding power: fire burst(1 points), 14 remaining
 * adding power: generic see invisible(1 points), 13 remaining
 * adding power: generic resists pen fire(1 points), 12 remaining
 * adding power: generic demon telepathy(2 points), 11 remaining
Removing power from the list, 	generic demon telepathy	==	table: 0x0f7c0970	remaining:
 * adding power: generic stat wil(1 points), 9 remaining
 * adding power: generic stat wil(1 points), 8 remaining
 * adding power: fire burst(1.5 points), 7 remaining
 * adding power: generic see invisible(1.5 points), 5.5 remaining
 * adding power: generic resists pen fire(1.5 points), 4 remaining
 * adding power: generic fire retribution(1 points), 2.5 remaining
 * adding power: generic stat wil(1.5 points), 1.5 remaining
 * adding bias power: fire burst(2.25 points), 14 remaining
 * adding bias power: generic fire retribution(1.5 points), 11.75 remaining
 * adding bias power: generic see invisible(2.25 points), 10.25 remaining
 * adding bias power: generic see invisible(2.7 points), 8 remaining
 * adding bias power: fire burst(2.7 points), 5.3 remaining
 * adding bias power: generic fire retribution(1.8 points), 2.6 remaining
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
[resolveObject] CREATE FOR	7788	Aruma the armoured skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	102.63171042307	111
[resolveObject] CREATED OBJECT:	7789	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	7789	gold pieces
[resolveObject] CREATE FOR	7788	Aruma the armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0f5a75f8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	89.555452726678	102.5
[resolveObject] CREATED OBJECT:	7790	earthen elven-wood vilestaff of might	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	20
[resolveObject]	7790	earthen elven-wood vilestaff of might	added to inventory	MAINHAND
[resolveObject] CREATE FOR	7788	Aruma the armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0fefe210, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	22.564948932516	30.5
[resolveObject] CREATED OBJECT:	7796	ancient cashmere robe of power	tries left:	4
fight: 	ancient cashmere robe of power	earthen elven-wood vilestaff of might	::	OFFHAND	BODY
[resolveObject]	7796	ancient cashmere robe of power	added to inventory	BODY
[resolveObject] CREATE FOR	7788	Aruma the armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0f5d80a8, subtype="longsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	17.494512463336	26
[resolveObject] CREATED OBJECT:	7802	truestriking dwarven-steel longsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[General Object resolver]	7802	truestriking dwarven-steel longsword of massacre	COULD NOT BE WORN
[resolveObject] adding to main inventory:	7802	truestriking dwarven-steel longsword of massacre
[resolveObject] CREATE FOR	7788	Aruma the armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x0f5a7620, subtype="shield", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	60.638007085453	76
[resolveObject] CREATED OBJECT:	7808	reinforced dwarven-steel shield of lightning resistance (#RESIST#)	tries left:	4
[General Object resolver]	7808	reinforced dwarven-steel shield of lightning resistance (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	7808	reinforced dwarven-steel shield of lightning resistance (#RESIST#)
[resolveObject] CREATE FOR	7788	Aruma the armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x10144b48, subtype="heavy", autoreq=true}
[TOME ENTITY FILTER] selected Greater	27.868994256451	51
[resolveObject] CREATED OBJECT:	7814	dwarven-steel mail armour of implacability	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[General Object resolver]	7814	dwarven-steel mail armour of implacability	COULD NOT BE WORN
[resolveObject] adding to main inventory:	7814	dwarven-steel mail armour of implacability
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_teleport
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[CALLBACK] upgrading to prioritized	talents_on_move
[EVENT] glowing-chest placed at 	35	18
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.1,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
New GL Shader program 65
*p 65: Uniform: 0: 8B5E tex
*p 65: Uniform: 1: 8B50 xy
*p 65: Uniform: 2: 1406 zoom
*p 65: Uniform: 3: 1406 tick
*p 65: Uniform: 4: 1406 time_factor
*p 65: Uniform: 5: 1406 npow
*p 65: Uniform: 6: 8B52 color1
*p 65: Uniform: 7: 8B52 color2
*p 65: Uniform: 8: 1406 hide_center
*p 65: Uniform: 9: 1406 aam
[EVENT] fell-aura centered at 	29	25
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.2,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=8,time_factor=6000,zoom=1]
New GL Shader program 66
*p 66: Uniform: 0: 8B5E tex
*p 66: Uniform: 1: 8B50 xy
*p 66: Uniform: 2: 1406 zoom
*p 66: Uniform: 3: 1406 tick
*p 66: Uniform: 4: 1406 time_factor
*p 66: Uniform: 5: 1406 npow
*p 66: Uniform: 6: 8B52 color1
*p 66: Uniform: 7: 8B52 color2
*p 66: Uniform: 8: 1406 hide_center
*p 66: Uniform: 9: 1406 aam
[EVENT] necrotic-air centered at 	9	30
[EVENT] necrotic-air centered at 	15	26
Not gone east, no backup guardian
Running on level loads	dreadfell-2
[Actor:move]	3935	Seri	(forced) move from	35	38	to	32	25
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Seri	Seri
Adding entity	3935	after	3935
===	nil	nil
[resolveObject] CREATE FOR	7908	Belagar, the lost warrior	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="greatsword"}
[TOME ENTITY FILTER] selected Ego	89.327958372731	101
[resolveObject] CREATED OBJECT:	7909	dwarven-steel greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	6
[resolveObject]	7909	dwarven-steel greatsword of massacre	added to inventory	MAINHAND
Placing portal at 	6	34
Loading tile	player/higher_male.png
[Actor:move]	7908	Belagar, the lost warrior	(forced) move from	nil	nil	to	32	26
[CHAT] loaded	welcome	table: 0x10c080d0
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[QUEST] given to	table: 0x0f119ec8	escort-duty-dreadfell-2
[LOG]	#LIGHT_GREEN#Accepted quest ''! #WHITE#(Press 'j' to see the quest log)
[onEnterLevel] Terminating player created entity 	7908	Belagar, the lost warrior	actor
[ONLINE PROFILE] current character 	Seri the level 28 Yeek Wyrmic
[Actor:move]	7459	barrow wight	(forced) move from	31	24	to	4	33
[Actor:move]	7457	ghoul	(forced) move from	27	26	to	26	12
[Actor:move]	7533	storm drake hatchling	(forced) move from	30	23	to	17	9
Updating zone name	Dreadfell (2)
C Map minimap texture: 302 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Seri	level	::	level-dreadfell-1.teal	::	table: 0x0efdac28	=>	table: 0x0fcd5a48	(2029)
Loading savefile 	/save/seri/
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
New GL Shader program 67
*p 67: Uniform: 0: 1406 tick
*p 67: Uniform: 1: 1406 speed
*p 67: Uniform: 2: 8B50 p2
*p 67: Uniform: 3: 8B5E tex
*p 67: Uniform: 4: 1406 a
*p 67: Uniform: 5: 8B51 color
*p 67: Uniform: 6: 1406 amp
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Saving game...
[resolveObject] CREATE FOR	7915	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	48.395020669651	51
[resolveObject] CREATED OBJECT:	7916	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	7916	gold pieces
[Actor:move]	7915	storm drake hatchling	(forced) move from	nil	nil	to	16	10
[Actor:wearAllInventory]	7915	storm drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	7917	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	49.293238320456	51
[resolveObject] CREATED OBJECT:	7918	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	7918	gold pieces
[Actor:move]	7917	storm drake hatchling	(forced) move from	nil	nil	to	18	10
[Actor:wearAllInventory]	7917	storm drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	7919	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	100.03546658159	101
[resolveObject] CREATED OBJECT:	7920	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	7920	gold pieces
[Actor:move]	7919	storm drake hatchling	(forced) move from	nil	nil	to	17	10
[Actor:wearAllInventory]	7919	storm drake hatchling	wearing main inventory
table: 0x04e621a0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x03f54078	normal
[SAVEFILE PIPE] new save running in the pipe:	Seri	game	::	game.teag	::	table: 0x0ef66e78	=>	table: 0x10d3f990	(5980)
Loading savefile 	/save/seri/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0e611f80	=>	table: 0x12566be8	(749)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/seri/level-dreadfell-1.teal.tmp
Saved zipname /save/seri/level-dreadfell-1.teal.tmp
[SAVEFILE PIPE] Checking save	Seri	level	/save/seri/level-dreadfell-1.teal.tmp
Loading savefile 	/save/seri/
[SAVEFILE] checked validity of type	level	 => 	all fine
Saved zipname /save/seri/game.teag.tmp
[SAVEFILE PIPE] Checking save	Seri	game	/save/seri/game.teag.tmp
Loading savefile 	/save/seri/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveLevel_md5
Save MD5	207ca2aa-a960-46ad-aa7f-4ddb6f812f55	fb35e81c29f25f62907341c1dd1469a4	level	/save/seri/level-dreadfell-1.teal
[ONLINE PROFILE] saved character md5	207ca2aa-a960-46ad-aa7f-4ddb6f812f55	level-dreadfell-1.teal	fb35e81c29f25f62907341c1dd1469a4
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	207ca2aa-a960-46ad-aa7f-4ddb6f812f55	13fa8db37b6cd28adf08bbf28d766916	game	/save/seri/game.teag
[ONLINE PROFILE] saved character md5	207ca2aa-a960-46ad-aa7f-4ddb6f812f55	game.teag	13fa8db37b6cd28adf08bbf28d766916
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 4 seconds
[COROUTINE] dead	savefilepipe
[CHAT] selected	Lead on; I will protect you.	function: 0x10c083f8	nil
[Actor:move]	3935	Seri	move from	32	25	to	31	25
[Actor:move]	3935	Seri	move from	31	25	to	30	24
[improved_talented AI] chooses for	7209	skeleton magus	T_ARCANE_POWER
[target_simple AI]	7449	skeleton magus	selecting NEW TARGET	30	24	3935	Seri
[Actor:move]	7449	skeleton magus	move from	20	23	to	21	23
[Actor:move]	3935	Seri	move from	30	24	to	29	24
Loading tile from tileset	/data/gfx/talents/shadow_mages.png
[Actor:move]	7449	skeleton magus	move from	21	23	to	22	23
[Actor:move]	7908	Belagar, the lost warrior	move from	32	26	to	31	26
[Actor:move]	3935	Seri	move from	29	24	to	28	24
[LOG]	
[Actor:move]	3935	Seri	move from	28	24	to	27	23
[NPC:seen_by] Passing target	Seri	from	7449	skeleton magus	to	7483	wolf
[improved_talented AI] chooses for	7449	skeleton magus	T_ARCANE_POWER
[Actor:move]	7908	Belagar, the lost warrior	move from	31	26	to	30	27
[NPC:seen_by] Passing target	Seri	from	7483	wolf	to	7205	elder vampire
[NPC:seen_by] Passing target	Seri	from	7483	wolf	to	7457	ghoul
[Actor:move]	7483	wolf	move from	27	18	to	26	19
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (wolf)).
[LOG]	
Deleting shader 36 (is clone 0)
[Actor:move]	3935	Seri	move from	27	23	to	26	23
[use_tactical AI] === Action Selected:	7205	elder vampire	closein	 AI:move_complex
[Actor:move]	7205	elder vampire	move from	27	20	to	26	21
[improved_talented AI] chooses for	7449	skeleton magus	T_MANATHRUST
[SPELL CRIT %]	5.8
[MIND CRIT %]	28.900007060581
[LOG]	Seri attunes to the damage.
[Actor:move]	7457	ghoul	move from	26	12	to	26	13
[Actor:move]	7908	Belagar, the lost warrior	move from	30	27	to	29	27
[LOG]	Something hits #fbd578#Seri#LAST# for #PURPLE#(37 antimagic)#LAST#, #PURPLE#143 arcane#LAST# (#RED##{bold}#143#LAST##{normal}# total damage).
[Actor:move]	7483	wolf	move from	26	19	to	26	20
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	32	vs	64	=> chance to hit	0
[LOG]	Ghoul is disarmed!
checkHit	24	vs	64	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:10:0#vial of elder vampire blood (1)#WHITE#.
checkHit	14	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	331209
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Elder vampire for #GREEN#1318 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Wolf for #GREEN#1318 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(1054 resilience)#LAST#, #{bold}##GREEN#264 acid#{normal}##LAST# (#RED##{bold}#264#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Elder vampire!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Wolf!#{normal}#
[Actor:move]	7449	skeleton magus	move from	22	23	to	23	23
[LOG]	
[LOG]	Corrosive Breath is still on cooldown for 11 turns.
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
Deleting shader 53 (is clone 1)
[MIND CRIT %]	28.900007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	15	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	333058
[Actor:move]	7908	Belagar, the lost warrior	move from	29	27	to	28	27
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton magus for #ROYAL_BLUE#740 lightning#LAST# damage.
[LOG]	Elemental Surge hits Ghoul for #LIGHT_GREY#(2 resilience)#LAST#, #ROYAL_BLUE#264 lightning#LAST# (#RED##{bold}#264#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton magus!#{normal}#
[LOG]	
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	26	23	to	26	24
[Actor:move]	3935	Seri	move from	26	24	to	26	25
[Actor:move]	3935	Seri	move from	26	25	to	25	26
Deleting shader 64 (is clone 1)
[Actor:move]	3935	Seri	move from	25	26	to	24	26
[Actor:move]	3935	Seri	move from	24	26	to	23	26
[LOG]	Belagar, the lost warrior says: 'The portal is still far away, to the west.'
[EMOTE] added	The portal is still far away, to the west.	28	27
[Actor:move]	7457	ghoul	move from	26	13	to	26	14
[target_simple AI]	7473	skeleton warrior	selecting NEW TARGET	23	26	3935	Seri
[Actor:move]	7473	skeleton warrior	move from	18	26	to	19	26
[LOG]	
[Actor:move]	7457	ghoul	move from	26	14	to	26	15
[NPC:seen_by] Passing target	Seri	from	7473	skeleton warrior	to	7458	forest wight
[target_simple AI]	7473	skeleton warrior	selecting NEW TARGET	23	26	3935	Seri
[Actor:move]	7473	skeleton warrior	move from	19	26	to	20	26
[Actor:move]	7457	ghoul	move from	26	15	to	26	16
[Actor:move]	7458	forest wight	move from	21	33	to	22	33
[target_simple AI]	7473	skeleton warrior	selecting NEW TARGET	23	26	3935	Seri
[Actor:move]	7473	skeleton warrior	move from	20	26	to	21	26
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri surges with #1133F3#icy#LAST# power!
checkHit	30	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	345410
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #{bold}##1133F3#910 cold#{normal}##LAST# damage.
[LOG]	Elemental Surge hits Forest wight for #1133F3#94 cold#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[Actor:move]	7457	ghoul	move from	26	16	to	26	17
[target_simple AI]	7458	forest wight	selecting NEW TARGET	23	26	3935	Seri
[Actor:move]	7458	forest wight	move from	22	33	to	23	32
[Actor:move]	7908	Belagar, the lost warrior	move from	28	27	to	27	26
[LOG]	
Deleting temp shader	shield[color=vec3(0.79607843137255,0.79607843137255,0.79607843137255),shieldIntensity=0.2]
[Actor:move]	3935	Seri	move from	23	26	to	22	26
[NPC:seen_by] Passing target	Seri	from	7458	forest wight	to	7498	forest wight
[NPC:seen_by] Passing target	Seri	from	7458	forest wight	to	7527	skeleton mage
[Actor:move]	7458	forest wight	move from	23	32	to	23	31
[Actor:move]	7498	forest wight	move from	28	33	to	27	34
[Actor:move]	7527	skeleton mage	move from	28	36	to	27	35
[target_simple AI]	7908	Belagar, the lost warrior	selecting NEW TARGET	26	17	7457	ghoul
[Actor:move]	7908	Belagar, the lost warrior	move from	27	26	to	28	25
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Belagar, the lost warrior says: 'Help! Ghoul to the north!'
[EMOTE] added	Help! Ghoul to the north!	28	25
[LOG]	
[Actor:move]	3935	Seri	move from	22	26	to	23	26
[LOG]	Seri is no longer attuned.
[LOG]	
[Actor:move]	3935	Seri	move from	23	26	to	24	26
[Actor:move]	7457	ghoul	move from	26	17	to	26	18
[Actor:move]	7458	forest wight	move from	23	31	to	23	30
[Actor:move]	7498	forest wight	move from	27	34	to	26	34
[Actor:move]	3935	Seri	move from	24	26	to	24	26
Deleting shader 53 (is clone 1)
Deleting shader 54 (is clone 0)
[Actor:move]	3935	Seri	move from	24	26	to	25	25
[Actor:move]	7457	ghoul	move from	26	18	to	26	19
[Actor:move]	7458	forest wight	move from	23	30	to	23	29
[Actor:move]	7498	forest wight	move from	26	34	to	26	33
[Actor:move]	7527	skeleton mage	move from	27	35	to	27	34
[Actor:move]	7908	Belagar, the lost warrior	move from	28	25	to	27	26
[Actor:move]	3935	Seri	move from	25	25	to	25	24
[Actor:move]	3935	Seri	move from	25	24	to	25	23
[improved_talented AI] chooses for	7457	ghoul	T_GHOULISH_LEAP
[LOG]	Ghoul uses #{bold}##ORCHID#Ghoulish Leap.#{normal}##LAST#
[Actor:move]	7457	ghoul	(forced) move from	26	19	to	26	24
[LOG]	Ghoul speeds up.
[Actor:move]	7458	forest wight	move from	23	29	to	23	28
[Actor:move]	7498	forest wight	move from	26	33	to	25	34
[Actor:move]	7527	skeleton mage	move from	27	34	to	27	35
[Actor:move]	7908	Belagar, the lost warrior	move from	27	26	to	28	25
Using cached font	/data/font/DroidSans-Bold.ttf	16
[EMOTE] added	Help! Ghoul to the northwest!	28	25
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Ghoul!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	2	8
checkHit	56	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	52.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	56	8	=	12
[PHYS CRIT %]	36.400007060581
[ATTACK] after crit	71
[ATTACK] after mult	146.18273469186
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	2	8
checkHit	56	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	62.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	56	8	=	12
[PHYS CRIT %]	36.900007060581
[ATTACK] after crit	71
[ATTACK] after mult	146.18273469186
checkHit	54	vs	32	=> chance to hit	95
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREEN#150 nature#LAST# damage.
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#67 healing#LAST# from #UID:7457:0#Ghoul.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghoul!#{normal}#
[Actor:move]	7458	forest wight	move from	23	28	to	23	27
[Actor:move]	7498	forest wight	move from	25	34	to	25	33
[Actor:move]	7527	skeleton mage	move from	27	35	to	27	34
[Actor:move]	7908	Belagar, the lost warrior	move from	28	25	to	27	26
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	
[Actor:move]	3935	Seri	move from	25	23	to	25	24
[Actor:move]	7458	forest wight	move from	23	27	to	23	26
[Actor:move]	7498	forest wight	move from	25	33	to	24	33
[Actor:move]	7527	skeleton mage	move from	27	34	to	27	33
[target_simple AI]	7908	Belagar, the lost warrior	selecting NEW TARGET	23	26	7458	forest wight
[Actor:move]	7908	Belagar, the lost warrior	move from	27	26	to	28	27
[Actor:move]	3935	Seri	move from	25	24	to	25	25
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southwest (forest wight)).
[LOG]	
[Actor:move]	3935	Seri	move from	25	25	to	24	26
[improved_talented AI] chooses for	7458	forest wight	T_FLAME
[LOG]	Forest wight casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	1
Adding entity	7924	after	7458
[SOUND] loading from	/data/sound/talents/fire.ogg	:=:	sound "/data/sound/talents/fire.ogg" : <static>
[Actor:move]	7498	forest wight	move from	24	33	to	23	32
[Actor:move]	7527	skeleton mage	move from	27	33	to	26	34
[MIND CRIT %]	28.900007060581
[LOG]	Seri attunes to the damage.
[LOG]	Seri is on fire!
Cloned shader 61
[SHADER] setting reset param	tick_start	354466
[LOG]	Forest wight's Flame hits #fbd578#Seri#LAST# for #LIGHT_RED#(37 antimagic)#LAST#, #LIGHT_RED#37 fire#LAST# (#RED##{bold}#37#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/flame.png
[LOG]	Burning from Forest wight hits #fbd578#Seri#LAST# for #LIGHT_RED#(18 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
[LOG]	#ORCHID##{bold}#Seri hurls lightning at forest wight!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	12	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	355665
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Forest wight for #GREEN#640 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Forest wight!#{normal}#
[Actor:move]	7498	forest wight	move from	23	32	to	23	31
[Actor:move]	7908	Belagar, the lost warrior	move from	28	27	to	27	26
[LOG]	
[LOG]	Burning from Forest wight hits #fbd578#Seri#LAST# for #LIGHT_RED#(15 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	3935	Seri	move from	24	26	to	23	26
[improved_talented AI] chooses for	7498	forest wight	T_MIND_DISRUPTION
checkHit	50	vs	41	=> chance to hit	73
[LOG]	#ORANGE#Seri shrugs off the effect 'Confused'!
[LOG]	Ran for 2 turns (stop reason: detrimental status effect).
[Actor:move]	7908	Belagar, the lost warrior	move from	27	26	to	26	27
[LOG]	
[Actor:move]	3935	Seri	move from	23	26	to	22	26
[LOG]	Burning from Forest wight hits #fbd578#Seri#LAST# for #LIGHT_RED#(15 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Deleting shader 61 (is clone 1)
[LOG]	
[Actor:move]	7498	forest wight	move from	23	31	to	23	30
[Actor:move]	7908	Belagar, the lost warrior	move from	26	27	to	25	26
[LOG]	Seri stops burning.
[LOG]	
Deleting shader 53 (is clone 1)
[LOG]	Seri uses #{bold}##YELLOW#Earth's Eyes.#{normal}##LAST#
[Actor:move]	7498	forest wight	move from	23	30	to	23	29
[Actor:move]	7908	Belagar, the lost warrior	move from	25	26	to	24	26
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	11	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	363719
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Forest wight for #{bold}##ROYAL_BLUE#990 lightning#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Forest wight!#{normal}#
[Actor:move]	7527	skeleton mage	move from	26	34	to	26	33
[LOG]	
Deleting shader 53 (is clone 1)
[Actor:move]	7527	skeleton mage	move from	26	33	to	25	33
[Actor:move]	7908	Belagar, the lost warrior	move from	24	26	to	23	27
[Actor:move]	7908	Belagar, the lost warrior	(forced) move from	23	27	to	22	26
[Actor:move]	3935	Seri	(forced) move from	22	26	to	23	27
[Actor:move]	3935	Seri	move from	22	26	to	23	27
[Actor:move]	3935	Seri	move from	23	27	to	23	28
[Actor:move]	3935	Seri	move from	23	28	to	23	29
[Actor:move]	3935	Seri	move from	23	29	to	23	30
[Actor:move]	7527	skeleton mage	move from	25	33	to	24	33
[target_simple AI]	7908	Belagar, the lost warrior	selecting NEW TARGET	24	33	7527	skeleton mage
[Actor:move]	7908	Belagar, the lost warrior	move from	22	26	to	21	27
[Actor:move]	3935	Seri	move from	23	30	to	23	31
[Actor:move]	3935	Seri	move from	23	31	to	23	32
[LOG]	Seri is no longer attuned.
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	
[LOG]	Lightning Breath is still on cooldown for 9 turns.
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
[LOG]	Seri surges with #1133F3#icy#LAST# power!
checkHit	13	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	371318
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton mage for #1133F3#548 cold#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton mage!#{normal}#
[Actor:move]	7908	Belagar, the lost warrior	move from	21	27	to	20	28
[LOG]	
[Actor:move]	3935	Seri	move from	23	32	to	22	33
[Actor:move]	3935	Seri	move from	22	33	to	21	33
[Actor:move]	7908	Belagar, the lost warrior	move from	20	28	to	20	29
[Actor:move]	3935	Seri	move from	21	33	to	20	32
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	20	32	to	20	33
[Actor:move]	7908	Belagar, the lost warrior	move from	20	29	to	20	30
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	
Server latency	95
[Actor:move]	7908	Belagar, the lost warrior	move from	20	30	to	20	31
[LOG]	#00ff00##UID:911:0#Talent Earth's Eyes is ready to use.
[LOG]	
[Actor:move]	3935	Seri	move from	20	33	to	21	33
[Actor:move]	3935	Seri	move from	21	33	to	22	34
[Actor:move]	3935	Seri	move from	22	34	to	22	35
[Actor:move]	7908	Belagar, the lost warrior	move from	20	31	to	20	32
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	
[Actor:move]	7908	Belagar, the lost warrior	move from	20	32	to	20	33
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
[LOG]	
[Actor:move]	7908	Belagar, the lost warrior	move from	20	33	to	21	34
[Actor:move]	7908	Belagar, the lost warrior	move from	21	34	to	21	34
[Actor:move]	7908	Belagar, the lost warrior	move from	21	34	to	21	34
[Actor:move]	7908	Belagar, the lost warrior	move from	21	34	to	21	34
[Actor:move]	7908	Belagar, the lost warrior	move from	21	34	to	21	34
[Actor:move]	3935	Seri	move from	22	35	to	21	36
[Actor:move]	3935	Seri	move from	21	36	to	20	37
[Actor:move]	7908	Belagar, the lost warrior	move from	21	34	to	22	35
[Actor:move]	7908	Belagar, the lost warrior	move from	22	35	to	21	36
[Actor:move]	7908	Belagar, the lost warrior	move from	21	36	to	20	36
[Actor:move]	3935	Seri	move from	20	37	to	19	37
[Actor:move]	3935	Seri	move from	19	37	to	18	37
[Actor:move]	7908	Belagar, the lost warrior	move from	20	36	to	19	37
[Actor:move]	3935	Seri	move from	18	37	to	18	37
[Actor:move]	3935	Seri	move from	18	37	to	18	37
[Actor:move]	3935	Seri	move from	18	37	to	18	38
[Actor:move]	7908	Belagar, the lost warrior	move from	19	37	to	19	37
[Actor:move]	3935	Seri	move from	18	38	to	18	39
[Actor:move]	7216	xaren	move from	20	44	to	20	43
[Actor:move]	7908	Belagar, the lost warrior	move from	19	37	to	18	38
[Actor:move]	3935	Seri	move from	18	39	to	17	40
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
checkHit	18	vs	64	=> chance to hit	0
[LOG]	#ORCHID##{bold}#Seri hurls lightning at lesser vampire!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	13	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	390367
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton magus for #GREEN#640 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #GREEN#640 acid#LAST#, #{bold}##ROYAL_BLUE#227 lightning#{normal}##LAST# (#RED##{bold}#867#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton magus!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Lesser vampire!#{normal}#
[Actor:move]	7216	xaren	move from	20	43	to	20	42
[Actor:move]	7908	Belagar, the lost warrior	move from	18	38	to	18	39
[LOG]	
[Actor:move]	3935	Seri	move from	17	40	to	16	40
[Actor:move]	7216	xaren	move from	20	42	to	19	41
[target_simple AI]	7908	Belagar, the lost warrior	selecting NEW TARGET	19	41	7216	xaren
[Actor:move]	7908	Belagar, the lost warrior	move from	18	39	to	18	38
Using cached font	/data/font/DroidSans-Bold.ttf	16
[EMOTE] added	Help! Xaren to the south!	18	38
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (xaren)).
[LOG]	
[Actor:move]	3935	Seri	move from	16	40	to	15	40
[Actor:move]	7216	xaren	move from	19	41	to	18	41
[Actor:move]	3935	Seri	move from	15	40	to	14	40
[Actor:move]	7908	Belagar, the lost warrior	move from	18	38	to	19	37
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	14	40	to	15	40
[Actor:move]	7216	xaren	move from	18	41	to	17	41
[Actor:move]	7908	Belagar, the lost warrior	move from	19	37	to	20	36
[Actor:move]	3935	Seri	move from	15	40	to	16	40
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	36.569483036702	15	26	1	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	36.569483036702	15	26	1	vs. armor/def	30.790050184791	34
checkHit	26	vs	34	=> chance to hit	30
[LOG]	#UID:7216:0#Xaren misses #fbd578#Seri#LAST#.
[Actor:move]	7216	xaren	move from	17	41	to	17	41
[Actor:move]	7908	Belagar, the lost warrior	move from	20	36	to	19	37
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
Deleting shader 64 (is clone 1)
[MIND CRIT %]	28.900007060581
checkHit	29	vs	64	=> chance to hit	0
[LOG]	Xaren is stunned!
Cloned shader 53
[SHADER] setting reset param	tick_start	394968
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Xaren for #ROYAL_BLUE#361 lightning#LAST# damage.
[improved_talented AI] chooses for	7216	xaren	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	36.569483036702	15	26	1	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	36.569483036702	15	26	1	vs. armor/def	30.790050184791	34
checkHit	26	vs	34	=> chance to hit	30
[LOG]	#UID:7216:0#Xaren misses #fbd578#Seri#LAST#.
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Xaren!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	xaren	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	15	19
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	15	19
checkHit	56	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	65	52.677664276969	vs. armor/hardiness	15	0.3
[ATTACK] after armor	65
[PHYS CRIT %] axe accuracy bonus	56	19	=	9.25
[PHYS CRIT %]	33.650007060581
[ATTACK] after crit	65
[ATTACK] after mult	133.82926415452
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	xaren	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	15	19
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	15	19
checkHit	56	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	68	62.347080346211	vs. armor/hardiness	15	0.3
[ATTACK] after armor	68
[PHYS CRIT %] axe accuracy bonus	56	19	=	9.25
[PHYS CRIT %]	34.150007060581
[ATTACK] after crit	68
[ATTACK] after mult	140.00599942319
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:29:0#xorn fragment (1)#WHITE#.
checkHit	54	vs	29	=> chance to hit	95
[Actor:move]	7908	Belagar, the lost warrior	move from	19	37	to	18	38
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Xaren for #LIGHT_GREEN#170 nature#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#178 nature#LAST# (#RED##{bold}#348#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#67 healing#LAST# from #UID:7216:0#Xaren.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Xaren!#{normal}#
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/xorn_fragment.png
Deleting shader 53 (is clone 1)
[LOG]	Seri uses #{bold}##YELLOW#Earth's Eyes.#{normal}##LAST#
[Actor:move]	7908	Belagar, the lost warrior	move from	18	38	to	18	39
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	3935	Seri	move from	16	40	to	15	40
[Actor:move]	7908	Belagar, the lost warrior	move from	18	39	to	17	40
[Actor:move]	3935	Seri	move from	15	40	to	14	40
[Actor:move]	3935	Seri	move from	14	40	to	13	39
[Actor:move]	3935	Seri	move from	13	39	to	12	39
[Actor:move]	3935	Seri	move from	12	39	to	11	39
[LOG]	You pickup 0.85 gold pieces.
[LOG]	
[Actor:move]	3935	Seri	move from	11	39	to	10	38
[Actor:move]	3935	Seri	move from	10	38	to	11	38
[Actor:move]	7908	Belagar, the lost warrior	move from	17	40	to	16	40
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[Actor:move]	3935	Seri	move from	11	38	to	12	37
[Actor:move]	7908	Belagar, the lost warrior	move from	16	40	to	15	40
[LOG]	
[Actor:move]	3935	Seri	move from	12	37	to	11	36
[Actor:move]	3935	Seri	move from	11	36	to	10	35
[target_simple AI]	7459	barrow wight	selecting NEW TARGET	10	35	3935	Seri
[improved_talented AI] chooses for	7459	barrow wight	T_CHAIN_LIGHTNING
[LOG]	Barrow wight casts #{bold}##PURPLE#Chain Lightning.#{normal}##LAST#
[Chain lightning] targetting	10	35	from	4	33
[Chain lightning] looking for more targets	7	 at 	10	35	radius 	10	from	Seri
[Chain lightning] Found targets:	0
[Chain lightning] jumping from	4	33	to	10	35
[SPELL CRIT %]	1
[LOG]	Ran for 2 turns (stop reason: taken damage).
[MIND CRIT %]	28.900007060581
[LOG]	Seri attunes to the damage.
[Actor:move]	7908	Belagar, the lost warrior	move from	15	40	to	14	39
[LOG]	#UID:7459:0#Barrow wight hits #fbd578#Seri#LAST# for #ROYAL_BLUE#(37 antimagic)#LAST#, #ROYAL_BLUE#62 lightning#LAST# (#RED##{bold}#62#LAST##{normal}# total damage).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	11	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	404128
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Barrow wight for #{bold}##GREEN#983 acid#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Barrow wight!#{normal}#
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	
[Actor:move]	3935	Seri	move from	10	35	to	9	34
[Actor:move]	7908	Belagar, the lost warrior	move from	14	39	to	13	39
[Actor:move]	3935	Seri	move from	9	34	to	8	34
[LOG]	#00ff00##UID:911:0#Talent Earth's Eyes is ready to use.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	8	34	to	7	34
[target_simple AI]	7460	skeleton mage	selecting NEW TARGET	7	34	3935	Seri
[improved_talented AI] chooses for	7460	skeleton mage	T_FLAME
[LOG]	Skeleton mage casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	12.2
Adding entity	7927	after	7460
[Actor:move]	7908	Belagar, the lost warrior	move from	13	39	to	12	38
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Seri is on fire!
Cloned shader 61
[SHADER] setting reset param	tick_start	405586
[LOG]	Skeleton mage's Flame hits #fbd578#Seri#LAST# for #LIGHT_RED#(37 antimagic)#LAST#, #LIGHT_RED#47 fire#LAST# (#RED##{bold}#47#LAST##{normal}# total damage).
[LOG]	Seri deactivates #{bold}##ORANGE#Antimagic Shield#LAST#.
[LOG]	#GREEN#The antimagic shield of Seri crumbles.
[LOG]	Burning from Skeleton mage hits #fbd578#Seri#LAST# for #LIGHT_RED#(20 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	7	34	to	6	34
[target_simple AI]	7460	skeleton mage	selecting NEW TARGET	6	34	3935	Seri
[Actor:move]	7460	skeleton mage	move from	4	36	to	5	35
[Actor:move]	7908	Belagar, the lost warrior	move from	12	38	to	12	37
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/skeletons/skell_die.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_die.ogg" : <static>
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	13	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	407323
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton mage for #ROYAL_BLUE#725 lightning#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton mage!#{normal}#
[LOG]	Burning from Skeleton mage hits #fbd578#Seri#LAST# for #LIGHT_RED#9 fire#LAST# damage.
[Actor:move]	7908	Belagar, the lost warrior	move from	12	37	to	11	36
[LOG]	
[Actor:move]	3935	Seri	move from	6	34	to	5	35
[Identify]	balanced dwarven-steel mace of crippling	true
[LOG]	Seri picks up (h.): #0080FF##UID:7461:0#balanced dwarven-steel mace of crippling (26.5-37.1 power, 4 apr)#LAST#.
[LOG]	
Deleting shader 53 (is clone 1)
Deleting shader 61 (is clone 1)
[Actor:move]	3935	Seri	move from	5	35	to	4	35
[LOG]	Burning from Skeleton mage hits #fbd578#Seri#LAST# for #LIGHT_RED#9 fire#LAST# damage.
[LOG]	
[Actor:move]	7908	Belagar, the lost warrior	move from	11	36	to	10	36
[LOG]	Seri stops burning.
[LOG]	
[Actor:move]	7908	Belagar, the lost warrior	move from	10	36	to	9	35
[Actor:move]	7908	Belagar, the lost warrior	move from	9	35	to	8	34
[LOG]	#00ff00##UID:919:0#Talent Antimagic Shield is ready to use.
[Actor:move]	7908	Belagar, the lost warrior	move from	8	34	to	7	34
[LOG]	Seri activates #{bold}##ORANGE#Antimagic Shield#LAST#.
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
New GL Shader program 36
*p 36: Uniform: 0: 1406 tick
*p 36: Uniform: 1: 1406 tick_start
*p 36: Uniform: 2: 1406 time_factor
*p 36: Uniform: 3: 1406 cylinderRotationSpeed
*p 36: Uniform: 4: 1406 cylinderRadius
*p 36: Uniform: 5: 1406 noup
*p 36: Uniform: 6: 1406 cylinderHeight
*p 36: Uniform: 7: 1406 cylinderVerticalPos
*p 36: Uniform: 8: 1406 appearTime
*p 36: Uniform: 9: 1406 repeatTimes
*p 36: Uniform: 10: 1406 unbalancedSize
*p 36: Uniform: 11: 8B5E tex
[SHADER] setting reset param	tick_start	409672
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
New GL Shader program 54
*p 54: Uniform: 0: 1406 tick
*p 54: Uniform: 1: 1406 tick_start
*p 54: Uniform: 2: 1406 time_factor
*p 54: Uniform: 3: 1406 cylinderRotationSpeed
*p 54: Uniform: 4: 1406 cylinderRadius
*p 54: Uniform: 5: 1406 noup
*p 54: Uniform: 6: 1406 cylinderHeight
*p 54: Uniform: 7: 1406 cylinderVerticalPos
*p 54: Uniform: 8: 1406 appearTime
*p 54: Uniform: 9: 1406 repeatTimes
*p 54: Uniform: 10: 1406 unbalancedSize
*p 54: Uniform: 11: 8B5E tex
[SHADER] setting reset param	tick_start	409672
[LOG]	
[LOG]	Seri is no longer attuned.
[LOG]	
[QUEST] try update status on	Seri	escort-duty-dreadfell-2	100	nil
[LOG]	#LIGHT_GREEN#Quest 'Escort: lost warrior (level 2 of Dreadfell)' is done! #WHITE#(Press 'j' to see the quest log)
[PROFILE] data in incr only mode but called with saveModuleProfile	escorts
[CHAT] loaded	welcome	table: 0x1041ae40
[CHAT] loaded	done	table: 0x0fd64c58
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[Actor:move]	7908	Belagar, the lost warrior	move from	7	34	to	6	34
table: 0x04e621a0	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x03f54078	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[LOG]	
[CHAT] selected	[Learn talent Unflinching Resolve (+1 level(s))]	function: 0x10f18740	done
[CALLBACK] upgrading to prioritized	talents_on_act_base
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Thank you.	nil	nil
[LOG]	Resting starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	Rested for 111 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	4	35	to	5	34
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	5	34	to	6	34
[Actor:move]	3935	Seri	move from	6	34	to	7	34
[Actor:move]	3935	Seri	move from	7	34	to	8	34
[Actor:move]	3935	Seri	move from	8	34	to	9	35
[Actor:move]	3935	Seri	move from	9	35	to	10	36
[Actor:move]	3935	Seri	move from	10	36	to	11	36
[Actor:move]	3935	Seri	move from	11	36	to	12	36
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.85 gold pieces.
[Actor:move]	3935	Seri	move from	12	36	to	12	37
[Actor:move]	3935	Seri	move from	12	37	to	11	38
[Actor:move]	3935	Seri	move from	11	38	to	10	38
[Actor:move]	3935	Seri	move from	10	38	to	9	38
[Actor:move]	3935	Seri	move from	9	38	to	8	38
[Actor:move]	3935	Seri	move from	8	38	to	7	38
[Actor:move]	3935	Seri	move from	7	38	to	6	38
[Actor:move]	3935	Seri	move from	6	38	to	5	38
[Actor:move]	3935	Seri	move from	5	38	to	4	38
[Actor:move]	3935	Seri	move from	4	38	to	3	38
[Actor:move]	3935	Seri	move from	3	38	to	4	39
[Actor:move]	3935	Seri	move from	4	39	to	5	39
[Actor:move]	3935	Seri	move from	5	39	to	6	39
[Actor:move]	3935	Seri	move from	6	39	to	7	39
[Actor:move]	3935	Seri	move from	7	39	to	8	39
[Actor:move]	3935	Seri	move from	8	39	to	9	39
[Actor:move]	3935	Seri	move from	9	39	to	10	39
[Actor:move]	3935	Seri	move from	10	39	to	11	39
[Actor:move]	3935	Seri	move from	11	39	to	12	39
[Actor:move]	3935	Seri	move from	12	39	to	13	39
[Actor:move]	3935	Seri	move from	13	39	to	14	40
[Actor:move]	3935	Seri	move from	14	40	to	15	40
[Actor:move]	3935	Seri	move from	15	40	to	16	40
[Actor:move]	3935	Seri	move from	16	40	to	17	40
[Actor:move]	3935	Seri	move from	17	40	to	18	39
[Actor:move]	3935	Seri	move from	18	39	to	18	38
[Actor:move]	3935	Seri	move from	18	38	to	19	37
[Actor:move]	3935	Seri	move from	19	37	to	20	36
[Actor:move]	3935	Seri	move from	20	36	to	21	36
[Actor:move]	3935	Seri	move from	21	36	to	22	35
[Actor:move]	3935	Seri	move from	22	35	to	23	34
[Actor:move]	3935	Seri	move from	23	34	to	24	34
[Identify]	pair of dwarven-steel boots	true
[LOG]	Seri picks up (l.): #FFFFFF##UID:7538:0#pair of dwarven-steel boots (0 def, 4 armour)#LAST#.
[Actor:move]	3935	Seri	move from	24	34	to	24	33
[LOG]	You pickup 0.40 gold pieces.
[Actor:move]	3935	Seri	move from	24	33	to	25	33
[Actor:move]	3935	Seri	move from	25	33	to	26	33
[ActorObjectUse] useObjectEnable: 	yew wand of conjuration	by	Seri	inven/slot	1	nil
[ActorObjectUse] Object	yew wand of conjuration	7545	is ineligible for talent interface
[Identify]	yew wand of conjuration	true
[LOG]	Seri picks up (D.): #00FF80##UID:7545:0#yew wand of conjuration [power 240]  (15 cooldown)#LAST#.
[Actor:move]	3935	Seri	move from	26	33	to	27	34
[Actor:move]	3935	Seri	move from	27	34	to	27	35
[Identify]	dwarven-steel helm	true
[LOG]	Seri picks up (n.): #FFFFFF##UID:7549:0#dwarven-steel helm (0 def, 4 armour)#LAST#.
[Actor:move]	3935	Seri	move from	27	35	to	28	36
[Actor:move]	3935	Seri	move from	28	36	to	29	36
[Actor:move]	3935	Seri	move from	29	36	to	30	35
[Actor:move]	3935	Seri	move from	30	35	to	30	34
[Actor:move]	3935	Seri	move from	30	34	to	30	33
[Actor:move]	3935	Seri	move from	30	33	to	31	33
[Actor:move]	3935	Seri	move from	31	33	to	32	33
[Actor:move]	3935	Seri	move from	32	33	to	31	33
[Actor:move]	3935	Seri	move from	31	33	to	30	33
[Actor:move]	3935	Seri	move from	30	33	to	29	33
[Actor:move]	3935	Seri	move from	29	33	to	28	33
[Actor:move]	3935	Seri	move from	28	33	to	27	33
[Actor:move]	3935	Seri	move from	27	33	to	26	33
[Actor:move]	3935	Seri	move from	26	33	to	25	33
[Actor:move]	3935	Seri	move from	25	33	to	24	33
[Actor:move]	3935	Seri	move from	24	33	to	23	32
[Actor:move]	3935	Seri	move from	23	32	to	23	31
[Actor:move]	3935	Seri	move from	23	31	to	23	30
[Actor:move]	3935	Seri	move from	23	30	to	23	29
[Actor:move]	3935	Seri	move from	23	29	to	23	28
[Actor:move]	3935	Seri	move from	23	28	to	23	27
[Actor:move]	3935	Seri	move from	23	27	to	23	26
[Actor:move]	3935	Seri	move from	23	26	to	23	25
[Actor:move]	3935	Seri	move from	23	25	to	23	24
[Actor:move]	3935	Seri	move from	23	24	to	23	23
[LOG]	You pickup 0.85 gold pieces.
[Actor:move]	3935	Seri	move from	23	23	to	24	23
[Identify]	thorny mindstar	true
[LOG]	Seri picks up (i.): #FFFFFF##UID:7544:0#thorny mindstar (9-9.9 power, 24 apr, nature damage)#LAST#.
[Actor:move]	3935	Seri	move from	24	23	to	24	22
[Actor:move]	3935	Seri	move from	24	22	to	24	21
[Actor:move]	3935	Seri	move from	24	21	to	25	20
[Actor:move]	3935	Seri	move from	25	20	to	25	19
[Identify]	hardened leather sling	true
[LOG]	Seri picks up (j.): #FFFFFF##UID:7543:0#hardened leather sling#LAST#.
[Actor:move]	3935	Seri	move from	25	19	to	26	18
[Actor:move]	3935	Seri	move from	26	18	to	27	17
[target_simple AI]	7515	skeleton archer	selecting NEW TARGET	27	17	3935	Seri
[Actor:move]	7515	skeleton archer	move from	32	15	to	31	15
[Actor:move]	3935	Seri	move from	27	17	to	27	16
[Identify]	dwarven-steel longsword	true
[LOG]	Seri picks up (h.): #FFFFFF##UID:7536:0#dwarven-steel longsword (22.5-31.5 power, 4 apr)#LAST#.
[improved_talented AI] chooses for	7515	skeleton archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	ranger's yew longbow of lightning	quiver of yew arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	7515	using weapon:	ranger's yew longbow of lightning	ammo:	quiver of yew arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	ranger's yew longbow of lightning	to:	27	16
Adding entity	7928	after	7515
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the east (Skeleton archer's Shoot)).
[LOG]	
[Actor:move]	3935	Seri	move from	27	16	to	27	15
[Actor:move]	3935	Seri	move from	27	15	to	28	14
[NPC:seen_by] Passing target	Seri	from	7515	skeleton archer	to	7497	midge swarm
[Actor:move]	7515	skeleton archer	move from	31	15	to	30	16
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (skeleton archer)).
[LOG]	
[Actor:move]	3935	Seri	move from	28	14	to	29	13
[Actor:move]	7497	midge swarm	move from	32	6	to	32	7
[improved_talented AI] chooses for	7515	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	ranger's yew longbow of lightning	quiver of yew arrows	nil	nil
[SHOOT] speed	1	=>	1000
[SOUND] loading from	/data/sound/actions/arrow.ogg	:=:	sound "/data/sound/actions/arrow.ogg" : <static>
[ARCHERY SHOOT]	skeleton archer	7515	using weapon:	ranger's yew longbow of lightning	ammo:	quiver of yew arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	ranger's yew longbow of lightning	to:	29	13
Adding entity	7929	after	7515
[ATTACK ARCHERY]	7929	 to 	Seri	 :: 	59.571133542579	10	30.790050184791	::	1
checkHit	53	vs	34	=> chance to hit	98
[ATTACK ARCHERY] raw dam	59.571133542579	versus	30.790050184791	with APR	10
[ATTACK ARCHERY] after armor	41.699793479805
[ATTACK ARCHERY] after range	58
[PHYS CRIT %] axe accuracy bonus	53	34	=	4.75
[PHYS CRIT %]	6.75
[ATTACK ARCHERY] after crit	58
[ATTACK ARCHERY] after mult	58
[ATTACK ARCHERY] after hook	58
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri attunes to the damage.
[LOG]	
[LOG]	Skeleton archer's Shoot hits #fbd578#Seri#LAST# for #WHITE#52 physical#LAST#, #ROYAL_BLUE#(6 antimagic)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#52#LAST##{normal}# total damage).
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
checkHit	22	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	421128
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton archer for #GREEN#640 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton archer!#{normal}#
[Actor:move]	7497	midge swarm	move from	32	7	to	32	8
[Actor:move]	7497	midge swarm	move from	32	8	to	32	9
[target_simple AI]	7523	ghast	selecting NEW TARGET	29	13	3935	Seri
[Actor:move]	7523	ghast	move from	38	10	to	37	10
[LOG]	
[Actor:move]	3935	Seri	move from	29	13	to	30	13
[Actor:move]	7497	midge swarm	move from	32	9	to	32	10
[Actor:move]	3935	Seri	move from	30	13	to	31	13
[target_simple AI]	7497	midge swarm	selecting NEW TARGET	31	13	3935	Seri
[Actor:move]	7497	midge swarm	move from	32	10	to	32	11
[improved_talented AI] chooses for	7523	ghast	T_SUMMON
[LOG]	Ghast uses #{bold}##ORCHID#Summon.#{normal}##LAST#
[Actor:move]	7930	ghoul	(forced) move from	nil	nil	to	38	11
[LOG]	#UID:7523:0#Ghast summons Ghoul!
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[NPC:seen_by] Passing target	Seri	from	7497	midge swarm	to	7930	ghoul
[Actor:move]	7497	midge swarm	move from	32	11	to	32	12
[LOG]	
Deleting shader 53 (is clone 1)
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
Deleting temp shader	shockwave2[shockwaveSpeed=5.6]
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	21	vs	64	=> chance to hit	0
checkHit	34	vs	64	=> chance to hit	0
[LOG]	Ghast is stunned!
checkHit	34	vs	64	=> chance to hit	0
[LOG]	Ghoul is stunned!
Cloned shader 53
[SHADER] setting reset param	tick_start	423130
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(1022 resilience)#LAST#, #ROYAL_BLUE#315 lightning#LAST# (#RED##{bold}#315#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Midge swarm for #{bold}##ROYAL_BLUE#948 lightning#{normal}##LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghast for #LIGHT_GREY#(949 resilience)#LAST#, #ROYAL_BLUE#316 lightning#LAST# (#RED##{bold}#316#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Ghoul for #ROYAL_BLUE#311 lightning#LAST# damage.
[LOG]	Elemental Surge hits Ghast for #ROYAL_BLUE#266 lightning#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Midge swarm!#{normal}#
[Actor:move]	7930	ghoul	move from	38	11	to	37	11
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
checkHit	34	vs	64	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[LOG]	Seri surges with #1133F3#icy#LAST# power!
checkHit	34	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	424726
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(328 resilience)#LAST#, #1133F3#315 cold#LAST# (#RED##{bold}#315#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghast for #LIGHT_GREY#(232 resilience)#LAST#, #1133F3#316 cold#LAST# (#RED##{bold}#316#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghoul!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghast!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Seri is no longer attuned.
Deleting shader 53 (is clone 1)
Deleting shader 53 (is clone 1)
Deleting shader 51 (is clone 0)
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
[LOG]	Rested for 58 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	31	13	to	31	12
[Actor:move]	3935	Seri	move from	31	12	to	31	11
[LOG]	Lore found: #0080FF#letter to Weisman (1)
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	adventurer-letter-2
[Actor:move]	3935	Seri	move from	31	11	to	31	12
[Actor:move]	3935	Seri	move from	31	12	to	30	13
[Actor:move]	3935	Seri	move from	30	13	to	29	14
[Actor:move]	3935	Seri	move from	29	14	to	28	15
[Actor:move]	3935	Seri	move from	28	15	to	28	16
[Identify]	hardened leather armour of acid resistance	true
[LOG]	Seri picks up (r.): #00FF80##UID:7539:0#hardened leather armour of acid resistance (9 def, 6 armour)#LAST#.
[Actor:move]	3935	Seri	move from	28	16	to	29	15
[Actor:move]	3935	Seri	move from	29	15	to	29	14
[Actor:move]	3935	Seri	move from	29	14	to	30	13
[Actor:move]	3935	Seri	move from	30	13	to	31	12
[Actor:move]	3935	Seri	move from	31	12	to	32	11
[Actor:move]	3935	Seri	move from	32	11	to	32	12
[Actor:move]	3935	Seri	move from	32	12	to	32	13
[Actor:move]	3935	Seri	move from	32	13	to	32	14
[Actor:move]	3935	Seri	move from	32	14	to	32	13
[Actor:move]	3935	Seri	move from	32	13	to	33	12
[Actor:move]	3935	Seri	move from	33	12	to	34	11
[Actor:move]	3935	Seri	move from	34	11	to	33	12
[Actor:move]	3935	Seri	move from	33	12	to	32	13
[Actor:move]	3935	Seri	move from	32	13	to	32	14
[Actor:move]	3935	Seri	move from	32	14	to	32	15
[Actor:move]	3935	Seri	move from	32	15	to	32	14
[Actor:move]	3935	Seri	move from	32	14	to	32	13
[Actor:move]	3935	Seri	move from	32	13	to	33	12
[Actor:move]	3935	Seri	move from	33	12	to	34	11
[Actor:move]	3935	Seri	move from	34	11	to	35	11
[Actor:move]	3935	Seri	move from	35	11	to	36	11
[Actor:move]	3935	Seri	move from	36	11	to	37	11
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	37	11	to	38	10
[Actor:move]	3935	Seri	move from	38	10	to	39	9
[Actor:move]	3935	Seri	move from	39	9	to	39	10
[Actor:move]	3935	Seri	move from	39	10	to	40	9
[Actor:move]	3935	Seri	move from	40	9	to	41	8
[Actor:move]	3935	Seri	move from	41	8	to	42	7
[Actor:move]	3935	Seri	move from	42	7	to	42	6
[Actor:move]	3935	Seri	move from	42	6	to	41	7
[Actor:move]	3935	Seri	move from	41	7	to	40	8
[Actor:move]	3935	Seri	move from	40	8	to	39	9
[Actor:move]	3935	Seri	move from	39	9	to	38	9
[Actor:move]	3935	Seri	move from	38	9	to	37	9
[Actor:move]	3935	Seri	move from	37	9	to	36	9
[Actor:move]	3935	Seri	move from	36	9	to	37	10
[Actor:move]	3935	Seri	move from	37	10	to	38	11
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[Actor:move]	3935	Seri	move from	38	11	to	39	12
[Actor:move]	3935	Seri	move from	39	12	to	39	13
[Actor:move]	3935	Seri	move from	39	13	to	39	14
[Actor:move]	3935	Seri	move from	39	14	to	39	15
[Actor:move]	3935	Seri	move from	39	15	to	39	16
[Actor:move]	3935	Seri	move from	39	16	to	39	17
[target_simple AI]	7419	Isawen the skeleton master archer	selecting NEW TARGET	39	17	3935	Seri
[use_tactical AI] === Action Selected:	7419	Isawen the skeleton master archer	escape	 talent:T_DISENGAGE
[LOG]	Isawen the skeleton master archer uses #{bold}##ORCHID#Disengage.#{normal}##LAST#
	npc_grids[1] = {
	npc_grids  [1] = 43
	npc_grids  [2] = 20
	npc_grids  [dist] = 3.0370984446051
	npc_grids}
	npc_grids[2] = {
	npc_grids  [1] = 43
	npc_grids  [2] = 19
	npc_grids  [dist] = 2.0561064506525
	npc_grids}
	npc_grids[3] = {
	npc_grids  [1] = 43
	npc_grids  [2] = 18
	npc_grids  [dist] = 2.0354386015338
	npc_grids}
	npc_grids[4] = {
	npc_grids  [1] = 42
	npc_grids  [2] = 18
	npc_grids  [dist] = 1.0768164323394
	npc_grids}
	npc_grids[5] = {
	npc_grids  [1] = 42
	npc_grids  [2] = 19
	npc_grids  [dist] = 1.0459162626147
	npc_grids}
[Actor:move]	7419	Isawen the skeleton master archer	(forced) move from	41	18	to	43	19
[LOG]	Isawen the skeleton master archer is moving at extreme speed!
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the southeast (Isawen the skeleton master archer)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
checkHit	27	vs	64	=> chance to hit	0
[LOG]	Isawen the skeleton master archer is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	428723
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Isawen the skeleton master archer for #GREEN#(14 resist armour)#LAST#, #GREEN#561 acid#LAST# (#RED##{bold}#561#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	7419	Isawen the skeleton master archer	closein	 AI:move_astar_advanced
[Actor:move]	7419	Isawen the skeleton master archer	move from	43	19	to	42	18
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/arrow_ash.png
[Actor:move]	3935	Seri	move from	39	17	to	40	18
[use_tactical AI] === Action Selected:	7419	Isawen the skeleton master archer	closein	 AI:move_astar_advanced
[Actor:move]	7419	Isawen the skeleton master archer	move from	42	18	to	41	18
[LOG]	#RED##{bold}#Isawen the skeleton master archer throws two quick punches.#{normal}##LAST#
[LOG]	Isawen the skeleton master archer slows down.
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	62.71846438039	10	64	1.1177570045318	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	62.71846438039	10	64	1.1177570045318	vs. armor/def	30.790050184791	34
checkHit	64	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	77	10	vs. armor/hardiness	30.790050184791	0.3
[ATTACK] mace accuracy bonus	64	34	=	1.06
[ATTACK] after armor	60.829949815209
[PHYS CRIT %]	17.9
[ATTACK] after crit	60.829949815209
[ATTACK] after mult	67.993102491269
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri attunes to the damage.
[ATTACK]	target on_melee_hit:	35.750783419739	COLD	vs	0
[SOUND] loading from	/data/sound/actions/punch1.ogg	:=:	sound "/data/sound/actions/punch1.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	62.71846438039	10	64	1.1177570045318	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	62.71846438039	10	64	1.1177570045318	vs. armor/def	30.790050184791	34
checkHit	64	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	79	10	vs. armor/hardiness	30.790050184791	0.3
[ATTACK] mace accuracy bonus	64	34	=	1.06
[ATTACK] after armor	62.949949815209
[PHYS CRIT %]	17.9
[ATTACK] after crit	62.949949815209
[ATTACK] after mult	70.362747340877
[ATTACK]	target on_melee_hit:	35.750783419739	COLD	vs	0
[Actor:move]	7419	Isawen the skeleton master archer	move from	41	18	to	41	18
[LOG]	#UID:7419:0#Isawen the skeleton master archer hits #fbd578#Seri#LAST# for #WHITE#48 physical#LAST#, #LIGHT_RED#(5 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#49 physical#LAST#, #LIGHT_RED#(3 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#97#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Isawen the skeleton master archer for #1133F3#(14 resist armour)#LAST#, #{bold}##1133F3#24 cold#{normal}##LAST#, #1133F3#(14 resist armour)#LAST#, #1133F3#24 cold#LAST# (#RED##{bold}#49#LAST##{normal}# total damage).
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Isawen the skeleton master archer!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	Isawen the skeleton master archer	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	13	35
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	13	35
checkHit	56	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	52.677664276969	vs. armor/hardiness	13	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	56	35	=	5.25
[PHYS CRIT %]	29.650007060581
[ATTACK] after crit	71
[ATTACK] after mult	146.18273469186
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	Isawen the skeleton master archer	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	13	35
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	13	35
checkHit	56	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	62.347080346211	vs. armor/hardiness	13	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	56	35	=	5.25
[PHYS CRIT %]	30.150007060581
[ATTACK] after crit	72
[ATTACK] after mult	148.24164644808
Loading tile from tileset	/data/gfx/shockbolt/object/money_large.png
checkHit	54	vs	27	=> chance to hit	95
[LOG]	#LIGHT_GREEN##UID:3935:0##fbd578#Seri#LAST# gains 3% of a turn from Ancestral Life.#LAST#
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Isawen the skeleton master archer for #LIGHT_GREEN#(14 resist armour)#LAST#, #LIGHT_GREEN#137 nature#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(14 resist armour)#LAST#, #LIGHT_GREEN#139 nature#LAST# (#RED##{bold}#275#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#74 healing#LAST# from #UID:7419:0#Isawen the skeleton master archer.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Isawen the skeleton master archer!#{normal}#
[LOG]	
[LOG]	Resting starts...
Deleting shader 53 (is clone 1)
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	40	18	to	41	18
[Identify]	Starhunger	true
[LOG]	Seri picks up (j.): #SALMON##UID:7221:0#Starhunger (5-5.5 power, 18 apr, nature damage)#LAST#.
[LOG]	You pickup 2.50 gold pieces.
[Actor:move]	3935	Seri	move from	41	18	to	42	19
[LOG]	Seri is no longer attuned.
[Actor:move]	3935	Seri	move from	42	19	to	41	19
[Actor:move]	3935	Seri	move from	41	19	to	40	19
[Actor:move]	3935	Seri	move from	40	19	to	39	19
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[Actor:move]	3935	Seri	move from	39	19	to	38	19
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[Actor:move]	3935	Seri	move from	38	19	to	37	19
[Actor:move]	3935	Seri	move from	37	19	to	36	20
[Actor:move]	3935	Seri	move from	36	20	to	35	19
[target_simple AI]	7478	forest wight	selecting NEW TARGET	35	19	3935	Seri
[Actor:move]	7478	forest wight	move from	37	28	to	37	27
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (forest wight - offscreen)).
[LOG]	
[Actor:move]	3935	Seri	move from	35	19	to	35	18
[improved_talented AI] chooses for	7478	forest wight	T_FLAME
[LOG]	Forest wight casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	1
Adding entity	7935	after	7478
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/2haxe_dsteel.png
[LOG]	#GOLD#An object rolls from the chest!
[Actor:move]	7788	Aruma the armoured skeleton warrior	(forced) move from	nil	nil	to	36	18
Added unique	mod.class.NPC/Aruma the armoured skeleton warrior	::	1
[Actor:wearAllInventory]	7788	Aruma the armoured skeleton warrior	wearing main inventory
running talented_ai_tactic resolver but aborting due to existing tactics
[entityFilterPost]:  Done nerfing randboss
[LOG]	#GOLD#But the chest was guarded!
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	29	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	435772
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Aruma the armoured skeleton warrior for #{bold}##GREEN#1062 acid#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Aruma the armoured skeleton warrior!#{normal}#
[MIND CRIT %]	28.900007060581
[LOG]	Seri attunes to the damage.
[LOG]	Seri is on fire!
Cloned shader 61
[SHADER] setting reset param	tick_start	435772
[LOG]	Forest wight's Flame hits #fbd578#Seri#LAST# for #LIGHT_RED#(37 antimagic)#LAST#, #LIGHT_RED#37 fire#LAST# (#RED##{bold}#37#LAST##{normal}# total damage).
[improved_talented AI] chooses for	7478	forest wight	T_MIND_DISRUPTION
[LOG]	Forest wight casts #{bold}##PURPLE#Mind Disruption.#{normal}##LAST#
checkHit	50	vs	43	=> chance to hit	68
[LOG]	#ORANGE#Seri shrugs off the effect 'Confused'!
[LOG]	
[Actor:move]	3935	Seri	move from	35	18	to	35	19
[LOG]	Burning from Forest wight hits #fbd578#Seri#LAST# for #LIGHT_RED#(18 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	35	19	to	35	20
[improved_talented AI] chooses for	7478	forest wight	T_LIGHTNING
[LOG]	Forest wight casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	1
[LOG]	#UID:7478:0#Forest wight hits #fbd578#Seri#LAST# for #ROYAL_BLUE#(37 antimagic)#LAST#, #ROYAL_BLUE#63 lightning#LAST# (#RED##{bold}#63#LAST##{normal}# total damage).
Server latency	96
[LOG]	Burning from Forest wight hits #fbd578#Seri#LAST# for #LIGHT_RED#(18 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	35	20	to	35	21
[Actor:move]	7478	forest wight	move from	37	27	to	37	26
[Actor:move]	3935	Seri	move from	35	21	to	35	22
[LOG]	Burning from Forest wight hits #fbd578#Seri#LAST# for #LIGHT_RED#(18 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
Deleting shader 61 (is clone 1)
[MIND CRIT %]	28.900007060581
checkHit	11	vs	64	=> chance to hit	0
[LOG]	Forest wight is encased in ice!
Loading tile from tileset	/data/gfx/shockbolt/npc/forest_wight.png
Loading tile from tileset	/data/gfx/shockbolt/npc/iceblock.png
Cloned shader 53
[SHADER] setting reset param	tick_start	438377
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Forest wight for #1133F3#197 cold#LAST# damage.
[target_simple AI]	7478	forest wight	selecting NEW TARGET	35	22	3935	Seri
[improved_talented AI] chooses for	7478	forest wight	T_FLAME
[LOG]	Forest wight casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	1
Adding entity	7938	after	7478
Cloned shader 61
[SHADER] setting reset param	tick_start	438421
[LOG]	Seri stops burning.
[LOG]	
[Actor:move]	3935	Seri	move from	35	22	to	35	23
[target_simple AI]	7478	forest wight	selecting NEW TARGET	35	23	3935	Seri
[Actor:move]	3935	Seri	move from	35	23	to	35	24
[target_simple AI]	7478	forest wight	selecting NEW TARGET	35	24	3935	Seri
Deleting shader 61 (is clone 1)
Deleting shader 53 (is clone 1)
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	35	24	to	36	25
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Forest wight!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	forest wight	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	7	0
checkHit	56	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	52.677664276969	vs. armor/hardiness	7	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	56	0	=	14
[PHYS CRIT %]	38.400007060581
[ATTACK] after crit	117.86
[ATTACK] after mult	242.66333958848
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Forest wight!#{normal}#
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	forest wight	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	7	0
checkHit	56	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	62.347080346211	vs. armor/hardiness	7	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	56	0	=	14
[PHYS CRIT %]	38.900007060581
[ATTACK] after crit	114.54
[ATTACK] after mult	235.82775255782
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Forest wight!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	54	vs	11	=> chance to hit	95
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Forest wight for #STEEL_BLUE#(123 to ice)#LAST#, #{bold}##LIGHT_GREEN#185 nature#{normal}##LAST#, #STEEL_BLUE#(5 to ice)#LAST#, #PURPLE#8 arcane#LAST#, #STEEL_BLUE#(120 to ice)#LAST#, #{bold}##LIGHT_GREEN#180 nature#{normal}##LAST# (#RED##{bold}#373#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#74 healing#LAST# from #UID:7478:0#Forest wight.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Forest wight!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Seri is no longer attuned.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	36	25	to	36	24
[Actor:move]	3935	Seri	move from	36	24	to	36	23
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
[Actor:move]	3935	Seri	move from	36	23	to	36	22
[Actor:move]	3935	Seri	move from	36	22	to	36	21
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[Actor:move]	3935	Seri	move from	36	21	to	36	20
[Actor:move]	3935	Seri	move from	36	20	to	36	19
[Actor:move]	3935	Seri	move from	36	19	to	36	18
[Identify]	Brightbloom the thorny mindstar	true
[LOG]	Seri picks up (j.): #SALMON##UID:7596:0#Brightbloom the thorny mindstar (8.5-9.35 power, 24 apr, nature damage)#LAST#.
[LOG]	You pickup 0.95 gold pieces.
[LOG]	Ran for 8 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	36	18	to	35	18
[Identify]	truestriking dwarven-steel battleaxe of erosion	true
[LOG]	Seri picks up (h.): #0080FF##UID:7587:0#truestriking dwarven-steel battleaxe of erosion (31.5-47.25 power, 2 apr)#LAST#.
[LOG]	Ran for 2 turns (stop reason: at object).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	35	18	to	36	19
[Actor:move]	3935	Seri	move from	36	19	to	36	20
[Actor:move]	3935	Seri	move from	36	20	to	36	21
[Actor:move]	3935	Seri	move from	36	21	to	36	22
[Actor:move]	3935	Seri	move from	36	22	to	36	23
[Actor:move]	3935	Seri	move from	36	23	to	36	24
[Actor:move]	3935	Seri	move from	36	24	to	37	25
[Actor:move]	3935	Seri	move from	37	25	to	37	26
[Actor:move]	3935	Seri	move from	37	26	to	37	27
[Actor:move]	3935	Seri	move from	37	27	to	38	26
[Actor:move]	3935	Seri	move from	38	26	to	39	25
[Actor:move]	3935	Seri	move from	39	25	to	39	24
[Actor:move]	3935	Seri	move from	39	24	to	39	23
[Actor:move]	3935	Seri	move from	39	23	to	39	22
[Actor:move]	3935	Seri	move from	39	22	to	39	21
[Actor:move]	3935	Seri	move from	39	21	to	39	20
[Actor:move]	3935	Seri	move from	39	20	to	39	19
[Actor:move]	3935	Seri	move from	39	19	to	39	18
[Actor:move]	3935	Seri	move from	39	18	to	39	17
[Actor:move]	3935	Seri	move from	39	17	to	39	16
[Actor:move]	3935	Seri	move from	39	16	to	39	15
[Actor:move]	3935	Seri	move from	39	15	to	39	14
[Actor:move]	3935	Seri	move from	39	14	to	39	13
[Actor:move]	3935	Seri	move from	39	13	to	39	12
[Actor:move]	3935	Seri	move from	39	12	to	38	11
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[Actor:move]	3935	Seri	move from	38	11	to	37	10
[Actor:move]	3935	Seri	move from	37	10	to	36	9
[Actor:move]	3935	Seri	move from	36	9	to	35	8
[Actor:move]	3935	Seri	move from	35	8	to	34	7
[Actor:move]	3935	Seri	move from	34	7	to	33	7
[Actor:move]	3935	Seri	move from	33	7	to	32	7
[Actor:move]	3935	Seri	move from	32	7	to	31	7
[Actor:move]	3935	Seri	move from	31	7	to	32	6
[Actor:move]	3935	Seri	move from	32	6	to	32	5
[Actor:move]	3935	Seri	move from	32	5	to	32	6
[Actor:move]	3935	Seri	move from	32	6	to	31	7
[Actor:move]	3935	Seri	move from	31	7	to	30	6
[Actor:move]	3935	Seri	move from	30	6	to	29	6
[Actor:move]	3935	Seri	move from	29	6	to	28	6
[Actor:move]	3935	Seri	move from	28	6	to	28	5
[Actor:move]	3935	Seri	move from	28	5	to	28	6
[Actor:move]	3935	Seri	move from	28	6	to	28	7
[Actor:move]	3935	Seri	move from	28	7	to	27	7
[target_simple AI]	7482	ghoul	selecting NEW TARGET	27	7	3935	Seri
[Actor:move]	7482	ghoul	move from	26	1	to	26	2
[Actor:move]	3935	Seri	move from	27	7	to	26	6
[Actor:move]	3935	Seri	move from	26	6	to	26	5
[Actor:move]	7482	ghoul	move from	26	2	to	26	3
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (ghoul)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
checkHit	32	vs	64	=> chance to hit	0
[LOG]	Ghoul is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	443230
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(336 resilience)#LAST#, #GREEN#304 acid#LAST# (#RED##{bold}#304#LAST##{normal}# total damage).
[Actor:move]	7482	ghoul	move from	26	3	to	26	4
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (ghoul)).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Ghoul!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	2	8
checkHit	56	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	52.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	56	8	=	12
[PHYS CRIT %]	36.400007060581
[ATTACK] after crit	69
[ATTACK] after mult	142.06491117941
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	2	8
checkHit	56	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	62.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	56	8	=	12
[PHYS CRIT %]	36.900007060581
[ATTACK] after crit	71
[ATTACK] after mult	146.18273469186
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
checkHit	54	vs	32	=> chance to hit	95
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREEN#181 nature#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#186 nature#LAST# (#RED##{bold}#367#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#69 healing#LAST# from #UID:7482:0#Ghoul.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghoul!#{normal}#
[LOG]	
Deleting shader 53 (is clone 1)
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	26	5	to	26	4
[Actor:move]	3935	Seri	move from	26	4	to	26	3
[Actor:move]	3935	Seri	move from	26	3	to	26	2
[Actor:move]	3935	Seri	move from	26	2	to	26	1
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[Actor:move]	3935	Seri	move from	26	1	to	26	0
[Actor:move]	3935	Seri	move from	26	0	to	25	0
[Actor:move]	3935	Seri	move from	25	0	to	24	0
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[Actor:move]	3935	Seri	move from	24	0	to	23	0
[Actor:move]	3935	Seri	move from	23	0	to	22	0
[Actor:move]	3935	Seri	move from	22	0	to	21	0
[Actor:move]	3935	Seri	move from	21	0	to	20	0
[Actor:move]	3935	Seri	move from	20	0	to	21	0
[Actor:move]	3935	Seri	move from	21	0	to	22	0
[Actor:move]	3935	Seri	move from	22	0	to	23	0
[Actor:move]	3935	Seri	move from	23	0	to	24	0
[Actor:move]	3935	Seri	move from	24	0	to	25	0
[Actor:move]	3935	Seri	move from	25	0	to	26	1
[Actor:move]	3935	Seri	move from	26	1	to	26	2
[Actor:move]	3935	Seri	move from	26	2	to	26	3
[Actor:move]	3935	Seri	move from	26	3	to	26	4
[Actor:move]	3935	Seri	move from	26	4	to	26	5
[Actor:move]	3935	Seri	move from	26	5	to	26	6
[Actor:move]	3935	Seri	move from	26	6	to	27	7
[Actor:move]	3935	Seri	move from	27	7	to	28	6
[LOG]	Today is the 2nd Wintertide of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	3935	Seri	move from	28	6	to	28	5
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[Actor:move]	3935	Seri	move from	28	5	to	28	4
[Actor:move]	3935	Seri	move from	28	4	to	28	3
[Actor:move]	3935	Seri	move from	28	3	to	28	2
[Actor:move]	3935	Seri	move from	28	2	to	28	1
[Actor:move]	3935	Seri	move from	28	1	to	28	0
[Actor:move]	3935	Seri	move from	28	0	to	29	0
[Actor:move]	3935	Seri	move from	29	0	to	30	0
[Actor:move]	3935	Seri	move from	30	0	to	31	0
[Actor:move]	3935	Seri	move from	31	0	to	32	1
[Actor:move]	3935	Seri	move from	32	1	to	32	2
[Actor:move]	3935	Seri	move from	32	2	to	32	3
[Actor:move]	3935	Seri	move from	32	3	to	32	4
[Actor:move]	3935	Seri	move from	32	4	to	32	5
[Actor:move]	3935	Seri	move from	32	5	to	32	6
[Actor:move]	3935	Seri	move from	32	6	to	32	7
[Actor:move]	3935	Seri	move from	32	7	to	32	8
[Actor:move]	3935	Seri	move from	32	8	to	32	9
[Actor:move]	3935	Seri	move from	32	9	to	32	10
[Actor:move]	3935	Seri	move from	32	10	to	32	11
[Actor:move]	3935	Seri	move from	32	11	to	32	12
[Actor:move]	3935	Seri	move from	32	12	to	32	13
[Actor:move]	3935	Seri	move from	32	13	to	32	14
[Actor:move]	3935	Seri	move from	32	14	to	32	15
[Actor:move]	3935	Seri	move from	32	15	to	32	16
[Actor:move]	3935	Seri	move from	32	16	to	32	17
[Actor:move]	3935	Seri	move from	32	17	to	32	18
[Actor:move]	3935	Seri	move from	32	18	to	32	17
[Actor:move]	3935	Seri	move from	32	17	to	31	16
[Actor:move]	3935	Seri	move from	31	16	to	30	16
[Actor:move]	3935	Seri	move from	30	16	to	29	16
[Actor:move]	3935	Seri	move from	29	16	to	28	16
[Actor:move]	3935	Seri	move from	28	16	to	27	17
[Actor:move]	3935	Seri	move from	27	17	to	26	18
[Actor:move]	3935	Seri	move from	26	18	to	25	19
[Actor:move]	3935	Seri	move from	25	19	to	24	20
[Actor:move]	3935	Seri	move from	24	20	to	24	21
[Actor:move]	3935	Seri	move from	24	21	to	23	22
[Actor:move]	3935	Seri	move from	23	22	to	22	23
[Actor:move]	3935	Seri	move from	22	23	to	21	23
[Actor:move]	3935	Seri	move from	21	23	to	20	24
[Actor:move]	3935	Seri	move from	20	24	to	20	25
[Actor:move]	3935	Seri	move from	20	25	to	20	24
[Actor:move]	3935	Seri	move from	20	24	to	20	23
[Actor:move]	3935	Seri	move from	20	23	to	20	22
[Actor:move]	3935	Seri	move from	20	22	to	19	21
[Actor:move]	3935	Seri	move from	19	21	to	20	20
[Actor:move]	3935	Seri	move from	20	20	to	19	19
[Actor:move]	3935	Seri	move from	19	19	to	20	18
[Actor:move]	3935	Seri	move from	20	18	to	20	17
[Actor:move]	3935	Seri	move from	20	17	to	20	16
[Actor:move]	3935	Seri	move from	20	16	to	20	15
[Actor:move]	3935	Seri	move from	20	15	to	20	14
[Actor:move]	3935	Seri	move from	20	14	to	20	13
[Actor:move]	3935	Seri	move from	20	13	to	20	12
[Actor:move]	3935	Seri	move from	20	12	to	20	11
[target_simple AI]	7533	storm drake hatchling	selecting NEW TARGET	20	11	3935	Seri
[Actor:move]	7533	storm drake hatchling	move from	17	9	to	18	9
[target_simple AI]	7915	storm drake hatchling	selecting NEW TARGET	20	11	3935	Seri
[Actor:move]	7915	storm drake hatchling	move from	16	10	to	16	9
[target_simple AI]	7917	storm drake hatchling	selecting NEW TARGET	20	11	3935	Seri
[Actor:move]	7917	storm drake hatchling	move from	18	10	to	19	10
[target_simple AI]	7919	storm drake hatchling	selecting NEW TARGET	20	11	3935	Seri
[Actor:move]	7919	storm drake hatchling	move from	17	10	to	18	10
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the northwest (storm drake hatchling)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
checkHit	27	vs	64	=> chance to hit	0
checkHit	27	vs	64	=> chance to hit	0
checkHit	28	vs	64	=> chance to hit	0
checkHit	28	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	447626
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Storm drake hatchling for #GREEN#640 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Storm drake hatchling for #GREEN#640 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Storm drake hatchling for #GREEN#640 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Storm drake hatchling for #GREEN#640 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Storm drake hatchling!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Storm drake hatchling!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Storm drake hatchling!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Storm drake hatchling!#{normal}#
[LOG]	
[LOG]	Resting starts...
Deleting shader 53 (is clone 1)
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	20	11	to	20	10
[Actor:move]	3935	Seri	move from	20	10	to	19	10
[LOG]	You pickup 0.75 gold pieces.
[Actor:move]	3935	Seri	move from	19	10	to	18	10
[LOG]	You pickup 0.85 gold pieces.
[Actor:move]	3935	Seri	move from	18	10	to	18	9
[LOG]	You pickup 0.70 gold pieces.
[Actor:move]	3935	Seri	move from	18	9	to	17	9
[Actor:move]	3935	Seri	move from	17	9	to	16	9
[LOG]	You pickup 0.70 gold pieces.
[Actor:move]	3935	Seri	move from	16	9	to	17	8
[Actor:move]	3935	Seri	move from	17	8	to	18	7
[Actor:move]	3935	Seri	move from	18	7	to	19	7
[Actor:move]	3935	Seri	move from	19	7	to	18	6
[Actor:move]	3935	Seri	move from	18	6	to	18	5
[Actor:move]	3935	Seri	move from	18	5	to	18	4
[Actor:move]	3935	Seri	move from	18	4	to	18	3
[Actor:move]	3935	Seri	move from	18	3	to	18	2
[Actor:move]	3935	Seri	move from	18	2	to	18	1
[Actor:move]	3935	Seri	move from	18	1	to	18	0
[Actor:move]	3935	Seri	move from	18	0	to	17	0
[Actor:move]	3935	Seri	move from	17	0	to	16	0
[Actor:move]	3935	Seri	move from	16	0	to	15	0
[Actor:move]	3935	Seri	move from	15	0	to	14	0
[Actor:move]	3935	Seri	move from	14	0	to	13	0
[Actor:move]	3935	Seri	move from	13	0	to	12	0
[Actor:move]	3935	Seri	move from	12	0	to	11	0
[Actor:move]	3935	Seri	move from	11	0	to	10	0
[Actor:move]	3935	Seri	move from	10	0	to	9	0
[Actor:move]	3935	Seri	move from	9	0	to	8	0
[Actor:move]	3935	Seri	move from	8	0	to	7	0
[Actor:move]	3935	Seri	move from	7	0	to	6	0
[Actor:move]	3935	Seri	move from	6	0	to	5	0
[Actor:move]	3935	Seri	move from	5	0	to	4	0
[Actor:move]	3935	Seri	move from	4	0	to	4	1
[Actor:move]	3935	Seri	move from	4	1	to	4	2
[target_simple AI]	7208	grave wight	selecting NEW TARGET	4	2	3935	Seri
[Actor:move]	7208	grave wight	move from	7	3	to	6	3
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southeast (grave wight)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	11	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	450027
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Grave wight for #GREEN#640 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Grave wight!#{normal}#
[LOG]	
[LOG]	Resting starts...
Deleting shader 53 (is clone 1)
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	4	2	to	4	3
[Actor:move]	3935	Seri	move from	4	3	to	5	3
[Actor:move]	3935	Seri	move from	5	3	to	6	3
[Actor:move]	3935	Seri	move from	6	3	to	6	4
[Actor:move]	3935	Seri	move from	6	4	to	6	5
[Actor:move]	3935	Seri	move from	6	5	to	6	6
[Actor:move]	3935	Seri	move from	6	6	to	6	7
[Actor:move]	3935	Seri	move from	6	7	to	5	7
[Actor:move]	3935	Seri	move from	5	7	to	6	6
[Actor:move]	3935	Seri	move from	6	6	to	7	5
[Actor:move]	3935	Seri	move from	7	5	to	8	5
[Actor:move]	3935	Seri	move from	8	5	to	9	5
[Actor:move]	3935	Seri	move from	9	5	to	10	5
[Actor:move]	3935	Seri	move from	10	5	to	9	6
[Actor:move]	3935	Seri	move from	9	6	to	9	7
[Actor:move]	3935	Seri	move from	9	7	to	9	8
[Actor:move]	3935	Seri	move from	9	8	to	8	7
[Actor:move]	3935	Seri	move from	8	7	to	7	6
[Actor:move]	3935	Seri	move from	7	6	to	6	5
[Actor:move]	3935	Seri	move from	6	5	to	6	4
[Actor:move]	3935	Seri	move from	6	4	to	5	3
[Actor:move]	3935	Seri	move from	5	3	to	4	2
[Actor:move]	3935	Seri	move from	4	2	to	4	1
[Actor:move]	3935	Seri	move from	4	1	to	5	0
[Actor:move]	3935	Seri	move from	5	0	to	6	0
[Actor:move]	3935	Seri	move from	6	0	to	7	0
[Actor:move]	3935	Seri	move from	7	0	to	8	0
[Actor:move]	3935	Seri	move from	8	0	to	9	0
[Actor:move]	3935	Seri	move from	9	0	to	10	0
[Actor:move]	3935	Seri	move from	10	0	to	11	0
[Actor:move]	3935	Seri	move from	11	0	to	12	0
[Actor:move]	3935	Seri	move from	12	0	to	13	0
[Actor:move]	3935	Seri	move from	13	0	to	14	0
[Actor:move]	3935	Seri	move from	14	0	to	15	0
[Actor:move]	3935	Seri	move from	15	0	to	16	0
[Actor:move]	3935	Seri	move from	16	0	to	17	0
[Actor:move]	3935	Seri	move from	17	0	to	18	1
[Actor:move]	3935	Seri	move from	18	1	to	18	2
[Actor:move]	3935	Seri	move from	18	2	to	18	3
[Actor:move]	3935	Seri	move from	18	3	to	18	4
[Actor:move]	3935	Seri	move from	18	4	to	18	5
[Actor:move]	3935	Seri	move from	18	5	to	18	6
[Actor:move]	3935	Seri	move from	18	6	to	17	7
[Actor:move]	3935	Seri	move from	17	7	to	16	7
[Actor:move]	3935	Seri	move from	16	7	to	15	7
[Actor:move]	3935	Seri	move from	15	7	to	16	8
[Actor:move]	3935	Seri	move from	16	8	to	16	9
[Actor:move]	3935	Seri	move from	16	9	to	15	10
[Actor:move]	3935	Seri	move from	15	10	to	16	10
[Actor:move]	3935	Seri	move from	16	10	to	17	10
[Actor:move]	3935	Seri	move from	17	10	to	18	10
[Actor:move]	3935	Seri	move from	18	10	to	19	10
[Actor:move]	3935	Seri	move from	19	10	to	20	11
[Actor:move]	3935	Seri	move from	20	11	to	20	12
[Actor:move]	3935	Seri	move from	20	12	to	20	13
[Actor:move]	3935	Seri	move from	20	13	to	20	14
[Actor:move]	3935	Seri	move from	20	14	to	20	15
[Actor:move]	3935	Seri	move from	20	15	to	20	16
[Actor:move]	3935	Seri	move from	20	16	to	20	17
[Actor:move]	3935	Seri	move from	20	17	to	20	18
[Actor:move]	3935	Seri	move from	20	18	to	20	19
[Actor:move]	3935	Seri	move from	20	19	to	20	20
[Actor:move]	3935	Seri	move from	20	20	to	20	21
[Actor:move]	3935	Seri	move from	20	21	to	21	22
[Actor:move]	3935	Seri	move from	21	22	to	22	23
[Actor:move]	3935	Seri	move from	22	23	to	23	24
[Actor:move]	3935	Seri	move from	23	24	to	23	25
[Actor:move]	3935	Seri	move from	23	25	to	23	26
[Actor:move]	3935	Seri	move from	23	26	to	23	27
[Actor:move]	3935	Seri	move from	23	27	to	23	28
[Actor:move]	3935	Seri	move from	23	28	to	23	29
[Actor:move]	3935	Seri	move from	23	29	to	23	30
[Actor:move]	3935	Seri	move from	23	30	to	23	31
[Actor:move]	3935	Seri	move from	23	31	to	23	32
[Actor:move]	3935	Seri	move from	23	32	to	22	33
[Actor:move]	3935	Seri	move from	22	33	to	22	34
[Actor:move]	3935	Seri	move from	22	34	to	22	35
[Actor:move]	3935	Seri	move from	22	35	to	21	36
[Actor:move]	3935	Seri	move from	21	36	to	20	36
[Actor:move]	3935	Seri	move from	20	36	to	19	35
[Actor:move]	3935	Seri	move from	19	35	to	18	34
[Actor:move]	3935	Seri	move from	18	34	to	17	34
[Actor:move]	3935	Seri	move from	17	34	to	18	35
[Actor:move]	3935	Seri	move from	18	35	to	18	36
[Actor:move]	3935	Seri	move from	18	36	to	18	37
[Actor:move]	3935	Seri	move from	18	37	to	18	38
[Actor:move]	3935	Seri	move from	18	38	to	18	39
[Actor:move]	3935	Seri	move from	18	39	to	18	40
[Actor:move]	3935	Seri	move from	18	40	to	17	40
[Actor:move]	3935	Seri	move from	17	40	to	16	40
[Actor:move]	3935	Seri	move from	16	40	to	15	40
[Actor:move]	3935	Seri	move from	15	40	to	14	39
[Actor:move]	3935	Seri	move from	14	39	to	13	39
[Actor:move]	3935	Seri	move from	13	39	to	12	38
[Actor:move]	3935	Seri	move from	12	38	to	12	37
[Actor:move]	3935	Seri	move from	12	37	to	11	36
[Actor:move]	3935	Seri	move from	11	36	to	10	35
[Actor:move]	3935	Seri	move from	10	35	to	9	34
[Actor:move]	3935	Seri	move from	9	34	to	8	34
[Actor:move]	3935	Seri	move from	8	34	to	7	34
[Actor:move]	3935	Seri	move from	7	34	to	6	34
[Actor:move]	3935	Seri	move from	6	34	to	5	33
[Actor:move]	3935	Seri	move from	5	33	to	4	32
[Actor:move]	3935	Seri	move from	4	32	to	3	32
[target_simple AI]	7484	skeleton archer	selecting NEW TARGET	3	32	3935	Seri
[improved_talented AI] chooses for	7484	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	runic yew longbow	quiver of ash arrows of erosion	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	7484	using weapon:	runic yew longbow	ammo:	quiver of ash arrows of erosion	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	runic yew longbow	to:	3	32
Adding entity	7939	after	7484
[LOG]	Ran for 17 turns (stop reason: hostile spotted to the north (skeleton archer)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
checkHit	22	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	453433
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton archer for #GREEN#640 acid#LAST# damage.
[ATTACK ARCHERY]	7939	 to 	Seri	 :: 	51.275956514191	7	30.790050184791	::	1
checkHit	49	vs	34	=> chance to hit	88
[ATTACK ARCHERY] raw dam	51.275956514191	versus	30.790050184791	with APR	7
[ATTACK ARCHERY] after armor	35.893169559934
[ATTACK ARCHERY] after range	41
[PHYS CRIT %] axe accuracy bonus	49	34	=	3.75
[PHYS CRIT %]	5.25
[ATTACK ARCHERY] after crit	41
[ATTACK ARCHERY] after mult	41
[ATTACK ARCHERY] after hook	41
[MIND CRIT %]	28.900007060581
[LOG]	Seri attunes to the damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton archer!#{normal}#
[LOG]	Skeleton archer's Shoot hits #fbd578#Seri#LAST# for #WHITE#31 physical#LAST#, #LIGHT_GREEN#(10 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	
[LOG]	Resting starts...
[LOG]	Seri is no longer attuned.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	3	32	to	2	32
[Actor:move]	3935	Seri	move from	2	32	to	2	31
[target_simple AI]	7214	grave wight	selecting NEW TARGET	2	31	3935	Seri
[improved_talented AI] chooses for	7214	grave wight	T_FLAMESHOCK
[LOG]	Grave wight casts #{bold}##PURPLE#Flameshock.#{normal}##LAST#
[SPELL CRIT %]	1
checkHit	32	vs	43	=> chance to hit	23
[LOG]	Ran for 3 turns (stop reason: detrimental status effect).
[LOG]	#ORANGE#Seri shrugs off Grave wight's 'Burning Shock'!
[SOUND] loading from	/data/sound/talents/fireflash.lua	:=:	/data/sound/talents/fireflash.ogg	:>
[SOUND] :=>	sound "/data/sound/talents/fireflash.ogg" : <static>
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[ActorObjectUse] useObjectDisable: 	Spellhunter's Guide part 3: How to Kill a Magic-User	inven/slot	1	1	tid	nil
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	11	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	455330
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Grave wight for #GREEN#544 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Grave wight!#{normal}#
[LOG]	
[LOG]	Resting starts...
Deleting shader 53 (is clone 1)
Deleting shader 53 (is clone 1)
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	2	31	to	2	30
[Identify]	wrathful dwarven-steel shield	true
[LOG]	Seri picks up (w.): #0080FF##UID:7485:0#wrathful dwarven-steel shield (0 def, 6 armour, 33-39.6 power, 79.5 block)#LAST#.
[Actor:move]	3935	Seri	move from	2	30	to	3	30
[Actor:move]	3935	Seri	move from	3	30	to	4	30
[LOG]	Lore found: #0080FF#Spellhunter's Guide part 3: How to Kill a Magic-User
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	spellhunt-note-4
[LOG]	Lore found: #0080FF#A smudged poem chalked on a dark piece of slate
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	dreadfell-poem-level-2
[Actor:move]	3935	Seri	move from	4	30	to	5	29
[Actor:move]	3935	Seri	move from	5	29	to	6	29
[Actor:move]	3935	Seri	move from	6	29	to	7	29
[Actor:move]	3935	Seri	move from	7	29	to	7	28
[target_simple AI]	7501	armoured skeleton warrior	selecting NEW TARGET	7	28	3935	Seri
[use_tactical AI] === Action Selected:	7501	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	7501	armoured skeleton warrior	move from	15	25	to	14	26
[target_simple AI]	7524	skeleton mage	selecting NEW TARGET	7	28	3935	Seri
[Actor:move]	7524	skeleton mage	move from	14	25	to	13	25
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northeast (skeleton mage)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
checkHit	14	vs	64	=> chance to hit	0
checkHit	31	vs	64	=> chance to hit	0
[LOG]	Armoured skeleton warrior is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	457427
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Armoured skeleton warrior for #GREEN#480 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton mage for #GREEN#563 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton mage!#{normal}#
[SOUND] loading from	/data/sound/creatures/skeletons/skell_4.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_4.ogg" : <static>
[target_simple AI]	7501	armoured skeleton warrior	selecting NEW TARGET	7	28	3935	Seri
[use_tactical AI] === Action Selected:	7501	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	7501	armoured skeleton warrior	move from	14	26	to	13	26
[LOG]	
table: 0x04e622a0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Loading tile from tileset	/data/gfx/talents/unity.png
Loading tile from tileset	/data/gfx/talents/quickened.png
Loading tile from tileset	/data/gfx/talents/stunning_blow.png
Loading tile from tileset	/data/gfx/talents/fearless_cleave.png
Loading tile from tileset	/data/gfx/talents/death_dance.png
Loading tile from tileset	/data/gfx/talents/execution.png
Loading tile from tileset	/data/gfx/talents/shield_pummel.png
Loading tile from tileset	/data/gfx/talents/riposte.png
Loading tile from tileset	/data/gfx/talents/shield_slam.png
Loading tile from tileset	/data/gfx/talents/assault.png
Loading tile from tileset	/data/gfx/talents/rush.png
Loading tile from tileset	/data/gfx/talents/precise_strikes.png
Loading tile from tileset	/data/gfx/talents/perfect_strike.png
Loading tile from tileset	/data/gfx/talents/blinding_speed.png
Loading tile from tileset	/data/gfx/talents/thick_skin.png
Loading tile from tileset	/data/gfx/talents/armour_training.png
Loading tile from tileset	/data/gfx/talents/light_armour_training.png
Loading tile from tileset	/data/gfx/talents/weapon_combat.png
Loading tile from tileset	/data/gfx/talents/weapons_mastery.png
Loading tile from tileset	/data/gfx/talents/knife_mastery.png
Loading tile from tileset	/data/gfx/talents/heightened_senses.png
Loading tile from tileset	/data/gfx/talents/device_mastery.png
Loading tile from tileset	/data/gfx/talents/track.png
Loading tile from tileset	/data/gfx/talents/danger_sense.png
Loading tile from tileset	/data/gfx/talents/waters_of_life.png
Loading tile from tileset	/data/gfx/talents/elemental_harmony.png
Loading tile from tileset	/data/gfx/talents/one_with_nature.png
Loading tile from tileset	/data/gfx/talents/healing_nexus.png
Loading tile from tileset	/data/gfx/talents/mana_clash.png
Loading tile from tileset	/data/gfx/talents/wild_growth.png
Loading tile from tileset	/data/gfx/talents/fungal_growth.png
Loading tile from tileset	/data/gfx/talents/ancestral_life.png
Loading tile from tileset	/data/gfx/talents/sudden_growth.png
Loading tile from tileset	/data/gfx/talents/wing_buffet.png
Loading tile from tileset	/data/gfx/talents/bellowing_roar.png
Loading tile from tileset	/data/gfx/talents/devouring_flame.png
Loading tile from tileset	/data/gfx/talents/fire_breath.png
Loading tile from tileset	/data/gfx/talents/wyrmic_guile.png
Loading tile from tileset	/data/gfx/talents/chromatic_fury.png
Loading tile from tileset	/data/gfx/talents/thorn_grab.png
Loading tile from tileset	/data/gfx/talents/leaves_tide.png
Loading tile from tileset	/data/gfx/talents/nature_s_equilibrium.png
Loading tile from tileset	/data/gfx/stats/strength.png
Loading tile from tileset	/data/gfx/stats/dexterity.png
Loading tile from tileset	/data/gfx/stats/constitution.png
Loading tile from tileset	/data/gfx/stats/magic.png
Loading tile from tileset	/data/gfx/stats/willpower.png
Loading tile from tileset	/data/gfx/stats/cunning.png
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Deleting shader 53 (is clone 1)
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	31	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	476883
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Armoured skeleton warrior for #ROYAL_BLUE#771 lightning#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Armoured skeleton warrior!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 39 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	7	28	to	7	27
[Actor:move]	3935	Seri	move from	7	27	to	7	26
[Actor:move]	3935	Seri	move from	7	26	to	8	26
[Actor:move]	3935	Seri	move from	8	26	to	7	25
[Actor:move]	3935	Seri	move from	7	25	to	7	24
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	7	24	to	7	23
[Actor:move]	3935	Seri	move from	7	23	to	7	22
[Actor:move]	3935	Seri	move from	7	22	to	7	21
[Actor:move]	3935	Seri	move from	7	21	to	7	20
[Actor:move]	3935	Seri	move from	7	20	to	7	19
[Actor:move]	3935	Seri	move from	7	19	to	7	18
[Actor:move]	3935	Seri	move from	7	18	to	7	17
[Actor:move]	3935	Seri	move from	7	17	to	7	16
[Actor:move]	3935	Seri	move from	7	16	to	7	15
[Actor:move]	3935	Seri	move from	7	15	to	7	14
[Actor:move]	3935	Seri	move from	7	14	to	7	15
[Actor:move]	3935	Seri	move from	7	15	to	7	16
[Actor:move]	3935	Seri	move from	7	16	to	7	17
[Actor:move]	3935	Seri	move from	7	17	to	7	18
[Actor:move]	3935	Seri	move from	7	18	to	7	19
[Actor:move]	3935	Seri	move from	7	19	to	7	20
[Actor:move]	3935	Seri	move from	7	20	to	7	21
[Actor:move]	3935	Seri	move from	7	21	to	7	22
[Actor:move]	3935	Seri	move from	7	22	to	7	23
[Actor:move]	3935	Seri	move from	7	23	to	7	24
[Actor:move]	3935	Seri	move from	7	24	to	7	25
[Actor:move]	3935	Seri	move from	7	25	to	8	26
[Actor:move]	3935	Seri	move from	8	26	to	9	26
[Actor:move]	3935	Seri	move from	9	26	to	10	26
[Actor:move]	3935	Seri	move from	10	26	to	11	26
[Actor:move]	3935	Seri	move from	11	26	to	11	25
[Actor:move]	3935	Seri	move from	11	25	to	11	24
[Actor:move]	3935	Seri	move from	11	24	to	11	23
[Actor:move]	3935	Seri	move from	11	23	to	11	22
[target_simple AI]	7499	ghast	selecting NEW TARGET	11	22	3935	Seri
[Actor:move]	7499	ghast	move from	14	19	to	13	20
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northeast (ghast)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	32	vs	64	=> chance to hit	0
[LOG]	Ghast is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	478887
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghast for #LIGHT_GREY#(779 resilience)#LAST#, #{bold}##GREEN#283 acid#{normal}##LAST# (#RED##{bold}#283#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	11	22	to	12	21
[NPC:seen_by] Passing target	Seri	from	7499	ghast	to	7444	lesser vampire
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	25.906148721744	3	24	1	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	25.906148721744	3	24	1	vs. armor/def	30.790050184791	34
checkHit	24	vs	34	=> chance to hit	25
[LOG]	#UID:7499:0#Ghast misses #fbd578#Seri#LAST#.
[Actor:move]	7499	ghast	move from	13	20	to	13	20
[Actor:move]	7444	lesser vampire	move from	14	18	to	13	19
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Ghast!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghast	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	2	9
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	2	9
checkHit	56	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	52.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	56	9	=	11.75
[PHYS CRIT %]	36.150007060581
[ATTACK] after crit	69
[ATTACK] after mult	142.06491117941
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghast	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	2	9
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	2	9
checkHit	56	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	67	62.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	56	9	=	11.75
[PHYS CRIT %]	36.650007060581
[ATTACK] after crit	67
[ATTACK] after mult	137.94708766696
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
checkHit	54	vs	32	=> chance to hit	95
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghast for #LIGHT_GREEN#181 nature#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#175 nature#LAST# (#RED##{bold}#356#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#69 healing#LAST# from #UID:7499:0#Ghast.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghast!#{normal}#
[improved_talented AI] chooses for	7444	lesser vampire	T_RUNE:_ACID_WAVE_1
[LOG]	Lesser vampire casts #{bold}##GREEN#Rune: Acid Wave.#{normal}##LAST#
[LOG]	Seri is disarmed!
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri attunes to the damage.
[LOG]	#UID:7444:0#Lesser vampire hits #fbd578#Seri#LAST# for #GREEN#(37 antimagic)#LAST#, #GREEN#96 acid#LAST# (#RED##{bold}#96#LAST##{normal}# total damage).
[Actor:move]	7444	lesser vampire	move from	13	19	to	13	20
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	33.78282631085	18	27	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	33.78282631085	18	27	1	vs. armor/def	7	8
checkHit	27	vs	8	=> chance to hit	98
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	33	18	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	27	8	=	1.038
[ATTACK] after armor	34.254
[PHYS CRIT %]	22.900007060581
[ATTACK] after crit	56.86164
[ATTACK] after mult	56.86164
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Lesser vampire!#{normal}#
[Actor:move]	3935	Seri	move from	12	21	to	12	21
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #{bold}##WHITE#72 physical#{normal}##LAST#, #PURPLE#13 arcane#LAST# (#RED##{bold}#84#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	15.901973513388	9	17	1	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	15.901973513388	9	17	1	vs. armor/def	30.790050184791	34
checkHit	17	vs	34	=> chance to hit	8
[LOG]	#UID:7444:0#Lesser vampire misses #fbd578#Seri#LAST#.
[Actor:move]	7444	lesser vampire	move from	13	20	to	13	20
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	33.78282631085	18	27	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	33.78282631085	18	27	1	vs. armor/def	7	8
checkHit	27	vs	8	=> chance to hit	98
[LOG]	#UID:3935:0##fbd578#Seri#LAST# misses Lesser vampire.
[Actor:move]	3935	Seri	move from	12	21	to	12	21
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	15.901973513388	9	17	1	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	15.901973513388	9	17	1	vs. armor/def	30.790050184791	34
checkHit	17	vs	34	=> chance to hit	8
[LOG]	#UID:7444:0#Lesser vampire misses #fbd578#Seri#LAST#.
[Actor:move]	7444	lesser vampire	move from	13	20	to	13	20
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	33.78282631085	18	27	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	33.78282631085	18	27	1	vs. armor/def	7	8
checkHit	27	vs	8	=> chance to hit	98
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	34	18	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	27	8	=	1.038
[ATTACK] after armor	35.292
[PHYS CRIT %]	22.900007060581
[ATTACK] after crit	58.58472
[ATTACK] after mult	58.58472
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Lesser vampire!#{normal}#
[Actor:move]	3935	Seri	move from	12	21	to	12	21
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #{bold}##WHITE#74 physical#{normal}##LAST#, #PURPLE#13 arcane#LAST# (#RED##{bold}#87#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	15.901973513388	9	17	1	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	15.901973513388	9	17	1	vs. armor/def	30.790050184791	34
checkHit	17	vs	34	=> chance to hit	8
[LOG]	#UID:7444:0#Lesser vampire misses #fbd578#Seri#LAST#.
[Actor:move]	7444	lesser vampire	move from	13	20	to	13	20
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	13	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	482335
Deleting shader 53 (is clone 1)
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #ROYAL_BLUE#461 lightning#LAST# damage.
[LOG]	Elemental Surge hits Lesser vampire for #ROYAL_BLUE#226 lightning#LAST# damage.
[LOG]	#{bold}#Elemental Surge killed Lesser vampire!#{normal}#
[LOG]	Seri rearms.
[LOG]	
[LOG]	Resting starts...
[LOG]	Seri is no longer attuned.
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	Rested for 27 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	12	21	to	13	21
[Actor:move]	3935	Seri	move from	13	21	to	13	20
[LOG]	You pickup 0.65 gold pieces.
[Actor:move]	3935	Seri	move from	13	20	to	14	19
[Actor:move]	3935	Seri	move from	14	19	to	15	18
[Actor:move]	3935	Seri	move from	15	18	to	16	18
[Actor:move]	3935	Seri	move from	16	18	to	16	17
[Actor:move]	3935	Seri	move from	16	17	to	15	18
[Actor:move]	3935	Seri	move from	15	18	to	14	19
[Actor:move]	3935	Seri	move from	14	19	to	13	20
[Actor:move]	3935	Seri	move from	13	20	to	13	21
[Actor:move]	3935	Seri	move from	13	21	to	13	22
[Actor:move]	3935	Seri	move from	13	22	to	13	23
[Actor:move]	3935	Seri	move from	13	23	to	13	24
[Actor:move]	3935	Seri	move from	13	24	to	13	25
[LOG]	You pickup 0.80 gold pieces.
[Identify]	yew vilestaff	true
[LOG]	Seri picks up (o.): #FFFFFF##UID:7537:0#yew vilestaff (20-24 power, 4 apr, fire element)#LAST#.
[Actor:move]	3935	Seri	move from	13	25	to	13	26
[LOG]	You pickup 0.65 gold pieces.
[Actor:move]	3935	Seri	move from	13	26	to	12	26
[Actor:move]	3935	Seri	move from	12	26	to	11	27
[Actor:move]	3935	Seri	move from	11	27	to	10	27
[Actor:move]	3935	Seri	move from	10	27	to	9	27
[Actor:move]	3935	Seri	move from	9	27	to	8	27
[Actor:move]	3935	Seri	move from	8	27	to	7	28
[Actor:move]	3935	Seri	move from	7	28	to	8	29
[Actor:move]	3935	Seri	move from	8	29	to	9	30
[Actor:move]	3935	Seri	move from	9	30	to	10	30
[Actor:move]	3935	Seri	move from	10	30	to	11	30
[Actor:move]	3935	Seri	move from	11	30	to	10	29
[Actor:move]	3935	Seri	move from	10	29	to	9	29
[Actor:move]	3935	Seri	move from	9	29	to	8	29
[Actor:move]	3935	Seri	move from	8	29	to	7	28
[Actor:move]	3935	Seri	move from	7	28	to	8	27
[Actor:move]	3935	Seri	move from	8	27	to	9	26
[Actor:move]	3935	Seri	move from	9	26	to	10	26
[Actor:move]	3935	Seri	move from	10	26	to	11	25
[Actor:move]	3935	Seri	move from	11	25	to	11	24
[Actor:move]	3935	Seri	move from	11	24	to	11	23
[Actor:move]	3935	Seri	move from	11	23	to	11	22
[Actor:move]	3935	Seri	move from	11	22	to	12	21
[Actor:move]	3935	Seri	move from	12	21	to	13	22
[Actor:move]	3935	Seri	move from	13	22	to	14	22
[Actor:move]	3935	Seri	move from	14	22	to	15	22
[Actor:move]	3935	Seri	move from	15	22	to	16	22
[Actor:move]	3935	Seri	move from	16	22	to	16	22
[Actor:move]	3935	Seri	move from	16	22	to	17	22
[Actor:move]	3935	Seri	move from	17	22	to	18	22
[Actor:move]	3935	Seri	move from	18	22	to	19	22
[Actor:move]	3935	Seri	move from	19	22	to	20	23
[Actor:move]	3935	Seri	move from	20	23	to	20	24
[Actor:move]	3935	Seri	move from	20	24	to	21	25
[Actor:move]	3935	Seri	move from	21	25	to	22	26
[Actor:move]	3935	Seri	move from	22	26	to	23	27
[Actor:move]	3935	Seri	move from	23	27	to	23	28
[Actor:move]	3935	Seri	move from	23	28	to	23	29
[Actor:move]	3935	Seri	move from	23	29	to	23	30
[Actor:move]	3935	Seri	move from	23	30	to	23	31
[Actor:move]	3935	Seri	move from	23	31	to	23	32
[Actor:move]	3935	Seri	move from	23	32	to	24	33
[Actor:move]	3935	Seri	move from	24	33	to	25	33
[Actor:move]	3935	Seri	move from	25	33	to	26	33
[Actor:move]	3935	Seri	move from	26	33	to	27	33
[Actor:move]	3935	Seri	move from	27	33	to	28	33
[Actor:move]	3935	Seri	move from	28	33	to	29	33
[Actor:move]	3935	Seri	move from	29	33	to	30	33
[Actor:move]	3935	Seri	move from	30	33	to	31	33
[Actor:move]	3935	Seri	move from	31	33	to	32	33
[Actor:move]	3935	Seri	move from	32	33	to	33	33
[Actor:move]	3935	Seri	move from	33	33	to	34	33
[Actor:move]	3935	Seri	move from	34	33	to	35	33
[LOG]	Ran for 42 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	35	33	to	35	33
[Actor:move]	3935	Seri	move from	35	33	to	36	33
[Actor:move]	3935	Seri	move from	36	33	to	37	33
[Actor:move]	3935	Seri	move from	37	33	to	37	34
[Actor:move]	3935	Seri	move from	37	34	to	37	35
[Actor:move]	3935	Seri	move from	37	35	to	37	36
[Actor:move]	3935	Seri	move from	37	36	to	37	37
[Actor:move]	3935	Seri	move from	37	37	to	37	38
[Actor:move]	3935	Seri	move from	37	38	to	38	38
[Actor:move]	3935	Seri	move from	38	38	to	39	38
[Actor:move]	3935	Seri	move from	39	38	to	40	38
[Actor:move]	3935	Seri	move from	40	38	to	41	38
[Actor:move]	3935	Seri	move from	41	38	to	42	38
[Actor:move]	3935	Seri	move from	42	38	to	43	38
[Actor:move]	3935	Seri	move from	43	38	to	43	37
[Actor:move]	3935	Seri	move from	43	37	to	43	36
[Actor:move]	3935	Seri	move from	43	36	to	43	35
[Actor:move]	3935	Seri	move from	43	35	to	43	34
[Actor:move]	3935	Seri	move from	43	34	to	43	33
[Actor:move]	3935	Seri	move from	43	33	to	43	32
[Actor:move]	3935	Seri	move from	43	32	to	43	33
[LOG]	Ran for 2 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_open.png
[Actor:move]	3935	Seri	move from	43	33	to	43	33
[LOG]	Ran for 1 turns (stop reason: hostile spotted to the southwest (skeleton warrior)).
Deleting shader 53 (is clone 1)
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
checkHit	29	vs	64	=> chance to hit	0
checkHit	14	vs	64	=> chance to hit	0
[LOG]	Elder vampire is disarmed!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
checkHit	15	vs	64	=> chance to hit	0
checkHit	29	vs	64	=> chance to hit	0
checkHit	32	vs	64	=> chance to hit	0
[LOG]	Ghast is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	486690
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #GREEN#640 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #GREEN#640 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Elder vampire for #GREEN#640 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghast for #LIGHT_GREY#(368 resilience)#LAST#, #GREEN#272 acid#LAST# (#RED##{bold}#272#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton magus for #GREEN#640 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton magus!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[LOG]	
[Actor:move]	3935	Seri	move from	43	33	to	42	33
[use_tactical AI] === Action Selected:	7163	elder vampire	escape	 AI:flee_dmap_keep_los
[Actor:move]	7163	elder vampire	move from	40	34	to	40	35
[improved_talented AI] chooses for	7188	skeleton magus	T_ARCANE_POWER
[target_simple AI]	7161	vampire	selecting NEW TARGET	42	33	3935	Seri
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:10:0#vial of elder vampire blood (1)#WHITE#.
checkHit	29	vs	64	=> chance to hit	0
[ActorObjectUse] useObjectDisable: 	cashmere wizard hat of the sentry	inven/slot	1	1	tid	nil
Loading tile from tileset	/data/gfx/shockbolt/object/wizardhat_cashmere.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
checkHit	15	vs	64	=> chance to hit	0
checkHit	35	vs	64	=> chance to hit	0
[LOG]	Ghoulking is stunned!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
checkHit	32	vs	64	=> chance to hit	0
checkHit	13	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	488286
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoulking for #LIGHT_GREY#(231 resilience)#LAST#, #ROYAL_BLUE#356 lightning#LAST# (#RED##{bold}#356#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #ROYAL_BLUE#453 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vampire for #ROYAL_BLUE#455 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghast for #LIGHT_GREY#(428 resilience)#LAST#, #ROYAL_BLUE#272 lightning#LAST# (#RED##{bold}#272#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton magus for #ROYAL_BLUE#595 lightning#LAST# damage.
[LOG]	Elemental Surge hits Ghoulking for #ROYAL_BLUE#266 lightning#LAST# damage.
[LOG]	Elemental Surge hits Skeleton warrior for #ROYAL_BLUE#266 lightning#LAST# damage.
[LOG]	Elemental Surge hits Vampire for #ROYAL_BLUE#256 lightning#LAST# damage.
[LOG]	Elemental Surge hits Elder vampire for #ROYAL_BLUE#266 lightning#LAST# damage.
[LOG]	Elemental Surge hits Skeleton magus for #ROYAL_BLUE#266 lightning#LAST# damage.
[LOG]	Elemental Surge hits Ghast for #ROYAL_BLUE#266 lightning#LAST# damage.
[LOG]	#{bold}#Elemental Surge killed Skeleton warrior!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Vampire!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Elder vampire!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Skeleton magus!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Ghast!#{normal}#
[use_tactical AI] === Action Selected:	7175	ghoulking	closein	 talent:T_GHOULISH_LEAP
[LOG]	Ghoulking uses #{bold}##ORCHID#Ghoulish Leap.#{normal}##LAST#
[Actor:move]	7175	ghoulking	(forced) move from	40	36	to	43	32
[LOG]	Ghoulking speeds up.
[LOG]	
Deleting shader 53 (is clone 1)
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Ghoulking!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoulking	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	3	11
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	3	11
checkHit	56	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	68	52.677664276969	vs. armor/hardiness	3	0.3
[ATTACK] after armor	68
[PHYS CRIT %] axe accuracy bonus	56	11	=	11.25
[PHYS CRIT %]	35.650007060581
[ATTACK] after crit	68
[ATTACK] after mult	140.00599942319
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoulking	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	3	11
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	3	11
checkHit	56	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	68	62.347080346211	vs. armor/hardiness	3	0.3
[ATTACK] after armor	68
[PHYS CRIT %] axe accuracy bonus	56	11	=	11.25
[PHYS CRIT %]	36.150007060581
[ATTACK] after crit	68
[ATTACK] after mult	140.00599942319
checkHit	54	vs	35	=> chance to hit	95
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoulking for #LIGHT_GREEN#178 nature#LAST# damage.
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#74 healing#LAST# from #UID:7175:0#Ghoulking.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghoulking!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	42	33	to	41	34
[LOG]	You pickup 0.85 gold pieces.
[Actor:move]	3935	Seri	move from	41	34	to	41	35
[ActorObjectUse] useObjectEnable: 	cashmere wizard hat of the sentry	by	Seri	inven/slot	1	nil
[ActorObjectUse] Object	cashmere wizard hat of the sentry	7189	is ineligible for talent interface
[Identify]	cashmere wizard hat of the sentry	true
[LOG]	Seri picks up (u.): #00FF80##UID:7189:0#cashmere wizard hat of the sentry (2 def, 0 armour)#LAST#.
[Actor:move]	3935	Seri	move from	41	35	to	41	36
[LOG]	You pickup 0.70 gold pieces.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[Actor:move]	3935	Seri	move from	41	36	to	40	35
[Identify]	hardened leather armour of temporal resistance	true
[LOG]	Seri picks up (x.): #00FF80##UID:7166:0#hardened leather armour of temporal resistance (9 def, 6 armour)#LAST#.
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[Actor:move]	3935	Seri	move from	40	35	to	39	35
[Identify]	lapis lazuli	true
[LOG]	Seri picks up (E.): #FFFFFF##UID:7160:0#lapis lazuli#LAST#.
[Actor:move]	3935	Seri	move from	39	35	to	39	34
[LOG]	You pickup 0.65 gold pieces.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[Actor:move]	3935	Seri	move from	39	34	to	40	34
[Actor:move]	3935	Seri	move from	40	34	to	41	34
[Actor:move]	3935	Seri	move from	41	34	to	42	33
[Actor:move]	3935	Seri	move from	42	33	to	43	32
[Identify]	arcing dwarven-steel mace of massacre	true
[LOG]	Seri picks up (j.): #00FF80##UID:7176:0#arcing dwarven-steel mace of massacre (35-49 power, 4 apr)#LAST#.
[Actor:move]	3935	Seri	move from	43	32	to	43	33
[Actor:move]	3935	Seri	move from	43	33	to	43	34
[Actor:move]	3935	Seri	move from	43	34	to	43	35
[Actor:move]	3935	Seri	move from	43	35	to	43	36
[Actor:move]	3935	Seri	move from	43	36	to	43	37
[Actor:move]	3935	Seri	move from	43	37	to	42	38
[Actor:move]	3935	Seri	move from	42	38	to	41	38
[Actor:move]	3935	Seri	move from	41	38	to	40	38
[Actor:move]	3935	Seri	move from	40	38	to	39	38
[Actor:move]	3935	Seri	move from	39	38	to	38	38
[Actor:move]	3935	Seri	move from	38	38	to	37	38
[LOG]	Ran for 12 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	37	38	to	37	38
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	37	38	to	37	37
[Actor:move]	3935	Seri	move from	37	37	to	37	36
[Actor:move]	3935	Seri	move from	37	36	to	37	35
[Actor:move]	3935	Seri	move from	37	35	to	37	34
[Actor:move]	3935	Seri	move from	37	34	to	37	33
[Actor:move]	3935	Seri	move from	37	33	to	37	32
[Actor:move]	3935	Seri	move from	37	32	to	37	32
[Actor:move]	3935	Seri	move from	37	32	to	37	31
[Actor:move]	3935	Seri	move from	37	31	to	37	30
[Actor:move]	3935	Seri	move from	37	30	to	37	29
[Actor:move]	3935	Seri	move from	37	29	to	37	28
[Actor:move]	3935	Seri	move from	37	28	to	37	27
[Actor:move]	3935	Seri	move from	37	27	to	36	26
[Actor:move]	3935	Seri	move from	36	26	to	35	25
[Actor:move]	3935	Seri	move from	35	25	to	35	24
[Actor:move]	3935	Seri	move from	35	24	to	34	23
[Actor:move]	3935	Seri	move from	34	23	to	33	24
[Actor:move]	3935	Seri	move from	33	24	to	32	25
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[Actor:move]	3935	Seri	move from	32	25	to	32	26
[Actor:move]	3935	Seri	move from	32	26	to	31	27
[Actor:move]	3935	Seri	move from	31	27	to	30	28
[LOG]	Ran for 21 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	30	28	to	30	28
[Actor:move]	3935	Seri	move from	30	28	to	31	27
[Actor:move]	3935	Seri	move from	31	27	to	32	26
[Actor:move]	3935	Seri	move from	32	26	to	33	25
[Actor:move]	3935	Seri	move from	33	25	to	33	24
[Actor:move]	3935	Seri	move from	33	24	to	34	23
[Actor:move]	3935	Seri	move from	34	23	to	35	22
[Actor:move]	3935	Seri	move from	35	22	to	36	21
[Actor:move]	3935	Seri	move from	36	21	to	36	20
[Actor:move]	3935	Seri	move from	36	20	to	37	19
[Actor:move]	3935	Seri	move from	37	19	to	38	18
[Actor:move]	3935	Seri	move from	38	18	to	39	17
[Actor:move]	3935	Seri	move from	39	17	to	39	16
[Actor:move]	3935	Seri	move from	39	16	to	39	15
[Actor:move]	3935	Seri	move from	39	15	to	39	14
[Actor:move]	3935	Seri	move from	39	14	to	39	13
[Actor:move]	3935	Seri	move from	39	13	to	39	12
[Actor:move]	3935	Seri	move from	39	12	to	39	11
[Actor:move]	3935	Seri	move from	39	11	to	39	10
[Actor:move]	3935	Seri	move from	39	10	to	40	9
[Actor:move]	3935	Seri	move from	40	9	to	41	9
[Actor:move]	3935	Seri	move from	41	9	to	42	9
[Actor:move]	3935	Seri	move from	42	9	to	43	9
[Actor:move]	3935	Seri	move from	43	9	to	44	9
[LOG]	Ran for 24 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Deleting temp shader	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
[Actor:move]	3935	Seri	move from	44	9	to	44	9
[Actor:move]	3935	Seri	move from	44	9	to	43	9
[Actor:move]	3935	Seri	move from	43	9	to	42	8
[Actor:move]	3935	Seri	move from	42	8	to	42	7
[Actor:move]	3935	Seri	move from	42	7	to	42	6
[Actor:move]	3935	Seri	move from	42	6	to	42	5
[Actor:move]	3935	Seri	move from	42	5	to	42	4
[LOG]	Ran for 7 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Deleting shader 47 (is clone 0)
[Actor:move]	3935	Seri	move from	42	4	to	42	4
[Actor:move]	3935	Seri	move from	42	4	to	42	5
[Actor:move]	3935	Seri	move from	42	5	to	41	6
[Actor:move]	3935	Seri	move from	41	6	to	40	7
[Actor:move]	3935	Seri	move from	40	7	to	39	8
[Actor:move]	3935	Seri	move from	39	8	to	38	9
[Actor:move]	3935	Seri	move from	38	9	to	38	10
[Actor:move]	3935	Seri	move from	38	10	to	38	11
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 8 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	38	11	to	39	12
[Actor:move]	3935	Seri	move from	39	12	to	39	13
[Actor:move]	3935	Seri	move from	39	13	to	39	14
[Actor:move]	3935	Seri	move from	39	14	to	39	15
[Actor:move]	3935	Seri	move from	39	15	to	39	16
[Actor:move]	3935	Seri	move from	39	16	to	39	17
[Actor:move]	3935	Seri	move from	39	17	to	38	18
[Actor:move]	3935	Seri	move from	38	18	to	37	19
[Actor:move]	3935	Seri	move from	37	19	to	36	20
[Actor:move]	3935	Seri	move from	36	20	to	35	21
[Actor:move]	3935	Seri	move from	35	21	to	35	22
[Actor:move]	3935	Seri	move from	35	22	to	34	23
[Actor:move]	3935	Seri	move from	34	23	to	33	24
[Actor:move]	3935	Seri	move from	33	24	to	32	25
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 15 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	32	25	to	33	24
[Actor:move]	3935	Seri	move from	33	24	to	34	23
[Actor:move]	3935	Seri	move from	34	23	to	35	22
[Actor:move]	3935	Seri	move from	35	22	to	36	21
[Actor:move]	3935	Seri	move from	36	21	to	36	20
[Actor:move]	3935	Seri	move from	36	20	to	37	19
[Actor:move]	3935	Seri	move from	37	19	to	38	18
[Actor:move]	3935	Seri	move from	38	18	to	39	17
[Actor:move]	3935	Seri	move from	39	17	to	39	16
[Actor:move]	3935	Seri	move from	39	16	to	39	15
[Actor:move]	3935	Seri	move from	39	15	to	39	14
[Actor:move]	3935	Seri	move from	39	14	to	39	13
[Actor:move]	3935	Seri	move from	39	13	to	39	12
[Actor:move]	3935	Seri	move from	39	12	to	38	11
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 15 turns (stop reason: at exit).
[LOG]	
Server latency	95
[QUEST] try update status on	Seri	shertul-fortress	1	recall
[LOG]	#LIGHT_GREEN#Quest 'Sher'Tul Fortress' status updated! #WHITE#(Press 'j' to see the quest log)
[LOG]	You gain 15.00 gold from the transmogrification of #00FF80##UID:7545:0#yew wand of conjuration [power 240]  (15 cooldown)#LAST#.
[LOG]	You gain 3.76 gold from the transmogrification of #0080FF##UID:7485:0#wrathful dwarven-steel shield (0 def, 6 armour, 33-39.6 power, 79.5 block)#LAST#.
[LOG]	You gain 1.53 gold from the transmogrification of #00FF80##UID:7166:0#hardened leather armour of temporal resistance (9 def, 6 armour)#LAST#.
[LOG]	You gain 1.52 gold from the transmogrification of #00FF80##UID:7539:0#hardened leather armour of acid resistance (9 def, 6 armour)#LAST#.
[LOG]	You gain 0.35 gold from the transmogrification of #FFFFFF##UID:7549:0#dwarven-steel helm (0 def, 4 armour)#LAST#.
[LOG]	You gain 1.42 gold from the transmogrification of #00FF80##UID:7189:0#cashmere wizard hat of the sentry (2 def, 0 armour)#LAST#.
[LOG]	You gain 0.35 gold from the transmogrification of #FFFFFF##UID:7538:0#pair of dwarven-steel boots (0 def, 4 armour)#LAST#.
[LOG]	You gain 0.75 gold from the transmogrification of #FFFFFF##UID:7537:0#yew vilestaff (20-24 power, 4 apr, fire element)#LAST#.
[LOG]	You gain 0.75 gold from the transmogrification of #FFFFFF##UID:7543:0#hardened leather sling#LAST#.
[LOG]	You gain 0.75 gold from the transmogrification of #FFFFFF##UID:7544:0#thorny mindstar (9-9.9 power, 24 apr, nature damage)#LAST#.
[LOG]	You gain 14.38 gold from the transmogrification of #SALMON##UID:7221:0#Starhunger (5-5.5 power, 18 apr, nature damage)#LAST#.
[LOG]	You gain 14.39 gold from the transmogrification of #SALMON##UID:7596:0#Brightbloom the thorny mindstar (8.5-9.35 power, 24 apr, nature damage)#LAST#.
[LOG]	You gain 6.05 gold from the transmogrification of #0080FF##UID:7461:0#balanced dwarven-steel mace of crippling (26.5-37.1 power, 4 apr)#LAST#.
[LOG]	You gain 1.45 gold from the transmogrification of #00FF80##UID:7176:0#arcing dwarven-steel mace of massacre (35-49 power, 4 apr)#LAST#.
[LOG]	You gain 0.75 gold from the transmogrification of #FFFFFF##UID:7536:0#dwarven-steel longsword (22.5-31.5 power, 4 apr)#LAST#.
[LOG]	You gain 5.64 gold from the transmogrification of #0080FF##UID:7587:0#truestriking dwarven-steel battleaxe of erosion (31.5-47.25 power, 2 apr)#LAST#.
table: 0x04e621a0	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x03f54078	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[COROUTINE] registering	savefilepipe	thread: 0x0fdd7710
Loading level persistance level	dreadfell	3
Make wait background texture 446 : 0x1083529216 (0, 1082654720)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-dreadfell-2.teal	?=?	level-dreadfell-3.teal
Loading savefile 	/save/seri/
Wait finished, counted 0, 6 ticks
Creating level	dreadfell	3
Make wait background texture 530 : 0x1083529216 (0, 1082654720)
[Zone:newLevel]	dreadfell	beginning level generation, count:	1
C Map size 21:12 :: 252
C Map seens texture: 537 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[RoomsLoader:init] loaded room:	random_room	function: 0x10a4b860
[RoomsLoader:init] loaded room:	money_vault	function: 0x1012cdd0	chance:	5
[RoomsLoader:init] loaded room:	pit	function: 0x101285d0	chance:	7
[RoomsLoader:init] loaded room:	greater_vault	function: 0x1013a4b0	chance:	8
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	xroads	7	7
[roomGen] generated room	xroads
placed room	xroads	at	19	5	with center	22	8
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	cells10	11	7
[roomGen] generated room	cells10
placed room	cells10	at	34	32	with center	39	35
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	broken_infinity	9	9
[roomGen] generated room	broken_infinity
placed room	broken_infinity	at	18	39	with center	22	43
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	big_cells	8	9
[roomGen] generated room	big_cells
placed room	big_cells	at	9	19	with center	12	23
[roomGen] room generator	function: 0x10a4b860	is making a room
[roomGen] generated room	xroads
placed room	xroads	at	23	14	with center	26	17
[roomGen] room generator	function: 0x10a4b860	is making a room
[roomGen] generated room	simple5x10
placed room	simple5x10	at	1	38	with center	3	42
[roomGen] room generator	function: 0x1012cdd0	is making a room
[roomGen] generated room	money_vault5x5
[TOME ENTITY FILTER] selected Greater	46.677105065826	51
[resolveObject] CREATE FOR	8679	lesser vampire	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Lore	111.37635788354	112
[resolveObject] CREATED OBJECT:	8681	Loremaster Greynot's Analysis of the Races - Chapter 7 - Ogres	tries left:	1
[resolveObject] adding to main inventory:	8681	Loremaster Greynot's Analysis of the Races - Chapter 7 - Ogres
[ActorObjectUse] useObjectEnable: 	Loremaster Greynot's Analysis of the Races - Chapter 7 - Ogres	by	lesser vampire	inven/slot	1	nil
[ActorObjectUse] Object	Loremaster Greynot's Analysis of the Races - Chapter 7 - Ogres	8681	is ineligible for talent interface
Added unique	mod.class.Object/Loremaster Greynot's Analysis of the Races - Chapter 7 - Ogres	::	1
[TOME ENTITY FILTER] selected basic	103.44564850476	111
[TOME ENTITY FILTER] selected Double Ego	74.007962546779	76
[resolveObject] CREATE FOR	8684	skeleton archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	4.7911871154306	11
[resolveObject] CREATED OBJECT:	8685	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	8685	huge pile of gold pieces
[resolveObject] CREATE FOR	8684	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x15a3b338, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Ego	77.581417486905	101
[resolveObject] CREATED OBJECT:	8686	yew longbow of fire	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	8686	yew longbow of fire	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8684	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x15a3b448, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	6.507885896719	11
[resolveObject] CREATED OBJECT:	8690	psychokinetic quiver of ash arrows of crippling	tries left:	4
fight: 	psychokinetic quiver of ash arrows of crippling	yew longbow of fire	::	OFFHAND	QUIVER
[resolveObject]	8690	psychokinetic quiver of ash arrows of crippling	added to inventory	QUIVER
[TOME ENTITY FILTER] selected Double Ego	71.611725688123	76
[TOME ENTITY FILTER] selected Ego	87.435301801058	101
[TOME ENTITY FILTER] selected Ego	83.238509248066	101
[resolveObject] CREATE FOR	8699	vampire	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	86.584527201621	101
[resolveObject] CREATED OBJECT:	8704	flaming dwarven-steel battleaxe	tries left:	1
[resolveObject] adding to main inventory:	8704	flaming dwarven-steel battleaxe
[TOME ENTITY FILTER] selected Greater	35.29171348044	51
[TOME ENTITY FILTER] selected Greater	27.720851804763	51
[TOME ENTITY FILTER] selected Double Ego	56.410643995137	76
placed room	money_vault5x5	at	17	23	with center	19	25
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	spiral_cell	9	9
[roomGen] generated room	spiral_cell
placed room	spiral_cell	at	36	40	with center	40	44
[roomGen] room generator	function: 0x101285d0	is making a room
[roomGen] generated room	pit8x11
[resolveObject] CREATE FOR	8714	ghoul	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	49.028714881052	51
[resolveObject] CREATED OBJECT:	8715	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	8715	huge pile of gold pieces
[resolveObject] CREATE FOR	8718	barrow wight	do_wear/tries:	nil	2	filter:
	{ego_chance=20}
[resolveObject] CREATED OBJECT:	8719	blink rune	tries left:	1
[resolveObject] adding to main inventory:	8719	blink rune
[ActorObjectUse] useObjectEnable: 	blink rune	by	barrow wight	inven/slot	1	nil
[resolveObject] CREATE FOR	8720	skeleton archer	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Money	104.54930613668	109.5
[resolveObject] CREATED OBJECT:	8721	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	8721	gold pieces
[resolveObject] CREATE FOR	8720	skeleton archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	29.482137157461	51
[resolveObject] CREATED OBJECT:	8722	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	8722	gold pieces
[resolveObject] CREATE FOR	8720	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0e821458, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected basic	110.19687125557	111
[resolveObject] CREATED OBJECT:	8723	yew longbow	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	8723	yew longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8720	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x0e821568, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected basic	110.78911392642	111
[resolveObject] CREATED OBJECT:	8724	quiver of yew arrows	tries left:	4
fight: 	quiver of yew arrows	yew longbow	::	OFFHAND	QUIVER
[resolveObject]	8724	quiver of yew arrows	added to inventory	QUIVER
[resolveObject] CREATE FOR	8725	lesser vampire	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Lore	111.43015356116	112
[resolveObject] CREATED OBJECT:	8727	Loremaster Greynot's Analysis of the Races - Chapter 9 - Sher'Tul (extinct)	tries left:	1
[resolveObject] adding to main inventory:	8727	Loremaster Greynot's Analysis of the Races - Chapter 9 - Sher'Tul (extinct)
[ActorObjectUse] useObjectEnable: 	Loremaster Greynot's Analysis of the Races - Chapter 9 - Sher'Tul (extinct)	by	lesser vampire	inven/slot	1	nil
[ActorObjectUse] Object	Loremaster Greynot's Analysis of the Races - Chapter 9 - Sher'Tul (extinct)	8727	is ineligible for talent interface
Added unique	mod.class.Object/Loremaster Greynot's Analysis of the Races - Chapter 9 - Sher'Tul (extinct)	::	1
[resolveObject] CREATE FOR	8728	skeleton archer	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	96.801294685994	101
[resolveObject] CREATED OBJECT:	8729	dwarven-steel plate armour of clarity	tries left:	1
[resolveObject] adding to main inventory:	8729	dwarven-steel plate armour of clarity
[resolveObject] CREATE FOR	8728	skeleton archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	59.645414965378	76
[resolveObject] CREATED OBJECT:	8733	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	8733	gold pieces
[resolveObject] CREATE FOR	8728	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0e854d28, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected basic	104.48345017072	111
[resolveObject] CREATED OBJECT:	8734	yew longbow	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	8734	yew longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8728	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x0e854e38, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	9.3537716728993	11
[resolveObject] CREATED OBJECT:	8735	hateful quiver of yew arrows of amnesia	tries left:	4
fight: 	hateful quiver of yew arrows of amnesia	yew longbow	::	OFFHAND	QUIVER
[resolveObject]	8735	hateful quiver of yew arrows of amnesia	added to inventory	QUIVER
[resolveObject] CREATE FOR	8741	grave wight	do_wear/tries:	nil	2	filter:
	{ego_chance=20}
[resolveObject] CREATED OBJECT:	8742	dwarven-steel greatsword	tries left:	1
[resolveObject] adding to main inventory:	8742	dwarven-steel greatsword
[resolveObject] CREATE FOR	8743	skeleton warrior	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	119.50563930895	122
[resolveObject] CREATED OBJECT:	8744	yew wand of shielding	tries left:	1
[resolveObject] adding to main inventory:	8744	yew wand of shielding
[ActorObjectUse] useObjectEnable: 	yew wand of shielding	by	skeleton warrior	inven/slot	1	nil
[ActorObjectUse] Object	yew wand of shielding	8744	is ineligible for talent interface
[resolveObject] CREATE FOR	8743	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	79.228209098854	101
[resolveObject] CREATED OBJECT:	8748	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	8748	huge pile of gold pieces
[resolveObject] CREATE FOR	8743	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12f13d38, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	50.47696567757	51
[resolveObject] CREATED OBJECT:	8749	elemental dwarven-steel greatsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	8749	elemental dwarven-steel greatsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8753	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	66.656069434401	76
[resolveObject] CREATED OBJECT:	8754	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	8754	gold pieces
[resolveObject] CREATE FOR	8753	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12f3e050, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	34.410160274108	51
[resolveObject] CREATED OBJECT:	8755	dwarven-steel greatsword of enduring	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	8755	dwarven-steel greatsword of enduring	added to inventory	MAINHAND
placed room	pit8x11	at	23	22	with center	26	27
[roomGen] room generator	function: 0x10a4b860	is making a room
[roomGen] generated room	simple12x10
placed room	simple12x10	at	7	34	with center	12	38
[Actor:move]	8679	lesser vampire	(forced) move from	nil	nil	to	18	24
[Actor:wearAllInventory]	8679	lesser vampire	wearing main inventory
Cloned shader 64
[SHADER] setting reset param	tick_start	499926
[useTalent] TALENT FAILED:	T_BLURRED_MORTALITY	for	lesser vampire	8679	true
[Actor:move]	8684	skeleton archer	(forced) move from	nil	nil	to	18	26
[Actor:wearAllInventory]	8684	skeleton archer	wearing main inventory
[Actor:move]	8699	vampire	(forced) move from	nil	nil	to	19	26
[Actor:wearAllInventory]	8699	vampire	wearing main inventory
[useTalent] TALENT FAILED:	T_VAMPIRIC_GIFT	for	vampire	8699	true
[Actor:move]	8710	master vampire	(forced) move from	nil	nil	to	20	25
Cloned shader 64
[SHADER] setting reset param	tick_start	499926
[useTalent] TALENT FAILED:	T_PHANTASMAL_SHIELD	for	master vampire	8710	true
[useTalent] TALENT FAILED:	T_BLUR_SIGHT	for	master vampire	8710	true
[Actor:move]	8713	giant carpenter ant	(forced) move from	nil	nil	to	20	26
[Actor:move]	8714	ghoul	(forced) move from	nil	nil	to	26	25
[Actor:wearAllInventory]	8714	ghoul	wearing main inventory
[Actor:move]	8716	forest wight	(forced) move from	nil	nil	to	26	26
[Actor:move]	8717	barrow wight	(forced) move from	nil	nil	to	26	27
[Actor:move]	8718	barrow wight	(forced) move from	nil	nil	to	26	28
[Actor:wearAllInventory]	8718	barrow wight	wearing main inventory
[Actor:move]	8720	skeleton archer	(forced) move from	nil	nil	to	26	29
[Actor:wearAllInventory]	8720	skeleton archer	wearing main inventory
[Actor:move]	8725	lesser vampire	(forced) move from	nil	nil	to	27	25
[Actor:wearAllInventory]	8725	lesser vampire	wearing main inventory
Cloned shader 64
[SHADER] setting reset param	tick_start	499926
[Actor:move]	8728	skeleton archer	(forced) move from	nil	nil	to	27	26
[Actor:wearAllInventory]	8728	skeleton archer	wearing main inventory
[Actor:move]	8741	grave wight	(forced) move from	nil	nil	to	27	27
[Actor:wearAllInventory]	8741	grave wight	wearing main inventory
[Actor:move]	8743	skeleton warrior	(forced) move from	nil	nil	to	27	28
[Actor:wearAllInventory]	8743	skeleton warrior	wearing main inventory
[Actor:move]	8753	skeleton warrior	(forced) move from	nil	nil	to	27	29
[Actor:wearAllInventory]	8753	skeleton warrior	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/master_vampire.png
Loading tile from tileset	/data/gfx/shockbolt/npc/carpenter_ant.png
[Actor:move]	8759	forest wight	(forced) move from	nil	nil	to	38	34
Random elite generating
Loading language	/data/languages/names/demon.txt
Make word from	wel, jam, ur	3
[createRandomBoss] Creating random boss 	Weljamur the quasit	28	level	1	classes
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Bulwark
[applyRandomClass]	8760	Weljamur the quasit	Adding class	Marauder	Rogue
   power types: not_power_source =		power_source =	antimagic,technique_ranged,technique,arcane,psionic,nature
[applyRandomClass] Random boss forbade talent because of level	Bloody Butcher	T_BLOODY_BUTCHER	28
[applyRandomClass] Random boss forbade talent because of level	True Grit	T_TRUE_GRIT	28
[applyRandomClass] Random boss forbade talent because of level	Stoning Poison	T_STONING_POISON	28
[applyRandomClass] Random boss forbade talent because of level	Unstoppable	T_UNSTOPPABLE	28
[applyRandomClass] Random boss forbade talent because of level	Bleeding Edge	T_BLEEDING_EDGE	28
Adding 10 random class talents to boss
1	 * talent:	T_RUSH	4
2	 * talent:	T_QUICK_RECOVERY	4
3	 * talent:	T_DEVICE_MASTERY	4
4	 * talent:	T_EXOTIC_WEAPONS_MASTERY	4
5	 * talent:	T_PERFECT_STRIKE	4
6	 * talent:	T_WEAPON_COMBAT	4
7	 * talent:	T_MORTAL_TERROR	4
8	 * talent:	T_DUAL_WEAPON_MASTERY	4
9	 * talent:	T_FAST_METABOLISM	4
10	 * talent:	T_HEIGHTENED_SENSES	4
 ** Finished adding	10	of	10	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	1	gr egos =	0	rand themes = 	3	points = 	29	nb_powers = 	8
 * using themes	antimagic,dark,cold
 * forbid power sources:	arcane
Creating randart Icewrecker the %s(silvered steel battleaxe) with cold
 ** selected ego	 of massacre	(normal)	technique
 * adding power: generic inc damage darkness(1 points), 15 remaining
 * adding power: manaburn melee(2 points), 14 remaining
 * adding power: generic resist lightning(1 points), 12 remaining
 * adding power: generic resist cold(1 points), 11 remaining
 * adding power: generic resist cold(1 points), 10 remaining
 * adding power: generic dark numbing melee(2 points), 9 remaining
 * adding power: generic resist lightning(1 points), 7 remaining
 * adding power: cold burst(1 points), 6 remaining
 * adding power: generic inc damage darkness(1.5 points), 5 remaining
 * adding power: manaburn melee(3 points), 3.5 remaining
 * adding bias power: generic resist cold(1.5 points), 15 remaining
 * adding bias power: generic resist cold(1.5 points), 13.5 remaining
 * adding bias power: generic resist lightning(1.5 points), 12 remaining
 * adding bias power: generic resist lightning(1.8 points), 10.5 remaining
 * adding bias power: generic resist cold(1.8 points), 8.7 remaining
 * adding bias power: generic resist cold(1.8 points), 6.9 remaining
 * adding bias power: generic resist cold(2.16 points), 5.1 remaining
 * adding bias power: generic resist lightning(2.16 points), 2.94 remaining
[resolveObject] CREATE FOR	8954	Weljamur the quasit	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Greater + Ego	20.450979168166	26
[resolveObject] CREATED OBJECT:	8955	truestriking dwarven-steel longsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	8
[General Object resolver]	8955	truestriking dwarven-steel longsword of massacre	COULD NOT BE WORN
[resolveObject] adding to main inventory:	8955	truestriking dwarven-steel longsword of massacre
[resolveObject] CREATE FOR	8954	Weljamur the quasit	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Double Greater	3.2259362075073	11
[resolveObject] CREATED OBJECT:	8961	swashbuckler's dwarven-steel shield of shrapnel	tries left:	4
[General Object resolver]	8961	swashbuckler's dwarven-steel shield of shrapnel	COULD NOT BE WORN
[resolveObject] adding to main inventory:	8961	swashbuckler's dwarven-steel shield of shrapnel
[resolveObject] CREATE FOR	8954	Weljamur the quasit	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="heavy"}
[TOME ENTITY FILTER] selected Double Ego	52.130360663899	76
[resolveObject] CREATED OBJECT:	8967	impenetrable dwarven-steel mail armour of lightning resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[resolveObject]	8967	impenetrable dwarven-steel mail armour of lightning resistance	added to inventory	BODY
[resolveObject] CREATE FOR	8954	Weljamur the quasit	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x12e0ba60, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	40.660742669986	52.5
[resolveObject] CREATED OBJECT:	8973	truestriking dwarven-steel dagger of vileness	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	10
fight: 	truestriking dwarven-steel dagger of vileness	impenetrable dwarven-steel mail armour of lightning resistance	::	nil	MAINHAND
[resolveObject]	8973	truestriking dwarven-steel dagger of vileness	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8954	Weljamur the quasit	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x12f07760, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	1.5283646916571	30.5
[resolveObject] CREATED OBJECT:	8979	inquisitor's dwarven-steel dagger of shearing	tries left:	4
fight: 	inquisitor's dwarven-steel dagger of shearing	truestriking dwarven-steel dagger of vileness	::	nil	OFFHAND
fight: 	inquisitor's dwarven-steel dagger of shearing	impenetrable dwarven-steel mail armour of lightning resistance	::	nil	OFFHAND
[resolveObject]	8979	inquisitor's dwarven-steel dagger of shearing	added to inventory	OFFHAND
[resolveObject] CREATE FOR	8954	Weljamur the quasit	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0e8138f8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	62.610888028078	77.5
[resolveObject] CREATED OBJECT:	8985	reinforced leather armour of the hero 	tries left:	4
[General Object resolver]	8985	reinforced leather armour of the hero 	COULD NOT BE WORN
[resolveObject] adding to main inventory:	8985	reinforced leather armour of the hero 
[resolveObject] CREATE FOR	8954	Weljamur the quasit	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x12abda50, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	21.259992494425	30.5
[resolveObject] CREATED OBJECT:	8989	aegis cashmere wizard hat of arcana	tries left:	4
fight: 	aegis cashmere wizard hat of arcana	truestriking dwarven-steel dagger of vileness	::	nil	HEAD
fight: 	aegis cashmere wizard hat of arcana	inquisitor's dwarven-steel dagger of shearing	::	nil	HEAD
fight: 	aegis cashmere wizard hat of arcana	impenetrable dwarven-steel mail armour of lightning resistance	::	nil	HEAD
[resolveObject]	8989	aegis cashmere wizard hat of arcana	added to inventory	HEAD
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_minor_quasit.png
[Actor:move]	8954	Weljamur the quasit	(forced) move from	nil	nil	to	10	22
Added unique	mod.class.NPC/Weljamur the quasit	::	1
[Actor:wearAllInventory]	8954	Weljamur the quasit	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	8954	Weljamur the quasit
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_OVERPOWER	level	2	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	6	range:	11	radius:	0	effective:	11
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKULLCRACKER	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PERFECT_STRIKE	level	4	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	5	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	8995	armoured skeleton warrior	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Lore	110.68348529345	112
[resolveObject] CREATED OBJECT:	8997	necromancer poem	tries left:	1
[resolveObject] adding to main inventory:	8997	necromancer poem
[ActorObjectUse] useObjectEnable: 	necromancer poem	by	armoured skeleton warrior	inven/slot	1	nil
[ActorObjectUse] Object	necromancer poem	8997	is ineligible for talent interface
Added unique	mod.class.Object/necromancer poem	::	1
[resolveObject] CREATE FOR	8995	armoured skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	74.880670265034	76
[resolveObject] CREATED OBJECT:	8998	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	8998	gold pieces
[resolveObject] CREATE FOR	8995	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0fa04020, subtype="longsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	59.552388297057	76
[resolveObject] CREATED OBJECT:	8999	chilling dwarven-steel longsword of erosion	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	8999	chilling dwarven-steel longsword of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	8995	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x12ccc0f8, subtype="shield", autoreq=true}
[TOME ENTITY FILTER] selected basic	104.16637045428	111
[resolveObject] CREATED OBJECT:	9005	dwarven-steel shield	tries left:	4
fight: 	dwarven-steel shield	chilling dwarven-steel longsword of erosion	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	9005	dwarven-steel shield	added to inventory	OFFHAND
[resolveObject] CREATE FOR	8995	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x12d68190, subtype="heavy", autoreq=true}
[TOME ENTITY FILTER] selected Ego	89.239925269326	101
[resolveObject] CREATED OBJECT:	9006	impenetrable dwarven-steel mail armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	impenetrable dwarven-steel mail armour	chilling dwarven-steel longsword of erosion	::	nil	BODY
fight: 	impenetrable dwarven-steel mail armour	dwarven-steel shield	::	nil	BODY
[resolveObject]	9006	impenetrable dwarven-steel mail armour	added to inventory	BODY
[Actor:move]	8995	armoured skeleton warrior	(forced) move from	nil	nil	to	3	41
[Actor:wearAllInventory]	8995	armoured skeleton warrior	wearing main inventory
[resolveObject] CREATE FOR	9010	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	52.956899344445	76
[resolveObject] CREATED OBJECT:	9011	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	9011	gold pieces
[resolveObject] CREATE FOR	9010	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12b33c48, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	39.711208230981	51
[resolveObject] CREATED OBJECT:	9012	truestriking dwarven-steel greatsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	9012	truestriking dwarven-steel greatsword	added to inventory	MAINHAND
[Actor:move]	9010	skeleton warrior	(forced) move from	nil	nil	to	33	38
[Actor:wearAllInventory]	9010	skeleton warrior	wearing main inventory
[resolveObject] CREATE FOR	9016	orc soldier	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="battleaxe"}
[TOME ENTITY FILTER] selected Greater	50.255875124423	51
[resolveObject] CREATED OBJECT:	9018	dwarven-steel battleaxe of shearing	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[resolveObject]	9018	dwarven-steel battleaxe of shearing	added to inventory	MAINHAND
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_soldier.png
[Actor:move]	9016	orc soldier	(forced) move from	nil	nil	to	19	37
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_kill
[Actor:move]	9022	elder vampire	(forced) move from	nil	nil	to	22	42
Cloned shader 64
[SHADER] setting reset param	tick_start	499926
[resolveObject] CREATE FOR	9025	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0e811af8, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Greater	45.059879737222	51
[resolveObject] CREATED OBJECT:	9026	runic yew longbow	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	9026	runic yew longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	9025	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x0e811bd0, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	20.93206259467	26
[resolveObject] CREATED OBJECT:	9030	arcing quiver of yew arrows of crippling	tries left:	4
fight: 	arcing quiver of yew arrows of crippling	runic yew longbow	::	OFFHAND	QUIVER
[resolveObject]	9030	arcing quiver of yew arrows of crippling	added to inventory	QUIVER
[Actor:move]	9025	skeleton archer	(forced) move from	nil	nil	to	18	30
[resolveObject] CREATE FOR	9036	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12cba4c0, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Uniques	0.49234893976067	1
[resolveObject] CREATED OBJECT:	9037	Merkul's Second Eye	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	9037	Merkul's Second Eye	added to inventory	MAINHAND
Added unique	mod.class.Object/Merkul's Second Eye	::	1
[resolveObject] CREATE FOR	9036	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x12ccf480, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Greater	27.301262433012	51
[resolveObject] CREATED OBJECT:	9038	quiver of yew arrows of torment	tries left:	4
fight: 	quiver of yew arrows of torment	Merkul's Second Eye	::	OFFHAND	QUIVER
[resolveObject]	9038	quiver of yew arrows of torment	added to inventory	QUIVER
[Actor:move]	9036	skeleton archer	(forced) move from	nil	nil	to	28	23
[Actor:move]	9042	elder vampire	(forced) move from	nil	nil	to	20	6
Cloned shader 64
[SHADER] setting reset param	tick_start	499926
[Actor:move]	9045	forest wight	(forced) move from	nil	nil	to	16	44
[resolveObject] CREATE FOR	9046	skeleton magus	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	44.478073161672	51
[resolveObject] CREATED OBJECT:	9047	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	9047	gold pieces
[resolveObject] CREATE FOR	9046	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12d4ea88, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater	41.598128475388	51
[resolveObject] CREATED OBJECT:	9048	yew starstaff of channeling	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	6
[ActorObjectUse] useObjectEnable: 	yew starstaff of channeling	by	skeleton magus	inven/slot	table: 0x12d6c9d8	nil
[resolveObject]	9048	yew starstaff of channeling	added to inventory	MAINHAND
[Actor:move]	9046	skeleton magus	(forced) move from	nil	nil	to	25	41
[Actor:wearAllInventory]	9046	skeleton magus	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_gw.png
[Actor:move]	9052	great wolf	(forced) move from	nil	nil	to	16	37
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_minor_wretchling.png
[Actor:move]	9053	wretchling	(forced) move from	nil	nil	to	21	28
[resolveObject] CREATE FOR	9054	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	84.607917397657	101
[resolveObject] CREATED OBJECT:	9055	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	9055	gold pieces
[Actor:move]	9054	storm drake hatchling	(forced) move from	nil	nil	to	37	41
[Actor:wearAllInventory]	9054	storm drake hatchling	wearing main inventory
[Actor:move]	9056	barrow wight	(forced) move from	nil	nil	to	15	36
Loading tile from tileset	/data/gfx/shockbolt/npc/hornet_swarm.png
[Actor:move]	9057	hornet swarm	(forced) move from	nil	nil	to	26	15
[resolveObject] CREATE FOR	9058	lesser vampire	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	78.53994867777	101
[resolveObject] CREATED OBJECT:	9060	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	9060	gold pieces
[Actor:move]	9058	lesser vampire	(forced) move from	nil	nil	to	27	16
[Actor:wearAllInventory]	9058	lesser vampire	wearing main inventory
Cloned shader 64
[SHADER] setting reset param	tick_start	499926
[Actor:move]	9061	lesser vampire	(forced) move from	nil	nil	to	33	36
[useTalent] TALENT FAILED:	T_VAMPIRIC_GIFT	for	lesser vampire	9061	true
[resolveObject] CREATE FOR	9063	skeleton magus	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	94.944832705647	101
[resolveObject] CREATED OBJECT:	9064	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	9064	huge pile of gold pieces
[resolveObject] CREATE FOR	9063	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12d50290, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected basic	106.22687725775	111
[resolveObject] CREATED OBJECT:	9065	yew magestaff	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	6
[resolveObject]	9065	yew magestaff	added to inventory	MAINHAND
[Actor:move]	9063	skeleton magus	(forced) move from	nil	nil	to	22	46
[Actor:wearAllInventory]	9063	skeleton magus	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Cyrubeth the master vampire	28	level	1	classes
[applyRandomClass]	9066	Cyrubeth the master vampire	Adding class	Anorithil	Celestial
   power types: not_power_source =	antimagic,nature	power_source =	arcane
[applyRandomClass] Random boss forbade talent because of level	Twilight Glyph	T_TWILIGHT_GLYPH	28
[applyRandomClass] Random boss forbade talent because of level	Divine Glyphs	T_DIVINE_GLYPHS	28
[applyRandomClass] Random boss forbade talent because of level	Circle of Warding	T_CIRCLE_OF_WARDING	28
[applyRandomClass] Random boss forbade talent because of level	Celestial Surge	T_CELESTIAL_SURGE	28
Adding 6 random class talents to boss
1	 * talent:	T_MOONLIGHT_RAY	4
2	 * talent:	T_GLYPHS	4
3	 * talent:	T_SEARING_LIGHT	4
4	 * talent:	T_BLOOD_RED_MOON	4
5	 * talent:	T_SUN_FLARE	4
6	 * talent:	T_HYMN_ACOLYTE	4
 ** Finished adding	6	of	6	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	1	gr egos =	0	rand themes = 	3	points = 	32	nb_powers = 	9
 * using themes	light,fire,temporal
 * forbid power sources:	antimagic,nature
Creating randart Noonslicer(sigiled dwarven-steel battleaxe) with light
 ** selected ego	 of ruin	(greater)	technique
 * adding power: temporal burst (crit)(1 points), 16 remaining
 * adding power: generic resists pen light(1 points), 15 remaining
 * adding power: light melee(1 points), 14 remaining
 * adding power: generic resist light(2 points), 13 remaining
 * adding power: generic inc damage light(1 points), 11 remaining
 * adding power: generic void(1 points), 10 remaining
 * adding power: fire burst(1 points), 9 remaining
 * adding power: light melee(1 points), 8 remaining
 * adding power: generic resists pen fire(1 points), 7 remaining
 * adding power: temporal burst (crit)(1.5 points), 6 remaining
 * adding power: generic resists pen light(1.5 points), 4.5 remaining
 * adding power: light melee(1.5 points), 3 remaining
 * adding power: generic resist light(3 points), 1.5 remaining
 * adding bias power: generic resists pen fire(1.5 points), 16 remaining
 * adding bias power: generic void(1.5 points), 14.5 remaining
 * adding bias power: light melee(1.5 points), 13 remaining
 * adding bias power: generic resists pen fire(1.8 points), 11.5 remaining
 * adding bias power: light melee(2.25 points), 9.7 remaining
 * adding bias power: temporal burst (crit)(2.25 points), 7.45 remaining
 * adding bias power: generic resists pen fire(2.16 points), 5.2 remaining
 * adding bias power: generic resists pen fire(2.592 points), 3.04 remaining
[resolveObject] CREATE FOR	9268	Cyrubeth the master vampire	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0e926c60, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	3.3936996034798	30.5
[resolveObject] CREATED OBJECT:	9269	magewarrior's short elven-wood vilestaff of protection	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	17
[resolveObject]	9269	magewarrior's short elven-wood vilestaff of protection	added to inventory	MAINHAND
[resolveObject] CREATE FOR	9268	Cyrubeth the master vampire	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0e926e38, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	60.225550844037	77.5
[resolveObject] CREATED OBJECT:	9275	dispeller's cashmere robe	tries left:	4
fight: 	dispeller's cashmere robe	magewarrior's short elven-wood vilestaff of protection	::	false	BODY
[resolveObject]	9275	dispeller's cashmere robe	added to inventory	BODY
[Actor:move]	9268	Cyrubeth the master vampire	(forced) move from	nil	nil	to	4	28
Added unique	mod.class.NPC/Cyrubeth the master vampire	::	1
[Actor:wearAllInventory]	9268	Cyrubeth the master vampire	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	9268	Cyrubeth the master vampire
   #- checking tactical table for talent	T_MOONLIGHT_RAY	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_BLURRED_MORTALITY	level	2	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_COLD_FLAMES	level	2	range:	5	radius:	3	effective:	7
   #- checking tactical table for talent	T_STUN	level	2	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SEARING_LIGHT	level	5	range:	7	radius:	1	effective:	7.6666666666667
   #- checking tactical table for talent	T_SUN_FLARE	level	4	range:	0	radius:	4	effective:	2.6666666666667
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ROTTING_DISEASE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_HYMN_OF_PERSEVERANCE	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_TWILIGHT	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_BLUR_SIGHT	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_VAMPIRIC_GIFT	level	2	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PHANTASMAL_SHIELD	level	2	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_HYMN_OF_SHADOWS	level	5	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_HYMN_OF_DETECTION	level	5	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_RUNE:_SHIELDING_1	level	1	range:	1	radius:	0	effective:	1
[SHADER] Loading from /data/gfx/shaders/lightningshield.lua
[SHADER] Loaded shader with totalname	lightningshield[noup=1,time_factor=3000]
New GL Shader program 47
New GL Shader 51 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lightningshield.frag
*p 47: Uniform: 0: 8B5E tex
*p 47: Uniform: 1: 8B50 ellipsoidalFactor
*p 47: Uniform: 2: 1406 tick
*p 47: Uniform: 3: 1406 time_factor
[CALLBACK] upgrading to prioritized	talents_on_crit
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_PERSEVERANCE	Cyrubeth the master vampire
[CALLBACK] upgrading to prioritized	talents_on_act_base
Cloned shader 64
[SHADER] setting reset param	tick_start	499926
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_SHADOWS	Cyrubeth the master vampire
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:preUseTalent] PARSING TALENT for AI info	T_HYMN_OF_DETECTION	Cyrubeth the master vampire
[CALLBACK] upgrading to prioritized	talents_on_act_base
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_major_duathedlen.png
[Actor:move]	9279	dúathedlen	(forced) move from	nil	nil	to	23	42
[resolveObject] CREATE FOR	9284	ghoul	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	67.035418808236	76
[resolveObject] CREATED OBJECT:	9285	cleansing dwarven-steel mail armour of resilience	tries left:	1
[resolveObject] adding to main inventory:	9285	cleansing dwarven-steel mail armour of resilience
[Actor:move]	9284	ghoul	(forced) move from	nil	nil	to	15	31
[Actor:wearAllInventory]	9284	ghoul	wearing main inventory
[Actor:move]	9291	forest wight	(forced) move from	nil	nil	to	42	41
[Actor:move]	9292	lesser vampire	(forced) move from	nil	nil	to	31	44
[useTalent] TALENT FAILED:	T_VAMPIRIC_GIFT	for	lesser vampire	9292	true
[resolveObject] CREATE FOR	9294	skeleton archer	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	97.817179321735	101
[resolveObject] CREATED OBJECT:	9295	rejuvenating hardened leather armour	tries left:	1
[resolveObject] adding to main inventory:	9295	rejuvenating hardened leather armour
[resolveObject] CREATE FOR	9294	skeleton archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	36.737813574201	51
[resolveObject] CREATED OBJECT:	9299	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	9299	gold pieces
[resolveObject] CREATE FOR	9294	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12a4e278, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	60.035996236847	76
[resolveObject] CREATED OBJECT:	9300	ranger's yew longbow of cold	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	9300	ranger's yew longbow of cold	added to inventory	MAINHAND
[resolveObject] CREATE FOR	9294	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x12a4e388, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Greater	48.718312582634	51
[resolveObject] CREATED OBJECT:	9306	psychokinetic quiver of yew arrows	tries left:	4
fight: 	psychokinetic quiver of yew arrows	ranger's yew longbow of cold	::	OFFHAND	QUIVER
[resolveObject]	9306	psychokinetic quiver of yew arrows	added to inventory	QUIVER
[Actor:move]	9294	skeleton archer	(forced) move from	nil	nil	to	37	36
[Actor:wearAllInventory]	9294	skeleton archer	wearing main inventory
fight: 	rejuvenating hardened leather armour	ranger's yew longbow of cold	::	OFFHAND	BODY
fight: 	rejuvenating hardened leather armour	psychokinetic quiver of yew arrows	::	nil	BODY
[Actor:wearAllInventory]	skeleton archer	9294	9295	rejuvenating hardened leather armour	WORN IN	BODY	1
[Actor:move]	9310	grave wight	(forced) move from	nil	nil	to	29	33
Loading tile from tileset	/data/gfx/shockbolt/object/shot_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/harkor_zun_gauntlets.png
Added unique	mod.class.Object/Stone Gauntlets of Harkor'Zun	::	1
Added unique	mod.class.Object/dwarven-steel battleaxe 'Airstake'	::	1
Loading tile from tileset	/data/gfx/shockbolt/object/amulet_steel.png
Wait finished, counted 2072, 2050 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_9.png
[STARTEVENTS] Assigned events list:
[2] = {
}
[5] = {
  [params] = {
  }
  [1] = bligthed-soil
}
[4] = {
  [1] = bligthed-soil
  [2] = glowing-chest
  [params] = {
  }
  [3] = fell-aura
}
[9] = {
  [1] = glimmerstone
  [2] = glimmerstone
  [3] = bligthed-soil
  [4] = necrotic-air
  [params] = {
  }
}
[8] = {
  [1] = glimmerstone
  [2] = glimmerstone
  [3] = glimmerstone
  [4] = glowing-chest
  [params] = {
  }
}
[3] = {
  [1] = glimmerstone
  [2] = bligthed-soil
  [3] = glowing-chest
  [4] = necrotic-air
  [params] = {
  }
}
[7] = {
  [1] = glimmerstone
  [2] = bligthed-soil
  [params] = {
  }
  [3] = fell-aura
}
[1] = {
}
[6] = {
  [params] = {
  }
  [1] = bligthed-soil
}
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/blight_root.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(0.2,0.4,0,1),color2=vec4(0.2,0.5,0.1,1),hide_center=0,npow=1,time_factor=15000,zoom=0.4]
New GL Shader program 68
*p 68: Uniform: 0: 8B5E tex
*p 68: Uniform: 1: 8B50 xy
*p 68: Uniform: 2: 1406 zoom
*p 68: Uniform: 3: 1406 tick
*p 68: Uniform: 4: 1406 time_factor
*p 68: Uniform: 5: 1406 npow
*p 68: Uniform: 6: 8B52 color1
*p 68: Uniform: 7: 8B52 color2
*p 68: Uniform: 8: 1406 hide_center
*p 68: Uniform: 9: 1406 aam
[EVENT] blighted-soil centered at 	16	45
[TOME ENTITY FILTER] selected Greater + Ego	6.067338289243	10
[createRandomBoss] Creating random boss 	Cyruritta the ghoul	28	level	1	classes
[applyRandomClass]	9405	Cyruritta the ghoul	Adding class	Rogue	Rogue
   power types: not_power_source =	antimagic,nature	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Intricate Tools	T_INTRICATE_TOOLS	28
[applyRandomClass] Random boss forbade talent because of level	Marked for Death	T_MARKED_FOR_DEATH	28
[applyRandomClass] Random boss forbade talent because of level	Master Artificer	T_MASTER_ARTIFICER	28
[applyRandomClass] Random boss forbade talent because of level	Garrote	T_GARROTE	28
[applyRandomClass] Random boss forbade talent because of level	Stoning Poison	T_STONING_POISON	28
Adding 8 random class talents to boss
1	 * talent:	T_STEALTH	4
2	 * talent:	T_THICK_SKIN	4
3	 * talent:	T_SHADOWSTRIKE	4
4	 * talent:	T_DUAL_STRIKE	4
5	 * talent:	T_RUSH	4
6	 * talent:	T_EXOTIC_WEAPONS_MASTERY	4
7	 * talent:	T_SOOTHING_DARKNESS	4
8	 * talent:	T_ARMOUR_TRAINING	4
 ** Finished adding	8	of	8	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	1	gr egos =	0	rand themes = 	3	points = 	29	nb_powers = 	7
 * using themes	physical,fire,acid
 * forbid power sources:	antimagic,nature
Creating randart %s 'Charusher'(flawless wand) with fire
 ** selected ego	extending 	(normal)	nil
 * adding power: generic phys crit(1 points), 15 remaining
 * adding power: generic resist fire(1 points), 14 remaining
 * adding power: generic phys crit(1 points), 13 remaining
 * adding power: generic resist acid(1 points), 12 remaining
 * adding power: generic die at(1 points), 11 remaining
 * adding power: generic phys crit magnitude(2 points), 10 remaining
 * adding power: generic stamina regeneration(1 points), 8 remaining
 * adding power: generic phys crit(1.5 points), 7 remaining
 * adding power: generic resist fire(1.5 points), 5.5 remaining
 * adding power: generic phys crit(1.5 points), 4 remaining
 * adding power: generic resist acid(1.5 points), 2.5 remaining
 * adding power: generic die at(1.5 points), 1 remaining
 * adding bias power: generic die at(2.25 points), 15 remaining
 * adding bias power: generic resist fire(2.25 points), 12.75 remaining
 * adding bias power: generic stamina regeneration(1.5 points), 10.5 remaining
 * adding bias power: generic phys crit(2.25 points), 9 remaining
 * adding bias power: generic phys crit(2.7 points), 6.75 remaining
 * adding bias power: generic resist fire(2.7 points), 4.05 remaining
 * adding bias power: generic die at(2.7 points), 1.35 remaining
[ActorObjectUse] useObjectEnable: 	ash wand of shielding 'Charusher'	by	Cyruritta the ghoul	inven/slot	1	nil
[ActorObjectUse] Object	ash wand of shielding 'Charusher'	9412	is ineligible for talent interface
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	9555	Cyruritta the ghoul	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x10e41ac8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	22.040177878467	30.5
[resolveObject] CREATED OBJECT:	9556	blazebringer's stralite dagger of rage	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	20
[resolveObject]	9556	blazebringer's stralite dagger of rage	added to inventory	MAINHAND
[resolveObject] CREATE FOR	9555	Cyruritta the ghoul	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x12cce038, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	28.301643468393	30.5
[resolveObject] CREATED OBJECT:	9562	quick dwarven-steel dagger of rage	tries left:	4
fight: 	quick dwarven-steel dagger of rage	blazebringer's stralite dagger of rage	::	nil	OFFHAND
[resolveObject]	9562	quick dwarven-steel dagger of rage	added to inventory	OFFHAND
[resolveObject] CREATE FOR	9555	Cyruritta the ghoul	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x12cea9c0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	56.047662239184	77.5
[resolveObject] CREATED OBJECT:	9568	enlightening reinforced leather armour	tries left:	4
fight: 	enlightening reinforced leather armour	blazebringer's stralite dagger of rage	::	nil	BODY
fight: 	enlightening reinforced leather armour	quick dwarven-steel dagger of rage	::	nil	BODY
[resolveObject]	9568	enlightening reinforced leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	9555	Cyruritta the ghoul	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater	36.061120746206	51
[resolveObject] CREATED OBJECT:	9572	enlightening dwarven-steel mail armour	tries left:	1
[resolveObject] adding to main inventory:	9572	enlightening dwarven-steel mail armour
[EVENT] glowing-chest placed at 	12	18
[EVENT] necrotic-air centered at 	20	41
Not gone east, no backup guardian
Running on level loads	dreadfell-3
[Actor:move]	3935	Seri	(forced) move from	38	11	to	36	46
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Seri	Seri
Adding entity	3935	after	3935
[ONLINE PROFILE] current character 	Seri the level 28 Yeek Wyrmic
[Actor:move]	9054	storm drake hatchling	(forced) move from	37	41	to	17	30
Updating zone name	Dreadfell (3)
C Map minimap texture: 324 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Seri	level	::	level-dreadfell-2.teal	::	table: 0x0fed7eb8	=>	table: 0x1023d518	(4057)
Loading savefile 	/save/seri/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Saving game...
[Actor:move]	9614	wretchling	(forced) move from	nil	nil	to	22	28
[Actor:move]	9615	wretchling	(forced) move from	nil	nil	to	20	27
[Actor:move]	9616	wretchling	(forced) move from	nil	nil	to	20	29
[resolveObject] CREATE FOR	9617	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	49.606641001442	51
[resolveObject] CREATED OBJECT:	9618	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	9618	huge pile of gold pieces
[Actor:move]	9617	storm drake hatchling	(forced) move from	nil	nil	to	16	30
[Actor:wearAllInventory]	9617	storm drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	9619	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	82.941068695379	101
[resolveObject] CREATED OBJECT:	9620	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	9620	gold pieces
[Actor:move]	9619	storm drake hatchling	(forced) move from	nil	nil	to	18	29
[Actor:wearAllInventory]	9619	storm drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	9621	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	101.18429581569	111
[resolveObject] CREATED OBJECT:	9622	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	9622	huge pile of gold pieces
[Actor:move]	9621	storm drake hatchling	(forced) move from	nil	nil	to	16	29
[Actor:wearAllInventory]	9621	storm drake hatchling	wearing main inventory
[SAVEFILE PIPE] new save running in the pipe:	Seri	game	::	game.teag	::	table: 0x0ef66e78	=>	table: 0x15977d48	(6233)
Loading savefile 	/save/seri/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0e611f80	=>	table: 0x1275cef8	(749)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/seri/level-dreadfell-2.teal.tmp
Saved zipname /save/seri/level-dreadfell-2.teal.tmp
[SAVEFILE PIPE] Checking save	Seri	level	/save/seri/level-dreadfell-2.teal.tmp
Loading savefile 	/save/seri/
[SAVEFILE] checked validity of type	level	 => 	all fine
Saved zipname /save/seri/game.teag.tmp
[SAVEFILE PIPE] Checking save	Seri	game	/save/seri/game.teag.tmp
Loading savefile 	/save/seri/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveLevel_md5
Save MD5	207ca2aa-a960-46ad-aa7f-4ddb6f812f55	5df8b1c310fa31c1f7feade6f9dd73ba	level	/save/seri/level-dreadfell-2.teal
[ONLINE PROFILE] saved character md5	207ca2aa-a960-46ad-aa7f-4ddb6f812f55	level-dreadfell-2.teal	5df8b1c310fa31c1f7feade6f9dd73ba
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	207ca2aa-a960-46ad-aa7f-4ddb6f812f55	05a4802128c3c97de6981371d7cca9bf	game	/save/seri/game.teag
[ONLINE PROFILE] saved character md5	207ca2aa-a960-46ad-aa7f-4ddb6f812f55	game.teag	05a4802128c3c97de6981371d7cca9bf
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 5 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	3935	Seri	move from	36	46	to	35	46
[Actor:move]	3935	Seri	move from	35	46	to	34	46
[target_simple AI]	9010	skeleton warrior	selecting NEW TARGET	34	46	3935	Seri
[Actor:move]	9010	skeleton warrior	move from	33	38	to	33	39
[improved_talented AI] chooses for	9046	skeleton magus	T_ARCANE_POWER
[improved_talented AI] chooses for	9063	skeleton magus	T_ARCANE_POWER
[target_simple AI]	9061	lesser vampire	selecting NEW TARGET	34	46	3935	Seri
[Actor:move]	9061	lesser vampire	move from	33	36	to	33	37
[LOG]	
[Actor:move]	3935	Seri	move from	34	46	to	33	47
[Identify]	clarifying steel amulet of constitution (#STATBONUS#)	true
[LOG]	Seri picks up (e.): #00FF80##UID:9319:0#clarifying steel amulet of constitution (+4)#LAST#.
[target_simple AI]	9010	skeleton warrior	selecting NEW TARGET	33	47	3935	Seri
[Actor:move]	9010	skeleton warrior	move from	33	39	to	33	40
[Actor:move]	9061	lesser vampire	move from	33	37	to	33	38
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	33	47	to	34	46
[Actor:move]	3935	Seri	move from	34	46	to	35	46
[Actor:move]	9010	skeleton warrior	move from	33	40	to	33	41
[Actor:move]	9061	lesser vampire	move from	33	38	to	33	39
[Actor:move]	3935	Seri	move from	35	46	to	36	46
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[Actor:move]	9010	skeleton warrior	move from	33	41	to	33	42
[Actor:move]	9061	lesser vampire	move from	33	39	to	33	40
[Actor:move]	3935	Seri	move from	36	46	to	37	46
[Actor:move]	3935	Seri	move from	37	46	to	37	47
[Actor:move]	9010	skeleton warrior	move from	33	42	to	33	43
[Actor:move]	9061	lesser vampire	move from	33	40	to	33	41
[Actor:move]	3935	Seri	move from	37	47	to	38	47
[NPC:seen_by] Passing target	Seri	from	9010	skeleton warrior	to	9292	lesser vampire
[Actor:move]	9010	skeleton warrior	move from	33	43	to	33	44
[Actor:move]	9061	lesser vampire	move from	33	41	to	33	42
[Actor:move]	9292	lesser vampire	move from	31	44	to	32	44
[Actor:move]	3935	Seri	move from	38	47	to	39	47
[Actor:move]	3935	Seri	move from	39	47	to	40	47
[Actor:move]	9010	skeleton warrior	move from	33	44	to	33	45
[Actor:move]	9061	lesser vampire	move from	33	42	to	33	43
[Actor:move]	9292	lesser vampire	move from	32	44	to	33	44
[Actor:move]	3935	Seri	move from	40	47	to	41	47
[target_simple AI]	9010	skeleton warrior	selecting NEW TARGET	41	47	3935	Seri
[Actor:move]	9010	skeleton warrior	move from	33	45	to	34	46
[Actor:move]	9292	lesser vampire	move from	33	44	to	33	45
[Actor:move]	3935	Seri	move from	41	47	to	41	46
[Actor:move]	9010	skeleton warrior	move from	34	46	to	35	46
[Actor:move]	3935	Seri	move from	41	46	to	42	47
[Actor:move]	9061	lesser vampire	move from	33	43	to	34	43
[target_simple AI]	9292	lesser vampire	selecting NEW TARGET	42	47	3935	Seri
[Actor:move]	9292	lesser vampire	move from	33	45	to	34	46
[Actor:move]	3935	Seri	move from	42	47	to	43	46
[Actor:move]	9010	skeleton warrior	move from	35	46	to	36	46
[target_simple AI]	9291	forest wight	selecting NEW TARGET	43	46	3935	Seri
[Actor:move]	9291	forest wight	move from	42	41	to	43	42
[Actor:move]	9061	lesser vampire	move from	34	43	to	35	44
[Actor:move]	9292	lesser vampire	move from	34	46	to	35	46
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (forest wight)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	11	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	510237
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Forest wight for #{bold}##GREEN#951 acid#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Forest wight!#{normal}#
[Actor:move]	9010	skeleton warrior	move from	36	46	to	37	47
[Actor:move]	9061	lesser vampire	move from	35	44	to	36	44
[Actor:move]	9292	lesser vampire	move from	35	46	to	36	46
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the west (skeleton warrior)).
[Actor:move]	3935	Seri	move from	43	46	to	43	45
[LOG]	
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	43	45	to	43	44
[Actor:move]	9010	skeleton warrior	move from	37	47	to	38	47
[Actor:move]	9061	lesser vampire	move from	36	44	to	37	44
[Actor:move]	9292	lesser vampire	move from	36	46	to	37	46
[Actor:move]	3935	Seri	move from	43	44	to	43	43
[Actor:move]	9010	skeleton warrior	move from	38	47	to	39	47
[Actor:move]	9061	lesser vampire	move from	37	44	to	37	45
[improved_talented AI] chooses for	9292	lesser vampire	T_RUNE:_MANASURGE_1
[Actor:move]	3935	Seri	move from	43	43	to	43	44
[Actor:move]	9010	skeleton warrior	move from	39	47	to	40	47
[Actor:move]	3935	Seri	move from	43	44	to	43	45
[Actor:move]	9061	lesser vampire	move from	37	45	to	37	44
[Actor:move]	9292	lesser vampire	move from	37	46	to	38	47
[Actor:move]	3935	Seri	move from	43	45	to	43	46
[Actor:move]	9010	skeleton warrior	move from	40	47	to	41	47
[Actor:move]	9061	lesser vampire	move from	37	44	to	37	45
[Actor:move]	9292	lesser vampire	move from	38	47	to	39	47
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (skeleton warrior)).
[LOG]	
[Actor:move]	3935	Seri	move from	43	46	to	43	47
[Actor:move]	9010	skeleton warrior	move from	41	47	to	42	47
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	13	vs	64	=> chance to hit	0
checkHit	30	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	513789
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #ROYAL_BLUE#695 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #ROYAL_BLUE#651 lightning#LAST# damage.
[LOG]	Elemental Surge hits Skeleton warrior for #ROYAL_BLUE#266 lightning#LAST# damage.
[Actor:move]	9061	lesser vampire	move from	37	45	to	37	46
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Lesser vampire!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Skeleton warrior!#{normal}#
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
checkHit	13	vs	64	=> chance to hit	0
[LOG]	Lesser vampire is encased in ice!
Loading tile from tileset	/data/gfx/shockbolt/npc/lesser_vampire.png
Cloned shader 53
[SHADER] setting reset param	tick_start	515144
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #1133F3#197 cold#LAST# damage.
[target_simple AI]	9061	lesser vampire	selecting NEW TARGET	43	47	3935	Seri
[improved_talented AI] chooses for	9061	lesser vampire	T_INVOKE_DARKNESS
[LOG]	Lesser vampire casts #{bold}##PURPLE#Invoke Darkness.#{normal}##LAST#
[SPELL CRIT %]	1
[SOUND] loading from	/data/sound/talents/spell_generic.ogg	:=:	sound "/data/sound/talents/spell_generic.ogg" : <static>
[LOG]	#UID:9061:0#Lesser vampire hits Iceblock for #GREY#113 darkness#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the west (lesser vampire)).
[Actor:move]	3935	Seri	move from	43	47	to	42	47
[LOG]	You pickup 0.75 gold pieces.
[LOG]	
[Actor:move]	3935	Seri	move from	42	47	to	41	47
[target_simple AI]	9061	lesser vampire	selecting NEW TARGET	41	47	3935	Seri
[Actor:move]	3935	Seri	move from	41	47	to	40	47
[Actor:move]	3935	Seri	move from	40	47	to	39	47
[Actor:move]	3935	Seri	move from	39	47	to	38	47
Deleting shader 53 (is clone 1)
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Lesser vampire!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	7	0
checkHit	56	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	52.677664276969	vs. armor/hardiness	7	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	56	0	=	14
[PHYS CRIT %]	38.400007060581
[ATTACK] after crit	69
[ATTACK] after mult	142.06491117941
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	7	0
checkHit	56	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	66	62.347080346211	vs. armor/hardiness	7	0.3
[ATTACK] after armor	66
[PHYS CRIT %] axe accuracy bonus	56	0	=	14
[PHYS CRIT %]	38.900007060581
[ATTACK] after crit	66
[ATTACK] after mult	135.88817591074
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #STEEL_BLUE#(29 to ice)#LAST#, #LIGHT_GREEN#43 nature#LAST#, #STEEL_BLUE#(5 to ice)#LAST#, #PURPLE#8 arcane#LAST#, #STEEL_BLUE#(28 to ice)#LAST#, #LIGHT_GREEN#41 nature#LAST#, #STEEL_BLUE#(5 to ice)#LAST#, #PURPLE#8 arcane#LAST# (#RED##{bold}#100#LAST##{normal}# total damage).
[target_simple AI]	9061	lesser vampire	selecting NEW TARGET	38	47	3935	Seri
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	1	vs. armor/def	7	0
checkHit	56	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	67	52.677664276969	vs. armor/hardiness	7	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	56	0	=	14
[PHYS CRIT %]	38.400007060581
[ATTACK] after crit	67
[ATTACK] after mult	67
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	1	vs. armor/def	7	0
checkHit	56	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	62.347080346211	vs. armor/hardiness	7	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	56	0	=	14
[PHYS CRIT %]	38.900007060581
[ATTACK] after crit	114.54
[ATTACK] after mult	114.54
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Lesser vampire!#{normal}#
[Actor:move]	3935	Seri	move from	38	47	to	38	47
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #STEEL_BLUE#(14 to ice)#LAST#, #LIGHT_GREEN#20 nature#LAST#, #STEEL_BLUE#(5 to ice)#LAST#, #PURPLE#8 arcane#LAST#, #STEEL_BLUE#(23 to ice)#LAST#, #{bold}##LIGHT_GREEN#35 nature#{normal}##LAST#, #STEEL_BLUE#(5 to ice)#LAST#, #PURPLE#8 arcane#LAST# (#RED##{bold}#71#LAST##{normal}# total damage).
[LOG]	Lesser vampire is free from the ice.
[target_simple AI]	9061	lesser vampire	selecting NEW TARGET	38	47	3935	Seri
[improved_talented AI] chooses for	9061	lesser vampire	T_INVOKE_DARKNESS
[LOG]	Lesser vampire casts #{bold}##PURPLE#Invoke Darkness.#{normal}##LAST#
[SPELL CRIT %]	1
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri attunes to the damage.
[LOG]	#UID:9061:0#Lesser vampire hits #fbd578#Seri#LAST# for #GREY#(37 antimagic)#LAST#, #GREY#86 darkness#LAST# (#RED##{bold}#86#LAST##{normal}# total damage).
Deleting shader 53 (is clone 1)
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	1	vs. armor/def	7	8
checkHit	56	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	66	52.677664276969	vs. armor/hardiness	7	0.3
[ATTACK] after armor	66
[PHYS CRIT %] axe accuracy bonus	56	8	=	12
[PHYS CRIT %]	36.400007060581
[ATTACK] after crit	66
[ATTACK] after mult	66
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	1	vs. armor/def	7	8
checkHit	56	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	62.347080346211	vs. armor/hardiness	7	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	56	8	=	12
[PHYS CRIT %]	36.900007060581
[ATTACK] after crit	69
[ATTACK] after mult	69
[Actor:move]	3935	Seri	move from	38	47	to	38	47
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #LIGHT_GREEN#34 nature#LAST#, #PURPLE#13 arcane#LAST#, #LIGHT_GREEN#35 nature#LAST#, #PURPLE#13 arcane#LAST# (#RED##{bold}#94#LAST##{normal}# total damage).
[target_simple AI]	9061	lesser vampire	selecting NEW TARGET	38	47	3935	Seri
[improved_talented AI] chooses for	9061	lesser vampire	T_STUN
[LOG]	Lesser vampire uses #{bold}##RED#Stun.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	15.541059731747	9	17	0.88729833462074	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	15.541059731747	9	17	0.88729833462074	vs. armor/def	30.790050184791	34
checkHit	17	vs	34	=> chance to hit	8
[LOG]	#UID:9061:0#Lesser vampire misses #fbd578#Seri#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	1	vs. armor/def	7	8
checkHit	56	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	52.677664276969	vs. armor/hardiness	7	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	56	8	=	12
[PHYS CRIT %]	36.400007060581
[ATTACK] after crit	116.2
[ATTACK] after mult	116.2
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Lesser vampire!#{normal}#
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	1	vs. armor/def	7	8
checkHit	56	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	66	62.347080346211	vs. armor/hardiness	7	0.3
[ATTACK] after armor	66
[PHYS CRIT %] axe accuracy bonus	56	8	=	12
[PHYS CRIT %]	36.900007060581
[ATTACK] after crit	66
[ATTACK] after mult	66
[Actor:move]	3935	Seri	move from	38	47	to	38	47
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #{bold}##LIGHT_GREEN#59 nature#{normal}##LAST#, #PURPLE#13 arcane#LAST#, #LIGHT_GREEN#34 nature#LAST#, #PURPLE#13 arcane#LAST# (#RED##{bold}#118#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	15.541059731747	9	17	1	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	15.541059731747	9	17	1	vs. armor/def	30.790050184791	34
checkHit	17	vs	34	=> chance to hit	8
[LOG]	#UID:9061:0#Lesser vampire misses #fbd578#Seri#LAST#.
[Actor:move]	9061	lesser vampire	move from	37	46	to	37	46
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	1	vs. armor/def	7	8
checkHit	56	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	52.677664276969	vs. armor/hardiness	7	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	56	8	=	12
[PHYS CRIT %]	36.400007060581
[ATTACK] after crit	116.2
[ATTACK] after mult	116.2
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Lesser vampire!#{normal}#
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	1	vs. armor/def	7	8
checkHit	56	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	62.347080346211	vs. armor/hardiness	7	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	56	8	=	12
[PHYS CRIT %]	36.900007060581
[ATTACK] after crit	119.52
[ATTACK] after mult	119.52
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Lesser vampire!#{normal}#
[Actor:move]	3935	Seri	move from	38	47	to	38	47
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #{bold}##LIGHT_GREEN#59 nature#{normal}##LAST#, #PURPLE#13 arcane#LAST#, #{bold}##LIGHT_GREEN#61 nature#{normal}##LAST#, #PURPLE#13 arcane#LAST# (#RED##{bold}#145#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Lesser vampire!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Seri is no longer attuned.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	Rested for 65 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	38	47	to	39	47
[Actor:move]	3935	Seri	move from	39	47	to	40	47
[Actor:move]	3935	Seri	move from	40	47	to	41	46
[Actor:move]	3935	Seri	move from	41	46	to	40	45
[Actor:move]	3935	Seri	move from	40	45	to	39	44
[Actor:move]	3935	Seri	move from	39	44	to	39	43
[Actor:move]	3935	Seri	move from	39	43	to	39	42
[Actor:move]	3935	Seri	move from	39	42	to	39	41
[Identify]	pair of hardened leather boots	true
[LOG]	Seri picks up (l.): #FFFFFF##UID:9315:0#pair of hardened leather boots (0 def, 3 armour)#LAST#.
[Actor:move]	3935	Seri	move from	39	41	to	40	41
[Actor:move]	3935	Seri	move from	40	41	to	39	41
[Actor:move]	3935	Seri	move from	39	41	to	38	41
[Actor:move]	3935	Seri	move from	38	41	to	37	42
[Actor:move]	3935	Seri	move from	37	42	to	37	43
[Actor:move]	3935	Seri	move from	37	43	to	37	44
[Actor:move]	3935	Seri	move from	37	44	to	36	44
[Actor:move]	3935	Seri	move from	36	44	to	35	44
[Actor:move]	3935	Seri	move from	35	44	to	34	44
[Actor:move]	3935	Seri	move from	34	44	to	33	44
[Actor:move]	3935	Seri	move from	33	44	to	34	43
[Actor:move]	3935	Seri	move from	34	43	to	34	42
[Actor:move]	3935	Seri	move from	34	42	to	33	41
[Actor:move]	3935	Seri	move from	33	41	to	33	40
[Actor:move]	3935	Seri	move from	33	40	to	33	39
[Actor:move]	3935	Seri	move from	33	39	to	33	38
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northeast (skeleton archer)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	#ORCHID##{bold}#Seri hurls lightning at skeleton archer!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
checkHit	23	vs	64	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	11	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	528086
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton archer for #{bold}##GREEN#887 acid#{normal}##LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Forest wight for #GREEN#1062 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton archer!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Forest wight!#{normal}#
[LOG]	
[LOG]	Resting starts...
Deleting shader 53 (is clone 1)
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	33	38	to	34	37
[Actor:move]	3935	Seri	move from	34	37	to	35	36
[Actor:move]	3935	Seri	move from	35	36	to	36	36
[Actor:move]	3935	Seri	move from	36	36	to	37	36
[LOG]	You pickup 0.55 gold pieces.
[Identify]	rejuvenating hardened leather armour	true
[LOG]	Seri picks up (n.): #00FF80##UID:9295:0#rejuvenating hardened leather armour (9 def, 6 armour)#LAST#.
[Actor:move]	3935	Seri	move from	37	36	to	38	36
[Actor:move]	3935	Seri	move from	38	36	to	39	36
[Actor:move]	3935	Seri	move from	39	36	to	40	36
[Actor:move]	3935	Seri	move from	40	36	to	41	36
[Actor:move]	3935	Seri	move from	41	36	to	42	36
[Actor:move]	3935	Seri	move from	42	36	to	43	35
[Actor:move]	3935	Seri	move from	43	35	to	44	35
[Actor:move]	3935	Seri	move from	44	35	to	45	35
[Actor:move]	3935	Seri	move from	45	35	to	46	35
[Actor:move]	3935	Seri	move from	46	35	to	47	35
[Actor:move]	3935	Seri	move from	47	35	to	48	35
[Actor:move]	3935	Seri	move from	48	35	to	48	34
[Actor:move]	3935	Seri	move from	48	34	to	47	33
[Actor:move]	3935	Seri	move from	47	33	to	46	33
[Actor:move]	3935	Seri	move from	46	33	to	45	33
[Actor:move]	3935	Seri	move from	45	33	to	45	33
[Actor:move]	3935	Seri	move from	45	33	to	44	33
[Actor:move]	3935	Seri	move from	44	33	to	43	34
[Actor:move]	3935	Seri	move from	43	34	to	42	34
[Actor:move]	3935	Seri	move from	42	34	to	41	35
[Actor:move]	3935	Seri	move from	41	35	to	40	36
[Actor:move]	3935	Seri	move from	40	36	to	39	36
[Actor:move]	3935	Seri	move from	39	36	to	38	36
[Actor:move]	3935	Seri	move from	38	36	to	37	36
[Actor:move]	3935	Seri	move from	37	36	to	36	36
[Actor:move]	3935	Seri	move from	36	36	to	35	37
[Actor:move]	3935	Seri	move from	35	37	to	34	37
[Actor:move]	3935	Seri	move from	34	37	to	33	36
[Actor:move]	3935	Seri	move from	33	36	to	32	36
[Actor:move]	3935	Seri	move from	32	36	to	31	36
[Actor:move]	3935	Seri	move from	31	36	to	30	37
[target_simple AI]	9310	grave wight	selecting NEW TARGET	30	37	3935	Seri
[Actor:move]	9310	grave wight	move from	29	33	to	29	34
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (grave wight)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	11	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	532141
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Grave wight for #GREEN#640 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Grave wight!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
Deleting shader 53 (is clone 1)
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	30	37	to	29	38
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (orc soldier)).
[LOG]	
[Actor:move]	3935	Seri	move from	29	38	to	28	38
[target_simple AI]	9016	orc soldier	selecting NEW TARGET	28	38	3935	Seri
[improved_talented AI] chooses for	9016	orc soldier	T_ORC_FURY
[LOG]	Orc soldier uses #{bold}##ORCHID#Orcish Fury.#{normal}##LAST#
[LOG]	Orc soldier enters a state of bloodlust.
[Actor:move]	9016	orc soldier	move from	19	37	to	20	37
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart (1)#WHITE#.
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	37	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	535045
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Orc soldier for #ROYAL_BLUE#528 lightning#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Orc soldier!#{normal}#
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/orc_heart.png
[LOG]	Resting starts...
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
Deleting shader 53 (is clone 1)
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	28	38	to	27	38
[Actor:move]	3935	Seri	move from	27	38	to	26	38
[target_simple AI]	9052	great wolf	selecting NEW TARGET	26	38	3935	Seri
[improved_talented AI] chooses for	9052	great wolf	T_HOWL
[LOG]	#ORCHID##{bold}#Great wolf howls#{normal}##LAST#
[SOUND] loading from	/data/sound/creatures/wolves/wolf_howl_3.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_howl_3.ogg" : <static>
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	22	42	to	22	41
[Actor:move]	9056	barrow wight	move from	15	36	to	16	36
[NPC:seen_by] Passing target	Seri	from	9284	ghoul	to	9617	storm drake hatchling
[NPC:seen_by] Passing target	Seri	from	9284	ghoul	to	9621	storm drake hatchling
[NPC:seen_by] Passing target	Seri	from	9284	ghoul	to	9054	storm drake hatchling
[Actor:move]	9284	ghoul	move from	15	31	to	15	32
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (great wolf)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	12	vs	64	=> chance to hit	0
checkHit	24	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	537940
[NPC:seen_by] Passing target	Seri	from	9617	storm drake hatchling	to	9025	skeleton archer
[NPC:seen_by] Passing target	Seri	from	9617	storm drake hatchling	to	9619	storm drake hatchling
[Actor:move]	9617	storm drake hatchling	move from	16	30	to	17	29
[NPC:seen_by] Passing target	Seri	from	9619	storm drake hatchling	to	9616	wretchling
[NPC:seen_by] Passing target	Seri	from	9619	storm drake hatchling	to	9615	wretchling
[NPC:seen_by] Passing target	Seri	from	9619	storm drake hatchling	to	9053	wretchling
[Actor:move]	9619	storm drake hatchling	move from	18	29	to	19	30
[Actor:move]	9621	storm drake hatchling	move from	16	29	to	16	30
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Great wolf for #GREEN#640 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Barrow wight for #GREEN#555 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Great wolf!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Barrow wight!#{normal}#
[LOG]	
[LOG]	Resting starts...
[NPC:seen_by] Passing target	Seri	from	9022	elder vampire	to	9279	dúathedlen
[NPC:seen_by] Passing target	Seri	from	9022	elder vampire	to	9063	skeleton magus
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	22	41	to	23	40
[Actor:move]	9025	skeleton archer	move from	18	30	to	19	29
[NPC:seen_by] Passing target	Seri	from	9053	wretchling	to	9614	wretchling
[NPC:seen_by] Passing target	Seri	from	9053	wretchling	to	8713	giant carpenter ant
[Actor:move]	9053	wretchling	move from	21	28	to	20	28
[Actor:move]	9054	storm drake hatchling	move from	17	30	to	18	30
[Actor:move]	9063	skeleton magus	move from	22	46	to	22	45
[NPC:seen_by] Passing target	Seri	from	9279	dúathedlen	to	9046	skeleton magus
[Actor:move]	9279	dúathedlen	move from	23	42	to	24	41
[Actor:move]	9284	ghoul	move from	15	32	to	15	33
[Actor:move]	9614	wretchling	move from	22	28	to	23	28
[Actor:move]	9615	wretchling	move from	20	27	to	21	28
[Actor:move]	9616	wretchling	move from	20	29	to	21	30
[Actor:move]	9617	storm drake hatchling	move from	17	29	to	18	29
[Actor:move]	9619	storm drake hatchling	move from	19	30	to	20	31
[Actor:move]	9621	storm drake hatchling	move from	16	30	to	17	30
[Actor:move]	8713	giant carpenter ant	move from	20	26	to	20	27
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[use_tactical AI] turn	1730363	9022	elder vampire	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	9025	skeleton archer	move from	19	29	to	20	30
[Actor:move]	9046	skeleton magus	move from	25	41	to	25	40
[Actor:move]	9053	wretchling	move from	20	28	to	19	29
[Actor:move]	9054	storm drake hatchling	move from	18	30	to	19	30
[Actor:move]	9063	skeleton magus	move from	22	45	to	23	44
[Actor:move]	9279	dúathedlen	move from	24	41	to	25	41
[Actor:move]	9284	ghoul	move from	15	33	to	15	33
[Actor:move]	9614	wretchling	move from	23	28	to	24	29
[Actor:move]	9615	wretchling	move from	21	28	to	22	28
[Actor:move]	9616	wretchling	move from	21	30	to	22	30
[Actor:move]	9617	storm drake hatchling	move from	18	29	to	18	30
[Actor:move]	9619	storm drake hatchling	move from	20	31	to	20	32
[Actor:move]	9621	storm drake hatchling	move from	17	30	to	18	29
[Actor:move]	8713	giant carpenter ant	move from	20	27	to	21	28
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	23	40	to	24	41
[Actor:move]	9025	skeleton archer	move from	20	30	to	21	30
[Actor:move]	9053	wretchling	move from	19	29	to	20	30
[Actor:move]	9054	storm drake hatchling	move from	19	30	to	20	31
[Actor:move]	9063	skeleton magus	move from	23	44	to	24	43
[Actor:move]	9284	ghoul	move from	15	33	to	15	34
[Actor:move]	9614	wretchling	move from	24	29	to	24	30
[Actor:move]	9615	wretchling	move from	22	28	to	23	28
[Actor:move]	9616	wretchling	move from	22	30	to	22	30
[Actor:move]	9617	storm drake hatchling	move from	18	30	to	19	29
[Actor:move]	9619	storm drake hatchling	move from	20	32	to	20	33
[Actor:move]	9621	storm drake hatchling	move from	18	29	to	19	30
[Actor:move]	8713	giant carpenter ant	move from	21	28	to	22	28
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	24	41	to	23	40
[improved_talented AI] chooses for	9046	skeleton magus	T_ACTIVATE_OBJECT_1
[Actor:move]	9054	storm drake hatchling	move from	20	31	to	20	32
[Actor:move]	9063	skeleton magus	move from	24	43	to	25	42
[Actor:move]	9279	dúathedlen	move from	25	41	to	24	41
[Actor:move]	9284	ghoul	move from	15	34	to	16	35
[Actor:move]	9614	wretchling	move from	24	30	to	24	31
[Actor:move]	9615	wretchling	move from	23	28	to	24	29
[Actor:move]	9616	wretchling	move from	22	30	to	23	30
[Actor:move]	9617	storm drake hatchling	move from	19	29	to	18	30
[Actor:move]	9619	storm drake hatchling	move from	20	33	to	20	34
[Actor:move]	9621	storm drake hatchling	move from	19	30	to	20	31
Deleting shader 53 (is clone 1)
[Actor:move]	8713	giant carpenter ant	move from	22	28	to	23	28
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[use_tactical AI] turn	1730393	9022	elder vampire	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	9025	skeleton archer	move from	21	30	to	22	30
[Actor:move]	9053	wretchling	move from	20	30	to	21	30
[Actor:move]	9054	storm drake hatchling	move from	20	32	to	20	33
[Actor:move]	9063	skeleton magus	move from	25	42	to	25	41
[Actor:move]	9279	dúathedlen	move from	24	41	to	25	42
[Actor:move]	9614	wretchling	move from	24	31	to	24	32
[Actor:move]	9615	wretchling	move from	24	29	to	24	30
[Actor:move]	9616	wretchling	move from	23	30	to	24	31
[Actor:move]	9617	storm drake hatchling	move from	18	30	to	19	29
[Actor:move]	9619	storm drake hatchling	move from	20	34	to	21	35
[Actor:move]	9621	storm drake hatchling	move from	20	31	to	20	32
[Actor:move]	8713	giant carpenter ant	move from	23	28	to	24	29
[Actor:move]	8713	giant carpenter ant	move from	24	29	to	23	30
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	23	40	to	24	41
[NPC:seen_by] Passing target	Seri	from	9053	wretchling	to	8699	vampire
[NPC:seen_by] Passing target	Seri	from	9053	wretchling	to	8710	master vampire
[Actor:move]	9053	wretchling	move from	21	30	to	20	31
[NPC:seen_by] Passing target	Seri	from	9054	storm drake hatchling	to	8684	skeleton archer
[Actor:move]	9054	storm drake hatchling	move from	20	33	to	20	34
[Actor:move]	9284	ghoul	move from	16	35	to	17	35
[Actor:move]	9614	wretchling	move from	24	32	to	24	33
[Actor:move]	9615	wretchling	move from	24	30	to	25	31
[Actor:move]	9616	wretchling	move from	24	31	to	24	32
[Actor:move]	9617	storm drake hatchling	move from	19	29	to	20	30
[Actor:move]	9619	storm drake hatchling	move from	21	35	to	22	35
[Actor:move]	9621	storm drake hatchling	move from	20	32	to	20	33
[Actor:move]	8699	vampire	move from	19	26	to	20	27
[Actor:move]	8710	master vampire	move from	20	25	to	20	26
[Actor:move]	8713	giant carpenter ant	move from	23	30	to	24	31
[Actor:move]	8684	skeleton archer	move from	18	26	to	18	27
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	24	41	to	23	40
[Actor:move]	9025	skeleton archer	move from	22	30	to	23	30
[Actor:move]	9053	wretchling	move from	20	31	to	20	32
[Actor:move]	9054	storm drake hatchling	move from	20	34	to	21	35
[Actor:move]	9063	skeleton magus	move from	25	41	to	24	41
[Actor:move]	9279	dúathedlen	move from	25	42	to	25	41
[Actor:move]	9614	wretchling	move from	24	33	to	24	34
[Actor:move]	9615	wretchling	move from	25	31	to	26	31
[Actor:move]	9616	wretchling	move from	24	32	to	24	33
[Actor:move]	9617	storm drake hatchling	move from	20	30	to	21	30
[Actor:move]	9619	storm drake hatchling	move from	22	35	to	23	35
[Actor:move]	9621	storm drake hatchling	move from	20	33	to	20	34
[Actor:move]	8699	vampire	move from	20	27	to	21	28
[Actor:move]	8710	master vampire	move from	20	26	to	20	27
[Actor:move]	8713	giant carpenter ant	move from	24	31	to	24	32
[Actor:move]	8684	skeleton archer	move from	18	27	to	19	28
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[use_tactical AI] turn	1730423	9022	elder vampire	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	9025	skeleton archer	move from	23	30	to	24	31
[Actor:move]	9053	wretchling	move from	20	32	to	20	33
[Actor:move]	9054	storm drake hatchling	move from	21	35	to	22	35
[Actor:move]	9063	skeleton magus	move from	24	41	to	25	42
[Actor:move]	9279	dúathedlen	move from	25	41	to	24	41
[Actor:move]	9284	ghoul	move from	17	35	to	18	35
[improved_talented AI] chooses for	9614	wretchling	T_RUSH
[useTalent] TALENT FAILED:	T_RUSH	for	wretchling	9614	true
[improved_talented AI]### FAILED TALENT returned:	false
[improved_talented AI] chooses for	9614	wretchling	T_CORROSIVE_VAPOUR
[SPELL] friendly fire chance	100
[Actor:move]	9615	wretchling	move from	26	31	to	27	32
[improved_talented AI] chooses for	9616	wretchling	T_CORROSIVE_VAPOUR
[SPELL] friendly fire chance	100
[Actor:move]	9617	storm drake hatchling	move from	21	30	to	22	30
[Actor:move]	9619	storm drake hatchling	move from	23	35	to	24	36
[Actor:move]	9621	storm drake hatchling	move from	20	34	to	21	35
[Actor:move]	8699	vampire	move from	21	28	to	22	28
[Actor:move]	8710	master vampire	move from	20	27	to	20	26
[LOG]	Rested for 8 turns (stop reason: hostile spotted to the northwest (storm drake hatchling)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:32:0#wretchling eyeball (1)#WHITE#.
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	13	vs	64	=> chance to hit	0
[LOG]	Storm drake hatchling resists the stun!
Cloned shader 53
[SHADER] setting reset param	tick_start	541442
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Wretchling for #ROYAL_BLUE#514 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Storm drake hatchling for #ROYAL_BLUE#239 lightning#LAST# damage.
[LOG]	Elemental Surge hits Storm drake hatchling for #ROYAL_BLUE#106 lightning#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Wretchling!#{normal}#
[MIND CRIT %]	28.900007060581
[LOG]	Seri attunes to the damage.
[LOG]	Wretchling's acid area effect hits #fbd578#Seri#LAST# for #GREEN#(12 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Wretchling's acid area effect hits Storm drake hatchling for #GREEN#21 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits #fbd578#Seri#LAST# for #GREEN#(16 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Wretchling's acid area effect hits Storm drake hatchling for #GREEN#21 acid#LAST# damage.
[Actor:move]	8684	skeleton archer	move from	19	28	to	20	29
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[use_tactical AI] turn	1730434	9022	elder vampire	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	9025	skeleton archer	move from	24	31	to	25	31
[Actor:move]	9053	wretchling	move from	20	33	to	20	34
[Actor:move]	9054	storm drake hatchling	move from	22	35	to	23	35
[Actor:move]	9063	skeleton magus	move from	25	42	to	25	41
[Actor:move]	9279	dúathedlen	move from	24	41	to	25	42
[Actor:move]	9284	ghoul	move from	18	35	to	19	35
[Actor:move]	9614	wretchling	move from	24	34	to	25	35
[Actor:move]	9616	wretchling	move from	24	33	to	24	34
[Actor:move]	9617	storm drake hatchling	move from	22	30	to	23	30
[Actor:move]	9619	storm drake hatchling	move from	24	36	to	25	37
[Actor:move]	9621	storm drake hatchling	move from	21	35	to	22	35
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Storm drake hatchling!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	storm drake hatchling	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	5	7
checkHit	56	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	52.677664276969	vs. armor/hardiness	5	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	56	7	=	12.25
[PHYS CRIT %]	36.650007060581
[ATTACK] after crit	71
[ATTACK] after mult	146.18273469186
[ATTACK]	target on_melee_hit:	5	LIGHTNING	vs	0
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	storm drake hatchling	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	5	7
checkHit	56	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	62.347080346211	vs. armor/hardiness	5	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	56	7	=	12.25
[PHYS CRIT %]	37.150007060581
[ATTACK] after crit	69
[ATTACK] after mult	142.06491117941
[ATTACK]	target on_melee_hit:	5	LIGHTNING	vs	0
checkHit	54	vs	28	=> chance to hit	95
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Storm drake hatchling for #LIGHT_GREEN#186 nature#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Seri#LAST# for #ROYAL_BLUE#(3 antimagic)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #ROYAL_BLUE#(2 antimagic)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#71 healing#LAST# from #UID:9619:0#Storm drake hatchling.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Storm drake hatchling!#{normal}#
[LOG]	Wretchling's acid area effect hits #fbd578#Seri#LAST# for #GREEN#(12 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Wretchling's acid area effect hits #fbd578#Seri#LAST# for #GREEN#(11 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	8684	skeleton archer	move from	20	29	to	21	30
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	23	40	to	22	41
[Actor:move]	9025	skeleton archer	move from	25	31	to	26	31
[Actor:move]	9046	skeleton magus	move from	25	40	to	24	41
[Actor:move]	9053	wretchling	move from	20	34	to	21	35
[Actor:move]	9054	storm drake hatchling	move from	23	35	to	24	36
[Actor:move]	9063	skeleton magus	move from	25	41	to	25	40
[Actor:move]	9279	dúathedlen	move from	25	42	to	25	41
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	Seri surges with #1133F3#icy#LAST# power!
checkHit	28	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	544448
[Actor:move]	9614	wretchling	move from	25	35	to	24	36
[Actor:move]	9616	wretchling	move from	24	34	to	24	35
[Actor:move]	9621	storm drake hatchling	move from	22	35	to	23	35
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Storm drake hatchling for #1133F3#548 cold#LAST# damage.
[improved_talented AI] chooses for	8699	vampire	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 69
*p 69: Uniform: 0: 1406 ellipsoidalFactor
*p 69: Uniform: 1: 1406 tick
*p 69: Uniform: 2: 1406 time_factor
*p 69: Uniform: 3: 1406 oscillationSpeed
*p 69: Uniform: 4: 1406 impact_tick
*p 69: Uniform: 5: 1406 impact_time
*p 69: Uniform: 6: 8B50 impact
*p 69: Uniform: 7: 1406 wobblingSpeed
*p 69: Uniform: 8: 1406 wobblingPower
*p 69: Uniform: 9: 1406 antialiasingRadius
*p 69: Uniform: 10: 8B5E tex
*p 69: Uniform: 11: 1406 horizontalScrollingSpeed
*p 69: Uniform: 12: 1406 tick_start
*p 69: Uniform: 13: 1406 verticalScrollingSpeed
*p 69: Uniform: 14: 1406 shieldIntensity
*p 69: Uniform: 15: 1406 aadjust
*p 69: Uniform: 16: 8B51 color
*p 69: Uniform: 17: 8B51 impact_color
[SHADER] setting reset param	tick_start	544497
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Storm drake hatchling!#{normal}#
[LOG]	Wretchling's acid area effect hits #fbd578#Seri#LAST# for #GREEN#(12 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Wretchling's acid area effect hits Wretchling for #GREEN#0 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits #fbd578#Seri#LAST# for #GREEN#(11 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Wretchling's acid area effect hits Wretchling for #GREEN#0 acid#LAST# damage.
[LOG]	
Deleting shader 53 (is clone 1)
Deleting shader 53 (is clone 1)
[LOG]	#YELLOW##{bold}#Seri breathes sand!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	#ORCHID##{bold}#Seri hurls lightning at storm drake hatchling!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:32:0#wretchling eyeball (1)#WHITE#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:32:0#wretchling eyeball (1)#WHITE#.
[LOG]	Seri surges with earthen power!
Cloned shader 53
[SHADER] setting reset param	tick_start	546390
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #WHITE#298 physical#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #WHITE#298 physical#LAST#, #{bold}##ROYAL_BLUE#96 lightning#{normal}##LAST# (#RED##{bold}#395#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Wretchling for #{bold}##ROYAL_BLUE#241 lightning#{normal}##LAST# damage.
[Actor:move]	8684	skeleton archer	move from	21	30	to	22	30
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	22	41	to	22	42
[improved_talented AI] chooses for	9025	skeleton archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	runic yew longbow	arcing quiver of yew arrows of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	9025	using weapon:	runic yew longbow	ammo:	arcing quiver of yew arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	runic yew longbow	to:	27	38
Adding entity	9627	after	9025
[Actor:move]	9046	skeleton magus	move from	24	41	to	23	42
[Actor:move]	9053	wretchling	move from	21	35	to	22	35
[Actor:move]	9063	skeleton magus	move from	25	40	to	24	41
[Actor:move]	9279	dúathedlen	move from	25	41	to	25	42
[Actor:move]	9617	storm drake hatchling	move from	23	30	to	24	31
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Wretchling!#{normal}#
[improved_talented AI] chooses for	8710	master vampire	T_RUNE:_STORMSHIELD_1
[CALLBACK] upgrading to prioritized	talents_on_take_damage
Loading tile from tileset	/data/gfx/shockbolt/object/wretchling_eyeball.png
[Actor:move]	8699	vampire	move from	22	28	to	23	28
[Actor:move]	8710	master vampire	move from	20	26	to	20	27
[Actor:move]	8713	giant carpenter ant	move from	24	32	to	24	33
[LOG]	Wretchling's acid area effect hits #fbd578#Seri#LAST# for #GREEN#(12 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Wretchling's acid area effect hits #fbd578#Seri#LAST# for #GREEN#(11 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	
[Actor:move]	3935	Seri	move from	26	38	to	25	37
[LOG]	You pickup 0.65 gold pieces.
[Actor:move]	8684	skeleton archer	move from	22	30	to	23	30
[Actor:move]	8713	giant carpenter ant	move from	24	33	to	24	34
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	22	42	to	21	42
[Actor:move]	9025	skeleton archer	move from	26	31	to	27	32
[Actor:move]	9046	skeleton magus	move from	23	42	to	24	43
[Actor:move]	9053	wretchling	move from	22	35	to	23	35
[Actor:move]	9063	skeleton magus	move from	24	41	to	25	41
[Actor:move]	9279	dúathedlen	move from	25	42	to	24	41
[Actor:move]	9284	ghoul	move from	19	35	to	20	35
[Actor:move]	9617	storm drake hatchling	move from	24	31	to	24	32
[LOG]	Wretchling's acid area effect hits Giant carpenter ant for #GREEN#20 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits Wretchling for #GREEN#0 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits #fbd578#Seri#LAST# for #GREEN#(12 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Wretchling's acid area effect hits Giant carpenter ant for #GREEN#19 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits Wretchling for #GREEN#0 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits #fbd578#Seri#LAST# for #GREEN#(11 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	8699	vampire	move from	23	28	to	24	29
[Actor:move]	8710	master vampire	move from	20	27	to	20	26
[LOG]	
[Actor:move]	3935	Seri	move from	25	37	to	25	37
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
Deleting shader 53 (is clone 1)
[MIND CRIT %]	28.900007060581
[LOG]	#ORCHID##{bold}#Seri hurls lightning at wretchling!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:32:0#wretchling eyeball (1)#WHITE#.
checkHit	12	vs	64	=> chance to hit	0
checkHit	22	vs	64	=> chance to hit	0
checkHit	24	vs	64	=> chance to hit	0
checkHit	28	vs	64	=> chance to hit	0
[LOG]	The shield around vampire crumbles.
checkHit	13	vs	64	=> chance to hit	0
[LOG]	Vampire is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	549247
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Storm drake hatchling for #GREEN#640 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Giant carpenter ant for #GREEN#605 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vampire for #SLATE#(326 absorbed)#LAST#, #GREEN#314 acid#LAST# (#RED##{bold}#314#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Wretchling for #GREEN#128 acid#LAST#, #{bold}##ROYAL_BLUE#249 lightning#{normal}##LAST# (#RED##{bold}#377#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton archer for #GREEN#563 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton archer!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Storm drake hatchling!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Giant carpenter ant!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Wretchling!#{normal}#
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	21	42	to	22	41
[Actor:move]	9025	skeleton archer	move from	27	32	to	27	33
[Actor:move]	9046	skeleton magus	move from	24	43	to	23	42
[Actor:move]	9063	skeleton magus	move from	25	41	to	25	40
[Actor:move]	9279	dúathedlen	move from	24	41	to	25	42
[Actor:move]	9284	ghoul	move from	20	35	to	21	35
[LOG]	Wretchling's acid area effect hits #fbd578#Seri#LAST# for #GREEN#(12 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Wretchling's acid area effect hits #fbd578#Seri#LAST# for #GREEN#(11 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	8699	vampire	move from	24	29	to	24	30
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (vampire - offscreen)).
[Actor:move]	3935	Seri	move from	25	37	to	24	36
[LOG]	You pickup 0.60 gold pieces.
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	22	41	to	21	40
[Actor:move]	9025	skeleton archer	move from	27	33	to	27	34
[Actor:move]	9046	skeleton magus	move from	23	42	to	24	43
[Actor:move]	9063	skeleton magus	move from	25	40	to	25	41
[Actor:move]	9279	dúathedlen	move from	25	42	to	25	43
[LOG]	
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	24	36	to	23	35
[LOG]	You pickup 2.50 gold pieces.
[Actor:move]	8699	vampire	move from	24	30	to	24	31
[NPC:seen_by] Passing target	Seri	from	8710	master vampire	to	8679	lesser vampire
[LOG]	
[Actor:move]	3935	Seri	move from	23	35	to	22	35
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	21	40	to	20	41
[improved_talented AI] chooses for	9025	skeleton archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	runic yew longbow	arcing quiver of yew arrows of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	9025	using weapon:	runic yew longbow	ammo:	arcing quiver of yew arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	runic yew longbow	to:	22	35
Adding entity	9628	after	9025
[Actor:move]	9046	skeleton magus	move from	24	43	to	25	44
[Actor:move]	9063	skeleton magus	move from	25	41	to	25	42
[Actor:move]	9279	dúathedlen	move from	25	43	to	24	43
[improved_talented AI] chooses for	9284	ghoul	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	26.088896712453	3	26	1	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	26.088896712453	3	26	1	vs. armor/def	30.790050184791	34
checkHit	26	vs	34	=> chance to hit	30
[LOG]	#UID:9284:0#Ghoul misses #fbd578#Seri#LAST#.
[Actor:move]	8679	lesser vampire	move from	18	24	to	19	25
[Actor:move]	8699	vampire	move from	24	31	to	24	32
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	1	vs. armor/def	2	8
checkHit	56	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	52.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	56	8	=	12
[PHYS CRIT %]	36.400007060581
[ATTACK] after crit	71
[ATTACK] after mult	71
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	1	vs. armor/def	2	8
checkHit	56	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	62.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	56	8	=	12
[PHYS CRIT %]	36.900007060581
[ATTACK] after crit	69
[ATTACK] after mult	69
[Actor:move]	3935	Seri	move from	22	35	to	22	35
[ATTACK ARCHERY]	9628	 to 	Seri	 :: 	53.981192788704	10	30.790050184791	::	1
checkHit	49	vs	34	=> chance to hit	88
[ATTACK ARCHERY] raw dam	53.981192788704	versus	30.790050184791	with APR	10
[ATTACK ARCHERY] after armor	37.786834952093
[ATTACK ARCHERY] after range	50
[PHYS CRIT %] axe accuracy bonus	49	34	=	3.75
[PHYS CRIT %]	17.75
[ATTACK ARCHERY] after crit	50
[ATTACK ARCHERY] after mult	50
[ATTACK ARCHERY] after hook	50
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREEN#80 nature#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#78 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#158#LAST##{normal}# total damage).
[LOG]	Skeleton archer's Shoot hits #fbd578#Seri#LAST# for #WHITE#45 physical#LAST# damage.
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	20	41	to	21	42
[target_simple AI]	9025	skeleton archer	selecting NEW TARGET	22	35	3935	Seri
[improved_talented AI] chooses for	9025	skeleton archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	runic yew longbow	arcing quiver of yew arrows of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	9025	using weapon:	runic yew longbow	ammo:	arcing quiver of yew arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	runic yew longbow	to:	22	35
Adding entity	9629	after	9025
[Actor:move]	9046	skeleton magus	move from	25	44	to	25	43
[Actor:move]	9063	skeleton magus	move from	25	42	to	24	41
[Actor:move]	9279	dúathedlen	move from	24	43	to	23	44
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	26.088896712453	3	26	1	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	26.088896712453	3	26	1	vs. armor/def	30.790050184791	34
checkHit	26	vs	34	=> chance to hit	30
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	27	3	vs. armor/hardiness	30.790050184791	0.3
[ATTACK] after armor	18.9
[PHYS CRIT %]	1
[ATTACK] after crit	18.9
[ATTACK] after mult	18.9
[ATTACK]	target on_melee_hit:	35.750783419739	COLD	vs	0
[Actor:move]	9284	ghoul	move from	21	35	to	21	35
[LOG]	Melee retaliation hits Ghoul for #1133F3#43 cold#LAST# damage.
[LOG]	#UID:9284:0#Ghoul hits #fbd578#Seri#LAST# for #WHITE#17 physical#LAST# damage.
[Actor:move]	8699	vampire	move from	24	32	to	24	33
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	1	vs. armor/def	2	8
checkHit	56	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	67	52.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	56	8	=	12
[PHYS CRIT %]	36.400007060581
[ATTACK] after crit	67
[ATTACK] after mult	67
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	1	vs. armor/def	2	8
checkHit	56	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	62.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	56	8	=	12
[PHYS CRIT %]	36.900007060581
[ATTACK] after crit	116.2
[ATTACK] after mult	116.2
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghoul!#{normal}#
[Actor:move]	3935	Seri	move from	22	35	to	22	35
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREEN#76 nature#LAST#, #PURPLE#0 arcane#LAST#, #{bold}##LIGHT_GREEN#131 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#207#LAST##{normal}# total damage).
[ATTACK ARCHERY]	9629	 to 	Seri	 :: 	53.981192788704	10	30.790050184791	::	1
checkHit	49	vs	34	=> chance to hit	88
[ATTACK ARCHERY] raw dam	53.981192788704	versus	30.790050184791	with APR	10
[ATTACK ARCHERY] after armor	37.786834952093
[ATTACK ARCHERY] after range	44
[PHYS CRIT %] axe accuracy bonus	49	34	=	3.75
[PHYS CRIT %]	17.75
[ATTACK ARCHERY] after crit	44
[ATTACK ARCHERY] after mult	44
[ATTACK ARCHERY] after hook	44
[LOG]	Skeleton archer's Shoot hits #fbd578#Seri#LAST# for #WHITE#39 physical#LAST# damage.
[LOG]	Seri is no longer attuned.
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	21	42	to	22	41
[improved_talented AI] chooses for	9025	skeleton archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	runic yew longbow	arcing quiver of yew arrows of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	9025	using weapon:	runic yew longbow	ammo:	arcing quiver of yew arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	runic yew longbow	to:	22	35
Adding entity	9630	after	9025
[Actor:move]	9046	skeleton magus	move from	25	43	to	24	43
[improved_talented AI] chooses for	9063	skeleton magus	T_MANATHRUST
[SPELL CRIT %]	5.8
[improved_talented AI] chooses for	9279	dúathedlen	T_DARKNESS
[Actor:move]	9279	dúathedlen	(forced) move from	23	44	to	22	40
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	26.088896712453	3	26	1	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	26.088896712453	3	26	1	vs. armor/def	30.790050184791	34
checkHit	26	vs	34	=> chance to hit	30
[LOG]	#UID:9284:0#Ghoul misses #fbd578#Seri#LAST#.
[Actor:move]	9284	ghoul	move from	21	35	to	21	35
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	1	vs. armor/def	2	8
checkHit	56	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	52.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	56	8	=	12
[PHYS CRIT %]	36.400007060581
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	1	vs. armor/def	2	8
checkHit	56	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	62.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	56	8	=	12
[PHYS CRIT %]	36.900007060581
[ATTACK] after crit	114.54
[ATTACK] after mult	114.54
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghoul!#{normal}#
[LOG]	Seri surges with #LIGHT_GREEN#natural#LAST# power!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[Actor:move]	3935	Seri	move from	22	35	to	22	35
[Actor:move]	8699	vampire	move from	24	33	to	24	34
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREEN#78 nature#LAST#, #PURPLE#0 arcane#LAST#, #{bold}##LIGHT_GREEN#129 nature#{normal}##LAST# (#RED##{bold}#207#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Ghoul for #LIGHT_GREEN#244 nature#LAST# damage.
[LOG]	#{bold}#Elemental Surge killed Ghoul!#{normal}#
[ATTACK ARCHERY]	9630	 to 	Seri	 :: 	53.981192788704	10	30.790050184791	::	1
checkHit	49	vs	34	=> chance to hit	88
[ATTACK ARCHERY] raw dam	53.981192788704	versus	30.790050184791	with APR	10
[ATTACK ARCHERY] after armor	37.786834952093
[ATTACK ARCHERY] after range	40
[PHYS CRIT %] axe accuracy bonus	49	34	=	3.75
[PHYS CRIT %]	17.75
[ATTACK ARCHERY] after crit	40
[ATTACK ARCHERY] after mult	40
[ATTACK ARCHERY] after hook	40
[LOG]	Skeleton archer's Shoot hits #fbd578#Seri#LAST# for #WHITE#36 physical#LAST# damage.
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	22	41	to	21	42
[improved_talented AI] chooses for	9025	skeleton archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	runic yew longbow	arcing quiver of yew arrows of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	9025	using weapon:	runic yew longbow	ammo:	arcing quiver of yew arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	runic yew longbow	to:	22	35
Adding entity	9672	after	9025
[Actor:move]	9046	skeleton magus	move from	24	43	to	25	43
[Actor:move]	9063	skeleton magus	move from	24	41	to	23	40
[Actor:move]	9279	dúathedlen	move from	22	40	to	22	41
[LOG]	
[Actor:move]	3935	Seri	move from	22	35	to	23	35
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	14.172383367092	9	17	1	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	14.172383367092	9	17	1	vs. armor/def	30.790050184791	34
checkHit	17	vs	34	=> chance to hit	8
[LOG]	#UID:8699:0#Vampire misses #fbd578#Seri#LAST#.
[Actor:move]	8699	vampire	move from	24	34	to	24	34
[ATTACK ARCHERY]	9672	 to 	Seri	 :: 	53.981192788704	10	30.790050184791	::	1
checkHit	49	vs	34	=> chance to hit	88
[ATTACK ARCHERY] raw dam	53.981192788704	versus	30.790050184791	with APR	10
[ATTACK ARCHERY] after armor	37.786834952093
[ATTACK ARCHERY] after range	46
[PHYS CRIT %] axe accuracy bonus	49	34	=	3.75
[PHYS CRIT %]	17.75
[ATTACK ARCHERY] after crit	46
[ATTACK ARCHERY] after mult	46
[ATTACK ARCHERY] after hook	46
[SPELL CRIT %]	1
[LOG]	Skeleton archer's Shoot hits #fbd578#Seri#LAST# for #WHITE#41 physical#LAST# damage.
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Vampire!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	vampire	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	9	19
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	9	19
checkHit	56	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	65	52.677664276969	vs. armor/hardiness	9	0.3
[ATTACK] after armor	65
[PHYS CRIT %] axe accuracy bonus	56	19	=	9.25
[PHYS CRIT %]	33.650007060581
[ATTACK] after crit	65
[ATTACK] after mult	133.82926415452
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	vampire	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	9	19
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	9	19
checkHit	56	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	62.347080346211	vs. armor/hardiness	9	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	56	19	=	9.25
[PHYS CRIT %]	34.150007060581
[ATTACK] after crit	69
[ATTACK] after mult	142.06491117941
checkHit	54	vs	13	=> chance to hit	95
[LOG]	#LIGHT_GREEN##UID:3935:0##fbd578#Seri#LAST# gains 3% of a turn from Ancestral Life.#LAST#
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vampire for #LIGHT_GREEN#68 nature#LAST#, #PURPLE#13 arcane#LAST#, #LIGHT_GREEN#72 nature#LAST#, #PURPLE#13 arcane#LAST# (#RED##{bold}#166#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#69 healing#LAST# from #UID:8699:0#Vampire.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Vampire!#{normal}#
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	21	42	to	20	43
[improved_talented AI] chooses for	9025	skeleton archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	runic yew longbow	arcing quiver of yew arrows of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	9025	using weapon:	runic yew longbow	ammo:	arcing quiver of yew arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	runic yew longbow	to:	23	35
Adding entity	9673	after	9025
[Actor:move]	9046	skeleton magus	move from	25	43	to	25	44
[Actor:move]	9063	skeleton magus	move from	23	40	to	24	41
[Actor:move]	9279	dúathedlen	move from	22	41	to	23	42
[ATTACK ARCHERY]	9673	 to 	Seri	 :: 	53.981192788704	10	30.790050184791	::	1
checkHit	49	vs	34	=> chance to hit	88
[ATTACK ARCHERY] raw dam	53.981192788704	versus	30.790050184791	with APR	10
[ATTACK ARCHERY] after armor	37.786834952093
[ATTACK ARCHERY] after range	42
[PHYS CRIT %] axe accuracy bonus	49	34	=	3.75
[PHYS CRIT %]	17.75
[ATTACK ARCHERY] after crit	42
[ATTACK ARCHERY] after mult	42
[ATTACK ARCHERY] after hook	42
[LOG]	Skeleton archer's Shoot hits #fbd578#Seri#LAST# for #WHITE#38 physical#LAST# damage.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	
[Actor:move]	3935	Seri	move from	23	35	to	24	34
[Identify]	flaming dwarven-steel battleaxe	true
[LOG]	Seri picks up (i.): #00FF80##UID:8704:0#flaming dwarven-steel battleaxe (34.5-51.75 power, 2 apr)#LAST#.
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	20	43	to	21	42
[improved_talented AI] chooses for	9025	skeleton archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	runic yew longbow	arcing quiver of yew arrows of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	9025	using weapon:	runic yew longbow	ammo:	arcing quiver of yew arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	runic yew longbow	to:	25	35
Adding entity	9674	after	9025
[Actor:move]	9046	skeleton magus	move from	25	44	to	25	45
[Actor:move]	9063	skeleton magus	move from	24	41	to	25	40
[Actor:move]	9279	dúathedlen	move from	23	42	to	24	43
[improved_talented AI] chooses for	8679	lesser vampire	T_RUNE:_BLINK_1
[Actor:move]	8679	lesser vampire	(forced) move from	19	25	to	21	30
[Actor:move]	8710	master vampire	move from	20	26	to	20	27
[LOG]	
[Actor:move]	3935	Seri	move from	24	34	to	24	33
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	21	42	to	20	41
[Actor:move]	9025	skeleton archer	move from	27	34	to	26	35
[Actor:move]	9046	skeleton magus	move from	25	45	to	24	45
[Actor:move]	9063	skeleton magus	move from	25	40	to	24	41
[Actor:move]	9279	dúathedlen	move from	24	43	to	25	43
[Actor:move]	3935	Seri	move from	24	33	to	24	32
[LOG]	You pickup 2.80 gold pieces.
[Actor:move]	8679	lesser vampire	move from	21	30	to	22	30
[Actor:move]	8710	master vampire	move from	20	27	to	20	28
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
[LOG]	
[Actor:move]	3935	Seri	move from	24	32	to	24	31
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	20	41	to	19	41
[Actor:move]	9025	skeleton archer	move from	26	35	to	25	35
[Actor:move]	9046	skeleton magus	move from	24	45	to	25	45
[Actor:move]	9063	skeleton magus	move from	24	41	to	25	41
[Actor:move]	9279	dúathedlen	move from	25	43	to	25	42
[Actor:move]	8679	lesser vampire	move from	22	30	to	23	30
[Actor:move]	8710	master vampire	move from	20	28	to	20	29
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (skeleton archer)).
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	1	vs. armor/def	7	23
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	1	vs. armor/def	7	23
checkHit	56	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	52.677664276969	vs. armor/hardiness	7	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	56	23	=	8.25
[PHYS CRIT %]	32.650007060581
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	1	vs. armor/def	7	23
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	1	vs. armor/def	7	23
checkHit	56	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	68	62.347080346211	vs. armor/hardiness	7	0.3
[ATTACK] after armor	68
[PHYS CRIT %] axe accuracy bonus	56	23	=	8.25
[PHYS CRIT %]	33.150007060581
[ATTACK] after crit	68
[ATTACK] after mult	68
[Actor:move]	3935	Seri	move from	24	31	to	24	31
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #LIGHT_GREEN#33 nature#LAST#, #PURPLE#11 arcane#LAST#, #LIGHT_GREEN#32 nature#LAST#, #PURPLE#11 arcane#LAST# (#RED##{bold}#87#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:958:0#Talent Sand Breath is ready to use.
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	19	41	to	20	41
[improved_talented AI] chooses for	9025	skeleton archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	runic yew longbow	arcing quiver of yew arrows of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	9025	using weapon:	runic yew longbow	ammo:	arcing quiver of yew arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	runic yew longbow	to:	24	31
Adding entity	9675	after	9025
[Actor:move]	9046	skeleton magus	move from	25	45	to	25	46
[Actor:move]	9063	skeleton magus	move from	25	41	to	25	40
[Actor:move]	9279	dúathedlen	move from	25	42	to	24	43
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	14.662430811573	9	17	1	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	14.662430811573	9	17	1	vs. armor/def	30.790050184791	34
checkHit	17	vs	34	=> chance to hit	8
[LOG]	#UID:8679:0#Lesser vampire misses #fbd578#Seri#LAST#.
[Actor:move]	8679	lesser vampire	move from	23	30	to	23	30
[Actor:move]	8710	master vampire	move from	20	29	to	21	30
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	1	vs. armor/def	7	23
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	1	vs. armor/def	7	23
checkHit	56	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	66	52.677664276969	vs. armor/hardiness	7	0.3
[ATTACK] after armor	66
[PHYS CRIT %] axe accuracy bonus	56	23	=	8.25
[PHYS CRIT %]	32.650007060581
[ATTACK] after crit	66
[ATTACK] after mult	66
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	1	vs. armor/def	7	23
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	1	vs. armor/def	7	23
checkHit	56	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	62.347080346211	vs. armor/hardiness	7	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	56	23	=	8.25
[PHYS CRIT %]	33.150007060581
[ATTACK] after crit	116.2
[ATTACK] after mult	116.2
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Lesser vampire!#{normal}#
[Actor:move]	3935	Seri	move from	24	31	to	24	31
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #LIGHT_GREEN#31 nature#LAST#, #PURPLE#9 arcane#LAST#, #{bold}##LIGHT_GREEN#55 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#95#LAST##{normal}# total damage).
[ATTACK ARCHERY]	9675	 to 	Seri	 :: 	53.981192788704	10	30.790050184791	::	1
checkHit	49	vs	34	=> chance to hit	88
[ATTACK ARCHERY] raw dam	53.981192788704	versus	30.790050184791	with APR	10
[ATTACK ARCHERY] after armor	37.786834952093
[ATTACK ARCHERY] after range	47
[PHYS CRIT %] axe accuracy bonus	49	34	=	3.75
[PHYS CRIT %]	17.75
[ATTACK ARCHERY] after crit	47
[ATTACK ARCHERY] after mult	47
[ATTACK ARCHERY] after hook	47
[SPELL CRIT %]	1
[LOG]	Seri is focused by an arcane vortex!.
[LOG]	Skeleton archer's Shoot hits #fbd578#Seri#LAST# for #WHITE#42 physical#LAST# damage.
[MIND CRIT %]	28.900007060581
[LOG]	Seri attunes to the damage.
[SOUND] loading from	/data/sound/talents/arcane.ogg	:=:	sound "/data/sound/talents/arcane.ogg" : <static>
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Arcane Vortex from Skeleton archer hits #fbd578#Seri#LAST# for #PURPLE#(29 antimagic)#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Lesser vampire is no longer out of phase.
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	20	41	to	21	40
[target_simple AI]	9025	skeleton archer	selecting NEW TARGET	24	31	3935	Seri
[improved_talented AI] chooses for	9025	skeleton archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	runic yew longbow	arcing quiver of yew arrows of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	9025	using weapon:	runic yew longbow	ammo:	arcing quiver of yew arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	runic yew longbow	to:	24	31
Adding entity	9676	after	9025
[Actor:move]	9046	skeleton magus	move from	25	46	to	24	45
[Actor:move]	9063	skeleton magus	move from	25	40	to	25	41
[Actor:move]	9279	dúathedlen	move from	24	43	to	25	44
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	14.662430811573	9	17	1	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	14.662430811573	9	17	1	vs. armor/def	30.790050184791	34
checkHit	17	vs	34	=> chance to hit	8
[LOG]	#UID:8679:0#Lesser vampire misses #fbd578#Seri#LAST#.
[Actor:move]	8679	lesser vampire	move from	23	30	to	23	30
[LOG]	
Loading tile from tileset	/data/gfx/talents/arcane_vortex.png
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	1	vs. armor/def	7	8
checkHit	56	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	67	52.677664276969	vs. armor/hardiness	7	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	56	8	=	12
[PHYS CRIT %]	36.400007060581
[ATTACK] after crit	67
[ATTACK] after mult	67
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	1	vs. armor/def	7	8
checkHit	56	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	62.347080346211	vs. armor/hardiness	7	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	56	8	=	12
[PHYS CRIT %]	36.900007060581
[ATTACK] after crit	119.52
[ATTACK] after mult	119.52
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Lesser vampire!#{normal}#
[Actor:move]	3935	Seri	move from	24	31	to	24	31
[Actor:move]	8710	master vampire	move from	21	30	to	22	30
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #LIGHT_GREEN#34 nature#LAST#, #PURPLE#1 arcane#LAST#, #{bold}##LIGHT_GREEN#61 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#96#LAST##{normal}# total damage).
[ATTACK ARCHERY]	9676	 to 	Seri	 :: 	53.981192788704	10	30.790050184791	::	1
checkHit	49	vs	34	=> chance to hit	88
[ATTACK ARCHERY] raw dam	53.981192788704	versus	30.790050184791	with APR	10
[ATTACK ARCHERY] after armor	37.786834952093
[ATTACK ARCHERY] after range	40
[PHYS CRIT %] axe accuracy bonus	49	34	=	3.75
[PHYS CRIT %]	17.75
[ATTACK ARCHERY] after crit	40
[ATTACK ARCHERY] after mult	40
[ATTACK ARCHERY] after hook	40
[LOG]	Skeleton archer's Shoot hits #fbd578#Seri#LAST# for #WHITE#36 physical#LAST# damage.
[LOG]	Arcane Vortex from Skeleton archer hits #fbd578#Seri#LAST# for #PURPLE#(22 antimagic)#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	21	40	to	20	41
[improved_talented AI] chooses for	9025	skeleton archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	runic yew longbow	arcing quiver of yew arrows of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	9025	using weapon:	runic yew longbow	ammo:	arcing quiver of yew arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	runic yew longbow	to:	24	31
Adding entity	9677	after	9025
[Actor:move]	9046	skeleton magus	move from	24	45	to	25	45
[Actor:move]	9063	skeleton magus	move from	25	41	to	25	42
[Actor:move]	9279	dúathedlen	move from	25	44	to	25	43
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	1	vs. armor/def	7	8
checkHit	56	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	52.677664276969	vs. armor/hardiness	7	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	56	8	=	12
[PHYS CRIT %]	36.400007060581
[ATTACK] after crit	114.54
[ATTACK] after mult	114.54
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Lesser vampire!#{normal}#
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	1	vs. armor/def	7	8
checkHit	56	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	62.347080346211	vs. armor/hardiness	7	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	56	8	=	12
[PHYS CRIT %]	36.900007060581
[ATTACK] after crit	69
[ATTACK] after mult	69
[Actor:move]	3935	Seri	move from	24	31	to	24	31
[improved_talented AI] chooses for	8679	lesser vampire	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	14.662430811573	9	17	1	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	14.662430811573	9	17	1	vs. armor/def	30.790050184791	34
checkHit	17	vs	34	=> chance to hit	8
[LOG]	#UID:8679:0#Lesser vampire misses #fbd578#Seri#LAST#.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #{bold}##LIGHT_GREEN#58 nature#{normal}##LAST#, #PURPLE#1 arcane#LAST#, #LIGHT_GREEN#35 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#94#LAST##{normal}# total damage).
[ATTACK ARCHERY]	9677	 to 	Seri	 :: 	53.981192788704	10	30.790050184791	::	1
checkHit	49	vs	34	=> chance to hit	88
[ATTACK ARCHERY] raw dam	53.981192788704	versus	30.790050184791	with APR	10
[ATTACK ARCHERY] after armor	37.786834952093
[ATTACK ARCHERY] after range	49
[PHYS CRIT %] axe accuracy bonus	49	34	=	3.75
[PHYS CRIT %]	17.75
[ATTACK ARCHERY] after crit	73.5
[ATTACK ARCHERY] after mult	73.5
[ATTACK ARCHERY] after hook	73.5
[LOG]	#{bold}#Skeleton archer's Shoot performs a ranged critical strike against #fbd578#Seri#LAST#!#{normal}#
checkHit	32	vs	49	=> chance to hit	8
[LOG]	#ORANGE#Seri shrugs off Something's 'Cripple'!
[LOG]	Skeleton archer's Shoot hits #fbd578#Seri#LAST# for #{bold}##WHITE#66 physical#{normal}##LAST# damage.
[LOG]	Arcane Vortex from Skeleton archer hits #fbd578#Seri#LAST# for #PURPLE#(22 antimagic)#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
checkHit	13	vs	64	=> chance to hit	0
[LOG]	Master vampire is disarmed!
[ActorObjectUse] useObjectDisable: 	Loremaster Greynot's Analysis of the Races - Chapter 7 - Ogres	inven/slot	1	1	tid	nil
checkHit	13	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	558245
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	20	41	to	19	41
[improved_talented AI] chooses for	9025	skeleton archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	runic yew longbow	arcing quiver of yew arrows of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	9025	using weapon:	runic yew longbow	ammo:	arcing quiver of yew arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	runic yew longbow	to:	24	31
Adding entity	9678	after	9025
[Actor:move]	9046	skeleton magus	move from	25	45	to	24	45
[Actor:move]	9063	skeleton magus	move from	25	42	to	24	43
[Actor:move]	9279	dúathedlen	move from	25	43	to	25	42
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #GREEN#521 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Master vampire for #GREEN#544 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Lesser vampire!#{normal}#
[Actor:move]	8710	master vampire	move from	22	30	to	23	30
[ATTACK ARCHERY]	9678	 to 	Seri	 :: 	53.981192788704	10	30.790050184791	::	1
checkHit	49	vs	34	=> chance to hit	88
[ATTACK ARCHERY] raw dam	53.981192788704	versus	30.790050184791	with APR	10
[ATTACK ARCHERY] after armor	37.786834952093
[ATTACK ARCHERY] after range	52
[PHYS CRIT %] axe accuracy bonus	49	34	=	3.75
[PHYS CRIT %]	17.75
[ATTACK ARCHERY] after crit	52
[ATTACK ARCHERY] after mult	52
[ATTACK ARCHERY] after hook	52
[LOG]	Skeleton archer's Shoot hits #fbd578#Seri#LAST# for #WHITE#47 physical#LAST# damage.
[LOG]	Arcane Vortex from Skeleton archer hits #fbd578#Seri#LAST# for #PURPLE#(22 antimagic)#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
Server latency	96
[Actor:move]	3935	Seri	move from	24	31	to	24	32
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	19	41	to	19	40
Deleting shader 53 (is clone 1)
[improved_talented AI] chooses for	9025	skeleton archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	runic yew longbow	arcing quiver of yew arrows of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	9025	using weapon:	runic yew longbow	ammo:	arcing quiver of yew arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	runic yew longbow	to:	24	32
Adding entity	9679	after	9025
[Actor:move]	9046	skeleton magus	move from	24	45	to	25	46
[Actor:move]	9063	skeleton magus	move from	24	43	to	25	44
[Actor:move]	9279	dúathedlen	move from	25	42	to	24	41
[Actor:move]	8710	master vampire	move from	23	30	to	24	31
[ATTACK ARCHERY]	9679	 to 	Seri	 :: 	53.981192788704	10	30.790050184791	::	1
checkHit	49	vs	34	=> chance to hit	88
[ATTACK ARCHERY] raw dam	53.981192788704	versus	30.790050184791	with APR	10
[ATTACK ARCHERY] after armor	37.786834952093
[ATTACK ARCHERY] after range	44
[PHYS CRIT %] axe accuracy bonus	49	34	=	3.75
[PHYS CRIT %]	17.75
[ATTACK ARCHERY] after crit	66
[ATTACK ARCHERY] after mult	66
[ATTACK ARCHERY] after hook	66
[LOG]	#{bold}#Skeleton archer's Shoot performs a ranged critical strike against #fbd578#Seri#LAST#!#{normal}#
[SPELL CRIT %]	1
checkHit	32	vs	49	=> chance to hit	8
[LOG]	Seri is crippled.
[LOG]	Skeleton archer's Shoot hits #fbd578#Seri#LAST# for #{bold}##WHITE#59 physical#{normal}##LAST#, #ROYAL_BLUE#(18 antimagic)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#59#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/cripple.png
[LOG]	
[Actor:move]	3935	Seri	move from	24	32	to	24	33
[LOG]	Arcane Vortex from Skeleton archer hits #fbd578#Seri#LAST# for #PURPLE#(22 antimagic)#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	19	40	to	20	41
[improved_talented AI] chooses for	9025	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	runic yew longbow	arcing quiver of yew arrows of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	9025	using weapon:	runic yew longbow	ammo:	arcing quiver of yew arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	runic yew longbow	to:	24	33
Adding entity	9680	after	9025
[Actor:move]	9046	skeleton magus	move from	25	46	to	25	45
[Actor:move]	9063	skeleton magus	move from	25	44	to	24	43
[Actor:move]	9279	dúathedlen	move from	24	41	to	25	42
[LOG]	
[ATTACK ARCHERY]	9680	 to 	Seri	 :: 	53.981192788704	10	30.790050184791	::	1
checkHit	49	vs	34	=> chance to hit	88
[ATTACK ARCHERY] raw dam	53.981192788704	versus	30.790050184791	with APR	10
[ATTACK ARCHERY] after armor	37.786834952093
[ATTACK ARCHERY] after range	48
[PHYS CRIT %] axe accuracy bonus	49	34	=	3.75
[PHYS CRIT %]	17.75
[ATTACK ARCHERY] after crit	72
[ATTACK ARCHERY] after mult	72
[ATTACK ARCHERY] after hook	72
[LOG]	#{bold}#Skeleton archer's Shoot performs a ranged critical strike against #fbd578#Seri#LAST#!#{normal}#
[SPELL CRIT %]	1
checkHit	32	vs	49	=> chance to hit	8
[Actor:move]	3935	Seri	move from	24	33	to	24	34
[Actor:move]	8710	master vampire	move from	24	31	to	24	32
[LOG]	Skeleton archer's Shoot hits #fbd578#Seri#LAST# for #{bold}##WHITE#65 physical#{normal}##LAST#, #ROYAL_BLUE#(11 antimagic)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#65#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	Arcane Vortex from Skeleton archer hits #fbd578#Seri#LAST# for #PURPLE#(22 antimagic)#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
checkHit	22	vs	64	=> chance to hit	0
[LOG]	Skeleton archer is stunned!
Cloned shader 53
[SHADER] setting reset param	tick_start	560490
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton archer for #ROYAL_BLUE#381 lightning#LAST# damage.
[LOG]	Master vampire rearms.
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	20	41	to	19	42
[improved_talented AI] chooses for	9025	skeleton archer	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	15.99	1	49	1	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	15.99	1	49	1	vs. armor/def	30.790050184791	34
checkHit	49	vs	34	=> chance to hit	88
[LOG]	#UID:9025:0#Skeleton archer misses #fbd578#Seri#LAST#.
[Actor:move]	9046	skeleton magus	move from	25	45	to	25	46
[Actor:move]	9063	skeleton magus	move from	24	43	to	23	44
[Actor:move]	9279	dúathedlen	move from	25	42	to	25	41
[Actor:move]	8710	master vampire	move from	24	32	to	24	33
[LOG]	Seri is free from the arcane vortex.
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	19	42	to	20	41
[improved_talented AI] chooses for	9025	skeleton archer	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	15.99	1	49	1	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	15.99	1	49	1	vs. armor/def	30.790050184791	34
checkHit	49	vs	34	=> chance to hit	88
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	17	1	vs. armor/hardiness	30.790050184791	0.3
[ATTACK] after armor	11.9
[PHYS CRIT %]	1
[ATTACK] after crit	11.9
[ATTACK] after mult	11.9
[ATTACK]	target on_melee_hit:	35.750783419739	COLD	vs	0
[Actor:move]	9046	skeleton magus	move from	25	46	to	24	45
[Actor:move]	9063	skeleton magus	move from	23	44	to	24	43
[Actor:move]	9279	dúathedlen	move from	25	41	to	25	40
[LOG]	#UID:9025:0#Skeleton archer hits #fbd578#Seri#LAST# for #WHITE#5 physical#LAST# damage.
[LOG]	Melee retaliation hits Skeleton archer for #1133F3#43 cold#LAST# damage.
[LOG]	
Deleting shader 64 (is clone 1)
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Skeleton archer!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	skeleton archer	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	5	32
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	5	32
checkHit	56	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	52.677664276969	vs. armor/hardiness	5	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	56	32	=	6
[PHYS CRIT %]	30.400007060581
[ATTACK] after crit	71
[ATTACK] after mult	146.18273469186
[LOG]	Seri surges with #LIGHT_GREEN#natural#LAST# power!
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	skeleton archer	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	5	32
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	5	32
checkHit	56	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	62.347080346211	vs. armor/hardiness	5	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	56	32	=	6
[PHYS CRIT %]	30.900007060581
[ATTACK] after crit	72
[ATTACK] after mult	148.24164644808
checkHit	54	vs	22	=> chance to hit	95
[LOG]	#LIGHT_GREEN##UID:3935:0##fbd578#Seri#LAST# gains 3% of a turn from Ancestral Life.#LAST#
[target_simple AI]	8710	master vampire	selecting NEW TARGET	24	34	3935	Seri
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	14.840212763768	9	17	1	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	14.840212763768	9	17	1	vs. armor/def	30.790050184791	34
checkHit	17	vs	34	=> chance to hit	8
[LOG]	#UID:8710:0#Master vampire misses #fbd578#Seri#LAST#.
[Actor:move]	8710	master vampire	move from	24	33	to	24	33
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton archer for #LIGHT_GREEN#186 nature#LAST# damage.
[LOG]	Elemental Surge hits Master vampire for #LIGHT_GREEN#110 nature#LAST# damage.
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#69 healing#LAST# from #UID:9025:0#Skeleton archer.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton archer!#{normal}#
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	20	41	to	21	40
[Actor:move]	9046	skeleton magus	move from	24	45	to	23	46
[Actor:move]	9063	skeleton magus	move from	24	43	to	25	43
[Actor:move]	9279	dúathedlen	move from	25	40	to	25	41
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	14.840212763768	9	17	1	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	14.840212763768	9	17	1	vs. armor/def	30.790050184791	34
checkHit	17	vs	34	=> chance to hit	8
[LOG]	#UID:8710:0#Master vampire misses #fbd578#Seri#LAST#.
[Actor:move]	8710	master vampire	move from	24	33	to	24	33
[LOG]	
Deleting temp shader	flames[aam=0.1,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
Deleting temp shader	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
Deleting shader 53 (is clone 1)
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	master vampire	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	1	vs. armor/def	10	10
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	1	vs. armor/def	10	10
checkHit	56	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	52.677664276969	vs. armor/hardiness	10	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	56	10	=	11.5
[PHYS CRIT %]	35.900007060581
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	master vampire	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	1	vs. armor/def	10	10
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	1	vs. armor/def	10	10
checkHit	56	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	62.347080346211	vs. armor/hardiness	10	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	56	10	=	11.5
[PHYS CRIT %]	36.400007060581
[ATTACK] after crit	114.54
[ATTACK] after mult	114.54
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Master vampire!#{normal}#
[Actor:move]	3935	Seri	move from	24	34	to	24	34
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Master vampire for #LIGHT_GREEN#35 nature#LAST#, #PURPLE#3 arcane#LAST#, #{bold}##LIGHT_GREEN#58 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#96#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	21	40	to	22	40
[Actor:move]	9046	skeleton magus	move from	23	46	to	22	46
[Actor:move]	9063	skeleton magus	move from	25	43	to	25	44
[Actor:move]	9279	dúathedlen	move from	25	41	to	24	41
[target_simple AI]	8710	master vampire	selecting NEW TARGET	24	34	3935	Seri
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	14.840212763768	9	17	1	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	14.840212763768	9	17	1	vs. armor/def	30.790050184791	34
checkHit	17	vs	34	=> chance to hit	8
[LOG]	#UID:8710:0#Master vampire misses #fbd578#Seri#LAST#.
[Actor:move]	8710	master vampire	move from	24	33	to	24	33
[LOG]	Seri is not crippled anymore.
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
checkHit	13	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	563797
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Deleting shader 65 (is clone 0)
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Master vampire for #1133F3#197 cold#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Master vampire!#{normal}#
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	22	40	to	23	40
[Actor:move]	9046	skeleton magus	move from	22	46	to	23	46
[Actor:move]	9063	skeleton magus	move from	25	44	to	24	45
[Actor:move]	9279	dúathedlen	move from	24	41	to	25	40
[LOG]	
[LOG]	Resting starts...
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	23	40	to	22	40
[Actor:move]	9046	skeleton magus	move from	23	46	to	22	45
[Actor:move]	9063	skeleton magus	move from	24	45	to	23	46
[Actor:move]	9279	dúathedlen	move from	25	40	to	25	41
[LOG]	Seri is no longer attuned.
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	22	40	to	23	40
[Actor:move]	9046	skeleton magus	move from	22	45	to	21	44
[Actor:move]	9063	skeleton magus	move from	23	46	to	22	45
[Actor:move]	9279	dúathedlen	move from	25	41	to	24	41
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	23	40	to	22	40
[improved_talented AI] chooses for	9046	skeleton magus	T_ACTIVATE_OBJECT_1
[Actor:move]	9063	skeleton magus	move from	22	45	to	21	46
[Actor:move]	9279	dúathedlen	move from	24	41	to	23	40
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	22	40	to	21	40
[Actor:move]	9046	skeleton magus	move from	21	44	to	20	45
[Actor:move]	9063	skeleton magus	move from	21	46	to	22	45
[Actor:move]	9279	dúathedlen	move from	23	40	to	22	41
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	21	40	to	22	40
[Actor:move]	9046	skeleton magus	move from	20	45	to	21	44
[Actor:move]	9063	skeleton magus	move from	22	45	to	21	46
[Actor:move]	9279	dúathedlen	move from	22	41	to	21	42
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	22	40	to	22	41
[Actor:move]	9046	skeleton magus	move from	21	44	to	22	44
[Actor:move]	9063	skeleton magus	move from	21	46	to	22	46
[Actor:move]	9279	dúathedlen	move from	21	42	to	20	41
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	22	41	to	21	42
[Actor:move]	9046	skeleton magus	move from	22	44	to	22	45
[Actor:move]	9063	skeleton magus	move from	22	46	to	21	46
[Actor:move]	9279	dúathedlen	move from	20	41	to	19	40
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	21	42	to	22	42
[Actor:move]	9046	skeleton magus	move from	22	45	to	22	44
[Actor:move]	9063	skeleton magus	move from	21	46	to	20	45
[Actor:move]	9279	dúathedlen	move from	19	40	to	18	40
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	22	42	to	21	42
[Actor:move]	9046	skeleton magus	move from	22	44	to	23	44
[Actor:move]	9063	skeleton magus	move from	20	45	to	21	46
[Actor:move]	9279	dúathedlen	move from	18	40	to	19	40
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	21	42	to	20	41
[Actor:move]	9046	skeleton magus	move from	23	44	to	22	44
[Actor:move]	9063	skeleton magus	move from	21	46	to	22	45
[Actor:move]	9279	dúathedlen	move from	19	40	to	19	41
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	20	41	to	19	40
[Actor:move]	9046	skeleton magus	move from	22	44	to	23	44
[Actor:move]	9063	skeleton magus	move from	22	45	to	22	44
[Actor:move]	9279	dúathedlen	move from	19	41	to	18	42
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	19	40	to	18	40
[Actor:move]	9046	skeleton magus	move from	23	44	to	22	45
[Actor:move]	9063	skeleton magus	move from	22	44	to	21	44
[Actor:move]	9279	dúathedlen	move from	18	42	to	19	43
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	18	40	to	17	39
[Actor:move]	9046	skeleton magus	move from	22	45	to	21	46
[Actor:move]	9063	skeleton magus	move from	21	44	to	20	45
[Actor:move]	9279	dúathedlen	move from	19	43	to	18	42
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	17	39	to	16	40
[Actor:move]	9046	skeleton magus	move from	21	46	to	22	45
[Actor:move]	9063	skeleton magus	move from	20	45	to	19	46
[Actor:move]	9279	dúathedlen	move from	18	42	to	17	42
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	16	40	to	16	41
[Actor:move]	9046	skeleton magus	move from	22	45	to	22	46
[Actor:move]	9063	skeleton magus	move from	19	46	to	20	45
[Actor:move]	9279	dúathedlen	move from	17	42	to	18	42
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	16	41	to	15	41
[Actor:move]	9046	skeleton magus	move from	22	46	to	23	46
[Actor:move]	9063	skeleton magus	move from	20	45	to	21	44
[Actor:move]	9279	dúathedlen	move from	18	42	to	17	41
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	15	41	to	15	40
[Actor:move]	9046	skeleton magus	move from	23	46	to	22	45
[Actor:move]	9063	skeleton magus	move from	21	44	to	20	43
[Actor:move]	9279	dúathedlen	move from	17	41	to	18	42
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	15	40	to	15	39
[Actor:move]	9046	skeleton magus	move from	22	45	to	21	46
[Actor:move]	9063	skeleton magus	move from	20	43	to	21	44
[Actor:move]	9279	dúathedlen	move from	18	42	to	19	42
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	15	39	to	14	40
[Actor:move]	9046	skeleton magus	move from	21	46	to	22	45
[Actor:move]	9063	skeleton magus	move from	21	44	to	20	43
[Actor:move]	9279	dúathedlen	move from	19	42	to	18	42
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	14	40	to	13	41
[Actor:move]	9046	skeleton magus	move from	22	45	to	23	44
[Actor:move]	9063	skeleton magus	move from	20	43	to	19	42
[Actor:move]	9279	dúathedlen	move from	18	42	to	19	41
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	13	41	to	14	40
[Actor:move]	9046	skeleton magus	move from	23	44	to	22	45
[Actor:move]	9063	skeleton magus	move from	19	42	to	19	43
[Actor:move]	9279	dúathedlen	move from	19	41	to	19	40
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	14	40	to	13	41
[Actor:move]	9046	skeleton magus	move from	22	45	to	21	44
[Actor:move]	9063	skeleton magus	move from	19	43	to	18	42
[Actor:move]	9279	dúathedlen	move from	19	40	to	18	40
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	13	41	to	13	42
[Actor:move]	9046	skeleton magus	move from	21	44	to	22	44
[Actor:move]	9063	skeleton magus	move from	18	42	to	19	42
[Actor:move]	9279	dúathedlen	move from	18	40	to	17	39
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	13	42	to	12	42
[Actor:move]	9046	skeleton magus	move from	22	44	to	23	44
[Actor:move]	9063	skeleton magus	move from	19	42	to	18	42
[Actor:move]	9279	dúathedlen	move from	17	39	to	17	40
[LOG]	Rested for 26 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	24	34	to	23	35
[Actor:move]	3935	Seri	move from	23	35	to	22	35
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	12	42	to	13	41
[Actor:move]	9046	skeleton magus	move from	23	44	to	24	43
[Actor:move]	9063	skeleton magus	move from	18	42	to	19	41
[Actor:move]	9279	dúathedlen	move from	17	40	to	17	41
[Actor:move]	3935	Seri	move from	22	35	to	21	35
[Identify]	cleansing dwarven-steel mail armour of resilience	true
[LOG]	Seri picks up (o.): #00FF80##UID:9285:0#cleansing dwarven-steel mail armour of resilience (3 def, 8 armour)#LAST#.
[use_tactical AI] === Action Selected:	9022	elder vampire	attack	 talent:T_SUMMON
[LOG]	Elder vampire uses #{bold}##ORCHID#Summon.#{normal}##LAST#
[resolveObject] CREATE FOR	9683	skeleton warrior	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Greater	3.1125602477958	11
[resolveObject] CREATED OBJECT:	9684	harmonious thorny mindstar of gales	tries left:	1
[resolveObject] adding to main inventory:	9684	harmonious thorny mindstar of gales
[resolveObject] CREATE FOR	9683	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	79.355092937442	101
[resolveObject] CREATED OBJECT:	9690	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	9690	gold pieces
[resolveObject] CREATE FOR	9683	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0f512648, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	50.482001756197	51
[resolveObject] CREATED OBJECT:	9691	dwarven-steel greatsword of crippling	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	9691	dwarven-steel greatsword of crippling	added to inventory	MAINHAND
[Actor:move]	9683	skeleton warrior	(forced) move from	nil	nil	to	13	42
[LOG]	#UID:9022:0#Elder vampire summons Something!
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Actor:move]	9046	skeleton magus	move from	24	43	to	25	43
[NPC:seen_by] Passing target	Seri	from	9063	skeleton magus	to	9683	skeleton warrior
[Actor:move]	9063	skeleton magus	move from	19	41	to	18	40
[NPC:seen_by] Passing target	Seri	from	9279	dúathedlen	to	9045	forest wight
[Actor:move]	9279	dúathedlen	move from	17	41	to	16	40
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the southwest (elder vampire - offscreen)).
[LOG]	
Deleting shader 53 (is clone 1)
Deleting shader 64 (is clone 1)
[Actor:move]	3935	Seri	move from	21	35	to	20	35
[Actor:move]	3935	Seri	move from	20	35	to	20	36
[Actor:move]	9683	skeleton warrior	move from	13	42	to	14	41
[target_simple AI]	9022	elder vampire	selecting NEW TARGET	20	36	3935	Seri
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	13	41	to	14	40
[Actor:move]	9045	forest wight	move from	16	44	to	16	45
[Actor:move]	9063	skeleton magus	move from	18	40	to	17	40
[Actor:move]	9279	dúathedlen	move from	16	40	to	15	39
[Actor:move]	3935	Seri	move from	20	36	to	19	36
[Actor:move]	9683	skeleton warrior	move from	14	41	to	15	40
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	14	40	to	15	41
[Actor:move]	9063	skeleton magus	move from	17	40	to	16	39
[improved_talented AI] chooses for	9279	dúathedlen	T_BLOOD_GRASP
[LOG]	Dúathedlen casts #{bold}##PURPLE#Blood Grasp.#{normal}##LAST#
[SPELL CRIT %]	1
Adding entity	9695	after	9279
[MIND CRIT %]	28.900007060581
[LOG]	Seri attunes to the damage.
[LOG]	Dúathedlen's Blood Grasp hits #fbd578#Seri#LAST# for #DARK_GREEN#(37 antimagic)#LAST#, #DARK_GREEN#16 blight#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Dúathedlen receives #LIGHT_GREEN#3 healing#LAST# from Dúathedlen's Blood Grasp.
[LOG]	
[Actor:move]	3935	Seri	move from	19	36	to	19	36
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:6:0#vial of greater demon bile (1)#WHITE#.
checkHit	30	vs	64	=> chance to hit	0
[LOG]	#ORCHID##{bold}#Seri hurls lightning at skeleton warrior!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	30	vs	64	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
checkHit	15	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	568946
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Dúathedlen for #GREEN#640 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton magus for #{bold}##ROYAL_BLUE#244 lightning#{normal}##LAST#, #GREEN#529 acid#LAST# (#RED##{bold}#773#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #GREEN#760 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Dúathedlen!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton magus!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	15	41	to	16	40
[Actor:move]	9045	forest wight	move from	16	45	to	16	44
[Actor:move]	9046	skeleton magus	move from	25	43	to	25	42
[LOG]	
[LOG]	Resting starts...
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	16	40	to	17	39
[Actor:move]	9045	forest wight	move from	16	44	to	16	43
[Actor:move]	9046	skeleton magus	move from	25	42	to	24	41
[use_tactical AI] === Action Selected:	9022	elder vampire	closein	 AI:move_complex
[Actor:move]	9022	elder vampire	move from	17	39	to	17	38
[Actor:move]	9045	forest wight	move from	16	43	to	16	42
[Actor:move]	9046	skeleton magus	move from	24	41	to	23	40
[LOG]	Rested for 2 turns (stop reason: hostile spotted to the southwest (elder vampire)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:10:0#vial of elder vampire blood (1)#WHITE#.
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	14	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	570955
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Elder vampire for #ROYAL_BLUE#737 lightning#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Elder vampire!#{normal}#
[LOG]	
[LOG]	Resting starts...
[Actor:move]	9045	forest wight	move from	16	42	to	16	41
[Actor:move]	9046	skeleton magus	move from	23	40	to	22	40
Deleting shader 53 (is clone 1)
Deleting shader 53 (is clone 1)
[Actor:move]	9045	forest wight	move from	16	41	to	17	40
[improved_talented AI] chooses for	9046	skeleton magus	T_ACTIVATE_OBJECT_1
[Actor:move]	9045	forest wight	move from	17	40	to	17	39
[Actor:move]	9046	skeleton magus	move from	22	40	to	21	40
[Actor:move]	9045	forest wight	move from	17	39	to	17	38
[Actor:move]	9046	skeleton magus	move from	21	40	to	22	40
[LOG]	Rested for 4 turns (stop reason: hostile spotted to the southwest (forest wight)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	11	vs	64	=> chance to hit	0
[LOG]	Forest wight is encased in ice!
Cloned shader 53
[SHADER] setting reset param	tick_start	573300
[LOG]	Seri is no longer attuned.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Forest wight for #{bold}##1133F3#328 cold#{normal}##LAST# damage.
[target_simple AI]	9045	forest wight	selecting NEW TARGET	19	36	3935	Seri
[improved_talented AI] chooses for	9045	forest wight	T_MIND_DISRUPTION
[LOG]	Forest wight casts #{bold}##PURPLE#Mind Disruption.#{normal}##LAST#
[LOG]	Forest wight resists!
[Actor:move]	9046	skeleton magus	move from	22	40	to	21	40
[LOG]	
[Actor:move]	3935	Seri	move from	19	36	to	18	37
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Stone Gauntlets of Harkor'Zun	true
[LOG]	Seri picks up (n.): #FFD700##UID:9317:0#Stone Gauntlets of Harkor'Zun (0 def, 7 armour)#LAST#.
[LOG]	Lore found: #0080FF#Stone Gauntlets of Harkor'Zun
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Stone Gauntlets of Harkor'Zun
[target_simple AI]	9045	forest wight	selecting NEW TARGET	18	37	3935	Seri
[improved_talented AI] chooses for	9045	forest wight	T_GLACIAL_VAPOUR
[LOG]	Forest wight casts #{bold}##PURPLE#Glacial Vapour.#{normal}##LAST#
[SPELL CRIT %]	1
[SPELL] friendly fire chance	100
[SOUND] loading from	/data/sound/talents/cloud.ogg	:=:	sound "/data/sound/talents/cloud.ogg" : <static>
[LOG]	
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Deleting shader 64 (is clone 1)
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Forest wight!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	forest wight	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	7	0
checkHit	56	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	68	52.677664276969	vs. armor/hardiness	7	0.3
[ATTACK] after armor	68
[PHYS CRIT %] axe accuracy bonus	56	0	=	14
[PHYS CRIT %]	38.400007060581
[ATTACK] after crit	68
[ATTACK] after mult	140.00599942319
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	forest wight	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	7	0
checkHit	56	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	62.347080346211	vs. armor/hardiness	7	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	56	0	=	14
[PHYS CRIT %]	38.900007060581
[ATTACK] after crit	72
[ATTACK] after mult	148.24164644808
checkHit	54	vs	11	=> chance to hit	95
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Forest wight for #STEEL_BLUE#(71 to ice)#LAST#, #LIGHT_GREEN#107 nature#LAST# (#RED##{bold}#107#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#71 healing#LAST# from #UID:9045:0#Forest wight.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Forest wight!#{normal}#
[LOG]	Forest wight's glacial vapour area effect hits Iceblock for #1133F3#31 cold#LAST# damage.
[LOG]	
[Actor:move]	3935	Seri	move from	18	37	to	17	37
[Actor:move]	9046	skeleton magus	move from	21	40	to	20	41
[Actor:move]	3935	Seri	move from	17	37	to	16	38
[LOG]	Forest wight's glacial vapour area effect hits Iceblock for #1133F3#31 cold#LAST# damage.
[improved_talented AI] chooses for	9046	skeleton magus	T_MANATHRUST
[SPELL CRIT %]	5.8
[LOG]	Ran for 3 turns (stop reason: taken damage).
[MIND CRIT %]	28.900007060581
[LOG]	Seri attunes to the damage.
Deleting shader 53 (is clone 1)
[LOG]	Something hits #fbd578#Seri#LAST# for #PURPLE#(37 antimagic)#LAST#, #PURPLE#114 arcane#LAST# (#RED##{bold}#114#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	16	38	to	16	39
[LOG]	You pickup 2.50 gold pieces.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Forest wight's glacial vapour area effect hits Iceblock for #1133F3#31 cold#LAST# damage.
[improved_talented AI] chooses for	9046	skeleton magus	T_FLAME
[SPELL CRIT %]	5.8
Adding entity	9698	after	9046
[LOG]	
[Actor:move]	3935	Seri	move from	16	39	to	15	40
Cloned shader 61
[SHADER] setting reset param	tick_start	577699
[Actor:move]	3935	Seri	move from	15	40	to	14	41
[Actor:move]	9046	skeleton magus	move from	20	41	to	19	41
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	3935	Seri	move from	14	41	to	13	42
[target_simple AI]	8995	armoured skeleton warrior	selecting NEW TARGET	13	42	3935	Seri
[use_tactical AI] === Action Selected:	8995	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	8995	armoured skeleton warrior	move from	3	41	to	4	41
[improved_talented AI] chooses for	9046	skeleton magus	T_MANATHRUST
[LOG]	Skeleton magus casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	5.8
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	
[LOG]	#UID:9046:0#Skeleton magus hits #fbd578#Seri#LAST# for #PURPLE#(37 antimagic)#LAST#, #PURPLE#76 arcane#LAST# (#RED##{bold}#76#LAST##{normal}# total damage).
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
Deleting shader 61 (is clone 1)
[MIND CRIT %]	28.900007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
checkHit	15	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	579798
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton magus for #GREEN#563 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton magus!#{normal}#
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	
[Actor:move]	3935	Seri	move from	13	42	to	12	42
[use_tactical AI] === Action Selected:	8995	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	8995	armoured skeleton warrior	move from	4	41	to	5	42
[Actor:move]	3935	Seri	move from	12	42	to	11	42
[use_tactical AI] === Action Selected:	8995	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	8995	armoured skeleton warrior	move from	5	42	to	6	42
Deleting shader 53 (is clone 1)
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[ActorObjectUse] useObjectDisable: 	necromancer poem	inven/slot	1	1	tid	nil
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	31	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	582155
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #ROYAL_BLUE#604 lightning#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Seri is no longer attuned.
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
Deleting shader 53 (is clone 1)
[LOG]	Rested for 46 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	11	42	to	11	41
[Identify]	chilling pouch of dwarven-steel shots	true
[LOG]	Seri picks up (G.): #00FF80##UID:9311:0#chilling pouch of dwarven-steel shots (18/18, 34-40.8 power, 3 apr)#LAST#.
[Actor:move]	3935	Seri	move from	11	41	to	10	42
[Actor:move]	3935	Seri	move from	10	42	to	9	42
[Actor:move]	3935	Seri	move from	9	42	to	8	42
[Actor:move]	3935	Seri	move from	8	42	to	7	42
[Actor:move]	3935	Seri	move from	7	42	to	6	42
[LOG]	Lore found: #0080FF#necromancer poem
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	necromancer-poem
[LOG]	You pickup 0.75 gold pieces.
[Actor:move]	3935	Seri	move from	6	42	to	5	42
[Actor:move]	3935	Seri	move from	5	42	to	4	42
[Actor:move]	3935	Seri	move from	4	42	to	5	42
[Actor:move]	3935	Seri	move from	5	42	to	6	42
[Actor:move]	3935	Seri	move from	6	42	to	7	42
[Actor:move]	3935	Seri	move from	7	42	to	8	42
[Actor:move]	3935	Seri	move from	8	42	to	9	42
[Actor:move]	3935	Seri	move from	9	42	to	10	42
[Actor:move]	3935	Seri	move from	10	42	to	11	42
[Actor:move]	3935	Seri	move from	11	42	to	12	42
[Actor:move]	3935	Seri	move from	12	42	to	13	42
[Actor:move]	3935	Seri	move from	13	42	to	14	42
[Actor:move]	3935	Seri	move from	14	42	to	15	42
[Actor:move]	3935	Seri	move from	15	42	to	16	42
[Actor:move]	3935	Seri	move from	16	42	to	15	41
[Actor:move]	3935	Seri	move from	15	41	to	14	40
[Actor:move]	3935	Seri	move from	14	40	to	13	39
[Actor:move]	3935	Seri	move from	13	39	to	12	38
[Actor:move]	3935	Seri	move from	12	38	to	11	37
[Actor:move]	3935	Seri	move from	11	37	to	10	37
[Actor:move]	3935	Seri	move from	10	37	to	9	37
[Actor:move]	3935	Seri	move from	9	37	to	10	36
[Actor:move]	3935	Seri	move from	10	36	to	11	35
[Actor:move]	3935	Seri	move from	11	35	to	12	35
[Actor:move]	3935	Seri	move from	12	35	to	13	35
[Actor:move]	3935	Seri	move from	13	35	to	14	35
[Actor:move]	3935	Seri	move from	14	35	to	15	35
[Actor:move]	3935	Seri	move from	15	35	to	15	34
[Actor:move]	3935	Seri	move from	15	34	to	15	33
[Actor:move]	3935	Seri	move from	15	33	to	15	32
[Actor:move]	3935	Seri	move from	15	32	to	15	31
[Identify]	yew starstaff	true
[LOG]	Seri picks up (j.): #FFFFFF##UID:9316:0#yew starstaff (20-24 power, 4 apr, temporal element)#LAST#.
[Actor:move]	3935	Seri	move from	15	31	to	15	30
[Actor:move]	3935	Seri	move from	15	30	to	14	30
[Actor:move]	3935	Seri	move from	14	30	to	13	31
[Actor:move]	3935	Seri	move from	13	31	to	14	30
[Actor:move]	3935	Seri	move from	14	30	to	15	30
[Actor:move]	3935	Seri	move from	15	30	to	16	30
[Actor:move]	3935	Seri	move from	16	30	to	17	30
[Actor:move]	3935	Seri	move from	17	30	to	18	29
[Actor:move]	3935	Seri	move from	18	29	to	19	29
[Actor:move]	3935	Seri	move from	19	29	to	19	28
[Actor:move]	3935	Seri	move from	19	28	to	18	27
[Actor:move]	3935	Seri	move from	18	27	to	19	26
[LOG]	You pickup 0.50 gold pieces.
[Actor:move]	3935	Seri	move from	19	26	to	18	26
[LOG]	You pickup 0.80 gold pieces.
[Actor:move]	3935	Seri	move from	18	26	to	18	25
[LOG]	You pickup 0.60 gold pieces.
[Actor:move]	3935	Seri	move from	18	25	to	18	24
[LOG]	You pickup 1.85 gold pieces.
[Actor:move]	3935	Seri	move from	18	24	to	19	24
[LOG]	You pickup 2.25 gold pieces.
[Actor:move]	3935	Seri	move from	19	24	to	19	25
[LOG]	You pickup 0.75 gold pieces.
[Actor:move]	3935	Seri	move from	19	25	to	20	24
[LOG]	You pickup 0.80 gold pieces.
[Actor:move]	3935	Seri	move from	20	24	to	20	25
[LOG]	You pickup 0.70 gold pieces.
[Actor:move]	3935	Seri	move from	20	25	to	20	26
[LOG]	You pickup 0.75 gold pieces.
[Actor:move]	3935	Seri	move from	20	26	to	20	27
[Actor:move]	3935	Seri	move from	20	27	to	20	28
[Actor:move]	3935	Seri	move from	20	28	to	20	29
[Actor:move]	3935	Seri	move from	20	29	to	21	30
[Actor:move]	3935	Seri	move from	21	30	to	22	30
[Actor:move]	3935	Seri	move from	22	30	to	23	30
[LOG]	Lore found: #0080FF#Loremaster Greynot's Analysis of the Races - Chapter 7 - Ogres
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	races-ogre
[LOG]	You pickup 2.60 gold pieces.
[Actor:move]	3935	Seri	move from	23	30	to	24	29
[Actor:move]	3935	Seri	move from	24	29	to	24	28
[Actor:move]	3935	Seri	move from	24	28	to	24	27
[Actor:move]	3935	Seri	move from	24	27	to	24	26
[Actor:move]	3935	Seri	move from	24	26	to	24	25
[Actor:move]	3935	Seri	move from	24	25	to	24	24
[target_simple AI]	9036	skeleton archer	selecting NEW TARGET	24	24	3935	Seri
[improved_talented AI] chooses for	9036	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	Merkul's Second Eye	quiver of yew arrows of torment	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	9036	using weapon:	Merkul's Second Eye	ammo:	quiver of yew arrows of torment	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	Merkul's Second Eye	to:	24	24
Adding entity	9699	after	9036
[ATTACK ARCHERY]	9699	 to 	Seri	 :: 	54.515410584949	10	30.790050184791	::	1
checkHit	49	vs	34	=> chance to hit	88
[ATTACK ARCHERY] raw dam	54.515410584949	versus	30.790050184791	with APR	10
[ATTACK ARCHERY] after armor	38.160787409465
[ATTACK ARCHERY] after range	44
[PHYS CRIT %] axe accuracy bonus	49	34	=	3.75
[PHYS CRIT %]	5.75
[ATTACK ARCHERY] after crit	44
[ATTACK ARCHERY] after mult	44
[ATTACK ARCHERY] after hook	44
[LOG]	Ran for 2 turns (stop reason: taken damage).
[MIND CRIT %]	28.900007060581
[LOG]	Seri attunes to the damage.
[LOG]	Skeleton archer casts #{bold}##PURPLE#Arcane Eye.#{normal}##LAST#
[LOG]	Skeleton archer's Shoot hits #fbd578#Seri#LAST# for #WHITE#39 physical#LAST#, #PURPLE#(24 antimagic)#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#39#LAST##{normal}# total damage).
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/merkuls_second_eye.png
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
checkHit	22	vs	64	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	585500
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton archer for #GREEN#640 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton archer!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Seri is no longer attuned.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	24	24	to	24	23
[Actor:move]	3935	Seri	move from	24	23	to	25	23
[Actor:move]	3935	Seri	move from	25	23	to	26	23
[Actor:move]	3935	Seri	move from	26	23	to	27	23
[Actor:move]	3935	Seri	move from	27	23	to	28	23
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Merkul's Second Eye	true
[LOG]	Seri picks up (j.): #FFD700##UID:9037:0#Merkul's Second Eye#LAST#.
[LOG]	Lore found: #0080FF#Merkul's Second Eye
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Merkul's Second Eye
[LOG]	Ran for 6 turns (stop reason: dialog is displayed).
[LOG]	
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	28	23	to	29	23
[Actor:move]	3935	Seri	move from	29	23	to	30	23
[Actor:move]	3935	Seri	move from	30	23	to	29	24
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	29	24	to	29	25
[Actor:move]	3935	Seri	move from	29	25	to	29	26
[Actor:move]	3935	Seri	move from	29	26	to	29	27
[Actor:move]	3935	Seri	move from	29	27	to	29	28
[Actor:move]	3935	Seri	move from	29	28	to	29	29
[Actor:move]	3935	Seri	move from	29	29	to	29	30
[Actor:move]	3935	Seri	move from	29	30	to	30	30
[Actor:move]	3935	Seri	move from	30	30	to	29	31
[Actor:move]	3935	Seri	move from	29	31	to	28	31
[Actor:move]	3935	Seri	move from	28	31	to	27	31
[Actor:move]	3935	Seri	move from	27	31	to	27	32
[Actor:move]	3935	Seri	move from	27	32	to	27	33
[Actor:move]	3935	Seri	move from	27	33	to	27	34
[Actor:move]	3935	Seri	move from	27	34	to	28	35
[Actor:move]	3935	Seri	move from	28	35	to	27	34
[Actor:move]	3935	Seri	move from	27	34	to	27	33
[Actor:move]	3935	Seri	move from	27	33	to	27	32
[Actor:move]	3935	Seri	move from	27	32	to	28	31
[Actor:move]	3935	Seri	move from	28	31	to	29	30
[Actor:move]	3935	Seri	move from	29	30	to	29	29
[Actor:move]	3935	Seri	move from	29	29	to	29	28
[Actor:move]	3935	Seri	move from	29	28	to	29	27
[Actor:move]	3935	Seri	move from	29	27	to	29	26
[Actor:move]	3935	Seri	move from	29	26	to	29	25
[Actor:move]	3935	Seri	move from	29	25	to	29	24
[Actor:move]	3935	Seri	move from	29	24	to	30	23
[Actor:move]	3935	Seri	move from	30	23	to	31	23
[Actor:move]	3935	Seri	move from	31	23	to	32	23
[Actor:move]	3935	Seri	move from	32	23	to	33	23
[Actor:move]	3935	Seri	move from	33	23	to	34	23
[Actor:move]	3935	Seri	move from	34	23	to	35	23
[Actor:move]	3935	Seri	move from	35	23	to	36	23
[Actor:move]	3935	Seri	move from	36	23	to	37	23
[Actor:move]	3935	Seri	move from	37	23	to	38	23
[Actor:move]	3935	Seri	move from	38	23	to	39	23
[Actor:move]	3935	Seri	move from	39	23	to	40	23
[Actor:move]	3935	Seri	move from	40	23	to	40	24
[Actor:move]	3935	Seri	move from	40	24	to	40	25
[Actor:move]	3935	Seri	move from	40	25	to	40	26
[Actor:move]	3935	Seri	move from	40	26	to	40	27
[Actor:move]	3935	Seri	move from	40	27	to	40	28
[Actor:move]	3935	Seri	move from	40	28	to	40	27
[Actor:move]	3935	Seri	move from	40	27	to	40	26
[Actor:move]	3935	Seri	move from	40	26	to	40	25
[Actor:move]	3935	Seri	move from	40	25	to	40	24
[Actor:move]	3935	Seri	move from	40	24	to	39	23
[Actor:move]	3935	Seri	move from	39	23	to	38	23
[Actor:move]	3935	Seri	move from	38	23	to	37	23
[Actor:move]	3935	Seri	move from	37	23	to	36	23
[Actor:move]	3935	Seri	move from	36	23	to	35	23
[Actor:move]	3935	Seri	move from	35	23	to	34	23
[Actor:move]	3935	Seri	move from	34	23	to	33	23
[Actor:move]	3935	Seri	move from	33	23	to	32	23
[Actor:move]	3935	Seri	move from	32	23	to	31	23
[Actor:move]	3935	Seri	move from	31	23	to	30	23
[Actor:move]	3935	Seri	move from	30	23	to	29	23
[Actor:move]	3935	Seri	move from	29	23	to	28	23
[Actor:move]	3935	Seri	move from	28	23	to	27	23
[Actor:move]	3935	Seri	move from	27	23	to	26	23
[Actor:move]	3935	Seri	move from	26	23	to	25	23
[LOG]	Today is the 1st Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	3935	Seri	move from	25	23	to	24	24
[Actor:move]	3935	Seri	move from	24	24	to	23	25
[Actor:move]	3935	Seri	move from	23	25	to	22	24
[Actor:move]	3935	Seri	move from	22	24	to	22	23
[Actor:move]	3935	Seri	move from	22	23	to	22	22
[Actor:move]	3935	Seri	move from	22	22	to	22	21
[Actor:move]	3935	Seri	move from	22	21	to	22	20
[Actor:move]	3935	Seri	move from	22	20	to	22	19
[Actor:move]	3935	Seri	move from	22	19	to	22	18
[Actor:move]	3935	Seri	move from	22	18	to	22	17
[Actor:move]	3935	Seri	move from	22	17	to	22	16
[Actor:move]	3935	Seri	move from	22	16	to	22	15
[Actor:move]	3935	Seri	move from	22	15	to	22	14
[ActorObjectUse] useObjectEnable: 	yew wand of shielding	by	Seri	inven/slot	1	nil
[ActorObjectUse] Object	yew wand of shielding	9325	is ineligible for talent interface
[Identify]	yew wand of shielding	true
[LOG]	Seri picks up (K.): #00FF80##UID:9325:0#yew wand of shielding [power 210]  (20 cooldown)#LAST#.
[Actor:move]	3935	Seri	move from	22	14	to	22	15
[Actor:move]	3935	Seri	move from	22	15	to	22	16
[Actor:move]	3935	Seri	move from	22	16	to	21	17
[Actor:move]	3935	Seri	move from	21	17	to	20	17
[Actor:move]	3935	Seri	move from	20	17	to	19	17
[Actor:move]	3935	Seri	move from	19	17	to	20	17
[Actor:move]	3935	Seri	move from	20	17	to	21	17
[Actor:move]	3935	Seri	move from	21	17	to	22	18
[Actor:move]	3935	Seri	move from	22	18	to	22	19
[Actor:move]	3935	Seri	move from	22	19	to	22	20
[Actor:move]	3935	Seri	move from	22	20	to	21	21
[Actor:move]	3935	Seri	move from	21	21	to	20	21
[Actor:move]	3935	Seri	move from	20	21	to	19	21
[Actor:move]	3935	Seri	move from	19	21	to	18	21
[Actor:move]	3935	Seri	move from	18	21	to	19	21
[Actor:move]	3935	Seri	move from	19	21	to	20	21
[Actor:move]	3935	Seri	move from	20	21	to	21	21
[Actor:move]	3935	Seri	move from	21	21	to	22	20
[Actor:move]	3935	Seri	move from	22	20	to	22	19
[Actor:move]	3935	Seri	move from	22	19	to	22	18
[Actor:move]	3935	Seri	move from	22	18	to	21	17
[Actor:move]	3935	Seri	move from	21	17	to	20	17
[Actor:move]	3935	Seri	move from	20	17	to	19	17
[Actor:move]	3935	Seri	move from	19	17	to	18	17
[Actor:move]	3935	Seri	move from	18	17	to	17	17
[Actor:move]	3935	Seri	move from	17	17	to	16	17
[Actor:move]	3935	Seri	move from	16	17	to	15	17
[Actor:move]	3935	Seri	move from	15	17	to	15	16
[Actor:move]	3935	Seri	move from	15	16	to	14	15
[Actor:move]	3935	Seri	move from	14	15	to	15	16
[Actor:move]	3935	Seri	move from	15	16	to	14	17
[Actor:move]	3935	Seri	move from	14	17	to	15	16
[Actor:move]	3935	Seri	move from	15	16	to	14	15
[Actor:move]	3935	Seri	move from	14	15	to	13	15
[Actor:move]	3935	Seri	move from	13	15	to	12	16
[Actor:move]	3935	Seri	move from	12	16	to	12	17
[LOG]	Ran for 2 turns (stop reason: something interesting).
[LOG]	
[Actor:move]	3935	Seri	move from	12	17	to	12	18
[Identify]	dwarven-steel battleaxe 'Airstake'	true
[LOG]	Seri picks up (i.): #FF7700##UID:9318:0#dwarven-steel battleaxe 'Airstake' (30-45 power, 2 apr)#LAST#.
[LOG]	
[LOG]	#GOLD#An object rolls from the chest!
[Actor:move]	9555	Cyruritta the ghoul	(forced) move from	nil	nil	to	12	17
Added unique	mod.class.NPC/Cyruritta the ghoul	::	1
[Actor:wearAllInventory]	9555	Cyruritta the ghoul	wearing main inventory
[ActorObjectUse] useObjectDisable: 	ash wand of shielding 'Charusher'	inven/slot	1	1	tid	nil
fight: 	ash wand of shielding 'Charusher'	blazebringer's stralite dagger of rage	::	nil	TOOL
fight: 	ash wand of shielding 'Charusher'	quick dwarven-steel dagger of rage	::	nil	TOOL
fight: 	ash wand of shielding 'Charusher'	enlightening reinforced leather armour	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	ash wand of shielding 'Charusher'	by	Cyruritta the ghoul	inven/slot	table: 0x0e960d90	nil
[Actor:wearAllInventory]	Cyruritta the ghoul	9555	9412	ash wand of shielding 'Charusher'	WORN IN	TOOL	1
running talented_ai_tactic resolver on_added_to_level function for	9555	Cyruritta the ghoul
   #- checking tactical table for talent	T_STEALTH	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUN	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	2	range:	1	radius:	10	effective:	7.6666666666667
   #- checking tactical table for talent	T_RUSH	level	4	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_BITE_POISON	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GHOULISH_LEAP	level	2	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_ROTTING_DISEASE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	5	range:	1	radius:	0	effective:	1
checkHitOld	40.204048641373	60.762029934054
=> chance to hit	22.427755968167
[entityFilterPost]:  Done nerfing randboss
[LOG]	#GOLD#But the chest was guarded!
[Identify]	mage-hunter's yew longbow of dexterity (#STATBONUS#)	true
[LOG]	Seri picks up (l.): #0080FF##UID:9399:0#mage-hunter's yew longbow of dexterity (+6)#LAST#.
[target_simple AI]	9555	Cyruritta the ghoul	selecting NEW TARGET	12	18	3935	Seri
[ActorObjectUse]	Cyruritta the ghoul	Cleaning up: 	ash wand of shielding 'Charusher'	9412
[use_tactical AI] === Action Selected:	9555	Cyruritta the ghoul	attack	 talent:T_DUAL_STRIKE
[ATTACK] to 	Seri	dam/apr/atk/mult ::	61.279904095612	7	67	1.1696497755283	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	61.279904095612	7	67	1.1696497755283	vs. armor/def	30.790050184791	34
checkHit	67	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	67	7	vs. armor/hardiness	30.790050184791	0.3
[ATTACK] after armor	46.9
[PHYS CRIT %] axe accuracy bonus	67	34	=	8.25
[PHYS CRIT %]	100
[ATTACK] after crit	83.123341566638
[ATTACK] after mult	97.225197804583
[LOG]	#{bold}#Something performs a melee critical strike against #fbd578#Seri#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	35.750783419739	COLD	vs	0
checkHit	32	vs	74	=> chance to hit	0
[LOG]	Seri is stunned!
[ATTACK] to 	Seri	dam/apr/atk/mult ::	65.283160750532	9	67	1.4065408693062	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	65.283160750532	9	67	1.4065408693062	vs. armor/def	30.790050184791	34
checkHit	67	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	83	9	vs. armor/hardiness	30.790050184791	0.3
[ATTACK] after armor	61.209949815209
[PHYS CRIT %] axe accuracy bonus	67	34	=	8.25
[PHYS CRIT %]	100
[ATTACK] after crit	108.48561973916
[ATTACK] after mult	152.58945789514
[LOG]	#{bold}#Something performs a melee critical strike against #fbd578#Seri#LAST#!#{normal}#
[MIND CRIT %]	28.900007060581
[LOG]	Seri attunes to the damage.
[ATTACK]	target on_melee_hit:	35.750783419739	COLD	vs	0
[LOG]	Something hits #fbd578#Seri#LAST# for #{bold}##WHITE#115 physical#{normal}##LAST#, #{bold}##WHITE#180 physical#{normal}##LAST#, #LIGHT_RED#(24 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#295#LAST##{normal}# total damage).
[LOG]	
Loading tile from tileset	/data/gfx/effects/stunned.png
Loading tile from tileset	/data/gfx/shockbolt/object/knife_stralite.png
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	27	vs	64	=> chance to hit	0
[LOG]	Cyruritta the ghoul is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	593153
[use_tactical AI] === Action Selected:	9555	Cyruritta the ghoul	attack	 talent:T_ROTTING_DISEASE
[LOG]	#RED##{bold}#Cyruritta the ghoul performs a diseased attack against Seri.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	22.712653412768	3	74	0.88729833462074	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	22.712653412768	3	74	0.88729833462074	vs. armor/def	30.790050184791	34
checkHit	74	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	24	3	vs. armor/hardiness	30.790050184791	0.3
[ATTACK] after armor	16.8
[PHYS CRIT %]	32.929872263798
[ATTACK] after crit	36.606550742571
[ATTACK] after mult	32.480931510093
[LOG]	#{bold}##UID:9555:0#Cyruritta the ghoul performs a melee critical strike against #fbd578#Seri#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	35.750783419739	COLD	vs	0
checkHit	30	vs	45	=> chance to hit	13
[LOG]	Seri is afflicted by a rotting disease!
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Cyruritta the ghoul for #{bold}##GREEN#387 acid#{normal}##LAST# damage.
[LOG]	Melee retaliation hits Cyruritta the ghoul for #1133F3#14 cold#LAST# damage.
[LOG]	#UID:9555:0#Cyruritta the ghoul hits #fbd578#Seri#LAST# for #{bold}##WHITE#27 physical#{normal}##LAST# damage.
[LOG]	#00ff00##UID:47:0#Talent Dig is ready to use.
[LOG]	#00ff00##UID:971:0#Talent Acidic Spray is ready to use.
[LOG]	#00ff00##UID:976:0#Talent Venomous Breath is ready to use.
[LOG]	Rotting Disease from Cyruritta the ghoul hits #fbd578#Seri#LAST# for #DARK_GREEN#(20 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	27	vs	64	=> chance to hit	0
[LOG]	Cyruritta the ghoul is stunned!
Cloned shader 53
[SHADER] setting reset param	tick_start	594003
[use_tactical AI] === Action Selected:	9555	Cyruritta the ghoul	closein	 talent:T_GHOULISH_LEAP
[LOG]	Cyruritta the ghoul uses #{bold}##ORCHID#Ghoulish Leap.#{normal}##LAST#
[Actor:move]	9555	Cyruritta the ghoul	(forced) move from	12	17	to	12	16
[LOG]	Cyruritta the ghoul speeds up.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Cyruritta the ghoul for #{bold}##ROYAL_BLUE#383 lightning#{normal}##LAST# damage.
[LOG]	Rotting Disease from Cyruritta the ghoul hits #fbd578#Seri#LAST# for #DARK_GREEN#(7 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	9555	Cyruritta the ghoul	closein	 AI:move_astar_advanced
[Actor:move]	9555	Cyruritta the ghoul	move from	12	16	to	12	17
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Cyruritta the ghoul!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	Cyruritta the ghoul	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	9	38
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	9	38
checkHit	56	vs	38	=> chance to hit	95
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	65	52.677664276969	vs. armor/hardiness	9	0.3
[ATTACK] after armor	65
[PHYS CRIT %] axe accuracy bonus	56	38	=	4.5
[PHYS CRIT %]	28.900007060581
[ATTACK] after crit	65
[ATTACK] after mult	133.82926415452
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	Cyruritta the ghoul	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	9	38
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	9	38
checkHit	56	vs	38	=> chance to hit	95
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	62.347080346211	vs. armor/hardiness	9	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	56	38	=	4.5
[PHYS CRIT %]	29.400007060581
[ATTACK] after crit	114.54
[ATTACK] after mult	235.82775255782
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Cyruritta the ghoul!#{normal}#
checkHit	54	vs	27	=> chance to hit	95
[ActorObjectUse] useObjectDisable: 	ash wand of shielding 'Charusher'	inven/slot	14	1	tid	nil
Loading tile from tileset	/data/gfx/shockbolt/object/wand_ash.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[LOG]	#LIGHT_GREEN##UID:3935:0##fbd578#Seri#LAST# gains 3% of a turn from Ancestral Life.#LAST#
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Cyruritta the ghoul for #LIGHT_GREEN#77 nature#LAST#, #PURPLE#0 arcane#LAST#, #{bold}##LIGHT_GREEN#136 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#213#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#71 healing#LAST# from #UID:9555:0#Cyruritta the ghoul.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Cyruritta the ghoul!#{normal}#
[LOG]	Rotting Disease from Cyruritta the ghoul hits #fbd578#Seri#LAST# for #DARK_GREEN#(6 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	12	18	to	12	17
[Identify]	enlightening dwarven-steel mail armour	true
[LOG]	Seri picks up (u.): #0080FF##UID:9572:0#enlightening dwarven-steel mail armour (3 def, 8 armour)#LAST#.
[ActorObjectUse] useObjectEnable: 	ash wand of shielding 'Charusher'	by	Seri	inven/slot	1	nil
[ActorObjectUse] Object	ash wand of shielding 'Charusher'	9412	is ineligible for talent interface
[Identify]	ash wand of shielding 'Charusher'	true
[LOG]	Seri picks up (N.): #SALMON##UID:9412:0#ash wand of shielding 'Charusher' [power 150]  (20 cooldown)#LAST#.
[LOG]	Rotting Disease from Cyruritta the ghoul hits #fbd578#Seri#LAST# for #DARK_GREEN#(6 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Rotting Disease from Cyruritta the ghoul hits #fbd578#Seri#LAST# for #DARK_GREEN#(6 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	12	17	to	12	18
[LOG]	Seri is not stunned anymore.
[LOG]	Rotting Disease from Cyruritta the ghoul hits #fbd578#Seri#LAST# for #DARK_GREEN#(6 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	12	18	to	12	18
[Actor:move]	3935	Seri	move from	12	18	to	12	19
[LOG]	Rotting Disease from Cyruritta the ghoul hits #fbd578#Seri#LAST# for #DARK_GREEN#(6 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	12	19	to	12	20
[LOG]	Seri uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	Seri is free from the rotting disease.
[LOG]	#LIGHT_GREEN##UID:3935:0##fbd578#Seri#LAST# gains 1% of a turn from Ancestral Life.#LAST#
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#200 healing#LAST# from Infusion: Healing.
[LOG]	Resting starts...
[LOG]	Seri is no longer attuned.
[LOG]	Rested for 1 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	12	20	to	11	20
[Actor:move]	3935	Seri	move from	11	20	to	12	21
[Actor:move]	3935	Seri	move from	12	21	to	13	22
[Actor:move]	3935	Seri	move from	13	22	to	13	23
[target_simple AI]	8954	Weljamur the quasit	selecting NEW TARGET	13	23	3935	Seri
[use_tactical AI] === Action Selected:	8954	Weljamur the quasit	attack	 talent:T_RUSH
[LOG]	#RED##{bold}#Weljamur the quasit rushes out!#{normal}##LAST#
[Actor:move]	8954	Weljamur the quasit	(forced) move from	10	22	to	12	23
[ATTACK] attacking with (mainhand)	truestriking dwarven-steel dagger of vileness
[ATTACK] to 	Seri	dam/apr/atk/mult ::	33.349948665244	20	60	1.2	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	33.349948665244	20	60	1.2	vs. armor/def	30.790050184791	34
checkHit	60	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	37	20	vs. armor/hardiness	30.790050184791	0.3
[ATTACK] after armor	26.209949815209
[PHYS CRIT %] axe accuracy bonus	60	34	=	6.5
[PHYS CRIT %]	27.360990336999
[ATTACK] after crit	39.314924722814
[ATTACK] after mult	47.177909667376
[LOG]	#{bold}##UID:8954:0#Weljamur the quasit performs a melee critical strike against #fbd578#Seri#LAST#!#{normal}#
[LOG]	Ran for 2 turns (stop reason: taken damage).
[MIND CRIT %]	28.900007060581
[LOG]	Seri attunes to the damage.
[ATTACK]	target on_melee_hit:	35.750783419739	COLD	vs	0
[ATTACK] attacking with (offhand)	inquisitor's dwarven-steel dagger of shearing
[ATTACK] to 	Seri	dam/apr/atk/mult ::	33.680356561444	20	60	0.96585365853659	vs. armor/def	30.790050184791	34
[ATTACK] after melee attack bonus hooks & callbacks::	33.680356561444	20	60	0.96585365853659	vs. armor/def	30.790050184791	34
checkHit	60	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	38	20	vs. armor/hardiness	30.790050184791	0.3
[ATTACK] after armor	27.209949815209
[PHYS CRIT %] axe accuracy bonus	60	34	=	6.5
[PHYS CRIT %]	27.360990336999
[ATTACK] after crit	27.209949815209
[ATTACK] after mult	26.280829577617
[ATTACK]	target on_melee_hit:	35.750783419739	COLD	vs	0
[LOG]	Seri is dazed!
[LOG]	#UID:8954:0#Weljamur the quasit hits #fbd578#Seri#LAST# for #{bold}##WHITE#41 physical#{normal}##LAST#, #DARK_GREEN#(9 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST#, #WHITE#23 physical#LAST# (#RED##{bold}#63#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Weljamur the quasit for #1133F3#43 cold#LAST#, #1133F3#43 cold#LAST# (#RED##{bold}#87#LAST##{normal}# total damage).
[LOG]	
Loading tile from tileset	/data/gfx/effects/dazed.png
[LOG]	Corrosive Breath is still on cooldown for 4 turns.
[LOG]	Lightning Breath is still on cooldown for 4 turns.
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	Weljamur the quasit is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 65
*p 65: Uniform: 0: 1406 tick
*p 65: Uniform: 1: 1406 time_factor
*p 65: Uniform: 2: 1406 circleDescendSpeed
*p 65: Uniform: 3: 1406 tick_start
*p 65: Uniform: 4: 1406 noup
*p 65: Uniform: 5: 1406 circleRotationSpeed
*p 65: Uniform: 6: 8B5E tex
*p 65: Uniform: 7: 8B52 circleColor
*p 65: Uniform: 8: 1406 beamsCount
*p 65: Uniform: 9: 8B52 beamColor1
*p 65: Uniform: 10: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 70
*p 70: Uniform: 0: 1406 tick
*p 70: Uniform: 1: 1406 time_factor
*p 70: Uniform: 2: 1406 circleDescendSpeed
*p 70: Uniform: 3: 1406 tick_start
*p 70: Uniform: 4: 1406 noup
*p 70: Uniform: 5: 1406 circleRotationSpeed
*p 70: Uniform: 6: 8B5E tex
*p 70: Uniform: 7: 8B52 circleColor
*p 70: Uniform: 8: 1406 beamsCount
*p 70: Uniform: 9: 8B52 beamColor1
*p 70: Uniform: 10: 8B52 beamColor2
checkHit	30	vs	43	=> chance to hit	18
[LOG]	Weljamur the quasit is encased in ice!
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_minor_quasit.png
Cloned shader 53
[SHADER] setting reset param	tick_start	601901
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Weljamur the quasit for #1133F3#274 cold#LAST# damage.
[target_simple AI]	8954	Weljamur the quasit	selecting NEW TARGET	13	23	3935	Seri
[use_tactical AI] === Action Selected:	8954	Weljamur the quasit	buff	 talent:T_PERFECT_STRIKE
[LOG]	Weljamur the quasit uses #{bold}##ORCHID#Perfect Strike.#{normal}##LAST#
[LOG]	Weljamur the quasit aims carefully.
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=4000,verticalIntensityAdjust=-3]
New GL Shader program 71
*p 71: Uniform: 0: 8B5E tex
*p 71: Uniform: 1: 8B50 ellipsoidalFactor
*p 71: Uniform: 2: 1406 tick
*p 71: Uniform: 3: 1406 time_factor
*p 71: Uniform: 4: 1406 noup
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes sand!#{normal}##LAST#
[MIND CRIT %]	28.900007060581
[LOG]	Weljamur the quasit resists the sandstorm!
Cloned shader 53
[SHADER] setting reset param	tick_start	602850
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Weljamur the quasit for #STEEL_BLUE#(54 to ice)#LAST#, #WHITE#81 physical#LAST# (#RED##{bold}#81#LAST##{normal}# total damage).
[LOG]	
Deleting shader 53 (is clone 1)
[MIND CRIT %]	28.900007060581
[target_simple AI]	8954	Weljamur the quasit	selecting NEW TARGET	13	23	3935	Seri
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Weljamur the quasit for #STEEL_BLUE#(15 to ice)#LAST#, #ROYAL_BLUE#22 lightning#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	
Deleting shader 53 (is clone 1)
[MIND CRIT %]	28.900007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Weljamur the quasit for #STEEL_BLUE#(28 to ice)#LAST#, #{bold}##ROYAL_BLUE#41 lightning#{normal}##LAST# (#RED##{bold}#41#LAST##{normal}# total damage).
[target_simple AI]	8954	Weljamur the quasit	selecting NEW TARGET	13	23	3935	Seri
[LOG]	Seri is not dazed anymore.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Weljamur the quasit!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	Weljamur the quasit	dam/apr/atk/mult ::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	34.779609009691	0
[ATTACK] after melee attack bonus hooks & callbacks::	65.445482113029	52.677664276969	56	2.0589117562234	vs. armor/def	34.779609009691	0
checkHit	56	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	65	52.677664276969	vs. armor/hardiness	34.779609009691	0.95073529411765
[ATTACK] after armor	65
[PHYS CRIT %] axe accuracy bonus	56	0	=	14
[PHYS CRIT %]	17.322242770834
[ATTACK] after crit	65
[ATTACK] after mult	133.82926415452
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	Weljamur the quasit	dam/apr/atk/mult ::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	34.779609009691	0
[ATTACK] after melee attack bonus hooks & callbacks::	66.164129243083	62.347080346211	56	2.0589117562234	vs. armor/def	34.779609009691	0
checkHit	56	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	62.347080346211	vs. armor/hardiness	34.779609009691	0.95073529411765
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	56	0	=	14
[PHYS CRIT %]	17.822242770834
[ATTACK] after crit	70
[ATTACK] after mult	144.12382293563
checkHit	54	vs	30	=> chance to hit	95
[LOG]	#00ffff#Welcome to level 29 [Seri].
[LOG]	Seri has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Seri the level 29 Yeek Wyrmic
Loading tile from tileset	/data/gfx/shockbolt/object/2haxe_steel.png
[SOUND] loading from	/data/sound/actions/levelup.ogg	:=:	sound "/data/sound/actions/levelup.ogg" : <static>
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Weljamur the quasit for #STEEL_BLUE#(68 to ice)#LAST#, #LIGHT_GREEN#102 nature#LAST#, #PURPLE#0 arcane#LAST#, #STEEL_BLUE#(73 to ice)#LAST#, #LIGHT_GREEN#110 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#212#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#76 healing#LAST# from #UID:8954:0#Weljamur the quasit.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Weljamur the quasit!#{normal}#
[LOG]	
[USERCHAT] channel achievement	analogline	mainmenu	Level 10 (Roguelike)	false	false
table: 0x04e622a0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
Server latency	96
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
[LOG]	Seri deactivates #{bold}##ORANGE#Psiblades#LAST#.
Disabling psiblade	creative pulsing mindstar
Disabling psiblade	living mindstar 'Manizilamas'
[LOG]	Seri activates #{bold}##ORANGE#Psiblades#LAST#.
Activating psiblade	creative pulsing mindstar
Activating psiblade	living mindstar 'Manizilamas'
[LOG]	Seri deactivates #{bold}##ORANGE#Icy Skin#LAST#.
[LOG]	Seri activates #{bold}##ORANGE#Icy Skin#LAST#.
[LOG]	Seri deactivates #{bold}##ORANGE#Antimagic Shield#LAST#.
[LOG]	Seri activates #{bold}##ORANGE#Antimagic Shield#LAST#.
[SOUND] loading from	/data/sound/talents/heal.ogg	:=:	sound "/data/sound/talents/heal.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
New GL Shader program 72
*p 72: Uniform: 0: 1406 tick
*p 72: Uniform: 1: 1406 tick_start
*p 72: Uniform: 2: 1406 time_factor
*p 72: Uniform: 3: 1406 cylinderRotationSpeed
*p 72: Uniform: 4: 1406 cylinderRadius
*p 72: Uniform: 5: 1406 noup
*p 72: Uniform: 6: 1406 cylinderHeight
*p 72: Uniform: 7: 1406 cylinderVerticalPos
*p 72: Uniform: 8: 1406 appearTime
*p 72: Uniform: 9: 1406 repeatTimes
*p 72: Uniform: 10: 1406 unbalancedSize
*p 72: Uniform: 11: 8B5E tex
[SHADER] setting reset param	tick_start	653515
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
New GL Shader program 73
*p 73: Uniform: 0: 1406 tick
*p 73: Uniform: 1: 1406 tick_start
*p 73: Uniform: 2: 1406 time_factor
*p 73: Uniform: 3: 1406 cylinderRotationSpeed
*p 73: Uniform: 4: 1406 cylinderRadius
*p 73: Uniform: 5: 1406 noup
*p 73: Uniform: 6: 1406 cylinderHeight
*p 73: Uniform: 7: 1406 cylinderVerticalPos
*p 73: Uniform: 8: 1406 appearTime
*p 73: Uniform: 9: 1406 repeatTimes
*p 73: Uniform: 10: 1406 unbalancedSize
*p 73: Uniform: 11: 8B5E tex
[SHADER] setting reset param	tick_start	653515
[LOG]	Resting starts...
[LOG]	Seri is no longer attuned.
[LOG]	#00ff00##UID:113:0#Talent Infusion: Healing is ready to use.
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
[LOG]	#00ff00##UID:958:0#Talent Sand Breath is ready to use.
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	13	23	to	12	23
[Identify]	Icewrecker the steel battleaxe	true
[LOG]	Seri picks up (i.): #SALMON##UID:8762:0#Icewrecker the steel battleaxe (28-42 power, 2 apr)#LAST#.
[Actor:move]	3935	Seri	move from	12	23	to	11	23
[Actor:move]	3935	Seri	move from	11	23	to	12	24
[Actor:move]	3935	Seri	move from	12	24	to	13	25
[Actor:move]	3935	Seri	move from	13	25	to	13	26
[Actor:move]	3935	Seri	move from	13	26	to	12	25
[Actor:move]	3935	Seri	move from	12	25	to	12	24
[Actor:move]	3935	Seri	move from	12	24	to	11	23
[Actor:move]	3935	Seri	move from	11	23	to	10	22
[Actor:move]	3935	Seri	move from	10	22	to	9	22
[Actor:move]	3935	Seri	move from	9	22	to	8	22
[Actor:move]	3935	Seri	move from	8	22	to	7	22
[Actor:move]	3935	Seri	move from	7	22	to	6	22
[Actor:move]	3935	Seri	move from	6	22	to	5	22
[Actor:move]	3935	Seri	move from	5	22	to	4	22
[target_simple AI]	9268	Cyrubeth the master vampire	selecting NEW TARGET	4	22	3935	Seri
[use_tactical AI] === Action Selected:	9268	Cyrubeth the master vampire	closein	 talent:T_HYMN_OF_SHADOWS
[CALLBACK] upgrading to prioritized	talents_on_act_base
[use_tactical AI] === Action Selected:	9268	Cyrubeth the master vampire	attack	 talent:T_SEARING_LIGHT
[SPELL CRIT %]	40.011077022655
[SPELL CRIT %]	40.011077022655
Loading tile from tileset	/data/gfx/shockbolt/trap/trap_glyph_repulsion_01_64.png
Loading tile from tileset	/data/gfx/shockbolt/trap/trap_glyph_explosion_02_64.png
[LOG]	Seri shrugs off the critical damage!
[LOG]	Ran for 3 turns (stop reason: taken damage).
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri attunes to the damage.
[LOG]	Something hits #fbd578#Seri#LAST# for #YELLOW#(37 antimagic)#LAST#, #YELLOW#147 light#LAST# (#RED##{bold}#147#LAST##{normal}# total damage).
[LOG]	
[LOG]	#CRIMSON#Something leeches life from #fbd578#Seri#LAST#!
[LOG]	Cyrubeth the master vampire's light area effect hits #fbd578#Seri#LAST# for #YELLOW#(37 antimagic)#LAST#, #YELLOW#43 light#LAST# (#RED##{bold}#43#LAST##{normal}# total damage).
[LOG]	Something receives #LIGHT_GREEN#5 healing#LAST# from #UID:3935:0##fbd578#Seri#LAST#.
[Actor:move]	3935	Seri	move from	4	22	to	4	23
[use_tactical AI] === Action Selected:	9268	Cyrubeth the master vampire	attack	 talent:T_MOONLIGHT_RAY
[SPELL CRIT %]	40.011077022655
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Something hits #fbd578#Seri#LAST# for #GREY#(37 antimagic)#LAST#, #GREY#127 darkness#LAST# (#RED##{bold}#127#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	4	23	to	4	24
[Actor:move]	3935	Seri	move from	4	24	to	4	25
[use_tactical AI] === Action Selected:	9268	Cyrubeth the master vampire	disable	 talent:T_SUN_FLARE
[LOG]	Cyrubeth the master vampire casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	33	vs	50	=> chance to hit	8
[LOG]	Ran for 3 turns (stop reason: detrimental status effect).
[LOG]	Seri loses sight!
[SPELL CRIT %]	40.011077022655
[SOUND] loading from	/data/sound/talents/flame.ogg	:=: unknown file
[LOG]	Something hits #fbd578#Seri#LAST# for #YELLOW#(37 antimagic)#LAST#, #YELLOW#78 light#LAST# (#RED##{bold}#78#LAST##{normal}# total damage).
[LOG]	
Loading tile from tileset	/data/gfx/effects/blinded.png
[Actor:move]	3935	Seri	move from	4	25	to	4	26
[use_tactical AI] === Action Selected:	9268	Cyrubeth the master vampire	defend	 talent:T_RUNE:_SHIELDING_1
Cloned shader 69
[SHADER] setting reset param	tick_start	656316
[use_tactical AI] === Action Selected:	9268	Cyrubeth the master vampire	defend	 talent:T_HYMN_OF_PERSEVERANCE
[CALLBACK] upgrading to prioritized	talents_on_act_base
[use_tactical AI] === Action Selected:	9268	Cyrubeth the master vampire	closein	 AI:move_astar_advanced
[Actor:move]	9268	Cyrubeth the master vampire	move from	4	28	to	4	27
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	Cyrubeth the master vampire	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	1	vs. armor/def	10	31
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	1	vs. armor/def	10	31
checkEvasion	10	31	29
=> evasion chance	10
checkHit	57	vs	31	=> chance to hit	100
[LOG]	#UID:3935:0##fbd578#Seri#LAST# misses Something.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	Cyrubeth the master vampire	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	1	vs. armor/def	10	31
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	1	vs. armor/def	10	31
checkEvasion	10	31	29
=> evasion chance	10
checkHit	57	vs	31	=> chance to hit	100
[LOG]	#UID:3935:0##fbd578#Seri#LAST# misses Something.
[Actor:move]	3935	Seri	move from	4	26	to	4	26
[LOG]	Ran for 2 turns (stop reason: didn't move).
[LOG]	
Deleting shader 36 (is clone 0)
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	Cyrubeth the master vampire	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	1	vs. armor/def	10	31
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	1	vs. armor/def	10	31
checkEvasion	10	31	29
=> evasion chance	10
checkHit	57	vs	31	=> chance to hit	100
[LOG]	#UID:3935:0##fbd578#Seri#LAST# misses Something.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	Cyrubeth the master vampire	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	1	vs. armor/def	10	31
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	1	vs. armor/def	10	31
checkEvasion	10	31	29
=> evasion chance	10
checkHit	57	vs	31	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	67	62.347080346211	vs. armor/hardiness	10	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	57	31	=	6.5
[PHYS CRIT %]	31.700007060581
[ATTACK] after crit	67
[ATTACK] after mult	67
[ATTACK]	target on_melee_hit:	30.854338553162	LIGHT	vs	0
[Actor:move]	3935	Seri	move from	4	26	to	4	26
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #SLATE#(40 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #SLATE#(13 absorbed)#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Seri#LAST# for #YELLOW#(21 antimagic)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	9268	Cyrubeth the master vampire	attack	 talent:T_ROTTING_DISEASE
[ATTACK] attacking with (mainhand)	magewarrior's short elven-wood starstaff of protection
[ATTACK] to 	Seri	dam/apr/atk/mult ::	26.826550127907	5	14	0.88729833462074	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	26.826550127907	5	14	0.88729833462074	vs. armor/def	31.103497872868	34
checkHit	14	vs	34	=> chance to hit	0
[LOG]	Something misses #fbd578#Seri#LAST#.
[ATTACK] staff accuracy bonus	14	34	=	1
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	24	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	659372
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #SLATE#(286 absorbed)#LAST#, #GREEN#356 acid#LAST# (#RED##{bold}#356#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	9268	Cyrubeth the master vampire	attack	 talent:T_SEARING_LIGHT
[SPELL CRIT %]	40.011077022655
[SPELL CRIT %]	40.011077022655
[LOG]	Seri shrugs off the critical damage!
[LOG]	Something hits #fbd578#Seri#LAST# for #YELLOW#(37 antimagic)#LAST#, #YELLOW#53 light#LAST# (#RED##{bold}#53#LAST##{normal}# total damage).
[LOG]	
Deleting shader 53 (is clone 1)
[LOG]	Seri uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Seri recovers sight.
[LOG]	Seri is cured!
[LOG]	Seri lessens the pain.
Deleting shader 69 (is clone 1)
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
Loading tile from tileset	/data/gfx/shockbolt/object/staff_elvenwood.png
[MIND CRIT %]	29.200007060581
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	24	vs	65	=> chance to hit	0
[LOG]	Cyrubeth the master vampire is stunned!
Cloned shader 53
[SHADER] setting reset param	tick_start	661734
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Cyrubeth the master vampire for #ROYAL_BLUE#617 lightning#LAST# damage.
[LOG]	Elemental Surge hits Cyrubeth the master vampire for #ROYAL_BLUE#257 lightning#LAST# damage.
[LOG]	Cyrubeth the master vampire's light area effect hits #fbd578#Seri#LAST# for #YELLOW#(29 antimagic)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	9268	Cyrubeth the master vampire	disable	 talent:T_STUN
[LOG]	Cyrubeth the master vampire uses #{bold}##RED#Stun.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	15.81	9	22	0.81622776601684	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	15.81	9	22	0.81622776601684	vs. armor/def	31.103497872868	34
checkHit	22	vs	34	=> chance to hit	20
[LOG]	#UID:9268:0#Cyrubeth the master vampire misses #fbd578#Seri#LAST#.
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
Deleting shader 53 (is clone 1)
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Cyrubeth the master vampire!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	Cyrubeth the master vampire	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	10	31
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	10	31
checkEvasion	10	31	29
=> evasion chance	10
[LOG]	Cyrubeth the master vampire evades #UID:3935:0##fbd578#Seri#LAST#.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	Cyrubeth the master vampire	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	10	31
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	10	31
checkEvasion	10	31	29
=> evasion chance	10
checkHit	57	vs	31	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	73	62.347080346211	vs. armor/hardiness	10	0.3
[ATTACK] after armor	73
[PHYS CRIT %] axe accuracy bonus	57	31	=	6.5
[PHYS CRIT %]	31.700007060581
[ATTACK] after crit	73
[ATTACK] after mult	150.3005582043
[ATTACK]	target on_melee_hit:	30.854338553162	LIGHT	vs	0
checkHit	54	vs	24	=> chance to hit	95
[LOG]	#LIGHT_GREEN##UID:3935:0##fbd578#Seri#LAST# gains 4% of a turn from Ancestral Life.#LAST#
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Cyrubeth the master vampire for #LIGHT_GREEN#91 nature#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Seri#LAST# for #YELLOW#(8 antimagic)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#79 healing#LAST# from #UID:9268:0#Cyrubeth the master vampire.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Cyrubeth the master vampire!#{normal}#
[LOG]	Cyrubeth the master vampire's light area effect hits #fbd578#Seri#LAST# for #YELLOW#(29 antimagic)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	4	26	to	4	25
[LOG]	Cyrubeth the master vampire's light area effect hits #fbd578#Seri#LAST# for #YELLOW#(29 antimagic)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	3935	Seri	move from	4	25	to	4	24
[Actor:move]	3935	Seri	move from	4	24	to	4	23
[LOG]	
[LOG]	Resting starts...
[LOG]	Seri is no longer attuned.
[LOG]	Seri feels pain again.
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	#00ff00##UID:117:0#Talent Infusion: Wild is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	4	23	to	4	24
[Actor:move]	3935	Seri	move from	4	24	to	4	25
[Actor:move]	3935	Seri	move from	4	25	to	4	26
[Actor:move]	3935	Seri	move from	4	26	to	4	27
[Identify]	Noonslicer	true
[LOG]	Seri picks up (j.): #SALMON##UID:9069:0#Noonslicer (30-45 power, 2 apr)#LAST#.
[Actor:move]	3935	Seri	move from	4	27	to	4	28
[Actor:move]	3935	Seri	move from	4	28	to	4	29
[Actor:move]	3935	Seri	move from	4	29	to	4	30
[Actor:move]	3935	Seri	move from	4	30	to	4	31
[Actor:move]	3935	Seri	move from	4	31	to	4	32
[Actor:move]	3935	Seri	move from	4	32	to	4	33
[Actor:move]	3935	Seri	move from	4	33	to	4	34
[Actor:move]	3935	Seri	move from	4	34	to	4	33
[Actor:move]	3935	Seri	move from	4	33	to	4	32
[Actor:move]	3935	Seri	move from	4	32	to	4	31
[Actor:move]	3935	Seri	move from	4	31	to	4	30
[Actor:move]	3935	Seri	move from	4	30	to	4	29
[Actor:move]	3935	Seri	move from	4	29	to	4	28
[Actor:move]	3935	Seri	move from	4	28	to	4	27
[Actor:move]	3935	Seri	move from	4	27	to	4	26
[Actor:move]	3935	Seri	move from	4	26	to	4	25
[Actor:move]	3935	Seri	move from	4	25	to	4	24
[Actor:move]	3935	Seri	move from	4	24	to	4	23
[Actor:move]	3935	Seri	move from	4	23	to	5	22
[Actor:move]	3935	Seri	move from	5	22	to	6	22
[Actor:move]	3935	Seri	move from	6	22	to	7	22
[Actor:move]	3935	Seri	move from	7	22	to	8	22
[Actor:move]	3935	Seri	move from	8	22	to	9	22
[Actor:move]	3935	Seri	move from	9	22	to	10	23
[Actor:move]	3935	Seri	move from	10	23	to	11	23
[Actor:move]	3935	Seri	move from	11	23	to	12	22
[Actor:move]	3935	Seri	move from	12	22	to	12	21
[Actor:move]	3935	Seri	move from	12	21	to	11	20
[Actor:move]	3935	Seri	move from	11	20	to	10	20
[Actor:move]	3935	Seri	move from	10	20	to	9	20
[Actor:move]	3935	Seri	move from	9	20	to	10	20
[Actor:move]	3935	Seri	move from	10	20	to	11	20
[Actor:move]	3935	Seri	move from	11	20	to	12	21
[Actor:move]	3935	Seri	move from	12	21	to	13	22
[Actor:move]	3935	Seri	move from	13	22	to	13	23
[Actor:move]	3935	Seri	move from	13	23	to	13	24
[Actor:move]	3935	Seri	move from	13	24	to	13	25
[Actor:move]	3935	Seri	move from	13	25	to	13	26
[Actor:move]	3935	Seri	move from	13	26	to	13	27
[Actor:move]	3935	Seri	move from	13	27	to	13	28
[Actor:move]	3935	Seri	move from	13	28	to	13	29
[Actor:move]	3935	Seri	move from	13	29	to	14	30
[Actor:move]	3935	Seri	move from	14	30	to	15	31
[Actor:move]	3935	Seri	move from	15	31	to	15	32
[Actor:move]	3935	Seri	move from	15	32	to	15	33
[Actor:move]	3935	Seri	move from	15	33	to	15	34
[Actor:move]	3935	Seri	move from	15	34	to	16	35
[Actor:move]	3935	Seri	move from	16	35	to	17	36
[Actor:move]	3935	Seri	move from	17	36	to	17	37
[Actor:move]	3935	Seri	move from	17	37	to	17	38
[Actor:move]	3935	Seri	move from	17	38	to	17	39
[Actor:move]	3935	Seri	move from	17	39	to	18	40
[Actor:move]	3935	Seri	move from	18	40	to	19	41
[LOG]	You pickup 0.50 gold pieces.
[LOG]	Lore found: #0080FF#a note about undead poetry from the Master
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	dreadfell-poem-master
[Actor:move]	3935	Seri	move from	19	41	to	19	42
Deleting shader 64 (is clone 1)
[Actor:move]	3935	Seri	move from	19	42	to	19	43
[Identify]	yew starstaff	true
[LOG]	Seri picks up (p.): #FFFFFF##UID:9329:0#yew starstaff (20-24 power, 4 apr, temporal element)#LAST#.
[Actor:move]	3935	Seri	move from	19	43	to	19	44
[Actor:move]	3935	Seri	move from	19	44	to	19	45
[Actor:move]	3935	Seri	move from	19	45	to	19	44
[Actor:move]	3935	Seri	move from	19	44	to	19	43
[Actor:move]	3935	Seri	move from	19	43	to	20	43
[Actor:move]	3935	Seri	move from	20	43	to	21	44
[Actor:move]	3935	Seri	move from	21	44	to	20	45
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	20	45	to	21	46
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[Actor:move]	3935	Seri	move from	21	46	to	22	46
[Actor:move]	3935	Seri	move from	22	46	to	22	45
[Actor:move]	3935	Seri	move from	22	45	to	22	44
[Actor:move]	3935	Seri	move from	22	44	to	22	43
[Actor:move]	3935	Seri	move from	22	43	to	22	44
[Actor:move]	3935	Seri	move from	22	44	to	23	44
[Actor:move]	3935	Seri	move from	23	44	to	24	45
[Actor:move]	3935	Seri	move from	24	45	to	25	45
[Identify]	yew longbow	true
[LOG]	Seri picks up (o.): #FFFFFF##UID:9330:0#yew longbow#LAST#.
[Actor:move]	3935	Seri	move from	25	45	to	25	46
[Actor:move]	3935	Seri	move from	25	46	to	25	45
[Actor:move]	3935	Seri	move from	25	45	to	25	44
[Actor:move]	3935	Seri	move from	25	44	to	25	43
[Actor:move]	3935	Seri	move from	25	43	to	24	43
[Actor:move]	3935	Seri	move from	24	43	to	23	42
[Actor:move]	3935	Seri	move from	23	42	to	22	42
[Actor:move]	3935	Seri	move from	22	42	to	22	41
[Actor:move]	3935	Seri	move from	22	41	to	23	40
[Actor:move]	3935	Seri	move from	23	40	to	22	40
[Actor:move]	3935	Seri	move from	22	40	to	22	41
[Actor:move]	3935	Seri	move from	22	41	to	23	42
[Actor:move]	3935	Seri	move from	23	42	to	22	43
[Actor:move]	3935	Seri	move from	22	43	to	21	44
[Actor:move]	3935	Seri	move from	21	44	to	20	43
[LORE] learnt	dreadfell-poem-master
[Actor:move]	3935	Seri	move from	20	43	to	19	42
[Actor:move]	3935	Seri	move from	19	42	to	18	42
[Actor:move]	3935	Seri	move from	18	42	to	17	42
[Actor:move]	3935	Seri	move from	17	42	to	16	43
[Actor:move]	3935	Seri	move from	16	43	to	15	42
[Actor:move]	3935	Seri	move from	15	42	to	14	42
[Actor:move]	3935	Seri	move from	14	42	to	13	42
[Actor:move]	3935	Seri	move from	13	42	to	12	42
[Actor:move]	3935	Seri	move from	12	42	to	11	42
[Actor:move]	3935	Seri	move from	11	42	to	10	42
[Actor:move]	3935	Seri	move from	10	42	to	9	42
[LOG]	Ran for 8 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	9	42	to	9	42
[Actor:move]	3935	Seri	move from	9	42	to	9	43
[Actor:move]	3935	Seri	move from	9	43	to	10	42
[Actor:move]	3935	Seri	move from	10	42	to	11	41
[Actor:move]	3935	Seri	move from	11	41	to	12	40
[Actor:move]	3935	Seri	move from	12	40	to	13	39
[Actor:move]	3935	Seri	move from	13	39	to	14	38
[Actor:move]	3935	Seri	move from	14	38	to	15	37
[Actor:move]	3935	Seri	move from	15	37	to	16	36
[Actor:move]	3935	Seri	move from	16	36	to	17	35
[Actor:move]	3935	Seri	move from	17	35	to	18	35
[Actor:move]	3935	Seri	move from	18	35	to	19	35
[Actor:move]	3935	Seri	move from	19	35	to	20	35
[Actor:move]	3935	Seri	move from	20	35	to	21	35
[Actor:move]	3935	Seri	move from	21	35	to	22	35
[Actor:move]	3935	Seri	move from	22	35	to	23	35
[Actor:move]	3935	Seri	move from	23	35	to	24	34
[Actor:move]	3935	Seri	move from	24	34	to	24	33
[Actor:move]	3935	Seri	move from	24	33	to	24	32
[Actor:move]	3935	Seri	move from	24	32	to	25	31
[Actor:move]	3935	Seri	move from	25	31	to	26	31
[Actor:move]	3935	Seri	move from	26	31	to	27	31
[LOG]	Ran for 21 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	27	31	to	27	31
[LOG]	Ran for 1 turns (stop reason: hostile spotted to the north (skeleton warrior)).
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
Deleting shader 54 (is clone 0)
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	12	vs	65	=> chance to hit	0
checkHit	22	vs	65	=> chance to hit	0
[ActorObjectUse] useObjectDisable: 	blink rune	inven/slot	1	1	tid	nil
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
[LOG]	#ORCHID##{bold}#Seri hurls lightning at barrow wight!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	12	vs	65	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	12	vs	65	=> chance to hit	0
checkHit	34	vs	65	=> chance to hit	0
[LOG]	Ghoul is disarmed!
Loading tile from tileset	/data/gfx/shockbolt/object/plate_dsteel.png
checkHit	22	vs	65	=> chance to hit	0
checkHit	32	vs	65	=> chance to hit	0
[ActorObjectUse] useObjectDisable: 	yew wand of shielding	inven/slot	1	1	tid	nil
checkHit	29	vs	65	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	11	vs	65	=> chance to hit	0
[ActorObjectUse] useObjectDisable: 	Loremaster Greynot's Analysis of the Races - Chapter 9 - Sher'Tul (extinct)	inven/slot	1	1	tid	nil
checkHit	13	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	671278
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Forest wight for #{bold}##GREEN#1066 acid#{normal}##LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #GREEN#1066 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Barrow wight for #GREEN#1066 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton archer for #GREEN#1066 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Barrow wight for #GREEN#1066 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton archer for #GREEN#1066 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #GREEN#1066 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Grave wight for #GREEN#1066 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #GREEN#1066 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(754 resilience)#LAST#, #GREEN#312 acid#LAST# (#RED##{bold}#312#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Forest wight!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Lesser vampire!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Barrow wight!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton archer!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Grave wight!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton archer!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Barrow wight!#{normal}#
[improved_talented AI] chooses for	8714	ghoul	T_GHOULISH_LEAP
[LOG]	Ghoul uses #{bold}##ORCHID#Ghoulish Leap.#{normal}##LAST#
[Actor:move]	8714	ghoul	(forced) move from	26	25	to	28	31
[LOG]	Ghoul speeds up.
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
Deleting shader 53 (is clone 1)
[MIND CRIT %]	29.200007060581
checkHit	34	vs	65	=> chance to hit	0
[LOG]	Ghoul is stunned!
Cloned shader 53
[SHADER] setting reset param	tick_start	673525
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(414 resilience)#LAST#, #ROYAL_BLUE#312 lightning#LAST# (#RED##{bold}#312#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	26.088896712453	3	26	1	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	26.088896712453	3	26	1	vs. armor/def	31.103497872868	34
checkHit	26	vs	34	=> chance to hit	30
[LOG]	#UID:8714:0#Ghoul misses #fbd578#Seri#LAST#.
[Actor:move]	8714	ghoul	move from	28	31	to	28	31
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Ghoul!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	2	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	52.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	57	8	=	12.25
[PHYS CRIT %]	36.950007060581
[ATTACK] after crit	119.52
[ATTACK] after mult	246.08113310381
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghoul!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	2	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	68	62.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	68
[PHYS CRIT %] axe accuracy bonus	57	8	=	12.25
[PHYS CRIT %]	37.450007060581
[ATTACK] after crit	112.88
[ATTACK] after mult	232.40995904249
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghoul!#{normal}#
checkHit	54	vs	34	=> chance to hit	95
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(1 resilience)#LAST#, #{bold}##LIGHT_GREEN#312 nature#{normal}##LAST# (#RED##{bold}#312#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#74 healing#LAST# from #UID:8714:0#Ghoul.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghoul!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	27	31	to	28	31
[LOG]	You pickup 2.40 gold pieces.
[Actor:move]	3935	Seri	move from	28	31	to	27	30
[Actor:move]	3935	Seri	move from	27	30	to	27	29
[LOG]	You pickup 0.95 gold pieces.
[Actor:move]	3935	Seri	move from	27	29	to	27	28
[ActorObjectUse] useObjectEnable: 	yew wand of shielding	by	Seri	inven/slot	1	nil
[ActorObjectUse] Object	yew wand of shielding	8744	is ineligible for talent interface
[Identify]	yew wand of shielding	true
[LOG]	Seri picks up (T.): #00FF80##UID:8744:0#yew wand of shielding [power 234]  (20 cooldown)#LAST#.
[LOG]	You pickup 2.60 gold pieces.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[Actor:move]	3935	Seri	move from	27	28	to	26	29
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.50 gold pieces.
[Actor:move]	3935	Seri	move from	26	29	to	26	28
[ActorObjectUse] useObjectEnable: 	blink rune	by	Seri	inven/slot	1	nil
[Identify]	blink rune	true
[LOG]	Seri picks up (e.): #FFFFFF##UID:8719:0#blink rune (range 3; phase 21; cd 16)#LAST#.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[Actor:move]	3935	Seri	move from	26	28	to	27	27
[Identify]	dwarven-steel greatsword	true
[LOG]	Seri picks up (n.): #FFFFFF##UID:8742:0#dwarven-steel greatsword (32.5-52 power, 2 apr)#LAST#.
[Actor:move]	3935	Seri	move from	27	27	to	27	26
[LOG]	You pickup 0.95 gold pieces.
[Identify]	dwarven-steel plate armour of clarity	true
[LOG]	Seri picks up (C.): #00FF80##UID:8729:0#dwarven-steel plate armour of clarity (0 def, 11 armour)#LAST#.
[Actor:move]	3935	Seri	move from	27	26	to	27	25
[LOG]	Lore found: #0080FF#Loremaster Greynot's Analysis of the Races - Chapter 9 - Sher'Tul (extinct)
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	races-8
[Actor:move]	3935	Seri	move from	27	25	to	27	26
[Actor:move]	3935	Seri	move from	27	26	to	27	27
Deleting shader 53 (is clone 1)
Deleting shader 64 (is clone 1)
[Actor:move]	3935	Seri	move from	27	27	to	27	28
[Actor:move]	3935	Seri	move from	27	28	to	27	29
[Actor:move]	3935	Seri	move from	27	29	to	27	30
[Actor:move]	3935	Seri	move from	27	30	to	26	31
[Actor:move]	3935	Seri	move from	26	31	to	25	31
[Actor:move]	3935	Seri	move from	25	31	to	24	30
[Actor:move]	3935	Seri	move from	24	30	to	24	29
[Actor:move]	3935	Seri	move from	24	29	to	24	28
[Actor:move]	3935	Seri	move from	24	28	to	24	27
[Actor:move]	3935	Seri	move from	24	27	to	24	26
[Actor:move]	3935	Seri	move from	24	26	to	24	25
[Actor:move]	3935	Seri	move from	24	25	to	24	24
[Actor:move]	3935	Seri	move from	24	24	to	24	23
[Actor:move]	3935	Seri	move from	24	23	to	24	22
[Actor:move]	3935	Seri	move from	24	22	to	24	21
[LOG]	Ran for 18 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	24	21	to	24	21
[LOG]	Ran for 1 turns (stop reason: hostile spotted to the north (hornet swarm)).
[Actor:move]	3935	Seri	move from	24	21	to	24	20
[target_simple AI]	9057	hornet swarm	selecting NEW TARGET	24	20	3935	Seri
[Actor:move]	9057	hornet swarm	move from	26	15	to	26	16
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	21	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	677625
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Hornet swarm for #{bold}##GREEN#1066 acid#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Hornet swarm!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	24	20	to	24	19
[target_simple AI]	9058	lesser vampire	selecting NEW TARGET	24	19	3935	Seri
[Actor:move]	9058	lesser vampire	move from	27	16	to	26	17
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northeast (lesser vampire)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	13	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	679176
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #{bold}##ROYAL_BLUE#1000 lightning#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Lesser vampire!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	24	19	to	25	18
[Actor:move]	3935	Seri	move from	25	18	to	26	17
[LOG]	You pickup 0.40 gold pieces.
[Actor:move]	3935	Seri	move from	26	17	to	25	16
[Actor:move]	3935	Seri	move from	25	16	to	24	15
[LOG]	Ran for 3 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	24	15	to	24	15
[Actor:move]	3935	Seri	move from	24	15	to	24	14
[Actor:move]	3935	Seri	move from	24	14	to	24	13
[Actor:move]	3935	Seri	move from	24	13	to	24	12
[Actor:move]	3935	Seri	move from	24	12	to	24	11
[Actor:move]	3935	Seri	move from	24	11	to	24	10
[target_simple AI]	9042	elder vampire	selecting NEW TARGET	24	10	3935	Seri
[use_tactical AI] === Action Selected:	9042	elder vampire	closein	 AI:move_complex
[Actor:move]	9042	elder vampire	move from	20	6	to	21	7
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the northwest (elder vampire)).
[LOG]	
Server latency	95
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
Deleting shader 53 (is clone 1)
[MIND CRIT %]	29.200007060581
checkHit	14	vs	65	=> chance to hit	0
[LOG]	Elder vampire is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	681580
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Elder vampire for #GREEN#642 acid#LAST# damage.
[use_tactical AI] === Action Selected:	9042	elder vampire	escape	 AI:flee_dmap
[Actor:move]	9042	elder vampire	move from	21	7	to	20	6
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:10:0#vial of elder vampire blood (1)#WHITE#.
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
[LOG]	#ORCHID##{bold}#Seri hurls lightning at elder vampire!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	14	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	682676
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Elder vampire for #{bold}##ROYAL_BLUE#915 lightning#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Elder vampire!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
Deleting shader 53 (is clone 1)
Deleting shader 53 (is clone 1)
Deleting shader 64 (is clone 1)
[LOG]	Rested for 41 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	24	10	to	23	9
[Actor:move]	3935	Seri	move from	23	9	to	22	10
[Actor:move]	3935	Seri	move from	22	10	to	21	9
[Actor:move]	3935	Seri	move from	21	9	to	20	10
[Actor:move]	3935	Seri	move from	20	10	to	21	9
[Actor:move]	3935	Seri	move from	21	9	to	21	8
[Actor:move]	3935	Seri	move from	21	8	to	21	7
[Actor:move]	3935	Seri	move from	21	7	to	22	8
[Actor:move]	3935	Seri	move from	22	8	to	22	9
[Actor:move]	3935	Seri	move from	22	9	to	22	10
[Actor:move]	3935	Seri	move from	22	10	to	22	10
[Actor:move]	3935	Seri	move from	22	10	to	22	11
[Actor:move]	3935	Seri	move from	22	11	to	22	12
[Actor:move]	3935	Seri	move from	22	12	to	22	13
[Actor:move]	3935	Seri	move from	22	13	to	22	14
[Actor:move]	3935	Seri	move from	22	14	to	22	15
[Actor:move]	3935	Seri	move from	22	15	to	22	16
[Actor:move]	3935	Seri	move from	22	16	to	22	17
[Actor:move]	3935	Seri	move from	22	17	to	22	18
[Actor:move]	3935	Seri	move from	22	18	to	22	19
[Actor:move]	3935	Seri	move from	22	19	to	22	20
[Actor:move]	3935	Seri	move from	22	20	to	22	21
[Actor:move]	3935	Seri	move from	22	21	to	22	22
[Actor:move]	3935	Seri	move from	22	22	to	22	23
[Actor:move]	3935	Seri	move from	22	23	to	21	24
[Actor:move]	3935	Seri	move from	21	24	to	20	25
[Actor:move]	3935	Seri	move from	20	25	to	20	26
[Actor:move]	3935	Seri	move from	20	26	to	20	27
[Actor:move]	3935	Seri	move from	20	27	to	20	28
[Actor:move]	3935	Seri	move from	20	28	to	20	29
[Actor:move]	3935	Seri	move from	20	29	to	20	30
[Actor:move]	3935	Seri	move from	20	30	to	20	31
[Actor:move]	3935	Seri	move from	20	31	to	20	32
[Actor:move]	3935	Seri	move from	20	32	to	20	33
[Actor:move]	3935	Seri	move from	20	33	to	20	34
[Actor:move]	3935	Seri	move from	20	34	to	19	35
[Actor:move]	3935	Seri	move from	19	35	to	19	36
[Actor:move]	3935	Seri	move from	19	36	to	18	37
[Actor:move]	3935	Seri	move from	18	37	to	17	38
[Actor:move]	3935	Seri	move from	17	38	to	17	39
[Actor:move]	3935	Seri	move from	17	39	to	17	40
[Actor:move]	3935	Seri	move from	17	40	to	17	41
[Actor:move]	3935	Seri	move from	17	41	to	18	42
[Actor:move]	3935	Seri	move from	18	42	to	19	43
[Actor:move]	3935	Seri	move from	19	43	to	19	44
[Actor:move]	3935	Seri	move from	19	44	to	20	45
[Actor:move]	3935	Seri	move from	20	45	to	21	46
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 40 turns (stop reason: at exit).
[LOG]	
Deleting shader 53 (is clone 1)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	21	46	to	20	45
[Actor:move]	3935	Seri	move from	20	45	to	19	44
[Actor:move]	3935	Seri	move from	19	44	to	19	43
[Actor:move]	3935	Seri	move from	19	43	to	18	42
[Actor:move]	3935	Seri	move from	18	42	to	17	41
[Actor:move]	3935	Seri	move from	17	41	to	17	40
[Actor:move]	3935	Seri	move from	17	40	to	17	39
[Actor:move]	3935	Seri	move from	17	39	to	17	38
[Actor:move]	3935	Seri	move from	17	38	to	18	37
[Actor:move]	3935	Seri	move from	18	37	to	19	37
[Actor:move]	3935	Seri	move from	19	37	to	20	37
[Actor:move]	3935	Seri	move from	20	37	to	21	37
[Actor:move]	3935	Seri	move from	21	37	to	22	37
[Actor:move]	3935	Seri	move from	22	37	to	23	37
[Actor:move]	3935	Seri	move from	23	37	to	24	38
[Actor:move]	3935	Seri	move from	24	38	to	25	38
[Actor:move]	3935	Seri	move from	25	38	to	26	38
[Actor:move]	3935	Seri	move from	26	38	to	27	38
[Actor:move]	3935	Seri	move from	27	38	to	28	38
[Actor:move]	3935	Seri	move from	28	38	to	29	38
[Actor:move]	3935	Seri	move from	29	38	to	30	38
Deleting shader 64 (is clone 1)
[Actor:move]	3935	Seri	move from	30	38	to	31	39
[Actor:move]	3935	Seri	move from	31	39	to	32	39
[Actor:move]	3935	Seri	move from	32	39	to	33	40
[Actor:move]	3935	Seri	move from	33	40	to	34	41
[Actor:move]	3935	Seri	move from	34	41	to	34	42
[Actor:move]	3935	Seri	move from	34	42	to	34	43
[Actor:move]	3935	Seri	move from	34	43	to	35	44
[Actor:move]	3935	Seri	move from	35	44	to	36	44
[Actor:move]	3935	Seri	move from	36	44	to	37	45
[Actor:move]	3935	Seri	move from	37	45	to	36	46
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 32 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	36	46	to	37	45
[Actor:move]	3935	Seri	move from	37	45	to	36	44
[Actor:move]	3935	Seri	move from	36	44	to	35	44
[Actor:move]	3935	Seri	move from	35	44	to	34	43
[Actor:move]	3935	Seri	move from	34	43	to	33	42
[Actor:move]	3935	Seri	move from	33	42	to	33	41
[Actor:move]	3935	Seri	move from	33	41	to	33	40
[Actor:move]	3935	Seri	move from	33	40	to	32	39
[Actor:move]	3935	Seri	move from	32	39	to	31	38
[Actor:move]	3935	Seri	move from	31	38	to	30	37
[Actor:move]	3935	Seri	move from	30	37	to	29	37
[Actor:move]	3935	Seri	move from	29	37	to	28	37
[Actor:move]	3935	Seri	move from	28	37	to	27	37
[Actor:move]	3935	Seri	move from	27	37	to	26	37
[Actor:move]	3935	Seri	move from	26	37	to	25	37
[Actor:move]	3935	Seri	move from	25	37	to	24	37
[Actor:move]	3935	Seri	move from	24	37	to	23	37
[Actor:move]	3935	Seri	move from	23	37	to	22	37
[Actor:move]	3935	Seri	move from	22	37	to	21	37
[Actor:move]	3935	Seri	move from	21	37	to	20	37
[Actor:move]	3935	Seri	move from	20	37	to	19	37
[Actor:move]	3935	Seri	move from	19	37	to	18	37
[Actor:move]	3935	Seri	move from	18	37	to	17	38
[Actor:move]	3935	Seri	move from	17	38	to	17	39
[Actor:move]	3935	Seri	move from	17	39	to	17	40
[Actor:move]	3935	Seri	move from	17	40	to	17	41
[Actor:move]	3935	Seri	move from	17	41	to	18	42
[Actor:move]	3935	Seri	move from	18	42	to	19	43
[Actor:move]	3935	Seri	move from	19	43	to	19	44
[Actor:move]	3935	Seri	move from	19	44	to	20	45
[Actor:move]	3935	Seri	move from	20	45	to	21	46
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 32 turns (stop reason: at exit).
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	Eye of the Dreaming One	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	creative pulsing mindstar	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	Spellhunt Remnants	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	noble's hardened leather belt of dampening	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	Glorussra the hardened leather cap	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	enveloping linen cloak of Eldoral	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	Eel-skin armour	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	survivor's brass lantern of clarity	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	copper amulet of constitution (#STATBONUS#)	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	solipsist's steel ring of pilfering	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	steel ring 'Tidunadir'	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	living mindstar 'Manizilamas'	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	Tempestwire	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	Eye of the Dreaming One	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	creative pulsing mindstar	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	Spellhunt Remnants	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	noble's hardened leather belt of dampening	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	Glorussra the hardened leather cap	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	enveloping linen cloak of Eldoral	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	Eel-skin armour	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	survivor's brass lantern of clarity	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	copper amulet of constitution (#STATBONUS#)	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	solipsist's steel ring of pilfering	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	steel ring 'Tidunadir'	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	living mindstar 'Manizilamas'	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	Tempestwire	::	nil	NECK
[SOUND] loading from	/data/sound/actions/takeoff.ogg	:=:	sound "/data/sound/actions/takeoff.ogg" : <static>
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	Eye of the Dreaming One	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	creative pulsing mindstar	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	Spellhunt Remnants	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	noble's hardened leather belt of dampening	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	Glorussra the hardened leather cap	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	enveloping linen cloak of Eldoral	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	Eel-skin armour	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	survivor's brass lantern of clarity	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	solipsist's steel ring of pilfering	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	steel ring 'Tidunadir'	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	living mindstar 'Manizilamas'	::	nil	NECK
fight: 	clarifying steel amulet of constitution (#STATBONUS#)	Tempestwire	::	nil	NECK
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[LOG]	Seri wears (replacing #00FF80##UID:3913:0#copper amulet of constitution (+3)#LAST#): #00FF80##UID:9319:0#clarifying steel amulet of constitution (+4)#LAST#.
[LOG]	
[LOG]	You gain 15.00 gold from the transmogrification of #00FF80##UID:9325:0#yew wand of shielding [power 210]  (20 cooldown)#LAST#.
[LOG]	You gain 15.00 gold from the transmogrification of #00FF80##UID:8744:0#yew wand of shielding [power 234]  (20 cooldown)#LAST#.
[LOG]	You gain 25.00 gold from the transmogrification of #SALMON##UID:9412:0#ash wand of shielding 'Charusher' [power 150]  (20 cooldown)#LAST#.
[LOG]	You gain 1.38 gold from the transmogrification of #00FF80##UID:9311:0#chilling pouch of dwarven-steel shots (18/18, 34-40.8 power, 3 apr)#LAST#.
[LOG]	You gain 1.38 gold from the transmogrification of #00FF80##UID:8729:0#dwarven-steel plate armour of clarity (0 def, 11 armour)#LAST#.
[LOG]	You gain 6.50 gold from the transmogrification of #00FF80##UID:9295:0#rejuvenating hardened leather armour (9 def, 6 armour)#LAST#.
[LOG]	You gain 4.54 gold from the transmogrification of #0080FF##UID:9572:0#enlightening dwarven-steel mail armour (3 def, 8 armour)#LAST#.
[LOG]	You gain 2.63 gold from the transmogrification of #00FF80##UID:9285:0#cleansing dwarven-steel mail armour of resilience (3 def, 8 armour)#LAST#.
[LOG]	You gain 7.50 gold from the transmogrification of #FFD700##UID:9317:0#Stone Gauntlets of Harkor'Zun (0 def, 7 armour)#LAST#.
[LOG]	You gain 0.20 gold from the transmogrification of #FFFFFF##UID:9315:0#pair of hardened leather boots (0 def, 3 armour)#LAST#.
[LOG]	You gain 0.75 gold from the transmogrification of #FFFFFF##UID:9329:0#yew starstaff (20-24 power, 4 apr, temporal element)#LAST#.
[LOG]	You gain 0.75 gold from the transmogrification of #FFFFFF##UID:9316:0#yew starstaff (20-24 power, 4 apr, temporal element)#LAST#.
[LOG]	You gain 0.75 gold from the transmogrification of #FFFFFF##UID:9330:0#yew longbow#LAST#.
[LOG]	You gain 10.00 gold from the transmogrification of #FFD700##UID:9037:0#Merkul's Second Eye#LAST#.
[LOG]	You gain 0.75 gold from the transmogrification of #FFFFFF##UID:8742:0#dwarven-steel greatsword (32.5-52 power, 2 apr)#LAST#.
[LOG]	You gain 1.73 gold from the transmogrification of #00FF80##UID:8704:0#flaming dwarven-steel battleaxe (34.5-51.75 power, 2 apr)#LAST#.
[LOG]	You gain 11.14 gold from the transmogrification of #FF7700##UID:9318:0#dwarven-steel battleaxe 'Airstake' (30-45 power, 2 apr)#LAST#.
[LOG]	You gain 24.63 gold from the transmogrification of #SALMON##UID:9069:0#Noonslicer (30-45 power, 2 apr)#LAST#.
[LOG]	You gain 12.57 gold from the transmogrification of #SALMON##UID:8762:0#Icewrecker the steel battleaxe (28-42 power, 2 apr)#LAST#.
[LOG]	You gain 2.05 gold from the transmogrification of #FFFFFF##UID:8719:0#blink rune (range 3; phase 21; cd 16)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x061504e8
Loading level persistance level	dreadfell	4
Make wait background texture 355 : 0x1083529216 (0, 1082654720)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-dreadfell-3.teal	?=?	level-dreadfell-4.teal
Loading savefile 	/save/seri/
Wait finished, counted 0, 6 ticks
Creating level	dreadfell	4
Make wait background texture 495 : 0x1083529216 (0, 1082654720)
[Zone:newLevel]	dreadfell	beginning level generation, count:	1
C Map size 21:12 :: 252
C Map seens texture: 500 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[RoomsLoader:init] loaded room:	random_room	function: 0x10a4b860
[RoomsLoader:init] loaded room:	money_vault	function: 0x1012cdd0	chance:	5
[RoomsLoader:init] loaded room:	pit	function: 0x101285d0	chance:	7
[RoomsLoader:init] loaded room:	greater_vault	function: 0x1013a4b0	chance:	8
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	cells6	7	10
[roomGen] generated room	cells6
placed room	cells6	at	37	8	with center	40	12
[roomGen] room generator	function: 0x10a4b860	is making a room
[roomGen] generated room	cells6
placed room	cells6	at	25	31	with center	28	35
[roomGen] room generator	function: 0x10a4b860	is making a room
[roomGen] generated room	four_blocks
placed room	four_blocks	at	14	31	with center	18	35
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	four_chambers	11	11
[roomGen] generated room	four_chambers
placed room	four_chambers	at	6	3	with center	11	8
[roomGen] room generator	function: 0x10a4b860	is making a room
[roomGen] generated room	simple8x11
placed room	simple8x11	at	1	25	with center	4	30
[roomGen] room generator	function: 0x1012cdd0	is making a room
[roomGen] generated room	money_vault5x5
[TOME ENTITY FILTER] selected basic	110.31322800143	111
[TOME ENTITY FILTER] selected Double Greater	3.1781263214485	11
[TOME ENTITY FILTER] selected Ego	93.784478508351	101
[TOME ENTITY FILTER] selected Greater	42.412545837791	51
[TOME ENTITY FILTER] selected Greater	49.03956143396	51
[TOME ENTITY FILTER] selected Greater	42.12692779259	51
[resolveObject] CREATE FOR	10463	skeleton magus	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater + Ego	23.062152072103	26
[resolveObject] CREATED OBJECT:	10464	caustic dwarven-steel mace of vileness	tries left:	1
[resolveObject] adding to main inventory:	10464	caustic dwarven-steel mace of vileness
[resolveObject] CREATE FOR	10463	skeleton magus	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	100.18389468924	101
[resolveObject] CREATED OBJECT:	10470	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	10470	gold pieces
[resolveObject] CREATE FOR	10463	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x15a3e4a8, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Ego	93.709018608953	101
[resolveObject] CREATED OBJECT:	10471	shimmering yew magestaff	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	6
[resolveObject]	10471	shimmering yew magestaff	added to inventory	MAINHAND
[TOME ENTITY FILTER] selected Double Greater	3.402749906155	11
[TOME ENTITY FILTER] selected Greater	30.477348328912	51
[TOME ENTITY FILTER] selected Greater + Ego	22.344920636002	26
placed room	money_vault5x5	at	16	18	with center	18	20
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	broken_x	9	9
[roomGen] generated room	broken_x
placed room	broken_x	at	27	21	with center	31	25
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	womb	9	6
[roomGen] generated room	womb
placed room	womb	at	14	42	with center	18	44
[roomGen] room generator	function: 0x1012cdd0	is making a room
[roomGen] generated room	money_vault5x5
[TOME ENTITY FILTER] selected basic	106.14740732036	111
[TOME ENTITY FILTER] selected Greater	37.089520824861	51
[TOME ENTITY FILTER] selected Double Greater	7.1356556867565	11
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Bulwark
[resolveObject] CREATE FOR	10483	orc warrior	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="waraxe"}
[TOME ENTITY FILTER] selected Double Ego	71.937396611538	76
[resolveObject] CREATED OBJECT:	10485	arcing dwarven-steel waraxe of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[resolveObject]	10485	arcing dwarven-steel waraxe of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10483	orc warrior	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Double Ego	54.248750001716	76
[resolveObject] CREATED OBJECT:	10491	flaming dwarven-steel shield of acid resistance (#RESIST#)	tries left:	4
[resolveObject]	10491	flaming dwarven-steel shield of acid resistance (#RESIST#)	NOT WORN in	nil	nil
[General Object resolver]	10491	flaming dwarven-steel shield of acid resistance (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	10491	flaming dwarven-steel shield of acid resistance (#RESIST#)
[TOME ENTITY FILTER] selected Greater	46.245523571094	51
[TOME ENTITY FILTER] selected Greater + Ego	19.562046072577	26
[TOME ENTITY FILTER] selected Ego	86.858728030198	101
[TOME ENTITY FILTER] selected Ego	88.524788251735	101
[TOME ENTITY FILTER] selected Greater	30.093525884695	51
[resolveObject] CREATE FOR	10503	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	57.944727183772	76
[resolveObject] CREATED OBJECT:	10504	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	10504	gold pieces
[resolveObject] CREATE FOR	10503	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12b08498, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	14.644068183527	26
[resolveObject] CREATED OBJECT:	10505	caustic dwarven-steel greatsword of erosion	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	10505	caustic dwarven-steel greatsword of erosion	added to inventory	MAINHAND
[TOME ENTITY FILTER] selected Double Greater	8.3455988332503	11
placed room	money_vault5x5	at	22	26	with center	24	28
[roomGen] room generator	function: 0x10a4b860	is making a room
[roomGen] generated room	simple5x6
placed room	simple5x6	at	23	4	with center	25	6
[Actor:move]	10453	vampire lord	(forced) move from	nil	nil	to	17	19
Cloned shader 64
[SHADER] setting reset param	tick_start	700130
[Actor:move]	10457	ghast	(forced) move from	nil	nil	to	17	20
[Actor:move]	10461	yellow jelly	(forced) move from	nil	nil	to	18	20
[Actor:move]	10463	skeleton magus	(forced) move from	nil	nil	to	18	21
[Actor:wearAllInventory]	10463	skeleton magus	wearing main inventory
[Actor:move]	10476	forest wight	(forced) move from	nil	nil	to	19	19
[Actor:move]	10479	ghast	(forced) move from	nil	nil	to	19	21
[Actor:move]	10483	orc warrior	(forced) move from	nil	nil	to	23	29
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_kill
[Actor:wearAllInventory]	10483	orc warrior	wearing main inventory
[Actor:move]	10500	giant green ant	(forced) move from	nil	nil	to	24	29
[Actor:move]	10503	skeleton warrior	(forced) move from	nil	nil	to	25	28
[Actor:wearAllInventory]	10503	skeleton warrior	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/npc/vampire_lord.png
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-yellow.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_warrior.png
Loading tile from tileset	/data/gfx/shockbolt/npc/green_ant.png
[resolveObject] CREATE FOR	10512	skeleton warrior	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	51.814445936078	76
[resolveObject] CREATED OBJECT:	10513	fungal hardened leather sling of cunning (#STATBONUS#)	tries left:	1
[resolveObject] adding to main inventory:	10513	fungal hardened leather sling of cunning (#STATBONUS#)
[ActorObjectUse] useObjectEnable: 	fungal hardened leather sling of cunning (#STATBONUS#)	by	skeleton warrior	inven/slot	1	nil
[ActorObjectUse] Object	fungal hardened leather sling of cunning (#STATBONUS#)	10513	is ineligible for talent interface
[resolveObject] CREATE FOR	10512	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	33.149920641712	51
[resolveObject] CREATED OBJECT:	10519	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	10519	gold pieces
[resolveObject] CREATE FOR	10512	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0fdaeed0, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	54.033937289387	76
[resolveObject] CREATED OBJECT:	10520	acidic dwarven-steel greatsword of phasing	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	10520	acidic dwarven-steel greatsword of phasing	added to inventory	MAINHAND
[Actor:move]	10512	skeleton warrior	(forced) move from	nil	nil	to	24	7
[Actor:wearAllInventory]	10512	skeleton warrior	wearing main inventory
[resolveObject] CREATE FOR	10526	brittle clear ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	57.681840534248	76
[resolveObject] CREATED OBJECT:	10527	enveloping cashmere cloak of protection	tries left:	1
[resolveObject] adding to main inventory:	10527	enveloping cashmere cloak of protection
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_brittle_clear_ooze.png
[Actor:move]	10526	brittle clear ooze	(forced) move from	nil	nil	to	2	27
[Actor:wearAllInventory]	10526	brittle clear ooze	wearing main inventory
[Actor:move]	10533	ghoul	(forced) move from	nil	nil	to	13	23
[resolveObject] CREATE FOR	10534	stone troll	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	21.274411013879	26
[resolveObject] CREATED OBJECT:	10535	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	10535	huge pile of gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/troll_s.png
[Actor:move]	10534	stone troll	(forced) move from	nil	nil	to	20	38
[Actor:wearAllInventory]	10534	stone troll	wearing main inventory
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Bulwark
[resolveObject] CREATE FOR	10536	quasit	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Ego	77.150796776207	101
[resolveObject] CREATED OBJECT:	10537	acidic dwarven-steel longsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	12
[resolveObject]	10537	acidic dwarven-steel longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10536	quasit	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Greater + Ego	12.596218138374	26
[resolveObject] CREATED OBJECT:	10541	corrosive dwarven-steel shield of lightning resistance (#RESIST#)	tries left:	4
fight: 	corrosive dwarven-steel shield of lightning resistance (#RESIST#)	acidic dwarven-steel longsword	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	10541	corrosive dwarven-steel shield of lightning resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	10536	quasit	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="heavy"}
[TOME ENTITY FILTER] selected Greater + Ego	23.458365979478	26
[resolveObject] CREATED OBJECT:	10547	impenetrable dwarven-steel mail armour of the deep	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	impenetrable dwarven-steel mail armour of the deep	acidic dwarven-steel longsword	::	nil	BODY
fight: 	impenetrable dwarven-steel mail armour of the deep	corrosive dwarven-steel shield of lightning resistance (#RESIST#)	::	nil	BODY
[resolveObject]	10547	impenetrable dwarven-steel mail armour of the deep	added to inventory	BODY
[Actor:move]	10536	quasit	(forced) move from	nil	nil	to	16	33
[Actor:move]	10553	vampire lord	(forced) move from	nil	nil	to	27	41
Cloned shader 64
[SHADER] setting reset param	tick_start	700130
[Actor:move]	10556	vampire	(forced) move from	nil	nil	to	23	20
[useTalent] TALENT FAILED:	T_VAMPIRIC_GIFT	for	vampire	10556	true
Loading tile from tileset	/data/gfx/shockbolt/npc/troll_f.png
[Actor:move]	10558	forest troll	(forced) move from	nil	nil	to	8	12
[resolveObject] CREATE FOR	10559	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12a0b948, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	69.994858017423	76
[resolveObject] CREATED OBJECT:	10560	potent yew magestaff of power	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	6
[resolveObject]	10560	potent yew magestaff of power	added to inventory	MAINHAND
[Actor:move]	10559	skeleton magus	(forced) move from	nil	nil	to	21	31
Random elite generating
[createRandomBoss] Creating random boss 	Ivinn the vampire	29	level	1	classes
[applyRandomClass]	10566	Ivinn the vampire	Adding class	Berserker	Warrior
   power types: not_power_source =	antimagic,nature	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Bloody Butcher	T_BLOODY_BUTCHER	29
[applyRandomClass] Random boss forbade talent because of level	Battle Cry	T_BATTLE_CRY	29
[applyRandomClass] Random boss forbade talent because of level	Battle Shout	T_BATTLE_SHOUT	29
[applyRandomClass] Random boss forbade talent because of level	Shattering Impact	T_SHATTERING_IMPACT	29
[applyRandomClass] Random boss forbade talent because of level	Unstoppable	T_UNSTOPPABLE	29
[applyRandomClass] Random boss forbade talent because of level	Battle Call	T_BATTLE_CALL	29
Adding 12 random class talents to boss
1	 * talent:	T_QUICK_RECOVERY	4
2	 * talent:	T_MORTAL_TERROR	4
3	 * talent:	T_THICK_SKIN	4
4	 * talent:	T_BACKSTAB	4
5	 * talent:	T_BLINDING_POWDER	4
6	 * talent:	T_BLOODBATH	4
7	 * talent:	T_SHATTERING_SHOUT	4
8	 * talent:	T_TWIST_THE_KNIFE	4
9	 * talent:	T_RUSH	4
10	 * talent:	T_SECOND_WIND	4
11	 * talent:	T_ARMOUR_TRAINING	4
12	 * talent:	T_WEAPON_COMBAT	4
 ** Finished adding	12	of	12	random class talents
Loading entities file from file	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	29	egos =	1	gr egos =	0	rand themes = 	3	points = 	40	nb_powers = 	7
 * using themes	acid,mental,light
 * forbid power sources:	antimagic,nature
Creating randart Kindlemire(laminated yew starstaff) with light
 ** selected ego	cruel 	(normal)	technique
 * adding power: generic stat wil(1 points), 20 remaining
 * adding power: generic lite radius(1 points), 19 remaining
 * adding power: generic inc damage mind(1 points), 18 remaining
 * adding power: generic demon telepathy(2 points), 17 remaining
Removing power from the list, 	generic demon telepathy	==	table: 0x08dc7048	remaining:
 * adding power: generic inc damage mind(1 points), 15 remaining
 * adding power: generic inc damage acid(1 points), 14 remaining
 * adding power: generic stat wil(1.5 points), 13 remaining
 * adding power: generic lite radius(1.5 points), 11.5 remaining
 * adding power: generic inc damage mind(1.5 points), 10 remaining
 * adding power: stave resists pen light(1 points), 8.5 remaining
 * adding power: generic inc damage mind(1.5 points), 7.5 remaining
 * adding power: generic inc damage acid(1.5 points), 6 remaining
 * adding power: generic stat wil(2.25 points), 4.5 remaining
 * adding power: generic lite radius(2.25 points), 2.25 remaining
 * adding bias power: generic inc damage acid(2.25 points), 20 remaining
 * adding bias power: generic inc damage acid(2.7 points), 17.75 remaining
 * adding bias power: generic stat wil(3.375 points), 15.05 remaining
 * adding bias power: generic inc damage mind(2.25 points), 11.675 remaining
 * adding bias power: generic inc damage acid(3.24 points), 9.425 remaining
 * adding bias power: generic inc damage mind(2.25 points), 6.185 remaining
 * adding bias power: generic inc damage acid(3.888 points), 3.935 remaining
[resolveObject] CREATE FOR	10740	Ivinn the vampire	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x11184f50, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	18.834509196303	30.5
[resolveObject] CREATED OBJECT:	10741	enhanced dwarven-steel greatsword of rage	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	7
[resolveObject]	10741	enhanced dwarven-steel greatsword of rage	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10740	Ivinn the vampire	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x11184ae8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	57.776855493029	77.5
[resolveObject] CREATED OBJECT:	10747	dwarven-steel mail armour of implacability	tries left:	4
fight: 	dwarven-steel mail armour of implacability	enhanced dwarven-steel greatsword of rage	::	OFFHAND	BODY
[resolveObject]	10747	dwarven-steel mail armour of implacability	added to inventory	BODY
[resolveObject] CREATE FOR	10740	Ivinn the vampire	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater	45.47347744868	51
[resolveObject] CREATED OBJECT:	10751	dwarven-steel dagger of evisceration	tries left:	1
[resolveObject] adding to main inventory:	10751	dwarven-steel dagger of evisceration
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[Actor:move]	10740	Ivinn the vampire	(forced) move from	nil	nil	to	25	5
Added unique	mod.class.NPC/Ivinn the vampire	::	1
[Actor:wearAllInventory]	10740	Ivinn the vampire	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	10740	Ivinn the vampire
   #- checking tactical table for talent	T_SHATTERING_SHOUT	level	4	range:	0	radius:	8	effective:	5.3333333333333
   #- checking tactical table for talent	T_TWIST_THE_KNIFE	level	4	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLUR_SIGHT	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUN	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUNE:_BITING_GALE_1	level	1	range:	0	radius:	6	effective:	4
   #- checking tactical table for talent	T_STUNNING_BLOW_ASSAULT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	4	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ROTTING_DISEASE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WARSHOUT_BERSERKER	level	5	range:	0	radius:	9	effective:	6
   #- checking tactical table for talent	T_VAMPIRIC_GIFT	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SECOND_WIND	level	4	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLINDING_POWDER	level	4	range:	0	radius:	2	effective:	1.3333333333333
   #- checking tactical table for talent	T_CIRCLE_OF_DEATH	level	3	range:	6	radius:	3	effective:	8
   #- checking tactical table for talent	T_BLURRED_MORTALITY	level	3	range:	1	radius:	0	effective:	1
Cloned shader 64
[SHADER] setting reset param	tick_start	700130
[resolveObject] CREATE FOR	10755	skeleton master archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	57.835068350387	76
[resolveObject] CREATED OBJECT:	10756	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	10756	huge pile of gold pieces
[resolveObject] CREATE FOR	10755	skeleton master archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0fea6c08, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Ego	93.860495841331	101
[resolveObject] CREATED OBJECT:	10757	yew longbow of acid	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	10757	yew longbow of acid	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10755	skeleton master archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x10c06a48, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected basic	110.79289519153	111
[resolveObject] CREATED OBJECT:	10761	quiver of yew arrows	tries left:	4
fight: 	quiver of yew arrows	yew longbow of acid	::	OFFHAND	QUIVER
[resolveObject]	10761	quiver of yew arrows	added to inventory	QUIVER
[Actor:move]	10755	skeleton master archer	(forced) move from	nil	nil	to	40	11
[Actor:wearAllInventory]	10755	skeleton master archer	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_miss
[CALLBACK] upgrading to prioritized	talents_on_melee_miss
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	10762	skeleton assassin	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	24.384474459892	26
[resolveObject] CREATED OBJECT:	10764	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	10764	gold pieces
[resolveObject] CREATE FOR	10762	skeleton assassin	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger", forbid_power_source=table: 0x062936d0}
[TOME ENTITY FILTER] selected Greater + Ego	11.675638740574	26
[resolveObject] CREATED OBJECT:	10765	warbringer's dwarven-steel dagger of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	10765	warbringer's dwarven-steel dagger of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10762	skeleton assassin	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger", forbid_power_source=table: 0x12fb8730}
[TOME ENTITY FILTER] selected Double Ego	72.531095267164	76
[resolveObject] CREATED OBJECT:	10771	chilling dwarven-steel dagger of massacre	tries left:	4
fight: 	chilling dwarven-steel dagger of massacre	warbringer's dwarven-steel dagger of massacre	::	nil	OFFHAND
[resolveObject]	10771	chilling dwarven-steel dagger of massacre	added to inventory	OFFHAND
[resolveObject] CREATE FOR	10762	skeleton assassin	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light", forbid_power_source=table: 0x12fb8858}
[TOME ENTITY FILTER] selected Ego	79.460685599237	101
[resolveObject] CREATED OBJECT:	10777	rejuvenating hardened leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rejuvenating hardened leather armour	warbringer's dwarven-steel dagger of massacre	::	nil	BODY
fight: 	rejuvenating hardened leather armour	chilling dwarven-steel dagger of massacre	::	nil	BODY
[resolveObject]	10777	rejuvenating hardened leather armour	added to inventory	BODY
[Actor:move]	10762	skeleton assassin	(forced) move from	nil	nil	to	7	7
[Actor:wearAllInventory]	10762	skeleton assassin	wearing main inventory
[resolveObject] CREATE FOR	10781	xorn	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	31.723575519566	51
[resolveObject] CREATED OBJECT:	10782	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	10782	gold pieces
[resolveObject] CREATE FOR	10781	xorn	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	21.212647042287	26
[resolveObject] CREATED OBJECT:	10783	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	10783	huge pile of gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/elemental_xorn_xorn.png
[Actor:move]	10781	xorn	(forced) move from	nil	nil	to	24	0
[Actor:wearAllInventory]	10781	xorn	wearing main inventory
[resolveObject] CREATE FOR	10784	forest troll	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	7.2519322897428	11
[resolveObject] CREATED OBJECT:	10785	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	10785	gold pieces
[Actor:move]	10784	forest troll	(forced) move from	nil	nil	to	21	41
[Actor:wearAllInventory]	10784	forest troll	wearing main inventory
[Actor:move]	10786	ghoul	(forced) move from	nil	nil	to	16	20
[resolveObject] CREATE FOR	10787	ghast	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	16.936390289323	26
[resolveObject] CREATED OBJECT:	10788	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	10788	gold pieces
[Actor:move]	10787	ghast	(forced) move from	nil	nil	to	20	33
[Actor:wearAllInventory]	10787	ghast	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/npc/fire_ant.png
[Actor:move]	10789	giant fire ant	(forced) move from	nil	nil	to	9	6
Random elite generating
[createRandomBoss] Creating random boss 	Voroyara the giant red ant	29	level	1	classes
  * class	Demonologist	 rejected due to power source
[applyRandomClass]	10790	Voroyara the giant red ant	Adding class	Cursed	Afflicted
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,psionic
Adding 10 random class talents to boss
1	 * talent:	T_WEAPON_COMBAT	4
2	 * talent:	T_SAVAGE_HUNTER	4
3	 * talent:	T_WEAPONS_MASTERY	4
4	 * talent:	T_PREDATOR	4
5	 * talent:	T_THICK_SKIN	4
6	 * talent:	T_EXOTIC_WEAPONS_MASTERY	4
7	 * talent:	T_UNNATURAL_BODY	4
8	 * talent:	T_SLASH	4
9	 * talent:	T_DEVICE_MASTERY	4
10	 * talent:	T_STALK	4
 ** Finished adding	10	of	10	random class talents
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	29	egos =	1	gr egos =	0	rand themes = 	3	points = 	34	nb_powers = 	6
 * using themes	fire,cold,nature
 * forbid power sources:	arcane,technique_ranged
Creating randart Hellwild the %s(faceted quiver of yew arrows) with fire
 ** selected ego	deadly 	(normal)	technique
 * adding power: cold burst (crit)(1 points), 17 remaining
 * adding power: slime melee(2 points), 16 remaining
 * adding power: nature burst(1 points), 14 remaining
 * adding power: fire burst (crit)(1 points), 13 remaining
 * adding power: fire burst(1 points), 12 remaining
 * adding power: fire melee(1 points), 11 remaining
 * adding power: cold burst (crit)(1.5 points), 10 remaining
 * adding power: slime melee(3 points), 8.5 remaining
 * adding power: nature burst(1.5 points), 5.5 remaining
 * adding power: fire burst (crit)(1.5 points), 4 remaining
 * adding power: fire burst(1.5 points), 2.5 remaining
 * adding power: fire melee(1.5 points), 1 remaining
 * adding bias power: slime melee(4.5 points), 17 remaining
Removing power from bias list , 	slime melee
 * adding bias power: fire burst(2.25 points), 12.5 remaining
 * adding bias power: fire burst (crit)(2.25 points), 10.25 remaining
 * adding bias power: cold burst (crit)(2.25 points), 8 remaining
 * adding bias power: fire burst (crit)(2.7 points), 5.75 remaining
 * adding bias power: cold burst (crit)(2.7 points), 3.05 remaining
[resolveObject] CREATE FOR	10984	Voroyara the giant red ant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x12d28fa0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	57.438827522434	77.5
[resolveObject] CREATED OBJECT:	10985	truestriking dwarven-steel battleaxe	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	7
[resolveObject]	10985	truestriking dwarven-steel battleaxe	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10984	Voroyara the giant red ant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x12d290d8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	88.182909898735	102.5
[resolveObject] CREATED OBJECT:	10989	rejuvenating stralite mail armour of clarity	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	14
fight: 	rejuvenating stralite mail armour of clarity	truestriking dwarven-steel battleaxe	::	OFFHAND	BODY
[resolveObject]	10989	rejuvenating stralite mail armour of clarity	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_kill
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
Loading tile from tileset	/data/gfx/shockbolt/npc/red_ant.png
[Actor:move]	10984	Voroyara the giant red ant	(forced) move from	nil	nil	to	15	32
Added unique	mod.class.NPC/Voroyara the giant red ant	::	1
[Actor:wearAllInventory]	10984	Voroyara the giant red ant	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	10984	Voroyara the giant red ant
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SLASH	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STALK	level	4	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GLOOM	level	5	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_FLAME_FURY	level	2	range:	0	radius:	3	effective:	2
[CALLBACK] upgrading to prioritized	talents_on_act_base
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_worms_carrion_worm_mass.png
[Actor:move]	10995	carrion worm mass	(forced) move from	nil	nil	to	13	27
[resolveObject] CREATE FOR	10996	skeleton master archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	79.403611471505	101
[resolveObject] CREATED OBJECT:	10997	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	10997	huge pile of gold pieces
[resolveObject] CREATE FOR	10996	skeleton master archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0fb90878, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	16.28618597502	26
[resolveObject] CREATED OBJECT:	10998	warden's yew longbow of dexterity (#STATBONUS#)	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	10998	warden's yew longbow of dexterity (#STATBONUS#)	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10996	skeleton master archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x0fb908e8, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	24.225345043751	26
[resolveObject] CREATED OBJECT:	11004	barbed quiver of yew arrows of paradox	tries left:	4
fight: 	barbed quiver of yew arrows of paradox	warden's yew longbow of dexterity (#STATBONUS#)	::	OFFHAND	QUIVER
[resolveObject]	11004	barbed quiver of yew arrows of paradox	added to inventory	QUIVER
[Actor:move]	10996	skeleton master archer	(forced) move from	nil	nil	to	38	9
[Actor:wearAllInventory]	10996	skeleton master archer	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_temporal_dredgling.png
[Actor:move]	11010	dredgling	(forced) move from	nil	nil	to	8	6
[resolveObject] CREATE FOR	11011	skeleton magus	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	91.850309824536	101
[resolveObject] CREATED OBJECT:	11012	chilling dwarven-steel waraxe	tries left:	1
[resolveObject] adding to main inventory:	11012	chilling dwarven-steel waraxe
[resolveObject] CREATE FOR	11011	skeleton magus	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	16.770284127623	26
[resolveObject] CREATED OBJECT:	11016	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11016	huge pile of gold pieces
[resolveObject] CREATE FOR	11011	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0ffcacd0, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	21.417627018042	26
[resolveObject] CREATED OBJECT:	11017	bloodlich's ash starstaff of might	tries left:	4
[resolveObject]	11017	bloodlich's ash starstaff of might	added to inventory	MAINHAND
[Actor:move]	11011	skeleton magus	(forced) move from	nil	nil	to	22	34
[Actor:wearAllInventory]	11011	skeleton magus	wearing main inventory
[resolveObject] CREATE FOR	11023	multi-hued drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	15.967812678769	26
[resolveObject] CREATED OBJECT:	11024	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11024	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_multihued_multi_hued_drake_hatchling.png
[Actor:move]	11023	multi-hued drake hatchling	(forced) move from	nil	nil	to	16	32
[Actor:wearAllInventory]	11023	multi-hued drake hatchling	wearing main inventory
[Actor:move]	11025	vampire	(forced) move from	nil	nil	to	20	14
[useTalent] TALENT FAILED:	T_VAMPIRIC_GIFT	for	vampire	11025	true
[Actor:move]	11030	lesser vampire	(forced) move from	nil	nil	to	12	11
Cloned shader 64
[SHADER] setting reset param	tick_start	700130
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_gigantic_gravity_worm.png
[Actor:move]	11032	gigantic gravity worm	(forced) move from	nil	nil	to	15	14
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_gigantic_sandworm_tunneler.png
[Actor:move]	11033	gigantic sandworm tunneler	(forced) move from	nil	nil	to	35	7
[resolveObject] CREATE FOR	11034	umber hulk	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	10.100701994519	11
[resolveObject] CREATED OBJECT:	11035	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11035	gold pieces
[resolveObject] CREATE FOR	11034	umber hulk	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	54.29458727741	76
[resolveObject] CREATED OBJECT:	11036	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11036	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/elemental_xorn_umber_hulk.png
[Actor:move]	11034	umber hulk	(forced) move from	nil	nil	to	16	14
[Actor:wearAllInventory]	11034	umber hulk	wearing main inventory
Added unique	mod.class.Object/Amiharabers the dwarven-steel mace	::	1
Loading tile from tileset	/data/gfx/shockbolt/object/axe_steel.png
Wait finished, counted 1989, 593 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_5.png
[STARTEVENTS] Assigned events list:
[2] = {
}
[5] = {
  [params] = {
  }
  [1] = bligthed-soil
}
[4] = {
  [1] = bligthed-soil
  [2] = glowing-chest
  [params] = {
  }
  [3] = fell-aura
}
[9] = {
  [1] = glimmerstone
  [2] = glimmerstone
  [3] = bligthed-soil
  [4] = necrotic-air
  [params] = {
  }
}
[8] = {
  [1] = glimmerstone
  [2] = glimmerstone
  [3] = glimmerstone
  [4] = glowing-chest
  [params] = {
  }
}
[3] = {
}
[7] = {
  [1] = glimmerstone
  [2] = bligthed-soil
  [params] = {
  }
  [3] = fell-aura
}
[1] = {
}
[6] = {
  [params] = {
  }
  [1] = bligthed-soil
}
[EVENT] blighted-soil centered at 	29	12
[TOME ENTITY FILTER] selected Greater + Ego	2.9260080640498	10
[EVENT] glowing-chest placed at 	5	27
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.1,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
New GL Shader program 36
*p 36: Uniform: 0: 8B5E tex
*p 36: Uniform: 1: 8B50 xy
*p 36: Uniform: 2: 1406 zoom
*p 36: Uniform: 3: 1406 tick
*p 36: Uniform: 4: 1406 time_factor
*p 36: Uniform: 5: 1406 npow
*p 36: Uniform: 6: 8B52 color1
*p 36: Uniform: 7: 8B52 color2
*p 36: Uniform: 8: 1406 hide_center
*p 36: Uniform: 9: 1406 aam
[EVENT] fell-aura centered at 	4	34
Not gone east, no backup guardian
Running on level loads	dreadfell-4
[Actor:move]	3935	Seri	(forced) move from	21	46	to	24	20
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Seri	Seri
Adding entity	3935	after	3935
[ONLINE PROFILE] current character 	Seri the level 29 Yeek Wyrmic
[Actor:move]	10556	vampire	(forced) move from	23	20	to	4	30
Updating zone name	Dreadfell (4)
C Map minimap texture: 233 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Seri	level	::	level-dreadfell-3.teal	::	table: 0x10ea1bd0	=>	table: 0x10e12f20	(4276)
Loading savefile 	/save/seri/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Saving game...
[Actor:move]	11176	vampire	(forced) move from	nil	nil	to	18	19
[useTalent] TALENT FAILED:	T_VAMPIRIC_GIFT	for	vampire	11176	true
[resolveObject] CREATE FOR	11178	skeleton master archer	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	86.989790285237	101
[resolveObject] CREATED OBJECT:	11179	dwarven-steel shield of acid resistance (#RESIST#)	tries left:	1
[resolveObject] adding to main inventory:	11179	dwarven-steel shield of acid resistance (#RESIST#)
[resolveObject] CREATE FOR	11178	skeleton master archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	92.202231833293	101
[resolveObject] CREATED OBJECT:	11183	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11183	gold pieces
[resolveObject] CREATE FOR	11178	skeleton master archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0e96c000, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	54.322591924882	76
[resolveObject] CREATED OBJECT:	11184	ranger's yew longbow of fire	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	11184	ranger's yew longbow of fire	added to inventory	MAINHAND
[resolveObject] CREATE FOR	11178	skeleton master archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x12f0b258, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Ego	96.728056193033	101
[resolveObject] CREATED OBJECT:	11190	thought-forged quiver of ash arrows	tries left:	4
fight: 	thought-forged quiver of ash arrows	ranger's yew longbow of fire	::	OFFHAND	QUIVER
[resolveObject]	11190	thought-forged quiver of ash arrows	added to inventory	QUIVER
[Actor:move]	11178	skeleton master archer	(forced) move from	nil	nil	to	19	20
[Actor:wearAllInventory]	11178	skeleton master archer	wearing main inventory
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
Loading tile from tileset	/data/gfx/shockbolt/npc/banshee.png
[Actor:move]	11194	banshee	(forced) move from	nil	nil	to	27	42
[Actor:move]	11195	lesser vampire	(forced) move from	nil	nil	to	27	40
Cloned shader 64
[SHADER] setting reset param	tick_start	701200
[resolveObject] CREATE FOR	11197	multi-hued drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	78.104836713314	101
[resolveObject] CREATED OBJECT:	11198	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11198	gold pieces
[Actor:move]	11197	multi-hued drake hatchling	(forced) move from	nil	nil	to	17	33
[Actor:wearAllInventory]	11197	multi-hued drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	11199	multi-hued drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	11.324034995941	26
[resolveObject] CREATED OBJECT:	11200	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11200	gold pieces
[Actor:move]	11199	multi-hued drake hatchling	(forced) move from	nil	nil	to	15	31
[Actor:wearAllInventory]	11199	multi-hued drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	11201	multi-hued drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	75.968106521053	76
[resolveObject] CREATED OBJECT:	11202	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11202	huge pile of gold pieces
[Actor:move]	11201	multi-hued drake hatchling	(forced) move from	nil	nil	to	15	33
[Actor:wearAllInventory]	11201	multi-hued drake hatchling	wearing main inventory
[SAVEFILE PIPE] new save running in the pipe:	Seri	game	::	game.teag	::	table: 0x0ef66e78	=>	table: 0x0ff0ac70	(6286)
Loading savefile 	/save/seri/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0e611f80	=>	table: 0x15f2b258	(749)
Loading savefile 	/save//
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	24	20	to	23	20
[Actor:move]	3935	Seri	move from	23	20	to	23	19
[Identify]	dwarven-steel plate armour	true
[LOG]	Seri picks up (n.): #FFFFFF##UID:11037:0#dwarven-steel plate armour (0 def, 11 armour)#LAST#.
[improved_talented AI] chooses for	10463	skeleton magus	T_ARCANE_POWER
[improved_talented AI] chooses for	10559	skeleton magus	T_ARCANE_POWER
[use_tactical AI] === Action Selected:	10762	skeleton assassin	buff	 talent:T_STEALTH
checkHitOld	40.667745538177	24.334686908983
=> chance to hit	76.861568565869
[improved_talented AI] chooses for	11011	skeleton magus	T_ARCANE_POWER
[improved_talented AI] chooses for	11032	gigantic gravity worm	T_GRAVITY_LOCUS
[Actor:move]	11033	gigantic sandworm tunneler	move from	35	7	to	34	8
[improved_talented AI] chooses for	11194	banshee	T_PHASE_DOOR
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	(forced) move from	27	42	to	34	48
[phase door] final location of 	banshee	34	48	vs	27	42
[use_tactical AI] === Action Selected:	10762	skeleton assassin	buff	 talent:T_SHADOW_COMBAT
[Actor:move]	3935	Seri	move from	23	19	to	23	18
[Actor:move]	11033	gigantic sandworm tunneler	move from	34	8	to	33	9
[Actor:move]	3935	Seri	move from	23	18	to	23	17
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	34	48	to	34	47
[Actor:move]	3935	Seri	move from	23	17	to	22	17
[Actor:move]	11033	gigantic sandworm tunneler	move from	33	9	to	32	10
[improved_talented AI] chooses for	11194	banshee	T_SHRIEK
[Actor:move]	3935	Seri	move from	22	17	to	21	17
[Actor:move]	11033	gigantic sandworm tunneler	move from	32	10	to	31	11
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	34	47	to	34	46
[target_simple AI]	11025	vampire	selecting NEW TARGET	21	17	3935	Seri
[Actor:move]	11025	vampire	move from	20	14	to	20	15
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (vampire)).
[LOG]	
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/seri/level-dreadfell-3.teal.tmp
Saved zipname /save/seri/level-dreadfell-3.teal.tmp
[SAVEFILE PIPE] Checking save	Seri	level	/save/seri/level-dreadfell-3.teal.tmp
Loading savefile 	/save/seri/
[SAVEFILE] checked validity of type	level	 => 	all fine
Saved zipname /save/seri/game.teag.tmp
[SAVEFILE PIPE] Checking save	Seri	game	/save/seri/game.teag.tmp
Loading savefile 	/save/seri/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveLevel_md5
Save MD5	207ca2aa-a960-46ad-aa7f-4ddb6f812f55	e5ab626c8401966f7a07b326945bfd62	level	/save/seri/level-dreadfell-3.teal
[ONLINE PROFILE] saved character md5	207ca2aa-a960-46ad-aa7f-4ddb6f812f55	level-dreadfell-3.teal	e5ab626c8401966f7a07b326945bfd62
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	207ca2aa-a960-46ad-aa7f-4ddb6f812f55	f0319c7372b3aa2dff851cbfd389a640	game	/save/seri/game.teag
[ONLINE PROFILE] saved character md5	207ca2aa-a960-46ad-aa7f-4ddb6f812f55	game.teag	f0319c7372b3aa2dff851cbfd389a640
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 4 seconds
[COROUTINE] dead	savefilepipe
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	13	vs	65	=> chance to hit	0
[LOG]	Vampire is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	703587
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vampire for #GREEN#642 acid#LAST# damage.
[LOG]	
[Actor:move]	3935	Seri	move from	21	17	to	20	16
[Actor:move]	11033	gigantic sandworm tunneler	move from	31	11	to	30	12
[Actor:move]	11034	umber hulk	move from	16	14	to	17	14
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	34	46	to	34	45
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	15.522703842524	9	17	1	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	15.522703842524	9	17	1	vs. armor/def	31.103497872868	34
checkHit	17	vs	34	=> chance to hit	8
[LOG]	#UID:11025:0#Vampire misses #fbd578#Seri#LAST#.
[Actor:move]	11025	vampire	move from	20	15	to	20	15
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Vampire!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	vampire	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	9	20
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	9	20
checkHit	57	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	68	52.677664276969	vs. armor/hardiness	9	0.3
[ATTACK] after armor	68
[PHYS CRIT %] axe accuracy bonus	57	20	=	9.25
[PHYS CRIT %]	33.950007060581
[ATTACK] after crit	68
[ATTACK] after mult	140.00599942319
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	vampire	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	9	20
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	9	20
checkHit	57	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	66	62.347080346211	vs. armor/hardiness	9	0.3
[ATTACK] after armor	66
[PHYS CRIT %] axe accuracy bonus	57	20	=	9.25
[PHYS CRIT %]	34.450007060581
[ATTACK] after crit	66
[ATTACK] after mult	135.88817591074
checkHit	54	vs	13	=> chance to hit	95
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vampire for #LIGHT_GREEN#71 nature#LAST#, #PURPLE#13 arcane#LAST# (#RED##{bold}#84#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#72 healing#LAST# from #UID:11025:0#Vampire.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Vampire!#{normal}#
[Actor:move]	11033	gigantic sandworm tunneler	move from	30	12	to	29	13
[Actor:move]	11034	umber hulk	move from	17	14	to	18	15
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	34	45	to	34	44
[LOG]	
[LOG]	Resting starts...
[Actor:move]	11033	gigantic sandworm tunneler	move from	29	13	to	28	14
[LOG]	Wall turns into floor.
[Actor:move]	11034	umber hulk	move from	18	15	to	19	15
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	34	44	to	34	43
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the northwest (umber hulk)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:29:0#xorn fragment (1)#WHITE#.
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	30	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	706584
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Umber hulk for #ROYAL_BLUE#546 lightning#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Umber hulk!#{normal}#
[Actor:move]	11033	gigantic sandworm tunneler	move from	28	14	to	27	15
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	34	43	to	34	42
Deleting shader 53 (is clone 1)
[LOG]	
[LOG]	Resting starts...
[Actor:move]	11033	gigantic sandworm tunneler	move from	27	15	to	26	15
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	34	42	to	34	41
[Actor:move]	11033	gigantic sandworm tunneler	move from	26	15	to	25	15
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	34	41	to	34	40
[Actor:move]	11033	gigantic sandworm tunneler	move from	25	15	to	24	15
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	34	40	to	35	40
[use_tactical AI] === Action Selected:	10762	skeleton assassin	buff	 talent:T_STEALTH
checkHitOld	40.667745538177	24.334686908983
=> chance to hit	76.861568565869
[Actor:move]	11033	gigantic sandworm tunneler	move from	24	15	to	23	15
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	35	40	to	34	41
[Actor:move]	11033	gigantic sandworm tunneler	move from	23	15	to	22	15
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	34	41	to	35	41
[LOG]	Wall turns into floor.
[Actor:move]	11033	gigantic sandworm tunneler	move from	22	15	to	21	15
[improved_talented AI] chooses for	11194	banshee	T_SHRIEK
[LOG]	Rested for 7 turns (stop reason: hostile spotted to the northeast (gigantic sandworm tunneler)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	Seri surges with #1133F3#icy#LAST# power!
[LOG]	#ORCHID##{bold}#Seri hurls lightning at gigantic sandworm tunneler!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	27	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	708531
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Gigantic sandworm tunneler for #{bold}##1133F3#1188 cold#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Gigantic sandworm tunneler!#{normal}#
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[improved_talented AI] chooses for	11194	banshee	T_PHASE_DOOR
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	(forced) move from	35	41	to	33	36
[phase door] final location of 	banshee	33	36	vs	35	41
Loading tile from tileset	/data/gfx/shockbolt/object/sandworm_tooth.png
[LOG]	
[LOG]	Resting starts...
Deleting shader 53 (is clone 1)
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	33	36	to	32	35
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	32	35	to	32	36
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	32	36	to	32	35
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	32	35	to	33	34
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	33	34	to	34	34
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	34	34	to	35	35
Deleting shader 53 (is clone 1)
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	35	35	to	34	35
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	34	35	to	34	36
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	34	36	to	35	36
[improved_talented AI] chooses for	11194	banshee	T_SHRIEK
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	35	36	to	34	36
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	34	36	to	33	37
[improved_talented AI] chooses for	11194	banshee	T_PHASE_DOOR
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	(forced) move from	33	37	to	41	32
[phase door] final location of 	banshee	41	32	vs	33	37
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	41	32	to	42	32
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	42	32	to	43	31
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	43	31	to	42	31
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	42	31	to	43	30
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	43	30	to	42	29
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	42	29	to	43	28
[improved_talented AI] chooses for	11194	banshee	T_SHRIEK
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	43	28	to	42	28
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	42	28	to	41	27
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	41	27	to	41	28
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	41	28	to	42	27
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	42	27	to	43	28
[improved_talented AI] chooses for	11194	banshee	T_PHASE_DOOR
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	(forced) move from	43	28	to	42	25
[phase door] final location of 	banshee	42	25	vs	43	28
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	42	25	to	41	26
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	41	26	to	41	25
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	41	25	to	42	26
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	42	26	to	43	25
[improved_talented AI] chooses for	11194	banshee	T_SHRIEK
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	43	25	to	42	25
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	42	25	to	41	25
[LOG]	Rested for 38 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	20	16	to	19	15
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	41	25	to	40	25
[Actor:move]	3935	Seri	move from	19	15	to	18	15
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	40	25	to	39	24
[Actor:move]	3935	Seri	move from	18	15	to	17	14
[Actor:move]	3935	Seri	move from	17	14	to	18	15
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	39	24	to	38	24
[Actor:move]	3935	Seri	move from	18	15	to	19	15
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	38	24	to	37	24
[Actor:move]	3935	Seri	move from	19	15	to	20	14
[improved_talented AI] chooses for	11194	banshee	T_PHASE_DOOR
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	(forced) move from	37	24	to	39	33
[phase door] final location of 	banshee	39	33	vs	37	24
[Actor:move]	3935	Seri	move from	20	14	to	20	13
[Actor:move]	3935	Seri	move from	20	13	to	20	14
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	39	33	to	38	32
[Actor:move]	3935	Seri	move from	20	14	to	21	15
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	38	32	to	37	31
[Actor:move]	3935	Seri	move from	21	15	to	22	15
[Actor:move]	3935	Seri	move from	22	15	to	23	15
[improved_talented AI] chooses for	11194	banshee	T_SHRIEK
[Actor:move]	3935	Seri	move from	23	15	to	23	14
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	37	31	to	36	30
[Actor:move]	3935	Seri	move from	23	14	to	23	13
[Actor:move]	3935	Seri	move from	23	13	to	23	12
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	36	30	to	36	29
[Actor:move]	3935	Seri	move from	23	12	to	23	13
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	36	29	to	35	28
[Actor:move]	3935	Seri	move from	23	13	to	23	14
[Actor:move]	3935	Seri	move from	23	14	to	24	15
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	35	28	to	34	27
[Actor:move]	3935	Seri	move from	24	15	to	25	15
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	34	27	to	33	26
[Actor:move]	3935	Seri	move from	25	15	to	26	15
[Actor:move]	3935	Seri	move from	26	15	to	27	15
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	33	26	to	32	25
[Actor:move]	3935	Seri	move from	27	15	to	28	14
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	32	25	to	31	24
[Actor:move]	3935	Seri	move from	28	14	to	29	13
[Actor:move]	3935	Seri	move from	29	13	to	28	14
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	31	24	to	30	23
[Actor:move]	3935	Seri	move from	28	14	to	27	15
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	30	23	to	29	22
[Actor:move]	3935	Seri	move from	27	15	to	26	15
[Actor:move]	3935	Seri	move from	26	15	to	25	15
[improved_talented AI] chooses for	11194	banshee	T_SHRIEK
[Actor:move]	3935	Seri	move from	25	15	to	24	15
[improved_talented AI] chooses for	11194	banshee	T_PHASE_DOOR
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	(forced) move from	29	22	to	28	28
[phase door] final location of 	banshee	28	28	vs	29	22
[Actor:move]	3935	Seri	move from	24	15	to	23	16
[Actor:move]	3935	Seri	move from	23	16	to	24	17
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	28	28	to	28	27
[Actor:move]	3935	Seri	move from	24	17	to	25	17
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	28	27	to	28	26
[Actor:move]	3935	Seri	move from	25	17	to	24	17
[Actor:move]	3935	Seri	move from	24	17	to	23	16
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	28	26	to	28	25
[Actor:move]	3935	Seri	move from	23	16	to	22	15
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	28	25	to	27	25
[Actor:move]	3935	Seri	move from	22	15	to	21	15
[Actor:move]	3935	Seri	move from	21	15	to	20	14
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	27	25	to	27	24
[Actor:move]	3935	Seri	move from	20	14	to	20	13
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	27	24	to	27	23
[Actor:move]	3935	Seri	move from	20	13	to	20	12
[Actor:move]	3935	Seri	move from	20	12	to	20	11
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	27	23	to	28	23
[Actor:move]	3935	Seri	move from	20	11	to	20	10
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	28	23	to	28	22
[Actor:move]	3935	Seri	move from	20	10	to	20	9
[Actor:move]	3935	Seri	move from	20	9	to	20	8
[improved_talented AI] chooses for	11194	banshee	T_SHRIEK
[Actor:move]	3935	Seri	move from	20	8	to	20	7
[Identify]	pouch of dwarven-steel shots	true
[LOG]	Seri picks up (D.): #FFFFFF##UID:11048:0#pouch of dwarven-steel shots (21/21, 30.5-36.6 power, 3 apr)#LAST#.
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	28	22	to	27	21
[Actor:move]	3935	Seri	move from	20	7	to	20	6
[Actor:move]	3935	Seri	move from	20	6	to	20	7
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	27	21	to	26	20
[Actor:move]	3935	Seri	move from	20	7	to	20	8
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	26	20	to	26	19
[Actor:move]	3935	Seri	move from	20	8	to	20	9
[Actor:move]	3935	Seri	move from	20	9	to	20	10
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	26	19	to	25	18
[Actor:move]	3935	Seri	move from	20	10	to	20	11
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	25	18	to	25	17
[Actor:move]	3935	Seri	move from	20	11	to	20	12
[Actor:move]	3935	Seri	move from	20	12	to	20	13
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	25	17	to	24	16
[Actor:move]	3935	Seri	move from	20	13	to	20	14
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	11194	banshee	move from	24	16	to	23	16
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[Actor:move]	3935	Seri	move from	20	14	to	21	15
checkHitOld	40.667745538177	24
=> chance to hit	77.21236792651
[LOG]	Ran for 10 turns (stop reason: hostile spotted to the southeast (banshee)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	16	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	713933
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Banshee for #GREEN#462 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Banshee!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
Deleting shader 53 (is clone 1)
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	21	15	to	22	15
[Actor:move]	3935	Seri	move from	22	15	to	23	16
[Actor:move]	3935	Seri	move from	23	16	to	23	17
[Actor:move]	3935	Seri	move from	23	17	to	23	18
[Actor:move]	3935	Seri	move from	23	18	to	23	19
[Actor:move]	3935	Seri	move from	23	19	to	24	20
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[Actor:move]	3935	Seri	move from	24	20	to	25	20
[Actor:move]	3935	Seri	move from	25	20	to	26	20
[Actor:move]	3935	Seri	move from	26	20	to	27	20
[Actor:move]	3935	Seri	move from	27	20	to	28	20
[Actor:move]	3935	Seri	move from	28	20	to	28	21
[Actor:move]	3935	Seri	move from	28	21	to	28	22
[Actor:move]	3935	Seri	move from	28	22	to	28	23
[Actor:move]	3935	Seri	move from	28	23	to	28	24
[Identify]	quick dwarven-steel dagger of massacre	true
[LOG]	Seri picks up (i.): #0080FF##UID:11042:0#quick dwarven-steel dagger of massacre (24-31.2 power, 7 apr)#LAST#.
[Actor:move]	3935	Seri	move from	28	24	to	28	25
[Actor:move]	3935	Seri	move from	28	25	to	29	25
[Actor:move]	3935	Seri	move from	29	25	to	30	25
[Actor:move]	3935	Seri	move from	30	25	to	31	24
[Actor:move]	3935	Seri	move from	31	24	to	32	23
[Actor:move]	3935	Seri	move from	32	23	to	33	22
[Identify]	steel waraxe	true
[LOG]	Seri picks up (k.): #FFFFFF##UID:11062:0#steel waraxe (12-16.8 power, 3 apr)#LAST#.
[Actor:move]	3935	Seri	move from	33	22	to	34	23
[Actor:move]	3935	Seri	move from	34	23	to	34	24
[Actor:move]	3935	Seri	move from	34	24	to	34	25
[Actor:move]	3935	Seri	move from	34	25	to	34	26
[Actor:move]	3935	Seri	move from	34	26	to	34	27
[Actor:move]	3935	Seri	move from	34	27	to	33	28
[Actor:move]	3935	Seri	move from	33	28	to	32	28
[Actor:move]	3935	Seri	move from	32	28	to	33	29
[Actor:move]	3935	Seri	move from	33	29	to	33	30
[target_simple AI]	10483	orc warrior	selecting NEW TARGET	33	30	3935	Seri
[Actor:move]	10483	orc warrior	move from	23	29	to	24	28
[target_simple AI]	10500	giant green ant	selecting NEW TARGET	33	30	3935	Seri
[Actor:move]	10500	giant green ant	move from	24	29	to	25	29
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (giant green ant)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	25	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	717735
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Giant green ant for #GREEN#642 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Giant green ant!#{normal}#
[LOG]	
[LOG]	Resting starts...
[NPC:seen_by] Passing target	Seri	from	10483	orc warrior	to	10503	skeleton warrior
[improved_talented AI] chooses for	10483	orc warrior	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 54
*p 54: Uniform: 0: 1406 tick
*p 54: Uniform: 1: 1406 time_factor
*p 54: Uniform: 2: 1406 circleDescendSpeed
*p 54: Uniform: 3: 1406 tick_start
*p 54: Uniform: 4: 1406 noup
*p 54: Uniform: 5: 1406 circleRotationSpeed
*p 54: Uniform: 6: 8B5E tex
*p 54: Uniform: 7: 8B52 circleColor
*p 54: Uniform: 8: 1406 beamsCount
*p 54: Uniform: 9: 8B52 beamColor1
*p 54: Uniform: 10: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 74
*p 74: Uniform: 0: 1406 tick
*p 74: Uniform: 1: 1406 time_factor
*p 74: Uniform: 2: 1406 circleDescendSpeed
*p 74: Uniform: 3: 1406 tick_start
*p 74: Uniform: 4: 1406 noup
*p 74: Uniform: 5: 1406 circleRotationSpeed
*p 74: Uniform: 6: 8B5E tex
*p 74: Uniform: 7: 8B52 circleColor
*p 74: Uniform: 8: 1406 beamsCount
*p 74: Uniform: 9: 8B52 beamColor1
*p 74: Uniform: 10: 8B52 beamColor2
[Actor:move]	10503	skeleton warrior	move from	25	28	to	26	29
Deleting shader 53 (is clone 1)
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the west (skeleton warrior)).
[LOG]	
[Actor:move]	3935	Seri	move from	33	30	to	32	30
[Actor:move]	10483	orc warrior	move from	24	28	to	25	28
[Actor:move]	10503	skeleton warrior	move from	26	29	to	27	30
[Actor:move]	3935	Seri	move from	32	30	to	31	30
[Actor:move]	10483	orc warrior	move from	25	28	to	26	29
[Actor:move]	10503	skeleton warrior	move from	27	30	to	28	30
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (skeleton warrior)).
[LOG]	
[Actor:move]	3935	Seri	move from	31	30	to	30	30
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart (1)#WHITE#.
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	37	vs	65	=> chance to hit	0
checkHit	30	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	720134
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Orc warrior for #ROYAL_BLUE#526 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #ROYAL_BLUE#566 lightning#LAST# damage.
[LOG]	Elemental Surge hits Skeleton warrior for #ROYAL_BLUE#270 lightning#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Orc warrior!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Skeleton warrior!#{normal}#
[LOG]	
[LOG]	Resting starts...
Deleting shader 53 (is clone 1)
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	Rested for 39 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	30	30	to	29	30
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[Actor:move]	3935	Seri	move from	29	30	to	28	30
[LOG]	You pickup 0.60 gold pieces.
[Actor:move]	3935	Seri	move from	28	30	to	27	30
[Actor:move]	3935	Seri	move from	27	30	to	26	29
[Actor:move]	3935	Seri	move from	26	29	to	25	29
[LOG]	You pickup 1.90 gold pieces.
[Actor:move]	3935	Seri	move from	25	29	to	24	29
[LOG]	You pickup 0.60 gold pieces.
[Actor:move]	3935	Seri	move from	24	29	to	23	29
[LOG]	You pickup 1.00 gold pieces.
[Actor:move]	3935	Seri	move from	23	29	to	23	28
[LOG]	You pickup 2.70 gold pieces.
[Actor:move]	3935	Seri	move from	23	28	to	23	27
[LOG]	You pickup 1.95 gold pieces.
[Actor:move]	3935	Seri	move from	23	27	to	24	28
[LOG]	You pickup 0.80 gold pieces.
[Actor:move]	3935	Seri	move from	24	28	to	24	27
[LOG]	You pickup 0.50 gold pieces.
[Actor:move]	3935	Seri	move from	24	27	to	25	28
[LOG]	You pickup 0.55 gold pieces.
[Actor:move]	3935	Seri	move from	25	28	to	25	27
[LOG]	You pickup 2.60 gold pieces.
[Actor:move]	3935	Seri	move from	25	27	to	24	28
[Actor:move]	3935	Seri	move from	24	28	to	23	29
[Actor:move]	3935	Seri	move from	23	29	to	23	30
[Actor:move]	3935	Seri	move from	23	30	to	24	31
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (ghast)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	34	vs	65	=> chance to hit	0
[LOG]	Ghast is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	724594
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghast for #LIGHT_GREY#(324 resilience)#LAST#, #GREEN#319 acid#LAST# (#RED##{bold}#319#LAST##{normal}# total damage).
[NPC:seen_by] Passing target	Seri	from	10787	ghast	to	11011	skeleton magus
[NPC:seen_by] Passing target	Seri	from	10787	ghast	to	10534	stone troll
[NPC:seen_by] Passing target	Seri	from	10787	ghast	to	10784	forest troll
[NPC:seen_by] Passing target	Seri	from	10787	ghast	to	10559	skeleton magus
[Actor:move]	10787	ghast	move from	20	33	to	21	33
[NPC:seen_by] Passing target	Seri	from	11011	skeleton magus	to	11197	multi-hued drake hatchling
[NPC:seen_by] Passing target	Seri	from	11011	skeleton magus	to	10536	quasit
[NPC:seen_by] Passing target	Seri	from	11011	skeleton magus	to	11201	multi-hued drake hatchling
[Actor:move]	11011	skeleton magus	move from	22	34	to	22	33
[NPC:seen_by] Passing target	Seri	from	11197	multi-hued drake hatchling	to	11023	multi-hued drake hatchling
[NPC:seen_by] Passing target	Seri	from	11197	multi-hued drake hatchling	to	10984	Voroyara the giant red ant
[NPC:seen_by] Passing target	Seri	from	11197	multi-hued drake hatchling	to	11199	multi-hued drake hatchling
[Actor:move]	11197	multi-hued drake hatchling	move from	17	33	to	18	34
[Actor:move]	11201	multi-hued drake hatchling	move from	15	33	to	16	34
[use_tactical AI] === Action Selected:	10984	Voroyara the giant red ant	closein	 AI:move_astar_advanced
[Actor:move]	11023	multi-hued drake hatchling	(forced) move from	16	32	to	17	33
[moveDirection]	10984	Voroyara the giant red ant	moved (shove)	11023	multi-hued drake hatchling	to	17	33
[Actor:move]	10984	Voroyara the giant red ant	move from	15	32	to	16	32
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
checkHit	34	vs	65	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
checkHit	18	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	725639
Deleting shader 53 (is clone 1)
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghast for #LIGHT_GREY#(761 resilience)#LAST#, #ROYAL_BLUE#319 lightning#LAST# (#RED##{bold}#319#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Multi-hued drake hatchling for #{bold}##ROYAL_BLUE#896 lightning#{normal}##LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton magus for #ROYAL_BLUE#874 lightning#LAST# damage.
[LOG]	Elemental Surge hits Ghast for #ROYAL_BLUE#270 lightning#LAST# damage.
[LOG]	Elemental Surge hits Skeleton magus for #ROYAL_BLUE#255 lightning#LAST# damage.
[LOG]	#{bold}#Elemental Surge killed Ghast!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Multi-hued drake hatchling!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Skeleton magus!#{normal}#
[Actor:move]	10534	stone troll	move from	20	38	to	21	37
[Actor:move]	10536	quasit	move from	16	33	to	17	32
[Actor:move]	10559	skeleton magus	move from	21	31	to	22	32
[Actor:move]	10784	forest troll	move from	21	41	to	21	40
[Actor:move]	11023	multi-hued drake hatchling	move from	17	33	to	18	34
[Actor:move]	11199	multi-hued drake hatchling	move from	15	31	to	16	30
[Actor:move]	11201	multi-hued drake hatchling	move from	16	34	to	17	34
[use_tactical AI] === Action Selected:	10984	Voroyara the giant red ant	closein	 AI:move_astar_advanced
[Actor:move]	10984	Voroyara the giant red ant	move from	16	32	to	17	33
[LOG]	
[Actor:move]	3935	Seri	move from	24	31	to	23	32
Deleting shader 53 (is clone 1)
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Skeleton magus!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	skeleton magus	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	3	12
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	3	12
checkHit	57	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	52.677664276969	vs. armor/hardiness	3	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	57	12	=	11.25
[PHYS CRIT %]	35.950007060581
[ATTACK] after crit	70
[ATTACK] after mult	144.12382293563
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	skeleton magus	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	3	12
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	3	12
checkHit	57	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	62.347080346211	vs. armor/hardiness	3	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	57	12	=	11.25
[PHYS CRIT %]	36.450007060581
[ATTACK] after crit	114.54
[ATTACK] after mult	235.82775255782
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Skeleton magus!#{normal}#
checkHit	54	vs	16	=> chance to hit	95
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton magus for #LIGHT_GREEN#183 nature#LAST# damage.
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#79 healing#LAST# from #UID:10559:0#Skeleton magus.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton magus!#{normal}#
[Actor:move]	10534	stone troll	move from	21	37	to	20	37
[Actor:move]	10536	quasit	move from	17	32	to	16	33
[Actor:move]	10784	forest troll	move from	21	40	to	20	41
[Actor:move]	11023	multi-hued drake hatchling	move from	18	34	to	19	34
[Actor:move]	11199	multi-hued drake hatchling	move from	16	30	to	15	31
[Actor:move]	11201	multi-hued drake hatchling	move from	17	34	to	18	34
[use_tactical AI] === Action Selected:	10984	Voroyara the giant red ant	closein	 AI:move_astar_advanced
[Actor:move]	11201	multi-hued drake hatchling	(forced) move from	18	34	to	18	35
[moveDirection]	10984	Voroyara the giant red ant	moved (shove)	11201	multi-hued drake hatchling	to	18	35
[LOG]	Something shoves Multi-hued drake hatchling aside.
[Actor:move]	10984	Voroyara the giant red ant	move from	17	33	to	18	34
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#ORCHID##{bold}#Seri hurls lightning at multi-hued drake hatchling!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	Multi-hued drake hatchling resists the freeze!
[LOG]	Seri surges with #1133F3#icy#LAST# power!
checkHit	33	vs	65	=> chance to hit	0
[LOG]	Voroyara the giant red ant is encased in ice!
Loading tile from tileset	/data/gfx/shockbolt/npc/red_ant.png
Cloned shader 53
[SHADER] setting reset param	tick_start	728937
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Multi-hued drake hatchling for #1133F3#454 cold#LAST#, #ROYAL_BLUE#166 lightning#LAST# (#RED##{bold}#620#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Voroyara the giant red ant for #1133F3#495 cold#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Multi-hued drake hatchling for #1133F3#454 cold#LAST# damage.
[LOG]	Elemental Surge hits Multi-hued drake hatchling for #1133F3#219 cold#LAST# damage.
[LOG]	Elemental Surge hits Voroyara the giant red ant for #1133F3#239 cold#LAST# damage.
[LOG]	Elemental Surge hits Multi-hued drake hatchling for #1133F3#219 cold#LAST# damage.
[LOG]	#{bold}#Elemental Surge killed Multi-hued drake hatchling!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Multi-hued drake hatchling!#{normal}#
[Actor:move]	10534	stone troll	move from	20	37	to	20	36
[Actor:move]	10536	quasit	move from	16	33	to	17	33
[Actor:move]	10784	forest troll	move from	20	41	to	19	41
[Actor:move]	11199	multi-hued drake hatchling	move from	15	31	to	16	32
[target_simple AI]	10984	Voroyara the giant red ant	selecting NEW TARGET	23	32	3935	Seri
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes sand!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[SOUND] loading from	/data/sound/creatures/ants/ant_die_1.ogg	:=:	sound "/data/sound/creatures/ants/ant_die_1.ogg" : <static>
[LOG]	#ORCHID##{bold}#Seri hurls lightning at Voroyara the giant red ant!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
Cloned shader 53
[SHADER] setting reset param	tick_start	730045
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Voroyara the giant red ant for #STEEL_BLUE#(233 to ice)#LAST#, #{bold}##WHITE#349 physical#{normal}##LAST# (#RED##{bold}#349#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Voroyara the giant red ant!#{normal}#
[Actor:move]	10534	stone troll	move from	20	36	to	20	35
[Actor:move]	10536	quasit	move from	17	33	to	18	34
[Actor:move]	10784	forest troll	move from	19	41	to	20	41
[Actor:move]	11199	multi-hued drake hatchling	move from	16	32	to	17	32
[LOG]	
[MIND CRIT %]	29.200007060581
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Quasit for #ROYAL_BLUE#139 lightning#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Quasit!#{normal}#
[Actor:move]	10534	stone troll	move from	20	35	to	21	34
[Actor:move]	10784	forest troll	move from	20	41	to	19	42
[LOG]	
Deleting shader 53 (is clone 1)
Deleting shader 53 (is clone 1)
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[Actor:move]	11199	multi-hued drake hatchling	move from	17	32	to	16	33
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Stone troll for #{bold}##ROYAL_BLUE#208 lightning#{normal}##LAST# damage.
[LOG]	
[Actor:move]	3935	Seri	move from	23	32	to	22	33
[Identify]	chilling dwarven-steel waraxe	true
[LOG]	Seri picks up (k.): #00FF80##UID:11012:0#chilling dwarven-steel waraxe (18.5-25.9 power, 4 apr)#LAST#.
[LOG]	You pickup 2.80 gold pieces.
[target_simple AI]	10534	stone troll	selecting NEW TARGET	22	33	3935	Seri
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	40.645277156216	6	21	1	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	40.645277156216	6	21	1	vs. armor/def	31.103497872868	34
checkHit	21	vs	34	=> chance to hit	18
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	42	6	vs. armor/hardiness	31.103497872868	0.3
[ATTACK] after armor	29.4
[PHYS CRIT %]	1
[ATTACK] after crit	29.4
[ATTACK] after mult	29.4
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
[SOUND] loading from	/data/sound/creatures/trolls/stomp.ogg	:=:	sound "/data/sound/creatures/trolls/stomp.ogg" : <static>
[Actor:move]	10534	stone troll	move from	21	34	to	21	34
[Actor:move]	10784	forest troll	move from	19	42	to	19	43
[Actor:move]	11199	multi-hued drake hatchling	move from	16	33	to	17	34
[LOG]	#UID:10534:0#Stone troll hits #fbd578#Seri#LAST# for #WHITE#26 physical#LAST# damage.
[LOG]	Melee retaliation hits Stone troll for #1133F3#44 cold#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	1	vs. armor/def	7	11
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	1	vs. armor/def	7	11
checkHit	57	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	52.677664276969	vs. armor/hardiness	7	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	57	11	=	11.5
[PHYS CRIT %]	36.200007060581
[ATTACK] after crit	70
[ATTACK] after mult	70
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	1	vs. armor/def	7	11
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	1	vs. armor/def	7	11
checkHit	57	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	62.347080346211	vs. armor/hardiness	7	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	57	11	=	11.5
[PHYS CRIT %]	36.700007060581
[ATTACK] after crit	72
[ATTACK] after mult	72
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[Actor:move]	3935	Seri	move from	22	33	to	22	33
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Stone troll for #LIGHT_GREEN#89 nature#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#92 nature#LAST# (#RED##{bold}#181#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Stone troll!#{normal}#
[Actor:move]	10784	forest troll	move from	19	43	to	19	44
[Actor:move]	11199	multi-hued drake hatchling	move from	17	34	to	18	34
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/troll_intestine.png
[Actor:move]	3935	Seri	move from	22	33	to	21	34
[LOG]	You pickup 1.85 gold pieces.
[Actor:move]	10784	forest troll	move from	19	44	to	20	45
[Actor:move]	11199	multi-hued drake hatchling	move from	18	34	to	19	34
[LOG]	
[Actor:move]	3935	Seri	move from	21	34	to	20	34
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	multi-hued drake hatchling	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	1	vs. armor/def	5	7
checkHit	57	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	52.677664276969	vs. armor/hardiness	5	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	57	7	=	12.5
[PHYS CRIT %]	37.200007060581
[ATTACK] after crit	116.2
[ATTACK] after mult	116.2
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Multi-hued drake hatchling!#{normal}#
[LOG]	Seri surges with #LIGHT_GREEN#natural#LAST# power!
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[MIND CRIT %]	29.200007060581
[LOG]	Seri attunes to the damage.
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	multi-hued drake hatchling	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	1	vs. armor/def	5	7
checkHit	57	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	62.347080346211	vs. armor/hardiness	5	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	57	7	=	12.5
[PHYS CRIT %]	37.700007060581
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	3935	Seri	move from	20	34	to	20	34
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Multi-hued drake hatchling for #{bold}##LIGHT_GREEN#148 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#88 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#236#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Multi-hued drake hatchling for #LIGHT_GREEN#279 nature#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Seri#LAST# for #LIGHT_RED#(4 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST#, #1133F3#(5 antimagic)#LAST#, #1133F3#0 cold#LAST#, #LIGHT_RED#(3 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST#, #1133F3#(3 antimagic)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	10784	forest troll	move from	20	45	to	19	44
[improved_talented AI] chooses for	11199	multi-hued drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	47.194234411278	25	43	1	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	47.194234411278	25	43	1	vs. armor/def	31.103497872868	34
checkHit	43	vs	34	=> chance to hit	73
[LOG]	#UID:11199:0#Multi-hued drake hatchling misses #fbd578#Seri#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	multi-hued drake hatchling	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	1	vs. armor/def	5	7
checkHit	57	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	68	52.677664276969	vs. armor/hardiness	5	0.3
[ATTACK] after armor	68
[PHYS CRIT %] axe accuracy bonus	57	7	=	12.5
[PHYS CRIT %]	37.200007060581
[ATTACK] after crit	68
[ATTACK] after mult	68
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	multi-hued drake hatchling	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	1	vs. armor/def	5	7
checkHit	57	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	66	62.347080346211	vs. armor/hardiness	5	0.3
[ATTACK] after armor	66
[PHYS CRIT %] axe accuracy bonus	57	7	=	12.5
[PHYS CRIT %]	37.700007060581
[ATTACK] after crit	66
[ATTACK] after mult	66
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[ATTACK]	target on_melee_hit:	6	COLD	vs	0
[Actor:move]	3935	Seri	move from	20	34	to	20	34
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Multi-hued drake hatchling for #LIGHT_GREEN#86 nature#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#84 nature#LAST# (#RED##{bold}#170#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Seri#LAST# for #LIGHT_RED#(3 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST#, #1133F3#(3 antimagic)#LAST#, #1133F3#0 cold#LAST#, #LIGHT_RED#(3 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST#, #1133F3#(3 antimagic)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Multi-hued drake hatchling!#{normal}#
[Actor:move]	10784	forest troll	move from	19	44	to	19	43
[LOG]	
[Actor:move]	3935	Seri	move from	20	34	to	19	34
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[Actor:move]	10784	forest troll	move from	19	43	to	19	42
[Actor:move]	3935	Seri	move from	19	34	to	18	34
[Identify]	Hellwild the quiver of yew arrows	true
[LOG]	Seri picks up (s.): #SALMON##UID:10792:0#Hellwild the quiver of yew arrows (21/21, 47.5-66.5 power, 10 apr)#LAST#.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	
[LOG]	Resting starts...
[Actor:move]	10784	forest troll	move from	19	42	to	19	41
[Actor:move]	10784	forest troll	move from	19	41	to	19	42
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
[Actor:move]	10784	forest troll	move from	19	42	to	19	41
[LOG]	#00ff00##UID:958:0#Talent Sand Breath is ready to use.
[Actor:move]	10784	forest troll	move from	19	41	to	19	42
[LOG]	Seri is no longer attuned.
[Actor:move]	10784	forest troll	move from	19	42	to	19	41
[Actor:move]	10784	forest troll	move from	19	41	to	20	41
[Actor:move]	10784	forest troll	move from	20	41	to	21	40
[LOG]	Rested for 7 turns (stop reason: hostile spotted to the south (forest troll - offscreen)).
[LOG]	
[Actor:move]	3935	Seri	move from	18	34	to	18	35
[LOG]	You pickup 2.45 gold pieces.
[LOG]	
[Actor:move]	3935	Seri	move from	18	35	to	18	36
[Actor:move]	10784	forest troll	move from	21	40	to	20	39
[Actor:move]	3935	Seri	move from	18	36	to	18	37
[Actor:move]	10784	forest troll	move from	20	39	to	20	38
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[LOG]	#ORCHID##{bold}#Seri hurls lightning at forest troll!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	31	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	740589
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Forest troll for #{bold}##GREEN#1066 acid#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Forest troll!#{normal}#
[LOG]	
[LOG]	Resting starts...
Deleting shader 53 (is clone 1)
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
Server latency	96
[LOG]	Rested for 49 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	18	37	to	19	37
Deleting temp shader	flames[aam=0.2,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=8,time_factor=6000,zoom=1]
Deleting temp shader	lightningshield[noup=1,time_factor=3000]
[Actor:move]	3935	Seri	move from	19	37	to	20	38
[LOG]	You pickup 0.75 gold pieces.
[Actor:move]	3935	Seri	move from	20	38	to	20	37
[Actor:move]	3935	Seri	move from	20	37	to	20	36
[Actor:move]	3935	Seri	move from	20	36	to	20	35
[Actor:move]	3935	Seri	move from	20	35	to	21	34
[Actor:move]	3935	Seri	move from	21	34	to	21	33
[LOG]	You pickup 0.75 gold pieces.
[Actor:move]	3935	Seri	move from	21	33	to	20	34
[Actor:move]	3935	Seri	move from	20	34	to	19	35
[Actor:move]	3935	Seri	move from	19	35	to	18	36
[Actor:move]	3935	Seri	move from	18	36	to	17	37
[Actor:move]	3935	Seri	move from	17	37	to	18	36
[Actor:move]	3935	Seri	move from	18	36	to	19	35
[Actor:move]	3935	Seri	move from	19	35	to	20	34
[Actor:move]	3935	Seri	move from	20	34	to	21	33
[Actor:move]	3935	Seri	move from	21	33	to	21	32
[Actor:move]	3935	Seri	move from	21	32	to	21	31
[Actor:move]	3935	Seri	move from	21	31	to	20	30
[Actor:move]	3935	Seri	move from	20	30	to	21	29
[Actor:move]	3935	Seri	move from	21	29	to	21	28
[Actor:move]	3935	Seri	move from	21	28	to	21	27
[target_simple AI]	10995	carrion worm mass	selecting NEW TARGET	21	27	3935	Seri
[Actor:move]	10995	carrion worm mass	move from	13	27	to	14	27
[Actor:move]	3935	Seri	move from	21	27	to	20	27
Deleting shader 47 (is clone 0)
Deleting shader 66 (is clone 0)
[Actor:move]	3935	Seri	move from	20	27	to	19	27
[NPC:seen_by] Passing target	Seri	from	10995	carrion worm mass	to	10533	ghoul
[NPC:seen_by] Passing target	Seri	from	10995	carrion worm mass	to	10786	ghoul
[Actor:move]	10995	carrion worm mass	move from	14	27	to	15	27
[Actor:move]	3935	Seri	move from	19	27	to	18	27
[Actor:move]	10533	ghoul	move from	13	23	to	13	24
[NPC:seen_by] Passing target	Seri	from	10786	ghoul	to	10457	ghast
[NPC:seen_by] Passing target	Seri	from	10786	ghoul	to	10461	yellow jelly
[NPC:seen_by] Passing target	Seri	from	10786	ghoul	to	10463	skeleton magus
[NPC:seen_by] Passing target	Seri	from	10786	ghoul	to	11178	skeleton master archer
[NPC:seen_by] Passing target	Seri	from	10786	ghoul	to	10479	ghast
[NPC:seen_by] Passing target	Seri	from	10786	ghoul	to	10453	vampire lord
[NPC:seen_by] Passing target	Seri	from	10786	ghoul	to	11176	vampire
[NPC:seen_by] Passing target	Seri	from	10786	ghoul	to	10476	forest wight
[Actor:move]	10786	ghoul	move from	16	20	to	17	21
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[use_tactical AI] turn	1738803	11178	skeleton master archer	### FAILED ACTION returned:	move_complex	nil
[improved_talented AI] chooses for	10995	carrion worm mass	T_MULTIPLY
[LOG]	Carrion worm mass uses #{bold}##ORCHID#Multiply.#{normal}##LAST#
[MULTIPLY]	15	26	::	nil
[MULTIPLY]	0	uids	10995	=>	11278	::	nil	nil
[Actor:move]	11278	carrion worm mass	(forced) move from	nil	nil	to	15	26
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (carrion worm mass)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	6	vs	65	=> chance to hit	0
[LOG]	Carrion worm mass is disarmed!
[LOG]	#ORCHID##{bold}#Seri hurls lightning at carrion worm mass!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Carrion worm mass shrugs off the critical damage!
[SOUND] loading from	/data/sound/creatures/worms/worm_die_2.ogg	:=:	sound "/data/sound/creatures/worms/worm_die_2.ogg" : <static>
checkHit	6	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	748595
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Carrion worm mass for #GREEN#128 acid#LAST#, #ROYAL_BLUE#106 lightning#LAST# (#RED##{bold}#235#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Carrion worm mass for #GREEN#128 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Carrion worm mass!#{normal}#
[use_tactical AI] === Action Selected:	10453	vampire lord	closein	 AI:move_complex
[Actor:move]	10453	vampire lord	move from	17	19	to	16	20
[Actor:move]	10533	ghoul	move from	13	24	to	13	25
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[use_tactical AI] turn	1738814	11178	skeleton master archer	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	11176	vampire	move from	18	19	to	17	19
[LOG]	
[Actor:move]	3935	Seri	move from	18	27	to	17	27
[Actor:move]	10995	carrion worm mass	move from	15	27	to	16	27
[use_tactical AI] === Action Selected:	10453	vampire lord	closein	 AI:move_complex
[use_tactical AI] turn	1738825	10453	vampire lord	### FAILED ACTION returned:	move_complex	nil
[use_tactical AI] === Action Selected:	10453	vampire lord	defend	 talent:T_RUNE:_SHIELDING_2
Cloned shader 69
[SHADER] setting reset param	tick_start	749587
[Actor:move]	10476	forest wight	move from	19	19	to	18	19
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[use_tactical AI] turn	1738825	11178	skeleton master archer	### FAILED ACTION returned:	move_complex	nil
[use_tactical AI] === Action Selected:	10453	vampire lord	closein	 AI:move_complex
[use_tactical AI] turn	1738826	10453	vampire lord	### FAILED ACTION returned:	move_complex	nil
Deleting shader 53 (is clone 1)
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Carrion worm mass!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	carrion worm mass	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	1	4
checkHit	57	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	52.677664276969	vs. armor/hardiness	1	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	57	4	=	13.25
[PHYS CRIT %]	37.950007060581
[ATTACK] after crit	71
[ATTACK] after mult	146.18273469186
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	carrion worm mass	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	1	4
checkHit	57	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	66	62.347080346211	vs. armor/hardiness	1	0.3
[ATTACK] after armor	66
[PHYS CRIT %] axe accuracy bonus	57	4	=	13.25
[PHYS CRIT %]	38.450007060581
[ATTACK] after crit	109.56
[ATTACK] after mult	225.57437201183
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Carrion worm mass!#{normal}#
checkHit	54	vs	6	=> chance to hit	95
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Carrion worm mass for #LIGHT_GREEN#186 nature#LAST# damage.
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#70 healing#LAST# from #UID:10995:0#Carrion worm mass.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Carrion worm mass!#{normal}#
[MIND CRIT %]	29.200007060581
[LOG]	Seri attunes to the damage.
[LOG]	Carrion worm mass's blight area effect hits #fbd578#Seri#LAST# for #DARK_GREEN#(8 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	10533	ghoul	move from	13	25	to	13	26
[LOG]	
[Actor:move]	3935	Seri	move from	17	27	to	16	27
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	19	20	to	19	20
[Actor:move]	11178	skeleton master archer	move from	19	20	to	20	20
[use_tactical AI] === Action Selected:	10453	vampire lord	closein	 AI:move_complex
[Actor:move]	10453	vampire lord	move from	16	20	to	15	21
[Actor:move]	11176	vampire	move from	17	19	to	16	20
[LOG]	Carrion worm mass's blight area effect hits #fbd578#Seri#LAST# for #DARK_GREEN#(6 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	16	27	to	15	27
[Actor:move]	10476	forest wight	move from	18	19	to	19	20
[Actor:move]	10533	ghoul	move from	13	26	to	14	27
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	20	20	to	21	20
[use_tactical AI] === Action Selected:	10453	vampire lord	closein	 AI:move_complex
[Actor:move]	10453	vampire lord	move from	15	21	to	15	22
[target_simple AI]	11176	vampire	selecting NEW TARGET	15	27	3935	Seri
[Actor:move]	11176	vampire	move from	16	20	to	15	21
[LOG]	Carrion worm mass's blight area effect hits #fbd578#Seri#LAST# for #DARK_GREEN#(6 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Carrion worm mass's blight area effect hits Ghoul for #DARK_GREEN#9 blight#LAST# damage.
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	35	vs	65	=> chance to hit	0
[LOG]	Ghoul is stunned!
Cloned shader 53
[SHADER] setting reset param	tick_start	752941
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(240 resilience)#LAST#, #ROYAL_BLUE#330 lightning#LAST# (#RED##{bold}#330#LAST##{normal}# total damage).
[Actor:move]	10457	ghast	move from	17	20	to	16	20
[Actor:move]	10476	forest wight	move from	19	20	to	18	19
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	21	20	to	22	20
[LOG]	Carrion worm mass's blight area effect hits #fbd578#Seri#LAST# for #DARK_GREEN#(6 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Carrion worm mass's blight area effect hits Ghoul for #DARK_GREEN#9 blight#LAST# damage.
[use_tactical AI] === Action Selected:	10453	vampire lord	attack	 talent:T_SUMMON
[resolveObject] CREATE FOR	11280	ghoul	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater	47.14896696693	51
[resolveObject] CREATED OBJECT:	11281	enhanced dwarven-steel greatmaul	tries left:	1
[resolveObject] adding to main inventory:	11281	enhanced dwarven-steel greatmaul
[Actor:move]	11280	ghoul	(forced) move from	nil	nil	to	15	23
[NPC:seen_by] Passing target	Seri	from	11176	vampire	to	11280	ghoul
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
checkHit	35	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	754245
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(94 resilience)#LAST#, #1133F3#330 cold#LAST# (#RED##{bold}#330#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghoul!#{normal}#
[LOG]	Carrion worm mass's blight area effect hits #fbd578#Seri#LAST# for #DARK_GREEN#(6 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	10457	ghast	move from	16	20	to	17	20
[Actor:move]	10476	forest wight	move from	18	19	to	19	20
[LOG]	
[LOG]	Resting starts...
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	22	20	to	23	20
[use_tactical AI] === Action Selected:	10453	vampire lord	closein	 AI:move_complex
[use_tactical AI] turn	1738872	10453	vampire lord	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	10457	ghast	move from	17	20	to	16	20
[Actor:move]	10476	forest wight	move from	19	20	to	20	20
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	23	20	to	24	20
[improved_talented AI] chooses for	11280	ghoul	T_GHOULISH_LEAP
[Actor:move]	11280	ghoul	(forced) move from	15	23	to	15	28
[LOG]	Ghoul speeds up.
[use_tactical AI] === Action Selected:	10453	vampire lord	closein	 AI:move_complex
[Actor:move]	10453	vampire lord	move from	15	22	to	15	23
[Actor:move]	11176	vampire	move from	15	21	to	15	22
[LOG]	Rested for 2 turns (stop reason: hostile spotted to the south (ghoul)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes sand!#{normal}##LAST#
Deleting shader 53 (is clone 1)
Deleting shader 53 (is clone 1)
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Ghoul resists the sandstorm!
Cloned shader 53
[SHADER] setting reset param	tick_start	756897
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(451 resilience)#LAST#, #{bold}##WHITE#304 physical#{normal}##LAST# (#RED##{bold}#304#LAST##{normal}# total damage).
[improved_talented AI] chooses for	11280	ghoul	T_BITE_POISON
[LOG]	#ORCHID##{bold}#Ghoul bites poison into Seri.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	25.3291367693	3	26	5.7304247779439	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	25.3291367693	3	26	5.7304247779439	vs. armor/def	31.103497872868	34
checkHit	26	vs	34	=> chance to hit	30
[LOG]	#UID:11280:0#Ghoul misses #fbd578#Seri#LAST#.
[improved_talented AI] chooses for	10457	ghast	T_SUMMON
[LOG]	Ghast uses #{bold}##ORCHID#Summon.#{normal}##LAST#
[Actor:move]	11287	ghoul	(forced) move from	nil	nil	to	15	20
[LOG]	#UID:10457:0#Ghast summons Something!
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[NPC:seen_by] Passing target	Seri	from	10461	yellow jelly	to	11287	ghoul
[Actor:move]	10476	forest wight	move from	20	20	to	21	20
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	24	20	to	25	20
[use_tactical AI] === Action Selected:	10453	vampire lord	closein	 AI:move_complex
[Actor:move]	10453	vampire lord	move from	15	23	to	15	24
[Actor:move]	11176	vampire	move from	15	22	to	15	23
[LOG]	
[LOG]	Swallow is still on cooldown for 4 turns.
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	1	vs. armor/def	2	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	52.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	57	8	=	12.25
[PHYS CRIT %]	36.950007060581
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	1	vs. armor/def	2	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	73	62.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	73
[PHYS CRIT %] axe accuracy bonus	57	8	=	12.25
[PHYS CRIT %]	37.450007060581
[ATTACK] after crit	73
[ATTACK] after mult	73
[Actor:move]	3935	Seri	move from	15	27	to	15	27
[improved_talented AI] chooses for	11280	ghoul	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	25.3291367693	3	26	1	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	25.3291367693	3	26	1	vs. armor/def	31.103497872868	34
checkHit	26	vs	34	=> chance to hit	30
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	25	3	vs. armor/hardiness	31.103497872868	0.3
[ATTACK] after armor	17.5
[PHYS CRIT %]	1
[ATTACK] after crit	17.5
[ATTACK] after mult	17.5
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREEN#102 nature#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#108 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#210#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Ghoul for #1133F3#51 cold#LAST# damage.
[LOG]	#UID:11280:0#Ghoul hits #fbd578#Seri#LAST# for #WHITE#13 physical#LAST# damage.
Deleting shader 53 (is clone 1)
[Actor:move]	11287	ghoul	move from	15	20	to	15	21
[Actor:move]	10457	ghast	move from	16	20	to	17	20
[Actor:move]	10476	forest wight	move from	21	20	to	22	20
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	25	20	to	26	20
[use_tactical AI] === Action Selected:	10453	vampire lord	closein	 AI:move_complex
[Actor:move]	10453	vampire lord	move from	15	24	to	15	25
[Actor:move]	11176	vampire	move from	15	23	to	15	24
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	1	vs. armor/def	2	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	67	52.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	57	8	=	12.25
[PHYS CRIT %]	36.950007060581
[ATTACK] after crit	111.22
[ATTACK] after mult	111.22
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghoul!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	1	vs. armor/def	2	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	62.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	57	8	=	12.25
[PHYS CRIT %]	37.450007060581
[ATTACK] after crit	69
[ATTACK] after mult	69
[Actor:move]	3935	Seri	move from	15	27	to	15	27
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #{bold}##LIGHT_GREEN#165 nature#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghoul!#{normal}#
[LOG]	Seri is no longer attuned.
[Actor:move]	10457	ghast	move from	17	20	to	16	20
[Actor:move]	10476	forest wight	move from	22	20	to	23	20
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	26	20	to	27	20
[use_tactical AI] === Action Selected:	10453	vampire lord	closein	 AI:move_complex
[Actor:move]	10453	vampire lord	move from	15	25	to	15	26
[Actor:move]	11176	vampire	move from	15	24	to	15	25
[LOG]	
[Actor:move]	3935	Seri	move from	15	27	to	15	28
[target_simple AI]	11287	ghoul	selecting NEW TARGET	15	28	3935	Seri
[Actor:move]	11287	ghoul	move from	15	21	to	15	22
[Actor:move]	10457	ghast	move from	16	20	to	15	21
[Actor:move]	10476	forest wight	move from	23	20	to	24	20
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	27	20	to	28	21
[target_simple AI]	10453	vampire lord	selecting NEW TARGET	15	28	3935	Seri
[use_tactical AI] === Action Selected:	10453	vampire lord	attack	 talent:T_SUMMON
[LOG]	Vampire lord uses #{bold}##ORCHID#Summon.#{normal}##LAST#
checkHitOld	40.667745538177	30
=> chance to hit	69.829979294439
Loading tile from tileset	/data/gfx/shockbolt/npc/dread.png
[Actor:move]	11288	dread	(forced) move from	nil	nil	to	16	27
[LOG]	#UID:10453:0#Vampire lord summons Dread!
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
checkHitOld	40.667745538177	30
=> chance to hit	69.829979294439
[LOG]	
Deleting shader 69 (is clone 1)
[Actor:move]	3935	Seri	move from	15	28	to	15	29
checkHitOld	40.667745538177	30
=> chance to hit	69.829979294439
[LOG]	Corrosive Breath is still on cooldown for 1 turns.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[Actor:move]	11287	ghoul	move from	15	22	to	15	23
[target_simple AI]	10457	ghast	selecting NEW TARGET	15	29	3935	Seri
[Actor:move]	10476	forest wight	move from	24	20	to	25	20
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	28	21	to	28	22
[Actor:move]	11288	dread	move from	16	27	to	16	28
[use_tactical AI] === Action Selected:	10453	vampire lord	closein	 AI:move_complex
[Actor:move]	10453	vampire lord	move from	15	26	to	15	27
[Actor:move]	11176	vampire	move from	15	25	to	15	26
checkHitOld	40.667745538177	30
=> chance to hit	69.829979294439
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	16	vs	65	=> chance to hit	0
checkHit	35	vs	65	=> chance to hit	0
checkHit	36	vs	65	=> chance to hit	0
checkHit	13	vs	65	=> chance to hit	0
[LOG]	Vampire is disarmed!
checkHit	14	vs	65	=> chance to hit	0
[LOG]	Vampire lord is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	762795
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #LIGHT_GREY#(417 resilience)#LAST#, #GREEN#346 acid#LAST# (#RED##{bold}#346#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #LIGHT_GREY#(167 resilience)#LAST#, #GREEN#319 acid#LAST# (#RED##{bold}#319#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Dread for #GREEN#550 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vampire for #GREEN#642 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vampire lord for #GREEN#642 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Dread!#{normal}#
[Actor:move]	11287	ghoul	move from	15	23	to	15	24
[target_simple AI]	10457	ghast	selecting NEW TARGET	15	29	3935	Seri
[Actor:move]	10457	ghast	move from	15	21	to	15	22
[Actor:move]	10476	forest wight	move from	25	20	to	26	20
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	28	22	to	28	23
[Actor:move]	10453	vampire lord	move from	15	27	to	15	28
[target_simple AI]	11176	vampire	selecting NEW TARGET	15	29	3935	Seri
[Actor:move]	11176	vampire	move from	15	26	to	15	27
[LOG]	
[LOG]	Lightning Breath is still on cooldown for 3 turns.
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	vampire lord	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	1	vs. armor/def	15	28
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	1	vs. armor/def	15	28
checkEvasion	10	30	29
=> evasion chance	10
checkHit	57	vs	28	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	52.677664276969	vs. armor/hardiness	15	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	57	28	=	7.25
[PHYS CRIT %]	31.950007060581
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK]	target on_melee_hit:	40.170768598029	LIGHT	vs	0
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri attunes to the damage.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	vampire lord	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	1	vs. armor/def	15	28
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	1	vs. armor/def	15	28
checkEvasion	10	30	29
=> evasion chance	10
checkHit	57	vs	28	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	66	62.347080346211	vs. armor/hardiness	15	0.3
[ATTACK] after armor	66
[PHYS CRIT %] axe accuracy bonus	57	28	=	7.25
[PHYS CRIT %]	32.450007060581
[ATTACK] after crit	66
[ATTACK] after mult	66
[ATTACK]	target on_melee_hit:	40.170768598029	LIGHT	vs	0
[Actor:move]	3935	Seri	move from	15	29	to	15	29
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vampire lord for #LIGHT_GREEN#35 nature#LAST#, #PURPLE#13 arcane#LAST#, #{bold}##LIGHT_GREEN#34 nature#{normal}##LAST#, #PURPLE#13 arcane#LAST# (#RED##{bold}#94#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Seri#LAST# for #YELLOW#(32 antimagic)#LAST#, #YELLOW#0 light#LAST#, #YELLOW#(19 antimagic)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	10476	forest wight	move from	26	20	to	27	20
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	28	23	to	28	24
[use_tactical AI] === Action Selected:	10453	vampire lord	attack	 talent:T_ROTTING_DISEASE
[LOG]	#RED##{bold}#Vampire lord performs a diseased attack against Seri.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	13.678235124467	9	17	1	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	13.678235124467	9	17	1	vs. armor/def	31.103497872868	34
checkHit	17	vs	34	=> chance to hit	8
[LOG]	#UID:10453:0#Vampire lord misses #fbd578#Seri#LAST#.
[Actor:move]	11176	vampire	move from	15	27	to	16	27
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Vampire lord!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	vampire lord	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	15	28
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	15	28
checkEvasion	10	30	29
=> evasion chance	10
checkHit	57	vs	28	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	67	52.677664276969	vs. armor/hardiness	15	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	57	28	=	7.25
[PHYS CRIT %]	31.950007060581
[ATTACK] after crit	67
[ATTACK] after mult	137.94708766696
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:34:0#vampire lord fang (1)#WHITE#.
[LOG]	Seri surges with #LIGHT_GREEN#natural#LAST# power!
[ATTACK]	target on_melee_hit:	40.170768598029	LIGHT	vs	0
[LOG]	Seri deactivates #{bold}##ORANGE#Antimagic Shield#LAST#.
[LOG]	#GREEN#The antimagic shield of Seri crumbles.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	vampire lord	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	15	28
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	15	28
checkEvasion	10	30	29
=> evasion chance	10
checkHit	57	vs	28	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	73	62.347080346211	vs. armor/hardiness	15	0.3
[ATTACK] after armor	73
[PHYS CRIT %] axe accuracy bonus	57	28	=	7.25
[PHYS CRIT %]	32.450007060581
[ATTACK] after crit	73
[ATTACK] after mult	150.3005582043
[ATTACK]	target on_melee_hit:	40.170768598029	LIGHT	vs	0
checkHit	54	vs	14	=> chance to hit	95
[LOG]	#LIGHT_GREEN##UID:3935:0##fbd578#Seri#LAST# gains 1% of a turn from Ancestral Life.#LAST#
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vampire lord for #LIGHT_GREEN#70 nature#LAST# damage.
[LOG]	Elemental Surge hits Vampire for #LIGHT_GREEN#112 nature#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Seri#LAST# for #YELLOW#(19 antimagic)#LAST#, #YELLOW#0 light#LAST#, #YELLOW#19 light#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#77 healing#LAST# from #UID:10453:0#Vampire lord.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Vampire lord!#{normal}#
[Actor:move]	10476	forest wight	move from	27	20	to	28	21
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	28	24	to	28	25
Loading tile from tileset	/data/gfx/shockbolt/object/vampire_lord_fang.png
Deleting shader 53 (is clone 1)
[Actor:move]	11176	vampire	move from	16	27	to	15	28
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	vampire	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	1	vs. armor/def	9	22
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	1	vs. armor/def	9	22
checkHit	57	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	67	52.677664276969	vs. armor/hardiness	9	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	57	22	=	8.75
[PHYS CRIT %]	33.450007060581
[ATTACK] after crit	111.22
[ATTACK] after mult	111.22
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Vampire!#{normal}#
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	vampire	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	1	vs. armor/def	9	22
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	1	vs. armor/def	9	22
checkHit	57	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	62.347080346211	vs. armor/hardiness	9	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	57	22	=	8.75
[PHYS CRIT %]	33.950007060581
[ATTACK] after crit	69
[ATTACK] after mult	69
[Actor:move]	3935	Seri	move from	15	29	to	15	29
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vampire for #{bold}##LIGHT_GREEN#57 nature#{normal}##LAST#, #PURPLE#13 arcane#LAST#, #LIGHT_GREEN#35 nature#LAST# (#RED##{bold}#104#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Vampire!#{normal}#
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[Actor:move]	10476	forest wight	move from	28	21	to	28	22
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	28	25	to	28	26
[LOG]	
[Actor:move]	3935	Seri	move from	15	29	to	15	28
[Actor:move]	3935	Seri	move from	15	28	to	15	27
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
[target_simple AI]	11287	ghoul	selecting NEW TARGET	15	27	3935	Seri
[improved_talented AI] chooses for	10457	ghast	T_GHOULISH_LEAP
[Actor:move]	10457	ghast	(forced) move from	15	22	to	16	27
[LOG]	Ghast speeds up.
[Actor:move]	10476	forest wight	move from	28	22	to	28	23
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	28	26	to	28	27
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghast	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	1	vs. armor/def	2	9
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	1	vs. armor/def	2	9
checkHit	57	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	52.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	57	9	=	12
[PHYS CRIT %]	36.700007060581
[ATTACK] after crit	71
[ATTACK] after mult	71
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghast	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	1	vs. armor/def	2	9
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	1	vs. armor/def	2	9
checkHit	57	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	62.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	57	9	=	12
[PHYS CRIT %]	37.200007060581
[ATTACK] after crit	119.52
[ATTACK] after mult	119.52
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghast!#{normal}#
[Actor:move]	3935	Seri	move from	15	27	to	15	27
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghast for #LIGHT_GREEN#90 nature#LAST#, #PURPLE#0 arcane#LAST#, #{bold}##LIGHT_GREEN#152 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#242#LAST##{normal}# total damage).
[improved_talented AI] chooses for	10457	ghast	T_BITE_POISON
[LOG]	#ORCHID##{bold}#Ghast bites poison into Seri.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	27.874616560809	3	26	6.4454124645871	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	27.874616560809	3	26	6.4454124645871	vs. armor/def	31.103497872868	34
checkHit	26	vs	34	=> chance to hit	30
[LOG]	#UID:10457:0#Ghast misses #fbd578#Seri#LAST#.
[Actor:move]	11287	ghoul	move from	15	24	to	15	25
[Actor:move]	10476	forest wight	move from	28	23	to	28	24
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	28	27	to	28	28
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghast	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	1	vs. armor/def	2	9
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	1	vs. armor/def	2	9
checkHit	57	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	67	52.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	57	9	=	12
[PHYS CRIT %]	36.700007060581
[ATTACK] after crit	67
[ATTACK] after mult	67
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghast	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	1	vs. armor/def	2	9
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	1	vs. armor/def	2	9
checkHit	57	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	73	62.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	73
[PHYS CRIT %] axe accuracy bonus	57	9	=	12
[PHYS CRIT %]	37.200007060581
[ATTACK] after crit	121.18
[ATTACK] after mult	121.18
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghast!#{normal}#
[Actor:move]	3935	Seri	move from	15	27	to	15	27
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghast for #LIGHT_GREEN#85 nature#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghast!#{normal}#
[LOG]	#00ff00##UID:958:0#Talent Sand Breath is ready to use.
[Actor:move]	11287	ghoul	move from	15	25	to	15	26
[Actor:move]	10476	forest wight	move from	28	24	to	28	25
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	28	28	to	28	29
[LOG]	
Deleting shader 64 (is clone 1)
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	1	vs. armor/def	2	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	65	52.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	65
[PHYS CRIT %] axe accuracy bonus	57	8	=	12.25
[PHYS CRIT %]	36.950007060581
[ATTACK] after crit	65
[ATTACK] after mult	65
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	1	vs. armor/def	2	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	62.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	57	8	=	12.25
[PHYS CRIT %]	37.450007060581
[ATTACK] after crit	117.86
[ATTACK] after mult	117.86
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghoul!#{normal}#
[Actor:move]	3935	Seri	move from	15	27	to	15	27
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREEN#96 nature#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghoul!#{normal}#
[LOG]	#00ff00##UID:919:0#Talent Antimagic Shield is ready to use.
[Actor:move]	10476	forest wight	move from	28	25	to	28	26
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	28	29	to	27	30
[LOG]	Seri activates #{bold}##ORANGE#Antimagic Shield#LAST#.
Cloned shader 72
[SHADER] setting reset param	tick_start	769547
Cloned shader 73
[SHADER] setting reset param	tick_start	769547
[LOG]	Seri is no longer attuned.
[Actor:move]	10476	forest wight	move from	28	26	to	28	27
[LOG]	
[LOG]	Resting starts...
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	27	30	to	26	29
[Actor:move]	10476	forest wight	move from	28	27	to	28	28
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	26	29	to	25	29
[Actor:move]	10476	forest wight	move from	28	28	to	28	29
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	25	29	to	24	29
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[Actor:move]	10476	forest wight	move from	28	29	to	27	30
[Actor:move]	10786	ghoul	move from	17	21	to	16	20
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	24	29	to	23	29
[LOG]	Rested for 4 turns (stop reason: hostile spotted to the north (ghoul - offscreen)).
[LOG]	
[Actor:move]	3935	Seri	move from	15	27	to	15	26
[Actor:move]	10463	skeleton magus	move from	18	21	to	17	21
[Actor:move]	10476	forest wight	move from	27	30	to	26	29
[NPC:seen_by] Passing target	Seri	from	10786	ghoul	to	11032	gigantic gravity worm
[Actor:move]	11032	gigantic gravity worm	move from	15	14	to	15	15
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	23	29	to	23	30
[Actor:move]	3935	Seri	move from	15	26	to	15	25
[Actor:move]	3935	Seri	move from	15	25	to	15	24
[Actor:move]	10463	skeleton magus	move from	17	21	to	18	21
[Actor:move]	10476	forest wight	move from	26	29	to	25	29
[Actor:move]	10479	ghast	move from	19	21	to	19	20
[SPELL] friendly fire chance	100
[Spacetime Tuning]	11032	gigantic gravity worm	setting preferred_paradox:	236
[SPELL] friendly fire chance	100
[improved_talented AI] chooses for	11032	gigantic gravity worm	T_GRAVITY_WELL
[SPELL] friendly fire chance	100
[SPELL CRIT %]	1
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	23	30	to	24	31
[Actor:move]	3935	Seri	move from	15	24	to	15	23
[LOG]	Seri slows down.
[LOG]	Ghoul slows down.
[LOG]	Gigantic gravity worm's gravity area effect hits #fbd578#Seri#LAST# for #WHITE#30 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Ghoul for #WHITE#34 physical#LAST# damage.
[Actor:move]	10463	skeleton magus	move from	18	21	to	17	20
[Actor:move]	10476	forest wight	move from	25	29	to	24	29
[Actor:move]	11032	gigantic gravity worm	move from	15	15	to	15	16
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	24	31	to	23	32
[Actor:move]	10479	ghast	move from	19	20	to	18	21
[Actor:move]	10786	ghoul	move from	16	20	to	15	21
[LOG]	
[Actor:move]	3935	Seri	move from	15	23	to	15	22
[LOG]	Gigantic gravity worm's gravity area effect hits Ghoul for #WHITE#34 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits #fbd578#Seri#LAST# for #WHITE#30 physical#LAST# damage.
[LOG]	Seri speeds up.
[Actor:move]	10476	forest wight	move from	24	29	to	23	30
[LOG]	Ghoul speeds up.
[SPELL] friendly fire chance	100
[maintenance AI] turn	1739112	11032	gigantic gravity worm	selected action:	custom paradox	tid:T_SPACETIME_TUNING
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=2,time_factor=3000]
New GL Shader program 47
*p 47: Uniform: 0: 1406 tick
*p 47: Uniform: 1: 1406 time_factor
*p 47: Uniform: 2: 1406 circleDescendSpeed
*p 47: Uniform: 3: 1406 tick_start
*p 47: Uniform: 4: 1406 noup
*p 47: Uniform: 5: 1406 circleRotationSpeed
*p 47: Uniform: 6: 8B5E tex
*p 47: Uniform: 7: 8B52 circleColor
*p 47: Uniform: 8: 1406 beamsCount
*p 47: Uniform: 9: 8B52 beamColor1
*p 47: Uniform: 10: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=1,time_factor=3000]
New GL Shader program 66
*p 66: Uniform: 0: 1406 tick
*p 66: Uniform: 1: 1406 time_factor
*p 66: Uniform: 2: 1406 circleDescendSpeed
*p 66: Uniform: 3: 1406 tick_start
*p 66: Uniform: 4: 1406 noup
*p 66: Uniform: 5: 1406 circleRotationSpeed
*p 66: Uniform: 6: 8B5E tex
*p 66: Uniform: 7: 8B52 circleColor
*p 66: Uniform: 8: 1406 beamsCount
*p 66: Uniform: 9: 8B52 beamColor1
*p 66: Uniform: 10: 8B52 beamColor2
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	23	32	to	22	32
[Actor:move]	10463	skeleton magus	move from	17	20	to	16	20
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
checkHit	16	vs	65	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
checkHit	17	vs	65	=> chance to hit	0
checkHit	36	vs	65	=> chance to hit	0
[LOG]	Ghoul is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	772848
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(474 resilience)#LAST#, #GREEN#342 acid#LAST# (#RED##{bold}#342#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton magus for #{bold}##GREEN#1066 acid#{normal}##LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #GREEN#1066 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton magus!#{normal}#
[Actor:move]	10479	ghast	move from	18	21	to	17	21
[LOG]	Ghoul slows down.
[LOG]	Seri slows down.
[LOG]	Gigantic gravity worm's gravity area effect hits Ghoul for #WHITE#29 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits #fbd578#Seri#LAST# for #WHITE#26 physical#LAST# damage.
[Actor:move]	10476	forest wight	move from	23	30	to	24	31
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	22	32	to	21	31
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
checkHit	36	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	773800
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(200 resilience)#LAST#, #ROYAL_BLUE#342 lightning#LAST# (#RED##{bold}#342#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghoul!#{normal}#
[Actor:move]	10479	ghast	move from	17	21	to	16	20
[LOG]	Ghast slows down.
[LOG]	Gigantic gravity worm's gravity area effect hits #fbd578#Seri#LAST# for #WHITE#26 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Ghast for #WHITE#29 physical#LAST# damage.
[LOG]	Seri speeds up.
[Actor:move]	10476	forest wight	move from	24	31	to	23	30
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	21	31	to	20	30
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	33	vs	65	=> chance to hit	0
[LOG]	Ghast is encased in ice!
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_ghoul_ghast.png
Cloned shader 53
[SHADER] setting reset param	tick_start	774947
Deleting shader 53 (is clone 1)
Deleting shader 53 (is clone 1)
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghast for #LIGHT_GREY#(247 resilience)#LAST#, #1133F3#303 cold#LAST# (#RED##{bold}#303#LAST##{normal}# total damage).
[LOG]	Seri slows down.
[LOG]	Gigantic gravity worm's gravity area effect hits #fbd578#Seri#LAST# for #WHITE#26 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Ghast for #STEEL_BLUE#(11 to ice)#LAST#, #WHITE#17 physical#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[target_simple AI]	10479	ghast	selecting NEW TARGET	15	22	3935	Seri
[improved_talented AI] chooses for	10479	ghast	T_SUMMON
[LOG]	Ghast uses #{bold}##ORCHID#Summon.#{normal}##LAST#
[Actor:move]	11291	ghoul	(forced) move from	nil	nil	to	17	20
[LOG]	#UID:10479:0#Ghast summons Something!
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[NPC:seen_by] Passing target	Seri	from	10461	yellow jelly	to	11291	ghoul
[Actor:move]	10476	forest wight	move from	23	30	to	24	31
[LOG]	Ghast speeds up.
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	20	30	to	19	30
[LOG]	
[Actor:move]	3935	Seri	move from	15	22	to	15	21
[LOG]	Gigantic gravity worm's gravity area effect hits #fbd578#Seri#LAST# for #WHITE#26 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Ghast for #STEEL_BLUE#(11 to ice)#LAST#, #WHITE#17 physical#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[improved_talented AI] chooses for	11291	ghoul	T_GHOULISH_LEAP
[Actor:move]	11291	ghoul	(forced) move from	17	20	to	15	22
[LOG]	Ghoul speeds up.
[target_simple AI]	10479	ghast	selecting NEW TARGET	15	21	3935	Seri
[improved_talented AI] chooses for	10479	ghast	T_GHOULISH_LEAP
[LOG]	Ghast uses #{bold}##ORCHID#Ghoulish Leap.#{normal}##LAST#
[LOG][remove]	775862	Ghast uses #{bold}##ORCHID#Ghoulish Leap.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_GHOULISH_LEAP	for	ghast	10479	true
[improved_talented AI]### FAILED TALENT returned:	false
[improved_talented AI] chooses for	10479	ghast	T_DECREPITUDE_DISEASE
[LOG]	#RED##{bold}#Ghast performs a diseased attack against ghast.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	ghast	dam/apr/atk/mult ::	26.140242870671	3	25	0.94721359549996	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	26.140242870671	3	25	0.94721359549996	vs. armor/def	2	0
checkHit	25	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	27	3	vs. armor/hardiness	2	0.3
[ATTACK] after armor	27
[PHYS CRIT %]	1
[ATTACK] after crit	27
[ATTACK] after mult	25.574767078499
[LOG]	Ghast resists the disease!
[LOG]	#UID:10479:0#Ghast hits Iceblock for #WHITE#22 physical#LAST# damage.
[LOG]	Seri speeds up.
[Actor:move]	10476	forest wight	move from	24	31	to	23	32
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Ghast!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghast	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	2	0
checkHit	57	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	65	52.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	65
[PHYS CRIT %] axe accuracy bonus	57	0	=	14.25
[PHYS CRIT %]	38.950007060581
[ATTACK] after crit	107.9
[ATTACK] after mult	222.1565784965
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghast!#{normal}#
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghast	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	2	0
checkHit	57	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	62.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	57	0	=	14.25
[PHYS CRIT %]	39.450007060581
[ATTACK] after crit	72
[ATTACK] after mult	148.24164644808
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
checkHit	54	vs	33	=> chance to hit	95
[LOG]	#LIGHT_GREEN##UID:3935:0##fbd578#Seri#LAST# gains 0% of a turn from Ancestral Life.#LAST#
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	19	30	to	18	30
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghast for #STEEL_BLUE#(102 to ice)#LAST#, #{bold}##LIGHT_GREEN#152 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #STEEL_BLUE#(68 to ice)#LAST#, #LIGHT_GREEN#102 nature#LAST# (#RED##{bold}#254#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#72 healing#LAST# from #UID:10479:0#Ghast.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghast!#{normal}#
[LOG]	Seri slows down.
[LOG]	Yellow jelly slows down.
[LOG]	Gigantic gravity worm's gravity area effect hits Yellow jelly for #WHITE#29 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits #fbd578#Seri#LAST# for #WHITE#26 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Ghoul for #WHITE#29 physical#LAST# damage.
[LOG]	Ghoul speeds up.
[Actor:move]	10476	forest wight	move from	23	32	to	22	32
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	18	30	to	17	30
[LOG]	
Deleting shader 53 (is clone 1)
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	1	vs. armor/def	2	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	67	52.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	57	8	=	12.25
[PHYS CRIT %]	36.950007060581
[ATTACK] after crit	111.22
[ATTACK] after mult	111.22
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghoul!#{normal}#
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	1	vs. armor/def	2	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	67	62.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	57	8	=	12.25
[PHYS CRIT %]	37.450007060581
[ATTACK] after crit	67
[ATTACK] after mult	67
[LOG]	Seri surges with #LIGHT_GREEN#natural#LAST# power!
[Actor:move]	3935	Seri	move from	15	21	to	15	21
[LOG]	Ghoul slows down.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #{bold}##LIGHT_GREEN#165 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#99 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#264#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Yellow jelly for #LIGHT_GREEN#232 nature#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits #fbd578#Seri#LAST# for #WHITE#26 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Ghoul for #WHITE#29 physical#LAST# damage.
[LOG]	#{bold}#Elemental Surge killed Yellow jelly!#{normal}#
[improved_talented AI] chooses for	11291	ghoul	T_STUN
[LOG]	Ghoul uses #{bold}##RED#Stun.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	26.088896712453	3	26	0.88729833462074	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	26.088896712453	3	26	0.88729833462074	vs. armor/def	31.103497872868	34
checkHit	26	vs	34	=> chance to hit	30
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	28	3	vs. armor/hardiness	31.103497872868	0.3
[ATTACK] after armor	19.6
[PHYS CRIT %]	1
[ATTACK] after crit	19.6
[ATTACK] after mult	17.391047358567
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
checkHit	33	vs	37	=> chance to hit	40
[LOG]	#ORANGE#Seri shrugs off the effect 'Stunned'!
[LOG]	#UID:11291:0#Ghoul hits #fbd578#Seri#LAST# for #WHITE#13 physical#LAST# damage.
[LOG]	Melee retaliation hits Ghoul for #1133F3#51 cold#LAST# damage.
[LOG]	Seri speeds up.
[Actor:move]	10476	forest wight	move from	22	32	to	21	31
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	17	30	to	16	30
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	1	vs. armor/def	2	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	52.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	57	8	=	12.25
[PHYS CRIT %]	36.950007060581
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	1	vs. armor/def	2	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	62.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	57	8	=	12.25
[PHYS CRIT %]	37.450007060581
[ATTACK] after crit	70
[ATTACK] after mult	70
[Actor:move]	3935	Seri	move from	15	21	to	15	21
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREEN#102 nature#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#104 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#206#LAST##{normal}# total damage).
[LOG]	Ghoul speeds up.
[target_simple AI]	11291	ghoul	selecting NEW TARGET	15	21	3935	Seri
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	26.088896712453	3	26	1	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	26.088896712453	3	26	1	vs. armor/def	31.103497872868	34
checkHit	26	vs	34	=> chance to hit	30
[LOG]	#UID:11291:0#Ghoul misses #fbd578#Seri#LAST#.
[Actor:move]	11291	ghoul	move from	15	22	to	15	22
[Actor:move]	10476	forest wight	move from	21	31	to	20	30
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	1	vs. armor/def	2	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	52.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	57	8	=	12.25
[PHYS CRIT %]	36.950007060581
[ATTACK] after crit	69
[ATTACK] after mult	69
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	1	vs. armor/def	2	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	62.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	57	8	=	12.25
[PHYS CRIT %]	37.450007060581
[ATTACK] after crit	114.54
[ATTACK] after mult	114.54
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghoul!#{normal}#
[Actor:move]	3935	Seri	move from	15	21	to	15	21
[use_tactical AI] === Action Selected:	11178	skeleton master archer	disable	 talent:T_CRIPPLING_SHOT
[ARCHERY ACQUIRE TARGETS WITH]	ranger's yew longbow of fire	thought-forged quiver of ash arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton master archer	11178	using weapon:	ranger's yew longbow of fire	ammo:	thought-forged quiver of ash arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	ranger's yew longbow of fire	to:	15	21
Adding entity	11292	after	11178
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREEN#102 nature#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghoul!#{normal}#
[LOG]	
[ATTACK ARCHERY]	11292	 to 	Seri	 :: 	64.389400894854	7	31.103497872868	::	1.3162277660168
checkHit	50	vs	34	=> chance to hit	90
[ATTACK ARCHERY] raw dam	64.389400894854	versus	31.103497872868	with APR	7
[ATTACK ARCHERY] after armor	45.072580626398
[ATTACK ARCHERY] after range	53
[PHYS CRIT %] axe accuracy bonus	50	34	=	4
[PHYS CRIT %]	5.5
[ATTACK ARCHERY] after crit	53
[ATTACK ARCHERY] after mult	69.760071598892
[ATTACK ARCHERY] after hook	69.760071598892
checkHit	33	vs	50	=> chance to hit	8
[LOG]	Seri slows down.
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri attunes to the damage.
checkHit	11	vs	50	=> chance to hit	0
[Actor:move]	3935	Seri	move from	15	21	to	15	22
[LOG]	Skeleton master archer's Crippling Shot hits #fbd578#Seri#LAST# for #WHITE#62 physical#LAST#, #LIGHT_RED#(15 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST#, #ORANGE#6 mind#LAST# (#RED##{bold}#68#LAST##{normal}# total damage).
[Actor:move]	10476	forest wight	move from	20	30	to	19	30
[use_tactical AI] === Action Selected:	11178	skeleton master archer	disable	 talent:T_PINNING_SHOT
[ARCHERY ACQUIRE TARGETS WITH]	ranger's yew longbow of fire	thought-forged quiver of ash arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton master archer	11178	using weapon:	ranger's yew longbow of fire	ammo:	thought-forged quiver of ash arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	ranger's yew longbow of fire	to:	15	22
Adding entity	11293	after	11178
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (Skeleton master archer's Pinning Shot)).
[Actor:move]	3935	Seri	move from	15	22	to	15	21
[Actor:move]	10476	forest wight	move from	19	30	to	18	30
[use_tactical AI] === Action Selected:	11178	skeleton master archer	attack	 talent:T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	ranger's yew longbow of fire	thought-forged quiver of ash arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton master archer	11178	using weapon:	ranger's yew longbow of fire	ammo:	thought-forged quiver of ash arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	ranger's yew longbow of fire	to:	15	21
Adding entity	11294	after	11178
[LOG]	
[Actor:move]	3935	Seri	move from	15	21	to	16	20
[Identify]	caustic dwarven-steel mace of vileness	true
[LOG]	Seri picks up (k.): #0080FF##UID:10464:0#caustic dwarven-steel mace of vileness (26.5-37.1 power, 4 apr)#LAST#.
[LOG]	You pickup 0.55 gold pieces.
[Actor:move]	10476	forest wight	move from	18	30	to	17	30
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	16	30	to	15	29
[LOG]	
[LOG]	Resting starts...
[Actor:move]	10476	forest wight	move from	17	30	to	16	30
[target_simple AI]	11178	skeleton master archer	selecting NEW TARGET	16	20	3935	Seri
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	15	29	to	15	28
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[Actor:move]	10476	forest wight	move from	16	30	to	15	29
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	15	28	to	15	27
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[Actor:move]	10476	forest wight	move from	15	29	to	15	28
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	15	27	to	15	26
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[Actor:move]	10476	forest wight	move from	15	28	to	15	27
[use_tactical AI] === Action Selected:	11178	skeleton master archer	closein	 AI:move_complex
[Actor:move]	11178	skeleton master archer	move from	15	26	to	15	25
[Actor:move]	10476	forest wight	move from	15	27	to	15	26
[Actor:move]	11178	skeleton master archer	move from	15	25	to	15	24
[LOG]	Seri speeds up.
[LOG]	Seri is no longer attuned.
[Actor:move]	10476	forest wight	move from	15	26	to	15	25
[Actor:move]	11178	skeleton master archer	move from	15	24	to	15	23
[LOG]	Rested for 6 turns (stop reason: hostile spotted to the south (skeleton master archer)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	27	vs	65	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	12	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	783555
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #GREEN#642 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton master archer for #GREEN#642 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton master archer!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
Deleting shader 53 (is clone 1)
[LOG]	Rested for 45 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	16	20	to	17	19
[LOG]	You pickup 0.75 gold pieces.
[Actor:move]	3935	Seri	move from	17	19	to	17	20
[LOG]	You pickup 0.90 gold pieces.
[Actor:move]	3935	Seri	move from	17	20	to	18	19
[LOG]	You pickup 0.85 gold pieces.
[Actor:move]	3935	Seri	move from	18	19	to	19	19
[LOG]	You pickup 2.35 gold pieces.
[Actor:move]	3935	Seri	move from	19	19	to	18	20
[LOG]	You pickup 2.75 gold pieces.
[Actor:move]	3935	Seri	move from	18	20	to	17	21
[LOG]	You pickup 2.70 gold pieces.
[Actor:move]	3935	Seri	move from	17	21	to	18	21
[LOG]	You pickup 2.65 gold pieces.
[Actor:move]	3935	Seri	move from	18	21	to	19	20
[LOG]	You pickup 0.65 gold pieces.
[Actor:move]	3935	Seri	move from	19	20	to	19	21
[LOG]	You pickup 0.60 gold pieces.
[Actor:move]	3935	Seri	move from	19	21	to	18	20
[Actor:move]	3935	Seri	move from	18	20	to	17	20
[Actor:move]	3935	Seri	move from	17	20	to	16	20
[Actor:move]	3935	Seri	move from	16	20	to	15	21
[Actor:move]	3935	Seri	move from	15	21	to	15	22
[Actor:move]	3935	Seri	move from	15	22	to	15	23
[LOG]	You pickup 0.75 gold pieces.
[Identify]	dwarven-steel shield of acid resistance (#RESIST#)	true
[LOG]	Seri picks up (t.): #00FF80##UID:11179:0#dwarven-steel shield of acid resistance (+20%) (0 def, 6 armour, 28-33.6 power, 71 block)#LAST#.
[Actor:move]	3935	Seri	move from	15	23	to	15	22
[Actor:move]	3935	Seri	move from	15	22	to	15	21
[Actor:move]	3935	Seri	move from	15	21	to	14	20
[target_simple AI]	11030	lesser vampire	selecting NEW TARGET	14	20	3935	Seri
[Actor:move]	11030	lesser vampire	move from	12	11	to	12	12
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the north (lesser vampire - offscreen)).
[LOG]	
[Actor:move]	3935	Seri	move from	14	20	to	13	19
[Actor:move]	3935	Seri	move from	13	19	to	13	18
[NPC:seen_by] Passing target	Seri	from	11030	lesser vampire	to	10558	forest troll
[Actor:move]	11030	lesser vampire	move from	12	12	to	13	13
[Actor:move]	3935	Seri	move from	13	18	to	13	17
[Actor:move]	10558	forest troll	move from	8	12	to	9	12
[Actor:move]	11030	lesser vampire	move from	13	13	to	13	14
[Actor:move]	3935	Seri	move from	13	17	to	13	16
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	13	vs	65	=> chance to hit	0
[LOG]	Lesser vampire is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	787854
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #GREEN#642 acid#LAST# damage.
[Actor:move]	10558	forest troll	move from	9	12	to	10	12
[Actor:move]	11030	lesser vampire	move from	13	14	to	13	15
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	1	vs. armor/def	7	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	68	52.677664276969	vs. armor/hardiness	7	0.3
[ATTACK] after armor	68
[PHYS CRIT %] axe accuracy bonus	57	8	=	12.25
[PHYS CRIT %]	36.950007060581
[ATTACK] after crit	68
[ATTACK] after mult	68
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	1	vs. armor/def	7	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	73	62.347080346211	vs. armor/hardiness	7	0.3
[ATTACK] after armor	73
[PHYS CRIT %] axe accuracy bonus	57	8	=	12.25
[PHYS CRIT %]	37.450007060581
[ATTACK] after crit	73
[ATTACK] after mult	73
[Actor:move]	3935	Seri	move from	13	16	to	13	16
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #LIGHT_GREEN#35 nature#LAST#, #PURPLE#13 arcane#LAST#, #LIGHT_GREEN#37 nature#LAST#, #PURPLE#1 arcane#LAST# (#RED##{bold}#86#LAST##{normal}# total damage).
[Actor:move]	10558	forest troll	move from	10	12	to	9	12
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	16.113139110508	9	17	1	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	16.113139110508	9	17	1	vs. armor/def	31.103497872868	34
checkHit	17	vs	34	=> chance to hit	8
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	17	9	vs. armor/hardiness	31.103497872868	0.3
[ATTACK] after armor	11.9
[PHYS CRIT %]	1
[ATTACK] after crit	11.9
[ATTACK] after mult	11.9
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri attunes to the damage.
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
[Actor:move]	11030	lesser vampire	move from	13	15	to	13	15
[LOG]	#UID:11030:0#Lesser vampire hits #fbd578#Seri#LAST# for #DARK_GREEN#(9 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Lesser vampire for #{bold}##1133F3#16 cold#{normal}##LAST# damage.
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Lesser vampire!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	7	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	68	52.677664276969	vs. armor/hardiness	7	0.3
[ATTACK] after armor	68
[PHYS CRIT %] axe accuracy bonus	57	8	=	12.25
[PHYS CRIT %]	36.950007060581
[ATTACK] after crit	112.88
[ATTACK] after mult	232.40995904249
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Lesser vampire!#{normal}#
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	7	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	62.347080346211	vs. armor/hardiness	7	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	57	8	=	12.25
[PHYS CRIT %]	37.450007060581
[ATTACK] after crit	70
[ATTACK] after mult	144.12382293563
checkHit	54	vs	13	=> chance to hit	95
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #{bold}##LIGHT_GREEN#118 nature#{normal}##LAST# damage.
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#77 healing#LAST# from #UID:11030:0#Lesser vampire.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Lesser vampire!#{normal}#
[Actor:move]	10558	forest troll	move from	9	12	to	10	12
[LOG]	
[LOG]	Resting starts...
[Actor:move]	10558	forest troll	move from	10	12	to	11	12
[Actor:move]	10558	forest troll	move from	11	12	to	12	12
[LOG]	Rested for 2 turns (stop reason: hostile spotted to the north (forest troll)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
checkHit	30	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	790557
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Forest troll for #ROYAL_BLUE#558 lightning#LAST# damage.
[LOG]	Elemental Surge hits Forest troll for #ROYAL_BLUE#270 lightning#LAST# damage.
[LOG]	#{bold}#Elemental Surge killed Forest troll!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Seri is no longer attuned.
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
Deleting shader 53 (is clone 1)
[LOG]	Rested for 25 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	13	16	to	13	15
[Actor:move]	3935	Seri	move from	13	15	to	13	14
[Actor:move]	3935	Seri	move from	13	14	to	13	13
[Actor:move]	3935	Seri	move from	13	13	to	14	12
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the northwest (giant fire ant)).
[LOG]	
[Actor:move]	3935	Seri	move from	14	12	to	13	11
[target_simple AI]	10789	giant fire ant	selecting NEW TARGET	13	11	3935	Seri
[improved_talented AI] chooses for	10789	giant fire ant	T_RITCH_FLAMESPITTER_BOLT
[LOG]	#ORCHID##{bold}#Giant fire ant spits flames!#{normal}##LAST#
[MIND CRIT %]	1
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri attunes to the damage.
Cloned shader 61
[SHADER] setting reset param	tick_start	792452
[LOG]	#UID:10789:0#Giant fire ant hits #fbd578#Seri#LAST# for #LIGHT_RED#(14 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Deleting shader 53 (is clone 1)
Deleting shader 64 (is clone 1)
[LOG]	
[Actor:move]	3935	Seri	move from	13	11	to	12	10
[NPC:seen_by] Passing target	Seri	from	10789	giant fire ant	to	11010	dredgling
[NPC:seen_by] Passing target	Seri	from	10789	giant fire ant	to	10762	skeleton assassin
[improved_talented AI] chooses for	10789	giant fire ant	T_RITCH_FLAMESPITTER_BOLT
[LOG]	#ORCHID##{bold}#Giant fire ant spits flames!#{normal}##LAST#
[MIND CRIT %]	1
Cloned shader 61
[SHADER] setting reset param	tick_start	792603
[Actor:move]	11010	dredgling	move from	8	6	to	7	5
[LOG]	#UID:10789:0#Giant fire ant hits #fbd578#Seri#LAST# for #LIGHT_RED#(7 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	10762	skeleton assassin	closein	 AI:move_complex
checkHitOld	40.667745538177	24.334686908983
=> chance to hit	76.861568565869
[Actor:move]	10762	skeleton assassin	move from	7	7	to	8	6
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	25	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	793309
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Giant fire ant for #GREEN#577 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Giant fire ant!#{normal}#
[Actor:move]	11010	dredgling	move from	7	5	to	7	6
[use_tactical AI] === Action Selected:	10762	skeleton assassin	closein	 AI:move_complex
checkHitOld	40.667745538177	24.334686908983
=> chance to hit	76.861568565869
[Actor:move]	10762	skeleton assassin	move from	8	6	to	9	6
checkHitOld	40.667745538177	24.334686908983
=> chance to hit	76.861568565869
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the northwest (skeleton assassin)).
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	12	10	to	12	9
checkHitOld	40.667745538177	24.334686908983
=> chance to hit	76.861568565869
[LOG]	
[Actor:move]	3935	Seri	move from	12	9	to	11	8
[Actor:move]	11010	dredgling	move from	7	6	to	8	7
[use_tactical AI] === Action Selected:	10762	skeleton assassin	disable	 talent:T_RUNE:_BITING_GALE_1
[LOG]	Ran for 2 turns (stop reason: taken damage).
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[LOG]	Seri is encased in ice!
Loading tile	player/yeek/base_shadow_01.png
[SOUND] loading from	/data/sound/talents/ice.ogg	:=:	sound "/data/sound/talents/ice.ogg" : <static>
[LOG]	Something hits #fbd578#Seri#LAST# for #1133F3#(37 antimagic)#LAST#, #1133F3#106 cold#LAST# (#RED##{bold}#106#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/effects/wet.png
Loading tile from tileset	/data/gfx/talents/freeze.png
[use_tactical AI] === Action Selected:	10762	skeleton assassin	closein	 talent:T_SHADOWSTEP
[Actor:move]	10762	skeleton assassin	(forced) move from	9	6	to	11	9
[ATTACK] attacking with (mainhand)	warbringer's dwarven-steel dagger of massacre
[ATTACK] to 	Seri	dam/apr/atk/mult ::	48.606240904656	7	47	1.5589466384404	vs. armor/def	31.103497872868	0
[ATTACK] after melee attack bonus hooks & callbacks::	48.606240904656	7	47	1.5589466384404	vs. armor/def	31.103497872868	0
checkHit	47	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	57	7	vs. armor/hardiness	31.103497872868	0.3
[ATTACK] after armor	39.9
[PHYS CRIT %] axe accuracy bonus	47	0	=	11.75
[PHYS CRIT %]	23.187351186467
[ATTACK] after crit	39.9
[ATTACK] after mult	62.201970873772
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
[ATTACK] attacking with (offhand)	chilling dwarven-steel dagger of massacre
[ATTACK] to 	Seri	dam/apr/atk/mult ::	49.175175972688	7	47	1.0600837141395	vs. armor/def	31.103497872868	0
[ATTACK] after melee attack bonus hooks & callbacks::	49.175175972688	7	47	1.0600837141395	vs. armor/def	31.103497872868	0
checkHit	47	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	63	7	vs. armor/hardiness	31.103497872868	0.3
[ATTACK] after armor	44.1
[PHYS CRIT %] axe accuracy bonus	47	0	=	11.75
[PHYS CRIT %]	23.187351186467
[ATTACK] after crit	44.1
[ATTACK] after mult	46.749691793551
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
[LOG]	Seri is not dazed!
[LOG]	Melee retaliation hits Iceblock for #1133F3#44 cold#LAST#, #1133F3#44 cold#LAST# (#RED##{bold}#88#LAST##{normal}# total damage).
[LOG]	Something hits #fbd578#Seri#LAST# for #GREY#(37 antimagic)#LAST#, #STEEL_BLUE#(8 to ice)#LAST#, #GREY#12 darkness#LAST#, #GREY#(4 antimagic)#LAST#, #GREY#0 darkness#LAST#, #GREY#(25 antimagic)#LAST#, #GREY#0 darkness#LAST#, #1133F3#(5 antimagic)#LAST#, #1133F3#0 cold#LAST#, #GREY#(4 antimagic)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	Seri	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	1	vs. armor/def	31.103497872868	0
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	1	vs. armor/def	31.103497872868	0
checkHit	57	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	52.677664276969	vs. armor/hardiness	31.103497872868	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	57	0	=	14.25
[PHYS CRIT %]	38.950007060581
[ATTACK] after crit	71
[ATTACK] after mult	71
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	Seri	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	1	vs. armor/def	31.103497872868	0
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	1	vs. armor/def	31.103497872868	0
checkHit	57	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	62.347080346211	vs. armor/hardiness	31.103497872868	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	57	0	=	14.25
[PHYS CRIT %]	39.450007060581
[ATTACK] after crit	117.86
[ATTACK] after mult	117.86
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against #fbd578#Seri#LAST#!#{normal}#
[LOG]	Seri forces the iceblock to shatter.
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
[Actor:move]	3935	Seri	move from	11	8	to	11	8
[LOG]	Seri is free from the ice.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Iceblock for #LIGHT_GREEN#91 nature#LAST#, #PURPLE#0 arcane#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#90#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Iceblock for #1133F3#44 cold#LAST#, #1133F3#44 cold#LAST# (#RED##{bold}#88#LAST##{normal}# total damage).
[Actor:move]	11010	dredgling	move from	8	7	to	9	6
[use_tactical AI] === Action Selected:	10762	skeleton assassin	attack	 talent:T_FLURRY
[LOG]	Skeleton assassin uses #{bold}##RED#Flurry.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	warbringer's dwarven-steel dagger of massacre
[ATTACK] to 	Seri	dam/apr/atk/mult ::	48.606240904656	7	47	0.77947331922021	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	48.606240904656	7	47	0.77947331922021	vs. armor/def	31.103497872868	34
checkHit	47	vs	34	=> chance to hit	83
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	61	7	vs. armor/hardiness	31.103497872868	0.3
[ATTACK] after armor	42.7
[PHYS CRIT %] axe accuracy bonus	47	34	=	3.25
[PHYS CRIT %]	14.687351186467
[ATTACK] after crit	69.446367684186
[ATTACK] after mult	54.131590726579
[LOG]	#{bold}##UID:10762:0#Skeleton assassin performs a melee critical strike against #fbd578#Seri#LAST#!#{normal}#
[LOG]	Seri shrugs off the critical damage!
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
[ATTACK] attacking with (offhand)	chilling dwarven-steel dagger of massacre
[ATTACK] to 	Seri	dam/apr/atk/mult ::	49.175175972688	7	47	0.53004185706974	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	49.175175972688	7	47	0.53004185706974	vs. armor/def	31.103497872868	34
checkHit	47	vs	34	=> chance to hit	83
[LOG]	#UID:10762:0#Skeleton assassin misses #fbd578#Seri#LAST#.
[ATTACK] attacking with (mainhand)	warbringer's dwarven-steel dagger of massacre
[ATTACK] to 	Seri	dam/apr/atk/mult ::	48.606240904656	7	47	0.77947331922021	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	48.606240904656	7	47	0.77947331922021	vs. armor/def	31.103497872868	34
checkHit	47	vs	34	=> chance to hit	83
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	53	7	vs. armor/hardiness	31.103497872868	0.3
[ATTACK] after armor	37.1
[PHYS CRIT %] axe accuracy bonus	47	34	=	3.25
[PHYS CRIT %]	14.687351186467
[ATTACK] after crit	60.338647332161
[ATTACK] after mult	47.032365713257
[LOG]	#{bold}##UID:10762:0#Skeleton assassin performs a melee critical strike against #fbd578#Seri#LAST#!#{normal}#
[LOG]	Seri shrugs off the critical damage!
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
[ATTACK] attacking with (offhand)	chilling dwarven-steel dagger of massacre
[ATTACK] to 	Seri	dam/apr/atk/mult ::	49.175175972688	7	47	0.53004185706974	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	49.175175972688	7	47	0.53004185706974	vs. armor/def	31.103497872868	34
checkHit	47	vs	34	=> chance to hit	83
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	61	7	vs. armor/hardiness	31.103497872868	0.3
[ATTACK] after armor	42.7
[PHYS CRIT %] axe accuracy bonus	47	34	=	3.25
[PHYS CRIT %]	14.687351186467
[ATTACK] after crit	42.7
[ATTACK] after mult	22.632787296878
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
[ATTACK] attacking with (mainhand)	warbringer's dwarven-steel dagger of massacre
[ATTACK] to 	Seri	dam/apr/atk/mult ::	48.606240904656	7	47	0.77947331922021	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	48.606240904656	7	47	0.77947331922021	vs. armor/def	31.103497872868	34
checkHit	47	vs	34	=> chance to hit	83
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	55	7	vs. armor/hardiness	31.103497872868	0.3
[ATTACK] after armor	38.5
[PHYS CRIT %] axe accuracy bonus	47	34	=	3.25
[PHYS CRIT %]	14.687351186467
[ATTACK] after crit	62.615577420167
[ATTACK] after mult	48.807171966588
[LOG]	#{bold}##UID:10762:0#Skeleton assassin performs a melee critical strike against #fbd578#Seri#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
[ATTACK] attacking with (offhand)	chilling dwarven-steel dagger of massacre
[ATTACK] to 	Seri	dam/apr/atk/mult ::	49.175175972688	7	47	0.53004185706974	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	49.175175972688	7	47	0.53004185706974	vs. armor/def	31.103497872868	34
checkHit	47	vs	34	=> chance to hit	83
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	49	7	vs. armor/hardiness	31.103497872868	0.3
[ATTACK] after armor	34.3
[PHYS CRIT %] axe accuracy bonus	47	34	=	3.25
[PHYS CRIT %]	14.687351186467
[ATTACK] after crit	55.784787156149
[ATTACK] after mult	29.568272180485
[LOG]	#{bold}##UID:10762:0#Skeleton assassin performs a melee critical strike against #fbd578#Seri#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
[LOG]	Melee retaliation hits Skeleton assassin for #1133F3#44 cold#LAST#, #1133F3#44 cold#LAST#, #1133F3#44 cold#LAST#, #1133F3#44 cold#LAST#, #1133F3#44 cold#LAST# (#RED##{bold}#219#LAST##{normal}# total damage).
[LOG]	#UID:10762:0#Skeleton assassin hits #fbd578#Seri#LAST# for #WHITE#30 physical#LAST#, #GREY#(4 antimagic)#LAST#, #GREY#0 darkness#LAST#, #WHITE#26 physical#LAST#, #GREY#(4 antimagic)#LAST#, #GREY#0 darkness#LAST#, #WHITE#20 physical#LAST#, #1133F3#(5 antimagic)#LAST#, #1133F3#0 cold#LAST#, #GREY#(4 antimagic)#LAST#, #GREY#0 darkness#LAST#, #{bold}##WHITE#44 physical#{normal}##LAST#, #GREY#(4 antimagic)#LAST#, #GREY#0 darkness#LAST#, #{bold}##WHITE#27 physical#{normal}##LAST#, #1133F3#(5 antimagic)#LAST#, #1133F3#0 cold#LAST#, #GREY#(4 antimagic)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#147#LAST##{normal}# total damage).
[LOG]	
Deleting shader 61 (is clone 1)
Deleting shader 61 (is clone 1)
[LOG]	Corrosive Breath is still on cooldown for 9 turns.
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	21	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	796452
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Dredgling for #ROYAL_BLUE#666 lightning#LAST# damage.
[LOG]	Elemental Surge hits Skeleton assassin for #ROYAL_BLUE#270 lightning#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Dredgling!#{normal}#
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Skeleton assassin!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	skeleton assassin	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	11	34
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	11	34
checkHit	57	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	66	52.677664276969	vs. armor/hardiness	11	0.3
[ATTACK] after PARRY	51.677837784643
[ATTACK] after armor	51.677837784643
[ATTACK] after crit	51.677837784643
[ATTACK] after mult	106.40010775101
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	skeleton assassin	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	11	34
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	11	34
checkHit	57	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	73	62.347080346211	vs. armor/hardiness	11	0.3
[ATTACK] after armor	73
[PHYS CRIT %] axe accuracy bonus	57	34	=	5.75
[PHYS CRIT %]	30.950007060581
[ATTACK] after crit	121.18
[ATTACK] after mult	249.49892661915
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Skeleton assassin!#{normal}#
checkHit	54	vs	32	=> chance to hit	95
[LOG]	#LIGHT_GREEN##UID:3935:0##fbd578#Seri#LAST# gains 4% of a turn from Ancestral Life.#LAST#
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton assassin for #LIGHT_GREEN#(14 parried#LAST#), #LIGHT_GREEN#100 nature#LAST# (#RED##{bold}#100#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#82 healing#LAST# from #UID:10762:0#Skeleton assassin.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton assassin!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Seri is no longer attuned.
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	11	8	to	11	7
[Identify]	barbed quiver of yew arrows	true
[LOG]	Seri picks up (v.): #0080FF##UID:11049:0#barbed quiver of yew arrows (20/20, 42-58.8 power, 10 apr)#LAST#.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[Actor:move]	3935	Seri	move from	11	7	to	10	6
[Actor:move]	3935	Seri	move from	10	6	to	9	6
[Identify]	Amiharabers the dwarven-steel mace	true
[LOG]	Seri picks up (k.): #FF7700##UID:11057:0#Amiharabers the dwarven-steel mace (35.5-49.7 power, 4 apr)#LAST#.
[Actor:move]	3935	Seri	move from	9	6	to	10	7
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[Actor:move]	3935	Seri	move from	10	7	to	11	8
[Actor:move]	3935	Seri	move from	11	8	to	11	9
[LOG]	You pickup 0.75 gold pieces.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[Actor:move]	3935	Seri	move from	11	9	to	12	10
[Actor:move]	3935	Seri	move from	12	10	to	13	10
[Actor:move]	3935	Seri	move from	13	10	to	14	10
[Actor:move]	3935	Seri	move from	14	10	to	15	10
[Identify]	dwarven-steel mail armour of lightning resistance	true
[LOG]	Seri picks up (s.): #00FF80##UID:11053:0#dwarven-steel mail armour of lightning resistance (3 def, 8 armour)#LAST#.
[Actor:move]	3935	Seri	move from	15	10	to	14	9
[Actor:move]	3935	Seri	move from	14	9	to	13	9
[Actor:move]	3935	Seri	move from	13	9	to	12	9
[Actor:move]	3935	Seri	move from	12	9	to	11	8
[Actor:move]	3935	Seri	move from	11	8	to	12	7
[Actor:move]	3935	Seri	move from	12	7	to	13	6
[Actor:move]	3935	Seri	move from	13	6	to	12	7
[Actor:move]	3935	Seri	move from	12	7	to	11	8
[Actor:move]	3935	Seri	move from	11	8	to	12	9
[Actor:move]	3935	Seri	move from	12	9	to	13	10
[Actor:move]	3935	Seri	move from	13	10	to	14	11
[Actor:move]	3935	Seri	move from	14	11	to	15	12
[Actor:move]	3935	Seri	move from	15	12	to	15	13
[Actor:move]	3935	Seri	move from	15	13	to	15	14
[Actor:move]	3935	Seri	move from	15	14	to	15	15
[Actor:move]	3935	Seri	move from	15	15	to	15	16
[Actor:move]	3935	Seri	move from	15	16	to	15	17
[Actor:move]	3935	Seri	move from	15	17	to	15	18
[Actor:move]	3935	Seri	move from	15	18	to	15	19
[Actor:move]	3935	Seri	move from	15	19	to	14	20
[Actor:move]	3935	Seri	move from	14	20	to	13	20
[Actor:move]	3935	Seri	move from	13	20	to	12	20
[Actor:move]	3935	Seri	move from	12	20	to	11	20
[Actor:move]	3935	Seri	move from	11	20	to	10	20
[Actor:move]	3935	Seri	move from	10	20	to	9	20
[Actor:move]	3935	Seri	move from	9	20	to	8	20
[Actor:move]	3935	Seri	move from	8	20	to	7	20
[Actor:move]	3935	Seri	move from	7	20	to	7	21
[Actor:move]	3935	Seri	move from	7	21	to	7	22
[Actor:move]	3935	Seri	move from	7	22	to	7	23
[Actor:move]	3935	Seri	move from	7	23	to	7	24
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the south (vampire - offscreen)).
[LOG]	
[Actor:move]	3935	Seri	move from	7	24	to	7	25
[target_simple AI]	10526	brittle clear ooze	selecting NEW TARGET	7	25	3935	Seri
[Actor:move]	10526	brittle clear ooze	move from	2	27	to	3	27
[target_simple AI]	10556	vampire	selecting NEW TARGET	7	25	3935	Seri
[Actor:move]	10556	vampire	move from	4	30	to	5	29
[Actor:move]	3935	Seri	move from	7	25	to	6	26
[target_simple AI]	10556	vampire	selecting NEW TARGET	6	26	3935	Seri
[Actor:move]	10556	vampire	move from	5	29	to	5	28
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[Actor:move]	11297	brittle clear ooze	(forced) move from	nil	nil	to	2	28
[LOG]	Brittle clear ooze splits in two!
Loading tile from tileset	/data/gfx/shockbolt/object/cloak_cashmere.png
checkHit	28	vs	65	=> chance to hit	0
checkHit	13	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	801361
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vampire for #GREEN#1066 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Brittle clear ooze for #{bold}##GREEN#533 acid#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Brittle clear ooze!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Vampire!#{normal}#
[LOG]	
[Actor:move]	3935	Seri	move from	6	26	to	5	27
[Identify]	balanced dwarven-steel battleaxe	true
[LOG]	Seri picks up (i.): #00FF80##UID:11038:0#balanced dwarven-steel battleaxe (33.5-50.25 power, 2 apr)#LAST#.
[Actor:move]	11297	brittle clear ooze	move from	2	28	to	3	28
[LOG]	
Server latency	96
[LOG]	#GOLD#An object rolls from the chest!
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	5	27	to	4	28
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Brittle clear ooze!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	brittle clear ooze	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	1	17
checkHit	57	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	66	52.677664276969	vs. armor/hardiness	1	0.3
[ATTACK] after armor	66
[PHYS CRIT %] axe accuracy bonus	57	17	=	10
[PHYS CRIT %]	34.700007060581
[ATTACK] after crit	109.56
[ATTACK] after mult	225.57437201183
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Brittle clear ooze!#{normal}#
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	brittle clear ooze	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	1	17
checkHit	57	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	62.347080346211	vs. armor/hardiness	1	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	57	17	=	10
[PHYS CRIT %]	35.200007060581
[ATTACK] after crit	71
[ATTACK] after mult	146.18273469186
checkHit	54	vs	28	=> chance to hit	95
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Brittle clear ooze for #{bold}##LIGHT_GREEN#287 nature#{normal}##LAST# damage.
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#79 healing#LAST# from #UID:11297:0#Brittle clear ooze.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Brittle clear ooze!#{normal}#
[LOG]	
[Actor:move]	3935	Seri	move from	4	28	to	3	28
[LOG]	Resting starts...
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	3	28	to	3	27
[Identify]	enveloping cashmere cloak of protection	true
[LOG]	Seri picks up (q.): #00FF80##UID:10527:0#enveloping cashmere cloak of protection (12 def, 0 armour)#LAST#.
[Actor:move]	3935	Seri	move from	3	27	to	4	27
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 1 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	4	27	to	5	27
[Identify]	inquisitor's dwarven-steel longsword of persecution	true
[LOG]	Seri picks up (l.): #0080FF##UID:11140:0#inquisitor's dwarven-steel longsword of persecution (25.5-35.7 power, 4 apr)#LAST#.
[LOG]	Ran for 2 turns (stop reason: at object).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	5	27	to	6	28
[Actor:move]	3935	Seri	move from	6	28	to	7	29
[Actor:move]	3935	Seri	move from	7	29	to	7	30
[Actor:move]	3935	Seri	move from	7	30	to	8	30
[Actor:move]	3935	Seri	move from	8	30	to	9	30
[Actor:move]	3935	Seri	move from	9	30	to	10	30
[Actor:move]	3935	Seri	move from	10	30	to	11	30
[Actor:move]	3935	Seri	move from	11	30	to	12	30
[Actor:move]	3935	Seri	move from	12	30	to	13	30
[Actor:move]	3935	Seri	move from	13	30	to	14	30
[Actor:move]	3935	Seri	move from	14	30	to	15	29
[Actor:move]	3935	Seri	move from	15	29	to	15	28
[Actor:move]	3935	Seri	move from	15	28	to	14	27
[Actor:move]	3935	Seri	move from	14	27	to	13	26
[Actor:move]	3935	Seri	move from	13	26	to	14	27
[Actor:move]	3935	Seri	move from	14	27	to	15	28
[Actor:move]	3935	Seri	move from	15	28	to	15	29
[Actor:move]	3935	Seri	move from	15	29	to	15	30
[Actor:move]	3935	Seri	move from	15	30	to	15	31
[Actor:move]	3935	Seri	move from	15	31	to	16	32
[Actor:move]	3935	Seri	move from	16	32	to	17	33
[Actor:move]	3935	Seri	move from	17	33	to	18	34
[Actor:move]	3935	Seri	move from	18	34	to	19	35
[Actor:move]	3935	Seri	move from	19	35	to	20	36
[Actor:move]	3935	Seri	move from	20	36	to	21	37
[Actor:move]	3935	Seri	move from	21	37	to	21	38
[Actor:move]	3935	Seri	move from	21	38	to	21	39
[Actor:move]	3935	Seri	move from	21	39	to	21	40
[Actor:move]	3935	Seri	move from	21	40	to	20	41
[Identify]	shimmering yew starstaff	true
[LOG]	Seri picks up (o.): #00FF80##UID:11058:0#shimmering yew starstaff (20-24 power, 4 apr, light element)#LAST#.
[Actor:move]	3935	Seri	move from	20	41	to	19	41
[Actor:move]	3935	Seri	move from	19	41	to	19	42
[Actor:move]	3935	Seri	move from	19	42	to	19	43
[Actor:move]	3935	Seri	move from	19	43	to	18	43
[Actor:move]	3935	Seri	move from	18	43	to	17	44
[Actor:move]	3935	Seri	move from	17	44	to	16	45
[Actor:move]	3935	Seri	move from	16	45	to	17	44
[Actor:move]	3935	Seri	move from	17	44	to	18	44
[Actor:move]	3935	Seri	move from	18	44	to	19	44
[Actor:move]	3935	Seri	move from	19	44	to	20	45
[Actor:move]	3935	Seri	move from	20	45	to	19	44
[Actor:move]	3935	Seri	move from	19	44	to	19	43
[Actor:move]	3935	Seri	move from	19	43	to	19	42
[Actor:move]	3935	Seri	move from	19	42	to	20	41
[Actor:move]	3935	Seri	move from	20	41	to	21	40
[Actor:move]	3935	Seri	move from	21	40	to	22	39
[Actor:move]	3935	Seri	move from	22	39	to	22	38
[Actor:move]	3935	Seri	move from	22	38	to	23	37
[Actor:move]	3935	Seri	move from	23	37	to	24	36
[Actor:move]	3935	Seri	move from	24	36	to	25	35
[LOG]	Ran for 11 turns (stop reason: hostile spotted to the south (lesser vampire)).
[LOG]	
[Actor:move]	3935	Seri	move from	25	35	to	26	35
[target_simple AI]	11195	lesser vampire	selecting NEW TARGET	26	35	3935	Seri
[Actor:move]	11195	lesser vampire	move from	27	40	to	27	39
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	15	vs	65	=> chance to hit	0
checkHit	13	vs	65	=> chance to hit	0
[LOG]	Lesser vampire is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	810557
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #GREEN#642 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #GREEN#642 acid#LAST# damage.
[use_tactical AI] === Action Selected:	10553	vampire lord	defend	 talent:T_RUNE:_STORMSHIELD_1
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	11195	lesser vampire	move from	27	39	to	27	38
[use_tactical AI] === Action Selected:	10553	vampire lord	escape	 AI:flee_dmap_keep_los
[Actor:move]	10553	vampire lord	move from	27	41	to	27	42
[LOG]	
[Actor:move]	3935	Seri	move from	26	35	to	26	36
[Actor:move]	11195	lesser vampire	move from	27	38	to	26	37
[use_tactical AI] === Action Selected:	10553	vampire lord	escape	 AI:flee_dmap_keep_los
[Actor:move]	10553	vampire lord	move from	27	42	to	27	43
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Lesser vampire!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	7	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	52.677664276969	vs. armor/hardiness	7	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	57	8	=	12.25
[PHYS CRIT %]	36.950007060581
[ATTACK] after crit	69
[ATTACK] after mult	142.06491117941
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	7	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	62.347080346211	vs. armor/hardiness	7	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	57	8	=	12.25
[PHYS CRIT %]	37.450007060581
[ATTACK] after crit	71
[ATTACK] after mult	146.18273469186
checkHit	54	vs	13	=> chance to hit	95
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #LIGHT_GREEN#72 nature#LAST# damage.
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#75 healing#LAST# from #UID:11195:0#Lesser vampire.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Lesser vampire!#{normal}#
[LOG]	
[LOG]	Resting starts...
[use_tactical AI] === Action Selected:	10553	vampire lord	escape	 AI:flee_dmap_keep_los
[Actor:move]	10553	vampire lord	move from	27	43	to	27	44
[use_tactical AI] === Action Selected:	10553	vampire lord	closein	 AI:move_complex
[Actor:move]	10553	vampire lord	move from	27	44	to	27	43
[use_tactical AI] === Action Selected:	10553	vampire lord	escape	 AI:flee_dmap_keep_los
[Actor:move]	10553	vampire lord	move from	27	43	to	27	44
[use_tactical AI] === Action Selected:	10553	vampire lord	closein	 AI:move_complex
[Actor:move]	10553	vampire lord	move from	27	44	to	27	43
[use_tactical AI] === Action Selected:	10553	vampire lord	escape	 AI:flee_dmap_keep_los
[Actor:move]	10553	vampire lord	move from	27	43	to	27	44
[use_tactical AI] === Action Selected:	10553	vampire lord	closein	 AI:move_complex
[Actor:move]	10553	vampire lord	move from	27	44	to	27	43
[use_tactical AI] === Action Selected:	10553	vampire lord	escape	 AI:flee_dmap_keep_los
[Actor:move]	10553	vampire lord	move from	27	43	to	27	44
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	26	36	to	27	36
[Actor:move]	3935	Seri	move from	27	36	to	28	37
[use_tactical AI] === Action Selected:	10553	vampire lord	closein	 AI:move_complex
[Actor:move]	10553	vampire lord	move from	27	44	to	27	43
[Actor:move]	3935	Seri	move from	28	37	to	28	36
[target_simple AI]	10553	vampire lord	selecting NEW TARGET	28	36	3935	Seri
[use_tactical AI] === Action Selected:	10553	vampire lord	escape	 AI:flee_dmap_keep_los
[Actor:move]	10553	vampire lord	move from	27	43	to	26	44
[Actor:move]	3935	Seri	move from	28	36	to	28	35
[Actor:move]	3935	Seri	move from	28	35	to	28	34
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[use_tactical AI] === Action Selected:	10553	vampire lord	closein	 AI:move_complex
[Actor:move]	10553	vampire lord	move from	26	44	to	27	43
[Actor:move]	3935	Seri	move from	28	34	to	29	33
[use_tactical AI] === Action Selected:	10553	vampire lord	closein	 AI:move_complex
[Actor:move]	10553	vampire lord	move from	27	43	to	27	42
[Actor:move]	3935	Seri	move from	29	33	to	28	34
[Actor:move]	3935	Seri	move from	28	34	to	28	35
[use_tactical AI] === Action Selected:	10553	vampire lord	escape	 AI:flee_dmap_keep_los
[Actor:move]	10553	vampire lord	move from	27	42	to	27	43
[Actor:move]	3935	Seri	move from	28	35	to	28	36
[use_tactical AI] === Action Selected:	10553	vampire lord	escape	 AI:flee_dmap_keep_los
[Actor:move]	10553	vampire lord	move from	27	43	to	26	44
[Actor:move]	3935	Seri	move from	28	36	to	28	37
[Actor:move]	3935	Seri	move from	28	37	to	29	38
Deleting shader 53 (is clone 1)
[use_tactical AI] === Action Selected:	10553	vampire lord	closein	 AI:move_complex
[Actor:move]	10553	vampire lord	move from	26	44	to	27	43
[Actor:move]	3935	Seri	move from	29	38	to	28	39
[use_tactical AI] === Action Selected:	10553	vampire lord	escape	 AI:flee_dmap_keep_los
[Actor:move]	10553	vampire lord	move from	27	43	to	26	44
[Actor:move]	3935	Seri	move from	28	39	to	27	39
[Actor:move]	3935	Seri	move from	27	39	to	27	40
[use_tactical AI] === Action Selected:	10553	vampire lord	closein	 AI:move_complex
[Actor:move]	10553	vampire lord	move from	26	44	to	27	43
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (vampire lord)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:34:0#vampire lord fang (1)#WHITE#.
checkHit	15	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	813565
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vampire lord for #GREEN#642 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Vampire lord!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Today is the 2nd Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	27	40	to	27	41
[Actor:move]	3935	Seri	move from	27	41	to	27	42
[Actor:move]	3935	Seri	move from	27	42	to	27	43
[Actor:move]	3935	Seri	move from	27	43	to	27	44
[Actor:move]	3935	Seri	move from	27	44	to	26	44
[Actor:move]	3935	Seri	move from	26	44	to	27	43
[Actor:move]	3935	Seri	move from	27	43	to	27	42
[Actor:move]	3935	Seri	move from	27	42	to	27	41
[Actor:move]	3935	Seri	move from	27	41	to	27	40
[Actor:move]	3935	Seri	move from	27	40	to	27	39
[Actor:move]	3935	Seri	move from	27	39	to	27	38
[Actor:move]	3935	Seri	move from	27	38	to	28	37
[Actor:move]	3935	Seri	move from	28	37	to	28	36
[Actor:move]	3935	Seri	move from	28	36	to	28	35
[Actor:move]	3935	Seri	move from	28	35	to	28	34
[Actor:move]	3935	Seri	move from	28	34	to	29	33
[Actor:move]	3935	Seri	move from	29	33	to	30	32
[Actor:move]	3935	Seri	move from	30	32	to	30	32
[Actor:move]	3935	Seri	move from	30	32	to	31	32
[Actor:move]	3935	Seri	move from	31	32	to	32	32
[Actor:move]	3935	Seri	move from	32	32	to	33	31
[Actor:move]	3935	Seri	move from	33	31	to	32	30
[Actor:move]	3935	Seri	move from	32	30	to	31	29
[Actor:move]	3935	Seri	move from	31	29	to	31	28
[Actor:move]	3935	Seri	move from	31	28	to	31	27
[Actor:move]	3935	Seri	move from	31	27	to	31	26
[Actor:move]	3935	Seri	move from	31	26	to	31	25
[Actor:move]	3935	Seri	move from	31	25	to	31	24
[Actor:move]	3935	Seri	move from	31	24	to	30	23
[Actor:move]	3935	Seri	move from	30	23	to	29	22
[Actor:move]	3935	Seri	move from	29	22	to	28	21
[Actor:move]	3935	Seri	move from	28	21	to	27	20
[Actor:move]	3935	Seri	move from	27	20	to	26	20
[Actor:move]	3935	Seri	move from	26	20	to	25	20
[Actor:move]	3935	Seri	move from	25	20	to	24	20
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[Actor:move]	3935	Seri	move from	24	20	to	23	21
[Actor:move]	3935	Seri	move from	23	21	to	23	22
[Actor:move]	3935	Seri	move from	23	22	to	23	21
[Actor:move]	3935	Seri	move from	23	21	to	23	20
[Actor:move]	3935	Seri	move from	23	20	to	23	19
[Actor:move]	3935	Seri	move from	23	19	to	23	18
Deleting shader 53 (is clone 1)
Deleting shader 64 (is clone 1)
[Actor:move]	3935	Seri	move from	23	18	to	23	17
[Actor:move]	3935	Seri	move from	23	17	to	23	16
[Actor:move]	3935	Seri	move from	23	16	to	24	15
[Actor:move]	3935	Seri	move from	24	15	to	25	15
[Actor:move]	3935	Seri	move from	25	15	to	26	15
[Actor:move]	3935	Seri	move from	26	15	to	27	15
[Actor:move]	3935	Seri	move from	27	15	to	28	14
[Actor:move]	3935	Seri	move from	28	14	to	29	13
[Actor:move]	3935	Seri	move from	29	13	to	29	12
[LOG]	Ran for 14 turns (stop reason: interesting terrain).
[LOG]	
Loading tile from tileset	/data/gfx/talents/blightzone.png
[Actor:move]	3935	Seri	move from	29	12	to	30	12
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (skeleton master archer)).
[LOG]	
[Actor:move]	3935	Seri	move from	30	12	to	31	12
[target_simple AI]	10755	skeleton master archer	selecting NEW TARGET	31	12	3935	Seri
[use_tactical AI] === Action Selected:	10755	skeleton master archer	closein	 AI:move_complex
[Actor:move]	10755	skeleton master archer	move from	40	11	to	39	10
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	31	12	to	31	11
[NPC:seen_by] Passing target	Seri	from	10755	skeleton master archer	to	10996	skeleton master archer
[use_tactical AI] === Action Selected:	10755	skeleton master archer	closein	 AI:move_complex
[Actor:move]	10755	skeleton master archer	move from	39	10	to	38	11
[use_tactical AI] === Action Selected:	10996	skeleton master archer	closein	 AI:move_complex
[Actor:move]	10996	skeleton master archer	move from	38	9	to	39	10
[Actor:move]	3935	Seri	move from	31	11	to	32	10
[Actor:move]	3935	Seri	move from	32	10	to	33	9
[use_tactical AI] === Action Selected:	10755	skeleton master archer	closein	 AI:move_complex
[Actor:move]	10755	skeleton master archer	move from	38	11	to	37	12
[use_tactical AI] === Action Selected:	10996	skeleton master archer	closein	 AI:move_complex
[Actor:move]	10996	skeleton master archer	move from	39	10	to	38	11
[Actor:move]	3935	Seri	move from	33	9	to	34	8
Deleting shader 64 (is clone 1)
[use_tactical AI] === Action Selected:	10755	skeleton master archer	closein	 AI:move_complex
[Actor:move]	10755	skeleton master archer	move from	37	12	to	36	12
[use_tactical AI] === Action Selected:	10996	skeleton master archer	closein	 AI:move_complex
[Actor:move]	10996	skeleton master archer	move from	38	11	to	37	12
[Actor:move]	3935	Seri	move from	34	8	to	33	9
[Actor:move]	3935	Seri	move from	33	9	to	32	10
[Actor:move]	10755	skeleton master archer	move from	36	12	to	35	12
[use_tactical AI] === Action Selected:	10996	skeleton master archer	closein	 AI:move_complex
[Actor:move]	10996	skeleton master archer	move from	37	12	to	36	12
[Actor:move]	3935	Seri	move from	32	10	to	31	11
[Actor:move]	10755	skeleton master archer	move from	35	12	to	34	12
[use_tactical AI] === Action Selected:	10996	skeleton master archer	closein	 AI:move_complex
[Actor:move]	10996	skeleton master archer	move from	36	12	to	35	12
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the east (skeleton master archer)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	#ORCHID##{bold}#Seri hurls lightning at skeleton master archer!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	25	vs	65	=> chance to hit	0
checkHit	26	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	817614
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton master archer for #{bold}##GREEN#912 acid#{normal}##LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #GREEN#1066 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton master archer!#{normal}#
[LOG]	
[LOG]	Resting starts...
Deleting temp shader	fireball[]
Deleting temp shader	fireball[trail_length=1]
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	31	11	to	32	12
[Actor:move]	3935	Seri	move from	32	12	to	33	12
[Actor:move]	3935	Seri	move from	33	12	to	34	12
[LOG]	You pickup 2.95 gold pieces.
[Actor:move]	3935	Seri	move from	34	12	to	35	12
[LOG]	You pickup 2.15 gold pieces.
[Actor:move]	3935	Seri	move from	35	12	to	36	12
[Actor:move]	3935	Seri	move from	36	12	to	37	12
[Actor:move]	3935	Seri	move from	37	12	to	38	12
[Actor:move]	3935	Seri	move from	38	12	to	39	12
[Actor:move]	3935	Seri	move from	39	12	to	38	13
[Actor:move]	3935	Seri	move from	38	13	to	39	12
[Actor:move]	3935	Seri	move from	39	12	to	40	11
[Actor:move]	3935	Seri	move from	40	11	to	41	12
[Actor:move]	3935	Seri	move from	41	12	to	40	13
[Actor:move]	3935	Seri	move from	40	13	to	40	14
[Actor:move]	3935	Seri	move from	40	14	to	39	15
[Actor:move]	3935	Seri	move from	39	15	to	40	14
[Actor:move]	3935	Seri	move from	40	14	to	40	13
[Actor:move]	3935	Seri	move from	40	13	to	40	12
[Actor:move]	3935	Seri	move from	40	12	to	40	11
[Actor:move]	3935	Seri	move from	40	11	to	41	10
[Actor:move]	3935	Seri	move from	41	10	to	40	9
[Actor:move]	3935	Seri	move from	40	9	to	40	8
[Actor:move]	3935	Seri	move from	40	8	to	40	7
[Actor:move]	3935	Seri	move from	40	7	to	40	6
[Actor:move]	3935	Seri	move from	40	6	to	39	6
[Actor:move]	3935	Seri	move from	39	6	to	38	6
[Actor:move]	3935	Seri	move from	38	6	to	37	6
[Actor:move]	3935	Seri	move from	37	6	to	36	6
[Actor:move]	3935	Seri	move from	36	6	to	35	6
[Actor:move]	3935	Seri	move from	35	6	to	34	6
[Actor:move]	3935	Seri	move from	34	6	to	33	6
[Actor:move]	3935	Seri	move from	33	6	to	32	6
[Actor:move]	3935	Seri	move from	32	6	to	31	6
[Actor:move]	3935	Seri	move from	31	6	to	30	6
[Actor:move]	3935	Seri	move from	30	6	to	29	6
[Actor:move]	3935	Seri	move from	29	6	to	28	6
[LOG]	Ran for 4 turns (stop reason: at door).
[LOG]	
Deleting shader 60 (is clone 0)
Deleting shader 49 (is clone 0)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	28	6	to	28	6
[LOG]	Ran for 1 turns (stop reason: hostile spotted to the west (skeleton warrior)).
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	47	vs	65	=> chance to hit	5
[LOG]	Ivinn the vampire is disarmed!
[ActorObjectUse] useObjectDisable: 	fungal hardened leather sling of cunning (#STATBONUS#)	inven/slot	1	1	tid	nil
checkHit	29	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	820063
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ivinn the vampire for #GREEN#578 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #GREEN#570 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[use_tactical AI] === Action Selected:	10740	Ivinn the vampire	disable	 talent:T_RUNE:_BITING_GALE_1
[LOG]	Ivinn the vampire casts #{bold}##GREEN#Rune: Biting Gale.#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	Seri attunes to the damage.
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[LOG]	Seri is encased in ice!
[LOG]	#UID:10740:0#Ivinn the vampire hits #fbd578#Seri#LAST# for #1133F3#(37 antimagic)#LAST#, #1133F3#75 cold#LAST# (#RED##{bold}#75#LAST##{normal}# total damage).
Deleting shader 53 (is clone 1)
[use_tactical AI] === Action Selected:	10740	Ivinn the vampire	closein	 talent:T_RUSH
[LOG]	#RED##{bold}#Ivinn the vampire rushes out!#{normal}##LAST#
[Actor:move]	10740	Ivinn the vampire	(forced) move from	25	5	to	27	6
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	62.004785483895	9	61	1.2	vs. armor/def	31.103497872868	0
[ATTACK] after melee attack bonus hooks & callbacks::	62.004785483895	9	61	1.2	vs. armor/def	31.103497872868	0
checkHit	61	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	62	9	vs. armor/hardiness	31.103497872868	0.3
[ATTACK] after armor	43.4
[PHYS CRIT %]	17.201246681616
[ATTACK] after crit	43.4
[ATTACK] after mult	52.08
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
[LOG]	#UID:10740:0#Ivinn the vampire hits #fbd578#Seri#LAST# for #DARK_GREEN#(37 antimagic)#LAST#, #STEEL_BLUE#(2 to ice)#LAST#, #DARK_GREEN#3 blight#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[LOG]	Ivinn the vampire receives #LIGHT_GREEN#1 healing#LAST# from #UID:3935:0##fbd578#Seri#LAST#.
[LOG]	Melee retaliation hits Iceblock for #1133F3#44 cold#LAST# damage.
[LOG]	
[LOG]	Seri uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Seri is free from the ice.
[LOG]	Seri is cured!
[LOG]	Seri lessens the pain.
Deleting shader 53 (is clone 1)
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	47	vs	65	=> chance to hit	5
[LOG]	Ivinn the vampire is stunned!
Cloned shader 53
[SHADER] setting reset param	tick_start	823061
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ivinn the vampire for #ROYAL_BLUE#623 lightning#LAST# damage.
[LOG]	Elemental Surge hits Ivinn the vampire for #ROYAL_BLUE#250 lightning#LAST# damage.
[use_tactical AI] === Action Selected:	10740	Ivinn the vampire	disable	 talent:T_TWIST_THE_KNIFE
[LOG]	Ivinn the vampire uses #{bold}##RED#Twist the Knife.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	62.004785483895	9	61	1.4472135955	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	62.004785483895	9	61	1.4472135955	vs. armor/def	31.103497872868	34
checkHit	61	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	66	9	vs. armor/hardiness	31.103497872868	0.3
[ATTACK] after armor	46.2
[PHYS CRIT %]	17.201246681616
[ATTACK] after crit	46.2
[ATTACK] after mult	66.861268112098
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
[LOG]	#CRIMSON#Seri's Wet was extended!#LAST#
[LOG]	#CRIMSON#Seri's Resolve was disrupted!#LAST#
[LOG]	#UID:10740:0#Ivinn the vampire hits #fbd578#Seri#LAST# for #DARK_GREEN#(15 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Ivinn the vampire for #1133F3#19 cold#LAST# damage.
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Ivinn the vampire!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	Ivinn the vampire	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	36.292304923968	29
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	36.292304923968	29
checkHit	57	vs	29	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	52.677664276969	vs. armor/hardiness	36.292304923968	0.86818181818182
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	57	29	=	7
[PHYS CRIT %]	15.157050346205
[ATTACK] after crit	116.2
[ATTACK] after mult	239.24554607315
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ivinn the vampire!#{normal}#
[LOG]	Ivinn the vampire shrugs off the critical damage!
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	Ivinn the vampire	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	36.292304923968	29
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	36.292304923968	29
checkHit	57	vs	29	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	62.347080346211	vs. armor/hardiness	36.292304923968	0.86818181818182
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	57	29	=	7
[PHYS CRIT %]	15.657050346205
[ATTACK] after crit	116.2
[ATTACK] after mult	239.24554607315
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ivinn the vampire!#{normal}#
checkHit	54	vs	47	=> chance to hit	68
[LOG]	#LIGHT_GREEN##UID:3935:0##fbd578#Seri#LAST# gains 2% of a turn from Ancestral Life.#LAST#
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ivinn the vampire for #LIGHT_GREEN#87 nature#LAST#, #PURPLE#12 arcane#LAST#, #{bold}##LIGHT_GREEN#145 nature#{normal}##LAST# (#RED##{bold}#243#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#82 healing#LAST# from #UID:10740:0#Ivinn the vampire.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ivinn the vampire!#{normal}#
[LOG]	
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	28	6	to	27	6
[Identify]	Kindlemire	true
[LOG]	Seri picks up (o.): #SALMON##UID:10569:0#Kindlemire (20-24 power, 4 apr, darkness element)#LAST#.
[Identify]	dwarven-steel dagger of evisceration	true
[LOG]	Seri picks up (j.): #0080FF##UID:10751:0#dwarven-steel dagger of evisceration (18-23.4 power, 7 apr)#LAST#.
[Actor:move]	3935	Seri	move from	27	6	to	26	6
[Actor:move]	3935	Seri	move from	26	6	to	25	6
[LOG]	
[Actor:move]	3935	Seri	move from	25	6	to	24	6
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[Actor:move]	3935	Seri	move from	24	6	to	24	6
[Actor:move]	3935	Seri	move from	24	6	to	24	7
[ActorObjectUse] useObjectEnable: 	fungal hardened leather sling of cunning (#STATBONUS#)	by	Seri	inven/slot	1	nil
[ActorObjectUse] Object	fungal hardened leather sling of cunning (#STATBONUS#)	10513	is ineligible for talent interface
[Identify]	fungal hardened leather sling of cunning (#STATBONUS#)	true
[LOG]	Seri picks up (p.): #00FF80##UID:10513:0#fungal hardened leather sling of cunning (+4)#LAST#.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	
Deleting shader 64 (is clone 1)
[Actor:move]	3935	Seri	move from	24	7	to	24	7
[LOG]	Resting starts...
[LOG]	Seri is no longer attuned.
[LOG]	Seri feels pain again.
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	24	7	to	23	6
[Actor:move]	3935	Seri	move from	23	6	to	22	6
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[Actor:move]	3935	Seri	move from	22	6	to	21	6
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[Actor:move]	3935	Seri	move from	21	6	to	20	7
[Actor:move]	3935	Seri	move from	20	7	to	20	8
[Actor:move]	3935	Seri	move from	20	8	to	20	9
[LOG]	#00ff00##UID:117:0#Talent Infusion: Wild is ready to use.
[Actor:move]	3935	Seri	move from	20	9	to	20	10
[Actor:move]	3935	Seri	move from	20	10	to	20	11
[Actor:move]	3935	Seri	move from	20	11	to	20	12
[Actor:move]	3935	Seri	move from	20	12	to	20	13
[Actor:move]	3935	Seri	move from	20	13	to	20	14
[Actor:move]	3935	Seri	move from	20	14	to	21	15
[Actor:move]	3935	Seri	move from	21	15	to	22	15
[Actor:move]	3935	Seri	move from	22	15	to	23	16
[Actor:move]	3935	Seri	move from	23	16	to	23	17
[Actor:move]	3935	Seri	move from	23	17	to	23	18
[Actor:move]	3935	Seri	move from	23	18	to	23	19
[Actor:move]	3935	Seri	move from	23	19	to	23	20
[Actor:move]	3935	Seri	move from	23	20	to	23	21
[Actor:move]	3935	Seri	move from	23	21	to	23	22
[Actor:move]	3935	Seri	move from	23	22	to	23	23
[Actor:move]	3935	Seri	move from	23	23	to	23	24
[Actor:move]	3935	Seri	move from	23	24	to	23	25
[Actor:move]	3935	Seri	move from	23	25	to	23	25
[Actor:move]	3935	Seri	move from	23	25	to	23	26
[Actor:move]	3935	Seri	move from	23	26	to	24	27
[Actor:move]	3935	Seri	move from	24	27	to	25	28
[Actor:move]	3935	Seri	move from	25	28	to	26	29
[Actor:move]	3935	Seri	move from	26	29	to	27	30
[Actor:move]	3935	Seri	move from	27	30	to	28	30
[Actor:move]	3935	Seri	move from	28	30	to	29	30
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 31 turns (stop reason: at exit).
[LOG]	
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:11048:0#pouch of dwarven-steel shots (21/21, 30.5-36.6 power, 3 apr)#LAST#.
[LOG]	You gain 0.70 gold from the transmogrification of #0080FF##UID:11049:0#barbed quiver of yew arrows (20/20, 42-58.8 power, 10 apr)#LAST#.
[LOG]	You gain 15.66 gold from the transmogrification of #SALMON##UID:10792:0#Hellwild the quiver of yew arrows (21/21, 47.5-66.5 power, 10 apr)#LAST#.
[LOG]	You gain 1.00 gold from the transmogrification of #00FF80##UID:11179:0#dwarven-steel shield of acid resistance (+20%) (0 def, 6 armour, 28-33.6 power, 71 block)#LAST#.
[LOG]	You gain 1.50 gold from the transmogrification of #FFFFFF##UID:11037:0#dwarven-steel plate armour (0 def, 11 armour)#LAST#.
[LOG]	You gain 1.89 gold from the transmogrification of #00FF80##UID:11053:0#dwarven-steel mail armour of lightning resistance (3 def, 8 armour)#LAST#.
[LOG]	You gain 1.59 gold from the transmogrification of #00FF80##UID:10527:0#enveloping cashmere cloak of protection (12 def, 0 armour)#LAST#.
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:11062:0#steel waraxe (12-16.8 power, 3 apr)#LAST#.
[LOG]	You gain 1.81 gold from the transmogrification of #00FF80##UID:11012:0#chilling dwarven-steel waraxe (18.5-25.9 power, 4 apr)#LAST#.
[LOG]	You gain 3.82 gold from the transmogrification of #00FF80##UID:11058:0#shimmering yew starstaff (20-24 power, 4 apr, light element)#LAST#.
[LOG]	You gain 22.14 gold from the transmogrification of #SALMON##UID:10569:0#Kindlemire (20-24 power, 4 apr, darkness element)#LAST#.
[LOG]	You gain 3.00 gold from the transmogrification of #00FF80##UID:10513:0#fungal hardened leather sling of cunning (+4)#LAST#.
[LOG]	You gain 6.87 gold from the transmogrification of #0080FF##UID:10464:0#caustic dwarven-steel mace of vileness (26.5-37.1 power, 4 apr)#LAST#.
[LOG]	You gain 10.70 gold from the transmogrification of #FF7700##UID:11057:0#Amiharabers the dwarven-steel mace (35.5-49.7 power, 4 apr)#LAST#.
[LOG]	You gain 4.49 gold from the transmogrification of #0080FF##UID:11140:0#inquisitor's dwarven-steel longsword of persecution (25.5-35.7 power, 4 apr)#LAST#.
[LOG]	You gain 2.20 gold from the transmogrification of #0080FF##UID:11042:0#quick dwarven-steel dagger of massacre (24-31.2 power, 7 apr)#LAST#.
[LOG]	You gain 4.21 gold from the transmogrification of #0080FF##UID:10751:0#dwarven-steel dagger of evisceration (18-23.4 power, 7 apr)#LAST#.
[LOG]	You gain 4.26 gold from the transmogrification of #00FF80##UID:11038:0#balanced dwarven-steel battleaxe (33.5-50.25 power, 2 apr)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x0fe765f0
Loading level persistance level	dreadfell	5
Make wait background texture 336 : 0x1083529216 (0, 1082654720)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-dreadfell-4.teal	?=?	level-dreadfell-5.teal
Loading savefile 	/save/seri/
Wait finished, counted 0, 6 ticks
Creating level	dreadfell	5
Make wait background texture 624 : 0x1083529216 (0, 1082654720)
[Zone:newLevel]	dreadfell	beginning level generation, count:	1
C Map size 21:12 :: 252
C Map seens texture: 630 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[RoomsLoader:init] loaded room:	random_room	function: 0x10a4b860
[RoomsLoader:init] loaded room:	money_vault	function: 0x1012cdd0	chance:	5
[RoomsLoader:init] loaded room:	pit	function: 0x101285d0	chance:	7
[RoomsLoader:init] loaded room:	greater_vault	function: 0x1013a4b0	chance:	8
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	cells8	7	7
[roomGen] generated room	cells8
placed room	cells8	at	34	4	with center	37	7
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	equal2	9	10
[roomGen] generated room	equal2
placed room	equal2	at	33	14	with center	37	18
[roomGen] room generator	function: 0x1012cdd0	is making a room
[roomGen] generated room	money_vault5x5
[TOME ENTITY FILTER] selected Greater	31.943365359899	51
[TOME ENTITY FILTER] selected Double Ego	68.907601042629	76
[TOME ENTITY FILTER] selected Greater + Ego	12.416573259145	26
[TOME ENTITY FILTER] selected basic	102.57478983574	111
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Bulwark
[resolveObject] CREATE FOR	12037	quasit	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected basic	104.01898751199	111
[resolveObject] CREATED OBJECT:	12038	dwarven-steel longsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	12
[resolveObject]	12038	dwarven-steel longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	12037	quasit	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected basic	110.0620779025	111
[resolveObject] CREATED OBJECT:	12039	dwarven-steel shield	tries left:	4
fight: 	dwarven-steel shield	dwarven-steel longsword	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	12039	dwarven-steel shield	added to inventory	OFFHAND
[resolveObject] CREATE FOR	12037	quasit	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="heavy"}
[TOME ENTITY FILTER] selected Double Ego	61.802724766033	76
[resolveObject] CREATED OBJECT:	12040	impenetrable dwarven-steel mail armour of lightning resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	impenetrable dwarven-steel mail armour of lightning resistance	dwarven-steel longsword	::	nil	BODY
fight: 	impenetrable dwarven-steel mail armour of lightning resistance	dwarven-steel shield	::	nil	BODY
[resolveObject]	12040	impenetrable dwarven-steel mail armour of lightning resistance	added to inventory	BODY
[TOME ENTITY FILTER] selected Double Ego	64.866686343417	76
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Bulwark
[resolveObject] CREATE FOR	12047	orc mage-hunter	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x127a6bb8, subtype="waraxe", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	18.172034951433	26
[resolveObject] CREATED OBJECT:	12055	manaburning dwarven-steel waraxe of projection	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[resolveObject]	12055	manaburning dwarven-steel waraxe of projection	added to inventory	MAINHAND
[resolveObject] CREATE FOR	12047	orc mage-hunter	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x061bdf70, subtype="shield", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	68.152552514605	76
[resolveObject] CREATED OBJECT:	12061	exposing dwarven-steel shield of arcane resistance (#RESIST#)	tries left:	4
fight: 	exposing dwarven-steel shield of arcane resistance (#RESIST#)	manaburning dwarven-steel waraxe of projection	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	12061	exposing dwarven-steel shield of arcane resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	12047	orc mage-hunter	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x061be028, subtype="massive", autoreq=true}
[TOME ENTITY FILTER] selected Greater	49.181850561682	51
[resolveObject] CREATED OBJECT:	12067	dwarven-steel plate armour of Eyal	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	11
fight: 	dwarven-steel plate armour of Eyal	manaburning dwarven-steel waraxe of projection	::	nil	BODY
fight: 	dwarven-steel plate armour of Eyal	exposing dwarven-steel shield of arcane resistance (#RESIST#)	::	nil	BODY
[resolveObject]	12067	dwarven-steel plate armour of Eyal	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_kill
[TOME ENTITY FILTER] selected Double Ego	60.922720712824	76
[TOME ENTITY FILTER] selected Double Ego	53.351936931571	76
[resolveObject] CREATE FOR	12073	skeleton mage	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	20.557198215871	26
[resolveObject] CREATED OBJECT:	12074	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12074	gold pieces
[resolveObject] CREATE FOR	12073	skeleton mage	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x10d8ecd8, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Ego	77.371165294054	101
[resolveObject] CREATED OBJECT:	12075	potent ash vilestaff	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	2
[resolveObject]	12075	potent ash vilestaff	added to inventory	MAINHAND
[TOME ENTITY FILTER] selected Double Ego	74.387871351882	76
[TOME ENTITY FILTER] selected Greater + Ego	23.646000335143	26
[resolveObject] CREATE FOR	12081	skeleton archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	73.817058253525	76
[resolveObject] CREATED OBJECT:	12082	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12082	gold pieces
[resolveObject] CREATE FOR	12081	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x10d084f8, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Greater	42.663259324772	51
[resolveObject] CREATED OBJECT:	12083	enhanced yew longbow	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	12083	enhanced yew longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	12081	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x10d08608, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Greater	43.420193006382	51
[resolveObject] CREATED OBJECT:	12087	quiver of yew arrows of annihilation	tries left:	4
fight: 	quiver of yew arrows of annihilation	enhanced yew longbow	::	OFFHAND	QUIVER
[resolveObject]	12087	quiver of yew arrows of annihilation	added to inventory	QUIVER
placed room	money_vault5x5	at	1	9	with center	3	11
[roomGen] room generator	function: 0x10a4b860	is making a room
[roomGen] generated room	xroads
placed room	xroads	at	14	19	with center	17	22
[roomGen] room generator	function: 0x10a4b860	is making a room
[roomGen] generated room	simple6x11
placed room	simple6x11	at	26	32	with center	28	37
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	weird1	9	9
[roomGen] generated room	weird1
placed room	weird1	at	35	29	with center	39	33
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	cells2	12	11
[roomGen] generated room	cells2
placed room	cells2	at	7	36	with center	12	41
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	cross	10	14
[roomGen] generated room	cross
placed room	cross	at	19	3	with center	23	9
[roomGen] room generator	function: 0x10a4b860	is making a room
[roomGen] generated room	broken_infinity
placed room	broken_infinity	at	33	37	with center	37	41
[roomGen] room generator	function: 0x101285d0	is making a room
[roomGen] generated room	pit11x10
[resolveObject] CREATE FOR	12091	ghoul	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	105.21500709495	111
[resolveObject] CREATED OBJECT:	12092	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12092	huge pile of gold pieces
[resolveObject] CREATE FOR	12093	ghoul	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	64.318701376514	76
[resolveObject] CREATED OBJECT:	12094	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12094	gold pieces
[resolveObject] CREATE FOR	12095	ghoulking	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	89.958372670682	101
[resolveObject] CREATED OBJECT:	12096	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12096	gold pieces
[resolveObject] CREATE FOR	12097	ghoul	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	110.4174865597	111
[resolveObject] CREATED OBJECT:	12098	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12098	huge pile of gold pieces
[resolveObject] CREATE FOR	12099	skeleton archer	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater + Ego	11.203978067079	26
[resolveObject] CREATED OBJECT:	12100	serendipitous gold amulet of mastery (#MASTERY#)	tries left:	1
[resolveObject] adding to main inventory:	12100	serendipitous gold amulet of mastery (#MASTERY#)
[resolveObject] CREATE FOR	12099	skeleton archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	46.322427902911	51
[resolveObject] CREATED OBJECT:	12106	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12106	gold pieces
[resolveObject] CREATE FOR	12099	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0e7ff4c8, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	63.427584239148	76
[resolveObject] CREATED OBJECT:	12107	ranger's yew longbow of cold	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	12107	ranger's yew longbow of cold	added to inventory	MAINHAND
[resolveObject] CREATE FOR	12099	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x0e7ff5d8, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Greater	43.177345589776	51
[resolveObject] CREATED OBJECT:	12113	quiver of yew arrows of annihilation	tries left:	4
fight: 	quiver of yew arrows of annihilation	ranger's yew longbow of cold	::	OFFHAND	QUIVER
[resolveObject]	12113	quiver of yew arrows of annihilation	added to inventory	QUIVER
[resolveObject] CREATE FOR	12117	ghoul	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	66.423731019586	76
[resolveObject] CREATED OBJECT:	12118	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12118	gold pieces
[resolveObject] CREATE FOR	12119	vampire	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	82.685709881756	101
[resolveObject] CREATED OBJECT:	12121	survivor's alchemist's lamp	tries left:	1
[resolveObject] adding to main inventory:	12121	survivor's alchemist's lamp
[resolveObject] CREATE FOR	12128	ghoulking	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	99.875417913048	101
[resolveObject] CREATED OBJECT:	12129	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12129	gold pieces
[resolveObject] CREATE FOR	12131	vampire	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater	47.330632002868	51
[resolveObject] CREATED OBJECT:	12136	onyx	tries left:	1
[resolveObject] adding to main inventory:	12136	onyx
[resolveObject] CREATE FOR	12137	skeleton archer	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	112.77952468274	122
[resolveObject] CREATED OBJECT:	12138	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12138	huge pile of gold pieces
[resolveObject] CREATE FOR	12137	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0ffd7e90, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	60.021662086486	76
[resolveObject] CREATED OBJECT:	12139	steady yew longbow of fire	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	12139	steady yew longbow of fire	added to inventory	MAINHAND
[resolveObject] CREATE FOR	12137	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x0ffd7fa0, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	68.286972625714	76
[resolveObject] CREATED OBJECT:	12145	thought-forged quiver of yew arrows of accuracy	tries left:	4
fight: 	thought-forged quiver of yew arrows of accuracy	steady yew longbow of fire	::	OFFHAND	QUIVER
[resolveObject]	12145	thought-forged quiver of yew arrows of accuracy	added to inventory	QUIVER
[resolveObject] CREATE FOR	12151	armoured skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	19.269939633848	26
[resolveObject] CREATED OBJECT:	12156	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12156	gold pieces
[resolveObject] CREATE FOR	12151	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0616f8a0, subtype="longsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	45.878995058564	51
[resolveObject] CREATED OBJECT:	12157	dwarven-steel longsword of shearing	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	12157	dwarven-steel longsword of shearing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	12151	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x0616f9b0, subtype="shield", autoreq=true}
[TOME ENTITY FILTER] selected Greater	39.43006516095	51
[resolveObject] CREATED OBJECT:	12161	coruscating dwarven-steel shield	tries left:	4
fight: 	coruscating dwarven-steel shield	dwarven-steel longsword of shearing	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	12161	coruscating dwarven-steel shield	added to inventory	OFFHAND
[resolveObject] CREATE FOR	12151	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x12d29000, subtype="heavy", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	14.182968139691	26
[resolveObject] CREATED OBJECT:	12165	impenetrable dwarven-steel mail armour of Eyal	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
fight: 	impenetrable dwarven-steel mail armour of Eyal	dwarven-steel longsword of shearing	::	nil	BODY
fight: 	impenetrable dwarven-steel mail armour of Eyal	coruscating dwarven-steel shield	::	nil	BODY
[resolveObject]	12165	impenetrable dwarven-steel mail armour of Eyal	added to inventory	BODY
[resolveObject] CREATE FOR	12175	vampire	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	69.355424378383	76
[resolveObject] CREATED OBJECT:	12177	emerald	tries left:	1
[resolveObject] adding to main inventory:	12177	emerald
[resolveObject] CREATE FOR	12178	skeleton archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	88.394234355631	101
[resolveObject] CREATED OBJECT:	12179	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12179	gold pieces
[resolveObject] CREATE FOR	12178	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x10d1f5b8, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Ego	85.118731114808	101
[resolveObject] CREATED OBJECT:	12180	ash longbow of dexterity (#STATBONUS#)	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
[resolveObject]	12180	ash longbow of dexterity (#STATBONUS#)	added to inventory	MAINHAND
[resolveObject] CREATE FOR	12178	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x10d1f6c8, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Ego	96.305608064939	101
[resolveObject] CREATED OBJECT:	12184	quiver of ash arrows of wind	tries left:	4
fight: 	quiver of ash arrows of wind	ash longbow of dexterity (#STATBONUS#)	::	OFFHAND	QUIVER
[resolveObject]	12184	quiver of ash arrows of wind	added to inventory	QUIVER
[resolveObject] CREATE FOR	12194	skeleton magus	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	104.95523767056	111
[resolveObject] CREATED OBJECT:	12195	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12195	gold pieces
[resolveObject] CREATE FOR	12194	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x10c71500, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	68.491529945399	76
[resolveObject] CREATED OBJECT:	12196	potent yew starstaff of might	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	6
[resolveObject]	12196	potent yew starstaff of might	added to inventory	MAINHAND
placed room	pit11x10	at	3	19	with center	8	23
[Actor:move]	12032	grave wight	(forced) move from	nil	nil	to	2	10
[Actor:move]	12035	forest wight	(forced) move from	nil	nil	to	2	12
[Actor:move]	12037	quasit	(forced) move from	nil	nil	to	3	10
[Actor:move]	12047	orc mage-hunter	(forced) move from	nil	nil	to	3	11
Cloned shader 72
[SHADER] setting reset param	tick_start	834895
Cloned shader 73
[SHADER] setting reset param	tick_start	834895
[Actor:move]	12073	skeleton mage	(forced) move from	nil	nil	to	4	10
[Actor:wearAllInventory]	12073	skeleton mage	wearing main inventory
[Actor:move]	12081	skeleton archer	(forced) move from	nil	nil	to	4	12
[Actor:wearAllInventory]	12081	skeleton archer	wearing main inventory
[Actor:move]	12091	ghoul	(forced) move from	nil	nil	to	6	22
[Actor:wearAllInventory]	12091	ghoul	wearing main inventory
[Actor:move]	12093	ghoul	(forced) move from	nil	nil	to	6	23
[Actor:wearAllInventory]	12093	ghoul	wearing main inventory
[Actor:move]	12095	ghoulking	(forced) move from	nil	nil	to	6	24
[Actor:wearAllInventory]	12095	ghoulking	wearing main inventory
[Actor:move]	12097	ghoul	(forced) move from	nil	nil	to	6	25
[Actor:wearAllInventory]	12097	ghoul	wearing main inventory
[Actor:move]	12099	skeleton archer	(forced) move from	nil	nil	to	7	22
[Actor:wearAllInventory]	12099	skeleton archer	wearing main inventory
[Actor:move]	12117	ghoul	(forced) move from	nil	nil	to	7	23
[Actor:wearAllInventory]	12117	ghoul	wearing main inventory
[Actor:move]	12119	vampire	(forced) move from	nil	nil	to	7	24
[Actor:wearAllInventory]	12119	vampire	wearing main inventory
[useTalent] TALENT FAILED:	T_VAMPIRIC_GIFT	for	vampire	12119	true
[Actor:move]	12125	elder vampire	(forced) move from	nil	nil	to	7	25
Cloned shader 64
[SHADER] setting reset param	tick_start	834895
[Actor:move]	12128	ghoulking	(forced) move from	nil	nil	to	8	22
[Actor:wearAllInventory]	12128	ghoulking	wearing main inventory
[Actor:move]	12130	forest wight	(forced) move from	nil	nil	to	8	23
[Actor:move]	12131	vampire	(forced) move from	nil	nil	to	8	24
[Actor:wearAllInventory]	12131	vampire	wearing main inventory
[useTalent] TALENT FAILED:	T_VAMPIRIC_GIFT	for	vampire	12131	true
[Actor:move]	12137	skeleton archer	(forced) move from	nil	nil	to	8	25
[Actor:wearAllInventory]	12137	skeleton archer	wearing main inventory
[Actor:move]	12151	armoured skeleton warrior	(forced) move from	nil	nil	to	9	22
[Actor:wearAllInventory]	12151	armoured skeleton warrior	wearing main inventory
[Actor:move]	12171	vampire lord	(forced) move from	nil	nil	to	9	23
Cloned shader 64
[SHADER] setting reset param	tick_start	834895
[Actor:move]	12174	grave wight	(forced) move from	nil	nil	to	9	24
[Actor:move]	12175	vampire	(forced) move from	nil	nil	to	9	25
[Actor:wearAllInventory]	12175	vampire	wearing main inventory
[useTalent] TALENT FAILED:	T_VAMPIRIC_GIFT	for	vampire	12175	true
[Actor:move]	12178	skeleton archer	(forced) move from	nil	nil	to	10	22
[Actor:wearAllInventory]	12178	skeleton archer	wearing main inventory
[Actor:move]	12188	master vampire	(forced) move from	nil	nil	to	10	23
Cloned shader 64
[SHADER] setting reset param	tick_start	834895
[useTalent] TALENT FAILED:	T_PHANTASMAL_SHIELD	for	master vampire	12188	true
[useTalent] TALENT FAILED:	T_BLUR_SIGHT	for	master vampire	12188	true
[Actor:move]	12193	grave wight	(forced) move from	nil	nil	to	10	24
[Actor:move]	12194	skeleton magus	(forced) move from	nil	nil	to	10	25
[Actor:wearAllInventory]	12194	skeleton magus	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_mage_hunter.png
[resolveObject] CREATE FOR	12202	ghast	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	99.947105172078	101
[resolveObject] CREATED OBJECT:	12203	evasive yew wand of lightning storm	tries left:	1
[resolveObject] adding to main inventory:	12203	evasive yew wand of lightning storm
[ActorObjectUse] useObjectEnable: 	evasive yew wand of lightning storm	by	ghast	inven/slot	1	nil
[ActorObjectUse] Object	evasive yew wand of lightning storm	12203	is ineligible for talent interface
[Actor:move]	12202	ghast	(forced) move from	nil	nil	to	41	34
[Actor:wearAllInventory]	12202	ghast	wearing main inventory
[Actor:move]	12209	carrion worm mass	(forced) move from	nil	nil	to	18	41
[resolveObject] CREATE FOR	12210	skeleton magus	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	62.85672069291	76
[resolveObject] CREATED OBJECT:	12211	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12211	gold pieces
[resolveObject] CREATE FOR	12210	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12c3ccc0, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	21.780101143937	26
[resolveObject] CREATED OBJECT:	12212	cruel yew starstaff of protection	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	6
[resolveObject]	12212	cruel yew starstaff of protection	added to inventory	MAINHAND
[Actor:move]	12210	skeleton magus	(forced) move from	nil	nil	to	25	33
[Actor:wearAllInventory]	12210	skeleton magus	wearing main inventory
[resolveObject] CREATE FOR	12218	ghoul	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater	33.796361798373	51
[resolveObject] CREATED OBJECT:	12219	psychokinetic pouch of dwarven-steel shots	tries left:	1
[resolveObject] adding to main inventory:	12219	psychokinetic pouch of dwarven-steel shots
[Actor:move]	12218	ghoul	(forced) move from	nil	nil	to	22	9
[Actor:wearAllInventory]	12218	ghoul	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/npc/spiderkin_spider_chitinous_spider.png
[Actor:move]	12223	chitinous spider	(forced) move from	nil	nil	to	15	39
[resolveObject] CREATE FOR	12226	skeleton master archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x10ecc640, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	6.4464949344859	11
[resolveObject] CREATED OBJECT:	12227	penetrating yew longbow of piercing	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	12227	penetrating yew longbow of piercing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	12226	skeleton master archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x10ecc6e8, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Ego	84.506920403453	101
[resolveObject] CREATED OBJECT:	12233	chilling quiver of yew arrows	tries left:	4
fight: 	chilling quiver of yew arrows	penetrating yew longbow of piercing	::	OFFHAND	QUIVER
[resolveObject]	12233	chilling quiver of yew arrows	added to inventory	QUIVER
[Actor:move]	12226	skeleton master archer	(forced) move from	nil	nil	to	24	11
[resolveObject] CREATE FOR	12237	skeleton warrior	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	92.364530673801	101
[resolveObject] CREATED OBJECT:	12238	potent yew vilestaff	tries left:	1
[resolveObject] adding to main inventory:	12238	potent yew vilestaff
[resolveObject] CREATE FOR	12237	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	52.039197440035	76
[resolveObject] CREATED OBJECT:	12242	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12242	gold pieces
[resolveObject] CREATE FOR	12237	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12ad62d8, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	1.8381680012304	11
[resolveObject] CREATED OBJECT:	12243	plaguebringer's steel greatsword of projection	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	12243	plaguebringer's steel greatsword of projection	added to inventory	MAINHAND
[Actor:move]	12237	skeleton warrior	(forced) move from	nil	nil	to	9	20
[Actor:wearAllInventory]	12237	skeleton warrior	wearing main inventory
[resolveObject] CREATE FOR	12249	skeleton warrior	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater + Ego	13.181424883935	26
[resolveObject] CREATED OBJECT:	12250	bright alchemist's lamp of the zealot	tries left:	1
[resolveObject] adding to main inventory:	12250	bright alchemist's lamp of the zealot
[resolveObject] CREATE FOR	12249	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x10c90a00, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	58.561978357975	76
[resolveObject] CREATED OBJECT:	12256	flaming dwarven-steel greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	12256	flaming dwarven-steel greatsword of massacre	added to inventory	MAINHAND
[Actor:move]	12249	skeleton warrior	(forced) move from	nil	nil	to	38	31
[Actor:wearAllInventory]	12249	skeleton warrior	wearing main inventory
[Actor:move]	12262	master vampire	(forced) move from	nil	nil	to	13	44
Cloned shader 64
[SHADER] setting reset param	tick_start	834895
[useTalent] TALENT FAILED:	T_BLUR_SIGHT	for	master vampire	12262	true
[resolveObject] CREATE FOR	12264	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x125fb888, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Ego	89.087148021927	101
[resolveObject] CREATED OBJECT:	12265	yew longbow of acid	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	12265	yew longbow of acid	added to inventory	MAINHAND
[resolveObject] CREATE FOR	12264	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x125fb998, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Ego	79.361480125077	101
[resolveObject] CREATED OBJECT:	12269	flaming quiver of yew arrows	tries left:	4
fight: 	flaming quiver of yew arrows	yew longbow of acid	::	OFFHAND	QUIVER
[resolveObject]	12269	flaming quiver of yew arrows	added to inventory	QUIVER
[Actor:move]	12264	skeleton archer	(forced) move from	nil	nil	to	25	27
Loading tile from tileset	/data/gfx/shockbolt/npc/darkgrey-snake.png
[Actor:move]	12273	black mamba	(forced) move from	nil	nil	to	4	17
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[Actor:move]	12274	banshee	(forced) move from	nil	nil	to	6	41
[resolveObject] CREATE FOR	12275	skeleton mage	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	54.452728721419	76
[resolveObject] CREATED OBJECT:	12276	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12276	huge pile of gold pieces
[resolveObject] CREATE FOR	12275	skeleton mage	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x10c30510, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Ego	96.361301879715	101
[resolveObject] CREATED OBJECT:	12277	yew starstaff of might	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	10
[resolveObject]	12277	yew starstaff of might	added to inventory	MAINHAND
[Actor:move]	12275	skeleton mage	(forced) move from	nil	nil	to	19	40
[Actor:wearAllInventory]	12275	skeleton mage	wearing main inventory
[resolveObject] CREATE FOR	12281	ghast	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Money	105.37764389985	109.5
[resolveObject] CREATED OBJECT:	12282	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12282	gold pieces
[Actor:move]	12281	ghast	(forced) move from	nil	nil	to	19	42
[Actor:wearAllInventory]	12281	ghast	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_miss
[CALLBACK] upgrading to prioritized	talents_on_melee_miss
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	12283	skeleton assassin	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	82.52718259616	101
[resolveObject] CREATED OBJECT:	12285	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12285	huge pile of gold pieces
[resolveObject] CREATE FOR	12283	skeleton assassin	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger", forbid_power_source=table: 0x0fbf4938}
[TOME ENTITY FILTER] selected Greater	27.990910606922	51
[resolveObject] CREATED OBJECT:	12286	plaguebringer's dwarven-steel dagger	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	12286	plaguebringer's dwarven-steel dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	12283	skeleton assassin	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger", forbid_power_source=table: 0x10dbe710}
[TOME ENTITY FILTER] selected Greater	40.298297077021	51
[resolveObject] CREATED OBJECT:	12290	dwarven-steel dagger of crippling	tries left:	4
fight: 	dwarven-steel dagger of crippling	plaguebringer's dwarven-steel dagger	::	nil	OFFHAND
[resolveObject]	12290	dwarven-steel dagger of crippling	added to inventory	OFFHAND
[resolveObject] CREATE FOR	12283	skeleton assassin	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light", forbid_power_source=table: 0x0fddd828}
[TOME ENTITY FILTER] selected Greater	41.948378604126	51
[resolveObject] CREATED OBJECT:	12294	enlightening hardened leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	enlightening hardened leather armour	plaguebringer's dwarven-steel dagger	::	nil	BODY
fight: 	enlightening hardened leather armour	dwarven-steel dagger of crippling	::	nil	BODY
[resolveObject]	12294	enlightening hardened leather armour	added to inventory	BODY
[Actor:move]	12283	skeleton assassin	(forced) move from	nil	nil	to	7	16
[Actor:wearAllInventory]	12283	skeleton assassin	wearing main inventory
[resolveObject] CREATE FOR	12298	armoured skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	67.969819020706	76
[resolveObject] CREATED OBJECT:	12300	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12300	gold pieces
[resolveObject] CREATE FOR	12298	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x130619d8, subtype="longsword", autoreq=true}
[TOME ENTITY FILTER] selected basic	108.97998702852	111
[resolveObject] CREATED OBJECT:	12301	dwarven-steel longsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	12301	dwarven-steel longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	12298	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x13061a80, subtype="shield", autoreq=true}
[TOME ENTITY FILTER] selected Greater	41.50494927459	51
[resolveObject] CREATED OBJECT:	12302	windwalling dwarven-steel shield	tries left:	4
fight: 	windwalling dwarven-steel shield	dwarven-steel longsword	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	12302	windwalling dwarven-steel shield	added to inventory	OFFHAND
[resolveObject] CREATE FOR	12298	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x13061b08, subtype="heavy", autoreq=true}
[TOME ENTITY FILTER] selected Greater	38.907281727741	51
[resolveObject] CREATED OBJECT:	12306	radiant dwarven-steel mail armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	radiant dwarven-steel mail armour	dwarven-steel longsword	::	nil	BODY
fight: 	radiant dwarven-steel mail armour	windwalling dwarven-steel shield	::	nil	BODY
[resolveObject]	12306	radiant dwarven-steel mail armour	added to inventory	BODY
[Actor:move]	12298	armoured skeleton warrior	(forced) move from	nil	nil	to	12	26
[Actor:wearAllInventory]	12298	armoured skeleton warrior	wearing main inventory
[resolveObject] CREATE FOR	12310	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x15ab3758, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected basic	105.85241305056	111
[resolveObject] CREATED OBJECT:	12311	dwarven-steel greatsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	12311	dwarven-steel greatsword	added to inventory	MAINHAND
[Actor:move]	12310	skeleton warrior	(forced) move from	nil	nil	to	40	27
Loading tile from tileset	/data/gfx/shockbolt/npc/yellow_ant.png
[Actor:move]	12312	giant yellow ant	(forced) move from	nil	nil	to	42	31
[resolveObject] CREATE FOR	12313	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x10f6ac60, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	60.543212518688	76
[resolveObject] CREATED OBJECT:	12314	chilling dwarven-steel greatsword of paradox	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	12314	chilling dwarven-steel greatsword of paradox	added to inventory	MAINHAND
[Actor:move]	12313	skeleton warrior	(forced) move from	nil	nil	to	25	43
Loading tile from tileset	/data/gfx/shockbolt/npc/white-snake.png
[Actor:move]	12320	large white snake	(forced) move from	nil	nil	to	25	10
[resolveObject] CREATE FOR	12321	lesser vampire	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	120.54813202064	122
[resolveObject] CREATED OBJECT:	12323	dwarven-steel helm	tries left:	1
[resolveObject] adding to main inventory:	12323	dwarven-steel helm
[Actor:move]	12321	lesser vampire	(forced) move from	nil	nil	to	24	7
[Actor:wearAllInventory]	12321	lesser vampire	wearing main inventory
Cloned shader 64
[SHADER] setting reset param	tick_start	834895
Random elite generating
[createRandomBoss] Creating random boss 	Vorubretha the ghast	30	level	1	classes
[applyRandomClass]	12324	Vorubretha the ghast	Adding class	Skirmisher	Rogue
   power types: not_power_source =	antimagic,nature	power_source =	technique
[applyRandomClass] Random boss forbade talent because of level	Stoning Poison	T_STONING_POISON	30
Adding 10 random class talents to boss
1	 * talent:	T_WEAPON_COMBAT	4
2	 * talent:	T_EXOTIC_WEAPONS_MASTERY	4
3	 * talent:	T_SKIRMISHER_BREATHING_ROOM	4
4	 * talent:	T_DISENGAGE	4
5	 * talent:	T_ARMOUR_TRAINING	4
6	 * talent:	T_EVASION	4
7	 * talent:	T_SKIRMISHER_SLING_SUPREMACY	4
8	 * talent:	T_SKIRMISHER_KNEECAPPER	4
9	 * talent:	T_TUMBLE	4
10	 * talent:	T_HEIGHTENED_SENSES	4
 ** Finished adding	10	of	10	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	30	egos =	1	gr egos =	0	rand themes = 	3	points = 	32	nb_powers = 	8
 * using themes	dark,mental,cold
 * forbid power sources:	antimagic,nature
Creating randart Falorab the Unlightoracle(immaculate hardened leather armour) with dark
 ** selected ego	 of lightning resistance	(normal)	technique
 * adding power: generic hate on crit(1 points), 16 remaining
 * adding power: generic dark numbing melee(2 points), 15 remaining
 * adding power: generic max psi(1 points), 13 remaining
 * adding power: generic max psi(1 points), 12 remaining
 * adding power: generic inc damage darkness(1 points), 11 remaining
 * adding power: generic stat wil(1 points), 10 remaining
 * adding power: generic stat wil(1 points), 9 remaining
 * adding power: generic orc telepathy(2 points), 8 remaining
Removing power from the list, 	generic orc telepathy	==	table: 0x0e7b1690	remaining:
 * adding power: generic hate on crit(1.5 points), 6 remaining
 * adding power: generic dark numbing melee(3 points), 4.5 remaining
 * adding power: generic max psi(1.5 points), 1.5 remaining
 * adding bias power: generic hate on crit(2.25 points), 16 remaining
 * adding bias power: generic max psi(1.5 points), 13.75 remaining
 * adding bias power: generic max psi(2.25 points), 12.25 remaining
 * adding bias power: generic inc damage darkness(1.5 points), 10 remaining
 * adding bias power: generic max psi(2.7 points), 8.5 remaining
Removing power from bias list , 	generic max psi
 * adding bias power: generic hate on crit(2.7 points), 5.8 remaining
 * adding bias power: generic inc damage darkness(1.8 points), 3.1 remaining
 * adding bias power: generic inc damage darkness(2.16 points), 1.3 remaining
[resolveObject] CREATE FOR	12471	Vorubretha the ghast	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x12f9bd00, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	67.576325673744	77.5
[resolveObject] CREATED OBJECT:	12472	searing hardened leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	12472	searing hardened leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	12471	Vorubretha the ghast	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x125fdfe8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="sling", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	103.80645360211	108.5
[resolveObject] CREATED OBJECT:	12476	mighty reinforced leather sling	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	19
fight: 	mighty reinforced leather sling	searing hardened leather armour	::	nil	MAINHAND
[resolveObject]	12476	mighty reinforced leather sling	added to inventory	MAINHAND
[resolveObject] CREATE FOR	12471	Vorubretha the ghast	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0fac7cc8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	81.200454323017	102.5
[resolveObject] CREATED OBJECT:	12480	flaming dwarven-steel shield of cold resistance (#RESIST#)	tries left:	4
[resolveObject] autoreq: GAINING STAT	cun	10
fight: 	flaming dwarven-steel shield of cold resistance (#RESIST#)	mighty reinforced leather sling	::	nil	OFFHAND
fight: 	flaming dwarven-steel shield of cold resistance (#RESIST#)	searing hardened leather armour	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	12480	flaming dwarven-steel shield of cold resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	12471	Vorubretha the ghast	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x06160768, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	18.050289324613	30.5
[resolveObject] CREATED OBJECT:	12486	plaguebringer's pouch of stralite shots of crippling	tries left:	4
fight: 	plaguebringer's pouch of stralite shots of crippling	mighty reinforced leather sling	::	nil	QUIVER
fight: 	plaguebringer's pouch of stralite shots of crippling	flaming dwarven-steel shield of cold resistance (#RESIST#)	::	nil	QUIVER
fight: 	plaguebringer's pouch of stralite shots of crippling	searing hardened leather armour	::	nil	QUIVER
[resolveObject]	12486	plaguebringer's pouch of stralite shots of crippling	added to inventory	QUIVER
[resolveObject] CREATE FOR	12471	Vorubretha the ghast	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	71.291686913998	76
[resolveObject] CREATED OBJECT:	12492	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12492	huge pile of gold pieces
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:move]	12471	Vorubretha the ghast	(forced) move from	nil	nil	to	22	41
Added unique	mod.class.NPC/Vorubretha the ghast	::	1
[Actor:wearAllInventory]	12471	Vorubretha the ghast	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	12471	Vorubretha the ghast
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SUMMON	level	1	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SHOOT	level	2	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_STUN	level	4	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ROTTING_DISEASE	level	4	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BITE_POISON	level	4	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISENGAGE	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_DECREPITUDE_DISEASE	level	4	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKIRMISHER_KNEECAPPER	level	5	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_TUMBLE	level	4	range:	4	radius:	0	effective:	4
   #- checking tactical table for talent	T_EVASION	level	4	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GHOULISH_LEAP	level	3	range:	7	radius:	0	effective:	7
[resolveObject] CREATE FOR	12493	naga myrmidon	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected Double Ego	69.84430412083	76
[resolveObject] CREATED OBJECT:	12502	chilling deep-steel trident of vileness	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	9
[resolveObject]	12502	chilling deep-steel trident of vileness	added to inventory	MAINHAND
Loading tile from tileset	/data/gfx/shockbolt/npc/naga_myrmidon.png
[Actor:move]	12493	naga myrmidon	(forced) move from	nil	nil	to	21	23
[Actor:move]	12508	vampire lord	(forced) move from	nil	nil	to	36	22
Cloned shader 64
[SHADER] setting reset param	tick_start	834895
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Necromancer
[resolveObject] CREATE FOR	12514	orc necromancer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12f32068, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Uniques	0.56608508261062	1
[resolveObject] CREATED OBJECT:	12518	Staff of Arcane Supremacy	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	18
[ActorObjectUse] useObjectEnable: 	Staff of Arcane Supremacy	by	orc necromancer	inven/slot	table: 0x10dd1970	nil
[resolveObject]	12518	Staff of Arcane Supremacy	added to inventory	MAINHAND
Added unique	mod.class.Object/Staff of Arcane Supremacy	::	1
[resolveObject] CREATE FOR	12514	orc necromancer	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x10ad7ed8, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	15.152349349845	26
[resolveObject] CREATED OBJECT:	12519	stargazer's cashmere robe of darkness (#RESIST#)	tries left:	4
fight: 	stargazer's cashmere robe of darkness (#RESIST#)	Staff of Arcane Supremacy	::	OFFHAND	BODY
[resolveObject]	12519	stargazer's cashmere robe of darkness (#RESIST#)	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_kill
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_necromancer.png
[Actor:move]	12514	orc necromancer	(forced) move from	nil	nil	to	4	23
[CALLBACK] upgrading to prioritized	talents_on_take_damage
Cloned shader 64
[SHADER] setting reset param	tick_start	834895
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/earthen_beads.png
Added unique	mod.class.Object/Earthen Beads	::	1
Placed lore	paper scrap	17	38
[Identify]	paper scrap	true
Wait finished, counted 2339, 700 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_4.png
[STARTEVENTS] Assigned events list:
[2] = {
}
[5] = {
  [params] = {
  }
  [1] = bligthed-soil
}
[4] = {
}
[9] = {
  [1] = glimmerstone
  [2] = glimmerstone
  [3] = bligthed-soil
  [4] = necrotic-air
  [params] = {
  }
}
[8] = {
  [1] = glimmerstone
  [2] = glimmerstone
  [3] = glimmerstone
  [4] = glowing-chest
  [params] = {
  }
}
[3] = {
}
[7] = {
  [1] = glimmerstone
  [2] = bligthed-soil
  [params] = {
  }
  [3] = fell-aura
}
[1] = {
}
[6] = {
  [params] = {
  }
  [1] = bligthed-soil
}
[EVENT] blighted-soil centered at 	6	17
Not gone east, no backup guardian
Running on level loads	dreadfell-5
[Actor:move]	3935	Seri	(forced) move from	29	30	to	20	8
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Seri	Seri
Adding entity	3935	after	3935
[ONLINE PROFILE] current character 	Seri the level 29 Yeek Wyrmic
[Actor:move]	12218	ghoul	(forced) move from	22	9	to	28	36
[Actor:move]	12321	lesser vampire	(forced) move from	24	7	to	15	22
[Actor:move]	12226	skeleton master archer	(forced) move from	24	11	to	42	20
[Actor:move]	12320	large white snake	(forced) move from	25	10	to	24	49
Updating zone name	Dreadfell (5)
C Map minimap texture: 366 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Seri	level	::	level-dreadfell-4.teal	::	table: 0x12a2c1d0	=>	table: 0x0f4e8ba8	(4297)
Loading savefile 	/save/seri/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Saving game...
[resolveObject] CREATE FOR	12635	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	87.999831502093	101
[resolveObject] CREATED OBJECT:	12636	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	12636	gold pieces
[resolveObject] CREATE FOR	12635	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x061378c0, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Ego	96.83143023351	101
[resolveObject] CREATED OBJECT:	12637	dwarven-steel greatsword of erosion	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	12637	dwarven-steel greatsword of erosion	added to inventory	MAINHAND
[Actor:move]	12635	skeleton warrior	(forced) move from	nil	nil	to	37	21
[Actor:wearAllInventory]	12635	skeleton warrior	wearing main inventory
[resolveObject] CREATE FOR	12641	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12d84fa8, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	48.6674346022	51
[resolveObject] CREATED OBJECT:	12642	elemental dwarven-steel greatsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	12642	elemental dwarven-steel greatsword	added to inventory	MAINHAND
[Actor:move]	12641	skeleton warrior	(forced) move from	nil	nil	to	35	21
[SAVEFILE PIPE] new save running in the pipe:	Seri	game	::	game.teag	::	table: 0x0ef66e78	=>	table: 0x12fba8a0	(6220)
Loading savefile 	/save/seri/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0e611f80	=>	table: 0x1265ee18	(749)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/seri/level-dreadfell-4.teal.tmp
Saved zipname /save/seri/level-dreadfell-4.teal.tmp
[SAVEFILE PIPE] Checking save	Seri	level	/save/seri/level-dreadfell-4.teal.tmp
Loading savefile 	/save/seri/
[SAVEFILE] checked validity of type	level	 => 	all fine
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	20	8	to	19	8
[Actor:move]	3935	Seri	move from	19	8	to	18	8
[improved_talented AI] chooses for	12210	skeleton magus	T_ARCANE_POWER
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[Actor:move]	12274	banshee	move from	6	41	to	6	40
[use_tactical AI] === Action Selected:	12283	skeleton assassin	buff	 talent:T_STEALTH
checkHitOld	40.667745538177	29.180841956804
=> chance to hit	70.994813014253
[use_tactical AI] === Action Selected:	12283	skeleton assassin	buff	 talent:T_SHADOW_COMBAT
[Actor:move]	3935	Seri	move from	18	8	to	18	7
Saved zipname /save/seri/game.teag.tmp
[SAVEFILE PIPE] Checking save	Seri	game	/save/seri/game.teag.tmp
Loading savefile 	/save/seri/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveLevel_md5
Save MD5	207ca2aa-a960-46ad-aa7f-4ddb6f812f55	042ca3becd01c61f82aa033bcd4c38e2	level	/save/seri/level-dreadfell-4.teal
[ONLINE PROFILE] saved character md5	207ca2aa-a960-46ad-aa7f-4ddb6f812f55	level-dreadfell-4.teal	042ca3becd01c61f82aa033bcd4c38e2
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	207ca2aa-a960-46ad-aa7f-4ddb6f812f55	8e3131db92341500f36401604a503d6c	game	/save/seri/game.teag
[ONLINE PROFILE] saved character md5	207ca2aa-a960-46ad-aa7f-4ddb6f812f55	game.teag	8e3131db92341500f36401604a503d6c
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 4 seconds
[COROUTINE] dead	savefilepipe
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[Actor:move]	12274	banshee	move from	6	40	to	7	41
[Actor:move]	3935	Seri	move from	18	7	to	17	7
[Actor:move]	3935	Seri	move from	17	7	to	16	7
[improved_talented AI] chooses for	12274	banshee	T_PHASE_DOOR
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[Actor:move]	12274	banshee	(forced) move from	7	41	to	15	43
[phase door] final location of 	banshee	15	43	vs	7	41
[Actor:move]	3935	Seri	move from	16	7	to	15	7
[improved_talented AI] chooses for	12274	banshee	T_SHRIEK
[Actor:move]	3935	Seri	move from	15	7	to	14	7
[Actor:move]	3935	Seri	move from	14	7	to	13	7
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[Actor:move]	12274	banshee	move from	15	43	to	15	42
[Actor:move]	3935	Seri	move from	13	7	to	12	7
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[Actor:move]	12274	banshee	move from	15	42	to	15	41
[Actor:move]	3935	Seri	move from	12	7	to	11	7
[Actor:move]	3935	Seri	move from	11	7	to	10	7
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[Actor:move]	12274	banshee	move from	15	41	to	15	40
[Actor:move]	3935	Seri	move from	10	7	to	9	7
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[Actor:move]	12274	banshee	move from	15	40	to	16	39
[Actor:move]	3935	Seri	move from	9	7	to	8	7
[Actor:move]	3935	Seri	move from	8	7	to	7	7
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[Actor:move]	12274	banshee	move from	16	39	to	16	38
[target_simple AI]	12283	skeleton assassin	selecting NEW TARGET	7	7	3935	Seri
[use_tactical AI] === Action Selected:	12283	skeleton assassin	closein	 AI:move_complex
[Actor:move]	12283	skeleton assassin	move from	7	16	to	7	15
[Actor:move]	3935	Seri	move from	7	7	to	7	8
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[Actor:move]	12274	banshee	move from	16	38	to	16	37
[NPC:seen_by] Passing target	Seri	from	12283	skeleton assassin	to	12273	black mamba
[target_simple AI]	12283	skeleton assassin	selecting NEW TARGET	7	8	3935	Seri
[use_tactical AI] === Action Selected:	12283	skeleton assassin	closein	 talent:T_SHADOWSTEP
[Actor:move]	12283	skeleton assassin	(forced) move from	7	15	to	7	7
[ATTACK] attacking with (mainhand)	plaguebringer's dwarven-steel dagger
[ATTACK] to 	Seri	dam/apr/atk/mult ::	46.20485326637	7	46	1.5589466384404	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	46.20485326637	7	46	1.5589466384404	vs. armor/def	31.103497872868	34
checkHit	46	vs	34	=> chance to hit	80
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	55	7	vs. armor/hardiness	31.103497872868	0.3
[ATTACK] after armor	38.5
[PHYS CRIT %] axe accuracy bonus	46	34	=	3
[PHYS CRIT %]	26.237351186467
[ATTACK] after crit	62.615577420167
[ATTACK] after mult	97.614343933175
[LOG]	#{bold}##UID:12283:0#Skeleton assassin performs a melee critical strike against #fbd578#Seri#LAST#!#{normal}#
[LOG]	Ran for 2 turns (stop reason: taken damage).
[MIND CRIT %]	29.200007060581
[LOG]	Seri attunes to the damage.
[LOG]	Seri is afflicted by a rotting disease!
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
[ATTACK] attacking with (offhand)	dwarven-steel dagger of crippling
[ATTACK] to 	Seri	dam/apr/atk/mult ::	45.605285205306	7	46	1.0600837141395	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	45.605285205306	7	46	1.0600837141395	vs. armor/def	31.103497872868	34
checkHit	46	vs	34	=> chance to hit	80
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	52	7	vs. armor/hardiness	31.103497872868	0.3
[ATTACK] after armor	36.4
[PHYS CRIT %] axe accuracy bonus	46	34	=	3
[PHYS CRIT %]	26.237351186467
[ATTACK] after crit	59.200182288158
[ATTACK] after mult	62.757149117765
[LOG]	#{bold}##UID:12283:0#Skeleton assassin performs a melee critical strike against #fbd578#Seri#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
checkHit	30	vs	46	=> chance to hit	10
[LOG]	Seri is crippled.
[LOG]	Seri is dazed!
[LOG]	
[LOG]	#UID:12283:0#Skeleton assassin hits #fbd578#Seri#LAST# for #GREY#(37 antimagic)#LAST#, #{bold}##GREY#53 darkness#{normal}##LAST#, #DARK_GREEN#(8 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST#, #GREY#(5 antimagic)#LAST#, #GREY#0 darkness#LAST#, #GREY#(37 antimagic)#LAST#, #{bold}##GREY#6 darkness#{normal}##LAST#, #GREY#(5 antimagic)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#59#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Skeleton assassin for #1133F3#44 cold#LAST#, #1133F3#44 cold#LAST# (#RED##{bold}#88#LAST##{normal}# total damage).
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	31	vs	43	=> chance to hit	20
[LOG]	Skeleton assassin is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	839675
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton assassin for #GREEN#273 acid#LAST# damage.
[Actor:move]	12273	black mamba	move from	4	17	to	4	16
[LOG]	Rotting Disease from Skeleton assassin hits #fbd578#Seri#LAST# for #DARK_GREEN#(11 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[Actor:move]	12274	banshee	move from	16	37	to	16	36
[target_simple AI]	12283	skeleton assassin	selecting NEW TARGET	7	8	3935	Seri
[use_tactical AI] === Action Selected:	12283	skeleton assassin	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	27.706939041106	1	47	1	vs. armor/def	31.103497872868	22
[ATTACK] after melee attack bonus hooks & callbacks::	27.706939041106	1	47	1	vs. armor/def	31.103497872868	22
checkHit	47	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	27	1	vs. armor/hardiness	31.103497872868	0.3
[ATTACK] after armor	18.9
[PHYS CRIT %]	18.237351186467
[ATTACK] after crit	18.9
[ATTACK] after mult	18.9
[LOG]	Seri is not dazed anymore.
[LOG]	Seri is afflicted by a decrepitude disease!
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
[LOG]	#UID:12283:0#Skeleton assassin hits #fbd578#Seri#LAST# for #WHITE#14 physical#LAST#, #GREY#(4 antimagic)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Skeleton assassin for #1133F3#37 cold#LAST# damage.
[LOG]	
Loading tile from tileset	/data/gfx/talents/decrepitude_disease.png
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Skeleton assassin!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	skeleton assassin	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	11	34
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	11	34
checkHit	57	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	52.677664276969	vs. armor/hardiness	11	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	57	34	=	5.75
[PHYS CRIT %]	30.450007060581
[ATTACK] after crit	72
[ATTACK] after mult	148.24164644808
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	skeleton assassin	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	11	34
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	11	34
checkHit	57	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	67	62.347080346211	vs. armor/hardiness	11	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	57	34	=	5.75
[PHYS CRIT %]	30.950007060581
[ATTACK] after crit	111.22
[ATTACK] after mult	228.99216552716
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Skeleton assassin!#{normal}#
checkHit	54	vs	31	=> chance to hit	95
[LOG]	#LIGHT_GREEN##UID:3935:0##fbd578#Seri#LAST# gains 1% of a turn from Ancestral Life.#LAST#
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton assassin for #LIGHT_GREEN#160 nature#LAST# damage.
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#69 healing#LAST# from #UID:12283:0#Skeleton assassin.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton assassin!#{normal}#
[Actor:move]	12273	black mamba	move from	4	16	to	3	16
[LOG]	Decrepitude Disease from Skeleton assassin hits #fbd578#Seri#LAST# for #DARK_GREEN#(11 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Rotting Disease from Skeleton assassin hits #fbd578#Seri#LAST# for #DARK_GREEN#(11 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[Actor:move]	12274	banshee	move from	16	36	to	16	35
[NPC:seen_by] Passing target	Seri	from	12273	black mamba	to	12035	forest wight
[Actor:move]	12273	black mamba	move from	3	16	to	2	15
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Decrepitude Disease from Skeleton assassin hits #fbd578#Seri#LAST# for #DARK_GREEN#(11 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Rotting Disease from Skeleton assassin hits #fbd578#Seri#LAST# for #DARK_GREEN#(11 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[NPC:seen_by] Passing target	Seri	from	12035	forest wight	to	12081	skeleton archer
[NPC:seen_by] Passing target	Seri	from	12035	forest wight	to	12032	grave wight
[NPC:seen_by] Passing target	Seri	from	12035	forest wight	to	12047	orc mage-hunter
[NPC:seen_by] Passing target	Seri	from	12035	forest wight	to	12037	quasit
[NPC:seen_by] Passing target	Seri	from	12035	forest wight	to	12073	skeleton mage
[Actor:move]	12035	forest wight	move from	2	12	to	2	11
[Actor:move]	12037	quasit	move from	3	10	to	4	11
[use_tactical AI] === Action Selected:	12047	orc mage-hunter	closein	 AI:move_complex
[Actor:move]	12047	orc mage-hunter	move from	3	11	to	3	10
[Actor:move]	12073	skeleton mage	move from	4	10	to	4	10
[Actor:move]	12081	skeleton archer	move from	4	12	to	5	11
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[Actor:move]	12274	banshee	move from	16	35	to	16	34
[Actor:move]	12273	black mamba	move from	2	15	to	2	14
[LOG]	
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	7	8	to	7	7
[LOG]	You pickup 2.85 gold pieces.
[Actor:move]	12273	black mamba	move from	2	14	to	2	13
[LOG]	Decrepitude Disease from Skeleton assassin hits #fbd578#Seri#LAST# for #DARK_GREEN#(11 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Rotting Disease from Skeleton assassin hits #fbd578#Seri#LAST# for #DARK_GREEN#(11 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	12032	grave wight	move from	2	10	to	3	11
[Actor:move]	12035	forest wight	move from	2	11	to	3	12
[Actor:move]	12037	quasit	move from	4	11	to	4	12
[use_tactical AI] === Action Selected:	12047	orc mage-hunter	closein	 AI:move_complex
[use_tactical AI] turn	1742697	12047	orc mage-hunter	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	12081	skeleton archer	move from	5	11	to	6	11
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[Actor:move]	12274	banshee	move from	16	34	to	17	35
[LOG]	
[Actor:move]	3935	Seri	move from	7	7	to	7	8
[Actor:move]	12273	black mamba	move from	2	13	to	2	12
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (skeleton archer)).
[LOG]	
[Actor:move]	3935	Seri	move from	7	8	to	7	9
[LOG]	Seri is not crippled anymore.
[LOG]	Decrepitude Disease from Skeleton assassin hits #fbd578#Seri#LAST# for #DARK_GREEN#(11 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Rotting Disease from Skeleton assassin hits #fbd578#Seri#LAST# for #DARK_GREEN#(11 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	12032	grave wight	move from	3	11	to	4	11
[Actor:move]	12035	forest wight	move from	3	12	to	3	11
[Actor:move]	12037	quasit	move from	4	12	to	5	11
[use_tactical AI] === Action Selected:	12047	orc mage-hunter	closein	 AI:move_complex
[use_tactical AI] turn	1742709	12047	orc mage-hunter	### FAILED ACTION returned:	move_complex	nil
[improved_talented AI] chooses for	12081	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	enhanced yew longbow	quiver of yew arrows of annihilation	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	12081	using weapon:	enhanced yew longbow	ammo:	quiver of yew arrows of annihilation	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	enhanced yew longbow	to:	7	9
Adding entity	12646	after	12081
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[Actor:move]	12274	banshee	move from	17	35	to	17	34
[ATTACK ARCHERY]	12646	 to 	Seri	 :: 	64.417651071881	16	31.103497872868	::	1
checkHit	53	vs	28	=> chance to hit	100
[ATTACK ARCHERY] raw dam	64.417651071881	versus	31.103497872868	with APR	16
[ATTACK ARCHERY] after armor	49.314153199012
[ATTACK ARCHERY] after range	63
[PHYS CRIT %] axe accuracy bonus	53	28	=	6.25
[PHYS CRIT %]	16.65
[ATTACK ARCHERY] after crit	63
[ATTACK ARCHERY] after mult	63
[ATTACK ARCHERY] after hook	63
[LOG]	Skeleton archer's Shoot hits #fbd578#Seri#LAST# for #WHITE#56 physical#LAST# damage.
[Actor:move]	12273	black mamba	move from	2	12	to	3	12
[LOG]	
[Actor:move]	3935	Seri	move from	7	9	to	7	10
[LOG]	Decrepitude Disease from Skeleton assassin hits #fbd578#Seri#LAST# for #DARK_GREEN#(11 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Rotting Disease from Skeleton assassin hits #fbd578#Seri#LAST# for #DARK_GREEN#(11 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	12032	grave wight	move from	4	11	to	4	12
[Actor:move]	12035	forest wight	move from	3	11	to	4	11
[use_tactical AI] === Action Selected:	12047	orc mage-hunter	closein	 AI:move_complex
[use_tactical AI] turn	1742720	12047	orc mage-hunter	### FAILED ACTION returned:	move_complex	nil
[improved_talented AI] chooses for	12081	skeleton archer	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	18.402306638602	1	53	1	vs. armor/def	31.103497872868	28
[ATTACK] after melee attack bonus hooks & callbacks::	18.402306638602	1	53	1	vs. armor/def	31.103497872868	28
checkHit	53	vs	28	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	19	1	vs. armor/hardiness	31.103497872868	0.3
[ATTACK] after armor	13.3
[PHYS CRIT %]	3.4
[ATTACK] after crit	13.3
[ATTACK] after mult	13.3
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[Actor:move]	12274	banshee	move from	17	34	to	18	33
[LOG]	#UID:12081:0#Skeleton archer hits #fbd578#Seri#LAST# for #WHITE#12 physical#LAST# damage.
[LOG]	Melee retaliation hits Skeleton archer for #1133F3#44 cold#LAST# damage.
[LOG]	
[Actor:move]	3935	Seri	move from	7	10	to	7	11
[Actor:move]	12273	black mamba	move from	3	12	to	3	11
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=4000,verticalIntensityAdjust=-3]
[LOG]	Corrosive Breath is still on cooldown for 6 turns.
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:24:0#black mamba head (1)#WHITE#.
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
[MIND CRIT %]	1
[LOG]	Orc mage-hunter attunes to the damage.
checkHit	27	vs	65	=> chance to hit	0
checkHit	34	vs	65	=> chance to hit	0
[LOG]	Orc mage-hunter is stunned!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	12	vs	65	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
checkHit	13	vs	65	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	12	vs	65	=> chance to hit	0
checkHit	30	vs	65	=> chance to hit	0
checkHit	26	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	844276
Loading tile from tileset	/data/gfx/shockbolt/object/black_mamba_head.png
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton archer for #ROYAL_BLUE#598 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Quasit for #ROYAL_BLUE#471 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Orc mage-hunter for #ROYAL_BLUE#(55 antimagic)#LAST#, #ROYAL_BLUE#463 lightning#LAST# (#RED##{bold}#463#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Black mamba for #ROYAL_BLUE#540 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton mage for #ROYAL_BLUE#490 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Grave wight for #ROYAL_BLUE#453 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Forest wight for #ROYAL_BLUE#333 lightning#LAST# damage.
[LOG]	Elemental Surge hits Quasit for #ROYAL_BLUE#242 lightning#LAST# damage.
[LOG]	Elemental Surge hits Orc mage-hunter for #ROYAL_BLUE#(55 antimagic)#LAST#, #ROYAL_BLUE#215 lightning#LAST# (#RED##{bold}#215#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Forest wight for #ROYAL_BLUE#205 lightning#LAST# damage.
[LOG]	Elemental Surge hits Skeleton mage for #ROYAL_BLUE#270 lightning#LAST# damage.
[LOG]	Elemental Surge hits Grave wight for #ROYAL_BLUE#205 lightning#LAST# damage.
[LOG]	Elemental Surge hits Skeleton archer for #ROYAL_BLUE#270 lightning#LAST# damage.
[LOG]	#{bold}#Elemental Surge killed Skeleton archer!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Forest wight!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Black mamba!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Skeleton mage!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Grave wight!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Quasit!#{normal}#
[LOG]	Decrepitude Disease from Skeleton assassin hits #fbd578#Seri#LAST# for #DARK_GREEN#(11 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Rotting Disease from Skeleton assassin hits #fbd578#Seri#LAST# for #DARK_GREEN#(11 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	12047	orc mage-hunter	closein	 AI:move_complex
[Actor:move]	12047	orc mage-hunter	move from	3	10	to	4	10
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[Actor:move]	12274	banshee	move from	18	33	to	18	32
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
Deleting shader 71 (is clone 0)
Deleting shader 70 (is clone 0)
Deleting shader 65 (is clone 0)
[MIND CRIT %]	29.200007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart (1)#WHITE#.
checkHit	34	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	845329
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Orc mage-hunter for #1133F3#(55 antimagic)#LAST#, #1133F3#334 cold#LAST# (#RED##{bold}#334#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Orc mage-hunter!#{normal}#
[LOG]	Seri is no longer attuned.
[LOG]	Seri is free from the rotting disease.
[LOG]	Decrepitude Disease from Skeleton assassin hits #fbd578#Seri#LAST# for #DARK_GREEN#(11 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[improved_talented AI] chooses for	12274	banshee	T_SHRIEK
[LOG]	
[LOG]	Resting starts...
[LOG]	Seri is free from the decrepitude disease.
[improved_talented AI] chooses for	12274	banshee	T_PHASE_DOOR
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[Actor:move]	12274	banshee	(forced) move from	18	32	to	15	30
[phase door] final location of 	banshee	15	30	vs	18	32
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[Actor:move]	12274	banshee	move from	15	30	to	14	30
Deleting shader 53 (is clone 1)
Deleting shader 53 (is clone 1)
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[Actor:move]	12274	banshee	move from	14	30	to	14	29
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[Actor:move]	12274	banshee	move from	14	29	to	14	28
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[Actor:move]	12274	banshee	move from	14	28	to	14	27
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[Actor:move]	12274	banshee	move from	14	27	to	14	26
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[Actor:move]	12274	banshee	move from	14	26	to	14	25
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[Actor:move]	12274	banshee	move from	14	25	to	14	24
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[Actor:move]	12274	banshee	move from	14	24	to	13	23
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[NPC:seen_by] Passing target	Seri	from	12274	banshee	to	12298	armoured skeleton warrior
[NPC:seen_by] Passing target	Seri	from	12274	banshee	to	12321	lesser vampire
[improved_talented AI] chooses for	12274	banshee	T_SHRIEK
[use_tactical AI] === Action Selected:	12298	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	12298	armoured skeleton warrior	move from	12	26	to	12	25
[Actor:move]	12321	lesser vampire	move from	15	22	to	14	22
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[Actor:move]	12274	banshee	move from	13	23	to	13	22
[use_tactical AI] === Action Selected:	12298	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	12298	armoured skeleton warrior	move from	12	25	to	12	24
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[Actor:move]	12274	banshee	move from	13	22	to	12	21
[use_tactical AI] === Action Selected:	12298	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	12298	armoured skeleton warrior	move from	12	24	to	12	23
[improved_talented AI] chooses for	12274	banshee	T_PHASE_DOOR
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[Actor:move]	12274	banshee	(forced) move from	12	21	to	7	15
[phase door] final location of 	banshee	7	15	vs	12	21
[use_tactical AI] === Action Selected:	12298	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	12298	armoured skeleton warrior	move from	12	23	to	12	22
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[Actor:move]	12274	banshee	move from	7	15	to	7	14
[use_tactical AI] === Action Selected:	12298	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	12298	armoured skeleton warrior	move from	12	22	to	12	23
checkHitOld	40.667745538177	31
=> chance to hit	68.330851159449
[LOG]	Rested for 16 turns (stop reason: hostile spotted to the south (banshee)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	16	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	848075
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Banshee for #{bold}##GREEN#617 acid#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Banshee!#{normal}#
[use_tactical AI] === Action Selected:	12298	armoured skeleton warrior	closein	 AI:move_complex
[use_tactical AI] turn	1742895	12298	armoured skeleton warrior	### FAILED ACTION returned:	move_complex	nil
[LOG]	
[LOG]	Resting starts...
[use_tactical AI] === Action Selected:	12298	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	12298	armoured skeleton warrior	move from	12	23	to	12	22
[improved_talented AI] chooses for	12321	lesser vampire	T_RUNE:_ETHEREAL_1
checkHitOld	6	21.84
=> chance to hit	15.48817153593
[SHADER] Loading from /data/gfx/shaders/invis_edge.lua
[SHADER] Loaded shader with totalname	invis_edge[]
New GL Shader program 49
New GL Shader 60 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/invis_edge.frag
*p 49: Uniform: 0: 8B5E tex
*p 49: Uniform: 1: 8B52 color1
*p 49: Uniform: 2: 8B52 color2
*p 49: Uniform: 3: 1406 tick
[use_tactical AI] === Action Selected:	12298	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	12298	armoured skeleton warrior	move from	12	22	to	12	21
[use_tactical AI] === Action Selected:	12298	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	12298	armoured skeleton warrior	move from	12	21	to	12	20
[use_tactical AI] === Action Selected:	12298	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	12298	armoured skeleton warrior	move from	12	20	to	12	19
[use_tactical AI] === Action Selected:	12298	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	12298	armoured skeleton warrior	move from	12	19	to	11	18
[use_tactical AI] === Action Selected:	12298	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	12298	armoured skeleton warrior	move from	11	18	to	10	18
[use_tactical AI] === Action Selected:	12298	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	12298	armoured skeleton warrior	move from	10	18	to	9	18
checkHitOld	6	21.84
=> chance to hit	15.48817153593
[use_tactical AI] === Action Selected:	12298	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	12298	armoured skeleton warrior	move from	9	18	to	8	17
[use_tactical AI] === Action Selected:	12298	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	12298	armoured skeleton warrior	move from	8	17	to	8	16
Deleting shader 53 (is clone 1)
Deleting shader 72 (is clone 1)
[LOG]	Rested for 10 turns (stop reason: hostile spotted to the south (armoured skeleton warrior)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
[LOG]	#ORCHID##{bold}#Seri hurls lightning at armoured skeleton warrior!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	33	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	851529
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Armoured skeleton warrior for #ROYAL_BLUE#705 lightning#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Armoured skeleton warrior!#{normal}#
Deleting shader 73 (is clone 1)
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[Actor:move]	12321	lesser vampire	move from	14	22	to	15	22
[Actor:move]	12321	lesser vampire	move from	15	22	to	16	23
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[Actor:move]	12321	lesser vampire	move from	16	23	to	17	22
[Actor:move]	12321	lesser vampire	move from	17	22	to	16	22
[Actor:move]	12321	lesser vampire	move from	16	22	to	17	23
[Actor:move]	12321	lesser vampire	move from	17	23	to	18	22
[Actor:move]	12321	lesser vampire	move from	18	22	to	17	22
[Actor:move]	12321	lesser vampire	move from	17	22	to	16	23
[Actor:move]	12321	lesser vampire	move from	16	23	to	16	22
[Actor:move]	12321	lesser vampire	move from	16	22	to	17	21
[Actor:move]	12321	lesser vampire	move from	17	21	to	17	20
[Actor:move]	12321	lesser vampire	move from	17	20	to	17	19
[Actor:move]	12321	lesser vampire	move from	17	19	to	17	20
[Actor:move]	12321	lesser vampire	move from	17	20	to	17	19
[improved_talented AI] chooses for	12321	lesser vampire	T_RUNE:_ETHEREAL_1
checkHitOld	6	21.84
=> chance to hit	15.48817153593
[Actor:move]	12321	lesser vampire	move from	17	19	to	18	18
checkHitOld	6	21.84
=> chance to hit	15.48817153593
[Actor:move]	12321	lesser vampire	move from	18	18	to	19	18
checkHitOld	6	21.84
=> chance to hit	15.48817153593
[Actor:move]	12321	lesser vampire	move from	19	18	to	18	17
checkHitOld	6	21.84
=> chance to hit	15.48817153593
[Actor:move]	12321	lesser vampire	move from	18	17	to	18	16
[Actor:move]	12321	lesser vampire	move from	18	16	to	18	15
checkHitOld	6	21.84
=> chance to hit	15.48817153593
[Actor:move]	12321	lesser vampire	move from	18	15	to	18	16
checkHitOld	6	21.84
=> chance to hit	15.48817153593
[Actor:move]	12321	lesser vampire	move from	18	16	to	18	17
checkHitOld	6	21.84
=> chance to hit	15.48817153593
[Actor:move]	12321	lesser vampire	move from	18	17	to	19	18
checkHitOld	6	21.84
=> chance to hit	15.48817153593
[Actor:move]	12321	lesser vampire	move from	19	18	to	20	18
[Actor:move]	12321	lesser vampire	move from	20	18	to	21	18
[Actor:move]	12321	lesser vampire	move from	21	18	to	22	18
[Actor:move]	12321	lesser vampire	move from	22	18	to	23	17
[Actor:move]	12321	lesser vampire	move from	23	17	to	22	18
[Actor:move]	12321	lesser vampire	move from	22	18	to	21	19
[Actor:move]	12321	lesser vampire	move from	21	19	to	22	18
[Actor:move]	12321	lesser vampire	move from	22	18	to	23	18
[Actor:move]	12321	lesser vampire	move from	23	18	to	23	17
[Actor:move]	12321	lesser vampire	move from	23	17	to	23	18
[Actor:move]	12321	lesser vampire	move from	23	18	to	22	18
[Actor:move]	12321	lesser vampire	move from	22	18	to	23	19
[Actor:move]	12321	lesser vampire	move from	23	19	to	23	18
[Actor:move]	12321	lesser vampire	move from	23	18	to	24	18
[Actor:move]	12321	lesser vampire	move from	24	18	to	23	18
[Actor:move]	12321	lesser vampire	move from	23	18	to	23	17
[Actor:move]	12321	lesser vampire	move from	23	17	to	24	18
[Actor:move]	12321	lesser vampire	move from	24	18	to	23	17
[LOG]	Rested for 51 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	7	11	to	6	11
[LOG]	You pickup 0.60 gold pieces.
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	6	11	to	5	11
[Actor:move]	12321	lesser vampire	move from	23	17	to	22	18
[Actor:move]	3935	Seri	move from	5	11	to	4	11
[LOG]	You pickup 0.75 gold pieces.
[Actor:move]	12321	lesser vampire	move from	22	18	to	23	19
[Actor:move]	3935	Seri	move from	4	11	to	4	10
[LOG]	You pickup 1.00 gold pieces.
[LOG]	You pickup 2.70 gold pieces.
[Actor:move]	3935	Seri	move from	4	10	to	3	10
[LOG]	You pickup 0.80 gold pieces.
[Actor:move]	12321	lesser vampire	move from	23	19	to	23	20
[Actor:move]	3935	Seri	move from	3	10	to	2	10
[LOG]	You pickup 0.70 gold pieces.
[Actor:move]	12321	lesser vampire	move from	23	20	to	23	19
[Actor:move]	3935	Seri	move from	2	10	to	2	11
[LOG]	You pickup 2.50 gold pieces.
[Actor:move]	3935	Seri	move from	2	11	to	2	12
[LOG]	You pickup 0.70 gold pieces.
[Actor:move]	12321	lesser vampire	move from	23	19	to	23	18
[Actor:move]	3935	Seri	move from	2	12	to	3	11
[LOG]	You pickup 2.45 gold pieces.
[Actor:move]	12321	lesser vampire	move from	23	18	to	24	18
[Actor:move]	3935	Seri	move from	3	11	to	3	12
[LOG]	You pickup 2.90 gold pieces.
[Actor:move]	3935	Seri	move from	3	12	to	4	12
[LOG]	You pickup 0.80 gold pieces.
[Actor:move]	12321	lesser vampire	move from	24	18	to	25	18
[Actor:move]	3935	Seri	move from	4	12	to	3	12
[Actor:move]	12321	lesser vampire	move from	25	18	to	24	18
[Actor:move]	3935	Seri	move from	3	12	to	2	13
[Actor:move]	3935	Seri	move from	2	13	to	2	14
[Actor:move]	12321	lesser vampire	move from	24	18	to	23	18
[Actor:move]	3935	Seri	move from	2	14	to	2	15
[Actor:move]	12321	lesser vampire	move from	23	18	to	23	19
[Actor:move]	3935	Seri	move from	2	15	to	2	16
[Actor:move]	3935	Seri	move from	2	16	to	1	16
[Actor:move]	12321	lesser vampire	move from	23	19	to	23	18
[Actor:move]	3935	Seri	move from	1	16	to	0	17
[Actor:move]	12321	lesser vampire	move from	23	18	to	22	18
[Actor:move]	3935	Seri	move from	0	17	to	1	16
[Actor:move]	3935	Seri	move from	1	16	to	2	17
[Actor:move]	12321	lesser vampire	move from	22	18	to	23	18
[Actor:move]	3935	Seri	move from	2	17	to	2	18
[Actor:move]	12321	lesser vampire	move from	23	18	to	24	18
[Actor:move]	3935	Seri	move from	2	18	to	2	19
[Actor:move]	3935	Seri	move from	2	19	to	2	20
[Actor:move]	12321	lesser vampire	move from	24	18	to	23	19
[Actor:move]	3935	Seri	move from	2	20	to	2	21
[Actor:move]	12321	lesser vampire	move from	23	19	to	23	20
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (skeleton warrior)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	30	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	854827
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #{bold}##GREEN#1066 acid#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[Actor:move]	12321	lesser vampire	move from	23	20	to	23	19
[LOG]	
[LOG]	Resting starts...
[Actor:move]	12321	lesser vampire	move from	23	19	to	24	18
[Actor:move]	12321	lesser vampire	move from	24	18	to	23	19
[Actor:move]	12321	lesser vampire	move from	23	19	to	22	18
[improved_talented AI] chooses for	12321	lesser vampire	T_RUNE:_ETHEREAL_1
checkHitOld	6	21.84
=> chance to hit	15.48817153593
[Actor:move]	12321	lesser vampire	move from	22	18	to	21	18
checkHitOld	6	21.84
=> chance to hit	15.48817153593
[Actor:move]	12321	lesser vampire	move from	21	18	to	21	19
checkHitOld	6	21.84
=> chance to hit	15.48817153593
[Actor:move]	12321	lesser vampire	move from	21	19	to	21	20
[Actor:move]	12321	lesser vampire	move from	21	20	to	21	19
checkHitOld	6	21.84
=> chance to hit	15.48817153593
[Actor:move]	12321	lesser vampire	move from	21	19	to	22	18
checkHitOld	6	21.84
=> chance to hit	15.48817153593
[Actor:move]	12321	lesser vampire	move from	22	18	to	23	17
checkHitOld	6	21.84
=> chance to hit	15.48817153593
[Actor:move]	12321	lesser vampire	move from	23	17	to	22	18
checkHitOld	6	21.84
=> chance to hit	15.48817153593
[Actor:move]	12321	lesser vampire	move from	22	18	to	21	18
[Actor:move]	12321	lesser vampire	move from	21	18	to	21	19
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[Actor:move]	12321	lesser vampire	move from	21	19	to	21	18
[Actor:move]	12321	lesser vampire	move from	21	18	to	22	18
[Actor:move]	12321	lesser vampire	move from	22	18	to	21	18
[Actor:move]	12321	lesser vampire	move from	21	18	to	22	18
Deleting shader 53 (is clone 1)
[Actor:move]	12321	lesser vampire	move from	22	18	to	21	18
[Actor:move]	12321	lesser vampire	move from	21	18	to	22	18
[Actor:move]	12321	lesser vampire	move from	22	18	to	21	19
[Actor:move]	12321	lesser vampire	move from	21	19	to	21	18
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	2	21	to	3	21
[target_simple AI]	12514	orc necromancer	selecting NEW TARGET	3	21	3935	Seri
[improved_talented AI] chooses for	12514	orc necromancer	T_RUNE:_ACID_WAVE_3
[LOG]	Orc necromancer casts #{bold}##GREEN#Rune: Acid Wave.#{normal}##LAST#
[LOG]	Ran for 2 turns (stop reason: detrimental status effect).
[LOG]	Seri is disarmed!
[MIND CRIT %]	29.200007060581
[LOG]	Seri attunes to the damage.
[LOG]	
[LOG]	#UID:12514:0#Orc necromancer hits #fbd578#Seri#LAST# for #GREEN#(37 antimagic)#LAST#, #GREEN#49 acid#LAST# (#RED##{bold}#49#LAST##{normal}# total damage).
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[ActorObjectUse] useObjectDisable: 	Staff of Arcane Supremacy	inven/slot	2	1	tid	nil
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/staff_of_arcane_supremacy.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart (1)#WHITE#.
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
[LOG]	#ORCHID##{bold}#Seri hurls lightning at orc necromancer!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	21	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	857297
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Orc necromancer for #ROYAL_BLUE#740 lightning#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Orc necromancer!#{normal}#
[Actor:move]	12321	lesser vampire	move from	21	18	to	21	19
[LOG]	
[LOG]	Resting starts...
[Actor:move]	12321	lesser vampire	move from	21	19	to	21	18
[Actor:move]	12321	lesser vampire	move from	21	18	to	21	19
[Actor:move]	12321	lesser vampire	move from	21	19	to	21	18
[Actor:move]	12321	lesser vampire	move from	21	18	to	20	18
[LOG]	Seri rearms.
[Actor:move]	12321	lesser vampire	move from	20	18	to	19	18
[Actor:move]	12321	lesser vampire	move from	19	18	to	18	18
[Actor:move]	12321	lesser vampire	move from	18	18	to	17	18
[LOG]	Seri is no longer attuned.
[Actor:move]	12321	lesser vampire	move from	17	18	to	17	19
[Actor:move]	12321	lesser vampire	move from	17	19	to	17	20
[Actor:move]	12321	lesser vampire	move from	17	20	to	18	21
[Actor:move]	12321	lesser vampire	move from	18	21	to	19	22
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[Actor:move]	12321	lesser vampire	move from	19	22	to	18	21
[Actor:move]	12321	lesser vampire	move from	18	21	to	17	22
[Actor:move]	12321	lesser vampire	move from	17	22	to	16	23
[Actor:move]	12321	lesser vampire	move from	16	23	to	17	23
[Actor:move]	12321	lesser vampire	move from	17	23	to	18	23
[Actor:move]	12321	lesser vampire	move from	18	23	to	17	24
[Actor:move]	12321	lesser vampire	move from	17	24	to	16	23
[Actor:move]	12321	lesser vampire	move from	16	23	to	16	22
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	3	21	to	4	22
[Actor:move]	3935	Seri	move from	4	22	to	4	23
[ActorObjectUse] useObjectEnable: 	Staff of Arcane Supremacy	by	Seri	inven/slot	1	nil
[ActorObjectUse] Object	Staff of Arcane Supremacy	12518	is ineligible for talent interface
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Staff of Arcane Supremacy	true
[LOG]	Seri picks up (j.): #FFD700##UID:12518:0#Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)#LAST#.
[LOG]	Lore found: #0080FF#Staff of Arcane Supremacy
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Staff of Arcane Supremacy
[Actor:move]	12321	lesser vampire	move from	16	22	to	17	22
[LOG]	Ran for 3 turns (stop reason: dialog is displayed).
[LOG]	
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	4	23	to	4	24
[Actor:move]	12321	lesser vampire	move from	17	22	to	16	21
[Actor:move]	3935	Seri	move from	4	24	to	3	25
Deleting shader 53 (is clone 1)
Deleting shader 64 (is clone 1)
[Actor:move]	3935	Seri	move from	3	25	to	4	26
[Actor:move]	12321	lesser vampire	move from	16	21	to	17	20
[Actor:move]	3935	Seri	move from	4	26	to	4	27
[Actor:move]	12321	lesser vampire	move from	17	20	to	17	21
[Actor:move]	3935	Seri	move from	4	27	to	3	27
[Actor:move]	12321	lesser vampire	move from	17	21	to	18	22
[Actor:move]	3935	Seri	move from	3	27	to	2	27
[Actor:move]	3935	Seri	move from	2	27	to	1	27
[Actor:move]	12321	lesser vampire	move from	18	22	to	17	22
[Actor:move]	3935	Seri	move from	1	27	to	0	26
[Actor:move]	12321	lesser vampire	move from	17	22	to	18	21
[Actor:move]	3935	Seri	move from	0	26	to	0	25
[Actor:move]	3935	Seri	move from	0	25	to	0	24
[improved_talented AI] chooses for	12321	lesser vampire	T_RUNE:_ETHEREAL_1
checkHitOld	6	21.84
=> chance to hit	15.48817153593
[Actor:move]	12321	lesser vampire	move from	18	21	to	17	22
[Actor:move]	3935	Seri	move from	0	24	to	0	25
checkHitOld	6	21.84
=> chance to hit	15.48817153593
[Actor:move]	12321	lesser vampire	move from	17	22	to	18	22
[Actor:move]	3935	Seri	move from	0	25	to	0	26
checkHitOld	6	21.84
=> chance to hit	15.48817153593
[Actor:move]	12321	lesser vampire	move from	18	22	to	17	21
[Actor:move]	3935	Seri	move from	0	26	to	1	27
checkHitOld	6	21.84
=> chance to hit	15.48817153593
[Actor:move]	12321	lesser vampire	move from	17	21	to	18	22
[Actor:move]	3935	Seri	move from	1	27	to	2	27
checkHitOld	6	21.84
=> chance to hit	15.48817153593
[Actor:move]	12321	lesser vampire	move from	18	22	to	17	22
[Actor:move]	3935	Seri	move from	2	27	to	3	27
checkHitOld	6	21.84
=> chance to hit	15.48817153593
[Actor:move]	12321	lesser vampire	move from	17	22	to	17	21
[Actor:move]	3935	Seri	move from	3	27	to	4	27
[Actor:move]	3935	Seri	move from	4	27	to	5	27
checkHitOld	6	21.84
=> chance to hit	15.48817153593
[Actor:move]	12321	lesser vampire	move from	17	21	to	16	21
[Actor:move]	3935	Seri	move from	5	27	to	6	27
checkHitOld	6	21.84
=> chance to hit	15.48817153593
[Actor:move]	12321	lesser vampire	move from	16	21	to	15	22
[Actor:move]	3935	Seri	move from	6	27	to	7	27
[Actor:move]	12321	lesser vampire	move from	15	22	to	16	22
[Actor:move]	3935	Seri	move from	7	27	to	8	27
[Actor:move]	12321	lesser vampire	move from	16	22	to	16	21
[Actor:move]	3935	Seri	move from	8	27	to	9	27
[Actor:move]	3935	Seri	move from	9	27	to	10	27
[Actor:move]	12321	lesser vampire	move from	16	21	to	16	22
[Actor:move]	3935	Seri	move from	10	27	to	11	27
[Actor:move]	12321	lesser vampire	move from	16	22	to	17	21
[Actor:move]	3935	Seri	move from	11	27	to	12	27
[Actor:move]	3935	Seri	move from	12	27	to	12	26
[Actor:move]	12321	lesser vampire	move from	17	21	to	17	20
[Actor:move]	3935	Seri	move from	12	26	to	12	25
[Actor:move]	12321	lesser vampire	move from	17	20	to	18	21
[Actor:move]	3935	Seri	move from	12	25	to	12	24
[Actor:move]	3935	Seri	move from	12	24	to	12	23
[Actor:move]	12321	lesser vampire	move from	18	21	to	19	22
[Actor:move]	3935	Seri	move from	12	23	to	12	22
[Actor:move]	12321	lesser vampire	move from	19	22	to	18	21
[Actor:move]	3935	Seri	move from	12	22	to	12	21
[Actor:move]	3935	Seri	move from	12	21	to	12	20
[Actor:move]	12321	lesser vampire	move from	18	21	to	17	22
[Actor:move]	3935	Seri	move from	12	20	to	11	20
[Actor:move]	12321	lesser vampire	move from	17	22	to	18	23
[Actor:move]	3935	Seri	move from	11	20	to	10	20
[Actor:move]	3935	Seri	move from	10	20	to	9	20
[Identify]	potent yew vilestaff	true
[LOG]	Seri picks up (k.): #00FF80##UID:12238:0#potent yew vilestaff (27-32.4 power, 4 apr, acid element)#LAST#.
[LOG]	You pickup 0.75 gold pieces.
[Actor:move]	12321	lesser vampire	move from	18	23	to	17	23
[Actor:move]	3935	Seri	move from	9	20	to	10	20
[Actor:move]	12321	lesser vampire	move from	17	23	to	16	22
[Actor:move]	3935	Seri	move from	10	20	to	11	20
[Actor:move]	3935	Seri	move from	11	20	to	12	19
[Actor:move]	12321	lesser vampire	move from	16	22	to	16	23
[Actor:move]	3935	Seri	move from	12	19	to	11	18
[Actor:move]	12321	lesser vampire	move from	16	23	to	17	24
[Actor:move]	3935	Seri	move from	11	18	to	12	18
[Actor:move]	12321	lesser vampire	move from	17	24	to	17	23
[Actor:move]	3935	Seri	move from	12	18	to	13	18
[Actor:move]	3935	Seri	move from	13	18	to	14	18
[Actor:move]	12321	lesser vampire	move from	17	23	to	18	23
[Actor:move]	3935	Seri	move from	14	18	to	15	18
[Actor:move]	12321	lesser vampire	move from	18	23	to	17	22
[Actor:move]	3935	Seri	move from	15	18	to	16	18
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the south (lesser vampire)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	14	vs	65	=> chance to hit	0
[LOG]	Lesser vampire is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	861592
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #GREEN#642 acid#LAST# damage.
[improved_talented AI] chooses for	12321	lesser vampire	T_INVOKE_DARKNESS
[LOG]	Lesser vampire casts #{bold}##PURPLE#Invoke Darkness.#{normal}##LAST#
[SPELL CRIT %]	1
[MIND CRIT %]	29.200007060581
[LOG]	Seri attunes to the damage.
[LOG]	#UID:12321:0#Lesser vampire hits #fbd578#Seri#LAST# for #GREY#(37 antimagic)#LAST#, #GREY#84 darkness#LAST# (#RED##{bold}#84#LAST##{normal}# total damage).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (lesser vampire)).
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	14	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	862846
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #ROYAL_BLUE#501 lightning#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Lesser vampire!#{normal}#
[LOG]	
[LOG]	Resting starts...
Deleting shader 53 (is clone 1)
[LOG]	Seri is no longer attuned.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
Server latency	95
[LOG]	Rested for 40 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	16	18	to	17	18
[Actor:move]	3935	Seri	move from	17	18	to	17	19
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	17	19	to	17	20
[Actor:move]	3935	Seri	move from	17	20	to	17	21
[Actor:move]	3935	Seri	move from	17	21	to	17	22
[Identify]	dwarven-steel helm	true
[LOG]	Seri picks up (p.): #FFFFFF##UID:12323:0#dwarven-steel helm (0 def, 4 armour)#LAST#.
[Actor:move]	3935	Seri	move from	17	22	to	17	21
[Actor:move]	3935	Seri	move from	17	21	to	17	20
[Actor:move]	3935	Seri	move from	17	20	to	17	19
[Actor:move]	3935	Seri	move from	17	19	to	18	18
[Actor:move]	3935	Seri	move from	18	18	to	18	17
[Actor:move]	3935	Seri	move from	18	17	to	18	16
[Actor:move]	3935	Seri	move from	18	16	to	18	15
[Actor:move]	3935	Seri	move from	18	15	to	18	14
[Actor:move]	3935	Seri	move from	18	14	to	18	13
[Actor:move]	3935	Seri	move from	18	13	to	18	12
[Actor:move]	3935	Seri	move from	18	12	to	18	11
[Actor:move]	3935	Seri	move from	18	11	to	17	11
[Actor:move]	3935	Seri	move from	17	11	to	16	11
[Actor:move]	3935	Seri	move from	16	11	to	15	11
[Actor:move]	3935	Seri	move from	15	11	to	14	11
[Actor:move]	3935	Seri	move from	14	11	to	15	11
[Actor:move]	3935	Seri	move from	15	11	to	16	11
[Actor:move]	3935	Seri	move from	16	11	to	17	11
[Actor:move]	3935	Seri	move from	17	11	to	18	10
[Actor:move]	3935	Seri	move from	18	10	to	19	10
[Actor:move]	3935	Seri	move from	19	10	to	20	9
[Actor:move]	3935	Seri	move from	20	9	to	21	8
[Actor:move]	3935	Seri	move from	21	8	to	22	8
[Actor:move]	3935	Seri	move from	22	8	to	23	7
[Actor:move]	3935	Seri	move from	23	7	to	23	6
[Actor:move]	3935	Seri	move from	23	6	to	23	5
[Actor:move]	3935	Seri	move from	23	5	to	23	4
[ActorObjectUse] useObjectEnable: 	grounding pair of hardened leather boots of strife	by	Seri	inven/slot	1	nil
[ActorObjectUse] Object	grounding pair of hardened leather boots of strife	12541	is ineligible for talent interface
[Identify]	grounding pair of hardened leather boots of strife	true
[LOG]	Seri picks up (o.): #0080FF##UID:12541:0#grounding pair of hardened leather boots of strife (0 def, 3 armour)#LAST#.
Deleting shader 64 (is clone 1)
[Actor:move]	3935	Seri	move from	23	4	to	24	5
[Actor:move]	3935	Seri	move from	24	5	to	25	6
[Actor:move]	3935	Seri	move from	25	6	to	25	7
[Actor:move]	3935	Seri	move from	25	7	to	26	8
[Actor:move]	3935	Seri	move from	26	8	to	27	9
[Actor:move]	3935	Seri	move from	27	9	to	27	10
[Actor:move]	3935	Seri	move from	27	10	to	27	11
[Actor:move]	3935	Seri	move from	27	11	to	28	11
[Actor:move]	3935	Seri	move from	28	11	to	29	11
[Actor:move]	3935	Seri	move from	29	11	to	30	11
[Actor:move]	3935	Seri	move from	30	11	to	31	11
[Actor:move]	3935	Seri	move from	31	11	to	32	11
[Actor:move]	3935	Seri	move from	32	11	to	33	11
[Actor:move]	3935	Seri	move from	33	11	to	34	11
[Actor:move]	3935	Seri	move from	34	11	to	35	11
[Actor:move]	3935	Seri	move from	35	11	to	36	11
[Actor:move]	3935	Seri	move from	36	11	to	37	11
[LOG]	Ran for 4 turns (stop reason: interesting terrain).
[LOG]	
[Actor:move]	3935	Seri	move from	37	11	to	38	10
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	38	10	to	39	9
[Actor:move]	3935	Seri	move from	39	9	to	38	8
[Actor:move]	3935	Seri	move from	38	8	to	37	8
[Actor:move]	3935	Seri	move from	37	8	to	36	9
[Actor:move]	3935	Seri	move from	36	9	to	37	8
[Actor:move]	3935	Seri	move from	37	8	to	38	7
[Actor:move]	3935	Seri	move from	38	7	to	38	6
[Actor:move]	3935	Seri	move from	38	6	to	38	7
[Actor:move]	3935	Seri	move from	38	7	to	38	8
[Actor:move]	3935	Seri	move from	38	8	to	39	9
[Actor:move]	3935	Seri	move from	39	9	to	40	9
[Actor:move]	3935	Seri	move from	40	9	to	41	9
[Actor:move]	3935	Seri	move from	41	9	to	42	9
[Actor:move]	3935	Seri	move from	42	9	to	42	10
[Actor:move]	3935	Seri	move from	42	10	to	42	11
[target_simple AI]	12226	skeleton master archer	selecting NEW TARGET	42	11	3935	Seri
[use_tactical AI] === Action Selected:	12226	skeleton master archer	closein	 AI:move_complex
[Actor:move]	12226	skeleton master archer	move from	42	20	to	42	19
[Actor:move]	3935	Seri	move from	42	11	to	42	12
[use_tactical AI] === Action Selected:	12226	skeleton master archer	disable	 talent:T_PINNING_SHOT
[ARCHERY ACQUIRE TARGETS WITH]	penetrating yew longbow of piercing	chilling quiver of yew arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton master archer	12226	using weapon:	penetrating yew longbow of piercing	ammo:	chilling quiver of yew arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	penetrating yew longbow of piercing	to:	42	12
Adding entity	12649	after	12226
[Actor:move]	3935	Seri	move from	42	12	to	42	13
[ATTACK ARCHERY]	12649	 to 	Seri	 :: 	66.276074980131	21	31.103497872868	::	1.2529822128135
checkHit	56	vs	34	=> chance to hit	100
[ATTACK ARCHERY] raw dam	66.276074980131	versus	31.103497872868	with APR	21
[ATTACK ARCHERY] after armor	56.172577107263
[ATTACK ARCHERY] after range	73
[PHYS CRIT %] axe accuracy bonus	56	34	=	5.5
[PHYS CRIT %]	7.5
[ATTACK ARCHERY] after crit	73
[ATTACK ARCHERY] after mult	91.467701535383
[ATTACK ARCHERY] after hook	91.467701535383
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	33	vs	56	=> chance to hit	0
[LOG]	Seri is pinned to the ground.
[MIND CRIT %]	29.200007060581
[LOG]	Seri attunes to the damage.
[LOG]	Skeleton master archer's Pinning Shot hits #fbd578#Seri#LAST# for #WHITE#84 physical#LAST#, #1133F3#(17 antimagic)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#84#LAST##{normal}# total damage).
[LOG]	
Loading tile from tileset	/data/gfx/effects/pinned.png
[LOG]	You are unable to move!
[LOG]	Ran for 1 turns (stop reason: didn't move).
[LOG]	You are unable to move!
[LOG]	Ran for 1 turns (stop reason: didn't move).
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	27	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	869548
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #GREEN#546 acid#LAST# damage.
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
Cloned shader 53
[SHADER] setting reset param	tick_start	870699
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
Deleting shader 53 (is clone 1)
[MIND CRIT %]	29.200007060581
Cloned shader 53
[SHADER] setting reset param	tick_start	873256
[LOG]	
[LOG]	Resting starts...
[LOG]	Seri is no longer pinned.
[LOG]	Seri is no longer attuned.
Deleting shader 53 (is clone 1)
Deleting shader 53 (is clone 1)
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
[LOG]	Rested for 59 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	42	13	to	42	14
[Actor:move]	3935	Seri	move from	42	14	to	42	15
[Actor:move]	3935	Seri	move from	42	15	to	42	16
[Actor:move]	3935	Seri	move from	42	16	to	42	17
[Actor:move]	3935	Seri	move from	42	17	to	42	18
[Actor:move]	3935	Seri	move from	42	18	to	42	19
[Actor:move]	3935	Seri	move from	42	19	to	42	20
[Actor:move]	3935	Seri	move from	42	20	to	42	21
[Actor:move]	3935	Seri	move from	42	21	to	42	22
[Actor:move]	3935	Seri	move from	42	22	to	42	23
[Actor:move]	3935	Seri	move from	42	23	to	42	24
[Actor:move]	3935	Seri	move from	42	24	to	42	25
[Actor:move]	3935	Seri	move from	42	25	to	42	26
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (skeleton warrior)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	31	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	876328
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #{bold}##GREEN#1066 acid#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
Deleting shader 53 (is clone 1)
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	42	26	to	42	27
[Actor:move]	3935	Seri	move from	42	27	to	41	27
[Actor:move]	3935	Seri	move from	41	27	to	40	27
[Actor:move]	3935	Seri	move from	40	27	to	39	27
[Actor:move]	3935	Seri	move from	39	27	to	38	27
[Actor:move]	3935	Seri	move from	38	27	to	37	27
[Actor:move]	3935	Seri	move from	37	27	to	36	28
[Actor:move]	3935	Seri	move from	36	28	to	37	27
[Actor:move]	3935	Seri	move from	37	27	to	38	27
[Actor:move]	3935	Seri	move from	38	27	to	39	27
[Actor:move]	3935	Seri	move from	39	27	to	40	27
[Actor:move]	3935	Seri	move from	40	27	to	41	27
[Actor:move]	3935	Seri	move from	41	27	to	42	26
[Actor:move]	3935	Seri	move from	42	26	to	42	25
[Actor:move]	3935	Seri	move from	42	25	to	42	24
[Actor:move]	3935	Seri	move from	42	24	to	42	23
[Actor:move]	3935	Seri	move from	42	23	to	42	22
[Actor:move]	3935	Seri	move from	42	22	to	42	21
[Actor:move]	3935	Seri	move from	42	21	to	42	20
[Actor:move]	3935	Seri	move from	42	20	to	42	19
[Actor:move]	3935	Seri	move from	42	19	to	42	18
[Actor:move]	3935	Seri	move from	42	18	to	42	17
[Actor:move]	3935	Seri	move from	42	17	to	42	16
[Actor:move]	3935	Seri	move from	42	16	to	42	15
[Actor:move]	3935	Seri	move from	42	15	to	42	14
[Actor:move]	3935	Seri	move from	42	14	to	42	13
[Actor:move]	3935	Seri	move from	42	13	to	42	12
[Actor:move]	3935	Seri	move from	42	12	to	42	11
[Actor:move]	3935	Seri	move from	42	11	to	42	10
[Actor:move]	3935	Seri	move from	42	10	to	41	9
[Actor:move]	3935	Seri	move from	41	9	to	40	9
[Actor:move]	3935	Seri	move from	40	9	to	39	9
[Actor:move]	3935	Seri	move from	39	9	to	38	10
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[Actor:move]	3935	Seri	move from	38	10	to	37	11
[Actor:move]	3935	Seri	move from	37	11	to	36	11
[Actor:move]	3935	Seri	move from	36	11	to	35	11
[Actor:move]	3935	Seri	move from	35	11	to	34	11
[Actor:move]	3935	Seri	move from	34	11	to	33	11
[Actor:move]	3935	Seri	move from	33	11	to	32	11
[Actor:move]	3935	Seri	move from	32	11	to	31	11
[Actor:move]	3935	Seri	move from	31	11	to	30	11
[Actor:move]	3935	Seri	move from	30	11	to	29	11
[Actor:move]	3935	Seri	move from	29	11	to	28	11
[Actor:move]	3935	Seri	move from	28	11	to	27	10
[Actor:move]	3935	Seri	move from	27	10	to	26	10
[Actor:move]	3935	Seri	move from	26	10	to	25	10
[Actor:move]	3935	Seri	move from	25	10	to	24	10
[Actor:move]	3935	Seri	move from	24	10	to	23	10
[Actor:move]	3935	Seri	move from	23	10	to	22	10
[Actor:move]	3935	Seri	move from	22	10	to	21	10
[Actor:move]	3935	Seri	move from	21	10	to	20	10
[Actor:move]	3935	Seri	move from	20	10	to	19	10
[Actor:move]	3935	Seri	move from	19	10	to	18	11
[Actor:move]	3935	Seri	move from	18	11	to	18	12
[Actor:move]	3935	Seri	move from	18	12	to	18	13
[Actor:move]	3935	Seri	move from	18	13	to	18	14
[Actor:move]	3935	Seri	move from	18	14	to	18	15
[Actor:move]	3935	Seri	move from	18	15	to	18	16
[Actor:move]	3935	Seri	move from	18	16	to	18	17
[Actor:move]	3935	Seri	move from	18	17	to	19	18
[Actor:move]	3935	Seri	move from	19	18	to	20	18
[target_simple AI]	12493	naga myrmidon	selecting NEW TARGET	20	18	3935	Seri
[improved_talented AI] chooses for	12493	naga myrmidon	T_INFUSION:_REGENERATION_1
[Actor:move]	3935	Seri	move from	20	18	to	21	18
[Actor:move]	3935	Seri	move from	21	18	to	22	18
[improved_talented AI] chooses for	12493	naga myrmidon	T_RUNE:_BLINK_2
[Actor:move]	12493	naga myrmidon	(forced) move from	21	23	to	21	18
[LOG]	Naga myrmidon is out of phase.
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (naga myrmidon)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	29	vs	65	=> chance to hit	0
[LOG]	Naga myrmidon is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	879626
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Naga myrmidon for #GREEN#548 acid#LAST# damage.
[improved_talented AI] chooses for	12493	naga myrmidon	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	28.691078009952	6	39	1	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	28.691078009952	6	39	1	vs. armor/def	31.103497872868	34
checkHit	39	vs	34	=> chance to hit	63
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	29	6	vs. armor/hardiness	31.103497872868	0.3
[ATTACK] after armor	20.3
[PHYS CRIT %]	1
[ATTACK] after crit	20.3
[ATTACK] after mult	20.3
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
[LOG]	#UID:12493:0#Naga myrmidon hits #fbd578#Seri#LAST# for #WHITE#15 physical#LAST# damage.
[LOG]	Melee retaliation hits Naga myrmidon for #1133F3#37 cold#LAST# damage.
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Naga myrmidon!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	naga myrmidon	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	20	31
checkHit	57	vs	31	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	65	52.677664276969	vs. armor/hardiness	20	0.3
[ATTACK] after armor	65
[PHYS CRIT %] axe accuracy bonus	57	31	=	6.5
[PHYS CRIT %]	31.200007060581
[ATTACK] after crit	65
[ATTACK] after mult	133.82926415452
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	naga myrmidon	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	20	31
checkHit	57	vs	31	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	62.347080346211	vs. armor/hardiness	20	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	57	31	=	6.5
[PHYS CRIT %]	31.700007060581
[ATTACK] after crit	70
[ATTACK] after mult	144.12382293563
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
checkHit	54	vs	29	=> chance to hit	95
Loading tile from tileset	/data/gfx/shockbolt/object/naga_tongue.png
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Naga myrmidon for #LIGHT_GREEN#135 nature#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#145 nature#LAST# (#RED##{bold}#280#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#79 healing#LAST# from #UID:12493:0#Naga myrmidon.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Naga myrmidon!#{normal}#
[LOG]	
Deleting shader 53 (is clone 1)
[LOG]	Resting starts...
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	22	18	to	21	18
[Identify]	chilling deep-steel trident of vileness	true
[LOG]	Seri picks up (l.): #00FF80##UID:12502:0#chilling deep-steel trident of vileness (27.5-44 power, 10 apr)#LAST#.
[Actor:move]	3935	Seri	move from	21	18	to	21	19
[Actor:move]	3935	Seri	move from	21	19	to	22	18
[Actor:move]	3935	Seri	move from	22	18	to	23	18
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[Actor:move]	3935	Seri	move from	23	18	to	24	18
[Actor:move]	3935	Seri	move from	24	18	to	25	18
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[Actor:move]	3935	Seri	move from	25	18	to	26	18
[Actor:move]	3935	Seri	move from	26	18	to	27	18
[Actor:move]	3935	Seri	move from	27	18	to	28	18
[Actor:move]	3935	Seri	move from	28	18	to	29	18
[Actor:move]	3935	Seri	move from	29	18	to	28	19
[Actor:move]	3935	Seri	move from	28	19	to	27	20
[Actor:move]	3935	Seri	move from	27	20	to	26	20
[target_simple AI]	12264	skeleton archer	selecting NEW TARGET	26	20	3935	Seri
[Actor:move]	12264	skeleton archer	move from	25	27	to	25	26
[Actor:move]	3935	Seri	move from	26	20	to	25	20
[Actor:move]	3935	Seri	move from	25	20	to	25	21
[NPC:seen_by] Passing target	Seri	from	12264	skeleton archer	to	12210	skeleton magus
[improved_talented AI] chooses for	12264	skeleton archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	yew longbow of acid	flaming quiver of yew arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	12264	using weapon:	yew longbow of acid	ammo:	flaming quiver of yew arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	yew longbow of acid	to:	25	21
Adding entity	12650	after	12264
[ATTACK ARCHERY]	12650	 to 	Seri	 :: 	62.102412158602	10	31.103497872868	::	1
checkHit	53	vs	34	=> chance to hit	98
[ATTACK ARCHERY] raw dam	62.102412158602	versus	31.103497872868	with APR	10
[ATTACK ARCHERY] after armor	43.471688511021
[ATTACK ARCHERY] after range	44
[PHYS CRIT %] axe accuracy bonus	53	34	=	4.75
[PHYS CRIT %]	6.75
[ATTACK ARCHERY] after crit	44
[ATTACK ARCHERY] after mult	44
[ATTACK ARCHERY] after hook	44
[LOG]	Ran for 2 turns (stop reason: taken damage).
[MIND CRIT %]	29.200007060581
[LOG]	Seri attunes to the damage.
[LOG]	
[LOG]	Skeleton archer's Shoot hits #fbd578#Seri#LAST# for #WHITE#39 physical#LAST#, #GREEN#(16 antimagic)#LAST#, #GREEN#0 acid#LAST#, #LIGHT_RED#(10 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#39#LAST##{normal}# total damage).
[Actor:move]	3935	Seri	move from	25	21	to	25	22
[Actor:move]	12210	skeleton magus	move from	25	33	to	25	32
[improved_talented AI] chooses for	12264	skeleton archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	yew longbow of acid	flaming quiver of yew arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	12264	using weapon:	yew longbow of acid	ammo:	flaming quiver of yew arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	yew longbow of acid	to:	25	22
Adding entity	12651	after	12264
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (Skeleton archer's Shoot)).
[LOG]	
[Actor:move]	3935	Seri	move from	25	22	to	25	23
[ATTACK ARCHERY]	12651	 to 	Seri	 :: 	62.102412158602	10	31.103497872868	::	1
checkHit	53	vs	34	=> chance to hit	98
[ATTACK ARCHERY] raw dam	62.102412158602	versus	31.103497872868	with APR	10
[ATTACK ARCHERY] after armor	43.471688511021
[ATTACK ARCHERY] after range	57
[PHYS CRIT %] axe accuracy bonus	53	34	=	4.75
[PHYS CRIT %]	6.75
[ATTACK ARCHERY] after crit	57
[ATTACK ARCHERY] after mult	57
[ATTACK ARCHERY] after hook	57
[LOG]	Skeleton archer's Shoot hits #fbd578#Seri#LAST# for #WHITE#51 physical#LAST#, #GREEN#(11 antimagic)#LAST#, #GREEN#0 acid#LAST#, #LIGHT_RED#(7 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#51#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	25	23	to	25	24
[improved_talented AI] chooses for	12210	skeleton magus	T_MANATHRUST
[SPELL CRIT %]	13.8
[improved_talented AI] chooses for	12264	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	yew longbow of acid	flaming quiver of yew arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	12264	using weapon:	yew longbow of acid	ammo:	flaming quiver of yew arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	yew longbow of acid	to:	25	24
Adding entity	12652	after	12264
[LOG]	Something hits #fbd578#Seri#LAST# for #PURPLE#(37 antimagic)#LAST#, #PURPLE#105 arcane#LAST# (#RED##{bold}#105#LAST##{normal}# total damage).
[LOG]	Something hits Skeleton archer for #PURPLE#151 arcane#LAST# damage.
[ATTACK ARCHERY]	12652	 to 	Seri	 :: 	62.102412158602	10	31.103497872868	::	1
checkHit	53	vs	34	=> chance to hit	98
[ATTACK ARCHERY] raw dam	62.102412158602	versus	31.103497872868	with APR	10
[ATTACK ARCHERY] after armor	43.471688511021
[ATTACK ARCHERY] after range	54
[PHYS CRIT %] axe accuracy bonus	53	34	=	4.75
[PHYS CRIT %]	6.75
[ATTACK ARCHERY] after crit	54
[ATTACK ARCHERY] after mult	54
[ATTACK ARCHERY] after hook	54
[LOG]	Skeleton archer's Shoot hits #fbd578#Seri#LAST# for #WHITE#48 physical#LAST#, #GREEN#(11 antimagic)#LAST#, #GREEN#0 acid#LAST#, #LIGHT_RED#(7 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#48#LAST##{normal}# total damage).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
checkHit	15	vs	65	=> chance to hit	0
checkHit	23	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	882975
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #GREEN#642 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton archer for #GREEN#642 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton archer!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Seri is no longer attuned.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	25	24	to	25	25
[Actor:move]	3935	Seri	move from	25	25	to	25	26
[Actor:move]	3935	Seri	move from	25	26	to	24	26
[Actor:move]	3935	Seri	move from	24	26	to	23	26
[Actor:move]	3935	Seri	move from	23	26	to	22	26
[Actor:move]	3935	Seri	move from	22	26	to	21	26
[Actor:move]	3935	Seri	move from	21	26	to	22	26
[Actor:move]	3935	Seri	move from	22	26	to	23	25
[Actor:move]	3935	Seri	move from	23	25	to	24	26
[Actor:move]	3935	Seri	move from	24	26	to	25	27
[Actor:move]	3935	Seri	move from	25	27	to	25	28
[Actor:move]	3935	Seri	move from	25	28	to	25	29
[Actor:move]	3935	Seri	move from	25	29	to	25	30
[Actor:move]	3935	Seri	move from	25	30	to	25	31
[Actor:move]	3935	Seri	move from	25	31	to	25	32
[LOG]	You pickup 0.75 gold pieces.
[Actor:move]	3935	Seri	move from	25	32	to	25	33
[Actor:move]	3935	Seri	move from	25	33	to	25	34
[target_simple AI]	12313	skeleton warrior	selecting NEW TARGET	25	34	3935	Seri
[Actor:move]	12313	skeleton warrior	move from	25	43	to	25	42
[Actor:move]	3935	Seri	move from	25	34	to	25	35
[target_simple AI]	12218	ghoul	selecting NEW TARGET	25	35	3935	Seri
[Actor:move]	12218	ghoul	move from	28	36	to	27	36
[Actor:move]	12313	skeleton warrior	move from	25	42	to	25	41
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the southeast (ghoul)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	34	vs	65	=> chance to hit	0
[LOG]	Ghoul is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	884926
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(752 resilience)#LAST#, #{bold}##GREEN#314 acid#{normal}##LAST# (#RED##{bold}#314#LAST##{normal}# total damage).
[Actor:move]	12313	skeleton warrior	move from	25	41	to	25	40
[LOG]	
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	25	35	to	26	36
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Ghoul!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	2	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	52.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	57	8	=	12.25
[PHYS CRIT %]	36.950007060581
[ATTACK] after crit	69
[ATTACK] after mult	142.06491117941
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	2	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	62.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	57	8	=	12.25
[PHYS CRIT %]	37.450007060581
[ATTACK] after crit	70
[ATTACK] after mult	144.12382293563
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
checkHit	54	vs	34	=> chance to hit	95
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREEN#181 nature#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#183 nature#LAST# (#RED##{bold}#364#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#75 healing#LAST# from #UID:12218:0#Ghoul.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghoul!#{normal}#
[target_simple AI]	12313	skeleton warrior	selecting NEW TARGET	26	36	3935	Seri
[Actor:move]	12313	skeleton warrior	move from	25	40	to	25	39
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	31	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	887576
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #ROYAL_BLUE#734 lightning#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[LOG]	
[LOG]	Resting starts...
Deleting shader 53 (is clone 1)
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	Rested for 27 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	26	36	to	27	36
[Identify]	psychokinetic pouch of dwarven-steel shots	true
[LOG]	Seri picks up (H.): #0080FF##UID:12219:0#psychokinetic pouch of dwarven-steel shots (18/18, 33.5-40.2 power, 3 apr)#LAST#.
[Actor:move]	3935	Seri	move from	27	36	to	28	37
[Actor:move]	3935	Seri	move from	28	37	to	29	38
[Actor:move]	3935	Seri	move from	29	38	to	30	39
[Identify]	mindwoven cashmere robe of corrosion (#RESIST#)	true
[LOG]	Seri picks up (o.): #00FF80##UID:12533:0#mindwoven cashmere robe of corrosion (+19%) (15 def, 0 armour)#LAST#.
[Actor:move]	3935	Seri	move from	30	39	to	29	38
[Actor:move]	3935	Seri	move from	29	38	to	28	38
[Actor:move]	3935	Seri	move from	28	38	to	27	38
[Actor:move]	3935	Seri	move from	27	38	to	26	38
[Actor:move]	3935	Seri	move from	26	38	to	27	37
[Actor:move]	3935	Seri	move from	27	37	to	28	36
[Actor:move]	3935	Seri	move from	28	36	to	28	35
[Actor:move]	3935	Seri	move from	28	35	to	28	34
[Actor:move]	3935	Seri	move from	28	34	to	27	35
[Actor:move]	3935	Seri	move from	27	35	to	26	36
[Actor:move]	3935	Seri	move from	26	36	to	25	37
[Actor:move]	3935	Seri	move from	25	37	to	24	38
[Actor:move]	3935	Seri	move from	24	38	to	23	38
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (Vorubretha the ghast)).
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/sling_reinforced.png
Loading tile from tileset	/data/gfx/shockbolt/object/shot_stralite.png
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
Deleting shader 53 (is clone 1)
[MIND CRIT %]	29.200007060581
checkHit	25	vs	65	=> chance to hit	0
[LOG]	Vorubretha the ghast is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	890980
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vorubretha the ghast for #LIGHT_GREY#(76 resilience)#LAST#, #GREEN#494 acid#LAST# (#RED##{bold}#494#LAST##{normal}# total damage).
[NPC:seen_by] Passing target	Seri	from	12471	Vorubretha the ghast	to	12281	ghast
[NPC:seen_by] Passing target	Seri	from	12471	Vorubretha the ghast	to	12209	carrion worm mass
[NPC:seen_by] Passing target	Seri	from	12471	Vorubretha the ghast	to	12275	skeleton mage
[target_simple AI]	12471	Vorubretha the ghast	selecting NEW TARGET	23	38	3935	Seri
[use_tactical AI] === Action Selected:	12471	Vorubretha the ghast	defend	 talent:T_EVASION
[LOG]	Vorubretha the ghast uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
[LOG]	Vorubretha the ghast tries to evade attacks.
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
New GL Shader program 65
New GL Shader 70 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tentacles.frag
*p 65: Uniform: 0: 8B5E tex
*p 65: Uniform: 1: 1406 tick
*p 65: Uniform: 2: 1406 time_factor
*p 65: Uniform: 3: 1406 tick_start
*p 65: Uniform: 4: 1406 appearTime
*p 65: Uniform: 5: 1406 wobblingType
*p 65: Uniform: 6: 1406 backgroundLayersCount
*p 65: Uniform: 7: 1406 noup
[SHADER] setting reset param	tick_start	890980
[use_tactical AI] === Action Selected:	12471	Vorubretha the ghast	closein	 AI:move_astar_advanced
[Actor:move]	12471	Vorubretha the ghast	move from	22	41	to	22	40
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
checkHit	25	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	891872
Deleting shader 53 (is clone 1)
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vorubretha the ghast for #LIGHT_GREY#(581 resilience)#LAST#, #{bold}##ROYAL_BLUE#494 lightning#{normal}##LAST# (#RED##{bold}#494#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Vorubretha the ghast for #ROYAL_BLUE#270 lightning#LAST# damage.
[LOG]	#{bold}#Elemental Surge killed Vorubretha the ghast!#{normal}#
[Actor:move]	12281	ghast	move from	19	42	to	20	41
[Actor:move]	12209	carrion worm mass	move from	18	41	to	19	42
[LOG]	
[LOG]	Resting starts...
[Actor:move]	12281	ghast	move from	20	41	to	21	41
[Actor:move]	12209	carrion worm mass	move from	19	42	to	20	41
[Actor:move]	12275	skeleton mage	move from	19	40	to	19	39
[Actor:move]	12209	carrion worm mass	move from	20	41	to	19	40
[Actor:move]	12275	skeleton mage	move from	19	39	to	19	38
[target_simple AI]	12281	ghast	selecting NEW TARGET	23	38	3935	Seri
[Actor:move]	12281	ghast	move from	21	41	to	22	40
[LOG]	Rested for 3 turns (stop reason: hostile spotted to the south (ghast)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	34	vs	65	=> chance to hit	0
[LOG]	Ghast is encased in ice!
Cloned shader 53
[SHADER] setting reset param	tick_start	895229
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghast for #LIGHT_GREY#(231 resilience)#LAST#, #1133F3#320 cold#LAST# (#RED##{bold}#320#LAST##{normal}# total damage).
[Actor:move]	12275	skeleton mage	move from	19	38	to	19	39
[target_simple AI]	12281	ghast	selecting NEW TARGET	23	38	3935	Seri
[LOG]	
[Actor:move]	3935	Seri	move from	23	38	to	22	39
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Ghast!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghast	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	2	0
checkHit	57	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	66	52.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	66
[PHYS CRIT %] axe accuracy bonus	57	0	=	14.25
[PHYS CRIT %]	38.950007060581
[ATTACK] after crit	66
[ATTACK] after mult	135.88817591074
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghast	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	2	0
checkHit	57	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	73	62.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	73
[PHYS CRIT %] axe accuracy bonus	57	0	=	14.25
[PHYS CRIT %]	39.450007060581
[ATTACK] after crit	73
[ATTACK] after mult	150.3005582043
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghast for #STEEL_BLUE#(69 to ice)#LAST#, #LIGHT_GREEN#104 nature#LAST#, #PURPLE#0 arcane#LAST#, #STEEL_BLUE#(76 to ice)#LAST#, #LIGHT_GREEN#115 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#218#LAST##{normal}# total damage).
[Actor:move]	12275	skeleton mage	move from	19	39	to	19	38
[target_simple AI]	12281	ghast	selecting NEW TARGET	22	39	3935	Seri
[LOG]	
Deleting shader 53 (is clone 1)
Deleting shader 53 (is clone 1)
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghast	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	1	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	1	vs. armor/def	2	0
checkHit	57	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	52.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	57	0	=	14.25
[PHYS CRIT %]	38.950007060581
[ATTACK] after crit	71
[ATTACK] after mult	71
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghast	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	1	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	1	vs. armor/def	2	0
checkHit	57	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	62.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	57	0	=	14.25
[PHYS CRIT %]	39.450007060581
[ATTACK] after crit	114.54
[ATTACK] after mult	114.54
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghast!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[Actor:move]	3935	Seri	move from	22	39	to	22	39
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghast for #STEEL_BLUE#(36 to ice)#LAST#, #LIGHT_GREEN#54 nature#LAST#, #PURPLE#0 arcane#LAST#, #STEEL_BLUE#(58 to ice)#LAST#, #{bold}##LIGHT_GREEN#87 nature#{normal}##LAST# (#RED##{bold}#142#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghast!#{normal}#
[Actor:move]	12275	skeleton mage	move from	19	38	to	19	39
[LOG]	
[Actor:move]	3935	Seri	move from	22	39	to	22	40
[LOG]	You pickup 1.00 gold pieces.
[Identify]	Falorab the Unlightoracle	true
[LOG]	Seri picks up (t.): #SALMON##UID:12326:0#Falorab the Unlightoracle (9 def, 6 armour)#LAST#.
[LOG]	You pickup 2.85 gold pieces.
[Actor:move]	12209	carrion worm mass	move from	19	40	to	20	41
[Actor:move]	12275	skeleton mage	move from	19	39	to	19	38
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the southwest (carrion worm mass)).
[Actor:move]	3935	Seri	move from	22	40	to	21	41
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	5.4307847643692	100	22	1	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	5.4307847643692	100	22	1	vs. armor/def	31.103497872868	34
checkHit	22	vs	34	=> chance to hit	20
[LOG]	#UID:12209:0#Carrion worm mass misses #fbd578#Seri#LAST#.
[Actor:move]	12209	carrion worm mass	move from	20	41	to	20	41
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	carrion worm mass	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	1	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	1	vs. armor/def	1	4
checkHit	57	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	52.677664276969	vs. armor/hardiness	1	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	57	4	=	13.25
[PHYS CRIT %]	37.950007060581
[ATTACK] after crit	70
[ATTACK] after mult	70
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	carrion worm mass	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	1	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	1	vs. armor/def	1	4
checkHit	57	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	66	62.347080346211	vs. armor/hardiness	1	0.3
[ATTACK] after armor	66
[PHYS CRIT %] axe accuracy bonus	57	4	=	13.25
[PHYS CRIT %]	38.450007060581
[ATTACK] after crit	109.56
[ATTACK] after mult	109.56
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Carrion worm mass!#{normal}#
[Actor:move]	3935	Seri	move from	21	41	to	21	41
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Carrion worm mass for #LIGHT_GREEN#89 nature#LAST#, #PURPLE#0 arcane#LAST#, #{bold}##LIGHT_GREEN#139 nature#{normal}##LAST# (#RED##{bold}#228#LAST##{normal}# total damage).
[Actor:move]	12275	skeleton mage	move from	19	38	to	19	37
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Carrion worm mass!#{normal}#
[MIND CRIT %]	29.200007060581
[LOG]	Seri attunes to the damage.
[LOG]	Carrion worm mass's blight area effect hits #fbd578#Seri#LAST# for #DARK_GREEN#(9 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	21	41	to	20	41
[Actor:move]	12275	skeleton mage	move from	19	37	to	19	38
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Carrion worm mass's blight area effect hits #fbd578#Seri#LAST# for #DARK_GREEN#(7 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	20	41	to	19	41
[Actor:move]	12275	skeleton mage	move from	19	38	to	19	39
[LOG]	Carrion worm mass's blight area effect hits #fbd578#Seri#LAST# for #DARK_GREEN#(7 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Carrion worm mass's blight area effect hits Skeleton mage for #DARK_GREEN#11 blight#LAST# damage.
[Actor:move]	3935	Seri	move from	19	41	to	18	41
[LOG]	
[Actor:move]	3935	Seri	move from	18	41	to	19	40
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Carrion worm mass's blight area effect hits #fbd578#Seri#LAST# for #DARK_GREEN#(7 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Carrion worm mass's blight area effect hits Skeleton mage for #DARK_GREEN#11 blight#LAST# damage.
[improved_talented AI] chooses for	12275	skeleton mage	T_ATTACK
[ATTACK] attacking with (mainhand)	yew magestaff of might
[ATTACK] to 	Seri	dam/apr/atk/mult ::	45.605282822821	4	16	1	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	45.605282822821	4	16	1	vs. armor/def	31.103497872868	34
checkHit	16	vs	34	=> chance to hit	5
[LOG]	#UID:12275:0#Skeleton mage misses #fbd578#Seri#LAST#.
[ATTACK] staff accuracy bonus	16	34	=	1
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
checkHit	13	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	900623
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton mage for #GREEN#642 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton mage!#{normal}#
[LOG]	Carrion worm mass's blight area effect hits #fbd578#Seri#LAST# for #DARK_GREEN#(7 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
[LOG]	Seri is no longer attuned.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
Deleting shader 53 (is clone 1)
[LOG]	Rested for 77 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	19	40	to	19	39
[LOG]	You pickup 3.20 gold pieces.
[Actor:move]	3935	Seri	move from	19	39	to	19	40
[Actor:move]	3935	Seri	move from	19	40	to	18	41
[Actor:move]	3935	Seri	move from	18	41	to	17	40
[Actor:move]	3935	Seri	move from	17	40	to	17	39
[Actor:move]	3935	Seri	move from	17	39	to	17	38
[LOG]	Lore found: #0080FF#A poem written in scribbled, child-like writing
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	dreadfell-poem-level-5
[Actor:move]	3935	Seri	move from	17	38	to	17	37
[Actor:move]	3935	Seri	move from	17	37	to	16	37
[target_simple AI]	12223	chitinous spider	selecting NEW TARGET	16	37	3935	Seri
[Actor:move]	12223	chitinous spider	move from	15	39	to	15	38
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southwest (chitinous spider)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	11	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	903081
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Chitinous spider for #GREEN#642 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Chitinous spider!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	16	37	to	15	37
[Actor:move]	3935	Seri	move from	15	37	to	14	37
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (master vampire - offscreen)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (master vampire - offscreen)).
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	14	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	906579
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Master vampire for #{bold}##GREEN#1066 acid#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Master vampire!#{normal}#
[LOG]	
Deleting shader 53 (is clone 1)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	14	37	to	13	37
[Actor:move]	3935	Seri	move from	13	37	to	12	37
[Actor:move]	3935	Seri	move from	12	37	to	11	37
[Actor:move]	3935	Seri	move from	11	37	to	10	37
[Identify]	steel plate armour	true
[LOG]	Seri picks up (u.): #FFFFFF##UID:12539:0#steel plate armour (0 def, 9 armour)#LAST#.
[Actor:move]	3935	Seri	move from	10	37	to	9	37
[Actor:move]	3935	Seri	move from	9	37	to	8	38
[Actor:move]	3935	Seri	move from	8	38	to	8	39
[Actor:move]	3935	Seri	move from	8	39	to	8	40
[Actor:move]	3935	Seri	move from	8	40	to	8	41
[Actor:move]	3935	Seri	move from	8	41	to	8	42
[Actor:move]	3935	Seri	move from	8	42	to	8	43
[Actor:move]	3935	Seri	move from	8	43	to	8	44
[Actor:move]	3935	Seri	move from	8	44	to	8	45
[Actor:move]	3935	Seri	move from	8	45	to	9	45
[Actor:move]	3935	Seri	move from	9	45	to	10	45
[Actor:move]	3935	Seri	move from	10	45	to	11	45
[Actor:move]	3935	Seri	move from	11	45	to	12	45
[Actor:move]	3935	Seri	move from	12	45	to	13	45
[Actor:move]	3935	Seri	move from	13	45	to	14	45
[Actor:move]	3935	Seri	move from	14	45	to	15	45
[Actor:move]	3935	Seri	move from	15	45	to	16	45
[Actor:move]	3935	Seri	move from	16	45	to	17	45
[Actor:move]	3935	Seri	move from	17	45	to	17	46
[Actor:move]	3935	Seri	move from	17	46	to	17	47
[Actor:move]	3935	Seri	move from	17	47	to	17	48
[target_simple AI]	12320	large white snake	selecting NEW TARGET	17	48	3935	Seri
[Actor:move]	12320	large white snake	move from	24	49	to	23	49
[Actor:move]	3935	Seri	move from	17	48	to	17	49
[Actor:move]	12320	large white snake	move from	23	49	to	22	49
[Actor:move]	3935	Seri	move from	17	49	to	18	49
[Actor:move]	3935	Seri	move from	18	49	to	19	48
[Actor:move]	12320	large white snake	move from	22	49	to	21	49
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (large white snake)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Large white snake shrugs off the critical damage!
checkHit	28	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	908675
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Large white snake for #GREEN#642 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Large white snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	19	48	to	20	49
Deleting shader 53 (is clone 1)
Deleting shader 64 (is clone 1)
[Actor:move]	3935	Seri	move from	20	49	to	21	49
[Actor:move]	3935	Seri	move from	21	49	to	22	49
[Actor:move]	3935	Seri	move from	22	49	to	23	49
[Actor:move]	3935	Seri	move from	23	49	to	24	49
[Actor:move]	3935	Seri	move from	24	49	to	25	49
[Actor:move]	3935	Seri	move from	25	49	to	25	48
[Actor:move]	3935	Seri	move from	25	48	to	26	49
[Actor:move]	3935	Seri	move from	26	49	to	27	49
[Actor:move]	3935	Seri	move from	27	49	to	28	49
[Actor:move]	3935	Seri	move from	28	49	to	28	48
[Actor:move]	3935	Seri	move from	28	48	to	28	47
[Actor:move]	3935	Seri	move from	28	47	to	28	46
[Actor:move]	3935	Seri	move from	28	46	to	28	45
[Actor:move]	3935	Seri	move from	28	45	to	28	44
[Actor:move]	3935	Seri	move from	28	44	to	29	44
[Actor:move]	3935	Seri	move from	29	44	to	30	44
[Actor:move]	3935	Seri	move from	30	44	to	31	44
[Actor:move]	3935	Seri	move from	31	44	to	32	44
[Actor:move]	3935	Seri	move from	32	44	to	33	44
[Actor:move]	3935	Seri	move from	33	44	to	34	44
[Actor:move]	3935	Seri	move from	34	44	to	34	43
[Actor:move]	3935	Seri	move from	34	43	to	35	43
[Actor:move]	3935	Seri	move from	35	43	to	36	44
[Actor:move]	3935	Seri	move from	36	44	to	37	44
[Actor:move]	3935	Seri	move from	37	44	to	38	44
[Actor:move]	3935	Seri	move from	38	44	to	39	43
[Actor:move]	3935	Seri	move from	39	43	to	38	42
[Actor:move]	3935	Seri	move from	38	42	to	37	41
[Actor:move]	3935	Seri	move from	37	41	to	38	40
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	38	40	to	39	39
[Actor:move]	3935	Seri	move from	39	39	to	38	38
[Actor:move]	3935	Seri	move from	38	38	to	37	37
[Actor:move]	3935	Seri	move from	37	37	to	38	36
[Actor:move]	3935	Seri	move from	38	36	to	39	36
[target_simple AI]	12202	ghast	selecting NEW TARGET	39	36	3935	Seri
[improved_talented AI] chooses for	12202	ghast	T_GHOULISH_LEAP
[LOG]	Ghast uses #{bold}##ORCHID#Ghoulish Leap.#{normal}##LAST#
[Actor:move]	12202	ghast	(forced) move from	41	34	to	40	36
[LOG]	Ghast speeds up.
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the east (ghast)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	37	vs	65	=> chance to hit	0
[LOG]	Ghast is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	910629
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghast for #LIGHT_GREY#(301 resilience)#LAST#, #GREEN#341 acid#LAST# (#RED##{bold}#341#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	29.472212623542	3	27	1	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	29.472212623542	3	27	1	vs. armor/def	31.103497872868	34
checkHit	27	vs	34	=> chance to hit	33
[LOG]	#UID:12202:0#Ghast misses #fbd578#Seri#LAST#.
[Actor:move]	12202	ghast	move from	40	36	to	40	36
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Ghast!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghast	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	2	9
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	2	9
checkHit	57	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	67	52.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	57	9	=	12
[PHYS CRIT %]	36.700007060581
[ATTACK] after crit	111.22
[ATTACK] after mult	228.99216552716
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghast!#{normal}#
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghast	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	2	9
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	2	9
checkHit	57	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	62.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	57	9	=	12
[PHYS CRIT %]	37.200007060581
[ATTACK] after crit	116.2
[ATTACK] after mult	239.24554607315
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghast!#{normal}#
[ActorObjectUse] useObjectDisable: 	evasive yew wand of lightning storm	inven/slot	1	1	tid	nil
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[LOG]	Seri surges with #LIGHT_GREEN#natural#LAST# power!
checkHit	54	vs	37	=> chance to hit	93
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghast for #{bold}##LIGHT_GREEN#291 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #{bold}##LIGHT_GREEN#304 nature#{normal}##LAST# (#RED##{bold}#595#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#82 healing#LAST# from #UID:12202:0#Ghast.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghast!#{normal}#
[LOG]	
[LOG]	Resting starts...
Deleting shader 53 (is clone 1)
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	39	36	to	40	36
[ActorObjectUse] useObjectEnable: 	evasive yew wand of lightning storm	by	Seri	inven/slot	1	nil
[ActorObjectUse] Object	evasive yew wand of lightning storm	12203	is ineligible for talent interface
[Identify]	evasive yew wand of lightning storm	true
[LOG]	Seri picks up (M.): #00FF80##UID:12203:0#evasive yew wand of lightning storm [power 288]  (15 cooldown)#LAST#.
[Actor:move]	3935	Seri	move from	40	36	to	41	36
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (giant yellow ant)).
[LOG]	
[LOG]	Corrosive Breath is still on cooldown for 3 turns.
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	26	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	913530
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Giant yellow ant for #ROYAL_BLUE#487 lightning#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Giant yellow ant!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	41	36	to	42	36
[ActorObjectUse] useObjectEnable: 	Earthen Beads	by	Seri	inven/slot	1	nil
[ActorObjectUse] Object	Earthen Beads	12540	is ineligible for talent interface
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Earthen Beads	true
[LOG]	Seri picks up (e.): #FFD700##UID:12540:0#Earthen Beads#LAST#.
[LOG]	Lore found: #0080FF#Earthen Beads
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Earthen Beads
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	42	36	to	42	35
[Actor:move]	3935	Seri	move from	42	35	to	42	34
[Actor:move]	3935	Seri	move from	42	34	to	42	33
[Actor:move]	3935	Seri	move from	42	33	to	41	32
[Actor:move]	3935	Seri	move from	41	32	to	40	31
[Actor:move]	3935	Seri	move from	40	31	to	40	30
[target_simple AI]	12249	skeleton warrior	selecting NEW TARGET	40	30	3935	Seri
[Actor:move]	12249	skeleton warrior	move from	38	31	to	39	30
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the west (skeleton warrior)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
Deleting shader 53 (is clone 1)
[MIND CRIT %]	29.200007060581
Loading tile from tileset	/data/gfx/shockbolt/object/lite_dwarven.png
checkHit	31	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	916279
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #GREEN#642 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[LOG]	
[Actor:move]	3935	Seri	move from	40	30	to	39	30
[Identify]	bright alchemist's lamp of the zealot	true
[LOG]	Seri picks up (H.): #0080FF##UID:12250:0#bright alchemist's lamp of the zealot#LAST#.
[Actor:move]	3935	Seri	move from	39	30	to	38	30
[Actor:move]	3935	Seri	move from	38	30	to	37	30
[LOG]	
[Actor:move]	3935	Seri	move from	37	30	to	37	30
[LOG]	Resting starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	37	30	to	36	31
[Actor:move]	3935	Seri	move from	36	31	to	36	32
[Actor:move]	3935	Seri	move from	36	32	to	36	33
[Actor:move]	3935	Seri	move from	36	33	to	36	34
[Actor:move]	3935	Seri	move from	36	34	to	36	35
[Actor:move]	3935	Seri	move from	36	35	to	36	36
[Actor:move]	3935	Seri	move from	36	36	to	35	36
[Actor:move]	3935	Seri	move from	35	36	to	34	36
[Actor:move]	3935	Seri	move from	34	36	to	33	36
[ActorObjectUse] useObjectEnable: 	shatter afflictions rune of the sneak	by	Seri	inven/slot	1	nil
[Identify]	shatter afflictions rune of the sneak	true
[LOG]	Seri picks up (e.): #00FF80##UID:12551:0#shatter afflictions rune of the sneak (absorb 74; cd 23)#LAST#.
[Actor:move]	3935	Seri	move from	33	36	to	32	36
[Identify]	cashmere wizard hat of fire (#RESIST#)	true
[LOG]	Seri picks up (u.): #00FF80##UID:12547:0#cashmere wizard hat of fire (+19%) (2 def, 0 armour)#LAST#.
[Actor:move]	3935	Seri	move from	32	36	to	32	36
[Actor:move]	3935	Seri	move from	32	36	to	31	36
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	31	36	to	30	37
[Actor:move]	3935	Seri	move from	30	37	to	29	38
[Actor:move]	3935	Seri	move from	29	38	to	28	38
[Actor:move]	3935	Seri	move from	28	38	to	27	38
[Actor:move]	3935	Seri	move from	27	38	to	26	38
[Actor:move]	3935	Seri	move from	26	38	to	25	39
[Actor:move]	3935	Seri	move from	25	39	to	25	40
[Actor:move]	3935	Seri	move from	25	40	to	25	41
[Actor:move]	3935	Seri	move from	25	41	to	25	40
[Actor:move]	3935	Seri	move from	25	40	to	25	39
[Actor:move]	3935	Seri	move from	25	39	to	24	38
[Actor:move]	3935	Seri	move from	24	38	to	24	37
[Actor:move]	3935	Seri	move from	24	37	to	23	36
[Actor:move]	3935	Seri	move from	23	36	to	22	36
[Actor:move]	3935	Seri	move from	22	36	to	21	36
[Actor:move]	3935	Seri	move from	21	36	to	21	35
[Actor:move]	3935	Seri	move from	21	35	to	21	34
[Actor:move]	3935	Seri	move from	21	34	to	21	33
[Actor:move]	3935	Seri	move from	21	33	to	21	32
[LOG]	Today is the 3rd Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	3935	Seri	move from	21	32	to	21	31
[Actor:move]	3935	Seri	move from	21	31	to	21	30
[Actor:move]	3935	Seri	move from	21	30	to	21	29
[Actor:move]	3935	Seri	move from	21	29	to	21	28
[Actor:move]	3935	Seri	move from	21	28	to	21	27
[Actor:move]	3935	Seri	move from	21	27	to	20	26
[Actor:move]	3935	Seri	move from	20	26	to	19	26
[Actor:move]	3935	Seri	move from	19	26	to	18	26
[Actor:move]	3935	Seri	move from	18	26	to	18	27
[Actor:move]	3935	Seri	move from	18	27	to	18	28
[Actor:move]	3935	Seri	move from	18	28	to	17	29
[Actor:move]	3935	Seri	move from	17	29	to	17	30
[Actor:move]	3935	Seri	move from	17	30	to	18	31
[Actor:move]	3935	Seri	move from	18	31	to	17	32
[Actor:move]	3935	Seri	move from	17	32	to	17	31
[Actor:move]	3935	Seri	move from	17	31	to	17	30
[Actor:move]	3935	Seri	move from	17	30	to	17	29
[Actor:move]	3935	Seri	move from	17	29	to	17	28
[Actor:move]	3935	Seri	move from	17	28	to	17	27
[Actor:move]	3935	Seri	move from	17	27	to	17	26
[Actor:move]	3935	Seri	move from	17	26	to	17	25
[Actor:move]	3935	Seri	move from	17	25	to	17	24
[Actor:move]	3935	Seri	move from	17	24	to	17	23
[Actor:move]	3935	Seri	move from	17	23	to	17	22
[Actor:move]	3935	Seri	move from	17	22	to	17	21
[Actor:move]	3935	Seri	move from	17	21	to	17	20
[Actor:move]	3935	Seri	move from	17	20	to	17	19
[Actor:move]	3935	Seri	move from	17	19	to	16	18
[Actor:move]	3935	Seri	move from	16	18	to	15	18
[Actor:move]	3935	Seri	move from	15	18	to	14	18
[Actor:move]	3935	Seri	move from	14	18	to	13	18
[Actor:move]	3935	Seri	move from	13	18	to	12	19
[Actor:move]	3935	Seri	move from	12	19	to	11	20
[Actor:move]	3935	Seri	move from	11	20	to	10	20
[Actor:move]	3935	Seri	move from	10	20	to	9	20
[Actor:move]	3935	Seri	move from	9	20	to	8	20
[Actor:move]	3935	Seri	move from	8	20	to	9	20
[Actor:move]	3935	Seri	move from	9	20	to	10	20
[Actor:move]	3935	Seri	move from	10	20	to	11	20
[Actor:move]	3935	Seri	move from	11	20	to	12	19
[Actor:move]	3935	Seri	move from	12	19	to	11	18
[Actor:move]	3935	Seri	move from	11	18	to	10	18
[Actor:move]	3935	Seri	move from	10	18	to	9	18
[Actor:move]	3935	Seri	move from	9	18	to	8	18
[Actor:move]	3935	Seri	move from	8	18	to	8	17
[Identify]	hardened leather gloves of the iron hand	true
[LOG]	Seri picks up (t.): #0080FF##UID:12525:0#hardened leather gloves of the iron hand (0 def, 2 armour)#LAST#.
[Actor:move]	3935	Seri	move from	8	17	to	8	16
[LOG]	You pickup 0.70 gold pieces.
[Actor:move]	3935	Seri	move from	8	16	to	8	17
[Actor:move]	3935	Seri	move from	8	17	to	9	18
[Actor:move]	3935	Seri	move from	9	18	to	10	18
[Actor:move]	3935	Seri	move from	10	18	to	11	18
[Actor:move]	3935	Seri	move from	11	18	to	12	19
[Actor:move]	3935	Seri	move from	12	19	to	11	20
[Actor:move]	3935	Seri	move from	11	20	to	10	20
[Actor:move]	3935	Seri	move from	10	20	to	9	20
[Actor:move]	3935	Seri	move from	9	20	to	8	20
[LOG]	Ran for 10 turns (stop reason: at door).
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	3935	Seri	move from	8	20	to	7	20
[Actor:move]	3935	Seri	move from	7	20	to	7	20
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	35	vs	65	=> chance to hit	0
[LOG]	Ghoul is disarmed!
checkHit	35	vs	65	=> chance to hit	0
[LOG]	Ghoul is disarmed!
[LOG]	Ghoul is afflicted by a decrepitude disease!
checkHit	34	vs	65	=> chance to hit	0
[LOG]	Ghoul is disarmed!
[LOG]	#ORCHID##{bold}#Seri hurls lightning at ghoulking!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	37	vs	65	=> chance to hit	0
[LOG]	Ghoulking is disarmed!
checkHit	22	vs	65	=> chance to hit	0
checkHit	37	vs	65	=> chance to hit	0
[LOG]	Ghoul is disarmed!
checkHit	15	vs	65	=> chance to hit	0
[LOG]	Elder vampire is disarmed!
checkHit	14	vs	65	=> chance to hit	0
[LOG]	Vampire is disarmed!
checkHit	38	vs	65	=> chance to hit	0
[LOG]	Ghoulking is disarmed!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	11	vs	65	=> chance to hit	0
checkHit	24	vs	65	=> chance to hit	0
checkHit	13	vs	65	=> chance to hit	0
[LOG]	Vampire is disarmed!
checkHit	14	vs	65	=> chance to hit	0
[LOG]	Vampire lord is disarmed!
checkHit	14	vs	65	=> chance to hit	0
[LOG]	Vampire is disarmed!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	12	vs	65	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
checkHit	16	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	923425
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton archer for #ROYAL_BLUE#136 lightning#LAST#, #GREEN#642 acid#LAST# (#RED##{bold}#778#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vampire for #GREEN#642 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vampire for #GREEN#555 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton magus for #GREEN#642 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(304 resilience)#LAST#, #GREEN#339 acid#LAST# (#RED##{bold}#339#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Grave wight for #GREEN#642 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoulking for #LIGHT_GREY#(269 resilience)#LAST#, #GREEN#373 acid#LAST# (#RED##{bold}#373#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vampire lord for #GREEN#642 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(336 resilience)#LAST#, #GREEN#306 acid#LAST#, #ROYAL_BLUE#136 lightning#LAST# (#RED##{bold}#442#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(223 resilience)#LAST#, #GREEN#321 acid#LAST# (#RED##{bold}#321#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vampire for #GREEN#642 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Elder vampire for #GREEN#555 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Forest wight for #GREEN#642 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoulking for #LIGHT_GREY#(276 resilience)#LAST#, #GREEN#366 acid#LAST#, #ROYAL_BLUE#136 lightning#LAST# (#RED##{bold}#502#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(311 resilience)#LAST#, #GREEN#331 acid#LAST# (#RED##{bold}#331#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton archer for #GREEN#642 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton archer!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton magus!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton archer!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Forest wight!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Grave wight!#{normal}#
[Actor:move]	12091	ghoul	move from	6	22	to	7	21
[target_simple AI]	12095	ghoulking	selecting NEW TARGET	7	20	3935	Seri
[use_tactical AI] === Action Selected:	12095	ghoulking	closein	 AI:move_ghoul
[target_simple AI]	12097	ghoul	selecting NEW TARGET	7	20	3935	Seri
[improved_talented AI] chooses for	12097	ghoul	T_GHOULISH_LEAP
[LOG]	Ghoul uses #{bold}##ORCHID#Ghoulish Leap.#{normal}##LAST#
[Actor:move]	12097	ghoul	(forced) move from	6	25	to	8	20
[LOG]	Ghoul speeds up.
[Actor:move]	12117	ghoul	move from	7	23	to	7	22
[use_tactical AI] === Action Selected:	12125	elder vampire	closein	 AI:move_complex
[Actor:move]	12125	elder vampire	move from	7	25	to	6	25
[use_tactical AI] === Action Selected:	12128	ghoulking	closein	 talent:T_GHOULISH_LEAP
[LOG]	Ghoulking uses #{bold}##ORCHID#Ghoulish Leap.#{normal}##LAST#
[Actor:move]	12128	ghoulking	(forced) move from	8	22	to	7	19
[LOG]	Ghoulking speeds up.
[use_tactical AI] === Action Selected:	12171	vampire lord	defend	 talent:T_RUNE:_STORMSHIELD_2
[LOG]	Vampire lord casts #{bold}##GREEN#Rune: Stormshield.#{normal}##LAST#
[LOG]	Vampire lord summons a storm to protect him!
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[LOG]	Decrepitude Disease from Seri hits Ghoul for #DARK_GREEN#22 blight#LAST# damage.
[NPC:seen_by] Passing target	Seri	from	12119	vampire	to	12193	grave wight
[NPC:seen_by] Passing target	Seri	from	12119	vampire	to	12151	armoured skeleton warrior
[NPC:seen_by] Passing target	Seri	from	12119	vampire	to	12188	master vampire
[NPC:seen_by] Passing target	Seri	from	12119	vampire	to	12178	skeleton archer
[Actor:move]	12119	vampire	move from	7	24	to	7	23
[Actor:move]	12131	vampire	move from	8	24	to	8	23
[use_tactical AI] === Action Selected:	12171	vampire lord	attack	 talent:T_SUMMON
[LOG]	Vampire lord uses #{bold}##ORCHID#Summon.#{normal}##LAST#
[Actor:move]	12656	lesser vampire	(forced) move from	nil	nil	to	9	24
Cloned shader 64
[SHADER] setting reset param	tick_start	923477
[LOG]	#UID:12171:0#Vampire lord summons Lesser vampire!
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[NPC:seen_by] Passing target	Seri	from	12175	vampire	to	12656	lesser vampire
[Actor:move]	12175	vampire	move from	9	25	to	8	24
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
checkHit	35	vs	65	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:10:0#vial of elder vampire blood (1)#WHITE#.
checkHit	15	vs	65	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
checkHit	37	vs	65	=> chance to hit	0
checkHit	35	vs	65	=> chance to hit	0
[LOG]	Ghoul is stunned!
checkHit	14	vs	65	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
checkHit	34	vs	65	=> chance to hit	0
checkHit	14	vs	65	=> chance to hit	0
[LOG]	Vampire lord is stunned!
checkHit	13	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	924883
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(859 resilience)#LAST#, #{bold}##ROYAL_BLUE#306 lightning#{normal}##LAST# (#RED##{bold}#306#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(505 resilience)#LAST#, #ROYAL_BLUE#321 lightning#LAST# (#RED##{bold}#321#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vampire for #ROYAL_BLUE#1020 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Elder vampire for #ROYAL_BLUE#1083 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(534 resilience)#LAST#, #ROYAL_BLUE#339 lightning#LAST# (#RED##{bold}#339#LAST##{normal}# total damage).
Deleting shader 53 (is clone 1)
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #ROYAL_BLUE#953 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(533 resilience)#LAST#, #ROYAL_BLUE#331 lightning#LAST# (#RED##{bold}#331#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vampire lord for #ROYAL_BLUE#(737 stormshielded#LAST##ROYAL_BLUE#)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Vampire for #ROYAL_BLUE#270 lightning#LAST# damage.
[LOG]	Elemental Surge hits Vampire for #ROYAL_BLUE#270 lightning#LAST# damage.
[LOG]	Elemental Surge hits Elder vampire for #ROYAL_BLUE#270 lightning#LAST# damage.
[LOG]	Elemental Surge hits Ghoul for #ROYAL_BLUE#270 lightning#LAST# damage.
[LOG]	Elemental Surge hits Ghoulking for #ROYAL_BLUE#270 lightning#LAST# damage.
[LOG]	Elemental Surge hits Lesser vampire for #ROYAL_BLUE#316 lightning#LAST# damage.
[LOG]	Elemental Surge hits Vampire for #ROYAL_BLUE#270 lightning#LAST# damage.
Server latency	96
[LOG]	#{bold}#Elemental Surge killed Vampire!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Vampire!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Ghoul!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghoul!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghoul!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Elder vampire!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Ghoulking!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Vampire!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Lesser vampire!#{normal}#
[target_simple AI]	12128	ghoulking	selecting NEW TARGET	7	20	3935	Seri
[use_tactical AI] === Action Selected:	12151	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	12151	armoured skeleton warrior	move from	9	22	to	8	22
[Actor:move]	12193	grave wight	move from	10	24	to	9	24
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
Deleting shader 53 (is clone 1)
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
checkHit	35	vs	65	=> chance to hit	0
[LOG]	Seri surges with #1133F3#icy#LAST# power!
checkHit	32	vs	65	=> chance to hit	0
[LOG]	Vampire lord is afflicted by a rotting disease!
checkHit	10	vs	65	=> chance to hit	0
[LOG]	Vampire lord is encased in ice!
Loading tile from tileset	/data/gfx/shockbolt/npc/vampire_lord.png
checkHit	11	vs	65	=> chance to hit	0
[LOG]	Grave wight is encased in ice!
Loading tile from tileset	/data/gfx/shockbolt/npc/grave_wight.png
Cloned shader 53
[SHADER] setting reset param	tick_start	928480
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vampire lord for #1133F3#(329 stormshielded#LAST##1133F3#)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Grave wight for #1133F3#329 cold#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(583 resilience)#LAST#, #{bold}##1133F3#331 cold#{normal}##LAST# (#RED##{bold}#331#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Armoured skeleton warrior for #1133F3#914 cold#LAST# damage.
[LOG]	Elemental Surge hits Grave wight for #1133F3#96 cold#LAST# damage.
[LOG]	Elemental Surge hits Vampire lord for #1133F3#(96 stormshielded#LAST##1133F3#)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[target_simple AI]	12171	vampire lord	selecting NEW TARGET	7	20	3935	Seri
[Actor:move]	12188	master vampire	move from	10	23	to	9	22
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghoul!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Armoured skeleton warrior!#{normal}#
[LOG]	
Deleting shader 64 (is clone 1)
Deleting shader 64 (is clone 1)
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Ghoulking!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoulking	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	3	11
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	3	11
checkHit	57	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	65	52.677664276969	vs. armor/hardiness	3	0.3
[ATTACK] after armor	65
[PHYS CRIT %] axe accuracy bonus	57	11	=	11.5
[PHYS CRIT %]	36.200007060581
[ATTACK] after crit	107.9
[ATTACK] after mult	222.1565784965
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghoulking!#{normal}#
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoulking	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	3	11
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	3	11
checkHit	57	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	62.347080346211	vs. armor/hardiness	3	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	57	11	=	11.5
[PHYS CRIT %]	36.700007060581
[ATTACK] after crit	72
[ATTACK] after mult	148.24164644808
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[LOG]	Seri surges with #LIGHT_GREEN#natural#LAST# power!
[LOG]	#BLUE#Vampire lord's stormshield is out of charges and disspitates!#LAST#.
[LOG]	Vampire lord's storm dissipates.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	54	vs	38	=> chance to hit	90
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoulking for #{bold}##LIGHT_GREEN#283 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#189 nature#LAST# (#RED##{bold}#471#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Grave wight for #STEEL_BLUE#(112 to ice)#LAST#, #LIGHT_GREEN#167 nature#LAST# (#RED##{bold}#167#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Vampire lord for #LIGHT_GREEN#(112 stormshielded#LAST##LIGHT_GREEN#)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#82 healing#LAST# from #UID:12128:0#Ghoulking.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghoulking!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Grave wight!#{normal}#
[LOG]	Rotting Disease from Seri hits Vampire lord for #STEEL_BLUE#(9 to ice)#LAST#, #DARK_GREEN#13 blight#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[target_simple AI]	12171	vampire lord	selecting NEW TARGET	7	20	3935	Seri
[Actor:move]	12188	master vampire	move from	9	22	to	8	22
[LOG]	
[Actor:move]	3935	Seri	move from	7	20	to	7	19
[LOG]	You pickup 0.70 gold pieces.
[LOG]	
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	7	19	to	7	20
[LOG]	Decrepitude Disease from Seri hits Master vampire for #DARK_GREEN#22 blight#LAST# damage.
[target_simple AI]	12171	vampire lord	selecting NEW TARGET	7	20	3935	Seri
[improved_talented AI] chooses for	12188	master vampire	T_RUNE:_BITING_GALE_1
[LOG]	Master vampire casts #{bold}##GREEN#Rune: Biting Gale.#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	Seri attunes to the damage.
[LOG]	Seri is encased in ice!
[LOG]	#UID:12188:0#Master vampire hits #fbd578#Seri#LAST# for #1133F3#(37 antimagic)#LAST#, #1133F3#68 cold#LAST# (#RED##{bold}#68#LAST##{normal}# total damage).
[Actor:move]	12188	master vampire	move from	8	22	to	7	21
[LOG]	
[LOG]	Seri uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Seri is free from the ice.
[LOG]	Seri is cured!
[LOG]	Seri lessens the pain.
[LOG]	#YELLOW##{bold}#Seri breathes sand!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	Master vampire is afflicted by a rotting disease!
[LOG]	Master vampire resists the sandstorm!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:34:0#vampire lord fang (1)#WHITE#.
[LOG]	Seri surges with earthen power!
Cloned shader 53
[SHADER] setting reset param	tick_start	934340
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Master vampire for #WHITE#346 physical#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vampire lord for #STEEL_BLUE#(156 to ice)#LAST#, #WHITE#234 physical#LAST# (#RED##{bold}#234#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Master vampire for #WHITE#245 physical#LAST# damage.
[LOG]	#{bold}#Elemental Surge killed Master vampire!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Vampire lord!#{normal}#
[LOG]	
[Actor:move]	3935	Seri	move from	7	20	to	7	21
[LOG]	You pickup 1.85 gold pieces.
[LOG]	
Deleting shader 53 (is clone 1)
Deleting shader 64 (is clone 1)
Deleting shader 64 (is clone 1)
[LOG]	Resting starts...
[LOG]	Seri feels pain again.
[LOG]	Seri is no longer attuned.
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
[LOG]	#00ff00##UID:958:0#Talent Sand Breath is ready to use.
[LOG]	#00ff00##UID:117:0#Talent Infusion: Wild is ready to use.
[LOG]	Rested for 27 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	7	21	to	8	20
[LOG]	You pickup 1.95 gold pieces.
[Actor:move]	3935	Seri	move from	8	20	to	7	21
[Actor:move]	3935	Seri	move from	7	21	to	7	22
[LOG]	You pickup 0.75 gold pieces.
[Identify]	serendipitous gold amulet of mastery (#MASTERY#)	true
[LOG]	Seri picks up (h.): #0080FF##UID:12100:0#serendipitous gold amulet of mastery (0.25 Wild-gift / Mindstar mastery)#LAST#.
[LOG]	You pickup 0.80 gold pieces.
[Actor:move]	3935	Seri	move from	7	22	to	6	23
[LOG]	You pickup 0.55 gold pieces.
Loading tile from tileset	/data/gfx/shockbolt/object/amulet_gold.png
[Actor:move]	3935	Seri	move from	6	23	to	6	24
[LOG]	You pickup 0.70 gold pieces.
[Actor:move]	3935	Seri	move from	6	24	to	7	23
[Identify]	survivor's alchemist's lamp	true
[LOG]	Seri picks up (M.): #00FF80##UID:12121:0#survivor's alchemist's lamp#LAST#.
[Actor:move]	3935	Seri	move from	7	23	to	8	22
[LOG]	You pickup 0.70 gold pieces.
[Actor:move]	3935	Seri	move from	8	22	to	8	23
[Identify]	onyx	true
[LOG]	Seri picks up (D.): #FFFFFF##UID:12136:0#onyx#LAST#.
[Actor:move]	3935	Seri	move from	8	23	to	8	24
[Identify]	emerald	true
[LOG]	Seri picks up (J.): #FFFFFF##UID:12177:0#emerald#LAST#.
[Actor:move]	3935	Seri	move from	8	24	to	8	25
[LOG]	You pickup 2.40 gold pieces.
[Actor:move]	3935	Seri	move from	8	25	to	9	25
[Actor:move]	3935	Seri	move from	9	25	to	10	25
[LOG]	You pickup 0.55 gold pieces.
[Actor:move]	3935	Seri	move from	10	25	to	10	24
[Actor:move]	3935	Seri	move from	10	24	to	10	23
[Actor:move]	3935	Seri	move from	10	23	to	10	22
[LOG]	You pickup 0.85 gold pieces.
[Actor:move]	3935	Seri	move from	10	22	to	9	22
[Actor:move]	3935	Seri	move from	9	22	to	8	22
[Actor:move]	3935	Seri	move from	8	22	to	7	21
[Actor:move]	3935	Seri	move from	7	21	to	8	20
[Actor:move]	3935	Seri	move from	8	20	to	9	20
[Actor:move]	3935	Seri	move from	9	20	to	10	20
[Actor:move]	3935	Seri	move from	10	20	to	11	20
[Actor:move]	3935	Seri	move from	11	20	to	12	21
[Actor:move]	3935	Seri	move from	12	21	to	12	22
[Actor:move]	3935	Seri	move from	12	22	to	12	23
[Actor:move]	3935	Seri	move from	12	23	to	12	24
[Actor:move]	3935	Seri	move from	12	24	to	12	25
[Actor:move]	3935	Seri	move from	12	25	to	12	26
[Actor:move]	3935	Seri	move from	12	26	to	12	27
[LOG]	Ran for 15 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	12	27	to	12	27
[Actor:move]	3935	Seri	move from	12	27	to	13	27
[Actor:move]	3935	Seri	move from	13	27	to	14	27
[Actor:move]	3935	Seri	move from	14	27	to	15	26
[Actor:move]	3935	Seri	move from	15	26	to	15	26
[Actor:move]	3935	Seri	move from	15	26	to	15	25
[Actor:move]	3935	Seri	move from	15	25	to	15	24
[Actor:move]	3935	Seri	move from	15	24	to	16	23
[Actor:move]	3935	Seri	move from	16	23	to	17	22
[Actor:move]	3935	Seri	move from	17	22	to	18	21
[Actor:move]	3935	Seri	move from	18	21	to	19	20
[Actor:move]	3935	Seri	move from	19	20	to	20	20
[Actor:move]	3935	Seri	move from	20	20	to	21	19
[Actor:move]	3935	Seri	move from	21	19	to	22	18
[Actor:move]	3935	Seri	move from	22	18	to	23	18
[Actor:move]	3935	Seri	move from	23	18	to	24	18
[Actor:move]	3935	Seri	move from	24	18	to	25	18
[Actor:move]	3935	Seri	move from	25	18	to	26	18
[Actor:move]	3935	Seri	move from	26	18	to	27	18
[Actor:move]	3935	Seri	move from	27	18	to	28	18
[Actor:move]	3935	Seri	move from	28	18	to	29	18
[Actor:move]	3935	Seri	move from	29	18	to	30	18
[Actor:move]	3935	Seri	move from	30	18	to	31	18
[Actor:move]	3935	Seri	move from	31	18	to	32	18
[LOG]	Ran for 23 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	32	18	to	32	18
[Actor:move]	3935	Seri	move from	32	18	to	33	18
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (skeleton warrior)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	31	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	938935
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #GREEN#604 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	33	18	to	34	18
[Actor:move]	3935	Seri	move from	34	18	to	35	18
[ActorObjectUse] useObjectEnable: 	shatter afflictions rune of the duelist	by	Seri	inven/slot	1	nil
[Identify]	shatter afflictions rune of the duelist	true
[LOG]	Seri picks up (e.): #00FF80##UID:12529:0#shatter afflictions rune of the duelist (absorb 38; cd 19)#LAST#.
Deleting shader 53 (is clone 1)
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (vampire lord)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:34:0#vampire lord fang (1)#WHITE#.
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
[LOG]	#ORCHID##{bold}#Seri hurls lightning at vampire lord!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	15	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	941085
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vampire lord for #{bold}##ROYAL_BLUE#948 lightning#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Vampire lord!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	35	18	to	36	19
[target_simple AI]	12641	skeleton warrior	selecting NEW TARGET	36	19	3935	Seri
[Actor:move]	12641	skeleton warrior	move from	35	21	to	36	20
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (skeleton warrior)).
[LOG]	
Deleting temp shader	flames[aam=0.1,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	31	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	943089
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #GREEN#642 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	36	19	to	37	20
[Actor:move]	3935	Seri	move from	37	20	to	37	21
[LOG]	You pickup 0.65 gold pieces.
[Actor:move]	3935	Seri	move from	37	21	to	36	20
[Actor:move]	3935	Seri	move from	36	20	to	36	19
[Actor:move]	3935	Seri	move from	36	19	to	36	18
[Actor:move]	3935	Seri	move from	36	18	to	36	17
[Actor:move]	3935	Seri	move from	36	17	to	37	18
[Actor:move]	3935	Seri	move from	37	18	to	37	19
[Actor:move]	3935	Seri	move from	37	19	to	37	20
[Actor:move]	3935	Seri	move from	37	20	to	37	21
[Actor:move]	3935	Seri	move from	37	21	to	37	22
[Actor:move]	3935	Seri	move from	37	22	to	37	22
[Actor:move]	3935	Seri	move from	37	22	to	37	23
[Actor:move]	3935	Seri	move from	37	23	to	37	24
[Actor:move]	3935	Seri	move from	37	24	to	37	25
[Actor:move]	3935	Seri	move from	37	25	to	37	26
[Actor:move]	3935	Seri	move from	37	26	to	37	27
[Actor:move]	3935	Seri	move from	37	27	to	36	28
[Actor:move]	3935	Seri	move from	36	28	to	36	29
[Actor:move]	3935	Seri	move from	36	29	to	36	30
[Actor:move]	3935	Seri	move from	36	30	to	36	31
[Actor:move]	3935	Seri	move from	36	31	to	36	32
[Actor:move]	3935	Seri	move from	36	32	to	36	33
[Actor:move]	3935	Seri	move from	36	33	to	36	34
[Actor:move]	3935	Seri	move from	36	34	to	36	35
[Actor:move]	3935	Seri	move from	36	35	to	37	36
[Actor:move]	3935	Seri	move from	37	36	to	37	37
[Actor:move]	3935	Seri	move from	37	37	to	36	38
[Actor:move]	3935	Seri	move from	36	38	to	35	39
[Actor:move]	3935	Seri	move from	35	39	to	34	38
[LOG]	Ran for 24 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Deleting shader 53 (is clone 1)
Deleting shader 53 (is clone 1)
Deleting shader 64 (is clone 1)
Deleting shader 36 (is clone 0)
[Actor:move]	3935	Seri	move from	34	38	to	34	38
[Actor:move]	3935	Seri	move from	34	38	to	35	39
[Actor:move]	3935	Seri	move from	35	39	to	36	38
[Actor:move]	3935	Seri	move from	36	38	to	37	37
[Actor:move]	3935	Seri	move from	37	37	to	36	36
[Actor:move]	3935	Seri	move from	36	36	to	36	35
[Actor:move]	3935	Seri	move from	36	35	to	36	34
[Actor:move]	3935	Seri	move from	36	34	to	36	33
[Actor:move]	3935	Seri	move from	36	33	to	36	32
[Actor:move]	3935	Seri	move from	36	32	to	36	31
[Actor:move]	3935	Seri	move from	36	31	to	36	30
[Actor:move]	3935	Seri	move from	36	30	to	36	29
[Actor:move]	3935	Seri	move from	36	29	to	36	28
[Actor:move]	3935	Seri	move from	36	28	to	37	27
[Actor:move]	3935	Seri	move from	37	27	to	38	27
[Actor:move]	3935	Seri	move from	38	27	to	39	27
[Actor:move]	3935	Seri	move from	39	27	to	40	27
[Actor:move]	3935	Seri	move from	40	27	to	41	27
[Actor:move]	3935	Seri	move from	41	27	to	42	26
[Actor:move]	3935	Seri	move from	42	26	to	42	25
[Actor:move]	3935	Seri	move from	42	25	to	42	24
[Actor:move]	3935	Seri	move from	42	24	to	42	23
[Actor:move]	3935	Seri	move from	42	23	to	42	22
[Actor:move]	3935	Seri	move from	42	22	to	42	21
[Actor:move]	3935	Seri	move from	42	21	to	42	20
[Actor:move]	3935	Seri	move from	42	20	to	42	19
[Actor:move]	3935	Seri	move from	42	19	to	42	18
[Actor:move]	3935	Seri	move from	42	18	to	42	17
[Actor:move]	3935	Seri	move from	42	17	to	42	16
[Actor:move]	3935	Seri	move from	42	16	to	42	15
[Actor:move]	3935	Seri	move from	42	15	to	42	14
[Actor:move]	3935	Seri	move from	42	14	to	42	13
[Actor:move]	3935	Seri	move from	42	13	to	42	12
[Actor:move]	3935	Seri	move from	42	12	to	42	11
[Actor:move]	3935	Seri	move from	42	11	to	42	10
[Actor:move]	3935	Seri	move from	42	10	to	41	9
[Actor:move]	3935	Seri	move from	41	9	to	40	9
[Actor:move]	3935	Seri	move from	40	9	to	39	9
[Actor:move]	3935	Seri	move from	39	9	to	38	10
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 39 turns (stop reason: at exit).
[LOG]	
[QUEST] try update status on	Seri	shertul-fortress	1	farportal
[LOG]	#LIGHT_GREEN#Quest 'Sher'Tul Fortress' status updated! #WHITE#(Press 'j' to see the quest log)
[LOG]	You gain 15.25 gold from the transmogrification of #00FF80##UID:12203:0#evasive yew wand of lightning storm [power 288]  (15 cooldown)#LAST#.
[LOG]	You gain 1.59 gold from the transmogrification of #0080FF##UID:12219:0#psychokinetic pouch of dwarven-steel shots (18/18, 33.5-40.2 power, 3 apr)#LAST#.
[LOG]	You gain 2.80 gold from the transmogrification of #00FF80##UID:12121:0#survivor's alchemist's lamp#LAST#.
[LOG]	You gain 4.27 gold from the transmogrification of #0080FF##UID:12250:0#bright alchemist's lamp of the zealot#LAST#.
[LOG]	You gain 1.25 gold from the transmogrification of #FFFFFF##UID:12539:0#steel plate armour (0 def, 9 armour)#LAST#.
[LOG]	You gain 15.21 gold from the transmogrification of #SALMON##UID:12326:0#Falorab the Unlightoracle (9 def, 6 armour)#LAST#.
[LOG]	You gain 0.35 gold from the transmogrification of #FFFFFF##UID:12323:0#dwarven-steel helm (0 def, 4 armour)#LAST#.
[LOG]	You gain 1.06 gold from the transmogrification of #00FF80##UID:12547:0#cashmere wizard hat of fire (+19%) (2 def, 0 armour)#LAST#.
[LOG]	You gain 4.44 gold from the transmogrification of #0080FF##UID:12525:0#hardened leather gloves of the iron hand (0 def, 2 armour)#LAST#.
[LOG]	You gain 4.11 gold from the transmogrification of #0080FF##UID:12541:0#grounding pair of hardened leather boots of strife (0 def, 3 armour)#LAST#.
[LOG]	You gain 2.05 gold from the transmogrification of #00FF80##UID:12533:0#mindwoven cashmere robe of corrosion (+19%) (15 def, 0 armour)#LAST#.
[LOG]	You gain 4.43 gold from the transmogrification of #00FF80##UID:12502:0#chilling deep-steel trident of vileness (27.5-44 power, 10 apr)#LAST#.
[LOG]	You gain 2.62 gold from the transmogrification of #00FF80##UID:12238:0#potent yew vilestaff (27-32.4 power, 4 apr, acid element)#LAST#.
[LOG]	You gain 10.00 gold from the transmogrification of #FFD700##UID:12518:0#Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)#LAST#.
[LOG]	You gain 1.06 gold from the transmogrification of #00FF80##UID:12551:0#shatter afflictions rune of the sneak (absorb 74; cd 23)#LAST#.
[LOG]	You gain 1.06 gold from the transmogrification of #00FF80##UID:12529:0#shatter afflictions rune of the duelist (absorb 38; cd 19)#LAST#.
table: 0x04e621a0	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x03f54078	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[COROUTINE] registering	savefilepipe	thread: 0x12f317a8
Loading level persistance level	dreadfell	6
Make wait background texture 571 : 0x1083529216 (0, 1082654720)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-dreadfell-5.teal	?=?	level-dreadfell-6.teal
Loading savefile 	/save/seri/
Wait finished, counted 0, 6 ticks
Creating level	dreadfell	6
Make wait background texture 720 : 0x1083529216 (0, 1082654720)
[Zone:newLevel]	dreadfell	beginning level generation, count:	1
C Map size 21:12 :: 252
C Map seens texture: 725 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[RoomsLoader:init] loaded room:	random_room	function: 0x10a4b860
[RoomsLoader:init] loaded room:	money_vault	function: 0x1012cdd0	chance:	5
[RoomsLoader:init] loaded room:	pit	function: 0x101285d0	chance:	7
[RoomsLoader:init] loaded room:	greater_vault	function: 0x1013a4b0	chance:	8
[roomGen] room generator	function: 0x10a4b860	is making a room
[roomGen] generated room	split1
placed room	split1	at	26	22	with center	34	25
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	cells3	10	8
[roomGen] generated room	cells3
placed room	cells3	at	20	34	with center	24	37
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	narrow_spiral	15	8
[roomGen] generated room	narrow_spiral
placed room	narrow_spiral	at	5	30	with center	12	33
[roomGen] room generator	function: 0x10a4b860	is making a room
[roomGen] generated room	xroads
placed room	xroads	at	21	8	with center	24	11
[roomGen] room generator	function: 0x10a4b860	is making a room
[roomGen] generated room	interstice
placed room	interstice	at	29	29	with center	35	35
[roomGen] room generator	function: 0x10a4b860	is making a room
[roomGen] generated room	cross
placed room	cross	at	7	8	with center	11	14
[roomGen] room generator	function: 0x101285d0	is making a room
[roomGen] generated room	pit8x10
[resolveObject] CREATE FOR	13401	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	102.22595252649	106.1
[resolveObject] CREATED OBJECT:	13402	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13402	gold pieces
[resolveObject] CREATE FOR	13401	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x10173cb0, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	93.287452913098	96.1
[resolveObject] CREATED OBJECT:	13403	acidic steel greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	13403	acidic steel greatsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13410	degenerated skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	1.1318170000849	16.1
[resolveObject] CREATED OBJECT:	13411	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13411	gold pieces
[resolveObject] CREATE FOR	13410	degenerated skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x05f2e888, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	38.039886795261	51.1
[resolveObject] CREATED OBJECT:	13412	stormbringer's dwarven-steel greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	13412	stormbringer's dwarven-steel greatsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13418	ghoulking	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater + Ego	37.265217159755	51.1
[resolveObject] CREATED OBJECT:	13419	stabilizing dwarven-steel helm of might	tries left:	1
[resolveObject] adding to main inventory:	13419	stabilizing dwarven-steel helm of might
[resolveObject] CREATE FOR	13426	ghoulking	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	99.28211892932	101.1
[resolveObject] CREATED OBJECT:	13427	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13427	gold pieces
placed room	pit8x10	at	27	4	with center	30	8
[roomGen] room generator	function: 0x10a4b860	is making a room
[roomGen] generated room	simple12x8
placed room	simple12x8	at	3	21	with center	8	24
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	center_arrows	11	15
[roomGen] generated room	center_arrows
placed room	center_arrows	at	38	1	with center	43	8
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	thick_wall	8	13
[roomGen] generated room	thick_wall
placed room	thick_wall	at	41	34	with center	44	40
[Actor:move]	13399	master vampire	(forced) move from	nil	nil	to	30	7
Cloned shader 64
[SHADER] setting reset param	tick_start	974756
[useTalent] TALENT FAILED:	T_PHANTASMAL_SHIELD	for	master vampire	13399	true
[useTalent] TALENT FAILED:	T_BLUR_SIGHT	for	master vampire	13399	true
[Actor:move]	13401	skeleton warrior	(forced) move from	nil	nil	to	30	8
[Actor:wearAllInventory]	13401	skeleton warrior	wearing main inventory
[Actor:move]	13409	barrow wight	(forced) move from	nil	nil	to	30	9
[Actor:move]	13410	degenerated skeleton warrior	(forced) move from	nil	nil	to	30	10
[Actor:wearAllInventory]	13410	degenerated skeleton warrior	wearing main inventory
[Actor:move]	13418	ghoulking	(forced) move from	nil	nil	to	31	7
[Actor:wearAllInventory]	13418	ghoulking	wearing main inventory
[Actor:move]	13425	forest wight	(forced) move from	nil	nil	to	31	8
[Actor:move]	13426	ghoulking	(forced) move from	nil	nil	to	31	9
[Actor:wearAllInventory]	13426	ghoulking	wearing main inventory
[Actor:move]	13428	lesser vampire	(forced) move from	nil	nil	to	31	10
Cloned shader 64
[SHADER] setting reset param	tick_start	974756
Loading tile from tileset	/data/gfx/shockbolt/npc/degenerated_skeleton_warrior.png
[Actor:move]	13430	vampire lord	(forced) move from	nil	nil	to	39	26
Cloned shader 64
[SHADER] setting reset param	tick_start	974756
[resolveObject] CREATE FOR	13433	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	14.778994413909	16.1
[resolveObject] CREATED OBJECT:	13434	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13434	gold pieces
[resolveObject] CREATE FOR	13433	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x10c66870, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	8.182569682682	16.1
[resolveObject] CREATED OBJECT:	13435	caustic dwarven-steel greatsword of enduring	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	13435	caustic dwarven-steel greatsword of enduring	added to inventory	MAINHAND
[Actor:move]	13433	skeleton warrior	(forced) move from	nil	nil	to	47	38
[Actor:wearAllInventory]	13433	skeleton warrior	wearing main inventory
[resolveObject] CREATE FOR	13441	ghoulking	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater	72.327040795489	76.1
[resolveObject] CREATED OBJECT:	13442	onyx	tries left:	1
[resolveObject] adding to main inventory:	13442	onyx
[Actor:move]	13441	ghoulking	(forced) move from	nil	nil	to	44	10
[Actor:wearAllInventory]	13441	ghoulking	wearing main inventory
[resolveObject] CREATE FOR	13443	skeleton warrior	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Money	106.39136314155	109.1
[resolveObject] CREATED OBJECT:	13444	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13444	gold pieces
[resolveObject] CREATE FOR	13443	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12c29238, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected basic	103.29884091637	106.1
[resolveObject] CREATED OBJECT:	13445	dwarven-steel greatsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	13445	dwarven-steel greatsword	added to inventory	MAINHAND
[Actor:move]	13443	skeleton warrior	(forced) move from	nil	nil	to	11	13
[Actor:wearAllInventory]	13443	skeleton warrior	wearing main inventory
[resolveObject] CREATE FOR	13446	armoured skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	14.843208968757	16.1
[resolveObject] CREATED OBJECT:	13448	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13448	huge pile of gold pieces
[resolveObject] CREATE FOR	13446	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12b09580, subtype="longsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	43.064460861043	51.1
[resolveObject] CREATED OBJECT:	13449	blazebringer's dwarven-steel longsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	13449	blazebringer's dwarven-steel longsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13446	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x12b09690, subtype="shield", autoreq=true}
[TOME ENTITY FILTER] selected Greater	53.849660054095	76.1
[resolveObject] CREATED OBJECT:	13455	dwarven-steel shield of the stars	tries left:	4
fight: 	dwarven-steel shield of the stars	blazebringer's dwarven-steel longsword of massacre	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	13455	dwarven-steel shield of the stars	added to inventory	OFFHAND
[resolveObject] CREATE FOR	13446	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x12b09780, subtype="heavy", autoreq=true}
[TOME ENTITY FILTER] selected Greater	60.304464541564	76.1
[resolveObject] CREATED OBJECT:	13459	searing dwarven-steel mail armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	searing dwarven-steel mail armour	blazebringer's dwarven-steel longsword of massacre	::	nil	BODY
fight: 	searing dwarven-steel mail armour	dwarven-steel shield of the stars	::	nil	BODY
[resolveObject]	13459	searing dwarven-steel mail armour	added to inventory	BODY
[Actor:move]	13446	armoured skeleton warrior	(forced) move from	nil	nil	to	9	31
[Actor:wearAllInventory]	13446	armoured skeleton warrior	wearing main inventory
[Actor:move]	13463	giant yellow ant	(forced) move from	nil	nil	to	23	36
[resolveObject] CREATE FOR	13464	armoured skeleton warrior	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Lore	110.87582581379	112.1
[resolveObject] CREATED OBJECT:	13466	memories of archmage Varil	tries left:	1
[resolveObject] adding to main inventory:	13466	memories of archmage Varil
[ActorObjectUse] useObjectEnable: 	memories of archmage Varil	by	armoured skeleton warrior	inven/slot	1	nil
[ActorObjectUse] Object	memories of archmage Varil	13466	is ineligible for talent interface
Added unique	mod.class.Object/memories of archmage Varil	::	1
[resolveObject] CREATE FOR	13464	armoured skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	8.4119918392549	16.1
[resolveObject] CREATED OBJECT:	13467	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13467	gold pieces
[resolveObject] CREATE FOR	13464	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x15e9de98, subtype="longsword", autoreq=true}
[TOME ENTITY FILTER] selected Ego	100.14649480304	101.1
[resolveObject] CREATED OBJECT:	13468	balanced dwarven-steel longsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	13468	balanced dwarven-steel longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13464	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x15e9dfa8, subtype="shield", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	49.192035936027	51.1
[resolveObject] CREATED OBJECT:	13472	acidic dwarven-steel shield of shrapnel	tries left:	4
fight: 	acidic dwarven-steel shield of shrapnel	balanced dwarven-steel longsword	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	13472	acidic dwarven-steel shield of shrapnel	added to inventory	OFFHAND
[resolveObject] CREATE FOR	13464	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x15e9e098, subtype="heavy", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	28.582601224326	51.1
[resolveObject] CREATED OBJECT:	13478	fortifying dwarven-steel mail armour of acid resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	fortifying dwarven-steel mail armour of acid resistance	balanced dwarven-steel longsword	::	nil	BODY
fight: 	fortifying dwarven-steel mail armour of acid resistance	acidic dwarven-steel shield of shrapnel	::	nil	BODY
[resolveObject]	13478	fortifying dwarven-steel mail armour of acid resistance	added to inventory	BODY
[Actor:move]	13464	armoured skeleton warrior	(forced) move from	nil	nil	to	14	31
[Actor:wearAllInventory]	13464	armoured skeleton warrior	wearing main inventory
[Actor:move]	13484	master vampire	(forced) move from	nil	nil	to	27	19
[useTalent] TALENT FAILED:	T_VAMPIRIC_GIFT	for	master vampire	13484	true
[resolveObject] CREATE FOR	13486	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x159e8658, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater	70.163466095388	76.1
[resolveObject] CREATED OBJECT:	13487	void walker's yew vilestaff	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	6
[resolveObject]	13487	void walker's yew vilestaff	added to inventory	MAINHAND
[Actor:move]	13486	skeleton magus	(forced) move from	nil	nil	to	4	21
[useTalent] TALENT FAILED:	T_COMMAND_STAFF	for	skeleton magus	13486	true
[resolveObject] CREATE FOR	13491	ghoulking	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	65.480230626042	76.1
[resolveObject] CREATED OBJECT:	13492	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13492	gold pieces
[Actor:move]	13491	ghoulking	(forced) move from	nil	nil	to	15	27
[Actor:wearAllInventory]	13491	ghoulking	wearing main inventory
[Actor:move]	13493	vampire	(forced) move from	nil	nil	to	10	18
[useTalent] TALENT FAILED:	T_VAMPIRIC_GIFT	for	vampire	13493	true
[resolveObject] CREATE FOR	13495	skeleton master archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Uniques	0.041562440286932	1.1
[TOME ENTITY FILTER] selected Greater + Ego	26.976662728954	51.1
[resolveObject] CREATED OBJECT:	13496	gold pieces	tries left:	0
[resolveObject] adding to main inventory:	13496	gold pieces
[resolveObject] CREATE FOR	13495	skeleton master archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12e84960, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	89.416329937693	96.1
[resolveObject] CREATED OBJECT:	13497	mighty yew longbow of acid	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	13497	mighty yew longbow of acid	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13495	skeleton master archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x12e84a08, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	79.725273831059	96.1
[resolveObject] CREATED OBJECT:	13503	self-loading quiver of yew arrows of accuracy	tries left:	4
fight: 	self-loading quiver of yew arrows of accuracy	mighty yew longbow of acid	::	OFFHAND	QUIVER
[resolveObject]	13503	self-loading quiver of yew arrows of accuracy	added to inventory	QUIVER
[Actor:move]	13495	skeleton master archer	(forced) move from	nil	nil	to	20	30
[Actor:wearAllInventory]	13495	skeleton master archer	wearing main inventory
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	13509	orc master assassin	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	104.41466957482	106.1
[resolveObject] CREATED OBJECT:	13511	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13511	gold pieces
[resolveObject] CREATE FOR	13509	orc master assassin	do_wear/tries:	true	5	filter:
	{type="weapon", ego_chance=20, subtype="dagger", autoreq=true}
[resolveObject] CREATED OBJECT:	13512	dwarven-steel dagger	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	16
[resolveObject]	13512	dwarven-steel dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13509	orc master assassin	do_wear/tries:	true	5	filter:
	{type="weapon", ego_chance=20, subtype="dagger", autoreq=true}
[resolveObject] CREATED OBJECT:	13513	dwarven-steel dagger	tries left:	4
fight: 	dwarven-steel dagger	dwarven-steel dagger	::	nil	OFFHAND
[resolveObject]	13513	dwarven-steel dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	13509	orc master assassin	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Double Greater	10.530930623844	16.1
[resolveObject] CREATED OBJECT:	13514	nimble hardened leather armour of delving	tries left:	4
fight: 	nimble hardened leather armour of delving	dwarven-steel dagger	::	nil	BODY
fight: 	nimble hardened leather armour of delving	dwarven-steel dagger	::	nil	BODY
[ActorObjectUse] useObjectEnable: 	nimble hardened leather armour of delving	by	orc master assassin	inven/slot	table: 0x127e1e80	nil
[resolveObject]	13514	nimble hardened leather armour of delving	added to inventory	BODY
[resolveObject] CREATE FOR	13509	orc master assassin	do_wear/tries:	true	5	filter:
	{type="charm"}
[TOME ENTITY FILTER] selected Double Greater	8.2338097269755	16.1
[resolveObject] CREATED OBJECT:	13520	piercing yew totem of stinging	tries left:	4
fight: 	piercing yew totem of stinging	dwarven-steel dagger	::	nil	TOOL
fight: 	piercing yew totem of stinging	dwarven-steel dagger	::	nil	TOOL
fight: 	piercing yew totem of stinging	nimble hardened leather armour of delving	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	piercing yew totem of stinging	by	orc master assassin	inven/slot	table: 0x127e1e50	nil
[resolveObject]	13520	piercing yew totem of stinging	added to inventory	TOOL
[CALLBACK] upgrading to prioritized	talents_on_kill
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_master_assassin.png
[Actor:move]	13509	orc master assassin	(forced) move from	nil	nil	to	31	28
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:wearAllInventory]	13509	orc master assassin	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	13526	cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Greater	62.870036017011	76.1
[resolveObject] CREATED OBJECT:	13528	dwarven-steel dagger of projection	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	9
[resolveObject]	13528	dwarven-steel dagger of projection	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13526	cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	96.398017813445	101.1
[resolveObject] CREATED OBJECT:	13532	arcing dwarven-steel dagger	tries left:	4
fight: 	arcing dwarven-steel dagger	dwarven-steel dagger of projection	::	nil	OFFHAND
[resolveObject]	13532	arcing dwarven-steel dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	13526	cutpurse	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Greater + Ego	31.907373919675	51.1
[resolveObject] CREATED OBJECT:	13536	cleansing hardened leather armour of Toknor	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	8
fight: 	cleansing hardened leather armour of Toknor	dwarven-steel dagger of projection	::	nil	BODY
fight: 	cleansing hardened leather armour of Toknor	arcing dwarven-steel dagger	::	nil	BODY
[resolveObject]	13536	cleansing hardened leather armour of Toknor	added to inventory	BODY
[resolveObject] CREATE FOR	13526	cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	35.999381012303	51.1
[resolveObject] CREATED OBJECT:	13542	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13542	huge pile of gold pieces
[resolveObject] CREATE FOR	13526	cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	64.112607955745	76.1
[resolveObject] CREATED OBJECT:	13543	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13543	huge pile of gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_cutpurse.png
[Actor:move]	13526	cutpurse	(forced) move from	nil	nil	to	13	36
[Actor:wearAllInventory]	13526	cutpurse	wearing main inventory
[resolveObject] CREATE FOR	13544	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x08b54920, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	61.906549811376	76.1
[resolveObject] CREATED OBJECT:	13545	elemental dwarven-steel greatsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	13545	elemental dwarven-steel greatsword	added to inventory	MAINHAND
[Actor:move]	13544	skeleton warrior	(forced) move from	nil	nil	to	34	30
[resolveObject] CREATE FOR	13549	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x10dd3980, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	11.026980129655	16.1
[resolveObject] CREATED OBJECT:	13550	quick dwarven-steel greatsword of evisceration	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	13550	quick dwarven-steel greatsword of evisceration	added to inventory	MAINHAND
[Actor:move]	13549	skeleton warrior	(forced) move from	nil	nil	to	15	31
[Actor:move]	13556	elder vampire	(forced) move from	nil	nil	to	40	13
Cloned shader 64
[SHADER] setting reset param	tick_start	974756
[resolveObject] CREATE FOR	13559	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	59.915222357414	76.1
[resolveObject] CREATED OBJECT:	13560	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13560	huge pile of gold pieces
[resolveObject] CREATE FOR	13559	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0f87f440, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	33.245842114047	51.1
[resolveObject] CREATED OBJECT:	13561	chilling dwarven-steel greatsword of rage	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	13561	chilling dwarven-steel greatsword of rage	added to inventory	MAINHAND
[Actor:move]	13559	skeleton warrior	(forced) move from	nil	nil	to	43	2
[Actor:wearAllInventory]	13559	skeleton warrior	wearing main inventory
[resolveObject] CREATE FOR	13567	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	16.692667342307	51.1
[resolveObject] CREATED OBJECT:	13568	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13568	gold pieces
[Actor:move]	13567	storm drake hatchling	(forced) move from	nil	nil	to	10	26
[Actor:wearAllInventory]	13567	storm drake hatchling	wearing main inventory
[Actor:move]	13569	lesser vampire	(forced) move from	nil	nil	to	11	12
Cloned shader 64
[SHADER] setting reset param	tick_start	974756
[resolveObject] CREATE FOR	13574	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	26.588454502721	51.1
[resolveObject] CREATED OBJECT:	13575	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13575	huge pile of gold pieces
[resolveObject] CREATE FOR	13574	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x10af6570, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	83.738189578286	96.1
[resolveObject] CREATED OBJECT:	13576	balanced dwarven-steel greatsword of erosion	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	13576	balanced dwarven-steel greatsword of erosion	added to inventory	MAINHAND
[Actor:move]	13574	skeleton warrior	(forced) move from	nil	nil	to	12	18
[Actor:wearAllInventory]	13574	skeleton warrior	wearing main inventory
[resolveObject] CREATE FOR	13582	armoured skeleton warrior	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater + Ego	25.727889390999	51.1
[resolveObject] CREATED OBJECT:	13584	catburglar's hardened leather cap of strength (#STATBONUS#)	tries left:	1
[resolveObject] adding to main inventory:	13584	catburglar's hardened leather cap of strength (#STATBONUS#)
[resolveObject] CREATE FOR	13582	armoured skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	52.490346695008	76.1
[resolveObject] CREATED OBJECT:	13590	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13590	gold pieces
[resolveObject] CREATE FOR	13582	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12e75548, subtype="longsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	72.837121313606	76.1
[resolveObject] CREATED OBJECT:	13591	dwarven-steel longsword of enduring	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	13591	dwarven-steel longsword of enduring	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13582	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x12e75638, subtype="shield", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	81.745124837873	96.1
[resolveObject] CREATED OBJECT:	13595	icy dwarven-steel shield of cold resistance (#RESIST#)	tries left:	4
fight: 	icy dwarven-steel shield of cold resistance (#RESIST#)	dwarven-steel longsword of enduring	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	13595	icy dwarven-steel shield of cold resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	13582	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x12e75728, subtype="heavy", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	47.603643623743	51.1
[resolveObject] CREATED OBJECT:	13601	rejuvenating steel mail armour of the deep	tries left:	4
fight: 	rejuvenating steel mail armour of the deep	dwarven-steel longsword of enduring	::	nil	BODY
fight: 	rejuvenating steel mail armour of the deep	icy dwarven-steel shield of cold resistance (#RESIST#)	::	nil	BODY
[resolveObject]	13601	rejuvenating steel mail armour of the deep	added to inventory	BODY
[Actor:move]	13582	armoured skeleton warrior	(forced) move from	nil	nil	to	41	3
[Actor:wearAllInventory]	13582	armoured skeleton warrior	wearing main inventory
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	(forced) move from	nil	nil	to	38	10
[resolveObject] CREATE FOR	13608	skeleton warrior	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Greater	13.980154033929	16.1
[resolveObject] CREATED OBJECT:	13609	mage-hunter's hardened leather sling of true flight	tries left:	1
[resolveObject] adding to main inventory:	13609	mage-hunter's hardened leather sling of true flight
[resolveObject] CREATE FOR	13608	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	101.59216547355	106.1
[resolveObject] CREATED OBJECT:	13615	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13615	gold pieces
[resolveObject] CREATE FOR	13608	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12d24710, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	60.206469515633	76.1
[resolveObject] CREATED OBJECT:	13616	dwarven-steel greatsword of shearing	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	13616	dwarven-steel greatsword of shearing	added to inventory	MAINHAND
[Actor:move]	13608	skeleton warrior	(forced) move from	nil	nil	to	45	28
[Actor:wearAllInventory]	13608	skeleton warrior	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/jewel_gem_burning_star.png
Added unique	mod.class.Object/Burning Star	::	1
Loading tile from tileset	/data/gfx/shockbolt/object/pickaxe_dsteel.png
Wait finished, counted 1900, 577 ticks
[STARTEVENTS] Assigned events list:
[2] = {
}
[5] = {
}
[4] = {
}
[9] = {
  [1] = glimmerstone
  [2] = glimmerstone
  [3] = bligthed-soil
  [4] = necrotic-air
  [params] = {
  }
}
[8] = {
  [1] = glimmerstone
  [2] = glimmerstone
  [3] = glimmerstone
  [4] = glowing-chest
  [params] = {
  }
}
[3] = {
}
[7] = {
  [1] = glimmerstone
  [2] = bligthed-soil
  [params] = {
  }
  [3] = fell-aura
}
[1] = {
}
[6] = {
  [params] = {
  }
  [1] = bligthed-soil
}
[EVENT] blighted-soil centered at 	28	5
Not gone east, no backup guardian
Running on level loads	dreadfell-6
[Actor:move]	3935	Seri	(forced) move from	38	10	to	4	19
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Seri	Seri
Adding entity	3935	after	3935
[ONLINE PROFILE] current character 	Seri the level 29 Yeek Wyrmic
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
[Actor:move]	13486	skeleton magus	(forced) move from	4	21	to	13	11
Updating zone name	Dreadfell (6)
C Map minimap texture: 451 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Seri	level	::	level-dreadfell-5.teal	::	table: 0x12aa7ac8	=>	table: 0x0e71ae08	(4123)
Loading savefile 	/save/seri/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Saving game...
[resolveObject] CREATE FOR	13727	skeleton magus	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Greater	4.4065864088219	16.1
[resolveObject] CREATED OBJECT:	13728	imbued yew vilestaff of wizardry	tries left:	1
[resolveObject] adding to main inventory:	13728	imbued yew vilestaff of wizardry
[resolveObject] CREATE FOR	13727	skeleton magus	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	24.395034483648	51.1
[resolveObject] CREATED OBJECT:	13734	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13734	gold pieces
[resolveObject] CREATE FOR	13727	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x104201e0, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Ego	99.924073496344	101.1
[resolveObject] CREATED OBJECT:	13735	yew magestaff of illumination	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	6
[ActorObjectUse] useObjectEnable: 	yew magestaff of illumination	by	skeleton magus	inven/slot	table: 0x12e9cc78	nil
[resolveObject]	13735	yew magestaff of illumination	added to inventory	MAINHAND
[Actor:move]	13727	skeleton magus	(forced) move from	nil	nil	to	40	25
[Actor:wearAllInventory]	13727	skeleton magus	wearing main inventory
fight: 	imbued yew vilestaff of wizardry	yew magestaff of illumination	::	OFFHAND	MAINHAND
[ActorObjectUse] useObjectDisable: 	yew magestaff of illumination	inven/slot	2	1	tid	nil
[Actor:wearAllInventory]	skeleton magus	13727	13728	imbued yew vilestaff of wizardry	WORN IN	MAINHAND	1
    --- replaced:	13735	yew magestaff of illumination
[ActorObjectUse] useObjectEnable: 	yew magestaff of illumination	by	skeleton magus	inven/slot	1	nil
[ActorObjectUse] Object	yew magestaff of illumination	13735	is ineligible for talent interface
[resolveObject] CREATE FOR	13739	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	8.8124041779634	16.1
[resolveObject] CREATED OBJECT:	13740	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13740	gold pieces
[resolveObject] CREATE FOR	13739	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0fde47a0, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	39.67419091509	51.1
[resolveObject] CREATED OBJECT:	13741	acidic steel greatsword of crippling	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	13741	acidic steel greatsword of crippling	added to inventory	MAINHAND
[Actor:move]	13739	skeleton warrior	(forced) move from	nil	nil	to	40	26
[Actor:wearAllInventory]	13739	skeleton warrior	wearing main inventory
[resolveObject] CREATE FOR	13747	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	49.502871254669	51.1
[resolveObject] CREATED OBJECT:	13748	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13748	huge pile of gold pieces
[Actor:move]	13747	storm drake hatchling	(forced) move from	nil	nil	to	9	25
[Actor:wearAllInventory]	13747	storm drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	13749	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	11.63480324067	16.1
[resolveObject] CREATED OBJECT:	13750	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13750	gold pieces
[Actor:move]	13749	storm drake hatchling	(forced) move from	nil	nil	to	9	27
[Actor:wearAllInventory]	13749	storm drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	13751	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	75.737957132851	76.1
[resolveObject] CREATED OBJECT:	13752	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13752	gold pieces
[Actor:move]	13751	storm drake hatchling	(forced) move from	nil	nil	to	11	26
[Actor:wearAllInventory]	13751	storm drake hatchling	wearing main inventory
[SAVEFILE PIPE] new save running in the pipe:	Seri	game	::	game.teag	::	table: 0x0ef66e78	=>	table: 0x0ffeec60	(6079)
Loading savefile 	/save/seri/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0e611f80	=>	table: 0x1df17438	(749)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/seri/level-dreadfell-5.teal.tmp
Saved zipname /save/seri/level-dreadfell-5.teal.tmp
[SAVEFILE PIPE] Checking save	Seri	level	/save/seri/level-dreadfell-5.teal.tmp
Loading savefile 	/save/seri/
[SAVEFILE] checked validity of type	level	 => 	all fine
Saved zipname /save/seri/game.teag.tmp
[SAVEFILE PIPE] Checking save	Seri	game	/save/seri/game.teag.tmp
Loading savefile 	/save/seri/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveLevel_md5
Save MD5	207ca2aa-a960-46ad-aa7f-4ddb6f812f55	379e937de618506acd0f2aa302ff0bee	level	/save/seri/level-dreadfell-5.teal
[ONLINE PROFILE] saved character md5	207ca2aa-a960-46ad-aa7f-4ddb6f812f55	level-dreadfell-5.teal	379e937de618506acd0f2aa302ff0bee
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	207ca2aa-a960-46ad-aa7f-4ddb6f812f55	fcd04644fada756ffd9acf14913bea45	game	/save/seri/game.teag
[ONLINE PROFILE] saved character md5	207ca2aa-a960-46ad-aa7f-4ddb6f812f55	game.teag	fcd04644fada756ffd9acf14913bea45
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 3 seconds
[COROUTINE] dead	savefilepipe
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	4	19	to	4	18
[Actor:move]	3935	Seri	move from	4	18	to	4	17
[improved_talented AI] chooses for	13486	skeleton magus	T_ARCANE_POWER
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	38	10	to	37	10
[improved_talented AI] chooses for	13727	skeleton magus	T_ARCANE_POWER
[Actor:move]	3935	Seri	move from	4	17	to	4	16
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	37	10	to	36	10
[Actor:move]	3935	Seri	move from	4	16	to	4	15
[Actor:move]	3935	Seri	move from	4	15	to	4	14
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	36	10	to	35	10
[Actor:move]	3935	Seri	move from	4	14	to	4	13
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	35	10	to	34	10
[Actor:move]	3935	Seri	move from	4	13	to	4	12
[Actor:move]	3935	Seri	move from	4	12	to	4	11
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	34	10	to	33	10
[Actor:move]	3935	Seri	move from	4	11	to	4	10
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	33	10	to	32	11
[Actor:move]	3935	Seri	move from	4	10	to	4	9
[Actor:move]	3935	Seri	move from	4	9	to	4	8
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	32	11	to	31	11
[Actor:move]	3935	Seri	move from	4	8	to	4	7
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	31	11	to	30	11
[Actor:move]	3935	Seri	move from	4	7	to	4	6
[Actor:move]	3935	Seri	move from	4	6	to	4	5
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	30	11	to	31	12
[Actor:move]	3935	Seri	move from	4	5	to	4	4
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	31	12	to	32	12
[Actor:move]	3935	Seri	move from	4	4	to	4	3
[Actor:move]	3935	Seri	move from	4	3	to	5	3
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	32	12	to	31	12
[Actor:move]	3935	Seri	move from	5	3	to	6	3
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	31	12	to	30	12
[Actor:move]	3935	Seri	move from	6	3	to	7	3
[Actor:move]	3935	Seri	move from	7	3	to	8	3
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	30	12	to	29	12
[Actor:move]	3935	Seri	move from	8	3	to	9	3
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	29	12	to	28	12
[Actor:move]	3935	Seri	move from	9	3	to	10	3
[Actor:move]	3935	Seri	move from	10	3	to	11	3
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	28	12	to	29	12
[Actor:move]	3935	Seri	move from	11	3	to	12	3
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	29	12	to	28	12
[Actor:move]	3935	Seri	move from	12	3	to	13	3
[Actor:move]	3935	Seri	move from	13	3	to	14	3
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	28	12	to	27	12
[Actor:move]	3935	Seri	move from	14	3	to	15	3
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	27	12	to	26	12
[Actor:move]	3935	Seri	move from	15	3	to	16	3
[Actor:move]	3935	Seri	move from	16	3	to	17	3
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	26	12	to	25	12
[Actor:move]	3935	Seri	move from	17	3	to	18	3
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	25	12	to	24	11
[Actor:move]	3935	Seri	move from	18	3	to	19	3
[Actor:move]	3935	Seri	move from	19	3	to	20	3
[Identify]	steel greatsword	true
[LOG]	Seri picks up (k.): #FFFFFF##UID:13627:0#steel greatsword (21.5-34.4 power, 2 apr)#LAST#.
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	24	11	to	24	10
[Actor:move]	3935	Seri	move from	20	3	to	20	4
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	24	10	to	23	9
[Actor:move]	3935	Seri	move from	20	4	to	20	5
[Actor:move]	3935	Seri	move from	20	5	to	20	6
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	23	9	to	23	8
[Actor:move]	3935	Seri	move from	20	6	to	20	7
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	23	8	to	22	7
[Actor:move]	3935	Seri	move from	20	7	to	20	8
[Actor:move]	3935	Seri	move from	20	8	to	20	9
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	22	7	to	22	6
[Actor:move]	3935	Seri	move from	20	9	to	21	9
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	22	6	to	21	5
[Actor:move]	3935	Seri	move from	21	9	to	22	9
[Actor:move]	3935	Seri	move from	22	9	to	23	10
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	21	5	to	21	4
[Actor:move]	3935	Seri	move from	23	10	to	23	11
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	21	4	to	20	3
[Actor:move]	3935	Seri	move from	23	11	to	23	12
[Actor:move]	3935	Seri	move from	23	12	to	22	13
[Actor:move]	3935	Seri	move from	22	13	to	23	12
[Actor:move]	3935	Seri	move from	23	12	to	24	11
[Actor:move]	3935	Seri	move from	24	11	to	25	11
[Actor:move]	3935	Seri	move from	25	11	to	26	11
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	20	3	to	19	3
[Actor:move]	3935	Seri	move from	26	11	to	27	11
[Actor:move]	3935	Seri	move from	27	11	to	28	12
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	19	3	to	19	2
[Actor:move]	3935	Seri	move from	28	12	to	29	12
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	19	2	to	18	2
[Actor:move]	3935	Seri	move from	29	12	to	30	12
[Actor:move]	3935	Seri	move from	30	12	to	31	12
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	18	2	to	19	3
[Actor:move]	3935	Seri	move from	31	12	to	32	12
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	19	3	to	18	2
[Actor:move]	3935	Seri	move from	32	12	to	33	12
[Actor:move]	3935	Seri	move from	33	12	to	33	11
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	18	2	to	18	3
[Actor:move]	3935	Seri	move from	33	11	to	33	10
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	18	3	to	19	4
[Actor:move]	3935	Seri	move from	33	10	to	33	9
[Actor:move]	3935	Seri	move from	33	9	to	33	8
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	19	4	to	20	3
[Actor:move]	3935	Seri	move from	33	8	to	33	7
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	20	3	to	21	3
[Actor:move]	3935	Seri	move from	33	7	to	33	6
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	21	3	to	22	4
[Actor:move]	3935	Seri	move from	33	6	to	33	5
[Actor:move]	3935	Seri	move from	33	5	to	33	6
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	22	4	to	21	3
[Actor:move]	3935	Seri	move from	33	6	to	33	7
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	21	3	to	22	2
[Actor:move]	3935	Seri	move from	33	7	to	33	8
[Actor:move]	3935	Seri	move from	33	8	to	33	9
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	22	2	to	21	2
[Actor:move]	3935	Seri	move from	33	9	to	34	10
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	21	2	to	22	1
[Actor:move]	3935	Seri	move from	34	10	to	35	10
[Actor:move]	3935	Seri	move from	35	10	to	36	10
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	22	1	to	21	2
[Actor:move]	3935	Seri	move from	36	10	to	37	10
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	21	2	to	21	3
[Actor:move]	3935	Seri	move from	37	10	to	37	11
[Actor:move]	3935	Seri	move from	37	11	to	37	12
[target_simple AI]	13556	elder vampire	selecting NEW TARGET	37	12	3935	Seri
[use_tactical AI] === Action Selected:	13556	elder vampire	closein	 AI:move_complex
[Actor:move]	13556	elder vampire	move from	40	13	to	39	13
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	21	3	to	22	4
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (elder vampire)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#ORCHID##{bold}#Seri hurls lightning at elder vampire!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:10:0#vial of elder vampire blood (1)#WHITE#.
checkHit	15	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	982048
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Elder vampire for #GREEN#642 acid#LAST#, #{bold}##ROYAL_BLUE#231 lightning#{normal}##LAST# (#RED##{bold}#873#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Elder vampire!#{normal}#
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	22	4	to	23	5
[LOG]	
[LOG]	Resting starts...
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	23	5	to	24	5
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	24	5	to	25	6
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	25	6	to	26	6
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	26	6	to	27	7
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	27	7	to	28	7
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	28	7	to	29	8
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	29	8	to	29	7
[NPC:seen_by] Passing target	Seri	from	13607	dread	to	13399	master vampire
[NPC:seen_by] Passing target	Seri	from	13607	dread	to	13401	skeleton warrior
[NPC:seen_by] Passing target	Seri	from	13607	dread	to	13418	ghoulking
[NPC:seen_by] Passing target	Seri	from	13607	dread	to	13425	forest wight
[NPC:seen_by] Passing target	Seri	from	13607	dread	to	13409	barrow wight
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	29	7	to	30	6
[NPC:seen_by] Passing target	Seri	from	13607	dread	to	13426	ghoulking
[NPC:seen_by] Passing target	Seri	from	13607	dread	to	13410	degenerated skeleton warrior
[NPC:seen_by] Passing target	Seri	from	13607	dread	to	13428	lesser vampire
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	30	6	to	31	6
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	31	6	to	32	7
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	32	7	to	32	6
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	32	6	to	33	6
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	33	6	to	32	5
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	32	5	to	31	4
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	31	4	to	31	5
[improved_talented AI] chooses for	13607	dread	T_BURNING_HEX
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	31	5	to	31	6
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	31	6	to	30	6
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	37	12	to	37	13
[Actor:move]	3935	Seri	move from	37	13	to	38	13
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	30	6	to	29	5
[Actor:move]	3935	Seri	move from	38	13	to	37	14
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	29	5	to	28	5
[Actor:move]	3935	Seri	move from	37	14	to	37	15
[Actor:move]	3935	Seri	move from	37	15	to	37	14
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	28	5	to	27	5
[Actor:move]	3935	Seri	move from	37	14	to	38	13
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	27	5	to	28	4
[Actor:move]	3935	Seri	move from	38	13	to	39	12
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the east (ghoulking)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	39	vs	65	=> chance to hit	0
[LOG]	Ghoulking is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	984340
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoulking for #LIGHT_GREY#(255 resilience)#LAST#, #GREEN#388 acid#LAST# (#RED##{bold}#388#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	13441	ghoulking	closein	 talent:T_GHOULISH_LEAP
[LOG]	Ghoulking uses #{bold}##ORCHID#Ghoulish Leap.#{normal}##LAST#
[Actor:move]	13441	ghoulking	(forced) move from	44	10	to	40	12
[LOG]	Ghoulking speeds up.
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	28	4	to	29	5
Deleting shader 53 (is clone 1)
Deleting shader 64 (is clone 1)
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Ghoulking!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoulking	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	3	11
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	3	11
checkHit	57	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	52.677664276969	vs. armor/hardiness	3	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	57	11	=	11.5
[PHYS CRIT %]	36.200007060581
[ATTACK] after crit	70
[ATTACK] after mult	144.12382293563
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoulking	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	3	11
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	3	11
checkHit	57	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	67	62.347080346211	vs. armor/hardiness	3	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	57	11	=	11.5
[PHYS CRIT %]	36.700007060581
[ATTACK] after crit	67
[ATTACK] after mult	137.94708766696
checkHit	54	vs	39	=> chance to hit	88
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoulking for #LIGHT_GREEN#183 nature#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#175 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#359#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#84 healing#LAST# from #UID:13441:0#Ghoulking.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghoulking!#{normal}#
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	29	5	to	30	6
[LOG]	
[LOG]	Resting starts...
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	30	6	to	29	5
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	29	5	to	30	6
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	30	6	to	31	6
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	31	6	to	32	7
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	32	7	to	33	8
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	33	8	to	34	9
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	39	12	to	40	12
[Identify]	onyx	true
[LOG]	Seri picks up (t.): #FFFFFF##UID:13442:0#onyx#LAST#.
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	34	9	to	35	10
[Actor:move]	3935	Seri	move from	40	12	to	41	11
[Actor:move]	3935	Seri	move from	41	11	to	41	10
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	35	10	to	36	10
[Actor:move]	3935	Seri	move from	41	10	to	42	10
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	36	10	to	37	11
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[Actor:move]	3935	Seri	move from	42	10	to	42	9
[Actor:move]	3935	Seri	move from	42	9	to	43	8
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	37	11	to	38	11
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[Actor:move]	3935	Seri	move from	43	8	to	44	7
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[Actor:move]	13607	dread	move from	38	11	to	39	12
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the southwest (dread)).
[LOG]	
Server latency	95
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	44	7	to	43	8
[Actor:move]	13607	dread	move from	39	12	to	40	11
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	16	vs	65	=> chance to hit	0
[LOG]	Dread is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	988843
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Dread for #GREEN#462 acid#LAST# damage.
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[LOG]	
[LOG]	Resting starts...
[Actor:move]	13607	dread	move from	40	11	to	41	10
checkHitOld	40.667745538177	27
=> chance to hit	73.835719328685
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the southwest (dread)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
Deleting temp shader	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
[MIND CRIT %]	29.200007060581
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
Cloned shader 53
[SHADER] setting reset param	tick_start	990443
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Dread for #ROYAL_BLUE#516 lightning#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Dread!#{normal}#
[LOG]	
[LOG]	Resting starts...
Deleting shader 53 (is clone 1)
Deleting shader 69 (is clone 0)
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
Deleting shader 53 (is clone 1)
[LOG]	Rested for 40 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	43	8	to	44	7
[Actor:move]	3935	Seri	move from	44	7	to	44	6
[Actor:move]	3935	Seri	move from	44	6	to	45	6
[Actor:move]	3935	Seri	move from	45	6	to	44	6
[Actor:move]	3935	Seri	move from	44	6	to	43	6
[Actor:move]	3935	Seri	move from	43	6	to	42	6
[Actor:move]	3935	Seri	move from	42	6	to	41	6
[Actor:move]	3935	Seri	move from	41	6	to	40	5
[target_simple AI]	13582	armoured skeleton warrior	selecting NEW TARGET	40	5	3935	Seri
[use_tactical AI] === Action Selected:	13582	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	13582	armoured skeleton warrior	move from	41	3	to	40	4
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (armoured skeleton warrior)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	34	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	993498
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Armoured skeleton warrior for #{bold}##GREEN#1006 acid#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Armoured skeleton warrior!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	40	5	to	40	4
[Identify]	catburglar's hardened leather cap of strength (#STATBONUS#)	true
[LOG]	Seri picks up (q.): #0080FF##UID:13584:0#catburglar's hardened leather cap of strength (+5) (0 def, 3 armour)#LAST#.
[LOG]	You pickup 0.40 gold pieces.
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northeast (skeleton warrior)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	32	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	995641
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #GREEN#642 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[LOG]	
Deleting shader 53 (is clone 1)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	40	4	to	41	3
[Actor:move]	3935	Seri	move from	41	3	to	42	2
[Actor:move]	3935	Seri	move from	42	2	to	43	2
[LOG]	You pickup 3.25 gold pieces.
[Actor:move]	3935	Seri	move from	43	2	to	44	3
[Actor:move]	3935	Seri	move from	44	3	to	45	3
[Actor:move]	3935	Seri	move from	45	3	to	46	4
[Actor:move]	3935	Seri	move from	46	4	to	47	5
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	47	5	to	47	6
[Actor:move]	3935	Seri	move from	47	6	to	47	7
[Actor:move]	3935	Seri	move from	47	7	to	47	8
[Actor:move]	3935	Seri	move from	47	8	to	47	9
[Actor:move]	3935	Seri	move from	47	9	to	47	10
[Actor:move]	3935	Seri	move from	47	10	to	46	11
[Actor:move]	3935	Seri	move from	46	11	to	46	12
[Actor:move]	3935	Seri	move from	46	12	to	45	13
[Actor:move]	3935	Seri	move from	45	13	to	45	14
[Actor:move]	3935	Seri	move from	45	14	to	45	15
[Actor:move]	3935	Seri	move from	45	15	to	45	16
[Actor:move]	3935	Seri	move from	45	16	to	45	17
[Actor:move]	3935	Seri	move from	45	17	to	45	18
[Actor:move]	3935	Seri	move from	45	18	to	45	19
[target_simple AI]	13608	skeleton warrior	selecting NEW TARGET	45	19	3935	Seri
[Actor:move]	13608	skeleton warrior	move from	45	28	to	45	27
[Actor:move]	3935	Seri	move from	45	19	to	45	20
[Actor:move]	13608	skeleton warrior	move from	45	27	to	45	26
[Actor:move]	3935	Seri	move from	45	20	to	45	21
[Actor:move]	3935	Seri	move from	45	21	to	45	22
[Actor:move]	13608	skeleton warrior	move from	45	26	to	45	25
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (skeleton warrior)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	30	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	998443
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #GREEN#642 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[LOG]	
[LOG]	Resting starts...
Deleting shader 53 (is clone 1)
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	45	22	to	45	23
[Actor:move]	3935	Seri	move from	45	23	to	45	24
[Actor:move]	3935	Seri	move from	45	24	to	45	25
[Identify]	mage-hunter's hardened leather sling of true flight	true
[LOG]	Seri picks up (m.): #8d55ff##UID:13609:0#mage-hunter's hardened leather sling of true flight#LAST#.
[LOG]	You pickup 0.65 gold pieces.
[Actor:move]	3935	Seri	move from	45	25	to	45	26
[Actor:move]	3935	Seri	move from	45	26	to	45	27
[Actor:move]	3935	Seri	move from	45	27	to	45	28
[Actor:move]	3935	Seri	move from	45	28	to	45	29
[Actor:move]	3935	Seri	move from	45	29	to	44	30
[Actor:move]	3935	Seri	move from	44	30	to	44	31
[Actor:move]	3935	Seri	move from	44	31	to	44	32
[Actor:move]	3935	Seri	move from	44	32	to	44	33
[target_simple AI]	13433	skeleton warrior	selecting NEW TARGET	44	33	3935	Seri
[Actor:move]	13433	skeleton warrior	move from	47	38	to	46	37
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the south (skeleton warrior)).
[LOG]	
[Actor:move]	3935	Seri	move from	44	33	to	44	34
[Actor:move]	13433	skeleton warrior	move from	46	37	to	45	36
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	33	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1001343
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #GREEN#642 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[LOG]	
[LOG]	Resting starts...
Deleting shader 53 (is clone 1)
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	44	34	to	45	35
[Actor:move]	3935	Seri	move from	45	35	to	45	36
[LOG]	You pickup 0.85 gold pieces.
[Actor:move]	3935	Seri	move from	45	36	to	44	36
[Actor:move]	3935	Seri	move from	44	36	to	43	36
[Actor:move]	3935	Seri	move from	43	36	to	43	37
[Actor:move]	3935	Seri	move from	43	37	to	42	38
[Identify]	dwarven-steel waraxe	true
[LOG]	Seri picks up (n.): #FFFFFF##UID:13638:0#dwarven-steel waraxe (19-26.6 power, 4 apr)#LAST#.
[Actor:move]	3935	Seri	move from	42	38	to	43	37
[Actor:move]	3935	Seri	move from	43	37	to	44	36
[Actor:move]	3935	Seri	move from	44	36	to	45	36
[Actor:move]	3935	Seri	move from	45	36	to	46	36
[Actor:move]	3935	Seri	move from	46	36	to	46	37
[Actor:move]	3935	Seri	move from	46	37	to	45	36
[Actor:move]	3935	Seri	move from	45	36	to	44	36
[Actor:move]	3935	Seri	move from	44	36	to	43	37
[Actor:move]	3935	Seri	move from	43	37	to	42	38
[Actor:move]	3935	Seri	move from	42	38	to	41	38
[Actor:move]	3935	Seri	move from	41	38	to	40	39
[Actor:move]	3935	Seri	move from	40	39	to	40	40
[Actor:move]	3935	Seri	move from	40	40	to	41	41
[Actor:move]	3935	Seri	move from	41	41	to	40	40
[Actor:move]	3935	Seri	move from	40	40	to	40	39
[Actor:move]	3935	Seri	move from	40	39	to	40	38
[Actor:move]	3935	Seri	move from	40	38	to	39	37
[Actor:move]	3935	Seri	move from	39	37	to	38	36
[Actor:move]	3935	Seri	move from	38	36	to	37	35
[Actor:move]	3935	Seri	move from	37	35	to	36	35
[Actor:move]	3935	Seri	move from	36	35	to	35	35
[Actor:move]	3935	Seri	move from	35	35	to	34	35
[Actor:move]	3935	Seri	move from	34	35	to	33	35
[Actor:move]	3935	Seri	move from	33	35	to	32	34
[Actor:move]	3935	Seri	move from	32	34	to	32	33
[Actor:move]	3935	Seri	move from	32	33	to	31	33
[Actor:move]	3935	Seri	move from	31	33	to	30	33
[Actor:move]	3935	Seri	move from	30	33	to	30	32
[target_simple AI]	13544	skeleton warrior	selecting NEW TARGET	30	32	3935	Seri
[Actor:move]	13544	skeleton warrior	move from	34	30	to	33	30
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northeast (skeleton warrior)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	30	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1004399
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #GREEN#642 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[LOG]	
[LOG]	Resting starts...
Deleting shader 53 (is clone 1)
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	30	32	to	31	31
[Actor:move]	3935	Seri	move from	31	31	to	32	31
[Actor:move]	3935	Seri	move from	32	31	to	33	31
[Actor:move]	3935	Seri	move from	33	31	to	34	31
[Actor:move]	3935	Seri	move from	34	31	to	35	31
[Actor:move]	3935	Seri	move from	35	31	to	36	31
[Actor:move]	3935	Seri	move from	36	31	to	37	31
[Actor:move]	3935	Seri	move from	37	31	to	38	31
[Actor:move]	3935	Seri	move from	38	31	to	39	31
[Actor:move]	3935	Seri	move from	39	31	to	40	30
[Actor:move]	3935	Seri	move from	40	30	to	39	30
[Actor:move]	3935	Seri	move from	39	30	to	38	30
[Actor:move]	3935	Seri	move from	38	30	to	37	30
[Actor:move]	3935	Seri	move from	37	30	to	36	30
[Actor:move]	3935	Seri	move from	36	30	to	35	30
[Actor:move]	3935	Seri	move from	35	30	to	34	30
[Actor:move]	3935	Seri	move from	34	30	to	33	30
[Actor:move]	3935	Seri	move from	33	30	to	32	30
[Actor:move]	3935	Seri	move from	32	30	to	31	30
[Actor:move]	3935	Seri	move from	31	30	to	30	30
[target_simple AI]	13495	skeleton master archer	selecting NEW TARGET	30	30	3935	Seri
[use_tactical AI] === Action Selected:	13495	skeleton master archer	closein	 AI:move_complex
[Actor:move]	13495	skeleton master archer	move from	20	30	to	21	30
[Actor:move]	3935	Seri	move from	30	30	to	29	30
[target_simple AI]	13495	skeleton master archer	selecting NEW TARGET	29	30	3935	Seri
[use_tactical AI] === Action Selected:	13495	skeleton master archer	disable	 talent:T_CRIPPLING_SHOT
[ARCHERY ACQUIRE TARGETS WITH]	mighty yew longbow of acid	self-loading quiver of yew arrows of accuracy	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton master archer	13495	using weapon:	mighty yew longbow of acid	ammo:	self-loading quiver of yew arrows of accuracy	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	mighty yew longbow of acid	to:	29	30
Adding entity	13753	after	13495
[Actor:move]	3935	Seri	move from	29	30	to	30	31
[Actor:move]	3935	Seri	move from	30	31	to	30	32
[use_tactical AI] === Action Selected:	13495	skeleton master archer	closein	 AI:move_complex
[Actor:move]	13495	skeleton master archer	move from	21	30	to	22	30
[Actor:move]	3935	Seri	move from	30	32	to	29	33
[use_tactical AI] === Action Selected:	13495	skeleton master archer	closein	 AI:move_complex
[Actor:move]	13495	skeleton master archer	move from	22	30	to	23	30
[Actor:move]	3935	Seri	move from	29	33	to	28	33
[Actor:move]	3935	Seri	move from	28	33	to	27	33
[use_tactical AI] === Action Selected:	13495	skeleton master archer	closein	 AI:move_complex
[Actor:move]	13495	skeleton master archer	move from	23	30	to	24	30
[Actor:move]	3935	Seri	move from	27	33	to	26	33
[use_tactical AI] === Action Selected:	13495	skeleton master archer	closein	 AI:move_complex
[Actor:move]	13495	skeleton master archer	move from	24	30	to	25	30
[Actor:move]	3935	Seri	move from	26	33	to	25	33
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the southwest (giant yellow ant)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	27	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1007101
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Giant yellow ant for #{bold}##GREEN#1066 acid#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Giant yellow ant!#{normal}#
[Actor:move]	13495	skeleton master archer	move from	25	30	to	26	30
[LOG]	
[LOG]	Resting starts...
[Actor:move]	13495	skeleton master archer	move from	26	30	to	27	30
[use_tactical AI] === Action Selected:	13495	skeleton master archer	closein	 AI:move_complex
[Actor:move]	13495	skeleton master archer	move from	27	30	to	28	30
[use_tactical AI] === Action Selected:	13495	skeleton master archer	closein	 AI:move_complex
[Actor:move]	13495	skeleton master archer	move from	28	30	to	29	30
[use_tactical AI] === Action Selected:	13495	skeleton master archer	closein	 AI:move_complex
[use_tactical AI] turn	1755010	13495	skeleton master archer	### FAILED ACTION returned:	move_complex	nil
[use_tactical AI] === Action Selected:	13495	skeleton master archer	closein	 AI:move_complex
[Actor:move]	13495	skeleton master archer	move from	29	30	to	28	30
[use_tactical AI] === Action Selected:	13495	skeleton master archer	closein	 AI:move_complex
[Actor:move]	13495	skeleton master archer	move from	28	30	to	27	30
[Actor:move]	13495	skeleton master archer	move from	27	30	to	26	30
[use_tactical AI] === Action Selected:	13495	skeleton master archer	closein	 AI:move_complex
[Actor:move]	13495	skeleton master archer	move from	26	30	to	27	30
[use_tactical AI] === Action Selected:	13495	skeleton master archer	closein	 AI:move_complex
[Actor:move]	13495	skeleton master archer	move from	27	30	to	28	30
[use_tactical AI] === Action Selected:	13495	skeleton master archer	closein	 AI:move_complex
[Actor:move]	13495	skeleton master archer	move from	28	30	to	27	30
[Actor:move]	13495	skeleton master archer	move from	27	30	to	26	30
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[use_tactical AI] === Action Selected:	13495	skeleton master archer	closein	 AI:move_complex
[Actor:move]	13495	skeleton master archer	move from	26	30	to	25	29
[use_tactical AI] === Action Selected:	13495	skeleton master archer	closein	 AI:move_complex
[Actor:move]	13495	skeleton master archer	move from	25	29	to	25	30
[use_tactical AI] === Action Selected:	13495	skeleton master archer	closein	 AI:move_complex
[Actor:move]	13495	skeleton master archer	move from	25	30	to	26	30
[use_tactical AI] === Action Selected:	13495	skeleton master archer	closein	 AI:move_complex
[Actor:move]	13495	skeleton master archer	move from	26	30	to	25	30
[use_tactical AI] === Action Selected:	13495	skeleton master archer	closein	 AI:move_complex
[Actor:move]	13495	skeleton master archer	move from	25	30	to	25	29
[Actor:move]	13495	skeleton master archer	move from	25	29	to	26	30
[use_tactical AI] === Action Selected:	13495	skeleton master archer	closein	 AI:move_complex
[Actor:move]	13495	skeleton master archer	move from	26	30	to	25	29
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	25	33	to	24	33
[use_tactical AI] === Action Selected:	13495	skeleton master archer	closein	 AI:move_complex
[Actor:move]	13495	skeleton master archer	move from	25	29	to	26	30
[Actor:move]	3935	Seri	move from	24	33	to	24	34
[Actor:move]	3935	Seri	move from	24	34	to	25	35
[Actor:move]	13495	skeleton master archer	move from	26	30	to	27	30
[Actor:move]	3935	Seri	move from	25	35	to	26	35
[Identify]	dwarven-steel helm	true
[LOG]	Seri picks up (t.): #FFFFFF##UID:13626:0#dwarven-steel helm (0 def, 4 armour)#LAST#.
[Actor:move]	13495	skeleton master archer	move from	27	30	to	26	30
[Actor:move]	3935	Seri	move from	26	35	to	26	36
[Actor:move]	3935	Seri	move from	26	36	to	25	35
[Actor:move]	13495	skeleton master archer	move from	26	30	to	25	30
[Actor:move]	3935	Seri	move from	25	35	to	24	34
[Actor:move]	13495	skeleton master archer	move from	25	30	to	24	30
[Actor:move]	3935	Seri	move from	24	34	to	23	33
[Actor:move]	3935	Seri	move from	23	33	to	22	33
[use_tactical AI] === Action Selected:	13495	skeleton master archer	closein	 AI:move_complex
[Actor:move]	13495	skeleton master archer	move from	24	30	to	23	30
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (skeleton master archer)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
Deleting shader 53 (is clone 1)
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	28	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1009249
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton master archer for #{bold}##GREEN#1066 acid#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton master archer!#{normal}#
[LOG]	
[LOG]	Resting starts...
Deleting shader 53 (is clone 1)
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	22	33	to	22	32
[Actor:move]	3935	Seri	move from	22	32	to	22	31
[Actor:move]	3935	Seri	move from	22	31	to	22	30
[Actor:move]	3935	Seri	move from	22	30	to	23	30
[LOG]	You pickup 0.60 gold pieces.
[Actor:move]	3935	Seri	move from	23	30	to	22	30
[Actor:move]	3935	Seri	move from	22	30	to	21	30
[Actor:move]	3935	Seri	move from	21	30	to	22	29
[Actor:move]	3935	Seri	move from	22	29	to	22	28
[target_simple AI]	13491	ghoulking	selecting NEW TARGET	22	28	3935	Seri
[use_tactical AI] === Action Selected:	13491	ghoulking	closein	 AI:move_ghoul
[Actor:move]	13491	ghoulking	move from	15	27	to	16	27
[target_simple AI]	13484	master vampire	selecting NEW TARGET	22	28	3935	Seri
[Actor:move]	13484	master vampire	move from	27	19	to	26	20
[Actor:move]	3935	Seri	move from	22	28	to	22	27
[NPC:seen_by] Passing target	Seri	from	13491	ghoulking	to	13549	skeleton warrior
[use_tactical AI] === Action Selected:	13491	ghoulking	closein	 AI:move_ghoul
[NPC:seen_by] Passing target	Seri	from	13549	skeleton warrior	to	13464	armoured skeleton warrior
[Actor:move]	13549	skeleton warrior	move from	15	31	to	16	30
checkHitOld	40.667745538177	56.518091505556
=> chance to hit	25.62867570151
[Actor:move]	3935	Seri	move from	22	27	to	21	27
[Actor:move]	13484	master vampire	move from	26	20	to	26	21
[target_simple AI]	13509	orc master assassin	selecting NEW TARGET	21	27	3935	Seri
[use_tactical AI] === Action Selected:	13509	orc master assassin	closein	 AI:move_complex
[Actor:move]	13509	orc master assassin	move from	31	28	to	30	27
checkHitOld	40.667745538177	56.518091505556
=> chance to hit	25.62867570151
[Actor:move]	3935	Seri	move from	21	27	to	20	27
[use_tactical AI] === Action Selected:	13464	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	13464	armoured skeleton warrior	move from	14	31	to	15	31
[use_tactical AI] === Action Selected:	13491	ghoulking	closein	 AI:move_ghoul
[Actor:move]	13491	ghoulking	move from	16	27	to	17	27
[use_tactical AI] === Action Selected:	13509	orc master assassin	disable	 talent:T_CRIPPLING_POISON
[NPC:seen_by] Passing target	Seri	from	13549	skeleton warrior	to	13446	armoured skeleton warrior
[Actor:move]	13549	skeleton warrior	move from	16	30	to	16	29
[Actor:move]	13484	master vampire	move from	26	21	to	25	22
[use_tactical AI] === Action Selected:	13509	orc master assassin	closein	 AI:move_complex
[Actor:move]	13509	orc master assassin	move from	30	27	to	29	27
[use_tactical AI] === Action Selected:	13446	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	13446	armoured skeleton warrior	move from	9	31	to	10	31
checkHitOld	40.667745538177	56.518091505556
=> chance to hit	25.62867570151
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (orc master assassin)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	38	vs	65	=> chance to hit	0
[LOG]	Ghoulking is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	1011754
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoulking for #LIGHT_GREY#(128 resilience)#LAST#, #GREEN#394 acid#LAST# (#RED##{bold}#394#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	13509	orc master assassin	closein	 AI:move_complex
[Actor:move]	13509	orc master assassin	move from	29	27	to	28	27
[use_tactical AI] === Action Selected:	13464	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	13464	armoured skeleton warrior	move from	15	31	to	16	30
[use_tactical AI] === Action Selected:	13491	ghoulking	closein	 AI:move_ghoul
[Actor:move]	13491	ghoulking	move from	17	27	to	18	27
[Actor:move]	13549	skeleton warrior	move from	16	29	to	16	28
[Actor:move]	13484	master vampire	move from	25	22	to	25	23
[use_tactical AI] === Action Selected:	13446	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	13446	armoured skeleton warrior	move from	10	31	to	11	31
checkHitOld	40.667745538177	56.518091505556
=> chance to hit	25.62867570151
[LOG]	
Deleting temp shader	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=1,time_factor=3000]
Deleting temp shader	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=2,time_factor=3000]
[Actor:move]	3935	Seri	move from	20	27	to	19	27
[use_tactical AI] === Action Selected:	13509	orc master assassin	closein	 AI:move_complex
[Actor:move]	13509	orc master assassin	move from	28	27	to	27	27
checkHitOld	40.667745538177	56.518091505556
=> chance to hit	25.62867570151
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Ghoulking!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoulking	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	3	11
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	3	11
checkHit	57	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	52.677664276969	vs. armor/hardiness	3	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	57	11	=	11.5
[PHYS CRIT %]	36.200007060581
[ATTACK] after crit	114.54
[ATTACK] after mult	235.82775255782
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghoulking!#{normal}#
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoulking	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	3	11
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	3	11
checkHit	57	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	73	62.347080346211	vs. armor/hardiness	3	0.3
[ATTACK] after armor	73
[PHYS CRIT %] axe accuracy bonus	57	11	=	11.5
[PHYS CRIT %]	36.700007060581
[ATTACK] after crit	121.18
[ATTACK] after mult	249.49892661915
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghoulking!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[LOG]	Seri surges with #LIGHT_GREEN#natural#LAST# power!
checkHit	54	vs	38	=> chance to hit	90
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoulking for #{bold}##LIGHT_GREEN#300 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #{bold}##LIGHT_GREEN#317 nature#{normal}##LAST# (#RED##{bold}#617#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#82 healing#LAST# from #UID:13491:0#Ghoulking.
[use_tactical AI] === Action Selected:	13464	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	13464	armoured skeleton warrior	move from	16	30	to	16	29
[Actor:move]	13549	skeleton warrior	move from	16	28	to	17	27
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghoulking!#{normal}#
[Actor:move]	13484	master vampire	move from	25	23	to	24	24
[use_tactical AI] === Action Selected:	13446	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	13446	armoured skeleton warrior	move from	11	31	to	12	31
[use_tactical AI] === Action Selected:	13509	orc master assassin	closein	 AI:move_complex
[Actor:move]	13509	orc master assassin	move from	27	27	to	26	27
checkHitOld	40.667745538177	56.518091505556
=> chance to hit	25.62867570151
[LOG]	
Deleting shader 53 (is clone 1)
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Skeleton warrior shrugs off the critical damage!
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	31	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1014395
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #ROYAL_BLUE#493 lightning#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[use_tactical AI] === Action Selected:	13464	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	13464	armoured skeleton warrior	move from	16	29	to	16	28
[Actor:move]	13484	master vampire	move from	24	24	to	23	25
[use_tactical AI] === Action Selected:	13446	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	13446	armoured skeleton warrior	move from	12	31	to	13	31
[use_tactical AI] === Action Selected:	13509	orc master assassin	closein	 AI:move_complex
[Actor:move]	13509	orc master assassin	move from	26	27	to	25	27
checkHitOld	40.667745538177	56.518091505556
=> chance to hit	25.62867570151
[LOG]	
Deleting shader 53 (is clone 1)
Deleting shader 66 (is clone 0)
Deleting shader 47 (is clone 0)
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	Seri surges with #1133F3#icy#LAST# power!
[ActorObjectUse] useObjectDisable: 	memories of archmage Varil	inven/slot	1	1	tid	nil
checkHit	35	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1015895
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Armoured skeleton warrior for #1133F3#551 cold#LAST# damage.
[LOG]	Elemental Surge hits Armoured skeleton warrior for #1133F3#266 cold#LAST# damage.
[LOG]	#{bold}#Elemental Surge killed Armoured skeleton warrior!#{normal}#
[use_tactical AI] === Action Selected:	13446	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	13446	armoured skeleton warrior	move from	13	31	to	14	31
[Actor:move]	13484	master vampire	move from	23	25	to	22	26
[target_simple AI]	13509	orc master assassin	selecting NEW TARGET	19	27	3935	Seri
[use_tactical AI] === Action Selected:	13509	orc master assassin	buff	 talent:T_ACTIVATE_OBJECT_2
[MIND CRIT %]	100
[MIND CRIT %]	29.200007060581
[LOG]	Seri attunes to the damage.
[LOG]	Seri is poisoned!
[LOG]	Something hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(37 antimagic)#LAST#, #{bold}##LIGHT_GREEN#21 nature#{normal}##LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	Insidious Poison from Orc master assassin hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(37 antimagic)#LAST#, #LIGHT_GREEN#6 nature#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/effects/insidious_poison.png
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes sand!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	Master vampire resists the sandstorm!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart (1)#WHITE#.
[LOG]	Seri surges with earthen power!
[LOG]	Seri is no longer poisoned.
Cloned shader 53
[SHADER] setting reset param	tick_start	1018200
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Master vampire for #WHITE#390 physical#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Orc master assassin for #WHITE#301 physical#LAST# damage.
[LOG]	Elemental Surge hits Master vampire for #WHITE#277 physical#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Orc master assassin!#{normal}#
[use_tactical AI] === Action Selected:	13446	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	13446	armoured skeleton warrior	move from	14	31	to	15	31
[Actor:move]	13484	master vampire	move from	22	26	to	21	27
[LOG]	
[Actor:move]	3935	Seri	move from	19	27	to	20	27
Deleting shader 53 (is clone 1)
Deleting shader 53 (is clone 1)
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	master vampire	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	1	vs. armor/def	10	23
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	1	vs. armor/def	10	23
checkEvasion	10	30	29
=> evasion chance	10
checkHit	57	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	52.677664276969	vs. armor/hardiness	10	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	57	23	=	8.5
[PHYS CRIT %]	33.200007060581
[ATTACK] after crit	70
[ATTACK] after mult	70
[ATTACK]	target on_melee_hit:	26.46269315203	LIGHT	vs	0
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	master vampire	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	1	vs. armor/def	10	23
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	1	vs. armor/def	10	23
checkEvasion	10	30	29
=> evasion chance	10
checkHit	57	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	73	62.347080346211	vs. armor/hardiness	10	0.3
[ATTACK] after armor	73
[PHYS CRIT %] axe accuracy bonus	57	23	=	8.5
[PHYS CRIT %]	33.700007060581
[ATTACK] after crit	121.18
[ATTACK] after mult	121.18
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Master vampire!#{normal}#
[ATTACK]	target on_melee_hit:	26.46269315203	LIGHT	vs	0
[LOG]	Seri deactivates #{bold}##ORANGE#Antimagic Shield#LAST#.
[LOG]	#GREEN#The antimagic shield of Seri crumbles.
[Actor:move]	3935	Seri	move from	20	27	to	20	27
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Master vampire for #LIGHT_GREEN#36 nature#LAST#, #PURPLE#13 arcane#LAST#, #{bold}##LIGHT_GREEN#62 nature#{normal}##LAST# (#RED##{bold}#110#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Seri#LAST# for #YELLOW#(25 antimagic)#LAST#, #YELLOW#0 light#LAST#, #YELLOW#(19 antimagic)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	13446	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	13446	armoured skeleton warrior	move from	15	31	to	16	30
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Master vampire!#{normal}#
[LOG]	
[LOG]	Resting starts...
[use_tactical AI] === Action Selected:	13446	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	13446	armoured skeleton warrior	move from	16	30	to	16	29
[use_tactical AI] === Action Selected:	13446	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	13446	armoured skeleton warrior	move from	16	29	to	16	28
[use_tactical AI] === Action Selected:	13446	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	13446	armoured skeleton warrior	move from	16	28	to	17	27
[LOG]	Rested for 3 turns (stop reason: hostile spotted to the west (armoured skeleton warrior)).
[LOG]	
[Actor:move]	3935	Seri	move from	20	27	to	19	27
[use_tactical AI] === Action Selected:	13446	armoured skeleton warrior	closein	 AI:move_complex
[Actor:move]	13446	armoured skeleton warrior	move from	17	27	to	18	27
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	1	vs. armor/def	25.413408721348	27
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	1	vs. armor/def	25.413408721348	27
checkHit	57	vs	27	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	65	52.677664276969	vs. armor/hardiness	25.413408721348	0.66666666666667
[ATTACK] after armor	65
[PHYS CRIT %] axe accuracy bonus	57	27	=	7.5
[PHYS CRIT %]	23.593108531752
[ATTACK] after crit	65
[ATTACK] after mult	65
[ATTACK]	target on_melee_hit:	10	ACID	vs	0
[ATTACK]	target on_melee_hit:	10	FIRE	vs	0
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	1	vs. armor/def	25.413408721348	27
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	1	vs. armor/def	25.413408721348	27
checkHit	57	vs	27	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	73	62.347080346211	vs. armor/hardiness	25.413408721348	0.66666666666667
[ATTACK] after armor	73
[PHYS CRIT %] axe accuracy bonus	57	27	=	7.5
[PHYS CRIT %]	24.093108531752
[ATTACK] after crit	121.18
[ATTACK] after mult	121.18
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Armoured skeleton warrior!#{normal}#
[ATTACK]	target on_melee_hit:	10	ACID	vs	0
[ATTACK]	target on_melee_hit:	10	FIRE	vs	0
[Actor:move]	3935	Seri	move from	19	27	to	19	27
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Armoured skeleton warrior for #LIGHT_GREEN#83 nature#LAST#, #PURPLE#0 arcane#LAST#, #{bold}##LIGHT_GREEN#154 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#237#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Seri#LAST# for #GREEN#8 acid#LAST#, #LIGHT_RED#9 fire#LAST#, #GREEN#6 acid#LAST#, #LIGHT_RED#9 fire#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	blazebringer's dwarven-steel longsword of massacre
[ATTACK] to 	Seri	dam/apr/atk/mult ::	62.819760804668	4	42	1	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	62.819760804668	4	42	1	vs. armor/def	31.103497872868	34
checkHit	42	vs	34	=> chance to hit	70
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	76	4	vs. armor/hardiness	31.103497872868	0.3
[ATTACK] after armor	53.2
[PHYS CRIT %]	4.7
[ATTACK] after crit	53.2
[ATTACK] after mult	53.2
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
[Actor:move]	13446	armoured skeleton warrior	move from	18	27	to	18	27
[LOG]	Melee retaliation hits Armoured skeleton warrior for #1133F3#44 cold#LAST# damage.
[LOG]	#UID:13446:0#Armoured skeleton warrior hits #fbd578#Seri#LAST# for #WHITE#47 physical#LAST#, #GREEN#7 acid#LAST#, #LIGHT_RED#9 fire#LAST# (#RED##{bold}#63#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	1	vs. armor/def	25.413408721348	27
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	1	vs. armor/def	25.413408721348	27
checkHit	57	vs	27	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	52.677664276969	vs. armor/hardiness	25.413408721348	0.66666666666667
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	57	27	=	7.5
[PHYS CRIT %]	23.593108531752
[ATTACK] after crit	117.86
[ATTACK] after mult	117.86
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Armoured skeleton warrior!#{normal}#
[ATTACK]	target on_melee_hit:	10	ACID	vs	0
[ATTACK]	target on_melee_hit:	10	FIRE	vs	0
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	1	vs. armor/def	25.413408721348	27
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	1	vs. armor/def	25.413408721348	27
checkHit	57	vs	27	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	73	62.347080346211	vs. armor/hardiness	25.413408721348	0.66666666666667
[ATTACK] after armor	73
[PHYS CRIT %] axe accuracy bonus	57	27	=	7.5
[PHYS CRIT %]	24.093108531752
[ATTACK] after crit	73
[ATTACK] after mult	73
[LOG]	Seri surges with #LIGHT_GREEN#natural#LAST# power!
[ATTACK]	target on_melee_hit:	10	ACID	vs	0
[ATTACK]	target on_melee_hit:	10	FIRE	vs	0
[Actor:move]	3935	Seri	move from	19	27	to	19	27
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Armoured skeleton warrior for #{bold}##LIGHT_GREEN#150 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#93 nature#LAST# (#RED##{bold}#243#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Armoured skeleton warrior for #LIGHT_GREEN#279 nature#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Seri#LAST# for #GREEN#6 acid#LAST#, #LIGHT_RED#9 fire#LAST#, #GREEN#6 acid#LAST#, #LIGHT_RED#9 fire#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[LOG]	#{bold}#Elemental Surge killed Armoured skeleton warrior!#{normal}#
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	#00ff00##UID:919:0#Talent Antimagic Shield is ready to use.
[LOG]	Seri activates #{bold}##ORANGE#Antimagic Shield#LAST#.
Cloned shader 72
[SHADER] setting reset param	tick_start	1021398
Cloned shader 73
[SHADER] setting reset param	tick_start	1021398
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	
[Actor:move]	3935	Seri	move from	19	27	to	18	27
[LOG]	You pickup 3.00 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[Actor:move]	3935	Seri	move from	18	27	to	17	27
[LOG]	
[Actor:move]	3935	Seri	move from	17	27	to	16	27
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[Actor:move]	3935	Seri	move from	16	27	to	15	27
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
[LOG]	
[Actor:move]	3935	Seri	move from	15	27	to	15	27
Deleting shader 73 (is clone 1)
Deleting shader 72 (is clone 1)
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	29	vs	65	=> chance to hit	0
checkHit	29	vs	65	=> chance to hit	0
[LOG]	Storm drake hatchling is disarmed!
checkHit	29	vs	65	=> chance to hit	0
checkHit	29	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1023398
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Storm drake hatchling for #GREEN#547 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Storm drake hatchling for #GREEN#642 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Storm drake hatchling for #GREEN#642 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Storm drake hatchling for #GREEN#642 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Storm drake hatchling!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Storm drake hatchling!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Storm drake hatchling!#{normal}#
[Actor:move]	13747	storm drake hatchling	move from	9	25	to	10	25
[LOG]	#00ff00##UID:958:0#Talent Sand Breath is ready to use.
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri surges with #1133F3#icy#LAST# power!
Cloned shader 53
[SHADER] setting reset param	tick_start	1024953
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Storm drake hatchling for #{bold}##1133F3#914 cold#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Storm drake hatchling!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Seri is no longer attuned.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
Deleting shader 53 (is clone 1)
Deleting shader 53 (is clone 1)
[LOG]	Rested for 85 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	15	27	to	16	28
[LOG]	Lore found: #0080FF#memories of archmage Varil
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	spellhunt-note-1
[LOG]	You pickup 0.40 gold pieces.
[Actor:move]	3935	Seri	move from	16	28	to	16	29
[Identify]	steel greatsword of vileness	true
[LOG]	Seri picks up (l.): #00FF80##UID:13621:0#steel greatsword of vileness (21.5-34.4 power, 2 apr)#LAST#.
[Actor:move]	3935	Seri	move from	16	29	to	16	28
[Actor:move]	3935	Seri	move from	16	28	to	15	27
[Actor:move]	3935	Seri	move from	15	27	to	14	27
[target_simple AI]	13493	vampire	selecting NEW TARGET	14	27	3935	Seri
[Actor:move]	13493	vampire	move from	10	18	to	10	19
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the north (vampire - offscreen)).
[LOG]	
[Actor:move]	3935	Seri	move from	14	27	to	13	27
[Actor:move]	3935	Seri	move from	13	27	to	12	27
[NPC:seen_by] Passing target	Seri	from	13493	vampire	to	13574	skeleton warrior
[Actor:move]	13493	vampire	move from	10	19	to	10	20
[Actor:move]	3935	Seri	move from	12	27	to	11	27
[target_simple AI]	13574	skeleton warrior	selecting NEW TARGET	11	27	3935	Seri
[Actor:move]	13574	skeleton warrior	move from	12	18	to	12	19
[improved_talented AI] chooses for	13493	vampire	T_CIRCLE_OF_DEATH
[LOG]	Vampire casts #{bold}##PURPLE#Circle of Death.#{normal}##LAST#
[SPELL CRIT %]	1
[LOG]	
[Actor:move]	3935	Seri	move from	11	27	to	11	26
[LOG]	You pickup 0.80 gold pieces.
[LOG]	Seri resists the baneful energy!
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	13	vs	65	=> chance to hit	0
[LOG]	Vampire is disarmed!
checkHit	30	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1029955
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vampire for #GREEN#483 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #GREEN#642 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[Actor:move]	13493	vampire	move from	10	20	to	11	21
[LOG]	Seri resists the baneful energy!
[LOG]	
[Actor:move]	3935	Seri	move from	11	26	to	11	25
[NPC:seen_by] Passing target	Seri	from	13493	vampire	to	13443	skeleton warrior
[Actor:move]	13493	vampire	move from	11	21	to	11	22
[LOG]	Seri resists the baneful energy!
[LOG]	
[Actor:move]	3935	Seri	move from	11	25	to	11	24
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	11	24	to	11	23
[LOG]	Seri resists the baneful energy!
[NPC:seen_by] Passing target	Seri	from	13443	skeleton warrior	to	13569	lesser vampire
[Actor:move]	13443	skeleton warrior	move from	11	13	to	11	14
[Actor:move]	13569	lesser vampire	move from	11	12	to	12	11
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	16.26902714756	9	17	1	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	16.26902714756	9	17	1	vs. armor/def	31.103497872868	34
checkHit	17	vs	34	=> chance to hit	8
[LOG]	#UID:13493:0#Vampire misses #fbd578#Seri#LAST#.
[Actor:move]	13493	vampire	move from	11	22	to	11	22
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Vampire!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	vampire	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	9	22
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	2.0589117562234	vs. armor/def	9	22
checkHit	57	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	52.677664276969	vs. armor/hardiness	9	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	57	22	=	8.75
[PHYS CRIT %]	33.450007060581
[ATTACK] after crit	116.2
[ATTACK] after mult	239.24554607315
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Vampire!#{normal}#
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	vampire	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	9	22
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	2.0589117562234	vs. armor/def	9	22
checkHit	57	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	62.347080346211	vs. armor/hardiness	9	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	57	22	=	8.75
[PHYS CRIT %]	33.950007060581
[ATTACK] after crit	70
[ATTACK] after mult	144.12382293563
checkHit	54	vs	13	=> chance to hit	95
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vampire for #{bold}##LIGHT_GREEN#122 nature#{normal}##LAST#, #PURPLE#13 arcane#LAST#, #LIGHT_GREEN#73 nature#LAST#, #PURPLE#13 arcane#LAST# (#RED##{bold}#220#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#79 healing#LAST# from #UID:13493:0#Vampire.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Vampire!#{normal}#
checkHit	31	vs	44	=> chance to hit	18
[LOG]	Seri loses sight!
[Actor:move]	13443	skeleton warrior	move from	11	14	to	11	15
[Actor:move]	13569	lesser vampire	move from	12	11	to	13	10
[MIND CRIT %]	29.200007060581
[LOG]	Seri attunes to the damage.
[LOG]	Bane of Blindness from Vampire hits #fbd578#Seri#LAST# for #GREY#(17 antimagic)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
Loading tile from tileset	/data/gfx/effects/bane_blinded.png
[LOG]	Resting starts...
[NPC:seen_by] Passing target	Seri	from	13443	skeleton warrior	to	13486	skeleton magus
[Actor:move]	13443	skeleton warrior	move from	11	15	to	11	16
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Bane of Blindness from Vampire hits #fbd578#Seri#LAST# for #GREY#(13 antimagic)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
Deleting temp shader	fireflash[]
[Actor:move]	3935	Seri	move from	11	23	to	11	22
[Actor:move]	13443	skeleton warrior	move from	11	16	to	11	17
[Actor:move]	13486	skeleton magus	move from	13	11	to	12	12
[Actor:move]	3935	Seri	move from	11	22	to	11	21
[LOG]	Ran for 3 turns (stop reason: taken damage).
[LOG]	Bane of Blindness from Vampire hits #fbd578#Seri#LAST# for #GREY#(11 antimagic)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	11	21	to	11	20
[target_simple AI]	13443	skeleton warrior	selecting NEW TARGET	11	20	3935	Seri
[Actor:move]	13443	skeleton warrior	move from	11	17	to	11	18
[Actor:move]	13486	skeleton magus	move from	12	12	to	12	13
[Actor:move]	13569	lesser vampire	move from	13	10	to	13	11
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Bane of Blindness from Vampire hits #fbd578#Seri#LAST# for #GREY#(11 antimagic)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	11	20	to	11	19
[improved_talented AI] chooses for	13443	skeleton warrior	T_STUNNING_BLOW
[ATTACK] to 	Seri	dam/apr/atk/mult ::	76.025389530231	2	43	1.5099019513593	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	76.025389530231	2	43	1.5099019513593	vs. armor/def	31.103497872868	34
checkHit	43	vs	34	=> chance to hit	73
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	94	2	vs. armor/hardiness	31.103497872868	0.3
[ATTACK] after armor	65.8
[PHYS CRIT %]	3.5
[ATTACK] after crit	65.8
[ATTACK] after mult	99.351548399441
[LOG]	Ran for 2 turns (stop reason: taken damage).
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
checkHit	33	vs	55	=> chance to hit	0
[LOG]	Seri is stunned!
[Actor:move]	13486	skeleton magus	move from	12	13	to	12	14
[Actor:move]	13569	lesser vampire	move from	13	11	to	13	12
[LOG]	
[LOG]	Something hits #fbd578#Seri#LAST# for #WHITE#89 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	skeleton warrior	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	1	vs. armor/def	5	23
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	1	vs. armor/def	5	23
checkHit	57	vs	23	=> chance to hit	100
[LOG]	#UID:3935:0##fbd578#Seri#LAST# misses Something.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	skeleton warrior	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	1	vs. armor/def	5	23
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	1	vs. armor/def	5	23
checkHit	57	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	62.347080346211	vs. armor/hardiness	5	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	57	23	=	8.5
[PHYS CRIT %]	33.700007060581
[ATTACK] after crit	69
[ATTACK] after mult	69
[Actor:move]	3935	Seri	move from	11	19	to	11	19
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #LIGHT_GREEN#37 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#37#LAST##{normal}# total damage).
[LOG]	Bane of Blindness from Vampire hits #fbd578#Seri#LAST# for #GREY#(11 antimagic)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
Deleting shader 61 (is clone 0)
[LOG]	Seri uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Seri is not stunned anymore.
[LOG]	Seri is cured!
[LOG]	Seri lessens the pain.
[LOG]	Seri uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	#LIGHT_GREEN##UID:3935:0##fbd578#Seri#LAST# gains 3% of a turn from Ancestral Life.#LAST#
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#182 healing#LAST# from Infusion: Healing.
[LOG]	Seri uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Seri recovers sight.
[LOG]	Seri is cured!
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	Seri surges with #1133F3#icy#LAST# power!
checkHit	31	vs	65	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
checkHit	17	vs	65	=> chance to hit	0
checkHit	14	vs	65	=> chance to hit	0
[LOG]	Lesser vampire is encased in ice!
Cloned shader 53
[SHADER] setting reset param	tick_start	1039599
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton magus for #1133F3#551 cold#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #1133F3#551 cold#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #1133F3#198 cold#LAST# damage.
[LOG]	Elemental Surge hits Lesser vampire for #1133F3#96 cold#LAST# damage.
[LOG]	Elemental Surge hits Skeleton magus for #1133F3#266 cold#LAST# damage.
[target_simple AI]	13569	lesser vampire	selecting NEW TARGET	11	19	3935	Seri
[improved_talented AI] chooses for	13569	lesser vampire	T_INVOKE_DARKNESS
[LOG]	Lesser vampire casts #{bold}##PURPLE#Invoke Darkness.#{normal}##LAST#
[SPELL CRIT %]	1
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Skeleton magus!#{normal}#
[LOG]	#00ff00##UID:968:0#Talent Static Field is ready to use.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	#00ff00##UID:47:0#Talent Dig is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (lesser vampire - offscreen)).
[LOG]	Corrosive Breath is still on cooldown for 4 turns.
Deleting shader 53 (is clone 1)
[target_simple AI]	13569	lesser vampire	selecting NEW TARGET	11	19	3935	Seri
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	Lesser vampire resists the stun!
Cloned shader 53
[SHADER] setting reset param	tick_start	1045357
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #STEEL_BLUE#(228 to ice)#LAST#, #ROYAL_BLUE#342 lightning#LAST# (#RED##{bold}#342#LAST##{normal}# total damage).
[target_simple AI]	13569	lesser vampire	selecting NEW TARGET	11	19	3935	Seri
[LOG]	
[Actor:move]	3935	Seri	move from	11	19	to	11	18
[LOG]	You pickup 0.85 gold pieces.
[LOG]	Lesser vampire is free from the ice.
[target_simple AI]	13569	lesser vampire	selecting NEW TARGET	11	18	3935	Seri
[Actor:move]	13569	lesser vampire	move from	13	12	to	13	13
[LOG]	
Deleting shader 53 (is clone 1)
Server latency	96
[Actor:move]	3935	Seri	move from	11	18	to	11	17
[LOG]	Seri is no longer attuned.
[LOG]	
[Actor:move]	3935	Seri	move from	11	17	to	11	16
[target_simple AI]	13569	lesser vampire	selecting NEW TARGET	11	16	3935	Seri
[Actor:move]	13569	lesser vampire	move from	13	13	to	12	14
[LOG]	Seri feels pain again.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	
[Actor:move]	3935	Seri	move from	11	16	to	12	15
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	14.898798007462	9	17	1	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	14.898798007462	9	17	1	vs. armor/def	31.103497872868	34
checkHit	17	vs	34	=> chance to hit	8
[LOG]	#UID:13569:0#Lesser vampire misses #fbd578#Seri#LAST#.
[Actor:move]	13569	lesser vampire	move from	12	14	to	12	14
[LOG]	
[LOG]	Swallow is still on cooldown for 0 turns.
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	1	vs. armor/def	7	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	52.677664276969	vs. armor/hardiness	7	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	57	8	=	12.25
[PHYS CRIT %]	36.950007060581
[ATTACK] after crit	70
[ATTACK] after mult	70
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	1	vs. armor/def	7	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	66	62.347080346211	vs. armor/hardiness	7	0.3
[ATTACK] after armor	66
[PHYS CRIT %] axe accuracy bonus	57	8	=	12.25
[PHYS CRIT %]	37.450007060581
[ATTACK] after crit	66
[ATTACK] after mult	66
[Actor:move]	3935	Seri	move from	12	15	to	12	15
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #LIGHT_GREEN#36 nature#LAST#, #PURPLE#10 arcane#LAST#, #LIGHT_GREEN#34 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#79#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	14.898798007462	9	17	1	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	14.898798007462	9	17	1	vs. armor/def	31.103497872868	34
checkHit	17	vs	34	=> chance to hit	8
[LOG]	#UID:13569:0#Lesser vampire misses #fbd578#Seri#LAST#.
[Actor:move]	13569	lesser vampire	move from	12	14	to	12	14
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	1	vs. armor/def	7	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	67	52.677664276969	vs. armor/hardiness	7	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	57	8	=	12.25
[PHYS CRIT %]	36.950007060581
[ATTACK] after crit	67
[ATTACK] after mult	67
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	1	vs. armor/def	7	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	67	62.347080346211	vs. armor/hardiness	7	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	57	8	=	12.25
[PHYS CRIT %]	37.450007060581
[ATTACK] after crit	111.22
[ATTACK] after mult	111.22
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Lesser vampire!#{normal}#
[Actor:move]	3935	Seri	move from	12	15	to	12	15
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #LIGHT_GREEN#34 nature#LAST#, #PURPLE#1 arcane#LAST#, #{bold}##LIGHT_GREEN#57 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#91#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	65.72091721126	52.677664276969	57	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	65.72091721126	52.677664276969	57	1	vs. armor/def	7	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	67	52.677664276969	vs. armor/hardiness	7	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	57	8	=	12.25
[PHYS CRIT %]	36.950007060581
[ATTACK] after crit	111.22
[ATTACK] after mult	111.22
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Lesser vampire!#{normal}#
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	66.43567678095	62.347080346211	57	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	66.43567678095	62.347080346211	57	1	vs. armor/def	7	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	67	62.347080346211	vs. armor/hardiness	7	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	57	8	=	12.25
[PHYS CRIT %]	37.450007060581
[ATTACK] after crit	67
[ATTACK] after mult	67
[Actor:move]	3935	Seri	move from	12	15	to	12	15
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #{bold}##LIGHT_GREEN#57 nature#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Lesser vampire!#{normal}#
[LOG]	
[Actor:move]	3935	Seri	move from	12	15	to	13	14
[Actor:move]	3935	Seri	move from	13	14	to	13	13
[Actor:move]	3935	Seri	move from	13	13	to	13	12
[ActorObjectUse] useObjectEnable: 	Burning Star	by	Seri	inven/slot	1	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Burning Star	true
[LOG]	Seri picks up (L.): #FFD700##UID:13620:0#Burning Star#LAST#.
[LOG]	Lore found: #0080FF#Burning Star
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Burning Star
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	
Deleting shader 64 (is clone 1)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
[LOG]	#00ff00##UID:117:0#Talent Infusion: Wild is ready to use.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	#00ff00##UID:112:0#Talent Infusion: Healing is ready to use.
[LOG]	#00ff00##UID:116:0#Talent Infusion: Wild is ready to use.
[LOG]	Rested for 40 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	13	12	to	12	13
[Actor:move]	3935	Seri	move from	12	13	to	12	14
[Actor:move]	3935	Seri	move from	12	14	to	12	15
[Actor:move]	3935	Seri	move from	12	15	to	12	16
[Actor:move]	3935	Seri	move from	12	16	to	12	17
[Actor:move]	3935	Seri	move from	12	17	to	12	18
[Actor:move]	3935	Seri	move from	12	18	to	12	19
[LOG]	You pickup 1.80 gold pieces.
[Actor:move]	3935	Seri	move from	12	19	to	11	20
[Actor:move]	3935	Seri	move from	11	20	to	11	21
[Actor:move]	3935	Seri	move from	11	21	to	10	22
[Actor:move]	3935	Seri	move from	10	22	to	10	23
[Actor:move]	3935	Seri	move from	10	23	to	10	24
[Actor:move]	3935	Seri	move from	10	24	to	10	25
[LOG]	You pickup 2.00 gold pieces.
[Actor:move]	3935	Seri	move from	10	25	to	10	26
[LOG]	You pickup 0.80 gold pieces.
[Actor:move]	3935	Seri	move from	10	26	to	9	27
[LOG]	You pickup 0.40 gold pieces.
[Actor:move]	3935	Seri	move from	9	27	to	10	27
[Actor:move]	3935	Seri	move from	10	27	to	11	27
[Actor:move]	3935	Seri	move from	11	27	to	12	27
[Actor:move]	3935	Seri	move from	12	27	to	13	27
[Actor:move]	3935	Seri	move from	13	27	to	14	27
[Actor:move]	3935	Seri	move from	14	27	to	15	27
[Actor:move]	3935	Seri	move from	15	27	to	16	27
[Actor:move]	3935	Seri	move from	16	27	to	17	27
[Actor:move]	3935	Seri	move from	17	27	to	18	27
[Actor:move]	3935	Seri	move from	18	27	to	19	27
[Actor:move]	3935	Seri	move from	19	27	to	20	27
[Actor:move]	3935	Seri	move from	20	27	to	21	27
[Actor:move]	3935	Seri	move from	21	27	to	22	27
[Actor:move]	3935	Seri	move from	22	27	to	23	27
[Actor:move]	3935	Seri	move from	23	27	to	24	27
[Actor:move]	3935	Seri	move from	24	27	to	25	27
[LOG]	You pickup 0.60 gold pieces.
[Actor:move]	3935	Seri	move from	25	27	to	25	26
[Actor:move]	3935	Seri	move from	25	26	to	24	25
[Actor:move]	3935	Seri	move from	24	25	to	24	24
[Identify]	dwarven-steel pickaxe of endurance	true
[LOG]	Seri picks up (E.): #00FF80##UID:13634:0#dwarven-steel pickaxe of endurance (dig speed 28 turns)#LAST#.
[Actor:move]	3935	Seri	move from	24	24	to	23	23
[Actor:move]	3935	Seri	move from	23	23	to	23	22
[Actor:move]	3935	Seri	move from	23	22	to	23	21
[Actor:move]	3935	Seri	move from	23	21	to	22	21
[Actor:move]	3935	Seri	move from	22	21	to	21	21
[LOG]	#00ff00##UID:47:0#Talent Dig is ready to use.
[Actor:move]	3935	Seri	move from	21	21	to	20	21
[Actor:move]	3935	Seri	move from	20	21	to	19	22
[Actor:move]	3935	Seri	move from	19	22	to	19	23
[Actor:move]	3935	Seri	move from	19	23	to	19	24
[Actor:move]	3935	Seri	move from	19	24	to	19	25
[Actor:move]	3935	Seri	move from	19	25	to	19	26
[Actor:move]	3935	Seri	move from	19	26	to	18	27
[Actor:move]	3935	Seri	move from	18	27	to	17	27
[Actor:move]	3935	Seri	move from	17	27	to	16	28
[Actor:move]	3935	Seri	move from	16	28	to	16	29
[Actor:move]	3935	Seri	move from	16	29	to	16	30
[Actor:move]	3935	Seri	move from	16	30	to	16	31
[Actor:move]	3935	Seri	move from	16	31	to	17	31
[Actor:move]	3935	Seri	move from	17	31	to	18	31
[Actor:move]	3935	Seri	move from	18	31	to	18	32
[Actor:move]	3935	Seri	move from	18	32	to	18	33
[Actor:move]	3935	Seri	move from	18	33	to	18	34
[Actor:move]	3935	Seri	move from	18	34	to	18	35
[target_simple AI]	13526	cutpurse	selecting NEW TARGET	18	35	3935	Seri
[Actor:move]	13526	cutpurse	move from	13	36	to	14	36
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the west (cutpurse)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	12	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1063859
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Cutpurse for #GREEN#642 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Cutpurse!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	18	35	to	18	36
[Actor:move]	3935	Seri	move from	18	36	to	17	36
[Actor:move]	3935	Seri	move from	17	36	to	16	36
[Actor:move]	3935	Seri	move from	16	36	to	15	36
[Actor:move]	3935	Seri	move from	15	36	to	14	36
[LOG]	You pickup 2.65 gold pieces.
[LOG]	You pickup 2.70 gold pieces.
[Actor:move]	3935	Seri	move from	14	36	to	13	36
[Actor:move]	3935	Seri	move from	13	36	to	12	36
[Actor:move]	3935	Seri	move from	12	36	to	11	36
[Actor:move]	3935	Seri	move from	11	36	to	10	36
[Identify]	dwarven-steel plate armour	true
[LOG]	Seri picks up (v.): #FFFFFF##UID:13625:0#dwarven-steel plate armour (0 def, 11 armour)#LAST#.
[Actor:move]	3935	Seri	move from	10	36	to	9	36
[Actor:move]	3935	Seri	move from	9	36	to	8	36
[Actor:move]	3935	Seri	move from	8	36	to	7	36
[Actor:move]	3935	Seri	move from	7	36	to	6	36
[Actor:move]	3935	Seri	move from	6	36	to	6	35
[Actor:move]	3935	Seri	move from	6	35	to	6	34
[Actor:move]	3935	Seri	move from	6	34	to	6	33
[Actor:move]	3935	Seri	move from	6	33	to	6	32
[Actor:move]	3935	Seri	move from	6	32	to	7	31
[Actor:move]	3935	Seri	move from	7	31	to	8	32
[Actor:move]	3935	Seri	move from	8	32	to	9	31
[Actor:move]	3935	Seri	move from	9	31	to	10	31
[Actor:move]	3935	Seri	move from	10	31	to	11	31
[Actor:move]	3935	Seri	move from	11	31	to	12	31
[Actor:move]	3935	Seri	move from	12	31	to	13	31
[Actor:move]	3935	Seri	move from	13	31	to	14	31
[Actor:move]	3935	Seri	move from	14	31	to	15	31
[Actor:move]	3935	Seri	move from	15	31	to	16	31
[Actor:move]	3935	Seri	move from	16	31	to	17	31
[Actor:move]	3935	Seri	move from	17	31	to	18	32
[Actor:move]	3935	Seri	move from	18	32	to	18	33
[Actor:move]	3935	Seri	move from	18	33	to	18	33
[Actor:move]	3935	Seri	move from	18	33	to	19	33
[Actor:move]	3935	Seri	move from	19	33	to	20	33
[Actor:move]	3935	Seri	move from	20	33	to	21	33
[Actor:move]	3935	Seri	move from	21	33	to	22	33
[Actor:move]	3935	Seri	move from	22	33	to	23	33
[Actor:move]	3935	Seri	move from	23	33	to	24	34
[Actor:move]	3935	Seri	move from	24	34	to	24	35
[Actor:move]	3935	Seri	move from	24	35	to	24	36
[Actor:move]	3935	Seri	move from	24	36	to	24	37
[Actor:move]	3935	Seri	move from	24	37	to	24	38
[Actor:move]	3935	Seri	move from	24	38	to	24	39
[Actor:move]	3935	Seri	move from	24	39	to	23	39
[Actor:move]	3935	Seri	move from	23	39	to	22	39
[Actor:move]	3935	Seri	move from	22	39	to	23	39
[Actor:move]	3935	Seri	move from	23	39	to	24	39
[Actor:move]	3935	Seri	move from	24	39	to	25	39
[Actor:move]	3935	Seri	move from	25	39	to	26	39
[Actor:move]	3935	Seri	move from	26	39	to	27	39
[Actor:move]	3935	Seri	move from	27	39	to	28	39
[Actor:move]	3935	Seri	move from	28	39	to	29	38
[Actor:move]	3935	Seri	move from	29	38	to	30	39
[Actor:move]	3935	Seri	move from	30	39	to	31	39
[Actor:move]	3935	Seri	move from	31	39	to	32	39
[Actor:move]	3935	Seri	move from	32	39	to	33	39
[Actor:move]	3935	Seri	move from	33	39	to	34	39
[Actor:move]	3935	Seri	move from	34	39	to	33	39
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	33	39	to	32	39
[Actor:move]	3935	Seri	move from	32	39	to	31	39
[Actor:move]	3935	Seri	move from	31	39	to	30	38
[Actor:move]	3935	Seri	move from	30	38	to	29	38
[Actor:move]	3935	Seri	move from	29	38	to	28	39
[Actor:move]	3935	Seri	move from	28	39	to	27	39
[Actor:move]	3935	Seri	move from	27	39	to	26	39
[Actor:move]	3935	Seri	move from	26	39	to	25	38
[Actor:move]	3935	Seri	move from	25	38	to	24	37
[Actor:move]	3935	Seri	move from	24	37	to	24	36
[Actor:move]	3935	Seri	move from	24	36	to	24	35
[Actor:move]	3935	Seri	move from	24	35	to	24	34
[Actor:move]	3935	Seri	move from	24	34	to	23	33
[Actor:move]	3935	Seri	move from	23	33	to	22	32
[Actor:move]	3935	Seri	move from	22	32	to	22	31
[Actor:move]	3935	Seri	move from	22	31	to	23	30
[Actor:move]	3935	Seri	move from	23	30	to	24	30
[Actor:move]	3935	Seri	move from	24	30	to	25	29
[Actor:move]	3935	Seri	move from	25	29	to	25	28
[Actor:move]	3935	Seri	move from	25	28	to	26	27
[Actor:move]	3935	Seri	move from	26	27	to	27	26
[Actor:move]	3935	Seri	move from	27	26	to	28	26
[Actor:move]	3935	Seri	move from	28	26	to	29	26
[Actor:move]	3935	Seri	move from	29	26	to	30	26
[Actor:move]	3935	Seri	move from	30	26	to	31	26
[Actor:move]	3935	Seri	move from	31	26	to	32	26
[Actor:move]	3935	Seri	move from	32	26	to	33	26
[Actor:move]	3935	Seri	move from	33	26	to	34	27
[Actor:move]	3935	Seri	move from	34	27	to	35	27
[Actor:move]	3935	Seri	move from	35	27	to	36	27
[Actor:move]	3935	Seri	move from	36	27	to	37	27
[Actor:move]	3935	Seri	move from	37	27	to	38	28
[Actor:move]	3935	Seri	move from	38	28	to	37	27
[Actor:move]	3935	Seri	move from	37	27	to	36	26
[Actor:move]	3935	Seri	move from	36	26	to	35	25
[Actor:move]	3935	Seri	move from	35	25	to	36	24
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (vampire lord)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
checkHit	14	vs	65	=> chance to hit	0
[LOG]	Vampire lord is disarmed!
[LOG]	#AQUAMARINE#Most stores should have new stock now.
[STORES] restocking
[LOG]	#00ffff#Welcome to level 30 [Seri].
[LOG]	Seri has 3 stat point(s), 2 class talent point(s) to spend. Press p to use them.
[LOG]	#LIGHT_GREEN#Personal New Achievement: Level 30!
Donation check: too soon (donator)
[ACHIEVEMENT] forcing 	Level 30 (Exploration mode)
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	Seri the level 30 Yeek Wyrmic
checkHit	30	vs	65	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
checkHit	16	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1066809
[SOUND] loading from	/data/sound/actions/achievement.ogg	:=:	sound "/data/sound/actions/achievement.ogg" : <static>
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #GREEN#642 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton magus for #GREEN#642 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vampire lord for #GREEN#642 acid#LAST# damage.
[target_simple AI]	13430	vampire lord	selecting NEW TARGET	36	24	3935	Seri
[Actor:move]	13430	vampire lord	move from	39	26	to	38	25
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton magus!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[LOG]	
[USERCHAT] channel achievement	sraestrada	mainmenu	Level 30	false	false
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	36	24	to	37	24
[use_tactical AI] === Action Selected:	13430	vampire lord	defend	 talent:T_RUNE:_SHIELDING_1
[LOG]	Vampire lord casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around vampire lord.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 36
*p 36: Uniform: 0: 1406 ellipsoidalFactor
*p 36: Uniform: 1: 1406 tick
*p 36: Uniform: 2: 1406 time_factor
*p 36: Uniform: 3: 1406 oscillationSpeed
*p 36: Uniform: 4: 1406 impact_tick
*p 36: Uniform: 5: 1406 impact_time
*p 36: Uniform: 6: 8B50 impact
*p 36: Uniform: 7: 1406 wobblingSpeed
*p 36: Uniform: 8: 1406 wobblingPower
*p 36: Uniform: 9: 1406 antialiasingRadius
*p 36: Uniform: 10: 8B5E tex
*p 36: Uniform: 11: 1406 horizontalScrollingSpeed
*p 36: Uniform: 12: 1406 tick_start
*p 36: Uniform: 13: 1406 verticalScrollingSpeed
*p 36: Uniform: 14: 1406 shieldIntensity
*p 36: Uniform: 15: 1406 aadjust
*p 36: Uniform: 16: 8B51 color
*p 36: Uniform: 17: 8B51 impact_color
[SHADER] setting reset param	tick_start	1069306
[use_tactical AI] === Action Selected:	13430	vampire lord	escape	 AI:flee_dmap_keep_los
[Actor:move]	13430	vampire lord	move from	38	25	to	39	26
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.200007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	The shield around vampire lord crumbles.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:34:0#vampire lord fang (1)#WHITE#.
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	14	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1070962
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vampire lord for #SLATE#(327 absorbed)#LAST#, #{bold}##ROYAL_BLUE#884 lightning#{normal}##LAST# (#RED##{bold}#884#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Vampire lord!#{normal}#
[LOG]	
[USERCHAT] channel achievement	artisv	mainmenu	Rescuer of the lost	false	false
table: 0x04e622a0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Deleting shader 53 (is clone 1)
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
Deleting shader 64 (is clone 1)
[PROFILE] push connection disrupted, trying to reconnect	closed
[PROFILE] connection disrupted, trying to reconnect	closed
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
[PlayerProfile] eventDisconnected
[PROFILE] Got metaserver infos
[PROFILE] Thread connecting to profiles.te4.org on ports 	2257	2258
[PROFILE] Thread connected to profiles.te4.org
[PROFILE] logged in!	sraestrada
[PROFILE] Main thread got authed	sraestrada
[PROFILE] Pull socket connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel	mainmenu
[ONLINE PROFILE] connected to channel	mainmenu
[LOG]	#YELLOW#Connection to online server established.
[PlayerProfile] eventConnected
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
Deleting temp shader	invis_edge[]
Deleting shader 49 (is clone 0)
Server latency	95
[LOG]	Seri deactivates #{bold}##ORANGE#Psiblades#LAST#.
Disabling psiblade	creative pulsing mindstar
Disabling psiblade	living mindstar 'Manizilamas'
[LOG]	Seri activates #{bold}##ORANGE#Psiblades#LAST#.
Activating psiblade	creative pulsing mindstar
Activating psiblade	living mindstar 'Manizilamas'
[LOG]	Seri deactivates #{bold}##ORANGE#Icy Skin#LAST#.
[LOG]	Seri activates #{bold}##ORANGE#Icy Skin#LAST#.
[LOG]	Seri deactivates #{bold}##ORANGE#Antimagic Shield#LAST#.
[LOG]	Seri activates #{bold}##ORANGE#Antimagic Shield#LAST#.
Cloned shader 72
[SHADER] setting reset param	tick_start	1110517
Cloned shader 73
[SHADER] setting reset param	tick_start	1110517
table: 0x04e622a0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
Deleting shader 72 (is clone 1)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	Today is the 4th Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	Rested for 40 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	37	24	to	38	25
[Actor:move]	3935	Seri	move from	38	25	to	39	26
[Actor:move]	3935	Seri	move from	39	26	to	40	26
[LOG]	You pickup 0.75 gold pieces.
[Actor:move]	3935	Seri	move from	40	26	to	40	25
[LOG]	You pickup 0.40 gold pieces.
[Identify]	imbued yew magestaff of wizardry	true
[LOG]	Seri picks up (o.): #8d55ff##UID:13728:0#imbued yew magestaff of wizardry (20-24 power, 4 apr, fire element)#LAST#.
[Actor:move]	3935	Seri	move from	40	25	to	39	24
[Actor:move]	3935	Seri	move from	39	24	to	38	23
[Actor:move]	3935	Seri	move from	38	23	to	37	23
[Actor:move]	3935	Seri	move from	37	23	to	36	22
[Actor:move]	3935	Seri	move from	36	22	to	37	21
[Actor:move]	3935	Seri	move from	37	21	to	36	21
[Actor:move]	3935	Seri	move from	36	21	to	35	21
[Actor:move]	3935	Seri	move from	35	21	to	34	21
[Actor:move]	3935	Seri	move from	34	21	to	33	21
[Actor:move]	3935	Seri	move from	33	21	to	32	21
[Actor:move]	3935	Seri	move from	32	21	to	31	21
[Actor:move]	3935	Seri	move from	31	21	to	30	21
[Actor:move]	3935	Seri	move from	30	21	to	29	21
[Actor:move]	3935	Seri	move from	29	21	to	28	21
[Actor:move]	3935	Seri	move from	28	21	to	27	21
[Actor:move]	3935	Seri	move from	27	21	to	26	21
[Actor:move]	3935	Seri	move from	26	21	to	26	20
[Actor:move]	3935	Seri	move from	26	20	to	27	19
[Identify]	yew vilestaff	true
[LOG]	Seri picks up (p.): #FFFFFF##UID:13639:0#yew vilestaff (20-24 power, 4 apr, blight element)#LAST#.
[Actor:move]	3935	Seri	move from	27	19	to	27	18
[Actor:move]	3935	Seri	move from	27	18	to	27	17
[Actor:move]	3935	Seri	move from	27	17	to	27	16
[Actor:move]	3935	Seri	move from	27	16	to	27	15
[Actor:move]	3935	Seri	move from	27	15	to	28	15
[Actor:move]	3935	Seri	move from	28	15	to	29	15
[Actor:move]	3935	Seri	move from	29	15	to	28	15
[Actor:move]	3935	Seri	move from	28	15	to	27	15
[Actor:move]	3935	Seri	move from	27	15	to	26	15
[Actor:move]	3935	Seri	move from	26	15	to	25	15
[Actor:move]	3935	Seri	move from	25	15	to	24	15
[Actor:move]	3935	Seri	move from	24	15	to	23	15
[Actor:move]	3935	Seri	move from	23	15	to	22	15
[Actor:move]	3935	Seri	move from	22	15	to	21	15
[Actor:move]	3935	Seri	move from	21	15	to	20	14
[Actor:move]	3935	Seri	move from	20	14	to	19	14
[Actor:move]	3935	Seri	move from	19	14	to	18	14
[Actor:move]	3935	Seri	move from	18	14	to	17	14
[Actor:move]	3935	Seri	move from	17	14	to	17	13
[Actor:move]	3935	Seri	move from	17	13	to	18	14
[Actor:move]	3935	Seri	move from	18	14	to	19	14
[Actor:move]	3935	Seri	move from	19	14	to	20	13
[Actor:move]	3935	Seri	move from	20	13	to	20	12
[Actor:move]	3935	Seri	move from	20	12	to	20	11
[Actor:move]	3935	Seri	move from	20	11	to	20	10
[Actor:move]	3935	Seri	move from	20	10	to	21	9
[Actor:move]	3935	Seri	move from	21	9	to	22	9
[Actor:move]	3935	Seri	move from	22	9	to	23	10
[Actor:move]	3935	Seri	move from	23	10	to	24	11
[Actor:move]	3935	Seri	move from	24	11	to	25	11
[Actor:move]	3935	Seri	move from	25	11	to	26	11
[Actor:move]	3935	Seri	move from	26	11	to	27	11
[Actor:move]	3935	Seri	move from	27	11	to	28	10
[Actor:move]	3935	Seri	move from	28	10	to	28	9
[Actor:move]	3935	Seri	move from	28	9	to	28	8
[Actor:move]	3935	Seri	move from	28	8	to	28	7
[Actor:move]	3935	Seri	move from	28	7	to	28	6
[Actor:move]	3935	Seri	move from	28	6	to	28	5
[LOG]	Ran for 20 turns (stop reason: interesting terrain).
[LOG]	
[Actor:move]	3935	Seri	move from	28	5	to	27	5
[Identify]	acidic dwarven-steel greatsword of daylight	true
[LOG]	Seri picks up (k.): #00FF80##UID:13628:0#acidic dwarven-steel greatsword of daylight (36.5-58.4 power, 2 apr)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	27	5	to	26	6
[Actor:move]	3935	Seri	move from	26	6	to	26	7
[Actor:move]	3935	Seri	move from	26	7	to	26	7
[Actor:move]	3935	Seri	move from	26	7	to	26	8
[Actor:move]	3935	Seri	move from	26	8	to	26	9
[Actor:move]	3935	Seri	move from	26	9	to	25	10
[Actor:move]	3935	Seri	move from	25	10	to	26	11
[Actor:move]	3935	Seri	move from	26	11	to	27	11
[Actor:move]	3935	Seri	move from	27	11	to	28	12
[Actor:move]	3935	Seri	move from	28	12	to	29	12
[Actor:move]	3935	Seri	move from	29	12	to	30	12
[Actor:move]	3935	Seri	move from	30	12	to	31	12
[Actor:move]	3935	Seri	move from	31	12	to	32	12
[Actor:move]	3935	Seri	move from	32	12	to	33	11
[Actor:move]	3935	Seri	move from	33	11	to	33	10
[LOG]	Ran for 15 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	33	10	to	33	10
[LOG]	Ran for 1 turns (stop reason: hostile spotted to the west (lesser vampire)).
[Actor:move]	3935	Seri	move from	33	10	to	32	10
[LOG]	
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	13	vs	65	=> chance to hit	0
checkHit	30	vs	65	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	12	vs	65	=> chance to hit	0
checkHit	40	vs	65	=> chance to hit	0
[LOG]	Ghoulking is stunned!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	12	vs	65	=> chance to hit	0
checkHit	13	vs	65	=> chance to hit	0
checkHit	40	vs	65	=> chance to hit	0
[LOG]	Ghoulking is stunned!
Cloned shader 53
[SHADER] setting reset param	tick_start	1120487
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #ROYAL_BLUE#620 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Barrow wight for #ROYAL_BLUE#400 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoulking for #LIGHT_GREY#(390 resilience)#LAST#, #ROYAL_BLUE#401 lightning#LAST# (#RED##{bold}#401#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Master vampire for #ROYAL_BLUE#646 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Forest wight for #ROYAL_BLUE#323 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #ROYAL_BLUE#743 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoulking for #LIGHT_GREY#(186 resilience)#LAST#, #ROYAL_BLUE#398 lightning#LAST# (#RED##{bold}#398#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Degenerated skeleton warrior for #ROYAL_BLUE#274 lightning#LAST# damage.
[LOG]	Elemental Surge hits Skeleton warrior for #ROYAL_BLUE#261 lightning#LAST# damage.
[LOG]	Elemental Surge hits Ghoulking for #ROYAL_BLUE#274 lightning#LAST# damage.
[LOG]	Elemental Surge hits Barrow wight for #ROYAL_BLUE#191 lightning#LAST# damage.
[LOG]	Elemental Surge hits Ghoulking for #ROYAL_BLUE#250 lightning#LAST# damage.
[LOG]	Elemental Surge hits Master vampire for #ROYAL_BLUE#274 lightning#LAST# damage.
[LOG]	Elemental Surge hits Lesser vampire for #ROYAL_BLUE#274 lightning#LAST# damage.
[LOG]	Elemental Surge hits Forest wight for #ROYAL_BLUE#208 lightning#LAST# damage.
[LOG]	#{bold}#Elemental Surge killed Skeleton warrior!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Barrow wight!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Master vampire!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Degenerated skeleton warrior!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Lesser vampire!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Forest wight!#{normal}#
[use_tactical AI] === Action Selected:	13418	ghoulking	closein	 AI:move_ghoul
[Actor:move]	13418	ghoulking	move from	31	7	to	31	8
[use_tactical AI] === Action Selected:	13426	ghoulking	disable	 talent:T_WEAKNESS_DISEASE
[LOG]	#RED##{bold}#Ghoulking performs a diseased attack against Seri.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	31.8	4	26	1	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	31.8	4	26	1	vs. armor/def	31.103497872868	34
checkHit	26	vs	34	=> chance to hit	30
[LOG]	#UID:13426:0#Ghoulking misses #fbd578#Seri#LAST#.
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[LOG]	#ORCHID##{bold}#Seri hurls lightning at ghoulking!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
checkHit	40	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1121735
Deleting shader 74 (is clone 0)
Deleting shader 54 (is clone 0)
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoulking for #LIGHT_GREY#(238 resilience)#LAST#, #1133F3#398 cold#LAST# (#RED##{bold}#398#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoulking for #ROYAL_BLUE#139 lightning#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghoulking!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghoulking!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
[LOG]	Rested for 41 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	32	10	to	31	9
[LOG]	You pickup 0.50 gold pieces.
[Actor:move]	3935	Seri	move from	31	9	to	31	8
[Identify]	stabilizing dwarven-steel helm of might	true
[LOG]	Seri picks up (y.): #0080FF##UID:13419:0#stabilizing dwarven-steel helm of might (0 def, 4 armour)#LAST#.
[Actor:move]	3935	Seri	move from	31	8	to	30	8
[LOG]	You pickup 0.80 gold pieces.
[Actor:move]	3935	Seri	move from	30	8	to	30	9
[Actor:move]	3935	Seri	move from	30	9	to	30	10
[LOG]	You pickup 0.60 gold pieces.
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	30	10	to	31	10
[Actor:move]	3935	Seri	move from	31	10	to	32	10
[Actor:move]	3935	Seri	move from	32	10	to	33	9
[Actor:move]	3935	Seri	move from	33	9	to	33	8
[Actor:move]	3935	Seri	move from	33	8	to	33	7
[Actor:move]	3935	Seri	move from	33	7	to	33	6
[Actor:move]	3935	Seri	move from	33	6	to	33	5
[LOG]	Ran for 8 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	33	5	to	33	5
[Actor:move]	3935	Seri	move from	33	5	to	32	5
[Actor:move]	3935	Seri	move from	32	5	to	31	5
[LOG]	Ran for 3 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	31	5	to	31	5
Deleting shader 53 (is clone 1)
Deleting shader 64 (is clone 1)
Deleting shader 64 (is clone 1)
[Actor:move]	3935	Seri	move from	31	5	to	30	5
[Actor:move]	3935	Seri	move from	30	5	to	31	5
[Actor:move]	3935	Seri	move from	31	5	to	32	5
[Actor:move]	3935	Seri	move from	32	5	to	33	6
[Actor:move]	3935	Seri	move from	33	6	to	33	7
[Actor:move]	3935	Seri	move from	33	7	to	33	8
[Actor:move]	3935	Seri	move from	33	8	to	33	9
[Actor:move]	3935	Seri	move from	33	9	to	34	10
[Actor:move]	3935	Seri	move from	34	10	to	35	10
[Actor:move]	3935	Seri	move from	35	10	to	36	10
[Actor:move]	3935	Seri	move from	36	10	to	37	11
[Actor:move]	3935	Seri	move from	37	11	to	37	12
[Actor:move]	3935	Seri	move from	37	12	to	37	13
[Actor:move]	3935	Seri	move from	37	13	to	37	14
[Actor:move]	3935	Seri	move from	37	14	to	37	15
[Actor:move]	3935	Seri	move from	37	15	to	37	16
[Actor:move]	3935	Seri	move from	37	16	to	37	17
[Actor:move]	3935	Seri	move from	37	17	to	37	18
[Actor:move]	3935	Seri	move from	37	18	to	37	19
[Actor:move]	3935	Seri	move from	37	19	to	37	20
[Actor:move]	3935	Seri	move from	37	20	to	36	21
[Actor:move]	3935	Seri	move from	36	21	to	36	22
[Actor:move]	3935	Seri	move from	36	22	to	37	23
[Actor:move]	3935	Seri	move from	37	23	to	38	24
[Actor:move]	3935	Seri	move from	38	24	to	39	25
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 25 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	39	25	to	38	24
[Actor:move]	3935	Seri	move from	38	24	to	37	24
[Actor:move]	3935	Seri	move from	37	24	to	36	24
[Actor:move]	3935	Seri	move from	36	24	to	35	25
[Actor:move]	3935	Seri	move from	35	25	to	34	26
[Actor:move]	3935	Seri	move from	34	26	to	33	27
[Actor:move]	3935	Seri	move from	33	27	to	32	27
[Actor:move]	3935	Seri	move from	32	27	to	31	27
[Actor:move]	3935	Seri	move from	31	27	to	30	27
[Actor:move]	3935	Seri	move from	30	27	to	29	27
[Actor:move]	3935	Seri	move from	29	27	to	28	27
[Actor:move]	3935	Seri	move from	28	27	to	27	27
[Actor:move]	3935	Seri	move from	27	27	to	26	27
[Actor:move]	3935	Seri	move from	26	27	to	25	27
[Actor:move]	3935	Seri	move from	25	27	to	24	27
[Actor:move]	3935	Seri	move from	24	27	to	23	27
[Actor:move]	3935	Seri	move from	23	27	to	22	27
[Actor:move]	3935	Seri	move from	22	27	to	21	27
[Actor:move]	3935	Seri	move from	21	27	to	20	27
[Actor:move]	3935	Seri	move from	20	27	to	19	27
[Actor:move]	3935	Seri	move from	19	27	to	18	27
[Actor:move]	3935	Seri	move from	18	27	to	17	27
[Actor:move]	3935	Seri	move from	17	27	to	16	27
[Actor:move]	3935	Seri	move from	16	27	to	15	27
[Actor:move]	3935	Seri	move from	15	27	to	14	27
[Actor:move]	3935	Seri	move from	14	27	to	13	26
[Actor:move]	3935	Seri	move from	13	26	to	12	25
[Actor:move]	3935	Seri	move from	12	25	to	11	24
[Actor:move]	3935	Seri	move from	11	24	to	10	23
[Actor:move]	3935	Seri	move from	10	23	to	9	22
[Actor:move]	3935	Seri	move from	9	22	to	8	22
[Actor:move]	3935	Seri	move from	8	22	to	7	22
[Actor:move]	3935	Seri	move from	7	22	to	6	22
[Actor:move]	3935	Seri	move from	6	22	to	5	22
[Actor:move]	3935	Seri	move from	5	22	to	4	21
[Actor:move]	3935	Seri	move from	4	21	to	4	20
[Actor:move]	3935	Seri	move from	4	20	to	4	19
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 38 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	4	19	to	4	20
[Actor:move]	3935	Seri	move from	4	20	to	4	21
[Actor:move]	3935	Seri	move from	4	21	to	5	22
[Actor:move]	3935	Seri	move from	5	22	to	6	23
[Actor:move]	3935	Seri	move from	6	23	to	7	24
[Actor:move]	3935	Seri	move from	7	24	to	8	25
[Actor:move]	3935	Seri	move from	8	25	to	9	26
[Actor:move]	3935	Seri	move from	9	26	to	10	27
[Actor:move]	3935	Seri	move from	10	27	to	11	27
[Actor:move]	3935	Seri	move from	11	27	to	12	27
[Actor:move]	3935	Seri	move from	12	27	to	13	27
[Actor:move]	3935	Seri	move from	13	27	to	14	27
[Actor:move]	3935	Seri	move from	14	27	to	15	27
[Actor:move]	3935	Seri	move from	15	27	to	16	27
[Actor:move]	3935	Seri	move from	16	27	to	17	27
[Actor:move]	3935	Seri	move from	17	27	to	18	27
[Actor:move]	3935	Seri	move from	18	27	to	19	27
[Actor:move]	3935	Seri	move from	19	27	to	20	27
[Actor:move]	3935	Seri	move from	20	27	to	21	27
[Actor:move]	3935	Seri	move from	21	27	to	22	27
[Actor:move]	3935	Seri	move from	22	27	to	23	27
[Actor:move]	3935	Seri	move from	23	27	to	24	27
[Actor:move]	3935	Seri	move from	24	27	to	25	27
[Actor:move]	3935	Seri	move from	25	27	to	26	27
[Actor:move]	3935	Seri	move from	26	27	to	27	26
[Actor:move]	3935	Seri	move from	27	26	to	28	26
[Actor:move]	3935	Seri	move from	28	26	to	29	26
[Actor:move]	3935	Seri	move from	29	26	to	30	26
[Actor:move]	3935	Seri	move from	30	26	to	31	26
[Actor:move]	3935	Seri	move from	31	26	to	32	26
[Actor:move]	3935	Seri	move from	32	26	to	33	25
[Actor:move]	3935	Seri	move from	33	25	to	34	24
[Actor:move]	3935	Seri	move from	34	24	to	35	24
[Actor:move]	3935	Seri	move from	35	24	to	36	24
[Actor:move]	3935	Seri	move from	36	24	to	37	24
[Actor:move]	3935	Seri	move from	37	24	to	38	25
[Actor:move]	3935	Seri	move from	38	25	to	39	25
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 38 turns (stop reason: at exit).
[LOG]	
Deleting shader 73 (is clone 1)
[LOG]	You gain 1.30 gold from the transmogrification of #00FF80##UID:13634:0#dwarven-steel pickaxe of endurance (dig speed 28 turns)#LAST#.
[LOG]	You gain 1.50 gold from the transmogrification of #FFFFFF##UID:13625:0#dwarven-steel plate armour (0 def, 11 armour)#LAST#.
[LOG]	You gain 3.20 gold from the transmogrification of #0080FF##UID:13419:0#stabilizing dwarven-steel helm of might (0 def, 4 armour)#LAST#.
[LOG]	You gain 0.35 gold from the transmogrification of #FFFFFF##UID:13626:0#dwarven-steel helm (0 def, 4 armour)#LAST#.
[LOG]	You gain 3.82 gold from the transmogrification of #0080FF##UID:13584:0#catburglar's hardened leather cap of strength (+5) (0 def, 3 armour)#LAST#.
[LOG]	You gain 0.75 gold from the transmogrification of #FFFFFF##UID:13638:0#dwarven-steel waraxe (19-26.6 power, 4 apr)#LAST#.
[LOG]	You gain 0.75 gold from the transmogrification of #FFFFFF##UID:13639:0#yew vilestaff (20-24 power, 4 apr, blight element)#LAST#.
[LOG]	You gain 7.58 gold from the transmogrification of #8d55ff##UID:13728:0#imbued yew magestaff of wizardry (20-24 power, 4 apr, fire element)#LAST#.
[LOG]	You gain 5.72 gold from the transmogrification of #8d55ff##UID:13609:0#mage-hunter's hardened leather sling of true flight#LAST#.
[LOG]	You gain 2.91 gold from the transmogrification of #00FF80##UID:13621:0#steel greatsword of vileness (21.5-34.4 power, 2 apr)#LAST#.
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:13627:0#steel greatsword (21.5-34.4 power, 2 apr)#LAST#.
[LOG]	You gain 3.05 gold from the transmogrification of #00FF80##UID:13628:0#acidic dwarven-steel greatsword of daylight (36.5-58.4 power, 2 apr)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x05265ff8
Loading level persistance level	dreadfell	7
Make wait background texture 562 : 0x1083529216 (0, 1082654720)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-dreadfell-6.teal	?=?	level-dreadfell-7.teal
Loading savefile 	/save/seri/
Wait finished, counted 0, 7 ticks
Creating level	dreadfell	7
Make wait background texture 639 : 0x1083529216 (0, 1082654720)
[Zone:newLevel]	dreadfell	beginning level generation, count:	1
C Map size 21:12 :: 252
C Map seens texture: 645 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[RoomsLoader:init] loaded room:	random_room	function: 0x10a4b860
[RoomsLoader:init] loaded room:	money_vault	function: 0x1012cdd0	chance:	5
[RoomsLoader:init] loaded room:	pit	function: 0x101285d0	chance:	7
[RoomsLoader:init] loaded room:	greater_vault	function: 0x1013a4b0	chance:	8
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	pilar2	10	7
[roomGen] generated room	pilar2
placed room	pilar2	at	9	42	with center	13	45
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	small_x	5	5
[roomGen] generated room	small_x
placed room	small_x	at	3	30	with center	5	32
[roomGen] room generator	function: 0x101285d0	is making a room
[roomGen] generated room	pit8x12
[resolveObject] CREATE FOR	14509	skeleton warrior	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater	72.122920448031	76.1
[resolveObject] CREATED OBJECT:	14510	verdant woollen robe	tries left:	1
[resolveObject] adding to main inventory:	14510	verdant woollen robe
[resolveObject] CREATE FOR	14509	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	12.031659263153	16.1
[resolveObject] CREATED OBJECT:	14514	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14514	gold pieces
[resolveObject] CREATE FOR	14509	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x061827d8, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	59.41373117716	76.1
[resolveObject] CREATED OBJECT:	14515	dwarven-steel greatsword of evisceration	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	14515	dwarven-steel greatsword of evisceration	added to inventory	MAINHAND
[resolveObject] CREATE FOR	14519	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12fe1578, subtype="longsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	49.470559791863	51.1
[resolveObject] CREATED OBJECT:	14521	caustic dwarven-steel longsword of erosion	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	14521	caustic dwarven-steel longsword of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	14519	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x12fe1688, subtype="shield", autoreq=true}
[TOME ENTITY FILTER] selected Greater	73.224228166533	76.1
[resolveObject] CREATED OBJECT:	14527	living dwarven-steel shield	tries left:	4
fight: 	living dwarven-steel shield	caustic dwarven-steel longsword of erosion	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	14527	living dwarven-steel shield	added to inventory	OFFHAND
[resolveObject] CREATE FOR	14519	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x12fe1778, subtype="heavy", autoreq=true}
[TOME ENTITY FILTER] selected Greater	69.677668941281	76.1
[resolveObject] CREATED OBJECT:	14531	dwarven-steel mail armour of command	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	dwarven-steel mail armour of command	caustic dwarven-steel longsword of erosion	::	nil	BODY
fight: 	dwarven-steel mail armour of command	living dwarven-steel shield	::	nil	BODY
[resolveObject]	14531	dwarven-steel mail armour of command	added to inventory	BODY
[resolveObject] CREATE FOR	14535	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0f7c8558, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	9.7628408984352	16.1
[resolveObject] CREATED OBJECT:	14536	elemental dwarven-steel greatsword of shearing	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	14536	elemental dwarven-steel greatsword of shearing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	14542	lesser vampire	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	86.316728913977	96.1
[resolveObject] CREATED OBJECT:	14544	shimmering cashmere wizard hat of light (#RESIST#)	tries left:	1
[resolveObject] adding to main inventory:	14544	shimmering cashmere wizard hat of light (#RESIST#)
[resolveObject] CREATE FOR	14550	skeleton master archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0f0ae228, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	17.167332039139	51.1
[resolveObject] CREATED OBJECT:	14551	mighty yew longbow of recursion	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	14551	mighty yew longbow of recursion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	14550	skeleton master archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x0f0ae2d0, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Greater	74.72208578472	76.1
[resolveObject] CREATED OBJECT:	14557	barbed quiver of yew arrows	tries left:	4
fight: 	barbed quiver of yew arrows	mighty yew longbow of recursion	::	OFFHAND	QUIVER
[resolveObject]	14557	barbed quiver of yew arrows	added to inventory	QUIVER
[resolveObject] CREATE FOR	14561	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12aa2c88, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	63.013382307206	76.1
[resolveObject] CREATED OBJECT:	14562	dwarven-steel greatsword of rage	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	14562	dwarven-steel greatsword of rage	added to inventory	MAINHAND
[resolveObject] CREATE FOR	14567	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x10d17448, subtype="longsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	73.787890417396	76.1
[resolveObject] CREATED OBJECT:	14569	steel longsword of evisceration	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	14569	steel longsword of evisceration	added to inventory	MAINHAND
[resolveObject] CREATE FOR	14567	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x10d17558, subtype="shield", autoreq=true}
[TOME ENTITY FILTER] selected Ego	100.71237691992	101.1
[resolveObject] CREATED OBJECT:	14573	dwarven-steel shield of lightning resistance (#RESIST#)	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	8
fight: 	dwarven-steel shield of lightning resistance (#RESIST#)	steel longsword of evisceration	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	14573	dwarven-steel shield of lightning resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	14567	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x10d17648, subtype="heavy", autoreq=true}
[TOME ENTITY FILTER] selected Greater	59.091932322619	76.1
[resolveObject] CREATED OBJECT:	14577	dwarven-steel mail armour of the deep	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	dwarven-steel mail armour of the deep	steel longsword of evisceration	::	nil	BODY
fight: 	dwarven-steel mail armour of the deep	dwarven-steel shield of lightning resistance (#RESIST#)	::	nil	BODY
[resolveObject]	14577	dwarven-steel mail armour of the deep	added to inventory	BODY
[resolveObject] CREATE FOR	14582	skeleton archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	92.540804196747	96.1
[resolveObject] CREATED OBJECT:	14583	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14583	gold pieces
[resolveObject] CREATE FOR	14582	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0fc90eb0, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	37.07865874581	51.1
[resolveObject] CREATED OBJECT:	14584	mighty ash longbow of true flight	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
[resolveObject]	14584	mighty ash longbow of true flight	added to inventory	MAINHAND
[resolveObject] CREATE FOR	14582	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x0fc90fc0, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Greater	52.741140567795	76.1
[resolveObject] CREATED OBJECT:	14590	plaguebringer's quiver of yew arrows	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	8
fight: 	plaguebringer's quiver of yew arrows	mighty ash longbow of true flight	::	OFFHAND	QUIVER
[resolveObject]	14590	plaguebringer's quiver of yew arrows	added to inventory	QUIVER
placed room	pit8x12	at	19	36	with center	22	41
[roomGen] room generator	function: 0x10a4b860	is making a room
[roomGen] generated room	weird1
placed room	weird1	at	8	19	with center	12	23
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	multi_pillar	12	9
[roomGen] generated room	multi_pillar
placed room	multi_pillar	at	25	1	with center	30	5
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	circle_cross	13	9
[roomGen] generated room	circle_cross
placed room	circle_cross	at	34	35	with center	40	39
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	micro_pillar	12	8
[roomGen] generated room	micro_pillar
placed room	micro_pillar	at	13	12	with center	18	15
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	five_blocks	16	9
[roomGen] generated room	five_blocks
placed room	five_blocks	at	9	3	with center	16	7
[roomGen] room generator	function: 0x1013a4b0	is making a room
C Map size 21:12 :: 252
C Map seens texture: 180 (60x60)
Static generator using file	/data/maps/vaults/auto/greater/yin-yang.lua
[STATIC MAP] size	24	13	rotate:	flipy
[TOME ENTITY FILTER] selected Double Ego	219.39433464918	255.5
[resolveObject] CREATE FOR	14604	ghast	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	77.816547374132	96.1
[resolveObject] CREATED OBJECT:	14605	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14605	huge pile of gold pieces
[resolveObject] CREATE FOR	14606	ghoul	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	84.399526131735	96.1
[resolveObject] CREATED OBJECT:	14607	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14607	huge pile of gold pieces
[TOME ENTITY FILTER] selected Double Ego	240.50299093849	255.5
[TOME ENTITY FILTER] selected Greater + Ego	90.994068188242	140.5
[resolveObject] CREATE FOR	14612	ghast	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	101.01511322681	101.1
[resolveObject] CREATED OBJECT:	14613	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14613	gold pieces
[TOME ENTITY FILTER] selected Greater + Ego	83.233301234719	111
[TOME ENTITY FILTER] selected Double Greater	11.295892251724	41
[resolveObject] CREATE FOR	14627	ghast	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater	54.874821321098	76.1
[resolveObject] CREATED OBJECT:	14628	searing dwarven-steel mail armour	tries left:	1
[resolveObject] adding to main inventory:	14628	searing dwarven-steel mail armour
[resolveObject] CREATE FOR	14632	ghoul	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	19.692175083454	51.1
[resolveObject] CREATED OBJECT:	14633	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14633	gold pieces
[TOME ENTITY FILTER] selected Greater + Ego	133.12535430284	140.5
[TOME ENTITY FILTER] selected Double Ego	236.67984507144	255.5
[resolveObject] CREATE FOR	14649	master vampire	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Money	101.87742237186	109.1
[resolveObject] CREATED OBJECT:	14654	emerald	tries left:	1
[resolveObject] adding to main inventory:	14654	emerald
[TOME ENTITY FILTER] selected Greater	186.64852309487	215.5
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Necromancer
[resolveObject] CREATE FOR	14659	orc corruptor	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x10b7ef10, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	48.100112690927	51.1
[resolveObject] CREATED OBJECT:	14663	blighted ash starstaff of power	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	10
[resolveObject]	14663	blighted ash starstaff of power	added to inventory	MAINHAND
[resolveObject] CREATE FOR	14659	orc corruptor	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x10b7f020, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Greater	74.779221525976	76.1
[resolveObject] CREATED OBJECT:	14669	cashmere robe of alchemy	tries left:	4
fight: 	cashmere robe of alchemy	blighted ash starstaff of power	::	OFFHAND	BODY
[resolveObject]	14669	cashmere robe of alchemy	added to inventory	BODY
[resolveObject] CREATE FOR	14659	orc corruptor	do_wear/tries:	true	5	filter:
	{type="charm", forbid_power_source=table: 0x10b7f110, autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	7.1548723806654	16.1
[resolveObject] CREATED OBJECT:	14673	soothing dwarven-steel torque of gale force	tries left:	4
fight: 	soothing dwarven-steel torque of gale force	blighted ash starstaff of power	::	OFFHAND	TOOL
fight: 	soothing dwarven-steel torque of gale force	cashmere robe of alchemy	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	soothing dwarven-steel torque of gale force	by	orc corruptor	inven/slot	table: 0x10b80448	nil
[resolveObject]	14673	soothing dwarven-steel torque of gale force	added to inventory	TOOL
[CALLBACK] upgrading to prioritized	talents_on_kill
[resolveObject] CREATE FOR	14679	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	22.831382705523	51.1
[resolveObject] CREATED OBJECT:	14680	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14680	gold pieces
[resolveObject] CREATE FOR	14679	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x15a26398, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	49.281959395606	51.1
[resolveObject] CREATED OBJECT:	14681	truestriking dwarven-steel greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	14681	truestriking dwarven-steel greatsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	14687	lesser vampire	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	95.717207845725	96.1
[resolveObject] CREATED OBJECT:	14689	woodsman's dwarven-steel pickaxe	tries left:	1
[resolveObject] adding to main inventory:	14689	woodsman's dwarven-steel pickaxe
[TOME ENTITY FILTER] selected Greater	143.92086968092	215.5
[resolveObject] CREATE FOR	14701	ghoul	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	92.720782834066	96.1
[resolveObject] CREATED OBJECT:	14702	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14702	gold pieces
[TOME ENTITY FILTER] selected Uniques	5.3588909055942	5.5
Added unique	mod.class.Object/Girdle of the Calm Waters	::	1
[resolveObject] CREATE FOR	14704	ghoul	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	18.611394843953	51.1
[resolveObject] CREATED OBJECT:	14705	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14705	gold pieces
[resolveObject] CREATE FOR	14706	ghoul	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Greater	3.2631818813822	16.1
[resolveObject] CREATED OBJECT:	14707	mindcaging hardened leather cap of trickery	tries left:	1
[resolveObject] adding to main inventory:	14707	mindcaging hardened leather cap of trickery
[TOME ENTITY FILTER] selected Greater	201.70233556307	215.5
[TOME ENTITY FILTER] selected Double Greater	11.074579362076	35.5
[resolveObject] CREATE FOR	14717	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x13054100, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	46.57080699135	51.1
[resolveObject] CREATED OBJECT:	14718	cruel ash magestaff of channeling	tries left:	4
[ActorObjectUse] useObjectEnable: 	cruel ash magestaff of channeling	by	skeleton magus	inven/slot	table: 0x13054bc0	nil
[resolveObject]	14718	cruel ash magestaff of channeling	added to inventory	MAINHAND
[TOME ENTITY FILTER] selected Greater	187.94979503901	215.5
[resolveObject] CREATE FOR	14731	skeleton archer	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater	73.802416231411	76.1
[resolveObject] CREATED OBJECT:	14732	wanderer's pair of hardened leather boots	tries left:	1
[resolveObject] adding to main inventory:	14732	wanderer's pair of hardened leather boots
[resolveObject] CREATE FOR	14731	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x10cae278, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Greater	55.679023181947	76.1
[resolveObject] CREATED OBJECT:	14736	yew longbow of true flight	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	14736	yew longbow of true flight	added to inventory	MAINHAND
[resolveObject] CREATE FOR	14731	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x08dafbd8, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	16.607627088969	51.1
[resolveObject] CREATED OBJECT:	14740	barbed quiver of ash arrows of wind	tries left:	4
fight: 	barbed quiver of ash arrows of wind	yew longbow of true flight	::	OFFHAND	QUIVER
[resolveObject]	14740	barbed quiver of ash arrows of wind	added to inventory	QUIVER
[TOME ENTITY FILTER] selected Greater + Ego	66.745748548826	140.5
[resolveObject] CREATE FOR	14747	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12cca110, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	36.942641983313	51.1
[resolveObject] CREATED OBJECT:	14748	cruel yew vilestaff of channeling	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	6
[ActorObjectUse] useObjectEnable: 	cruel yew vilestaff of channeling	by	skeleton magus	inven/slot	table: 0x10d73228	nil
[resolveObject]	14748	cruel yew vilestaff of channeling	added to inventory	MAINHAND
[resolveObject] CREATE FOR	14755	ghast	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	37.446520320546	51.1
[resolveObject] CREATED OBJECT:	14756	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14756	gold pieces
[TOME ENTITY FILTER] selected Greater + Ego	74.537407148172	140.5
[resolveObject] CREATE FOR	14763	skeleton archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	63.580305941227	76.1
[resolveObject] CREATED OBJECT:	14764	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14764	gold pieces
[resolveObject] CREATE FOR	14763	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x15a2afd0, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Ego	99.657134811026	101.1
[resolveObject] CREATED OBJECT:	14765	fungal yew longbow	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[ActorObjectUse] useObjectEnable: 	fungal yew longbow	by	skeleton archer	inven/slot	table: 0x12b70370	nil
[resolveObject]	14765	fungal yew longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	14763	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x15a2b040, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Greater	64.766894400873	76.1
[resolveObject] CREATED OBJECT:	14769	quiver of yew arrows of annihilation	tries left:	4
fight: 	quiver of yew arrows of annihilation	fungal yew longbow	::	OFFHAND	QUIVER
[resolveObject]	14769	quiver of yew arrows of annihilation	added to inventory	QUIVER
[TOME ENTITY FILTER] selected Double Greater	27.830742043287	35.5
[TOME ENTITY FILTER] selected Greater + Ego	63.377867232165	140.5
[TOME ENTITY FILTER] selected Greater	156.7474082752	215.5
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	14787	cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Greater + Ego	24.527580032894	51.1
[resolveObject] CREATED OBJECT:	14789	truestriking dwarven-steel dagger of daylight	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	9
[resolveObject]	14789	truestriking dwarven-steel dagger of daylight	added to inventory	MAINHAND
[resolveObject] CREATE FOR	14787	cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Greater + Ego	21.960297357713	51.1
[resolveObject] CREATED OBJECT:	14795	arcing dwarven-steel dagger of crippling	tries left:	4
fight: 	arcing dwarven-steel dagger of crippling	truestriking dwarven-steel dagger of daylight	::	nil	OFFHAND
[resolveObject]	14795	arcing dwarven-steel dagger of crippling	added to inventory	OFFHAND
[resolveObject] CREATE FOR	14787	cutpurse	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Double Greater	15.069307218042	16.1
[resolveObject] CREATED OBJECT:	14801	enlightening cured leather armour of the hero 	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	6
fight: 	enlightening cured leather armour of the hero 	truestriking dwarven-steel dagger of daylight	::	nil	BODY
fight: 	enlightening cured leather armour of the hero 	arcing dwarven-steel dagger of crippling	::	nil	BODY
[resolveObject]	14801	enlightening cured leather armour of the hero 	added to inventory	BODY
[resolveObject] CREATE FOR	14787	cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	58.432865733547	76.1
[resolveObject] CREATED OBJECT:	14807	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14807	gold pieces
[resolveObject] CREATE FOR	14787	cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	93.850534882717	96.1
[resolveObject] CREATED OBJECT:	14808	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14808	gold pieces
[TOME ENTITY FILTER] selected Greater	212.10726092304	215.5
[resolveObject] CREATE FOR	14813	ghoul	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Greater	10.331019996653	16.1
[resolveObject] CREATED OBJECT:	14814	noble's hardened leather belt of the vagrant	tries left:	1
[resolveObject] adding to main inventory:	14814	noble's hardened leather belt of the vagrant
[TOME ENTITY FILTER] selected Greater + Ego	122.87904639481	140.5
[TOME ENTITY FILTER] selected Greater	143.88509054479	215.5
[resolveObject] CREATE FOR	14831	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	13.661815446684	16.1
[resolveObject] CREATED OBJECT:	14832	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14832	gold pieces
[resolveObject] CREATE FOR	14831	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0fe6ba38, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected basic	103.67194819403	106.1
[resolveObject] CREATED OBJECT:	14833	dwarven-steel greatsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	14833	dwarven-steel greatsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	14834	orc soldier	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="battleaxe"}
[TOME ENTITY FILTER] selected Double Greater	6.025498564714	16.1
[resolveObject] CREATED OBJECT:	14836	elemental dwarven-steel battleaxe of evisceration	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[resolveObject]	14836	elemental dwarven-steel battleaxe of evisceration	added to inventory	MAINHAND
[resolveObject] CREATE FOR	14842	grave wight	do_wear/tries:	nil	2	filter:
	{ego_chance=20}
[resolveObject] CREATED OBJECT:	14843	thought-forged dwarven-steel greatsword of crippling	tries left:	1
[resolveObject] adding to main inventory:	14843	thought-forged dwarven-steel greatsword of crippling
[TOME ENTITY FILTER] selected Greater	168.72703840752	215.5
[TOME ENTITY FILTER] selected Double Ego	238.53671578202	255.5
[resolveObject] CREATE FOR	14857	skeleton magus	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	86.307515120123	96.1
[resolveObject] CREATED OBJECT:	14858	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14858	gold pieces
[resolveObject] CREATE FOR	14857	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x10d4d650, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater	73.128529611652	76.1
[resolveObject] CREATED OBJECT:	14859	blighted ash magestaff	tries left:	4
[resolveObject]	14859	blighted ash magestaff	added to inventory	MAINHAND
[TOME ENTITY FILTER] selected Greater + Ego	77.024319184251	140.5
[TOME ENTITY FILTER] selected Double Ego	220.53568170907	255.5
	 Applying overpowered ego changes.
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Berserker
[resolveObject] CREATE FOR	14875	minotaur	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	21.115233411772	51.1
[resolveObject] CREATED OBJECT:	14881	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14881	gold pieces
[resolveObject] CREATE FOR	14875	minotaur	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="battleaxe"}
[TOME ENTITY FILTER] selected Greater + Ego	24.458729379226	51.1
[resolveObject] CREATED OBJECT:	14882	flaming dwarven-steel battleaxe of evisceration	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	9
[resolveObject]	14882	flaming dwarven-steel battleaxe of evisceration	added to inventory	MAINHAND
[resolveObject] CREATE FOR	14889	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12b5a7a8, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Greater	68.377462772776	76.1
[resolveObject] CREATED OBJECT:	14890	yew longbow of enduring	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	14890	yew longbow of enduring	added to inventory	MAINHAND
[resolveObject] CREATE FOR	14889	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x12b5a880, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Greater	70.264267889078	76.1
[resolveObject] CREATED OBJECT:	14894	quiver of ash arrows of corruption	tries left:	4
fight: 	quiver of ash arrows of corruption	yew longbow of enduring	::	OFFHAND	QUIVER
[resolveObject]	14894	quiver of ash arrows of corruption	added to inventory	QUIVER
[resolveObject] CREATE FOR	14898	skeleton master archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	69.610469507659	76.1
[resolveObject] CREATED OBJECT:	14899	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14899	huge pile of gold pieces
[resolveObject] CREATE FOR	14898	skeleton master archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12d23970, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Greater	63.724780976019	76.1
[resolveObject] CREATED OBJECT:	14900	yew longbow of true flight	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	14900	yew longbow of true flight	added to inventory	MAINHAND
[resolveObject] CREATE FOR	14898	skeleton master archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x12ae06c0, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	13.222180196646	16.1
[resolveObject] CREATED OBJECT:	14904	elemental quiver of yew arrows of corruption	tries left:	4
fight: 	elemental quiver of yew arrows of corruption	yew longbow of true flight	::	OFFHAND	QUIVER
[resolveObject]	14904	elemental quiver of yew arrows of corruption	added to inventory	QUIVER
generated greater_vault	yin-yang
[roomGen] generated room	greater_vault-yin-yang-24x13
placed room	greater_vault-yin-yang-24x13	at	24	22	with center	35	28
[roomGen] room generator	function: 0x10a4b860	is making a room
[roomGen] generated room	simple12x12
placed room	simple12x12	at	36	2	with center	41	7
[Actor:move]	14509	skeleton warrior	(forced) move from	nil	nil	to	22	39
[Actor:wearAllInventory]	14509	skeleton warrior	wearing main inventory
fight: 	verdant woollen robe	dwarven-steel greatsword of evisceration	::	OFFHAND	BODY
[Actor:wearAllInventory]	skeleton warrior	14509	14510	verdant woollen robe	WORN IN	BODY	1
[Actor:move]	14519	armoured skeleton warrior	(forced) move from	nil	nil	to	22	40
[Actor:move]	14535	skeleton warrior	(forced) move from	nil	nil	to	22	41
[Actor:move]	14542	lesser vampire	(forced) move from	nil	nil	to	22	42
[Actor:wearAllInventory]	14542	lesser vampire	wearing main inventory
Cloned shader 64
[SHADER] setting reset param	tick_start	1132023
[Actor:move]	14550	skeleton master archer	(forced) move from	nil	nil	to	22	43
[Actor:move]	14561	skeleton warrior	(forced) move from	nil	nil	to	22	44
[Actor:move]	14566	ghoulking	(forced) move from	nil	nil	to	23	39
[Actor:move]	14567	armoured skeleton warrior	(forced) move from	nil	nil	to	23	40
[Actor:move]	14581	ghoul	(forced) move from	nil	nil	to	23	41
[Actor:move]	14582	skeleton archer	(forced) move from	nil	nil	to	23	42
[Actor:wearAllInventory]	14582	skeleton archer	wearing main inventory
[Actor:move]	14594	master vampire	(forced) move from	nil	nil	to	23	43
Cloned shader 64
[SHADER] setting reset param	tick_start	1132023
[useTalent] TALENT FAILED:	T_PHANTASMAL_SHIELD	for	master vampire	14594	true
[useTalent] TALENT FAILED:	T_BLUR_SIGHT	for	master vampire	14594	true
[Actor:move]	14596	ghoul	(forced) move from	nil	nil	to	23	44
[Actor:move]	14597	grave wight	(forced) move from	nil	nil	to	25	28
[Actor:move]	14604	ghast	(forced) move from	nil	nil	to	26	23
[Actor:wearAllInventory]	14604	ghast	wearing main inventory
[Actor:move]	14606	ghoul	(forced) move from	nil	nil	to	26	26
[Actor:wearAllInventory]	14606	ghoul	wearing main inventory
[Actor:move]	14609	forest wight	(forced) move from	nil	nil	to	26	27
[Actor:move]	14610	grave wight	(forced) move from	nil	nil	to	27	33
[Actor:move]	14612	ghast	(forced) move from	nil	nil	to	28	24
[Actor:wearAllInventory]	14612	ghast	wearing main inventory
[Actor:move]	14627	ghast	(forced) move from	nil	nil	to	28	30
[Actor:wearAllInventory]	14627	ghast	wearing main inventory
[Actor:move]	14632	ghoul	(forced) move from	nil	nil	to	29	23
[Actor:wearAllInventory]	14632	ghoul	wearing main inventory
[Actor:move]	14634	forest wight	(forced) move from	nil	nil	to	29	32
[Actor:move]	14641	dreadmaster	(forced) move from	nil	nil	to	30	26
[Actor:move]	14648	gigantic sandworm tunneler	(forced) move from	nil	nil	to	30	27
[Actor:move]	14649	master vampire	(forced) move from	nil	nil	to	31	24
[Actor:wearAllInventory]	14649	master vampire	wearing main inventory
Cloned shader 64
[SHADER] setting reset param	tick_start	1132023
[Actor:move]	14659	orc corruptor	(forced) move from	nil	nil	to	31	32
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_rest
[Actor:move]	14679	skeleton warrior	(forced) move from	nil	nil	to	32	29
[Actor:wearAllInventory]	14679	skeleton warrior	wearing main inventory
[Actor:move]	14687	lesser vampire	(forced) move from	nil	nil	to	32	33
[Actor:wearAllInventory]	14687	lesser vampire	wearing main inventory
Cloned shader 64
[SHADER] setting reset param	tick_start	1132023
[Actor:move]	14693	master vampire	(forced) move from	nil	nil	to	33	24
Cloned shader 64
[SHADER] setting reset param	tick_start	1132023
[Actor:move]	14695	stone troll	(forced) move from	nil	nil	to	33	27
[Actor:move]	14696	grave wight	(forced) move from	nil	nil	to	34	23
[Actor:move]	14701	ghoul	(forced) move from	nil	nil	to	34	26
[Actor:wearAllInventory]	14701	ghoul	wearing main inventory
[Actor:move]	14704	ghoul	(forced) move from	nil	nil	to	34	30
[Actor:wearAllInventory]	14704	ghoul	wearing main inventory
[Actor:move]	14706	ghoul	(forced) move from	nil	nil	to	34	32
[Actor:wearAllInventory]	14706	ghoul	wearing main inventory
[Actor:move]	14714	giant blue ant	(forced) move from	nil	nil	to	34	33
[Actor:move]	14716	banshee	(forced) move from	nil	nil	to	36	29
[Actor:move]	14717	skeleton magus	(forced) move from	nil	nil	to	36	33
[Actor:move]	14728	emperor wight	(forced) move from	nil	nil	to	37	24
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	14729	bloated horror	(forced) move from	nil	nil	to	37	32
[Actor:move]	14731	skeleton archer	(forced) move from	nil	nil	to	38	23
[Actor:wearAllInventory]	14731	skeleton archer	wearing main inventory
[Actor:move]	14747	skeleton magus	(forced) move from	nil	nil	to	38	27
[Actor:move]	14754	giant yellow ant	(forced) move from	nil	nil	to	39	32
[Actor:move]	14755	ghast	(forced) move from	nil	nil	to	40	24
[Actor:wearAllInventory]	14755	ghast	wearing main inventory
[Actor:move]	14763	skeleton archer	(forced) move from	nil	nil	to	40	30
[Actor:wearAllInventory]	14763	skeleton archer	wearing main inventory
[Actor:move]	14779	giant blue ant	(forced) move from	nil	nil	to	40	33
[Actor:move]	14781	lesser vampire	(forced) move from	nil	nil	to	41	26
Cloned shader 64
[SHADER] setting reset param	tick_start	1132023
[Actor:move]	14787	cutpurse	(forced) move from	nil	nil	to	42	23
[Actor:wearAllInventory]	14787	cutpurse	wearing main inventory
[Actor:move]	14813	ghoul	(forced) move from	nil	nil	to	42	29
[Actor:wearAllInventory]	14813	ghoul	wearing main inventory
[Actor:move]	14826	great wolf	(forced) move from	nil	nil	to	42	30
[Actor:move]	14831	skeleton warrior	(forced) move from	nil	nil	to	42	33
[Actor:wearAllInventory]	14831	skeleton warrior	wearing main inventory
[Actor:move]	14834	orc soldier	(forced) move from	nil	nil	to	43	23
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_kill
[Actor:move]	14842	grave wight	(forced) move from	nil	nil	to	43	27
[Actor:wearAllInventory]	14842	grave wight	wearing main inventory
[Actor:move]	14850	grave wight	(forced) move from	nil	nil	to	44	24
[Actor:move]	14857	skeleton magus	(forced) move from	nil	nil	to	44	32
[Actor:wearAllInventory]	14857	skeleton magus	wearing main inventory
[Actor:move]	14864	master vampire	(forced) move from	nil	nil	to	45	30
Cloned shader 64
[SHADER] setting reset param	tick_start	1132023
[Actor:move]	14875	minotaur	(forced) move from	nil	nil	to	46	26
[Actor:wearAllInventory]	14875	minotaur	wearing main inventory
[Actor:move]	14888	dread	(forced) move from	nil	nil	to	46	29
[Actor:move]	14889	skeleton archer	(forced) move from	nil	nil	to	46	32
[Actor:move]	14898	skeleton master archer	(forced) move from	nil	nil	to	46	33
[Actor:wearAllInventory]	14898	skeleton master archer	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/object/ring_stralite.png
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
Loading tile from tileset	/data/gfx/shockbolt/object/axe_stralite.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_corruptor.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/girdle_of_the_calm_waters.png
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/emperor_wight.png
Loading tile from tileset	/data/gfx/shockbolt/object/mail_stralite.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_cutpurse.png
Loading tile from tileset	/data/gfx/shockbolt/object/torque_stralite.png
Loading tile from tileset	/data/gfx/shockbolt/npc/giant_minotaur_minotaur.png
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[resolveObject] CREATE FOR	14910	ghast	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	42.281948194677	51.1
[resolveObject] CREATED OBJECT:	14911	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14911	gold pieces
[Actor:move]	14910	ghast	(forced) move from	nil	nil	to	2	28
[Actor:wearAllInventory]	14910	ghast	wearing main inventory
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	14912	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Greater + Ego	48.661533336837	51.1
[resolveObject] CREATED OBJECT:	14914	arcing dwarven-steel dagger of projection	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	9
[resolveObject]	14914	arcing dwarven-steel dagger of projection	added to inventory	MAINHAND
[resolveObject] CREATE FOR	14912	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Greater	69.454990645835	76.1
[resolveObject] CREATED OBJECT:	14920	stormbringer's dwarven-steel dagger	tries left:	4
fight: 	stormbringer's dwarven-steel dagger	arcing dwarven-steel dagger of projection	::	nil	OFFHAND
[resolveObject]	14920	stormbringer's dwarven-steel dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	14912	thief	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Greater + Ego	45.443843924059	51.1
[resolveObject] CREATED OBJECT:	14924	nimble hardened leather armour of lightning resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	8
fight: 	nimble hardened leather armour of lightning resistance	arcing dwarven-steel dagger of projection	::	nil	BODY
fight: 	nimble hardened leather armour of lightning resistance	stormbringer's dwarven-steel dagger	::	nil	BODY
[resolveObject]	14924	nimble hardened leather armour of lightning resistance	added to inventory	BODY
[resolveObject] CREATE FOR	14912	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	92.867301995383	96.1
[resolveObject] CREATED OBJECT:	14930	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14930	gold pieces
[resolveObject] CREATE FOR	14912	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	1.197635418694	16.1
[resolveObject] CREATED OBJECT:	14931	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14931	huge pile of gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_thief.png
[Actor:move]	14912	thief	(forced) move from	nil	nil	to	13	21
[Actor:wearAllInventory]	14912	thief	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Necromancer
[resolveObject] CREATE FOR	14932	orc necromancer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12b23088, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	81.559485407565	96.1
[resolveObject] CREATED OBJECT:	14936	surging ash starstaff of might	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	10
[resolveObject]	14936	surging ash starstaff of might	added to inventory	MAINHAND
[resolveObject] CREATE FOR	14932	orc necromancer	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x12b23198, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	49.760824004544	51.1
[resolveObject] CREATED OBJECT:	14942	spellwoven cashmere robe of life	tries left:	4
fight: 	spellwoven cashmere robe of life	surging ash starstaff of might	::	OFFHAND	BODY
[resolveObject]	14942	spellwoven cashmere robe of life	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_kill
[Actor:move]	14932	orc necromancer	(forced) move from	nil	nil	to	9	23
[CALLBACK] upgrading to prioritized	talents_on_take_damage
Cloned shader 64
[SHADER] setting reset param	tick_start	1132023
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_plants_treant.png
[Actor:move]	14948	treant	(forced) move from	nil	nil	to	19	18
[resolveObject] CREATE FOR	14949	skeleton warrior	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Greater	5.1074799774129	16.1
[resolveObject] CREATED OBJECT:	14950	lifebinding yew vilestaff of wizardry	tries left:	1
[resolveObject] adding to main inventory:	14950	lifebinding yew vilestaff of wizardry
[resolveObject] CREATE FOR	14949	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	16.990264294118	51.1
[resolveObject] CREATED OBJECT:	14956	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14956	gold pieces
[resolveObject] CREATE FOR	14949	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0faea510, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Ego	99.061569542231	101.1
[resolveObject] CREATED OBJECT:	14957	acidic dwarven-steel greatsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	14957	acidic dwarven-steel greatsword	added to inventory	MAINHAND
[Actor:move]	14949	skeleton warrior	(forced) move from	nil	nil	to	32	36
[Actor:wearAllInventory]	14949	skeleton warrior	wearing main inventory
[resolveObject] CREATE FOR	14961	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12f7cd88, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Greater	63.561009428328	76.1
[resolveObject] CREATED OBJECT:	14962	keeper's yew longbow	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	14962	keeper's yew longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	14961	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x08b67428, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Ego	100.91417119231	101.1
[resolveObject] CREATED OBJECT:	14966	quiver of yew arrows of wind	tries left:	4
fight: 	quiver of yew arrows of wind	keeper's yew longbow	::	OFFHAND	QUIVER
[resolveObject]	14966	quiver of yew arrows of wind	added to inventory	QUIVER
[Actor:move]	14961	skeleton archer	(forced) move from	nil	nil	to	42	12
[Actor:move]	14970	large white snake	(forced) move from	nil	nil	to	7	17
Loading tile from tileset	/data/gfx/shockbolt/npc/acid_ant.png
[Actor:move]	14971	giant acid ant	(forced) move from	nil	nil	to	31	8
[resolveObject] CREATE FOR	14972	ice wyrm	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	4.061018493194	16.1
[resolveObject] CREATED OBJECT:	14973	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14973	huge pile of gold pieces
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_cold_ice_wyrm.png
[Actor:move]	14972	ice wyrm	(forced) move from	nil	nil	to	42	15
[Actor:wearAllInventory]	14972	ice wyrm	wearing main inventory
[resolveObject] CREATE FOR	14974	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x10ad8e68, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	45.085164552731	51.1
[resolveObject] CREATED OBJECT:	14975	warbringer's dwarven-steel greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	14975	warbringer's dwarven-steel greatsword of massacre	added to inventory	MAINHAND
[Actor:move]	14974	skeleton warrior	(forced) move from	nil	nil	to	5	39
[resolveObject] CREATE FOR	14981	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	70.873852767546	76.1
[resolveObject] CREATED OBJECT:	14982	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14982	gold pieces
[resolveObject] CREATE FOR	14981	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0e96a978, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	51.478923799196	76.1
[resolveObject] CREATED OBJECT:	14983	enhanced dwarven-steel greatsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	14983	enhanced dwarven-steel greatsword	added to inventory	MAINHAND
[Actor:move]	14981	skeleton warrior	(forced) move from	nil	nil	to	41	5
[Actor:wearAllInventory]	14981	skeleton warrior	wearing main inventory
[resolveObject] CREATE FOR	14987	skeleton magus	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	90.056284350121	96.1
[resolveObject] CREATED OBJECT:	14988	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14988	gold pieces
[resolveObject] CREATE FOR	14987	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0fb676e0, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	34.864214784016	51.1
[resolveObject] CREATED OBJECT:	14989	magewarrior's short yew vilestaff of warding	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	6
[resolveObject]	14989	magewarrior's short yew vilestaff of warding	added to inventory	MAINHAND
[Actor:move]	14987	skeleton magus	(forced) move from	nil	nil	to	42	3
[Actor:wearAllInventory]	14987	skeleton magus	wearing main inventory
[Actor:move]	14995	large white snake	(forced) move from	nil	nil	to	2	33
Random elite generating
[createRandomBoss] Creating random boss 	Vorudakira the skeleton magus	32	level	1	classes
  * class	Summoner	 rejected due to power source
[applyRandomClass]	14996	Vorudakira the skeleton magus	Adding class	Brawler	Warrior
   power types: not_power_source =	antimagic,nature	power_source =	technique
Adding 10 random class talents to boss
1	 * talent:	T_THICK_SKIN	4
2	 * talent:	T_TACTICAL_EXPERT	4
3	 * talent:	T_DEATH_DANCE	4
4	 * talent:	T_COUNTER_ATTACK	4
5	 * talent:	T_RUSH	4
6	 * talent:	T_HEIGHTENED_SENSES	4
7	 * talent:	T_ARMOUR_TRAINING	4
8	 * talent:	T_UNARMED_MASTERY	4
9	 * talent:	T_VITALITY	4
10	 * talent:	T_BERSERKER	4
 ** Finished adding	10	of	10	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	1	gr egos =	0	rand themes = 	3	points = 	45	nb_powers = 	9
 * using themes	physical,cold,temporal
 * forbid power sources:	antimagic,nature
Creating randart Brenesagen the %s(plated dwarven-steel greatsword) with no themename
 ** selected ego	arcing 	(normal)	arcane
 * adding power: generic resist physical(2 points), 23 remaining
 * adding power: apr(1 points), 21 remaining
 * adding power: generic die at(1 points), 20 remaining
 * adding power: generic inc damage temporal(1 points), 19 remaining
 * adding power: generic phys atk(1 points), 18 remaining
 * adding power: generic phys apr(1 points), 17 remaining
 * adding power: physical burst(1 points), 16 remaining
 * adding power: generic phys dam(1 points), 15 remaining
 * adding power: generic inc damage physical(1 points), 14 remaining
 * adding power: generic resist physical(3 points), 13 remaining
 * adding power: apr(1.5 points), 10 remaining
 * adding power: generic die at(1.5 points), 8.5 remaining
 * adding power: generic inc damage temporal(1.5 points), 7 remaining
 * adding power: generic phys atk(1.5 points), 5.5 remaining
 * adding power: generic phys apr(1.5 points), 4 remaining
 * adding power: physical burst(1.5 points), 2.5 remaining
 * adding power: generic phys dam(1.5 points), 1 remaining
 * adding bias power: generic phys apr(2.25 points), 23 remaining
 * adding bias power: generic phys apr(2.7 points), 20.75 remaining
 * adding bias power: generic phys atk(2.25 points), 18.05 remaining
 * adding bias power: generic resist physical(4.5 points), 15.8 remaining
 * adding bias power: generic inc damage physical(1.5 points), 11.3 remaining
 * adding bias power: generic inc damage physical(1.8 points), 9.8 remaining
 * adding bias power: generic phys apr(3.24 points), 8 remaining
 * adding bias power: generic phys apr(3.888 points), 4.76 remaining
[resolveObject] CREATE FOR	15200	Vorudakira the skeleton magus	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater + Ego	34.48562315739	51.1
[resolveObject] CREATED OBJECT:	15201	restorative cashmere cloak of Iron Throne	tries left:	1
[resolveObject] adding to main inventory:	15201	restorative cashmere cloak of Iron Throne
[resolveObject] CREATE FOR	15200	Vorudakira the skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0e9347c8, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	39.040857489421	51.1
[resolveObject] CREATED OBJECT:	15207	surging yew vilestaff of channeling	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	6
[General Object resolver]	15207	surging yew vilestaff of channeling	COULD NOT BE WORN
[resolveObject] adding to main inventory:	15207	surging yew vilestaff of channeling
[ActorObjectUse] useObjectEnable: 	surging yew vilestaff of channeling	by	Vorudakira the skeleton magus	inven/slot	1	nil
[ActorObjectUse] Object	surging yew vilestaff of channeling	15207	is ineligible for talent interface
[resolveObject] CREATE FOR	15200	Vorudakira the skeleton magus	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0e934ba8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	37.547385485621	40.5
[resolveObject] CREATED OBJECT:	15213	heroic dwarven-steel gauntlets of war-making	tries left:	4
[resolveObject]	15213	heroic dwarven-steel gauntlets of war-making	added to inventory	HANDS
[resolveObject] CREATE FOR	15200	Vorudakira the skeleton magus	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0e934d80, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Uniques	0.029161922524022	0.5
[resolveObject] CREATED OBJECT:	15219	Nerovena	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	5
fight: 	Nerovena	heroic dwarven-steel gauntlets of war-making	::	nil	BODY
[ActorObjectUse] useObjectEnable: 	Nerovena	by	Vorudakira the skeleton magus	inven/slot	table: 0x10e7aa78	nil
[resolveObject]	15219	Nerovena	added to inventory	BODY
Added unique	mod.class.Object/Nerovena	::	1
[resolveObject] CREATE FOR	15200	Vorudakira the skeleton magus	do_wear/tries:	false	2	filter:
	{subtype="hands", type="armor", ego_chance=-1000, name="rough leather gloves", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	15220	rough leather gloves	tries left:	1
[resolvers.inventory] created object:	15220	rough leather gloves	inventory:	nil	keep:	nil
[Identify]	rough leather gloves	true
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:move]	15200	Vorudakira the skeleton magus	(forced) move from	nil	nil	to	28	21
Added unique	mod.class.NPC/Vorudakira the skeleton magus	::	1
[Actor:wearAllInventory]	15200	Vorudakira the skeleton magus	wearing main inventory
fight: 	restorative cashmere cloak of Iron Throne	Nerovena	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	heroic dwarven-steel gauntlets of war-making	::	nil	CLOAK
[Actor:wearAllInventory]	Vorudakira the skeleton magus	15200	15201	restorative cashmere cloak of Iron Throne	WORN IN	CLOAK	1
running talented_ai_tactic resolver on_added_to_level function for	15200	Vorudakira the skeleton magus
   #- checking tactical table for talent	T_STRIKING_STANCE	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DOUBLE_STRIKE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ARCANE_POWER	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BERSERKER	level	4	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	4	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MANATHRUST	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FLAME	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_DEATH_DANCE	level	4	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_UPPERCUT	level	5	range:	1	radius:	0	effective:	1
[useTalent] TALENT FAILED:	T_BERSERKER	for	Vorudakira the skeleton magus	15200	true
[resolveObject] CREATE FOR	15221	ghast	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	13.577442874975	16.1
[resolveObject] CREATED OBJECT:	15222	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15222	gold pieces
[Actor:move]	15221	ghast	(forced) move from	nil	nil	to	41	14
[Actor:wearAllInventory]	15221	ghast	wearing main inventory
[Actor:move]	15223	giant fire ant	(forced) move from	nil	nil	to	4	39
[resolveObject] CREATE FOR	15224	skeleton magus	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	82.019600213021	96.1
[resolveObject] CREATED OBJECT:	15225	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15225	gold pieces
[resolveObject] CREATE FOR	15224	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x05f1b228, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	5.8871810821926	16.1
[resolveObject] CREATED OBJECT:	15226	lifebinding yew magestaff	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	6
[resolveObject]	15226	lifebinding yew magestaff	added to inventory	MAINHAND
[Actor:move]	15224	skeleton magus	(forced) move from	nil	nil	to	4	32
[Actor:wearAllInventory]	15224	skeleton magus	wearing main inventory
[Actor:move]	15230	master vampire	(forced) move from	nil	nil	to	15	13
Cloned shader 64
[SHADER] setting reset param	tick_start	1132023
[useTalent] TALENT FAILED:	T_BLUR_SIGHT	for	master vampire	15230	true
Loading tile from tileset	/data/gfx/shockbolt/npc/lightning_ant.png
[Actor:move]	15232	giant lightning ant	(forced) move from	nil	nil	to	45	11
[resolveObject] CREATE FOR	15233	skeleton master archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	30.416643261872	51.1
[resolveObject] CREATED OBJECT:	15234	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15234	huge pile of gold pieces
[resolveObject] CREATE FOR	15233	skeleton master archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1118aa58, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected basic	101.2251195781	106.1
[resolveObject] CREATED OBJECT:	15235	ash longbow	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
[resolveObject]	15235	ash longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	15233	skeleton master archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x1118ab00, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Greater	55.701110578363	76.1
[resolveObject] CREATED OBJECT:	15236	quiver of yew arrows of annihilation	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	8
fight: 	quiver of yew arrows of annihilation	ash longbow	::	OFFHAND	QUIVER
[resolveObject]	15236	quiver of yew arrows of annihilation	added to inventory	QUIVER
[Actor:move]	15233	skeleton master archer	(forced) move from	nil	nil	to	2	21
[Actor:wearAllInventory]	15233	skeleton master archer	wearing main inventory
[resolveObject] CREATE FOR	15240	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x10d7be38, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	89.685928060103	96.1
[resolveObject] CREATED OBJECT:	15241	surging ash magestaff of fate	tries left:	4
[resolveObject]	15241	surging ash magestaff of fate	added to inventory	MAINHAND
[Actor:move]	15240	skeleton magus	(forced) move from	nil	nil	to	6	24
[resolveObject] CREATE FOR	15247	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	20.961405473555	51.1
[resolveObject] CREATED OBJECT:	15248	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15248	huge pile of gold pieces
[Actor:move]	15247	storm drake hatchling	(forced) move from	nil	nil	to	17	13
[Actor:wearAllInventory]	15247	storm drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	15249	skeleton magus	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	15.898136110185	16.1
[resolveObject] CREATED OBJECT:	15250	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15250	gold pieces
[resolveObject] CREATE FOR	15249	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x15a344e8, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater	74.002599171246	76.1
[resolveObject] CREATED OBJECT:	15251	ash vilestaff of protection	tries left:	4
[resolveObject]	15251	ash vilestaff of protection	added to inventory	MAINHAND
[Actor:move]	15249	skeleton magus	(forced) move from	nil	nil	to	14	49
[Actor:wearAllInventory]	15249	skeleton magus	wearing main inventory
[useTalent] TALENT FAILED:	T_COMMAND_STAFF	for	skeleton magus	15249	true
[resolveObject] CREATE FOR	15255	ghoul	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	25.255258592052	51.1
[resolveObject] CREATED OBJECT:	15256	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15256	gold pieces
[Actor:move]	15255	ghoul	(forced) move from	nil	nil	to	32	17
[Actor:wearAllInventory]	15255	ghoul	wearing main inventory
Added unique	mod.class.Object/Loremaster Greynot's Analysis of the Races - Chapter 5 - Thaloren	::	1
Placed lore	paper scrap	28	4
[Identify]	paper scrap	true
Wait finished, counted 3641, 1036 ticks
[STARTEVENTS] Assigned events list:
[2] = {
}
[5] = {
}
[4] = {
}
[9] = {
  [1] = glimmerstone
  [2] = glimmerstone
  [3] = bligthed-soil
  [4] = necrotic-air
  [params] = {
  }
}
[8] = {
  [1] = glimmerstone
  [2] = glimmerstone
  [3] = glimmerstone
  [4] = glowing-chest
  [params] = {
  }
}
[3] = {
}
[7] = {
  [1] = glimmerstone
  [2] = bligthed-soil
  [params] = {
  }
  [3] = fell-aura
}
[1] = {
}
[6] = {
}
[EVENT] blighted-soil centered at 	13	34
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.1,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
New GL Shader program 47
*p 47: Uniform: 0: 8B5E tex
*p 47: Uniform: 1: 8B50 xy
*p 47: Uniform: 2: 1406 zoom
*p 47: Uniform: 3: 1406 tick
*p 47: Uniform: 4: 1406 time_factor
*p 47: Uniform: 5: 1406 npow
*p 47: Uniform: 6: 8B52 color1
*p 47: Uniform: 7: 8B52 color2
*p 47: Uniform: 8: 1406 hide_center
*p 47: Uniform: 9: 1406 aam
[EVENT] fell-aura centered at 	19	21
Not gone east, no backup guardian
Running on level loads	dreadfell-7
[Actor:move]	3935	Seri	(forced) move from	39	25	to	37	9
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Seri	Seri
Adding entity	3935	after	3935
===	nil	nil
[resolveObject] CREATE FOR	15412	Olygar, the repented thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Greater	9.4656312948538	16.1
[resolveObject] CREATED OBJECT:	15413	plaguebringer's dwarven-steel dagger of amnesia	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	17
[resolveObject]	15413	plaguebringer's dwarven-steel dagger of amnesia	added to inventory	MAINHAND
[resolveObject] CREATE FOR	15412	Olygar, the repented thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Greater	6.0212554711847	16.1
[resolveObject] CREATED OBJECT:	15419	blazebringer's dwarven-steel dagger of shearing	tries left:	4
fight: 	blazebringer's dwarven-steel dagger of shearing	plaguebringer's dwarven-steel dagger of amnesia	::	nil	OFFHAND
[resolveObject]	15419	blazebringer's dwarven-steel dagger of shearing	added to inventory	OFFHAND
Placing portal at 	43	18
Loading tile	player/cornac_male.png
[Actor:move]	15412	Olygar, the repented thief	(forced) move from	nil	nil	to	37	10
[CHAT] loaded	welcome	table: 0x10ed9db8
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[QUEST] given to	table: 0x0f119ec8	escort-duty-dreadfell-7
[LOG]	#LIGHT_GREEN#Accepted quest ''! #WHITE#(Press 'j' to see the quest log)
[onEnterLevel] Terminating player created entity 	15412	Olygar, the repented thief	actor
[ONLINE PROFILE] current character 	Seri the level 30 Yeek Wyrmic
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
Updating zone name	Dreadfell (7)
C Map minimap texture: 423 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Seri	level	::	level-dreadfell-6.teal	::	table: 0x10b20738	=>	table: 0x0fbf4b20	(4013)
Loading savefile 	/save/seri/
Deleting temp shader	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
Deleting shader 65 (is clone 0)
[LOG]	Saving game...
[Actor:move]	15427	grave wight	(forced) move from	nil	nil	to	36	24
[Actor:move]	15428	barrow wight	(forced) move from	nil	nil	to	38	24
[Actor:move]	15429	forest wight	(forced) move from	nil	nil	to	37	23
[resolveObject] CREATE FOR	15430	cold drake	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	30.268701188692	51.1
[resolveObject] CREATED OBJECT:	15431	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15431	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_cold_cold_drake.png
[Actor:move]	15430	cold drake	(forced) move from	nil	nil	to	43	15
[Actor:wearAllInventory]	15430	cold drake	wearing main inventory
[resolveObject] CREATE FOR	15432	cold drake	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	85.75218562393	96.1
[resolveObject] CREATED OBJECT:	15433	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15433	gold pieces
[Actor:move]	15432	cold drake	(forced) move from	nil	nil	to	41	15
[Actor:wearAllInventory]	15432	cold drake	wearing main inventory
[resolveObject] CREATE FOR	15434	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	5.3426199655838	16.1
[resolveObject] CREATED OBJECT:	15435	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15435	gold pieces
[Actor:move]	15434	storm drake hatchling	(forced) move from	nil	nil	to	17	14
[Actor:wearAllInventory]	15434	storm drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	15436	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	53.915095052305	76.1
[resolveObject] CREATED OBJECT:	15437	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15437	huge pile of gold pieces
[Actor:move]	15436	storm drake hatchling	(forced) move from	nil	nil	to	16	13
[Actor:wearAllInventory]	15436	storm drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	15438	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	55.480887818716	76.1
[resolveObject] CREATED OBJECT:	15439	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15439	gold pieces
[Actor:move]	15438	storm drake hatchling	(forced) move from	nil	nil	to	18	14
[Actor:wearAllInventory]	15438	storm drake hatchling	wearing main inventory
table: 0x04e621a0	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x03f54078	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[resolveObject] CREATE FOR	15440	cold drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	44.648579645294	51.1
[resolveObject] CREATED OBJECT:	15441	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15441	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_cold_cold_drake_hatchling.png
[Actor:move]	15440	cold drake hatchling	(forced) move from	nil	nil	to	44	14
[Actor:wearAllInventory]	15440	cold drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	15442	cold drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	18.667956356281	51.1
[resolveObject] CREATED OBJECT:	15443	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15443	gold pieces
[Actor:move]	15442	cold drake hatchling	(forced) move from	nil	nil	to	44	15
[Actor:wearAllInventory]	15442	cold drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	15444	cold drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	67.382966772249	76.1
[resolveObject] CREATED OBJECT:	15445	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15445	gold pieces
[Actor:move]	15444	cold drake hatchling	(forced) move from	nil	nil	to	44	13
[Actor:wearAllInventory]	15444	cold drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	15446	cold drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	20.880317382617	51.1
[resolveObject] CREATED OBJECT:	15447	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15447	gold pieces
[Actor:move]	15446	cold drake hatchling	(forced) move from	nil	nil	to	43	12
[Actor:wearAllInventory]	15446	cold drake hatchling	wearing main inventory
[SAVEFILE PIPE] new save running in the pipe:	Seri	game	::	game.teag	::	table: 0x0ef66e78	=>	table: 0x1102ae18	(6299)
Loading savefile 	/save/seri/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0e611f80	=>	table: 0x17716c08	(749)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/seri/level-dreadfell-6.teal.tmp
Saved zipname /save/seri/level-dreadfell-6.teal.tmp
[SAVEFILE PIPE] Checking save	Seri	level	/save/seri/level-dreadfell-6.teal.tmp
Loading savefile 	/save/seri/
[SAVEFILE] checked validity of type	level	 => 	all fine
Saved zipname /save/seri/game.teag.tmp
[SAVEFILE PIPE] Checking save	Seri	game	/save/seri/game.teag.tmp
Loading savefile 	/save/seri/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveLevel_md5
Save MD5	207ca2aa-a960-46ad-aa7f-4ddb6f812f55	7aaaa33028f565176c981c856d24e328	level	/save/seri/level-dreadfell-6.teal
[ONLINE PROFILE] saved character md5	207ca2aa-a960-46ad-aa7f-4ddb6f812f55	level-dreadfell-6.teal	7aaaa33028f565176c981c856d24e328
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	207ca2aa-a960-46ad-aa7f-4ddb6f812f55	930aa4962ca1d5430bd180af4e7aedd4	game	/save/seri/game.teag
[ONLINE PROFILE] saved character md5	207ca2aa-a960-46ad-aa7f-4ddb6f812f55	game.teag	930aa4962ca1d5430bd180af4e7aedd4
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 5 seconds
[COROUTINE] dead	savefilepipe
[CHAT] selected	Lead on; I will protect you.	function: 0x0fb81300	nil
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
checkHit	28	vs	65	=> chance to hit	0
checkHit	29	vs	65	=> chance to hit	0
checkHit	29	vs	65	=> chance to hit	0
[LOG]	#ORCHID##{bold}#Seri hurls lightning at skeleton archer!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	24	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1138932
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton archer for #GREEN#661 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Cold drake hatchling for #GREEN#661 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Cold drake hatchling for #GREEN#634 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Giant lightning ant for #GREEN#661 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Giant lightning ant!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Cold drake hatchling!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Cold drake hatchling!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton archer!#{normal}#
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	34	vs	65	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
checkHit	17	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1140484
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton magus for #ROYAL_BLUE#864 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #ROYAL_BLUE#830 lightning#LAST# damage.
[LOG]	Elemental Surge hits Skeleton magus for #ROYAL_BLUE#274 lightning#LAST# damage.
[target_simple AI]	14971	giant acid ant	selecting NEW TARGET	37	9	3935	Seri
[improved_talented AI] chooses for	14971	giant acid ant	T_ACIDIC_SPRAY
[LOG]	#YELLOW##{bold}#Giant acid ant spits acid!#{normal}##LAST#
[MIND CRIT %]	1
[MIND CRIT %]	29.500007060581
[LOG]	Seri attunes to the damage.
checkHit	34	vs	19	=> chance to hit	88
[LOG]	#ORANGE#Seri shrugs off Giant acid ant's 'Disarmed'!
[use_tactical AI] === Action Selected:	14972	ice wyrm	attack	 talent:T_ICY_SKIN
[improved_talented AI] chooses for	15224	skeleton magus	T_ARCANE_POWER
[improved_talented AI] chooses for	15240	skeleton magus	T_ARCANE_POWER
[improved_talented AI] chooses for	15249	skeleton magus	T_ARCANE_POWER
[Actor:move]	15412	Olygar, the repented thief	move from	37	10	to	38	11
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Skeleton magus!#{normal}#
[LOG]	#UID:14971:0#Giant acid ant hits #fbd578#Seri#LAST# for #GREEN#(37 antimagic)#LAST#, #GREEN#18 acid#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	37	9	to	37	10
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	37	10	to	38	10
[Actor:move]	14971	giant acid ant	move from	31	8	to	32	8
[Actor:move]	14971	giant acid ant	move from	32	8	to	33	8
[Actor:move]	3935	Seri	move from	38	10	to	39	11
[Actor:move]	15412	Olygar, the repented thief	move from	38	11	to	38	12
[Actor:move]	3935	Seri	move from	39	11	to	39	12
[Actor:move]	3935	Seri	move from	39	12	to	39	13
[Actor:move]	3935	Seri	move from	39	13	to	39	14
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (cold drake)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	#ORCHID##{bold}#Seri hurls lightning at cold drake!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	37	vs	65	=> chance to hit	0
[LOG]	Cold drake is encased in ice!
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_cold_cold_drake.png
[LOG]	Ice wyrm resists the freeze!
[LOG]	Seri surges with #1133F3#icy#LAST# power!
checkHit	29	vs	65	=> chance to hit	0
[LOG]	Cold drake hatchling is encased in ice!
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_cold_cold_drake_hatchling.png
checkHit	37	vs	65	=> chance to hit	0
[LOG]	Cold drake is encased in ice!
Cloned shader 53
[SHADER] setting reset param	tick_start	1150291
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Cold drake for #1133F3#211 cold#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Cold drake for #{bold}##1133F3#211 cold#{normal}##LAST#, #{bold}##ROYAL_BLUE#223 lightning#{normal}##LAST# (#RED##{bold}#434#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Cold drake hatchling for #1133F3#211 cold#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ice wyrm for #1133F3#211 cold#LAST# damage.
[LOG]	Elemental Surge hits Cold drake for #1133F3#54 cold#LAST# damage.
[LOG]	Elemental Surge hits Cold drake for #STEEL_BLUE#(22 to ice)#LAST#, #1133F3#32 cold#LAST# (#RED##{bold}#32#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Cold drake hatchling for #1133F3#54 cold#LAST# damage.
[LOG]	Elemental Surge hits Ice wyrm for #1133F3#54 cold#LAST# damage.
[Actor:move]	14971	giant acid ant	move from	33	8	to	34	8
[use_tactical AI] === Action Selected:	14972	ice wyrm	closein	 AI:move_complex
[use_tactical AI] turn	1760327	14972	ice wyrm	### FAILED ACTION returned:	move_complex	nil
[target_simple AI]	15430	cold drake	selecting NEW TARGET	39	14	3935	Seri
[target_simple AI]	15432	cold drake	selecting NEW TARGET	39	14	3935	Seri
[Actor:move]	15440	cold drake hatchling	move from	44	14	to	44	13
[target_simple AI]	15442	cold drake hatchling	selecting NEW TARGET	39	14	3935	Seri
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes sand!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	Cold drake resists the sandstorm!
[LOG]	Seri surges with earthen power!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:18:0#ice wyrm tooth (1)#WHITE#.
[LOG]	Cold drake resists the sandstorm!
Cloned shader 53
[SHADER] setting reset param	tick_start	1151246
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Cold drake for #STEEL_BLUE#(162 to ice)#LAST#, #WHITE#242 physical#LAST# (#RED##{bold}#242#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Cold drake for #STEEL_BLUE#(162 to ice)#LAST#, #WHITE#242 physical#LAST# (#RED##{bold}#242#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Cold drake hatchling for #STEEL_BLUE#(162 to ice)#LAST#, #WHITE#242 physical#LAST# (#RED##{bold}#242#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ice wyrm for #WHITE#404 physical#LAST# damage.
[LOG]	Elemental Surge hits Cold drake for #STEEL_BLUE#(112 to ice)#LAST#, #WHITE#168 physical#LAST# (#RED##{bold}#168#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Cold drake for #STEEL_BLUE#(112 to ice)#LAST#, #WHITE#168 physical#LAST# (#RED##{bold}#168#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Cold drake hatchling for #STEEL_BLUE#(112 to ice)#LAST#, #WHITE#168 physical#LAST# (#RED##{bold}#168#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Ice wyrm for #WHITE#281 physical#LAST# damage.
[LOG]	#{bold}#Elemental Surge killed Cold drake hatchling!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Cold drake!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Ice wyrm!#{normal}#
[Actor:move]	14971	giant acid ant	move from	34	8	to	35	8
[Actor:move]	15221	ghast	move from	41	14	to	40	15
[target_simple AI]	15412	Olygar, the repented thief	selecting NEW TARGET	40	15	15221	ghast
[target_simple AI]	15430	cold drake	selecting NEW TARGET	39	14	3935	Seri
[Actor:move]	15440	cold drake hatchling	move from	44	13	to	43	12
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Ghast!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghast	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	2.0589117562234	vs. armor/def	2	9
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	2.0589117562234	vs. armor/def	2	9
checkHit	58	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	68	52.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	68
[PHYS CRIT %] axe accuracy bonus	58	9	=	12.25
[PHYS CRIT %]	37.250007060581
[ATTACK] after crit	68
[ATTACK] after mult	140.00599942319
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghast	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	2.0589117562234	vs. armor/def	2	9
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	2.0589117562234	vs. armor/def	2	9
checkHit	58	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	74	62.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	74
[PHYS CRIT %] axe accuracy bonus	58	9	=	12.25
[PHYS CRIT %]	37.750007060581
[ATTACK] after crit	122.84
[ATTACK] after mult	252.91672013448
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghast!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[LOG]	Seri surges with #LIGHT_GREEN#natural#LAST# power!
checkHit	55	vs	38	=> chance to hit	93
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghast for #LIGHT_GREEN#178 nature#LAST#, #PURPLE#0 arcane#LAST#, #{bold}##LIGHT_GREEN#322 nature#{normal}##LAST# (#RED##{bold}#500#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Cold drake for #STEEL_BLUE#(113 to ice)#LAST#, #LIGHT_GREEN#170 nature#LAST# (#RED##{bold}#170#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#87 healing#LAST# from #UID:15221:0#Ghast.
[LOG]	#{bold}#Elemental Surge killed Cold drake!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghast!#{normal}#
[target_simple AI]	15412	Olygar, the repented thief	selecting NEW TARGET	43	12	15440	cold drake hatchling
[Actor:move]	15412	Olygar, the repented thief	move from	38	12	to	39	13
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Olygar, the repented thief says: 'Help! Cold drake hatchling to the east!'
[EMOTE] added	Help! Cold drake hatchling to the east!	39	13
[Actor:move]	14971	giant acid ant	move from	35	8	to	36	8
[Actor:move]	15440	cold drake hatchling	move from	43	12	to	42	12
[LOG]	
Deleting shader 53 (is clone 1)
Deleting shader 53 (is clone 1)
[Actor:move]	15412	Olygar, the repented thief	move from	39	13	to	40	12
[Actor:move]	14971	giant acid ant	move from	36	8	to	37	9
[Actor:move]	15440	cold drake hatchling	move from	42	12	to	41	11
[Actor:move]	3935	Seri	move from	39	14	to	39	13
[Actor:move]	15412	Olygar, the repented thief	(forced) move from	40	12	to	39	13
[Actor:move]	3935	Seri	(forced) move from	39	13	to	40	12
[Actor:move]	3935	Seri	move from	39	13	to	40	12
[target_simple AI]	15412	Olygar, the repented thief	selecting NEW TARGET	41	11	15440	cold drake hatchling
[Actor:move]	15412	Olygar, the repented thief	move from	39	13	to	39	13
[Actor:move]	14971	giant acid ant	move from	37	9	to	38	10
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	45.851141392419	25	33	1	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	45.851141392419	25	33	1	vs. armor/def	31.103497872868	34
checkHit	33	vs	34	=> chance to hit	48
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	46	25	vs. armor/hardiness	31.103497872868	0.3
[ATTACK] after armor	39.896502127132
[PHYS CRIT %]	0
[ATTACK] after crit	39.896502127132
[ATTACK] after mult	39.896502127132
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
[SOUND] loading from	/data/sound/creatures/cold_drake/attack2.ogg	:=:	sound "/data/sound/creatures/cold_drake/attack2.ogg" : <static>
[Actor:move]	15440	cold drake hatchling	move from	41	11	to	41	11
[LOG]	Melee retaliation hits Cold drake hatchling for #1133F3#9 cold#LAST# damage.
[LOG]	#UID:15440:0#Cold drake hatchling hits #fbd578#Seri#LAST# for #WHITE#36 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	cold drake hatchling	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	1	vs. armor/def	5	7
checkHit	58	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	52.677664276969	vs. armor/hardiness	5	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	58	7	=	12.75
[PHYS CRIT %]	37.750007060581
[ATTACK] after crit	71
[ATTACK] after mult	71
[ATTACK]	target on_melee_hit:	4	COLD	vs	0
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	cold drake hatchling	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	1	vs. armor/def	5	7
checkHit	58	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	62.347080346211	vs. armor/hardiness	5	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	58	7	=	12.75
[PHYS CRIT %]	38.250007060581
[ATTACK] after crit	119.52
[ATTACK] after mult	119.52
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Cold drake hatchling!#{normal}#
[ATTACK]	target on_melee_hit:	4	COLD	vs	0
[Actor:move]	3935	Seri	move from	40	12	to	40	12
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Cold drake hatchling for #LIGHT_GREEN#90 nature#LAST#, #PURPLE#0 arcane#LAST#, #{bold}##LIGHT_GREEN#152 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#242#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Seri#LAST# for #1133F3#(3 antimagic)#LAST#, #1133F3#0 cold#LAST#, #1133F3#(2 antimagic)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[target_simple AI]	15412	Olygar, the repented thief	selecting NEW TARGET	41	11	15440	cold drake hatchling
[Actor:move]	15412	Olygar, the repented thief	move from	39	13	to	38	14
[Actor:move]	14971	giant acid ant	move from	38	10	to	39	11
[improved_talented AI] chooses for	15440	cold drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	45.851141392419	25	33	1	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	45.851141392419	25	33	1	vs. armor/def	31.103497872868	34
checkHit	33	vs	34	=> chance to hit	48
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	48	25	vs. armor/hardiness	31.103497872868	0.3
[ATTACK] after armor	41.896502127132
[PHYS CRIT %]	0
[ATTACK] after crit	41.896502127132
[ATTACK] after mult	41.896502127132
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
[LOG]	Melee retaliation hits Cold drake hatchling for #1133F3#9 cold#LAST# damage.
[LOG]	#UID:15440:0#Cold drake hatchling hits #fbd578#Seri#LAST# for #WHITE#37 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	giant acid ant	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	1	vs. armor/def	5	7
checkHit	58	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	52.677664276969	vs. armor/hardiness	5	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	58	7	=	12.75
[PHYS CRIT %]	37.750007060581
[ATTACK] after crit	117.86
[ATTACK] after mult	117.86
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Giant acid ant!#{normal}#
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	giant acid ant	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	1	vs. armor/def	5	7
checkHit	58	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	75	62.347080346211	vs. armor/hardiness	5	0.3
[ATTACK] after armor	75
[PHYS CRIT %] axe accuracy bonus	58	7	=	12.75
[PHYS CRIT %]	38.250007060581
[ATTACK] after crit	75
[ATTACK] after mult	75
[Actor:move]	3935	Seri	move from	40	12	to	40	12
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Giant acid ant for #{bold}##LIGHT_GREEN#150 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#95 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#245#LAST##{normal}# total damage).
[improved_talented AI] chooses for	14971	giant acid ant	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	31.016814288782	7	21	1	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	31.016814288782	7	21	1	vs. armor/def	31.103497872868	34
checkHit	21	vs	34	=> chance to hit	18
[LOG]	#UID:14971:0#Giant acid ant misses #fbd578#Seri#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	45.851141392419	25	33	1	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	45.851141392419	25	33	1	vs. armor/def	31.103497872868	34
checkHit	33	vs	34	=> chance to hit	48
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	47	25	vs. armor/hardiness	31.103497872868	0.3
[ATTACK] after armor	40.896502127132
[PHYS CRIT %]	0
[ATTACK] after crit	40.896502127132
[ATTACK] after mult	40.896502127132
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
[Actor:move]	15440	cold drake hatchling	move from	41	11	to	41	11
[LOG]	Melee retaliation hits Cold drake hatchling for #1133F3#9 cold#LAST# damage.
[LOG]	#UID:15440:0#Cold drake hatchling hits #fbd578#Seri#LAST# for #WHITE#37 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	giant acid ant	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	1	vs. armor/def	5	7
checkHit	58	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	68	52.677664276969	vs. armor/hardiness	5	0.3
[ATTACK] after armor	68
[PHYS CRIT %] axe accuracy bonus	58	7	=	12.75
[PHYS CRIT %]	37.750007060581
[ATTACK] after crit	68
[ATTACK] after mult	68
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	giant acid ant	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	1	vs. armor/def	5	7
checkHit	58	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	62.347080346211	vs. armor/hardiness	5	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	58	7	=	12.75
[PHYS CRIT %]	38.250007060581
[ATTACK] after crit	114.54
[ATTACK] after mult	114.54
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Giant acid ant!#{normal}#
[Actor:move]	3935	Seri	move from	40	12	to	40	12
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Giant acid ant for #LIGHT_GREEN#86 nature#LAST#, #PURPLE#0 arcane#LAST#, #{bold}##LIGHT_GREEN#146 nature#{normal}##LAST# (#RED##{bold}#232#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Giant acid ant!#{normal}#
[Actor:move]	15412	Olygar, the repented thief	move from	38	14	to	37	14
[improved_talented AI] chooses for	15440	cold drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	45.851141392419	25	33	1	vs. armor/def	31.103497872868	34
[ATTACK] after melee attack bonus hooks & callbacks::	45.851141392419	25	33	1	vs. armor/def	31.103497872868	34
checkHit	33	vs	34	=> chance to hit	48
[LOG]	#UID:15440:0#Cold drake hatchling misses #fbd578#Seri#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	cold drake hatchling	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	1	vs. armor/def	5	7
checkHit	58	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	73	52.677664276969	vs. armor/hardiness	5	0.3
[ATTACK] after armor	73
[PHYS CRIT %] axe accuracy bonus	58	7	=	12.75
[PHYS CRIT %]	37.750007060581
[ATTACK] after crit	73
[ATTACK] after mult	73
[ATTACK]	target on_melee_hit:	4	COLD	vs	0
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	cold drake hatchling	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	1	vs. armor/def	5	7
checkHit	58	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	62.347080346211	vs. armor/hardiness	5	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	58	7	=	12.75
[PHYS CRIT %]	38.250007060581
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK]	target on_melee_hit:	4	COLD	vs	0
[Actor:move]	3935	Seri	move from	40	12	to	40	12
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Cold drake hatchling for #LIGHT_GREEN#93 nature#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#88 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#181#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Seri#LAST# for #1133F3#(2 antimagic)#LAST#, #1133F3#0 cold#LAST#, #1133F3#(2 antimagic)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[Actor:move]	15412	Olygar, the repented thief	move from	37	14	to	36	14
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	cold drake hatchling	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	1	vs. armor/def	5	7
checkHit	58	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	52.677664276969	vs. armor/hardiness	5	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	58	7	=	12.75
[PHYS CRIT %]	37.750007060581
[ATTACK] after crit	117.86
[ATTACK] after mult	117.86
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Cold drake hatchling!#{normal}#
[ATTACK]	target on_melee_hit:	4	COLD	vs	0
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	cold drake hatchling	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	1	vs. armor/def	5	7
checkHit	58	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	75	62.347080346211	vs. armor/hardiness	5	0.3
[ATTACK] after armor	75
[PHYS CRIT %] axe accuracy bonus	58	7	=	12.75
[PHYS CRIT %]	38.250007060581
[ATTACK] after crit	75
[ATTACK] after mult	75
[ATTACK]	target on_melee_hit:	4	COLD	vs	0
[Actor:move]	3935	Seri	move from	40	12	to	40	12
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Cold drake hatchling for #{bold}##LIGHT_GREEN#150 nature#{normal}##LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Seri#LAST# for #1133F3#(2 antimagic)#LAST#, #1133F3#0 cold#LAST#, #1133F3#(2 antimagic)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Cold drake hatchling!#{normal}#
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	
[Actor:move]	3935	Seri	move from	40	12	to	39	13
[Actor:move]	3935	Seri	move from	39	13	to	39	14
[Actor:move]	3935	Seri	move from	39	14	to	38	14
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[Actor:move]	15412	Olygar, the repented thief	move from	36	14	to	35	15
[Actor:move]	3935	Seri	move from	38	14	to	37	14
[LOG]	
[Actor:move]	3935	Seri	move from	37	14	to	36	14
[LOG]	Seri is no longer attuned.
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
[LOG]	#00ff00##UID:958:0#Talent Sand Breath is ready to use.
[Actor:move]	3935	Seri	move from	36	14	to	35	14
[LOG]	
[Actor:move]	15412	Olygar, the repented thief	(forced) move from	35	15	to	35	14
[Actor:move]	3935	Seri	(forced) move from	35	14	to	35	15
[Actor:move]	3935	Seri	move from	35	14	to	35	15
[Actor:move]	3935	Seri	move from	35	15	to	34	16
Server latency	94
[Actor:move]	3935	Seri	move from	34	16	to	34	17
[Actor:move]	15412	Olygar, the repented thief	move from	35	14	to	35	15
[Actor:move]	3935	Seri	move from	34	17	to	34	18
[Actor:move]	15412	Olygar, the repented thief	move from	35	15	to	34	16
[Actor:move]	3935	Seri	move from	34	18	to	34	18
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	3935	Seri	move from	34	18	to	34	19
[Actor:move]	15412	Olygar, the repented thief	move from	34	16	to	34	17
[Actor:move]	3935	Seri	move from	34	19	to	34	20
[Actor:move]	15412	Olygar, the repented thief	move from	34	17	to	34	18
[Actor:move]	3935	Seri	move from	34	20	to	34	21
[Actor:move]	3935	Seri	move from	34	21	to	35	21
[Actor:move]	15412	Olygar, the repented thief	move from	34	18	to	34	19
[Actor:move]	3935	Seri	move from	35	21	to	36	21
[Actor:move]	15412	Olygar, the repented thief	move from	34	19	to	34	20
[Actor:move]	3935	Seri	move from	36	21	to	37	21
[Actor:move]	3935	Seri	move from	37	21	to	38	21
[Actor:move]	3935	Seri	move from	38	21	to	39	20
[Actor:move]	15412	Olygar, the repented thief	move from	34	20	to	35	21
[Actor:move]	3935	Seri	move from	39	20	to	40	19
[Actor:move]	3935	Seri	move from	40	19	to	40	20
[Actor:move]	15412	Olygar, the repented thief	move from	35	21	to	36	21
[Actor:move]	3935	Seri	move from	40	20	to	40	21
[Actor:move]	3935	Seri	move from	40	21	to	41	21
[Actor:move]	3935	Seri	move from	41	21	to	42	21
[Actor:move]	15412	Olygar, the repented thief	move from	36	21	to	37	21
[Actor:move]	3935	Seri	move from	42	21	to	43	21
[Actor:move]	3935	Seri	move from	43	21	to	43	20
[Actor:move]	3935	Seri	move from	43	20	to	43	19
[Actor:move]	3935	Seri	move from	43	19	to	43	18
[Actor:move]	15412	Olygar, the repented thief	move from	37	21	to	38	21
[Actor:move]	3935	Seri	move from	43	18	to	43	17
[Actor:move]	15412	Olygar, the repented thief	move from	38	21	to	39	20
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	3935	Seri	move from	43	17	to	42	17
[Actor:move]	3935	Seri	move from	42	17	to	41	17
[Actor:move]	15412	Olygar, the repented thief	move from	39	20	to	40	19
[Actor:move]	3935	Seri	move from	41	17	to	40	17
[Actor:move]	15412	Olygar, the repented thief	move from	40	19	to	40	18
[Actor:move]	15412	Olygar, the repented thief	move from	40	18	to	41	17
[Actor:move]	15412	Olygar, the repented thief	move from	41	17	to	42	17
[QUEST] try update status on	Seri	escort-duty-dreadfell-7	100	nil
[LOG]	#LIGHT_GREEN#Quest 'Escort: repented thief (level 7 of Dreadfell)' is done! #WHITE#(Press 'j' to see the quest log)
[PROFILE] data in incr only mode but called with saveModuleProfile	escorts
[CHAT] loaded	welcome	table: 0x109f7f78
[CHAT] loaded	done	table: 0x0f53fb90
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[Actor:move]	15412	Olygar, the repented thief	move from	42	17	to	43	18
table: 0x04e621a0	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x03f54078	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[LOG]	
[CHAT] selected	[Learn talent Misdirection (+1 level(s))]	function: 0x0f765cd8	done
[CALLBACK] upgrading to prioritized	talents_on_tmp
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Thank you.	nil	nil
[LOG]	Resting starts...
[LOG]	Rested for 14 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	40	17	to	40	18
[Actor:move]	3935	Seri	move from	40	18	to	40	19
[Actor:move]	3935	Seri	move from	40	19	to	39	20
[Actor:move]	3935	Seri	move from	39	20	to	38	21
[Actor:move]	3935	Seri	move from	38	21	to	37	21
[Actor:move]	3935	Seri	move from	37	21	to	36	21
[Actor:move]	3935	Seri	move from	36	21	to	35	21
[Actor:move]	3935	Seri	move from	35	21	to	34	20
[Actor:move]	3935	Seri	move from	34	20	to	34	19
[Actor:move]	3935	Seri	move from	34	19	to	34	18
[Actor:move]	3935	Seri	move from	34	18	to	34	17
[Actor:move]	3935	Seri	move from	34	17	to	34	16
[Actor:move]	3935	Seri	move from	34	16	to	35	15
[Actor:move]	3935	Seri	move from	35	15	to	36	15
[Actor:move]	3935	Seri	move from	36	15	to	37	15
[Actor:move]	3935	Seri	move from	37	15	to	38	15
[Actor:move]	3935	Seri	move from	38	15	to	39	15
[Actor:move]	3935	Seri	move from	39	15	to	40	15
[LOG]	You pickup 0.50 gold pieces.
[Actor:move]	3935	Seri	move from	40	15	to	41	15
[LOG]	You pickup 0.75 gold pieces.
[Actor:move]	3935	Seri	move from	41	15	to	42	15
[LOG]	You pickup 2.50 gold pieces.
[Actor:move]	3935	Seri	move from	42	15	to	43	15
[LOG]	You pickup 0.80 gold pieces.
[Actor:move]	3935	Seri	move from	43	15	to	44	15
[LOG]	You pickup 0.55 gold pieces.
[Actor:move]	3935	Seri	move from	44	15	to	44	14
[Actor:move]	3935	Seri	move from	44	14	to	44	13
[LOG]	You pickup 0.55 gold pieces.
[Actor:move]	3935	Seri	move from	44	13	to	43	12
[LOG]	You pickup 0.70 gold pieces.
[Actor:move]	3935	Seri	move from	43	12	to	42	11
[Actor:move]	3935	Seri	move from	42	11	to	41	11
[LOG]	You pickup 0.80 gold pieces.
[Actor:move]	3935	Seri	move from	41	11	to	41	10
[Actor:move]	3935	Seri	move from	41	10	to	41	9
[Actor:move]	3935	Seri	move from	41	9	to	41	8
[Actor:move]	3935	Seri	move from	41	8	to	41	7
[Actor:move]	3935	Seri	move from	41	7	to	41	6
[Actor:move]	3935	Seri	move from	41	6	to	41	5
[LOG]	You pickup 0.60 gold pieces.
[Actor:move]	3935	Seri	move from	41	5	to	42	4
[Actor:move]	3935	Seri	move from	42	4	to	42	3
[LOG]	You pickup 0.90 gold pieces.
[Actor:move]	3935	Seri	move from	42	3	to	41	4
[Actor:move]	3935	Seri	move from	41	4	to	40	5
[Actor:move]	3935	Seri	move from	40	5	to	39	6
[Actor:move]	3935	Seri	move from	39	6	to	38	7
[Actor:move]	3935	Seri	move from	38	7	to	37	8
[Actor:move]	3935	Seri	move from	37	8	to	36	8
[Actor:move]	3935	Seri	move from	36	8	to	35	7
[Actor:move]	3935	Seri	move from	35	7	to	34	8
[Actor:move]	3935	Seri	move from	34	8	to	35	7
[Actor:move]	3935	Seri	move from	35	7	to	35	6
[Actor:move]	3935	Seri	move from	35	6	to	35	5
[Actor:move]	3935	Seri	move from	35	5	to	35	4
[Actor:move]	3935	Seri	move from	35	4	to	35	3
[Actor:move]	3935	Seri	move from	35	3	to	34	4
[Actor:move]	3935	Seri	move from	34	4	to	33	4
[Actor:move]	3935	Seri	move from	33	4	to	32	4
[Actor:move]	3935	Seri	move from	32	4	to	31	4
[Actor:move]	3935	Seri	move from	31	4	to	30	4
[Actor:move]	3935	Seri	move from	30	4	to	29	4
[Actor:move]	3935	Seri	move from	29	4	to	28	4
[LOG]	Lore found: #0080FF#A poem written in an elegant Gothic script
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	dreadfell-poem-level-7
[Actor:move]	3935	Seri	move from	28	4	to	29	5
[Actor:move]	3935	Seri	move from	29	5	to	30	6
[Actor:move]	3935	Seri	move from	30	6	to	31	6
[Actor:move]	3935	Seri	move from	31	6	to	32	7
[Actor:move]	3935	Seri	move from	32	7	to	33	8
[Actor:move]	3935	Seri	move from	33	8	to	34	8
[Actor:move]	3935	Seri	move from	34	8	to	35	8
[Actor:move]	3935	Seri	move from	35	8	to	36	8
[Actor:move]	3935	Seri	move from	36	8	to	37	9
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[Actor:move]	3935	Seri	move from	37	9	to	38	10
[Actor:move]	3935	Seri	move from	38	10	to	39	11
[Actor:move]	3935	Seri	move from	39	11	to	39	12
[Actor:move]	3935	Seri	move from	39	12	to	39	13
[Actor:move]	3935	Seri	move from	39	13	to	38	14
[Actor:move]	3935	Seri	move from	38	14	to	37	14
[Actor:move]	3935	Seri	move from	37	14	to	36	14
[Actor:move]	3935	Seri	move from	36	14	to	35	14
[Actor:move]	3935	Seri	move from	35	14	to	34	13
[target_simple AI]	15255	ghoul	selecting NEW TARGET	34	13	3935	Seri
[Actor:move]	15255	ghoul	move from	32	17	to	32	16
[LOG]	Ran for 19 turns (stop reason: hostile spotted to the southwest (ghoul)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	37	vs	65	=> chance to hit	0
[LOG]	Ghoul is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	1219511
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(716 resilience)#LAST#, #{bold}##GREEN#381 acid#{normal}##LAST# (#RED##{bold}#381#LAST##{normal}# total damage).
[improved_talented AI] chooses for	15255	ghoul	T_GHOULISH_LEAP
[LOG]	Ghoul uses #{bold}##ORCHID#Ghoulish Leap.#{normal}##LAST#
[Actor:move]	15255	ghoul	(forced) move from	32	16	to	33	14
[LOG]	Ghoul speeds up.
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Ghoul!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	2.0589117562234	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	2.0589117562234	vs. armor/def	2	8
checkHit	58	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	73	52.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	73
[PHYS CRIT %] axe accuracy bonus	58	8	=	12.5
[PHYS CRIT %]	37.500007060581
[ATTACK] after crit	73
[ATTACK] after mult	150.3005582043
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	2.0589117562234	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	2.0589117562234	vs. armor/def	2	8
checkHit	58	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	62.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	58	8	=	12.5
[PHYS CRIT %]	38.000007060581
[ATTACK] after crit	69
[ATTACK] after mult	142.06491117941
checkHit	55	vs	37	=> chance to hit	95
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREEN#191 nature#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#181 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#372#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#82 healing#LAST# from #UID:15255:0#Ghoul.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghoul!#{normal}#
[LOG]	
[LOG]	Resting starts...
Deleting shader 53 (is clone 1)
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	34	13	to	33	14
[LOG]	You pickup 0.70 gold pieces.
[Actor:move]	3935	Seri	move from	33	14	to	32	15
[Actor:move]	3935	Seri	move from	32	15	to	31	15
[Actor:move]	3935	Seri	move from	31	15	to	30	15
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[Actor:move]	3935	Seri	move from	30	15	to	29	15
[Actor:move]	3935	Seri	move from	29	15	to	30	15
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[Actor:move]	3935	Seri	move from	30	15	to	31	15
[Actor:move]	3935	Seri	move from	31	15	to	32	16
[Actor:move]	3935	Seri	move from	32	16	to	32	17
[Actor:move]	3935	Seri	move from	32	17	to	32	18
[Actor:move]	3935	Seri	move from	32	18	to	32	19
[Actor:move]	3935	Seri	move from	32	19	to	32	20
[target_simple AI]	15200	Vorudakira the skeleton magus	selecting NEW TARGET	32	20	3935	Seri
[use_tactical AI] === Action Selected:	15200	Vorudakira the skeleton magus	closein	 AI:move_astar_advanced
[Actor:move]	15200	Vorudakira the skeleton magus	move from	28	21	to	29	21
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the west (Vorudakira the skeleton magus)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	Vorudakira the skeleton magus is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 49
*p 49: Uniform: 0: 1406 tick
*p 49: Uniform: 1: 1406 time_factor
*p 49: Uniform: 2: 1406 circleDescendSpeed
*p 49: Uniform: 3: 1406 tick_start
*p 49: Uniform: 4: 1406 noup
*p 49: Uniform: 5: 1406 circleRotationSpeed
*p 49: Uniform: 6: 8B5E tex
*p 49: Uniform: 7: 8B52 circleColor
*p 49: Uniform: 8: 1406 beamsCount
*p 49: Uniform: 9: 8B52 beamColor1
*p 49: Uniform: 10: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 54
*p 54: Uniform: 0: 1406 tick
*p 54: Uniform: 1: 1406 time_factor
*p 54: Uniform: 2: 1406 circleDescendSpeed
*p 54: Uniform: 3: 1406 tick_start
*p 54: Uniform: 4: 1406 noup
*p 54: Uniform: 5: 1406 circleRotationSpeed
*p 54: Uniform: 6: 8B5E tex
*p 54: Uniform: 7: 8B52 circleColor
*p 54: Uniform: 8: 1406 beamsCount
*p 54: Uniform: 9: 8B52 beamColor1
*p 54: Uniform: 10: 8B52 beamColor2
[LOG]	#ORCHID##{bold}#Seri hurls lightning at Vorudakira the skeleton magus!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
checkHit	29	vs	65	=> chance to hit	0
[LOG]	Vorudakira the skeleton magus is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	1222567
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vorudakira the skeleton magus for #GREEN#(21 resist armour)#LAST#, #GREEN#573 acid#LAST#, #ROYAL_BLUE#(21 resist armour)#LAST#, #ROYAL_BLUE#139 lightning#LAST# (#RED##{bold}#712#LAST##{normal}# total damage).
[target_simple AI]	15200	Vorudakira the skeleton magus	selecting NEW TARGET	32	20	3935	Seri
[use_tactical AI] === Action Selected:	15200	Vorudakira the skeleton magus	closein	 AI:move_astar_advanced
[Actor:move]	15200	Vorudakira the skeleton magus	move from	29	21	to	30	21
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[ActorObjectUse] useObjectDisable: 	Nerovena	inven/slot	8	1	tid	nil
Loading tile from tileset	/data/gfx/shockbolt/object/leather_reinforced.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	29	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1223515
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vorudakira the skeleton magus for #ROYAL_BLUE#(21 resist armour)#LAST#, #ROYAL_BLUE#503 lightning#LAST# (#RED##{bold}#503#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Vorudakira the skeleton magus!#{normal}#
[LOG]	
[LOG]	Resting starts...
Deleting shader 53 (is clone 1)
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
Deleting shader 53 (is clone 1)
[LOG]	Rested for 41 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	32	20	to	32	21
[Actor:move]	3935	Seri	move from	32	21	to	31	21
[Actor:move]	3935	Seri	move from	31	21	to	30	21
[Identify]	Brenesagen the dwarven-steel greatsword	true
[LOG]	Seri picks up (k.): #SALMON##UID:14998:0#Brenesagen the dwarven-steel greatsword (34.5-55.2 power, 4 apr)#LAST#.
[Identify]	restorative cashmere cloak of Iron Throne	true
[LOG]	Seri picks up (n.): #0080FF##UID:15201:0#restorative cashmere cloak of Iron Throne (2 def, 0 armour)#LAST#.
[ActorObjectUse] useObjectEnable: 	Nerovena	by	Seri	inven/slot	1	nil
[ActorObjectUse] Object	Nerovena	15219	is ineligible for talent interface
[Identify]	Nerovena	true
[LOG]	Seri picks up (r.): #FF7700##UID:15219:0#Nerovena (21 def, 7 armour)#LAST#.
[Actor:move]	3935	Seri	move from	30	21	to	29	21
[Actor:move]	3935	Seri	move from	29	21	to	28	21
[Actor:move]	3935	Seri	move from	28	21	to	27	21
[Actor:move]	3935	Seri	move from	27	21	to	26	21
[Actor:move]	3935	Seri	move from	26	21	to	25	21
[Actor:move]	3935	Seri	move from	25	21	to	24	21
[Actor:move]	3935	Seri	move from	24	21	to	23	21
[Actor:move]	3935	Seri	move from	23	21	to	23	20
[Actor:move]	3935	Seri	move from	23	20	to	23	19
[target_simple AI]	14948	treant	selecting NEW TARGET	23	19	3935	Seri
[Actor:move]	14948	treant	move from	19	18	to	20	18
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (treant)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
checkHit	30	vs	65	=> chance to hit	0
[LOG]	Treant is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	1226520
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Treant for #GREEN#661 acid#LAST# damage.
[Actor:move]	14948	treant	move from	20	18	to	21	18
[LOG]	
[Actor:move]	3935	Seri	move from	23	19	to	22	18
[target_simple AI]	14948	treant	selecting NEW TARGET	22	18	3935	Seri
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	43.668714654192	5	29	1	vs. armor/def	31.103497872868	40
[ATTACK] after melee attack bonus hooks & callbacks::	43.668714654192	5	29	1	vs. armor/def	31.103497872868	40
checkHit	29	vs	40	=> chance to hit	23
[LOG]	#UID:14948:0#Treant misses #fbd578#Seri#LAST#.
[Actor:move]	14948	treant	move from	21	18	to	21	18
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Treant!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	treant	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	2.0589117562234	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	2.0589117562234	vs. armor/def	1	15
checkHit	58	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	52.677664276969	vs. armor/hardiness	1	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	58	15	=	10.75
[PHYS CRIT %]	35.750007060581
[ATTACK] after crit	116.2
[ATTACK] after mult	239.24554607315
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Treant!#{normal}#
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	treant	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	2.0589117562234	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	2.0589117562234	vs. armor/def	1	15
checkHit	58	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	73	62.347080346211	vs. armor/hardiness	1	0.3
[ATTACK] after armor	73
[PHYS CRIT %] axe accuracy bonus	58	15	=	10.75
[PHYS CRIT %]	36.250007060581
[ATTACK] after crit	121.18
[ATTACK] after mult	249.49892661915
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Treant!#{normal}#
checkHit	55	vs	30	=> chance to hit	95
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Treant for #{bold}##LIGHT_GREEN#304 nature#{normal}##LAST# damage.
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#87 healing#LAST# from #UID:14948:0#Treant.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Treant!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	22	18	to	21	17
[Actor:move]	3935	Seri	move from	21	17	to	20	17
[Actor:move]	3935	Seri	move from	20	17	to	20	16
[Actor:move]	3935	Seri	move from	20	16	to	20	15
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northwest (storm drake hatchling)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
Deleting shader 53 (is clone 1)
[MIND CRIT %]	29.500007060581
checkHit	29	vs	65	=> chance to hit	0
[LOG]	Storm drake hatchling is disarmed!
checkHit	29	vs	65	=> chance to hit	0
checkHit	29	vs	65	=> chance to hit	0
[LOG]	Storm drake hatchling is disarmed!
checkHit	14	vs	65	=> chance to hit	0
[LOG]	Master vampire is disarmed!
checkHit	29	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1229769
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Storm drake hatchling for #GREEN#559 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Storm drake hatchling for #GREEN#661 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Master vampire for #GREEN#661 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Storm drake hatchling for #GREEN#661 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Storm drake hatchling for #GREEN#661 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Storm drake hatchling!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Storm drake hatchling!#{normal}#
[Actor:move]	15434	storm drake hatchling	move from	17	14	to	18	14
[Actor:move]	15436	storm drake hatchling	move from	16	13	to	17	13
[Actor:move]	15230	master vampire	move from	15	13	to	16	13
[LOG]	
Server latency	96
[Actor:move]	3935	Seri	move from	20	15	to	19	14
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	46.030902863311	25	34	1	vs. armor/def	31.103497872868	40
[ATTACK] after melee attack bonus hooks & callbacks::	46.030902863311	25	34	1	vs. armor/def	31.103497872868	40
checkHit	34	vs	40	=> chance to hit	35
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	49	25	vs. armor/hardiness	31.103497872868	0.3
[ATTACK] after armor	42.896502127132
[PHYS CRIT %]	0
[ATTACK] after crit	42.896502127132
[ATTACK] after mult	42.896502127132
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
[Actor:move]	15434	storm drake hatchling	move from	18	14	to	18	14
[Actor:move]	15436	storm drake hatchling	move from	17	13	to	18	13
[LOG]	#UID:15434:0#Storm drake hatchling hits #fbd578#Seri#LAST# for #WHITE#33 physical#LAST# damage.
[LOG]	Melee retaliation hits Storm drake hatchling for #1133F3#44 cold#LAST# damage.
[Actor:move]	15230	master vampire	move from	16	13	to	17	13
[LOG]	#{bold}#Melee retaliation killed Storm drake hatchling!#{normal}#
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Storm drake hatchling!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	storm drake hatchling	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	2.0589117562234	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	2.0589117562234	vs. armor/def	5	7
checkHit	58	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	74	52.677664276969	vs. armor/hardiness	5	0.3
[ATTACK] after armor	74
[PHYS CRIT %] axe accuracy bonus	58	7	=	12.75
[PHYS CRIT %]	37.750007060581
[ATTACK] after crit	74
[ATTACK] after mult	152.35946996053
[ATTACK]	target on_melee_hit:	6	LIGHTNING	vs	0
[MIND CRIT %]	29.500007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri attunes to the damage.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	storm drake hatchling	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	2.0589117562234	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	2.0589117562234	vs. armor/def	5	7
checkHit	58	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	62.347080346211	vs. armor/hardiness	5	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	58	7	=	12.75
[PHYS CRIT %]	38.250007060581
[ATTACK] after crit	119.52
[ATTACK] after mult	246.08113310381
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Storm drake hatchling!#{normal}#
[ATTACK]	target on_melee_hit:	6	LIGHTNING	vs	0
checkHit	55	vs	29	=> chance to hit	95
[LOG]	#LIGHT_GREEN##UID:3935:0##fbd578#Seri#LAST# gains 2% of a turn from Ancestral Life.#LAST#
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Storm drake hatchling for #LIGHT_GREEN#194 nature#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Seri#LAST# for #ROYAL_BLUE#(3 antimagic)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #ROYAL_BLUE#(2 antimagic)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#78 healing#LAST# from #UID:15436:0#Storm drake hatchling.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Storm drake hatchling!#{normal}#
[improved_talented AI] chooses for	15230	master vampire	T_RUNE:_PRISMATIC_1
[LOG]	Master vampire casts #{bold}##GREEN#Rune: Prismatic.#{normal}##LAST#
[LOG]	Master vampire summons a prismatic shield to protect him!
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[LOG]	
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	19	14	to	18	13
[LOG]	You pickup 3.35 gold pieces.
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	master vampire	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	1	vs. armor/def	10	10
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	1	vs. armor/def	10	10
checkEvasion	10	33	30
=> evasion chance	10
checkHit	58	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	73	52.677664276969	vs. armor/hardiness	10	0.3
[ATTACK] after armor	73
[PHYS CRIT %] axe accuracy bonus	58	10	=	12
[PHYS CRIT %]	37.000007060581
[ATTACK] after crit	73
[ATTACK] after mult	73
[ATTACK]	target on_melee_hit:	27.088457255108	LIGHT	vs	0
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	master vampire	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	1	vs. armor/def	10	10
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	1	vs. armor/def	10	10
checkEvasion	10	33	30
=> evasion chance	10
checkHit	58	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	62.347080346211	vs. armor/hardiness	10	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	58	10	=	12
[PHYS CRIT %]	37.500007060581
[ATTACK] after crit	72
[ATTACK] after mult	72
[ATTACK]	target on_melee_hit:	27.088457255108	LIGHT	vs	0
[Actor:move]	3935	Seri	move from	18	13	to	18	13
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Master vampire for #LIGHT_GREEN#(37 to prism#LAST##LIGHT_GREEN#)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #PURPLE#13 arcane#LAST#, #LIGHT_GREEN#(37 to prism#LAST##LIGHT_GREEN#)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #PURPLE#4 arcane#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Seri#LAST# for #YELLOW#(22 antimagic)#LAST#, #YELLOW#0 light#LAST#, #YELLOW#(13 antimagic)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Master vampire rearms.
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	16.76679722534	9	17	1	vs. armor/def	31.103497872868	40
[ATTACK] after melee attack bonus hooks & callbacks::	16.76679722534	9	17	1	vs. armor/def	31.103497872868	40
checkHit	17	vs	40	=> chance to hit	0
[LOG]	#UID:15230:0#Master vampire misses #fbd578#Seri#LAST#.
[Actor:move]	15230	master vampire	move from	17	13	to	17	13
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	14	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1233666
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Master vampire for #{bold}##ROYAL_BLUE#1268 lightning#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Master vampire!#{normal}#
[LOG]	
[LOG]	Resting starts...
Deleting shader 53 (is clone 1)
[LOG]	Seri is no longer attuned.
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	Rested for 25 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	18	13	to	17	13
[LOG]	You pickup 2.70 gold pieces.
[Actor:move]	3935	Seri	move from	17	13	to	18	14
[LOG]	You pickup 0.85 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[Actor:move]	3935	Seri	move from	18	14	to	19	13
[Actor:move]	3935	Seri	move from	19	13	to	20	13
[Actor:move]	3935	Seri	move from	20	13	to	21	13
[Actor:move]	3935	Seri	move from	21	13	to	20	13
[Actor:move]	3935	Seri	move from	20	13	to	19	13
[Actor:move]	3935	Seri	move from	19	13	to	18	13
[Actor:move]	3935	Seri	move from	18	13	to	17	13
[Actor:move]	3935	Seri	move from	17	13	to	16	13
[Actor:move]	3935	Seri	move from	16	13	to	15	13
[Actor:move]	3935	Seri	move from	15	13	to	14	14
[Actor:move]	3935	Seri	move from	14	14	to	14	15
[Actor:move]	3935	Seri	move from	14	15	to	14	16
[Actor:move]	3935	Seri	move from	14	16	to	14	17
[Actor:move]	3935	Seri	move from	14	17	to	14	18
[Actor:move]	3935	Seri	move from	14	18	to	13	18
[Actor:move]	3935	Seri	move from	13	18	to	12	18
[Actor:move]	3935	Seri	move from	12	18	to	11	18
[Actor:move]	3935	Seri	move from	11	18	to	11	19
Deleting shader 64 (is clone 1)
[target_simple AI]	14912	thief	selecting NEW TARGET	11	19	3935	Seri
checkHitOld	41.126214597966	55.599014475733
=> chance to hit	26.873887733435
[Actor:move]	14912	thief	move from	13	21	to	12	20
checkHitOld	41.126214597966	55.599014475733
=> chance to hit	26.873887733435
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (thief)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	#ORCHID##{bold}#Seri hurls lightning at thief!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
checkHit	12	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1236474
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Thief for #GREEN#661 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Thief!#{normal}#
[LOG]	
[LOG]	Resting starts...
Deleting shader 53 (is clone 1)
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	11	19	to	11	20
[Identify]	cashmere cloak of Iron Throne	true
[LOG]	Seri picks up (n.): #00FF80##UID:15268:0#cashmere cloak of Iron Throne (2 def, 0 armour)#LAST#.
[Actor:move]	3935	Seri	move from	11	20	to	12	20
[LOG]	You pickup 1.00 gold pieces.
[LOG]	You pickup 2.70 gold pieces.
[target_simple AI]	14932	orc necromancer	selecting NEW TARGET	12	20	3935	Seri
[improved_talented AI] chooses for	14932	orc necromancer	T_INVOKE_DARKNESS
[LOG]	Orc necromancer casts #{bold}##PURPLE#Invoke Darkness.#{normal}##LAST#
[SPELL CRIT %]	16
[LOG]	Ran for 2 turns (stop reason: taken damage).
[MIND CRIT %]	29.500007060581
[LOG]	Seri attunes to the damage.
[LOG]	#UID:14932:0#Orc necromancer hits #fbd578#Seri#LAST# for #GREY#(37 antimagic)#LAST#, #GREY#152 darkness#LAST# (#RED##{bold}#152#LAST##{normal}# total damage).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart (1)#WHITE#.
checkHit	21	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1238819
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Orc necromancer for #GREEN#586 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Orc necromancer!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Seri is no longer attuned.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	12	20	to	11	21
[Actor:move]	3935	Seri	move from	11	21	to	10	22
[Actor:move]	3935	Seri	move from	10	22	to	9	22
[Actor:move]	3935	Seri	move from	9	22	to	9	23
[Actor:move]	3935	Seri	move from	9	23	to	10	24
[Actor:move]	3935	Seri	move from	10	24	to	11	25
[Actor:move]	3935	Seri	move from	11	25	to	11	26
[Actor:move]	3935	Seri	move from	11	26	to	11	27
[Actor:move]	3935	Seri	move from	11	27	to	11	28
[Actor:move]	3935	Seri	move from	11	28	to	11	29
[Actor:move]	3935	Seri	move from	11	29	to	11	30
[Actor:move]	3935	Seri	move from	11	30	to	11	31
[Identify]	hardened leather armour	true
[LOG]	Seri picks up (t.): #FFFFFF##UID:15272:0#hardened leather armour (9 def, 6 armour)#LAST#.
[Actor:move]	3935	Seri	move from	11	31	to	11	30
[Actor:move]	3935	Seri	move from	11	30	to	11	29
[Actor:move]	3935	Seri	move from	11	29	to	11	28
[Actor:move]	3935	Seri	move from	11	28	to	11	27
[Actor:move]	3935	Seri	move from	11	27	to	12	26
[Actor:move]	3935	Seri	move from	12	26	to	13	27
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	13	27	to	14	26
[Actor:move]	3935	Seri	move from	14	26	to	15	25
[Actor:move]	3935	Seri	move from	15	25	to	15	24
[Actor:move]	3935	Seri	move from	15	24	to	15	23
[Actor:move]	3935	Seri	move from	15	23	to	15	22
[Actor:move]	3935	Seri	move from	15	22	to	14	22
[Actor:move]	3935	Seri	move from	14	22	to	13	21
[Actor:move]	3935	Seri	move from	13	21	to	12	20
[Actor:move]	3935	Seri	move from	12	20	to	11	19
[Actor:move]	3935	Seri	move from	11	19	to	11	18
[Actor:move]	3935	Seri	move from	11	18	to	11	17
[Actor:move]	3935	Seri	move from	11	17	to	11	16
[Actor:move]	3935	Seri	move from	11	16	to	11	15
[Actor:move]	3935	Seri	move from	11	15	to	11	14
[Actor:move]	3935	Seri	move from	11	14	to	12	13
[Actor:move]	3935	Seri	move from	12	13	to	12	13
[Actor:move]	3935	Seri	move from	12	13	to	13	13
[Actor:move]	3935	Seri	move from	13	13	to	14	14
[Actor:move]	3935	Seri	move from	14	14	to	15	14
[Actor:move]	3935	Seri	move from	15	14	to	16	14
[Actor:move]	3935	Seri	move from	16	14	to	17	15
[Actor:move]	3935	Seri	move from	17	15	to	17	16
[Actor:move]	3935	Seri	move from	17	16	to	18	17
[Actor:move]	3935	Seri	move from	18	17	to	19	18
Deleting shader 64 (is clone 1)
[Actor:move]	3935	Seri	move from	19	18	to	20	18
[Actor:move]	3935	Seri	move from	20	18	to	21	18
[Actor:move]	3935	Seri	move from	21	18	to	22	18
[Actor:move]	3935	Seri	move from	22	18	to	23	19
[Actor:move]	3935	Seri	move from	23	19	to	23	20
[Actor:move]	3935	Seri	move from	23	20	to	23	21
[Actor:move]	3935	Seri	move from	23	21	to	23	22
[Actor:move]	3935	Seri	move from	23	22	to	22	23
[Actor:move]	3935	Seri	move from	22	23	to	21	23
[Actor:move]	3935	Seri	move from	21	23	to	21	24
[Actor:move]	3935	Seri	move from	21	24	to	21	25
[Actor:move]	3935	Seri	move from	21	25	to	21	26
[Actor:move]	3935	Seri	move from	21	26	to	21	27
[Actor:move]	3935	Seri	move from	21	27	to	21	28
[Actor:move]	3935	Seri	move from	21	28	to	21	29
[Actor:move]	3935	Seri	move from	21	29	to	21	30
[Actor:move]	3935	Seri	move from	21	30	to	21	31
[Actor:move]	3935	Seri	move from	21	31	to	21	32
[Actor:move]	3935	Seri	move from	21	32	to	21	33
[Actor:move]	3935	Seri	move from	21	33	to	21	32
[Actor:move]	3935	Seri	move from	21	32	to	21	31
[Actor:move]	3935	Seri	move from	21	31	to	21	30
[Actor:move]	3935	Seri	move from	21	30	to	21	29
[Actor:move]	3935	Seri	move from	21	29	to	21	28
[Actor:move]	3935	Seri	move from	21	28	to	21	27
[Actor:move]	3935	Seri	move from	21	27	to	21	26
[Actor:move]	3935	Seri	move from	21	26	to	21	25
[Actor:move]	3935	Seri	move from	21	25	to	21	24
[Actor:move]	3935	Seri	move from	21	24	to	20	23
[Actor:move]	3935	Seri	move from	20	23	to	19	24
[Actor:move]	3935	Seri	move from	19	24	to	19	25
[Actor:move]	3935	Seri	move from	19	25	to	19	26
[Actor:move]	3935	Seri	move from	19	26	to	19	27
[Actor:move]	3935	Seri	move from	19	27	to	19	28
[Actor:move]	3935	Seri	move from	19	28	to	19	29
[Actor:move]	3935	Seri	move from	19	29	to	19	30
[Actor:move]	3935	Seri	move from	19	30	to	19	31
[Identify]	hardened leather cap of might	true
[LOG]	Seri picks up (s.): #0080FF##UID:15262:0#hardened leather cap of might (0 def, 3 armour)#LAST#.
[Actor:move]	3935	Seri	move from	19	31	to	19	32
[LOG]	Lore found: #0080FF#Loremaster Greynot's Analysis of the Races - Chapter 5 - Thaloren
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	races-5
[Actor:move]	3935	Seri	move from	19	32	to	19	33
[Actor:move]	3935	Seri	move from	19	33	to	19	34
[Actor:move]	3935	Seri	move from	19	34	to	19	35
[Actor:move]	3935	Seri	move from	19	35	to	20	35
[Actor:move]	3935	Seri	move from	20	35	to	21	35
[Actor:move]	3935	Seri	move from	21	35	to	21	36
[Actor:move]	3935	Seri	move from	21	36	to	20	37
[Actor:move]	3935	Seri	move from	20	37	to	21	36
[Actor:move]	3935	Seri	move from	21	36	to	22	35
[Actor:move]	3935	Seri	move from	22	35	to	23	35
[target_simple AI]	14949	skeleton warrior	selecting NEW TARGET	23	35	3935	Seri
[Actor:move]	14949	skeleton warrior	move from	32	36	to	31	36
[Actor:move]	3935	Seri	move from	23	35	to	24	35
[Actor:move]	14949	skeleton warrior	move from	31	36	to	30	36
[Actor:move]	3935	Seri	move from	24	35	to	25	35
[Actor:move]	3935	Seri	move from	25	35	to	26	35
[SOUND] loading from	/data/sound/creatures/skeletons/skell_1.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_1.ogg" : <static>
[Actor:move]	14949	skeleton warrior	move from	30	36	to	29	36
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the east (skeleton warrior)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
checkHit	31	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1243073
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #GREEN#661 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	26	35	to	27	36
[Actor:move]	3935	Seri	move from	27	36	to	28	36
[Actor:move]	3935	Seri	move from	28	36	to	29	36
[Identify]	lifebinding yew vilestaff of wizardry	true
[LOG]	Seri picks up (m.): #8d55ff##UID:14950:0#lifebinding yew vilestaff of wizardry (20-24 power, 4 apr, fire element)#LAST#.
[LOG]	You pickup 0.65 gold pieces.
[Actor:move]	3935	Seri	move from	29	36	to	30	36
[Actor:move]	3935	Seri	move from	30	36	to	31	36
[Actor:move]	3935	Seri	move from	31	36	to	32	36
[Actor:move]	3935	Seri	move from	32	36	to	33	36
[Actor:move]	3935	Seri	move from	33	36	to	34	36
[Actor:move]	3935	Seri	move from	34	36	to	35	36
[Actor:move]	3935	Seri	move from	35	36	to	35	37
[Actor:move]	3935	Seri	move from	35	37	to	36	38
[Actor:move]	3935	Seri	move from	36	38	to	37	38
[Actor:move]	3935	Seri	move from	37	38	to	38	39
[Actor:move]	3935	Seri	move from	38	39	to	37	40
[Actor:move]	3935	Seri	move from	37	40	to	38	41
[Actor:move]	3935	Seri	move from	38	41	to	39	40
[Actor:move]	3935	Seri	move from	39	40	to	40	40
[LOG]	Ran for 4 turns (stop reason: interesting terrain).
[LOG]	
Deleting shader 53 (is clone 1)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	40	40	to	41	40
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[Actor:move]	3935	Seri	move from	41	40	to	42	41
[Actor:move]	3935	Seri	move from	42	41	to	42	42
[Actor:move]	3935	Seri	move from	42	42	to	43	42
[ActorObjectUse] useObjectEnable: 	biting gale rune	by	Seri	inven/slot	1	nil
[Identify]	biting gale rune	true
[LOG]	Seri picks up (e.): #FFFFFF##UID:15261:0#biting gale rune (damage 133; dur 4; cd 17)#LAST#.
[Actor:move]	3935	Seri	move from	43	42	to	44	41
[Actor:move]	3935	Seri	move from	44	41	to	44	40
[Actor:move]	3935	Seri	move from	44	40	to	44	39
[Actor:move]	3935	Seri	move from	44	39	to	44	38
[Actor:move]	3935	Seri	move from	44	38	to	44	37
[ActorObjectUse] useObjectEnable: 	ethereal rune of the sneak	by	Seri	inven/slot	1	nil
[Identify]	ethereal rune of the sneak	true
[LOG]	Seri picks up (f.): #00FF80##UID:15257:0#ethereal rune of the sneak (power 18; resist 39%; move 64%; dur 5; cd 20)#LAST#.
[Actor:move]	3935	Seri	move from	44	37	to	43	38
[Actor:move]	3935	Seri	move from	43	38	to	42	39
[Actor:move]	3935	Seri	move from	42	39	to	41	40
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[Actor:move]	3935	Seri	move from	41	40	to	40	40
[Actor:move]	3935	Seri	move from	40	40	to	39	40
[Actor:move]	3935	Seri	move from	39	40	to	38	39
[Actor:move]	3935	Seri	move from	38	39	to	37	38
[Actor:move]	3935	Seri	move from	37	38	to	36	37
[Actor:move]	3935	Seri	move from	36	37	to	35	36
[Actor:move]	3935	Seri	move from	35	36	to	34	36
[Actor:move]	3935	Seri	move from	34	36	to	33	36
[Actor:move]	3935	Seri	move from	33	36	to	32	36
[Actor:move]	3935	Seri	move from	32	36	to	31	36
[Actor:move]	3935	Seri	move from	31	36	to	30	36
[Actor:move]	3935	Seri	move from	30	36	to	29	36
[Actor:move]	3935	Seri	move from	29	36	to	28	36
[Actor:move]	3935	Seri	move from	28	36	to	27	37
[Actor:move]	3935	Seri	move from	27	37	to	26	37
[Actor:move]	3935	Seri	move from	26	37	to	25	37
[Actor:move]	3935	Seri	move from	25	37	to	24	37
[Actor:move]	3935	Seri	move from	24	37	to	23	37
[Actor:move]	3935	Seri	move from	23	37	to	22	37
[Actor:move]	3935	Seri	move from	22	37	to	21	37
[Actor:move]	3935	Seri	move from	21	37	to	20	38
[Actor:move]	3935	Seri	move from	20	38	to	20	39
[Actor:move]	3935	Seri	move from	20	39	to	20	40
[Actor:move]	3935	Seri	move from	20	40	to	20	41
[Actor:move]	3935	Seri	move from	20	41	to	20	42
[Actor:move]	3935	Seri	move from	20	42	to	20	43
[Actor:move]	3935	Seri	move from	20	43	to	20	44
[Actor:move]	3935	Seri	move from	20	44	to	20	45
[Actor:move]	3935	Seri	move from	20	45	to	20	46
[Actor:move]	3935	Seri	move from	20	46	to	21	46
[Actor:move]	3935	Seri	move from	21	46	to	22	46
[Actor:move]	3935	Seri	move from	22	46	to	23	46
[Actor:move]	3935	Seri	move from	23	46	to	24	46
[Actor:move]	3935	Seri	move from	24	46	to	25	46
[Actor:move]	3935	Seri	move from	25	46	to	25	47
[Actor:move]	3935	Seri	move from	25	47	to	25	48
[Actor:move]	3935	Seri	move from	25	48	to	25	49
[Actor:move]	3935	Seri	move from	25	49	to	24	49
[target_simple AI]	15249	skeleton magus	selecting NEW TARGET	24	49	3935	Seri
[Actor:move]	15249	skeleton magus	move from	14	49	to	15	49
[Actor:move]	3935	Seri	move from	24	49	to	23	49
[Actor:move]	3935	Seri	move from	23	49	to	22	49
[target_simple AI]	15249	skeleton magus	selecting NEW TARGET	22	49	3935	Seri
[Actor:move]	15249	skeleton magus	move from	15	49	to	16	49
[Actor:move]	3935	Seri	move from	22	49	to	21	49
[Actor:move]	15249	skeleton magus	move from	16	49	to	17	49
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (skeleton magus)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
checkHit	17	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1248020
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton magus for #{bold}##GREEN#852 acid#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton magus!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
Deleting shader 53 (is clone 1)
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	21	49	to	20	49
[Actor:move]	3935	Seri	move from	20	49	to	19	49
[Actor:move]	3935	Seri	move from	19	49	to	18	49
[Actor:move]	3935	Seri	move from	18	49	to	17	49
[LOG]	You pickup 0.70 gold pieces.
[Actor:move]	3935	Seri	move from	17	49	to	16	49
[Actor:move]	3935	Seri	move from	16	49	to	16	48
[Actor:move]	3935	Seri	move from	16	48	to	15	47
[Actor:move]	3935	Seri	move from	15	47	to	14	46
[Actor:move]	3935	Seri	move from	14	46	to	13	45
[Actor:move]	3935	Seri	move from	13	45	to	12	45
[Actor:move]	3935	Seri	move from	12	45	to	11	45
[Actor:move]	3935	Seri	move from	11	45	to	12	44
[Actor:move]	3935	Seri	move from	12	44	to	13	43
[Actor:move]	3935	Seri	move from	13	43	to	14	43
[Actor:move]	3935	Seri	move from	14	43	to	15	43
[Actor:move]	3935	Seri	move from	15	43	to	15	42
[Actor:move]	3935	Seri	move from	15	42	to	15	41
[Actor:move]	3935	Seri	move from	15	41	to	15	40
[Actor:move]	3935	Seri	move from	15	40	to	15	39
[Actor:move]	3935	Seri	move from	15	39	to	16	39
[Actor:move]	3935	Seri	move from	16	39	to	17	39
[Actor:move]	3935	Seri	move from	17	39	to	18	39
[Actor:move]	3935	Seri	move from	18	39	to	18	39
[Actor:move]	3935	Seri	move from	18	39	to	19	39
[Actor:move]	3935	Seri	move from	19	39	to	20	38
[Actor:move]	3935	Seri	move from	20	38	to	21	37
[Actor:move]	3935	Seri	move from	21	37	to	21	36
[Actor:move]	3935	Seri	move from	21	36	to	20	35
[Actor:move]	3935	Seri	move from	20	35	to	19	35
[Actor:move]	3935	Seri	move from	19	35	to	18	35
[Actor:move]	3935	Seri	move from	18	35	to	19	34
[Actor:move]	3935	Seri	move from	19	34	to	19	33
[Actor:move]	3935	Seri	move from	19	33	to	19	32
[Actor:move]	3935	Seri	move from	19	32	to	19	31
[Actor:move]	3935	Seri	move from	19	31	to	19	30
[Actor:move]	3935	Seri	move from	19	30	to	19	29
[Actor:move]	3935	Seri	move from	19	29	to	19	28
[Actor:move]	3935	Seri	move from	19	28	to	19	27
[Actor:move]	3935	Seri	move from	19	27	to	19	26
[Actor:move]	3935	Seri	move from	19	26	to	19	25
[Actor:move]	3935	Seri	move from	19	25	to	19	24
[Actor:move]	3935	Seri	move from	19	24	to	18	23
[Actor:move]	3935	Seri	move from	18	23	to	17	23
[Actor:move]	3935	Seri	move from	17	23	to	16	23
[Actor:move]	3935	Seri	move from	16	23	to	15	24
[Actor:move]	3935	Seri	move from	15	24	to	15	25
[Actor:move]	3935	Seri	move from	15	25	to	14	26
[Actor:move]	3935	Seri	move from	14	26	to	13	27
[Actor:move]	3935	Seri	move from	13	27	to	13	28
[Actor:move]	3935	Seri	move from	13	28	to	13	27
[Actor:move]	3935	Seri	move from	13	27	to	12	26
[Actor:move]	3935	Seri	move from	12	26	to	11	27
[Actor:move]	3935	Seri	move from	11	27	to	11	28
[Actor:move]	3935	Seri	move from	11	28	to	11	29
[Actor:move]	3935	Seri	move from	11	29	to	11	30
[Actor:move]	3935	Seri	move from	11	30	to	11	31
[Actor:move]	3935	Seri	move from	11	31	to	11	32
[Actor:move]	3935	Seri	move from	11	32	to	11	33
[Actor:move]	3935	Seri	move from	11	33	to	11	34
[Actor:move]	3935	Seri	move from	11	34	to	11	35
[Actor:move]	3935	Seri	move from	11	35	to	11	36
[Actor:move]	3935	Seri	move from	11	36	to	11	37
[Actor:move]	3935	Seri	move from	11	37	to	11	38
[target_simple AI]	14974	skeleton warrior	selecting NEW TARGET	11	38	3935	Seri
[Actor:move]	14974	skeleton warrior	move from	5	39	to	6	39
[target_simple AI]	15223	giant fire ant	selecting NEW TARGET	11	38	3935	Seri
[Actor:move]	15223	giant fire ant	move from	4	39	to	5	39
[Actor:move]	3935	Seri	move from	11	38	to	11	39
[Actor:move]	14974	skeleton warrior	move from	6	39	to	7	39
[Actor:move]	15223	giant fire ant	move from	5	39	to	6	39
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (skeleton warrior)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
checkHit	28	vs	65	=> chance to hit	0
checkHit	32	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1251275
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #GREEN#661 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #GREEN#661 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	11	39	to	10	39
[Actor:move]	3935	Seri	move from	10	39	to	9	39
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	9	39	to	8	39
[Actor:move]	3935	Seri	move from	8	39	to	7	39
[Actor:move]	3935	Seri	move from	7	39	to	6	39
[Actor:move]	3935	Seri	move from	6	39	to	5	39
[Actor:move]	3935	Seri	move from	5	39	to	4	39
[Actor:move]	3935	Seri	move from	4	39	to	3	39
[Actor:move]	3935	Seri	move from	3	39	to	2	39
[target_simple AI]	14995	large white snake	selecting NEW TARGET	2	39	3935	Seri
[Actor:move]	14995	large white snake	move from	2	33	to	2	34
[Actor:move]	3935	Seri	move from	2	39	to	2	38
[NPC:seen_by] Passing target	Seri	from	14995	large white snake	to	14910	ghast
[NPC:seen_by] Passing target	Seri	from	14995	large white snake	to	15224	skeleton magus
[Actor:move]	14995	large white snake	move from	2	34	to	2	35
[Actor:move]	15224	skeleton magus	move from	4	32	to	3	33
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (large white snake)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	36	vs	65	=> chance to hit	0
checkHit	28	vs	65	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
checkHit	19	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1253570
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton magus for #GREEN#1097 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #LIGHT_GREY#(622 resilience)#LAST#, #{bold}##GREEN#342 acid#{normal}##LAST# (#RED##{bold}#342#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Large white snake for #GREEN#1097 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton magus!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Large white snake!#{normal}#
[Actor:move]	14910	ghast	move from	2	28	to	2	29
[LOG]	
[LOG]	Resting starts...
[Actor:move]	14910	ghast	move from	2	29	to	2	30
[Actor:move]	14910	ghast	move from	2	30	to	2	31
[Actor:move]	14910	ghast	move from	2	31	to	2	32
[improved_talented AI] chooses for	14910	ghast	T_GHOULISH_LEAP
[Actor:move]	14910	ghast	(forced) move from	2	32	to	3	39
[LOG]	Ghast speeds up.
[LOG]	Rested for 5 turns (stop reason: hostile spotted to the southeast (ghast)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
checkHit	36	vs	65	=> chance to hit	0
[LOG]	Ghast is stunned!
Cloned shader 53
[SHADER] setting reset param	tick_start	1256124
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghast for #LIGHT_GREY#(102 resilience)#LAST#, #ROYAL_BLUE#342 lightning#LAST# (#RED##{bold}#342#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	28.670106445972	3	26	1	vs. armor/def	31.103497872868	40
[ATTACK] after melee attack bonus hooks & callbacks::	28.670106445972	3	26	1	vs. armor/def	31.103497872868	40
checkHit	26	vs	40	=> chance to hit	15
[LOG]	#UID:14910:0#Ghast misses #fbd578#Seri#LAST#.
[Actor:move]	14910	ghast	move from	3	39	to	3	39
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Ghast!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghast	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	2.0589117562234	vs. armor/def	2	9
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	2.0589117562234	vs. armor/def	2	9
checkHit	58	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	52.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	58	9	=	12.25
[PHYS CRIT %]	37.250007060581
[ATTACK] after crit	116.2
[ATTACK] after mult	239.24554607315
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghast!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghast	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	2.0589117562234	vs. armor/def	2	9
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	2.0589117562234	vs. armor/def	2	9
checkHit	58	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	75	62.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	75
[PHYS CRIT %] axe accuracy bonus	58	9	=	12.25
[PHYS CRIT %]	37.750007060581
[ATTACK] after crit	124.5
[ATTACK] after mult	256.33451364981
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghast!#{normal}#
checkHit	55	vs	36	=> chance to hit	95
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghast for #{bold}##LIGHT_GREEN#304 nature#{normal}##LAST# damage.
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#80 healing#LAST# from #UID:14910:0#Ghast.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghast!#{normal}#
[LOG]	
Deleting shader 53 (is clone 1)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	2	38	to	3	39
[LOG]	You pickup 0.80 gold pieces.
[Actor:move]	3935	Seri	move from	3	39	to	2	38
[Actor:move]	3935	Seri	move from	2	38	to	2	37
[Actor:move]	3935	Seri	move from	2	37	to	2	36
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[Actor:move]	3935	Seri	move from	2	36	to	2	35
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[Actor:move]	3935	Seri	move from	2	35	to	2	34
[Actor:move]	3935	Seri	move from	2	34	to	2	33
[Actor:move]	3935	Seri	move from	2	33	to	3	33
[LOG]	You pickup 0.70 gold pieces.
[Identify]	yew starstaff	true
[LOG]	Seri picks up (p.): #FFFFFF##UID:15267:0#yew starstaff (20-24 power, 4 apr, light element)#LAST#.
[Actor:move]	3935	Seri	move from	3	33	to	4	32
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	4	32	to	5	33
[Actor:move]	3935	Seri	move from	5	33	to	6	34
[Actor:move]	3935	Seri	move from	6	34	to	5	33
[Actor:move]	3935	Seri	move from	5	33	to	4	32
[Actor:move]	3935	Seri	move from	4	32	to	3	31
[Actor:move]	3935	Seri	move from	3	31	to	4	32
[Actor:move]	3935	Seri	move from	4	32	to	5	31
[target_simple AI]	15240	skeleton magus	selecting NEW TARGET	5	31	3935	Seri
[Actor:move]	15240	skeleton magus	move from	6	24	to	6	25
[Actor:move]	3935	Seri	move from	5	31	to	6	30
[Actor:move]	3935	Seri	move from	6	30	to	5	31
[Actor:move]	15240	skeleton magus	move from	6	25	to	6	26
[Actor:move]	3935	Seri	move from	5	31	to	4	32
[Actor:move]	15240	skeleton magus	move from	6	26	to	6	27
[Actor:move]	3935	Seri	move from	4	32	to	3	31
[Actor:move]	3935	Seri	move from	3	31	to	2	30
[target_simple AI]	15233	skeleton master archer	selecting NEW TARGET	2	30	3935	Seri
[use_tactical AI] === Action Selected:	15233	skeleton master archer	closein	 AI:move_complex
[Actor:move]	15233	skeleton master archer	move from	2	21	to	2	22
[Actor:move]	15240	skeleton magus	move from	6	27	to	6	28
[Actor:move]	3935	Seri	move from	2	30	to	2	29
[use_tactical AI] === Action Selected:	15233	skeleton master archer	disable	 talent:T_CRIPPLING_SHOT
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow	quiver of yew arrows of annihilation	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton master archer	15233	using weapon:	ash longbow	ammo:	quiver of yew arrows of annihilation	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	ash longbow	to:	2	29
Adding entity	15455	after	15233
[Actor:move]	15240	skeleton magus	move from	6	28	to	6	29
[Actor:move]	3935	Seri	move from	2	29	to	2	28
[ATTACK ARCHERY]	15455	 to 	Seri	 :: 	68.98177795999	19	31.103497872868	::	1.3162277660168
checkHit	50	vs	40	=> chance to hit	75
[ATTACK ARCHERY] raw dam	68.98177795999	versus	31.103497872868	with APR	19
[ATTACK ARCHERY] after armor	56.878280087121
[ATTACK ARCHERY] after range	73
[PHYS CRIT %] axe accuracy bonus	50	40	=	2.5
[PHYS CRIT %]	13.5
[ATTACK ARCHERY] after crit	73
[ATTACK ARCHERY] after mult	96.084626919229
[ATTACK ARCHERY] after hook	96.084626919229
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	34	vs	50	=> chance to hit	10
[LOG]	Seri slows down.
[LOG]	Skeleton master archer's Crippling Shot hits #fbd578#Seri#LAST# for #WHITE#86 physical#LAST# damage.
[LOG]	
[Actor:move]	3935	Seri	move from	2	28	to	2	27
[use_tactical AI] === Action Selected:	15233	skeleton master archer	disable	 talent:T_PINNING_SHOT
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow	quiver of yew arrows of annihilation	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton master archer	15233	using weapon:	ash longbow	ammo:	quiver of yew arrows of annihilation	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	ash longbow	to:	2	27
Adding entity	15456	after	15233
[Actor:move]	15240	skeleton magus	move from	6	29	to	6	30
[ATTACK ARCHERY]	15456	 to 	Seri	 :: 	68.98177795999	19	31.103497872868	::	1.2529822128135
checkHit	50	vs	40	=> chance to hit	75
[ATTACK ARCHERY] raw dam	68.98177795999	versus	31.103497872868	with APR	19
[ATTACK ARCHERY] after armor	56.878280087121
[ATTACK ARCHERY] after range	73
[PHYS CRIT %] axe accuracy bonus	50	40	=	2.5
[PHYS CRIT %]	13.5
[ATTACK ARCHERY] after crit	73
[ATTACK ARCHERY] after mult	91.467701535383
[ATTACK ARCHERY] after hook	91.467701535383
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	34	vs	50	=> chance to hit	10
[LOG]	Seri is pinned to the ground.
[LOG]	Skeleton master archer's Pinning Shot hits #fbd578#Seri#LAST# for #WHITE#82 physical#LAST# damage.
[LOG]	
[LOG]	You are unable to move!
[LOG]	Ran for 1 turns (stop reason: didn't move).
[LOG]	You are unable to move!
[LOG]	Ran for 1 turns (stop reason: didn't move).
[LOG]	You are unable to move!
[LOG]	Ran for 1 turns (stop reason: didn't move).
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	#ORCHID##{bold}#Seri hurls lightning at skeleton master archer!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	27	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1260320
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #GREEN#562 acid#LAST#, #{bold}##ROYAL_BLUE#309 lightning#{normal}##LAST# (#RED##{bold}#870#LAST##{normal}# total damage).
[Actor:move]	15240	skeleton magus	move from	6	30	to	5	31
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
Deleting shader 53 (is clone 1)
[MIND CRIT %]	29.500007060581
Cloned shader 53
[SHADER] setting reset param	tick_start	1261922
[improved_talented AI] chooses for	15240	skeleton magus	T_FLAME
[SPELL CRIT %]	9.8
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
Cloned shader 53
[SHADER] setting reset param	tick_start	1263671
Deleting shader 53 (is clone 1)
[improved_talented AI] chooses for	15240	skeleton magus	T_MANATHRUST
[SPELL CRIT %]	9.8
[LOG]	Seri is no longer pinned.
[LOG]	
[Actor:move]	15240	skeleton magus	move from	5	31	to	6	32
[LOG]	Seri speeds up.
[LOG]	
[Actor:move]	3935	Seri	move from	2	27	to	2	26
[Actor:move]	15240	skeleton magus	move from	6	32	to	5	31
[Actor:move]	3935	Seri	move from	2	26	to	2	25
[improved_talented AI] chooses for	15240	skeleton magus	T_FLAME
[SPELL CRIT %]	9.8
[Actor:move]	3935	Seri	move from	2	25	to	2	24
[Actor:move]	3935	Seri	move from	2	24	to	2	23
[improved_talented AI] chooses for	15240	skeleton magus	T_MANATHRUST
[SPELL CRIT %]	9.8
[Actor:move]	3935	Seri	move from	2	23	to	2	22
[LOG]	You pickup 2.35 gold pieces.
[Actor:move]	15240	skeleton magus	move from	5	31	to	6	30
[Actor:move]	3935	Seri	move from	2	22	to	2	21
Deleting shader 53 (is clone 1)
[LOG]	
[Actor:move]	3935	Seri	move from	2	21	to	2	20
[Actor:move]	15240	skeleton magus	move from	6	30	to	6	29
[Actor:move]	3935	Seri	move from	2	20	to	2	19
[Actor:move]	15240	skeleton magus	move from	6	29	to	6	28
[Actor:move]	3935	Seri	move from	2	19	to	2	18
[target_simple AI]	14970	large white snake	selecting NEW TARGET	2	18	3935	Seri
[Actor:move]	14970	large white snake	move from	7	17	to	6	17
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (large white snake)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the east (large white snake)).
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[SOUND] loading from	/data/sound/creatures/snakes/snake_die_1.ogg	:=:	sound "/data/sound/creatures/snakes/snake_die_1.ogg" : <static>
checkHit	29	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1268876
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Large white snake for #GREEN#661 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Large white snake!#{normal}#
[Actor:move]	15240	skeleton magus	move from	6	28	to	6	29
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[Actor:move]	15240	skeleton magus	move from	6	29	to	6	28
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
[Actor:move]	15240	skeleton magus	move from	6	28	to	6	29
[Actor:move]	15240	skeleton magus	move from	6	29	to	6	28
[Actor:move]	15240	skeleton magus	move from	6	28	to	6	29
[Actor:move]	15240	skeleton magus	move from	6	29	to	6	28
[Actor:move]	15240	skeleton magus	move from	6	28	to	6	27
[Actor:move]	15240	skeleton magus	move from	6	27	to	6	28
[Actor:move]	15240	skeleton magus	move from	6	28	to	6	29
[Actor:move]	15240	skeleton magus	move from	6	29	to	6	30
[Actor:move]	15240	skeleton magus	move from	6	30	to	6	29
[Actor:move]	15240	skeleton magus	move from	6	29	to	6	30
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[Actor:move]	15240	skeleton magus	move from	6	30	to	6	29
[Actor:move]	15240	skeleton magus	move from	6	29	to	6	30
[Actor:move]	15240	skeleton magus	move from	6	30	to	6	29
[Actor:move]	15240	skeleton magus	move from	6	29	to	6	30
[Actor:move]	15240	skeleton magus	move from	6	30	to	5	31
[Actor:move]	15240	skeleton magus	move from	5	31	to	4	32
[Actor:move]	15240	skeleton magus	move from	4	32	to	3	31
[Actor:move]	15240	skeleton magus	move from	3	31	to	4	32
[Actor:move]	15240	skeleton magus	move from	4	32	to	3	31
[Actor:move]	15240	skeleton magus	move from	3	31	to	2	30
[improved_talented AI] chooses for	15240	skeleton magus	T_FLAME
[SPELL CRIT %]	9.8
[Actor:move]	15240	skeleton magus	move from	2	30	to	2	31
[Actor:move]	15240	skeleton magus	move from	2	31	to	2	30
[Actor:move]	15240	skeleton magus	move from	2	30	to	2	29
[Actor:move]	15240	skeleton magus	move from	2	29	to	2	28
[improved_talented AI] chooses for	15240	skeleton magus	T_FLAME
[SPELL CRIT %]	9.8
[LOG]	Rested for 30 turns (stop reason: taken damage).
[MIND CRIT %]	29.500007060581
[LOG]	Seri attunes to the damage.
[LOG]	Seri is on fire!
[LOG]	Something hits #fbd578#Seri#LAST# for #LIGHT_RED#(37 antimagic)#LAST#, #LIGHT_RED#73 fire#LAST# (#RED##{bold}#73#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	2	18	to	3	17
[LOG]	Burning from Skeleton magus hits #fbd578#Seri#LAST# for #LIGHT_RED#(27 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	3	17	to	4	17
[Actor:move]	15240	skeleton magus	move from	2	28	to	2	27
[Actor:move]	3935	Seri	move from	4	17	to	5	17
[LOG]	Ran for 3 turns (stop reason: taken damage).
[LOG]	Burning from Skeleton magus hits #fbd578#Seri#LAST# for #LIGHT_RED#(27 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	15240	skeleton magus	move from	2	27	to	2	26
[LOG]	
[Actor:move]	3935	Seri	move from	5	17	to	6	17
[LOG]	Burning from Skeleton magus hits #fbd578#Seri#LAST# for #LIGHT_RED#(27 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	6	17	to	6	18
[improved_talented AI] chooses for	15240	skeleton magus	T_FLAME
[SPELL CRIT %]	9.8
[Actor:move]	3935	Seri	move from	6	18	to	6	19
[LOG]	Seri stops burning.
[Actor:move]	15240	skeleton magus	move from	2	26	to	2	25
[LOG]	
[Actor:move]	3935	Seri	move from	6	19	to	6	20
[Actor:move]	15240	skeleton magus	move from	2	25	to	2	24
[Actor:move]	3935	Seri	move from	6	20	to	6	21
[Actor:move]	3935	Seri	move from	6	21	to	6	22
[Actor:move]	15240	skeleton magus	move from	2	24	to	2	23
[Actor:move]	3935	Seri	move from	6	22	to	6	23
[improved_talented AI] chooses for	15240	skeleton magus	T_MANATHRUST
[SPELL CRIT %]	9.8
[LOG]	Resting starts...
[LOG]	Seri is no longer attuned.
[Actor:move]	15240	skeleton magus	move from	2	23	to	2	22
[Actor:move]	15240	skeleton magus	move from	2	22	to	2	21
[Actor:move]	15240	skeleton magus	move from	2	21	to	2	22
[Actor:move]	15240	skeleton magus	move from	2	22	to	2	23
[Actor:move]	15240	skeleton magus	move from	2	23	to	2	22
[improved_talented AI] chooses for	15240	skeleton magus	T_MANATHRUST
[SPELL CRIT %]	9.8
[improved_talented AI] chooses for	15240	skeleton magus	T_ATTACK
[T_ATTACK]	15240	skeleton magus	attacks empty space:	2	23
[improved_talented AI] chooses for	15240	skeleton magus	T_FLAME
[SPELL CRIT %]	9.8
[Actor:move]	15240	skeleton magus	move from	2	22	to	2	21
[improved_talented AI] chooses for	15240	skeleton magus	T_MANATHRUST
[SPELL CRIT %]	9.8
[Actor:move]	15240	skeleton magus	move from	2	21	to	2	20
[Actor:move]	15240	skeleton magus	move from	2	20	to	2	21
[improved_talented AI] chooses for	15240	skeleton magus	T_FLAME
[SPELL CRIT %]	9.8
[Actor:move]	15240	skeleton magus	move from	2	21	to	2	22
[Actor:move]	15240	skeleton magus	move from	2	22	to	2	23
[Actor:move]	15240	skeleton magus	move from	2	23	to	2	22
[Actor:move]	15240	skeleton magus	move from	2	22	to	2	21
[Actor:move]	15240	skeleton magus	move from	2	21	to	2	22
[Actor:move]	15240	skeleton magus	move from	2	22	to	2	23
[Actor:move]	15240	skeleton magus	move from	2	23	to	2	22
[Actor:move]	15240	skeleton magus	move from	2	22	to	2	23
[Actor:move]	15240	skeleton magus	move from	2	23	to	2	24
[Actor:move]	15240	skeleton magus	move from	2	24	to	2	23
[Actor:move]	15240	skeleton magus	move from	2	23	to	2	22
[Actor:move]	15240	skeleton magus	move from	2	22	to	2	23
[Actor:move]	15240	skeleton magus	move from	2	23	to	2	22
[Actor:move]	15240	skeleton magus	move from	2	22	to	2	21
[improved_talented AI] chooses for	15240	skeleton magus	T_MANATHRUST
[SPELL CRIT %]	9.8
[Actor:move]	15240	skeleton magus	move from	2	21	to	2	20
[Actor:move]	15240	skeleton magus	move from	2	20	to	2	19
[Actor:move]	15240	skeleton magus	move from	2	19	to	2	20
[Actor:move]	15240	skeleton magus	move from	2	20	to	2	19
[Actor:move]	15240	skeleton magus	move from	2	19	to	2	18
[Actor:move]	15240	skeleton magus	move from	2	18	to	3	17
[Actor:move]	15240	skeleton magus	move from	3	17	to	4	17
[Actor:move]	15240	skeleton magus	move from	4	17	to	5	17
[improved_talented AI] chooses for	15240	skeleton magus	T_FLAME
[SPELL CRIT %]	9.8
[LOG]	Rested for 42 turns (stop reason: taken damage).
[MIND CRIT %]	29.500007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri attunes to the damage.
[LOG]	Seri is on fire!
[LOG]	Something hits #fbd578#Seri#LAST# for #LIGHT_RED#(37 antimagic)#LAST#, #{bold}##LIGHT_RED#128 fire#{normal}##LAST# (#RED##{bold}#128#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	6	23	to	6	24
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Burning from Skeleton magus hits #fbd578#Seri#LAST# for #LIGHT_RED#(30 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	6	24	to	6	25
[improved_talented AI] chooses for	15240	skeleton magus	T_MANATHRUST
[SPELL CRIT %]	9.8
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Something hits #fbd578#Seri#LAST# for #PURPLE#(37 antimagic)#LAST#, #PURPLE#125 arcane#LAST# (#RED##{bold}#125#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	6	25	to	6	26
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Burning from Skeleton magus hits #fbd578#Seri#LAST# for #LIGHT_RED#(30 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	15240	skeleton magus	move from	5	17	to	6	18
[LOG]	
[Actor:move]	3935	Seri	move from	6	26	to	6	27
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Burning from Skeleton magus hits #fbd578#Seri#LAST# for #LIGHT_RED#(30 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[target_simple AI]	15240	skeleton magus	selecting NEW TARGET	6	27	3935	Seri
[Actor:move]	15240	skeleton magus	move from	6	18	to	6	19
[LOG]	
[Actor:move]	3935	Seri	move from	6	27	to	6	28
[Actor:move]	3935	Seri	move from	6	28	to	6	29
[LOG]	Seri stops burning.
[Actor:move]	15240	skeleton magus	move from	6	19	to	6	20
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[LOG]	Resting starts...
[Actor:move]	15240	skeleton magus	move from	6	20	to	6	21
[improved_talented AI] chooses for	15240	skeleton magus	T_FLAME
[SPELL CRIT %]	9.8
[LOG]	Rested for 2 turns (stop reason: taken damage).
[LOG]	Seri is on fire!
[LOG]	Something hits #fbd578#Seri#LAST# for #LIGHT_RED#(37 antimagic)#LAST#, #LIGHT_RED#23 fire#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	6	29	to	6	29
[Actor:move]	3935	Seri	move from	6	29	to	6	30
[LOG]	Burning from Skeleton magus hits #fbd578#Seri#LAST# for #LIGHT_RED#(20 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	3935	Seri	move from	6	30	to	5	31
[Actor:move]	15240	skeleton magus	move from	6	21	to	6	22
[LOG]	
[LOG]	Burning from Skeleton magus hits #fbd578#Seri#LAST# for #LIGHT_RED#(20 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	15240	skeleton magus	move from	6	22	to	6	23
[LOG]	
[LOG]	Seri is no longer attuned.
[LOG]	Burning from Skeleton magus hits #fbd578#Seri#LAST# for #LIGHT_RED#(20 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	15240	skeleton magus	move from	6	23	to	6	24
[LOG]	
[LOG]	Seri uses #{bold}##YELLOW#Earth's Eyes.#{normal}##LAST#
[LOG]	Seri stops burning.
[Actor:move]	15240	skeleton magus	move from	6	24	to	6	25
[LOG]	
[LOG]	Resting starts...
[Actor:move]	15240	skeleton magus	move from	6	25	to	6	26
[Actor:move]	15240	skeleton magus	move from	6	26	to	6	27
[LOG]	Rested for 3 turns (stop reason: hostile spotted to the north (skeleton magus)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
checkHit	22	vs	65	=> chance to hit	0
[LOG]	Skeleton magus is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	1283188
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton magus for #GREEN#488 acid#LAST# damage.
[Actor:move]	15240	skeleton magus	move from	6	27	to	6	28
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
[LOG]	#ORCHID##{bold}#Seri hurls lightning at skeleton magus!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
checkHit	22	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1284143
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton magus for #ROYAL_BLUE#441 lightning#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton magus!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:911:0#Talent Earth's Eyes is ready to use.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
Deleting shader 53 (is clone 1)
Deleting shader 53 (is clone 1)
[LOG]	Rested for 45 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	5	31	to	4	32
[Actor:move]	3935	Seri	move from	4	32	to	5	33
[Actor:move]	3935	Seri	move from	5	33	to	6	34
[Actor:move]	3935	Seri	move from	6	34	to	7	35
[Actor:move]	3935	Seri	move from	7	35	to	8	35
[Actor:move]	3935	Seri	move from	8	35	to	9	35
[Actor:move]	3935	Seri	move from	9	35	to	10	35
[Actor:move]	3935	Seri	move from	10	35	to	11	34
[Actor:move]	3935	Seri	move from	11	34	to	12	35
[LOG]	Ran for 10 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	12	35	to	13	36
[Actor:move]	3935	Seri	move from	13	36	to	13	37
[Actor:move]	3935	Seri	move from	13	37	to	13	38
[Actor:move]	3935	Seri	move from	13	38	to	13	39
[Actor:move]	3935	Seri	move from	13	39	to	13	40
[Actor:move]	3935	Seri	move from	13	40	to	13	41
[Actor:move]	3935	Seri	move from	13	41	to	13	41
[Actor:move]	3935	Seri	move from	13	41	to	13	42
[Actor:move]	3935	Seri	move from	13	42	to	12	43
[Actor:move]	3935	Seri	move from	12	43	to	12	44
[Actor:move]	3935	Seri	move from	12	44	to	12	45
[Actor:move]	3935	Seri	move from	12	45	to	12	46
[Actor:move]	3935	Seri	move from	12	46	to	12	47
[LOG]	Ran for 11 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	12	47	to	12	47
[Actor:move]	3935	Seri	move from	12	47	to	13	47
[Actor:move]	3935	Seri	move from	13	47	to	14	48
[Actor:move]	3935	Seri	move from	14	48	to	15	49
[Actor:move]	3935	Seri	move from	15	49	to	16	49
[Actor:move]	3935	Seri	move from	16	49	to	17	49
[Actor:move]	3935	Seri	move from	17	49	to	18	49
[Actor:move]	3935	Seri	move from	18	49	to	19	49
[Actor:move]	3935	Seri	move from	19	49	to	20	49
[Actor:move]	3935	Seri	move from	20	49	to	21	49
[Actor:move]	3935	Seri	move from	21	49	to	22	48
[Actor:move]	3935	Seri	move from	22	48	to	22	48
[Actor:move]	3935	Seri	move from	22	48	to	22	47
[Actor:move]	3935	Seri	move from	22	47	to	22	46
[LOG]	Ran for 13 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	22	46	to	22	46
[LOG]	Ran for 1 turns (stop reason: hostile spotted to the north (skeleton warrior)).
[Actor:move]	3935	Seri	move from	22	46	to	22	45
[target_simple AI]	14535	skeleton warrior	selecting NEW TARGET	22	45	3935	Seri
[improved_talented AI] chooses for	14535	skeleton warrior	T_BONE_ARMOUR
[LOG]	Skeleton warrior uses #{bold}##ORCHID#Bone Armour.#{normal}##LAST#
[LOG]	A shield forms around skeleton warrior.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.79607843137255,0.79607843137255,0.79607843137255),shieldIntensity=0.2]
New GL Shader program 61
*p 61: Uniform: 0: 1406 ellipsoidalFactor
*p 61: Uniform: 1: 1406 tick
*p 61: Uniform: 2: 1406 time_factor
*p 61: Uniform: 3: 1406 oscillationSpeed
*p 61: Uniform: 4: 1406 impact_tick
*p 61: Uniform: 5: 1406 impact_time
*p 61: Uniform: 6: 8B50 impact
*p 61: Uniform: 7: 1406 wobblingSpeed
*p 61: Uniform: 8: 1406 wobblingPower
*p 61: Uniform: 9: 1406 antialiasingRadius
*p 61: Uniform: 10: 8B5E tex
*p 61: Uniform: 11: 1406 horizontalScrollingSpeed
*p 61: Uniform: 12: 1406 tick_start
*p 61: Uniform: 13: 1406 verticalScrollingSpeed
*p 61: Uniform: 14: 1406 shieldIntensity
*p 61: Uniform: 15: 1406 aadjust
*p 61: Uniform: 16: 8B51 color
*p 61: Uniform: 17: 8B51 impact_color
[SHADER] setting reset param	tick_start	1288537
[target_simple AI]	14542	lesser vampire	selecting NEW TARGET	22	45	3935	Seri
[target_simple AI]	14550	skeleton master archer	selecting NEW TARGET	22	45	3935	Seri
[target_simple AI]	14561	skeleton warrior	selecting NEW TARGET	22	45	3935	Seri
[ATTACK] attacking with (mainhand)	dwarven-steel greatsword of rage
[ATTACK] to 	Seri	dam/apr/atk/mult ::	78.236965244157	2	48	1	vs. armor/def	31.103497872868	40
[ATTACK] after melee attack bonus hooks & callbacks::	78.236965244157	2	48	1	vs. armor/def	31.103497872868	40
checkHit	48	vs	40	=> chance to hit	70
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	86	2	vs. armor/hardiness	31.103497872868	0.3
[ATTACK] after armor	60.2
[PHYS CRIT %]	3.5
[ATTACK] after crit	60.2
[ATTACK] after mult	60.2
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
[Actor:move]	14561	skeleton warrior	move from	22	44	to	22	44
[target_simple AI]	14581	ghoul	selecting NEW TARGET	22	45	3935	Seri
[improved_talented AI] chooses for	14581	ghoul	T_GHOULISH_LEAP
[LOG]	Ghoul uses #{bold}##ORCHID#Ghoulish Leap.#{normal}##LAST#
[Actor:move]	14581	ghoul	(forced) move from	23	41	to	22	46
[LOG]	Ghoul speeds up.
[target_simple AI]	14582	skeleton archer	selecting NEW TARGET	22	45	3935	Seri
[target_simple AI]	14596	ghoul	selecting NEW TARGET	22	45	3935	Seri
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	27.803068004649	3	27	1	vs. armor/def	31.103497872868	40
[ATTACK] after melee attack bonus hooks & callbacks::	27.803068004649	3	27	1	vs. armor/def	31.103497872868	40
checkHit	27	vs	40	=> chance to hit	18
[LOG]	#UID:14596:0#Ghoul misses #fbd578#Seri#LAST#.
[Actor:move]	14596	ghoul	move from	23	44	to	23	44
[LOG]	#UID:14561:0#Skeleton warrior hits #fbd578#Seri#LAST# for #WHITE#60 physical#LAST# damage.
[LOG]	Melee retaliation hits Skeleton warrior for #1133F3#44 cold#LAST# damage.
[target_simple AI]	14594	master vampire	selecting NEW TARGET	22	45	3935	Seri
[improved_talented AI] chooses for	14594	master vampire	T_RUNE:_BLINK_1
[LOG]	Master vampire casts #{bold}##GREEN#Rune: Blink.#{normal}##LAST#
[Actor:move]	14594	master vampire	(forced) move from	23	43	to	21	46
[LOG]	Master vampire is out of phase.
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/longbow_ash.png
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
Loading tile from tileset	/data/gfx/shockbolt/object/sword_steel.png
[MIND CRIT %]	29.500007060581
[LOG]	The shield around skeleton warrior crumbles.
checkHit	32	vs	65	=> chance to hit	0
[LOG]	Skeleton warrior is disarmed!
checkHit	15	vs	65	=> chance to hit	0
[LOG]	Lesser vampire is disarmed!
[LOG]	#ORCHID##{bold}#Seri hurls lightning at skeleton warrior!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
checkHit	32	vs	65	=> chance to hit	0
checkHit	29	vs	65	=> chance to hit	0
checkHit	34	vs	65	=> chance to hit	0
Loading tile from tileset	/data/gfx/shockbolt/object/robe_woollen.png
checkHit	31	vs	65	=> chance to hit	0
checkHit	24	vs	65	=> chance to hit	0
checkHit	36	vs	65	=> chance to hit	0
[LOG]	Ghoul is disarmed!
checkHit	34	vs	65	=> chance to hit	0
[LOG]	Armoured skeleton warrior is disarmed!
checkHit	39	vs	65	=> chance to hit	0
[LOG]	Ghoulking is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	1289639
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Armoured skeleton warrior for #GREEN#661 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Armoured skeleton warrior for #GREEN#629 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoulking for #LIGHT_GREY#(285 resilience)#LAST#, #GREEN#376 acid#LAST# (#RED##{bold}#376#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(320 resilience)#LAST#, #GREEN#341 acid#LAST# (#RED##{bold}#341#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #SLATE#(293 absorbed)#LAST#, #GREEN#368 acid#LAST# (#RED##{bold}#368#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #GREEN#661 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton archer for #GREEN#661 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #GREEN#585 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton master archer for #GREEN#661 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #GREEN#661 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton archer!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Armoured skeleton warrior!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton master archer!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[Actor:move]	14535	skeleton warrior	move from	22	41	to	23	41
[Actor:move]	14542	lesser vampire	move from	22	42	to	22	43
[target_simple AI]	14566	ghoulking	selecting NEW TARGET	22	45	3935	Seri
[use_tactical AI] === Action Selected:	14566	ghoulking	closein	 AI:move_ghoul
[Actor:move]	14566	ghoulking	move from	23	39	to	22	40
[use_tactical AI] === Action Selected:	14567	armoured skeleton warrior	defend	 talent:T_BONE_ARMOUR
[LOG]	Armoured skeleton warrior uses #{bold}##ORCHID#Bone Armour.#{normal}##LAST#
[LOG]	A shield forms around armoured skeleton warrior.
Cloned shader 61
[SHADER] setting reset param	tick_start	1289639
[improved_talented AI] chooses for	14596	ghoul	T_GHOULISH_LEAP
[LOG]	Ghoul uses #{bold}##ORCHID#Ghoulish Leap.#{normal}##LAST#
[Actor:move]	14596	ghoul	(forced) move from	23	44	to	22	44
[LOG]	Ghoul speeds up.
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	14.995713410722	9	17	1	vs. armor/def	31.103497872868	40
[ATTACK] after melee attack bonus hooks & callbacks::	14.995713410722	9	17	1	vs. armor/def	31.103497872868	40
checkHit	17	vs	40	=> chance to hit	0
[LOG]	#UID:14594:0#Master vampire misses #fbd578#Seri#LAST#.
[Actor:move]	14594	master vampire	move from	21	46	to	21	46
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
checkHit	36	vs	65	=> chance to hit	0
[LOG]	Ghoul is stunned!
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
checkHit	15	vs	65	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
checkHit	39	vs	65	=> chance to hit	0
[LOG]	The shield around armoured skeleton warrior crumbles.
checkHit	34	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1290839
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoulking for #LIGHT_GREY#(240 resilience)#LAST#, #ROYAL_BLUE#376 lightning#LAST# (#RED##{bold}#376#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(269 resilience)#LAST#, #ROYAL_BLUE#341 lightning#LAST# (#RED##{bold}#341#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Armoured skeleton warrior for #SLATE#(88 absorbed)#LAST#, #ROYAL_BLUE#507 lightning#LAST# (#RED##{bold}#507#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #ROYAL_BLUE#639 lightning#LAST# damage.
[LOG]	Elemental Surge hits Ghoulking for #ROYAL_BLUE#274 lightning#LAST# damage.
[LOG]	Elemental Surge hits Ghoul for #ROYAL_BLUE#274 lightning#LAST# damage.
[LOG]	Elemental Surge hits Skeleton warrior for #ROYAL_BLUE#274 lightning#LAST# damage.
[LOG]	Elemental Surge hits Armoured skeleton warrior for #SLATE#(235 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#{bold}#Elemental Surge killed Armoured skeleton warrior!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Ghoulking!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Ghoul!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Skeleton warrior!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Lesser vampire!#{normal}#
[target_simple AI]	14581	ghoul	selecting NEW TARGET	22	45	3935	Seri
[improved_talented AI] chooses for	14581	ghoul	T_RETCH
[LOG]	Ghoul uses #{bold}##ORCHID#Retch.#{normal}##LAST#
[LOG]	Ghoul #YELLOW_GREEN#VOMITS#LAST# on the ground!
[LOG]	
[LOG]	Ghoul speeds up in the retch.
[MIND CRIT %]	29.500007060581
[LOG]	Seri attunes to the damage.
[LOG]	Master vampire receives #LIGHT_GREEN#38 healing#LAST# from Ghoul's purging blight area effect.
[LOG]	Ghoul's purging blight area effect hits #fbd578#Seri#LAST# for #DARK_GREEN#(22 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ghoul receives #LIGHT_GREEN#49 healing#LAST# from Ghoul's purging blight area effect.
Server latency	95
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
checkHit	38	vs	65	=> chance to hit	0
[LOG]	Ghoul is encased in ice!
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_ghoul_ghoul.png
[LOG]	Seri surges with #1133F3#icy#LAST# power!
checkHit	13	vs	65	=> chance to hit	0
[LOG]	Master vampire is encased in ice!
Cloned shader 53
[SHADER] setting reset param	tick_start	1291894
Deleting shader 61 (is clone 1)
Deleting shader 53 (is clone 1)
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Master vampire for #1133F3#207 cold#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(266 resilience)#LAST#, #1133F3#369 cold#LAST# (#RED##{bold}#369#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Ghoul for #STEEL_BLUE#(108 to ice)#LAST#, #1133F3#162 cold#LAST# (#RED##{bold}#162#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Master vampire for #1133F3#88 cold#LAST# damage.
[target_simple AI]	14594	master vampire	selecting NEW TARGET	22	45	3935	Seri
[target_simple AI]	14581	ghoul	selecting NEW TARGET	22	45	3935	Seri
[LOG]	
[LOG]	Ghoul's purging blight area effect hits Iceblock for #DARK_GREEN#22 blight#LAST# damage.
Deleting shader 53 (is clone 1)
Deleting shader 64 (is clone 1)
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Ghoul!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	2.0589117562234	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	2.0589117562234	vs. armor/def	2	0
checkHit	58	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	52.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	58	0	=	14.5
[PHYS CRIT %]	39.500007060581
[ATTACK] after crit	72
[ATTACK] after mult	148.24164644808
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	2.0589117562234	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	2.0589117562234	vs. armor/def	2	0
checkHit	58	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	75	62.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	75
[PHYS CRIT %] axe accuracy bonus	58	0	=	14.5
[PHYS CRIT %]	40.000007060581
[ATTACK] after crit	124.5
[ATTACK] after mult	256.33451364981
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghoul!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
checkHit	55	vs	38	=> chance to hit	93
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #STEEL_BLUE#(75 to ice)#LAST#, #LIGHT_GREEN#113 nature#LAST#, #PURPLE#0 arcane#LAST#, #STEEL_BLUE#(130 to ice)#LAST#, #{bold}##LIGHT_GREEN#196 nature#{normal}##LAST# (#RED##{bold}#309#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#87 healing#LAST# from #UID:14581:0#Ghoul.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghoul!#{normal}#
[target_simple AI]	14594	master vampire	selecting NEW TARGET	22	45	3935	Seri
[LOG]	
[LOG]	Ghoul's purging blight area effect hits Iceblock for #DARK_GREEN#22 blight#LAST# damage.
Deleting shader 53 (is clone 1)
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	master vampire	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	1	vs. armor/def	10	0
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	1	vs. armor/def	10	0
checkHit	58	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	52.677664276969	vs. armor/hardiness	10	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	58	0	=	14.5
[PHYS CRIT %]	39.500007060581
[ATTACK] after crit	116.2
[ATTACK] after mult	116.2
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Master vampire!#{normal}#
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	master vampire	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	1	vs. armor/def	10	0
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	1	vs. armor/def	10	0
checkHit	58	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	62.347080346211	vs. armor/hardiness	10	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	58	0	=	14.5
[PHYS CRIT %]	40.000007060581
[ATTACK] after crit	114.54
[ATTACK] after mult	114.54
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Master vampire!#{normal}#
[Actor:move]	3935	Seri	move from	22	45	to	22	45
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Master vampire for #STEEL_BLUE#(22 to ice)#LAST#, #{bold}##LIGHT_GREEN#33 nature#{normal}##LAST#, #STEEL_BLUE#(4 to ice)#LAST#, #PURPLE#6 arcane#LAST#, #STEEL_BLUE#(21 to ice)#LAST#, #{bold}##LIGHT_GREEN#32 nature#{normal}##LAST#, #STEEL_BLUE#(2 to ice)#LAST#, #PURPLE#3 arcane#LAST# (#RED##{bold}#74#LAST##{normal}# total damage).
[LOG]	Master vampire is no longer out of phase.
[target_simple AI]	14594	master vampire	selecting NEW TARGET	22	45	3935	Seri
[improved_talented AI] chooses for	14594	master vampire	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	master vampire	dam/apr/atk/mult ::	14.995713410722	9	17	1	vs. armor/def	10	0
[ATTACK] after melee attack bonus hooks & callbacks::	14.995713410722	9	17	1	vs. armor/def	10	0
checkHit	17	vs	0	=> chance to hit	93
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	16	9	vs. armor/hardiness	10	0.3
[ATTACK] after armor	15
[PHYS CRIT %]	1
[ATTACK] after crit	15
[ATTACK] after mult	15
[LOG]	#UID:14594:0#Master vampire hits Iceblock for #DARK_GREEN#15 blight#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	master vampire	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	1	vs. armor/def	10	0
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	1	vs. armor/def	10	0
checkHit	58	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	52.677664276969	vs. armor/hardiness	10	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	58	0	=	14.5
[PHYS CRIT %]	39.500007060581
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	master vampire	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	1	vs. armor/def	10	0
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	1	vs. armor/def	10	0
checkHit	58	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	62.347080346211	vs. armor/hardiness	10	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	58	0	=	14.5
[PHYS CRIT %]	40.000007060581
[ATTACK] after crit	117.86
[ATTACK] after mult	117.86
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Master vampire!#{normal}#
[Actor:move]	3935	Seri	move from	22	45	to	22	45
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Master vampire for #STEEL_BLUE#(14 to ice)#LAST#, #LIGHT_GREEN#21 nature#LAST#, #STEEL_BLUE#(0 to ice)#LAST#, #PURPLE#0 arcane#LAST#, #STEEL_BLUE#(24 to ice)#LAST#, #{bold}##LIGHT_GREEN#36 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#57#LAST##{normal}# total damage).
[LOG]	Ghoul's purging blight area effect hits Iceblock for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	Master vampire is free from the ice.
[target_simple AI]	14594	master vampire	selecting NEW TARGET	22	45	3935	Seri
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	14.995713410722	9	17	1	vs. armor/def	52.379160986202	40
[ATTACK] after melee attack bonus hooks & callbacks::	14.995713410722	9	17	1	vs. armor/def	52.379160986202	40
checkHit	17	vs	40	=> chance to hit	0
[LOG]	#UID:14594:0#Master vampire misses #fbd578#Seri#LAST#.
[Actor:move]	14594	master vampire	move from	21	46	to	21	46
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	master vampire	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	1	vs. armor/def	10	10
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	1	vs. armor/def	10	10
checkHit	58	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	68	52.677664276969	vs. armor/hardiness	10	0.3
[ATTACK] after armor	68
[PHYS CRIT %] axe accuracy bonus	58	10	=	12
[PHYS CRIT %]	37.000007060581
[ATTACK] after crit	68
[ATTACK] after mult	68
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	master vampire	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	1	vs. armor/def	10	10
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	1	vs. armor/def	10	10
checkHit	58	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	62.347080346211	vs. armor/hardiness	10	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	58	10	=	12
[PHYS CRIT %]	37.500007060581
[ATTACK] after crit	71
[ATTACK] after mult	71
[LOG]	Seri surges with #LIGHT_GREEN#natural#LAST# power!
[Actor:move]	3935	Seri	move from	22	45	to	22	45
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Master vampire for #LIGHT_GREEN#35 nature#LAST#, #PURPLE#1 arcane#LAST#, #LIGHT_GREEN#36 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#71#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Master vampire for #LIGHT_GREEN#113 nature#LAST# damage.
[LOG]	Ghoul's purging blight area effect hits Iceblock for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	Master vampire receives #LIGHT_GREEN#38 healing#LAST# from Ghoul's purging blight area effect.
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	14.995713410722	9	17	1	vs. armor/def	31.103497872868	40
[ATTACK] after melee attack bonus hooks & callbacks::	14.995713410722	9	17	1	vs. armor/def	31.103497872868	40
checkHit	17	vs	40	=> chance to hit	0
[LOG]	#UID:14594:0#Master vampire misses #fbd578#Seri#LAST#.
[Actor:move]	14594	master vampire	move from	21	46	to	21	46
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	master vampire	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	1	vs. armor/def	10	10
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	1	vs. armor/def	10	10
checkHit	58	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	52.677664276969	vs. armor/hardiness	10	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	58	10	=	12
[PHYS CRIT %]	37.000007060581
[ATTACK] after crit	117.86
[ATTACK] after mult	117.86
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Master vampire!#{normal}#
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	master vampire	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	1	vs. armor/def	10	10
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	1	vs. armor/def	10	10
checkHit	58	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	68	62.347080346211	vs. armor/hardiness	10	0.3
[ATTACK] after armor	68
[PHYS CRIT %] axe accuracy bonus	58	10	=	12
[PHYS CRIT %]	37.500007060581
[ATTACK] after crit	112.88
[ATTACK] after mult	112.88
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Master vampire!#{normal}#
[Actor:move]	3935	Seri	move from	22	45	to	22	45
[LOG]	Seri is no longer attuned.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Master vampire for #{bold}##LIGHT_GREEN#60 nature#{normal}##LAST#, #PURPLE#1 arcane#LAST#, #{bold}##LIGHT_GREEN#57 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#118#LAST##{normal}# total damage).
[LOG]	Ghoul's purging blight area effect hits Iceblock for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	Master vampire receives #LIGHT_GREEN#38 healing#LAST# from Ghoul's purging blight area effect.
[target_simple AI]	14594	master vampire	selecting NEW TARGET	22	45	3935	Seri
[improved_talented AI] chooses for	14594	master vampire	T_ROTTING_DISEASE
[LOG]	#RED##{bold}#Master vampire performs a diseased attack against Seri.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	14.995713410722	9	17	0.88729833462074	vs. armor/def	31.103497872868	40
[ATTACK] after melee attack bonus hooks & callbacks::	14.995713410722	9	17	0.88729833462074	vs. armor/def	31.103497872868	40
checkHit	17	vs	40	=> chance to hit	0
[LOG]	#UID:14594:0#Master vampire misses #fbd578#Seri#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	master vampire	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	1	vs. armor/def	10	10
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	1	vs. armor/def	10	10
checkHit	58	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	52.677664276969	vs. armor/hardiness	10	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	58	10	=	12
[PHYS CRIT %]	37.000007060581
[ATTACK] after crit	70
[ATTACK] after mult	70
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	master vampire	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	1	vs. armor/def	10	10
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	1	vs. armor/def	10	10
checkHit	58	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	62.347080346211	vs. armor/hardiness	10	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	58	10	=	12
[PHYS CRIT %]	37.500007060581
[ATTACK] after crit	72
[ATTACK] after mult	72
[Actor:move]	3935	Seri	move from	22	45	to	22	45
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Master vampire for #LIGHT_GREEN#36 nature#LAST#, #PURPLE#1 arcane#LAST#, #LIGHT_GREEN#37 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#73#LAST##{normal}# total damage).
[LOG]	Ghoul's purging blight area effect hits Iceblock for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	Master vampire receives #LIGHT_GREEN#38 healing#LAST# from Ghoul's purging blight area effect.
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	master vampire	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	1	vs. armor/def	10	10
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	1	vs. armor/def	10	10
checkHit	58	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	52.677664276969	vs. armor/hardiness	10	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	58	10	=	12
[PHYS CRIT %]	37.000007060581
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	master vampire	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	1	vs. armor/def	10	10
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	1	vs. armor/def	10	10
checkHit	58	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	75	62.347080346211	vs. armor/hardiness	10	0.3
[ATTACK] after armor	75
[PHYS CRIT %] axe accuracy bonus	58	10	=	12
[PHYS CRIT %]	37.500007060581
[ATTACK] after crit	75
[ATTACK] after mult	75
[Actor:move]	3935	Seri	move from	22	45	to	22	45
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Master vampire for #LIGHT_GREEN#35 nature#LAST#, #PURPLE#1 arcane#LAST#, #LIGHT_GREEN#38 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#74#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	14.995713410722	9	17	1	vs. armor/def	31.103497872868	40
[ATTACK] after melee attack bonus hooks & callbacks::	14.995713410722	9	17	1	vs. armor/def	31.103497872868	40
checkHit	17	vs	40	=> chance to hit	0
[LOG]	#UID:14594:0#Master vampire misses #fbd578#Seri#LAST#.
[Actor:move]	14594	master vampire	move from	21	46	to	21	46
[LOG]	Ghoul's purging blight area effect hits Iceblock for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	Master vampire receives #LIGHT_GREEN#38 healing#LAST# from Ghoul's purging blight area effect.
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	master vampire	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	1	vs. armor/def	10	10
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	1	vs. armor/def	10	10
checkHit	58	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	52.677664276969	vs. armor/hardiness	10	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	58	10	=	12
[PHYS CRIT %]	37.000007060581
[ATTACK] after crit	117.86
[ATTACK] after mult	117.86
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Master vampire!#{normal}#
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	master vampire	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	1	vs. armor/def	10	10
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	1	vs. armor/def	10	10
checkHit	58	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	75	62.347080346211	vs. armor/hardiness	10	0.3
[ATTACK] after armor	75
[PHYS CRIT %] axe accuracy bonus	58	10	=	12
[PHYS CRIT %]	37.500007060581
[ATTACK] after crit	75
[ATTACK] after mult	75
[Actor:move]	3935	Seri	move from	22	45	to	22	45
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Master vampire for #{bold}##LIGHT_GREEN#60 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#38 nature#LAST# (#RED##{bold}#98#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Master vampire!#{normal}#
[LOG]	Ghoul's purging blight area effect hits Iceblock for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	
[Actor:move]	3935	Seri	move from	22	45	to	21	46
[LOG]	Ghoul's purging blight area effect hits Iceblock for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	
[Actor:move]	3935	Seri	move from	21	46	to	20	47
[LOG]	Resting starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	20	47	to	21	46
[Actor:move]	3935	Seri	move from	21	46	to	22	45
[Actor:move]	3935	Seri	move from	22	45	to	22	44
[Actor:move]	3935	Seri	move from	22	44	to	22	43
[Identify]	shimmering cashmere wizard hat of light (#RESIST#)	true
[LOG]	Seri picks up (x.): #00FF80##UID:14544:0#shimmering cashmere wizard hat of light (+19%) (2 def, 0 armour)#LAST#.
[Actor:move]	3935	Seri	move from	22	43	to	23	42
[LOG]	You pickup 0.80 gold pieces.
[Actor:move]	3935	Seri	move from	23	42	to	22	41
[Actor:move]	3935	Seri	move from	22	41	to	22	40
[Actor:move]	3935	Seri	move from	22	40	to	22	39
[LOG]	You pickup 0.95 gold pieces.
[Identify]	verdant woollen robe	true
[LOG]	Seri picks up (u.): #0080FF##UID:14510:0#verdant woollen robe (0 def, 0 armour)#LAST#.
[Actor:move]	3935	Seri	move from	22	39	to	22	40
[Actor:move]	3935	Seri	move from	22	40	to	22	41
[LOG]	Today is the 5th Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	3935	Seri	move from	22	41	to	22	42
[Actor:move]	3935	Seri	move from	22	42	to	22	43
[Actor:move]	3935	Seri	move from	22	43	to	22	44
[Actor:move]	3935	Seri	move from	22	44	to	22	45
[Actor:move]	3935	Seri	move from	22	45	to	23	46
[Actor:move]	3935	Seri	move from	23	46	to	24	46
[Actor:move]	3935	Seri	move from	24	46	to	25	45
[LOG]	Ran for 10 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	25	45	to	25	45
[Actor:move]	3935	Seri	move from	25	45	to	26	45
Deleting shader 64 (is clone 1)
[Actor:move]	3935	Seri	move from	26	45	to	27	45
[Actor:move]	3935	Seri	move from	27	45	to	28	45
[Actor:move]	3935	Seri	move from	28	45	to	29	45
[Actor:move]	3935	Seri	move from	29	45	to	28	45
[Actor:move]	3935	Seri	move from	28	45	to	27	45
[Actor:move]	3935	Seri	move from	27	45	to	26	45
[Actor:move]	3935	Seri	move from	26	45	to	25	46
[Actor:move]	3935	Seri	move from	25	46	to	24	46
[Actor:move]	3935	Seri	move from	24	46	to	23	46
[Actor:move]	3935	Seri	move from	23	46	to	22	46
[Actor:move]	3935	Seri	move from	22	46	to	21	46
[Actor:move]	3935	Seri	move from	21	46	to	20	45
[Actor:move]	3935	Seri	move from	20	45	to	20	44
[Actor:move]	3935	Seri	move from	20	44	to	20	43
[Actor:move]	3935	Seri	move from	20	43	to	20	42
[Actor:move]	3935	Seri	move from	20	42	to	20	41
[Actor:move]	3935	Seri	move from	20	41	to	20	40
[Actor:move]	3935	Seri	move from	20	40	to	20	39
[Actor:move]	3935	Seri	move from	20	39	to	20	38
[Actor:move]	3935	Seri	move from	20	38	to	21	37
[Actor:move]	3935	Seri	move from	21	37	to	21	36
[Actor:move]	3935	Seri	move from	21	36	to	20	35
[Actor:move]	3935	Seri	move from	20	35	to	19	34
[Actor:move]	3935	Seri	move from	19	34	to	19	33
[Actor:move]	3935	Seri	move from	19	33	to	19	32
[Actor:move]	3935	Seri	move from	19	32	to	19	31
[Actor:move]	3935	Seri	move from	19	31	to	19	30
[Actor:move]	3935	Seri	move from	19	30	to	19	29
[Actor:move]	3935	Seri	move from	19	29	to	19	28
[Actor:move]	3935	Seri	move from	19	28	to	19	27
[Actor:move]	3935	Seri	move from	19	27	to	19	26
[Actor:move]	3935	Seri	move from	19	26	to	19	25
[Actor:move]	3935	Seri	move from	19	25	to	19	24
[Actor:move]	3935	Seri	move from	19	24	to	20	23
[Actor:move]	3935	Seri	move from	20	23	to	21	23
[Actor:move]	3935	Seri	move from	21	23	to	22	23
[Actor:move]	3935	Seri	move from	22	23	to	23	22
[Actor:move]	3935	Seri	move from	23	22	to	24	21
[Actor:move]	3935	Seri	move from	24	21	to	25	21
[Actor:move]	3935	Seri	move from	25	21	to	26	21
[Actor:move]	3935	Seri	move from	26	21	to	27	21
[Actor:move]	3935	Seri	move from	27	21	to	28	21
[Actor:move]	3935	Seri	move from	28	21	to	29	21
[Actor:move]	3935	Seri	move from	29	21	to	30	21
[Actor:move]	3935	Seri	move from	30	21	to	31	21
[Actor:move]	3935	Seri	move from	31	21	to	32	20
[Actor:move]	3935	Seri	move from	32	20	to	32	19
[Actor:move]	3935	Seri	move from	32	19	to	32	18
[Actor:move]	3935	Seri	move from	32	18	to	32	17
[Actor:move]	3935	Seri	move from	32	17	to	32	16
[Actor:move]	3935	Seri	move from	32	16	to	33	15
[Actor:move]	3935	Seri	move from	33	15	to	34	14
[Actor:move]	3935	Seri	move from	34	14	to	34	13
[Actor:move]	3935	Seri	move from	34	13	to	34	12
[Actor:move]	3935	Seri	move from	34	12	to	34	11
[Actor:move]	3935	Seri	move from	34	11	to	34	10
[Actor:move]	3935	Seri	move from	34	10	to	34	10
[Actor:move]	3935	Seri	move from	34	10	to	34	9
[Actor:move]	3935	Seri	move from	34	9	to	35	8
[Actor:move]	3935	Seri	move from	35	8	to	36	8
[Actor:move]	3935	Seri	move from	36	8	to	37	7
[Actor:move]	3935	Seri	move from	37	7	to	38	6
[Actor:move]	3935	Seri	move from	38	6	to	39	5
[Actor:move]	3935	Seri	move from	39	5	to	40	4
[Actor:move]	3935	Seri	move from	40	4	to	41	3
[LOG]	Ran for 62 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	41	3	to	41	3
[Actor:move]	3935	Seri	move from	41	3	to	41	2
[Actor:move]	3935	Seri	move from	41	2	to	41	1
[Actor:move]	3935	Seri	move from	41	1	to	41	0
[Actor:move]	3935	Seri	move from	41	0	to	41	1
[Actor:move]	3935	Seri	move from	41	1	to	41	2
[Actor:move]	3935	Seri	move from	41	2	to	40	3
[Actor:move]	3935	Seri	move from	40	3	to	39	4
[Actor:move]	3935	Seri	move from	39	4	to	38	5
[Actor:move]	3935	Seri	move from	38	5	to	37	6
[Actor:move]	3935	Seri	move from	37	6	to	37	7
[Actor:move]	3935	Seri	move from	37	7	to	36	8
[Actor:move]	3935	Seri	move from	36	8	to	35	8
[Actor:move]	3935	Seri	move from	35	8	to	34	9
[Actor:move]	3935	Seri	move from	34	9	to	34	10
[Actor:move]	3935	Seri	move from	34	10	to	34	11
[Actor:move]	3935	Seri	move from	34	11	to	34	12
[Actor:move]	3935	Seri	move from	34	12	to	34	13
[Actor:move]	3935	Seri	move from	34	13	to	33	14
[Actor:move]	3935	Seri	move from	33	14	to	32	15
[Actor:move]	3935	Seri	move from	32	15	to	32	16
[Actor:move]	3935	Seri	move from	32	16	to	32	17
[Actor:move]	3935	Seri	move from	32	17	to	32	18
[Actor:move]	3935	Seri	move from	32	18	to	32	19
[Actor:move]	3935	Seri	move from	32	19	to	32	20
[Actor:move]	3935	Seri	move from	32	20	to	31	21
[Actor:move]	3935	Seri	move from	31	21	to	30	21
[Actor:move]	3935	Seri	move from	30	21	to	29	21
[Actor:move]	3935	Seri	move from	29	21	to	28	21
[Actor:move]	3935	Seri	move from	28	21	to	27	21
[Actor:move]	3935	Seri	move from	27	21	to	26	21
[Actor:move]	3935	Seri	move from	26	21	to	25	21
[Actor:move]	3935	Seri	move from	25	21	to	24	21
[Actor:move]	3935	Seri	move from	24	21	to	23	22
[Actor:move]	3935	Seri	move from	23	22	to	22	23
[Actor:move]	3935	Seri	move from	22	23	to	21	24
[Actor:move]	3935	Seri	move from	21	24	to	21	25
[Actor:move]	3935	Seri	move from	21	25	to	21	26
[Actor:move]	3935	Seri	move from	21	26	to	21	27
[Actor:move]	3935	Seri	move from	21	27	to	21	28
[Actor:move]	3935	Seri	move from	21	28	to	21	29
[Actor:move]	3935	Seri	move from	21	29	to	21	30
[Actor:move]	3935	Seri	move from	21	30	to	21	31
[Actor:move]	3935	Seri	move from	21	31	to	21	32
[Actor:move]	3935	Seri	move from	21	32	to	22	33
[Actor:move]	3935	Seri	move from	22	33	to	23	33
[LOG]	Ran for 43 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	23	33	to	23	33
[LOG]	Ran for 1 turns (stop reason: dialog is displayed).
Vault id	1	opens:	24	22	24	13
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	14	vs	65	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	14	vs	65	=> chance to hit	0
checkHit	30	vs	65	=> chance to hit	0
[LOG]	Orc corruptor is disarmed!
checkHit	20	vs	65	=> chance to hit	0
[LOG]	Lesser vampire is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	1304366
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #GREEN#661 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #GREEN#661 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Grave wight for #GREEN#661 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Orc corruptor for #SLATE#(598 to bones)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Grave wight!#{normal}#
[use_tactical AI] === Action Selected:	14641	dreadmaster	closein	 AI:move_complex
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
Loading tile from tileset	/data/gfx/shockbolt/npc/dreadmaster.png
[Actor:move]	14641	dreadmaster	move from	30	26	to	29	27
[Actor:move]	14648	gigantic sandworm tunneler	move from	30	27	to	29	26
[Actor:move]	14687	lesser vampire	move from	32	33	to	31	33
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[improved_talented AI] chooses for	14717	skeleton magus	T_ARCANE_POWER
[improved_talented AI] chooses for	14747	skeleton magus	T_ARCANE_POWER
[improved_talented AI] chooses for	14857	skeleton magus	T_ARCANE_POWER
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	46	29	to	45	29
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	20	vs	65	=> chance to hit	0
checkHit	30	vs	65	=> chance to hit	0
[LOG]	Orc corruptor is stunned!
Cloned shader 53
[SHADER] setting reset param	tick_start	1305514
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Orc corruptor for #SLATE#(1298 to bones)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #{bold}##ROYAL_BLUE#878 lightning#{normal}##LAST# damage.
[LOG]	Elemental Surge hits Orc corruptor for #SLATE#(274 to bones)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Lesser vampire!#{normal}#
[use_tactical AI] === Action Selected:	14641	dreadmaster	closein	 AI:move_complex
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	29	27	to	28	28
[Actor:move]	14648	gigantic sandworm tunneler	move from	29	26	to	30	26
[target_simple AI]	14659	orc corruptor	selecting NEW TARGET	23	33	3935	Seri
[use_tactical AI] === Action Selected:	14659	orc corruptor	disable	 talent:T_CURSE_OF_VULNERABILITY
[LOG]	Orc corruptor casts #{bold}##PURPLE#Curse of Vulnerability.#{normal}##LAST#
checkHit	31	vs	51	=> chance to hit	0
[LOG]	Seri is cursed.
[Actor:move]	14706	ghoul	move from	34	32	to	33	32
[Actor:move]	14714	giant blue ant	move from	34	33	to	33	33
[improved_talented AI] chooses for	14716	banshee	T_PHASE_DOOR
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	(forced) move from	36	29	to	39	20
[phase door] final location of 	banshee	39	20	vs	36	29
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	45	29	to	45	28
Loading tile from tileset	/data/gfx/talents/curse_of_vulnerability.png
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	Seri surges with #1133F3#icy#LAST# power!
checkHit	30	vs	65	=> chance to hit	0
[LOG]	Orc corruptor is encased in ice!
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_corruptor.png
Cloned shader 53
[SHADER] setting reset param	tick_start	1307065
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Orc corruptor for #1133F3#570 cold#LAST# damage.
[LOG]	Elemental Surge hits Orc corruptor for #1133F3#242 cold#LAST# damage.
[NPC:seen_by] Passing target	Seri	from	14641	dreadmaster	to	14679	skeleton warrior
[NPC:seen_by] Passing target	Seri	from	14641	dreadmaster	to	14627	ghast
[use_tactical AI] === Action Selected:	14641	dreadmaster	closein	 AI:move_complex
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	28	28	to	27	29
[NPC:seen_by] Passing target	Seri	from	14648	gigantic sandworm tunneler	to	14695	stone troll
[NPC:seen_by] Passing target	Seri	from	14648	gigantic sandworm tunneler	to	14701	ghoul
[Actor:move]	14648	gigantic sandworm tunneler	move from	30	26	to	29	27
[target_simple AI]	14659	orc corruptor	selecting NEW TARGET	23	33	3935	Seri
[use_tactical AI] === Action Selected:	14659	orc corruptor	cure	 talent:T_PRIDE_OF_THE_ORCS
[LOG]	Orc corruptor uses #{bold}##ORCHID#Pride of the Orcs.#{normal}##LAST#
[LOG]	Orc corruptor is free from the ice.
[LOG]	Orc corruptor is not stunned anymore.
[LOG]	Orc corruptor rearms.
[improved_talented AI] chooses for	14679	skeleton warrior	T_SKELETON_REASSEMBLE
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.79607843137255,0.79607843137255,0.79607843137255,1),beamColor2=vec4(0.2078431372549,0.2078431372549,0.2078431372549,1),beamsCount=15,noup=2,time_factor=6000]
New GL Shader program 65
*p 65: Uniform: 0: 1406 tick
*p 65: Uniform: 1: 1406 time_factor
*p 65: Uniform: 2: 1406 circleDescendSpeed
*p 65: Uniform: 3: 1406 tick_start
*p 65: Uniform: 4: 1406 noup
*p 65: Uniform: 5: 1406 circleRotationSpeed
*p 65: Uniform: 6: 8B5E tex
*p 65: Uniform: 7: 8B52 circleColor
*p 65: Uniform: 8: 1406 beamsCount
*p 65: Uniform: 9: 8B52 beamColor1
*p 65: Uniform: 10: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.79607843137255,0.79607843137255,0.79607843137255,1),beamColor2=vec4(0.2078431372549,0.2078431372549,0.2078431372549,1),beamsCount=15,noup=1,time_factor=6000]
New GL Shader program 66
*p 66: Uniform: 0: 1406 tick
*p 66: Uniform: 1: 1406 time_factor
*p 66: Uniform: 2: 1406 circleDescendSpeed
*p 66: Uniform: 3: 1406 tick_start
*p 66: Uniform: 4: 1406 noup
*p 66: Uniform: 5: 1406 circleRotationSpeed
*p 66: Uniform: 6: 8B5E tex
*p 66: Uniform: 7: 8B52 circleColor
*p 66: Uniform: 8: 1406 beamsCount
*p 66: Uniform: 9: 8B52 beamColor1
*p 66: Uniform: 10: 8B52 beamColor2
[Actor:move]	14695	stone troll	move from	33	27	to	32	26
[NPC:seen_by] Passing target	Seri	from	14706	ghoul	to	14659	orc corruptor
[improved_talented AI] chooses for	14706	ghoul	T_GHOULISH_LEAP
[Actor:move]	14706	ghoul	(forced) move from	33	32	to	24	33
[LOG]	Ghoul speeds up.
[target_simple AI]	14714	giant blue ant	selecting NEW TARGET	23	33	3935	Seri
[Actor:move]	14714	giant blue ant	move from	33	33	to	32	33
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	39	20	to	38	21
[maintenance AI] turn	1768058	14717	skeleton magus	selected action:	self_heal	tid:T_SKELETON_REASSEMBLE
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	45	28	to	45	29
[LOG]	
[LOG]	Orc corruptor receives #LIGHT_GREEN#268 healing#LAST# from Pride of the Orcs.
Deleting shader 53 (is clone 1)
[LOG]	Ice Breath is still on cooldown for 11 turns.
[LOG]	#YELLOW##{bold}#Seri breathes sand!#{normal}##LAST#
Deleting shader 53 (is clone 1)
Deleting shader 64 (is clone 1)
Deleting temp shader	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
[MIND CRIT %]	29.500007060581
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Orc corruptor for #ROYAL_BLUE#165 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #ROYAL_BLUE#165 lightning#LAST# damage.
[use_tactical AI] === Action Selected:	14659	orc corruptor	buff	 talent:T_ORC_FURY
[LOG]	Orc corruptor uses #{bold}##ORCHID#Orcish Fury.#{normal}##LAST#
[LOG]	Orc corruptor enters a state of bloodlust.
Deleting shader 53 (is clone 1)
[use_tactical AI] === Action Selected:	14659	orc corruptor	attackarea	 talent:T_BLIGHTZONE
[LOG]	Orc corruptor casts #{bold}##PURPLE#Blightzone.#{normal}##LAST#
[SPELL] friendly fire chance	100
[maintenance AI] turn	1768067	14706	ghoul	selected action:	self_heal	tid:T_RETCH
[LOG]	Ghoul uses #{bold}##ORCHID#Retch.#{normal}##LAST#
[LOG]	Ghoul #YELLOW_GREEN#VOMITS#LAST# on the ground!
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Ghoul!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	2.0589117562234	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	2.0589117562234	vs. armor/def	2	8
checkHit	58	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	75	52.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	75
[PHYS CRIT %] axe accuracy bonus	58	8	=	12.5
[PHYS CRIT %]	37.500007060581
[ATTACK] after crit	124.5
[ATTACK] after mult	256.33451364981
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghoul!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	2.0589117562234	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	2.0589117562234	vs. armor/def	2	8
checkHit	58	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	68	62.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	68
[PHYS CRIT %] axe accuracy bonus	58	8	=	12.5
[PHYS CRIT %]	38.000007060581
[ATTACK] after crit	68
[ATTACK] after mult	140.00599942319
checkHit	55	vs	44	=> chance to hit	78
[MIND CRIT %]	29.500007060581
[LOG]	Seri attunes to the damage.
[LOG]	Orc corruptor's blight area effect hits #fbd578#Seri#LAST# for #DARK_GREEN#(37 antimagic)#LAST#, #DARK_GREEN#18 blight#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	Ghoul's purging blight area effect hits #fbd578#Seri#LAST# for #DARK_GREEN#(30 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#111 healing#LAST# from #UID:14706:0#Ghoul.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #{bold}##LIGHT_GREEN#282 nature#{normal}##LAST# damage.
[Actor:move]	14627	ghast	move from	28	30	to	27	30
[NPC:seen_by] Passing target	Seri	from	14641	dreadmaster	to	14597	grave wight
[NPC:seen_by] Passing target	Seri	from	14641	dreadmaster	to	14609	forest wight
[NPC:seen_by] Passing target	Seri	from	14641	dreadmaster	to	14606	ghoul
[use_tactical AI] === Action Selected:	14641	dreadmaster	closein	 AI:move_complex
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	27	29	to	26	30
[Actor:move]	14648	gigantic sandworm tunneler	move from	29	27	to	28	28
[improved_talented AI] chooses for	14679	skeleton warrior	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1313713
[Actor:move]	14695	stone troll	move from	32	26	to	31	27
[Actor:move]	14701	ghoul	move from	34	26	to	33	27
[improved_talented AI] chooses for	14714	giant blue ant	T_WATER_BOLT
[LOG]	Giant blue ant casts #{bold}##PURPLE#Water Bolt.#{normal}##LAST#
[SPELL CRIT %]	1
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	38	21	to	37	21
[Actor:move]	14717	skeleton magus	move from	36	33	to	35	32
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	45	29	to	45	28
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghoul!#{normal}#
[LOG]	#UID:14714:0#Giant blue ant hits #fbd578#Seri#LAST# for #1133F3#(22 antimagic)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Deleting shader 36 (is clone 0)
[use_tactical AI] === Action Selected:	14659	orc corruptor	heal	 talent:T_BLOOD_GRASP
[LOG]	Orc corruptor casts #{bold}##PURPLE#Blood Grasp.#{normal}##LAST#
[SPELL CRIT %]	8
Adding entity	15472	after	14659
[LOG]	Orc corruptor's Blood Grasp hits #fbd578#Seri#LAST# for #DARK_GREEN#(37 antimagic)#LAST#, #DARK_GREEN#118 blight#LAST# (#RED##{bold}#118#LAST##{normal}# total damage).
[LOG]	Orc corruptor receives #LIGHT_GREEN#25 healing#LAST# from Orc corruptor's Blood Grasp.
[LOG]	
[LOG]	Seri uses #{bold}##YELLOW#Nature's Balance.#{normal}##LAST#
[LOG]	Seri is no longer attuned.
[LOG]	Orc corruptor's blight area effect hits #fbd578#Seri#LAST# for #DARK_GREEN#(37 antimagic)#LAST#, #DARK_GREEN#4 blight#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[LOG]	Ghoul's purging blight area effect hits #fbd578#Seri#LAST# for #DARK_GREEN#(30 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	14597	grave wight	move from	25	28	to	25	29
[Actor:move]	14609	forest wight	move from	26	27	to	26	28
[Actor:move]	14627	ghast	move from	27	30	to	26	29
[use_tactical AI] === Action Selected:	14641	dreadmaster	closein	 AI:move_complex
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	26	30	to	25	30
[Actor:move]	14648	gigantic sandworm tunneler	move from	28	28	to	27	29
[Actor:move]	14679	skeleton warrior	move from	32	29	to	31	29
[Actor:move]	14695	stone troll	move from	31	27	to	30	27
[Actor:move]	14701	ghoul	move from	33	27	to	32	26
[target_simple AI]	14714	giant blue ant	selecting NEW TARGET	23	33	3935	Seri
[Actor:move]	14714	giant blue ant	move from	32	33	to	31	33
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	37	21	to	36	21
[Actor:move]	14717	skeleton magus	move from	35	32	to	34	32
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	45	28	to	45	29
[use_tactical AI] === Action Selected:	14659	orc corruptor	attackarea	 talent:T_BLOOD_SPRAY
[LOG]	Orc corruptor casts #{bold}##PURPLE#Blood Spray.#{normal}##LAST#
[SPELL CRIT %]	8
[SPELL CRIT %]	8
[MIND CRIT %]	29.500007060581
[LOG]	Seri attunes to the damage.
[LOG]	#UID:14659:0#Orc corruptor hits #fbd578#Seri#LAST# for #DARK_GREEN#(37 antimagic)#LAST#, #DARK_GREEN#189 blight#LAST# (#RED##{bold}#189#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	23	33	to	24	33
[Identify]	mindcaging hardened leather cap of trickery	true
[LOG]	Seri picks up (y.): #8d55ff##UID:14707:0#mindcaging hardened leather cap of trickery (0 def, 3 armour)#LAST#.
Vault id	1	opens:	24	22	24	13
[LOG]	Orc corruptor's blight area effect hits #fbd578#Seri#LAST# for #DARK_GREEN#(37 antimagic)#LAST#, #DARK_GREEN#11 blight#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Ghoul's purging blight area effect hits #fbd578#Seri#LAST# for #DARK_GREEN#(30 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	14597	grave wight	move from	25	29	to	26	30
[Actor:move]	14606	ghoul	move from	26	26	to	26	27
[Actor:move]	14609	forest wight	move from	26	28	to	25	29
[Actor:move]	14627	ghast	move from	26	29	to	27	30
[use_tactical AI] === Action Selected:	14641	dreadmaster	closein	 AI:move_complex
[use_tactical AI] turn	1768092	14641	dreadmaster	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	14648	gigantic sandworm tunneler	move from	27	29	to	26	29
[NPC:seen_by] Passing target	Seri	from	14679	skeleton warrior	to	14704	ghoul
[Actor:move]	14679	skeleton warrior	move from	31	29	to	30	30
[Actor:move]	14695	stone troll	move from	30	27	to	29	27
[Actor:move]	14701	ghoul	move from	32	26	to	31	27
[Actor:move]	14714	giant blue ant	move from	31	33	to	30	33
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	36	21	to	35	21
[improved_talented AI] chooses for	14717	skeleton magus	T_MANATHRUST
[SPELL CRIT %]	11.8
[LOG]	Seri is recovering from the damage!
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	45	29	to	45	28
[LOG]	Something hits #fbd578#Seri#LAST# for #PURPLE#(37 antimagic)#LAST#, #{bold}##PURPLE#328 arcane#{normal}##LAST# (#RED##{bold}#328#LAST##{normal}# total damage).
[LOG]	Something hits Giant blue ant for #{bold}##PURPLE#296 arcane#{normal}##LAST# damage.
Loading tile from tileset	/data/gfx/effects/recovery.png
[use_tactical AI] === Action Selected:	14659	orc corruptor	attack	 talent:T_SOUL_ROT
[LOG]	Orc corruptor casts #{bold}##PURPLE#Soul Rot.#{normal}##LAST#
[SPELL CRIT %]	40.371535854955
Adding entity	15473	after	14659
[LOG]	
[LOG]	Seri uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	#LIGHT_GREEN##UID:3935:0##fbd578#Seri#LAST# gains 10% of a turn from Ancestral Life.#LAST#
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#216 healing#LAST# from Infusion: Healing.
[LOG]	Seri uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	#LIGHT_GREEN##UID:3935:0##fbd578#Seri#LAST# gains 9% of a turn from Ancestral Life.#LAST#
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#186 healing#LAST# from Infusion: Healing.
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
checkHit	19	vs	65	=> chance to hit	0
checkHit	30	vs	65	=> chance to hit	0
[LOG]	Orc corruptor is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	1321013
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Orc corruptor for #SLATE#(598 to bones)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #GREEN#661 acid#LAST# damage.
[LOG]	Seri has finished recovering.
[LOG]	Orc corruptor's blight area effect hits #fbd578#Seri#LAST# for #DARK_GREEN#(37 antimagic)#LAST#, #DARK_GREEN#4 blight#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[LOG]	Ghoul's purging blight area effect hits #fbd578#Seri#LAST# for #DARK_GREEN#(30 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Orc corruptor's Soul Rot hits #fbd578#Seri#LAST# for #DARK_GREEN#(37 antimagic)#LAST#, #DARK_GREEN#184 blight#LAST# (#RED##{bold}#184#LAST##{normal}# total damage).
[NPC:seen_by] Passing target	Seri	from	14597	grave wight	to	14604	ghast
[NPC:seen_by] Passing target	Seri	from	14604	ghast	to	14612	ghast
[Actor:move]	14604	ghast	move from	26	23	to	25	24
[NPC:seen_by] Passing target	Seri	from	14612	ghast	to	14632	ghoul
[Actor:move]	14612	ghast	move from	28	24	to	27	24
[Actor:move]	14627	ghast	move from	27	30	to	27	29
[use_tactical AI] === Action Selected:	14641	dreadmaster	closein	 AI:move_complex
[use_tactical AI] turn	1768103	14641	dreadmaster	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	14648	gigantic sandworm tunneler	move from	26	29	to	27	30
[LOG]	Orc corruptor calms down.
[Actor:move]	14679	skeleton warrior	move from	30	30	to	29	30
[Actor:move]	14695	stone troll	move from	29	27	to	28	28
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	35	21	to	34	21
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	45	28	to	45	29
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart (1)#WHITE#.
checkHit	30	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1322263
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Orc corruptor for #{bold}##ROYAL_BLUE#855 lightning#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Orc corruptor!#{normal}#
[LOG]	#RED#Seri reacts immediately after taking severe wounds!#LAST#
[LOG]	Seri is no longer attuned.
[LOG]	Orc corruptor's blight area effect hits #fbd578#Seri#LAST# for #DARK_GREEN#(19 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ghoul's purging blight area effect hits #fbd578#Seri#LAST# for #DARK_GREEN#(30 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	24	33	to	25	33
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	25	33	to	26	33
Vault id	1	opens:	24	22	24	13
[Actor:move]	14604	ghast	move from	25	24	to	25	25
[Actor:move]	14609	forest wight	move from	25	29	to	26	29
[use_tactical AI] === Action Selected:	14641	dreadmaster	closein	 AI:move_complex
[use_tactical AI] turn	1768115	14641	dreadmaster	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	14679	skeleton warrior	move from	29	30	to	28	30
[Actor:move]	14695	stone troll	move from	28	28	to	29	29
[Actor:move]	14701	ghoul	move from	31	27	to	30	27
[Actor:move]	14704	ghoul	move from	34	30	to	33	30
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	34	21	to	33	20
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	45	29	to	45	28
[Actor:move]	3935	Seri	move from	26	33	to	27	33
Vault id	1	opens:	24	22	24	13
[LOG]	Seri deactivates #{bold}##ORANGE#Antimagic Shield#LAST#.
[LOG]	#GREEN#The antimagic shield of Seri crumbles.
[LOG]	Ran for 3 turns (stop reason: taken damage).
[MIND CRIT %]	29.500007060581
[LOG]	Seri attunes to the damage.
[LOG]	Orc corruptor's blight area effect hits #fbd578#Seri#LAST# for #DARK_GREEN#(25 antimagic)#LAST#, #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ghoul's purging blight area effect hits #fbd578#Seri#LAST# for #DARK_GREEN#30 blight#LAST# damage.
[LOG]	
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	27	33	to	28	33
Vault id	1	opens:	24	22	24	13
[Actor:move]	14597	grave wight	move from	26	30	to	25	29
[Actor:move]	14604	ghast	move from	25	25	to	25	26
[Actor:move]	14606	ghoul	move from	26	27	to	26	28
[Actor:move]	14609	forest wight	move from	26	29	to	26	30
[Actor:move]	14632	ghoul	move from	29	23	to	29	24
[use_tactical AI] === Action Selected:	14641	dreadmaster	closein	 AI:move_complex
[use_tactical AI] turn	1768126	14641	dreadmaster	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	14648	gigantic sandworm tunneler	move from	27	30	to	26	29
[Actor:move]	14679	skeleton warrior	move from	28	30	to	27	30
[Actor:move]	14695	stone troll	move from	29	29	to	28	30
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	33	20	to	32	21
[target_simple AI]	14729	bloated horror	selecting NEW TARGET	28	33	3935	Seri
[improved_talented AI] chooses for	14729	bloated horror	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 36
*p 36: Uniform: 0: 1406 ellipsoidalFactor
*p 36: Uniform: 1: 1406 tick
*p 36: Uniform: 2: 1406 time_factor
*p 36: Uniform: 3: 1406 oscillationSpeed
*p 36: Uniform: 4: 1406 impact_tick
*p 36: Uniform: 5: 1406 impact_time
*p 36: Uniform: 6: 8B50 impact
*p 36: Uniform: 7: 1406 wobblingSpeed
*p 36: Uniform: 8: 1406 wobblingPower
*p 36: Uniform: 9: 1406 antialiasingRadius
*p 36: Uniform: 10: 8B5E tex
*p 36: Uniform: 11: 1406 horizontalScrollingSpeed
*p 36: Uniform: 12: 1406 tick_start
*p 36: Uniform: 13: 1406 verticalScrollingSpeed
*p 36: Uniform: 14: 1406 shieldIntensity
*p 36: Uniform: 15: 1406 aadjust
*p 36: Uniform: 16: 8B51 color
*p 36: Uniform: 17: 8B51 impact_color
[SHADER] setting reset param	tick_start	1324220
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	45	28	to	45	29
[NPC:seen_by] Passing target	Seri	from	14729	bloated horror	to	14754	giant yellow ant
[NPC:seen_by] Passing target	Seri	from	14729	bloated horror	to	14779	giant blue ant
[Actor:move]	3935	Seri	move from	28	33	to	29	33
Vault id	1	opens:	24	22	24	13
[LOG]	Seri is no longer cursed.
[Actor:move]	14604	ghast	move from	25	26	to	25	27
[Actor:move]	14606	ghoul	move from	26	28	to	25	28
[Actor:move]	14627	ghast	move from	27	29	to	26	28
[Actor:move]	14632	ghoul	move from	29	24	to	28	23
[use_tactical AI] === Action Selected:	14641	dreadmaster	closein	 AI:move_complex
[use_tactical AI] turn	1768136	14641	dreadmaster	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	14648	gigantic sandworm tunneler	move from	26	29	to	27	29
[Actor:move]	14679	skeleton warrior	move from	27	30	to	28	29
[Actor:move]	14695	stone troll	move from	28	30	to	29	30
[Actor:move]	14704	ghoul	move from	33	30	to	32	30
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	32	21	to	31	21
[improved_talented AI] chooses for	14754	giant yellow ant	T_LIGHTNING_SPEED
[MIND CRIT %]	1
[Actor:move]	14779	giant blue ant	move from	40	33	to	39	33
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	45	29	to	45	28
[improved_talented AI] chooses for	14729	bloated horror	T_MIND_DISRUPTION
[LOG]	Seri resists!
[Actor:move]	14754	giant yellow ant	move from	39	32	to	38	32
[Actor:move]	3935	Seri	move from	29	33	to	30	33
Vault id	1	opens:	24	22	24	13
[NPC:seen_by] Passing target	Seri	from	14754	giant yellow ant	to	14831	skeleton warrior
[Actor:move]	14754	giant yellow ant	move from	38	32	to	37	33
[Actor:move]	14754	giant yellow ant	move from	37	33	to	36	33
[Actor:move]	14754	giant yellow ant	move from	36	33	to	35	33
[Actor:move]	14754	giant yellow ant	move from	35	33	to	34	33
[Actor:move]	14754	giant yellow ant	move from	34	33	to	33	33
[Actor:move]	14754	giant yellow ant	move from	33	33	to	32	33
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the east (giant yellow ant)).
[LOG]	
Deleting shader 73 (is clone 1)
Deleting shader 72 (is clone 1)
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	Seri surges with #1133F3#icy#LAST# power!
checkHit	30	vs	65	=> chance to hit	0
checkHit	22	vs	65	=> chance to hit	0
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_bloated_horror.png
checkHit	32	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1326819
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Giant yellow ant for #1133F3#636 cold#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #SLATE#(141 absorbed)#LAST#, #1133F3#225 cold#LAST# (#RED##{bold}#225#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #1133F3#636 cold#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Giant yellow ant!#{normal}#
[Actor:move]	14597	grave wight	move from	25	29	to	26	29
[Actor:move]	14606	ghoul	move from	25	28	to	25	29
[Actor:move]	14609	forest wight	move from	26	30	to	27	30
[NPC:seen_by] Passing target	Seri	from	14612	ghast	to	14649	master vampire
[Actor:move]	14612	ghast	move from	27	24	to	26	25
[Actor:move]	14627	ghast	move from	26	28	to	25	28
[Actor:move]	14632	ghoul	move from	28	23	to	28	24
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	25	30	to	26	30
[Actor:move]	14648	gigantic sandworm tunneler	move from	27	29	to	28	30
[NPC:seen_by] Passing target	Seri	from	14649	master vampire	to	14693	master vampire
[NPC:seen_by] Passing target	Seri	from	14649	master vampire	to	14696	grave wight
[Actor:move]	14649	master vampire	move from	31	24	to	32	24
[Actor:move]	14679	skeleton warrior	move from	28	29	to	29	29
[NPC:seen_by] Passing target	Seri	from	14693	master vampire	to	15427	grave wight
[Actor:move]	14693	master vampire	move from	33	24	to	34	24
[Actor:move]	14695	stone troll	move from	29	30	to	30	30
[Actor:move]	14696	grave wight	move from	34	23	to	33	24
[Actor:move]	14701	ghoul	move from	30	27	to	29	27
[NPC:seen_by] Passing target	Seri	from	14704	ghoul	to	14763	skeleton archer
[Actor:move]	14704	ghoul	move from	32	30	to	31	30
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[improved_talented AI] chooses for	14763	skeleton archer	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1326902
[Actor:move]	14831	skeleton warrior	move from	42	33	to	41	32
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	45	28	to	45	29
[NPC:seen_by] Passing target	Seri	from	15427	grave wight	to	14728	emperor wight
[NPC:seen_by] Passing target	Seri	from	15427	grave wight	to	15429	forest wight
[Actor:move]	15427	grave wight	move from	36	24	to	35	24
[Actor:move]	15429	forest wight	move from	37	23	to	36	24
[target_simple AI]	14729	bloated horror	selecting NEW TARGET	30	33	3935	Seri
[improved_talented AI] chooses for	14729	bloated horror	T_TELEKINETIC_BLAST
[MIND CRIT %]	13.3
checkHit	35.2	vs	22	=> chance to hit	83
[LOG]	Something hits Iceblock for #WHITE#100 physical#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[Actor:move]	14597	grave wight	move from	26	29	to	27	29
[Actor:move]	14604	ghast	move from	25	27	to	26	28
[Actor:move]	14609	forest wight	move from	27	30	to	28	29
[Actor:move]	14632	ghoul	move from	28	24	to	27	24
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	26	30	to	27	30
[Actor:move]	14648	gigantic sandworm tunneler	move from	28	30	to	29	30
[Actor:move]	14649	master vampire	move from	32	24	to	31	24
[Actor:move]	14679	skeleton warrior	move from	29	29	to	28	30
[improved_talented AI] chooses for	14693	master vampire	T_RUNE:_STORMSHIELD_1
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	14696	grave wight	move from	33	24	to	32	24
[Actor:move]	14704	ghoul	move from	31	30	to	30	29
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	31	21	to	30	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	37	24	to	36	23
[improved_talented AI] chooses for	14763	skeleton archer	T_ACTIVATE_OBJECT_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 69
*p 69: Uniform: 0: 1406 tick
*p 69: Uniform: 1: 1406 time_factor
*p 69: Uniform: 2: 1406 circleDescendSpeed
*p 69: Uniform: 3: 1406 tick_start
*p 69: Uniform: 4: 1406 noup
*p 69: Uniform: 5: 1406 circleRotationSpeed
*p 69: Uniform: 6: 8B5E tex
*p 69: Uniform: 7: 8B52 circleColor
*p 69: Uniform: 8: 1406 beamsCount
*p 69: Uniform: 9: 8B52 beamColor1
*p 69: Uniform: 10: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 71
*p 71: Uniform: 0: 1406 tick
*p 71: Uniform: 1: 1406 time_factor
*p 71: Uniform: 2: 1406 circleDescendSpeed
*p 71: Uniform: 3: 1406 tick_start
*p 71: Uniform: 4: 1406 noup
*p 71: Uniform: 5: 1406 circleRotationSpeed
*p 71: Uniform: 6: 8B5E tex
*p 71: Uniform: 7: 8B52 circleColor
*p 71: Uniform: 8: 1406 beamsCount
*p 71: Uniform: 9: 8B52 beamColor1
*p 71: Uniform: 10: 8B52 beamColor2
[improved_talented AI] chooses for	14831	skeleton warrior	T_SKELETON_REASSEMBLE
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	45	29	to	45	28
[Actor:move]	15427	grave wight	move from	35	24	to	34	23
[Actor:move]	15429	forest wight	move from	36	24	to	35	24
[Actor:move]	14693	master vampire	move from	34	24	to	33	24
[target_simple AI]	14729	bloated horror	selecting NEW TARGET	30	33	3935	Seri
[Actor:move]	14597	grave wight	move from	27	29	to	26	30
[Actor:move]	14604	ghast	move from	26	28	to	27	29
[Actor:move]	14606	ghoul	move from	25	29	to	25	30
[Actor:move]	14609	forest wight	move from	28	29	to	29	29
[Actor:move]	14632	ghoul	move from	27	24	to	28	24
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	27	30	to	28	29
[Actor:move]	14649	master vampire	move from	31	24	to	30	24
[Actor:move]	14679	skeleton warrior	move from	28	30	to	27	30
[Actor:move]	14695	stone troll	move from	30	30	to	31	30
[Actor:move]	14696	grave wight	move from	32	24	to	31	24
[Actor:move]	14701	ghoul	move from	29	27	to	30	27
[Actor:move]	14704	ghoul	move from	30	29	to	30	30
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	30	21	to	29	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	36	23	to	36	24
[NPC:seen_by] Passing target	Seri	from	14763	skeleton archer	to	14826	great wolf
[NPC:seen_by] Passing target	Seri	from	14763	skeleton archer	to	14813	ghoul
[improved_talented AI] chooses for	14763	skeleton archer	T_SKELETON_REASSEMBLE
[improved_talented AI] chooses for	14826	great wolf	T_HOWL
[improved_talented AI] chooses for	14831	skeleton warrior	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1328292
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	45	28	to	45	29
[Actor:move]	15427	grave wight	move from	34	23	to	34	24
[Actor:move]	15429	forest wight	move from	35	24	to	34	23
[Actor:move]	14693	master vampire	move from	33	24	to	32	24
[target_simple AI]	14729	bloated horror	selecting NEW TARGET	30	33	3935	Seri
[LOG]	#00ff00##UID:919:0#Talent Antimagic Shield is ready to use.
[Actor:move]	14826	great wolf	move from	42	30	to	41	30
[Actor:move]	14604	ghast	move from	27	29	to	28	30
[Actor:move]	14606	ghoul	move from	25	30	to	26	29
[Actor:move]	14609	forest wight	move from	29	29	to	30	29
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	28	29	to	29	29
[Actor:move]	14649	master vampire	move from	30	24	to	29	24
[Actor:move]	14679	skeleton warrior	move from	27	30	to	28	29
[Actor:move]	14696	grave wight	move from	31	24	to	30	24
[Actor:move]	14701	ghoul	move from	30	27	to	31	27
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	29	21	to	28	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	36	24	to	35	24
[Actor:move]	14763	skeleton archer	move from	40	30	to	39	30
[Actor:move]	14813	ghoul	move from	42	29	to	41	29
[Actor:move]	14831	skeleton warrior	move from	41	32	to	40	33
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	45	29	to	45	28
[Actor:move]	15427	grave wight	move from	34	24	to	33	24
[Actor:move]	15429	forest wight	move from	34	23	to	34	24
[Actor:move]	14693	master vampire	move from	32	24	to	31	24
[target_simple AI]	14729	bloated horror	selecting NEW TARGET	30	33	3935	Seri
[LOG]	Seri activates #{bold}##ORANGE#Antimagic Shield#LAST#.
Cloned shader 72
[SHADER] setting reset param	tick_start	1328487
Cloned shader 73
[SHADER] setting reset param	tick_start	1328487
[Actor:move]	14826	great wolf	move from	41	30	to	40	30
[Actor:move]	14597	grave wight	move from	26	30	to	27	29
[Actor:move]	14606	ghoul	move from	26	29	to	27	30
[Actor:move]	14609	forest wight	move from	30	29	to	31	29
[Actor:move]	14627	ghast	move from	25	28	to	26	29
[Actor:move]	14632	ghoul	move from	28	24	to	27	24
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	29	29	to	30	29
[Actor:move]	14649	master vampire	move from	29	24	to	28	24
[Actor:move]	14679	skeleton warrior	move from	28	29	to	29	29
[Actor:move]	14696	grave wight	move from	30	24	to	29	24
[Actor:move]	14701	ghoul	move from	31	27	to	32	27
[improved_talented AI] chooses for	14716	banshee	T_PHASE_DOOR
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	(forced) move from	28	21	to	26	20
[phase door] final location of 	banshee	26	20	vs	28	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	35	24	to	34	23
[Actor:move]	14763	skeleton archer	move from	39	30	to	38	30
[Actor:move]	14813	ghoul	move from	41	29	to	40	29
[Actor:move]	14831	skeleton warrior	move from	40	33	to	39	33
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	45	28	to	45	29
[Actor:move]	15427	grave wight	move from	33	24	to	32	24
[Actor:move]	15429	forest wight	move from	34	24	to	33	24
[Actor:move]	14693	master vampire	move from	31	24	to	30	24
[Actor:move]	14826	great wolf	move from	40	30	to	39	30
[LOG]	Seri is no longer attuned.
[Actor:move]	14597	grave wight	move from	27	29	to	28	29
[Actor:move]	14606	ghoul	move from	27	30	to	26	30
[Actor:move]	14609	forest wight	move from	31	29	to	32	30
[Actor:move]	14612	ghast	move from	26	25	to	26	26
[Actor:move]	14627	ghast	move from	26	29	to	27	30
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	30	29	to	31	29
[Actor:move]	14679	skeleton warrior	move from	29	29	to	30	29
[Actor:move]	14701	ghoul	move from	32	27	to	33	27
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	26	20	to	26	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	34	23	to	34	24
[Actor:move]	14763	skeleton archer	move from	38	30	to	37	30
[Actor:move]	14813	ghoul	move from	40	29	to	39	29
[target_simple AI]	14831	skeleton warrior	selecting NEW TARGET	30	33	3935	Seri
[Actor:move]	14831	skeleton warrior	move from	39	33	to	38	33
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	45	29	to	45	28
[Actor:move]	15427	grave wight	move from	32	24	to	31	24
[Actor:move]	15429	forest wight	move from	33	24	to	32	24
Deleting shader 53 (is clone 1)
[target_simple AI]	14729	bloated horror	selecting NEW TARGET	30	33	3935	Seri
[improved_talented AI] chooses for	14729	bloated horror	T_PHASE_DOOR
[Actor:move]	14729	bloated horror	(forced) move from	37	32	to	40	26
[phase door] final location of 	bloated horror	40	26	vs	37	32
[Actor:move]	14826	great wolf	move from	39	30	to	38	30
[Actor:move]	14597	grave wight	move from	28	29	to	29	29
[Actor:move]	14606	ghoul	move from	26	30	to	25	30
[Actor:move]	14612	ghast	move from	26	26	to	26	27
[Actor:move]	14627	ghast	move from	27	30	to	26	30
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	31	29	to	32	29
[Actor:move]	14679	skeleton warrior	move from	30	29	to	31	29
[Actor:move]	14701	ghoul	move from	33	27	to	32	27
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	26	21	to	27	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	34	24	to	33	24
[Actor:move]	14763	skeleton archer	move from	37	30	to	36	30
[Actor:move]	14813	ghoul	move from	39	29	to	38	29
[Actor:move]	14831	skeleton warrior	move from	38	33	to	37	33
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	45	28	to	44	27
[Actor:move]	14826	great wolf	move from	38	30	to	37	30
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[Actor:move]	14597	grave wight	move from	29	29	to	30	29
[Actor:move]	14604	ghast	move from	28	30	to	27	30
[Actor:move]	14632	ghoul	move from	27	24	to	26	25
[use_tactical AI] === Action Selected:	14641	dreadmaster	closein	 AI:move_complex
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	32	29	to	33	30
[Actor:move]	14648	gigantic sandworm tunneler	move from	29	30	to	28	30
[Actor:move]	14649	master vampire	move from	28	24	to	27	24
[Actor:move]	14679	skeleton warrior	move from	31	29	to	32	29
[Actor:move]	14696	grave wight	move from	29	24	to	28	24
[Actor:move]	14701	ghoul	move from	32	27	to	31	27
[Actor:move]	14704	ghoul	move from	30	30	to	29	30
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	27	21	to	28	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	33	24	to	34	24
[Actor:move]	14763	skeleton archer	move from	36	30	to	35	30
[Actor:move]	14813	ghoul	move from	38	29	to	37	29
[Actor:move]	14826	great wolf	move from	37	30	to	36	30
[target_simple AI]	14831	skeleton warrior	selecting NEW TARGET	30	33	3935	Seri
[Actor:move]	14831	skeleton warrior	move from	37	33	to	36	33
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	44	27	to	43	26
[Actor:move]	15429	forest wight	move from	32	24	to	33	24
[Actor:move]	14693	master vampire	move from	30	24	to	29	24
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[Actor:move]	14826	great wolf	move from	36	30	to	35	29
[Actor:move]	14597	grave wight	move from	30	29	to	30	30
[Actor:move]	14609	forest wight	move from	32	30	to	31	29
[Actor:move]	14612	ghast	move from	26	27	to	26	28
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	33	30	to	32	30
[Actor:move]	14648	gigantic sandworm tunneler	move from	28	30	to	29	29
[Actor:move]	14649	master vampire	move from	27	24	to	26	24
[Actor:move]	14679	skeleton warrior	move from	32	29	to	33	30
[Actor:move]	14696	grave wight	move from	28	24	to	27	24
[Actor:move]	14701	ghoul	move from	31	27	to	30	27
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	28	21	to	29	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	34	24	to	35	24
[Actor:move]	14763	skeleton archer	move from	35	30	to	34	30
[Actor:move]	14813	ghoul	move from	37	29	to	36	29
[Actor:move]	14831	skeleton warrior	move from	36	33	to	35	33
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	43	26	to	42	27
[Actor:move]	15427	grave wight	move from	31	24	to	32	24
[Actor:move]	15429	forest wight	move from	33	24	to	34	24
Deleting shader 61 (is clone 1)
[Actor:move]	14693	master vampire	move from	29	24	to	30	24
[Actor:move]	14826	great wolf	move from	35	29	to	34	29
[LOG]	#00ff00##UID:113:0#Talent Infusion: Healing is ready to use.
[Actor:move]	14604	ghast	move from	27	30	to	28	30
[Actor:move]	14606	ghoul	move from	25	30	to	26	29
[Actor:move]	14609	forest wight	move from	31	29	to	32	29
[Actor:move]	14612	ghast	move from	26	28	to	27	29
[Actor:move]	14632	ghoul	move from	26	25	to	26	26
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	32	30	to	31	29
[Actor:move]	14648	gigantic sandworm tunneler	move from	29	29	to	30	29
[Actor:move]	14649	master vampire	move from	26	24	to	26	25
[Actor:move]	14679	skeleton warrior	move from	33	30	to	32	30
[Actor:move]	14696	grave wight	move from	27	24	to	28	24
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	29	21	to	30	21
[NPC:seen_by] Passing target	Seri	from	14728	emperor wight	to	15428	barrow wight
[NPC:seen_by] Passing target	Seri	from	14728	emperor wight	to	14731	skeleton archer
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	35	24	to	34	23
[improved_talented AI] chooses for	14731	skeleton archer	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1328929
[Actor:move]	14763	skeleton archer	move from	34	30	to	33	30
[Actor:move]	14813	ghoul	move from	36	29	to	35	30
[Actor:move]	14831	skeleton warrior	move from	35	33	to	34	33
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	42	27	to	41	27
[Actor:move]	15427	grave wight	move from	32	24	to	33	24
[Actor:move]	15428	barrow wight	move from	38	24	to	37	24
[Actor:move]	15429	forest wight	move from	34	24	to	35	24
[Actor:move]	14693	master vampire	move from	30	24	to	31	24
[NPC:seen_by] Passing target	Seri	from	14729	bloated horror	to	14781	lesser vampire
[Actor:move]	14826	great wolf	move from	34	29	to	34	30
[LOG]	Rested for 9 turns (stop reason: hostile spotted to the east (skeleton warrior)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	The shield around skeleton warrior crumbles.
checkHit	36	vs	65	=> chance to hit	0
[LOG]	Skeleton warrior is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	1331324
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #SLATE#(603 absorbed)#LAST#, #{bold}##GREEN#495 acid#{normal}##LAST# (#RED##{bold}#495#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:661:0#Talent Vitality is ready to use.
[Actor:move]	14604	ghast	move from	28	30	to	29	29
[Actor:move]	14606	ghoul	move from	26	29	to	27	30
[Actor:move]	14609	forest wight	move from	32	29	to	33	29
[Actor:move]	14632	ghoul	move from	26	26	to	26	27
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	31	29	to	32	29
[Actor:move]	14648	gigantic sandworm tunneler	move from	30	29	to	31	29
[Actor:move]	14649	master vampire	move from	26	25	to	26	26
[Actor:move]	14696	grave wight	move from	28	24	to	29	24
[Actor:move]	14701	ghoul	move from	30	27	to	31	27
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	34	23	to	34	24
[Actor:move]	14731	skeleton archer	move from	38	23	to	37	23
[Actor:move]	14781	lesser vampire	move from	41	26	to	40	27
[Actor:move]	14813	ghoul	move from	35	30	to	36	30
[Actor:move]	14831	skeleton warrior	move from	34	33	to	33	33
[Actor:move]	15427	grave wight	move from	33	24	to	32	24
[Actor:move]	15428	barrow wight	move from	37	24	to	36	24
[Actor:move]	15429	forest wight	move from	35	24	to	34	23
Loading tile from tileset	/data/gfx/talents/vitality.png
[Actor:move]	14693	master vampire	move from	31	24	to	30	24
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	36	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1332374
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #ROYAL_BLUE#583 lightning#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[LOG]	#00ff00##UID:112:0#Talent Infusion: Healing is ready to use.
[Actor:move]	14604	ghast	move from	29	29	to	28	30
[Actor:move]	14612	ghast	move from	27	29	to	28	29
[Actor:move]	14627	ghast	move from	26	30	to	25	30
[use_tactical AI] === Action Selected:	14641	dreadmaster	closein	 AI:move_complex
[use_tactical AI] turn	1768260	14641	dreadmaster	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	14648	gigantic sandworm tunneler	move from	31	29	to	30	29
[Actor:move]	14649	master vampire	move from	26	26	to	25	27
[Actor:move]	14679	skeleton warrior	move from	32	30	to	31	29
[Actor:move]	14695	stone troll	move from	31	30	to	32	30
[Actor:move]	14696	grave wight	move from	29	24	to	28	24
[Actor:move]	14701	ghoul	move from	31	27	to	30	27
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	30	21	to	31	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	34	24	to	33	24
[Actor:move]	14731	skeleton archer	move from	37	23	to	37	24
[Actor:move]	14781	lesser vampire	move from	40	27	to	39	26
[Actor:move]	14813	ghoul	move from	36	30	to	35	30
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	41	27	to	40	27
[Actor:move]	15427	grave wight	move from	32	24	to	31	24
[Actor:move]	15428	barrow wight	move from	36	24	to	35	24
[Actor:move]	15429	forest wight	move from	34	23	to	34	24
[Actor:move]	14693	master vampire	move from	30	24	to	29	24
[LOG]	
[LOG]	Resting starts...
Deleting shader 53 (is clone 1)
Deleting shader 61 (is clone 1)
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
[Actor:move]	14597	grave wight	move from	30	30	to	31	30
[Actor:move]	14604	ghast	move from	28	30	to	27	29
[Actor:move]	14606	ghoul	move from	27	30	to	26	30
[improved_talented AI] chooses for	14609	forest wight	T_LIGHTNING
[SPELL CRIT %]	1
[improved_talented AI] chooses for	14612	ghast	T_GHOULISH_LEAP
[Actor:move]	14612	ghast	(forced) move from	28	29	to	27	30
[improved_talented AI] chooses for	14627	ghast	T_BITE_POISON
[ATTACK] attacking with innate combat
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	33.947602627253	3	31	7	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	33.947602627253	3	31	7	vs. armor/def	2	8
checkHit	31	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	35	3	vs. armor/hardiness	2	0.3
[ATTACK] after armor	35
[PHYS CRIT %]	1
[ATTACK] after crit	35
[ATTACK] after mult	245
[improved_talented AI] chooses for	14632	ghoul	T_RETCH
[Actor:move]	14648	gigantic sandworm tunneler	move from	30	29	to	30	30
[improved_talented AI] chooses for	14649	master vampire	T_RUNE:_STORMSHIELD_1
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	14679	skeleton warrior	move from	31	29	to	30	29
[Actor:move]	14695	stone troll	move from	32	30	to	31	29
[Actor:move]	14696	grave wight	move from	28	24	to	27	24
[Actor:move]	14701	ghoul	move from	30	27	to	29	27
[improved_talented AI] chooses for	14704	ghoul	T_GHOULISH_LEAP
[Actor:move]	14704	ghoul	(forced) move from	29	30	to	25	29
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	31	21	to	32	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	33	24	to	32	24
[Actor:move]	14731	skeleton archer	move from	37	24	to	36	24
[Actor:move]	14763	skeleton archer	move from	33	30	to	32	30
[Actor:move]	14781	lesser vampire	move from	39	26	to	39	27
[Actor:move]	14813	ghoul	move from	35	30	to	34	29
[improved_talented AI] chooses for	14826	great wolf	T_HOWL
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	40	27	to	39	26
[Actor:move]	15428	barrow wight	move from	35	24	to	34	23
[Actor:move]	15429	forest wight	move from	34	24	to	33	24
[Actor:move]	14649	master vampire	move from	25	27	to	26	26
[Actor:move]	14612	ghast	move from	27	30	to	28	29
[Actor:move]	14704	ghoul	move from	25	29	to	26	28
[Actor:move]	14826	great wolf	move from	34	30	to	33	30
[Actor:move]	14604	ghast	move from	27	29	to	28	30
[Actor:move]	14606	ghoul	move from	26	30	to	27	30
[Actor:move]	14632	ghoul	move from	26	27	to	25	28
[use_tactical AI] === Action Selected:	14641	dreadmaster	disable	 talent:T_MIND_DISRUPTION
checkHit	12	vs	47	=> chance to hit	0
[Actor:move]	14648	gigantic sandworm tunneler	move from	30	30	to	29	30
[Actor:move]	14679	skeleton warrior	move from	30	29	to	29	29
[NPC:seen_by] Passing target	Seri	from	14696	grave wight	to	14693	master vampire
[Actor:move]	14696	grave wight	move from	27	24	to	28	24
[Actor:move]	14701	ghoul	move from	29	27	to	28	28
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	32	21	to	33	21
[Actor:move]	14731	skeleton archer	move from	36	24	to	35	24
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	39	26	to	38	26
[Actor:move]	15428	barrow wight	move from	34	23	to	34	24
[NPC:seen_by] Passing target	Seri	from	14693	master vampire	to	15427	grave wight
[NPC:seen_by] Passing target	Seri	from	14693	master vampire	to	14728	emperor wight
[Actor:move]	14693	master vampire	move from	29	24	to	30	23
[NPC:seen_by] Passing target	Seri	from	14612	ghast	to	14695	stone troll
[NPC:seen_by] Passing target	Seri	from	14612	ghast	to	14609	forest wight
[NPC:seen_by] Passing target	Seri	from	14612	ghast	to	14813	ghoul
[Actor:move]	14704	ghoul	move from	26	28	to	27	29
[Actor:move]	14632	ghoul	move from	25	28	to	26	29
[Actor:move]	14597	grave wight	move from	31	30	to	30	30
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	32	29	to	31	30
[NPC:seen_by] Passing target	Seri	from	14695	stone troll	to	14679	skeleton warrior
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	33	21	to	32	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	32	24	to	33	23
[Actor:move]	14731	skeleton archer	move from	35	24	to	34	23
[Actor:move]	14763	skeleton archer	move from	32	30	to	32	29
[Actor:move]	14813	ghoul	move from	34	29	to	34	30
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	38	26	to	37	26
[Actor:move]	15427	grave wight	move from	31	24	to	32	24
[Actor:move]	15429	forest wight	move from	33	24	to	32	23
[Actor:move]	14693	master vampire	move from	30	23	to	31	24
[Actor:move]	14632	ghoul	move from	26	29	to	26	30
[Actor:move]	14597	grave wight	move from	30	30	to	30	29
[NPC:seen_by] Passing target	Seri	from	14604	ghast	to	14826	great wolf
[Actor:move]	14609	forest wight	move from	33	29	to	34	29
[Actor:move]	14627	ghast	move from	25	30	to	26	29
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	31	30	to	30	30
[improved_talented AI] chooses for	14679	skeleton warrior	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1333524
checkHitOld	36.742346141748	37
=> chance to hit	49.452606406466
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	32	21	to	33	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[use_tactical AI] turn	1768301	14728	emperor wight	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	14763	skeleton archer	move from	32	29	to	31	30
[NPC:seen_by] Passing target	Seri	from	14813	ghoul	to	14701	ghoul
[Actor:move]	14813	ghoul	move from	34	30	to	33	29
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	37	26	to	36	26
[NPC:seen_by] Passing target	Seri	from	15427	grave wight	to	14731	skeleton archer
[Actor:move]	15427	grave wight	move from	32	24	to	33	24
Deleting shader 53 (is clone 1)
Deleting shader 61 (is clone 1)
[NPC:seen_by] Passing target	Seri	from	14693	master vampire	to	15429	forest wight
[Actor:move]	14693	master vampire	move from	31	24	to	32	24
[Actor:move]	14826	great wolf	move from	33	30	to	32	29
[NPC:seen_by] Passing target	Seri	from	14604	ghast	to	14597	grave wight
[Actor:move]	14627	ghast	move from	26	29	to	25	30
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	33	21	to	32	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[use_tactical AI] turn	1768311	14728	emperor wight	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	14731	skeleton archer	move from	34	23	to	35	24
[NPC:seen_by] Passing target	Seri	from	14813	ghoul	to	14763	skeleton archer
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	36	26	to	37	26
[Actor:move]	15427	grave wight	move from	33	24	to	34	23
[Actor:move]	15428	barrow wight	move from	34	24	to	33	24
[Actor:move]	14627	ghast	move from	25	30	to	26	29
[improved_talented AI] chooses for	14716	banshee	T_PHASE_DOOR
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	(forced) move from	32	21	to	30	20
[phase door] final location of 	banshee	30	20	vs	32	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	33	23	to	34	24
[Actor:move]	14731	skeleton archer	move from	35	24	to	36	24
[NPC:seen_by] Passing target	Seri	from	14888	dread	to	14747	skeleton magus
[NPC:seen_by] Passing target	Seri	from	14888	dread	to	14781	lesser vampire
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	37	26	to	38	26
[Actor:move]	15427	grave wight	move from	34	23	to	35	24
[Actor:move]	15429	forest wight	move from	32	23	to	33	23
[Actor:move]	14627	ghast	move from	26	29	to	25	30
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	30	20	to	30	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	34	24	to	35	23
[Actor:move]	14731	skeleton archer	move from	36	24	to	37	24
[NPC:seen_by] Passing target	Seri	from	14747	skeleton magus	to	14729	bloated horror
[improved_talented AI] chooses for	14747	skeleton magus	T_ACTIVATE_OBJECT_1
[improved_talented AI] chooses for	14763	skeleton archer	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1333782
[Actor:move]	14781	lesser vampire	move from	39	27	to	39	26
[Actor:move]	15427	grave wight	move from	35	24	to	36	24
[Actor:move]	15428	barrow wight	move from	33	24	to	32	23
[Actor:move]	15429	forest wight	move from	33	23	to	34	24
[Actor:move]	14693	master vampire	move from	32	24	to	33	24
[Actor:move]	14609	forest wight	move from	34	29	to	33	30
[Actor:move]	14627	ghast	move from	25	30	to	26	29
[use_tactical AI] === Action Selected:	14641	dreadmaster	disable	 talent:T_SILENCE
checkHit	12	vs	23.8	=> chance to hit	21
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	30	21	to	31	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[use_tactical AI] turn	1768341	14728	emperor wight	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	14731	skeleton archer	move from	37	24	to	38	24
[Actor:move]	15427	grave wight	move from	36	24	to	37	24
[Actor:move]	15428	barrow wight	move from	32	23	to	31	24
[Actor:move]	15429	forest wight	move from	34	24	to	35	24
[Actor:move]	14693	master vampire	move from	33	24	to	34	24
[improved_talented AI] chooses for	14729	bloated horror	T_PHASE_DOOR
[Actor:move]	14729	bloated horror	(forced) move from	40	26	to	34	26
[phase door] final location of 	bloated horror	34	26	vs	40	26
[Actor:move]	14609	forest wight	move from	33	30	to	34	29
[Actor:move]	14627	ghast	move from	26	29	to	25	30
[use_tactical AI] === Action Selected:	14641	dreadmaster	attack	 talent:T_SUMMON
checkHitOld	41.126214597966	11
=> chance to hit	88.781809822437
[Actor:move]	15481	dread	(forced) move from	nil	nil	to	32	30
checkHitOld	41.126214597966	31
=> chance to hit	68.983640995403
[Actor:move]	15482	dread	(forced) move from	nil	nil	to	33	30
checkHitOld	41.126214597966	20
=> chance to hit	81.309510713682
[Actor:move]	15483	dread	(forced) move from	nil	nil	to	28	27
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	35	23	to	36	24
[Actor:move]	14693	master vampire	move from	34	24	to	35	23
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
checkHitOld	41.126214597966	20
=> chance to hit	81.309510713682
[Actor:move]	15483	dread	move from	28	27	to	29	27
[Actor:move]	14627	ghast	move from	25	30	to	26	29
[NPC:seen_by] Passing target	Seri	from	14696	grave wight	to	15428	barrow wight
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	31	21	to	32	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[use_tactical AI] turn	1768361	14728	emperor wight	### FAILED ACTION returned:	move_complex	nil
[improved_talented AI] chooses for	14763	skeleton archer	T_ACTIVATE_OBJECT_1
[Actor:move]	14813	ghoul	move from	33	29	to	34	30
[Actor:move]	15428	barrow wight	move from	31	24	to	32	24
[Actor:move]	14826	great wolf	move from	32	29	to	33	29
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
checkHitOld	41.126214597966	11
=> chance to hit	88.781809822437
[Actor:move]	15481	dread	move from	32	30	to	32	29
checkHitOld	41.126214597966	31
=> chance to hit	68.983640995403
[Actor:move]	15482	dread	move from	33	30	to	32	30
checkHitOld	41.126214597966	20
=> chance to hit	81.309510713682
[Actor:move]	15483	dread	move from	29	27	to	30	26
[Actor:move]	14609	forest wight	move from	34	29	to	33	30
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	32	21	to	33	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[use_tactical AI] turn	1768371	14728	emperor wight	### FAILED ACTION returned:	move_complex	nil
[improved_talented AI] chooses for	14826	great wolf	T_HOWL
[Actor:move]	15428	barrow wight	move from	32	24	to	33	24
[Actor:move]	14826	great wolf	move from	33	29	to	34	29
checkHitOld	41.126214597966	11
=> chance to hit	88.781809822437
[Actor:move]	15481	dread	move from	32	29	to	33	29
checkHitOld	41.126214597966	31
=> chance to hit	68.983640995403
[Actor:move]	15482	dread	move from	32	30	to	32	29
checkHitOld	41.126214597966	20
=> chance to hit	81.309510713682
[Actor:move]	15483	dread	move from	30	26	to	31	27
[Actor:move]	14609	forest wight	move from	33	30	to	32	30
[improved_talented AI] chooses for	14679	skeleton warrior	T_SKELETON_REASSEMBLE
[Actor:move]	14696	grave wight	move from	28	24	to	29	24
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	33	21	to	32	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[use_tactical AI] turn	1768381	14728	emperor wight	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	14731	skeleton archer	move from	38	24	to	37	23
[Actor:move]	14747	skeleton magus	move from	38	27	to	37	27
[Actor:move]	14781	lesser vampire	move from	39	26	to	38	27
[Actor:move]	14813	ghoul	move from	34	30	to	33	30
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	38	26	to	37	26
[Actor:move]	15427	grave wight	move from	37	24	to	36	23
[Actor:move]	15428	barrow wight	move from	33	24	to	32	24
[Actor:move]	15429	forest wight	move from	35	24	to	34	24
[Actor:move]	14649	master vampire	move from	26	26	to	26	27
[Actor:move]	14693	master vampire	move from	35	23	to	35	24
Deleting shader 61 (is clone 1)
[Actor:move]	14826	great wolf	move from	34	29	to	34	30
checkHitOld	41.126214597966	20
=> chance to hit	81.309510713682
[Actor:move]	15483	dread	move from	31	27	to	32	27
[Actor:move]	14627	ghast	move from	26	29	to	25	30
[Actor:move]	14632	ghoul	move from	26	30	to	26	29
[Actor:move]	14696	grave wight	move from	29	24	to	30	24
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	32	21	to	33	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	36	24	to	35	23
[Actor:move]	14731	skeleton archer	move from	37	23	to	36	24
[Actor:move]	14747	skeleton magus	move from	37	27	to	36	27
[Actor:move]	14781	lesser vampire	move from	38	27	to	37	27
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	37	26	to	36	26
[Actor:move]	15427	grave wight	move from	36	23	to	37	24
[Actor:move]	15428	barrow wight	move from	32	24	to	33	24
[Actor:move]	14649	master vampire	move from	26	27	to	26	28
[Actor:move]	14693	master vampire	move from	35	24	to	34	23
[improved_talented AI] chooses for	14729	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 36
[SHADER] setting reset param	tick_start	1334501
checkHitOld	41.126214597966	20
=> chance to hit	81.309510713682
[Actor:move]	15483	dread	move from	32	27	to	31	27
[Actor:move]	14627	ghast	move from	25	30	to	26	30
[Actor:move]	14696	grave wight	move from	30	24	to	31	24
[Actor:move]	14701	ghoul	move from	28	28	to	29	27
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	33	21	to	32	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	35	23	to	35	24
[Actor:move]	14731	skeleton archer	move from	36	24	to	35	23
[improved_talented AI] chooses for	14747	skeleton magus	T_SKELETON_REASSEMBLE
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	36	26	to	35	27
[Actor:move]	15427	grave wight	move from	37	24	to	36	24
[Actor:move]	15428	barrow wight	move from	33	24	to	32	24
[Actor:move]	15429	forest wight	move from	34	24	to	33	24
[Actor:move]	14649	master vampire	move from	26	28	to	25	29
[Actor:move]	14693	master vampire	move from	34	23	to	34	24
[Actor:move]	14704	ghoul	move from	27	29	to	28	28
checkHitOld	41.126214597966	20
=> chance to hit	81.309510713682
[Actor:move]	15483	dread	move from	31	27	to	32	27
[Actor:move]	14627	ghast	move from	26	30	to	27	29
[Actor:move]	14632	ghoul	move from	26	29	to	26	30
[Actor:move]	14696	grave wight	move from	31	24	to	30	24
[Actor:move]	14701	ghoul	move from	29	27	to	30	27
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	32	21	to	33	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	35	24	to	34	23
[Actor:move]	14731	skeleton archer	move from	35	23	to	35	24
[improved_talented AI] chooses for	14747	skeleton magus	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1334628
[Actor:move]	14781	lesser vampire	move from	37	27	to	36	26
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	35	27	to	34	27
[Actor:move]	15427	grave wight	move from	36	24	to	35	23
[Actor:move]	15428	barrow wight	move from	32	24	to	31	24
[Actor:move]	15429	forest wight	move from	33	24	to	32	24
[Actor:move]	14649	master vampire	move from	25	29	to	26	28
[Actor:move]	14693	master vampire	move from	34	24	to	33	24
[Actor:move]	14704	ghoul	move from	28	28	to	29	27
[LOG]	Rested for 18 turns.
checkHitOld	41.126214597966	20
=> chance to hit	81.309510713682
[Actor:move]	15483	dread	move from	32	27	to	31	27
checkHitOld	35	37
=> chance to hit	45.758225711382
[Actor:move]	14627	ghast	move from	27	29	to	28	28
[Actor:move]	14632	ghoul	move from	26	30	to	27	29
[Actor:move]	14696	grave wight	move from	30	24	to	29	24
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	33	21	to	32	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	34	23	to	34	24
[Actor:move]	14731	skeleton archer	move from	35	24	to	34	23
[Actor:move]	14747	skeleton magus	move from	36	27	to	35	27
[Actor:move]	14781	lesser vampire	move from	36	26	to	36	27
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	34	27	to	33	27
[Actor:move]	15427	grave wight	move from	35	23	to	35	24
[Actor:move]	15428	barrow wight	move from	31	24	to	30	24
[Actor:move]	15429	forest wight	move from	32	24	to	31	24
[Actor:move]	14649	master vampire	move from	26	28	to	25	29
[Actor:move]	14693	master vampire	move from	33	24	to	32	24
[LOG]	
[LOG]	#YELLOW##{bold}#Seri #GREEN#meditates#LAST# on nature.#{normal}##LAST#
Deleting shader 61 (is clone 1)
[LOG]	Resting starts...
[Actor:move]	14704	ghoul	move from	29	27	to	28	27
[LOG]	#00ff00##UID:451:0#Talent Quickened is ready to use.
[Actor:move]	15483	dread	move from	31	27	to	32	27
[Actor:move]	14696	grave wight	move from	29	24	to	28	24
[Actor:move]	14701	ghoul	move from	30	27	to	29	27
[Actor:move]	14716	banshee	move from	32	21	to	33	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	34	24	to	33	24
[Actor:move]	14731	skeleton archer	move from	34	23	to	34	24
[Actor:move]	14747	skeleton magus	move from	35	27	to	34	27
[Actor:move]	14781	lesser vampire	move from	36	27	to	35	27
[Actor:move]	15427	grave wight	move from	35	24	to	34	23
[Actor:move]	15428	barrow wight	move from	30	24	to	29	24
[Actor:move]	15429	forest wight	move from	31	24	to	30	24
[Actor:move]	14649	master vampire	move from	25	29	to	26	30
[improved_talented AI] chooses for	14693	master vampire	T_RUNE:_STORMSHIELD_1
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	14693	master vampire	move from	32	24	to	31	24
[Actor:move]	15483	dread	move from	32	27	to	31	27
[Actor:move]	14696	grave wight	move from	28	24	to	27	24
checkHitOld	36.742346141748	31
=> chance to hit	61.834560389699
checkHitOld	36.742346141748	37
=> chance to hit	49.452606406466
[Actor:move]	14716	banshee	move from	33	21	to	32	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	33	24	to	32	24
[improved_talented AI] chooses for	14731	skeleton archer	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1336201
[Actor:move]	14747	skeleton magus	move from	34	27	to	33	26
[improved_talented AI] chooses for	14781	lesser vampire	T_RUNE:_ETHEREAL_1
[SHADER] Loading from /data/gfx/shaders/invis_edge.lua
[SHADER] Loaded shader with totalname	invis_edge[]
New GL Shader program 74
*p 74: Uniform: 0: 8B5E tex
*p 74: Uniform: 1: 8B52 color1
*p 74: Uniform: 2: 8B52 color2
*p 74: Uniform: 3: 1406 tick
[Actor:move]	14888	dread	move from	33	27	to	32	27
[Actor:move]	15427	grave wight	move from	34	23	to	33	24
[Actor:move]	15428	barrow wight	move from	29	24	to	28	24
[Actor:move]	15429	forest wight	move from	30	24	to	29	24
[Actor:move]	14781	lesser vampire	move from	35	27	to	34	27
[Actor:move]	14693	master vampire	move from	31	24	to	30	24
[Actor:move]	14781	lesser vampire	move from	34	27	to	33	27
[Actor:move]	15483	dread	move from	31	27	to	30	27
[Actor:move]	14632	ghoul	move from	27	29	to	26	29
[Actor:move]	14696	grave wight	move from	27	24	to	26	25
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	32	24	to	31	24
[Actor:move]	14731	skeleton archer	move from	34	24	to	35	24
[Actor:move]	14747	skeleton magus	move from	33	26	to	34	27
[Actor:move]	14888	dread	move from	32	27	to	31	27
[Actor:move]	15427	grave wight	move from	33	24	to	32	24
[Actor:move]	15428	barrow wight	move from	28	24	to	27	24
[Actor:move]	15429	forest wight	move from	29	24	to	28	24
[Actor:move]	14649	master vampire	move from	26	30	to	27	29
[Actor:move]	14693	master vampire	move from	30	24	to	29	24
[Actor:move]	14781	lesser vampire	move from	33	27	to	32	27
[Actor:move]	14632	ghoul	move from	26	29	to	25	30
[Actor:move]	14696	grave wight	move from	26	25	to	26	26
[Actor:move]	14716	banshee	move from	32	21	to	33	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	31	24	to	30	24
[Actor:move]	14731	skeleton archer	move from	35	24	to	34	24
[Actor:move]	14747	skeleton magus	move from	34	27	to	33	27
[Actor:move]	15427	grave wight	move from	32	24	to	33	24
[Actor:move]	15428	barrow wight	move from	27	24	to	26	25
[Actor:move]	15429	forest wight	move from	28	24	to	27	24
[Actor:move]	14649	master vampire	move from	27	29	to	26	30
[Actor:move]	14693	master vampire	move from	29	24	to	28	24
[improved_talented AI] chooses for	14729	bloated horror	T_PHASE_DOOR
[Actor:move]	14729	bloated horror	(forced) move from	34	26	to	35	24
[phase door] final location of 	bloated horror	35	24	vs	34	26
[Actor:move]	14612	ghast	move from	28	29	to	27	29
[Actor:move]	14627	ghast	move from	28	28	to	28	29
[Actor:move]	14696	grave wight	move from	26	26	to	26	27
[Actor:move]	14716	banshee	move from	33	21	to	32	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	30	24	to	31	24
[Actor:move]	14747	skeleton magus	move from	33	27	to	34	27
[improved_talented AI] chooses for	14763	skeleton archer	T_SKELETON_REASSEMBLE
[Actor:move]	15427	grave wight	move from	33	24	to	32	24
[Actor:move]	15428	barrow wight	move from	26	25	to	26	26
[Actor:move]	15429	forest wight	move from	27	24	to	26	25
Deleting shader 36 (is clone 1)
Deleting shader 61 (is clone 1)
[Actor:move]	14781	lesser vampire	move from	32	27	to	33	27
[Actor:move]	14693	master vampire	move from	28	24	to	29	24
[Actor:move]	14612	ghast	move from	27	29	to	26	29
[Actor:move]	14781	lesser vampire	move from	33	27	to	32	27
[Actor:move]	14627	ghast	move from	28	29	to	27	29
[Actor:move]	14679	skeleton warrior	move from	29	29	to	28	29
[Actor:move]	14696	grave wight	move from	26	27	to	26	28
[Actor:move]	14701	ghoul	move from	29	27	to	28	28
[improved_talented AI] chooses for	14716	banshee	T_PHASE_DOOR
[Actor:move]	14716	banshee	(forced) move from	32	21	to	38	19
[phase door] final location of 	banshee	38	19	vs	32	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	31	24	to	30	24
[Actor:move]	14731	skeleton archer	move from	34	24	to	33	24
[Actor:move]	14747	skeleton magus	move from	34	27	to	33	27
[Actor:move]	15427	grave wight	move from	32	24	to	31	24
[Actor:move]	15428	barrow wight	move from	26	26	to	26	27
[Actor:move]	15429	forest wight	move from	26	25	to	26	26
[Actor:move]	14693	master vampire	move from	29	24	to	28	24
[Actor:move]	14704	ghoul	move from	28	27	to	29	27
[improved_talented AI] chooses for	14826	great wolf	T_HOWL
[Actor:move]	14597	grave wight	move from	30	29	to	29	29
[Actor:move]	14695	stone troll	move from	31	29	to	30	29
[Actor:move]	14696	grave wight	move from	26	28	to	25	29
[Actor:move]	14716	banshee	move from	38	19	to	37	20
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	30	24	to	29	24
[Actor:move]	14731	skeleton archer	move from	33	24	to	32	24
[Actor:move]	14747	skeleton magus	move from	33	27	to	34	27
[Actor:move]	15427	grave wight	move from	31	24	to	30	24
[Actor:move]	15428	barrow wight	move from	26	27	to	26	28
[Actor:move]	15429	forest wight	move from	26	26	to	26	27
[Actor:move]	14693	master vampire	move from	28	24	to	27	24
[Actor:move]	14781	lesser vampire	move from	32	27	to	33	27
[Actor:move]	14704	ghoul	move from	29	27	to	28	27
[Actor:move]	15482	dread	move from	32	29	to	31	29
[Actor:move]	15483	dread	move from	30	27	to	29	27
[improved_talented AI] chooses for	14679	skeleton warrior	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1336848
[Actor:move]	14716	banshee	move from	37	20	to	36	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	29	24	to	28	24
[Actor:move]	14731	skeleton archer	move from	32	24	to	33	24
[Actor:move]	14747	skeleton magus	move from	34	27	to	33	26
[Actor:move]	14781	lesser vampire	move from	33	27	to	32	27
[Actor:move]	14813	ghoul	move from	33	30	to	32	29
[Actor:move]	14888	dread	move from	31	27	to	30	27
[Actor:move]	15427	grave wight	move from	30	24	to	31	24
[Actor:move]	15429	forest wight	move from	26	27	to	25	28
[Actor:move]	14693	master vampire	move from	27	24	to	26	25
[Actor:move]	14826	great wolf	move from	34	30	to	33	30
[Actor:move]	15481	dread	move from	33	29	to	34	30
[Actor:move]	14716	banshee	move from	36	21	to	35	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	28	24	to	29	24
[Actor:move]	14731	skeleton archer	move from	33	24	to	32	24
[Actor:move]	14747	skeleton magus	move from	33	26	to	33	27
[improved_talented AI] chooses for	14763	skeleton archer	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1337001
[Actor:move]	14781	lesser vampire	move from	32	27	to	31	27
[Actor:move]	14813	ghoul	move from	32	29	to	33	29
[Actor:move]	15427	grave wight	move from	31	24	to	30	24
[Actor:move]	15429	forest wight	move from	25	28	to	26	27
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	30	33	to	31	33
[Identify]	woodsman's dwarven-steel pickaxe	true
[LOG]	Seri picks up (L.): #00FF80##UID:14689:0#woodsman's dwarven-steel pickaxe (dig speed 30 turns)#LAST#.
Vault id	1	opens:	24	22	24	13
[Actor:move]	14693	master vampire	move from	26	25	to	26	26
[Actor:move]	14826	great wolf	move from	33	30	to	32	29
[Actor:move]	3935	Seri	move from	31	33	to	31	32
[Identify]	warbringer's stralite waraxe	true
[LOG]	Seri picks up (q.): #0080FF##UID:14655:0#warbringer's stralite waraxe (29-40.6 power, 5 apr)#LAST#.
Vault id	1	opens:	24	22	24	13
checkHitOld	31.224989991992	37
=> chance to hit	38.118987644522
checkHitOld	31.224989991992	31
=> chance to hit	50.492127002255
[Actor:move]	15481	dread	move from	34	30	to	33	30
checkHitOld	35	31
=> chance to hit	58.469788773294
checkHitOld	35	31
=> chance to hit	58.469788773294
[improved_talented AI] chooses for	14696	grave wight	T_LIGHTNING
[SPELL CRIT %]	1
[Actor:move]	14716	banshee	move from	35	21	to	34	21
checkHitOld	36.400549446403	31
=> chance to hit	61.195495414431
[Actor:move]	14728	emperor wight	move from	29	24	to	28	24
checkHitOld	34.641016151378	31
=> chance to hit	57.745800836141
[Actor:move]	14731	skeleton archer	move from	32	24	to	33	24
checkHitOld	37.416573867739	31
=> chance to hit	63.062657074784
[Actor:move]	14747	skeleton magus	move from	33	27	to	32	27
checkHitOld	35.707142142714	31
=> chance to hit	59.866671596879
[improved_talented AI] chooses for	14763	skeleton archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	fungal yew longbow	quiver of yew arrows of annihilation	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	14763	using weapon:	fungal yew longbow	ammo:	quiver of yew arrows of annihilation	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	fungal yew longbow	to:	31	29
Adding entity	15484	after	14763
[Actor:move]	15427	grave wight	move from	30	24	to	31	24
checkHitOld	30.413812651491	31
=> chance to hit	48.715226207046
[improved_talented AI] chooses for	15428	barrow wight	T_GLACIAL_VAPOUR
[SPELL CRIT %]	1
[SPELL] friendly fire chance	100
[Actor:move]	15429	forest wight	move from	26	27	to	25	28
[ATTACK ARCHERY]	15484	 to 	dread	 :: 	76.532305130186	16	0	::	1
checkHit	58	vs	49	=> chance to hit	73
[Actor:move]	14693	master vampire	move from	26	26	to	26	27
[NPC:seen_by] Passing target	Seri	from	14729	bloated horror	to	14755	ghast
[Actor:move]	3935	Seri	move from	31	32	to	32	33
Vault id	1	opens:	24	22	24	13
checkHitOld	35.707142142714	31
=> chance to hit	59.866671596879
[improved_talented AI] chooses for	14604	ghast	T_SUMMON
[resolveObject] CREATE FOR	15485	ghoul	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	50.079102807349	51.1
[resolveObject] CREATED OBJECT:	15486	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15486	huge pile of gold pieces
[Actor:move]	15485	ghoul	(forced) move from	nil	nil	to	28	26
[NPC:seen_by] Passing target	Seri	from	14606	ghoul	to	15485	ghoul
[Actor:move]	14716	banshee	move from	34	21	to	33	21
[Actor:move]	14728	emperor wight	move from	28	24	to	29	24
[Actor:move]	14731	skeleton archer	move from	33	24	to	32	24
[Actor:move]	14747	skeleton magus	move from	32	27	to	33	27
[Actor:move]	14781	lesser vampire	move from	31	27	to	32	27
[Actor:move]	14888	dread	move from	30	27	to	31	27
[Actor:move]	15427	grave wight	move from	31	24	to	30	24
[Actor:move]	3935	Seri	move from	32	33	to	33	33
[LOG]	You pickup 0.95 gold pieces.
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	33	33	to	34	33
[ActorObjectUse] useObjectEnable: 	blink rune	by	Seri	inven/slot	1	nil
[Identify]	blink rune	true
[LOG]	Seri picks up (f.): #FFFFFF##UID:14713:0#blink rune (range 5; phase 16; cd 20)#LAST#.
Vault id	1	opens:	24	22	24	13
[Actor:move]	15483	dread	move from	29	27	to	30	27
[improved_talented AI] chooses for	14606	ghoul	T_GHOULISH_LEAP
[Actor:move]	14606	ghoul	(forced) move from	27	30	to	25	24
[improved_talented AI] chooses for	14627	ghast	T_SUMMON
[Actor:move]	15487	ghoul	(forced) move from	nil	nil	to	27	30
[NPC:seen_by] Passing target	Seri	from	14632	ghoul	to	15487	ghoul
[improved_talented AI] chooses for	14632	ghoul	T_GHOULISH_LEAP
[Actor:move]	14632	ghoul	(forced) move from	25	30	to	25	23
[improved_talented AI] chooses for	14696	grave wight	T_GLACIAL_VAPOUR
[SPELL CRIT %]	1
[SPELL] friendly fire chance	100
[Actor:move]	14701	ghoul	move from	28	28	to	29	27
[Actor:move]	14716	banshee	move from	33	21	to	34	21
[Actor:move]	14728	emperor wight	move from	29	24	to	30	23
[Actor:move]	14731	skeleton archer	move from	32	24	to	33	24
[Actor:move]	14747	skeleton magus	move from	33	27	to	34	27
[Actor:move]	14755	ghast	move from	40	24	to	39	24
[Actor:move]	14781	lesser vampire	move from	32	27	to	33	27
[target_simple AI]	14857	skeleton magus	selecting NEW TARGET	34	33	3935	Seri
[Actor:move]	14857	skeleton magus	move from	44	32	to	43	32
[Actor:move]	14888	dread	move from	31	27	to	32	27
[improved_talented AI] chooses for	15427	grave wight	T_FLAMESHOCK
[SPELL CRIT %]	1
checkHit	43	vs	44	=> chance to hit	48
checkHit	44	vs	44	=> chance to hit	50
[Actor:move]	3935	Seri	move from	34	33	to	35	33
Vault id	1	opens:	24	22	24	13
[Actor:move]	14704	ghoul	move from	28	27	to	29	26
[LOG]	#00ff00##UID:47:0#Talent Dig is ready to use.
[Actor:move]	15481	dread	move from	33	30	to	34	30
[Actor:move]	15483	dread	move from	30	27	to	31	27
[Actor:move]	14609	forest wight	move from	32	30	to	33	30
Deleting shader 61 (is clone 1)
[Actor:move]	14696	grave wight	move from	25	29	to	25	30
[Actor:move]	14716	banshee	move from	34	21	to	33	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	30	23	to	31	24
[Actor:move]	14731	skeleton archer	move from	33	24	to	34	24
[Actor:move]	14747	skeleton magus	move from	34	27	to	35	27
[Actor:move]	14755	ghast	move from	39	24	to	38	23
[Actor:move]	14763	skeleton archer	move from	31	30	to	32	30
[Actor:move]	14781	lesser vampire	move from	33	27	to	34	27
[NPC:seen_by] Passing target	Seri	from	14857	skeleton magus	to	14889	skeleton archer
[NPC:seen_by] Passing target	Seri	from	14857	skeleton magus	to	14898	skeleton master archer
[improved_talented AI] chooses for	14857	skeleton magus	T_FLAME
[SPELL CRIT %]	11.8
[LOG]	Ran for 2 turns (stop reason: taken damage).
[MIND CRIT %]	29.500007060581
[LOG]	Seri attunes to the damage.
[LOG]	Seri is on fire!
[Actor:move]	14888	dread	move from	32	27	to	33	27
[improved_talented AI] chooses for	14889	skeleton archer	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1337500
[use_tactical AI] === Action Selected:	14898	skeleton master archer	closein	 AI:move_complex
[Actor:move]	14898	skeleton master archer	move from	46	33	to	45	33
[Actor:move]	15427	grave wight	move from	30	24	to	29	24
[Actor:move]	15428	barrow wight	move from	26	28	to	25	29
[Actor:move]	15429	forest wight	move from	25	28	to	26	28
[LOG]	Something hits #fbd578#Seri#LAST# for #LIGHT_RED#(37 antimagic)#LAST#, #LIGHT_RED#77 fire#LAST# (#RED##{bold}#77#LAST##{normal}# total damage).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri interrupts her #GREEN#meditation#LAST#.#{normal}##LAST#
Deleting shader 61 (is clone 1)
[LOG]	Seri uses #{bold}##YELLOW#Earth's Eyes.#{normal}##LAST#
[Actor:move]	14693	master vampire	move from	26	27	to	25	28
[Actor:move]	14826	great wolf	move from	32	29	to	31	30
[Actor:move]	14606	ghoul	move from	25	24	to	25	25
[Actor:move]	14632	ghoul	move from	25	23	to	25	24
[LOG]	Burning from Skeleton magus hits #fbd578#Seri#LAST# for #LIGHT_RED#(28 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHitOld	41.126214597966	11
=> chance to hit	88.781809822437
[Actor:move]	15481	dread	move from	34	30	to	35	30
checkHitOld	41.126214597966	31
=> chance to hit	68.983640995403
[Actor:move]	15482	dread	move from	31	29	to	32	29
checkHitOld	41.126214597966	20
=> chance to hit	81.309510713682
[Actor:move]	15483	dread	move from	31	27	to	32	27
[Actor:move]	15485	ghoul	move from	28	26	to	28	27
[Actor:move]	14609	forest wight	move from	33	30	to	34	30
[Actor:move]	14627	ghast	move from	27	29	to	28	28
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	30	30	to	31	29
[Actor:move]	14648	gigantic sandworm tunneler	move from	29	30	to	30	30
[Actor:move]	14679	skeleton warrior	move from	28	29	to	29	30
[Actor:move]	14701	ghoul	move from	29	27	to	30	27
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	31	24	to	32	24
[Actor:move]	14731	skeleton archer	move from	34	24	to	33	24
[Actor:move]	14747	skeleton magus	move from	35	27	to	36	27
[improved_talented AI] chooses for	14763	skeleton archer	T_ACTIVATE_OBJECT_1
[Actor:move]	14781	lesser vampire	move from	34	27	to	35	27
[Actor:move]	14813	ghoul	move from	33	29	to	33	30
[improved_talented AI] chooses for	14857	skeleton magus	T_MANATHRUST
[SPELL CRIT %]	11.8
[LOG]	Seri shrugs off the critical damage!
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	33	27	to	34	27
[Actor:move]	14889	skeleton archer	move from	46	32	to	45	32
[use_tactical AI] === Action Selected:	14898	skeleton master archer	closein	 AI:move_complex
[Actor:move]	14898	skeleton master archer	move from	45	33	to	44	33
[LOG]	
[LOG]	Something hits #fbd578#Seri#LAST# for #PURPLE#(37 antimagic)#LAST#, #PURPLE#130 arcane#LAST# (#RED##{bold}#130#LAST##{normal}# total damage).
[Actor:move]	3935	Seri	move from	35	33	to	36	33
Vault id	1	opens:	24	22	24	13
[Actor:move]	15427	grave wight	move from	29	24	to	30	24
[Actor:move]	15429	forest wight	move from	26	28	to	27	29
[Actor:move]	14693	master vampire	move from	25	28	to	26	28
[Actor:move]	14632	ghoul	move from	25	24	to	26	25
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	
[LOG]	Burning from Skeleton magus hits #fbd578#Seri#LAST# for #LIGHT_RED#(28 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
checkHit	31	vs	65	=> chance to hit	0
checkHit	20	vs	65	=> chance to hit	0
checkHit	33	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1344280
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #SLATE#(585 absorbed)#LAST#, #GREEN#76 acid#LAST# (#RED##{bold}#76#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #GREEN#661 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #GREEN#661 acid#LAST# damage.
checkHitOld	41.126214597966	11
=> chance to hit	88.781809822437
[Actor:move]	15481	dread	move from	35	30	to	36	30
checkHitOld	41.126214597966	31
=> chance to hit	68.983640995403
[Actor:move]	15482	dread	move from	32	29	to	33	29
[improved_talented AI] chooses for	15483	dread	T_BURNING_HEX
[Actor:move]	15485	ghoul	move from	28	27	to	29	27
[Actor:move]	15487	ghoul	move from	27	30	to	28	29
[Actor:move]	14609	forest wight	move from	34	30	to	35	30
[improved_talented AI] chooses for	14627	ghast	T_GHOULISH_LEAP
[Actor:move]	14627	ghast	(forced) move from	28	28	to	37	27
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	31	29	to	32	29
[Actor:move]	14648	gigantic sandworm tunneler	move from	30	30	to	31	29
[Actor:move]	14679	skeleton warrior	move from	29	30	to	30	30
[Actor:move]	14695	stone troll	move from	30	29	to	29	30
[Actor:move]	14701	ghoul	move from	30	27	to	31	27
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	33	21	to	34	21
[Actor:move]	14728	emperor wight	move from	32	24	to	31	24
[Actor:move]	14731	skeleton archer	move from	33	24	to	34	24
[NPC:seen_by] Passing target	Seri	from	14747	skeleton magus	to	14842	grave wight
[NPC:seen_by] Passing target	Seri	from	14747	skeleton magus	to	14875	minotaur
[improved_talented AI] chooses for	14747	skeleton magus	T_FLAME
[SPELL CRIT %]	13.8
[NPC:seen_by] Passing target	Seri	from	14755	ghast	to	14787	cutpurse
[NPC:seen_by] Passing target	Seri	from	14755	ghast	to	14834	orc soldier
[NPC:seen_by] Passing target	Seri	from	14755	ghast	to	14850	grave wight
[Actor:move]	14755	ghast	move from	38	23	to	38	24
[Actor:move]	14787	cutpurse	move from	42	23	to	41	24
[Actor:move]	14834	orc soldier	move from	43	23	to	42	24
[Actor:move]	14842	grave wight	move from	43	27	to	42	27
[Actor:move]	14850	grave wight	move from	44	24	to	43	23
[improved_talented AI] chooses for	14857	skeleton magus	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1344327
[improved_talented AI] chooses for	14875	minotaur	T_RUNE:_SHIELDING_1
Cloned shader 36
[SHADER] setting reset param	tick_start	1344327
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	34	27	to	35	26
[NPC:seen_by] Passing target	Seri	from	14889	skeleton archer	to	14864	master vampire
[Actor:move]	14889	skeleton archer	move from	45	32	to	44	32
[use_tactical AI] === Action Selected:	14898	skeleton master archer	heal	 talent:T_SKELETON_REASSEMBLE
[Actor:move]	15427	grave wight	move from	30	24	to	29	24
[Actor:move]	15428	barrow wight	move from	25	29	to	25	28
[Actor:move]	15429	forest wight	move from	27	29	to	28	28
[Actor:move]	14606	ghoul	move from	25	25	to	26	26
[Actor:move]	14649	master vampire	move from	26	30	to	25	29
[Actor:move]	14875	minotaur	move from	46	26	to	45	27
[Actor:move]	14693	master vampire	move from	26	28	to	26	27
[LOG]	
[Actor:move]	3935	Seri	move from	36	33	to	37	33
Vault id	1	opens:	24	22	24	13
[Actor:move]	14612	ghast	move from	26	29	to	27	29
[Actor:move]	14704	ghoul	move from	29	26	to	30	27
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Burning from Skeleton magus hits #fbd578#Seri#LAST# for #LIGHT_RED#(23 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	14606	ghoul	move from	26	26	to	25	27
checkHitOld	41.126214597966	11
=> chance to hit	88.781809822437
[Actor:move]	15481	dread	move from	36	30	to	37	30
checkHitOld	41.126214597966	31
=> chance to hit	68.983640995403
[Actor:move]	15482	dread	move from	33	29	to	34	30
checkHitOld	41.126214597966	20
=> chance to hit	81.309510713682
[Actor:move]	15483	dread	move from	32	27	to	33	27
[Actor:move]	14597	grave wight	move from	29	29	to	30	29
[Actor:move]	14604	ghast	move from	28	30	to	29	29
[Actor:move]	14609	forest wight	move from	35	30	to	36	30
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	32	29	to	33	29
[Actor:move]	14648	gigantic sandworm tunneler	move from	31	29	to	32	29
[Actor:move]	14679	skeleton warrior	move from	30	30	to	31	29
[Actor:move]	14695	stone troll	move from	29	30	to	30	30
[Actor:move]	14696	grave wight	move from	25	30	to	26	30
[Actor:move]	14701	ghoul	move from	31	27	to	32	27
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	34	21	to	33	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	31	24	to	32	24
[Actor:move]	14731	skeleton archer	move from	34	24	to	33	24
[Actor:move]	14781	lesser vampire	move from	35	27	to	34	27
[Actor:move]	14787	cutpurse	move from	41	24	to	40	24
[Actor:move]	14813	ghoul	move from	33	30	to	34	29
[Actor:move]	14834	orc soldier	move from	42	24	to	41	24
[Actor:move]	14842	grave wight	move from	42	27	to	41	27
[Actor:move]	14850	grave wight	move from	43	23	to	42	24
[improved_talented AI] chooses for	14857	skeleton magus	T_FLAME
[SPELL CRIT %]	11.8
[Actor:move]	14864	master vampire	move from	45	30	to	45	31
[improved_talented AI] chooses for	14875	minotaur	T_INFUSION:_WILD_2
[Actor:move]	14889	skeleton archer	move from	44	32	to	43	33
[use_tactical AI] === Action Selected:	14898	skeleton master archer	defend	 talent:T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1345531
[Actor:move]	15427	grave wight	move from	29	24	to	30	23
[Actor:move]	15428	barrow wight	move from	25	28	to	26	28
[Actor:move]	15429	forest wight	move from	28	28	to	28	27
[LOG]	Something hits #fbd578#Seri#LAST# for #LIGHT_RED#(37 antimagic)#LAST#, #LIGHT_RED#33 fire#LAST# (#RED##{bold}#33#LAST##{normal}# total damage).
Deleting shader 61 (is clone 1)
[Actor:move]	14649	master vampire	move from	25	29	to	25	28
[Actor:move]	14875	minotaur	move from	45	27	to	45	28
[LOG]	
[Actor:move]	3935	Seri	move from	37	33	to	38	33
Vault id	1	opens:	24	22	24	13
[Actor:move]	14627	ghast	move from	37	27	to	38	27
[Actor:move]	14632	ghoul	move from	26	25	to	27	24
[Actor:move]	14704	ghoul	move from	30	27	to	31	27
[Actor:move]	14606	ghoul	move from	25	27	to	26	26
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	#00ff00##UID:912:0#Talent Nature's Balance is ready to use.
[LOG]	Burning from Skeleton magus hits #fbd578#Seri#LAST# for #LIGHT_RED#(35 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	14875	minotaur	move from	45	28	to	44	27
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	21	vs	65	=> chance to hit	0
checkHit	31	vs	65	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
checkHit	20	vs	65	=> chance to hit	0
checkHit	33	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1347278
checkHitOld	41.126214597966	11
=> chance to hit	88.781809822437
[Actor:move]	15481	dread	move from	37	30	to	38	30
checkHitOld	41.126214597966	31
=> chance to hit	68.983640995403
[Actor:move]	15482	dread	move from	34	30	to	35	29
checkHitOld	41.126214597966	20
=> chance to hit	81.309510713682
[Actor:move]	15483	dread	move from	33	27	to	34	26
[Actor:move]	15485	ghoul	move from	29	27	to	30	26
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #SLATE#(315 absorbed)#LAST#, #ROYAL_BLUE#283 lightning#LAST# (#RED##{bold}#283#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #ROYAL_BLUE#595 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #ROYAL_BLUE#744 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #SLATE#(196 absorbed)#LAST#, #ROYAL_BLUE#301 lightning#LAST# (#RED##{bold}#301#LAST##{normal}# total damage).
[Actor:move]	14597	grave wight	move from	30	29	to	29	30
[Actor:move]	14609	forest wight	move from	36	30	to	37	30
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	33	29	to	34	30
[Actor:move]	14648	gigantic sandworm tunneler	move from	32	29	to	33	30
[Actor:move]	14679	skeleton warrior	move from	31	29	to	32	29
[Actor:move]	14695	stone troll	move from	30	30	to	31	29
Deleting shader 53 (is clone 1)
[Actor:move]	14696	grave wight	move from	26	30	to	27	30
[Actor:move]	14701	ghoul	move from	32	27	to	33	27
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	33	21	to	34	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	32	24	to	33	23
[Actor:move]	14731	skeleton archer	move from	33	24	to	34	24
[Actor:move]	14747	skeleton magus	move from	36	27	to	37	27
[Actor:move]	14755	ghast	move from	38	24	to	39	24
[Actor:move]	14763	skeleton archer	move from	32	30	to	33	29
[Actor:move]	14781	lesser vampire	move from	34	27	to	35	27
[Actor:move]	14813	ghoul	move from	34	29	to	35	30
[improved_talented AI] chooses for	14834	orc soldier	T_INFUSION:_HEALING_1
[Actor:move]	14842	grave wight	move from	41	27	to	40	27
[Actor:move]	14850	grave wight	move from	42	24	to	41	23
[Actor:move]	14864	master vampire	move from	45	31	to	44	32
[target_simple AI]	14898	skeleton master archer	selecting NEW TARGET	38	33	3935	Seri
[use_tactical AI] === Action Selected:	14898	skeleton master archer	escape	 AI:flee_dmap
[Actor:move]	14898	skeleton master archer	move from	44	33	to	45	33
[Actor:move]	15427	grave wight	move from	30	23	to	31	24
[Actor:move]	15429	forest wight	move from	28	27	to	29	27
[Actor:move]	14649	master vampire	move from	25	28	to	25	27
[improved_talented AI] chooses for	14729	bloated horror	T_PHASE_DOOR
[Actor:move]	14729	bloated horror	(forced) move from	35	24	to	28	23
[phase door] final location of 	bloated horror	28	23	vs	35	24
[Actor:move]	14826	great wolf	move from	31	30	to	30	29
[Actor:move]	14612	ghast	move from	27	29	to	28	30
[Actor:move]	14632	ghoul	move from	27	24	to	28	24
[Actor:move]	14704	ghoul	move from	31	27	to	32	27
[Actor:move]	14875	minotaur	move from	44	27	to	45	28
[LOG]	
[LOG]	Burning from Skeleton magus hits #fbd578#Seri#LAST# for #LIGHT_RED#(18 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	3935	Seri	move from	38	33	to	39	33
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	39	33	to	40	33
[Identify]	dispeller's silk robe of alchemy	true
[LOG]	Seri picks up (w.): #8d55ff##UID:14773:0#dispeller's silk robe of alchemy (20 def, 0 armour)#LAST#.
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	11
=> chance to hit	88.781809822437
[Actor:move]	15481	dread	move from	38	30	to	39	30
checkHitOld	41.126214597966	31
=> chance to hit	68.983640995403
[Actor:move]	15482	dread	move from	35	29	to	36	30
checkHitOld	41.126214597966	20
=> chance to hit	81.309510713682
[Actor:move]	15483	dread	move from	34	26	to	34	27
[Actor:move]	15485	ghoul	move from	30	26	to	31	27
[Actor:move]	15487	ghoul	move from	28	29	to	28	28
Deleting shader 61 (is clone 1)
Deleting shader 61 (is clone 1)
[Actor:move]	14597	grave wight	move from	29	30	to	30	30
[Actor:move]	14604	ghast	move from	29	29	to	29	30
[Actor:move]	14609	forest wight	move from	37	30	to	38	30
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	34	30	to	35	29
[Actor:move]	14648	gigantic sandworm tunneler	move from	33	30	to	34	30
[Actor:move]	14679	skeleton warrior	move from	32	29	to	33	30
[Actor:move]	14695	stone troll	move from	31	29	to	32	30
[Actor:move]	14696	grave wight	move from	27	30	to	28	29
[Actor:move]	14701	ghoul	move from	33	27	to	34	26
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	34	21	to	33	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	33	23	to	33	24
[Actor:move]	14731	skeleton archer	move from	34	24	to	35	24
[Actor:move]	14747	skeleton magus	move from	37	27	to	36	27
[Actor:move]	14763	skeleton archer	move from	33	29	to	34	29
[Actor:move]	14813	ghoul	move from	35	30	to	36	29
[Actor:move]	14842	grave wight	move from	40	27	to	39	27
[Actor:move]	14850	grave wight	move from	41	23	to	40	23
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	35	26	to	36	26
[Actor:move]	15427	grave wight	move from	31	24	to	32	24
[Actor:move]	15428	barrow wight	move from	26	28	to	27	29
[Actor:move]	15429	forest wight	move from	29	27	to	30	27
[Actor:move]	14627	ghast	move from	38	27	to	39	26
[Actor:move]	14649	master vampire	move from	25	27	to	26	28
[improved_talented AI] chooses for	14834	orc soldier	T_PRIDE_OF_THE_ORCS
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the east (master vampire)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	Seri surges with #1133F3#icy#LAST# power!
checkHit	33	vs	65	=> chance to hit	0
checkHit	21	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1349676
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Master vampire for #1133F3#229 cold#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #1133F3#636 cold#LAST# damage.
[LOG]	Elemental Surge hits Master vampire for #1133F3#97 cold#LAST# damage.
[Actor:move]	14834	orc soldier	move from	41	24	to	42	24
[LOG]	#{bold}#Elemental Surge killed Master vampire!#{normal}#
[improved_talented AI] chooses for	14826	great wolf	T_HOWL
[Actor:move]	14606	ghoul	move from	26	26	to	26	25
[Actor:move]	14612	ghast	move from	28	30	to	29	29
[Actor:move]	14632	ghoul	move from	28	24	to	29	24
[Actor:move]	14704	ghoul	move from	32	27	to	33	27
[Actor:move]	14875	minotaur	move from	45	28	to	45	29
[LOG]	Seri stops burning.
[Actor:move]	14627	ghast	move from	39	26	to	40	27
checkHitOld	41.126214597966	11
=> chance to hit	88.781809822437
[Actor:move]	15481	dread	move from	39	30	to	40	30
checkHitOld	41.126214597966	31
=> chance to hit	68.983640995403
[Actor:move]	15482	dread	move from	36	30	to	37	30
checkHitOld	41.126214597966	20
=> chance to hit	81.309510713682
[Actor:move]	15483	dread	move from	34	27	to	35	26
[Actor:move]	15485	ghoul	move from	31	27	to	32	27
[Actor:move]	15487	ghoul	move from	28	28	to	29	27
[Actor:move]	14597	grave wight	move from	30	30	to	31	30
[Actor:move]	14604	ghast	move from	29	30	to	30	30
[Actor:move]	14609	forest wight	move from	38	30	to	39	30
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	35	29	to	36	30
[Actor:move]	14648	gigantic sandworm tunneler	move from	34	30	to	35	30
[Actor:move]	14679	skeleton warrior	move from	33	30	to	34	30
[Actor:move]	14695	stone troll	move from	32	30	to	33	30
[Actor:move]	14696	grave wight	move from	28	29	to	29	30
[Actor:move]	14701	ghoul	move from	34	26	to	34	27
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	33	21	to	34	21
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	33	24	to	34	24
[Actor:move]	14731	skeleton archer	move from	35	24	to	36	24
[improved_talented AI] chooses for	14747	skeleton magus	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1349755
[Actor:move]	14763	skeleton archer	move from	34	29	to	35	29
[improved_talented AI] chooses for	14787	cutpurse	T_INFUSION:_MOVEMENT_1
[Actor:move]	14813	ghoul	move from	36	29	to	37	29
[Actor:move]	14842	grave wight	move from	39	27	to	38	27
[Actor:move]	14850	grave wight	move from	40	23	to	41	24
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	36	26	to	37	27
[LOG]	
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	40	33	to	41	33
Vault id	1	opens:	24	22	24	13
[Actor:move]	15427	grave wight	move from	32	24	to	33	24
[Actor:move]	15428	barrow wight	move from	27	29	to	28	29
[Actor:move]	15429	forest wight	move from	30	27	to	31	26
[Actor:move]	14649	master vampire	move from	26	28	to	27	29
[Actor:move]	3935	Seri	move from	41	33	to	42	33
[Identify]	yew starstaff of protection	true
[LOG]	Seri picks up (r.): #0080FF##UID:14827:0#yew starstaff of protection (20-24 power, 4 apr, darkness element)#LAST#.
Vault id	1	opens:	24	22	24	13
[Actor:move]	14693	master vampire	move from	26	27	to	26	28
[Actor:move]	14826	great wolf	move from	30	29	to	31	29
[Actor:move]	14834	orc soldier	move from	42	24	to	43	24
[LOG]	
[Actor:move]	3935	Seri	move from	42	33	to	43	32
[LOG]	You pickup 0.45 gold pieces.
Vault id	1	opens:	24	22	24	13
[Actor:move]	14875	minotaur	move from	45	29	to	45	30
[LOG]	
Deleting shader 61 (is clone 1)
Server latency	96
[Actor:move]	3935	Seri	move from	43	32	to	44	32
[Identify]	insulating pair of dwarven-steel boots of tirelessness	true
[LOG]	Seri picks up (A.): #00FF80##UID:14851:0#insulating pair of dwarven-steel boots of tirelessness (0 def, 4 armour)#LAST#.
Vault id	1	opens:	24	22	24	13
[Actor:move]	14606	ghoul	move from	26	25	to	26	26
[Actor:move]	14612	ghast	move from	29	29	to	30	29
[Actor:move]	14632	ghoul	move from	29	24	to	30	24
[Actor:move]	14627	ghast	move from	40	27	to	41	27
[LOG]	
Deleting shader 53 (is clone 1)
Deleting shader 64 (is clone 1)
[LOG]	#YELLOW##{bold}#Seri breathes sand!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	The shield around minotaur crumbles.
checkHit	37	vs	55	=> chance to hit	5
[LOG]	Minotaur loses sight!
Cloned shader 53
[SHADER] setting reset param	tick_start	1353780
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Minotaur for #SLATE#(288 absorbed)#LAST#, #WHITE#116 physical#LAST# (#RED##{bold}#116#LAST##{normal}# total damage).
checkHitOld	41.126214597966	11
=> chance to hit	88.781809822437
[Actor:move]	15481	dread	move from	40	30	to	41	30
checkHitOld	41.126214597966	31
=> chance to hit	68.983640995403
[Actor:move]	15482	dread	move from	37	30	to	38	29
checkHitOld	41.126214597966	20
=> chance to hit	81.309510713682
[Actor:move]	15483	dread	move from	35	26	to	36	26
[Actor:move]	15487	ghoul	move from	29	27	to	30	27
[Actor:move]	14597	grave wight	move from	31	30	to	32	30
[Actor:move]	14604	ghast	move from	30	30	to	31	30
[Actor:move]	14609	forest wight	move from	39	30	to	40	30
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	36	30	to	37	30
[Actor:move]	14648	gigantic sandworm tunneler	move from	35	30	to	36	30
[Actor:move]	14679	skeleton warrior	move from	34	30	to	35	30
[Actor:move]	14695	stone troll	move from	33	30	to	34	30
[Actor:move]	14696	grave wight	move from	29	30	to	30	30
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	34	21	to	34	20
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	34	24	to	35	24
[Actor:move]	14731	skeleton archer	move from	36	24	to	37	23
[Actor:move]	14747	skeleton magus	move from	36	27	to	37	26
[Actor:move]	14763	skeleton archer	move from	35	29	to	36	29
[Actor:move]	14781	lesser vampire	move from	35	27	to	36	27
[Actor:move]	14813	ghoul	move from	37	29	to	38	30
[Actor:move]	14826	great wolf	move from	31	29	to	32	29
[Actor:move]	14842	grave wight	move from	38	27	to	39	27
[Actor:move]	14850	grave wight	move from	41	24	to	42	24
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	37	27	to	38	26
[Actor:move]	15427	grave wight	move from	33	24	to	34	23
[Actor:move]	15428	barrow wight	move from	28	29	to	29	29
[Actor:move]	15429	forest wight	move from	31	26	to	32	26
[Actor:move]	14649	master vampire	move from	27	29	to	28	29
[Actor:move]	14787	cutpurse	move from	40	24	to	41	24
[Actor:move]	14693	master vampire	move from	26	28	to	27	29
[Actor:move]	14834	orc soldier	move from	43	24	to	44	24
[Actor:move]	14875	minotaur	move from	45	30	to	45	31
[Actor:move]	14787	cutpurse	move from	41	24	to	40	24
[Actor:move]	14787	cutpurse	move from	40	24	to	41	24
[Actor:move]	14787	cutpurse	move from	41	24	to	40	24
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	minotaur	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	1	vs. armor/def	13	26
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	1	vs. armor/def	13	26
checkHit	58	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	75	52.677664276969	vs. armor/hardiness	13	0.3
[ATTACK] after armor	75
[PHYS CRIT %] axe accuracy bonus	58	26	=	8
[PHYS CRIT %]	33.000007060581
[ATTACK] after crit	75
[ATTACK] after mult	75
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	minotaur	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	1	vs. armor/def	13	26
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	1	vs. armor/def	13	26
checkHit	58	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	62.347080346211	vs. armor/hardiness	13	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	58	26	=	8
[PHYS CRIT %]	33.500007060581
[ATTACK] after crit	71
[ATTACK] after mult	71
[Actor:move]	3935	Seri	move from	44	32	to	44	32
Vault id	1	opens:	24	22	24	13
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Minotaur for #LIGHT_GREEN#95 nature#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#90 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#186#LAST##{normal}# total damage).
[Actor:move]	14612	ghast	move from	30	29	to	31	29
[Actor:move]	14627	ghast	move from	41	27	to	42	27
[Actor:move]	14632	ghoul	move from	30	24	to	31	23
[Actor:move]	14704	ghoul	move from	33	27	to	34	26
[Actor:move]	14787	cutpurse	move from	40	24	to	41	24
[Actor:move]	14787	cutpurse	move from	41	24	to	40	24
[Actor:move]	14787	cutpurse	move from	40	24	to	41	24
[Actor:move]	14826	great wolf	move from	32	29	to	33	29
checkHitOld	41.126214597966	11
=> chance to hit	88.781809822437
[Actor:move]	15481	dread	move from	41	30	to	42	30
checkHitOld	41.126214597966	31
=> chance to hit	68.983640995403
[Actor:move]	15482	dread	move from	38	29	to	39	30
checkHitOld	41.126214597966	20
=> chance to hit	81.309510713682
[Actor:move]	15483	dread	move from	36	26	to	37	27
[Actor:move]	15487	ghoul	move from	30	27	to	31	27
[Actor:move]	14597	grave wight	move from	32	30	to	33	30
[Actor:move]	14609	forest wight	move from	40	30	to	41	30
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	37	30	to	38	29
[Actor:move]	14648	gigantic sandworm tunneler	move from	36	30	to	37	30
[Actor:move]	14679	skeleton warrior	move from	35	30	to	36	30
[Actor:move]	14695	stone troll	move from	34	30	to	35	30
[Actor:move]	14696	grave wight	move from	30	30	to	30	29
[Actor:move]	14701	ghoul	move from	34	27	to	35	26
[improved_talented AI] chooses for	14716	banshee	T_PHASE_DOOR
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	(forced) move from	34	20	to	24	17
[phase door] final location of 	banshee	24	17	vs	34	20
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	35	24	to	36	24
[Actor:move]	14731	skeleton archer	move from	37	23	to	38	24
[Actor:move]	14747	skeleton magus	move from	37	26	to	38	27
[Actor:move]	14755	ghast	move from	39	24	to	40	24
[Actor:move]	14763	skeleton archer	move from	36	29	to	37	29
[Actor:move]	14781	lesser vampire	move from	36	27	to	37	26
[Actor:move]	14813	ghoul	move from	38	30	to	39	29
[Actor:move]	14842	grave wight	move from	39	27	to	40	27
[Actor:move]	14850	grave wight	move from	42	24	to	43	24
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	38	26	to	39	27
[Actor:move]	15427	grave wight	move from	34	23	to	35	24
[Actor:move]	15428	barrow wight	move from	29	29	to	30	30
[Actor:move]	15429	forest wight	move from	32	26	to	33	27
[Actor:move]	14649	master vampire	move from	28	29	to	29	29
[ATTACK] attacking with (mainhand)	flaming dwarven-steel battleaxe of evisceration
[ATTACK] to 	Seri	dam/apr/atk/mult ::	95.739905794993	2	50	1	vs. armor/def	52.379160986202	40
[ATTACK] after melee attack bonus hooks & callbacks::	95.739905794993	2	50	1	vs. armor/def	52.379160986202	40
checkHit	50	vs	40	=> chance to hit	75
[LOG]	#UID:14875:0#Minotaur misses #fbd578#Seri#LAST#.
[Actor:move]	14875	minotaur	move from	45	31	to	45	31
[Actor:move]	14693	master vampire	move from	27	29	to	28	29
[improved_talented AI] chooses for	14729	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 36
[SHADER] setting reset param	tick_start	1354999
[Actor:move]	14834	orc soldier	move from	44	24	to	45	24
[LOG]	
Deleting shader 36 (is clone 1)
Deleting shader 61 (is clone 1)
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	minotaur	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	1	vs. armor/def	13	26
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	1	vs. armor/def	13	26
checkHit	58	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	74	52.677664276969	vs. armor/hardiness	13	0.3
[ATTACK] after armor	74
[PHYS CRIT %] axe accuracy bonus	58	26	=	8
[PHYS CRIT %]	33.000007060581
[ATTACK] after crit	74
[ATTACK] after mult	74
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	minotaur	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	1	vs. armor/def	13	26
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	1	vs. armor/def	13	26
checkHit	58	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	62.347080346211	vs. armor/hardiness	13	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	58	26	=	8
[PHYS CRIT %]	33.500007060581
[ATTACK] after crit	72
[ATTACK] after mult	72
[Actor:move]	3935	Seri	move from	44	32	to	44	32
Vault id	1	opens:	24	22	24	13
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Minotaur for #LIGHT_GREEN#94 nature#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#92 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#186#LAST##{normal}# total damage).
[Actor:move]	14612	ghast	move from	31	29	to	32	29
[Actor:move]	14632	ghoul	move from	31	23	to	32	24
[Actor:move]	14704	ghoul	move from	34	26	to	35	27
[Actor:move]	14826	great wolf	move from	33	29	to	34	29
[LOG]	Seri is no longer attuned.
[ATTACK] attacking with (mainhand)	flaming dwarven-steel battleaxe of evisceration
[ATTACK] to 	Seri	dam/apr/atk/mult ::	95.739905794993	2	50	1	vs. armor/def	31.103497872868	40
[ATTACK] after melee attack bonus hooks & callbacks::	95.739905794993	2	50	1	vs. armor/def	31.103497872868	40
checkHit	50	vs	40	=> chance to hit	75
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	98	2	vs. armor/hardiness	31.103497872868	0.3
[ATTACK] after armor	68.896502127132
[PHYS CRIT %] axe accuracy bonus	50	40	=	2.5
[PHYS CRIT %]	21.6
[ATTACK] after crit	68.896502127132
[ATTACK] after mult	68.896502127132
[MIND CRIT %]	29.500007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri attunes to the damage.
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
[Actor:move]	14875	minotaur	move from	45	31	to	45	31
checkHitOld	41.126214597966	11
=> chance to hit	88.781809822437
[Actor:move]	15481	dread	move from	42	30	to	41	29
checkHitOld	41.126214597966	31
=> chance to hit	68.983640995403
[Actor:move]	15482	dread	move from	39	30	to	40	30
checkHitOld	41.126214597966	20
=> chance to hit	81.309510713682
[Actor:move]	15483	dread	move from	37	27	to	38	26
[Actor:move]	15487	ghoul	move from	31	27	to	32	26
[LOG]	#UID:14875:0#Minotaur hits #fbd578#Seri#LAST# for #WHITE#61 physical#LAST#, #LIGHT_RED#(12 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#61#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Minotaur for #{bold}##1133F3#27 cold#{normal}##LAST# damage.
[Actor:move]	14597	grave wight	move from	33	30	to	34	30
[Actor:move]	14604	ghast	move from	31	30	to	32	30
[Actor:move]	14609	forest wight	move from	41	30	to	42	30
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	38	29	to	39	30
[Actor:move]	14648	gigantic sandworm tunneler	move from	37	30	to	38	30
[Actor:move]	14679	skeleton warrior	move from	36	30	to	37	30
[Actor:move]	14695	stone troll	move from	35	30	to	36	30
[Actor:move]	14696	grave wight	move from	30	29	to	31	29
[Actor:move]	14701	ghoul	move from	35	26	to	36	27
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	24	17	to	25	17
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	36	24	to	37	24
[improved_talented AI] chooses for	14731	skeleton archer	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1355378
[Actor:move]	14747	skeleton magus	move from	38	27	to	37	27
[Actor:move]	14755	ghast	move from	40	24	to	39	24
[Actor:move]	14763	skeleton archer	move from	37	29	to	38	29
[Actor:move]	14781	lesser vampire	move from	37	26	to	38	27
[Actor:move]	14787	cutpurse	move from	41	24	to	42	24
[Actor:move]	14813	ghoul	move from	39	29	to	40	29
[Actor:move]	14842	grave wight	move from	40	27	to	41	27
[Actor:move]	14850	grave wight	move from	43	24	to	44	24
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	39	27	to	40	27
[Actor:move]	15427	grave wight	move from	35	24	to	36	24
[Actor:move]	15428	barrow wight	move from	30	30	to	31	30
[Actor:move]	15429	forest wight	move from	33	27	to	34	27
[Actor:move]	14649	master vampire	move from	29	29	to	30	29
[Actor:move]	14693	master vampire	move from	28	29	to	29	29
[Actor:move]	14834	orc soldier	move from	45	24	to	46	24
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	minotaur	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	1	vs. armor/def	13	26
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	1	vs. armor/def	13	26
checkHit	58	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	52.677664276969	vs. armor/hardiness	13	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	58	26	=	8
[PHYS CRIT %]	33.000007060581
[ATTACK] after crit	117.86
[ATTACK] after mult	117.86
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Minotaur!#{normal}#
[LOG]	Seri surges with #LIGHT_GREEN#natural#LAST# power!
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	minotaur	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	1	vs. armor/def	13	26
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	1	vs. armor/def	13	26
checkHit	58	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	62.347080346211	vs. armor/hardiness	13	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	58	26	=	8
[PHYS CRIT %]	33.500007060581
[ATTACK] after crit	69
[ATTACK] after mult	69
[Actor:move]	3935	Seri	move from	44	32	to	44	32
Vault id	1	opens:	24	22	24	13
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Minotaur for #{bold}##LIGHT_GREEN#150 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#88 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#238#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Minotaur for #LIGHT_GREEN#283 nature#LAST# damage.
[Actor:move]	14826	great wolf	move from	34	29	to	35	29
[Actor:move]	14606	ghoul	move from	26	26	to	26	27
Deleting shader 53 (is clone 1)
[Actor:move]	14627	ghast	move from	42	27	to	43	27
[Actor:move]	14632	ghoul	move from	32	24	to	33	24
[Actor:move]	14704	ghoul	move from	35	27	to	36	26
[target_simple AI]	14875	minotaur	selecting NEW TARGET	44	32	3935	Seri
[Actor:move]	14875	minotaur	move from	45	31	to	45	30
[LOG]	#00ff00##UID:911:0#Talent Earth's Eyes is ready to use.
checkHitOld	41.126214597966	11
=> chance to hit	88.781809822437
[Actor:move]	15481	dread	move from	41	29	to	42	29
[improved_talented AI] chooses for	15482	dread	T_BURNING_HEX
checkHitOld	41.126214597966	20
=> chance to hit	81.309510713682
[Actor:move]	15483	dread	move from	38	26	to	39	27
[Actor:move]	15485	ghoul	move from	32	27	to	33	27
[Actor:move]	14597	grave wight	move from	34	30	to	35	30
[improved_talented AI] chooses for	14604	ghast	T_SUMMON
[Actor:move]	15492	ghoul	(forced) move from	nil	nil	to	33	29
[NPC:seen_by] Passing target	Seri	from	14609	forest wight	to	15492	ghoul
[improved_talented AI] chooses for	14609	forest wight	T_MIND_DISRUPTION
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	39	30	to	39	29
[Actor:move]	14648	gigantic sandworm tunneler	move from	38	30	to	39	30
[Actor:move]	14679	skeleton warrior	move from	37	30	to	38	30
[Actor:move]	14695	stone troll	move from	36	30	to	37	30
[Actor:move]	14701	ghoul	move from	36	27	to	37	26
checkHitOld	36.742346141748	11
=> chance to hit	87.246677754751
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	25	17	to	25	18
[Actor:move]	14728	emperor wight	move from	37	24	to	38	23
[Actor:move]	14731	skeleton archer	move from	38	24	to	39	23
[Actor:move]	14747	skeleton magus	move from	37	27	to	38	26
[Actor:move]	14755	ghast	move from	39	24	to	40	24
[Actor:move]	14781	lesser vampire	move from	38	27	to	39	26
[Actor:move]	14787	cutpurse	move from	42	24	to	43	24
[maintenance AI] turn	1768668	14813	ghoul	selected action:	self_heal	tid:T_RETCH
[Actor:move]	14842	grave wight	move from	41	27	to	42	27
[Actor:move]	14850	grave wight	move from	44	24	to	45	24
[LOG]	Minotaur recovers sight.
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	40	27	to	41	27
[Actor:move]	15427	grave wight	move from	36	24	to	37	23
[improved_talented AI] chooses for	15428	barrow wight	T_GLACIAL_VAPOUR
[SPELL CRIT %]	1
[SPELL] friendly fire chance	100
[Actor:move]	15429	forest wight	move from	34	27	to	35	27
[Actor:move]	14649	master vampire	move from	30	29	to	30	30
[LOG]	
[Actor:move]	3935	Seri	move from	44	32	to	45	31
Vault id	1	opens:	24	22	24	13
[Actor:move]	14693	master vampire	move from	29	29	to	30	29
[Actor:move]	14826	great wolf	move from	35	29	to	36	29
[Actor:move]	14612	ghast	move from	32	29	to	33	30
[Actor:move]	14632	ghoul	move from	33	24	to	34	24
[ATTACK] attacking with (mainhand)	flaming dwarven-steel battleaxe of evisceration
[ATTACK] to 	Seri	dam/apr/atk/mult ::	95.739905794993	2	50	1	vs. armor/def	31.103497872868	40
[ATTACK] after melee attack bonus hooks & callbacks::	95.739905794993	2	50	1	vs. armor/def	31.103497872868	40
checkHit	50	vs	40	=> chance to hit	75
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	99	2	vs. armor/hardiness	31.103497872868	0.3
[ATTACK] after armor	69.896502127132
[PHYS CRIT %] axe accuracy bonus	50	40	=	2.5
[PHYS CRIT %]	21.6
[ATTACK] after crit	69.896502127132
[ATTACK] after mult	69.896502127132
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
[Actor:move]	14875	minotaur	move from	45	30	to	45	30
[LOG]	#UID:14875:0#Minotaur hits #fbd578#Seri#LAST# for #WHITE#62 physical#LAST#, #LIGHT_RED#(7 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#62#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Minotaur for #1133F3#27 cold#LAST# damage.
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Minotaur!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	minotaur	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	2.0589117562234	vs. armor/def	13	26
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	2.0589117562234	vs. armor/def	13	26
checkHit	58	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	68	52.677664276969	vs. armor/hardiness	13	0.3
[ATTACK] after armor	68
[PHYS CRIT %] axe accuracy bonus	58	26	=	8
[PHYS CRIT %]	33.000007060581
[ATTACK] after crit	112.88
[ATTACK] after mult	232.40995904249
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Minotaur!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:9:0#minotaur nose (1)#WHITE#.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	minotaur	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	2.0589117562234	vs. armor/def	13	26
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	2.0589117562234	vs. armor/def	13	26
checkHit	58	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	62.347080346211	vs. armor/hardiness	13	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	58	26	=	8
[PHYS CRIT %]	33.500007060581
[ATTACK] after crit	116.2
[ATTACK] after mult	239.24554607315
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Minotaur!#{normal}#
checkHit	55	vs	37	=> chance to hit	95
[LOG]	#LIGHT_GREEN##UID:3935:0##fbd578#Seri#LAST# gains 3% of a turn from Ancestral Life.#LAST#
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Minotaur for #{bold}##LIGHT_GREEN#296 nature#{normal}##LAST# damage.
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#123 healing#LAST# from #UID:14875:0#Minotaur.
checkHitOld	41.126214597966	11
=> chance to hit	88.781809822437
[Actor:move]	15481	dread	move from	42	29	to	41	30
checkHitOld	41.126214597966	20
=> chance to hit	81.309510713682
[Actor:move]	15483	dread	move from	39	27	to	40	26
[Actor:move]	15485	ghoul	move from	33	27	to	34	27
[Actor:move]	15487	ghoul	move from	32	26	to	33	26
[Actor:move]	15492	ghoul	move from	33	29	to	34	29
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Minotaur!#{normal}#
Loading tile from tileset	/data/gfx/shockbolt/object/minotaur_nose.png
[Actor:move]	14597	grave wight	move from	35	30	to	35	29
[Actor:move]	14604	ghast	move from	32	30	to	33	29
[Actor:move]	14609	forest wight	move from	42	30	to	41	29
[Actor:move]	14679	skeleton warrior	move from	38	30	to	37	29
[Actor:move]	14695	stone troll	move from	37	30	to	36	30
[Actor:move]	14701	ghoul	move from	37	26	to	38	27
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	25	18	to	24	18
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	38	23	to	38	24
[Actor:move]	14731	skeleton archer	move from	39	23	to	39	24
[Actor:move]	14755	ghast	move from	40	24	to	41	24
[improved_talented AI] chooses for	14787	cutpurse	T_HIGHER_HEAL
[Actor:move]	14842	grave wight	move from	42	27	to	41	26
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	41	27	to	40	27
[Actor:move]	15427	grave wight	move from	37	23	to	37	24
[Actor:move]	15428	barrow wight	move from	31	30	to	32	29
[Actor:move]	15429	forest wight	move from	35	27	to	35	26
[Actor:move]	14649	master vampire	move from	30	30	to	29	30
[Actor:move]	14787	cutpurse	move from	43	24	to	42	24
[Actor:move]	14606	ghoul	move from	26	27	to	26	28
[Actor:move]	14627	ghast	move from	43	27	to	44	27
[Actor:move]	14632	ghoul	move from	34	24	to	35	24
[Actor:move]	14704	ghoul	move from	36	26	to	37	27
[LOG]	
[MIND CRIT %]	29.500007060581
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghast for #ROYAL_BLUE#236 lightning#LAST# damage.
checkHitOld	41.126214597966	11
=> chance to hit	88.781809822437
[Actor:move]	15481	dread	move from	41	30	to	42	30
checkHitOld	41.126214597966	31
=> chance to hit	68.983640995403
[Actor:move]	15482	dread	move from	40	30	to	41	30
checkHitOld	41.126214597966	20
=> chance to hit	81.309510713682
[Actor:move]	15483	dread	move from	40	26	to	41	27
[Actor:move]	15485	ghoul	move from	34	27	to	35	27
[Actor:move]	15487	ghoul	move from	33	26	to	34	27
[Actor:move]	15492	ghoul	move from	34	29	to	35	30
[Actor:move]	14609	forest wight	move from	41	29	to	42	29
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	39	29	to	40	30
[Actor:move]	14648	gigantic sandworm tunneler	move from	39	30	to	39	29
[Actor:move]	14679	skeleton warrior	move from	37	29	to	38	30
[Actor:move]	14695	stone troll	move from	36	30	to	37	30
[Actor:move]	14696	grave wight	move from	31	29	to	32	30
[Actor:move]	14701	ghoul	move from	38	27	to	39	27
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	24	18	to	24	17
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	38	24	to	39	23
[Actor:move]	14731	skeleton archer	move from	39	24	to	40	23
[improved_talented AI] chooses for	14747	skeleton magus	T_ACTIVATE_OBJECT_1
[Actor:move]	14755	ghast	move from	41	24	to	40	24
[Actor:move]	14763	skeleton archer	move from	38	29	to	39	30
[Actor:move]	14781	lesser vampire	move from	39	26	to	40	26
[Actor:move]	14826	great wolf	move from	36	29	to	37	29
[Actor:move]	14842	grave wight	move from	41	26	to	42	27
[Actor:move]	14850	grave wight	move from	45	24	to	44	24
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	40	27	to	41	26
[Actor:move]	15427	grave wight	move from	37	24	to	38	24
[Actor:move]	15429	forest wight	move from	35	26	to	36	26
[improved_talented AI] chooses for	14649	master vampire	T_RUNE:_STORMSHIELD_1
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	14787	cutpurse	move from	42	24	to	43	24
[Actor:move]	14649	master vampire	move from	29	30	to	30	30
[Actor:move]	14693	master vampire	move from	30	29	to	31	29
[Actor:move]	14834	orc soldier	move from	46	24	to	45	24
[Actor:move]	14606	ghoul	move from	26	28	to	27	29
[Actor:move]	14612	ghast	move from	33	30	to	34	30
[Actor:move]	14627	ghast	move from	44	27	to	45	28
[Actor:move]	14632	ghoul	move from	35	24	to	36	24
[Actor:move]	14813	ghoul	move from	40	29	to	41	29
[LOG]	
[MIND CRIT %]	29.500007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghast for #ROYAL_BLUE#159 lightning#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghast!#{normal}#
checkHitOld	41.126214597966	31
=> chance to hit	68.983640995403
[Actor:move]	15482	dread	move from	41	30	to	40	29
checkHitOld	41.126214597966	20
=> chance to hit	81.309510713682
[Actor:move]	15483	dread	move from	41	27	to	40	27
[Actor:move]	15485	ghoul	move from	35	27	to	36	27
[Actor:move]	15492	ghoul	move from	35	30	to	36	30
[Actor:move]	14597	grave wight	move from	35	29	to	34	29
[Actor:move]	14604	ghast	move from	33	29	to	33	30
[Actor:move]	14609	forest wight	move from	42	29	to	41	30
[improved_talented AI] chooses for	14679	skeleton warrior	T_SKELETON_REASSEMBLE
[Actor:move]	14695	stone troll	move from	37	30	to	36	29
[Actor:move]	14696	grave wight	move from	32	30	to	33	29
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	39	23	to	39	24
[improved_talented AI] chooses for	14747	skeleton magus	T_SKELETON_REASSEMBLE
[Actor:move]	14755	ghast	move from	40	24	to	41	24
[Actor:move]	14763	skeleton archer	move from	39	30	to	38	29
[Actor:move]	14842	grave wight	move from	42	27	to	41	27
[Actor:move]	14850	grave wight	move from	44	24	to	45	23
[Actor:move]	15429	forest wight	move from	36	26	to	37	26
[Actor:move]	14787	cutpurse	move from	43	24	to	42	24
[Actor:move]	14649	master vampire	move from	30	30	to	30	29
[Actor:move]	14813	ghoul	move from	41	29	to	42	29
[LOG]	
[LOG]	Resting starts...
[Actor:move]	14612	ghast	move from	34	30	to	35	30
[Actor:move]	14632	ghoul	move from	36	24	to	37	24
[Actor:move]	14826	great wolf	move from	37	29	to	37	30
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
checkHitOld	41.126214597966	31
=> chance to hit	68.983640995403
[Actor:move]	15482	dread	move from	40	29	to	41	29
[Actor:move]	15485	ghoul	move from	36	27	to	36	26
[Actor:move]	14597	grave wight	move from	34	29	to	35	29
[Actor:move]	14604	ghast	move from	33	30	to	34	30
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	40	30	to	40	29
[Actor:move]	14648	gigantic sandworm tunneler	move from	39	29	to	40	30
[Actor:move]	14679	skeleton warrior	move from	38	30	to	39	30
[Actor:move]	14695	stone troll	move from	36	29	to	37	29
[Actor:move]	14696	grave wight	move from	33	29	to	34	29
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	24	17	to	25	18
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	39	24	to	40	24
[Actor:move]	14731	skeleton archer	move from	40	23	to	41	23
[Actor:move]	14747	skeleton magus	move from	38	26	to	39	26
[improved_talented AI] chooses for	14763	skeleton archer	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1363330
[Actor:move]	14842	grave wight	move from	41	27	to	42	27
[Actor:move]	14850	grave wight	move from	45	23	to	44	24
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	41	26	to	42	26
[Actor:move]	15427	grave wight	move from	38	24	to	39	24
[Actor:move]	15428	barrow wight	move from	32	29	to	33	29
[Actor:move]	15429	forest wight	move from	37	26	to	38	27
[Actor:move]	14787	cutpurse	move from	42	24	to	43	24
[Actor:move]	14649	master vampire	move from	30	29	to	31	30
[Actor:move]	14693	master vampire	move from	31	29	to	32	29
[Actor:move]	14834	orc soldier	move from	45	24	to	46	24
[Actor:move]	14826	great wolf	move from	37	30	to	38	30
[Actor:move]	14606	ghoul	move from	27	29	to	28	29
[Actor:move]	14632	ghoul	move from	37	24	to	38	24
checkHitOld	41.126214597966	20
=> chance to hit	81.309510713682
[Actor:move]	15483	dread	move from	40	27	to	41	26
[Actor:move]	15485	ghoul	move from	36	26	to	37	26
[Actor:move]	15487	ghoul	move from	34	27	to	35	27
[Actor:move]	15492	ghoul	move from	36	30	to	37	30
[Actor:move]	14597	grave wight	move from	35	29	to	36	29
[improved_talented AI] chooses for	14679	skeleton warrior	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1363479
[Actor:move]	14696	grave wight	move from	34	29	to	35	29
[Actor:move]	14701	ghoul	move from	39	27	to	40	27
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	25	18	to	26	18
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[use_tactical AI] turn	1768723	14728	emperor wight	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	14731	skeleton archer	move from	41	23	to	42	24
[Actor:move]	14747	skeleton magus	move from	39	26	to	39	27
[Actor:move]	14755	ghast	move from	41	24	to	42	23
[Actor:move]	14763	skeleton archer	move from	38	29	to	39	29
[Actor:move]	14781	lesser vampire	move from	40	26	to	41	27
[Actor:move]	14842	grave wight	move from	42	27	to	43	27
[Actor:move]	14850	grave wight	move from	44	24	to	45	24
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	42	26	to	43	26
[Actor:move]	15427	grave wight	move from	39	24	to	40	23
[Actor:move]	15428	barrow wight	move from	33	29	to	34	29
[Actor:move]	15429	forest wight	move from	38	27	to	39	26
[Actor:move]	14787	cutpurse	move from	43	24	to	44	24
[Actor:move]	14649	master vampire	move from	31	30	to	32	30
[Actor:move]	14693	master vampire	move from	32	29	to	33	29
[improved_talented AI] chooses for	14826	great wolf	T_HOWL
[Actor:move]	14612	ghast	move from	35	30	to	36	30
[Actor:move]	14632	ghoul	move from	38	24	to	39	24
[Actor:move]	14704	ghoul	move from	37	27	to	38	27
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
checkHitOld	41.126214597966	20
=> chance to hit	81.309510713682
[Actor:move]	15483	dread	move from	41	26	to	40	26
[Actor:move]	15485	ghoul	move from	37	26	to	38	26
[Actor:move]	15487	ghoul	move from	35	27	to	36	27
[Actor:move]	14604	ghast	move from	34	30	to	35	30
[Actor:move]	14679	skeleton warrior	move from	39	30	to	38	29
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	26	18	to	25	18
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[use_tactical AI] turn	1768733	14728	emperor wight	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	14731	skeleton archer	move from	42	24	to	41	24
[Actor:move]	14755	ghast	move from	42	23	to	42	24
[Actor:move]	14781	lesser vampire	move from	41	27	to	41	26
[Actor:move]	14842	grave wight	move from	43	27	to	44	27
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[Actor:move]	14888	dread	move from	43	26	to	44	26
[Actor:move]	14787	cutpurse	move from	44	24	to	45	23
checkHitOld	41.126214597966	17
=> chance to hit	83.833131952252
[LOG]	Rested for 3 turns (stop reason: hostile spotted to the north (grave wight)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	14	vs	65	=> chance to hit	0
checkHit	21	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1365285
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Grave wight for #{bold}##GREEN#969 acid#{normal}##LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #GREEN#790 acid#LAST# damage.
[Actor:move]	14649	master vampire	move from	32	30	to	31	29
[Actor:move]	14826	great wolf	move from	38	30	to	37	29
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Grave wight!#{normal}#
Deleting shader 36 (is clone 1)
[Actor:move]	14606	ghoul	move from	28	29	to	29	29
[Actor:move]	14632	ghoul	move from	39	24	to	38	24
[LOG]	Seri is no longer attuned.
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
checkHitOld	41.126214597966	20
=> chance to hit	81.309510713682
[Actor:move]	15483	dread	move from	40	26	to	41	27
[Actor:move]	15485	ghoul	move from	38	26	to	37	27
[Actor:move]	15487	ghoul	move from	36	27	to	37	26
[Actor:move]	15492	ghoul	move from	37	30	to	38	30
[Actor:move]	14597	grave wight	move from	36	29	to	37	30
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	40	29	to	40	30
[Actor:move]	14679	skeleton warrior	move from	38	29	to	39	30
[Actor:move]	14696	grave wight	move from	35	29	to	36	29
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	25	18	to	24	18
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	40	24	to	41	23
[Actor:move]	14731	skeleton archer	move from	41	24	to	42	23
[Actor:move]	14747	skeleton magus	move from	39	27	to	40	26
[Actor:move]	14755	ghast	move from	42	24	to	43	24
[Actor:move]	14763	skeleton archer	move from	39	29	to	40	29
[Actor:move]	14781	lesser vampire	move from	41	26	to	42	27
[Actor:move]	14826	great wolf	move from	37	29	to	38	29
[Actor:move]	14850	grave wight	move from	45	24	to	44	24
[LOG]	
[Actor:move]	3935	Seri	move from	45	31	to	45	30
[LOG]	You pickup 0.70 gold pieces.
[ActorObjectUse] useObjectEnable: 	heroism infusion	by	Seri	inven/slot	1	nil
[Identify]	heroism infusion	true
[LOG]	Seri picks up (a.): #FFFFFF##UID:14863:0#heroism infusion (die at -157; dur 7; cd 35)#LAST#.
Vault id	1	opens:	24	22	24	13
[Actor:move]	15427	grave wight	move from	40	23	to	41	24
[Actor:move]	15428	barrow wight	move from	34	29	to	35	29
[Actor:move]	15429	forest wight	move from	39	26	to	39	27
[Actor:move]	14787	cutpurse	move from	45	23	to	45	24
[Actor:move]	14649	master vampire	move from	31	29	to	32	29
[Actor:move]	14693	master vampire	move from	33	29	to	34	29
[improved_talented AI] chooses for	14729	bloated horror	T_PHASE_DOOR
[Actor:move]	14729	bloated horror	(forced) move from	28	23	to	28	28
[phase door] final location of 	bloated horror	28	28	vs	28	23
checkHitOld	35.707142142714	11
=> chance to hit	86.800404854342
[Actor:move]	14612	ghast	move from	36	30	to	37	29
[Actor:move]	14632	ghoul	move from	38	24	to	39	24
[Actor:move]	3935	Seri	move from	45	30	to	45	29
Vault id	1	opens:	24	22	24	13
[Actor:move]	14826	great wolf	move from	38	29	to	39	29
checkHitOld	41.126214597966	20
=> chance to hit	81.309510713682
[Actor:move]	15483	dread	move from	41	27	to	42	26
[Actor:move]	15485	ghoul	move from	37	27	to	38	26
[Actor:move]	15487	ghoul	move from	37	26	to	37	27
[Actor:move]	15492	ghoul	move from	38	30	to	38	29
[Actor:move]	14597	grave wight	move from	37	30	to	38	30
[Actor:move]	14696	grave wight	move from	36	29	to	37	30
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	24	18	to	25	19
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	41	23	to	42	24
[Actor:move]	14731	skeleton archer	move from	42	23	to	43	23
[Actor:move]	14747	skeleton magus	move from	40	26	to	41	27
[Actor:move]	14781	lesser vampire	move from	42	27	to	43	27
[Actor:move]	15427	grave wight	move from	41	24	to	42	23
[Actor:move]	15428	barrow wight	move from	35	29	to	36	29
[Actor:move]	15429	forest wight	move from	39	27	to	40	26
[Actor:move]	14649	master vampire	move from	32	29	to	33	29
[improved_talented AI] chooses for	14693	master vampire	T_RUNE:_STORMSHIELD_1
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	14693	master vampire	move from	34	29	to	35	29
[Actor:move]	3935	Seri	move from	45	29	to	45	28
[Identify]	searing dwarven-steel mail armour	true
[LOG]	Seri picks up (G.): #0080FF##UID:14628:0#searing dwarven-steel mail armour (3 def, 8 armour)#LAST#.
Vault id	1	opens:	24	22	24	13
[Actor:move]	14606	ghoul	move from	29	29	to	30	29
[Actor:move]	14704	ghoul	move from	38	27	to	39	27
[LOG]	#00ff00##UID:958:0#Talent Sand Breath is ready to use.
checkHitOld	41.126214597966	20
=> chance to hit	81.309510713682
[Actor:move]	15483	dread	move from	42	26	to	43	26
[Actor:move]	15487	ghoul	move from	37	27	to	38	27
[Actor:move]	14604	ghast	move from	35	30	to	36	30
[Actor:move]	14701	ghoul	move from	40	27	to	41	26
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	25	19	to	26	19
[Actor:move]	14728	emperor wight	move from	42	24	to	41	24
[Actor:move]	14731	skeleton archer	move from	43	23	to	42	24
[Actor:move]	14747	skeleton magus	move from	41	27	to	42	27
[Actor:move]	14781	lesser vampire	move from	43	27	to	44	27
[Actor:move]	14850	grave wight	move from	44	24	to	45	23
checkHitOld	41.126214597966	20
=> chance to hit	81.309510713682
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
Deleting shader 53 (is clone 1)
Deleting shader 61 (is clone 1)
[MIND CRIT %]	29.500007060581
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	46	vs	65	=> chance to hit	3
[LOG]	Ghoul is stunned!
checkHit	46	vs	65	=> chance to hit	3
checkHit	21	vs	65	=> chance to hit	0
[LOG]	Lesser vampire is stunned!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
checkHit	20	vs	65	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	12	vs	65	=> chance to hit	0
checkHit	37	vs	65	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
checkHit	36	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1367732
[Actor:move]	15427	grave wight	move from	42	23	to	41	23
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Dread for #ROYAL_BLUE#604 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #ROYAL_BLUE#532 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton magus for #ROYAL_BLUE#565 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #LIGHT_GREY#(278 resilience)#LAST#, #ROYAL_BLUE#327 lightning#LAST# (#RED##{bold}#327#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #LIGHT_GREY#(93 resilience)#LAST#, #ROYAL_BLUE#586 lightning#LAST# (#RED##{bold}#586#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #ROYAL_BLUE#400 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #LIGHT_GREY#(320 resilience)#LAST#, #ROYAL_BLUE#346 lightning#LAST# (#RED##{bold}#346#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(162 resilience)#LAST#, #ROYAL_BLUE#525 lightning#LAST# (#RED##{bold}#525#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Dread for #ROYAL_BLUE#236 lightning#LAST# damage.
[LOG]	Elemental Surge hits Skeleton magus for #ROYAL_BLUE#274 lightning#LAST# damage.
[LOG]	Elemental Surge hits Ghoul for #ROYAL_BLUE#274 lightning#LAST# damage.
[LOG]	#{bold}#Elemental Surge killed Dread!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Skeleton magus!#{normal}#
[Actor:move]	14649	master vampire	move from	33	29	to	34	29
[Actor:move]	14632	ghoul	move from	39	24	to	40	24
[target_simple AI]	14704	ghoul	selecting NEW TARGET	45	28	3935	Seri
[Actor:move]	14704	ghoul	move from	39	27	to	40	27
[LOG]	#00ff00##UID:909:0#Talent Meditation is ready to use.
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[LOG]	Seri surges with #1133F3#icy#LAST# power!
checkHit	46	vs	65	=> chance to hit	3
checkHit	21	vs	65	=> chance to hit	0
[LOG]	Lesser vampire is encased in ice!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
checkHit	46	vs	65	=> chance to hit	3
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
checkHit	37	vs	65	=> chance to hit	0
Deleting shader 53 (is clone 1)
Cloned shader 53
[SHADER] setting reset param	tick_start	1368837
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #1133F3#403 cold#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #1133F3#229 cold#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #LIGHT_GREY#(400 resilience)#LAST#, #1133F3#346 cold#LAST# (#RED##{bold}#346#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(111 resilience)#LAST#, #1133F3#525 cold#LAST# (#RED##{bold}#525#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Lesser vampire for #1133F3#97 cold#LAST# damage.
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	26	19	to	27	20
[Actor:move]	14755	ghast	move from	43	24	to	44	24
[target_simple AI]	14781	lesser vampire	selecting NEW TARGET	45	28	3935	Seri
[Actor:move]	15427	grave wight	move from	41	23	to	40	23
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghoul!#{normal}#
[Actor:move]	14606	ghoul	move from	30	29	to	31	29
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Lesser vampire!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	2.0589117562234	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	2.0589117562234	vs. armor/def	7	0
checkHit	58	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	75	52.677664276969	vs. armor/hardiness	7	0.3
[ATTACK] after armor	75
[PHYS CRIT %] axe accuracy bonus	58	0	=	14.5
[PHYS CRIT %]	39.500007060581
[ATTACK] after crit	124.5
[ATTACK] after mult	256.33451364981
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Lesser vampire!#{normal}#
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	2.0589117562234	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	2.0589117562234	vs. armor/def	7	0
checkHit	58	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	74	62.347080346211	vs. armor/hardiness	7	0.3
[ATTACK] after armor	74
[PHYS CRIT %] axe accuracy bonus	58	0	=	14.5
[PHYS CRIT %]	40.000007060581
[ATTACK] after crit	74
[ATTACK] after mult	152.35946996053
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #STEEL_BLUE#(52 to ice)#LAST#, #{bold}##LIGHT_GREEN#78 nature#{normal}##LAST#, #STEEL_BLUE#(5 to ice)#LAST#, #PURPLE#8 arcane#LAST#, #STEEL_BLUE#(31 to ice)#LAST#, #LIGHT_GREEN#47 nature#LAST#, #STEEL_BLUE#(5 to ice)#LAST#, #PURPLE#8 arcane#LAST# (#RED##{bold}#140#LAST##{normal}# total damage).
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	27	20	to	28	20
[Actor:move]	14728	emperor wight	move from	41	24	to	42	23
[Actor:move]	14731	skeleton archer	move from	42	24	to	43	24
[improved_talented AI] chooses for	14763	skeleton archer	T_ACTIVATE_OBJECT_1
[target_simple AI]	14781	lesser vampire	selecting NEW TARGET	45	28	3935	Seri
[improved_talented AI] chooses for	14781	lesser vampire	T_STUN
[LOG]	Lesser vampire uses #{bold}##RED#Stun.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	31.369997918401	9	17	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.369997918401	9	17	1	vs. armor/def	7	0
checkHit	17	vs	0	=> chance to hit	93
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	31	9	vs. armor/hardiness	7	0.3
[ATTACK] after armor	31
[PHYS CRIT %]	1
[ATTACK] after crit	31
[ATTACK] after mult	31
[LOG]	Lesser vampire resists the stunning blow!
[Actor:move]	15427	grave wight	move from	40	23	to	39	24
[LOG]	#UID:14781:0#Lesser vampire hits Iceblock for #DARK_GREEN#14 blight#LAST# damage.
[Actor:move]	14606	ghoul	move from	31	29	to	32	29
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	1	vs. armor/def	7	0
checkHit	58	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	68	52.677664276969	vs. armor/hardiness	7	0.3
[ATTACK] after armor	68
[PHYS CRIT %] axe accuracy bonus	58	0	=	14.5
[PHYS CRIT %]	39.500007060581
[ATTACK] after crit	68
[ATTACK] after mult	68
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	1	vs. armor/def	7	0
checkHit	58	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	68	62.347080346211	vs. armor/hardiness	7	0.3
[ATTACK] after armor	68
[PHYS CRIT %] axe accuracy bonus	58	0	=	14.5
[PHYS CRIT %]	40.000007060581
[ATTACK] after crit	112.88
[ATTACK] after mult	112.88
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Lesser vampire!#{normal}#
[Actor:move]	3935	Seri	move from	45	28	to	45	28
Vault id	1	opens:	24	22	24	13
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #STEEL_BLUE#(14 to ice)#LAST#, #LIGHT_GREEN#21 nature#LAST#, #STEEL_BLUE#(5 to ice)#LAST#, #PURPLE#8 arcane#LAST#, #STEEL_BLUE#(23 to ice)#LAST#, #{bold}##LIGHT_GREEN#34 nature#{normal}##LAST#, #STEEL_BLUE#(5 to ice)#LAST#, #PURPLE#8 arcane#LAST# (#RED##{bold}#70#LAST##{normal}# total damage).
checkHitOld	36.742346141748	37
=> chance to hit	49.452606406466
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	28	20	to	29	21
[Actor:move]	14728	emperor wight	move from	42	23	to	43	23
[Actor:move]	14731	skeleton archer	move from	43	24	to	42	24
[Actor:move]	14755	ghast	move from	44	24	to	43	24
[improved_talented AI] chooses for	14763	skeleton archer	T_SKELETON_REASSEMBLE
[target_simple AI]	14781	lesser vampire	selecting NEW TARGET	45	28	3935	Seri
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	1	vs. armor/def	7	0
checkHit	58	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	52.677664276969	vs. armor/hardiness	7	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	58	0	=	14.5
[PHYS CRIT %]	39.500007060581
[ATTACK] after crit	114.54
[ATTACK] after mult	114.54
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Lesser vampire!#{normal}#
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	1	vs. armor/def	7	0
checkHit	58	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	74	62.347080346211	vs. armor/hardiness	7	0.3
[ATTACK] after armor	74
[PHYS CRIT %] axe accuracy bonus	58	0	=	14.5
[PHYS CRIT %]	40.000007060581
[ATTACK] after crit	74
[ATTACK] after mult	74
[Actor:move]	3935	Seri	move from	45	28	to	45	28
Vault id	1	opens:	24	22	24	13
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #STEEL_BLUE#(23 to ice)#LAST#, #{bold}##LIGHT_GREEN#35 nature#{normal}##LAST#, #STEEL_BLUE#(5 to ice)#LAST#, #PURPLE#8 arcane#LAST#, #STEEL_BLUE#(15 to ice)#LAST#, #LIGHT_GREEN#23 nature#LAST#, #STEEL_BLUE#(5 to ice)#LAST#, #PURPLE#8 arcane#LAST# (#RED##{bold}#73#LAST##{normal}# total damage).
[Actor:move]	14606	ghoul	move from	32	29	to	33	29
Deleting shader 53 (is clone 1)
Deleting shader 61 (is clone 1)
[improved_talented AI] chooses for	14716	banshee	T_PHASE_DOOR
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	(forced) move from	29	21	to	29	11
[phase door] final location of 	banshee	29	11	vs	29	21
[Actor:move]	14728	emperor wight	move from	43	23	to	42	23
[Actor:move]	14731	skeleton archer	move from	42	24	to	41	24
[Actor:move]	14755	ghast	move from	43	24	to	44	24
[LOG]	Lesser vampire is free from the ice.
[LOG]	Lesser vampire is not stunned anymore.
[target_simple AI]	14781	lesser vampire	selecting NEW TARGET	45	28	3935	Seri
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	31.369997918401	9	17	1	vs. armor/def	52.379160986202	40
[ATTACK] after melee attack bonus hooks & callbacks::	31.369997918401	9	17	1	vs. armor/def	52.379160986202	40
checkHit	17	vs	40	=> chance to hit	0
[LOG]	#UID:14781:0#Lesser vampire misses #fbd578#Seri#LAST#.
[Actor:move]	14781	lesser vampire	move from	44	27	to	44	27
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	1	vs. armor/def	7	8
checkHit	58	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	52.677664276969	vs. armor/hardiness	7	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	58	8	=	12.5
[PHYS CRIT %]	37.500007060581
[ATTACK] after crit	70
[ATTACK] after mult	70
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	1	vs. armor/def	7	8
checkHit	58	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	62.347080346211	vs. armor/hardiness	7	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	58	8	=	12.5
[PHYS CRIT %]	38.000007060581
[ATTACK] after crit	69
[ATTACK] after mult	69
[Actor:move]	3935	Seri	move from	45	28	to	45	28
Vault id	1	opens:	24	22	24	13
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #LIGHT_GREEN#36 nature#LAST#, #PURPLE#13 arcane#LAST#, #LIGHT_GREEN#35 nature#LAST#, #PURPLE#13 arcane#LAST# (#RED##{bold}#96#LAST##{normal}# total damage).
checkHitOld	36.742346141748	37
=> chance to hit	49.452606406466
checkHitOld	36.742346141748	31
=> chance to hit	61.834560389699
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	29	11	to	30	12
[Actor:move]	14728	emperor wight	move from	42	23	to	43	24
[Actor:move]	14731	skeleton archer	move from	41	24	to	42	24
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	31.369997918401	9	17	1	vs. armor/def	31.103497872868	40
[ATTACK] after melee attack bonus hooks & callbacks::	31.369997918401	9	17	1	vs. armor/def	31.103497872868	40
checkHit	17	vs	40	=> chance to hit	0
[LOG]	#UID:14781:0#Lesser vampire misses #fbd578#Seri#LAST#.
[Actor:move]	14781	lesser vampire	move from	44	27	to	44	27
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	1	vs. armor/def	7	8
checkHit	58	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	52.677664276969	vs. armor/hardiness	7	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	58	8	=	12.5
[PHYS CRIT %]	37.500007060581
[ATTACK] after crit	119.52
[ATTACK] after mult	119.52
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Lesser vampire!#{normal}#
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	1	vs. armor/def	7	8
checkHit	58	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	62.347080346211	vs. armor/hardiness	7	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	58	8	=	12.5
[PHYS CRIT %]	38.000007060581
[ATTACK] after crit	119.52
[ATTACK] after mult	119.52
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Lesser vampire!#{normal}#
[Actor:move]	3935	Seri	move from	45	28	to	45	28
Vault id	1	opens:	24	22	24	13
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #{bold}##LIGHT_GREEN#61 nature#{normal}##LAST#, #PURPLE#13 arcane#LAST#, #{bold}##LIGHT_GREEN#61 nature#{normal}##LAST#, #PURPLE#13 arcane#LAST# (#RED##{bold}#147#LAST##{normal}# total damage).
[Actor:move]	14632	ghoul	move from	40	24	to	41	23
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[Actor:move]	14731	skeleton archer	move from	42	24	to	43	23
[improved_talented AI] chooses for	14781	lesser vampire	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	31.369997918401	9	17	1	vs. armor/def	31.103497872868	40
[ATTACK] after melee attack bonus hooks & callbacks::	31.369997918401	9	17	1	vs. armor/def	31.103497872868	40
checkHit	17	vs	40	=> chance to hit	0
[LOG]	#UID:14781:0#Lesser vampire misses #fbd578#Seri#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	1	vs. armor/def	7	8
checkHit	58	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	52.677664276969	vs. armor/hardiness	7	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	58	8	=	12.5
[PHYS CRIT %]	37.500007060581
[ATTACK] after crit	117.86
[ATTACK] after mult	117.86
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Lesser vampire!#{normal}#
[LOG]	Seri surges with #LIGHT_GREEN#natural#LAST# power!
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	lesser vampire	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	1	vs. armor/def	7	8
checkHit	58	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	75	62.347080346211	vs. armor/hardiness	7	0.3
[ATTACK] after armor	75
[PHYS CRIT %] axe accuracy bonus	58	8	=	12.5
[PHYS CRIT %]	38.000007060581
[ATTACK] after crit	75
[ATTACK] after mult	75
[Actor:move]	3935	Seri	move from	45	28	to	45	28
Vault id	1	opens:	24	22	24	13
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Lesser vampire for #{bold}##LIGHT_GREEN#60 nature#{normal}##LAST#, #PURPLE#13 arcane#LAST# (#RED##{bold}#73#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Lesser vampire for #LIGHT_GREEN#113 nature#LAST# damage.
[improved_talented AI] chooses for	14787	cutpurse	T_INFUSION:_MOVEMENT_1
[LOG]	#{bold}#Elemental Surge killed Lesser vampire!#{normal}#
[improved_talented AI] chooses for	14826	great wolf	T_HOWL
[Actor:move]	14606	ghoul	move from	33	29	to	34	30
[LOG]	
[LOG]	Resting starts...
Deleting temp shader	flamewings[]
Deleting temp shader	flames[aam=0.1,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
Deleting temp shader	flames[aam=0.5,color1=vec4(0.2,0.4,0,1),color2=vec4(0.2,0.5,0.1,1),hide_center=0,npow=1,time_factor=15000,zoom=0.4]
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	30	12	to	31	13
[Actor:move]	14728	emperor wight	move from	43	24	to	42	24
[Actor:move]	14731	skeleton archer	move from	43	23	to	42	23
[Actor:move]	14755	ghast	move from	44	24	to	43	24
[Actor:move]	14632	ghoul	move from	41	23	to	40	24
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	31	13	to	32	14
[Actor:move]	14728	emperor wight	move from	42	24	to	43	23
[Actor:move]	14731	skeleton archer	move from	42	23	to	42	24
[Actor:move]	14755	ghast	move from	43	24	to	44	24
[Actor:move]	14850	grave wight	move from	45	23	to	46	23
[Actor:move]	15427	grave wight	move from	39	24	to	40	23
[Actor:move]	14649	master vampire	move from	34	29	to	35	30
[improved_talented AI] chooses for	14834	orc soldier	T_INFUSION:_HEALING_1
[Actor:move]	14606	ghoul	move from	34	30	to	34	29
[Actor:move]	14632	ghoul	move from	40	24	to	41	24
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	32	14	to	33	15
[Actor:move]	14728	emperor wight	move from	43	23	to	43	24
[Actor:move]	14731	skeleton archer	move from	42	24	to	43	23
[Actor:move]	14850	grave wight	move from	46	23	to	46	23
[Actor:move]	15427	grave wight	move from	40	23	to	41	23
[Actor:move]	14606	ghoul	move from	34	29	to	34	30
[Actor:move]	14632	ghoul	move from	41	24	to	42	24
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	33	15	to	32	16
[improved_talented AI] chooses for	14731	skeleton archer	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1374153
[Actor:move]	14850	grave wight	move from	46	23	to	46	23
[Actor:move]	15427	grave wight	move from	41	23	to	42	23
Deleting shader 61 (is clone 1)
Deleting shader 61 (is clone 1)
[Actor:move]	14606	ghoul	move from	34	30	to	34	29
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	32	16	to	33	17
[Actor:move]	14731	skeleton archer	move from	43	23	to	44	23
[Actor:move]	14850	grave wight	move from	46	23	to	46	23
[Actor:move]	15427	grave wight	move from	42	23	to	43	23
[Actor:move]	14606	ghoul	move from	34	29	to	34	30
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	33	17	to	34	18
[Actor:move]	14731	skeleton archer	move from	44	23	to	45	23
[Actor:move]	14850	grave wight	move from	46	23	to	46	23
[Actor:move]	15427	grave wight	move from	43	23	to	44	23
[Actor:move]	14606	ghoul	move from	34	30	to	34	29
[Actor:move]	14632	ghoul	move from	42	24	to	41	24
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	34	18	to	35	19
[Actor:move]	14728	emperor wight	move from	43	24	to	42	24
[improved_talented AI] chooses for	14763	skeleton archer	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1374410
[Actor:move]	14850	grave wight	move from	46	23	to	46	23
[Actor:move]	15427	grave wight	move from	44	23	to	43	24
[Actor:move]	14632	ghoul	move from	41	24	to	42	23
Deleting shader 64 (is clone 1)
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	35	19	to	36	20
[Actor:move]	14728	emperor wight	move from	42	24	to	43	23
[improved_talented AI] chooses for	14731	skeleton archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	yew longbow of true flight	barbed quiver of ash arrows of wind	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	14731	using weapon:	yew longbow of true flight	ammo:	barbed quiver of ash arrows of wind	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	yew longbow of true flight	to:	44	23
Adding entity	15502	after	14731
[improved_talented AI] chooses for	14755	ghast	T_RETCH
[Actor:move]	14850	grave wight	move from	46	23	to	46	23
[Actor:move]	15427	grave wight	move from	43	24	to	42	24
[improved_talented AI] chooses for	14787	cutpurse	T_ATTACK
[T_ATTACK]	14787	cutpurse	attacks empty space:	44	23
[improved_talented AI] chooses for	14729	bloated horror	T_PHASE_DOOR
[Actor:move]	14729	bloated horror	(forced) move from	28	28	to	24	33
[phase door] final location of 	bloated horror	24	33	vs	28	28
[improved_talented AI] chooses for	14632	ghoul	T_GHOULISH_LEAP
[Actor:move]	14632	ghoul	(forced) move from	42	23	to	44	23
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	36	20	to	37	21
[Actor:move]	14728	emperor wight	move from	43	23	to	43	24
[Actor:move]	14755	ghast	move from	44	24	to	43	23
[Actor:move]	14850	grave wight	move from	46	23	to	46	23
[Actor:move]	14787	cutpurse	move from	45	24	to	44	24
[improved_talented AI] chooses for	14729	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 36
[SHADER] setting reset param	tick_start	1374654
[Actor:move]	14834	orc soldier	move from	46	24	to	45	24
[Actor:move]	14755	ghast	move from	43	23	to	42	23
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	37	21	to	36	21
[Actor:move]	14731	skeleton archer	move from	45	23	to	46	24
[Actor:move]	14850	grave wight	move from	46	23	to	46	23
[improved_talented AI] chooses for	15427	grave wight	T_GLACIAL_VAPOUR
[SPELL CRIT %]	1
[SPELL] friendly fire chance	100
[maintenance AI] turn	1768935	14632	ghoul	selected action:	self_heal	tid:T_RETCH
[improved_talented AI] chooses for	14755	ghast	T_ROTTING_DISEASE
[useTalent] TALENT FAILED:	T_ROTTING_DISEASE	for	ghast	14755	true
[improved_talented AI]### FAILED TALENT returned:	false
[improved_talented AI] chooses for	14755	ghast	T_GHOULISH_LEAP
[Actor:move]	14755	ghast	(forced) move from	42	23	to	43	23
[improved_talented AI] chooses for	14632	ghoul	T_ROTTING_DISEASE
[ATTACK] attacking with innate combat
[ATTACK] to 	ghast	dam/apr/atk/mult ::	33.768876858417	3	33	0.94721359549996	vs. armor/def	2	9
[ATTACK] after melee attack bonus hooks & callbacks::	33.768876858417	3	33	0.94721359549996	vs. armor/def	2	9
checkHit	33	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	35	3	vs. armor/hardiness	2	0.3
[ATTACK] after armor	35
[PHYS CRIT %]	1
[ATTACK] after crit	35
[ATTACK] after mult	33.152475842499
checkHit	11	vs	43	=> chance to hit	0
[improved_talented AI] chooses for	14679	skeleton warrior	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1374777
[improved_talented AI] chooses for	14716	banshee	T_PHASE_DOOR
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	(forced) move from	36	21	to	44	17
[phase door] final location of 	banshee	44	17	vs	36	21
[Actor:move]	14850	grave wight	move from	46	23	to	46	23
[improved_talented AI] chooses for	14826	great wolf	T_HOWL
[useTalent] TALENT FAILED:	T_HOWL	for	great wolf	14826	true
[improved_talented AI]### FAILED TALENT returned:	false
[Actor:move]	14632	ghoul	move from	44	23	to	45	23
[Actor:move]	14606	ghoul	move from	34	29	to	34	30
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[Actor:move]	14755	ghast	move from	43	23	to	42	23
[Actor:move]	14850	grave wight	move from	46	23	to	46	23
[Actor:move]	15427	grave wight	move from	42	24	to	43	23
[Actor:move]	14632	ghoul	move from	45	23	to	44	23
[Actor:move]	14606	ghoul	move from	34	30	to	33	29
[Actor:move]	14755	ghast	move from	42	23	to	41	23
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	44	17	to	44	18
[Actor:move]	14728	emperor wight	move from	43	24	to	42	24
[improved_talented AI] chooses for	14850	grave wight	T_LIGHTNING
[SPELL CRIT %]	1
[Actor:move]	15427	grave wight	move from	43	23	to	43	24
[Actor:move]	14632	ghoul	move from	44	23	to	43	23
[improved_talented AI] chooses for	14826	great wolf	T_HOWL
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	44	18	to	44	17
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[use_tactical AI] turn	1768974	14728	emperor wight	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	14755	ghast	move from	41	23	to	41	24
[Actor:move]	14850	grave wight	move from	46	23	to	46	23
[Actor:move]	14606	ghoul	move from	33	29	to	34	29
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	44	17	to	44	16
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[use_tactical AI] turn	1768984	14728	emperor wight	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	14850	grave wight	move from	46	23	to	46	23
[Actor:move]	14632	ghoul	move from	43	23	to	44	23
[Actor:move]	14755	ghast	move from	41	24	to	42	23
[Actor:move]	14606	ghoul	move from	34	29	to	34	30
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	44	16	to	44	17
[Actor:move]	14728	emperor wight	move from	42	24	to	43	23
[improved_talented AI] chooses for	14763	skeleton archer	T_ACTIVATE_OBJECT_1
[Actor:move]	14850	grave wight	move from	46	23	to	46	23
[Actor:move]	15427	grave wight	move from	43	24	to	42	24
[Actor:move]	14755	ghast	move from	42	23	to	43	24
[Actor:move]	14606	ghoul	move from	34	30	to	34	29
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	44	17	to	45	18
[Actor:move]	14728	emperor wight	move from	43	23	to	42	23
[Actor:move]	14850	grave wight	move from	46	23	to	46	23
[Actor:move]	15427	grave wight	move from	42	24	to	43	23
[Actor:move]	14606	ghoul	move from	34	29	to	34	30
[Actor:move]	14632	ghoul	move from	44	23	to	45	24
[Actor:move]	14755	ghast	move from	43	24	to	42	24
[improved_talented AI] chooses for	14679	skeleton warrior	T_SKELETON_REASSEMBLE
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	45	18	to	44	19
[Actor:move]	14728	emperor wight	move from	42	23	to	43	24
[improved_talented AI] chooses for	14850	grave wight	T_MIND_DISRUPTION
[Actor:move]	15427	grave wight	move from	43	23	to	44	23
[improved_talented AI] chooses for	14787	cutpurse	T_HIGHER_HEAL
[Actor:move]	14606	ghoul	move from	34	30	to	34	29
[improved_talented AI] chooses for	14755	ghast	T_SUMMON
[Actor:move]	15505	ghoul	(forced) move from	nil	nil	to	43	23
Deleting shader 36 (is clone 1)
Deleting shader 61 (is clone 1)
[use_tactical AI] === Action Selected:	14641	dreadmaster	closein	 AI:move_complex
[use_tactical AI] turn	1769024	14641	dreadmaster	### FAILED ACTION returned:	move_complex	nil
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	44	19	to	44	20
[NPC:seen_by] Passing target	Seri	from	14728	emperor wight	to	15505	ghoul
[Actor:move]	14850	grave wight	move from	46	23	to	46	23
[Actor:move]	15427	grave wight	move from	44	23	to	45	23
[improved_talented AI] chooses for	14787	cutpurse	T_INFUSION:_MOVEMENT_1
[Actor:move]	14632	ghoul	move from	45	24	to	44	23
[Actor:move]	14755	ghast	move from	42	24	to	42	23
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	44	20	to	44	21
[Actor:move]	14728	emperor wight	move from	43	24	to	44	24
[Actor:move]	14731	skeleton archer	move from	46	24	to	45	24
[Actor:move]	14850	grave wight	move from	46	23	to	46	24
[Actor:move]	15427	grave wight	move from	45	23	to	46	23
[improved_talented AI] chooses for	14729	bloated horror	T_PHASE_DOOR
[Actor:move]	14729	bloated horror	(forced) move from	24	33	to	21	28
[phase door] final location of 	bloated horror	21	28	vs	24	33
[Actor:move]	14606	ghoul	move from	34	29	to	34	30
[Actor:move]	14755	ghast	move from	42	23	to	42	24
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	44	21	to	45	21
[Actor:move]	14728	emperor wight	move from	44	24	to	43	24
[Actor:move]	14731	skeleton archer	move from	45	24	to	44	24
[Actor:move]	14850	grave wight	move from	46	24	to	45	24
[Actor:move]	15427	grave wight	move from	46	23	to	46	24
[Actor:move]	15505	ghoul	move from	43	23	to	42	23
[Actor:move]	14755	ghast	move from	42	24	to	41	24
[use_tactical AI] === Action Selected:	14641	dreadmaster	closein	 AI:move_complex
[use_tactical AI] turn	1769054	14641	dreadmaster	### FAILED ACTION returned:	move_complex	nil
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	45	21	to	46	21
[Actor:move]	14728	emperor wight	move from	43	24	to	42	24
[Actor:move]	14731	skeleton archer	move from	44	24	to	43	24
[Actor:move]	14850	grave wight	move from	45	24	to	44	24
[Actor:move]	15427	grave wight	move from	46	24	to	45	24
[Actor:move]	14632	ghoul	move from	44	23	to	43	23
[Actor:move]	14606	ghoul	move from	34	30	to	34	29
[Actor:move]	15505	ghoul	move from	42	23	to	41	23
[Actor:move]	14755	ghast	move from	41	24	to	42	23
[use_tactical AI] === Action Selected:	14641	dreadmaster	closein	 AI:move_complex
[use_tactical AI] turn	1769064	14641	dreadmaster	### FAILED ACTION returned:	move_complex	nil
[improved_talented AI] chooses for	14716	banshee	T_PHASE_DOOR
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	(forced) move from	46	21	to	48	30
[phase door] final location of 	banshee	48	30	vs	46	21
[Actor:move]	15427	grave wight	move from	45	24	to	46	24
[Actor:move]	14632	ghoul	move from	43	23	to	44	23
[Actor:move]	14755	ghast	move from	42	23	to	43	23
[improved_talented AI] chooses for	14826	great wolf	T_HOWL
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	48	30	to	48	29
[improved_talented AI] chooses for	14731	skeleton archer	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1375801
[improved_talented AI] chooses for	14850	grave wight	T_GLACIAL_VAPOUR
[SPELL CRIT %]	1
[SPELL] friendly fire chance	100
[Actor:move]	15427	grave wight	move from	46	24	to	45	24
Deleting shader 61 (is clone 1)
[Actor:move]	14632	ghoul	move from	44	23	to	45	23
[improved_talented AI] chooses for	15505	ghoul	T_GHOULISH_LEAP
[Actor:move]	15505	ghoul	(forced) move from	41	23	to	44	23
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	48	29	to	48	28
[improved_talented AI] chooses for	14731	skeleton archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	yew longbow of true flight	barbed quiver of ash arrows of wind	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	14731	using weapon:	yew longbow of true flight	ammo:	barbed quiver of ash arrows of wind	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	yew longbow of true flight	to:	42	23
Adding entity	15506	after	14731
[improved_talented AI] chooses for	14763	skeleton archer	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1375880
[improved_talented AI] chooses for	14850	grave wight	T_LIGHTNING
[SPELL CRIT %]	1
[Actor:move]	15427	grave wight	move from	45	24	to	46	24
[improved_talented AI] chooses for	14649	master vampire	T_RUNE:_STORMSHIELD_1
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	14755	ghast	move from	43	23	to	42	23
[use_tactical AI] === Action Selected:	14641	dreadmaster	closein	 AI:move_complex
[use_tactical AI] turn	1769094	14641	dreadmaster	### FAILED ACTION returned:	move_complex	nil
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[Actor:move]	14728	emperor wight	move from	42	24	to	43	23
[Actor:move]	14731	skeleton archer	move from	43	24	to	42	24
[Actor:move]	14850	grave wight	move from	44	24	to	45	24
[improved_talented AI] chooses for	15427	grave wight	T_ATTACK
[T_ATTACK]	15427	grave wight	attacks empty space:	46	23
[Actor:move]	15505	ghoul	move from	44	23	to	44	24
[Actor:move]	14606	ghoul	move from	34	29	to	34	30
[improved_talented AI] chooses for	14755	ghast	T_SUMMON
[useTalent] TALENT FAILED:	T_SUMMON	for	ghast	14755	true
[improved_talented AI]### FAILED TALENT returned:	false
[improved_talented AI] chooses for	14755	ghast	T_GHOULISH_LEAP
[useTalent] TALENT FAILED:	T_GHOULISH_LEAP	for	ghast	14755	true
[improved_talented AI]### FAILED TALENT returned:	false
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	48	28	to	48	29
[Actor:move]	14728	emperor wight	move from	43	23	to	43	24
[Actor:move]	14731	skeleton archer	move from	42	24	to	43	23
[improved_talented AI] chooses for	14763	skeleton archer	T_SKELETON_REASSEMBLE
[Actor:move]	14632	ghoul	move from	45	23	to	46	23
[improved_talented AI] chooses for	14693	master vampire	T_RUNE:_STORMSHIELD_1
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	14606	ghoul	move from	34	30	to	34	29
[Actor:move]	15505	ghoul	move from	44	24	to	45	23
Deleting shader 61 (is clone 1)
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	48	29	to	48	28
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	43	24	to	44	24
[Actor:move]	14731	skeleton archer	move from	43	23	to	43	24
[Actor:move]	14632	ghoul	move from	46	23	to	46	23
[Actor:move]	14606	ghoul	move from	34	29	to	34	30
[Actor:move]	14755	ghast	move from	42	23	to	42	24
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	48	28	to	48	29
[Actor:move]	15505	ghoul	move from	45	23	to	44	23
[Actor:move]	14606	ghoul	move from	34	30	to	34	29
[Actor:move]	14755	ghast	move from	42	24	to	43	23
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	48	29	to	49	29
[improved_talented AI] chooses for	14731	skeleton archer	T_ATTACK
[T_ATTACK]	14731	skeleton archer	attacks empty space:	42	23
[improved_talented AI] chooses for	14850	grave wight	T_MIND_DISRUPTION
[improved_talented AI] chooses for	15427	grave wight	T_MIND_DISRUPTION
[Actor:move]	14632	ghoul	move from	46	23	to	45	23
[use_tactical AI] === Action Selected:	14641	dreadmaster	closein	 AI:move_complex
[use_tactical AI] turn	1769144	14641	dreadmaster	### FAILED ACTION returned:	move_complex	nil
[improved_talented AI] chooses for	14679	skeleton warrior	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1376352
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	49	29	to	49	28
[Actor:move]	14731	skeleton archer	move from	43	24	to	42	24
[improved_talented AI] chooses for	14850	grave wight	T_LIGHTNING
[SPELL CRIT %]	1
[improved_talented AI] chooses for	14632	ghoul	T_GHOULISH_LEAP
[Actor:move]	14632	ghoul	(forced) move from	45	23	to	46	23
[Actor:move]	15505	ghoul	move from	44	23	to	45	23
[Actor:move]	14606	ghoul	move from	34	29	to	34	30
[Actor:move]	14755	ghast	move from	43	23	to	44	23
[use_tactical AI] === Action Selected:	14641	dreadmaster	closein	 AI:move_complex
[use_tactical AI] turn	1769154	14641	dreadmaster	### FAILED ACTION returned:	move_complex	nil
checkHitOld	36.742346141748	31
=> chance to hit	61.834560389699
checkHitOld	36.742346141748	37
=> chance to hit	49.452606406466
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	49	28	to	48	29
[Actor:move]	14728	emperor wight	move from	44	24	to	43	24
[Actor:move]	14731	skeleton archer	move from	42	24	to	43	23
[Actor:move]	14850	grave wight	move from	45	24	to	44	24
[Actor:move]	15427	grave wight	move from	46	24	to	45	24
[Actor:move]	14606	ghoul	move from	34	30	to	34	29
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	48	29	to	48	28
[Actor:move]	14728	emperor wight	move from	43	24	to	42	24
[improved_talented AI] chooses for	14731	skeleton archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	yew longbow of true flight	barbed quiver of ash arrows of wind	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	14731	using weapon:	yew longbow of true flight	ammo:	barbed quiver of ash arrows of wind	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	yew longbow of true flight	to:	42	24
Adding entity	15507	after	14731
[Actor:move]	14850	grave wight	move from	44	24	to	43	24
[Actor:move]	15427	grave wight	move from	45	24	to	46	24
[ATTACK ARCHERY]	15507	 to 	emperor wight	 :: 	73.303703849308	7	12	::	1
checkHit	61	vs	10	=> chance to hit	100
[ATTACK ARCHERY] raw dam	73.303703849308	versus	12	with APR	7
[ATTACK ARCHERY] after armor	68.303703849308
[ATTACK ARCHERY] after range	86
[PHYS CRIT %] axe accuracy bonus	61	10	=	12.75
[PHYS CRIT %]	39.25
[ATTACK ARCHERY] after crit	129
[ATTACK ARCHERY] after mult	129
[ATTACK ARCHERY] after hook	129
[PHYS CRIT %]	15
[Actor:move]	15505	ghoul	move from	45	23	to	44	24
[Actor:move]	14632	ghoul	move from	46	23	to	45	23
[use_tactical AI] === Action Selected:	14641	dreadmaster	closein	 AI:move_complex
[use_tactical AI] turn	1769174	14641	dreadmaster	### FAILED ACTION returned:	move_complex	nil
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	48	28	to	48	29
[Actor:move]	14731	skeleton archer	move from	43	23	to	42	23
[Actor:move]	15427	grave wight	move from	46	24	to	45	24
[Actor:move]	15505	ghoul	move from	44	24	to	43	23
[Actor:move]	14632	ghoul	move from	45	23	to	44	24
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	48	29	to	48	28
[Actor:move]	14731	skeleton archer	move from	42	23	to	41	24
[Actor:move]	15427	grave wight	move from	45	24	to	46	24
[improved_talented AI] chooses for	14826	great wolf	T_HOWL
[Actor:move]	15505	ghoul	move from	43	23	to	42	23
[Actor:move]	14606	ghoul	move from	34	29	to	34	30
[Actor:move]	14755	ghast	move from	44	23	to	45	24
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	48	28	to	48	29
[Actor:move]	14728	emperor wight	move from	42	24	to	43	23
[Actor:move]	14731	skeleton archer	move from	41	24	to	42	24
[improved_talented AI] chooses for	14763	skeleton archer	T_ACTIVATE_OBJECT_1
[improved_talented AI] chooses for	14729	bloated horror	T_PHASE_DOOR
[Actor:move]	14729	bloated horror	(forced) move from	21	28	to	19	21
[phase door] final location of 	bloated horror	19	21	vs	21	28
[Actor:move]	15505	ghoul	move from	42	23	to	41	24
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[Actor:move]	14728	emperor wight	move from	43	23	to	44	23
[Actor:move]	14731	skeleton archer	move from	42	24	to	43	23
[Actor:move]	14850	grave wight	move from	43	24	to	42	24
[Actor:move]	15505	ghoul	move from	41	24	to	42	23
[Actor:move]	14606	ghoul	move from	34	30	to	34	29
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	48	29	to	48	28
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	44	23	to	43	24
[Actor:move]	14731	skeleton archer	move from	43	23	to	44	23
[Actor:move]	14850	grave wight	move from	42	24	to	43	23
[Actor:move]	15505	ghoul	move from	42	23	to	42	24
[Actor:move]	14606	ghoul	move from	34	29	to	34	30
[improved_talented AI] chooses for	14716	banshee	T_PHASE_DOOR
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	(forced) move from	48	28	to	46	35
[phase door] final location of 	banshee	46	35	vs	48	28
[Actor:move]	14731	skeleton archer	move from	44	23	to	45	23
[Actor:move]	14850	grave wight	move from	43	23	to	44	23
[Actor:move]	15505	ghoul	move from	42	24	to	43	23
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	46	35	to	45	35
[Actor:move]	14728	emperor wight	move from	43	24	to	42	24
[Actor:move]	14731	skeleton archer	move from	45	23	to	46	23
[Actor:move]	14850	grave wight	move from	44	23	to	43	24
[Actor:move]	15505	ghoul	move from	43	23	to	44	23
[Actor:move]	14606	ghoul	move from	34	30	to	34	29
[Actor:move]	14632	ghoul	move from	44	24	to	45	23
[use_tactical AI] === Action Selected:	14641	dreadmaster	closein	 AI:move_complex
[use_tactical AI] turn	1769244	14641	dreadmaster	### FAILED ACTION returned:	move_complex	nil
checkHitOld	36.742346141748	31
=> chance to hit	61.834560389699
checkHitOld	36.742346141748	11
=> chance to hit	87.246677754751
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	45	35	to	44	35
[Actor:move]	14728	emperor wight	move from	42	24	to	43	23
[Actor:move]	14731	skeleton archer	move from	46	23	to	46	23
[Actor:move]	14850	grave wight	move from	43	24	to	44	24
Deleting shader 61 (is clone 1)
Deleting shader 61 (is clone 1)
[improved_talented AI] chooses for	14729	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 36
[SHADER] setting reset param	tick_start	1377117
[Actor:move]	15505	ghoul	move from	44	23	to	43	24
[Actor:move]	14755	ghast	move from	45	24	to	44	23
[Actor:move]	14632	ghoul	move from	45	23	to	45	24
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	44	35	to	43	35
[Actor:move]	14728	emperor wight	move from	43	23	to	42	24
[Actor:move]	14731	skeleton archer	move from	46	23	to	46	23
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	43	35	to	44	35
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	42	24	to	43	23
[Actor:move]	14731	skeleton archer	move from	46	23	to	46	23
[improved_talented AI] chooses for	14763	skeleton archer	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1377202
[Actor:move]	14755	ghast	move from	44	23	to	45	23
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	44	35	to	43	35
[Actor:move]	14728	emperor wight	move from	43	23	to	44	23
[improved_talented AI] chooses for	14731	skeleton archer	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1377303
[Actor:move]	15505	ghoul	move from	43	24	to	42	24
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	43	35	to	44	35
[Actor:move]	14728	emperor wight	move from	44	23	to	43	24
[Actor:move]	14731	skeleton archer	move from	46	23	to	46	23
[Actor:move]	14606	ghoul	move from	34	29	to	34	30
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	44	35	to	43	35
[Actor:move]	14731	skeleton archer	move from	46	23	to	46	23
[improved_talented AI] chooses for	14826	great wolf	T_HOWL
[Actor:move]	15505	ghoul	move from	42	24	to	43	23
[Actor:move]	14755	ghast	move from	45	23	to	44	23
checkHitOld	31.224989991992	31
=> chance to hit	50.492127002255
checkHitOld	31.224989991992	37
=> chance to hit	38.118987644522
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	43	24	to	42	24
[Actor:move]	14731	skeleton archer	move from	46	23	to	46	23
[Actor:move]	14850	grave wight	move from	44	24	to	43	24
[Actor:move]	15505	ghoul	move from	43	23	to	44	24
[Actor:move]	14606	ghoul	move from	34	30	to	34	29
[Actor:move]	14755	ghast	move from	44	23	to	45	23
[improved_talented AI] chooses for	14679	skeleton warrior	T_SKELETON_REASSEMBLE
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	43	35	to	44	35
[Actor:move]	14728	emperor wight	move from	42	24	to	43	23
[Actor:move]	14731	skeleton archer	move from	46	23	to	46	23
[Actor:move]	14850	grave wight	move from	43	24	to	42	24
[Actor:move]	15505	ghoul	move from	44	24	to	43	24
[Actor:move]	14606	ghoul	move from	34	29	to	34	30
[Actor:move]	14755	ghast	move from	45	23	to	44	24
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	44	35	to	43	35
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	43	23	to	44	23
[Actor:move]	14731	skeleton archer	move from	46	23	to	46	23
[Actor:move]	14850	grave wight	move from	42	24	to	43	23
Deleting shader 61 (is clone 1)
[Actor:move]	15505	ghoul	move from	43	24	to	42	24
[improved_talented AI] chooses for	14729	bloated horror	T_PHASE_DOOR
[Actor:move]	14729	bloated horror	(forced) move from	19	21	to	21	19
[phase door] final location of 	bloated horror	21	19	vs	19	21
[Actor:move]	14606	ghoul	move from	34	30	to	34	29
[Actor:move]	14755	ghast	move from	44	24	to	43	24
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	43	35	to	44	35
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	44	23	to	44	24
[Actor:move]	14731	skeleton archer	move from	46	23	to	46	23
[Actor:move]	14850	grave wight	move from	43	23	to	44	23
[Actor:move]	14606	ghoul	move from	34	29	to	34	30
[improved_talented AI] chooses for	14679	skeleton warrior	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1377854
[improved_talented AI] chooses for	14716	banshee	T_PHASE_DOOR
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	(forced) move from	44	35	to	47	44
[phase door] final location of 	banshee	47	44	vs	44	35
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[use_tactical AI] turn	1769344	14728	emperor wight	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	14731	skeleton archer	move from	46	23	to	46	23
[Actor:move]	14850	grave wight	move from	44	23	to	45	23
[Actor:move]	15505	ghoul	move from	42	24	to	41	24
[Actor:move]	14606	ghoul	move from	34	30	to	34	29
[Actor:move]	14755	ghast	move from	43	24	to	42	24
checkHitOld	36.742346141748	31
=> chance to hit	61.834560389699
checkHitOld	36.742346141748	37
=> chance to hit	49.452606406466
checkHitOld	36.742346141748	11
=> chance to hit	87.246677754751
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	47	44	to	47	43
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	44	24	to	43	24
[Actor:move]	14731	skeleton archer	move from	46	23	to	46	23
[Actor:move]	14850	grave wight	move from	45	23	to	44	24
[improved_talented AI] chooses for	14693	master vampire	T_RUNE:_STORMSHIELD_1
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	14606	ghoul	move from	34	29	to	34	30
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	47	43	to	47	42
[Actor:move]	14731	skeleton archer	move from	46	23	to	46	23
[Actor:move]	15505	ghoul	move from	41	24	to	40	24
Deleting shader 36 (is clone 1)
[Actor:move]	14755	ghast	move from	42	24	to	41	24
[Actor:move]	14632	ghoul	move from	45	24	to	44	23
checkHitOld	36.742346141748	11
=> chance to hit	87.246677754751
checkHitOld	36.742346141748	31
=> chance to hit	61.834560389699
checkHitOld	36.742346141748	37
=> chance to hit	49.452606406466
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	47	42	to	47	41
[Actor:move]	14728	emperor wight	move from	43	24	to	42	24
[Actor:move]	14731	skeleton archer	move from	46	23	to	45	24
[improved_talented AI] chooses for	14850	grave wight	T_MIND_DISRUPTION
checkHit	29	vs	46	=> chance to hit	8
[improved_talented AI] chooses for	15505	ghoul	T_GHOULISH_LEAP
[Actor:move]	15505	ghoul	(forced) move from	40	24	to	41	23
[maintenance AI] turn	1769382	14632	ghoul	selected action:	self_heal	tid:T_RETCH
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	47	41	to	47	40
[Actor:move]	14728	emperor wight	move from	42	24	to	42	24
[Actor:move]	14850	grave wight	move from	44	24	to	43	24
[improved_talented AI] chooses for	14649	master vampire	T_RUNE:_STORMSHIELD_1
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	14632	ghoul	move from	44	23	to	44	24
[Actor:move]	14755	ghast	move from	41	24	to	42	23
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	47	40	to	47	39
[Actor:move]	14728	emperor wight	move from	42	24	to	43	23
[improved_talented AI] chooses for	14731	skeleton archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	yew longbow of true flight	barbed quiver of ash arrows of wind	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	14731	using weapon:	yew longbow of true flight	ammo:	barbed quiver of ash arrows of wind	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	yew longbow of true flight	to:	43	23
Adding entity	15509	after	14731
[improved_talented AI] chooses for	14763	skeleton archer	T_ACTIVATE_OBJECT_1
[Actor:move]	14850	grave wight	move from	43	24	to	42	24
[Actor:move]	15505	ghoul	move from	41	23	to	41	24
[ATTACK ARCHERY]	15509	 to 	emperor wight	 :: 	73.303703849308	7	12	::	1
checkHit	61	vs	10	=> chance to hit	100
[ATTACK ARCHERY] raw dam	73.303703849308	versus	12	with APR	7
[ATTACK ARCHERY] after armor	68.303703849308
[ATTACK ARCHERY] after range	92
[PHYS CRIT %] axe accuracy bonus	61	10	=	12.75
[PHYS CRIT %]	39.25
[ATTACK ARCHERY] after crit	138
[ATTACK ARCHERY] after mult	138
[ATTACK ARCHERY] after hook	138
[improved_talented AI] chooses for	14826	great wolf	T_HOWL
[Actor:move]	14649	master vampire	move from	35	30	to	34	29
[Actor:move]	14606	ghoul	move from	34	30	to	35	30
[maintenance AI] turn	1769400	14612	ghast	selected action:	self_heal	tid:T_RETCH
[maintenance AI] turn	1769401	14755	ghast	selected action:	self_heal	tid:T_RETCH
[Actor:move]	15505	ghoul	move from	41	24	to	41	23
[maintenance AI] turn	1769404	14604	ghast	selected action:	self_heal	tid:T_RETCH
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	47	39	to	47	38
[Actor:move]	14731	skeleton archer	move from	45	24	to	44	23
[NPC:seen_by] Passing target	Seri	from	15427	grave wight	to	14632	ghoul
[NPC:seen_by] Passing target	Seri	from	15427	grave wight	to	14850	grave wight
[NPC:seen_by] Passing target	Seri	from	15427	grave wight	to	14728	emperor wight
[NPC:seen_by] Passing target	Seri	from	15427	grave wight	to	14755	ghast
[Actor:move]	14632	ghoul	move from	44	24	to	45	24
[maintenance AI] turn	1769410	14606	ghoul	selected action:	self_heal	tid:T_RETCH
[Actor:move]	15505	ghoul	move from	41	23	to	41	24
[Actor:move]	14755	ghast	move from	42	23	to	43	24
[Actor:move]	15492	ghoul	move from	38	29	to	39	29
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[Actor:move]	14728	emperor wight	move from	43	23	to	42	23
[Actor:move]	14731	skeleton archer	move from	44	23	to	43	23
[Actor:move]	14632	ghoul	move from	45	24	to	44	24
[Actor:move]	15505	ghoul	move from	41	24	to	41	23
[Actor:move]	15492	ghoul	move from	39	29	to	38	29
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	40	30	to	39	29
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	47	38	to	47	37
[Actor:move]	14728	emperor wight	move from	42	23	to	42	23
[NPC:seen_by] Passing target	Seri	from	14850	grave wight	to	14731	skeleton archer
[Actor:move]	14850	grave wight	move from	42	24	to	41	24
[Actor:move]	15505	ghoul	move from	41	23	to	42	24
[NPC:seen_by] Passing target	Seri	from	14641	dreadmaster	to	14763	skeleton archer
[NPC:seen_by] Passing target	Seri	from	14641	dreadmaster	to	14609	forest wight
[NPC:seen_by] Passing target	Seri	from	14641	dreadmaster	to	14813	ghoul
[NPC:seen_by] Passing target	Seri	from	14641	dreadmaster	to	14679	skeleton warrior
[NPC:seen_by] Passing target	Seri	from	14641	dreadmaster	to	14597	grave wight
[NPC:seen_by] Passing target	Seri	from	14641	dreadmaster	to	15492	ghoul
[NPC:seen_by] Passing target	Seri	from	14641	dreadmaster	to	14612	ghast
[NPC:seen_by] Passing target	Seri	from	14641	dreadmaster	to	14696	grave wight
[NPC:seen_by] Passing target	Seri	from	14641	dreadmaster	to	14604	ghast
[NPC:seen_by] Passing target	Seri	from	14641	dreadmaster	to	14693	master vampire
[NPC:seen_by] Passing target	Seri	from	14641	dreadmaster	to	14606	ghoul
[NPC:seen_by] Passing target	Seri	from	14641	dreadmaster	to	14649	master vampire
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	47	37	to	46	38
[Actor:move]	14728	emperor wight	move from	42	23	to	42	23
[Actor:move]	14731	skeleton archer	move from	43	23	to	44	23
[improved_talented AI] chooses for	14763	skeleton archer	T_SKELETON_REASSEMBLE
[Actor:move]	14850	grave wight	move from	41	24	to	40	24
[Actor:move]	15505	ghoul	move from	42	24	to	41	24
[Actor:move]	14632	ghoul	move from	44	24	to	45	24
[Actor:move]	14609	forest wight	move from	41	30	to	40	30
checkHitOld	36.742346141748	11
=> chance to hit	87.246677754751
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	46	38	to	46	37
[Actor:move]	14728	emperor wight	move from	42	23	to	42	23
[Actor:move]	14731	skeleton archer	move from	44	23	to	45	23
[improved_talented AI] chooses for	14763	skeleton archer	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1378502
[Actor:move]	15505	ghoul	move from	41	24	to	42	24
[improved_talented AI] chooses for	14729	bloated horror	T_PHASE_DOOR
[Actor:move]	14729	bloated horror	(forced) move from	21	19	to	16	14
[phase door] final location of 	bloated horror	16	14	vs	21	19
[Actor:move]	14755	ghast	move from	43	24	to	44	24
checkHitOld	41.126214597966	11
=> chance to hit	88.781809822437
[Actor:move]	15481	dread	move from	42	30	to	41	30
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	46	37	to	47	36
[Actor:move]	14728	emperor wight	move from	42	23	to	41	24
[NPC:seen_by] Passing target	Seri	from	14604	ghast	to	15428	barrow wight
[NPC:seen_by] Passing target	Seri	from	14632	ghoul	to	15505	ghoul
[improved_talented AI] chooses for	14716	banshee	T_PHASE_DOOR
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	(forced) move from	47	36	to	44	43
[phase door] final location of 	banshee	44	43	vs	47	36
[LOG]	Rested for 70 turns (stop reason: all resources and life at maximum).
[LOG]	
Deleting shader 61 (is clone 1)
Deleting shader 61 (is clone 1)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	45	28	to	45	27
Vault id	1	opens:	24	22	24	13
[Actor:move]	15505	ghoul	move from	42	24	to	43	24
[Actor:move]	3935	Seri	move from	45	27	to	44	27
[Identify]	thought-forged dwarven-steel greatsword of crippling	true
[LOG]	Seri picks up (p.): #0080FF##UID:14843:0#thought-forged dwarven-steel greatsword of crippling (37-59.2 power, 2 apr)#LAST#.
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	44	43	to	44	42
[improved_talented AI] chooses for	14731	skeleton archer	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1380555
[Actor:move]	15505	ghoul	move from	43	24	to	42	24
[Actor:move]	3935	Seri	move from	44	27	to	45	26
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	11
=> chance to hit	88.781809822437
[Actor:move]	15481	dread	move from	41	30	to	42	30
[Actor:move]	14609	forest wight	move from	40	30	to	41	30
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	39	29	to	40	30
[Actor:move]	14679	skeleton warrior	move from	39	30	to	39	29
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	44	42	to	45	42
[Actor:move]	14728	emperor wight	move from	41	24	to	41	23
[Actor:move]	14731	skeleton archer	move from	45	23	to	44	23
[Actor:move]	14850	grave wight	move from	40	24	to	41	24
[Actor:move]	15427	grave wight	move from	46	24	to	45	23
Deleting shader 61 (is clone 1)
[Actor:move]	3935	Seri	move from	45	26	to	46	26
[ActorObjectUse] useObjectEnable: 	overpowered stralite torque of psionic shield	by	Seri	inven/slot	1	nil
[ActorObjectUse] Object	overpowered stralite torque of psionic shield	14869	is ineligible for talent interface
[Identify]	overpowered stralite torque of psionic shield	true
[LOG]	Seri picks up (0.): #00FF80##UID:14869:0#overpowered stralite torque of psionic shield [power 169]  (33 cooldown)#LAST#.
Vault id	1	opens:	24	22	24	13
[Actor:move]	15505	ghoul	move from	42	24	to	43	24
[Actor:move]	14632	ghoul	move from	45	24	to	46	24
[Actor:move]	3935	Seri	move from	46	26	to	45	26
Vault id	1	opens:	24	22	24	13
[Actor:move]	14597	grave wight	move from	38	30	to	39	30
[Actor:move]	14696	grave wight	move from	37	30	to	38	30
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	45	42	to	46	41
[Actor:move]	14728	emperor wight	move from	41	23	to	42	24
[Actor:move]	14731	skeleton archer	move from	44	23	to	43	23
[Actor:move]	14755	ghast	move from	44	24	to	45	24
[Actor:move]	14850	grave wight	move from	41	24	to	41	23
[Actor:move]	15427	grave wight	move from	45	23	to	44	23
[Actor:move]	15428	barrow wight	move from	36	29	to	37	30
[Actor:move]	14606	ghoul	move from	35	30	to	36	29
[Actor:move]	14649	master vampire	move from	34	29	to	35	30
[Actor:move]	3935	Seri	move from	45	26	to	44	26
Vault id	1	opens:	24	22	24	13
[improved_talented AI] chooses for	14729	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 36
[SHADER] setting reset param	tick_start	1380906
[Actor:move]	14755	ghast	move from	45	24	to	44	24
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	46	41	to	45	41
[Actor:move]	14731	skeleton archer	move from	43	23	to	42	23
[Actor:move]	14850	grave wight	move from	41	23	to	41	24
[Actor:move]	15427	grave wight	move from	44	23	to	43	23
[Actor:move]	3935	Seri	move from	44	26	to	43	26
Vault id	1	opens:	24	22	24	13
[Actor:move]	14649	master vampire	move from	35	30	to	34	29
[Actor:move]	14632	ghoul	move from	46	24	to	45	23
[Actor:move]	3935	Seri	move from	43	26	to	42	26
Vault id	1	opens:	24	22	24	13
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[Actor:move]	14731	skeleton archer	move from	42	23	to	41	23
[Actor:move]	14850	grave wight	move from	41	24	to	42	23
[Actor:move]	14649	master vampire	move from	34	29	to	35	30
[Actor:move]	3935	Seri	move from	42	26	to	41	26
[LOG]	You pickup 0.60 gold pieces.
[ActorObjectUse] useObjectEnable: 	heroism infusion	by	Seri	inven/slot	1	nil
[Identify]	heroism infusion	true
[LOG]	Seri picks up (b.): #FFFFFF##UID:14780:0#heroism infusion (die at -100; dur 7; cd 26)#LAST#.
Vault id	1	opens:	24	22	24	13
[Actor:move]	14755	ghast	move from	44	24	to	44	23
[Actor:move]	14632	ghoul	move from	45	23	to	44	24
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	45	41	to	44	42
[Actor:move]	14731	skeleton archer	move from	41	23	to	41	24
[Actor:move]	14850	grave wight	move from	42	23	to	41	23
[Actor:move]	15427	grave wight	move from	43	23	to	42	23
[Actor:move]	3935	Seri	move from	41	26	to	40	27
[LOG]	You pickup 0.70 gold pieces.
Vault id	1	opens:	24	22	24	13
[Actor:move]	14649	master vampire	move from	35	30	to	34	29
[improved_talented AI] chooses for	14755	ghast	T_SUMMON
[Actor:move]	15514	ghoul	(forced) move from	nil	nil	to	45	24
[NPC:seen_by] Passing target	Seri	from	14632	ghoul	to	15514	ghoul
[improved_talented AI] chooses for	14632	ghoul	T_GHOULISH_LEAP
[Actor:move]	14632	ghoul	(forced) move from	44	24	to	40	24
[Actor:move]	3935	Seri	move from	40	27	to	39	27
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	44	42	to	43	41
[improved_talented AI] chooses for	14731	skeleton archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	yew longbow of true flight	barbed quiver of ash arrows of wind	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	14731	using weapon:	yew longbow of true flight	ammo:	barbed quiver of ash arrows of wind	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	yew longbow of true flight	to:	40	24
Adding entity	15515	after	14731
[Actor:move]	15427	grave wight	move from	42	23	to	43	23
[ATTACK ARCHERY]	15515	 to 	ghoul	 :: 	73.303703849308	7	2	::	1
checkHit	61	vs	8	=> chance to hit	100
[ATTACK ARCHERY] raw dam	73.303703849308	versus	2	with APR	7
[ATTACK ARCHERY] after armor	73.303703849308
[ATTACK ARCHERY] after range	84
[PHYS CRIT %] axe accuracy bonus	61	8	=	13.25
[PHYS CRIT %]	39.75
[ATTACK ARCHERY] after crit	84
[ATTACK ARCHERY] after mult	84
[ATTACK ARCHERY] after hook	84
[Actor:move]	15505	ghoul	move from	43	24	to	42	23
[Actor:move]	14649	master vampire	move from	34	29	to	35	30
[Actor:move]	14632	ghoul	move from	40	24	to	40	23
[Actor:move]	3935	Seri	move from	39	27	to	38	27
[ActorObjectUse] useObjectEnable: 	wild infusion	by	Seri	inven/slot	1	nil
[Identify]	wild infusion	true
[LOG]	Seri picks up (e.): #FFFFFF##UID:14746:0#wild infusion (res 18%; magical; dur 3; cd 15)#LAST#.
Vault id	1	opens:	24	22	24	13
[use_tactical AI] === Action Selected:	14641	dreadmaster	closein	 AI:move_complex
[use_tactical AI] turn	1769545	14641	dreadmaster	### FAILED ACTION returned:	move_complex	nil
[improved_talented AI] chooses for	14679	skeleton warrior	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1381254
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	43	41	to	44	41
[Actor:move]	14731	skeleton archer	move from	41	24	to	40	24
[Actor:move]	14850	grave wight	move from	41	23	to	41	24
[Actor:move]	15427	grave wight	move from	43	23	to	43	24
[Actor:move]	3935	Seri	move from	38	27	to	37	26
Vault id	1	opens:	24	22	24	13
[Actor:move]	14632	ghoul	move from	40	23	to	39	23
[Actor:move]	15505	ghoul	move from	42	23	to	41	23
[Actor:move]	14649	master vampire	move from	35	30	to	34	29
[Actor:move]	15514	ghoul	move from	45	24	to	44	24
[Actor:move]	14755	ghast	move from	44	23	to	43	23
[Actor:move]	3935	Seri	move from	37	26	to	36	26
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	44	41	to	44	40
[Actor:move]	14731	skeleton archer	move from	40	24	to	39	24
[Actor:move]	14850	grave wight	move from	41	24	to	40	23
[Actor:move]	15427	grave wight	move from	43	24	to	42	23
[Actor:move]	15505	ghoul	move from	41	23	to	41	24
[Actor:move]	14649	master vampire	move from	34	29	to	35	30
[Actor:move]	3935	Seri	move from	36	26	to	35	26
Vault id	1	opens:	24	22	24	13
[Actor:move]	15514	ghoul	move from	44	24	to	43	24
[Actor:move]	14632	ghoul	move from	39	23	to	38	24
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	44	40	to	44	39
[Actor:move]	14728	emperor wight	move from	42	24	to	41	23
[Actor:move]	14731	skeleton archer	move from	39	24	to	40	24
[Actor:move]	14850	grave wight	move from	40	23	to	39	24
[Actor:move]	15427	grave wight	move from	42	23	to	42	24
[Actor:move]	3935	Seri	move from	35	26	to	34	26
[Identify]	hardened leather belt of burglary	true
[LOG]	Seri picks up (y.): #0080FF##UID:14697:0#hardened leather belt of burglary#LAST#.
Vault id	1	opens:	24	22	24	13
[Actor:move]	15505	ghoul	move from	41	24	to	40	23
[Actor:move]	14649	master vampire	move from	35	30	to	34	29
[Actor:move]	15514	ghoul	move from	43	24	to	42	23
[improved_talented AI] chooses for	14729	bloated horror	T_PHASE_DOOR
[Actor:move]	14729	bloated horror	(forced) move from	16	14	to	22	17
[phase door] final location of 	bloated horror	22	17	vs	16	14
[Actor:move]	14755	ghast	move from	43	23	to	43	24
[Actor:move]	3935	Seri	move from	34	26	to	33	27
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	44	39	to	44	40
[Actor:move]	14728	emperor wight	move from	41	23	to	41	24
[Actor:move]	14731	skeleton archer	move from	40	24	to	39	23
[Actor:move]	14850	grave wight	move from	39	24	to	40	24
[Actor:move]	15427	grave wight	move from	42	24	to	41	23
[improved_talented AI] chooses for	15505	ghoul	T_GHOULISH_LEAP
[Actor:move]	15505	ghoul	(forced) move from	40	23	to	37	23
[Actor:move]	14632	ghoul	move from	38	24	to	37	24
[Actor:move]	14649	master vampire	move from	34	29	to	35	30
[Actor:move]	3935	Seri	move from	33	27	to	32	27
Vault id	1	opens:	24	22	24	13
[Actor:move]	14755	ghast	move from	43	24	to	42	24
[use_tactical AI] === Action Selected:	14641	dreadmaster	closein	 AI:move_complex
[use_tactical AI] turn	1769585	14641	dreadmaster	### FAILED ACTION returned:	move_complex	nil
[improved_talented AI] chooses for	14716	banshee	T_PHASE_DOOR
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	(forced) move from	44	40	to	37	47
[phase door] final location of 	banshee	37	47	vs	44	40
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	41	24	to	40	23
[Actor:move]	14731	skeleton archer	move from	39	23	to	39	24
[Actor:move]	14850	grave wight	move from	40	24	to	39	23
[improved_talented AI] chooses for	15427	grave wight	T_GLACIAL_VAPOUR
[SPELL CRIT %]	1
[SPELL] friendly fire chance	100
[Actor:move]	15505	ghoul	move from	37	23	to	36	23
[Actor:move]	3935	Seri	move from	32	27	to	31	27
Vault id	1	opens:	24	22	24	13
[maintenance AI] turn	1769589	14632	ghoul	selected action:	self_heal	tid:T_RETCH
[Actor:move]	14649	master vampire	move from	35	30	to	34	29
[Actor:move]	15514	ghoul	move from	42	23	to	41	24
[improved_talented AI] chooses for	14755	ghast	T_GHOULISH_LEAP
[Actor:move]	14755	ghast	(forced) move from	42	24	to	36	24
[Actor:move]	3935	Seri	move from	31	27	to	30	27
[Identify]	nature's pulsing mindstar of balance	true
[LOG]	Seri picks up (t.): #00FF80##UID:14642:0#nature's pulsing mindstar of balance (13-14.3 power, 32 apr, nature damage)#LAST#.
Vault id	1	opens:	24	22	24	13
[improved_talented AI] chooses for	15505	ghoul	T_ROTTING_DISEASE
[ATTACK] attacking with innate combat
[ATTACK] to 	ghast	dam/apr/atk/mult ::	28.58374364738	3	28	0.88729833462074	vs. armor/def	2	9
[ATTACK] after melee attack bonus hooks & callbacks::	28.58374364738	3	28	0.88729833462074	vs. armor/def	2	9
checkHit	28	vs	9	=> chance to hit	98
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	31	3	vs. armor/hardiness	2	0.3
[ATTACK] after armor	31
[PHYS CRIT %]	1
[ATTACK] after crit	31
[ATTACK] after mult	27.506248373243
checkHit	11	vs	40	=> chance to hit	0
[Actor:move]	14604	ghast	move from	36	30	to	35	30
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	37	47	to	38	47
[Actor:move]	14728	emperor wight	move from	40	23	to	40	24
[Actor:move]	14731	skeleton archer	move from	39	24	to	38	24
[improved_talented AI] chooses for	14763	skeleton archer	T_ACTIVATE_OBJECT_1
[improved_talented AI] chooses for	14850	grave wight	T_GLACIAL_VAPOUR
[SPELL CRIT %]	1
[SPELL] friendly fire chance	100
[improved_talented AI] chooses for	15427	grave wight	T_LIGHTNING
[SPELL CRIT %]	1
[Actor:move]	15428	barrow wight	move from	37	30	to	36	30
[improved_talented AI] chooses for	14632	ghoul	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ghast	dam/apr/atk/mult ::	33.768876858417	3	33	1	vs. armor/def	2	9
[ATTACK] after melee attack bonus hooks & callbacks::	33.768876858417	3	33	1	vs. armor/def	2	9
checkHit	33	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	3	vs. armor/hardiness	2	0.3
[ATTACK] after armor	37
[PHYS CRIT %]	1
[ATTACK] after crit	37
[ATTACK] after mult	37
[Actor:move]	14649	master vampire	move from	34	29	to	34	30
[Actor:move]	14755	ghast	move from	36	24	to	35	24
[Actor:move]	14612	ghast	move from	37	29	to	37	30
[Actor:move]	3935	Seri	move from	30	27	to	30	26
[Identify]	prismatic dwarven-steel plate armour of command	true
[LOG]	Seri picks up (O.): #0080FF##UID:14635:0#prismatic dwarven-steel plate armour of command (7 def, 16 armour)#LAST#.
Vault id	1	opens:	24	22	24	13
[Actor:move]	14604	ghast	move from	35	30	to	34	29
[use_tactical AI] === Action Selected:	14641	dreadmaster	closein	 AI:move_complex
[use_tactical AI] turn	1769605	14641	dreadmaster	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	14696	grave wight	move from	38	30	to	37	29
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	38	47	to	37	48
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[use_tactical AI] turn	1769605	14728	emperor wight	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	14850	grave wight	move from	39	23	to	39	24
[Actor:move]	15427	grave wight	move from	41	23	to	40	23
[Actor:move]	15428	barrow wight	move from	36	30	to	35	30
[Actor:move]	14632	ghoul	move from	37	24	to	36	24
[Actor:move]	3935	Seri	move from	30	26	to	29	27
Vault id	1	opens:	24	22	24	13
[Actor:move]	14649	master vampire	move from	34	30	to	33	29
[Actor:move]	14612	ghast	move from	37	30	to	36	30
[Actor:move]	15505	ghoul	move from	36	23	to	37	24
[Actor:move]	15514	ghoul	move from	41	24	to	41	23
[Actor:move]	3935	Seri	move from	29	27	to	28	27
[ActorObjectUse] useObjectEnable: 	solipsist's stralite ring of pilfering	by	Seri	inven/slot	1	nil
[ActorObjectUse] Object	solipsist's stralite ring of pilfering	14620	is ineligible for talent interface
[Identify]	solipsist's stralite ring of pilfering	true
[LOG]	Seri picks up (q.): #8d55ff##UID:14620:0#solipsist's stralite ring of pilfering#LAST#.
Vault id	1	opens:	24	22	24	13
[Actor:move]	14632	ghoul	move from	36	24	to	35	23
[Actor:move]	14755	ghast	move from	35	24	to	34	24
Deleting shader 36 (is clone 1)
Deleting shader 61 (is clone 1)
[Actor:move]	14597	grave wight	move from	39	30	to	38	30
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	40	30	to	39	30
[Actor:move]	14696	grave wight	move from	37	29	to	37	30
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[Actor:move]	14728	emperor wight	move from	40	24	to	39	23
[Actor:move]	14731	skeleton archer	move from	38	24	to	37	23
[Actor:move]	14763	skeleton archer	move from	40	29	to	40	30
[Actor:move]	14850	grave wight	move from	39	24	to	38	24
[Actor:move]	15427	grave wight	move from	40	23	to	39	24
[Actor:move]	15428	barrow wight	move from	35	30	to	34	30
[Actor:move]	14649	master vampire	move from	33	29	to	32	29
[Actor:move]	14612	ghast	move from	36	30	to	35	30
[Actor:move]	3935	Seri	move from	28	27	to	28	26
[ActorObjectUse] useObjectEnable: 	lifebinding yew starstaff of illumination	by	Seri	inven/slot	1	nil
[ActorObjectUse] Object	lifebinding yew starstaff of illumination	14614	is ineligible for talent interface
[Identify]	lifebinding yew starstaff of illumination	true
[LOG]	Seri picks up (v.): #0080FF##UID:14614:0#lifebinding yew starstaff of illumination (20-24 power, 4 apr, darkness element)#LAST#.
Vault id	1	opens:	24	22	24	13
[Actor:move]	15514	ghoul	move from	41	23	to	40	23
[Actor:move]	14755	ghast	move from	34	24	to	33	23
[Actor:move]	14632	ghoul	move from	35	23	to	34	24
checkHitOld	41.126214597966	31
=> chance to hit	68.983640995403
[Actor:move]	15482	dread	move from	41	29	to	40	29
[Actor:move]	15492	ghoul	move from	38	29	to	37	29
[Actor:move]	14597	grave wight	move from	38	30	to	38	29
[Actor:move]	14604	ghast	move from	34	29	to	33	29
[Actor:move]	14609	forest wight	move from	41	30	to	41	29
[use_tactical AI] === Action Selected:	14641	dreadmaster	closein	 AI:move_complex
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	39	30	to	38	30
[improved_talented AI] chooses for	14679	skeleton warrior	T_SKELETON_REASSEMBLE
[Actor:move]	14696	grave wight	move from	37	30	to	36	30
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	37	48	to	37	47
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	39	23	to	38	23
[Actor:move]	14731	skeleton archer	move from	37	23	to	36	23
[improved_talented AI] chooses for	14763	skeleton archer	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1381957
[Actor:move]	14850	grave wight	move from	38	24	to	37	23
[Actor:move]	15427	grave wight	move from	39	24	to	38	24
[Actor:move]	15428	barrow wight	move from	34	30	to	33	30
[Actor:move]	14813	ghoul	move from	42	29	to	41	30
[Actor:move]	3935	Seri	move from	28	26	to	28	27
Vault id	1	opens:	24	22	24	13
[Actor:move]	14649	master vampire	move from	32	29	to	31	29
[Actor:move]	14612	ghast	move from	35	30	to	34	30
[Actor:move]	14693	master vampire	move from	35	29	to	34	29
[Actor:move]	14755	ghast	move from	33	23	to	33	24
[Actor:move]	14632	ghoul	move from	34	24	to	35	24
[Actor:move]	3935	Seri	move from	28	27	to	28	28
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	11
=> chance to hit	88.781809822437
[Actor:move]	15481	dread	move from	42	30	to	42	29
checkHitOld	41.126214597966	31
=> chance to hit	68.983640995403
[Actor:move]	15482	dread	move from	40	29	to	39	30
[Actor:move]	14597	grave wight	move from	38	29	to	37	30
[Actor:move]	14604	ghast	move from	33	29	to	32	29
[Actor:move]	14609	forest wight	move from	41	29	to	40	29
[use_tactical AI] === Action Selected:	14641	dreadmaster	closein	 AI:move_complex
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[Actor:move]	14641	dreadmaster	move from	38	30	to	38	29
[Actor:move]	14679	skeleton warrior	move from	39	29	to	38	30
[Actor:move]	14696	grave wight	move from	36	30	to	35	30
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	37	47	to	37	46
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	38	23	to	39	24
[Actor:move]	14731	skeleton archer	move from	36	23	to	36	24
[Actor:move]	14763	skeleton archer	move from	40	30	to	39	29
[Actor:move]	14850	grave wight	move from	37	23	to	38	23
[Actor:move]	15428	barrow wight	move from	33	30	to	32	30
[Actor:move]	14813	ghoul	move from	41	30	to	40	30
[Actor:move]	15505	ghoul	move from	37	24	to	36	23
[Actor:move]	14649	master vampire	move from	31	29	to	30	29
[Actor:move]	14612	ghast	move from	34	30	to	33	30
[Actor:move]	14693	master vampire	move from	34	29	to	33	29
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southeast (master vampire)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
Deleting shader 61 (is clone 1)
[MIND CRIT %]	29.500007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	12	vs	65	=> chance to hit	0
checkHit	46	vs	65	=> chance to hit	3
[LOG]	Ghast is disarmed!
[LOG]	#ORCHID##{bold}#Seri hurls lightning at grave wight!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
checkHit	14	vs	65	=> chance to hit	0
checkHit	37	vs	65	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
checkHit	45	vs	65	=> chance to hit	0
checkHit	20	vs	65	=> chance to hit	0
checkHit	35	vs	65	=> chance to hit	0
checkHit	31	vs	65	=> chance to hit	0
checkHit	20	vs	65	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	14	vs	65	=> chance to hit	0
checkHit	44	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1383408
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #LIGHT_GREY#(153 resilience)#LAST#, #GREEN#508 acid#LAST# (#RED##{bold}#508#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #LIGHT_GREY#(436 resilience)#LAST#, #GREEN#350 acid#LAST# (#RED##{bold}#350#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Barrow wight for #GREEN#661 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #GREEN#661 acid#LAST#, #{bold}##ROYAL_BLUE#265 lightning#{normal}##LAST# (#RED##{bold}#926#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #GREEN#661 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghast for #GREEN#491 acid#LAST#, #{bold}##ROYAL_BLUE#348 lightning#{normal}##LAST# (#RED##{bold}#839#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Master vampire for #{bold}##ROYAL_BLUE#348 lightning#{normal}##LAST#, #GREEN#661 acid#LAST# (#RED##{bold}#1009#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #SLATE#(515 absorbed)#LAST#, #GREEN#146 acid#LAST# (#RED##{bold}#146#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #{bold}##ROYAL_BLUE#265 lightning#{normal}##LAST#, #GREEN#661 acid#LAST# (#RED##{bold}#926#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #GREEN#476 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #{bold}##ROYAL_BLUE#348 lightning#{normal}##LAST#, #LIGHT_GREY#(129 resilience)#LAST#, #GREEN#532 acid#LAST# (#RED##{bold}#880#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Ghast for #ROYAL_BLUE#274 lightning#LAST# damage.
[LOG]	Elemental Surge hits Master vampire for #ROYAL_BLUE#274 lightning#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Barrow wight!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Master vampire!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Ghast!#{normal}#
checkHitOld	41.126214597966	11
=> chance to hit	88.781809822437
[Actor:move]	15481	dread	move from	42	29	to	41	30
[Actor:move]	15492	ghoul	move from	37	29	to	36	30
[use_tactical AI] === Action Selected:	14641	dreadmaster	closein	 AI:move_complex
[Actor:move]	14641	dreadmaster	move from	38	29	to	37	29
[Actor:move]	14679	skeleton warrior	move from	38	30	to	37	30
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	37	46	to	37	45
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[use_tactical AI] turn	1769646	14728	emperor wight	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	14731	skeleton archer	move from	36	24	to	37	24
[Actor:move]	14763	skeleton archer	move from	39	29	to	38	30
[Actor:move]	14813	ghoul	move from	40	30	to	39	29
[Actor:move]	15505	ghoul	move from	36	23	to	36	24
[Actor:move]	14755	ghast	move from	33	24	to	32	23
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
[LOG]	
[LOG]	Resting starts...
[Actor:move]	14693	master vampire	move from	33	29	to	32	29
Deleting shader 53 (is clone 1)
checkHitOld	41.126214597966	11
=> chance to hit	88.781809822437
[Actor:move]	15481	dread	move from	41	30	to	40	30
checkHitOld	41.126214597966	31
=> chance to hit	68.983640995403
[Actor:move]	15482	dread	move from	39	30	to	38	29
[Actor:move]	15492	ghoul	move from	36	30	to	35	30
[Actor:move]	14609	forest wight	move from	40	29	to	39	30
[use_tactical AI] === Action Selected:	14641	dreadmaster	closein	 AI:move_complex
[Actor:move]	14641	dreadmaster	move from	37	29	to	36	30
[Actor:move]	14679	skeleton warrior	move from	37	30	to	37	29
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	37	45	to	37	44
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[use_tactical AI] turn	1769657	14728	emperor wight	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	14763	skeleton archer	move from	38	30	to	37	30
[Actor:move]	14632	ghoul	move from	35	24	to	34	24
[Actor:move]	14813	ghoul	move from	39	29	to	38	30
[Actor:move]	15505	ghoul	move from	36	24	to	35	24
[Actor:move]	14755	ghast	move from	32	23	to	31	24
checkHitOld	41.126214597966	37
=> chance to hit	58.482421040481
checkHitOld	41.126214597966	31
=> chance to hit	68.983640995403
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the east (master vampire)).
[LOG]	
[Actor:move]	3935	Seri	move from	28	28	to	28	28
Vault id	1	opens:	24	22	24	13
Deleting shader 61 (is clone 1)
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
checkHit	20	vs	65	=> chance to hit	0
[LOG]	Master vampire is encased in ice!
checkHit	31	vs	65	=> chance to hit	0
Loading tile from tileset	/data/gfx/shockbolt/npc/skeleton_archer.png
[LOG]	Seri surges with #1133F3#icy#LAST# power!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
checkHit	35	vs	65	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
checkHit	37	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1386915
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #LIGHT_GREY#(396 resilience)#LAST#, #1133F3#350 cold#LAST# (#RED##{bold}#350#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #1133F3#636 cold#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #1133F3#458 cold#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Master vampire for #1133F3#229 cold#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #SLATE#(636 absorbed)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[target_simple AI]	14693	master vampire	selecting NEW TARGET	28	28	3935	Seri
[Actor:move]	15514	ghoul	move from	40	23	to	39	23
checkHitOld	41.126214597966	11
=> chance to hit	88.781809822437
[Actor:move]	15481	dread	move from	40	30	to	40	29
[Actor:move]	15482	dread	move from	38	29	to	37	29
[Actor:move]	14609	forest wight	move from	39	30	to	39	29
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	37	44	to	37	43
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[use_tactical AI] turn	1769668	14728	emperor wight	### FAILED ACTION returned:	move_complex	nil
[target_simple AI]	14763	skeleton archer	selecting NEW TARGET	28	28	3935	Seri
[target_simple AI]	14813	ghoul	selecting NEW TARGET	28	28	3935	Seri
[Actor:move]	14813	ghoul	move from	38	30	to	38	29
checkHitOld	41.126214597966	31
=> chance to hit	68.983640995403
[LOG]	
[Actor:move]	3935	Seri	move from	28	28	to	28	28
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	28	28	to	29	29
Vault id	1	opens:	24	22	24	13
[Actor:move]	15505	ghoul	move from	35	24	to	34	23
[target_simple AI]	14693	master vampire	selecting NEW TARGET	29	29	3935	Seri
[improved_talented AI] chooses for	14693	master vampire	T_RUNE:_STORMSHIELD_1
[LOG]	Master vampire casts #{bold}##GREEN#Rune: Stormshield.#{normal}##LAST#
[LOG]	Master vampire summons a storm to protect him!
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	15514	ghoul	move from	39	23	to	40	24
[Actor:move]	14632	ghoul	move from	34	24	to	33	24
checkHitOld	41.126214597966	31
=> chance to hit	68.983640995403
[LOG]	
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	29	29	to	30	29
[Identify]	emerald	true
[LOG]	Seri picks up (1.): #FFFFFF##UID:14654:0#emerald#LAST#.
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	11
=> chance to hit	88.781809822437
[Actor:move]	15481	dread	move from	40	29	to	40	30
[Actor:move]	15482	dread	move from	37	29	to	36	29
[Actor:move]	14609	forest wight	move from	39	29	to	39	30
[LOG]	Master vampire rearms.
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	37	43	to	36	42
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[use_tactical AI] turn	1769680	14728	emperor wight	### FAILED ACTION returned:	move_complex	nil
[improved_talented AI] chooses for	14731	skeleton archer	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1390157
[target_simple AI]	14763	skeleton archer	selecting NEW TARGET	30	29	3935	Seri
[Actor:move]	14813	ghoul	move from	38	29	to	37	29
[Actor:move]	15505	ghoul	move from	34	23	to	34	24
checkHitOld	41.126214597966	31
=> chance to hit	68.983640995403
checkHitOld	41.126214597966	11
=> chance to hit	88.781809822437
[LOG]	
[Actor:move]	3935	Seri	move from	30	29	to	31	29
Vault id	1	opens:	24	22	24	13
[Actor:move]	15514	ghoul	move from	40	24	to	39	23
[Actor:move]	14632	ghoul	move from	33	24	to	32	24
[target_simple AI]	14693	master vampire	selecting NEW TARGET	31	29	3935	Seri
[improved_talented AI] chooses for	14693	master vampire	T_COLD_FLAMES
[LOG]	Master vampire casts #{bold}##PURPLE#Cold Flames.#{normal}##LAST#
[Actor:move]	15481	dread	move from	40	30	to	40	29
[Actor:move]	15482	dread	move from	36	29	to	35	29
[target_simple AI]	14609	forest wight	selecting NEW TARGET	31	29	3935	Seri
[Actor:move]	14609	forest wight	move from	39	30	to	38	30
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	36	42	to	36	41
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[use_tactical AI] turn	1769691	14728	emperor wight	### FAILED ACTION returned:	move_complex	nil
[target_simple AI]	14763	skeleton archer	selecting NEW TARGET	31	29	3935	Seri
[Actor:move]	14763	skeleton archer	move from	37	30	to	36	30
checkHitOld	41.126214597966	31
=> chance to hit	68.983640995403
checkHitOld	41.126214597966	11
=> chance to hit	88.781809822437
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Master vampire!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	master vampire	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	2.0589117562234	vs. armor/def	10	0
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	2.0589117562234	vs. armor/def	10	0
checkEvasion	10	43	30
=> evasion chance	10
[LOG]	Master vampire evades #UID:3935:0##fbd578#Seri#LAST#.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	master vampire	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	2.0589117562234	vs. armor/def	10	0
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	2.0589117562234	vs. armor/def	10	0
checkEvasion	10	43	30
=> evasion chance	10
checkHit	58	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	62.347080346211	vs. armor/hardiness	10	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	58	0	=	14.5
[PHYS CRIT %]	40.000007060581
[ATTACK] after crit	72
[ATTACK] after mult	148.24164644808
[ATTACK]	target on_melee_hit:	38.782645392671	LIGHT	vs	0
checkHit	55	vs	20	=> chance to hit	95
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Master vampire for #LIGHT_GREEN#(75 stormshielded#LAST##LIGHT_GREEN#)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #STEEL_BLUE#(5 to ice)#LAST#, #PURPLE#8 arcane#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Iceblock for #YELLOW#33 light#LAST# damage.
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#109 healing#LAST# from #UID:14693:0#Master vampire.
[Actor:move]	15505	ghoul	move from	34	24	to	33	24
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Master vampire!#{normal}#
[Actor:move]	15514	ghoul	move from	39	23	to	40	24
checkHitOld	34.641016151378	31
=> chance to hit	57.745800836141
[Actor:move]	15481	dread	move from	40	29	to	39	29
[Actor:move]	15482	dread	move from	35	29	to	34	29
[Actor:move]	14609	forest wight	move from	38	30	to	37	30
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	36	41	to	36	40
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[use_tactical AI] turn	1769702	14728	emperor wight	### FAILED ACTION returned:	move_complex	nil
[target_simple AI]	14763	skeleton archer	selecting NEW TARGET	31	29	3935	Seri
[Actor:move]	14763	skeleton archer	move from	36	30	to	35	30
checkHitOld	41.126214597966	31
=> chance to hit	68.983640995403
checkHitOld	41.126214597966	11
=> chance to hit	88.781809822437
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
checkHit	14	vs	65	=> chance to hit	0
checkHit	47	vs	65	=> chance to hit	5
checkHit	31	vs	65	=> chance to hit	0
[LOG]	Skeleton archer is stunned!
Cloned shader 53
[SHADER] setting reset param	tick_start	1393158
Deleting shader 61 (is clone 1)
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton archer for #ROYAL_BLUE#627 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #ROYAL_BLUE#490 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #ROYAL_BLUE#518 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #ROYAL_BLUE#580 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #ROYAL_BLUE#496 lightning#LAST# damage.
[Actor:move]	14813	ghoul	move from	37	29	to	36	29
[Actor:move]	15505	ghoul	move from	33	24	to	34	24
[Actor:move]	14632	ghoul	move from	32	24	to	33	24
[Actor:move]	15514	ghoul	move from	40	24	to	39	23
[LOG]	
[Actor:move]	3935	Seri	move from	31	29	to	32	29
[LOG]	You pickup 3.10 gold pieces.
Vault id	1	opens:	24	22	24	13
[Actor:move]	14609	forest wight	move from	37	30	to	36	30
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	36	40	to	36	39
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[use_tactical AI] turn	1769714	14728	emperor wight	### FAILED ACTION returned:	move_complex	nil
[improved_talented AI] chooses for	14763	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	fungal yew longbow	quiver of yew arrows of annihilation	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	14763	using weapon:	fungal yew longbow	ammo:	quiver of yew arrows of annihilation	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	fungal yew longbow	to:	32	29
Adding entity	15535	after	14763
[Actor:move]	15505	ghoul	move from	34	24	to	35	24
[ATTACK ARCHERY]	15535	 to 	Seri	 :: 	76.532305130186	16	31.103497872868	::	1
checkHit	58	vs	40	=> chance to hit	95
[ATTACK ARCHERY] raw dam	76.532305130186	versus	31.103497872868	with APR	16
[ATTACK ARCHERY] after armor	61.428807257318
[ATTACK ARCHERY] after range	62
[PHYS CRIT %] axe accuracy bonus	58	40	=	4.5
[PHYS CRIT %]	12.5
[ATTACK ARCHERY] after crit	62
[ATTACK ARCHERY] after mult	62
[ATTACK ARCHERY] after hook	62
[LOG]	Skeleton archer's Shoot hits #fbd578#Seri#LAST# for #WHITE#24 physical#LAST# damage.
[Actor:move]	14632	ghoul	move from	33	24	to	34	24
[LOG]	
[Actor:move]	3935	Seri	move from	32	29	to	33	29
Vault id	1	opens:	24	22	24	13
[Actor:move]	15514	ghoul	move from	39	23	to	40	24
[improved_talented AI] chooses for	14729	bloated horror	T_PHASE_DOOR
[Actor:move]	14729	bloated horror	(forced) move from	22	17	to	20	15
[phase door] final location of 	bloated horror	20	15	vs	22	17
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	36	39	to	36	38
[Actor:move]	14731	skeleton archer	move from	37	24	to	36	24
[improved_talented AI] chooses for	14763	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	fungal yew longbow	quiver of yew arrows of annihilation	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	14763	using weapon:	fungal yew longbow	ammo:	quiver of yew arrows of annihilation	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	fungal yew longbow	to:	33	29
Adding entity	15537	after	14763
[Actor:move]	14813	ghoul	move from	36	29	to	35	29
[ATTACK ARCHERY]	15537	 to 	Seri	 :: 	76.532305130186	16	31.103497872868	::	1
checkHit	58	vs	40	=> chance to hit	95
[ATTACK ARCHERY] raw dam	76.532305130186	versus	31.103497872868	with APR	16
[ATTACK ARCHERY] after armor	61.428807257318
[ATTACK ARCHERY] after range	78
[PHYS CRIT %] axe accuracy bonus	58	40	=	4.5
[PHYS CRIT %]	12.5
[ATTACK ARCHERY] after crit	117
[ATTACK ARCHERY] after mult	117
[ATTACK ARCHERY] after hook	117
[LOG]	#{bold}#Skeleton archer's Shoot performs a ranged critical strike against #fbd578#Seri#LAST#!#{normal}#
[LOG]	
[LOG]	Skeleton archer's Shoot hits #fbd578#Seri#LAST# for #{bold}##WHITE#44 physical#{normal}##LAST# damage.
[Actor:move]	3935	Seri	move from	33	29	to	34	30
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Girdle of the Calm Waters	true
[LOG]	Seri picks up (A.): #FFD700##UID:14703:0#Girdle of the Calm Waters#LAST#.
Vault id	1	opens:	24	22	24	13
[LOG]	Lore found: #0080FF#Girdle of the Calm Waters
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Girdle of the Calm Waters
[Actor:move]	15514	ghoul	move from	40	24	to	39	23
[LOG]	
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Deleting shader 53 (is clone 1)
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	skeleton archer	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	1	vs. armor/def	5	34
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	1	vs. armor/def	5	34
checkHit	58	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	52.677664276969	vs. armor/hardiness	5	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	58	34	=	6
[PHYS CRIT %]	31.000007060581
[ATTACK] after crit	70
[ATTACK] after mult	70
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	skeleton archer	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	1	vs. armor/def	5	34
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	1	vs. armor/def	5	34
checkHit	58	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	62.347080346211	vs. armor/hardiness	5	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	58	34	=	6
[PHYS CRIT %]	31.500007060581
[ATTACK] after crit	70
[ATTACK] after mult	70
[Actor:move]	3935	Seri	move from	34	30	to	34	30
Vault id	1	opens:	24	22	24	13
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton archer for #LIGHT_GREEN#74 nature#LAST# damage.
[Actor:move]	14609	forest wight	move from	36	30	to	35	30
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[use_tactical AI] turn	1769737	14728	emperor wight	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	14731	skeleton archer	move from	36	24	to	37	24
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton archer!#{normal}#
[Actor:move]	15505	ghoul	move from	35	24	to	36	24
[Actor:move]	14632	ghoul	move from	34	24	to	35	24
[Actor:move]	15514	ghoul	move from	39	23	to	40	24
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	1	vs. armor/def	2	8
checkHit	58	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	52.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	58	8	=	12.5
[PHYS CRIT %]	37.500007060581
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	1	vs. armor/def	2	8
checkHit	58	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	75	62.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	75
[PHYS CRIT %] axe accuracy bonus	58	8	=	12.5
[PHYS CRIT %]	38.000007060581
[ATTACK] after crit	75
[ATTACK] after mult	75
[Actor:move]	3935	Seri	move from	34	30	to	34	30
Vault id	1	opens:	24	22	24	13
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREEN#88 nature#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#95 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#183#LAST##{normal}# total damage).
[LOG]	Forest wight is not stunned anymore.
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	36	38	to	35	37
[LOG]	Ghoul is not stunned anymore.
[Actor:move]	14850	grave wight	move from	38	23	to	37	23
[Actor:move]	14632	ghoul	move from	35	24	to	34	24
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	forest wight	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	1	vs. armor/def	7	6
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	1	vs. armor/def	7	6
checkHit	58	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	74	52.677664276969	vs. armor/hardiness	7	0.3
[ATTACK] after armor	74
[PHYS CRIT %] axe accuracy bonus	58	6	=	13
[PHYS CRIT %]	38.000007060581
[ATTACK] after crit	74
[ATTACK] after mult	74
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	forest wight	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	1	vs. armor/def	7	6
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	1	vs. armor/def	7	6
checkHit	58	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	62.347080346211	vs. armor/hardiness	7	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	58	6	=	13
[PHYS CRIT %]	38.500007060581
[ATTACK] after crit	116.2
[ATTACK] after mult	116.2
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Forest wight!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
[LOG]	Seri surges with #LIGHT_GREEN#natural#LAST# power!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[Actor:move]	3935	Seri	move from	34	30	to	34	30
Vault id	1	opens:	24	22	24	13
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Forest wight for #LIGHT_GREEN#94 nature#LAST#, #PURPLE#13 arcane#LAST#, #{bold}##LIGHT_GREEN#148 nature#{normal}##LAST# (#RED##{bold}#255#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Ghoul for #LIGHT_GREEN#283 nature#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Forest wight!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Ghoul!#{normal}#
[improved_talented AI] chooses for	14716	banshee	T_PHASE_DOOR
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	(forced) move from	35	37	to	39	41
[phase door] final location of 	banshee	39	41	vs	35	37
[Actor:move]	14728	emperor wight	move from	39	24	to	38	23
[Actor:move]	14850	grave wight	move from	37	23	to	36	23
[Actor:move]	15427	grave wight	move from	38	24	to	37	23
[Actor:move]	15505	ghoul	move from	36	24	to	35	24
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	39	41	to	38	40
[Actor:move]	14728	emperor wight	move from	38	23	to	38	24
[Actor:move]	14731	skeleton archer	move from	37	24	to	36	24
[Actor:move]	14850	grave wight	move from	36	23	to	37	24
[Actor:move]	15427	grave wight	move from	37	23	to	36	23
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	38	40	to	37	39
[Actor:move]	14728	emperor wight	move from	38	24	to	37	23
[Actor:move]	14850	grave wight	move from	37	24	to	38	24
[Actor:move]	15427	grave wight	move from	36	23	to	37	24
[Actor:move]	15514	ghoul	move from	40	24	to	39	24
[improved_talented AI] chooses for	14729	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 36
[SHADER] setting reset param	tick_start	1398355
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	37	39	to	36	38
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	37	23	to	36	23
[Actor:move]	14850	grave wight	move from	38	24	to	37	23
[Actor:move]	15427	grave wight	move from	37	24	to	38	24
[Actor:move]	14632	ghoul	move from	34	24	to	33	24
[Actor:move]	15514	ghoul	move from	39	24	to	38	23
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	36	38	to	35	38
[Actor:move]	14728	emperor wight	move from	36	23	to	37	24
Deleting shader 64 (is clone 1)
[Actor:move]	15505	ghoul	move from	35	24	to	34	24
[Actor:move]	14632	ghoul	move from	33	24	to	32	24
[Actor:move]	15514	ghoul	move from	38	23	to	39	24
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	35	38	to	36	39
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[use_tactical AI] turn	1769810	14728	emperor wight	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	14731	skeleton archer	move from	36	24	to	35	24
[Actor:move]	14850	grave wight	move from	37	23	to	36	24
[Actor:move]	15427	grave wight	move from	38	24	to	37	23
[Actor:move]	14632	ghoul	move from	32	24	to	33	24
[Actor:move]	15514	ghoul	move from	39	24	to	38	24
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	36	39	to	37	40
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[use_tactical AI] turn	1769820	14728	emperor wight	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	15427	grave wight	move from	37	23	to	36	23
[Actor:move]	15505	ghoul	move from	34	24	to	33	23
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	37	40	to	36	41
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[use_tactical AI] turn	1769830	14728	emperor wight	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	14731	skeleton archer	move from	35	24	to	34	24
[Actor:move]	14850	grave wight	move from	36	24	to	35	24
[Actor:move]	15427	grave wight	move from	36	23	to	36	24
[Actor:move]	15514	ghoul	move from	38	24	to	37	23
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	37	24	to	38	24
[Actor:move]	15427	grave wight	move from	36	24	to	37	24
[Actor:move]	15505	ghoul	move from	33	23	to	32	24
[improved_talented AI] chooses for	14729	bloated horror	T_PHASE_DOOR
[Actor:move]	14729	bloated horror	(forced) move from	20	15	to	15	14
[phase door] final location of 	bloated horror	15	14	vs	20	15
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	36	41	to	36	40
[Actor:move]	14728	emperor wight	move from	38	24	to	39	23
[Actor:move]	14731	skeleton archer	move from	34	24	to	35	23
[Actor:move]	14850	grave wight	move from	35	24	to	36	24
[Actor:move]	15427	grave wight	move from	37	24	to	38	24
[Actor:move]	15505	ghoul	move from	32	24	to	33	23
[Actor:move]	15514	ghoul	move from	37	23	to	37	24
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	36	40	to	36	39
[Actor:move]	14728	emperor wight	move from	39	23	to	40	23
[Actor:move]	14731	skeleton archer	move from	35	23	to	35	24
[Actor:move]	14850	grave wight	move from	36	24	to	37	23
[Actor:move]	15427	grave wight	move from	38	24	to	39	23
[Actor:move]	15505	ghoul	move from	33	23	to	34	24
[Actor:move]	14632	ghoul	move from	33	24	to	34	23
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	36	39	to	36	38
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	40	23	to	41	24
[Actor:move]	14731	skeleton archer	move from	35	24	to	36	24
[Actor:move]	14850	grave wight	move from	37	23	to	38	23
[Actor:move]	15427	grave wight	move from	39	23	to	39	24
[Actor:move]	14632	ghoul	move from	34	23	to	33	24
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	36	38	to	36	37
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	41	24	to	40	23
[Actor:move]	14731	skeleton archer	move from	36	24	to	37	23
[Actor:move]	14850	grave wight	move from	38	23	to	39	23
[Actor:move]	15427	grave wight	move from	39	24	to	38	24
[improved_talented AI] chooses for	15505	ghoul	T_GHOULISH_LEAP
[Actor:move]	15505	ghoul	(forced) move from	34	24	to	29	24
[improved_talented AI] chooses for	14632	ghoul	T_GHOULISH_LEAP
[Actor:move]	14632	ghoul	(forced) move from	33	24	to	28	23
[Actor:move]	15514	ghoul	move from	37	24	to	36	24
[improved_talented AI] chooses for	14716	banshee	T_PHASE_DOOR
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	(forced) move from	36	37	to	44	37
[phase door] final location of 	banshee	44	37	vs	36	37
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	40	23	to	41	24
[improved_talented AI] chooses for	14731	skeleton archer	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1398605
[Actor:move]	14850	grave wight	move from	39	23	to	40	24
[Actor:move]	15427	grave wight	move from	38	24	to	37	24
[Actor:move]	15505	ghoul	move from	29	24	to	30	24
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	44	37	to	43	36
[Actor:move]	14728	emperor wight	move from	41	24	to	41	23
[Actor:move]	14731	skeleton archer	move from	37	23	to	38	24
[Actor:move]	14850	grave wight	move from	40	24	to	41	24
[Actor:move]	15427	grave wight	move from	37	24	to	37	23
[Actor:move]	15514	ghoul	move from	36	24	to	37	24
[Actor:move]	14632	ghoul	move from	28	23	to	29	24
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	43	36	to	42	35
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	41	23	to	42	23
[Actor:move]	14731	skeleton archer	move from	38	24	to	38	23
[Actor:move]	14850	grave wight	move from	41	24	to	42	24
[Actor:move]	15427	grave wight	move from	37	23	to	38	24
[Actor:move]	14632	ghoul	move from	29	24	to	30	23
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	42	35	to	41	36
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	42	23	to	41	24
[Actor:move]	14731	skeleton archer	move from	38	23	to	39	24
[Actor:move]	14850	grave wight	move from	42	24	to	43	23
[Actor:move]	15427	grave wight	move from	38	24	to	37	23
[Actor:move]	15505	ghoul	move from	30	24	to	31	23
[Actor:move]	14632	ghoul	move from	30	23	to	31	24
[Actor:move]	15514	ghoul	move from	37	24	to	38	24
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	41	36	to	40	35
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	41	24	to	40	24
[Actor:move]	14731	skeleton archer	move from	39	24	to	40	23
[Actor:move]	14850	grave wight	move from	43	23	to	44	23
[Actor:move]	15427	grave wight	move from	37	23	to	36	23
[Actor:move]	15505	ghoul	move from	31	23	to	30	24
[Actor:move]	14632	ghoul	move from	31	24	to	32	24
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	40	24	to	39	24
[Actor:move]	14731	skeleton archer	move from	40	23	to	41	24
[Actor:move]	14850	grave wight	move from	44	23	to	44	24
[Actor:move]	15427	grave wight	move from	36	23	to	35	24
[Actor:move]	15505	ghoul	move from	30	24	to	31	24
[Actor:move]	14632	ghoul	move from	32	24	to	33	24
Deleting shader 61 (is clone 1)
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	40	35	to	39	35
[Actor:move]	14728	emperor wight	move from	39	24	to	40	24
[Actor:move]	14731	skeleton archer	move from	41	24	to	40	23
[Actor:move]	14850	grave wight	move from	44	24	to	45	23
[Actor:move]	15427	grave wight	move from	35	24	to	34	23
[Actor:move]	14632	ghoul	move from	33	24	to	34	24
[Actor:move]	15514	ghoul	move from	38	24	to	37	24
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	39	35	to	38	35
[Actor:move]	14728	emperor wight	move from	40	24	to	39	24
[Actor:move]	14731	skeleton archer	move from	40	23	to	41	23
[Actor:move]	14850	grave wight	move from	45	23	to	46	24
[Actor:move]	15427	grave wight	move from	34	23	to	33	24
[Actor:move]	15505	ghoul	move from	31	24	to	32	24
[Actor:move]	15514	ghoul	move from	37	24	to	38	23
[improved_talented AI] chooses for	14729	bloated horror	T_PHASE_DOOR
[Actor:move]	14729	bloated horror	(forced) move from	15	14	to	19	14
[phase door] final location of 	bloated horror	19	14	vs	15	14
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	38	35	to	37	35
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	39	24	to	39	23
[Actor:move]	14731	skeleton archer	move from	41	23	to	41	24
[Actor:move]	14850	grave wight	move from	46	24	to	46	23
[Actor:move]	15427	grave wight	move from	33	24	to	33	23
[improved_talented AI] chooses for	14632	ghoul	T_RETCH
[Actor:move]	15514	ghoul	move from	38	23	to	37	23
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	37	35	to	36	35
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	39	23	to	38	24
[Actor:move]	14731	skeleton archer	move from	41	24	to	42	24
[Actor:move]	14850	grave wight	move from	46	23	to	46	24
[Actor:move]	15427	grave wight	move from	33	23	to	33	24
[Actor:move]	14632	ghoul	move from	34	24	to	33	23
[Actor:move]	15514	ghoul	move from	37	23	to	36	24
[Actor:move]	14632	ghoul	move from	33	23	to	34	24
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	36	35	to	35	35
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	38	24	to	37	24
[Actor:move]	14731	skeleton archer	move from	42	24	to	43	24
[Actor:move]	14850	grave wight	move from	46	24	to	46	23
[Actor:move]	15427	grave wight	move from	33	24	to	32	23
[Actor:move]	15505	ghoul	move from	32	24	to	33	24
[Actor:move]	14632	ghoul	move from	34	24	to	35	24
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	35	35	to	34	35
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	37	24	to	38	23
[Actor:move]	14731	skeleton archer	move from	43	24	to	42	23
[Actor:move]	14850	grave wight	move from	46	23	to	45	24
[Actor:move]	15427	grave wight	move from	32	23	to	31	23
[Actor:move]	15505	ghoul	move from	33	24	to	34	24
[LOG]	Rested for 27 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	34	30	to	35	30
[LOG]	You pickup 0.65 gold pieces.
Vault id	1	opens:	24	22	24	13
[Actor:move]	15514	ghoul	move from	36	24	to	37	24
[Actor:move]	14632	ghoul	move from	35	24	to	36	24
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	34	35	to	33	35
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	38	23	to	38	24
[Actor:move]	14731	skeleton archer	move from	42	23	to	43	23
[Actor:move]	14850	grave wight	move from	45	24	to	46	24
[Actor:move]	15427	grave wight	move from	31	23	to	31	24
[Actor:move]	3935	Seri	move from	35	30	to	36	29
[LOG]	You pickup 2.65 gold pieces.
[ActorObjectUse] useObjectEnable: 	shielding rune	by	Seri	inven/slot	1	nil
[Identify]	shielding rune	true
[LOG]	Seri picks up (k.): #FFFFFF##UID:14715:0#shielding rune (absorb 341; dur 4; cd 18)#LAST#.
Vault id	1	opens:	24	22	24	13
[Actor:move]	14632	ghoul	move from	36	24	to	35	24
[Actor:move]	3935	Seri	move from	36	29	to	37	29
[LOG]	You pickup 0.50 gold pieces.
Vault id	1	opens:	24	22	24	13
[improved_talented AI] chooses for	14716	banshee	T_PHASE_DOOR
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	(forced) move from	33	35	to	25	39
[phase door] final location of 	banshee	25	39	vs	33	35
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	38	24	to	38	23
[Actor:move]	14731	skeleton archer	move from	43	23	to	42	23
[Actor:move]	14850	grave wight	move from	46	24	to	46	23
[Actor:move]	15427	grave wight	move from	31	24	to	30	24
[Actor:move]	15505	ghoul	move from	34	24	to	33	24
[Actor:move]	14632	ghoul	move from	35	24	to	36	24
[Actor:move]	3935	Seri	move from	37	29	to	36	29
Vault id	1	opens:	24	22	24	13
[Actor:move]	15514	ghoul	move from	37	24	to	38	24
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	25	39	to	26	38
[Actor:move]	14728	emperor wight	move from	38	23	to	39	24
[Actor:move]	14731	skeleton archer	move from	42	23	to	41	23
[Actor:move]	14850	grave wight	move from	46	23	to	45	23
[Actor:move]	15427	grave wight	move from	30	24	to	29	24
[Actor:move]	3935	Seri	move from	36	29	to	35	29
[Identify]	noble's hardened leather belt of the vagrant	true
[LOG]	Seri picks up (E.): #8d55ff##UID:14814:0#noble's hardened leather belt of the vagrant#LAST#.
Vault id	1	opens:	24	22	24	13
[Actor:move]	15505	ghoul	move from	33	24	to	34	24
[Actor:move]	15514	ghoul	move from	38	24	to	37	24
[Actor:move]	3935	Seri	move from	35	29	to	34	30
Vault id	1	opens:	24	22	24	13
[Actor:move]	14632	ghoul	move from	36	24	to	37	23
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[Actor:move]	14728	emperor wight	move from	39	24	to	38	23
[Actor:move]	14731	skeleton archer	move from	41	23	to	41	24
[Actor:move]	14850	grave wight	move from	45	23	to	46	24
[Actor:move]	15427	grave wight	move from	29	24	to	29	23
[Actor:move]	15505	ghoul	move from	34	24	to	35	24
[Actor:move]	3935	Seri	move from	34	30	to	33	30
[LOG]	You pickup 0.65 gold pieces.
Vault id	1	opens:	24	22	24	13
[Actor:move]	15514	ghoul	move from	37	24	to	38	24
[improved_talented AI] chooses for	14729	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 36
[SHADER] setting reset param	tick_start	1399155
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	26	38	to	27	37
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	38	23	to	39	24
[Actor:move]	14731	skeleton archer	move from	41	24	to	42	23
[Actor:move]	14850	grave wight	move from	46	24	to	46	23
[Actor:move]	15427	grave wight	move from	29	23	to	29	24
[Actor:move]	15505	ghoul	move from	35	24	to	34	24
[Actor:move]	3935	Seri	move from	33	30	to	34	30
Vault id	1	opens:	24	22	24	13
[Actor:move]	15514	ghoul	move from	38	24	to	37	24
[Actor:move]	3935	Seri	move from	34	30	to	35	30
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	27	37	to	28	36
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	39	24	to	38	23
[Actor:move]	14731	skeleton archer	move from	42	23	to	41	24
[Actor:move]	14850	grave wight	move from	46	23	to	45	23
[Actor:move]	15427	grave wight	move from	29	24	to	30	23
[Actor:move]	15505	ghoul	move from	34	24	to	33	24
[Actor:move]	14632	ghoul	move from	37	23	to	36	24
[Actor:move]	3935	Seri	move from	35	30	to	36	30
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	28	36	to	29	35
[Actor:move]	14728	emperor wight	move from	38	23	to	37	23
[Actor:move]	14731	skeleton archer	move from	41	24	to	42	24
[Actor:move]	14850	grave wight	move from	45	23	to	44	23
[Actor:move]	15427	grave wight	move from	30	23	to	29	24
[Actor:move]	15505	ghoul	move from	33	24	to	34	24
[Actor:move]	3935	Seri	move from	36	30	to	37	30
Vault id	1	opens:	24	22	24	13
[Actor:move]	14632	ghoul	move from	36	24	to	35	24
[Actor:move]	15514	ghoul	move from	37	24	to	38	24
[Actor:move]	3935	Seri	move from	37	30	to	38	30
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	29	35	to	30	35
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	37	23	to	36	24
[Actor:move]	14731	skeleton archer	move from	42	24	to	42	23
[Actor:move]	14850	grave wight	move from	44	23	to	43	24
[Actor:move]	15427	grave wight	move from	29	24	to	29	23
[Actor:move]	3935	Seri	move from	38	30	to	39	30
Vault id	1	opens:	24	22	24	13
Deleting shader 36 (is clone 1)
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	30	35	to	31	35
[Actor:move]	14728	emperor wight	move from	36	24	to	37	23
[improved_talented AI] chooses for	14731	skeleton archer	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1399255
[Actor:move]	14850	grave wight	move from	43	24	to	42	24
[Actor:move]	15427	grave wight	move from	29	23	to	28	24
[Actor:move]	15505	ghoul	move from	34	24	to	33	24
[Actor:move]	14632	ghoul	move from	35	24	to	34	24
[Actor:move]	3935	Seri	move from	39	30	to	40	30
[Identify]	balanced stralite waraxe of enduring	true
[LOG]	Seri picks up (A.): #0080FF##UID:14757:0#balanced stralite waraxe of enduring (31.5-44.1 power, 5 apr)#LAST#.
Vault id	1	opens:	24	22	24	13
[Actor:move]	15514	ghoul	move from	38	24	to	37	24
[Actor:move]	3935	Seri	move from	40	30	to	41	30
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	31	35	to	32	35
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	37	23	to	38	23
[Actor:move]	14731	skeleton archer	move from	42	23	to	43	23
[Actor:move]	14850	grave wight	move from	42	24	to	43	24
[Actor:move]	15427	grave wight	move from	28	24	to	29	23
[Actor:move]	15505	ghoul	move from	33	24	to	32	24
[Actor:move]	14632	ghoul	move from	34	24	to	35	24
[Actor:move]	3935	Seri	move from	41	30	to	42	30
[Identify]	reinforced hardened leather belt of the mystic	true
[LOG]	Seri picks up (G.): #0080FF##UID:14820:0#reinforced hardened leather belt of the mystic#LAST#.
Vault id	1	opens:	24	22	24	13
[Actor:move]	15514	ghoul	move from	37	24	to	38	24
[improved_talented AI] chooses for	14729	bloated horror	T_PHASE_DOOR
[Actor:move]	14729	bloated horror	(forced) move from	19	14	to	23	9
[phase door] final location of 	bloated horror	23	9	vs	19	14
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	32	35	to	31	35
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	38	23	to	39	24
[Actor:move]	14731	skeleton archer	move from	43	23	to	44	23
[Actor:move]	14850	grave wight	move from	43	24	to	44	24
[Actor:move]	15427	grave wight	move from	29	23	to	30	23
[Actor:move]	15505	ghoul	move from	32	24	to	33	23
[Actor:move]	14632	ghoul	move from	35	24	to	36	24
[Actor:move]	3935	Seri	move from	42	30	to	42	29
[Identify]	elven-wood magestaff of wizardry	true
[LOG]	Seri picks up (w.): #0080FF##UID:14809:0#elven-wood magestaff of wizardry (25-30 power, 5 apr, cold element)#LAST#.
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	42	29	to	41	29
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	31	35	to	32	35
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	39	24	to	40	23
[Actor:move]	14731	skeleton archer	move from	44	23	to	43	23
[Actor:move]	14850	grave wight	move from	44	24	to	43	24
[Actor:move]	15427	grave wight	move from	30	23	to	29	24
[Actor:move]	15505	ghoul	move from	33	23	to	33	24
[Actor:move]	14632	ghoul	move from	36	24	to	37	24
[Actor:move]	3935	Seri	move from	41	29	to	40	29
Vault id	1	opens:	24	22	24	13
[Actor:move]	15514	ghoul	move from	38	24	to	39	24
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	32	35	to	31	35
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	40	23	to	40	24
[Actor:move]	14731	skeleton archer	move from	43	23	to	42	24
[Actor:move]	14850	grave wight	move from	43	24	to	44	23
[Actor:move]	15427	grave wight	move from	29	24	to	30	24
[Actor:move]	15505	ghoul	move from	33	24	to	34	24
[Actor:move]	14632	ghoul	move from	37	24	to	38	24
[Actor:move]	3935	Seri	move from	40	29	to	39	29
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	39	29	to	38	29
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	31	35	to	32	35
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	40	24	to	41	23
[Actor:move]	14731	skeleton archer	move from	42	24	to	43	24
[Actor:move]	14850	grave wight	move from	44	23	to	43	23
[Actor:move]	15427	grave wight	move from	30	24	to	30	23
[Actor:move]	15505	ghoul	move from	34	24	to	35	24
[Actor:move]	14632	ghoul	move from	38	24	to	37	24
[Actor:move]	3935	Seri	move from	38	29	to	37	29
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	32	35	to	31	35
[Actor:move]	14728	emperor wight	move from	41	23	to	42	24
[Actor:move]	14731	skeleton archer	move from	43	24	to	44	24
[Actor:move]	14850	grave wight	move from	43	23	to	42	23
[Actor:move]	15427	grave wight	move from	30	23	to	31	24
[Actor:move]	14632	ghoul	move from	37	24	to	38	24
[Actor:move]	3935	Seri	move from	37	29	to	36	29
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	36	29	to	35	29
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	31	35	to	31	36
[Actor:move]	14728	emperor wight	move from	42	24	to	41	23
[Actor:move]	14731	skeleton archer	move from	44	24	to	45	23
[Actor:move]	14850	grave wight	move from	42	23	to	42	24
[Actor:move]	15427	grave wight	move from	31	24	to	32	24
[Actor:move]	15505	ghoul	move from	35	24	to	36	24
[Actor:move]	14632	ghoul	move from	38	24	to	37	24
[Actor:move]	15514	ghoul	move from	39	24	to	38	24
[Actor:move]	3935	Seri	move from	35	29	to	34	29
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	31	36	to	32	36
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	41	23	to	41	24
[Actor:move]	14731	skeleton archer	move from	45	23	to	44	24
[Actor:move]	14850	grave wight	move from	42	24	to	41	23
[Actor:move]	15427	grave wight	move from	32	24	to	33	23
[Actor:move]	15505	ghoul	move from	36	24	to	35	24
[Actor:move]	14632	ghoul	move from	37	24	to	36	24
[Actor:move]	3935	Seri	move from	34	29	to	33	29
Vault id	1	opens:	24	22	24	13
[Actor:move]	15514	ghoul	move from	38	24	to	37	24
[Actor:move]	3935	Seri	move from	33	29	to	32	29
Vault id	1	opens:	24	22	24	13
[improved_talented AI] chooses for	14716	banshee	T_PHASE_DOOR
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	(forced) move from	32	36	to	35	42
[phase door] final location of 	banshee	35	42	vs	32	36
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	41	24	to	42	23
[Actor:move]	14731	skeleton archer	move from	44	24	to	45	23
[Actor:move]	14850	grave wight	move from	41	23	to	40	23
[Actor:move]	15427	grave wight	move from	33	23	to	33	24
[Actor:move]	15505	ghoul	move from	35	24	to	34	24
[Actor:move]	14632	ghoul	move from	36	24	to	35	23
[Actor:move]	15514	ghoul	move from	37	24	to	36	23
[Actor:move]	3935	Seri	move from	32	29	to	31	29
Vault id	1	opens:	24	22	24	13
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	42	23	to	43	23
[Actor:move]	14731	skeleton archer	move from	45	23	to	46	23
[Actor:move]	14850	grave wight	move from	40	23	to	41	23
[Actor:move]	15427	grave wight	move from	33	24	to	33	23
[Actor:move]	15505	ghoul	move from	34	24	to	35	24
[Actor:move]	14632	ghoul	move from	35	23	to	36	24
[Actor:move]	3935	Seri	move from	31	29	to	30	29
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	30	29	to	29	29
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	35	42	to	35	41
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	43	23	to	44	23
[Actor:move]	14731	skeleton archer	move from	46	23	to	46	24
[Actor:move]	14850	grave wight	move from	41	23	to	42	24
[Actor:move]	15427	grave wight	move from	33	23	to	32	23
[improved_talented AI] chooses for	15505	ghoul	T_GHOULISH_LEAP
[Actor:move]	15505	ghoul	(forced) move from	35	24	to	28	24
[Actor:move]	15514	ghoul	move from	36	23	to	35	23
[LOG]	Seri walks on a poison spore.
checkHitOld	6	45
=> chance to hit	6.0718838072783
[LOG]	Ran for 14 turns (stop reason: trap).
[Actor:move]	3935	Seri	move from	29	29	to	28	29
Vault id	1	opens:	24	22	24	13
Deleting shader 61 (is clone 1)
Deleting shader 64 (is clone 1)
Deleting shader 64 (is clone 0)
[MIND CRIT %]	29.500007060581
[LOG]	Seri attunes to the damage.
[LOG]	Poison spore's poison area effect hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(29 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	35	41	to	35	40
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	44	23	to	45	23
[Actor:move]	14731	skeleton archer	move from	46	24	to	45	24
[Actor:move]	14850	grave wight	move from	42	24	to	43	24
[Actor:move]	15427	grave wight	move from	32	23	to	31	24
[Actor:move]	14632	ghoul	move from	36	24	to	35	24
[LOG]	
[Actor:move]	3935	Seri	move from	28	29	to	28	29
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	28	29	to	28	29
Vault id	1	opens:	24	22	24	13
[Actor:move]	15514	ghoul	move from	35	23	to	34	24
[Actor:move]	15505	ghoul	move from	28	24	to	29	24
[LOG]	Seri is poisoned!
[LOG]	Poison spore's poison area effect hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(20 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	35	40	to	35	39
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	45	23	to	44	24
[Actor:move]	14731	skeleton archer	move from	45	24	to	46	24
[Actor:move]	14850	grave wight	move from	43	24	to	43	23
[Actor:move]	15427	grave wight	move from	31	24	to	30	24
[LOG]	
Deleting shader 61 (is clone 1)
Deleting shader 36 (is clone 1)
[Actor:move]	3935	Seri	move from	28	29	to	27	29
Vault id	1	opens:	24	22	24	13
[Actor:move]	15505	ghoul	move from	29	24	to	30	23
[Actor:move]	15514	ghoul	move from	34	24	to	33	24
[LOG]	Poison spore's poison area effect hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(20 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(20 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	27	29	to	26	28
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	35	39	to	35	38
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	44	24	to	45	23
[Actor:move]	14731	skeleton archer	move from	46	24	to	46	23
[Actor:move]	14850	grave wight	move from	43	23	to	44	23
[Actor:move]	15427	grave wight	move from	30	24	to	29	24
[Actor:move]	3935	Seri	move from	26	28	to	26	27
[LOG]	You pickup 2.10 gold pieces.
Vault id	1	opens:	24	22	24	13
[Actor:move]	15514	ghoul	move from	33	24	to	32	24
[LOG]	Ran for 3 turns (stop reason: taken damage).
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(20 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	35	38	to	35	37
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	45	23	to	45	24
[Actor:move]	14731	skeleton archer	move from	46	23	to	45	23
[Actor:move]	14850	grave wight	move from	44	23	to	43	23
[Actor:move]	15427	grave wight	move from	29	24	to	28	23
[LOG]	
[Actor:move]	3935	Seri	move from	26	27	to	26	26
Vault id	1	opens:	24	22	24	13
[Actor:move]	14632	ghoul	move from	35	24	to	34	24
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(20 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	26	26	to	26	25
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	35	37	to	35	36
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	45	24	to	44	23
[Actor:move]	14731	skeleton archer	move from	45	23	to	46	24
[Actor:move]	14850	grave wight	move from	43	23	to	44	24
[Actor:move]	15427	grave wight	move from	28	23	to	27	24
[Actor:move]	14632	ghoul	move from	34	24	to	33	24
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	38	vs	65	=> chance to hit	0
checkHit	37	vs	65	=> chance to hit	0
[LOG]	Ghoul is disarmed!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	12	vs	65	=> chance to hit	0
[LOG]	#ORCHID##{bold}#Seri hurls lightning at ghoul!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
checkHit	43	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1405260
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Grave wight for #GREEN#1097 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(962 resilience)#LAST#, #GREEN#343 acid#LAST# (#RED##{bold}#343#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #LIGHT_GREY#(932 resilience)#LAST#, #{bold}##GREEN#373 acid#{normal}##LAST#, #{bold}##ROYAL_BLUE#271 lightning#{normal}##LAST# (#RED##{bold}#644#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #LIGHT_GREY#(632 resilience)#LAST#, #GREEN#465 acid#LAST#, #{bold}##ROYAL_BLUE#232 lightning#{normal}##LAST# (#RED##{bold}#697#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Ghoul for #ROYAL_BLUE#321 lightning#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Grave wight!#{normal}#
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(20 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[improved_talented AI] chooses for	14729	bloated horror	T_PHASE_DOOR
[Actor:move]	14729	bloated horror	(forced) move from	23	9	to	17	13
[phase door] final location of 	bloated horror	17	13	vs	23	9
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	35	36	to	35	35
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	44	23	to	45	24
[Actor:move]	14850	grave wight	move from	44	24	to	45	23
[LOG]	
[Actor:move]	3935	Seri	move from	26	25	to	26	25
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	26	25	to	27	24
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	27	24	to	28	24
[ActorObjectUse] useObjectEnable: 	wild infusion	by	Seri	inven/slot	1	nil
[Identify]	wild infusion	true
[LOG]	Seri picks up (e.): #FFFFFF##UID:14611:0#wild infusion (res 16%; magical; dur 4; cd 16)#LAST#.
Vault id	1	opens:	24	22	24	13
[LOG]	
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(20 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	3935	Seri	move from	28	24	to	29	24
Vault id	1	opens:	24	22	24	13
[LOG]	
Deleting shader 53 (is clone 1)
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Ghoul!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	2.0589117562234	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	2.0589117562234	vs. armor/def	2	8
checkHit	58	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	73	52.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	73
[PHYS CRIT %] axe accuracy bonus	58	8	=	12.5
[PHYS CRIT %]	37.500007060581
[ATTACK] after crit	121.18
[ATTACK] after mult	249.49892661915
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghoul!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	2.0589117562234	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	2.0589117562234	vs. armor/def	2	8
checkHit	58	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	75	62.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	75
[PHYS CRIT %] axe accuracy bonus	58	8	=	12.5
[PHYS CRIT %]	38.000007060581
[ATTACK] after crit	124.5
[ATTACK] after mult	256.33451364981
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghoul!#{normal}#
checkHit	55	vs	37	=> chance to hit	95
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(27 resilience)#LAST#, #{bold}##LIGHT_GREEN#343 nature#{normal}##LAST# (#RED##{bold}#343#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#82 healing#LAST# from #UID:15505:0#Ghoul.
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	35	35	to	34	35
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	45	24	to	44	24
[Actor:move]	14731	skeleton archer	move from	46	24	to	45	24
[Actor:move]	14850	grave wight	move from	45	23	to	44	23
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghoul!#{normal}#
[LOG]	Seri stops being poisoned.
[LOG]	
[LOG]	Resting starts...
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	34	35	to	33	35
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	44	24	to	43	24
[Actor:move]	14731	skeleton archer	move from	45	24	to	44	24
[Actor:move]	14850	grave wight	move from	44	23	to	43	23
[LOG]	Seri is no longer attuned.
[improved_talented AI] chooses for	14729	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 36
[SHADER] setting reset param	tick_start	1409361
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	33	35	to	34	36
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	43	24	to	42	24
[improved_talented AI] chooses for	14731	skeleton archer	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1409361
[Actor:move]	14850	grave wight	move from	43	23	to	42	23
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	34	36	to	33	35
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	42	24	to	41	24
[Actor:move]	14731	skeleton archer	move from	44	24	to	43	24
[Actor:move]	14850	grave wight	move from	42	23	to	41	23
[improved_talented AI] chooses for	14716	banshee	T_PHASE_DOOR
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	(forced) move from	33	35	to	39	38
[phase door] final location of 	banshee	39	38	vs	33	35
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	41	24	to	40	24
[Actor:move]	14731	skeleton archer	move from	43	24	to	42	24
[Actor:move]	14850	grave wight	move from	41	23	to	40	23
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	40	24	to	39	24
[Actor:move]	14731	skeleton archer	move from	42	24	to	41	24
[Actor:move]	14850	grave wight	move from	40	23	to	39	23
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	39	38	to	38	37
[use_tactical AI] === Action Selected:	14728	emperor wight	attack	 talent:T_FREEZE
[SPELL CRIT %]	1
[LOG]	Rested for 6 turns (stop reason: taken damage).
[MIND CRIT %]	29.500007060581
[LOG]	Seri attunes to the damage.
checkHit	34	vs	46	=> chance to hit	20
[LOG]	#ORANGE#Seri shrugs off the effect 'Frozen'!
[Actor:move]	14731	skeleton archer	move from	41	24	to	40	24
[target_simple AI]	14850	grave wight	selecting NEW TARGET	29	24	3935	Seri
[improved_talented AI] chooses for	14850	grave wight	T_MIND_DISRUPTION
[LOG]	Seri resists!
[LOG]	Something hits #fbd578#Seri#LAST# for #1133F3#(37 antimagic)#LAST#, #1133F3#134 cold#LAST# (#RED##{bold}#134#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	29	24	to	30	24
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	30	24	to	31	24
[LOG]	You pickup 0.55 gold pieces.
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	38	37	to	37	36
[use_tactical AI] === Action Selected:	14728	emperor wight	closein	 AI:move_complex
[Actor:move]	14728	emperor wight	move from	39	24	to	38	24
[Actor:move]	14731	skeleton archer	move from	40	24	to	39	24
[Actor:move]	14850	grave wight	move from	39	23	to	38	23
[Actor:move]	3935	Seri	move from	31	24	to	32	24
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	37	36	to	37	35
[SPELL CRIT %]	1
[LOG]	Ran for 4 turns (stop reason: taken damage).
[target_simple AI]	14728	emperor wight	selecting NEW TARGET	32	24	3935	Seri
[Actor:move]	14728	emperor wight	move from	38	24	to	37	24
[Actor:move]	14731	skeleton archer	move from	39	24	to	38	24
[Actor:move]	14850	grave wight	move from	38	23	to	37	23
[LOG]	Thunderstorm hits #fbd578#Seri#LAST# for #ROYAL_BLUE#(12 antimagic)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	32	24	to	33	24
[LOG]	You pickup 0.65 gold pieces.
Vault id	1	opens:	24	22	24	13
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (emperor wight)).
[LOG]	
[Actor:move]	3935	Seri	move from	33	24	to	34	24
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	37	35	to	36	35
[SPELL CRIT %]	1
[use_tactical AI] === Action Selected:	14728	emperor wight	disable	 talent:T_FLAMESHOCK
[LOG]	Emperor wight casts #{bold}##PURPLE#Flameshock.#{normal}##LAST#
[SPELL CRIT %]	1
checkHit	34	vs	46	=> chance to hit	20
[LOG]	Seri is stunned by the burning flame!
[Actor:move]	14731	skeleton archer	move from	38	24	to	38	23
[improved_talented AI] chooses for	14850	grave wight	T_FLAMESHOCK
[LOG]	Grave wight casts #{bold}##PURPLE#Flameshock.#{normal}##LAST#
[SPELL CRIT %]	1
checkHit	34	vs	46	=> chance to hit	20
[LOG]	#ORANGE#Seri shrugs off Grave wight's 'Burning Shock'!
checkHit	16	vs	46	=> chance to hit	0
[LOG]	Emperor wight is stunned by the burning flame!
[LOG]	Thunderstorm hits #fbd578#Seri#LAST# for #ROYAL_BLUE#(7 antimagic)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
Loading tile from tileset	/data/gfx/talents/flameshock.png
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
checkHit	14	vs	65	=> chance to hit	0
[LOG]	Grave wight is stunned!
checkHit	16	vs	65	=> chance to hit	0
[LOG]	Emperor wight is stunned!
checkHit	28	vs	65	=> chance to hit	0
[LOG]	Skeleton archer is stunned!
Cloned shader 53
[SHADER] setting reset param	tick_start	1412209
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Grave wight for #ROYAL_BLUE#218 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Emperor wight for #ROYAL_BLUE#254 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton archer for #SLATE#(359 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Burning Shock from Emperor wight hits #fbd578#Seri#LAST# for #LIGHT_RED#(9 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	36	35	to	35	35
[SPELL CRIT %]	1
[target_simple AI]	14728	emperor wight	selecting NEW TARGET	34	24	3935	Seri
[Actor:move]	14728	emperor wight	move from	37	24	to	36	24
[Actor:move]	14731	skeleton archer	move from	38	23	to	38	24
[Actor:move]	14850	grave wight	move from	37	23	to	36	23
[LOG]	Burning Shock from Grave wight hits Emperor wight for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	Thunderstorm hits #fbd578#Seri#LAST# for #ROYAL_BLUE#(7 antimagic)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
Deleting shader 36 (is clone 1)
[LOG]	Ice Breath is still on cooldown for 0 turns.
Server latency	96
[LOG]	#YELLOW##{bold}#Seri breathes sand!#{normal}##LAST#
[MIND CRIT %]	29.500007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Grave wight resists the sandstorm!
[LOG]	Emperor wight resists the sandstorm!
[LOG]	Skeleton archer resists the sandstorm!
Cloned shader 53
[SHADER] setting reset param	tick_start	1413916
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Grave wight for #{bold}##WHITE#205 physical#{normal}##LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Emperor wight for #{bold}##WHITE#205 physical#{normal}##LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton archer for #SLATE#(218 absorbed)#LAST#, #{bold}##WHITE#0 physical#{normal}##LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:47:0#Talent Dig is ready to use.
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
[LOG]	#00ff00##UID:957:0#Talent Burrow is ready to use.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	#00ff00##UID:975:0#Talent Prismatic Slash is ready to use.
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	Burning Shock from Emperor wight hits #fbd578#Seri#LAST# for #LIGHT_RED#(7 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	35	35	to	34	35
[SPELL CRIT %]	1
[LOG]	Burning Shock from Grave wight hits Emperor wight for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	Thunderstorm hits #fbd578#Seri#LAST# for #ROYAL_BLUE#(5 antimagic)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
Deleting shader 53 (is clone 1)
Deleting shader 53 (is clone 1)
[MIND CRIT %]	29.500007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Skeleton archer shrugs off the critical damage!
[LOG]	The shield around skeleton archer crumbles.
checkHit	28	vs	65	=> chance to hit	0
[LOG]	Skeleton archer is disarmed!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	14	vs	65	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	16	vs	65	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1416968
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Grave wight for #GREEN#549 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Emperor wight for #GREEN#549 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton archer for #SLATE#(8 absorbed)#LAST#, #GREEN#322 acid#LAST# (#RED##{bold}#322#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Grave wight!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Emperor wight!#{normal}#
[LOG]	Burning Shock from Emperor wight hits #fbd578#Seri#LAST# for #LIGHT_RED#(7 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	34	35	to	33	35
[LOG]	Skeleton archer is not stunned anymore.
[Actor:move]	14731	skeleton archer	move from	38	24	to	37	24
[LOG]	
[Actor:move]	3935	Seri	move from	34	24	to	35	24
Vault id	1	opens:	24	22	24	13
[LOG]	Burning Shock from Emperor wight hits #fbd578#Seri#LAST# for #LIGHT_RED#(7 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[improved_talented AI] chooses for	14729	bloated horror	T_PHASE_DOOR
[Actor:move]	14729	bloated horror	(forced) move from	17	13	to	23	9
[phase door] final location of 	bloated horror	23	9	vs	17	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	33	35	to	32	35
[Actor:move]	14731	skeleton archer	move from	37	24	to	36	24
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	skeleton archer	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	1	vs. armor/def	5	34
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	1	vs. armor/def	5	34
checkHit	58	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	52.677664276969	vs. armor/hardiness	5	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	58	34	=	6
[PHYS CRIT %]	31.000007060581
[ATTACK] after crit	114.54
[ATTACK] after mult	114.54
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Skeleton archer!#{normal}#
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	skeleton archer	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	1	vs. armor/def	5	34
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	1	vs. armor/def	5	34
checkHit	58	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	62.347080346211	vs. armor/hardiness	5	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	58	34	=	6
[PHYS CRIT %]	31.500007060581
[ATTACK] after crit	70
[ATTACK] after mult	70
[Actor:move]	3935	Seri	move from	35	24	to	35	24
Vault id	1	opens:	24	22	24	13
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton archer for #{bold}##LIGHT_GREEN#73 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#45 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#117#LAST##{normal}# total damage).
[LOG]	Burning Shock from Emperor wight hits #fbd578#Seri#LAST# for #LIGHT_RED#(7 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	32	35	to	31	35
[LOG]	Skeleton archer rearms.
[improved_talented AI] chooses for	14731	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	yew longbow of true flight	barbed quiver of ash arrows of wind	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	14731	using weapon:	yew longbow of true flight	ammo:	barbed quiver of ash arrows of wind	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	yew longbow of true flight	to:	35	24
Adding entity	15541	after	14731
[LOG]	
Deleting shader 53 (is clone 1)
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Skeleton archer!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	skeleton archer	dam/apr/atk/mult ::	68.248738771489	52.677664276969	58	2.0589117562234	vs. armor/def	5	34
[ATTACK] after melee attack bonus hooks & callbacks::	68.248738771489	52.677664276969	58	2.0589117562234	vs. armor/def	5	34
checkHit	58	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	74	52.677664276969	vs. armor/hardiness	5	0.3
[ATTACK] after armor	74
[PHYS CRIT %] axe accuracy bonus	58	34	=	6
[PHYS CRIT %]	31.000007060581
[ATTACK] after crit	74
[ATTACK] after mult	152.35946996053
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	skeleton archer	dam/apr/atk/mult ::	68.970182330147	62.347080346211	58	2.0589117562234	vs. armor/def	5	34
[ATTACK] after melee attack bonus hooks & callbacks::	68.970182330147	62.347080346211	58	2.0589117562234	vs. armor/def	5	34
checkHit	58	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	62.347080346211	vs. armor/hardiness	5	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	58	34	=	6
[PHYS CRIT %]	31.500007060581
[ATTACK] after crit	72
[ATTACK] after mult	148.24164644808
checkHit	55	vs	28	=> chance to hit	95
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton archer for #LIGHT_GREEN#97 nature#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#94 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#191#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#109 healing#LAST# from #UID:14731:0#Skeleton archer.
[ATTACK ARCHERY]	15541	 to 	Seri	 :: 	73.303703849308	7	31.103497872868	::	1
checkHit	61	vs	40	=> chance to hit	100
[ATTACK ARCHERY] raw dam	73.303703849308	versus	31.103497872868	with APR	7
[ATTACK ARCHERY] after armor	51.312592694516
[ATTACK ARCHERY] after range	56
[PHYS CRIT %] axe accuracy bonus	61	40	=	5.25
[PHYS CRIT %]	31.75
[ATTACK ARCHERY] after crit	84
[ATTACK ARCHERY] after mult	84
[ATTACK ARCHERY] after hook	84
[LOG]	#{bold}#Skeleton archer's Shoot performs a ranged critical strike against #fbd578#Seri#LAST#!#{normal}#
[PHYS CRIT %]	15
checkHit	61	vs	34	=> chance to hit	95
[KNOCKBACK] from	36	36	over	2
[KNOCKBACK] try	34	24	1
[KNOCKBACK] try	33	24	0	::
[KNOCKBACK] ok knocked to	33	24	::
[Actor:move]	3935	Seri	(forced) move from	35	24	to	33	24
[LOG]	Seri is knocked back!
[PHYS CRIT %]	15
checkHit	34	vs	61	=> chance to hit	0
[LOG]	Seri is cut deeply.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton archer!#{normal}#
[LOG]	Skeleton archer's Shoot hits #fbd578#Seri#LAST# for #{bold}##WHITE#75 physical#{normal}##LAST#, #WHITE#101 physical#LAST# (#RED##{bold}#176#LAST##{normal}# total damage).
[LOG]	Burning Shock from Emperor wight hits #fbd578#Seri#LAST# for #LIGHT_RED#(7 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Deep Wound from Skeleton archer hits #fbd578#Seri#LAST# for #{bold}##WHITE#42 physical#{normal}##LAST# damage.
Loading tile from tileset	/data/gfx/talents/bleeding_edge.png
[LOG]	
[LOG]	Resting starts...
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	31	35	to	32	35
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	
[LOG]	Burning Shock from Emperor wight hits #fbd578#Seri#LAST# for #LIGHT_RED#(7 antimagic)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Deep Wound from Skeleton archer hits #fbd578#Seri#LAST# for #WHITE#42 physical#LAST# damage.
Deleting shader 61 (is clone 1)
[LOG]	Seri uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Seri is not stunned anymore.
[LOG]	Seri is cured!
[LOG]	Seri lessens the pain.
[LOG]	Seri uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	Seri's deep wound closes.
[LOG]	#LIGHT_GREEN##UID:3935:0##fbd578#Seri#LAST# gains 6% of a turn from Ancestral Life.#LAST#
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#125 healing#LAST# from Infusion: Healing.
[LOG]	Resting starts...
[improved_talented AI] chooses for	14716	banshee	T_PHASE_DOOR
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	(forced) move from	32	35	to	36	39
[phase door] final location of 	banshee	36	39	vs	32	35
[LOG]	Seri is no longer attuned.
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[useTalent] TALENT FAILED:	T_SHRIEK	for	banshee	14716	true
[improved_talented AI]### FAILED TALENT returned:	false
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	36	39	to	36	38
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[useTalent] TALENT FAILED:	T_SHRIEK	for	banshee	14716	true
[improved_talented AI]### FAILED TALENT returned:	false
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	33	24	to	34	24
Vault id	1	opens:	24	22	24	13
[LOG]	Seri feels pain again.
[Actor:move]	3935	Seri	move from	34	24	to	35	24
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	36	38	to	36	37
[Actor:move]	3935	Seri	move from	35	24	to	36	24
[Identify]	wanderer's pair of hardened leather boots	true
[LOG]	Seri picks up (Q.): #0080FF##UID:14732:0#wanderer's pair of hardened leather boots (0 def, 3 armour)#LAST#.
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	36	37	to	36	36
[Actor:move]	3935	Seri	move from	36	24	to	37	24
[Identify]	stormwoven silk robe	true
[LOG]	Seri picks up (N.): #0080FF##UID:14724:0#stormwoven silk robe (20 def, 0 armour)#LAST#.
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	37	24	to	38	24
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	36	36	to	36	35
[Actor:move]	3935	Seri	move from	38	24	to	39	23
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	36	35	to	35	35
[Actor:move]	3935	Seri	move from	39	23	to	40	23
Vault id	1	opens:	24	22	24	13
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	#00ff00##UID:958:0#Talent Sand Breath is ready to use.
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[Actor:move]	3935	Seri	move from	40	23	to	41	23
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	35	35	to	34	35
[Actor:move]	3935	Seri	move from	41	23	to	42	23
[Identify]	enlightening stralite mail armour	true
[LOG]	Seri picks up (W.): #0080FF##UID:14783:0#enlightening stralite mail armour (4 def, 8 armour)#LAST#.
Vault id	1	opens:	24	22	24	13
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	34	35	to	33	35
[Actor:move]	3935	Seri	move from	42	23	to	43	24
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	43	24	to	44	24
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
[ActorObjectUse] useObjectEnable: 	wild infusion	by	Seri	inven/slot	1	nil
[Identify]	wild infusion	true
[LOG]	Seri picks up (f.): #FFFFFF##UID:14849:0#wild infusion (res 20%; physical; dur 3; cd 15)#LAST#.
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	33	35	to	32	35
[Actor:move]	3935	Seri	move from	44	24	to	43	23
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	32	35	to	31	35
[Actor:move]	3935	Seri	move from	43	23	to	42	23
Vault id	1	opens:	24	22	24	13
[improved_talented AI] chooses for	14729	bloated horror	T_PHASE_DOOR
[Actor:move]	14729	bloated horror	(forced) move from	23	9	to	19	4
[phase door] final location of 	bloated horror	19	4	vs	23	9
[Actor:move]	3935	Seri	move from	42	23	to	41	23
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	31	35	to	32	36
[Actor:move]	3935	Seri	move from	41	23	to	40	23
Vault id	1	opens:	24	22	24	13
[LOG]	#00ff00##UID:117:0#Talent Infusion: Wild is ready to use.
[improved_talented AI] chooses for	14729	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 36
[SHADER] setting reset param	tick_start	1424612
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[Actor:move]	3935	Seri	move from	40	23	to	39	23
Vault id	1	opens:	24	22	24	13
[LOG]	#00ff00##UID:113:0#Talent Infusion: Healing is ready to use.
[Actor:move]	3935	Seri	move from	39	23	to	38	23
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	32	36	to	33	35
[Actor:move]	3935	Seri	move from	38	23	to	37	23
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	33	35	to	34	35
[Actor:move]	3935	Seri	move from	37	23	to	36	23
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	36	23	to	35	23
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	34	35	to	33	36
[Actor:move]	3935	Seri	move from	35	23	to	34	23
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	33	36	to	34	37
[Actor:move]	3935	Seri	move from	34	23	to	33	23
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	33	23	to	32	23
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	34	37	to	33	36
[Actor:move]	3935	Seri	move from	32	23	to	31	23
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	33	36	to	33	35
[Actor:move]	3935	Seri	move from	31	23	to	30	23
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	30	23	to	29	23
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	33	35	to	32	35
[Actor:move]	3935	Seri	move from	29	23	to	28	23
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	32	35	to	31	35
[Actor:move]	3935	Seri	move from	28	23	to	27	23
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	27	23	to	26	23
[Identify]	horrifying pulsing mindstar of balance	true
[LOG]	Seri picks up (x.): #00FF80##UID:14598:0#horrifying pulsing mindstar of balance (13-14.3 power, 32 apr, nature damage)#LAST#.
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	31	35	to	30	35
[Actor:move]	3935	Seri	move from	26	23	to	26	24
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	30	35	to	29	35
[improved_talented AI] chooses for	14729	bloated horror	T_PHASE_DOOR
[Actor:move]	14729	bloated horror	(forced) move from	19	4	to	15	8
[phase door] final location of 	bloated horror	15	8	vs	19	4
[Actor:move]	3935	Seri	move from	26	24	to	26	25
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	26	25	to	26	26
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	29	35	to	28	35
[Actor:move]	3935	Seri	move from	26	26	to	26	27
Vault id	1	opens:	24	22	24	13
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[Actor:move]	3935	Seri	move from	26	27	to	26	28
Vault id	1	opens:	24	22	24	13
[LOG]	Ran for 6 turns (stop reason: taken damage).
[MIND CRIT %]	29.500007060581
[LOG]	Seri attunes to the damage.
[LOG]	Seri is poisoned!
[LOG]	Poison spore's poison area effect hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(29 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Deleting shader 36 (is clone 1)
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(20 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	26	28	to	26	27
Vault id	1	opens:	24	22	24	13
[improved_talented AI] chooses for	14716	banshee	T_PHASE_DOOR
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	(forced) move from	28	35	to	22	30
[phase door] final location of 	banshee	22	30	vs	28	35
[Actor:move]	3935	Seri	move from	26	27	to	26	26
Vault id	1	opens:	24	22	24	13
[LOG]	Ran for 3 turns (stop reason: taken damage).
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(20 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	22	30	to	23	29
[LOG]	
[Actor:move]	3935	Seri	move from	26	26	to	26	25
Vault id	1	opens:	24	22	24	13
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(20 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	23	29	to	23	28
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	3935	Seri	move from	26	25	to	26	24
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	26	24	to	26	23
Vault id	1	opens:	24	22	24	13
[LOG]	Ran for 3 turns (stop reason: taken damage).
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(20 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	23	28	to	23	27
[LOG]	
[Actor:move]	3935	Seri	move from	26	23	to	27	23
Vault id	1	opens:	24	22	24	13
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(20 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	23	27	to	23	26
[LOG]	
[Actor:move]	3935	Seri	move from	27	23	to	28	23
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	28	23	to	29	23
Vault id	1	opens:	24	22	24	13
[LOG]	Seri stops being poisoned.
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	23	26	to	22	25
[Actor:move]	3935	Seri	move from	29	23	to	30	23
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	22	25	to	23	25
[Actor:move]	3935	Seri	move from	30	23	to	31	23
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	31	23	to	32	23
Vault id	1	opens:	24	22	24	13
[LOG]	Seri is no longer attuned.
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	23	25	to	23	24
[Actor:move]	3935	Seri	move from	32	23	to	33	23
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	23	24	to	23	23
[Actor:move]	3935	Seri	move from	33	23	to	34	23
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	34	23	to	35	23
Vault id	1	opens:	24	22	24	13
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[LOG]	
[Actor:move]	3935	Seri	move from	35	23	to	36	23
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	23	23	to	23	22
[improved_talented AI] chooses for	14729	bloated horror	T_PHASE_DOOR
[Actor:move]	14729	bloated horror	(forced) move from	15	8	to	18	14
[phase door] final location of 	bloated horror	18	14	vs	15	8
[Actor:move]	3935	Seri	move from	36	23	to	37	23
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	37	23	to	38	23
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	23	22	to	23	23
[improved_talented AI] chooses for	14729	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 36
[SHADER] setting reset param	tick_start	1427522
[Actor:move]	3935	Seri	move from	38	23	to	39	23
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	23	23	to	23	22
[Actor:move]	3935	Seri	move from	39	23	to	40	23
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	40	23	to	41	23
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	23	22	to	22	21
[Actor:move]	3935	Seri	move from	41	23	to	42	23
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	22	21	to	23	21
[Actor:move]	3935	Seri	move from	42	23	to	43	23
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	43	23	to	44	23
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	23	21	to	24	21
[Actor:move]	3935	Seri	move from	44	23	to	45	23
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	24	21	to	23	22
[Actor:move]	3935	Seri	move from	45	23	to	46	23
Vault id	1	opens:	24	22	24	13
[LOG]	Ran for 4 turns (stop reason: interesting terrain).
[LOG]	
[Actor:move]	3935	Seri	move from	46	23	to	46	23
Vault id	1	opens:	24	22	24	13
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	46	23	to	46	24
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	23	22	to	24	21
[MOUSE] pre starting drag'n'drop
[LOG]	Seri uses #{bold}##YELLOW#Earth's Eyes.#{normal}##LAST#
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	24	21	to	25	21
[LOG]	
Deleting shader 36 (is clone 1)
[LOG]	Resting starts...
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	25	21	to	26	21
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	26	21	to	27	21
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	27	21	to	28	21
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	46	24	to	45	24
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	28	21	to	29	21
[improved_talented AI] chooses for	14729	bloated horror	T_PHASE_DOOR
[Actor:move]	14729	bloated horror	(forced) move from	18	14	to	22	14
[phase door] final location of 	bloated horror	22	14	vs	18	14
[Actor:move]	3935	Seri	move from	45	24	to	44	24
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	29	21	to	28	21
[Actor:move]	3935	Seri	move from	44	24	to	43	24
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	43	24	to	42	24
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	28	21	to	29	21
[Actor:move]	3935	Seri	move from	42	24	to	41	24
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	29	21	to	28	20
[Actor:move]	3935	Seri	move from	41	24	to	40	24
Vault id	1	opens:	24	22	24	13
[LOG]	#00ff00##UID:911:0#Talent Earth's Eyes is ready to use.
[Actor:move]	3935	Seri	move from	40	24	to	39	24
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	28	20	to	29	19
[Actor:move]	3935	Seri	move from	39	24	to	38	24
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	29	19	to	28	18
[Actor:move]	3935	Seri	move from	38	24	to	37	24
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	37	24	to	36	24
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	28	18	to	28	17
[Actor:move]	3935	Seri	move from	36	24	to	35	24
Vault id	1	opens:	24	22	24	13
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[Actor:move]	3935	Seri	move from	35	24	to	34	24
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	34	24	to	33	24
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	28	17	to	29	17
[Actor:move]	3935	Seri	move from	33	24	to	32	24
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	29	17	to	29	18
[Actor:move]	3935	Seri	move from	32	24	to	31	24
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	31	24	to	30	24
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	29	18	to	30	17
[Actor:move]	3935	Seri	move from	30	24	to	29	24
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	30	17	to	31	16
[Actor:move]	3935	Seri	move from	29	24	to	28	24
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	28	24	to	27	24
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	31	16	to	32	16
[Actor:move]	3935	Seri	move from	27	24	to	26	25
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	32	16	to	31	15
[improved_talented AI] chooses for	14729	bloated horror	T_PHASE_DOOR
[Actor:move]	14729	bloated horror	(forced) move from	22	14	to	20	13
[phase door] final location of 	bloated horror	20	13	vs	22	14
[Actor:move]	3935	Seri	move from	26	25	to	26	26
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	26	26	to	26	27
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	31	15	to	31	16
[Actor:move]	3935	Seri	move from	26	27	to	26	28
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	31	16	to	32	17
[Actor:move]	3935	Seri	move from	26	28	to	27	29
Vault id	1	opens:	24	22	24	13
[LOG]	Ran for 25 turns (stop reason: taken damage).
[MIND CRIT %]	29.500007060581
[LOG]	Seri attunes to the damage.
[LOG]	Seri is poisoned!
[LOG]	Poison spore's poison area effect hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(29 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(20 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Resting starts...
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	32	17	to	33	18
[improved_talented AI] chooses for	14729	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 36
[SHADER] setting reset param	tick_start	1443743
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Poison spore's poison area effect hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(20 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(37 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	3935	Seri	move from	27	29	to	28	30
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	33	18	to	33	17
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Poison spore's poison area effect hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(20 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	3935	Seri	move from	28	30	to	29	30
Vault id	1	opens:	24	22	24	13
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(37 antimagic)#LAST#, #LIGHT_GREEN#12 nature#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	33	17	to	34	16
[LOG]	
[Actor:move]	3935	Seri	move from	29	30	to	30	30
Vault id	1	opens:	24	22	24	13
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Poison spore's poison area effect hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(20 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(37 antimagic)#LAST#, #LIGHT_GREEN#23 nature#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[Actor:move]	3935	Seri	move from	30	30	to	31	30
Vault id	1	opens:	24	22	24	13
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Poison spore's poison area effect hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(20 antimagic)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[LOG]	
[Actor:move]	3935	Seri	move from	31	30	to	32	30
Vault id	1	opens:	24	22	24	13
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(37 antimagic)#LAST#, #LIGHT_GREEN#31 nature#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	34	16	to	35	15
[LOG]	
[Actor:move]	3935	Seri	move from	32	30	to	33	30
Vault id	1	opens:	24	22	24	13
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(37 antimagic)#LAST#, #LIGHT_GREEN#31 nature#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[Actor:move]	3935	Seri	move from	33	30	to	34	30
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	35	15	to	36	16
[Actor:move]	3935	Seri	move from	34	30	to	35	30
Vault id	1	opens:	24	22	24	13
[LOG]	Ran for 3 turns (stop reason: taken damage).
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(37 antimagic)#LAST#, #LIGHT_GREEN#31 nature#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	36	16	to	36	15
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Seri is no longer attuned.
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(37 antimagic)#LAST#, #LIGHT_GREEN#31 nature#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	35	30	to	34	29
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	36	15	to	37	15
[Actor:move]	3935	Seri	move from	34	29	to	33	29
Vault id	1	opens:	24	22	24	13
[LOG]	Ran for 3 turns (stop reason: taken damage).
[MIND CRIT %]	29.500007060581
[LOG]	Seri attunes to the damage.
[LOG]	Poison from Poison spore hits #fbd578#Seri#LAST# for #LIGHT_GREEN#(37 antimagic)#LAST#, #LIGHT_GREEN#61 nature#LAST# (#RED##{bold}#61#LAST##{normal}# total damage).
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	37	15	to	37	16
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
[Actor:move]	3935	Seri	move from	33	29	to	32	29
Vault id	1	opens:	24	22	24	13
[LOG]	Seri stops being poisoned.
[Actor:move]	3935	Seri	move from	32	29	to	31	29
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	37	16	to	37	17
[improved_talented AI] chooses for	14729	bloated horror	T_PHASE_DOOR
[Actor:move]	14729	bloated horror	(forced) move from	20	13	to	17	17
[phase door] final location of 	bloated horror	17	17	vs	20	13
[Actor:move]	3935	Seri	move from	31	29	to	30	30
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	37	17	to	37	18
[Actor:move]	3935	Seri	move from	30	30	to	29	29
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	29	29	to	28	28
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	37	18	to	37	19
[Actor:move]	3935	Seri	move from	28	28	to	29	27
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	37	19	to	37	20
[Actor:move]	3935	Seri	move from	29	27	to	30	27
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	37	20	to	37	21
[Actor:move]	3935	Seri	move from	30	27	to	31	27
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	31	27	to	32	27
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	37	21	to	38	21
[Actor:move]	3935	Seri	move from	32	27	to	33	27
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	38	21	to	37	21
[Actor:move]	3935	Seri	move from	33	27	to	34	26
Vault id	1	opens:	24	22	24	13
[LOG]	
Deleting shader 36 (is clone 1)
[Actor:move]	3935	Seri	move from	34	26	to	33	26
Vault id	1	opens:	24	22	24	13
[LOG]	Seri is no longer attuned.
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	37	21	to	38	21
[Actor:move]	3935	Seri	move from	33	26	to	32	26
Vault id	1	opens:	24	22	24	13
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[Actor:move]	3935	Seri	move from	32	26	to	31	27
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	31	27	to	30	27
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	38	21	to	37	21
[Actor:move]	3935	Seri	move from	30	27	to	29	27
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	37	21	to	36	21
[Actor:move]	3935	Seri	move from	29	27	to	28	28
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	28	28	to	27	29
Vault id	1	opens:	24	22	24	13
[improved_talented AI] chooses for	14716	banshee	T_PHASE_DOOR
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	(forced) move from	36	21	to	40	20
[phase door] final location of 	banshee	40	20	vs	36	21
[Actor:move]	3935	Seri	move from	27	29	to	26	28
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	40	20	to	39	19
[Actor:move]	3935	Seri	move from	26	28	to	26	27
Vault id	1	opens:	24	22	24	13
[improved_talented AI] chooses for	14729	bloated horror	T_PHASE_DOOR
[Actor:move]	14729	bloated horror	(forced) move from	17	17	to	14	15
[phase door] final location of 	bloated horror	14	15	vs	17	17
[Actor:move]	3935	Seri	move from	26	27	to	26	26
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	39	19	to	40	20
[Actor:move]	3935	Seri	move from	26	26	to	26	25
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	40	20	to	41	19
[Actor:move]	3935	Seri	move from	26	25	to	27	24
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	27	24	to	28	24
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	41	19	to	40	19
[improved_talented AI] chooses for	14729	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 36
[SHADER] setting reset param	tick_start	1449198
[Actor:move]	3935	Seri	move from	28	24	to	29	24
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	40	19	to	41	18
[Actor:move]	3935	Seri	move from	29	24	to	30	24
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	30	24	to	31	24
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	41	18	to	42	18
[Actor:move]	3935	Seri	move from	31	24	to	32	24
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	42	18	to	41	17
[Actor:move]	3935	Seri	move from	32	24	to	33	24
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	33	24	to	34	24
Vault id	1	opens:	24	22	24	13
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[useTalent] TALENT FAILED:	T_SHRIEK	for	banshee	14716	true
[improved_talented AI]### FAILED TALENT returned:	false
[Actor:move]	3935	Seri	move from	34	24	to	35	23
Vault id	1	opens:	24	22	24	13
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[LOG]	
[Actor:move]	3935	Seri	move from	35	23	to	34	24
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	34	24	to	33	23
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	41	17	to	42	17
[Actor:move]	3935	Seri	move from	33	23	to	32	23
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	42	17	to	41	18
[Actor:move]	3935	Seri	move from	32	23	to	31	23
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	31	23	to	30	23
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	41	18	to	40	19
[Actor:move]	3935	Seri	move from	30	23	to	29	23
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	40	19	to	39	19
[Actor:move]	3935	Seri	move from	29	23	to	28	23
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	28	23	to	27	24
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	39	19	to	38	19
[Actor:move]	3935	Seri	move from	27	24	to	26	25
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	38	19	to	37	19
[Actor:move]	3935	Seri	move from	26	25	to	26	26
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	26	26	to	26	27
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	37	19	to	36	19
[Actor:move]	3935	Seri	move from	26	27	to	26	28
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	36	19	to	35	20
[Actor:move]	3935	Seri	move from	26	28	to	27	29
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	27	29	to	28	28
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	35	20	to	34	20
[Actor:move]	3935	Seri	move from	28	28	to	29	27
Vault id	1	opens:	24	22	24	13
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[Actor:move]	3935	Seri	move from	29	27	to	30	26
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	30	26	to	31	26
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	34	20	to	33	21
[Actor:move]	3935	Seri	move from	31	26	to	32	26
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	33	21	to	32	21
[Actor:move]	3935	Seri	move from	32	26	to	33	26
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	33	26	to	34	26
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	32	21	to	31	21
[Actor:move]	3935	Seri	move from	34	26	to	35	26
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	31	21	to	30	21
[Actor:move]	3935	Seri	move from	35	26	to	36	26
Vault id	1	opens:	24	22	24	13
[LOG]	Resting starts...
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	30	21	to	31	20
[LOG]	Rested for 1 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	36	26	to	37	27
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	31	20	to	30	19
[Actor:move]	3935	Seri	move from	37	27	to	38	27
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	30	19	to	29	18
[Actor:move]	3935	Seri	move from	38	27	to	39	27
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	39	27	to	40	27
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	29	18	to	29	19
[Actor:move]	3935	Seri	move from	40	27	to	41	27
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	29	19	to	30	20
[Actor:move]	3935	Seri	move from	41	27	to	42	27
Vault id	1	opens:	24	22	24	13
[improved_talented AI] chooses for	14729	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 36
[SHADER] setting reset param	tick_start	1451549
[Actor:move]	3935	Seri	move from	42	27	to	43	27
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	30	20	to	30	19
[Actor:move]	3935	Seri	move from	43	27	to	44	27
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	30	19	to	31	18
[Actor:move]	3935	Seri	move from	44	27	to	45	28
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	45	28	to	45	29
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	31	18	to	31	17
[Actor:move]	3935	Seri	move from	45	29	to	45	30
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	31	17	to	30	16
[Actor:move]	3935	Seri	move from	45	30	to	45	31
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	45	31	to	45	32
Vault id	1	opens:	24	22	24	13
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[Actor:move]	3935	Seri	move from	45	32	to	45	33
[LOG]	You pickup 3.10 gold pieces.
Vault id	1	opens:	24	22	24	13
Deleting shader 36 (is clone 1)
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	30	16	to	31	17
[Actor:move]	3935	Seri	move from	45	33	to	44	33
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	44	33	to	43	33
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	31	17	to	32	18
[Actor:move]	3935	Seri	move from	43	33	to	42	33
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	32	18	to	33	19
[Actor:move]	3935	Seri	move from	42	33	to	41	33
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	41	33	to	40	33
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	33	19	to	34	20
[Actor:move]	3935	Seri	move from	40	33	to	39	33
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	34	20	to	35	21
[Actor:move]	3935	Seri	move from	39	33	to	38	33
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	38	33	to	37	33
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	35	21	to	36	21
[Actor:move]	3935	Seri	move from	37	33	to	36	33
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	36	21	to	37	21
[Actor:move]	3935	Seri	move from	36	33	to	35	33
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	35	33	to	34	33
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	37	21	to	38	21
[Actor:move]	3935	Seri	move from	34	33	to	33	33
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	38	21	to	39	21
[Actor:move]	3935	Seri	move from	33	33	to	32	33
Vault id	1	opens:	24	22	24	13
[improved_talented AI] chooses for	14729	bloated horror	T_PHASE_DOOR
[Actor:move]	14729	bloated horror	(forced) move from	14	15	to	11	17
[phase door] final location of 	bloated horror	11	17	vs	14	15
[Actor:move]	3935	Seri	move from	32	33	to	31	33
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	39	21	to	38	21
[Actor:move]	3935	Seri	move from	31	33	to	30	33
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	38	21	to	37	21
[Actor:move]	3935	Seri	move from	30	33	to	29	33
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	29	33	to	28	33
Vault id	1	opens:	24	22	24	13
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[Actor:move]	3935	Seri	move from	28	33	to	27	33
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	37	21	to	36	21
[Actor:move]	3935	Seri	move from	27	33	to	26	33
Vault id	1	opens:	24	22	24	13
[Actor:move]	3935	Seri	move from	26	33	to	25	33
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	36	21	to	35	21
[Actor:move]	3935	Seri	move from	25	33	to	24	33
Vault id	1	opens:	24	22	24	13
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	35	21	to	34	21
[Actor:move]	3935	Seri	move from	24	33	to	23	33
[Actor:move]	3935	Seri	move from	23	33	to	22	33
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	34	21	to	33	21
[Actor:move]	3935	Seri	move from	22	33	to	21	32
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	33	21	to	32	21
[Actor:move]	3935	Seri	move from	21	32	to	21	31
[Actor:move]	3935	Seri	move from	21	31	to	21	30
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	32	21	to	31	21
[Actor:move]	3935	Seri	move from	21	30	to	21	29
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	31	21	to	30	20
[Actor:move]	3935	Seri	move from	21	29	to	21	28
[Actor:move]	3935	Seri	move from	21	28	to	21	27
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	30	20	to	29	21
[improved_talented AI] chooses for	14729	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 36
[SHADER] setting reset param	tick_start	1451895
[Actor:move]	3935	Seri	move from	21	27	to	21	26
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	29	21	to	28	21
[Actor:move]	3935	Seri	move from	21	26	to	21	25
[Actor:move]	3935	Seri	move from	21	25	to	21	24
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[Actor:move]	3935	Seri	move from	21	24	to	20	23
[improved_talented AI] chooses for	14716	banshee	T_SILENCE
[Actor:move]	3935	Seri	move from	20	23	to	19	24
[Actor:move]	3935	Seri	move from	19	24	to	19	25
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	28	21	to	27	21
[Actor:move]	3935	Seri	move from	19	25	to	19	26
[improved_talented AI] chooses for	14716	banshee	T_MIND_DISRUPTION
[Actor:move]	3935	Seri	move from	19	26	to	19	27
[Actor:move]	3935	Seri	move from	19	27	to	19	28
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	27	21	to	26	21
[Actor:move]	3935	Seri	move from	19	28	to	19	29
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	26	21	to	25	21
[Actor:move]	3935	Seri	move from	19	29	to	19	30
Deleting shader 36 (is clone 1)
[Actor:move]	3935	Seri	move from	19	30	to	19	31
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	25	21	to	24	21
[Actor:move]	3935	Seri	move from	19	31	to	19	32
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	24	21	to	23	22
[Actor:move]	3935	Seri	move from	19	32	to	19	33
[Actor:move]	3935	Seri	move from	19	33	to	19	34
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	23	22	to	23	23
[Actor:move]	3935	Seri	move from	19	34	to	20	35
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	23	23	to	23	24
[Actor:move]	3935	Seri	move from	20	35	to	21	36
[Actor:move]	3935	Seri	move from	21	36	to	22	37
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	23	24	to	23	23
[Actor:move]	3935	Seri	move from	22	37	to	23	37
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	23	23	to	23	24
[LOG]	Seri is affected by the glimmerstone!
[Actor:move]	3935	Seri	move from	23	37	to	24	37
[Actor:move]	3935	Seri	move from	24	37	to	25	37
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[Actor:move]	3935	Seri	move from	25	37	to	26	37
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	23	24	to	23	23
[Actor:move]	3935	Seri	move from	26	37	to	27	36
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	23	23	to	22	23
[Actor:move]	3935	Seri	move from	27	36	to	28	36
[Actor:move]	3935	Seri	move from	28	36	to	29	36
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	22	23	to	23	22
[Actor:move]	3935	Seri	move from	29	36	to	30	36
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	23	22	to	24	21
[Actor:move]	3935	Seri	move from	30	36	to	31	36
[Actor:move]	3935	Seri	move from	31	36	to	32	36
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	24	21	to	23	20
[Actor:move]	3935	Seri	move from	32	36	to	33	36
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	23	20	to	24	21
[Actor:move]	3935	Seri	move from	33	36	to	34	36
[Actor:move]	3935	Seri	move from	34	36	to	35	37
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	24	21	to	23	22
[Actor:move]	3935	Seri	move from	35	37	to	36	38
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	23	22	to	23	23
[Actor:move]	3935	Seri	move from	36	38	to	37	38
[Actor:move]	3935	Seri	move from	37	38	to	38	39
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	23	23	to	22	24
[Actor:move]	3935	Seri	move from	38	39	to	39	40
[improved_talented AI] chooses for	14716	banshee	T_SHRIEK
[Actor:move]	3935	Seri	move from	39	40	to	40	40
[improved_talented AI] chooses for	14729	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 36
[SHADER] setting reset param	tick_start	1452295
[Actor:move]	3935	Seri	move from	40	40	to	41	40
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	22	24	to	23	25
[LOG]	Ran for 67 turns (stop reason: at exit).
[LOG]	
Deleting shader 36 (is clone 1)
[USERCHAT] channel achievement	Malvexus	mainmenu	Can you bear it? So much bearness! (Insane (Adventure) difficulty)	false	true
Server latency	96
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	solipsist's stralite ring of pilfering	Eye of the Dreaming One	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	creative pulsing mindstar	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	Spellhunt Remnants	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	noble's hardened leather belt of dampening	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	Glorussra the hardened leather cap	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	enveloping linen cloak of Eldoral	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	Eel-skin armour	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	survivor's brass lantern of clarity	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	clarifying steel amulet of constitution (#STATBONUS#)	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	solipsist's steel ring of pilfering	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	steel ring 'Tidunadir'	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	living mindstar 'Manizilamas'	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	Tempestwire	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	Eye of the Dreaming One	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	creative pulsing mindstar	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	Spellhunt Remnants	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	noble's hardened leather belt of dampening	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	Glorussra the hardened leather cap	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	enveloping linen cloak of Eldoral	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	Eel-skin armour	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	survivor's brass lantern of clarity	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	clarifying steel amulet of constitution (#STATBONUS#)	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	solipsist's steel ring of pilfering	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	steel ring 'Tidunadir'	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	living mindstar 'Manizilamas'	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	Tempestwire	::	nil	FINGER
[ActorObjectUse] useObjectDisable: 	solipsist's steel ring of pilfering	inven/slot	5	1	tid	nil
fight: 	solipsist's stralite ring of pilfering	Eye of the Dreaming One	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	creative pulsing mindstar	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	Spellhunt Remnants	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	noble's hardened leather belt of dampening	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	Glorussra the hardened leather cap	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	enveloping linen cloak of Eldoral	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	Eel-skin armour	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	survivor's brass lantern of clarity	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	clarifying steel amulet of constitution (#STATBONUS#)	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	steel ring 'Tidunadir'	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	living mindstar 'Manizilamas'	::	nil	FINGER
fight: 	solipsist's stralite ring of pilfering	Tempestwire	::	nil	FINGER
[ActorObjectUse] useObjectEnable: 	solipsist's stralite ring of pilfering	by	Seri	inven/slot	table: 0x1022a120	nil
[LOG]	Seri wears (replacing #8d55ff##UID:3616:0#solipsist's steel ring of pilfering#LAST#): #8d55ff##UID:14620:0#solipsist's stralite ring of pilfering#LAST#.
[ActorObjectUse] useObjectEnable: 	solipsist's steel ring of pilfering	by	Seri	inven/slot	1	nil
[ActorObjectUse] Object	solipsist's steel ring of pilfering	3616	is ineligible for talent interface
checkHitOld	41.126214597966	24
=> chance to hit	77.589870625116
[Actor:move]	14716	banshee	move from	23	25	to	23	26
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	restorative cashmere cloak of Iron Throne	Eye of the Dreaming One	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	creative pulsing mindstar	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	Spellhunt Remnants	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	noble's hardened leather belt of dampening	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	Glorussra the hardened leather cap	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	enveloping linen cloak of Eldoral	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	Eel-skin armour	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	survivor's brass lantern of clarity	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	clarifying steel amulet of constitution (#STATBONUS#)	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	solipsist's stralite ring of pilfering	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	steel ring 'Tidunadir'	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	living mindstar 'Manizilamas'	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	Tempestwire	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	Eye of the Dreaming One	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	creative pulsing mindstar	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	Spellhunt Remnants	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	noble's hardened leather belt of dampening	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	Glorussra the hardened leather cap	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	enveloping linen cloak of Eldoral	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	Eel-skin armour	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	survivor's brass lantern of clarity	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	clarifying steel amulet of constitution (#STATBONUS#)	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	solipsist's stralite ring of pilfering	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	steel ring 'Tidunadir'	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	living mindstar 'Manizilamas'	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	Tempestwire	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	Eye of the Dreaming One	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	creative pulsing mindstar	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	Spellhunt Remnants	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	noble's hardened leather belt of dampening	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	Glorussra the hardened leather cap	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	Eel-skin armour	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	survivor's brass lantern of clarity	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	clarifying steel amulet of constitution (#STATBONUS#)	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	solipsist's stralite ring of pilfering	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	steel ring 'Tidunadir'	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	living mindstar 'Manizilamas'	::	nil	CLOAK
fight: 	restorative cashmere cloak of Iron Throne	Tempestwire	::	nil	CLOAK
Loading tile	player/yeek/cloak_behind_08.png
Loading tile	player/yeek/cloak_shoulder_08.png
[LOG]	Seri wears (replacing #00FF80##UID:3921:0#enveloping linen cloak of Eldoral (7 def, 0 armour)#LAST#): #0080FF##UID:15201:0#restorative cashmere cloak of Iron Throne (2 def, 0 armour)#LAST#.
checkHitOld	40.821140689083	24
=> chance to hit	77.34038665827
[Actor:move]	14716	banshee	move from	23	26	to	23	27
[LOG]	
Server latency	95
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Nerovena	Eye of the Dreaming One	::	nil	BODY
fight: 	Nerovena	creative pulsing mindstar	::	nil	BODY
fight: 	Nerovena	Spellhunt Remnants	::	nil	BODY
fight: 	Nerovena	noble's hardened leather belt of dampening	::	nil	BODY
fight: 	Nerovena	Glorussra the hardened leather cap	::	nil	BODY
fight: 	Nerovena	restorative cashmere cloak of Iron Throne	::	nil	BODY
fight: 	Nerovena	Eel-skin armour	::	nil	BODY
fight: 	Nerovena	survivor's brass lantern of clarity	::	nil	BODY
fight: 	Nerovena	clarifying steel amulet of constitution (#STATBONUS#)	::	nil	BODY
fight: 	Nerovena	solipsist's stralite ring of pilfering	::	nil	BODY
fight: 	Nerovena	steel ring 'Tidunadir'	::	nil	BODY
fight: 	Nerovena	living mindstar 'Manizilamas'	::	nil	BODY
fight: 	Nerovena	Tempestwire	::	nil	BODY
fight: 	Nerovena	Eye of the Dreaming One	::	nil	BODY
fight: 	Nerovena	creative pulsing mindstar	::	nil	BODY
fight: 	Nerovena	Spellhunt Remnants	::	nil	BODY
fight: 	Nerovena	noble's hardened leather belt of dampening	::	nil	BODY
fight: 	Nerovena	Glorussra the hardened leather cap	::	nil	BODY
fight: 	Nerovena	restorative cashmere cloak of Iron Throne	::	nil	BODY
fight: 	Nerovena	Eel-skin armour	::	nil	BODY
fight: 	Nerovena	survivor's brass lantern of clarity	::	nil	BODY
fight: 	Nerovena	clarifying steel amulet of constitution (#STATBONUS#)	::	nil	BODY
fight: 	Nerovena	solipsist's stralite ring of pilfering	::	nil	BODY
fight: 	Nerovena	steel ring 'Tidunadir'	::	nil	BODY
fight: 	Nerovena	living mindstar 'Manizilamas'	::	nil	BODY
fight: 	Nerovena	Tempestwire	::	nil	BODY
Loading tile	player/yeek/upper_body_01.png
[ActorObjectUse] useObjectDisable: 	Eel-skin armour	inven/slot	8	1	tid	nil
fight: 	Nerovena	Eye of the Dreaming One	::	nil	BODY
fight: 	Nerovena	creative pulsing mindstar	::	nil	BODY
fight: 	Nerovena	Spellhunt Remnants	::	nil	BODY
fight: 	Nerovena	noble's hardened leather belt of dampening	::	nil	BODY
fight: 	Nerovena	Glorussra the hardened leather cap	::	nil	BODY
fight: 	Nerovena	restorative cashmere cloak of Iron Throne	::	nil	BODY
fight: 	Nerovena	survivor's brass lantern of clarity	::	nil	BODY
fight: 	Nerovena	clarifying steel amulet of constitution (#STATBONUS#)	::	nil	BODY
fight: 	Nerovena	solipsist's stralite ring of pilfering	::	nil	BODY
fight: 	Nerovena	steel ring 'Tidunadir'	::	nil	BODY
fight: 	Nerovena	living mindstar 'Manizilamas'	::	nil	BODY
fight: 	Nerovena	Tempestwire	::	nil	BODY
Loading tile	player/yeek/lower_body_14.png
Loading tile	player/yeek/upper_body_32.png
[ActorObjectUse] useObjectEnable: 	Nerovena	by	Seri	inven/slot	table: 0x1024bd38	nil
[LOG]	Seri wears (replacing #FFD700##UID:3554:0#Eel-skin armour (10 def, 1 armour)#LAST#): #FF7700##UID:15219:0#Nerovena (21 def, 7 armour)#LAST#.
[ActorObjectUse] useObjectEnable: 	Eel-skin armour	by	Seri	inven/slot	1	nil
[ActorObjectUse] Object	Eel-skin armour	3554	is ineligible for talent interface
Loading tile from tileset	/data/gfx/talents/second_wind.png
checkHitOld	40.359206225568	24
=> chance to hit	76.949535001407
[Actor:move]	14716	banshee	move from	23	27	to	23	28
[LOG]	
[LOG]	You gain 20.25 gold from the transmogrification of #00FF80##UID:14869:0#overpowered stralite torque of psionic shield [power 169]  (3/33 cooldown)#LAST#.
[LOG]	You gain 1.03 gold from the transmogrification of #00FF80##UID:14689:0#woodsman's dwarven-steel pickaxe (dig speed 30 turns)#LAST#.
[LOG]	You gain 4.76 gold from the transmogrification of #0080FF##UID:14635:0#prismatic dwarven-steel plate armour of command (7 def, 16 armour)#LAST#.
[LOG]	You gain 0.75 gold from the transmogrification of #FFFFFF##UID:15272:0#hardened leather armour (9 def, 6 armour)#LAST#.
[LOG]	You gain 3.45 gold from the transmogrification of #0080FF##UID:14628:0#searing dwarven-steel mail armour (3 def, 8 armour)#LAST#.
[LOG]	You gain 5.10 gold from the transmogrification of #0080FF##UID:14783:0#enlightening stralite mail armour (4 def, 8 armour)#LAST#.
[LOG]	You gain 2.02 gold from the transmogrification of #00FF80##UID:14544:0#shimmering cashmere wizard hat of light (+19%) (2 def, 0 armour)#LAST#.
[LOG]	You gain 5.31 gold from the transmogrification of #8d55ff##UID:14707:0#mindcaging hardened leather cap of trickery (0 def, 3 armour)#LAST#.
[LOG]	You gain 2.55 gold from the transmogrification of #0080FF##UID:15262:0#hardened leather cap of might (0 def, 3 armour)#LAST#.
[LOG]	You gain 2.80 gold from the transmogrification of #0080FF##UID:14732:0#wanderer's pair of hardened leather boots (0 def, 3 armour)#LAST#.
[LOG]	You gain 3.72 gold from the transmogrification of #00FF80##UID:14851:0#insulating pair of dwarven-steel boots of tirelessness (0 def, 4 armour)#LAST#.
[LOG]	You gain 4.06 gold from the transmogrification of #0080FF##UID:14510:0#verdant woollen robe (0 def, 0 armour)#LAST#.
[LOG]	You gain 7.38 gold from the transmogrification of #0080FF##UID:14724:0#stormwoven silk robe (20 def, 0 armour)#LAST#.
[LOG]	You gain 9.65 gold from the transmogrification of #8d55ff##UID:14773:0#dispeller's silk robe of alchemy (20 def, 0 armour)#LAST#.
[LOG]	You gain 1.70 gold from the transmogrification of #00FF80##UID:15268:0#cashmere cloak of Iron Throne (2 def, 0 armour)#LAST#.
[LOG]	You gain 4.40 gold from the transmogrification of #0080FF##UID:14820:0#reinforced hardened leather belt of the mystic#LAST#.
[LOG]	You gain 6.11 gold from the transmogrification of #8d55ff##UID:14814:0#noble's hardened leather belt of the vagrant#LAST#.
[LOG]	You gain 6.12 gold from the transmogrification of #0080FF##UID:14697:0#hardened leather belt of burglary#LAST#.
[LOG]	You gain 7.50 gold from the transmogrification of #FFD700##UID:14703:0#Girdle of the Calm Waters#LAST#.
[LOG]	You gain 6.33 gold from the transmogrification of #0080FF##UID:14655:0#warbringer's stralite waraxe (29-40.6 power, 5 apr)#LAST#.
[LOG]	You gain 9.63 gold from the transmogrification of #0080FF##UID:14757:0#balanced stralite waraxe of enduring (31.5-44.1 power, 5 apr)#LAST#.
[LOG]	You gain 4.04 gold from the transmogrification of #0080FF##UID:14827:0#yew starstaff of protection (20-24 power, 4 apr, darkness element)#LAST#.
[LOG]	You gain 0.75 gold from the transmogrification of #FFFFFF##UID:15267:0#yew starstaff (20-24 power, 4 apr, light element)#LAST#.
[LOG]	You gain 8.71 gold from the transmogrification of #8d55ff##UID:14950:0#lifebinding yew vilestaff of wizardry (20-24 power, 4 apr, fire element)#LAST#.
[LOG]	You gain 7.18 gold from the transmogrification of #0080FF##UID:14614:0#lifebinding yew starstaff of illumination (20-24 power, 4 apr, darkness element)#LAST#.
[LOG]	You gain 6.47 gold from the transmogrification of #0080FF##UID:14809:0#elven-wood magestaff of wizardry (25-30 power, 5 apr, cold element)#LAST#.
[LOG]	You gain 2.85 gold from the transmogrification of #00FF80##UID:14642:0#nature's pulsing mindstar of balance (13-14.3 power, 32 apr, nature damage)#LAST#.
[LOG]	You gain 3.13 gold from the transmogrification of #00FF80##UID:14598:0#horrifying pulsing mindstar of balance (13-14.3 power, 32 apr, nature damage)#LAST#.
[LOG]	You gain 6.50 gold from the transmogrification of #0080FF##UID:14843:0#thought-forged dwarven-steel greatsword of crippling (37-59.2 power, 2 apr)#LAST#.
[LOG]	You gain 19.08 gold from the transmogrification of #SALMON##UID:14998:0#Brenesagen the dwarven-steel greatsword (34.5-55.2 power, 4 apr)#LAST#.
[LOG]	You gain 2.02 gold from the transmogrification of #FFFFFF##UID:14715:0#shielding rune (absorb 341; dur 4; cd 18)#LAST#.
[LOG]	You gain 1.95 gold from the transmogrification of #00FF80##UID:15257:0#ethereal rune of the sneak (power 17; resist 38%; move 64%; dur 5; cd 20)#LAST#.
[LOG]	You gain 1.81 gold from the transmogrification of #FFFFFF##UID:14713:0#blink rune (range 5; phase 16; cd 20)#LAST#.
[LOG]	You gain 1.55 gold from the transmogrification of #FFFFFF##UID:15261:0#biting gale rune (damage 133; dur 4; cd 17)#LAST#.
[LOG]	You gain 1.00 gold from the transmogrification of #FFFFFF##UID:14611:0#wild infusion (res 16%; magical; dur 4; cd 16)#LAST#.
[LOG]	You gain 1.00 gold from the transmogrification of #FFFFFF##UID:14746:0#wild infusion (res 18%; magical; dur 3; cd 15)#LAST#.
[LOG]	You gain 1.00 gold from the transmogrification of #FFFFFF##UID:14849:0#wild infusion (res 20%; physical; dur 3; cd 15)#LAST#.
[LOG]	You gain 3.00 gold from the transmogrification of #FFFFFF##UID:14780:0#heroism infusion (die at -100; dur 7; cd 26)#LAST#.
[LOG]	You gain 3.57 gold from the transmogrification of #FFFFFF##UID:14863:0#heroism infusion (die at -157; dur 7; cd 35)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x08b40148
Loading level persistance level	dreadfell	8
Make wait background texture 654 : 0x1083529216 (0, 1082654720)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-dreadfell-7.teal	?=?	level-dreadfell-8.teal
Loading savefile 	/save/seri/
Wait finished, counted 0, 7 ticks
Creating level	dreadfell	8
Make wait background texture 766 : 0x1083529216 (0, 1082654720)
[Zone:newLevel]	dreadfell	beginning level generation, count:	1
C Map size 21:12 :: 252
C Map seens texture: 772 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[RoomsLoader:init] loaded room:	random_room	function: 0x10a4b860
[RoomsLoader:init] loaded room:	money_vault	function: 0x1012cdd0	chance:	5
[RoomsLoader:init] loaded room:	pit	function: 0x101285d0	chance:	7
[RoomsLoader:init] loaded room:	greater_vault	function: 0x1013a4b0	chance:	8
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	double_helix	12	6
[roomGen] generated room	double_helix
placed room	double_helix	at	9	9	with center	14	11
[roomGen] room generator	function: 0x1013a4b0	is making a room
C Map size 21:12 :: 252
C Map seens texture: 209 (60x60)
Static generator using file	/data/maps/vaults/auto/greater/treasure1.lua
[STATIC MAP] size	20	20	rotate:	default
[resolveObject] CREATE FOR	16273	fire drake	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	105.5044648997	106.1
[resolveObject] CREATED OBJECT:	16274	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16274	gold pieces
[resolveObject] CREATE FOR	16275	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0f97c828, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	63.949491738018	76.1
[resolveObject] CREATED OBJECT:	16276	steel greatsword of shearing	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	16276	steel greatsword of shearing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	16280	multi-hued drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	80.817577408642	96.1
[resolveObject] CREATED OBJECT:	16281	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16281	huge pile of gold pieces
[resolveObject] CREATE FOR	16289	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12c307c8, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater	58.147467632402	76.1
[resolveObject] CREATED OBJECT:	16290	infernal yew magestaff	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	6
[resolveObject]	16290	infernal yew magestaff	added to inventory	MAINHAND
[resolveObject] CREATE FOR	16294	skeleton master archer	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater	71.395222199406	76.1
[resolveObject] CREATED OBJECT:	16295	blink rune	tries left:	1
[resolveObject] adding to main inventory:	16295	blink rune
[ActorObjectUse] useObjectEnable: 	blink rune	by	skeleton master archer	inven/slot	1	nil
[resolveObject] CREATE FOR	16294	skeleton master archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	91.809002182292	96.1
[resolveObject] CREATED OBJECT:	16296	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16296	gold pieces
[resolveObject] CREATE FOR	16294	skeleton master archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x06179808, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	83.158715021726	96.1
[resolveObject] CREATED OBJECT:	16297	ranger's yew longbow of lightning	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	16297	ranger's yew longbow of lightning	added to inventory	MAINHAND
[resolveObject] CREATE FOR	16294	skeleton master archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x061798b0, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	23.673805099583	51.1
[resolveObject] CREATED OBJECT:	16303	barbed quiver of yew arrows of wind	tries left:	4
fight: 	barbed quiver of yew arrows of wind	ranger's yew longbow of lightning	::	OFFHAND	QUIVER
[resolveObject]	16303	barbed quiver of yew arrows of wind	added to inventory	QUIVER
[resolveObject] CREATE FOR	16318	skeleton master archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	36.725255388388	51.1
[resolveObject] CREATED OBJECT:	16319	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16319	gold pieces
[resolveObject] CREATE FOR	16318	skeleton master archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x10c2be58, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Greater	55.088579432426	76.1
[resolveObject] CREATED OBJECT:	16320	ash longbow of enduring	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
[resolveObject]	16320	ash longbow of enduring	added to inventory	MAINHAND
[resolveObject] CREATE FOR	16318	skeleton master archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x10c2bf00, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	47.562958003484	51.1
[resolveObject] CREATED OBJECT:	16324	barbed quiver of yew arrows of accuracy	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	8
fight: 	barbed quiver of yew arrows of accuracy	ash longbow of enduring	::	OFFHAND	QUIVER
[resolveObject]	16324	barbed quiver of yew arrows of accuracy	added to inventory	QUIVER
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Berserker
[resolveObject] CREATE FOR	16330	minotaur	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="battleaxe"}
[TOME ENTITY FILTER] selected Greater + Ego	37.849338467248	51.1
[resolveObject] CREATED OBJECT:	16333	arcing dwarven-steel battleaxe of rage	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	9
[resolveObject]	16333	arcing dwarven-steel battleaxe of rage	added to inventory	MAINHAND
[resolveObject] CREATE FOR	16342	ghoul	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	51.738874085114	76.1
[resolveObject] CREATED OBJECT:	16343	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16343	gold pieces
[resolveObject] CREATE FOR	16347	ghast	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Money	105.93108439238	109.1
[resolveObject] CREATED OBJECT:	16348	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16348	gold pieces
[resolveObject] CREATE FOR	16349	skeleton magus	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	73.164148183481	76.1
[resolveObject] CREATED OBJECT:	16350	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16350	gold pieces
[resolveObject] CREATE FOR	16349	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12a5d758, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	91.466412609177	96.1
[resolveObject] CREATED OBJECT:	16351	potent yew vilestaff of power	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	6
[resolveObject]	16351	potent yew vilestaff of power	added to inventory	MAINHAND
[resolveObject] CREATE FOR	16357	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0f968b18, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	89.487751763453	96.1
[resolveObject] CREATED OBJECT:	16358	balanced dwarven-steel greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	16358	balanced dwarven-steel greatsword of massacre	added to inventory	MAINHAND
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_miss
[CALLBACK] upgrading to prioritized	talents_on_melee_miss
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	16364	skeleton assassin	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater + Ego	21.690691537515	51.1
[resolveObject] CREATED OBJECT:	16366	restful dwarven-steel gauntlets of regeneration	tries left:	1
[resolveObject] adding to main inventory:	16366	restful dwarven-steel gauntlets of regeneration
[resolveObject] CREATE FOR	16364	skeleton assassin	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	105.62575635247	106.1
[resolveObject] CREATED OBJECT:	16372	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16372	gold pieces
[resolveObject] CREATE FOR	16364	skeleton assassin	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger", forbid_power_source=table: 0x10dad5a8}
[TOME ENTITY FILTER] selected Greater + Ego	48.264348809459	51.1
[resolveObject] CREATED OBJECT:	16373	balanced dwarven-steel dagger of evisceration	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	16373	balanced dwarven-steel dagger of evisceration	added to inventory	MAINHAND
[resolveObject] CREATE FOR	16364	skeleton assassin	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger", forbid_power_source=table: 0x103ce828}
[TOME ENTITY FILTER] selected Greater + Ego	34.779682505271	51.1
[resolveObject] CREATED OBJECT:	16379	stormbringer's dwarven-steel dagger of massacre	tries left:	4
fight: 	stormbringer's dwarven-steel dagger of massacre	balanced dwarven-steel dagger of evisceration	::	nil	OFFHAND
[resolveObject]	16379	stormbringer's dwarven-steel dagger of massacre	added to inventory	OFFHAND
[resolveObject] CREATE FOR	16364	skeleton assassin	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light", forbid_power_source=table: 0x103ce918}
[TOME ENTITY FILTER] selected Greater	51.534047750587	76.1
[resolveObject] CREATED OBJECT:	16385	cured leather armour of Toknor	tries left:	4
fight: 	cured leather armour of Toknor	balanced dwarven-steel dagger of evisceration	::	nil	BODY
fight: 	cured leather armour of Toknor	stormbringer's dwarven-steel dagger of massacre	::	nil	BODY
[resolveObject]	16385	cured leather armour of Toknor	added to inventory	BODY
[resolveObject] CREATE FOR	16389	gelatinous cube	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Greater	4.0150288964181	16.1
[resolveObject] CREATED OBJECT:	16390	shielding rune	tries left:	1
[resolveObject] adding to main inventory:	16390	shielding rune
[ActorObjectUse] useObjectEnable: 	shielding rune	by	gelatinous cube	inven/slot	1	nil
[resolveObject] CREATE FOR	16389	gelatinous cube	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	66.725607084532	76.1
[resolveObject] CREATED OBJECT:	16391	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16391	gold pieces
[resolveObject] CREATE FOR	16389	gelatinous cube	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Money	105.68798008165	109.1
[resolveObject] CREATED OBJECT:	16392	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16392	huge pile of gold pieces
[resolveObject] CREATE FOR	16389	gelatinous cube	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater + Ego	39.91962883826	51.1
[resolveObject] CREATED OBJECT:	16393	slime-covered dwarven-steel longsword of evisceration	tries left:	1
[resolveObject] adding to main inventory:	16393	slime-covered dwarven-steel longsword of evisceration
[resolveObject] CREATE FOR	16389	gelatinous cube	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater + Ego	40.543866882723	51.1
[resolveObject] CREATED OBJECT:	16399	miner's dwarven-steel helm of the bounder	tries left:	1
[resolveObject] adding to main inventory:	16399	miner's dwarven-steel helm of the bounder
[ActorObjectUse] useObjectEnable: 	miner's dwarven-steel helm of the bounder	by	gelatinous cube	inven/slot	1	nil
[ActorObjectUse] Object	miner's dwarven-steel helm of the bounder	16399	is ineligible for talent interface
[resolveObject] CREATE FOR	16411	lesser vampire	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater + Ego	18.839028794271	51.1
[resolveObject] CREATED OBJECT:	16416	defender's hardened leather cap of dexterity (#STATBONUS#)	tries left:	1
[resolveObject] adding to main inventory:	16416	defender's hardened leather cap of dexterity (#STATBONUS#)
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
[TOME ENTITY FILTER] selected Uniques	0.11724506507564	11
Added unique	mod.class.Object/Spelldrinker	::	1
[TOME ENTITY FILTER] selected Greater	124.55658856885	161
[resolveObject] CREATE FOR	16437	ghast	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	99.764515936505	101.1
[resolveObject] CREATED OBJECT:	16438	shielding rune of the sneak	tries left:	1
[resolveObject] adding to main inventory:	16438	shielding rune of the sneak
[ActorObjectUse] useObjectEnable: 	shielding rune of the sneak	by	ghast	inven/slot	1	nil
[resolveObject] CREATE FOR	16442	skeleton magus	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	3.59085993096	16.1
[resolveObject] CREATED OBJECT:	16443	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16443	gold pieces
[resolveObject] CREATE FOR	16442	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12d22640, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater	73.244366766577	76.1
[resolveObject] CREATED OBJECT:	16444	ash magestaff of protection	tries left:	4
[resolveObject]	16444	ash magestaff of protection	added to inventory	MAINHAND
[resolveObject] CREATE FOR	16448	ghast	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	95.287638462765	96.1
[resolveObject] CREATED OBJECT:	16449	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16449	gold pieces
[resolveObject] CREATE FOR	16450	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12c2ee28, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater	67.752910417826	76.1
[resolveObject] CREATED OBJECT:	16451	imbued ash vilestaff	tries left:	4
[resolveObject]	16451	imbued ash vilestaff	added to inventory	MAINHAND
[TOME ENTITY FILTER] selected Greater + Ego	86.529756955693	111
[TOME ENTITY FILTER] selected Uniques	1.211121690043	11
Added unique	mod.class.Object/Crude Iron Battle Axe of Kroll	::	1
[resolveObject] CREATE FOR	16457	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	99.149632816287	101.1
[resolveObject] CREATED OBJECT:	16458	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16458	gold pieces
[resolveObject] CREATE FOR	16457	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12c24f70, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	82.735231278821	96.1
[resolveObject] CREATED OBJECT:	16459	balanced dwarven-steel greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	16459	balanced dwarven-steel greatsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	16466	snow giant boulder thrower	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	23.348708152734	51.1
[resolveObject] CREATED OBJECT:	16468	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16468	gold pieces
[resolveObject] CREATE FOR	16470	skeleton archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	46.252809880628	51.1
[resolveObject] CREATED OBJECT:	16471	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16471	gold pieces
[resolveObject] CREATE FOR	16470	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0fd709d8, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Greater	62.355005262211	76.1
[resolveObject] CREATED OBJECT:	16472	ash longbow of piercing	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
[resolveObject]	16472	ash longbow of piercing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	16470	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x0fd70ae8, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	6.9750744729158	16.1
[resolveObject] CREATED OBJECT:	16476	psychokinetic quiver of ash arrows of grasping	tries left:	4
fight: 	psychokinetic quiver of ash arrows of grasping	ash longbow of piercing	::	OFFHAND	QUIVER
[resolveObject]	16476	psychokinetic quiver of ash arrows of grasping	added to inventory	QUIVER
[resolveObject] CREATE FOR	16493	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x11189148, subtype="longsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	4.0797305499861	16.1
[resolveObject] CREATED OBJECT:	16495	quick dwarven-steel longsword of enduring	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	16495	quick dwarven-steel longsword of enduring	added to inventory	MAINHAND
[resolveObject] CREATE FOR	16493	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x11189258, subtype="shield", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	89.613683934566	96.1
[resolveObject] CREATED OBJECT:	16501	reinforced steel shield of physical resistance (#RESIST#)	tries left:	4
fight: 	reinforced steel shield of physical resistance (#RESIST#)	quick dwarven-steel longsword of enduring	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	16501	reinforced steel shield of physical resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	16493	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x11189348, subtype="heavy", autoreq=true}
[TOME ENTITY FILTER] selected Greater	75.973807763125	76.1
[resolveObject] CREATED OBJECT:	16507	dwarven-steel mail armour of the deep	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	dwarven-steel mail armour of the deep	quick dwarven-steel longsword of enduring	::	nil	BODY
fight: 	dwarven-steel mail armour of the deep	reinforced steel shield of physical resistance (#RESIST#)	::	nil	BODY
[resolveObject]	16507	dwarven-steel mail armour of the deep	added to inventory	BODY
generated greater_vault	treasure1
[roomGen] generated room	greater_vault-treasure1-20x20
placed room	greater_vault-treasure1-20x20	at	28	15	with center	37	24
[roomGen] room generator	function: 0x10a4b860	is making a room
[roomGen] generated room	four_chambers
placed room	four_chambers	at	19	34	with center	24	39
[roomGen] room generator	function: 0x1013a4b0	is making a room
C Map size 21:12 :: 252
C Map seens texture: 222 (60x60)
Static generator using file	/data/maps/vaults/auto/greater/dragon-loot.lua
Loading entities file from memory	/data/general/npcs/minor-demon.lua
Loading entities file from memory	/data/general/npcs/fire-drake.lua
Loading entities file from memory	/data/general/grids/lava.lua
[STATIC MAP] size	15	14	rotate:	default
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava_floor.png
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
New GL Shader program 64
New GL Shader 75 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lava.frag
*p 64: Uniform: 0: 1406 tick
*p 64: Uniform: 1: 8B5E tex
[TOME ENTITY FILTER] selected Greater + Ego	53.847552624728	111
[resolveObject] CREATE FOR	16554	fire wyrm	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	1.3471207583644	16.1
[resolveObject] CREATED OBJECT:	16555	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16555	gold pieces
[TOME ENTITY FILTER] selected Greater + Ego	48.849147096707	111
[resolveObject] CREATE FOR	16557	fire wyrm	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	95.987264685107	96.1
[resolveObject] CREATED OBJECT:	16558	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16558	huge pile of gold pieces
[TOME ENTITY FILTER] selected Greater	135.18290105234	161
[resolveObject] CREATE FOR	16561	fire wyrm	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	63.530323667028	76.1
[resolveObject] CREATED OBJECT:	16562	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16562	gold pieces
[TOME ENTITY FILTER] selected Greater + Ego	58.461913221158	111
[resolveObject] CREATE FOR	16565	fire wyrm	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	87.520616503813	96.1
[resolveObject] CREATED OBJECT:	16566	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16566	gold pieces
[TOME ENTITY FILTER] selected Greater	128.90025117386	161
[resolveObject] CREATE FOR	16571	fire wyrm	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	2.4602831369017	16.1
[resolveObject] CREATED OBJECT:	16572	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16572	huge pile of gold pieces
[TOME ENTITY FILTER] selected Double Greater	29.664735705979	41
[resolveObject] CREATE FOR	16574	fire wyrm	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	22.384348066767	51.1
[resolveObject] CREATED OBJECT:	16575	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16575	gold pieces
generated greater_vault	dragon-loot
[roomGen] generated room	greater_vault-dragon-loot-15x14
placed room	greater_vault-dragon-loot-15x14	at	4	29	with center	11	35
[roomGen] room generator	function: 0x10a4b860	is making a room
[roomGen] generated room	simple7x9
placed room	simple7x9	at	24	7	with center	27	11
[roomGen] room generator	function: 0x10a4b860	is making a room
[roomGen] generated room	thick_wall
placed room	thick_wall	at	33	36	with center	36	42
[roomGen] room generator	function: 0x10a4b860	is making a room
[roomGen] generated room	center_arrows
[roomAlloc] could not place room	center_arrows
[roomGen] room generator	function: 0x10a4b860	is making a room
[roomGen] generated room	cells8
placed room	cells8	at	29	1	with center	32	4
[roomGen] room generator	function: 0x10a4b860	is making a room
[roomGen] generated room	cells4
placed room	cells4	at	38	4	with center	42	8
[roomGen] room generator	function: 0x10a4b860	is making a room
[roomGen] generated room	weird1
placed room	weird1	at	14	18	with center	18	22
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	two_passages	11	15
[roomGen] generated room	two_passages
[roomAlloc] could not place room	two_passages
[roomGen] room generator	function: 0x10a4b860	is making a room
loaded room	inner_pillar	9	7
[roomGen] generated room	inner_pillar
placed room	inner_pillar	at	3	18	with center	7	21
[Actor:move]	16554	fire wyrm	(forced) move from	nil	nil	to	6	34
[Actor:wearAllInventory]	16554	fire wyrm	wearing main inventory
[Actor:move]	16557	fire wyrm	(forced) move from	nil	nil	to	7	30
[Actor:wearAllInventory]	16557	fire wyrm	wearing main inventory
[Actor:move]	16559	fire imp	(forced) move from	nil	nil	to	7	41
[Actor:move]	16561	fire wyrm	(forced) move from	nil	nil	to	9	30
[Actor:wearAllInventory]	16561	fire wyrm	wearing main inventory
[Actor:move]	16563	fire imp	(forced) move from	nil	nil	to	10	37
[Actor:move]	16565	fire wyrm	(forced) move from	nil	nil	to	11	41
[Actor:wearAllInventory]	16565	fire wyrm	wearing main inventory
[Actor:move]	16571	fire wyrm	(forced) move from	nil	nil	to	16	31
[Actor:wearAllInventory]	16571	fire wyrm	wearing main inventory
[Actor:move]	16574	fire wyrm	(forced) move from	nil	nil	to	16	34
[Actor:wearAllInventory]	16574	fire wyrm	wearing main inventory
[Actor:move]	16576	fire imp	(forced) move from	nil	nil	to	16	41
[Actor:move]	16273	fire drake	(forced) move from	nil	nil	to	30	31
[Actor:wearAllInventory]	16273	fire drake	wearing main inventory
[Actor:move]	16275	skeleton warrior	(forced) move from	nil	nil	to	30	32
[Actor:move]	16280	multi-hued drake hatchling	(forced) move from	nil	nil	to	31	31
[Actor:wearAllInventory]	16280	multi-hued drake hatchling	wearing main inventory
[Actor:move]	16282	dolleg	(forced) move from	nil	nil	to	31	32
[Actor:move]	16284	master vampire	(forced) move from	nil	nil	to	32	23
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[]
New GL Shader program 76
*p 76: Uniform: 0: 8B5E tex
*p 76: Uniform: 1: 1406 ellipsoidalFactor
*p 76: Uniform: 2: 1406 tick
*p 76: Uniform: 3: 1406 tick_start
*p 76: Uniform: 4: 1406 time_factor
*p 76: Uniform: 5: 1406 deploy_factor
*p 76: Uniform: 6: 1406 flap
[SHADER] setting reset param	tick_start	1538110
[Actor:move]	16289	skeleton magus	(forced) move from	nil	nil	to	32	24
[useTalent] TALENT FAILED:	T_COMMAND_STAFF	for	skeleton magus	16289	true
[Actor:move]	16294	skeleton master archer	(forced) move from	nil	nil	to	32	25
[Actor:wearAllInventory]	16294	skeleton master archer	wearing main inventory
[Actor:move]	16309	elder vampire	(forced) move from	nil	nil	to	32	26
Cloned shader 76
[SHADER] setting reset param	tick_start	1538110
[Actor:move]	16318	skeleton master archer	(forced) move from	nil	nil	to	33	24
[Actor:wearAllInventory]	16318	skeleton master archer	wearing main inventory
[Actor:move]	16330	minotaur	(forced) move from	nil	nil	to	33	25
[Actor:move]	16339	elder vampire	(forced) move from	nil	nil	to	33	31
Cloned shader 76
[SHADER] setting reset param	tick_start	1538110
[Actor:move]	16342	ghoul	(forced) move from	nil	nil	to	33	32
[Actor:wearAllInventory]	16342	ghoul	wearing main inventory
[Actor:move]	16344	ghoulking	(forced) move from	nil	nil	to	34	21
[Actor:move]	16345	master vampire	(forced) move from	nil	nil	to	34	22
Cloned shader 76
[SHADER] setting reset param	tick_start	1538110
[Actor:move]	16347	ghast	(forced) move from	nil	nil	to	34	24
[Actor:wearAllInventory]	16347	ghast	wearing main inventory
[Actor:move]	16349	skeleton magus	(forced) move from	nil	nil	to	34	25
[Actor:wearAllInventory]	16349	skeleton magus	wearing main inventory
[Actor:move]	16357	skeleton warrior	(forced) move from	nil	nil	to	34	30
[Actor:move]	16364	skeleton assassin	(forced) move from	nil	nil	to	34	31
[Actor:wearAllInventory]	16364	skeleton assassin	wearing main inventory
[Actor:move]	16389	gelatinous cube	(forced) move from	nil	nil	to	34	32
[Actor:wearAllInventory]	16389	gelatinous cube	wearing main inventory
[Actor:move]	16405	chitinous spider	(forced) move from	nil	nil	to	35	22
[Actor:move]	16408	banshee	(forced) move from	nil	nil	to	35	24
[Actor:move]	16409	vampire	(forced) move from	nil	nil	to	35	25
Cloned shader 76
[SHADER] setting reset param	tick_start	1538110
[Actor:move]	16411	lesser vampire	(forced) move from	nil	nil	to	35	31
[Actor:wearAllInventory]	16411	lesser vampire	wearing main inventory
Cloned shader 76
[SHADER] setting reset param	tick_start	1538110
[Actor:move]	16422	elder vampire	(forced) move from	nil	nil	to	35	32
Cloned shader 76
[SHADER] setting reset param	tick_start	1538110
[Actor:move]	16425	weaver young	(forced) move from	nil	nil	to	36	29
[Actor:move]	16428	barrow wight	(forced) move from	nil	nil	to	37	17
[Actor:move]	16429	chitinous spider	(forced) move from	nil	nil	to	37	18
[Actor:move]	16432	chitinous spider	(forced) move from	nil	nil	to	37	22
[Actor:move]	16437	ghast	(forced) move from	nil	nil	to	37	29
[Actor:wearAllInventory]	16437	ghast	wearing main inventory
[Actor:move]	16442	skeleton magus	(forced) move from	nil	nil	to	38	17
[Actor:wearAllInventory]	16442	skeleton magus	wearing main inventory
[Actor:move]	16448	ghast	(forced) move from	nil	nil	to	38	18
[Actor:wearAllInventory]	16448	ghast	wearing main inventory
[Actor:move]	16450	skeleton magus	(forced) move from	nil	nil	to	38	22
[Actor:move]	16457	skeleton warrior	(forced) move from	nil	nil	to	38	29
[Actor:wearAllInventory]	16457	skeleton warrior	wearing main inventory
[Actor:move]	16465	great wolf	(forced) move from	nil	nil	to	39	29
[Actor:move]	16466	snow giant boulder thrower	(forced) move from	nil	nil	to	40	22
[Actor:wearAllInventory]	16466	snow giant boulder thrower	wearing main inventory
[Actor:move]	16469	emperor wight	(forced) move from	nil	nil	to	40	27
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	16470	skeleton archer	(forced) move from	nil	nil	to	41	21
[Actor:wearAllInventory]	16470	skeleton archer	wearing main inventory
[Actor:move]	16482	vampire lord	(forced) move from	nil	nil	to	41	22
Cloned shader 76
[SHADER] setting reset param	tick_start	1538110
[Actor:move]	16485	barrow wight	(forced) move from	nil	nil	to	41	27
[Actor:move]	16486	elder vampire	(forced) move from	nil	nil	to	41	28
Cloned shader 76
[SHADER] setting reset param	tick_start	1538110
[Actor:move]	16492	barrow wight	(forced) move from	nil	nil	to	45	24
[Actor:move]	16493	armoured skeleton warrior	(forced) move from	nil	nil	to	45	25
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_fire_fire_wyrm.png
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_minor_fire_imp.png
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_fire_fire_drake.png
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_major_dolleg.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_gelatinous_cube.png
checkHitOld	40.359206225568	24
=> chance to hit	76.949535001407
Loading tile from tileset	/data/gfx/shockbolt/npc/spiderkin_spider_weaver_young.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/spelldrinker.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/crude_iron_battleaxe_of_kroll.png
Loading tile from tileset	/data/gfx/shockbolt/npc/giant_ice_snow_giant_boulder_thrower.png
[Actor:move]	16577	barrow wight	(forced) move from	nil	nil	to	38	42
[resolveObject] CREATE FOR	16578	venom wyrm	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	63.642394848557	76.1
[resolveObject] CREATED OBJECT:	16579	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16579	huge pile of gold pieces
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_venom_venom_wyrm.png
[Actor:move]	16578	venom wyrm	(forced) move from	nil	nil	to	36	47
[Actor:wearAllInventory]	16578	venom wyrm	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_temporal_dredge_captain.png
[Actor:move]	16580	dredge captain	(forced) move from	nil	nil	to	33	6
[Actor:move]	16583	grave wight	(forced) move from	nil	nil	to	25	8
[Actor:move]	16584	bloated horror	(forced) move from	nil	nil	to	16	4
[resolveObject] CREATE FOR	16586	ghoul	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	23.770615650202	51.1
[resolveObject] CREATED OBJECT:	16587	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16587	gold pieces
[Actor:move]	16586	ghoul	(forced) move from	nil	nil	to	32	34
[Actor:wearAllInventory]	16586	ghoul	wearing main inventory
[resolveObject] CREATE FOR	16588	naga myrmidon	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected Greater	72.093850950685	76.1
[resolveObject] CREATED OBJECT:	16591	blue-steel trident of torment	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
[resolveObject]	16591	blue-steel trident of torment	added to inventory	MAINHAND
[Actor:move]	16588	naga myrmidon	(forced) move from	nil	nil	to	20	16
Random elite generating
[createRandomBoss] Creating random boss 	Vorenn the ghoulking	33	level	1	classes
  * class	Summoner	 rejected due to power source
[applyRandomClass]	16595	Vorenn the ghoulking	Adding class	Brawler	Warrior
   power types: not_power_source =	antimagic,nature	power_source =	technique
Adding 7 random class talents to boss
1	 * talent:	T_THICK_SKIN	4
2	 * talent:	T_DOUBLE_STRIKE	4
3	 * talent:	T_SPINNING_BACKHAND	4
4	 * talent:	T_KNIFE_MASTERY	4
5	 * talent:	T_HEIGHTENED_SENSES	4
6	 * talent:	T_UNARMED_MASTERY	4
7	 * talent:	T_QUICK_RECOVERY	4
 ** Finished adding	7	of	7	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	33	egos =	1	gr egos =	0	rand themes = 	3	points = 	39	nb_powers = 	8
 * using themes	dark,fire,temporal
 * forbid power sources:	antimagic,nature
Creating randart Murkbliss the %s(scintillating cashmere robe) with dark
 ** selected ego	shimmering 	(normal)	arcane
 * adding power: generic void(1 points), 20 remaining
 * adding power: generic resists pen temporal(1 points), 19 remaining
 * adding power: generic inc damage fire(1 points), 18 remaining
 * adding power: generic resist darkness(2 points), 17 remaining
 * adding power: generic dark numbing melee(2 points), 15 remaining
 * adding power: generic resist darkness(2 points), 13 remaining
 * adding power: generic resist temporal(2 points), 11 remaining
 * adding power: generic resists pen fire(1 points), 9 remaining
 * adding power: generic void(1.5 points), 8 remaining
 * adding power: generic resists pen temporal(1.5 points), 6.5 remaining
 * adding power: generic inc damage fire(1.5 points), 5 remaining
 * adding power: generic resist darkness(3 points), 3.5 remaining
 * adding bias power: generic resists pen fire(1.5 points), 20 remaining
 * adding bias power: generic inc damage fire(2.25 points), 18.5 remaining
 * adding bias power: generic dark numbing melee(3 points), 16.25 remaining
 * adding bias power: generic resists pen fire(1.8 points), 13.25 remaining
 * adding bias power: generic inc damage fire(2.7 points), 11.45 remaining
 * adding bias power: generic resist temporal(3 points), 8.75 remaining
 * adding bias power: generic resists pen fire(2.16 points), 5.75 remaining
 * adding bias power: generic inc damage fire(3.24 points), 3.59 remaining
[resolveObject] CREATE FOR	16745	Vorenn the ghoulking	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x130ddfc8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	4.6182389551816	40.5
[resolveObject] CREATED OBJECT:	16746	brawler's hardened leather gloves of the starseeker	tries left:	4
[ActorObjectUse] useObjectEnable: 	brawler's hardened leather gloves of the starseeker	by	Vorenn the ghoulking	inven/slot	table: 0x130de350	nil
[resolveObject]	16746	brawler's hardened leather gloves of the starseeker	added to inventory	HANDS
[resolveObject] CREATE FOR	16745	Vorenn the ghoulking	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x10e426c0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	47.679363789661	70.5
[resolveObject] CREATED OBJECT:	16752	rejuvenating reinforced leather armour of the wind	tries left:	4
fight: 	rejuvenating reinforced leather armour of the wind	brawler's hardened leather gloves of the starseeker	::	nil	BODY
[ActorObjectUse] useObjectEnable: 	rejuvenating reinforced leather armour of the wind	by	Vorenn the ghoulking	inven/slot	table: 0x130dddc0	nil
[resolveObject]	16752	rejuvenating reinforced leather armour of the wind	added to inventory	BODY
[resolveObject] CREATE FOR	16745	Vorenn the ghoulking	do_wear/tries:	false	2	filter:
	{subtype="hands", type="armor", ego_chance=-1000, name="rough leather gloves", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	16758	rough leather gloves	tries left:	1
[resolvers.inventory] created object:	16758	rough leather gloves	inventory:	nil	keep:	nil
[Identify]	rough leather gloves	true
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:move]	16745	Vorenn the ghoulking	(forced) move from	nil	nil	to	16	13
Added unique	mod.class.NPC/Vorenn the ghoulking	::	1
[Actor:wearAllInventory]	16745	Vorenn the ghoulking	wearing main inventory
running talented_ai_tactic resolver but aborting due to existing tactics
[resolveObject] CREATE FOR	16759	skeleton archer	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	77.863879161525	96.1
[resolveObject] CREATED OBJECT:	16760	flaming dwarven-steel mace of massacre	tries left:	1
[resolveObject] adding to main inventory:	16760	flaming dwarven-steel mace of massacre
[resolveObject] CREATE FOR	16759	skeleton archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	89.887369050158	96.1
[resolveObject] CREATED OBJECT:	16766	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16766	gold pieces
[resolveObject] CREATE FOR	16759	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12a8c6d0, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	6.1108624316878	16.1
[resolveObject] CREATED OBJECT:	16767	caustic yew longbow of enduring	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	16767	caustic yew longbow of enduring	added to inventory	MAINHAND
[resolveObject] CREATE FOR	16759	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x12a8c7e0, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Greater	69.570298334267	76.1
[resolveObject] CREATED OBJECT:	16773	quiver of ash arrows of corruption	tries left:	4
fight: 	quiver of ash arrows of corruption	caustic yew longbow of enduring	::	OFFHAND	QUIVER
[resolveObject]	16773	quiver of ash arrows of corruption	added to inventory	QUIVER
[Actor:move]	16759	skeleton archer	(forced) move from	nil	nil	to	27	37
[Actor:wearAllInventory]	16759	skeleton archer	wearing main inventory
[Actor:move]	16777	forest wight	(forced) move from	nil	nil	to	28	25
[resolveObject] CREATE FOR	16778	skeleton master archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0fe1fdc0, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected basic	103.23297585787	106.1
[resolveObject] CREATED OBJECT:	16779	ash longbow	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
[resolveObject]	16779	ash longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	16778	skeleton master archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x0fe1fe68, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	31.195979005768	51.1
[resolveObject] CREATED OBJECT:	16780	acidic quiver of yew arrows of crippling	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	8
fight: 	acidic quiver of yew arrows of crippling	ash longbow	::	OFFHAND	QUIVER
[resolveObject]	16780	acidic quiver of yew arrows of crippling	added to inventory	QUIVER
[Actor:move]	16778	skeleton master archer	(forced) move from	nil	nil	to	23	25
[resolveObject] CREATE FOR	16786	skeleton warrior	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater	63.311500244921	76.1
[resolveObject] CREATED OBJECT:	16787	eldritch cashmere wizard hat	tries left:	1
[resolveObject] adding to main inventory:	16787	eldritch cashmere wizard hat
[ActorObjectUse] useObjectEnable: 	eldritch cashmere wizard hat	by	skeleton warrior	inven/slot	1	nil
[ActorObjectUse] Object	eldritch cashmere wizard hat	16787	is ineligible for talent interface
[resolveObject] CREATE FOR	16786	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	104.54797055193	106.1
[resolveObject] CREATED OBJECT:	16791	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16791	gold pieces
[resolveObject] CREATE FOR	16786	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0f972aa0, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	11.064594952954	16.1
[resolveObject] CREATED OBJECT:	16792	truestriking dwarven-steel greatsword of shearing	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	16792	truestriking dwarven-steel greatsword of shearing	added to inventory	MAINHAND
[Actor:move]	16786	skeleton warrior	(forced) move from	nil	nil	to	47	29
[Actor:wearAllInventory]	16786	skeleton warrior	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_sandworm.png
[Actor:move]	16798	sandworm	(forced) move from	nil	nil	to	12	11
checkHitOld	40.359206225568	27
=> chance to hit	73.500486963997
[Actor:move]	16799	banshee	(forced) move from	nil	nil	to	37	14
[resolveObject] CREATE FOR	16800	venom drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	12.221748430353	16.1
[resolveObject] CREATED OBJECT:	16801	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16801	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_venom_venom_drake_hatchling.png
[Actor:move]	16800	venom drake hatchling	(forced) move from	nil	nil	to	14	25
[Actor:wearAllInventory]	16800	venom drake hatchling	wearing main inventory
[Actor:move]	16802	ghast	(forced) move from	nil	nil	to	28	21
[resolveObject] CREATE FOR	16803	ghast	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	76.767302884725	96.1
[resolveObject] CREATED OBJECT:	16804	emerald	tries left:	1
[resolveObject] adding to main inventory:	16804	emerald
[Actor:move]	16803	ghast	(forced) move from	nil	nil	to	21	16
[Actor:wearAllInventory]	16803	ghast	wearing main inventory
[resolveObject] CREATE FOR	16805	armoured skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	17.785106467067	51.1
[resolveObject] CREATED OBJECT:	16807	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16807	gold pieces
[resolveObject] CREATE FOR	16805	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x10b94c50, subtype="longsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	55.98679140913	76.1
[resolveObject] CREATED OBJECT:	16808	dwarven-steel longsword of corruption	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	16808	dwarven-steel longsword of corruption	added to inventory	MAINHAND
[resolveObject] CREATE FOR	16805	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x10b94d60, subtype="shield", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	21.152459849302	51.1
[resolveObject] CREATED OBJECT:	16812	flaming dwarven-steel shield of winter	tries left:	4
fight: 	flaming dwarven-steel shield of winter	dwarven-steel longsword of corruption	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	16812	flaming dwarven-steel shield of winter	added to inventory	OFFHAND
[resolveObject] CREATE FOR	16805	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x10e88270, subtype="heavy", autoreq=true}
[TOME ENTITY FILTER] selected Greater	70.848651318638	76.1
[resolveObject] CREATED OBJECT:	16818	fortifying dwarven-steel mail armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	fortifying dwarven-steel mail armour	dwarven-steel longsword of corruption	::	nil	BODY
fight: 	fortifying dwarven-steel mail armour	flaming dwarven-steel shield of winter	::	nil	BODY
[resolveObject]	16818	fortifying dwarven-steel mail armour	added to inventory	BODY
[Actor:move]	16805	armoured skeleton warrior	(forced) move from	nil	nil	to	7	12
[Actor:wearAllInventory]	16805	armoured skeleton warrior	wearing main inventory
[Actor:move]	16822	barrow wight	(forced) move from	nil	nil	to	10	20
[Actor:move]	16823	wretchling	(forced) move from	nil	nil	to	13	18
[resolveObject] CREATE FOR	16824	skeleton warrior	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater + Ego	17.684958625057	51.1
[resolveObject] CREATED OBJECT:	16825	shielding rune	tries left:	1
[resolveObject] adding to main inventory:	16825	shielding rune
[ActorObjectUse] useObjectEnable: 	shielding rune	by	skeleton warrior	inven/slot	1	nil
[resolveObject] CREATE FOR	16824	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	37.818222991507	51.1
[resolveObject] CREATED OBJECT:	16826	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16826	huge pile of gold pieces
[resolveObject] CREATE FOR	16824	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x10e652f0, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected basic	101.44054554376	106.1
[resolveObject] CREATED OBJECT:	16827	dwarven-steel greatsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	16827	dwarven-steel greatsword	added to inventory	MAINHAND
[Actor:move]	16824	skeleton warrior	(forced) move from	nil	nil	to	11	13
[Actor:wearAllInventory]	16824	skeleton warrior	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/object/hgloves_dsteel.png
Added unique	mod.class.Object/Loremaster Greynot's Analysis of the Races - Chapter 3 - Dwarves	::	1
Wait finished, counted 3443, 1233 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor12.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor16.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor15.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor10.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor13.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor11.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_8_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_1_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_1_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_07.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_9_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_9_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_8_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_3_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_08.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_07.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_8_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_07.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_7_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_9_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_7_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_3_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_1_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_8_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_7_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_8_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_08.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_9_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_8_07.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_7_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_3_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_08.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_9_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_3_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_1_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_8_08.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_3_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_05.png
[STARTEVENTS] Assigned events list:
[2] = {
}
[5] = {
}
[4] = {
}
[9] = {
  [1] = glimmerstone
  [2] = glimmerstone
  [3] = bligthed-soil
  [4] = necrotic-air
  [params] = {
  }
}
[8] = {
  [1] = glimmerstone
  [2] = glimmerstone
  [3] = glimmerstone
  [4] = glowing-chest
  [params] = {
  }
}
[3] = {
}
[7] = {
}
[1] = {
}
[6] = {
}
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	43	egos =	3	gr egos =	2	rand themes = 	2	points = 	19	nb_powers = 	6
 * using themes	antimagic,dark
 * forbid power sources:	arcane
Creating randart Coalfame(shadowy pouch of voratun shots) with dark
 ** selected ego	deadly 	(normal)	technique
 ** selected ego	hateful 	(greater)	psionic
 ** selected ego	 of accuracy	(normal)	technique
 * adding power: manaburn melee(2 points), 10 remaining
 * adding power: dark burst (crit)(1 points), 8 remaining
 * adding power: slime melee(2 points), 7 remaining
 * adding power: dark burst(1 points), 5 remaining
 * adding power: dark numbing melee(2 points), 4 remaining
 * adding power: dark numbing melee(2 points), 2 remaining
 * adding bias power: slime melee(3 points), 10 remaining
 * adding bias power: manaburn melee(3 points), 7 remaining
 * adding bias power: dark burst (crit)(1.5 points), 4 remaining
 * adding bias power: dark burst (crit)(1.8 points), 2.5 remaining
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	17310	ghoulking	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	95.02965752639	96.1
[resolveObject] CREATED OBJECT:	17311	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	17311	gold pieces
[resolveObject] CREATE FOR	17312	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	30.60265477375	51.1
[resolveObject] CREATED OBJECT:	17313	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	17313	gold pieces
[resolveObject] CREATE FOR	17312	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x10e1bd88, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	7.3979555780627	16.1
[resolveObject] CREATED OBJECT:	17314	warbringer's dwarven-steel greatsword of amnesia	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	17314	warbringer's dwarven-steel greatsword of amnesia	added to inventory	MAINHAND
[EVENT] glowing-chest placed at 	43	7
Not gone east, no backup guardian
Running on level loads	dreadfell-8
[Actor:move]	3935	Seri	(forced) move from	41	40	to	24	19
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Seri	Seri
Adding entity	3935	after	3935
[ONLINE PROFILE] current character 	Seri the level 30 Yeek Wyrmic
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
Updating zone name	Dreadfell (8)
C Map minimap texture: 336 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Seri	level	::	level-dreadfell-7.teal	::	table: 0x0fdbaa48	=>	table: 0x12fba520	(3912)
Loading savefile 	/save/seri/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Saving game...
[resolveObject] CREATE FOR	17322	fire drake	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	82.546615097135	96.1
[resolveObject] CREATED OBJECT:	17323	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	17323	gold pieces
[Actor:move]	17322	fire drake	(forced) move from	nil	nil	to	6	35
[Actor:wearAllInventory]	17322	fire drake	wearing main inventory
[resolveObject] CREATE FOR	17324	fire drake	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	99.551743706624	101.1
[resolveObject] CREATED OBJECT:	17325	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	17325	gold pieces
[Actor:move]	17324	fire drake	(forced) move from	nil	nil	to	5	33
[Actor:wearAllInventory]	17324	fire drake	wearing main inventory
[resolveObject] CREATE FOR	17326	fire drake	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	85.670345835335	96.1
[resolveObject] CREATED OBJECT:	17327	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	17327	huge pile of gold pieces
[Actor:move]	17326	fire drake	(forced) move from	nil	nil	to	10	40
[Actor:wearAllInventory]	17326	fire drake	wearing main inventory
[resolveObject] CREATE FOR	17328	fire drake	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	104.97970063725	106.1
[resolveObject] CREATED OBJECT:	17329	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	17329	huge pile of gold pieces
[Actor:move]	17328	fire drake	(forced) move from	nil	nil	to	11	40
[Actor:wearAllInventory]	17328	fire drake	wearing main inventory
[resolveObject] CREATE FOR	17330	fire drake	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	22.742562570813	51.1
[resolveObject] CREATED OBJECT:	17331	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	17331	huge pile of gold pieces
[Actor:move]	17330	fire drake	(forced) move from	nil	nil	to	15	30
[Actor:wearAllInventory]	17330	fire drake	wearing main inventory
[resolveObject] CREATE FOR	17332	fire drake	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	77.063973168602	96.1
[resolveObject] CREATED OBJECT:	17333	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	17333	gold pieces
[Actor:move]	17332	fire drake	(forced) move from	nil	nil	to	15	31
[Actor:wearAllInventory]	17332	fire drake	wearing main inventory
[resolveObject] CREATE FOR	17334	fire drake	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	23.095283103465	51.1
[resolveObject] CREATED OBJECT:	17335	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	17335	gold pieces
[Actor:move]	17334	fire drake	(forced) move from	nil	nil	to	17	33
[Actor:wearAllInventory]	17334	fire drake	wearing main inventory
[resolveObject] CREATE FOR	17336	fire drake	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	3.4889755384953	16.1
[resolveObject] CREATED OBJECT:	17337	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	17337	gold pieces
[Actor:move]	17336	fire drake	(forced) move from	nil	nil	to	17	34
[Actor:wearAllInventory]	17336	fire drake	wearing main inventory
[resolveObject] CREATE FOR	17338	venom drake	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	33.816853581162	51.1
[resolveObject] CREATED OBJECT:	17339	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	17339	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_venom_venom_drake.png
[Actor:move]	17338	venom drake	(forced) move from	nil	nil	to	37	46
[Actor:wearAllInventory]	17338	venom drake	wearing main inventory
[resolveObject] CREATE FOR	17340	venom drake	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	74.166237296247	76.1
[resolveObject] CREATED OBJECT:	17341	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	17341	gold pieces
[Actor:move]	17340	venom drake	(forced) move from	nil	nil	to	35	47
[Actor:wearAllInventory]	17340	venom drake	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_temporal_dredge.png
[Actor:move]	17342	dredge	(forced) move from	nil	nil	to	32	5
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
[Actor:move]	17343	dredge	(forced) move from	nil	nil	to	33	5
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
[Actor:move]	17344	dredge	(forced) move from	nil	nil	to	34	6
[resolveObject] CREATE FOR	17345	venom drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	29.817540550195	51.1
[resolveObject] CREATED OBJECT:	17346	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	17346	huge pile of gold pieces
[Actor:move]	17345	venom drake hatchling	(forced) move from	nil	nil	to	13	24
[Actor:wearAllInventory]	17345	venom drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	17347	venom drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	19.654955439341	51.1
[resolveObject] CREATED OBJECT:	17348	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	17348	huge pile of gold pieces
[Actor:move]	17347	venom drake hatchling	(forced) move from	nil	nil	to	13	25
[Actor:wearAllInventory]	17347	venom drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	17349	venom drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	69.231405046451	76.1
[resolveObject] CREATED OBJECT:	17350	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	17350	gold pieces
[Actor:move]	17349	venom drake hatchling	(forced) move from	nil	nil	to	15	24
[Actor:wearAllInventory]	17349	venom drake hatchling	wearing main inventory
[Actor:move]	17351	wretchling	(forced) move from	nil	nil	to	14	17
[Actor:move]	17352	wretchling	(forced) move from	nil	nil	to	13	19
[Actor:move]	17353	wretchling	(forced) move from	nil	nil	to	13	17
[resolveObject] CREATE FOR	17354	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	53.019107462332	76.1
[resolveObject] CREATED OBJECT:	17355	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	17355	huge pile of gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_fire_fire_drake_hatchling.png
[Actor:move]	17354	fire drake hatchling	(forced) move from	nil	nil	to	5	34
[Actor:wearAllInventory]	17354	fire drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	17356	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	38.928480851205	51.1
[resolveObject] CREATED OBJECT:	17357	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	17357	gold pieces
[Actor:move]	17356	fire drake hatchling	(forced) move from	nil	nil	to	10	39
[Actor:wearAllInventory]	17356	fire drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	17358	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	77.533199525939	96.1
[resolveObject] CREATED OBJECT:	17359	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	17359	huge pile of gold pieces
[Actor:move]	17358	fire drake hatchling	(forced) move from	nil	nil	to	14	30
[Actor:wearAllInventory]	17358	fire drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	17360	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	58.009862742165	76.1
[resolveObject] CREATED OBJECT:	17361	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	17361	gold pieces
[Actor:move]	17360	fire drake hatchling	(forced) move from	nil	nil	to	16	33
[Actor:wearAllInventory]	17360	fire drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	17362	venom drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	62.129122722412	76.1
[resolveObject] CREATED OBJECT:	17363	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	17363	gold pieces
[Actor:move]	17362	venom drake hatchling	(forced) move from	nil	nil	to	38	47
[Actor:wearAllInventory]	17362	venom drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	17364	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	92.703683608344	96.1
[resolveObject] CREATED OBJECT:	17365	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	17365	huge pile of gold pieces
[Actor:move]	17364	fire drake hatchling	(forced) move from	nil	nil	to	5	35
[Actor:wearAllInventory]	17364	fire drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	17366	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	73.255068743607	76.1
[resolveObject] CREATED OBJECT:	17367	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	17367	gold pieces
[Actor:move]	17366	fire drake hatchling	(forced) move from	nil	nil	to	11	39
[Actor:wearAllInventory]	17366	fire drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	17368	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	84.682774277284	96.1
[resolveObject] CREATED OBJECT:	17369	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	17369	gold pieces
[Actor:move]	17368	fire drake hatchling	(forced) move from	nil	nil	to	14	31
[Actor:wearAllInventory]	17368	fire drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	17370	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	46.850878881421	51.1
[resolveObject] CREATED OBJECT:	17371	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	17371	gold pieces
[Actor:move]	17370	fire drake hatchling	(forced) move from	nil	nil	to	13	30
[Actor:wearAllInventory]	17370	fire drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	17372	venom drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	71.861532155636	76.1
[resolveObject] CREATED OBJECT:	17373	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	17373	gold pieces
[Actor:move]	17372	venom drake hatchling	(forced) move from	nil	nil	to	38	46
[Actor:wearAllInventory]	17372	venom drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	17374	venom drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	77.534169156382	96.1
[resolveObject] CREATED OBJECT:	17375	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	17375	gold pieces
[Actor:move]	17374	venom drake hatchling	(forced) move from	nil	nil	to	37	47
[Actor:wearAllInventory]	17374	venom drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	17376	venom drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	61.094806706342	76.1
[resolveObject] CREATED OBJECT:	17377	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	17377	gold pieces
[Actor:move]	17376	venom drake hatchling	(forced) move from	nil	nil	to	39	45
[Actor:wearAllInventory]	17376	venom drake hatchling	wearing main inventory
[SAVEFILE PIPE] new save running in the pipe:	Seri	game	::	game.teag	::	table: 0x0ef66e78	=>	table: 0x10cff7b8	(6377)
Loading savefile 	/save/seri/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0e611f80	=>	table: 0x15f76760	(749)
Loading savefile 	/save//
table: 0x04e622a0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x042d9bd0	normal
table: 0x04e621a0	normal
Using cached font	/data/font/Salsa-Regular.ttf	13
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/seri/level-dreadfell-7.teal.tmp
Saved zipname /save/seri/level-dreadfell-7.teal.tmp
[SAVEFILE PIPE] Checking save	Seri	level	/save/seri/level-dreadfell-7.teal.tmp
Loading savefile 	/save/seri/
[SAVEFILE] checked validity of type	level	 => 	all fine
Saved zipname /save/seri/game.teag.tmp
[SAVEFILE PIPE] Checking save	Seri	game	/save/seri/game.teag.tmp
Loading savefile 	/save/seri/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveLevel_md5
Save MD5	207ca2aa-a960-46ad-aa7f-4ddb6f812f55	a0b85891091ab2f73961dec09af16458	level	/save/seri/level-dreadfell-7.teal
[ONLINE PROFILE] saved character md5	207ca2aa-a960-46ad-aa7f-4ddb6f812f55	level-dreadfell-7.teal	a0b85891091ab2f73961dec09af16458
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	207ca2aa-a960-46ad-aa7f-4ddb6f812f55	d667b3316b3f3894ba65063b4da387a8	game	/save/seri/game.teag
[ONLINE PROFILE] saved character md5	207ca2aa-a960-46ad-aa7f-4ddb6f812f55	game.teag	d667b3316b3f3894ba65063b4da387a8
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 5 seconds
[COROUTINE] dead	savefilepipe
Deleting shader 47 (is clone 0)
Deleting shader 68 (is clone 0)
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting shader 54 (is clone 0)
Deleting shader 49 (is clone 0)
[LOG]	Resting starts...
[target_simple AI]	16778	skeleton master archer	selecting NEW TARGET	24	19	3935	Seri
[use_tactical AI] === Action Selected:	16778	skeleton master archer	disable	 talent:T_CRIPPLING_SHOT
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow	acidic quiver of yew arrows of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton master archer	16778	using weapon:	ash longbow	ammo:	acidic quiver of yew arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	ash longbow	to:	24	19
Adding entity	17379	after	16778
checkHitOld	40.359206225568	27
=> chance to hit	73.500486963997
[Actor:move]	16799	banshee	move from	37	14	to	36	14
[ATTACK ARCHERY]	17379	 to 	Seri	 :: 	66.507016732499	10	37.103497872868	::	1.3162277660168
checkHit	50	vs	42	=> chance to hit	70
[LOG]	Skeleton master archer's Crippling Shot misses #fbd578#Seri#LAST#.
[NPC:seen_by] Passing target	Seri	from	16778	skeleton master archer	to	16777	forest wight
[use_tactical AI] === Action Selected:	16778	skeleton master archer	disable	 talent:T_PINNING_SHOT
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow	acidic quiver of yew arrows of crippling	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton master archer	16778	using weapon:	ash longbow	ammo:	acidic quiver of yew arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	ash longbow	to:	24	19
Adding entity	17380	after	16778
checkHitOld	40.359206225568	27
=> chance to hit	73.500486963997
[Actor:move]	16799	banshee	move from	36	14	to	35	14
[ATTACK ARCHERY]	17380	 to 	Seri	 :: 	66.507016732499	10	37.103497872868	::	1.2529822128135
checkHit	50	vs	42	=> chance to hit	70
[ATTACK ARCHERY] raw dam	66.507016732499	versus	37.103497872868	with APR	10
[ATTACK ARCHERY] after armor	46.554911712749
[ATTACK ARCHERY] after range	62
[PHYS CRIT %] axe accuracy bonus	50	42	=	2
[PHYS CRIT %]	12
[ATTACK ARCHERY] after crit	62
[ATTACK ARCHERY] after mult	77.684897194435
[ATTACK ARCHERY] after hook	77.684897194435
[LOG]	Rested for 3 turns (stop reason: taken damage).
[LOG]	Seri resists!
[LOG]	Skeleton master archer's Pinning Shot hits #fbd578#Seri#LAST# for #WHITE#69 physical#LAST# damage.
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	31.000007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	27	vs	66	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1563679
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #{bold}##GREEN#1123 acid#{normal}##LAST# damage.
[NPC:seen_by] Passing target	Seri	from	16777	forest wight	to	16802	ghast
[improved_talented AI] chooses for	16799	banshee	T_SHRIEK
[Actor:move]	16802	ghast	move from	28	21	to	28	20
[LOG]	
[Actor:move]	3935	Seri	move from	24	19	to	24	20
checkHitOld	40.359206225568	27
=> chance to hit	73.500486963997
[Actor:move]	16799	banshee	move from	35	14	to	34	14
[Actor:move]	16802	ghast	move from	28	20	to	28	21
[Actor:move]	3935	Seri	move from	24	20	to	24	21
[Actor:move]	3935	Seri	move from	24	21	to	24	22
[Actor:move]	16777	forest wight	move from	28	25	to	27	24
[improved_talented AI] chooses for	16799	banshee	T_PHASE_DOOR
checkHitOld	40.359206225568	27
=> chance to hit	73.500486963997
[Actor:move]	16799	banshee	(forced) move from	34	14	to	32	12
[phase door] final location of 	banshee	32	12	vs	34	14
[Actor:move]	16802	ghast	move from	28	21	to	28	20
[Actor:move]	3935	Seri	move from	24	22	to	24	23
[Actor:move]	16777	forest wight	move from	27	24	to	26	24
checkHitOld	40.359206225568	27
=> chance to hit	73.500486963997
[Actor:move]	16799	banshee	move from	32	12	to	31	13
Deleting shader 53 (is clone 1)
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southeast (forest wight)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	31.000007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	12	vs	66	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1565756
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Forest wight for #ROYAL_BLUE#650 lightning#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Forest wight!#{normal}#
[LOG]	
[LOG]	Resting starts...
checkHitOld	40.359206225568	27
=> chance to hit	73.500486963997
[Actor:move]	16799	banshee	move from	31	13	to	30	14
checkHitOld	40.359206225568	27
=> chance to hit	73.500486963997
[Actor:move]	16799	banshee	move from	30	14	to	29	15
[Actor:move]	16802	ghast	move from	28	20	to	28	21
[LOG]	Seri is affected by the glimmerstone!
Deleting shader 53 (is clone 1)
checkHitOld	40.359206225568	27
=> chance to hit	73.500486963997
[Actor:move]	16799	banshee	move from	29	15	to	28	16
checkHitOld	40.359206225568	27
=> chance to hit	73.500486963997
[Actor:move]	16799	banshee	move from	28	16	to	27	17
checkHitOld	40.359206225568	27
=> chance to hit	73.500486963997
[Actor:move]	16799	banshee	move from	27	17	to	27	18
[Actor:move]	16802	ghast	move from	28	21	to	28	22
checkHitOld	40.359206225568	27
=> chance to hit	73.500486963997
[Actor:move]	16799	banshee	move from	27	18	to	26	19
[Actor:move]	16802	ghast	move from	28	22	to	28	23
checkHitOld	40.359206225568	27
=> chance to hit	73.500486963997
[Actor:move]	16799	banshee	move from	26	19	to	26	20
[Actor:move]	16802	ghast	move from	28	23	to	28	22
checkHitOld	40.359206225568	27
=> chance to hit	73.500486963997
[Actor:move]	16799	banshee	move from	26	20	to	25	21
[Actor:move]	16802	ghast	move from	28	22	to	28	21
checkHitOld	40.359206225568	27
=> chance to hit	73.500486963997
[LOG]	Rested for 8 turns (stop reason: hostile spotted to the north (banshee)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
[MIND CRIT %]	31.000007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri surges with #1133F3#icy#LAST# power!
Cloned shader 53
[SHADER] setting reset param	tick_start	1568353
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Banshee for #{bold}##1133F3#777 cold#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Banshee!#{normal}#
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	
[LOG]	Resting starts...
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
[Actor:move]	16802	ghast	move from	28	21	to	28	20
[Actor:move]	16802	ghast	move from	28	20	to	28	21
Deleting shader 53 (is clone 1)
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[Actor:move]	16802	ghast	move from	28	21	to	28	22
[LOG]	Seri is affected by the glimmerstone!
[Actor:move]	16802	ghast	move from	28	22	to	28	21
[Actor:move]	16802	ghast	move from	28	21	to	28	22
[LOG]	Seri is affected by the glimmerstone!
[Actor:move]	16802	ghast	move from	28	22	to	28	21
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
[Actor:move]	16802	ghast	move from	28	21	to	28	20
[improved_talented AI] chooses for	16802	ghast	T_RETCH
[Actor:move]	16802	ghast	move from	28	20	to	28	19
[Actor:move]	16802	ghast	move from	28	19	to	28	18
[improved_talented AI] chooses for	16802	ghast	T_SUMMON
[Actor:move]	17382	ghoul	(forced) move from	nil	nil	to	28	17
[improved_talented AI] chooses for	16802	ghast	T_GHOULISH_LEAP
[Actor:move]	16802	ghast	(forced) move from	28	18	to	28	21
[improved_talented AI] chooses for	16802	ghast	T_BITE_POISON
[ATTACK] attacking with innate combat
[ATTACK] to 	ghast	dam/apr/atk/mult ::	30.756941377572	3	28	6.4454124645871	vs. armor/def	2	9
[ATTACK] after melee attack bonus hooks & callbacks::	30.756941377572	3	28	6.4454124645871	vs. armor/def	2	9
checkHit	28	vs	9	=> chance to hit	98
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	32	3	vs. armor/hardiness	2	0.3
[ATTACK] after armor	32
[PHYS CRIT %]	1
[ATTACK] after crit	32
[ATTACK] after mult	206.25319886679
[Actor:move]	16802	ghast	move from	28	21	to	28	20
[Actor:move]	16802	ghast	move from	28	20	to	28	21
[Actor:move]	16802	ghast	move from	28	21	to	28	22
[Actor:move]	16802	ghast	move from	28	22	to	28	23
[improved_talented AI] chooses for	16802	ghast	T_SUMMON
[resolveObject] CREATE FOR	17383	ghoul	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Money	106.18354357833	109.1
[resolveObject] CREATED OBJECT:	17384	emerald	tries left:	1
[resolveObject] adding to main inventory:	17384	emerald
[Actor:move]	17383	ghoul	(forced) move from	nil	nil	to	27	24
[LOG]	Something summons Ghoul!
[LOG]	Rested for 27 turns (stop reason: hostile spotted to the east (ghoul)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	31.000007060581
checkHit	38	vs	66	=> chance to hit	0
[LOG]	Ghoul is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	1571805
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(437 resilience)#LAST#, #GREEN#367 acid#LAST# (#RED##{bold}#367#LAST##{normal}# total damage).
[NPC:seen_by] Passing target	Seri	from	17383	ghoul	to	17382	ghoul
[Actor:move]	17383	ghoul	move from	27	24	to	26	24
[LOG]	
[Actor:move]	3935	Seri	move from	24	23	to	25	24
[Actor:move]	17382	ghoul	move from	28	17	to	28	18
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	28.81662199308	3	28	1	vs. armor/def	37.103497872868	42
[ATTACK] after melee attack bonus hooks & callbacks::	28.81662199308	3	28	1	vs. armor/def	37.103497872868	42
checkHit	28	vs	42	=> chance to hit	15
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	31	3	vs. armor/hardiness	37.103497872868	0.3
[ATTACK] after armor	21.7
[PHYS CRIT %]	1
[ATTACK] after crit	21.7
[ATTACK] after mult	21.7
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
[Actor:move]	17383	ghoul	move from	26	24	to	26	24
[LOG]	#UID:17383:0#Ghoul hits #fbd578#Seri#LAST# for #WHITE#14 physical#LAST# damage.
[LOG]	Melee retaliation hits Ghoul for #1133F3#51 cold#LAST# damage.
[target_simple AI]	16802	ghast	selecting NEW TARGET	25	24	3935	Seri
[Actor:move]	16802	ghast	move from	28	23	to	27	24
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Ghoul!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	68.421694151929	69.677664276969	60	2.0589117562234	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	68.421694151929	69.677664276969	60	2.0589117562234	vs. armor/def	2	8
checkHit	60	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	75	69.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	75
[PHYS CRIT %] axe accuracy bonus	60	8	=	13
[PHYS CRIT %]	42.500007060581
[ATTACK] after crit	75
[ATTACK] after mult	154.41838171675
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	69.140793271971	79.347080346211	60	2.0589117562234	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	69.140793271971	79.347080346211	60	2.0589117562234	vs. armor/def	2	8
checkHit	60	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	79.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	60	8	=	13
[PHYS CRIT %]	43.000007060581
[ATTACK] after crit	72
[ATTACK] after mult	148.24164644808
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
checkHit	56	vs	38	=> chance to hit	95
[LOG]	#LIGHT_GREEN##UID:3935:0##fbd578#Seri#LAST# gains 1% of a turn from Ancestral Life.#LAST#
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREEN#229 nature#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#220 nature#LAST# (#RED##{bold}#448#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#94 healing#LAST# from #UID:17383:0#Ghoul.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghoul!#{normal}#
[Actor:move]	16802	ghast	move from	27	24	to	26	24
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghast	dam/apr/atk/mult ::	68.421694151929	69.677664276969	60	1	vs. armor/def	2	9
[ATTACK] after melee attack bonus hooks & callbacks::	68.421694151929	69.677664276969	60	1	vs. armor/def	2	9
checkHit	60	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	74	69.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	74
[PHYS CRIT %] axe accuracy bonus	60	9	=	12.75
[PHYS CRIT %]	42.250007060581
[ATTACK] after crit	74
[ATTACK] after mult	74
[LOG]	Seri surges with #LIGHT_GREEN#natural#LAST# power!
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghast	dam/apr/atk/mult ::	69.140793271971	79.347080346211	60	1	vs. armor/def	2	9
[ATTACK] after melee attack bonus hooks & callbacks::	69.140793271971	79.347080346211	60	1	vs. armor/def	2	9
checkHit	60	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	79.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	60	9	=	12.75
[PHYS CRIT %]	42.750007060581
[ATTACK] after crit	116.2
[ATTACK] after mult	116.2
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghast!#{normal}#
[Actor:move]	3935	Seri	move from	25	24	to	25	24
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghast for #LIGHT_GREEN#94 nature#LAST#, #PURPLE#0 arcane#LAST#, #{bold}##LIGHT_GREEN#148 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#242#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Ghast for #LIGHT_GREEN#261 nature#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghast	dam/apr/atk/mult ::	68.421694151929	69.677664276969	60	1	vs. armor/def	2	9
[ATTACK] after melee attack bonus hooks & callbacks::	68.421694151929	69.677664276969	60	1	vs. armor/def	2	9
checkHit	60	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	69.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	60	9	=	12.75
[PHYS CRIT %]	42.250007060581
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghast	dam/apr/atk/mult ::	69.140793271971	79.347080346211	60	1	vs. armor/def	2	9
[ATTACK] after melee attack bonus hooks & callbacks::	69.140793271971	79.347080346211	60	1	vs. armor/def	2	9
checkHit	60	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	79.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	60	9	=	12.75
[PHYS CRIT %]	42.750007060581
[ATTACK] after crit	72
[ATTACK] after mult	72
[Actor:move]	3935	Seri	move from	25	24	to	25	24
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghast for #LIGHT_GREEN#88 nature#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#92 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#179#LAST##{normal}# total damage).
[improved_talented AI] chooses for	16802	ghast	T_ROTTING_DISEASE
[LOG]	#RED##{bold}#Ghast performs a diseased attack against Seri.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	30.756941377572	3	28	0.94721359549996	vs. armor/def	37.103497872868	42
[ATTACK] after melee attack bonus hooks & callbacks::	30.756941377572	3	28	0.94721359549996	vs. armor/def	37.103497872868	42
checkHit	28	vs	42	=> chance to hit	15
[LOG]	#UID:16802:0#Ghast misses #fbd578#Seri#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghast	dam/apr/atk/mult ::	68.421694151929	69.677664276969	60	1	vs. armor/def	2	9
[ATTACK] after melee attack bonus hooks & callbacks::	68.421694151929	69.677664276969	60	1	vs. armor/def	2	9
checkHit	60	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	69.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	60	9	=	12.75
[PHYS CRIT %]	42.250007060581
[ATTACK] after crit	114.54
[ATTACK] after mult	114.54
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghast!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghast	dam/apr/atk/mult ::	69.140793271971	79.347080346211	60	1	vs. armor/def	2	9
[ATTACK] after melee attack bonus hooks & callbacks::	69.140793271971	79.347080346211	60	1	vs. armor/def	2	9
checkHit	60	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	75	79.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	75
[PHYS CRIT %] axe accuracy bonus	60	9	=	12.75
[PHYS CRIT %]	42.750007060581
[ATTACK] after crit	124.5
[ATTACK] after mult	124.5
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghast!#{normal}#
[Actor:move]	3935	Seri	move from	25	24	to	25	24
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghast for #{bold}##LIGHT_GREEN#146 nature#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghast!#{normal}#
[Actor:move]	17382	ghoul	move from	28	18	to	28	19
[LOG]	
[LOG]	Resting starts...
Deleting shader 53 (is clone 1)
[Actor:move]	17382	ghoul	move from	28	19	to	28	20
[Actor:move]	17382	ghoul	move from	28	20	to	28	21
[Actor:move]	17382	ghoul	move from	28	21	to	28	22
[Actor:move]	17382	ghoul	move from	28	22	to	28	23
[LOG]	Rested for 7 turns (stop reason: hostile spotted to the east (ghoul)).
[LOG]	
[LOG]	Corrosive Breath is still on cooldown for 2 turns.
[Actor:move]	3935	Seri	move from	25	24	to	26	24
[Actor:move]	17382	ghoul	move from	28	23	to	27	24
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
Deleting temp shader	invis_edge[]
[MIND CRIT %]	31.000007060581
checkHit	37	vs	66	=> chance to hit	0
[LOG]	Ghoul is stunned!
Cloned shader 53
[SHADER] setting reset param	tick_start	1577306
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(398 resilience)#LAST#, #ROYAL_BLUE#355 lightning#LAST# (#RED##{bold}#355#LAST##{normal}# total damage).
[improved_talented AI] chooses for	17382	ghoul	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	28.58374364738	3	28	1	vs. armor/def	37.103497872868	42
[ATTACK] after melee attack bonus hooks & callbacks::	28.58374364738	3	28	1	vs. armor/def	37.103497872868	42
checkHit	28	vs	42	=> chance to hit	15
[LOG]	#UID:17382:0#Ghoul misses #fbd578#Seri#LAST#.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	68.421694151929	69.677664276969	60	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	68.421694151929	69.677664276969	60	1	vs. armor/def	2	8
checkHit	60	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	74	69.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	74
[PHYS CRIT %] axe accuracy bonus	60	8	=	13
[PHYS CRIT %]	42.500007060581
[ATTACK] after crit	74
[ATTACK] after mult	74
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	69.140793271971	79.347080346211	60	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	69.140793271971	79.347080346211	60	1	vs. armor/def	2	8
checkHit	60	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	76	79.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	76
[PHYS CRIT %] axe accuracy bonus	60	8	=	13
[PHYS CRIT %]	43.000007060581
[ATTACK] after crit	76
[ATTACK] after mult	76
[Actor:move]	3935	Seri	move from	26	24	to	26	24
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREEN#110 nature#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#113 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#222#LAST##{normal}# total damage).
Deleting shader 53 (is clone 1)
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Ghoul!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	68.421694151929	69.677664276969	60	2.0589117562234	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	68.421694151929	69.677664276969	60	2.0589117562234	vs. armor/def	2	8
checkHit	60	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	75	69.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	75
[PHYS CRIT %] axe accuracy bonus	60	8	=	13
[PHYS CRIT %]	42.500007060581
[ATTACK] after crit	75
[ATTACK] after mult	154.41838171675
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	69.140793271971	79.347080346211	60	2.0589117562234	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	69.140793271971	79.347080346211	60	2.0589117562234	vs. armor/def	2	8
checkHit	60	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	79.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	60	8	=	13
[PHYS CRIT %]	43.000007060581
[ATTACK] after crit	114.54
[ATTACK] after mult	235.82775255782
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghoul!#{normal}#
checkHit	56	vs	37	=> chance to hit	95
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREEN#229 nature#LAST# damage.
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#92 healing#LAST# from #UID:17382:0#Ghoul.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghoul!#{normal}#
[LOG]	
[LOG]	Resting starts...
Deleting shader 74 (is clone 0)
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	26	24	to	27	24
[Actor:move]	3935	Seri	move from	27	24	to	28	24
[Actor:move]	3935	Seri	move from	28	24	to	28	23
[Actor:move]	3935	Seri	move from	28	23	to	28	22
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[Actor:move]	3935	Seri	move from	28	22	to	28	21
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[Actor:move]	3935	Seri	move from	28	21	to	28	20
[Actor:move]	3935	Seri	move from	28	20	to	28	21
[Actor:move]	3935	Seri	move from	28	21	to	28	22
[Actor:move]	3935	Seri	move from	28	22	to	28	23
[Actor:move]	3935	Seri	move from	28	23	to	28	24
[Actor:move]	3935	Seri	move from	28	24	to	28	25
[Actor:move]	3935	Seri	move from	28	25	to	28	26
[Actor:move]	3935	Seri	move from	28	26	to	28	27
[Actor:move]	3935	Seri	move from	28	27	to	28	28
[Actor:move]	3935	Seri	move from	28	28	to	28	29
[Actor:move]	3935	Seri	move from	28	29	to	28	28
[Actor:move]	3935	Seri	move from	28	28	to	28	27
[Actor:move]	3935	Seri	move from	28	27	to	28	26
[Actor:move]	3935	Seri	move from	28	26	to	27	25
[LOG]	Seri is affected by the glimmerstone!
[Actor:move]	3935	Seri	move from	27	25	to	26	24
[Actor:move]	3935	Seri	move from	26	24	to	25	24
[Actor:move]	3935	Seri	move from	25	24	to	24	23
[Actor:move]	3935	Seri	move from	24	23	to	23	23
[Actor:move]	3935	Seri	move from	23	23	to	22	23
[Actor:move]	3935	Seri	move from	22	23	to	21	23
[Actor:move]	3935	Seri	move from	21	23	to	21	22
[Actor:move]	3935	Seri	move from	21	22	to	20	21
[Actor:move]	3935	Seri	move from	20	21	to	19	20
[target_simple AI]	16823	wretchling	selecting NEW TARGET	19	20	3935	Seri
[improved_talented AI] chooses for	16823	wretchling	T_CORROSIVE_VAPOUR
[SPELL] friendly fire chance	100
[target_simple AI]	17352	wretchling	selecting NEW TARGET	19	20	3935	Seri
[improved_talented AI] chooses for	17352	wretchling	T_CORROSIVE_VAPOUR
[SPELL] friendly fire chance	100
[Actor:move]	3935	Seri	move from	19	20	to	19	19
[LOG]	Ran for 3 turns (stop reason: taken damage).
[MIND CRIT %]	31.000007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri attunes to the damage.
[LOG]	Wretchling's acid area effect hits #fbd578#Seri#LAST# for #GREEN#(9 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Wretchling's acid area effect hits #fbd578#Seri#LAST# for #GREEN#(18 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[target_simple AI]	16822	barrow wight	selecting NEW TARGET	19	19	3935	Seri
[Actor:move]	16822	barrow wight	move from	10	20	to	11	21
[NPC:seen_by] Passing target	Seri	from	16823	wretchling	to	17345	venom drake hatchling
[NPC:seen_by] Passing target	Seri	from	16823	wretchling	to	17353	wretchling
[NPC:seen_by] Passing target	Seri	from	16823	wretchling	to	17351	wretchling
[improved_talented AI] chooses for	16823	wretchling	T_RUSH
[Actor:move]	16823	wretchling	(forced) move from	13	18	to	18	19
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	29.785517483556	10	22	1.2	vs. armor/def	37.103497872868	42
[ATTACK] after melee attack bonus hooks & callbacks::	29.785517483556	10	22	1.2	vs. armor/def	37.103497872868	42
checkHit	22	vs	42	=> chance to hit	0
[LOG]	#UID:16823:0#Wretchling misses #fbd578#Seri#LAST#.
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	31.000007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	13	vs	66	=> chance to hit	0
checkHit	13	vs	66	=> chance to hit	0
[LOG]	Wretchling is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	1583411
[NPC:seen_by] Passing target	Seri	from	17345	venom drake hatchling	to	16800	venom drake hatchling
[NPC:seen_by] Passing target	Seri	from	17345	venom drake hatchling	to	17347	venom drake hatchling
[Actor:move]	17345	venom drake hatchling	move from	13	24	to	14	23
[NPC:seen_by] Passing target	Seri	from	17347	venom drake hatchling	to	17349	venom drake hatchling
[Actor:move]	17347	venom drake hatchling	move from	13	25	to	13	24
[Actor:move]	17349	venom drake hatchling	move from	15	24	to	16	25
[NPC:seen_by] Passing target	Seri	from	17351	wretchling	to	16588	naga myrmidon
[NPC:seen_by] Passing target	Seri	from	17351	wretchling	to	16803	ghast
[Actor:move]	17351	wretchling	move from	14	17	to	13	18
[Actor:move]	17352	wretchling	move from	13	19	to	14	19
[Actor:move]	17353	wretchling	move from	13	17	to	12	18
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Wretchling for #GREEN#225 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #{bold}##GREEN#225 acid#{normal}##LAST# damage.
[improved_talented AI] chooses for	16588	naga myrmidon	T_RUNE:_BLINK_2
[Actor:move]	16588	naga myrmidon	(forced) move from	20	16	to	18	17
[LOG]	Naga myrmidon is out of phase.
[LOG]	Wretchling's acid area effect hits Naga myrmidon for #GREEN#15 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits #fbd578#Seri#LAST# for #GREEN#(8 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Wretchling's acid area effect hits Wretchling for #GREEN#0 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits Naga myrmidon for #GREEN#15 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits #fbd578#Seri#LAST# for #GREEN#(7 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Wretchling's acid area effect hits Wretchling for #GREEN#0 acid#LAST# damage.
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
Deleting shader 53 (is clone 1)
Loading tile from tileset	/data/gfx/shockbolt/object/trident_bluesteel.png
[MIND CRIT %]	31.000007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:32:0#wretchling eyeball (1)#WHITE#.
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:32:0#wretchling eyeball (1)#WHITE#.
checkHit	13	vs	66	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:32:0#wretchling eyeball (1)#WHITE#.
checkHit	13	vs	66	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:32:0#wretchling eyeball (1)#WHITE#.
checkHit	13	vs	66	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1586605
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #ROYAL_BLUE#669 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Something for #ROYAL_BLUE#542 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Wretchling for #ROYAL_BLUE#503 lightning#LAST# damage.
[LOG]	Elemental Surge hits Wretchling for #ROYAL_BLUE#253 lightning#LAST# damage.
[LOG]	#{bold}#Elemental Surge killed Wretchling!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Wretchling!#{normal}#
[Actor:move]	16800	venom drake hatchling	move from	14	25	to	15	25
[Actor:move]	16803	ghast	move from	21	16	to	20	16
[Actor:move]	16822	barrow wight	move from	11	21	to	12	20
[Actor:move]	17345	venom drake hatchling	move from	14	23	to	15	23
[Actor:move]	17347	venom drake hatchling	move from	13	24	to	14	23
[Actor:move]	17349	venom drake hatchling	move from	16	25	to	17	25
[improved_talented AI] chooses for	16588	naga myrmidon	T_INFUSION:_HEALING_1
[LOG]	Naga myrmidon uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	Naga myrmidon receives #LIGHT_GREEN#139 healing#LAST# from Infusion: Healing.
[improved_talented AI] chooses for	16588	naga myrmidon	T_RUSH
[LOG]	#RED##{bold}#Naga myrmidon rushes out!#{normal}##LAST#
[Actor:move]	16588	naga myrmidon	(forced) move from	18	17	to	18	18
[ATTACK] attacking with (mainhand)	blue-steel trident of torment
[ATTACK] to 	Seri	dam/apr/atk/mult ::	74.294537365082	8	39	1.2	vs. armor/def	37.103497872868	42
[ATTACK] after melee attack bonus hooks & callbacks::	74.294537365082	8	39	1.2	vs. armor/def	37.103497872868	42
checkHit	39	vs	42	=> chance to hit	43
[LOG]	#UID:16588:0#Naga myrmidon misses #fbd578#Seri#LAST#.
[LOG]	Wretchling's acid area effect hits #fbd578#Seri#LAST# for #GREEN#(8 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Wretchling's acid area effect hits Naga myrmidon for #GREEN#15 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits #fbd578#Seri#LAST# for #GREEN#(4 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Wretchling's acid area effect hits Naga myrmidon for #GREEN#7 acid#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	naga myrmidon	dam/apr/atk/mult ::	68.421694151929	69.677664276969	60	1	vs. armor/def	20	34
[ATTACK] after melee attack bonus hooks & callbacks::	68.421694151929	69.677664276969	60	1	vs. armor/def	20	34
checkHit	60	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	68	69.677664276969	vs. armor/hardiness	20	0.3
[ATTACK] after armor	68
[PHYS CRIT %] axe accuracy bonus	60	34	=	6.5
[PHYS CRIT %]	36.000007060581
[ATTACK] after crit	112.88
[ATTACK] after mult	112.88
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Naga myrmidon!#{normal}#
[LOG]	Naga myrmidon shrugs off the critical damage!
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	naga myrmidon	dam/apr/atk/mult ::	69.140793271971	79.347080346211	60	1	vs. armor/def	20	34
[ATTACK] after melee attack bonus hooks & callbacks::	69.140793271971	79.347080346211	60	1	vs. armor/def	20	34
checkHit	60	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	79.347080346211	vs. armor/hardiness	20	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	60	34	=	6.5
[PHYS CRIT %]	36.500007060581
[ATTACK] after crit	70
[ATTACK] after mult	70
[Actor:move]	3935	Seri	move from	19	19	to	19	19
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Naga myrmidon for #LIGHT_GREEN#73 nature#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#75 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#147#LAST##{normal}# total damage).
[Actor:move]	16800	venom drake hatchling	move from	15	25	to	16	25
[Actor:move]	16803	ghast	move from	20	16	to	19	16
[Actor:move]	16822	barrow wight	move from	12	20	to	13	20
[Actor:move]	17345	venom drake hatchling	move from	15	23	to	16	23
[Actor:move]	17347	venom drake hatchling	move from	14	23	to	15	23
[Actor:move]	17349	venom drake hatchling	move from	17	25	to	18	25
[improved_talented AI] chooses for	16588	naga myrmidon	T_STUNNING_BLOW
[LOG]	Naga myrmidon uses #{bold}##RED#Stunning Blow.#{normal}##LAST#
[ATTACK] to 	Seri	dam/apr/atk/mult ::	74.294537365082	8	39	1.3872983346207	vs. armor/def	37.103497872868	42
[ATTACK] after melee attack bonus hooks & callbacks::	74.294537365082	8	39	1.3872983346207	vs. armor/def	37.103497872868	42
checkHit	39	vs	42	=> chance to hit	43
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	109	8	vs. armor/hardiness	37.103497872868	0.3
[ATTACK] mace accuracy bonus	39	42	=	1
[ATTACK] after armor	79.896502127132
[PHYS CRIT %]	2
[ATTACK] after crit	79.896502127132
[ATTACK] after mult	110.84028434299
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
checkHit	31	vs	54	=> chance to hit	0
[LOG]	Seri is stunned!
[LOG]	#UID:16588:0#Naga myrmidon hits #fbd578#Seri#LAST# for #WHITE#99 physical#LAST# damage.
[LOG]	Melee retaliation hits Naga myrmidon for #1133F3#36 cold#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	naga myrmidon	dam/apr/atk/mult ::	68.421694151929	69.677664276969	60	1	vs. armor/def	20	34
[ATTACK] after melee attack bonus hooks & callbacks::	68.421694151929	69.677664276969	60	1	vs. armor/def	20	34
checkHit	60	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	69.677664276969	vs. armor/hardiness	20	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	60	34	=	6.5
[PHYS CRIT %]	36.000007060581
[ATTACK] after crit	70
[ATTACK] after mult	70
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	naga myrmidon	dam/apr/atk/mult ::	69.140793271971	79.347080346211	60	1	vs. armor/def	20	34
[ATTACK] after melee attack bonus hooks & callbacks::	69.140793271971	79.347080346211	60	1	vs. armor/def	20	34
checkHit	60	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	79.347080346211	vs. armor/hardiness	20	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	60	34	=	6.5
[PHYS CRIT %]	36.500007060581
[ATTACK] after crit	70
[ATTACK] after mult	70
[Actor:move]	3935	Seri	move from	19	19	to	19	19
[LOG]	Wretchling's acid area effect hits #fbd578#Seri#LAST# for #GREEN#(8 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Wretchling's acid area effect hits Naga myrmidon for #GREEN#15 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Naga myrmidon for #LIGHT_GREEN#32 nature#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#32 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#64#LAST##{normal}# total damage).
[LOG]	Wretchling's acid area effect hits #fbd578#Seri#LAST# for #GREEN#(4 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Wretchling's acid area effect hits Naga myrmidon for #GREEN#7 acid#LAST# damage.
[improved_talented AI] chooses for	16588	naga myrmidon	T_SUNDER_ARMOUR
[LOG]	Naga myrmidon uses #{bold}##RED#Sunder Armour.#{normal}##LAST#
[ATTACK] to 	Seri	dam/apr/atk/mult ::	74.294537365082	8	39	1.4472135955	vs. armor/def	37.103497872868	42
[ATTACK] after melee attack bonus hooks & callbacks::	74.294537365082	8	39	1.4472135955	vs. armor/def	37.103497872868	42
checkHit	39	vs	42	=> chance to hit	43
[LOG]	#UID:16588:0#Naga myrmidon misses #fbd578#Seri#LAST#.
[Actor:move]	16800	venom drake hatchling	move from	16	25	to	17	25
[Actor:move]	16803	ghast	move from	19	16	to	18	17
[Actor:move]	16822	barrow wight	move from	13	20	to	14	21
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Naga myrmidon!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	naga myrmidon	dam/apr/atk/mult ::	68.421694151929	69.677664276969	60	2.0589117562234	vs. armor/def	20	34
[ATTACK] after melee attack bonus hooks & callbacks::	68.421694151929	69.677664276969	60	2.0589117562234	vs. armor/def	20	34
checkHit	60	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	73	69.677664276969	vs. armor/hardiness	20	0.3
[ATTACK] after armor	73
[PHYS CRIT %] axe accuracy bonus	60	34	=	6.5
[PHYS CRIT %]	36.000007060581
[ATTACK] after crit	73
[ATTACK] after mult	150.3005582043
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	naga myrmidon	dam/apr/atk/mult ::	69.140793271971	79.347080346211	60	2.0589117562234	vs. armor/def	20	34
[ATTACK] after melee attack bonus hooks & callbacks::	69.140793271971	79.347080346211	60	2.0589117562234	vs. armor/def	20	34
checkHit	60	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	79.347080346211	vs. armor/hardiness	20	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	60	34	=	6.5
[PHYS CRIT %]	36.500007060581
[ATTACK] after crit	117.86
[ATTACK] after mult	242.66333958848
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Naga myrmidon!#{normal}#
[Actor:move]	17345	venom drake hatchling	move from	16	23	to	17	24
[Actor:move]	17347	venom drake hatchling	move from	15	23	to	16	23
[Actor:move]	17349	venom drake hatchling	move from	18	25	to	19	24
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Naga myrmidon for #LIGHT_GREEN#68 nature#LAST#, #PURPLE#0 arcane#LAST#, #{bold}##LIGHT_GREEN#110 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#178#LAST##{normal}# total damage).
[LOG]	Wretchling's acid area effect hits Ghast for #GREEN#19 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits #fbd578#Seri#LAST# for #GREEN#(8 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Wretchling's acid area effect hits Naga myrmidon for #GREEN#15 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits Ghast for #GREEN#9 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits #fbd578#Seri#LAST# for #GREEN#(4 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Wretchling's acid area effect hits Naga myrmidon for #GREEN#7 acid#LAST# damage.
[LOG]	#00ff00##UID:912:0#Talent Nature's Balance is ready to use.
[LOG]	#00ff00##UID:957:0#Talent Burrow is ready to use.
[LOG]	#00ff00##UID:910:0#Talent Nature's Touch is ready to use.
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes sand!#{normal}##LAST#
[MIND CRIT %]	31.000007060581
[LOG]	Ghast resists the sandstorm!
checkHit	29	vs	56	=> chance to hit	0
[LOG]	Naga myrmidon loses sight!
Cloned shader 53
[SHADER] setting reset param	tick_start	1590010
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghast for #WHITE#208 physical#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Naga myrmidon for #WHITE#133 physical#LAST# damage.
[target_simple AI]	16588	naga myrmidon	selecting NEW TARGET	19	19	3935	Seri
[improved_talented AI] chooses for	16588	naga myrmidon	T_SPIT_POISON
[LOG]	Naga myrmidon uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[LOG]	Naga myrmidon is no longer out of phase.
[Actor:move]	16800	venom drake hatchling	move from	17	25	to	18	25
[Actor:move]	16803	ghast	move from	18	17	to	17	17
[Actor:move]	16822	barrow wight	move from	14	21	to	15	20
[Actor:move]	17345	venom drake hatchling	move from	17	24	to	17	25
[Actor:move]	17347	venom drake hatchling	move from	16	23	to	17	24
[Actor:move]	17349	venom drake hatchling	move from	19	24	to	20	23
[LOG]	Wretchling's acid area effect hits #fbd578#Seri#LAST# for #GREEN#(8 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Wretchling's acid area effect hits Naga myrmidon for #GREEN#19 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits #fbd578#Seri#LAST# for #GREEN#(4 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Wretchling's acid area effect hits Naga myrmidon for #GREEN#9 acid#LAST# damage.
[LOG]	
Deleting shader 53 (is clone 1)
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	naga myrmidon	dam/apr/atk/mult ::	68.421694151929	69.677664276969	60	1	vs. armor/def	20	23
[ATTACK] after melee attack bonus hooks & callbacks::	68.421694151929	69.677664276969	60	1	vs. armor/def	20	23
checkHit	60	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	69.677664276969	vs. armor/hardiness	20	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	60	23	=	9.25
[PHYS CRIT %]	38.750007060581
[ATTACK] after crit	72
[ATTACK] after mult	72
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	naga myrmidon	dam/apr/atk/mult ::	69.140793271971	79.347080346211	60	1	vs. armor/def	20	23
[ATTACK] after melee attack bonus hooks & callbacks::	69.140793271971	79.347080346211	60	1	vs. armor/def	20	23
checkHit	60	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	75	79.347080346211	vs. armor/hardiness	20	0.3
[ATTACK] after armor	75
[PHYS CRIT %] axe accuracy bonus	60	23	=	9.25
[PHYS CRIT %]	39.250007060581
[ATTACK] after crit	124.5
[ATTACK] after mult	124.5
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Naga myrmidon!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue (1)#WHITE#.
[LOG]	Seri surges with #LIGHT_GREEN#natural#LAST# power!
[Actor:move]	3935	Seri	move from	19	19	to	19	19
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Naga myrmidon for #LIGHT_GREEN#46 nature#LAST#, #PURPLE#0 arcane#LAST#, #{bold}##LIGHT_GREEN#79 nature#{normal}##LAST# (#RED##{bold}#125#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Ghast for #LIGHT_GREEN#131 nature#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Naga myrmidon!#{normal}#
[LOG]	Seri is not stunned anymore.
[LOG]	#ORCHID#Seri has recovered!#LAST#
[Actor:move]	16800	venom drake hatchling	move from	18	25	to	19	24
[Actor:move]	16803	ghast	move from	17	17	to	18	18
[Actor:move]	16822	barrow wight	move from	15	20	to	16	19
[Actor:move]	17345	venom drake hatchling	move from	17	25	to	18	25
[Actor:move]	17347	venom drake hatchling	move from	17	24	to	17	25
[Actor:move]	17349	venom drake hatchling	move from	20	23	to	21	22
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghast	dam/apr/atk/mult ::	68.421694151929	69.677664276969	60	1	vs. armor/def	2	9
[ATTACK] after melee attack bonus hooks & callbacks::	68.421694151929	69.677664276969	60	1	vs. armor/def	2	9
checkHit	60	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	69.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	60	9	=	12.75
[PHYS CRIT %]	42.250007060581
[ATTACK] after crit	70
[ATTACK] after mult	70
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghast	dam/apr/atk/mult ::	69.140793271971	79.347080346211	60	1	vs. armor/def	2	9
[ATTACK] after melee attack bonus hooks & callbacks::	69.140793271971	79.347080346211	60	1	vs. armor/def	2	9
checkHit	60	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	79.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	60	9	=	12.75
[PHYS CRIT %]	42.750007060581
[ATTACK] after crit	72
[ATTACK] after mult	72
[Actor:move]	3935	Seri	move from	19	19	to	19	19
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghast for #LIGHT_GREEN#89 nature#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#92 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#181#LAST##{normal}# total damage).
[Actor:move]	16800	venom drake hatchling	move from	19	24	to	19	23
[improved_talented AI] chooses for	16803	ghast	T_RETCH
[LOG]	Ghast uses #{bold}##ORCHID#Retch.#{normal}##LAST#
[LOG]	Ghast #YELLOW_GREEN#VOMITS#LAST# on the ground!
[target_simple AI]	16822	barrow wight	selecting NEW TARGET	19	19	3935	Seri
[Actor:move]	16822	barrow wight	move from	16	19	to	17	19
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
[MIND CRIT %]	31.000007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	12	vs	66	=> chance to hit	0
[LOG]	Barrow wight is encased in ice!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[LOG]	Seri surges with #1133F3#icy#LAST# power!
checkHit	39	vs	66	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1593254
[Actor:move]	17345	venom drake hatchling	move from	18	25	to	19	24
[Actor:move]	17347	venom drake hatchling	move from	17	25	to	18	25
[Actor:move]	17349	venom drake hatchling	move from	21	22	to	20	21
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Barrow wight for #{bold}##1133F3#389 cold#{normal}##LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghast for #LIGHT_GREY#(702 resilience)#LAST#, #1133F3#377 cold#LAST# (#RED##{bold}#377#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Barrow wight for #STEEL_BLUE#(36 to ice)#LAST#, #1133F3#54 cold#LAST# (#RED##{bold}#54#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghast!#{normal}#
[LOG]	Seri is no longer attuned.
[LOG]	Ghast's purging blight area effect hits Iceblock for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	19	19	to	18	19
[Actor:move]	16800	venom drake hatchling	move from	19	23	to	20	23
[target_simple AI]	16822	barrow wight	selecting NEW TARGET	18	19	3935	Seri
[improved_talented AI] chooses for	16822	barrow wight	T_GLACIAL_VAPOUR
[LOG]	Barrow wight casts #{bold}##PURPLE#Glacial Vapour.#{normal}##LAST#
[SPELL CRIT %]	1
[SPELL] friendly fire chance	100
[Actor:move]	17345	venom drake hatchling	move from	19	24	to	19	23
[Actor:move]	17347	venom drake hatchling	move from	18	25	to	19	24
[Actor:move]	17349	venom drake hatchling	move from	20	21	to	19	20
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	barrow wight	dam/apr/atk/mult ::	68.421694151929	69.677664276969	60	1	vs. armor/def	10	0
[ATTACK] after melee attack bonus hooks & callbacks::	68.421694151929	69.677664276969	60	1	vs. armor/def	10	0
checkHit	60	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	69.677664276969	vs. armor/hardiness	10	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	60	0	=	15
[PHYS CRIT %]	44.500007060581
[ATTACK] after crit	114.54
[ATTACK] after mult	114.54
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Barrow wight!#{normal}#
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	barrow wight	dam/apr/atk/mult ::	69.140793271971	79.347080346211	60	1	vs. armor/def	10	0
[ATTACK] after melee attack bonus hooks & callbacks::	69.140793271971	79.347080346211	60	1	vs. armor/def	10	0
checkHit	60	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	75	79.347080346211	vs. armor/hardiness	10	0.3
[ATTACK] after armor	75
[PHYS CRIT %] axe accuracy bonus	60	0	=	15
[PHYS CRIT %]	45.000007060581
[ATTACK] after crit	124.5
[ATTACK] after mult	124.5
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Barrow wight!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
[Actor:move]	3935	Seri	move from	18	19	to	18	19
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Barrow wight for #STEEL_BLUE#(51 to ice)#LAST#, #{bold}##LIGHT_GREEN#76 nature#{normal}##LAST#, #STEEL_BLUE#(5 to ice)#LAST#, #PURPLE#8 arcane#LAST#, #STEEL_BLUE#(55 to ice)#LAST#, #{bold}##LIGHT_GREEN#83 nature#{normal}##LAST# (#RED##{bold}#166#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Barrow wight!#{normal}#
[LOG]	Ghast's purging blight area effect hits Iceblock for #DARK_GREEN#22 blight#LAST#, #DARK_GREEN#22 blight#LAST# (#RED##{bold}#43#LAST##{normal}# total damage).
[LOG]	Barrow wight's glacial vapour area effect hits Iceblock for #1133F3#36 cold#LAST#, #1133F3#36 cold#LAST# (#RED##{bold}#72#LAST##{normal}# total damage).
[Actor:move]	16800	venom drake hatchling	move from	20	23	to	21	22
[Actor:move]	17345	venom drake hatchling	move from	19	23	to	20	23
[Actor:move]	17347	venom drake hatchling	move from	19	24	to	19	23
[improved_talented AI] chooses for	17349	venom drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	46.320099667637	25	37	1	vs. armor/def	57.308944104808	42
[ATTACK] after melee attack bonus hooks & callbacks::	46.320099667637	25	37	1	vs. armor/def	57.308944104808	42
checkHit	37	vs	42	=> chance to hit	38
[LOG]	#UID:17349:0#Venom drake hatchling misses #fbd578#Seri#LAST#.
[LOG]	
Server latency	94
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
Deleting shader 53 (is clone 1)
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	68.421694151929	69.677664276969	60	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	68.421694151929	69.677664276969	60	1	vs. armor/def	5	7
checkHit	60	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	75	69.677664276969	vs. armor/hardiness	5	0.3
[ATTACK] after armor	75
[PHYS CRIT %] axe accuracy bonus	60	7	=	13.25
[PHYS CRIT %]	42.750007060581
[ATTACK] after crit	124.5
[ATTACK] after mult	124.5
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Venom drake hatchling!#{normal}#
[ATTACK]	target on_melee_hit:	4	ACID	vs	0
[MIND CRIT %]	31.000007060581
[LOG]	Seri attunes to the damage.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	69.140793271971	79.347080346211	60	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	69.140793271971	79.347080346211	60	1	vs. armor/def	5	7
checkHit	60	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	73	79.347080346211	vs. armor/hardiness	5	0.3
[ATTACK] after armor	73
[PHYS CRIT %] axe accuracy bonus	60	7	=	13.25
[PHYS CRIT %]	43.250007060581
[ATTACK] after crit	73
[ATTACK] after mult	73
[ATTACK]	target on_melee_hit:	4	ACID	vs	0
[Actor:move]	3935	Seri	move from	18	19	to	18	19
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Venom drake hatchling for #{bold}##LIGHT_GREEN#158 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#93 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#251#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Seri#LAST# for #GREEN#(3 antimagic)#LAST#, #GREEN#0 acid#LAST#, #GREEN#(2 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ghast's purging blight area effect hits Iceblock for #DARK_GREEN#22 blight#LAST#, #DARK_GREEN#22 blight#LAST# (#RED##{bold}#43#LAST##{normal}# total damage).
[LOG]	Barrow wight's glacial vapour area effect hits Iceblock for #1133F3#36 cold#LAST#, #1133F3#36 cold#LAST# (#RED##{bold}#72#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	68.421694151929	69.677664276969	60	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	68.421694151929	69.677664276969	60	1	vs. armor/def	5	7
checkHit	60	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	69.677664276969	vs. armor/hardiness	5	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	60	7	=	13.25
[PHYS CRIT %]	42.750007060581
[ATTACK] after crit	72
[ATTACK] after mult	72
[ATTACK]	target on_melee_hit:	4	ACID	vs	0
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	69.140793271971	79.347080346211	60	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	69.140793271971	79.347080346211	60	1	vs. armor/def	5	7
checkHit	60	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	74	79.347080346211	vs. armor/hardiness	5	0.3
[ATTACK] after armor	74
[PHYS CRIT %] axe accuracy bonus	60	7	=	13.25
[PHYS CRIT %]	43.250007060581
[ATTACK] after crit	122.84
[ATTACK] after mult	122.84
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Venom drake hatchling!#{normal}#
[ATTACK]	target on_melee_hit:	4	ACID	vs	0
[Actor:move]	3935	Seri	move from	18	19	to	18	19
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Venom drake hatchling for #LIGHT_GREEN#92 nature#LAST#, #PURPLE#0 arcane#LAST#, #{bold}##LIGHT_GREEN#156 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#248#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Seri#LAST# for #GREEN#(2 antimagic)#LAST#, #GREEN#0 acid#LAST#, #GREEN#(2 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	16800	venom drake hatchling	move from	21	22	to	20	21
[Actor:move]	17345	venom drake hatchling	move from	20	23	to	21	22
[Actor:move]	17347	venom drake hatchling	move from	19	23	to	20	23
[improved_talented AI] chooses for	17349	venom drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	46.320099667637	25	37	1	vs. armor/def	57.308944104808	42
[ATTACK] after melee attack bonus hooks & callbacks::	46.320099667637	25	37	1	vs. armor/def	57.308944104808	42
checkHit	37	vs	42	=> chance to hit	38
[LOG]	#UID:17349:0#Venom drake hatchling misses #fbd578#Seri#LAST#.
[LOG]	Ghast's purging blight area effect hits Iceblock for #DARK_GREEN#22 blight#LAST#, #DARK_GREEN#22 blight#LAST# (#RED##{bold}#43#LAST##{normal}# total damage).
[LOG]	Barrow wight's glacial vapour area effect hits Iceblock for #1133F3#36 cold#LAST#, #1133F3#36 cold#LAST# (#RED##{bold}#72#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	68.421694151929	69.677664276969	60	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	68.421694151929	69.677664276969	60	1	vs. armor/def	5	7
checkHit	60	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	69.677664276969	vs. armor/hardiness	5	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	60	7	=	13.25
[PHYS CRIT %]	42.750007060581
[ATTACK] after crit	119.52
[ATTACK] after mult	119.52
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Venom drake hatchling!#{normal}#
[ATTACK]	target on_melee_hit:	4	ACID	vs	0
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	69.140793271971	79.347080346211	60	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	69.140793271971	79.347080346211	60	1	vs. armor/def	5	7
checkHit	60	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	73	79.347080346211	vs. armor/hardiness	5	0.3
[ATTACK] after armor	73
[PHYS CRIT %] axe accuracy bonus	60	7	=	13.25
[PHYS CRIT %]	43.250007060581
[ATTACK] after crit	121.18
[ATTACK] after mult	121.18
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Venom drake hatchling!#{normal}#
[ATTACK]	target on_melee_hit:	4	ACID	vs	0
[Actor:move]	3935	Seri	move from	18	19	to	18	19
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Venom drake hatchling for #{bold}##LIGHT_GREEN#152 nature#{normal}##LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Seri#LAST# for #GREEN#(2 antimagic)#LAST#, #GREEN#0 acid#LAST#, #GREEN#(2 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Venom drake hatchling!#{normal}#
[Actor:move]	16800	venom drake hatchling	move from	20	21	to	19	20
[Actor:move]	17345	venom drake hatchling	move from	21	22	to	20	21
[Actor:move]	17347	venom drake hatchling	move from	20	23	to	21	22
[LOG]	Ghast's purging blight area effect hits Iceblock for #DARK_GREEN#22 blight#LAST#, #DARK_GREEN#22 blight#LAST# (#RED##{bold}#43#LAST##{normal}# total damage).
[LOG]	Barrow wight's glacial vapour area effect hits Iceblock for #1133F3#36 cold#LAST#, #1133F3#36 cold#LAST# (#RED##{bold}#72#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	68.421694151929	69.677664276969	60	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	68.421694151929	69.677664276969	60	1	vs. armor/def	5	7
checkHit	60	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	74	69.677664276969	vs. armor/hardiness	5	0.3
[ATTACK] after armor	74
[PHYS CRIT %] axe accuracy bonus	60	7	=	13.25
[PHYS CRIT %]	42.750007060581
[ATTACK] after crit	74
[ATTACK] after mult	74
[ATTACK]	target on_melee_hit:	4	ACID	vs	0
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	69.140793271971	79.347080346211	60	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	69.140793271971	79.347080346211	60	1	vs. armor/def	5	7
checkHit	60	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	75	79.347080346211	vs. armor/hardiness	5	0.3
[ATTACK] after armor	75
[PHYS CRIT %] axe accuracy bonus	60	7	=	13.25
[PHYS CRIT %]	43.250007060581
[ATTACK] after crit	75
[ATTACK] after mult	75
[ATTACK]	target on_melee_hit:	4	ACID	vs	0
[Actor:move]	3935	Seri	move from	18	19	to	18	19
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Venom drake hatchling for #LIGHT_GREEN#94 nature#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#95 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#189#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Seri#LAST# for #GREEN#(2 antimagic)#LAST#, #GREEN#0 acid#LAST#, #GREEN#(2 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[improved_talented AI] chooses for	16800	venom drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	46.820699064873	25	43	1	vs. armor/def	37.103497872868	42
[ATTACK] after melee attack bonus hooks & callbacks::	46.820699064873	25	43	1	vs. armor/def	37.103497872868	42
checkHit	43	vs	42	=> chance to hit	53
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	50	25	vs. armor/hardiness	37.103497872868	0.3
[ATTACK] after armor	37.896502127132
[PHYS CRIT %]	0
[ATTACK] after crit	37.896502127132
[ATTACK] after mult	37.896502127132
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
[Actor:move]	17345	venom drake hatchling	move from	20	21	to	19	21
[Actor:move]	17347	venom drake hatchling	move from	21	22	to	20	21
[LOG]	#UID:16800:0#Venom drake hatchling hits #fbd578#Seri#LAST# for #WHITE#34 physical#LAST# damage.
[LOG]	Melee retaliation hits Venom drake hatchling for #1133F3#44 cold#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Iceblock for #DARK_GREEN#22 blight#LAST#, #DARK_GREEN#22 blight#LAST#, #DARK_GREEN#22 blight#LAST# (#RED##{bold}#64#LAST##{normal}# total damage).
[LOG]	Barrow wight's glacial vapour area effect hits Iceblock for #1133F3#36 cold#LAST#, #1133F3#36 cold#LAST# (#RED##{bold}#72#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	68.421694151929	69.677664276969	60	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	68.421694151929	69.677664276969	60	1	vs. armor/def	5	7
checkHit	60	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	73	69.677664276969	vs. armor/hardiness	5	0.3
[ATTACK] after armor	73
[PHYS CRIT %] axe accuracy bonus	60	7	=	13.25
[PHYS CRIT %]	42.750007060581
[ATTACK] after crit	121.18
[ATTACK] after mult	121.18
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Venom drake hatchling!#{normal}#
[ATTACK]	target on_melee_hit:	4	ACID	vs	0
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	69.140793271971	79.347080346211	60	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	69.140793271971	79.347080346211	60	1	vs. armor/def	5	7
checkHit	60	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	76	79.347080346211	vs. armor/hardiness	5	0.3
[ATTACK] after armor	76
[PHYS CRIT %] axe accuracy bonus	60	7	=	13.25
[PHYS CRIT %]	43.250007060581
[ATTACK] after crit	76
[ATTACK] after mult	76
[ATTACK]	target on_melee_hit:	4	ACID	vs	0
[Actor:move]	3935	Seri	move from	18	19	to	18	19
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Venom drake hatchling for #{bold}##LIGHT_GREEN#154 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#97 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#251#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Seri#LAST# for #GREEN#(2 antimagic)#LAST#, #GREEN#0 acid#LAST#, #GREEN#(2 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	68.421694151929	69.677664276969	60	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	68.421694151929	69.677664276969	60	1	vs. armor/def	5	7
checkHit	60	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	69.677664276969	vs. armor/hardiness	5	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	60	7	=	13.25
[PHYS CRIT %]	42.750007060581
[ATTACK] after crit	117.86
[ATTACK] after mult	117.86
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Venom drake hatchling!#{normal}#
[LOG]	Seri surges with #LIGHT_GREEN#natural#LAST# power!
[ATTACK]	target on_melee_hit:	4	ACID	vs	0
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	69.140793271971	79.347080346211	60	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	69.140793271971	79.347080346211	60	1	vs. armor/def	5	7
checkHit	60	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	76	79.347080346211	vs. armor/hardiness	5	0.3
[ATTACK] after armor	76
[PHYS CRIT %] axe accuracy bonus	60	7	=	13.25
[PHYS CRIT %]	43.250007060581
[ATTACK] after crit	76
[ATTACK] after mult	76
[ATTACK]	target on_melee_hit:	4	ACID	vs	0
[Actor:move]	3935	Seri	move from	18	19	to	18	19
[LOG]	Ghast's purging blight area effect hits Iceblock for #DARK_GREEN#22 blight#LAST#, #DARK_GREEN#22 blight#LAST# (#RED##{bold}#43#LAST##{normal}# total damage).
[LOG]	Barrow wight's glacial vapour area effect hits Iceblock for #1133F3#36 cold#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Venom drake hatchling for #{bold}##LIGHT_GREEN#150 nature#{normal}##LAST# damage.
[LOG]	Elemental Surge hits Venom drake hatchling for #LIGHT_GREEN#240 nature#LAST# damage.
[LOG]	Elemental Surge hits Venom drake hatchling for #LIGHT_GREEN#261 nature#LAST# damage.
[LOG]	Elemental Surge hits Venom drake hatchling for #LIGHT_GREEN#261 nature#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Seri#LAST# for #GREEN#(2 antimagic)#LAST#, #GREEN#0 acid#LAST#, #GREEN#(2 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	17345	venom drake hatchling	move from	19	21	to	19	20
[Actor:move]	17347	venom drake hatchling	move from	20	21	to	19	21
[LOG]	#{bold}#Elemental Surge killed Venom drake hatchling!#{normal}#
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	31.000007060581
checkHit	29	vs	66	=> chance to hit	0
[LOG]	Venom drake hatchling is disarmed!
checkHit	29	vs	66	=> chance to hit	0
[LOG]	Venom drake hatchling is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	1598309
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Venom drake hatchling for #GREEN#135 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Venom drake hatchling for #GREEN#135 acid#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Iceblock for #DARK_GREEN#22 blight#LAST#, #DARK_GREEN#22 blight#LAST#, #DARK_GREEN#22 blight#LAST# (#RED##{bold}#64#LAST##{normal}# total damage).
[LOG]	Barrow wight's glacial vapour area effect hits Iceblock for #1133F3#36 cold#LAST#, #1133F3#36 cold#LAST# (#RED##{bold}#72#LAST##{normal}# total damage).
[improved_talented AI] chooses for	17345	venom drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	46.962475433518	25	39	1	vs. armor/def	37.103497872868	42
[ATTACK] after melee attack bonus hooks & callbacks::	46.962475433518	25	39	1	vs. armor/def	37.103497872868	42
checkHit	39	vs	42	=> chance to hit	43
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	49	25	vs. armor/hardiness	37.103497872868	0.3
[ATTACK] after armor	36.896502127132
[PHYS CRIT %]	0
[ATTACK] after crit	36.896502127132
[ATTACK] after mult	36.896502127132
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
[Actor:move]	17347	venom drake hatchling	move from	19	21	to	20	21
[LOG]	Melee retaliation hits Venom drake hatchling for #1133F3#36 cold#LAST# damage.
[LOG]	#UID:17345:0#Venom drake hatchling hits #fbd578#Seri#LAST# for #WHITE#28 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	68.421694151929	69.677664276969	60	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	68.421694151929	69.677664276969	60	1	vs. armor/def	5	7
checkHit	60	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	73	69.677664276969	vs. armor/hardiness	5	0.3
[ATTACK] after armor	73
[PHYS CRIT %] axe accuracy bonus	60	7	=	13.25
[PHYS CRIT %]	42.750007060581
[ATTACK] after crit	73
[ATTACK] after mult	73
[ATTACK]	target on_melee_hit:	5	ACID	vs	0
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	69.140793271971	79.347080346211	60	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	69.140793271971	79.347080346211	60	1	vs. armor/def	5	7
checkHit	60	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	76	79.347080346211	vs. armor/hardiness	5	0.3
[ATTACK] after armor	76
[PHYS CRIT %] axe accuracy bonus	60	7	=	13.25
[PHYS CRIT %]	43.250007060581
[ATTACK] after crit	126.16
[ATTACK] after mult	126.16
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Venom drake hatchling!#{normal}#
[LOG]	Venom drake hatchling shrugs off the critical damage!
[ATTACK]	target on_melee_hit:	5	ACID	vs	0
[Actor:move]	3935	Seri	move from	18	19	to	18	19
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Venom drake hatchling for #LIGHT_GREEN#93 nature#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#97 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#189#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Seri#LAST# for #GREEN#(2 antimagic)#LAST#, #GREEN#0 acid#LAST#, #GREEN#(2 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	Ghast's purging blight area effect hits Iceblock for #DARK_GREEN#22 blight#LAST#, #DARK_GREEN#22 blight#LAST# (#RED##{bold}#43#LAST##{normal}# total damage).
[LOG]	Barrow wight's glacial vapour area effect hits Iceblock for #1133F3#36 cold#LAST#, #1133F3#36 cold#LAST# (#RED##{bold}#72#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	46.962475433518	25	39	1	vs. armor/def	37.103497872868	42
[ATTACK] after melee attack bonus hooks & callbacks::	46.962475433518	25	39	1	vs. armor/def	37.103497872868	42
checkHit	39	vs	42	=> chance to hit	43
[LOG]	#UID:17345:0#Venom drake hatchling misses #fbd578#Seri#LAST#.
[Actor:move]	17345	venom drake hatchling	move from	19	20	to	19	20
[Actor:move]	17347	venom drake hatchling	move from	20	21	to	19	21
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Venom drake hatchling!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	68.421694151929	69.677664276969	60	2.0589117562234	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	68.421694151929	69.677664276969	60	2.0589117562234	vs. armor/def	5	7
checkHit	60	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	69.677664276969	vs. armor/hardiness	5	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	60	7	=	13.25
[PHYS CRIT %]	42.750007060581
[ATTACK] after crit	72
[ATTACK] after mult	148.24164644808
[ATTACK]	target on_melee_hit:	5	ACID	vs	0
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	69.140793271971	79.347080346211	60	2.0589117562234	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	69.140793271971	79.347080346211	60	2.0589117562234	vs. armor/def	5	7
checkHit	60	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	75	79.347080346211	vs. armor/hardiness	5	0.3
[ATTACK] after armor	75
[PHYS CRIT %] axe accuracy bonus	60	7	=	13.25
[PHYS CRIT %]	43.250007060581
[ATTACK] after crit	75
[ATTACK] after mult	154.41838171675
[ATTACK]	target on_melee_hit:	5	ACID	vs	0
checkHit	56	vs	29	=> chance to hit	95
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Venom drake hatchling for #LIGHT_GREEN#189 nature#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Seri#LAST# for #GREEN#(2 antimagic)#LAST#, #GREEN#0 acid#LAST#, #GREEN#(2 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#94 healing#LAST# from #UID:17345:0#Venom drake hatchling.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Venom drake hatchling!#{normal}#
[LOG]	Ghast's purging blight area effect hits Iceblock for #DARK_GREEN#22 blight#LAST#, #DARK_GREEN#22 blight#LAST# (#RED##{bold}#43#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	18	19	to	19	20
[LOG]	You pickup 2.30 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.90 gold pieces.
[improved_talented AI] chooses for	17347	venom drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	46.059927495744	25	34	1	vs. armor/def	37.103497872868	42
[ATTACK] after melee attack bonus hooks & callbacks::	46.059927495744	25	34	1	vs. armor/def	37.103497872868	42
checkHit	34	vs	42	=> chance to hit	30
[LOG]	#UID:17347:0#Venom drake hatchling misses #fbd578#Seri#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	68.421694151929	69.677664276969	60	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	68.421694151929	69.677664276969	60	1	vs. armor/def	5	7
checkHit	60	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	69.677664276969	vs. armor/hardiness	5	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	60	7	=	13.25
[PHYS CRIT %]	42.750007060581
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK]	target on_melee_hit:	4	ACID	vs	0
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	69.140793271971	79.347080346211	60	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	69.140793271971	79.347080346211	60	1	vs. armor/def	5	7
checkHit	60	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	79.347080346211	vs. armor/hardiness	5	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	60	7	=	13.25
[PHYS CRIT %]	43.250007060581
[ATTACK] after crit	71
[ATTACK] after mult	71
[ATTACK]	target on_melee_hit:	4	ACID	vs	0
[Actor:move]	3935	Seri	move from	19	20	to	19	20
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Venom drake hatchling for #LIGHT_GREEN#81 nature#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#83 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#164#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Seri#LAST# for #GREEN#(2 antimagic)#LAST#, #GREEN#0 acid#LAST#, #GREEN#(2 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Seri is no longer attuned.
[LOG]	#00ff00##UID:958:0#Talent Sand Breath is ready to use.
[LOG]	Venom drake hatchling rearms.
[improved_talented AI] chooses for	17347	venom drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	46.059927495744	25	34	1	vs. armor/def	37.103497872868	42
[ATTACK] after melee attack bonus hooks & callbacks::	46.059927495744	25	34	1	vs. armor/def	37.103497872868	42
checkHit	34	vs	42	=> chance to hit	30
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	47	25	vs. armor/hardiness	37.103497872868	0.3
[ATTACK] after armor	34.896502127132
[PHYS CRIT %]	0
[ATTACK] after crit	34.896502127132
[ATTACK] after mult	34.896502127132
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
[LOG]	#UID:17347:0#Venom drake hatchling hits #fbd578#Seri#LAST# for #WHITE#31 physical#LAST# damage.
[LOG]	Melee retaliation hits Venom drake hatchling for #1133F3#44 cold#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	68.421694151929	69.677664276969	60	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	68.421694151929	69.677664276969	60	1	vs. armor/def	5	7
checkHit	60	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	69.677664276969	vs. armor/hardiness	5	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	60	7	=	13.25
[PHYS CRIT %]	42.750007060581
[ATTACK] after crit	116.2
[ATTACK] after mult	116.2
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Venom drake hatchling!#{normal}#
[ATTACK]	target on_melee_hit:	4	ACID	vs	0
[MIND CRIT %]	31.000007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri attunes to the damage.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	69.140793271971	79.347080346211	60	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	69.140793271971	79.347080346211	60	1	vs. armor/def	5	7
checkHit	60	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	76	79.347080346211	vs. armor/hardiness	5	0.3
[ATTACK] after armor	76
[PHYS CRIT %] axe accuracy bonus	60	7	=	13.25
[PHYS CRIT %]	43.250007060581
[ATTACK] after crit	126.16
[ATTACK] after mult	126.16
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Venom drake hatchling!#{normal}#
[ATTACK]	target on_melee_hit:	4	ACID	vs	0
[Actor:move]	3935	Seri	move from	19	20	to	19	20
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Venom drake hatchling for #{bold}##LIGHT_GREEN#136 nature#{normal}##LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Seri#LAST# for #GREEN#(3 antimagic)#LAST#, #GREEN#0 acid#LAST#, #GREEN#(2 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Venom drake hatchling!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
Deleting shader 53 (is clone 1)
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	19	20	to	19	21
[LOG]	You pickup 2.45 gold pieces.
[LOG]	Seri is no longer attuned.
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[Actor:move]	3935	Seri	move from	19	21	to	19	20
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[Actor:move]	3935	Seri	move from	19	20	to	18	19
[Actor:move]	3935	Seri	move from	18	19	to	18	18
[Identify]	emerald	true
[LOG]	Seri picks up (B.): #FFFFFF##UID:16804:0#emerald#LAST#.
[Identify]	blue-steel trident of torment	true
[LOG]	Seri picks up (m.): #0080FF##UID:16591:0#blue-steel trident of torment (17.5-28 power, 8 apr)#LAST#.
[Actor:move]	3935	Seri	move from	18	18	to	17	17
[Actor:move]	3935	Seri	move from	17	17	to	17	16
[LOG]	Lore found: #0080FF#Loremaster Greynot's Analysis of the Races - Chapter 3 - Dwarves
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	races-3
[Actor:move]	3935	Seri	move from	17	16	to	18	16
[Actor:move]	3935	Seri	move from	18	16	to	17	16
[Actor:move]	3935	Seri	move from	17	16	to	16	16
[Actor:move]	3935	Seri	move from	16	16	to	15	16
[Actor:move]	3935	Seri	move from	15	16	to	14	16
[Actor:move]	3935	Seri	move from	14	16	to	14	15
[Actor:move]	3935	Seri	move from	14	15	to	14	14
[target_simple AI]	16745	Vorenn the ghoulking	selecting NEW TARGET	14	14	3935	Seri
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	16745	Vorenn the ghoulking	attackarea	 talent:T_SPINNING_BACKHAND
[LOG]	#RED##{bold}#Vorenn the ghoulking lashes out with a spinning backhand.#{normal}##LAST#
[Actor:move]	16745	Vorenn the ghoulking	(forced) move from	16	13	to	15	13
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	84.335889253529	19	67	2.1149686910706	vs. armor/def	37.103497872868	42
[ATTACK] after melee attack bonus hooks & callbacks::	84.335889253529	19	67	2.1149686910706	vs. armor/def	37.103497872868	42
checkHit	67	vs	42	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	90	19	vs. armor/hardiness	37.103497872868	0.3
[ATTACK] after armor	71.896502127132
[PHYS CRIT %] axe accuracy bonus	67	42	=	6.25
[PHYS CRIT %]	35.95
[ATTACK] after crit	107.8447531907
[ATTACK] after mult	228.08827649457
[LOG]	#{bold}##UID:16745:0#Vorenn the ghoulking performs a melee critical strike against #fbd578#Seri#LAST#!#{normal}#
[LOG]	Ran for 3 turns (stop reason: taken damage).
[MIND CRIT %]	31.000007060581
[LOG]	Seri attunes to the damage.
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
[SOUND] loading from	/data/sound/actions/punch4.ogg	:=:	sound "/data/sound/actions/punch4.ogg" : <static>
[LOG]	#UID:16745:0#Vorenn the ghoulking hits #fbd578#Seri#LAST# for #{bold}##WHITE#204 physical#{normal}##LAST#, #YELLOW#(24 antimagic)#LAST#, #YELLOW#0 light#LAST#, #GREY#(11 antimagic)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#204#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Vorenn the ghoulking for #1133F3#(23 resist armour)#LAST#, #1133F3#9 cold#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	31.000007060581
checkHit	41	vs	66	=> chance to hit	0
[LOG]	Vorenn the ghoulking is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	1603584
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vorenn the ghoulking for #GREEN#(23 resist armour)#LAST#, #LIGHT_GREY#(38 resilience)#LAST#, #GREEN#548 acid#LAST# (#RED##{bold}#548#LAST##{normal}# total damage).
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	16745	Vorenn the ghoulking	disable	 talent:T_UPPERCUT
[LOG]	#RED##{bold}#Vorenn the ghoulking throws a finishing uppercut.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	84.335889253529	19	67	2.1492287567371	vs. armor/def	37.103497872868	42
[ATTACK] after melee attack bonus hooks & callbacks::	84.335889253529	19	67	2.1492287567371	vs. armor/def	37.103497872868	42
checkHit	67	vs	42	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	89	19	vs. armor/hardiness	37.103497872868	0.3
[ATTACK] after armor	70.896502127132
[PHYS CRIT %] axe accuracy bonus	67	42	=	6.25
[PHYS CRIT %]	35.95
[ATTACK] after crit	70.896502127132
[ATTACK] after mult	152.3728011237
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
checkHit	31	vs	60	=> chance to hit	0
[LOG]	Seri is stunned!
[LOG]	#UID:16745:0#Vorenn the ghoulking hits #fbd578#Seri#LAST# for #WHITE#116 physical#LAST# damage.
[LOG]	Melee retaliation hits Vorenn the ghoulking for #1133F3#(23 resist armour)#LAST#, #1133F3#9 cold#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	31.000007060581
checkHit	41	vs	66	=> chance to hit	0
[LOG]	Vorenn the ghoulking is stunned!
Cloned shader 53
[SHADER] setting reset param	tick_start	1604183
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vorenn the ghoulking for #ROYAL_BLUE#(23 resist armour)#LAST#, #ROYAL_BLUE#232 lightning#LAST# (#RED##{bold}#232#LAST##{normal}# total damage).
Deleting shader 53 (is clone 1)
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	16745	Vorenn the ghoulking	disable	 talent:T_STUN
[LOG]	Vorenn the ghoulking uses #{bold}##RED#Stun.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	84.335889253529	19	67	1	vs. armor/def	37.103497872868	42
[ATTACK] after melee attack bonus hooks & callbacks::	84.335889253529	19	67	1	vs. armor/def	37.103497872868	42
checkHit	67	vs	42	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	86	19	vs. armor/hardiness	37.103497872868	0.3
[ATTACK] after armor	67.896502127132
[PHYS CRIT %] axe accuracy bonus	67	42	=	6.25
[PHYS CRIT %]	35.95
[ATTACK] after crit	101.8447531907
[ATTACK] after mult	101.8447531907
[LOG]	#{bold}##UID:16745:0#Vorenn the ghoulking performs a melee critical strike against #fbd578#Seri#LAST#!#{normal}#
[LOG]	#RED#Seri reacts immediately after taking severe wounds!#LAST#
[ATTACK]	target on_melee_hit:	36.112783713258	COLD	vs	0
checkHit	31	vs	60	=> chance to hit	0
[LOG]	
[LOG]	#UID:16745:0#Vorenn the ghoulking hits #fbd578#Seri#LAST# for #{bold}##WHITE#39 physical#{normal}##LAST#, #YELLOW#(7 antimagic)#LAST#, #YELLOW#0 light#LAST#, #GREY#(3 antimagic)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#39#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Vorenn the ghoulking for #1133F3#(13 resist armour)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Vorenn the ghoulking!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	Vorenn the ghoulking	dam/apr/atk/mult ::	68.421694151929	69.677664276969	60	2.0589117562234	vs. armor/def	12	42
[ATTACK] after melee attack bonus hooks & callbacks::	68.421694151929	69.677664276969	60	2.0589117562234	vs. armor/def	12	42
checkHit	60	vs	42	=> chance to hit	95
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	74	69.677664276969	vs. armor/hardiness	12	0.3
[ATTACK] after armor	74
[PHYS CRIT %] axe accuracy bonus	60	42	=	4.5
[PHYS CRIT %]	34.000007060581
[ATTACK] after crit	122.84
[ATTACK] after mult	252.91672013448
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Vorenn the ghoulking!#{normal}#
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	Vorenn the ghoulking	dam/apr/atk/mult ::	69.140793271971	79.347080346211	60	2.0589117562234	vs. armor/def	12	42
[ATTACK] after melee attack bonus hooks & callbacks::	69.140793271971	79.347080346211	60	2.0589117562234	vs. armor/def	12	42
checkHit	60	vs	42	=> chance to hit	95
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	79.347080346211	vs. armor/hardiness	12	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	60	42	=	4.5
[PHYS CRIT %]	34.500007060581
[ATTACK] after crit	119.52
[ATTACK] after mult	246.08113310381
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Vorenn the ghoulking!#{normal}#
checkHit	56	vs	41	=> chance to hit	88
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[LOG]	#LIGHT_GREEN##UID:3935:0##fbd578#Seri#LAST# gains 5% of a turn from Ancestral Life.#LAST#
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Vorenn the ghoulking for #LIGHT_GREEN#(23 resist armour)#LAST#, #{bold}##LIGHT_GREEN#101 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(23 resist armour)#LAST#, #{bold}##LIGHT_GREEN#98 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#199#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#100 healing#LAST# from #UID:16745:0#Vorenn the ghoulking.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Vorenn the ghoulking!#{normal}#
[LOG]	#00ff00##UID:965:0#Talent Ice Wall is ready to use.
[LOG]	#00ff00##UID:963:0#Talent Ice Claw is ready to use.
[LOG]	#00ff00##UID:973:0#Talent Dissolve is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:976:0#Talent Venomous Breath is ready to use.
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
[LOG]	#00ff00##UID:972:0#Talent Corrosive Mist is ready to use.
[LOG]	Seri is no longer attuned.
[LOG]	Seri is not stunned anymore.
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	14	14	to	14	13
[ActorObjectUse] useObjectEnable: 	dwarven-steel gauntlets of the starseeker	by	Seri	inven/slot	1	nil
[ActorObjectUse] Object	dwarven-steel gauntlets of the starseeker	16829	is ineligible for talent interface
[Identify]	dwarven-steel gauntlets of the starseeker	true
[LOG]	Seri picks up (r.): #0080FF##UID:16829:0#dwarven-steel gauntlets of the starseeker (0 def, 2 armour)#LAST#.
[Actor:move]	3935	Seri	move from	14	13	to	15	13
[Identify]	Murkbliss the cashmere robe	true
[LOG]	Seri picks up (p.): #SALMON##UID:16597:0#Murkbliss the cashmere robe (15 def, 0 armour)#LAST#.
[Actor:move]	3935	Seri	move from	15	13	to	14	12
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	14	12	to	14	11
[Identify]	stealthy pair of hardened leather boots	true
[LOG]	Seri picks up (s.): #00FF80##UID:16838:0#stealthy pair of hardened leather boots (0 def, 3 armour)#LAST#.
[Actor:move]	3935	Seri	move from	14	11	to	14	10
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (sandworm)).
[LOG]	
[LOG]	Corrosive Breath is still on cooldown for 4 turns.
[Actor:move]	3935	Seri	move from	14	10	to	13	10
[target_simple AI]	16798	sandworm	selecting NEW TARGET	13	10	3935	Seri
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	38.487131761643	0	29	1	vs. armor/def	37.103497872868	42
[ATTACK] after melee attack bonus hooks & callbacks::	38.487131761643	0	29	1	vs. armor/def	37.103497872868	42
checkHit	29	vs	42	=> chance to hit	18
[LOG]	#UID:16798:0#Sandworm misses #fbd578#Seri#LAST#.
[Actor:move]	16798	sandworm	move from	12	11	to	12	11
[target_simple AI]	16824	skeleton warrior	selecting NEW TARGET	13	10	3935	Seri
[Actor:move]	16824	skeleton warrior	move from	11	13	to	12	12
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
[MIND CRIT %]	31.000007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	Seri surges with #1133F3#icy#LAST# power!
checkHit	28	vs	66	=> chance to hit	0
[ActorObjectUse] useObjectDisable: 	shielding rune	inven/slot	1	1	tid	nil
checkHit	32	vs	66	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1608531
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #1133F3#554 cold#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Sandworm for #1133F3#719 cold#LAST# damage.
[LOG]	Elemental Surge hits Skeleton warrior for #1133F3#212 cold#LAST# damage.
[LOG]	#{bold}#Elemental Surge killed Skeleton warrior!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Sandworm!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
Deleting shader 53 (is clone 1)
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	#00ff00##UID:966:0#Talent Ice Breath is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	13	10	to	12	11
[Actor:move]	3935	Seri	move from	12	11	to	12	12
[ActorObjectUse] useObjectEnable: 	shielding rune	by	Seri	inven/slot	1	nil
[Identify]	shielding rune	true
[LOG]	Seri picks up (e.): #FFFFFF##UID:16825:0#shielding rune (absorb 347; dur 3; cd 18)#LAST#.
[LOG]	You pickup 2.90 gold pieces.
[Actor:move]	3935	Seri	move from	12	12	to	13	13
[Actor:move]	3935	Seri	move from	13	13	to	14	12
[Actor:move]	3935	Seri	move from	14	12	to	15	11
[Actor:move]	3935	Seri	move from	15	11	to	16	10
[Actor:move]	3935	Seri	move from	16	10	to	17	11
[Actor:move]	3935	Seri	move from	17	11	to	17	12
[LOG]	#00ff00##UID:451:0#Talent Quickened is ready to use.
[Actor:move]	3935	Seri	move from	17	12	to	18	13
[Actor:move]	3935	Seri	move from	18	13	to	17	12
[Actor:move]	3935	Seri	move from	17	12	to	16	13
[Actor:move]	3935	Seri	move from	16	13	to	15	13
[Actor:move]	3935	Seri	move from	15	13	to	14	14
[Actor:move]	3935	Seri	move from	14	14	to	14	15
[Actor:move]	3935	Seri	move from	14	15	to	13	16
[Actor:move]	3935	Seri	move from	13	16	to	13	17
[Actor:move]	3935	Seri	move from	13	17	to	13	18
[Actor:move]	3935	Seri	move from	13	18	to	14	19
[Actor:move]	3935	Seri	move from	14	19	to	15	20
[Actor:move]	3935	Seri	move from	15	20	to	15	21
[Actor:move]	3935	Seri	move from	15	21	to	15	22
[Actor:move]	3935	Seri	move from	15	22	to	14	23
[Actor:move]	3935	Seri	move from	14	23	to	13	24
[Actor:move]	3935	Seri	move from	13	24	to	12	25
[Actor:move]	3935	Seri	move from	12	25	to	12	26
[Actor:move]	3935	Seri	move from	12	26	to	11	26
[Actor:move]	3935	Seri	move from	11	26	to	11	27
[Actor:move]	3935	Seri	move from	11	27	to	12	28
[Actor:move]	3935	Seri	move from	12	28	to	13	28
[Actor:move]	3935	Seri	move from	13	28	to	14	28
[Actor:move]	3935	Seri	move from	14	28	to	15	28
[Actor:move]	3935	Seri	move from	15	28	to	16	28
[Actor:move]	3935	Seri	move from	16	28	to	17	28
[Actor:move]	3935	Seri	move from	17	28	to	18	28
[Actor:move]	3935	Seri	move from	18	28	to	19	28
[Actor:move]	3935	Seri	move from	19	28	to	20	29
[Actor:move]	3935	Seri	move from	20	29	to	19	28
[Actor:move]	3935	Seri	move from	19	28	to	18	28
[Actor:move]	3935	Seri	move from	18	28	to	17	28
[Actor:move]	3935	Seri	move from	17	28	to	16	28
[Actor:move]	3935	Seri	move from	16	28	to	15	28
[Actor:move]	3935	Seri	move from	15	28	to	14	28
[Actor:move]	3935	Seri	move from	14	28	to	13	28
[Actor:move]	3935	Seri	move from	13	28	to	12	28
[Actor:move]	3935	Seri	move from	12	28	to	11	27
[Actor:move]	3935	Seri	move from	11	27	to	12	26
[Actor:move]	3935	Seri	move from	12	26	to	13	25
[Actor:move]	3935	Seri	move from	13	25	to	13	24
[LOG]	Seri is affected by the glimmerstone!
[Actor:move]	3935	Seri	move from	13	24	to	12	23
[Actor:move]	3935	Seri	move from	12	23	to	11	23
[Actor:move]	3935	Seri	move from	11	23	to	10	23
[Actor:move]	3935	Seri	move from	10	23	to	9	23
[Actor:move]	3935	Seri	move from	9	23	to	8	23
[Actor:move]	3935	Seri	move from	8	23	to	7	23
[Actor:move]	3935	Seri	move from	7	23	to	6	23
[Actor:move]	3935	Seri	move from	6	23	to	5	23
[Actor:move]	3935	Seri	move from	5	23	to	4	22
[Actor:move]	3935	Seri	move from	4	22	to	4	21
[Actor:move]	3935	Seri	move from	4	21	to	4	20
[Actor:move]	3935	Seri	move from	4	20	to	4	19
[Actor:move]	3935	Seri	move from	4	19	to	5	19
[Actor:move]	3935	Seri	move from	5	19	to	4	19
[Actor:move]	3935	Seri	move from	4	19	to	3	19
[Actor:move]	3935	Seri	move from	3	19	to	2	19
[Actor:move]	3935	Seri	move from	2	19	to	1	19
[Actor:move]	3935	Seri	move from	1	19	to	1	20
[Actor:move]	3935	Seri	move from	1	20	to	1	21
[Actor:move]	3935	Seri	move from	1	21	to	1	22
[Actor:move]	3935	Seri	move from	1	22	to	1	23
[Actor:move]	3935	Seri	move from	1	23	to	1	24
[Actor:move]	3935	Seri	move from	1	24	to	1	25
[Actor:move]	3935	Seri	move from	1	25	to	1	26
[Actor:move]	3935	Seri	move from	1	26	to	2	26
[Actor:move]	3935	Seri	move from	2	26	to	3	26
[Actor:move]	3935	Seri	move from	3	26	to	4	25
[Actor:move]	3935	Seri	move from	4	25	to	4	25
[Actor:move]	3935	Seri	move from	4	25	to	4	24
[Actor:move]	3935	Seri	move from	4	24	to	5	23
[Actor:move]	3935	Seri	move from	5	23	to	6	23
[Actor:move]	3935	Seri	move from	6	23	to	7	23
[Actor:move]	3935	Seri	move from	7	23	to	8	23
[Actor:move]	3935	Seri	move from	8	23	to	9	22
[Actor:move]	3935	Seri	move from	9	22	to	10	21
[Actor:move]	3935	Seri	move from	10	21	to	10	20
[Actor:move]	3935	Seri	move from	10	20	to	11	19
[Actor:move]	3935	Seri	move from	11	19	to	12	18
[Actor:move]	3935	Seri	move from	12	18	to	13	17
[Actor:move]	3935	Seri	move from	13	17	to	14	16
[Actor:move]	3935	Seri	move from	14	16	to	14	15
[Actor:move]	3935	Seri	move from	14	15	to	14	14
[Actor:move]	3935	Seri	move from	14	14	to	13	13
[Actor:move]	3935	Seri	move from	13	13	to	12	12
[Actor:move]	3935	Seri	move from	12	12	to	11	13
[Actor:move]	3935	Seri	move from	11	13	to	12	12
[Actor:move]	3935	Seri	move from	12	12	to	13	13
[Actor:move]	3935	Seri	move from	13	13	to	14	14
[Actor:move]	3935	Seri	move from	14	14	to	14	15
[Actor:move]	3935	Seri	move from	14	15	to	15	16
[Actor:move]	3935	Seri	move from	15	16	to	16	16
[Actor:move]	3935	Seri	move from	16	16	to	17	16
[Actor:move]	3935	Seri	move from	17	16	to	18	16
[Actor:move]	3935	Seri	move from	18	16	to	19	16
[Actor:move]	3935	Seri	move from	19	16	to	20	16
[Actor:move]	3935	Seri	move from	20	16	to	21	16
[Actor:move]	3935	Seri	move from	21	16	to	22	16
[Actor:move]	3935	Seri	move from	22	16	to	23	16
[Actor:move]	3935	Seri	move from	23	16	to	24	16
[LOG]	Ran for 15 turns (stop reason: hostile spotted to the north (grave wight - offscreen)).
[LOG]	
[Actor:move]	3935	Seri	move from	24	16	to	25	15
[target_simple AI]	16583	grave wight	selecting NEW TARGET	25	15	3935	Seri
[Actor:move]	16583	grave wight	move from	25	8	to	25	9
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	31.000007060581
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
checkHit	12	vs	66	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1615034
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Grave wight for #GREEN#676 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Grave wight!#{normal}#
[LOG]	
[LOG]	Resting starts...
Deleting shader 53 (is clone 1)
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	25	15	to	26	14
[Actor:move]	3935	Seri	move from	26	14	to	27	14
[Identify]	dwarven-steel helm	true
[LOG]	Seri picks up (w.): #FFFFFF##UID:16833:0#dwarven-steel helm (0 def, 4 armour)#LAST#.
[Actor:move]	3935	Seri	move from	27	14	to	28	13
[Actor:move]	3935	Seri	move from	28	13	to	29	12
[Actor:move]	3935	Seri	move from	29	12	to	29	11
[Actor:move]	3935	Seri	move from	29	11	to	29	12
[Actor:move]	3935	Seri	move from	29	12	to	29	13
[Actor:move]	3935	Seri	move from	29	13	to	30	14
[Actor:move]	3935	Seri	move from	30	14	to	31	14
[Actor:move]	3935	Seri	move from	31	14	to	31	13
[Actor:move]	3935	Seri	move from	31	13	to	32	12
[Actor:move]	3935	Seri	move from	32	12	to	33	11
[Actor:move]	3935	Seri	move from	33	11	to	34	11
[Actor:move]	3935	Seri	move from	34	11	to	35	11
[Actor:move]	3935	Seri	move from	35	11	to	36	10
[Actor:move]	3935	Seri	move from	36	10	to	36	11
[Actor:move]	3935	Seri	move from	36	11	to	36	12
[Actor:move]	3935	Seri	move from	36	12	to	37	11
[Actor:move]	3935	Seri	move from	37	11	to	38	11
[Actor:move]	3935	Seri	move from	38	11	to	39	10
[Actor:move]	3935	Seri	move from	39	10	to	40	10
[Actor:move]	3935	Seri	move from	40	10	to	41	10
[Actor:move]	3935	Seri	move from	41	10	to	41	9
[Actor:move]	3935	Seri	move from	41	9	to	42	8
[Actor:move]	3935	Seri	move from	42	8	to	43	8
[Identify]	pair of hardened leather boots	true
[LOG]	Seri picks up (t.): #FFFFFF##UID:16828:0#pair of hardened leather boots (0 def, 3 armour)#LAST#.
[Actor:move]	3935	Seri	move from	43	8	to	42	7
[Actor:move]	3935	Seri	move from	42	7	to	43	8
[Actor:move]	3935	Seri	move from	43	8	to	44	7
[Actor:move]	3935	Seri	move from	44	7	to	45	6
[Actor:move]	3935	Seri	move from	45	6	to	44	7
[Actor:move]	3935	Seri	move from	44	7	to	43	8
[Actor:move]	3935	Seri	move from	43	8	to	42	7
[Actor:move]	3935	Seri	move from	42	7	to	41	7
[Actor:move]	3935	Seri	move from	41	7	to	40	7
[Actor:move]	3935	Seri	move from	40	7	to	39	6
[Actor:move]	3935	Seri	move from	39	6	to	38	5
[target_simple AI]	17344	dredge	selecting NEW TARGET	38	5	3935	Seri
[Spacetime Tuning]	17344	dredge	setting preferred_paradox:	240
[improved_talented AI] chooses for	17344	dredge	T_SPACETIME_TUNING
[LOG]	Dredge retunes the fabric of spacetime.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=2,time_factor=3000]
New GL Shader program 47
*p 47: Uniform: 0: 1406 tick
*p 47: Uniform: 1: 1406 time_factor
*p 47: Uniform: 2: 1406 circleDescendSpeed
*p 47: Uniform: 3: 1406 tick_start
*p 47: Uniform: 4: 1406 noup
*p 47: Uniform: 5: 1406 circleRotationSpeed
*p 47: Uniform: 6: 8B5E tex
*p 47: Uniform: 7: 8B52 circleColor
*p 47: Uniform: 8: 1406 beamsCount
*p 47: Uniform: 9: 8B52 beamColor1
*p 47: Uniform: 10: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=1,time_factor=3000]
New GL Shader program 49
*p 49: Uniform: 0: 1406 tick
*p 49: Uniform: 1: 1406 time_factor
*p 49: Uniform: 2: 1406 circleDescendSpeed
*p 49: Uniform: 3: 1406 tick_start
*p 49: Uniform: 4: 1406 noup
*p 49: Uniform: 5: 1406 circleRotationSpeed
*p 49: Uniform: 6: 8B5E tex
*p 49: Uniform: 7: 8B52 circleColor
*p 49: Uniform: 8: 1406 beamsCount
*p 49: Uniform: 9: 8B52 beamColor1
*p 49: Uniform: 10: 8B52 beamColor2
[target_simple AI]	16580	dredge captain	selecting NEW TARGET	38	5	3935	Seri
[Spacetime Tuning]	16580	dredge captain	setting preferred_paradox:	308
[improved_talented AI] chooses for	16580	dredge captain	T_SPACETIME_TUNING
[LOG]	Dredge captain retunes the fabric of spacetime.
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (dredge)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	31.000007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
checkHit	25	vs	66	=> chance to hit	0
checkHit	34	vs	66	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1618531
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Dredge for #GREEN#1033 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Dredge captain for #{bold}##GREEN#907 acid#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Dredge!#{normal}#
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Dredge captain!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	38	5	to	37	6
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (dredge)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	31.000007060581
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	33	vs	66	=> chance to hit	0
checkHit	34	vs	66	=> chance to hit	0
[LOG]	Dredge is stunned!
Cloned shader 53
[SHADER] setting reset param	tick_start	1620886
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Dredge for #ROYAL_BLUE#618 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Dredge for #ROYAL_BLUE#758 lightning#LAST# damage.
[LOG]	Elemental Surge hits Dredge for #ROYAL_BLUE#238 lightning#LAST# damage.
[LOG]	Elemental Surge hits Dredge for #ROYAL_BLUE#238 lightning#LAST# damage.
[LOG]	#{bold}#Elemental Surge killed Dredge!#{normal}#
[Spacetime Tuning]	17343	dredge	setting preferred_paradox:	240
[improved_talented AI] chooses for	17343	dredge	T_SPACETIME_TUNING
[LOG]	Dredge retunes the fabric of spacetime.
[LOG]	
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	37	6	to	36	6
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[Actor:move]	3935	Seri	move from	36	6	to	35	6
Deleting temp shader	healing[beamColor1=vec4(0.79607843137255,0.79607843137255,0.79607843137255,1),beamColor2=vec4(0.2078431372549,0.2078431372549,0.2078431372549,1),beamsCount=15,noup=1,time_factor=6000]
Deleting temp shader	healing[beamColor1=vec4(0.79607843137255,0.79607843137255,0.79607843137255,1),beamColor2=vec4(0.2078431372549,0.2078431372549,0.2078431372549,1),beamsCount=15,noup=2,time_factor=6000]
[Actor:move]	3935	Seri	move from	35	6	to	34	6
Deleting shader 53 (is clone 1)
Deleting shader 71 (is clone 0)
Deleting shader 69 (is clone 0)
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Dredge!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	dredge	dam/apr/atk/mult ::	68.421694151929	69.677664276969	60	2.0589117562234	vs. armor/def	1	22
[ATTACK] after melee attack bonus hooks & callbacks::	68.421694151929	69.677664276969	60	2.0589117562234	vs. armor/def	1	22
checkHit	60	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	69.677664276969	vs. armor/hardiness	1	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	60	22	=	9.5
[PHYS CRIT %]	39.000007060581
[ATTACK] after crit	69
[ATTACK] after mult	142.06491117941
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	dredge	dam/apr/atk/mult ::	69.140793271971	79.347080346211	60	2.0589117562234	vs. armor/def	1	22
[ATTACK] after melee attack bonus hooks & callbacks::	69.140793271971	79.347080346211	60	2.0589117562234	vs. armor/def	1	22
checkHit	60	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	79.347080346211	vs. armor/hardiness	1	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	60	22	=	9.5
[PHYS CRIT %]	39.500007060581
[ATTACK] after crit	119.52
[ATTACK] after mult	246.08113310381
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Dredge!#{normal}#
checkHit	56	vs	34	=> chance to hit	95
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Dredge for #LIGHT_GREEN#167 nature#LAST# damage.
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#100 healing#LAST# from #UID:17343:0#Dredge.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Dredge!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	34	6	to	33	6
[Actor:move]	3935	Seri	move from	33	6	to	33	5
[Actor:move]	3935	Seri	move from	33	5	to	32	5
[Actor:move]	3935	Seri	move from	32	5	to	31	6
[Actor:move]	3935	Seri	move from	31	6	to	31	5
[Actor:move]	3935	Seri	move from	31	5	to	31	4
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[Actor:move]	3935	Seri	move from	31	4	to	31	3
[Actor:move]	3935	Seri	move from	31	3	to	32	4
Deleting shader 66 (is clone 0)
Deleting shader 65 (is clone 0)
[Actor:move]	3935	Seri	move from	32	4	to	33	5
[Actor:move]	3935	Seri	move from	33	5	to	34	6
[Actor:move]	3935	Seri	move from	34	6	to	35	6
[Actor:move]	3935	Seri	move from	35	6	to	36	5
[Actor:move]	3935	Seri	move from	36	5	to	37	5
[Actor:move]	3935	Seri	move from	37	5	to	38	5
[Actor:move]	3935	Seri	move from	38	5	to	39	6
[Actor:move]	3935	Seri	move from	39	6	to	40	7
[Actor:move]	3935	Seri	move from	40	7	to	41	8
[Actor:move]	3935	Seri	move from	41	8	to	42	9
[Actor:move]	3935	Seri	move from	42	9	to	43	10
[Actor:move]	3935	Seri	move from	43	10	to	44	10
[Actor:move]	3935	Seri	move from	44	10	to	45	11
[Actor:move]	3935	Seri	move from	45	11	to	45	12
[Actor:move]	3935	Seri	move from	45	12	to	46	12
[Actor:move]	3935	Seri	move from	46	12	to	47	12
[Actor:move]	3935	Seri	move from	47	12	to	47	11
[Actor:move]	3935	Seri	move from	47	11	to	47	10
[Actor:move]	3935	Seri	move from	47	10	to	47	9
[Actor:move]	3935	Seri	move from	47	9	to	47	8
[Identify]	yew longbow of piercing	true
[LOG]	Seri picks up (n.): #0080FF##UID:16834:0#yew longbow of piercing#LAST#.
[Actor:move]	3935	Seri	move from	47	8	to	48	8
[Actor:move]	3935	Seri	move from	48	8	to	49	8
[Actor:move]	3935	Seri	move from	49	8	to	49	7
[Actor:move]	3935	Seri	move from	49	7	to	49	6
[Actor:move]	3935	Seri	move from	49	6	to	49	5
[Actor:move]	3935	Seri	move from	49	5	to	48	5
[Actor:move]	3935	Seri	move from	48	5	to	47	5
[Actor:move]	3935	Seri	move from	47	5	to	46	5
[Actor:move]	3935	Seri	move from	46	5	to	45	6
[Actor:move]	3935	Seri	move from	45	6	to	44	7
[LOG]	Ran for 6 turns (stop reason: something interesting).
[LOG]	
[Actor:move]	3935	Seri	move from	44	7	to	43	7
Loading tile from tileset	/data/gfx/shockbolt/object/shot_voratun.png
Added unique	mod.class.Object/Coalfame	::	1
[LOG]	#GOLD#An object rolls from the chest!
[Actor:move]	17303	master vampire	(forced) move from	nil	nil	to	42	8
Cloned shader 76
[SHADER] setting reset param	tick_start	1626634
[useTalent] TALENT FAILED:	T_BLUR_SIGHT	for	master vampire	17303	true
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_warg.png
[Actor:move]	17305	warg	(forced) move from	nil	nil	to	43	8
[Actor:move]	17310	ghoulking	(forced) move from	nil	nil	to	44	7
[Actor:wearAllInventory]	17310	ghoulking	wearing main inventory
[Actor:move]	17312	skeleton warrior	(forced) move from	nil	nil	to	43	6
[Actor:wearAllInventory]	17312	skeleton warrior	wearing main inventory
[LOG]	#GOLD#But the chest was guarded!
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	31.000007060581
checkHit	14	vs	66	=> chance to hit	0
[LOG]	Master vampire is disarmed!
[LOG]	Warg is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 54
*p 54: Uniform: 0: 1406 tick
*p 54: Uniform: 1: 1406 time_factor
*p 54: Uniform: 2: 1406 circleDescendSpeed
*p 54: Uniform: 3: 1406 tick_start
*p 54: Uniform: 4: 1406 noup
*p 54: Uniform: 5: 1406 circleRotationSpeed
*p 54: Uniform: 6: 8B5E tex
*p 54: Uniform: 7: 8B52 circleColor
*p 54: Uniform: 8: 1406 beamsCount
*p 54: Uniform: 9: 8B52 beamColor1
*p 54: Uniform: 10: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 65
*p 65: Uniform: 0: 1406 tick
*p 65: Uniform: 1: 1406 time_factor
*p 65: Uniform: 2: 1406 circleDescendSpeed
*p 65: Uniform: 3: 1406 tick_start
*p 65: Uniform: 4: 1406 noup
*p 65: Uniform: 5: 1406 circleRotationSpeed
*p 65: Uniform: 6: 8B5E tex
*p 65: Uniform: 7: 8B52 circleColor
*p 65: Uniform: 8: 1406 beamsCount
*p 65: Uniform: 9: 8B52 beamColor1
*p 65: Uniform: 10: 8B52 beamColor2
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:30:0#warg claw (1)#WHITE#.
checkHit	25	vs	66	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1627595
Loading tile from tileset	/data/gfx/shockbolt/object/warg_claw.png
[NPC:seen_by] Passing target	Seri	from	17303	master vampire	to	17312	skeleton warrior
[NPC:seen_by] Passing target	Seri	from	17303	master vampire	to	17310	ghoulking
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	15.345	9	17	1	vs. armor/def	37.103497872868	42
[ATTACK] after melee attack bonus hooks & callbacks::	15.345	9	17	1	vs. armor/def	37.103497872868	42
checkHit	17	vs	42	=> chance to hit	0
[LOG]	#UID:17303:0#Master vampire misses #fbd578#Seri#LAST#.
[Actor:move]	17303	master vampire	move from	42	8	to	42	8
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Master vampire for #GREEN#676 acid#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Warg for #GREEN#676 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Warg!#{normal}#
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Master vampire!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	master vampire	dam/apr/atk/mult ::	68.421694151929	69.677664276969	60	2.0589117562234	vs. armor/def	10	10
[ATTACK] after melee attack bonus hooks & callbacks::	68.421694151929	69.677664276969	60	2.0589117562234	vs. armor/def	10	10
checkEvasion	10	33	30
=> evasion chance	10
checkHit	60	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	69.677664276969	vs. armor/hardiness	10	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	60	10	=	12.5
[PHYS CRIT %]	42.000007060581
[ATTACK] after crit	72
[ATTACK] after mult	148.24164644808
[ATTACK]	target on_melee_hit:	27.088457255108	LIGHT	vs	0
[MIND CRIT %]	31.000007060581
[LOG]	#{bold}#Seri's mind surges with critical power!#{normal}#
[LOG]	Seri attunes to the damage.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	master vampire	dam/apr/atk/mult ::	69.140793271971	79.347080346211	60	2.0589117562234	vs. armor/def	10	10
[ATTACK] after melee attack bonus hooks & callbacks::	69.140793271971	79.347080346211	60	2.0589117562234	vs. armor/def	10	10
checkEvasion	10	33	30
=> evasion chance	10
checkHit	60	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	79.347080346211	vs. armor/hardiness	10	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	60	10	=	12.5
[PHYS CRIT %]	42.500007060581
[ATTACK] after crit	72
[ATTACK] after mult	148.24164644808
[ATTACK]	target on_melee_hit:	27.088457255108	LIGHT	vs	0
checkHit	56	vs	14	=> chance to hit	95
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Master vampire for #LIGHT_GREEN#75 nature#LAST#, #PURPLE#13 arcane#LAST#, #{bold}##LIGHT_GREEN#75 nature#{normal}##LAST# (#RED##{bold}#164#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Seri#LAST# for #YELLOW#(22 antimagic)#LAST#, #YELLOW#0 light#LAST#, #YELLOW#(12 antimagic)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#94 healing#LAST# from #UID:17303:0#Master vampire.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Master vampire!#{normal}#
[use_tactical AI] === Action Selected:	17310	ghoulking	attack	 talent:T_ROTTING_DISEASE
[LOG]	#RED##{bold}#Ghoulking performs a diseased attack against Seri.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	31.8	4	26	1.0477225575052	vs. armor/def	37.103497872868	42
[ATTACK] after melee attack bonus hooks & callbacks::	31.8	4	26	1.0477225575052	vs. armor/def	37.103497872868	42
checkHit	26	vs	42	=> chance to hit	10
[LOG]	#UID:17310:0#Ghoulking misses #fbd578#Seri#LAST#.
[improved_talented AI] chooses for	17312	skeleton warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	warbringer's dwarven-steel greatsword of amnesia
[ATTACK] to 	Seri	dam/apr/atk/mult ::	78.949442973701	2	44	1	vs. armor/def	37.103497872868	42
[ATTACK] after melee attack bonus hooks & callbacks::	78.949442973701	2	44	1	vs. armor/def	37.103497872868	42
checkHit	44	vs	42	=> chance to hit	55
[LOG]	#UID:17312:0#Skeleton warrior misses #fbd578#Seri#LAST#.
[LOG]	
Deleting shader 53 (is clone 1)
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	31.000007060581
checkHit	40	vs	66	=> chance to hit	0
[LOG]	Ghoulking is stunned!
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	32	vs	66	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1630887
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #ROYAL_BLUE#629 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoulking for #LIGHT_GREY#(255 resilience)#LAST#, #ROYAL_BLUE#391 lightning#LAST# (#RED##{bold}#391#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Ghoulking for #ROYAL_BLUE#253 lightning#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[use_tactical AI] === Action Selected:	17310	ghoulking	disable	 talent:T_DECREPITUDE_DISEASE
[LOG]	#RED##{bold}#Ghoulking performs a diseased attack against Seri.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	31.8	4	26	1	vs. armor/def	37.103497872868	42
[ATTACK] after melee attack bonus hooks & callbacks::	31.8	4	26	1	vs. armor/def	37.103497872868	42
checkHit	26	vs	42	=> chance to hit	10
[LOG]	#UID:17310:0#Ghoulking misses #fbd578#Seri#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoulking	dam/apr/atk/mult ::	68.421694151929	69.677664276969	60	1	vs. armor/def	3	11
[ATTACK] after melee attack bonus hooks & callbacks::	68.421694151929	69.677664276969	60	1	vs. armor/def	3	11
checkHit	60	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	69.677664276969	vs. armor/hardiness	3	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	60	11	=	12.25
[PHYS CRIT %]	41.750007060581
[ATTACK] after crit	116.2
[ATTACK] after mult	116.2
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Ghoulking!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoulking	dam/apr/atk/mult ::	69.140793271971	79.347080346211	60	1	vs. armor/def	3	11
[ATTACK] after melee attack bonus hooks & callbacks::	69.140793271971	79.347080346211	60	1	vs. armor/def	3	11
checkHit	60	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	74	79.347080346211	vs. armor/hardiness	3	0.3
[ATTACK] after armor	74
[PHYS CRIT %] axe accuracy bonus	60	11	=	12.25
[PHYS CRIT %]	42.250007060581
[ATTACK] after crit	74
[ATTACK] after mult	74
[Actor:move]	3935	Seri	move from	43	7	to	43	7
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoulking for #{bold}##LIGHT_GREEN#148 nature#{normal}##LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghoulking!#{normal}#
[LOG]	
[LOG]	Resting starts...
Deleting shader 76 (is clone 1)
[LOG]	Seri is no longer attuned.
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	#00ff00##UID:970:0#Talent Lightning Breath is ready to use.
[LOG]	Rested for 27 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	43	7	to	44	7
[LOG]	You pickup 0.40 gold pieces.
[Actor:move]	3935	Seri	move from	44	7	to	43	6
[LOG]	You pickup 0.85 gold pieces.
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	43	6	to	43	7
[Identify]	Coalfame	true
[LOG]	Seri picks up (P.): #FF7700##UID:17110:0#Coalfame (21/21, 65.5-78.6 power, 6 apr)#LAST#.
Deleting shader 53 (is clone 1)
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	43	7	to	43	8
[Actor:move]	3935	Seri	move from	43	8	to	43	9
[Actor:move]	3935	Seri	move from	43	9	to	44	10
[Actor:move]	3935	Seri	move from	44	10	to	45	11
[Actor:move]	3935	Seri	move from	45	11	to	46	12
[Actor:move]	3935	Seri	move from	46	12	to	47	13
[Actor:move]	3935	Seri	move from	47	13	to	47	14
[Actor:move]	3935	Seri	move from	47	14	to	47	15
[Actor:move]	3935	Seri	move from	47	15	to	46	15
[Actor:move]	3935	Seri	move from	46	15	to	47	16
[Actor:move]	3935	Seri	move from	47	16	to	46	15
[Actor:move]	3935	Seri	move from	46	15	to	45	15
[Actor:move]	3935	Seri	move from	45	15	to	44	15
[Actor:move]	3935	Seri	move from	44	15	to	43	15
[Actor:move]	3935	Seri	move from	43	15	to	42	15
[Actor:move]	3935	Seri	move from	42	15	to	43	15
[Actor:move]	3935	Seri	move from	43	15	to	44	15
[Actor:move]	3935	Seri	move from	44	15	to	45	15
[Actor:move]	3935	Seri	move from	45	15	to	46	15
[Actor:move]	3935	Seri	move from	46	15	to	47	16
[Actor:move]	3935	Seri	move from	47	16	to	47	17
[Actor:move]	3935	Seri	move from	47	17	to	47	18
[LOG]	Lore found: #0080FF#note from the Master
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	dreadfell-note-4
[Actor:move]	3935	Seri	move from	47	18	to	47	19
[target_simple AI]	16786	skeleton warrior	selecting NEW TARGET	47	19	3935	Seri
[improved_talented AI] chooses for	16786	skeleton warrior	T_BONE_ARMOUR
Cloned shader 61
[SHADER] setting reset param	tick_start	1634189
[Actor:move]	3935	Seri	move from	47	19	to	47	20
[Actor:move]	16786	skeleton warrior	move from	47	29	to	47	28
[Actor:move]	3935	Seri	move from	47	20	to	47	21
[Actor:move]	3935	Seri	move from	47	21	to	47	22
[Actor:move]	16786	skeleton warrior	move from	47	28	to	47	27
[Actor:move]	3935	Seri	move from	47	22	to	47	23
[Actor:move]	16786	skeleton warrior	move from	47	27	to	47	26
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (skeleton warrior)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	31.000007060581
[LOG]	The shield around skeleton warrior crumbles.
checkHit	32	vs	66	=> chance to hit	0
[LOG]	Skeleton warrior is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	1635495
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #SLATE#(294 absorbed)#LAST#, #GREEN#383 acid#LAST# (#RED##{bold}#383#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	3935	Seri	move from	47	23	to	47	24
[target_simple AI]	16786	skeleton warrior	selecting NEW TARGET	47	24	3935	Seri
[Actor:move]	16786	skeleton warrior	move from	47	26	to	47	25
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	skeleton warrior	dam/apr/atk/mult ::	68.421694151929	69.677664276969	60	1	vs. armor/def	5	23
[ATTACK] after melee attack bonus hooks & callbacks::	68.421694151929	69.677664276969	60	1	vs. armor/def	5	23
checkHit	60	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	69.677664276969	vs. armor/hardiness	5	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	60	23	=	9.25
[PHYS CRIT %]	38.750007060581
[ATTACK] after crit	117.86
[ATTACK] after mult	117.86
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Skeleton warrior!#{normal}#
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	skeleton warrior	dam/apr/atk/mult ::	69.140793271971	79.347080346211	60	1	vs. armor/def	5	23
[ATTACK] after melee attack bonus hooks & callbacks::	69.140793271971	79.347080346211	60	1	vs. armor/def	5	23
checkHit	60	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	75	79.347080346211	vs. armor/hardiness	5	0.3
[ATTACK] after armor	75
[PHYS CRIT %] axe accuracy bonus	60	23	=	9.25
[PHYS CRIT %]	39.250007060581
[ATTACK] after crit	124.5
[ATTACK] after mult	124.5
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Skeleton warrior!#{normal}#
[ActorObjectUse] useObjectDisable: 	eldritch cashmere wizard hat	inven/slot	1	1	tid	nil
[Actor:move]	3935	Seri	move from	47	24	to	47	24
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton warrior for #{bold}##LIGHT_GREEN#150 nature#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #{bold}##LIGHT_GREEN#158 nature#{normal}##LAST# (#RED##{bold}#308#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton warrior!#{normal}#
[LOG]	
[LOG]	Resting starts...
Deleting shader 61 (is clone 1)
[LOG]	Today is the 6th Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	47	24	to	47	25
[ActorObjectUse] useObjectEnable: 	eldritch cashmere wizard hat	by	Seri	inven/slot	1	nil
[ActorObjectUse] Object	eldritch cashmere wizard hat	16787	is ineligible for talent interface
[Identify]	eldritch cashmere wizard hat	true
[LOG]	Seri picks up (z.): #0080FF##UID:16787:0#eldritch cashmere wizard hat (2 def, 0 armour)#LAST#.
[LOG]	You pickup 0.80 gold pieces.
[Actor:move]	3935	Seri	move from	47	25	to	47	26
[Actor:move]	3935	Seri	move from	47	26	to	47	27
[Actor:move]	3935	Seri	move from	47	27	to	47	28
[Actor:move]	3935	Seri	move from	47	28	to	47	29
[Actor:move]	3935	Seri	move from	47	29	to	47	30
[Actor:move]	3935	Seri	move from	47	30	to	47	31
[Actor:move]	3935	Seri	move from	47	31	to	47	32
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	47	32	to	47	33
[Actor:move]	3935	Seri	move from	47	33	to	47	34
[Actor:move]	3935	Seri	move from	47	34	to	46	34
[Actor:move]	3935	Seri	move from	46	34	to	45	34
[Actor:move]	3935	Seri	move from	45	34	to	44	34
[Actor:move]	3935	Seri	move from	44	34	to	43	34
[Actor:move]	3935	Seri	move from	43	34	to	42	34
[target_simple AI]	16586	ghoul	selecting NEW TARGET	42	34	3935	Seri
[Actor:move]	16586	ghoul	move from	32	34	to	33	34
[Actor:move]	3935	Seri	move from	42	34	to	41	34
[Actor:move]	3935	Seri	move from	41	34	to	40	34
[improved_talented AI] chooses for	16586	ghoul	T_GHOULISH_LEAP
[Actor:move]	16586	ghoul	(forced) move from	33	34	to	39	34
[LOG]	Ghoul speeds up.
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (ghoul)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	31.000007060581
checkHit	37	vs	66	=> chance to hit	0
[LOG]	Ghoul is disarmed!
Cloned shader 53
[SHADER] setting reset param	tick_start	1639592
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREY#(309 resilience)#LAST#, #GREEN#368 acid#LAST# (#RED##{bold}#368#LAST##{normal}# total damage).
[improved_talented AI] chooses for	16586	ghoul	T_BITE_POISON
[LOG]	#ORCHID##{bold}#Ghoul bites poison into Seri.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Seri	dam/apr/atk/mult ::	28.81662199308	3	28	5.7304247779439	vs. armor/def	37.103497872868	42
[ATTACK] after melee attack bonus hooks & callbacks::	28.81662199308	3	28	5.7304247779439	vs. armor/def	37.103497872868	42
checkHit	28	vs	42	=> chance to hit	15
[LOG]	#UID:16586:0#Ghoul misses #fbd578#Seri#LAST#.
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Ghoul!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	68.421694151929	69.677664276969	60	2.0589117562234	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	68.421694151929	69.677664276969	60	2.0589117562234	vs. armor/def	2	8
checkHit	60	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	69.677664276969	vs. armor/hardiness	2	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	60	8	=	13
[PHYS CRIT %]	42.500007060581
[ATTACK] after crit	69
[ATTACK] after mult	142.06491117941
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	69.140793271971	79.347080346211	60	2.0589117562234	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	69.140793271971	79.347080346211	60	2.0589117562234	vs. armor/def	2	8
checkHit	60	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	79.347080346211	vs. armor/hardiness	2	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	60	8	=	13
[PHYS CRIT %]	43.000007060581
[ATTACK] after crit	71
[ATTACK] after mult	146.18273469186
checkHit	56	vs	37	=> chance to hit	95
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh (1)#WHITE#.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Ghoul for #LIGHT_GREEN#181 nature#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#186 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#367#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#94 healing#LAST# from #UID:16586:0#Ghoul.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Ghoul!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	40	34	to	39	34
[LOG]	You pickup 0.60 gold pieces.
[Actor:move]	3935	Seri	move from	39	34	to	38	34
[Actor:move]	3935	Seri	move from	38	34	to	37	34
[Actor:move]	3935	Seri	move from	37	34	to	36	34
[LOG]	#00ff00##UID:955:0#Talent Swallow is ready to use.
[Actor:move]	3935	Seri	move from	36	34	to	35	34
[LOG]	Ran for 4 turns (stop reason: interesting terrain).
[LOG]	
Deleting shader 53 (is clone 1)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 1 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	35	34	to	34	34
[Actor:move]	3935	Seri	move from	34	34	to	33	35
[Actor:move]	3935	Seri	move from	33	35	to	32	35
[Actor:move]	3935	Seri	move from	32	35	to	31	35
[Actor:move]	3935	Seri	move from	31	35	to	30	35
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the southwest (skeleton archer)).
[LOG]	
[LOG]	#YELLOW##{bold}#Seri breathes acid!#{normal}##LAST#
[MIND CRIT %]	31.000007060581
checkHit	27	vs	66	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1643836
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Skeleton archer for #GREEN#613 acid#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Skeleton archer!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:974:0#Talent Corrosive Breath is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	3935	Seri	move from	30	35	to	29	35
[Actor:move]	3935	Seri	move from	29	35	to	28	35
[Actor:move]	3935	Seri	move from	28	35	to	28	36
[Actor:move]	3935	Seri	move from	28	36	to	27	37
[Identify]	flaming dwarven-steel mace of massacre	true
[LOG]	Seri picks up (o.): #00FF80##UID:16760:0#flaming dwarven-steel mace of massacre (34-47.6 power, 4 apr)#LAST#.
[LOG]	You pickup 0.55 gold pieces.
[Actor:move]	3935	Seri	move from	27	37	to	26	37
[Actor:move]	3935	Seri	move from	26	37	to	25	38
[Actor:move]	3935	Seri	move from	25	38	to	24	38
[Actor:move]	3935	Seri	move from	24	38	to	23	37
[Actor:move]	3935	Seri	move from	23	37	to	22	37
[Actor:move]	3935	Seri	move from	22	37	to	21	36
[Actor:move]	3935	Seri	move from	21	36	to	22	37
[Actor:move]	3935	Seri	move from	22	37	to	23	38
[Actor:move]	3935	Seri	move from	23	38	to	24	39
[Actor:move]	3935	Seri	move from	24	39	to	25	40
[Actor:move]	3935	Seri	move from	25	40	to	26	41
[Actor:move]	3935	Seri	move from	26	41	to	27	41
[Actor:move]	3935	Seri	move from	27	41	to	28	41
[LOG]	Ran for 5 turns (stop reason: at door).
[LOG]	
Deleting shader 53 (is clone 1)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	3935	Seri	move from	28	41	to	28	41
[Actor:move]	3935	Seri	move from	28	41	to	29	41
[Actor:move]	3935	Seri	move from	29	41	to	30	41
[Actor:move]	3935	Seri	move from	30	41	to	31	41
[Actor:move]	3935	Seri	move from	31	41	to	32	41
[Actor:move]	3935	Seri	move from	32	41	to	33	41
[target_simple AI]	16578	venom wyrm	selecting NEW TARGET	33	41	3935	Seri
[use_tactical AI] === Action Selected:	16578	venom wyrm	closein	 AI:move_complex
[Actor:move]	16578	venom wyrm	move from	36	47	to	36	46
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the southeast (venom wyrm)).
[LOG]	
[Actor:move]	3935	Seri	move from	33	41	to	33	41
[Actor:move]	3935	Seri	move from	33	41	to	34	42
[target_simple AI]	17340	venom drake	selecting NEW TARGET	34	42	3935	Seri
[Actor:move]	17340	venom drake	move from	35	47	to	35	46
[LOG]	#YELLOW##{bold}#Seri breathes lightning!#{normal}##LAST#
[MIND CRIT %]	31.000007060581
[LOG]	Seri surges with #ROYAL_BLUE#lightning#LAST# power!
checkHit	32	vs	66	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1648838
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Venom drake for #ROYAL_BLUE#716 lightning#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Venom wyrm for #ROYAL_BLUE#846 lightning#LAST# damage.
[LOG]	Elemental Surge hits Venom drake for #ROYAL_BLUE#253 lightning#LAST# damage.
[LOG]	Elemental Surge hits Venom wyrm for #ROYAL_BLUE#253 lightning#LAST# damage.
[LOG]	#{bold}#Elemental Surge killed Venom drake!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Venom wyrm!#{normal}#
[NPC:seen_by] Passing target	Seri	from	17338	venom drake	to	16577	barrow wight
[NPC:seen_by] Passing target	Seri	from	17338	venom drake	to	17376	venom drake hatchling
[improved_talented AI] chooses for	17338	venom drake	T_CORROSIVE_BREATH
[MIND CRIT %]	1
Cloned shader 53
[SHADER] setting reset param	tick_start	1648838
[Actor:move]	17372	venom drake hatchling	move from	38	46	to	38	45
[Actor:move]	17374	venom drake hatchling	move from	37	47	to	36	46
[Actor:move]	17376	venom drake hatchling	move from	39	45	to	38	44
[LOG]	
[Actor:move]	3935	Seri	move from	34	42	to	34	43
[Identify]	hardened leather gloves	true
[LOG]	Seri picks up (y.): #FFFFFF##UID:16843:0#hardened leather gloves (0 def, 2 armour)#LAST#.
[LOG]	
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	34	43	to	34	44
[LOG]	#YELLOW##{bold}#Seri breathes ice!#{normal}##LAST#
[MIND CRIT %]	31.000007060581
[LOG]	Seri surges with #1133F3#icy#LAST# power!
checkHit	33	vs	66	=> chance to hit	0
checkHit	29	vs	66	=> chance to hit	0
Cloned shader 53
[SHADER] setting reset param	tick_start	1650444
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Venom drake for #1133F3#650 cold#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Venom drake hatchling for #1133F3#650 cold#LAST# damage.
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Venom drake hatchling for #1133F3#650 cold#LAST# damage.
[LOG]	Elemental Surge hits Venom drake for #1133F3#249 cold#LAST# damage.
[LOG]	Elemental Surge hits Venom drake hatchling for #1133F3#249 cold#LAST# damage.
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Venom drake hatchling!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Venom drake!#{normal}#
[LOG]	#{bold}#Elemental Surge killed Venom drake hatchling!#{normal}#
[Actor:move]	16577	barrow wight	move from	38	42	to	38	43
[Actor:move]	17372	venom drake hatchling	move from	38	45	to	37	46
[Actor:move]	17376	venom drake hatchling	move from	38	44	to	38	45
[LOG]	
[Actor:move]	3935	Seri	move from	34	44	to	35	45
Deleting shader 53 (is clone 1)
[Actor:move]	3935	Seri	move from	35	45	to	36	46
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 2.70 gold pieces.
[LOG]	
[LOG]	#UID:3935:0##fbd578#Seri#LAST# tries to swallow Venom drake hatchling!
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	68.421694151929	69.677664276969	60	2.0589117562234	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	68.421694151929	69.677664276969	60	2.0589117562234	vs. armor/def	5	7
checkHit	60	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	73	69.677664276969	vs. armor/hardiness	5	0.3
[ATTACK] after armor	73
[PHYS CRIT %] axe accuracy bonus	60	7	=	13.25
[PHYS CRIT %]	42.750007060581
[ATTACK] after crit	121.18
[ATTACK] after mult	249.49892661915
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Venom drake hatchling!#{normal}#
[ATTACK]	target on_melee_hit:	5	ACID	vs	0
[MIND CRIT %]	31.000007060581
[LOG]	Seri attunes to the damage.
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	69.140793271971	79.347080346211	60	2.0589117562234	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	69.140793271971	79.347080346211	60	2.0589117562234	vs. armor/def	5	7
checkHit	60	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	79.347080346211	vs. armor/hardiness	5	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	60	7	=	13.25
[PHYS CRIT %]	43.250007060581
[ATTACK] after crit	114.54
[ATTACK] after mult	235.82775255782
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Venom drake hatchling!#{normal}#
[ATTACK]	target on_melee_hit:	5	ACID	vs	0
checkHit	56	vs	29	=> chance to hit	95
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Venom drake hatchling for #{bold}##LIGHT_GREEN#317 nature#{normal}##LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Seri#LAST# for #GREEN#(4 antimagic)#LAST#, #GREEN#0 acid#LAST#, #GREEN#(3 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Seri#LAST# receives #LIGHT_GREEN#89 healing#LAST# from #UID:17372:0#Venom drake hatchling.
[Actor:move]	16577	barrow wight	move from	38	43	to	38	44
[Actor:move]	17376	venom drake hatchling	move from	38	45	to	37	46
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# killed Venom drake hatchling!#{normal}#
[LOG]	
[ATTACK] attacking with (mainhand)	creative pulsing mindstar
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	68.421694151929	69.677664276969	60	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	68.421694151929	69.677664276969	60	1	vs. armor/def	5	7
checkHit	60	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	69.677664276969	vs. armor/hardiness	5	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	60	7	=	13.25
[PHYS CRIT %]	42.750007060581
[ATTACK] after crit	71
[ATTACK] after mult	71
[ATTACK]	target on_melee_hit:	4	ACID	vs	0
[ATTACK] attacking with (offhand)	living mindstar 'Manizilamas'
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	69.140793271971	79.347080346211	60	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	69.140793271971	79.347080346211	60	1	vs. armor/def	5	7
checkHit	60	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	73	79.347080346211	vs. armor/hardiness	5	0.3
[ATTACK] after armor	73
[PHYS CRIT %] axe accuracy bonus	60	7	=	13.25
[PHYS CRIT %]	43.250007060581
[ATTACK] after crit	121.18
[ATTACK] after mult	121.18
[LOG]	#{bold}##UID:3935:0##fbd578#Seri#LAST# performs a melee critical strike against Venom drake hatchling!#{normal}#
[LOG]	Seri surges with #LIGHT_GREEN#natural#LAST# power!
[ATTACK]	target on_melee_hit:	4	ACID	vs	0
[Actor:move]	3935	Seri	move from	36	46	to	36	46
[LOG]	#UID:3935:0##fbd578#Seri#LAST# hits Venom drake hatchling for #LIGHT_GREEN#77 nature#LAST#, #PURPLE#0 arcane#LAST#, #{bold}##LIGHT_GREEN#132 nature#{normal}##LAST# (#RED##{bold}#210#LAST##{normal}# total damage).
[LOG]	Elemental Surge hits Venom drake hatchling for #LIGHT_GREEN#224 nature#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Seri#LAST# for #GREEN#(2 antimagic)#LAST#, #GREEN#0 acid#LAST#, #GREEN#(2 antimagic)#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
